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4s [Music]
12s [Music]
21s do
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34s don't
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48s so
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62s so
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131s [Applause]
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160s so
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173s so
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187s so
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217s do
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272s so
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315s do
318s [Music]
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421s my
423s [Music]
567s so
570s [Music]
610s [Music]
614s [Applause]
616s [Music]
618s you
618s [Music]
644s [Music]
651s so
660s [Music]
675s now
678s [Music]
713s [Music]
728s [Music]
763s so
768s [Music]
800s you
801s [Music]
831s so
835s [Music]
855s [Music]
862s [Music]
869s [Music]
918s do
922s [Music]
943s [Music]
945s like there's no shot no shot that he
947s just bm well played me when he's
949s actually about to win through something
950s incredibly scammy right now that was
952s just an incredibly diplomatic and
954s well-mannered conceit from your opponent
957s and habu
958s we can break the news to you right now
960s my friend
964s [Music]
969s i'm going to call it too soon but yeah
971s there we go that's the big moment there
973s for hubbu gaboo i can't believe you're
975s still counting
977s he comes back takes the victory
984s that is why we do this that is why we
988s play this game
993s welcome everyone it is masters tour
995s vashir it is day two i am sottle and
998s that is gia and we are essentially at
1001s the start of a brand new competitive
1003s season we just hit the summer
1004s championships we're now starting a
1005s masters tour cycle all over again we
1008s have one day of action under our belts
1010s and about eugeo but i'm ready to get
1012s started with a second
1014s very much so the same here subtle last
1017s season it was around 15 16 17 wins in
1020s swiss that was the sweet spot to try and
1023s secure yourself a ticket through to the
1025s seasonal championship this time i am not
1028s quite so sure if it'll be the same but
1030s we already have a certain list of people
1032s that are looking like front runners
1034s since we are halfway through the swiss
1037s yeah and of course if you are unfamiliar
1039s with the masters tour system if you're
1042s tuning in going what on earth is a
1044s masters tour even then this is a
1046s collection an open qualified tournament
1048s where you know around 400 players will
1050s end up qualifying to giving themselves
1053s shots to not only at a big prize pool
1054s but also having the opportunity to go
1057s through two things like seasonal
1059s championships to things like the world
1060s championship later in the year uh that's
1063s been a big theme of this year of
1065s competitive season is that the esports
1067s team really wanted to open up the route
1069s to the world championship and i think so
1071s far based on the first half of the year
1073s we've had so far it's been a big success
1075s yes i definitely think that a lot of
1077s players who don't necessarily have the
1079s chance to get a championship win are
1082s still very much deserving and through
1083s their consistency have managed to
1085s qualify through to seasonals and thus
1087s book themselves a ticket to worlds dead
1090s draw of course being the poster boy of
1092s those types of players and we are going
1094s to get to see what other set of players
1097s are going to join our world's
1099s competitors either through the um swiss
1102s wins total system or just winning a
1105s master's tour all together and we are as
1108s i mentioned already halfway through the
1110s swiss here on day two we're gonna play
1112s through round five through round eight
1114s to see who is going to get closer to
1116s that first place prize of fourteen
1118s thousand dollars
1119s yeah and this is obviously what is on
1120s the line just for this event for masters
1122s tour bashir
1124s in particular but what it means as we're
1126s talking about is much more far-reaching
1129s in terms of qualifying points for
1130s seasonal championships how that feeds
1132s into the world championship later in the
1134s year i don't know about eugene i think
1136s you know like myself we've kind of been
1137s in battlegrounds mode it feels like for
1139s a little while leading up to this and
1141s then as we got back to constructed with
1143s this event and obviously with the
1144s expansion on the horizon it suddenly
1146s became apparent to me just how many big
1149s constructed events there are still left
1151s to do in the second half of the year and
1153s it made me really excited to get things
1156s started but we can have a quick recap of
1158s some of the action that we saw yesterday
1159s and yeah since i had no internet for
1161s this first round why don't you kick us
1163s off with what happened yeah that's right
1164s we got to see donkey versus
1166s mcgranderface and donkey they're uh sort
1168s of famous in the hearthstone scene for
1171s different reasons than most other
1173s competitors he had they have a website
1175s where most people if not every single
1178s hearthstone competitor gets their data
1180s from and he's sorry they've used that
1184s data to formulate their lineup as far as
1186s i'm aware and i was really excited to
1188s see if that approach pure numbers based
1190s approach could get the job done uh
1193s didn't quite make it versus interface
1195s unfortunately but we also got to see
1197s next jackpack versus tice ties stylin
1200s with the purified chart top deck which
1203s admittedly he had tons of time to find
1205s against that control warrior you're
1207s telling me while my internet was down i
1209s missed out on a quest priest versus
1211s control warrior match up cheer oh come
1214s on i am heartbroken that i missed that
1216s one uh then moving on luna came into
1219s play she was uh a little bit upset i
1222s think with some of the way these big
1223s spell mage matches went down and then
1226s moving on to dead draw versus gliscor
1229s where we actually start to see i think
1231s the debut of presto druid in the
1233s tournament so far which uh is the less
1236s represented of the two kind of slower um
1240s druid anti-control druid strategies but
1243s has been the more successful one so far
1245s yeah it definitely seems like it and
1247s then what we saw between habu and xiaoti
1250s is sort of that
1253s dichotomy of the two different
1254s archetypes within certain classes there
1256s uh boar priests versus wig priests boat
1258s road versus deep road etc with habukabu
1261s narrowly taking the victory shouty
1262s himself saying that he's a bit upset
1265s about misplaying and leaving himself
1267s open to overdrawing due to scabs after
1270s that we got casey versus raphael where
1272s casey took a pretty quick victory
1275s against the player that plays just as
1277s fast as him that was pretty exciting
1280s yeah i think that tends to happen in
1281s some offstream games for sure um people
1284s getting dragged up to casey's speed but
1285s then i was really interested in these
1287s last couple of series that we saw uh fat
1289s cat versus nemu was a really interesting
1291s one uh fat cat i think looked a little
1293s bit shaky on camera but they are now top
1296s of the standings at 4-0 and then
1298s rounding things off with uh mighty of
1300s course last call qualifier for the apac
1303s region
1304s just not having enough with the the
1306s hunter letting them down a little bit
1307s but we can now see exactly what all that
1310s means and as i just alluded to there is
1312s a very fat cat sitting pretty at the top
1315s of the standings as they always should
1318s be
1318s yep sure that one makes you happy so
1321s what makes me happy is the strong apec
1323s representation here we have give please
1325s and alexander who are veterans of the
1329s grand master scene we also have sinnah
1331s who i believe has quite a few master
1334s stores under their belt already another
1336s apac player coming in clutch there but
1338s of course there's tons of names to watch
1341s out for as well that we're familiar with
1343s habukabu recent summer championship
1345s winner vk melody i think is also a
1348s veteran of the masters tour scene by
1351s this point as well as yu ying and shuemu
1354s um our xian representatives always
1356s with the strong performances in the
1358s masters tour system
1360s i i love it gia day two round five like
1363s this is peak gear on the hope train oh
1366s this is gonna be the one apac is doing
1368s well this is gonna be the event we're
1370s gonna get it done finally smash cut to
1372s day three oh it's all over there's zero
1374s apac representation in top eight we're
1377s cooked again i'm sure it's a tale as old
1379s as time at this point here
1381s although tamu's in there he's made two
1384s masters tour finals so far if anyone can
1386s do it it's him all right that is fair i
1390s suppose but i think if there is one
1392s thing to pick out that does always seem
1393s to be the case it is that strong china
1396s representation in that top 16 currently
1399s and seemingly in that top 16 when we get
1402s to the end of the event as well they
1403s really are starting to make a huge name
1405s for themselves uh in these events but we
1408s are now going to move on to what our
1410s featured match is going to be for round
1413s number five and it is going to be hi i'm
1415s jozo yes that is a uppercase i not a
1418s lowercase l we have verified it's not
1420s hill jozo it's hi i'm jose uh going up
1423s against mr lover lover on the other side
1426s what if the small l in mr level up is
1429s actually a capital i as well
1432s we've just been saying it wrong this
1434s whole time
1436s oh god oh no hold on control f
1440s no it's fine i've verified it is an l
1442s we're okay okay level
1445s okay um moving on to the lineup and
1447s technical side of things we have i am
1450s jose with a pretty interesting lineup
1453s with a blend of some aggressive decks as
1455s well as the big spell mage in there i
1458s can definitely see this as just mage and
1460s shaman being auto brings for hayam jozo
1463s because those are just pretty strong
1465s power level decks overall and then he's
1467s added his own flavor with this matte
1468s paladin and here and then the choice of
1472s jackpot rogue to round out the lineup
1475s i think this is probably a good uh point
1476s to just talk more top down about line up
1479s distribution and decks in the tournament
1480s how they've performed so far um as a
1483s verified member of team smart person geo
1485s obviously we got a lot of things right
1487s uh this tournament um we were both on
1490s the presto train based on day one
1491s results that does seem to be the
1492s stronger of the decks um but perhaps a
1495s surprise one of the strongest decks in
1497s the tournament right now is boat rogue
1500s based on win percentage on day one which
1502s certainly you know we are sometimes
1504s guilty of this we see what we see on a
1506s small sample size of games on stream and
1507s we build our narratives around that but
1509s seemingly off stream rogue has been
1511s absolutely farming in some of these
1513s situations what do you make of that
1516s i think is pretty interesting because i
1518s thought that boat rogue would um suffer
1520s a bit from the inclusion of renathal in
1522s the meta the boat rogue in particular
1524s that includes mr smite and relies on
1527s these tools for reach i feel that wicked
1529s stab also doesn't necessarily have as
1531s much impact in a meta where a lot of
1534s heroes start at 40 health but
1536s definitely is a deck that i feel maybe
1539s people undervalued after one day of
1541s testing in the renaissance saying oh it
1543s just never gets there but maybe people
1546s were just not necessarily
1548s adapting yet to how to play boat rogue
1550s against these decks that have a bit less
1553s of a consistent draw but more health to
1555s work with we do take a look at hiyam
1558s jozo's control murloc shaman to start
1561s with
1562s and it has
1564s nothing too out of the ordinary here
1566s a couple tech spots that you might find
1568s are whether people run bloodlust or not
1570s but he's gone with the pretty standard
1572s version without that bloodlust
1574s yeah i think so and i think this deck is
1576s a very interesting addition to a lot of
1579s lineups it's doing relatively well
1581s overall in the tournament as well decent
1583s win rate massive ban rate which is
1585s surprising as well control charman is
1587s actually the most banned deck in the
1589s tournament based on day one which is
1591s pretty incredible but we will now move
1593s on to curse warlock which is a deck i'm
1595s very happy to see it's a deck that i
1597s don't necessarily have a fully fleshed
1599s opinion on um in its spot in this meta
1602s right now um i am however interested
1605s that we are looking at a 30-card version
1607s of it here whereas i
1609s it seems to me that most people have
1616s by then not being on the right hand side
1618s yeah okay in which case i take it back
1620s because i do think this has been the
1622s second deck that people have gone to
1624s after druid which totally makes sense i
1626s think that should be a 40 deck
1627s absolutely um if you are playing the
1630s prestol version if you're playing the
1631s alignment version we can debate about it
1632s but i feel like people have jumped to
1634s this one really quickly and assumed that
1636s this one is better with 40 cards as well
1637s and i'm not yet a convinced that it's a
1640s good deck regardless and be convinced
1642s that it's made better via the 10 extra
1644s health and 10 extra cards yeah i'm not a
1647s big fan of warlock but i will concede
1649s that there are so many different tech
1651s choices that you can add to the deck
1653s that maybe there exists a 4d card
1655s version that will be up to par with the
1657s rest of the meta but what we're seeing
1659s here from mr lavalava i think is not
1661s teched for aggressive decks he has the
1664s demon seat in there which is exclusively
1666s for the mirror in my opinion and then
1668s the double emulates which are for slow
1670s match ups you definitely don't get much
1672s value out of that at all versus the
1674s likes of rogue and so on uh there's the
1677s one of restaurant viper in there which i
1680s feel the only value for a viper in this
1682s matter or like impactful value is
1684s against um decks that have carol most
1687s commonly controlled paladin comes to
1689s mind but we do see that there is
1691s carryall in the paladin from jozo as
1695s well uh paladin though in general i feel
1697s has always been at least the mech
1699s version a tough matchup for warlock
1701s because they don't interact with divine
1703s shield particularly well absolutely not
1705s no i do think whenever there's some kind
1707s of control warlock been hanging around
1709s for really the last few meters the
1711s aggressive paladins really had the best
1713s chance against it um whether it was
1715s hanlock whether it was d6 warlock or
1717s whatever else and the various variants
1720s of the aggressive paladins have
1722s generally been of one of the best ways
1724s to counteract it and i don't think that
1726s is going to change anytime soon but we
1729s will come to that if we need to it's
1731s going to be warlock versus shaman to
1733s kick this one off i'm sure lorinda will
1736s be watching on eagerly as he is
1738s currently jamming some games with this
1739s shaman and not understanding the first
1742s thing about how to play it it's very
1744s simple you just play your cards and
1746s spend your mana and good things happen
1748s that is right drizzle keeps the gorlok
1751s ravager without clown fish which is
1753s already indicative of the fact that he
1755s thinks this matchup is quite slow and
1757s who am i to say without clownfish he's
1759s found it that is a pretty solid curve to
1761s start off with whereas mr lavalava held
1764s on to one null and tossed away quest
1766s and the rune mithral rod which are two
1768s cards that you would definitely keep in
1770s other matchups which goes to show that
1772s this 40 card warlock when it's you know
1775s when it's given time it is a swiss army
1777s knife you have the tools and the text
1778s for many many different things but does
1780s that hurt your consistency against any
1783s one particular match-up we will find out
1786s throwing away quest and rod not my
1788s warlock gear not not in my name
1793s yeah absolutely right i think your you
1794s know point about the quest being
1795s exclusively for a couple of matchups
1797s mirror in particular is spot on um it's
1800s it's a little bit unusual to see a quest
1802s that is commonly thrown away it's
1803s normally the other way where ninety
1805s percent of matchups you keep it and then
1807s the odd one you throw it away but i do
1808s certainly think with this deck it is
1810s largely in reverse
1812s it's just weird to think about it that
1814s way because you when you play the quest
1816s it always starts in your mulligan and
1818s that was generally seen as a positive
1820s but when you are most often throwing
1822s away the quest in most matchups then you
1824s even say that you're making your muller
1826s gun worse on average on top of making
1828s your average draw worse because you're
1830s running 40 cards so to bring warlock
1833s still with all of those sort of
1835s downsides in mind you really have to
1836s have a strong conviction in the overall
1838s power level of the deck which to a
1840s certain extent does get higher due to
1843s more health because generally with more
1845s time you can stack curses better you can
1848s have more health to play with for the
1849s life taps but so far i'm not sure if
1852s it's been working out in practice
1856s it looks like jozo holding on to the
1859s discount here choosing not to tempo out
1861s a 2-3 amalgam here giving him more
1863s flexibility for the following term
1864s potentially looking at that mutinous to
1866s preserve a discount on that which i do
1869s like a lot in this situation
1872s right i think mutanus is one of the
1874s tools that jose has to try and catch mr
1877s lavalava off guard because i do think
1879s the match-up comes out in favor of the
1882s warlock on average the shaman doesn't
1884s have access to very much burst they can
1886s get the board early on but as soon as
1888s six mana is available to the warlock
1890s they can blow up almost anything there's
1893s not much value for the shaman to have
1894s off of their snowfall guardian because
1897s warlock doesn't tend to get very wide on
1899s board in the first place and then the
1901s shaman can run out of time against the
1903s curses maybe an early brukhan can help
1905s um stave that off but in most situations
1908s i think mr lavalava should be feeling
1910s comfortable still
1912s and i love how mr lavalova has brought
1914s an extra feature to the broadcast you
1916s know sometimes when players look to one
1917s side you're like oh they're probably
1918s looking at deck lists or something on
1919s another monitor we can literally verify
1922s there's a very clear reflection in the
1924s background looking at decklist at that
1926s position so thanks this is great tech
1928s and i enjoy it i just hope that he is uh
1931s fully aware that we can see everything
1933s that he's looking at during this
1937s well i don't see anything that's
1939s suspicious there like of course players
1941s are allowed to use deck trackers and
1943s look at the decklist of their opponents
1945s throughout these online tournaments
1948s move along sir
1952s jose having to consume the discount in a
1955s slightly different way than he may have
1956s wanted to but i think firemancer vlogger
1958s was just way too good on that board
1960s state right to be going with anything
1962s else
1962s um so he's going to reset still has the
1964s second clownfish in hand to be able to
1966s follow this up so he has grasped control
1968s of the board early but he's going to
1970s have to do this what probably three or
1972s four times over the course of the game
1974s to deal with the amount of removal that
1975s warlock can usually throw at you right
1977s and from this point on six mana now
1979s available to lavalava with the coin you
1981s can start with abyssal wave and then
1984s follow with customer which i do prefer
1986s that order because there are certain
1988s minions that don't necessarily die to
1991s the four damage break point but customer
1993s can deal way more than that and also be
1995s a board presence where playing at this
1997s turn straight up it would die to the
2000s death rattle from cookie weapons so i
2002s don't think it's worth it uh lava lava
2005s after his custom return just needs to
2006s bridge the gap towards gigafin and um
2009s from there should be smooth sailing uh
2011s he might not have time to weave in taps
2013s which is the one problem uh but for jozo
2015s here it's definitely on him to build a
2017s board state that is more resilient here
2020s double caverns clogging the hand doesn't
2022s feel great probably have to get one of
2024s those played out but it means that the
2025s rest of the mana probably just spent on
2028s schooling unless he wants to remove a
2029s one damage curse which doesn't feel
2031s worth it yeah agreed
2038s doesn't have to worry about being on ten
2040s cards here in fact it's a benefit to him
2043s uh because lava lava cannot add curses
2045s to hand right now um that first abyssal
2047s curse is on its second and final stage
2050s uh next turn so it will expire before
2053s jose gets his first card draw
2056s and i do think while poor cavern is kind
2058s of the perfect response to this
2060s situation it's that kind of trickled out
2063s turn-by-turn board just getting
2065s incrementally more powerful
2067s it's exactly what love a lover isn't
2069s really equipped to deal with right if
2071s you just went wide then again
2072s immediately that's the kind of stuff
2074s that warlock would be able to gobble up
2075s in a variety of methods and but this one
2078s by one stag after stag turn after turn
2081s maybe with one or two minions played
2082s alongside it i think we'll end up
2084s probably being a little bit more
2085s effective
2087s i would agree and this is where it
2089s starts to get a bit awkward for the
2090s warlock um
2092s in the situations where they've had to
2094s go for a big board clear but it wasn't
2095s specifically dreadlich tamzin they often
2098s run out of resources that are flexible
2100s enough to deal with many different
2102s shapes of board so lava lava might be
2104s stuck playing one or two cards max
2107s per turn here and uh just by going okani
2111s concedes that he will probably be taking
2113s some face damage from that stag but um
2116s he has a lot of health to work with
2118s still and knows that there's not much
2120s burst available to shaman so should
2122s still be fine
2123s um very likely i think that lavalava
2125s countered spell here because he knows
2127s there's three one mana piranha
2128s absolutely it just feels like a terrible
2130s minion counter
2131s yeah and either way you know you're kind
2134s of cooked right because fish fish fish
2136s is the magic six that you would need to
2137s deal with this anyway so if like if if
2139s jozo really wanted to cast some spell
2141s this term for three or less he could do
2142s it anyway by clearing the okani and i
2144s think that probably
2146s is the play anyway right clear this up
2148s school teacher
2150s seems fairly solid on this term
2153s there's some consideration to getting
2155s the clown fish down here so you can bank
2157s that mutinous discount for turn eight
2159s brand mutinous which seems like a pretty
2162s powerful way i do like that you starve
2164s level of resources so um foregoing
2167s school teacher over triple fish here i
2170s do agree with
2178s the quest
2180s welcome back
2183s it might just get played here because
2185s lava lava doesn't have anything else to
2187s spend his mana on after the customer
2189s which i think needs to come down here
2191s agrees unless you just want to randomly
2194s heal for a little bit like preemptively
2196s but i don't think that's really worth it
2201s okay
2202s lavalava literally saying here that the
2204s quest has more value in his hand to
2206s potentially buff another customer later
2209s than it ever does getting any of its
2212s stages done
2214s all right here we go eats up cultists
2218s minus one curse is always huge starfish
2220s not a huge deal um i don't think lava
2223s lava has too many good silence targets
2225s given that he wouldn't build a board
2227s that would let a snowfall guardian on
2229s the other side get big enough anyway but
2231s it still stats on the mutinous uh the
2233s big headliner here though is uh gigafin
2236s dodged and now the reverse chomp is
2238s happening
2240s there is one frostbite currently in hand
2243s but outside of that everything looking
2245s somewhat irritating might need some help
2247s from the school teacher here
2249s all right that'll do it
2251s yeah it's a clear on the main body of
2253s gigafin if he takes either portal or
2256s bioluminescence actually alongside
2258s frostbite so the question is which one
2260s is better um
2263s even with portal and another minion on
2266s board i think he still has board space
2268s to get all of the chomped minions back
2273s the bio does make for ongoing threat
2276s later on
2278s take me pick me
2279s yeah i took the portal this does make
2281s sense
2284s only
2285s three minions i believe being spat out
2287s right to your point so i think ford
2288s space is absolutely fine yep there we go
2291s unfortunately he does get the nerfed
2292s version of the mutanus back of course
2294s but
2295s uh you'll take what you can get in this
2296s position
2298s mr lavalava really in need of another
2302s abyssal wave or another
2305s customer you even take a tamzin in this
2308s spot but doesn't find it looks like he's
2310s going to dig with bran's school teacher
2313s here given that all or his first spell
2316s is going to be under the aura of
2318s frostbite thinks it's too inefficient
2320s anybody
2323s i think more and more as time goes on uh
2325s jose will be slightly frustrated with
2327s his chomp targets as he very quickly
2330s sees a
2331s gigafin a bran and a schoolteacher all
2333s being played from the same hand that he
2335s threw a mutinous into
2337s right
2338s although these are not great options um
2342s lava lava doesn't hit drain sole touch
2344s or grimoire of sacrifice would have been
2346s a huge one in this situation
2350s take me pick
2353s me gonna end up buffing the
2357s appendage of gigafin a bit more did he
2358s take dry the mount on the first
2367s lots of board tension here
2370s but thankfully for mr mr lavalava he did
2373s see the outcome from schoolteacher so he
2375s knows there's not very much burst um
2378s available to jose here the question is
2380s whether lavalava can stabilize and heal
2383s enough after he takes a hefty amount of
2385s face damage here and he does have drain
2387s sole touch so still looking okay for
2390s joseph though resources starting to run
2392s dry he can at least cycle with the wind
2394s chill from his sleep breaker and still
2396s have the mana to play command of
2397s neptulon so i think that's decent unless
2400s he'd rather go in absolutely okani and
2402s try and protect the board that he builds
2404s this turn which now that i'm talking
2405s about it sounds pretty good
2408s yeah you could also you don't
2409s necessarily
2410s have to nepchill on it's so good
2412s immediately onto the board but if you
2414s think the game's gonna go long it might
2416s even be another wild poor turn right
2418s just to be able to milk that value over
2420s the next few turns
2421s uh it is also i suppose the most mana
2424s efficient play that you can make this
2425s turn although you wouldn't be getting
2426s the windchill in alongside it i think
2427s this is actually a really tricky turn to
2430s play there's lots of options available
2431s here it really is i think joseo is
2434s saying here that the game probably
2436s doesn't go on much longer and i agree
2437s with the idea of
2439s weaving in the okani while the frostbite
2441s aura is intact here it's like two layers
2443s of protection on this board
2449s i guess to protect again second customer
2454s potentially but he doesn't know there's
2456s a nagaling in hand so that doesn't make
2458s a lot of sense now that i look at it
2465s level lavalava now knows that it is mini
2467s encounter and jozo immediately shows
2470s some disdain after seeing that spell so
2472s i think he was maybe hoping to mind game
2475s lava lava into starting a minion and
2478s wasting the nagaling
2490s i'm not sure if the vmware just
2492s overthinking it and you just roped out
2493s and it auto-picked and that's what the
2495s frustrated look on his face was at the
2497s end like there's a whole variety of
2498s things that could have happened
2500s could very well be
2502s doing so to clear up the school teacher
2506s and double trades on the stag
2509s i think it's fine for lavalava to leave
2511s up okani knowing it's a minion counter
2513s like this dread and mount nagalang is
2515s not doing very much anyway
2519s in which case do you want to just break
2521s it now
2523s yeah
2524s yeah
2525s batman spent
2527s all things considered still a pretty
2529s successful turn for jose because look at
2531s how many cards he's forced mr lavalava
2534s to use and uh even though
2538s in theory the warlock is supposed to get
2540s a greater advantage as time goes on mr
2543s lavalava hasn't found his dreadlitch
2544s tamzin which meant his resources are all
2547s very costly the taps getting him ever
2550s closer to potentially dying
2554s weird timing on the makaur here
2558s does now reset it with the amalgam
2562s uh smell slugger
2564s yeah looks great
2567s um he might not play at this turn
2568s because
2569s like you said last turn the wild paw
2571s cavern still might get value from this
2574s spot onwards and just getting it down
2576s earlier of course is
2579s generally better
2582s primordial protector is also a
2583s consideration just to actually cycle
2586s more so than get that minion summon
2589s it draws
2591s another what command of neptulon at this
2593s point i think so yeah
2596s and that's all like there's also a
2597s pretty reasonable card to throw into the
2599s macaw right if you want to reset the
2601s battlecry with that and you can then
2602s draw another card with the macaw uh
2605s however i would argue if you wanted to
2606s do that you could have done that at the
2607s beginning of the term with the sleep
2609s breaker anyway
2610s um so he might be looking for something
2612s a little bit uh juicier with them before
2616s anybody very sad to see the times in
2618s rome instead of dreadlocks times in here
2620s and the rome after mr lava lava has used
2623s drain soul and touch of the nazism yeah
2626s you feel great gets touched from the
2628s nagaling so manages to
2630s clear a little bit of the board and get
2632s that little bit of healing i think this
2634s is all about staying alive as long as
2636s possible until he can find his hero card
2638s but it's pretty tough to do so with a 20
2641s card deck still after so many turns have
2644s gone on
2646s oh this hand got weird
2649s it did amalgam mccall
2651s yep
2657s nice bad not bad thanks buddy
2663s i think jose's kind of identifying here
2665s that he just needs to play a board every
2668s single turn mr lavalava has shown that
2671s he's struggled uh clearing everything so
2674s even though the macaws aren't like ideal
2676s tempo and he doesn't get to choose what
2678s the heck these amalgams give him it's
2680s just stuff and stuff helps
2687s problem with snogger
2688s slogger is that he cannot play
2690s uh local or next turn because of the
2693s overload
2695s unless somehow lava lava puts him down
2697s to 15.
2699s yeah it was reasonable until you were
2702s playing a six attack lifesteal minion
2704s that turn right because all it would
2706s take from that point was like one curse
2707s to come out and then you maybe would
2709s have been in the position it was
2710s playable um but the combination of the
2712s overload and the six healing that came
2714s from the slogger yeah probably not gonna
2715s happen
2718s oh
2719s desperation for mr level lava here he
2723s just cannot deal with this board he
2725s still has a tap which if it were to find
2728s red ledge tamson or entitled customer or
2731s abyssal wave are all good outcomes
2740s curse counter is just at two i think so
2742s the cool is hardly doing anything either
2750s it has to be the hail mary top
2763s does that let him survive on board he
2766s will heal off of the curse
2781s okay so he's actually oh sorry the
2783s cursed counter is on four my bad
2792s yes with only 10 showing on board it's
2794s certainly a play that keeps them alive
2795s honestly like i still don't hate the tap
2797s play anyway like instead of tamzin
2800s coming down for example because i do
2801s think mr lovalova has to dig in this
2803s situation
2807s from his perspective maybe
2809s he's just hoping that the nagalang's got
2811s random very low value cards and just
2814s trying to play for board turn after turn
2817s gets him
2818s incrementally ahead over time but i'm
2820s not even sure if that assessment is
2822s correct with only a starfish in hand at
2824s the moment
2825s yeah as it happens in this incredibly
2827s weird instance the tap would have killed
2830s lover lover right because no i i believe
2832s baba naga can go face i think it's just
2833s deal three damage conditionless uh he
2836s actually would have died to a one-off in
2837s this position
2839s as the tap gave him something good but
2841s again we're talking about ranathal
2844s warhawk the deck is not consistent
2862s just seems
2864s fine okay goes curse instead doesn't
2866s want to take the four again
2876s oh
2877s no
2878s one tap for tamzin
2881s uh alive he can get the healing from
2884s mistress of mixtures by putting it in
2886s the abyssal wave pool okay
2889s side effects
2891s that's a curse for five in hand for jozo
2894s as well
2900s is this still going
2902s rukan that's gotta close it out even
2904s though it's not lethal right now the
2906s armor means he never dies next turn and
2909s he can just get those fireball hero
2911s powers
2914s yeah looking very very promising
2917s [Music]
2919s uh it's worth pointing out again not
2921s calling this a mistake but just sort of
2923s explaining the reality of what's
2924s happening if jose had committed the baba
2927s naga on the previous 10 and dealt the
2928s three damage he would have had lethal on
2929s this term with the top deck
2935s i'm trying to figure out what
2937s break point he would have been dead to
2939s if he left the curse in hand and i think
2940s it's only exactly three more curse cards
2942s in hand for mr lavalava but jozo
2946s definitely left no room to die from that
2949s position so
2950s definitely see where his head was at
2963s yup
2968s i'm not sure whether that was a pop off
2970s or numenuma it was one of the two very
2972s unclear on where on the line it stood uh
2975s but yeah i think that will be an
2977s excellent feeling first game a great
2979s victory to get under the belt it's the
2981s kind of game where
2982s you know you you rock up the day starts
2984s it's the first round of the day you sit
2986s down to play some hearthstone and your
2988s very first game is a marathon grind fest
2991s like that
2992s whether you win or lose that game is so
2994s much of a mental boon or mental damage
2996s for the rest of the game like it could
2998s put you in such a good or bad mood for
2999s the rest of the day and that stuff
3001s matters like particularly if you have
3003s easily shaken mental like i do but
3005s certainly other players probably have a
3008s better grasp on things but i do think
3010s that that is a very very big and
3011s important game for jozo to have one hand
3014s for love a lover to have lost
3016s yeah agreed not just from the nature of
3018s the game which went too very long and
3020s grindy as you said but also the context
3022s of the matchups where i think on paper
3024s the warlock should come out slightly
3026s ahead here even with the deck that
3028s doesn't necessarily find the tools it
3030s always wants to have with the 40 cards
3032s in there um i just think that the shaman
3034s in general should give the warlock
3036s enough time to stabilize but the fact
3038s that jozo played the shaman in such a
3040s way where he eat out value for many many
3043s turns just all the way down to eight
3045s cards left in deck and went toe to toe
3047s still had two amalgam discovers in hand
3049s after that is not something you are used
3052s to seeing as warlock necessarily and it
3054s means now that jose can move on to
3056s either of his remaining decks gonna
3058s start with the big spell mage which is
3061s rocking a pelican diver hey
3064s hey
3066s pelicans yeah one pelican one finley uh
3069s making its way into this one uh big
3071s spell mage middling performance so far
3073s in the tournament 51 win rate marginally
3076s better than naga priest overall and
3079s performing at a similar level to like
3081s fell demon hunter and prestor druid at
3083s the moment so certainly like a middle of
3084s the pack bring based on day one
3086s performance they're probably not too
3088s many people massively upset that they've
3090s brought this deck but it's not setting
3091s the tournament on fire right now either
3094s um and i think we've kind of seen that
3096s reflected in the matchups we've watched
3097s right very feast or famine style deck
3099s from what we have seen i think from what
3101s our experience of just playing the deck
3102s on ladder tells us as well
3104s yeah that's right this is a deck that if
3106s it doesn't hit one of its ways to cheat
3109s out an early rune or drake fire amulet
3112s it just seems terrible but you're
3114s relying on the fact that there's enough
3116s effects to cheat it out that you should
3118s find one relatively early on average
3120s whether it be the barbaric sorceress or
3123s the uh belinda of course but we do have
3126s mr lavalova switching away from his
3128s warlock now to the fell demon hunter
3130s which is a matchup that we haven't
3132s really seen versus mage um in recent
3135s memory i do think that the demon hunter
3138s can struggle actually because of the
3141s armor gained from deep water evoker and
3143s the fact that if you do hit
3146s a barbaric sorceress it always gets a
3149s cheap spell
3151s that is very true it is one of the decks
3153s where it's very difficult to keep your
3155s hand completely free of spells at all
3157s time um we've seen it played against
3159s rogue for example which is very easy to
3161s dump shadow steps and coins same thing
3163s with druid where it innovates you can
3165s just throw out whenever um dredge for
3167s the zero mana dredge you can throw out
3168s whenever yeah there's a good chance that
3170s you at the very least have a couple of
3171s like two mana spells that get caught in
3173s your hand and just aren't really
3174s justifiable um to be played
3177s on particular turns leading up to those
3180s big swap terms that are available for
3181s the mage however i do think overall
3185s demon hunter just doing demon hunter
3187s things is still good enough more often
3189s than not to get it over the line in this
3191s matchup
3192s big spell mage does have some early
3194s curve stuff that it can do um but
3196s outside of that i do think it can just
3199s suffer to the early board the persistent
3201s damage the lack of clearing potential
3203s sometimes that is available but maybe
3206s who knows that one-off pelican is going
3207s to come in clutch
3208s oh can't wait to see it but it's
3211s doubtful that it will enter the hand
3213s with only three cards to work with in
3215s the mulligan for jose and i assume the
3217s snow flurry being kept here mailbox
3219s dancer a bit contentious to keep if you
3222s don't have the belinda already
3224s guaranteed so i would potentially like
3226s to see that thrown away mr lavalava on
3229s his side gets rid of double metamorphin
3232s without a cheap fell spell to guarantee
3235s that activation yeah i do think there's
3237s more things to look for
3239s like
3240s what both sides hello what what's going
3243s on
3243s one card mall into the pelican on one
3246s the one-off pelican on one massive
3249s zombie chow energy right now and then on
3251s the other side mr lover lover just
3253s throws away everything and gets back the
3255s absolute dream curve on the other side
3258s just the reactions of both players uh
3261s were priceless in that situation
3265s and you have dancing available to jose
3268s if he wants
3271s doesn't line up particularly well
3273s against expected turn 2 plays from lava
3275s lava which is chaos strike
3278s or even fell barrage so i am kind of
3280s looking at the amplified snow flurry
3282s instead
3290s as it happens against lover lover's
3292s actual hand there is
3295s very little that he can do to actually
3297s seize board this term basically anything
3299s he does will get gobbled up by this hand
3301s that lover lover has but i do think i
3302s agree with you i think snow flurry deals
3305s with more situations a little bit better
3306s especially because if it is this kind of
3309s worst-case scenario situation right with
3311s vanguard and some form of clearing on
3313s the 2-3 you now have that zero mana hero
3316s power banked for the following turn so
3318s you can deal with the vanguard straight
3320s up for zero and just spend the rest of
3322s your mana on full tempo on the following
3324s turn so i like this a lot
3326s huge deal
3327s kind of a tough decision for mr lavalava
3329s whether he wanted to coin out hero power
3331s here because it does make his following
3333s turns potentially awkward he still has
3335s chaos strike hero power for turn three
3337s at worst can trade near need for greed
3339s as well
3340s so he really values getting those one
3342s ones on line
3347s where he guard off the top is huge
3348s filling out that curve perfectly with
3350s the zero mana hero power as i was
3352s talking about but mr other lovers as
3354s well two can play that game perfect fell
3358s barrage off the top maintains a little
3360s bit of board control for the foreseeable
3362s future and he is gonna have to have at
3364s least one more of those i would say one
3366s of the next two cards in his deck has to
3368s be beneficial to be able to keep him in
3370s this he has chaos strike plus something
3372s on the following turn and then his hand
3374s actually unlocks to start ramping up the
3375s damage
3377s jose though the hands starting to get
3378s clogged up by the big spells without the
3380s effects to cheat them out no barbaric
3383s sorceress no belinda and the grace age
3385s pirate essentially unplayable until
3387s after one of those big spells has been
3389s activated so it looks like it's going to
3392s be a couple turns of mailbox dancer ping
3394s okay i was thinking he might weave in
3396s the ping so that he could do that again
3398s alongside another dancer but jose says
3401s believe in the deck find a barbaric
3403s sorceress by next turn
3411s really weird turn here actually
3413s yeah
3415s you could start with the trade on need
3417s for greed
3423s i mean you can also just take your coin
3426s and play a five this term as well right
3428s if you really wanted to you'd think
3430s might be what he's ending up with
3432s because i think the four mana plays are
3433s just all too weird right if you go
3435s multi-strike then the rest of your
3437s turn's a little bit awkward you're not
3438s really spending your mana efficiently
3439s because you don't want to play chaos
3441s strike with that uh so i like this
3443s option to just go straight for the five
3445s right even though the mailbox dancers
3448s weren't necessarily dead on board if mr
3450s lavalava was to go for chaos strike it
3452s would be weird not to hit a minion but
3454s if he did hit a minion he would leave a
3456s coin in his hand and then give jozo a
3459s prime potential target for the sorceress
3461s so i do like the line looking at it
3463s again but jose now has hit a very
3465s awkward spot where he can reroll with
3467s finley but it removes the two coins in
3470s hand
3474s trade the amulet yeah
3480s oh belinda okay
3482s okay fine
3483s very good in fact
3487s do you take me for an ordinary mage
3497s oh my god 9 10. and suddenly the entire
3499s hand is unlocked by that right because
3502s now five mana spells in hand grace h
3504s para in hand that's the next two turns
3506s potentially now locked up for jozo and
3509s mr lovalova is gonna have to get on with
3510s it here he needs to find
3512s essentially two-turn lethal from this
3514s point if he's gonna have any chance he
3516s knows that there are huge dragons coming
3519s the other way his weapon is not dread
3520s prison glaive so the multi-strike into
3522s belinda doesn't feel great here might as
3525s well just send the weapon charge face
3527s and hope that he somehow has lethal next
3530s turn pray that the dragons don't have
3532s taunt
3535s ancient power
3539s ancient
3540s order manages to weave in a clear on
3542s that dancer which gives him a coin which
3544s could be crucial for his prospects of
3547s killing from 14 here
3550s oh the evoker that guaranteed finds the
3552s other drake fire amulet
3557s is it better though is it better two
3559s dragons online or a rune which is
3562s potentially lethal or ice barrier
3566s yeah i think if you're playing a big
3568s spell it is the drake fire amulet for me
3571s just just potentially a big taunt locks
3573s out the game in this position
3575s let's choose to go with it deathwing
3577s easy first choice okay
3580s no torn the outs exist
3583s he has to take this trade that makes me
3585s want to close my eyes because he cannot
3588s afford to let mr lavalava have any extra
3591s damage two furys and chaostrike
3593s represents eight but that is not 14 and
3597s jose is going to take it
3607s probably close one towards the end there
3609s but jose goes to show belinda even later
3612s than expected is still
3615s a complete backbreaker as long as the
3618s mage has had decent things to do in the
3620s early game for most of which is a
3621s pelican
3623s yeah i mean that one mole into into
3626s pelican was insane right because
3628s otherwise
3628s how much damage do you estimate that
3631s nargon one would have ended up pushing
3633s right if it wasn't able to be cleared
3634s immediately by that pelican and then
3636s suddenly what was he six damage off
3638s lethal at the end of the game i think
3639s that one three could have ended up doing
3641s six over the course of the game very
3643s much changed the equation if it wasn't
3645s for that pelican being found so a really
3647s really big deal um for jose overall and
3650s of course the belinda just ends up being
3652s absolutely game-winning as it's able to
3654s set up that two-turn clock on the other
3656s side i do really like the decision to
3658s not be scared not go for the evoca i
3660s think that was great recognition from
3662s jozo he had the outs of being able to
3664s find big taunts in that situation anyway
3666s but most importantly
3667s he set up a guaranteed two-term lethal
3670s for himself which is
3672s almost infinitely better of guaranteed
3674s than guaranteeing you're just surviving
3676s for one term because if he didn't say
3678s arb lethal then he would have had to
3679s have found another way to survive for
3680s another turn after that anyway so i
3683s think he recognized the lines at the end
3685s very nicely does go up 2-0 in the series
3687s but for me now i don't know if we saw
3690s this early on when i was having internet
3691s problems but for me mech paladin making
3693s the stream debut for this tournament
3696s yeah uh i did not get the chance to cast
3698s it but i did think that we had some um
3701s showings of this on a stream match
3704s potentially uh this list with the
3706s battlegrounds battlemaster in there also
3708s a little bit greedier than greedier than
3710s we're used to seeing but if you are
3712s bringing mac paladin in the first place
3714s i think you have a very hard target on
3717s the likes of druid warlock uh
3720s potentially warrior as well if you think
3722s anyone is still going to bring warriors
3724s so doubling down on that and just having
3727s even more reach threatened does seem
3729s like a good idea against mr lavalava's
3732s lineup though i think the paladin
3734s exclusively has a good matchup against
3736s warlock and nothing else
3738s yeah i think i would largely agree with
3739s that assessment but i do think that is a
3742s potentially really good matchup and
3744s since this is conquest
3746s that's really all that matters of course
3748s you'd love to have three good matchups
3750s and three chances of winning three sixty
3752s percenters or whatever else but as long
3754s as you have that one match up that you
3756s can rely on that's often good enough in
3759s conquest and it's uh the sign that your
3760s lineup is doing what you want it to do
3762s uh i will say jozo has maybe broken
3765s serve a couple of times in terms of bad
3766s matchups um in this uh in this series
3769s already because even that like again i i
3771s would say that the demon hunter is
3772s favored in that matchup against mage and
3774s that was a win that was found and then
3775s even the opening game as well perhaps uh
3777s not going the way we've expected it so
3779s that now puts him in an incredibly
3781s strong position in the series lover
3783s lover is going to go for the third
3785s unique deck of the series from his side
3787s without having yet picked up a win and
3789s uh it is gonna be the jackpot rogue
3791s which based on day one stats is the
3793s worst performing rogue decks of the
3795s commonly played one uh best performing
3797s is mine rogue believe it or not uh
3799s followed by the boat followed by the
3801s boat rogue and then uh this jackpot row
3803s coming in in a solid uh but
3806s underwhelming third place out of the
3808s three rogue decks that are being played
3811s pretty interesting to hear those stats
3813s here it kind of
3815s makes me theorize that reach is just a
3818s lot more valuable in the meta than
3820s people would have i guess expected going
3822s into the tournament myself included
3824s but certainly still a deck that is very
3828s decent against the mech paladin it is
3830s heavily dependent on how early you find
3832s the knolls because the second you miss
3834s out on a board clear and you let the
3836s paladin stick a minion they can run away
3839s with the board and just potentially
3841s reapply divine shield with a bubble butt
3843s and then that can be too much for the
3845s rogue to deal with but if the row gets
3847s ahead early conversely the paladin has
3849s almost no comeback
3851s mechanisms and the reason why i say it's
3853s still fairly solid even though it's in
3855s third place of the three rogue decks is
3856s that it's still rocking 52 after day one
3859s um rogue has actually just been a
3862s surprisingly good bring across the board
3864s uh bomb rogue pulling up 57 the boat
3868s road going up 55 and thief road picking
3871s up putting up 52 so rogue is kind of the
3873s class of the tournament right now
3875s surprisingly um of course i mean it was
3877s guaranteed to be after lorinda kicked us
3880s off by saying that he thought rogue
3881s would struggle throughout the tournament
3882s it was it was 100 gonna happen you gotta
3884s stop talking if people hear that mine
3886s rogue is the nuts it's just gonna be all
3888s we see on ladder for the next few days i
3890s do not want that
3892s oh sorry i i misread wicked good stats
3894s i'm actually completely wrong bomb rogue
3896s has negative 33 win rate in this
3899s tournament you absolutely should amazing
3901s thank you thank you thank you
3903s all right so mr lavalova does start off
3906s with a knoll hand but gets
3908s not great results from the jackpot here
3912s against all odds like maybe that's good
3914s against power i cannot really get that
3916s through my head like do most of their
3919s minions end up with odd attack or even
3920s and then you have to think about the
3922s buffs from prismatic uh jewel kit
3925s but yeah the banana man the bus from
3928s everything else that you can possibly
3929s get yeah like who knows it is basically
3932s functionally random how much attack each
3934s minion is going to have when it comes
3936s down
3939s okay well all the one drops are reading
3941s even right now she loves me not on the
3944s against
3945s right now
3950s and there's two of them how did that
3952s happen
3954s we have plotted long enough
3956s now
3959s colossal probably
3962s job's
3963s done yeah i think horn always going to
3965s be the pickup there
3968s has a pretty clear finish line here of
3970s just survive until whirlpool and that
3972s should be
3973s um all the board clear he will need from
3975s that point
3977s yes uh whether or not
3980s it can get there though is
3982s still a little bit questionable and i
3984s think it will rely on just how much
3985s those uh those against all odds are able
3987s to clear up
3989s erv is not gonna stop hitting for jozo
3992s from this point
4002s but even if it does die against all odds
4004s reapplying this divine shield is so
4006s backbreaking for mr lavalava it means
4008s that three other minions would still
4010s stick around and he would use his entire
4013s turn to clear off eight damage
4016s means horns not getting cast so one mana
4018s colossal isn't going into the hand
4020s you're not playing the class all that
4021s turn
4022s looks like a miserable turn he's going
4024s to have to find something else to do
4025s instead
4027s starting with the cutlass trade it looks
4028s like it's going to be horn over against
4030s all odds but he does discount against
4032s all odds so now there is oh man i bet
4035s he's thinking why did it have to give me
4037s a decision point here i was convinced it
4039s was just horn
4040s no no he's found the text here it turns
4042s out if you change the mana cost of
4044s against all odds to an even number it
4046s actually kills all evens instead so now
4048s he clears up the three two attack and
4050s yeah secret touches actually less damage
4053s cleared look quiet
4055s don't let facts get in the way of a good
4058s bit okay oh wow it was against all odds
4060s all right fine
4063s okay i don't think jose should be too
4065s upset about that can continue piling
4067s onto the board mr lavalava down to 20
4071s health after this turn
4075s and this horn kinda needs to find a
4077s gigafin and even then the mothership
4079s provides some insurance against that
4082s that's right yeah
4085s yeah even if gigafin were to come down
4087s here leviathan pushed through the torn
4089s attack face with the mechs that come off
4090s the mother ship like you're still in a
4092s pretty good position at that point
4096s okay yep sure
4099s marshall clears
4106s i love the two click clockers i assume
4111s okay he's gonna pop open the mother ship
4114s instead
4115s pray for odd attack
4118s oh no that one shifts
4121s the security automaton is going to deal
4123s so much damage here
4129s i get the usage though it does make
4130s sense it gets the maximum juice out of
4133s the immune effect right by attacking
4135s into the powerful minion on board
4137s anything in terms of getting overall
4138s bore control it does make sense it's
4140s high risk it's high variance because of
4141s what you do exactly what you just saw
4142s happen
4143s um but certainly has a lot of upside
4147s and it's even attack after all that to
4150s add insult to injury
4153s mr lavalava still has some miracle top
4156s decks here prep comes top to mind uh to
4159s make sure that the whirlpool can happen
4161s already next turn
4167s three good choices honestly ends up
4169s taking the automaton again mooncatcher
4171s was definitely pretty valid there with
4173s one radar detector already in hand
4179s does have blood in the water but it's
4181s just a little bit short on stats to make
4184s this really clean but oh my goodness
4185s it's a hand full of spells with no prep
4189s and no swift scale trickster that is a
4192s disaster for mr lavalava
4199s stash doesn't even replay nuptial
4201s because it's neutral oh you're so right
4203s that's so tilting i hate it
4208s okay shroud can still find him swift
4210s scale okay there it is
4212s whirlpool playable job's done
4215s very cleverly spotted the one out to get
4218s whirlpool down this turn even though he
4220s does overdraw the other trickster which
4222s is painful it's just about surviving
4224s this one turn and it has removed the
4227s vast majority of jose's resources for
4229s nobody top decks the vindicator to get
4232s that second radar down for zero
4236s what
4237s fun
4239s one single mag look at that
4243s i mean you
4245s play it and then play the other one i
4248s guess oh my god that sucks so much
4250s [Laughter]
4253s one mac radar
4256s i just can't get double righteous
4258s instead sure yeah okay the the left hand
4260s right just left i kind of forgot about
4261s that it's it's still a significant
4263s amount of power it doesn't make sense
4265s this lets you know also that the other
4267s radar might well get zero jaws at this
4271s point no
4278s all minions cleared and only on jose's
4280s side so nothing removed from mr
4282s lavalova's hand or deck
4287s i want to protect against i don't even
4290s know what at this point there's no mr
4292s smite in the list for jose but there's
4294s still the potential to top that carryall
4296s and maybe get out of this one
4299s uh one or two two okay nice
4303s so obviously gets the sunken moon
4304s catcher that he put there that one was
4306s guaranteed and then the gorilla bot has
4307s kind of slipped into the bottom of the
4309s deck to replace the one mech that he
4311s drew last time so he is able to pick up
4312s two in that case which is very nice
4315s i mean it's not but it's an improvement
4318s on what
4318s [Laughter]
4320s our standards are very different now you
4322s see
4323s yes
4325s that's another whirlpool
4330s is not looking
4333s too clean here like the one board state
4335s where you're not happy to have a toe
4337s don't you dare
4339s you get kravito's name out of your mouth
4345s okay okay i will relent a bit cravatoa
4348s plus wicked stuff
4349s seems decent but it's still a rather
4352s whirlpool yeah absolutely
4356s it's crazy he's just completely deleting
4359s jojo's uh board and deck because of the
4362s whirlpool
4365s all right there's the juice
4368s that's certainly what jose was going to
4369s need to see from here find that
4370s additional value very nice
4374s goes on the board pushes damage five
4375s turn clock from this point on
4377s yeah jose is just so healthy and has the
4380s immovable object against a deck that
4382s doesn't have viper i think mr lavalava
4385s potentially just dies to swings from the
4388s weapon over enough time
4393s see though gets way ahead on board has
4395s his scabs as well
4404s well 10 mana available
4408s and mana to be spent
4410s the mission is well how he wants to
4413s curate the hero power i guess buffing
4416s annoyatron well i don't know the bubble
4418s bot gives everything to buying anyway
4420s yeah
4423s it just bends like if you want to play
4424s around like actual damage break points
4426s probably getting the automaton buffed
4428s because it will then end up as the
4430s biggest health minion overall although
4432s he actually already has one buff on the
4434s bubble bot right so actually landing on
4436s that might end up better if you want to
4437s just spread your
4439s threats across the board then you do it
4441s this way
4442s um it really is kind of a feel thing and
4444s it's one of the things that you either
4445s love or hate against playing against
4446s this kind of deck right is you have to
4448s invent the card that you're going to
4450s play around based on whatever like
4452s randomly generated stuff they could have
4453s found
4455s oh the against the odds is so good here
4457s even though it kills the spirit guide it
4458s just removes two divine shield taunt
4460s minions and then the two claws can take
4462s down the bubble bud
4464s yeah it's insane
4466s look how filthy this crabatoa is gia
4468s apologize so many options still can't
4472s eat it i refuse to apologize
4476s um
4478s maybe removing his own taunt is a pretty
4481s costly downside though because we do see
4483s mr level of us down to 10 and that
4485s weapon is not going anywhere on the
4486s other side so he is going to go through
4488s the taunt sleep hard way
4490s and probably just use a blood in the
4492s water to clear off the eight eight
4495s oh the second yeah second wicked steps
4497s clear up you want to yeah this will make
4498s sense
4507s slowly but surely
4509s taking down the health total on this
4511s carryall
4517s oh no
4521s jozo needs a very specific set of cards
4524s to get himself out of this and i was
4526s gonna say that would be mothership into
4528s enemy but
4530s that doesn't even work because he only
4531s runs one mothership and it's too much
4533s mana to spend
4535s anything with ini that's good enough
4539s not anymore minion counter
4542s yeah minion counter is probably gonna
4545s put an end to all of this speculation
4550s but it was hard to find a win condition
4551s here anyway i think battle mod yeah
4553s exactly battlemaster picked up was
4555s probably the last hope of trying to
4556s stick something but i think that last
4558s hope was the previous turn right you
4560s make that big board with the divine
4562s shields and the stats you hope something
4564s lives and then you pick up the
4566s battlemaster off the top the next turn
4567s and you try and go from there and get
4568s that two-term legal set up from there i
4570s think once that last board was cleared
4573s it was always going to be an absolute
4574s struggle uh we kind of laughed at the
4576s against all odds initially i did have a
4578s significant impact on the game but
4580s really it was that whirlpool and it has
4582s to be said a really
4584s clutch like high variance but really
4586s well recognized play from lava lover to
4589s go for the shroud to find the discount
4591s to be able to play the whirlpool a turn
4593s early because as soon as that first
4595s whirlpool got played as soon as that
4596s went in the pool then everything was
4599s unlocked for lover lover to just be able
4600s to continually delete cards over and
4603s over again and honestly that's probably
4605s a big part of why the radar detectors
4607s ended up being so bad right because all
4609s the mechs that were being cleared from
4610s the board the second copy of them was
4612s then also being deleted from the deck so
4614s really really impactful outcome from
4616s lover lover played for and got in his
4618s scenario that's right usually i don't
4621s see the rogue being favored because of
4622s this type of pan out i feel like the
4624s rogue has a decent chance to get ahead
4626s on board with the knolls but certainly
4629s there are a lot of outcomes from jackpot
4631s that drastically changed the way a
4633s jackpot rogue would approach the game
4635s obviously the hyrule outcomes of drake
4638s fire amulet and
4639s miracle growth allow you to just get
4641s ahead on board but the likes of
4643s whirlpool then allow the rogue instead
4645s to play as the control deck which is
4647s exactly what happened here to the point
4649s where even a timely carryall from jozo
4652s didn't really have enough value to
4654s outlast there so it's uh one win now to
4657s mr lovalova and i think he still has one
4660s decent matchup into the paladin with
4661s that demon hunter but it is still gonna
4664s be this warlock hanging over everyone's
4666s heads here
4668s yeah so we will see how lover lover
4670s wants to go about it looks like he is
4672s gonna go for the demon hunter coming up
4674s next fell demon hunter again a deck that
4677s probably has over performed a little bit
4679s in my expectations um with the amount of
4683s 40 decks running around i thought it
4685s might struggle a little bit more than it
4687s did i thought it might be the one deck
4688s that kind of just gets caught naturally
4690s in the crossfire of things having 10
4692s health extra but it's performed fine
4694s again it's kind of in that same zone as
4697s like naga priest big spell mage that we
4698s were talking about before where it's not
4700s setting the world on fire like rogue is
4702s currently but it's not a deck that
4703s you'll be too upset to be having in your
4705s lineup up until this point and i do
4706s think just the the speed of the curve
4709s that's available does leave it in good
4711s stead in a lot of these matchups but
4713s if you are going to beat it this is the
4716s exact sort of hand that i would like to
4718s be looking at tons of divine shields
4721s tons of buffs and minions to play on
4724s every single turn in the early game
4725s that's huge yeah that's an incredible
4728s opening from jozo mr lavalava does have
4731s the fact that he's gone first with a one
4733s drop going in his favor but the rest of
4735s the hand wasn't looking too great now
4736s has the option for fossil fanatic next
4739s turn i think he still has a pretty
4741s decent just hero power to bump the click
4743s clock or trade with his minion and then
4745s equip the glaive so he has maximum
4747s charges for the future
4750s yeah little hidden player use your
4752s attack first drop the glaive down make
4754s sure you keep charges fairly standard
4756s these days but i do think when the deck
4757s first started coming out it was a little
4758s thing like that that a lot of players
4760s were missing uh but jozo here is just
4762s going to keep marching on and this is
4763s divine shield after divine shield after
4766s divine shield at the moment you see the
4768s shake of the head from lava lover i
4771s think starting to realize this one is
4773s slipping away very
4775s very quickly
4777s it is indeed unfortunately having to use
4780s a charge of glaive just to remove a
4783s shield feels terrible but there is not
4785s much other option for mr lavalava
4787s because the hand is so dry until that
4789s curtrious but by the time he does get to
4792s kirch's that's the most powerful board
4793s swing available to demon hunter so if he
4795s can just stabilize pick up multi-strike
4798s being the huge one to
4800s really get a lot of board clear value
4803s from his attack then maybe it's still
4806s doable
4811s omiton to double down on the aggressive
4815s start
4817s doesn't necessarily fit the curve any
4819s time soon
4820s but uh i'm wondering if there's anything
4822s else right well the two on the left like
4825s either amalgam or gorilla bot have a
4827s chance to right if you're going to say
4829s i'm going to play bubble bot on four
4830s then i want to play something on five
4832s like amalgam or gorilla bot plus
4834s something can end up being your five
4836s including the thing that is discovered
4838s off either of those cards so that
4840s personally makes the most sense to me
4844s fury is the
4845s discounted card from sigil not
4847s particularly useful in this spot
4853s i do think a fury ends up getting used
4857s but the fact that the seafloor protector
4860s is being
4861s uh
4862s sorry seafloor savior is being protected
4864s by these two taunts makes everything so
4866s awkward because mr lavalava wants the
4869s slither spear after as fellas played to
4871s then trade off the
4874s anoyatron but then he has no way to
4875s remove the divine shield from the other
4877s taunt so has to concede that it's only
4879s one minion being cleared here either way
4884s and it's just such a depressing game so
4886s far for love i love it it's just manner
4888s not being spent right your opponent is
4890s curving out they're doing some of the
4891s most powerful things that their deck can
4892s possibly do and you're just floating one
4896s or two mana every single turn and what
4897s are you supposed to do in that situation
4899s and this curve just keeps on hitting
4903s from jozo does end up picking up the
4905s amalgam uh which i think will give him
4907s the best chance of curving out next turn
4908s now as well
4910s multi-strike
4911s at least start something here going for
4914s lava lover in terms of gripping the
4916s board back maybe now the curtress is big
4918s enough on the following turn to be able
4920s to get some sort of a grip on this
4922s it is a six four now so it can trade off
4924s the bubble
4929s and the righteous protector like there's
4931s just options everywhere
4933s and yeah because there's a righteous in
4935s hand he doesn't even need to take the
4936s anointing already has such a powerful
4939s counter to the bats that righteous
4943s protector yeah you can see mr lava
4945s lava's reaction there and it's jose's
4948s opposite reaction
4949s the best a righteous protector has been
4951s since tyrion left battlegrounds right
4954s there
4956s yeah i'm not gonna argue with that that
4958s is pretty disgusting indeed mr lava
4961s level with the zero cost fury can still
4963s at least punch through to get to the
4965s bubble butt but leaving two minions on
4967s board there's a mother ship joining the
4969s party next turn it's not looking great
4974s yeah and then gorillapop plus something
4976s to follow up afterwards as well but this
4978s is just such a good potential trade for
4981s this mothership although with the sheer
4983s size of it it's still kind of a feels
4985s bad trade going into this seven three on
4987s the other side
4988s it is but first world problems right i
4991s think you still take the trade you just
4993s have a giant board you know jace is not
4995s coming next turn you're still resistant
4997s to the lag with the sheer amount of
4999s minions there and you get to push the
5000s six district
5002s yeah agreed
5004s all you need is full power and then you
5005s have lethal setup and four power is
5007s found
5011s hey the z lag can potentially stop
5014s lethal at least
5015s very likely to do so
5027s ooh oh
5029s not great not great
5033s just more stats just
5035s endlessly hitting the board here
5038s navel mine is reach
5042s frantically scrambling for some way to
5044s kill it this turn i mean there are
5046s tentacles on the board i suppose
5051s i mean imagine that's the play that wins
5053s in the series just jam a navel mind
5055s leave all the stalks up watch mr lava
5058s lava
5060s scramble to find a way
5062s oh he doesn't do it
5066s with mine it would have worked
5068s i actually
5072s but completely unnecessary here just has
5074s the goliath needs masterpiece for
5078s a lot of damage next turn plus of course
5081s this huge board that's already stuck
5089s yeah any clutch out for lethal here can
5092s get three hero powers a chaos strike
5095s can't direct the fel barrage face
5097s unfortunately
5104s not getting that down to zero anytime
5106s soon either
5110s ah trading zlag feels so terrible but
5113s there is no other option going to use
5115s fel barrage to clear off two more
5116s minions i assume weave in that
5118s metamorphin
5120s stay alive on board
5125s all things considered a decent recovery
5128s turn
5130s let's have to go face i'm pretty sure it
5132s does right i don't think there's a wing
5133s condition if this goes into a minion
5134s yeah it makes sense to me
5141s and all of a sudden
5143s borderline winnable
5145s yeah a jstop deck does it
5150s um
5151s so between mothership and radar detector
5154s obviously you can start with the radar
5155s to see
5156s are you just jam sneaked
5158s through the boards
5160s 10 right five five rockets of two each
5162s just clear the board up perfectly go
5164s face with everything
5165s true
5166s that seems to make the most sense to me
5169s okay
5176s wow the speed
5182s why was that the point you paused wait
5184s what
5185s trying to make her go face
5187s yeah
5188s just make sure click on face as many
5190s times as possible oh
5193s no
5194s he's three damage off so close
5198s but so far it's going to be the
5200s predation on his own face
5202s you can see the game and jozo goes up to
5204s five and zero with a mech paladin lineup
5207s that is some bravery right there
5211s it is and as always lorinda has missed
5215s the boat quite literally as he chose to
5217s support mech paladin in the previous
5220s tournament and dunk on boat rogue in
5222s this tournament and of course the exact
5224s opposite has ended up being the road to
5226s take but a great performance from jozo
5228s overall i think that lineup uh that in
5231s this individual matchup that lineup
5233s seemed to match up pretty well overall
5236s he did kind of sneak out a couple of
5238s minor unfavored matchups and maybe mr
5240s lava lover from his side might even feel
5241s like he had a favored series lined up
5244s but clearly you know 5-0 that is running
5248s against is running up against you know a
5250s wide spread of matchups you would
5251s presume and it's a very off-the-wall
5253s lineup that is proving to perform pretty
5256s well so far which is kind of what you
5257s want to see when we come into these
5259s shaken up masters tours with these uh
5261s you know big meta events that seem to
5264s happen with increasing regularity now
5266s before these big master schools
5267s now what else i want to see
5269s a master's tour final at some point
5271s between jozo and batajim palm we will
5273s have unprecedented levels of dancing on
5276s camera in hearthstone ah a girl can
5279s dream indeed indeed well that is but our
5284s introduction for the action that we have
5286s for the day that is the beginning of
5287s round five but i believe we still have a
5290s good chunk of round five action still to
5293s cover so we're gonna do a little caster
5295s shuffle uh speaking of dancers and we'll
5297s get someone else in to carry you through
5299s the rest of round five we're gonna go
5301s take a break but you should stay tuned
5303s because we'll be right back with more
5305s masters tour action
5307s [Music]
5314s [Music]
5319s [Applause]
5320s [Music]
5325s in the darkest of seasons
5327s where ruthless eyes gawk for horrific
5330s reasons
5332s for a hidden hand has struck me down
5336s with such
5337s ruthlessness
5339s so deep and profound
5343s then he comes with his mullockian scowl
5351s to uncover the truth
5353s of murder most foul
5356s the anima drifts across the floor
5359s highlighting the creatures who walked
5362s through my door
5364s the motives are as black as night
5367s avarice power revenge
5371s and blight
5373s we watch the hero
5376s uncover the
5377s clues that lead to the truth
5381s behind this dark bruise
5385s join us here with the grimm and in pious
5390s choose your powers without heavenly bias
5394s for at the end
5395s they will burn in the fire
5399s when it is known who slayed
5402s denathrius
5403s the sire
5405s [Music]
5433s [Music]
5438s [Music]
5446s [Music]
5474s [Music]
5476s foreign
5487s [Music]
5502s welcome back to around five of the
5504s masters tour and we've got another whole
5507s match for you i believe here and we've
5509s got it of social and gear we brought in
5511s our man derek to talk about some
5512s hearthstone how's it been going this
5514s weekend for you
5516s been going great uh as subtle was
5517s alluding to in the the previous series
5519s it feels like we're really jumping into
5521s the uh uh the second half of the year of
5523s competitive hearthstone here with
5524s masters tour this year we've had our
5526s summer championships we've sent quite a
5528s decent chunk of players through to the
5530s world championships and now kicking off
5532s the rest of the masters tours grand
5533s masters last call coming up very shortly
5536s as well and uh players have a uh a new
5539s fire set underneath them in terms of
5541s trying to uh compete at the highest
5543s level of hearthstone and uh speaking of
5546s two players who have competed pretty
5548s consistently at the highest level of
5550s hearthstone are yu ying and flix who
5554s i think are probably two of the players
5555s with the biggest disparity i want to say
5557s in terms of the number of masters tours
5559s they've played and i want to say the the
5561s relative obscurity uh in terms of their
5565s um you know their renown amongst our
5567s hearthstone player base because i think
5568s both these players are not especially
5570s big household names but they have been
5572s around the br around the block sorry in
5574s the master store system absolutely yeah
5577s yu ying um did make a top 16 at dalawan
5579s but that's eight masters tours ago now
5582s and hasn't really had a good showing
5584s since
5585s and flicks um it's flix's 12th masters
5588s tour qualified through the qualifying
5589s system for most of them at least maybe
5591s all of them and had a terrible first
5594s nine um
5595s just kept on going though and his last
5598s two tours he's gone four and four in
5600s each one and obviously sitting at four
5603s and zero here so a lot of improvement
5605s from flicks over the last two or three
5606s years and looks like all that hard work
5609s and effort might be paying off in this
5611s particular one with that four and oh um
5614s like you say though big disparity in how
5616s often we've seen them what we know about
5618s them what people will think of them so
5620s flicks probably first time on stream
5623s first time that i can remember
5625s may have a little bit of extra pressure
5626s on so let's see how he bears up under
5628s that as well
5629s well taking a look at the uh the picks
5631s and bands for both of our players it's
5634s pretty standard stuff on flix's side
5637s he's got himself the big spell mage
5640s sorry the uh the thief rogue as opposed
5642s to the boat rogue and lady presto druid
5644s and then curse warlock to round things
5647s out uh only really omitting the other
5649s wig priest or some form of priest i
5651s think from the most standard of lineups
5653s he said his warlock banned away which is
5654s pretty surprising and uh when you start
5656s to look at yu ying's decks it does make
5658s sense they're a little bit slower the
5660s wall uh sorry the paladin i think could
5662s really struggle against the warlock uh
5664s the druid arguably as well uh but
5667s starting things off with the most
5668s standard of this decks i think in just
5671s the uh the good ol boat rogue looking to
5674s get an early win
5675s yeah interesting to see i'm not going to
5676s talk about boat vogue after what sutton
5678s said he's wrong we'll see after day two
5680s how this all actually pans out when the
5682s people at the top of the leaderboard the
5683s ones who matter not the other 300
5685s competitors we'll see how they do uh but
5688s interesting to see the paladin the holy
5689s paladin here being played i think it's
5691s one of the decks that all the play test
5693s groups are like we can't beat it but no
5695s one will bring it will be okay um it's
5697s sort of we don't want to meta for a deck
5700s that no one's going to bring and yu ying
5702s seems to be cruising on the back of that
5703s right now
5704s yeah i mean honestly it's reached uh
5708s superstitious levels of paranoia uh that
5711s these players have towards paladin like
5713s i've seen uh players refer to say such
5716s stupid statements as warlock is paladin
5719s which uh essentially means warlock is
5721s the deck that you think is good the
5723s stats say it's good it performs well on
5725s ladder performs well in testing and then
5727s you bring it and it's terrible because
5729s that is what that has been what paladin
5731s is to competitive players for i don't
5734s even know how many months now it was
5735s like that when it was libra it's like
5737s that now when it's the holy variant
5739s instead it's like that with mech paladin
5741s as well a lot of the time you think it's
5743s good the stats say it's good and then it
5745s just does badly players in apec gm have
5747s learned a lesson the hard way as well uh
5750s but for you ying
5751s maybe he's managed to uh to break the
5753s curse on this one for the moment at
5755s least because i do think on paper again
5758s i know falling for the curse myself here
5760s uh the holy paladin does have a pretty
5761s reasonable spread
5763s up against flix's remaining decks
5765s um this rogue matchup it is the jackpot
5767s vogue or whatever you want to call it on
5769s flixx's side i believe uh talked about
5772s this a little bit with subtle yesterday
5773s but how do you see this rogue versus
5775s vogue matchup you're you're a big rogue
5777s fan which would you prefer in the mirror
5780s i mean it's very very hard to
5783s uh put the uh
5785s you know to properly define the jackpot
5787s version of rogue because the variance is
5789s so so high i do think i probably prefer
5791s the boat rogue most of the time just
5794s because um
5798s the health is low enough i think to the
5800s point and the interactivity between the
5802s stealth minions and just minions in
5804s general is low enough to the point where
5806s a little bit of early chip damage if you
5808s get ahead in the early game i would much
5810s rather have damage to close out the game
5812s than some weird nebulous value package
5814s um but of course having said that you
5816s know if you get jackpot into
5818s runes of the archmage and then
5820s swiftscale trickster stepped back to get
5823s two of them out on the same turn as
5825s happened to me earlier on today you
5826s might be able to tell uh then you are
5828s going to lose that game of hearthstone i
5830s love just how incredibly small and more
5833s specific that got as the story went
5835s along and i knew the ending was going to
5836s be as happened to me earlier today
5839s very damage of stories
5841s uh not the best from this particular
5843s jackpot could obviously turn out to be
5845s good later on uh spring water might be
5848s okay in rogue i guess so
5850s we'll see how that goes
5851s but yu ying now has decisions as to
5853s whether he wants to actually start
5854s getting stuff on board but not a lot
5856s going on here actually
5858s yeah i mean honestly the bloodlust is
5860s not
5861s terrible either if you can get yourself
5863s a uh
5865s uh i'm sorry is he playing the the boat
5867s package in this list no no boat package
5869s okay i was gonna say if you can get the
5870s stealth and the bloodlust to go
5872s alongside it it's a lot better uh but i
5874s guess given that you're not running the
5875s azsharan vessel it is a little bit
5877s trickier to actually get the uh the
5879s bloodlust to activate uh but starting
5882s things off relatively even for both
5883s players of course uh shadowed spirit
5886s here
5887s fills out the manner alongside your zero
5889s mana wild port knoll uh which is
5891s probably where my head would be at
5894s it looks reasonable to me and that's
5895s what looks reasonable to flips as well i
5898s tend to feel that if you don't get on
5900s board as the boat rogue fairly quickly
5902s you can just get out valued here if
5904s you're trading one for one on the board
5906s so good start here for flicks
5909s knew you better get a move on getting
5911s onto this board
5915s headwind a possibility of course in the
5917s hopes that you get a cheap spell to prep
5919s out but given that a fair few of the
5921s cheap spells are actually in hand most
5923s of them that would be playable actually
5925s to be honest uh i do think it probably
5927s ends up
5928s uh
5929s as just tooth on this turn but i guess
5931s you could just go edwin prep tooth just
5934s to get some more stats on the board
5936s yeah chance of drawing into something if
5938s you don't with the prep tooth back up as
5939s well just in case you can hit a spell
5941s here
5943s well you can but no that's not what i
5945s had in mind so yeah prep tooth
5947s yep it's just a plan
5949s four four draw a card it's really not
5954s yeah it's always very tempting because
5955s edwin obviously is one of the there's
5957s not a huge amount of card draw in the
5958s deck and edwin is a large chunk of that
5961s very tempting to hold it for too long
5962s and just get battered while you're
5964s trying to hold on to it so using it as
5967s tempo option always the sensible play
5969s yeah code amount uh does make sense uh
5972s taking the draw option was tempting just
5974s to get yourself double
5976s billet fighter with a mr smite in hand
5979s but i think the mana is a little bit too
5981s uh
5982s too expensive to be focusing on that
5984s game plan right now so just going for
5985s the highest uh
5986s uh
5988s tempo board option uh i think does make
5990s the most sense oh he hits
5993s okay okay not bad spell urgently there
5995s and got something
5998s i mean
6000s can't really do much i guess the dagger
6003s uh is is not bad just to clear off the
6005s edwin hey
6007s yeah there's always that temptation to
6009s to just coin shroud here to spend all
6012s your mana but yeah dagger's probably
6014s fine like you say get rid of the edwin
6016s allows you to
6017s grab a tower next turn which is a huge
6019s deal
6020s yeah that's the big one you cannot use
6022s point here when you have crabatory in
6024s hand that is your
6025s uh your way back into the game that's
6027s how you're gonna lock down this board
6030s uh and so for
6032s yu ying
6034s uh the ajar and vessel is the obvious
6036s play on this turn i'm just trying to
6037s think how well kodo mount uh fits into
6040s this equation which uh is to say not
6044s very well you'd go like
6046s philip fighter koda mount
6048s and uh well to be fair actually if you
6052s use the the one damage from the the
6054s philip fighter and the dagger to take
6055s out the three two you can then get a
6057s value trade right on the uh the two two
6060s or you could just send it more damage
6062s edwin's face
6066s see where the mind's at here
6071s yeah i like this a lot
6076s oh crap toe is the obvious looking play
6079s what else is there available here
6082s i
6083s don't think there's anything uh you need
6085s to juice up these contraband stashes a
6087s little bit more
6088s uh before they're really doing anything
6090s many options
6093s and it's a pretty good crabatora as well
6095s actually you know the tutu really helps
6097s to smooth out
6100s it's reasonable
6103s i like this though taking his time to
6105s just look for anything else because he
6107s he saw this in the 0.1 seconds that we
6109s all saw it of course
6117s and make no mistake because of these
6118s very very aggressive lines from yu ying
6120s flix even with a coin krabatoa as the
6122s king of board control in this matchup uh
6125s is kind of still just dying uh right now
6128s if there's any amount of burst damage
6130s whatsoever from yu ying and uh no
6133s surprise healing cards off of the
6134s jackpot uh ewing should be in a position
6137s to just lock this one out because if we
6138s just start to count up the damage
6141s seven plus six that's lethal in two
6143s turns time
6144s yep absolutely
6148s even ignoring the potential for like uh
6150s a vessel play on this turn to set up for
6153s more damage with mr smite if you want to
6154s that i think that's the play right the
6156s vessel and then you can either ping face
6158s or you can dagger face
6160s you put your opponent to 12 which is
6161s nice with mr smite vessel force him to
6163s have something in the way
6165s or kill you i guess but yeah good luck
6169s i mean it's all just a question of what
6171s could they generate to save themselves
6174s because they need to generate something
6175s like if you just go wicked stab tooth
6177s that will win you the game next time
6179s with mr smite unless they generate some
6180s kind of healing or uh
6182s taunt but the problem is that that also
6185s plays havoc with azshara and vessel
6188s so i guess in the event that they do
6190s have some kind of healing you may as
6192s well go for the line that sets up lethal
6194s but if they don't have lethal you're
6195s still committing something to the board
6197s if they do manage to find the healing
6202s okay healings and taunts
6204s that's not those
6207s nothing to target with the uh to get the
6209s honorable kill
6214s you can go for contraband stash which
6216s will activate a refreshing spring water
6221s yuck
6222s yuck indeed
6228s that um
6229s eight to face from the edwin
6231s done all of this
6237s nope
6240s nope
6242s needs 14 from hand with four mana that
6244s seems unlikely
6248s yeah i mean realistically it was hoping
6250s for some kind of a uh
6252s a generation off the jackpot or maybe
6254s off of tooth to get some healing this
6256s again if it can get him i'd currently
6259s the new shaman spell that heals you for
6261s six and reduces the spell in hand that
6263s can maybe get the job done flash of
6265s light some of these uh kind of
6268s cheap healing effects
6269s uh but none of them presenting
6271s themselves
6272s that's gonna be it you being able to
6273s close out the game even with a seven
6276s mana smite that's still good enough
6278s that really upsets you doesn't it
6280s you can't use this seven on the top left
6282s corner of the smite
6284s it is really upsetting as one of those
6286s people that needs to have the volume on
6288s a multiple of five or i just can't
6290s concentrate like i'm watching uh yeah a
6293s seven mana mr smite it just feels wrong
6297s with that 1-0 lead i always harp on
6299s about it and no matter you know how good
6302s the decks are
6303s effective mirror matches in conquest
6305s usually pretty important and this one's
6307s no exception so
6308s big win there for yu ying and he's just
6311s left with the druid and the holy pun
6315s and uh as i said i think the holy
6316s paladin is in a really good spot rogue i
6319s love that matchup for the paladin
6320s prestor druid it's not a matchup i've
6322s seen but i kind of have to guess the
6325s same thing i don't think especially with
6327s uh a prince renithol version as flix is
6330s going for the early game is going to be
6332s quite consistently aggressive enough to
6335s run them over before their removal
6337s effect uh and before the uh
6342s uh sorry the
6344s gang of the carrier sorry can come
6345s online in the late game in order to just
6346s really lock out the game and then mage
6348s again i kind of think it's the same
6349s thing these big minions that come down
6351s like belinda the drake fire amulet you
6353s can very easily answer them with the
6355s righteous defense and some of these big
6357s pyro equality clears as well so that one
6360s i think for yu ying is uh very very
6362s likely to get a win the alignment druid
6363s is a little bit more of a concern though
6366s because against presto druid and the the
6368s rogue as well
6370s those can be pretty high tempo decks uh
6372s which is traditionally what alignment
6374s druid has struggled with
6376s i want to fight everybody even though
6378s alignment druid is like one of the
6379s lowest win rate decks so far in the
6381s tournament i still want to fight
6382s everybody i still think it's favored
6383s against crystal uh but this is the 30
6386s card version of alignment druid so i
6388s think that point is significantly more
6391s relevant i played a lot of the 40 card
6392s version when i'm making these statements
6394s obviously the discussion we had a
6396s million times yesterday uh 40 health 30
6399s health consistency versus inconsistency
6401s and yu ying seems to be doing well with
6403s the the consistent version and he's
6405s going to be though up against this big
6407s spell mage which i disagree with raven i
6410s think this is one of the best decks in
6411s the event and i also think it's more
6412s consistent than it gets credit for with
6415s the different combinations of ways to
6417s get your spells launched early on
6420s uh i i think it's a good deck i i
6423s wouldn't
6424s call it consistent if i'm being
6426s perfectly honest like in consistent in
6428s terms of the power spikes i don't think
6429s so like as we've seen in this tournament
6431s uh
6432s belinda obviously if you can draw
6434s belinda in there we'll forget
6435s move on from there congratulations we
6437s know that barbaric sorceress is like
6439s that other way that you can cheat out
6440s these spells early on and i think we've
6442s seen
6443s almost every time big spell mage has
6445s come up players have made a concerted
6447s effort to empty their hand of cheap
6450s spells uh which means that when compared
6452s to on ladder where players are not going
6454s to do that most of the time uh it
6456s becomes a lot more difficult to actually
6458s get these big spells online it's a deck
6460s that's very susceptible to uh to counter
6462s play for to good understanding of the
6464s match up from your opponent uh which i
6467s do think we have consistently seen in
6469s this i think that's fair um i i do think
6471s that it's understated if you're forcing
6473s your opponent to dump a load of spells
6475s they didn't really want to dump i think
6477s that's still something you are doing
6479s that is affecting your opponent's deck
6482s if you're forcing to innovate into
6483s something early they didn't want to
6485s really use um so i'm going to stand by
6488s my guns for at least another round or
6489s two before i inevitably just give up and
6492s tell everyone they were right and i was
6493s wrong because that's how i work
6496s or fail to work in my case
6499s uh that guff looks dangerous oh my
6501s goodness it does doesn't it
6506s i mean we're always just doing that on
6507s turn three right like the amalgam yeah
6509s you can play on turn two but you're
6510s never getting out any earlier um yeah
6513s the mage is forcing the druid to dump
6516s these innovates that's that's the line
6518s i'm going with here yeah what a win for
6521s the mage yeah the mage is absolutely
6523s just winning here right forcing that to
6525s happen
6529s so obviously on flicks right now the
6531s game plan is pretty much entirely based
6533s on either draw belinder if you're a good
6535s player uh or get the barbaric sorceress
6538s down and active more likely
6541s which is you know by giving your
6542s opponent the coin as well from the
6544s mailbox dancer it's one of the other
6545s hidden interactions that makes it more
6547s likely to be able to get this drape fire
6549s amulet down nice and cheap uh but again
6552s ewing is just not to let that happen
6554s it's going to be coin vape guff vape
6556s hero power for ramp as well and then
6558s miracle growth is going to be not far
6560s off
6562s and then
6563s flits is going to play a treasure guard
6567s over to you derek
6570s touche
6572s oh man this is such a disgusting start
6575s you just
6576s lifted the uh the celestial alignment
6578s he's just gonna play his cards for full
6579s mana and it's gonna win so easily
6589s you have to go ramp and then you can
6591s consider if you want to play the
6592s smothering starfish
6594s i want to say no because i think in the
6596s later stages of the game there's a
6598s reasonable chance that you end up with a
6600s big board that's frozen in the form of
6604s blizzard off of the rune of the archmage
6606s or from vardhan
6608s and being able to use the smothering
6609s starfish offensively to get all those
6611s unfrozen is i think more important than
6614s denying a card draw i think flix is
6616s making the right play here we can see
6618s that it's been played around pretty well
6621s but
6621s this is i've lost anyway so let's just
6624s see what happens play yeah nods sagely
6627s um we've seen you spend the coin in the
6629s two innovate so i wasn't expecting a big
6631s deal but i think that's all he had there
6632s really
6634s and it's not nothing it does mean that
6636s yu yin can't go for the miracle growth
6638s on this turn it slows him down for a
6640s full extra turn before these uh power
6642s plays start coming online
6644s uh do i think that's gonna allow flicks
6647s to catch up in this game no
6650s but if he was going to you know this uh
6654s this helps this gives him this this is a
6657s the first step on a journey
6659s yeah it could have hit a noise or
6660s something possibly as well though like
6662s you have made very clear yu ying would
6664s probably have played such a card but if
6666s he's played a nurse he might join to two
6667s other cards so yeah
6669s you have to take the chance and yeah
6670s these these are the games that mage is
6672s going to have a bad timing because
6675s the drake fire amulet is not going to be
6676s enough right you need to make multiple
6678s dragons multiple times here to start
6680s taking on a prospective alignment as
6682s well
6684s the boxes are great they're how you win
6685s the game but also then they're not what
6688s you want to be launching when you're
6689s behind
6692s there's the deep water on this turn you
6694s just want to draw all the cards you can
6696s from your deck so that you are more
6698s likely to draw belinda on curve next
6700s turn that is the out right now for
6703s flicks uh to have a chance in this game
6705s oh my bad sorry it is the drake fire so
6707s it is the the right one i think it was
6708s the rune for some reason
6710s hmm
6712s but yeah i mean your opponent's playing
6713s raid boss and nixia on turn five or turn
6716s six whatever it is
6718s turn
6721s it's a little bit druid
6727s sometimes makes you wonder if just vamp
6729s druid is still the way and just take the
6731s alignment package out obviously it's not
6733s nobody plays that but when it does this
6735s sort of stuff you're like okay well i
6736s just don't need the rest of this package
6738s i'm just gonna hit you
6740s and again it it does start to make you
6743s re-evaluate on the uh the renaissance
6746s version right because this is a game
6748s that was
6749s you know maybe not one necessarily but
6751s catapulted ewing massively into the lead
6753s because of the one-off best guard in his
6755s deck of wild heart guff making it any
6757s less likely that you draw a guff makes
6759s your uh deck an awful lot worse
6762s obviously again the 10 health
6763s specifically against aggro is where it's
6766s really going to make the most difference
6767s as opposed to against big spell mage
6769s where you just want the consistency more
6771s so than the extra health uh but even so
6773s in this instance it's looking like yu
6774s ying's more streamlined deck
6777s building approach is working out really
6779s gorgeously for him yeah not to mention
6781s the double innovate right it's just
6783s everything he could wish for
6785s um and he got everything he could wish
6786s for by having a smaller deck so one for
6788s the 30 card brigade
6791s i think we may find it it alternates
6794s depending on meta honestly
6795s if matters get too quick we might see 30
6797s cards is a must if metas get slow then
6799s people start getting greedy with the 40
6801s cards it might be one of those
6802s situations
6809s one more turn away still from playing
6811s this amulet
6813s two more turns from the roon ah
6816s and he can stall right in order to get
6818s to that
6819s point garden on this turn amulet and
6823s then uh amulet should probably protect
6826s him
6827s uh
6828s for
6829s a turn i want to say you can get the uh
6832s the rush of the next year you can get
6834s the taunt of sleepy dragon uh or the
6836s primordial drake
6839s i think you might be having a think
6840s about what to do with this finley as
6841s well i think his hands it is what it is
6843s now that there's any reason to throw it
6845s away and try for anything better this is
6846s kind of as given the situation you're in
6849s i think it's kind of as good as it's
6850s going to get
6852s throwing away from belinda you just eat
6853s a lot of damage well that's the thing
6855s right you could just throw it all away
6856s and hope that belinda is on the bottom
6858s of your deck because then you just go
6860s uh rune of the arc mage next
6864s that's enough though
6866s that's the problem right
6868s it's taking 18. it's probably not but
6870s you're probably gonna lose this game
6872s right sure something really miraculous
6874s needs to happen here i think for there
6876s to be a chance of flicks and he sees it
6878s as just being
6881s uh barden into the archmage or drake
6884s fire into the arc mage which is i think
6885s a very reasonable approach you know i'm
6887s not saying that digging for the blind it
6888s was necessarily better at all it's just
6890s another way of trying to find that slim
6893s avenue back into the game
6896s meanwhile yu ying is just making a
6897s monster every turn just down to the 12
6899s cards in deck oh yeah kazakhstan i mean
6902s i'm just reeling off things that can
6903s happen if these first four boards are
6905s cleared
6907s i mean ying is having a very very simple
6909s game here and he's doing exactly what
6910s you're supposed to do
6914s ah
6917s and now i
6919s don't even think you're allowed to go
6922s drake fire amulet because you go sources
6925s to try and hit the two mana room that's
6927s what you go for i think
6929s yeah i like the fact he did this
6931s honestly
6932s yeah i respect it
6936s it was there as well like the scales was
6938s there in hand to hit on the room there
6940s was a chance of it happening like one in
6941s four one in six or something
6947s uh so how does this work you can go
6949s anacondra
6951s plus alignment on the same turn or is
6954s there just a lethal here instead yeah
6956s that's just lethal cool good job two uh
6959s i think he could have gotten there with
6960s loch lo or the alex straza in the end
6963s but that'll get the job done and flix in
6965s a real rough spot after a 4-0 start to
6968s the swiss just one game away from
6970s falling down now and launching yu ying
6972s up to
6974s his first positive masters tour uh
6978s or his first really good start to a
6979s masters during quite a while as you said
6981s dalaran was the last time he got through
6983s to a top 16 the only time he's got
6985s through to a top 16
6987s but so far i think you know his decks
6989s look very much on point for me and while
6991s this was anything but a difficult game
6994s for him to play uh we haven't seen any
6995s real mistakes so far
6997s no absolutely and as you highlighted the
6999s paladin remaining the deck that probably
7002s is going to be okay in this lineup
7004s although
7005s not necessarily so much against the mage
7007s and the press stores druid but against
7009s the rogue the rogue's going to have a
7011s tough time getting through that if they
7012s cure it to each other
7018s nice steady start to the day woke up got
7020s to his match played his match
7023s it was a good start
7024s yeah not a bad way to be
7027s as now taking a look at this list it is
7030s pretty much just the straight up
7031s standard list right i don't see anything
7033s that's changed since the most recent uh
7035s couple of balance patches
7037s um one righteous defense yeah you'd
7040s probably rather two in most of these
7041s matchups especially against the the big
7043s spell mage but the one of mermaid on a
7045s really really nice inclusion to give you
7047s a little bit more consistency in your
7050s card draw and uh even with carryall
7052s going up to eight which definitely
7054s stings and can make a match up uh sorry
7056s a difference in a lot of these match-ups
7058s it's still just the win the game card
7061s against rogue and probably against the
7063s prestor druid as well i very nearly put
7065s the key cards just carry or carry your
7067s carry on it because all the other cards
7069s just support for a lot of the games
7071s but i was a good person who decided to
7073s put some of the um the stalling card
7075s instead
7077s [Music]
7079s all right going for the vogue first
7081s you're just gonna get it over with see
7082s if you can get this one done and then
7083s make a match of it after that
7086s he is once again playing the uh as we
7088s can see very nicely illustrated there
7090s the jackpot variant which does open up a
7093s whole universe of possibilities uh a
7095s whole plethora of ways for yu ying to
7098s make his uh life miserable or for him to
7101s make ewing's life miserable but the main
7104s expected game plan as in the vast
7106s majority of games jackpot does not offer
7108s you a win condition it just obviously a
7110s way to seize some extra tempo or draw
7112s some extra cards um
7115s the expected game plan i think will just
7118s pan out
7120s yeah ying does have a decent amount of
7122s stall which is what the deck is so it's
7124s no surprise
7128s nothing he's not he's not gonna get
7129s stomped right from the start here flix
7131s is gonna have to work for this win if
7132s he's gonna get it
7139s we have seen rat king be pretty
7141s impactful yeah and it has seen
7144s resurrections a couple of times
7146s uh but
7147s probably in this instance yeah it does
7149s make sense to still just go with the uh
7150s the tarantula uh there are some tempo
7153s plays that palestine is going for in the
7154s mid game and having those uh
7157s little spiderlings that come out to take
7159s them out
7160s uh is i think the way to go
7164s spiderling these one ones come on get me
7168s whatever they're called i think that's
7170s i'm going to call them spiderlings from
7171s now on
7172s close enough just spiders
7175s it's usually lings right in the
7177s hearthstone when it's a 1-1 it's it's
7179s something linked
7181s agree
7183s gotta entirely my co-casters in their
7185s attempts
7187s they support me
7189s only fair gotta show solidarity with my
7192s casters are being really blooming stupid
7194s yeah absolutely right
7196s they've done that for me for years i'd
7198s be totally unfair if i didn't pay back
7200s the um
7201s the favor
7204s all right so he's going to get some
7205s board for eternal two deciding whether i
7207s got probably the deal here
7210s uh yeah i mean you can go to jackpot
7211s null dagger uh obviously depending on
7213s what you get
7216s again
7217s that's not really good enough like
7219s nourish yeah nourish is okay it draws
7222s you through your deck but the problem is
7224s that it's not like you just need to do
7226s stuff every single turn as the rogue you
7228s need to do stuff every single turn
7230s before the paladin hits that unlosable
7233s board stay or until they hit carry you
7235s only have uh a very finite number of
7238s turns in which to actually execute your
7241s game plan as the rogue and spending five
7244s mana or nourish to draw three cards is
7248s such a monumental chunk of your time
7250s just eaten up in this matchup
7253s will you draw three will he just go for
7255s a mana and just try and dump maybe
7256s everything yeah
7258s that would not be ridiculous i think
7262s then you've got two or three turns of
7264s just lots of mana dump lots of stuff and
7266s hope it gets there
7271s you ying's early looking start looked
7273s okay it has gone into a bit of a
7276s light stalling
7278s phase for now but i mean look at the
7279s hand he can do what he likes
7287s yeah i like that he's just continuing to
7288s draw through his deck spending his mana
7290s on uh holy spells so both the light ray
7294s and the uh the garden's grace
7296s get cheaper and cheaper
7298s uh because again as i said you know it's
7299s not just carryall that uh gets you to
7302s that stabilization point in the game
7304s going for a uh
7305s uh just straight up light ray gardens
7308s grace is often enough to just put a stop
7310s rogue dead in its tracks because uh as
7313s i've said contrary to what you would
7315s expect from rogue as a class the single
7318s target removal right now is very very
7319s big on the desk conflicts get them
7323s a million mana with that preparation
7325s next turn that's gonna be the turn
7327s and hopes and stuff works out for you
7330s i like i do respect the line he's going
7332s for it doesn't mean that like queen
7333s azshara can come down plus the colossal
7336s on the same turn those are the kind of
7338s plays we need to see
7339s yeah understanding the position well
7341s that hey i'm up against it here i've not
7342s got the turbo start of any sort got an
7345s okay board
7347s make another couple of okay boards then
7348s just give it up if it doesn't get there
7351s carryall found now for yu ying uh
7354s unfortunately because of the nerf from
7356s seven up to eight it means it's not
7357s gonna be playable next turn with the
7359s coin but in two or maybe three turns
7361s time if the coin is forced to be
7363s expended uh and in the meantime you know
7367s he has powerful plays obviously in the
7369s form of just pyro plus quality but it
7372s feels like pretty big overkill here when
7375s it doesn't even actually clear the board
7384s yeah i like this
7386s we've got infinite health
7388s to work with that's the thing so he's
7390s going to use that as infinite time
7393s because you know that it can die on
7395s board but that's the point of playing it
7397s it's a minion that basically just has
7399s taunt uh or you know if they throw in
7401s the preparation then uh that still works
7403s out kind of okay for you because now for
7405s flicks it means it can't be azshara plus
7408s the uh the horn plus the colossal on the
7411s same turn things start to get a little
7412s bit trickier to work through
7416s how it can again
7431s okay
7435s just keep going all in
7437s yeah he gets there
7438s i think our draws pretty good
7442s contraband stuff probably yeah you can
7444s get yourself another leviathan another
7447s nourish too
7448s it's a lot of stuff it's going to be
7450s pretty tasty
7452s and it's time for you ying to spring
7454s into life now with um
7456s at least one board and another board the
7457s turnout to deal with but obviously
7459s yeah he's got a whole handful of removal
7462s so he should be fine
7471s and i i do think it's it's worth it to
7473s go about it this way because even though
7475s he's like arguably using a pyro in a
7477s pretty inefficient manner uh those
7480s spiders are pretty important to actually
7481s clear off because he's going to be
7482s starting to play some pretty big
7483s millions uh with the double gardens
7485s grace in in the the near future
7496s there's something happening here
7498s there's blood in the water
7500s can you get through
7506s i love that even against the board that
7508s it clears almost nothing you're still
7510s allowed to just play your hero guard
7512s yeah because it's just so broken in
7515s terms of halving the damage my goodness
7517s just gained 24 health why not
7527s all right
7529s you look at this hand you look at this
7531s board and you think hey this is this is
7532s nice then you just watch the health go
7534s down two at a time come on
7537s let me in
7540s yeah i agree on the shroud completely
7544s take some damage will you
7548s ah and i mean honestly at this point i'm
7551s kind of on board with just slamming
7553s krabatoa
7555s because if i have a clear you're losing
7556s this game anyway
7558s there's just no way that you have a
7560s chance at that point yeah i'm gonna air
7564s yeah you know i was gonna go stab tooth
7566s maybe but sure okay i mean i'll say i
7569s think it's
7571s it's
7572s more likely that they just don't have
7575s removal for this then you can win the
7577s game if they have removal and you save
7579s krabatoa right
7580s actually
7582s i'm going to argue with you derek which
7583s is never good for me but i think he
7586s has the lethal
7588s on the board anyway with the two cards
7590s in hand
7590s [Music]
7592s yeah okay right that makes sense i mean
7595s you're expecting some kind of heel
7596s though right of course yes like a holy
7598s mackey roll or a big torn in the form of
7601s a light ray
7603s it's a bit much to ask for no board
7605s clear and no heel but yeah there was at
7607s least some method there i mean i don't
7610s think you're winning this game i don't
7611s think sorry i shouldn't say i don't
7612s think you're hitting lethal next turn
7614s anyway
7616s but playing kravita at least gave him a
7618s little bit more of a shot at doing so
7626s look up your opponents down to only six
7628s cards we're getting there okay the test
7634s pretty big deal the staying power is
7636s starting to uh increase ever so slowly
7639s it does allow the krabatoa to be played
7641s now i think with absolute confidence as
7643s well
7648s the dredge options
7650s probably blademaster akane yeah because
7653s you you have a way to generate a board
7655s you want a way to protect that board now
7657s more importantly
7663s i mean the crazy thing is from here from
7665s ewing is that from here on out
7667s kind of just a mr smite away from lethal
7670s uh with double gardens grace is the
7672s really disgusting thing about this deck
7674s um
7676s he he probably will end up playing one
7678s or two of them uh on this turn anyway
7681s um casualty
7684s yeah
7685s still pretty funny to think about
7691s yeah those spiders really are irritating
7692s aren't they you'd have to go through
7695s uh
7696s a quality pyro light ray grace grace but
7699s then you lose the divine shields or like
7701s mackie roll mackie roll some kind of
7703s nonsense that way
7706s oh
7707s there he is there he is mr wind
7710s condition
7714s yeah stick the light ray in the way it's
7716s just a distraction it's a smoke screen
7718s at this point
7727s i got hit by smoke screen on ladder
7729s today it's really good
7732s it's not the answer i thought you were
7734s going to get it was pretty great
7736s actually
7737s well it wasn't fun but when you play
7739s with the uh the trickster it's pretty
7741s powerful
7743s how close is this
7745s oh yo yo this is a lot of counting okay
7748s so you can go
7751s crabator plus three swings uh it's just
7754s not there is it like you're dealing
7756s uh four sorry on a three with the wicked
7760s style
7761s two with the
7763s tooth
7770s that's five plus
7773s another two
7775s um
7776s another four yeah it's you just can't
7779s get there even with krav towar even with
7781s the test for more rush the leviathan
7785s just have to play the ball control room
7788s yep
7789s give it away though
7797s there's nothing wrecking well there's a
7798s pirate quality i'm saying he's chipping
7800s away great good for him
7809s it's just lethal now yeah plus five plus
7811s five that'll do it
7813s oh man a valiant effort from flicks as i
7816s think even in the face of carry he was
7818s getting to a position where it was close
7819s to lethal there but after a very nice
7821s setup from
7823s uh recognizing the power of just
7825s slamming carrial into sorry into a well
7828s populated board and then hard fishing
7831s for mr smite that's going to lead up to
7833s a 3-0 start for yu ying as uh his
7836s chances at another top 16 look to be
7840s rising as the day goes on absolutely
7843s yeah and a few other players going up
7845s there by the way at 5-0 habu gabu give
7847s please on 5-0 spring who we hadn't seen
7850s until fairly recently 5-0
7852s cena 5-0
7855s and then we've got all of the european
7857s fury hunter bunny hopper set on four and
7859s one
7860s and i want to highlight baloric's derek
7862s balok's on three and two but has had a
7864s lot of time off for university and stuff
7867s uh reminder this all counts towards
7869s winter champs so you don't have to win
7870s the tournament to to be in a good spot
7872s and baloric somebody if you can get a
7875s five three or six two that we should
7876s keep an eye on going forward through the
7878s next couple of tournaments
7880s love to hear it yeah big fan of bellarix
7882s and uh hope that he can get the uh
7885s the result that we know he deserves as
7887s the top end of the bracket looking very
7890s very spicy indeed good representation
7892s from all the different regions as well i
7894s believe which is great to see
7897s um
7899s like it's been a very good tournament
7900s i'm liking the the different uh
7903s matchups here the different lineups i've
7905s seen from all the different players i
7906s still honestly i'm struggling at this
7908s point to decide on what i think is the
7910s standard lineup because even if we can
7912s look at like you know what is
7913s objectively the most broad lineup
7916s it still feels kind of close i feel
7918s there's a lot of wiggle room between
7919s what the top decks are right now and few
7921s of them seem to have a coherent strategy
7924s which always leads to some real head
7926s scratchers in terms of who may be in the
7928s lead in any given series yeah yesterday
7930s was the day where
7932s in very basic terms the aggro decks took
7935s out the greedy decks that's sort of
7936s where you're at but that doesn't mean
7938s the aggro decks are now best placed
7940s going forward if they if they start
7941s running into the more mid-range decks
7943s that have held on against the greedy
7945s decks it could be a case that the aggro
7947s decks get murdered over the course of
7949s today that's why it's going to be a very
7950s interesting day as it unfolds we are
7953s going to jump into another match though
7955s a picara versus a spring who i just
7957s mentioned i think i may even support the
7958s result well done me
7959s um
7961s let's see how this one goes down with
7963s spring who we totally don't know how how
7965s he ends up doing versus pikahara at two
7967s one
7970s well taking a look at their uh lineup
7973s sorry i'm just bringing it up now and
7977s uh
7978s well i guess i can have a look here the
7980s shaman uh on the side for pikahara
7982s i'm still a big fan of i know that you
7984s were struggling with it even right the
7986s way up uh until our broadcast uh up
7988s against the warlock on the other side
7990s for spring um
7992s i do think that the shaman is the better
7994s way to go as opposed to the warlock i'm
7995s still very much not convinced uh on
7998s cursed warlock as a deck but were they
8000s to go head to head i do actually think
8001s that's a match up where the warlock
8003s can't pull into the lead
8005s we are going to see he's going to be
8007s against the druid because we saw that
8008s was the only left deck left for spring
8010s on the mage that i'm going to stick by
8012s my guns and say it's okay here
8014s against the druid
8016s and again not much more to say i i
8019s understand we saw how it isn't
8020s consistent last time around with a
8022s perfect um explanation by you we saw in
8024s action all the zero cost spells played
8026s by the druid two to get the term three
8029s guff that seemed a little bit
8031s i want to say a little bit unfair but
8032s druid does unfair things so
8035s sure
8036s um but yeah no no belinda and the
8038s sorceresses were useless uh the story
8041s that you described
8042s and i'm not sure exactly which druid
8044s this is it's a press store druid this
8046s time around that's a bit different
8048s oh is that so okay well uh preston drew
8051s it up against uh
8054s mage
8055s uh i think can be a little bit of a
8057s weird one i think that
8060s on average i want to say the maid should
8062s be able to
8064s keep up reasonably well in the early
8065s game and if they hit that power spike
8067s you know they are going to be able to do
8069s very very well there but the presto
8071s druid is exactly the kind of deck that
8073s can play around the barbaric sorceress
8075s very very easily all their cheap spells
8077s are very very easy to play in the form
8080s of aquatic form and innovate they are
8082s just you know the most possible cards in
8084s the game uh and then uh this
8088s if not consistent because there's 40
8090s cards in the deck but still very low
8091s curving deck can uh get a lot of
8094s pressure in in these early turns uh and
8096s like i said if the mage doesn't hit
8098s their power spike i think the druid
8100s should be able to close it out
8103s yep
8104s king didn't want any of that looking for
8106s even better stuff you can have a wait
8109s there's a more dress in here hang on
8119s uh
8121s yes
8123s i've gotten the wrong way around i'm so
8125s sorry
8126s oh okay i mean uh
8129s no you had it the right way
8131s i did have it right
8132s yes i did there's just a more dish in
8134s here that's it it's just straight up big
8136s spell mage with a more dress yeah she's
8140s unbelievably greedy oh my god no
8143s wildfire or anything there's just a more
8144s dress just chilling in the deck
8147s confused me massively for a moment
8155s well that's not a very good just one
8157s drop against mage is it
8159s it's going to happen to that
8160s tune in to find out but it does allow
8163s spring who has drawn all of the early
8166s game here
8167s to dump a watch post out there i think
8170s yeah it did essentially force pikahara
8172s onto this play because even though
8174s weirdly enough he had access to the snow
8176s flurry if he wanted it in order to get a
8178s 2-3 on the board
8179s right away he opted not to go for it
8184s [Music]
8191s okay i'm giggling because look at these
8194s two hands like if you cast this
8195s hearthstone tournament to a month ago or
8198s a few months ago just didn't know the
8199s met it's like what is happening in these
8201s two decks uh it's actually so true it's
8204s such an arena matchup
8207s just some cards that you found down the
8209s back of the sofa put them in the deck
8211s see what happens oh look they'll they'll
8213s do i'll play this at the masters tour
8215s what could go wrong
8219s battle ram king
8222s oh
8223s is that really the play
8226s held a little bit weak didn't it but
8228s then we can see the spring is
8230s just loaded up with cheap so there's the
8232s press store yeah always costs five
8236s and it felt really weak like it's not
8239s better than just going okani
8242s even i think you wanted to save the
8243s akani for the press store here to be
8245s fair
8247s i guess there's not
8249s i mean there's quite a lot of one drops
8251s though is the thing and you know they
8252s have coin and you know it costs five as
8255s well like i i guess you didn't
8256s necessarily know actually that they are
8258s able to go for the uh the exact place so
8260s saving it for the the presto fair enough
8263s but even though maybe it was better just
8264s go for the deep water of volca last turn
8266s instead i don't know it just felt like a
8268s very very weak play from pikahara i did
8271s prefer the evoker line i've got to admit
8272s but i do like saving this for presto i
8274s think it's important usually obviously
8276s it didn't matter because festival costs
8277s five like it always does on stream
8280s you can't stop this snowstorm
8289s alright time to open infinite dragon
8291s boxes
8292s there's one
8293s oh there's another one
8297s just gonna point it all face
8299s it's actually just this is another
8301s that's how it works
8302s yeah my god
8307s does he get there though it gets there
8309s doesn't it i think it might just get
8311s there i mean we've already seen the
8313s armor right this is the good case
8314s scenario for pikahara without the uh
8316s invoker he'd just be dead next turn to
8319s the other alexstrasza
8326s okay trying to look for
8328s spammy clears uh first of all but he
8331s thinks he can maybe get some value
8332s trades alongside a reckless apprentice
8334s instead
8336s and you know to be fair it's pretty good
8338s right you fit in a
8340s ping
8341s alongside this and then you're able to
8343s fully clear the board
8345s yep whilst taking a value trade too
8349s it's two more turns to get to the moon
8351s as well so
8353s making a board trading next turn you'd
8355s expect next turn to be able to trade
8356s sort of pretty much everything away then
8358s play roon on
8360s you think you're gonna get there
8363s oh come on you are definitely supposed
8365s to go more resources just to find the
8367s other alex strazza come on
8368s [Laughter]
8371s just alex somebody four times up by turn
8374s seven
8375s that seems fair
8378s uh
8379s i
8380s don't
8381s really think it matters what you pick
8383s off of these
8384s probably twilight drake but
8387s i don't know i don't think you're really
8388s playing any of them are you i wanted
8390s twilight drake so i could get it out of
8391s my hand
8392s yeah
8393s that was it because this composting is
8394s going to be pretty grim as well
8397s all right so pikahara has got the
8399s starfish has got some more pings now
8402s available to clear to get to nine mana
8406s yeah starfish and then apprentice
8410s is it clear uh and i'd have to guess it
8413s sets up mordresh right
8418s yeah but if it's not what the heck is
8420s that card doing don't know why it's
8422s there but
8423s it's just chilling
8425s here's four no we always have this
8427s problem on stream when we jump into
8428s these ram games you see one game of
8430s hearthstone
8431s like this has got him to four and oh
8433s it's obviously working fine
8437s but still
8439s there's a more dress there
8450s can't let spring draw any more cards
8452s right
8454s actually illegal
8469s okay
8471s all right we're looking for another
8472s alexstrasza's just end the game we're
8474s looking for a howler to basically end
8477s the game as well i know it's so
8479s ridiculous isn't it because it's double
8484s oh no just get pinged
8488s more dresses nothing on these boys
8495s being with the ping for the win
8497s goes to three uh five and
8500s as somebody may have said at the start
8501s of the match
8502s [Music]
8504s and looking good for it
8509s yeah
8510s i think very very well played by spring
8512s there on the druid it was
8514s a pretty standard game where you find
8516s lady prestor uh and then the game kind
8518s of plays itself from that point but uh
8521s you know all points along the way
8522s playing the bubbler on one i think was
8524s the really weird play that not a lot of
8527s players would have made because the
8528s other play was uh trogon one which has
8531s like almost become a meme for how good
8533s of a play it is and he still managed to
8536s uh deviate himself away from that
8537s because he realized if you go troll on
8539s one the mage doesn't want to play spells
8541s anyway they just want to play minions
8542s and they're probably going to be able to
8543s trade into it very well so if you can
8545s play the bubbler force them to ping on
8546s two and then follow up by being ahead on
8549s board without them having any minions in
8551s play was uh i think very very clever
8553s actually in terms of an early game play
8555s and then like i said from there it was
8557s very very easy but it doesn't mean that
8559s spring is another one of our chinese
8561s representatives going forward looking
8563s very very strong indeed uh heading into
8567s the uh into round six
8569s yeah it's looking good for them once
8571s again i think um
8573s that the other regions have had the best
8574s of it the last maybe two masters tours
8576s thinking maybe everyone had caught up
8577s with china but maybe not looking down
8580s the leaderboard once again
8582s plenty of chinese representatives in the
8584s four and one bracket as well so
8586s could it be ending up for another china
8588s versus europe final but first that's
8590s going way too far ahead of ourselves
8592s we're gonna get ready for round number
8594s six out of eight don't go anywhere
8604s so
8610s [Applause]
8610s [Music]
8615s in the darkest of seasons where ruthless
8618s eyes gawk for horrific reasons
8622s for a hidden hand has struck me down
8627s with such ruthlessness
8629s so deep and profound
8633s then he comes with his mullockian scowl
8641s to uncover the truth
8643s of murder most foul
8647s the anima drifts across the floor
8650s highlighting the creatures who walked
8652s through my door the motives are as black
8656s as night
8658s avarice power revenge and blight
8664s we watch the hero
8666s uncover the clues
8668s that lead to the truth
8671s behind this dark rooms
8676s join us here with the grimm and empires
8680s choose your powers without heavenly bias
8684s for at the end
8686s they will burn in the fire
8689s when it is known whose slave
8692s tenathious
8693s the sire
8695s [Music]
8710s [Music]
8717s [Music]
8724s [Music]
8792s hello everyone and welcome back to
8793s masterstorvish here we are ready to go
8795s on to our round six match now i'm raven
8798s of course joining me is subtle and then
8800s honestly for this match sol it feels
8802s like it's gonna be uh one that's very
8804s thematic of the tournament itself
8806s because on one hand we do have gabby a
8808s well-known player of course who's
8810s running a lot of these sort of
8811s questionable decks the ones i unproven
8814s decks at least for now um and then his
8817s opponent running more of the aggro style
8819s that we've seen with the likes of uh the
8821s demon hunter the wig priest and rogue
8824s itself so a very interesting matchup and
8827s i think for me like i said the story of
8829s the tournament when lineups are
8830s concerned
8832s yeah interesting to see how this lineup
8833s from gabby plays out he does have the
8836s presto druid which um spot on in my
8838s opinion it surprised me to see prestor
8841s druid be the under-represented druid
8844s archetype there was actually more people
8845s that brought a lineman druid than
8847s prestor druid
8848s i think we had a pretty good
8849s demonstration just in that very last
8852s wrap-up game of what presto druid can do
8854s and does do pretty consistently you
8857s don't have to go
8858s triple alexstrasza double matron every
8860s game but everything up until that point
8862s where you get early prestor start
8863s popping off that happens with incredible
8865s consistency consistency that is above
8868s and beyond what the alignment version
8869s does in my opinion so i like the prestor
8873s being included the warlock however the
8875s cursed warlock i still remain
8877s unconvinced on i think it has
8880s holes in it i think the lack of
8881s consistency that comes from playing 40
8883s cards is something that can be exploited
8885s and i think we've seen
8887s the likes of fel dh wig priest mek
8891s paladin
8892s aggro kind of performing a little bit
8894s better against these heavy control decks
8895s than we might have expected going into
8897s it so yeah i think gabby's gonna have to
8899s put on a performance to find his way out
8901s of this but gabby always does you can
8904s honestly rock up to a masters tour and
8906s say it doesn't really matter that much
8907s what gabby's lineup is because
8910s there's one player that does seem to
8911s have plot armor in hearthstone it is
8913s gabby right now he just seems to find a
8915s way to make it happen yeah and to an
8917s extent at least from what you were just
8919s talking about it looks like gabby's
8920s arguably been helped a little bit as his
8922s warlock is actually going to be banned
8924s out and the uh the big spell mage is
8926s going to be banned out from viper mateo
8928s which i do think makes a lot of sense
8930s again if gab is going for a slightly
8932s slower uh lineup in general than the big
8935s spell mage is one that sort of beats up
8937s on slower decks because it can just pop
8940s off a little bit earlier so very
8942s interesting matchups here we've got
8944s three aggro decks from viper matteo
8946s going up against a bit of a mixed bag
8948s because as you quite rightly pointed out
8951s like yes the presto druid has tons of
8954s incredible power late game with those
8956s cheap dragons but it also has early game
8958s because they're all cheap minions to
8960s begin with right even the uh the old
8962s tiny thing making an appearance in this
8964s list so
8965s it is one of those decks that i do agree
8967s with you after i've seen it play out for
8969s a while i do think it's gonna stick
8970s around because it doesn't have to wait
8973s to get presta to do powerful things it's
8975s just playing a curve anyway and then it
8978s does the powerful things which i think
8980s really is for me the the strength if
8982s this had to wait till turn five six and
8984s then pops off
8986s much much weaker versus these aggressive
8988s lineups
8989s yeah but uh i do think you know
8991s particularly with the version of the
8992s dave the place the claw
8994s sorry claw fury adept which most
8996s versions do i would say uh throwing in
8999s the murloc tiny fins to this as well
9001s like they're a genuine like aggro druid
9004s starts with this deck that can win
9007s board-based match-ups if they don't draw
9009s out perfectly like i think of
9011s the matchup that we saw in round one
9013s where it was demon hunter with a bad
9015s curve against mech paladin with a good
9017s curve like a decent opening hand from
9019s presto druid probably could have won
9021s that match up against that demon hunter
9023s curve that just didn't really fill out
9024s the one two three just because of the
9026s incredible consistency that you do have
9028s with the minions overall so certainly i
9030s think it's a very well-rounded deck very
9032s flexible deck overall and i'm looking
9034s forward to seeing more of it because i
9036s think it is a little bit
9037s underrepresented for my taste in this
9040s tournament but you can see why right i
9043s think there's
9044s i think there's a self-respect issue
9046s with this deck where a lot of players
9048s have to look themselves in the mirror
9050s and say am i really submitting tavern
9053s brawl druids to the masters tour like is
9055s that actually what i'm doing surely as a
9058s good player i should play the big brain
9060s celestial alignment deck no as a good
9063s player you should play the best deck and
9065s in that instance i do think that is
9066s pressed or druid as random as it may be
9069s in some spots it is one of those
9070s interesting points with the deck and
9072s i'll be honest it was something i
9073s thought when it when i first played it
9075s but we're talking day one kind of play
9077s of the card coming out of course where
9079s it is hard to get over the fact that it
9083s feels like you are just playing presta
9085s and then hoping you get good dragons and
9088s that is arguably true as well you are
9090s hoping you just get the good dragons one
9092s after the other but the consistency of
9096s even the average dragons and the ability
9098s for true to draw cards means that well
9102s you're not going to get all bad dragons
9103s that is extremely unlikely when you you
9106s know converting that many cards so that
9108s combined with card draw means that you
9110s can get to at least decent quality of uh
9113s you know battle cries and just outcomes
9115s from the dragons themselves and then
9116s cash in on that so i do think you know
9119s and i completely understand why some
9121s players have gone this is just you just
9123s roll the dice and see if you get good
9124s dragons i can't bring this but the more
9127s we've seen it the more the one as we've
9130s talked about the ability to just curve
9132s out to not lose against aggro decks is
9134s huge and then the other factor of
9137s you can make plays that you know
9139s increase win rate a lot even with a bit
9140s of a mixed bag of dragons so excited to
9143s see how this does as we continue on to
9145s get more sample size throughout this
9146s tournament but jumping over to viper
9148s matteo a play honestly i i've not seen
9151s too much at least personally but what do
9153s you make of this lineup instead of going
9155s for the big decks where maybe the
9157s renault fell stuff this is just aggro
9160s because this is much closer to lineup i
9162s would have submitted if i was playing
9164s yeah and honestly i like it a lot it's
9167s very similar
9168s to what we saw from habu gabu for
9170s example where it's no druid very
9173s bored-based very heavy viper matteo
9176s um has a demon hunter i believe i think
9178s habugabe is playing shaman in that spot
9180s if my memory serves me correctly but i
9183s think if you actually go through a lot
9185s of the people towards the top of the
9186s standings harbour by the way 5-0 again
9189s if you are uh following along which is
9191s incredible he is in the form of his life
9194s like one of the biggest streaks that
9196s we've seen uh in hearthstone history
9198s really the first six months of this year
9200s up until this point but if you look at a
9202s lot of the other players around that
9203s kind of mark there's a few of these
9205s similar lineups where it's very
9207s board-based they're they're not playing
9208s the druid they're not playing 40 decks
9211s they're just building boards and trying
9213s to punish people for being greedy and i
9215s do think that was a good decision i
9217s think
9217s there was a real solution that needed to
9219s be found of whether you were supposed to
9222s be scared of renathol as a potential
9225s aggro player right was the line i don't
9228s play aggro because renathal exists or
9230s was the line heck yes i play aggro
9233s because probably
9234s yeah like you had to solve that problem
9237s really really quickly and it does seem
9238s more and more of the tournament goes on
9240s that the answer was the latter but
9242s actually just having these consistent
9244s aggro curves available to you is very
9246s much to your benefit it does look like
9248s we have to solve a different problem as
9250s we seem to be having trouble getting
9251s more of the players in game so we are
9253s going to go to a very quick break while
9255s we set that up instead of hearing more
9257s from me and so we'll be right back
9259s hopefully together round started don't
9260s go anywhere
9269s [Music]
9277s [Music]
9281s [Applause]
9284s it's
9285s [Music]
9311s [Music]
9339s oh
9341s [Music]
9374s do
9380s [Music]
9395s [Music]
9416s so
9420s [Music]
9457s so
9468s [Music]
9522s [Music]
9529s [Music]
9535s [Music]
9563s now
9565s so
9566s [Music]
9640s so
9642s [Music]
9707s so
9710s [Music]
9766s [Music]
9771s [Music]
9778s so
9792s so
9808s welcome back everyone sorry about the
9809s slight delay just needed to make sure
9811s all the players were good to go and i
9813s believe they are now as i think they
9815s have locked in their decks so the first
9816s matchup we've got sol is going to be
9818s that druid from gabby going up against
9820s the demon hunter
9821s in the first test what do you think
9823s about that match up overall
9825s yeah it's been a successful one for the
9828s demon hunters so far in this tournament
9831s um not a huge favorite but um above 50
9835s for sure uh demon hunters still doing
9837s what demon hunter does unbelievably you
9839s know we were talking right before we cut
9841s to the break about that kind of being
9843s the big debate and honestly like kind of
9845s the meta breaking lineup solving
9847s question that you had to answer
9850s was these aggro decks the likes of wig
9852s priest fell demon hunter do they
9855s actually stand up against the most
9856s powerful renathol decks that your
9858s opponents are going to throw up against
9859s you certainly from what we've been
9861s seeing in this tournament so far the
9863s answer to that does seem to be yes with
9865s phil demon hunter actually holding down
9867s a 56 win rate so far against prestor
9870s druid specifically in this tournament
9872s um so that shows that yes there is is
9875s still some uh fuel in the fire for that
9878s demon hunter and uh i'm sure that uh
9880s mateo will be hoping that long may it
9882s continue
9883s yeah 100 percent
9885s a victory over gabby here would be
9886s pretty nice not only for just the swiss
9888s round victory but again whenever you can
9891s take a win off gabby and notch that win
9893s rate down just a little bit that gabby's
9894s holding on to you've got to feel good
9896s about things but
9898s who did this oh physically sick why six
9901s five three ah what have you done
9903s something did this song oh
9905s you anarchist what have you done
9908s i go in order of importance okay
9911s whoa
9913s is renathol less important than presto
9916s yeah
9917s i think if okay if we're going to do
9918s order of importance i think six three
9920s five i think renethal is still more
9922s important than guff to this
9925s yep guff's the best card in the game sol
9927s so it doesn't matter
9928s apart from preston but yeah anyway uh
9931s this again there's different lists
9934s knocking around but i think very quickly
9936s there was a lot of cards that people
9938s just decided on you mentioned the club
9940s fury adept uh tiny finn seems to be
9942s adopted very quickly but there are
9944s certain cars druid of the reef for
9946s example like that's just a you know a
9948s one drop that you if you play one drops
9950s in druid you play druid of the reef
9952s because it's so flexible and strong so
9954s i'm pretty interested to see how this
9956s pans out and now we take a look now at
9957s the demon hunter does that make you feel
9959s better or worse
9961s oh that's so much worse what have you
9963s done i just want to cover the phrase uh
9965s tiny finn was adopted very
9967s uh yes they would be if tiny finn was in
9970s an animal shelter yes that would get
9972s adopted very very quickly indeed uh but
9975s yes uh i apologize to everyone at home
9977s who is currently now unable to watch the
9979s broadcast because their screens are
9981s covered in vomit via the fact that raven
9984s just refuses to do key cards in
9986s ascending order like a normal person um
9988s but we'll move past it uh viper matteo
9990s here with the foul demon hunter again
9991s keep banging this drum but it's a deck
9993s that's been a little bit more successful
9994s than i would have expected it to be up
9996s until this point it's had to adapt and
9998s ride with the punches a little bit with
10000s a few nerfs that have come in um
10002s limiting kind of the explosive late game
10005s turns um obviously the the early game
10007s pop-offs got uh nerfed away then some of
10010s that ability to just um you know scam
10013s out big demons out of your deck was
10014s taken away so now it is just more of a
10016s straight ahead curve out aggro in the
10019s game with burst damage right there's
10021s very few
10022s um ridiculous tricks that can be found
10024s with the deck but it's still incredibly
10026s efficient at doing what it needs to do
10029s as evidenced by the fact that it is
10031s holding down a positive win rate against
10033s one of the best decks in the game right
10035s now yeah i mean even yesterday i think
10037s one of the highlights for me i was
10039s casting a match with demon hunter versus
10040s big spell mage and the demon hunter just
10043s face tanked a belinder on curve and just
10046s won by a mile anyway right it's just
10048s like it has that ability to just chuck
10050s out an absolute ton of damage but we'll
10052s see how it fares when uh gabby's gonna
10055s be dropping early minions especially uh
10057s the best card in the game right now the
10059s pelican diver uh being a turn one option
10062s for him there
10064s um you almost delivered that in the
10066s style of ronnie james dio then it's like
10068s polikandova
10071s jump into uh it gives a rendition of
10073s holy diver maybe at some point right at
10075s some point i did hear it a lot because
10076s that used to be one of the go-to
10079s background songs for every world of
10080s warcraft pvp montage absolute banger
10084s yeah and you can imagine why right
10085s because it would every time it kicked in
10087s with holy diver it would just zoom in
10089s and then there'd be the camera would
10090s spin and there'd be a big gray on
10092s someone and they died it's like yep that
10094s makes perfect sense but in the meantime
10097s like lightning gabby already has the
10099s early minions down on board getting some
10101s of that board control here but a decent
10103s pick up for viper matteo with that zero
10106s costly the spear
10109s gabby did tweet earlier by the way that
10112s he's uh pretty exhausted during this
10113s masters tour because he's been uh
10115s exercising and dancing during his games
10119s uh to try and sort of shake off some of
10121s the nerves that we referenced about a
10122s gym pom earlier but uh again bringing
10124s him up again it's something that he
10125s tweeted before his uh top eight
10127s performance i believe uh so whether or
10130s not that will continue now that there is
10132s a camera pointed at him or not we will
10134s uh wait and see
10136s him i have to just revert to just
10137s keeping the head bob going that's the
10139s maximum dense moves you can kick out at
10142s this point and the bot did get cleared
10144s up though oh oh
10147s [Laughter]
10149s it's almost as if he can hear
10156s all right well this is just showing off
10157s at this point isn't it there's just too
10159s many
10160s i'd love it if he did this and robed
10165s he
10168s [Laughter]
10173s send help and then gets dq'd for holding
10175s up signs on
10176s you see an arm come up to just grab the
10178s mouse to try and just make a turn
10184s well it's good he's got the energy at
10185s this time tonight i mean is it
10187s relatively it's late but early if that
10189s makes sense uh in the
10192s eu region at the moment so we'll see if
10194s that holds up in the later rounds of
10196s today
10202s this point though there the goods are
10204s there for gabby as the presto has the
10206s guff help with that card draw
10211s ancient power
10214s so far decent amount of board presence
10216s honestly the stealth minion there is
10217s actually going to be great for killing
10219s off this fossil right and just reducing
10221s down the actual card draw from viper um
10224s which is normally the big factor in this
10226s demon hunter the way you you get through
10229s like so many of these decklids we've
10231s seen with jace and so many times you
10233s just never even see it needed because
10235s they draw their cards so much they can
10237s actually just get to so much damage but
10239s we'll see viper maybe having to play a
10241s bit of a longer game is that there you
10243s go as the amount of uh trades necessary
10246s in this early game and normally quite
10247s high
10248s yeah and that's that's the question
10250s though is does the longer game
10252s necessarily exist in this matchup
10254s because
10255s the longer you wait the longer you have
10257s the chance of something scammy appearing
10259s right you know mirazon coming down
10261s making a big board all in one turn
10263s starfish coming down and turning all of
10264s your uh small dragons into their giant
10267s original stats even though one of those
10269s has already been seen and that 40 health
10271s break point is just such a problem to be
10273s able to deal with on the other side
10275s it really is one big factor here though
10277s for viper matio is the fact that
10279s they have slotheno plus two predations
10282s plus many other spells so the choice
10285s there to need for greed in the previous
10287s turn just as a flat five mana is one you
10289s never really enjoy making but you can
10292s start to see the the incredible level of
10294s resources that viper mateo has access to
10296s now but the problem is and it's a it's a
10299s weird one
10301s there'll soon be so many minions on
10303s board that slitheno acts more like a
10305s bald clay instead of a damage push and
10308s if that's the case then will there be
10310s enough damage to actually win the game
10313s i mean this is net level gap jamming
10315s going on right now it's very distracting
10317s from what is going on uh in the meantime
10319s however are you ready for the next frame
10321s from viper i mean have you
10323s do you think you've got enough going on
10325s here
10326s technically a webcam
10327s it is technical it's moving it's not a
10330s static image for
10332s at least it's not a static image for a
10334s few seconds of every minute so it's
10336s funny yeah i mean at what point does
10338s like you know a digital photo frame
10340s that's just showing a site a slideshow
10342s of your holiday pictures become a webcam
10346s i just quickly took some pictures
10350s i'm moving i promise
10353s uh yes for those of you who weren't
10354s aware i don't think we necessarily did
10356s explain what the delay was but it was uh
10358s viper meadow having to find a webcam
10361s which is uh now a
10363s mandatory thing unless you apply for an
10365s exemption for it from the beginning of
10366s the tournament which he did not
10370s now the spawn of deathwing going to be
10372s nice just kill off that's the fennel
10375s again just the board being built up now
10377s and this is the issue right so thanos
10380s just been and gone at this point it did
10382s push a good amount of damage but viper
10385s mateo has to work out exactly how he can
10387s just deal with this board never mind
10389s anything else
10391s i see
10398s really happening is it
10400s yeah i can also see this this tournament
10402s going one of two ways for gabby right
10405s keeps up with the press-ups and the
10406s looking cool and stuff uh or he actually
10409s drops from the tournament due to
10410s exhaustion um so
10413s we'll have to keep an eye on that one
10414s but yeah it's just not looking good
10417s as i was noting to you earlier raven uh
10419s gabby is currently trying to chase down
10422s the 100 club the players that have a
10424s hundred wins in masters tours gabby's
10426s kind of currently in 12th place of
10427s lifetime wins with 84 total as if he
10430s gets so tired from all of these
10432s press-ups today that he oversleeps and
10434s misses around tomorrow that's actually
10436s the key to masters tour success because
10437s both alatemu and fury hunter who are
10440s number one and two in terms of lifetime
10442s wins
10443s in masters tours
10445s have both overslept and missed a round
10448s during uh two of the last two masters
10450s tour events that we've had
10452s and that brass wing is just
10455s brutal the heel
10457s there from gabby going back up to 28 the
10460s fact that it's a 2-4 as well so not the
10463s easiest minion to kill when you compare
10465s it to the average outcome of a dragon at
10468s this point in the game for the druids so
10470s let's see where these predations go
10474s gonna get to clear up a decent chunk of
10476s this does get multi-strike as well but
10479s having to ship some of it into a one two
10481s feels pretty bad considering the other
10483s two minions on board would be much
10485s better targets
10487s does indeed and the hits are not going
10490s to stop coming here anytime soon for
10492s gabby with both a brood mother and a
10494s calicos in hand khaled girls can find
10497s the juice here you are generally looking
10500s for card draw from your calendar some
10502s sort of uh miracle growth nourish some
10504s sort of mass draw effect really just to
10506s be able to continue to fill up your hand
10508s absolute gas
10513s was that moonlight guidance off the top
10515s all right that'll do very nicely
10517s [Music]
10521s whatever
10522s whatever
10523s we're done
10524s move on to game
10531s and honestly now like
10533s imagine even if there wasn't all of this
10535s carjo which well there is but
10538s even viper matteo's deck like what he
10540s has left is basically a curtrus and a
10542s dream right and i guess the uh the
10546s colossus as well but none of that feels
10548s strong enough to actually end the game
10550s especially now that there's the 9.99 and
10552s all the air on board sorry and all the
10554s treasures like this is just done and
10557s dusted and it looked bad before this
10559s turn even happened honestly highest
10561s lowest yep you could just get there with
10563s lethal guaranteed lethal all he had to
10564s do was find a car that dealt damage that
10567s was guaranteed to be drawn uh from the
10569s draw highest there so if he finds book
10571s you always draw that because it stays
10572s natural cast in the deck you always draw
10574s it he found pure cold instead so then he
10576s just picked every other card he saw that
10578s cost less than fewer cold so that he was
10580s able to find it uh possibly the other
10582s way around either but it was a very
10584s clean set up in the end for gabby to
10586s find that lethal uh honestly i wouldn't
10588s have necessarily been looking for it at
10589s the time i personally would have just
10591s been staring at the choices going why am
10593s i having to pick here why is my opponent
10596s is hard bm'ing me at this point just get
10598s out the game you've lost stop making me
10600s make decisions on what kazakhstan cards
10603s i want to pick but once again raven you
10606s start to see the power of prestor druid
10609s and the sheer level of intelligence of
10612s everyone that brought prestor drew into
10613s this tournament and of everyone that
10616s said beforehand that prestor druid would
10618s be the superior druid
10620s i can't really argue with that based on
10622s factual results uh but you do see here i
10625s think was a good highlight of the the
10628s fact that that druid gets to play stuff
10630s in the early game like historically a
10632s lot of the time druid has not been
10634s playing stuff that's the weakness the
10636s first four turns of most druid games
10638s historically a passing or you know
10640s ramping manner and such and that's the
10642s the window that most decks try and go
10644s through but that's just not the case and
10646s the fact that um
10648s that viper mateo had to keep up and like
10651s fight for bald in the first few turns
10653s meant that he never really got far
10654s enough ahead to just be able to freely
10656s push damage to face so really really
10658s rough game one there for viper matio and
10660s it looks like now gabby's going to be
10662s locking in the big spell mage and again
10665s as i often do in a lot of things i'm the
10667s polar opposite of florinda with thoughts
10669s about this deck i can accept it's okay i
10672s don't know if the fact i just don't
10673s really like playing it is why i think
10676s it's worse than it may be but i
10678s definitely don't think it's as good as
10680s maybe the uh the volume of players that
10682s have chosen to bring it dictates
10686s yeah that's possible i mean i respect
10687s the deck i do think it's very
10690s powerful in general um i think in your
10693s reference i think what lorinda said to
10694s us it was the best deck in the game
10696s right now going into this tournament or
10698s the best bring or the number one deck
10699s like for something along those lines
10701s like first name on the team sheet kind
10703s of deal which yeah i would disagree with
10705s quite strongly i definitely think there
10708s are
10708s lineups that work with big spell wage a
10711s big smell mage big smell mage those are
10713s the words that came out of my mind the
10715s deck does stink to be fair so i'm not
10717s sure about that um yeah big spell mage
10720s certainly has its place
10722s um i think again
10724s credit to habu gabu which it always
10727s makes me think right because
10730s when taste makers when influencers in
10733s the truest sense of the word right like
10735s not the stupid 2022 definition of the
10737s word influences but like genuinely
10740s people who influence thought patterns
10742s within a community like a top player
10744s like habugabu does when he's like given
10747s a reputation as someone who finds decks
10749s and breaks metas
10750s can you just play anything and then just
10753s kind of the hive mind of ev of all the
10755s good players in the game then trying out
10757s that deck will then bring up the level
10760s of play with that there can refine the
10762s deck with the right tech cards and so on
10764s to the point where it just becomes a
10766s good deck by a sheer force of will
10768s people decided it was yeah yeah right
10770s right like it is kind of a weird
10772s phenomenon though i'd quite like habu
10773s gabu to just test at some point like do
10776s a full how do we know he hasn't already
10778s yeah no that's exactly it we don't and
10780s this might be getting a very tinfoil hat
10783s for my stand uh for my standards but it
10786s is an interesting dynamic that you know
10787s one player can have so much influence
10789s over the last six months or so as to
10791s particularly in the class of mage you
10794s know which cards and which decks and
10795s which archetypes are being played well i
10797s also i think it's i think of it a
10800s slightly different way as well where
10801s just because habu can play a deck to top
10804s legend you know like rank one or
10805s whatever doesn't mean anyone else can i
10807s think he has a weird gift because in for
10810s example mercenaries when that came out
10811s and people were really focusing on the
10813s ladder trying to fight for the top spots
10815s and playing
10816s a lot of the same cop right because
10818s people worked out oh this works let's
10820s just jam that over and over again
10822s abby just like
10823s put six mercenaries in a list randomly
10826s and was a top spot with it using
10828s characters that no one even thought was
10831s remotely good and and you just do it and
10833s grow like yeah yeah it's fine it's good
10835s why is it good it just is and like made
10838s me so happy right because most other
10840s people just kind of they maxed the the
10843s the metamarks and then they started
10844s playing pvp right whereas i just grinded
10847s the game free to play maxed everything
10849s i've never had this confirmed but i'm
10851s pretty sure i was world first maxed
10852s account in mercenaries right so i just
10854s grinded it out and maxed everything so
10856s when i did feel like playing a bit of
10857s pvp the fact that harvey was like yeah
10859s yeah this card that no one has invested
10861s anything into that's top tier now and
10864s i'm like
10866s unlucky idiots guess who already has
10868s every card in the game maxed out uh so
10870s yes thank you for uh for giving me
10873s momentary advantages
10875s i nearly got excited then saul as viper
10877s matteo stood up i wish he'd started
10879s doing star jumps or something
10881s it would have been perfect it would have
10883s become the perfect series
10885s but for every press of you you do i'll
10887s do a star jump
10890s it becomes a very very weird version of
10892s hearthstone but we are into game number
10894s two jumping jacks for all transatlantic
10897s friends oh sure yeah jumping they call
10899s them star jumps over there i'm not sure
10901s i don't know i don't know why they call
10902s them well i know they call them jumping
10904s jacks but i don't know why you can't
10906s stop
10916s just to stop any attack shenanigans
10919s from viper matia
10925s yep various uh us members of staff end
10928s up going what earth is a star jump
10932s the thing where you jump and you are the
10934s shape of a star in there there you go
10937s makes more sense than someone called
10938s jack jumping around
10945s one card that i always found a little
10947s bit uh strange in the deck for me which
10949s is finley for this mage
10952s i get that it's
10953s in the more natural state of i don't
10955s like this hand i'll change it
10958s but it never feels too great or at least
10960s when i was practicing with the deck
10963s yeah i agree um i do wonder how real it
10967s is or whether the whole thing is just
10969s kind of bait because
10971s the idea of oh well i've drawn the bad
10974s part of my deck like you know there's
10976s some patches in my deck and i would like
10977s to put them back in my deck that kind of
10979s idea that is basically true of just
10981s about any deck in hearthstone right or
10983s just any deck in any card game is
10985s sometimes you can just draw the wrong
10986s cards and want to swap your entire hand
10988s for something different
10989s that doesn't make finley good in any
10992s other deck so why does it necessarily
10994s make it good in this one which um i do
10997s kind of kind of find interesting
10999s obviously in the dredge warrior it was
11000s insane because oh 100 specifically the
11003s bottom of your deck was the cards that
11005s you wanted because you were discounting
11006s them but yeah it still remains a little
11009s bit of a maybe in this deck for me and
11011s double now
11014s okay going face with the next one
11016s it does get two card draws which is very
11019s strong but look how far behind matteo is
11022s again all right this is looking rough
11024s deep water invoker coming out from gabby
11026s solid play just to get that 10 armor
11028s beefed up as well and just cycle through
11031s the deck a little bit too and just
11032s retain a board presence starfish can
11034s just make a solid trade right now
11036s and uh retain all the health on the rest
11038s of the minions this is already looking
11040s tough
11041s via the matteo record
11043s i love this from gabby though by the way
11045s i think if you are going to play this
11046s card in your deck you have to be willing
11048s to just play it as a 1-3 in situations
11050s where it doesn't hurt you which it
11051s didn't there hand wasn't great it had a
11053s couple of the expensive spells in it
11055s with no real synergy to make anything
11056s happen you would be set up if you drew a
11059s barbara off the top but you know that's
11061s ambitious to hope for in that position
11063s to just get an extra one three on the
11065s board and essentially just pretend the
11067s effect didn't really happen just close
11070s your eyes like turn around go do a
11071s couple of push-ups and then when you
11072s come back you've got some different
11073s cards in your hand but you've got a
11074s one-three on the board who cares yeah
11076s and also the the sort of weird not weird
11078s but added benefit of forcing the amulet
11080s to the bottom of the deck as one off as
11082s well
11083s means that it's it's always there if
11085s needed
11090s and gabby just playing more stuff at
11092s demon and not really great at clearing
11094s wide boards anymore used to be one of
11096s the best decks in the game if not the
11098s best deck at clearing small wide boards
11101s and now definitely not the case i do
11104s wonder if this is just a coin turn here
11107s it has to be mango yeah
11110s in the worst part is this isn't even a
11111s clear it's a coin and hope something
11113s good happens here precisely yeah i think
11116s as soon as you know one big minion
11119s starts to come down you're in a world of
11120s trouble and i think that's around this
11122s time that it starts to happen so trying
11124s to at least have an attempt
11126s at answering this sports day before you
11128s get there is relatively smart
11145s we actually call them rising and falling
11147s planks that's what yeah
11151s old rising pool here though curtis as
11153s good a
11155s as support as possible to the previous
11158s turn being able to actually fight for
11160s board retain something now there's that
11162s double predation there a ton of armor
11164s still for gabby but viper mateo making
11167s something happen at least
11170s oops let me remind you who you're
11172s dealing with
11176s [Music]
11192s okay
11199s this is probably gonna cast drake fire
11201s right
11206s yep
11207s there we go oh okay not the worst
11209s dragons to try and deal with for viper
11213s yeah but not done yet
11215s unfortunately if you are
11218s trying to get through all of this as
11220s mateo there is another one to come on
11222s the following turn
11224s that hero power is going to be a
11226s nightmare to deal with let alone the 38
11229s health
11236s yeah and weirdly enough even the four
11238s one's annoying right
11239s because it's either gonna soak an attack
11242s or it will kill a minion
11244s i'll never stop searching
11247s going to sigil and vanguard at okay but
11252s again we get into that point
11254s once more where what are the draws here
11257s is it going to be just jace and hope
11261s each star
11263s faux vanquished
11265s uh gabby seems to agree with your
11267s assessment he's nodding quite
11268s vociferously in agreement
11272s now
11283s okay
11293s guarantees one player has a good time
11295s and one player does not
11306s into tiny little pieces
11311s okay not mega impactful but not negative
11314s either right like just having the extra
11316s freeze minions got the snowmen in hand
11318s the counter spell and ice barrier live
11321s and the additional drake fire amulet
11324s from the remainder of the tower from the
11326s previous turn coming out which means now
11329s this time
11330s viper matteo does actually have a giant
11332s dragon to deal with
11337s and the nine minor fury
11348s oh and that chaos strike i mean
11351s ever something feels like a done deal
11353s it's that yeah i was gonna say without
11354s the card draw it didn't look great for
11357s viper matteo anyway but not being able
11360s to draw a card that turned to at least
11362s try and find something really was the
11364s final nail in the coffin and this is
11366s looking a little bit hopeless for viper
11368s isn't it and i don't even think he's
11370s particularly doing anything wrong it's
11372s just the two matchups we've seen have
11374s just been dominating uh viper mateo just
11377s not being able to get hold of the game
11378s with this demon hunter so far
11380s and honestly like i was talking about
11382s the gabby plot armor factor earlier on
11385s sometimes it really does feel like that
11388s and i i wonder you know how much of it
11390s does really play into like individual
11392s players mental that they know they're
11393s going up against gabby and maybe that
11395s just makes them play differently take
11397s less risk take more risks like whichever
11399s way it could end up impacting you
11400s because so far uh matteo who's 4-1 in
11403s this tournament has been doing well has
11405s played fel demon hunter against prestor
11407s druid which in this tournament has a
11410s 56 win rate for the fell demon hunter
11413s and against big spell mage which has a
11414s 58 win rate from the fell demon hunter
11417s and it's looked hopeless it's looked
11420s like he's played two 10
11422s match-ups and sometimes that's just what
11425s playing against gabby can feel like and
11427s it's a weird
11429s nebulous situation trying to deal with
11430s because there's no rational explanation
11433s like gabby's good he's a top five player
11435s in the world top 10 player in the world
11436s for sure but he's not that much better
11439s than everyone else that he can make but
11441s bad matchups for him look unwinnable for
11444s you that's not how it works but why does
11447s it always look like that
11449s it's just silly because like i said it's
11451s not like viper matteo has made some
11454s disastrous choices or some big misplays
11457s to just throw you know throw away good
11459s matchups it's just it just hasn't looked
11462s fair honestly gabby now only having this
11465s pirate rogue left and again i'm sure
11468s subtle will talk about krabatoa this
11469s game so be prepared uh saul's a new new
11472s favorite card but it is going to be
11474s going up against the wig priest from
11477s viper matteo so if i post enough he's
11478s like you know what demon hunter you step
11481s over there for a minute i'm just gonna
11482s go and hang out with my priest friend
11483s and try and get this done at least get
11486s one win on the board and again this is a
11488s deck that i had a lot of faith in going
11490s into this tournament i think it's
11492s sitting at like
11493s 49
11495s or something like literally just under
11497s 50 in the tournament so far but i still
11500s think it's a solid brink and i think
11502s it's a hundred percent bring if you were
11504s going with the aggro route
11506s yeah we were talking earlier
11507s specifically a couple of players tweeted
11511s very specifically that they felt like it
11514s was wig priest that was letting them
11516s down
11516s um you know which piece is terrible it's
11518s unplayable why did i bring into this
11519s tournament there was a couple of people
11521s who specifically tweeted that sentiment
11524s but overall i was talking with gia in
11526s round one i think there's kind of this
11528s group of decks
11529s el demon hunter prestor drew a big spell
11531s mage naga priest that group is just sort
11534s of like yeah that's fine if you have any
11536s one of those decks in your lineup and it
11538s kind of holistically fits your lineup
11540s strategy as a whole you've probably done
11542s okay it certainly doesn't seem like a
11544s deck that deserves that level of
11546s flagging right right of
11548s this letting the side down it's putting
11550s up decent numbers very very very
11552s narrowly under 50 right now but
11555s certainly based on our sample of what
11556s we've watched it seems to be doing the
11558s job that you've brought it for which is
11560s you know match ups where it can stick
11562s those big minions against decks that you
11563s need to stick big minions against and
11565s just be very threatening and
11567s game-winning in those positions
11569s certainly you know if you want a priest
11570s deck to be critical of let's look at
11572s boar priest instead which is currently
11574s running at 44 in the tournament as a
11577s whole really really suffering um but we
11580s have seen that be the case in the past
11582s where
11583s ball priest as a whole underperforms but
11585s then top eight has like six boar priests
11588s in it the a players that get to it right
11589s we've kind of seen that be the case
11591s where it is the kind of deck where the
11593s cream can really rise to the top but
11595s certainly i do think just looking at
11596s some of the match-ups like the ability
11598s for the amount of decks in the meta
11600s right now to put big minions like eight
11603s health plus minions on the board which i
11606s think is the biggest weakness that um
11608s boar priest has and do it repeatedly
11610s that i do think it is a deck that could
11612s potentially struggle in this tournament
11613s and maybe if you do have more priest in
11615s your lineup maybe you're going the other
11616s way and thinking
11618s maybe i should have put a wig on instead
11620s i do think that's a definitely a bit of
11622s a factor as well with this priest the
11624s wig priest is that there's definitely
11626s games i i've seen i've cast where i
11629s thought the priest was out of it that oh
11631s they've lost and then
11632s good players find ways to bring it back
11636s and actually win those games and i think
11638s that's definitely a factor that when we
11639s look at these you know three four
11641s hundred plus player tournaments that
11643s there are decks where like outstanding
11645s players will find a way and players that
11648s are just good or very good i guess if
11650s they're in this tournament let's be
11651s honest and may just miss a little bit to
11654s not help themselves in some situations
11657s but we are going to jump into game
11658s number three here uh is gabby gonna make
11661s quick work of viper matteo and then uh
11664s sort of finish this round a five and one
11667s score and we're about to find out but
11669s it's a good start at least for viper
11671s with a slither spare at worst on turn
11674s one
11679s okay
11681s well that's an opening you're not upset
11682s about
11684s yeah pretty best one drop with the best
11687s one drop spell
11688s indeed yeah and the radiant elemental
11690s obviously is such a key card to have for
11692s those big pop-off turns at some point
11694s whether you try and stick it early or
11696s whether you save for those big turns
11697s later on uh gabby with double tradable
11700s here can actually make a lot of stuff
11701s happen he's getting the discount on the
11703s asharan vessel as well so actually both
11705s players are going to be off to some
11707s pretty rapid starts here it has to be
11710s said at this opening now with the
11712s treasure guard the real bane of any
11715s opponent is this one five in the deck
11717s and raging elemental next turn and then
11720s potentially treasure guard wig and the
11722s turn after is looking very very strong
11725s indeed and something that rogue outside
11727s of krabatoa can sometimes struggle to
11730s deal with which is early wide boards and
11732s they don't often have good ways to uh
11735s take apart multiple minions in the early
11737s game yes we'll have to see how that one
11739s pays off gabby is going to reveal the
11741s grand secret that he's in fact playing
11743s rogue now and not a priest i think it
11747s i was
11748s tricked you you have been pranked
11750s back to rogue
11752s i told you i got annoyed the other day
11753s at the game client because i was playing
11756s shaymin i made the rogue deck and then i
11759s queued and it's like why is it cute
11761s shaymin
11763s and then i realized after the mulligan
11765s that
11766s i was actually the rogue i duped myself
11769s thank you that is in fact the most raven
11772s story i've ever heard in my life
11775s you laugh though so it's fine
11777s yep
11778s uh space rock good pick up here being
11780s able to play it for zero and of course
11782s the uh the dumping of the mage spells
11784s into your hand is of course beneficial
11791s oh kind of spell kind of tricky as well
11796s there aren't that many spells in this
11798s deck for viper matio and there really
11801s aren't many okay burning obviously wig
11804s will be the absolute last card you would
11806s ever want to burn
11808s but even burning a blast like in this
11809s scenario is pretty horrible and i think
11813s viper
11815s might try not try and burn it because
11817s that sounds like a terrible idea no
11819s matter what but might attempt to cast
11821s something this time
11826s sure you do i think because you
11828s specifically have treasure guard it
11829s might just be worth waiting one more
11831s turn drawing two more cards potentially
11834s off that one more turn and just trying
11836s to find something else to deal with a
11838s potential counter spell because as you
11840s correctly identified you really want
11843s both of these cards they're both so core
11846s to your potential win condition here of
11847s ending the game quickly uh with the
11849s combinations but now i'm afraid probably
11852s a little bit too long to wait so he is
11854s going to go in gets the bad news that
11856s the bless is going to get countered he
11858s can at the very least dump a whole lot
11861s of wigs this turn
11863s yep having a priestess is absolutely
11865s huge here
11867s just
11868s oh okay
11869s gonna go a little bit slower
11871s yeah because actually he would need to
11874s play another naga before the wig anyway
11877s which he would do with the velish but
11878s then from that point he's not getting
11880s enough mana back to play anything else
11882s anyway because he's not playing an
11884s additional wig before playing the leash
11887s so he doesn't actually end up refreshing
11888s that much manner so probably a
11890s worthwhile idea here just to hold on for
11892s one additional turn yeah that was the
11894s hover over the handmaiden right just
11896s checking like hang on a minute how much
11897s money will i actually get can i play
11899s handmade and so on uh there is a gun
11901s fishing now for gabby so he can
11903s dig out the extra boats if required
11912s he'll have to be a little bit wary
11914s now he's doing okay knows he can get the
11916s extra three threes but you don't want to
11918s put yourself in a position where yeah
11920s okay you got some three threes but
11922s you're just dead in a turn also
11926s there's scabs which is a pretty big deal
11929s if he can get to it they're bouncing any
11931s minions that have stuck around with a
11932s lot of help
11934s yeah also uh blade master akani as well
11936s which can be a really big deal
11938s especially considering he saw his
11940s opponent
11941s willingly use a bless to test for
11943s counter spell which kind of limits the
11945s number of spells that you expect your
11946s opponent to have in hand at this point
11948s anybody
11953s yes
11954s deliverance
11967s looks like viper should be up to a
11969s queen's guard okay right
11974s oh it's only two for some reason i
11975s thought he'd be up at three so yeah
11977s never mind you do want to prioritize the
11979s wig
11982s take me pick me
11985s a little bit rough here for gabby
11988s so much damage on board with the slither
11990s spear from turn one
12007s oh is he gonna step and then play two
12010s i guess
12014s yeah makes sense
12017s has to find it out from somewhere and
12019s that was the only real way to make
12020s himself a three health minion
12023s yeah it doesn't look good enough to me
12025s it looks like viper matteo is not going
12028s to get throwed in this round takes a
12030s victory there with the priest over gabby
12032s and uh he just gabby just couldn't get
12034s answers right the slither spear again
12036s with the uh
12038s [Music]
12039s with the wig was just such a strong
12042s opening it's exactly what you want
12044s because the high health already minion
12046s it stacks damage anyway and it's just an
12048s easy activator for that first wig makes
12050s it very difficult to clear up proven by
12052s the fact that it survived all game even
12055s with the counter spell even with some
12056s tricks that gabby tried to throw out
12058s there to cause some havoc i think it was
12060s just too much to handle so a good win
12062s there for viper means he isn't gonna get
12064s three oh and gets a win with that priest
12066s looking strong
12068s yeah and if you're gonna have that kind
12070s of style go up against you as the rogue
12073s you probably are looking for some sort
12075s of thief effect to find your way out of
12077s it right like may you know jack hex and
12080s shadow step to deal with a big minion
12082s that your opponent has like anything
12084s along those lines uh even just you know
12086s four three rush for cheap just being
12088s able to clear up a minion before it gets
12090s too big and start scaling out of control
12092s anything along those lines but really
12095s like the generic
12096s rogue cards that are part of your rogue
12098s part of the package you usually don't do
12101s enough unless you get a very explosive
12104s null start which gabby was not able to
12106s get like with dog with that double
12108s tradable opening with cutlass and with
12110s the viper already in the opening hand if
12112s he was able to just trade a couple of
12114s those away pick up a null they would
12115s have been incredibly cheap incredibly
12117s quickly and that trading power probably
12119s would have allowed gabby the time needed
12121s probably buy exactly those two extra
12123s turns that you then need to play scabs
12125s and potentially
12126s right but without that i think you have
12128s to rely on something a little bit scammy
12130s from the thief package instead yeah
12132s because that's the road card that can do
12134s something right scabbed you just bounce
12136s the minions back then they have to try
12137s and build them back up again which is a
12139s lot harder to do the second time but
12141s yeah not too uh not fast enough there
12143s for gabby to get to the scabs at that
12146s point it looks like viper matteo is
12147s going back to the demon hunter now to go
12150s up against the rogue again a bit of a
12152s close matchup at least in my experience
12155s uh but it does again rely on the the
12158s demon hunter just getting hold of an
12159s early weapon and just getting those
12161s trade uh options to be able to fight
12163s versus the potential nulls
12166s well if you're a viper matteo fan i've
12169s got good news and bad news for you uh
12171s based in this tournament it is 33 and 13
12175s for the rogue specifically
12177s 39 win rate for demon hunter however the
12181s good news the silver lining is uh viper
12184s mateo has already played two good
12185s matchups with his demon hunter and lost
12187s them both so it seems now playing the
12189s bad matchup he is clearly going to win
12192s because that's just how things work yeah
12194s i mean at least just look at this
12196s opening right this is exactly what you
12198s want get on board first go wide have
12201s some removal options that he has with
12202s this fel barrage and application as well
12205s so it's looking as strong as it can look
12208s we'll just have to see if it's strong
12210s enough looks like it's going to be null
12212s and shadow stuff i think from there gary
12214s having to respond to this amount of
12216s bored pressure coming out right now
12218s yeah it still costs one in the hand
12219s though so is not able to come down and
12221s answer the board immediately which means
12224s there's
12225s yeah i'm kind of curious
12227s if you were gonna do this play which
12229s would be weird at the best of times
12231s surely it's better to deal with the two
12234s one first to prevent the two extra one
12236s ones then coming out on the following
12238s turn right
12239s right it was yeah there was multiple
12241s potential levels of mistake there right
12244s which was
12245s one do you even bother shadow stephanie
12248s and two whether you do or don't you
12250s probably kill the two one anyways now
12252s there's a lot of those one ones on board
12254s a little bit more difficult to deal with
12257s well have at worst the dagger now though
12260s mr stab instead
12274s okay
12275s i think this might be worth a fiori here
12278s or well well need for greed first and
12280s then review but
12282s i was initially looking at the fel
12283s barrage but the need for greed it's just
12285s too good to turn down i think
12295s gonna hold on to the damage and just
12296s ship it all the way
12297s okay i think you've seen both players
12299s kind of lean towards this as well like
12300s gabby using the wicked stab over the
12302s dagger on the previous turn just to save
12304s two health essentially and then viper
12306s mateo just saying you know what i
12307s actually do not care the slightest bit
12310s about this minion that you have in play
12312s right now i'm not gonna try and waste
12314s damage with uh clearing it with a fury
12316s i'm just gonna save all that damage up
12317s ship it
12318s yeah i'm okay with it i was very worried
12320s that it was gonna be like a quad trade
12322s with these one ones and was like whoa no
12324s she'll do that yeah yeah i thought i
12326s thought when the hero power went on
12328s five
12330s game five
12332s one more time
12334s game game five
12339s though strong fell barrage going to be
12340s able to clear up some of this as well
12343s and now gabby has to pull something out
12345s he does have the
12347s rabbit tower though so that's something
12350s and still a whole turn away here for
12352s um
12354s viper mateo to land the g-line
12357s yeah that's fair
12358s it's still uh a reasonable
12361s surface level looking turn it can
12363s develop in a variety of different ways
12365s on the next term but with a combination
12366s of fossil fanatic and the chaos strike
12369s you would imagine
12370s able to make something happen at the
12372s very least next time
12375s yeah they'll do
12381s can always start with the cow strike
12382s here yep makes sense just see what you
12384s draw it could be the difference between
12385s winning the game now and when the game
12387s in returns time and fully intact
12391s worth cashing the fiori because next
12393s turn there's curtras hero power or uh
12396s for extra damage anyway
12402s oh like more than likely the fel spell
12404s will work out better
12406s yeah
12407s and this now in response is really the
12409s only play that gabby has available he
12411s knows that the fel spells going to kill
12413s him so he has to play okani to counter
12415s spell and hope he can live their minimum
12416s one more turn
12418s he cannot
12424s aisle ending cow strike first then hero
12426s power face then fell barrage
12429s yeah
12430s [Music]
12431s you love careful
12433s aiming at the crab
12437s i mean that's disastrous in so many
12438s different ways because you bring the
12440s crab down to two health yep
12442s yeah very nice but still yeah clean game
12444s there for viper taking a win against the
12446s rogue with that demon until we're going
12448s all the way to game five gabby needs to
12450s do uh some more workouts in the quick
12452s break we've got here to recover this i
12454s think
12455s yeah a little bit of a messy opening in
12456s that game from gabby for sure um again
12460s and as i set up this just seems to be
12462s the way of uh matias demon hunter is
12464s it's losing the good matchups and
12466s winning the bad ones and it finds a
12468s dream curve and is handed a little bit
12470s of a lifeline i guess by the way that
12472s gabby uh chose to engineer it not really
12474s sure what the plan was for that shadow
12476s step turn but certainly did not go as
12479s planned in the end so that means that we
12481s are now all the way down to game five
12483s and a series that looked doomed for uh
12487s viper matteo is now suddenly looking
12489s like as good a chance as any that he's
12491s going to pick up a massive massive
12493s series victory over gabby
12495s yeah and just taking a look here if
12497s there's any crazy shenanigans with the
12499s roguelist because they are basically
12501s mirrors uh there is something that's a
12504s difference i'm just trying to find what
12506s it is it's a rust rot viper
12510s instead of
12512s something that i can't quite see for now
12514s but anyway that's the the key difference
12516s there gabby running the uh the rust drop
12518s viper i believe in his list and uh gonna
12520s be viper mateo not but honestly i can
12523s expose you to the same deck always a
12525s second
12526s shot yeah gabby i i thought if i talked
12528s a bit more you'd actually do the work
12529s and look for it
12530s [Laughter]
12531s i mean story of the chemistry throughout
12534s our entire career ravens i do my job so
12537s you do yours okay it works
12541s uh raven says if i just say some words
12543s for long enough sort of tie it together
12545s into something useful i'm sure
12547s uh yeah rogue mirror coming down in game
12550s five in this one and of course we've
12551s been playing rogue mirrors for
12554s quite some time in every level of the
12557s game ladder through qualifiers through
12559s masters tours through seasonal
12561s championships um this deck has been
12564s around for quite some time at this point
12566s uh knoll has been in the deck deleted
12569s back in unnerved nerfed again like this
12572s deck has been through the absolute
12574s ringer in terms of relative power level
12576s in comparison to the rest of the decks
12578s available but it does feel like this is
12580s one of the biggest staples
12583s of the meta game that we've had for the
12585s last few months and the mirror is no
12587s great surprise pretty well established
12590s match up at this point
12592s it really is yeah and it's something
12594s that can really snowball out of control
12596s and where the openings are super
12599s important whether one player gets nulls
12601s or not but also those sort of mid-game
12603s options can help with recoveries if you
12605s fall behind a little bit earlier we've
12607s seen cards like uh having vessel into
12610s gun fishing helped sort of snap back on
12612s earlier uh defeat and then we've had a
12615s crabatoa of course probably the ultimate
12618s card right now at fighting back for
12621s board when uh behind or just cementing
12624s board when already ahead uh so
12626s definitely we'll be keeping an eye out
12627s for krabi towers in this mirror match
12629s but of course it's all gonna start with
12632s who has knowls and who can maybe get
12634s hold of them quickest we do see shroud
12636s of concealment potentially available
12638s from fiber mateo but for me i normally
12641s aim for just the full mulligan just go
12643s all in on getting exactly nulls or you
12646s know maybe with some tradables as well
12648s i do think that fight for early board
12650s has got a little more important as well
12653s since the mr smite nerf because that was
12656s very often your comeback mechanism right
12657s is that you could play from behind a
12660s little bit and then just go for some
12662s sort of uh boat into smite or like
12665s phillips shadow steps smite win
12667s condition late game kind of thing but
12669s because that is all now one entire turn
12672s slower overall it's a lot more difficult
12674s to find a win from behind in that kind
12676s of position or any kind of weird scammy
12678s edwin set up with a shadow step even
12681s so it does seem like the player who gets
12683s ahead grips the board spends their mana
12685s curves out all of that good hearthstone
12687s fundamental stuff uh is going to be the
12689s player with the higher win rate overall
12691s and as you are
12692s rightly pointing out
12694s uh the ability to just play
12696s dolls as early as possible is quite
12698s often crucial to that endeavor
12701s yeah and i think the games where the
12702s player who drops the nulls first loses
12705s is often because as you said they don't
12707s have the spend your mana cards like look
12710s at this hand right gabby's got a null
12712s but look at the rest shadowstep prep
12715s scabs terrible whereas viper has a null
12719s and has tons of great backup the removal
12722s of tooth or wicked stuff
12723s philip in hand as well and also simply
12725s just the shroud to actually be able to
12727s draw more minions to cement the board so
12730s just looking at a snapshot of the game
12732s right now although gabby can trade his
12734s null okay second null nice uh into this
12737s to stay ahead on board gabby needs to
12739s god draw off the top of his deck to make
12742s this work
12743s shadow steps i think
12745s yeah looking a little more sensible
12747s previous one
12750s oh okay
12752s i was initially i was just reading that
12754s as oh am i playing this or am i not
12756s playing this and then uh suddenly we all
12758s caught up with what was going on seems
12760s like uh this is mateo with the
12762s disconnect issue just based on the
12764s relative player reactions between the
12766s two of them
12767s hopefully we will get back into this as
12770s quickly as possible no one looking
12771s particularly bothered like their entire
12774s internet has gone down like i had
12775s yesterday so i'd imagine they'll be back
12778s in sooner rather than late
12779s yet mode imagine so and uh looking at
12781s that just where we were in the game
12783s again matteo looking strong with just
12785s the way his whole hand was built but
12788s gabby did have then basically two dolls
12790s to play out right and just grab hold of
12791s board early looks like we're back in
12793s just like that he did replay the null so
12795s there is just a clean three five on
12797s board but again like viper winning on
12800s value here gabby winning on board let's
12802s see who takes it that little bit further
12807s okay whiffs a little bit i mean those
12809s are two excellent cards don't get me
12811s wrong but nothing immediately jammable
12814s on this turn no second null for example
12817s or viper to just play out and yeah gabby
12819s ahead on tempo and significantly so
12821s right now which means that as long as he
12823s continues to draw things to spend mana
12826s on
12826s he will probably be okay for a few turns
12829s this game that is about as big a brick
12832s as they come though and now i think that
12835s means that gabby has to make a little
12836s bit of a mental shift here he has to say
12838s okay i'm not necessarily fighting for
12839s tempo anymore i have six damage in play
12843s right now i need to make sure that six
12845s connects to face as many times as it
12848s possibly can because i'm probably going
12850s to lose control of this fairly soon
12852s yeah and that exact drawer of smite or
12855s that turn was probably the
12858s one turn of wiggle room he could have
12860s got because he had the uh the null
12863s dagger played just to clear off the
12864s phillip and now there's just simply a
12866s pyroblast or a bloodlust
12869s or a siphon manner in it as an options
12872s here for viper which one do you actually
12874s like here subtle
12876s you want to see krabatoa with some
12877s bloodlust
12879s i mean i do now that you say that i do
12881s kind of want to see that yes but i do
12883s think the siphon manor is the only legal
12885s pick there i think the other two cards
12887s are just way too bad in any situation
12894s doesn't mean that with that turn viper
12895s mario still hasn't dealt with this
12896s second doll
12898s gabby needs to draw well right now
12902s okay
12904s oh
12905s that'll do
12906s that we'll do pig yeah pretty much
12909s exactly
12910s what he needed the best tempo play he
12913s could make to reward himself he's gonna
12916s do a
12917s little bit more exercise
12919s the push-up pop-off rarely seen in
12921s competitive esports but gabby is the
12923s master of it
12926s oh interestingly enough here viper
12929s went for the shroud and chose not to
12932s respond with his own vessel of course
12935s if he did play vessel he would still be
12937s behind but
12939s still this just feels like he's further
12941s behind
12944s oh it was just the momentary pause and
12946s arch of the back to look over the chair
12948s to just to see if the turn had ended yet
12952s oh crabby boy off the top gabby is
12955s absolutely rocking and rolling and you
12957s see the reaction from viper mateo gabby
12961s back down on the floor at least a good
12964s solid 10 more reps straighten that back
12967s slightly that's just far too much damage
12969s coming through and now suddenly that mr
12972s smite draw that he found two turns ago
12974s was looking like the perfect pickup
12978s yeah pretty like i said he needed great
12980s draws after that smite off the top he
12982s went vessel while he went weapon into
12984s vessel into krabatoa and viper choosing
12988s not to vessel the previous turn yeah he
12991s only lost out on one additional minion
12993s technically but still it's just so far
12996s behind now does have crabatoa to help
12999s out but i don't think gabby really cares
13002s because he knows he's always going to
13004s just be that one step ahead
13009s look at all the damage even this just
13011s swing his cars
13013s down to 11 now for viper mateo and
13015s there's just mr smite
13020s there is indeed never bring a sword but
13024s honestly i think we still want to chalk
13026s this w up to uh to the boy crabatoa
13030s yeah i can't argue with that it's just
13032s so much bored presence it's just so
13033s flexible viper matia with the heart on
13036s the old cam there good series i think he
13039s did well after those first two games to
13040s even make it this long because it felt
13042s like it was going to be a very swift 3-0
13045s but gabby the plot armor continues three
13049s two takes a victory
13050s in this series and puts on a bit of a
13053s weird show for us as well um but they're
13056s a good series overall uh there
13058s especially the first two games looked
13060s extremely dominant against that demon
13061s hunter
13062s and then of course rogue just tripping
13065s over when rogue can right i think rogue
13067s does have that habit just a little bit
13069s but gabby taking control the mirror
13071s yeah what a deeply baffling human gabby
13074s is honestly like what what is happening
13077s what has occurred this series what did
13079s we just watch i have so many questions
13082s and so few answers
13084s i think i'm gonna need to go away and
13086s consider this deeply for quite some time
13089s well i have a theory that might help
13091s okay i think especially in this last
13094s game the dancing and all the extra stuff
13097s that was added was just a smoke screen
13099s to make us not talk about the shadow
13101s step in the previous game it's like
13103s they'll forget about that if i just do a
13104s weird dance stream it'll be okay uh but
13107s yeah i do think um
13109s gabby's definitely a unique player one
13111s of the best players we've got in the
13112s game and is looking to shock horror
13115s continue to do well in masters tours
13117s it's just becoming an expectation at
13119s this point isn't it
13121s yeah for sure makes his way up to what
13123s was it 85 wins now total in masters
13127s tours he's done that in 17 tours which
13130s is actually two less than the the
13132s leaderboard leaders like the hundred
13133s club have all played in 19 apart from
13135s dead draw who's played it in 18 which
13137s means he's done it at a win rate of 66
13141s which is
13142s right up there like now lee has had a
13144s bit of a fall it was um you know rng lee
13147s was kind of by and away the the
13150s win rate leader in terms of significant
13152s sample size players in masters tours
13154s gabby is now basically on par with lee
13157s as a two-thirds win rate that is
13159s basically the peak that's you know
13161s alatemu lee gabby the very very best
13164s players highest number of wins highest
13165s win rate overall that's the benchmark
13168s win two out of three times against the
13170s very best players in the world that's
13172s kind of what you have to do to be a top
13174s level player in these masters tours and
13176s absolutely
13178s gabby is just continuing to do it time
13180s after time after time putting in great
13181s performances yeah we'll know they'll be
13183s checking in with gabby at some point
13184s either later today or you know let's be
13186s honest probably tomorrow at the rate
13188s there he's going out but for now we are
13190s going to go to a quick break but we have
13191s more matches coming up for you from
13193s round number six so don't go anywhere
13194s and we'll be right back with some more
13196s master's talk last year
13198s [Music]
13205s [Music]
13210s [Applause]
13211s [Music]
13213s welcome to raven dress in the darkest of
13216s seasons where ruthless eyes gawk for
13220s horrific reasons
13222s for a hidden hand has struck me down
13227s with such ruthlessness
13229s so deep and profound
13233s then he comes with his mullockian scowl
13241s to uncover the truth
13243s of murder most foul
13247s the anima drifts across the floor
13250s highlighting the creatures who walked
13252s through my door
13254s the motives are as black as night
13258s avarice power revenge and blight
13264s we watch the hero
13266s uncover the clues
13268s that lead to the truth
13271s behind this dark bruise
13276s join us here with the grimm and empires
13280s choose your power without heavenly bias
13284s for at the end
13286s they will burn in the fire
13289s when it is known whose slave
13292s tanathius the sire
13295s [Music]
13309s so
13318s [Music]
13322s [Applause]
13324s [Music]
13349s so
13352s [Music]
13370s um
13372s [Music]
13393s welcome back one and all to masters tour
13395s vashir where we're bringing you some
13396s more of the action from round six in
13399s which year i believe our feature match
13401s is going to be a tale of two extremes we
13404s have a masters tour winner on one side
13407s versus an absolute beginner here in
13409s terms of the uh the master source system
13412s with fury hunter being on one side and
13414s then road on the other with it being his
13416s uh his first ever master store
13418s yes it is veterans versus newbies it's
13421s fury versus road who is going to come
13424s out on top here we also have some
13427s differences in lineup to add to all
13429s these different parallels here it's
13432s another boar priest versus wig priest
13434s clash we have got um
13437s two um celestial druids though so not
13440s much difference there but yet again
13442s we're seeing another warlock in the
13444s upper echelons of swiss which i have to
13446s say derek surprises me
13449s yeah uh agreed you know i was not a
13451s really big believer in the uh the curse
13453s warlock especially not the prince
13457s renathal version but it's clearly
13458s working out so far full road and
13460s admittedly you know when i start to see
13462s some of the slightly slower decks
13464s creeping their way more into the lineups
13466s like seeing a fair bit of
13468s paladin here and there a couple of
13470s control warriors uh quest priest even as
13473s well making its way through here and
13474s there those are the decks the warlock
13476s can really really prey upon but at the
13478s same time we of course have to not
13479s forget the uh the anti-aggra capability
13482s there's a huge amount of removal stuffed
13484s into those early slots and against the
13485s likes of uh shaman as a kind of
13488s mid-rangey board-based deck they don't
13490s smoke you down quite quickly enough as
13492s there's usually enough time for the
13493s warlock to recoup some of their time
13496s that way but with the rogue band on one
13498s side for road and then the druid on the
13501s other how are we feeling here uh for
13503s both of our competitors uh factoring in
13506s of course that fury is one of up with
13507s the mage uh already finally
13510s yeah definitely liking fury's odds i
13512s think his
13513s rogue is in a pretty good spot outside
13515s of the bar priest matchup i think it's
13516s got good shot into curse warlock even
13519s with this renathol package um now having
13523s its health total increased and then
13525s rogue into celestial druid has
13527s historically been pretty good as well
13529s even with the runathol added in there i
13532s would be willing to take the rogue side
13534s even though i think that extra 10 health
13537s does help the match up a little bit in
13539s uh druid's advantage i wouldn't call it
13542s quite favored just yet we are going to
13544s see road queue up his renathol curse
13547s lock first of which there are so many
13549s tack slots you can take a look at he has
13552s gone for the quest in here for the
13553s mirror there's a sir finley c guide to
13555s essentially re-roll the hand and i know
13559s that there was a bit of an argument
13561s earlier on stream as to whether finley
13564s is worth running in certain decks if it
13566s doesn't necessarily have um any synergy
13569s with dredge cards but i would say finley
13571s goes up in value the um larger the
13574s average hand size you expect to be with
13576s any deck in particular so big spell mage
13578s and then for warlock you tend to have a
13580s handful of 10 cards and if you get no
13584s tams in no big board clear and re-roll
13586s with thinly you're very likely to hit it
13588s by that point
13590s well uh i can
13592s i definitely agree with you there and
13593s hitting these very specific removal
13595s pieces is very important against wig
13597s priest in particular where just being
13599s able to kill off every minion as it
13600s comes down is very important uh so yeah
13602s finley could be a key card uh of course
13605s in this one uh the other big ones that
13607s we're looking at as well are whether or
13608s not there are starfish of which there
13610s are two smothering starfish in the
13612s warlock list a huge deal against wig
13615s priest uh which is another one of those
13618s decks that as has been said multiple
13619s times so far uh the players are
13621s complaining about a lot as it hasn't
13623s been living up to their expectations uh
13625s but the stats don't necessarily back
13627s that up it's just been a very average uh
13629s deck so far really hovering around that
13631s 50
13632s win rate
13633s um and so jumping into oh turn three
13635s here
13636s of this game uh we can see that things
13639s are
13640s doing okay so far for fury hunter
13642s nothing to be too upset about because
13644s he's got the wig in his starting hand
13646s got a few nagas as well and can
13648s therefore keep cycling through his deck
13650s yeah looking okay for fury but rhodes
13652s hand is way above average i would say
13654s especially for a runathol deck he could
13656s have removed the queen's guard even with
13658s drag below in the trade of the mistress
13660s which i assume he played on turn one
13661s into tap uh but is going to hold off a
13664s little bit has a starfish available and
13667s crucially both customer and tamzin for
13670s turn five into turn six curve as long as
13672s he holds on to the coin which i think
13674s should be a pretty easy task to
13676s accomplish fury here going to get some
13679s repeated value off of the wigs this is a
13681s matchup that i do think is slightly wig
13683s priest favored but against a hand like
13685s this from curse lock i think uh fury's
13688s got his work cut out for him
13690s yeah i absolutely agree this is looking
13692s fantastic for road it's just a case of
13695s when do you go for spending your mana on
13697s removal which is quite expensive here
13699s you know three mana to deal four damage
13701s it's really not very efficient at all in
13703s modern hearthstone standards um so when
13705s you spend your mana on that versus
13707s proliferating your own game plan and i
13709s think given that he has coined tamzin
13710s available next turn that feels like the
13713s turn to uh go in on
13716s uh your own game plan uh verse taking a
13719s turn off
13720s of the removal uh but for fury hunter
13722s here finding the other wig off of the
13725s thrive in the shadows means that with
13727s radiant elemental and two nagas in hand
13730s he can have a really really impressive
13733s pop off
13735s he can yeah the amalgam represents
13737s potentially even an additional naga but
13740s he is lacking i would say a very crucial
13743s piece of the
13745s wig priest arsenal which is the
13747s handmaiden to make sure that he actually
13749s has resources later on because knowing
13751s that there's double starfish in the list
13753s even in a 40 card deck it can't feel
13756s very good to go all in this early we do
13758s see a road here taking the time out to
13761s play tamzin even if it's not a full
13763s board here we can see that the entitled
13765s customer would have been a full board
13766s player for six damage aoe but rode
13770s prioritizes getting tamzin online the
13772s card draw which conversely buffs the
13775s customer on the next turn and makes sure
13777s that he gets those rifts shuffled in
13779s there
13782s okay not
13784s actually three pretty good options here
13785s i can see the merit of all of these like
13787s you're saying handmaiden is a very
13788s crucial card to find so crush claw could
13790s be seen as a way to tutor that out of
13792s your deck while you're cycling through
13794s all your wigs at the same time school
13796s teacher for just maximum replaying of
13798s serpent wig and then we've all seen what
13801s queen azshara can do in her own right
13804s right
13805s i am kind of looking at crush claw
13806s because it lets you weave in a wig this
13808s turn as well and it's another shot at
13810s handmaiden like you said as being a very
13812s important school teacher
13814s if it were a 5-4 it would look pretty
13817s good i think just to play
13819s on this turn pre prior to the nerf even
13821s if you don't get to weave the wig in uh
13824s fury going for that crush claw indeed
13827s making sure to get wig value
13829s incrementally every single turn but he
13831s actually doesn't even commit the crush
13832s claw this turn wants to get high health
13835s on his crush claw enforcer but he will
13838s sadly be met with the news that the
13839s entitled customer is 9 aov given this
13843s full hand
13844s well that's true actually i was going to
13846s say it's a nice position to put yourself
13847s in where it has to be starfish to clear
13849s off this minion because nothing else is
13851s quite big enough but like you say that
13853s is just perfectly
13855s uh situated for road which means
13858s now it's not actually necessarily a done
13860s deal that fury hunter will be able to
13861s stick a minion on board anytime in the
13863s near future
13864s as soon as he can then things look very
13867s very good for him with wigs radiant
13869s elementals plus a bless in hand as well
13871s now
13872s but just getting that one minion to
13874s stick for a turn is the by far the most
13876s important thing now
13878s however he does find the handmaiden now
13880s which is going to be active after this
13882s third wig is played can refill the
13885s resources next turn and because he's
13886s sitting on double wig shadow devour
13889s bless and radiant as soon as a single
13892s minion sticks like you said fury could
13894s be threatening lethal even from 35 or
13897s higher
13898s so it's up to road to make sure that the
13901s board is clear every single turn
13904s it
13904s is
13907s is it required to starfish this turn for
13909s a clear
13911s you could grow more of sacrifice no that
13913s doesn't help abyssal plus trade is only
13916s seven damage
13922s there is tamzin dream drain
13926s no touch
13928s but
13929s there's
13930s double grimoire that can be used
13933s right yeah
13934s oil
13935s yeah
13939s i do like that he's reaching for the
13941s times in here because the starfish is
13942s such a precious resource this seems like
13945s one of the more difficult spots to get
13948s good usage out of the tamzin it's going
13950s to be double drain soul grimoire of
13953s sacrifice on his uh customer play down
13956s the mistress and then play the other
13958s sacrifice
13962s yeah it's pretty clean isn't it to be
13964s able to draw a card off of the uh the
13966s mortal coil as well
13969s instead of mistress this does just look
13971s better and more value out of tamzin you
13973s get the mortal coil to actually draw a
13976s card as well
13978s and that means of course that the
13980s board has
13981s been deleted again once again the onus
13984s is on fury to be able to
13986s stick that single key minion and he's
13988s using a radiant element in order to try
13991s and do that which is i think fine
13992s because he has the second one in hand
13994s which is the uh important factor to be
13996s able to go for that one turn surprise
13998s kill or at the very least like 20 damage
14001s um and again it's just about
14003s riding that wave getting that balance
14005s between not over committing but forcing
14008s them to use the starfish if they have it
14010s uh to be able to clear off this minion
14012s who finds the leash which is
14016s weave in the other hand maiden if he
14018s wants which i don't see a big downside
14021s to i think the hand space will work out
14023s after he dumps some of these other
14025s cheaper nagas it looks like it's going
14026s to be
14028s close to an all-in push from fury
14030s praying that the starfish isn't there or
14031s if it is it's not accompanied by a clear
14034s on the rest of the board which is a
14036s relevant break point right on eight mana
14039s usually starfish needs to be accompanied
14041s by a six mana card to get the full clear
14043s afterward
14045s well now i don't think there's uh any
14047s two ways about it this pretty much just
14049s has to be a starfish if you want to be
14051s able to clear off this board
14054s right yeah i'm not seeing any
14056s alternative anymore even though the
14058s tamzin can get a free abyssal wave
14061s it feels bad to have to give that up but
14063s you just simply cannot leave this
14066s radiant alive
14068s yeah there's no nonsense with like zola
14070s to get another one with all your spells
14072s being a little bit too cheap um taking a
14074s look down the rest of the list if
14076s there's anything you could dig for
14078s with the finley you know if you had one
14080s more manner you could try and go for
14082s gigafin uh as an out but again you know
14085s the answer is in hand with the starfish
14087s i think
14089s now is as good a time as any to go for
14091s it even if you know there is still
14092s follow-up
14094s yeah it's a bit unfortunate that he has
14096s to end up silencing his own tamzin uh by
14099s playing starfish but that's okay even
14102s just as a minion on board it's not
14104s irrelevant against uh wig priest
14108s oh zola on the starfish i like this a
14110s lot yeah
14112s very clever sport yeah
14115s it's not a full clear leaves a couple
14117s minions on board but at one health kind
14119s of a tall order for even fury hunter to
14122s have to come up with lethal here it's
14124s still definitely a doable pop-off turn
14126s though i'm gonna start with the
14128s handmaiden to reactivate the wigs
14132s let's see how much he can get done
14135s man i don't think it's lethal but
14140s man it's a lot of damage it is this is
14143s like
14144s plus
14145s eight from shadower devour as well yeah
14149s yeah
14151s oh man is it lethal even runs out of
14153s board space i don't think
14155s right that kind of felt like a trade for
14157s me on the uh
14158s oh he can devour it anyway yeah okay oh
14161s yeah yeah that's fine
14162s okay so
14164s oh my gosh devourer now and and then
14167s valeesh
14169s yeah least just follow you refresh okay
14171s seven mana that's plenty
14174s maybe it is
14175s i don't know it just keeps going doesn't
14177s it
14178s yeah
14179s but he's at 38 surely not right
14184s there's yeah now
14186s oh my goodness uh
14189s anybody
14191s another wig yes
14194s as long as he gets the blessing and the
14196s face attack that's a successful turn in
14198s my book
14200s okay no freak out i think he got it
14202s he's holding back on the bliss okay okay
14205s that i don't know about
14207s because you know there's another
14208s starfish in hand like
14212s i mean that's probably his
14213s reason why right he thinks he can get in
14217s another push whereas if he uses the
14219s bless the actual threat of lethal is no
14221s longer there
14223s not sure though because that's the last
14224s radiant used so how much of
14227s all minion can you build after that
14230s essentially cashing in 16 extra damage
14232s sorry 18 extra damage was that less
14236s anyway this is still
14239s refillable for fury hunter we see road
14242s with the starfish into abyssal wave can
14244s clear everything or entitled customer
14246s but i kind of like the idea of
14248s wave here
14260s all right you can make yourself one last
14262s really big minion here i think before
14265s road starts really trying to uh or
14266s really starting to be able to lock this
14268s board down
14270s even if manor is a little bit tight the
14271s priestess relation can be used to chunk
14273s up that a little bit more
14276s i was wondering if you could even weave
14278s in the curse for the valish
14280s like it's not net plus mana because you
14283s spend two mana to refresh just one
14286s but we see fury is not going to commit
14288s the valeesh this turn i think that's
14290s reasonable 13 health on the treasure
14291s guard pretty much still requires a
14293s starfish to deal with but there is the
14295s second one naturally in the deck drawn
14298s for road here that's pretty fortunate
14300s with 24 cards still available prior to
14303s the beginning of this turn
14305s uh okay so there's
14307s there's an alternative play there's
14309s eight cards in hand right now so you can
14310s tap up to nine play two mana knoll
14314s and then
14317s the entitled customer will deal seven
14321s right so it's just short of being able
14323s to get the clear on the 13 health minion
14326s right
14327s yeah
14329s the good spot though looking for ways to
14331s hold on to starfish has been the entire
14334s game plan so far for road here hasn't
14336s used it unless it was absolutely
14338s necessary
14340s [Music]
14345s there's no clear so other starfish use
14348s fury for the grimace obviously pretty
14351s sad to see his third starfish in the
14353s span of
14354s uh the top half of the party card deck
14357s yeah that's very true
14361s all blown evil though unlikely to clear
14364s off any of these cards which means
14367s there's a lot of damage available it's
14369s really just lack of nagas actually right
14372s now for fury right so trade first that's
14374s not a naga oh you can go nagaling wig
14378s wig felice wig wig
14383s and the devourer is a lot of extra but i
14386s don't know if it's enough
14389s yeah you obviously get the one final
14391s extra activation
14393s of
14394s as well that you you know you don't have
14396s to pay another nog you can just expend
14398s them for the final time
14401s i devour the car but because he needs
14403s more mana to work with for all the extra
14405s wigs makes sense
14407s uh so he can play four wigs
14410s and then a bless
14412s i don't think he has manifest that
14414s though right
14417s tell me more
14430s that was such a tough lethal because he
14432s needed to fit the nadjak in as well to
14435s be able to get enough health on board
14437s with the devour to get there that was
14439s such a perfect calculation from fury
14442s man what a game
14444s it was i'm trying to figure i'm pretty
14446s sure there were alternate lethals there
14447s like if he hadn't played nadja he would
14449s technically have the nana to play
14451s another way right oh yeah you're
14453s probably right actually yeah but but
14455s still like finding lethal at all in that
14457s spot is incredibly difficult and it
14460s ended up being exact in that pan out he
14462s was right on the rope as well and that's
14464s after three starfishes incredibly
14467s impressive
14468s yeah a a very very impressive game i
14471s think fury hunter was riding that uh
14473s that balance so perfectly where he had a
14476s minion that demanded an answer from his
14478s opponent or he knew he'd be able to just
14479s lock out the game but never over
14481s committing never giving them too much
14483s making them uh feel a bit bad whenever a
14485s starfish was used even if three of them
14488s came down over the course of the game
14489s and he was still able to get the win
14491s there so a real master class from fury
14493s on a deck that i think he is a real
14494s specialist on meaning that he is now two
14498s games up to zero having one with both
14501s his
14502s uh mage
14504s uh i believe in the uh the first game
14507s and his priest leaving just the rogue
14509s left over now
14511s uh so a very very good spot
14513s right it does sort of clear the way now
14515s for rhodes bar priest i don't think it
14517s has any bad matchups i would say it's
14520s slightly unfavored into the wig priest
14521s so maybe that's why he was a bit afraid
14523s to queue up his war priest before but
14526s into the rogue i think that is certainly
14528s reasonable it's a favorable for the
14530s priest
14531s after that if he does get the win though
14534s it's still going to be an uphill climb
14535s because warlock into rogue i've stated
14538s i'm not a big fan of the warlock there
14540s even with the extra renathol bumper
14544s because those extra 10 cards you add to
14546s the deck even with those um
14549s health that you get
14550s a lot of those 10 cards are things that
14552s are not helping very much against rogue
14554s you have the quest the starfish aren't
14556s particularly good against rogue it's all
14558s these tech cards that can clog up your
14561s average likelihood of finding the real
14563s important cards against rogue which are
14565s healing and most important of all
14567s dreadlitch tamzin
14568s [Music]
14570s yes yeah yeah that can be the the really
14571s really important one just to lock that
14573s one down these hero cards often just
14575s seem to be so devastating
14576s uh against rogue
14578s as we can see the full-on standard
14580s version of boat rogue um up against the
14583s wig priest do you have any strong
14584s favorites in terms of the uh the type of
14588s rogue that you would rather play against
14589s it is just like the all-out burn plan
14592s better that you can go for with this
14594s version or would you rather the kind of
14596s high roll potential of the thief road
14598s uh into boar priest
14601s i kind of prefer the
14603s boat version just consistently
14606s being able to put forth boards and if
14609s you are just aware of how you parcel out
14612s the threats i think you can gain some
14614s extra percent against boar priest by no
14616s means do i think it's favored but i
14618s think that having extra reach in hand
14620s the potential to threaten the priest
14622s when they're not um necessarily so
14625s healthy can go a long way and also there
14628s was the
14630s option for fury to play filet fighter on
14632s one which is something that i think we
14633s saw habugabu do in this matchup uh he
14635s doesn't go for it though which obviously
14637s has its ups and downs like unveiling
14640s your class on turn one means your gnoll
14642s gets even more expensive later on so
14644s maybe because fury had the null he said
14646s i don't want to play a rogue card just
14648s yet
14652s seems reasonable
14654s um
14655s obviously on the shroud there are a
14656s couple of draws that leave you unable to
14658s play the knoll those are both of them
14663s unlucky um noel can still come down next
14666s turn and fully spend the mana with
14668s philly fighter or extortion being traded
14672s but that is definitely
14674s not something fury wanted to see that
14676s that being said okani on curve to
14679s protect a board that you've already
14680s built is not terrible right that's true
14683s you take minion there and the only way
14685s for
14686s road to deal with the okani without
14688s using a minion is to silence it
14692s all right let's start having a close
14694s look at this boar priest hand a lot of
14696s the tools are starting to come together
14699s you start to see these common play
14700s patterns that you're expecting to do on
14703s these coming turns and so around turn
14706s five i want to say
14708s four or five uh you want to start
14710s hitting those pyro cleric plus gift of
14713s the naru turns to be able to sweep up
14714s the board and draw a lot of cards only
14717s missing the cleric from that combo which
14718s is i think relatively easy to find when
14721s you have both the illuminate double hand
14723s maiden and so for next time i'm thinking
14725s most likely try and set up that handmade
14727s and draw through to your cleric to be
14730s able to clear this board um so currently
14733s for road not too complicated of a game
14735s plan as things seem to be working out
14737s pretty smoothly
14739s yeah it's great that he has the double
14740s hand maintenance and one of them only
14742s needs one more activation probably off
14743s of the illuminate that he saved the last
14746s turn but this okani is going to throw a
14748s bit of a wrench in the works here
14749s because which one of these cards do you
14751s actually want to throw into the okani uh
14753s the top deck that silence is enormous
14758s yeah i mean it's so clean as well right
14761s you can go
14762s shard in order to clear things off then
14765s you can go
14766s illuminate nine cards illuminate yeah
14769s you probably need to throw out the coin
14771s at the end but i guess if you get a
14773s cheap enough spell off the illuminate
14775s you don't even need to go for that
14777s was for a coin now
14779s okay
14781s no reasonable if um anything he can
14783s still just play out his bore here oh
14786s goes for the trade on the amulet so he's
14788s gonna have to dump the illuminate here
14790s okay i was wondering if just playing the
14792s boar was too bad but there's always i
14794s guess the fear of getting reconnaissance
14796s nadjak maybe he's the type of player
14798s that doesn't want to leave any risk of
14800s that
14803s i'm just going with gift of the naaru
14805s here uh it feels like a card that you
14807s can obviously synergize with zyrella but
14809s it's nice just to have as an extra cycle
14811s option and still give you then the
14813s possibility of pyrocleric plus the gift
14816s to draw a million cards
14820s king's still looking up for fury here
14822s gets to push minimum eight damage face
14825s this turn gonna start with a trade on
14826s the cut cutlass
14830s see what's in the recon
14832s uh
14834s terrible
14835s yeah not great probably for me just a
14838s void gill because i was gonna say i'd
14841s like to be able to spend my remaining
14842s two mana on step akani uh as fury is
14845s going for here and i thought being able
14847s to fit that on alongside was a nice way
14849s just to get maximum development whilst
14851s also disrupting your opponent uh but i
14854s guess it is just so much worse of a
14855s minion than mounted raptor is
14859s yeah i do like the prioritizing of the
14861s step okani even though he doesn't get to
14863s play the recon midian immediately we can
14865s see once again just how back breaking
14868s the minion counter is versus boar priest
14871s in the mid game again there's no minion
14873s that they really just want to or they're
14875s comfortable serving up as father to get
14877s rid of the counter
14879s and with the silence used it's so
14881s unlikely that he can
14883s find the other one in time
14885s so we can
14887s potentially see
14890s a pyro thrown away oh man that feels
14892s terrible feels awful doesn't it yeah
14896s i'm gonna dig with gift first
14899s and even if you throw away a pyro right
14901s you're not clearing the board because
14903s road wouldn't have the mana to play
14905s zarella after that
14915s it
14918s traded back i think the turn ends up
14920s being a pyro thrown into the void here
14924s unless you have maiden
14927s right
14929s because realistically you need to set up
14931s for a xyrella clear next turn you're
14933s taking too much damage here
14935s okay so he is
14937s saying that the handmaiden is less
14939s necessary than pyro which is reasonable
14941s even with two pyros in hand they can
14943s easily represent more card draw than
14945s three if a north shire cleric is found
14949s that's true but at the same time for
14951s rode now he is pretty all in on finding
14954s uh that north shore cleric if he misses
14956s it uh things are
14959s very very disastrous uh for his mid game
14961s plan
14962s uh thankfully for him fury does kind of
14965s seem to be whiffing uh on these draws on
14968s this turn he hasn't found any really
14970s strong um minion plays reconnaissance
14973s with only three mana left over feels a
14975s little bit flimsy as well
14977s i was looking at wicked stab if that had
14979s any implications for his lethal setups
14982s because might start becoming available
14984s next turn problem is even if you take
14986s wicked stab and play at this turn you
14988s don't have mana next turn for second
14989s stab and smite so i think it is
14992s reasonable just to take the cutlass to
14994s keep cycling through the deck via
14996s tradable
14999s speaking of rhodes going to trade his
15001s amulet first really praying for that
15003s cleric still doesn't find it so it's
15005s just gonna be the xyrella turn
15008s which doesn't even kill the okani right
15012s first
15013s but i guess he needs it for the cleric
15015s eventually
15016s yeah i do absolutely agree i think even
15018s though these turns have been a little
15019s bit
15020s i don't know i wouldn't say bad but it's
15022s very very awkward for rhode he has had a
15024s very very clear game plan right he's
15026s known i need to get a big uh cleric pyro
15029s draw turn and also then most likely i
15032s need to have a pyro to actually win the
15034s game to get the sword online at the end
15036s of all of that as well uh which is you
15039s know the kind of thing that you need to
15040s have played a lot of uh ball priest in
15042s order to
15043s uh appreciate the importance of those
15045s combos still trying to dig through still
15048s looking for that cleric and still
15051s missing with only 12 cards left in the
15053s deck this now is just an absolute
15056s disaster for road yeah he can't even
15058s clear the krabatoa which is the perfect
15061s response to zyrella gets more board
15063s presence and also pushes immediate
15066s damage road has thrive in the shadows
15069s and a dream trying to count up if he can
15071s kill the krabato if he commits a pyro
15073s here um two three four damage aoe
15077s available if he uses every spell in hand
15079s with pyro still short of clearing
15081s krabatoa so he looks for something else
15084s and
15085s doesn't find anything helpful
15088s yeah i mean illuminate and then you can
15091s draw into whatever you find but then
15094s you've used the gift which means that
15096s cleric is no longer even a really good
15097s draw he's just trading back and forth
15100s and back and forth and finding nothing
15102s for his troubles
15103s i do like the amulet kick into trade
15105s because if he had found cleric here he
15108s at least gets to go
15110s for
15110s that setup on the next turn
15113s uh but this is obviously a very
15116s lackluster clear here which fury hunter
15118s will convert into a victory a 3-0 sweep
15122s ending with uh taking an unfavorable
15124s match up it's just very impressive stuff
15127s yeah just a very clean series from fury
15129s hunter we didn't get to see game one of
15130s course but games two and games three i
15132s think his reaction there pretty much
15134s sums it up yeah not bad not especially a
15136s difficult game there at the end uh but i
15138s think very very well realized uh from
15141s fury hunter as to how to approach it he
15143s went for the shroud to try and hit an
15145s early knoll missed but then was able to
15147s realize the maximum disruption that
15149s akani offered up to him was honestly
15151s better than even getting down an early
15153s knoll shadow stepping it playing it
15155s again wreaked absolute havoc with rhodes
15157s game plan which means that in his first
15159s masters tour despite getting off to a
15161s very very strong start things are
15163s starting to even out a little bit more a
15165s 4-2 score line means he will be
15168s hard-pressed to make it through to the
15169s top 16 but if he can win out there is
15172s still hope for him left in the
15173s tournament
15174s definitely so would be nice especially
15177s for a master's tour newcomer to
15179s immediately start off with a great
15182s result but right now all eyes on fury
15184s hunter all eyes on gabby all eyes on
15187s habukabu all players who have had recent
15190s amazing results masters tour wins uh
15192s seasonal championship wins looking to
15194s continue their streaks here at a
15197s master's tour vegetarian it's a great
15199s way to start off the fresh season and
15201s see who will be joining us in the fall
15203s championships in just a few
15205s oh
15206s can not wait i'm gonna be seeing plenty
15208s more fury hunter as well i believe with
15210s him in the uh the last call over in
15213s europe as well oh sorry in
15216s the entire law school from the europe
15218s region uh which would be great to see
15219s because i think once again he's just got
15221s himself on four decks that are very
15222s arguably just the four best decks in the
15224s metagame and playing at a very high
15225s level as well is the secret sauce that
15228s has done fury hunter so well uh so we're
15230s gonna go to a break now as i believe uh
15232s round seven uh is all set up and ready
15235s to go
15236s approaching the last couple of rounds of
15238s the swiss here which means that it is
15240s crunch time for all of our players left
15242s in the running we're gonna see who can
15244s join us in the top 16 very very shortly
15246s after this break
15256s [Music]
15261s [Applause]
15261s [Music]
15266s in the darkest of seasons where ruthless
15269s eyes gawk for horrific reasons
15273s for a hidden hand has struck me down
15277s with such ruthlessness
15280s so deep and profound
15284s then he comes with his mullockian scowl
15292s to uncover the truth
15294s of murder most foul
15297s the anima drifts across the floor
15300s highlighting the creatures who walked
15303s through my door
15305s the motives are as black as night
15308s avarice power revenge and blight
15314s we watch the hero
15317s uncover the clues
15319s that lead to the truth
15322s behind this dark bruise
15326s join us here with the grimm and empires
15331s choose your power without heavenly bias
15335s for at the end
15336s they will burn in the fire
15340s when it is known whose slave
15343s tenathious the sire
15346s [Music]
15360s [Music]
15368s [Music]
15374s [Music]
15478s so
15481s [Music]
15515s things are hotting up now we're getting
15517s into round number seven this is where we
15519s start to eliminate a lot of the top
15521s players and maybe even find our first
15524s number one player or first player who's
15526s going to get through into that top 16.
15529s and back again is derek brown derek
15531s what's going to happen who's going to
15532s win all those questions how's it going
15534s everything
15535s everything everywhere all at once yeah
15537s it's going good still very much enjoying
15539s uh the the breakdown of the metagame and
15542s a lot of my favorite players are doing
15543s very well in the tournament we've got
15545s habuka and fury hunter both on another
15548s cracking tournament so far which uh is
15551s just solidifying them as two of the
15553s greatest players of this year uh really
15555s crushing it at every possible
15557s opportunity moving on now to alex jp
15560s versus quan wu though two players i'm a
15563s little bit less familiar with and i
15564s believe two players representing asia
15567s pacific which i'm also very happy to see
15569s uh some good representation from aipac
15572s potentially giving us our first
15575s eight-pack victor i know every time i
15577s get excited every time i am
15581s dashed in my hopes but uh it will never
15584s keep me down i'm still hoping for that
15586s first apac win
15587s that's right doug you're with an
15588s america's region caster here we don't
15590s even get to the top 16 anymore so i'm
15592s probably going to just join apac by
15594s default at this speed um yeah i don't
15596s know much about the players i do know
15598s that quan wu made it to the top 16 of
15600s the previous tournament though ruins
15601s alterac so obviously um somebody to be
15604s very aware of right now
15606s and looking at the decks there's some
15609s kind of funky stuff going on in some of
15611s these decks um and by funky i mean a
15614s throwback really the shaman deck in
15615s particular for alex
15617s it's the murloc deck without the murlocs
15620s or if you like just snowfall guardian
15622s deck however you want to break this one
15624s down
15625s uh yes sorry i haven't had a chance to
15628s to look in the uh the meantime but that
15631s sounds very intriguing it sounds a
15633s little bit more like your experience
15635s playing the murloc
15636s in which you apparently never draw any
15638s of the murlocs despite it being almost
15640s uh you know like a third of your deck uh
15642s is the murlocs uh but
15644s you know i've got to say
15646s i am skeptical right out the gate i
15649s think that the murloc package is such a
15651s nice inclusion in the deck it is just a
15654s standard pretty good package with the
15656s power of clownfish uh and the power of
15658s moogle as well in order to uh get that
15661s uh aoe damage onto the board
15664s however
15665s i can kind of see what he's going for
15667s here um being able to go for
15669s bioluminescence for a slightly higher
15672s burn plan and also just the power of
15674s multicaster to be able to draw through
15676s his deck a little bit more consistently
15678s consistently
15679s there's something here there's a game
15681s plan here that he's going for with
15682s bioluminescence plus the scolding geezer
15684s and the lightning bolts to go for a
15686s higher burn plan
15688s don't necessarily think it's the way i
15689s would go but uh i'm very curious to see
15691s how how it will work out
15694s it's been working out all right for him
15695s so far at five and one but looking at
15698s this matchup as a whole i do think
15700s overall he is kind of up against it uh
15703s cuomo has bought the
15705s the aggressive lineup the three
15706s aggressive decks plus the weak priest
15709s and there is an alignment deck on alex's
15711s side and i believe it's a 40 card
15714s alignment deck as well so
15716s might have it to do to get that druid
15718s out of this match that might well be the
15720s focal point other than of course looking
15722s at the shaman and where do you stand on
15725s warlock i know that several of the
15727s casting team aren't too keen on the
15728s warlock deck as well
15730s uh yeah i'm not really a believer so far
15732s to be perfectly honest i think there's
15733s not quite enough of of the field uh to
15736s be able to reward bringing it uh
15739s especially as
15741s you know a lot of the warlocks
15743s historically these control warlock decks
15745s be it uh i don't know the
15748s uh d6 warlock or a lot of the previous
15750s ones as well that ran uh the weapon uh
15753s like uh hand lock as well when you were
15756s running everything with the netherron
15757s and the the giants as well they were
15760s decent against the control decks but
15762s really a lot of the time they were kind
15763s of just anti-aggro decks was their main
15765s power in the metagame when you had
15768s the ability to have so much early aoe so
15771s much consistent heal in the early game
15773s as well and i feel like the anti-aggro
15775s capabilities are just a little bit
15777s lacking uh in this meta game like turn
15780s six to be able to go for the entitled
15782s customer feels a little bit too slow
15784s especially in a 40 card deck in my
15787s opinion uh and so really they feel like
15789s the anti-greed decks like any of these
15792s decks that take too long to get to their
15794s win condition eventually you will hit
15796s the curses and finish them off that way
15799s but for me that's not really a good
15800s enough reason to bring warlock and i
15802s prefer some of the more classic decks or
15804s the
15806s more obviously powerful decks in the
15808s format of rogue-made shaman priest maybe
15810s druid as well
15812s ignore the title of this deck i think
15813s burn shaman is definitely a better name
15816s for it um
15817s just just went through hit ace shaman
15819s and press go because we're about to go
15820s live
15823s but yeah other than that you can see
15824s it's the same package as any other
15827s shaman deck out there but it has this
15828s direct nicely described how those burn
15831s spells at the top there just for a
15833s little bit of extra reach which is
15835s possibly proving valuable with this
15837s extra damage being required for some
15839s opponents this weekend uh but overall
15841s i'm with derek um if i saw this going
15844s into the tournament i wouldn't be a
15845s believer but hey
15847s five and one in a master's tour does say
15849s that it's going pretty well and you do
15851s still have all of the good stuff in
15853s there that shaman tends to have
15856s i'm just kind of curious how much of a
15859s combo deck this plays out as versus how
15861s much of a temper this place is because
15863s the
15864s the point of the murloc version is it's
15867s just a pure board-based deck right like
15869s you have some amount of removal but you
15871s you play for the board you do some fancy
15873s tricks with mutants sometimes yes you
15874s have a little bit of burn uh with the
15877s double uh frostbite in there but for the
15880s most part it's a purely board-based deck
15881s and it works very well at that with in
15883s terms of its mana efficiency but this
15886s one is it a deck where you try and fight
15888s for board a little bit with the wild
15889s poor cabin uh obviously with some of the
15892s tricks that you can pull off with uh
15893s command of neptulon and snowfall
15895s guardian as well
15897s or is it a deck where you end up just
15899s going for like schooling piranha piranha
15901s piranha bioluminescence
15903s bowl and that's your win condition most
15905s of the time that just feels a little bit
15907s finicky for my liking especially in a
15909s format where a fair few of the decks
15911s have 14 health they have a good amount
15913s of armor generation as well in the form
15914s of druid healing for the warlock healing
15917s for the priest as well um and so i think
15920s that again in this meta game the best
15922s finisher is not necessarily burst damage
15925s uh it's playing at akani and locking
15927s down your board
15929s yeah i'm also a bit curious is that with
15931s that double far sight that's often the
15933s clue that you're hoping to do something
15935s like that as well good point um so
15937s you're trying to get a 10 mana turn that
15940s ends up using 14 15 mana 16 if you're
15942s lucky i guess
15944s um so we will get to c so
15946s interesting see just how powerful that
15949s burn is at the end there it's obviously
15951s set up to do a lot and it still has the
15953s normal board control slash aggro don't
15955s even know what to call that package with
15957s the caverns and the
15959s neptulon the guardian is it controlled
15961s is it aggro it feels like it's both
15963s sometimes
15965s i think it is just mid-range it's a term
15968s that we've kind of forgotten existed in
15969s hearthstone but it's just playing one
15972s strong card a turn and uh the power of
15975s caverns the power of uh command of
15977s neptulon is i think more than enough to
15979s see you off against most of the other
15982s board-based decks it beats rogue if
15984s they're going null null and you play a
15986s single command of neptune on the board
15987s it's just kind of one at that point in
15989s your favor um
15991s and it can buy you time to lock down the
15993s board or it could potentially buy you
15994s time uh to
15996s [Music]
15997s uh to go for a combo to go for a burn
15999s damage combo as alex is going for here
16001s which i'm very very excited to see how
16003s it works uh we're still apparently
16005s waiting for kwanwu to select his
16008s starting deck
16011s there's a lot to choose from do i hit
16013s him in the face hit him in the face or
16015s do i hit them in the face
16018s should i do today with the rogue here
16021s so hit them in the face i guess hit him
16023s in the face with the rogue which is the
16027s thief slash jackpot vogue
16029s yeah
16030s which i think we still haven't decided
16032s which is better out of this on the boat
16033s personally i prefer the boat because i
16035s played it more but that's not
16036s necessarily the best way to judge a deck
16039s i mean i gotta say it's the jackpot road
16042s has been looking terrible so far what
16043s have we seen like light bomb against the
16046s odds light bomb uh you know the best
16049s have been card draw exactly
16052s it's been uh refreshing spring water
16055s like where are the really chunky options
16058s where are the summon a massive minion or
16060s the uh i don't know miracle growth to
16062s draw some cards as well or rune of the
16065s arc mage or
16066s the uh the drake fire army you know
16068s these really really big high value cards
16070s just haven't been coming up and
16071s therefore this trickster rogue has just
16073s been looking very weak it's like
16075s a contraband stash to play one or two
16078s cards tess greymane to just get you a
16080s little bit of extra tempo whereas as you
16082s said playing a mr smite and punching
16084s them in the face would just get the job
16086s done in a lot more streamlined fashion
16089s yep um but then you know again the deck
16092s is doing well in the tournament so we
16093s need to see that's true if we've just
16096s had a really bad selection of jackpots
16097s it's more like um yeah
16100s not a jackpot at all whatever the
16101s opposite of a jackpot is just computer
16103s says no star jump pop
16108s that's going to carry on for a long time
16110s now isn't it
16113s jumping jacks
16116s who knew
16117s i knew but who knew
16120s uh yeah i think this had um
16123s sort of four to three ratio of jackpots
16126s versus boats so the players did want to
16128s go with this more again that surprised
16130s me significantly i didn't expect there
16132s to be none of this but
16133s sort of surprised the players and sided
16135s with it and again it may go back to
16137s not quite knowing how many times you're
16139s going to have to do 40 damage in this
16141s tournament when we got into the meta
16143s two days ago three days into the meta i
16146s think maybe people just wanted that
16148s extra
16150s value in their deck to keep the debt
16151s going when they made these decisions
16154s yeah one thing i will say about this
16156s deck that has persuaded me or much more
16158s brought me around to the thinking of
16161s jackpot rogue it's actually blood in the
16163s water it's just a really nice kind of
16165s middle cost spell that's just always
16168s good it's never ever a bad spell there's
16170s no condition that you need to hit you
16172s just play the trickster deal three
16174s damage face summon a five five as well
16177s uh is always very very powerful to be
16179s able to uh
16180s uh get those stronger mid game starts
16182s that i think the thief road was
16183s sometimes lacking because if you miss
16185s the jackpot the trickster was too weak
16187s whereas this just always a strong play
16189s well derek um nice conversation was we
16192s are having a couple of problems getting
16193s the players into the game so we're just
16194s gonna take a very short break while we
16196s get that sorted out and we're back in a
16198s moment
16208s [Music]
16216s [Music]
16220s [Applause]
16222s [Music]
16246s so
16250s [Music]
16268s um
16278s [Music]
16319s [Music]
16330s do
16334s [Music]
16367s um
16369s [Music]
16400s so
16407s [Music]
16413s so
16419s [Music]
16441s so
16443s [Music]
16461s [Music]
16468s [Music]
16474s [Music]
16584s so
16588s [Music]
16596s so
16600s [Music]
16697s so
16705s [Music]
16710s [Music]
16718s [Music]
16745s [Music]
16758s [Music]
16773s [Music]
16785s [Music]
16793s [Music]
16800s [Music]
16812s [Music]
16824s and we're back sorry about the short
16826s delay there but everything does seem to
16827s be sorted as you can see at the bottom
16829s there and they are ready to go
16832s any final thoughts derek before we get
16834s into this one
16836s i love hearthstone
16838s cool
16839s yep um thanks for that
16841s and yeah it does look like alex is going
16843s to have his work cut out here but at six
16845s five and one um
16847s he's on the right all day against this
16849s sort of lineup there's plenty of these
16850s aggro lineups up there so he's obviously
16851s been doing something right to get to
16854s this spot i also love hearthstone
16857s oh what a game uh and what a way both of
16860s these players are playing it these two
16863s glorious apex specimens flying the flag
16866s for the entire region and uh hopefully
16868s as i said before the uh break uh giving
16871s us the first eight pack representative
16873s like you said no matter how uh their
16875s decks uh may be performing overall no
16877s matter how they've been playing they
16879s have done a very very good job to get to
16881s this point in the tournament even to
16882s qualify at all is a remarkable feat for
16885s any aspiring hearthstone player
16887s and so i'm very very excited to see how
16889s this one works out especially with that
16891s shaman deck for alex jp i really want to
16893s see how that one performs
16896s because it's just such an anomaly such
16897s an outlier i have not seen this type of
16900s shaman played where it has most of the
16902s same package as the murloc variant but a
16905s burn package thrown in there as well as
16907s your finisher instead of the more common
16909s uh just minions and then maybe a
16911s bloodlust thrown in there as well uh but
16914s for kwan wu on the other side it's much
16916s more standard fare right he's got the
16918s traditional uh murloc mid-range shaman
16921s he's got the the jackpot rogue sure kind
16923s of about even alongside the boat rogue
16926s wig priest and the fell demon hunter as
16929s well so i can't help but root for alex
16931s jp somewhat just as the player bring in
16933s the slightly more outlandish lineup
16935s which is always a delight to see
16937s absolutely everything i might try this
16939s actually i'm struggling to draw my
16940s murlocs directly if i can use these burn
16942s spells late game i'm gonna be so much
16944s happier i can just fire them out there
16946s onto a nice empty face that's already
16948s taken some damage that sounds much more
16950s like my sort of
16951s level
16952s um interesting to me that these
16955s aggro decks are just getting through the
16957s field i didn't really expect it i
16960s thought there'd be some aggro i thought
16961s they'd do okay
16963s but i am curious what they're playing on
16965s i think it is probably the alignment
16966s druid we saw the stats alignment to it
16969s sadly for me with my usually great
16971s predictions uh one of the worst decks in
16973s yesterday's field
16975s and
16976s with with four
16978s aggro decks and counting increases aggro
16980s in this particular tournament okay yeah
16982s you can see how the alignment drives are
16984s struggling
16986s yeah it's kind of
16988s weird to classify it isn't it because
16990s when you said aggro decks at first i was
16992s like
16992s i don't know what aggro decks but i
16994s guess it's all relative right in there
16996s right yeah roles that they feel like
16998s these are not really traditionally aggro
17000s decks but you're right they fulfill the
17002s uh
17003s you know they they fill up the hole that
17004s aggro decks would have been in uh in
17007s previous meta games where like rogue is
17008s just kind of a board-based deck early on
17010s shaman can play very aggressively as
17012s well the wig priest like you say it's
17014s just a threat check deck that you need
17017s your opponent needs to find the answers
17019s to very very quickly for you they're
17021s going to die to it
17023s and for uh quan wu here
17030s [Music]
17033s i think because even if it is that weird
17035s shaman deck for alex jp
17037s i do still think that the tools in the
17039s mid-range package of um
17043s sorry the
17044s wild poor cavern command of neptulon and
17046s snowfall guardian is just too powerful
17049s of a curve usually for rogue to keep up
17051s with
17052s yeah so that with that in mind it'd be
17054s interesting to see the mulligans one
17055s advantage of bringing a slightly out
17057s their deck is you know your mulligan's
17060s better than your opponent
17061s and he'll know exactly what he's trying
17063s to do not that it's going to be anything
17064s particularly that we can't predict but
17066s kwan wu may make nuance to mistakes
17069s things that he's not quite expecting
17071s so let's see how this pans out
17074s there we go that's how you're supposed
17075s to do this
17080s is alex gonna be able to get anything
17081s down on the board but he's just got to
17083s play
17084s yeah he's got something he can spend his
17085s mana on man these burn spells are not
17088s doing it i would much rather these be uh
17090s a clown fish uh and an amalgam uh yeah
17093s about now
17094s because that's what they would be give
17096s or take
17098s this is me which gets to be a mutant and
17100s another mutant
17102s somehow
17109s okay so he's good to defend for a good
17111s few turns that's one advantage i guess
17113s of having the burn but like you say
17115s if they were murlocs he'd be ready to go
17119s the reconnaissance could be used on this
17122s turn alongside wild porn all right even
17125s though you wouldn't be able to play
17126s whatever you get off reconnaissance
17127s unless of course it costs uh two or less
17131s um
17132s [Music]
17133s pretty bad options
17136s they are grim
17140s yeah i guess they kind of
17142s you take your taz dingo and you be sad
17144s about him
17149s um
17151s sure
17155s probably another reconnaissance when you
17156s have a band in hand
17161s okay
17162s interesting some trading with a shadow
17163s set maybe
17165s all the queen i guess
17171s yeah now it's playing our piranhas
17174s they come
17175s from the amazon
17179s reading two greens
17185s might not sound like a
17187s red sky at night shepard's delight
17190s read in two greens
17192s don't know what it means
17193s there we go
17196s i can't teach you i have to be insta
17198s rhyme with everything or he'll just like
17200s outwit me horribly
17203s whereas i cast with gs so i never have
17205s to be particularly intelligent he just
17207s let jia do everything yeah yeah
17210s that's not
17212s talking smart taking that shadow steps
17214s worked out nicely for kwanwu here it was
17217s a good spot
17221s maybe ahead on board going into next
17223s turn and plenty to do going forwards
17228s yeah it's really just a question of
17229s whether you want to go for the dagger or
17230s the uh the kodo on this turn i'm like
17234s kind of leaning towards the kodo to be
17237s honest just because like you get it
17239s played
17240s and then contraband stash becomes like
17242s uh
17243s a playable card
17245s uh on the follow-up
17247s once again
17249s disagrees alex join more and more burn
17253s like you say if these are murlocs this
17254s game would be nearly over
17257s not quite i like to exaggerate a bit but
17259s you know what i mean
17260s yeah so again this is the nargling so
17262s you're
17266s i mean usually i would say lightning
17267s storm if it was boat rogue 100 lightning
17269s storm because you need some way of
17271s playing around the azshara vessel it's a
17273s little bit tougher uh against the
17277s def rogue i
17279s kind of still think it is the lightning
17281s storm just because you're so far away
17284s from killing them like this burn damage
17286s is just never ever getting there um and
17288s so i think the board control route is
17290s much much more important right now yeah
17292s in theory you have a bioluminescence as
17294s well to make that a board clear later on
17296s yep
17308s okay just doing
17310s board and go like it does
17312s oh man
17314s what is this it's just all spells this
17317s deck is disgusting
17319s oh what a horrible outing for alex jp
17322s yeah go on let's play that geezer and
17324s just find something
17326s let's play that
17328s oh my god oh there's the bio but there's
17330s nothing to put it on oh
17332s it must be horrible like you're five on
17334s one with your your slightly unusual deck
17336s in the toilet it's like yeah i'm gonna
17338s show them what i've got
17339s it's golden geezer lightning bolt
17341s lightning bolt geez
17344s frostbite
17350s it's disaster
17352s yeah i agree
17354s i do think it does have to be the uh
17358s uh the brecan and then hope to be able
17360s to
17361s stall your way up to it with the
17362s snowfall guardian into the core yeah uh
17365s or maybe try and repeat the uh the
17367s brucan with the brilliant mccor instead
17369s uh but the problem is that even then
17371s like you're just so far away from
17373s burning them down you have done nothing
17376s in the early game this deck needs to get
17378s so much border control and so much chip
17380s damage before they're even close uh to
17382s finishing off the game with burn damage
17384s yeah i had to burn the the piranhas just
17387s on not a lot really obviously
17389s in the world where he actually gets to
17390s use those violinists he could have
17392s cleared up a lot of stuff but needs it
17393s just to stay alive early and now all the
17396s things are happening on the other side
17397s of the board one man a gigafin
17400s it's just numbers i think you should
17401s just jam it
17405s i don't know why the thought of keeping
17406s just like eating a totem is so funny
17411s it's probably because it's 4 a.m
17414s oh a dandelion
17416s [Laughter]
17420s well he's gonna have to kill it first if
17421s he wants his totem back
17423s [Music]
17429s so you just freeze
17432s probably
17436s ah
17437s what's he supposed to do
17442s yep that's the correct response i think
17443s from alex
17447s please freeze again
17450s you can't put a can though you just die
17451s the turn you play buchanan
17455s kwamu is going to add to this board it's
17456s just going to get really really murdery
17458s really fast
17462s yeah especially with controversy gigafin
17464s in ordinance to
17466s bolster that up as well like we can see
17469s a set up term oh my god krabatoa on this
17472s turn is just absolutely perfect
17477s good god
17482s all right what's the other options
17483s because we know it's crevator
17486s you know i wonder yeah i do think it is
17489s still just kravita
17491s um it allows you to set up for like next
17494s turn if your board is answered somehow
17497s you can just go kodo contraband stash
17499s which would get you
17500s uh another kodo uh and of course another
17503s gigafin which is more than enough board
17505s presence
17507s um i guess the the thing you have to
17509s consider is what if they have another
17511s freeze which they very possibly do in
17513s the form of the core
17515s or another snowfall guardian
17518s that would be fine to be honest you can
17519s just go for wicked stab wicked stab
17522s tooth whatever you need
17523s and take it out really easily i wondered
17525s if he would do this by the way with all
17527s the burn in the deck choosing not to use
17529s his face to finish off the six attack
17530s minion yeah i like it um
17533s well again we talked about
17535s you know not knowing so much about your
17537s opponent's deck that was an example
17539s there of do i take six is 22 too low it
17541s smells a bit low let's let's not take
17543s that six it's scary
17546s and there in case you needed it is
17548s another burn spell that makes jp has
17551s drawn in this burn shaman deck
17555s it really is like homer going to hell
17557s right like so you like burn spells eh
17560s we'll have all the burn spells in the
17562s world uh-huh i'm not going to play this
17564s i'm going to go back to the murlocs
17566s changed my mind already
17569s this sample size of one derek it's
17571s convinced me
17574s i do feel for him though this oh yeah
17576s this isn't what the deck
17578s like regularly does this is just
17580s nonsense right now
17582s give me back my totem
17590s uh but yeah i'm right there alongside
17591s like this is as bad as you could
17594s possibly draw with the deck this is not
17596s a fair representation of it at
17599s all he's got another freeze on the top
17602s as well
17610s okay
17618s i mean
17618s need some cards it's massively
17620s exaggerated but starting to run out of
17622s options because they're all on the board
17624s already
17625s yeah you would love to activate this
17627s tooth to go alongside the the contraband
17630s stash but there's just no way to make
17631s that happen on this turn
17633s um i do
17635s think you're fine with playing wicked
17637s stabs to clear
17639s um in this instance
17641s uh there's a very very reasonable chance
17643s they don't have any more big freezes uh
17646s in which case you're winning the game
17648s anyway based just on board
17650s and i think
17652s you know you're not getting there by
17653s just uh pushing all the damage face with
17656s uh burn spells you do need to lock down
17658s the board in some way
17661s okay well he's gonna
17662s take this nine he's seen some burn now
17665s but
17666s that feels like it might be interesting
17668s might be slightly dangerous yeah this
17670s does oh wow okay that's a pretty sick
17672s draw for alex he put it he put it on the
17674s top last time i thought he okay yeah
17676s yeah sorry my bad right that's right
17678s uh but yeah this is kind of why for quan
17680s we're going back quite a few turns why i
17682s did want to see on turn four was it uh
17685s thick hide kodo instead of the dancer
17688s uh because you know you often end up in
17690s situations like this with thief rogue
17691s where you don't really want to play
17693s what's kind of like a mediocre play
17695s um in your non-row cards as it's best
17698s just to play them i find a lot of the
17700s time so that when you do have to go for
17701s tess or contraband stash you just get
17703s them back straight away
17706s totem
17707s make bird go
17715s uh how close is it to lethal with this
17716s 12 11 if they can't be dealt with
17720s not very there's two taunts in the way
17723s yeah but you know you can clear that
17725s with a lightning storm somewhere that
17727s yeah
17728s isn't that
17730s yeah yeah okay so the light no the
17731s lightning storms in the nuggling right
17732s so yeah so
17734s if you get
17735s uh
17737s bran off the top which i think is at the
17739s bottom of the deck maybe i can't
17740s remember if that was one of the what
17741s about bio
17743s the dredge options or a bio yeah that
17745s could do it too then yeah okay
17747s there might be outs for lethal here
17751s uh especially as wicked stab tooth does
17754s not get the job done
17757s suddenly the deck we've been saying is
17759s having a terrible draw has chances to
17761s win the game
17766s uh
17768s kind of yeah oh give me this one please
17771s come on
17774s it also has a chance to lose the game if
17776s that makes you happy ah
17778s that's pretty clever actually going for
17779s tooth plus wicked stab here to kill off
17781s both the minions makes bioluminescence
17784s yeah much much worse draw i really did
17786s not see this line
17788s uh
17789s but i think that's actually really
17790s clever from kwanwu
17796s hey
17799s and taunts
17802s kill two okay my healing tote i'm back
17805s oh no already got that back get it back
17807s again
17808s okay
17809s that's a pretty good amount of clear
17811s yeah fair enough this is definitely the
17812s play
17815s winner ball
17819s yeah the contraband stash is pretty good
17822s it is
17823s a good amount of board but like you say
17824s this is looking a lot better for alex
17826s than i was expecting it to
17829s oh not a bad draw either
17834s oh
17836s shield chatter with the code combo
17848s wow
17850s yeah i guess it's probably just the
17851s arcane overflow but that's a pretty it's
17852s not a bad card to get honestly
17855s uh in the shield shatter
17860s yeah one's got contraband stash and one
17862s hasn't at the moment
17865s count the damage though it's close it's
17868s really quite close 15 does he need two
17872s yeah
17874s it's these two
17876s how did that happen
17878s what a going
17880s for him to get this close
17883s just cut outs for lethal
17886s oh okay these are spicy drawers now
17889s yeah they are
17897s oh there it is that's the money here
17905s all right so
17906s yeah i don't think there are any
17910s outside other than bioluminescence or
17913s maybe
17914s school teacher he's got the manner
17917s oh my god it's actually any damage any
17920s burn any damage anybody
17923s uh scroll is
17926s not quite good enough there's no mana
17928s left over is there
17933s that's so close it's so close
17936s oh what a heartbreaker can he buy
17939s another turn where he can steal top deck
17941s lethal i'm not sure
17943s he's not dead next turn it's just about
17945s whether he can stop this 3-5 from going
17947s off which i mean currently it won't win
17950s chill that's huge yeah
17953s i think yes it is
17956s dwelt through so much of his deck
17961s okay that's more stall next turn can he
17964s get fire
17966s that's not fire just refusing to die
17969s oh my god jackpot again what is
17972s happening
17978s those are terrible
17981s yep
17987s okay is it ever scabs
17993s not very good is it
17998s still looking at the cards
18001s what a bad hearthstone card
18006s paid six mana for that
18013s the artwork sums up how you feel when
18015s you draw it
18019s he still having oh
18021s oh my god
18023s all right well i was snowfall then
18026s just
18027s do it all again
18032s oh it's one off
18034s it's one can you get it over two turns
18038s here actually is it one off
18040s yeah it is yeah yeah and the problem is
18042s that the
18044s the piranhas would just end up killing
18046s the uh
18047s the kodo which puts you further off from
18049s lethal again in the first place
18055s i guess you sack your four three in 80
18058s gigafin am i being dumb here yes i am
18061s okay yeah you get five armor when the
18063s koda dies which yeah yeah
18070s it's just being stupid i think you're
18073s breathing
18075s but
18076s oh my god it's so close but quanwood's
18078s just got nothing happening
18081s i mean he's got some big rats
18085s he has got a lot of big drooling rats
18096s uh i mean you have scabs you can pull
18098s the trigger on that any time
18100s uh if the board gets too scary but your
18102s follow-up is really really not very
18104s strong
18109s oh man and still even with 15 health
18112s it's exactly the break point for uh for
18116s jp oh no sorry because it kills off the
18118s code i was gonna say yeah i'd like to
18119s get fire invocation but actually it's
18122s really really nice that the the kodo
18123s dies off and doesn't return to hand how
18126s many rats do you want to play
18128s three
18129s uh-huh
18131s that
18134s man that card's so good makes the
18136s guardian better
18141s it does what can you do against the
18143s guardian gigafin
18145s you can fit it next turn yeah yeah
18147s that's fine right because then when it's
18149s re-summoned it will lose the buff
18150s but i really don't think you mind
18152s playing all your minions here
18155s the rats who's there
18160s somebody end this game the rats aren't
18162s eating they're right it's just the
18164s oh yeah so i'm going absolutely losing
18166s it it's great it's gigafin but it's not
18168s that giga
18171s that's terrifying
18173s there you tell me
18175s 13 cards left
18179s goal in hand
18180s two bios in the deck
18182s loads of card draw loads of stall
18185s hear a power that can do six at will
18187s eventually
18190s why is this game still going on on
18192s either side
18197s it looked over like nine turns ago
18200s you're drawing
18201s luminescence i guess yeah again you
18203s still have the uh
18205s the school
18207s yeah uh plus the
18208s [Music]
18211s burn combo with the bioluminescence
18215s plenty of cardboard if you count
18217s guardians as card draw here
18219s playing the piranhas wow okay he's just
18221s trying to make sure he's got enough mana
18225s oh he's just not gonna die this time so
18226s he's gonna save his guardian for another
18228s draw
18235s go on please make it a bio oh that would
18238s have been so exciting
18241s i mean it's got to be eventually
18244s that's a neptune right for two mana
18247s oh this hand this stupid hand from
18251s why is it so weird
18253s why can't it be normal
18259s into
18259s the
18261s ice
18262s howell tower whatever it's called yeah
18264s summon spells from his deck oh man that
18266s doesn't feel good
18274s what should i take 11 cards now in
18277s alex's deck
18278s he's got at least one more freeze
18282s his hero power will surely behave itself
18284s eventually
18286s school teachers surely he's gonna get
18288s there
18292s i still just can't believe that how this
18294s game got to this point i kind of feel
18295s like i'm in inception whether like you
18297s can always tell you're in a dream
18299s because you can't quite tell how you got
18300s to any situation you're in you just
18302s appeared there like i can't piece
18304s together how we got to this point in the
18306s game after alex's starting hand it was
18309s so bad and still he's in with a chance
18313s of winning this game
18315s like one of those movies
18317s starts off with you might be wondering
18319s how i got here
18321s well let me tell you a story
18327s ah
18329s all right we're still looking for
18331s bioluminescence we take it off of the
18333s nargling as well anybody we'll take
18338s probably better than lightning bolt
18343s i think so
18344s yeah obviously alex will know better but
18346s i think he he used so much burn to stay
18348s alive there's not much left it feels
18350s like it's bio or bust
18352s yeah i agree i was just it's like a one
18354s in five or better to hit by oh there's
18356s the six
18357s there's fire
18359s uh which means that if he took lightning
18362s bolt it's still not quite lethal but
18364s it's i think closer
18370s are you gigger but i don't think it
18371s matters oh my god
18376s [Music]
18378s has he got the mana if he hits
18380s one
18381s they're the fourth gig up in this game
18387s oh
18389s double
18391s i don't even know if he picked the far
18393s side though he might have picked bolt if
18395s you pick bolt he's won
18399s yeah
18400s oh they picked farsight oh my god he did
18403s so you can go bowler
18406s nargling get double
18409s activation and if you hit
18410s bioluminescence it's gg is it gg it's
18413s plus 2 5 10 15 20 yes yeah
18418s all right two shots at it
18423s oh
18428s oh okay multicaster procs again and you
18431s still have mana that will proc again the
18435s farsight from
18437s the
18438s bowl there but the problem is it's also
18440s drawing three cards and they're running
18441s into
18442s a territory oh my god
18446s no
18446s no
18448s no
18449s bad he overthrew it oh my god my god
18453s it had to end that way he just had to
18455s that's how this whole game's been of
18457s course he burns it
18461s oh
18462s disaster
18464s absolute disaster
18469s it's just another overdraw oh alex you
18472s poor man
18474s oh
18476s and quan wu just
18477s hits everything into the face and that's
18479s the end of that and he has gone to
18481s scream at some clouds derek because that
18484s was pretty unfair
18487s oh my god i can't
18490s deal with what happened that game
18492s like
18493s for alex what an absolute heartbreaker
18496s you bring this deck you do really well
18498s with it up until this point
18499s and then you draw like absolute garbage
18501s you're thinking oh this is a bit
18503s embarrassing my deck is not doing that
18505s well and then on the last end of the
18506s game you overthrow your one win
18509s condition like the one outer to be able
18511s to get the game and it turns out that
18513s like having that bloody healing totem in
18516s hand that was bounced back by the stabs
18518s after being eaten and then puked back up
18520s by gigafit twice
18523s exactly was the card that stopped you
18525s from winning the game because you
18526s overdrew that was absolute
18528s nonsense that was one heck of a game of
18531s hearthstone i don't quite understand
18533s anything about it but it was great every
18536s minute of
18537s it because he lost we get to see it
18540s again
18543s oh my goodness all right well he's going
18545s to have a nice calming game of curse
18547s warlock yeah nice proper deck with no
18550s memes at all
18552s in the cursed wallet
18554s uh i mean you know admittedly is a
18556s little bit more of a linear deck than
18557s what we saw from the uh the shaman there
18559s and hopefully alex uh can get his head
18562s straight after that you know really
18564s really messy end
18566s to the game there
18567s which i do think to be honest was kind
18569s of winnable from him in that situation
18571s or at least you know he could have
18572s massively improved his chances uh if it
18575s counted through the number of cards he
18576s was drawing a little bit better
18578s which is another thing you do have to be
18579s very aware of with the curse warlock
18582s there's a lot of cards to be drawn and
18584s even though there are very few cards
18586s that if you are to overdraw them lose
18588s you the game on the spot uh you know you
18590s do
18591s still need to be making sure at the
18593s start of each turn you're planning out
18594s what every single point of mana is going
18596s to be spent on so that you never end up
18598s in those awkward uh overdraw scenarios i
18601s don't want to watch this game i want to
18602s watch the last game again
18604s i just enjoyed that way too much like
18607s the result was heartbreaking but that
18609s was that was a game derek
18611s all right um he is going to be able to
18613s get to one of these two more aggressive
18614s decks though
18616s um the warlock i don't know i sort of
18618s agree with you it falls between
18621s not quite good enough against the slower
18623s decks and not quite quick enough against
18625s the faster decks but
18626s um
18628s be looking to take on the shaman here i
18630s think with the warlock if he gets his
18631s way
18634s uh yes i agree i do think that the
18636s warlock is in a pretty good shot against
18638s the shaman in my opinion uh the the kind
18640s of the biggest weakness of shaman
18643s uh right now
18645s is that it doesn't have that much
18647s follow-up um i'm fully willing to blame
18650s this on the fact that it might just be
18652s me playing poorly with the deck and i'm
18653s not saving bowler um for high value
18657s enough scenarios i'm also playing a list
18659s without bran personally which i think
18660s could be a bit of a mistake because that
18662s can give you a lot of extra value but
18664s basically the point i'm moving towards
18665s here very slowly and meanderingly is the
18668s against warlock which has a huge amount
18669s of removal uh and a very strong ultimate
18672s win condition uh you just kind of run
18674s out of stuff as the shaman you go tit
18675s for tap for a while they're able to
18677s clear off your glove if you're playing
18679s that they're able to clear off your big
18681s um
18682s snowfall guardians which never really
18684s get that big in the first place uh in
18686s this matchup uh and then it's a pretty
18688s easy fair for them to be able to close
18690s out the game with the curses and so that
18692s should be a pretty good match up for jp
18694s however what he is going to be going for
18696s here first is uh the fell demon hunter
18700s which is a much different match up and
18702s one that i think will be a little bit
18703s tougher for alex
18706s yeah just a lot of damage that you can
18709s do from hand from weapons and stuff
18711s meaning that all that board clear yeah
18712s unlucky
18713s doesn't matter um enough early game you
18716s can get enough damage in there before
18718s the warlock starts doing its thing and
18721s the old meme the warlocks hurting itself
18724s also comes into play in this one as well
18726s although does start on 40 it is the 40
18729s card version of warlock i assume by the
18730s fact my decklist scrolls down three
18732s monitors
18735s so
18736s i don't even look for renathon anymore i
18738s just scroll and see if it just keeps
18740s going it does it's 40 cards
18744s um so a little bit of a problem there
18746s but the demon hunter is able if it's
18749s unchecked to to stick enough repeated
18751s damage uh we don't even talk much about
18753s ladies they know anymore but obviously
18755s she still does huge amounts of damage if
18757s you need her to
18758s yeah it's true it kind of feels like
18760s thinner hasn't really come up that much
18763s recently uh in this deck it's probably
18765s just a because of a small sample size uh
18767s but i agree you know you do often have
18769s to still be aware of it the deck is a
18771s little bit less aggressive now than it
18772s was previously
18774s but still with a huge amount of
18775s potential uh to do lots of burst damage
18779s uh for kwanwu uh i am
18782s probably expecting a full mulligan uh
18785s but kurchus is very tempting to hold on
18788s to just for a mid game plan
18791s are we even keeping the demon seed here
18796s that's a good question
18797s uh
18801s no
18802s i want to say feel like it just never
18805s really helps you enough if you're going
18807s to win this game but i could be very
18808s wrong here curious to see what he does
18815s yeah throwing it all while keeping the
18817s tabs in obviously but you're throwing
18820s all the garbage
18823s i see you've brought guests
18828s the excitement of the last game has
18829s activated kwanwu's webcam that's good to
18831s see
18839s all right respectable little hand for
18841s alex on the other side the dreadlish
18842s terms in is obviously fantastic to see
18845s in your starting hand uh it would be
18848s nice to find a rod to go alongside this
18851s is i think the next best draw
18853s and of course some aoe i think in any
18856s form that you can find it
18864s oh
18865s no minion occupation though
18871s always raises the question how patient
18873s you want to be yep going to be patient
18874s got time
18878s was he happy to not see the like fossil
18881s fanatic maybe
18884s alex is just trying to perk himself up
18885s honestly i think this is the um yeah
18887s sure the recovery position for the
18889s hearthstone player just had a disaster
18891s has to play a lot more matches today
18896s okay so we just keep tapping here uh i
18898s don't think there's any need to mess
18900s around
18901s with anything else with a null in hand
18902s you just want as much
18904s cards in hand as possible
18906s wow
18908s that i am surprised to see i guess this
18910s might work out better for two turns yeah
18912s yeah exactly he's mapped out exactly how
18914s many cards he's going to draw with tams
18915s in
18918s fair enough
18920s and just need for greed nobody does
18922s anything for the first three turns must
18923s favor the warlock
18929s probably i'm not saying the game is
18931s warlock favored but it's less warlock
18933s unfavored than it was when
18935s yeah
18936s wow how many negatives can i fit in one
18938s sentence
18940s not two less unfavor than it was when
18942s this didn't happen
18951s well it definitely still feels like
18953s we're leading up into coin tabs and
18954s right i don't think coin school teacher
18956s um
18957s carries enough umphrey uh to warrant uh
18960s deviating away from that power play on
18962s turn five
18964s i'm just amused by the fact you say it's
18966s not possible to overdraw in this deck
18967s and here he is working out his tams in
18969s three turns advance so he doesn't do
18971s that
18974s very true
18976s doesn't even want to play the demon seed
18980s okay interesting
18983s it's interesting actually
18989s looking to play the knolls next the
18991s knolls next turn
19001s nothing he wants to play onto the board
19006s uh
19008s so
19011s yuri
19013s predation that's just bad
19015s um
19017s yeah there's nothing i really want to do
19018s with this magnet either to be perfectly
19020s honest like i don't even want to equip
19021s the glaze because i might want to go for
19023s bone glaze next time
19026s it's just a horrible hand i can't even
19028s use a few because it ticks up next turn
19031s yeah
19032s like just attack swing fell barrage so
19034s that it's played for if you draw jace
19042s yeah
19043s yeah i think so
19044s that's the play
19046s just get a card out of your hand that
19047s you haven't totally wasted but again
19050s i've got enough cheap stuff going on for
19051s this there no later yeah let's do
19055s that like it
19060s oh just a full oh no he does not brush
19063s okay he ends up on the same game plan
19066s horrible turn but i think the best he
19068s could do
19071s all right uh for jp questions do need to
19075s be asked at this point about what on
19077s earth is happening um with uh your
19080s opponent's hand um and so what are their
19083s reactive capabilities are they waiting
19085s for you to play something so they can go
19087s for some kind of a dread prison blade
19089s multi-strike play uh you know for
19091s example if you've just gone null tap
19093s knoll there for four mana if they had
19095s glaive multi-strike hero power or glaive
19098s fury something like that they can clear
19099s them off and deal quite a lot of damage
19101s at the same time
19102s so i don't begrudge jp for going
19105s uh with this line instead
19108s it's another weird game derek the first
19110s card the warlock laid apart
19114s having taken not enough damage
19118s and kwan wu has yet to play a minion
19121s because
19122s oh he's gonna draw so badly the next few
19124s turns as well the deck is full of two
19126s drops now pretty um
19130s uh that
19131s feels like an icarny to me
19134s yeah it's the old turn seven vicious
19136s slither spear doesn't quite cut it does
19138s it
19139s yeah i mean you could argue for sigil of
19141s course to keep cycling through your deck
19142s but i think akani just does a very
19144s unique function in this deck
19146s and i would like it to be on the bottom
19148s yeah you really want to um
19151s try and win with what you've got now
19152s because you know your drawers could just
19153s end up being absolutely horrible for a
19155s few turns now
19159s wow does one residual
19161s interesting
19168s alex came to the stream expecting a nice
19170s hearthstone match and what he got was an
19172s absolute
19173s i don't even know what we're watching
19175s but it's great
19176s pile of nonsense
19178s um
19180s kind of curious as to how much he cares
19183s about overdraw here because again like i
19185s said there are you know there are some
19186s draws that hurt if you lose them like
19189s sir cool bran
19191s um maybe gigafin as well for a bit of
19194s board clear later on but there are no
19196s insta lose the game cards if you
19198s overdraw them so i don't think that coin
19200s tamzin is a ridiculous play to suggest
19203s here
19204s um or if he's just going to drop the
19205s nose and think well if you're not going
19206s to put things on the board i'm going to
19208s do it
19208s yeah i mean he quite clearly wants to
19210s save the nulls for removal i think which
19213s which is wise because again like i said
19215s um if you just play them they very
19218s possibly have some kind of a
19219s multi-strike glaive
19222s no i get it it's just at some point you
19225s think okay well i'm just gonna yeah i'm
19226s just gonna have stuff on the board and
19228s i'm gonna be the attacking deck and you
19229s can deal with this and not hit me in the
19230s face anymore
19232s i mean it does kind of make you wonder
19233s why like the the demon seat wasn't
19235s played earlier on like this is quite a
19237s foreseeable outcome that you just have
19238s too many cards in hand
19240s with this warlock i think the turn he
19242s didn't play it he was hoping to have two
19244s two mana knowledge the next turn and
19246s kill some things and then just things
19248s didn't happen
19249s uh yeah i kind of got stuck on that path
19252s yeah that's fair it's reasonable to
19254s assume your opponent will play uh
19256s minions
19257s in their minion base detect deck yeah
19263s well there's definitely a clear
19264s available with the kurdish he's swung
19266s pretty much every turn this game
19269s that's all he's been able to do
19274s and i do think at this point in the game
19276s you want to just go for
19279s playing with the the bone glaive set up
19281s for maybe some kind of a dread prison
19283s glaive turn in the next couple in the
19284s next turn or two sorry
19286s and uh also just the fact that kirchhoff
19288s sets up for you know the classic ladies
19291s athena pop-up where you go
19294s uh hero power spell hero power spell
19296s hero power hero power and hope to deal
19298s like 15 damage that way
19301s yeah and he's into that zone i'm gonna
19303s have to hope that
19305s he gets some damage out of the
19306s multipliers you have to just hope for a
19307s lot of things to go his way
19309s that's good whoa right that has to be a
19312s swing
19315s wow okay
19321s oh
19322s give ourselves another bread baker
19326s it's probably fairly high priority card
19329s to copy in this matchup right healing is
19334s somewhat difficult to come by
19336s consistently yep
19341s alex is struggling to formulate a plan
19342s because he's trying to work out what
19344s quan wu is actually doing from where he
19346s said quan was doing some big brain
19348s strategy you know involving steno and
19351s loads of spells which is kind of how
19352s it's going to end up but it's not out of
19354s big braininess it's just that's what he
19356s drew
19358s alex might end up second guessing
19359s himself if he's not careful here
19361s just needs to proceed with what he's
19363s doing
19375s okay
19376s he's definitely dumping cards like he
19378s wants to make room for the dreadlocks
19380s uh i agree definitely something you want
19382s to do
19383s and this is the kind of board that is
19385s pretty nicely shaped right like two
19386s knolls on the board that's very easy for
19388s the the demon hunter to answer
19391s four minions on the board at once that's
19393s a little bit tough but that's the kind
19394s of play that can actually disrupt a uh a
19396s zilla leg that's coming down here
19403s as now it's just a uh a very very clean
19406s uh tamzin indeed
19412s i don't know what's in the noggling but
19415s unless it's something very special i
19416s doubt it's anything other than trade-in
19420s and tamzin
19422s it makes a lot of sense
19429s how much damage have we got on the other
19431s side i know it's not enough but i guess
19432s we should keep an eye on it because it
19433s will be quite a lot
19435s uh
19437s yeah true true this is quite a lot of
19439s damage especially if something high
19441s health sticks on the board of the
19442s opponent uh there's not much that is
19444s that but
19446s if they were somehow to do so
19450s it's sort of in the 20 region it's a
19452s rough eyeball of it when he gets enough
19454s mana that is
19459s take me pick me full blown evil okay
19461s yeah that's a reason enough to go face
19466s the knoll gap
19473s here they come
19476s the stuff he doesn't want
19480s if you're gonna go for a big pop off
19481s turn it
19483s you would rather wait as long as
19484s possible obviously because then you have
19486s more mana to spend on hero powers each
19488s turn uh but the question then very
19490s rapidly becomes what are you doing in
19491s the interim to which the answer even
19494s more rapidly comes as nothing
19497s yeah
19501s okay he's got some sort of multi-strike
19503s win if it comes to it if the wrong
19505s things are played i don't think he's
19507s quite there yet 38 it's just too much
19509s damage
19510s the answer is here but then if you sit
19513s there doing nothing you're always going
19515s to have to do 38 and you're never going
19516s to get there so yeah
19519s really is kind of stuck here
19531s yeah i mean realistically i i do think
19534s it's some kind of like a sigil hero
19536s power swing
19538s maybe equip the glaive at the end you
19540s know maybe you play one of the multi
19542s strikes as well just because they're
19543s expensive
19545s yeah work out your cheapest possible
19547s turn basically and
19549s give a little bit of damage away and
19551s yeah
19553s work out your ideal hand with double
19555s predation etcetera
19559s find sneaky some damage and then jace
19564s like a pop-off turn into a jace might
19565s get there
19567s except there's another baker on the
19569s other side
19575s and so how do we want to spend our mana
19577s we want to tap every turn possible to
19579s draw through to our bran and zero cool
19582s oh sorry enza cool on the same turn
19586s and mortal coil allows you to speed up
19588s your draw even quicker so i'm on board
19592s sure
19592s i'm on board with anything that speeds
19594s this game up
19597s who here can spell
19600s anybody right below
19603s sure yeah why not
19607s sound effects
19609s no
19610s trust me
19613s alex has gone from sort of being
19614s slightly puzzled to being incredibly
19616s puzzled what is my opponent actually
19618s doing here okay there's a load of stuff
19620s that's a lot of stuff they came in the
19622s wrong order unfortunately is the
19624s predation
19625s uh
19626s reduction in cost is
19629s inconsequential
19630s kind of feel that his out here is
19633s rapidly becoming do the thing with zeno
19636s and hope jace is your top card dancer is
19639s here
19642s yeah that does make sense i'm just
19644s wondering how much whether you can fit
19647s one extra turn in between like you could
19649s go
19650s glaive multi-strike as he's doing here
19652s hero power as well to then send the
19654s damage face
19655s uh fel barrage as well sure because
19657s again he doesn't need that many spells
19660s to spend all his mana with safino
19662s because every spell comes with a plus
19665s one mana on it in the form of the hero
19667s power that you're going to be pressing
19668s after sabino attacks uh so i think this
19670s is very well worked out from kwamu where
19672s he's able to find some use for his mana
19674s here and get a little bit of damage face
19677s set up for a strong safino turn and uh
19679s as you put set up for jace off the top
19682s for your uh hopeful eventual win
19684s condition yeah this way allows a few of
19686s these to level up one more time as well
19689s so
19691s jaw
19700s oh is it really not a carny on this turn
19704s fresh out of the oven
19710s your good old turn nine demon seed
19712s that'll show
19717s okay go
19720s do the things
19721s enjoy your jace hope they don't kill you
19725s refined
19728s easy for you to say
19730s alex thinks he's dead
19732s [Applause]
19734s i don't think so i don't think there's
19736s any combination of cards that can carry
19738s me right
19740s it's a lot of damage you know this is
19742s clearly very very scary
19744s uh but it's not quite enough to get
19746s there
19748s and by not quite i mean 16 sure actually
19751s it's not it's 11 short
19753s but sure
19756s unless that's nine short nine i missed
19758s two yeah
19759s jace's leave for this they did do the
19761s set up
19769s two games in a row neither deck has been
19771s able to just do anything
19778s and so you have drain soul touch in
19780s order to be able to heal up a little bit
19781s and then
19783s i guess you could start with a tap
19785s first of all and then maybe end with an
19787s ohani
19789s um akane is a little bit awkward
19792s um because obviously sliverspear would
19794s still allow them to play the jace
19797s but alex doesn't know that and i think
19798s it's still reasonable to try and
19801s stop them uh from playing
19805s uh the jace by going for a khani minion
19809s god's sakes
19811s what's happening here
19813s is this really worth it was this better
19816s than just going
19817s akane hero power
19820s i think he thought the drag below might
19822s actually do something
19824s oh no he wanted to play it and then
19825s touch the naturalism right but he's just
19828s clearly undecided as to whether that's
19829s even the correct play yeah i mean he's
19831s just deciding in the end here that it
19832s was better to go through
19834s just not really thinking through your
19835s turn all the way
19838s and jace might be close here oh dear
19843s here come the money good cards
19847s uh but yeah exactly as you said
19852s just praying no chase no chase please
19855s one time
19856s how's this one got close we like we were
19858s gobsmacked that the first game got close
19860s but how has this game still going on
19864s turns out the warlock needed a win
19865s condition maybe didn't need to play
19867s three bread bakers and gained about 10
19869s health total
19872s strike now
19878s oh there you go
19879s that's a true
19889s yeah
19890s activate your uh
19893s your queen as
19895s well and actually do some damage to your
19898s opponent that'd be nice
19902s yeah that's true the minions you have on
19903s board are pretty relevant
19912s like you just go touch touch coil right
19915s that activates your queen you play the
19916s queen
19920s wow really didn't want to play a five
19922s five on this term
19924s with some draws maybe he's looking for i
19926s don't know
19928s maybe
19932s he hasn't really given that many curses
19933s though
19934s no
19935s one or two
19939s yeah this looks a lot like a five five
19941s that we just didn't play
19948s unless this is lethal which uh
19950s no
19951s it's just not legal
19954s ah the glaive
19957s that'll finally do it oh a good effort
19960s from kwan what a good setup i think his
19961s a few turns with a very uh awkward hand
19964s were well maneuvered uh but for alex
19967s there again you know it's got to be said
19970s a couple turns there where he did feel a
19972s little shaky uh in his play uh overall i
19976s think things were for the most part okay
19979s but hand management in the early turns
19981s it felt like things maybe weren't quite
19982s thought through well enough and then at
19984s the end there again as i talked about
19985s with warlock you need to know what every
19988s single point of your mana is going to be
19989s spent on at the start of every turn not
19992s halfway through to be changing your mind
19994s as you go make sure you know what you're
19996s doing before you start playing stuff
19998s right so it's one all we can forget
20000s those first two games ever okay the
20002s players can forget they ever happen
20003s they're both games where they're trying
20004s to top decker lethal to some degree
20007s now we can have a good old best of three
20009s derek love it
20011s um we've got the shaman it's gonna make
20012s a reappearance at some point and we do
20014s have what i believe is anaconda doing
20017s but i'm gonna check that i'm not going
20018s nutty at this point yep it is the
20021s bless your druid 40 card version
20024s of the bless your cards yeah okay
20027s uh which does put alex in
20031s maybe a little bit of trouble against
20032s shaman it's a really interesting one uh
20035s well interesting maybe not quite the
20036s word a close one it can go either way
20039s depending on how good of a draw the
20040s druid gets like you know if they hit
20041s that early start with the the celestial
20044s alignment yes they get there pretty much
20045s every time the shaman struggles to pile
20047s on enough pressure to be able to stop
20050s that one from happening
20051s but a lot of the tricks that shaman has
20053s access to really do wreak havoc with the
20056s uh the druid for example akani which
20058s we've seen time and again could be an
20060s absolute nightmare in terms of stopping
20062s these very obvious key development turns
20064s you know if they play a jerry rig
20065s carpenter you know they're gonna wanna
20067s sorry they're gonna want to play nourish
20069s so you can just go spell stop them from
20071s playing nourish going into turn eight or
20073s eight mana you can stop them from
20074s playing the alignment uh and also the
20076s big pop-off turn with
20079s bolner
20080s um
20082s and uh
20083s oh sorry i was going to say with mutants
20084s but of course it's the burn package
20086s variant as opposed to the the murloc
20088s version uh so bulma's not even in there
20091s and oh sorry bro
20093s uh the mutinous is not even in there and
20095s for that matter actually neither is
20097s okani because it's just the full-out
20099s burn package so all of that that i was
20100s talking about isn't even a thing and
20102s it's just gonna be him relying on the uh
20104s full-out burn to try and take down the
20107s demon
20108s yep game number three on the way
20112s well commander of neptulon looks like a
20113s better card than anything he drew in the
20115s first nine turns last game so already
20118s doing better probably throw it away but
20120s hey start
20121s and metamorphin looks somewhat better
20123s than anything that quaint wood drew last
20125s time and slitherspeed is like an actual
20127s hand we might get a game of hearthstone
20129s down because a game of whatever we just
20130s saw two games of what
20133s sounds exciting
20135s go for it
20136s i'm ready
20138s yeah full mode for alex the only one i
20140s would consider is maybe keeping command
20142s of neptulon uh but it's i agree a little
20145s bit too slow uh when you don't have any
20147s other better plays earlier on
20150s uh you know this hand though is not
20153s bad
20155s it's uh you know it's no accident that
20157s windchill has been cut from most of the
20159s other mid-range shaman lists
20161s um in favor of a slightly stronger mid
20163s game with the school teachers slotted in
20165s there instead
20166s uh but windshield is still not a bad
20168s card just to cycle through the rest of
20170s your day
20172s it's funny how cars were amazing only a
20174s few months ago just become yeah this is
20177s still pretty good but yeah i don't know
20181s i mean it just never feels like there's
20182s anything you really want to freeze in
20184s this meta game like few decks play a
20186s single big minion right now
20188s i know that people are sort of waiting
20190s to hear updates on their favorites as
20191s well habugabu seven and oh
20195s fury hunter and gabby six and one pocket
20198s train six and one
20201s i think i managed to do that without
20202s spoiling any of the backup games
20205s 306 and one as well
20208s yeah if i've spoiled them so be it i'm
20209s trying not to you ying went to six on
20211s one
20212s very fat cat and fire noodle uh let me
20215s just check they're not in the backup
20216s games
20218s they're both seven and oh and i'll leave
20220s it and i do spoil one there we go
20223s some pretty good names getting to the
20224s top
20225s and i'm very even we'll be excited to be
20228s able to say the word noodle repeatedly
20230s tomorrow
20232s it's true it's like the battle between
20234s salt and raven right cats and noodles
20236s it's their
20238s characteristics
20242s um fire cat and very fat noodle would
20246s definitely be a better way of wording
20247s them
20249s i think those are both pokemon
20251s [Laughter]
20259s uh i hope you enjoyed your time here at
20262s house of e-sports tower
20265s right alex has things he could do he can
20268s use the windshield or he can trade with
20269s a piranha but he can if he wants to play
20271s double piranha windchill
20273s and just keep the other stuff out there
20275s it's an option
20277s but next time he wants to caverns right
20279s so
20280s yeah it's uh for me it's just triple
20282s purana yep same
20290s like you know yes they can hero power
20291s them down to clear one of them off but
20293s you know whatever they have to spend the
20295s mana on it
20296s uh on that turn when it's always better
20298s to make them do that in my experience
20301s looking to get a value trade though here
20303s uh but the problem is that like a 3 2 is
20305s kind of
20306s equally clearable to a 1-1 most of the
20309s time given the abundance
20310s of cheap removal spells
20319s might commence
20322s very interesting
20323s coin here i thought you'd save that for
20326s you know curtis or something else in his
20327s hand but he just wants the board right
20328s now
20329s yep i'm surprised to see it but it makes
20332s sense right the expected play is wild
20335s poor cabin
20336s and this does
20338s kind of play around that just because
20340s you get to push a lot of damage face uh
20343s if they do go for it i quite like it
20345s actually it's not just the nine is it
20347s you're expecting some of it to survive
20348s another turn afterwards yeah yeah yeah
20351s with curtis in hand you are relying on
20352s your top deck though because this could
20354s go horribly wrong for kwan wu if he
20356s doesn't draw something off the top
20359s what is he thinking now piranha piranha
20364s piranha bolt
20366s doesn't even allow you a full clear
20369s uh you could go piranha piranha
20371s frostbite
20373s is not much better only allows you to
20376s clear up one minion
20384s wind
20387s yeah i mean i think he was imagining you
20389s end up going piranha frostbite and kill
20391s off the 3-4 uh whilst also
20394s expensivifying their hand
20398s wow but he just ends on triple piranha
20400s at the end of the okay
20403s [Music]
20405s he feels a
20407s little worse
20409s to me than piranha piranha on a bolt uh
20412s just to kill off the 1-3
20415s nothing happening here for kwanwu this
20417s was the gamble he took when he spent
20418s that coin yeah true
20422s i know let's just miss a go
20426s and that's exactly what alex needed to
20428s see to have any real chance here i think
20432s now i think he's really starting to look
20433s up kevin bolt
20435s yep kevin bolt's not bad a uh commander
20438s neptulon would have put him drastically
20440s into the lead in that situation yeah
20442s but being able to clear off most of the
20443s board here and get a an elemental that
20446s freezes onto the board as a very crucial
20448s distinction
20450s is very very important here
20459s trying to find anything that doesn't
20461s involve just playing a bone glaze for
20463s very little reason and to curtis to turn
20465s after
20467s yeah i think that's just always the play
20468s you get to unfreeze yourself as kurtrus
20470s when you transform which is a pretty big
20472s deal as well
20473s um
20474s and when you factor in that alongside
20476s the two bats as well i think there's a
20477s really good shot that kwemu can clear up
20479s whatever board comes down on the next
20480s turn
20487s and of course you know you you get to
20488s dredge with bone glaze you can try and
20490s find yourself ladies atheno
20492s uh maybe uh need for greed although
20494s that's a little shaky with the churches
20496s you want to play next turn
20502s creative plays are there
20505s yeah the other stuff's like fury hero
20507s power it's just absolute garbages now
20511s and these all suck actually they do i
20514s think you just take the jace so you've
20515s got to chase but if it takes need for
20517s greed
20519s yeah i wouldn't want jace to be stuck on
20520s the bottom of my deck forever so even
20522s though it's not good right now i think
20523s that's a good enough reason
20525s to take it
20531s oh parrot for
20535s nothing
20537s wind chill
20539s oh yeah sleep breaker yeah good point
20541s good point
20543s great
20547s okay little spicier i'd much rather copy
20550s that battle bro
20552s good shot
20555s oh surprise it's jace
20559s kind of looks like he's shouting
20560s surprise with his uh pose there that's
20562s what he's doing
20563s surprise
20566s all my spells are coming back
20569s you'll never guess what it is uh is it
20571s fell spells
20573s yo
20574s yeah no
20576s it's just a really bad superhero villain
20582s we know it we know jason we know it's a
20584s fel spells no you don't
20586s it's different this time
20599s all right lightning and
20603s twos okay fair enough
20606s actually what if you go for heel and
20607s lightning but yeah
20609s war okay
20614s not so sure about this yeah i mean i get
20617s that you're going for a snowfall things
20619s to try and freeze more minions but
20622s i think i just clear them while i have
20623s the chance don't mess around
20642s and this is kind of the problem with
20644s freezing here
20645s yeah
20646s is obviously there are
20649s the tentacles which are gonna be bluffed
20650s up to three damage a piece on the
20652s following turn
20653s you can sometimes just overcome that
20656s with the raw amount of stats that
20657s snowfall guardian gains like it goes up
20659s to a
20661s like 12 12 13 13 here
20664s on this turn which is really really big
20667s uh but even if you go snowfall into
20670s brilliant macquarie i don't know if
20672s that's enough to get lethal
20691s right
20695s so sorry i've run out of words i'm just
20697s saying right and so and just pausing and
20699s trying to work out what earth is going
20700s on now
20702s yeah i do think you probably want to be
20703s juicing up the jace on this turn yeah uh
20708s so just starting with
20710s i guess being frozen is really really
20712s rough deal isn't it uh you could start
20714s chaos strike just because it cycles or
20716s something yeah i agree
20719s and it goes into your js which you get
20720s to play for free next turn if you want
20722s to
20724s i just sat here doing nothing
20727s yeah unless you wanted to go like
20728s predation predation but it goes on
20731s really doesn't actually do that much
20734s there's nothing in the jace that means
20735s anything yet either okay
20738s now we have a hearthstone turn
20741s yeah that's very spicy
20743s probably not going to be frozen next
20745s turn
20747s either because next turn to buy aluminum
20751s uh that's true it's possible you're dead
20752s next time but i don't think you need to
20754s worry about that however he's just
20756s hating the ladies i think this is right
20758s i think he needs to kill a couple of
20759s minions off just to make sure he doesn't
20760s die
20763s really
20767s okay very quite a lot coming in you know
20772s we know it's not there but two spells in
20774s the bio would have just about been game
20776s over there
20781s all clear left over uh sorry full clear
20783s available for alex with the
20787s uh the dredge uh on the giza and the
20790s hero power
20804s one spell
20810s just all card draw none of it does
20812s anything i don't know if it really does
20814s anything does it magic
20817s i've heard of it
20824s i have to do that you can end school as
20826s well
20829s okay a couple draws that could close
20831s this one out next time for alex
20834s but
20835s kwanwu now does have a pretty scary
20838s position for himself right he can go
20840s fury into jace
20842s i don't think that's enough to close out
20844s the game uh
20847s i don't think so either there's not a
20848s whole lot in the chase
20850s like if he had
20851s a
20854s flames uh a glaze equipped and he could
20856s swing and swing again with a multi
20858s strike maybe he could get there
20860s um
20862s but without that i don't think it's
20863s enough oh
20865s it's getting there now
20872s still would have been one-off
20874s but uh a valiant effort means that alex
20877s brings this one back around to start
20880s sorry despite a pretty rough start to
20881s the series he's up two games to one now
20885s with his very very odd shaman indeed
20888s somehow managing to get the job done i'm
20890s not gonna say it did the job better than
20892s the traditional murloc shaman would have
20894s done
20895s but i will say it was good enough there
20897s and his ultimate list seems to be doing
20900s fine so far
20902s odd shaman even shaman and very very odd
20904s shaman you know
20907s all right now he's gonna get it done
20908s with the druid the the hard part it
20910s feels like he's done the hard part it
20911s feels like he's been playing this game
20912s for like a week at this point
20915s uh but now he has to go into the really
20916s difficult bit try and get it done with
20918s the alignment druid uh the deck that has
20921s been
20922s struggling through this tournament much
20924s to my disappointment and subtle's glee
20927s and it is the 40 card version
20936s indeed yeah
20938s uh the junk that goes in here what are
20940s your extra cards starfish
20944s negotiator
20946s raid negotiator hearthstone quick
20948s googling occurs
20949s uh to remind me what that one is oh yeah
20951s it has discover choose one card it has
20953s both effects combined okay i mean yeah
20956s it's one of those cards that's like fine
20958s to slot in just have an extra card to
20960s play in the early turns obviously the
20961s first ones that come into like park
20963s panther uh probably starfish as well to
20965s be able to fight back against wig priest
20968s it's fine you know
20969s it's a ramp druid it's a celestial
20971s alignment you're still just looking
20973s pretty much exactly for guff celestial
20976s alignment wild growth as well to be able
20978s to get you through those starting turns
20979s and then you pop off and you do the
20981s disgusting stuff it's just a little bit
20982s less likely to do that in the starting
20985s turns but you make up for that by having
20987s a little bit more time to be able to
20988s survive against the aggro decks in the
20990s form of the 10 extra health uh for the
20993s remaining two decks
20995s that are
20997s at kwanwu's disposal it's demon hunter
21000s on the third try after having now lost
21003s to the warlock and the shaman uh and the
21006s uh the shaman as well on the other side
21008s so i do think that in these two matchups
21010s alex should be able to get the job done
21012s against the shaman in particular if you
21014s get any way of a decent draw um i think
21017s you can get the job done
21019s and you're allowed to although again it
21021s is a 40 card deck but against that it is
21024s a druid deck there's plenty of
21025s discoveries and cards just to find that
21027s one good draw this time though kwanwu
21030s actually has
21031s a hand
21033s an amazing hand but it's like he's got a
21035s metamorphin he's got a weapon
21037s hit him
21043s not that great is it actually
21046s yeah
21048s oh he's shaping out the rest this
21049s probably just keep the metamorphin
21051s uh toss everything else yeah i think so
21054s and then for alex just toss everything
21058s definitely if you're playing 40 cards
21059s you've got to really go for it on your
21061s mulligan that's something that um
21063s is a big deal you can't just keep a two
21066s drop because it's a curved card has to
21068s just go
21069s not even a thought
21071s he's feeling it as well
21073s match taking its toll
21081s i see you on everybody
21084s dude
21088s it's been an exhausting match with all
21090s those missed top decks on both sides
21092s yeah man seriously that's taking it out
21094s of me
21095s what it's like for the players
21098s uh but alex holding off oh on the uh the
21101s druid of the reef which i can respect
21104s using it as a snipe removal target on
21106s the likes of fossil fanatic
21108s or the vanguard
21109s is much more important and by hitting
21112s jerryrig into nourish this is definitely
21114s coming together nicely uh he just needs
21116s to hope that he can find the celestial
21118s alignment in the near future and i think
21120s this one should be uh
21122s in his grasp
21124s yeah the way it's built as well you sort
21126s of alluded to it briefly at the start
21128s you don't necessarily even have to hit
21129s the alignment you just might end up with
21130s a load of big stuff on the board that's
21133s true um just because of the necessities
21135s of having to put more and more garbage
21137s in this deck to keep yourself alive and
21139s to make the 40 cards work but saying
21141s that's going to happen obviously you
21142s want the alignment but yeah
21144s these drawers man are very very spicy
21147s vape growth next turn
21149s nourish for ramp again and then card
21152s draw like it's uh it's all pretty smooth
21156s yeah on the other side once again quad
21158s wood just not being able to get those
21160s early minions down
21162s and again the double punish he's not
21164s going to have the minions until he
21165s doesn't want them
21167s he's drawn this exact hand every game
21170s does feel that way doesn't it
21172s oh mally okay now we're talking
21176s yeah
21178s off you go
21183s alex looks almost confident for the
21185s first time since about two turns into
21186s the first game he's like yeah look at my
21188s shaman i'll be fine only to witness what
21190s happened
21193s here we go again just a bunch of spells
21198s yeah fell barrage metamorphic sigil
21201s pretty simple i mean you could argue for
21203s the hero power actually i guess to buff
21205s up the churches but i agree it's more
21206s important to give yourself uh a uh more
21209s likely strong play next turn drizzle
21212s seven mana and it's down to 37.
21216s oh he draws interesting
21219s i i guess if you do find celestial
21222s alignment it's really nice to have the
21223s other knowledge to be able to gain the
21225s extra amount of crystals but
21226s i don't know ramp into malagos next turn
21229s like
21230s that feels like a game winner to me it
21232s does to me too
21234s this doesn't feel like a game loser
21235s though does it if you look at the
21238s the possibilities of any big thing just
21240s occupying this board but i agree with
21241s you
21248s okay i'll strike see where you're at
21252s into economy presumably
21267s was gonna say spell just because you can
21269s try and play around the scale of a nixia
21272s uh but there's a reasonable shot they
21273s haven't counted
21280s got there
21282s gonna make that joke work for months
21286s finally did it
21293s uh it does make the rest of this turn a
21294s little
21296s awkward now
21298s uh because there is the clear obviously
21300s in the form of druid plus park panther
21303s but that's pretty expensive and leaves
21304s you very very low on uh actual removal
21308s uh as it looks like jp is going for more
21311s card draw i think maybe he's trying to
21313s hit the guff because he's stuck on 10
21315s mana without it
21318s obviously he's trying to hit alignment
21319s trying to hit alignment yeah yeah but
21321s with the guff backup plan would help
21323s it's just
21324s stuck doing nothing
21326s 40 card decks
21332s that's a pretty spicy drawer in the form
21334s of ladies athena doesn't even need to be
21335s alongside the curtis you could just
21337s straight up go yeah atheno predation
21340s predation
21344s fury like that's a lot of damage yeah
21348s let's get it out of the way
21350s follow up it's a lag as well man this is
21352s killing him
21355s use the barrage now because of the
21358s possibility of armor as well
21361s anyway yeah this is all good
21365s look at all of that
21371s now all of a sudden oh no
21373s celestial alignment is looking a lot
21376s shakier
21379s you can still play it because
21381s it's very unlikely you'll die if your
21383s opponent just has one mana
21385s uh but it's getting really scary
21387s especially with both nourishes having
21389s been used right
21394s no real huge amounts of um ramp going on
21397s here
21400s and the mali is just chilling like
21401s you're not going to be able to use your
21403s hands too
21407s it full of feels like it's still got to
21410s be the alignment though because
21412s otherwise what are you doing like scale
21415s and then you're going to be met with
21417s just as scary of a board next turn like
21419s there's a really good shot they have
21420s zilag they have curtris
21423s and if they don't have that they just
21424s have burn in which case you're dead
21425s anyway right
21427s yep
21431s of course if you're not taking alignment
21433s you could have thought about the turn a
21434s bit more you're not playing it
21437s i think you just jam it and close your
21438s eyes but okay change his
21447s mind coming up
21453s that me and panther get that done i
21455s guess
21460s well very very easy play for quite who
21463s has to
21464s 0.01 seconds before he just let's rip
21468s down to seven
21469s health now not clearing off the board uh
21472s but it does mean that there are many
21474s many uh draws just for lethal on the
21477s following turn
21480s jp now can no longer just place
21483s celestial alignment uh needs to find
21485s something more substantial which is
21488s probably
21490s earthen scales off of the yeah lit
21494s guidance and then you just go like
21496s park panther scale scales rush the park
21500s panther into the zirlag and then take
21502s out one of the one twos as
21505s yeah it's well spammy which feels like
21507s it's not really addressing the problem
21509s to me this is the play i sort of saw as
21511s his backup play but yeah
21514s now it's dope to take seven which feels
21516s like a
21518s pretty clumsy game plan all right so we
21521s are looking for dread prison glaive
21524s felipe does it okay there we go that'll
21526s do that does it yeah
21529s yeah it works as well because you can't
21530s even get messed up by like the the
21532s multi-strike nonsense
21535s straight up one into the minion and then
21538s one to face which brings us all the way
21540s to game five my goodness lorenzo i
21542s thought i might be getting a slightly
21544s earlier night tonight but not so more
21546s hearthstone still coming in here in
21549s round seven as both players are
21551s scrabbling for that six and one score
21554s line that puts them in such a good stead
21556s for top 16.
21558s and it's gonna be the druid versus the
21560s shaman sort of regular decks actual game
21563s that we might understand
21565s i mean we understood those games but you
21566s know what i mean actual games that might
21568s partake in a normal fashion we've got
21570s the alignment druid uh which was
21572s massively punished therefore it's 40
21573s cards on this particular occasion
21576s uh something i've been saying doesn't
21577s happen that often but it definitely was
21578s there
21579s and going to be against the
21581s more regular murlocky shaman
21584s we know and love it throughout this
21585s tournament
21589s but now for the uh yeah the final one to
21592s go for like i said uh i have had very
21595s mixed
21596s experience in terms of shaman burst
21598s druid uh again if they hit the alignment
21601s at the start there's basically nothing
21602s that you can
21603s um and given that it is like you said
21605s the more uh traditional murloc version i
21607s do think that kwamu has a lot working
21610s for him because you have the traditional
21611s just play your cards out spend all your
21613s mana every turn game plan which is
21615s traditionally decent enough i think to
21617s beat druid uh but then you also have the
21619s plays of bolner uh bran clownfish and
21623s mutants where you can just chomp up most
21625s of your opponent's hand uh with pr uh
21628s quite some rapidity uh in order to be
21630s able to get that done at the start of
21631s the game so i do think there's some real
21633s tricks up your sleeve if you know what
21635s you're doing with this shaman
21637s and uh it's going to be a really close
21639s one for game five
21641s i feel like that comet was aimed
21643s somewhere down
21645s the hole if you know what you're doing
21646s like
21648s well as in i don't know what i'm doing
21650s oh okay
21651s for the uninitiated derek had to listen
21653s to me moan earlier for like an hour
21656s about every single card i drew in this
21659s deck that too and there was a deep
21661s implication amongst the other casters
21663s that i was a clueless murloc shaman
21665s player
21667s i think the firm would deny yeah the
21670s implication was more so that you're an
21671s absolute buffoon rather than that you're
21673s okay mediocre player but yes that's far
21676s better whatever you need to tell
21677s yourself absolute buffoon i mean again
21680s any other way someone's gotta work with
21682s tj
21684s uh the other spicy tech here as opposed
21686s to the starfish that some players have
21690s been bringing or maybe viper i think
21691s i've seen here in there uh bloodlust is
21694s the uh the tech card here for kwanwu
21696s which against the druid i think is a
21698s fantastic card to be seeing against any
21700s deck that doesn't fight for board uh
21702s that is the way to try and just cheese
21704s out a win especially if you're going for
21707s these uh big clown fish starting turns a
21710s single ball
21711s can just lock down the game that's a
21713s better hand
21715s we'll keep
21717s yeah i think so i want to full keep it
21720s that's very tempting hey
21722s i mean your 40 card deck how is it going
21724s to get better maybe throw the scale but
21728s i don't think so i don't think so either
21731s minded that the winner of this goes six
21733s and one puts themselves in touching
21735s distance of that top 16 which we'll see
21737s tomorrow and the loser will have to win
21739s their next round to have any chance at
21742s all
21747s not a bad outcome at all uh with the
21749s world
21750s all right the wild growth having been
21752s found uh but nothing spectacular in
21754s terms of the payoff quite yet either
21757s well that's a good draw too though
21759s yep
21760s that's what he was looking for i guess
21763s i don't guess that's that engulf
21767s you could go coin jerry vate wild growth
21771s vate
21772s nourish
21773s for the next three turns
21776s it's a lot of ram
21778s being used um
21782s whereas you could have just gone
21784s jerry wild growth
21786s nourish and save
21788s two innovates and a coin
21793s not entirely convinced by getting this
21795s down a turn earlier to be honest
21798s however that being said it does
21799s challenge this um sleep breaker kind of
21802s so yeah
21804s gonna have a good payoff for doing it
21809s see how he stands later when he has
21811s fewer mana of course but
21819s give me a race isn't it just a straight
21820s up race
21822s am i looking that way
21831s right thing's definitely shaping up a
21833s little bit better uh for alex now though
21836s with the moonlit guidance being able to
21838s find him
21840s anything his heart desires in his deck
21842s there's any way to pay off uh all this
21844s manner that he's gaining
21845s uh whereas kwamu on the other side it's
21847s just a pretty straightforward game plan
21849s you play your clownfish you play your
21850s gorlok ravager you hope to hit the other
21852s clownfish you play that you play
21853s whatever other murlocs you've got along
21855s the way and then you just hope that
21858s that's good enough to get there
21860s always wonder what clownfish look like
21862s now i know
21866s i'm not salty about this deck at all
21869s not at all all right
21872s yeah absolutely what you said makes
21874s sense
21876s and i i i do think it's called for
21878s average yeah
21884s oh
21884s [Music]
21888s the thing is the druid plays so much
21890s garbage that mutant is nowhere near the
21892s card it was but he's gonna go for it
21894s anyway yeah it's still good you know
21898s yeah i just wasn't sure if you wanted to
21899s play it in this instance on turn five
21902s given that you had uh command of le
21904s chalon into i don't know school teacher
21906s nargling and then mutinous on turn seven
21910s uh but you know if you can snipe a key
21911s minion it's absolutely huge
21914s yeah that's kind of what i meant it's um
21917s worth taking the chance to some extent
21918s but there's a good chance of just
21919s hitting rubbish but also
21921s you kind of assume that all the rubbish
21923s will be on the board by now because the
21924s druid needs to survive so
21927s could eat something bigger there is not
21928s a chondroitin hand that he could eat
21929s right now
21933s problem is that there's actually a
21934s pretty sizable board left in play which
21936s does make me think it might have to end
21938s up being either command of neptulon or
21940s maybe just fleurgal uh plus the amalgam
21944s yeah
21946s or you could go flergle frostbite on the
21949s two three and then amalgam yeah
21952s yeah
21953s i think i agree
21958s [Music]
21963s i
21964s don't actually hate finley
21967s this hand feels
21969s oh man i don't know like it's a slow
21971s hand it's not like the mega pop off hand
21973s but it's uh it's a reliable hand it's
21976s it's a settlement
21977s it's not super flashy super fancy it's
21980s the person who you're with at the start
21982s of a wrong comp not at the end
21985s he is going for it though
21987s all right
21988s and i i kind of agree with what your
21990s sentiment there which is good enough
21992s should be okay here but i guess all the
21994s ramp that alex has put out there has
21996s swung the opinion
21999s yay
22001s you know again not a bad outcome uh
22003s offer these options brand school teacher
22005s is a powerful combo but it's a little
22007s slow uh just a little ways off from
22009s being able to get there whereas alex is
22011s just slowly creeping up towards those
22014s power plays now drawing some more cards
22017s getting aquatic form to be able to find
22019s the celestial alignment as well
22021s or maybe just skipping it entirely
22023s because with raid boss and nyxia in hand
22025s uh this is just a pretty powerful set of
22027s plays one after the other
22030s yep absolutely and kwan wu really needs
22032s to
22033s start making some inroads into this um
22036s health total we saw last game
22039s the 10 health made no difference at all
22041s uh it was the lack of card draw the lack
22042s of cards really hurt alex here
22045s we might see the other side of that coin
22047s in this game where the extra 10 health
22048s could absolutely be the thing that
22050s allows him to hang in there
22056s okay were you to play celestial
22059s alignment on this turn what would happen
22061s uh can't see his health total right now
22063s uh and i can't remember five but 25 yeah
22066s i think you can get away with that with
22068s uh
22070s a lady anacondra in hand
22072s that definitely feels justifiable very
22074s vig
22075s anaconda in hand joey vig to follow up
22078s too slow
22080s i remember
22082s i think so i think it was double
22083s innovate that got this one going with
22085s right okay i think
22088s i've seen a lot of notices in this game
22090s not gonna lie but i think it is yeah
22094s alternatively you could go for a scale
22096s of enyxia right now to clear things up
22098s but with every single minion being at
22100s three health uh that feels very very
22102s inefficient
22104s i like it i don't like it oh
22107s really
22110s man
22114s that really felt like an alignment to me
22116s you can go with lady anaconda plus
22118s miracle growth next turn
22121s yeah
22122s into jerry being into maybe there wasn't
22124s another nourish
22128s even so it looked like you stabilized
22129s pretty quickly there
22131s okay well let's see if it works out
22134s old strategy
22137s so if you go bran plus
22140s clownfish
22141s get the mutants down to three mana so
22143s it's not quite working
22147s uh on this turn uh but you can get a lot
22149s of stats in place so if you wanted to
22150s just go as wide as possible it could end
22152s up as
22154s uh bran clownfish amalgam
22157s hoped to hit like a four cost murloc to
22159s get the full discount on the second
22161s clownfish activation
22163s yep you just get a load of stuff out
22165s there i like it yeah yeah
22169s i think that's better than just a
22171s mutinous on average like they have a
22172s discovered card in hand there's
22175s you know a fair few
22177s weak outcomes
22182s taking the risk
22185s this is basically
22187s yeah that's a big whiff
22202s i thought it's gonna be a guaranteed
22204s alignment but
22206s right but now that you have guff you do
22210s actually have the possibility to go for
22211s anacondra plus alignment on the same
22213s turn
22214s uh and then just go
22216s anacondra alignment miracle growth hope
22218s to hit some of the other powerful cards
22220s uh but given the relative lack of
22222s pressure on the board i do agree still
22225s with this line you can just go guff
22226s after the fact uh plus anacondra plus
22229s miracle growth you know all the goodness
22230s that we've talked about so many times
22236s should be able to get going yeah alex is
22238s feeling it finally
22239s yeah basically no glove we're all good
22260s okay i could see it being saved here for
22262s a turn uh but there are some potentially
22264s very very powerful draws in the nature
22266s spell camp
22268s and you know we'll sort out
22270s more damage protection
22273s and it looks like he's gonna get there
22274s in this matter marathon series
22277s looking good right now bolner is a
22280s heartbreaker of an overdraw as well
22287s we're looking at anything to be done
22289s here
22290s i mean you can stall you can stall to
22291s your heart's content
22294s i i just don't think in my experience it
22296s gets there
22301s there's a bigger and bigger snowfalls in
22303s a couple of turns time they'll be pretty
22305s massive with the brand but
22310s at some point
22312s the druid is just going to do you in one
22313s turn
22332s so his real choice is when to go wide
22334s and when to start freezing and to play
22336s the bran
22338s does he want to try and go for some sort
22340s of brand clownfish amalgam thing really
22342s soon
22349s all right i mean what are the outcomes
22351s here that you could even hear
22352s everything's gonna cost full manner
22355s uh
22356s still like the the scouts would give all
22358s your murlocs rush but you don't actually
22360s have that many murlocs left
22364s okay
22368s i'm really just not seeing it as these
22369s are just powerful drawers after powerful
22371s drawers available for alex he's not
22373s going to slow down one iota
22376s yeah he's got time he's got the other
22378s alignment if he ever gets enough in
22379s front that he's comfortable doing that
22381s as well
22383s just end on the other celestial
22384s alignment as well actually for that
22385s matter yeah i think so
22389s yeah likes to wait one turn but it might
22391s just well jam it now he's gonna jam it
22395s yep send them back down to one
22397s the only thing that you're afraid of
22399s here
22399s is a uh a big snowfall guardian in which
22402s case you want to leave yourself at least
22404s one spot on the board i'm gonna say and
22406s as long as you do that i think you're
22408s fine
22415s okay
22417s inky's got their direct might take a
22418s while i think alex has finally got there
22423s it has been tortuous for him though game
22426s after game of top decks and not top
22428s decking and burning wing conditions but
22431s i think he's gonna get that compromise
22435s does feel that way
22439s again like i said leaving yourself one
22441s board's face nicely done uh probably
22444s doesn't matter that much anyway because
22445s i don't think that a uh like an eight
22447s eight snowfall guardian is able to carry
22450s the game
22452s but it's the best that kwanwu has and jp
22454s needs to play around as much as possible
22457s maybe the next one's bigger
22477s sure let's do this
22480s send it back to hand
22482s again
22483s start all over here
22489s yeah you could go park panther park
22491s panther uh rush them both in and deal
22494s the six damage face
22496s door
22497s or or buff it up
22511s find yourself a bit of direct damage to
22513s end this more quickly
22516s [Music]
22517s yeah
22520s collections
22522s don't care just don't care fireballs
22525s embers yeah yeah
22527s don't care book don't care embers don't
22529s care there you go that's my selections
22535s yeah making space in the board nice
22548s another full board freeze and a double
22550s bath on the macor
22552s uh which makes it pretty chunky indeed
22560s before it gets literally disintegrated
22566s there you go i cared really i was lying
22569s all along
22571s that seems relatively important to be
22573s fair
22576s uh
22577s you can go obviously snowfall guardian
22580s this turn and set up
22582s i'm trying to think of is that any
22584s nonsense with schooling yeah i was
22586s trying to work out there's some sort of
22587s fish fish bloodlust stupidness over too
22590s yeah exactly
22593s just not enough
22598s i think as soon as this uh nine nine is
22600s killed with vampiric fangs for example
22605s juan was just completely out of options
22609s this must be the way
22613s obviously looking for book probably
22615s right anything that means the game but
22617s just just one name again the other book
22619s the good book
22622s good book
22625s that teaches
22631s there we go kwamu throws it down he
22633s knows it's finally over and alex j
22636s p my goodness what a debut match on
22640s stream from that first
22642s monumental game of hearthstone one of
22644s the most crazy games i've ever seen
22646s charming deck which ended in him
22648s literally just like missing lethal uh in
22650s order to close it out with a deck that
22652s i've only ever seen him brought i
22654s thought it was going to be a disaster
22656s from there to be perfectly honest but uh
22658s things slowly improved i think as the
22660s series went on there was still some
22662s jitters maybe at the start but as it
22664s went on and on he really started to
22666s solidify things and uh even though there
22668s was still a couple points that i
22669s disagreed with maybe in terms of the
22671s timing of celestial alignment he managed
22673s to get it through in the end and uh i'm
22676s happy for it uh japan still in with a
22678s shot at getting a player through to the
22679s top 16
22680s yeah and i think um the the draws didn't
22684s help either player in that match either
22686s they really made it difficult for them
22688s like kwanwu's demon hunter draws those
22690s first two games
22691s well well all three games to be honest
22693s but he got through we wanted were
22694s absolutely horrific draws
22697s and so
22699s um it wasn't like particularly bad play
22701s anything making that go on and on and on
22702s it was just the decks weren't doing what
22705s they're built to do and that was an
22707s anomaly basically they've obviously been
22710s doing it all tournament five and two six
22711s and one players
22713s but yeah the marathon direct that that
22715s was that match i think i will remember
22717s that for some time to come i think
22719s yeah that was definitely one for the
22721s ages uh and
22723s uh very good job there to uh alex jp
22727s wishing him the best of luck uh as he
22729s has one final round of swiss to go
22732s through uh to guarantee his spot in the
22734s top 16. uh some really cracking matches
22736s coming up you know we're still seeing
22738s the rise of uh
22740s one of the most phenomenal years of
22741s competitive hearthstone of any player
22743s and we're only halfway through it uh so
22745s far for him uh as well as maybe
22749s trying not to curse it too much
22751s the chance of aipac to still take down a
22753s monster
22755s oh
22755s we could it'll happen but yeah that was
22758s a long enough match i think so we're
22761s going to get round um eight set up for
22763s you uh we will be back in a moment with
22764s just a little bit more action from this
22766s round while round eight is being set up
22768s so don't go anywhere we're back in just
22769s a minute with a little more action from
22771s round number seven
22780s [Music]
22785s [Applause]
22786s [Music]
22790s in the darkest of seasons where ruthless
22794s eyes gawk for horrific reasons
22798s for a hidden hand has struck me down
22802s with such
22803s ruthlessness
22805s so deep and profound
22809s then he comes with his mullockian scowl
22816s to uncover the truth
22818s of murder most
22821s foul the anima drifts across the floor
22825s highlighting the creatures who walked
22827s through my door
22829s the motives are as black as night
22833s avarice power revenge and blight
22839s we watch the hero
22841s uncover the clues
22844s that lead to the truth
22846s behind this dark rooms
22851s join us here with the grimm and in pious
22855s choose your power without heavenly bias
22859s for at the end
22861s they will burn in the fire
22864s when it is known who slayed
22867s to nathrius
22869s the sire
22871s [Music]
22885s [Music]
22893s [Music]
22899s [Music]
22955s so
22957s [Music]
22968s welcome back we've replaced derrick with
22970s sottle after that marathon absolutely
22973s nutty gamble in that round the first
22976s game being one of the most incredible
22978s games i've seen in many many years
22981s um subtle though is here to guide us
22983s through the end of round seven so sort
22986s of what we've got coming up
22987s yeah there is not a whole lot left as
22991s you may have gathered i'm sure lorinda
22993s and derek have a good feel for after
22995s casting the marathon series that they
22997s had to settle in for did a great job uh
22999s but we do have a little bit to wrap up
23001s for you towards the end we are joining
23003s game in progress virtuos versus da da
23007s binx currently as you can see two to one
23009s in favor of virtuous and we are going
23011s into i believe a hunter versus mage
23015s match up uh with it being the beast
23017s hunter king crush mountain bear
23019s hydraladon version of the deck uh going
23022s up against a fairly standard looking big
23024s spell mage only real talking point i
23026s identified in this was
23028s uh no finley in this case just double
23031s pelican um as the one drops no finley
23034s being played which uh you know i i
23036s made my thoughts clear on finley have
23039s done sort of generally as a card for
23041s quite some time um obviously there are
23043s draws that kind of bust your hand you
23045s draw too many of the big spells you
23047s don't have enough for belinda to go off
23048s that kind of thing but you know there
23050s are those kind of hands with every with
23052s every single deck in the game and you
23053s don't play finley in every single deck
23055s in the game just to beat the bad draws i
23057s think sometimes you just have to accept
23058s those bad draws happen i think pelican
23061s diver is a pretty strong card and i'm
23062s pretty happy to see it here as a two-off
23064s yeah i quite like the idea i've played a
23066s lot of mage and i've only been playing
23067s the one-off and two instantly make sense
23070s to me i don't know why i wasn't doing it
23071s all along actually now you mentioned it
23073s like vib just editing my deck
23075s um
23076s the beast hunter though is something
23078s that has interested me since we started
23081s getting 40 card decks i felt that it
23084s wasn't massively punished by going to 40
23086s which he hasn't done here i'm slightly
23088s surprised to see it being played in the
23090s 30 card format honestly but i know that
23093s that's going to draw a negative reaction
23094s so off you go subtle
23097s stop trying to put 40 cards in linda
23100s you've genuinely been playing card games
23103s for longer than most people who are
23105s watching this have been alive
23108s you know
23110s the rule like stop trying to put more
23112s cards in decks it makes them worse
23115s that's how it works
23116s but if there's no deck to stop
23119s this to be true i don't understand why
23122s you're on the other side
23124s come back
23127s it's fine over here if this deck is
23129s perfect with this glass is green there's
23131s cats everywhere you'll love it okay
23134s our big fat cat by the way is 7-0 just
23136s talking cats everywhere this is as
23139s as is habu gabu for a third top 16 in a
23144s row now
23145s absolutely nutty and winning a summer
23147s champs thrown in the middle of that as
23149s an extra just you know
23150s uh cameo appearance as well
23154s but we are getting into this game i have
23155s been saved from the 40 card discussion i
23158s don't like 40 cards it's just every time
23160s we subtle the decks where it's
23161s interesting to discuss come on
23165s but 40 cards in hunter i don't know how
23168s you expect me to react to that except
23170s with baffling levels of vitriol that's
23173s all that i can possibly come back with
23176s and that's why we do it subtle oh okay
23178s fine
23179s that's the point
23181s but here we go it has got a pretty tidy
23184s looking start here for victorious uh
23186s dada binks hard to tell how mailbox
23188s dance is going to work out um
23192s probably decent but we shall see i've
23194s been saying how consistent i feel the
23196s mage is compared to everybody else all
23199s tournament and i have been proved
23200s consistently wrong on stream so far
23204s yeah it's not i know obviously i do like
23206s to make fun of some of your hot takes
23208s generally as a theme throughout most
23210s tournaments it's not been a particularly
23213s good one for you this tournament has it
23215s in general and i feel that the weird
23217s thing is is i didn't feel this like i
23219s normally get a sense for when i'm doing
23220s a hot take i read twitter and everyone
23222s says luinda's an idiot you know
23224s comments they start sending me messages
23227s telling you to stop talking and stuff
23230s i didn't feel this was a hot take i
23232s thought that mage was genuinely the best
23234s deck coming into this tournament and
23236s everything i've seen has screamed at me
23238s that i'm wrong
23240s yeah i mean i i think it's fine i think
23242s it's a good deck i think it's very
23243s playable i'm definitely not criticizing
23245s anyone for having it in their lineup but
23248s i do think maybe best deck is just a
23251s little step too far in my regard and
23253s particularly i would say in this matchup
23256s right which is not something again this
23258s is not really i'm not saying you judge
23260s mage by your your big beast hunter
23262s matchup because you're not expecting to
23263s face a massive amount of them but just
23266s laser focusing it back on in the series
23267s in front of us you do not want to be
23270s playing this match up with the series on
23271s the lines especially at four and two
23273s when you are probably outright cooked if
23276s you do not make want to make it uh to
23279s top 16 from this position or i guess to
23281s flip it into a positive light actually
23283s just noticing that virtuos is paired
23284s down in this one i think he's extremely
23287s happy with the match up that he has now
23289s to keep his hopes alive of making it
23291s into that top 16. we are going to get
23294s the test of the thing i have been saying
23296s all tournament that is harder than the
23298s thing you have been saying or tournament
23299s though can you dump enough stuff often
23302s enough to stop
23304s the um the switch for your spells being
23306s really cheap is the hunter going to be
23308s caught with a coin or a tracking or
23310s something in hand here or is it going to
23311s dump and destroy its game plan these are
23314s the situations i've more been trying to
23316s highlight and here we are
23317s yeah for sure um
23319s it's
23320s possible right it's a very weird turn
23323s next turn if you want to play around the
23326s barbara um but it is possible still uh
23329s whether or not virtuous chooses to go
23331s for that or whether he's just going to
23332s go max tempo and just you know presume
23335s he can beat the dragons or the the rune
23337s if they do come down i think is the
23339s debate um but certainly i think it is a
23342s good point to raise because this is the
23344s kind of deck with you know just a
23346s mixture of spells right very similar to
23349s what do we see demon hunter on the other
23350s side
23351s where there's always kind of a one or
23353s two drop spell just hanging around on
23355s board overall
23357s so this really is decision time now you
23359s can dump everything or you can just play
23361s a big bear and try and hit him with it
23364s and start setting up all of your
23366s recursive beasty stuff
23368s yeah
23371s okay
23372s well i'm being made apparently
23379s if he is dumping would want some of the
23381s cheaper stuff just to stay on board i
23383s think although there's a spammy chilling
23385s over there as well
23387s there is that's true
23390s the problem is
23392s has zero mana devouring swarf in his
23394s hand right so this is never going to be
23396s fully dumpable i think that is just coin
23398s tracking for the sake of coin tracking
23401s really because devouring swarm is target
23403s enemy minion there was not an enemy
23405s minion so that card was always
23407s going to get stuck in hand in that
23408s position
23410s barbara is always going to come down
23412s big here between one and zero
23415s one is the whiff yeah
23419s dad i was excited he doesn't realize
23421s there's a zero option he thinks that's
23422s the good hit
23424s yeah but that is a huge deal just being
23426s one whole extra turn now where virtuos
23428s gets to be ahead
23430s because that might not be lasting for
23432s too much longer
23435s depending on how this rune goes on the
23437s following turn
23439s to go pretty well um bear not the best
23442s thing for roon to go into because if it
23443s hits things in the wrong order you just
23444s don't clear but it's it's not a bad
23447s chance
23449s back up with a blade master khani and
23450s see where you're at
23453s and yeah
23455s a chance of getting stabilized here
23458s yeah little does da da know his best
23460s player is actually just to play the
23461s other barbara but that's never that's
23463s that's another third play that no one
23465s would ever make yeah
23469s well it could just switch back with the
23470s tracking you're back where you started
23473s that's true actually yeah yeah that's a
23474s good point i forgot about the tracking
23476s about with a nine mana moon and feel
23477s very silly
23479s not that i've ever done that
23487s eason
23489s decent not
23491s decent
23492s i mean that's extremely good right like
23495s yeah
23496s that's really good
23498s yeah sheeps is fine these first flames
23500s though i think in terms of like
23502s efficiency since you're casting like an
23504s actual mana's worth of spells like one
23506s mana for two damage to your opponent's
23507s board is about as efficient as it gets
23509s in terms of the spells that you can sure
23511s that's right so i think you're never
23512s particularly upset
23515s nice goes into phase two where you kind
23517s of do nothing for two turns again before
23519s your deck really picks up as the mage
23522s and down to 13 with just a hunter hero
23525s power on the other side
23528s yeah and just in terms of the build of
23530s the deck this is a king crush deck from
23532s virtuous on the other side so there is
23535s still big potential of course that ice
23536s barrier is now there so
23539s does a functional 21 but it really only
23542s takes one more board here from hunter i
23545s would say one more board to stick over
23547s the course of this game
23548s and that early game damage that has gone
23550s through that one extra turn from dardar
23553s missing that flip on the zero
23556s could end up being a really really big
23557s deal here because of the extra damage
23559s that was able to be pushed
23563s a revive pet on the nargling that's a
23565s big deal
23569s okay
23572s is it what actually died though
23576s uh mountain bear no it turned into a
23578s sheep oh it did good point yeah good
23580s catch you're absolutely right
23585s just revive your pet sheep one damage
23587s might get
23591s i have no there for games
23595s no direct damage to speak of in the deck
23598s as in that wouldn't involve procking the
23600s barrier at some point
23603s is going to need that board of which
23605s subtle spake
23608s you love a good spake
23610s uh-huh
23612s i catch up on my spake
23615s don't start
23618s oh not only is it such a bad joke but
23620s it's a bad joke where you know it annoys
23622s me as well in terms of what you're
23624s referring to
23626s plan with no drawbacks yeah
23635s pelican coming in handy here big time
23638s gonna buy yet another turn most likely
23644s so i think he's still in the buying time
23645s right he's not in the ascendancy yet
23649s you mean yeah
23650s yeah i think so um
23653s finding a free turn to be significantly
23655s ahead and just getting dawngrass down
23657s potentially
23658s uh could be of course incredibly
23660s powerful but right now he is just trying
23662s to build pressure wherever possible but
23665s when you're at 13 i don't think you can
23667s ever be particularly comfortable i don't
23668s think you'll ever really feel like
23670s you're in the ascendancy against hunter
23671s particularly when there's that uh
23674s evergreen threat of the king crush
23676s coming out
23678s yeah what am i seeing what um damage
23680s goes into these narglings course
23682s two hero powers and some direct damage
23684s away from not even having to worry about
23685s the
23687s the barrier not having to worry about
23688s anything just yeah true his face
23693s he's got enough removal to keep going in
23695s terms of mediocre minions
23698s i have no time for games
23702s okay yeah
23704s deal with this you know there's two
23705s narglings in hand you don't know what
23706s they do
23718s dawn grass time i'm guessing it's dawn
23719s grasp time
23720s health total starting to get a little
23722s scary
23724s if only he knew he could have flamed and
23726s then played the barber and got another
23728s zero mana room we talked about that
23730s before but yeah yeah he knows there's a
23732s nine mana tracking so sure
23740s well underwhelming would be the word
23742s that comes to mind
23752s i feel like i just had a whole two hours
23754s of this
23755s this dex unable to get a killer blowing
23758s getting so close and then just like
23760s trickling along but the mage will murder
23763s somebody quickly if you let them have
23764s more many more turns
23766s that is true i mean but honestly so the
23768s hunter like the the sunken saber is
23770s right there right like that at any point
23772s could just be summoning the king crash
23774s if a king crush gets to die there's a
23776s revived pet in the nargling like this
23778s damage can go from zero to a thousand
23780s super quick
23800s i'm getting excited about what's in the
23801s box subtle i wonder what's in there
23807s i have to play the barber right
23810s barbara what am i doing
23813s the belinda
23817s melinda carlisle as opposed to barbra
23819s streisand you know you've got you've got
23821s your power ballads mixed up uh-huh
23824s great
23834s just pumping some heaven is a place on
23836s earth and you're circling the sand here
23838s let's go
23839s well he's actually heard music everyone
23842s he's actually done uh huh
23846s come on give me some credit for knowing
23848s something once
23850s i just had to pitch it enough decades in
23852s the past that it actually hit the sweet
23854s spot of things that you recognized
23857s oh
23859s there it is slushy boy
23862s that is one crushy boy
23873s devouring
23875s uh-huh
23878s gargling revive pair hear crush both
23881s times uh-huh
23884s seems pretty straightforward to me why
23886s haven't we done it yet
23888s cheap
23890s there we go there's one there's a dead
23892s king crush let's revive some pets
23894s i nominate sheep
23896s revive pets
23899s oh unlucky okay fine
23904s let's revive some pets
23907s oh come on
23909s what do you mean
23912s oh wow
23915s this is just
23916s the theme for the round that i've been
23919s starting
23921s over
23922s you're not clear yet sunshine hold on
23925s just a second there is another king
23927s crush that's gone back into the hand
23928s that you know about
23932s it'll be fine just play roon couple of
23935s pirate blasts sort it out
23937s pink face done
23938s i was gonna say um but no actually
23941s technically that would win the game yes
23946s nah
23947s we don't want to see this one boo
23949s it's probably correct but you know
23954s ah
23955s okay
23957s was it correct
23963s situation unclear
23967s okay primordial drake big big deal
23973s i know you could check those and your
23974s previous spell costs zero
23976s yeah it doesn't actually do anything
23978s right now no i'm not really sure what
23982s the consideration is i think you have to
23983s take the tort minion
23988s okay that pews the right pews
23992s no it didn't it didn't no
23994s no it didn't
24006s what's in the other knuckling that's the
24009s questions a long time ago at this point
24012s um i feel like it was like just a source
24014s of three damage or something in which
24016s case this would be
24017s no it still wouldn't be lethal i feel
24019s like we never saw it
24020s we did see it which could be huge here
24022s actually
24023s um
24027s yeah because of that that does it that's
24029s exact lethal nine plus five gets to go
24031s face
24035s seven goes in one goes in nine and five
24037s go face for the exact 14 that you need
24039s that is an absurd ending to the game it
24042s felt like when double revived pet double
24045s whiffed on the crushers
24047s the the dada bings might just be in
24049s trouble uh but there you go take a
24051s lesson from that by the way da da bings
24053s even though this was only being recorded
24055s as a backup game still got his moment in
24057s to wave goodbye and send the heart and
24059s say goodbye to the camera and maximizing
24061s their screen time and why not but yeah
24062s good performance as i said going into
24064s that virtuose was the paired down player
24067s um which being paired down late in the
24069s game late in the tournament
24071s feels really tough because you know you
24074s know for a fact even though you're
24076s picking up your second loss late no shot
24078s right because of the pair down your tie
24080s breakers just probably are just never
24082s going to get there in that spot so going
24084s into the end of the series 2-1 up and
24086s getting this match up which i think we
24088s saw here from virtuos with the king
24090s crush in the deck when you go with this
24091s variation there's just so many ways to
24094s take over the board and be dominant just
24095s a little bit quicker than your opponent
24097s was able to do because that was kind of
24099s big spell mage working right barbara
24102s came down the spells flipped it was rude
24104s and it wasn't dragons fair you know you
24106s can have that if you really want to and
24108s but you know was above average draw from
24110s the the big spell mage it made stuff
24112s happen and the the hunter was just
24114s bullying it for the vast majority of the
24115s game
24116s yeah and i think that the hunter has
24118s been
24119s underrepresented this time when we've
24121s seen it it's looked pretty good so far i
24123s think
24124s but there's plenty more to come i'm
24127s gonna get out of this round because we
24128s seem to have had every single game go to
24131s all kinds of weirdness so round seven is
24134s over habugabu seven and zero once again
24137s let's get on with round eight see if you
24139s can do the clean sweep see you soon
24143s [Music]
24150s [Music]
24155s [Applause]
24155s [Music]
24158s welcome to raven dress in the darkest of
24161s seasons where ruthless eyes gawk for
24165s horrific reasons
24167s for a hidden hand has struck me down
24171s with such ruthlessness
24174s so deep and profound
24178s then he comes with his mullockian scowl
24186s to uncover the truth
24188s of murder most foul
24191s the anima drifts across the floor
24194s highlighting the creatures who walked
24197s through my door
24199s the motives are as black as night
24202s avarice power revenge and blight
24208s we watch the hero
24211s uncover the clues
24213s that lead to the truth
24216s behind this dark blues
24220s join us here with the grimm and empires
24225s choose your power without heavenly bias
24229s for at the end
24230s they will burn in the fire
24234s when it is known whose slayed
24237s tenacious
24238s [Music]
24254s [Music]
24263s [Music]
24266s [Applause]
24268s [Music]
24293s so
24296s [Music]
24337s hello everyone and welcome back to the
24339s final round of swiss for this weekend of
24342s course we'll be coming to top 16
24344s tomorrow but for now one more round to
24346s go i'm raven and joining me is gia and
24348s we have the pleasure of bringing you a
24350s hearthstone match between two of
24352s potentially the greatest named
24353s hearthstone players in the world it's a
24355s very fat cat versus fire noodle uh which
24359s is
24360s just it's just great already it's going
24362s to be a good series gr feeling i've
24364s already got this very vivid imagery of
24366s indeed a very fat cat trying to eat a
24369s bowl of spicy noodles that's how i would
24371s interpret fire noodle and that probably
24374s doesn't work out well for the cat in the
24375s end so that's how i'm basing my analysis
24378s for this one raven fire noodle's
24379s favorite yeah it's almost like a
24381s lose-lose scenario the noodles get eaten
24383s right so that's a bit of a downside but
24386s then the cat suffers for it so i will
24388s have to see how this series plays out
24391s but just looking at the lineups overall
24393s as usual with most masters tours
24396s especially because when they're situated
24397s throughout the year and lineups are a
24399s big talking point right and especially
24400s when we had quite a big meta change last
24403s week both of these players though
24405s bringing generally aggressive lineups
24407s i'd even go as far to say that the
24409s presta druid feels like uh close to an
24412s aggro deck even if it's not strictly one
24414s in itself so do you think either player
24417s has much of an edge here especially now
24419s we see bands of the mid-range chairman
24420s gone from fat cat and i think the rogue
24423s band away from fire noodle
24426s that's a close one because i am of the
24428s opinion that prester druid beats
24430s everything except celestial druid and
24432s i'm of the opinion that big spell mage
24434s is also a very good deck in general
24436s although the data doesn't necessarily
24438s support those two statements i made the
24440s other um
24442s interesting talking point here is that
24444s both players they're only class in
24446s common is rogue and now that's out of
24448s the way for one of our players we're
24450s gonna be seeing different classes all
24452s around for very fat cat he's opted for
24454s shaman priest and mage to go with the
24456s rogue and fire noodle has hunter prester
24458s druid and demon hunter looking at it
24461s again for fire noodle this beast hunter
24463s i can definitely see struggling i know
24465s we just watched it take a very
24467s convincing win just a while ago but in
24469s general i feel its power level in the
24471s meta is a bit lower than it was a couple
24474s weeks ago
24476s it's really interesting isn't it because
24477s when we looked at and this was only
24479s yesterday's results not including
24481s today's of course but
24482s the hunter was actually really up there
24484s in terms of win rate overall and much
24487s higher than the likes of mage for
24489s example that everyone thought was going
24490s to be good so it does get very
24492s interesting when bands are included
24494s lineups are made uh you can really see
24497s the difference of sort of a ladder deck
24499s opinion and a
24501s specific meta for this tournament uh
24504s deck actually working out okay so we'll
24506s see after uh we'll have to see sorry how
24508s it goes uh finally they're gonna be
24510s playing the fell demon hunter another
24512s deck that i'm actually a big fan of
24513s we've seen it get a lot of work done and
24516s we've also seen it struggle a little bit
24517s especially versus some of the other
24519s aggro decks that can go a bit wide a
24521s little bit too fast because it is a deck
24524s like weirdly enough now that does
24526s struggle just a little bit of actually
24528s taking down multiples of wide boards
24531s without already being massively ahead
24533s themselves
24534s that is true the demon hunter is able to
24538s go wide
24539s mostly off the back of the battles
24542s battleborn vanguard in the early game
24544s outside of that having maybe early
24546s metamorphins can help a bit but they do
24549s transition away from the borg based game
24551s plan a little bit later on so if they're
24553s able to hit the best of both worlds with
24555s that early board and then just uh go for
24558s burst damage usually off the back of
24561s dread prison glaive then they can come
24563s out on top but
24565s the rogue i think can go wide as well as
24569s boat rogue and you know it's just the
24571s minions are generally of a high enough
24573s health total and quantity that even with
24576s glaive multi-strike it's not necessarily
24578s efficient enough of an answer uh by the
24580s demon hunter yeah i completely agree it
24583s feels like rogue is just that lit it
24585s just does that little bit extra to make
24587s it a pain for demon hunter to deal with
24589s but looking at the mulligans very fat
24591s cat just gonna keep hold of that
24592s extortion here as we move into game
24594s number one uh fire noodle keeping the
24597s the good cards in the early game with
24598s dread prison glaive and fossil fanatic
24601s picked up a sigil as well so i think
24604s just a quick glance there both players
24607s having very reasonable mulligans indeed
24611s to begin with although very fat cats
24613s hand post mulligan feeling not too great
24616s of course that can change depending on
24618s the quality of minion he gets from the
24620s shroud of concealment but for now on top
24622s of having a not very effective hero
24624s power from maestra the warrior he could
24627s be giving time to fire noodle to maybe
24629s get something going the double sigil of
24632s alacrity is pretty good i expect one to
24634s be played out here there's a
24635s consideration of pre-equipping dread
24638s prison glaive and then following up with
24639s fossil fanatic but i do feel like the
24641s glaive can get a bit more value than
24643s just activating a card draw with that
24645s tutu so i prefer the sigil here
24648s yeah i agree just getting more draw in
24650s hand as quickly as possible another
24652s trade with the uh extortion here and
24655s does
24657s and nice and early as well and a very
24659s significant amount of health on this
24661s which is going to make it that little
24662s bit more difficult for fire noodle to
24664s come out ahead on the board
24669s that's a cheap and fossil fanatic which
24670s is a pretty good outcome not necessarily
24672s for this turn because it does feel like
24674s fire noodle has to commit the clear of
24676s fel barrage coin hero power or dread
24679s prison glaive uh but next turn
24681s potentially if say he equips dread
24683s prison this turn um he can go double
24686s fossil fanatic on turn three with that
24688s swing for two draws of fell spells
24690s yeah i think at a glance it feels like a
24692s bad dread prison glaive but the more you
24695s think about it is one the mana is spent
24698s and their weapon just stays equipped
24699s which is good and as you pointed out
24701s quite rightly the fossil fanatics uh
24703s combo coming out next turn will be huge
24706s for fire noodle been able to only get
24708s some board presents
24709s but drawing those additional cards so
24711s although this is weak ish when you just
24713s see that one damage hit in the face um
24715s it's still gonna be a worthwhile
24717s investment here for fire noodle very fat
24720s cat though gonna just instantly go for
24722s that prep shroud not too much of a
24724s surprise after seeing the null used just
24726s to try and get some of those minions in
24728s play asap
24730s knowing it's a shroud turn fire noodle
24732s should be pretty happy because outside
24733s of the other knoll and maestro no other
24736s minions would be playable with only two
24738s mana left so we do see a pretty average
24741s outcome from fat cat getting the four
24743s drops here and fire noodle has set up a
24746s board state where a fat cat doesn't
24747s answer so much value is to be gained
24750s from the fossil fanatics and it's
24753s expensive for fat cat to answer this he
24755s could prep out a stab alongside playing
24757s um one of his four drops
24759s alternatively he could just play a four
24761s drop and accept that fire noodle gets
24763s minimum two more fell spells
24766s yeah i wonder even if at this point it's
24769s worth just playing van cleef
24771s see what the drawer is see if prep helps
24773s with that and if not then just decide
24776s whether you want to prep out the stab
24778s i can definitely see it because okani is
24780s not looking great here if you counter
24782s spell you know there's definitely a
24784s cheap spell that fire noodle can use
24786s before and then if you counter minion
24789s you know that fire noodle can very
24790s likely kill the okani before anything is
24792s countered in the first place so he is
24794s going to go okani and maybe make the
24798s uh
24799s use of resources for fire noodle a bit
24800s more expensive because now he's down to
24802s one fanatic
24808s i think at this point if the uh
24810s i think the sigil is actually the
24812s throwaway card right because once you
24814s start adding up all of this damage it
24816s starts to get pretty brutal indeed it's
24818s just how much power you can chuck out
24820s while still having two kale strikes for
24821s card draw the fossil fanatic will still
24824s be on the board for one more card draw
24826s so
24828s i don't know if you agree but i'm liking
24829s the look of testing the sigil
24832s i did also like that the problem is
24834s whether or not you use the sigil to test
24836s knowing that one spell would essentially
24838s just go away there is no way for fire
24841s noodle to get the multi-strike to
24844s perfectly honorable kill the okani and
24846s then also go face with the dread prison
24849s glaive unless he commits the fanatic in
24852s but then he doesn't get the foul spell
24854s draw
24858s actually a very tricky turn oh okay i
24861s see he's using the second multi-strike
24863s hit and gives up on
24865s the honorable kill but instead gets
24867s another fel spell in hand which i think
24869s is a very clever line
24871s yeah just maximizing that card draw to
24874s get going cat on the other side here
24875s does get an extortion nice pickup
24878s actually from the vancleeve just to whip
24879s that in that one turn and now van cleef
24882s is a pretty formidable amount of stats
24884s here at six health is killable but again
24888s the more fire noodle puts into this
24890s minion again
24891s the less damage he's actually pumping
24893s out to the face
24895s and it looks like he will have to face
24897s tank um at least
24900s once the edwin here unless he wants to
24902s play a three cross predation doesn't
24903s feel great might end up being fel
24905s barrage chaos strike sigil so in that
24908s world you would start with chaos strike
24910s just to see what you get it would bring
24911s him down to 16 which is very dangerous
24913s territory but the upshot for fire noodle
24916s is with all these fel spell cycle he's
24918s getting closer to finding uh kurtris
24921s finding jace which are the high impact
24923s cards here more so curtis because jace
24925s is a pretty long way off from being
24927s played right
24929s is there
24930s any benefit of obviously you go chaos
24933s strike and just see what you draw anyway
24934s make a decision from there but is there
24937s any chance fire noodle just ships all
24939s possible damage to the face
24941s and just
24943s on top of seeing what the drawer is of
24944s course yeah there's a chance but looking
24947s at it again i don't think he wins that
24949s race with this hand if he leaves the
24950s edwin up
24954s he is
24955s sort of forced onto the clear here going
24957s to take down the edwin and leaves fat
24959s cat with a pretty clean setup for empty
24963s board krabatoa if he wants it
24966s yeah and these are the games where
24968s they don't look like anything special
24970s from rogue but when rogue can just
24972s play something every turn more or less
24975s it does start to add up right they do
24977s become looking very efficient there's
24980s curtris though
24981s huge one of the best possible draw yeah
24983s that ends that no i think we're really
24985s the only ways that fire noodle could get
24987s away with clearing the board without
24989s taking too much damage
24991s not sure how big the bats are but
24993s probably big enough to deal with the
24995s main body crab
24996s yeah they've got to be at least five
24998s because he's used a
25000s multi-strike and he's attacked like
25003s nearly every turn of the game so far so
25006s i feel like they have to be five
25009s six four here looks like so can take
25011s down main body crab then hero power one
25013s of the claws which then allows your
25015s other bat to value trade the other claw
25018s it would mean fire noodle takes two
25020s damage from the attack and then two
25022s damage from the weapon that would be
25023s left with fat cat next turn but i think
25026s it's well worth it to seize backboard
25028s control and anyway he gets the five
25029s armor yeah one hundred percent out
25032s without that kirchhoff all this athena
25034s as you mentioned you'd be taking a whole
25036s lot more damage than four so i think
25038s that's a trade-off you are willing to
25040s make
25041s whoa whoa whoa he's hero powering first
25044s which means he values the attack on his
25046s bats more so than two health which i'm
25049s not sure i agree with
25052s wait isn't he just
25054s okay
25055s the one extra damage on the bat for two
25058s extra damage to himself
25060s hmm yeah i i i was shaking the head from
25063s fire noodle there as well i think he was
25064s like oh that was uh
25066s not one
25068s yeah i really don't think so especially
25069s given only one bat sticks and it's at
25071s two health it's unlikely that that gets
25073s to go face and even if it does i doubt
25075s that one damage is valuable or more
25078s valuable than fire noodle's own health
25080s but uh
25082s despite all that 16 still is a
25084s reasonable total here especially since
25085s fat cat ends up having a very slow turn
25087s he has tyrion after this but it
25089s conflicts with this gap stirring so i
25091s think fire noodle has a very
25094s real shot at coming back on this he
25096s needs pretty good draw though
25102s still thinking about stano or zlag would
25104s have been ideal this turn but obviously
25106s not available he can
25108s cycle with chaostrike to try and find
25110s something a bit better
25115s yeah tough decision point here for fire
25118s noodle
25119s even a world where you can just get away
25121s with playing a predation for three mana
25123s if he really has to just to kill off a
25125s three one
25127s now i'm starting to wonder if the face
25129s game plan you talked about has any merit
25131s in this spot raven because
25134s um he can go for a multi-strike battle
25136s sworn vanguard and set up a board at
25138s least that makes it very difficult for
25140s um fat cat to
25142s come back
25144s um
25144s the one ones would trade well against
25146s the philly fighters but of course they
25147s are gonna deal their six damage which
25149s puts fire noodle within range of says uh
25152s my smite shadow steps might blackwater
25155s cutlass
25157s i think the important thing for fire
25158s noodle here is to get that metamorphin
25160s down and taunt
25162s they did get the naga as well so we just
25164s have to it's enough to pay any mana for
25166s the predation which is a very very nice
25168s indeed
25170s it's gonna get
25171s oh
25172s oh okay okay not prioritizing more
25175s aggressive
25178s right now sets up a pretty threatening
25180s board of his own but we can see the
25182s scabs for fat cat is going to return all
25185s this to hand
25187s if you want
25191s is that better than just playing tyrion
25192s as the question because certainly tirion
25194s has the benefits of just getting that
25196s 5'3 weapon online one turn sooner if you
25200s play that over scabs and
25202s fire noodles only at 11.
25207s yeah interestingly enough could also
25209s like
25210s period and equip the weapon right just
25212s to put them below 10 or 10 or below
25215s so that
25216s if tyrion goes down it's like swing and
25219s then scabs and then swing again
25221s maybe
25223s there's also some merit to treating the
25225s cutlass
25229s other relevant cards would be any form
25232s of reach spell here
25234s i think there's still another knoll in
25236s the deck as well
25240s really tricky as well because if he
25241s commits to the
25243s trade then you just can't choose to go
25245s scouts this turn it's just gonna dagger
25247s which again does the same thing i
25248s suppose is the cutlass so uh either or
25251s as long as that puts the opponent down
25253s to two swings worth of the weapon
25256s this looks
25257s pretty clear-cut for me right the tyrion
25260s dies
25262s there's gonna be weapon swing scabs to
25264s bounce everything and gain some armor
25266s and then just swing again
25267s there is but firing noodle has tons of
25269s damage due to the refreshing of his hero
25272s power available he can trade down the
25274s tyrion on
25276s board right yeah he have to give up his
25278s two one but i think it's fine
25280s just don't take the damage
25285s uh you can get the metamorphin down
25287s which is amazing
25292s oh sorry he can trade the vicious
25293s slither spear instead of the two one
25295s instead which is
25296s probably better
25301s not far off from lethal himself is fire
25303s noodle
25306s it's always difficult to just estimate
25308s the actual damage that can be kicked out
25310s on a board like this from a curtris so
25313s it is looking
25314s okay for now it's gonna get the taunt up
25318s as well which is a huge deal to block
25320s this ashbringer at least try to
25323s we can see it won't happen of course
25325s with the scabs but still
25328s okay i miscounted he did need to trade
25330s both of the two attack minions which is
25333s not ideal but it does get most of the
25336s job done fairy fat cat going to trade
25338s his cutlass first although i don't think
25340s there's anything better than scabs to
25342s play this turn
25344s and that is one mana i mean like off of
25348s lethal technically like if he had the
25350s rank three wickets tab it would be
25352s lethal here oh sure yeah i was like wait
25354s a minute how does that work
25357s one empty amount of crystal off yeah
25358s there we go
25361s now
25362s yeah with the armor the stealth minions
25365s so many of those fell spells already
25367s used is just not going to be good enough
25368s and very fat cat takes game number one
25372s against the noodle
25374s very close one
25376s oh no the imagery has returned
25378s i've heard that there's some people who
25380s disagree with my assessment that a a cat
25383s would beat a very spicy noodle in a
25385s fight i mean i guess it depends how you
25387s would define a winner right because
25389s certainly the noodle does get eaten but
25391s the damage to the cat afterward is yeah
25394s it's just mutually assured destruction i
25396s think at that point uh neither
25399s contestant in that in that battle would
25402s really be the winner yeah but you are
25404s right very very close game uh really
25407s came down to like weirdly enough tyrion
25409s into scabs was what really sealed the
25411s deal there for fat cat with no real way
25413s for fire noodle to respond outside of as
25415s you mentioned at jace it just wasn't
25418s quite good enough so big win there uh
25421s rogue again has been doing well it does
25423s do well in this matchup but we have seen
25426s it lose on stream before so good to just
25428s get the uh the rogue out of the way it
25430s looks like fat cat now he's gonna jump
25432s over to wig priest a deck that uh i
25435s believe our
25436s friendly gabby decided to tweet out that
25439s everyone was terrible if they brought
25441s this priest which is uh interesting
25443s because very fat cat has been doing very
25445s well this tournament yeah amongst other
25447s players who are on the wig priest train
25449s fury hunter habukabu among the most
25451s notable
25452s uh of them i think my priest is fine
25456s it's just one of those decks that you
25457s know the data supports it but a lot of
25460s people don't end up bringing it because
25462s its losses feel really bad right i think
25464s it's even similar to the old token druid
25467s back in the day where if you don't draw
25469s your glowfly you really feel like you're
25471s completely helpless and this deck if you
25473s don't draw your curve and your wig you
25475s also feel really helpless but you hit
25478s those um good draws often enough to
25481s support it being a decent bring to a
25483s tournament in my opinion um
25485s that being said if fire noodle is
25487s choosing to run it back with the demon
25489s hunter the priest doesn't have quite a
25492s good match up there in my opinion
25494s yeah it does look like he's actually
25495s going to be jumping over to the druid
25497s here for this game so he is going to be
25500s on that lady presta druid i know uh you
25503s think the deck's very powerful uh is it
25505s going to be good versus priest because
25507s again there's that x factor of this deck
25510s where they do get to just very
25511s consistently play a curve out to at
25513s least try and contest versus this priest
25516s yeah like i said i'm doubling down
25518s prester druid is favored against
25520s everything except celestial druid that's
25523s my opinion is unfavored against
25525s everything apart from presta
25528s well i wouldn't go so far as to say that
25530s celestial still beats bar priest and so
25532s on but uh oppressor druid can certainly
25535s struggle against the amazing opener from
25538s the wig priest which is slitherspear and
25540s insta wig and they got really ahead but
25543s that's not the average draw from the wig
25545s priest
25546s prester druid will find lady presser on
25549s average and they also run double
25550s starfish which is an amazing card to
25552s contest against wig priest on top of the
25555s various rush minions here
25557s we also have the double iron deep trog
25560s in the list for fire noodle which i know
25562s a lot of people have favored dropping
25564s but it can be kind of useful if you're
25566s going first against wig priest
25570s yeah although
25571s speaking about good openings a very fat
25574s cat has the slither spare wig open which
25576s is really what you're looking for fire
25579s noodle does have druid of the reef on
25581s offer uh which is definitely a really
25583s strong one drop four just shutting down
25585s any early aggression from your opponent
25588s but i just can't help but stare at the
25590s slyther spear wig combo it's so strong
25593s it really is the mulligan for fire
25595s noodles actually super interesting
25596s because gerrit of the reef i don't feel
25598s there's something you want to play going
25599s first as the um presser drew it i think
25602s you'd rather have that in rush mode
25604s maybe you could play it as a three one
25605s on turn one and it's not terrible and
25607s then you have jerry rigg and prester
25609s where the jerry rig is only in the deck
25610s to find cool tooth mine to find prester
25613s so by keeping prester you can sort of
25615s eliminate some steps and some mana you
25618s need to spend to actually find the
25619s presser but then the cherry rig is a
25621s guaranteed decent thing to do that
25623s cycles on turn two so you can make the
25625s argument for keeping it you could argue
25627s even throw away prester if you are going
25630s to pull um her back with the jerry rig
25633s anyway but uh it looks like fire noodle
25635s here just favors keeping the guaranteed
25638s curve into prester and is hoping to find
25640s innervate slash mailbox dancer naturally
25645s my god look at this hand
25647s double wig i'm looking
25652s all right this is an above average draw
25654s professor drew it's still favored trust
25656s trust
25657s double wig and handmaiden
25659s in the opening with slitherspay
25661s i don't think you can really ask for a
25663s better opening than that
25666s no there simply isn't one
25669s okay there is like replacing bless with
25672s water scribes
25673s here oh okay oh my god oh my god why did
25676s i say it why do i this is the first
25679s presser druid game i've got to cast all
25681s weekend i was so excited but it's
25682s getting bullied here
25684s oh okay the starfish although maybe not
25686s useful yet
25688s uh tough to turn down though because it
25691s is just on curve it's a
25693s okay static minion not great but okay
25697s they're kind of difficult because
25699s is fire noodle gonna
25703s spend this turn getting cold of golf is
25705s he going to spend this turn just playing
25707s a 2-1 if not playing the starfish it
25709s none of this really feels great does it
25712s yeah it's super awkward because if you
25714s play the jerry rig carpenter
25716s this turn you are kind of committing to
25718s cold tooth on the next turn to find the
25720s guff if you go about it this way um you
25724s don't necessarily have something to do
25726s on formatted anyway but i do favor uh
25728s for sure holding onto starfish i think
25730s it gets stronger by a wide margin later
25734s on
25735s okay this is prester next turn now
25745s dancer jerry rig
25747s seems non-negotiable to me here right
25752s yeah hero power doesn't really achieve
25753s anything at all does it so
25759s okay back over to fat cat he has radiant
25763s now as well so i think because he knows
25766s fire noodle has set up for a prester on
25768s the next turn what he wants to do is set
25770s up the most threatening board possible
25773s and that can definitely be achieved
25775s with the radiant another slither spear
25778s and
25779s the fact that he can gain himself a coin
25782s this turn by killing off the male box
25784s dancer
25786s it's so strong isn't it radiant wig wig
25791s play this little spear go again and then
25793s still review your options from there
25795s this maiden can easily go into the
25798s mailbox dancer if that's what fat cat
25800s wants to do
25802s yeah
25804s potentially not trading here because the
25805s extra mana doesn't do that much this
25808s turn if it allowed him to play
25810s handmaiden then sure uh but i think the
25813s coin is more value or that last man i
25815s thought was going to be valued on bliss
25817s instead but fat cat is gonna hold off on
25819s that he can still play it by trading the
25821s handmaiden into mailbox dancer
25826s if one is going here i'm almost certain
25827s that's taking the value trade then
25831s it looks like it
25833s gonna be the devour on the elemental as
25835s well and this is such a good setup
25840s yikes
25841s yeah i was okay ignore that bit but i
25844s was going to say this is such a good
25846s setup because
25848s holding the bless normally if you even
25850s remotely afraid of the starfish you can
25852s just bless on a turn where you get to
25854s push a ton of damage instead of you know
25856s just okay and he put forward a very
25859s aggressive board into this presta which
25861s was exactly what you said he should be
25862s trying to do unfortunately missed the
25864s extra damage from the attack but this is
25866s still a big pop-off turn from fat cat
25869s gosh how much damage is it he has this
25871s lithosphere as well which is going to
25873s keep growing we have wig wig velish
25878s there is still lots to be done here
25880s i don't know if it's 20 20 might be
25883s lethal probably
25887s lethal oh devour yeah that's gotta be
25890s yeah with devourer it must be
25892s yeah i was just about oh there's still i
25894s didn't see the priestess wasn't played
25896s yet either this is lethal it just simply
25898s is it's getting close and i forgot there
25900s was a priestess to be played with more
25902s wigs though yes this looks fine to me
25910s devour bless
25912s go face
25914s that's litherspear
25915s all the way up to what 14 attack 15 at
25918s the attack by the end of this turn 16 17
25920s i don't know it's just online
25922s it doesn't matter if you miss the six
25925s it's fine just don't miss click bless on
25927s it
25930s okay fat cat with a big smile at the end
25933s there i'm sure beating himself up a
25935s little bit
25938s never mind the rest yeah a little bit um
25940s of a slip in the previous turn but more
25943s than made up for it by a very clean very
25946s uh
25947s maybe not over complicated but still a
25950s mechanically dependent turn right just
25952s getting the wigs played sorting out the
25954s space and making sure the mana was there
25956s as well so really really good win there
25958s because as we saw fire noodle got off to
25961s a decent start had the presta available
25963s a little bit earlier with the coin and
25964s you know if he was given a turn or some
25966s more then silly things can start
25968s happening with the dragons right but
25970s very fat cat did not give him the
25972s opportunity
25973s that is right we saw fire noodle
25975s prioritizing prestor even on a board
25977s that had an active radio and elemental
25979s which he technically could have
25980s starfished but i completely agree with
25982s this decision if he doesn't die this
25984s turn there is a very real chance he gets
25986s to make a huge counter push and also
25990s play that starfish whereas if you
25991s silence the board but still leave
25993s minions
25994s very fat cat can definitely still buff
25996s up that board even without the radiant
25999s and then you're facing the same problem
26000s without having played prestor yet and it
26003s does mean that fat cat is moving on to
26006s his big spell mage now which features
26009s zero one drops it's quite the greedy
26012s list here with the double knolls um
26014s double parrot as well no pelican no
26017s finley and it is going to be going up
26019s against the druid again from fire noodle
26022s and
26023s where do you put these two decks when
26024s they go against each other geo is there
26026s one that's a particular strong favorite
26028s or is this a pretty even match-up
26031s again i think presser two his favorite
26033s against everything except okay okay i
26035s didn't know
26036s well because you were saying you thought
26038s big spell mage was good i didn't know
26040s how favored you thought it was against
26041s big spell mage but i guess if that's the
26044s answer that is the answer so we'll see
26046s if uh
26047s fat cat can pull something out of the
26049s bag here to help or even worst case if
26052s druid takes the win there's still plenty
26054s more time for out to grab a win
26056s with this mage
26058s all right well there's a belinda so once
26060s again we are looking at an above average
26062s draw for the big spell mage and i might
26065s be looking stupid once again but i value
26068s presser druid so high because i just
26070s kind of think of it as turbo kazakhstan
26073s what ducks is that favorite against
26075s pretty much everything except the ones
26077s that can stop you from turboing
26078s kazakhstan
26081s top i suppose i need to value that word
26084s a bit differently because in my head
26086s stop is just reset mana but they can
26088s also also stop you playing it by killing
26090s you before you play it which might well
26093s happen here but fire noodle does have a
26095s pretty good curve here he has the jerry
26097s rig and skulker combo which is pretty
26100s nice because you can do the thing of
26102s a player skulker then you play the
26104s capture cold tooth and then that
26105s guarantees that the presser goes down to
26107s five mana
26110s yeah not bad opening actually for fat
26112s cat either because of the uh ram
26115s commander with two nulls in hand it
26118s means there's potential that you can
26119s actually keep up with the early game of
26121s the druid or at least start trading away
26123s so you don't just get ran over early and
26125s then lose to the dragons so it's
26127s definitely something that's going to
26128s help just a little bit fat cat did
26130s choose to go for a ping of course
26132s killing the peasant
26133s in response to the early play from
26134s noodle which makes sense you do want to
26136s reduce that card draw down as much as
26138s possible
26139s now i imagine it is going to be ram
26141s commander's time to shine
26144s i agree might not even play a 1-1 even
26147s though it takes a clean trade with the
26148s jerry rigg because of those nulls in
26150s hand but instead he values protecting
26152s his 2-2 on the board which makes sense
26156s you can see fire noodle probably just
26158s with
26160s gary rigg again and bubbler and then you
26162s can go skulker more supplies next turn
26165s does he end up over drawing in that case
26166s i don't think so yeah and i think the
26169s ram was played there because this still
26171s means that there's a null that's
26172s playable next turn and if he kept it
26175s there he couldn't play two nulls anyway
26177s next turn so may as well just get the
26179s minion off board
26181s and snow pretty clean to take down the
26183s bubbler here
26185s unless fat cat would rather ping this
26188s and kind of pre-load the hero power on
26190s the flurry for the prester in two turns
26193s time
26196s looking at noel though just because it
26197s represents more damage every little bit
26200s of pressure you can get down before
26201s prester matters
26205s it is a strange sort of interaction
26206s isn't it where your null goes down to
26208s two health or you could just spend two
26210s mana and make the mini disappear
26213s but you don't have a null as you
26214s mentioned so damage gonna be prioritized
26217s here from fat cat just having the five
26219s two on board
26224s that awkward the curve for fire noodle
26226s that he hasn't had time to play the
26228s more resources which is the lowest cost
26230s card as well as the more supplies
26233s because sometimes you do that and hit
26235s innervate and it allows you to play
26237s prestor a turn earlier in this case
26239s though the curve didn't work out quite
26241s so cleanly but he is still going to get
26244s a pretty good prester on turn five we'll
26248s see how fat cat contests
26251s yeah honestly just dropping another null
26253s uh this turn and maybe if you want to be
26255s mana efficient just drop a ram as well
26257s because there's just very limited things
26259s uh the druid can actually do to actively
26261s affect the board if they're not already
26263s ahead so i like this a lot from fat cat
26265s just piling on the pressure
26267s i'd agree although from fire noodle nice
26270s to find the spot to play the skulker not
26272s so much for the discount but just
26273s because it's stealth and it allows it to
26275s trade down the knoll on the next turn
26279s so i think fire noodle has taken the
26281s turn to figure out the prestar setup
26283s because it's happening next turn but the
26286s only pseudo card draw effect he has here
26289s is the
26290s uh aquatic form the composting can work
26295s but it's a pretty difficult setup i
26297s would say
26298s right
26303s tricky isn't it according to preston now
26307s work
26314s that
26315s surprises me
26320s he's like no no no no no no no oh there
26323s we go
26326s every time
26329s i'm trying to figure out the reason oh
26330s sorry sorry yeah the aquatic form this
26332s turn is to play around barbara that's my
26334s bad makes a lot of sense
26338s it still would have been a bit dicey
26339s right because composting was in hand for
26341s one anyway so
26343s a little bit tricky but fine noodle did
26345s what he could do does get the raid boss
26348s in nixon of course which is definitely
26350s going to help
26351s huge with the composting that's just
26353s perfect right
26355s and now let the fireworks begin
26359s crucially fire noodle could have traded
26362s his press star first if he wanted
26363s maximum whelps but i do think this line
26366s is better where you get
26369s still enough whelps to trade down
26370s belinda on their own the anexia can go
26372s into the tutu before the whelps are dead
26376s and have the presser go into the 5-4 but
26378s it looks like he might value
26380s keeping onyxia alive instead presser
26384s into belinda i don't know if i like the
26386s trades
26389s yeah
26390s it's a little bit strange i think at
26392s this point i'm even
26394s just leaving one of the minions up or
26396s something there because like max card
26398s draws happened anyway or at least close
26400s to it and it does have to look and see
26402s what he wants to play no the dragons are
26404s actually that powerful to find it all
26407s got access to outside of the raid
26408s blossoming of course
26410s right okay that's that's right yeah yeah
26413s that'll do that's going to be saved
26415s until he can find a moon that guidance
26417s most likely the amount of damage you can
26420s get with hala on two mana is
26423s simply insane the um root mother anexia
26427s going to complement here and now i
26428s learned that these whelps also activate
26431s raid boss and next year even the one
26432s ones work a whelp is a wealth
26436s well played
26437s oh too much card draw by father there
26441s goes second room
26443s wildfire
26446s a pretty good reckless apprentice next
26448s turn
26450s leaves a live jellyfish for now though
26453s okay frozen
26455s has to dump something most likely
26458s the second flame
26463s okay gonna be snow flurry instead
26472s this seems like a pretty good window to
26474s land the gulf safely yeah i was just
26477s looking at that because there's nothing
26479s really crazy going on in fire noodles
26481s hands right now dragon wise so why not
26484s just play the go if you draw a card
26485s start getting some ramp game the bit of
26488s armor as well i like this a lot actually
26490s could still develop on board too
26494s yeah i think there's still one more cold
26496s tooth mine in the deck that the
26498s jerry rig can pull
26501s so if at some point he wants to start
26504s accumulating resources for hala because
26506s the lower resource one is guaranteed to
26508s find him a spell
26510s with the remaining cards that is
26511s something to consider but every turn
26514s that he plays jerry rig and leaves that
26517s spell in hand you do leave yourself a
26519s little bit more vulnerable to sorceress
26521s so i don't think it's a priority for
26523s this turn
26526s the problem now is
26529s how does fat cat even realistically
26532s fight back the second rune was burnt
26535s there's still the amulets in the deck i
26537s believe
26538s but again at this point
26540s the amulet's even strong enough
26543s probably not
26545s it's the fact that he only plays two
26547s dragons per turn and fire noodle plays
26549s what three or four yeah at least even
26552s though the stats are bigger for fat cut
26554s um they are not necessarily going to be
26557s important if fire noodle can get an
26559s earlier kill he can however open more
26561s boxes we are looking at parrot parrot
26563s and that's probably why he didn't play
26565s second flame right one uh sorry
26567s no second flame wouldn't affect it it
26569s has to be a high cost spell to go in the
26571s pirate pool
26576s i do agree though that's realistically
26578s the way he gets out of this obviously
26580s cannot really play this starfish for the
26582s foreseeable future either because it is
26584s almost certainly going to buff any
26586s boards that he's played on
26588s right makes this alexia back into an 88
26593s uh the reckless is kind of okay here
26597s oh drake fire all right okay
26601s hey
26608s i'll use the health
26610s which probably makes sense at this point
26612s he's the defender
26619s um
26620s as to
26622s ping and second flame here i guess on
26624s jellyfish and jerry rig this upgraded
26626s ping is no longer able to kill bubbler
26633s that's right
26638s i think there's really much you could do
26640s with coin oh is he just going to coin
26642s out the other mailbox dancer
26646s just have more presents on board
26650s not so but okay gonna hold holds it
26652s instead okay
26655s i thought he was maybe valuing that ping
26656s to freeze a bigger target later on but
26658s realizes taking four damage is kind of a
26661s high price
26662s price to pay this turn anyway and here
26665s we go hala
26666s with moonlit guidance
26671s yeah this is pretty filthy oh vape vape
26674s possible this turn
26678s still has the supplies as well
26681s yep a lot of damage
26683s they'll find on aquatic form i think
26689s i think it's fine to keep going that way
26691s see where the pew pew lands and then
26694s figure out your trades
26696s oh he went for highest cost really i
26699s almost never take highest cost when
26700s you're on
26701s post prestor
26704s yeah i mean they they were split right
26706s so if he was playing the fault he gets
26708s them both anyway sorry i meant to say i
26710s didn't think he would play both spells
26712s oh sure
26716s after all the spells are gone
26719s not all
26722s magic in the wrong hand oh it's so cool
26725s still represents basically a mask of
26727s c'thun
26730s did he get all the trades in though
26737s ooh not everything oh it's the hero
26739s powers funky yeah not ideal not ideal
26748s did play all the spells though so
26751s kind of immune to barbaric sorceress
26753s here
26758s is it parrot time
26760s it is but the problem is it's straight
26761s fire amulet now right oh right it's not
26764s real yeah and that's that's why i was a
26765s bit surprised that the amulet was played
26767s last turn because it means there's just
26769s no way roon could bail it now at this
26771s point
26773s unless
26777s yeah i think oh oh
26779s okay oh my flame
26782s yeah another coin
26785s i think drake fire was literally the
26787s only spell in the varden pool because
26789s that first flame and wildfire came off
26791s of roon
26794s actually one of the few things that's
26796s given me hope for that fat cat in this
26798s matchup like
26800s just having the access to these spells
26802s now can go uh coin coin ping
26805s that's pretty strong actually
26808s yeah for now he's actually stabilized
26810s because fire noodle is out of clears
26812s here the dragons in hand
26815s outside of azure drake are not really
26817s accomplishing anything
26819s that however is a big deal
26822s definitely can't make the hand space
26823s here but he's really starting to feel
26825s the
26826s difference of not having used the hero
26828s power there even to ramp up right is he
26830s needs to clear five cards
26834s four cards and then ysera if he wants
26835s the full value from it
26838s hmm
26842s it's doable
26849s oh look paul cardra
26851s brass swing
26854s okay
26857s it doesn't really deal with the problem
26859s does it
26861s i'm trying to figure out
26864s how he can get awakens and double
26866s brassing that man is just not there i
26868s don't think
26870s it's just worth actually
26872s like going twilight drake
26874s it's just emptying the hand
26877s yeah and then just using your serif uh
26881s train
26884s yeah i think you can get away with that
26886s especially when you give away one of
26888s them and say you know what fine that's
26890s enough
26891s most likely
26893s i don't know actually because all the
26895s spells in the mage are expensive right
26897s maybe it was meant to be the kaligos
26899s that's dream back there
26908s i'm going to overdraw here so
26911s i don't know if this was the right order
26914s to go about things for fire noodle he
26916s had to play nightmare did he have to
26918s play nightmare
26921s no i think what he could have done is
26923s like play that first user he got the two
26925s cards play the
26927s other you sarah and then nightmare dream
26930s or no play the nightmare then the other
26932s yesterday then dream
26935s so then you would end up with nine cards
26936s in hand instead of ten yeah because the
26938s problem there was the first you sarah he
26940s did play the nightmare dream
26942s yeah which is com you know makes perfect
26944s sense but then didn't on the second one
26947s which is just going to leave some hand
26948s issues as we can see here right
26952s are you again does have this
26954s reckless apprentice you keep wanting him
26956s to play and it looks pretty good to me
26957s this turn
26962s and the parrot looks great this turn
26968s running instead
26976s this again feels just a little bit slow
26979s for me i think the the parrot and
26981s reckless was great actually basically
26984s created this board state but bigger
26991s rough overdraw for fire noodle the
26993s caligo seemed like one of the ways he
26995s could maybe get bailed out from this
26997s situation and miracle growth would
26999s obviously have been ideal
27001s but he can still cycle a bit with the
27003s hero power after dumping something most
27005s likely the dream on the caligos
27011s no other cards are impactful enough here
27014s i don't think like this is too expensive
27017s deathwing for later
27023s there's also the potential of like
27025s nightmare on the twilight drake
27027s trade into the four rate
27030s uh can you get any more damage out i'm
27032s seeing if you can make this brass wing
27033s work
27034s but it looks like one yeah it's just not
27036s nothing's quite there right it's like
27038s just off no matter which way you slice
27040s it
27043s probably cash that in while you have the
27045s cheap spells
27048s the nightmare the twilight drake dream
27050s the color goes in the other order
27054s it's definitely approaching the just do
27056s stuff kind of turn isn't it with this
27058s rope it's like just just play things get
27060s something done push some damage
27062s it's a lot of things
27066s he's getting close pushing five damage
27068s face i assume yeah he's basically an
27071s alexstrasza and
27073s something else sorry yeah with the brass
27074s wing he's an alex rasa away now from
27076s needle but it's six cards left in deck
27079s we don't know if any of those are alex
27080s jazza or kazakhstan but fire noodle is
27083s certainly hoping
27090s hero power on two now or is it three now
27093s for fat cat
27095s i think it's still two
27102s reckless apprentice just needs to come
27103s down at last uh there is the like roll
27107s the kala ghost and see what happens but
27110s that's such a big gamble
27113s it really is
27114s he's gonna roll drake fire instead
27118s this is still okay right to start this
27120s and then see what happens reckless
27121s apprentice comes down now after
27123s reviewing the situation oh it's on three
27126s my back oh yeah yeah yeah i forgot about
27127s it
27128s oh it goes up to four when it kills the
27129s two four now
27131s oh wait no it's already gone it's a five
27133s yeah
27136s okay
27138s this drake dies now
27142s instant deathwing and then hero power
27144s for draw none of these cards fire
27145s noodles yeah to discard yeah completely
27148s agree
27153s not to be the deathwing
27156s it's the fairy dragon
27158s airy dragon over hero power i mean it's
27161s got its merits as an untargetable
27164s but i would much rather see what's left
27166s in the deck i think yeah i agree
27169s uh
27170s not terrible like at this point he can
27172s manually discover alexstrasza and play
27174s it in the same turn right
27179s and now
27182s five damage hero power another drake
27185s fire in the gray sage parrot
27190s really tough because if this doesn't
27192s work out you're in trouble right uh
27195s i think
27197s porn feels reliable
27200s at this point against the druid right
27202s sorceress and okani maybe okay yeah
27206s or maybe even just uh sorceress
27208s and then ram and hero power
27211s true get weave the things
27213s yeah yeah because this is a lot of
27214s damage right it's gonna add up i'm just
27216s wondering like yes there are dragons
27219s that will beat the taunt but there's not
27221s tons of them right so maybe at this
27223s point with four cards left and three in
27225s hand
27226s and one of which i think fat cat knows
27228s isn't a dragon necessarily um
27232s you just kind of hope that the deathwing
27233s has to tank through this
27235s yeah fair enough weaving in the ping
27237s there maybe lets him get some outs with
27241s uh
27242s i don't know if he top decks the other
27244s reckless next turn he'd still be a
27246s little bit short but if a minion sticks
27247s it can get there oh he pings deathwing
27249s all right
27250s i guess that's super kill next turn with
27252s this but there is the discover here from
27254s fire noodle
27256s yes there is a
27260s so dream outs there raid boss and nyxia
27262s alex draza yasera all get the job done
27264s and fire noodle barely crosses the line
27267s with press or druid not the cleanest
27269s gameplay i'm gonna have to say
27272s um some actions missed and some cards
27274s burned that didn't have to be but the
27276s important thing is he has gotten a win
27278s on the board now and is potentially
27282s climbing back towards a reverse sweep
27284s yeah the only problem that i can see
27287s fire noodle go uh going with here is
27290s that well that was pretty much his best
27292s overall deck i think with the presta
27294s druid uh he has got a win with it but i
27297s think things are only going to get
27298s harder now uh because it is of course
27300s going to be mage again for very fat cat
27302s and it's going to be against either the
27304s hunter or the demon hunter uh two decks
27307s that
27308s can potentially struggle especially if
27311s there's going to be an early belinda out
27312s once again for backer
27314s definitely so um the hunter i would say
27317s even in a worse spot than d1 hunter
27319s because it doesn't get that much of an
27322s early advantage as consistently and the
27324s burst damage once the late stages of the
27327s game are entered is certainly not up to
27330s par
27331s uh we see fire noodle
27334s on the sorry this is a hunter yes big
27337s spell it's not a big spell mage it is
27340s the it might be my fault
27342s i might take responsibility for that i
27344s don't wait
27345s no that wasn't me okay i'm safe never
27348s mind regardless yes this is a hunter
27350s it's definitely the hunter ignore the
27352s ignore the name of the deck and let's
27354s just look at the cards is that a bit of
27355s a different build not different we've
27357s seen this build a few times but there is
27360s a few different uh these b center builds
27362s knocking around this one with the k9 no
27365s tron again just has that little bit more
27367s early game uh pressure in it which can
27370s definitely be useful in a lot of
27372s matchups but also it feels a little bit
27374s weaker in some so you're just kind of uh
27376s cueing what you feel like for this
27378s tournament but regardless the plan is
27380s still kind of the same right uh asher
27382s and saber pet collector summoned some
27384s beasts and uh and just uh tank a lot of
27387s damage basically with the mounting bears
27390s which is generally a solid game plan
27392s against board-based decks the mountain
27394s bear is the turning point that you often
27397s need to view as your finish line and
27398s once you get that you've stabilized
27400s against big spell mage not necessarily
27403s so they have
27404s many spells they can generate to scam
27407s that they have the starfish in there
27409s which fat cat is even going to keep
27412s not necessarily just for the mountain
27414s bear but even a saber being silence can
27416s be a big deal but for fire noodle the
27418s big headliner here is he's hit the early
27420s curve and doggie biscuit which is
27422s amazing um the lower end of the
27426s hunter deck is what varies in the beast
27428s hunter list in my opinion like some
27430s people run the secret pass package but
27433s having slither spear k-9 a tron and
27434s doggy biscuit i feel if you hit that it
27437s makes your match-up percentages in so
27440s many different matchups so much better
27442s but we actually tosses the doggie
27444s biscuit here and gets something even
27446s better in naga sprite
27450s yeah this opening's looking pretty
27451s strong actually nice and aggressive
27454s still with the tracking a little bit
27455s later on to be able to start finding the
27458s sort of middle
27459s mid game beef that you do need with this
27461s hunter but also decent opening here for
27464s very fat cat i think whenever you're
27466s against a deck like this and you just
27467s have the uh the armor armageddon already
27470s offered to you you're feeling pretty
27472s good about life
27473s yeah
27474s nine to ten extra health that's a way to
27477s play 40 health
27479s rather than run at all
27481s the coin nagas pride is obviously the
27483s best pressure available to fire noodle
27485s but it does make his curve on a couple
27489s following turns not the cleanest like he
27491s could still go if he coins naga's pride
27494s this turned k9 tracking on turn three
27496s into akani which is not bad so looking
27498s at it again i do like the naga spread
27501s yeah me too i think something that i've
27504s seen happen a few times on stream this
27506s weekend was if a player has the coin and
27509s has a mountain bear in hand they've
27511s almost always saved it even though they
27514s could have coined other things out and
27516s put more pressure earlier and even
27518s though the deck does revolve around you
27520s know the mountain bear king crush and
27522s hydra in the late game i think just
27525s piling on pressure early especially
27526s against the slower decks is worth a lot
27529s more than it seems players are thinking
27531s it's worth because it's all good and
27534s well but if you just coin out a mountain
27536s bear on what's potentially an empty your
27538s side of the board it's strong but it's
27540s not that strong right i think just
27543s creating problems for your opponent
27545s earlier actually makes a slightly more
27547s delayed mountain bear stronger
27549s i'd agree i also really like the coin
27551s august pride because it would have
27552s buffed the vicious slither spear to 3-2
27554s which meant the snow flurry on that turn
27556s could not have taken a value trade there
27558s oh sure yeah yeah i didn't think so
27559s actually
27560s yeah extra bonuses going on there
27563s but the upshot of keeping coin is
27564s because fire noodle has found a pet
27567s collector dredged up from k9atron it can
27570s be played this turn gets the saber trade
27572s that in put the sunken at the bottom and
27575s as soon as he finds harpoon gun
27577s or another pet collector he is really in
27580s business yeah
27582s yeah this works out pretty well with the
27584s coin hold just purely because of that
27586s pet collector you could already see that
27588s if that was almost anything else the
27590s coin starts to feel pretty bad versus
27592s what could have happened
27594s biscuit okay maybe start with the track
27598s in this turn
27602s wondering if this could be a window to
27604s play okani because it's going into turn
27606s six where belinda and barbaric are like
27608s huge minions you'd love to block so
27611s starting with tracking doesn't interfere
27614s with that if you are very greedy you
27616s could okani and then trade the biscuit
27618s and the okani can still rush and value
27619s trade and it still blocks belinda next
27622s turn
27623s even at one health true yeah because at
27626s first you're like oh it'll just get
27627s pinged right
27628s that blocks belinda
27630s job done
27632s yeah i think starting with the tracking
27633s just because
27634s harpoon gun if offered
27637s might well just change what you do this
27639s term pretty dramatically but again it
27642s you are completely right it depends how
27644s much fire noodle
27645s it's going to value blocking belinda
27647s here and it looks like he's going to
27649s value it a lot which no arguments from
27651s me if i'm honest
27653s yeah i like this a lot
27654s um
27655s wondering whether he should even trade
27657s the knowledge i think you have to if
27658s you're committing to this line with the
27660s okani now it takes a ping and something
27664s else to deal with and although some
27666s things are minions which will be blocked
27674s really tricky actually you can just see
27676s when you if you imagine yourself as fat
27678s cat now not egg fat cat but the player
27681s fat cat and that
27684s where'd you even start every initial
27685s play you look at you're like oh yeah
27686s okay we'll stop that oh yeah can't even
27688s stop that and then you really appreciate
27691s the actual power level of this turn from
27693s fire noodle yeah okani is just such a
27695s powerful card in the meta and i can
27698s definitely get behind running four
27699s copies of it in a lineup because
27702s this is a meta where there are tons of
27705s decks that have very predictable power
27707s spike turns mages turn six for druid at
27710s six mana that might be turn four turn
27712s five order yeah
27714s important additional note there
27716s a six mana for druid may well not be tin
27718s six
27721s just making sure you
27722s counter the most expected spike means
27726s that you buy yourself a whole extra turn
27728s of time a whole extra turn to push
27731s damage and as hunter every single one of
27733s those turns matters and that's an old
27735s thrown into the void not a great feeling
27738s for fat cat especially since he doesn't
27740s even have a follow-up to this play
27743s yeah pretty rough
27744s in general
27745s and it'll start with the tracking
27748s it does have the option of
27751s grabbing a naga's pride and being able
27753s to play school teacher this turn uh with
27755s the nargling
27757s looks decent to me
27759s it was k9 instead yeah he wants to
27762s dredge the uh the saber right
27766s oh true yeah that is at the bottom
27770s i was like wait the tracking didn't have
27772s a saver oh right that's not a dredge
27774s card that's been in the game for
27776s years and years and years
27782s all right you want to forgo the school
27784s teacher which i can only assume means he
27787s wants the doggy biscuit as well push
27789s more face damage i like the game plan
27792s okay yeah there was options right
27794s because he could have just traded the
27795s biscuit away instead
27797s and then and had the instant pull
27800s uh just yeah get that in hand and then
27801s just rush that in but yeah looks gonna
27803s be
27805s oh i was going to say this looks like a
27806s spammy turn but already it's like
27809s not quite
27811s not quite
27815s oh it doesn't work even if you like
27818s dancer and ping your own dancer then
27820s there's no two health break point
27824s this doesn't work
27826s yeah it's even yeah
27828s every single turn has just been made so
27830s awkward here for fat cat i think uh fine
27833s noodles making
27835s making him work if uh fat cat's gonna
27837s get this win
27840s let's gain a coin now and let's be
27842s honest the whole game will revolve
27843s around coining out roon at the archmage
27846s completely agree
27847s the nice the coin from fire noodle with
27849s this silence but let's be real the 2-4
27852s is just there to try and fight for board
27854s somehow someway but we're gonna see
27857s saber into
27859s um one and three king crush
27869s yeah i'm
27870s just looking at whether this is ever
27871s actually you just
27872s drop the mountain bear while the board's
27874s kind of in your favor anyway and just
27876s try and stack it that way of course
27878s there's a there's a chance it's either
27880s king crush or mountain bear or hydra
27883s it's just in this case hydra actually
27885s feels like a bit of a whiff and
27886s something i found myself saying quite
27888s often with this deck it's like i hope i
27891s don't get hydra even though on paper
27893s it's so many stats but it's just the
27895s fact you don't get rush on those three
27897s ones make it makes it so much worse
27899s initially yeah i agree kind of terrible
27902s there
27902s our noodle has been pretty diligent
27904s about trading but i i'm not really sure
27907s if i agree with that in his position
27909s where he is the hunter with the hero
27911s power that can
27913s ignore most of the secrets that mage can
27916s generate and uh he has been on a clock
27919s of trying to kill before rune can
27921s finally be played but we'll see just how
27923s much this that's a great way to start
27925s for fat cats that's an insane way still
27929s eight mata to be spent on the spells
27932s now he's an ice barrier and he's uh
27933s feeling good about life
27937s another are you kidding me oh my god
27943s what
27944s in the
27945s world back in my chair that was so
27947s broken
27950s oh
27951s and you are right and something i was
27953s just going to add on to your point
27954s before we saw the uh chaos that is
27956s ruined of the archmage is
27958s finder duel is also running out of
27960s resources right yes school teacher into
27962s nagalink is great yes sabre draw a big
27965s beast great
27967s but that was it there was still 19
27969s health to go so unless you're exactly
27971s getting king crush
27973s uh it's still not like guaranteed that
27975s you could make up this damage and see a
27978s point proven hydra comes out shake of
27980s the head from fine noodle oh not you
27982s again
27983s it's a whiff
27994s it's really needed but still
27997s it's definitely the safest line for a
27998s fat cat though yeah oh
28007s trading first so it's not going to be
28008s another rune turn
28010s oh my god three runes in hand are you
28012s joking what is this
28015s golden ruin anyone
28017s yeah
28019s just finally the board away makes sense
28022s and now finally they'll need some magic
28025s off the top all this gnarling to
28028s be what revived exactly i think is what
28032s would
28033s realistic but look at all these as well
28035s like the revive pets so bad now yeah
28038s i'm thinking aimed shot raven what about
28040s king crush off the top ship at face next
28042s turn you get the knuckling aim shot
28044s that's the setup
28046s i can completely get on board with this
28048s plan
28050s the mountain bear of course if fat cat
28052s wants to push damage there's still the
28054s uh the starfish in hand
28057s which means can just completely ignore
28058s this bear but again no big surprise ruin
28060s of the arc mage comes out here hoping to
28063s repeat the success of the previous one
28068s not asking too much it's just a single
28070s bear that spawns two more snowman you're
28072s not going to be mad about
28075s overdrive
28078s uh it's fine it's fine these aren't
28080s necessary at this point just clear the
28082s way
28083s are you honestly looking at the overdraw
28085s on the amulet because there's still um
28089s card always forget the name of hang on
28092s the deep water there's still deep water
28093s evoker in the deck
28095s yeah so that was the only the only oof
28096s with the the amulet but there's an ice
28098s barrier now which is huge because it
28100s just negates
28102s yeah and fire noodle i think has to hope
28105s that that secret is not exactly ice
28107s barrier his only real avenue back to
28110s victory here is face damage he never
28111s wins the board back so it's gonna be
28113s harpoon gun to the face we'll get the
28115s bad news it's barrier
28117s and then
28118s i don't know what happens next
28120s well let's see oh okay
28122s let's see what comes off the nargling
28123s because there is the tiniest of worlds
28126s where you think you might be able to
28127s survive to just hero power nargling um
28130s and just hero power your opponent down
28133s it's very unlikely and we do see the
28136s swing with the harpoon gun there oh
28139s okay all right and he's going to
28140s instantly draw it with the nuggling this
28142s turn
28145s if he wants to pick me
28148s why not wait is that how that works
28150s it should work your hand is empty yep
28153s okay okay
28155s it sometimes trips me up like outcast
28158s doesn't work with doggling but this
28159s condition work yeah because it's not a
28161s keyword it's just on the card text so it
28163s does work
28167s i interest you in another rune of the
28170s archmage
28171s yes you can
28175s like ruin of the archmage sounds like a
28178s rare spell or a rare ability
28181s not in this game hand them out like
28184s like party treats
28187s finger boots yeah just the appetizers
28191s oh man another barrier are you joking
28194s that double volcano just didn't even
28196s grow
28205s just dancing on the mailbox
28213s geez fat cat has gained 16 extra health
28217s from ruins this game
28219s and there's two more runes where that
28220s came from fire noodle can't believe it
28222s and as a hunter main i feel your pain
28225s fire noodle because
28227s every time when you think you're getting
28229s close and then your opponent's just oh
28231s gain more armor oh gain more health you
28233s just think well this which is what is
28234s not meant to be
28236s eye noodle would very much like to go
28238s a-o in this swiss don't get me wrong by
28240s noodle is very likely to be looking to
28242s make it to top 16 anyway but still
28246s frustration is mounting
28249s if he goes crush and hero power face he
28253s still somehow puts fat cat down to eight
28256s health which unfortunately is not within
28258s range of naugaling into aim shot hero
28261s power it's still one damage off so i
28264s don't know the line for fire noodle here
28265s but he's starting with school teacher
28267s maybe there's some spell he has in mind
28269s revive pet hit exactly king crush
28273s go again okay
28275s anybody explosive
28277s okay gonna go tracking
28280s oh missed it uh
28283s but if the line is just a fine revive
28285s pet that break point doesn't necessarily
28287s matter so i actually really like the
28288s line from fire noodle yeah
28291s well here we go again
28293s yup rune number three fine noodles
28308s oh that means that the crush doesn't
28309s okay now it dies okay so it's in the
28311s revive pet pool there's still an out for
28314s fire noodle
28315s just
28318s shockingly now it's incredibly low odds
28320s to both find the revive pet and hit
28323s exactly can crush after what so many
28326s hydra heads and
28328s naga's pride tokens have died but it's
28330s an out
28332s the moment
28341s has to be i mean to maybe even win right
28344s tavis improved explosive trap
28347s and then huffing your way home
28350s i'm down
28352s i i don't see a better plan right uh i
28355s guess fine noodle could start with
28357s doggie biscuit cycle
28360s if he really wanted to to see what
28362s happens
28365s right haggling is a big threat now with
28368s rush
28370s so is it huffer your way home or use the
28372s original hero power and then tavis i
28374s kind of think that the original hero
28376s power has
28378s more value here
28380s i
28380s yeah because i'm still stuck on the
28382s revive pet plan i don't know i i think
28384s that's fine because you still need two
28386s huffers right if we're going with the
28389s b stalker plan
28392s if you factor in the improved explosive
28394s damage
28395s um
28396s you need two huffers but not the hero
28399s power the original hero power right all
28400s right
28401s so there are different break points
28404s fire noodle
28406s values the animal companion another shot
28409s at huffer more so
28411s starts with maneuvers over explosive
28414s okay
28416s ice trap moved ice i guess
28419s we have to trace
28421s is kind of rough yeah just to trade the
28423s noggling then yeah yes
28426s thankfully for him not oasis ally
28431s oh yeah that's a counter spell revive
28433s pet isn't a valid game plan at the
28435s moment
28437s uh
28438s okay
28441s ours is gonna say a few words
28444s it's three words
28447s and you have to finish them
28448s ruin of the
28454s fire
28455s oh okay well no that was a fail
28458s i i imagined or want to see the fourth
28461s one
28462s just to say
28463s we were there
28465s full rune of the arc mage in one game of
28468s hearthstone
28470s the drake fire doesn't preclude the
28472s fourth
28473s rune just it's just not this turn
28481s there's still one jig fire left still
28482s one in okay yeah i was worried for just
28485s a second
28486s somehow generated tons of these
28489s oh rune playable but he doesn't go for
28492s it raven
28493s this wasn't part of the plan
28497s maybe this was part of the plan because
28499s he's thinking about the secret right
28504s oh this coin it procs counter spell
28509s at the cost
28511s that is the sickest counter spell out it
28513s just should be called counter turn
28515s yeah nine mana pass
28518s but realistically i mean
28523s it has
28525s it doesn't have to be done but it
28528s yeah oh i don't know yeah because the
28530s problem is now
28532s okay hero how you get huffer
28535s well huffer just goes in to the taunt
28537s and then
28539s still in kind of the same spot next turn
28544s now it looks like
28546s fat cat can actually next turn go build
28549s a snowman to check for the ice trap
28552s and then just play rune of the arc mage
28554s for free
28555s pretty huge
28559s yeah i'm not seeing a way out of this
28560s for fire noodle
28562s even if he were to get an active revived
28565s pet next turn let's say he top decks a
28567s cheap spell which will proc the counter
28569s spell the taunt in the way is just too
28571s much of a detriment can crush not even
28575s able to get through that extra 10 armor
28579s oh this is bigger though actually right
28581s the coin will be eight it will get
28583s counted
28584s okay then revive is
28587s oh oh revival go up to three right
28591s yeah
28592s it was two and for some reason i was
28593s thinking it was just stuck at two two
28595s reduction but it's not it's both scribes
28598s i think
28600s wait no that means the coin would be
28602s seven in that case
28605s now i'm just lost
28607s oh yeah
28608s how is that revived pet two what what
28611s have i missed i don't know i'm so sorry
28613s i can't remember
28615s what happened
28620s well we'll find out i'll watch the vod
28622s later i can think of how that happened
28630s the problem now is fire noodles just
28632s getting low himself 10 health gets a big
28635s health lead for the majority of the game
28637s i can't take him
28639s oh wait it's just lethal never mind yeah
28641s reckless apprentice yeah of course
28643s i kind of forgot that damage stacked up
28646s on the hero palette it feels like an age
28648s ago and it feels a an odd moment to not
28651s see a rune of the archmage played but it
28653s could big congratulations there to very
28655s fat cat ends the swiss eight and oh and
28658s what a final game to end on jia because
28661s i i thought we were gonna go to a game
28664s five there i thought that fine noodle
28666s did a generally good job although again
28669s i think i would have tried to play a bit
28670s more aggressively uh but overall you
28673s can't really deal with three rune of the
28675s arc mages they're constantly flame
28676s striking the board and playing ice
28678s barriers it's the exact opposite of what
28681s you would want from the hunter in that
28682s spot so unlucky there for fire noodle
28685s although i'm sure we'll still be happy
28686s at a 7-1 finish in swiss for the first
28689s masters tour of this stage
28691s absolutely he waved goodbye but it's not
28693s goodbye for long because i believe that
28695s is a guaranteed top 16 for him to be
28698s played out tomorrow one more match for
28701s each of these players to determine
28702s whether they enter that crucial top
28704s eight and make sure that they can get as
28708s many wins as possible towards the
28709s seasonal championship and of course any
28712s single match win is getting you closer
28714s to winning the masters tour as a whole
28716s 14 000 on the line for first place and
28719s an instant invitation to fall
28722s championships
28723s yeah still so much up for grabs for
28726s these players but either way
28728s a great start for specifically these two
28731s fire noodle and very fat cat just
28733s getting so many wins so far is they're
28735s gonna do them a lot of favors going
28737s forward and so that is gonna be it for
28740s the round but not for the coverage as we
28742s are gonna be able to check out i think
28744s another game or two uh before we wrap up
28747s the day but for now we are gonna be done
28748s we're gonna go to a quick break while we
28750s find that extra game uh to talk about
28752s afterwards so stay tuned we'll be right
28754s back
28763s [Music]
28768s [Applause]
28768s [Music]
28771s welcome to raven dress in the darkest of
28774s seasons where ruthless eyes gawk for
28778s horrific reasons
28780s for a hidden hand has struck me down
28784s with such ruthlessness
28787s so
28788s deep and profound
28791s then he comes with his mullockian scowl
28799s to uncover the truth
28801s of murder most foul
28804s the anima drifts across the floor
28807s highlighting the creatures who walked
28810s through my door
28812s the motives are as black as night
28815s avarice power revenge and blight
28821s we watch the hero
28824s uncover the clues
28826s that lead to the truth
28829s behind this dark bruise
28833s join us here with the grimm and in pious
28838s choose your power without heavenly bias
28842s for at the end
28843s they will burn in the fire
28847s when it is known who slayed
28850s tenathrius the sire
28853s [Music]
28867s [Music]
28875s [Music]
28881s [Music]
28887s so
28890s [Music]
28916s do
28918s [Music]
28950s welcome back everyone subtle has joined
28952s me to end out the day here's we have a
28954s little bit more coverage for you i
28956s believe we're going into game
28960s oh i think or of drava so yeah i had the
28963s wrong channel up uh to check my notes so
28965s yeah it could be game four between dravo
28968s and uh i nearly said gabumon cause i was
28970s just making up a name but uh get gabon
28974s i think
28976s gaboumei it's french i'm i'm not sure as
28978s to how you're supposed to pronounce it
28980s in french but i would assume gabou may
28982s i'm very unclear my friend i'll go with
28983s you i'm willing to uh throw you under
28985s the bus for this instead of me so
28988s uh yeah i'll just mimic whatever
28990s naming choice you have chosen but hook
28993s us up how do you say this you can find
28995s out just to give you some background on
28998s what's happened so far uh i believe uh
29002s gabriel may won with rogue versus
29004s warlock game one
29006s and then drevo won a there the priest
29008s versus priest then dravel won rogue
29011s versus priest and now i believe we're
29013s going into draevo on warlock which he
29015s lost game one with going up against the
29017s priest once again for mayor gaboume so
29020s just a bit of a background on ordering
29022s and what beat what for now we do see the
29024s double druid ban air coming out from
29026s both players here with very very similar
29028s overall lineups at least class based
29031s yeah um and i was just about to ask you
29033s i wouldn't have held it against you of
29034s course as to whether you'd actually had
29035s a chance to look at these lines perhaps
29037s yet because uh yeah there's some uh
29040s there's some real business going on here
29043s um we have not only
29045s a
29046s potential
29047s mine warlock mirror but both players are
29051s playing mine rogue in the lineup as well
29054s which is
29055s absolutely incredible scenes we get all
29057s the way down to the end i've been saying
29059s all day
29060s that mine rogue was performing
29062s incredibly well in the tournament we
29064s hadn't really been seeing it but this is
29066s kind of where you see those decks appear
29068s the low representation high win rate
29071s decks this is where you see them when
29072s you get towards the end of the day and
29074s you're seeing those seven zero eight
29076s zero players the seven one players
29078s that's where you start to see the weird
29080s spicy text um worth noting of course i
29082s think it was with you specifically where
29085s i said boar priest was wildly
29087s underperforming it might have been with
29088s gia but it's that kind of situation
29090s where cream rises to the top and look
29093s here we are there's two players with
29095s very good records who both have boar
29097s priests in their lineup going into this
29099s one so
29100s really really interesting very different
29102s lineups from what we've been seeing with
29105s the druid shaman
29107s mage those kind of decks that we've been
29109s seeing a lot on stream today very very
29112s different angle of attack this time
29114s around
29115s yeah and i'll be honest a matchup i'm
29117s not too familiar with it's right the old
29120s mine warlock versus priest and all
29122s that's coming to my brain i don't know
29123s if this is a slight effect of
29125s deprivation or not but whenever i see a
29128s mind deck i always just think of gimli
29130s saying and they call it a mine
29133s oh
29134s i go to the like the scavenger seagulls
29136s from finding nemo
29138s mine mine mine
29141s which one of us is cooler
29144s with the reference i mean
29147s it's a tough one actually i'm undecided
29149s i'm just gonna say i am because it's
29151s mine
29152s i've thought about it really hard and
29153s i've decided that i am indeed cooler
29155s than you are
29157s sure that's how it works yep
29159s getting into already uh nothing too
29162s crazy coming out from
29164s a player right now but then again i do
29166s have to readjust my mindset uh to
29171s think about the ball priest openings i
29173s feel like i've only really cast the wig
29176s priest for the majority of this
29177s tournament i'm like well there's no wig
29178s in hand there the opening hand sucks
29180s a bad hand
29182s say two naga what's going on this is
29184s ridiculous yeah there's enough card draw
29187s at least and enough sort of cycle going
29188s through for gambo may here to at least
29190s get going
29194s i have to imagine
29196s that this is just simply a race scenario
29200s isn't it between dravo trying to get the
29202s big death rattle combo to pop off versus
29205s gaboumei obviously going for the ball
29207s combo to get that weapon equipped
29209s i think so yeah and i would argue that
29212s it's
29213s probably the priest that gets there more
29215s often than not my mind warlock
29217s experience is very limited i had a brief
29220s flirtation with learning the deck um was
29223s it was it last masters tour i think that
29225s was like a round one games like a round
29228s one wrap-up game in the last masters
29230s tour and it was like mistress of
29232s mixtures mind like this pretty much this
29235s exact build and it just looked
29236s unbeatable in that series and i was like
29238s oh is this deck actually real i tried it
29241s out and like obviously there's some use
29243s error thrown in there with a very
29244s difficult deck learning early on but
29246s yeah it just didn't quite live up to the
29247s hype and haven't really gone too far
29249s near it since then but i would imagine
29252s just from my limited experience with the
29254s deck that it does kind of go off eternal
29256s to too slow on average especially when
29260s not pressuring the priest right like
29262s they're a hundred percent free to just
29265s cycle amulets draw cards do whatever
29267s cleric turn they need to do just fully
29270s give it the business in terms of card
29271s draw so i would imagine that their their
29273s game plan works pretty smoothly overall
29276s in this one that's it and i think that's
29278s uh well advertised here by the hands
29281s right if you look at uh gaboume's hand
29283s and pretty much any priesthood of the
29286s ball variety the whole deck is
29289s completely focused around cycling
29291s through and getting to the combo whereas
29293s for warlock half the deck is focused on
29296s just not dying right that's what you can
29299s see from you know the the two spice
29301s bread makers the aoe customer uh there
29303s as well all of these cards don't really
29307s achieve anything against priest and all
29310s they do is get in the way yeah whereas
29312s dravel will be relying very heavily on
29314s just lifetime to cycle through his deck
29316s whereas gaboo mate has all the tools in
29318s the world not only to sustain but also
29320s cycle as we can see now
29322s i'm sure many a retail worker over the
29324s years has wished they could aoe their
29326s customers at some point but no he
29329s included subtle me you weren't retail i
29331s didn't know well wholesale but same job
29334s basically well i mean much less general
29337s public interaction oh no no no no
29340s anyone could get in oh okay yeah fair
29343s enough
29345s if anything it was worse because it's
29346s like oh i own a restaurant i think i'm
29349s cool
29350s so yeah
29351s i'm not just going to buy a loaf of
29353s bread you're not really you know it's
29354s all right in it but when people are like
29358s i'm uh i'm a boss you need to treat me
29360s better painful days
29364s you just want to eat them super hard
29367s most part was i worked in there
29369s part of the year was the garden center
29371s so there's a lot of sharp objects
29372s knocking around as well so imagine the
29374s temptation
29376s i'm only joking by the way
29379s before this gets too serious i do enjoy
29381s listening to 7 a.m raven because the
29383s accent does go back in time
29385s i have
29386s lost it i'll be honest
29399s i had uh honey and maple glazed ham hock
29401s and dough for noir potatoes raven thanks
29403s for asking i hope everyone in chat is
29405s viciously judging you now
29409s you see here though gaboumei already as
29412s we're being very stupid uh down to eight
29415s cards in the deck and just kind of
29418s proving the point we're on about right
29419s look how clunky dreyvon's hand is like
29421s how awkward it is no let's be honest
29423s nowhere even really near getting to what
29426s he needs to do right now
29428s to combo his opponent and gabby may's
29430s just almost there
29434s pretty much yeah um i have been keeping
29437s track the there has been a fair amount
29438s of trading on the amulets as well so
29440s there's really not a great deal that
29442s needs to be done here i was just as you
29445s were saying that scanning the deck list
29447s like is there any alarm bell for
29449s throwing out balls on the board can you
29451s just do it freely um it seems like you
29453s can i'm not really seeing any great
29455s problem no real creative buy options
29457s that can mess with this too much so uh
29459s just freely spending the mana while it's
29462s available just making sure he's uh he's
29465s tempoing out as hard as he can
29467s as these amulets remaining there is the
29469s second ball now as
29471s well things looking pretty smooth from
29474s here four cards remaining both amulets
29476s in
29480s yeah this is dead now this turn if you
29484s wanted to just using the shadow devours
29487s i definitely think you cut out for me
29488s then subtle which is why i probably so
29490s you sounded like i interrupted you so
29492s i'm sorry um but yeah this definitely
29495s feels like it's almost a just training
29497s ground for this ball pretty right like
29500s his just go into this you'll face a
29501s warlock so just don't worry about it and
29503s just practice getting to your combo
29505s quick
29507s bravo's just done nothing this game and
29510s not that he really could but
29513s i'm to be a tough one
29515s i like this diversion it was going to be
29518s healed with the hero power i like this
29519s whole line by the way of uh cellular
29521s devour holy smite to injure the cleric
29523s and then heal to draw a card but i also
29525s liked the additional diversion of going
29527s with the gift
29529s instead of just using the hero power
29530s because it allows him to then do this
29533s right the other shadow word devouring
29534s kill the other boar as well so really
29536s really like this turn oh no of course
29538s we've been you know not taking this game
29540s particularly seriously because it has
29542s seemed like a formality up until this
29543s point but
29545s the player themselves are clearly taking
29548s the game very seriously and still making
29550s very good decisions and making sure that
29552s there is no late game catastrophe as we
29554s get down to these final few cards
29557s and that's why gabriel made six one
29559s right we talked earlier about paul
29560s priest not generally been performing too
29562s well well it's been doing all right for
29564s gabby may pro by the looks of things and
29566s clean gameplay is where it's at we've
29568s seen good hearthstone players mess up
29571s ball priest games uh just by not holding
29574s focus and not keeping the turns clean
29576s and you know negating any shenanigans
29579s that can happen to make you lose the
29581s game so it really is good to see
29583s from gabamay especially
29585s because a lot of cards was that not just
29589s lethal it still is with the heel anyway
29590s yeah yeah sure same deal same deal i was
29592s going to do it by playing the maiden
29594s yeah i was doing it by playing the
29596s handmaiden so then when the handmaiden
29597s wasn't played i was like that's weird
29599s why aren't you doing it but this is just
29600s the same thing and cost one less mana
29602s obviously when i say lethal the
29604s definition of lethal with the ball
29606s priest is a little bit weird but yeah
29608s that's that's lethal that's how it works
29610s to put it simply you really can't
29611s counter combo someone with no mana i'm
29614s so a little bit awkward uh so yeah it's
29617s going to be a bit of a problem and at
29619s this point i would be shocked if uh
29621s driver didn't just concede
29624s oh unlucky so close with that viper
29626s nearly got there ah if only you had more
29629s mana it would have been a lot better
29630s there but yeah it looks like it's gonna
29632s be evened up there with a win and
29634s honestly
29635s just
29636s a terrible matchup and i think a lot of
29638s that was
29639s well i need to win with warlock so i
29641s have to cue it gabou may needed to win
29643s with the priest so he has to cue it
29645s let's just get that over with and now we
29647s move on to a much more reasonable
29649s matchup for draver which is warlock
29652s whoa ho ho sorry raven you of all people
29656s based on the game that you just watched
29658s should not be calling any mage match up
29660s reasonable at this point that's just not
29662s how the deck works at all it was funny
29664s though wasn't it it wasn't ruined they
29666s are made ruin
29671s it was the fact that everyone was like
29672s flame strike ice barrier against center
29675s it's like wow i i feel the hunter pain
29678s at that point
29680s yeah uh unusual list though with a
29682s couple of cards that i picked out here
29683s with us doing this double doomsayer a
29685s natural blizzard thrown in the deck as
29687s well which is
29689s very unusual we've seen these
29691s uh this is more early days big spell
29694s mage i would say before habu gabu got
29696s his hands on it and sort of popularized
29698s the list that we're seeing at the moment
29700s i think there was sort of a little bit
29702s more mid-range spell thrown in there um
29705s in the earlier lists uh one-off blizzard
29707s i do certainly see the merits of it you
29709s know sometimes
29711s you do just need a panic button that you
29713s can play straight away if you drew if
29715s you draw blizzard you can just play it
29716s on six right whereas with the belinda
29719s and the barbara you do that on six and
29722s then it's on seven that you actually
29723s start to make your anti aggro play which
29725s can sometimes be a little bit too slow
29727s but
29728s it's a big big hit to the overall like
29732s power sealing of the deck by having that
29734s six mana spell in there right it is i
29736s think that compromise is exactly the
29738s fact that belinda draws two cards so the
29741s other card if you draw blizzard is going
29744s to be a rune or the amulet right so like
29748s the idea being that one of those at
29751s worst is enough
29753s and just relying on that blizzard doing
29755s work in some of the tougher matchups so
29756s it's definitely a trade-off and like you
29758s said the the ceiling of power level of
29760s the deck gets reduced just a little bit
29762s but maybe it is just a call out to the
29765s meta we've kind of found ourselves in
29766s right because this feels like
29769s there's almost just two overall line-up
29771s strategies in this tournament one is the
29774s sort of slower more end game-based decks
29776s the other is aggro so if you run into a
29779s lot of aggro players during the swiss
29781s you might be very glad you had blizzard
29782s in there instead
29784s by the way just sort of looking at the
29786s recap of the series that we'd have i've
29788s talked a lot about mine rogue just kind
29790s of being the deck so far in this
29791s tournament we didn't see it because we
29793s joined the game in game four but however
29796s in game one gaboumei's rogue got out at
29798s the first attempt and in game three
29801s dravo's road got out the first attempt
29803s so mine rogue even in this series uh
29806s with unconventional decks left right and
29808s center had a 100 win rate two two
29810s attempts two wins for the mine rogue in
29812s this series
29813s unseen off camera so i get a feeling we
29817s might just be looking at a little bit of
29819s mine rogue in top 16 but we will
29821s hopefully be able to reveal that to you
29823s very shortly yeah i'm not very okay with
29825s that
29826s and also i think gaboume is very okay
29828s with being able to coincoin belinda with
29831s the blizzard in hand as well subtle so
29834s uh it's uh it's ticking the whole boxes
29836s right now for cameraman
29839s yeah no hesitation whatsoever
29842s do you take me for rooney the arc mage
29844s in hand as well which means there's a
29845s good chance for the uh the maximum 10
29848s juice here it does hit the other room
29849s okay fine nine ten will have to do
29852s i think the the belinda's become the new
29854s uh director right it's like no matter
29856s what the board or the game state looks
29858s like if you draw directvar on curve you
29860s play drag tha on curve it just doesn't
29863s matter and we see that with belinda time
29865s and time again now it's going to go for
29867s the
29869s fire amulet just to build up a bit of a
29871s board
29872s order kazakhstan
29874s that's dorm okay i feel it says a lot
29876s about a person which eight eight you
29878s pick because a lot of the time you're
29880s offered like multiple different a tates
29882s and i think it does say a lot about a
29883s person which w which one you end up
29885s picking
29886s yeah
29887s pick the artwork you don't see as often
29890s sure
29894s a rust drop viper nice timing just mean
29897s gabby may takes a turn off doing uber
29900s powerful things but i think killing the
29902s weapon is very powerful even though it
29904s doesn't necessarily look it at surface
29906s level yeah and i think if you had the
29908s other drake fire there then sure could
29911s talk about it right but yeah like rune
29913s of the arc mage yes sometimes it's
29915s absolutely insane even when it's not
29917s being used to clear a board but i think
29919s in most situations probably less overall
29921s power than just dealing with that rod on
29923s the other side straight up
29925s yeah i feel like not killing the rod
29927s there opens you up to losing the game
29930s right way more than than the odds of you
29932s winning the game for playing roon
29940s just be reckless ping if everybody
29942s really wants it but also there is just
29945s the fact that the rune of the arc mage
29946s is still in hand and we've seen time and
29949s time again just this weekend how
29952s consistently powerful this is like i
29954s think the worst thing that yeah there
29955s you go the worst thing this can
29957s realistically do is overdraw you and i
29959s think with the size of gaboumei's hand
29961s that seemed very unlikely
29965s how is everyone's rune just so good
29972s like with no real need to clear the
29974s board on the other side he got
29977s tempo value secret card draw like that
29979s was the whole rune and their hand
29981s reduction and the hand reduction yeah
29984s exactly you can play the other one next
29985s turn now
29986s yep
29997s quite rough for draevo and i'm a little
29998s bit upset i've not caught much of this
30000s warlock as of yet because again drevo's
30003s 6-1 going into round eight the warlock
30005s must have done something but he's just
30007s not looking great in this specific match
30009s which uh again like i said is a bit of a
30011s shame
30015s [Music]
30016s uh that seems like a problem
30021s takes more damage go face
30024s rune of the arc mage
30026s go
30028s arrow parrot is a rune as well and you
30030s get to ping
30031s alongside it i think
30033s yeah in case of an ignite a rune a you
30036s know whatever
30037s yep broon door
30039s life and
30041s dragons
30043s says a lot about power at which eight
30044s eights they pick
30054s the old fireball to the face the most
30058s original way mage has won games of
30061s hearthstone since the dawn of time gabby
30063s mate takes the victory there
30065s and uh takes that final round of swiss
30068s so congratulations to him and again
30070s there's still a great drop from dravo
30072s again the warlock looked terrible let's
30074s be honest from what we saw of it
30076s but he but but he's got to that point
30078s right he's got wins with it so far to
30080s get this deep in the in the swiss so
30082s there's still a good run from draevo
30084s there in it pretty cool little look into
30087s this series with just how things went
30089s yeah and i would assume that that means
30092s that we will be seeing government in top
30095s 16 now which is great because it gives
30097s us a good chance of getting another look
30099s at mine rogue but i will be
30101s very curious once we reveal the the top
30104s cut players hopefully very very soon um
30107s obviously we won't be able to see line
30108s up straight away but the very first
30110s thing i'm going to be doing is looking
30112s how many ball priests and how many bomb
30114s rogues mine rogues that we have in that
30116s top 16 because
30117s someone has to be accounting for this
30119s win rate the lots of people are winning
30121s with it it can't just be the french
30124s players on their own can it or can it
30127s yeah okay well do you a glance subtle
30130s quite happy with this a very fat cat i i
30134s cast just a little bit earlier on
30135s looking very nice and fire noodle of
30136s course they were the main match on
30138s stream but you look at this yu ying habu
30140s gabu gabby
30142s lovalova there and then on the right
30143s we've got pocket train
30145s pocket train fury hunter virtuos drevo
30149s actually got in which is huge happy to
30152s see that that's uh one point yeah for
30154s the uh the old mine warlock uh it's
30156s looking great as it often does in these
30159s masters tours
30160s yeah there was a great rhythm to that as
30162s you went through as like habu gabu gabby
30164s love a lover which is just a wonderful
30165s just pattern of sounds that came out of
30168s your mouth uh but yeah great looking top
30170s 16. oh happy
30173s abby fury is a top-tier battle in terms
30177s of the european region and the world uh
30180s europe having some strong reps of course
30182s raven shout out to pocket train this is
30184s what we've wanted to see for a long long
30186s time uh when i was saying i'll be
30188s checking how many boar priests we have
30190s in the top 16. there's one i can tell
30192s you that one for nothing pocket train is
30194s not only a ball priest pocket train is
30197s the
30198s boar priest um so i think there are
30200s plenty of things to look forward to here
30203s great european representation great
30205s china representation
30207s uh yeah i'm done talking actually
30210s yeah well i will take this time to put
30212s in my official request uh gabby versus
30215s fury is the feature i'm actually top 16
30218s i will uh
30219s kick up a fuss if it is not because the
30222s again
30223s you guys don't know if you've been
30224s watching competitive hearthstone for a
30226s while we're big gabby fans we're big
30228s fiori fans it helps that the two of the
30229s best players in europe if not the world
30232s you can make arguments for um and
30235s it's gonna be such a great match my only
30237s uh disappointment is that it is a top 16
30239s match i was very okay with seeing that
30241s as a finals uh but any final words
30244s before we wrap up for the day so
30246s uh yeah just though i think this has
30247s been a really interesting tournament so
30249s far i think it goes to show throughout
30252s no one has been 100 sure what the lineup
30254s is
30255s we're not 100 sure what the lineup is i
30258s think even the argument on twitter right
30259s now going back and forth is some players
30261s saying i feel like i've played better
30263s than my opponents and have been rewarded
30265s for it and then there's other people
30266s saying i feel like i've played better
30268s than my opponent and i went zero three
30270s and dropped on day one you know like no
30272s one can quite agree whether this is a
30274s meta with agency or isn't what the
30275s lineup is what the good tech cards are
30277s do you play 30 cards in your deck do you
30279s play 40 cards in your deck and i think
30281s it'll be interesting now to see how this
30283s meta develops and i guess on that note
30287s one final shout out
30289s make sure you tune in tomorrow because
30291s we have been blessed with some card
30293s reveals that we're gonna throw out to
30295s you tomorrow as well and that means
30299s we can of course see what the future is
30301s going to look like as we find out a
30302s little bit more information about what
30304s the next expansion the murder mystery
30306s that needs to be solved shortly coming
30308s to you you don't want to miss that you
30310s don't want to miss the top 16 that raven
30313s and i will scream and claw and bite and
30316s fight and riot until gets on stream i'm
30318s pretty sure we've already got our wish
30319s at this point fury versus gabby
30321s potentially the top 16 matchup kicking
30323s things off tomorrow yeah it's gonna be
30324s great thanks a lot for watching as usual
30326s make sure to check us out tomorrow where
30328s we may have those card reveals for you
30330s as well as plenty of great hearthstone
30332s but yeah thanks for watching we'll see
30334s you same time same place tomorrow
30338s [Music]
30346s so
30348s [Music]
30358s [Music]
30364s [Music]
30370s [Music]
30389s [Music]
30398s so
30408s [Music]
30416s [Music]
30421s [Applause]
30427s [Music]
30434s [Music]
30444s [Music]
30450s [Music]
30455s [Music]
30458s god
30465s [Music]
30469s so
30473s [Music]
30479s [Music]
30482s my hands
30484s [Music]
30506s [Music]
30508s harvey's like there's no shot no shot
30509s that he just bm well played me when he's
30511s actually about to win through something
30513s incredibly scammy right now that was
30515s just an incredibly diplomatic and
30517s well-mannered concede from your opponent
30519s and habu
30520s we can break the news to you right now
30522s my friend
30529s [Music]
30532s i'm gonna call it too soon but yeah
30533s there we go that's the big moment there
30535s for habu gaboo i can't believe you're
30537s still counting
30539s he comes back takes the victory
30546s that is why we do this that is why we
30550s play this game
30568s [Music]
30574s [Music]
30581s [Music]
30585s you