over 1 year
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Hearthstone
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0s | thank you |
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4s | what with this being Masters Tour more |
7s | in disorder I thought it appropriate to |
9s | highlight one of the unsung heroes of |
11s | the mini set scribbling stenographer a |
14s | very neat combo oriented card that was |
16s | used beautifully here by shuzo DS to get |
18s | a quite remarkably powerful pop-off turn |
21s | on his Innovative build of Rogue and |
23s | while he ultimately fell to Second Place |
25s | finisher Leandro Leal I feel like |
27s | there's some real potential here |
31s | be a big ass though the reduced that win |
33s | of course from the shuttle step is going |
34s | to come down shoes on needs to find |
36s | something here because again these |
38s | stenographers |
40s | it's a good thing they're in the deck |
41s | right so because this is exactly what |
43s | shoes are needs at this point in this |
46s | stage of the game if you fall behind |
47s | without a clear plan without you know an |
50s | obviously super large draca or you know |
53s | sinstone |
54s | you need something to fight back and it |
56s | looks like the stenographers will be |
58s | able to do at least just enough |
61s | yeah and the debate about how much those |
64s | stenographers are doing I think is what |
67s | is influencing this choice right now |
69s | like obviously graveyard is the more |
71s | aggressive play but does he need a null |
74s | to be able to answer the board State |
75s | effectively I think that's what the |
77s | debate was in that situation |
81s | very nice very very nice |
86s | they swarm a spike location |
88s | stenographers |
90s | yeah I like this as well you did |
92s | initially look at bone spike in the |
94s | theater but this turn not only squeezes |
96s | in just more stuff but also you just |
100s | don't want the null alive and the |
102s | stenographers just value trade into |
104s | theater instead so yeah after just a |
106s | quick if the glance makes a lot of sense |
108s | there from shoes |
110s | stenographer as much like the |
112s | hydralodons two heads that quickly |
114s | multiply into many more the two |
116s | branching Parts on Spring's turn will |
119s | Ripple into a multitude of consequences |
121s | depending on his choice does he take the |
123s | safe line of clearing most of the board |
125s | with Abyssal wave hoping to take the |
127s | long game or does he go for the throw |
129s | with deathborn taking a monstrous amount |
132s | of damage but setting up a potent |
134s | counter lethal while I was clearly in |
137s | favor of the safer line I can admit now |
139s | that Spring's braver line was a stroke |
142s | of Genius leading to a devastating test |
144s | greymane and a swift lethal |
147s | oh |
149s | oh it's almost good oh it's so close oh |
152s | you can go weapon you can go trickster |
153s | tank the fives and then Abyssal wave |
157s | right |
160s | no what's deathborn |
163s | really oh yeah look at all these |
166s | skellies it's so many tentacles yeah |
171s | oh 17 20 24 5 26. |
176s | and Paul Finley gets down to the bottom |
179s | of the ocean he finds a pit full of |
180s | skeletons and tentacles |
187s | Anna just dead |
192s | and then he goes face he's going in he's |
195s | going with another death Pawn oh look at |
198s | this oh this is good this is good |
203s | oh |
204s | it's so much damage |
206s | this was sick okay oh my goodness I take |
210s | it all back I take it all back any |
212s | doubts I had this is disgusting that was |
216s | very cool |
219s | now I'm just gonna die there's no way to |
222s | reach unless school teacher |
224s | can pick up something that can deal too |
226s | damage to Magic hex and there's no way |
228s | to reach it before this mountain bear |
229s | has to be dealt with |
231s | and pretty much even on health to be |
234s | quite honest so |
237s | oh quick shot okay |
239s | or explosive |
248s | if you attack with if you pick explosive |
251s | here and then spring attacks with |
252s | mountain bear into the explosive magic |
254s | Jackson dies mid attack does it complete |
257s | its attack yeah it does right because |
259s | death rattles will happen after |
261s | probably yeah |
264s | although it does |
270s | I don't know I don't know |
274s | that explosive trap resolves mid attack |
276s | right isn't it it does yeah but does the |
279s | death rattles resolve |
282s | an attack is the thing I can't remember |
290s | I don't think it's gonna matter either |
291s | way because I think that's just it |
297s | foreign |
311s | this is the ideal buff priest pop-off |
313s | turn you may not like it but this is |
315s | what Peak Performance looks like |
321s | and we ride |
326s | it's to choose the right card because |
329s | give to the narrow is going to Draw It |
331s | Anyway didn't even see what it was |
332s | assumed it was a wig from the speed at |
334s | which it was taken and there it is |
340s | ends it heal up clear the board |
346s | and that's about all you need to do |
347s | there's enough healing the deck isn't |
350s | you know super heel heavy but there's |
353s | enough in it uh you know with the help |
355s | of maybe a hero power or two here and |
357s | there as well that like it's enough to |
359s | just stabilize because you often need |
360s | stabilize for one turn right because |
362s | you're hitting your opponent so hard the |
365s | turn after that it's normally enough |
369s | yeah this matchup is just miserable I |
372s | haven't looked at it but I imagine if |
374s | you you know filter for high ranks this |
376s | is in the 70s for priest you know it's |
379s | such a strong match-up |
388s | and there we go lovely |
398s | they're not leaving the tams in alive |
400s | which could be the only alarm Bell in |
402s | the situation but no language hacker is |
404s | not going to listen now we're getting to |
406s | the really good stuff Fury Hunter on war |
409s | priest and while I could understand if |
411s | you were underwhelmed at first by this |
413s | rather unflashy clip I cannot overstate |
416s | how impressive this turn is in the wider |
418s | context of the game after essentially |
420s | full passing the previous turn Fury |
423s | manages to draw the perfect number of |
425s | cards on a double nausea cleric draw |
427s | turn while clearing the entire board |
430s | saving all necessary combo pieces not |
433s | over drawing and leaving no key cards in |
436s | hand for theater to steal he just makes |
439s | it look so easy you technically have |
442s | dinathrius next turn but uh you know |
444s | only dealing |
446s | playing 10 damage I don't really see |
448s | that as being quite worth it yet |
451s | but now surely with one more minute |
453s | committed by Leandro it's worth going in |
457s | with the Pyro cleric now the Pyro double |
460s | cleric it looks like |
462s | oh North Shire is it really time in the |
465s | grand finals yeah six draws here is |
469s | plenty without overdrawing |
473s | if you're had this planned out in his |
475s | head you can clearly see there's no |
476s | hesitation about the order |
479s | um didn't want to damage the cleric |
481s | immediately not till the second spell |
484s | was played |
485s | this gives him three more cards exactly |
488s | which is perfectly up to ten he could |
491s | then end with trade away the amulet most |
495s | likely just so that's not in hand keep |
497s | it away from any theater Shenanigans and |
500s | then I did Prince or devour exactly yeah |
503s | some way to clear up the board oh |
506s | this makes it look so easy |
510s | despite giving us some of the longest |
512s | series of the Masters Tour it looks like |
514s | Leandro leal's control lineup may have |
516s | finally met a swift demise after a very |
519s | quick win on the priest and Hunter Fury |
521s | Hunter only has his 30 card ping Mage |
524s | left to get a win however at only two |
527s | health and facing a 15-15 Devourer I'm |
531s | struggling to see a way out for Fury but |
533s | then I guess that's why I'm on the |
535s | casting desk and fury spots yet another |
538s | stunner of a line to be crowned the |
540s | Masters Tour more and disorder Champion |
545s | the thinkers is only out weaving in a uh |
548s | a sorceress because he's gonna have to |
549s | play both of these cards if he wants to |
551s | survive anyway huh |
553s | there it is okay |
557s | another ping face |
559s | he has Reckless Apprentice stealing |
563s | sixth which is the same as two frozen |
565s | Touches for the same cost so it doesn't |
567s | actually add total damage |
570s | and it means next turn he has access to |
574s | 18 18 |
576s | damage yes but that's gov for armor but |
581s | that's literally the one card that saves |
584s | Leandro Leo in this instance |
587s | oh my god oh that's so sick |
590s | there's still the damage on board though |
594s | that's true yeah |
598s | which can be spammied away but the death |
601s | rattles on the skeletons are pretty |
605s | relevant |
608s | if they both go face then he goes to 18 |
611s | it would be lethal yeah |
614s | oh gosh probably don't spam me right uh |
620s | like what's the |
623s | most likely way to preserve Health here |
625s | it's like nourish for |
627s | ramp even you got another three three |
630s | right and then you can silence one of |
634s | your guys to Value trade he's going |
636s | spammy though |
637s | so they have small chances of hitting |
641s | face but yeah |
642s | however it did not it didn't hit but |
645s | Fury Hunter just has the clear line now |
648s | to just try and uh answer this board |
650s | like Reckless Apprentice for six plus a |
653s | frozen touch answers the uh |
656s | the Devourer and then he's just back on |
659s | track with another Ping On The Following |
661s | turn again it even upgrades it it does |
665s | oh my gosh that's true like leandro's |
669s | also just out of damage he had to play |
670s | the denatures early to stabilize uh-huh |
676s | here he just has this in the bag I don't |
679s | think there's any other discover effects |
681s | left for Leandro |
684s | there is theater that he could hit |
687s | theater is the out to steal Frozen touch |
689s | right oh |
692s | but yeah he'd have to get the infused |
695s | one exactly correct yeah but we'll find |
697s | some way to |
698s | kill off his own guys to infuse the |
701s | other one which gets much more |
702s | complicated but I think realistically |
704s | the Mana has to be nourish five theater |
709s | nine oh no wait but then there's no |
711s | manner |
713s | does he have an innervate left |
715s | yes so it's innovate plus theater |
721s | no way |
723s | okay he can judge theater and innervate |
726s | oh |
733s | nope nope denied |
738s | that is crazy Fury Hunter got through so |
742s | many layers of armor |
745s | it's starting to settle in I think he's |
748s | starting to realize he's done it as the |
749s | plays come down the Mana all expanded |
752s | Fury can hardly believe it himself |
756s | it's happening Fury Hunter has won yet |
760s | another Masters Tour champion of the |
763s | last one of the Year Ma and this order |