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0s thank you
4s what with this being Masters Tour more
7s in disorder I thought it appropriate to
9s highlight one of the unsung heroes of
11s the mini set scribbling stenographer a
14s very neat combo oriented card that was
16s used beautifully here by shuzo DS to get
18s a quite remarkably powerful pop-off turn
21s on his Innovative build of Rogue and
23s while he ultimately fell to Second Place
25s finisher Leandro Leal I feel like
27s there's some real potential here
31s be a big ass though the reduced that win
33s of course from the shuttle step is going
34s to come down shoes on needs to find
36s something here because again these
38s stenographers
40s it's a good thing they're in the deck
41s right so because this is exactly what
43s shoes are needs at this point in this
46s stage of the game if you fall behind
47s without a clear plan without you know an
50s obviously super large draca or you know
53s sinstone
54s you need something to fight back and it
56s looks like the stenographers will be
58s able to do at least just enough
61s yeah and the debate about how much those
64s stenographers are doing I think is what
67s is influencing this choice right now
69s like obviously graveyard is the more
71s aggressive play but does he need a null
74s to be able to answer the board State
75s effectively I think that's what the
77s debate was in that situation
81s very nice very very nice
86s they swarm a spike location
88s stenographers
90s yeah I like this as well you did
92s initially look at bone spike in the
94s theater but this turn not only squeezes
96s in just more stuff but also you just
100s don't want the null alive and the
102s stenographers just value trade into
104s theater instead so yeah after just a
106s quick if the glance makes a lot of sense
108s there from shoes
110s stenographer as much like the
112s hydralodons two heads that quickly
114s multiply into many more the two
116s branching Parts on Spring's turn will
119s Ripple into a multitude of consequences
121s depending on his choice does he take the
123s safe line of clearing most of the board
125s with Abyssal wave hoping to take the
127s long game or does he go for the throw
129s with deathborn taking a monstrous amount
132s of damage but setting up a potent
134s counter lethal while I was clearly in
137s favor of the safer line I can admit now
139s that Spring's braver line was a stroke
142s of Genius leading to a devastating test
144s greymane and a swift lethal
147s oh
149s oh it's almost good oh it's so close oh
152s you can go weapon you can go trickster
153s tank the fives and then Abyssal wave
157s right
160s no what's deathborn
163s really oh yeah look at all these
166s skellies it's so many tentacles yeah
171s oh 17 20 24 5 26.
176s and Paul Finley gets down to the bottom
179s of the ocean he finds a pit full of
180s skeletons and tentacles
187s Anna just dead
192s and then he goes face he's going in he's
195s going with another death Pawn oh look at
198s this oh this is good this is good
203s oh
204s it's so much damage
206s this was sick okay oh my goodness I take
210s it all back I take it all back any
212s doubts I had this is disgusting that was
216s very cool
219s now I'm just gonna die there's no way to
222s reach unless school teacher
224s can pick up something that can deal too
226s damage to Magic hex and there's no way
228s to reach it before this mountain bear
229s has to be dealt with
231s and pretty much even on health to be
234s quite honest so
237s oh quick shot okay
239s or explosive
248s if you attack with if you pick explosive
251s here and then spring attacks with
252s mountain bear into the explosive magic
254s Jackson dies mid attack does it complete
257s its attack yeah it does right because
259s death rattles will happen after
261s probably yeah
264s although it does
270s I don't know I don't know
274s that explosive trap resolves mid attack
276s right isn't it it does yeah but does the
279s death rattles resolve
282s an attack is the thing I can't remember
290s I don't think it's gonna matter either
291s way because I think that's just it
297s foreign
311s this is the ideal buff priest pop-off
313s turn you may not like it but this is
315s what Peak Performance looks like
321s and we ride
326s it's to choose the right card because
329s give to the narrow is going to Draw It
331s Anyway didn't even see what it was
332s assumed it was a wig from the speed at
334s which it was taken and there it is
340s ends it heal up clear the board
346s and that's about all you need to do
347s there's enough healing the deck isn't
350s you know super heel heavy but there's
353s enough in it uh you know with the help
355s of maybe a hero power or two here and
357s there as well that like it's enough to
359s just stabilize because you often need
360s stabilize for one turn right because
362s you're hitting your opponent so hard the
365s turn after that it's normally enough
369s yeah this matchup is just miserable I
372s haven't looked at it but I imagine if
374s you you know filter for high ranks this
376s is in the 70s for priest you know it's
379s such a strong match-up
388s and there we go lovely
398s they're not leaving the tams in alive
400s which could be the only alarm Bell in
402s the situation but no language hacker is
404s not going to listen now we're getting to
406s the really good stuff Fury Hunter on war
409s priest and while I could understand if
411s you were underwhelmed at first by this
413s rather unflashy clip I cannot overstate
416s how impressive this turn is in the wider
418s context of the game after essentially
420s full passing the previous turn Fury
423s manages to draw the perfect number of
425s cards on a double nausea cleric draw
427s turn while clearing the entire board
430s saving all necessary combo pieces not
433s over drawing and leaving no key cards in
436s hand for theater to steal he just makes
439s it look so easy you technically have
442s dinathrius next turn but uh you know
444s only dealing
446s playing 10 damage I don't really see
448s that as being quite worth it yet
451s but now surely with one more minute
453s committed by Leandro it's worth going in
457s with the Pyro cleric now the Pyro double
460s cleric it looks like
462s oh North Shire is it really time in the
465s grand finals yeah six draws here is
469s plenty without overdrawing
473s if you're had this planned out in his
475s head you can clearly see there's no
476s hesitation about the order
479s um didn't want to damage the cleric
481s immediately not till the second spell
484s was played
485s this gives him three more cards exactly
488s which is perfectly up to ten he could
491s then end with trade away the amulet most
495s likely just so that's not in hand keep
497s it away from any theater Shenanigans and
500s then I did Prince or devour exactly yeah
503s some way to clear up the board oh
506s this makes it look so easy
510s despite giving us some of the longest
512s series of the Masters Tour it looks like
514s Leandro leal's control lineup may have
516s finally met a swift demise after a very
519s quick win on the priest and Hunter Fury
521s Hunter only has his 30 card ping Mage
524s left to get a win however at only two
527s health and facing a 15-15 Devourer I'm
531s struggling to see a way out for Fury but
533s then I guess that's why I'm on the
535s casting desk and fury spots yet another
538s stunner of a line to be crowned the
540s Masters Tour more and disorder Champion
545s the thinkers is only out weaving in a uh
548s a sorceress because he's gonna have to
549s play both of these cards if he wants to
551s survive anyway huh
553s there it is okay
557s another ping face
559s he has Reckless Apprentice stealing
563s sixth which is the same as two frozen
565s Touches for the same cost so it doesn't
567s actually add total damage
570s and it means next turn he has access to
574s 18 18
576s damage yes but that's gov for armor but
581s that's literally the one card that saves
584s Leandro Leo in this instance
587s oh my god oh that's so sick
590s there's still the damage on board though
594s that's true yeah
598s which can be spammied away but the death
601s rattles on the skeletons are pretty
605s relevant
608s if they both go face then he goes to 18
611s it would be lethal yeah
614s oh gosh probably don't spam me right uh
620s like what's the
623s most likely way to preserve Health here
625s it's like nourish for
627s ramp even you got another three three
630s right and then you can silence one of
634s your guys to Value trade he's going
636s spammy though
637s so they have small chances of hitting
641s face but yeah
642s however it did not it didn't hit but
645s Fury Hunter just has the clear line now
648s to just try and uh answer this board
650s like Reckless Apprentice for six plus a
653s frozen touch answers the uh
656s the Devourer and then he's just back on
659s track with another Ping On The Following
661s turn again it even upgrades it it does
665s oh my gosh that's true like leandro's
669s also just out of damage he had to play
670s the denatures early to stabilize uh-huh
676s here he just has this in the bag I don't
679s think there's any other discover effects
681s left for Leandro
684s there is theater that he could hit
687s theater is the out to steal Frozen touch
689s right oh
692s but yeah he'd have to get the infused
695s one exactly correct yeah but we'll find
697s some way to
698s kill off his own guys to infuse the
701s other one which gets much more
702s complicated but I think realistically
704s the Mana has to be nourish five theater
709s nine oh no wait but then there's no
711s manner
713s does he have an innervate left
715s yes so it's innovate plus theater
721s no way
723s okay he can judge theater and innervate
726s oh
733s nope nope denied
738s that is crazy Fury Hunter got through so
742s many layers of armor
745s it's starting to settle in I think he's
748s starting to realize he's done it as the
749s plays come down the Mana all expanded
752s Fury can hardly believe it himself
756s it's happening Fury Hunter has won yet
760s another Masters Tour champion of the
763s last one of the Year Ma and this order