about 2 years ago - Hearthstone - Direct link
about 2 years ago - Hearthstone - Direct link

Transcript (by Youtube)


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1029s so
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1044s so
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1090s i i didn't even see that that's insane
1092s what the heck that is incredible that's
1095s every minute destroyed
1100s [Music]
1102s the bless that's just lethal right
1105s bless the pope joseph's like he's still
1107s going oh i can't imagine this doesn't
1109s end up being lethal at some point
1112s he's just dead on turn five just he just
1114s played a rod and then fell over
1117s which he got to do this entire game
1122s [Music]
1131s welcome everybody to finals day here at
1134s master's talk voyage to the sunken city
1137s and we have had
1138s 365 players enter we're down to the last
1141s 16. we've had some jokes and fun along
1143s the way but jia today it's just time to
1146s get cereal how's it going that's cereal
1149s it's going great lorenda we have one of
1152s the most stacked top 16s i've ever seen
1154s in a masters tour i think just before we
1156s went live we were talking and raven
1157s pointed out that this is probably one of
1159s the
1160s most look forward to day threes of any
1162s masters tour we've had so far just the
1164s star power throughout these 16 players
1167s is nothing to be underestimated i am so
1170s excited to see who is going to walk away
1172s as the champion
1173s yeah it's really difficult to convey it
1175s because it's our job to say look at this
1176s top 16 it's really good we're looking
1178s forward to it but it actually is just
1180s absolutely astounding even a casual
1182s observer who watches just in and out of
1184s some masters tour maybe a stream or two
1186s will know a large number of these
1188s players this is what we've been playing
1190s we've been playing conquest format four
1192s play four decks per player and four
1194s unique classes you've got to win with
1195s each class once and one of your decks is
1198s banned out um yeah you can't win the
1200s same deck twice so i'm just reading it
1201s off now we went through eight rounds of
1203s swiss and basically the top 16 is
1205s players who finish on 7-1 or 8-0 for the
1207s large part so they played a lot of
1209s hearthstone already and they have done
1211s very well at it which is why they're the
1212s last 16 remaining
1214s indeed and in terms of conquest the
1217s question needs to be asked what is your
1218s priority ban because usually you build a
1221s lineup around the fact that you can get
1223s rid of one of the most powerful classes
1225s in the meta and that still remains to be
1227s argued about i would say a lot of people
1229s going for demon hunter bands others
1231s being fully aggressive with their lineup
1233s and getting rid of warrior others that
1235s are a bit greedier playing anti-control
1237s lineups and thus want to get rid of boar
1239s priests because that is a deck that can
1241s very much punish these slower ones in
1242s the meta and we have a very healthy mix
1245s of lineups left in our top 16 lorena
1247s we've seen pretty much an entire tour of
1250s the metagame throughout the past two
1251s days including warlocks here and there
1254s but after all has been said and done in
1255s swiss it does end up being no big
1258s surprise that warlock is the lowest win
1260s rate class of the tournament
1262s yeah absolutely no surprise to anybody
1264s um one thing that i think could be
1267s there's a lot of things that will
1268s surprise some people i don't think
1270s people knew how much druid was going to
1272s be in this tournament going in we knew
1273s it'd be somewhere between quite a bit
1275s and maybe a lot but the nerfs
1278s you have three days to learn the
1279s metagame to try out the druid which was
1281s nerfed and it seems you're like druid
1283s just didn't really get hurt that much it
1286s felt like it might and it's it's here
1287s and a well
1289s it is it still has a pretty healthy
1291s representation in the top 16 but i think
1293s many times we've seen on stream that its
1295s overall power level has been uh tweaked
1298s i would say in a good way from two
1300s different approaches tweaking it against
1302s slower control matchups by making
1304s kazakhstan a much harder condition to
1307s fulfill in order to play it and then the
1309s one mana bumper of miracle growth to
1311s eight mana has also hurt some of its
1313s prospects against aggro but overall
1315s you're still druid if you hit rampant to
1317s ramp into card draw there are very few
1320s things in the game that can stop you but
1322s it still is kind of an argument as to
1325s which is the strongest individual deck
1327s in the tournament i would say demon
1329s hunter but others say warrior
1332s yeah and it's going to be interesting in
1333s one of our first matches of the day
1335s somebody who's done very well with
1336s warrior over the last few weeks in that
1338s one quick look at his prize pool 14 000
1341s for first 2 000 for getting out of bed
1343s this morning
1344s pretty good going but also the points
1346s available for seasonal championships are
1348s points available for last call grand
1350s masters uh all on the line and those two
1353s things get you a chance at the world
1355s championships so this is a lot of money
1357s but several of these players at least
1359s will be looking for the the bigger
1361s picture the big number of points you get
1363s for qualifying in first place and those
1365s shots at the huge money available in the
1368s world championships that's right there
1370s is a lot bubbling under the surface here
1372s it's not just about the money like you
1374s said there is a chance to qualify
1375s through to the seasonal championship
1377s that will be held
1379s later on this year and that is um a slot
1382s awarded to the winner of this tournament
1384s so for example last master story winner
1386s miss gabby already has his invite
1388s through to seasonals and they will be
1391s joined by um the 13 highest overall
1395s match wins players throughout these
1397s first three masters tours of the year
1398s and this is the third one so it's the
1400s last chance to get any more match
1404s i lost my train of thought please save
1405s me lauren
1407s this is what i was talking about we had
1408s some fun along the way especially with
1410s tj and his camera
1412s in multiple different ways but the
1414s serious business was taking place in the
1416s games at the same time
1418s seeing a recap of some of those right
1421s now
1422s um
1423s bobo has made it into this top eight jwc
1426s also made it in here so
1427s this match it didn't matter really did
1429s it they both got through anyway but it
1431s was a great match at the time we saw
1432s blize absolutely
1435s tear through this from 1-0 down to win
1437s it 3-1 i actually didn't see much of
1439s this match i'm sure i was i think it was
1440s on and i was just taking a rest or
1442s something i can't remember much about
1443s viper 94 letter at all
1445s i mean it was a very fun one just
1447s showing the huge power available to just
1450s running the soccer tavish at the top end
1452s of quest hunter it vastly improves your
1454s control wire match up and then the base
1456s of the deck is still great against aggro
1457s so there's also arguments to be said
1459s that quest hunter was one of the best
1461s brings going into this tournament i
1463s think that is very reasonable but we
1464s also have levick here on the naga mage
1467s giving a master class taking down neji
1469s boston who is also a very strong
1470s competitor but naga mage is another one
1473s of these decks that was perhaps slapped
1475s on by the majority of the field but we
1477s do have quite a few naga mage
1479s enthusiasts in our top 16.
1481s don't bow to twitter don't do it don't
1484s do it don't let that get rid of you naga
1486s mage
1487s we'll talk about it later uh just
1489s quickly flick through that game between
1491s um with faceoff in it there for a moment
1493s and
1494s yeah he got through as well as his
1496s opponent and then we the last match i
1498s didn't even see what it was because i
1499s was listening to you and staring at
1500s something else ready for this first
1502s match but there is our top 16
1504s stacked stack lineup
1506s um headed by haber gabo who is the
1510s main proponent i would say of mage
1511s beating rank one legend with it excited
1513s against the odds and just staying there
1515s and pulling clear
1517s over the course of the month and then
1519s you see just so many big names i could
1521s read every single name out pretty much
1523s and you will have heard of so many of
1525s these anyone that stands out in
1526s particular out of this crazy field
1529s well of course i would have to highlight
1532s bunnyhopper versus possess you which is
1533s spoilers the match that we will be
1535s featuring for our top 16 because
1537s possessing is the current world champion
1539s facing off against one of the um no
1541s contest all-time greats of hearthstone
1544s bunny hopper has just been in the scene
1546s for as long as i can remember stayed
1548s throughout the entire grand masters
1550s duration of europe and has continued to
1553s perform well he's actively competing in
1555s the chinese league as well via team
1557s liquid and has just been putting out a
1560s lot of content on stream he's just never
1562s really taken a long break from
1563s hearthstone and i think he's showing
1565s that he still can be at his prime
1567s although like you said lorenda no matter
1569s where we look on that bracket there's a
1571s healthy representation of grandmasters
1573s and foreign masters very consistent
1575s masters tour performers and a little bit
1578s of new blood as well but one thing i
1579s wanted to highlight is that
1581s just like last masters tour in complete
1583s contrast to what we've been seeing
1585s throughout the past couple years is
1586s there's not that many players from china
1590s yeah it's gonna be interesting to see
1592s that just one or two hanging around in
1593s there but the the last year was
1596s absolutely dominated by the chinese
1597s players i think we all had to admit it
1600s finally we sort of held on for the from
1602s the year before it's like yeah we're
1603s still doing okay the chinese player is
1604s only winning half of our tournaments you
1606s know and no it's mainly like we're
1608s winning one or two of the chinese
1610s tournaments how it's felt the last six
1612s or seven but um this time around very
1615s good chance that it's going to go to
1617s a non-chinese non-european player oh
1621s are you seeing it laurent are you oh
1627s oh come on i mean the one thing we can
1629s agree on is it's probably not going to
1631s an america's player
1633s hey
1634s yeah actually looking down this list now
1636s you mention it all right sure
1638s it might be right
1643s oh dear
1644s we do have a possessive versus bunny
1646s hopper just like we mentioned as our
1648s featured match and possessing despite
1650s being the world champion he just very
1652s quietly snuck into top 16 at least we
1654s didn't quite get a good opportunity to
1656s show some of his broadcast matches
1658s yesterday because there were so many
1659s stacked matches happening every single
1662s round but now he gets his time in the
1664s sun against bunny hopper honestly it is
1667s so hard to say who is the underdog here
1669s both of these have such an incredible
1671s pedigree to their names but on the
1673s lineups gear i think possessing is a
1675s strong favorite he's brought this um ban
1679s demon hunter and then try and beat
1680s warrior lineup that we've seen once or
1682s twice that means it does include that
1685s mech paladin and the boar priest which
1687s is kind of a weird lineup but it's
1688s something that i think people are
1689s looking at strongly coming into this
1691s tournament and i think bunny hopper
1693s might have his work cut out to get this
1694s one done but
1696s if anyone's going to win with warrior
1697s against the odds at the moment it is
1699s bunny hopper he loves this deck he has
1700s been saying it's the best deck in the
1702s format he's going to get his chance to
1703s prove it
1704s that is true how poetic right to see
1707s bunny hopper actually prove that the
1709s warrior can get there even against a
1711s lineup that is hard targeting it
1713s possessing himself not bringing warrior
1714s because as you said he is trying to prey
1717s on it and i guess has had some pretty
1719s good luck throughout the bracket like he
1721s said he only faced an aggro lineup once
1724s if my understanding of japanese is good
1726s enough from his tweet and that was
1728s pretty good because his lineup is very
1729s very greedy absolutely needs to ban away
1732s naga dhs and
1734s if there are some of the lineups out
1736s there with like face hunters and aggro
1738s druids he would have been in trouble but
1739s so far he has hit the mark pretty
1741s consistently and once again can prey on
1744s bunny hopper with that warrior but
1746s bunny's gonna start off with his quest
1747s hunter which i think is in a reasonable
1750s spot in the match-up overall uh it can
1753s be pretty aggressive in terms of damage
1756s output so i think that's a pretty good
1758s match up into the boar priest and a
1760s close one against mack paladin
1762s yep absolutely i think hunter's in a
1764s good spot i am the stats say it's a
1767s close one against the meg paladin i'm
1768s still slightly argumentative about that
1770s i think the mech paladin is is fairly
1772s strongly favored there but
1774s you're you and the stats i i can't
1776s really argue with those let's face it
1778s with my pedigree so we'll go with that
1780s uh he is bringing the harpoon gun which
1783s has been found in a few of these quest
1785s hunters do you do you like this piece of
1787s texture or what do you think of it
1789s i think it's a very decent card just to
1791s get some more damage output through
1793s two copies i've seen some versions
1795s running that uh one copy with one copy
1798s of candleshot is quite rare because i
1800s tend to think that players choose one or
1801s the other with the weapon but they do
1803s fulfill very separate
1805s purposes in the quest hunter i think the
1807s candle shot there to support dragon bane
1809s shot and other removal spells to get rid
1811s of the odd health minions because so
1813s much of hunter's removal comes in
1815s increments of two whereas the harpoon
1817s gun is helping your uh long-term
1820s prospects judging up better draws
1823s with those two attacks and making sure
1825s that you can smoothly get to tavish or
1827s just
1828s deal more damage your opponent if
1829s they're not one of those healing classes
1831s possessing however is going to go for
1834s the mirror here on his own quest hunter
1836s that does not include the harpoon gun
1838s still has candle shot uh but it i would
1840s say those are not really the important
1843s part in the match up it is more about a
1846s race to drexar as the main one getting
1848s drachthar on board first is a huge thing
1851s but it's not necessarily about a race to
1853s getting tavish on board first because
1855s there's well enough damage to kill your
1856s opponent even without tavish
1859s yeah quite often you don't have the time
1861s to play tavis you're either about to die
1863s or you you need the damage or you're
1865s going to win yourself so tavish can can
1867s get quite interested five mana to do
1869s nothing for a turn um obviously it sets
1871s you up to win the next turn nearly every
1873s time you play it but this really is
1876s about who can
1877s count the best in some degrees can you
1879s make it so your opponent is likely to
1881s only get you down to one or two health
1883s so you get one more turn
1885s and that sounds obvious if you don't die
1888s win the game but
1889s if you can just make it so your opponent
1891s can only do 29 damage to you instead of
1893s 30 it is the difference between winning
1895s and losing very often in this matchup
1897s absolutely all about those break points
1899s and that's why i think that bunny hopper
1901s in terms of lists should be slightly
1902s ahead here the only difference in the
1904s line in the deck list is that possession
1906s has two marked shots whereas bunny has
1908s only one to make room for the one of
1910s harpoon gun and harpoon gun is just kind
1912s of six damage face
1914s over two turns only costs three mana and
1916s if this does become a face race mark
1918s shot i think is way too slow here it is
1921s great value and better against warrior
1923s for example which i think is why
1925s possessing has two of those in his list
1927s but in the mirror i don't think that
1928s getting that extra discover spell is
1930s going to be as useful as just straight
1932s up face damage
1934s yeah the the deck lists make sense
1936s within their lineups so possessing
1938s targeting that the slower deck so he has
1940s the mark shots for the the slower
1942s approach bunny hop has just brought the
1944s four best decks as far as
1946s raw power level is concerned so he's
1948s gone with the split harpoon gun candle
1950s shot just gives himself that um
1953s that balanced approach not only within
1955s the deck but within the lineup so
1957s different approaches right from the
1959s drawing board which is what a lot of
1961s people forget who just watched these
1962s tournaments they'll copy a deck list and
1963s go well why isn't this working on ladder
1965s well the answer quite often is because
1967s it's a targeted decklist it's trying to
1968s do something that you're not trying to
1970s do on ladder um like playing mech
1972s paladin for instance you don't want to
1973s do that on ladder because you can't ban
1975s demon hunter
1977s and that's a big big deal against that
1979s deck
1980s indeed
1981s still banging the mack paladin drum
1983s there oh absolutely that's not on
1984s youtube
1985s it is on stream it's going to be on
1987s stream in a moment i mean not right
1989s now i could be
1992s so possessing is on the play here which
1995s is something relevant i would say
1997s obviously both players just want to go
1998s for their quest on turn one there is a
2000s world where if bunny had a two drop you
2002s could coin it out here and say that okay
2004s three health that's actually kind of
2006s hard to clear on two mana for hunter but
2009s since he doesn't have the option to
2010s pre-develop anything i expect it's just
2013s quest for him but for possessing the big
2015s deal is that he doesn't have a two cost
2017s damage spell here like the arcane shot
2020s could be very valuable if this does turn
2022s into a situation where it's first player
2024s to play tavish questerward wins then you
2027s almost always want to maintain a one
2029s cost spell for your turn six and just
2030s say okay i can play tavish on the very
2032s same turn and that's a huge advantage
2034s but having to just hero power on turn
2036s two and have a hand full of expensive
2039s spells means that he will be behind on
2041s quest completion although piercing shot
2042s does afford him a lot of damage if there
2045s are targets to be found yeah it's a long
2047s way behind though we've seen this before
2049s in this matchup the person who draws
2051s their four drops is so far behind not
2053s because of when they get to turn four
2054s lack of power but just doing nothing for
2057s two turns bunny hopper so many options
2060s already this turn and the turn after
2063s even got a decision to make with the
2065s coin whether he maybe wants to track him
2066s look for coin director is another thing
2068s he can do here he has got a lot of
2070s options on how he wants to play this i
2072s would be very interested in tracking for
2074s drexar here it just is the main benefit
2077s of having coin in the match-up is the
2079s possibility of playing draktar first but
2081s bunny disagrees he says he wants quest
2083s stage uh one done and dusted uses both
2086s of the one cost spells and is perhaps
2089s just looking at aimed shot to follow up
2091s and not even bothering with uh the
2094s drexar game plan because of course
2095s tracking doesn't give you particularly
2097s good odds to actually find it
2099s yeah aim shot one of the best cards in
2101s the matchup is it a keep in the mulligan
2103s is it that good do you think
2105s i think it's very reasonable to keep in
2107s this matchup it just
2108s kinda is um five damage for three if you
2112s include the two bonus to the hero power
2113s you get and turn three can often be like
2117s an awkward one for hunter where they
2119s don't necessarily spend all their mana
2121s efficiently so just having the best
2123s damage spell guaranteed in the mirror i
2124s think is very reasonable uh so we see
2127s both players trading back and forth with
2129s the aimed shots but possessing is in
2131s trouble here he just doesn't have
2133s targets for piercing shot picks up
2135s dragon bane so he at least has something
2138s to do with part of his mana but again
2140s just hero powering here
2142s i mean it's not terrible in the sense
2144s that you are still getting damage but
2146s it's slower damage and we don't know
2148s what the break points are going to look
2150s like at the end it could end up in a
2151s situation where if possession had just
2153s had a quick shot instead of one of those
2155s hero powers maybe he puts bunny one turn
2158s faster towards lethal
2159s yeah and that would have been maybe one
2160s of the reasons not to get drexthar early
2162s here as well bunnyhop is seeing
2164s possessive doing nothing on turn two
2166s that's a big pointer that possession has
2168s those expensive
2170s targets on minion cards so drekhthar you
2173s know it'd still be good might have
2174s actually given possession a way to spend
2176s his mana more efficiently and so yeah
2179s maybe part of the thinking there another
2181s difficult choice here obviously
2183s rajnashan is usually
2185s insta pick here but if you don't think
2187s you're gonna be able to use it if the
2188s weapon's gonna get that repeated damage
2189s in yeah i thought he might do this
2192s um
2193s down
2194s yeah the minion does provide a target
2196s for possession i was actually gonna
2197s bring up a counter point to what you're
2199s saying about drachthar is yes it does
2201s give possessive targets but with three
2203s on board possessing is very unlikely to
2205s be able to kill all of them in one turn
2207s if dractor had come down on turn three
2209s like usually that was possible in the
2211s mirror back when bola shot was a thing
2214s but now a lot of the spells are just
2215s single target and so dracula is still a
2217s big threat but over here for bunny he
2220s did take the harpoon gun which i agree
2222s with but i really expected him to just
2223s play it out here instead he has gone for
2226s further progressing the quest does not
2228s want to miss a single turn of hero power
2230s which is also very relevant because
2232s there are still at least two more turns
2234s where he needs to damage possessing so
2235s he's still gonna get full value from the
2237s harpoon gun
2239s meanwhile possessing
2241s even though it's keeping it close on
2242s health is getting to the point where
2243s he's running out of good things to do
2247s true and having to take cheap cars here
2250s just to stay going he's still in this
2251s game obviously um he is managing to
2254s spend mana here's managing to do things
2256s every turn and advance the quest
2258s uh but it feels like he's half a turn
2260s behind but as i said in the intro those
2262s half turns can he survive when it's like
2265s bunny's turn to try and kill him can
2266s possess he survive on one and just get
2268s over the line himself that's how this is
2270s going to pan out in the end one way or
2271s the other
2273s feeling highly unlikely that possession
2275s can get there because i don't think
2276s bunny will have any um
2279s like trapped i don't i don't think he
2281s will fall into the trap of leaving a
2283s minion on board right he does have wound
2284s prey but when that's played it's either
2286s going to get piercing shotted by bunny
2288s himself or it's just dealing lethal this
2290s turn does become awkward though because
2293s the only thing he can really spend his
2294s mana efficiently on is harpoon gun the
2297s razna you don't really
2298s want to use without any additional value
2301s and also just playing it on board feels
2303s like a detriment giving possession a
2305s target
2306s trying to work out just how much damage
2308s he would have next turn
2310s and i'm not making it up to 13 at the
2312s moment
2313s yeah not even if he takes it
2316s um so he still has a hero power left so
2318s possessing 11 and then he's at eight
2320s with the second weapon charge so if
2323s bunny takes dragon bane shot
2325s that is two damage plus hero power
2328s plus the raz the raj which is six damage
2332s plus wound prey i think it would be
2334s exactly eight because he's held onto
2336s coin
2337s okay
2338s okay but he just cashes in the wound
2340s prey now saying that
2343s if he has lethal the next turn it
2344s doesn't matter if possessing uh piercing
2347s shots this he's never done okay oh but
2349s that is the hero card this is where all
2352s the calculations get messed up now
2354s additional five armor potential for
2357s possession here
2359s five armor but a turn of doing nothing
2361s in return for
2363s a hero power that only is going to do
2365s damage if a huffer is wrong because it's
2367s going to be rolled once this hero power
2368s in the whole game
2371s tavis resetting the zero cost of course
2375s i don't even know if he'll have the time
2377s to use the hero power but possess he has
2379s to know that bunny floating amana here
2381s and being willing to leave up a 1-1
2384s there's a very high likelihood that
2385s possessing is just dead and the way that
2388s bunny set it up i'm pretty sure he also
2390s found a lethal that didn't involve what
2392s i was saying of taking the dragon bane
2393s shot it probably involves just using
2394s mark shot with raznashan
2397s yep
2400s and now he's yeah
2402s yeah
2404s into action as well right if i blow up
2406s my own verge what happens here
2409s that doesn't work right i actually don't
2410s know it doesn't work or he'd have done
2412s it by now
2413s okay so if it doesn't work then he was
2415s kind of relying on there being a minion
2417s on the other side to actually get the
2418s lethal because uh
2420s correct me if i'm wrong if he had
2423s dragon bane shot here
2425s and hadn't played the wound prey yet
2427s would he have lethal
2429s um
2433s two four i don't
2435s oh yeah he probably would actually
2437s that's what i counted last turn but i am
2439s honestly not sure
2442s anyway he puts the dragon bane on top
2445s now i guess because it is certainly
2446s lethal this turn and now possessing has
2449s a chance
2452s to get there
2455s yep
2457s and it's a big chance as well
2460s handle shots won the hero powers two so
2462s almost any spell in the deck will get
2464s there
2468s mark shotting his own raj just to take
2471s the target off the board for piercing
2472s shot but he doesn't get the damage like
2474s we said tracking that's gotta end it you
2476s would think
2480s quick shot that's a game
2482s unbelievable i thought bunny was gonna
2484s get this for sure because like you said
2486s he was kind of half a turn ahead for the
2488s majority of the game
2490s yeah i don't want to call it a mistake
2492s but the the turning point definitely
2493s where the piercing shot got to do five
2495s damage
2497s and
2498s without that maybe bunny hopper still
2499s gets there but obviously he did need to
2501s get his own damage in there i think he
2502s counted his top decks and he had a lot
2504s of them i imagine for lethal there but
2506s possessing the world champion starting
2509s off 1-0 ahead in this already favored
2512s match-up for him so very nice possession
2514s to get that hunter out of there
2516s yeah it is true i think hunter
2518s definitely still has a very reasonable
2520s shot of getting there against warrior
2522s which is what it's in the lineup for
2523s mainly to begin with but that matchup
2526s does kind of rely on my opinion
2528s in getting the
2530s hero card tavish reasonably early there
2533s are some iterations where it's at the
2534s bottom of your deck and even if you
2536s track
2537s without the harpoon gun to try and
2539s dredge it up to the top a super late
2541s tavish can allow warrior to maybe
2544s go for a counter-lethal with nelly
2545s discovers or something like that
2547s but now just having the reassurance of
2549s the hunters out of the way is obviously
2551s another feather in possession's cap now
2553s he only needs to get a win with mack
2555s paladin and alignment druid uh up
2558s against any of bunny stacks because the
2560s bar priest has been banned away
2563s glad you said that yeah i hadn't
2564s actually just clicked it down as a druid
2566s but yes it is that alignment druid that
2568s a lot of people were talking about
2570s coming into the tournament as being hey
2572s everyone's got to play alignment to it
2573s but i don't think there's been that many
2575s actually brought when the final count
2577s happened or at least not that many
2578s towards the top of the swiss
2581s yeah uh alignment i think a lot of
2583s people
2584s when the nerfs to kazakhstan first hit
2587s kind of gravitated towards like oh yeah
2588s i just played this type of druid it's
2590s still really good there are lists being
2592s thrown around on twitter i think
2593s famously by norwich with the blademaster
2596s okani in there at the end because you
2599s can do that combo of going alignment
2601s play your entire hand with anacondra
2602s huge board and then you alignment again
2605s so your opponent only has one mana
2608s and sorry before that you have to play
2609s okani so that with their one mana you
2611s can counter any spell that would have
2613s potentially dealt with your board
2615s however that's not necessarily checkmate
2618s against warrior because they can play
2620s like shield shatter for zero even with
2622s one mana remaining and then use their
2623s one mana brawl post alignment to clear
2625s your board
2626s it's a tricky match-up still
2629s it still just feels like a lot of the
2630s time that it's um
2632s a one car if you've got guff in play and
2635s you play alignment like you can do what
2637s you like with the rest of it surely just
2639s just move on with your life and get two
2640s mana every turn it just seems like
2644s um that's an extra step that maybe you
2645s don't even need as a combo in there as
2647s long as you just play some stuff that
2649s you can play with your guff afterwards
2653s did you say guff stuff
2654s i deliberately didn't but yeah i i i
2658s kind of alluded to it you're cool yeah
2659s you kind of did
2661s that's all right
2663s i have one jay after all this time he's
2666s starting to um get to me
2668s that's right i have watched a fair
2669s amount of america's grand masters and i
2672s know the ways of the guff stuff
2675s bunny is the one on the druid here
2677s though which is not an alignment version
2679s it is just straight up kazakhstan which
2681s honestly has taken a huge hit in overall
2684s power level because it's so difficult to
2686s activate kazakhstan these days you need
2688s to find the time to play down your
2691s amalgams of the deep in this version and
2694s uh raid boss anexia
2696s there are other versions that are even
2697s greedier with the malagos and alex rosa
2700s at the top end but i do favor this one
2701s you need to maintain some tools to deal
2704s with aggro we see that bunny has gone
2706s for the version that does not plague uh
2710s the spammy arcanist usually i see that
2712s there when you have druid of the reef
2713s but bunny's actually gone for druid of
2715s the wreath and dozing towel keeper
2718s two copies of both which is an unusual
2720s combination but he definitely has a lot
2722s of anti-aggro in mind with these options
2726s yeah we haven't seen as much kelp keeper
2728s as you would expect in this tournament
2729s because of that druid of the reef
2731s version that's been floating around
2733s which is amazing to me because it's such
2734s an amazing card for anti-aggro but i
2738s guess it's
2739s are you even going to say this a tiny
2741s bit slow compared to druid of the reef
2743s which just does the same job instantly
2745s with a lot of three health minions
2747s hanging around these days
2748s um but yeah bunny hopper just not going
2750s to
2751s let people get on board playing both of
2753s those just for that insurance which is
2756s pretty cool actually and very bunny hop
2758s alike as well indeed
2761s oh but boy is he going to have an uphill
2764s battle in this matchup because one druid
2766s has alignment and the other doesn't
2768s which means that when they both go back
2770s to one mana possession will have access
2773s to playing anacondra and basically his
2775s entire hand drawing basically the entire
2778s deck if he has malygos as well and bunny
2780s will have next to nothing he can do
2782s about it like honestly has to hope for
2785s possessing just not hitting alignment
2787s which does not feel particularly likely
2790s yeah given that the whole deck is built
2792s around doing exactly that one thing i
2795s would say it is pretty light that
2796s possess he gets to do that so bunny
2798s hopper does have those early minions
2800s maybe he can put some pressure on to
2802s make sure that alignment's
2803s um a little bit behind the times but we
2805s shall see
2807s what he keeps in this mulligan because
2809s he has got access to
2811s a kind of curve
2813s possessing rubbing his hands together
2815s praying for the ramp into the alignment
2818s and the anacondra it just can't be
2821s alignment on its own i don't think
2822s because there are ways for an opposing
2825s druid to punish just alignment without
2827s board development because bunny is also
2829s playing naga giants which will go down
2831s to zero well one but like you will have
2834s played a spell by then so effectively
2836s zero by the time your opponent plays
2837s alignment and if you punish them with uh
2840s just two eight eights or even more on
2842s the backswing let's say if he had um
2844s oracle of elune plus both giants he can
2846s make a big
2847s counter push on board so possessing
2849s needs to find the right timing for the
2851s alignment as well which is generally
2853s when you can immediately follow it up
2855s with lady anacondra also bunny as a
2857s druid will have access to ramping post
2859s alignment he's doing it
2862s he's going for the curve
2863s yeah
2864s he thought about this long and hard as
2866s bunny hopper is want to do um but you
2870s did get sometimes you can tell that he's
2871s just sitting there sort of
2872s getting ready for the match-up or you
2874s know getting himself psyched up for the
2876s game but this one looked like a long
2878s hard thing do i really want to do this
2880s and he's going for it we might see
2883s some explosive action in his first
2884s couple of turns we could just a couple
2887s four fours whacking possession in the
2889s head i'm not really sure but bunny
2891s didn't coin out the second one because i
2893s think he has it in mind that he wants to
2894s go jerry rig for the nourish and then
2896s coin out the nourish on turn four but
2898s now with goffin hand there are alternate
2901s options
2902s you said he is keeping a curve so that
2905s is sort of a counter argument for going
2907s early as possible guff because that
2909s would interfere with earliest possible
2911s nourish which would wake up his 4-4 i
2914s have never seen anybody
2916s as almost disappointed to draw a guff of
2919s bunny as bunny was just there
2922s he's you're still happy to see it but
2923s now he's there's the whole thing of oh
2925s now i have to think what i'm going to do
2926s with this because now i have so many
2928s options
2930s made him have to actually work out how
2932s he wants to go about it but yeah
2933s obviously he's not sad about it it's
2935s just oh my god typical
2937s oh
2939s well both players have their guff but
2941s one of their pl one of these players has
2943s alignment as well a little bit awkward
2945s for possessing in that his turn three is
2947s pretty much dead he just hero powers the
2949s jerry rig
2950s no wild growth here but he does have the
2952s mana saber on the follow-up which would
2955s you know help him play goff and hero
2958s power on the same turn which allows him
2961s to ramp for two the way nourish would
2963s except you played goff already
2966s yeah and possesses
2968s probably spending a lot of this time
2970s working out what the two cards are
2972s or the card left that bunny hopper kept
2974s in his opener
2975s this is obviously a bit of a weird start
2977s that he's seen i think he's expecting
2978s some curve yeah and he decided to take
2980s care of this and leave a minion on board
2983s to to deal with anything else that might
2984s turn up
2987s any wild growth for anyone
2990s nope it is very much an even sort of
2992s starting early game for both of our
2994s players where they have hit jerry rig
2996s into nourish but they haven't hit the
2998s earliest possible ramp uh possessing
3000s however does have access to that escape
3002s mana saber so once again bunny hopper i
3005s think is gonna be half a turn behind and
3007s by the time the alignment hits maybe
3009s five turns behind
3011s yeah he will get the coin guff first
3014s though so
3016s that's something to at least start
3017s getting him half a turn ahead in the
3018s manner at least but
3020s i do agree with you that
3023s this alignment is going to be pretty
3025s early most likely
3027s i mean it still is a question of is it
3030s coin goth because he could quite nourish
3031s and get two four fours immediately
3035s yeah that's probably actually right
3037s but then the two four fours should slow
3038s things down on the other side mana saber
3040s obviously know what buddy wants to see
3041s here but thoroughly expected at the same
3043s time
3046s picks up scale not particularly useful
3049s at this juncture
3052s he doesn't have to be scared of
3053s alignment on the very next turn just yet
3055s but i think bunny will have it in the
3057s back of his head that by the time
3058s alignment is a constant threat he wants
3060s to have the naga giants in hand
3062s preferably he's one of oracle of elune
3064s as well just so he has some sort of
3066s counter push when that happens or
3068s perhaps you think that possessee would
3071s not play alignment in the first place if
3073s he didn't have an amazing follow-up so
3075s you are just supposed to go for like as
3077s aggressive as possible of an early game
3080s who knows
3082s yeah there's also an argument there for
3083s if you're not going to spend all your
3085s mana before you get aligned just save
3086s the guff until afterwards and play it
3088s for one month that seems nice
3090s save yourself the effort of spending all
3092s the the money ramping up but he's going
3094s to play sensibly play the guff
3097s sort of give up on the 4-4 plan at least
3099s for now and
3101s try and put pressure on with the real
3102s cards in the deck
3104s the four-fours aren't particularly
3106s effective here they got nothing to rush
3108s into because of the stealth and we have
3110s possessed here able to go
3112s rampant growth
3115s and moonlit after he doesn't even have
3117s to unstealth his mana saber this turn
3119s there's no reason to
3121s yeah oh anacondra
3125s extra anacondra mind you
3128s sure yeah just in case for those times
3131s when one isn't enough
3134s i don't know when those times are but
3136s i'm sure they
3137s exist as i see choosing the nourish over
3140s gov here allows him to play that moonlit
3143s because again he could have played guff
3146s and then attacked with a mana saver and
3147s then he could still use the guff hero
3149s power to ramp for two which is as much
3150s as nourish would have done but it would
3152s not have allowed him to go for the
3153s moonlit and that moonlit could be the
3155s difference maker here because with the
3157s anacondra in hand possessing does have
3159s the license to play alignment as soon as
3162s he likes
3163s yeah you see him hovering over all the
3165s good cars in his hands that happen after
3168s he plays anacondra as well
3170s just checking some ordering things i
3171s think there
3174s all right bunnies stocking up
3176s on resources finally gets the four fours
3178s awake but again still nothing to rush
3182s into possessive very cleverly keeping
3183s the saber stealth here
3190s just
3191s because i honestly didn't oh maybe he's
3194s expecting alignment so he wants to play
3195s the zero cost card already before it
3197s costs one
3198s that's fair joe yeah
3201s a giant you can put that at the top
3206s okay
3207s well gives him some sort of plan but
3209s here we go
3211s yeah i see possessive's plan alignment
3214s then he goes back up to one again
3216s because of the saver and then anacondra
3218s all the nature spells cost zero and he
3219s also just drew miracle growth and he can
3222s fill up his hand almost entirely before
3224s playing it it's gonna be a maximum size
3226s miracle growth and there's a malagos as
3228s well
3229s yep that's gonna give him everything
3232s else in his deck
3234s [Music]
3236s he can go for one and it gives him the
3238s one back so the guff is just free
3243s it's just a carousel of cards at this
3245s point they come into the hand they go
3247s out of the
3248s hand revolving door some more just turn
3250s up they go out as well
3254s look at this silliness
3256s yep
3257s i mean he can scale if he wants to just
3259s while he has board space because he's
3261s not really going to have board space
3263s later for a good reason he's just
3264s playing all the minions in his deck
3267s yep just clear up some things while
3269s you're at it
3271s miracle growth
3272s again
3275s you could temple kazakhstan it doesn't
3277s matter but he probably won't just
3278s because that's like the one tiny chance
3280s he might lose is if somehow bunny can
3283s have a kazakhstan active and deal with
3285s this board get a one or something i
3286s don't know that doesn't even exist
3288s because he just wins
3289s yeah just get brawl because it bugs out
3292s and gives you warrior cards from your
3293s other deck
3295s that doesn't happen you know we might
3298s wait possessing did not trade his onyxia
3301s when it was him no
3302s he did some really weird ordering there
3304s i think he took the first two welps in
3306s got himself down to one whelp then was
3308s drawing cards and playing cards then
3310s sort of
3311s absent-mindedly almost traded in the
3312s other well maybe to make this nice maybe
3314s he didn't care he just wanted the big
3315s stuff after he drew it maybe that's why
3317s he waited
3319s or maybe he's asserting dominance
3320s because he knows it doesn't matter
3325s yeah one thing he had to do um the only
3327s small downside of the turn at all is he
3330s had to sort of play cards as he saw them
3332s so i think the way he did it was save
3334s the wealth then when he found the giants
3336s and the the growth he was like okay this
3337s is cool i don't need to use 14 now
3341s it's just a possessive classic we
3343s sometimes see this in a pack where he's
3344s like has a little brain fart but it
3346s really doesn't affect the overall game
3348s plan and absolutely he had the macro on
3351s point here just get the alignment and
3352s the anacondra however double anexia turn
3356s not bad from bunny you can clear off
3358s like the important threats here there is
3361s still going to be a giant at the end
3364s yeah
3367s yeah
3370s okay so only 15 on board for possess you
3373s know where lethal uh he has alex strazza
3376s in hand so actually it's 23 but still
3379s not enough to kill so i think he should
3381s just be fine if he just clears bunny's
3384s board and then proceeds to develop once
3386s again because he has access to more
3389s threats in the deck than bunny does
3390s simply just by virtue of being an
3392s alignment deck
3394s borderline being on a fair fight now
3395s though although there is that other
3397s anaconda still to come at some point
3398s that you mentioned earlier
3400s yeah fair
3402s i
3403s not sure like he is going to end up with
3406s a giant and a mana saber here minimum he
3409s could even temple kazakhstan again but
3411s probably not necessary
3414s anaconda number three nope okay he takes
3417s amalgam because he wants to activate his
3418s kazakhstan sure only four cards left in
3420s deck
3423s yeah now it's active
3425s and that's gonna be the game right
3427s [Music]
3428s after that last turn where bunny hopper
3430s managed to strike back for one turn and
3432s clear some cards up i was going to not
3434s make an opinion yeah
3437s is bunnies
3438s he played two onyxia's and i guess one
3440s amalgam so far so
3443s if he plays the other amalgam then he
3444s could kazakuson and draw a car but he's
3447s still like behind here
3449s and also yeah possess he just has second
3451s alignment that ends it
3454s yep and bunny doesn't have the armor to
3456s be able to put up with this threat for
3458s long
3458s so that is going to be over next turn
3462s or at least all by the shouting
3468s gonna look at the board he's gonna
3469s realize he can scale to remove
3473s 10 damage from it and be alive on board
3475s and do it reluctantly
3480s yeah because he's actually dead on board
3481s yeah
3485s i find anything better than that
3488s anything better than dead on board i
3490s guess is quite a few things but yeah
3495s i mean with one mana there's just no
3496s other option
3499s i think he's trying to work out what is
3500s my out next turn is kazakhstan to draw a
3503s card somehow but yeah yeah i mean it's
3506s not even active right so he'd have to
3508s play amalgam and then kazakhstan which
3509s would spend all his mana because he'd
3511s only go up to two so bunny realizes it
3513s is just not working out in the long run
3516s and that means possessing takes yet
3518s another game with a lineup that's not
3521s even supposedly going to target the
3523s decks that bunny's played so far like it
3525s is pretty good against druid i'm gonna
3526s say but it's mainly meant to prey on
3528s warrior which bunny hasn't even
3530s attempted
3530s to queue yet
3532s and now jia it's down to the mech
3535s paladin
3537s told you we'd see this on the final day
3539s if possession loses three games in a row
3540s with it i'll never hear the end of it uh
3543s but yeah one would make paladins to make
3545s it through to the top eight
3548s yeah um
3549s the deck like you said on overall power
3552s level is not amazing just because it's
3554s so linear compared to a lot of the other
3556s decks in the meta that have flexibility
3559s on how they approach a game plan with
3561s mech paladin you just kind of vomit
3563s minions onto the board turn after turn
3565s you take efficient trades you try and
3567s make it awkward for your opponent to
3569s deal with them but overall you have very
3570s little agency in
3573s comeback mechanisms because all you have
3575s is samuro to actually come back from
3577s behind on board and it's very hard to
3578s actually get samurai to a relevant
3580s attack total it is dependent on either
3582s buffing it with prismatic jewel kit or
3584s seafloor savior which doesn't happen all
3587s too often in my experience so if bunny
3590s can just get in a position where he's
3593s dealt with the early board and is not
3595s dying yet and counter pushes with a
3597s couple naga giants if he is playing
3599s through it again then that is very much
3600s still a winnable matchup
3602s i mean they're all winnable but they're
3604s all unfavored again in my opinion you're
3606s saying that you've got to make the board
3608s hard to deal with but the the beauty of
3610s this paladin deck against the decks that
3612s people are bringing and here is the
3613s control warrior is it does that
3615s automatically because of the divine
3616s shields i've been on about this all
3618s tournaments so people are probably bored
3619s of me saying it but
3621s you don't have to concentrate too hard
3623s on making things awkward to deal with
3625s like two four two divine shields are
3627s just hard to deal with with the current
3629s way that control works i'm not saying
3632s they're good i'm not saying they're the
3633s great card i'm saying that they just
3635s match up really nicely against hunter
3637s and warrior and obviously you've just
3639s got that natural aggression against the
3641s druid as well but it is gonna be that
3643s warrior it's bunny's time to show us why
3646s this is the best deck in hearthstone
3648s indeed not gonna argue that this is very
3651s problematic for warrior to have to deal
3653s with all of those bubbles that they need
3654s to pop and there's no like risky skipper
3657s or easy whirlwind effects available to
3660s warrior here but one thing that warrior
3662s does have going for it that's not
3663s available to paladin is the ability to
3665s discover things that are not in the deck
3667s by a school teacher via nelly and doing
3671s very unexpected unexpected curves as
3674s well thanks to from the deaths and uh
3676s finley so there's a lot of creative ways
3678s to actually approach this which is
3680s really strange because i feel like in
3682s the past warrior was a deck that was a
3684s lot more predictable and doesn't have
3686s that much access to control but in the
3689s sense that face up against paladin i
3691s think it has a lot more in its toolkit
3693s even though the base deck doesn't match
3695s up so well against the shapes of minion
3697s that paladin is putting forward
3699s yeah nellie on four beats most things i
3701s think and that happens way too often to
3704s be fair but then that's one of the
3706s beauties of this matter most of the
3707s things aren't fair and if everything's
3709s unfair everything's fair
3713s uh
3714s no lorenda i don't think that's how the
3716s world works i think it is if everybody
3719s yeah that's not how the world works i
3720s agree with that but that's how
3721s hearthstone works if you're all doing
3723s unfair things then i guess it levels out
3725s i guess but there's different degrees of
3727s unfair you know
3730s like you could say that buffing
3732s sticks minions in your hand with one
3733s proc of prismatic jewel kit is unfair
3736s yeah that seems really strong but turn
3737s for nelly like you said seems even more
3739s unfair
3741s but then what about turn three guff how
3744s unfair is that
3746s running through your golf that's just
3747s normal though
3749s we can't normalize turn three
3752s don't give people ideas that's not fair
3754s at all
3755s but it's normal
3757s it really is all right here is that
3759s possessive list just a bunch of
3762s mechanical divine shieldy
3765s things that you can fetch with your
3767s other divine shieldy mechanical things
3769s and some radars that's it that's the
3771s deck description
3774s and i did talk about how warrior can
3776s discover a lot more things than paladin
3778s can which is true to a certain extent
3780s but there is still a little bit of a
3781s randomness aspect from mothership you
3783s know if a mother ship just drops a mecha
3785s shark out of nowhere that can be the
3786s last bits of damage needed to finish off
3788s the warrior because so often you get in
3790s a position where you're like oh i'm just
3792s three damage off lethal against warrior
3795s i've almost killed them but that one
3797s extra turn that they have alive is when
3798s they shield shatter your board and then
3800s play their noggling for frozen buckler
3803s and suddenly they're well out of range
3804s again and you're only reached by that
3806s point is in theory mr smite but lorinda
3810s look at possession's list yes cut the mr
3813s smite oh he's got the mr smite so i
3815s think they say something else yeah
3816s that's that's impossible how can you do
3818s 34 damage in one hit without mr smite in
3821s your deck uh it does make some sense and
3823s he's showing why he's going to go for
3825s the longer term strategy with the
3826s bannerman make sure his minions are big
3828s all along
3829s what i'm interested in right now though
3831s is what bunny is going to do with this
3833s hand
3834s because he could have the absolute
3837s crazy start with this combination in his
3839s hand from the depths and sir finley
3841s absolutely
3842s you coin out the from the depths and
3844s then you spin lee depending on the
3846s quality of those cards of course but on
3849s average just having three cards
3850s discounted by that much will be better
3853s than your starting hand but it's a
3855s respectable starting hand even without
3857s that combo here because school teacher
3858s is absolutely bonkers in warrior
3861s possessing hear a bit awkward that he
3863s picks up the jewel kit one turn later
3865s than he would have liked but they still
3867s think you play it down but he doesn't
3869s have
3870s weapon destruction does he
3872s oh he has one viper my bad
3876s yeah bunny has got tech cards nobody
3880s mentioned it
3882s yeah galore so many one-offs actually
3885s you could play reno in this tech and i
3886s wouldn't be surprised
3888s don't encourage them gear what are you
3890s doing
3891s yeah it's getting there you look down
3892s the decklist it's like 50 one-offs and
3894s 50 percent two offs
3896s i mean
3897s to be fair most of those one-offs are
3898s legendary so you don't have a choice but
3900s yeah one of amalgam one of viper and one
3904s of rancor and one of brawl
3906s and fortune flame
3910s looking at the combos you can see now uh
3912s possessing hovering over his own little
3914s combo of the
3916s the mooncatcher and the savior which is
3918s pretty nice start for him
3923s and
3924s it is a matter of how greedy he wants to
3927s get with the
3929s um timing of the sunken moon catchers
3931s here because he could buff them up even
3933s further than the plus two plus two
3935s they'll get from the savior
3936s by waiting a turn and playing bannermen
3938s first and apologize i forgot about
3940s bannermen being another way that you can
3942s buff samuro uh but it is
3945s very important to think about the turns
3947s you play your threats like if you wait
3949s one more turn to get extra stats
3951s suddenly it's just walking into a
3953s perfect brawl turn for bunnyhopper for
3955s example and you would much rather have
3957s played smaller minions early so they can
3959s get some damage
3960s rakora this early is certainly
3962s interesting
3964s yeah
3966s which means he doesn't want to put it to
3968s the top right
3971s i mean you could put it to the top play
3974s it and then spin the after
3976s joe okay any different ways of
3979s approaching it or you could put your
3981s other from the depths to the top and
3982s turn your akara into a one mana akara
3985s and then spindly and play rakara that
3987s turn as well i don't know
3990s how he goes about it and we have
3992s trivialized the paladin just a little
3994s bit by the way um
3996s you can very much just play blindly on
3998s curve with your eyes shut and get a
3999s pretty good result out of the deck in
4001s this meta but
4002s the judgment of when to buff your hand
4004s how big you want your your minions to
4006s get before you play them especially
4008s against control
4009s it is a continuous balancing process so
4012s you can't you don't just spam cards onto
4014s the board uh you are actually trying to
4017s work out okay well if these get cleared
4019s how big do i need them to be but also
4022s do i need them to be big if they're just
4024s hitting my opponent for four plus two
4026s plus one every turn
4027s true okay second from the depths was the
4029s pick for bunny here and that is a pretty
4032s good set of cards like the new dredge
4034s that he didn't see was the heavy plate
4036s and it still gets full value from the
4037s discounter from the depths shield
4039s shatter like it's sometimes a decent
4041s card to discount because you don't
4043s always have the insta armor again and
4045s it's already naturally costing four so
4046s you can make it cost zero with just four
4048s armor but the headline here is rekara
4051s for one mana available right now if he
4053s wants and he can hero power with it as
4055s well
4057s yeah
4060s okay he's gonna be around for a while
4062s with this amount of armor
4064s is this ever worth a shield chatter just
4066s so he can hero power the sunken i mean
4068s the ashar moon catcher
4070s maybe not yeah just going to get the
4073s honorable kill on the annoyatron
4075s instead and save the shield shatter for
4078s a rainier day of which there are many to
4080s come because this is paladin and he has
4082s already procked the first divine shield
4085s on the uh jewel kit
4088s yeah it may even be a case of waiting to
4089s see if you hit the second shield shutter
4091s so you can do a whole clear of bubbles
4094s and cards all in one go
4096s we saw that happening yesterday that was
4097s pretty powerful
4099s very expensive in terms of card usage of
4101s course but
4103s the possessive could have been holding
4105s on to bannermen with seafloor to go for
4107s it on the same turn because he can
4110s dredge
4111s the sunken moon catcher although
4113s bannerman says draw minion not draw
4115s cards so he won't necessarily get the
4117s topmost minion right is that how that
4119s works
4120s uh yes you don't know honestly i think
4123s that is how it works but i've lost track
4125s of some of the shuffling mechanics and
4126s what draws what but i do think it just
4128s gives you
4130s a minion
4133s he is going for the order where the
4135s bannerman first buffs the seafloor
4137s savior and then the sea floor is a
4138s five-five now because of all the
4139s prismatics as well and gets the uh
4142s sunken moon catcher that's going to be
4145s huge off the top next turn
4147s uh bunny previously shuffled back the
4150s coin from his opening from his starting
4153s hand
4154s uh which i think was deliberate even
4156s though it feels weird like oh you don't
4157s want to top that coin later technically
4159s like you just get an additional coin
4161s back if you don't use that coin so if
4163s there's like an additional card back
4165s sorry after you go for finley so
4167s [Music]
4168s yeah because you didn't need the one
4170s mana i think it made sense to still just
4172s get maximum amount of cards
4176s and now he's facing down a lot of damage
4177s needs to take some
4179s measures
4180s pretty immediately obviously he has that
4182s shield shatter so he's not in direct
4183s trouble that's his baseline play but he
4186s wants to do more than that so much more
4190s yeah if the benefit of going shield
4192s chatters he gets to land an uncontested
4193s school teacher on board and then he can
4196s have brand noggling later on but the
4198s downside of shield chatter and school
4200s teacher is that you don't get to
4202s milk your hero power extra honorable
4205s kills and every bit of value you can get
4207s is a huge deal against paladins so i
4210s think bunny is going to take it even
4212s slower here
4213s knows about the sunken moon catcher very
4216s likely to come off the top i don't think
4218s there's anything that possibly would
4219s have rather dredged there so he needs to
4221s maintain options to deal with huge
4224s divine shield minions
4226s yeah they'd be coming here they become
4230s seven
4231s so when i first read seafloor savior
4233s i read it as give it this meaning is
4235s attacking health not this minion gains
4238s the attack on health if that makes sense
4239s so i just thought why would i want to
4240s make my big cards into tutus that makes
4243s no sense to me oh
4245s i see what you mean i'm scanning through
4247s this list going what why why why am i
4249s forgetting tutus but then i've learned
4252s how to read and now i understand how it
4253s works
4256s it do give its attack but it doesn't
4258s replace
4259s the overhaul
4260s exactly
4263s possession here super disciplined into
4265s uh in playing a round brawl here doesn't
4268s bother with hero power doesn't bother
4269s with playing another moon catcher knows
4272s that this board state is already plenty
4274s awkward for bunny hopper to deal with
4276s again the shields are a big deal like
4278s you said and that could be another
4280s reason why bunny had
4282s placed such emphasis on playing rakhara
4283s early just to get that hero power to
4285s work as an inefficient mage ping sort of
4289s oh
4291s target 50 51 by possessing here so
4295s that's awkward for bunny
4298s gonna have to attack this
4300s he is i mean
4301s nine's not going to be too devastating
4304s but any further damage will and i was
4306s about to say
4308s that the one thing that was going okay
4310s for bunny hopper is that possessed he's
4311s drawn none of his card draw none of the
4313s gorilla bots i think one amalgam or zero
4316s amalgams and no radar detectors but
4318s here's the detector and if it hits even
4321s half decently bunny's gonna be in a lot
4323s of trouble now
4327s one
4329s just the one so all his card drops
4331s awesome as well yeah
4332s okay so his bottom i mean this is
4335s another reason for potentially cutting
4336s smite right it's not a mech so it it's
4338s one less card that messes with your
4340s radar but that means that possesses
4342s bottom four are probably like carryall
4345s samuro
4349s yeah the radar detector
4351s and the other jewel kit it's not that
4352s many cars that it could be pretty
4354s unfortunate but he's still got a very
4356s awkward board state for bunny to deal
4358s with but with that forged in flame that
4360s bunny was honestly kind of waiting for
4363s um
4364s now there's so many resources we saw
4366s bunny a couple turns ago deliberately
4367s shield slammed a minion that he could
4369s have just swung his weapon into but i
4371s think he was particularly waiting to get
4373s fortune flame
4374s yeah look how he sat forward in his
4376s chair when he saw that radar detector go
4378s for one because he knows like we've
4379s described that means that some of the
4381s important stuff is lurking at the bottom
4383s of the depths of possessive's deck right
4387s cannot stress enough how unfortunate
4389s that was for possessing like he even
4391s deliberately ordered it to get at least
4394s the sunken moon catcher back like he
4395s played two mechs and then drew saying
4397s that no this is not an order lull it's
4399s not a draw first thing it's about
4401s shuffling the dredge minion to the
4403s bottom before you draw it back up
4405s and in two turns time
4408s bunny hopper has bran mutinous
4411s he does i could empty out a hand if he
4414s can hang on that long with the rest of
4416s his cards
4417s he also has brand school teacher
4419s nuggling right now if he wants
4423s and that's the choice
4425s looks like it yeah the rancor is not
4427s particularly effective on this board
4430s state so let's see what the school
4431s teacher offers
4433s dash
4434s nice
4437s another bash i mean he can like nagaling
4440s one of the five threes and that's just
4441s double bash on it doesn't have the mana
4443s to play second nagalang but decent still
4446s he could also think about fortune flame
4448s on the second one but i think he took
4449s double bash
4455s nick's armor killer five three divine
4457s shield seems decent yeah
4460s huge turn okay
4462s pretty good top deck for possession he
4464s at least can recoup some of the draw
4466s that he lost from the radar by having an
4469s extra leviathan which he discovered very
4471s early on
4474s is it dredge first or draw first larinda
4477s oh no don't do this
4479s um it should be dredged first nearly
4481s always to be fair
4483s i think when you're desperate desperate
4485s you can draw first and hope you hit one
4487s of our good cards but yeah wait i'm
4490s confused if this amalgam of the deep was
4492s at the bottom shouldn't it have been
4494s drawn by the radar detector i think it
4497s should but
4498s i'm really confused too
4503s oh no radar detector shuffles
4505s it's remembered oh it does okay
4509s yeah it actually says oh yeah you
4510s shuffle after oh okay that's my bad yeah
4513s i just didn't know that
4515s i knew i'd have forgot so when we talk
4517s about what the bottom of his deck was
4518s yeah i should have known as well that
4519s way detective shuffles
4524s okay
4525s rancor
4528s can be decent if this is another bash
4530s snuggling like
4532s you could
4533s hero power the two three rancor
4537s and then bash the five three you still
4539s have a leviathan left so maybe there's
4541s something better that bunny's already
4542s seen
4548s pick me maybe not
4551s just outriders acts at the end and
4552s accept that you're leaving a leviathan
4554s that's not the end of the world as long
4555s as you kill the appendage at least
4557s they're not drawing a card only judging
4559s yeah he is on 50 health so although he
4562s can't afford to lose the board because
4564s that will go really quickly he can
4566s afford to sort of half lose the board
4569s such an interesting pick from the
4572s amalgam though like another school
4573s teacher is never awful but queen azshara
4576s could give him
4577s you know even
4578s more tools i'm trying to think is there
4581s anything you'd really like to copy with
4582s the ring maybe not at this point so he
4585s takes cool teacher at the end
4591s that's a whiff but there is just another
4592s leviathan in hand if he wants it
4596s yeah sign me up for that
4598s he is hanging on in there just a touch
4600s though possessing at this point
4604s the nixia a mutant is ready to come down
4607s and bunny down to only 11 cards in deck
4609s which
4610s is obviously a big deal as well because
4612s getting towards that kazakhstan himself
4614s which would turn the game around
4617s jesse can dredge this radar detector
4621s to the top and then play the new kaz
4623s leviathan and use the appendage to draw
4625s the radar detector and immediately play
4627s it and this time for sure it draws more
4630s than one right
4633s you would hope so
4635s you would hope so
4637s that is by the way white is is made to
4639s shuffle your deck if you've got them
4640s both in your hand it's a bit unfair if
4642s you play the first one it draws no cards
4643s then you've got another one in your hand
4645s it's like oh yeah that's why oh unfair
4647s though
4648s more or less than turn three gough
4650s that's the standard
4651s nothing is more unfair than term figure
4654s wow he took click clocker okay
4656s okay so he wanted to
4659s take click clocker play it now and then
4661s use the second dredge to put the radar
4663s detector at the top because he was not
4664s intending to play it this turn anyway
4667s because he has seen so much aoe already
4669s from bunny he just wanted to go as wide
4670s as possible saw the one of rancor i
4672s think this makes a lot of sense and then
4674s he has the guaranteed refill just in
4676s case there's some shenanigans with extra
4678s school teacher uh coming off
4680s the discover
4682s but again bunny has the answer and i
4684s want to correct myself because turned
4686s two guff is more unfair than to three
4689s girlfriends that does happen very
4690s occasionally
4694s yeah good point
4695s and next turn it possess he doesn't go
4698s all in although i think radar detector
4699s might be on top yes it is and
4702s yeah mutants would be going to do some
4704s work
4707s this is an absolutely insane onixia from
4709s bunny every time i see it it just
4711s continues to shock me how much removal
4714s you have available to you
4716s it's
4718s uh 20 points of damage and you can
4720s distribute it very very
4723s much at your own pace
4729s sure
4731s so you dredge a nutmeg here right
4733s because you want it away from the bottom
4735s so radar gets you as many drops as
4737s possible yes
4739s three
4741s no achievement stopped it
4743s it was never going to be an achievement
4744s there was a samurai at the bottom
4748s well we were both correct
4750s uh bubble bop but not really as
4753s terrifying board anymore
4755s it's if bunny can just deal with the big
4757s thing each turn that huge armor total is
4759s going to keep him protected
4761s and he's showing us what he's made of in
4763s this match he's been talking up this
4764s warrior and he has shown it right from
4766s the start
4768s by getting finley and from the depths
4769s but even so
4772s still not over though that nine nine is
4774s a huge problem here he has the anexia
4777s and drake to get rid of it
4780s and
4780s can also just go for like hero power a
4784s shield off of the automaton trade down
4786s with the onyxia and then what did you do
4788s with your last format school teacher so
4790s just start with the discover effect
4793s i can change the order if you know
4794s you're playing it anyway
4796s i split garrison is this the answer to
4799s divine shield it really is right
4802s i just don't feel like it's necessary
4804s because the stern money can clear all
4806s the threatening minions and then yeah
4808s there'll just be a couple two or one
4809s attack minions with divine shield no big
4811s deal
4812s yeah the shield slam looks really good
4814s here as well just kill a nine nine yep
4822s hey
4823s fine
4829s oh he did take the garrison
4831s okay but that's at the end of the turn
4833s so the automaton gets delivered one more
4834s turn which is a bit scary
4838s that's up his outright his axes though
4839s maybe so he's going to never have a
4841s shield to worry about he can happily
4843s play the axe happily uses hero power to
4845s gain more armor draw cards gain armor
4848s draw cards game armor not have to worry
4850s about spending mana to pop the shield so
4852s i imagine that was why he went that way
4854s although the other options did look
4855s tempting
4858s quickly gassing out here so i guess he's
4860s just meant to take the greediest option
4862s every turn from his discovers but which
4864s is greedier moon catcher or sneeds
4866s because he can immediately dredge
4869s the sunken because he has seafloor
4871s savior but again there's still the ice
4873s blood in place so i do like the pick up
4875s the sneeds and here you probably take
4877s mothership you're out of radar detectors
4879s so the stonehearth doesn't even draw
4881s anything
4883s yeah and i think this needs was almost
4884s essential there because he's just on the
4887s edge despite this wide board of losing
4889s the board yeah he's being forced to
4890s trade because
4892s his stuff just isn't very big right now
4893s he needs something to deal with not the
4895s big stuff on board right now but the big
4897s stuff that's going to be turning up next
4899s turn
4901s the possessive would look like a bit of
4903s a weird trader like he could have gone
4905s the automaton into the four attack
4906s minion and then the other minions into
4908s the five attack minion and had the same
4910s board state except two health on his
4912s automaton but i think he was just trying
4913s to leave it at one deliberately to not
4915s give bunny the honorable kill on it
4918s uh
4918s anyway
4920s that's a nelly
4921s these are good minions i think bunny has
4923s truly turned the corner here
4925s yeah
4926s uh he's got plenty of card draw in there
4928s if he wanted it i imagine that's what he
4929s would have gone for
4931s um not the usual damage output but he
4933s doesn't need that he just needs to keep
4935s control of this board for
4938s one or two more turns i would say
4940s and then he's absolutely in the clear
4942s yeah possess he doesn't even care about
4943s one or two turns he gives it up bunny
4945s shows us what he can do with warrior um
4948s despite being up against the best deck
4950s in the tournament
4951s and gets it down to two games to one now
4954s in favor possessing
4956s that stuck in the tournament
4958s so sorry you put it that way because you
4960s said bunny was saying warrior's the best
4962s deck in the tournament and you're saying
4964s paladin is the best tech in the
4965s tournament
4967s are you gonna believe guys bunny hopper
4970s or me
4971s two times european
4974s um two times european champion i believe
4976s i'm losing it
4977s um or a person who talks about things
4980s and can't remember how many times
4981s european champion someone is no
4984s pick one pick a side voice is yours
4990s oh yeah bunny hopper two one down but
4992s getting the tough one out of the way the
4994s next two aren't easy possess he's still
4996s in the driving seat but
4998s it's a lot lot harder now than it was
4999s going to be
5001s definitely so i mean
5003s like you said the lineup was built by
5005s possessing to prey on warrior mech
5008s paladin has been doing its job so far
5010s for possessing but it's lost one of its
5012s good matchups here like according to you
5015s lorenda it is still favored against
5017s druid and quest hunter but i really
5020s don't think so so i'm actually really
5022s worried for possessing here
5025s yeah i mean that part of me isn't joking
5026s when i say that by the way some of some
5028s of the paladin jokes obviously
5029s tongue-in-cheek but i do genuinely
5031s believe it is slightly favored in both
5032s those two matchups so that's an actual
5034s argument we can have rather than the
5036s pretending one
5037s um the hunter
5039s which one do you think's easier for
5042s the for bunny hopper just out of
5044s interest
5046s um that's a close one i would
5048s argue that both of these are very doable
5050s but close matchups still like you have
5053s very real win conditions against paladin
5056s which is as hunter you know playing
5058s candleshot is a huge one to pick off
5060s shields without having to use um your
5063s spells and bunnyhopper does have that so
5065s i think just that one inclusion is such
5067s a big deal to help the match up and then
5069s druid though you have much more of a
5070s macro game plan of beating paladin which
5072s is survive survive survive get an early
5075s scale and then just never let them have
5077s the board because you've played giants
5078s first and you can also just get to
5080s onyxia and if the warrior match up a
5083s while ago was any suggestion it is very
5086s much a similar win condition for druid
5088s where after you play that it's so hard
5090s for paladin to come back on board so i
5092s would say in theory druid would have an
5095s easier time but i also think hunter has
5097s a very real chance
5099s and bunny's build of the druid we talked
5101s about it earlier does have all of the
5103s early removal cards with the double
5105s druid of the reef double kelp keeper
5107s that'll make a a substantial difference
5109s in the matchup of course as well because
5112s like you say survive survive survivor he
5113s keeps those early mecs off the board or
5115s keeps him to a minimum then he's going
5116s to have the chance to get to the scale
5118s with a decent health total intact and
5120s then we saw how you swing it around when
5122s you start playing big stuff of any sort
5124s so that will be his plan in that one uh
5126s the hunter i'm going to keep banging
5128s this drum i do think that the paladin is
5130s decent favorite against hunter although
5132s the official stats
5133s it's 51
5135s official stats but the the replay site
5137s stats it's 51
5139s oh my god that opening hand for bunny
5142s hello
5144s all right yeah
5146s looking good for for team gia
5149s possessie doesn't even want to bother
5151s keeping click clacker it's like not good
5154s enough he says even though he's on the
5155s play and that's the only one drop
5158s minion aside from the righteous
5160s protectors that he's running he threw
5161s away both of the one drop minions he
5163s says he wants jewel kit
5166s yeah and radar detectors and stuff
5168s because
5170s against druid you are in a hobby to make
5172s a board but you're in a hurry to make a
5173s big board if you can make a couple of
5175s good threes or three into a four that's
5177s a much more dangerous than just messing
5179s around with with
5181s with clickers and clockers right so
5187s all right
5188s no surprise to see the nourish tossed by
5191s bunny because he is just gonna get it
5192s back from jerry or from the mulligan
5195s um but he ends up with a much better
5197s hand of his own you said he was looking
5199s for radar detectors but even better is
5201s stonehearth vindicator because it's sort
5203s of a two-for-one the radar with a body
5206s attached however possession doesn't
5207s necessarily have a turn two if he gets a
5210s for example a neuetron off the top that
5212s would make the hand perfect because now
5214s he has a divine shield minion to play
5217s and start getting the activations from
5219s the jewel kit but at the moment it is
5221s the calm before the storm
5225s there's a calm before the storm on the
5227s other side as well
5235s this is a coin jerry into moonlit
5237s okay
5239s looks like it's gotta be scrappy if you
5241s think about it bunny's curve didn't
5243s really necessitate the coin because if
5245s he had just waited turn two jerry turned
5247s through wild growth he can play nourish
5249s on turn four anyway so he's just saying
5251s coin now get the minion on board and
5254s potentially allow him to challenge
5255s something possessed he plays for example
5257s if this were annoyetron bunny could kill
5259s it with hero power and trade um now it
5262s might just be hero power on the recruit
5264s because i don't think he really needs
5266s anything immediately from the moonlight
5267s guidance but he could also just play it
5269s and say if this is scale of enyxia you
5271s can play it straight after the nourish
5273s turn and not have to worry about
5274s spending mana on moonlit
5276s possessi choosing to hero power over
5278s radar detector because he has that
5280s vindicator next turn and he has a 2-1
5282s that needs dealing with so
5285s interesting how that one worked out
5287s obviously the correct play though
5292s interesting timing on aquatic form here
5293s only two mana maybe bunny was looking
5295s for second kelp keeper because that
5297s would be a pretty solid turn as well
5299s play double kelp keeper and then you
5301s follow up with wild growth and then if
5303s you play nourish after they both wake up
5305s and you can even challenge a board from
5307s possessive so in the end
5309s probably doesn't hit what he was looking
5311s for but just plays the kel keeper over
5313s moonlit which i agree with it's all
5315s about surviving here so get your tempo
5317s pre-loaded
5319s yep and the exact opposite from
5321s possessing um to what you just said
5323s obviously he's got to get the tempo away
5324s it's the same he's got to get his tempo
5326s preloaded to stop bunnies pre-loaded
5327s tempo not messing around with indicators
5330s getting the 4-2 on the board and now
5332s getting to the point where he can start
5334s to build a massive board over the next
5336s couple of turns
5339s and then we'll see if scale of a nixia
5341s can cope with it on turn seven mana
5343s whatever term that is for druid these
5345s days
5346s it's probably still doable but it's very
5348s deliberate from possessive right to play
5350s the moon catcher first and then
5351s stonehearth because he knows he's
5353s shuffled the sunken to the bottom so the
5355s radar can absolutely pull it back up and
5358s he gets a decent amount of minions from
5359s this radar and most importantly perhaps
5362s has two divine shield minions on board
5364s so if bunny wants to clear or even poke
5367s some of these away those sunken moon
5369s catchers are getting so many more stats
5372s yeah that's gonna be a problem
5380s allows him to
5382s play scale next turn or rampant growth i
5385s should say
5387s i was having a look at why
5389s you know what what the other choices
5390s might be there it just seemed fairly
5391s straightforward but
5393s always worth looking because you missed
5394s something
5395s yeah
5396s probably deliberating between hero power
5399s and moonlit here but it's actually quite
5401s awkward for bunny that he wakes up his
5404s kelp keeper against specifically the
5406s righteous on board because
5408s like it allows possession to get two
5410s procs of the divine shield whereas if
5412s there were no minion bunny could even
5414s delay the jewel kit for a little bit
5416s which may or may not work out on your
5418s favor depending on how much possess he
5420s wants to commit to the board before the
5422s jewel kit ever goes off
5427s yeah and
5429s plenty of damage coming in for
5431s possessive he now has to choose
5434s what he wants to do this turn obviously
5435s that's obviously his turn that's how
5437s this turn works um but how he wants to
5440s make this board bigger immediately it
5442s looks pretty straightforward because of
5443s the way the mana works out
5446s or think
5448s he could trade his divine shield to buff
5449s everything even further but the key
5451s thing to note is that the moon catcher
5453s is currently at three hp and if you buff
5456s it to four it works the same into scale
5458s it takes three whelps either way to deal
5460s with that so i wonder if possesses
5462s factoring in health more than attack as
5465s a priority here because he just needs
5467s the board to be sustainable rather than
5470s having the maximum amount of attack
5476s yeah if he trades the other way just
5477s puts the three one in there and plays a
5479s lot of stuff
5480s to keep up the maximum number of shields
5483s but yeah this is the way that makes the
5485s most sense he did have a look this is
5487s one of the wrinkles of this deck there's
5489s so many
5490s break points to worry about
5494s so even though
5495s giving up the shield here doesn't make
5497s this board any more resilient against
5500s scale what he has done is buff the
5502s seafloor savior before playing it which
5504s means that whatever he's dredged gets an
5506s extra plus one plus one as well from the
5508s sea floor and it's still pretty tough
5511s for bunny to scale this because
5514s he can get rid of the two six fours and
5515s the four two but he's still leaving
5517s seven attack on board
5519s it did also put 23 on board for those
5521s amazing worlds that could possibly
5523s happen where your opponent doesn't have
5525s scale immediately
5527s true
5528s he did set up lethal
5532s that is theoretically possible you know
5534s that your opponent doesn't have a scale
5537s it is possible and your opponent is also
5539s not running uh spammy in this instance
5544s oh okay so chooses to leave up the six
5546s four in favor of removing two more
5548s minions
5549s i think this makes sense
5551s technically leaving the least amount of
5552s damage on yes
5554s yep go for that survival you keep you
5556s mentioned at the start and i keep
5558s talking about but yeah now it's just a
5559s reload of big things this is where it
5561s gets tackled
5562s a huge click clocker oh my goodness up
5565s to five five and a huge seafloor savior
5569s yeah things just get large at this point
5571s and this is one of the problems um
5574s for the druid it's not just the
5575s stabilization it's what happens next
5577s okay buddy hasn't quite stabilized
5579s anyway but the paladin has that little
5581s bit of fight left in it after the
5584s initial stabilization because the things
5586s are so big they can actually compete
5587s with the giants on the other side
5589s yeah this is all thanks to the jewel kit
5592s here just so many extra stats making it
5594s such that the scale doesn't clear
5595s everything and the last charge on the
5597s jewel could even further buffing what's
5599s left in the hand and the compounding
5601s effect of the seafloor saviors just
5603s makes it so that even the tiny one drops
5606s from possessing are big threats to bunny
5608s hopper here so bunny
5610s pretty much needs scale again and he has
5612s moonlit to try and fish for it but if he
5615s misses he is just kind of dead because
5618s if you moonlit and miss you cannot play
5620s miracle growth anymore the nerf is huge
5623s yeah and if he hits even then how does
5626s he fight back against the next line he
5628s knows there's a huge thing on top
5629s somewhere from the savior
5633s this is on earthen scale
5635s turn the time run low
5638s yeah
5639s okay
5641s not dead on board but
5643s there's a mother ship so
5645s dead after the trades
5648s huge mothership and possess he's going
5650s to take this one down with the mech
5652s paladin gear he moves into the top eight
5656s uh bunny hopper showed us what he could
5657s do with the warrior but could not face
5660s up against a lineup that just was
5662s designed to take on exactly this lineup
5665s possessing top eights
5668s wow our world champion making it through
5671s with a deep run in another masters tour
5674s and that is a heartbreaker for bunny
5676s hopper having such a good run throughout
5678s the swiss but he ran up into the counter
5680s lineup even though he did manage to get
5682s a win with the deck that seemed like it
5684s was being most heavily countered bunny i
5686s think still proved that warrior is a
5688s duck to be reckoned with even if you try
5690s and beat up on it with these greedy uh
5692s sort of mid-range decks from possessive
5695s uh but possessing here i think
5696s absolutely knew the best way to pilot
5698s this matchup he really did not bother
5701s with keeping one drops here he
5703s emphasized the importance of jewel kit
5705s and got rewarded once he found it
5708s yep absolutely um just kept big stuff
5711s going all the time the scale couldn't
5713s even deal with it leaves a six-four
5715s round like you say and then
5716s yeah just the next turn it is all over
5719s and also all over is our top 16. uh this
5723s was the last one to finish and gear i'm
5726s just gonna look at one match there with
5728s the greatest of respect to all the other
5730s players look at that top left-hand side
5734s yeah two naga mage enthusiasts is all i
5736s see
5738s yeah one of them's gonna lose
5740s [Laughter]
5745s however you want to say his name i
5746s changed it every time taking on orange
5749s in that very first of the quarterfinals
5752s uh plenty to talk about in that one
5754s sabito versus msbc later on
5757s um we're gonna have uh letter versus
5760s face-off and possessi taking on
5762s cursed there's a name we've not heard
5764s for a few years an absolutely stacked
5767s top eight which is what happens when you
5769s have a top stacked top 16 gear who's
5771s going to win it audrey i'm going to ask
5772s you for a prediction actually no i'm not
5775s don't do that
5777s wait i won predictions last season what
5779s are you talking about
5780s don't push it don't push it all right
5783s all right i mean we will give our
5784s predictions a little bit later anyway so
5786s i won't spoil but i did want to shout
5788s out a couple of the names there um
5790s levick not making it to top eight i'm a
5792s bit sad to see because i feel like he's
5794s just been such a powerhouse in swiss in
5796s particular but also we have msbc flying
5799s the flag for cn here we did talk about
5801s how the representation of chinese
5803s players in our top 16s has dropped off a
5805s little bit compared to previous years
5807s but the chinese players do have a cap at
5810s 40 i think now at uh the masters tours
5813s thanks beenage for pointing that out so
5814s they still take these and there is still
5816s a chance for yet another chinese master
5818s store winner but personally they're into
5821s all bias included i'm still hoping this
5823s is the one that we got an apac winner
5826s yeah well i may have to join you in that
5829s um hope dear because i don't think
5831s there's anybody left from the americas
5833s region and i mean i i sort of been in
5837s the european practice group quite a bit
5838s over the
5839s the last week or so so obviously i'm
5841s biased in that regard so i'll cheer
5843s against them as well while i'm on camera
5845s and just cheer for a pack along with you
5847s how's that
5848s perfect i needed someone on my side when
5850s derek isn't here and he's only on my
5852s side half the time
5853s yeah
5854s wrong hull the right half right when you
5856s don't need the support when it's going
5858s well that's when david joined him
5860s exactly
5862s anyway i do believe that is time for us
5864s to wrap up on the top 16 i don't think
5866s we're going to show you any more action
5868s because we've shown you the results now
5869s so what's the point we're going to take
5871s a short break and we'll get straight
5872s into that juicy looking quarter final
5877s [Music]
5896s foreign
5910s foreign
5915s [Music]
5937s no
5939s [Music]
5971s [Music]
5977s [Music]
5988s [Applause]
5990s [Music]
5991s [Applause]
6005s [Music]
6012s [Music]
6032s [Music]
6071s welcome back everybody to master's talk
6073s voice the sunken city and it's the
6076s quarter finals and joining me for this
6078s one is oh wait it's still gear and we're
6081s going to have this orange versus
6083s match and it's
6085s almost a card for card mirrors yeah
6088s almost they do have exactly the same
6090s archetypes if you want to call ramp
6093s druid with or without kazakhstan the
6095s same archetype because orange has done
6097s something a little bit off the wall
6098s where his druid does have of course goff
6101s and the ramp package but is not running
6103s because akasan instead his win condition
6105s is just trying to get these big naga
6107s giants online early and get the
6109s battlegrounds battle master which he has
6111s one copy of to deal lethal it is a much
6114s more streamlined version of the deck and
6116s honestly i'm a big fan it just feels
6118s like for druid in particular it takes so
6121s long before we can see kazakhstan be
6123s playable
6124s yeah we've hardly seen a kazakhstan now
6127s you mentioned it in the whole tournament
6128s at least when i've been casting i don't
6129s remember seeing one actually
6131s played and mata yet in the tour we've
6134s talked about it being outs a few times
6136s obviously if we see a druid versus a
6138s warrior then that's a thing that might
6140s come up on either side of the board but
6143s something that just hasn't turned up in
6144s this tournament so it might be a really
6146s good call from orange here it'd be but
6149s for both these players leonardo you were
6151s just talking about how they're in the
6153s same practice group together fury hunter
6155s also in the mix where they almost landed
6157s on exactly the same lineup fury just
6159s changing out a deck for silence priest
6161s and he's the one that ended up doing the
6163s worst of them even though worst for this
6165s group is still like a 6-2 score very
6168s very impressive stuff
6169s you did tweet out that he missed a round
6171s because he overslept
6173s okay and he still went six and two
6176s so he did okay
6177s yeah just gave the field a bit of a
6179s chance
6180s to flex
6182s but
6183s on the quest hunter
6185s right for sorry um
6187s and orange like it's gotta be a bit
6189s bittersweet right because they have
6191s spent so much time prepping together i'm
6192s sure either of them would be happy to
6194s see their friend making it through all
6195s the way but the way the bracket has
6198s ended up they have to face each other
6200s and see which of the mirror lineup will
6202s reign supreme just a couple of tough
6204s choices different here and there like
6206s you were saying lorenda
6207s yep habagabu the master of this mage
6210s deck when it comes up i'm just going to
6212s ignore the screen for a minute that says
6213s hunter and rage for a moment the purse
6216s has really kept this deck popular right
6218s from day one um the absolute best in
6221s orange
6222s i'm gonna sell the orange story um
6224s started off this masters tour season in
6227s masters tour one master's tour and nyx
6229s years later oh and three on day one not
6232s only owen three but hated his lineup
6235s and he hung on in there and picked up
6236s four points went four and four
6239s and the win that got him from the top 16
6241s to the top eight has 100
6244s as far as i'm aware with the numbers i
6246s have available to me not officially
6248s guaranteed him a chance at seasonal
6249s championships now and that's due to
6251s those four wins he got when he hated his
6254s life and his deck and everything at 0-3
6257s two tournaments ago so just shows you
6259s hang in there when things are going bad
6260s and it turns out for you sometimes in
6262s the long run but enough of that a
6265s trooper you know every single time has
6267s the work ethic to keep on going and
6269s picking himself up even when he's been
6271s open about having not the greatest days
6273s on social media as well but that does
6276s mean that for habukabu there is slightly
6278s more writing on the line right if the
6280s numbers you said all line up that means
6282s that habu needs these next couple wins
6284s more so than orange to actually
6286s guarantee a spot through to seasonals
6289s yeah i haven't actually checked i think
6290s he was talking that he was he thought he
6292s was going to get in as well but as i
6294s understand it it might not be the case
6296s so
6297s um
6298s we shall see how many points he's got
6299s coming i just want to quickly quickly
6301s check now i've got a million screens
6302s open i think he might also be safe now
6305s as well
6306s um both of them on 18 points with the
6308s win earlier 17 looked like it was in any
6311s way
6312s but there could have been like a million
6313s way play off to eliminate one person or
6315s something like that but they've got
6317s themselves out of that bundle of 17
6318s pointers now on to 18 points which is a
6320s big deal so they're probably both in
6322s seasonals but i think they both got a
6324s chance of getting to last call if they
6327s win this tournament uh that's something
6328s i would need to check precisely but
6331s either way we are going to see a titanic
6333s match of course there's still all that
6334s money on the line all the pride on the
6336s line and both these players more than
6339s capable of winning this tournament let's
6341s get on with it let's stop me from
6342s waffling absolutely both of them with
6346s many times a close call to calling
6348s themselves a master's tour champion but
6350s once again it is so close within reach
6352s but standing in the way of the other is
6354s their friend orange on his ramp druid
6358s and it is truly ramp in the sense that
6361s it does not include any other wind
6362s condition no kazakhstan to be found and
6365s i think that's actually going to be a
6367s boon to him in this matchup versus quest
6369s hunter you just want to get your threats
6371s online as soon as possible and giants
6374s are generally of the health total where
6376s quest hunter would struggle to deal with
6378s it unless they've already played their
6380s quest award so for orange here it's
6382s about hitting that early ramp he has not
6384s though so very much hoping for a wild
6386s growth off the top
6388s yeah absolutely if he hits that wild
6389s growth things are going to go pretty
6391s crazy double earthen scales against
6393s hunter um obviously wouldn't want them
6396s right clustering up his hand but they
6397s could be absolutely huge in messing up
6400s hunter calculations later on also just
6402s making it impossible to win on the other
6405s side though
6406s does have the doggy biscuit which can
6408s apply
6409s large amounts of early pressure against
6411s the druid and that's exactly why it's in
6413s the deck of course
6415s but there's no early minion to stick it
6417s on so that does make for a sort of a
6420s lackluster turn tune from habu just
6422s getting the quick shot out of the way to
6423s progress his quest a little bit
6426s i wonder if he is going to just play out
6429s the viper to get some usage from the
6431s doggy biscuit or if he could trade both
6433s of these and completely focus on instead
6435s dealing more damage with spells and
6437s getting to that tavish quest reward
6439s yeah it's going to be interesting to see
6441s he he chose not to coin out the viper so
6443s that's one point as to how he's thinking
6446s already but does put it onto the board
6447s this turn next to sort of doggie biscuit
6450s quick shot doggy biscuit hero power
6451s something like that and then looking to
6453s get that tavish on the board after that
6457s and start rolling infinite huffers or in
6459s my case infinitely ox
6462s well it's a dead turn four for orange
6464s but he has at least picked up guff so
6467s now he has once again the option between
6468s nourish and
6470s is just so excited to see
6473s absolutely nothing for the first four
6475s turns from orange and now he gets a very
6478s threatening viper online quick shot also
6482s means for stage of quest is done but
6485s this is where orange can start to fight
6487s back right do you think he's going guff
6489s to get it out of the way like we've seen
6491s from bunnyhopper or the nourish to get
6493s double ramp in a single turn
6496s uh he's going to have
6499s two more turns
6502s i think he needs to pick up a beefier
6503s minion to put these scales on so i'm
6505s going to get it wrong and say guff
6507s because i've seen him pick up the noise
6508s but i'm not going to cheat i was going
6509s to say guff
6511s it could be that the moonlit pickup
6513s skewed orange's decision even more in
6516s favor of the nourish because now he has
6517s something to spend this last two
6520s refreshed mana on uh miracle growth is
6523s definitely where my head's at here
6525s because he will have the mana to play it
6527s next turn given that he went for double
6529s uh ramp winnerish instead of just single
6531s ramp with guff
6533s yeah and again those earthen scales are
6535s going to be huge because otherwise he's
6536s dead in two turns give or take so
6539s absolutely needs to get that going
6541s probably three turns now because of
6544s happy playing the long game
6546s and he absolutely had that in mind from
6548s the beginning right uh improved ice trap
6550s looks insane here he kept the
6553s taves hero card in the opener on coin
6556s and has not minded being slow in the
6559s quest progression because if you go for
6560s it in this order where you're not done
6562s with second stage quest that means you
6564s can get your tavish hero power down to
6567s zero and get the refreshing benefits
6570s once you play the quest reward tavish
6574s big pickup for orange this aquatic form
6576s because the ice trap just won't matter
6578s yeah abu knows it too just doesn't do
6581s anything don't really care that that's
6582s counted because now he can actually do
6583s the miracle growth if he wants um but he
6586s may go for scale first just clear up
6588s this board so he's guaranteed to get the
6591s scales on top of the miracle growth next
6593s turn
6594s yeah
6595s also a bit awkward that because orange
6597s is at eight cards right now if he plays
6599s miracle growth he will go up to ten
6600s cards and if he doesn't find exactly
6602s innervates
6604s he will overdraw next turn
6608s probably not the end of the world though
6610s i think it is more important to
6612s get that huge minion developed and hope
6615s that habu can't clear it he can clear it
6617s but it's kind of an expensive way to do
6620s so it involves trading his viper which
6622s will be able to become dormant and
6625s restore itself in the next turn but
6627s still gives orange a free turn of
6629s development
6631s yeah absolutely and secrets only trigger
6633s on your opponent's turn right
6637s oh my bad sorry yeah
6639s so yeah
6642s my hand overflow
6644s yeah you're absolutely right the
6645s hufflepuff yeah so that explains only
6647s just previous players well even more you
6650s don't want to scale anything down and
6651s give the the secret the chance to
6653s trigger you make them trading to you
6657s burns the battlegrounds battle master
6658s which is you know pretty decent i would
6661s say for orange like he's nowhere near
6663s the position where he's looking for
6664s lethal yet he is more about finding ways
6667s to stabilize and the double earthen
6670s scales are already in hand which is
6672s sort of
6673s like heartening for orange knowing that
6675s he has the
6676s insta heel when he needs it but also in
6679s a certain sense a bit sad that you can't
6681s pull one from moonlit guidance and get
6683s an extra total copy throughout the game
6688s yeah it's it's been a sweet but it is a
6690s lot of heal in a position where he's now
6692s getting giants down he's going to start
6694s fighting back pretty quickly
6696s um
6697s if you need to survive one more turn
6700s i am curious as to whether he even plays
6702s the giant though because he does have
6703s oracle of a loon next turn like that
6705s could be multiplied giants if he waits a
6707s little bit longer but this is an
6709s improved emergency maneuver so looks
6712s like he doesn't want to play that far
6715s behind on tempo these vipers will not be
6717s able to attack yet next turn but if he
6719s had waited on the giant they would be
6721s able to attack before orange could
6723s attack with this giant
6725s it's so demoralizing sometimes playing
6727s against druid this one's not over yet
6728s because of the tavish but you've done
6730s all this sort of firing away for turn
6733s after turn and orange has one more
6734s health than he started with effectively
6737s but i think cabo is still in a very
6739s reasonable spot right he is making
6741s headway towards getting the tavish quest
6743s reward and from that point
6745s um he can just get so many animal
6748s companions that it could even go head to
6750s head or even out value honestly the
6753s druid development from orange
6756s absolutely um orange is now the one sort
6759s of on the block and that will help
6763s yeah never mind i was gonna say if it's
6765s just one giant for habu to face down
6767s he's definitely got the time but now
6770s these three welps can trade away for
6772s orange he can play anexia and get five
6774s whelps trade
6775s everything else that havu has left to
6777s offer and push the giant face
6781s yeah and now happy is going to
6783s have to start tidying up board after
6785s board obviously again with tavis he does
6788s get that value but this is huge i think
6790s orange has just got too much now on the
6792s board
6794s yeah and in some ways the hero card
6796s tavish makes it harder to clear up
6798s boards because you can't guarantee that
6800s you got huffer whereas you know the old
6802s hero power you can just control the tube
6804s damage every single time you know where
6806s it goes
6806s so habu first has to get the tabish
6810s quest reward
6812s and then see from there
6815s look at this
6818s and the piercing shot's so expensive
6820s right he is on zero out of two right now
6821s i think so technically if he traded the
6823s viper into a two or one cost damage
6826s spell he could finish quest and play
6828s tavish but that is not particularly
6830s likely so i think he's just gonna use
6832s the piercing shot to get rid of the
6835s onyxia here play treasure guard and
6838s get tavish online next turn
6841s yeah and keep the cheap spell back which
6843s with you as hell maybe he gets an
6844s opportunity to get two or three cards in
6846s a turn and from the tavish two or three
6847s more hero powers
6849s um unlikely but yeah you've got to keep
6851s that chance open because orange is going
6853s to start spewing minions everywhere
6857s orange hasn't had the time to play golf
6859s thus far i wonder if this is the window
6861s he goes for it because there's a decent
6863s like guff
6864s hero power vape azshara turn available
6867s to him i don't necessarily know what he
6869s takes from azshara but honestly like
6871s zalatath is kind of tempting it's not
6873s like kabu has access to healing but you
6876s know a free colossal or even a copied
6879s miracle growth from the ring is also
6880s quite decent
6883s yeah reminder that orange is not playing
6885s that kazakhstan so
6887s the huge amount of mana not quite as
6889s important obviously it's always lovely
6891s to have but
6894s not quite got the capability to just
6896s burn 20 mana in a turn like maybe you
6898s would with kazakhstan in the deck
6901s orange
6902s really not uh
6905s prioritizing guff is
6907s kind of jarring for me to see because
6908s it's just such a different play pattern
6910s than what i'm used to from druid but he
6912s clearly just wants to make sure he has a
6914s big thread on board every single turn
6917s and that doesn't make sense when you
6918s expect your opponent to have to
6920s invest five mana out of their nine to
6923s play tavish like you want to make that
6924s as awkward for them as possible only
6927s leave habuka before mana left to deal
6929s with a 10-6 or sorry 10-5 after the
6931s trade and the nine nine that's a tall
6933s ask
6934s yeah it's worth pointing out because of
6936s that lack of kazakhstan orange doesn't
6938s actually have that many big threats left
6940s there'll be another giant
6942s um another scale there's the
6943s battlemaster in there
6945s then there's a spammy arcanist and
6947s that's that's kind of his threat list
6948s right right and he burned the bgbms so
6951s it's really just the other giant i feel
6956s absolutely essential he gets this done
6959s with what he's got left in hand plus
6960s that one giant
6962s so he can't be particularly wasteful
6964s where with kazakhstan in your deck and
6966s again he's got here with this build and
6968s he's very happy with it but with
6970s kazakhstan in your deck you can
6972s be a little bit more liberal throw out a
6974s guff burn through your deck play
6976s kazakhstan win the game he's got to be
6978s much more careful than that yeah and
6980s orange really did invest uh in this
6983s early miracle growth using the window
6985s where habu has little mana to work with
6988s to try and push the damage now has two
6990s more hero power refreshes if he wants to
6992s use syria's for just one draw but i kind
6994s of think he has to he really cannot
6996s afford to leave this much damage on
6998s board so two more animal companions hits
7000s a huffer that's the big one can he hit
7002s another one to actually kill the
7003s nine-nine
7008s no this is
7010s but taunts are decent yeah they are
7015s because orange has
7018s mir sorry oracle plus druid of the reef
7020s but they have one attack short of being
7022s able to deal with the misha's nicely so
7024s i think he's going for dredge into
7027s second scale doesn't find it but ivis is
7029s very good indeed you can play that with
7031s the oracle balloon
7034s uh but i forgot about the iris in that
7036s big threat so i had yeah
7039s i forgot if you go
7041s if you go ivis oracle ibis you have four
7044s mana remaining and three of those tends
7045s to be key
7047s keywords that you get so it only is a
7049s three three on average i think if you
7051s play it with a loon but he doesn't have
7052s to play it with a loon
7055s yeah he can also this is a term where he
7057s could guff but again he's got that tempo
7059s issue we keep talking about right um he
7061s could have played it with guff but maybe
7063s he gets a five five somewhere here
7066s maybe
7068s oh he gets two five he just doesn't get
7070s taunt that's insane he misses out on the
7073s least necessary keyword and just gets
7075s perfect trades here so he gets to push
7076s the full 19. habu is
7079s very i think right to be upset here
7081s orange getting this 19 through just
7083s spells disaster because he even if this
7085s board somehow manages to be cleared up
7088s by a million huffers
7090s then orange has azshara zalatas and wild
7093s growth to end the game and hero power
7097s oh you're a power
7099s okay there'll be taunts in the way
7101s sometimes but we saw yesterday one of
7103s the matches the player using three hero
7105s powers to finish off the last three
7107s damage
7108s um that's why he didn't play guff all
7110s along
7112s it's not necessary
7115s i got turn three golf unfair i don't
7116s know the run okay it wasn't turn three
7118s fine
7119s maybe the trade-off for guff turn three
7121s being wildly unfair is that guff any
7124s turn later is just not necessary
7126s i mean if you're not playing kazakhstan
7128s i do i still do think that makes a lot
7130s of sense
7131s that it's a lot less necessary it's more
7133s of a luxury hold on
7136s any chance habu gets lethal here
7138s um
7139s like shut up
7141s right yeah
7143s i mean if this last hero power gives him
7146s a hover there was he could have aimed
7147s shot in face but yeah obviously it's not
7149s super likely he just
7151s was hoping to stay alive on board but i
7154s think he knows azshara is going to end
7156s the game here
7163s wild growth and the excess mana and
7166s orange actually gets the excess mana
7168s because he's capped at 10 because he
7170s didn't play golf yep calculated all
7173s along and takes a 1-0 lead i said that
7176s tongue-in-cheek but it's very possible
7178s orange was aware of such interactions
7180s staying on ten
7181s not quite to that extent but the the
7183s little things did add up there with the
7185s hero power still being active etcetera
7187s and it just but mainly the tempo he just
7190s kept the tempo the best he could never
7191s wasted the five mana wasted
7194s playing guff
7195s five it's more like four or three isn't
7197s it by the time you've actually done all
7198s the things and that got there and orange
7201s takes
7202s a well-fought 1-0 lead against the
7204s hunter and he'll be very happy with that
7206s start
7207s absolutely i think it is fair to say he
7210s got very fortunate with the outcome on
7212s the ios because if he had gotten the
7214s expected outcome of three threes then he
7216s would have missed nine damage face that
7218s turn right he would have had another
7220s taunt that he would have had to trade
7222s with his nine attack minion and then
7223s only send ten face and suddenly the
7225s azshara turn would not have been lethal
7227s there whereas habu had set up his own
7229s board with tons of damage and a very
7231s easy counter lethal so a lot had to go
7234s right for orange there but i also think
7236s that he played incredibly well with the
7238s miracle growth number two turn it didn't
7241s look particularly obvious like i was
7243s looking at oh this is a window to play
7245s golf when you're not under very much
7246s pressure but orange realized that he had
7248s to be the one to put pressure on board
7250s knowing that the tavish was coming
7252s online on that very next turn
7255s and there's the play harry's reaction
7257s yeah
7259s do we ever get to see hamu versus fury
7261s hunter one day
7264s we might blow up the cameras they just
7266s can't handle other actions hey that's
7268s just tj on his own manages that
7274s see what they queue up in game number
7277s two
7278s it's made time
7280s it's happening
7283s yes
7284s both of these players
7286s last time people posted anything i don't
7288s know got better but it's been going
7290s really well for him
7292s and
7293s famously hit rank one legend with naga
7295s mage and has
7297s continued staying top of europe ladder
7300s mainly with this deck i believe
7302s they do have different lists if it is
7305s going to be the mirror orange has opted
7307s for i want to say a pretty non-standard
7310s version with double hot streak and he's
7312s cut
7314s azshara well habu has also cut azshara
7316s from the top end but
7317s only
7319s no
7320s rainbow glow scales for orange doesn't
7322s want to run spell damage here he's just
7324s in favor of having a heavier spell
7326s package to make sure that he has truly
7328s infinite mana when he does pop off
7334s and again the hunter from habu
7336s yes
7337s better looking hand
7339s yeah that's just an insta-full keep all
7341s of these progress the quest and hunter
7344s is very much just trying to beat down
7346s the mage because especially when mage is
7348s on the play you know that they can't do
7350s anything crazy until turn five minimum
7353s uh for orange though there's a very real
7355s chance that he just hard mulch for spite
7358s lash siren plus vicious slitherspire or
7360s schoolteacher here because the way i
7362s play this matchup as naga mage is don't
7364s play down minions on curves you know
7366s they're going to die
7367s and even just help the hunter because
7369s they have good targets
7371s what you want to do is build one big
7373s board with your spite lash all together
7375s at once and that board cannot be
7377s answered all at once by the hunter and
7380s then you just went from there uh it's a
7382s bit hard to pop uh pull off though
7383s because of course you need a super early
7385s pop-off
7389s gift this is all ready for orange so i
7392s was distracted by a message but i'm back
7397s yeah it's a rundorf pick i think gifts
7399s of azshara just makes too much sense
7401s here the card is absolutely insane you
7402s run two copies of it and it's gonna be
7404s active soon because he can play crush
7407s call on the next turn i know i said
7410s don't bother playing minions on curve
7412s but crush claw is still card draw and it
7414s activates an even more efficient card
7416s draw from gibson azshara
7419s yeah and it's big enough as well it's
7421s not some little piddly thing you've got
7423s to invest two spells into this which
7425s again like you say sometimes the hunter
7427s wants to do
7428s um but also it's not the four mana turn
7430s so there's spells that could have gone
7431s face anyway so
7433s uh
7434s you you give your opponent an extra
7436s choice but it's not gonna make a huge
7437s problem out of it
7439s yep
7440s now orange he's on turn four already so
7443s this is sort of the last window to set
7445s up for a turn five pop-off this gift
7447s needs to find him vicious slither spear
7449s because he has not found school teacher
7450s so he doesn't have a guaranteed noggling
7452s to start the spider siren train on turn
7455s five so i do think he is going to go for
7457s a card draw this turn but i'm not sure
7459s if it's ai or gifts because
7461s gifts i mean it draws the same as ai you
7463s do have the mana to play spell coiler
7465s but honestly you're not super interested
7467s in playing a spell coiler this turn
7468s because that's more fuel on the spite
7470s last turn
7473s yeah which makes sense for the ai then
7475s just to get your mana spent but
7478s he's gonna give the gifts oh
7479s slitherspear that's huge
7483s this is interesting now though does
7485s orange play spell coiler i don't think
7487s he should because after he plays vicious
7489s litter sphere the only other nagas in
7491s hand costs three so
7492s that's not actually gaining him mana if
7495s he plays it on the spite last turn he
7497s will be able to play at least one but
7500s it's awkward yeah i like that he holds
7503s it
7505s and habib is running out of time this is
7507s kind of his free turn before things get
7509s pretty messy for him you'd expect or he
7512s would expect
7516s picks up another barbed nuts but doesn't
7519s have a naga it doesn't really matter
7521s though there are no minions that you
7522s would want to target everything's going
7524s face
7525s but oh boy there's gonna be tons of
7527s minions to target next turn
7529s yeah a few too many most likely he is
7532s trying to keep all of his cheap stuff
7534s back so that if he gets um tavis in play
7536s he can have a massive pop-off turn but
7539s now he's in prey mode because he knows
7540s what might happen here
7542s and yeah oh it's gonna happen here comes
7544s the things
7545s and this is where the genius of orange
7547s hot streak tech comes into play here
7549s because he didn't actually have a cheap
7552s spell other than that that was playable
7553s this turn like flurry is the standard
7555s one but if your opponent doesn't play
7556s minions you can't use the flurry as a
7558s lightning bloom essentially whereas
7559s hotstreak doesn't require any conditions
7562s um even if you don't necessarily get
7564s value from a fire spell being cheapened
7567s it's fine you just get value from the
7569s spite lash continuing your train so he
7571s goes nagas fell naga spell nagas fell
7573s this spell coiler can pull anything
7575s cheap yeah that ignite costs zero
7577s because he played hot streak so it's
7578s getting him even more mana that's insane
7582s yeah
7583s yeah ignite treasure guard
7585s keep it going
7587s not orange
7588s just just having a a moment to just you
7591s know show how how easy this is
7594s sometimes you break your meditative
7596s chance of nagas well not wait what am i
7598s on again then you have to spend a moment
7600s hovering and then you go off again and
7602s it's fine he has plenty of time
7605s don't make me think i'll do it wrong
7610s and yes that is a board habu has a
7613s chance to top deck tavish and coin that
7615s and get improved explosive trap but
7617s outside of that he is
7619s kinda
7620s dead
7620s well not done immediately but maybe over
7623s two turns
7625s yeah he's kind of dead
7627s he can kill this literally two turns
7629s himself
7631s no
7633s that was emphatic
7637s thanks thanks for coming my suggestion
7639s so
7640s deliberately i appreciate it i did
7643s consider and i just don't think it's
7644s possible i'm sorry
7647s easy with the contempt you deserved
7650s i'm used to tj sort of soft soaping it
7652s for me or maybe you know maybe just puts
7654s on you know a camera show or something
7656s to distract from my stupidity no just
7658s don't talk about that neil talk sense
7661s boy all right i am going to try to put
7664s it together right if if we didn't see
7666s this hand is it even theoretically
7667s possible with six man over two turns
7669s assuming he is still his coin right to
7671s deal 21
7673s they'll know right because the most
7675s efficient damage is like aim shot hero
7677s power which is just seven and you do
7679s that twice over two turns it's only 14
7682s and then you need
7683s like another seven i don't know man
7685s maybe it's possible it's happy
7688s nets coin
7690s you play the tavis you get two more
7692s quick shot no you went out of matter too
7693s fast you are you are right as always
7697s okay but orange actually doesn't have
7699s that much damage like the downside of
7701s having to play treasure guards to
7703s continue your train of draws against
7705s quest hunters they just don't kill them
7706s right they're one fives they don't
7708s really threaten counter lethal and right
7710s now orange
7712s has no further card draw he has sevara
7714s but
7715s it's not really copying anything
7717s relevant i don't think
7719s but relevant i just mean more damage
7721s spells yep
7724s it was what um an ignite maybe
7726s was that there then i lost track of how
7728s quickly everything got played but i
7730s confess i also don't know what the
7732s sevara is at right now but in terms of
7734s further board development orange can of
7736s course just place bite lash vicious
7738s there's fear and ping and call it a day
7740s if he wants and he currently has eight
7744s on board
7745s so he can put habu down to 14 and
7748s next turn
7750s can represent lethal if nothing is
7752s cleared
7753s and it's unlikely that nothing will be
7754s cleared but if something's getting
7756s cleared it likely means tavis is not
7758s being played so by virtue of that orange
7759s might even have a third turn to get
7761s lethal
7764s yeah and it might matter that if tavis
7765s is played the double flowy gets
7767s activated
7770s an extra couple of damage thrown in
7772s there
7775s plus he gets the opportunity to trade
7776s away a minion if you need some board
7778s space at that point draw another card
7781s and the flurries are very relevant not
7782s just to like refresh mana with the spy
7785s flash but they're actually buffing the
7786s vicious gear which is why we see habu um
7790s getting rid of the slither spear over
7792s the siren here he just
7793s i think correctly recognizes that as the
7795s bigger threat
7799s uh
7801s is b stalker at relevant at this
7803s position i i really don't five armor
7807s but like all this damage is going face
7809s already right and the explosive trap i
7811s think is too late by then so he just
7812s takes a spell it's a tradable at least
7816s but most importantly it's giving him
7818s potential fuel for the tavish because i
7821s think after getting rid of the slither
7822s spear habukabu will change his sights
7825s towards dealing 20 to orange
7830s there's an ignite though
7832s might be it if we um
7835s as a thing
7837s it's just yeah there's already 10 on
7839s board so just ignite ping is lethal
7841s right
7844s oh he's taking a 2-0
7848s oh
7849s that was an intense one i mean you can
7851s see how much it means to hogwarts right
7853s the second he saw the spite lash siren
7856s um hit the board on turn five he was
7858s like really you have the thing
7861s and that's sort of the argument that
7863s people bring up when i say that i feel
7864s like naga mage is favored against quest
7866s hunter they're like are you really that
7868s likely to be able to pop off on turn
7870s five and i'm like decently like you
7871s always keep siren and then you have one
7874s drops or the school teacher or you could
7876s be on coin instead and you can pop off
7878s turn five with a two drop naga uh
7881s because it really is all about whether
7884s you can do it on turn five exactly if
7886s orange had waited one more turn i think
7888s it was very likely that habu could just
7890s kill him yeah he just gets a third
7892s tavish down which orange has to actually
7894s bother dealing with and then the tavis
7896s has already done its work anyway so
7899s suddenly everything is just going
7900s exactly the opposite to how we saw it
7902s but orange did have the things and you
7904s do get them on curve a large amount of
7907s the time there's two in your deck it's
7908s turn five you're allowed to have them
7911s and yeah from there on we've all seen
7913s this many times before
7917s and what streaks look lovely as well
7920s right that is the genius of orange's
7922s build in particular if he was thinking
7924s about the quest hunter matchup in
7926s particular because obviously flurries
7928s are still amazing against any other deck
7930s that really wants to get on board but
7932s against these quest hunter types yeah
7934s just play hot streak because your
7936s flurries will not be active until much
7938s later on after they're relevant so
7941s nicely done from orange he's only one
7943s game away from moving on to the
7946s semi-finals and he has to do it with his
7950s own quest hunter
7952s yep and he's going to be up against that
7954s druid first up not much of a surprise
7956s though i don't think um happy we're
7958s going to have a
7959s a go with this druid keeping the mage
7961s away from us though jim we're not
7963s allowed to see have a great mage
7964s apparently the thing that we all want to
7967s see from him in this tournament
7969s but a long way still to go in this
7970s matchup exactly there's a very real
7973s chance we still get to see the mage
7974s because i think habu skewed up his most
7976s favorable matchup first i think uh
7979s druid the way the deck operates it's
7982s just so great in terms of expected pan
7985s out of the quest hunter patterns right
7989s quest wanter wants to just not put any
7991s minions on board in the early game they
7992s just play damage spells progress quest
7995s and then try to finish you off from
7997s there druid is fine taking damage in the
7999s early game and they're happy when you
8001s don't play minions because they use that
8002s breathing room to ramp ramp ramp and
8005s suddenly you can't finish the druid off
8007s because they're gaining 910 armor for
8009s one mana with earthen scales
8012s yeah that armor is a big deal we we've
8015s seen it before and we'll see it again
8017s but the hunter it has a lot of sustain
8020s you can do
8021s way more than 30 damage but you have to
8024s sort of spike the damage at some point
8027s to to finish off the armor otherwise if
8029s the armor just keeps coming up and you
8030s just keep doing eight damage and they
8031s keep gaining eight armor you never get
8034s there so you've got to find a way to
8035s spike over the top of the damage that's
8037s there
8038s we see this in in many decks against
8039s druid if you give them too much time
8042s it just beats you any way it wants it's
8044s really irritating
8045s um but it's such a good deck
8048s i think that
8050s yeah no problem beyond hitting spikes of
8053s damage the other way to approach the
8055s matchup as quest hunters go for early b
8058s stalker tavish which is exactly what we
8059s saw habukabu go for again he was against
8063s the non-kazakhstan version but
8064s kazakhstan really just isn't the win
8066s condition for druid in this matchup it
8068s is sticking naga giants and finishing
8070s them off uh with multiple eight eights
8073s hitting them in the face and the way
8075s that quest hunter can try and actually
8078s counter develop is to have a bunch of
8080s animal companions spawning every turn so
8083s if hunter if orange gets the chance to
8085s play tavish as early as possible the
8086s hero card he will go for it just like
8088s how habukabu did i think
8092s we get to see
8093s um also obviously director can just
8095s happen
8096s it's card that just happens to people
8098s sometimes
8101s it is true drachthar has happened to me
8104s more times than i'd like
8108s worth a look from orange here obviously
8110s version design is just a way of getting
8112s a lot of damage fairly quickly but you
8115s don't really want to drop it on curve
8117s you definitely can do that
8120s it is interesting
8123s right because the way we laid out the
8125s match up is you know most of the time
8127s you don't play minions on curve as quest
8129s hunter and druid's happy about that but
8131s what if you do get you know the uncommon
8134s hand that allows you to play a curve
8136s like this one you mean yeah i mean i was
8139s wondering do you even keep treasure
8140s guard if you're keeping razna just to
8142s make sure that you can you know play
8144s minion minion minion but obviously with
8146s rajna john you want spells and you want
8149s dracula to happen for you
8151s and viper to fill in the gap because
8152s treasure guard is a little bit sort of
8155s 150 but
8157s viper is a bit more 340 and that's a lot
8161s more damage
8162s it really is
8164s in terms of
8165s uh damage sticking though i wanted to
8167s say even though lunar eclipse is gone
8170s for druid three health is still a
8172s manageable break point when they're
8173s running druid of the wreath as we see
8175s that interaction exactly pan out here a
8177s bit painful for orange to lose that
8179s rational because it could have
8180s represented so much damage throughout
8182s the course of the game but i think he
8184s stays the course just go for the viper
8186s in to direct our game plan that you're
8187s laying out
8188s into tracking doggie biscuit how about
8190s that yes um so
8193s it did do its job the verge because it
8195s got rid of the minion a bit of the druid
8197s of the reef which means the viper now
8199s has a better chance of hanging around
8201s and repeat if that happens again for
8203s director and then yeah doggy basically
8205s come off the top or the tracking can
8207s just fine tavis loads of options here
8209s for orange in this one
8211s unfortunately though habu has the curve
8214s um
8216s wild growth into nourish but obviously
8218s that's still a little bit slow into a
8220s dracula but he has onyxia now and that's
8223s playable next turn lorenda he nourishes
8226s up to eight mana next turn and then he
8229s can coinvade the anexia
8231s that's
8233s absolutely ludicrous um i believe he's
8236s waving his arms around like bad things
8238s are happening but he's got a nixia on
8240s turn i know five
8243s behave yourself
8244s yeah you've also got a spammy arcanist
8246s in case of emergencies as well
8249s that's crazy
8251s okay
8252s i'm going to pull it back together um
8255s wooden prey and barb nuts are very
8257s similar for orange here maybe you take
8259s wound prey just because another one one
8261s on board but then that walks into spammy
8263s so maybe barbados
8266s actually might want the howl here empty
8267s your hand out over the next couple of
8269s turns
8270s okay
8271s yeah he can go like really looking for
8272s that tavis even though we've had this
8274s lovely start from orange's side
8277s it is in a spot where
8280s if you empty the hand
8282s and then get tavish then your hero power
8284s would originally cost zero right and
8287s then you make it go back to two with
8288s tavish which is not the ideal order so i
8290s wonder if this is a fan out where orange
8292s is meant to just say this board is
8294s enough and let me go for a quest reward
8297s instead
8298s what you called to give the wind prey
8302s let's take the wound prey i was saying
8304s it walks into spammy but now that i look
8305s at the board again it's just a one
8307s health there's no two or three health so
8309s the train of defile stops after two
8311s procs
8312s and that's still fine
8314s and that little one one makes it so that
8317s onyxia's not a full board clear
8320s well he'll feel so much better
8322s turn five enixia now then
8328s i mean yeah it gets through the treasure
8330s guard and then six whelps deal with one
8333s four four four and three four right
8337s but the piercing shot and hero powers
8339s actually is there any armor at all is
8341s that a scales on the left-hand side it
8342s is yeah so happy's okay for armor
8344s right the druid of the reef pickup is
8346s huge actually it lets them go spammy
8348s here insane
8350s and he spotted that so quickly right
8352s okay three damage on the one five and
8354s then one damage on the one four and the
8355s board is one two three four ping ping
8358s ping ping complete clear and as you so
8361s put it it allows him the guaranteed
8363s onyxia scale the next turn which will
8366s pretty much close out the game i feel
8370s yes
8372s yeah can i do anything else about it
8376s i can pile on more damage here i think
8378s the board game plan is over so he just
8380s hopes there's no earthen scales
8385s all right there's
8387s tavish but does he want it at this point
8390s is it
8392s yeah hard to say
8394s he's got to judge is there any big armor
8396s game coming in the next couple of turns
8398s or do i get there with the damage and
8399s that's really hard it's easier for us to
8401s say we can see
8403s the nastiness that is coming over the
8404s next couple of terms but
8406s this is a straight judgment call for
8408s orange here yeah it's really tempting to
8411s just say habu is at 13 i have piercing
8414s shot my hero power is going down to zero
8416s this turn and i have aimed shot dragon
8419s bane shot hero power and another two
8420s cost spell potentially next turn
8423s that does spell lethal if there's no
8425s armor gain but
8426s it's there
8429s okay
8432s so now he just has to top deck tavish
8434s instead he'll be fine
8437s or more damage because
8439s onyxia is plus nine armor with the
8441s earthen scale so hubble goes to 18 which
8444s is not
8445s completely out of range right
8448s uh aim shot dragon bane hero power is
8451s nine damage he's already halfway there
8454s but he has one turn to find counter
8456s lethal but there's a second skills for
8458s half oh no
8460s oh my goodness
8464s that's a quick shot that's a lot more
8465s damage but it needs to be that's the
8467s problem now
8469s right
8470s he has 12 but half was at 18.
8476s there's no choice but to send it all
8477s face hope you top deck more damage next
8480s turn and hope that there's no second
8481s scales i don't think any other line ever
8483s gets there for orange i think that's
8485s true he doesn't know about the second
8486s scales so
8488s has
8489s of course he picks up a minion off the
8490s doggy biscuit um
8492s [Music]
8494s has to go through this process of trying
8496s to get enough damage in two turns
8498s habu claps his hands he knows he's not
8500s dead
8503s my opponent doesn't have the cards
8506s i think he deserves to be thrown a bone
8508s here ha who's had a bit of a rough
8509s series especially with that iva still
8512s haunts me
8515s yeah it was a good ibis you allowed them
8517s though you played enough battlegrounds
8518s to know that um adapt style effects can
8521s go any different ways
8526s avoids also played quite a lot of
8528s battlegrounds and he's very good at it
8530s when he decides to focus it is very
8532s annoying you're right
8534s how can he be so good at so many things
8537s i don't know
8538s actually you do know you're just not
8540s letting on because you're good at so
8541s many things as well jia i hate to admit
8543s it but you really are damn it thank you
8546s but i'm playing masters tours
8549s there's good and then there's haboo good
8551s you know 20 damage from here
8560s no he absolutely can't
8563s he's dead
8565s we're going to game four
8568s i'm trying to work out ways where he can
8570s get to
8572s 12 with a quick shot by drawing the
8574s other tabish okay it's not ever
8575s happening is it he's got about eight
8577s mana his opponent has 200 we are indeed
8579s as gia summed up
8581s going to game number four
8583s orange trying to find a win with the
8585s hunter
8586s and have you tried to find a win with
8587s the hunter or the mage
8590s indeed so we do have a chance to see
8593s naga mage versus quest hunter again
8596s this time piloted by habu gabu on the
8599s naga mage which is going to be much fun
8601s indeed but i don't think it's going to
8602s be going much too different from the way
8605s orange
8606s piloted it which is trying to go as wide
8608s on board as possible as early as
8610s possible i should say uh but it is you
8613s know in theory harder for howard to do
8615s that because he doesn't have hot streak
8616s right some of his um mana gaining spells
8620s are conditional on there being minions
8622s on orange's side which there might not
8624s necessarily be or we could see the
8626s hunter mirror which was the very first
8628s game we cast all day lorenda and that
8631s one came very much down to the wire
8633s indeed
8634s yep and it is going to be the mage so
8637s this could well come down to another
8640s hunter mirror but first habib has got to
8642s get through
8643s the the hunter once with the mage
8646s and is it really just the the the
8649s trivial thing about do you find your
8651s spike lash or not is that is that all it
8653s comes down to in my experience yes i
8655s hate to say it but
8657s i mean every other hand right if you if
8659s you attempt to curve out one three into
8662s two three into three four that's peanuts
8665s for hunter to deal with that's exactly
8666s what they want to see right they can
8668s just progress their quest and suddenly
8670s if you're down so many nagas by the time
8672s you play fight latch tire and your train
8674s just gets cut short you need a balance
8676s of minions and spells to get that huge
8678s pop-off turn so i think habu will be
8680s focused on finding that turn five
8684s insurmountable board and if he doesn't
8686s find it orange could be right there
8689s getting the lethal straight away
8692s if that's the game plan do you keep
8693s arcane intellect in the opener
8696s i think it's very reasonable to do so
8698s yes
8699s uh glow scale and first flame not so
8701s much but you can think about slither
8702s spear just as okay it's a one drop which
8705s is guaranteed fuel for spite lash but
8708s habu is on coin so he doesn't
8709s necessarily need a one drop
8712s um
8713s if you keep the one drop though it means
8714s you can pop off turn four instead of
8716s turn five which is obviously the earlier
8719s the better so i do like the keep of
8721s slither plus arcane now he's only
8723s missing the siren
8727s oh he played it on kerm what do i know
8733s i mean
8733s nobody knows as much about this deck as
8735s happy right so true yeah you're allowed
8738s to not know every single thing that he
8740s knows we'll let you off on this one
8742s occasion thanks great carefree though do
8744s it carefully any more
8747s red lights you mean
8749s that carefully twiddle i mean to it
8750s lightly
8751s yeah yeah that one has quite a few memes
8754s attached to it so i will shed lightly
8757s um so looking at it
8760s in this instance it's actually quite
8762s tough for orange to deal with a 1 3 on
8765s two mana it takes a combination of two
8768s spells or exactly quick shot
8770s neither of which were available here so
8772s that's a huge deal for habu he can
8774s actually
8775s coin out crush claw and
8777s work out a board state that's not all
8779s immediately clearable to orange at once
8781s and that means habu can get incremental
8783s damage as he draws towards the spider
8787s siren
8789s he got it he got it he got it yeah
8793s so we don't see the cards before you we
8794s just see the actions on the left we both
8796s just watched to see what the players do
8798s [Laughter]
8801s all right
8802s uh barbnets with no naga played is
8806s annoying indeed for orange but he is
8809s going now for just clearing a couple of
8811s minions and now that i look at this
8813s jakhtar for orange habu's game plan does
8816s make a lot more sense here because if
8818s you go for this ultra ultra greedy style
8820s with mage of holding back all your
8821s resources and going for only spite lash
8824s um you do get punished by a drachthar
8827s play on the other side because that's a
8828s little bit too much pressure to deal
8830s with but now that habu has forced orange
8832s to respond a bit he has some
8834s pre-developed minions before going for
8836s draktar and now he's actually his school
8838s teacher as well which means he will
8840s guaranteed have the noggling for turn
8842s five and the turn five pop off
8844s oh he's just hit the damage director
8846s here
8848s oh that's a that's a big deal for the
8850s clock in terms of habu because we saw
8853s last time making the big boards one
8855s thing but actually getting it to do
8857s enough damage to kill in two turns it's
8859s a little bit harder sometimes uh
8861s depending how you're doing for spells
8863s and so if i'm just hitting you for 10
8864s and you're having to trade into some of
8866s these things um orange is the rest of
8868s his hand the doggy biscuit is going to
8869s be huge next turn then he's got damage
8872s coming out as well so still a game on
8874s here
8875s for sure orange gets minimum 10 damage
8878s face from his trekthar which
8879s incidentally is the first colossal ever
8882s revealed in hearthstone look at it
8884s yeah
8885s two appendages
8888s actually no that's my bad it's doctor
8890s boom that was the first colossal and
8891s jack thor was the second
8894s habu here i don't think he has a choice
8897s except to set up the pop off because if
8899s he goes for a partial clear
8901s that just wrecks his prospects of doing
8904s anything
8905s really powerful over the next couple
8906s turns so he will take a beating on the
8908s next turn but there is a chance that he
8911s gets to
8912s draw into flurry from this gifts of
8914s azshara that will be playable next turn
8916s or get like some amazing spell from the
8918s nagaling and then even taking all that
8921s damage he can try and set up a counter
8922s lethal over two turns and maybe freeze
8925s whatever minions are remaining
8927s yeah i think the thing that took him a
8928s long time to think about those it's
8929s flowy enough
8931s it should be but this is to be a massive
8934s hit this turn
8936s and given that after your pop off you
8938s probably don't kill orange on the
8939s following turn orange will be left doing
8942s something like 16 damage to you over two
8944s turns that's very doable for this hunter
8946s deck
8948s very true
8949s so orange now has to decide whether he
8952s is going to respect any of this board or
8955s push full face damage i think there's a
8957s healthy middle ground somewhere here
8958s because this might be the last turn he
8960s can get any damage going face from
8961s doggie biscuit so i like committing that
8964s but maybe some other spells can be used
8966s to deal with at least the vicious
8968s slither spear because if you leave that
8969s on board going into a pop-off turn can
8971s very easily become like a seven attack
8973s minion from one
8975s derek is keeping a close eye on us while
8978s he's having this one-off um leroy
8980s jenkins apparently was the first
8982s colossal thanks derek
8984s but it's someone's minions for your
8985s opponent how does that one
8988s i don't know but
8989s that's derek's mind okay
8992s it is his mind
8994s all right so orange in the end deciding
8998s to
8999s not play doggy biscuit
9003s full
9008s what's he reacting to i mean we're
9010s behind here
9012s but orange just left up this leather
9014s spear willingly
9016s interesting
9021s he's kept the doggy biscuit so it goes
9023s on whichever minion he wants though
9025s how's happy going to get on here picking
9027s up that fireball yeah
9030s fireball was kind of bad though like all
9031s the spell options were cheap and i think
9033s we're expensive and i think he was
9035s reacting badly to not finding any spells
9037s off this gift of azshara however he's
9039s found ruined orb off of the spell coiler
9041s which can act as two spells if you
9043s discover something cheap enough so it's
9045s very much still doable for habu
9047s already sending some first flames at his
9050s own minions because i think he realizes
9052s that he needs the board space more than
9054s anything here to find flurry
9058s and actually freeze these snakes if not
9060s deal with them entirely
9062s oh my god so expensive again the spells
9064s but he can play arcane intellect because
9066s the nagaland comes down and it did find
9068s flurry all right he's fine it's just
9070s cards flying around slow down actually
9073s don't slow down the ropes burning but oh
9075s my
9076s play by playing casting
9078s off the turn just shooting his own stuff
9082s yep
9083s there we go again this is why i'm
9085s surprised orange didn't kill the one
9087s three instead of the five four but i
9090s mean it only dealt one more damage fair
9092s enough
9095s and it wouldn't have made a difference
9097s if this was a five four instead of a
9098s sixty orange still would have been in a
9100s whole load of trouble
9103s yeah and the fireball also says he's in
9105s a whole load of trouble
9108s the extra six damage
9110s how much can he clear he can make a
9113s rushing treasure guard
9115s um treasure guard lets your barb nuts
9118s hit two targets but every break point is
9120s awkward here so many things on three
9122s health not two
9124s and if you're sending any damage to
9126s minions it means you're that much
9128s farther away from actually getting the
9129s counter lethal
9131s so
9132s is there a sweet spot where orange can
9134s survive on board just pretend habu has
9136s no further damage in hand and have a
9139s two-turn lethal that involves killing
9141s the 6-3 i believe
9145s maybe the 542
9149s okay
9153s excuse me
9155s oh is this where it's at
9159s just drop tavish and see if your doggy
9161s biscuit can cycle your mark shot can
9163s pick up something cheap
9164s i think it's very reasonable
9167s doesn't deal any damage face but it
9169s gives him a very strong shot of
9171s surviving this turn and with some runner
9173s runner tavish draws maybe it's possible
9176s like
9177s if you trade doggy biscuit into aimchat
9179s fury as hell i don't know but can habu
9182s himself find the lethal it is currently
9184s not in hand but he has many more skel uh
9187s spells to be discovered
9189s like a ruiner
9191s there we go yep
9193s that is the game all he needs is
9194s everything face roon door ping and that
9196s is gg all the way down to the quest
9199s hunter mirror
9201s of course it is
9203s um
9204s and we've already seen one of these
9206s today the possessive game was very
9208s interesting all about
9210s all about getting lethal all about those
9212s break points all about just trying to
9214s make your opponent only be able to do
9216s you for 28 while you do them for 30 on
9218s the hit back
9220s um
9221s going first quite a big deal in that
9222s match-up but not the only deal we saw
9225s possessing having to just wriggle around
9227s bunny hopper
9229s end up with a 1-1 on the board which
9230s allowed possessing to spend mana
9232s efficiently to a piercing shot let's see
9234s how this one goes down because it seems
9235s to be different every time you sometimes
9237s get
9238s explosive traps into directors that make
9241s a difference but no explosive trap in
9243s these decks
9244s right
9245s uh draxar is definitely a difference
9248s maker i think i mentioned this also at
9250s the beginning of the day where sometimes
9252s being the first to play drachthar in the
9255s quest hunter mirror is not the end-all
9257s be-all back in the day when bola shot
9259s was available and it was actually
9260s possible to clear the draktar board
9262s right after it hits um the board and so
9265s you don't take any additional damage
9267s from it or maybe only like two or three
9269s damage across two turns and that is
9272s totally fine but in this matter i feel
9274s like it is much harder to clear a
9276s dracula board so being able to play that
9278s first is a huge difference maker
9281s although both players have access to no
9283s minions here i think orange is still
9286s very fine to full keep this hand
9289s yep aim shots so much damage dragon ball
9291s shot such a powerful card
9293s um you just absolutely don't gamble with
9295s that hand you're going first you just
9297s don't want a disaster you absolutely
9298s keep this
9300s abu also keeping any guaranteed damage
9303s spells to the face and we will be seeing
9305s a whole lot of shootie spells in the
9308s next couple turns
9310s whole load of shitty spells
9314s yeah they all say shot
9317s i saw me to say they're shoddy
9320s be very careful with those shotty spells
9322s yeah that could go very wrong very
9324s quickly
9327s quick shot
9328s dragon bane shot aim shot mark shot
9332s piercing shot arcane shot
9338s they really are a lot
9339s yes
9342s that's like more than four which is
9343s where my definition of a lot comes in
9346s normally i can't handle more than two
9348s shots
9351s nice work
9352s okay treasure card that's a minion
9354s that's not a shot card
9357s does he bother playing it
9360s maybe not i feel like your power is more
9362s valuable
9364s but okay what do i know
9368s he's saving it all up for a potential
9370s pop off after
9372s tavis if we get to that point because
9374s that can just be a one turn lethal
9377s the benefit of treasure guard is it has
9378s a lot of health on it so if orange
9380s decides to invest a piercing shot on
9382s this it's not that great honestly
9387s yeah
9387s that's from habu side right from where
9389s we are orange doesn't have particularly
9391s great options so he's going to do this
9392s over two turns who gets barb nuts from
9395s the mark shot though pretty good
9398s mark shot being able to find a target is
9401s nice but drawing double mark shot this
9403s early i want to say is not nice for
9405s orange it's just not great in the match
9407s up i feel too slow
9416s a lot of extra damage
9422s and the rest of the turn can be hero
9424s power arcane shot call it a day
9427s so he should have enough cards in hand
9429s for the foreseeable future so mark's
9430s shot you can rule out
9432s dog
9433s immediate damage but not really that
9435s great it is repeatable damage but again
9437s you saw orange's last play you're kind
9439s of expecting
9441s the minion to be dealt with it's got to
9443s be version for me
9445s i agree because if you expect your
9447s minion to be dealt with then the
9448s argument for doggy biscuit is oh it's an
9451s additional two damage but it's also just
9454s the same amount that a hero power would
9455s deal
9456s you could take doggie biscuit and trade
9458s it for a redraw is another option
9462s sure
9465s okay he is going to play it then so is
9467s that coin hero power here no it's taking
9469s shots so
9470s habu is saying he's fine with missing a
9472s hero power and says that he will have
9475s enough mana or like enough ways to spend
9478s his mana efficiently that it's fine to
9480s miss a hero power here
9482s or he could be saying that maybe orange
9484s doesn't have spells that are exclusively
9486s minion targeting because he's already
9488s seen a mark shot and maybe by buffing
9490s the treasure guard he can force orange
9493s to use some like
9494s uh the hero power from the aim chart for
9496s example on a minion instead but that's
9498s not the case because orange has second
9500s marked shot
9502s or piercing
9504s yeah and
9506s it's so close nobody's taking any damage
9508s to mean anything yet which
9511s kind of favors orange because he's
9512s starting to remove he's starting to
9514s actually chew through these expensive
9516s cards already
9518s um so if progress isn't being made it
9520s favors the person
9524s honestly any cheap damage fell i'm like
9526s oh yeah sign me up for that that's
9527s amazing
9529s just extra ways to progress your quest
9532s huge here because in the match up where
9534s you're just trying to
9536s play cheap spell chief spell chief spell
9538s you guess out pretty quickly and you
9540s might be lacking one spell to get to
9541s your tavish but not going to happen for
9543s orange here however that's a drugstore
9545s for habu that is adrec though habu's
9548s excitement once again could not be
9550s contained now orange
9552s yep sits back he's going to think this
9553s one through there's a lot going on with
9555s this drag thor
9557s there is a one one that he can piercing
9560s shot though
9562s so
9562s if he goes piercing shot quick shot
9565s that's tavish in hand right yep
9569s that's five
9570s seven that's ten damage
9574s yeah with the hero
9577s next turn hero power tavis net net is 10
9580s more
9581s zero power
9584s yeah that's absolutely right
9586s just got to be the line
9589s uh just hope you don't die from 13.
9592s yeah i don't think it's particularly
9594s likely he dies
9596s i'd also be scared of tavish hero card
9599s from habu in that instance
9601s okay it's tavish now then i guess
9604s sure okay that's the same thing still
9607s very strong but potentially means you
9610s don't have a 1-1 target for piercing
9612s shot the next turn
9613s that does mean you have a 7-7 on the
9615s board true
9617s so
9618s yeah
9620s okay the other line was more guaranteed
9622s actually now i think about it but yeah i
9625s also think it's more guaranteed but this
9627s is perhaps a safer player around the
9629s death not that night um hero card tavis
9631s because orange gets checkmated if habu
9634s gains armor in that spot where he
9635s piercing shots the one one
9637s um excuse me
9639s this is
9641s nine damage on board rajnan
9643s 10 11 12 13 14 plus hero powers just 16
9647s so he needs something good from piercing
9649s hull
9651s i don't think that's good enough
9655s at least
9656s because it costs mana yeah
9661s however pressure on orange on my
9664s but can habu survive if he trades away
9667s the one one
9669s and the other one one from the other
9670s wound prey he's playing just to deny
9672s piercing shot targets
9675s so if it's the two three let's say
9678s okay let's work out the other way so
9680s quick shot is uh power two quick shots
9682s another
9683s five that's seven next is another four
9685s that's eleven
9687s so piercing shot would be two more from
9689s the hero power the piercing shot needs
9691s to do two if i've added it up right so
9693s the three four snakes should be enough
9694s but
9695s exactly so i'm not comfortable with my
9698s counting
9699s three four six
9702s eleven
9703s no i think you're absolutely right
9705s orange has it he sees it right away he
9707s counted it last turn
9708s man that was a really close one the
9710s quest hunter mirror has so many micro
9712s calculations you saw habu struggling
9714s there at the best way to set up a lethal
9717s and also prevent piercing shot targets
9719s but in the end orange saw the lines he
9722s played the tavish early
9724s made sure that he could get there in the
9726s end and it's orange moving on
9729s to our top four
9732s and every single orange series i've
9735s watched this year has been exhausting
9738s like that it just seems to go the
9740s distance all the time seems to be
9743s so many decisions that make so much
9745s difference and
9748s this time around he is coming out on top
9749s of all of those small decisions and yeah
9753s takes it three two
9755s and that's only his second match of the
9757s day if he's going to win this tournament
9758s he's got two more of those to go through
9760s jia
9761s oh it's already been such a gauntlet
9763s maybe because we cast two series back to
9765s back but i mean i would not fault
9767s anybody for needing to take a breather
9769s after that one for habukabu a
9772s heartbreaker he also came so close in
9774s the last masters tour and he did so well
9777s in the swiss he was the one who went
9778s undefeated but unlike the first two
9780s masters tours of the year lorenda it is
9783s not the player who goes perfect and
9785s swiss that wins the tournament
9788s yep it's the first time but i do believe
9790s it is more than likely and i'm in the
9792s raven boat i've never said anything's
9794s official that habu will be at the
9796s seasonal championships so we will be
9799s able to see a lot more of him not just
9800s on his streams but in these competitive
9802s plays
9803s remember he's only really been properly
9806s competitive for what a year a year and a
9808s half the rest of the time he's just
9809s casually ranked one legend
9811s you know so
9813s he's only taken this seriously for a
9815s fairly short amount of time and he's
9817s making these quarter-finals and
9818s championship events we will see a lot
9820s more of him for a long time to come
9823s definitely so a player of that caliber
9826s we have a lot more that we can see them
9829s i think they have a lot more to offer as
9831s well but so does this bracket lorenda we
9833s still have three more quarter finals to
9836s decide
9837s one of those matches containing no less
9839s than the reigning world champion this is
9842s such a stacked top eight going into it
9844s and we'll see who is going to join
9846s orange in the semi-finals very shortly
9849s yep and with that in mind once again
9851s gonna do the thing where i just go hey
9853s you don't see me anymore so let's get me
9855s out of here and we'll get on with the
9857s second quarter final right after this
9859s break
9862s [Music]
9868s [Music]
9911s oh
9916s [Music]
9937s [Music]
9950s [Applause]
9951s [Music]
9975s so
9985s [Music]
10005s [Music]
10055s hello everyone and welcome back to
10057s masters tours voyage to the sunken city
10060s uh i'm still reeling from that last
10062s match honestly subtle because that was a
10064s tense one between uh honestly two of the
10066s best players we have in the european
10068s region so that was an incredibly tense
10070s match but we've got plenty more coming
10072s up for you as we are going to continue
10074s with our top eight but uh have you been
10076s enjoying the day so far subtle it feels
10078s like we've had a lot happen in a
10080s relatively short amount of time
10082s yeah it's been really awesome i think
10084s again derek popped up in discord camera
10086s with his yesterday or this morning time
10088s con tends to blur together when you are
10090s working at such weird hours uh for a
10092s supposedly european region event um but
10095s he said that he phrased it as this was a
10097s strictly illegal top 16 and i think that
10100s is entirely true because the quality of
10102s player that we had in here obviously
10104s when you usually get to a top 16 the
10106s quality of player there is going to be
10108s of a high standard because they made top
10109s 16 in a masters tour but i think um you
10112s know just bias in terms of i suppose
10114s recency buyers players that you're aware
10116s of right you when you see those come in
10118s there and you know for a fact that they
10121s are good players because they have
10122s proven it already that kind of adds that
10124s extra element of excitement i think
10126s that's absolutely what we've got here
10127s with this top 16. and the the habu gabu
10130s versus orange match which was kind of
10132s the headliner going into the top eight
10134s matches i think certainly did not
10136s disappoint there was a fantastic series
10138s overall yeah even though anyone making
10140s it to top 16 can obviously handle
10142s themselves as a hearthstone player there
10144s is a bit of a difference when you see
10146s players that have consistently or many
10148s times made it to these hot you know ends
10150s of tournaments like time and time again
10153s you know such as orange so uh these are
10155s the place we're gonna dive into next
10157s it's gonna be at vk msbc and sabito here
10161s and uh msbc the only chinese play we
10164s have unless i'm going crazy in the top
10167s eight and i think top 16 as well which
10169s is quite the rarity in recent master
10172s star history subtle so i imagine he's uh
10175s feeling the the pressure on his
10176s shoulders right now as representing the
10178s chinese region alone yeah and we've got
10181s a little background on msbc courtesy of
10184s uh bennett one of our china
10185s correspondents that very helpfully feeds
10187s his information in situations like this
10189s we were told that he's a player that's
10191s grown in terms of competitive mindset
10193s recently has kind of grown into his own
10195s skin as a player that plays on camera
10197s which is something that does tend to
10198s take a few reps for uh many players to
10201s achieve
10202s saying that way way back when he first
10204s got on camera he realized that he'd
10206s forgot to put baku in one of his odd
10207s decks and then just insta conceded which
10209s is something that i can sympathize
10212s having played uh secret mage in a major
10215s uk tournament uh forgetting to put any
10218s secrets in it but i did have two mad
10220s scientists in there so i played a lot of
10222s vanilla tutus on turn two tempo play
10224s right two two one
10226s but because i am a literal god i still
10229s topped that tournament even though my
10231s decklits were utter trash
10233s here we are though looking at
10235s mage is going to be kicking it off with
10237s it is the naga mage but it does have
10239s that additional pink package in there
10242s with the magista dawn grasp the modrash
10244s of course
10246s as well as a little bit of help from a
10248s brand and reckless apprentice and this
10250s is a tough one and i have been playing a
10252s good chunk of naga mage over the last 24
10255s hours like the other lisa oranges list
10257s specifically and and just you know just
10259s getting more and more reps in because it
10261s is a deck i think you need to be
10262s comfortable with uh when you're playing
10264s a lot of it but this i have lost to this
10267s deck plenty of times on ladder as well
10268s and i
10270s i'm definitely not saying this deck is
10271s better but it does have certain values
10274s right it's less straightforward in i
10277s make my naga pop off turn time and time
10279s again it has other routes to go and yes
10282s that naturally means that your naga
10284s turns aren't as consistently for example
10287s early and they're repeatable in any
10290s given game but it does give you some of
10291s those other options and maybe to help
10293s finish out games against slightly more
10295s control style decks and when you have
10297s those high ping damage the 10 damage
10299s from hand with more dress and such so i
10301s am interested to see more of this list
10303s and honestly to fast forward maybe a
10305s couple of weeks to see which list
10307s actually ends up on top
10310s yeah same i don't know if you remember
10311s when we did that uh theory casting event
10314s that we did for the the pre-release you
10316s know event for the expansion when we
10317s were watching a whole bunch of naga mage
10320s and we saw both kind of the straight
10322s ahead version that orange and habuka are
10324s playing and a bit of the ping mage as
10325s well obviously not the refined list that
10327s we're looking at now but the early days
10329s of those decks and you asked me the
10330s question when as we were coming towards
10332s the end of the day like if one of these
10334s naga mages is going to be good which one
10335s do you think it is and my theory back
10337s then was that it was going to be the
10339s ping variation because it felt like
10342s there wasn't enough gas in the
10344s straight-up naga mage to be able to just
10346s go infinite right which is felt like
10348s what you wanted to be able to do
10350s continually play card draw cards over
10352s and over again go all the way through
10353s your deck start playing ignites
10355s immediately that felt like what the win
10357s condition was going to be for the
10358s straight up naga mage but it turned out
10360s obviously just those massive boards that
10362s you're able to make board turn after
10365s turn were good enough to get there and
10367s it does seem at least so far
10370s that the straight up naga mage is
10371s proving to be a little more successful
10374s however i could still be proven to be
10376s right if at the end of it all the
10378s masters tour winner is flying the flag
10380s for naga ping mage and maybe that'll see
10383s the the scales tip a little bit further
10385s in the other direction because as
10387s mentioned you know it does seem to have
10389s a little bit more resiliency more of a
10391s plan b i suppose is the best way to put
10393s it um and i'm very interested to see how
10396s it pans out because certainly i think
10398s um in in western hearthstone
10401s the bias is massively towards the
10404s regular naga mage i would say because
10406s that's what players are doing well with
10408s and that's sometimes what happens right
10410s is the the successful players latch on
10412s to a particular style of deck and then
10414s you get this kind of reinforced bias
10416s where
10417s the players are in top 10 legend are
10419s playing a certain version of the deck
10421s because they're the really good players
10423s right and they're the ones that are
10424s starting to play with a particular deck
10426s and when you move over to a different
10427s region you can sometimes flip that on
10429s its head i don't personally think that
10431s is the case i do think the straight up
10433s naga mage is a superior version but you
10435s also have to consider even further this
10437s is conquest it's not just as easy as
10439s well which is the straight up better
10441s version of the deck it's which tool fits
10443s in your toolbox the best for what you're
10445s trying to do in the tournament yeah i do
10447s think you are right though it's
10448s something that i'd happily call the uh
10450s the habu gabu effect which is i'm pretty
10452s sure he can just put any 30 cards in any
10455s class and be like yeah rank one legend
10457s you know for example when he's just
10458s jamming games and he has that effect on
10460s whichever game mode he plays as well so
10463s uh yeah always going to be wary that yes
10465s is how good how much of the win rate is
10467s the player being extremely good at the
10469s game versus the deck being a you know
10472s sort of isolated strong deck in the
10474s current meta and we did just see uh some
10477s kind of disconnection issue right at the
10478s beginning so we are just making sure the
10481s players are sorted with that uh one
10483s thing we didn't really get the chance to
10484s talk about because guess what we like to
10486s just talk a lot about players and naga
10488s mage by the sounds of it uh is the match
10490s up the naga mage versus paladin and
10492s specifically the uh one of the sort of
10495s fewer control paladins we've seen i feel
10497s like we've seen a lot of mech piled in
10499s on stream at least uh but it's gonna be
10501s sabito on this control paladin and
10505s what are the big differences in this
10506s matchup like is control powder going to
10508s be able to just push back with the likes
10511s of just having access to simply equality
10513s for a start uh or is the mage still
10516s likely to be able to just overpower the
10518s paladin
10519s yeah and i think that's a one of the
10522s the situations where the plan b comes
10524s into effect right because control
10527s paladin is not one of the decks where
10529s you can just go turn five spite lash pop
10532s off draw a bunch of cards play a bunch
10534s of nagas a few two fives maybe a five
10536s five and some two threes on board and
10538s then cool i've won the game i've just
10540s out tempored my opponent the game's over
10542s paladin has tools to deal with that with
10544s pyromancer equality city tax stalling
10546s with holy mackey roll all of that good
10549s stuff moving into carrio as we get later
10551s on in the game obviously so having the
10553s ability to have that plan b to go longer
10555s to start the value train with bran and
10557s some of the various other cards that you
10559s have thrown in there as well i think is
10561s perhaps to its benefit in this
10563s particular matchup and i'm very
10564s interested to see if that will end up
10566s being the case yeah it looks like we are
10567s getting back in but it is interesting
10569s right because there's no viper in this
10571s mage list so the carrier weapon will
10573s just stick right but as you mentioned
10577s when you potentially with dawngrass
10578s pinging for five maybe six a turn even
10581s with the carrier weapon that's still
10583s better than a hunter hero power right so
10585s it's still gonna stack damage every
10588s single turn and we've seen some
10590s disgusting bran and reckless apprentice
10592s plays as well to really pop off with
10594s some damage but disconnection issues are
10597s resolved and we are good to go with game
10599s number one second match in top a msbc on
10602s the top on the mage and sabito uh sabato
10605s and sabito sorry on the control piled in
10608s i'll get there eventually
10613s it's uh it's sabito rhymes with
10615s despacito that's that's oh
10617s that's how i'll remember it going
10619s forward definitely
10622s already though got carriol in hand which
10625s i think uh
10627s it's just a great start yes it's a seven
10629s cost card but i think it's piled in if
10630s you've ever sat with carrial in hand
10633s you're probably feeling a lot more
10635s confident about the game overall
10637s yeah i think so too to the point where
10638s it's just a mulligan keep and a lot of
10640s matches as well um but yeah you kind of
10642s gloss past it but a card i did want to
10644s draw a little bit of attention to is the
10645s one of uh banana man in sabito's deck
10648s which is i would say a little bit
10649s unusual in control paladin um very spell
10653s heavy deck right between the city taxes
10655s equalities flash of lights holy mackey
10657s roll uh things that you'll discover from
10659s uh battle vicar as well so it's a little
10662s bit minion light but you can kind of
10664s create the argument that with a smaller
10666s pool of minions bannerman is just a
10668s tutor effect to specifically draw one of
10671s those minions kind of has a kind of
10673s interesting effect but a very
10675s different card being used in a different
10677s way than we see um banana man being used
10679s in a in like mech paladin for example
10681s where it's landing on an entire handful
10683s of me right
10686s yeah i think uh the
10688s as it's been for the long time uh i
10690s think card draws but always the
10692s potential downfall of paladin uh it's
10694s why like even flash of light like flash
10696s of light yeah it's it's a fine card it's
10699s not the best card but it's two mana
10701s drawer cart right and it activates some
10703s sort of holy synergies as well which
10705s helps so even though it's not the best
10707s card in the deck it cycles itself and
10710s heals you
10711s fine perfect like that's good enough in
10713s this list and already now
10715s the uh three flash of lights in total
10718s available one just being played of
10719s course um and the statues as well uh are
10723s pretty beefy the fact that they can
10724s often be combined
10726s with a garden's grace turn which i think
10728s makes it very very powerful indeed
10731s and now we will see msbc setting up
10734s spitelash is in hand nuggling now coming
10736s off the school teacher as well a little
10739s bit light on spells which can sometimes
10742s be the issue with this version of the
10744s deck uh hand does tend to fill up with
10746s minions because there are a good uh
10748s especially like non naga minions right
10750s which is sometimes where you can get
10752s choked
10753s when you're having your pop-off turns
10754s but that gift of ashara is now looking
10757s very nice indeed and i'm sure there will
10759s be no hesitation
10762s raven when i say naga you say
10765s well
10767s naga
10768s hell
10768s gaga oh
10770s thank you thanks for playing ah always
10774s here though again the nargling you
10776s mentioned uh uh the other one drop here
10778s but nargling always a key piece i think
10781s when you play this list if you have
10782s school teacher and spite lash you're
10785s feeling great about this game of
10786s hearthstone right because it's just such
10788s a natural progression uh with this
10791s pop-off turn but you are right it does
10793s look um
10794s likely i would say that if this spike
10797s lash dies uh it there probably isn't
10800s instantly gonna be another naga pop-off
10802s turn which is uh
10804s the the main difference between the two
10806s versions of the naga mage
10808s come on nagas okay there's one he that
10810s he was running into that problem right
10812s hand congested full of minions but none
10814s of them ending up being nagas and that's
10815s naga discover into cheap naga discover
10818s gifts of ashara can go again an extra
10821s coin was uh found off the savara which
10823s of course ended up being massive in this
10825s situation as well
10827s and he's just looks like he's going to
10828s end off this term with the reckless
10830s apprentice to clear up the board and
10831s juice that more dress a little bit very
10833s clean turn yeah it's something i really
10836s keep my eye on on these uh these naga
10838s mage pop off turns is how comfortable
10841s the player looks doing it right for
10843s example levick we saw yesterday
10846s looked like he could do it in his sleep
10848s which was very impressive just the whole
10849s turn back to back were very very strong
10851s indeed and msbc i think had a very very
10854s solid turn as well so looking good so
10856s far sabito of course does respond as you
10859s would expect to control piled into
10861s equality some kind of aoe go away big
10864s board but as we've talked a lot about
10866s right there's already modresh there
10868s there's another reckless apprentice and
10871s no doubt with simply nine cards left in
10873s the deck that dawn grasp is going to be
10875s active in the very very near future as
10878s well
10878s yes indeed
10885s just drops the arcane intellect at the
10886s end of the turn does of course have that
10887s second spite lash remaining but with uh
10890s minimal value left in the deck uh the
10892s second spite lash is going to be i would
10894s say less impactful than the first
10896s ariel gonna come down here just send the
10898s signal over to the opponent like yep
10900s you're gonna have to play hard mode this
10902s game no easy first win through top eight
10905s for you here you are gonna have to
10907s absolutely do this the hard way
10911s i think the big question now for msbc
10913s is what is this brand for
10916s i think that is the the big question
10918s that needs answering because you are
10920s probably going to need a value train at
10922s some point over the course of the game
10923s with the way this is going at the moment
10925s so what exactly are you going to choose
10927s to drop this brand on to try and get it
10929s [Music]
10930s well there's two good cards in hand
10932s right spell discover times two in
10933s amalgam times two and that looks like it
10936s could be good enough to me but it's of
10939s course reliant on msbc being okay with a
10942s weaker turn now because obviously he
10943s didn't have the mana to do so and he
10945s already committed the spy lash so just
10947s choosing where he wants to go with this
10949s turn if he's just going to go for the
10950s refill i was going to ask you what you
10953s thought about carryall on exactly that
10955s turn
10956s because immortalized plus gardens grace
10959s was available
10962s sorry extra savara ends up being massive
10965s there yeah to answer your question i do
10967s i i
10968s i get what you're saying but at the same
10970s time
10971s um i do think it's hard to read exactly
10974s when huge bursts of damage are gonna
10976s come out from the opponent in this deck
10977s right and particularly when when there's
10980s various discover effects and so on going
10982s on so i do think just as a matter of
10984s safety just securing your health total
10986s with the carrier as early as possible
10987s does make sense and i think with the
10989s pyro draw it worked out very well
10991s because now this pyro equality statues
10994s gardens grace
10995s if he wants it this turn right so he can
10998s still uh you know pop off with a lot and
11000s sort of flip the board in his favor
11004s it looks like he is going pyro mackie
11006s roll here to preserve the equality which
11009s uh will result in a slightly lower tempo
11012s turn than he might have otherwise been
11014s able to have because he has to spend
11015s significantly more mana on the ball but
11017s i think that is absolutely fine for the
11020s price of uh preserving the equality yep
11023s the
11024s like weird downside to this play is that
11028s he isn't using the holy mackey role to
11030s actually heal a lot of health on himself
11033s uh with the weapon basically being stuck
11035s there forever unless
11037s it's like amalgam onto amalgam discover
11041s a viper which can happen um it's likely
11045s that he's gonna have this weapon for the
11046s rest of the game so it's then again
11048s likely that you could potentially even
11050s do like uh you know upwards of eight
11051s nine ten man and mackie roll for more
11053s overall health but he does get to clear
11055s the board but here is dawn grasp and now
11058s although msbc is clearly running they're
11060s going to be running very long cards this
11063s damage like it's not to be ignored even
11065s you know currently at three
11067s it does have the um the buff as well to
11069s the hero power in hand so there's still
11072s a lot of damage that can get pumped out
11074s even through the weapon
11075s yeah a little bit of a whiff though
11077s hitting the second flame as opposed to
11080s the wildfire which is obviously the
11081s absolute best target in this scenario
11084s he i imagine he picked a minion
11089s i would expect to have seen minion here
11092s yeah that seems more likely yeah
11094s expectations on guess what flurries in
11097s the deck second flame first flame you
11098s know there's so many cheap cards and
11100s spell wise that
11102s msbc would would love to just pay one
11105s mana or maybe even zero mana depending
11107s on his uh his point of view to just
11109s forget about the effect that the blade
11111s master kenny has
11112s i'm not sure how many spells are
11114s currently in that savara but it might
11116s theoretically make this turn rather
11118s awkward for msbc in terms of you know he
11121s wants to test for the
11123s call it a counter spell from the okani
11125s but at the same time he's trying to
11126s think about his savara
11128s gets the news
11130s he's going to be minion why do you think
11131s this zola's going to sit do you think
11134s it's going to be a school teacher zola
11135s or maybe even a nagaling zola depending
11137s on what's offered of course
11140s [Music]
11142s very interesting indeed willingly throws
11148s to drop the school teacher and i suppose
11151s that kind of answers your question yeah
11153s never mind throw away that
11155s like that
11159s oh wow
11164s so reckless apprentice zola is what he's
11166s looking for he's i think
11168s i think the big brain play play mode
11171s dress assume it will not die yeah sure
11175s i think at this point he's juiced out
11176s right he understands he's facing down
11178s carol on the other side this is not
11180s going to work particularly well so he's
11183s trying to just play for the out where
11184s his opponent does something quite dumb
11187s and that's you know leaving multiple
11188s minions on board that can be like
11191s honorably killed by reckless apprentice
11193s multiple times over you can really start
11195s to juice up that hero power but yeah i
11197s just don't think that is going to be a
11199s realistic win condition from here
11203s hey well sabito
11206s needs to kill this mild trash and he can
11208s very easily now especially with the
11210s leviathan pickup
11211s yep love this
11213s drop the city tax as well
11216s pick up that little bit of healing make
11217s sure you are taking all relevant damage
11219s off the board
11221s and also remove some potentially
11222s devastating targets for zola right as
11225s well because even the nargling again the
11228s um the school teacher again from the
11230s zola i would argue could potentially end
11232s up being more damage than another
11234s apprentice so
11236s msbc now has his zoll options completely
11238s removed and will have to be reckless
11250s does get one juice on the reckless
11252s apprentice from the five health
11253s leviathan which is perhaps a bit
11255s something sabito could have thought
11256s about previously maybe the uh the pyro
11259s equality clear or the equality city tax
11261s clear would have worked out slightly
11262s better just not to put that honorable
11264s kill minion uh straight back into play
11267s but i still think it is going to be
11270s borderline irrelevant from this position
11272s yep holy mackie roll number two and then
11274s there is still the smite i believe right
11277s and as you well know sull that's the way
11279s paladin wins
11281s oh yeah every game of hearthstone that
11282s paladin has ever won has come through uh
11285s five or six hero powers landing on a mr
11287s smite
11288s a minute how many hero powers have
11289s landed on pyro right
11292s what attack is this pyro just tempo it
11295s it's got a double righteous defense as
11297s well i think over the course of the game
11299s so it is really juicing right now
11305s all part of me wants to just see a huge
11307s board played by msbc so sabito has to
11311s you know i've been in those spots where
11312s you have a buffed pyro and you still
11314s have to equality if you have no other
11315s options it's very painful
11317s hey
11318s there's the hero power on the mr smite
11322s how much damage is that now
11325s it's it's close to lethal right with the
11327s fatigue
11329s uh am i well yeah i'm not 20. it's 20 in
11333s hand yeah i don't think the fatigue's on
11334s five just yet it must be four then right
11338s oh yeah maybe then with the weapon swing
11340s as well this actually just was lethal
11341s this time yeah i'm excited now to see
11343s what the lethal count was because i
11345s thought it was five but okay it's four
11347s fine yeah
11350s but this might got buffed by the hero
11352s power right so yeah but n plus two fives
11355s is 20 so it would have been at once plus
11357s the weapon swing
11358s he did swing with the weapon he swung
11360s already yes yeah he already strung with
11361s the weapon but regardless uh sabita was
11364s in a great spot there and even though
11367s msbc had some strong turns and that is
11370s the the issue when the control padding
11372s gets hold of the card draw like we saw
11374s right it there was never a point where
11377s sabito was running low on cards and had
11379s equalities nice and early had multiple
11381s ways to proc them and clear boards nice
11383s and early and even though i think msbc
11386s did well with his turns
11388s it's got outlasted right it's just as
11390s simple as that with no viper to kill off
11392s the weapon and also as well i just want
11395s to triple check but the big factor here
11397s is it's reliant on the pings but there's
11400s also no ignite right which is again
11402s another
11403s typical source of damage in the other
11405s naga lists
11406s yeah absolutely you can see when it gets
11408s down to that super late game position uh
11411s that it really doesn't have an ultimate
11414s win condition in the way that ignite can
11416s be for some other decks also obviously
11417s against carry all ignite still takes
11420s forever yeah the job done and you can
11422s kind of account for the
11423s the magister hero power kind of doing
11426s the same thing as ignite would be doing
11427s anyway kind of that one source of two
11430s mana for scaling damage over the course
11432s of the game right which is kind of the
11433s argument that you would make but
11435s particularly i think when your opponent
11437s catches on to that as sabito did
11439s certainly from the turn after leviathan
11442s onwards you could maybe have the
11443s argument about whether that leviathan
11446s play could have ever been punished i
11447s don't really think it could have i think
11449s the extra dredging card draw is probably
11451s worth the trade-off in that position
11453s but certainly then after that point
11455s statues weren't getting played right
11456s like there was just a huge dump of stats
11458s that could have been played on the board
11459s even with the zero mana divine shield
11461s spells as well that just was not done at
11464s all uh because he knew if he just sat
11466s there healed up cleared the board played
11468s his city taxes played his mackie rolls
11470s and that msbc was just going to die to
11473s fatigue before anything relevant
11475s happened
11476s yeah and looks like sabito is going to
11477s be jumping onto the fell demon hunter
11480s not the usual aggressive one we've been
11482s seeing for most of the weekend
11484s and an interesting list as well for me
11486s personally so i think that
11488s it's difficult for me to look at any
11490s other demon hunter that isn't just the
11492s aggro or the naga demon hunter whatever
11494s you want to call it
11495s and think it can ever be better but as
11497s you mentioned we're in a tournament
11499s setting we're in a conquest setting
11501s right so it doesn't necessarily mean the
11503s best overall deck is the best
11506s but i think in this instance it is for
11507s me so we'll see how the fell demon enter
11510s can perform it's obviously done well to
11511s get into top eight for a start
11513s yeah i do like this list i i do still
11515s like the naga version a little bit more
11518s but i i do like glaive shark as a card i
11520s do still think that having jace and
11523s kirtris as endgame win conditions golden
11526s times helps you out in a couple of spots
11528s i do still take issue with the fact that
11530s people are just jamming chaos nova in
11532s this list like fairly commonly these
11534s days i think we've seen two copies of it
11536s even in some people's lists throughout
11537s this tournament
11539s and i think you know you've known me a
11541s long time at this point raven
11543s would say too long
11545s there you go um but you know this is a
11548s pet peeve of mine you're going all the
11549s way back in the day people who put
11551s hellfire in zoo and i'm i just never
11554s spoke to them again
11556s and it's just such a weird idea to me
11559s that you're playing a board-based deck
11561s and then you still want to have a
11562s symmetrical aoe effect in your deck it
11564s just makes absolutely no sense to me
11566s whatsoever i do of course understand
11569s that chaos nova is a fantastic card
11571s against some of the match-ups for
11573s example naga mage on the other side
11575s where you are going to struggle to deal
11577s with their big pop-off turns as they
11579s tempo past you in the early game also
11582s very useful on the actual jace turns to
11584s clear out boards before uh fell barrages
11587s and things like that start going off i i
11588s understand there are upsides but for me
11591s ever i would
11593s try this i mean i wouldn't try this to
11595s start but theoretically i would try this
11598s i'd play a one two three curve and then
11600s i'd draw chaos nova off the top and then
11601s i would immediately concede and take
11603s that card out of my deck every single
11605s time yeah i can imagine you uh and you
11607s know what impression it will be by
11608s exactly saying
11610s isn't that cute but it's wrong uh about
11613s chaos though i imagine that you saw
11615s perfectly about a lot of these wee
11618s choices in as you said board-based decks
11620s but we are into the game number two and
11622s we'll see how it goes msbc looking to
11624s honestly not do much different from the
11627s previous game apart from with it i think
11630s is key here because i think he did well
11632s he just went against the paladin that
11634s had the board clears and there aren't
11636s many decks that do have relevant board
11638s players against naga mage so did run
11640s into one of the more tough match-ups in
11642s this series
11644s yeah for sure it's very hard for any
11646s deck to have really the sustain to get
11649s past control paladin when they draw like
11651s that smooth early game curve terms of
11653s card draw tons of healing carry all on
11655s seven very very difficult to beat um and
11658s even though we said that naga mage does
11661s have a plan b it's not it is just a plan
11664s b right like to beat control paladin in
11666s the long game you need a plan c and a
11668s plan d and a plan e as well and msbc did
11671s his best but i think he only got as far
11672s as c before he ran out of ideas and
11675s control paladin is is gonna take it down
11676s in that situation nine times that ten
11679s yeah if it was truly that powerful it
11680s would be plan a right so
11682s it just makes sense it looks like msbc
11685s is going to pop off he does have the one
11689s drop available to do so did it does
11691s utilize the coin in
11694s arguably a non-optimal way but you can
11696s just say it's more optimal to do this on
11698s turn four instead of turn five anyway so
11700s uh yeah it looks good enough to me uh
11702s generally in any deck especially a deck
11704s that runs removal the earlier you can
11707s make a seven minion board the better
11710s yeah and i think it's obviously down to
11713s the context of your hand right yes he
11716s burned the coin but his hand was one
11718s mana naga double gift and a fully intact
11722s first flame as well so his type of
11724s potential was enormous from that point
11727s the only thing you could maybe argue is
11730s it would be nice to see a minion on the
11731s other side of the board and you were
11732s seeing why that is right now with this
11735s exact setup at the hand uh second flame
11738s even just still costing one too much
11740s mana in this situation uh for what msbc
11743s uh really wants to do to keep going on
11745s this term and you also just see what you
11747s have to deal with if you run this
11749s version right there's a reckless
11750s apprentice and a moderation in the hand
11753s if those were naga it was very likely
11755s that msbc could have potentially carried
11757s on the turn so and not to say he's wrong
11760s for bringing the list obviously he's got
11761s very far but it's just the sort of uh
11764s ups and downs you deal with with
11766s different builds
11767s yeah uh one thing i do want to highlight
11769s by the way it does feel like a very um
11772s new wave zoomer european grand masters
11774s match that we're casting right now by
11775s the way it certainly has some bly's
11777s frenetic vibes in terms of the speed
11779s these players are playing at but one
11780s thing i do want to highlight in the
11782s middle of that naga turn was that msbc
11785s took build a snowman over
11787s the um
11789s first flame that was offered which you
11791s would think first flame kind of a
11792s premium card to clean up a lot of these
11794s minions that you are looking at on the
11795s other side uh from the demon hunter but
11797s he chose to go with the uh persistent
11799s freezing effect instead which is very
11801s interesting indeed
11803s i like it though because at this point
11805s in most demon hunter games all the
11808s damage is coming from swings to face
11809s right i mean you just saw then if he
11811s could have frozen phase like
11814s sabito just hit a minion and killed it
11816s and pushed five and then swung again
11818s right so you got you got to just push so
11820s much damage because the the demon to
11823s can't keep swinging so i think snowman
11825s not a terrible pick i think the biggest
11827s question is does msbc survive long
11830s enough for it to even be relevant
11832s because
11833s maybe
11834s with the two predations used it's way
11837s more likely of course but the 3-3
11840s generally i never rely on sticking i
11842s normally play it to try and get to the
11844s 6-6 right but speaking of which
11847s uh he went double first flame for
11849s removal and then with three mana
11851s remaining he chose to play arcane
11853s intellect as opposed to dropping the
11854s builder snowman which i think was
11855s planning just to juice up with this
11857s bigger turn
11859s with the uh spitlash summoner but i
11861s think the question there is if you wait
11863s one more term without putting the freeze
11865s effect in play that would need to get
11867s dealt with do you actually have enough
11869s health to play with to make this second
11871s spite summon a term relevant uh
11873s certainly now with a treasure guard you
11876s might argue that yes you
11878s yeah and also i think this is going to
11880s be a school teacher into ice barrier
11882s potential plan here as well not this
11884s turn of course but
11885s i think that's what msbc would very much
11888s like to see in the near future
11894s there it is the strictly best card in
11896s the deck
11897s oh no
11898s that's insane
11903s all right it's gonna hold yeah i like
11904s the hold set this up for next turn
11909s just let msbc do whatever he wants this
11912s turn and deal with it next time oh yeah
11918s i've got too much of the other weapon on
11920s the brain i was like that was lethal but
11921s i realized he's got our dracut wall
11923s blades and not the other one
11925s yeah yeah
11928s finally a dominion appears on the other
11930s side of the board for the flurry to be
11931s able to hit
11936s i'll get barry
11940s refreshing spring water is the pickup
11943s they are on naga so this spring water
11946s could gain a ludicrous amount of mana
11948s and does
11949s could also trade off and play the big
11951s snowman right
11957s like he may have bigger plans
11960s bigger plans than the big snowman
11964s well it's the medium snowman to be fair
11966s if we were talking about the big snowman
11970s and that's a different story
11979s okay it's a lot done
11984s chaos nova might well come into play now
11987s subtle
11988s it might well indeed
11992s doesn't do five though does it
12004s and again the earlier predations being
12006s used like limits the sort of
12009s throwaway removal tools that aren't
12011s exactly the weapon
12013s does have multi-strike which is a big
12014s deal as well gets to push a ton of
12016s damage
12020s i mean it's not the greatest showcase
12023s for chaos nova is it it's an entire full
12026s board of seven minions and it's still
12028s not being played
12031s uh
12032s i'll i'll play the other side of this
12034s soul
12035s yeah it's not played because sabito puts
12038s his opponent to three instead
12041s uh-huh is that fair
12042s if chaos nova was a card that did three
12045s damage instead of a chaos well if chaos
12047s nova was a card that did a hundred
12049s damage it would be better as well i
12050s suppose but you know what it isn't okay
12059s not active yet
12062s so msbc doesn't have the ability to uh
12065s really push max damage this turn right
12067s just blast away the air the minions and
12069s keep pushing with their his board too
12073s but honestly
12076s what are the ways here i guess
12079s gase
12080s is the best draw for him because if his
12083s face is frozen
12088s we're doing long ways to actually just
12089s like deal the damage to face right to
12091s end the game that is very true
12097s [Music]
12100s i am still even though i am making fun
12102s of the card a little bit surprised that
12104s chaos nova hasn't been played over the
12105s past couple of turns because now we are
12107s in that situation where that snowman
12109s does get to attack
12111s and and again just as much on the other
12113s side i'm still surprised that just
12115s something wasn't taken off the board to
12117s play them
12121s and just
12123s no longer frozen for he is sabito
12126s instead and that means he does get to
12129s attack face for that final three damage
12132s if that card was in hand right if the
12134s kurdras hero card was in hand then 100 i
12137s would support the line he took because
12138s it was almost guaranteed lethal from
12141s that position even if uh further taunts
12143s were coming down uh even potentially
12145s through an ice barrier as well because
12147s there's enough mana to be able to attack
12148s with the rush minions and juice the hero
12150s power even more off the resets yeah sure
12153s if that would have ended up getting
12154s through like that seemed like a very
12156s guaranteed setup but it did feel like a
12159s a high risk line that he went for um
12162s choosing to to leave up the snowman on
12165s board and kind of removing all of his
12167s potential damage for the following term
12168s but in the end curtras came off the top
12171s and demon hunter in its many forms
12174s continues to be a formidable deck or
12176s clash should i say and i feel like demon
12178s hunter will never not be strong i feel
12180s like he's been destroyed strong class in
12182s the meta since its release a few years
12185s ago at this point and now msbc is
12188s massively on the back foot i believe now
12192s sabito has
12194s his druid was his warrior band sorry i'm
12197s uh i've misplaced my ban list
12201s i don't actually have the tracking sheet
12202s open either raven for that is usually
12204s your job
12208s wait it's not on the tracking sheet
12210s officially not my fault perfect it's the
12212s druid band he does have the warrior okay
12214s yes i thought there was a druid band but
12216s yeah it wouldn't have made sense so just
12217s his warrior left over with now it is the
12220s control warrior air but fortunately the
12223s demon has been banned away so he won't
12224s get a loss on his control warrior to
12226s that in this series so he's got to be
12228s feeling confident now um now you know
12231s kind of jokes aside at this point from
12232s what we've seen this weekend subtle how
12235s have you felt about control warrior from
12237s everything we've seen at least on stream
12238s so far
12240s i've actually been impressed by it it's
12242s been stonks up for me honestly i came
12245s into the tournament thinking
12247s it beats demon hunter does it
12249s convincingly convincingly really be
12251s anything else to me it felt kind of
12253s potentially targetable as well um with
12256s some other decks that you can throw in
12257s there like i i hate to sort of echo any
12261s sentiment that comes out of neil
12262s larinder bond but you know the idea of
12264s some super heavy mech lineup with uh
12267s mech powder and mech mage or that kind
12269s of stuff thrown in there high value
12271s infinite reload aggro deck
12274s um thrown in to try and counter control
12276s warriors seem like something that might
12277s work but the more i see of control
12279s warrior the more i think that that is
12281s actually impossible because the deck is
12284s far too flexible and it really was a gap
12286s in my knowledge when i was doing my you
12288s know my fake prep for this tournament
12289s trying to come up with what i what i
12291s would bring to the tournament as a
12293s player is that i did not put enough time
12295s into control warrior to really
12296s understand
12298s how flexible of a well-conditioned deck
12300s it is with all the dredges and and
12302s various tempo options that you can find
12304s from the bottom of your deck on
12305s discounted cards you don't just have to
12308s play
12308s sit back and remove everything your
12310s opponent plays you can actually grab
12312s tempo in a lot of match-ups and that's
12314s where that plan falls down i think i was
12316s saying this the other day where it's i
12318s almost feel like it's a disservice to
12319s call it control warrior it feels way
12322s more just like a value warrior than
12323s anything else because when you actually
12325s look at the list
12327s yeah there's some removal tools but it's
12329s not the majority of the deck by any
12332s means like i think what you said is
12333s right like to share volume of ways to
12336s win the game is huge especially in this
12338s list from sabito and and i think that's
12340s the the strength of the deck yes there's
12342s removal but it doesn't just sit back and
12345s remove minions all game right it does
12347s have a lot of proactive things to do to
12349s actually take over
12352s that's one of them sir spindly
12354s yes indeed
12363s do you think this is a matchup where
12365s plan b is useful yet again uh because
12369s although i was just talking about how
12370s it's not all removable the warrior
12372s removal does line up very well versus
12375s naga mage
12377s yeah certainly i think
12380s normal naga mage play your stuff get
12382s broad and then have to reset back to
12385s trying to draw extremely heavily
12387s uh with multicaster and so on from that
12389s point because i don't think that um
12392s regular naga mage just straight up loses
12394s to control warrior if you get broad on
12395s turn five after you've had your pop off
12397s um you know if you've played
12399s three total copies of gift and arcane
12402s intellect during that pop-off turn
12404s you're probably deep enough in your deck
12405s that you can start thinking about and
12407s ignite wing condition at that point
12408s anyway with your multi-casters so i
12410s think there are there are still ways to
12412s win the game for sure um and still with
12414s the amount of kind of regeneration and
12416s zola and discover effects and so on you
12418s can find enough value to keep occupying
12420s the board
12421s but i do think this version of the deck
12423s of course with the brand thrown in there
12424s i think you know if you want to be a
12426s straight up control deck bran is
12428s probably the best individual card that
12430s you can throw into most decks in the
12432s meta game right now like even if you're
12434s just running amalgam right it just gives
12436s you so much extra value over the course
12438s of the game i do think this has you know
12440s maybe both decks have a plan b going
12442s back to the earlier analogy but um the
12445s ping mage is better at finding perhaps a
12447s plan c and a plan d if you get down
12449s there not to mention that they also have
12451s the tools to be able to deal with you
12454s know discounted early nearly right that
12456s comes down on the board and then big
12457s board of pirates comes out they actually
12459s have the tools to be able to clear that
12460s up quite effectively
12465s it's going to be the
12467s hero power to clear off the school
12469s teacher i did not see what was picked
12471s for the nargling but maybe we'll find
12472s out soon
12480s veto has uh
12482s missed
12483s the early ishm
12489s yes from the depths thank you uh wow
12491s that they saw's better at card names
12492s than me oh scared um but yeah it's
12495s missed the early uh early from the
12497s depths to really make this finley shine
12499s we're not going to see any truly broken
12501s early turns like this super cheap you
12504s know ricara nessie so on so i'm gonna
12507s speaking of which i'm not gonna say that
12509s quite yet but now suddenly does have a
12511s fairly aggressive curve in general a
12513s little bit unfortunate there's no coin
12515s so everything seems like a seven drop
12518s right now and obviously you can only
12519s play one seven drop on seven so he's
12522s gonna take it a little bit slower than
12523s he would like but still he's ahead on
12525s board
12526s ice barrier ended up being the pickup
12528s off msbc's nargling here by the way
12530s which is a little bit surprising again
12532s that was up against build a snowman yet
12534s again which is another massively high
12536s value card that he could have
12537s potentially picked up as well as a lot
12539s of board state being generated
12540s immediately but i do think you have to
12542s be careful taking build a snowman when
12545s you're going into a spike lash turn
12547s because it's minus one board space which
12549s is a big big deal right when you get
12550s into these kind of spots and it's also
12552s minus one hand space when you get into
12554s these spots as well which can be a big
12555s big deal so that might be uh part of the
12557s motivation for the decision
12561s get some nice card draw again just all
12564s the value is there
12566s but it is a worry you can get into right
12568s and very similar to what we saw in the
12570s piled in match up earlier in this match
12572s is the
12573s the rate in which naga mage cycles
12575s through its deck is very fast but then
12578s fatigue becomes a real factor because
12580s the sustain from warriors we've seen
12582s already this weekend it has the
12584s potential to be like through the roof
12589s extra wildfire found extra spike lash
12591s found as well just gonna drop that
12593s wildfire just gonna follow up with the
12595s ping
12596s i love all of this and uh yeah just
12598s going back to my point about snowman uh
12600s seven minions on board right now so you
12602s wouldn't have won that board space being
12603s used and also after the savara was
12605s played there was exactly 10 cards in
12607s hand which means there would not have
12608s been enough space for the savara had
12610s there been an extra copy of the uh the
12612s 666 snowman in hand at that point so
12615s just illustrating that uh point
12617s perfectly msbc had that all perfectly
12619s calculated
12621s and
12623s a very
12624s very slow turn here from sabito and
12627s this is one of the reasons why i have
12630s multiple times now mentioned that
12633s cornick control warrior is you know fine
12635s but but also not strictly true in my
12638s opinion because look how many things
12640s safito has that are not removable in his
12643s hand right now and all but the nagaling
12645s are just cards in the deck so we'll
12647s really be looking for a brawl a shield
12650s chatter just anything to stop msbc
12653s having just free reign on this board
12658s is double spite lashing this turn
12661s infinite illegal amounts of mana
12665s it was a little bit difficult the uh the
12666s first time you do this to work out
12667s exactly what's going to happen how it's
12669s going to happen but generally they will
12670s start desynced for one iteration of
12673s either naga or spell and then as soon as
12675s you
12676s miss once on one of them they then get
12678s perfectly synced up
12679s for the rest of the turn kind of by
12681s default
12682s yep but it's simply one doesn't change
12684s on the first thing you do and the other
12685s one does therefore they're both equal at
12687s that point exactly
12689s looks like he's just going to call it a
12691s day on the dawn grasp
12693s but yeah that was it's a weird problem
12696s to have but board space was an issue
12698s with him really popping off that turn
12700s but hey that's good because he gets the
12702s hit face
12703s it's the wildfire as well not sure if
12705s any uh first flame second flames have
12707s even been cast over the course of this
12709s game
12710s but either way does fine
12715s he uh much needed a wildfire frozen
12716s buckler was the mystery noggling all
12719s along
12720s the prices started with shield slam
12726s the hand space yeah i mean there you go
12728s that's the card he was really looking
12729s for so as long as he got a shield
12731s shatter loses the from the depths but
12734s at this point he's already drawn the
12736s majority of the best cards you have from
12738s from the depths anyway so yeah gotta be
12741s happy with that
12746s and now here we are four cards remaining
12748s in msbc's deck opponent at 47.
12751s i love the way this equation
12753s i love the way this wildfire hero power
12756s gets you know even a new mode dress
12758s would probably be very close to being
12760s active
12761s with just the one hero power from
12762s dunkirk he just one shot it should
12765s generate a brand new more trash boom
12767s done
12769s ready
12772s such a nice change for this style of
12773s deck though right when wildfire wording
12775s was changed so they affected all hero
12777s powers over the course yes
12779s current hero power so so crucial
12783s and just most importantly way more fun
12786s as the don grass player right because
12788s it's just cool to like work on building
12790s up the hero power and really be rewarded
12792s with it in the late game
12794s look at that a casual eight
12803s hey
12808s i was honestly looking at how i get yeah
12811s he was a turn away never mind
12815s i was staring at bran mutinis and was
12816s like why is he not doing this and i
12818s looked nine mana that's a fair reason
12820s okay
12821s you got me
12822s understandable doesn't mean though with
12824s the way his hand looked before he played
12826s spindly the
12828s the rest of his deck was pretty much the
12830s armor gain and remove all right because
12832s everything else he had in his original
12834s hand was all the value in aggressive
12836s minions
12839s choosing to leave the 3-5 up here as
12841s well had an option to remove it perhaps
12842s with the onyxian drake
12844s instead valuing that from the depths
12846s really wanting to try and see some tempo
12848s in a few turns time
12850s did see the discounted brand down there
12852s which now could be a very big deal
12858s does still have heavy play and then
12860s nixon drake for the kill on the modric
12862s guaranteed if required
12865s yeah
12867s yes let's be honest after last turn he
12869s knows it's active i was 16
12878s i'm a long way who was it was it walmart
12880s who brought ping mage to grand masters
12882s for that one week oh yeah and ended up
12884s winning the tournament yeah
12886s yeah the deck has come a long long way
12889s oh here we go
12892s anybody
12895s imagine the first one was buckler
12897s yeah this is oh
12898s it's disgusting
12900s yep
12915s it's still so weird for me to look at
12916s the brand nargling frozen buckler
12918s interaction
12919s it's like on one hand it's a cup half
12922s full or half empty isn't it i gained 20
12924s armor but it's like but i lose 10.
12927s i'm losing more armor
12929s brands doubled the amount of armor i'm
12931s losing
12934s absolute jerk
12937s take me job me
12942s so when you play an amalgam in
12943s battlegrounds you already have uh seven
12945s and brown just gives the the amalgadon
12947s torn you know oh come on
12950s anything but this yeah
12954s it looks like a solid modrash
12959s you'll say no to this board pushes next
12962s to three as well
12964s your board of seven minions stands no
12966s chance against this epic guitar solo
12972s sbc could have actually even just not
12974s attacked there
12982s now at this point in the game
12986s how do you think sabito will at least
12989s plan to use queen ashara because most
12991s commonly we see the colossal or the
12994s spells i think i guess there's the uh
12996s the ring as well but
12998s it's a bit of a tough one here when you
12999s consider well kazakhstan will probably
13001s want to be played soon
13003s will a sort of random colossal do enough
13007s it's a tough decision i think with queen
13008s ashara
13010s yeah i think so too i do think one mana
13013s colossal is still probably the most
13015s likely there are situations where maybe
13017s the weapon comes into play because msbc
13020s is facing fatigue damage now very
13022s shortly
13023s um but honestly it might just even be a
13025s card in general
13027s that cevito just does not have time to
13029s play over the course of the game with
13031s the amount of pressure that's going to
13032s continue to be heaped on him
13038s i love this pickup
13040s this ruiner the archmage if all else
13042s fails let's just go
13045s two more reckless apprentice to just
13047s obliterate boards
13053s [Music]
13056s polymorph rune what a collection of
13058s cards this is yeah
13061s i think mass polymorph was a really good
13062s pick obviously yeah i think it's
13064s sensible
13067s because if kazakhstan comes down it's a
13069s really great tool to deal with a lot of
13071s the board-based aggression
13077s just more frozen buckler
13087s really axe first over
13090s trading the heavy play first is
13092s interesting
13094s impossible
13096s just dead just dead
13098s it was just too much and again you see
13101s the um
13102s [Music]
13103s i'm not gonna say strict upside there
13105s because again we we can't really talk
13107s about it with uh versus ignite because
13110s you just don't know how the ignites are
13111s going to play out how much card draws
13113s going to be left at the end to sort of
13114s keep cycling like a single ignite most
13117s of the time but look at the sheer power
13119s that those that ate damage from the hero
13121s power just time and time and time again
13124s there was multiple air frozen buckler
13126s effects played a lot of armor gained
13128s across the course of the game and it
13129s just didn't really matter it didn't help
13132s i think that sabito
13134s didn't get from the depths early then he
13136s drew all his sort of value-based minions
13139s and not the removal and they switched
13141s the deck to have the removal but then
13142s didn't have the board presence it's a
13144s little bit of a tricky game but you see
13146s at least there an example of the power
13148s of that version of the naga mage in
13150s these slower match-ups the damage is
13152s just simply relentless
13155s yeah and you saw there that thought that
13156s from the depths game burned which you
13158s know i think might actually end up being
13159s more relevant than perhaps you gave it
13161s credit for initially because
13163s the pure survival plan just never really
13166s looked like it was going to get right
13168s from sabito right so it feels like the
13170s kind of match up where you know one of
13172s those inventive win conditions that i
13174s was talking about as we led into the
13175s matchup just might have been more the
13178s order of the day and those all come
13180s generally from from the depths you saw
13183s later on uh sabito prioritizing very
13186s heavily just jamming that uh that from
13190s the depths that he drew later instead of
13191s just clearing a three-five on board when
13193s you know obviously pressure and eight
13195s damage hero power was making his his
13196s health total premium but he still took
13199s the time to leave that minion up and
13200s just play from the depths to generate
13202s some kind of wing condition for himself
13203s so likely that that is something that
13206s you need to do and suddenly
13208s we are starting to see uh msbc's lineup
13212s coming together just a little bit
13214s because you know i
13216s raven just just don't can we just agree
13219s that you just don't at this point but
13221s i'm going to say some words and just
13222s don't okay
13224s you can't possibly say that msbc is
13227s playing a target warrior lineup because
13229s he has demon hunter in his lineup
13231s himself uh however the the having this
13235s boar priest and the uh super greedy
13238s version of ping mage as well does give
13240s him at the very least some good matchups
13243s against control warrior gives him the
13244s luxury of being able to leave that deck
13246s up on the other side yeah it's pretty
13248s interesting as well that the boar priest
13251s itself uh
13252s i was promised would be dominating this
13254s tournament and at least i have not
13256s personally witnessed the domination as
13259s of yet uh but yeah it's it's definitely
13261s a good match up here and and why do you
13264s think ball priest at least again from
13266s what i've been seeing hasn't really been
13268s a a highlight deck is it just the amount
13271s of aggro lineups we've been seeing
13273s uh well i can give you a clue um there's
13276s 48 win rate in the entire swiss out of
13280s 800 games uh 65 against warrior cool
13283s like that's job one that you want to
13284s send
13285s 30 against druids that's a problem you
13290s need a better way you need a better win
13292s rate than that against druid i think in
13294s particular like that match up isn't
13296s amazing on either side but i think the
13298s best boar priest players will tell you
13300s that you are supposed to do better than
13301s 30 percent match up again
13304s um so that is probably a big cause of
13306s the you know the sub 50 win rate overall
13310s makes sense but yeah this match up here
13313s things normally have to go quite wrong
13316s for the priest
13318s for this to be a struggle i think the
13320s case i've seen at least in my experience
13322s the most is that warrior gets like from
13324s the depths and then starts pumping out
13326s the minion pressure and then that can be
13328s pretty difficult to push back on if you
13330s don't have exactly you know heal x
13333s amount plus xyrella nice and early
13336s yeah but even then the number one scam
13339s that comes from from the depths is super
13342s early nelly or a brand boat right when
13345s you just yet boat all over your opponent
13347s jardin the naaru is just perfectly
13350s equipped to be able to deal with that
13351s situation so the the train of cheap
13353s pirates just never leaves the station uh
13356s as long as you can get one of those win
13357s conditions on board or is just the best
13359s thing to just from the depths of the
13360s mutant as a pig
13363s i mean yeah that could help for sure
13366s certainly slow down your opponent
13367s significantly
13377s you love the tempo brand though i think
13379s that it's just a very very strong play
13381s helps of course that he has school
13383s teacher to follow it up but this brand
13385s is so unlikely to die that it's just
13389s worth it even
13390s you know even if there wasn't an
13392s immediately powerful card to follow up
13394s with i think you can rely on the brand
13396s just living for a long time anyway i'm
13399s just gonna triple check msbc's list
13402s yeah he isn't running a holy smite that
13404s i've seen some players run like even
13406s though one of just to give it a little
13407s bit more defense against some of the uh
13409s aggro so yeah it's just it's just not
13411s gonna die realistically is it
13413s i think that makes sense i i don't
13416s mind the holy smite list if you're you
13418s know kind of a bit further down on
13420s ladder because what i'd say is the holy
13421s smite is good against some of the bad
13424s decks it's good against mage pirate
13426s warrior mech paladin those kind of
13427s things um but i think when you come into
13430s a tournament meta you're expecting to
13431s see less of those things and more tell
13434s that to all the mech mage and mech
13435s powder players i mean yeah very very
13437s true tell that to lorinda specifically
13440s yeah just call him up uh i think coming
13444s into this you're expecting to see more
13445s of the control warrior um
13448s and druid type decks where you know
13450s what's a holy smite going to do in most
13451s of those matchups
13452s yeah so i think that was heavy play and
13454s they from the depths
13461s [Music]
13463s who wins an army of pigs or one spinny
13467s boy raven
13468s i mean the answer is always the spinny
13471s boy yeah oh my that is so as soon as i
13475s saw from the depths on off right with
13477s the brand just chilling on board i was
13479s like my god that is insane oh
13483s no and one of those other cards i think
13486s was nelly rights that's a one man in
13488s there was it really i didn't yeah he's
13490s second from the depths from the
13491s obviously the bran effect was a one man
13493s and nelly
13499s zaster with a capital d
13502s this is exactly what i was talking about
13504s right tempo brand on three trust that it
13508s sticks
13509s land your school teacher that is a
13511s creative alternate wing condition that
13513s he's found in a matchup that he's
13515s usually going to lose and now he's just
13517s brand boating
13519s yeah and i do just want to mention as
13521s well uh if people are confused the
13524s second from the depths did not offer the
13526s spindly which is uh obviously which is
13529s why he hasn't drawn it now if anyone's
13531s just a little bit confused we were
13532s hyping up spindly and it's not been
13534s drawn it's because finley was from the
13536s first and it's the next card now he will
13538s draw it next turn yeah yeah yeah it's
13540s just i think it would have been easy to
13542s just
13543s miss that you know with the bran effect
13544s of course but yeah it's still extremely
13547s strong turn here from uh from uh sabito
13551s and and this is the way yeah you can
13552s lose there it is perfect
13560s run there just look how smoky looks just
13562s chuckling yeah i'm back
13564s you miss me
13568s um
13570s yeah
13571s not sure you entirely planned this one
13574s forever
13578s it's i can't i can't imagine he intended
13582s for that to happen right i can't
13583s possibly
13587s wait
13594s i don't know what's happened there
13596s because
13597s i could see the argument for clearing
13600s the board if it kills the ship right
13603s yeah
13604s pirates
13606s he has a smite in there as well like he
13607s absolutely has a smite in there so
13608s that's totally fine but it it didn't
13612s but
13613s it did not
13615s uh wow there's no silence but there is
13618s hand maiden
13620s right
13622s a big deal as well is he just gonna go
13624s cleric heal okay
13634s what is happening
13636s hey okay
13640s phil doesn't get it
13642s does he
13644s wait can he not shuffle first or is he
13646s gonna go okay he's gonna play the nag
13648s he's gonna go pre-step arcade and stuff
13649s yeah
13650s absolutely two copies there's two copies
13653s yeah that's right that's what we are
13655s like oh that was there wasn't it okay
13657s all right
13658s there
13661s this
13664s turned into a
13665s bit of a mess
13667s it sure did
13674s oh i think there could be more minions
13676s on this board so
13679s yeah and i think the turn started off
13680s with the the bran finley interaction
13683s which i was initially confused about
13686s because obviously i don't think you ever
13688s want that battle cry to go off twice in
13690s that position right you want all the
13691s cheap cards that are on the bottom of
13692s the deck so
13694s i'm not sure if sabito knew that was
13695s going to happen i i don't think he did
13698s and then what followed was just
13700s infinitely more baffling
13702s yeah i can
13706s to an extent with the rope burning
13709s i can understand
13710s playing finley and then go oh wait
13713s oh no you know like i can understand
13716s that but the shield shatter at the end
13718s just uh is definitely throwing me off
13721s yeah
13723s and now msbc just needs to
13726s keep on top of this right i think he's
13728s had a very fortunate outcome of how this
13730s game has played out based on if we asked
13732s that question a few turns ago
13734s and now he just needs to get back in the
13736s mindset of okay all the broken things
13739s that could have happened now haven't or
13742s have been answered
13743s let's get back to
13744s making some pigs
13747s let's get back to making some pigs
13762s depito is marching his way up this armor
13765s count though don't think he's gonna get
13766s to 90 anytime soon but
13778s yeah i'm wondering now if
13781s i mean i guess the trade would just
13783s happen i'm looking at this onyxia brood
13785s mother and wondering if that's
13787s you know a solid way to try and stick
13790s something because just because the balls
13792s go off with the weapon doesn't mean you
13794s ought to win any game of hearthstone it
13797s does not just say win the game uh if you
13799s build a ball that they can't answer on
13801s that turn then either they take a turn
13803s off to answer it if they can and if they
13804s just can't answer it you can try and
13806s race the weapon right like it happens
13808s i'm even with no mana as long as you can
13810s build up a relevant board but that's the
13813s big question like can sabito
13815s put something on board that's either
13817s sticky or just strong enough
13819s to force msbc to wait or to try and race
13822s with the weapon
13824s and the answer to that question unless
13825s there is something spectacular from this
13827s amalgam is a definitive
13829s no because it is happening next turn now
13832s the only piece that msbc has been
13834s missing uh apart from that shot of the
13836s daru which was a pretty crucial piece
13838s he's been missing the entire time uh but
13840s the only other piece he's been missing
13841s this entire time was the second ball
13843s which was just then found on the the
13845s following term that was a good effort
13847s though it was it could have swapped the
13849s brawl right with an amulet yep
13854s would delay by one turn yeah
13858s try good try
13859s yep respect it
13865s it is also of course a taunt minion
13867s which does theoretically gain 15
13870s if msbc was going to want to do it now
13884s he could take a turn off can he he
13886s doesn't have to go now
13888s i can't think at this point of any
13892s punishes especially with bran gun
13898s well the question is does the board just
13900s keep getting getting bigger from this
13901s position if you don't do it right now
13904s because you know there are discovered
13905s cards in your opponent's hand as you
13907s were talking about the anixia being able
13909s to be played on the following turn so do
13911s you just lose that window if you don't
13913s do it now i think
13915s again it's difficult because i'm staring
13917s at both in ixias right
13919s but
13920s the pyro deals with a raid boss
13923s and then you just kill the 88 with the
13925s weapon swing one
13927s and then you find right that would be
13929s the assumption uh it's if the board has
13931s like a variety of different you know
13933s like wide minions that don't die to pyro
13936s i think exactly either of the anixias is
13939s the easiest thing for msbc to deal with
13941s on the turn
13947s yeah if you still had a bran we could
13948s talk about what
13951s impact mutinous with bran eating like
13954s double pyro could make but again it
13957s doesn't stop the combo it just slows it
13959s down a little bit yeah just delaying
13961s tactics at that point but delaying
13963s tactics are better than nothing at this
13965s point yeah they're better than just i'm
13966s dead so
13968s almost out of cards
13977s and he's doing this sort of piece by
13979s piece isn't he yep
13981s even now he can actually clear with
13982s zyrella if he really wanted to
13987s as well as play more pigs
14007s looking at using the shadow word devour
14009s here which
14011s finding a little surprising
14014s all right just go to silence
14017s okay fair enough
14020s that's two
14022s he's still
14023s the cyrilla would have cleared there
14024s right and just put a 4 on the board
14027s uh well so using the gift healed the
14030s three seven back up to a three seven
14032s right so he would have had to have found
14034s seven healing which he didn't have
14036s without using the desperate prayer
14041s yeah
14042s i think he would have been fine with all
14043s the healing he did with the gift but
14045s yeah regardless oh no that's true yeah
14047s obviously because the gift is counting
14048s the healing on the minions
14052s msbc takes the win though and again it
14054s was uh
14056s that game got weird i'll be honest uh
14059s sabito made obviously the play with the
14061s finley which i'm guessing was not
14063s planned or really thought about too much
14065s and then i think panic could potentially
14067s set in it was a last minute or i'll try
14069s and kill the ship and then everything
14071s but the ship died which put him in a
14073s worse spot the silence was found and it
14075s all snowballed from there but up until
14076s that point right at this point in the
14078s game it looked incredibly good for
14081s sabito and looked where some of that
14083s some of those wins came from okay that
14085s replay very very specifically answers my
14088s question right because
14090s what i wanted to know was whether he
14092s knew there was a shield slam or
14093s something like that something to
14095s guarantee kill his ship on the bottom of
14097s his deck that he was looking for
14098s specifically uh which clearly there was
14100s because we saw it there from the double
14101s from the dredge right a zero mana shield
14103s slam coming out i think also when he
14105s played the first finley he was roping
14107s and immediately tried to snap play the
14109s brawl which obviously would have been a
14110s way to potentially kill his own ship if
14113s the brawl was to cost zero but of course
14115s it didn't because the way things worked
14117s um so i think you're absolutely right i
14119s think his initial plan
14121s uh not accounting for the fact that bran
14123s finley doesn't work he wanted to play
14125s the finley so that he could get to that
14127s shield slam that he'd already seen on
14128s the bottom of the deck and then
14129s potentially shield slam his boat if he
14131s had enough hand space which he probably
14133s would have because you'll be able to
14134s dump a bunch of other zero mana cards
14136s that have been double discounted at that
14137s point as well right that all makes sense
14140s apart from the fact that the mechanics
14141s just don't work like that and then when
14143s the mechanical misplay sort of came
14145s along
14146s then just overdrive brain scramble
14150s mode right like that's what kicked in at
14151s that point uh yeah pretty awful
14154s situation for sure because it looked
14156s like he was about to find a way out of a
14158s very very difficult matchup um with his
14161s life intact but now it's going to come
14164s all the way down to a control warrior
14168s mirror raven
14169s oh yay
14171s i cannot wait uh here though big
14174s difference between the two lists or at
14175s least the main difference for me is that
14178s sabito is running shadowhunter vol'jin
14180s and uh msbc is not and that can be quite
14184s impactful with some of these minions
14186s that are you know available in the deck
14188s uh whether it's his own minions or his
14190s opponent's minions right uh he can
14192s potentially bounce some stuff to help
14194s out with that so especially when we talk
14196s about the ship right he can just bounce
14198s the ship and then it's just a taunt
14200s minion at that point because the ship
14202s doesn't have the battle cry right yep
14205s oh yeah is that a good way to do that it
14207s may be looking at uh in response to that
14209s potential killing off the ship
14212s like we sort of saw the attempt at in
14214s the previous game
14221s very very interesting match up for sure
14224s uh
14225s certainly much higher than control uh
14228s much more interesting than various
14229s control mirrors have been in the past or
14232s control warrior mirrors specifically uh
14235s as you may remember raven i actually
14237s didn't mind the uh control the the grand
14239s masters control priest match up as long
14242s as there was only one per day exactly
14245s one per day i actually found very
14247s interesting as a match-up overall um but
14250s generally control warrior mirrors
14252s haven't really tickled my fancy but
14253s again because of all those creative wing
14255s conditions that you can find that we've
14256s been talking about i do find this one a
14258s little bit more compelling than usual uh
14261s particularly because you also have the
14263s ability to
14264s mess with your opponent's wing
14266s conditions so aggressively as you were
14268s talking about with vol'jin but then
14270s there's also bran mutanus the ability to
14272s get those things discounted so you can
14274s chomp on your opponent's nellies and
14276s kazakhstans and whatever other wing
14278s condition they're going for in their
14279s hands so there's a really like crunchy
14281s back and forth
14282s uh between two players just kind of
14285s trying to find a way to scam each other
14288s just back and forth over and over each
14289s turn which uh tickles my fancy quite
14291s nicely yeah and then just to mix it up
14293s even if things are eaten uh the amalgam
14296s can just potentially get them back that
14298s we've seen before uh i think we saw that
14301s what was it day one the gabby game like
14303s match one again
14305s i think yeah yeah
14309s though i think this is uh less of a
14311s crazy spindly than we've seen in recent
14313s history it's more of i don't like my
14315s hand i want a new one and a yeah double
14318s school teacher with shield block seems
14319s reasonable to me
14328s and keep cycling yeah i respect this
14330s school teachers are nice but they're not
14331s going to win you the match up for sure
14334s i think in this spot just continue to
14336s cycle look for something a little bit
14337s more broken that you've got going on
14339s somewhere deeper in your deck
14342s and speaking specifically
14343s this car yep
14346s ain't nothing mind-blowing
14348s extremely medium dredge there yeah
14352s what are the other two card
14354s question that's the great mystery isn't
14356s it
14358s i would take a guess that he picked
14359s shield block there just to have a zero
14361s mana draw a card next to it
14363s like the night before christmas and
14364s you're a real whiny child like come on
14366s come on i just want to open my presents
14368s now your parents like all right you can
14370s open one but you have to leave the rest
14372s until tomorrow and then you open one
14373s you're like but i want to know what the
14374s rest of them are now
14378s or you spend hours working out which one
14381s do you open yeah do a full analysis of a
14385s size of package uh shake it a little bit
14387s sound wait
14388s do a full analysis of size of package do
14390s you raven
14396s we bit the frozen buckler i did not
14399s expect that there's of course like hand
14401s space to consider but
14402s shield block was an option he does have
14404s the heavy plate to be able to trade it
14406s as well yeah wants to cycle
14412s yeah maybe this is just draw it so we
14414s can play it keep hand space and just get
14416s it played get it out the way
14426s here is that gorlok ravager tech talked
14428s about the way this worked i believe
14430s again in that very first series of the
14431s day
14433s uh or at least in a control warrior
14435s mirror that we've seen or a control
14436s warrior matchup that we've seen but just
14438s that guaranteed ability
14440s to uh find either mutinous or sir finley
14443s whichever one you are particularly
14444s looking for in this case right you
14446s played from the death so finley is
14447s suddenly an incredibly high priority
14449s card therefore if you had a if you even
14452s from the dredge scene the gorlok ravager
14455s for example right you can then pick up
14456s the gorlok ravager play that for very
14458s cheap to then tutor out the finley to
14460s then tutor out all the other cards that
14462s you get from the depths as well just
14464s really really nice you know spinning
14466s multi-layered synergy that you have
14468s between all of these look at the setup
14470s the funny thing there is that put the
14472s mutinus in the bottom x amount of cards
14476s he's hit another from the depths andy
14478s has bran in hand yeah very nice there's
14481s potential i'm not sure does he put them
14484s in order of hand i actually don't know
14486s this oh i'm actually not sure about that
14488s either no that's that's something that i
14489s do very important right yeah that is a
14491s good point
14499s i suspect it does because the other way
14501s around it does have an order right the
14503s order that you are showing the cards on
14505s the dredge is the correct order yeah
14507s third second last sort of thing yeah so
14509s i i suspect that it does work that way
14512s around in the inverse as well
14515s but you never know
14518s we'll have to test
14526s oh yeah i'm guessing that insta pic was
14530s a mutinous soul would you like to uh
14532s question my logic uh no
14535s i would think i mean i i would like to i
14538s do generally love to but in this
14540s instance it would be foolish
14544s oh and it is the thing for sabito like
14548s he's got from the depths he's got his
14550s mutinous but everything he's just what a
14552s turn and a half behind would i even say
14554s right now yeah everest is a msbc
14558s and now it's just got to be chomp in
14560s time right
14562s i mean chomp will be chomped is kind of
14564s the golden yeah
14568s there is no signal from sabito that he's
14570s likely to have mutinous because he isn't
14572s running gorlok ravager right but still
14575s like you just there are so many good
14577s targets right to hit especially when
14579s you're hitting twice
14588s really considering it but i do think you
14589s go
14592s who knows why
14597s the winner is
14600s is sabito like holding on god no it's
14604s gone
14605s it's gone
14607s it looked like cevito was actually just
14609s mousing over it in his hand just trying
14610s to pull it back down
14613s and also you know the kazakhstan of
14615s course a huge eat there from
14618s but even the shadowhunter vulgate right
14621s like one of the cards that can also
14623s cause some havoc uh for msbc that was
14626s also gone so
14630s bran is cleared up though so no brown
14632s boat on this occasion
14641s it would seem based on that beginning
14646s i would also choose to play nelly now
14649s and just shield shatter even though it's
14651s a bit overkill but you know that's where
14653s you are
14654s i think
14655s one of these minions will get swung into
14658s regardless again maybe just leave the
14660s other one up you know if that's the case
14662s yeah it is i just think like he's just
14664s done the mute to this thing and caused
14666s big issues
14667s yeah just play nelly just get nearly out
14670s of the hand right like done
14673s i'm pretty sure you still want to draw
14674s cards here yeah look for a moment like
14676s msbc was going to clear there but i
14678s still think like when you still have
14680s your kazakhstan wing condition alive and
14682s waiting
14683s in deck
14684s and you are still very interested in
14686s drawing those cards
14691s this is on the smite hits the uh 54
14694s percenter instead of the 46 percenter
14697s which uh amazingly seems to only happen
14699s about five percent of the time in my
14701s experience
14703s are any amalgams left for sabito because
14705s i wonder if he picked the golakka for
14707s that
14709s i gobble up the amalgam
14712s oh and we're gone
14714s we will connect
14717s the pesky nelly bug strikes again uh
14721s we'll get a reconnect as quickly as
14724s possible a few guys of course but it is
14726s an unfortunate bug that i imagine there
14728s will get sorted out in the near future
14730s so fingers crossed for that one
14734s it'll be a tough one though for sabito i
14736s think right he's lost so many of his his
14738s valuable resources i think it is going
14740s to be a
14742s a big ask if he can't discover the likes
14744s of another kazakus
14746s yeah it's curving straight into this
14747s raid boss and nyx here at the very least
14749s and there is not the mr smite on the
14751s other side so
14752s he should be able to seize a little bit
14754s of tempo here at the very least it will
14756s prove smart for msbc to have held onto
14759s that rancor as well because that will
14760s clean up the remainder of the uh raid
14763s boss onyxia very nicely
14768s rancor onyxian drake is kind of the
14770s go-to counter to a raid boss in ixia
14772s right cause it just they just naturally
14774s feed each other as cards so well to be
14776s able to come up with the counter
14789s anybody
14794s take me pick me
14804s oh okay this might just be a quick
14806s reconnect to make sure the players are
14808s good to go
14810s although saying that at least on our
14812s screen sabito ended that turn on 10 mana
14816s so yeah questions may have to be uh
14819s asked decisions may have to be made we
14821s will wait and see
14825s but in the meantime as we were saying
14827s subtle air at least from this the
14829s snapshot of when the bug happened of the
14831s disconnect uh to us it looked like uh
14834s sabito was in a rough spot uh just based
14838s on the resources left available that
14839s could also change but uh we'll see what
14843s happens
14844s yep not sure entirely what will if
14846s anything will be happening here
14849s we will uh wait to hear anything from
14851s our admins but at least for now the game
14853s does seem to be proceeding
14864s and at this point
14866s just a big ask isn't it he does have the
14867s shield shatter
14869s to deal with the majority of this board
14871s with the weapon swing as well to draw
14873s this amalgam discover might be the uh
14876s the biggest impact we see here raid boss
14878s and nixie and not a kazakhstan
14880s but still not bad right it's still
14882s another big threat that you can just
14884s throw out there and just add to the pile
14886s yeah it's a decent second prize but
14888s honestly it's felt like he was going to
14890s need exactly kazakhstan yes
14893s situation
14895s because as it stands the tools are going
14897s to be there to clean up multiple raid
14899s boss annexes it is control warrior after
14901s all there will be another shield shatter
14903s there is a rancor there is still a nixie
14904s and drake's there's another raid boss
14906s enix here on the other side to come back
14907s the other way now the brawl is drawn as
14909s well so i think they're always going to
14912s be the tools to be able to deal with any
14914s actual threat that gets generated it's
14917s been the age-old story of the control
14918s warrior mirror right because they
14920s generally play few threats
14923s it means that they all the opponent
14925s always has relevant removal uh unless
14927s there's extra value generated
14931s go for dragon makes sense over pirate
14934s golf
14936s well
14937s ouch
14938s i mean one against zero seemed unfair
14940s two against zero seems exponentially and
14944s somehow also infinitely more unfortunate
14946s being nerfed to msbc's hand though
14948s because mutinous is still available for
14950s sabito so uh
14952s there's a chance he can just eat it
14954s instead and we're back to a zero one
14956s kazakhstan count
14958s yeah it's like the uh the brand frozen
14960s buckler interaction right yeah if you
14962s brand frozen buckler you lose twice as
14964s much armor if you have two kazakazans
14966s they're
14966s likely to get eaten by a mutant
14970s oh no
14975s also with just the way this is
14977s taken out here yes the raid boss was
14980s good as an additional pickup but there's
14982s no playable dragon to be able to
14985s actually fit in with the amalgam right
14987s to be able to try and discover kaz again
14997s not to mention of course that
15000s there was just too much pressure on
15001s board i suppose to even really consider
15003s jamming that mutinous at that point he
15005s would just be
15006s on a hiding to nothing at that point
15008s tanking all that damage on the other
15009s side
15019s i think now msbc just has to
15023s sounds a bit silly but not loose right
15025s one kaz is eaten oh it was the natural
15028s wasn't it that's the real one as well
15030s that's so cruel oh
15033s full
15034s the one thing that we didn't want to
15037s happen
15039s it's so cruel
15041s i'm not sure what he picked up off the
15042s naga link as well but if you got like a
15044s shield slime or any kind of removal this
15046s turn could be huge right just get rid of
15048s the 12 12 and play kazakhstan
15054s yeah even if not
15056s it'll probably can just raid boss and
15058s chill this turn if he really needs to
15062s yeah i believe
15064s the three cards left are forged in flame
15066s and two heavy plates
15068s okay
15069s it's my understanding of what's left so
15071s three car wow three cards that
15074s at this stage of the game
15076s and how far ahead he is he could just
15078s burn for kazakhstan if you did get
15080s shields oh it actually is a shield
15083s i knew it
15084s um but yeah three cards i think he could
15086s have just thrown away
15088s but i also think he's on the flip side
15090s of the argument he's so far ahead he
15092s doesn't need to rush playing kazakhstan
15094s right so why not just hold off and get
15096s more cars
15097s and the two uh heavy plates are
15100s effectively card draw for the treasures
15102s anyway so why not wait
15105s yeah uh you know
15106s essentially sabito's game has gone so
15108s badly here that he's so far behind on
15110s card draw but in kazakhstan now in terms
15113s of raw fatigue calculations doesn't even
15115s put msbc that yeah right so he's gonna
15118s hold on like obviously he would probably
15120s just straight up win the game in terms
15122s of raw pressure from the kazakhstan
15124s treasures at that point but if he can
15125s hold on i see no reason why he should
15127s hold on not to mention that he can you
15129s know secure this tradable in his hand as
15132s a matter of last order after he's got
15134s through the rest of his deck as well
15135s yeah he can even go for the power play
15137s now right
15138s yeah cards and then use the here's the
15140s weapon break
15148s and that generated kazakhstan after
15150s sabito munched on the real one yeah it's
15154s got to feel so savage it might be a
15157s blessing in disguise of course the uh
15159s sabito is not on camera was granted the
15162s exemption to not be on camera for the
15164s tournament
15166s and perhaps that is for the best right
15168s now as we do not to get to see how
15171s crushed he is seeing this generated
15173s kazakhstan come down
15175s because if you look at the way the game
15177s looks right now
15180s if the kaz was just a different dragon
15183s like
15184s veto's looking okay
15190s the treasures are so good quickly i'm
15192s going to scan those treasures yeah seems
15194s good
15197s winnable
15201s devito of course just going to do what
15203s he can here pile on as much pressure as
15206s possible but
15207s ancient reflections raid fossil nixie
15210s oh come on it has to be the play it's so
15213s cool oh no you can't target it you can't
15215s target it while it's immune it doesn't
15216s work i was looking at deathwing salt
15218s personally okay yeah fair enough it's
15220s fine you can take a whelp it's it's
15222s almost as good
15226s oh
15227s jars
15242s [Music]
15246s that is just the cooler way to do it
15248s subtle don't bother having to trade
15249s loads in you just trade the one
15251s easy
15253s honorable killed his own 2-2 for the
15255s sake of it as well you'd love to see it
15258s roll might in some worlds make this
15260s board worse for sabito but he has to do
15263s something
15265s okay a 1-1 lived
15267s which was one of the better outcomes
15271s i mean that honestly you can't argue
15272s with that can you an 88 and then three
15275s bad minions like okay
15277s doable
15278s at least in his mind
15281s on the depths we're gonna get a look at
15283s three at the bottom five
15285s one of them looked impressive enough to
15287s win this game so i'll be honest even
15289s without looking at embers
15292s how pow pow
15298s and they push the damage second embers
15300s in hand
15301s yeah i think the second sabito sees
15303s embers he knows the game is 100 lost
15307s right because
15308s if there's no embers and the actual you
15310s know the treasures were the worst set of
15313s treasures ever
15315s there's maybe a glimmer of hope
15317s especially with nelly
15319s but i think with the other embassies
15322s wait a minute
15323s ancient reflex reflections the ship i
15326s know i thought of that a couple of turns
15328s ago
15330s i'm gonna let that be a surprise and
15332s rancor
15335s all of the pirates unfortunately for us
15339s embers of
15340s ragnaros was guaranteed lethal boy uh
15343s although if you can um i suppose if you
15345s look at what pirates are in the boat you
15346s could find out that that method was also
15349s guaranteed lethal with the amount of uh
15351s mr smites and charging pirates that
15352s you'd end up getting so yeah fair enough
15354s i mean
15357s what a game raven what a series in
15359s general like weirdly
15361s is this this this feels a bit strange
15363s for me to say and i might have to go and
15364s test my temperature after this one but
15366s from the moment the control warrior
15368s entered this series it went into
15370s absolute overdrive yeah halfway through
15374s yeah 100 percent uh you know unfortunate
15377s for sabito i can just confirm because we
15380s obviously had that disconnect earlier on
15382s uh that the admins ruled that the game
15384s would continue so if anyone's just still
15386s wondering no question that uh it's why
15388s the players kept playing the game as you
15390s quite easily saw on screen so uh yeah it
15393s is gonna be msbc with the win and i
15395s think he'll be uh maybe wiping some
15397s sweat off his brow after that one
15399s because
15400s even with everything that happened in
15403s you know all these warrior games that
15405s was not easy for him right so it was a
15408s it was a very very tough series indeed
15411s he does get the victory and move on
15412s unfortunately for sabito he does take
15415s the loss but still a very strong run for
15418s sabito a player at least meet for me so
15420s i've not seen too much of yeah and a
15424s player i look forward to seeing more of
15425s in the future
15426s yeah for sure and of course msbc uh
15429s keeping the china dream alive of course
15432s chinese players have been absolutely
15434s smashing these masters tours events in
15435s recent memory it does really seem like
15438s um
15439s china and europe are the two regions
15441s that are really taking a full
15443s stranglehold on these events over the
15446s last year or even more than that uh it
15448s goes to be said so msbc is the the lone
15450s representative continues to move forward
15452s hopefully he can get a more stable
15454s connection on his camera for the uh for
15456s the future games so we can uh get to see
15459s a little bit more of what's going on
15461s with him but he is going to have a very
15463s very tough test later on when he goes up
15465s against orange and i think that is very
15467s fitting because when i talk about europe
15470s and china kind of being at the deciding
15471s ends of masters tours over the last year
15474s 18 months two years well there we have
15476s it once again in a semi-final yeah and
15479s those were just the first two matches of
15482s the top a as you just saw they had
15483s there's plenty more great matches coming
15485s up and then of course we'll be playing
15487s out the whole bracket today so we'll we
15489s will be crowning a champion by the end
15492s of the day the caster predictions are in
15494s and are posted i believe so get ready to
15497s uh laugh at us and call us dumb a little
15499s bit later on as we move towards those
15501s finals but for now we're going to go to
15502s a quick break while we start the next
15504s match don't go anywhere we'll be right
15505s back
15508s [Music]
15533s oh
15534s [Music]
15551s [Music]
15565s foreign
15606s [Music]
15623s messiah
15634s me
15635s [Music]
15643s [Music]
15655s [Music]
15702s hello everybody welcome back to master's
15703s tour voyage to the sunken city the
15706s quarterfinals continue here my name is
15708s tj and i'm joined by gia and we have a
15711s pretty good match coming up next it's
15713s gonna be lettuce versus face off yeah
15716s how you feeling about this one
15717s i'm feeling great because it's the letta
15719s face off face-off tj my joke not yours
15723s that's right that's right i'm glad you
15725s got to to get that one out of your
15727s system right off the bat um but this is
15730s an interesting matchup um because we
15732s have uh sort of
15734s the
15734s aggressive lineup uh from letta right
15737s with like the uh the be sure and meg
15739s paladin
15740s uh pirate rogue etc uh versus the lineup
15744s from face-off that we've actually seen
15746s quite a bit already in the in the top
15749s eight with the uh ramp druid the boar
15752s priest and the control warrior what are
15754s your thoughts on this uh matchup going
15756s into the series
15757s definitely feel that faceoff has an
15760s uphill battle with his druid in
15762s particular his type of lineup with the
15764s slightly greedier decks i'd say he even
15766s has like anti-control to a certain
15769s extent uh with the boar priest in there
15771s uh it's not necessarily well placed
15774s against lada because i've seen this
15776s lineup with a quest hunter in there
15777s maybe instead of the boar priest and
15779s slightly favored that chance more
15781s against the likes of rogue and demon
15783s hunter but i can see that boar priest
15785s struggling against the decks that lana
15787s has to uh let out has to offer and then
15789s there's also the fact that druid i think
15791s doesn't have any particularly good
15793s matchups here at least i've learned this
15795s to believe that mk paladin is actually
15797s favored against druid but it's a close
15799s one for sure
15802s yeah it's
15803s every time
15804s we've seen sort of this priest on stream
15807s up until the top eight
15809s um it seems to be doing not that great
15812s uh to be quite honest um we saw a good
15815s opening with it i think it was like
15816s series one
15817s with uh with meaty
15819s um but then it struggled but now we're
15821s in the top eight the representation of
15823s board priests is actually uh pretty high
15825s i think there's
15827s still a couple players left there were
15829s half the players in the top eight that
15831s brought board priests i believe uh or at
15833s least three
15834s so kind of an interesting dynamic there
15837s reminds me a little bit of the uh the
15839s naga mage but let's gonna be opening
15840s with pirate rogue another deck that i
15843s still don't really know
15845s how to
15847s uh
15848s you know size up in terms of its
15850s strength we've seen the fantastic games
15852s from pirate rogue but we've also seen
15854s games where it's supposed to be an aggro
15856s deck and it just fizzles out
15858s that's right i generally don't think
15860s it's one of the best decks in the
15862s current meta but it certainly has its
15864s little niche where it can prey on druid
15867s if you get off to a very aggressive
15868s start and if you tuck it a certain way
15870s like what we're seeing from letta here
15872s with the double shadow step and hook
15875s tusk package you can have a lot of game
15877s against control decks as well because as
15879s long as you get to that hook tusk um
15881s uninterrupted you can in theory join 15
15884s total cards from your opponent's deck
15886s and let us taken that even one step
15887s further with the mutinous to devour at
15889s the top end so i think the rogue has a
15891s real shot against faceoff's warrior as
15893s well and we've already seen that paladin
15895s potentially can prey on warrior also if
15898s you can just get a good enough curve and
15900s have consistent flow of resources with
15902s enough radar detectors so face off is
15904s actually starting with that warrior
15906s which might end up being a problem deck
15908s for him later on
15911s yeah when you sort of bring it down like
15913s that it it
15914s really doesn't seem to bode well for
15916s face-off he's got two decks
15918s that seem like they could struggle
15920s against the uh the lineup from from
15922s letta so uh we got that little setup
15925s going in terms of uh story going to the
15928s series but taking a look at the control
15930s warrior from face off we really haven't
15931s seen much variation
15933s in control warrior builds
15935s uh thus far uh there's a couple of flex
15938s slots
15939s but it's one of the decks that
15941s alongside the naga demon hunter
15944s to be pretty set in stone in terms of 30
15946s card lists
15947s that's right i think the only card that
15949s i see come in and out of it is the
15951s vulgin maybe in favor of like another
15954s forged in flame or something like that
15956s uh or another rank or brawl but very
15959s often you have this very heavy package
15961s of legendary cards at the top end and
15963s you're also running the brandon finley
15965s like since day one control warrior has
15968s been one of the most expensive decks to
15971s craft it feels like and for good reason
15973s um
15974s because you are able to run so much card
15976s draw thanks to fortune and flame and
15977s then the finley and the new dredge
15979s mechanic you're much more consistently
15981s able to see the bottom of your deck more
15983s so than ever before i feel and you do
15985s have much more consistent access to all
15987s of these one of powerful effects but
15990s against rogue in particular this build
15992s from latta i am so curious to see how
15994s faceoff will pilot it because i feel
15996s like he has to be aggressive honestly
15998s because if lada has unlimited time he
16000s can just use this hook tusk and the
16001s double shadow steps to steal all that
16004s value from face-off
16008s yeah let us already got a
16010s good opening here with prep vessel
16013s already has dredge as well with the
16015s gone fishing
16017s to be able to
16018s uh pull those pirates out immediately
16022s though the the value is there or at
16024s least the pressure is there we'll see if
16026s you'll be able to make good use of it
16028s but for face off he's put together the
16030s combo of from the depths and finley so
16033s there's a chance that he can do some
16034s very very powerful stuff early nelly
16036s early recara we've seen how much of an
16038s impact that can have in any matchup but
16040s for lata here the pickup of cutlass
16042s courier is pretty much perfect because
16045s the only problem with this hand is that
16046s uh prior to that draw he didn't have a
16048s guaranteed way to combo the gun fishing
16050s next turn um unless he wanted to shadow
16053s step at 33 which doesn't feel
16054s particularly good but now he has courier
16056s and the gun fishing he can get the
16059s maximum amount of minions on board and
16062s we can see that face-off's dredge
16064s options are
16066s mediocre i would say not any of the
16069s legendaries but a one mana school
16070s teacher is still pretty decent
16075s yeah
16076s shield shatter could also be an option
16079s knowing that the uh the prep vessel is
16082s there because he does have that heavy
16083s plate which heavy plate plus
16086s shield shatter
16087s by itself with the discount from the
16089s depths is enough to
16090s uh clean up these board states and i'm
16093s curious if
16094s um is it worth
16097s uh with this much pressure on the board
16099s actually dredging the pirates because
16101s gone fishing will draw that immediately
16104s and it would play right into a
16106s combination for shield chatter
16108s yeah lettuce says no it was a good
16110s question to bring up but the
16111s counterpoint is if you leave this much
16113s pressure um isn't warrior kind of happy
16116s to just outriders axe but not that i
16118s look at it again outriders acts could be
16120s a bit greedy here because it leaves lada
16122s still five attack on board and attack
16124s from the weapon and honestly the pick of
16126s the shield chatter itself from the judge
16128s last run was interesting because no
16130s matter what face-off pick there he still
16132s had access to the other two because of
16134s that finland hand so i was wondering if
16136s you ever pick the one you least want to
16138s use and then just finley that turn but
16140s there is of course no rush on the finley
16142s so i still respect the pick of the
16144s shield chatter and he's going to hold on
16145s to that for next turn most likely
16152s bootstrap sunkeneer is the draw for lata
16158s not fantastic in this situation but he
16161s is picking up all these
16162s sort of uh anti-combo anti-control
16165s cards with both hook tusk and mutants in
16167s the hand early on and hooked us
16169s will almost certainly be active
16171s immediately on eight because uh
16174s uh vessels has been played he can
16177s go fishing
16179s at any point to get the uh two
16180s additional
16182s uh summons as well
16184s so he's looking good on that front so
16185s he's got the the wombo combo mutinous
16188s into hook tusk and then the wombo
16191s combo wombo
16193s with mutinous and toe hook tusk into
16195s shadow step into hook tusk
16198s and if you extend that to this turn
16199s where he's put so much pressure on the
16201s board it's the wombo combo wombo combo
16203s wambo
16204s because he just has powerful turn after
16207s powerful turn starting now with the
16209s discovery of the edmund van cleef it
16211s guarantees him a good refill even if
16213s there is a shield shatter here lada very
16215s measured with how much pressure he wants
16217s to put on board it's just enough that um
16220s just outrider's axe to clear is awkward
16222s for faced off and it's not too much that
16224s a shield shatter would be back breaking
16226s for lada very very cleverly approached
16233s and it's only turn five
16236s so
16237s uh
16238s not the best situation for
16240s faceoff to be in
16242s and we'll have to part ways
16244s with uh
16245s at least one of the shield shatters here
16248s let's have a second what about another
16250s vessel
16252s yep and between the first four pirates
16255s that hit the board and this vessel and
16256s dredge that means that hook tusk is
16258s already active so lada could very easily
16260s go mutinous into hook tusk on curve
16263s depending on the situation he could
16264s immediately step the hook tusk but he's
16266s got enough pressure that there's a world
16268s where he doesn't go for tons of value
16271s but seeing a second shield shatter i do
16272s think he needs multiple hook tusk
16274s activations
16278s all right
16279s so face off deciding this is the finley
16282s turn and i believe there was a school
16285s teacher and
16287s a shield block or something at the
16288s bottom
16291s uh amalgam there was an amalgam once
16293s this oh my bad choice
16295s yeah okay oh
16297s cheap rakara though
16302s we could just go face and ricara to
16305s re-equip a new weapon and play school
16307s teacher but there is a world where he
16310s wants to get maximum charges from the
16312s outrider's axle though with three
16314s weapons total available to him that
16316s doesn't seem super necessary another
16318s from the depths picked up though is
16320s excellent
16330s oh
16331s slithering death scale
16334s okay
16338s i mean he has seen both vessels but
16341s even outside of those three three
16342s pirates i guess there's still some
16343s targets that that aoe is pretty
16345s effective against
16347s yeah
16350s and now lada has decided decide whether
16352s it's chomping time because it's not an
16354s ideal state to play mutants right he's
16356s face down with eight pressure on board
16358s and the weapon like there is a world
16360s where a nelly on the other side could be
16364s um the counter pressure that faceoff
16365s needs to end this but letta is fearless
16368s goes for the mutinous and gets the
16369s highest stats target
16372s yeah i think he knew that like at this
16374s point well i don't know with the
16376s noggling that's a
16379s pretty risky choice either way you're
16380s getting some value because it's either
16382s knuckling or
16383s um
16384s whatever naca was chosen
16387s by face-off
16388s and if looking at the rest of this place
16390s none of them seemed particularly
16392s appealing i guess it could have been
16393s edwin and just try to
16395s reload a little bit at hand okay hit
16398s smite which is annoying for lada but
16401s it's not a hook tusk right which means
16403s that he can use hook dust for
16405s counter pressure this turn if he wants
16407s to steal the mutanus on the other side
16410s however he is just kinda dying because
16412s faceoff says let me just smack this
16414s mutanus and deal92 and he is setting up
16416s lethal
16418s yeah if he goes for hook test and steals
16419s the mutinous he dies
16422s right
16423s to the weapon swing so um
16427s uh
16428s so there is
16430s like filet fisher bootstrap
16433s okay
16435s you can put
16436s either mutinus or school teacher at the
16438s bottom of faceoff's deck
16440s and at least be alive on
16443s board
16445s actually no you're not right because if
16447s you like trade mutanus into mutanus and
16450s remove the 5.4 there's still eight on
16453s board including the weapon and then hero
16454s power just ends it
16458s it was heat
16462s oh he's looking for something from the
16464s hand
16466s uh there was still a dis
16468s well there were still discounted cards
16469s right so
16471s the discounted cards uh from the uh from
16474s the depths could have bailed him out i
16476s think he realized that was his only
16478s potential out
16479s but i feel like face off just kind of
16482s stole that game that looked like
16484s obviously uh let it didn't have
16487s incredible follow-up specifically on
16489s that turn seven everything with him was
16491s incredibly expensive um
16493s but uh it seemed like he was off to the
16496s races it was just pressure from nowhere
16498s uh from face-off which uh really allowed
16500s him to keep snowballing
16503s yeah it's really the nature of control
16505s warrior these days is that they're not
16506s just sitting there removing minions they
16508s have bonafide threats of their own and
16510s this four mana rakara just you know as
16513s the base weapon is threatening 10 damage
16515s and by having a mutanus on board it
16518s dealt 14 with this weapon and that was
16520s well enough to close out the game even
16522s though in terms of the long run if you
16524s look at the decklist head-to-head like
16526s yeah okay mute uh
16527s hook tusk and multiple activations
16529s theoretically can steal the match up
16531s like faceoff found that small window
16533s that grace period where he could be
16535s ahead on board and just snowballed off
16537s of that because rogue doesn't have any
16538s healing very cleverly approached
16541s yeah and i think that's a big one um
16544s because
16546s we talked about um
16547s we're kind of being the secondary
16549s struggle target
16550s i guess all of his decks have a few poor
16553s matchups
16554s um across the board i guess warrior
16557s did have some good ones
16558s i don't know banned demon hunter oh yeah
16560s he's running the
16563s um
16564s oh never mind that wasn't him
16567s i was gonna not the foul demon the fell
16569s demon hunter yeah
16571s uh
16572s okay that's interesting i guess trying
16574s to get his druid across the board as
16575s easily as possible
16578s um there is still the bore priest to
16580s contend with though which is another
16582s thing that hooked us can very easily
16584s disrupt because stealing cards from the
16586s deck like war priest requires so many
16588s combo pieces to be intact and
16591s undisrupted by mutanus slash hook tusk
16594s that i feel rogue can have a real leg up
16596s in that matchup but for now lada is
16598s moving to his mech paladin which i would
16602s assume has a decent enough matchup
16604s against druid otherwise there's
16607s you know it's a questionable
16608s questionable deck to bring overall but
16610s still i don't feel like true in
16611s struggles that much and then into borah
16613s priest i've heard very very conflicting
16615s opinions of who actually comes out ahead
16617s uh board priests players say it's pretty
16619s easy for a boar piece because they're
16621s one of the decks that don't really
16623s struggle with divine shield that much
16624s given that wild pyromancer is one of
16627s their premium board removal tools and
16628s that deals with divine shield as if it's
16630s just one additional health
16634s yeah and mick paladin is
16637s still one of those decks that does have
16639s some glaring weaknesses
16641s um one being obviously the reload
16644s potential if you don't hit radar
16646s detector uh the second being um
16649s like the inconsistencies of actually
16652s finding
16653s like ways to buff your minions right
16656s um like if you
16658s don't hit weapon
16660s in the early game or if you can't find a
16662s bubble bot to protect your board
16664s against certain things
16666s so sometimes you're just playing
16669s reasonably static divine shield minions
16671s onto the board until you're out of cards
16674s and that's your game plan uh so uh we'll
16678s see if uh letta's gonna be able to to
16680s find the goods here and it will be
16682s against the board priests
16684s if i had a criticism for mack paladin it
16686s would just be that the doctor seems too
16688s fair which is crazy to say because we
16690s are literally running a 4-4 that can
16692s give the entire rest of your board if
16694s it's max divine shield which you know a
16696s few years ago would have been an
16698s absolutely bonkers card to print in
16700s hearthstone same with eenie she just has
16702s such a powerful effect but it just has
16705s such a linear game plan of if your
16708s opponent knows what they're playing
16709s around and can consistently keep you off
16712s the board you have no
16713s um like effective comeback mechanisms
16716s but against bar priest it's not so much
16718s about come back on the board it's a race
16721s against the clock can you kill them
16723s before they get the weapon online and
16725s that is questionable because priests
16727s does have access to multiple board
16730s clears again wild pyro good against
16732s divine shield cyrella and light bomb not
16733s so much so faceoff still needs to be a
16735s bit careful and how he kind of parcels
16738s out his resources but i think that it is
16741s very much
16745s doable gee i don't think we'd be doing
16748s our jobs well if we didn't mention that
16752s paladin always has a win condition in
16755s their back pocket with carrio
16759s yeah but what if they have one mana left
16762s that placement uh
16765s that just gives you more of an excuse to
16767s keep pressing the hero power of return
16769s after you can't though if you have one
16771s message after the sort of a thousand
16773s truths is gone yeah but they have
16775s another one from zarella to devout
16778s yeah but maybe that won't be there at
16780s that point
16784s it won't be there because you're dead
16785s already
16787s no you won't be dead
16790s you can't be
16791s mr smart has to win
16794s oh i thought you're gonna make the
16795s argument of oh the carriage weapon's
16797s intact so you won't die but even if
16799s you're at 35
16801s like six charges of sort of a thousand
16803s truths is 90 and half of that is 45
16806s which is greater than 35
16808s all right
16809s you weave in an annoyatron in between
16811s there you go
16812s okay okay and the priest is completely
16814s out of removal
16817s yeah turn three they're out of removal
16818s oh no what they're gonna do
16820s uh yeah of course the early game does
16822s seem a little bit scary for priests in
16824s these situations where they only have
16827s like some lists only have holy smite to
16829s actually deal with a minion this list
16830s from face off doesn't even include that
16832s so he is
16833s very much banking on the xyrella to get
16836s work done later on but i wonder what
16838s kind of player letta is is he just not
16840s going to hit faceoff at all to prevent
16843s zyra clear or is he going to go for
16845s incremental damage he's already thinking
16846s about it right who
16848s caught himself
16850s it's a near automatic oh yeah
16853s buff the automaton
16857s this one let's commit to the annoyatron
16859s hit and this break point is interesting
16862s because if you went with the automaton
16864s hit and not the annoyer trying you're
16865s still playing around gifted the naruto
16867s drawing anything uh
16869s just hitting with annoyiatron i'm not
16871s sure what it achieves but in the end he
16873s just decides to not respect xyrella it's
16875s super early in the game i think it's
16877s reasonable but here we go face off has
16880s access to devour for zero if you want
16884s because the rest of this turn is gift of
16886s the naaru and then he can play devour
16888s after that right
16897s and it's not a clear on the automaton
16901s but it is a clear on anoyatron end
16905s oh just
16906s just annoy it on my bad
16908s yeah
16910s it does
16911s contest the board with a 3.5
16914s but automaton
16916s could get up to value trade point
16920s right the five health break point is
16922s huge though because just bubble bought
16923s from lata would i mean technically allow
16926s him to double trade but then the divine
16929s shields are expended and then zarella
16931s can come to play after
16933s also having said that faceoff is at 29.
16941s the clocker
16943s nah he already has one maybe you go moon
16945s catcher
16946s yeah
16954s okay
16956s once again letta deciding whether he
16958s attacks and he is not respecting zarella
16960s but now this
16962s 26 health means that faceoff can heal up
16965s for four and zarella can clear
16967s everything but the click clocker but he
16970s can also choose to play a bit with fire
16972s and take another cycle turn and gear up
16975s for a bigger xyrella
16978s hmm
16980s yeah the automaton is a little bit scary
16983s but reasonably he
16985s probably can only get up a couple more
16987s attack he's at 26 he should be perfectly
16989s fine
16990s um
16992s the real scary thing though is bubble
16994s butt if you don't clear this board you
16996s don't have a pyro left right now for
16997s face off and zarella does a whole load
17000s of nothing against divine shields so
17004s oh man he goes for the switch roof
17008s don't fault him for taking the risk but
17010s this bubble bot is going to be huge
17015s quickly
17017s alicia only refreshes for two mana but
17020s if he really wanted to he could play two
17023s spells
17024s and then valish and then zyrella but
17026s that really doesn't seem worth it like
17028s you cannot play an amulet with only one
17030s poor dad that just wrecks your win
17031s condition so yeah he is going to refresh
17034s for handmaiden instead
17043s bubbles
17044s or
17045s [Music]
17048s you could do like a halfway play where
17050s you play minions that naturally have
17051s divine shield but not the bubble bot
17058s this is a lot of damage to
17062s protect with bubble bot i guess
17064s there would be trades on board exactly
17067s yeah
17069s and the annoyer tron being in the way
17071s does
17073s make things a little bit awkward
17076s or maybe
17078s with that many cards drawn over the last
17080s two turns i think that
17082s respecting xyrella is
17085s probably a good thing to do
17088s there is another way to respect zarella
17090s which is to not damage face off this
17092s turn because he has healed all the way
17093s back up to 30.
17095s so
17096s i mean there's many ways that ladder can
17099s approach this really the only thing he's
17101s scared of is wild pyromancer if he
17102s doesn't decide to damage face off here
17105s but um he could now because he's
17107s committed the bubble bot and really only
17109s has like two minions that will die to
17111s zarella i think he'd still be fine if
17113s zarella were to come down here
17115s yeah oh sure though
17119s that's huge
17121s yeah
17123s so it's between shard and then flash
17125s heal or desperate prayer and then uh
17128s zarella desperate player would be me in
17130s this matchup
17134s the upshot of desperate prayer is he can
17136s weave in the bore as well which is nice
17138s sometimes it's hard to find a window to
17139s actually get that played and dead before
17141s you go amulets
17143s yeah
17148s and it's back to the drawing board for
17151s letta moon catcher into vindicator lets
17153s him draw the other radar and get back
17155s the sunken one guaranteed plus x amount
17158s of mechs
17167s i think you drew four
17169s two
17171s three no three
17173s sometimes i can gauge it by just how
17175s smushed together the rest of the hand
17176s seems but i'm not an expert
17180s yeah but this is off to the races for
17184s face off already has gotten through vast
17186s majority of the deck
17188s right and he has access to second pyro
17190s and cleric now so he can empty out his
17192s deck whenever he needs he can also play
17194s the first amulet after this board trades
17196s because i believe that's on two
17197s resurrects at the moment
17199s yeah
17202s the other amulet though i think that was
17204s the first trade on it so ideally he'd
17206s like to draw it back and then trade it
17209s so that it's immediately able to be
17211s played
17215s is someone injured
17219s wow he just tempos cleric here says he
17221s doesn't need any further card draw
17223s yeah he's only going to have two cards
17225s left in the deck once
17228s the turn passes over next turn so maybe
17230s he doesn't want to find himself in a
17232s position where fatigue is a huge deal or
17234s potential fatigue if he if there's too
17237s many minions on the other side of the
17238s board to heal
17239s yeah faceoff does have more information
17242s than i remember because he did dredge
17244s twice at the beginning but there is a
17246s chance that the amulet is at the very
17248s bottom right the second amulet which
17249s could be scary oh sheep
17252s [Laughter]
17255s that's annoying for letta
17259s like you could make the argument that
17261s okay if pyro procs sheep then pyro dies
17264s but there's shadower devours so that's
17266s not necessarily the case
17274s there's a cleric in the end i think
17276s that's reasonable i would still be
17277s scared honestly of face off even getting
17279s one or two extra draws here because it
17281s speeds his win condition up by that much
17284s yep
17286s so at this point for a lot of
17289s it's looking like a pretty desperate
17291s situation um he really doesn't have much
17294s pressure on the board
17296s oh thrive is left okay so that's
17298s guaranteed amulet and
17300s it's two okay so he has to trade at
17303s first
17305s before going for the big pop off so it's
17308s still one more turn i think of setup
17309s necessary
17314s okay you can trade the other one it's
17315s fine
17317s oh no that one's a three in my bad
17319s oh what okay i thought it was at two
17321s only so yeah that's just gg then
17324s yeah a lot of shake in the head
17328s not great
17330s there's the conceit coming out
17332s no way for him to do anything going into
17333s the next turn so uh 2-0
17336s for face-off now had the the good setup
17338s tempo in the cleric that previous turn
17340s made sense he knew that the thrive was
17341s in the deck
17342s um so it was either
17344s you drew the thrive or you
17347s drew the ambulance in that scenario so
17350s um was able to get that immediately even
17352s if he had to trade
17354s that's that second amulet right even if
17357s it was at two and he needed to trade it
17358s back i still think he has time uh yeah
17361s absolutely
17363s um the only thing that may have
17366s stopped him would have been like a
17368s buffed taunt
17370s right uh because while pyromancer may
17372s not have cleared it enough
17375s for the sword to actually be able to
17377s push through it but that would have
17378s required a multiple card set up for for
17381s lena to even even have that chance like
17383s a
17384s weapon plus divine shields breaking
17388s i think face off was very much in
17390s control of this game start to finish he
17392s knew the win conditions there were
17395s questions to be asked i would say of
17397s whether lada was really supposed to
17398s damage face off for small amounts and
17401s allow a potential zyra but you can
17402s always make the counter argument of okay
17405s if you're not damaging them then they
17406s just shard your board and you lost most
17408s of your damage because all of your butts
17410s are gone so it was a tough situation for
17413s lada no matter what but he is going to
17416s give us a full tour of his lineup it
17418s looks like moving on to beast druid
17420s needs to win with every remaining deck
17422s against face off's druid
17426s yeah it's a pretty cool deck i've been
17429s playing it a bit recently
17432s actually this
17433s specific version
17435s and
17436s it's
17437s really fun when you can pop off with
17441s like multiple gardens and dredges
17444s in the early game because every minion
17445s you draw just feels incredibly powerful
17448s but
17450s it also feels really bad when you're
17452s just
17453s drawing minions in your deck
17455s and you really don't have the damage
17457s follow-up that you once did with with a
17459s b street you do have access to the call
17460s for your ad up you have access to power
17462s the wild but uh no arbor up means that
17464s uh when you're out of stuff you're
17466s you're out of stuff and if you don't
17468s find the composting and you're playing
17469s against a deck that can remove your
17471s board um then you run out of resources
17475s seemingly incredibly quickly even if
17476s your minions are buffed
17478s uh with the garden so
17481s i mean earlier on in this tournament i
17483s expressed disdain for this version of
17485s druid that didn't include pride's fury
17487s because i was just like why not run a
17489s spell that can buff your deck without
17490s the condition of buff your board without
17493s the condition of having to dredge it
17494s first but the more i've seen this
17496s version with the azsharan gardens
17498s instead the more i respect that the
17500s power sealing of this deck is way higher
17502s than the prides fury version because
17504s like you said when you do get the pop
17506s off with multiple gardens it's way more
17508s total buffs than a pride sphere you can
17510s afford you so even though it requires a
17513s pretty specific order of draws
17515s i can understand the want to go for a
17517s bit more of a high roll potential and a
17519s higher power ceiling because that's just
17520s the matter right now a lot of decks have
17523s so many hyrule um like interactions they
17526s can go for especially warrior these days
17528s but right now face-off is only left on
17531s the ramp druid which i would think it's
17533s fair to say any iteration of beast druid
17536s would be quite an annoyance for ram
17538s druid to have to face off against
17540s because they don't want to see minions
17542s in their early game that's when they're
17543s busy trying to get their ramp online and
17546s the mana accumulated but there is a one
17548s of doomsayer here for face-off which
17549s could be very clutch in the matchup
17552s yeah
17554s could be the difference between a win in
17556s the loss to be honest uh just a single
17558s card
17560s um ooh
17564s starfish in the opening hand that could
17566s also be pretty good but obviously you'd
17569s may not even hit targets
17573s that are
17574s even worth silencing and you'd much
17576s rather have access to the to the mana
17578s ramp
17579s right
17580s it is close we saw i think
17583s orange keep starfish alongside druid of
17585s the reef in a similar matchup during the
17587s swiss and
17589s even just as a three-mana two-three with
17591s an upside of silencing whatever effect
17594s is on board by then from the beast druid
17597s is decent
17598s so we'll see if faceoff can kind of
17601s leverage that tempo in place of a wild
17603s growth to give himself the time towards
17606s nourish later
17611s [Music]
17613s you see that has hit a gardens no dredge
17616s effect just yet but
17618s once he does find one these stats can
17620s get way out of control insane top deck
17622s for face off though the jerry rig
17623s filling out the curve very nicely
17625s yep
17627s and leather obviously going for the uh
17629s coin ram commander knowing that gardens
17631s can be played just to get the uh
17634s bigger benefit
17635s on the buff
17637s to get the uh the additional uh stats
17640s in hand you also get a you know and
17643s most of the time another minion off the
17645s top since the vast majority of the deck
17646s is minions so
17648s uh
17649s just solid
17652s is this worth the starfish
17658s i was gonna say i
17660s found the idea at least
17662s worth considering because it is just a
17665s tempo play on that board where you can
17667s make the same argument that oracle of
17669s elune is also a temple play but i felt
17671s like the oracle of elune had a potential
17673s higher upside faceoff however is saying
17675s that no the potential upside of starfish
17678s is more important here because elune
17680s doesn't get very strong until he's hit
17682s the one of druid of the reef or like
17685s naga giants which are going to take a
17686s long time to get online so fair enough
17690s yeah and if you reach the point where
17691s you're playing naga giants
17692s in this matchup one's probably gonna be
17695s enough
17697s uh because you you
17699s will most likely have the board at that
17701s case having played like scale or miracle
17702s growth or something so
17706s while growth better late than never even
17708s though on the immediate future it
17710s doesn't actually give him any extra
17712s plays i guess it does in the sense where
17714s like he could go rampant growth and
17716s starfish next turn which he couldn't
17717s have without wild growth
17722s now
17723s oh ladder can dredge the gardens now
17726s yep
17730s it's strong but it means he can't play
17731s school teacher this turn if he goes for
17733s the sunken gardens
17736s buzz
17737s gardens
17741s obviously the sunken
17744s reflect in the moon oh this is a
17747s beautiful starfish
17750s yes it is starfish oh my goodness
17756s wretching first for
17759s another nourish i guess
17762s actually is there any benefit to
17764s doomsayer
17767s like if you play it this tur you can't
17769s play it with the rampage growth and
17771s starfish this turn but next turn it sets
17773s up for like a scale doomsayer play which
17776s gives him time to go for a potential
17778s uncontested miracle growth which
17779s probably seals the game
17781s yeah that's actually really sick
17783s because with the starfish scale will
17786s have an easier time cleaning up the
17787s board next turn right
17790s and then there's not really going to be
17792s a way for leda to
17794s deal with the doomsday from hand would
17795s have to have overwhelming pressure on
17797s this turn to where a scale wouldn't
17799s clear
17800s and then go for it not that he knows
17802s that's there but just you know kind of
17803s thinking down the line into the future
17805s for what faceoff's uh game plan is then
17807s if he is able to land the uncontested
17809s miracle growth i yeah i think the game
17812s is 100 loft
17814s let us in a bad enough spot where i
17816s don't think he can afford to worry about
17818s scale at this point like it blows up
17820s pretty much his entire board so just
17822s pray it's not there and build the
17824s strongest board you can
17826s uh it takes aquatic farm over feral rage
17829s here i was honestly interested in feral
17830s rage to kill off the starfish but
17832s clearly lada has bigger things in mind
17834s which is maybe getting the other gardens
17841s i didn't even see the third option one
17843s of them is the gardens we saw from a
17845s while ago
17849s alright so if you trade starfish and
17851s play scale
17852s one two three four five six
17855s it's one
17856s off of a full clear but i think it's
17858s reasonable to play dooms here against
17860s the one one and say this is gonna go off
17863s yeah it would have to be something crazy
17865s that would allow leda to kill it off
17868s multiple drew to the reef uh
17871s or oracle drill to the reef i guess
17872s would be
17874s and he actually has it with the ram
17875s right because it's buffed by sunken
17877s gardens
17879s oh yeah
17881s so there is a clear but it still is a
17884s pretty good doomsayer and that
17886s i mean it spends the rest of face-offs
17888s mana
17889s yeah
17891s i like this though leaving a 1-3 instead
17894s of a one one and keeping his whelp
17896s because it's really just attack that's
17898s the only stat that matters here in
17899s protecting the doom's air
17908s so yeah we know there's one gardens from
17910s the dredge i don't know what the other
17912s option was but lada does know and then
17914s there's one that he hasn't seen yet
17916s yep
17919s actual and guidance
17923s happily does fill out the turn right
17925s unfortunately for us spectators he can
17928s just go for ram wait wait wait
17931s it's good this time it's 50 50.
17933s yeah it's 50 50 whether or not it's it's
17936s face up or face down
17940s yeah i've seen it like three times face
17942s up three times face down uh
17944s when we've been watching this so
17947s uh the pack mule tally thank you
17949s yeah
17953s so the difference that that one minion
17956s sticking left for lata makes here
17957s because he has perfectly enough mana to
17960s kill the dooms here and develop this
17962s huge of a board and
17964s it's all the difference in the world
17965s like faceoff's miracle growth is far
17967s less effective here than it would have
17969s been if doomsayer had gone uncontested
17972s still think it's the play but maybe he
17973s starts with moonlit and looks for
17975s another scale first
17983s anixia is huge if he can just stabilize
17986s he is looking for earthen skills finds
17989s it
17993s okay
18000s matriarch is available for lata to
18002s consolidate the sport even further but
18004s he is gonna go for moonlit first more
18007s gardens anyone
18009s not great because it's not the sunken
18010s version
18017s but it does make for some very big
18019s matriarchs uh yeah and at the end of
18021s this you're just finley
18024s ooh
18026s because he gets two of them and it's
18028s it's it's bored too so it actually
18031s buffs the the minions on board but it
18034s would only be
18036s uh that'd be it right that'd be
18038s his entire turn right maybe he find
18041s these only the pack mule away because i
18043s would really want to play the matriarch
18045s here
18046s even if you don't get full access to
18048s gardens this way
18050s uh well you
18051s you'd have to make more trades
18054s this way because the matriarch would
18056s summon two
18058s i guess you're making two anyway yeah
18060s you put a 3-3 in and then finley and
18062s then sunk in and then a four-four in
18065s yeah
18066s don't make it actually yeah yeah oh it's
18069s the biggest finley i've ever seen
18072s it's only gonna get bigger
18074s yeah
18076s he does actually miss out on a copy of
18078s finley with this order but i still think
18080s this is the ideal way to go about it
18083s yep
18084s max damage while also getting the
18087s matriarchs on board and onyxia this is
18089s one of the few board states where she's
18091s just not good enough
18099s i think that's the game is there any
18101s amalgam option like if he had two more
18104s innervates i could look at unwelcome to
18106s discover deathwing as an out but
18108s nope not enough mana no guff and play
18113s uh miracle growth
18116s is double scales
18120s survivable it looks like
18122s but winning
18125s uh remains to be seen okay naga giant
18127s okay
18128s double giant
18130s and true to the uh wreath actually
18132s allows undermine can't do it because
18133s it's going to go double earphone scales
18134s i was going to say it does allow
18136s to kill off one of the four fives so
18138s uh that's a big power turn next turn the
18141s onyxia is going to be a little bit
18142s weaker just because you're summoning
18143s less
18144s oh no
18146s oh c 50 50.
18148s it really is yeah
18152s and the fact that that's 11
18155s is just making for no clean trades for
18158s letta here whatsoever everything is
18160s awkward
18162s like if it were single scale he could go
18164s four five five seven and hero power in
18166s but now he needs to trade at least two
18169s minions and he rather trades three to
18172s maintain the high health on the
18175s uh matriarchs which i think is
18176s absolutely correct because
18178s uh wasting one of those makes the naga
18180s giants able to value trade
18183s yep
18184s all right
18185s pacmu alarm
18187s hey thank you production
18191s still massive board
18193s yes
18194s it never ends
18196s but
18197s nixia is quite good here right so both
18199s eight eights into either
18201s eight nine i guess
18206s and yeah now you can drew it of the reef
18209s innervate onyxia
18213s i
18214s does it
18215s i still don't think he's alive however
18218s right not
18220s i i haven't fully counted i confess he
18222s needs to clear off
18224s uh
18225s all but two so the oracle and one pack
18227s mule
18228s so this would need to
18232s he misses one whelp this way but i think
18234s he had it calculated that he couldn't
18236s really kill an additional pack mule with
18238s one additional wealth anyway yeah
18242s wait no no no
18243s he's not
18245s he's off a whelp
18247s i think
18249s right if he had one more wealth here he
18251s could have been alive right if he had
18252s traded both eight eights into each eight
18255s nine right was there a way to stay alive
18258s i think that might have been the line
18260s yeah because would have had the uh three
18263s whelps left to kill three three
18265s obviously wouldn't have had an eight
18266s four remaining it would have been an
18267s empty board except for
18269s raid boss onyxia
18271s um but that would have been enough to
18273s stay alive and then from that point you
18275s do actually have a scale of onixia like
18277s off the top
18279s to stabilize even further because you'd
18281s have you'd be able to hear a power out
18282s of range because you'd go down to one
18285s life uh and so you'd have to hear a
18287s power um so potentially a little bit of
18290s blunder would have been difficult
18291s regardless
18292s because it was just like what amalgam
18295s uh draw the draw three version of
18298s nourish yeah um
18301s so not much to work with once that was
18303s gone
18304s but still
18306s i think
18308s that he could have stayed alive that
18309s turn
18310s yeah i agree it was a mechanical error
18312s obviously he was in a bad spot no matter
18314s what like even if faceoff had gone for
18316s the play that let him be alive at one
18318s ladder had tons of top decks for lethal
18321s slash just another board that faceoff
18323s couldn't answer after that but it's
18325s still
18326s turning uh maybe one percent into a zero
18329s percent so a bit of a slip up from face
18332s off there but he still has two more
18334s chances on this druid
18337s yeah
18338s yeah there was still double clawfury
18340s adapt there was power of the wild there
18341s was one school teacher left to be able
18343s to find that little bit of extra damage
18345s so uh there was a lot
18347s there was a lot that let it could have
18349s still found so maybe not even in the
18350s best position but
18352s nonetheless we move on
18354s pirate rogue and mech paladin remain for
18357s letta and you know from the get-go i
18359s feel like this druid was the deck that
18361s uh letta was
18363s trying to target the most
18366s uh given the lineup and we'll see if
18367s that's gonna come into fruition here
18370s yeah could be
18372s there is
18373s a lot of one of anti-aggro potential
18376s tucked in by face off here he is going
18378s for a bit of the swiss army knife
18380s approach one druid of the reef one
18382s doomsayer one starfish one elune and one
18385s spammy arcanist he doesn't have the one
18387s of dozing kelp keeper to truly give us a
18390s full tour of the druid decklist
18392s possibilities in fact like i think at
18395s the beginning of swiss one of the
18396s matches that we had potential for phil
18398s but didn't show somebody was running a
18400s reno druid and i'm like i'm not even
18402s surprised that's a thing it just looks
18404s like there are so many tech choices you
18406s can put in through it that it's not
18408s unreasonable
18410s but
18410s it really will depend on whether faceoff
18413s can hit exactly what he needs at the
18415s moment because against rogue i think
18417s it's very important to get a good spammy
18419s arcanist turn because otherwise it's
18421s hard to deal with all of those stealth
18423s minions uh given that
18425s won't necessarily unstealth them going
18427s into a scale turn
18429s yeah
18430s yeah very true
18434s with moonlit guidance nothing is ever
18436s truly a one of
18438s true
18441s [Music]
18444s moonlight guidance
18446s also as a one of
18448s then moonlight guidance is then a one of
18453s very wise
18454s [Music]
18456s my head hurts but that is true
18460s all right
18461s that is going to be on the rogue
18463s and
18465s drew to the wreath opening
18468s i keep saying wreath
18470s my brain automatically says wreath
18473s fruit of the reef
18475s christmas is the reason
18480s i mean it's a pretty good curve he just
18482s gets one three into two three into wild
18484s growth best you can ask for in this
18486s matchup honestly
18488s oh one three into two three into top
18491s deck the other amalgam earthen scales
18493s max tempo oh wow
18497s yeah you'd even pass up wild growth into
18499s nourish for that oh wow
18501s even more tempo options dire wolf dire
18504s frost wolf
18506s this is it
18507s amalgam off the top
18509s you go malcolm scales into dire
18510s frostwolf
18513s are you just gm i this on 30.
18517s amusing
18518s but man lada throws his hands up he's
18520s like really you had the perfect curve
18523s one of druid of the reef into your
18524s amalgams into wild growth wait till he
18526s sees the nourish man
18535s sorry about your curved game plan tj
18537s nourish into trade hero powers just too
18539s clean right
18541s unfortunately yes
18545s and let us shake in his head he knows
18547s he's getting druided but can he fight
18549s back he has vessel
18551s and he has smite and kavatoa these are
18553s the heavy hitters of the deck available
18556s yeah
18558s and now he has the dredge for the vessel
18559s next turn
18561s things are looking up
18566s could also hold on to the dredge for
18570s burst with mr smite oh my god
18573s [Laughter]
18577s it is guff stuff
18580s now the question is does face off even
18582s aquatic form here like obviously you can
18585s play miracle growth this turn if you get
18587s it off the dredge but you can aim bigger
18588s with with guff if you guff hero power
18591s here you can aquatic farm and play an
18593s onyxia and draw it all together next
18595s turn
18596s yeah
18599s you can even
18600s yeah just go
18601s guft frostwolf
18603s true
18606s all right being less greedy here we
18608s don't get to see the drudge
18609s unfortunately but it's just gonna be for
18611s a second aquatic form but now faceoff
18613s has more info right if he saw an anexia
18616s at the bottom there i don't think he
18618s plays second aquatic for him
18625s [Music]
18634s it's the hero power but that's fine it's
18636s fine
18637s it is fine
18640s especially if there is onuxia to be
18643s dredged here that would pretty much
18645s descend the game i think
18647s okay
18649s very
18651s awkward turn for letta in that his mana
18653s expenditure is very weird because he has
18655s to combo the gun fishing to actually
18657s draw
18658s on the vessel
18661s but if he wants you can just tempo the
18663s restaurant viper actually just spend
18665s your mana that way
18677s you trade viper is there anything you
18679s can get on two that is better than viper
18682s not really right
18684s yeah
18685s i think
18686s just playing a 3-4
18688s because it's not really even any
18691s value in
18693s like daggering up because you have
18694s crabatella
18696s so
18698s yeah i like just playing the viper
18700s use this to shadowstep the fella fisher
18704s filet fighter philly fighter um to um
18707s have a guaranteed combo activator for
18710s the sunken year
18712s also don't see the dredge
18715s also burst with mr smite uh it's 10
18717s damage from hand currently yeah so big
18720s deal
18722s okay so the innervate makes it so that
18724s face-off can go ibis and then vape
18726s scales
18728s huge
18729s [Music]
18737s no
18738s unlikely outcomes here did get all the
18740s keywords and then the buffs
18746s now the full face game plan is starting
18748s to fall apart for lata but he does have
18750s a pretty good kravatoa
18752s um there's also a decent boost like
18754s iva's being bootstrapped after you've
18756s seen double aquatic form seems pretty
18759s decent as well
18761s yeah
18763s the double prep however is
18765s uh
18766s not great this deck doesn't run many
18768s spells uh whatsoever uh the preps are
18772s really just there to make sure you can
18774s get vessels out faster right
18779s unfortunate but these are unfortunate
18780s draws for face-off like this giant just
18783s costs his entire turn i think he still
18785s has a nourish left with jerry rig
18787s yep
18789s but he needs
18790s something better than that like scale of
18792s enyxia was close to necessary to deal
18795s with this board but he's still sitting
18797s on 30 so
18798s maybe a bit more breathing room still
18802s yeah he can get both the giants down um
18806s oh
18808s i got it off
18814s it can't get him down anymore
18822s yes gail and anexia herself but one turn
18825s too late could spell the difference
18826s between victory and game five here can
18830s lada capitalize
18833s kabato just to get the four attack
18835s weapon i think is very reasonable here
18838s yep
18840s a lot of damage being pushed
18842s good amount of damage in hand as well
18844s with mr smite maybe even able to pick up
18846s a uh
18848s two man of pirate along the way next
18850s turn
18852s aesop's gonna be quite low all the way
18854s down to 13.
18856s ever get hungry when you see krabatoa
18858s the claw is the tastiest part
18863s uh no because the claws have eyes
18868s which would turn me off a little bit
18870s i mean
18871s it's gonna be dead when you cook it it's
18874s fine
18877s still
18878s is face-off gonna be done
18881s did this goose get cooked
18885s um
18888s onyxia is not enough to clear everything
18890s i think but it might be enough to stay
18892s alive on board
18893s because
18895s onyxia herself trades into krabatoa you
18898s put two scales in a four four one scale
18901s in a 4-1 and two scales in a 3-3 there's
18904s still six on board so it's very scary
18907s but he's just gonna pray that the smite
18908s isn't there but we got news for your
18910s face-off it's there
18912s it's
18915s there wait sorry yeah if you isolate
18919s um
18920s the claw and remove kravato itself it's
18922s down to two attacks so smite is one off
18925s currently
18927s uh but cutlass
18928s oh yeah cutlass
18930s is gonna seal it
18934s all right that means we're going to a
18935s game number five that one was
18938s uh quite close
18940s uh to be honest with faceoffs opening i
18943s thought it was going to be smooth
18944s sailing but
18946s um ended up picking up double giant in
18949s that mid game which uh slowed down just
18952s his ability to
18954s clean up the board
18955s and next year came to the hand but just
18957s a little bit too late
18958s in order to take full control of the
18960s board so now welcome down to the mech
18963s paladin
18964s verse the druid and i think looking at
18966s the matchups across the board the series
18968s is playing out
18970s at least close to as expected
18972s uh with the druid being the deck that
18975s faceoff is struggling to get across
18978s that is true i tend to think that if you
18980s give druid three chances against you
18982s know not abysmally unfavorable matchups
18985s it should get there though and i am in
18987s the camp of druids not that bad against
18989s mech paladin but we shall this is
18992s definitely a match up where early
18994s doomsayer can be very annoying indeed
18997s especially if they've gone for like a
18999s jewel kit setup because dooms here is a
19001s way of killing a divine shield minion
19003s without even procking the shield and
19005s punishing that slow start
19007s but of course beyond dooms here it's
19009s still about of course as usual ramping
19011s up quickly getting to scale of inexia as
19013s soon as possible and then stabilizing
19015s with your giants
19021s tv can get it done
19024s like you mentioned it's only in one of
19028s [Music]
19033s it's the future
19035s yeah but then you can only play two wild
19036s growths
19038s i mean you only need one guff
19040s you can't play
19043s unless you get another from winlet
19046s i i wouldn't even know what to fill out
19047s the rest of the deck with
19050s oh so so the list i saw in
19053s round one was still playing two loves of
19055s all the good cards but you just kind of
19056s i'm gonna see the bottom of my deck
19058s anyway and reno will be active at some
19060s point which is you know not logic that
19063s i've tested myself but it looks fun
19066s yeah so you play like two of aquatic
19068s scales
19070s luna guidance
19073s yeah ramp stuff growth nourish yeah
19077s okay i could see it i can see it
19079s it's just one card
19082s how bad could it be
19083s the eternal forest
19086s all right
19088s so the interesting thing with mech
19089s paladin is always like do you ever keep
19092s radar detector some people say yes but i
19095s happily disagree because if you're
19096s running stonehearth vindicator you want
19098s the radar off of that and you hardly
19101s ever want to play radar on turn two
19102s anyway
19105s so i'm on board for lettuce mulligan
19111s oh
19125s coin hero power
19128s you gotta be scrappy with scratch okay
19131s it is colleen
19134s okay automaton is scary however that's
19137s probably the card he wanted to see the
19138s least onto because
19140s with this hand his next three turns are
19143s spoken for
19145s which means that automaton could get big
19147s honestly like faceoff had the option to
19150s kill it this turn without truly wrecking
19152s his curve right he could have gone
19153s earthen scales coin hero power instead
19155s of jerry rigg and still played wild
19158s growth next turn into nourish or goff
19160s the turn after i don't know if that was
19162s worth it but i think it's worth a
19164s consideration at least because the coin
19167s as it stands here seems like a bonus
19169s with this hand like it allows him to
19170s hero power with guff straight away after
19172s wild growth but that's pretty much what
19174s a nourish would do anyway
19177s true
19179s [Music]
19181s this now this automaton is further
19183s protected
19187s i think it's fine for letta to kill the
19189s 1-3
19191s because
19191s three damage increments from face-off
19193s still come from minions not spell here
19196s right has to be druid of the reef
19198s and he only runs one sorry it's gone
19200s already
19201s yep
19212s well
19213s nothing can stop him now from just going
19215s wild growth the plan is still to ramp
19218s but
19219s the automaton continues to grow and
19220s bubblebot can protect the board
19227s yeah face off with the uh the eye roll
19230s which i mean
19231s i can't imagine getting much better oh
19234s okay
19236s scale doesn't clean up that much
19240s but it doesn't
19245s yeah honestly looking at the ini able to
19247s copy and give shield to the bubble bot
19250s scale is kind of laughable on the next
19253s turn
19254s yeah
19260s looks like it's going to be a necessity
19263s however
19264s yeah true it's pretty much the only way
19265s faceoff can still stay in the game
19269s so
19270s the ini would also buff the automaton
19274s the four five
19276s so that means that scale
19279s can't even get through
19282s to the bubble bots because they will
19284s have divine shield but not taunt right
19287s oh but he's copying the automaton okay
19291s interesting
19295s so we'll be able to kill both automatons
19297s now yes
19299s and weave in a ramp i suppose
19301s yeah
19303s there will be 9 10 11 damage on board
19307s ludd is just praying for no scale
19309s because there's no scale he just wins
19311s right he did go for a slightly greedier
19313s copy here but it does give him way
19316s stronger like
19318s potential to win immediately if there
19320s isn't a clear on both of them yeah
19330s and he still ends up with 11 on board
19332s post scale which is very scary like face
19335s off is dying very quickly doesn't have a
19338s naga giant or onyxia or anything really
19341s to get benefit from earthen scales with
19348s it
19354s because you're taking like
19356s two power off board but adding a million
19359s power to his hand
19361s and i think faceoff's posture a few
19363s seconds ago says it all that is the
19365s stance of a man who just lost
19368s three games on druid
19370s with
19371s wild growth nourish every single time
19374s yep
19376s okay
19377s arcanist
19379s uh
19381s uh there's no one health truly one
19384s health minion right because the click
19386s clocker has
19387s divine shield so yeah can't quite
19390s activate
19392s can't deal a damage either
19395s and take miracle growth but he doesn't
19397s have mana to play earthen scales on it
19402s us picks up innervate but he just saw
19405s that one innervate is
19408s okay okay
19410s hope
19411s there is hope
19413s but mothership is still super strong
19415s here
19418s i don't know how much okay they're
19420s completely unbuffed right so there has
19422s to be some math as to
19424s what order you play mothership slash
19426s trade your divine shields in
19428s um
19431s like if you trade three divine shields
19433s in the mothership goes up to eight
19434s attack which means it can
19436s solo the then eleven eight miracle
19439s growth
19440s yeah
19443s it means that you don't have any further
19446s board space to play righteous protector
19449s but i think that's fine you'd rather
19451s just make sure that the five five and
19452s the four four can go face guaranteed
19454s yep
19457s any argument to playing carryall lets
19459s you start pushing the button next turn
19461s but i just feel like you cannot afford
19463s to trade these two bigger minions
19465s yeah i get you could to triple trade
19468s with the divine shields and then carry
19470s all which
19472s uh but the trades wouldn't work oh no
19474s the trades won't work out well you could
19475s eat before in your face
19477s keep again wait sheep is nuts but you
19480s can't oh wait sheep is not spammy sheep
19482s it's a closet it's a clue does this work
19484s like the sheep deathrattle goes off in
19486s the middle right and then spammy can
19488s keep going or is that how it works
19492s well it it doesn't matter in this
19494s instance because the spammy will
19496s uh hit three times regardless
19499s uh there's no and then deal two minion
19501s right
19502s but yeah
19507s you're right
19510s it does go off in the middle though it
19511s looks like oh my goodness that sheep
19518s this the sheep that gets faceoff back
19520s into it he is looking like a near van
19523s here everything is there's the argument
19525s for carriel
19527s yeah
19532s no
19533s it's like the new doomsayer from
19536s shredder
19538s yeah
19542s okay
19543s uh
19545s i mean catcher
19549s this mothership is big enough to solo
19551s the dooms here currently right
19553s yes
19555s which is a very big deal because it
19557s means faceoff doesn't get his free
19558s development turn he's back to leaning
19561s back in his chair it's such a roller
19563s coaster he has another scale but who
19566s knows how big the minions coming out of
19568s the mothership are
19575s has tons of mana to work with though
19577s here so
19578s absolutely could start off with the
19581s enrich
19583s looking for nyxia that's the big one so
19586s now three two can go in five five onyxia
19588s can be played and she can take down the
19589s mothership by herself and he has one
19592s whelp into the five two and then five
19593s whelps to clean up whatever mechs come
19595s out i think it's a very real shot plus
19597s the innervate can also gain him nine
19599s health on onyxia
19601s all right this is where sheep comes in
19603s clutch nope
19605s nope
19607s but i still think faceoff has turned the
19609s corner
19615s i didn't need a sheep this time just a
19617s big dragon and six whelps
19623s gia
19626s time for curio plus mr smite
19628s what's for real this time for real this
19631s time indeed
19632s leviathan can pull mr smite but it is
19634s not playable right now he still takes it
19637s which means that he is floating a whole
19639s lot of mana this turn lana knows what
19642s his win condition is though
19645s yep
19647s oh man i don't think he can get there
19649s fast enough though miracle growth
19652s and if
19653s he's just gonna find the naga giants
19654s right
19655s yeah
19658s can't play him with oracle
19660s at least this turn
19662s but can continue to clear up the board
19664s and
19667s still have a pretty massive board
19669s because the miracle growth minion plus
19671s the raid boss inixia
19674s in fact he just sets up lethal on board
19678s yeah not through carry all but lada
19680s knows there's just no way after this oh
19682s my goodness
19685s oh no the sheep
19687s face off i mean he's holding back a
19690s smile right now literally covering his
19692s smile because
19693s uh
19695s if that's any minion but sheep
19698s i no that's not true right because there
19701s could have been another way to go for a
19704s a spanking clear right if it were like a
19706s three health mech which is you know
19708s there's a lot of them
19710s yeah
19711s so
19712s it was just sort of the icing on the
19714s cake for spammy to to really come in and
19717s shine but right
19718s very close series face-off is going to
19721s be moving on to the semi-finals solid
19723s performance from level we've seen them
19724s on stream multiple times we see both
19726s these players on three multiple times
19728s so do you want to give him a shout out
19730s heck of a performance uh bringing that
19733s sort of acro line up into the fold uh
19735s but yet another uh board priest having
19738s success and moving on to the semifinal
19741s yes
19743s is still the headliner even after all of
19745s that on the truehead uh the other
19747s headline i want to take away is that's
19749s another vac paladin losing to druidler
19751s and uh i don't know
19755s that still won't stop him
19756s [Laughter]
19758s i know nothing can stop that man
19761s nope
19762s uh literally unstoppable in in his uh
19765s unwavering opinions of things
19770s but yeah i'm
19771s honestly uh pretty surprised how uh the
19774s top four is uh is shaping up right now
19778s in terms of what lineups are actually
19780s making it there because
19782s a lot of these uh lineups are uh in that
19785s minority of lineups where uh all three
19788s of these players orange msbc and faceoff
19791s have uh pretty unique four decks in
19794s terms of like the overall field none of
19796s them have the most popular lineup or the
19799s second most popular uh lineup of the
19801s tournament uh which is kind of cool to
19803s see those you know fringe k fringe uh uh
19806s decks in the meta game um feels weird
19809s calling naga mage french deck because it
19811s was dominating for
19813s like three days that's all you saw
19816s and the boar priest but that's sort of
19818s the reality we live in uh with the the
19820s way this conquest tournament has played
19822s out yeah i think it's very cool that the
19824s the meta is sort of this wide open in
19826s terms of the variety of decks that can
19828s make it all the way and because this is
19830s the first huge tournament on this
19833s expansion and post rotation it's going
19835s to set the standard in the coming weeks
19836s for
19838s any other qualifiers coming up just the
19840s latter meta as well and it goes to show
19842s there's still a lot to be explored in
19844s sunken city
19846s that is right
19848s um like our backgrounds
19850s well maybe not yours because it looks
19852s like what do you mean mine has a giant
19853s fish that i've been covering this whole
19854s time
19855s oh okay
19857s so there is something to discover i
19858s thought it was just a
19861s plate and i have
19864s a tree
19866s a tree
19867s tree tree tree
19871s all right well that's our third quarter
19874s final in the books uh we have one more
19876s coming up next this can be cursed versus
19878s possessi
19880s which is going to be
19881s quite the interesting one um possessing
19884s coming in i mean he's got a little bit
19886s of a resume right like just a little
19888s tiny bit just a tiny bit also playing
19890s boar priest which i think is the
19892s headline of his resume we have the
19893s potential to have three of them in the
19895s top four which is uh pretty amazing all
19898s things considered but we are going to
19899s have to go to a quick break before we
19901s jump into that one but you're not going
19903s to want to go anywhere because we got
19904s plenty more hearthstone to come so
19907s with that uh we'll be right back with
19909s the continuation of the top eight here
19912s at master store board to the sunken city
19915s [Music]
19965s oh
19969s [Music]
19987s [Music]
20004s [Applause]
20005s [Music]
20062s [Music]
20108s hello everyone and welcome back we have
20111s our last quarter final for you guys
20113s coming up right now and then of course
20115s we'll move on to semis and finals to end
20117s out the day i'm raven joining me for
20119s this one is mr lorenda and i will be
20122s going through cursed versus possessing a
20124s pretty interesting matchup lorinda
20126s because a in the grand
20129s scheme of hearthstone esports a fairly
20131s new face in the form of possessi versus
20134s a fairly older
20136s face in terms of curse a player at least
20139s me and you have known for a very long
20141s time in the scene
20142s absolutely um found a tournament from
20145s 2015 that you and me and sottle all
20148s played in and the top eight was a
20150s stacked one it was cursed
20152s um indirent powder
20155s the dreamhack run about ben
20157s and larinda
20159s top eight was incredibly strong and he
20161s came second in the stream right now
20164s are you sure
20165s notice raven was not a name that you
20168s listed on that top eight but hey it
20170s happened
20171s true true um but we do see that both
20173s players lineups now with the priest
20176s banned away from possessing and the mage
20178s banned away from cursed so we are seeing
20180s a is a bit of a weird lineup clash i
20183s guess when you look at the lineups
20185s themselves
20186s but very very interesting indeed that
20188s it's specifically like the priest
20190s combined with the mech mage bands may i
20193s remind everyone as well so a bit of a
20195s different bands we're gonna see out from
20196s both these players but not a different
20199s starting deck naga demon hunter uh even
20202s with some you know the likes of the
20204s surprise factor of mech piled in
20206s arguably aggro druid mech mage i still
20209s think naga demon hunter larinder
20211s definitely the star of this show oh i'm
20214s not gonna argue that one uh the demon
20216s hunter absolutely crushes the mech
20218s paladin the mech paladin intends to ban
20220s the demon hunter but this lineup isn't
20222s just how you would expect it to look
20224s based on the classes at the bottom there
20226s this is an incredibly aggressive druid
20228s and it's face hunter which i don't know
20230s how you do it raven every time i cast
20232s with you we're casting face hunter even
20234s in a tournament where there aren't any
20235s face hunters how do you manage this
20237s every single time
20240s girls that's all but yeah face unto it
20242s cursed again a player who likes to do
20244s his own thing or at least there isn't
20246s scared to try out some slightly off meta
20249s things but uh what isn't going to be off
20251s meta here is possesses a druid which is
20254s again the uh i'm not gonna say the usual
20256s ram
20257s escaped mana saber's image seemed to
20259s have escaped along with the mana saber
20261s itself on that decklist
20264s but this is going to be the alignment
20266s through it with lady anacondra and
20267s obviously celestial alignment and then
20269s the rest of the deck i guess outside of
20271s alex straza feels fairly standard you
20273s know druid at the moment outside of
20275s aggro does feel like what 26 27 cards
20279s and then you just decide which version
20281s you want to play with the last two or
20283s three and but yeah that is going to be
20285s the first match up and again um it'll be
20288s interesting to see if the alignment form
20291s of druid can really do anything
20292s different than the regular ramp to try
20294s and combat demon hunter but as usual
20297s demon hunter just feels like it's in a
20300s good spot and especially with curse he
20302s is playing a
20304s i'll call it an older version yeah the
20306s only real difference is it's two bone
20309s glaives and two battle fiends and this
20312s looks more like the
20313s like first list people were coming up
20316s with um with this aggro demon hunter but
20318s it's not like those cards are bad so
20320s it's not like this is a particular
20322s negative for curse as we open the game
20324s yep quick more mentions about curses we
20326s know a lot about possessing anyway um
20328s he's on team fantasma now they've been
20330s doing a lot of stuff in the greek scene
20332s sort of community team that have been
20333s going pretty strongly um and if you
20336s wonder where he's been for a while he
20337s has had to do a years like mandatory
20339s military service so that has knocked his
20341s master's tour results back a bit but
20343s he's back from that now and he is a
20345s player that
20346s i say this about a lot of people but
20347s he's got previous he was good a long
20350s time ago i think he's somebody we very
20352s much need to keep an eye on it for the
20353s rest of the year whatever happens here
20356s if the first time we see him for a while
20358s is in the top eight of a masters tall
20360s then
20361s yeah that's that sounds like yeah he's
20363s hard to me he's been playing them but
20365s just hasn't had the time to prep for
20366s them at all until sort of this one
20368s really so here he is and he is prepped
20370s with all the aggro and honestly
20372s i'm not looking forward to your smug
20374s little face with all the aggro that we
20375s are seeing in this top eight like you
20377s predicted it right at the start of the
20379s tournament maybe off stream maybe on i
20380s can't remember which but you said you
20382s think it's going to be all aggro i've
20383s got to be 30.
20385s well on a secret mourinho go on if you
20388s make
20389s predictions for upwards of what seven
20392s years
20393s uh-huh we'll eventually get one right
20395s and uh this is my time to shine
20398s well i was calling paladin so i've still
20400s got a chance but i don't fancy his
20401s chances in this one particularly and
20404s already cursed
20405s putting so much pressure here on
20407s possessi obviously possess you with no
20410s answer until two turns from now i will
20413s be able to clear up though with scale of
20414s iniquity going into those turns
20417s um but again with the bone glaze if
20419s enough damage is done you waste a whole
20420s turn clearing the ball with a scale they
20422s can just come in look this double fury
20424s and chaos strike for turns five and six
20426s or four and five with the coin curse
20428s already adding it up he can do that i'm
20431s not gonna
20432s yeah i think especially with the coin
20434s coin bone glaive see depends what's
20436s going to come out here predation okay
20437s not too bad but coin bone glaive and
20440s then fiori fury chaos strike on the turn
20442s that the furies rank up is a big big
20444s deal of course and honestly i only see
20447s too many different plays to make i think
20449s with the coin at this stage in the game
20451s for the average demon hunter using it on
20454s bone glaive is probably the best thing
20456s he can do because
20458s chaos strike exactly would then require
20460s something good to be drawn off the top
20463s and playable and is anything going to be
20465s drawn that's realistically better than
20467s just hitting your opponent for 10 over
20469s two turns and dredging right so i think
20472s this is solid in general i think that
20474s was a failed barrage with this snap pick
20476s from cursed which means you can see the
20478s plan quite simply here there's gonna be
20481s seven minions on board all of which
20483s managed to kill a uh a whelp from scale
20486s of onixia which means he has ultimate
20489s just over oh
20491s wait a minute no yep his 13 next turn
20493s from the hand we can see if all the
20495s minions are cleared
20497s and the problem is
20499s i think possessee already knows right
20502s and there's so much damage been pushed
20503s out by curse now and like i said the
20505s bone glaive like getting 10 damage by
20509s the time turn five is over for cursed is
20512s huge as a bare minimum and then he sat
20514s on four cards right like the odds on
20516s what at least two of them being direct
20519s damage seem very reasonable as an
20521s expectation
20522s so i think if any one or two of them is
20526s direct damage
20528s i wondered if we'd see this game yeah
20530s it's actually 14 with the hero power
20532s anyway but yeah there's essie that was
20534s what took him a lot of time this term
20535s working out that how important is that
20537s extra three armor immediately and to be
20540s fair the answer is very it's just that
20541s your opponent has three very cheap
20544s spells to finish the game off and cursed
20546s is 1-0 up in the time that it takes
20549s orange to take play one turn in this
20551s tournament
20553s yeah and i think although that looked a
20555s little bit silly with the the scales
20558s there from possessing to gain that armor
20560s i agree it was completely the right play
20562s because as i was kind of outlining the
20564s odds on curse not having at least one to
20568s two extra damage cards whether it's
20569s weapon buffs or you know felbarats like
20571s we saw him draw um was so low that
20574s possession was never realistically going
20576s to leave he was on what nine health the
20578s hero power alone for one mana makes it
20581s six damage as a minimum he did what he
20583s could but in a blink of an eye as usual
20586s demon hunter gets the win in the series
20588s but that's the focus i think that
20590s possessee has to to sort of uh
20593s go in on here is that yeah
20595s that was very one-sided possess he
20597s didn't get to achieve much that game but
20599s his insta loss was to demon hunter that
20601s was probably gonna get a win anyway at
20603s least i feel so then forget about it
20605s move on like focus on the two decks
20607s cursed has left
20609s yeah it's a banned demon hunter lineup
20610s and he hasn't been able to ban the demon
20612s hunter so when he saw these lineups like
20615s okay well i'm starting off one zero down
20617s because i can't ban my band deck because
20619s the mage is even more ridiculous because
20621s the mage tears through the paladin even
20623s more because the the sharks just rip out
20626s the divine shields
20628s so yeah very much had to ban the mage
20630s out
20631s and now it just continues raven look at
20634s all those ones and twos in this deck
20636s yeah and this is what you call a subtle
20639s special because there are no cards on
20642s the right side of this graphic therefore
20644s meaning it's an even two of everything
20647s in here so the double pride fury uh we
20650s have seen uh at least i know gia
20652s and i think subtle was saying as well
20654s that uh pride's fiori just seems like a
20657s good card even now in aggro druid but
20659s then we have cards such as park panther
20662s uh frost wolf kennels uh even honestly
20665s right now lorenda the andy trucks are
20667s not a given in beast druid anymore so
20670s yet again cursed playing a typical
20673s archetype but definitely just using his
20675s own build of it or you know maybe a
20677s build he's worked on with practice
20678s partners of course but definitely not
20680s the standard
20682s yeah there's no arbor up anymore so what
20683s he's trying to solve by playing the
20685s prize fury the panther is just that
20687s little bit of burst that little bit of
20689s put a question in your opponent's mind
20690s can without the arbor up they can just
20692s oh your board's full of troggs okay i
20694s take seven i don't care
20696s um but with park panthers and stuff
20698s chilling in there with a way to buff up
20699s the frogs can't give them a board full
20701s of trucks can't leave things up gotta be
20703s careful park panther might hit you in
20705s the face everything's going on and on
20707s top of just the raw aggression um curtis
20710s has obviously been getting this over the
20712s line in every round because i think he
20714s got through on six and two as one of the
20715s lower seeds but even so he's obviously
20718s had a great tournament with it and
20720s possesses going to go in there with the
20722s uh the hunter which i think might be one
20724s of his better chances in this particular
20726s um match up because he is pretty much up
20729s against it with the rest of his lineup
20731s yes i was honestly wondering whether he
20733s was going to do the usual q druid until
20736s you either win or lose the series um
20739s because that is again something we see
20741s certain players lean towards when you
20743s have a really difficult deck to get over
20744s the line um but instead possessing is
20747s going to jump over to the hunter and
20750s then this is a very very interesting
20752s match up and i do want to keep an eye on
20754s how curse chooses to play this because i
20757s think
20758s dropping a minion down one by one maybe
20761s two you know on you know two on turn two
20763s yeah they're one drops you get what i
20765s mean um is it necessarily the best way
20768s to reliably beat quest hunter because
20770s that's almost what they want you to do
20772s right um is just play a minion a turn
20775s and then they kill a minion a turn and
20776s then suddenly the quest is done and then
20778s they start just killing you instead so
20781s trog on one
20783s fantastic of course for kirsty against
20785s the quest deck at going first you very
20787s much like to draw the trog
20789s but possessing does have a way to kill
20791s this with just the barbed nets just to
20795s be annoyed about it but at least it's
20798s not stacking trucks right
20800s yeah and curse won't mind it too much
20802s although his follow-up is bad oh let's
20804s follow up so right now um because
20806s obviously it's a quest tick that goes
20809s missing we'll point out quickly before
20811s he draws it there is one explosive trap
20813s in possessions list as well which would
20815s be rather a nice pick up ah he missed it
20819s definitely scary though isn't it because
20821s with the explosive
20823s it's still not next turn but that's
20826s where pride's fury can really come in
20827s close right because we've seen a lot of
20829s these aggro druids not have
20831s relevant health buffs in any like
20834s gardens exists but it doesn't really pop
20837s off until the mid to late game uh but
20839s the pride's fiori on curve if these
20841s trucks start duplicating could be very
20843s big indeed and possessing
20845s true for the trade and just saying well
20847s i can't one shot this truck so i won't
20850s make more
20852s not ideal for curse but the um oracle
20854s might be just an okay play here if he
20856s doesn't think it's going to get dealt
20857s with because the trog needs to be dealt
20858s with kind of first
20860s and not a lot else going on going into
20861s four mana we'll get that composting and
20863s the adept down next turn or the guidance
20865s depending which way he wants to go so
20868s not a massive amount of damage though so
20870s oh
20871s although possession he's not done
20872s anything yet he's really not got behind
20874s yet either
20875s yeah that's definitely a game winner
20877s card to the uh b starker tavish but all
20881s okay i mean
20884s an option a little bit weird with the
20886s attack value total so maybe he goes just
20888s this and then um maybe composting i
20891s wouldn't have hated to draw for
20894s these i i guess like the trades are fine
20899s i would imagine he protects the trogg
20903s he might although
20905s maybe the troll going actually make room
20907s for some bigger things going forward so
20909s maybe he doesn't mind but you're right
20910s he does protect it so
20913s i think he did have to get some stuff on
20914s the board this turn though it's turned
20916s four he hadn't done much damage i know
20917s it mounts up really fast but
20920s you don't want to get your opponent
20922s having too much comfort zone and this is
20924s definitely not comfort zone you can't
20925s explosive trap this board
20931s a little go time for possession right
20933s yeah
20934s just give the one to rock and play some
20936s spells this turn
20943s otherwise you're never doing it
20948s the problem is
20951s you will
20953s want to quick shut this turn
20959s yeah
20960s it just depends on how he wants to use
20962s his mana
20963s because honestly at this point i'm
20966s wondering whether the quest is even
20967s relevant
20969s so could the one man have been used on
20971s something else is my question and that
20973s might not be the case the quest might
20974s become very very relevant sorry
20976s especially if this tavis can go off and
20978s uh he gets the explosive but this board
20981s with composting is absolutely huge
20984s because
20985s this is the thing that
20987s keeps the game even right like oh the
20990s full health
20991s possessing yeah there you go mate yep i
20993s feel the same way
20995s i have played hunter against this
20996s matchup too many times to count and just
20999s when you think you've got an idea that
21001s you can survive this happens and now i
21003s believe
21005s he
21006s oh he's not dead he can uh go in with
21008s the candle shot
21010s yeah okay well he believes he's dead and
21012s cursed in another blink of an eye
21015s it's gonna go 2-0 up now with the druid
21017s and that again
21018s very rough game and i think although of
21021s course the the first trog was a big
21024s problem i think the second trog was the
21026s one that pushed him pushed possessing
21028s out because that was just too much to
21030s handle and a a really difficult one uh
21033s to come back from this hunter that's
21034s that's how hunter loses that matchup
21036s like i said um and you mentioned as well
21039s when you go wide all at once there are
21042s very few cards in the deck that can
21044s remotely deal with like even half of
21046s that board never mind the full thing
21048s yeah you saw there the attack with the
21050s candle shot the penultimate turn from
21052s possessing playing into that trap
21054s playing into possibly
21056s uh dragon ball shot sort of taking some
21057s things out as well sort of holding out
21060s some hope to remove some damage but
21061s basically he was playing for that trap
21063s at this point
21064s and didn't get it it's a one in 21
21066s chance wasn't likely to get it but the
21068s power of the wild you saw him shake his
21070s head not just cause the amount of damage
21071s that was coming in but because this now
21073s cannot be removed by anything
21076s and yeah just two they can deal with
21079s just to correct my comment about the
21081s slight surprise that they concede he
21083s obviously knew there was another power
21084s of the wild in the hand right um which
21087s is then the buff just goes beyond the
21089s explosive trap again therefore it
21090s doesn't matter but here we get to look
21092s at the face hunter from kirsten again a
21096s lot of focus you know recently i guess
21098s has been on quest hunter
21100s but fate hunter is a big threat
21103s especially with the addition of vicious
21104s slither spare
21106s it's such a great minion to
21108s to get on one because of the buffs you
21111s run doggie biscuit and then ramming
21113s mount like if you start stacking that
21115s not only does casting the buff obviously
21117s buff its attack for that turn but also
21119s you start making a really big minion as
21121s its base that's being one three is huge
21123s uh but i am very interested to see how
21125s this version of the list goes especially
21127s because when i played naga's pride it it
21130s never felt that strong maybe i was just
21132s unlucky but it never really went off how
21135s you want it to happen because it it does
21137s get a little bit difficult when it
21139s requires you to have played one let's
21140s say before turn three
21142s sure yeah i can see that uh something i
21145s do really like about this deck is nearly
21148s every card does multiple things so
21150s slither spears obviously it's a one
21151s three that gets bigger okay so what but
21153s like the known private you get the
21155s honorable kill just get that cheeky plus
21156s two attack the scribe you just you know
21158s you save one manner on your next spell
21160s on this deck that's trying to run things
21162s really quickly into you every minion
21164s pretty much just has a side effect a
21166s nice little extra thing you don't care
21169s if you don't get the side effect you're
21170s just playing the deck out but it all
21172s acts to give you a little bit more
21174s agency in what's going on and how you
21176s play it and i really like it and
21178s obviously
21179s it is just also a straight up curved
21181s deck whether i would have liked it
21183s before the tournament before i saw
21184s someone was doing well with it maybe not
21186s so much because quest hunter's just so
21189s good but we are going to get to see it
21191s now for the first time in this
21192s tournament i want to say
21194s yeah whereas i'm pretty sure you will
21196s trust me on this and i will only deck i
21199s do but uh you would trust me on but yeah
21202s i've been playing face hunter before the
21203s tournament as well
21205s i saw a few lists i believe and i might
21208s be wrong so i apologize but i believe
21209s fiori hunter uh either did well in a cup
21214s or won it i can't remember
21216s and in the lineup was f a face hunter it
21219s wasn't this face hunter i don't think
21221s but it was a face hunter uh so i was
21223s playing with that for a few days just to
21225s check it out but yeah you're right the
21226s merquat scribe as well will proc the
21229s three mana spell uh again just giving
21231s you more opportunities to be able to
21233s play a naga because without that the
21235s spell is uh significantly weaker
21238s possessing chucking away some pretty
21240s good looking cards there because one of
21242s the things he has to do here
21243s is
21244s as i understand it having not seen much
21246s face hunter is sort of try and stay
21248s alive and erase to alignment and hope
21250s you can hold out
21251s and i think possesses just tilted right
21253s now and i don't even blame him but you
21255s know the truck scenario last game into
21258s trogg into three to this game now
21261s there's just he's gonna get harpoon
21263s gunned on curve next turn it's
21266s definitely gonna feel like it snowballs
21268s pretty hard but there is ramp a lot of
21271s it in fact for possessi and this is a
21274s much more predictable board state to be
21276s able to clear up from face onto then for
21279s example the aggro druid that ran health
21281s buffs so i'm just giggling look at his
21284s hand
21285s like the the
21286s the choices he has even with a what
21289s appears to be a basic face hunter deck
21291s already he's got what three ways of
21294s legitimately deciding to clear up this
21296s two one
21298s i think he just plays um face naga and
21300s quick shot honestly oh he's gonna go
21305s okay
21306s forces the trade-in
21308s which is still fine he retains the trog
21310s and the three damage he puts into the
21311s minion he gets by putting into the uh
21315s oh
21315s wait nobody
21317s he retains the spell reduction so next
21320s turn he can play face target and the
21322s summon
21323s yeah
21325s okay but possessing is getting there i
21327s mean i'm i'm
21328s giggling here at how much synergy this
21330s hunter drawer has and what a curve he's
21332s got but got to keep an eye on possessing
21334s here because he is going to have a lot
21335s of choices if he's still alive in two
21337s turns time
21339s uh the alexstrasza might even come in
21340s handy because it'll be like turn five or
21342s six that it comes down
21350s this manner it's a lot
21353s yeah i mean it's gonna make a lot of
21354s troggs as well
21357s there's a lot of trucks but what i was
21359s saying earlier about twogs you know you
21361s can just load up a one-two board and say
21362s okay
21364s you didn't take the doggie biscuit and
21366s now you've got this board of one twos to
21368s mess around with yeah this is powerful
21370s this turns off the
21372s razz uh turn as well i bet he picked the
21374s summon as well didn't he yeah he did i
21376s thought yeah okay yeah i mean this the
21378s play is strong
21380s but obviously this is like the weird
21381s counter it's like hi you can't play more
21383s minions if the board's full
21386s might want the doggy biscuit this time
21388s you know you're getting cleared but even
21389s so
21390s i mean biscuits still fine to drop on
21392s and that's right
21394s yep absolutely
21397s and there's still a reduction so if he
21399s really wanted to he can save the
21401s reduction the next turn if this board's
21403s cleared play like nas
21405s biscuit with quick shot as well yeah and
21408s then it's aimed shut here power the turn
21410s after
21411s he's just going to bank it okay
21413s yep that was i mean it's fine his
21415s opponents are like no health so
21416s possesses probably just going to die if
21418s he plays welps so
21420s he is though isn't it it's just very
21422s quick shot here at power gg and cursed
21424s is 3-0 win and we've only just started
21427s whoa whoa
21429s all right
21430s next turn
21431s oh yeah it's actually the spell don't
21433s reduce forever if it was i would stop
21435s casting and go and play hunter now
21438s i'm sorry it's okay i'm just reigning
21441s you in i know it's exciting that curse
21442s has just won it well potentially won a
21444s series of hearthstone in like 10 minutes
21446s but still
21447s doesn't
21448s need to think about potential
21450s problems because now there's a chance
21453s that the naga giants and scales are in
21456s hand right because they're massively
21458s reduced but
21460s that would mean the exact four i guess
21463s if you count the draw of the top he
21464s knows one is enrich he knows that for a
21467s fact
21467s it would need like these exact three
21469s cards two of them to be naga giant and
21472s scale to have
21473s any real chance he knows both innovates
21477s are used right yes that's it also can't
21480s be it can't be miracle growth into
21482s innovate scales either
21485s yep
21486s and this is good right this just goes
21487s wide again and says okay well that's
21489s three damage
21491s if you play scales again
21494s you'll be able to push even more you
21495s know
21497s possession has just
21499s looks like tj's cameras just slowly
21501s slumping off the screen
21503s inch by inch through this particular
21505s match
21509s i can understand it there's an architect
21512s i took farm can still fish
21518s oh and lick a steel
21520s and he would get two obviously can't
21521s play them both this turn if he did that
21523s was an instant
21526s push him up to 12
21528s don't think that's enough
21531s no it's nowhere near enough we're then
21533s on board and just like that there you go
21536s lorinda costa's won now
21538s tons of damage double biscuit into quick
21541s shot for absolute max damage here and
21544s curse just like that
21546s 3-0 with his a very unique aggro lineup
21549s and possessing waves goodbye and again i
21552s feel for possessing because it's not the
21554s most fun series for him of course he
21556s just kind of got steamrolled at every
21558s single game
21560s but as usual i think possesses continue
21563s to show that he's not going anywhere for
21565s a while yet they're absolutely amazing
21567s making a name for himself in asia
21569s pacific grand masters and then this
21571s masters tour boom up there in top eight
21574s absolutely great performance from him
21576s but yeah curtis just there got the job
21578s done right that was absolutely brutal
21581s yeah and this is the part where i
21582s normally say it's a shame that possesses
21584s not won anything big blah blah blah he's
21585s the world champion yes of course
21588s you know it took him a few years to get
21590s there he had a lot of top four top eight
21592s type finishers and again this is the
21594s part where i normally would have said
21596s it's a shame he's never won a big one
21597s he's won the big one now so
21599s a lot easier to stomach when you get a
21601s top four to masters tour top eight on
21603s top of winning the world championships
21605s and also rightly or wrongly
21608s as a community we judge world champions
21612s a lot of the time based on what they do
21614s after they become a world champion which
21617s seems harsh right but this is what
21619s happens and the fact that you know yeah
21622s you know became a world champion he's
21623s still rocking in high scores in big open
21626s tournaments as well like master masters
21628s tour that we're doing this weekend super
21630s impressive from possessive but he just
21632s could not stem the tide there from
21634s cursed so there you go guys that is our
21636s top four here orange vk msb c
21640s a lot of letters there and faceoff and
21644s curse are going to be the top four and
21646s um i'm okay with it and i think it was
21647s pretty obvious across the board that
21650s with our top 16 starting the day i would
21653s have been okay with almost any of them
21655s yeah with any of them making it into top
21657s four into finals in fact uh and onwards
21660s so it's a really impressive group of
21661s players but i am excited for this top
21664s four linda because my prediction in the
21667s form of orange is still in
21669s i deliberately i have to admit did not
21672s pick
21673s orange i had to dodge the curse
21675s i just i don't believe in curses it's
21677s unlucky to be superstitious raven but
21680s yeah i didn't want to pick orange and
21681s have him not win the tournament i'm too
21683s biased i've got to admit it i'm not
21685s casting any of his matches so i'm good
21686s to go on that one um especially i've
21688s been happy with habu so i wasn't
21689s particularly biased in that one but yeah
21691s i'm a biased person so i didn't pick
21693s orange i picked possessi
21694s that went well yeah i'll be casting his
21698s is one of his matches definitely because
21699s i'm casting the finals lauren
21701s oh nice confidence and it's going to
21703s ruin me because it probably means orange
21704s will lose no in my prediction history
21707s but yeah that was lightning fast i
21709s almost feel bad to leave everyone so
21711s quickly but we are going to go to a
21713s break while we set up our first
21715s semi-final don't go anywhere we'll be
21717s right back
21720s [Music]
21744s oh
21746s [Music]
21763s [Music]
21769s okay
21777s foreign
21792s [Applause]
21818s [Music]
21835s messiah
21847s [Music]
21855s [Music]
21866s [Music]
21886s my
21893s [Music]
21954s [Music]
21960s [Music]
21971s [Applause]
21974s [Music]
21974s [Applause]
21989s [Music]
21995s [Music]
22016s [Music]
22051s foreign
22052s [Music]
22095s welcome back everyone to masters tour
22098s voyage to the sunken city my name is
22100s soto i'm joined by gia and we are here a
22102s little bit early than might have
22104s reasonably been expected after that last
22106s quarter final absolute stomping from
22110s curse but honestly i think he was just
22112s doing gear a favor because gia's got
22114s this incredible thing called a social
22115s life she's going to have to deserve us
22116s and go to a party pretty soon so you
22118s must be absolutely loving life right now
22121s i mean it's got its pros and cons
22123s because i did predict priscessie to win
22125s the whole thing just out of apac loyalty
22128s and that did not go very well for me in
22130s fact it went pretty much the opposite
22133s how quickly he got stomped there but
22134s it's an impressive showing and
22136s definitely a showing for the variety
22138s that we're seeing in this meta game here
22140s in the top eight i think lorinda
22142s mentioned that just none of the most
22144s popular lineups actually made it through
22147s to the top eight and so we're seeing
22148s people that uh going for their own thing
22151s is working out for them here and at the
22153s foremost of that i would say is orange
22156s rocking the naga mage all the way here
22158s in the top four
22161s yeah and i'm very pleased to finally be
22163s casting an orange series i've managed to
22165s dodge them throughout the tournament so
22166s far
22167s orange was my prediction for the
22169s tournament as well as ravens i think
22171s after i started to see how well this
22172s lineup was performing for the group that
22175s picked it orange habugabu of course who
22177s also made it to top 16 and then fury
22179s hunter as well
22180s who
22181s let's call it what it is would also be
22183s in top 16 if he could get out of bed on
22186s time in this tour
22187s because he was 6-2 with a default loss
22190s for a late check-in so
22192s obviously this lineup is massively well
22194s performing you know my general very
22195s basic formula for doing predictions is
22199s line up strength modified by a
22200s multiplier of play of
22202s player strength so when you have a
22204s lineup that's showing itself to be this
22205s good piloted by a player as strong as
22208s orange that is an absolute no-brainer
22210s for me looks like we're going to be
22212s kicking things off with the quest hunter
22214s obviously we just saw face hunters
22216s moment to shine just a few minutes ago
22218s jia and it was literally just a few
22220s minutes
22221s but how do you feel do you still think
22222s uh quest hunter was was the bring over
22224s face hunter for this tournament
22226s i do think so just over a wider spread
22228s of matchups i feel that quest hunter
22230s covers so many things better than face
22233s hunter does outside of exactly the druid
22235s match up if you're okay with losing to
22238s druid once if it's in the lineup for
22240s orange here i think quest hunter just
22241s has
22242s almost favorables across the board there
22244s with the inclusion of the stalker tavish
22245s you're able to beat even control
22247s warriors
22248s whereas face hunter has a much more
22250s polarized matchup spread and what you
22252s said about predictions being based on
22255s lineup strength modified by player
22257s strength honestly i should have just
22258s gone for orange too because the fact
22260s that he doesn't need to fly anywhere
22263s means that his only weakness has been
22265s taken out of the equation as well
22267s yeah we talked about how uh fury hunter
22270s would have been in top 16 if he could
22271s get out of bed on time if orange could
22273s catch a flight he'd be three-time world
22275s champion by now
22276s this is calling what it is
22278s um but yeah we've got boar priest on the
22280s other side now coming out from msbc
22283s uh how do we feel about msbc's lineup
22285s because you talked about the strength of
22287s druid and how you know you can build a
22289s lineup that just concedes a win to druid
22290s and it's fine about that you can target
22292s druid uh on the other side for msbc we
22294s have the no druid whatsoever lineup with
22297s this boar priest and the unique naga
22300s ping mage coming into it as well how do
22301s you feel about this lineup
22303s i feel it's much more of a wild card i
22304s honestly couldn't place my finger on
22306s what it is trying to target uh so much
22309s so maybe these are just the decks that
22311s msbc feels most comfortable with and
22313s overall they all have a pretty decent
22315s power level i'll admit i don't have a
22316s lot of practice on the ping variant of
22319s naga mage but i'd assume most of its
22321s match-ups are similar to regular naga
22324s mage with the
22326s sort of upside that you have slightly
22328s more of a top-end late-game win
22330s condition with the dawn grasp and the
22332s more dresh but maybe a little bit less
22333s consistency of going super wide on board
22335s so i'd imagine it loses some percent
22337s against the likes of quest hunter but
22339s gets a bit better against warrior for
22341s example uh but leading that up if we
22344s take those two things into account for
22346s orange's lineup then i guess msbc would
22349s rather have regular naga mage the boar
22351s priest is another one that's a bit of a
22353s wild card though i am still
22355s thinking that this deck is mainly in
22357s lineups to beat up on control warriors
22359s but yet again that's not in orange's
22361s lineup so this could be a tough one for
22363s msbc it could be yeah it's weird right
22366s you're one step away from calling this
22369s lineup from msbc a target control
22371s warrior lineup right and then like
22373s it's target control warrior plus the
22375s mirror and then there's just aggro demon
22377s hunter in there
22378s you just completely forget about what's
22380s going on you forget where you are you
22381s don't know what's real anymore it's a
22383s very very strange lineup indeed uh but i
22386s do think you are right in your
22387s assessment that whatever it's trying to
22389s do it's whiffed against orange and i
22392s would peg orange as a decent favorite in
22395s this one there might be a few x factors
22397s in there that we don't understand
22398s because they're kind of rare matchups
22399s like regular naga mage versus naga ping
22402s mage that kind of thing like where where
22404s exactly that kind of thing is going to
22406s fall out but overall i would expect
22408s orange to be a pretty big favorite
22411s overall in the series
22413s which you know has to in my mind make
22415s him a pretty big favorite for the
22416s tournament although there is a very
22418s scary opponent waiting for him in the
22421s finals because once he gets through to
22423s that if he does get there
22425s with his druid in his lineup then he
22428s could just we could just be seeing a
22429s very rapid repetition of what we saw
22432s happen to possessi and both of our
22434s predictions will just get stomped in 20
22436s minutes you never know it could happen i
22438s mean curse just has the trog magic i
22440s mean it's possess you did it to win the
22442s world championship many players did it
22444s to win their respective seasons of grand
22446s masters and cursed could do it even in a
22449s new expansion and post-rotation proving
22451s that troggs are still the way to go who
22454s knows subtle but for this matchup in
22456s particular we do have the bands already
22458s locked in orange choosing to get rid of
22460s warrior which i think he has been
22462s banning as a priority throughout the
22463s tournament even though demon hunter also
22465s seems like a bit of a threat to his
22467s lineup it is very much possible that he
22470s just says okay either one of these two
22472s i'm gonna ban one accept a loss to
22474s another and then be very strong against
22475s the rest of the remaining decks which i
22477s think holds true even against msbc but
22480s msbc's choice to get rid of druid on the
22482s other side i think is also playing into
22484s a bit of the fact that his naga mage is
22486s less likely than regular naga mage to
22489s get a huge board pop off because he has
22491s a paint package
22492s yup completely agree with all of that uh
22496s we are getting into the series now just
22498s had a little bit of a momentary delay
22500s getting msbc's face on camera as we did
22503s have some problems with in the previous
22504s series so fingers crossed it holds up
22506s and is stable this time around we are
22508s going to kick things off quest hunter
22511s versus boar priest geo where do you
22513s stand on this matchup
22514s i think slightly uh quest hunter favored
22517s because they do have so much damage that
22519s they can get to the point where even the
22522s double desperate prayer double flash
22524s heal is not necessarily enough for the
22526s priest to stabilize but in the hands of
22529s a skilled player boar priest can
22531s definitely get the job done quest
22532s completion even like a couple turns post
22535s cabbage can still be enough as long as
22537s you are able to beat down
22540s the quest award itself you're able to
22542s raise your damage once the hunter is
22544s down to one
22546s mana and it's a very spectacular opening
22548s hand for msbc honestly with the
22551s amulet kept to be traded immediately
22553s because you have nothing better to do on
22554s turn one then he hit the thrive and can
22556s follow it up with switcheroo and an
22558s active handmaiden whenever he wants it
22560s by that point because the illuminate can
22561s also be weaved in as the third spell
22564s yeah and i think you saw msbc kind of
22566s planning out that curve step by step on
22568s that previous turn as well as to whether
22570s there was any chance the illuminate was
22572s worth uh being played kind of ahead of
22574s curve in this position decided against
22576s it in the end which i think was pretty
22578s wise with the way the curve will pan out
22581s and
22582s now just dropping that thrive in the
22583s shadows picks up desperate prayer which
22584s is the card you highlighted is very very
22586s important in the matchup which
22588s absolutely will be uh not in the least
22591s just because of raw healing but with a
22592s switcheroo there's always a decent
22594s chance you're gonna pick up a zyrella as
22596s well which means then that desperate
22598s prayer could perhaps interact very
22599s nicely with an early director from the
22601s opponent if that's what you're looking
22603s to deal with
22604s that's right drexar uh definitely one of
22606s the threatening ways that hunter can
22608s approach the matchup aside from just
22610s pointing out their damage spell's face
22611s but we saw the keep of bee stalker
22613s tavish from orange which also kind of
22616s clues us into him uh thinking about
22618s going for just animal companion spam
22621s which you can do against priests also
22623s they don't have unlimited board clears
22625s especially if you kind of parcel them
22627s out two to three minions per turn and
22628s then you threaten lethal just by having
22630s further burst spells in hand
22633s i have to say it just because my brain
22634s made me animal companion
22639s that's nothing moving on uh yeah orange
22642s on the other side just choosing to rip a
22644s dragon bane shot at face which i think
22646s is perfectly reasonable it's not a match
22648s up where you're going to get a ton out
22650s of repeated value
22651s from the dragon bane shot by killing
22653s minions so i think sensible here just to
22654s spend the mana on progressing the quest
22656s and fire that spell at face yeah that's
22659s right and if he is going for turn five
22662s coin tavis which i would have to believe
22663s is the plan if you are keeping that hero
22665s card then ideally he wants to not be
22669s done with quest stage two before turn
22671s five because you want the hero card in
22673s play and then you get your hero power
22675s down to zero for the rest of the game
22677s and then you can do um after tavish
22679s quest reward refreshing animal
22681s companions so he has to plan out his
22683s next couple turns without necessarily
22686s playing more than two damage spells
22689s because he's currently at one so it
22690s still kind of works out right he could
22692s spend this turn either playing treasure
22694s guard or aim shot and then the other one
22695s on the next turn plus um arcane shot and
22698s then have tavish into one other spell
22701s afterward and that will put the hero
22702s power to zero
22704s yeah obviously first step of the quest
22707s does not really affect the tavishiro
22708s power at all try as you might you won't
22710s be able to target your mishas and leocks
22712s into various other minions on the board
22714s doesn't work like that unfortunately so
22716s you do have a little bit of wiggle room
22718s before you decide which way you are
22719s going but the b stalker tavis plan is
22722s certainly a reasonable one in this
22723s matchup because
22725s as you were saying even after you get
22726s pushed down to that one manner with the
22728s sword of a thousand truths if it does
22730s get to that point uh zero mana animal
22732s companions can still have a significant
22734s impact on the game at that point
22736s right
22738s and they will build a threatening board
22740s multiple ones of them because msbc
22742s technically
22744s the
22745s big aoe available to bar priest is in
22747s three big waves right the pyro one the
22750s pyro two and the xyrella after that they
22752s don't really have ways of regenerating
22754s more of those unless they are running
22756s zola but that's not the case for um msbc
22760s all of the minions only their base
22762s amounts available
22765s yeah there is the one light bomb thrown
22767s in on top of that that can deal with one
22769s more board state but yes certainly you
22771s do run out of ways to deal with boards
22773s uh very very quickly which is one of the
22776s problems you can run into in the druid
22778s matchup i was talking a little bit
22779s earlier on the ball priest only holding
22781s up a 30 win rate against druid in this
22784s tournament which is a little lower than
22786s i might expect and it's probably a big
22788s part of the reason why there are not too
22789s many ball priest players hanging around
22792s in this top eight now this top four uh
22794s orange now choosing to rip the wound
22797s prey there is the uh first step of the
22799s quest complete as jia's pointed out if
22801s he is gonna want to go now for this
22803s tavis plan he only has the luxury of one
22805s more spell to cast looks like he's
22807s choosing to use that on a name shot
22809s yeah it works out perfectly mana spent
22812s and then he's able to spend the next
22814s turn on cointavish and then can get the
22817s next stage done with either the other
22819s aim shot or the
22821s uh
22823s arcane shot but it is a bit awkward
22825s in the sense that if it is straight away
22827s cointavish he loses the extra buff from
22829s the aim shot on the hero power because
22831s it does get replaced but i don't think
22833s that's a big priority at this point
22838s uh i think msbc has just done on amulets
22840s now by the way i think he just traded
22842s back in a two amulet which is now a
22845s three amulet and so now if we're looking
22846s at the if we're looking at the other
22848s amulet being a two it looks like he's
22850s just done already at this point
22852s great so he just needs to find the other
22854s boar with one in hand he can actually
22856s get the
22857s um
22858s boars dead very very soon here it's not
22861s like a regular combo deck where it feels
22864s like
22865s when you have this many sort of moving
22867s parts to it that you absolutely need to
22868s hit the bottom of your deck to get
22870s everything done but that's not always
22871s the case with boar priest
22875s yeah and with one of those amulets
22876s costing zero and with double cleric and
22879s pyromancer in hand if he was to say just
22881s like top deck the second boar next turn
22884s he might just be able to immediately do
22886s it all in some percentage chance if he
22888s really wanted to go for it i'm sure he
22890s wouldn't because there's no reason to
22891s but this is an incredibly
22893s rapid ball priest raw from what we're
22895s seeing so far
22897s orange with a slight hesitation as to
22900s whether he wanted to commit to the
22901s tavish game plan because he did just
22903s draw a second arcane shot and if you
22905s look at his hand it is completely
22907s stacked in the damaged game plan and it
22909s could get there over a couple of turns
22911s but it does sort of discount healing
22914s from msbc as a counter and they almost
22916s always have healing so orange sticking
22919s with his initial game plan i'm just
22921s gonna stop you right there because the
22923s tavish game plan is better for board and
22925s for damage like your regular hunter hero
22928s power only does two damage to face the
22930s tavis hero power does four damage to
22931s face every time you activate it that's
22933s just strictly better
22936s one out of three times it happens every
22938s time exactly
22946s you're absolutely right that is the
22947s amulet's done so now msbc needs to find
22950s the other boar and he is golden um just
22953s going to throw out the desperate prayer
22955s into the improved ice trap
22958s it is kind of a question of hand space
22960s now though because i think the
22961s handmaiden still needs two spells played
22963s and obviously he doesn't really want to
22965s trade the amulets back he needs to
22968s either give up on a cleric at some point
22970s or accept that
22972s one of them is just not getting much
22974s value
22980s it looks like the handmaiden did only
22981s need one
22983s he can just drop it now look for
22985s something else to dump
22986s flashiell looks fine shadowhead devourer
22989s also looks fine
22990s or you could just reprayer here while it
22992s costs two and has two mana to spare yeah
22994s that's such a good point
22998s i'm bored with that
23000s so he does have to consider though how
23003s to actually get draws from these clerics
23006s because at the moment he doesn't have
23007s gift of the naaru which is the best way
23009s of
23010s procking that with the pyro
23013s and he probably won't have that many
23016s minions to
23018s deal up with depends how much orange is
23020s able to use his hero power over the next
23022s couple turns but this is still just
23024s quest stage two that he's about to
23025s complete no tavis quest reward yet so
23027s the spam the companions are still a
23030s while off it's fine you don't have to go
23034s with that one we can ignore that was
23035s ever said it's okay
23037s i wanted to attempt it though and can
23039s confirm it really does not roll off the
23041s top no it doesn't it's not good is it
23046s shot clearing up getting the zero mana
23049s hero power at the very least there you
23051s go four damage to face as expected
23055s i should never have doubted
23058s the sufferer just looking down at its
23060s brethren the boar
23062s with contempt
23064s don't talk to me or my son or my son or
23066s my son or my son or my son or my son or
23069s my son ever again the seventh son of the
23071s seventh son
23075s oh my
23080s yeah like this just get it done play the
23082s uh the other tavish on curve next turn
23085s furious how encourages you to dump the
23087s hand here anyway this all makes a lot of
23088s sense to me
23091s i get a lot as well
23093s and right now msbc still has his hand
23096s space issues but that's a gift of the
23098s naru now he can draw what for with
23101s cleric pyro spell and then gift but he
23104s needs to manage how much he actually
23106s wants to draw so he could dump a flash
23109s heel face and still be able to
23111s like draw to a perfect amount going
23113s switcheroo though okay
23117s yeah switcheroo makes the most sense
23119s right because there's only one card he
23120s cares about in his deck and it's a
23122s minion so switcheroo drawing cards to
23124s tutor specifically minions i think just
23126s makes a whole lot more sense in this
23127s position
23128s and he seemed reasonably likely to get
23130s it i'm not quite sure how many are left
23132s in deck there's felice and zyrella at
23134s least but yeah the deck doesn't run many
23136s minions to begin with so that is second
23138s bore and that is
23140s sort of a thousand troops next turn
23143s yep
23145s unless orange finds a way for the boars
23147s to stay alive but
23149s even if he left them alive i think msbc
23151s can kill them off and re-summon and kill
23153s the new ones off all together in the
23155s same church
23158s so how many huffers
23161s wait what it broke
23164s again
23167s amish furious
23169s again
23179s weirdly in this spot
23181s does he not want huffers i mean he gets
23183s them regardless because it
23186s um but the four health minions
23189s might just have a better chance of
23190s hanging around right like if he suspects
23193s that he's about to get sorted next turn
23195s he wants to have as much of a board stay
23197s potentially hanging out hang around as
23198s possible maybe with this many one attack
23201s minions already in play that's kind of a
23203s pipe dream anyway and therefore the
23205s huffer damage is just the best thing he
23207s can do
23208s right
23209s i think yeah there's so many layers to
23211s it because if i were orange i honestly
23212s wouldn't even be expecting to get sorted
23214s next turn just yet it feels not
23216s particularly likely with nine cards
23219s still left in deck um but he does know
23222s that there's been enough tradables done
23224s here so for msbc
23226s just double trade the bores pyro
23230s amulet amulet
23232s and that would even kill off the misha
23238s and he can sword face
23240s but he would be leaving a tavish on
23243s board there which is a little bit scary
23246s oh this is so smart by the way that
23248s trade into the cleric on the previous
23250s turn specifically with that huffer made
23253s sure that no matter what msb started
23255s doing with aoe the huffer was going to
23256s be the very first thing that died right
23258s and therefore he gets two huffers back
23260s on the following turn which means he's
23262s just straight up representing 15 if the
23265s tavis stays alive
23266s that's so huge i didn't even catch that
23268s yeah brilliant by orange here that means
23271s that
23271s yeah the 15 you are talking about plus
23274s first hero power and if he gets us a one
23277s cost spell off the top second hero power
23279s as well and whatever the one cost spell
23281s does but msbc doesn't really have a
23283s choice he has started the train he has
23286s to stay the course here go face for 15
23289s and pray that that is enough but what
23291s we're looking at here is not even a
23294s two-turn lethal setup right because of
23296s the armor from the tavish
23298s desperate prayer found as well here this
23301s does not change the break point on
23302s orange's clock but could well change the
23304s break point on uh on msbc's clock that's
23307s a very very big deal as well and now
23309s suddenly huffers and leox are both
23311s almost equally relevant that's not the
23313s card though
23315s nope that is only one hero power this
23318s turn and whether it's a huffer or a leok
23320s it's gonna have to take either the
23322s tavish going in or two minions going in
23324s to kill the pyro so at that point you
23326s probably just leave the pyro oh
23327s everything goes face prey there's no
23329s further healing and you get another
23330s huffer next turn
23332s oh my god
23335s hello
23336s 19 damage
23340s so if he puts msbc down to 11
23344s and he draws arcane shot the next turn
23346s and gets another two hovers that's still
23348s just 10 damage so he doesn't have a
23349s guaranteed lethal but there is a chance
23351s that his board sticks around like msbc
23354s sitting on very few cards but the light
23356s bomb will make quick work of it
23358s yeah i wonder whether there's ever a
23361s trade of the tavish in that position and
23362s that way you can say well if there's no
23364s light bomb then maybe my board sticks
23366s but i think you know uh when there's a
23369s minion in hand from the remaining
23370s switcheroo right the switcheroo that
23372s pulled uh boar plus something from
23374s orange's perspective uh which i think is
23377s almost always either pyromancer or
23379s xyrella in this position which would be
23381s able to clear up your board anyway so
23383s cashing out damage doesn't just make the
23384s most sense
23390s alicia as well now
23394s i think msbc is just fishing for zarella
23398s um the minion
23404s doesn't particularly need it like even
23406s if he were to just go face and then
23408s light bomb here he has a very clean two
23410s turn setup and there is nothing orange
23412s can do about it
23413s agreed
23415s i mean orange can get a misha which
23417s would stop the sword going face for a
23418s turn maybe
23421s yeah if light bombs like exactly the
23423s bottom card or something right it's an
23425s out at the very least
23429s or if msbc just uses it here to kill the
23432s tavis
23436s but
23437s he actually maintains the pyro and plays
23439s the village which plays around amisha
23440s being generated
23442s yeah very very nice i was gonna say i
23444s don't actually think there's a way to
23446s die in that position so i was going to
23448s question
23449s using the light bomb because then that
23452s you know misha into misha into misha for
23453s the rest of the game count you know
23455s factor comes in
23456s but yeah msbc clearly had the setup
23459s covered there as well maintaining the
23460s pyro on board and playing the priestess
23462s as well at the same time perfectly had
23464s his bases covered was going to be uh
23466s securing lethal through any possible
23468s scenario on the following turn so very
23470s nicely done indeed it was a very good
23473s ball priest draw but i think it was a
23475s very well executed game of ball priest
23478s by the player as well which uh you can't
23480s ask for more than that it's very often
23482s the key to winning a tournament is that
23484s you run well and you play well you quite
23487s often have to do those things at the
23488s same time which is very very tricky to
23491s get those things to line up
23493s i agree well piloted by msbc but we also
23496s saw some very good interaction knowledge
23498s from orange just setting up with the
23500s huffers as well um i do kind of wonder
23503s if the tavish game plan is the standard
23506s way to approach the matchup though
23508s because when i've seen players say that
23509s they feel comfortable as quest hunter in
23511s this matchup they generally have told me
23513s that it's through just beating down the
23515s door with damage damage damage and not
23517s really bothering with the animal
23519s companions being summoned but again i
23520s don't have too many reps on that who
23523s knows i think in the future we'll be
23524s seeing more boar priests as people get
23526s more and more comfortable with playing
23527s the deck i feel it's very similar to
23529s garage rogue honestly and it's history
23531s where like yeah you hear whisperings of
23533s it as a potentially super high power
23535s ceiling deck but it's so confusing and
23537s you follow it need to fall into all
23538s these traps first and
23540s brave the very steep learning curve but
23542s as time progresses i think more people
23544s will feel comfortable playing it and
23546s you'll get more of a sample size on how
23549s to actually play around it
23550s yeah i was talking about this with i
23552s think larinda on day one where with
23555s every expansion there are always these
23557s decks that start off as like a 43 win
23560s rate deck and we all agree that they'll
23562s get better than that but the trick is
23564s working out whether they'll reach a 50
23566s 51 win rate deck in which case the two
23569s months of practice you put into learning
23571s it probably isn't worth it or whether
23573s that two months will get it to like a 56
23575s 57 win rate deck right and then you're
23577s in business and i think that is
23578s definitely the hard thing to get a
23580s handle on with the boar priest for sure
23582s but very much at the opposite end of the
23584s scale is naga demon hunter which you
23586s pick it up you play your first game and
23588s it's already a 54 win rate deck yeah and
23591s that is what we're going to be running
23592s into a mirror with
23594s it is so forgiving as well i can't tell
23596s you the number of times i miscounted
23598s damage or like forgot that senno would
23600s go somewhere else than face first and um
23603s missed out on multi-strike interactions
23605s there's always the thing where like okay
23607s i have dread prison glaive let me kill a
23610s small minion and then play multi-strike
23612s and then go face and then you realize oh
23614s wait if i played multi-strike and i
23616s already attacked a minion i cannot go
23617s face after that that's the one order
23619s that doesn't work so there are some
23621s additional minions you may not attack an
23623s additional face that's not what it says
23625s on the card
23629s but you could count it as the additional
23631s minion just happened prior to it you
23633s know it's the base
23634s it's the additional and how does the
23636s card though the card's not paying
23638s attention to what you did before you
23639s play did you come on it's just chilling
23641s in your hand waiting for you to play it
23643s then it starts paying attention
23645s but i still won that game that's how
23647s strong demon hunter is
23649s at the end of the day it's a moot point
23651s because the deck's just broken
23654s oh man that's an opener for orange here
23656s dread prison glaive is without a doubt
23658s the most important card in the mirror i
23660s would say
23661s having it early
23662s allows you to not only deal with
23664s opposing one drops it also makes sure
23667s that you get an active puffer fist as
23670s soon as possible
23671s it means that you can play draktar and
23674s also immediately attack because director
23676s in this deck in particular is so much
23678s stronger when you have a weapon
23679s pre-equipped because it can summon so
23681s many things with bonus effects if you
23682s have a weapon like puffer fist and the
23684s battle swarm vanguard
23687s i almost wondered whether the slither
23689s spear got thrown away in that specific
23692s opening hand for orange um because you
23694s know you go weapon on one and then you
23696s want to have potentially coin puffer
23698s fist things available to you uh but the
23700s way this lines up uh if you were going
23702s to be dealing with a battle worn
23704s vanguard on the other side you'd be
23705s doing that a turn later anyway most
23707s likely unless your opponent also went
23710s weapon on one into battle one on two so
23713s i think it's fine just to take take care
23714s of the one drop first get it on board
23717s bit of a slower hand from msbc he only
23719s kept the man crick which is kind of slow
23722s but you know if you run man creek and
23724s you're not keeping it in the opener i
23725s don't know why you're running man creek
23727s so fair enough here just going to
23729s respect the slither spear even though it
23730s feels bad to use
23732s fury on rank one i completely agree that
23735s if his next turn is going to be just a
23737s three-four with no further development
23739s you should get rid of the minion problem
23740s while you have the chance
23743s and since you are known worldwide here
23745s as the queen of mulligans i've just made
23747s that up i've never heard anyone say that
23749s before um
23750s i wanted to ask you there was a battle
23751s worn vanguard in msbc's hand which he
23754s threw away on the play do you have any
23756s thoughts on that in the demon hunter
23757s mirror
23758s i think it makes a lot of sense if you
23760s don't have exactly dread prison glaive
23761s on turn one because if you are keeping
23763s man crick also it kind of conflicts with
23766s your turn three because you don't want
23767s to play the battle sword on turn two
23770s without attacking it's just so easy to
23772s kill it off and you don't get any extra
23773s value from the one ones um so the next
23776s possible turn to attack with it would be
23778s turn three but that's when you want to
23779s play man creek so i much prefer msbc
23781s putting his eggs in the man creek basket
23784s and looking for more flexible options
23786s and he does hit the weapon for himself
23791s all right straightforward turn
23792s spider tank go
23796s orange has some slightly more explosive
23799s options available to him on the other
23801s side there is a lot of damage to be
23804s pushed here with a multi-strike if
23805s orange would like it
23807s there is but i highly value puffer fist
23810s multi-strike in the mirror it's just so
23812s much aoe you can get it's one of the few
23814s ways to cleanly deal with the draktar
23816s board as well that i think the turn for
23818s orange probably ends up being fury hero
23820s power kill the man crick and chill um he
23822s does also have like a pretty good
23824s responsive hand even if he's playing
23826s from behind for a couple turns because
23828s treasure guard can fill out the mana and
23830s he has coin into
23832s uh curtris which is such a huge deal
23835s hitting the
23836s hero card in the mirror i think is very
23838s very important he does go treasure guard
23840s instead of killing the man crick also
23842s sort of baiting i suppose msbc into
23845s going wider and then cleaning up the man
23847s creek with the puffer fist that does
23848s look even better than fury now that i
23850s see it yeah this was going to be my
23852s counter proposal i really like the look
23854s of this because ideal scenario right
23856s this one 5 tanks a little bit of damage
23858s for you maybe softens up the man creek
23860s for one hp and then your opponent slams
23863s drekthar does a battle one vanguard turn
23865s whatever it's gonna be right and then
23866s you have that puff of this multi-strike
23868s turn to clean up everything and have a
23870s massive swing the turn after this makes
23872s a lot of sense however
23874s he's just gonna take five for the
23876s privilege of playing a taunt minion
23877s which is one of the unique functions of
23879s playing against demon hunter indeed
23883s yeah the punish to that play is if msbc
23885s doesn't take the bait or doesn't even
23887s have the option to like there wasn't
23888s really good board development that turn
23890s if it is just a weapon on the other side
23892s then orange has to take more damage from
23895s the man creek than he intended i don't
23898s know if he can afford to leave it up
23899s another turn here because i think his
23902s priority now should focus to just
23904s landing a clean curtain and using that
23906s tempo to give him the victory and
23909s kurtrus hasn't been particularly buffed
23912s throughout this match orange hasn't
23913s attacked too many times i think
23916s yeah he played a one drop on one he did
23917s attack on two but then he played the
23919s weapon after and then he didn't attack
23921s on three so if he attacks this turn that
23923s would be the second turn that he had
23926s attacked during the entire game
23927s obviously second and third if he ends up
23929s using the multi-strike
23932s um and i'd say that four attack on the
23934s bats is the important break point
23936s because there aren't really minions
23937s other than treasure guard that get above
23940s that health total there is still the
23941s wife to contend with that's um hiding
23944s somewhere in msbc's deck but i don't
23946s think orange can afford to worry about
23948s that because he is so far behind on
23950s damage here
23951s this predation
23953s is looking pretty juicy right now with
23957s these two slither spears built up on
23958s board but obviously you are looking for
23960s the spectral side first
23963s i wonder if he is just going to rip it
23964s this turn just to get the additional
23966s buffs on the
23968s on the one drops which i think is
23969s probably worth right in this particular
23971s matchup okay we're gonna hold on to it
23973s fine it's really close right because
23976s um
23977s if you expect orange to have to face
23979s tank either of them on this turn to
23981s clear then yes it is worth but if he's
23983s not going to deal with them or if he
23985s uses a spell to deal with it instead
23986s then sometimes you'd rather save the
23988s predation so that when they're actually
23990s attacking on your board they still have
23991s the buff i really like the design on so
23994s there's beer i just think it makes for
23995s so many cool decisions but the other
23997s thing to note is if it's exactly curtis
24000s right um then having three attack on
24003s these other spears means that you can
24005s potentially top that puffer fist and
24007s have them have that easily deal with the
24009s remainder of the bats
24010s now though even a puffer fist draw i
24012s guess it's okay with multi-strike but
24014s not super clean
24016s that's huge though that is huge
24020s offer but again
24022s break point is awkward you can only kill
24025s one of the bats if he plays puffer fist
24027s here and because of that maybe he gives
24029s orange a bit of deja vu plays the
24030s treasure guard and then sets up for
24032s puffer multi the next turn
24034s yeah problem is leaving minions up and
24037s trying to suck your opponent into just
24040s making attacks into a taunt minion a lot
24042s less appealing when they're already
24043s kurtis and each of those attacks is
24046s adding two damage on the other side but
24048s yeah as mentioned here uh need for greed
24050s into pufferfist was the exact reason why
24052s you would uh predation on the on the
24054s previous turn so that your opponent's
24056s coin curtrous trade into your three
24057s attack minion and then based on exactly
24059s that one pan out you're able to play the
24062s board with the pufferfist sorry i'm
24064s sounding like an america's caster right
24065s now we're better than this gia sorry
24067s i'll move on yeah man can't stress
24070s enough how awkward that turn was for
24071s msbc because if he wanted to clear both
24073s of them it would involve hero power and
24075s predation and then float to mana like he
24077s could like multi-strike but that's
24079s essentially floating mana anyway because
24081s you couldn't treasure guard so he takes
24082s the halfway play of treasure guard plus
24084s the predation hopes that orange can't
24086s get too much extra value from leaving a
24088s minion on board but orange knows the
24090s drill here i don't think he's gonna be
24092s too fussed about trying to get um
24096s like super white on board he doesn't
24097s even have the option i think it's gonna
24099s be just push the damage onto the taunt
24102s and then use this foul barrage while
24104s there's no other targets to make sure it
24105s can go face
24107s but he's going puffer instead
24110s he is going puffer yeah in terms of
24112s maximizing damage over turns this does
24115s make sense right you can get two damage
24117s out of a puff of this now that you
24119s wouldn't be able to get out otherwise
24120s all the other cards in your hand are
24122s basically guaranteed to connect with the
24124s damage they say on the card at this
24125s point so i do think you know in terms of
24127s parceling things out this makes a ton of
24129s sense
24132s that's the stunner for msgc but there's
24135s too many things in the way and i don't
24137s think she can handle this that's a wife
24139s though
24140s uh
24141s ceno counts
24143s i mean msbc can't even face tank both of
24146s these with the dread prison glaive
24147s because he'd die so
24149s uh
24150s yeah
24151s that's very true
24154s it's just not enough
24161s we can't even remove them without face
24165s tanking one i think or i guess you could
24168s but like
24171s uh does it work because
24173s you go stano multi multi then the suno
24177s deals
24179s only four damage to this five health
24180s board
24182s and then you cannot play puffer fist so
24184s yeah
24186s very dead
24188s there is a treasure guard in hand though
24190s and currently the only damage orange has
24194s absolutely guaranteed to go face is the
24196s predation there is of course fel barrage
24198s and
24199s the chaos strike but both of those are
24201s played around by just having minions in
24203s play
24204s true
24205s msvc now is at a health total lower than
24208s man crick's wife
24211s and now it's tied with puffer fist as
24213s well
24217s uh unfortunately it is also just three
24220s which is the most alien point at this
24222s point so predation will go face and
24225s clear things up and that means orange is
24227s gonna square up the series one game to
24229s one and i think that's a super important
24232s win actually if you want to weigh the
24234s relative merits of the weird method of
24236s like who's ahead in conquest as to what
24238s did each win mean i think that win in
24241s the demon hunter mirror was probably a
24242s slightly more important win overall than
24245s the uh the ball priest win against the
24246s quest hunter earlier on and because of
24249s course these are just two of the
24250s stronger decks you could argue that the
24252s fact is these two decks are going to get
24254s a win in the series anyway so maybe this
24257s the result of this mirror didn't matter
24258s too much but i think picking up wins in
24260s mirror matches in conquest in general is
24262s just a very powerful thing to do i agree
24265s and especially in the context of the
24267s fact that it's orange is d1 hunter
24269s that's gotten a win and msbc can still
24272s land the demon hunter into regular naga
24274s mage match-up which is one that i find
24276s highly contentious like the reason i
24279s felt like going into this tournament at
24280s naga mage wasn't particularly strong is
24282s i struggled with this matchup so much on
24284s ladder it's the one that i felt was
24286s keeping naga mage from being all the way
24288s at the top but then i saw players like
24290s orange and habu gabu able to reach the
24292s upper echelons of legend even running
24294s into this matchup and i'm so excited to
24296s see how orange approaches it if he does
24299s run naga mage into demon hunter because
24301s i often feel like the mage gets overrun
24304s way too quickly and even if you are able
24306s to pop off on turn five you've often
24308s taken too much damage uh to seal out the
24311s game anyway but maybe there is something
24313s bubbling under the surface that i
24315s haven't
24316s gotten the chance to try out for myself
24318s hopefully orange can give us a master
24320s class on that match-up
24322s yeah certainly i think it's been
24325s very interesting watching orange and
24327s habu gabu kind of become the two flag
24329s bearers for this deck because i think
24332s they are two massively different
24334s hearthstone players that both gravitated
24337s towards this deck for different reasons
24339s like habu gabu is the natural right like
24342s day one week one of any meta in anything
24345s any game any activity anything in the
24347s world habu gabi's probably one of the
24349s best at it right it always seems that
24351s way it's happened with
24352s various fresh meta games and constructed
24354s it's happened in battlegrounds it's
24356s happened in mercenaries harbough just
24358s picks things up dissects them learns
24359s them super quick and it's just way ahead
24361s of the curve whereas honestly orange
24364s quite often starts off a little ways
24365s behind the curve but then just through
24368s hard work practice learning through
24370s iteration grinding being you're
24372s practicing sensibly and just having a
24375s great work ethic and a great
24376s understanding of the game in general
24378s then catches up and overtakes everyone
24380s else towards the middle and end of
24382s metagame so it's been interesting to see
24384s both sides of that dynamic just
24385s gravitate towards naga mage and just
24388s habu gabu getting off to the very early
24389s lead with the super early rank one
24391s legend performances while orange was
24394s still grinding away trying to uh to
24395s catch up to that level with the deck but
24397s i think he is very much there now and i
24399s am looking forward to a good performance
24402s from orange but here we go jia we are
24405s going to have to answer the question of
24408s who wins naga mage vs naga ping mage
24412s oh man that's a tough one i still want
24414s to add a little more comments on the
24415s orange versus
24417s dynamic there because i've always like
24419s looked up to orange in the sense that he
24421s is a learner right we've always sort of
24423s given him this tag as casters and
24425s personally as a hearthstone player i
24427s don't identify as somebody who has the
24428s natural talent or skill to pick up a
24430s deck and know what to do immediately
24432s oftentimes i look at this and wait
24434s what's the combo here and i have to
24435s watch a bunch of streams before i even
24437s get anything and to have someone like
24439s orange who is so consistent with um good
24442s results despite not having necessarily
24444s the fastest natural talent compared to
24447s some of the other players is i think
24449s very inspirational and it's also reached
24451s the point where he's not just
24453s necessarily picking up the lists of
24455s others he has a distinctly different
24457s naga mage list from habu gabus and i
24459s think the hot streaks you know earlier
24461s when i cast this series today came in
24463s very very clutch in the quest hunter
24465s matchup and they could still have some
24467s value later on but against naga ping
24469s mage in particular i think there will
24471s always be enough targets for flurry to
24473s actually get value on but who is
24477s actually favored here i am honestly not
24480s sure but me with my learner and not
24482s instinctual mindset i look at the fact
24485s that
24486s it's easier for
24487s bass naga mage to pop off on board early
24491s and i look at the fact that msbc doesn't
24494s really have big aoe until mordred and
24497s that makes me think that orange should
24499s be slightly in the lead
24501s well let's dig in and find out these
24505s opening hands i think are going to be
24507s very telling and that is
24510s far too many spells and not enough nagas
24512s hanging around in orange's hand right
24514s now he is gonna have to find some very
24517s worthwhile support in the coming turns
24520s at the very least some form of card draw
24522s off this roon dorb would be nice if not
24523s off the top of the deck on the following
24525s turn
24526s at least has the vicious slitherspire to
24528s start the train of damage though
24531s but for msbc this is
24533s a very strong opener being the player on
24536s coin and with access to sivara in the
24538s opener is so huge because sivara is an
24541s amazing card when she also is she she
24544s gets a balance of like tempo spells and
24546s damage spells and the coin is the
24547s highest tempo spell that you have access
24549s to in mage um so it means that you can
24552s play savara as early as turn three
24554s potentially and if she's active you can
24556s straight away coin out another spell and
24559s be even on board state while also having
24561s gotten your value
24565s orange here already taking his time with
24568s this consideration
24570s there's multiple ways to go about this
24571s obviously having the slithersphere with
24574s initiative here puts you in control of
24575s the situation
24577s uh it could be ruined orb it could be
24578s first flame just depending on how much
24580s health you want to protect on your own
24581s slithered spear how much damage you want
24582s to push to face there is
24584s wish fulfilled though the arcane
24586s intellect coming off the ruined orb as i
24588s was talking about earlier right that's
24590s huge
24591s i mean the consideration for first flame
24592s second flame was very real like you said
24594s because the three health break point is
24596s so much harder to deal with than two
24598s because that's the breakpoint for
24599s roondarb and first flame on the other
24600s side but orange i think realizes that
24603s those cheap spells are such valuable
24605s resources for the turn he does
24607s eventually pop off that he's willing to
24609s sacrifice potentially the silver spear
24611s dying does pick up enforcer that turns
24613s oh that says four that says four oh it's
24615s the wrong one
24618s i mean it's still a good play on turn
24620s four if you top deck siren on five it's
24622s perfect
24623s yeah that's true
24627s rush being picked up by orange right on
24629s the turn he played rune orb was very
24631s clutch it means that he can continue to
24633s be the one um getting ahead on board
24636s first he's actually making use of being
24638s the one on play in this matchup uh
24641s whereas for msbc the sevara is still
24645s one spell off of being active right or
24647s two
24648s like uh two yeah it was just minion on
24651s one into roondale bond two currently
24653s right
24654s that means he can't quite just coin it
24656s out school teacher picked up for him
24657s though
24665s that is now a very interesting prospect
24667s as well that kind of gives a way to fill
24670s out the first flame turn again if orange
24672s wanted to go down that route but it
24674s looks like he is just going to follow
24675s the straight curve
24676s with the
24677s school teacher
24679s typhon or volcanomancy or shooting sorry
24683s volcanomancy has its you know its merits
24686s if you are going to face a big pop off
24688s on the other side that that is a way of
24690s dealing with a board
24692s uh but i'm not sure if he's in the
24694s position where he should be taking
24695s contingency plans i think he's in a
24697s better position to set up for a siren of
24699s his own so i think siphon man is where i
24701s would have ended up here
24703s yeah i feel like i've fallen into that
24705s trap one too many times already to the
24707s point where i'm very put off on volcano
24709s monsieur it always feels like one of
24710s those picks where it's like yeah this
24712s will be great when i'm you know i have
24714s to clear the board on the other side and
24715s then it just never quite is it's all
24717s like the aoe is always just one short
24719s you can't find a satisfying way to kill
24721s the minion you've targeted on or
24722s something goes wrong with it i've been
24724s burned one too many times i think by
24726s that card already
24728s yep it is a fire spell
24731s thanks gia
24734s and speaking of that's double wildfire
24736s played for msbc and that his sevara will
24739s get him back another one right so
24741s this reckless apprentice actually is
24743s going to be in range of dealing with a
24745s potential big siren board
24747s and orange hasn't even found the siren
24749s msbc just has the long game in his favor
24759s anybody gifts
24761s i mean
24762s it only draws one forever but i feel
24765s like another first flame is not orange's
24768s priority at the moment just cycling
24769s towards siren i think is top of mind
24773s yeah i would be inclined to agree with
24775s that
24784s orange now has to consider whether to
24785s take the card draw right now which it
24787s looks like he is leaning towards so
24789s whether to uh just take the bump and
24791s trade with the first plane
24794s hey with how greedy he has been with
24795s this first flame if he actually finally
24799s hits what he is looking for to start his
24801s pop-off turn he is going to be rewarded
24803s by these greedy keeps with the spells
24804s that he has
24807s you see though cause msbc can make the
24809s biggest hero power with the civil how
24812s many wildfires does this give back i
24813s mean
24816s i mean if you wait even longer and then
24818s play it with bram well then the sky is
24820s the limit
24822s now you're talking
24824s but i think msbc is correct to
24828s consider other options as well because
24830s he is staring down at nine on the other
24832s side and even though there is only one
24834s basic knight for orange like these
24835s nagalings that he could have discovered
24837s could be further damage but yeah that's
24839s an additional to wildfire
24842s oh man
24844s uh i think orange is dead
24848s because the hero power just does five
24851s now whenever msbc wants it to
24854s with the aoe already in hand
24857s yeah it means even when orange does pop
24860s off like msbc just presses the
24862s apprentice button and poof goes the
24864s board and he proceeds pinging for five
24867s every turn again
24869s okay
24870s so
24871s card draw plus ignites plan b i suppose
24876s does that ever get there fast enough in
24878s this situation
24881s racing a five damage hero
24886s i'm gonna say no but orange is the
24888s master at this deck seafloor gateway
24891s gets him an amalgam for one
24893s yep that seems better than the other
24895s options maybe spring water is okay but
24897s it feels like he's drawn a
24898s disproportionate amount of spells
24900s compared to nagas so he's pretty likely
24902s to whiff on spring water yeah completely
24905s agree
24906s and uh amalgam is a lot more spite lash
24909s than many of the other cards in his deck
24913s still doesn't find it hey baba naga's
24916s damage
24918s true
24920s it's the thing that i don't know the
24921s name of dang it orange
24924s uh which is also damage i believe i
24925s think that still hits face right oh it
24927s does okay i think
24936s wow msbc really saying this doesn't need
24939s to be the wildfire wildfire apprentice
24941s turn he's not blinking until he sees a
24943s spiderlash it looks like
24945s there's gotta be a siphon mana here he
24948s has second flame
24956s does it actually help him though like
24958s he's had the mana to play these
24960s wildfires regardless
24963s but cheapening the ai seems decent at
24965s least
24967s yeah that's very fair
24974s i wonder it would be so funny if msbc
24977s just gets so greedy with the apprentice
24979s that orange gets there with the
24980s incremental minion damage
24987s i mean it's not super far off from
24989s happening msbc is deliberately leaving
24991s still a bit of damage on board and yeah
24993s orange is still a long way from getting
24995s there but this could be the one way he
24997s does get there against this type of hand
24999s yeah for sure
25001s it seems weird that you know we're
25003s sitting there talking about how all
25004s these minions might just keep getting
25005s there when at any moment msbc can just
25008s pull the trigger and clear the board but
25009s obviously he is not really willing to do
25012s that until he sees some sort of
25013s significant commitment from orange so if
25015s he can just skirt the line where there's
25018s two or three small minions in play just
25020s attacking every turn the damage is
25021s adding up
25022s right and now that orange has seen like
25025s three wildfires played and knows about
25026s another one in hand he won't even
25028s necessarily prioritize fight lash just
25030s for board like if anything he plays it
25033s for more mana expenditure for more mana
25035s cheat in order to play more spells like
25037s he knows that his board is just so
25039s fragile against this wildfire uh times
25041s four setup
25046s no i am not sure what's in the other
25049s nagaling
25051s uh same no i have also lost track
25055s volcano
25056s he actually did take it okay
25060s both players setting up contingencies
25062s for spite lash on the other side but
25064s we've hit the weird pan out where
25065s neither player actually has the spy lash
25071s orange just continuing to chip away
25073s though yeah
25077s oh is it time for msbc to blink
25082s he doesn't have to just yet like one
25084s more wildfire and a ping face deals five
25087s and then he could still brand reckless
25089s which would deal 10 to the board and the
25091s face
25092s there's a spite lash but he doesn't have
25094s a cheap naga that he can play with it
25096s right now
25097s no
25104s he uh set up siphon but i don't even
25106s think that particularly helps like the
25108s spells are already cheap enough to play
25109s with siren the next turn
25111s right
25112s so strange
25115s i've never seen naga mage pan out like
25117s this and it's very odds
25120s i am sort of sat here wondering like
25122s what would have happened if msbc had
25124s just on six just played double wildfire
25127s reckless cleared whatever board was
25129s there and then just started pinging
25130s orange in the face every turn you know
25132s just forgetting about all this nonsense
25133s like obviously that would then get
25135s immediately punished by an instant
25137s response spite lash on the other side
25139s but
25140s very very interesting to see this uh
25141s panning out this way now
25144s orange has drawn his ignite back as well
25146s um
25147s a little bit awkward this turn if he
25149s wanted this turn to be the one to expend
25152s using the seven cost minion but i think
25154s orange is probably
25155s having that ear marked alongside the
25157s volcano mansi to deal with this fight
25159s last turn but yeah
25161s how is this still not spy lash are you
25164s kidding me
25165s i don't know and look like look
25167s genuinely look at the mark of a good
25169s naga mage player no matter how long it's
25172s taking orange's hand is still perfect
25176s for a spidlash draw right he's got two
25179s cheap nagas he still has cheap spells he
25181s still has card draw he still has
25183s everything that you could possibly want
25184s for a spite lash turn he's been you know
25186s manipulating that situation perfectly
25188s the entire time but both spite lashes
25191s bottom 11 and they've been you know
25194s potentially tutored twice
25196s uh by the crush claws and missed on an
25199s amalgam
25200s as well like this is absolutely
25202s disgusting from orange's side finally
25205s but now there's fight lash for msbc
25207s but orange actually gets to clear it
25209s because he has snuggling volcanomancy
25211s into the the seven down the seven mana
25214s one with aoe
25217s yes thank you yeah
25221s all right here we go
25223s we'll teach her two naga links for the
25224s brand it's gone on so long that the
25227s brand can be comfortably slid into this
25230s fight last turn
25231s and comfortably slither into the turn
25234s yes exactly
25239s and i think he can get the apprentice in
25241s there as well
25244s if he wants to um i was going to say if
25246s you're going to play it now you should
25248s have played it on turn six surely
25250s come on
25251s but you have brand now
25253s i mean that's fair
25257s gifts
25264s played wildfire right yeah and then
25266s spell coiler sure
25273s that's such a big deal probably creates
25275s a break point for msbc probably kill a
25278s turn earlier because of that and he's oh
25280s is he brand zola aing the apprentice
25283s love it love it
25285s that's so cool
25290s so much damage
25293s and still a hero power to be fired for
25296s five
25299s going to more to be
25301s lethal for orange this turn somehow
25305s somehow
25306s ignite siphon picked up
25310s a volcano mansi is pretty useless at
25312s this point but the naga still generates
25314s him mana board space is a scarce
25317s resource though
25320s okay what is in the savara i confess i
25323s have not kept track of this an ignite
25325s that's the one that matters okay
25329s orange is wasting no time whatsoever
25330s that's another ignite he knows it has to
25332s be lethal here with the double
25334s apprentices in hand there is a very high
25336s likelihood he's dead on the backswing so
25338s he is not bothering with clearing the
25340s board it is ignite
25343s nomancy on whatever you don't really
25345s have time yeah kill off your noggling
25350s oh actually volcanomancy creates space
25353s for orange right yes it does
25355s that's huge
25358s he needs that does he find a place he
25359s needs to go
25360s he needs to go jail oh my gosh
25363s he is going but did he go orange steel
25369s he looks too happy he looks way too
25371s happy i'm concerned about how happy
25373s orange looks no no no he doesn't look
25375s happy he doesn't look happy
25380s that's game
25381s double apprentice
25383s and the brand going face
25386s [Music]
25391s it was so close a valiant effort for
25395s orange in the end
25397s but this lovely set up from msbc with
25401s the reckless apprentice guaranteeing the
25402s damage he had damage to spare in the end
25405s with another reckless another fireball
25407s everything that could possibly have been
25409s needed and i think to be fair to orange
25412s he knew the assignment there there was
25415s no concern about efficiently clearing
25417s the opponent's board none of that
25419s nonsense was in his concern obviously he
25420s had that pegged with the the volcano
25422s mansi anyway but you could see he knew
25425s what that turn was about play ignites
25427s find more ignites get the other ignite
25429s out of the savara draw cards find more
25432s ignites play more ignites but in the end
25434s he just ran out of time to do it
25436s i hate to say it though but looking
25438s again at the end board state there if
25440s orange had veered one ignite into the
25443s brand and it was a full board clear i
25445s think msbc was one off of lethal because
25447s orange was at 12 and he had two
25450s apprentices that each dealt five i
25452s believe
25453s um it was well over lethal because it
25455s was exactly brand that survived there
25457s but
25458s i think with fireball and apprentice on
25460s nine mana he had 11 and couldn't fit in
25463s a further ping
25464s maybe there were some top decks that
25466s could have changed that but if i'm
25468s correct and he's only deal five apiece
25470s and i think so right
25473s then because yeah
25474s you can only get one source of ping plus
25477s a fireball with right and that is your
25478s max damage you cannot do any more than
25480s that no matter how hard you try
25482s that is a very good point
25484s it's a really tough call to make on the
25487s spot though because i completely agree
25489s that if i were in oranges spot there i
25491s would think yeah it has to be lethal now
25492s like he has two reckless apprentices but
25495s on nine mana it's actually still a
25497s challenge despite all of that against
25499s all odds for msbc to go completely off
25502s of board to lethal
25506s very very interesting game indeed i
25509s think made all the more interesting by
25510s the fact that both players drew kind of
25513s poorly uh you know mediocre on the side
25515s of msbc and quite poorly in the end for
25517s orange with how deep he got in his deck
25518s and didn't find that spy lash certainly
25521s i think he will feel hard done by but
25523s yes if there was a moment to stop and
25525s think i suppose right at the end there
25528s when he went last ignite into refreshing
25531s back up to three mana and then casting
25533s arcane intellect his chain always stops
25536s there right cause he's gone spell spell
25538s so he ends up on zero mana no matter
25540s what so therefore that arcane intellect
25543s never finds additional outs unless hot
25546s streak ignite that unless there was a
25548s six damaging knight in his deck at that
25550s point and then you can go hot streak
25552s ignite off the arcane intellect with two
25554s draws really really hard to say but
25556s super interesting game nonetheless but
25559s it is going to mean that msbc now goes
25561s up and gia the dreaded match-up is now
25564s going to have to come out at least from
25566s your perspective
25567s and if
25569s orange is going to get there he is now
25571s going to have to
25573s give you your requested master class on
25576s how to win this match up as naga mage
25578s please teach us i just can't win this
25581s match up as mage i mean
25584s you can in the world where you pop off
25586s very quickly turn five
25588s at the latest i would say but demon
25590s hunter has often dealt a lot of damage
25593s by then if they've directed before that
25595s you need to delay it even sometimes and
25598s this is by no means a whiff of an
25600s opening hand for msbc he's the first to
25602s get on board even and orange does not
25605s even have a minion to target with
25607s amalgam of the deep oh the there's fears
25609s of one turn too late
25611s oh that could be
25613s game deciding at this point as well just
25615s having that extra 1-3 on board to be
25617s able to challenge the 1-3 on the other
25619s side discovering a whole extra card from
25621s the amalgam which could be the spike
25622s lash you're looking for all of these
25624s things can end up being crucial not to
25626s mention we're stuck with two crush claw
25628s enforcers in hand on the other side
25630s which are just going to be functional
25632s spider tanks at this point and yeah i
25634s think msbc understands where this
25637s matchup is at fell barrage pushes five
25640s for two mana on this turn looking
25643s absolutely beautiful already for our
25646s chinese representative
25648s even fitting in the coin there which
25650s make no mistake it does get the glaive
25652s out but it's mainly to cash in on the
25654s slither spear while it's still alive
25658s orange really needs a spell to make this
25660s work one that deals damage preferably
25664s no
25667s this hand is terrible
25670s it's not naga spell naga spell it's naga
25673s naga naga naga and multicaster
25677s [Laughter]
25682s multicast is a pirate i know but i mean
25685s if you said that to me during a naga
25686s spell turn i'd be like
25690s and it's multi-strike fodder subtle it's
25694s it really is it's so gross and i think
25696s this is it's his head's up from msbc i
25699s was thinking about this on the previous
25700s term when he coined out the weapon it
25702s just sets him up so nicely for his
25704s multi-strike turn right whether it was
25706s this play which is less expected but
25709s even just three four on curve right this
25711s would be able to clear up so smoothly
25713s with the multi strike and the hero power
25715s going through it's just infinity damage
25718s going face at this point and this is now
25720s the scenario that orange is already in
25723s where even if somehow with this pile of
25726s garbage that he has in hand he was able
25727s to engineer a perfect turn five spite
25730s lash pop off
25731s you can do all the pretty little things
25733s you want with your little naga spell
25735s dance it does not matter if you're at
25738s eight freaking health when you're doing
25740s it because the demon hunter is just
25741s gonna murder you over the top
25743s i was going to add a small footnote of
25746s but maybe ice barrier from noggling but
25749s no i spare here from noggling and that's
25751s a theory
25756s uh
25759s i can easily ignore the school teacher
25760s here it's just a question of whether you
25762s want a puffer fist and just cash in the
25763s damage now or trade in need for agreed
25765s to find something better to do
25771s like there's a chance you need to play
25773s need for greed for some cards at some
25774s point in this game okay
25777s just puffer hero power face i think is
25780s reasonable
25782s all right he's going to try to i mean
25784s sure yep strict upgrade well done
25788s yeah insta spectral side from here
25791s he has the mana anyway next turn oh oh
25794s there's the bone glam
25797s oh cause i just reaper
25802s uh
25803s i mean asterisk ice barrier yes it does
25806s right that's always that's always the
25808s out when it comes down to it we've
25810s already seen one nargling with there are
25811s of course multiple different ways that
25813s you can generate an ice barrier with
25814s this deck
25816s but with the cards that orange plays in
25818s his deck that bone glaive is going to
25820s represent lethal
25822s even if it's fight lash off the top he
25824s doesn't really have that much card draw
25826s going it is oh it is it is okay all
25829s right
25830s and then he has the hot streak
25834s okay it casts ai that's big okay that's
25837s flurry he has infinite mana sure
25839s that's the other school teacher he can
25840s get ice but no he didn't get ice barrier
25844s so
25845s two turn lethal back the other way yeah
25848s possible possible
25852s gonna need to get rid of these narglings
25853s at some point and replace them with
25855s significantly more impactful minions
25858s so sorry they're very cute but they're
25860s just not cutting it here yep
25863s you can also potentially hit treasure
25865s guard
25867s that's the two of them in the deck the
25868s taunt is still relevant here
25870s he can bluff a secret but i don't think
25872s msbc can never afford to not hit face
25875s from this point if given the opportunity
25877s but it's also the next best thing to ice
25879s barrier right it's potential damage to
25881s the opponent which is a big deal in that
25883s spot as well okay
25885s all right
25887s this is huge
25889s he set up
25890s what is this 12 10 14 17. 20 damage he's
25894s just counter lethal
25896s and he's dead
25899s yeah he is dead
25901s exactly to oh my gosh
25905s insert indiana jones gif of man spinning
25907s swords real fast and then just getting
25909s shot once
25912s that's so sad i mean msbc thinks this is
25914s ice barrier right he's like oh no i just
25917s lose but he has he's gonna quickly come
25918s to the conclusion that there's no way he
25920s can play around ice barrier so you just
25922s play as if it's not ice barrier and take
25924s your victory yeah absolutely
25931s soon
25933s i think
25934s charlie goes face with the other fury
25950s gets the good news does msbc that he is
25953s going to be finding his way into the
25954s final
25956s the bluff was called orange with the
25957s shake of the head
25959s he tried his absolute best in that
25961s matchup maybe
25963s maybe question marks over just one or
25966s two micro plays towards the end of the
25968s previous naga mage game nothing i think
25970s that could have been done better in that
25971s one absolutely and even then i think you
25974s know it may
25976s may he without sin cast with the first
25977s stone is that the expression like find
25980s me a player that plays naga mage better
25982s than orange in the first place to come
25984s and criticize uh his play with the deck
25986s it's a very very difficult neck uh
25988s difficult neck to navigate what am i
25990s even talking about jia at this point do
25992s you have any idea oh shut up you say
25994s some things that are smart go ahead
25996s no i mess up my words even way more
25998s often than usual don't worry but
26000s absolutely congratulations to msbc there
26004s actually if you think about it he was
26006s even seven over lethal if he played
26008s predation first and then got the
26010s honorable kill with the glaive it's an
26011s extra seven damage true
26015s man
26016s very very well played he has a unique
26018s lineup honestly all of our players here
26020s left in
26021s with a shot have done something
26023s different from the rest of the field
26024s which combined with their pristine play
26027s have gotten them this far it is a
26029s heartbreaker for the many many orange
26030s fans out there but i believe with the
26032s semi-finals finish he still has locked
26034s in enough wins to make it through to
26036s seasonals
26037s yeah i believe that is the case as well
26040s obviously our word is not law but yeah
26042s the calculations that i have done and
26043s even orange himself has tweeted words to
26045s that effect i believe so uh he is he is
26047s locked in as far as i'm concerned but of
26049s course we will wait for the official
26052s invite list before we are saying
26053s anything official on that front but
26055s certainly a excellent performance for
26058s him and uh i called way back at the
26062s announcement of this new system where
26063s every win was going to matter and
26065s masters tours could qualify you to all
26067s of these various things that at some
26069s point lorinda was going to get on his
26071s high horse about people not dropping
26073s from tournaments and how he was going to
26074s find any opportunity to tell a story
26077s about how someone sticking it out in a
26078s tournament paid out big for him and that
26081s is exactly what happened this morning
26084s when he got on stream and immediately uh
26086s talked about how orange was having a bad
26088s tournament hated his lineup stuck it out
26090s there picked up a few more wins and now
26092s is rewarded with a potential spot in
26095s these big tournaments later on in the
26096s year but honestly absolutely right
26098s that's what this year was about every
26100s win mattering every point mattering i
26102s think orange is putting a fantastic
26103s performance but let's not take anything
26105s away let's refocus on the winner here i
26107s think msbc has yet again put in a
26110s stellar performance from a chinese
26112s representative in one of these top 16
26114s top eights and a masters tour and i
26115s think once again is looking very strong
26117s to be uh taking a tournament home for
26119s china would you agree
26121s absolutely and we often sort of talk
26123s about our cn players as this sort of
26125s monolith because we have a very separate
26128s scene to them and don't necessarily know
26129s what's going on with their own local
26131s tournament systems but thanks to beenage
26134s and other help from chinese community
26136s members we got to know our individual
26137s players a little bit better and msbc is
26140s very much um prone to human error just
26143s like all of us at the beginning right um
26146s playing that deck the odd deck without
26148s the baku in it going all the way from
26150s there to making multiple masters to our
26152s top finishes and playing decks that are
26154s honestly a bit overlooked by a lot of
26157s other people i think this naga ping mage
26159s definitely has a lot more to be explored
26162s to it and showing a true master class on
26164s boar priest as well these are not easy
26166s decks to pilot and he's shown that he
26168s can make it all the way to the top two
26170s only one series standing between him and
26173s another victory for the chinese region
26176s yeah with all that said we've all got
26178s places to be ji has got her burgeoning
26180s social life to go be a part of i'm gonna
26183s go take my uh 20-minute break while
26185s cursed bodies another opponent 3-0 and
26188s finds his way into the final based on
26189s the previous we do have a semi-final
26191s left to go followed by the final and so
26194s everyone at home do not go anywhere you
26195s are not going to want to miss these last
26197s two series we're going to take a short
26198s break and we will be back with more
26200s masters tour action
26203s [Music]
26210s [Music]
26243s so
26253s oh
26257s [Music]
26269s so
26275s [Music]
26291s [Applause]
26293s [Music]
26301s so
26304s [Music]
26350s [Music]
26393s [Music]
26403s hello everybody and welcome back to
26404s master's tour voyage to the sunken city
26407s we just got to see semi final one now
26409s it's time to see
26410s who is going to join msbc in the finals
26415s which is going to be coming up actually
26416s probably pretty quickly uh given the
26418s lineups that we have in front of us i'm
26420s tj that's neil right over there uh
26422s surrounded by the naga um about to get
26425s speared
26426s uh they're not after the fish they're
26427s actually after neal so i'd be careful if
26429s i were you
26430s i always am careful when i'm casting a
26432s tj you never know what things i'm going
26434s to fall into if i'm not looking
26436s carefully where i'm going
26437s um but yeah cursed versus face off and
26439s if you didn't see the quarterfinal for
26441s curse you probably wonder what happened
26443s well what happened is he just won in a
26445s total of about 12 turns and just got it
26447s over with an out of there so that
26449s aveline could go back to watching her
26450s netflix apparently um but face off has
26453s brought a slightly slower lineup than
26456s possessing
26457s we have still got the mage we do have
26460s a pretty aggressive hunter on both sides
26463s no we don't
26464s help that's cursed line up that's what
26466s i'm doing wrong and you'll do something
26467s wrong you see straight away curse with
26469s this really aggressive lineup faceoff
26470s does have the warrior though which will
26473s slow him down substantially most likely
26476s uh warrior pretty well designed right
26478s now and it's going to be
26480s a thorny point here for cursed because
26482s obviously there's a demon hunter with
26484s face off as well interesting to see what
26486s the bands are and it is actually face
26488s offs boar
26490s that has gone
26492s curse might have a bit more of an uphill
26493s struggle this time
26496s yeah it's it's um gonna be uh
26500s not quite as easy as it was as we saw
26501s for him in the quarterfinals
26504s um but you know obviously getting to
26505s this point with this type of lineup from
26508s face-off maybe not so much the board
26510s priest in general and you know having to
26512s eat a ban on it
26514s um
26515s he's
26517s made it to the top four with this very
26519s aggressive lineup so we'll see if you
26521s can continue that success space off
26523s gonna open with good old naga demon
26526s hunter
26527s yep what else can we say about this deck
26530s uh this is the version with a war blades
26532s in it and not a bone glaive that's it
26535s that's that's the analysis i think
26536s that's the only there's a man quick
26538s chilling in there i guess but pretty
26540s much the same as everybody else is
26542s playing there's those two or three slots
26544s that are still slightly up for debate
26546s and that's what he's chosen to put in
26547s them but the rest hit your opponent with
26549s loads of stuff then finish them off with
26551s a gigantic weapon or a gigantic ladies
26554s they know attack
26555s and that really is all there is to it
26557s although it's it's not as
26558s straightforward to play as you might
26559s think it's straightforward to win with
26561s because it's so powerful but
26562s quite a lot of technical aspects in
26564s terms of setting things up or not
26565s setting things up choosing tempo not
26567s choosing tempo but overall i think we've
26569s all seen this deck enough to understand
26570s all that anyway
26573s yeah it's uh been
26576s pretty much the deck
26579s yep uh for the course of the masters
26581s tour not drawing that many bands so it's
26583s up in pretty much all the series
26585s um we've seen players try and target it
26588s to an extent but
26590s um largely unsuccessful let's give it
26594s the managers are still
26595s uh up here in the finals uh or at least
26598s in the semifinals
26599s um
26601s but yeah uh we should be in for
26604s uh
26605s at least a a new
26608s taste of decks
26610s here in in the second semi-final just
26612s because we haven't got to see much of
26614s this pure aggro lineup
26616s that curse is bringing
26618s yeah i think this might be the weakest
26620s of the decks but i really like the
26622s construction of face hunter right now
26624s i'd much rather play
26626s quest hunter if i was playing on ladder
26628s without a
26629s game plan without a tournament game plan
26631s to have to follow i just like the way
26633s that every card in this deck does
26635s something on top of its numbers
26637s everything just reduces a little bit of
26639s mana or gives you an extra shot at
26641s something or does a bit of extra damage
26643s or dredges there's just
26645s a lot going on you still just jam your
26647s things on curve but they help your curve
26649s get even better a lot of the time
26652s and it's very consistent in what it does
26654s it's just a question of whether what it
26655s does
26656s is good enough not whether it's
26658s consistent enough
26660s yeah the big thing is whether or not
26662s it's going to be able to hold board
26664s against uh demon hunter right um
26667s that's been uh kind of the weakness of
26669s any type of aggressive hunter when we're
26671s talking about tempo uh match-ups
26674s specifically demon hunter tempo uh just
26676s because they have access to the one-man
26677s hero power uh they can hold board
26680s uh very well uh in the early game
26683s because of that
26684s and all the tools that they have access
26685s to so
26687s uh but let's get in the way kirsten is
26688s on the play and has a chalk oh already
26691s good oh truck into biscuit
26693s yeah what is this
26695s 2021
26697s uh-huh
26698s a year of killing all day
26701s that was 2021 right
26703s it's certainly not this year whoa
26707s he was up there for a while in this one
26708s though to be fair
26710s yeah he was always two or something yeah
26714s always in ninth place even when 16
26716s people qualify he comes ninth
26719s yep
26720s how it works
26723s face off with a wealth of not
26724s particularly great options here
26727s yeah this is uh my god he's got like a
26730s million ways to kill it
26732s but all of those ways also summon
26734s another one so multi-strike must have
26737s been tempting right
26739s just go blam blam into both
26742s just sort it out that way but now the
26744s frog has grown
26748s it's all grown up
26751s imagine if that summoned another three
26753s four frog tj how silly would that be
26757s yeah maybe you are just supposed to
26759s multi-strike i don't know
26763s right now
26766s far too late now yeah you're right
26769s just a giant drug chilling on the board
26774s now it's difficult maybe he was supposed
26776s to multi strike
26781s in one manner
26782s the hardest car to deal with
26785s oh
26792s okay
26799s that's going to be handy very soon as
26801s well
26805s yeah i could do with tidying up his
26807s curve a bit of the character yeah
26810s he's just trying to think if there's
26810s anything you know more powerful that he
26813s could do this turn but
26815s uh just harpoon gun is good
26817s i want to take the middle card here i
26819s think
26833s we're both just staring at this going
26835s this trog
26837s about this he can he
26840s he came chaos strike hero power
26844s i mean he still summons another trog but
26847s that's fine
26850s that's 17. he's already at 17 lobby yeah
26854s he's got the war blades the multi-strike
26856s so he could be okay
26858s yeah
26859s i mean this is a ton of damage like
26861s loaded up in hand already for face-off
26863s like this is the straight-up damage hand
26865s so
26866s you know we could be looking at a
26867s situation where he lets himself go down
26869s to
26870s you know pretty low life total but then
26871s is able to
26873s uh burst considerably from hand does
26875s have to answer this trog
26876s at some point currently uh
26880s cursed
26884s he attacked and is looking at the the
26886s dredge options but we can't see
26889s anything
26890s funky he can do i don't think so yeah
26892s they are
26895s um the scribe
26900s the cheapo
26902s other stuff
26904s yeah it's the most tempo
26907s quickly
26909s go we're gonna launch the arcane shot
26911s too is that what's gonna happen
26912s i'm gonna let this value sit
26915s don't let the value sit
26919s yeah something something
26921s terror coil piercing shot doesn't quite
26923s do anything but yeah
26928s incredibly scary for face-off though
26930s he does not have much time left
26933s let's just put it that way
26935s yeah it's always saying about these um
26937s warblades going to heal him back up
26938s quite a lot but while he's doing that he
26940s isn't getting anything onto the board
26942s and he plays director he might just be
26944s dead next turn
26948s yeah he could do something like ladies
26950s then oh
26952s power kill trogg
26956s coin
26957s invitation yeah
26961s it's put it just
26964s okay
26967s and hope that this lives
26982s getting shot describe arcane shot is a
26984s lot of stuff but then you don't get the
26985s value out of the terror coil
26992s i wonder
26994s is there any weird line where you just
26996s press hero power and hope they don't
26997s have war blades
27009s you have to kill this you can't live
27012s yeah
27013s it's just
27015s what are you doing alongside it
27019s he's got to decide if he wants to do the
27021s old-fashioned weave in the hero powers
27023s or whether he just wants to blast
27024s everything onto the board right that's
27025s the two sort of decisions over the next
27027s two turns that is
27034s and what do you think she's gonna get
27035s out of the piercing shot like he could
27036s terracoil double arcane shot here
27039s but yeah this is the straightforward
27041s looking play
27046s okay
27048s down to seven
27055s but these all rocky warblades are going
27057s to at least buy face off some time with
27059s lady steno gone it's gonna be
27062s about
27065s just trying to heal up as much as
27067s possible and piece together some damage
27069s probably could be all dracula blades
27071s multi-strike weave in a hero power and
27072s then do the same thing the next turn
27074s yeah just to try and gain as much as
27076s most uh
27078s efficient life as possible
27081s actually not even going to multi-strike
27083s realize
27084s can't die at 10.
27087s well
27094s okay
27097s okay indeed
27100s the trap has been set
27109s this is all the health gain he has left
27111s face-off and obviously the director's
27113s gonna get the board but
27115s there is damage
27124s yeah but at this point yeah
27128s you're not really worried about
27130s taunts because uh cursed game plan has
27132s switched over from
27136s minion damage to spell damage
27140s see what the pickup off the top is
27144s just a trog that's not good
27147s not what he wants at this stage
27148s he doesn't burn here i think
27157s it's just going to go for it i imagine
27158s it's just going to be arcane shot uh
27160s hero power and then another terror coil
27163s to try and set up for
27165s more outs off the top going into the
27167s next turn
27169s it will come down to this
27174s no health gain available for face-off
27177s no damage in hand currently for curse
27179s obviously like you say arcane shot is um
27181s the big deal here
27185s gotta assume that curse is dead next
27187s turn
27188s is gonna come just down to this one turn
27190s unless there's a lethal here which i
27191s don't think quite is there
27194s yeah
27195s so we're looking at um barbed nets
27198s because he does have the
27201s or it wouldn't even matter
27204s oh it is just
27206s wait what it's just like though okay
27207s it's exactly though not exactly though
27210s because the the dread person glaive
27212s being equipped
27214s there it is game one in the books
27218s that was a nice little setup
27220s actually uh
27221s [Music]
27225s oh yeah okay yep
27228s my bad
27230s cool
27232s next game yeah that was a nice little
27233s setup nice little spot and uh that's
27235s kind of the sneaky power of the dread
27237s prison glade when you have um
27239s uh in combination with multi-strike and
27241s other weapon buffs
27242s uh if you actually can get the honorable
27245s kill on a minion and then still be able
27247s to attack again
27253s situations like that where you're
27254s getting you're essentially
27256s not tripling up on damage but doubling
27258s up on damage um so you get the four
27261s damage from the honorable kill and then
27263s you get to multi-strike attack again to
27264s the face so uh exact lethal
27267s for face-off in that situation very well
27270s done
27271s and curse this facehunter uh obviously
27273s he got close but you know
27276s this is
27277s when you're putting a bunch of these
27278s mints in your deck drawing those two
27281s terracors terror coils
27284s early on
27285s but no real meaty spells to go along
27288s with them like quick shots
27290s cut down the value a little bit
27292s and also the aldrachi warblades come in
27294s for face-off uh did give him that
27296s necessary health obviously because he
27298s needed it ended that game at two life
27302s because that uh lethal did take
27305s uh some health uh to be able to get
27307s through since he had to get that
27308s honorable kill so now faceoff's gonna
27310s move to the control warrior
27313s and uh this one should be another
27315s difficult one for uh cursed lineup
27319s just because he is running essentially
27321s as aggressive as you can get
27323s uh with the current metagame and
27326s obviously controller one of the
27329s best anti-aggro decks in almost all of
27332s its iterations of all time
27334s yeah and because his aggro lineup is so
27337s small on health minions um he's had to
27340s ban out the priest which is awkward for
27342s him because that's very good at dealing
27343s with him with the pyros etc so
27346s having to go up against this warrior
27348s which is not ideal it's not what he
27349s wants to be doing in this tournament i'm
27350s sure uh it's worked well for him so far
27353s but he's gonna go in there with this
27355s mech mage
27357s first
27360s just so this is the meatiest of his
27362s decks i suppose right
27365s um
27367s it it still can
27369s struggle in the ultra
27371s deep late stage of the game if it gets
27374s there which it can with control warrior
27376s not playing the uh ambulance top amulets
27379s topping out at the uh
27381s the gaia
27383s so we'll see if it gets to that point
27385s but a ton of uh cool things you can do
27388s in with the sea floor getaway and mecca
27390s shark being able to have tons of damage
27392s from hand
27395s just a lot of
27397s tempo options
27399s are available
27400s for this deck and any board that sticks
27402s obviously uh can be
27404s pretty dangerous pretty dangerous when
27407s it comes to gaia
27409s being able to hit the board and deal
27410s lots of damage
27412s yeah also lots of options if he wants to
27413s go that way if the game presents itself
27415s to just hold sharks back reduce them and
27418s just have a
27419s massive shark off at some point and just
27421s do infinite damage but that is slow and
27424s tends not to work you've got to have
27425s done some damage to make it set it up um
27428s so yeah it's going to be awkward but we
27430s have seen the warrior deck we've seen
27431s the strong points of the warrior deck
27433s with the versatility and all the
27435s trickery it can do in the mid game
27437s sometimes it just doesn't draw anything
27439s useful and dies to anything it's
27441s it's not the most consistent of decks
27444s that's the price it pays for that
27445s mid-game versatility so sometimes it
27447s just loses
27448s and kurtz is obviously going to have to
27450s hope that this warrior just loses
27453s more times than you would expect let's
27454s put it that way but it is definitely
27456s possible
27461s all right can't hopefully we're all in
27463s the opening hand for face off
27465s is good uh cursed has
27468s yeah good stuff
27471s on curve good stuff
27476s question is do you go
27478s automaton here and then fall coin on
27481s tablet and then follow up with uh
27486s problem is click hacker wouldn't be
27488s buffing anything
27490s uh if you don't pick up
27492s um a mech next turn
27495s and because of that looks like curse is
27497s just going to play the click on her get
27499s the buff on the automaton
27502s yup do it in the opposite order of what
27505s i said
27506s kind of the same thing but your
27508s automaton doesn't have to face the music
27511s footer yeah exactly
27518s trench surveyor
27520s you there'll be a attention survey
27522s wouldn't you with all the fish in this
27523s deck
27526s is that a fish
27528s it is yeah
27529s what bird they're always fishes now i
27531s think that was a fish
27536s they're one in the same
27538s whenever you get these like anytime you
27540s hear of a creature you haven't heard of
27542s it's always a fish or a bird
27545s a life lesson tj
27548s um i think statistically
27550s it's an insect
27553s yeah but they're things that like you
27554s know it's an insect because not only if
27556s you have not heard of it it's called
27557s eight legopeed or something oh that's
27559s gotta be an insect but any anything with
27561s a five or six letter name that just
27563s sounds a bit sort of mediocre it's
27565s always a fish or a bird
27573s insects represent 40
27576s of all known animal species
27580s statistically
27581s speaking forty percent forty percent of
27584s all known animal species are insects
27587s uh-huh but we know of fewer official
27589s birds
27592s because
27593s they're hard to get to
27595s insects they're in your house they're
27596s crawling on you it's easy fishing birds
27598s birds they're fishing in the sea you
27600s can't get near them
27604s yeah but how do you name them what's
27605s that it's gone
27607s flew away
27609s insects some insects are so tiny that
27611s you can't even see
27615s so why do we care about them they don't
27617s count
27619s well it's the same with fish and birds
27621s if they're in the sky or deep in the
27623s ocean and you never see them why do you
27625s care about them
27626s yep
27627s done by my own logic as always
27630s you can call it logic
27632s all right face off clearing up a large
27634s portion of this board in this semi-final
27637s game as we discuss whether attention is
27639s a fish or a bird
27641s or an insect apparently
27644s [Music]
27646s and
27647s plenty of car drawer here gotta be
27649s tempting to take the shark though
27651s damage set up
27654s yeah so double shark with uh c4 getaway
27656s right now
27658s c4 gateway i always say c4 getaway
27662s it makes sense right it does the exact
27664s opposite see if you're trying to get
27666s away from the sea floor because it's
27668s dangerous
27669s you have to go through the gateway to do
27670s it though
27672s that's right so you in order to
27676s get have the sea floor get away you got
27677s to go to the c4 gateway
27679s it does look like getaway it absolutely
27681s does when you're
27683s you're not
27684s functioning properly i guess
27687s yeah
27688s so
27690s curse just gone oh my god the shark
27692s triple
27693s mecha shark
27695s shark him
27698s and this is now a c4 get away from my
27700s game
27701s it's looking that way slowly isn't it
27703s well quickly in fact
27705s who's gonna count the lethal tj spoilers
27708s not me
27711s all right so uh
27714s the
27714s first one deals
27717s four
27718s uh 12.
27721s it's not like nine yeah and then six is
27723s it not has he got the mana he needs
27726s seven mana right
27728s and then he does 12 plus nine plus
27731s six
27735s but there's two minions left on the
27737s board
27738s 12 plus 18 plus
27742s somebody help i can't match this
27745s 12 plus 18 plus 18 for seven mana
27748s i can't be right that's way too much
27751s first one deals three
27753s second deal six
27754s third minion
27756s well mother ship
27760s but you can't you wouldn't be able to
27761s kill it off
27768s i think there's not much you know plus
27770s six
27773s yeah you're right it's
27775s plus nine plus nine next turn
27784s twelve plus nine plus six i think is the
27785s easy answer i just tried to work out
27787s just a backwards way
27790s no i did that first the first one just
27796s but that still uh
27798s ruins how much damage he could possibly
27800s do because uh that takes off the
27803s uh the third mech and trog is not a mech
27806s and also there's the bulging in the way
27808s now
27813s this one does 12. the second one is nine
27815s the third one does six that's 25 26 27.
27818s wait why are you going backwards
27822s wait what
27825s so the first one you play
27827s yeah then you play four more cards
27830s that's 12.
27832s but one of those cards is the second
27834s mecha shark and you play three more
27835s cards out of it which is nine
27839s then the last one you play two more
27841s cards after it and that's six
27844s okay
27847s it's 27 if he can fit in two mechs after
27849s the three mega sharks
27851s yep and he now has the the mothership on
27854s one health
27856s which adds another million to that
27860s yeah
27861s that would be if he could kill it off in
27863s the same turn
27865s i mean so next time he played three
27866s sharks the surveyor and pinged his
27868s mothership
27870s yeah
27872s true
27873s so then each of the minions summoned
27875s from the mother ship would deal nine
27877s yeah
27879s maybe nine plus six plus three plus nine
27881s in 27
27883s 36
27885s yep
27886s something like that
27889s it's more than 26 we're both sure of
27890s that right
27891s give or take increments of nine
27894s he plays mutants and eats the trog i'm
27896s pretty sure this is lethal
27901s oh yeah by a lot
27903s all the annoying it looks like just
27905s going to rancor
27907s which
27909s is going to gain him some health so now
27910s we're back to also board space is an
27913s issue here but he still would be able to
27914s play two mix after it and has
27917s six seven eight so could play the
27918s neurotron so this is
27921s seven damage on board okay not anymore
27923s four damage on board i think it's exact
27925s lethal and that's plus 27
27927s 31.
27929s yeah yep you do it backwards to me we're
27931s doing it completely backwards feature
27932s that we're both getting 31 so it must be
27934s wrong tj
27941s yeah it's 27 plus 4 right
27944s 27
27945s plus four
27946s yeah
27947s and we agreed despite the fact we can't
27949s agree on how to do it
27951s usually when we both agree on something
27953s it means we're wrong usually the only
27955s time we're right is when we disagree
27960s yeah because then we've got two chances
27961s at it
27963s but this time i haven't just agreed with
27965s you blindly we've worked it out in
27966s backwards to each other ways
27969s and we both think this is lethal
27973s yep
27974s there it is nine and then there's the
27976s four neal
27979s they got it we got it
27981s we did that we're 50
27983s on lethal so far in this series over two
27986s games so we're doing great
27988s keep it up
27989s players are one-on-one and we're more
27991s importantly one-on-one already with
27993s three more chances tj just bought some
27995s lethals we can do this
27997s they give us an easy one like somebody
27998s have a three three on the board the
28000s opponent have three health that'd be
28001s wonderful but yet we got there and more
28003s importantly cursed worked it out um and
28006s got it done against the warrior so nice
28008s for him to pick up that win
28009s gonna have to do it again with two more
28011s aggro decks at some point but
28013s can't
28014s win more than one game at a time a wise
28017s man once taught me
28020s yep he's got the only game that matters
28023s is this game
28025s yeah
28026s and after that game the only game that
28027s matters is that game
28029s uh-huh until an admin messages you and
28032s says all right you won or you lost stop
28035s playing
28036s the only thing that matters is that game
28038s that you're currently playing
28041s that's the point where you might as you
28042s get out of bed for your house so much
28048s all right so we got warrior still
28049s remaining and druid for face off and we
28052s have uh druid but it is the uh more
28055s aggressive uh bishou i believe he's also
28057s playing pride furies
28059s yes
28060s yep as opposed to the uh gardens
28064s uh park panthers as well
28066s [Music]
28068s and kennels
28070s so this is closer
28072s to
28073s old bistro
28075s i tend to prefer the gardens because i
28076s think it has a higher ceiling
28078s um and that's what i look for in an
28080s aggro deck is just the ability to you
28082s know absolutely steamroll games
28084s and have the uh
28086s maximum potential power
28089s but obviously
28090s pride figure gives you more consistency
28092s because even if you get gardens
28094s if you don't find a way to dredge up the
28095s gardens
28096s um then it it it doesn't matter um so
28101s uh we'll see
28103s i i i still
28104s am
28106s in the boat of not having much faith in
28109s the be short overall i feel like it's
28111s been quite lackluster we have seen a few
28113s players that did make it to the top 16
28114s that included be street in their lineup
28117s um but it just feels like it doesn't
28118s have those those uh as big of you know
28121s power spikes as
28123s uh as ram druid does where
28125s you know if they reach a certain point
28127s of the game it feels like they just win
28130s uh whereas b street is not always like
28132s that but curse is going to play the
28134s hunter
28135s first off this face hunter
28138s and this is in keeping with the druid
28140s you described right it's the same sort
28142s of thing where
28143s this is by no means necessarily got any
28145s sort of sustain at all but it just does
28147s what it does as quickly as possible not
28149s interested in sustain or spikes or
28151s anything like that he's just gonna place
28153s cards hit you and the last card card's
28155s going to do the last point of damage
28157s and if you're going to bring a lineup to
28158s a tournament having a consistent plan
28161s like that can be of course the decks can
28163s be very important
28165s yes
28171s first already in the think tank here
28174s whether or not it's trogg or
28175s slitherspear on one
28177s so this beer has more potential damage
28180s or is usually not going to be playing a
28181s spell
28182s anytime soon regardless
28185s dark
28186s skinned
28188s the other problem with the truck is it
28189s can run into sort of spell spell rank or
28191s something like that quite quickly and
28193s just undo all the good work
28205s weaving in the hero powers on both sides
28209s i just play your things
28212s yep
28214s where do you put the biscuit
28217s play around right core
28219s absolutely
28221s bam black oh my god
28226s what is this
28228s yeah and uh he's got nothing in the ways
28231s of
28232s uh
28233s shield shattered nonsense
28235s doesn't have either thing
28237s the armor gain or the shield shatter
28246s ooh
28248s well now we've reached an impasse here
28256s one of his attempts to play the chalk
28258s this time because the rancor would
28259s actually it wouldn't be nice but it'd
28261s take up all the faceoffs mana and
28262s wouldn't really kill much
28265s no he's going to keep it it looks i like
28267s it
28274s the drake would get piercing shotted
28275s most likely
28277s there's just nothing
28295s i mean you still do it
28297s the question is like do you hold back
28299s trog
28300s yes you can leave shut it next time
28303s yourself
28305s yeah or weave in a hero power and then
28307s trog piercing shot hero proud of the
28309s following turn if absolutely needed yep
28312s it's just damage at this point
28314s yeah
28316s but faceoff needs is that a frozen
28319s buckler oh no it's the shield shatter
28323s uh so needs snoggling into frozen
28326s buckler
28328s yeah
28329s into staying alive somehow still as well
28335s into frozen buckler would still be
28337s lethal and be exactly 12 from curse even
28340s through the armor
28342s uh with the with piercing shot plus hero
28344s power but from his perspective that
28345s might be the only way to survive
28347s uh could also uh there are nine cards in
28350s hand uh forged in flames and then hit
28352s frozen buckler and be able to shield
28354s shatter clear
28355s um would only get two out of the three
28357s draws
28358s but this might be a desperate enough
28360s situation to where that's
28362s um a relevant play i actually like this
28365s a whole a whole lot better
28369s because two chances
28374s oh
28375s shield slam
28376s reed bossa nixia oh no
28379s heavy plate would not have been enough
28383s it actually would have been enough to
28385s uh keep him alive if that was one of the
28386s first two draws
28388s but wouldn't have been enough to shield
28389s chatter so the five five would have
28390s still been uh stuck around so
28393s cursed dodging
28395s a very getting a very important matchup
28398s across the board obviously
28400s this could have relatively easily picked
28402s up a win against the druid
28404s but
28405s delaying the time that the warrior gets
28407s a win and giving your be shruid that
28409s additional chance to find a win in the
28412s series is a pretty massive deal
28415s um
28416s though just a rough paying out for
28418s faceoff he just drew all of the
28420s expensive stuff
28421s early on and
28423s none of the stuff that makes control
28424s warrior
28426s good against decks like this that's a
28428s pretty rough loss
28430s and it's 2-1 to curse what do you think
28432s he's been doing this whole tournament
28433s like eight rounds of swiss he's played
28435s like 15 minutes of hearthstone he's just
28437s been sitting around watching the games
28438s watching the stream chilling having a
28440s bit of a sleep
28441s just resting it's always a big advantage
28443s if you can find an aggro line at the
28444s works like that because you just get to
28446s be fresh the whole tournament where
28447s everyone else is slogging it out with
28449s their warrior versus the control paladin
28452s or something like
28453s struggling and struggling every turn
28455s you're saying no i don't think about
28456s really hard things for four turns then
28458s just finish the game
28463s it is good for your energy levels right
28467s yeah you just have to do intense
28468s thinking
28470s for five minutes at a time
28472s yeah that have been tense thinking for
28474s 50 minutes at a time
28475s and that adds up
28477s right so yeah
28478s to 30 most of the time
28482s exactly
28484s often times even more if you're playing
28486s against any class that can gain life
28488s still a 31 a minute ago
28490s 31
28491s mana 31 damage otk on turn like 708 with
28495s mechs that didn't have to attack that
28498s was good
28499s beast druid tj you've talked about it a
28501s minute ago has that little bit of burst
28503s with the park panthers um
28505s a pretend arbor up in the prize fury and
28508s a whole bunch of trucks and stuff
28513s it's gonna be against the warrior
28516s the warrior seems cursed right now
28521s but it's not cursed because cursed is
28523s the player at the bottom
28529s i'm curious what of the stuff that he
28531s keeps being on the coin
28537s keep the stuff
28539s look at it it's just stuff
28541s composting into more stuff
28544s you just keep it uh
28547s oh
28552s sure but
28554s you've got to use it at the right time
28555s or composting is just going to let um
28557s curse to reload
28559s yeah
28561s with oracle
28567s you have to expect it at a certain point
28569s yeah he's already pursing his lips now
28571s he's sort of
28572s got a slight look of fear on his face
28575s what is this four keep gonna do
28578s yeah
28580s okay well he's got to two mana so now he
28581s can actually do the shield shatter
28582s buckler thing
28584s yep
28592s that's rancor as well so this is a
28594s a very good start
28596s compared to last game curse is going to
28598s have some have to have some
28601s significant reload in this game
28610s and that composting is going to hit most
28612s likely now going into the rank or turn
28614s it be remiss not to i think
28618s yeah it's gonna look for a one here
28619s probably with aquatic form
28622s sure
28626s but we may never know
28629s yeah oh
28632s that's the best one
28634s all right
28635s rank all this you can have 10 armor i'll
28637s have five cars let's see who wins the
28639s race
28645s i'm not quite sure that's a lot of stuff
28647s with oracle and reload and squirrels
28649s doing their thing oh
28654s that might go on a little while
28657s let's see
28661s how many squirrels were that will there
28663s be
28664s there's an icon one there's an icon
28670s do two
28672s two okay just two that's fine
28679s not fine not the one yeah you're not the
28680s one facing them down tj
28688s seems like just a good opportunity to
28690s get some kennels
28693s got two in the hands it's got to get
28695s get them going eventually
28697s outside of that i'm not sure which of
28699s the ones to go for
28701s you could put drew to the reef in attack
28703s mode
28710s kind of like the truck just sort of
28712s tempting out the vehicle
28715s there's only one vancouver in the deck
28716s actually so
28718s yep that's gone
28727s the weird thing about it is
28732s the weird thing about playing against
28733s this is like every minion doesn't seem
28735s worth dealing with individually but
28737s you've got to do something about them
28742s yeah he's got plenty of time though um
28745s there's no rush for the frozen buckler
28746s shield chatter obviously you know
28749s pride's fury
28750s um
28752s uh could be a big deal eventually but
28756s currently everything would still die to
28758s the shield shatter even if it was prides
28760s furied
28761s yeah um
28762s and well actually it's a coin so it
28764s could pride's fury plus
28766s power of the wild but
28768s i don't know if you're expecting that
28770s two-card combination this early
28772s especially on a board that's uh this
28775s low and just raw attack value
28779s but on the other side of that if you sit
28780s there and just take seven every turn and
28782s cursed just fiddles around putting a
28784s little bit more attack down
28787s you are taking chunky damage whilst
28789s curse still has the reload in hand so
28791s it's gonna be interesting to see how
28792s cursed how much he puts out there to try
28795s and force the removal
28797s and where face off decides okay this is
28799s too much i have to remove it
28801s gonna be a battle of wits
28817s yeah i mean
28818s this is about as much value as you could
28820s hope for from park panther in this
28822s matchup uh-huh
28824s nice little trade board clear little bit
28826s of additional damage push as well
28829s and again just says off you go do you
28831s want to deal with this now there's
28832s another two out there
28834s yep i've got seven cards in my hand
28842s and goes back to what's saying a minute
28843s ago like
28844s you can't pick these off one at a time
28846s the drake's pretty sort of hopeless at
28848s that against two ones
28851s but it's just adding up
28863s shield slam on all one two great good
28865s luck
28876s i like how the kennels
28878s the things the kennels are looking at
28879s the squirrels it's good
28887s why because they want to eat them
28889s yeah and they're actually on the right
28891s side on the on the board as well yeah
28894s all right he's drawn out the the shield
28896s shatter
28897s another game properly begins now he can
28899s get on with saying okay well if you've
28901s got another combo kill sure
28903s get really a second shield shutter on
28905s you know unlucky
28907s now we can start loading stuff up
28912s yeah but what is it one composting has
28914s been used and there's not a lot of raw
28916s power that can be
28918s made on this board
28919s um
28921s and you still have kennels rolling for
28924s three four more turns essentially
28926s because
28927s you're just going to replay another
28928s kennel's next turn
28929s so how how how much does curse want to
28932s commit that's the the big question i
28934s think
28935s um
28936s i
28938s double druid yes oracle yeah just double
28941s druid the reef hope they don't have a
28942s clear and then next turn play the adept
28944s and get a load of damage in if they
28946s don't have another clear
28949s yeah easy for me to say because i can
28950s see it's not there he's got to play
28951s around it because face off is still on
28953s that 10 armor
28958s a lot next turn
28962s all the damage
28968s 22
28973s 23 next turn 24 next turn plus the pound
28976s third oh there's a lot
28983s that just enables the panther
28987s oh
28996s 23 now
29000s 14 20
29001s 24 because you get the plus one yourself
29004s from the adept as well right where's it
29005s 23
29007s it's 14 on board plus six from the claw
29010s for clawfury adept
29013s that's 20 and then park panther would be
29015s 23.93 yeah um
29017s yeah what about clawfury adept prides
29019s fury if it was picked up off the top
29021s plus hero power
29023s living roots face as well thirteen
29025s fourteen
29026s six twenty oh yeah
29030s that's that taken on the composting
29031s posting his mouth he can do it he can
29033s just go for it and if it goes wrong he's
29035s got another five cards
29042s 2122 without it i think if you go for
29045s everything
29047s what to do
29049s is he gonna get there tj over the next
29051s couple of turns is this this aggro
29053s lineup just so fast it gets under the
29055s warrior
29061s i like the park panther because it
29062s sticks around
29064s i'm unsure about the living roots
29066s because using that for burst damage
29068s seems like it could be quite good
29071s and then clean
29072s coin
29073s composting yeah i like this i like this
29075s a lot
29076s the living roots was only if it's a
29077s lethal if it's not a lethal you don't do
29079s it it's it's composting right just get
29081s more damage in your hand
29083s your opponent has shown they can't clear
29085s this board just have a board if they do
29086s clear it off a top deck you get six more
29089s cards and do it all again
29094s he's going to get there tj
29096s he's going to reach the final
29099s well
29101s if faceoff finds a way to deal with this
29103s board cursed has like a turn of
29105s development right
29106s um
29108s from the depths is is a good pickup uh
29111s probably
29113s depending on what the the uh
29115s actual options are
29116s you can draw a card immediately
29120s um but he can look for a piece of
29122s removal here
29124s actually running low on removal because
29126s it doesn't have wouldn't have the armor
29128s gain uh
29129s okay i think it's
29131s gotta be sir finley at this point uh-huh
29135s yep so then you uh take the draw get the
29137s sir finley
29141s i guess this is free so
29143s yeah as well you still get the extra
29146s cards
29149s brawl and then sir finley
29154s because he uh he saw a heavy plate right
29156s in the bottom so he has that little bit
29158s of a
29159s bit of armor gain in order to get there
29161s yep
29163s he sits up in his chair
29166s [Applause]
29168s if park panther survived that would have
29170s been rough
29172s it draws any um squirrels this could be
29174s still awkward oh yeah squirrels
29177s oh there's only one squirrel there's
29178s actually a good amount in the deck
29181s there were yeah there was still six left
29182s did he run out of time to play anything
29185s oh well
29187s then he's doing he left himself dead he
29189s had the heavy plate too oh no
29193s oh no
29194s i don't think it was lethal through the
29196s heavy plate because there was lethal
29197s present on board i don't know if there
29198s was a way it would he had uh prize fury
29201s coffee or adept living roots
29204s right
29205s so that would have been
29206s um
29208s six plus three nine eleven
29212s yeah he wouldn't have had that i don't
29213s think
29215s wow do thirteen
29218s because he had already used the second
29219s living roots as well oh that's that is
29221s rough and with that i mean
29224s a pretty anti-climactic end to that one
29226s i didn't expect him to win that turn
29228s because uh he did have access to that
29230s heavy play after sir finley he just
29231s didn't go fast enough but cursed 3-1
29235s moving on to the finals some really
29238s tough matchups in that series but was
29240s able to get through that warrior
29242s multiple times
29244s with aggressive decks
29246s decks that you would think would have a
29247s very tough time against the control
29250s warrior but getting it done
29253s yeah and that last game showed a lot of
29255s his skill as well it's easy to to laugh
29258s at aggro deck sometimes you say well you
29260s know it's easy but he went to just the
29262s right pace he realized faceoff had to
29264s use aoe at some point just tempted it
29267s out and then
29268s when he got the chance to a huge damage
29270s turn he did that while he had a lot of
29273s opportunity which again is easy for us
29274s to say because we can see the hand but
29276s he has to sort of image in his mind what
29278s the hand might be
29280s then he made sure he constantly had
29281s carved his hand to reload more than
29284s he could and he is in the final and just
29287s for a change tj
29289s is going to be china versus europe in
29291s that final
29296s wow
29298s by surprise
29300s who knew
29301s but one thing that we can take away from
29304s this neil this i i'll consider this a
29306s shared victory uh for us americans
29310s um is with curse win that does mean that
29312s no matter what happens in the final
29315s i've won
29316s the prediction battle
29318s casters how how's that how does that
29320s work oh cause you picked cursed uh
29323s a bit cursed yeah he did
29326s so he is that's where his name came
29327s farthest
29329s well done tj you have once again for the
29331s americas region
29333s as americans have got i've always got
29334s the wrong way here every time
29337s i punched him that was a bit late
29340s we've done it we've won the prediction
29342s battle
29345s this one
29346s it's it's just all the wrong size and
29348s everything yeah boom that's the wrong
29350s way i can never do it the right way we
29352s noticed that with the camera the other
29354s day we'll have to work on that for next
29355s season
29357s even though us americans can't find dubs
29361s anywhere in terms of actually winning
29363s hearthstone games
29364s we still
29366s get a victory
29367s in something that's a prediction battle
29369s well done neil well done couldn't have
29371s done it without you
29372s i mean to be fair you couldn't half the
29374s time because usually i make them for you
29375s but today you did it all by yourself
29376s well done
29378s yes all right well that's the second
29381s semi-final in the books i mean our final
29384s is set up it's going to be msbc taking
29386s on cursed
29387s for the title of masters tour voyage to
29390s the sunken city champion
29392s um but before we uh jump into that final
29395s we are gonna have to take a break uh
29397s curse just played he's gonna have to
29398s play in the finals so we're gonna give
29399s him some time uh to reset uh get his
29402s mind ready
29404s he's longer to reset that he actually
29406s does to beat people
29408s that's that's basically what it comes
29409s down to
29410s um but we're gonna give him some time uh
29412s before we jump into that final so we're
29413s gonna go to a quick break don't go
29414s anywhere the conclusion to masters tour
29417s voice in the sunken city right after
29419s this
29420s [Music]
29447s [Music]
29454s yes
29464s [Music]
29470s okay
29477s by
29519s [Music]
29536s messiah
29546s me
29548s [Music]
29568s [Music]
29584s foreign
29594s [Music]
29612s foreign
29615s [Music]
29655s [Music]
29661s [Music]
29669s [Music]
29672s [Applause]
29675s [Music]
29675s [Applause]
29690s [Music]
29696s [Music]
29717s [Music]
29758s hmm
29761s [Music]
29804s [Music]
29811s [Music]
29818s [Music]
29821s [Applause]
29824s [Music]
29824s [Applause]
29839s [Music]
29845s [Music]
29866s [Music]
29897s hey
29902s [Music]
29906s um
29910s [Music]
29953s [Music]
29960s [Music]
29967s [Music]
29970s [Applause]
29973s [Music]
29973s [Applause]
29988s [Music]
29994s [Music]
30015s [Music]
30034s it is time for the voyage to the sunken
30037s city finals here i'm raven and joining
30040s me for this one is subtle i believe it's
30041s been a while since we actually cast a
30043s masters tour finals together i think i
30045s think we've dipped in and out with other
30048s people but we are together for this one
30050s and what finals it's gonna be honestly
30052s subtle on one side we have msbc who's uh
30055s managing to hold the hopes of china i
30057s guess uh alone throughout the whole top
30060s 16 and then on the other side we have
30062s cursed uh running an extremely
30065s aggressive and fairly unique lineup and
30067s getting the job done convincingly on his
30070s road to the finals so either way i think
30072s we're gonna have a spicy one for this
30074s one subtle
30075s yeah and i feel like i've been missing
30077s out for most of the tournament uh
30079s largely because i haven't cast with you
30081s since day one obviously but uh also
30083s because i haven't got to cars cursed so
30085s far uh he mentioned that you know he
30087s didn't actually get any camera time in
30089s his run through the swiss and that well
30091s they can't dodge me anymore because now
30092s i'm in top eight and every matchup gets
30094s streamed so i'll show them what they've
30095s been missing and he absolutely made good
30098s on that promise with two uh phenomenal
30101s performances you know more so in the top
30102s eight match where he just absolutely
30104s blitzed through there have been some
30106s stormers for sure grand masters uh with
30110s you know the likes of blyson frenetic
30112s and gabby and casey and so on flying the
30114s flag for the rapid play uh but in terms
30116s of masters tour that has to be right the
30118s way up there in terms of you know speed
30120s run 80 world record for a hearthstone
30123s series and then that semi-final um just
30126s just now if you've just been watching a
30129s very strong performance as well showing
30131s that quad aggro raven's prediction for
30134s uh winning the masters tour uh coming
30136s good and finding its way in the final
30138s but raven why did you then let the side
30140s down and not pick cursed so at least we
30143s could counter tj
30145s come on i know i know and honestly if i
30147s was going off lineups alone
30150s i would have picked curse because i just
30152s think it again as i said to you before
30153s the time even started the aggro felt
30156s good to me but it was difficult to not
30159s just root for orange you know you know
30161s this as well and uh again we saw orange
30164s just about a brief note as we check out
30165s uh
30166s msbc's first list in the control warrior
30169s but orange did tweet that you know he's
30172s happy he had a good run he would have
30173s loved to have gone to the finals but he
30175s has ticked a lot of boxes this weekend
30178s for his you know for the rest of the
30179s year for him basically so
30181s another congratulations to orange there
30183s for his performance this weekend but for
30185s now we are on this finals and on one
30188s side we do have cursed um
30190s hyper aggro lineup but on the other side
30192s we have decks such as control warrior
30194s from msbc so i will say for me subtle
30198s i'm quite surprised that exactly like if
30201s we look at archetypes these two lineups
30203s specifically have gotten to the finals
30205s and maybe because i didn't put enough
30207s respect onto the uh the naga mage
30210s especially the naga ping mage uh along
30212s with the priest as well i felt
30214s especially after day one priest wasn't
30216s really looking great for me but both
30218s players have done a great job of
30219s bringing you know reasonably unique
30221s lineups all the way to the last match
30223s and it wasn't wouldn't be the first time
30225s that something like this would happen
30226s you look back at a love storm a couple
30229s of masters ago
30231s with kind of an off-the-wall line up of
30233s his own which then kind of set the
30235s standard and you had like blize for
30237s example european grand master then came
30239s to the first week of europe grand
30241s masters and brought love storms line up
30243s like you know china came along they
30245s changed the meta and they set the new
30246s standard with a a very off-the-wall kind
30249s of approach to line-up building for
30251s conquest and four masters tours and
30253s clearly
30254s as a region as a country they are doing
30256s something right when it comes to
30257s hearthstone because they are very much
30260s right up there neck and neck and perhaps
30262s a little bit ahead of the europe region
30264s these days in terms of you know overall
30266s results based on the the sample of
30268s players that they have available to play
30269s so you know absolutely congratulations
30271s to the work those players have put in to
30273s really rising to the top because you
30275s know it was not that long ago that i was
30277s one of the biggest critics of the
30279s standard of play that the chinese
30280s players who had come over to
30282s championships back in
30283s 2015 2016 so on and i just didn't feel
30287s like they were putting up the same
30288s numbers as the the other representatives
30291s from from apac america's europe i just
30293s didn't feel like they were on the same
30294s standard and were comfortably at times
30297s the fourth region and now at times they
30299s are comfortably the first and that is an
30301s astronomical rise um for that region but
30306s having said that we did see that control
30308s warrior for example in the previous
30310s series did not really put up too much of
30312s a fight against what kurst is packing on
30314s the other side which is perhaps a little
30316s bit surprising in at least the case of a
30318s couple of the decks
30319s i do think mech mage generally just gets
30322s the gas going long enough and hard
30324s enough to uh to overwhelm warrior in a
30326s lot of positions but some of these other
30328s more flimsy aggro decks you would expect
30330s control warrior to have some good
30331s matchups against
30332s er that is very very true indeed i do
30334s really like the build that cursed has
30337s gone for with his face hunter though i
30339s think again like yes quest hunter has
30342s been dominating for you know a while now
30344s as the main hunter archetype i would say
30347s uh but just the fact that the additional
30348s one drop of vicious lithosphere uh to
30351s help out with those buffs the help of
30353s the extra damage from cards such as the
30355s air
30356s i will continue to just call it face
30358s naga and also the uh the raw power of
30362s twin bow terror coil right we have
30364s already seen multiple times over the
30366s course of this weekend that you know not
30368s as much in specifically this list
30371s because they're not just on you know the
30373s same level of of spells expected to be
30375s in hand as quest hunter but still
30378s piercing shots in there aim shots in
30380s there the buffs doubling up are in there
30383s right so it is still more than enough
30385s and we've seen time and time again the
30387s amount of damage that just that being
30388s able to activate that naga uh provides
30391s is almost to the extent like you can't
30393s even play around some of it right
30395s because you just can't really say oh
30397s well twin bla twin bow sorry is live i
30400s have to assume i can take like just 10
30402s from one card next turn or something
30404s like that right it's so much damage to
30406s try and manage
30408s good old twin bow slice yes indeed um
30410s it's uh it's a card that was the undoing
30413s of cursed in a particular matchup
30415s previously against faceoff where just
30417s having the four health minion on board
30419s ended up being exactly lethal because of
30421s the the four times four that was being
30422s presented the other way um with the the
30425s glaive and the honorable kill effect but
30427s again it was only that card that was
30430s giving him one card outs off the top for
30432s leaf right and the next turn right aim
30434s shot quick shot kind of deals and that
30436s would have been able to secure that
30437s lethal so it is definitely a big boon to
30440s this version of the deck and it is kind
30442s of amusing to me the way that sort of
30443s naming conventions just kind of uh
30445s dissipate throughout the scene and we
30447s all go with them like this is face
30449s hunter but the aggro demon hunter that
30452s just hits you in the face with big
30454s weapons and plays significantly less
30456s nagas than the face hunter does yeah
30459s it's called naga demon hunter how did
30461s that happen why are we okay with this
30463s i'm very confused and for me the
30465s confusion is the demon hunter like oh it
30468s has a naga and it must be naga demon and
30470s it's like well
30472s it's probably closer to weapon demon
30473s hunter i think with like the majority of
30475s the damage being linked to not only the
30478s the one drop but also the glaive itself
30480s time and time again this weekend we've
30482s seen like coin glaive or just glave and
30484s it's like wow that is just 10 damage at
30486s a minimum like with just that one card
30489s it provides so much sort of catch up or
30491s game finishing ability but yeah we are
30493s going to see this warrior versus the
30495s hunter and do you think the more sort of
30498s minion and tricky style of current
30501s control warrior
30502s is going to have enough removal to deal
30505s with this type of hunter because it's
30507s less about just infinitely gaining armor
30509s like it tries to do i think in quest
30511s hunter versus quest hunter and more
30514s about at least my question is warrior
30516s lacks that cheap little removal in the
30518s first few turns of the game right now or
30520s at least that's what i think yeah i
30522s think that's fair and i think that is a
30526s gap that some people have noticed is
30528s that you can get under the control
30530s warrior now not necessarily a thing that
30533s you always used to be able to do
30535s when you know sword and board and all
30536s these various things double ranker being
30538s in every list basically and that was
30541s kind of a different animal had lord
30542s barov in there as well being able to
30544s clear up early boards all laid storm
30546s even yeah blade storm yeah lots of early
30548s powerful removal tools these days not so
30551s much
30552s the removal is mid-rangey as weird of a
30556s way that to describe it as it is but you
30558s know two card combos with gaining armor
30560s plus shield shatter brawl you know these
30562s are all generally sort of mid game
30564s removals so if you go one two three or
30567s one buff buff in the case of face hunter
30570s quite often a lot of the time that's a
30572s lot of damage that you can push out
30573s really quickly um and the only real way
30576s that control warrior has to like
30578s aggressively tempo swing against that
30579s early is with the nixie and drake and if
30581s you're playing face hunter you're doing
30583s a pretty good job of keeping onyxia and
30585s drake potential under control because
30587s it's unlikely that warrior is going to
30589s be stacking a bunch of armor against you
30590s in the early game yeah it would almost
30592s just have to be um
30594s frozen buckler shield chatter on like
30597s turn two or three maybe right even just
30599s to kill a minion because without shield
30601s slams and a way to gain the armor um it
30605s would be very very difficult indeed to
30607s clean that up so as you've noticed we're
30609s not in the game yet cursed is just uh
30610s coming back now obviously he did
30612s no blame there for needing a bit of a
30614s break before the semi-finals and finals
30616s of an interview
30618s he's done like 35 minutes work in the
30620s entirety that is true
30622s he's probably minute for minute played
30624s less hearthstone than
30626s almost every player here right now so
30629s that is a very good point but you can
30630s bring it up with him and not me
30633s but with this warrior do you think
30635s it is the warrior for msbc that's the
30638s most important deck for him to get a win
30640s with in this in this matchup or do you
30643s think that's there's potential that the
30644s mage has more of a weakness here
30647s yeah i think it depends on how you want
30649s to phrase that like i would expect the
30651s warrior to get a win somewhere in
30654s this match-up for face-off however if it
30657s starts to struggle to do so that could
30659s be really detrimental to the series as a
30661s whole for him so in that sense yes it is
30663s very important for the warrior to get a
30664s win and get a win quickly um but i do
30667s expect for example yes the naga ping
30669s mage to probably have a little bit more
30671s of an early weakness um to these just
30674s high progressive strategies that uh
30676s cursed is going for we saw the struggles
30678s of orange for example with the more
30679s streamlined version of the deck that
30681s he's playing just to stand up against
30683s all the early damage that can come out
30685s from the likes of demon hunter and face
30687s hunter so we shall see we are into the
30689s game cursed has returned and msbc finds
30693s that from the depths in the opening hand
30695s which is a going to be a fantastic
30698s improvement to his chances of winning
30700s this game i'm sure cursed very much deep
30702s in the tank here looking for mulligan
30704s options naga's pride i suppose is a
30708s maybe keep here if you are able to
30710s activate some of those uh powerful
30711s synergies but honestly on the play
30715s i'm very tempted just to go full mulling
30717s for a one drop here yeah naga's pride
30720s i've seen it get great work done but in
30722s my experience playing there not not this
30724s deck but similar it it feels so it's
30727s more of like just a a bonus later on as
30730s opposed to a planned on curve because if
30732s it was a planned on curve you'd play as
30735s many low-cost naga as possible right
30737s whereas i will just triple check before
30739s i sound stupid but there's only like one
30742s i guess three total with the legendary
30744s like two drop nagas and if you were that
30747s bothered about the uh the three drop you
30749s would play the additional two drops that
30750s are available in the game right now so
30752s yeah i do like the full mulligan here
30754s curse going for something a little bit
30756s more aggressive
30758s all right trog not the greatest option
30760s i've ever seen but if you are expecting
30763s at least your opponent to want to go
30764s coin depths on this turn it is pretty
30766s powerful in regards to that as long as
30768s uh rancor doesn't rear its early is ugly
30770s head
30772s yeah and honestly not the best but
30774s better than nothing oh okay
30778s yep now there's a game
30780s it got significantly better yeah bonus
30783s here for msbc though is this is
30785s arguably a turn behind where it could be
30788s right obviously one drop on two two drop
30790s on three it's a little bit awkward and
30792s clunky and uh msbc is gonna use that
30795s coin to get outright as axelive can
30797s clean up the additional trog but still
30800s has the three five to deal with and at
30802s the moment
30803s and there's not really a great way to
30804s kill it
30806s oh and this is this is the the trick
30808s right and this is what i meant by i
30810s didn't really see naga's pride as a
30813s three drop i see as much more of it you
30815s know like four or five or six drop or
30817s something to help beef out the board
30819s will be yeah i think it's a better keep
30820s on the coin because it allows yes for
30822s the uh the the the coin two into two
30825s curve that way if you get the spell
30827s discount now but yeah on the play it's a
30829s little bit awkward i think
30830s and
30831s you're gazing into the future just a
30833s little bit here subtle with the
30835s terracotta terror coil being played
30838s i think cursed is likely to go for
30840s actual raw damage here with this double
30843s spell or do you think he's gonna go wide
30846s first off uh medium oof in response to
30849s those cards coming out on the other side
30851s there
30852s and secondly yeah i was just having that
30854s debate internally with myself right and
30856s i think if he finds this board sticking
30858s which he's going to here uh just the
30860s school teacher coming down which isn't
30862s going to interact with it on the other
30863s side i would be extremely tempted just
30866s to rip the double aim shot in this yeah
30868s and just be able to bank it i think if
30870s you weren't landing this seven even if
30871s you only got to land four or three if
30874s one of the minions got dealt with and
30875s the other lived i think maybe then you
30877s might be thinking more in terms of
30879s redevelopment but even then you know
30881s after the dredge i think the one thing
30883s that you fear more than anything else is
30885s the armageddon shield shatter combo so
30887s in this case i think damage might just
30889s be the order of the day
30891s yeah the double aim shot is simply a ton
30895s of damage
30898s and a significant amount of damage on
30900s the board as you say right seven just
30902s from the minions i think this is the
30904s time where you go face
30906s probably a little bit frustrating that
30908s trogg was the draw and not potentially a
30910s quick shot a weapon you know the harpoon
30912s just another form of guaranteed damage
30916s because i think if another damage spell
30917s was drawn curse would have already gone
30920s face and ended his turn by now because i
30922s think that's the moment you say okay
30924s let's go
30929s although bob nest arcane shot another
30933s draw next turn i still personally do
30935s like the double aim shot here and just
30937s jam it all to face
30938s yeah i mean i agree
30940s the the thing i agree with most here is
30942s the amount of time that curse took to
30944s make this decision because i do think it
30946s is incredibly close but
30948s oh boy oh boy is that a lot of damage on
30952s the other side the control warrior is
30954s down too five on turn five
30959s and the benefit here is like there is
30962s okay not worst case scenario because
30964s there's no shield chatter but there is
30966s frozen buckler and heavy plate
30969s yep if that exact combo wasn't there
30972s like cursed still has a minimum of six
30974s damage without even talking about that
30977s the draw we would even have next turn
30979s either so
30981s and assuming there would be a clear
30983s because right now
30985s if msbc goes full armor he will leave a
30988s four attack minion on the board unless
30990s i'm missing something
30991s yeah that's right and i was you know
30994s ever so slightly concerned about how
30995s juicy this trade was when i was
30997s considering the play on the previous
30998s term for cursed um but because you have
31000s barb nets in your hand that doesn't
31002s really matter either right the fact that
31003s they're if you do have to re-win board
31006s after this like say there is just
31007s massive armor game and the trade into
31010s the 3-5
31011s that would feel kind of bad if you were
31013s expecting to have to then redevelop
31016s board and win the board that way in this
31018s case because barb nets exist it just
31020s doesn't really matter yeah i do like
31021s this play though he did at iceberg
31023s garrison which is going to deal one
31024s damage aoe
31026s for three turns and then just goes for
31028s the hero power and the armor as well
31032s does kill off his own board though which
31033s i guess is probably at this point a
31035s benefit because he'll probably be scared
31037s of piercing shots leaving two one health
31039s on the board so
31040s you know even though the self-clear
31042s doesn't look great at surface level it's
31044s definitely not as bad as it looks
31050s just briefly important to bring up there
31052s there is just the one renko in msbc's
31056s warrior i know we've seen some warriors
31057s actually run zero this weekend and the
31059s difference between zero and one is is
31061s pretty huge honestly
31066s this looks like he's gonna take it a
31068s little bit slower and play the truck out
31070s don't blame him as soon as he gets the
31072s face naga
31074s the spells he's been holding for now
31076s will just start adding up to so much
31078s additional damage
31079s yeah that is true
31083s it's health only
31084s for msbc right now but that
31087s is a huge huge pickup
31092s it doesn't matter how many trucks he
31094s makes with the pre with the other spells
31096s if he just heavy plates and clears the
31097s whole board anyway
31102s and now that is a double discounted rate
31105s boss onyxia
31107s media move has been downgraded to small
31109s luff because now the second time with a
31111s double discount later in the game that
31113s raid boss inix here is actually a
31115s phenomenal pickup for msbc here
31122s and known private off the top and turn
31124s seven
31125s not what you're looking for
31126s yep
31128s i
31130s wonder if cursed is thinking it may be
31132s time to at least play one of these
31134s spells for now he still he will have a
31136s lot of mana i'm just thinking of exactly
31139s piercing shot being quite expensive and
31141s if that stops you know if you have to
31143s play an extra turn of the game because
31145s you didn't use up these spells then you
31147s know you're going to be a little bit
31148s upset with that of course
31151s now there's the raid boss onyxia with
31152s the shield block there's then rakara for
31155s an additional 10
31157s i think cursed
31159s i have just been stopped
31166s having just drawn rancour though
31169s i think he might just wait a turn for
31171s yeah in bostonixia from this point
31173s and then just go nixier into rancor on
31175s the same turn not only does that gain
31177s him infinity armor it also means that he
31180s removes all of those juicy piercing shot
31182s targets from the board at the same time
31189s quick shot looks like the most likely
31192s pickup there with two one cost spells
31193s from cursed it means you can guarantee
31195s the additional card draw next time in
31197s which case you dump your hand now right
31200s because you have full control on the
31201s following turn of dredging into anything
31203s that you want to pick up and then
31205s drawing it with the quick shot
31206s yeah biggest
31208s question about that would be the barrack
31210s code open i imagine right as the highest
31212s cost manager to give yourself more
31214s freedom so if he quick shots into
31216s barrack he can play it and still play
31218s something
31221s else yeah i think the nod from curse is
31224s suddenly his opponents on 24
31228s well start chipping away again it's a
31230s long road ahead
31236s quick short into terror coil
31238s erica was like wait i saw that quick
31240s shot
31246s and uh yeah cursed has the expression
31249s and mannerisms of a player who is
31251s already looking at other deck lists to
31253s get his focused in uh different games in
31256s the series right now
31257s yeah and you see how close it was right
31260s like
31261s one actual health showing from msbc the
31264s rest armor of course is absolutely huge
31266s and gets off to a great start there's a
31268s win for the warrior job number one done
31272s for msbc and again
31275s this may be too presumptuous but demon
31278s hunter mage yes mage can struggle and
31280s that's probably what curse is staring at
31282s right now in his opponent's lineup and
31285s rightly or wrongly i i would assume the
31288s demon hunter will get a win like i
31290s assume demon hunter always gets a win
31291s right now
31293s yeah you would think so um of course
31295s just going all the way back to the bands
31297s and something a dynamic that we didn't
31298s really touch on in this which is i think
31300s a ton of cursed success throughout this
31302s tournament will have been coming from
31304s his win rate against druid in general
31306s right because of the lineup that he has
31308s i talked about this with gia in the
31309s semi-final how msbc just not bringing
31312s druid at all is unusual from what we've
31314s been seeing uh on stream largely playing
31317s that ball priest instead and then that
31319s ball priest kind of getting a ban
31320s because of the the nature of deck that
31322s cursed is playing and the suddenly
31325s zyrella and wild pyromancer and the
31328s large amount of healing is suddenly just
31330s the ticket for dealing with what curse
31332s is trying to do on the other side and so
31334s instead he's having to leave up another
31336s very good deck in the case of the demon
31338s hunter which uh tends to be the king of
31341s the aggro match-ups when it comes down
31342s to it still so i do think uh msbc kind
31346s of has cursed uh beat a little bit just
31348s in terms of raw lineups here and cursed
31350s is going to be up against it especially
31352s with that warrior getting out with the
31353s first attempt against the face hunter
31355s and we are jumping over now to that naga
31358s face aggro demon hunter from msbc as we
31361s will continue to decide what it's called
31363s and looking at it here it does very much
31366s look like what i would call the standard
31368s right now uh there is the viper in there
31371s that not everyone runs but i think the
31373s viper and even the man quick for me now
31375s subtle is being very quickly cemented as
31378s a standard pick
31380s yeah it's interesting that we've reached
31381s this point with uh quad card draw as
31384s well when i started playing this deck on
31386s day two or three of the expansion quite
31388s early on uh there was a list i believe
31390s that originally hit one rank one legend
31392s on the china server that i picked up uh
31395s that just had double need for greed as
31397s the card drawer in it which i quickly
31399s decided i didn't like and replaced with
31402s spectral sight um i never crossed my
31404s mind to just cut other cards and play
31407s all four of them but i do think that's a
31408s development that i am on board with as
31410s well i'm going down to one bone glaive
31413s generally to make room for that kind of
31414s stuff as well because it's a it's a card
31416s that is a little bit clunky overall um
31418s but still i think if you are going to
31420s find yourself in a position where that
31422s viper is the cart and you feel like you
31423s don't need it the card that goes
31424s straight back in is the second bone
31426s glaive at that point anyway because it's
31428s really not that far off being a two of
31430s in the deck to begin with so a big fan
31432s of this build of the deck just has
31433s enough gas to keep on going over time
31435s and even for an aggro deck it can still
31438s win even if you get a hand clogged with
31440s card drawer in the early game because
31442s your ability to just do explosive swing
31444s turns uh with ladies totheno for example
31446s or big multi-strike pufferfish kind of
31448s things right like it doesn't it's not
31450s the end of the world if you fall behind
31452s by drawing a bunch of cards and picking
31454s up resources so i do think a good amount
31456s of card during the deck does make sense
31458s however
31460s it is going to be going up against beast
31461s druid on the other side here which can
31464s present a few tricky problems for it to
31466s uh deal with uh this deck in particular
31469s from kurst though is different yet again
31473s from uh several of the other builds of
31475s aggro druid that we've been seeing
31477s throughout the tournament with the
31479s prides fury coming back in as opposed to
31481s the azure and gardens that we've seen in
31483s many of the other lists and most
31485s importantly the 15 to offs two oh yeah
31489s okay very clean list uh which you know
31492s when someone is making a 15 to off list
31495s and it's an aggro deck you have to
31497s respect it right because you know
31499s they've just gone these are the 15 most
31501s aggressive and best cards for the tech
31503s i'm putting them all in let's go no this
31505s tech nonsense here but we are going to
31508s get into a game it's also a
31511s 15-2 of aggro decks with six playable on
31514s one one drops in it as well which is i
31517s believe the chucky golden ratio for how
31519s many one drops you are supposed to have
31521s in your aggro deck these strictly
31523s correct number at all times yes
31527s here the double frost wolf kennel that
31528s he can coin into and it's gonna be
31531s pretty good because although there are
31533s ways for this aggro demon hunter to
31535s actually clear stealth minions with for
31538s example afl barrage and perfect timing
31542s still it will allow cursed over time to
31544s build up a board that claw fury adept
31547s can then really pile on the pressure
31549s with right
31551s yeah i believe so fel barrage is a nice
31553s draw for msbc to have picked up though
31556s because it's kind of rare that you won't
31558s be able to kill a trogg with that with
31560s the way this is going
31562s i think the big decision now is because
31564s of that draw whether this needs hero
31566s powering or not after this trade happens
31568s on the need for greed oh okay that's
31570s exciting
31572s kind of like equip pass
31579s what's your reasoning for that
31581s uh well the swing
31583s like
31585s i guess if he's equipped swings
31588s then he can actually just play the guard
31590s so i guess that actually makes sense to
31591s my stereotype i was mainly staring at
31593s curtrice and working out how many swings
31596s he realistically needs to be good
31598s against cursed minions right and it's
31600s not like you need seven fours against
31602s the average druid turn on six right so
31605s it was just did it could he have saved
31606s the weapon charge but i think now that
31608s with the treasure guard available this
31610s just fills out his curve a little bit
31612s nicer and now with the fell barrage
31613s though into these uh
31615s uh the trog and one of the taunts
31618s looking pretty clean here for msbc
31620s yeah and this is why i liked the swing a
31623s lot is because thorn growth uh centuries
31625s the threat of it exactly so you kind of
31628s remove that tiny there we're not tiny 33
31631s scenario where uh
31633s you would be just duplicating trogs
31634s after the fell barrage goes off and now
31636s kirst found himself set back and yep
31639s frostwolf kennels does get a lot of work
31641s done but in the spot that cursed is in
31643s it's very very slow development are you
31647s joking
31649s the winds from curse there as well he
31651s was like well those were the exact pair
31654s of minions i did not want to see i did
31657s mention earlier that there are certain
31659s ways in which demon to can interact with
31662s stealth minions and we saw one of them
31664s with the fel barrage but being used to
31666s clear up a trogg that is the other one
31668s and curse is just like how am i supposed
31670s to fight back and i think honestly that
31673s might have looked like a weird uh uh
31675s concede but i i completely understand
31678s cursed her side there because he cannot
31681s fight back against double pufferfest
31683s plus everything else that is going to be
31685s played in the following turns wow
31689s uh yeah
31690s hello officer uh i'd like to report a
31692s mugging please i've just witnessed it in
31694s the street like hello you can't just do
31697s that to a person let alone having the
31700s the drekthar on four that's bad enough
31702s but hitting exactly double pufferfist to
31704s make a situation that your opponent can
31706s just never develop into their board
31707s again absolutely disgusting stuff and i
31711s guess you reap what you sow right and
31713s cursed may just be hoping that his uh
31716s his name is is not very appropriate
31719s right now because he is beginning to
31722s feel the other end of what it's like to
31725s lose a series in a matter of minutes as
31728s you know live by the sword die by the
31729s sword these decks can win in minutes but
31731s they can also show that they are losing
31734s in minutes
31735s yes i will tell you right now if before
31737s we started this series you told me oh
31740s it's gonna be another you know 15-minute
31742s series i would have been like yeah you
31743s know it could well be and and if it is
31746s it's msbc that wins i wouldn't be like
31748s surely not but it could happen right
31751s again we said that the mage is the
31753s potential weakness here with what's left
31756s over obviously the demon to being super
31758s strong but yes the mage could get
31760s steamrolled three times that's how the
31762s series could end but it is naga mage
31765s right it can pull out some pretty
31766s impressive turns and the second curse
31769s can't keep up which again let's pretend
31772s let's just assume it's against the face
31774s hunter list if faison has like a spell
31776s heavy start and doesn't really get going
31778s with a wider board of minions
31780s and then msbc pops off on turn four or
31782s five
31784s well face it doesn't deal with that
31786s unless they're literally setting up
31788s lethal right like they can't actually
31790s win trading board states when it's that
31793s wide so it's still very possible that
31795s msbc cleans this up nicely with a rapid
31799s 3-0 victory uh it's all on this uh ping
31802s slash naga mage
31804s yeah and you know we talk about you know
31807s the the the quicker smoother version
31810s being the pure naga uh straight up naga
31812s spell mage i guess whatever you want to
31814s do to uh to differentiate the two but
31817s honestly
31818s most of the cards that you need to have
31821s a massive
31822s turn five turn four with the coin huge
31825s pop-off turn to beat aggro they're still
31827s all in the deck they're all there
31829s there's no difference in that regard um
31831s it's just kind of some of the zero mana
31833s spells that i suppose you are missing
31835s that make the difference but you know
31836s the cheap nagas are still there the card
31838s drawer is still there you can still do
31840s very much the same thing and first flame
31842s i think is you know the biggest crucial
31845s inclusion that you have to have to
31847s really be able to fight back against
31848s these aggro boards early on and yep 100
31850s that's in there as well so
31852s uh you can certainly see the merit and
31854s see some of the potential win condition
31856s for this naga ping mage still even
31858s though it is you know arguably a little
31860s bit slower than the version the orange
31861s and harbour garbage yeah i bring it to
31863s the tournament i think the biggest
31865s problem you've you've got a chance of
31867s running into in these kind of matchups
31869s is when you go for your pop-off turn you
31872s could draw a more dress you could draw a
31874s reckless apprentice or a brand you know
31876s something that doesn't strictly continue
31878s the the sort of rolling naga spell naga
31881s spell chant
31883s and that's the weakness it's not even
31885s necessarily oh you've cut some of the
31887s key cards or it can't do this it can't
31888s do that it's just sometimes your hand
31891s won't be full of only naga and spells
31894s which is what the other version you know
31895s does a little bit more consistently but
31897s we are getting into the game and we will
31899s no doubt quickly find out whether msbc
31901s has the ability to finish this up in a
31904s 3-0 win or whether cursed fight starts
31907s now
31910s and it's a pretty strong looking opener
31913s so far
31914s i'll go on one into gift on two he does
31917s have the option to go amalgam on two
31918s here if he wants to really aggressively
31920s fight for board and you know what i
31922s wouldn't hate it because the threat of
31924s battle worn vanguard even battleborn
31926s vanguard coin multi-strike is very real
31929s here and uh having that extra 2-3 on
31932s board will be very very nice to be able
31934s to at least contest the 2-2 body on the
31936s other side if it does come out yeah even
31938s to a lesser extent but even if the um
31942s treasure guard comes out right it lets
31944s you just punch through it fairly cleanly
31947s um as opposed to right after trade once
31950s and it's still there and then suddenly
31951s curse plays another minion or two and
31954s then you know the board starts getting a
31955s bit too wide this just gives msbc
31958s especially with the ruined orb in hand a
31960s way to actually say right i can keep you
31963s off board for probably one more turn at
31965s a minimum
31970s are we still tempo kings no okay we've
31972s given up on i was looking at the zola
31973s though i was looking at it
31977s okay reckless apprentice picked up no
31979s wildfire just yet though
31982s and now this battle war vanguard does
31984s get to come into play
31986s once again this is something that the
31987s zola could have been able to contest if
31989s it was played out for msbc he just go
31992s with card draw instead
31993s i don't mind
31997s boom okay
31998s funnily enough i
32000s i like the school teacher honestly oh
32002s really
32004s purely because
32005s reckless always clears the one ones at a
32007s minimum
32008s and then it's like let him fill up the
32010s board with one ones and then you just
32012s have first flame reckless done and you
32015s have the extra knowledge of what the
32017s nagaling does right maybe that's even
32019s better you know
32022s muting star just really aggressively
32024s trying to preserve health here i think
32025s for msbc as well
32027s just not letting any kind of basis of
32029s board state come down
32032s and now with that double bone glaive
32034s we're talking about this earlier there
32035s is a double bone glaiving curse list and
32037s now he is just going to have to start
32038s trying to ramp up the damage as
32040s aggressively as possible
32042s yeah one of the matchups as well that
32044s pufferfist isn't great in
32047s yeah the only excuse me the only benefit
32049s here for cursed if he did pick
32051s pufferfish was he has the other one so
32053s suddenly it's too damaged to everything
32055s from turn six onwards if he has a weapon
32058s equipped of course
32061s oh is this is he a colossal gamer he is
32064s okay i like this a lot i like this a lot
32067s because you know what
32068s he's defending a lot of his health like
32070s 25 health on turn five druids have died
32073s by now this tournament so really good
32076s job for msbc so far and
32079s most i'm going to go out there and say
32081s most colossal
32083s minions that you'll get off this horn
32085s actually
32086s will dominate the board right one way or
32088s another
32090s yeah i think the big deal though is
32092s whether you find one of the ones with
32094s taunts
32095s so you know shaman druid warrior for
32098s example or the priest
32099s or the priest one was gonna lead on to
32102s that but that is the one that you can at
32104s least theoretically play around for a
32106s turn or two at the very least but you
32108s are going to have to deal with it at
32109s some point
32114s is he the the trick with that is even
32116s though
32116s it forces the trade with minions oh
32119s don't play minions well the lifesteal
32120s guy still gets to attack yes like it's
32123s not like it doesn't if it said can't
32125s attack then yeah you could sort of mess
32127s around a little bit to try and stop it
32129s but it does and then it just becomes a
32131s silence priest minion
32132s wait
32135s and you've just got a weird one four on
32136s the down on the board
32138s yeah
32140s yeah ten and this is what i was talking
32142s about earlier on
32143s bone glaive it looks a bit simple but
32146s simply hitting your opponent in the face
32147s works oh
32149s no
32151s oh have i cursed this
32154s cursed
32155s oh
32156s and what
32160s he has to kill him but he'll take eight
32162s and there's still a queen azshara on the
32164s board like even though everyone you know
32166s knows it's about the treasures with this
32168s card it is a five five like it's still
32171s gonna beat him up
32173s it's so big
32179s how funny would it be is if the 1-4 like
32182s if your opponent had a weapon it forced
32185s the attack
32188s be great
32190s and cursed honestly subtle right now
32194s that was absolute worst case scenario
32198s even the druid colossal which would have
32201s been a pain because if the armor gained
32203s the taunt and so on would have been very
32205s annoying but an 8 10 with lifesteal and
32208s if you play a minion it just feeds the
32211s lifesteal as well after all this work
32213s cursed has done
32215s yeah i think painful i think this is the
32218s worst outcome and then shaman was the
32221s runner-up right because it's
32223s uh
32224s yeah it's it's is it three is it three
32226s or five two you've made me doubt it
32228s three sorry it's four minions three
32230s different apologies that's why i said
32231s quad instantly yeah it's three taunts
32234s that you can't just like plow through
32235s and then say job done right because you
32237s then leave an enormous problem left on
32239s the board on the other side so i'd say
32240s that was the second worst outcome but
32242s yeah this is for sure the monstrous uh
32246s problem to deal with
32249s first of course i'm gonna keep playing
32251s this out and you know what subtle
32254s weirdly enough i like this plan
32256s if he's just like i'm gonna try and
32258s outrace an eight health a turn because
32262s what else can he do
32263s it's oh wow
32265s you're sbc by the way set this up on the
32268s previous turn he was debating whether to
32270s go wildfire or ping with his remaining
32272s manner recognize that by going ping on
32274s that turn and then wildfire ping
32277s reckless apprentice on the follow-up he
32279s would potentially have exact lethals on
32282s the follow-up so he had that all set up
32284s while we were talking about random
32286s outcomes from the colossal horn but oh
32289s my goodness what a beating to receive
32292s when you have been the one doling it out
32294s up until this point to turn around and
32297s be given a taste of your own medicine
32299s and how fitting it is narratively for
32302s the european player to charge
32304s effortlessly through everyone else on
32307s route to a final and then suddenly to
32310s find out that those tricks don't work
32312s against the chinese representative once
32314s again
32315s what a performance in the masters tour
32318s by msbc and by the china region
32321s msbc has clearly come a long long way
32324s since he forgot to put a baku in his
32326s deck all those years ago yeah huge
32329s congratulations to msbc as you avoid the
32332s sunken city champion
32335s great performance a great lineup and for
32337s me at least an unexpected lineup getting
32340s the work done and he was finally the
32343s player to put a stop to curse domination
32347s in a in you know good fashion as well
32350s with a very swift 3-0 victory for
32353s himself what a win and i think i said
32356s all the way the start of the day that
32359s msbc was no doubt feeling the pressure
32362s as the the sole representative from
32364s china to make it to top 16 but he has
32367s done his job and won the whole thing so
32369s congratulations
32370s once again and of course a
32372s congratulations to cursed i think his
32374s lineup and his matches especially were
32377s extremely entertaining and uh he's doing
32380s a great job to finish second place but
32382s yeah msbc what a tournament what a way
32384s to finish subtle
32386s yeah and you know again i i will echo
32388s your sentiment shout out to kirsten this
32390s one you know larinda was talking about
32392s this a little bit before i think you
32394s were on the cast with him on the time
32396s but cursed is from a certain era of
32398s european hearthstone uh where we
32401s actually remember playing tournaments
32403s against right from from way back in the
32405s day i remember just like you know weekly
32408s dfinity cash cups where the likes of you
32410s know crane indoor and the h2k people
32413s that are the conspiracy people cursed
32414s was thrown in there as well a few other
32416s greek representatives thrown in there
32418s and that's where you know i really like
32420s cut my teeth and started to realize oh
32421s okay i'm actually getting kind of good
32423s at this like i'm playing weekly
32425s tournaments and getting top fours and
32426s top eights against some of the biggest
32427s names in europe um and cursed and death
32430s lore for example some of the early reps
32432s from from the greek community uh were
32434s really some of the players that you know
32436s it's really awkward because that's the
32438s place i learned i wasn't good
32497s heavily too so again final
32500s congratulations to msbc that means just
32502s suddenly we're at the end of this
32504s masters tour the first in the new
32506s rotation and expansion uh we all hope
32509s you enjoyed watching it shout out to
32510s production shout out to you lot for
32512s watching and uh yeah from us thanks a
32515s lot again for watching and we will see
32517s you next
32520s [Music]
32523s cycle of time
32526s [Music]
32541s [Music]
32565s [Music]
32605s let's try that again
32610s [Music]
32622s [Music]
32633s [Music]
32641s [Music]
32643s so
32646s [Music]
32651s [Music]
32659s i think
32662s [Music]
32675s [Music]
32682s [Music]
32686s i i didn't even see that that's insane
32688s what the heck
32690s that is incredible that's every minute
32692s destroyed
32695s [Music]
32698s the bless that's just lethal right
32701s bless the popeyoses like he's still
32703s going oh i can't imagine this doesn't
32705s end up being lethal at some point
32708s it's just dead on turn five just he just
32710s played a rod and then fell over
32713s which he got to do this entire game
32718s [Music]
32726s [Music]
32769s ah
32772s [Music]