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1090s | i i didn't even see that that's insane |
1092s | what the heck that is incredible that's |
1095s | every minute destroyed |
1100s | [Music] |
1102s | the bless that's just lethal right |
1105s | bless the pope joseph's like he's still |
1107s | going oh i can't imagine this doesn't |
1109s | end up being lethal at some point |
1112s | he's just dead on turn five just he just |
1114s | played a rod and then fell over |
1117s | which he got to do this entire game |
1122s | [Music] |
1131s | welcome everybody to finals day here at |
1134s | master's talk voyage to the sunken city |
1137s | and we have had |
1138s | 365 players enter we're down to the last |
1141s | 16. we've had some jokes and fun along |
1143s | the way but jia today it's just time to |
1146s | get cereal how's it going that's cereal |
1149s | it's going great lorenda we have one of |
1152s | the most stacked top 16s i've ever seen |
1154s | in a masters tour i think just before we |
1156s | went live we were talking and raven |
1157s | pointed out that this is probably one of |
1159s | the |
1160s | most look forward to day threes of any |
1162s | masters tour we've had so far just the |
1164s | star power throughout these 16 players |
1167s | is nothing to be underestimated i am so |
1170s | excited to see who is going to walk away |
1172s | as the champion |
1173s | yeah it's really difficult to convey it |
1175s | because it's our job to say look at this |
1176s | top 16 it's really good we're looking |
1178s | forward to it but it actually is just |
1180s | absolutely astounding even a casual |
1182s | observer who watches just in and out of |
1184s | some masters tour maybe a stream or two |
1186s | will know a large number of these |
1188s | players this is what we've been playing |
1190s | we've been playing conquest format four |
1192s | play four decks per player and four |
1194s | unique classes you've got to win with |
1195s | each class once and one of your decks is |
1198s | banned out um yeah you can't win the |
1200s | same deck twice so i'm just reading it |
1201s | off now we went through eight rounds of |
1203s | swiss and basically the top 16 is |
1205s | players who finish on 7-1 or 8-0 for the |
1207s | large part so they played a lot of |
1209s | hearthstone already and they have done |
1211s | very well at it which is why they're the |
1212s | last 16 remaining |
1214s | indeed and in terms of conquest the |
1217s | question needs to be asked what is your |
1218s | priority ban because usually you build a |
1221s | lineup around the fact that you can get |
1223s | rid of one of the most powerful classes |
1225s | in the meta and that still remains to be |
1227s | argued about i would say a lot of people |
1229s | going for demon hunter bands others |
1231s | being fully aggressive with their lineup |
1233s | and getting rid of warrior others that |
1235s | are a bit greedier playing anti-control |
1237s | lineups and thus want to get rid of boar |
1239s | priests because that is a deck that can |
1241s | very much punish these slower ones in |
1242s | the meta and we have a very healthy mix |
1245s | of lineups left in our top 16 lorena |
1247s | we've seen pretty much an entire tour of |
1250s | the metagame throughout the past two |
1251s | days including warlocks here and there |
1254s | but after all has been said and done in |
1255s | swiss it does end up being no big |
1258s | surprise that warlock is the lowest win |
1260s | rate class of the tournament |
1262s | yeah absolutely no surprise to anybody |
1264s | um one thing that i think could be |
1267s | there's a lot of things that will |
1268s | surprise some people i don't think |
1270s | people knew how much druid was going to |
1272s | be in this tournament going in we knew |
1273s | it'd be somewhere between quite a bit |
1275s | and maybe a lot but the nerfs |
1278s | you have three days to learn the |
1279s | metagame to try out the druid which was |
1281s | nerfed and it seems you're like druid |
1283s | just didn't really get hurt that much it |
1286s | felt like it might and it's it's here |
1287s | and a well |
1289s | it is it still has a pretty healthy |
1291s | representation in the top 16 but i think |
1293s | many times we've seen on stream that its |
1295s | overall power level has been uh tweaked |
1298s | i would say in a good way from two |
1300s | different approaches tweaking it against |
1302s | slower control matchups by making |
1304s | kazakhstan a much harder condition to |
1307s | fulfill in order to play it and then the |
1309s | one mana bumper of miracle growth to |
1311s | eight mana has also hurt some of its |
1313s | prospects against aggro but overall |
1315s | you're still druid if you hit rampant to |
1317s | ramp into card draw there are very few |
1320s | things in the game that can stop you but |
1322s | it still is kind of an argument as to |
1325s | which is the strongest individual deck |
1327s | in the tournament i would say demon |
1329s | hunter but others say warrior |
1332s | yeah and it's going to be interesting in |
1333s | one of our first matches of the day |
1335s | somebody who's done very well with |
1336s | warrior over the last few weeks in that |
1338s | one quick look at his prize pool 14 000 |
1341s | for first 2 000 for getting out of bed |
1343s | this morning |
1344s | pretty good going but also the points |
1346s | available for seasonal championships are |
1348s | points available for last call grand |
1350s | masters uh all on the line and those two |
1353s | things get you a chance at the world |
1355s | championships so this is a lot of money |
1357s | but several of these players at least |
1359s | will be looking for the the bigger |
1361s | picture the big number of points you get |
1363s | for qualifying in first place and those |
1365s | shots at the huge money available in the |
1368s | world championships that's right there |
1370s | is a lot bubbling under the surface here |
1372s | it's not just about the money like you |
1374s | said there is a chance to qualify |
1375s | through to the seasonal championship |
1377s | that will be held |
1379s | later on this year and that is um a slot |
1382s | awarded to the winner of this tournament |
1384s | so for example last master story winner |
1386s | miss gabby already has his invite |
1388s | through to seasonals and they will be |
1391s | joined by um the 13 highest overall |
1395s | match wins players throughout these |
1397s | first three masters tours of the year |
1398s | and this is the third one so it's the |
1400s | last chance to get any more match |
1404s | i lost my train of thought please save |
1405s | me lauren |
1407s | this is what i was talking about we had |
1408s | some fun along the way especially with |
1410s | tj and his camera |
1412s | in multiple different ways but the |
1414s | serious business was taking place in the |
1416s | games at the same time |
1418s | seeing a recap of some of those right |
1421s | now |
1422s | um |
1423s | bobo has made it into this top eight jwc |
1426s | also made it in here so |
1427s | this match it didn't matter really did |
1429s | it they both got through anyway but it |
1431s | was a great match at the time we saw |
1432s | blize absolutely |
1435s | tear through this from 1-0 down to win |
1437s | it 3-1 i actually didn't see much of |
1439s | this match i'm sure i was i think it was |
1440s | on and i was just taking a rest or |
1442s | something i can't remember much about |
1443s | viper 94 letter at all |
1445s | i mean it was a very fun one just |
1447s | showing the huge power available to just |
1450s | running the soccer tavish at the top end |
1452s | of quest hunter it vastly improves your |
1454s | control wire match up and then the base |
1456s | of the deck is still great against aggro |
1457s | so there's also arguments to be said |
1459s | that quest hunter was one of the best |
1461s | brings going into this tournament i |
1463s | think that is very reasonable but we |
1464s | also have levick here on the naga mage |
1467s | giving a master class taking down neji |
1469s | boston who is also a very strong |
1470s | competitor but naga mage is another one |
1473s | of these decks that was perhaps slapped |
1475s | on by the majority of the field but we |
1477s | do have quite a few naga mage |
1479s | enthusiasts in our top 16. |
1481s | don't bow to twitter don't do it don't |
1484s | do it don't let that get rid of you naga |
1486s | mage |
1487s | we'll talk about it later uh just |
1489s | quickly flick through that game between |
1491s | um with faceoff in it there for a moment |
1493s | and |
1494s | yeah he got through as well as his |
1496s | opponent and then we the last match i |
1498s | didn't even see what it was because i |
1499s | was listening to you and staring at |
1500s | something else ready for this first |
1502s | match but there is our top 16 |
1504s | stacked stack lineup |
1506s | um headed by haber gabo who is the |
1510s | main proponent i would say of mage |
1511s | beating rank one legend with it excited |
1513s | against the odds and just staying there |
1515s | and pulling clear |
1517s | over the course of the month and then |
1519s | you see just so many big names i could |
1521s | read every single name out pretty much |
1523s | and you will have heard of so many of |
1525s | these anyone that stands out in |
1526s | particular out of this crazy field |
1529s | well of course i would have to highlight |
1532s | bunnyhopper versus possess you which is |
1533s | spoilers the match that we will be |
1535s | featuring for our top 16 because |
1537s | possessing is the current world champion |
1539s | facing off against one of the um no |
1541s | contest all-time greats of hearthstone |
1544s | bunny hopper has just been in the scene |
1546s | for as long as i can remember stayed |
1548s | throughout the entire grand masters |
1550s | duration of europe and has continued to |
1553s | perform well he's actively competing in |
1555s | the chinese league as well via team |
1557s | liquid and has just been putting out a |
1560s | lot of content on stream he's just never |
1562s | really taken a long break from |
1563s | hearthstone and i think he's showing |
1565s | that he still can be at his prime |
1567s | although like you said lorenda no matter |
1569s | where we look on that bracket there's a |
1571s | healthy representation of grandmasters |
1573s | and foreign masters very consistent |
1575s | masters tour performers and a little bit |
1578s | of new blood as well but one thing i |
1579s | wanted to highlight is that |
1581s | just like last masters tour in complete |
1583s | contrast to what we've been seeing |
1585s | throughout the past couple years is |
1586s | there's not that many players from china |
1590s | yeah it's gonna be interesting to see |
1592s | that just one or two hanging around in |
1593s | there but the the last year was |
1596s | absolutely dominated by the chinese |
1597s | players i think we all had to admit it |
1600s | finally we sort of held on for the from |
1602s | the year before it's like yeah we're |
1603s | still doing okay the chinese player is |
1604s | only winning half of our tournaments you |
1606s | know and no it's mainly like we're |
1608s | winning one or two of the chinese |
1610s | tournaments how it's felt the last six |
1612s | or seven but um this time around very |
1615s | good chance that it's going to go to |
1617s | a non-chinese non-european player oh |
1621s | are you seeing it laurent are you oh |
1627s | oh come on i mean the one thing we can |
1629s | agree on is it's probably not going to |
1631s | an america's player |
1633s | hey |
1634s | yeah actually looking down this list now |
1636s | you mention it all right sure |
1638s | it might be right |
1643s | oh dear |
1644s | we do have a possessive versus bunny |
1646s | hopper just like we mentioned as our |
1648s | featured match and possessing despite |
1650s | being the world champion he just very |
1652s | quietly snuck into top 16 at least we |
1654s | didn't quite get a good opportunity to |
1656s | show some of his broadcast matches |
1658s | yesterday because there were so many |
1659s | stacked matches happening every single |
1662s | round but now he gets his time in the |
1664s | sun against bunny hopper honestly it is |
1667s | so hard to say who is the underdog here |
1669s | both of these have such an incredible |
1671s | pedigree to their names but on the |
1673s | lineups gear i think possessing is a |
1675s | strong favorite he's brought this um ban |
1679s | demon hunter and then try and beat |
1680s | warrior lineup that we've seen once or |
1682s | twice that means it does include that |
1685s | mech paladin and the boar priest which |
1687s | is kind of a weird lineup but it's |
1688s | something that i think people are |
1689s | looking at strongly coming into this |
1691s | tournament and i think bunny hopper |
1693s | might have his work cut out to get this |
1694s | one done but |
1696s | if anyone's going to win with warrior |
1697s | against the odds at the moment it is |
1699s | bunny hopper he loves this deck he has |
1700s | been saying it's the best deck in the |
1702s | format he's going to get his chance to |
1703s | prove it |
1704s | that is true how poetic right to see |
1707s | bunny hopper actually prove that the |
1709s | warrior can get there even against a |
1711s | lineup that is hard targeting it |
1713s | possessing himself not bringing warrior |
1714s | because as you said he is trying to prey |
1717s | on it and i guess has had some pretty |
1719s | good luck throughout the bracket like he |
1721s | said he only faced an aggro lineup once |
1724s | if my understanding of japanese is good |
1726s | enough from his tweet and that was |
1728s | pretty good because his lineup is very |
1729s | very greedy absolutely needs to ban away |
1732s | naga dhs and |
1734s | if there are some of the lineups out |
1736s | there with like face hunters and aggro |
1738s | druids he would have been in trouble but |
1739s | so far he has hit the mark pretty |
1741s | consistently and once again can prey on |
1744s | bunny hopper with that warrior but |
1746s | bunny's gonna start off with his quest |
1747s | hunter which i think is in a reasonable |
1750s | spot in the match-up overall uh it can |
1753s | be pretty aggressive in terms of damage |
1756s | output so i think that's a pretty good |
1758s | match up into the boar priest and a |
1760s | close one against mack paladin |
1762s | yep absolutely i think hunter's in a |
1764s | good spot i am the stats say it's a |
1767s | close one against the meg paladin i'm |
1768s | still slightly argumentative about that |
1770s | i think the mech paladin is is fairly |
1772s | strongly favored there but |
1774s | you're you and the stats i i can't |
1776s | really argue with those let's face it |
1778s | with my pedigree so we'll go with that |
1780s | uh he is bringing the harpoon gun which |
1783s | has been found in a few of these quest |
1785s | hunters do you do you like this piece of |
1787s | texture or what do you think of it |
1789s | i think it's a very decent card just to |
1791s | get some more damage output through |
1793s | two copies i've seen some versions |
1795s | running that uh one copy with one copy |
1798s | of candleshot is quite rare because i |
1800s | tend to think that players choose one or |
1801s | the other with the weapon but they do |
1803s | fulfill very separate |
1805s | purposes in the quest hunter i think the |
1807s | candle shot there to support dragon bane |
1809s | shot and other removal spells to get rid |
1811s | of the odd health minions because so |
1813s | much of hunter's removal comes in |
1815s | increments of two whereas the harpoon |
1817s | gun is helping your uh long-term |
1820s | prospects judging up better draws |
1823s | with those two attacks and making sure |
1825s | that you can smoothly get to tavish or |
1827s | just |
1828s | deal more damage your opponent if |
1829s | they're not one of those healing classes |
1831s | possessing however is going to go for |
1834s | the mirror here on his own quest hunter |
1836s | that does not include the harpoon gun |
1838s | still has candle shot uh but it i would |
1840s | say those are not really the important |
1843s | part in the match up it is more about a |
1846s | race to drexar as the main one getting |
1848s | drachthar on board first is a huge thing |
1851s | but it's not necessarily about a race to |
1853s | getting tavish on board first because |
1855s | there's well enough damage to kill your |
1856s | opponent even without tavish |
1859s | yeah quite often you don't have the time |
1861s | to play tavis you're either about to die |
1863s | or you you need the damage or you're |
1865s | going to win yourself so tavish can can |
1867s | get quite interested five mana to do |
1869s | nothing for a turn um obviously it sets |
1871s | you up to win the next turn nearly every |
1873s | time you play it but this really is |
1876s | about who can |
1877s | count the best in some degrees can you |
1879s | make it so your opponent is likely to |
1881s | only get you down to one or two health |
1883s | so you get one more turn |
1885s | and that sounds obvious if you don't die |
1888s | win the game but |
1889s | if you can just make it so your opponent |
1891s | can only do 29 damage to you instead of |
1893s | 30 it is the difference between winning |
1895s | and losing very often in this matchup |
1897s | absolutely all about those break points |
1899s | and that's why i think that bunny hopper |
1901s | in terms of lists should be slightly |
1902s | ahead here the only difference in the |
1904s | line in the deck list is that possession |
1906s | has two marked shots whereas bunny has |
1908s | only one to make room for the one of |
1910s | harpoon gun and harpoon gun is just kind |
1912s | of six damage face |
1914s | over two turns only costs three mana and |
1916s | if this does become a face race mark |
1918s | shot i think is way too slow here it is |
1921s | great value and better against warrior |
1923s | for example which i think is why |
1925s | possessing has two of those in his list |
1927s | but in the mirror i don't think that |
1928s | getting that extra discover spell is |
1930s | going to be as useful as just straight |
1932s | up face damage |
1934s | yeah the the deck lists make sense |
1936s | within their lineups so possessing |
1938s | targeting that the slower deck so he has |
1940s | the mark shots for the the slower |
1942s | approach bunny hop has just brought the |
1944s | four best decks as far as |
1946s | raw power level is concerned so he's |
1948s | gone with the split harpoon gun candle |
1950s | shot just gives himself that um |
1953s | that balanced approach not only within |
1955s | the deck but within the lineup so |
1957s | different approaches right from the |
1959s | drawing board which is what a lot of |
1961s | people forget who just watched these |
1962s | tournaments they'll copy a deck list and |
1963s | go well why isn't this working on ladder |
1965s | well the answer quite often is because |
1967s | it's a targeted decklist it's trying to |
1968s | do something that you're not trying to |
1970s | do on ladder um like playing mech |
1972s | paladin for instance you don't want to |
1973s | do that on ladder because you can't ban |
1975s | demon hunter |
1977s | and that's a big big deal against that |
1979s | deck |
1980s | indeed |
1981s | still banging the mack paladin drum |
1983s | there oh absolutely that's not on |
1984s | youtube |
1985s | it is on stream it's going to be on |
1987s | stream in a moment i mean not right |
1989s | now i could be |
1992s | so possessing is on the play here which |
1995s | is something relevant i would say |
1997s | obviously both players just want to go |
1998s | for their quest on turn one there is a |
2000s | world where if bunny had a two drop you |
2002s | could coin it out here and say that okay |
2004s | three health that's actually kind of |
2006s | hard to clear on two mana for hunter but |
2009s | since he doesn't have the option to |
2010s | pre-develop anything i expect it's just |
2013s | quest for him but for possessing the big |
2015s | deal is that he doesn't have a two cost |
2017s | damage spell here like the arcane shot |
2020s | could be very valuable if this does turn |
2022s | into a situation where it's first player |
2024s | to play tavish questerward wins then you |
2027s | almost always want to maintain a one |
2029s | cost spell for your turn six and just |
2030s | say okay i can play tavish on the very |
2032s | same turn and that's a huge advantage |
2034s | but having to just hero power on turn |
2036s | two and have a hand full of expensive |
2039s | spells means that he will be behind on |
2041s | quest completion although piercing shot |
2042s | does afford him a lot of damage if there |
2045s | are targets to be found yeah it's a long |
2047s | way behind though we've seen this before |
2049s | in this matchup the person who draws |
2051s | their four drops is so far behind not |
2053s | because of when they get to turn four |
2054s | lack of power but just doing nothing for |
2057s | two turns bunny hopper so many options |
2060s | already this turn and the turn after |
2063s | even got a decision to make with the |
2065s | coin whether he maybe wants to track him |
2066s | look for coin director is another thing |
2068s | he can do here he has got a lot of |
2070s | options on how he wants to play this i |
2072s | would be very interested in tracking for |
2074s | drexar here it just is the main benefit |
2077s | of having coin in the match-up is the |
2079s | possibility of playing draktar first but |
2081s | bunny disagrees he says he wants quest |
2083s | stage uh one done and dusted uses both |
2086s | of the one cost spells and is perhaps |
2089s | just looking at aimed shot to follow up |
2091s | and not even bothering with uh the |
2094s | drexar game plan because of course |
2095s | tracking doesn't give you particularly |
2097s | good odds to actually find it |
2099s | yeah aim shot one of the best cards in |
2101s | the matchup is it a keep in the mulligan |
2103s | is it that good do you think |
2105s | i think it's very reasonable to keep in |
2107s | this matchup it just |
2108s | kinda is um five damage for three if you |
2112s | include the two bonus to the hero power |
2113s | you get and turn three can often be like |
2117s | an awkward one for hunter where they |
2119s | don't necessarily spend all their mana |
2121s | efficiently so just having the best |
2123s | damage spell guaranteed in the mirror i |
2124s | think is very reasonable uh so we see |
2127s | both players trading back and forth with |
2129s | the aimed shots but possessing is in |
2131s | trouble here he just doesn't have |
2133s | targets for piercing shot picks up |
2135s | dragon bane so he at least has something |
2138s | to do with part of his mana but again |
2140s | just hero powering here |
2142s | i mean it's not terrible in the sense |
2144s | that you are still getting damage but |
2146s | it's slower damage and we don't know |
2148s | what the break points are going to look |
2150s | like at the end it could end up in a |
2151s | situation where if possession had just |
2153s | had a quick shot instead of one of those |
2155s | hero powers maybe he puts bunny one turn |
2158s | faster towards lethal |
2159s | yeah and that would have been maybe one |
2160s | of the reasons not to get drexthar early |
2162s | here as well bunnyhop is seeing |
2164s | possessive doing nothing on turn two |
2166s | that's a big pointer that possession has |
2168s | those expensive |
2170s | targets on minion cards so drekhthar you |
2173s | know it'd still be good might have |
2174s | actually given possession a way to spend |
2176s | his mana more efficiently and so yeah |
2179s | maybe part of the thinking there another |
2181s | difficult choice here obviously |
2183s | rajnashan is usually |
2185s | insta pick here but if you don't think |
2187s | you're gonna be able to use it if the |
2188s | weapon's gonna get that repeated damage |
2189s | in yeah i thought he might do this |
2192s | um |
2193s | down |
2194s | yeah the minion does provide a target |
2196s | for possession i was actually gonna |
2197s | bring up a counter point to what you're |
2199s | saying about drachthar is yes it does |
2201s | give possessive targets but with three |
2203s | on board possessing is very unlikely to |
2205s | be able to kill all of them in one turn |
2207s | if dractor had come down on turn three |
2209s | like usually that was possible in the |
2211s | mirror back when bola shot was a thing |
2214s | but now a lot of the spells are just |
2215s | single target and so dracula is still a |
2217s | big threat but over here for bunny he |
2220s | did take the harpoon gun which i agree |
2222s | with but i really expected him to just |
2223s | play it out here instead he has gone for |
2226s | further progressing the quest does not |
2228s | want to miss a single turn of hero power |
2230s | which is also very relevant because |
2232s | there are still at least two more turns |
2234s | where he needs to damage possessing so |
2235s | he's still gonna get full value from the |
2237s | harpoon gun |
2239s | meanwhile possessing |
2241s | even though it's keeping it close on |
2242s | health is getting to the point where |
2243s | he's running out of good things to do |
2247s | true and having to take cheap cars here |
2250s | just to stay going he's still in this |
2251s | game obviously um he is managing to |
2254s | spend mana here's managing to do things |
2256s | every turn and advance the quest |
2258s | uh but it feels like he's half a turn |
2260s | behind but as i said in the intro those |
2262s | half turns can he survive when it's like |
2265s | bunny's turn to try and kill him can |
2266s | possess he survive on one and just get |
2268s | over the line himself that's how this is |
2270s | going to pan out in the end one way or |
2271s | the other |
2273s | feeling highly unlikely that possession |
2275s | can get there because i don't think |
2276s | bunny will have any um |
2279s | like trapped i don't i don't think he |
2281s | will fall into the trap of leaving a |
2283s | minion on board right he does have wound |
2284s | prey but when that's played it's either |
2286s | going to get piercing shotted by bunny |
2288s | himself or it's just dealing lethal this |
2290s | turn does become awkward though because |
2293s | the only thing he can really spend his |
2294s | mana efficiently on is harpoon gun the |
2297s | razna you don't really |
2298s | want to use without any additional value |
2301s | and also just playing it on board feels |
2303s | like a detriment giving possession a |
2305s | target |
2306s | trying to work out just how much damage |
2308s | he would have next turn |
2310s | and i'm not making it up to 13 at the |
2312s | moment |
2313s | yeah not even if he takes it |
2316s | um so he still has a hero power left so |
2318s | possessing 11 and then he's at eight |
2320s | with the second weapon charge so if |
2323s | bunny takes dragon bane shot |
2325s | that is two damage plus hero power |
2328s | plus the raz the raj which is six damage |
2332s | plus wound prey i think it would be |
2334s | exactly eight because he's held onto |
2336s | coin |
2337s | okay |
2338s | okay but he just cashes in the wound |
2340s | prey now saying that |
2343s | if he has lethal the next turn it |
2344s | doesn't matter if possessing uh piercing |
2347s | shots this he's never done okay oh but |
2349s | that is the hero card this is where all |
2352s | the calculations get messed up now |
2354s | additional five armor potential for |
2357s | possession here |
2359s | five armor but a turn of doing nothing |
2361s | in return for |
2363s | a hero power that only is going to do |
2365s | damage if a huffer is wrong because it's |
2367s | going to be rolled once this hero power |
2368s | in the whole game |
2371s | tavis resetting the zero cost of course |
2375s | i don't even know if he'll have the time |
2377s | to use the hero power but possess he has |
2379s | to know that bunny floating amana here |
2381s | and being willing to leave up a 1-1 |
2384s | there's a very high likelihood that |
2385s | possessing is just dead and the way that |
2388s | bunny set it up i'm pretty sure he also |
2390s | found a lethal that didn't involve what |
2392s | i was saying of taking the dragon bane |
2393s | shot it probably involves just using |
2394s | mark shot with raznashan |
2397s | yep |
2400s | and now he's yeah |
2402s | yeah |
2404s | into action as well right if i blow up |
2406s | my own verge what happens here |
2409s | that doesn't work right i actually don't |
2410s | know it doesn't work or he'd have done |
2412s | it by now |
2413s | okay so if it doesn't work then he was |
2415s | kind of relying on there being a minion |
2417s | on the other side to actually get the |
2418s | lethal because uh |
2420s | correct me if i'm wrong if he had |
2423s | dragon bane shot here |
2425s | and hadn't played the wound prey yet |
2427s | would he have lethal |
2429s | um |
2433s | two four i don't |
2435s | oh yeah he probably would actually |
2437s | that's what i counted last turn but i am |
2439s | honestly not sure |
2442s | anyway he puts the dragon bane on top |
2445s | now i guess because it is certainly |
2446s | lethal this turn and now possessing has |
2449s | a chance |
2452s | to get there |
2455s | yep |
2457s | and it's a big chance as well |
2460s | handle shots won the hero powers two so |
2462s | almost any spell in the deck will get |
2464s | there |
2468s | mark shotting his own raj just to take |
2471s | the target off the board for piercing |
2472s | shot but he doesn't get the damage like |
2474s | we said tracking that's gotta end it you |
2476s | would think |
2480s | quick shot that's a game |
2482s | unbelievable i thought bunny was gonna |
2484s | get this for sure because like you said |
2486s | he was kind of half a turn ahead for the |
2488s | majority of the game |
2490s | yeah i don't want to call it a mistake |
2492s | but the the turning point definitely |
2493s | where the piercing shot got to do five |
2495s | damage |
2497s | and |
2498s | without that maybe bunny hopper still |
2499s | gets there but obviously he did need to |
2501s | get his own damage in there i think he |
2502s | counted his top decks and he had a lot |
2504s | of them i imagine for lethal there but |
2506s | possessing the world champion starting |
2509s | off 1-0 ahead in this already favored |
2512s | match-up for him so very nice possession |
2514s | to get that hunter out of there |
2516s | yeah it is true i think hunter |
2518s | definitely still has a very reasonable |
2520s | shot of getting there against warrior |
2522s | which is what it's in the lineup for |
2523s | mainly to begin with but that matchup |
2526s | does kind of rely on my opinion |
2528s | in getting the |
2530s | hero card tavish reasonably early there |
2533s | are some iterations where it's at the |
2534s | bottom of your deck and even if you |
2536s | track |
2537s | without the harpoon gun to try and |
2539s | dredge it up to the top a super late |
2541s | tavish can allow warrior to maybe |
2544s | go for a counter-lethal with nelly |
2545s | discovers or something like that |
2547s | but now just having the reassurance of |
2549s | the hunters out of the way is obviously |
2551s | another feather in possession's cap now |
2553s | he only needs to get a win with mack |
2555s | paladin and alignment druid uh up |
2558s | against any of bunny stacks because the |
2560s | bar priest has been banned away |
2563s | glad you said that yeah i hadn't |
2564s | actually just clicked it down as a druid |
2566s | but yes it is that alignment druid that |
2568s | a lot of people were talking about |
2570s | coming into the tournament as being hey |
2572s | everyone's got to play alignment to it |
2573s | but i don't think there's been that many |
2575s | actually brought when the final count |
2577s | happened or at least not that many |
2578s | towards the top of the swiss |
2581s | yeah uh alignment i think a lot of |
2583s | people |
2584s | when the nerfs to kazakhstan first hit |
2587s | kind of gravitated towards like oh yeah |
2588s | i just played this type of druid it's |
2590s | still really good there are lists being |
2592s | thrown around on twitter i think |
2593s | famously by norwich with the blademaster |
2596s | okani in there at the end because you |
2599s | can do that combo of going alignment |
2601s | play your entire hand with anacondra |
2602s | huge board and then you alignment again |
2605s | so your opponent only has one mana |
2608s | and sorry before that you have to play |
2609s | okani so that with their one mana you |
2611s | can counter any spell that would have |
2613s | potentially dealt with your board |
2615s | however that's not necessarily checkmate |
2618s | against warrior because they can play |
2620s | like shield shatter for zero even with |
2622s | one mana remaining and then use their |
2623s | one mana brawl post alignment to clear |
2625s | your board |
2626s | it's a tricky match-up still |
2629s | it still just feels like a lot of the |
2630s | time that it's um |
2632s | a one car if you've got guff in play and |
2635s | you play alignment like you can do what |
2637s | you like with the rest of it surely just |
2639s | just move on with your life and get two |
2640s | mana every turn it just seems like |
2644s | um that's an extra step that maybe you |
2645s | don't even need as a combo in there as |
2647s | long as you just play some stuff that |
2649s | you can play with your guff afterwards |
2653s | did you say guff stuff |
2654s | i deliberately didn't but yeah i i i |
2658s | kind of alluded to it you're cool yeah |
2659s | you kind of did |
2661s | that's all right |
2663s | i have one jay after all this time he's |
2666s | starting to um get to me |
2668s | that's right i have watched a fair |
2669s | amount of america's grand masters and i |
2672s | know the ways of the guff stuff |
2675s | bunny is the one on the druid here |
2677s | though which is not an alignment version |
2679s | it is just straight up kazakhstan which |
2681s | honestly has taken a huge hit in overall |
2684s | power level because it's so difficult to |
2686s | activate kazakhstan these days you need |
2688s | to find the time to play down your |
2691s | amalgams of the deep in this version and |
2694s | uh raid boss anexia |
2696s | there are other versions that are even |
2697s | greedier with the malagos and alex rosa |
2700s | at the top end but i do favor this one |
2701s | you need to maintain some tools to deal |
2704s | with aggro we see that bunny has gone |
2706s | for the version that does not plague uh |
2710s | the spammy arcanist usually i see that |
2712s | there when you have druid of the reef |
2713s | but bunny's actually gone for druid of |
2715s | the wreath and dozing towel keeper |
2718s | two copies of both which is an unusual |
2720s | combination but he definitely has a lot |
2722s | of anti-aggro in mind with these options |
2726s | yeah we haven't seen as much kelp keeper |
2728s | as you would expect in this tournament |
2729s | because of that druid of the reef |
2731s | version that's been floating around |
2733s | which is amazing to me because it's such |
2734s | an amazing card for anti-aggro but i |
2738s | guess it's |
2739s | are you even going to say this a tiny |
2741s | bit slow compared to druid of the reef |
2743s | which just does the same job instantly |
2745s | with a lot of three health minions |
2747s | hanging around these days |
2748s | um but yeah bunny hopper just not going |
2750s | to |
2751s | let people get on board playing both of |
2753s | those just for that insurance which is |
2756s | pretty cool actually and very bunny hop |
2758s | alike as well indeed |
2761s | oh but boy is he going to have an uphill |
2764s | battle in this matchup because one druid |
2766s | has alignment and the other doesn't |
2768s | which means that when they both go back |
2770s | to one mana possession will have access |
2773s | to playing anacondra and basically his |
2775s | entire hand drawing basically the entire |
2778s | deck if he has malygos as well and bunny |
2780s | will have next to nothing he can do |
2782s | about it like honestly has to hope for |
2785s | possessing just not hitting alignment |
2787s | which does not feel particularly likely |
2790s | yeah given that the whole deck is built |
2792s | around doing exactly that one thing i |
2795s | would say it is pretty light that |
2796s | possess he gets to do that so bunny |
2798s | hopper does have those early minions |
2800s | maybe he can put some pressure on to |
2802s | make sure that alignment's |
2803s | um a little bit behind the times but we |
2805s | shall see |
2807s | what he keeps in this mulligan because |
2809s | he has got access to |
2811s | a kind of curve |
2813s | possessing rubbing his hands together |
2815s | praying for the ramp into the alignment |
2818s | and the anacondra it just can't be |
2821s | alignment on its own i don't think |
2822s | because there are ways for an opposing |
2825s | druid to punish just alignment without |
2827s | board development because bunny is also |
2829s | playing naga giants which will go down |
2831s | to zero well one but like you will have |
2834s | played a spell by then so effectively |
2836s | zero by the time your opponent plays |
2837s | alignment and if you punish them with uh |
2840s | just two eight eights or even more on |
2842s | the backswing let's say if he had um |
2844s | oracle of elune plus both giants he can |
2846s | make a big |
2847s | counter push on board so possessing |
2849s | needs to find the right timing for the |
2851s | alignment as well which is generally |
2853s | when you can immediately follow it up |
2855s | with lady anacondra also bunny as a |
2857s | druid will have access to ramping post |
2859s | alignment he's doing it |
2862s | he's going for the curve |
2863s | yeah |
2864s | he thought about this long and hard as |
2866s | bunny hopper is want to do um but you |
2870s | did get sometimes you can tell that he's |
2871s | just sitting there sort of |
2872s | getting ready for the match-up or you |
2874s | know getting himself psyched up for the |
2876s | game but this one looked like a long |
2878s | hard thing do i really want to do this |
2880s | and he's going for it we might see |
2883s | some explosive action in his first |
2884s | couple of turns we could just a couple |
2887s | four fours whacking possession in the |
2889s | head i'm not really sure but bunny |
2891s | didn't coin out the second one because i |
2893s | think he has it in mind that he wants to |
2894s | go jerry rig for the nourish and then |
2896s | coin out the nourish on turn four but |
2898s | now with goffin hand there are alternate |
2901s | options |
2902s | you said he is keeping a curve so that |
2905s | is sort of a counter argument for going |
2907s | early as possible guff because that |
2909s | would interfere with earliest possible |
2911s | nourish which would wake up his 4-4 i |
2914s | have never seen anybody |
2916s | as almost disappointed to draw a guff of |
2919s | bunny as bunny was just there |
2922s | he's you're still happy to see it but |
2923s | now he's there's the whole thing of oh |
2925s | now i have to think what i'm going to do |
2926s | with this because now i have so many |
2928s | options |
2930s | made him have to actually work out how |
2932s | he wants to go about it but yeah |
2933s | obviously he's not sad about it it's |
2935s | just oh my god typical |
2937s | oh |
2939s | well both players have their guff but |
2941s | one of their pl one of these players has |
2943s | alignment as well a little bit awkward |
2945s | for possessing in that his turn three is |
2947s | pretty much dead he just hero powers the |
2949s | jerry rig |
2950s | no wild growth here but he does have the |
2952s | mana saber on the follow-up which would |
2955s | you know help him play goff and hero |
2958s | power on the same turn which allows him |
2961s | to ramp for two the way nourish would |
2963s | except you played goff already |
2966s | yeah and possesses |
2968s | probably spending a lot of this time |
2970s | working out what the two cards are |
2972s | or the card left that bunny hopper kept |
2974s | in his opener |
2975s | this is obviously a bit of a weird start |
2977s | that he's seen i think he's expecting |
2978s | some curve yeah and he decided to take |
2980s | care of this and leave a minion on board |
2983s | to to deal with anything else that might |
2984s | turn up |
2987s | any wild growth for anyone |
2990s | nope it is very much an even sort of |
2992s | starting early game for both of our |
2994s | players where they have hit jerry rig |
2996s | into nourish but they haven't hit the |
2998s | earliest possible ramp uh possessing |
3000s | however does have access to that escape |
3002s | mana saber so once again bunny hopper i |
3005s | think is gonna be half a turn behind and |
3007s | by the time the alignment hits maybe |
3009s | five turns behind |
3011s | yeah he will get the coin guff first |
3014s | though so |
3016s | that's something to at least start |
3017s | getting him half a turn ahead in the |
3018s | manner at least but |
3020s | i do agree with you that |
3023s | this alignment is going to be pretty |
3025s | early most likely |
3027s | i mean it still is a question of is it |
3030s | coin goth because he could quite nourish |
3031s | and get two four fours immediately |
3035s | yeah that's probably actually right |
3037s | but then the two four fours should slow |
3038s | things down on the other side mana saber |
3040s | obviously know what buddy wants to see |
3041s | here but thoroughly expected at the same |
3043s | time |
3046s | picks up scale not particularly useful |
3049s | at this juncture |
3052s | he doesn't have to be scared of |
3053s | alignment on the very next turn just yet |
3055s | but i think bunny will have it in the |
3057s | back of his head that by the time |
3058s | alignment is a constant threat he wants |
3060s | to have the naga giants in hand |
3062s | preferably he's one of oracle of elune |
3064s | as well just so he has some sort of |
3066s | counter push when that happens or |
3068s | perhaps you think that possessee would |
3071s | not play alignment in the first place if |
3073s | he didn't have an amazing follow-up so |
3075s | you are just supposed to go for like as |
3077s | aggressive as possible of an early game |
3080s | who knows |
3082s | yeah there's also an argument there for |
3083s | if you're not going to spend all your |
3085s | mana before you get aligned just save |
3086s | the guff until afterwards and play it |
3088s | for one month that seems nice |
3090s | save yourself the effort of spending all |
3092s | the the money ramping up but he's going |
3094s | to play sensibly play the guff |
3097s | sort of give up on the 4-4 plan at least |
3099s | for now and |
3101s | try and put pressure on with the real |
3102s | cards in the deck |
3104s | the four-fours aren't particularly |
3106s | effective here they got nothing to rush |
3108s | into because of the stealth and we have |
3110s | possessed here able to go |
3112s | rampant growth |
3115s | and moonlit after he doesn't even have |
3117s | to unstealth his mana saber this turn |
3119s | there's no reason to |
3121s | yeah oh anacondra |
3125s | extra anacondra mind you |
3128s | sure yeah just in case for those times |
3131s | when one isn't enough |
3134s | i don't know when those times are but |
3136s | i'm sure they |
3137s | exist as i see choosing the nourish over |
3140s | gov here allows him to play that moonlit |
3143s | because again he could have played guff |
3146s | and then attacked with a mana saver and |
3147s | then he could still use the guff hero |
3149s | power to ramp for two which is as much |
3150s | as nourish would have done but it would |
3152s | not have allowed him to go for the |
3153s | moonlit and that moonlit could be the |
3155s | difference maker here because with the |
3157s | anacondra in hand possessing does have |
3159s | the license to play alignment as soon as |
3162s | he likes |
3163s | yeah you see him hovering over all the |
3165s | good cars in his hands that happen after |
3168s | he plays anacondra as well |
3170s | just checking some ordering things i |
3171s | think there |
3174s | all right bunnies stocking up |
3176s | on resources finally gets the four fours |
3178s | awake but again still nothing to rush |
3182s | into possessive very cleverly keeping |
3183s | the saber stealth here |
3190s | just |
3191s | because i honestly didn't oh maybe he's |
3194s | expecting alignment so he wants to play |
3195s | the zero cost card already before it |
3197s | costs one |
3198s | that's fair joe yeah |
3201s | a giant you can put that at the top |
3206s | okay |
3207s | well gives him some sort of plan but |
3209s | here we go |
3211s | yeah i see possessive's plan alignment |
3214s | then he goes back up to one again |
3216s | because of the saver and then anacondra |
3218s | all the nature spells cost zero and he |
3219s | also just drew miracle growth and he can |
3222s | fill up his hand almost entirely before |
3224s | playing it it's gonna be a maximum size |
3226s | miracle growth and there's a malagos as |
3228s | well |
3229s | yep that's gonna give him everything |
3232s | else in his deck |
3234s | [Music] |
3236s | he can go for one and it gives him the |
3238s | one back so the guff is just free |
3243s | it's just a carousel of cards at this |
3245s | point they come into the hand they go |
3247s | out of the |
3248s | hand revolving door some more just turn |
3250s | up they go out as well |
3254s | look at this silliness |
3256s | yep |
3257s | i mean he can scale if he wants to just |
3259s | while he has board space because he's |
3261s | not really going to have board space |
3263s | later for a good reason he's just |
3264s | playing all the minions in his deck |
3267s | yep just clear up some things while |
3269s | you're at it |
3271s | miracle growth |
3272s | again |
3275s | you could temple kazakhstan it doesn't |
3277s | matter but he probably won't just |
3278s | because that's like the one tiny chance |
3280s | he might lose is if somehow bunny can |
3283s | have a kazakhstan active and deal with |
3285s | this board get a one or something i |
3286s | don't know that doesn't even exist |
3288s | because he just wins |
3289s | yeah just get brawl because it bugs out |
3292s | and gives you warrior cards from your |
3293s | other deck |
3295s | that doesn't happen you know we might |
3298s | wait possessing did not trade his onyxia |
3301s | when it was him no |
3302s | he did some really weird ordering there |
3304s | i think he took the first two welps in |
3306s | got himself down to one whelp then was |
3308s | drawing cards and playing cards then |
3310s | sort of |
3311s | absent-mindedly almost traded in the |
3312s | other well maybe to make this nice maybe |
3314s | he didn't care he just wanted the big |
3315s | stuff after he drew it maybe that's why |
3317s | he waited |
3319s | or maybe he's asserting dominance |
3320s | because he knows it doesn't matter |
3325s | yeah one thing he had to do um the only |
3327s | small downside of the turn at all is he |
3330s | had to sort of play cards as he saw them |
3332s | so i think the way he did it was save |
3334s | the wealth then when he found the giants |
3336s | and the the growth he was like okay this |
3337s | is cool i don't need to use 14 now |
3341s | it's just a possessive classic we |
3343s | sometimes see this in a pack where he's |
3344s | like has a little brain fart but it |
3346s | really doesn't affect the overall game |
3348s | plan and absolutely he had the macro on |
3351s | point here just get the alignment and |
3352s | the anacondra however double anexia turn |
3356s | not bad from bunny you can clear off |
3358s | like the important threats here there is |
3361s | still going to be a giant at the end |
3364s | yeah |
3367s | yeah |
3370s | okay so only 15 on board for possess you |
3373s | know where lethal uh he has alex strazza |
3376s | in hand so actually it's 23 but still |
3379s | not enough to kill so i think he should |
3381s | just be fine if he just clears bunny's |
3384s | board and then proceeds to develop once |
3386s | again because he has access to more |
3389s | threats in the deck than bunny does |
3390s | simply just by virtue of being an |
3392s | alignment deck |
3394s | borderline being on a fair fight now |
3395s | though although there is that other |
3397s | anaconda still to come at some point |
3398s | that you mentioned earlier |
3400s | yeah fair |
3402s | i |
3403s | not sure like he is going to end up with |
3406s | a giant and a mana saber here minimum he |
3409s | could even temple kazakhstan again but |
3411s | probably not necessary |
3414s | anaconda number three nope okay he takes |
3417s | amalgam because he wants to activate his |
3418s | kazakhstan sure only four cards left in |
3420s | deck |
3423s | yeah now it's active |
3425s | and that's gonna be the game right |
3427s | [Music] |
3428s | after that last turn where bunny hopper |
3430s | managed to strike back for one turn and |
3432s | clear some cards up i was going to not |
3434s | make an opinion yeah |
3437s | is bunnies |
3438s | he played two onyxia's and i guess one |
3440s | amalgam so far so |
3443s | if he plays the other amalgam then he |
3444s | could kazakuson and draw a car but he's |
3447s | still like behind here |
3449s | and also yeah possess he just has second |
3451s | alignment that ends it |
3454s | yep and bunny doesn't have the armor to |
3456s | be able to put up with this threat for |
3458s | long |
3458s | so that is going to be over next turn |
3462s | or at least all by the shouting |
3468s | gonna look at the board he's gonna |
3469s | realize he can scale to remove |
3473s | 10 damage from it and be alive on board |
3475s | and do it reluctantly |
3480s | yeah because he's actually dead on board |
3481s | yeah |
3485s | i find anything better than that |
3488s | anything better than dead on board i |
3490s | guess is quite a few things but yeah |
3495s | i mean with one mana there's just no |
3496s | other option |
3499s | i think he's trying to work out what is |
3500s | my out next turn is kazakhstan to draw a |
3503s | card somehow but yeah yeah i mean it's |
3506s | not even active right so he'd have to |
3508s | play amalgam and then kazakhstan which |
3509s | would spend all his mana because he'd |
3511s | only go up to two so bunny realizes it |
3513s | is just not working out in the long run |
3516s | and that means possessing takes yet |
3518s | another game with a lineup that's not |
3521s | even supposedly going to target the |
3523s | decks that bunny's played so far like it |
3525s | is pretty good against druid i'm gonna |
3526s | say but it's mainly meant to prey on |
3528s | warrior which bunny hasn't even |
3530s | attempted |
3530s | to queue yet |
3532s | and now jia it's down to the mech |
3535s | paladin |
3537s | told you we'd see this on the final day |
3539s | if possession loses three games in a row |
3540s | with it i'll never hear the end of it uh |
3543s | but yeah one would make paladins to make |
3545s | it through to the top eight |
3548s | yeah um |
3549s | the deck like you said on overall power |
3552s | level is not amazing just because it's |
3554s | so linear compared to a lot of the other |
3556s | decks in the meta that have flexibility |
3559s | on how they approach a game plan with |
3561s | mech paladin you just kind of vomit |
3563s | minions onto the board turn after turn |
3565s | you take efficient trades you try and |
3567s | make it awkward for your opponent to |
3569s | deal with them but overall you have very |
3570s | little agency in |
3573s | comeback mechanisms because all you have |
3575s | is samuro to actually come back from |
3577s | behind on board and it's very hard to |
3578s | actually get samurai to a relevant |
3580s | attack total it is dependent on either |
3582s | buffing it with prismatic jewel kit or |
3584s | seafloor savior which doesn't happen all |
3587s | too often in my experience so if bunny |
3590s | can just get in a position where he's |
3593s | dealt with the early board and is not |
3595s | dying yet and counter pushes with a |
3597s | couple naga giants if he is playing |
3599s | through it again then that is very much |
3600s | still a winnable matchup |
3602s | i mean they're all winnable but they're |
3604s | all unfavored again in my opinion you're |
3606s | saying that you've got to make the board |
3608s | hard to deal with but the the beauty of |
3610s | this paladin deck against the decks that |
3612s | people are bringing and here is the |
3613s | control warrior is it does that |
3615s | automatically because of the divine |
3616s | shields i've been on about this all |
3618s | tournaments so people are probably bored |
3619s | of me saying it but |
3621s | you don't have to concentrate too hard |
3623s | on making things awkward to deal with |
3625s | like two four two divine shields are |
3627s | just hard to deal with with the current |
3629s | way that control works i'm not saying |
3632s | they're good i'm not saying they're the |
3633s | great card i'm saying that they just |
3635s | match up really nicely against hunter |
3637s | and warrior and obviously you've just |
3639s | got that natural aggression against the |
3641s | druid as well but it is gonna be that |
3643s | warrior it's bunny's time to show us why |
3646s | this is the best deck in hearthstone |
3648s | indeed not gonna argue that this is very |
3651s | problematic for warrior to have to deal |
3653s | with all of those bubbles that they need |
3654s | to pop and there's no like risky skipper |
3657s | or easy whirlwind effects available to |
3660s | warrior here but one thing that warrior |
3662s | does have going for it that's not |
3663s | available to paladin is the ability to |
3665s | discover things that are not in the deck |
3667s | by a school teacher via nelly and doing |
3671s | very unexpected unexpected curves as |
3674s | well thanks to from the deaths and uh |
3676s | finley so there's a lot of creative ways |
3678s | to actually approach this which is |
3680s | really strange because i feel like in |
3682s | the past warrior was a deck that was a |
3684s | lot more predictable and doesn't have |
3686s | that much access to control but in the |
3689s | sense that face up against paladin i |
3691s | think it has a lot more in its toolkit |
3693s | even though the base deck doesn't match |
3695s | up so well against the shapes of minion |
3697s | that paladin is putting forward |
3699s | yeah nellie on four beats most things i |
3701s | think and that happens way too often to |
3704s | be fair but then that's one of the |
3706s | beauties of this matter most of the |
3707s | things aren't fair and if everything's |
3709s | unfair everything's fair |
3713s | uh |
3714s | no lorenda i don't think that's how the |
3716s | world works i think it is if everybody |
3719s | yeah that's not how the world works i |
3720s | agree with that but that's how |
3721s | hearthstone works if you're all doing |
3723s | unfair things then i guess it levels out |
3725s | i guess but there's different degrees of |
3727s | unfair you know |
3730s | like you could say that buffing |
3732s | sticks minions in your hand with one |
3733s | proc of prismatic jewel kit is unfair |
3736s | yeah that seems really strong but turn |
3737s | for nelly like you said seems even more |
3739s | unfair |
3741s | but then what about turn three guff how |
3744s | unfair is that |
3746s | running through your golf that's just |
3747s | normal though |
3749s | we can't normalize turn three |
3752s | don't give people ideas that's not fair |
3754s | at all |
3755s | but it's normal |
3757s | it really is all right here is that |
3759s | possessive list just a bunch of |
3762s | mechanical divine shieldy |
3765s | things that you can fetch with your |
3767s | other divine shieldy mechanical things |
3769s | and some radars that's it that's the |
3771s | deck description |
3774s | and i did talk about how warrior can |
3776s | discover a lot more things than paladin |
3778s | can which is true to a certain extent |
3780s | but there is still a little bit of a |
3781s | randomness aspect from mothership you |
3783s | know if a mother ship just drops a mecha |
3785s | shark out of nowhere that can be the |
3786s | last bits of damage needed to finish off |
3788s | the warrior because so often you get in |
3790s | a position where you're like oh i'm just |
3792s | three damage off lethal against warrior |
3795s | i've almost killed them but that one |
3797s | extra turn that they have alive is when |
3798s | they shield shatter your board and then |
3800s | play their noggling for frozen buckler |
3803s | and suddenly they're well out of range |
3804s | again and you're only reached by that |
3806s | point is in theory mr smite but lorinda |
3810s | look at possession's list yes cut the mr |
3813s | smite oh he's got the mr smite so i |
3815s | think they say something else yeah |
3816s | that's that's impossible how can you do |
3818s | 34 damage in one hit without mr smite in |
3821s | your deck uh it does make some sense and |
3823s | he's showing why he's going to go for |
3825s | the longer term strategy with the |
3826s | bannerman make sure his minions are big |
3828s | all along |
3829s | what i'm interested in right now though |
3831s | is what bunny is going to do with this |
3833s | hand |
3834s | because he could have the absolute |
3837s | crazy start with this combination in his |
3839s | hand from the depths and sir finley |
3841s | absolutely |
3842s | you coin out the from the depths and |
3844s | then you spin lee depending on the |
3846s | quality of those cards of course but on |
3849s | average just having three cards |
3850s | discounted by that much will be better |
3853s | than your starting hand but it's a |
3855s | respectable starting hand even without |
3857s | that combo here because school teacher |
3858s | is absolutely bonkers in warrior |
3861s | possessing hear a bit awkward that he |
3863s | picks up the jewel kit one turn later |
3865s | than he would have liked but they still |
3867s | think you play it down but he doesn't |
3869s | have |
3870s | weapon destruction does he |
3872s | oh he has one viper my bad |
3876s | yeah bunny has got tech cards nobody |
3880s | mentioned it |
3882s | yeah galore so many one-offs actually |
3885s | you could play reno in this tech and i |
3886s | wouldn't be surprised |
3888s | don't encourage them gear what are you |
3890s | doing |
3891s | yeah it's getting there you look down |
3892s | the decklist it's like 50 one-offs and |
3894s | 50 percent two offs |
3896s | i mean |
3897s | to be fair most of those one-offs are |
3898s | legendary so you don't have a choice but |
3900s | yeah one of amalgam one of viper and one |
3904s | of rancor and one of brawl |
3906s | and fortune flame |
3910s | looking at the combos you can see now uh |
3912s | possessing hovering over his own little |
3914s | combo of the |
3916s | the mooncatcher and the savior which is |
3918s | pretty nice start for him |
3923s | and |
3924s | it is a matter of how greedy he wants to |
3927s | get with the |
3929s | um timing of the sunken moon catchers |
3931s | here because he could buff them up even |
3933s | further than the plus two plus two |
3935s | they'll get from the savior |
3936s | by waiting a turn and playing bannermen |
3938s | first and apologize i forgot about |
3940s | bannermen being another way that you can |
3942s | buff samuro uh but it is |
3945s | very important to think about the turns |
3947s | you play your threats like if you wait |
3949s | one more turn to get extra stats |
3951s | suddenly it's just walking into a |
3953s | perfect brawl turn for bunnyhopper for |
3955s | example and you would much rather have |
3957s | played smaller minions early so they can |
3959s | get some damage |
3960s | rakora this early is certainly |
3962s | interesting |
3964s | yeah |
3966s | which means he doesn't want to put it to |
3968s | the top right |
3971s | i mean you could put it to the top play |
3974s | it and then spin the after |
3976s | joe okay any different ways of |
3979s | approaching it or you could put your |
3981s | other from the depths to the top and |
3982s | turn your akara into a one mana akara |
3985s | and then spindly and play rakara that |
3987s | turn as well i don't know |
3990s | how he goes about it and we have |
3992s | trivialized the paladin just a little |
3994s | bit by the way um |
3996s | you can very much just play blindly on |
3998s | curve with your eyes shut and get a |
3999s | pretty good result out of the deck in |
4001s | this meta but |
4002s | the judgment of when to buff your hand |
4004s | how big you want your your minions to |
4006s | get before you play them especially |
4008s | against control |
4009s | it is a continuous balancing process so |
4012s | you can't you don't just spam cards onto |
4014s | the board uh you are actually trying to |
4017s | work out okay well if these get cleared |
4019s | how big do i need them to be but also |
4022s | do i need them to be big if they're just |
4024s | hitting my opponent for four plus two |
4026s | plus one every turn |
4027s | true okay second from the depths was the |
4029s | pick for bunny here and that is a pretty |
4032s | good set of cards like the new dredge |
4034s | that he didn't see was the heavy plate |
4036s | and it still gets full value from the |
4037s | discounter from the depths shield |
4039s | shatter like it's sometimes a decent |
4041s | card to discount because you don't |
4043s | always have the insta armor again and |
4045s | it's already naturally costing four so |
4046s | you can make it cost zero with just four |
4048s | armor but the headline here is rekara |
4051s | for one mana available right now if he |
4053s | wants and he can hero power with it as |
4055s | well |
4057s | yeah |
4060s | okay he's gonna be around for a while |
4062s | with this amount of armor |
4064s | is this ever worth a shield chatter just |
4066s | so he can hero power the sunken i mean |
4068s | the ashar moon catcher |
4070s | maybe not yeah just going to get the |
4073s | honorable kill on the annoyatron |
4075s | instead and save the shield shatter for |
4078s | a rainier day of which there are many to |
4080s | come because this is paladin and he has |
4082s | already procked the first divine shield |
4085s | on the uh jewel kit |
4088s | yeah it may even be a case of waiting to |
4089s | see if you hit the second shield shutter |
4091s | so you can do a whole clear of bubbles |
4094s | and cards all in one go |
4096s | we saw that happening yesterday that was |
4097s | pretty powerful |
4099s | very expensive in terms of card usage of |
4101s | course but |
4103s | the possessive could have been holding |
4105s | on to bannermen with seafloor to go for |
4107s | it on the same turn because he can |
4110s | dredge |
4111s | the sunken moon catcher although |
4113s | bannerman says draw minion not draw |
4115s | cards so he won't necessarily get the |
4117s | topmost minion right is that how that |
4119s | works |
4120s | uh yes you don't know honestly i think |
4123s | that is how it works but i've lost track |
4125s | of some of the shuffling mechanics and |
4126s | what draws what but i do think it just |
4128s | gives you |
4130s | a minion |
4133s | he is going for the order where the |
4135s | bannerman first buffs the seafloor |
4137s | savior and then the sea floor is a |
4138s | five-five now because of all the |
4139s | prismatics as well and gets the uh |
4142s | sunken moon catcher that's going to be |
4145s | huge off the top next turn |
4147s | uh bunny previously shuffled back the |
4150s | coin from his opening from his starting |
4153s | hand |
4154s | uh which i think was deliberate even |
4156s | though it feels weird like oh you don't |
4157s | want to top that coin later technically |
4159s | like you just get an additional coin |
4161s | back if you don't use that coin so if |
4163s | there's like an additional card back |
4165s | sorry after you go for finley so |
4167s | [Music] |
4168s | yeah because you didn't need the one |
4170s | mana i think it made sense to still just |
4172s | get maximum amount of cards |
4176s | and now he's facing down a lot of damage |
4177s | needs to take some |
4179s | measures |
4180s | pretty immediately obviously he has that |
4182s | shield shatter so he's not in direct |
4183s | trouble that's his baseline play but he |
4186s | wants to do more than that so much more |
4190s | yeah if the benefit of going shield |
4192s | chatters he gets to land an uncontested |
4193s | school teacher on board and then he can |
4196s | have brand noggling later on but the |
4198s | downside of shield chatter and school |
4200s | teacher is that you don't get to |
4202s | milk your hero power extra honorable |
4205s | kills and every bit of value you can get |
4207s | is a huge deal against paladins so i |
4210s | think bunny is going to take it even |
4212s | slower here |
4213s | knows about the sunken moon catcher very |
4216s | likely to come off the top i don't think |
4218s | there's anything that possibly would |
4219s | have rather dredged there so he needs to |
4221s | maintain options to deal with huge |
4224s | divine shield minions |
4226s | yeah they'd be coming here they become |
4230s | seven |
4231s | so when i first read seafloor savior |
4233s | i read it as give it this meaning is |
4235s | attacking health not this minion gains |
4238s | the attack on health if that makes sense |
4239s | so i just thought why would i want to |
4240s | make my big cards into tutus that makes |
4243s | no sense to me oh |
4245s | i see what you mean i'm scanning through |
4247s | this list going what why why why am i |
4249s | forgetting tutus but then i've learned |
4252s | how to read and now i understand how it |
4253s | works |
4256s | it do give its attack but it doesn't |
4258s | replace |
4259s | the overhaul |
4260s | exactly |
4263s | possession here super disciplined into |
4265s | uh in playing a round brawl here doesn't |
4268s | bother with hero power doesn't bother |
4269s | with playing another moon catcher knows |
4272s | that this board state is already plenty |
4274s | awkward for bunny hopper to deal with |
4276s | again the shields are a big deal like |
4278s | you said and that could be another |
4280s | reason why bunny had |
4282s | placed such emphasis on playing rakhara |
4283s | early just to get that hero power to |
4285s | work as an inefficient mage ping sort of |
4289s | oh |
4291s | target 50 51 by possessing here so |
4295s | that's awkward for bunny |
4298s | gonna have to attack this |
4300s | he is i mean |
4301s | nine's not going to be too devastating |
4304s | but any further damage will and i was |
4306s | about to say |
4308s | that the one thing that was going okay |
4310s | for bunny hopper is that possessed he's |
4311s | drawn none of his card draw none of the |
4313s | gorilla bots i think one amalgam or zero |
4316s | amalgams and no radar detectors but |
4318s | here's the detector and if it hits even |
4321s | half decently bunny's gonna be in a lot |
4323s | of trouble now |
4327s | one |
4329s | just the one so all his card drops |
4331s | awesome as well yeah |
4332s | okay so his bottom i mean this is |
4335s | another reason for potentially cutting |
4336s | smite right it's not a mech so it it's |
4338s | one less card that messes with your |
4340s | radar but that means that possesses |
4342s | bottom four are probably like carryall |
4345s | samuro |
4349s | yeah the radar detector |
4351s | and the other jewel kit it's not that |
4352s | many cars that it could be pretty |
4354s | unfortunate but he's still got a very |
4356s | awkward board state for bunny to deal |
4358s | with but with that forged in flame that |
4360s | bunny was honestly kind of waiting for |
4363s | um |
4364s | now there's so many resources we saw |
4366s | bunny a couple turns ago deliberately |
4367s | shield slammed a minion that he could |
4369s | have just swung his weapon into but i |
4371s | think he was particularly waiting to get |
4373s | fortune flame |
4374s | yeah look how he sat forward in his |
4376s | chair when he saw that radar detector go |
4378s | for one because he knows like we've |
4379s | described that means that some of the |
4381s | important stuff is lurking at the bottom |
4383s | of the depths of possessive's deck right |
4387s | cannot stress enough how unfortunate |
4389s | that was for possessing like he even |
4391s | deliberately ordered it to get at least |
4394s | the sunken moon catcher back like he |
4395s | played two mechs and then drew saying |
4397s | that no this is not an order lull it's |
4399s | not a draw first thing it's about |
4401s | shuffling the dredge minion to the |
4403s | bottom before you draw it back up |
4405s | and in two turns time |
4408s | bunny hopper has bran mutinous |
4411s | he does i could empty out a hand if he |
4414s | can hang on that long with the rest of |
4416s | his cards |
4417s | he also has brand school teacher |
4419s | nuggling right now if he wants |
4423s | and that's the choice |
4425s | looks like it yeah the rancor is not |
4427s | particularly effective on this board |
4430s | state so let's see what the school |
4431s | teacher offers |
4433s | dash |
4434s | nice |
4437s | another bash i mean he can like nagaling |
4440s | one of the five threes and that's just |
4441s | double bash on it doesn't have the mana |
4443s | to play second nagalang but decent still |
4446s | he could also think about fortune flame |
4448s | on the second one but i think he took |
4449s | double bash |
4455s | nick's armor killer five three divine |
4457s | shield seems decent yeah |
4460s | huge turn okay |
4462s | pretty good top deck for possession he |
4464s | at least can recoup some of the draw |
4466s | that he lost from the radar by having an |
4469s | extra leviathan which he discovered very |
4471s | early on |
4474s | is it dredge first or draw first larinda |
4477s | oh no don't do this |
4479s | um it should be dredged first nearly |
4481s | always to be fair |
4483s | i think when you're desperate desperate |
4485s | you can draw first and hope you hit one |
4487s | of our good cards but yeah wait i'm |
4490s | confused if this amalgam of the deep was |
4492s | at the bottom shouldn't it have been |
4494s | drawn by the radar detector i think it |
4497s | should but |
4498s | i'm really confused too |
4503s | oh no radar detector shuffles |
4505s | it's remembered oh it does okay |
4509s | yeah it actually says oh yeah you |
4510s | shuffle after oh okay that's my bad yeah |
4513s | i just didn't know that |
4515s | i knew i'd have forgot so when we talk |
4517s | about what the bottom of his deck was |
4518s | yeah i should have known as well that |
4519s | way detective shuffles |
4524s | okay |
4525s | rancor |
4528s | can be decent if this is another bash |
4530s | snuggling like |
4532s | you could |
4533s | hero power the two three rancor |
4537s | and then bash the five three you still |
4539s | have a leviathan left so maybe there's |
4541s | something better that bunny's already |
4542s | seen |
4548s | pick me maybe not |
4551s | just outriders acts at the end and |
4552s | accept that you're leaving a leviathan |
4554s | that's not the end of the world as long |
4555s | as you kill the appendage at least |
4557s | they're not drawing a card only judging |
4559s | yeah he is on 50 health so although he |
4562s | can't afford to lose the board because |
4564s | that will go really quickly he can |
4566s | afford to sort of half lose the board |
4569s | such an interesting pick from the |
4572s | amalgam though like another school |
4573s | teacher is never awful but queen azshara |
4576s | could give him |
4577s | you know even |
4578s | more tools i'm trying to think is there |
4581s | anything you'd really like to copy with |
4582s | the ring maybe not at this point so he |
4585s | takes cool teacher at the end |
4591s | that's a whiff but there is just another |
4592s | leviathan in hand if he wants it |
4596s | yeah sign me up for that |
4598s | he is hanging on in there just a touch |
4600s | though possessing at this point |
4604s | the nixia a mutant is ready to come down |
4607s | and bunny down to only 11 cards in deck |
4609s | which |
4610s | is obviously a big deal as well because |
4612s | getting towards that kazakhstan himself |
4614s | which would turn the game around |
4617s | jesse can dredge this radar detector |
4621s | to the top and then play the new kaz |
4623s | leviathan and use the appendage to draw |
4625s | the radar detector and immediately play |
4627s | it and this time for sure it draws more |
4630s | than one right |
4633s | you would hope so |
4635s | you would hope so |
4637s | that is by the way white is is made to |
4639s | shuffle your deck if you've got them |
4640s | both in your hand it's a bit unfair if |
4642s | you play the first one it draws no cards |
4643s | then you've got another one in your hand |
4645s | it's like oh yeah that's why oh unfair |
4647s | though |
4648s | more or less than turn three gough |
4650s | that's the standard |
4651s | nothing is more unfair than term figure |
4654s | wow he took click clocker okay |
4656s | okay so he wanted to |
4659s | take click clocker play it now and then |
4661s | use the second dredge to put the radar |
4663s | detector at the top because he was not |
4664s | intending to play it this turn anyway |
4667s | because he has seen so much aoe already |
4669s | from bunny he just wanted to go as wide |
4670s | as possible saw the one of rancor i |
4672s | think this makes a lot of sense and then |
4674s | he has the guaranteed refill just in |
4676s | case there's some shenanigans with extra |
4678s | school teacher uh coming off |
4680s | the discover |
4682s | but again bunny has the answer and i |
4684s | want to correct myself because turned |
4686s | two guff is more unfair than to three |
4689s | girlfriends that does happen very |
4690s | occasionally |
4694s | yeah good point |
4695s | and next turn it possess he doesn't go |
4698s | all in although i think radar detector |
4699s | might be on top yes it is and |
4702s | yeah mutants would be going to do some |
4704s | work |
4707s | this is an absolutely insane onixia from |
4709s | bunny every time i see it it just |
4711s | continues to shock me how much removal |
4714s | you have available to you |
4716s | it's |
4718s | uh 20 points of damage and you can |
4720s | distribute it very very |
4723s | much at your own pace |
4729s | sure |
4731s | so you dredge a nutmeg here right |
4733s | because you want it away from the bottom |
4735s | so radar gets you as many drops as |
4737s | possible yes |
4739s | three |
4741s | no achievement stopped it |
4743s | it was never going to be an achievement |
4744s | there was a samurai at the bottom |
4748s | well we were both correct |
4750s | uh bubble bop but not really as |
4753s | terrifying board anymore |
4755s | it's if bunny can just deal with the big |
4757s | thing each turn that huge armor total is |
4759s | going to keep him protected |
4761s | and he's showing us what he's made of in |
4763s | this match he's been talking up this |
4764s | warrior and he has shown it right from |
4766s | the start |
4768s | by getting finley and from the depths |
4769s | but even so |
4772s | still not over though that nine nine is |
4774s | a huge problem here he has the anexia |
4777s | and drake to get rid of it |
4780s | and |
4780s | can also just go for like hero power a |
4784s | shield off of the automaton trade down |
4786s | with the onyxia and then what did you do |
4788s | with your last format school teacher so |
4790s | just start with the discover effect |
4793s | i can change the order if you know |
4794s | you're playing it anyway |
4796s | i split garrison is this the answer to |
4799s | divine shield it really is right |
4802s | i just don't feel like it's necessary |
4804s | because the stern money can clear all |
4806s | the threatening minions and then yeah |
4808s | there'll just be a couple two or one |
4809s | attack minions with divine shield no big |
4811s | deal |
4812s | yeah the shield slam looks really good |
4814s | here as well just kill a nine nine yep |
4822s | hey |
4823s | fine |
4829s | oh he did take the garrison |
4831s | okay but that's at the end of the turn |
4833s | so the automaton gets delivered one more |
4834s | turn which is a bit scary |
4838s | that's up his outright his axes though |
4839s | maybe so he's going to never have a |
4841s | shield to worry about he can happily |
4843s | play the axe happily uses hero power to |
4845s | gain more armor draw cards gain armor |
4848s | draw cards game armor not have to worry |
4850s | about spending mana to pop the shield so |
4852s | i imagine that was why he went that way |
4854s | although the other options did look |
4855s | tempting |
4858s | quickly gassing out here so i guess he's |
4860s | just meant to take the greediest option |
4862s | every turn from his discovers but which |
4864s | is greedier moon catcher or sneeds |
4866s | because he can immediately dredge |
4869s | the sunken because he has seafloor |
4871s | savior but again there's still the ice |
4873s | blood in place so i do like the pick up |
4875s | the sneeds and here you probably take |
4877s | mothership you're out of radar detectors |
4879s | so the stonehearth doesn't even draw |
4881s | anything |
4883s | yeah and i think this needs was almost |
4884s | essential there because he's just on the |
4887s | edge despite this wide board of losing |
4889s | the board yeah he's being forced to |
4890s | trade because |
4892s | his stuff just isn't very big right now |
4893s | he needs something to deal with not the |
4895s | big stuff on board right now but the big |
4897s | stuff that's going to be turning up next |
4899s | turn |
4901s | the possessive would look like a bit of |
4903s | a weird trader like he could have gone |
4905s | the automaton into the four attack |
4906s | minion and then the other minions into |
4908s | the five attack minion and had the same |
4910s | board state except two health on his |
4912s | automaton but i think he was just trying |
4913s | to leave it at one deliberately to not |
4915s | give bunny the honorable kill on it |
4918s | uh |
4918s | anyway |
4920s | that's a nelly |
4921s | these are good minions i think bunny has |
4923s | truly turned the corner here |
4925s | yeah |
4926s | uh he's got plenty of card draw in there |
4928s | if he wanted it i imagine that's what he |
4929s | would have gone for |
4931s | um not the usual damage output but he |
4933s | doesn't need that he just needs to keep |
4935s | control of this board for |
4938s | one or two more turns i would say |
4940s | and then he's absolutely in the clear |
4942s | yeah possess he doesn't even care about |
4943s | one or two turns he gives it up bunny |
4945s | shows us what he can do with warrior um |
4948s | despite being up against the best deck |
4950s | in the tournament |
4951s | and gets it down to two games to one now |
4954s | in favor possessing |
4956s | that stuck in the tournament |
4958s | so sorry you put it that way because you |
4960s | said bunny was saying warrior's the best |
4962s | deck in the tournament and you're saying |
4964s | paladin is the best tech in the |
4965s | tournament |
4967s | are you gonna believe guys bunny hopper |
4970s | or me |
4971s | two times european |
4974s | um two times european champion i believe |
4976s | i'm losing it |
4977s | um or a person who talks about things |
4980s | and can't remember how many times |
4981s | european champion someone is no |
4984s | pick one pick a side voice is yours |
4990s | oh yeah bunny hopper two one down but |
4992s | getting the tough one out of the way the |
4994s | next two aren't easy possess he's still |
4996s | in the driving seat but |
4998s | it's a lot lot harder now than it was |
4999s | going to be |
5001s | definitely so i mean |
5003s | like you said the lineup was built by |
5005s | possessing to prey on warrior mech |
5008s | paladin has been doing its job so far |
5010s | for possessing but it's lost one of its |
5012s | good matchups here like according to you |
5015s | lorenda it is still favored against |
5017s | druid and quest hunter but i really |
5020s | don't think so so i'm actually really |
5022s | worried for possessing here |
5025s | yeah i mean that part of me isn't joking |
5026s | when i say that by the way some of some |
5028s | of the paladin jokes obviously |
5029s | tongue-in-cheek but i do genuinely |
5031s | believe it is slightly favored in both |
5032s | those two matchups so that's an actual |
5034s | argument we can have rather than the |
5036s | pretending one |
5037s | um the hunter |
5039s | which one do you think's easier for |
5042s | the for bunny hopper just out of |
5044s | interest |
5046s | um that's a close one i would |
5048s | argue that both of these are very doable |
5050s | but close matchups still like you have |
5053s | very real win conditions against paladin |
5056s | which is as hunter you know playing |
5058s | candleshot is a huge one to pick off |
5060s | shields without having to use um your |
5063s | spells and bunnyhopper does have that so |
5065s | i think just that one inclusion is such |
5067s | a big deal to help the match up and then |
5069s | druid though you have much more of a |
5070s | macro game plan of beating paladin which |
5072s | is survive survive survive get an early |
5075s | scale and then just never let them have |
5077s | the board because you've played giants |
5078s | first and you can also just get to |
5080s | onyxia and if the warrior match up a |
5083s | while ago was any suggestion it is very |
5086s | much a similar win condition for druid |
5088s | where after you play that it's so hard |
5090s | for paladin to come back on board so i |
5092s | would say in theory druid would have an |
5095s | easier time but i also think hunter has |
5097s | a very real chance |
5099s | and bunny's build of the druid we talked |
5101s | about it earlier does have all of the |
5103s | early removal cards with the double |
5105s | druid of the reef double kelp keeper |
5107s | that'll make a a substantial difference |
5109s | in the matchup of course as well because |
5112s | like you say survive survive survivor he |
5113s | keeps those early mecs off the board or |
5115s | keeps him to a minimum then he's going |
5116s | to have the chance to get to the scale |
5118s | with a decent health total intact and |
5120s | then we saw how you swing it around when |
5122s | you start playing big stuff of any sort |
5124s | so that will be his plan in that one uh |
5126s | the hunter i'm going to keep banging |
5128s | this drum i do think that the paladin is |
5130s | decent favorite against hunter although |
5132s | the official stats |
5133s | it's 51 |
5135s | official stats but the the replay site |
5137s | stats it's 51 |
5139s | oh my god that opening hand for bunny |
5142s | hello |
5144s | all right yeah |
5146s | looking good for for team gia |
5149s | possessie doesn't even want to bother |
5151s | keeping click clacker it's like not good |
5154s | enough he says even though he's on the |
5155s | play and that's the only one drop |
5158s | minion aside from the righteous |
5160s | protectors that he's running he threw |
5161s | away both of the one drop minions he |
5163s | says he wants jewel kit |
5166s | yeah and radar detectors and stuff |
5168s | because |
5170s | against druid you are in a hobby to make |
5172s | a board but you're in a hurry to make a |
5173s | big board if you can make a couple of |
5175s | good threes or three into a four that's |
5177s | a much more dangerous than just messing |
5179s | around with with |
5181s | with clickers and clockers right so |
5187s | all right |
5188s | no surprise to see the nourish tossed by |
5191s | bunny because he is just gonna get it |
5192s | back from jerry or from the mulligan |
5195s | um but he ends up with a much better |
5197s | hand of his own you said he was looking |
5199s | for radar detectors but even better is |
5201s | stonehearth vindicator because it's sort |
5203s | of a two-for-one the radar with a body |
5206s | attached however possession doesn't |
5207s | necessarily have a turn two if he gets a |
5210s | for example a neuetron off the top that |
5212s | would make the hand perfect because now |
5214s | he has a divine shield minion to play |
5217s | and start getting the activations from |
5219s | the jewel kit but at the moment it is |
5221s | the calm before the storm |
5225s | there's a calm before the storm on the |
5227s | other side as well |
5235s | this is a coin jerry into moonlit |
5237s | okay |
5239s | looks like it's gotta be scrappy if you |
5241s | think about it bunny's curve didn't |
5243s | really necessitate the coin because if |
5245s | he had just waited turn two jerry turned |
5247s | through wild growth he can play nourish |
5249s | on turn four anyway so he's just saying |
5251s | coin now get the minion on board and |
5254s | potentially allow him to challenge |
5255s | something possessed he plays for example |
5257s | if this were annoyetron bunny could kill |
5259s | it with hero power and trade um now it |
5262s | might just be hero power on the recruit |
5264s | because i don't think he really needs |
5266s | anything immediately from the moonlight |
5267s | guidance but he could also just play it |
5269s | and say if this is scale of enyxia you |
5271s | can play it straight after the nourish |
5273s | turn and not have to worry about |
5274s | spending mana on moonlit |
5276s | possessi choosing to hero power over |
5278s | radar detector because he has that |
5280s | vindicator next turn and he has a 2-1 |
5282s | that needs dealing with so |
5285s | interesting how that one worked out |
5287s | obviously the correct play though |
5292s | interesting timing on aquatic form here |
5293s | only two mana maybe bunny was looking |
5295s | for second kelp keeper because that |
5297s | would be a pretty solid turn as well |
5299s | play double kelp keeper and then you |
5301s | follow up with wild growth and then if |
5303s | you play nourish after they both wake up |
5305s | and you can even challenge a board from |
5307s | possessive so in the end |
5309s | probably doesn't hit what he was looking |
5311s | for but just plays the kel keeper over |
5313s | moonlit which i agree with it's all |
5315s | about surviving here so get your tempo |
5317s | pre-loaded |
5319s | yep and the exact opposite from |
5321s | possessing um to what you just said |
5323s | obviously he's got to get the tempo away |
5324s | it's the same he's got to get his tempo |
5326s | preloaded to stop bunnies pre-loaded |
5327s | tempo not messing around with indicators |
5330s | getting the 4-2 on the board and now |
5332s | getting to the point where he can start |
5334s | to build a massive board over the next |
5336s | couple of turns |
5339s | and then we'll see if scale of a nixia |
5341s | can cope with it on turn seven mana |
5343s | whatever term that is for druid these |
5345s | days |
5346s | it's probably still doable but it's very |
5348s | deliberate from possessive right to play |
5350s | the moon catcher first and then |
5351s | stonehearth because he knows he's |
5353s | shuffled the sunken to the bottom so the |
5355s | radar can absolutely pull it back up and |
5358s | he gets a decent amount of minions from |
5359s | this radar and most importantly perhaps |
5362s | has two divine shield minions on board |
5364s | so if bunny wants to clear or even poke |
5367s | some of these away those sunken moon |
5369s | catchers are getting so many more stats |
5372s | yeah that's gonna be a problem |
5380s | allows him to |
5382s | play scale next turn or rampant growth i |
5385s | should say |
5387s | i was having a look at why |
5389s | you know what what the other choices |
5390s | might be there it just seemed fairly |
5391s | straightforward but |
5393s | always worth looking because you missed |
5394s | something |
5395s | yeah |
5396s | probably deliberating between hero power |
5399s | and moonlit here but it's actually quite |
5401s | awkward for bunny that he wakes up his |
5404s | kelp keeper against specifically the |
5406s | righteous on board because |
5408s | like it allows possession to get two |
5410s | procs of the divine shield whereas if |
5412s | there were no minion bunny could even |
5414s | delay the jewel kit for a little bit |
5416s | which may or may not work out on your |
5418s | favor depending on how much possess he |
5420s | wants to commit to the board before the |
5422s | jewel kit ever goes off |
5427s | yeah and |
5429s | plenty of damage coming in for |
5431s | possessive he now has to choose |
5434s | what he wants to do this turn obviously |
5435s | that's obviously his turn that's how |
5437s | this turn works um but how he wants to |
5440s | make this board bigger immediately it |
5442s | looks pretty straightforward because of |
5443s | the way the mana works out |
5446s | or think |
5448s | he could trade his divine shield to buff |
5449s | everything even further but the key |
5451s | thing to note is that the moon catcher |
5453s | is currently at three hp and if you buff |
5456s | it to four it works the same into scale |
5458s | it takes three whelps either way to deal |
5460s | with that so i wonder if possesses |
5462s | factoring in health more than attack as |
5465s | a priority here because he just needs |
5467s | the board to be sustainable rather than |
5470s | having the maximum amount of attack |
5476s | yeah if he trades the other way just |
5477s | puts the three one in there and plays a |
5479s | lot of stuff |
5480s | to keep up the maximum number of shields |
5483s | but yeah this is the way that makes the |
5485s | most sense he did have a look this is |
5487s | one of the wrinkles of this deck there's |
5489s | so many |
5490s | break points to worry about |
5494s | so even though |
5495s | giving up the shield here doesn't make |
5497s | this board any more resilient against |
5500s | scale what he has done is buff the |
5502s | seafloor savior before playing it which |
5504s | means that whatever he's dredged gets an |
5506s | extra plus one plus one as well from the |
5508s | sea floor and it's still pretty tough |
5511s | for bunny to scale this because |
5514s | he can get rid of the two six fours and |
5515s | the four two but he's still leaving |
5517s | seven attack on board |
5519s | it did also put 23 on board for those |
5521s | amazing worlds that could possibly |
5523s | happen where your opponent doesn't have |
5525s | scale immediately |
5527s | true |
5528s | he did set up lethal |
5532s | that is theoretically possible you know |
5534s | that your opponent doesn't have a scale |
5537s | it is possible and your opponent is also |
5539s | not running uh spammy in this instance |
5544s | oh okay so chooses to leave up the six |
5546s | four in favor of removing two more |
5548s | minions |
5549s | i think this makes sense |
5551s | technically leaving the least amount of |
5552s | damage on yes |
5554s | yep go for that survival you keep you |
5556s | mentioned at the start and i keep |
5558s | talking about but yeah now it's just a |
5559s | reload of big things this is where it |
5561s | gets tackled |
5562s | a huge click clocker oh my goodness up |
5565s | to five five and a huge seafloor savior |
5569s | yeah things just get large at this point |
5571s | and this is one of the problems um |
5574s | for the druid it's not just the |
5575s | stabilization it's what happens next |
5577s | okay buddy hasn't quite stabilized |
5579s | anyway but the paladin has that little |
5581s | bit of fight left in it after the |
5584s | initial stabilization because the things |
5586s | are so big they can actually compete |
5587s | with the giants on the other side |
5589s | yeah this is all thanks to the jewel kit |
5592s | here just so many extra stats making it |
5594s | such that the scale doesn't clear |
5595s | everything and the last charge on the |
5597s | jewel could even further buffing what's |
5599s | left in the hand and the compounding |
5601s | effect of the seafloor saviors just |
5603s | makes it so that even the tiny one drops |
5606s | from possessing are big threats to bunny |
5608s | hopper here so bunny |
5610s | pretty much needs scale again and he has |
5612s | moonlit to try and fish for it but if he |
5615s | misses he is just kind of dead because |
5618s | if you moonlit and miss you cannot play |
5620s | miracle growth anymore the nerf is huge |
5623s | yeah and if he hits even then how does |
5626s | he fight back against the next line he |
5628s | knows there's a huge thing on top |
5629s | somewhere from the savior |
5633s | this is on earthen scale |
5635s | turn the time run low |
5638s | yeah |
5639s | okay |
5641s | not dead on board but |
5643s | there's a mother ship so |
5645s | dead after the trades |
5648s | huge mothership and possess he's going |
5650s | to take this one down with the mech |
5652s | paladin gear he moves into the top eight |
5656s | uh bunny hopper showed us what he could |
5657s | do with the warrior but could not face |
5660s | up against a lineup that just was |
5662s | designed to take on exactly this lineup |
5665s | possessing top eights |
5668s | wow our world champion making it through |
5671s | with a deep run in another masters tour |
5674s | and that is a heartbreaker for bunny |
5676s | hopper having such a good run throughout |
5678s | the swiss but he ran up into the counter |
5680s | lineup even though he did manage to get |
5682s | a win with the deck that seemed like it |
5684s | was being most heavily countered bunny i |
5686s | think still proved that warrior is a |
5688s | duck to be reckoned with even if you try |
5690s | and beat up on it with these greedy uh |
5692s | sort of mid-range decks from possessive |
5695s | uh but possessing here i think |
5696s | absolutely knew the best way to pilot |
5698s | this matchup he really did not bother |
5701s | with keeping one drops here he |
5703s | emphasized the importance of jewel kit |
5705s | and got rewarded once he found it |
5708s | yep absolutely um just kept big stuff |
5711s | going all the time the scale couldn't |
5713s | even deal with it leaves a six-four |
5715s | round like you say and then |
5716s | yeah just the next turn it is all over |
5719s | and also all over is our top 16. uh this |
5723s | was the last one to finish and gear i'm |
5726s | just gonna look at one match there with |
5728s | the greatest of respect to all the other |
5730s | players look at that top left-hand side |
5734s | yeah two naga mage enthusiasts is all i |
5736s | see |
5738s | yeah one of them's gonna lose |
5740s | [Laughter] |
5745s | however you want to say his name i |
5746s | changed it every time taking on orange |
5749s | in that very first of the quarterfinals |
5752s | uh plenty to talk about in that one |
5754s | sabito versus msbc later on |
5757s | um we're gonna have uh letter versus |
5760s | face-off and possessi taking on |
5762s | cursed there's a name we've not heard |
5764s | for a few years an absolutely stacked |
5767s | top eight which is what happens when you |
5769s | have a top stacked top 16 gear who's |
5771s | going to win it audrey i'm going to ask |
5772s | you for a prediction actually no i'm not |
5775s | don't do that |
5777s | wait i won predictions last season what |
5779s | are you talking about |
5780s | don't push it don't push it all right |
5783s | all right i mean we will give our |
5784s | predictions a little bit later anyway so |
5786s | i won't spoil but i did want to shout |
5788s | out a couple of the names there um |
5790s | levick not making it to top eight i'm a |
5792s | bit sad to see because i feel like he's |
5794s | just been such a powerhouse in swiss in |
5796s | particular but also we have msbc flying |
5799s | the flag for cn here we did talk about |
5801s | how the representation of chinese |
5803s | players in our top 16s has dropped off a |
5805s | little bit compared to previous years |
5807s | but the chinese players do have a cap at |
5810s | 40 i think now at uh the masters tours |
5813s | thanks beenage for pointing that out so |
5814s | they still take these and there is still |
5816s | a chance for yet another chinese master |
5818s | store winner but personally they're into |
5821s | all bias included i'm still hoping this |
5823s | is the one that we got an apac winner |
5826s | yeah well i may have to join you in that |
5829s | um hope dear because i don't think |
5831s | there's anybody left from the americas |
5833s | region and i mean i i sort of been in |
5837s | the european practice group quite a bit |
5838s | over the |
5839s | the last week or so so obviously i'm |
5841s | biased in that regard so i'll cheer |
5843s | against them as well while i'm on camera |
5845s | and just cheer for a pack along with you |
5847s | how's that |
5848s | perfect i needed someone on my side when |
5850s | derek isn't here and he's only on my |
5852s | side half the time |
5853s | yeah |
5854s | wrong hull the right half right when you |
5856s | don't need the support when it's going |
5858s | well that's when david joined him |
5860s | exactly |
5862s | anyway i do believe that is time for us |
5864s | to wrap up on the top 16 i don't think |
5866s | we're going to show you any more action |
5868s | because we've shown you the results now |
5869s | so what's the point we're going to take |
5871s | a short break and we'll get straight |
5872s | into that juicy looking quarter final |
5877s | [Music] |
5896s | foreign |
5910s | foreign |
5915s | [Music] |
5937s | no |
5939s | [Music] |
5971s | [Music] |
5977s | [Music] |
5988s | [Applause] |
5990s | [Music] |
5991s | [Applause] |
6005s | [Music] |
6012s | [Music] |
6032s | [Music] |
6071s | welcome back everybody to master's talk |
6073s | voice the sunken city and it's the |
6076s | quarter finals and joining me for this |
6078s | one is oh wait it's still gear and we're |
6081s | going to have this orange versus |
6083s | match and it's |
6085s | almost a card for card mirrors yeah |
6088s | almost they do have exactly the same |
6090s | archetypes if you want to call ramp |
6093s | druid with or without kazakhstan the |
6095s | same archetype because orange has done |
6097s | something a little bit off the wall |
6098s | where his druid does have of course goff |
6101s | and the ramp package but is not running |
6103s | because akasan instead his win condition |
6105s | is just trying to get these big naga |
6107s | giants online early and get the |
6109s | battlegrounds battle master which he has |
6111s | one copy of to deal lethal it is a much |
6114s | more streamlined version of the deck and |
6116s | honestly i'm a big fan it just feels |
6118s | like for druid in particular it takes so |
6121s | long before we can see kazakhstan be |
6123s | playable |
6124s | yeah we've hardly seen a kazakhstan now |
6127s | you mentioned it in the whole tournament |
6128s | at least when i've been casting i don't |
6129s | remember seeing one actually |
6131s | played and mata yet in the tour we've |
6134s | talked about it being outs a few times |
6136s | obviously if we see a druid versus a |
6138s | warrior then that's a thing that might |
6140s | come up on either side of the board but |
6143s | something that just hasn't turned up in |
6144s | this tournament so it might be a really |
6146s | good call from orange here it'd be but |
6149s | for both these players leonardo you were |
6151s | just talking about how they're in the |
6153s | same practice group together fury hunter |
6155s | also in the mix where they almost landed |
6157s | on exactly the same lineup fury just |
6159s | changing out a deck for silence priest |
6161s | and he's the one that ended up doing the |
6163s | worst of them even though worst for this |
6165s | group is still like a 6-2 score very |
6168s | very impressive stuff |
6169s | you did tweet out that he missed a round |
6171s | because he overslept |
6173s | okay and he still went six and two |
6176s | so he did okay |
6177s | yeah just gave the field a bit of a |
6179s | chance |
6180s | to flex |
6182s | but |
6183s | on the quest hunter |
6185s | right for sorry um |
6187s | and orange like it's gotta be a bit |
6189s | bittersweet right because they have |
6191s | spent so much time prepping together i'm |
6192s | sure either of them would be happy to |
6194s | see their friend making it through all |
6195s | the way but the way the bracket has |
6198s | ended up they have to face each other |
6200s | and see which of the mirror lineup will |
6202s | reign supreme just a couple of tough |
6204s | choices different here and there like |
6206s | you were saying lorenda |
6207s | yep habagabu the master of this mage |
6210s | deck when it comes up i'm just going to |
6212s | ignore the screen for a minute that says |
6213s | hunter and rage for a moment the purse |
6216s | has really kept this deck popular right |
6218s | from day one um the absolute best in |
6221s | orange |
6222s | i'm gonna sell the orange story um |
6224s | started off this masters tour season in |
6227s | masters tour one master's tour and nyx |
6229s | years later oh and three on day one not |
6232s | only owen three but hated his lineup |
6235s | and he hung on in there and picked up |
6236s | four points went four and four |
6239s | and the win that got him from the top 16 |
6241s | to the top eight has 100 |
6244s | as far as i'm aware with the numbers i |
6246s | have available to me not officially |
6248s | guaranteed him a chance at seasonal |
6249s | championships now and that's due to |
6251s | those four wins he got when he hated his |
6254s | life and his deck and everything at 0-3 |
6257s | two tournaments ago so just shows you |
6259s | hang in there when things are going bad |
6260s | and it turns out for you sometimes in |
6262s | the long run but enough of that a |
6265s | trooper you know every single time has |
6267s | the work ethic to keep on going and |
6269s | picking himself up even when he's been |
6271s | open about having not the greatest days |
6273s | on social media as well but that does |
6276s | mean that for habukabu there is slightly |
6278s | more writing on the line right if the |
6280s | numbers you said all line up that means |
6282s | that habu needs these next couple wins |
6284s | more so than orange to actually |
6286s | guarantee a spot through to seasonals |
6289s | yeah i haven't actually checked i think |
6290s | he was talking that he was he thought he |
6292s | was going to get in as well but as i |
6294s | understand it it might not be the case |
6296s | so |
6297s | um |
6298s | we shall see how many points he's got |
6299s | coming i just want to quickly quickly |
6301s | check now i've got a million screens |
6302s | open i think he might also be safe now |
6305s | as well |
6306s | um both of them on 18 points with the |
6308s | win earlier 17 looked like it was in any |
6311s | way |
6312s | but there could have been like a million |
6313s | way play off to eliminate one person or |
6315s | something like that but they've got |
6317s | themselves out of that bundle of 17 |
6318s | pointers now on to 18 points which is a |
6320s | big deal so they're probably both in |
6322s | seasonals but i think they both got a |
6324s | chance of getting to last call if they |
6327s | win this tournament uh that's something |
6328s | i would need to check precisely but |
6331s | either way we are going to see a titanic |
6333s | match of course there's still all that |
6334s | money on the line all the pride on the |
6336s | line and both these players more than |
6339s | capable of winning this tournament let's |
6341s | get on with it let's stop me from |
6342s | waffling absolutely both of them with |
6346s | many times a close call to calling |
6348s | themselves a master's tour champion but |
6350s | once again it is so close within reach |
6352s | but standing in the way of the other is |
6354s | their friend orange on his ramp druid |
6358s | and it is truly ramp in the sense that |
6361s | it does not include any other wind |
6362s | condition no kazakhstan to be found and |
6365s | i think that's actually going to be a |
6367s | boon to him in this matchup versus quest |
6369s | hunter you just want to get your threats |
6371s | online as soon as possible and giants |
6374s | are generally of the health total where |
6376s | quest hunter would struggle to deal with |
6378s | it unless they've already played their |
6380s | quest award so for orange here it's |
6382s | about hitting that early ramp he has not |
6384s | though so very much hoping for a wild |
6386s | growth off the top |
6388s | yeah absolutely if he hits that wild |
6389s | growth things are going to go pretty |
6391s | crazy double earthen scales against |
6393s | hunter um obviously wouldn't want them |
6396s | right clustering up his hand but they |
6397s | could be absolutely huge in messing up |
6400s | hunter calculations later on also just |
6402s | making it impossible to win on the other |
6405s | side though |
6406s | does have the doggy biscuit which can |
6408s | apply |
6409s | large amounts of early pressure against |
6411s | the druid and that's exactly why it's in |
6413s | the deck of course |
6415s | but there's no early minion to stick it |
6417s | on so that does make for a sort of a |
6420s | lackluster turn tune from habu just |
6422s | getting the quick shot out of the way to |
6423s | progress his quest a little bit |
6426s | i wonder if he is going to just play out |
6429s | the viper to get some usage from the |
6431s | doggy biscuit or if he could trade both |
6433s | of these and completely focus on instead |
6435s | dealing more damage with spells and |
6437s | getting to that tavish quest reward |
6439s | yeah it's going to be interesting to see |
6441s | he he chose not to coin out the viper so |
6443s | that's one point as to how he's thinking |
6446s | already but does put it onto the board |
6447s | this turn next to sort of doggie biscuit |
6450s | quick shot doggy biscuit hero power |
6451s | something like that and then looking to |
6453s | get that tavish on the board after that |
6457s | and start rolling infinite huffers or in |
6459s | my case infinitely ox |
6462s | well it's a dead turn four for orange |
6464s | but he has at least picked up guff so |
6467s | now he has once again the option between |
6468s | nourish and |
6470s | is just so excited to see |
6473s | absolutely nothing for the first four |
6475s | turns from orange and now he gets a very |
6478s | threatening viper online quick shot also |
6482s | means for stage of quest is done but |
6485s | this is where orange can start to fight |
6487s | back right do you think he's going guff |
6489s | to get it out of the way like we've seen |
6491s | from bunnyhopper or the nourish to get |
6493s | double ramp in a single turn |
6496s | uh he's going to have |
6499s | two more turns |
6502s | i think he needs to pick up a beefier |
6503s | minion to put these scales on so i'm |
6505s | going to get it wrong and say guff |
6507s | because i've seen him pick up the noise |
6508s | but i'm not going to cheat i was going |
6509s | to say guff |
6511s | it could be that the moonlit pickup |
6513s | skewed orange's decision even more in |
6516s | favor of the nourish because now he has |
6517s | something to spend this last two |
6520s | refreshed mana on uh miracle growth is |
6523s | definitely where my head's at here |
6525s | because he will have the mana to play it |
6527s | next turn given that he went for double |
6529s | uh ramp winnerish instead of just single |
6531s | ramp with guff |
6533s | yeah and again those earthen scales are |
6535s | going to be huge because otherwise he's |
6536s | dead in two turns give or take so |
6539s | absolutely needs to get that going |
6541s | probably three turns now because of |
6544s | happy playing the long game |
6546s | and he absolutely had that in mind from |
6548s | the beginning right uh improved ice trap |
6550s | looks insane here he kept the |
6553s | taves hero card in the opener on coin |
6556s | and has not minded being slow in the |
6559s | quest progression because if you go for |
6560s | it in this order where you're not done |
6562s | with second stage quest that means you |
6564s | can get your tavish hero power down to |
6567s | zero and get the refreshing benefits |
6570s | once you play the quest reward tavish |
6574s | big pickup for orange this aquatic form |
6576s | because the ice trap just won't matter |
6578s | yeah abu knows it too just doesn't do |
6581s | anything don't really care that that's |
6582s | counted because now he can actually do |
6583s | the miracle growth if he wants um but he |
6586s | may go for scale first just clear up |
6588s | this board so he's guaranteed to get the |
6591s | scales on top of the miracle growth next |
6593s | turn |
6594s | yeah |
6595s | also a bit awkward that because orange |
6597s | is at eight cards right now if he plays |
6599s | miracle growth he will go up to ten |
6600s | cards and if he doesn't find exactly |
6602s | innervates |
6604s | he will overdraw next turn |
6608s | probably not the end of the world though |
6610s | i think it is more important to |
6612s | get that huge minion developed and hope |
6615s | that habu can't clear it he can clear it |
6617s | but it's kind of an expensive way to do |
6620s | so it involves trading his viper which |
6622s | will be able to become dormant and |
6625s | restore itself in the next turn but |
6627s | still gives orange a free turn of |
6629s | development |
6631s | yeah absolutely and secrets only trigger |
6633s | on your opponent's turn right |
6637s | oh my bad sorry yeah |
6639s | so yeah |
6642s | my hand overflow |
6644s | yeah you're absolutely right the |
6645s | hufflepuff yeah so that explains only |
6647s | just previous players well even more you |
6650s | don't want to scale anything down and |
6651s | give the the secret the chance to |
6653s | trigger you make them trading to you |
6657s | burns the battlegrounds battle master |
6658s | which is you know pretty decent i would |
6661s | say for orange like he's nowhere near |
6663s | the position where he's looking for |
6664s | lethal yet he is more about finding ways |
6667s | to stabilize and the double earthen |
6670s | scales are already in hand which is |
6672s | sort of |
6673s | like heartening for orange knowing that |
6675s | he has the |
6676s | insta heel when he needs it but also in |
6679s | a certain sense a bit sad that you can't |
6681s | pull one from moonlit guidance and get |
6683s | an extra total copy throughout the game |
6688s | yeah it's it's been a sweet but it is a |
6690s | lot of heal in a position where he's now |
6692s | getting giants down he's going to start |
6694s | fighting back pretty quickly |
6696s | um |
6697s | if you need to survive one more turn |
6700s | i am curious as to whether he even plays |
6702s | the giant though because he does have |
6703s | oracle of a loon next turn like that |
6705s | could be multiplied giants if he waits a |
6707s | little bit longer but this is an |
6709s | improved emergency maneuver so looks |
6712s | like he doesn't want to play that far |
6715s | behind on tempo these vipers will not be |
6717s | able to attack yet next turn but if he |
6719s | had waited on the giant they would be |
6721s | able to attack before orange could |
6723s | attack with this giant |
6725s | it's so demoralizing sometimes playing |
6727s | against druid this one's not over yet |
6728s | because of the tavish but you've done |
6730s | all this sort of firing away for turn |
6733s | after turn and orange has one more |
6734s | health than he started with effectively |
6737s | but i think cabo is still in a very |
6739s | reasonable spot right he is making |
6741s | headway towards getting the tavish quest |
6743s | reward and from that point |
6745s | um he can just get so many animal |
6748s | companions that it could even go head to |
6750s | head or even out value honestly the |
6753s | druid development from orange |
6756s | absolutely um orange is now the one sort |
6759s | of on the block and that will help |
6763s | yeah never mind i was gonna say if it's |
6765s | just one giant for habu to face down |
6767s | he's definitely got the time but now |
6770s | these three welps can trade away for |
6772s | orange he can play anexia and get five |
6774s | whelps trade |
6775s | everything else that havu has left to |
6777s | offer and push the giant face |
6781s | yeah and now happy is going to |
6783s | have to start tidying up board after |
6785s | board obviously again with tavis he does |
6788s | get that value but this is huge i think |
6790s | orange has just got too much now on the |
6792s | board |
6794s | yeah and in some ways the hero card |
6796s | tavish makes it harder to clear up |
6798s | boards because you can't guarantee that |
6800s | you got huffer whereas you know the old |
6802s | hero power you can just control the tube |
6804s | damage every single time you know where |
6806s | it goes |
6806s | so habu first has to get the tabish |
6810s | quest reward |
6812s | and then see from there |
6815s | look at this |
6818s | and the piercing shot's so expensive |
6820s | right he is on zero out of two right now |
6821s | i think so technically if he traded the |
6823s | viper into a two or one cost damage |
6826s | spell he could finish quest and play |
6828s | tavish but that is not particularly |
6830s | likely so i think he's just gonna use |
6832s | the piercing shot to get rid of the |
6835s | onyxia here play treasure guard and |
6838s | get tavish online next turn |
6841s | yeah and keep the cheap spell back which |
6843s | with you as hell maybe he gets an |
6844s | opportunity to get two or three cards in |
6846s | a turn and from the tavish two or three |
6847s | more hero powers |
6849s | um unlikely but yeah you've got to keep |
6851s | that chance open because orange is going |
6853s | to start spewing minions everywhere |
6857s | orange hasn't had the time to play golf |
6859s | thus far i wonder if this is the window |
6861s | he goes for it because there's a decent |
6863s | like guff |
6864s | hero power vape azshara turn available |
6867s | to him i don't necessarily know what he |
6869s | takes from azshara but honestly like |
6871s | zalatath is kind of tempting it's not |
6873s | like kabu has access to healing but you |
6876s | know a free colossal or even a copied |
6879s | miracle growth from the ring is also |
6880s | quite decent |
6883s | yeah reminder that orange is not playing |
6885s | that kazakhstan so |
6887s | the huge amount of mana not quite as |
6889s | important obviously it's always lovely |
6891s | to have but |
6894s | not quite got the capability to just |
6896s | burn 20 mana in a turn like maybe you |
6898s | would with kazakhstan in the deck |
6901s | orange |
6902s | really not uh |
6905s | prioritizing guff is |
6907s | kind of jarring for me to see because |
6908s | it's just such a different play pattern |
6910s | than what i'm used to from druid but he |
6912s | clearly just wants to make sure he has a |
6914s | big thread on board every single turn |
6917s | and that doesn't make sense when you |
6918s | expect your opponent to have to |
6920s | invest five mana out of their nine to |
6923s | play tavish like you want to make that |
6924s | as awkward for them as possible only |
6927s | leave habuka before mana left to deal |
6929s | with a 10-6 or sorry 10-5 after the |
6931s | trade and the nine nine that's a tall |
6933s | ask |
6934s | yeah it's worth pointing out because of |
6936s | that lack of kazakhstan orange doesn't |
6938s | actually have that many big threats left |
6940s | there'll be another giant |
6942s | um another scale there's the |
6943s | battlemaster in there |
6945s | then there's a spammy arcanist and |
6947s | that's that's kind of his threat list |
6948s | right right and he burned the bgbms so |
6951s | it's really just the other giant i feel |
6956s | absolutely essential he gets this done |
6959s | with what he's got left in hand plus |
6960s | that one giant |
6962s | so he can't be particularly wasteful |
6964s | where with kazakhstan in your deck and |
6966s | again he's got here with this build and |
6968s | he's very happy with it but with |
6970s | kazakhstan in your deck you can |
6972s | be a little bit more liberal throw out a |
6974s | guff burn through your deck play |
6976s | kazakhstan win the game he's got to be |
6978s | much more careful than that yeah and |
6980s | orange really did invest uh in this |
6983s | early miracle growth using the window |
6985s | where habu has little mana to work with |
6988s | to try and push the damage now has two |
6990s | more hero power refreshes if he wants to |
6992s | use syria's for just one draw but i kind |
6994s | of think he has to he really cannot |
6996s | afford to leave this much damage on |
6998s | board so two more animal companions hits |
7000s | a huffer that's the big one can he hit |
7002s | another one to actually kill the |
7003s | nine-nine |
7008s | no this is |
7010s | but taunts are decent yeah they are |
7015s | because orange has |
7018s | mir sorry oracle plus druid of the reef |
7020s | but they have one attack short of being |
7022s | able to deal with the misha's nicely so |
7024s | i think he's going for dredge into |
7027s | second scale doesn't find it but ivis is |
7029s | very good indeed you can play that with |
7031s | the oracle balloon |
7034s | uh but i forgot about the iris in that |
7036s | big threat so i had yeah |
7039s | i forgot if you go |
7041s | if you go ivis oracle ibis you have four |
7044s | mana remaining and three of those tends |
7045s | to be key |
7047s | keywords that you get so it only is a |
7049s | three three on average i think if you |
7051s | play it with a loon but he doesn't have |
7052s | to play it with a loon |
7055s | yeah he can also this is a term where he |
7057s | could guff but again he's got that tempo |
7059s | issue we keep talking about right um he |
7061s | could have played it with guff but maybe |
7063s | he gets a five five somewhere here |
7066s | maybe |
7068s | oh he gets two five he just doesn't get |
7070s | taunt that's insane he misses out on the |
7073s | least necessary keyword and just gets |
7075s | perfect trades here so he gets to push |
7076s | the full 19. habu is |
7079s | very i think right to be upset here |
7081s | orange getting this 19 through just |
7083s | spells disaster because he even if this |
7085s | board somehow manages to be cleared up |
7088s | by a million huffers |
7090s | then orange has azshara zalatas and wild |
7093s | growth to end the game and hero power |
7097s | oh you're a power |
7099s | okay there'll be taunts in the way |
7101s | sometimes but we saw yesterday one of |
7103s | the matches the player using three hero |
7105s | powers to finish off the last three |
7107s | damage |
7108s | um that's why he didn't play guff all |
7110s | along |
7112s | it's not necessary |
7115s | i got turn three golf unfair i don't |
7116s | know the run okay it wasn't turn three |
7118s | fine |
7119s | maybe the trade-off for guff turn three |
7121s | being wildly unfair is that guff any |
7124s | turn later is just not necessary |
7126s | i mean if you're not playing kazakhstan |
7128s | i do i still do think that makes a lot |
7130s | of sense |
7131s | that it's a lot less necessary it's more |
7133s | of a luxury hold on |
7136s | any chance habu gets lethal here |
7138s | um |
7139s | like shut up |
7141s | right yeah |
7143s | i mean if this last hero power gives him |
7146s | a hover there was he could have aimed |
7147s | shot in face but yeah obviously it's not |
7149s | super likely he just |
7151s | was hoping to stay alive on board but i |
7154s | think he knows azshara is going to end |
7156s | the game here |
7163s | wild growth and the excess mana and |
7166s | orange actually gets the excess mana |
7168s | because he's capped at 10 because he |
7170s | didn't play golf yep calculated all |
7173s | along and takes a 1-0 lead i said that |
7176s | tongue-in-cheek but it's very possible |
7178s | orange was aware of such interactions |
7180s | staying on ten |
7181s | not quite to that extent but the the |
7183s | little things did add up there with the |
7185s | hero power still being active etcetera |
7187s | and it just but mainly the tempo he just |
7190s | kept the tempo the best he could never |
7191s | wasted the five mana wasted |
7194s | playing guff |
7195s | five it's more like four or three isn't |
7197s | it by the time you've actually done all |
7198s | the things and that got there and orange |
7201s | takes |
7202s | a well-fought 1-0 lead against the |
7204s | hunter and he'll be very happy with that |
7206s | start |
7207s | absolutely i think it is fair to say he |
7210s | got very fortunate with the outcome on |
7212s | the ios because if he had gotten the |
7214s | expected outcome of three threes then he |
7216s | would have missed nine damage face that |
7218s | turn right he would have had another |
7220s | taunt that he would have had to trade |
7222s | with his nine attack minion and then |
7223s | only send ten face and suddenly the |
7225s | azshara turn would not have been lethal |
7227s | there whereas habu had set up his own |
7229s | board with tons of damage and a very |
7231s | easy counter lethal so a lot had to go |
7234s | right for orange there but i also think |
7236s | that he played incredibly well with the |
7238s | miracle growth number two turn it didn't |
7241s | look particularly obvious like i was |
7243s | looking at oh this is a window to play |
7245s | golf when you're not under very much |
7246s | pressure but orange realized that he had |
7248s | to be the one to put pressure on board |
7250s | knowing that the tavish was coming |
7252s | online on that very next turn |
7255s | and there's the play harry's reaction |
7257s | yeah |
7259s | do we ever get to see hamu versus fury |
7261s | hunter one day |
7264s | we might blow up the cameras they just |
7266s | can't handle other actions hey that's |
7268s | just tj on his own manages that |
7274s | see what they queue up in game number |
7277s | two |
7278s | it's made time |
7280s | it's happening |
7283s | yes |
7284s | both of these players |
7286s | last time people posted anything i don't |
7288s | know got better but it's been going |
7290s | really well for him |
7292s | and |
7293s | famously hit rank one legend with naga |
7295s | mage and has |
7297s | continued staying top of europe ladder |
7300s | mainly with this deck i believe |
7302s | they do have different lists if it is |
7305s | going to be the mirror orange has opted |
7307s | for i want to say a pretty non-standard |
7310s | version with double hot streak and he's |
7312s | cut |
7314s | azshara well habu has also cut azshara |
7316s | from the top end but |
7317s | only |
7319s | no |
7320s | rainbow glow scales for orange doesn't |
7322s | want to run spell damage here he's just |
7324s | in favor of having a heavier spell |
7326s | package to make sure that he has truly |
7328s | infinite mana when he does pop off |
7334s | and again the hunter from habu |
7336s | yes |
7337s | better looking hand |
7339s | yeah that's just an insta-full keep all |
7341s | of these progress the quest and hunter |
7344s | is very much just trying to beat down |
7346s | the mage because especially when mage is |
7348s | on the play you know that they can't do |
7350s | anything crazy until turn five minimum |
7353s | uh for orange though there's a very real |
7355s | chance that he just hard mulch for spite |
7358s | lash siren plus vicious slitherspire or |
7360s | schoolteacher here because the way i |
7362s | play this matchup as naga mage is don't |
7364s | play down minions on curves you know |
7366s | they're going to die |
7367s | and even just help the hunter because |
7369s | they have good targets |
7371s | what you want to do is build one big |
7373s | board with your spite lash all together |
7375s | at once and that board cannot be |
7377s | answered all at once by the hunter and |
7380s | then you just went from there uh it's a |
7382s | bit hard to pop uh pull off though |
7383s | because of course you need a super early |
7385s | pop-off |
7389s | gift this is all ready for orange so i |
7392s | was distracted by a message but i'm back |
7397s | yeah it's a rundorf pick i think gifts |
7399s | of azshara just makes too much sense |
7401s | here the card is absolutely insane you |
7402s | run two copies of it and it's gonna be |
7404s | active soon because he can play crush |
7407s | call on the next turn i know i said |
7410s | don't bother playing minions on curve |
7412s | but crush claw is still card draw and it |
7414s | activates an even more efficient card |
7416s | draw from gibson azshara |
7419s | yeah and it's big enough as well it's |
7421s | not some little piddly thing you've got |
7423s | to invest two spells into this which |
7425s | again like you say sometimes the hunter |
7427s | wants to do |
7428s | um but also it's not the four mana turn |
7430s | so there's spells that could have gone |
7431s | face anyway so |
7433s | uh |
7434s | you you give your opponent an extra |
7436s | choice but it's not gonna make a huge |
7437s | problem out of it |
7439s | yep |
7440s | now orange he's on turn four already so |
7443s | this is sort of the last window to set |
7445s | up for a turn five pop-off this gift |
7447s | needs to find him vicious slither spear |
7449s | because he has not found school teacher |
7450s | so he doesn't have a guaranteed noggling |
7452s | to start the spider siren train on turn |
7455s | five so i do think he is going to go for |
7457s | a card draw this turn but i'm not sure |
7459s | if it's ai or gifts because |
7461s | gifts i mean it draws the same as ai you |
7463s | do have the mana to play spell coiler |
7465s | but honestly you're not super interested |
7467s | in playing a spell coiler this turn |
7468s | because that's more fuel on the spite |
7470s | last turn |
7473s | yeah which makes sense for the ai then |
7475s | just to get your mana spent but |
7478s | he's gonna give the gifts oh |
7479s | slitherspear that's huge |
7483s | this is interesting now though does |
7485s | orange play spell coiler i don't think |
7487s | he should because after he plays vicious |
7489s | litter sphere the only other nagas in |
7491s | hand costs three so |
7492s | that's not actually gaining him mana if |
7495s | he plays it on the spite last turn he |
7497s | will be able to play at least one but |
7500s | it's awkward yeah i like that he holds |
7503s | it |
7505s | and habib is running out of time this is |
7507s | kind of his free turn before things get |
7509s | pretty messy for him you'd expect or he |
7512s | would expect |
7516s | picks up another barbed nuts but doesn't |
7519s | have a naga it doesn't really matter |
7521s | though there are no minions that you |
7522s | would want to target everything's going |
7524s | face |
7525s | but oh boy there's gonna be tons of |
7527s | minions to target next turn |
7529s | yeah a few too many most likely he is |
7532s | trying to keep all of his cheap stuff |
7534s | back so that if he gets um tavis in play |
7536s | he can have a massive pop-off turn but |
7539s | now he's in prey mode because he knows |
7540s | what might happen here |
7542s | and yeah oh it's gonna happen here comes |
7544s | the things |
7545s | and this is where the genius of orange |
7547s | hot streak tech comes into play here |
7549s | because he didn't actually have a cheap |
7552s | spell other than that that was playable |
7553s | this turn like flurry is the standard |
7555s | one but if your opponent doesn't play |
7556s | minions you can't use the flurry as a |
7558s | lightning bloom essentially whereas |
7559s | hotstreak doesn't require any conditions |
7562s | um even if you don't necessarily get |
7564s | value from a fire spell being cheapened |
7567s | it's fine you just get value from the |
7569s | spite lash continuing your train so he |
7571s | goes nagas fell naga spell nagas fell |
7573s | this spell coiler can pull anything |
7575s | cheap yeah that ignite costs zero |
7577s | because he played hot streak so it's |
7578s | getting him even more mana that's insane |
7582s | yeah |
7583s | yeah ignite treasure guard |
7585s | keep it going |
7587s | not orange |
7588s | just just having a a moment to just you |
7591s | know show how how easy this is |
7594s | sometimes you break your meditative |
7596s | chance of nagas well not wait what am i |
7598s | on again then you have to spend a moment |
7600s | hovering and then you go off again and |
7602s | it's fine he has plenty of time |
7605s | don't make me think i'll do it wrong |
7610s | and yes that is a board habu has a |
7613s | chance to top deck tavish and coin that |
7615s | and get improved explosive trap but |
7617s | outside of that he is |
7619s | kinda |
7620s | dead |
7620s | well not done immediately but maybe over |
7623s | two turns |
7625s | yeah he's kind of dead |
7627s | he can kill this literally two turns |
7629s | himself |
7631s | no |
7633s | that was emphatic |
7637s | thanks thanks for coming my suggestion |
7639s | so |
7640s | deliberately i appreciate it i did |
7643s | consider and i just don't think it's |
7644s | possible i'm sorry |
7647s | easy with the contempt you deserved |
7650s | i'm used to tj sort of soft soaping it |
7652s | for me or maybe you know maybe just puts |
7654s | on you know a camera show or something |
7656s | to distract from my stupidity no just |
7658s | don't talk about that neil talk sense |
7661s | boy all right i am going to try to put |
7664s | it together right if if we didn't see |
7666s | this hand is it even theoretically |
7667s | possible with six man over two turns |
7669s | assuming he is still his coin right to |
7671s | deal 21 |
7673s | they'll know right because the most |
7675s | efficient damage is like aim shot hero |
7677s | power which is just seven and you do |
7679s | that twice over two turns it's only 14 |
7682s | and then you need |
7683s | like another seven i don't know man |
7685s | maybe it's possible it's happy |
7688s | nets coin |
7690s | you play the tavis you get two more |
7692s | quick shot no you went out of matter too |
7693s | fast you are you are right as always |
7697s | okay but orange actually doesn't have |
7699s | that much damage like the downside of |
7701s | having to play treasure guards to |
7703s | continue your train of draws against |
7705s | quest hunters they just don't kill them |
7706s | right they're one fives they don't |
7708s | really threaten counter lethal and right |
7710s | now orange |
7712s | has no further card draw he has sevara |
7714s | but |
7715s | it's not really copying anything |
7717s | relevant i don't think |
7719s | but relevant i just mean more damage |
7721s | spells yep |
7724s | it was what um an ignite maybe |
7726s | was that there then i lost track of how |
7728s | quickly everything got played but i |
7730s | confess i also don't know what the |
7732s | sevara is at right now but in terms of |
7734s | further board development orange can of |
7736s | course just place bite lash vicious |
7738s | there's fear and ping and call it a day |
7740s | if he wants and he currently has eight |
7744s | on board |
7745s | so he can put habu down to 14 and |
7748s | next turn |
7750s | can represent lethal if nothing is |
7752s | cleared |
7753s | and it's unlikely that nothing will be |
7754s | cleared but if something's getting |
7756s | cleared it likely means tavis is not |
7758s | being played so by virtue of that orange |
7759s | might even have a third turn to get |
7761s | lethal |
7764s | yeah and it might matter that if tavis |
7765s | is played the double flowy gets |
7767s | activated |
7770s | an extra couple of damage thrown in |
7772s | there |
7775s | plus he gets the opportunity to trade |
7776s | away a minion if you need some board |
7778s | space at that point draw another card |
7781s | and the flurries are very relevant not |
7782s | just to like refresh mana with the spy |
7785s | flash but they're actually buffing the |
7786s | vicious gear which is why we see habu um |
7790s | getting rid of the slither spear over |
7792s | the siren here he just |
7793s | i think correctly recognizes that as the |
7795s | bigger threat |
7799s | uh |
7801s | is b stalker at relevant at this |
7803s | position i i really don't five armor |
7807s | but like all this damage is going face |
7809s | already right and the explosive trap i |
7811s | think is too late by then so he just |
7812s | takes a spell it's a tradable at least |
7816s | but most importantly it's giving him |
7818s | potential fuel for the tavish because i |
7821s | think after getting rid of the slither |
7822s | spear habukabu will change his sights |
7825s | towards dealing 20 to orange |
7830s | there's an ignite though |
7832s | might be it if we um |
7835s | as a thing |
7837s | it's just yeah there's already 10 on |
7839s | board so just ignite ping is lethal |
7841s | right |
7844s | oh he's taking a 2-0 |
7848s | oh |
7849s | that was an intense one i mean you can |
7851s | see how much it means to hogwarts right |
7853s | the second he saw the spite lash siren |
7856s | um hit the board on turn five he was |
7858s | like really you have the thing |
7861s | and that's sort of the argument that |
7863s | people bring up when i say that i feel |
7864s | like naga mage is favored against quest |
7866s | hunter they're like are you really that |
7868s | likely to be able to pop off on turn |
7870s | five and i'm like decently like you |
7871s | always keep siren and then you have one |
7874s | drops or the school teacher or you could |
7876s | be on coin instead and you can pop off |
7878s | turn five with a two drop naga uh |
7881s | because it really is all about whether |
7884s | you can do it on turn five exactly if |
7886s | orange had waited one more turn i think |
7888s | it was very likely that habu could just |
7890s | kill him yeah he just gets a third |
7892s | tavish down which orange has to actually |
7894s | bother dealing with and then the tavis |
7896s | has already done its work anyway so |
7899s | suddenly everything is just going |
7900s | exactly the opposite to how we saw it |
7902s | but orange did have the things and you |
7904s | do get them on curve a large amount of |
7907s | the time there's two in your deck it's |
7908s | turn five you're allowed to have them |
7911s | and yeah from there on we've all seen |
7913s | this many times before |
7917s | and what streaks look lovely as well |
7920s | right that is the genius of orange's |
7922s | build in particular if he was thinking |
7924s | about the quest hunter matchup in |
7926s | particular because obviously flurries |
7928s | are still amazing against any other deck |
7930s | that really wants to get on board but |
7932s | against these quest hunter types yeah |
7934s | just play hot streak because your |
7936s | flurries will not be active until much |
7938s | later on after they're relevant so |
7941s | nicely done from orange he's only one |
7943s | game away from moving on to the |
7946s | semi-finals and he has to do it with his |
7950s | own quest hunter |
7952s | yep and he's going to be up against that |
7954s | druid first up not much of a surprise |
7956s | though i don't think um happy we're |
7958s | going to have a |
7959s | a go with this druid keeping the mage |
7961s | away from us though jim we're not |
7963s | allowed to see have a great mage |
7964s | apparently the thing that we all want to |
7967s | see from him in this tournament |
7969s | but a long way still to go in this |
7970s | matchup exactly there's a very real |
7973s | chance we still get to see the mage |
7974s | because i think habu skewed up his most |
7976s | favorable matchup first i think uh |
7979s | druid the way the deck operates it's |
7982s | just so great in terms of expected pan |
7985s | out of the quest hunter patterns right |
7989s | quest wanter wants to just not put any |
7991s | minions on board in the early game they |
7992s | just play damage spells progress quest |
7995s | and then try to finish you off from |
7997s | there druid is fine taking damage in the |
7999s | early game and they're happy when you |
8001s | don't play minions because they use that |
8002s | breathing room to ramp ramp ramp and |
8005s | suddenly you can't finish the druid off |
8007s | because they're gaining 910 armor for |
8009s | one mana with earthen scales |
8012s | yeah that armor is a big deal we we've |
8015s | seen it before and we'll see it again |
8017s | but the hunter it has a lot of sustain |
8020s | you can do |
8021s | way more than 30 damage but you have to |
8024s | sort of spike the damage at some point |
8027s | to to finish off the armor otherwise if |
8029s | the armor just keeps coming up and you |
8030s | just keep doing eight damage and they |
8031s | keep gaining eight armor you never get |
8034s | there so you've got to find a way to |
8035s | spike over the top of the damage that's |
8037s | there |
8038s | we see this in in many decks against |
8039s | druid if you give them too much time |
8042s | it just beats you any way it wants it's |
8044s | really irritating |
8045s | um but it's such a good deck |
8048s | i think that |
8050s | yeah no problem beyond hitting spikes of |
8053s | damage the other way to approach the |
8055s | matchup as quest hunters go for early b |
8058s | stalker tavish which is exactly what we |
8059s | saw habukabu go for again he was against |
8063s | the non-kazakhstan version but |
8064s | kazakhstan really just isn't the win |
8066s | condition for druid in this matchup it |
8068s | is sticking naga giants and finishing |
8070s | them off uh with multiple eight eights |
8073s | hitting them in the face and the way |
8075s | that quest hunter can try and actually |
8078s | counter develop is to have a bunch of |
8080s | animal companions spawning every turn so |
8083s | if hunter if orange gets the chance to |
8085s | play tavish as early as possible the |
8086s | hero card he will go for it just like |
8088s | how habukabu did i think |
8092s | we get to see |
8093s | um also obviously director can just |
8095s | happen |
8096s | it's card that just happens to people |
8098s | sometimes |
8101s | it is true drachthar has happened to me |
8104s | more times than i'd like |
8108s | worth a look from orange here obviously |
8110s | version design is just a way of getting |
8112s | a lot of damage fairly quickly but you |
8115s | don't really want to drop it on curve |
8117s | you definitely can do that |
8120s | it is interesting |
8123s | right because the way we laid out the |
8125s | match up is you know most of the time |
8127s | you don't play minions on curve as quest |
8129s | hunter and druid's happy about that but |
8131s | what if you do get you know the uncommon |
8134s | hand that allows you to play a curve |
8136s | like this one you mean yeah i mean i was |
8139s | wondering do you even keep treasure |
8140s | guard if you're keeping razna just to |
8142s | make sure that you can you know play |
8144s | minion minion minion but obviously with |
8146s | rajna john you want spells and you want |
8149s | dracula to happen for you |
8151s | and viper to fill in the gap because |
8152s | treasure guard is a little bit sort of |
8155s | 150 but |
8157s | viper is a bit more 340 and that's a lot |
8161s | more damage |
8162s | it really is |
8164s | in terms of |
8165s | uh damage sticking though i wanted to |
8167s | say even though lunar eclipse is gone |
8170s | for druid three health is still a |
8172s | manageable break point when they're |
8173s | running druid of the wreath as we see |
8175s | that interaction exactly pan out here a |
8177s | bit painful for orange to lose that |
8179s | rational because it could have |
8180s | represented so much damage throughout |
8182s | the course of the game but i think he |
8184s | stays the course just go for the viper |
8186s | in to direct our game plan that you're |
8187s | laying out |
8188s | into tracking doggie biscuit how about |
8190s | that yes um so |
8193s | it did do its job the verge because it |
8195s | got rid of the minion a bit of the druid |
8197s | of the reef which means the viper now |
8199s | has a better chance of hanging around |
8201s | and repeat if that happens again for |
8203s | director and then yeah doggy basically |
8205s | come off the top or the tracking can |
8207s | just fine tavis loads of options here |
8209s | for orange in this one |
8211s | unfortunately though habu has the curve |
8214s | um |
8216s | wild growth into nourish but obviously |
8218s | that's still a little bit slow into a |
8220s | dracula but he has onyxia now and that's |
8223s | playable next turn lorenda he nourishes |
8226s | up to eight mana next turn and then he |
8229s | can coinvade the anexia |
8231s | that's |
8233s | absolutely ludicrous um i believe he's |
8236s | waving his arms around like bad things |
8238s | are happening but he's got a nixia on |
8240s | turn i know five |
8243s | behave yourself |
8244s | yeah you've also got a spammy arcanist |
8246s | in case of emergencies as well |
8249s | that's crazy |
8251s | okay |
8252s | i'm going to pull it back together um |
8255s | wooden prey and barb nuts are very |
8257s | similar for orange here maybe you take |
8259s | wound prey just because another one one |
8261s | on board but then that walks into spammy |
8263s | so maybe barbados |
8266s | actually might want the howl here empty |
8267s | your hand out over the next couple of |
8269s | turns |
8270s | okay |
8271s | yeah he can go like really looking for |
8272s | that tavis even though we've had this |
8274s | lovely start from orange's side |
8277s | it is in a spot where |
8280s | if you empty the hand |
8282s | and then get tavish then your hero power |
8284s | would originally cost zero right and |
8287s | then you make it go back to two with |
8288s | tavish which is not the ideal order so i |
8290s | wonder if this is a fan out where orange |
8292s | is meant to just say this board is |
8294s | enough and let me go for a quest reward |
8297s | instead |
8298s | what you called to give the wind prey |
8302s | let's take the wound prey i was saying |
8304s | it walks into spammy but now that i look |
8305s | at the board again it's just a one |
8307s | health there's no two or three health so |
8309s | the train of defile stops after two |
8311s | procs |
8312s | and that's still fine |
8314s | and that little one one makes it so that |
8317s | onyxia's not a full board clear |
8320s | well he'll feel so much better |
8322s | turn five enixia now then |
8328s | i mean yeah it gets through the treasure |
8330s | guard and then six whelps deal with one |
8333s | four four four and three four right |
8337s | but the piercing shot and hero powers |
8339s | actually is there any armor at all is |
8341s | that a scales on the left-hand side it |
8342s | is yeah so happy's okay for armor |
8344s | right the druid of the reef pickup is |
8346s | huge actually it lets them go spammy |
8348s | here insane |
8350s | and he spotted that so quickly right |
8352s | okay three damage on the one five and |
8354s | then one damage on the one four and the |
8355s | board is one two three four ping ping |
8358s | ping ping complete clear and as you so |
8361s | put it it allows him the guaranteed |
8363s | onyxia scale the next turn which will |
8366s | pretty much close out the game i feel |
8370s | yes |
8372s | yeah can i do anything else about it |
8376s | i can pile on more damage here i think |
8378s | the board game plan is over so he just |
8380s | hopes there's no earthen scales |
8385s | all right there's |
8387s | tavish but does he want it at this point |
8390s | is it |
8392s | yeah hard to say |
8394s | he's got to judge is there any big armor |
8396s | game coming in the next couple of turns |
8398s | or do i get there with the damage and |
8399s | that's really hard it's easier for us to |
8401s | say we can see |
8403s | the nastiness that is coming over the |
8404s | next couple of terms but |
8406s | this is a straight judgment call for |
8408s | orange here yeah it's really tempting to |
8411s | just say habu is at 13 i have piercing |
8414s | shot my hero power is going down to zero |
8416s | this turn and i have aimed shot dragon |
8419s | bane shot hero power and another two |
8420s | cost spell potentially next turn |
8423s | that does spell lethal if there's no |
8425s | armor gain but |
8426s | it's there |
8429s | okay |
8432s | so now he just has to top deck tavish |
8434s | instead he'll be fine |
8437s | or more damage because |
8439s | onyxia is plus nine armor with the |
8441s | earthen scale so hubble goes to 18 which |
8444s | is not |
8445s | completely out of range right |
8448s | uh aim shot dragon bane hero power is |
8451s | nine damage he's already halfway there |
8454s | but he has one turn to find counter |
8456s | lethal but there's a second skills for |
8458s | half oh no |
8460s | oh my goodness |
8464s | that's a quick shot that's a lot more |
8465s | damage but it needs to be that's the |
8467s | problem now |
8469s | right |
8470s | he has 12 but half was at 18. |
8476s | there's no choice but to send it all |
8477s | face hope you top deck more damage next |
8480s | turn and hope that there's no second |
8481s | scales i don't think any other line ever |
8483s | gets there for orange i think that's |
8485s | true he doesn't know about the second |
8486s | scales so |
8488s | has |
8489s | of course he picks up a minion off the |
8490s | doggy biscuit um |
8492s | [Music] |
8494s | has to go through this process of trying |
8496s | to get enough damage in two turns |
8498s | habu claps his hands he knows he's not |
8500s | dead |
8503s | my opponent doesn't have the cards |
8506s | i think he deserves to be thrown a bone |
8508s | here ha who's had a bit of a rough |
8509s | series especially with that iva still |
8512s | haunts me |
8515s | yeah it was a good ibis you allowed them |
8517s | though you played enough battlegrounds |
8518s | to know that um adapt style effects can |
8521s | go any different ways |
8526s | avoids also played quite a lot of |
8528s | battlegrounds and he's very good at it |
8530s | when he decides to focus it is very |
8532s | annoying you're right |
8534s | how can he be so good at so many things |
8537s | i don't know |
8538s | actually you do know you're just not |
8540s | letting on because you're good at so |
8541s | many things as well jia i hate to admit |
8543s | it but you really are damn it thank you |
8546s | but i'm playing masters tours |
8549s | there's good and then there's haboo good |
8551s | you know 20 damage from here |
8560s | no he absolutely can't |
8563s | he's dead |
8565s | we're going to game four |
8568s | i'm trying to work out ways where he can |
8570s | get to |
8572s | 12 with a quick shot by drawing the |
8574s | other tabish okay it's not ever |
8575s | happening is it he's got about eight |
8577s | mana his opponent has 200 we are indeed |
8579s | as gia summed up |
8581s | going to game number four |
8583s | orange trying to find a win with the |
8585s | hunter |
8586s | and have you tried to find a win with |
8587s | the hunter or the mage |
8590s | indeed so we do have a chance to see |
8593s | naga mage versus quest hunter again |
8596s | this time piloted by habu gabu on the |
8599s | naga mage which is going to be much fun |
8601s | indeed but i don't think it's going to |
8602s | be going much too different from the way |
8605s | orange |
8606s | piloted it which is trying to go as wide |
8608s | on board as possible as early as |
8610s | possible i should say uh but it is you |
8613s | know in theory harder for howard to do |
8615s | that because he doesn't have hot streak |
8616s | right some of his um mana gaining spells |
8620s | are conditional on there being minions |
8622s | on orange's side which there might not |
8624s | necessarily be or we could see the |
8626s | hunter mirror which was the very first |
8628s | game we cast all day lorenda and that |
8631s | one came very much down to the wire |
8633s | indeed |
8634s | yep and it is going to be the mage so |
8637s | this could well come down to another |
8640s | hunter mirror but first habib has got to |
8642s | get through |
8643s | the the hunter once with the mage |
8646s | and is it really just the the the |
8649s | trivial thing about do you find your |
8651s | spike lash or not is that is that all it |
8653s | comes down to in my experience yes i |
8655s | hate to say it but |
8657s | i mean every other hand right if you if |
8659s | you attempt to curve out one three into |
8662s | two three into three four that's peanuts |
8665s | for hunter to deal with that's exactly |
8666s | what they want to see right they can |
8668s | just progress their quest and suddenly |
8670s | if you're down so many nagas by the time |
8672s | you play fight latch tire and your train |
8674s | just gets cut short you need a balance |
8676s | of minions and spells to get that huge |
8678s | pop-off turn so i think habu will be |
8680s | focused on finding that turn five |
8684s | insurmountable board and if he doesn't |
8686s | find it orange could be right there |
8689s | getting the lethal straight away |
8692s | if that's the game plan do you keep |
8693s | arcane intellect in the opener |
8696s | i think it's very reasonable to do so |
8698s | yes |
8699s | uh glow scale and first flame not so |
8701s | much but you can think about slither |
8702s | spear just as okay it's a one drop which |
8705s | is guaranteed fuel for spite lash but |
8708s | habu is on coin so he doesn't |
8709s | necessarily need a one drop |
8712s | um |
8713s | if you keep the one drop though it means |
8714s | you can pop off turn four instead of |
8716s | turn five which is obviously the earlier |
8719s | the better so i do like the keep of |
8721s | slither plus arcane now he's only |
8723s | missing the siren |
8727s | oh he played it on kerm what do i know |
8733s | i mean |
8733s | nobody knows as much about this deck as |
8735s | happy right so true yeah you're allowed |
8738s | to not know every single thing that he |
8740s | knows we'll let you off on this one |
8742s | occasion thanks great carefree though do |
8744s | it carefully any more |
8747s | red lights you mean |
8749s | that carefully twiddle i mean to it |
8750s | lightly |
8751s | yeah yeah that one has quite a few memes |
8754s | attached to it so i will shed lightly |
8757s | um so looking at it |
8760s | in this instance it's actually quite |
8762s | tough for orange to deal with a 1 3 on |
8765s | two mana it takes a combination of two |
8768s | spells or exactly quick shot |
8770s | neither of which were available here so |
8772s | that's a huge deal for habu he can |
8774s | actually |
8775s | coin out crush claw and |
8777s | work out a board state that's not all |
8779s | immediately clearable to orange at once |
8781s | and that means habu can get incremental |
8783s | damage as he draws towards the spider |
8787s | siren |
8789s | he got it he got it he got it yeah |
8793s | so we don't see the cards before you we |
8794s | just see the actions on the left we both |
8796s | just watched to see what the players do |
8798s | [Laughter] |
8801s | all right |
8802s | uh barbnets with no naga played is |
8806s | annoying indeed for orange but he is |
8809s | going now for just clearing a couple of |
8811s | minions and now that i look at this |
8813s | jakhtar for orange habu's game plan does |
8816s | make a lot more sense here because if |
8818s | you go for this ultra ultra greedy style |
8820s | with mage of holding back all your |
8821s | resources and going for only spite lash |
8824s | um you do get punished by a drachthar |
8827s | play on the other side because that's a |
8828s | little bit too much pressure to deal |
8830s | with but now that habu has forced orange |
8832s | to respond a bit he has some |
8834s | pre-developed minions before going for |
8836s | draktar and now he's actually his school |
8838s | teacher as well which means he will |
8840s | guaranteed have the noggling for turn |
8842s | five and the turn five pop off |
8844s | oh he's just hit the damage director |
8846s | here |
8848s | oh that's a that's a big deal for the |
8850s | clock in terms of habu because we saw |
8853s | last time making the big boards one |
8855s | thing but actually getting it to do |
8857s | enough damage to kill in two turns it's |
8859s | a little bit harder sometimes uh |
8861s | depending how you're doing for spells |
8863s | and so if i'm just hitting you for 10 |
8864s | and you're having to trade into some of |
8866s | these things um orange is the rest of |
8868s | his hand the doggy biscuit is going to |
8869s | be huge next turn then he's got damage |
8872s | coming out as well so still a game on |
8874s | here |
8875s | for sure orange gets minimum 10 damage |
8878s | face from his trekthar which |
8879s | incidentally is the first colossal ever |
8882s | revealed in hearthstone look at it |
8884s | yeah |
8885s | two appendages |
8888s | actually no that's my bad it's doctor |
8890s | boom that was the first colossal and |
8891s | jack thor was the second |
8894s | habu here i don't think he has a choice |
8897s | except to set up the pop off because if |
8899s | he goes for a partial clear |
8901s | that just wrecks his prospects of doing |
8904s | anything |
8905s | really powerful over the next couple |
8906s | turns so he will take a beating on the |
8908s | next turn but there is a chance that he |
8911s | gets to |
8912s | draw into flurry from this gifts of |
8914s | azshara that will be playable next turn |
8916s | or get like some amazing spell from the |
8918s | nagaling and then even taking all that |
8921s | damage he can try and set up a counter |
8922s | lethal over two turns and maybe freeze |
8925s | whatever minions are remaining |
8927s | yeah i think the thing that took him a |
8928s | long time to think about those it's |
8929s | flowy enough |
8931s | it should be but this is to be a massive |
8934s | hit this turn |
8936s | and given that after your pop off you |
8938s | probably don't kill orange on the |
8939s | following turn orange will be left doing |
8942s | something like 16 damage to you over two |
8944s | turns that's very doable for this hunter |
8946s | deck |
8948s | very true |
8949s | so orange now has to decide whether he |
8952s | is going to respect any of this board or |
8955s | push full face damage i think there's a |
8957s | healthy middle ground somewhere here |
8958s | because this might be the last turn he |
8960s | can get any damage going face from |
8961s | doggie biscuit so i like committing that |
8964s | but maybe some other spells can be used |
8966s | to deal with at least the vicious |
8968s | slither spear because if you leave that |
8969s | on board going into a pop-off turn can |
8971s | very easily become like a seven attack |
8973s | minion from one |
8975s | derek is keeping a close eye on us while |
8978s | he's having this one-off um leroy |
8980s | jenkins apparently was the first |
8982s | colossal thanks derek |
8984s | but it's someone's minions for your |
8985s | opponent how does that one |
8988s | i don't know but |
8989s | that's derek's mind okay |
8992s | it is his mind |
8994s | all right so orange in the end deciding |
8998s | to |
8999s | not play doggy biscuit |
9003s | full |
9008s | what's he reacting to i mean we're |
9010s | behind here |
9012s | but orange just left up this leather |
9014s | spear willingly |
9016s | interesting |
9021s | he's kept the doggy biscuit so it goes |
9023s | on whichever minion he wants though |
9025s | how's happy going to get on here picking |
9027s | up that fireball yeah |
9030s | fireball was kind of bad though like all |
9031s | the spell options were cheap and i think |
9033s | we're expensive and i think he was |
9035s | reacting badly to not finding any spells |
9037s | off this gift of azshara however he's |
9039s | found ruined orb off of the spell coiler |
9041s | which can act as two spells if you |
9043s | discover something cheap enough so it's |
9045s | very much still doable for habu |
9047s | already sending some first flames at his |
9050s | own minions because i think he realizes |
9052s | that he needs the board space more than |
9054s | anything here to find flurry |
9058s | and actually freeze these snakes if not |
9060s | deal with them entirely |
9062s | oh my god so expensive again the spells |
9064s | but he can play arcane intellect because |
9066s | the nagaland comes down and it did find |
9068s | flurry all right he's fine it's just |
9070s | cards flying around slow down actually |
9073s | don't slow down the ropes burning but oh |
9075s | my |
9076s | play by playing casting |
9078s | off the turn just shooting his own stuff |
9082s | yep |
9083s | there we go again this is why i'm |
9085s | surprised orange didn't kill the one |
9087s | three instead of the five four but i |
9090s | mean it only dealt one more damage fair |
9092s | enough |
9095s | and it wouldn't have made a difference |
9097s | if this was a five four instead of a |
9098s | sixty orange still would have been in a |
9100s | whole load of trouble |
9103s | yeah and the fireball also says he's in |
9105s | a whole load of trouble |
9108s | the extra six damage |
9110s | how much can he clear he can make a |
9113s | rushing treasure guard |
9115s | um treasure guard lets your barb nuts |
9118s | hit two targets but every break point is |
9120s | awkward here so many things on three |
9122s | health not two |
9124s | and if you're sending any damage to |
9126s | minions it means you're that much |
9128s | farther away from actually getting the |
9129s | counter lethal |
9131s | so |
9132s | is there a sweet spot where orange can |
9134s | survive on board just pretend habu has |
9136s | no further damage in hand and have a |
9139s | two-turn lethal that involves killing |
9141s | the 6-3 i believe |
9145s | maybe the 542 |
9149s | okay |
9153s | excuse me |
9155s | oh is this where it's at |
9159s | just drop tavish and see if your doggy |
9161s | biscuit can cycle your mark shot can |
9163s | pick up something cheap |
9164s | i think it's very reasonable |
9167s | doesn't deal any damage face but it |
9169s | gives him a very strong shot of |
9171s | surviving this turn and with some runner |
9173s | runner tavish draws maybe it's possible |
9176s | like |
9177s | if you trade doggy biscuit into aimchat |
9179s | fury as hell i don't know but can habu |
9182s | himself find the lethal it is currently |
9184s | not in hand but he has many more skel uh |
9187s | spells to be discovered |
9189s | like a ruiner |
9191s | there we go yep |
9193s | that is the game all he needs is |
9194s | everything face roon door ping and that |
9196s | is gg all the way down to the quest |
9199s | hunter mirror |
9201s | of course it is |
9203s | um |
9204s | and we've already seen one of these |
9206s | today the possessive game was very |
9208s | interesting all about |
9210s | all about getting lethal all about those |
9212s | break points all about just trying to |
9214s | make your opponent only be able to do |
9216s | you for 28 while you do them for 30 on |
9218s | the hit back |
9220s | um |
9221s | going first quite a big deal in that |
9222s | match-up but not the only deal we saw |
9225s | possessing having to just wriggle around |
9227s | bunny hopper |
9229s | end up with a 1-1 on the board which |
9230s | allowed possessing to spend mana |
9232s | efficiently to a piercing shot let's see |
9234s | how this one goes down because it seems |
9235s | to be different every time you sometimes |
9237s | get |
9238s | explosive traps into directors that make |
9241s | a difference but no explosive trap in |
9243s | these decks |
9244s | right |
9245s | uh draxar is definitely a difference |
9248s | maker i think i mentioned this also at |
9250s | the beginning of the day where sometimes |
9252s | being the first to play drachthar in the |
9255s | quest hunter mirror is not the end-all |
9257s | be-all back in the day when bola shot |
9259s | was available and it was actually |
9260s | possible to clear the draktar board |
9262s | right after it hits um the board and so |
9265s | you don't take any additional damage |
9267s | from it or maybe only like two or three |
9269s | damage across two turns and that is |
9272s | totally fine but in this matter i feel |
9274s | like it is much harder to clear a |
9276s | dracula board so being able to play that |
9278s | first is a huge difference maker |
9281s | although both players have access to no |
9283s | minions here i think orange is still |
9286s | very fine to full keep this hand |
9289s | yep aim shots so much damage dragon ball |
9291s | shot such a powerful card |
9293s | um you just absolutely don't gamble with |
9295s | that hand you're going first you just |
9297s | don't want a disaster you absolutely |
9298s | keep this |
9300s | abu also keeping any guaranteed damage |
9303s | spells to the face and we will be seeing |
9305s | a whole lot of shootie spells in the |
9308s | next couple turns |
9310s | whole load of shitty spells |
9314s | yeah they all say shot |
9317s | i saw me to say they're shoddy |
9320s | be very careful with those shotty spells |
9322s | yeah that could go very wrong very |
9324s | quickly |
9327s | quick shot |
9328s | dragon bane shot aim shot mark shot |
9332s | piercing shot arcane shot |
9338s | they really are a lot |
9339s | yes |
9342s | that's like more than four which is |
9343s | where my definition of a lot comes in |
9346s | normally i can't handle more than two |
9348s | shots |
9351s | nice work |
9352s | okay treasure card that's a minion |
9354s | that's not a shot card |
9357s | does he bother playing it |
9360s | maybe not i feel like your power is more |
9362s | valuable |
9364s | but okay what do i know |
9368s | he's saving it all up for a potential |
9370s | pop off after |
9372s | tavis if we get to that point because |
9374s | that can just be a one turn lethal |
9377s | the benefit of treasure guard is it has |
9378s | a lot of health on it so if orange |
9380s | decides to invest a piercing shot on |
9382s | this it's not that great honestly |
9387s | yeah |
9387s | that's from habu side right from where |
9389s | we are orange doesn't have particularly |
9391s | great options so he's going to do this |
9392s | over two turns who gets barb nuts from |
9395s | the mark shot though pretty good |
9398s | mark shot being able to find a target is |
9401s | nice but drawing double mark shot this |
9403s | early i want to say is not nice for |
9405s | orange it's just not great in the match |
9407s | up i feel too slow |
9416s | a lot of extra damage |
9422s | and the rest of the turn can be hero |
9424s | power arcane shot call it a day |
9427s | so he should have enough cards in hand |
9429s | for the foreseeable future so mark's |
9430s | shot you can rule out |
9432s | dog |
9433s | immediate damage but not really that |
9435s | great it is repeatable damage but again |
9437s | you saw orange's last play you're kind |
9439s | of expecting |
9441s | the minion to be dealt with it's got to |
9443s | be version for me |
9445s | i agree because if you expect your |
9447s | minion to be dealt with then the |
9448s | argument for doggy biscuit is oh it's an |
9451s | additional two damage but it's also just |
9454s | the same amount that a hero power would |
9455s | deal |
9456s | you could take doggie biscuit and trade |
9458s | it for a redraw is another option |
9462s | sure |
9465s | okay he is going to play it then so is |
9467s | that coin hero power here no it's taking |
9469s | shots so |
9470s | habu is saying he's fine with missing a |
9472s | hero power and says that he will have |
9475s | enough mana or like enough ways to spend |
9478s | his mana efficiently that it's fine to |
9480s | miss a hero power here |
9482s | or he could be saying that maybe orange |
9484s | doesn't have spells that are exclusively |
9486s | minion targeting because he's already |
9488s | seen a mark shot and maybe by buffing |
9490s | the treasure guard he can force orange |
9493s | to use some like |
9494s | uh the hero power from the aim chart for |
9496s | example on a minion instead but that's |
9498s | not the case because orange has second |
9500s | marked shot |
9502s | or piercing |
9504s | yeah and |
9506s | it's so close nobody's taking any damage |
9508s | to mean anything yet which |
9511s | kind of favors orange because he's |
9512s | starting to remove he's starting to |
9514s | actually chew through these expensive |
9516s | cards already |
9518s | um so if progress isn't being made it |
9520s | favors the person |
9524s | honestly any cheap damage fell i'm like |
9526s | oh yeah sign me up for that that's |
9527s | amazing |
9529s | just extra ways to progress your quest |
9532s | huge here because in the match up where |
9534s | you're just trying to |
9536s | play cheap spell chief spell chief spell |
9538s | you guess out pretty quickly and you |
9540s | might be lacking one spell to get to |
9541s | your tavish but not going to happen for |
9543s | orange here however that's a drugstore |
9545s | for habu that is adrec though habu's |
9548s | excitement once again could not be |
9550s | contained now orange |
9552s | yep sits back he's going to think this |
9553s | one through there's a lot going on with |
9555s | this drag thor |
9557s | there is a one one that he can piercing |
9560s | shot though |
9562s | so |
9562s | if he goes piercing shot quick shot |
9565s | that's tavish in hand right yep |
9569s | that's five |
9570s | seven that's ten damage |
9574s | yeah with the hero |
9577s | next turn hero power tavis net net is 10 |
9580s | more |
9581s | zero power |
9584s | yeah that's absolutely right |
9586s | just got to be the line |
9589s | uh just hope you don't die from 13. |
9592s | yeah i don't think it's particularly |
9594s | likely he dies |
9596s | i'd also be scared of tavish hero card |
9599s | from habu in that instance |
9601s | okay it's tavish now then i guess |
9604s | sure okay that's the same thing still |
9607s | very strong but potentially means you |
9610s | don't have a 1-1 target for piercing |
9612s | shot the next turn |
9613s | that does mean you have a 7-7 on the |
9615s | board true |
9617s | so |
9618s | yeah |
9620s | okay the other line was more guaranteed |
9622s | actually now i think about it but yeah i |
9625s | also think it's more guaranteed but this |
9627s | is perhaps a safer player around the |
9629s | death not that night um hero card tavis |
9631s | because orange gets checkmated if habu |
9634s | gains armor in that spot where he |
9635s | piercing shots the one one |
9637s | um excuse me |
9639s | this is |
9641s | nine damage on board rajnan |
9643s | 10 11 12 13 14 plus hero powers just 16 |
9647s | so he needs something good from piercing |
9649s | hull |
9651s | i don't think that's good enough |
9655s | at least |
9656s | because it costs mana yeah |
9661s | however pressure on orange on my |
9664s | but can habu survive if he trades away |
9667s | the one one |
9669s | and the other one one from the other |
9670s | wound prey he's playing just to deny |
9672s | piercing shot targets |
9675s | so if it's the two three let's say |
9678s | okay let's work out the other way so |
9680s | quick shot is uh power two quick shots |
9682s | another |
9683s | five that's seven next is another four |
9685s | that's eleven |
9687s | so piercing shot would be two more from |
9689s | the hero power the piercing shot needs |
9691s | to do two if i've added it up right so |
9693s | the three four snakes should be enough |
9694s | but |
9695s | exactly so i'm not comfortable with my |
9698s | counting |
9699s | three four six |
9702s | eleven |
9703s | no i think you're absolutely right |
9705s | orange has it he sees it right away he |
9707s | counted it last turn |
9708s | man that was a really close one the |
9710s | quest hunter mirror has so many micro |
9712s | calculations you saw habu struggling |
9714s | there at the best way to set up a lethal |
9717s | and also prevent piercing shot targets |
9719s | but in the end orange saw the lines he |
9722s | played the tavish early |
9724s | made sure that he could get there in the |
9726s | end and it's orange moving on |
9729s | to our top four |
9732s | and every single orange series i've |
9735s | watched this year has been exhausting |
9738s | like that it just seems to go the |
9740s | distance all the time seems to be |
9743s | so many decisions that make so much |
9745s | difference and |
9748s | this time around he is coming out on top |
9749s | of all of those small decisions and yeah |
9753s | takes it three two |
9755s | and that's only his second match of the |
9757s | day if he's going to win this tournament |
9758s | he's got two more of those to go through |
9760s | jia |
9761s | oh it's already been such a gauntlet |
9763s | maybe because we cast two series back to |
9765s | back but i mean i would not fault |
9767s | anybody for needing to take a breather |
9769s | after that one for habukabu a |
9772s | heartbreaker he also came so close in |
9774s | the last masters tour and he did so well |
9777s | in the swiss he was the one who went |
9778s | undefeated but unlike the first two |
9780s | masters tours of the year lorenda it is |
9783s | not the player who goes perfect and |
9785s | swiss that wins the tournament |
9788s | yep it's the first time but i do believe |
9790s | it is more than likely and i'm in the |
9792s | raven boat i've never said anything's |
9794s | official that habu will be at the |
9796s | seasonal championships so we will be |
9799s | able to see a lot more of him not just |
9800s | on his streams but in these competitive |
9802s | plays |
9803s | remember he's only really been properly |
9806s | competitive for what a year a year and a |
9808s | half the rest of the time he's just |
9809s | casually ranked one legend |
9811s | you know so |
9813s | he's only taken this seriously for a |
9815s | fairly short amount of time and he's |
9817s | making these quarter-finals and |
9818s | championship events we will see a lot |
9820s | more of him for a long time to come |
9823s | definitely so a player of that caliber |
9826s | we have a lot more that we can see them |
9829s | i think they have a lot more to offer as |
9831s | well but so does this bracket lorenda we |
9833s | still have three more quarter finals to |
9836s | decide |
9837s | one of those matches containing no less |
9839s | than the reigning world champion this is |
9842s | such a stacked top eight going into it |
9844s | and we'll see who is going to join |
9846s | orange in the semi-finals very shortly |
9849s | yep and with that in mind once again |
9851s | gonna do the thing where i just go hey |
9853s | you don't see me anymore so let's get me |
9855s | out of here and we'll get on with the |
9857s | second quarter final right after this |
9859s | break |
9862s | [Music] |
9868s | [Music] |
9911s | oh |
9916s | [Music] |
9937s | [Music] |
9950s | [Applause] |
9951s | [Music] |
9975s | so |
9985s | [Music] |
10005s | [Music] |
10055s | hello everyone and welcome back to |
10057s | masters tours voyage to the sunken city |
10060s | uh i'm still reeling from that last |
10062s | match honestly subtle because that was a |
10064s | tense one between uh honestly two of the |
10066s | best players we have in the european |
10068s | region so that was an incredibly tense |
10070s | match but we've got plenty more coming |
10072s | up for you as we are going to continue |
10074s | with our top eight but uh have you been |
10076s | enjoying the day so far subtle it feels |
10078s | like we've had a lot happen in a |
10080s | relatively short amount of time |
10082s | yeah it's been really awesome i think |
10084s | again derek popped up in discord camera |
10086s | with his yesterday or this morning time |
10088s | con tends to blur together when you are |
10090s | working at such weird hours uh for a |
10092s | supposedly european region event um but |
10095s | he said that he phrased it as this was a |
10097s | strictly illegal top 16 and i think that |
10100s | is entirely true because the quality of |
10102s | player that we had in here obviously |
10104s | when you usually get to a top 16 the |
10106s | quality of player there is going to be |
10108s | of a high standard because they made top |
10109s | 16 in a masters tour but i think um you |
10112s | know just bias in terms of i suppose |
10114s | recency buyers players that you're aware |
10116s | of right you when you see those come in |
10118s | there and you know for a fact that they |
10121s | are good players because they have |
10122s | proven it already that kind of adds that |
10124s | extra element of excitement i think |
10126s | that's absolutely what we've got here |
10127s | with this top 16. and the the habu gabu |
10130s | versus orange match which was kind of |
10132s | the headliner going into the top eight |
10134s | matches i think certainly did not |
10136s | disappoint there was a fantastic series |
10138s | overall yeah even though anyone making |
10140s | it to top 16 can obviously handle |
10142s | themselves as a hearthstone player there |
10144s | is a bit of a difference when you see |
10146s | players that have consistently or many |
10148s | times made it to these hot you know ends |
10150s | of tournaments like time and time again |
10153s | you know such as orange so uh these are |
10155s | the place we're gonna dive into next |
10157s | it's gonna be at vk msbc and sabito here |
10161s | and uh msbc the only chinese play we |
10164s | have unless i'm going crazy in the top |
10167s | eight and i think top 16 as well which |
10169s | is quite the rarity in recent master |
10172s | star history subtle so i imagine he's uh |
10175s | feeling the the pressure on his |
10176s | shoulders right now as representing the |
10178s | chinese region alone yeah and we've got |
10181s | a little background on msbc courtesy of |
10184s | uh bennett one of our china |
10185s | correspondents that very helpfully feeds |
10187s | his information in situations like this |
10189s | we were told that he's a player that's |
10191s | grown in terms of competitive mindset |
10193s | recently has kind of grown into his own |
10195s | skin as a player that plays on camera |
10197s | which is something that does tend to |
10198s | take a few reps for uh many players to |
10201s | achieve |
10202s | saying that way way back when he first |
10204s | got on camera he realized that he'd |
10206s | forgot to put baku in one of his odd |
10207s | decks and then just insta conceded which |
10209s | is something that i can sympathize |
10212s | having played uh secret mage in a major |
10215s | uk tournament uh forgetting to put any |
10218s | secrets in it but i did have two mad |
10220s | scientists in there so i played a lot of |
10222s | vanilla tutus on turn two tempo play |
10224s | right two two one |
10226s | but because i am a literal god i still |
10229s | topped that tournament even though my |
10231s | decklits were utter trash |
10233s | here we are though looking at |
10235s | mage is going to be kicking it off with |
10237s | it is the naga mage but it does have |
10239s | that additional pink package in there |
10242s | with the magista dawn grasp the modrash |
10244s | of course |
10246s | as well as a little bit of help from a |
10248s | brand and reckless apprentice and this |
10250s | is a tough one and i have been playing a |
10252s | good chunk of naga mage over the last 24 |
10255s | hours like the other lisa oranges list |
10257s | specifically and and just you know just |
10259s | getting more and more reps in because it |
10261s | is a deck i think you need to be |
10262s | comfortable with uh when you're playing |
10264s | a lot of it but this i have lost to this |
10267s | deck plenty of times on ladder as well |
10268s | and i |
10270s | i'm definitely not saying this deck is |
10271s | better but it does have certain values |
10274s | right it's less straightforward in i |
10277s | make my naga pop off turn time and time |
10279s | again it has other routes to go and yes |
10282s | that naturally means that your naga |
10284s | turns aren't as consistently for example |
10287s | early and they're repeatable in any |
10290s | given game but it does give you some of |
10291s | those other options and maybe to help |
10293s | finish out games against slightly more |
10295s | control style decks and when you have |
10297s | those high ping damage the 10 damage |
10299s | from hand with more dress and such so i |
10301s | am interested to see more of this list |
10303s | and honestly to fast forward maybe a |
10305s | couple of weeks to see which list |
10307s | actually ends up on top |
10310s | yeah same i don't know if you remember |
10311s | when we did that uh theory casting event |
10314s | that we did for the the pre-release you |
10316s | know event for the expansion when we |
10317s | were watching a whole bunch of naga mage |
10320s | and we saw both kind of the straight |
10322s | ahead version that orange and habuka are |
10324s | playing and a bit of the ping mage as |
10325s | well obviously not the refined list that |
10327s | we're looking at now but the early days |
10329s | of those decks and you asked me the |
10330s | question when as we were coming towards |
10332s | the end of the day like if one of these |
10334s | naga mages is going to be good which one |
10335s | do you think it is and my theory back |
10337s | then was that it was going to be the |
10339s | ping variation because it felt like |
10342s | there wasn't enough gas in the |
10344s | straight-up naga mage to be able to just |
10346s | go infinite right which is felt like |
10348s | what you wanted to be able to do |
10350s | continually play card draw cards over |
10352s | and over again go all the way through |
10353s | your deck start playing ignites |
10355s | immediately that felt like what the win |
10357s | condition was going to be for the |
10358s | straight up naga mage but it turned out |
10360s | obviously just those massive boards that |
10362s | you're able to make board turn after |
10365s | turn were good enough to get there and |
10367s | it does seem at least so far |
10370s | that the straight up naga mage is |
10371s | proving to be a little more successful |
10374s | however i could still be proven to be |
10376s | right if at the end of it all the |
10378s | masters tour winner is flying the flag |
10380s | for naga ping mage and maybe that'll see |
10383s | the the scales tip a little bit further |
10385s | in the other direction because as |
10387s | mentioned you know it does seem to have |
10389s | a little bit more resiliency more of a |
10391s | plan b i suppose is the best way to put |
10393s | it um and i'm very interested to see how |
10396s | it pans out because certainly i think |
10398s | um in in western hearthstone |
10401s | the bias is massively towards the |
10404s | regular naga mage i would say because |
10406s | that's what players are doing well with |
10408s | and that's sometimes what happens right |
10410s | is the the successful players latch on |
10412s | to a particular style of deck and then |
10414s | you get this kind of reinforced bias |
10416s | where |
10417s | the players are in top 10 legend are |
10419s | playing a certain version of the deck |
10421s | because they're the really good players |
10423s | right and they're the ones that are |
10424s | starting to play with a particular deck |
10426s | and when you move over to a different |
10427s | region you can sometimes flip that on |
10429s | its head i don't personally think that |
10431s | is the case i do think the straight up |
10433s | naga mage is a superior version but you |
10435s | also have to consider even further this |
10437s | is conquest it's not just as easy as |
10439s | well which is the straight up better |
10441s | version of the deck it's which tool fits |
10443s | in your toolbox the best for what you're |
10445s | trying to do in the tournament yeah i do |
10447s | think you are right though it's |
10448s | something that i'd happily call the uh |
10450s | the habu gabu effect which is i'm pretty |
10452s | sure he can just put any 30 cards in any |
10455s | class and be like yeah rank one legend |
10457s | you know for example when he's just |
10458s | jamming games and he has that effect on |
10460s | whichever game mode he plays as well so |
10463s | uh yeah always going to be wary that yes |
10465s | is how good how much of the win rate is |
10467s | the player being extremely good at the |
10469s | game versus the deck being a you know |
10472s | sort of isolated strong deck in the |
10474s | current meta and we did just see uh some |
10477s | kind of disconnection issue right at the |
10478s | beginning so we are just making sure the |
10481s | players are sorted with that uh one |
10483s | thing we didn't really get the chance to |
10484s | talk about because guess what we like to |
10486s | just talk a lot about players and naga |
10488s | mage by the sounds of it uh is the match |
10490s | up the naga mage versus paladin and |
10492s | specifically the uh one of the sort of |
10495s | fewer control paladins we've seen i feel |
10497s | like we've seen a lot of mech piled in |
10499s | on stream at least uh but it's gonna be |
10501s | sabito on this control paladin and |
10505s | what are the big differences in this |
10506s | matchup like is control powder going to |
10508s | be able to just push back with the likes |
10511s | of just having access to simply equality |
10513s | for a start uh or is the mage still |
10516s | likely to be able to just overpower the |
10518s | paladin |
10519s | yeah and i think that's a one of the |
10522s | the situations where the plan b comes |
10524s | into effect right because control |
10527s | paladin is not one of the decks where |
10529s | you can just go turn five spite lash pop |
10532s | off draw a bunch of cards play a bunch |
10534s | of nagas a few two fives maybe a five |
10536s | five and some two threes on board and |
10538s | then cool i've won the game i've just |
10540s | out tempored my opponent the game's over |
10542s | paladin has tools to deal with that with |
10544s | pyromancer equality city tax stalling |
10546s | with holy mackey roll all of that good |
10549s | stuff moving into carrio as we get later |
10551s | on in the game obviously so having the |
10553s | ability to have that plan b to go longer |
10555s | to start the value train with bran and |
10557s | some of the various other cards that you |
10559s | have thrown in there as well i think is |
10561s | perhaps to its benefit in this |
10563s | particular matchup and i'm very |
10564s | interested to see if that will end up |
10566s | being the case yeah it looks like we are |
10567s | getting back in but it is interesting |
10569s | right because there's no viper in this |
10571s | mage list so the carrier weapon will |
10573s | just stick right but as you mentioned |
10577s | when you potentially with dawngrass |
10578s | pinging for five maybe six a turn even |
10581s | with the carrier weapon that's still |
10583s | better than a hunter hero power right so |
10585s | it's still gonna stack damage every |
10588s | single turn and we've seen some |
10590s | disgusting bran and reckless apprentice |
10592s | plays as well to really pop off with |
10594s | some damage but disconnection issues are |
10597s | resolved and we are good to go with game |
10599s | number one second match in top a msbc on |
10602s | the top on the mage and sabito uh sabato |
10605s | and sabito sorry on the control piled in |
10608s | i'll get there eventually |
10613s | it's uh it's sabito rhymes with |
10615s | despacito that's that's oh |
10617s | that's how i'll remember it going |
10619s | forward definitely |
10622s | already though got carriol in hand which |
10625s | i think uh |
10627s | it's just a great start yes it's a seven |
10629s | cost card but i think it's piled in if |
10630s | you've ever sat with carrial in hand |
10633s | you're probably feeling a lot more |
10635s | confident about the game overall |
10637s | yeah i think so too to the point where |
10638s | it's just a mulligan keep and a lot of |
10640s | matches as well um but yeah you kind of |
10642s | gloss past it but a card i did want to |
10644s | draw a little bit of attention to is the |
10645s | one of uh banana man in sabito's deck |
10648s | which is i would say a little bit |
10649s | unusual in control paladin um very spell |
10653s | heavy deck right between the city taxes |
10655s | equalities flash of lights holy mackey |
10657s | roll uh things that you'll discover from |
10659s | uh battle vicar as well so it's a little |
10662s | bit minion light but you can kind of |
10664s | create the argument that with a smaller |
10666s | pool of minions bannerman is just a |
10668s | tutor effect to specifically draw one of |
10671s | those minions kind of has a kind of |
10673s | interesting effect but a very |
10675s | different card being used in a different |
10677s | way than we see um banana man being used |
10679s | in a in like mech paladin for example |
10681s | where it's landing on an entire handful |
10683s | of me right |
10686s | yeah i think uh the |
10688s | as it's been for the long time uh i |
10690s | think card draws but always the |
10692s | potential downfall of paladin uh it's |
10694s | why like even flash of light like flash |
10696s | of light yeah it's it's a fine card it's |
10699s | not the best card but it's two mana |
10701s | drawer cart right and it activates some |
10703s | sort of holy synergies as well which |
10705s | helps so even though it's not the best |
10707s | card in the deck it cycles itself and |
10710s | heals you |
10711s | fine perfect like that's good enough in |
10713s | this list and already now |
10715s | the uh three flash of lights in total |
10718s | available one just being played of |
10719s | course um and the statues as well uh are |
10723s | pretty beefy the fact that they can |
10724s | often be combined |
10726s | with a garden's grace turn which i think |
10728s | makes it very very powerful indeed |
10731s | and now we will see msbc setting up |
10734s | spitelash is in hand nuggling now coming |
10736s | off the school teacher as well a little |
10739s | bit light on spells which can sometimes |
10742s | be the issue with this version of the |
10744s | deck uh hand does tend to fill up with |
10746s | minions because there are a good uh |
10748s | especially like non naga minions right |
10750s | which is sometimes where you can get |
10752s | choked |
10753s | when you're having your pop-off turns |
10754s | but that gift of ashara is now looking |
10757s | very nice indeed and i'm sure there will |
10759s | be no hesitation |
10762s | raven when i say naga you say |
10765s | well |
10767s | naga |
10768s | hell |
10768s | gaga oh |
10770s | thank you thanks for playing ah always |
10774s | here though again the nargling you |
10776s | mentioned uh uh the other one drop here |
10778s | but nargling always a key piece i think |
10781s | when you play this list if you have |
10782s | school teacher and spite lash you're |
10785s | feeling great about this game of |
10786s | hearthstone right because it's just such |
10788s | a natural progression uh with this |
10791s | pop-off turn but you are right it does |
10793s | look um |
10794s | likely i would say that if this spike |
10797s | lash dies uh it there probably isn't |
10800s | instantly gonna be another naga pop-off |
10802s | turn which is uh |
10804s | the the main difference between the two |
10806s | versions of the naga mage |
10808s | come on nagas okay there's one he that |
10810s | he was running into that problem right |
10812s | hand congested full of minions but none |
10814s | of them ending up being nagas and that's |
10815s | naga discover into cheap naga discover |
10818s | gifts of ashara can go again an extra |
10821s | coin was uh found off the savara which |
10823s | of course ended up being massive in this |
10825s | situation as well |
10827s | and he's just looks like he's going to |
10828s | end off this term with the reckless |
10830s | apprentice to clear up the board and |
10831s | juice that more dress a little bit very |
10833s | clean turn yeah it's something i really |
10836s | keep my eye on on these uh these naga |
10838s | mage pop off turns is how comfortable |
10841s | the player looks doing it right for |
10843s | example levick we saw yesterday |
10846s | looked like he could do it in his sleep |
10848s | which was very impressive just the whole |
10849s | turn back to back were very very strong |
10851s | indeed and msbc i think had a very very |
10854s | solid turn as well so looking good so |
10856s | far sabito of course does respond as you |
10859s | would expect to control piled into |
10861s | equality some kind of aoe go away big |
10864s | board but as we've talked a lot about |
10866s | right there's already modresh there |
10868s | there's another reckless apprentice and |
10871s | no doubt with simply nine cards left in |
10873s | the deck that dawn grasp is going to be |
10875s | active in the very very near future as |
10878s | well |
10878s | yes indeed |
10885s | just drops the arcane intellect at the |
10886s | end of the turn does of course have that |
10887s | second spite lash remaining but with uh |
10890s | minimal value left in the deck uh the |
10892s | second spite lash is going to be i would |
10894s | say less impactful than the first |
10896s | ariel gonna come down here just send the |
10898s | signal over to the opponent like yep |
10900s | you're gonna have to play hard mode this |
10902s | game no easy first win through top eight |
10905s | for you here you are gonna have to |
10907s | absolutely do this the hard way |
10911s | i think the big question now for msbc |
10913s | is what is this brand for |
10916s | i think that is the the big question |
10918s | that needs answering because you are |
10920s | probably going to need a value train at |
10922s | some point over the course of the game |
10923s | with the way this is going at the moment |
10925s | so what exactly are you going to choose |
10927s | to drop this brand on to try and get it |
10929s | [Music] |
10930s | well there's two good cards in hand |
10932s | right spell discover times two in |
10933s | amalgam times two and that looks like it |
10936s | could be good enough to me but it's of |
10939s | course reliant on msbc being okay with a |
10942s | weaker turn now because obviously he |
10943s | didn't have the mana to do so and he |
10945s | already committed the spy lash so just |
10947s | choosing where he wants to go with this |
10949s | turn if he's just going to go for the |
10950s | refill i was going to ask you what you |
10953s | thought about carryall on exactly that |
10955s | turn |
10956s | because immortalized plus gardens grace |
10959s | was available |
10962s | sorry extra savara ends up being massive |
10965s | there yeah to answer your question i do |
10967s | i i |
10968s | i get what you're saying but at the same |
10970s | time |
10971s | um i do think it's hard to read exactly |
10974s | when huge bursts of damage are gonna |
10976s | come out from the opponent in this deck |
10977s | right and particularly when when there's |
10980s | various discover effects and so on going |
10982s | on so i do think just as a matter of |
10984s | safety just securing your health total |
10986s | with the carrier as early as possible |
10987s | does make sense and i think with the |
10989s | pyro draw it worked out very well |
10991s | because now this pyro equality statues |
10994s | gardens grace |
10995s | if he wants it this turn right so he can |
10998s | still uh you know pop off with a lot and |
11000s | sort of flip the board in his favor |
11004s | it looks like he is going pyro mackie |
11006s | roll here to preserve the equality which |
11009s | uh will result in a slightly lower tempo |
11012s | turn than he might have otherwise been |
11014s | able to have because he has to spend |
11015s | significantly more mana on the ball but |
11017s | i think that is absolutely fine for the |
11020s | price of uh preserving the equality yep |
11023s | the |
11024s | like weird downside to this play is that |
11028s | he isn't using the holy mackey role to |
11030s | actually heal a lot of health on himself |
11033s | uh with the weapon basically being stuck |
11035s | there forever unless |
11037s | it's like amalgam onto amalgam discover |
11041s | a viper which can happen um it's likely |
11045s | that he's gonna have this weapon for the |
11046s | rest of the game so it's then again |
11048s | likely that you could potentially even |
11050s | do like uh you know upwards of eight |
11051s | nine ten man and mackie roll for more |
11053s | overall health but he does get to clear |
11055s | the board but here is dawn grasp and now |
11058s | although msbc is clearly running they're |
11060s | going to be running very long cards this |
11063s | damage like it's not to be ignored even |
11065s | you know currently at three |
11067s | it does have the um the buff as well to |
11069s | the hero power in hand so there's still |
11072s | a lot of damage that can get pumped out |
11074s | even through the weapon |
11075s | yeah a little bit of a whiff though |
11077s | hitting the second flame as opposed to |
11080s | the wildfire which is obviously the |
11081s | absolute best target in this scenario |
11084s | he i imagine he picked a minion |
11089s | i would expect to have seen minion here |
11092s | yeah that seems more likely yeah |
11094s | expectations on guess what flurries in |
11097s | the deck second flame first flame you |
11098s | know there's so many cheap cards and |
11100s | spell wise that |
11102s | msbc would would love to just pay one |
11105s | mana or maybe even zero mana depending |
11107s | on his uh his point of view to just |
11109s | forget about the effect that the blade |
11111s | master kenny has |
11112s | i'm not sure how many spells are |
11114s | currently in that savara but it might |
11116s | theoretically make this turn rather |
11118s | awkward for msbc in terms of you know he |
11121s | wants to test for the |
11123s | call it a counter spell from the okani |
11125s | but at the same time he's trying to |
11126s | think about his savara |
11128s | gets the news |
11130s | he's going to be minion why do you think |
11131s | this zola's going to sit do you think |
11134s | it's going to be a school teacher zola |
11135s | or maybe even a nagaling zola depending |
11137s | on what's offered of course |
11140s | [Music] |
11142s | very interesting indeed willingly throws |
11148s | to drop the school teacher and i suppose |
11151s | that kind of answers your question yeah |
11153s | never mind throw away that |
11155s | like that |
11159s | oh wow |
11164s | so reckless apprentice zola is what he's |
11166s | looking for he's i think |
11168s | i think the big brain play play mode |
11171s | dress assume it will not die yeah sure |
11175s | i think at this point he's juiced out |
11176s | right he understands he's facing down |
11178s | carol on the other side this is not |
11180s | going to work particularly well so he's |
11183s | trying to just play for the out where |
11184s | his opponent does something quite dumb |
11187s | and that's you know leaving multiple |
11188s | minions on board that can be like |
11191s | honorably killed by reckless apprentice |
11193s | multiple times over you can really start |
11195s | to juice up that hero power but yeah i |
11197s | just don't think that is going to be a |
11199s | realistic win condition from here |
11203s | hey well sabito |
11206s | needs to kill this mild trash and he can |
11208s | very easily now especially with the |
11210s | leviathan pickup |
11211s | yep love this |
11213s | drop the city tax as well |
11216s | pick up that little bit of healing make |
11217s | sure you are taking all relevant damage |
11219s | off the board |
11221s | and also remove some potentially |
11222s | devastating targets for zola right as |
11225s | well because even the nargling again the |
11228s | um the school teacher again from the |
11230s | zola i would argue could potentially end |
11232s | up being more damage than another |
11234s | apprentice so |
11236s | msbc now has his zoll options completely |
11238s | removed and will have to be reckless |
11250s | does get one juice on the reckless |
11252s | apprentice from the five health |
11253s | leviathan which is perhaps a bit |
11255s | something sabito could have thought |
11256s | about previously maybe the uh the pyro |
11259s | equality clear or the equality city tax |
11261s | clear would have worked out slightly |
11262s | better just not to put that honorable |
11264s | kill minion uh straight back into play |
11267s | but i still think it is going to be |
11270s | borderline irrelevant from this position |
11272s | yep holy mackie roll number two and then |
11274s | there is still the smite i believe right |
11277s | and as you well know sull that's the way |
11279s | paladin wins |
11281s | oh yeah every game of hearthstone that |
11282s | paladin has ever won has come through uh |
11285s | five or six hero powers landing on a mr |
11287s | smite |
11288s | a minute how many hero powers have |
11289s | landed on pyro right |
11292s | what attack is this pyro just tempo it |
11295s | it's got a double righteous defense as |
11297s | well i think over the course of the game |
11299s | so it is really juicing right now |
11305s | all part of me wants to just see a huge |
11307s | board played by msbc so sabito has to |
11311s | you know i've been in those spots where |
11312s | you have a buffed pyro and you still |
11314s | have to equality if you have no other |
11315s | options it's very painful |
11317s | hey |
11318s | there's the hero power on the mr smite |
11322s | how much damage is that now |
11325s | it's it's close to lethal right with the |
11327s | fatigue |
11329s | uh am i well yeah i'm not 20. it's 20 in |
11333s | hand yeah i don't think the fatigue's on |
11334s | five just yet it must be four then right |
11338s | oh yeah maybe then with the weapon swing |
11340s | as well this actually just was lethal |
11341s | this time yeah i'm excited now to see |
11343s | what the lethal count was because i |
11345s | thought it was five but okay it's four |
11347s | fine yeah |
11350s | but this might got buffed by the hero |
11352s | power right so yeah but n plus two fives |
11355s | is 20 so it would have been at once plus |
11357s | the weapon swing |
11358s | he did swing with the weapon he swung |
11360s | already yes yeah he already strung with |
11361s | the weapon but regardless uh sabita was |
11364s | in a great spot there and even though |
11367s | msbc had some strong turns and that is |
11370s | the the issue when the control padding |
11372s | gets hold of the card draw like we saw |
11374s | right it there was never a point where |
11377s | sabito was running low on cards and had |
11379s | equalities nice and early had multiple |
11381s | ways to proc them and clear boards nice |
11383s | and early and even though i think msbc |
11386s | did well with his turns |
11388s | it's got outlasted right it's just as |
11390s | simple as that with no viper to kill off |
11392s | the weapon and also as well i just want |
11395s | to triple check but the big factor here |
11397s | is it's reliant on the pings but there's |
11400s | also no ignite right which is again |
11402s | another |
11403s | typical source of damage in the other |
11405s | naga lists |
11406s | yeah absolutely you can see when it gets |
11408s | down to that super late game position uh |
11411s | that it really doesn't have an ultimate |
11414s | win condition in the way that ignite can |
11416s | be for some other decks also obviously |
11417s | against carry all ignite still takes |
11420s | forever yeah the job done and you can |
11422s | kind of account for the |
11423s | the magister hero power kind of doing |
11426s | the same thing as ignite would be doing |
11427s | anyway kind of that one source of two |
11430s | mana for scaling damage over the course |
11432s | of the game right which is kind of the |
11433s | argument that you would make but |
11435s | particularly i think when your opponent |
11437s | catches on to that as sabito did |
11439s | certainly from the turn after leviathan |
11442s | onwards you could maybe have the |
11443s | argument about whether that leviathan |
11446s | play could have ever been punished i |
11447s | don't really think it could have i think |
11449s | the extra dredging card draw is probably |
11451s | worth the trade-off in that position |
11453s | but certainly then after that point |
11455s | statues weren't getting played right |
11456s | like there was just a huge dump of stats |
11458s | that could have been played on the board |
11459s | even with the zero mana divine shield |
11461s | spells as well that just was not done at |
11464s | all uh because he knew if he just sat |
11466s | there healed up cleared the board played |
11468s | his city taxes played his mackie rolls |
11470s | and that msbc was just going to die to |
11473s | fatigue before anything relevant |
11475s | happened |
11476s | yeah and looks like sabito is going to |
11477s | be jumping onto the fell demon hunter |
11480s | not the usual aggressive one we've been |
11482s | seeing for most of the weekend |
11484s | and an interesting list as well for me |
11486s | personally so i think that |
11488s | it's difficult for me to look at any |
11490s | other demon hunter that isn't just the |
11492s | aggro or the naga demon hunter whatever |
11494s | you want to call it |
11495s | and think it can ever be better but as |
11497s | you mentioned we're in a tournament |
11499s | setting we're in a conquest setting |
11501s | right so it doesn't necessarily mean the |
11503s | best overall deck is the best |
11506s | but i think in this instance it is for |
11507s | me so we'll see how the fell demon enter |
11510s | can perform it's obviously done well to |
11511s | get into top eight for a start |
11513s | yeah i do like this list i i do still |
11515s | like the naga version a little bit more |
11518s | but i i do like glaive shark as a card i |
11520s | do still think that having jace and |
11523s | kirtris as endgame win conditions golden |
11526s | times helps you out in a couple of spots |
11528s | i do still take issue with the fact that |
11530s | people are just jamming chaos nova in |
11532s | this list like fairly commonly these |
11534s | days i think we've seen two copies of it |
11536s | even in some people's lists throughout |
11537s | this tournament |
11539s | and i think you know you've known me a |
11541s | long time at this point raven |
11543s | would say too long |
11545s | there you go um but you know this is a |
11548s | pet peeve of mine you're going all the |
11549s | way back in the day people who put |
11551s | hellfire in zoo and i'm i just never |
11554s | spoke to them again |
11556s | and it's just such a weird idea to me |
11559s | that you're playing a board-based deck |
11561s | and then you still want to have a |
11562s | symmetrical aoe effect in your deck it |
11564s | just makes absolutely no sense to me |
11566s | whatsoever i do of course understand |
11569s | that chaos nova is a fantastic card |
11571s | against some of the match-ups for |
11573s | example naga mage on the other side |
11575s | where you are going to struggle to deal |
11577s | with their big pop-off turns as they |
11579s | tempo past you in the early game also |
11582s | very useful on the actual jace turns to |
11584s | clear out boards before uh fell barrages |
11587s | and things like that start going off i i |
11588s | understand there are upsides but for me |
11591s | ever i would |
11593s | try this i mean i wouldn't try this to |
11595s | start but theoretically i would try this |
11598s | i'd play a one two three curve and then |
11600s | i'd draw chaos nova off the top and then |
11601s | i would immediately concede and take |
11603s | that card out of my deck every single |
11605s | time yeah i can imagine you uh and you |
11607s | know what impression it will be by |
11608s | exactly saying |
11610s | isn't that cute but it's wrong uh about |
11613s | chaos though i imagine that you saw |
11615s | perfectly about a lot of these wee |
11618s | choices in as you said board-based decks |
11620s | but we are into the game number two and |
11622s | we'll see how it goes msbc looking to |
11624s | honestly not do much different from the |
11627s | previous game apart from with it i think |
11630s | is key here because i think he did well |
11632s | he just went against the paladin that |
11634s | had the board clears and there aren't |
11636s | many decks that do have relevant board |
11638s | players against naga mage so did run |
11640s | into one of the more tough match-ups in |
11642s | this series |
11644s | yeah for sure it's very hard for any |
11646s | deck to have really the sustain to get |
11649s | past control paladin when they draw like |
11651s | that smooth early game curve terms of |
11653s | card draw tons of healing carry all on |
11655s | seven very very difficult to beat um and |
11658s | even though we said that naga mage does |
11661s | have a plan b it's not it is just a plan |
11664s | b right like to beat control paladin in |
11666s | the long game you need a plan c and a |
11668s | plan d and a plan e as well and msbc did |
11671s | his best but i think he only got as far |
11672s | as c before he ran out of ideas and |
11675s | control paladin is is gonna take it down |
11676s | in that situation nine times that ten |
11679s | yeah if it was truly that powerful it |
11680s | would be plan a right so |
11682s | it just makes sense it looks like msbc |
11685s | is going to pop off he does have the one |
11689s | drop available to do so did it does |
11691s | utilize the coin in |
11694s | arguably a non-optimal way but you can |
11696s | just say it's more optimal to do this on |
11698s | turn four instead of turn five anyway so |
11700s | uh yeah it looks good enough to me uh |
11702s | generally in any deck especially a deck |
11704s | that runs removal the earlier you can |
11707s | make a seven minion board the better |
11710s | yeah and i think it's obviously down to |
11713s | the context of your hand right yes he |
11716s | burned the coin but his hand was one |
11718s | mana naga double gift and a fully intact |
11722s | first flame as well so his type of |
11724s | potential was enormous from that point |
11727s | the only thing you could maybe argue is |
11730s | it would be nice to see a minion on the |
11731s | other side of the board and you were |
11732s | seeing why that is right now with this |
11735s | exact setup at the hand uh second flame |
11738s | even just still costing one too much |
11740s | mana in this situation uh for what msbc |
11743s | uh really wants to do to keep going on |
11745s | this term and you also just see what you |
11747s | have to deal with if you run this |
11749s | version right there's a reckless |
11750s | apprentice and a moderation in the hand |
11753s | if those were naga it was very likely |
11755s | that msbc could have potentially carried |
11757s | on the turn so and not to say he's wrong |
11760s | for bringing the list obviously he's got |
11761s | very far but it's just the sort of uh |
11764s | ups and downs you deal with with |
11766s | different builds |
11767s | yeah uh one thing i do want to highlight |
11769s | by the way it does feel like a very um |
11772s | new wave zoomer european grand masters |
11774s | match that we're casting right now by |
11775s | the way it certainly has some bly's |
11777s | frenetic vibes in terms of the speed |
11779s | these players are playing at but one |
11780s | thing i do want to highlight in the |
11782s | middle of that naga turn was that msbc |
11785s | took build a snowman over |
11787s | the um |
11789s | first flame that was offered which you |
11791s | would think first flame kind of a |
11792s | premium card to clean up a lot of these |
11794s | minions that you are looking at on the |
11795s | other side uh from the demon hunter but |
11797s | he chose to go with the uh persistent |
11799s | freezing effect instead which is very |
11801s | interesting indeed |
11803s | i like it though because at this point |
11805s | in most demon hunter games all the |
11808s | damage is coming from swings to face |
11809s | right i mean you just saw then if he |
11811s | could have frozen phase like |
11814s | sabito just hit a minion and killed it |
11816s | and pushed five and then swung again |
11818s | right so you got you got to just push so |
11820s | much damage because the the demon to |
11823s | can't keep swinging so i think snowman |
11825s | not a terrible pick i think the biggest |
11827s | question is does msbc survive long |
11830s | enough for it to even be relevant |
11832s | because |
11833s | maybe |
11834s | with the two predations used it's way |
11837s | more likely of course but the 3-3 |
11840s | generally i never rely on sticking i |
11842s | normally play it to try and get to the |
11844s | 6-6 right but speaking of which |
11847s | uh he went double first flame for |
11849s | removal and then with three mana |
11851s | remaining he chose to play arcane |
11853s | intellect as opposed to dropping the |
11854s | builder snowman which i think was |
11855s | planning just to juice up with this |
11857s | bigger turn |
11859s | with the uh spitlash summoner but i |
11861s | think the question there is if you wait |
11863s | one more term without putting the freeze |
11865s | effect in play that would need to get |
11867s | dealt with do you actually have enough |
11869s | health to play with to make this second |
11871s | spite summon a term relevant uh |
11873s | certainly now with a treasure guard you |
11876s | might argue that yes you |
11878s | yeah and also i think this is going to |
11880s | be a school teacher into ice barrier |
11882s | potential plan here as well not this |
11884s | turn of course but |
11885s | i think that's what msbc would very much |
11888s | like to see in the near future |
11894s | there it is the strictly best card in |
11896s | the deck |
11897s | oh no |
11898s | that's insane |
11903s | all right it's gonna hold yeah i like |
11904s | the hold set this up for next turn |
11909s | just let msbc do whatever he wants this |
11912s | turn and deal with it next time oh yeah |
11918s | i've got too much of the other weapon on |
11920s | the brain i was like that was lethal but |
11921s | i realized he's got our dracut wall |
11923s | blades and not the other one |
11925s | yeah yeah |
11928s | finally a dominion appears on the other |
11930s | side of the board for the flurry to be |
11931s | able to hit |
11936s | i'll get barry |
11940s | refreshing spring water is the pickup |
11943s | they are on naga so this spring water |
11946s | could gain a ludicrous amount of mana |
11948s | and does |
11949s | could also trade off and play the big |
11951s | snowman right |
11957s | like he may have bigger plans |
11960s | bigger plans than the big snowman |
11964s | well it's the medium snowman to be fair |
11966s | if we were talking about the big snowman |
11970s | and that's a different story |
11979s | okay it's a lot done |
11984s | chaos nova might well come into play now |
11987s | subtle |
11988s | it might well indeed |
11992s | doesn't do five though does it |
12004s | and again the earlier predations being |
12006s | used like limits the sort of |
12009s | throwaway removal tools that aren't |
12011s | exactly the weapon |
12013s | does have multi-strike which is a big |
12014s | deal as well gets to push a ton of |
12016s | damage |
12020s | i mean it's not the greatest showcase |
12023s | for chaos nova is it it's an entire full |
12026s | board of seven minions and it's still |
12028s | not being played |
12031s | uh |
12032s | i'll i'll play the other side of this |
12034s | soul |
12035s | yeah it's not played because sabito puts |
12038s | his opponent to three instead |
12041s | uh-huh is that fair |
12042s | if chaos nova was a card that did three |
12045s | damage instead of a chaos well if chaos |
12047s | nova was a card that did a hundred |
12049s | damage it would be better as well i |
12050s | suppose but you know what it isn't okay |
12059s | not active yet |
12062s | so msbc doesn't have the ability to uh |
12065s | really push max damage this turn right |
12067s | just blast away the air the minions and |
12069s | keep pushing with their his board too |
12073s | but honestly |
12076s | what are the ways here i guess |
12079s | gase |
12080s | is the best draw for him because if his |
12083s | face is frozen |
12088s | we're doing long ways to actually just |
12089s | like deal the damage to face right to |
12091s | end the game that is very true |
12097s | [Music] |
12100s | i am still even though i am making fun |
12102s | of the card a little bit surprised that |
12104s | chaos nova hasn't been played over the |
12105s | past couple of turns because now we are |
12107s | in that situation where that snowman |
12109s | does get to attack |
12111s | and and again just as much on the other |
12113s | side i'm still surprised that just |
12115s | something wasn't taken off the board to |
12117s | play them |
12121s | and just |
12123s | no longer frozen for he is sabito |
12126s | instead and that means he does get to |
12129s | attack face for that final three damage |
12132s | if that card was in hand right if the |
12134s | kurdras hero card was in hand then 100 i |
12137s | would support the line he took because |
12138s | it was almost guaranteed lethal from |
12141s | that position even if uh further taunts |
12143s | were coming down uh even potentially |
12145s | through an ice barrier as well because |
12147s | there's enough mana to be able to attack |
12148s | with the rush minions and juice the hero |
12150s | power even more off the resets yeah sure |
12153s | if that would have ended up getting |
12154s | through like that seemed like a very |
12156s | guaranteed setup but it did feel like a |
12159s | a high risk line that he went for um |
12162s | choosing to to leave up the snowman on |
12165s | board and kind of removing all of his |
12167s | potential damage for the following term |
12168s | but in the end curtras came off the top |
12171s | and demon hunter in its many forms |
12174s | continues to be a formidable deck or |
12176s | clash should i say and i feel like demon |
12178s | hunter will never not be strong i feel |
12180s | like he's been destroyed strong class in |
12182s | the meta since its release a few years |
12185s | ago at this point and now msbc is |
12188s | massively on the back foot i believe now |
12192s | sabito has |
12194s | his druid was his warrior band sorry i'm |
12197s | uh i've misplaced my ban list |
12201s | i don't actually have the tracking sheet |
12202s | open either raven for that is usually |
12204s | your job |
12208s | wait it's not on the tracking sheet |
12210s | officially not my fault perfect it's the |
12212s | druid band he does have the warrior okay |
12214s | yes i thought there was a druid band but |
12216s | yeah it wouldn't have made sense so just |
12217s | his warrior left over with now it is the |
12220s | control warrior air but fortunately the |
12223s | demon has been banned away so he won't |
12224s | get a loss on his control warrior to |
12226s | that in this series so he's got to be |
12228s | feeling confident now um now you know |
12231s | kind of jokes aside at this point from |
12232s | what we've seen this weekend subtle how |
12235s | have you felt about control warrior from |
12237s | everything we've seen at least on stream |
12238s | so far |
12240s | i've actually been impressed by it it's |
12242s | been stonks up for me honestly i came |
12245s | into the tournament thinking |
12247s | it beats demon hunter does it |
12249s | convincingly convincingly really be |
12251s | anything else to me it felt kind of |
12253s | potentially targetable as well um with |
12256s | some other decks that you can throw in |
12257s | there like i i hate to sort of echo any |
12261s | sentiment that comes out of neil |
12262s | larinder bond but you know the idea of |
12264s | some super heavy mech lineup with uh |
12267s | mech powder and mech mage or that kind |
12269s | of stuff thrown in there high value |
12271s | infinite reload aggro deck |
12274s | um thrown in to try and counter control |
12276s | warriors seem like something that might |
12277s | work but the more i see of control |
12279s | warrior the more i think that that is |
12281s | actually impossible because the deck is |
12284s | far too flexible and it really was a gap |
12286s | in my knowledge when i was doing my you |
12288s | know my fake prep for this tournament |
12289s | trying to come up with what i what i |
12291s | would bring to the tournament as a |
12293s | player is that i did not put enough time |
12295s | into control warrior to really |
12296s | understand |
12298s | how flexible of a well-conditioned deck |
12300s | it is with all the dredges and and |
12302s | various tempo options that you can find |
12304s | from the bottom of your deck on |
12305s | discounted cards you don't just have to |
12308s | play |
12308s | sit back and remove everything your |
12310s | opponent plays you can actually grab |
12312s | tempo in a lot of match-ups and that's |
12314s | where that plan falls down i think i was |
12316s | saying this the other day where it's i |
12318s | almost feel like it's a disservice to |
12319s | call it control warrior it feels way |
12322s | more just like a value warrior than |
12323s | anything else because when you actually |
12325s | look at the list |
12327s | yeah there's some removal tools but it's |
12329s | not the majority of the deck by any |
12332s | means like i think what you said is |
12333s | right like to share volume of ways to |
12336s | win the game is huge especially in this |
12338s | list from sabito and and i think that's |
12340s | the the strength of the deck yes there's |
12342s | removal but it doesn't just sit back and |
12345s | remove minions all game right it does |
12347s | have a lot of proactive things to do to |
12349s | actually take over |
12352s | that's one of them sir spindly |
12354s | yes indeed |
12363s | do you think this is a matchup where |
12365s | plan b is useful yet again uh because |
12369s | although i was just talking about how |
12370s | it's not all removable the warrior |
12372s | removal does line up very well versus |
12375s | naga mage |
12377s | yeah certainly i think |
12380s | normal naga mage play your stuff get |
12382s | broad and then have to reset back to |
12385s | trying to draw extremely heavily |
12387s | uh with multicaster and so on from that |
12389s | point because i don't think that um |
12392s | regular naga mage just straight up loses |
12394s | to control warrior if you get broad on |
12395s | turn five after you've had your pop off |
12397s | um you know if you've played |
12399s | three total copies of gift and arcane |
12402s | intellect during that pop-off turn |
12404s | you're probably deep enough in your deck |
12405s | that you can start thinking about and |
12407s | ignite wing condition at that point |
12408s | anyway with your multi-casters so i |
12410s | think there are there are still ways to |
12412s | win the game for sure um and still with |
12414s | the amount of kind of regeneration and |
12416s | zola and discover effects and so on you |
12418s | can find enough value to keep occupying |
12420s | the board |
12421s | but i do think this version of the deck |
12423s | of course with the brand thrown in there |
12424s | i think you know if you want to be a |
12426s | straight up control deck bran is |
12428s | probably the best individual card that |
12430s | you can throw into most decks in the |
12432s | meta game right now like even if you're |
12434s | just running amalgam right it just gives |
12436s | you so much extra value over the course |
12438s | of the game i do think this has you know |
12440s | maybe both decks have a plan b going |
12442s | back to the earlier analogy but um the |
12445s | ping mage is better at finding perhaps a |
12447s | plan c and a plan d if you get down |
12449s | there not to mention that they also have |
12451s | the tools to be able to deal with you |
12454s | know discounted early nearly right that |
12456s | comes down on the board and then big |
12457s | board of pirates comes out they actually |
12459s | have the tools to be able to clear that |
12460s | up quite effectively |
12465s | it's going to be the |
12467s | hero power to clear off the school |
12469s | teacher i did not see what was picked |
12471s | for the nargling but maybe we'll find |
12472s | out soon |
12480s | veto has uh |
12482s | missed |
12483s | the early ishm |
12489s | yes from the depths thank you uh wow |
12491s | that they saw's better at card names |
12492s | than me oh scared um but yeah it's |
12495s | missed the early uh early from the |
12497s | depths to really make this finley shine |
12499s | we're not going to see any truly broken |
12501s | early turns like this super cheap you |
12504s | know ricara nessie so on so i'm gonna |
12507s | speaking of which i'm not gonna say that |
12509s | quite yet but now suddenly does have a |
12511s | fairly aggressive curve in general a |
12513s | little bit unfortunate there's no coin |
12515s | so everything seems like a seven drop |
12518s | right now and obviously you can only |
12519s | play one seven drop on seven so he's |
12522s | gonna take it a little bit slower than |
12523s | he would like but still he's ahead on |
12525s | board |
12526s | ice barrier ended up being the pickup |
12528s | off msbc's nargling here by the way |
12530s | which is a little bit surprising again |
12532s | that was up against build a snowman yet |
12534s | again which is another massively high |
12536s | value card that he could have |
12537s | potentially picked up as well as a lot |
12539s | of board state being generated |
12540s | immediately but i do think you have to |
12542s | be careful taking build a snowman when |
12545s | you're going into a spike lash turn |
12547s | because it's minus one board space which |
12549s | is a big big deal right when you get |
12550s | into these kind of spots and it's also |
12552s | minus one hand space when you get into |
12554s | these spots as well which can be a big |
12555s | big deal so that might be uh part of the |
12557s | motivation for the decision |
12561s | get some nice card draw again just all |
12564s | the value is there |
12566s | but it is a worry you can get into right |
12568s | and very similar to what we saw in the |
12570s | piled in match up earlier in this match |
12572s | is the |
12573s | the rate in which naga mage cycles |
12575s | through its deck is very fast but then |
12578s | fatigue becomes a real factor because |
12580s | the sustain from warriors we've seen |
12582s | already this weekend it has the |
12584s | potential to be like through the roof |
12589s | extra wildfire found extra spike lash |
12591s | found as well just gonna drop that |
12593s | wildfire just gonna follow up with the |
12595s | ping |
12596s | i love all of this and uh yeah just |
12598s | going back to my point about snowman uh |
12600s | seven minions on board right now so you |
12602s | wouldn't have won that board space being |
12603s | used and also after the savara was |
12605s | played there was exactly 10 cards in |
12607s | hand which means there would not have |
12608s | been enough space for the savara had |
12610s | there been an extra copy of the uh the |
12612s | 666 snowman in hand at that point so |
12615s | just illustrating that uh point |
12617s | perfectly msbc had that all perfectly |
12619s | calculated |
12621s | and |
12623s | a very |
12624s | very slow turn here from sabito and |
12627s | this is one of the reasons why i have |
12630s | multiple times now mentioned that |
12633s | cornick control warrior is you know fine |
12635s | but but also not strictly true in my |
12638s | opinion because look how many things |
12640s | safito has that are not removable in his |
12643s | hand right now and all but the nagaling |
12645s | are just cards in the deck so we'll |
12647s | really be looking for a brawl a shield |
12650s | chatter just anything to stop msbc |
12653s | having just free reign on this board |
12658s | is double spite lashing this turn |
12661s | infinite illegal amounts of mana |
12665s | it was a little bit difficult the uh the |
12666s | first time you do this to work out |
12667s | exactly what's going to happen how it's |
12669s | going to happen but generally they will |
12670s | start desynced for one iteration of |
12673s | either naga or spell and then as soon as |
12675s | you |
12676s | miss once on one of them they then get |
12678s | perfectly synced up |
12679s | for the rest of the turn kind of by |
12681s | default |
12682s | yep but it's simply one doesn't change |
12684s | on the first thing you do and the other |
12685s | one does therefore they're both equal at |
12687s | that point exactly |
12689s | looks like he's just going to call it a |
12691s | day on the dawn grasp |
12693s | but yeah that was it's a weird problem |
12696s | to have but board space was an issue |
12698s | with him really popping off that turn |
12700s | but hey that's good because he gets the |
12702s | hit face |
12703s | it's the wildfire as well not sure if |
12705s | any uh first flame second flames have |
12707s | even been cast over the course of this |
12709s | game |
12710s | but either way does fine |
12715s | he uh much needed a wildfire frozen |
12716s | buckler was the mystery noggling all |
12719s | along |
12720s | the prices started with shield slam |
12726s | the hand space yeah i mean there you go |
12728s | that's the card he was really looking |
12729s | for so as long as he got a shield |
12731s | shatter loses the from the depths but |
12734s | at this point he's already drawn the |
12736s | majority of the best cards you have from |
12738s | from the depths anyway so yeah gotta be |
12741s | happy with that |
12746s | and now here we are four cards remaining |
12748s | in msbc's deck opponent at 47. |
12751s | i love the way this equation |
12753s | i love the way this wildfire hero power |
12756s | gets you know even a new mode dress |
12758s | would probably be very close to being |
12760s | active |
12761s | with just the one hero power from |
12762s | dunkirk he just one shot it should |
12765s | generate a brand new more trash boom |
12767s | done |
12769s | ready |
12772s | such a nice change for this style of |
12773s | deck though right when wildfire wording |
12775s | was changed so they affected all hero |
12777s | powers over the course yes |
12779s | current hero power so so crucial |
12783s | and just most importantly way more fun |
12786s | as the don grass player right because |
12788s | it's just cool to like work on building |
12790s | up the hero power and really be rewarded |
12792s | with it in the late game |
12794s | look at that a casual eight |
12803s | hey |
12808s | i was honestly looking at how i get yeah |
12811s | he was a turn away never mind |
12815s | i was staring at bran mutinis and was |
12816s | like why is he not doing this and i |
12818s | looked nine mana that's a fair reason |
12820s | okay |
12821s | you got me |
12822s | understandable doesn't mean though with |
12824s | the way his hand looked before he played |
12826s | spindly the |
12828s | the rest of his deck was pretty much the |
12830s | armor gain and remove all right because |
12832s | everything else he had in his original |
12834s | hand was all the value in aggressive |
12836s | minions |
12839s | choosing to leave the 3-5 up here as |
12841s | well had an option to remove it perhaps |
12842s | with the onyxian drake |
12844s | instead valuing that from the depths |
12846s | really wanting to try and see some tempo |
12848s | in a few turns time |
12850s | did see the discounted brand down there |
12852s | which now could be a very big deal |
12858s | does still have heavy play and then |
12860s | nixon drake for the kill on the modric |
12862s | guaranteed if required |
12865s | yeah |
12867s | yes let's be honest after last turn he |
12869s | knows it's active i was 16 |
12878s | i'm a long way who was it was it walmart |
12880s | who brought ping mage to grand masters |
12882s | for that one week oh yeah and ended up |
12884s | winning the tournament yeah |
12886s | yeah the deck has come a long long way |
12889s | oh here we go |
12892s | anybody |
12895s | imagine the first one was buckler |
12897s | yeah this is oh |
12898s | it's disgusting |
12900s | yep |
12915s | it's still so weird for me to look at |
12916s | the brand nargling frozen buckler |
12918s | interaction |
12919s | it's like on one hand it's a cup half |
12922s | full or half empty isn't it i gained 20 |
12924s | armor but it's like but i lose 10. |
12927s | i'm losing more armor |
12929s | brands doubled the amount of armor i'm |
12931s | losing |
12934s | absolute jerk |
12937s | take me job me |
12942s | so when you play an amalgam in |
12943s | battlegrounds you already have uh seven |
12945s | and brown just gives the the amalgadon |
12947s | torn you know oh come on |
12950s | anything but this yeah |
12954s | it looks like a solid modrash |
12959s | you'll say no to this board pushes next |
12962s | to three as well |
12964s | your board of seven minions stands no |
12966s | chance against this epic guitar solo |
12972s | sbc could have actually even just not |
12974s | attacked there |
12982s | now at this point in the game |
12986s | how do you think sabito will at least |
12989s | plan to use queen ashara because most |
12991s | commonly we see the colossal or the |
12994s | spells i think i guess there's the uh |
12996s | the ring as well but |
12998s | it's a bit of a tough one here when you |
12999s | consider well kazakhstan will probably |
13001s | want to be played soon |
13003s | will a sort of random colossal do enough |
13007s | it's a tough decision i think with queen |
13008s | ashara |
13010s | yeah i think so too i do think one mana |
13013s | colossal is still probably the most |
13015s | likely there are situations where maybe |
13017s | the weapon comes into play because msbc |
13020s | is facing fatigue damage now very |
13022s | shortly |
13023s | um but honestly it might just even be a |
13025s | card in general |
13027s | that cevito just does not have time to |
13029s | play over the course of the game with |
13031s | the amount of pressure that's going to |
13032s | continue to be heaped on him |
13038s | i love this pickup |
13040s | this ruiner the archmage if all else |
13042s | fails let's just go |
13045s | two more reckless apprentice to just |
13047s | obliterate boards |
13053s | [Music] |
13056s | polymorph rune what a collection of |
13058s | cards this is yeah |
13061s | i think mass polymorph was a really good |
13062s | pick obviously yeah i think it's |
13064s | sensible |
13067s | because if kazakhstan comes down it's a |
13069s | really great tool to deal with a lot of |
13071s | the board-based aggression |
13077s | just more frozen buckler |
13087s | really axe first over |
13090s | trading the heavy play first is |
13092s | interesting |
13094s | impossible |
13096s | just dead just dead |
13098s | it was just too much and again you see |
13101s | the um |
13102s | [Music] |
13103s | i'm not gonna say strict upside there |
13105s | because again we we can't really talk |
13107s | about it with uh versus ignite because |
13110s | you just don't know how the ignites are |
13111s | going to play out how much card draws |
13113s | going to be left at the end to sort of |
13114s | keep cycling like a single ignite most |
13117s | of the time but look at the sheer power |
13119s | that those that ate damage from the hero |
13121s | power just time and time and time again |
13124s | there was multiple air frozen buckler |
13126s | effects played a lot of armor gained |
13128s | across the course of the game and it |
13129s | just didn't really matter it didn't help |
13132s | i think that sabito |
13134s | didn't get from the depths early then he |
13136s | drew all his sort of value-based minions |
13139s | and not the removal and they switched |
13141s | the deck to have the removal but then |
13142s | didn't have the board presence it's a |
13144s | little bit of a tricky game but you see |
13146s | at least there an example of the power |
13148s | of that version of the naga mage in |
13150s | these slower match-ups the damage is |
13152s | just simply relentless |
13155s | yeah and you saw there that thought that |
13156s | from the depths game burned which you |
13158s | know i think might actually end up being |
13159s | more relevant than perhaps you gave it |
13161s | credit for initially because |
13163s | the pure survival plan just never really |
13166s | looked like it was going to get right |
13168s | from sabito right so it feels like the |
13170s | kind of match up where you know one of |
13172s | those inventive win conditions that i |
13174s | was talking about as we led into the |
13175s | matchup just might have been more the |
13178s | order of the day and those all come |
13180s | generally from from the depths you saw |
13183s | later on uh sabito prioritizing very |
13186s | heavily just jamming that uh that from |
13190s | the depths that he drew later instead of |
13191s | just clearing a three-five on board when |
13193s | you know obviously pressure and eight |
13195s | damage hero power was making his his |
13196s | health total premium but he still took |
13199s | the time to leave that minion up and |
13200s | just play from the depths to generate |
13202s | some kind of wing condition for himself |
13203s | so likely that that is something that |
13206s | you need to do and suddenly |
13208s | we are starting to see uh msbc's lineup |
13212s | coming together just a little bit |
13214s | because you know i |
13216s | raven just just don't can we just agree |
13219s | that you just don't at this point but |
13221s | i'm going to say some words and just |
13222s | don't okay |
13224s | you can't possibly say that msbc is |
13227s | playing a target warrior lineup because |
13229s | he has demon hunter in his lineup |
13231s | himself uh however the the having this |
13235s | boar priest and the uh super greedy |
13238s | version of ping mage as well does give |
13240s | him at the very least some good matchups |
13243s | against control warrior gives him the |
13244s | luxury of being able to leave that deck |
13246s | up on the other side yeah it's pretty |
13248s | interesting as well that the boar priest |
13251s | itself uh |
13252s | i was promised would be dominating this |
13254s | tournament and at least i have not |
13256s | personally witnessed the domination as |
13259s | of yet uh but yeah it's it's definitely |
13261s | a good match up here and and why do you |
13264s | think ball priest at least again from |
13266s | what i've been seeing hasn't really been |
13268s | a a highlight deck is it just the amount |
13271s | of aggro lineups we've been seeing |
13273s | uh well i can give you a clue um there's |
13276s | 48 win rate in the entire swiss out of |
13280s | 800 games uh 65 against warrior cool |
13283s | like that's job one that you want to |
13284s | send |
13285s | 30 against druids that's a problem you |
13290s | need a better way you need a better win |
13292s | rate than that against druid i think in |
13294s | particular like that match up isn't |
13296s | amazing on either side but i think the |
13298s | best boar priest players will tell you |
13300s | that you are supposed to do better than |
13301s | 30 percent match up again |
13304s | um so that is probably a big cause of |
13306s | the you know the sub 50 win rate overall |
13310s | makes sense but yeah this match up here |
13313s | things normally have to go quite wrong |
13316s | for the priest |
13318s | for this to be a struggle i think the |
13320s | case i've seen at least in my experience |
13322s | the most is that warrior gets like from |
13324s | the depths and then starts pumping out |
13326s | the minion pressure and then that can be |
13328s | pretty difficult to push back on if you |
13330s | don't have exactly you know heal x |
13333s | amount plus xyrella nice and early |
13336s | yeah but even then the number one scam |
13339s | that comes from from the depths is super |
13342s | early nelly or a brand boat right when |
13345s | you just yet boat all over your opponent |
13347s | jardin the naaru is just perfectly |
13350s | equipped to be able to deal with that |
13351s | situation so the the train of cheap |
13353s | pirates just never leaves the station uh |
13356s | as long as you can get one of those win |
13357s | conditions on board or is just the best |
13359s | thing to just from the depths of the |
13360s | mutant as a pig |
13363s | i mean yeah that could help for sure |
13366s | certainly slow down your opponent |
13367s | significantly |
13377s | you love the tempo brand though i think |
13379s | that it's just a very very strong play |
13381s | helps of course that he has school |
13383s | teacher to follow it up but this brand |
13385s | is so unlikely to die that it's just |
13389s | worth it even |
13390s | you know even if there wasn't an |
13392s | immediately powerful card to follow up |
13394s | with i think you can rely on the brand |
13396s | just living for a long time anyway i'm |
13399s | just gonna triple check msbc's list |
13402s | yeah he isn't running a holy smite that |
13404s | i've seen some players run like even |
13406s | though one of just to give it a little |
13407s | bit more defense against some of the uh |
13409s | aggro so yeah it's just it's just not |
13411s | gonna die realistically is it |
13413s | i think that makes sense i i don't |
13416s | mind the holy smite list if you're you |
13418s | know kind of a bit further down on |
13420s | ladder because what i'd say is the holy |
13421s | smite is good against some of the bad |
13424s | decks it's good against mage pirate |
13426s | warrior mech paladin those kind of |
13427s | things um but i think when you come into |
13430s | a tournament meta you're expecting to |
13431s | see less of those things and more tell |
13434s | that to all the mech mage and mech |
13435s | powder players i mean yeah very very |
13437s | true tell that to lorinda specifically |
13440s | yeah just call him up uh i think coming |
13444s | into this you're expecting to see more |
13445s | of the control warrior um |
13448s | and druid type decks where you know |
13450s | what's a holy smite going to do in most |
13451s | of those matchups |
13452s | yeah so i think that was heavy play and |
13454s | they from the depths |
13461s | [Music] |
13463s | who wins an army of pigs or one spinny |
13467s | boy raven |
13468s | i mean the answer is always the spinny |
13471s | boy yeah oh my that is so as soon as i |
13475s | saw from the depths on off right with |
13477s | the brand just chilling on board i was |
13479s | like my god that is insane oh |
13483s | no and one of those other cards i think |
13486s | was nelly rights that's a one man in |
13488s | there was it really i didn't yeah he's |
13490s | second from the depths from the |
13491s | obviously the bran effect was a one man |
13493s | and nelly |
13499s | zaster with a capital d |
13502s | this is exactly what i was talking about |
13504s | right tempo brand on three trust that it |
13508s | sticks |
13509s | land your school teacher that is a |
13511s | creative alternate wing condition that |
13513s | he's found in a matchup that he's |
13515s | usually going to lose and now he's just |
13517s | brand boating |
13519s | yeah and i do just want to mention as |
13521s | well uh if people are confused the |
13524s | second from the depths did not offer the |
13526s | spindly which is uh obviously which is |
13529s | why he hasn't drawn it now if anyone's |
13531s | just a little bit confused we were |
13532s | hyping up spindly and it's not been |
13534s | drawn it's because finley was from the |
13536s | first and it's the next card now he will |
13538s | draw it next turn yeah yeah yeah it's |
13540s | just i think it would have been easy to |
13542s | just |
13543s | miss that you know with the bran effect |
13544s | of course but yeah it's still extremely |
13547s | strong turn here from uh from uh sabito |
13551s | and and this is the way yeah you can |
13552s | lose there it is perfect |
13560s | run there just look how smoky looks just |
13562s | chuckling yeah i'm back |
13564s | you miss me |
13568s | um |
13570s | yeah |
13571s | not sure you entirely planned this one |
13574s | forever |
13578s | it's i can't i can't imagine he intended |
13582s | for that to happen right i can't |
13583s | possibly |
13587s | wait |
13594s | i don't know what's happened there |
13596s | because |
13597s | i could see the argument for clearing |
13600s | the board if it kills the ship right |
13603s | yeah |
13604s | pirates |
13606s | he has a smite in there as well like he |
13607s | absolutely has a smite in there so |
13608s | that's totally fine but it it didn't |
13612s | but |
13613s | it did not |
13615s | uh wow there's no silence but there is |
13618s | hand maiden |
13620s | right |
13622s | a big deal as well is he just gonna go |
13624s | cleric heal okay |
13634s | what is happening |
13636s | hey okay |
13640s | phil doesn't get it |
13642s | does he |
13644s | wait can he not shuffle first or is he |
13646s | gonna go okay he's gonna play the nag |
13648s | he's gonna go pre-step arcade and stuff |
13649s | yeah |
13650s | absolutely two copies there's two copies |
13653s | yeah that's right that's what we are |
13655s | like oh that was there wasn't it okay |
13657s | all right |
13658s | there |
13661s | this |
13664s | turned into a |
13665s | bit of a mess |
13667s | it sure did |
13674s | oh i think there could be more minions |
13676s | on this board so |
13679s | yeah and i think the turn started off |
13680s | with the the bran finley interaction |
13683s | which i was initially confused about |
13686s | because obviously i don't think you ever |
13688s | want that battle cry to go off twice in |
13690s | that position right you want all the |
13691s | cheap cards that are on the bottom of |
13692s | the deck so |
13694s | i'm not sure if sabito knew that was |
13695s | going to happen i i don't think he did |
13698s | and then what followed was just |
13700s | infinitely more baffling |
13702s | yeah i can |
13706s | to an extent with the rope burning |
13709s | i can understand |
13710s | playing finley and then go oh wait |
13713s | oh no you know like i can understand |
13716s | that but the shield shatter at the end |
13718s | just uh is definitely throwing me off |
13721s | yeah |
13723s | and now msbc just needs to |
13726s | keep on top of this right i think he's |
13728s | had a very fortunate outcome of how this |
13730s | game has played out based on if we asked |
13732s | that question a few turns ago |
13734s | and now he just needs to get back in the |
13736s | mindset of okay all the broken things |
13739s | that could have happened now haven't or |
13742s | have been answered |
13743s | let's get back to |
13744s | making some pigs |
13747s | let's get back to making some pigs |
13762s | depito is marching his way up this armor |
13765s | count though don't think he's gonna get |
13766s | to 90 anytime soon but |
13778s | yeah i'm wondering now if |
13781s | i mean i guess the trade would just |
13783s | happen i'm looking at this onyxia brood |
13785s | mother and wondering if that's |
13787s | you know a solid way to try and stick |
13790s | something because just because the balls |
13792s | go off with the weapon doesn't mean you |
13794s | ought to win any game of hearthstone it |
13797s | does not just say win the game uh if you |
13799s | build a ball that they can't answer on |
13801s | that turn then either they take a turn |
13803s | off to answer it if they can and if they |
13804s | just can't answer it you can try and |
13806s | race the weapon right like it happens |
13808s | i'm even with no mana as long as you can |
13810s | build up a relevant board but that's the |
13813s | big question like can sabito |
13815s | put something on board that's either |
13817s | sticky or just strong enough |
13819s | to force msbc to wait or to try and race |
13822s | with the weapon |
13824s | and the answer to that question unless |
13825s | there is something spectacular from this |
13827s | amalgam is a definitive |
13829s | no because it is happening next turn now |
13832s | the only piece that msbc has been |
13834s | missing uh apart from that shot of the |
13836s | daru which was a pretty crucial piece |
13838s | he's been missing the entire time uh but |
13840s | the only other piece he's been missing |
13841s | this entire time was the second ball |
13843s | which was just then found on the the |
13845s | following term that was a good effort |
13847s | though it was it could have swapped the |
13849s | brawl right with an amulet yep |
13854s | would delay by one turn yeah |
13858s | try good try |
13859s | yep respect it |
13865s | it is also of course a taunt minion |
13867s | which does theoretically gain 15 |
13870s | if msbc was going to want to do it now |
13884s | he could take a turn off can he he |
13886s | doesn't have to go now |
13888s | i can't think at this point of any |
13892s | punishes especially with bran gun |
13898s | well the question is does the board just |
13900s | keep getting getting bigger from this |
13901s | position if you don't do it right now |
13904s | because you know there are discovered |
13905s | cards in your opponent's hand as you |
13907s | were talking about the anixia being able |
13909s | to be played on the following turn so do |
13911s | you just lose that window if you don't |
13913s | do it now i think |
13915s | again it's difficult because i'm staring |
13917s | at both in ixias right |
13919s | but |
13920s | the pyro deals with a raid boss |
13923s | and then you just kill the 88 with the |
13925s | weapon swing one |
13927s | and then you find right that would be |
13929s | the assumption uh it's if the board has |
13931s | like a variety of different you know |
13933s | like wide minions that don't die to pyro |
13936s | i think exactly either of the anixias is |
13939s | the easiest thing for msbc to deal with |
13941s | on the turn |
13947s | yeah if you still had a bran we could |
13948s | talk about what |
13951s | impact mutinous with bran eating like |
13954s | double pyro could make but again it |
13957s | doesn't stop the combo it just slows it |
13959s | down a little bit yeah just delaying |
13961s | tactics at that point but delaying |
13963s | tactics are better than nothing at this |
13965s | point yeah they're better than just i'm |
13966s | dead so |
13968s | almost out of cards |
13977s | and he's doing this sort of piece by |
13979s | piece isn't he yep |
13981s | even now he can actually clear with |
13982s | zyrella if he really wanted to |
13987s | as well as play more pigs |
14007s | looking at using the shadow word devour |
14009s | here which |
14011s | finding a little surprising |
14014s | all right just go to silence |
14017s | okay fair enough |
14020s | that's two |
14022s | he's still |
14023s | the cyrilla would have cleared there |
14024s | right and just put a 4 on the board |
14027s | uh well so using the gift healed the |
14030s | three seven back up to a three seven |
14032s | right so he would have had to have found |
14034s | seven healing which he didn't have |
14036s | without using the desperate prayer |
14041s | yeah |
14042s | i think he would have been fine with all |
14043s | the healing he did with the gift but |
14045s | yeah regardless oh no that's true yeah |
14047s | obviously because the gift is counting |
14048s | the healing on the minions |
14052s | msbc takes the win though and again it |
14054s | was uh |
14056s | that game got weird i'll be honest uh |
14059s | sabito made obviously the play with the |
14061s | finley which i'm guessing was not |
14063s | planned or really thought about too much |
14065s | and then i think panic could potentially |
14067s | set in it was a last minute or i'll try |
14069s | and kill the ship and then everything |
14071s | but the ship died which put him in a |
14073s | worse spot the silence was found and it |
14075s | all snowballed from there but up until |
14076s | that point right at this point in the |
14078s | game it looked incredibly good for |
14081s | sabito and looked where some of that |
14083s | some of those wins came from okay that |
14085s | replay very very specifically answers my |
14088s | question right because |
14090s | what i wanted to know was whether he |
14092s | knew there was a shield slam or |
14093s | something like that something to |
14095s | guarantee kill his ship on the bottom of |
14097s | his deck that he was looking for |
14098s | specifically uh which clearly there was |
14100s | because we saw it there from the double |
14101s | from the dredge right a zero mana shield |
14103s | slam coming out i think also when he |
14105s | played the first finley he was roping |
14107s | and immediately tried to snap play the |
14109s | brawl which obviously would have been a |
14110s | way to potentially kill his own ship if |
14113s | the brawl was to cost zero but of course |
14115s | it didn't because the way things worked |
14117s | um so i think you're absolutely right i |
14119s | think his initial plan |
14121s | uh not accounting for the fact that bran |
14123s | finley doesn't work he wanted to play |
14125s | the finley so that he could get to that |
14127s | shield slam that he'd already seen on |
14128s | the bottom of the deck and then |
14129s | potentially shield slam his boat if he |
14131s | had enough hand space which he probably |
14133s | would have because you'll be able to |
14134s | dump a bunch of other zero mana cards |
14136s | that have been double discounted at that |
14137s | point as well right that all makes sense |
14140s | apart from the fact that the mechanics |
14141s | just don't work like that and then when |
14143s | the mechanical misplay sort of came |
14145s | along |
14146s | then just overdrive brain scramble |
14150s | mode right like that's what kicked in at |
14151s | that point uh yeah pretty awful |
14154s | situation for sure because it looked |
14156s | like he was about to find a way out of a |
14158s | very very difficult matchup um with his |
14161s | life intact but now it's going to come |
14164s | all the way down to a control warrior |
14168s | mirror raven |
14169s | oh yay |
14171s | i cannot wait uh here though big |
14174s | difference between the two lists or at |
14175s | least the main difference for me is that |
14178s | sabito is running shadowhunter vol'jin |
14180s | and uh msbc is not and that can be quite |
14184s | impactful with some of these minions |
14186s | that are you know available in the deck |
14188s | uh whether it's his own minions or his |
14190s | opponent's minions right uh he can |
14192s | potentially bounce some stuff to help |
14194s | out with that so especially when we talk |
14196s | about the ship right he can just bounce |
14198s | the ship and then it's just a taunt |
14200s | minion at that point because the ship |
14202s | doesn't have the battle cry right yep |
14205s | oh yeah is that a good way to do that it |
14207s | may be looking at uh in response to that |
14209s | potential killing off the ship |
14212s | like we sort of saw the attempt at in |
14214s | the previous game |
14221s | very very interesting match up for sure |
14224s | uh |
14225s | certainly much higher than control uh |
14228s | much more interesting than various |
14229s | control mirrors have been in the past or |
14232s | control warrior mirrors specifically uh |
14235s | as you may remember raven i actually |
14237s | didn't mind the uh control the the grand |
14239s | masters control priest match up as long |
14242s | as there was only one per day exactly |
14245s | one per day i actually found very |
14247s | interesting as a match-up overall um but |
14250s | generally control warrior mirrors |
14252s | haven't really tickled my fancy but |
14253s | again because of all those creative wing |
14255s | conditions that you can find that we've |
14256s | been talking about i do find this one a |
14258s | little bit more compelling than usual uh |
14261s | particularly because you also have the |
14263s | ability to |
14264s | mess with your opponent's wing |
14266s | conditions so aggressively as you were |
14268s | talking about with vol'jin but then |
14270s | there's also bran mutanus the ability to |
14272s | get those things discounted so you can |
14274s | chomp on your opponent's nellies and |
14276s | kazakhstans and whatever other wing |
14278s | condition they're going for in their |
14279s | hands so there's a really like crunchy |
14281s | back and forth |
14282s | uh between two players just kind of |
14285s | trying to find a way to scam each other |
14288s | just back and forth over and over each |
14289s | turn which uh tickles my fancy quite |
14291s | nicely yeah and then just to mix it up |
14293s | even if things are eaten uh the amalgam |
14296s | can just potentially get them back that |
14298s | we've seen before uh i think we saw that |
14301s | what was it day one the gabby game like |
14303s | match one again |
14305s | i think yeah yeah |
14309s | though i think this is uh less of a |
14311s | crazy spindly than we've seen in recent |
14313s | history it's more of i don't like my |
14315s | hand i want a new one and a yeah double |
14318s | school teacher with shield block seems |
14319s | reasonable to me |
14328s | and keep cycling yeah i respect this |
14330s | school teachers are nice but they're not |
14331s | going to win you the match up for sure |
14334s | i think in this spot just continue to |
14336s | cycle look for something a little bit |
14337s | more broken that you've got going on |
14339s | somewhere deeper in your deck |
14342s | and speaking specifically |
14343s | this car yep |
14346s | ain't nothing mind-blowing |
14348s | extremely medium dredge there yeah |
14352s | what are the other two card |
14354s | question that's the great mystery isn't |
14356s | it |
14358s | i would take a guess that he picked |
14359s | shield block there just to have a zero |
14361s | mana draw a card next to it |
14363s | like the night before christmas and |
14364s | you're a real whiny child like come on |
14366s | come on i just want to open my presents |
14368s | now your parents like all right you can |
14370s | open one but you have to leave the rest |
14372s | until tomorrow and then you open one |
14373s | you're like but i want to know what the |
14374s | rest of them are now |
14378s | or you spend hours working out which one |
14381s | do you open yeah do a full analysis of a |
14385s | size of package uh shake it a little bit |
14387s | sound wait |
14388s | do a full analysis of size of package do |
14390s | you raven |
14396s | we bit the frozen buckler i did not |
14399s | expect that there's of course like hand |
14401s | space to consider but |
14402s | shield block was an option he does have |
14404s | the heavy plate to be able to trade it |
14406s | as well yeah wants to cycle |
14412s | yeah maybe this is just draw it so we |
14414s | can play it keep hand space and just get |
14416s | it played get it out the way |
14426s | here is that gorlok ravager tech talked |
14428s | about the way this worked i believe |
14430s | again in that very first series of the |
14431s | day |
14433s | uh or at least in a control warrior |
14435s | mirror that we've seen or a control |
14436s | warrior matchup that we've seen but just |
14438s | that guaranteed ability |
14440s | to uh find either mutinous or sir finley |
14443s | whichever one you are particularly |
14444s | looking for in this case right you |
14446s | played from the death so finley is |
14447s | suddenly an incredibly high priority |
14449s | card therefore if you had a if you even |
14452s | from the dredge scene the gorlok ravager |
14455s | for example right you can then pick up |
14456s | the gorlok ravager play that for very |
14458s | cheap to then tutor out the finley to |
14460s | then tutor out all the other cards that |
14462s | you get from the depths as well just |
14464s | really really nice you know spinning |
14466s | multi-layered synergy that you have |
14468s | between all of these look at the setup |
14470s | the funny thing there is that put the |
14472s | mutinus in the bottom x amount of cards |
14476s | he's hit another from the depths andy |
14478s | has bran in hand yeah very nice there's |
14481s | potential i'm not sure does he put them |
14484s | in order of hand i actually don't know |
14486s | this oh i'm actually not sure about that |
14488s | either no that's that's something that i |
14489s | do very important right yeah that is a |
14491s | good point |
14499s | i suspect it does because the other way |
14501s | around it does have an order right the |
14503s | order that you are showing the cards on |
14505s | the dredge is the correct order yeah |
14507s | third second last sort of thing yeah so |
14509s | i i suspect that it does work that way |
14512s | around in the inverse as well |
14515s | but you never know |
14518s | we'll have to test |
14526s | oh yeah i'm guessing that insta pic was |
14530s | a mutinous soul would you like to uh |
14532s | question my logic uh no |
14535s | i would think i mean i i would like to i |
14538s | do generally love to but in this |
14540s | instance it would be foolish |
14544s | oh and it is the thing for sabito like |
14548s | he's got from the depths he's got his |
14550s | mutinous but everything he's just what a |
14552s | turn and a half behind would i even say |
14554s | right now yeah everest is a msbc |
14558s | and now it's just got to be chomp in |
14560s | time right |
14562s | i mean chomp will be chomped is kind of |
14564s | the golden yeah |
14568s | there is no signal from sabito that he's |
14570s | likely to have mutinous because he isn't |
14572s | running gorlok ravager right but still |
14575s | like you just there are so many good |
14577s | targets right to hit especially when |
14579s | you're hitting twice |
14588s | really considering it but i do think you |
14589s | go |
14592s | who knows why |
14597s | the winner is |
14600s | is sabito like holding on god no it's |
14604s | gone |
14605s | it's gone |
14607s | it looked like cevito was actually just |
14609s | mousing over it in his hand just trying |
14610s | to pull it back down |
14613s | and also you know the kazakhstan of |
14615s | course a huge eat there from |
14618s | but even the shadowhunter vulgate right |
14621s | like one of the cards that can also |
14623s | cause some havoc uh for msbc that was |
14626s | also gone so |
14630s | bran is cleared up though so no brown |
14632s | boat on this occasion |
14641s | it would seem based on that beginning |
14646s | i would also choose to play nelly now |
14649s | and just shield shatter even though it's |
14651s | a bit overkill but you know that's where |
14653s | you are |
14654s | i think |
14655s | one of these minions will get swung into |
14658s | regardless again maybe just leave the |
14660s | other one up you know if that's the case |
14662s | yeah it is i just think like he's just |
14664s | done the mute to this thing and caused |
14666s | big issues |
14667s | yeah just play nelly just get nearly out |
14670s | of the hand right like done |
14673s | i'm pretty sure you still want to draw |
14674s | cards here yeah look for a moment like |
14676s | msbc was going to clear there but i |
14678s | still think like when you still have |
14680s | your kazakhstan wing condition alive and |
14682s | waiting |
14683s | in deck |
14684s | and you are still very interested in |
14686s | drawing those cards |
14691s | this is on the smite hits the uh 54 |
14694s | percenter instead of the 46 percenter |
14697s | which uh amazingly seems to only happen |
14699s | about five percent of the time in my |
14701s | experience |
14703s | are any amalgams left for sabito because |
14705s | i wonder if he picked the golakka for |
14707s | that |
14709s | i gobble up the amalgam |
14712s | oh and we're gone |
14714s | we will connect |
14717s | the pesky nelly bug strikes again uh |
14721s | we'll get a reconnect as quickly as |
14724s | possible a few guys of course but it is |
14726s | an unfortunate bug that i imagine there |
14728s | will get sorted out in the near future |
14730s | so fingers crossed for that one |
14734s | it'll be a tough one though for sabito i |
14736s | think right he's lost so many of his his |
14738s | valuable resources i think it is going |
14740s | to be a |
14742s | a big ask if he can't discover the likes |
14744s | of another kazakus |
14746s | yeah it's curving straight into this |
14747s | raid boss and nyx here at the very least |
14749s | and there is not the mr smite on the |
14751s | other side so |
14752s | he should be able to seize a little bit |
14754s | of tempo here at the very least it will |
14756s | prove smart for msbc to have held onto |
14759s | that rancor as well because that will |
14760s | clean up the remainder of the uh raid |
14763s | boss onyxia very nicely |
14768s | rancor onyxian drake is kind of the |
14770s | go-to counter to a raid boss in ixia |
14772s | right cause it just they just naturally |
14774s | feed each other as cards so well to be |
14776s | able to come up with the counter |
14789s | anybody |
14794s | take me pick me |
14804s | oh okay this might just be a quick |
14806s | reconnect to make sure the players are |
14808s | good to go |
14810s | although saying that at least on our |
14812s | screen sabito ended that turn on 10 mana |
14816s | so yeah questions may have to be uh |
14819s | asked decisions may have to be made we |
14821s | will wait and see |
14825s | but in the meantime as we were saying |
14827s | subtle air at least from this the |
14829s | snapshot of when the bug happened of the |
14831s | disconnect uh to us it looked like uh |
14834s | sabito was in a rough spot uh just based |
14838s | on the resources left available that |
14839s | could also change but uh we'll see what |
14843s | happens |
14844s | yep not sure entirely what will if |
14846s | anything will be happening here |
14849s | we will uh wait to hear anything from |
14851s | our admins but at least for now the game |
14853s | does seem to be proceeding |
14864s | and at this point |
14866s | just a big ask isn't it he does have the |
14867s | shield shatter |
14869s | to deal with the majority of this board |
14871s | with the weapon swing as well to draw |
14873s | this amalgam discover might be the uh |
14876s | the biggest impact we see here raid boss |
14878s | and nixie and not a kazakhstan |
14880s | but still not bad right it's still |
14882s | another big threat that you can just |
14884s | throw out there and just add to the pile |
14886s | yeah it's a decent second prize but |
14888s | honestly it's felt like he was going to |
14890s | need exactly kazakhstan yes |
14893s | situation |
14895s | because as it stands the tools are going |
14897s | to be there to clean up multiple raid |
14899s | boss annexes it is control warrior after |
14901s | all there will be another shield shatter |
14903s | there is a rancor there is still a nixie |
14904s | and drake's there's another raid boss |
14906s | enix here on the other side to come back |
14907s | the other way now the brawl is drawn as |
14909s | well so i think they're always going to |
14912s | be the tools to be able to deal with any |
14914s | actual threat that gets generated it's |
14917s | been the age-old story of the control |
14918s | warrior mirror right because they |
14920s | generally play few threats |
14923s | it means that they all the opponent |
14925s | always has relevant removal uh unless |
14927s | there's extra value generated |
14931s | go for dragon makes sense over pirate |
14934s | golf |
14936s | well |
14937s | ouch |
14938s | i mean one against zero seemed unfair |
14940s | two against zero seems exponentially and |
14944s | somehow also infinitely more unfortunate |
14946s | being nerfed to msbc's hand though |
14948s | because mutinous is still available for |
14950s | sabito so uh |
14952s | there's a chance he can just eat it |
14954s | instead and we're back to a zero one |
14956s | kazakhstan count |
14958s | yeah it's like the uh the brand frozen |
14960s | buckler interaction right yeah if you |
14962s | brand frozen buckler you lose twice as |
14964s | much armor if you have two kazakazans |
14966s | they're |
14966s | likely to get eaten by a mutant |
14970s | oh no |
14975s | also with just the way this is |
14977s | taken out here yes the raid boss was |
14980s | good as an additional pickup but there's |
14982s | no playable dragon to be able to |
14985s | actually fit in with the amalgam right |
14987s | to be able to try and discover kaz again |
14997s | not to mention of course that |
15000s | there was just too much pressure on |
15001s | board i suppose to even really consider |
15003s | jamming that mutinous at that point he |
15005s | would just be |
15006s | on a hiding to nothing at that point |
15008s | tanking all that damage on the other |
15009s | side |
15019s | i think now msbc just has to |
15023s | sounds a bit silly but not loose right |
15025s | one kaz is eaten oh it was the natural |
15028s | wasn't it that's the real one as well |
15030s | that's so cruel oh |
15033s | full |
15034s | the one thing that we didn't want to |
15037s | happen |
15039s | it's so cruel |
15041s | i'm not sure what he picked up off the |
15042s | naga link as well but if you got like a |
15044s | shield slime or any kind of removal this |
15046s | turn could be huge right just get rid of |
15048s | the 12 12 and play kazakhstan |
15054s | yeah even if not |
15056s | it'll probably can just raid boss and |
15058s | chill this turn if he really needs to |
15062s | yeah i believe |
15064s | the three cards left are forged in flame |
15066s | and two heavy plates |
15068s | okay |
15069s | it's my understanding of what's left so |
15071s | three car wow three cards that |
15074s | at this stage of the game |
15076s | and how far ahead he is he could just |
15078s | burn for kazakhstan if you did get |
15080s | shields oh it actually is a shield |
15083s | i knew it |
15084s | um but yeah three cards i think he could |
15086s | have just thrown away |
15088s | but i also think he's on the flip side |
15090s | of the argument he's so far ahead he |
15092s | doesn't need to rush playing kazakhstan |
15094s | right so why not just hold off and get |
15096s | more cars |
15097s | and the two uh heavy plates are |
15100s | effectively card draw for the treasures |
15102s | anyway so why not wait |
15105s | yeah uh you know |
15106s | essentially sabito's game has gone so |
15108s | badly here that he's so far behind on |
15110s | card draw but in kazakhstan now in terms |
15113s | of raw fatigue calculations doesn't even |
15115s | put msbc that yeah right so he's gonna |
15118s | hold on like obviously he would probably |
15120s | just straight up win the game in terms |
15122s | of raw pressure from the kazakhstan |
15124s | treasures at that point but if he can |
15125s | hold on i see no reason why he should |
15127s | hold on not to mention that he can you |
15129s | know secure this tradable in his hand as |
15132s | a matter of last order after he's got |
15134s | through the rest of his deck as well |
15135s | yeah he can even go for the power play |
15137s | now right |
15138s | yeah cards and then use the here's the |
15140s | weapon break |
15148s | and that generated kazakhstan after |
15150s | sabito munched on the real one yeah it's |
15154s | got to feel so savage it might be a |
15157s | blessing in disguise of course the uh |
15159s | sabito is not on camera was granted the |
15162s | exemption to not be on camera for the |
15164s | tournament |
15166s | and perhaps that is for the best right |
15168s | now as we do not to get to see how |
15171s | crushed he is seeing this generated |
15173s | kazakhstan come down |
15175s | because if you look at the way the game |
15177s | looks right now |
15180s | if the kaz was just a different dragon |
15183s | like |
15184s | veto's looking okay |
15190s | the treasures are so good quickly i'm |
15192s | going to scan those treasures yeah seems |
15194s | good |
15197s | winnable |
15201s | devito of course just going to do what |
15203s | he can here pile on as much pressure as |
15206s | possible but |
15207s | ancient reflections raid fossil nixie |
15210s | oh come on it has to be the play it's so |
15213s | cool oh no you can't target it you can't |
15215s | target it while it's immune it doesn't |
15216s | work i was looking at deathwing salt |
15218s | personally okay yeah fair enough it's |
15220s | fine you can take a whelp it's it's |
15222s | almost as good |
15226s | oh |
15227s | jars |
15242s | [Music] |
15246s | that is just the cooler way to do it |
15248s | subtle don't bother having to trade |
15249s | loads in you just trade the one |
15251s | easy |
15253s | honorable killed his own 2-2 for the |
15255s | sake of it as well you'd love to see it |
15258s | roll might in some worlds make this |
15260s | board worse for sabito but he has to do |
15263s | something |
15265s | okay a 1-1 lived |
15267s | which was one of the better outcomes |
15271s | i mean that honestly you can't argue |
15272s | with that can you an 88 and then three |
15275s | bad minions like okay |
15277s | doable |
15278s | at least in his mind |
15281s | on the depths we're gonna get a look at |
15283s | three at the bottom five |
15285s | one of them looked impressive enough to |
15287s | win this game so i'll be honest even |
15289s | without looking at embers |
15292s | how pow pow |
15298s | and they push the damage second embers |
15300s | in hand |
15301s | yeah i think the second sabito sees |
15303s | embers he knows the game is 100 lost |
15307s | right because |
15308s | if there's no embers and the actual you |
15310s | know the treasures were the worst set of |
15313s | treasures ever |
15315s | there's maybe a glimmer of hope |
15317s | especially with nelly |
15319s | but i think with the other embassies |
15322s | wait a minute |
15323s | ancient reflex reflections the ship i |
15326s | know i thought of that a couple of turns |
15328s | ago |
15330s | i'm gonna let that be a surprise and |
15332s | rancor |
15335s | all of the pirates unfortunately for us |
15339s | embers of |
15340s | ragnaros was guaranteed lethal boy uh |
15343s | although if you can um i suppose if you |
15345s | look at what pirates are in the boat you |
15346s | could find out that that method was also |
15349s | guaranteed lethal with the amount of uh |
15351s | mr smites and charging pirates that |
15352s | you'd end up getting so yeah fair enough |
15354s | i mean |
15357s | what a game raven what a series in |
15359s | general like weirdly |
15361s | is this this this feels a bit strange |
15363s | for me to say and i might have to go and |
15364s | test my temperature after this one but |
15366s | from the moment the control warrior |
15368s | entered this series it went into |
15370s | absolute overdrive yeah halfway through |
15374s | yeah 100 percent uh you know unfortunate |
15377s | for sabito i can just confirm because we |
15380s | obviously had that disconnect earlier on |
15382s | uh that the admins ruled that the game |
15384s | would continue so if anyone's just still |
15386s | wondering no question that uh it's why |
15388s | the players kept playing the game as you |
15390s | quite easily saw on screen so uh yeah it |
15393s | is gonna be msbc with the win and i |
15395s | think he'll be uh maybe wiping some |
15397s | sweat off his brow after that one |
15399s | because |
15400s | even with everything that happened in |
15403s | you know all these warrior games that |
15405s | was not easy for him right so it was a |
15408s | it was a very very tough series indeed |
15411s | he does get the victory and move on |
15412s | unfortunately for sabito he does take |
15415s | the loss but still a very strong run for |
15418s | sabito a player at least meet for me so |
15420s | i've not seen too much of yeah and a |
15424s | player i look forward to seeing more of |
15425s | in the future |
15426s | yeah for sure and of course msbc uh |
15429s | keeping the china dream alive of course |
15432s | chinese players have been absolutely |
15434s | smashing these masters tours events in |
15435s | recent memory it does really seem like |
15438s | um |
15439s | china and europe are the two regions |
15441s | that are really taking a full |
15443s | stranglehold on these events over the |
15446s | last year or even more than that uh it |
15448s | goes to be said so msbc is the the lone |
15450s | representative continues to move forward |
15452s | hopefully he can get a more stable |
15454s | connection on his camera for the uh for |
15456s | the future games so we can uh get to see |
15459s | a little bit more of what's going on |
15461s | with him but he is going to have a very |
15463s | very tough test later on when he goes up |
15465s | against orange and i think that is very |
15467s | fitting because when i talk about europe |
15470s | and china kind of being at the deciding |
15471s | ends of masters tours over the last year |
15474s | 18 months two years well there we have |
15476s | it once again in a semi-final yeah and |
15479s | those were just the first two matches of |
15482s | the top a as you just saw they had |
15483s | there's plenty more great matches coming |
15485s | up and then of course we'll be playing |
15487s | out the whole bracket today so we'll we |
15489s | will be crowning a champion by the end |
15492s | of the day the caster predictions are in |
15494s | and are posted i believe so get ready to |
15497s | uh laugh at us and call us dumb a little |
15499s | bit later on as we move towards those |
15501s | finals but for now we're going to go to |
15502s | a quick break while we start the next |
15504s | match don't go anywhere we'll be right |
15505s | back |
15508s | [Music] |
15533s | oh |
15534s | [Music] |
15551s | [Music] |
15565s | foreign |
15606s | [Music] |
15623s | messiah |
15634s | me |
15635s | [Music] |
15643s | [Music] |
15655s | [Music] |
15702s | hello everybody welcome back to master's |
15703s | tour voyage to the sunken city the |
15706s | quarterfinals continue here my name is |
15708s | tj and i'm joined by gia and we have a |
15711s | pretty good match coming up next it's |
15713s | gonna be lettuce versus face off yeah |
15716s | how you feeling about this one |
15717s | i'm feeling great because it's the letta |
15719s | face off face-off tj my joke not yours |
15723s | that's right that's right i'm glad you |
15725s | got to to get that one out of your |
15727s | system right off the bat um but this is |
15730s | an interesting matchup um because we |
15732s | have uh sort of |
15734s | the |
15734s | aggressive lineup uh from letta right |
15737s | with like the uh the be sure and meg |
15739s | paladin |
15740s | uh pirate rogue etc uh versus the lineup |
15744s | from face-off that we've actually seen |
15746s | quite a bit already in the in the top |
15749s | eight with the uh ramp druid the boar |
15752s | priest and the control warrior what are |
15754s | your thoughts on this uh matchup going |
15756s | into the series |
15757s | definitely feel that faceoff has an |
15760s | uphill battle with his druid in |
15762s | particular his type of lineup with the |
15764s | slightly greedier decks i'd say he even |
15766s | has like anti-control to a certain |
15769s | extent uh with the boar priest in there |
15771s | uh it's not necessarily well placed |
15774s | against lada because i've seen this |
15776s | lineup with a quest hunter in there |
15777s | maybe instead of the boar priest and |
15779s | slightly favored that chance more |
15781s | against the likes of rogue and demon |
15783s | hunter but i can see that boar priest |
15785s | struggling against the decks that lana |
15787s | has to uh let out has to offer and then |
15789s | there's also the fact that druid i think |
15791s | doesn't have any particularly good |
15793s | matchups here at least i've learned this |
15795s | to believe that mk paladin is actually |
15797s | favored against druid but it's a close |
15799s | one for sure |
15802s | yeah it's |
15803s | every time |
15804s | we've seen sort of this priest on stream |
15807s | up until the top eight |
15809s | um it seems to be doing not that great |
15812s | uh to be quite honest um we saw a good |
15815s | opening with it i think it was like |
15816s | series one |
15817s | with uh with meaty |
15819s | um but then it struggled but now we're |
15821s | in the top eight the representation of |
15823s | board priests is actually uh pretty high |
15825s | i think there's |
15827s | still a couple players left there were |
15829s | half the players in the top eight that |
15831s | brought board priests i believe uh or at |
15833s | least three |
15834s | so kind of an interesting dynamic there |
15837s | reminds me a little bit of the uh the |
15839s | naga mage but let's gonna be opening |
15840s | with pirate rogue another deck that i |
15843s | still don't really know |
15845s | how to |
15847s | uh |
15848s | you know size up in terms of its |
15850s | strength we've seen the fantastic games |
15852s | from pirate rogue but we've also seen |
15854s | games where it's supposed to be an aggro |
15856s | deck and it just fizzles out |
15858s | that's right i generally don't think |
15860s | it's one of the best decks in the |
15862s | current meta but it certainly has its |
15864s | little niche where it can prey on druid |
15867s | if you get off to a very aggressive |
15868s | start and if you tuck it a certain way |
15870s | like what we're seeing from letta here |
15872s | with the double shadow step and hook |
15875s | tusk package you can have a lot of game |
15877s | against control decks as well because as |
15879s | long as you get to that hook tusk um |
15881s | uninterrupted you can in theory join 15 |
15884s | total cards from your opponent's deck |
15886s | and let us taken that even one step |
15887s | further with the mutinous to devour at |
15889s | the top end so i think the rogue has a |
15891s | real shot against faceoff's warrior as |
15893s | well and we've already seen that paladin |
15895s | potentially can prey on warrior also if |
15898s | you can just get a good enough curve and |
15900s | have consistent flow of resources with |
15902s | enough radar detectors so face off is |
15904s | actually starting with that warrior |
15906s | which might end up being a problem deck |
15908s | for him later on |
15911s | yeah when you sort of bring it down like |
15913s | that it it |
15914s | really doesn't seem to bode well for |
15916s | face-off he's got two decks |
15918s | that seem like they could struggle |
15920s | against the uh the lineup from from |
15922s | letta so uh we got that little setup |
15925s | going in terms of uh story going to the |
15928s | series but taking a look at the control |
15930s | warrior from face off we really haven't |
15931s | seen much variation |
15933s | in control warrior builds |
15935s | uh thus far uh there's a couple of flex |
15938s | slots |
15939s | but it's one of the decks that |
15941s | alongside the naga demon hunter |
15944s | to be pretty set in stone in terms of 30 |
15946s | card lists |
15947s | that's right i think the only card that |
15949s | i see come in and out of it is the |
15951s | vulgin maybe in favor of like another |
15954s | forged in flame or something like that |
15956s | uh or another rank or brawl but very |
15959s | often you have this very heavy package |
15961s | of legendary cards at the top end and |
15963s | you're also running the brandon finley |
15965s | like since day one control warrior has |
15968s | been one of the most expensive decks to |
15971s | craft it feels like and for good reason |
15973s | um |
15974s | because you are able to run so much card |
15976s | draw thanks to fortune and flame and |
15977s | then the finley and the new dredge |
15979s | mechanic you're much more consistently |
15981s | able to see the bottom of your deck more |
15983s | so than ever before i feel and you do |
15985s | have much more consistent access to all |
15987s | of these one of powerful effects but |
15990s | against rogue in particular this build |
15992s | from latta i am so curious to see how |
15994s | faceoff will pilot it because i feel |
15996s | like he has to be aggressive honestly |
15998s | because if lada has unlimited time he |
16000s | can just use this hook tusk and the |
16001s | double shadow steps to steal all that |
16004s | value from face-off |
16008s | yeah let us already got a |
16010s | good opening here with prep vessel |
16013s | already has dredge as well with the |
16015s | gone fishing |
16017s | to be able to |
16018s | uh pull those pirates out immediately |
16022s | though the the value is there or at |
16024s | least the pressure is there we'll see if |
16026s | you'll be able to make good use of it |
16028s | but for face off he's put together the |
16030s | combo of from the depths and finley so |
16033s | there's a chance that he can do some |
16034s | very very powerful stuff early nelly |
16036s | early recara we've seen how much of an |
16038s | impact that can have in any matchup but |
16040s | for lata here the pickup of cutlass |
16042s | courier is pretty much perfect because |
16045s | the only problem with this hand is that |
16046s | uh prior to that draw he didn't have a |
16048s | guaranteed way to combo the gun fishing |
16050s | next turn um unless he wanted to shadow |
16053s | step at 33 which doesn't feel |
16054s | particularly good but now he has courier |
16056s | and the gun fishing he can get the |
16059s | maximum amount of minions on board and |
16062s | we can see that face-off's dredge |
16064s | options are |
16066s | mediocre i would say not any of the |
16069s | legendaries but a one mana school |
16070s | teacher is still pretty decent |
16075s | yeah |
16076s | shield shatter could also be an option |
16079s | knowing that the uh the prep vessel is |
16082s | there because he does have that heavy |
16083s | plate which heavy plate plus |
16086s | shield shatter |
16087s | by itself with the discount from the |
16089s | depths is enough to |
16090s | uh clean up these board states and i'm |
16093s | curious if |
16094s | um is it worth |
16097s | uh with this much pressure on the board |
16099s | actually dredging the pirates because |
16101s | gone fishing will draw that immediately |
16104s | and it would play right into a |
16106s | combination for shield chatter |
16108s | yeah lettuce says no it was a good |
16110s | question to bring up but the |
16111s | counterpoint is if you leave this much |
16113s | pressure um isn't warrior kind of happy |
16116s | to just outriders axe but not that i |
16118s | look at it again outriders acts could be |
16120s | a bit greedy here because it leaves lada |
16122s | still five attack on board and attack |
16124s | from the weapon and honestly the pick of |
16126s | the shield chatter itself from the judge |
16128s | last run was interesting because no |
16130s | matter what face-off pick there he still |
16132s | had access to the other two because of |
16134s | that finland hand so i was wondering if |
16136s | you ever pick the one you least want to |
16138s | use and then just finley that turn but |
16140s | there is of course no rush on the finley |
16142s | so i still respect the pick of the |
16144s | shield chatter and he's going to hold on |
16145s | to that for next turn most likely |
16152s | bootstrap sunkeneer is the draw for lata |
16158s | not fantastic in this situation but he |
16161s | is picking up all these |
16162s | sort of uh anti-combo anti-control |
16165s | cards with both hook tusk and mutants in |
16167s | the hand early on and hooked us |
16169s | will almost certainly be active |
16171s | immediately on eight because uh |
16174s | uh vessels has been played he can |
16177s | go fishing |
16179s | at any point to get the uh two |
16180s | additional |
16182s | uh summons as well |
16184s | so he's looking good on that front so |
16185s | he's got the the wombo combo mutinous |
16188s | into hook tusk and then the wombo |
16191s | combo wombo |
16193s | with mutinous and toe hook tusk into |
16195s | shadow step into hook tusk |
16198s | and if you extend that to this turn |
16199s | where he's put so much pressure on the |
16201s | board it's the wombo combo wombo combo |
16203s | wambo |
16204s | because he just has powerful turn after |
16207s | powerful turn starting now with the |
16209s | discovery of the edmund van cleef it |
16211s | guarantees him a good refill even if |
16213s | there is a shield shatter here lada very |
16215s | measured with how much pressure he wants |
16217s | to put on board it's just enough that um |
16220s | just outrider's axe to clear is awkward |
16222s | for faced off and it's not too much that |
16224s | a shield shatter would be back breaking |
16226s | for lada very very cleverly approached |
16233s | and it's only turn five |
16236s | so |
16237s | uh |
16238s | not the best situation for |
16240s | faceoff to be in |
16242s | and we'll have to part ways |
16244s | with uh |
16245s | at least one of the shield shatters here |
16248s | let's have a second what about another |
16250s | vessel |
16252s | yep and between the first four pirates |
16255s | that hit the board and this vessel and |
16256s | dredge that means that hook tusk is |
16258s | already active so lada could very easily |
16260s | go mutinous into hook tusk on curve |
16263s | depending on the situation he could |
16264s | immediately step the hook tusk but he's |
16266s | got enough pressure that there's a world |
16268s | where he doesn't go for tons of value |
16271s | but seeing a second shield shatter i do |
16272s | think he needs multiple hook tusk |
16274s | activations |
16278s | all right |
16279s | so face off deciding this is the finley |
16282s | turn and i believe there was a school |
16285s | teacher and |
16287s | a shield block or something at the |
16288s | bottom |
16291s | uh amalgam there was an amalgam once |
16293s | this oh my bad choice |
16295s | yeah okay oh |
16297s | cheap rakara though |
16302s | we could just go face and ricara to |
16305s | re-equip a new weapon and play school |
16307s | teacher but there is a world where he |
16310s | wants to get maximum charges from the |
16312s | outrider's axle though with three |
16314s | weapons total available to him that |
16316s | doesn't seem super necessary another |
16318s | from the depths picked up though is |
16320s | excellent |
16330s | oh |
16331s | slithering death scale |
16334s | okay |
16338s | i mean he has seen both vessels but |
16341s | even outside of those three three |
16342s | pirates i guess there's still some |
16343s | targets that that aoe is pretty |
16345s | effective against |
16347s | yeah |
16350s | and now lada has decided decide whether |
16352s | it's chomping time because it's not an |
16354s | ideal state to play mutants right he's |
16356s | face down with eight pressure on board |
16358s | and the weapon like there is a world |
16360s | where a nelly on the other side could be |
16364s | um the counter pressure that faceoff |
16365s | needs to end this but letta is fearless |
16368s | goes for the mutinous and gets the |
16369s | highest stats target |
16372s | yeah i think he knew that like at this |
16374s | point well i don't know with the |
16376s | noggling that's a |
16379s | pretty risky choice either way you're |
16380s | getting some value because it's either |
16382s | knuckling or |
16383s | um |
16384s | whatever naca was chosen |
16387s | by face-off |
16388s | and if looking at the rest of this place |
16390s | none of them seemed particularly |
16392s | appealing i guess it could have been |
16393s | edwin and just try to |
16395s | reload a little bit at hand okay hit |
16398s | smite which is annoying for lada but |
16401s | it's not a hook tusk right which means |
16403s | that he can use hook dust for |
16405s | counter pressure this turn if he wants |
16407s | to steal the mutanus on the other side |
16410s | however he is just kinda dying because |
16412s | faceoff says let me just smack this |
16414s | mutanus and deal92 and he is setting up |
16416s | lethal |
16418s | yeah if he goes for hook test and steals |
16419s | the mutinous he dies |
16422s | right |
16423s | to the weapon swing so um |
16427s | uh |
16428s | so there is |
16430s | like filet fisher bootstrap |
16433s | okay |
16435s | you can put |
16436s | either mutinus or school teacher at the |
16438s | bottom of faceoff's deck |
16440s | and at least be alive on |
16443s | board |
16445s | actually no you're not right because if |
16447s | you like trade mutanus into mutanus and |
16450s | remove the 5.4 there's still eight on |
16453s | board including the weapon and then hero |
16454s | power just ends it |
16458s | it was heat |
16462s | oh he's looking for something from the |
16464s | hand |
16466s | uh there was still a dis |
16468s | well there were still discounted cards |
16469s | right so |
16471s | the discounted cards uh from the uh from |
16474s | the depths could have bailed him out i |
16476s | think he realized that was his only |
16478s | potential out |
16479s | but i feel like face off just kind of |
16482s | stole that game that looked like |
16484s | obviously uh let it didn't have |
16487s | incredible follow-up specifically on |
16489s | that turn seven everything with him was |
16491s | incredibly expensive um |
16493s | but uh it seemed like he was off to the |
16496s | races it was just pressure from nowhere |
16498s | uh from face-off which uh really allowed |
16500s | him to keep snowballing |
16503s | yeah it's really the nature of control |
16505s | warrior these days is that they're not |
16506s | just sitting there removing minions they |
16508s | have bonafide threats of their own and |
16510s | this four mana rakara just you know as |
16513s | the base weapon is threatening 10 damage |
16515s | and by having a mutanus on board it |
16518s | dealt 14 with this weapon and that was |
16520s | well enough to close out the game even |
16522s | though in terms of the long run if you |
16524s | look at the decklist head-to-head like |
16526s | yeah okay mute uh |
16527s | hook tusk and multiple activations |
16529s | theoretically can steal the match up |
16531s | like faceoff found that small window |
16533s | that grace period where he could be |
16535s | ahead on board and just snowballed off |
16537s | of that because rogue doesn't have any |
16538s | healing very cleverly approached |
16541s | yeah and i think that's a big one um |
16544s | because |
16546s | we talked about um |
16547s | we're kind of being the secondary |
16549s | struggle target |
16550s | i guess all of his decks have a few poor |
16553s | matchups |
16554s | um across the board i guess warrior |
16557s | did have some good ones |
16558s | i don't know banned demon hunter oh yeah |
16560s | he's running the |
16563s | um |
16564s | oh never mind that wasn't him |
16567s | i was gonna not the foul demon the fell |
16569s | demon hunter yeah |
16571s | uh |
16572s | okay that's interesting i guess trying |
16574s | to get his druid across the board as |
16575s | easily as possible |
16578s | um there is still the bore priest to |
16580s | contend with though which is another |
16582s | thing that hooked us can very easily |
16584s | disrupt because stealing cards from the |
16586s | deck like war priest requires so many |
16588s | combo pieces to be intact and |
16591s | undisrupted by mutanus slash hook tusk |
16594s | that i feel rogue can have a real leg up |
16596s | in that matchup but for now lada is |
16598s | moving to his mech paladin which i would |
16602s | assume has a decent enough matchup |
16604s | against druid otherwise there's |
16607s | you know it's a questionable |
16608s | questionable deck to bring overall but |
16610s | still i don't feel like true in |
16611s | struggles that much and then into borah |
16613s | priest i've heard very very conflicting |
16615s | opinions of who actually comes out ahead |
16617s | uh board priests players say it's pretty |
16619s | easy for a boar piece because they're |
16621s | one of the decks that don't really |
16623s | struggle with divine shield that much |
16624s | given that wild pyromancer is one of |
16627s | their premium board removal tools and |
16628s | that deals with divine shield as if it's |
16630s | just one additional health |
16634s | yeah and mick paladin is |
16637s | still one of those decks that does have |
16639s | some glaring weaknesses |
16641s | um one being obviously the reload |
16644s | potential if you don't hit radar |
16646s | detector uh the second being um |
16649s | like the inconsistencies of actually |
16652s | finding |
16653s | like ways to buff your minions right |
16656s | um like if you |
16658s | don't hit weapon |
16660s | in the early game or if you can't find a |
16662s | bubble bot to protect your board |
16664s | against certain things |
16666s | so sometimes you're just playing |
16669s | reasonably static divine shield minions |
16671s | onto the board until you're out of cards |
16674s | and that's your game plan uh so uh we'll |
16678s | see if uh letta's gonna be able to to |
16680s | find the goods here and it will be |
16682s | against the board priests |
16684s | if i had a criticism for mack paladin it |
16686s | would just be that the doctor seems too |
16688s | fair which is crazy to say because we |
16690s | are literally running a 4-4 that can |
16692s | give the entire rest of your board if |
16694s | it's max divine shield which you know a |
16696s | few years ago would have been an |
16698s | absolutely bonkers card to print in |
16700s | hearthstone same with eenie she just has |
16702s | such a powerful effect but it just has |
16705s | such a linear game plan of if your |
16708s | opponent knows what they're playing |
16709s | around and can consistently keep you off |
16712s | the board you have no |
16713s | um like effective comeback mechanisms |
16716s | but against bar priest it's not so much |
16718s | about come back on the board it's a race |
16721s | against the clock can you kill them |
16723s | before they get the weapon online and |
16725s | that is questionable because priests |
16727s | does have access to multiple board |
16730s | clears again wild pyro good against |
16732s | divine shield cyrella and light bomb not |
16733s | so much so faceoff still needs to be a |
16735s | bit careful and how he kind of parcels |
16738s | out his resources but i think that it is |
16741s | very much |
16745s | doable gee i don't think we'd be doing |
16748s | our jobs well if we didn't mention that |
16752s | paladin always has a win condition in |
16755s | their back pocket with carrio |
16759s | yeah but what if they have one mana left |
16762s | that placement uh |
16765s | that just gives you more of an excuse to |
16767s | keep pressing the hero power of return |
16769s | after you can't though if you have one |
16771s | message after the sort of a thousand |
16773s | truths is gone yeah but they have |
16775s | another one from zarella to devout |
16778s | yeah but maybe that won't be there at |
16780s | that point |
16784s | it won't be there because you're dead |
16785s | already |
16787s | no you won't be dead |
16790s | you can't be |
16791s | mr smart has to win |
16794s | oh i thought you're gonna make the |
16795s | argument of oh the carriage weapon's |
16797s | intact so you won't die but even if |
16799s | you're at 35 |
16801s | like six charges of sort of a thousand |
16803s | truths is 90 and half of that is 45 |
16806s | which is greater than 35 |
16808s | all right |
16809s | you weave in an annoyatron in between |
16811s | there you go |
16812s | okay okay and the priest is completely |
16814s | out of removal |
16817s | yeah turn three they're out of removal |
16818s | oh no what they're gonna do |
16820s | uh yeah of course the early game does |
16822s | seem a little bit scary for priests in |
16824s | these situations where they only have |
16827s | like some lists only have holy smite to |
16829s | actually deal with a minion this list |
16830s | from face off doesn't even include that |
16832s | so he is |
16833s | very much banking on the xyrella to get |
16836s | work done later on but i wonder what |
16838s | kind of player letta is is he just not |
16840s | going to hit faceoff at all to prevent |
16843s | zyra clear or is he going to go for |
16845s | incremental damage he's already thinking |
16846s | about it right who |
16848s | caught himself |
16850s | it's a near automatic oh yeah |
16853s | buff the automaton |
16857s | this one let's commit to the annoyatron |
16859s | hit and this break point is interesting |
16862s | because if you went with the automaton |
16864s | hit and not the annoyer trying you're |
16865s | still playing around gifted the naruto |
16867s | drawing anything uh |
16869s | just hitting with annoyiatron i'm not |
16871s | sure what it achieves but in the end he |
16873s | just decides to not respect xyrella it's |
16875s | super early in the game i think it's |
16877s | reasonable but here we go face off has |
16880s | access to devour for zero if you want |
16884s | because the rest of this turn is gift of |
16886s | the naaru and then he can play devour |
16888s | after that right |
16897s | and it's not a clear on the automaton |
16901s | but it is a clear on anoyatron end |
16905s | oh just |
16906s | just annoy it on my bad |
16908s | yeah |
16910s | it does |
16911s | contest the board with a 3.5 |
16914s | but automaton |
16916s | could get up to value trade point |
16920s | right the five health break point is |
16922s | huge though because just bubble bought |
16923s | from lata would i mean technically allow |
16926s | him to double trade but then the divine |
16929s | shields are expended and then zarella |
16931s | can come to play after |
16933s | also having said that faceoff is at 29. |
16941s | the clocker |
16943s | nah he already has one maybe you go moon |
16945s | catcher |
16946s | yeah |
16954s | okay |
16956s | once again letta deciding whether he |
16958s | attacks and he is not respecting zarella |
16960s | but now this |
16962s | 26 health means that faceoff can heal up |
16965s | for four and zarella can clear |
16967s | everything but the click clocker but he |
16970s | can also choose to play a bit with fire |
16972s | and take another cycle turn and gear up |
16975s | for a bigger xyrella |
16978s | hmm |
16980s | yeah the automaton is a little bit scary |
16983s | but reasonably he |
16985s | probably can only get up a couple more |
16987s | attack he's at 26 he should be perfectly |
16989s | fine |
16990s | um |
16992s | the real scary thing though is bubble |
16994s | butt if you don't clear this board you |
16996s | don't have a pyro left right now for |
16997s | face off and zarella does a whole load |
17000s | of nothing against divine shields so |
17004s | oh man he goes for the switch roof |
17008s | don't fault him for taking the risk but |
17010s | this bubble bot is going to be huge |
17015s | quickly |
17017s | alicia only refreshes for two mana but |
17020s | if he really wanted to he could play two |
17023s | spells |
17024s | and then valish and then zyrella but |
17026s | that really doesn't seem worth it like |
17028s | you cannot play an amulet with only one |
17030s | poor dad that just wrecks your win |
17031s | condition so yeah he is going to refresh |
17034s | for handmaiden instead |
17043s | bubbles |
17044s | or |
17045s | [Music] |
17048s | you could do like a halfway play where |
17050s | you play minions that naturally have |
17051s | divine shield but not the bubble bot |
17058s | this is a lot of damage to |
17062s | protect with bubble bot i guess |
17064s | there would be trades on board exactly |
17067s | yeah |
17069s | and the annoyer tron being in the way |
17071s | does |
17073s | make things a little bit awkward |
17076s | or maybe |
17078s | with that many cards drawn over the last |
17080s | two turns i think that |
17082s | respecting xyrella is |
17085s | probably a good thing to do |
17088s | there is another way to respect zarella |
17090s | which is to not damage face off this |
17092s | turn because he has healed all the way |
17093s | back up to 30. |
17095s | so |
17096s | i mean there's many ways that ladder can |
17099s | approach this really the only thing he's |
17101s | scared of is wild pyromancer if he |
17102s | doesn't decide to damage face off here |
17105s | but um he could now because he's |
17107s | committed the bubble bot and really only |
17109s | has like two minions that will die to |
17111s | zarella i think he'd still be fine if |
17113s | zarella were to come down here |
17115s | yeah oh sure though |
17119s | that's huge |
17121s | yeah |
17123s | so it's between shard and then flash |
17125s | heal or desperate prayer and then uh |
17128s | zarella desperate player would be me in |
17130s | this matchup |
17134s | the upshot of desperate prayer is he can |
17136s | weave in the bore as well which is nice |
17138s | sometimes it's hard to find a window to |
17139s | actually get that played and dead before |
17141s | you go amulets |
17143s | yeah |
17148s | and it's back to the drawing board for |
17151s | letta moon catcher into vindicator lets |
17153s | him draw the other radar and get back |
17155s | the sunken one guaranteed plus x amount |
17158s | of mechs |
17167s | i think you drew four |
17169s | two |
17171s | three no three |
17173s | sometimes i can gauge it by just how |
17175s | smushed together the rest of the hand |
17176s | seems but i'm not an expert |
17180s | yeah but this is off to the races for |
17184s | face off already has gotten through vast |
17186s | majority of the deck |
17188s | right and he has access to second pyro |
17190s | and cleric now so he can empty out his |
17192s | deck whenever he needs he can also play |
17194s | the first amulet after this board trades |
17196s | because i believe that's on two |
17197s | resurrects at the moment |
17199s | yeah |
17202s | the other amulet though i think that was |
17204s | the first trade on it so ideally he'd |
17206s | like to draw it back and then trade it |
17209s | so that it's immediately able to be |
17211s | played |
17215s | is someone injured |
17219s | wow he just tempos cleric here says he |
17221s | doesn't need any further card draw |
17223s | yeah he's only going to have two cards |
17225s | left in the deck once |
17228s | the turn passes over next turn so maybe |
17230s | he doesn't want to find himself in a |
17232s | position where fatigue is a huge deal or |
17234s | potential fatigue if he if there's too |
17237s | many minions on the other side of the |
17238s | board to heal |
17239s | yeah faceoff does have more information |
17242s | than i remember because he did dredge |
17244s | twice at the beginning but there is a |
17246s | chance that the amulet is at the very |
17248s | bottom right the second amulet which |
17249s | could be scary oh sheep |
17252s | [Laughter] |
17255s | that's annoying for letta |
17259s | like you could make the argument that |
17261s | okay if pyro procs sheep then pyro dies |
17264s | but there's shadower devours so that's |
17266s | not necessarily the case |
17274s | there's a cleric in the end i think |
17276s | that's reasonable i would still be |
17277s | scared honestly of face off even getting |
17279s | one or two extra draws here because it |
17281s | speeds his win condition up by that much |
17284s | yep |
17286s | so at this point for a lot of |
17289s | it's looking like a pretty desperate |
17291s | situation um he really doesn't have much |
17294s | pressure on the board |
17296s | oh thrive is left okay so that's |
17298s | guaranteed amulet and |
17300s | it's two okay so he has to trade at |
17303s | first |
17305s | before going for the big pop off so it's |
17308s | still one more turn i think of setup |
17309s | necessary |
17314s | okay you can trade the other one it's |
17315s | fine |
17317s | oh no that one's a three in my bad |
17319s | oh what okay i thought it was at two |
17321s | only so yeah that's just gg then |
17324s | yeah a lot of shake in the head |
17328s | not great |
17330s | there's the conceit coming out |
17332s | no way for him to do anything going into |
17333s | the next turn so uh 2-0 |
17336s | for face-off now had the the good setup |
17338s | tempo in the cleric that previous turn |
17340s | made sense he knew that the thrive was |
17341s | in the deck |
17342s | um so it was either |
17344s | you drew the thrive or you |
17347s | drew the ambulance in that scenario so |
17350s | um was able to get that immediately even |
17352s | if he had to trade |
17354s | that's that second amulet right even if |
17357s | it was at two and he needed to trade it |
17358s | back i still think he has time uh yeah |
17361s | absolutely |
17363s | um the only thing that may have |
17366s | stopped him would have been like a |
17368s | buffed taunt |
17370s | right uh because while pyromancer may |
17372s | not have cleared it enough |
17375s | for the sword to actually be able to |
17377s | push through it but that would have |
17378s | required a multiple card set up for for |
17381s | lena to even even have that chance like |
17383s | a |
17384s | weapon plus divine shields breaking |
17388s | i think face off was very much in |
17390s | control of this game start to finish he |
17392s | knew the win conditions there were |
17395s | questions to be asked i would say of |
17397s | whether lada was really supposed to |
17398s | damage face off for small amounts and |
17401s | allow a potential zyra but you can |
17402s | always make the counter argument of okay |
17405s | if you're not damaging them then they |
17406s | just shard your board and you lost most |
17408s | of your damage because all of your butts |
17410s | are gone so it was a tough situation for |
17413s | lada no matter what but he is going to |
17416s | give us a full tour of his lineup it |
17418s | looks like moving on to beast druid |
17420s | needs to win with every remaining deck |
17422s | against face off's druid |
17426s | yeah it's a pretty cool deck i've been |
17429s | playing it a bit recently |
17432s | actually this |
17433s | specific version |
17435s | and |
17436s | it's |
17437s | really fun when you can pop off with |
17441s | like multiple gardens and dredges |
17444s | in the early game because every minion |
17445s | you draw just feels incredibly powerful |
17448s | but |
17450s | it also feels really bad when you're |
17452s | just |
17453s | drawing minions in your deck |
17455s | and you really don't have the damage |
17457s | follow-up that you once did with with a |
17459s | b street you do have access to the call |
17460s | for your ad up you have access to power |
17462s | the wild but uh no arbor up means that |
17464s | uh when you're out of stuff you're |
17466s | you're out of stuff and if you don't |
17468s | find the composting and you're playing |
17469s | against a deck that can remove your |
17471s | board um then you run out of resources |
17475s | seemingly incredibly quickly even if |
17476s | your minions are buffed |
17478s | uh with the garden so |
17481s | i mean earlier on in this tournament i |
17483s | expressed disdain for this version of |
17485s | druid that didn't include pride's fury |
17487s | because i was just like why not run a |
17489s | spell that can buff your deck without |
17490s | the condition of buff your board without |
17493s | the condition of having to dredge it |
17494s | first but the more i've seen this |
17496s | version with the azsharan gardens |
17498s | instead the more i respect that the |
17500s | power sealing of this deck is way higher |
17502s | than the prides fury version because |
17504s | like you said when you do get the pop |
17506s | off with multiple gardens it's way more |
17508s | total buffs than a pride sphere you can |
17510s | afford you so even though it requires a |
17513s | pretty specific order of draws |
17515s | i can understand the want to go for a |
17517s | bit more of a high roll potential and a |
17519s | higher power ceiling because that's just |
17520s | the matter right now a lot of decks have |
17523s | so many hyrule um like interactions they |
17526s | can go for especially warrior these days |
17528s | but right now face-off is only left on |
17531s | the ramp druid which i would think it's |
17533s | fair to say any iteration of beast druid |
17536s | would be quite an annoyance for ram |
17538s | druid to have to face off against |
17540s | because they don't want to see minions |
17542s | in their early game that's when they're |
17543s | busy trying to get their ramp online and |
17546s | the mana accumulated but there is a one |
17548s | of doomsayer here for face-off which |
17549s | could be very clutch in the matchup |
17552s | yeah |
17554s | could be the difference between a win in |
17556s | the loss to be honest uh just a single |
17558s | card |
17560s | um ooh |
17564s | starfish in the opening hand that could |
17566s | also be pretty good but obviously you'd |
17569s | may not even hit targets |
17573s | that are |
17574s | even worth silencing and you'd much |
17576s | rather have access to the to the mana |
17578s | ramp |
17579s | right |
17580s | it is close we saw i think |
17583s | orange keep starfish alongside druid of |
17585s | the reef in a similar matchup during the |
17587s | swiss and |
17589s | even just as a three-mana two-three with |
17591s | an upside of silencing whatever effect |
17594s | is on board by then from the beast druid |
17597s | is decent |
17598s | so we'll see if faceoff can kind of |
17601s | leverage that tempo in place of a wild |
17603s | growth to give himself the time towards |
17606s | nourish later |
17611s | [Music] |
17613s | you see that has hit a gardens no dredge |
17616s | effect just yet but |
17618s | once he does find one these stats can |
17620s | get way out of control insane top deck |
17622s | for face off though the jerry rig |
17623s | filling out the curve very nicely |
17625s | yep |
17627s | and leather obviously going for the uh |
17629s | coin ram commander knowing that gardens |
17631s | can be played just to get the uh |
17634s | bigger benefit |
17635s | on the buff |
17637s | to get the uh the additional uh stats |
17640s | in hand you also get a you know and |
17643s | most of the time another minion off the |
17645s | top since the vast majority of the deck |
17646s | is minions so |
17648s | uh |
17649s | just solid |
17652s | is this worth the starfish |
17658s | i was gonna say i |
17660s | found the idea at least |
17662s | worth considering because it is just a |
17665s | tempo play on that board where you can |
17667s | make the same argument that oracle of |
17669s | elune is also a temple play but i felt |
17671s | like the oracle of elune had a potential |
17673s | higher upside faceoff however is saying |
17675s | that no the potential upside of starfish |
17678s | is more important here because elune |
17680s | doesn't get very strong until he's hit |
17682s | the one of druid of the reef or like |
17685s | naga giants which are going to take a |
17686s | long time to get online so fair enough |
17690s | yeah and if you reach the point where |
17691s | you're playing naga giants |
17692s | in this matchup one's probably gonna be |
17695s | enough |
17697s | uh because you you |
17699s | will most likely have the board at that |
17701s | case having played like scale or miracle |
17702s | growth or something so |
17706s | while growth better late than never even |
17708s | though on the immediate future it |
17710s | doesn't actually give him any extra |
17712s | plays i guess it does in the sense where |
17714s | like he could go rampant growth and |
17716s | starfish next turn which he couldn't |
17717s | have without wild growth |
17722s | now |
17723s | oh ladder can dredge the gardens now |
17726s | yep |
17730s | it's strong but it means he can't play |
17731s | school teacher this turn if he goes for |
17733s | the sunken gardens |
17736s | buzz |
17737s | gardens |
17741s | obviously the sunken |
17744s | reflect in the moon oh this is a |
17747s | beautiful starfish |
17750s | yes it is starfish oh my goodness |
17756s | wretching first for |
17759s | another nourish i guess |
17762s | actually is there any benefit to |
17764s | doomsayer |
17767s | like if you play it this tur you can't |
17769s | play it with the rampage growth and |
17771s | starfish this turn but next turn it sets |
17773s | up for like a scale doomsayer play which |
17776s | gives him time to go for a potential |
17778s | uncontested miracle growth which |
17779s | probably seals the game |
17781s | yeah that's actually really sick |
17783s | because with the starfish scale will |
17786s | have an easier time cleaning up the |
17787s | board next turn right |
17790s | and then there's not really going to be |
17792s | a way for leda to |
17794s | deal with the doomsday from hand would |
17795s | have to have overwhelming pressure on |
17797s | this turn to where a scale wouldn't |
17799s | clear |
17800s | and then go for it not that he knows |
17802s | that's there but just you know kind of |
17803s | thinking down the line into the future |
17805s | for what faceoff's uh game plan is then |
17807s | if he is able to land the uncontested |
17809s | miracle growth i yeah i think the game |
17812s | is 100 loft |
17814s | let us in a bad enough spot where i |
17816s | don't think he can afford to worry about |
17818s | scale at this point like it blows up |
17820s | pretty much his entire board so just |
17822s | pray it's not there and build the |
17824s | strongest board you can |
17826s | uh it takes aquatic farm over feral rage |
17829s | here i was honestly interested in feral |
17830s | rage to kill off the starfish but |
17832s | clearly lada has bigger things in mind |
17834s | which is maybe getting the other gardens |
17841s | i didn't even see the third option one |
17843s | of them is the gardens we saw from a |
17845s | while ago |
17849s | alright so if you trade starfish and |
17851s | play scale |
17852s | one two three four five six |
17855s | it's one |
17856s | off of a full clear but i think it's |
17858s | reasonable to play dooms here against |
17860s | the one one and say this is gonna go off |
17863s | yeah it would have to be something crazy |
17865s | that would allow leda to kill it off |
17868s | multiple drew to the reef uh |
17871s | or oracle drill to the reef i guess |
17872s | would be |
17874s | and he actually has it with the ram |
17875s | right because it's buffed by sunken |
17877s | gardens |
17879s | oh yeah |
17881s | so there is a clear but it still is a |
17884s | pretty good doomsayer and that |
17886s | i mean it spends the rest of face-offs |
17888s | mana |
17889s | yeah |
17891s | i like this though leaving a 1-3 instead |
17894s | of a one one and keeping his whelp |
17896s | because it's really just attack that's |
17898s | the only stat that matters here in |
17899s | protecting the doom's air |
17908s | so yeah we know there's one gardens from |
17910s | the dredge i don't know what the other |
17912s | option was but lada does know and then |
17914s | there's one that he hasn't seen yet |
17916s | yep |
17919s | actual and guidance |
17923s | happily does fill out the turn right |
17925s | unfortunately for us spectators he can |
17928s | just go for ram wait wait wait |
17931s | it's good this time it's 50 50. |
17933s | yeah it's 50 50 whether or not it's it's |
17936s | face up or face down |
17940s | yeah i've seen it like three times face |
17942s | up three times face down uh |
17944s | when we've been watching this so |
17947s | uh the pack mule tally thank you |
17949s | yeah |
17953s | so the difference that that one minion |
17956s | sticking left for lata makes here |
17957s | because he has perfectly enough mana to |
17960s | kill the dooms here and develop this |
17962s | huge of a board and |
17964s | it's all the difference in the world |
17965s | like faceoff's miracle growth is far |
17967s | less effective here than it would have |
17969s | been if doomsayer had gone uncontested |
17972s | still think it's the play but maybe he |
17973s | starts with moonlit and looks for |
17975s | another scale first |
17983s | anixia is huge if he can just stabilize |
17986s | he is looking for earthen skills finds |
17989s | it |
17993s | okay |
18000s | matriarch is available for lata to |
18002s | consolidate the sport even further but |
18004s | he is gonna go for moonlit first more |
18007s | gardens anyone |
18009s | not great because it's not the sunken |
18010s | version |
18017s | but it does make for some very big |
18019s | matriarchs uh yeah and at the end of |
18021s | this you're just finley |
18024s | ooh |
18026s | because he gets two of them and it's |
18028s | it's it's bored too so it actually |
18031s | buffs the the minions on board but it |
18034s | would only be |
18036s | uh that'd be it right that'd be |
18038s | his entire turn right maybe he find |
18041s | these only the pack mule away because i |
18043s | would really want to play the matriarch |
18045s | here |
18046s | even if you don't get full access to |
18048s | gardens this way |
18050s | uh well you |
18051s | you'd have to make more trades |
18054s | this way because the matriarch would |
18056s | summon two |
18058s | i guess you're making two anyway yeah |
18060s | you put a 3-3 in and then finley and |
18062s | then sunk in and then a four-four in |
18065s | yeah |
18066s | don't make it actually yeah yeah oh it's |
18069s | the biggest finley i've ever seen |
18072s | it's only gonna get bigger |
18074s | yeah |
18076s | he does actually miss out on a copy of |
18078s | finley with this order but i still think |
18080s | this is the ideal way to go about it |
18083s | yep |
18084s | max damage while also getting the |
18087s | matriarchs on board and onyxia this is |
18089s | one of the few board states where she's |
18091s | just not good enough |
18099s | i think that's the game is there any |
18101s | amalgam option like if he had two more |
18104s | innervates i could look at unwelcome to |
18106s | discover deathwing as an out but |
18108s | nope not enough mana no guff and play |
18113s | uh miracle growth |
18116s | is double scales |
18120s | survivable it looks like |
18122s | but winning |
18125s | uh remains to be seen okay naga giant |
18127s | okay |
18128s | double giant |
18130s | and true to the uh wreath actually |
18132s | allows undermine can't do it because |
18133s | it's going to go double earphone scales |
18134s | i was going to say it does allow |
18136s | to kill off one of the four fives so |
18138s | uh that's a big power turn next turn the |
18141s | onyxia is going to be a little bit |
18142s | weaker just because you're summoning |
18143s | less |
18144s | oh no |
18146s | oh c 50 50. |
18148s | it really is yeah |
18152s | and the fact that that's 11 |
18155s | is just making for no clean trades for |
18158s | letta here whatsoever everything is |
18160s | awkward |
18162s | like if it were single scale he could go |
18164s | four five five seven and hero power in |
18166s | but now he needs to trade at least two |
18169s | minions and he rather trades three to |
18172s | maintain the high health on the |
18175s | uh matriarchs which i think is |
18176s | absolutely correct because |
18178s | uh wasting one of those makes the naga |
18180s | giants able to value trade |
18183s | yep |
18184s | all right |
18185s | pacmu alarm |
18187s | hey thank you production |
18191s | still massive board |
18193s | yes |
18194s | it never ends |
18196s | but |
18197s | nixia is quite good here right so both |
18199s | eight eights into either |
18201s | eight nine i guess |
18206s | and yeah now you can drew it of the reef |
18209s | innervate onyxia |
18213s | i |
18214s | does it |
18215s | i still don't think he's alive however |
18218s | right not |
18220s | i i haven't fully counted i confess he |
18222s | needs to clear off |
18224s | uh |
18225s | all but two so the oracle and one pack |
18227s | mule |
18228s | so this would need to |
18232s | he misses one whelp this way but i think |
18234s | he had it calculated that he couldn't |
18236s | really kill an additional pack mule with |
18238s | one additional wealth anyway yeah |
18242s | wait no no no |
18243s | he's not |
18245s | he's off a whelp |
18247s | i think |
18249s | right if he had one more wealth here he |
18251s | could have been alive right if he had |
18252s | traded both eight eights into each eight |
18255s | nine right was there a way to stay alive |
18258s | i think that might have been the line |
18260s | yeah because would have had the uh three |
18263s | whelps left to kill three three |
18265s | obviously wouldn't have had an eight |
18266s | four remaining it would have been an |
18267s | empty board except for |
18269s | raid boss onyxia |
18271s | um but that would have been enough to |
18273s | stay alive and then from that point you |
18275s | do actually have a scale of onixia like |
18277s | off the top |
18279s | to stabilize even further because you'd |
18281s | have you'd be able to hear a power out |
18282s | of range because you'd go down to one |
18285s | life uh and so you'd have to hear a |
18287s | power um so potentially a little bit of |
18290s | blunder would have been difficult |
18291s | regardless |
18292s | because it was just like what amalgam |
18295s | uh draw the draw three version of |
18298s | nourish yeah um |
18301s | so not much to work with once that was |
18303s | gone |
18304s | but still |
18306s | i think |
18308s | that he could have stayed alive that |
18309s | turn |
18310s | yeah i agree it was a mechanical error |
18312s | obviously he was in a bad spot no matter |
18314s | what like even if faceoff had gone for |
18316s | the play that let him be alive at one |
18318s | ladder had tons of top decks for lethal |
18321s | slash just another board that faceoff |
18323s | couldn't answer after that but it's |
18325s | still |
18326s | turning uh maybe one percent into a zero |
18329s | percent so a bit of a slip up from face |
18332s | off there but he still has two more |
18334s | chances on this druid |
18337s | yeah |
18338s | yeah there was still double clawfury |
18340s | adapt there was power of the wild there |
18341s | was one school teacher left to be able |
18343s | to find that little bit of extra damage |
18345s | so uh there was a lot |
18347s | there was a lot that let it could have |
18349s | still found so maybe not even in the |
18350s | best position but |
18352s | nonetheless we move on |
18354s | pirate rogue and mech paladin remain for |
18357s | letta and you know from the get-go i |
18359s | feel like this druid was the deck that |
18361s | uh letta was |
18363s | trying to target the most |
18366s | uh given the lineup and we'll see if |
18367s | that's gonna come into fruition here |
18370s | yeah could be |
18372s | there is |
18373s | a lot of one of anti-aggro potential |
18376s | tucked in by face off here he is going |
18378s | for a bit of the swiss army knife |
18380s | approach one druid of the reef one |
18382s | doomsayer one starfish one elune and one |
18385s | spammy arcanist he doesn't have the one |
18387s | of dozing kelp keeper to truly give us a |
18390s | full tour of the druid decklist |
18392s | possibilities in fact like i think at |
18395s | the beginning of swiss one of the |
18396s | matches that we had potential for phil |
18398s | but didn't show somebody was running a |
18400s | reno druid and i'm like i'm not even |
18402s | surprised that's a thing it just looks |
18404s | like there are so many tech choices you |
18406s | can put in through it that it's not |
18408s | unreasonable |
18410s | but |
18410s | it really will depend on whether faceoff |
18413s | can hit exactly what he needs at the |
18415s | moment because against rogue i think |
18417s | it's very important to get a good spammy |
18419s | arcanist turn because otherwise it's |
18421s | hard to deal with all of those stealth |
18423s | minions uh given that |
18425s | won't necessarily unstealth them going |
18427s | into a scale turn |
18429s | yeah |
18430s | yeah very true |
18434s | with moonlit guidance nothing is ever |
18436s | truly a one of |
18438s | true |
18441s | [Music] |
18444s | moonlight guidance |
18446s | also as a one of |
18448s | then moonlight guidance is then a one of |
18453s | very wise |
18454s | [Music] |
18456s | my head hurts but that is true |
18460s | all right |
18461s | that is going to be on the rogue |
18463s | and |
18465s | drew to the wreath opening |
18468s | i keep saying wreath |
18470s | my brain automatically says wreath |
18473s | fruit of the reef |
18475s | christmas is the reason |
18480s | i mean it's a pretty good curve he just |
18482s | gets one three into two three into wild |
18484s | growth best you can ask for in this |
18486s | matchup honestly |
18488s | oh one three into two three into top |
18491s | deck the other amalgam earthen scales |
18493s | max tempo oh wow |
18497s | yeah you'd even pass up wild growth into |
18499s | nourish for that oh wow |
18501s | even more tempo options dire wolf dire |
18504s | frost wolf |
18506s | this is it |
18507s | amalgam off the top |
18509s | you go malcolm scales into dire |
18510s | frostwolf |
18513s | are you just gm i this on 30. |
18517s | amusing |
18518s | but man lada throws his hands up he's |
18520s | like really you had the perfect curve |
18523s | one of druid of the reef into your |
18524s | amalgams into wild growth wait till he |
18526s | sees the nourish man |
18535s | sorry about your curved game plan tj |
18537s | nourish into trade hero powers just too |
18539s | clean right |
18541s | unfortunately yes |
18545s | and let us shake in his head he knows |
18547s | he's getting druided but can he fight |
18549s | back he has vessel |
18551s | and he has smite and kavatoa these are |
18553s | the heavy hitters of the deck available |
18556s | yeah |
18558s | and now he has the dredge for the vessel |
18559s | next turn |
18561s | things are looking up |
18566s | could also hold on to the dredge for |
18570s | burst with mr smite oh my god |
18573s | [Laughter] |
18577s | it is guff stuff |
18580s | now the question is does face off even |
18582s | aquatic form here like obviously you can |
18585s | play miracle growth this turn if you get |
18587s | it off the dredge but you can aim bigger |
18588s | with with guff if you guff hero power |
18591s | here you can aquatic farm and play an |
18593s | onyxia and draw it all together next |
18595s | turn |
18596s | yeah |
18599s | you can even |
18600s | yeah just go |
18601s | guft frostwolf |
18603s | true |
18606s | all right being less greedy here we |
18608s | don't get to see the drudge |
18609s | unfortunately but it's just gonna be for |
18611s | a second aquatic form but now faceoff |
18613s | has more info right if he saw an anexia |
18616s | at the bottom there i don't think he |
18618s | plays second aquatic for him |
18625s | [Music] |
18634s | it's the hero power but that's fine it's |
18636s | fine |
18637s | it is fine |
18640s | especially if there is onuxia to be |
18643s | dredged here that would pretty much |
18645s | descend the game i think |
18647s | okay |
18649s | very |
18651s | awkward turn for letta in that his mana |
18653s | expenditure is very weird because he has |
18655s | to combo the gun fishing to actually |
18657s | draw |
18658s | on the vessel |
18661s | but if he wants you can just tempo the |
18663s | restaurant viper actually just spend |
18665s | your mana that way |
18677s | you trade viper is there anything you |
18679s | can get on two that is better than viper |
18682s | not really right |
18684s | yeah |
18685s | i think |
18686s | just playing a 3-4 |
18688s | because it's not really even any |
18691s | value in |
18693s | like daggering up because you have |
18694s | crabatella |
18696s | so |
18698s | yeah i like just playing the viper |
18700s | use this to shadowstep the fella fisher |
18704s | filet fighter philly fighter um to um |
18707s | have a guaranteed combo activator for |
18710s | the sunken year |
18712s | also don't see the dredge |
18715s | also burst with mr smite uh it's 10 |
18717s | damage from hand currently yeah so big |
18720s | deal |
18722s | okay so the innervate makes it so that |
18724s | face-off can go ibis and then vape |
18726s | scales |
18728s | huge |
18729s | [Music] |
18737s | no |
18738s | unlikely outcomes here did get all the |
18740s | keywords and then the buffs |
18746s | now the full face game plan is starting |
18748s | to fall apart for lata but he does have |
18750s | a pretty good kravatoa |
18752s | um there's also a decent boost like |
18754s | iva's being bootstrapped after you've |
18756s | seen double aquatic form seems pretty |
18759s | decent as well |
18761s | yeah |
18763s | the double prep however is |
18765s | uh |
18766s | not great this deck doesn't run many |
18768s | spells uh whatsoever uh the preps are |
18772s | really just there to make sure you can |
18774s | get vessels out faster right |
18779s | unfortunate but these are unfortunate |
18780s | draws for face-off like this giant just |
18783s | costs his entire turn i think he still |
18785s | has a nourish left with jerry rig |
18787s | yep |
18789s | but he needs |
18790s | something better than that like scale of |
18792s | enyxia was close to necessary to deal |
18795s | with this board but he's still sitting |
18797s | on 30 so |
18798s | maybe a bit more breathing room still |
18802s | yeah he can get both the giants down um |
18806s | oh |
18808s | i got it off |
18814s | it can't get him down anymore |
18822s | yes gail and anexia herself but one turn |
18825s | too late could spell the difference |
18826s | between victory and game five here can |
18830s | lada capitalize |
18833s | kabato just to get the four attack |
18835s | weapon i think is very reasonable here |
18838s | yep |
18840s | a lot of damage being pushed |
18842s | good amount of damage in hand as well |
18844s | with mr smite maybe even able to pick up |
18846s | a uh |
18848s | two man of pirate along the way next |
18850s | turn |
18852s | aesop's gonna be quite low all the way |
18854s | down to 13. |
18856s | ever get hungry when you see krabatoa |
18858s | the claw is the tastiest part |
18863s | uh no because the claws have eyes |
18868s | which would turn me off a little bit |
18870s | i mean |
18871s | it's gonna be dead when you cook it it's |
18874s | fine |
18877s | still |
18878s | is face-off gonna be done |
18881s | did this goose get cooked |
18885s | um |
18888s | onyxia is not enough to clear everything |
18890s | i think but it might be enough to stay |
18892s | alive on board |
18893s | because |
18895s | onyxia herself trades into krabatoa you |
18898s | put two scales in a four four one scale |
18901s | in a 4-1 and two scales in a 3-3 there's |
18904s | still six on board so it's very scary |
18907s | but he's just gonna pray that the smite |
18908s | isn't there but we got news for your |
18910s | face-off it's there |
18912s | it's |
18915s | there wait sorry yeah if you isolate |
18919s | um |
18920s | the claw and remove kravato itself it's |
18922s | down to two attacks so smite is one off |
18925s | currently |
18927s | uh but cutlass |
18928s | oh yeah cutlass |
18930s | is gonna seal it |
18934s | all right that means we're going to a |
18935s | game number five that one was |
18938s | uh quite close |
18940s | uh to be honest with faceoffs opening i |
18943s | thought it was going to be smooth |
18944s | sailing but |
18946s | um ended up picking up double giant in |
18949s | that mid game which uh slowed down just |
18952s | his ability to |
18954s | clean up the board |
18955s | and next year came to the hand but just |
18957s | a little bit too late |
18958s | in order to take full control of the |
18960s | board so now welcome down to the mech |
18963s | paladin |
18964s | verse the druid and i think looking at |
18966s | the matchups across the board the series |
18968s | is playing out |
18970s | at least close to as expected |
18972s | uh with the druid being the deck that |
18975s | faceoff is struggling to get across |
18978s | that is true i tend to think that if you |
18980s | give druid three chances against you |
18982s | know not abysmally unfavorable matchups |
18985s | it should get there though and i am in |
18987s | the camp of druids not that bad against |
18989s | mech paladin but we shall this is |
18992s | definitely a match up where early |
18994s | doomsayer can be very annoying indeed |
18997s | especially if they've gone for like a |
18999s | jewel kit setup because dooms here is a |
19001s | way of killing a divine shield minion |
19003s | without even procking the shield and |
19005s | punishing that slow start |
19007s | but of course beyond dooms here it's |
19009s | still about of course as usual ramping |
19011s | up quickly getting to scale of inexia as |
19013s | soon as possible and then stabilizing |
19015s | with your giants |
19021s | tv can get it done |
19024s | like you mentioned it's only in one of |
19028s | [Music] |
19033s | it's the future |
19035s | yeah but then you can only play two wild |
19036s | growths |
19038s | i mean you only need one guff |
19040s | you can't play |
19043s | unless you get another from winlet |
19046s | i i wouldn't even know what to fill out |
19047s | the rest of the deck with |
19050s | oh so so the list i saw in |
19053s | round one was still playing two loves of |
19055s | all the good cards but you just kind of |
19056s | i'm gonna see the bottom of my deck |
19058s | anyway and reno will be active at some |
19060s | point which is you know not logic that |
19063s | i've tested myself but it looks fun |
19066s | yeah so you play like two of aquatic |
19068s | scales |
19070s | luna guidance |
19073s | yeah ramp stuff growth nourish yeah |
19077s | okay i could see it i can see it |
19079s | it's just one card |
19082s | how bad could it be |
19083s | the eternal forest |
19086s | all right |
19088s | so the interesting thing with mech |
19089s | paladin is always like do you ever keep |
19092s | radar detector some people say yes but i |
19095s | happily disagree because if you're |
19096s | running stonehearth vindicator you want |
19098s | the radar off of that and you hardly |
19101s | ever want to play radar on turn two |
19102s | anyway |
19105s | so i'm on board for lettuce mulligan |
19111s | oh |
19125s | coin hero power |
19128s | you gotta be scrappy with scratch okay |
19131s | it is colleen |
19134s | okay automaton is scary however that's |
19137s | probably the card he wanted to see the |
19138s | least onto because |
19140s | with this hand his next three turns are |
19143s | spoken for |
19145s | which means that automaton could get big |
19147s | honestly like faceoff had the option to |
19150s | kill it this turn without truly wrecking |
19152s | his curve right he could have gone |
19153s | earthen scales coin hero power instead |
19155s | of jerry rigg and still played wild |
19158s | growth next turn into nourish or goff |
19160s | the turn after i don't know if that was |
19162s | worth it but i think it's worth a |
19164s | consideration at least because the coin |
19167s | as it stands here seems like a bonus |
19169s | with this hand like it allows him to |
19170s | hero power with guff straight away after |
19172s | wild growth but that's pretty much what |
19174s | a nourish would do anyway |
19177s | true |
19179s | [Music] |
19181s | this now this automaton is further |
19183s | protected |
19187s | i think it's fine for letta to kill the |
19189s | 1-3 |
19191s | because |
19191s | three damage increments from face-off |
19193s | still come from minions not spell here |
19196s | right has to be druid of the reef |
19198s | and he only runs one sorry it's gone |
19200s | already |
19201s | yep |
19212s | well |
19213s | nothing can stop him now from just going |
19215s | wild growth the plan is still to ramp |
19218s | but |
19219s | the automaton continues to grow and |
19220s | bubblebot can protect the board |
19227s | yeah face off with the uh the eye roll |
19230s | which i mean |
19231s | i can't imagine getting much better oh |
19234s | okay |
19236s | scale doesn't clean up that much |
19240s | but it doesn't |
19245s | yeah honestly looking at the ini able to |
19247s | copy and give shield to the bubble bot |
19250s | scale is kind of laughable on the next |
19253s | turn |
19254s | yeah |
19260s | looks like it's going to be a necessity |
19263s | however |
19264s | yeah true it's pretty much the only way |
19265s | faceoff can still stay in the game |
19269s | so |
19270s | the ini would also buff the automaton |
19274s | the four five |
19276s | so that means that scale |
19279s | can't even get through |
19282s | to the bubble bots because they will |
19284s | have divine shield but not taunt right |
19287s | oh but he's copying the automaton okay |
19291s | interesting |
19295s | so we'll be able to kill both automatons |
19297s | now yes |
19299s | and weave in a ramp i suppose |
19301s | yeah |
19303s | there will be 9 10 11 damage on board |
19307s | ludd is just praying for no scale |
19309s | because there's no scale he just wins |
19311s | right he did go for a slightly greedier |
19313s | copy here but it does give him way |
19316s | stronger like |
19318s | potential to win immediately if there |
19320s | isn't a clear on both of them yeah |
19330s | and he still ends up with 11 on board |
19332s | post scale which is very scary like face |
19335s | off is dying very quickly doesn't have a |
19338s | naga giant or onyxia or anything really |
19341s | to get benefit from earthen scales with |
19348s | it |
19354s | because you're taking like |
19356s | two power off board but adding a million |
19359s | power to his hand |
19361s | and i think faceoff's posture a few |
19363s | seconds ago says it all that is the |
19365s | stance of a man who just lost |
19368s | three games on druid |
19370s | with |
19371s | wild growth nourish every single time |
19374s | yep |
19376s | okay |
19377s | arcanist |
19379s | uh |
19381s | uh there's no one health truly one |
19384s | health minion right because the click |
19386s | clocker has |
19387s | divine shield so yeah can't quite |
19390s | activate |
19392s | can't deal a damage either |
19395s | and take miracle growth but he doesn't |
19397s | have mana to play earthen scales on it |
19402s | us picks up innervate but he just saw |
19405s | that one innervate is |
19408s | okay okay |
19410s | hope |
19411s | there is hope |
19413s | but mothership is still super strong |
19415s | here |
19418s | i don't know how much okay they're |
19420s | completely unbuffed right so there has |
19422s | to be some math as to |
19424s | what order you play mothership slash |
19426s | trade your divine shields in |
19428s | um |
19431s | like if you trade three divine shields |
19433s | in the mothership goes up to eight |
19434s | attack which means it can |
19436s | solo the then eleven eight miracle |
19439s | growth |
19440s | yeah |
19443s | it means that you don't have any further |
19446s | board space to play righteous protector |
19449s | but i think that's fine you'd rather |
19451s | just make sure that the five five and |
19452s | the four four can go face guaranteed |
19454s | yep |
19457s | any argument to playing carryall lets |
19459s | you start pushing the button next turn |
19461s | but i just feel like you cannot afford |
19463s | to trade these two bigger minions |
19465s | yeah i get you could to triple trade |
19468s | with the divine shields and then carry |
19470s | all which |
19472s | uh but the trades wouldn't work oh no |
19474s | the trades won't work out well you could |
19475s | eat before in your face |
19477s | keep again wait sheep is nuts but you |
19480s | can't oh wait sheep is not spammy sheep |
19482s | it's a closet it's a clue does this work |
19484s | like the sheep deathrattle goes off in |
19486s | the middle right and then spammy can |
19488s | keep going or is that how it works |
19492s | well it it doesn't matter in this |
19494s | instance because the spammy will |
19496s | uh hit three times regardless |
19499s | uh there's no and then deal two minion |
19501s | right |
19502s | but yeah |
19507s | you're right |
19510s | it does go off in the middle though it |
19511s | looks like oh my goodness that sheep |
19518s | this the sheep that gets faceoff back |
19520s | into it he is looking like a near van |
19523s | here everything is there's the argument |
19525s | for carriel |
19527s | yeah |
19532s | no |
19533s | it's like the new doomsayer from |
19536s | shredder |
19538s | yeah |
19542s | okay |
19543s | uh |
19545s | i mean catcher |
19549s | this mothership is big enough to solo |
19551s | the dooms here currently right |
19553s | yes |
19555s | which is a very big deal because it |
19557s | means faceoff doesn't get his free |
19558s | development turn he's back to leaning |
19561s | back in his chair it's such a roller |
19563s | coaster he has another scale but who |
19566s | knows how big the minions coming out of |
19568s | the mothership are |
19575s | has tons of mana to work with though |
19577s | here so |
19578s | absolutely could start off with the |
19581s | enrich |
19583s | looking for nyxia that's the big one so |
19586s | now three two can go in five five onyxia |
19588s | can be played and she can take down the |
19589s | mothership by herself and he has one |
19592s | whelp into the five two and then five |
19593s | whelps to clean up whatever mechs come |
19595s | out i think it's a very real shot plus |
19597s | the innervate can also gain him nine |
19599s | health on onyxia |
19601s | all right this is where sheep comes in |
19603s | clutch nope |
19605s | nope |
19607s | but i still think faceoff has turned the |
19609s | corner |
19615s | i didn't need a sheep this time just a |
19617s | big dragon and six whelps |
19623s | gia |
19626s | time for curio plus mr smite |
19628s | what's for real this time for real this |
19631s | time indeed |
19632s | leviathan can pull mr smite but it is |
19634s | not playable right now he still takes it |
19637s | which means that he is floating a whole |
19639s | lot of mana this turn lana knows what |
19642s | his win condition is though |
19645s | yep |
19647s | oh man i don't think he can get there |
19649s | fast enough though miracle growth |
19652s | and if |
19653s | he's just gonna find the naga giants |
19654s | right |
19655s | yeah |
19658s | can't play him with oracle |
19660s | at least this turn |
19662s | but can continue to clear up the board |
19664s | and |
19667s | still have a pretty massive board |
19669s | because the miracle growth minion plus |
19671s | the raid boss inixia |
19674s | in fact he just sets up lethal on board |
19678s | yeah not through carry all but lada |
19680s | knows there's just no way after this oh |
19682s | my goodness |
19685s | oh no the sheep |
19687s | face off i mean he's holding back a |
19690s | smile right now literally covering his |
19692s | smile because |
19693s | uh |
19695s | if that's any minion but sheep |
19698s | i no that's not true right because there |
19701s | could have been another way to go for a |
19704s | a spanking clear right if it were like a |
19706s | three health mech which is you know |
19708s | there's a lot of them |
19710s | yeah |
19711s | so |
19712s | it was just sort of the icing on the |
19714s | cake for spammy to to really come in and |
19717s | shine but right |
19718s | very close series face-off is going to |
19721s | be moving on to the semi-finals solid |
19723s | performance from level we've seen them |
19724s | on stream multiple times we see both |
19726s | these players on three multiple times |
19728s | so do you want to give him a shout out |
19730s | heck of a performance uh bringing that |
19733s | sort of acro line up into the fold uh |
19735s | but yet another uh board priest having |
19738s | success and moving on to the semifinal |
19741s | yes |
19743s | is still the headliner even after all of |
19745s | that on the truehead uh the other |
19747s | headline i want to take away is that's |
19749s | another vac paladin losing to druidler |
19751s | and uh i don't know |
19755s | that still won't stop him |
19756s | [Laughter] |
19758s | i know nothing can stop that man |
19761s | nope |
19762s | uh literally unstoppable in in his uh |
19765s | unwavering opinions of things |
19770s | but yeah i'm |
19771s | honestly uh pretty surprised how uh the |
19774s | top four is uh is shaping up right now |
19778s | in terms of what lineups are actually |
19780s | making it there because |
19782s | a lot of these uh lineups are uh in that |
19785s | minority of lineups where uh all three |
19788s | of these players orange msbc and faceoff |
19791s | have uh pretty unique four decks in |
19794s | terms of like the overall field none of |
19796s | them have the most popular lineup or the |
19799s | second most popular uh lineup of the |
19801s | tournament uh which is kind of cool to |
19803s | see those you know fringe k fringe uh uh |
19806s | decks in the meta game um feels weird |
19809s | calling naga mage french deck because it |
19811s | was dominating for |
19813s | like three days that's all you saw |
19816s | and the boar priest but that's sort of |
19818s | the reality we live in uh with the the |
19820s | way this conquest tournament has played |
19822s | out yeah i think it's very cool that the |
19824s | the meta is sort of this wide open in |
19826s | terms of the variety of decks that can |
19828s | make it all the way and because this is |
19830s | the first huge tournament on this |
19833s | expansion and post rotation it's going |
19835s | to set the standard in the coming weeks |
19836s | for |
19838s | any other qualifiers coming up just the |
19840s | latter meta as well and it goes to show |
19842s | there's still a lot to be explored in |
19844s | sunken city |
19846s | that is right |
19848s | um like our backgrounds |
19850s | well maybe not yours because it looks |
19852s | like what do you mean mine has a giant |
19853s | fish that i've been covering this whole |
19854s | time |
19855s | oh okay |
19857s | so there is something to discover i |
19858s | thought it was just a |
19861s | plate and i have |
19864s | a tree |
19866s | a tree |
19867s | tree tree tree |
19871s | all right well that's our third quarter |
19874s | final in the books uh we have one more |
19876s | coming up next this can be cursed versus |
19878s | possessi |
19880s | which is going to be |
19881s | quite the interesting one um possessing |
19884s | coming in i mean he's got a little bit |
19886s | of a resume right like just a little |
19888s | tiny bit just a tiny bit also playing |
19890s | boar priest which i think is the |
19892s | headline of his resume we have the |
19893s | potential to have three of them in the |
19895s | top four which is uh pretty amazing all |
19898s | things considered but we are going to |
19899s | have to go to a quick break before we |
19901s | jump into that one but you're not going |
19903s | to want to go anywhere because we got |
19904s | plenty more hearthstone to come so |
19907s | with that uh we'll be right back with |
19909s | the continuation of the top eight here |
19912s | at master store board to the sunken city |
19915s | [Music] |
19965s | oh |
19969s | [Music] |
19987s | [Music] |
20004s | [Applause] |
20005s | [Music] |
20062s | [Music] |
20108s | hello everyone and welcome back we have |
20111s | our last quarter final for you guys |
20113s | coming up right now and then of course |
20115s | we'll move on to semis and finals to end |
20117s | out the day i'm raven joining me for |
20119s | this one is mr lorenda and i will be |
20122s | going through cursed versus possessing a |
20124s | pretty interesting matchup lorinda |
20126s | because a in the grand |
20129s | scheme of hearthstone esports a fairly |
20131s | new face in the form of possessi versus |
20134s | a fairly older |
20136s | face in terms of curse a player at least |
20139s | me and you have known for a very long |
20141s | time in the scene |
20142s | absolutely um found a tournament from |
20145s | 2015 that you and me and sottle all |
20148s | played in and the top eight was a |
20150s | stacked one it was cursed |
20152s | um indirent powder |
20155s | the dreamhack run about ben |
20157s | and larinda |
20159s | top eight was incredibly strong and he |
20161s | came second in the stream right now |
20164s | are you sure |
20165s | notice raven was not a name that you |
20168s | listed on that top eight but hey it |
20170s | happened |
20171s | true true um but we do see that both |
20173s | players lineups now with the priest |
20176s | banned away from possessing and the mage |
20178s | banned away from cursed so we are seeing |
20180s | a is a bit of a weird lineup clash i |
20183s | guess when you look at the lineups |
20185s | themselves |
20186s | but very very interesting indeed that |
20188s | it's specifically like the priest |
20190s | combined with the mech mage bands may i |
20193s | remind everyone as well so a bit of a |
20195s | different bands we're gonna see out from |
20196s | both these players but not a different |
20199s | starting deck naga demon hunter uh even |
20202s | with some you know the likes of the |
20204s | surprise factor of mech piled in |
20206s | arguably aggro druid mech mage i still |
20209s | think naga demon hunter larinder |
20211s | definitely the star of this show oh i'm |
20214s | not gonna argue that one uh the demon |
20216s | hunter absolutely crushes the mech |
20218s | paladin the mech paladin intends to ban |
20220s | the demon hunter but this lineup isn't |
20222s | just how you would expect it to look |
20224s | based on the classes at the bottom there |
20226s | this is an incredibly aggressive druid |
20228s | and it's face hunter which i don't know |
20230s | how you do it raven every time i cast |
20232s | with you we're casting face hunter even |
20234s | in a tournament where there aren't any |
20235s | face hunters how do you manage this |
20237s | every single time |
20240s | girls that's all but yeah face unto it |
20242s | cursed again a player who likes to do |
20244s | his own thing or at least there isn't |
20246s | scared to try out some slightly off meta |
20249s | things but uh what isn't going to be off |
20251s | meta here is possesses a druid which is |
20254s | again the uh i'm not gonna say the usual |
20256s | ram |
20257s | escaped mana saber's image seemed to |
20259s | have escaped along with the mana saber |
20261s | itself on that decklist |
20264s | but this is going to be the alignment |
20266s | through it with lady anacondra and |
20267s | obviously celestial alignment and then |
20269s | the rest of the deck i guess outside of |
20271s | alex straza feels fairly standard you |
20273s | know druid at the moment outside of |
20275s | aggro does feel like what 26 27 cards |
20279s | and then you just decide which version |
20281s | you want to play with the last two or |
20283s | three and but yeah that is going to be |
20285s | the first match up and again um it'll be |
20288s | interesting to see if the alignment form |
20291s | of druid can really do anything |
20292s | different than the regular ramp to try |
20294s | and combat demon hunter but as usual |
20297s | demon hunter just feels like it's in a |
20300s | good spot and especially with curse he |
20302s | is playing a |
20304s | i'll call it an older version yeah the |
20306s | only real difference is it's two bone |
20309s | glaives and two battle fiends and this |
20312s | looks more like the |
20313s | like first list people were coming up |
20316s | with um with this aggro demon hunter but |
20318s | it's not like those cards are bad so |
20320s | it's not like this is a particular |
20322s | negative for curse as we open the game |
20324s | yep quick more mentions about curses we |
20326s | know a lot about possessing anyway um |
20328s | he's on team fantasma now they've been |
20330s | doing a lot of stuff in the greek scene |
20332s | sort of community team that have been |
20333s | going pretty strongly um and if you |
20336s | wonder where he's been for a while he |
20337s | has had to do a years like mandatory |
20339s | military service so that has knocked his |
20341s | master's tour results back a bit but |
20343s | he's back from that now and he is a |
20345s | player that |
20346s | i say this about a lot of people but |
20347s | he's got previous he was good a long |
20350s | time ago i think he's somebody we very |
20352s | much need to keep an eye on it for the |
20353s | rest of the year whatever happens here |
20356s | if the first time we see him for a while |
20358s | is in the top eight of a masters tall |
20360s | then |
20361s | yeah that's that sounds like yeah he's |
20363s | hard to me he's been playing them but |
20365s | just hasn't had the time to prep for |
20366s | them at all until sort of this one |
20368s | really so here he is and he is prepped |
20370s | with all the aggro and honestly |
20372s | i'm not looking forward to your smug |
20374s | little face with all the aggro that we |
20375s | are seeing in this top eight like you |
20377s | predicted it right at the start of the |
20379s | tournament maybe off stream maybe on i |
20380s | can't remember which but you said you |
20382s | think it's going to be all aggro i've |
20383s | got to be 30. |
20385s | well on a secret mourinho go on if you |
20388s | make |
20389s | predictions for upwards of what seven |
20392s | years |
20393s | uh-huh we'll eventually get one right |
20395s | and uh this is my time to shine |
20398s | well i was calling paladin so i've still |
20400s | got a chance but i don't fancy his |
20401s | chances in this one particularly and |
20404s | already cursed |
20405s | putting so much pressure here on |
20407s | possessi obviously possess you with no |
20410s | answer until two turns from now i will |
20413s | be able to clear up though with scale of |
20414s | iniquity going into those turns |
20417s | um but again with the bone glaze if |
20419s | enough damage is done you waste a whole |
20420s | turn clearing the ball with a scale they |
20422s | can just come in look this double fury |
20424s | and chaos strike for turns five and six |
20426s | or four and five with the coin curse |
20428s | already adding it up he can do that i'm |
20431s | not gonna |
20432s | yeah i think especially with the coin |
20434s | coin bone glaive see depends what's |
20436s | going to come out here predation okay |
20437s | not too bad but coin bone glaive and |
20440s | then fiori fury chaos strike on the turn |
20442s | that the furies rank up is a big big |
20444s | deal of course and honestly i only see |
20447s | too many different plays to make i think |
20449s | with the coin at this stage in the game |
20451s | for the average demon hunter using it on |
20454s | bone glaive is probably the best thing |
20456s | he can do because |
20458s | chaos strike exactly would then require |
20460s | something good to be drawn off the top |
20463s | and playable and is anything going to be |
20465s | drawn that's realistically better than |
20467s | just hitting your opponent for 10 over |
20469s | two turns and dredging right so i think |
20472s | this is solid in general i think that |
20474s | was a failed barrage with this snap pick |
20476s | from cursed which means you can see the |
20478s | plan quite simply here there's gonna be |
20481s | seven minions on board all of which |
20483s | managed to kill a uh a whelp from scale |
20486s | of onixia which means he has ultimate |
20489s | just over oh |
20491s | wait a minute no yep his 13 next turn |
20493s | from the hand we can see if all the |
20495s | minions are cleared |
20497s | and the problem is |
20499s | i think possessee already knows right |
20502s | and there's so much damage been pushed |
20503s | out by curse now and like i said the |
20505s | bone glaive like getting 10 damage by |
20509s | the time turn five is over for cursed is |
20512s | huge as a bare minimum and then he sat |
20514s | on four cards right like the odds on |
20516s | what at least two of them being direct |
20519s | damage seem very reasonable as an |
20521s | expectation |
20522s | so i think if any one or two of them is |
20526s | direct damage |
20528s | i wondered if we'd see this game yeah |
20530s | it's actually 14 with the hero power |
20532s | anyway but yeah there's essie that was |
20534s | what took him a lot of time this term |
20535s | working out that how important is that |
20537s | extra three armor immediately and to be |
20540s | fair the answer is very it's just that |
20541s | your opponent has three very cheap |
20544s | spells to finish the game off and cursed |
20546s | is 1-0 up in the time that it takes |
20549s | orange to take play one turn in this |
20551s | tournament |
20553s | yeah and i think although that looked a |
20555s | little bit silly with the the scales |
20558s | there from possessing to gain that armor |
20560s | i agree it was completely the right play |
20562s | because as i was kind of outlining the |
20564s | odds on curse not having at least one to |
20568s | two extra damage cards whether it's |
20569s | weapon buffs or you know felbarats like |
20571s | we saw him draw um was so low that |
20574s | possession was never realistically going |
20576s | to leave he was on what nine health the |
20578s | hero power alone for one mana makes it |
20581s | six damage as a minimum he did what he |
20583s | could but in a blink of an eye as usual |
20586s | demon hunter gets the win in the series |
20588s | but that's the focus i think that |
20590s | possessee has to to sort of uh |
20593s | go in on here is that yeah |
20595s | that was very one-sided possess he |
20597s | didn't get to achieve much that game but |
20599s | his insta loss was to demon hunter that |
20601s | was probably gonna get a win anyway at |
20603s | least i feel so then forget about it |
20605s | move on like focus on the two decks |
20607s | cursed has left |
20609s | yeah it's a banned demon hunter lineup |
20610s | and he hasn't been able to ban the demon |
20612s | hunter so when he saw these lineups like |
20615s | okay well i'm starting off one zero down |
20617s | because i can't ban my band deck because |
20619s | the mage is even more ridiculous because |
20621s | the mage tears through the paladin even |
20623s | more because the the sharks just rip out |
20626s | the divine shields |
20628s | so yeah very much had to ban the mage |
20630s | out |
20631s | and now it just continues raven look at |
20634s | all those ones and twos in this deck |
20636s | yeah and this is what you call a subtle |
20639s | special because there are no cards on |
20642s | the right side of this graphic therefore |
20644s | meaning it's an even two of everything |
20647s | in here so the double pride fury uh we |
20650s | have seen uh at least i know gia |
20652s | and i think subtle was saying as well |
20654s | that uh pride's fiori just seems like a |
20657s | good card even now in aggro druid but |
20659s | then we have cards such as park panther |
20662s | uh frost wolf kennels uh even honestly |
20665s | right now lorenda the andy trucks are |
20667s | not a given in beast druid anymore so |
20670s | yet again cursed playing a typical |
20673s | archetype but definitely just using his |
20675s | own build of it or you know maybe a |
20677s | build he's worked on with practice |
20678s | partners of course but definitely not |
20680s | the standard |
20682s | yeah there's no arbor up anymore so what |
20683s | he's trying to solve by playing the |
20685s | prize fury the panther is just that |
20687s | little bit of burst that little bit of |
20689s | put a question in your opponent's mind |
20690s | can without the arbor up they can just |
20692s | oh your board's full of troggs okay i |
20694s | take seven i don't care |
20696s | um but with park panthers and stuff |
20698s | chilling in there with a way to buff up |
20699s | the frogs can't give them a board full |
20701s | of trucks can't leave things up gotta be |
20703s | careful park panther might hit you in |
20705s | the face everything's going on and on |
20707s | top of just the raw aggression um curtis |
20710s | has obviously been getting this over the |
20712s | line in every round because i think he |
20714s | got through on six and two as one of the |
20715s | lower seeds but even so he's obviously |
20718s | had a great tournament with it and |
20720s | possesses going to go in there with the |
20722s | uh the hunter which i think might be one |
20724s | of his better chances in this particular |
20726s | um match up because he is pretty much up |
20729s | against it with the rest of his lineup |
20731s | yes i was honestly wondering whether he |
20733s | was going to do the usual q druid until |
20736s | you either win or lose the series um |
20739s | because that is again something we see |
20741s | certain players lean towards when you |
20743s | have a really difficult deck to get over |
20744s | the line um but instead possessing is |
20747s | going to jump over to the hunter and |
20750s | then this is a very very interesting |
20752s | match up and i do want to keep an eye on |
20754s | how curse chooses to play this because i |
20757s | think |
20758s | dropping a minion down one by one maybe |
20761s | two you know on you know two on turn two |
20763s | yeah they're one drops you get what i |
20765s | mean um is it necessarily the best way |
20768s | to reliably beat quest hunter because |
20770s | that's almost what they want you to do |
20772s | right um is just play a minion a turn |
20775s | and then they kill a minion a turn and |
20776s | then suddenly the quest is done and then |
20778s | they start just killing you instead so |
20781s | trog on one |
20783s | fantastic of course for kirsty against |
20785s | the quest deck at going first you very |
20787s | much like to draw the trog |
20789s | but possessing does have a way to kill |
20791s | this with just the barbed nets just to |
20795s | be annoyed about it but at least it's |
20798s | not stacking trucks right |
20800s | yeah and curse won't mind it too much |
20802s | although his follow-up is bad oh let's |
20804s | follow up so right now um because |
20806s | obviously it's a quest tick that goes |
20809s | missing we'll point out quickly before |
20811s | he draws it there is one explosive trap |
20813s | in possessions list as well which would |
20815s | be rather a nice pick up ah he missed it |
20819s | definitely scary though isn't it because |
20821s | with the explosive |
20823s | it's still not next turn but that's |
20826s | where pride's fury can really come in |
20827s | close right because we've seen a lot of |
20829s | these aggro druids not have |
20831s | relevant health buffs in any like |
20834s | gardens exists but it doesn't really pop |
20837s | off until the mid to late game uh but |
20839s | the pride's fiori on curve if these |
20841s | trucks start duplicating could be very |
20843s | big indeed and possessing |
20845s | true for the trade and just saying well |
20847s | i can't one shot this truck so i won't |
20850s | make more |
20852s | not ideal for curse but the um oracle |
20854s | might be just an okay play here if he |
20856s | doesn't think it's going to get dealt |
20857s | with because the trog needs to be dealt |
20858s | with kind of first |
20860s | and not a lot else going on going into |
20861s | four mana we'll get that composting and |
20863s | the adept down next turn or the guidance |
20865s | depending which way he wants to go so |
20868s | not a massive amount of damage though so |
20870s | oh |
20871s | although possession he's not done |
20872s | anything yet he's really not got behind |
20874s | yet either |
20875s | yeah that's definitely a game winner |
20877s | card to the uh b starker tavish but all |
20881s | okay i mean |
20884s | an option a little bit weird with the |
20886s | attack value total so maybe he goes just |
20888s | this and then um maybe composting i |
20891s | wouldn't have hated to draw for |
20894s | these i i guess like the trades are fine |
20899s | i would imagine he protects the trogg |
20903s | he might although |
20905s | maybe the troll going actually make room |
20907s | for some bigger things going forward so |
20909s | maybe he doesn't mind but you're right |
20910s | he does protect it so |
20913s | i think he did have to get some stuff on |
20914s | the board this turn though it's turned |
20916s | four he hadn't done much damage i know |
20917s | it mounts up really fast but |
20920s | you don't want to get your opponent |
20922s | having too much comfort zone and this is |
20924s | definitely not comfort zone you can't |
20925s | explosive trap this board |
20931s | a little go time for possession right |
20933s | yeah |
20934s | just give the one to rock and play some |
20936s | spells this turn |
20943s | otherwise you're never doing it |
20948s | the problem is |
20951s | you will |
20953s | want to quick shut this turn |
20959s | yeah |
20960s | it just depends on how he wants to use |
20962s | his mana |
20963s | because honestly at this point i'm |
20966s | wondering whether the quest is even |
20967s | relevant |
20969s | so could the one man have been used on |
20971s | something else is my question and that |
20973s | might not be the case the quest might |
20974s | become very very relevant sorry |
20976s | especially if this tavis can go off and |
20978s | uh he gets the explosive but this board |
20981s | with composting is absolutely huge |
20984s | because |
20985s | this is the thing that |
20987s | keeps the game even right like oh the |
20990s | full health |
20991s | possessing yeah there you go mate yep i |
20993s | feel the same way |
20995s | i have played hunter against this |
20996s | matchup too many times to count and just |
20999s | when you think you've got an idea that |
21001s | you can survive this happens and now i |
21003s | believe |
21005s | he |
21006s | oh he's not dead he can uh go in with |
21008s | the candle shot |
21010s | yeah okay well he believes he's dead and |
21012s | cursed in another blink of an eye |
21015s | it's gonna go 2-0 up now with the druid |
21017s | and that again |
21018s | very rough game and i think although of |
21021s | course the the first trog was a big |
21024s | problem i think the second trog was the |
21026s | one that pushed him pushed possessing |
21028s | out because that was just too much to |
21030s | handle and a a really difficult one uh |
21033s | to come back from this hunter that's |
21034s | that's how hunter loses that matchup |
21036s | like i said um and you mentioned as well |
21039s | when you go wide all at once there are |
21042s | very few cards in the deck that can |
21044s | remotely deal with like even half of |
21046s | that board never mind the full thing |
21048s | yeah you saw there the attack with the |
21050s | candle shot the penultimate turn from |
21052s | possessing playing into that trap |
21054s | playing into possibly |
21056s | uh dragon ball shot sort of taking some |
21057s | things out as well sort of holding out |
21060s | some hope to remove some damage but |
21061s | basically he was playing for that trap |
21063s | at this point |
21064s | and didn't get it it's a one in 21 |
21066s | chance wasn't likely to get it but the |
21068s | power of the wild you saw him shake his |
21070s | head not just cause the amount of damage |
21071s | that was coming in but because this now |
21073s | cannot be removed by anything |
21076s | and yeah just two they can deal with |
21079s | just to correct my comment about the |
21081s | slight surprise that they concede he |
21083s | obviously knew there was another power |
21084s | of the wild in the hand right um which |
21087s | is then the buff just goes beyond the |
21089s | explosive trap again therefore it |
21090s | doesn't matter but here we get to look |
21092s | at the face hunter from kirsten again a |
21096s | lot of focus you know recently i guess |
21098s | has been on quest hunter |
21100s | but fate hunter is a big threat |
21103s | especially with the addition of vicious |
21104s | slither spare |
21106s | it's such a great minion to |
21108s | to get on one because of the buffs you |
21111s | run doggie biscuit and then ramming |
21113s | mount like if you start stacking that |
21115s | not only does casting the buff obviously |
21117s | buff its attack for that turn but also |
21119s | you start making a really big minion as |
21121s | its base that's being one three is huge |
21123s | uh but i am very interested to see how |
21125s | this version of the list goes especially |
21127s | because when i played naga's pride it it |
21130s | never felt that strong maybe i was just |
21132s | unlucky but it never really went off how |
21135s | you want it to happen because it it does |
21137s | get a little bit difficult when it |
21139s | requires you to have played one let's |
21140s | say before turn three |
21142s | sure yeah i can see that uh something i |
21145s | do really like about this deck is nearly |
21148s | every card does multiple things so |
21150s | slither spears obviously it's a one |
21151s | three that gets bigger okay so what but |
21153s | like the known private you get the |
21155s | honorable kill just get that cheeky plus |
21156s | two attack the scribe you just you know |
21158s | you save one manner on your next spell |
21160s | on this deck that's trying to run things |
21162s | really quickly into you every minion |
21164s | pretty much just has a side effect a |
21166s | nice little extra thing you don't care |
21169s | if you don't get the side effect you're |
21170s | just playing the deck out but it all |
21172s | acts to give you a little bit more |
21174s | agency in what's going on and how you |
21176s | play it and i really like it and |
21178s | obviously |
21179s | it is just also a straight up curved |
21181s | deck whether i would have liked it |
21183s | before the tournament before i saw |
21184s | someone was doing well with it maybe not |
21186s | so much because quest hunter's just so |
21189s | good but we are going to get to see it |
21191s | now for the first time in this |
21192s | tournament i want to say |
21194s | yeah whereas i'm pretty sure you will |
21196s | trust me on this and i will only deck i |
21199s | do but uh you would trust me on but yeah |
21202s | i've been playing face hunter before the |
21203s | tournament as well |
21205s | i saw a few lists i believe and i might |
21208s | be wrong so i apologize but i believe |
21209s | fiori hunter uh either did well in a cup |
21214s | or won it i can't remember |
21216s | and in the lineup was f a face hunter it |
21219s | wasn't this face hunter i don't think |
21221s | but it was a face hunter uh so i was |
21223s | playing with that for a few days just to |
21225s | check it out but yeah you're right the |
21226s | merquat scribe as well will proc the |
21229s | three mana spell uh again just giving |
21231s | you more opportunities to be able to |
21233s | play a naga because without that the |
21235s | spell is uh significantly weaker |
21238s | possessing chucking away some pretty |
21240s | good looking cards there because one of |
21242s | the things he has to do here |
21243s | is |
21244s | as i understand it having not seen much |
21246s | face hunter is sort of try and stay |
21248s | alive and erase to alignment and hope |
21250s | you can hold out |
21251s | and i think possesses just tilted right |
21253s | now and i don't even blame him but you |
21255s | know the truck scenario last game into |
21258s | trogg into three to this game now |
21261s | there's just he's gonna get harpoon |
21263s | gunned on curve next turn it's |
21266s | definitely gonna feel like it snowballs |
21268s | pretty hard but there is ramp a lot of |
21271s | it in fact for possessi and this is a |
21274s | much more predictable board state to be |
21276s | able to clear up from face onto then for |
21279s | example the aggro druid that ran health |
21281s | buffs so i'm just giggling look at his |
21284s | hand |
21285s | like the the |
21286s | the choices he has even with a what |
21289s | appears to be a basic face hunter deck |
21291s | already he's got what three ways of |
21294s | legitimately deciding to clear up this |
21296s | two one |
21298s | i think he just plays um face naga and |
21300s | quick shot honestly oh he's gonna go |
21305s | okay |
21306s | forces the trade-in |
21308s | which is still fine he retains the trog |
21310s | and the three damage he puts into the |
21311s | minion he gets by putting into the uh |
21315s | oh |
21315s | wait nobody |
21317s | he retains the spell reduction so next |
21320s | turn he can play face target and the |
21322s | summon |
21323s | yeah |
21325s | okay but possessing is getting there i |
21327s | mean i'm i'm |
21328s | giggling here at how much synergy this |
21330s | hunter drawer has and what a curve he's |
21332s | got but got to keep an eye on possessing |
21334s | here because he is going to have a lot |
21335s | of choices if he's still alive in two |
21337s | turns time |
21339s | uh the alexstrasza might even come in |
21340s | handy because it'll be like turn five or |
21342s | six that it comes down |
21350s | this manner it's a lot |
21353s | yeah i mean it's gonna make a lot of |
21354s | troggs as well |
21357s | there's a lot of trucks but what i was |
21359s | saying earlier about twogs you know you |
21361s | can just load up a one-two board and say |
21362s | okay |
21364s | you didn't take the doggie biscuit and |
21366s | now you've got this board of one twos to |
21368s | mess around with yeah this is powerful |
21370s | this turns off the |
21372s | razz uh turn as well i bet he picked the |
21374s | summon as well didn't he yeah he did i |
21376s | thought yeah okay yeah i mean this the |
21378s | play is strong |
21380s | but obviously this is like the weird |
21381s | counter it's like hi you can't play more |
21383s | minions if the board's full |
21386s | might want the doggy biscuit this time |
21388s | you know you're getting cleared but even |
21389s | so |
21390s | i mean biscuits still fine to drop on |
21392s | and that's right |
21394s | yep absolutely |
21397s | and there's still a reduction so if he |
21399s | really wanted to he can save the |
21401s | reduction the next turn if this board's |
21403s | cleared play like nas |
21405s | biscuit with quick shot as well yeah and |
21408s | then it's aimed shut here power the turn |
21410s | after |
21411s | he's just going to bank it okay |
21413s | yep that was i mean it's fine his |
21415s | opponents are like no health so |
21416s | possesses probably just going to die if |
21418s | he plays welps so |
21420s | he is though isn't it it's just very |
21422s | quick shot here at power gg and cursed |
21424s | is 3-0 win and we've only just started |
21427s | whoa whoa |
21429s | all right |
21430s | next turn |
21431s | oh yeah it's actually the spell don't |
21433s | reduce forever if it was i would stop |
21435s | casting and go and play hunter now |
21438s | i'm sorry it's okay i'm just reigning |
21441s | you in i know it's exciting that curse |
21442s | has just won it well potentially won a |
21444s | series of hearthstone in like 10 minutes |
21446s | but still |
21447s | doesn't |
21448s | need to think about potential |
21450s | problems because now there's a chance |
21453s | that the naga giants and scales are in |
21456s | hand right because they're massively |
21458s | reduced but |
21460s | that would mean the exact four i guess |
21463s | if you count the draw of the top he |
21464s | knows one is enrich he knows that for a |
21467s | fact |
21467s | it would need like these exact three |
21469s | cards two of them to be naga giant and |
21472s | scale to have |
21473s | any real chance he knows both innovates |
21477s | are used right yes that's it also can't |
21480s | be it can't be miracle growth into |
21482s | innovate scales either |
21485s | yep |
21486s | and this is good right this just goes |
21487s | wide again and says okay well that's |
21489s | three damage |
21491s | if you play scales again |
21494s | you'll be able to push even more you |
21495s | know |
21497s | possession has just |
21499s | looks like tj's cameras just slowly |
21501s | slumping off the screen |
21503s | inch by inch through this particular |
21505s | match |
21509s | i can understand it there's an architect |
21512s | i took farm can still fish |
21518s | oh and lick a steel |
21520s | and he would get two obviously can't |
21521s | play them both this turn if he did that |
21523s | was an instant |
21526s | push him up to 12 |
21528s | don't think that's enough |
21531s | no it's nowhere near enough we're then |
21533s | on board and just like that there you go |
21536s | lorinda costa's won now |
21538s | tons of damage double biscuit into quick |
21541s | shot for absolute max damage here and |
21544s | curse just like that |
21546s | 3-0 with his a very unique aggro lineup |
21549s | and possessing waves goodbye and again i |
21552s | feel for possessing because it's not the |
21554s | most fun series for him of course he |
21556s | just kind of got steamrolled at every |
21558s | single game |
21560s | but as usual i think possesses continue |
21563s | to show that he's not going anywhere for |
21565s | a while yet they're absolutely amazing |
21567s | making a name for himself in asia |
21569s | pacific grand masters and then this |
21571s | masters tour boom up there in top eight |
21574s | absolutely great performance from him |
21576s | but yeah curtis just there got the job |
21578s | done right that was absolutely brutal |
21581s | yeah and this is the part where i |
21582s | normally say it's a shame that possesses |
21584s | not won anything big blah blah blah he's |
21585s | the world champion yes of course |
21588s | you know it took him a few years to get |
21590s | there he had a lot of top four top eight |
21592s | type finishers and again this is the |
21594s | part where i normally would have said |
21596s | it's a shame he's never won a big one |
21597s | he's won the big one now so |
21599s | a lot easier to stomach when you get a |
21601s | top four to masters tour top eight on |
21603s | top of winning the world championships |
21605s | and also rightly or wrongly |
21608s | as a community we judge world champions |
21612s | a lot of the time based on what they do |
21614s | after they become a world champion which |
21617s | seems harsh right but this is what |
21619s | happens and the fact that you know yeah |
21622s | you know became a world champion he's |
21623s | still rocking in high scores in big open |
21626s | tournaments as well like master masters |
21628s | tour that we're doing this weekend super |
21630s | impressive from possessive but he just |
21632s | could not stem the tide there from |
21634s | cursed so there you go guys that is our |
21636s | top four here orange vk msb c |
21640s | a lot of letters there and faceoff and |
21644s | curse are going to be the top four and |
21646s | um i'm okay with it and i think it was |
21647s | pretty obvious across the board that |
21650s | with our top 16 starting the day i would |
21653s | have been okay with almost any of them |
21655s | yeah with any of them making it into top |
21657s | four into finals in fact uh and onwards |
21660s | so it's a really impressive group of |
21661s | players but i am excited for this top |
21664s | four linda because my prediction in the |
21667s | form of orange is still in |
21669s | i deliberately i have to admit did not |
21672s | pick |
21673s | orange i had to dodge the curse |
21675s | i just i don't believe in curses it's |
21677s | unlucky to be superstitious raven but |
21680s | yeah i didn't want to pick orange and |
21681s | have him not win the tournament i'm too |
21683s | biased i've got to admit it i'm not |
21685s | casting any of his matches so i'm good |
21686s | to go on that one um especially i've |
21688s | been happy with habu so i wasn't |
21689s | particularly biased in that one but yeah |
21691s | i'm a biased person so i didn't pick |
21693s | orange i picked possessi |
21694s | that went well yeah i'll be casting his |
21698s | is one of his matches definitely because |
21699s | i'm casting the finals lauren |
21701s | oh nice confidence and it's going to |
21703s | ruin me because it probably means orange |
21704s | will lose no in my prediction history |
21707s | but yeah that was lightning fast i |
21709s | almost feel bad to leave everyone so |
21711s | quickly but we are going to go to a |
21713s | break while we set up our first |
21715s | semi-final don't go anywhere we'll be |
21717s | right back |
21720s | [Music] |
21744s | oh |
21746s | [Music] |
21763s | [Music] |
21769s | okay |
21777s | foreign |
21792s | [Applause] |
21818s | [Music] |
21835s | messiah |
21847s | [Music] |
21855s | [Music] |
21866s | [Music] |
21886s | my |
21893s | [Music] |
21954s | [Music] |
21960s | [Music] |
21971s | [Applause] |
21974s | [Music] |
21974s | [Applause] |
21989s | [Music] |
21995s | [Music] |
22016s | [Music] |
22051s | foreign |
22052s | [Music] |
22095s | welcome back everyone to masters tour |
22098s | voyage to the sunken city my name is |
22100s | soto i'm joined by gia and we are here a |
22102s | little bit early than might have |
22104s | reasonably been expected after that last |
22106s | quarter final absolute stomping from |
22110s | curse but honestly i think he was just |
22112s | doing gear a favor because gia's got |
22114s | this incredible thing called a social |
22115s | life she's going to have to deserve us |
22116s | and go to a party pretty soon so you |
22118s | must be absolutely loving life right now |
22121s | i mean it's got its pros and cons |
22123s | because i did predict priscessie to win |
22125s | the whole thing just out of apac loyalty |
22128s | and that did not go very well for me in |
22130s | fact it went pretty much the opposite |
22133s | how quickly he got stomped there but |
22134s | it's an impressive showing and |
22136s | definitely a showing for the variety |
22138s | that we're seeing in this meta game here |
22140s | in the top eight i think lorinda |
22142s | mentioned that just none of the most |
22144s | popular lineups actually made it through |
22147s | to the top eight and so we're seeing |
22148s | people that uh going for their own thing |
22151s | is working out for them here and at the |
22153s | foremost of that i would say is orange |
22156s | rocking the naga mage all the way here |
22158s | in the top four |
22161s | yeah and i'm very pleased to finally be |
22163s | casting an orange series i've managed to |
22165s | dodge them throughout the tournament so |
22166s | far |
22167s | orange was my prediction for the |
22169s | tournament as well as ravens i think |
22171s | after i started to see how well this |
22172s | lineup was performing for the group that |
22175s | picked it orange habugabu of course who |
22177s | also made it to top 16 and then fury |
22179s | hunter as well |
22180s | who |
22181s | let's call it what it is would also be |
22183s | in top 16 if he could get out of bed on |
22186s | time in this tour |
22187s | because he was 6-2 with a default loss |
22190s | for a late check-in so |
22192s | obviously this lineup is massively well |
22194s | performing you know my general very |
22195s | basic formula for doing predictions is |
22199s | line up strength modified by a |
22200s | multiplier of play of |
22202s | player strength so when you have a |
22204s | lineup that's showing itself to be this |
22205s | good piloted by a player as strong as |
22208s | orange that is an absolute no-brainer |
22210s | for me looks like we're going to be |
22212s | kicking things off with the quest hunter |
22214s | obviously we just saw face hunters |
22216s | moment to shine just a few minutes ago |
22218s | jia and it was literally just a few |
22220s | minutes |
22221s | but how do you feel do you still think |
22222s | uh quest hunter was was the bring over |
22224s | face hunter for this tournament |
22226s | i do think so just over a wider spread |
22228s | of matchups i feel that quest hunter |
22230s | covers so many things better than face |
22233s | hunter does outside of exactly the druid |
22235s | match up if you're okay with losing to |
22238s | druid once if it's in the lineup for |
22240s | orange here i think quest hunter just |
22241s | has |
22242s | almost favorables across the board there |
22244s | with the inclusion of the stalker tavish |
22245s | you're able to beat even control |
22247s | warriors |
22248s | whereas face hunter has a much more |
22250s | polarized matchup spread and what you |
22252s | said about predictions being based on |
22255s | lineup strength modified by player |
22257s | strength honestly i should have just |
22258s | gone for orange too because the fact |
22260s | that he doesn't need to fly anywhere |
22263s | means that his only weakness has been |
22265s | taken out of the equation as well |
22267s | yeah we talked about how uh fury hunter |
22270s | would have been in top 16 if he could |
22271s | get out of bed on time if orange could |
22273s | catch a flight he'd be three-time world |
22275s | champion by now |
22276s | this is calling what it is |
22278s | um but yeah we've got boar priest on the |
22280s | other side now coming out from msbc |
22283s | uh how do we feel about msbc's lineup |
22285s | because you talked about the strength of |
22287s | druid and how you know you can build a |
22289s | lineup that just concedes a win to druid |
22290s | and it's fine about that you can target |
22292s | druid uh on the other side for msbc we |
22294s | have the no druid whatsoever lineup with |
22297s | this boar priest and the unique naga |
22300s | ping mage coming into it as well how do |
22301s | you feel about this lineup |
22303s | i feel it's much more of a wild card i |
22304s | honestly couldn't place my finger on |
22306s | what it is trying to target uh so much |
22309s | so maybe these are just the decks that |
22311s | msbc feels most comfortable with and |
22313s | overall they all have a pretty decent |
22315s | power level i'll admit i don't have a |
22316s | lot of practice on the ping variant of |
22319s | naga mage but i'd assume most of its |
22321s | match-ups are similar to regular naga |
22324s | mage with the |
22326s | sort of upside that you have slightly |
22328s | more of a top-end late-game win |
22330s | condition with the dawn grasp and the |
22332s | more dresh but maybe a little bit less |
22333s | consistency of going super wide on board |
22335s | so i'd imagine it loses some percent |
22337s | against the likes of quest hunter but |
22339s | gets a bit better against warrior for |
22341s | example uh but leading that up if we |
22344s | take those two things into account for |
22346s | orange's lineup then i guess msbc would |
22349s | rather have regular naga mage the boar |
22351s | priest is another one that's a bit of a |
22353s | wild card though i am still |
22355s | thinking that this deck is mainly in |
22357s | lineups to beat up on control warriors |
22359s | but yet again that's not in orange's |
22361s | lineup so this could be a tough one for |
22363s | msbc it could be yeah it's weird right |
22366s | you're one step away from calling this |
22369s | lineup from msbc a target control |
22371s | warrior lineup right and then like |
22373s | it's target control warrior plus the |
22375s | mirror and then there's just aggro demon |
22377s | hunter in there |
22378s | you just completely forget about what's |
22380s | going on you forget where you are you |
22381s | don't know what's real anymore it's a |
22383s | very very strange lineup indeed uh but i |
22386s | do think you are right in your |
22387s | assessment that whatever it's trying to |
22389s | do it's whiffed against orange and i |
22392s | would peg orange as a decent favorite in |
22395s | this one there might be a few x factors |
22397s | in there that we don't understand |
22398s | because they're kind of rare matchups |
22399s | like regular naga mage versus naga ping |
22402s | mage that kind of thing like where where |
22404s | exactly that kind of thing is going to |
22406s | fall out but overall i would expect |
22408s | orange to be a pretty big favorite |
22411s | overall in the series |
22413s | which you know has to in my mind make |
22415s | him a pretty big favorite for the |
22416s | tournament although there is a very |
22418s | scary opponent waiting for him in the |
22421s | finals because once he gets through to |
22423s | that if he does get there |
22425s | with his druid in his lineup then he |
22428s | could just we could just be seeing a |
22429s | very rapid repetition of what we saw |
22432s | happen to possessi and both of our |
22434s | predictions will just get stomped in 20 |
22436s | minutes you never know it could happen i |
22438s | mean curse just has the trog magic i |
22440s | mean it's possess you did it to win the |
22442s | world championship many players did it |
22444s | to win their respective seasons of grand |
22446s | masters and cursed could do it even in a |
22449s | new expansion and post-rotation proving |
22451s | that troggs are still the way to go who |
22454s | knows subtle but for this matchup in |
22456s | particular we do have the bands already |
22458s | locked in orange choosing to get rid of |
22460s | warrior which i think he has been |
22462s | banning as a priority throughout the |
22463s | tournament even though demon hunter also |
22465s | seems like a bit of a threat to his |
22467s | lineup it is very much possible that he |
22470s | just says okay either one of these two |
22472s | i'm gonna ban one accept a loss to |
22474s | another and then be very strong against |
22475s | the rest of the remaining decks which i |
22477s | think holds true even against msbc but |
22480s | msbc's choice to get rid of druid on the |
22482s | other side i think is also playing into |
22484s | a bit of the fact that his naga mage is |
22486s | less likely than regular naga mage to |
22489s | get a huge board pop off because he has |
22491s | a paint package |
22492s | yup completely agree with all of that uh |
22496s | we are getting into the series now just |
22498s | had a little bit of a momentary delay |
22500s | getting msbc's face on camera as we did |
22503s | have some problems with in the previous |
22504s | series so fingers crossed it holds up |
22506s | and is stable this time around we are |
22508s | going to kick things off quest hunter |
22511s | versus boar priest geo where do you |
22513s | stand on this matchup |
22514s | i think slightly uh quest hunter favored |
22517s | because they do have so much damage that |
22519s | they can get to the point where even the |
22522s | double desperate prayer double flash |
22524s | heal is not necessarily enough for the |
22526s | priest to stabilize but in the hands of |
22529s | a skilled player boar priest can |
22531s | definitely get the job done quest |
22532s | completion even like a couple turns post |
22535s | cabbage can still be enough as long as |
22537s | you are able to beat down |
22540s | the quest award itself you're able to |
22542s | raise your damage once the hunter is |
22544s | down to one |
22546s | mana and it's a very spectacular opening |
22548s | hand for msbc honestly with the |
22551s | amulet kept to be traded immediately |
22553s | because you have nothing better to do on |
22554s | turn one then he hit the thrive and can |
22556s | follow it up with switcheroo and an |
22558s | active handmaiden whenever he wants it |
22560s | by that point because the illuminate can |
22561s | also be weaved in as the third spell |
22564s | yeah and i think you saw msbc kind of |
22566s | planning out that curve step by step on |
22568s | that previous turn as well as to whether |
22570s | there was any chance the illuminate was |
22572s | worth uh being played kind of ahead of |
22574s | curve in this position decided against |
22576s | it in the end which i think was pretty |
22578s | wise with the way the curve will pan out |
22581s | and |
22582s | now just dropping that thrive in the |
22583s | shadows picks up desperate prayer which |
22584s | is the card you highlighted is very very |
22586s | important in the matchup which |
22588s | absolutely will be uh not in the least |
22591s | just because of raw healing but with a |
22592s | switcheroo there's always a decent |
22594s | chance you're gonna pick up a zyrella as |
22596s | well which means then that desperate |
22598s | prayer could perhaps interact very |
22599s | nicely with an early director from the |
22601s | opponent if that's what you're looking |
22603s | to deal with |
22604s | that's right drexar uh definitely one of |
22606s | the threatening ways that hunter can |
22608s | approach the matchup aside from just |
22610s | pointing out their damage spell's face |
22611s | but we saw the keep of bee stalker |
22613s | tavish from orange which also kind of |
22616s | clues us into him uh thinking about |
22618s | going for just animal companion spam |
22621s | which you can do against priests also |
22623s | they don't have unlimited board clears |
22625s | especially if you kind of parcel them |
22627s | out two to three minions per turn and |
22628s | then you threaten lethal just by having |
22630s | further burst spells in hand |
22633s | i have to say it just because my brain |
22634s | made me animal companion |
22639s | that's nothing moving on uh yeah orange |
22642s | on the other side just choosing to rip a |
22644s | dragon bane shot at face which i think |
22646s | is perfectly reasonable it's not a match |
22648s | up where you're going to get a ton out |
22650s | of repeated value |
22651s | from the dragon bane shot by killing |
22653s | minions so i think sensible here just to |
22654s | spend the mana on progressing the quest |
22656s | and fire that spell at face yeah that's |
22659s | right and if he is going for turn five |
22662s | coin tavis which i would have to believe |
22663s | is the plan if you are keeping that hero |
22665s | card then ideally he wants to not be |
22669s | done with quest stage two before turn |
22671s | five because you want the hero card in |
22673s | play and then you get your hero power |
22675s | down to zero for the rest of the game |
22677s | and then you can do um after tavish |
22679s | quest reward refreshing animal |
22681s | companions so he has to plan out his |
22683s | next couple turns without necessarily |
22686s | playing more than two damage spells |
22689s | because he's currently at one so it |
22690s | still kind of works out right he could |
22692s | spend this turn either playing treasure |
22694s | guard or aim shot and then the other one |
22695s | on the next turn plus um arcane shot and |
22698s | then have tavish into one other spell |
22701s | afterward and that will put the hero |
22702s | power to zero |
22704s | yeah obviously first step of the quest |
22707s | does not really affect the tavishiro |
22708s | power at all try as you might you won't |
22710s | be able to target your mishas and leocks |
22712s | into various other minions on the board |
22714s | doesn't work like that unfortunately so |
22716s | you do have a little bit of wiggle room |
22718s | before you decide which way you are |
22719s | going but the b stalker tavis plan is |
22722s | certainly a reasonable one in this |
22723s | matchup because |
22725s | as you were saying even after you get |
22726s | pushed down to that one manner with the |
22728s | sword of a thousand truths if it does |
22730s | get to that point uh zero mana animal |
22732s | companions can still have a significant |
22734s | impact on the game at that point |
22736s | right |
22738s | and they will build a threatening board |
22740s | multiple ones of them because msbc |
22742s | technically |
22744s | the |
22745s | big aoe available to bar priest is in |
22747s | three big waves right the pyro one the |
22750s | pyro two and the xyrella after that they |
22752s | don't really have ways of regenerating |
22754s | more of those unless they are running |
22756s | zola but that's not the case for um msbc |
22760s | all of the minions only their base |
22762s | amounts available |
22765s | yeah there is the one light bomb thrown |
22767s | in on top of that that can deal with one |
22769s | more board state but yes certainly you |
22771s | do run out of ways to deal with boards |
22773s | uh very very quickly which is one of the |
22776s | problems you can run into in the druid |
22778s | matchup i was talking a little bit |
22779s | earlier on the ball priest only holding |
22781s | up a 30 win rate against druid in this |
22784s | tournament which is a little lower than |
22786s | i might expect and it's probably a big |
22788s | part of the reason why there are not too |
22789s | many ball priest players hanging around |
22792s | in this top eight now this top four uh |
22794s | orange now choosing to rip the wound |
22797s | prey there is the uh first step of the |
22799s | quest complete as jia's pointed out if |
22801s | he is gonna want to go now for this |
22803s | tavis plan he only has the luxury of one |
22805s | more spell to cast looks like he's |
22807s | choosing to use that on a name shot |
22809s | yeah it works out perfectly mana spent |
22812s | and then he's able to spend the next |
22814s | turn on cointavish and then can get the |
22817s | next stage done with either the other |
22819s | aim shot or the |
22821s | uh |
22823s | arcane shot but it is a bit awkward |
22825s | in the sense that if it is straight away |
22827s | cointavish he loses the extra buff from |
22829s | the aim shot on the hero power because |
22831s | it does get replaced but i don't think |
22833s | that's a big priority at this point |
22838s | uh i think msbc has just done on amulets |
22840s | now by the way i think he just traded |
22842s | back in a two amulet which is now a |
22845s | three amulet and so now if we're looking |
22846s | at the if we're looking at the other |
22848s | amulet being a two it looks like he's |
22850s | just done already at this point |
22852s | great so he just needs to find the other |
22854s | boar with one in hand he can actually |
22856s | get the |
22857s | um |
22858s | boars dead very very soon here it's not |
22861s | like a regular combo deck where it feels |
22864s | like |
22865s | when you have this many sort of moving |
22867s | parts to it that you absolutely need to |
22868s | hit the bottom of your deck to get |
22870s | everything done but that's not always |
22871s | the case with boar priest |
22875s | yeah and with one of those amulets |
22876s | costing zero and with double cleric and |
22879s | pyromancer in hand if he was to say just |
22881s | like top deck the second boar next turn |
22884s | he might just be able to immediately do |
22886s | it all in some percentage chance if he |
22888s | really wanted to go for it i'm sure he |
22890s | wouldn't because there's no reason to |
22891s | but this is an incredibly |
22893s | rapid ball priest raw from what we're |
22895s | seeing so far |
22897s | orange with a slight hesitation as to |
22900s | whether he wanted to commit to the |
22901s | tavish game plan because he did just |
22903s | draw a second arcane shot and if you |
22905s | look at his hand it is completely |
22907s | stacked in the damaged game plan and it |
22909s | could get there over a couple of turns |
22911s | but it does sort of discount healing |
22914s | from msbc as a counter and they almost |
22916s | always have healing so orange sticking |
22919s | with his initial game plan i'm just |
22921s | gonna stop you right there because the |
22923s | tavish game plan is better for board and |
22925s | for damage like your regular hunter hero |
22928s | power only does two damage to face the |
22930s | tavis hero power does four damage to |
22931s | face every time you activate it that's |
22933s | just strictly better |
22936s | one out of three times it happens every |
22938s | time exactly |
22946s | you're absolutely right that is the |
22947s | amulet's done so now msbc needs to find |
22950s | the other boar and he is golden um just |
22953s | going to throw out the desperate prayer |
22955s | into the improved ice trap |
22958s | it is kind of a question of hand space |
22960s | now though because i think the |
22961s | handmaiden still needs two spells played |
22963s | and obviously he doesn't really want to |
22965s | trade the amulets back he needs to |
22968s | either give up on a cleric at some point |
22970s | or accept that |
22972s | one of them is just not getting much |
22974s | value |
22980s | it looks like the handmaiden did only |
22981s | need one |
22983s | he can just drop it now look for |
22985s | something else to dump |
22986s | flashiell looks fine shadowhead devourer |
22989s | also looks fine |
22990s | or you could just reprayer here while it |
22992s | costs two and has two mana to spare yeah |
22994s | that's such a good point |
22998s | i'm bored with that |
23000s | so he does have to consider though how |
23003s | to actually get draws from these clerics |
23006s | because at the moment he doesn't have |
23007s | gift of the naaru which is the best way |
23009s | of |
23010s | procking that with the pyro |
23013s | and he probably won't have that many |
23016s | minions to |
23018s | deal up with depends how much orange is |
23020s | able to use his hero power over the next |
23022s | couple turns but this is still just |
23024s | quest stage two that he's about to |
23025s | complete no tavis quest reward yet so |
23027s | the spam the companions are still a |
23030s | while off it's fine you don't have to go |
23034s | with that one we can ignore that was |
23035s | ever said it's okay |
23037s | i wanted to attempt it though and can |
23039s | confirm it really does not roll off the |
23041s | top no it doesn't it's not good is it |
23046s | shot clearing up getting the zero mana |
23049s | hero power at the very least there you |
23051s | go four damage to face as expected |
23055s | i should never have doubted |
23058s | the sufferer just looking down at its |
23060s | brethren the boar |
23062s | with contempt |
23064s | don't talk to me or my son or my son or |
23066s | my son or my son or my son or my son or |
23069s | my son ever again the seventh son of the |
23071s | seventh son |
23075s | oh my |
23080s | yeah like this just get it done play the |
23082s | uh the other tavish on curve next turn |
23085s | furious how encourages you to dump the |
23087s | hand here anyway this all makes a lot of |
23088s | sense to me |
23091s | i get a lot as well |
23093s | and right now msbc still has his hand |
23096s | space issues but that's a gift of the |
23098s | naru now he can draw what for with |
23101s | cleric pyro spell and then gift but he |
23104s | needs to manage how much he actually |
23106s | wants to draw so he could dump a flash |
23109s | heel face and still be able to |
23111s | like draw to a perfect amount going |
23113s | switcheroo though okay |
23117s | yeah switcheroo makes the most sense |
23119s | right because there's only one card he |
23120s | cares about in his deck and it's a |
23122s | minion so switcheroo drawing cards to |
23124s | tutor specifically minions i think just |
23126s | makes a whole lot more sense in this |
23127s | position |
23128s | and he seemed reasonably likely to get |
23130s | it i'm not quite sure how many are left |
23132s | in deck there's felice and zyrella at |
23134s | least but yeah the deck doesn't run many |
23136s | minions to begin with so that is second |
23138s | bore and that is |
23140s | sort of a thousand troops next turn |
23143s | yep |
23145s | unless orange finds a way for the boars |
23147s | to stay alive but |
23149s | even if he left them alive i think msbc |
23151s | can kill them off and re-summon and kill |
23153s | the new ones off all together in the |
23155s | same church |
23158s | so how many huffers |
23161s | wait what it broke |
23164s | again |
23167s | amish furious |
23169s | again |
23179s | weirdly in this spot |
23181s | does he not want huffers i mean he gets |
23183s | them regardless because it |
23186s | um but the four health minions |
23189s | might just have a better chance of |
23190s | hanging around right like if he suspects |
23193s | that he's about to get sorted next turn |
23195s | he wants to have as much of a board stay |
23197s | potentially hanging out hang around as |
23198s | possible maybe with this many one attack |
23201s | minions already in play that's kind of a |
23203s | pipe dream anyway and therefore the |
23205s | huffer damage is just the best thing he |
23207s | can do |
23208s | right |
23209s | i think yeah there's so many layers to |
23211s | it because if i were orange i honestly |
23212s | wouldn't even be expecting to get sorted |
23214s | next turn just yet it feels not |
23216s | particularly likely with nine cards |
23219s | still left in deck um but he does know |
23222s | that there's been enough tradables done |
23224s | here so for msbc |
23226s | just double trade the bores pyro |
23230s | amulet amulet |
23232s | and that would even kill off the misha |
23238s | and he can sword face |
23240s | but he would be leaving a tavish on |
23243s | board there which is a little bit scary |
23246s | oh this is so smart by the way that |
23248s | trade into the cleric on the previous |
23250s | turn specifically with that huffer made |
23253s | sure that no matter what msb started |
23255s | doing with aoe the huffer was going to |
23256s | be the very first thing that died right |
23258s | and therefore he gets two huffers back |
23260s | on the following turn which means he's |
23262s | just straight up representing 15 if the |
23265s | tavis stays alive |
23266s | that's so huge i didn't even catch that |
23268s | yeah brilliant by orange here that means |
23271s | that |
23271s | yeah the 15 you are talking about plus |
23274s | first hero power and if he gets us a one |
23277s | cost spell off the top second hero power |
23279s | as well and whatever the one cost spell |
23281s | does but msbc doesn't really have a |
23283s | choice he has started the train he has |
23286s | to stay the course here go face for 15 |
23289s | and pray that that is enough but what |
23291s | we're looking at here is not even a |
23294s | two-turn lethal setup right because of |
23296s | the armor from the tavish |
23298s | desperate prayer found as well here this |
23301s | does not change the break point on |
23302s | orange's clock but could well change the |
23304s | break point on uh on msbc's clock that's |
23307s | a very very big deal as well and now |
23309s | suddenly huffers and leox are both |
23311s | almost equally relevant that's not the |
23313s | card though |
23315s | nope that is only one hero power this |
23318s | turn and whether it's a huffer or a leok |
23320s | it's gonna have to take either the |
23322s | tavish going in or two minions going in |
23324s | to kill the pyro so at that point you |
23326s | probably just leave the pyro oh |
23327s | everything goes face prey there's no |
23329s | further healing and you get another |
23330s | huffer next turn |
23332s | oh my god |
23335s | hello |
23336s | 19 damage |
23340s | so if he puts msbc down to 11 |
23344s | and he draws arcane shot the next turn |
23346s | and gets another two hovers that's still |
23348s | just 10 damage so he doesn't have a |
23349s | guaranteed lethal but there is a chance |
23351s | that his board sticks around like msbc |
23354s | sitting on very few cards but the light |
23356s | bomb will make quick work of it |
23358s | yeah i wonder whether there's ever a |
23361s | trade of the tavish in that position and |
23362s | that way you can say well if there's no |
23364s | light bomb then maybe my board sticks |
23366s | but i think you know uh when there's a |
23369s | minion in hand from the remaining |
23370s | switcheroo right the switcheroo that |
23372s | pulled uh boar plus something from |
23374s | orange's perspective uh which i think is |
23377s | almost always either pyromancer or |
23379s | xyrella in this position which would be |
23381s | able to clear up your board anyway so |
23383s | cashing out damage doesn't just make the |
23384s | most sense |
23390s | alicia as well now |
23394s | i think msbc is just fishing for zarella |
23398s | um the minion |
23404s | doesn't particularly need it like even |
23406s | if he were to just go face and then |
23408s | light bomb here he has a very clean two |
23410s | turn setup and there is nothing orange |
23412s | can do about it |
23413s | agreed |
23415s | i mean orange can get a misha which |
23417s | would stop the sword going face for a |
23418s | turn maybe |
23421s | yeah if light bombs like exactly the |
23423s | bottom card or something right it's an |
23425s | out at the very least |
23429s | or if msbc just uses it here to kill the |
23432s | tavis |
23436s | but |
23437s | he actually maintains the pyro and plays |
23439s | the village which plays around amisha |
23440s | being generated |
23442s | yeah very very nice i was gonna say i |
23444s | don't actually think there's a way to |
23446s | die in that position so i was going to |
23448s | question |
23449s | using the light bomb because then that |
23452s | you know misha into misha into misha for |
23453s | the rest of the game count you know |
23455s | factor comes in |
23456s | but yeah msbc clearly had the setup |
23459s | covered there as well maintaining the |
23460s | pyro on board and playing the priestess |
23462s | as well at the same time perfectly had |
23464s | his bases covered was going to be uh |
23466s | securing lethal through any possible |
23468s | scenario on the following turn so very |
23470s | nicely done indeed it was a very good |
23473s | ball priest draw but i think it was a |
23475s | very well executed game of ball priest |
23478s | by the player as well which uh you can't |
23480s | ask for more than that it's very often |
23482s | the key to winning a tournament is that |
23484s | you run well and you play well you quite |
23487s | often have to do those things at the |
23488s | same time which is very very tricky to |
23491s | get those things to line up |
23493s | i agree well piloted by msbc but we also |
23496s | saw some very good interaction knowledge |
23498s | from orange just setting up with the |
23500s | huffers as well um i do kind of wonder |
23503s | if the tavish game plan is the standard |
23506s | way to approach the matchup though |
23508s | because when i've seen players say that |
23509s | they feel comfortable as quest hunter in |
23511s | this matchup they generally have told me |
23513s | that it's through just beating down the |
23515s | door with damage damage damage and not |
23517s | really bothering with the animal |
23519s | companions being summoned but again i |
23520s | don't have too many reps on that who |
23523s | knows i think in the future we'll be |
23524s | seeing more boar priests as people get |
23526s | more and more comfortable with playing |
23527s | the deck i feel it's very similar to |
23529s | garage rogue honestly and it's history |
23531s | where like yeah you hear whisperings of |
23533s | it as a potentially super high power |
23535s | ceiling deck but it's so confusing and |
23537s | you follow it need to fall into all |
23538s | these traps first and |
23540s | brave the very steep learning curve but |
23542s | as time progresses i think more people |
23544s | will feel comfortable playing it and |
23546s | you'll get more of a sample size on how |
23549s | to actually play around it |
23550s | yeah i was talking about this with i |
23552s | think larinda on day one where with |
23555s | every expansion there are always these |
23557s | decks that start off as like a 43 win |
23560s | rate deck and we all agree that they'll |
23562s | get better than that but the trick is |
23564s | working out whether they'll reach a 50 |
23566s | 51 win rate deck in which case the two |
23569s | months of practice you put into learning |
23571s | it probably isn't worth it or whether |
23573s | that two months will get it to like a 56 |
23575s | 57 win rate deck right and then you're |
23577s | in business and i think that is |
23578s | definitely the hard thing to get a |
23580s | handle on with the boar priest for sure |
23582s | but very much at the opposite end of the |
23584s | scale is naga demon hunter which you |
23586s | pick it up you play your first game and |
23588s | it's already a 54 win rate deck yeah and |
23591s | that is what we're going to be running |
23592s | into a mirror with |
23594s | it is so forgiving as well i can't tell |
23596s | you the number of times i miscounted |
23598s | damage or like forgot that senno would |
23600s | go somewhere else than face first and um |
23603s | missed out on multi-strike interactions |
23605s | there's always the thing where like okay |
23607s | i have dread prison glaive let me kill a |
23610s | small minion and then play multi-strike |
23612s | and then go face and then you realize oh |
23614s | wait if i played multi-strike and i |
23616s | already attacked a minion i cannot go |
23617s | face after that that's the one order |
23619s | that doesn't work so there are some |
23621s | additional minions you may not attack an |
23623s | additional face that's not what it says |
23625s | on the card |
23629s | but you could count it as the additional |
23631s | minion just happened prior to it you |
23633s | know it's the base |
23634s | it's the additional and how does the |
23636s | card though the card's not paying |
23638s | attention to what you did before you |
23639s | play did you come on it's just chilling |
23641s | in your hand waiting for you to play it |
23643s | then it starts paying attention |
23645s | but i still won that game that's how |
23647s | strong demon hunter is |
23649s | at the end of the day it's a moot point |
23651s | because the deck's just broken |
23654s | oh man that's an opener for orange here |
23656s | dread prison glaive is without a doubt |
23658s | the most important card in the mirror i |
23660s | would say |
23661s | having it early |
23662s | allows you to not only deal with |
23664s | opposing one drops it also makes sure |
23667s | that you get an active puffer fist as |
23670s | soon as possible |
23671s | it means that you can play draktar and |
23674s | also immediately attack because director |
23676s | in this deck in particular is so much |
23678s | stronger when you have a weapon |
23679s | pre-equipped because it can summon so |
23681s | many things with bonus effects if you |
23682s | have a weapon like puffer fist and the |
23684s | battle swarm vanguard |
23687s | i almost wondered whether the slither |
23689s | spear got thrown away in that specific |
23692s | opening hand for orange um because you |
23694s | know you go weapon on one and then you |
23696s | want to have potentially coin puffer |
23698s | fist things available to you uh but the |
23700s | way this lines up uh if you were going |
23702s | to be dealing with a battle worn |
23704s | vanguard on the other side you'd be |
23705s | doing that a turn later anyway most |
23707s | likely unless your opponent also went |
23710s | weapon on one into battle one on two so |
23713s | i think it's fine just to take take care |
23714s | of the one drop first get it on board |
23717s | bit of a slower hand from msbc he only |
23719s | kept the man crick which is kind of slow |
23722s | but you know if you run man creek and |
23724s | you're not keeping it in the opener i |
23725s | don't know why you're running man creek |
23727s | so fair enough here just going to |
23729s | respect the slither spear even though it |
23730s | feels bad to use |
23732s | fury on rank one i completely agree that |
23735s | if his next turn is going to be just a |
23737s | three-four with no further development |
23739s | you should get rid of the minion problem |
23740s | while you have the chance |
23743s | and since you are known worldwide here |
23745s | as the queen of mulligans i've just made |
23747s | that up i've never heard anyone say that |
23749s | before um |
23750s | i wanted to ask you there was a battle |
23751s | worn vanguard in msbc's hand which he |
23754s | threw away on the play do you have any |
23756s | thoughts on that in the demon hunter |
23757s | mirror |
23758s | i think it makes a lot of sense if you |
23760s | don't have exactly dread prison glaive |
23761s | on turn one because if you are keeping |
23763s | man crick also it kind of conflicts with |
23766s | your turn three because you don't want |
23767s | to play the battle sword on turn two |
23770s | without attacking it's just so easy to |
23772s | kill it off and you don't get any extra |
23773s | value from the one ones um so the next |
23776s | possible turn to attack with it would be |
23778s | turn three but that's when you want to |
23779s | play man creek so i much prefer msbc |
23781s | putting his eggs in the man creek basket |
23784s | and looking for more flexible options |
23786s | and he does hit the weapon for himself |
23791s | all right straightforward turn |
23792s | spider tank go |
23796s | orange has some slightly more explosive |
23799s | options available to him on the other |
23801s | side there is a lot of damage to be |
23804s | pushed here with a multi-strike if |
23805s | orange would like it |
23807s | there is but i highly value puffer fist |
23810s | multi-strike in the mirror it's just so |
23812s | much aoe you can get it's one of the few |
23814s | ways to cleanly deal with the draktar |
23816s | board as well that i think the turn for |
23818s | orange probably ends up being fury hero |
23820s | power kill the man crick and chill um he |
23822s | does also have like a pretty good |
23824s | responsive hand even if he's playing |
23826s | from behind for a couple turns because |
23828s | treasure guard can fill out the mana and |
23830s | he has coin into |
23832s | uh curtris which is such a huge deal |
23835s | hitting the |
23836s | hero card in the mirror i think is very |
23838s | very important he does go treasure guard |
23840s | instead of killing the man crick also |
23842s | sort of baiting i suppose msbc into |
23845s | going wider and then cleaning up the man |
23847s | creek with the puffer fist that does |
23848s | look even better than fury now that i |
23850s | see it yeah this was going to be my |
23852s | counter proposal i really like the look |
23854s | of this because ideal scenario right |
23856s | this one 5 tanks a little bit of damage |
23858s | for you maybe softens up the man creek |
23860s | for one hp and then your opponent slams |
23863s | drekthar does a battle one vanguard turn |
23865s | whatever it's gonna be right and then |
23866s | you have that puff of this multi-strike |
23868s | turn to clean up everything and have a |
23870s | massive swing the turn after this makes |
23872s | a lot of sense however |
23874s | he's just gonna take five for the |
23876s | privilege of playing a taunt minion |
23877s | which is one of the unique functions of |
23879s | playing against demon hunter indeed |
23883s | yeah the punish to that play is if msbc |
23885s | doesn't take the bait or doesn't even |
23887s | have the option to like there wasn't |
23888s | really good board development that turn |
23890s | if it is just a weapon on the other side |
23892s | then orange has to take more damage from |
23895s | the man creek than he intended i don't |
23898s | know if he can afford to leave it up |
23899s | another turn here because i think his |
23902s | priority now should focus to just |
23904s | landing a clean curtain and using that |
23906s | tempo to give him the victory and |
23909s | kurtrus hasn't been particularly buffed |
23912s | throughout this match orange hasn't |
23913s | attacked too many times i think |
23916s | yeah he played a one drop on one he did |
23917s | attack on two but then he played the |
23919s | weapon after and then he didn't attack |
23921s | on three so if he attacks this turn that |
23923s | would be the second turn that he had |
23926s | attacked during the entire game |
23927s | obviously second and third if he ends up |
23929s | using the multi-strike |
23932s | um and i'd say that four attack on the |
23934s | bats is the important break point |
23936s | because there aren't really minions |
23937s | other than treasure guard that get above |
23940s | that health total there is still the |
23941s | wife to contend with that's um hiding |
23944s | somewhere in msbc's deck but i don't |
23946s | think orange can afford to worry about |
23948s | that because he is so far behind on |
23950s | damage here |
23951s | this predation |
23953s | is looking pretty juicy right now with |
23957s | these two slither spears built up on |
23958s | board but obviously you are looking for |
23960s | the spectral side first |
23963s | i wonder if he is just going to rip it |
23964s | this turn just to get the additional |
23966s | buffs on the |
23968s | on the one drops which i think is |
23969s | probably worth right in this particular |
23971s | matchup okay we're gonna hold on to it |
23973s | fine it's really close right because |
23976s | um |
23977s | if you expect orange to have to face |
23979s | tank either of them on this turn to |
23981s | clear then yes it is worth but if he's |
23983s | not going to deal with them or if he |
23985s | uses a spell to deal with it instead |
23986s | then sometimes you'd rather save the |
23988s | predation so that when they're actually |
23990s | attacking on your board they still have |
23991s | the buff i really like the design on so |
23994s | there's beer i just think it makes for |
23995s | so many cool decisions but the other |
23997s | thing to note is if it's exactly curtis |
24000s | right um then having three attack on |
24003s | these other spears means that you can |
24005s | potentially top that puffer fist and |
24007s | have them have that easily deal with the |
24009s | remainder of the bats |
24010s | now though even a puffer fist draw i |
24012s | guess it's okay with multi-strike but |
24014s | not super clean |
24016s | that's huge though that is huge |
24020s | offer but again |
24022s | break point is awkward you can only kill |
24025s | one of the bats if he plays puffer fist |
24027s | here and because of that maybe he gives |
24029s | orange a bit of deja vu plays the |
24030s | treasure guard and then sets up for |
24032s | puffer multi the next turn |
24034s | yeah problem is leaving minions up and |
24037s | trying to suck your opponent into just |
24040s | making attacks into a taunt minion a lot |
24042s | less appealing when they're already |
24043s | kurtis and each of those attacks is |
24046s | adding two damage on the other side but |
24048s | yeah as mentioned here uh need for greed |
24050s | into pufferfist was the exact reason why |
24052s | you would uh predation on the on the |
24054s | previous turn so that your opponent's |
24056s | coin curtrous trade into your three |
24057s | attack minion and then based on exactly |
24059s | that one pan out you're able to play the |
24062s | board with the pufferfist sorry i'm |
24064s | sounding like an america's caster right |
24065s | now we're better than this gia sorry |
24067s | i'll move on yeah man can't stress |
24070s | enough how awkward that turn was for |
24071s | msbc because if he wanted to clear both |
24073s | of them it would involve hero power and |
24075s | predation and then float to mana like he |
24077s | could like multi-strike but that's |
24079s | essentially floating mana anyway because |
24081s | you couldn't treasure guard so he takes |
24082s | the halfway play of treasure guard plus |
24084s | the predation hopes that orange can't |
24086s | get too much extra value from leaving a |
24088s | minion on board but orange knows the |
24090s | drill here i don't think he's gonna be |
24092s | too fussed about trying to get um |
24096s | like super white on board he doesn't |
24097s | even have the option i think it's gonna |
24099s | be just push the damage onto the taunt |
24102s | and then use this foul barrage while |
24104s | there's no other targets to make sure it |
24105s | can go face |
24107s | but he's going puffer instead |
24110s | he is going puffer yeah in terms of |
24112s | maximizing damage over turns this does |
24115s | make sense right you can get two damage |
24117s | out of a puff of this now that you |
24119s | wouldn't be able to get out otherwise |
24120s | all the other cards in your hand are |
24122s | basically guaranteed to connect with the |
24124s | damage they say on the card at this |
24125s | point so i do think you know in terms of |
24127s | parceling things out this makes a ton of |
24129s | sense |
24132s | that's the stunner for msgc but there's |
24135s | too many things in the way and i don't |
24137s | think she can handle this that's a wife |
24139s | though |
24140s | uh |
24141s | ceno counts |
24143s | i mean msbc can't even face tank both of |
24146s | these with the dread prison glaive |
24147s | because he'd die so |
24149s | uh |
24150s | yeah |
24151s | that's very true |
24154s | it's just not enough |
24161s | we can't even remove them without face |
24165s | tanking one i think or i guess you could |
24168s | but like |
24171s | uh does it work because |
24173s | you go stano multi multi then the suno |
24177s | deals |
24179s | only four damage to this five health |
24180s | board |
24182s | and then you cannot play puffer fist so |
24184s | yeah |
24186s | very dead |
24188s | there is a treasure guard in hand though |
24190s | and currently the only damage orange has |
24194s | absolutely guaranteed to go face is the |
24196s | predation there is of course fel barrage |
24198s | and |
24199s | the chaos strike but both of those are |
24201s | played around by just having minions in |
24203s | play |
24204s | true |
24205s | msvc now is at a health total lower than |
24208s | man crick's wife |
24211s | and now it's tied with puffer fist as |
24213s | well |
24217s | uh unfortunately it is also just three |
24220s | which is the most alien point at this |
24222s | point so predation will go face and |
24225s | clear things up and that means orange is |
24227s | gonna square up the series one game to |
24229s | one and i think that's a super important |
24232s | win actually if you want to weigh the |
24234s | relative merits of the weird method of |
24236s | like who's ahead in conquest as to what |
24238s | did each win mean i think that win in |
24241s | the demon hunter mirror was probably a |
24242s | slightly more important win overall than |
24245s | the uh the ball priest win against the |
24246s | quest hunter earlier on and because of |
24249s | course these are just two of the |
24250s | stronger decks you could argue that the |
24252s | fact is these two decks are going to get |
24254s | a win in the series anyway so maybe this |
24257s | the result of this mirror didn't matter |
24258s | too much but i think picking up wins in |
24260s | mirror matches in conquest in general is |
24262s | just a very powerful thing to do i agree |
24265s | and especially in the context of the |
24267s | fact that it's orange is d1 hunter |
24269s | that's gotten a win and msbc can still |
24272s | land the demon hunter into regular naga |
24274s | mage match-up which is one that i find |
24276s | highly contentious like the reason i |
24279s | felt like going into this tournament at |
24280s | naga mage wasn't particularly strong is |
24282s | i struggled with this matchup so much on |
24284s | ladder it's the one that i felt was |
24286s | keeping naga mage from being all the way |
24288s | at the top but then i saw players like |
24290s | orange and habu gabu able to reach the |
24292s | upper echelons of legend even running |
24294s | into this matchup and i'm so excited to |
24296s | see how orange approaches it if he does |
24299s | run naga mage into demon hunter because |
24301s | i often feel like the mage gets overrun |
24304s | way too quickly and even if you are able |
24306s | to pop off on turn five you've often |
24308s | taken too much damage uh to seal out the |
24311s | game anyway but maybe there is something |
24313s | bubbling under the surface that i |
24315s | haven't |
24316s | gotten the chance to try out for myself |
24318s | hopefully orange can give us a master |
24320s | class on that match-up |
24322s | yeah certainly i think it's been |
24325s | very interesting watching orange and |
24327s | habu gabu kind of become the two flag |
24329s | bearers for this deck because i think |
24332s | they are two massively different |
24334s | hearthstone players that both gravitated |
24337s | towards this deck for different reasons |
24339s | like habu gabu is the natural right like |
24342s | day one week one of any meta in anything |
24345s | any game any activity anything in the |
24347s | world habu gabi's probably one of the |
24349s | best at it right it always seems that |
24351s | way it's happened with |
24352s | various fresh meta games and constructed |
24354s | it's happened in battlegrounds it's |
24356s | happened in mercenaries harbough just |
24358s | picks things up dissects them learns |
24359s | them super quick and it's just way ahead |
24361s | of the curve whereas honestly orange |
24364s | quite often starts off a little ways |
24365s | behind the curve but then just through |
24368s | hard work practice learning through |
24370s | iteration grinding being you're |
24372s | practicing sensibly and just having a |
24375s | great work ethic and a great |
24376s | understanding of the game in general |
24378s | then catches up and overtakes everyone |
24380s | else towards the middle and end of |
24382s | metagame so it's been interesting to see |
24384s | both sides of that dynamic just |
24385s | gravitate towards naga mage and just |
24388s | habu gabu getting off to the very early |
24389s | lead with the super early rank one |
24391s | legend performances while orange was |
24394s | still grinding away trying to uh to |
24395s | catch up to that level with the deck but |
24397s | i think he is very much there now and i |
24399s | am looking forward to a good performance |
24402s | from orange but here we go jia we are |
24405s | going to have to answer the question of |
24408s | who wins naga mage vs naga ping mage |
24412s | oh man that's a tough one i still want |
24414s | to add a little more comments on the |
24415s | orange versus |
24417s | dynamic there because i've always like |
24419s | looked up to orange in the sense that he |
24421s | is a learner right we've always sort of |
24423s | given him this tag as casters and |
24425s | personally as a hearthstone player i |
24427s | don't identify as somebody who has the |
24428s | natural talent or skill to pick up a |
24430s | deck and know what to do immediately |
24432s | oftentimes i look at this and wait |
24434s | what's the combo here and i have to |
24435s | watch a bunch of streams before i even |
24437s | get anything and to have someone like |
24439s | orange who is so consistent with um good |
24442s | results despite not having necessarily |
24444s | the fastest natural talent compared to |
24447s | some of the other players is i think |
24449s | very inspirational and it's also reached |
24451s | the point where he's not just |
24453s | necessarily picking up the lists of |
24455s | others he has a distinctly different |
24457s | naga mage list from habu gabus and i |
24459s | think the hot streaks you know earlier |
24461s | when i cast this series today came in |
24463s | very very clutch in the quest hunter |
24465s | matchup and they could still have some |
24467s | value later on but against naga ping |
24469s | mage in particular i think there will |
24471s | always be enough targets for flurry to |
24473s | actually get value on but who is |
24477s | actually favored here i am honestly not |
24480s | sure but me with my learner and not |
24482s | instinctual mindset i look at the fact |
24485s | that |
24486s | it's easier for |
24487s | bass naga mage to pop off on board early |
24491s | and i look at the fact that msbc doesn't |
24494s | really have big aoe until mordred and |
24497s | that makes me think that orange should |
24499s | be slightly in the lead |
24501s | well let's dig in and find out these |
24505s | opening hands i think are going to be |
24507s | very telling and that is |
24510s | far too many spells and not enough nagas |
24512s | hanging around in orange's hand right |
24514s | now he is gonna have to find some very |
24517s | worthwhile support in the coming turns |
24520s | at the very least some form of card draw |
24522s | off this roon dorb would be nice if not |
24523s | off the top of the deck on the following |
24525s | turn |
24526s | at least has the vicious slitherspire to |
24528s | start the train of damage though |
24531s | but for msbc this is |
24533s | a very strong opener being the player on |
24536s | coin and with access to sivara in the |
24538s | opener is so huge because sivara is an |
24541s | amazing card when she also is she she |
24544s | gets a balance of like tempo spells and |
24546s | damage spells and the coin is the |
24547s | highest tempo spell that you have access |
24549s | to in mage um so it means that you can |
24552s | play savara as early as turn three |
24554s | potentially and if she's active you can |
24556s | straight away coin out another spell and |
24559s | be even on board state while also having |
24561s | gotten your value |
24565s | orange here already taking his time with |
24568s | this consideration |
24570s | there's multiple ways to go about this |
24571s | obviously having the slithersphere with |
24574s | initiative here puts you in control of |
24575s | the situation |
24577s | uh it could be ruined orb it could be |
24578s | first flame just depending on how much |
24580s | health you want to protect on your own |
24581s | slithered spear how much damage you want |
24582s | to push to face there is |
24584s | wish fulfilled though the arcane |
24586s | intellect coming off the ruined orb as i |
24588s | was talking about earlier right that's |
24590s | huge |
24591s | i mean the consideration for first flame |
24592s | second flame was very real like you said |
24594s | because the three health break point is |
24596s | so much harder to deal with than two |
24598s | because that's the breakpoint for |
24599s | roondarb and first flame on the other |
24600s | side but orange i think realizes that |
24603s | those cheap spells are such valuable |
24605s | resources for the turn he does |
24607s | eventually pop off that he's willing to |
24609s | sacrifice potentially the silver spear |
24611s | dying does pick up enforcer that turns |
24613s | oh that says four that says four oh it's |
24615s | the wrong one |
24618s | i mean it's still a good play on turn |
24620s | four if you top deck siren on five it's |
24622s | perfect |
24623s | yeah that's true |
24627s | rush being picked up by orange right on |
24629s | the turn he played rune orb was very |
24631s | clutch it means that he can continue to |
24633s | be the one um getting ahead on board |
24636s | first he's actually making use of being |
24638s | the one on play in this matchup uh |
24641s | whereas for msbc the sevara is still |
24645s | one spell off of being active right or |
24647s | two |
24648s | like uh two yeah it was just minion on |
24651s | one into roondale bond two currently |
24653s | right |
24654s | that means he can't quite just coin it |
24656s | out school teacher picked up for him |
24657s | though |
24665s | that is now a very interesting prospect |
24667s | as well that kind of gives a way to fill |
24670s | out the first flame turn again if orange |
24672s | wanted to go down that route but it |
24674s | looks like he is just going to follow |
24675s | the straight curve |
24676s | with the |
24677s | school teacher |
24679s | typhon or volcanomancy or shooting sorry |
24683s | volcanomancy has its you know its merits |
24686s | if you are going to face a big pop off |
24688s | on the other side that that is a way of |
24690s | dealing with a board |
24692s | uh but i'm not sure if he's in the |
24694s | position where he should be taking |
24695s | contingency plans i think he's in a |
24697s | better position to set up for a siren of |
24699s | his own so i think siphon man is where i |
24701s | would have ended up here |
24703s | yeah i feel like i've fallen into that |
24705s | trap one too many times already to the |
24707s | point where i'm very put off on volcano |
24709s | monsieur it always feels like one of |
24710s | those picks where it's like yeah this |
24712s | will be great when i'm you know i have |
24714s | to clear the board on the other side and |
24715s | then it just never quite is it's all |
24717s | like the aoe is always just one short |
24719s | you can't find a satisfying way to kill |
24721s | the minion you've targeted on or |
24722s | something goes wrong with it i've been |
24724s | burned one too many times i think by |
24726s | that card already |
24728s | yep it is a fire spell |
24731s | thanks gia |
24734s | and speaking of that's double wildfire |
24736s | played for msbc and that his sevara will |
24739s | get him back another one right so |
24741s | this reckless apprentice actually is |
24743s | going to be in range of dealing with a |
24745s | potential big siren board |
24747s | and orange hasn't even found the siren |
24749s | msbc just has the long game in his favor |
24759s | anybody gifts |
24761s | i mean |
24762s | it only draws one forever but i feel |
24765s | like another first flame is not orange's |
24768s | priority at the moment just cycling |
24769s | towards siren i think is top of mind |
24773s | yeah i would be inclined to agree with |
24775s | that |
24784s | orange now has to consider whether to |
24785s | take the card draw right now which it |
24787s | looks like he is leaning towards so |
24789s | whether to uh just take the bump and |
24791s | trade with the first plane |
24794s | hey with how greedy he has been with |
24795s | this first flame if he actually finally |
24799s | hits what he is looking for to start his |
24801s | pop-off turn he is going to be rewarded |
24803s | by these greedy keeps with the spells |
24804s | that he has |
24807s | you see though cause msbc can make the |
24809s | biggest hero power with the civil how |
24812s | many wildfires does this give back i |
24813s | mean |
24816s | i mean if you wait even longer and then |
24818s | play it with bram well then the sky is |
24820s | the limit |
24822s | now you're talking |
24824s | but i think msbc is correct to |
24828s | consider other options as well because |
24830s | he is staring down at nine on the other |
24832s | side and even though there is only one |
24834s | basic knight for orange like these |
24835s | nagalings that he could have discovered |
24837s | could be further damage but yeah that's |
24839s | an additional to wildfire |
24842s | oh man |
24844s | uh i think orange is dead |
24848s | because the hero power just does five |
24851s | now whenever msbc wants it to |
24854s | with the aoe already in hand |
24857s | yeah it means even when orange does pop |
24860s | off like msbc just presses the |
24862s | apprentice button and poof goes the |
24864s | board and he proceeds pinging for five |
24867s | every turn again |
24869s | okay |
24870s | so |
24871s | card draw plus ignites plan b i suppose |
24876s | does that ever get there fast enough in |
24878s | this situation |
24881s | racing a five damage hero |
24886s | i'm gonna say no but orange is the |
24888s | master at this deck seafloor gateway |
24891s | gets him an amalgam for one |
24893s | yep that seems better than the other |
24895s | options maybe spring water is okay but |
24897s | it feels like he's drawn a |
24898s | disproportionate amount of spells |
24900s | compared to nagas so he's pretty likely |
24902s | to whiff on spring water yeah completely |
24905s | agree |
24906s | and uh amalgam is a lot more spite lash |
24909s | than many of the other cards in his deck |
24913s | still doesn't find it hey baba naga's |
24916s | damage |
24918s | true |
24920s | it's the thing that i don't know the |
24921s | name of dang it orange |
24924s | uh which is also damage i believe i |
24925s | think that still hits face right oh it |
24927s | does okay i think |
24936s | wow msbc really saying this doesn't need |
24939s | to be the wildfire wildfire apprentice |
24941s | turn he's not blinking until he sees a |
24943s | spiderlash it looks like |
24945s | there's gotta be a siphon mana here he |
24948s | has second flame |
24956s | does it actually help him though like |
24958s | he's had the mana to play these |
24960s | wildfires regardless |
24963s | but cheapening the ai seems decent at |
24965s | least |
24967s | yeah that's very fair |
24974s | i wonder it would be so funny if msbc |
24977s | just gets so greedy with the apprentice |
24979s | that orange gets there with the |
24980s | incremental minion damage |
24987s | i mean it's not super far off from |
24989s | happening msbc is deliberately leaving |
24991s | still a bit of damage on board and yeah |
24993s | orange is still a long way from getting |
24995s | there but this could be the one way he |
24997s | does get there against this type of hand |
24999s | yeah for sure |
25001s | it seems weird that you know we're |
25003s | sitting there talking about how all |
25004s | these minions might just keep getting |
25005s | there when at any moment msbc can just |
25008s | pull the trigger and clear the board but |
25009s | obviously he is not really willing to do |
25012s | that until he sees some sort of |
25013s | significant commitment from orange so if |
25015s | he can just skirt the line where there's |
25018s | two or three small minions in play just |
25020s | attacking every turn the damage is |
25021s | adding up |
25022s | right and now that orange has seen like |
25025s | three wildfires played and knows about |
25026s | another one in hand he won't even |
25028s | necessarily prioritize fight lash just |
25030s | for board like if anything he plays it |
25033s | for more mana expenditure for more mana |
25035s | cheat in order to play more spells like |
25037s | he knows that his board is just so |
25039s | fragile against this wildfire uh times |
25041s | four setup |
25046s | no i am not sure what's in the other |
25049s | nagaling |
25051s | uh same no i have also lost track |
25055s | volcano |
25056s | he actually did take it okay |
25060s | both players setting up contingencies |
25062s | for spite lash on the other side but |
25064s | we've hit the weird pan out where |
25065s | neither player actually has the spy lash |
25071s | orange just continuing to chip away |
25073s | though yeah |
25077s | oh is it time for msbc to blink |
25082s | he doesn't have to just yet like one |
25084s | more wildfire and a ping face deals five |
25087s | and then he could still brand reckless |
25089s | which would deal 10 to the board and the |
25091s | face |
25092s | there's a spite lash but he doesn't have |
25094s | a cheap naga that he can play with it |
25096s | right now |
25097s | no |
25104s | he uh set up siphon but i don't even |
25106s | think that particularly helps like the |
25108s | spells are already cheap enough to play |
25109s | with siren the next turn |
25111s | right |
25112s | so strange |
25115s | i've never seen naga mage pan out like |
25117s | this and it's very odds |
25120s | i am sort of sat here wondering like |
25122s | what would have happened if msbc had |
25124s | just on six just played double wildfire |
25127s | reckless cleared whatever board was |
25129s | there and then just started pinging |
25130s | orange in the face every turn you know |
25132s | just forgetting about all this nonsense |
25133s | like obviously that would then get |
25135s | immediately punished by an instant |
25137s | response spite lash on the other side |
25139s | but |
25140s | very very interesting to see this uh |
25141s | panning out this way now |
25144s | orange has drawn his ignite back as well |
25146s | um |
25147s | a little bit awkward this turn if he |
25149s | wanted this turn to be the one to expend |
25152s | using the seven cost minion but i think |
25154s | orange is probably |
25155s | having that ear marked alongside the |
25157s | volcano mansi to deal with this fight |
25159s | last turn but yeah |
25161s | how is this still not spy lash are you |
25164s | kidding me |
25165s | i don't know and look like look |
25167s | genuinely look at the mark of a good |
25169s | naga mage player no matter how long it's |
25172s | taking orange's hand is still perfect |
25176s | for a spidlash draw right he's got two |
25179s | cheap nagas he still has cheap spells he |
25181s | still has card draw he still has |
25183s | everything that you could possibly want |
25184s | for a spite lash turn he's been you know |
25186s | manipulating that situation perfectly |
25188s | the entire time but both spite lashes |
25191s | bottom 11 and they've been you know |
25194s | potentially tutored twice |
25196s | uh by the crush claws and missed on an |
25199s | amalgam |
25200s | as well like this is absolutely |
25202s | disgusting from orange's side finally |
25205s | but now there's fight lash for msbc |
25207s | but orange actually gets to clear it |
25209s | because he has snuggling volcanomancy |
25211s | into the the seven down the seven mana |
25214s | one with aoe |
25217s | yes thank you yeah |
25221s | all right here we go |
25223s | we'll teach her two naga links for the |
25224s | brand it's gone on so long that the |
25227s | brand can be comfortably slid into this |
25230s | fight last turn |
25231s | and comfortably slither into the turn |
25234s | yes exactly |
25239s | and i think he can get the apprentice in |
25241s | there as well |
25244s | if he wants to um i was going to say if |
25246s | you're going to play it now you should |
25248s | have played it on turn six surely |
25250s | come on |
25251s | but you have brand now |
25253s | i mean that's fair |
25257s | gifts |
25264s | played wildfire right yeah and then |
25266s | spell coiler sure |
25273s | that's such a big deal probably creates |
25275s | a break point for msbc probably kill a |
25278s | turn earlier because of that and he's oh |
25280s | is he brand zola aing the apprentice |
25283s | love it love it |
25285s | that's so cool |
25290s | so much damage |
25293s | and still a hero power to be fired for |
25296s | five |
25299s | going to more to be |
25301s | lethal for orange this turn somehow |
25305s | somehow |
25306s | ignite siphon picked up |
25310s | a volcano mansi is pretty useless at |
25312s | this point but the naga still generates |
25314s | him mana board space is a scarce |
25317s | resource though |
25320s | okay what is in the savara i confess i |
25323s | have not kept track of this an ignite |
25325s | that's the one that matters okay |
25329s | orange is wasting no time whatsoever |
25330s | that's another ignite he knows it has to |
25332s | be lethal here with the double |
25334s | apprentices in hand there is a very high |
25336s | likelihood he's dead on the backswing so |
25338s | he is not bothering with clearing the |
25340s | board it is ignite |
25343s | nomancy on whatever you don't really |
25345s | have time yeah kill off your noggling |
25350s | oh actually volcanomancy creates space |
25353s | for orange right yes it does |
25355s | that's huge |
25358s | he needs that does he find a place he |
25359s | needs to go |
25360s | he needs to go jail oh my gosh |
25363s | he is going but did he go orange steel |
25369s | he looks too happy he looks way too |
25371s | happy i'm concerned about how happy |
25373s | orange looks no no no he doesn't look |
25375s | happy he doesn't look happy |
25380s | that's game |
25381s | double apprentice |
25383s | and the brand going face |
25386s | [Music] |
25391s | it was so close a valiant effort for |
25395s | orange in the end |
25397s | but this lovely set up from msbc with |
25401s | the reckless apprentice guaranteeing the |
25402s | damage he had damage to spare in the end |
25405s | with another reckless another fireball |
25407s | everything that could possibly have been |
25409s | needed and i think to be fair to orange |
25412s | he knew the assignment there there was |
25415s | no concern about efficiently clearing |
25417s | the opponent's board none of that |
25419s | nonsense was in his concern obviously he |
25420s | had that pegged with the the volcano |
25422s | mansi anyway but you could see he knew |
25425s | what that turn was about play ignites |
25427s | find more ignites get the other ignite |
25429s | out of the savara draw cards find more |
25432s | ignites play more ignites but in the end |
25434s | he just ran out of time to do it |
25436s | i hate to say it though but looking |
25438s | again at the end board state there if |
25440s | orange had veered one ignite into the |
25443s | brand and it was a full board clear i |
25445s | think msbc was one off of lethal because |
25447s | orange was at 12 and he had two |
25450s | apprentices that each dealt five i |
25452s | believe |
25453s | um it was well over lethal because it |
25455s | was exactly brand that survived there |
25457s | but |
25458s | i think with fireball and apprentice on |
25460s | nine mana he had 11 and couldn't fit in |
25463s | a further ping |
25464s | maybe there were some top decks that |
25466s | could have changed that but if i'm |
25468s | correct and he's only deal five apiece |
25470s | and i think so right |
25473s | then because yeah |
25474s | you can only get one source of ping plus |
25477s | a fireball with right and that is your |
25478s | max damage you cannot do any more than |
25480s | that no matter how hard you try |
25482s | that is a very good point |
25484s | it's a really tough call to make on the |
25487s | spot though because i completely agree |
25489s | that if i were in oranges spot there i |
25491s | would think yeah it has to be lethal now |
25492s | like he has two reckless apprentices but |
25495s | on nine mana it's actually still a |
25497s | challenge despite all of that against |
25499s | all odds for msbc to go completely off |
25502s | of board to lethal |
25506s | very very interesting game indeed i |
25509s | think made all the more interesting by |
25510s | the fact that both players drew kind of |
25513s | poorly uh you know mediocre on the side |
25515s | of msbc and quite poorly in the end for |
25517s | orange with how deep he got in his deck |
25518s | and didn't find that spy lash certainly |
25521s | i think he will feel hard done by but |
25523s | yes if there was a moment to stop and |
25525s | think i suppose right at the end there |
25528s | when he went last ignite into refreshing |
25531s | back up to three mana and then casting |
25533s | arcane intellect his chain always stops |
25536s | there right cause he's gone spell spell |
25538s | so he ends up on zero mana no matter |
25540s | what so therefore that arcane intellect |
25543s | never finds additional outs unless hot |
25546s | streak ignite that unless there was a |
25548s | six damaging knight in his deck at that |
25550s | point and then you can go hot streak |
25552s | ignite off the arcane intellect with two |
25554s | draws really really hard to say but |
25556s | super interesting game nonetheless but |
25559s | it is going to mean that msbc now goes |
25561s | up and gia the dreaded match-up is now |
25564s | going to have to come out at least from |
25566s | your perspective |
25567s | and if |
25569s | orange is going to get there he is now |
25571s | going to have to |
25573s | give you your requested master class on |
25576s | how to win this match up as naga mage |
25578s | please teach us i just can't win this |
25581s | match up as mage i mean |
25584s | you can in the world where you pop off |
25586s | very quickly turn five |
25588s | at the latest i would say but demon |
25590s | hunter has often dealt a lot of damage |
25593s | by then if they've directed before that |
25595s | you need to delay it even sometimes and |
25598s | this is by no means a whiff of an |
25600s | opening hand for msbc he's the first to |
25602s | get on board even and orange does not |
25605s | even have a minion to target with |
25607s | amalgam of the deep oh the there's fears |
25609s | of one turn too late |
25611s | oh that could be |
25613s | game deciding at this point as well just |
25615s | having that extra 1-3 on board to be |
25617s | able to challenge the 1-3 on the other |
25619s | side discovering a whole extra card from |
25621s | the amalgam which could be the spike |
25622s | lash you're looking for all of these |
25624s | things can end up being crucial not to |
25626s | mention we're stuck with two crush claw |
25628s | enforcers in hand on the other side |
25630s | which are just going to be functional |
25632s | spider tanks at this point and yeah i |
25634s | think msbc understands where this |
25637s | matchup is at fell barrage pushes five |
25640s | for two mana on this turn looking |
25643s | absolutely beautiful already for our |
25646s | chinese representative |
25648s | even fitting in the coin there which |
25650s | make no mistake it does get the glaive |
25652s | out but it's mainly to cash in on the |
25654s | slither spear while it's still alive |
25658s | orange really needs a spell to make this |
25660s | work one that deals damage preferably |
25664s | no |
25667s | this hand is terrible |
25670s | it's not naga spell naga spell it's naga |
25673s | naga naga naga and multicaster |
25677s | [Laughter] |
25682s | multicast is a pirate i know but i mean |
25685s | if you said that to me during a naga |
25686s | spell turn i'd be like |
25690s | and it's multi-strike fodder subtle it's |
25694s | it really is it's so gross and i think |
25696s | this is it's his head's up from msbc i |
25699s | was thinking about this on the previous |
25700s | term when he coined out the weapon it |
25702s | just sets him up so nicely for his |
25704s | multi-strike turn right whether it was |
25706s | this play which is less expected but |
25709s | even just three four on curve right this |
25711s | would be able to clear up so smoothly |
25713s | with the multi strike and the hero power |
25715s | going through it's just infinity damage |
25718s | going face at this point and this is now |
25720s | the scenario that orange is already in |
25723s | where even if somehow with this pile of |
25726s | garbage that he has in hand he was able |
25727s | to engineer a perfect turn five spite |
25730s | lash pop off |
25731s | you can do all the pretty little things |
25733s | you want with your little naga spell |
25735s | dance it does not matter if you're at |
25738s | eight freaking health when you're doing |
25740s | it because the demon hunter is just |
25741s | gonna murder you over the top |
25743s | i was going to add a small footnote of |
25746s | but maybe ice barrier from noggling but |
25749s | no i spare here from noggling and that's |
25751s | a theory |
25756s | uh |
25759s | i can easily ignore the school teacher |
25760s | here it's just a question of whether you |
25762s | want a puffer fist and just cash in the |
25763s | damage now or trade in need for agreed |
25765s | to find something better to do |
25771s | like there's a chance you need to play |
25773s | need for greed for some cards at some |
25774s | point in this game okay |
25777s | just puffer hero power face i think is |
25780s | reasonable |
25782s | all right he's going to try to i mean |
25784s | sure yep strict upgrade well done |
25788s | yeah insta spectral side from here |
25791s | he has the mana anyway next turn oh oh |
25794s | there's the bone glam |
25797s | oh cause i just reaper |
25802s | uh |
25803s | i mean asterisk ice barrier yes it does |
25806s | right that's always that's always the |
25808s | out when it comes down to it we've |
25810s | already seen one nargling with there are |
25811s | of course multiple different ways that |
25813s | you can generate an ice barrier with |
25814s | this deck |
25816s | but with the cards that orange plays in |
25818s | his deck that bone glaive is going to |
25820s | represent lethal |
25822s | even if it's fight lash off the top he |
25824s | doesn't really have that much card draw |
25826s | going it is oh it is it is okay all |
25829s | right |
25830s | and then he has the hot streak |
25834s | okay it casts ai that's big okay that's |
25837s | flurry he has infinite mana sure |
25839s | that's the other school teacher he can |
25840s | get ice but no he didn't get ice barrier |
25844s | so |
25845s | two turn lethal back the other way yeah |
25848s | possible possible |
25852s | gonna need to get rid of these narglings |
25853s | at some point and replace them with |
25855s | significantly more impactful minions |
25858s | so sorry they're very cute but they're |
25860s | just not cutting it here yep |
25863s | you can also potentially hit treasure |
25865s | guard |
25867s | that's the two of them in the deck the |
25868s | taunt is still relevant here |
25870s | he can bluff a secret but i don't think |
25872s | msbc can never afford to not hit face |
25875s | from this point if given the opportunity |
25877s | but it's also the next best thing to ice |
25879s | barrier right it's potential damage to |
25881s | the opponent which is a big deal in that |
25883s | spot as well okay |
25885s | all right |
25887s | this is huge |
25889s | he set up |
25890s | what is this 12 10 14 17. 20 damage he's |
25894s | just counter lethal |
25896s | and he's dead |
25899s | yeah he is dead |
25901s | exactly to oh my gosh |
25905s | insert indiana jones gif of man spinning |
25907s | swords real fast and then just getting |
25909s | shot once |
25912s | that's so sad i mean msbc thinks this is |
25914s | ice barrier right he's like oh no i just |
25917s | lose but he has he's gonna quickly come |
25918s | to the conclusion that there's no way he |
25920s | can play around ice barrier so you just |
25922s | play as if it's not ice barrier and take |
25924s | your victory yeah absolutely |
25931s | soon |
25933s | i think |
25934s | charlie goes face with the other fury |
25950s | gets the good news does msbc that he is |
25953s | going to be finding his way into the |
25954s | final |
25956s | the bluff was called orange with the |
25957s | shake of the head |
25959s | he tried his absolute best in that |
25961s | matchup maybe |
25963s | maybe question marks over just one or |
25966s | two micro plays towards the end of the |
25968s | previous naga mage game nothing i think |
25970s | that could have been done better in that |
25971s | one absolutely and even then i think you |
25974s | know it may |
25976s | may he without sin cast with the first |
25977s | stone is that the expression like find |
25980s | me a player that plays naga mage better |
25982s | than orange in the first place to come |
25984s | and criticize uh his play with the deck |
25986s | it's a very very difficult neck uh |
25988s | difficult neck to navigate what am i |
25990s | even talking about jia at this point do |
25992s | you have any idea oh shut up you say |
25994s | some things that are smart go ahead |
25996s | no i mess up my words even way more |
25998s | often than usual don't worry but |
26000s | absolutely congratulations to msbc there |
26004s | actually if you think about it he was |
26006s | even seven over lethal if he played |
26008s | predation first and then got the |
26010s | honorable kill with the glaive it's an |
26011s | extra seven damage true |
26015s | man |
26016s | very very well played he has a unique |
26018s | lineup honestly all of our players here |
26020s | left in |
26021s | with a shot have done something |
26023s | different from the rest of the field |
26024s | which combined with their pristine play |
26027s | have gotten them this far it is a |
26029s | heartbreaker for the many many orange |
26030s | fans out there but i believe with the |
26032s | semi-finals finish he still has locked |
26034s | in enough wins to make it through to |
26036s | seasonals |
26037s | yeah i believe that is the case as well |
26040s | obviously our word is not law but yeah |
26042s | the calculations that i have done and |
26043s | even orange himself has tweeted words to |
26045s | that effect i believe so uh he is he is |
26047s | locked in as far as i'm concerned but of |
26049s | course we will wait for the official |
26052s | invite list before we are saying |
26053s | anything official on that front but |
26055s | certainly a excellent performance for |
26058s | him and uh i called way back at the |
26062s | announcement of this new system where |
26063s | every win was going to matter and |
26065s | masters tours could qualify you to all |
26067s | of these various things that at some |
26069s | point lorinda was going to get on his |
26071s | high horse about people not dropping |
26073s | from tournaments and how he was going to |
26074s | find any opportunity to tell a story |
26077s | about how someone sticking it out in a |
26078s | tournament paid out big for him and that |
26081s | is exactly what happened this morning |
26084s | when he got on stream and immediately uh |
26086s | talked about how orange was having a bad |
26088s | tournament hated his lineup stuck it out |
26090s | there picked up a few more wins and now |
26092s | is rewarded with a potential spot in |
26095s | these big tournaments later on in the |
26096s | year but honestly absolutely right |
26098s | that's what this year was about every |
26100s | win mattering every point mattering i |
26102s | think orange is putting a fantastic |
26103s | performance but let's not take anything |
26105s | away let's refocus on the winner here i |
26107s | think msbc has yet again put in a |
26110s | stellar performance from a chinese |
26112s | representative in one of these top 16 |
26114s | top eights and a masters tour and i |
26115s | think once again is looking very strong |
26117s | to be uh taking a tournament home for |
26119s | china would you agree |
26121s | absolutely and we often sort of talk |
26123s | about our cn players as this sort of |
26125s | monolith because we have a very separate |
26128s | scene to them and don't necessarily know |
26129s | what's going on with their own local |
26131s | tournament systems but thanks to beenage |
26134s | and other help from chinese community |
26136s | members we got to know our individual |
26137s | players a little bit better and msbc is |
26140s | very much um prone to human error just |
26143s | like all of us at the beginning right um |
26146s | playing that deck the odd deck without |
26148s | the baku in it going all the way from |
26150s | there to making multiple masters to our |
26152s | top finishes and playing decks that are |
26154s | honestly a bit overlooked by a lot of |
26157s | other people i think this naga ping mage |
26159s | definitely has a lot more to be explored |
26162s | to it and showing a true master class on |
26164s | boar priest as well these are not easy |
26166s | decks to pilot and he's shown that he |
26168s | can make it all the way to the top two |
26170s | only one series standing between him and |
26173s | another victory for the chinese region |
26176s | yeah with all that said we've all got |
26178s | places to be ji has got her burgeoning |
26180s | social life to go be a part of i'm gonna |
26183s | go take my uh 20-minute break while |
26185s | cursed bodies another opponent 3-0 and |
26188s | finds his way into the final based on |
26189s | the previous we do have a semi-final |
26191s | left to go followed by the final and so |
26194s | everyone at home do not go anywhere you |
26195s | are not going to want to miss these last |
26197s | two series we're going to take a short |
26198s | break and we will be back with more |
26200s | masters tour action |
26203s | [Music] |
26210s | [Music] |
26243s | so |
26253s | oh |
26257s | [Music] |
26269s | so |
26275s | [Music] |
26291s | [Applause] |
26293s | [Music] |
26301s | so |
26304s | [Music] |
26350s | [Music] |
26393s | [Music] |
26403s | hello everybody and welcome back to |
26404s | master's tour voyage to the sunken city |
26407s | we just got to see semi final one now |
26409s | it's time to see |
26410s | who is going to join msbc in the finals |
26415s | which is going to be coming up actually |
26416s | probably pretty quickly uh given the |
26418s | lineups that we have in front of us i'm |
26420s | tj that's neil right over there uh |
26422s | surrounded by the naga um about to get |
26425s | speared |
26426s | uh they're not after the fish they're |
26427s | actually after neal so i'd be careful if |
26429s | i were you |
26430s | i always am careful when i'm casting a |
26432s | tj you never know what things i'm going |
26434s | to fall into if i'm not looking |
26436s | carefully where i'm going |
26437s | um but yeah cursed versus face off and |
26439s | if you didn't see the quarterfinal for |
26441s | curse you probably wonder what happened |
26443s | well what happened is he just won in a |
26445s | total of about 12 turns and just got it |
26447s | over with an out of there so that |
26449s | aveline could go back to watching her |
26450s | netflix apparently um but face off has |
26453s | brought a slightly slower lineup than |
26456s | possessing |
26457s | we have still got the mage we do have |
26460s | a pretty aggressive hunter on both sides |
26463s | no we don't |
26464s | help that's cursed line up that's what |
26466s | i'm doing wrong and you'll do something |
26467s | wrong you see straight away curse with |
26469s | this really aggressive lineup faceoff |
26470s | does have the warrior though which will |
26473s | slow him down substantially most likely |
26476s | uh warrior pretty well designed right |
26478s | now and it's going to be |
26480s | a thorny point here for cursed because |
26482s | obviously there's a demon hunter with |
26484s | face off as well interesting to see what |
26486s | the bands are and it is actually face |
26488s | offs boar |
26490s | that has gone |
26492s | curse might have a bit more of an uphill |
26493s | struggle this time |
26496s | yeah it's it's um gonna be uh |
26500s | not quite as easy as it was as we saw |
26501s | for him in the quarterfinals |
26504s | um but you know obviously getting to |
26505s | this point with this type of lineup from |
26508s | face-off maybe not so much the board |
26510s | priest in general and you know having to |
26512s | eat a ban on it |
26514s | um |
26515s | he's |
26517s | made it to the top four with this very |
26519s | aggressive lineup so we'll see if you |
26521s | can continue that success space off |
26523s | gonna open with good old naga demon |
26526s | hunter |
26527s | yep what else can we say about this deck |
26530s | uh this is the version with a war blades |
26532s | in it and not a bone glaive that's it |
26535s | that's that's the analysis i think |
26536s | that's the only there's a man quick |
26538s | chilling in there i guess but pretty |
26540s | much the same as everybody else is |
26542s | playing there's those two or three slots |
26544s | that are still slightly up for debate |
26546s | and that's what he's chosen to put in |
26547s | them but the rest hit your opponent with |
26549s | loads of stuff then finish them off with |
26551s | a gigantic weapon or a gigantic ladies |
26554s | they know attack |
26555s | and that really is all there is to it |
26557s | although it's it's not as |
26558s | straightforward to play as you might |
26559s | think it's straightforward to win with |
26561s | because it's so powerful but |
26562s | quite a lot of technical aspects in |
26564s | terms of setting things up or not |
26565s | setting things up choosing tempo not |
26567s | choosing tempo but overall i think we've |
26569s | all seen this deck enough to understand |
26570s | all that anyway |
26573s | yeah it's uh been |
26576s | pretty much the deck |
26579s | yep uh for the course of the masters |
26581s | tour not drawing that many bands so it's |
26583s | up in pretty much all the series |
26585s | um we've seen players try and target it |
26588s | to an extent but |
26590s | um largely unsuccessful let's give it |
26594s | the managers are still |
26595s | uh up here in the finals uh or at least |
26598s | in the semifinals |
26599s | um |
26601s | but yeah uh we should be in for |
26604s | uh |
26605s | at least a a new |
26608s | taste of decks |
26610s | here in in the second semi-final just |
26612s | because we haven't got to see much of |
26614s | this pure aggro lineup |
26616s | that curse is bringing |
26618s | yeah i think this might be the weakest |
26620s | of the decks but i really like the |
26622s | construction of face hunter right now |
26624s | i'd much rather play |
26626s | quest hunter if i was playing on ladder |
26628s | without a |
26629s | game plan without a tournament game plan |
26631s | to have to follow i just like the way |
26633s | that every card in this deck does |
26635s | something on top of its numbers |
26637s | everything just reduces a little bit of |
26639s | mana or gives you an extra shot at |
26641s | something or does a bit of extra damage |
26643s | or dredges there's just |
26645s | a lot going on you still just jam your |
26647s | things on curve but they help your curve |
26649s | get even better a lot of the time |
26652s | and it's very consistent in what it does |
26654s | it's just a question of whether what it |
26655s | does |
26656s | is good enough not whether it's |
26658s | consistent enough |
26660s | yeah the big thing is whether or not |
26662s | it's going to be able to hold board |
26664s | against uh demon hunter right um |
26667s | that's been uh kind of the weakness of |
26669s | any type of aggressive hunter when we're |
26671s | talking about tempo uh match-ups |
26674s | specifically demon hunter tempo uh just |
26676s | because they have access to the one-man |
26677s | hero power uh they can hold board |
26680s | uh very well uh in the early game |
26683s | because of that |
26684s | and all the tools that they have access |
26685s | to so |
26687s | uh but let's get in the way kirsten is |
26688s | on the play and has a chalk oh already |
26691s | good oh truck into biscuit |
26693s | yeah what is this |
26695s | 2021 |
26697s | uh-huh |
26698s | a year of killing all day |
26701s | that was 2021 right |
26703s | it's certainly not this year whoa |
26707s | he was up there for a while in this one |
26708s | though to be fair |
26710s | yeah he was always two or something yeah |
26714s | always in ninth place even when 16 |
26716s | people qualify he comes ninth |
26719s | yep |
26720s | how it works |
26723s | face off with a wealth of not |
26724s | particularly great options here |
26727s | yeah this is uh my god he's got like a |
26730s | million ways to kill it |
26732s | but all of those ways also summon |
26734s | another one so multi-strike must have |
26737s | been tempting right |
26739s | just go blam blam into both |
26742s | just sort it out that way but now the |
26744s | frog has grown |
26748s | it's all grown up |
26751s | imagine if that summoned another three |
26753s | four frog tj how silly would that be |
26757s | yeah maybe you are just supposed to |
26759s | multi-strike i don't know |
26763s | right now |
26766s | far too late now yeah you're right |
26769s | just a giant drug chilling on the board |
26774s | now it's difficult maybe he was supposed |
26776s | to multi strike |
26781s | in one manner |
26782s | the hardest car to deal with |
26785s | oh |
26792s | okay |
26799s | that's going to be handy very soon as |
26801s | well |
26805s | yeah i could do with tidying up his |
26807s | curve a bit of the character yeah |
26810s | he's just trying to think if there's |
26810s | anything you know more powerful that he |
26813s | could do this turn but |
26815s | uh just harpoon gun is good |
26817s | i want to take the middle card here i |
26819s | think |
26833s | we're both just staring at this going |
26835s | this trog |
26837s | about this he can he |
26840s | he came chaos strike hero power |
26844s | i mean he still summons another trog but |
26847s | that's fine |
26850s | that's 17. he's already at 17 lobby yeah |
26854s | he's got the war blades the multi-strike |
26856s | so he could be okay |
26858s | yeah |
26859s | i mean this is a ton of damage like |
26861s | loaded up in hand already for face-off |
26863s | like this is the straight-up damage hand |
26865s | so |
26866s | you know we could be looking at a |
26867s | situation where he lets himself go down |
26869s | to |
26870s | you know pretty low life total but then |
26871s | is able to |
26873s | uh burst considerably from hand does |
26875s | have to answer this trog |
26876s | at some point currently uh |
26880s | cursed |
26884s | he attacked and is looking at the the |
26886s | dredge options but we can't see |
26889s | anything |
26890s | funky he can do i don't think so yeah |
26892s | they are |
26895s | um the scribe |
26900s | the cheapo |
26902s | other stuff |
26904s | yeah it's the most tempo |
26907s | quickly |
26909s | go we're gonna launch the arcane shot |
26911s | too is that what's gonna happen |
26912s | i'm gonna let this value sit |
26915s | don't let the value sit |
26919s | yeah something something |
26921s | terror coil piercing shot doesn't quite |
26923s | do anything but yeah |
26928s | incredibly scary for face-off though |
26930s | he does not have much time left |
26933s | let's just put it that way |
26935s | yeah it's always saying about these um |
26937s | warblades going to heal him back up |
26938s | quite a lot but while he's doing that he |
26940s | isn't getting anything onto the board |
26942s | and he plays director he might just be |
26944s | dead next turn |
26948s | yeah he could do something like ladies |
26950s | then oh |
26952s | power kill trogg |
26956s | coin |
26957s | invitation yeah |
26961s | it's put it just |
26964s | okay |
26967s | and hope that this lives |
26982s | getting shot describe arcane shot is a |
26984s | lot of stuff but then you don't get the |
26985s | value out of the terror coil |
26992s | i wonder |
26994s | is there any weird line where you just |
26996s | press hero power and hope they don't |
26997s | have war blades |
27009s | you have to kill this you can't live |
27012s | yeah |
27013s | it's just |
27015s | what are you doing alongside it |
27019s | he's got to decide if he wants to do the |
27021s | old-fashioned weave in the hero powers |
27023s | or whether he just wants to blast |
27024s | everything onto the board right that's |
27025s | the two sort of decisions over the next |
27027s | two turns that is |
27034s | and what do you think she's gonna get |
27035s | out of the piercing shot like he could |
27036s | terracoil double arcane shot here |
27039s | but yeah this is the straightforward |
27041s | looking play |
27046s | okay |
27048s | down to seven |
27055s | but these all rocky warblades are going |
27057s | to at least buy face off some time with |
27059s | lady steno gone it's gonna be |
27062s | about |
27065s | just trying to heal up as much as |
27067s | possible and piece together some damage |
27069s | probably could be all dracula blades |
27071s | multi-strike weave in a hero power and |
27072s | then do the same thing the next turn |
27074s | yeah just to try and gain as much as |
27076s | most uh |
27078s | efficient life as possible |
27081s | actually not even going to multi-strike |
27083s | realize |
27084s | can't die at 10. |
27087s | well |
27094s | okay |
27097s | okay indeed |
27100s | the trap has been set |
27109s | this is all the health gain he has left |
27111s | face-off and obviously the director's |
27113s | gonna get the board but |
27115s | there is damage |
27124s | yeah but at this point yeah |
27128s | you're not really worried about |
27130s | taunts because uh cursed game plan has |
27132s | switched over from |
27136s | minion damage to spell damage |
27140s | see what the pickup off the top is |
27144s | just a trog that's not good |
27147s | not what he wants at this stage |
27148s | he doesn't burn here i think |
27157s | it's just going to go for it i imagine |
27158s | it's just going to be arcane shot uh |
27160s | hero power and then another terror coil |
27163s | to try and set up for |
27165s | more outs off the top going into the |
27167s | next turn |
27169s | it will come down to this |
27174s | no health gain available for face-off |
27177s | no damage in hand currently for curse |
27179s | obviously like you say arcane shot is um |
27181s | the big deal here |
27185s | gotta assume that curse is dead next |
27187s | turn |
27188s | is gonna come just down to this one turn |
27190s | unless there's a lethal here which i |
27191s | don't think quite is there |
27194s | yeah |
27195s | so we're looking at um barbed nets |
27198s | because he does have the |
27201s | or it wouldn't even matter |
27204s | oh it is just |
27206s | wait what it's just like though okay |
27207s | it's exactly though not exactly though |
27210s | because the the dread person glaive |
27212s | being equipped |
27214s | there it is game one in the books |
27218s | that was a nice little setup |
27220s | actually uh |
27221s | [Music] |
27225s | oh yeah okay yep |
27228s | my bad |
27230s | cool |
27232s | next game yeah that was a nice little |
27233s | setup nice little spot and uh that's |
27235s | kind of the sneaky power of the dread |
27237s | prison glade when you have um |
27239s | uh in combination with multi-strike and |
27241s | other weapon buffs |
27242s | uh if you actually can get the honorable |
27245s | kill on a minion and then still be able |
27247s | to attack again |
27253s | situations like that where you're |
27254s | getting you're essentially |
27256s | not tripling up on damage but doubling |
27258s | up on damage um so you get the four |
27261s | damage from the honorable kill and then |
27263s | you get to multi-strike attack again to |
27264s | the face so uh exact lethal |
27267s | for face-off in that situation very well |
27270s | done |
27271s | and curse this facehunter uh obviously |
27273s | he got close but you know |
27276s | this is |
27277s | when you're putting a bunch of these |
27278s | mints in your deck drawing those two |
27281s | terracors terror coils |
27284s | early on |
27285s | but no real meaty spells to go along |
27288s | with them like quick shots |
27290s | cut down the value a little bit |
27292s | and also the aldrachi warblades come in |
27294s | for face-off uh did give him that |
27296s | necessary health obviously because he |
27298s | needed it ended that game at two life |
27302s | because that uh lethal did take |
27305s | uh some health uh to be able to get |
27307s | through since he had to get that |
27308s | honorable kill so now faceoff's gonna |
27310s | move to the control warrior |
27313s | and uh this one should be another |
27315s | difficult one for uh cursed lineup |
27319s | just because he is running essentially |
27321s | as aggressive as you can get |
27323s | uh with the current metagame and |
27326s | obviously controller one of the |
27329s | best anti-aggro decks in almost all of |
27332s | its iterations of all time |
27334s | yeah and because his aggro lineup is so |
27337s | small on health minions um he's had to |
27340s | ban out the priest which is awkward for |
27342s | him because that's very good at dealing |
27343s | with him with the pyros etc so |
27346s | having to go up against this warrior |
27348s | which is not ideal it's not what he |
27349s | wants to be doing in this tournament i'm |
27350s | sure uh it's worked well for him so far |
27353s | but he's gonna go in there with this |
27355s | mech mage |
27357s | first |
27360s | just so this is the meatiest of his |
27362s | decks i suppose right |
27365s | um |
27367s | it it still can |
27369s | struggle in the ultra |
27371s | deep late stage of the game if it gets |
27374s | there which it can with control warrior |
27376s | not playing the uh ambulance top amulets |
27379s | topping out at the uh |
27381s | the gaia |
27383s | so we'll see if it gets to that point |
27385s | but a ton of uh cool things you can do |
27388s | in with the sea floor getaway and mecca |
27390s | shark being able to have tons of damage |
27392s | from hand |
27395s | just a lot of |
27397s | tempo options |
27399s | are available |
27400s | for this deck and any board that sticks |
27402s | obviously uh can be |
27404s | pretty dangerous pretty dangerous when |
27407s | it comes to gaia |
27409s | being able to hit the board and deal |
27410s | lots of damage |
27412s | yeah also lots of options if he wants to |
27413s | go that way if the game presents itself |
27415s | to just hold sharks back reduce them and |
27418s | just have a |
27419s | massive shark off at some point and just |
27421s | do infinite damage but that is slow and |
27424s | tends not to work you've got to have |
27425s | done some damage to make it set it up um |
27428s | so yeah it's going to be awkward but we |
27430s | have seen the warrior deck we've seen |
27431s | the strong points of the warrior deck |
27433s | with the versatility and all the |
27435s | trickery it can do in the mid game |
27437s | sometimes it just doesn't draw anything |
27439s | useful and dies to anything it's |
27441s | it's not the most consistent of decks |
27444s | that's the price it pays for that |
27445s | mid-game versatility so sometimes it |
27447s | just loses |
27448s | and kurtz is obviously going to have to |
27450s | hope that this warrior just loses |
27453s | more times than you would expect let's |
27454s | put it that way but it is definitely |
27456s | possible |
27461s | all right can't hopefully we're all in |
27463s | the opening hand for face off |
27465s | is good uh cursed has |
27468s | yeah good stuff |
27471s | on curve good stuff |
27476s | question is do you go |
27478s | automaton here and then fall coin on |
27481s | tablet and then follow up with uh |
27486s | problem is click hacker wouldn't be |
27488s | buffing anything |
27490s | uh if you don't pick up |
27492s | um a mech next turn |
27495s | and because of that looks like curse is |
27497s | just going to play the click on her get |
27499s | the buff on the automaton |
27502s | yup do it in the opposite order of what |
27505s | i said |
27506s | kind of the same thing but your |
27508s | automaton doesn't have to face the music |
27511s | footer yeah exactly |
27518s | trench surveyor |
27520s | you there'll be a attention survey |
27522s | wouldn't you with all the fish in this |
27523s | deck |
27526s | is that a fish |
27528s | it is yeah |
27529s | what bird they're always fishes now i |
27531s | think that was a fish |
27536s | they're one in the same |
27538s | whenever you get these like anytime you |
27540s | hear of a creature you haven't heard of |
27542s | it's always a fish or a bird |
27545s | a life lesson tj |
27548s | um i think statistically |
27550s | it's an insect |
27553s | yeah but they're things that like you |
27554s | know it's an insect because not only if |
27556s | you have not heard of it it's called |
27557s | eight legopeed or something oh that's |
27559s | gotta be an insect but any anything with |
27561s | a five or six letter name that just |
27563s | sounds a bit sort of mediocre it's |
27565s | always a fish or a bird |
27573s | insects represent 40 |
27576s | of all known animal species |
27580s | statistically |
27581s | speaking forty percent forty percent of |
27584s | all known animal species are insects |
27587s | uh-huh but we know of fewer official |
27589s | birds |
27592s | because |
27593s | they're hard to get to |
27595s | insects they're in your house they're |
27596s | crawling on you it's easy fishing birds |
27598s | birds they're fishing in the sea you |
27600s | can't get near them |
27604s | yeah but how do you name them what's |
27605s | that it's gone |
27607s | flew away |
27609s | insects some insects are so tiny that |
27611s | you can't even see |
27615s | so why do we care about them they don't |
27617s | count |
27619s | well it's the same with fish and birds |
27621s | if they're in the sky or deep in the |
27623s | ocean and you never see them why do you |
27625s | care about them |
27626s | yep |
27627s | done by my own logic as always |
27630s | you can call it logic |
27632s | all right face off clearing up a large |
27634s | portion of this board in this semi-final |
27637s | game as we discuss whether attention is |
27639s | a fish or a bird |
27641s | or an insect apparently |
27644s | [Music] |
27646s | and |
27647s | plenty of car drawer here gotta be |
27649s | tempting to take the shark though |
27651s | damage set up |
27654s | yeah so double shark with uh c4 getaway |
27656s | right now |
27658s | c4 gateway i always say c4 getaway |
27662s | it makes sense right it does the exact |
27664s | opposite see if you're trying to get |
27666s | away from the sea floor because it's |
27668s | dangerous |
27669s | you have to go through the gateway to do |
27670s | it though |
27672s | that's right so you in order to |
27676s | get have the sea floor get away you got |
27677s | to go to the c4 gateway |
27679s | it does look like getaway it absolutely |
27681s | does when you're |
27683s | you're not |
27684s | functioning properly i guess |
27687s | yeah |
27688s | so |
27690s | curse just gone oh my god the shark |
27692s | triple |
27693s | mecha shark |
27695s | shark him |
27698s | and this is now a c4 get away from my |
27700s | game |
27701s | it's looking that way slowly isn't it |
27703s | well quickly in fact |
27705s | who's gonna count the lethal tj spoilers |
27708s | not me |
27711s | all right so uh |
27714s | the |
27714s | first one deals |
27717s | four |
27718s | uh 12. |
27721s | it's not like nine yeah and then six is |
27723s | it not has he got the mana he needs |
27726s | seven mana right |
27728s | and then he does 12 plus nine plus |
27731s | six |
27735s | but there's two minions left on the |
27737s | board |
27738s | 12 plus 18 plus |
27742s | somebody help i can't match this |
27745s | 12 plus 18 plus 18 for seven mana |
27748s | i can't be right that's way too much |
27751s | first one deals three |
27753s | second deal six |
27754s | third minion |
27756s | well mother ship |
27760s | but you can't you wouldn't be able to |
27761s | kill it off |
27768s | i think there's not much you know plus |
27770s | six |
27773s | yeah you're right it's |
27775s | plus nine plus nine next turn |
27784s | twelve plus nine plus six i think is the |
27785s | easy answer i just tried to work out |
27787s | just a backwards way |
27790s | no i did that first the first one just |
27796s | but that still uh |
27798s | ruins how much damage he could possibly |
27800s | do because uh that takes off the |
27803s | uh the third mech and trog is not a mech |
27806s | and also there's the bulging in the way |
27808s | now |
27813s | this one does 12. the second one is nine |
27815s | the third one does six that's 25 26 27. |
27818s | wait why are you going backwards |
27822s | wait what |
27825s | so the first one you play |
27827s | yeah then you play four more cards |
27830s | that's 12. |
27832s | but one of those cards is the second |
27834s | mecha shark and you play three more |
27835s | cards out of it which is nine |
27839s | then the last one you play two more |
27841s | cards after it and that's six |
27844s | okay |
27847s | it's 27 if he can fit in two mechs after |
27849s | the three mega sharks |
27851s | yep and he now has the the mothership on |
27854s | one health |
27856s | which adds another million to that |
27860s | yeah |
27861s | that would be if he could kill it off in |
27863s | the same turn |
27865s | i mean so next time he played three |
27866s | sharks the surveyor and pinged his |
27868s | mothership |
27870s | yeah |
27872s | true |
27873s | so then each of the minions summoned |
27875s | from the mother ship would deal nine |
27877s | yeah |
27879s | maybe nine plus six plus three plus nine |
27881s | in 27 |
27883s | 36 |
27885s | yep |
27886s | something like that |
27889s | it's more than 26 we're both sure of |
27890s | that right |
27891s | give or take increments of nine |
27894s | he plays mutants and eats the trog i'm |
27896s | pretty sure this is lethal |
27901s | oh yeah by a lot |
27903s | all the annoying it looks like just |
27905s | going to rancor |
27907s | which |
27909s | is going to gain him some health so now |
27910s | we're back to also board space is an |
27913s | issue here but he still would be able to |
27914s | play two mix after it and has |
27917s | six seven eight so could play the |
27918s | neurotron so this is |
27921s | seven damage on board okay not anymore |
27923s | four damage on board i think it's exact |
27925s | lethal and that's plus 27 |
27927s | 31. |
27929s | yeah yep you do it backwards to me we're |
27931s | doing it completely backwards feature |
27932s | that we're both getting 31 so it must be |
27934s | wrong tj |
27941s | yeah it's 27 plus 4 right |
27944s | 27 |
27945s | plus four |
27946s | yeah |
27947s | and we agreed despite the fact we can't |
27949s | agree on how to do it |
27951s | usually when we both agree on something |
27953s | it means we're wrong usually the only |
27955s | time we're right is when we disagree |
27960s | yeah because then we've got two chances |
27961s | at it |
27963s | but this time i haven't just agreed with |
27965s | you blindly we've worked it out in |
27966s | backwards to each other ways |
27969s | and we both think this is lethal |
27973s | yep |
27974s | there it is nine and then there's the |
27976s | four neal |
27979s | they got it we got it |
27981s | we did that we're 50 |
27983s | on lethal so far in this series over two |
27986s | games so we're doing great |
27988s | keep it up |
27989s | players are one-on-one and we're more |
27991s | importantly one-on-one already with |
27993s | three more chances tj just bought some |
27995s | lethals we can do this |
27997s | they give us an easy one like somebody |
27998s | have a three three on the board the |
28000s | opponent have three health that'd be |
28001s | wonderful but yet we got there and more |
28003s | importantly cursed worked it out um and |
28006s | got it done against the warrior so nice |
28008s | for him to pick up that win |
28009s | gonna have to do it again with two more |
28011s | aggro decks at some point but |
28013s | can't |
28014s | win more than one game at a time a wise |
28017s | man once taught me |
28020s | yep he's got the only game that matters |
28023s | is this game |
28025s | yeah |
28026s | and after that game the only game that |
28027s | matters is that game |
28029s | uh-huh until an admin messages you and |
28032s | says all right you won or you lost stop |
28035s | playing |
28036s | the only thing that matters is that game |
28038s | that you're currently playing |
28041s | that's the point where you might as you |
28042s | get out of bed for your house so much |
28048s | all right so we got warrior still |
28049s | remaining and druid for face off and we |
28052s | have uh druid but it is the uh more |
28055s | aggressive uh bishou i believe he's also |
28057s | playing pride furies |
28059s | yes |
28060s | yep as opposed to the uh gardens |
28064s | uh park panthers as well |
28066s | [Music] |
28068s | and kennels |
28070s | so this is closer |
28072s | to |
28073s | old bistro |
28075s | i tend to prefer the gardens because i |
28076s | think it has a higher ceiling |
28078s | um and that's what i look for in an |
28080s | aggro deck is just the ability to you |
28082s | know absolutely steamroll games |
28084s | and have the uh |
28086s | maximum potential power |
28089s | but obviously |
28090s | pride figure gives you more consistency |
28092s | because even if you get gardens |
28094s | if you don't find a way to dredge up the |
28095s | gardens |
28096s | um then it it it doesn't matter um so |
28101s | uh we'll see |
28103s | i i i still |
28104s | am |
28106s | in the boat of not having much faith in |
28109s | the be short overall i feel like it's |
28111s | been quite lackluster we have seen a few |
28113s | players that did make it to the top 16 |
28114s | that included be street in their lineup |
28117s | um but it just feels like it doesn't |
28118s | have those those uh as big of you know |
28121s | power spikes as |
28123s | uh as ram druid does where |
28125s | you know if they reach a certain point |
28127s | of the game it feels like they just win |
28130s | uh whereas b street is not always like |
28132s | that but curse is going to play the |
28134s | hunter |
28135s | first off this face hunter |
28138s | and this is in keeping with the druid |
28140s | you described right it's the same sort |
28142s | of thing where |
28143s | this is by no means necessarily got any |
28145s | sort of sustain at all but it just does |
28147s | what it does as quickly as possible not |
28149s | interested in sustain or spikes or |
28151s | anything like that he's just gonna place |
28153s | cards hit you and the last card card's |
28155s | going to do the last point of damage |
28157s | and if you're going to bring a lineup to |
28158s | a tournament having a consistent plan |
28161s | like that can be of course the decks can |
28163s | be very important |
28165s | yes |
28171s | first already in the think tank here |
28174s | whether or not it's trogg or |
28175s | slitherspear on one |
28177s | so this beer has more potential damage |
28180s | or is usually not going to be playing a |
28181s | spell |
28182s | anytime soon regardless |
28185s | dark |
28186s | skinned |
28188s | the other problem with the truck is it |
28189s | can run into sort of spell spell rank or |
28191s | something like that quite quickly and |
28193s | just undo all the good work |
28205s | weaving in the hero powers on both sides |
28209s | i just play your things |
28212s | yep |
28214s | where do you put the biscuit |
28217s | play around right core |
28219s | absolutely |
28221s | bam black oh my god |
28226s | what is this |
28228s | yeah and uh he's got nothing in the ways |
28231s | of |
28232s | uh |
28233s | shield shattered nonsense |
28235s | doesn't have either thing |
28237s | the armor gain or the shield shatter |
28246s | ooh |
28248s | well now we've reached an impasse here |
28256s | one of his attempts to play the chalk |
28258s | this time because the rancor would |
28259s | actually it wouldn't be nice but it'd |
28261s | take up all the faceoffs mana and |
28262s | wouldn't really kill much |
28265s | no he's going to keep it it looks i like |
28267s | it |
28274s | the drake would get piercing shotted |
28275s | most likely |
28277s | there's just nothing |
28295s | i mean you still do it |
28297s | the question is like do you hold back |
28299s | trog |
28300s | yes you can leave shut it next time |
28303s | yourself |
28305s | yeah or weave in a hero power and then |
28307s | trog piercing shot hero proud of the |
28309s | following turn if absolutely needed yep |
28312s | it's just damage at this point |
28314s | yeah |
28316s | but faceoff needs is that a frozen |
28319s | buckler oh no it's the shield shatter |
28323s | uh so needs snoggling into frozen |
28326s | buckler |
28328s | yeah |
28329s | into staying alive somehow still as well |
28335s | into frozen buckler would still be |
28337s | lethal and be exactly 12 from curse even |
28340s | through the armor |
28342s | uh with the with piercing shot plus hero |
28344s | power but from his perspective that |
28345s | might be the only way to survive |
28347s | uh could also uh there are nine cards in |
28350s | hand uh forged in flames and then hit |
28352s | frozen buckler and be able to shield |
28354s | shatter clear |
28355s | um would only get two out of the three |
28357s | draws |
28358s | but this might be a desperate enough |
28360s | situation to where that's |
28362s | um a relevant play i actually like this |
28365s | a whole a whole lot better |
28369s | because two chances |
28374s | oh |
28375s | shield slam |
28376s | reed bossa nixia oh no |
28379s | heavy plate would not have been enough |
28383s | it actually would have been enough to |
28385s | uh keep him alive if that was one of the |
28386s | first two draws |
28388s | but wouldn't have been enough to shield |
28389s | chatter so the five five would have |
28390s | still been uh stuck around so |
28393s | cursed dodging |
28395s | a very getting a very important matchup |
28398s | across the board obviously |
28400s | this could have relatively easily picked |
28402s | up a win against the druid |
28404s | but |
28405s | delaying the time that the warrior gets |
28407s | a win and giving your be shruid that |
28409s | additional chance to find a win in the |
28412s | series is a pretty massive deal |
28415s | um |
28416s | though just a rough paying out for |
28418s | faceoff he just drew all of the |
28420s | expensive stuff |
28421s | early on and |
28423s | none of the stuff that makes control |
28424s | warrior |
28426s | good against decks like this that's a |
28428s | pretty rough loss |
28430s | and it's 2-1 to curse what do you think |
28432s | he's been doing this whole tournament |
28433s | like eight rounds of swiss he's played |
28435s | like 15 minutes of hearthstone he's just |
28437s | been sitting around watching the games |
28438s | watching the stream chilling having a |
28440s | bit of a sleep |
28441s | just resting it's always a big advantage |
28443s | if you can find an aggro line at the |
28444s | works like that because you just get to |
28446s | be fresh the whole tournament where |
28447s | everyone else is slogging it out with |
28449s | their warrior versus the control paladin |
28452s | or something like |
28453s | struggling and struggling every turn |
28455s | you're saying no i don't think about |
28456s | really hard things for four turns then |
28458s | just finish the game |
28463s | it is good for your energy levels right |
28467s | yeah you just have to do intense |
28468s | thinking |
28470s | for five minutes at a time |
28472s | yeah that have been tense thinking for |
28474s | 50 minutes at a time |
28475s | and that adds up |
28477s | right so yeah |
28478s | to 30 most of the time |
28482s | exactly |
28484s | often times even more if you're playing |
28486s | against any class that can gain life |
28488s | still a 31 a minute ago |
28490s | 31 |
28491s | mana 31 damage otk on turn like 708 with |
28495s | mechs that didn't have to attack that |
28498s | was good |
28499s | beast druid tj you've talked about it a |
28501s | minute ago has that little bit of burst |
28503s | with the park panthers um |
28505s | a pretend arbor up in the prize fury and |
28508s | a whole bunch of trucks and stuff |
28513s | it's gonna be against the warrior |
28516s | the warrior seems cursed right now |
28521s | but it's not cursed because cursed is |
28523s | the player at the bottom |
28529s | i'm curious what of the stuff that he |
28531s | keeps being on the coin |
28537s | keep the stuff |
28539s | look at it it's just stuff |
28541s | composting into more stuff |
28544s | you just keep it uh |
28547s | oh |
28552s | sure but |
28554s | you've got to use it at the right time |
28555s | or composting is just going to let um |
28557s | curse to reload |
28559s | yeah |
28561s | with oracle |
28567s | you have to expect it at a certain point |
28569s | yeah he's already pursing his lips now |
28571s | he's sort of |
28572s | got a slight look of fear on his face |
28575s | what is this four keep gonna do |
28578s | yeah |
28580s | okay well he's got to two mana so now he |
28581s | can actually do the shield shatter |
28582s | buckler thing |
28584s | yep |
28592s | that's rancor as well so this is a |
28594s | a very good start |
28596s | compared to last game curse is going to |
28598s | have some have to have some |
28601s | significant reload in this game |
28610s | and that composting is going to hit most |
28612s | likely now going into the rank or turn |
28614s | it be remiss not to i think |
28618s | yeah it's gonna look for a one here |
28619s | probably with aquatic form |
28622s | sure |
28626s | but we may never know |
28629s | yeah oh |
28632s | that's the best one |
28634s | all right |
28635s | rank all this you can have 10 armor i'll |
28637s | have five cars let's see who wins the |
28639s | race |
28645s | i'm not quite sure that's a lot of stuff |
28647s | with oracle and reload and squirrels |
28649s | doing their thing oh |
28654s | that might go on a little while |
28657s | let's see |
28661s | how many squirrels were that will there |
28663s | be |
28664s | there's an icon one there's an icon |
28670s | do two |
28672s | two okay just two that's fine |
28679s | not fine not the one yeah you're not the |
28680s | one facing them down tj |
28688s | seems like just a good opportunity to |
28690s | get some kennels |
28693s | got two in the hands it's got to get |
28695s | get them going eventually |
28697s | outside of that i'm not sure which of |
28699s | the ones to go for |
28701s | you could put drew to the reef in attack |
28703s | mode |
28710s | kind of like the truck just sort of |
28712s | tempting out the vehicle |
28715s | there's only one vancouver in the deck |
28716s | actually so |
28718s | yep that's gone |
28727s | the weird thing about it is |
28732s | the weird thing about playing against |
28733s | this is like every minion doesn't seem |
28735s | worth dealing with individually but |
28737s | you've got to do something about them |
28742s | yeah he's got plenty of time though um |
28745s | there's no rush for the frozen buckler |
28746s | shield chatter obviously you know |
28749s | pride's fury |
28750s | um |
28752s | uh could be a big deal eventually but |
28756s | currently everything would still die to |
28758s | the shield shatter even if it was prides |
28760s | furied |
28761s | yeah um |
28762s | and well actually it's a coin so it |
28764s | could pride's fury plus |
28766s | power of the wild but |
28768s | i don't know if you're expecting that |
28770s | two-card combination this early |
28772s | especially on a board that's uh this |
28775s | low and just raw attack value |
28779s | but on the other side of that if you sit |
28780s | there and just take seven every turn and |
28782s | cursed just fiddles around putting a |
28784s | little bit more attack down |
28787s | you are taking chunky damage whilst |
28789s | curse still has the reload in hand so |
28791s | it's gonna be interesting to see how |
28792s | cursed how much he puts out there to try |
28795s | and force the removal |
28797s | and where face off decides okay this is |
28799s | too much i have to remove it |
28801s | gonna be a battle of wits |
28817s | yeah i mean |
28818s | this is about as much value as you could |
28820s | hope for from park panther in this |
28822s | matchup uh-huh |
28824s | nice little trade board clear little bit |
28826s | of additional damage push as well |
28829s | and again just says off you go do you |
28831s | want to deal with this now there's |
28832s | another two out there |
28834s | yep i've got seven cards in my hand |
28842s | and goes back to what's saying a minute |
28843s | ago like |
28844s | you can't pick these off one at a time |
28846s | the drake's pretty sort of hopeless at |
28848s | that against two ones |
28851s | but it's just adding up |
28863s | shield slam on all one two great good |
28865s | luck |
28876s | i like how the kennels |
28878s | the things the kennels are looking at |
28879s | the squirrels it's good |
28887s | why because they want to eat them |
28889s | yeah and they're actually on the right |
28891s | side on the on the board as well yeah |
28894s | all right he's drawn out the the shield |
28896s | shatter |
28897s | another game properly begins now he can |
28899s | get on with saying okay well if you've |
28901s | got another combo kill sure |
28903s | get really a second shield shutter on |
28905s | you know unlucky |
28907s | now we can start loading stuff up |
28912s | yeah but what is it one composting has |
28914s | been used and there's not a lot of raw |
28916s | power that can be |
28918s | made on this board |
28919s | um |
28921s | and you still have kennels rolling for |
28924s | three four more turns essentially |
28926s | because |
28927s | you're just going to replay another |
28928s | kennel's next turn |
28929s | so how how how much does curse want to |
28932s | commit that's the the big question i |
28934s | think |
28935s | um |
28936s | i |
28938s | double druid yes oracle yeah just double |
28941s | druid the reef hope they don't have a |
28942s | clear and then next turn play the adept |
28944s | and get a load of damage in if they |
28946s | don't have another clear |
28949s | yeah easy for me to say because i can |
28950s | see it's not there he's got to play |
28951s | around it because face off is still on |
28953s | that 10 armor |
28958s | a lot next turn |
28962s | all the damage |
28968s | 22 |
28973s | 23 next turn 24 next turn plus the pound |
28976s | third oh there's a lot |
28983s | that just enables the panther |
28987s | oh |
28996s | 23 now |
29000s | 14 20 |
29001s | 24 because you get the plus one yourself |
29004s | from the adept as well right where's it |
29005s | 23 |
29007s | it's 14 on board plus six from the claw |
29010s | for clawfury adept |
29013s | that's 20 and then park panther would be |
29015s | 23.93 yeah um |
29017s | yeah what about clawfury adept prides |
29019s | fury if it was picked up off the top |
29021s | plus hero power |
29023s | living roots face as well thirteen |
29025s | fourteen |
29026s | six twenty oh yeah |
29030s | that's that taken on the composting |
29031s | posting his mouth he can do it he can |
29033s | just go for it and if it goes wrong he's |
29035s | got another five cards |
29042s | 2122 without it i think if you go for |
29045s | everything |
29047s | what to do |
29049s | is he gonna get there tj over the next |
29051s | couple of turns is this this aggro |
29053s | lineup just so fast it gets under the |
29055s | warrior |
29061s | i like the park panther because it |
29062s | sticks around |
29064s | i'm unsure about the living roots |
29066s | because using that for burst damage |
29068s | seems like it could be quite good |
29071s | and then clean |
29072s | coin |
29073s | composting yeah i like this i like this |
29075s | a lot |
29076s | the living roots was only if it's a |
29077s | lethal if it's not a lethal you don't do |
29079s | it it's it's composting right just get |
29081s | more damage in your hand |
29083s | your opponent has shown they can't clear |
29085s | this board just have a board if they do |
29086s | clear it off a top deck you get six more |
29089s | cards and do it all again |
29094s | he's going to get there tj |
29096s | he's going to reach the final |
29099s | well |
29101s | if faceoff finds a way to deal with this |
29103s | board cursed has like a turn of |
29105s | development right |
29106s | um |
29108s | from the depths is is a good pickup uh |
29111s | probably |
29113s | depending on what the the uh |
29115s | actual options are |
29116s | you can draw a card immediately |
29120s | um but he can look for a piece of |
29122s | removal here |
29124s | actually running low on removal because |
29126s | it doesn't have wouldn't have the armor |
29128s | gain uh |
29129s | okay i think it's |
29131s | gotta be sir finley at this point uh-huh |
29135s | yep so then you uh take the draw get the |
29137s | sir finley |
29141s | i guess this is free so |
29143s | yeah as well you still get the extra |
29146s | cards |
29149s | brawl and then sir finley |
29154s | because he uh he saw a heavy plate right |
29156s | in the bottom so he has that little bit |
29158s | of a |
29159s | bit of armor gain in order to get there |
29161s | yep |
29163s | he sits up in his chair |
29166s | [Applause] |
29168s | if park panther survived that would have |
29170s | been rough |
29172s | it draws any um squirrels this could be |
29174s | still awkward oh yeah squirrels |
29177s | oh there's only one squirrel there's |
29178s | actually a good amount in the deck |
29181s | there were yeah there was still six left |
29182s | did he run out of time to play anything |
29185s | oh well |
29187s | then he's doing he left himself dead he |
29189s | had the heavy plate too oh no |
29193s | oh no |
29194s | i don't think it was lethal through the |
29196s | heavy plate because there was lethal |
29197s | present on board i don't know if there |
29198s | was a way it would he had uh prize fury |
29201s | coffee or adept living roots |
29204s | right |
29205s | so that would have been |
29206s | um |
29208s | six plus three nine eleven |
29212s | yeah he wouldn't have had that i don't |
29213s | think |
29215s | wow do thirteen |
29218s | because he had already used the second |
29219s | living roots as well oh that's that is |
29221s | rough and with that i mean |
29224s | a pretty anti-climactic end to that one |
29226s | i didn't expect him to win that turn |
29228s | because uh he did have access to that |
29230s | heavy play after sir finley he just |
29231s | didn't go fast enough but cursed 3-1 |
29235s | moving on to the finals some really |
29238s | tough matchups in that series but was |
29240s | able to get through that warrior |
29242s | multiple times |
29244s | with aggressive decks |
29246s | decks that you would think would have a |
29247s | very tough time against the control |
29250s | warrior but getting it done |
29253s | yeah and that last game showed a lot of |
29255s | his skill as well it's easy to to laugh |
29258s | at aggro deck sometimes you say well you |
29260s | know it's easy but he went to just the |
29262s | right pace he realized faceoff had to |
29264s | use aoe at some point just tempted it |
29267s | out and then |
29268s | when he got the chance to a huge damage |
29270s | turn he did that while he had a lot of |
29273s | opportunity which again is easy for us |
29274s | to say because we can see the hand but |
29276s | he has to sort of image in his mind what |
29278s | the hand might be |
29280s | then he made sure he constantly had |
29281s | carved his hand to reload more than |
29284s | he could and he is in the final and just |
29287s | for a change tj |
29289s | is going to be china versus europe in |
29291s | that final |
29296s | wow |
29298s | by surprise |
29300s | who knew |
29301s | but one thing that we can take away from |
29304s | this neil this i i'll consider this a |
29306s | shared victory uh for us americans |
29310s | um is with curse win that does mean that |
29312s | no matter what happens in the final |
29315s | i've won |
29316s | the prediction battle |
29318s | casters how how's that how does that |
29320s | work oh cause you picked cursed uh |
29323s | a bit cursed yeah he did |
29326s | so he is that's where his name came |
29327s | farthest |
29329s | well done tj you have once again for the |
29331s | americas region |
29333s | as americans have got i've always got |
29334s | the wrong way here every time |
29337s | i punched him that was a bit late |
29340s | we've done it we've won the prediction |
29342s | battle |
29345s | this one |
29346s | it's it's just all the wrong size and |
29348s | everything yeah boom that's the wrong |
29350s | way i can never do it the right way we |
29352s | noticed that with the camera the other |
29354s | day we'll have to work on that for next |
29355s | season |
29357s | even though us americans can't find dubs |
29361s | anywhere in terms of actually winning |
29363s | hearthstone games |
29364s | we still |
29366s | get a victory |
29367s | in something that's a prediction battle |
29369s | well done neil well done couldn't have |
29371s | done it without you |
29372s | i mean to be fair you couldn't half the |
29374s | time because usually i make them for you |
29375s | but today you did it all by yourself |
29376s | well done |
29378s | yes all right well that's the second |
29381s | semi-final in the books i mean our final |
29384s | is set up it's going to be msbc taking |
29386s | on cursed |
29387s | for the title of masters tour voyage to |
29390s | the sunken city champion |
29392s | um but before we uh jump into that final |
29395s | we are gonna have to take a break uh |
29397s | curse just played he's gonna have to |
29398s | play in the finals so we're gonna give |
29399s | him some time uh to reset uh get his |
29402s | mind ready |
29404s | he's longer to reset that he actually |
29406s | does to beat people |
29408s | that's that's basically what it comes |
29409s | down to |
29410s | um but we're gonna give him some time uh |
29412s | before we jump into that final so we're |
29413s | gonna go to a quick break don't go |
29414s | anywhere the conclusion to masters tour |
29417s | voice in the sunken city right after |
29419s | this |
29420s | [Music] |
29447s | [Music] |
29454s | yes |
29464s | [Music] |
29470s | okay |
29477s | by |
29519s | [Music] |
29536s | messiah |
29546s | me |
29548s | [Music] |
29568s | [Music] |
29584s | foreign |
29594s | [Music] |
29612s | foreign |
29615s | [Music] |
29655s | [Music] |
29661s | [Music] |
29669s | [Music] |
29672s | [Applause] |
29675s | [Music] |
29675s | [Applause] |
29690s | [Music] |
29696s | [Music] |
29717s | [Music] |
29758s | hmm |
29761s | [Music] |
29804s | [Music] |
29811s | [Music] |
29818s | [Music] |
29821s | [Applause] |
29824s | [Music] |
29824s | [Applause] |
29839s | [Music] |
29845s | [Music] |
29866s | [Music] |
29897s | hey |
29902s | [Music] |
29906s | um |
29910s | [Music] |
29953s | [Music] |
29960s | [Music] |
29967s | [Music] |
29970s | [Applause] |
29973s | [Music] |
29973s | [Applause] |
29988s | [Music] |
29994s | [Music] |
30015s | [Music] |
30034s | it is time for the voyage to the sunken |
30037s | city finals here i'm raven and joining |
30040s | me for this one is subtle i believe it's |
30041s | been a while since we actually cast a |
30043s | masters tour finals together i think i |
30045s | think we've dipped in and out with other |
30048s | people but we are together for this one |
30050s | and what finals it's gonna be honestly |
30052s | subtle on one side we have msbc who's uh |
30055s | managing to hold the hopes of china i |
30057s | guess uh alone throughout the whole top |
30060s | 16 and then on the other side we have |
30062s | cursed uh running an extremely |
30065s | aggressive and fairly unique lineup and |
30067s | getting the job done convincingly on his |
30070s | road to the finals so either way i think |
30072s | we're gonna have a spicy one for this |
30074s | one subtle |
30075s | yeah and i feel like i've been missing |
30077s | out for most of the tournament uh |
30079s | largely because i haven't cast with you |
30081s | since day one obviously but uh also |
30083s | because i haven't got to cars cursed so |
30085s | far uh he mentioned that you know he |
30087s | didn't actually get any camera time in |
30089s | his run through the swiss and that well |
30091s | they can't dodge me anymore because now |
30092s | i'm in top eight and every matchup gets |
30094s | streamed so i'll show them what they've |
30095s | been missing and he absolutely made good |
30098s | on that promise with two uh phenomenal |
30101s | performances you know more so in the top |
30102s | eight match where he just absolutely |
30104s | blitzed through there have been some |
30106s | stormers for sure grand masters uh with |
30110s | you know the likes of blyson frenetic |
30112s | and gabby and casey and so on flying the |
30114s | flag for the rapid play uh but in terms |
30116s | of masters tour that has to be right the |
30118s | way up there in terms of you know speed |
30120s | run 80 world record for a hearthstone |
30123s | series and then that semi-final um just |
30126s | just now if you've just been watching a |
30129s | very strong performance as well showing |
30131s | that quad aggro raven's prediction for |
30134s | uh winning the masters tour uh coming |
30136s | good and finding its way in the final |
30138s | but raven why did you then let the side |
30140s | down and not pick cursed so at least we |
30143s | could counter tj |
30145s | come on i know i know and honestly if i |
30147s | was going off lineups alone |
30150s | i would have picked curse because i just |
30152s | think it again as i said to you before |
30153s | the time even started the aggro felt |
30156s | good to me but it was difficult to not |
30159s | just root for orange you know you know |
30161s | this as well and uh again we saw orange |
30164s | just about a brief note as we check out |
30165s | uh |
30166s | msbc's first list in the control warrior |
30169s | but orange did tweet that you know he's |
30172s | happy he had a good run he would have |
30173s | loved to have gone to the finals but he |
30175s | has ticked a lot of boxes this weekend |
30178s | for his you know for the rest of the |
30179s | year for him basically so |
30181s | another congratulations to orange there |
30183s | for his performance this weekend but for |
30185s | now we are on this finals and on one |
30188s | side we do have cursed um |
30190s | hyper aggro lineup but on the other side |
30192s | we have decks such as control warrior |
30194s | from msbc so i will say for me subtle |
30198s | i'm quite surprised that exactly like if |
30201s | we look at archetypes these two lineups |
30203s | specifically have gotten to the finals |
30205s | and maybe because i didn't put enough |
30207s | respect onto the uh the naga mage |
30210s | especially the naga ping mage uh along |
30212s | with the priest as well i felt |
30214s | especially after day one priest wasn't |
30216s | really looking great for me but both |
30218s | players have done a great job of |
30219s | bringing you know reasonably unique |
30221s | lineups all the way to the last match |
30223s | and it wasn't wouldn't be the first time |
30225s | that something like this would happen |
30226s | you look back at a love storm a couple |
30229s | of masters ago |
30231s | with kind of an off-the-wall line up of |
30233s | his own which then kind of set the |
30235s | standard and you had like blize for |
30237s | example european grand master then came |
30239s | to the first week of europe grand |
30241s | masters and brought love storms line up |
30243s | like you know china came along they |
30245s | changed the meta and they set the new |
30246s | standard with a a very off-the-wall kind |
30249s | of approach to line-up building for |
30251s | conquest and four masters tours and |
30253s | clearly |
30254s | as a region as a country they are doing |
30256s | something right when it comes to |
30257s | hearthstone because they are very much |
30260s | right up there neck and neck and perhaps |
30262s | a little bit ahead of the europe region |
30264s | these days in terms of you know overall |
30266s | results based on the the sample of |
30268s | players that they have available to play |
30269s | so you know absolutely congratulations |
30271s | to the work those players have put in to |
30273s | really rising to the top because you |
30275s | know it was not that long ago that i was |
30277s | one of the biggest critics of the |
30279s | standard of play that the chinese |
30280s | players who had come over to |
30282s | championships back in |
30283s | 2015 2016 so on and i just didn't feel |
30287s | like they were putting up the same |
30288s | numbers as the the other representatives |
30291s | from from apac america's europe i just |
30293s | didn't feel like they were on the same |
30294s | standard and were comfortably at times |
30297s | the fourth region and now at times they |
30299s | are comfortably the first and that is an |
30301s | astronomical rise um for that region but |
30306s | having said that we did see that control |
30308s | warrior for example in the previous |
30310s | series did not really put up too much of |
30312s | a fight against what kurst is packing on |
30314s | the other side which is perhaps a little |
30316s | bit surprising in at least the case of a |
30318s | couple of the decks |
30319s | i do think mech mage generally just gets |
30322s | the gas going long enough and hard |
30324s | enough to uh to overwhelm warrior in a |
30326s | lot of positions but some of these other |
30328s | more flimsy aggro decks you would expect |
30330s | control warrior to have some good |
30331s | matchups against |
30332s | er that is very very true indeed i do |
30334s | really like the build that cursed has |
30337s | gone for with his face hunter though i |
30339s | think again like yes quest hunter has |
30342s | been dominating for you know a while now |
30344s | as the main hunter archetype i would say |
30347s | uh but just the fact that the additional |
30348s | one drop of vicious lithosphere uh to |
30351s | help out with those buffs the help of |
30353s | the extra damage from cards such as the |
30355s | air |
30356s | i will continue to just call it face |
30358s | naga and also the uh the raw power of |
30362s | twin bow terror coil right we have |
30364s | already seen multiple times over the |
30366s | course of this weekend that you know not |
30368s | as much in specifically this list |
30371s | because they're not just on you know the |
30373s | same level of of spells expected to be |
30375s | in hand as quest hunter but still |
30378s | piercing shots in there aim shots in |
30380s | there the buffs doubling up are in there |
30383s | right so it is still more than enough |
30385s | and we've seen time and time again the |
30387s | amount of damage that just that being |
30388s | able to activate that naga uh provides |
30391s | is almost to the extent like you can't |
30393s | even play around some of it right |
30395s | because you just can't really say oh |
30397s | well twin bla twin bow sorry is live i |
30400s | have to assume i can take like just 10 |
30402s | from one card next turn or something |
30404s | like that right it's so much damage to |
30406s | try and manage |
30408s | good old twin bow slice yes indeed um |
30410s | it's uh it's a card that was the undoing |
30413s | of cursed in a particular matchup |
30415s | previously against faceoff where just |
30417s | having the four health minion on board |
30419s | ended up being exactly lethal because of |
30421s | the the four times four that was being |
30422s | presented the other way um with the the |
30425s | glaive and the honorable kill effect but |
30427s | again it was only that card that was |
30430s | giving him one card outs off the top for |
30432s | leaf right and the next turn right aim |
30434s | shot quick shot kind of deals and that |
30436s | would have been able to secure that |
30437s | lethal so it is definitely a big boon to |
30440s | this version of the deck and it is kind |
30442s | of amusing to me the way that sort of |
30443s | naming conventions just kind of uh |
30445s | dissipate throughout the scene and we |
30447s | all go with them like this is face |
30449s | hunter but the aggro demon hunter that |
30452s | just hits you in the face with big |
30454s | weapons and plays significantly less |
30456s | nagas than the face hunter does yeah |
30459s | it's called naga demon hunter how did |
30461s | that happen why are we okay with this |
30463s | i'm very confused and for me the |
30465s | confusion is the demon hunter like oh it |
30468s | has a naga and it must be naga demon and |
30470s | it's like well |
30472s | it's probably closer to weapon demon |
30473s | hunter i think with like the majority of |
30475s | the damage being linked to not only the |
30478s | the one drop but also the glaive itself |
30480s | time and time again this weekend we've |
30482s | seen like coin glaive or just glave and |
30484s | it's like wow that is just 10 damage at |
30486s | a minimum like with just that one card |
30489s | it provides so much sort of catch up or |
30491s | game finishing ability but yeah we are |
30493s | going to see this warrior versus the |
30495s | hunter and do you think the more sort of |
30498s | minion and tricky style of current |
30501s | control warrior |
30502s | is going to have enough removal to deal |
30505s | with this type of hunter because it's |
30507s | less about just infinitely gaining armor |
30509s | like it tries to do i think in quest |
30511s | hunter versus quest hunter and more |
30514s | about at least my question is warrior |
30516s | lacks that cheap little removal in the |
30518s | first few turns of the game right now or |
30520s | at least that's what i think yeah i |
30522s | think that's fair and i think that is a |
30526s | gap that some people have noticed is |
30528s | that you can get under the control |
30530s | warrior now not necessarily a thing that |
30533s | you always used to be able to do |
30535s | when you know sword and board and all |
30536s | these various things double ranker being |
30538s | in every list basically and that was |
30541s | kind of a different animal had lord |
30542s | barov in there as well being able to |
30544s | clear up early boards all laid storm |
30546s | even yeah blade storm yeah lots of early |
30548s | powerful removal tools these days not so |
30551s | much |
30552s | the removal is mid-rangey as weird of a |
30556s | way that to describe it as it is but you |
30558s | know two card combos with gaining armor |
30560s | plus shield shatter brawl you know these |
30562s | are all generally sort of mid game |
30564s | removals so if you go one two three or |
30567s | one buff buff in the case of face hunter |
30570s | quite often a lot of the time that's a |
30572s | lot of damage that you can push out |
30573s | really quickly um and the only real way |
30576s | that control warrior has to like |
30578s | aggressively tempo swing against that |
30579s | early is with the nixie and drake and if |
30581s | you're playing face hunter you're doing |
30583s | a pretty good job of keeping onyxia and |
30585s | drake potential under control because |
30587s | it's unlikely that warrior is going to |
30589s | be stacking a bunch of armor against you |
30590s | in the early game yeah it would almost |
30592s | just have to be um |
30594s | frozen buckler shield chatter on like |
30597s | turn two or three maybe right even just |
30599s | to kill a minion because without shield |
30601s | slams and a way to gain the armor um it |
30605s | would be very very difficult indeed to |
30607s | clean that up so as you've noticed we're |
30609s | not in the game yet cursed is just uh |
30610s | coming back now obviously he did |
30612s | no blame there for needing a bit of a |
30614s | break before the semi-finals and finals |
30616s | of an interview |
30618s | he's done like 35 minutes work in the |
30620s | entirety that is true |
30622s | he's probably minute for minute played |
30624s | less hearthstone than |
30626s | almost every player here right now so |
30629s | that is a very good point but you can |
30630s | bring it up with him and not me |
30633s | but with this warrior do you think |
30635s | it is the warrior for msbc that's the |
30638s | most important deck for him to get a win |
30640s | with in this in this matchup or do you |
30643s | think that's there's potential that the |
30644s | mage has more of a weakness here |
30647s | yeah i think it depends on how you want |
30649s | to phrase that like i would expect the |
30651s | warrior to get a win somewhere in |
30654s | this match-up for face-off however if it |
30657s | starts to struggle to do so that could |
30659s | be really detrimental to the series as a |
30661s | whole for him so in that sense yes it is |
30663s | very important for the warrior to get a |
30664s | win and get a win quickly um but i do |
30667s | expect for example yes the naga ping |
30669s | mage to probably have a little bit more |
30671s | of an early weakness um to these just |
30674s | high progressive strategies that uh |
30676s | cursed is going for we saw the struggles |
30678s | of orange for example with the more |
30679s | streamlined version of the deck that |
30681s | he's playing just to stand up against |
30683s | all the early damage that can come out |
30685s | from the likes of demon hunter and face |
30687s | hunter so we shall see we are into the |
30689s | game cursed has returned and msbc finds |
30693s | that from the depths in the opening hand |
30695s | which is a going to be a fantastic |
30698s | improvement to his chances of winning |
30700s | this game i'm sure cursed very much deep |
30702s | in the tank here looking for mulligan |
30704s | options naga's pride i suppose is a |
30708s | maybe keep here if you are able to |
30710s | activate some of those uh powerful |
30711s | synergies but honestly on the play |
30715s | i'm very tempted just to go full mulling |
30717s | for a one drop here yeah naga's pride |
30720s | i've seen it get great work done but in |
30722s | my experience playing there not not this |
30724s | deck but similar it it feels so it's |
30727s | more of like just a a bonus later on as |
30730s | opposed to a planned on curve because if |
30732s | it was a planned on curve you'd play as |
30735s | many low-cost naga as possible right |
30737s | whereas i will just triple check before |
30739s | i sound stupid but there's only like one |
30742s | i guess three total with the legendary |
30744s | like two drop nagas and if you were that |
30747s | bothered about the uh the three drop you |
30749s | would play the additional two drops that |
30750s | are available in the game right now so |
30752s | yeah i do like the full mulligan here |
30754s | curse going for something a little bit |
30756s | more aggressive |
30758s | all right trog not the greatest option |
30760s | i've ever seen but if you are expecting |
30763s | at least your opponent to want to go |
30764s | coin depths on this turn it is pretty |
30766s | powerful in regards to that as long as |
30768s | uh rancor doesn't rear its early is ugly |
30770s | head |
30772s | yeah and honestly not the best but |
30774s | better than nothing oh okay |
30778s | yep now there's a game |
30780s | it got significantly better yeah bonus |
30783s | here for msbc though is this is |
30785s | arguably a turn behind where it could be |
30788s | right obviously one drop on two two drop |
30790s | on three it's a little bit awkward and |
30792s | clunky and uh msbc is gonna use that |
30795s | coin to get outright as axelive can |
30797s | clean up the additional trog but still |
30800s | has the three five to deal with and at |
30802s | the moment |
30803s | and there's not really a great way to |
30804s | kill it |
30806s | oh and this is this is the the trick |
30808s | right and this is what i meant by i |
30810s | didn't really see naga's pride as a |
30813s | three drop i see as much more of it you |
30815s | know like four or five or six drop or |
30817s | something to help beef out the board |
30819s | will be yeah i think it's a better keep |
30820s | on the coin because it allows yes for |
30822s | the uh the the the coin two into two |
30825s | curve that way if you get the spell |
30827s | discount now but yeah on the play it's a |
30829s | little bit awkward i think |
30830s | and |
30831s | you're gazing into the future just a |
30833s | little bit here subtle with the |
30835s | terracotta terror coil being played |
30838s | i think cursed is likely to go for |
30840s | actual raw damage here with this double |
30843s | spell or do you think he's gonna go wide |
30846s | first off uh medium oof in response to |
30849s | those cards coming out on the other side |
30851s | there |
30852s | and secondly yeah i was just having that |
30854s | debate internally with myself right and |
30856s | i think if he finds this board sticking |
30858s | which he's going to here uh just the |
30860s | school teacher coming down which isn't |
30862s | going to interact with it on the other |
30863s | side i would be extremely tempted just |
30866s | to rip the double aim shot in this yeah |
30868s | and just be able to bank it i think if |
30870s | you weren't landing this seven even if |
30871s | you only got to land four or three if |
30874s | one of the minions got dealt with and |
30875s | the other lived i think maybe then you |
30877s | might be thinking more in terms of |
30879s | redevelopment but even then you know |
30881s | after the dredge i think the one thing |
30883s | that you fear more than anything else is |
30885s | the armageddon shield shatter combo so |
30887s | in this case i think damage might just |
30889s | be the order of the day |
30891s | yeah the double aim shot is simply a ton |
30895s | of damage |
30898s | and a significant amount of damage on |
30900s | the board as you say right seven just |
30902s | from the minions i think this is the |
30904s | time where you go face |
30906s | probably a little bit frustrating that |
30908s | trogg was the draw and not potentially a |
30910s | quick shot a weapon you know the harpoon |
30912s | just another form of guaranteed damage |
30916s | because i think if another damage spell |
30917s | was drawn curse would have already gone |
30920s | face and ended his turn by now because i |
30922s | think that's the moment you say okay |
30924s | let's go |
30929s | although bob nest arcane shot another |
30933s | draw next turn i still personally do |
30935s | like the double aim shot here and just |
30937s | jam it all to face |
30938s | yeah i mean i agree |
30940s | the the thing i agree with most here is |
30942s | the amount of time that curse took to |
30944s | make this decision because i do think it |
30946s | is incredibly close but |
30948s | oh boy oh boy is that a lot of damage on |
30952s | the other side the control warrior is |
30954s | down too five on turn five |
30959s | and the benefit here is like there is |
30962s | okay not worst case scenario because |
30964s | there's no shield chatter but there is |
30966s | frozen buckler and heavy plate |
30969s | yep if that exact combo wasn't there |
30972s | like cursed still has a minimum of six |
30974s | damage without even talking about that |
30977s | the draw we would even have next turn |
30979s | either so |
30981s | and assuming there would be a clear |
30983s | because right now |
30985s | if msbc goes full armor he will leave a |
30988s | four attack minion on the board unless |
30990s | i'm missing something |
30991s | yeah that's right and i was you know |
30994s | ever so slightly concerned about how |
30995s | juicy this trade was when i was |
30997s | considering the play on the previous |
30998s | term for cursed um but because you have |
31000s | barb nets in your hand that doesn't |
31002s | really matter either right the fact that |
31003s | they're if you do have to re-win board |
31006s | after this like say there is just |
31007s | massive armor game and the trade into |
31010s | the 3-5 |
31011s | that would feel kind of bad if you were |
31013s | expecting to have to then redevelop |
31016s | board and win the board that way in this |
31018s | case because barb nets exist it just |
31020s | doesn't really matter yeah i do like |
31021s | this play though he did at iceberg |
31023s | garrison which is going to deal one |
31024s | damage aoe |
31026s | for three turns and then just goes for |
31028s | the hero power and the armor as well |
31032s | does kill off his own board though which |
31033s | i guess is probably at this point a |
31035s | benefit because he'll probably be scared |
31037s | of piercing shots leaving two one health |
31039s | on the board so |
31040s | you know even though the self-clear |
31042s | doesn't look great at surface level it's |
31044s | definitely not as bad as it looks |
31050s | just briefly important to bring up there |
31052s | there is just the one renko in msbc's |
31056s | warrior i know we've seen some warriors |
31057s | actually run zero this weekend and the |
31059s | difference between zero and one is is |
31061s | pretty huge honestly |
31066s | this looks like he's gonna take it a |
31068s | little bit slower and play the truck out |
31070s | don't blame him as soon as he gets the |
31072s | face naga |
31074s | the spells he's been holding for now |
31076s | will just start adding up to so much |
31078s | additional damage |
31079s | yeah that is true |
31083s | it's health only |
31084s | for msbc right now but that |
31087s | is a huge huge pickup |
31092s | it doesn't matter how many trucks he |
31094s | makes with the pre with the other spells |
31096s | if he just heavy plates and clears the |
31097s | whole board anyway |
31102s | and now that is a double discounted rate |
31105s | boss onyxia |
31107s | media move has been downgraded to small |
31109s | luff because now the second time with a |
31111s | double discount later in the game that |
31113s | raid boss inix here is actually a |
31115s | phenomenal pickup for msbc here |
31122s | and known private off the top and turn |
31124s | seven |
31125s | not what you're looking for |
31126s | yep |
31128s | i |
31130s | wonder if cursed is thinking it may be |
31132s | time to at least play one of these |
31134s | spells for now he still he will have a |
31136s | lot of mana i'm just thinking of exactly |
31139s | piercing shot being quite expensive and |
31141s | if that stops you know if you have to |
31143s | play an extra turn of the game because |
31145s | you didn't use up these spells then you |
31147s | know you're going to be a little bit |
31148s | upset with that of course |
31151s | now there's the raid boss onyxia with |
31152s | the shield block there's then rakara for |
31155s | an additional 10 |
31157s | i think cursed |
31159s | i have just been stopped |
31166s | having just drawn rancour though |
31169s | i think he might just wait a turn for |
31171s | yeah in bostonixia from this point |
31173s | and then just go nixier into rancor on |
31175s | the same turn not only does that gain |
31177s | him infinity armor it also means that he |
31180s | removes all of those juicy piercing shot |
31182s | targets from the board at the same time |
31189s | quick shot looks like the most likely |
31192s | pickup there with two one cost spells |
31193s | from cursed it means you can guarantee |
31195s | the additional card draw next time in |
31197s | which case you dump your hand now right |
31200s | because you have full control on the |
31201s | following turn of dredging into anything |
31203s | that you want to pick up and then |
31205s | drawing it with the quick shot |
31206s | yeah biggest |
31208s | question about that would be the barrack |
31210s | code open i imagine right as the highest |
31212s | cost manager to give yourself more |
31214s | freedom so if he quick shots into |
31216s | barrack he can play it and still play |
31218s | something |
31221s | else yeah i think the nod from curse is |
31224s | suddenly his opponents on 24 |
31228s | well start chipping away again it's a |
31230s | long road ahead |
31236s | quick short into terror coil |
31238s | erica was like wait i saw that quick |
31240s | shot |
31246s | and uh yeah cursed has the expression |
31249s | and mannerisms of a player who is |
31251s | already looking at other deck lists to |
31253s | get his focused in uh different games in |
31256s | the series right now |
31257s | yeah and you see how close it was right |
31260s | like |
31261s | one actual health showing from msbc the |
31264s | rest armor of course is absolutely huge |
31266s | and gets off to a great start there's a |
31268s | win for the warrior job number one done |
31272s | for msbc and again |
31275s | this may be too presumptuous but demon |
31278s | hunter mage yes mage can struggle and |
31280s | that's probably what curse is staring at |
31282s | right now in his opponent's lineup and |
31285s | rightly or wrongly i i would assume the |
31288s | demon hunter will get a win like i |
31290s | assume demon hunter always gets a win |
31291s | right now |
31293s | yeah you would think so um of course |
31295s | just going all the way back to the bands |
31297s | and something a dynamic that we didn't |
31298s | really touch on in this which is i think |
31300s | a ton of cursed success throughout this |
31302s | tournament will have been coming from |
31304s | his win rate against druid in general |
31306s | right because of the lineup that he has |
31308s | i talked about this with gia in the |
31309s | semi-final how msbc just not bringing |
31312s | druid at all is unusual from what we've |
31314s | been seeing uh on stream largely playing |
31317s | that ball priest instead and then that |
31319s | ball priest kind of getting a ban |
31320s | because of the the nature of deck that |
31322s | cursed is playing and the suddenly |
31325s | zyrella and wild pyromancer and the |
31328s | large amount of healing is suddenly just |
31330s | the ticket for dealing with what curse |
31332s | is trying to do on the other side and so |
31334s | instead he's having to leave up another |
31336s | very good deck in the case of the demon |
31338s | hunter which uh tends to be the king of |
31341s | the aggro match-ups when it comes down |
31342s | to it still so i do think uh msbc kind |
31346s | of has cursed uh beat a little bit just |
31348s | in terms of raw lineups here and cursed |
31350s | is going to be up against it especially |
31352s | with that warrior getting out with the |
31353s | first attempt against the face hunter |
31355s | and we are jumping over now to that naga |
31358s | face aggro demon hunter from msbc as we |
31361s | will continue to decide what it's called |
31363s | and looking at it here it does very much |
31366s | look like what i would call the standard |
31368s | right now uh there is the viper in there |
31371s | that not everyone runs but i think the |
31373s | viper and even the man quick for me now |
31375s | subtle is being very quickly cemented as |
31378s | a standard pick |
31380s | yeah it's interesting that we've reached |
31381s | this point with uh quad card draw as |
31384s | well when i started playing this deck on |
31386s | day two or three of the expansion quite |
31388s | early on uh there was a list i believe |
31390s | that originally hit one rank one legend |
31392s | on the china server that i picked up uh |
31395s | that just had double need for greed as |
31397s | the card drawer in it which i quickly |
31399s | decided i didn't like and replaced with |
31402s | spectral sight um i never crossed my |
31404s | mind to just cut other cards and play |
31407s | all four of them but i do think that's a |
31408s | development that i am on board with as |
31410s | well i'm going down to one bone glaive |
31413s | generally to make room for that kind of |
31414s | stuff as well because it's a it's a card |
31416s | that is a little bit clunky overall um |
31418s | but still i think if you are going to |
31420s | find yourself in a position where that |
31422s | viper is the cart and you feel like you |
31423s | don't need it the card that goes |
31424s | straight back in is the second bone |
31426s | glaive at that point anyway because it's |
31428s | really not that far off being a two of |
31430s | in the deck to begin with so a big fan |
31432s | of this build of the deck just has |
31433s | enough gas to keep on going over time |
31435s | and even for an aggro deck it can still |
31438s | win even if you get a hand clogged with |
31440s | card drawer in the early game because |
31442s | your ability to just do explosive swing |
31444s | turns uh with ladies totheno for example |
31446s | or big multi-strike pufferfish kind of |
31448s | things right like it doesn't it's not |
31450s | the end of the world if you fall behind |
31452s | by drawing a bunch of cards and picking |
31454s | up resources so i do think a good amount |
31456s | of card during the deck does make sense |
31458s | however |
31460s | it is going to be going up against beast |
31461s | druid on the other side here which can |
31464s | present a few tricky problems for it to |
31466s | uh deal with uh this deck in particular |
31469s | from kurst though is different yet again |
31473s | from uh several of the other builds of |
31475s | aggro druid that we've been seeing |
31477s | throughout the tournament with the |
31479s | prides fury coming back in as opposed to |
31481s | the azure and gardens that we've seen in |
31483s | many of the other lists and most |
31485s | importantly the 15 to offs two oh yeah |
31489s | okay very clean list uh which you know |
31492s | when someone is making a 15 to off list |
31495s | and it's an aggro deck you have to |
31497s | respect it right because you know |
31499s | they've just gone these are the 15 most |
31501s | aggressive and best cards for the tech |
31503s | i'm putting them all in let's go no this |
31505s | tech nonsense here but we are going to |
31508s | get into a game it's also a |
31511s | 15-2 of aggro decks with six playable on |
31514s | one one drops in it as well which is i |
31517s | believe the chucky golden ratio for how |
31519s | many one drops you are supposed to have |
31521s | in your aggro deck these strictly |
31523s | correct number at all times yes |
31527s | here the double frost wolf kennel that |
31528s | he can coin into and it's gonna be |
31531s | pretty good because although there are |
31533s | ways for this aggro demon hunter to |
31535s | actually clear stealth minions with for |
31538s | example afl barrage and perfect timing |
31542s | still it will allow cursed over time to |
31544s | build up a board that claw fury adept |
31547s | can then really pile on the pressure |
31549s | with right |
31551s | yeah i believe so fel barrage is a nice |
31553s | draw for msbc to have picked up though |
31556s | because it's kind of rare that you won't |
31558s | be able to kill a trogg with that with |
31560s | the way this is going |
31562s | i think the big decision now is because |
31564s | of that draw whether this needs hero |
31566s | powering or not after this trade happens |
31568s | on the need for greed oh okay that's |
31570s | exciting |
31572s | kind of like equip pass |
31579s | what's your reasoning for that |
31581s | uh well the swing |
31583s | like |
31585s | i guess if he's equipped swings |
31588s | then he can actually just play the guard |
31590s | so i guess that actually makes sense to |
31591s | my stereotype i was mainly staring at |
31593s | curtrice and working out how many swings |
31596s | he realistically needs to be good |
31598s | against cursed minions right and it's |
31600s | not like you need seven fours against |
31602s | the average druid turn on six right so |
31605s | it was just did it could he have saved |
31606s | the weapon charge but i think now that |
31608s | with the treasure guard available this |
31610s | just fills out his curve a little bit |
31612s | nicer and now with the fell barrage |
31613s | though into these uh |
31615s | uh the trog and one of the taunts |
31618s | looking pretty clean here for msbc |
31620s | yeah and this is why i liked the swing a |
31623s | lot is because thorn growth uh centuries |
31625s | the threat of it exactly so you kind of |
31628s | remove that tiny there we're not tiny 33 |
31631s | scenario where uh |
31633s | you would be just duplicating trogs |
31634s | after the fell barrage goes off and now |
31636s | kirst found himself set back and yep |
31639s | frostwolf kennels does get a lot of work |
31641s | done but in the spot that cursed is in |
31643s | it's very very slow development are you |
31647s | joking |
31649s | the winds from curse there as well he |
31651s | was like well those were the exact pair |
31654s | of minions i did not want to see i did |
31657s | mention earlier that there are certain |
31659s | ways in which demon to can interact with |
31662s | stealth minions and we saw one of them |
31664s | with the fel barrage but being used to |
31666s | clear up a trogg that is the other one |
31668s | and curse is just like how am i supposed |
31670s | to fight back and i think honestly that |
31673s | might have looked like a weird uh uh |
31675s | concede but i i completely understand |
31678s | cursed her side there because he cannot |
31681s | fight back against double pufferfest |
31683s | plus everything else that is going to be |
31685s | played in the following turns wow |
31689s | uh yeah |
31690s | hello officer uh i'd like to report a |
31692s | mugging please i've just witnessed it in |
31694s | the street like hello you can't just do |
31697s | that to a person let alone having the |
31700s | the drekthar on four that's bad enough |
31702s | but hitting exactly double pufferfist to |
31704s | make a situation that your opponent can |
31706s | just never develop into their board |
31707s | again absolutely disgusting stuff and i |
31711s | guess you reap what you sow right and |
31713s | cursed may just be hoping that his uh |
31716s | his name is is not very appropriate |
31719s | right now because he is beginning to |
31722s | feel the other end of what it's like to |
31725s | lose a series in a matter of minutes as |
31728s | you know live by the sword die by the |
31729s | sword these decks can win in minutes but |
31731s | they can also show that they are losing |
31734s | in minutes |
31735s | yes i will tell you right now if before |
31737s | we started this series you told me oh |
31740s | it's gonna be another you know 15-minute |
31742s | series i would have been like yeah you |
31743s | know it could well be and and if it is |
31746s | it's msbc that wins i wouldn't be like |
31748s | surely not but it could happen right |
31751s | again we said that the mage is the |
31753s | potential weakness here with what's left |
31756s | over obviously the demon to being super |
31758s | strong but yes the mage could get |
31760s | steamrolled three times that's how the |
31762s | series could end but it is naga mage |
31765s | right it can pull out some pretty |
31766s | impressive turns and the second curse |
31769s | can't keep up which again let's pretend |
31772s | let's just assume it's against the face |
31774s | hunter list if faison has like a spell |
31776s | heavy start and doesn't really get going |
31778s | with a wider board of minions |
31780s | and then msbc pops off on turn four or |
31782s | five |
31784s | well face it doesn't deal with that |
31786s | unless they're literally setting up |
31788s | lethal right like they can't actually |
31790s | win trading board states when it's that |
31793s | wide so it's still very possible that |
31795s | msbc cleans this up nicely with a rapid |
31799s | 3-0 victory uh it's all on this uh ping |
31802s | slash naga mage |
31804s | yeah and you know we talk about you know |
31807s | the the the quicker smoother version |
31810s | being the pure naga uh straight up naga |
31812s | spell mage i guess whatever you want to |
31814s | do to uh to differentiate the two but |
31817s | honestly |
31818s | most of the cards that you need to have |
31821s | a massive |
31822s | turn five turn four with the coin huge |
31825s | pop-off turn to beat aggro they're still |
31827s | all in the deck they're all there |
31829s | there's no difference in that regard um |
31831s | it's just kind of some of the zero mana |
31833s | spells that i suppose you are missing |
31835s | that make the difference but you know |
31836s | the cheap nagas are still there the card |
31838s | drawer is still there you can still do |
31840s | very much the same thing and first flame |
31842s | i think is you know the biggest crucial |
31845s | inclusion that you have to have to |
31847s | really be able to fight back against |
31848s | these aggro boards early on and yep 100 |
31850s | that's in there as well so |
31852s | uh you can certainly see the merit and |
31854s | see some of the potential win condition |
31856s | for this naga ping mage still even |
31858s | though it is you know arguably a little |
31860s | bit slower than the version the orange |
31861s | and harbour garbage yeah i bring it to |
31863s | the tournament i think the biggest |
31865s | problem you've you've got a chance of |
31867s | running into in these kind of matchups |
31869s | is when you go for your pop-off turn you |
31872s | could draw a more dress you could draw a |
31874s | reckless apprentice or a brand you know |
31876s | something that doesn't strictly continue |
31878s | the the sort of rolling naga spell naga |
31881s | spell chant |
31883s | and that's the weakness it's not even |
31885s | necessarily oh you've cut some of the |
31887s | key cards or it can't do this it can't |
31888s | do that it's just sometimes your hand |
31891s | won't be full of only naga and spells |
31894s | which is what the other version you know |
31895s | does a little bit more consistently but |
31897s | we are getting into the game and we will |
31899s | no doubt quickly find out whether msbc |
31901s | has the ability to finish this up in a |
31904s | 3-0 win or whether cursed fight starts |
31907s | now |
31910s | and it's a pretty strong looking opener |
31913s | so far |
31914s | i'll go on one into gift on two he does |
31917s | have the option to go amalgam on two |
31918s | here if he wants to really aggressively |
31920s | fight for board and you know what i |
31922s | wouldn't hate it because the threat of |
31924s | battle worn vanguard even battleborn |
31926s | vanguard coin multi-strike is very real |
31929s | here and uh having that extra 2-3 on |
31932s | board will be very very nice to be able |
31934s | to at least contest the 2-2 body on the |
31936s | other side if it does come out yeah even |
31938s | to a lesser extent but even if the um |
31942s | treasure guard comes out right it lets |
31944s | you just punch through it fairly cleanly |
31947s | um as opposed to right after trade once |
31950s | and it's still there and then suddenly |
31951s | curse plays another minion or two and |
31954s | then you know the board starts getting a |
31955s | bit too wide this just gives msbc |
31958s | especially with the ruined orb in hand a |
31960s | way to actually say right i can keep you |
31963s | off board for probably one more turn at |
31965s | a minimum |
31970s | are we still tempo kings no okay we've |
31972s | given up on i was looking at the zola |
31973s | though i was looking at it |
31977s | okay reckless apprentice picked up no |
31979s | wildfire just yet though |
31982s | and now this battle war vanguard does |
31984s | get to come into play |
31986s | once again this is something that the |
31987s | zola could have been able to contest if |
31989s | it was played out for msbc he just go |
31992s | with card draw instead |
31993s | i don't mind |
31997s | boom okay |
31998s | funnily enough i |
32000s | i like the school teacher honestly oh |
32002s | really |
32004s | purely because |
32005s | reckless always clears the one ones at a |
32007s | minimum |
32008s | and then it's like let him fill up the |
32010s | board with one ones and then you just |
32012s | have first flame reckless done and you |
32015s | have the extra knowledge of what the |
32017s | nagaling does right maybe that's even |
32019s | better you know |
32022s | muting star just really aggressively |
32024s | trying to preserve health here i think |
32025s | for msbc as well |
32027s | just not letting any kind of basis of |
32029s | board state come down |
32032s | and now with that double bone glaive |
32034s | we're talking about this earlier there |
32035s | is a double bone glaiving curse list and |
32037s | now he is just going to have to start |
32038s | trying to ramp up the damage as |
32040s | aggressively as possible |
32042s | yeah one of the matchups as well that |
32044s | pufferfist isn't great in |
32047s | yeah the only excuse me the only benefit |
32049s | here for cursed if he did pick |
32051s | pufferfish was he has the other one so |
32053s | suddenly it's too damaged to everything |
32055s | from turn six onwards if he has a weapon |
32058s | equipped of course |
32061s | oh is this is he a colossal gamer he is |
32064s | okay i like this a lot i like this a lot |
32067s | because you know what |
32068s | he's defending a lot of his health like |
32070s | 25 health on turn five druids have died |
32073s | by now this tournament so really good |
32076s | job for msbc so far and |
32079s | most i'm going to go out there and say |
32081s | most colossal |
32083s | minions that you'll get off this horn |
32085s | actually |
32086s | will dominate the board right one way or |
32088s | another |
32090s | yeah i think the big deal though is |
32092s | whether you find one of the ones with |
32094s | taunts |
32095s | so you know shaman druid warrior for |
32098s | example or the priest |
32099s | or the priest one was gonna lead on to |
32102s | that but that is the one that you can at |
32104s | least theoretically play around for a |
32106s | turn or two at the very least but you |
32108s | are going to have to deal with it at |
32109s | some point |
32114s | is he the the trick with that is even |
32116s | though |
32116s | it forces the trade with minions oh |
32119s | don't play minions well the lifesteal |
32120s | guy still gets to attack yes like it's |
32123s | not like it doesn't if it said can't |
32125s | attack then yeah you could sort of mess |
32127s | around a little bit to try and stop it |
32129s | but it does and then it just becomes a |
32131s | silence priest minion |
32132s | wait |
32135s | and you've just got a weird one four on |
32136s | the down on the board |
32138s | yeah |
32140s | yeah ten and this is what i was talking |
32142s | about earlier on |
32143s | bone glaive it looks a bit simple but |
32146s | simply hitting your opponent in the face |
32147s | works oh |
32149s | no |
32151s | oh have i cursed this |
32154s | cursed |
32155s | oh |
32156s | and what |
32160s | he has to kill him but he'll take eight |
32162s | and there's still a queen azshara on the |
32164s | board like even though everyone you know |
32166s | knows it's about the treasures with this |
32168s | card it is a five five like it's still |
32171s | gonna beat him up |
32173s | it's so big |
32179s | how funny would it be is if the 1-4 like |
32182s | if your opponent had a weapon it forced |
32185s | the attack |
32188s | be great |
32190s | and cursed honestly subtle right now |
32194s | that was absolute worst case scenario |
32198s | even the druid colossal which would have |
32201s | been a pain because if the armor gained |
32203s | the taunt and so on would have been very |
32205s | annoying but an 8 10 with lifesteal and |
32208s | if you play a minion it just feeds the |
32211s | lifesteal as well after all this work |
32213s | cursed has done |
32215s | yeah i think painful i think this is the |
32218s | worst outcome and then shaman was the |
32221s | runner-up right because it's |
32223s | uh |
32224s | yeah it's it's is it three is it three |
32226s | or five two you've made me doubt it |
32228s | three sorry it's four minions three |
32230s | different apologies that's why i said |
32231s | quad instantly yeah it's three taunts |
32234s | that you can't just like plow through |
32235s | and then say job done right because you |
32237s | then leave an enormous problem left on |
32239s | the board on the other side so i'd say |
32240s | that was the second worst outcome but |
32242s | yeah this is for sure the monstrous uh |
32246s | problem to deal with |
32249s | first of course i'm gonna keep playing |
32251s | this out and you know what subtle |
32254s | weirdly enough i like this plan |
32256s | if he's just like i'm gonna try and |
32258s | outrace an eight health a turn because |
32262s | what else can he do |
32263s | it's oh wow |
32265s | you're sbc by the way set this up on the |
32268s | previous turn he was debating whether to |
32270s | go wildfire or ping with his remaining |
32272s | manner recognize that by going ping on |
32274s | that turn and then wildfire ping |
32277s | reckless apprentice on the follow-up he |
32279s | would potentially have exact lethals on |
32282s | the follow-up so he had that all set up |
32284s | while we were talking about random |
32286s | outcomes from the colossal horn but oh |
32289s | my goodness what a beating to receive |
32292s | when you have been the one doling it out |
32294s | up until this point to turn around and |
32297s | be given a taste of your own medicine |
32299s | and how fitting it is narratively for |
32302s | the european player to charge |
32304s | effortlessly through everyone else on |
32307s | route to a final and then suddenly to |
32310s | find out that those tricks don't work |
32312s | against the chinese representative once |
32314s | again |
32315s | what a performance in the masters tour |
32318s | by msbc and by the china region |
32321s | msbc has clearly come a long long way |
32324s | since he forgot to put a baku in his |
32326s | deck all those years ago yeah huge |
32329s | congratulations to msbc as you avoid the |
32332s | sunken city champion |
32335s | great performance a great lineup and for |
32337s | me at least an unexpected lineup getting |
32340s | the work done and he was finally the |
32343s | player to put a stop to curse domination |
32347s | in a in you know good fashion as well |
32350s | with a very swift 3-0 victory for |
32353s | himself what a win and i think i said |
32356s | all the way the start of the day that |
32359s | msbc was no doubt feeling the pressure |
32362s | as the the sole representative from |
32364s | china to make it to top 16 but he has |
32367s | done his job and won the whole thing so |
32369s | congratulations |
32370s | once again and of course a |
32372s | congratulations to cursed i think his |
32374s | lineup and his matches especially were |
32377s | extremely entertaining and uh he's doing |
32380s | a great job to finish second place but |
32382s | yeah msbc what a tournament what a way |
32384s | to finish subtle |
32386s | yeah and you know again i i will echo |
32388s | your sentiment shout out to kirsten this |
32390s | one you know larinda was talking about |
32392s | this a little bit before i think you |
32394s | were on the cast with him on the time |
32396s | but cursed is from a certain era of |
32398s | european hearthstone uh where we |
32401s | actually remember playing tournaments |
32403s | against right from from way back in the |
32405s | day i remember just like you know weekly |
32408s | dfinity cash cups where the likes of you |
32410s | know crane indoor and the h2k people |
32413s | that are the conspiracy people cursed |
32414s | was thrown in there as well a few other |
32416s | greek representatives thrown in there |
32418s | and that's where you know i really like |
32420s | cut my teeth and started to realize oh |
32421s | okay i'm actually getting kind of good |
32423s | at this like i'm playing weekly |
32425s | tournaments and getting top fours and |
32426s | top eights against some of the biggest |
32427s | names in europe um and cursed and death |
32430s | lore for example some of the early reps |
32432s | from from the greek community uh were |
32434s | really some of the players that you know |
32436s | it's really awkward because that's the |
32438s | place i learned i wasn't good |
32497s | heavily too so again final |
32500s | congratulations to msbc that means just |
32502s | suddenly we're at the end of this |
32504s | masters tour the first in the new |
32506s | rotation and expansion uh we all hope |
32509s | you enjoyed watching it shout out to |
32510s | production shout out to you lot for |
32512s | watching and uh yeah from us thanks a |
32515s | lot again for watching and we will see |
32517s | you next |
32520s | [Music] |
32523s | cycle of time |
32526s | [Music] |
32541s | [Music] |
32565s | [Music] |
32605s | let's try that again |
32610s | [Music] |
32622s | [Music] |
32633s | [Music] |
32641s | [Music] |
32643s | so |
32646s | [Music] |
32651s | [Music] |
32659s | i think |
32662s | [Music] |
32675s | [Music] |
32682s | [Music] |
32686s | i i didn't even see that that's insane |
32688s | what the heck |
32690s | that is incredible that's every minute |
32692s | destroyed |
32695s | [Music] |
32698s | the bless that's just lethal right |
32701s | bless the popeyoses like he's still |
32703s | going oh i can't imagine this doesn't |
32705s | end up being lethal at some point |
32708s | it's just dead on turn five just he just |
32710s | played a rod and then fell over |
32713s | which he got to do this entire game |
32718s | [Music] |
32726s | [Music] |
32769s | ah |
32772s | [Music] |