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932s | well played me when he's actually about |
935s | to win through something incredibly |
936s | scammy right now that was just an |
938s | incredibly diplomatic and well-mannered |
940s | concede from your opponent and Habu we |
944s | can break the news to you right now my |
946s | friend |
951s | foreign |
954s | [Music] |
959s | believe you're still counting he comes |
963s | back takes the victory |
966s | [Music] |
972s | that's why we play this game |
978s | hello everyone and welcome to Masters |
981s | Tour vashir we've got another weekend of |
984s | HearthStone for you coming up where a |
986s | few hundred players are going to be put |
987s | through their pieces in a long format |
990s | tournament I'm Raven and joining me is |
992s | Lorinda will be bringing you the action |
993s | for the first round of the day Lorinda |
996s | how's it going mate going great Raven I |
998s | say it every time on day one but day one |
1001s | of these events where we get to find out |
1002s | what the meta is what the new cards are |
1004s | going to do or the new card is going to |
1006s | do |
1007s | um really excited me and looking forward |
1009s | to getting into it and seeing what this |
1010s | matter is going to be just can't wait |
1012s | yeah as we said there's going to be a |
1014s | ton of Power Stone coming up over the |
1016s | course of the weekend so make sure to |
1017s | stay tuned there even though it may be |
1019s | slightly difficult if you're in a |
1020s | certain time zone like we are where it's |
1022s | uh coming up on midnight at this point |
1024s | but still and there'll be a lot of |
1026s | action to check out and vods to watch of |
1028s | course but as we can see they're 345 |
1031s | total players from around the world are |
1033s | going to be duking out all weekend it's |
1035s | gonna be eight rounds of Swiss uh four |
1037s | rounds each day and and then we of |
1039s | course as you may well I remember from |
1041s | previous Masters tours be cutting to |
1043s | that top 16 on the final day and find |
1046s | our champion at the end of that and uh |
1048s | it's a big deal this one Lorinda because |
1050s | we've just had very recently the summer |
1052s | Championship which was the top players |
1054s | from the first three Masters tours of |
1056s | the year and now it kind of starts again |
1058s | the cycle begins in new uh getting ready |
1061s | for the winter Championship which is |
1063s | going to be the top plays from the next |
1065s | three which uh this been the first one |
1067s | so uh a lot of options here for the |
1069s | players to get off to a very good start |
1071s | yeah and I think it's worked really well |
1074s | so far I think that top 16 was a |
1076s | fantastic summer Championship I think we |
1078s | got a lot of the best players regarded |
1080s | as the best players and the players now |
1082s | have a feel for each win really does |
1086s | make a difference in these tournaments |
1087s | okay Abu gabu went 0-3 and the first one |
1090s | dropped but he was under so much |
1092s | pressure in those second or third |
1094s | tournaments to to make the top eight |
1095s | which he did to get the points he needed |
1098s | I think might see filmed players |
1099s | dropping out now more players battling |
1100s | on to get two or three points even if |
1102s | they don't like their lineup but yeah |
1104s | the system's working we have the world |
1105s | champion in there what more could you |
1107s | ask for I think it's going to be |
1108s | interesting to see who gets off to that |
1110s | Flying Star to the end of this weekend |
1111s | yeah it really is like for the first |
1114s | half and casting your championship event |
1116s | again was pretty great and like you said |
1118s | the quality of play there was kind of |
1120s | ridiculous and you know we have no doubt |
1122s | we'll see that a little bit later on in |
1123s | the year with the winter one and we're |
1125s | just looking at just a quick reminder of |
1126s | the schedule here of course it's four |
1128s | rounds of Swiss per day so four rounds |
1131s | today four rounds tomorrow and then that |
1133s | top 16 cut on Sunday and looking forward |
1136s | to it again I think we both I think the |
1139s | majority of the casters right just have |
1140s | that appreciation for a Swiss tournament |
1142s | where you get to see uh players not just |
1145s | be you know single elimination or even |
1147s | double to an extent but because of this |
1149s | uh the format now for the championship |
1151s | where wins the total wins across three |
1154s | different Masters tours they're even |
1156s | players who you know go zero two in the |
1158s | first two rounds have a lot to play for |
1160s | in the next few as well so uh as you |
1163s | said everyone's important every match is |
1165s | important so we'll see how the players |
1168s | do in this uh kind of like weirdly new |
1170s | meta and we've had some Buffs and nerves |
1173s | very recently but also we had the |
1174s | inclusion of one new card which is |
1176s | definitely shaking things up and put a |
1179s | lot of the player base sort of on either |
1181s | side of the line right some players love |
1183s | it and think the the Dex created by |
1185s | renifil are fantastic and some people |
1187s | think it's just massive bait and guess |
1189s | what's really good to find the answer to |
1190s | that a huge Swiss tournament which is |
1193s | what we're gonna have right now so I'm |
1194s | looking forward to that but let's check |
1196s | out the prize for Lorinda and see what's |
1198s | going on over there and what these |
1199s | players other than wins are playing for |
1201s | I don't understand Raven I can't do this |
1203s | without TJ I don't know how numbers work |
1206s | anymore I'm so used to doing this with |
1208s | TJ where we talk about 500 a win but |
1210s | it's significantly more than that if you |
1212s | win it it's 14 large in your pocket for |
1215s | first place that's a lot of money ten |
1218s | thousand a second and you can put |
1219s | yourselves going down to 2004 making |
1222s | that Final Cut to get to the final day |
1224s | yeah I mean even just looking at those |
1226s | two uh the top two places there four |
1228s | four grand extra is a nice little bump |
1231s | for winning one additional match of |
1232s | hearthstone but also the winners go |
1235s | straight to the championship that I was |
1237s | talking about earlier right so it's not |
1239s | even just the 14 it's that plus the spy |
1242s | in the championship which will then no |
1244s | doubt uh account for even more cash |
1246s | money as well so a really big |
1248s | opportunity for players to actually go |
1250s | first place as we said is made up of uh |
1253s | the amount of wins in total for the |
1254s | majority but the winner of each of the |
1257s | three Masters tours just goes through |
1258s | automatically so you can put their feet |
1260s | up maybe take a little bit more of a |
1262s | relaxed approach to the Futures Masters |
1263s | tours as well so yeah definitely a lot |
1266s | to play for especially when we get in |
1268s | that top 16. so yeah it's going to be an |
1271s | exciting one and Neil I may I'm ready |
1273s | for it |
1274s | yep um the question for me is going to |
1277s | be all about Druid do people go for |
1279s | press store do they go for alignment do |
1280s | they go for 40 card alignment uh all |
1283s | three of which have been discussed by |
1285s | all the play test groups and I don't |
1287s | think there's any answer personally I'm |
1288s | on the side of 40 card alignment but I |
1291s | know you are not Raymond so we will see |
1294s | how it goes I may form my opinion as we |
1296s | as we go through the weekend uh just of |
1298s | course a quick reminder it's going to be |
1300s | Conquest format the go-to format for |
1303s | competitive Hearthstone of course and I |
1305s | think maybe now more than ever although |
1308s | this has often been the case where the |
1310s | fourth deck question seems like a big |
1313s | ask this weekend because when we've been |
1315s | looking at the players have been |
1316s | tweeting how the deck lists and lineups |
1318s | for that for this weekend just you know |
1320s | half an hour or so I'll go uh but um but |
1322s | just looking at what those fourth decks |
1324s | are you know again personally I don't |
1326s | have tons of faith in Rogue right now |
1328s | but it seems a lot of players do but for |
1331s | me that in the lineups that Rogue is in |
1333s | it feels like the fourth deck and then |
1335s | the slightly different sort of slower |
1337s | lineups where people are starting |
1338s | questioning you know warlock for example |
1340s | with renothill in is that good is it |
1342s | bait I'm excited for this one Lorinda |
1345s | because whether you like the the renatal |
1347s | sort of style or not all the decks |
1350s | people are playing it in I think what's |
1353s | just true is the player base is very |
1355s | split and undecided right so I think I |
1358s | either way we're going to get some form |
1360s | of answer this weekend yeah one thing |
1362s | that's been very hard I think for the |
1364s | players this time is okay you've got how |
1366s | you normally build is you get the old |
1368s | decks you then tune them up with a new |
1370s | cards adjust but this time your aggro |
1372s | decks are designed to do 30 damage and |
1375s | suddenly they're having to do 40 damage |
1377s | so you can't just burn people in the |
1379s | face and finish off with a couple of |
1381s | burn spells anymore you need to have |
1382s | that board presence that sustained board |
1384s | presence for 10 extra damage that's one |
1386s | two extra turns of damage and I don't |
1388s | think the players have necessarily had |
1389s | time to really tune up aggro decks to to |
1393s | deal with it which is weird because |
1394s | normally how a format works is you start |
1397s | with the aggro decks you hit your points |
1399s | for 30 and then the control adjusts but |
1401s | this time around I think everything has |
1403s | been reversed it might be the aggro |
1404s | Decks that are not tuned well enough but |
1407s | talking of aggro decks we have some in |
1409s | this opener even |
1411s | we really do these are the first two |
1413s | players we are going to feature as the |
1415s | first round of Swiss here and both |
1417s | players are quite famous for slightly |
1420s | different reasons I would say banterface |
1422s | of course uh America's Grandmaster came |
1425s | on uh into Grand Masters I would say |
1426s | late in the overall scheme of the life |
1429s | of grand Masters but definitely made an |
1432s | impact with his just extremely solid |
1434s | play and then we have a donkey who's a |
1437s | player where we know very well as we |
1439s | speak to donkey a lot and not only a |
1442s | great player in of themselves but also |
1444s | just the creative one of the most used |
1446s | Hearthstone websites ever which is uh |
1449s | tracking you know Tournament results |
1450s | placements and everything you could ever |
1452s | really want and for the game and |
1454s | especially for the competitive aspect of |
1455s | the game which believe it or not |
1457s | interest learning myself greatly so yeah |
1459s | I'm excited to see donkey on stream we |
1461s | there I don't think we've seen donkey |
1463s | play on streaming Masters tours too |
1464s | often I feel like even though they |
1467s | compete a lot they're not really a |
1469s | regular on stream as much as we see some |
1471s | other players so really excited to see |
1472s | this this happen |
1474s | yeah and there you see um third Masters |
1477s | Tour overslept at the first one I think |
1479s | got a match loss from the first one for |
1481s | submissions uh possibly remember that |
1483s | this is even their fourth appearance and |
1485s | that one doesn't count on the stats not |
1486s | even sure use donkey sites for the |
1488s | donkey's particular stats so not quite |
1490s | sure which way around that worked but |
1491s | yeah since then they've been improving |
1494s | five and three record in the most recent |
1495s | tournament tournament they played at |
1497s | under City and it's just regular 150 120 |
1502s | 83 on the leaderboard you know nothing |
1504s | amazing but also most of you watching |
1507s | out there you try getting regular top |
1509s | 200 finishes good luck with that and |
1511s | gather of stats I mean I've been a |
1513s | gatherer of stats for many years but |
1515s | donkey does it you know so well and |
1517s | massive shout out to donkey for all that |
1520s | work that they put in yeah also as well |
1522s | if there's ever going to be a a try desk |
1524s | Caster team uh based on usage of |
1528s | flamingo shirts uh this is they now have |
1530s | their third person right they're subtle |
1532s | there's a TJ and now there's donkey that |
1534s | Flamingo show greatly appreciated there |
1536s | but yeah check it out donkey's first |
1538s | list here it's gonna be the priest and |
1540s | it's a deck I like a lot in this matter |
1543s | I think this goes under all the fancy |
1545s | things people are trying to do and |
1547s | people are jumping on there Druid with |
1548s | Presta all without with alignment for |
1551s | example uh people trying to like test |
1553s | out these slower renithal decks and and |
1555s | I do think wig priest actually just gets |
1558s | there that you power on a lot of |
1560s | pressure make minions that are just two |
1561s | really big to handle and also even |
1564s | against the um the |
1567s | uh the Presto Druid even though they're |
1570s | playing low anchor of minions with the |
1573s | wigs like your memes are just bigger so |
1575s | you can just keep Trading |
1577s | yeah and at priest is another of the |
1580s | classes it's going to be interesting |
1581s | this weekend we're going to see a lot of |
1582s | priests but bore priest is also fighting |
1585s | for the which priest do you bring slot |
1588s | so one for Raven who I know is very much |
1590s | in the wig priest Camp uh but we'll see |
1592s | how that goes on over the course of the |
1594s | tournament but banter faces profile we |
1596s | talked a lot about him earlier on but |
1598s | yeah won his very first season as Grand |
1600s | Masters I think they even summed it up |
1602s | really well there with the just did |
1604s | nothing wrong you know not the flashy |
1607s | lights and emotions that some of the |
1609s | players bring although has got a lot |
1610s | more emotive recently but just very hard |
1613s | to pick holes in his play and when |
1616s | somebody does pick a hole in his plates |
1617s | usually himself afterwards with some |
1620s | extended tweet as to why something went |
1622s | wrong |
1623s | yeah looking at this as well he's going |
1625s | to be queuing the Rogue first we do see |
1627s | a slightly uh like we see a rogue band |
1630s | on one side uh where donkeys lost their |
1634s | Rogue and on the other side my Planet |
1635s | face has lost his shame in there so uh |
1638s | pretty interesting the way the bands are |
1640s | going because obviously the lineups |
1641s | aren't mirrored so that's shame and |
1643s | being a priority for turkey uh over the |
1645s | Rogue here and again Rogue it is what it |
1649s | is it does what it does but my question |
1651s | is like even like what was it it is |
1653s | summer Champs it didn't feel like it was |
1655s | doing too great at least for me it just |
1658s | feels like a deck that every time you |
1660s | see it win it just about gets there and |
1663s | it worries me that the more time goes on |
1665s | just about getting there might not be |
1668s | enough you know regardless of whether |
1669s | we're talking about the extra Health |
1670s | from renothel or not uh or we're just |
1672s | talking about the just continued |
1674s | development of the meta and this deck |
1676s | hasn't really changed for a while now |
1678s | obviously the white Paul knows they're |
1680s | getting sort of rebuffed to help the |
1682s | deck a lot but uh for me I'm still a bit |
1685s | skeptical and I think I just always will |
1687s | be I think it's just sometimes you have |
1689s | these certain archetypes where they just |
1690s | don't really gel with you so you just |
1693s | think oh it's okay we'll see how it goes |
1695s | yeah and the thing that that's gonna |
1697s | test the Rogue is not so much this |
1699s | particular match we're going to see now |
1701s | but it's when it wanted to it runs hello |
1703s | words okay good start uh when it runs |
1706s | into those 40 Health decks later on it's |
1709s | not a deck that does faulty very well |
1711s | it's gonna have to be played creatively |
1713s | to find ways to keep Minions on board uh |
1716s | sneak extra damage through to what it's |
1717s | normally used to doing |
1719s | um this isn't one of those donkey has |
1720s | brought all 30 card decks including the |
1723s | Beast Hunter which I've seen played as a |
1725s | 40 and struggled mightily against with |
1728s | Rogue when it's got 40 Health uh but |
1730s | yeah we'll see how that goes on but |
1731s | donkey in this match I think is a decent |
1734s | favorite honestly with this lineup I |
1736s | think that the Druid May struggle a |
1738s | little bit here I think the the Demon |
1740s | Hunter May struggle a bit here so |
1742s | um assignment banter face so gotta be |
1744s | interested to see if my banterface can |
1745s | turn this around with all that extra |
1747s | experience he has at this level |
1749s | yeah I do like donkey's lineup a lot and |
1752s | I think honestly maybe except for |
1754s | exactly the Rogue this is pretty much |
1756s | the lineup I would have submitted or at |
1759s | least close right I like Demon Hunter at |
1761s | the moment I like Hunter and I like the |
1762s | wig priests so we'll have to see how |
1765s | this goes as we get into gamer number |
1766s | one donkey gonna be on that weak priest |
1768s | on the top and make banter face on the |
1771s | bottom on the uh I I saw some |
1775s | Thief Rogue which I cannot get behind |
1778s | and I will not call it that but uh What |
1780s | boat Rogue I'm much happy with that show |
1783s | um |
1785s | sorry I just got distracted by uh |
1787s | donkey's camera is that a bow tie in the |
1790s | beard |
1791s | they're dressed the occasion here at the |
1793s | Masters Tour first time on camera loving |
1796s | it making sure I didn't have to put my |
1797s | glasses on I wasn't doing it right |
1800s | oh okay okay there's the wig yeah good |
1804s | opener here for donkey and not really |
1806s | got the Naga you want for turn one but |
1810s | does have a Naga at least for now which |
1813s | can really help out push some more power |
1815s | with them hello Donkey how are you good |
1819s | to see you settled down into round one |
1821s | and you got into a round one all the |
1823s | best |
1828s | and Santa Fe is gonna with without the |
1830s | option of any tradables in hand gonna |
1833s | have to just quickly reveal that yes |
1835s | they are on the Rogue and it definitely |
1839s | helps right Philip going down on turn |
1840s | one not really the play you're always |
1842s | looking for but against the deck that is |
1845s | almost solely reliant on sticking |
1846s | minions yes you will take a three one |
1849s | that challenges a sleather spear for |
1851s | example |
1852s | they're also loving this from Donkey |
1854s | just getting settled down first time on |
1856s | again a big cast |
1857s | um they played some pretty decent sized |
1859s | tournaments recently anyway but first |
1861s | i'm in one of these these massive casts |
1863s | here at the Masters Tour just taking |
1865s | time to get everything done I hope |
1871s | yep who's in not to Cone anything out of |
1874s | course uh if they did coin out the |
1876s | elemental then things would get a little |
1878s | bit tricky and weird with the wig as |
1881s | well but no major reason to rush right |
1884s | now but with this pickup from the |
1887s | interface it's getting to the point |
1889s | where donkey will start falling behind |
1892s | on board relatively quickly the amarose |
1896s | okay to have but again donkey just |
1899s | missing a sort of Cheaper Naga to |
1902s | actually play |
1903s | yeah looking a little bit awkward but |
1905s | again having the samurai ready uh |
1908s | nothing scary against him yet on the |
1910s | board uh should be absolutely fine for |
1912s | the time being we can see but banterface |
1915s | doesn't really have anything to occupy |
1917s | the board yet although nothing of |
1920s | preparation wouldn't sort out off the |
1921s | top |
1922s | yeah also it's not just The Defector |
1924s | it's a pretty big deal yeah like it's a |
1927s | good amount of stats and when your |
1928s | opponents start playing any stats on |
1930s | board like anything's better than |
1932s | nothing here so that could still cause |
1934s | some issues so funky definitely needs to |
1937s | look at something Shadowood devour not |
1939s | bad already has a blessing hand so I'm |
1942s | not sure if that one's required maybe |
1943s | another Thrive would be fine as well |
1945s | yeah |
1948s | foreign |
1950s | banter has is the curve here |
1954s | um also a question of whether McDonald's |
1956s | just wants to get this gone fishing |
1958s | plate at some time soon just because |
1960s | it's speed right |
1963s | um really don't want to do that with the |
1964s | the boat already in hand but you need to |
1968s | get the board set up |
1972s | I was probably hoping for |
1975s | something he could play here |
1980s | I wonder |
1983s | I'm actually looking at me though right |
1984s | now |
1986s | I'm going the other way I'm looking at |
1987s | the kodo but I get it I understand |
1991s | yeah I'm just not sure I just don't |
1993s | think the kodo ever does anything |
1995s | it's a three five |
1998s | yeah four six that's strictly better |
2001s | yeah but one cost two it won't cost four |
2004s | I think I think mabanta had to work out |
2005s | do I think I'm playing my um usheran |
2008s | next turn if so I want to play a code |
2010s | alongside it just to keep something on |
2012s | the board there's a good chance you may |
2013s | have to trade both minions in and then |
2015s | Dakota just sits those leftovers |
2018s | yeah it definitely fits the immediate |
2020s | curve better I do think though honestly |
2022s | if I was in that spot I probably would |
2024s | have just played The Defector instead of |
2026s | doing sure reconnaissance that turn |
2030s | donkey's on the rough spot second bless |
2033s | being picked up uh I honestly wonder if |
2036s | at this point like this is just a hard |
2038s | consideration for calling now either |
2040s | samurai or just go radiant Elemental |
2044s | um |
2045s | I I don't know like Thrive and then |
2048s | Priestess and then wig or something like |
2050s | that right just to just to do something |
2052s | I think the more turns this weights it's |
2055s | very reliant on exactly Samurai dealing |
2057s | with the board and don't get me wrong |
2059s | Samurai probably can deal with the ball |
2061s | right there needs to be a very there |
2063s | needs to be almost like no response from |
2065s | mcbana face to really feel good about |
2067s | this he might be looking at a six Mana |
2069s | so turn five with a coin um radiant |
2072s | Samurai double wig clear your board good |
2075s | luck deal with that |
2081s | um but he's taking obviously decent |
2083s | damage in the meantime |
2091s | one thing you do have to be a little bit |
2093s | scared of against this priest is going |
2096s | too wide because it means like |
2098s | disgusting sized minions can be made |
2100s | with Shadowood devour |
2102s | so that's definitely just something to |
2105s | bear in mind one of the reasons why uh |
2107s | mcbannah face may have been holding this |
2109s | uh ashran Defector |
2111s | yeah and the Rogue doesn't deal very |
2114s | well with minions once they get past |
2116s | about 10 Health right they just they |
2117s | just sit there and kill you if you're |
2119s | the Rogue which will allow a donkey to |
2122s | tidy things up let's see how patient |
2124s | they are this turn |
2128s | that's a solid pickup yeah I think |
2130s | that's you just play it and sort of pick |
2131s | up another thing to do next and then |
2134s | next turn pop off still on 20 Health |
2136s | gotta be a bit careful with the bursts |
2138s | from the stabs and |
2140s | stabs and scabs I guess but |
2143s | yeah most importantly it does just |
2145s | activate the wigs right by playing the |
2149s | like you said there was still going to |
2150s | be another seven damage minimum next |
2152s | turn |
2154s | yeah I think that's okay this deck |
2157s | doesn't really run heels either so |
2162s | yeah it's not like other priest decks |
2164s | where you're on 20 it's like LOL I'm |
2166s | back to 30 or 40 |
2168s | um straight away |
2171s | it's outside of hero power I mean close |
2175s | to just being a rogue at this point |
2177s | right the the priest in this deck |
2179s | because spending two Mana to Euro power |
2181s | a lot of the time isn't something you |
2182s | want to do with this list so you do have |
2185s | that sense of damage permanence I'm |
2188s | gonna go for illuminate |
2190s | of the naggling I think |
2193s | banter might be getting a little bit |
2195s | suspicious here as well as like what is |
2197s | my opponent doing |
2200s | don't forget as well that um donkey does |
2202s | have the the Priestess in hand so on the |
2205s | pop-off turn there could be a lot of |
2206s | Mana spent a lot of things played |
2210s | to switch the board around in just one |
2211s | turn which will be next turn if |
2214s | I've read the situation right |
2223s | so it would be something like Samurai |
2225s | coin radiant play some wigs and play a |
2228s | priestess then maybe a bless or whatever |
2231s | as well with the extra Mana loads of |
2232s | things going on there |
2235s | foreign |
2237s | just going to play vessel makes sense |
2239s | just put forward some more minions looks |
2241s | like he may have lined up a trade there |
2243s | yep take a good devour Target off the |
2246s | board |
2247s | But Here Comes donkey |
2254s | pretty sure this was planned several |
2256s | turns ago |
2264s | yeah treasure Guard Great pickup as well |
2266s | so much help on that thing and that's |
2269s | one of the real killers in the deck |
2271s | actually because the attack being low |
2274s | doesn't really matter and because of the |
2277s | way the wigs work and the stacking that |
2279s | health and then you just drop a blast is |
2281s | absolutely huge the princess Raven it's |
2283s | gonna be insane with the bless and the |
2285s | samurai as well yep |
2288s | absolutely nutty turn |
2291s | as we've come to expect from this deck |
2293s | yeah I mean donkey doesn't even need to |
2295s | use a blaster right |
2299s | sure yeah it's just the two wigs and |
2301s | save the blast for the uh or the minions |
2303s | next turn to win |
2304s | yeah |
2306s | let's just wig wig that clears the board |
2308s | anyway and then just have bless for the |
2311s | um the elemental and the |
2314s | uh the guard |
2317s | sure |
2321s | yeah I met half the pop-up but there's |
2325s | so much more obviously and that's just |
2328s | lethal next turn |
2334s | there is a whole lot of nothing here |
2338s | from mcbanna face |
2341s | 16 is too far out of reach with a torn |
2344s | donkey |
2345s | trying to calm cells down just saying |
2347s | yep come on just live and that is a lot |
2350s | of this deck actually is you build your |
2352s | board you know you plan you make a one |
2355s | to two threatening minions and you like |
2357s | just don't have an answer just don't |
2359s | have an answer and as soon as they click |
2361s | that end turn button and your minions |
2363s | are still alive you feel very very good |
2365s | about the game yep and no problem with |
2368s | scabs until eight Mana so two turns to |
2370s | get this done |
2372s | before potential accidents |
2378s | and a minute ago we're saying oh look at |
2379s | that Health total going down 16 oh no |
2381s | what will the priest do with no healing |
2383s | well this is what it'll do with no |
2385s | healing yeah |
2387s | Banner phase does get to kill the |
2390s | treasure guard though with extortion and |
2392s | stats |
2395s | which is a pretty big deal right |
2396s | significant amount of uh of damage lost |
2399s | that was a bless used by a donkey as |
2402s | well |
2406s | yep fans are trying to get to eight Mana |
2409s | intact so potentially clear the board |
2411s | with scabs and maybe change it around |
2412s | from there |
2417s | here we go again |
2421s | another treasure guards big I think how |
2423s | big is the Queen's guard gonna be I |
2426s | don't think it matters because it won't |
2427s | sure until this turn so the treasure |
2430s | guard needs to be there because there |
2432s | are worlds in which uh donkey actually |
2433s | just dies next turn yep that's fair |
2436s | that's very fair |
2440s | foreign |
2455s | Make It Stop Raven |
2459s | yeah finish with the bless this feels |
2461s | like a much better bless than the the |
2463s | guard last turn because you just cash |
2465s | the damage in right now and put them all |
2468s | the way down to nine there's my |
2472s | not quite enough |
2476s | no |
2477s | and it needs to be enough |
2481s | yeah |
2483s | and you can see though as well right |
2485s | like yes the the recent Smite nerve to |
2488s | seven Mana meant that it was unlikely |
2491s | especially with the wicked stab used |
2493s | that the lethal was gonna get there but |
2495s | with the treasure guard number two from |
2497s | donkey that was just the extra layer |
2499s | right because then you have to push |
2501s | through five extra Health before they |
2503s | can get to yours so a really big win |
2505s | there for donkey I think they played |
2507s | really really well there the setup as |
2508s | you called it you could see early on and |
2511s | that was the benefit having both wigs |
2513s | and Samurai in hand |
2515s | um means that you can play like this and |
2517s | that was the turn we saw there the real |
2519s | big sort of flip the board kind of turn |
2521s | and again it's one of the you know |
2523s | weaknesses that Rogue has is they kind |
2526s | of just play some stuff for a while |
2528s | right like yeah they get three three |
2531s | stealths and things like that but it's |
2533s | just no no singular thing Rogue does is |
2536s | super powerful and you know they're just |
2538s | plain like weird little minions for a |
2540s | while and then late game they have the |
2542s | options of wicked stabs might Plus some |
2544s | Pirates to charge and stuff like that to |
2546s | end the game but until then their board |
2548s | presence is relatively weak and their |
2550s | donkey just saw that and adjusted to it |
2552s | really well which means he's going to be |
2554s | one zero up so far and they're gonna go |
2557s | on to the fell Demon Hunter now a deck I |
2560s | also like along with that uh that wig |
2563s | priest and the deck I've been testing a |
2565s | little bit especially since we do have |
2566s | that 40 Health meta to an extent right |
2570s | now but I do think Demon Hunter still |
2571s | got what it takes |
2573s | absolutely it's one of those decks |
2575s | um we were discussing sort of will it be |
2577s | Demon Hunter will it be Rogue obviously |
2579s | in donkey's case it's both but overall |
2581s | it's one of those decks that's competing |
2583s | for the the fourth deck in your three |
2586s | deck lineup slot for people with sort of |
2588s | the line of the banterface has where the |
2591s | Rogue is very much the the afterthought |
2593s | in this deck as as the first three of |
2596s | the main Crux of his lineup |
2598s | but yeah um donkey gets to play them all |
2600s | and hit people in the face all day |
2604s | uh if if donkey can dodge those 40 |
2606s | Health lineups might be in for a very |
2608s | good day but we we don't know yet this |
2610s | is one match isn't it right there's |
2612s | going to be a lot going on there's that |
2614s | we've seen on Twitter there's definitely |
2615s | 40 40 card decks all over the place here |
2618s | and that's gonna be a real test for |
2619s | donkey when they run into those |
2624s | being picked up turn one does have a |
2626s | Vanguard to drop out soonish anyway has |
2629s | been on the receiver end of a Nerf |
2630s | itself uh going down to a 2-1 instead of |
2633s | two two but still just the way the hand |
2636s | is shaping up here for donkey looks very |
2638s | very good early prediction courtress in |
2641s | hand now as well but mainly just donkey |
2644s | it does look like that they can just |
2645s | drop the Vanguard this turn even though |
2647s | it can feel a little bit bad just to get |
2650s | that spectral sight unlocked for next |
2652s | turn I think that's by far the most |
2654s | important object here for donkey |
2656s | I think so too and obviously once again |
2659s | against the Rogue yeah that is actually |
2661s | a rogue I'm gonna get it wrong at some |
2663s | point this weekend but I'm still awake |
2664s | at the moment it's not a paladin just be |
2667s | careful |
2668s | um I think it is okay to occupy board |
2671s | last couple of turns so as you can force |
2674s | the Rogue to actually come out of cheat |
2677s | mode |
2685s | does look like donkey's gonna play a |
2687s | slightly slower game though probably |
2689s | gonna drop Vanguard plus 0 power now |
2691s | which is fine is gonna get chomped by |
2693s | the null more than likely next turn but |
2696s | still this uh just |
2698s | it's a little bit more efficient |
2699s | especially when we're looking at the |
2700s | courtress in hand right donkey got an |
2702s | extra attack |
2703s | off instead of playing the Vanguard last |
2706s | turn and still has time to predation and |
2708s | yeah sorry to spit your sight anyway |
2711s | yeah and this is a huge deal for the |
2715s | match this one this is the sort of the |
2717s | one unfavored that donkey has in all of |
2720s | the the whole grid basically in my |
2723s | opinion at least which isn't always the |
2725s | right opinion but I think this is the |
2727s | the Demon Hunter versus the Rogue is |
2729s | their worst matchup of the whole match |
2731s | so if donkey can take this one down in |
2734s | an incredibly good 2-0 lead |
2741s | benefits does have the null available |
2743s | could go for tradable first but that |
2747s | would if anything help the other null |
2749s | more than the one he currently has in |
2751s | hand right so |
2753s | I have to make that call right now could |
2756s | really just use the uh extortion if we |
2759s | really wanted to anyway oh he's gonna go |
2762s | shroud for the double Knoll that yeah |
2763s | that's just better actually yep |
2768s | anyways not to double no I don't think |
2770s | so because next time you want to coin |
2772s | out the um the boat and off you go and |
2776s | Donkey is going to struggle to come back |
2778s | from this one |
2785s | definitely doable though we can kill the |
2787s | two nulls pretty easily right now |
2792s | yeah with um with coaches in hand as |
2794s | well there's some long-term play there |
2796s | to try and swing the board back |
2798s | um but that's from where we're looking |
2799s | at donkeys and looking at banter's hand |
2801s | it's just lovely |
2804s | a couple of boats Dakota into Edwin into |
2808s | scurbs light is just looking really tidy |
2811s | for my banter face |
2816s | there's the option here now fiori plus |
2819s | the murloc uh to come down to activate |
2822s | it doesn't look too terrible depends how |
2825s | scared donkey is of these nulls |
2828s | necessarily have to be scared of them |
2830s | right now |
2833s | I don't think you're scared of the nose |
2834s | I think you're scared of what happens if |
2835s | you don't kill them because then there's |
2837s | gonna be more stuff and that's when |
2838s | rogue's in its element when it's getting |
2840s | wider and wider and you're not |
2841s | controlling it as it goes so I think you |
2843s | have to be scared of the fact that your |
2845s | opponent has it got Rolling |
2849s | In this case |
2851s | no |
2857s | now the autopilot option here from |
2859s | Atlanta faces of yeah it's just coin |
2862s | Boat Boat uh for the next two turns at |
2865s | least but there is an option when Banner |
2869s | face can play a little bit differently |
2870s | maybe go for the reconnaissance maybe go |
2873s | for hero power uh to trade away this and |
2875s | then have coin crab at Tower first this |
2878s | is to try and leverage ball control that |
2880s | way and then go into boat bow and then |
2882s | uh see what happens after that so even |
2885s | though it looks like very |
2886s | straightforward and that might well just |
2888s | end up happening my benefit still has |
2891s | options right it's not just a a simple |
2893s | one two three kind of play I quite like |
2895s | the idea of stalling the turn going into |
2897s | cooling craber tower as well these are |
2899s | the choices that I associate with |
2901s | banterface getting right where it's uh |
2904s | two choices there do I go slow do I go |
2906s | fast |
2907s | and then he goes into the tank and then |
2910s | he just picks one and and goes with it |
2913s | uh these are the choices I associate |
2915s | with him playing very very well now it's |
2917s | even harder Choice yeah gone fishing now |
2920s | to not only draw an additional card but |
2922s | buff Edwin Van Cleef or save the gun |
2926s | fishing for boat coin go fishing next |
2930s | turn to get the instant activation looks |
2932s | like he is going to save it and then try |
2934s | and go for the big pop-off turn next and |
2936s | now donkey has to find a way to get |
2939s | themselves out of this situation because |
2941s | again it's not looking good as of this |
2945s | second in time but there is just |
2947s | curtress next turn right which can solve |
2950s | a lot of problems yeah absolutely just |
2953s | go back to banterface's choices there |
2957s | um the extra card the extra stuff on |
2959s | board there in the short term he's he's |
2960s | got enough cards the main problem is is |
2962s | already how to efficiently use the Mana |
2965s | right so |
2967s | um just sitting here and waiting for the |
2968s | Creator I think is a good idea |
2974s | you see it's not like the Edwin is |
2976s | needed for cards in this particular |
2977s | setup because this game is going to be |
2979s | over before he runs out of cards one way |
2981s | or the other |
2982s | yep donkey gonna get the attack in and |
2984s | use Fel barrage to actually clear up the |
2985s | Van Cleave really nice play here again |
2988s | even though it looks like donkey's been |
2989s | behind for the majority of the game |
2992s | they are opening themselves up to just a |
2994s | strong courtress |
2996s | yeah and because uh donkey did not apply |
2999s | any pressure on this turn but banter's |
3002s | like okay then well I'll just put a load |
3003s | of three threes down and save my save my |
3005s | crab for later |
3008s | through this lot |
3009s | did on 29 |
3011s | got the board |
3013s | got a crab at the ready emergency scabs |
3016s | is also there which is really hard for |
3018s | Demon Hunter to do much about |
3021s | I actually wonder if this is bone glove |
3023s | this turn with the um |
3025s | vigil |
3026s | oh but I'm not laughing because it might |
3030s | be wrong it sounds good but it's the |
3032s | most raven play ever I'm in trouble what |
3034s | should I do I know hit him |
3039s | that's my thing I'm not laughing at you |
3042s | babe I'm laughing because every time |
3044s | there's always a situation whenever I |
3046s | cast with you where you're probably |
3048s | right but it's still the most Raven |
3050s | player ever right or not |
3052s | look you go back to basics how do you |
3055s | win a game of hearthstone you make your |
3056s | opponent's portrait explode how do you |
3058s | do that hit them in the face so yeah |
3060s | have something to do just hit them in |
3063s | the face you're still kind of doing the |
3065s | job right yeah you've got to do 30 or 40 |
3067s | damage |
3071s | or 712 if you're playing against police |
3074s | it looked like a predation pickup |
3077s | there for the dreads |
3080s | what donkey will want right like at this |
3083s | point can't really do much about the |
3084s | stealth so go face and guess what else |
3087s | goes face zero Mana deal three cards |
3092s | there's so much damage the first thing |
3094s | that banterface has to do yeah you can |
3095s | see more about interface counting can I |
3097s | take 20 next turn |
3100s | because if not play the crab and hit |
3102s | your opponent for what |
3104s | 16 and have a board full of stuff just |
3108s | looks like game over yeah it does look |
3110s | pretty strong uses the one claw |
3114s | trading for taunt pushes tons of damage |
3117s | and still has a lot of power on board |
3118s | you are absolutely right it's gonna be a |
3120s | big one here curtress can help to an |
3123s | extent here |
3126s | and again that I think the biggest |
3128s | problem for donkeys just no Naga means |
3131s | that these predations are still I was |
3133s | gonna say full cast Okay one to two but |
3135s | you know what I mean they're not zero |
3138s | yep |
3143s | like you say Curtis tied these things up |
3145s | he can't can lethal even be avoided |
3147s | though |
3149s | five armor point to twelve yeah can kill |
3153s | off the krabatoa |
3156s | sure three three |
3160s | um |
3162s | that's 316. |
3164s | 13. |
3168s | yeah where's the 13. |
3171s | what are you killing |
3173s | g65 and the three three okay so that |
3176s | leaves |
3177s | um four and three threes just |
3181s | won't be a four one right because |
3183s | because the crap it'll be a two okay |
3185s | then there's a hero power sure |
3188s | foreign |
3204s | would do it as well right with the |
3207s | amount of damage so still plenty of |
3209s | damage there but donkey did go for the |
3211s | only check oops hope you didn't hear |
3213s | that cause I just knocked something over |
3214s | we didn't hear you crashing things all |
3216s | around your liver okay |
3218s | um donkey did go for the uh the the only |
3221s | play that potentially kept them alive to |
3222s | to try and steal the game there but it |
3224s | wasn't good enough um at band face gets |
3226s | the Rogue over the line so even the |
3228s | series one and one and the Rogue is done |
3231s | so I guess the uh the next hurdle |
3233s | arguably the Demon Hunter although we've |
3235s | got a chance to check out the Druid too |
3236s | much as of yet so yeah looking forward |
3238s | to the rest of this series I do think |
3240s | donkey got a little bit unlucky there |
3242s | because I think if they just had a |
3243s | slitherspoon at any point in that game |
3245s | and this change is pretty dramatically |
3248s | right because even at worst that we |
3250s | could have started either talking about |
3251s | lethals or just killing what three of |
3254s | the three threes instead of one of them |
3256s | it would have been a really big deal |
3258s | it's one of the talking points about |
3260s | this deck especially if you talk to |
3261s | somebody like meaty about it is how much |
3264s | card draw do you need in the Demon |
3266s | Hunter uh donkey has got pretty much the |
3269s | bare minimum but it still was that card |
3272s | draw that ended up sort of cluttering up |
3273s | the hand really to get an early curve |
3275s | and then draw cards later and that's |
3278s | just not how it worked out for them in |
3279s | that one but now Raven something that I |
3282s | was going to bring up in the opening as |
3283s | you know and something I'm sure you're |
3284s | happy to see Beast Hunter but only with |
3287s | 30 cards I found the 40 card version |
3289s | this might be better for for aggro games |
3292s | but what do I know what do you know even |
3294s | you know a lot about Hunter you tell me |
3295s | yeah it it's kind of interesting isn't |
3298s | it because |
3300s | and this deck is a pretty high value |
3302s | deck right you can see just from the |
3304s | selected breather air revived pair and |
3308s | the uh Sharon Sabers as well right very |
3311s | high value sort of uh chunky deck so you |
3313s | would think well the extra Health means |
3316s | that you don't die early as often so you |
3318s | can start pushing out these high value |
3319s | targets right but on the other side of |
3323s | that is well if you're putting 10 extra |
3325s | cards in the deck everything you're |
3327s | doing is less consistent right the whole |
3329s | point of at least this version is your |
3332s | discover is a very clean |
3334s | um your dredges are normally quite good |
3336s | and that you can just get to those sort |
3339s | of key cards that you need to do the |
3341s | high value things I'll be honest I |
3343s | haven't had time to jam a ton of the 40 |
3345s | card version so I this a lot of this is |
3348s | my assumptions but uh but I think that's |
3350s | definitely going to be an interesting |
3352s | factor and it might even just end up |
3353s | being meta dependent right is 10 Health |
3355s | more important than the hunter than |
3357s | consistency in the mid game yeah we'll |
3360s | have to find out but this is going to be |
3362s | the alignment Druid here from Atlanta |
3364s | face which is the Renault version so |
3366s | this is I believe the first 40 card deck |
3369s | we are seeing on stream you can see the |
3371s | extra cards there just tucked under |
3372s | Prince rounderville himself and yes this |
3376s | might not be the deck you've seen the |
3378s | most if you've been playing a lot of |
3379s | ladder I think the Presto version is |
3381s | more just generally popular but this has |
3384s | been showing some promise as of the last |
3386s | 24 hours or so yeah it's fairly |
3389s | interesting I personally think this is |
3391s | the better version uh the argument being |
3393s | that the extra 10 cards in your deck in |
3395s | Druid in particular aren't that |
3400s | um bad for you because you've got so |
3402s | many ways of finding stuff that you |
3405s | should still be able to find your stuff |
3406s | but obviously it does raise the failure |
3409s | rate of the deck but also with alignment |
3412s | the failure rate is largely built into |
3413s | not getting to cast your alignment |
3417s | because you're dead so you're giving up |
3419s | the chance of dying you're giving up the |
3423s | the consistency of the deck to some |
3425s | degree by having more cards and against |
3428s | that you're getting 10 extra Health |
3429s | which means if you do get your alignment |
3431s | you should be able to do the things and |
3434s | it's going to be very interesting to see |
3435s | who's got this one right and we will |
3438s | find an answer there are going to be a |
3439s | lot of Druids in this tournament I don't |
3441s | think anyone's really agreed going into |
3443s | this tournament what is right especially |
3445s | as you say because ladder is full of |
3448s | people jamming press store because it's |
3449s | a new deck you know everyone knows how |
3451s | alignment Works uh to some degree so |
3454s | it's like oh you know if it's a bit more |
3456s | inconsistent we'll take our chance but |
3457s | nobody really knows yet it's Dave three |
3460s | of the matter let's find out okay a |
3462s | really good pick up there as well from a |
3464s | banner face at the start just getting |
3465s | that Druid of the reef being able to |
3467s | trade off the Slither spear that closes |
3469s | down so many disgusting options from the |
3472s | hunter of just dropping uh you know any |
3475s | of the Buffs early on on that slow the |
3477s | sphere and starts just making it almost |
3479s | Unstoppable minions so that was a good |
3482s | response uh donkey has managed to drop a |
3484s | another Naga down as well to start with |
3486s | that naga's pride and options of ramming |
3489s | mount in the near future so still a lot |
3490s | of pressure coming out for donkey and |
3492s | banner face |
3494s | after already using the Druid of the |
3495s | reef has quickly got to the point where |
3497s | there's no real answers right now yeah |
3499s | and already we're seeing the downside of |
3501s | the 40 card deck where moonlit guidance |
3503s | and Aquatic form just you know not quite |
3506s | as good as they were because you're |
3508s | you're hunting through more stuff to |
3510s | find your your useful cards |
3516s | a pretty good cycle though aquatic into |
3519s | aquatic |
3520s | gonna be coin or Carly here |
3522s | all right |
3525s | it's like it yeah |
3528s | wow I don't know if that was much of a |
3531s | Time issue but I wondered if the other |
3533s | Aquatic would have ever been worthwhile |
3535s | there I've seen that banter knows two of |
3537s | the three cards that would have been |
3538s | offered but I was just thinking of just |
3540s | drawing a card anyway but I guess that |
3541s | can happen next turn but only with three |
3543s | men |
3545s | yeah and this is |
3548s | going to be interesting to see if this |
3549s | pays off this is dramatically going to |
3552s | slow down donkey's game plan but at the |
3554s | cost of banterface also going a lot |
3556s | slower |
3561s | but it really has |
3563s | put a holy what donkey wants to do here |
3565s | especially is it's not immediately |
3568s | obvious what's going to be counted here |
3569s | so gonna have to test I yeah I think if |
3573s | I was dunking this spot I would have |
3575s | assumed it would be spell and weirdly |
3579s | enough and this might just be cast |
3581s | division but I think I would have looked |
3583s | at selective breather to try and get an |
3585s | assurance Sable uh saber to then make up |
3588s | the damage to trade away the akari to |
3590s | turn after but still really tough call |
3593s | to make and the second it's not spell |
3595s | you feel very good about life |
3597s | yeah absolutely |
3601s | also one of the uh the crazier things |
3603s | about renothel right now is what it does |
3606s | is well okay we can talk all weekend |
3608s | about whether this is powerful enough or |
3610s | not right the plus 10 Health which yes |
3612s | everyone would love more than you know |
3614s | 10 extra Health but not everyone would |
3616s | love 10 extra cards so it's kind of that |
3618s | mixed bag there but the fact that the |
3620s | actual card itself is just a spider tank |
3622s | is pretty good right it's just it's just |
3625s | a fine card it's not like it's a big |
3627s | clunky like nine drop that gets stuck in |
3629s | your hand it's just a three man a three |
3631s | four that seems absolutely fine |
3635s | yeah it's it's actually a good point |
3639s | um I hadn't even considered that to be |
3641s | honest it's just a card it's just a good |
3643s | car garbage but you're right it's fine |
3644s | it's a spider tank it's fine |
3647s | just say it's fine enough times there |
3650s | I think I've got the point across but I |
3652s | agree with you 27 times yeah this is big |
3655s | though now for donkey gonna be the uh |
3658s | little beast is coming out as three |
3660s | threes but most importantly the Asher |
3662s | and saber in hand |
3664s | so hello again there 40 cards who cares |
3669s | just hit the best three cards in your |
3671s | deck no no one Minds this |
3673s | good doing great things |
3677s | absolutely |
3679s | okay though Guff isn't strong |
3684s | you know don't go fine Raven yeah |
3690s | the spammy is going to be important here |
3692s | as well I think that might be what my |
3693s | banterface is considering though at the |
3695s | end of the day you probably will just |
3697s | trade away |
3698s | two minions decide whether to take the |
3700s | value trade or not is important of |
3702s | course |
3703s | but yeah this looks absolutely sensible |
3706s | and with Guff coming next to her with |
3708s | spammy in hand with no ish in hand the |
3711s | banterface looks like he's set to really |
3713s | get going towards that alignment |
3717s | yeah it's looking quite good the golf |
3719s | has kind of changed everything right now |
3721s | because it's just the acceleration that |
3724s | Gulf is offering with bandit face is |
3725s | huge |
3729s | ankido again I think just with this |
3732s | saber all things are possible |
3738s | a little bit unfortunate this three one |
3740s | is just such an awkward trade |
3744s | for war |
3747s | yeah |
3749s | I'm just gonna leave it okay I didn't |
3752s | know whether it was gonna be the other |
3753s | way around where the 3-3 goes into the |
3755s | three one that way and just does it I've |
3758s | used the rush to kill the NFL oh yeah |
3760s | yeah he's just gonna leave it up and let |
3762s | MC Bend to face decide but |
3765s | there's there's only one decision really |
3767s | to be made |
3768s | how quickly do I play my goth |
3785s | am okay |
3787s | donkey looking a little low on ammo |
3791s | right now and this is where you're |
3792s | seeing this 40 Health coming into play |
3794s | on the other side as well like they just |
3795s | haven't even got my banter face down to |
3798s | below what your normal starting Health |
3800s | would be forgetting the fact that Drew |
3802s | is absolutely nonsense when it comes to |
3804s | armor and stuff anyway |
3806s | and has allowed my bunch of face to |
3809s | really get a foothold in this gonna |
3811s | start drawing through the deck obviously |
3813s | and |
3814s | with some of the big stuff in the don't |
3816s | mind not even need to alignment but |
3817s | probably will at some point this is |
3819s | still fine though for donkey again this |
3821s | is not Face Hunter it's not like if they |
3823s | don't kill them in the first six turns |
3825s | then the game's over as you should see |
3828s | now mountain bear being picked up from |
3830s | the uh the |
3833s | randomly forgot the name of the card the |
3834s | Breather |
3835s | um so there's that revive pair there's |
3838s | more bears in the deck there's still |
3840s | hydrology and there's you know there's |
3842s | all sorts still available there for |
3844s | donkey and also as well there is just be |
3846s | stalker tavish which can start putting |
3848s | out a ton of damage so by all means not |
3851s | out of it yet but of course you just |
3852s | going against Druid you never want to |
3854s | see them just drop golf on five |
3857s | never gonna be fun and again I'm gonna |
3859s | labor this point because it's there to |
3861s | be labored like the the extra Health |
3863s | here just allowing with banter face to |
3865s | take allegedly sort of turn off of just |
3868s | getting in a million manner ready for |
3870s | those nulls for next turn for the spammy |
3872s | setup for for everything he needs to get |
3874s | control of this game |
3877s | but that being said |
3879s | the damage is going to start coming in |
3881s | pretty heavily now like you were |
3882s | describing so definitely not over |
3885s | you're really interested as well because |
3887s | Harpoon Gun in hand with a saber on |
3889s | board |
3890s | that'd be really nice |
3893s | to start doing really crazy things very |
3896s | soon I do think it's mounting bear this |
3897s | turn though just spend their money to |
3899s | get it down now and it will only get |
3901s | cheaper right whether it's from revive |
3903s | pet or whether another one's summoned |
3905s | from the saber like it's still gonna |
3907s | look good here |
3918s | [Music] |
3922s | which of these nonsense cards would you |
3924s | like Raven |
3925s | yeah I actually think it's raid boss on |
3928s | this I think he might be as well it |
3930s | makes the most sense |
3932s | um obviously you've got to have a |
3934s | consideration whether you're the thing |
3935s | your deck is meant to do is gonna help |
3937s | but the other thing your deck is meant |
3939s | to do is just kill him like this |
3942s | yeah this just gets through the bear too |
3944s | easily to be ignored right yeah |
3954s | and everything else and it's gone |
3957s | it's all gone |
3962s | too bad |
3966s | what do you go for with the Carney here |
3968s | spells with all the zero cost stuff |
3971s | minions because they're going to damage |
3973s | you |
3975s | kind of interested as well now right |
3977s | because it looks like they're gonna go |
3978s | for bear but I was looking at another |
3980s | saber and just stack them and then start |
3982s | just chain pulling them with the Harpoon |
3984s | Gun it could have been pretty |
3986s | interesting there but I imagine this is |
3988s | going to be sunken saber mm-hmm |
3994s | hey weaving |
3997s | you look power weaves down to 13. |
4000s | oh |
4008s | we also know right that because of the |
4011s | aquatic farm that one of the celestial |
4014s | alignments is bottom of the deck yep |
4016s | which is a pretty big deal there's still |
4018s | 24 cards in there so make Banner face if |
4022s | he wants to do the celestial alignment |
4023s | Shenanigans needs to find the other one |
4025s | who needs to hope it's near the top |
4027s | double null now though as well as |
4029s | something else not really the hit the |
4032s | banter was after though |
4035s | and draw another card effectively for |
4037s | free with goth |
4041s | even with a double null though there's |
4043s | still the chance that the slow the spare |
4044s | gets to go face there's heavy damage |
4046s | from the weapon and also there's just |
4049s | the saber that they're going to draw |
4050s | which means that's just going to summon |
4052s | something else as well which could just |
4053s | be king Crush |
4055s | and now you start looking are there any |
4056s | clever spammies you can do |
4061s | I don't think so not I don't think so |
4063s | either but yeah |
4065s | we start to look for now you've got to |
4067s | do something banter let me innovate self |
4069s | alexstrasza right looks like it yeah |
4071s | it's the only thing that looks even |
4074s | remotely safe for a turn |
4076s | it's still scary |
4078s | very much so and now donkey's gonna be |
4081s | able to put the akani onto |
4084s | minions with all this taunt in the way |
4086s | we'll slow down at least one of the |
4088s | nulls well slow down the amalgam I guess |
4090s | but some |
4093s | this could change everything |
4096s | okay pretty good oh it's a lot |
4100s | obviously they don't have Rush The Rush |
4102s | effect is a Battle Cry |
4105s | so uh yeah won't have rush but that is |
4107s | still simply a lot of additional stats |
4109s | and with the okanie there to back it up |
4112s | with additional hero power looks pretty |
4114s | solid so far unless they set up the um |
4118s | spammy now |
4120s | I'm not big brain enough to work this |
4121s | out but if you put the Alex into the |
4123s | five six you have a three Health minion |
4128s | can't get to the right I think |
4134s | oh you can two ones for the heads the |
4136s | raid boss into the two four or that yeah |
4147s | I think banter's already working on it |
4152s | ten eight |
4158s | that's the Neil kind of gets played for |
4160s | Minion here |
4161s | oh spell did he run out of time |
4164s | possibly or possibly was just scared of |
4167s | something we're not thinking of |
4174s | I think the clear is there you've called |
4176s | it |
4177s | um one two three four |
4180s | five six yes there |
4185s | you better be Scrappy is going to drop |
4188s | the uh |
4190s | minion first just to double check wait |
4195s | potential yeah the head's getting oh |
4197s | it's fine we've had some space |
4199s | kind of filthy honestly it's actually |
4202s | pretty disgusting yeah |
4209s | donkey annoyed at themselves for not |
4211s | seeing that coming but this is fine |
4213s | though this is the biggest king Crush |
4215s | off the top you've ever seen |
4218s | again |
4222s | 18 cars in the deck no Earthen scales |
4226s | which is uh what I think Brandon face |
4228s | was really hoping for from that draw |
4230s | yeah |
4233s | okay well yeah everybody's like no just |
4236s | one time don't do it |
4238s | ah |
4244s | and yeah now Miracle growth and |
4247s | banterface will swing it around into his |
4249s | favor and the Drew is going to get out |
4251s | of here intact |
4258s | as well like I I I will say a lot of |
4261s | kind words about the bang to face but |
4263s | this is another thing that I like about |
4264s | his play you and I have jammed this |
4266s | miracle growth already I think Raven |
4269s | I just wouldn't have even queued through |
4270s | it if I'm honest but then |
4273s | well yeah |
4275s | there's nothing forced into playing |
4277s | Druid I would have what well you've got |
4281s | to make sure you've got enough space I |
4282s | would have probably played a uh null |
4284s | first but yeah |
4292s | they're Alex okay well that solves that |
4295s | problem a slightly different way |
4297s | it does |
4298s | Next Step make sure you've got lethal |
4300s | next turn which every play does but oh |
4303s | there's the other scales for the safety |
4305s | yeah that's a very quick get out of the |
4307s | game now so close but so far yeah |
4313s | around the exactes as well looked for |
4315s | the dragon with that in mind as well |
4317s | and we're about to takes that two one |
4319s | lead and he's left with just his own |
4323s | Demon Hunter yeah |
4325s | yeah a little bit unfortunately there |
4327s | for donkey like weirdly enough uh Hydra |
4330s | can be a very weird card to be pulled |
4333s | from saber because yes it's a lot of |
4336s | stats it's a lot of stuff you can |
4338s | duplicate them next turn it's good right |
4340s | it's not terrible but because the rush |
4344s | effect is a Battle Cry and then we saw |
4346s | the interaction with the spami arcanus |
4348s | like with if that Hydra was in like |
4351s | another mountain bear or whatever right |
4353s | yeah then like this game looks very |
4356s | different because as we can see here the |
4358s | spammy arcan is just absolutely blasting |
4361s | the board away was just such a big deal |
4364s | and I do Wonder not that it would have |
4366s | mattered man you if a donkey wanted to |
4370s | choose minion but maybe ran out of time |
4372s | on the old Carney and there was still a |
4374s | small minion played out by bandit face |
4376s | anyway so it wouldn't have really made a |
4378s | difference but still there is just that |
4380s | small factor to think about but you are |
4382s | right we are moving on into uh the next |
4384s | game and the band face only has this |
4386s | fell Demon Hunter left and again we saw |
4389s | what Demon Hunter was capable of in the |
4392s | Rogue matchup even though donkey lost |
4395s | that as Demon Hunter considering their |
4398s | opening hand was not great there were |
4400s | still options for them to win right but |
4402s | yeah the face had to do all of the |
4404s | broken Rogue things to win so yeah I |
4406s | have I have high hopes for Demon Hunter |
4408s | this out at this tournament honestly I |
4409s | think it's strong |
4410s | yeah I think we'll be seeing a |
4412s | reasonable amount of it I think like I |
4413s | said earlier it'll be replaced by Rogue |
4415s | to some degree when you've got the |
4417s | choice of one or the other but |
4420s | um a banterface choosing to bring both |
4422s | and Donkey choosing to bring both so |
4424s | what do I know |
4427s | foreign up the |
4430s | the hunter first makes a lot of sense to |
4432s | me |
4433s | uh I haven't seen so much of the 30 card |
4436s | version uh weirdly enough the 40 card |
4438s | version though I think is pretty good |
4439s | against the Demon Hunter now |
4444s | yep I still think this is just fine for |
4447s | hunter in general again the bear huge |
4450s | deal the biggest worry that Hunter has |
4454s | is and I want to see a lot of decks that |
4456s | play minions have is that dread prison |
4458s | glaive the ability to just push so much |
4461s | additional damage through minions is a |
4465s | big big problem because you know you |
4466s | could have the bear in the way and then |
4468s | suddenly they just glave you for five |
4470s | and then swing again into a 2-4 anyway |
4472s | yeah it can be a little bit scary as |
4474s | they get to get kind of The Best of Both |
4476s | Worlds so we'll see how it goes another |
4478s | donkey |
4480s | just pondering their Mulligan right now |
4484s | a little bit slow but very powerful I'm |
4487s | going to keep a face Naga plus Barb net |
4490s | it's not bad |
4491s | yeah just planning to get something down |
4493s | um donkey needs to forget that last game |
4495s | get on with this game part of the |
4496s | tournament experience part of being on |
4498s | the stream experience where you want to |
4500s | show your very best Hearthstone to |
4502s | everybody in the world and just because |
4505s | you lose a game doesn't mean you're not |
4507s | showing some good Hearthstone to us all |
4511s | but when you first get streamed I think |
4513s | even you've been there Raven and I've |
4515s | definitely been there it's |
4517s | you feel like you have to play the best |
4518s | game of Hosting you've ever played well |
4520s | that's not always the case right you |
4522s | just play good Hearthstone that's fine |
4524s | oh the first few times I was streamed I |
4526s | played so bad and it was a combination |
4529s | of me just being bad at the game but |
4532s | also the the nerves of just knowing |
4535s | you're being watched right yeah |
4537s | yeah it's that super weird type thing |
4539s | and you make really weird plays when |
4541s | you're not experienced so yeah but |
4543s | donkey knows what they're doing you're |
4545s | not saying the donkey's done that even |
4546s | I'm just saying that donkey's obviously |
4548s | a little bit down on themselves right |
4549s | now and that's just nothing to be |
4551s | worried about just |
4552s | keep playing |
4555s | get back to 2-2 beware game five mirror |
4558s | goes |
4559s | Bob that's gonna be okay though just |
4561s | cleaning this up keeping everything |
4562s | relatively even donkey will need |
4565s | something to just uh take them over the |
4567s | line towards that bear but once the bear |
4570s | comes down when there's revived pet |
4572s | things get very slow indeed for the |
4574s | Demon Hunter and even benefits now |
4578s | really have great options the |
4580s | slitherspoon hero power but |
4582s | realistically cow strike is going to |
4584s | need to be played because heropower |
4586s | would almost certainly like float The |
4588s | Manor and then you're using a dread |
4589s | player dread prison glaive |
4592s | Dodge anyway so yeah I really do like |
4595s | the cow strike even though it doesn't |
4596s | help you punch through a minion with the |
4599s | glaive it's still pushing the damage |
4601s | yeah and something you're saying about |
4602s | the glaive though |
4603s | um |
4604s | the finishing blows obviously be able to |
4606s | do damage basically through taunts and |
4609s | killing minions at the same time that's |
4611s | all well and good but you have got to |
4612s | have done some damage before you get |
4614s | there and be in the range to take that |
4616s | damage you know that you're taking from |
4617s | the bear yourself assuming it's going to |
4619s | be a bear that gets traded into and but |
4622s | banterface's board is not particularly |
4624s | menacing the thing that's saving him |
4626s | right now is that donkey's board is also |
4628s | non-existent |
4629s | that's true but I do think Demon Hunter |
4632s | in the early game has the ways to deal |
4634s | with almost all of the boards from |
4636s | Hunter I think their demon Hunters |
4639s | weapons Buffs foul barrage minions |
4642s | themselves are often generally stronger |
4644s | than Hunter uh the way Hunter like beats |
4647s | sub Demon Hunter early on |
4650s | is them with biscuit ramming mount on |
4652s | Minions that they've stuck earlier but |
4654s | without sticking them it's a little bit |
4656s | difficult even now there's an option |
4659s | here to go |
4660s | oh okay |
4662s | by the place looking at Vanguard I was |
4663s | looking at just fell barrage and |
4665s | metamorph in honestly |
4667s | who's the hero power as well |
4669s | what if he's thinking that the Vanguard |
4671s | might never get through um an explosive |
4673s | later so let's just get the one ones now |
4675s | out of the way and use them |
4682s | I was more just thinking put four damage |
4684s | to face with the film sure yeah I know |
4686s | and that metamorphin is pretty big also |
4690s | true and banter may be going to change |
4693s | his mind |
4695s | probably just uh doing the old maths |
4697s | each star the old maths |
4700s | oh okay growing the uh complete other |
4703s | way just dropping the murloc without the |
4705s | buff which is fine again I think |
4707s | something you can get trapped into a |
4708s | little bit with this metamorphin is that |
4710s | you have to buff it to play it well of |
4713s | course not that's not how the card works |
4714s | you just get more stats so just getting |
4716s | one extra minion down and this is kind |
4718s | of The Best of Both Worlds right where |
4720s | you just play more stuff and tell your |
4723s | opponent well they have to deal with it |
4724s | and as you mentioned the explosive trap |
4727s | well it's not coming out this turn |
4729s | because it's only turned five so at |
4731s | worst tavitch comes down next to him so |
4733s | it means that Banner gets at least one |
4735s | turns worth of attack but this was a |
4736s | good solid response here with another |
4738s | Nets and now a bust buffed slitherspoon |
4741s | sorry it means that Banner face is a bit |
4745s | of a reduced board now yeah and he's got |
4747s | reduced damage you're talking again |
4749s | about the the glaive and what it can do |
4751s | and I absolutely agree with you but if |
4753s | you haven't got any Buffs because you've |
4754s | used them in the early game to to push |
4756s | damage the glaive's only going to do |
4758s | zero damage you've got to get the exact |
4760s | kill |
4761s | and at the moment donkey if donkey can |
4764s | survive one more turn bander face is out |
4767s | of cards I talked about that card draw |
4769s | element earlier let's have a look I |
4771s | think banterface is also just on double |
4773s | spectral sites so |
4775s | may end up just not having the the juice |
4777s | to get over the line here but there's |
4779s | one more turn for donkey to survive and |
4781s | this is going to be the tough part |
4784s | yeah just not getting to the bear a lack |
4787s | of Harpoon it's been a really big issue |
4789s | in this game like normally you just you |
4791s | just need the weapon it's so good being |
4793s | able to fish for beasts and and make |
4795s | them cheaper or just drag the cards that |
4797s | you actually need so |
4799s | this is just going to be revived wait it |
4801s | can't be a revived pet right there's |
4803s | been no Beast played there's nothing |
4804s | yeah there's nothing to revive |
4806s | and to praying |
4808s | that's a good pickup for banter |
4813s | yeah |
4814s | although there's a high chance that it |
4816s | doesn't create lethal this turn right it |
4819s | probably does not but let's see three |
4821s | four five six seven on the board just |
4824s | because a lot of the Spells are actually |
4826s | weapon swing damage spells so |
4828s | Banner has to swing to get the card |
4831s | right we'll get the extra buff on the to |
4834s | the spear as well |
4835s | multi-strike oh my goodness he did |
4838s | attack into the right thing |
4840s | and he saves that now that's so good now |
4842s | going into the bear though |
4852s | yeah |
4854s | I get there so multi-strike goes to |
4858s | Three Harry Potter goes to four pushes |
4859s | two one ones in To Kill The Bear push |
4862s | for then there's two two fours that'll |
4866s | be |
4868s | demon free no it's not |
4873s | oh wait |
4875s | yeah it's fine right I thought I can't |
4878s | do it yeah I think I think it's fine |
4879s | because the second attack gets through |
4881s | yeah but |
4882s | he didn't get any attacks for two and |
4884s | doesn't push the extra right |
4888s | even easier now that is going to be game |
4891s | two banter face and series to make band |
4894s | faces so he wins 3-1 over donkey a |
4897s | little bit of a rough series for donkey |
4899s | honestly I think he played well I just |
4901s | think the hunter just didn't give him |
4902s | what he needed |
4903s | um at the right time right we saw |
4905s | especially in that game just nothing |
4908s | early enough to be relevant did keep the |
4910s | face Naga but it got cleaned up nice and |
4912s | early so yeah real real tough one there |
4914s | for donkey but congratulations to my |
4916s | banner face getting off to the start you |
4918s | want in this tournament a 1-0 victory in |
4922s | the Swiss round so far so looking good |
4924s | for mcband face yep the same old same |
4926s | old ultimate banterface very solid |
4928s | considered yeah getting it done another |
4931s | win in the books not a huge amount to |
4933s | talk about in terms of decisions made |
4935s | there are a couple of points where he |
4936s | just paused had a long thing worked out |
4938s | how he saw the game unfolding and guess |
4940s | what it unfolded the way he expected |
4943s | um talk a little bit about this though |
4944s | getting the extra damage early on |
4946s | realized he was going to run out of |
4947s | cards so did kind of go all in early and |
4951s | look how that worked out for him |
4953s | um that all in very early on turning |
4956s | into |
4956s | basically an exact Leaf I know he got a |
4959s | couple of extra damage in but he was |
4961s | absolutely out of gas as he got to this |
4964s | Finishing Line yeah it was really tricky |
4966s | and again you look at this hand and it |
4968s | sort of uh goes to what I was talking |
4970s | about with the 40 card Hunter is that |
4973s | look how much donkey struggled without |
4974s | Harpoon without a normal saber without |
4977s | some of the you know the cards early on |
4979s | that really get the deck going well if |
4981s | you had 10 more cards into the pool that |
4983s | he already has access to those openings |
4985s | get less and lesser consistent because |
4988s | even though you could say well you can |
4989s | play other one and two drops right but |
4992s | other one and two drops aren't Harpoon |
4994s | right which is such a Crux of the deck |
4996s | so it gets pretty difficult after that |
4998s | and even the revived pet was no Beast to |
5000s | revive anyway so real real top one for |
5002s | donkey there but again uh |
5004s | congratulations to the band face that |
5006s | was it for our featured match of round |
5009s | one but of course if you've watched any |
5010s | more Masters tours in the past you know |
5012s | that we take as much coverage as |
5013s | possible from other matches throughout |
5015s | each round so we are going to go to a |
5017s | quick break when we come back there'll |
5019s | be more round one Hearthstone |
5021s | foreign |
5030s | [Music] |
5037s | [Music] |
5044s | [Music] |
5051s | thank you |
5053s | [Music] |
5082s | foreign |
5087s | [Music] |
5117s | foreign |
5120s | [Music] |
5148s | foreign |
5150s | [Music] |
5175s | foreign |
5179s | foreign |
5181s | [Music] |
5208s | foreign |
5218s | to Masters Tour Village we are jumping |
5221s | into some of the other action from round |
5223s | one here all around the tavern a great |
5226s | first match and as a Big Mac band's face |
5228s | fan I am very happy that he was able to |
5230s | get the job done even if it does mean uh |
5232s | don't keep taking the loss but of course |
5234s | for this uh remaining match I am joined |
5237s | by Gia uh how are you doing today |
5239s | jumping into today's action doing great |
5242s | dark knowing that somebody is struggling |
5244s | to pronounce vagir even more than I am |
5246s | just going for a card name instead |
5249s | I'm sorry I'm sorry |
5251s | I'll get it next time as you know I |
5253s | would I'll make a trend of it I'm gonna |
5254s | get it wrong every single time on |
5255s | purpose and go out in a blaze of glory |
5261s | and uh we do have a very cool match to |
5265s | fill out the rest of our round here |
5267s | between Tice and jackpack which is |
5269s | another one of those classic Masters |
5271s | Tour situations of a very very |
5273s | well-known player and somebody that's a |
5276s | bit more off the radar maybe getting one |
5278s | of their first competitive real pedigree |
5280s | on the board here uh we'll be jumping in |
5283s | from the second game and based on the |
5285s | lineups here we are seeing quite a bit |
5287s | of class diversity which is something I |
5289s | am very very excited about going into |
5291s | this Master's tour but the choices from |
5294s | jackpack in particular are pretty spicy |
5296s | as Warlock and Warrior are highly |
5298s | underrepresented in the tournament |
5301s | that's right yeah it was a really |
5303s | difficult tournament for me to predict |
5305s | exactly what we would be seeing you know |
5307s | there's some of the big contenders we |
5309s | were thinking like a lot of Mage |
5310s | probably a fair bit of Demon Hunter even |
5312s | though it's flown a little bit under the |
5313s | radar recently is still just a very |
5314s | powerful deck overall even considering |
5316s | the Nerfs uh to it recently uh but like |
5318s | you say some of the uh unexpected |
5321s | characters making an appearance here |
5322s | which we'd love to see uh warlock is a |
5325s | deck that I in particular have seen a |
5326s | lot of very very varying opinions on uh |
5328s | where do you think it stands now in this |
5330s | very heavily nerfed metagame |
5332s | I have to admit I'm not a big fan of |
5335s | warlock at the moment I've seen many a |
5337s | good player bringing it in their list |
5339s | like Gabby with a heavily teched out |
5341s | warlock with no quest in there even a |
5344s | dreaded mount for poor priests and it |
5346s | just feels like you can run a very very |
5348s | uh diverse toolkit with the addition of |
5351s | prince ranathal in there and that ton |
5353s | health does benefit warlock a lot in |
5355s | some of its weaker matchups like Rogan |
5357s | Demon Hunter but overall I just don't |
5360s | feel like the power level is quite on |
5362s | par with a lot of the other decks in The |
5364s | Meta so I feel like that could be a |
5366s | struggle point for a jetpack he also |
5370s | does have Warrior which is a deck that |
5373s | is still good at doing what it's meant |
5375s | to do right prey on aggro but now has a |
5377s | bit less flexibility in its toolkit |
5379s | because it doesn't generally run from |
5382s | the depths anymore Nelly got heavily |
5384s | nerfed and now you can't quite kill your |
5386s | opponent as consistently we do see |
5388s | Jetpack starting off with perhaps his |
5390s | most conventional deck here in the bar |
5393s | priest which is one that I'm always |
5395s | excited to see a new player queue up |
5397s | first because I feel like this is a very |
5400s | um binary skill check we can look at for |
5403s | whether a player is up to Masters Tour |
5405s | Talent level yeah uh speaking of one of |
5408s | the uh well the other player in this |
5410s | tournament entice I was casting his uh |
5412s | twice's Tavern tournament uh last week |
5414s | with you actually for that matter but |
5416s | for this specific match I was casting |
5418s | with pocket train now I think is |
5419s | probably I think it's fair to say the |
5421s | best uh ball priest player in the world |
5423s | at the very least the most experienced |
5424s | having just spent his entire life for |
5427s | the past couple of months just jamming |
5428s | pool priest on ladder every single day |
5430s | indeed yeah I know that is quite a |
5433s | hellish existence indeed but uh he is a |
5436s | a very very interesting person to talk |
5438s | to about the deck because there's so |
5440s | many small decisions that you don't even |
5442s | think about earlier on that come back to |
5444s | uh |
5445s | to haunt you later on in the game but I |
5448s | think you're absolutely right in saying |
5449s | it's a good skill check deck because |
5450s | even though it's a very very difficult |
5452s | deck to play when you're playing it |
5454s | there's a lot of very common themes very |
5456s | common rules that you just have to learn |
5458s | and if you don't know them you're not |
5459s | going to be up to the standard it's a |
5461s | very homework sort of deck where you |
5463s | just need to put in the correct number |
5464s | of games |
5465s | and it's a deck that I think against the |
5467s | likes of big spell Mage as I believe we |
5470s | are seeing here from Thais uh should be |
5473s | in a pretty good spot for the most part |
5474s | unless you get messed up very very |
5477s | terribly by the uh barbaric Sorceress in |
5480s | order to get your amulets up to |
5482s | uncastable levels of Mana uh for the |
5484s | most part the the big threats from Mage |
5487s | come online a little bit too slow |
5489s | compared to your combo capabilities yeah |
5491s | I definitely agree with that assessment |
5493s | on average I feel the board pieces ahead |
5495s | but just like you mentioned the barbaric |
5497s | sorceress is a win condition for the |
5499s | major if they manage to get a big swap |
5502s | on that on an amulet in particular that |
5504s | can mess up the whole turn from the bar |
5506s | piece to get the combo activated but |
5508s | also there is just the Classic thing |
5510s | that Mage can do to win any single |
5512s | matchup in the matter which is like a |
5513s | turn five Belinda followed by a um |
5517s | Drake fire amulet or Rune um generally |
5520s | Amulet of course being the ideal one but |
5522s | we don't see that option available for |
5524s | just yet whereas for Jetpack he's off to |
5527s | a pretty good start gets the switcheroo |
5529s | one turn later than he'd like but it's |
5531s | still a decent um way to cycle through |
5533s | the deck |
5536s | yeah it's not a bad start he's got a lot |
5538s | of the uh the good cards his hand was |
5539s | looking very shaky uh before some of |
5541s | these uh pickups came in the form of the |
5544s | switch route off the top in order to |
5546s | activate the and Maiden as well uh four |
5550s | ties given that there's no really |
5552s | obvious power plays here there's nothing |
5554s | in his hand that screams like you want |
5555s | to go coin Village or coin sorceress or |
5558s | coin one of the big spells do you see |
5561s | the Merit of maybe just trying to like |
5562s | use the coin in these next few turns to |
5564s | get as many stats online as quickly as |
5567s | possible is it anything other than just |
5569s | a snap vomit in these turns |
5572s | um I do see Merit in using the coin |
5574s | potentially to play evoker but I don't |
5576s | think it's worth it because it's less |
5578s | stats than actually playing just the |
5579s | null here and I really favor just |
5581s | skipping on the treasure guard because |
5583s | if you play that you potentially |
5584s | overdraw as Tice if jetpack removes at |
5587s | that turn so I think Tice hits a win-win |
5590s | situation here of being able to play a |
5592s | lot of stats and hold on to the coin no |
5595s | waves can sink this |
5597s | and I really call it a win-win though |
5599s | when it's not a Belinda hand I don't |
5601s | know |
5601s | yeah I know |
5603s | uh it does just feel so much worse isn't |
5605s | it again sorceress can kind of get the |
5607s | job done especially against the deck |
5608s | like the ball priest that runs so many |
5610s | cheap spells uh but for the moment it's |
5612s | just an arena deck straight up you're |
5614s | playing the best distatted minion you |
5616s | can every single turn and hoping that |
5618s | you get the job done uh the one tricky |
5620s | part of Tyson's hand though I guess |
5622s | could be the blade master of khani as to |
5625s | when you want to play that uh do you |
5627s | think that has any chance of really |
5629s | disrupting the ball priest's combo |
5632s | it does depending on whether or not Jax |
5635s | pack has Shard of the Naru in hand |
5636s | because I think rule of thumb of playing |
5638s | okani against border priest is to pick |
5640s | minion counter because they don't |
5642s | generally have Minions that they want to |
5644s | dump to get rid of that and they need |
5646s | minions to clear the okani in the first |
5649s | place but the one counter to that is the |
5651s | silence option uh Shard of the Naru |
5653s | which just removes the minion counter |
5655s | only at the expense of one Mana from the |
5657s | priest so we'll see if jackpac trades |
5659s | that away or holds on to it generally I |
5661s | think it's fine to trade it because you |
5663s | don't expect the okanya this early I |
5664s | feel akani is more likely when it's um |
5668s | either protecting a very high threat |
5670s | board or going into the combo turn and |
5673s | trying to disrupt and buy the Mage one |
5675s | more turn |
5678s | well both successfully dead I don't |
5681s | think there's really anything you're |
5682s | afraid of uh against this Mage in terms |
5685s | of having your board transformed silence |
5688s | again does not make a difference it |
5690s | still died as long as the seventh ball |
5692s | uh has the death rattle then you are |
5694s | absolutely fine uh and so here Fringe |
5698s | scenarios for the Rune of the arc Mage |
5699s | and it's very very unlikely it's true |
5701s | yes very true I guess we'll worry about |
5703s | that when it comes to it but Ty's |
5705s | finally letting rip with the blade |
5707s | Master akani which I do like I think |
5709s | there's a slim chance at this point that |
5712s | you can counteract them from playing uh |
5715s | zyrella in order to clear the board and |
5717s | honestly in this matchup I think that's |
5719s | about as best of a shot as you're gonna |
5721s | get especially when the board is |
5722s | actually pretty respectably sized now |
5724s | yeah it's true it's a lot of damage that |
5726s | toast has been pushing even though |
5728s | jackpack has healed most of it back up |
5731s | it's the most threats that Tice is gonna |
5733s | get for the foreseeable future because |
5735s | his hand is chock full of tech cards at |
5737s | the moment |
5739s | well there is zirella off the top with |
5741s | Shard of the naurus so there's uh |
5744s | there's clear potential uh but it's |
5747s | still a little bit awkward like flash |
5749s | heal not quite doing it gifted the nauru |
5751s | same thing uh so maybe it ends up being |
5753s | a wild |
5755s | pyro turn although I've got to say I |
5757s | don't think that clears off much damage |
5759s | at all |
5760s | really tough because the Pyro only has |
5762s | the one Health on it as well but |
5764s | jackpack I think correctly realizes that |
5766s | this is probably the last board State |
5767s | Franchise that he can abuse to get cycle |
5769s | from it's unlikely that post zyrella as |
5772s | a clear jackpack would have that many |
5774s | damage minion targets so I like that |
5776s | he's going in with the cleric this turn |
5778s | has plenty of healing even if he has the |
5779s | tanks have damaged next turn can go for |
5782s | the clear next turn and just gets the |
5784s | cycle going right through here okay he |
5786s | can still end the turn with zarella if |
5787s | he likes yeah that's I think just a |
5790s | guaranteed clear now or five on a yeah |
5793s | sorry a million with the flash Shield |
5794s | factored in as well yeah uh very very |
5796s | nicely done clearing the board and |
5798s | getting the card draw done it's all just |
5800s | going to plan for Jetpack right now I |
5802s | think the one thing he really needs to |
5803s | be doing now is get trading uh with |
5806s | those amulets to really juice them up uh |
5809s | in time for the combo |
5811s | advertise the problems do not stop here |
5814s | because he can play treasure regards to |
5818s | keep cycling but at this point the |
5820s | Belinda would be too late and he's miles |
5823s | and miles away from playing a drake part |
5826s | amulet goes with one starfish one |
5828s | treasure guard I think the starfish is |
5830s | important to make sure that the cleric |
5831s | cannot cycle anymore just on the off |
5834s | chance that jackpac doesn't have any |
5836s | other draw effects in hand maybe Tice |
5838s | could buy himself one more turn but that |
5839s | silence but we do see this Switcheroo |
5842s | um I think it still pulls at least a |
5844s | pyro from this point |
5846s | power onto cleric Oh Perfect combo uh to |
5851s | go with the the other gift on the |
5853s | following turn |
5854s | um obviously it's I guess not |
5856s | necessarily quite so clean as all that |
5858s | because you do ideally want to save the |
5860s | Pyro uh to go for the big uh sword turn |
5864s | where you kill off all the balls at the |
5865s | same time but it can still be achieved |
5867s | with a Shadowood devour in a pinch |
5871s | Ken |
5874s | and I think it's for that reason |
5876s | um it you say it's in a pinch because |
5878s | you can only clear like one layer of |
5881s | bores with one Shadow or Devourer the |
5883s | difference with pyro is that both |
5884s | amulets you can play and kill off with |
5886s | that one pyro so I think the thinking |
5888s | for Jetpack is to save the Pyro to |
5890s | remove any chance of shenanigans and if |
5893s | you know you're not using the Pyro might |
5894s | as well just commit the other cleric |
5896s | this turn and gets the cycle through he |
5899s | is missing the amulets from this point |
5901s | but uh The Other Board in hand ready to |
5904s | be killed by the Pyro could mean that |
5906s | jetpack is popping off at any point in |
5908s | the near future there however is the old |
5910s | barbaric sorceress from Tice as long as |
5913s | he uses the coin first yes essentially |
5916s | snipe something amazing |
5918s | and he's guaranteed to be able to play |
5921s | here from his perspective maybe he was |
5923s | hoping for three Mana to hit the amulet |
5925s | but this is absolutely fine a 12 12 |
5928s | another 12 12. is a Game ending amount |
5932s | of pressure uh for ties which comes with |
5935s | their hands actually of a play that I |
5936s | didn't think was necessarily so obvious |
5938s | which was to trade the Drake fire amulet |
5941s | like one manner on this turn was quite a |
5943s | lot of Mana to spend when you could just |
5945s | go stats that stat stats and hope to get |
5947s | there that way but I think it was a very |
5949s | clever realization that he is currently |
5951s | not winning this game he needs to hit |
5953s | one of these Hyrule cards and that's |
5955s | exactly what he did and now potentially |
5957s | in a spot to close it out next turn |
5960s | yeah that is just a lethal setup on |
5962s | board thanks to those deathwings and The |
5964s | crucial factor is that he's seen zirella |
5966s | which is really the only way that boar |
5968s | priest has enough reach to kill 12 |
5971s | Health minions the break points on pyro |
5972s | don't quite get there the one thing |
5974s | jetpack has going for him is that Tice |
5976s | has swapped the cost on a relatively |
5978s | unimpactful spell from backpack side the |
5981s | holy Smite but I don't see a way that |
5983s | jackpack can survive he can kill |
5986s | everything but the death wings but right |
5989s | just a little bit of burst from Thai so |
5991s | would still end the game after |
5993s | he does also I believe have both amulets |
5996s | at zero Manner and I think this one is |
5999s | at two and the one in his deck is at |
6001s | three uh so if he had drawn the other |
6004s | amulet there off of the trade on the |
6005s | shot of the Naru then I think he could |
6007s | have actually got himself in a situation |
6009s | where he just |
6011s | wings for lethal in two turns it would |
6013s | have been very close it might not have |
6015s | worked out uh quite but it was a lot |
6018s | closer uh whereas here without getting |
6020s | the sword on this online on this turn I |
6023s | think the death rings are just a tad too |
6025s | much yeah there's just no hope without |
6027s | the sword but even if he had gotten the |
6029s | sword here the fact is he would have to |
6030s | swing into a Deathwing to not die over |
6033s | too dark and he would still die because |
6035s | the other Deathwing could go first a |
6037s | good control face |
6040s | just not a situation that you're able to |
6043s | get out of as the boar priest and for |
6045s | Tice here uh 25 20 6 27 damage |
6053s | not quite lethal but it's fine |
6058s | yep no you can dig for either you just |
6060s | have to make sure you are killing off or |
6062s | at least silencing uh the wild pyro I |
6065s | don't really think even then it matters |
6067s | all that much |
6069s | um but uh it's still the correct thing |
6072s | to do for sure |
6074s | yeah I think I like the silence here |
6076s | just not missing the 12 extra damage |
6079s | face but also making sure that just in |
6081s | case for example jetpack had enough |
6084s | spells including a holy Spike to clear |
6086s | off when Deathwing given the Pyro sticks |
6088s | on board with its effect I think this is |
6091s | a line that always takes the victory for |
6092s | Tice |
6094s | yeah I guess maybe if jetpack could have |
6096s | set him up in a situation where he can |
6097s | tank one of the deathwings and still |
6099s | live givenly as flash Shield plus |
6101s | desperate prayer would have been really |
6103s | really close uh but in this situation |
6105s | there is absolutely no chance whatsoever |
6107s | and so for Tice after a uh a game that |
6109s | started off with just a whole lot of |
6111s | nothing for five or six turns uh just |
6113s | hits that one miracle that you need on |
6116s | the uh the big spell Mage and everything |
6118s | just falls into place a great start to |
6119s | the game in a a very tough matchup yeah |
6122s | turn around in the blink of an eye with |
6124s | that amazing uh barbaric sorcerer's top |
6127s | deck and also just the fact that his |
6128s | Drake fire amulet did not disappoint |
6130s | hits the big dragons pretty consistently |
6132s | but the difference between an 8 8 and |
6134s | the 12 12 is that an eight eight can |
6136s | often still be cleared by pyro plus |
6139s | holies maybe not the other eight eight |
6141s | but two 12 twelves that's just |
6143s | impossible for board priests to deal |
6144s | with once they've used their zairala so |
6146s | for tyster that was I think already a |
6150s | lock as soon as he saw the results on |
6152s | that amulet but it is only the first |
6154s | game of this series we do still have |
6157s | what's this a druid priest and a robe |
6160s | for Tice I'm gonna double check what got |
6162s | banned from him just a sec |
6166s | I think it was Mutual Druid bands here |
6168s | so Ty still just a win on his Rogue and |
6172s | uh his own priest |
6176s | that's right and he is going for uh wow |
6179s | not the uh yeah neither the expected |
6183s | ones neither will priest nor weak priest |
6185s | it is renithal Quest priest which I |
6189s | truly hope that we get to see a look at |
6190s | someone because this is an absolute |
6192s | monstrosity I mean I saw him playing it |
6194s | on stream the other day which I hadn't |
6196s | like my my side monitor but uh I did not |
6199s | believe he was actually bringing it to |
6200s | the tournament which is uh very very |
6202s | impressive indeed uh but I mean if it's |
6205s | gonna be able to be any uh any deck at |
6207s | all surely it should be uh Prince |
6210s | renithal uh warlock on the other side |
6213s | that must be even worse than whatever |
6215s | that disaster is from Thais yeah I mean |
6218s | that priest I think will have the time |
6221s | to play the zirella quest reward and |
6223s | find the purified chart to instantly win |
6226s | the game and they should generally have |
6227s | time against this warlock especially one |
6231s | that is tucked not quite for this |
6233s | matchup it has a quest in there which I |
6235s | think is exclusively kept in the mirror |
6238s | matchup I don't know if the quest is |
6239s | useful in any other one uh it also has |
6243s | the |
6245s | um what is it double Rune mithril Rod |
6247s | which I thought has fallen out of |
6248s | fashion even with the ranathal Warlock |
6251s | which as an archetype I also thought |
6253s | fell out of fashion after two days of |
6255s | the meta fell out fashion display a |
6258s | hardly existing uh three days ago but it |
6261s | is going to be ties instead on the uh |
6264s | the Rogue first which is the uh the |
6267s | thief variant I suppose this place |
6269s | started calling it with the Contraband |
6270s | stash jackpot in there as well which I |
6274s | think |
6276s | it is one of the the more subtle but |
6279s | bigger impacts that renithal has had |
6281s | which is that for me I would beforehand |
6284s | 100 have been on the pirate boat version |
6287s | of the deck you just go all in on |
6289s | getting these Pirates getting down Mr |
6290s | Smite doing that damage because it could |
6292s | very very easily deal 30 damage when you |
6295s | start moving up to 40 damage that |
6297s | actually becomes pretty difficult for |
6299s | the Rogue to do especially with Mr Smite |
6301s | up at seven Mana now and so with this |
6304s | change over to renothel being in quite a |
6306s | few of our players decks in The Druids |
6308s | and the warlocks uh in particular I |
6310s | think it's very respectable for Tice and |
6312s | all the other players to go for the |
6314s | thief variant instead just to have a bit |
6317s | more of a board focused approach uh |
6320s | which is probably going to be pretty |
6321s | strong in this meta |
6323s | blah in The Meta sure in this matchup I |
6327s | am uncertain because I feel like against |
6329s | warlock even if they're at 4D Health you |
6331s | would rather still have the Smite in |
6333s | there with the filet Fishers for reach |
6335s | and most importantly of all the Edwin |
6337s | which you can potentially step back to |
6338s | your hand for a lot of burst with the Mr |
6341s | Smite even though ties can generate tons |
6343s | of value and build board after board as |
6345s | long as he gets some minions from other |
6347s | classes to replay with Tess and |
6349s | Contraband stash he doesn't necessarily |
6351s | have infinite time because the curses do |
6353s | stack up pretty quickly against this |
6355s | Rogue that shadowcrafters gabs being in |
6358s | hand early though is a pretty important |
6359s | one because it means that the Warlock |
6361s | can't necessarily get ahead on board |
6363s | later and that's where Thais can start |
6366s | to swing things around because I don't |
6367s | expect that anything ties plays in the |
6369s | early game is going to stick |
6371s | probably not yet even when you're |
6373s | juicing your deck up to 40 cars which |
6375s | obviously lowers the consistency |
6376s | somewhat uh you could there's so much |
6378s | removal in warlock especially with the |
6380s | the curse package in there which jetpack |
6382s | is clearly going for is his main win |
6384s | condition uh that you can quite happily |
6386s | kill off anything that the road can play |
6388s | in these early turns uh Ty's going for |
6390s | prep into shroud is a bit of an awkward |
6394s | one because it does mean that if you |
6396s | draw null which he has done |
6398s | um it's not quite cheap enough to play |
6400s | but with the jackpot slotted in as well |
6402s | uh works out very nicely well calculated |
6404s | by Tice leading him up into just a |
6408s | pretty good situation for these early |
6409s | turns he's got trickster into Refreshing |
6411s | Spring Water which okay is not insane |
6414s | but it's a way to just keep that hand |
6416s | economy nice and high that's right it is |
6418s | some cycle it's a hit and a miss I think |
6420s | fair to say from the jackpot where light |
6422s | bomb is terrible in the matchup you are |
6424s | not the Defender as the Rogue you're the |
6427s | aggressor you don't need board clears |
6428s | generally uh the spring water is like |
6431s | you said decent first cycle but it's not |
6433s | one of those amazing cards that you want |
6435s | to see |
6436s | um like Miracle grows Drake fire amulet |
6438s | or even Gardens Grace to just start |
6440s | pushing more damage and playing Divine |
6442s | Shield that's a very awkward thing for |
6443s | warlock to deal with off of this |
6446s | reconnaissance even though I did just |
6448s | say the Rogue is not the defender in the |
6452s | matchup the gigafen I still feel is the |
6455s | best option here for Tyson others are |
6456s | too low impact and you can get in a |
6458s | situation where maybe you stuck a board |
6460s | and the Warlock plays some taunts in the |
6462s | way the gigafin can allow you to push |
6464s | more face damage yeah I was very tempted |
6467s | by the razor fin just to have a 3-3 to |
6470s | just throw online uh but I guess like |
6472s | you said you know even if a five Health |
6474s | minion is a little bit tricky for the |
6475s | Warlock to clear three health is just |
6477s | almost a perfect utilization for their |
6479s | Mana for pretty much every card uh |
6481s | removal card that they have in these |
6483s | early turns so just taking a uh a |
6485s | slightly bigger one uh instead does make |
6487s | sense uh on the gigafin as the curse is |
6490s | finally start rolling in uh for Jetpack |
6494s | they're gonna start tick ticking away |
6495s | and uh like you say for Tice you would I |
6499s | agree probably rather have uh that |
6501s | damage focused approach because any |
6503s | games that go long definitely start to |
6505s | favor the Warlock with those uh ticking |
6507s | up of those curses right guys does hit |
6511s | double spell from the spring water which |
6513s | is great gets to refresh that Mana but |
6516s | honestly Enzo uh ends up using it on |
6519s | some pretty low impact actions just |
6521s | another 3-2 and the dagger up doesn't |
6523s | value removing the curse because this is |
6525s | just the one damage one I think that's |
6527s | completely fine and Jetpack here |
6530s | actually goes for a demonic assault I |
6532s | was wondering if this was the coin Rune |
6534s | mithril run because I feel if you're |
6535s | running rod in your deck you just want |
6536s | to get that online as soon as possible |
6540s | all right tooth pretty important |
6542s | discovers all around here given that |
6544s | there's a Contraband stash in hands we |
6545s | want to get some high impact spells here |
6548s | uh which |
6550s | probably comes in the form of spirit |
6553s | Mount yeah they're not fantastic are |
6555s | they but it's playable right now you can |
6557s | just go Spirit Mountain to probably gone |
6558s | fishing as well because I don't think |
6560s | there's any especially uh important |
6562s | dredges that you want to be hitting |
6565s | the one thing to think about is that |
6567s | Earthen scales targets only friendly |
6569s | minions and spirit bound is any minions |
6571s | so thinking about what your Contraband |
6573s | stash and chess will replay later on the |
6576s | Earthen skills is guaranteed to hit |
6578s | something positive so I kind of like the |
6580s | urban scales pick for the long game |
6582s | and actually to be fair I was gonna say |
6584s | the health isn't relevant but that's |
6585s | just not actually true against quest uh |
6588s | sorry against curse warlock as well uh |
6590s | if you can play like tests for example |
6592s | later on getting yourself seven armor uh |
6595s | with an urban scales could be uh |
6597s | absolutely huge uh and the spell damage |
6599s | is probably not that relevant so I think |
6601s | I actually would have got that wrong and |
6603s | I like Tyson's Choice a lot here |
6606s | okay the rod finally comes down for |
6609s | Jetpack here doesn't have a lot of cycle |
6611s | but he does have this crucial combo of |
6613s | bran and zakul with the coins saved in |
6615s | hand and potentially going to be |
6616s | discount by the roon myth will run in |
6618s | the near future that is a lot of healing |
6621s | on demand as long as you can take the |
6623s | curses up to at least four and then five |
6625s | damage I would say from the zakulin |
6627s | brand and does have this Abyssal wave |
6630s | for the next turn so it's looking fine |
6632s | for now that extra 10 Health really |
6634s | giving jackpac a lot more breathing room |
6636s | here but ties you can see he's already |
6637s | considering just Tempo gigafin because |
6639s | he doesn't really have any other good |
6641s | Tempo options split in the water not |
6644s | great here |
6645s | yeah exactly and even though the |
6647s | expected clear is Abyssal wave if you |
6650s | can call any play expected uh in a 40 |
6653s | card deck uh it's just the only thing |
6656s | that sticks any amount of pressure on |
6657s | the board like the blood in the water |
6659s | yes you know you are sticking a five one |
6661s | uh at the end of it uh but if they don't |
6664s | have it then this is by far a much much |
6667s | higher amount of pressure so I do think |
6668s | this is just the correct line |
6670s | honestly think ties should be happy to |
6672s | see an Abyssal wave because it's not a |
6674s | customer which would have cleared every |
6676s | single thing which is also a two of in |
6678s | the decks so fair enough Tice gets to |
6681s | stick one more minion here uh that's the |
6684s | test which currently doesn't replay too |
6686s | many threatening things what it's just |
6688s | refreshing and Earthen skills |
6692s | oh true the gigafit right I almost feel |
6694s | like that's a road card for them |
6697s | frequency I see it in Rogue versus |
6699s | warlock these days that's actually true |
6701s | well there is uh in this instance |
6703s | actually in both decks so who knows it |
6705s | could be some gigafen on gigafin action |
6707s | always exciting to see uh but I do like |
6710s | this from Thais it's just the uh the |
6712s | most amount of pressure uh when you |
6714s | factor the M which is all you need to be |
6715s | doing every single turn from here uh |
6717s | don't need to get greedy because again |
6719s | he's correctly realizing uh this game's |
6721s | got to end fast eventually the Warlock |
6723s | will steal the advantage back so let's |
6725s | close out the game now which means uh |
6728s | with all this pressure coming online |
6729s | what does Jetpack got and what does he |
6731s | need to hit in the next turns to maybe |
6734s | swing this one back what he's got is a |
6737s | whole lot of curse energy but he's not |
6739s | in a position to make that lethal yet so |
6741s | what he needs is an entitled customer |
6743s | right now |
6748s | nope uh demonic assault is a fell spell |
6750s | not a shadow spell unfortunately |
6754s | anyway to draw a cards no I mean if he |
6758s | could take up the uh the quest anymore |
6760s | oh sorry the uh the wand the one the rod |
6763s | uh any further this is the kind of hand |
6765s | that you might be able to start pulling |
6766s | off some tricks with uh with like the |
6768s | drain Soul as well just to heal up a |
6770s | little bit of Health uh but the man is |
6772s | just really really tight |
6775s | right and Tyson's also remained at nine |
6777s | cards here so at most jackpack could put |
6779s | one more curse in Tyson's hand brands |
6781s | are cool hardly does anything here |
6784s | um Tams and dream does look like it's |
6788s | the best that jackpot can put together |
6789s | with the Knoll first of course |
6792s | but can |
6794s | stay alive I guess yeah pretty reliably |
6796s | right you remove a five four and and um |
6799s | either a test or the gigafen main body |
6802s | to leave either 11 or 10 attack on board |
6807s | and at the following turn you have uh |
6810s | what would that be two two and four so |
6813s | you do actually have access to bran |
6815s | Syracuse plus the zakul right which uh |
6818s | if they leave you hand space with which |
6820s | to fill up their hand with curses uh |
6823s | it's quite a lot of healing even if it's |
6824s | not any removal maybe enough to just uh |
6826s | tank another wave of damage from their |
6828s | development |
6829s | correct but I think Tyson will be aware |
6831s | of that and will not leave much hand |
6833s | space available yeah jetpack to maneuver |
6836s | so there's plenty of ways ties can play |
6838s | cards that replace themselves and hand |
6840s | the tooth I think azshara will be active |
6842s | post-tooth as well and it's still Tempo |
6845s | hitting the board while keeping his hand |
6847s | space nice and curse proof |
6850s | yeah even the Contraband itself right to |
6852s | get yourself a couple more cards drawn |
6854s | another Giga fin as well as potentially |
6857s | something of this tooth to start off the |
6860s | turn with uh with the prep to fit in |
6862s | some more Mana right so azshara is on |
6865s | two more spells to be played so if he |
6867s | does want active Azara this turn I guess |
6869s | Tice would start with prep I don't |
6871s | really see him using extortion this turn |
6876s | uh gifts |
6878s | time's ticking kind of looking at |
6882s | Butler is that weird oh and he oh okay |
6885s | okay so this bike shell gives him a copy |
6888s | right so it replaces itself in hand yeah |
6890s | okay okay I like I like this line |
6893s | it goes blood in the water |
6896s | over the queen azshara which is still a |
6899s | nice Middle Ground seven cards in hand |
6901s | is it too many but is it enough for |
6904s | Jetpack to stay alive crucially jackpot |
6905s | can still weave in a tap to get that Rod |
6909s | activation finally going through |
6912s | oh yeah of course all right he needs to |
6913s | tap to get the activation so he actually |
6915s | can't go Brands there uh Syracuse plus |
6917s | this is a cool all on the same turn |
6920s | um even with the coin affected him as |
6922s | well |
6925s | that's a bit unfortunate |
6930s | so at best it is just brands are cool |
6932s | here which is not enough healing I don't |
6934s | think to get the job done |
6938s | it was a cool conceived is that what |
6940s | we're seeing |
6942s | this basically pretty much I think yeah |
6945s | or is it down twice two oh up just |
6949s | winning games with good decks here right |
6950s | not messing around uh with any of these |
6952s | slightly weirder archetypes you know his |
6954s | his priest is the last one involved |
6956s | which does change the story somewhat a |
6958s | big spell Mage and Thief frog uh this is |
6961s | the kind of the winning formula for all |
6964s | of these Masters that's why we've seen |
6965s | Gabby win two of them uh and very often |
6968s | the winner of these Master tours setting |
6969s | the meta game with just what are the |
6971s | four best decks in any format and even |
6974s | though as I said that priest does very |
6975s | much go against that formula uh Tice is |
6977s | uh very nicely painting a picture of |
6980s | what this meta game actually is in what |
6982s | was quite an undecided field going into |
6984s | the Masters Tour yeah I did actually |
6986s | catch a bit of Tyson's stream just |
6988s | exactly yesterday and I was there at the |
6991s | moment he said it's 40 card Celestial |
6993s | Druid just a bit because he kept losing |
6995s | with it when playing on ladder and then |
6998s | he said he didn't want to play prester |
7000s | because it seems like a lottery deck |
7001s | when fair enough I can understand that |
7004s | assessment even though I feel like it's |
7005s | the nuts and then somehow his mind went |
7008s | to what if I play Quest priest |
7011s | he's been playing it on stream for quite |
7013s | some time and I guess having a decent |
7016s | win rate with it to |
7017s | um convince him that it's good enough to |
7019s | bring to the Masters Tour and I will |
7021s | admit this is a deck that I have zero |
7024s | experience on but the runneth all in |
7026s | there does you know on paper give you |
7029s | more time to find your zyrella uh sorry |
7032s | to find your purified Shard later on I |
7035s | am however a bit skeptical as to whether |
7038s | purified chart is actually the wind |
7040s | condition in this deck like how often |
7042s | are you gonna find it with a 4D card |
7045s | deck to begin with maybe you just win |
7047s | off of control which I think is more |
7048s | likely yeah I've played against it |
7051s | surprisingly high amount of times over |
7053s | the last few games I've played it I |
7054s | didn't think the players would be |
7055s | jamming it uh in the the last few hours |
7058s | of the the season which ended two hours |
7060s | ago or the uh the first few games of the |
7064s | Season uh since that started up again uh |
7066s | but I've been playing against it a bit |
7067s | with the mid-range murlocy Shaman that a |
7069s | fair few players have brought here to |
7070s | this tournament as well and against that |
7072s | deck they very much did feel like the |
7074s | purify chart is the win Condition it's |
7076s | the card that you really need to hit to |
7078s | actually finally get uh over the finish |
7080s | line given that it's just such a dense |
7082s | board back battle back and forth uh in |
7085s | this matchup I think we can quite |
7086s | harshly agree uh no it's not gonna come |
7089s | online before the ball uh the boar |
7091s | priest can kill you uh I think this has |
7094s | to just be an overwhelmingly favored |
7096s | matchup for the ball priest right what |
7098s | can ties possibly do yeah it's miserable |
7101s | for the quest priest |
7104s | um there are some scams you can pull off |
7106s | like we can see two of them in hand or |
7108s | Kani mutinous I don't think jackpack is |
7110s | going to play into a tiny like throw a |
7113s | bar into akani that's one way you can |
7115s | instantly lose |
7117s | um the mutedness is a lot harder to pull |
7119s | off because especially with one bar in |
7121s | hand you cannot guaran 20s ties that you |
7123s | are able to eat one that much later in |
7126s | the game uh looking down the list |
7128s | there's also magic hexen which is |
7130s | something to think about so basically |
7132s | all the scams revolve around jackpack |
7134s | leaving his boards vulnerable whether |
7136s | they're in hand or on the board but it's |
7138s | not difficult to make sure that doesn't |
7140s | happen that's right and it's actually |
7142s | the fourth one in hand right in drown uh |
7145s | actually as well if you play it just uh |
7147s | gets it right onto the bottom of the |
7148s | deck straight away which does mean that |
7150s | jetpack is in |
7152s | bit of a weird spot where his bores are |
7155s | not safe on the board at any point if he |
7157s | just plays them and leaves them but they |
7159s | are also not safe in hand from turn |
7161s | seven onwards because mutinous could get |
7163s | lucky and snipe them and so to be honest |
7165s | for ties if he was ever gonna win this |
7167s | game of hearthstone he has the perfect |
7169s | hand with which to do it it's just |
7171s | maximum disruption at all points along |
7172s | the way |
7173s | true this top deck for a jetpack is |
7176s | enormous though The Shard solves a lot |
7178s | of his problems because he didn't really |
7179s | have a good way of playing around okanie |
7181s | interminion there all of his minions are |
7183s | valuable here perhaps they're rather |
7185s | even the least valuable I think if he |
7187s | didn't draw The Shard the turn might |
7189s | just be |
7190s | um like place I rather to get that |
7192s | effect just out of the way so you can |
7195s | freely play Minions on the next couple |
7197s | turns but now with The Shard he has the |
7200s | Liberty to play some boards on the board |
7202s | that being said he probably wants to |
7205s | kill them off immediately if he plays |
7206s | them so is this ever a pyro as well |
7211s | I think given that you have a switch |
7213s | ruin hand I would rather see the Pyro |
7215s | saved to go for a a really big cleric |
7218s | pyro draw turn like especially when you |
7221s | have the uh the gift of Denario having |
7223s | been found now as well uh because even |
7225s | though Mana can get a little bit tight I |
7227s | think again as long as your pre-turn |
7228s | seven for the opponent you can just |
7231s | still get that really perfect pop-off uh |
7233s | with the pirate the cleric and the balls |
7235s | slotted in there as well yeah I like it |
7237s | the only problem I was looking at for |
7238s | Jetpack was hand space like I feel like |
7241s | he had to dump something but |
7243s | um through the Thrive was actually just |
7245s | replacing itself in hand and it wasn't |
7246s | Switcheroo which would have let him over |
7248s | draw the next turn so I think he's fine |
7251s | to delay a little bit longer finds the |
7253s | cleric now has the gift in hand so the |
7255s | setup is there the question is what does |
7258s | he dump this turn I think it's desperate |
7260s | prayer |
7262s | I |
7264s | think so too you can't really afford to |
7269s | overdraw uh with two amulets left right |
7273s | even with the two pigs in hand |
7275s | um it's annoying because you really want |
7277s | as many spells as possible but I get |
7279s | it's I guess it's fine to just go uh |
7282s | Pyro Pig Pig cleric coin |
7285s | gift next turn |
7287s | yeah there's also a line where you dump |
7290s | a cleric because it's not super |
7292s | necessary with the other one in hand but |
7294s | again this is a priest mirror even |
7296s | though Hunter is advised you never play |
7297s | around anything in a 40 card deck if |
7300s | ties had some other way to abuse that |
7303s | cleric on the other side and make |
7304s | jackpack overdraw that's one of the few |
7306s | ways you could also lose the game |
7311s | thank you |
7314s | well we have hit the expected problem |
7317s | for Tice which is he's not playing a |
7319s | curved deck so right out of threats and |
7323s | it's not the four Mana he needs it's |
7325s | three isn't it because he's only played |
7327s | two and four given that the uh |
7329s | uh gorillapot went down to two as well |
7332s | so he can't even progress Quest |
7334s | I need to correct myself though he is |
7336s | playing a curved deck in fact the the |
7337s | quest literally tells you to curve out |
7339s | yeah quiet yeah playing like a threat |
7343s | heavy curve deck a lot of these options |
7345s | are just removal based and is not hit |
7348s | the minion threats unfortunately so |
7350s | jetpack starting with pyro into think |
7354s | yeah that's always happening yeah so |
7357s | Bora Bora you coin there's four damage |
7361s | Targets on board you have cleric gift it |
7363s | will draw you for five and I think you |
7366s | do have the hand space for this the only |
7367s | question was whether you start with the |
7370s | cleric on board before the coin but I do |
7372s | like this order better oh he doesn't |
7374s | play The Other Board |
7376s | surprised by that left to board hand for |
7379s | the moment I mean you still have Mana to |
7380s | go ball plus spell uh at the end which |
7386s | probably should do because now he's just |
7388s | in a situation no it's too healthy oh |
7390s | it's a two health so we should have gone |
7392s | earlier right well he could still kill |
7394s | with the Devourer yeah yeah okay okay |
7398s | yeah if you play it earlier actually it |
7401s | gets healed by the gift so it's plus one |
7404s | draw |
7408s | yeah it did mean that he was reliant on |
7410s | drawing a shadow word devour |
7413s | um but it was pretty likely to happen |
7416s | fair enough |
7418s | big difference all these little |
7420s | adjustments to the health toad also make |
7422s | in the deck guys |
7424s | kind of a Sitting Duck he has mutinous |
7427s | but he's seen both boars played out |
7429s | already |
7432s | um |
7432s | yeah I mean maybe you can Munch a |
7435s | handmaid which slows them down but |
7438s | that's really the best you can hope for |
7440s | there's also just the Pyro itself being |
7442s | on board being so problematic because |
7444s | that's sticking around potentially means |
7446s | the pop-off for jackpack when turned |
7449s | sooner so I think Ty's ends the turn |
7450s | with drown here after he picks pichuru I |
7454s | guess |
7456s | oh disciple okay |
7462s | I can actually imagine an ironically |
7464s | bringing a deck that runs two Deep Run |
7466s | engineers in it and it's a Mech Mage |
7469s | like it's embarrassing playing it even |
7471s | in a Mech deck this is something else |
7475s | strictly an arena card |
7477s | literally |
7481s | all right |
7483s | so jackpack needs to just consider his |
7486s | hand space for the |
7488s | um handmaidens |
7490s | I think this is both amulets done now |
7492s | yeah he traded a one and a two so as |
7494s | soon as he finds both those will |
7496s | resurrect the appropriate amounts of |
7498s | boars |
7499s | that's the other pyro now as well |
7504s | yeah and I think I would rather have |
7505s | that be not on the bottom of my deck |
7507s | even if you don't get any uh discount |
7509s | because I think it could uh it's very |
7511s | much looking to be a a turn 8 sword |
7514s | swing uh this game |
7517s | uh possibly see if he can redraw the |
7520s | upgraded amulet right |
7523s | The Flash Shield here I assume |
7530s | yeah I think that's fine I'm just trying |
7532s | to think if uh what happens if you draw |
7536s | um Priestess Village uh off the top |
7540s | um I don't think you would be playing |
7542s | that on this turn it's only been one |
7543s | spell so far and two with the uh the |
7545s | flash heal |
7547s | um okay but it's actually holding on to |
7548s | the other amulet because I guess that |
7549s | one's upgraded enough and it just needs |
7551s | to find the other right |
7554s | yeah there's no reason to trade it when |
7555s | it's a crucial part of the combo anyway |
7557s | it's nice prayer hands for I don't know |
7559s | what okay pyro that's probably the best |
7561s | Target to hit here it now creates a |
7563s | situation where jetpack needs to play |
7566s | one Amulet the one for two boards have |
7568s | the boards naturally die and then wait |
7571s | to play the last amulet and use the |
7574s | shadow word to trigger the sword |
7576s | um so now that means Tice potentially |
7578s | has a window to drown a boar |
7581s | uh |
7582s | no right why can't you go amulet amulet |
7585s | uh |
7586s | devour on an opposing minion |
7589s | amulet amulet because only two boys oh |
7592s | two balls have died sorry yeah yeah my |
7593s | bad my bad okay |
7595s | what you can do is amulet for two and |
7598s | then devour and then let the three bars |
7600s | naturally die but at some point you have |
7602s | to let boards naturally die and that's |
7604s | right the tricky part |
7608s | yeah okay uh and so there's no more |
7614s | there's a Smite yes Smite can that do it |
7617s | well that means you can play the other |
7618s | amulet now because there's a third board |
7620s | dead in the pool okay yeah there it is |
7622s | he found it nice with the village gets |
7626s | the Mana to play shadow or devour and |
7627s | removes the window for ties to play |
7629s | Drown very nicely done |
7631s | yeah it was a nice spot from ties to |
7633s | maybe get himself the one extra window |
7635s | to get the uh |
7637s | uh the disruption by killing off the |
7639s | Pyro which he did manage to hit uh but |
7640s | for Jetpack it's just they uh it's too |
7643s | much and even though he's swinging into |
7644s | minions here uh we know that zirella in |
7646s | order to get extra charge swings will uh |
7649s | lock this one out I don't see |
7652s | cards uh for ties that could be uh good |
7655s | enough to swing this one back and so |
7656s | that's just gonna be it jetpack taking |
7658s | the win as we expected despite Tice |
7660s | doing everything he possibly could as I |
7662s | think we saw uh Simi peeking in right at |
7664s | the end of there just as he went off cam |
7666s | uh to get uh jetpack up to one win here |
7669s | on the board yeah what's she thinking oh |
7672s | man my man's playing Quest preschool |
7678s | not a great place to be at but you know |
7681s | Ty still has two attempts on it uh it |
7684s | definitely has a shot against the |
7686s | control Warrior maybe I mean there's |
7688s | still a kazaka-san in there but let's |
7690s | say jackpot gets a terrible draw the |
7692s | kazaka sounds at the bottom maybe we can |
7693s | see the purified Shard actually come |
7695s | into place |
7697s | yeah and I mean it's a very very |
7699s | different deck when you take out the uh |
7701s | the from the depths uh since that has |
7703s | been nerfed it goes much much slower |
7705s | because that sound obviously only |
7706s | available on turn 8 absolute earliest |
7709s | and very very likely a whole lot slower |
7711s | than that so I think it's still a fine |
7713s | situation uh for ties to be in uh |
7716s | because again you know that was a |
7718s | somewhat slow Quest progression uh Quest |
7721s | progression was not his biggest priority |
7723s | by any means at all in that game so he |
7725s | therefore was not prioritizing it but he |
7727s | still would have liked to curve out uh |
7729s | but this Quest priest deck you know I |
7731s | have seen it curve out pretty close to |
7734s | perfectly a lot of these cards even |
7736s | though I mock them like the Deep Run |
7737s | engineer do allow you to get a lot more |
7740s | consistency and a lot more flexibility |
7742s | in terms of the cards you discover in |
7744s | order to complete that quest uh which is |
7746s | obviously his biggest concern when going |
7749s | up against the uh the curse Warlock and |
7751s | the control Warrior |
7756s | so for Jetpack the question I think is |
7759s | exclusively how to get kazakasan online |
7762s | as soon as possible so you want hard |
7764s | draw and you want ways to get the |
7766s | kazakasan in hand the judge effect from |
7769s | gorger is pseudo karjaw you can say it |
7771s | like putting a card that you would |
7773s | rather have way at the top than at the |
7775s | bottom can equal more card draw later on |
7777s | but perhaps the more important part of |
7779s | his hand is this forged in flame which |
7781s | ideally can draw him |
7784s | uh five cards with rakara |
7793s | no mistake I don't think anything else |
7795s | but kazaka-san will allow jackpack to |
7798s | threaten dice especially from 40 health |
7804s | my man puts 40 cards in his deck and |
7806s | then throws his hands up in the air when |
7807s | he draws them |
7811s | you're putting so many words in simi's |
7813s | mouth I'm sorry |
7817s | yeah uh obviously I am uh trolling him |
7820s | so much this is a pretty unfortunate |
7822s | draw Thrive could be a good way to |
7824s | smooth out the curve okay that's a two |
7826s | then it's a three it's pretty off curve |
7828s | uh but it's Quest completion again the |
7830s | most important thing that he needs to |
7832s | hit and in the meantime it's not like |
7833s | jetpack is doing anything himself he's |
7835s | not playing any dragons in order to |
7836s | activate Kazakhstan and uh honestly |
7838s | there's not really anything else that he |
7840s | can do that's good for this game plan uh |
7843s | everything else is just very very slow |
7845s | indeed |
7847s | all three options are dragons uh |
7853s | amalgam is the most flexible but it's |
7855s | not guaranteed to have a Target anytime |
7857s | soon let alone a dragon Target perhaps |
7859s | you just take the Drake yeah |
7865s | I could just go four on four here and |
7869s | then save switch through uh for the |
7871s | following turn just to like be more man |
7874s | up secure |
7875s | um but to be fair zarella even in these |
7878s | slow matchups can be very very potent |
7882s | fourth the spiciest Battlegrounds curve |
7891s | yeah I do like the switcheroo |
7898s | oh man |
7900s | kind of just feels like a Sitting Duck |
7902s | here Granddad ties doesn't have a way to |
7904s | clear these minions yet because his |
7906s | sirella has no healing to go alongside |
7908s | her but now ties has a different option |
7910s | to progress quest with the drown instead |
7913s | I think that's decent |
7915s | yeah it's fine I mean honestly the fact |
7916s | that it goes on the bottom of your deck |
7918s | is good because you don't really ever |
7918s | want to see these cards again anyway so |
7920s | you can just shove them down there and |
7922s | forget about them |
7924s | uh it would mean that he's over drawing |
7928s | though unless he plays the coin right or |
7931s | unless sorry he finds something that's |
7933s | uh discover something playable uh for |
7935s | one manner from his deck |
7938s | not too many of those but he actually |
7940s | hits one in Call of the great however it |
7942s | replaces himself in hand so |
7946s | maybe you take the troller because you |
7948s | can actually play it while spending coin |
7952s | you can also just accept the overdraw I |
7954s | don't think that's too much of a problem |
7956s | for ties I'm fine with that I mean the |
7958s | rest of his hand very much just plays |
7960s | itself right you can just go five six |
7962s | and then seven eight uh everything |
7965s | coming together and then just praying |
7967s | that you draw your uh you're one of |
7969s | purified shot for the game |
7972s | it is 5678 but unfortunately he's |
7974s | entering turn six without the Five |
7976s | played yet so at minimum the Quest for |
7979s | completion happens on turn nine |
7983s | he's got time I think you'll be fine |
7987s | we'll see how fast it is because |
7988s | Arkansas can happen |
7993s | man now uh you know what I was mocking |
7995s | soul for his uh constant uh sorry |
7998s | constant uh lee being so upset at |
8000s | calling it control Warrior beforehand |
8002s | but now I see what control Warrior |
8004s | actually is uh I start to understand why |
8007s | he was so upset because this looks very |
8009s | very different from the Warriors of old |
8011s | this is just so so slow it's doing |
8014s | nothing it's just control |
8020s | and if this is what control is I'd |
8023s | rather we call it the wrong thing every |
8025s | single day |
8029s | all right thumb cycle galvagar that card |
8032s | ghost face |
8035s | it does go face and it can go face next |
8038s | turn with all the armor being gained as |
8039s | well |
8041s | probably have to take Shield block for |
8042s | more cycle anything that gets you closer |
8045s | to kazaka-san the card itself rather |
8048s | than activating it I think |
8050s | is the way to go for Jetpack yep |
8057s | this has player five cost now to finish |
8060s | this stage of quest going to overdraw |
8063s | off this death throttle but I don't |
8064s | think it's a big deal |
8067s | yeah 100 as long as he doesn't burn |
8068s | Quest reward it's uh it's fine |
8072s | take desperate prayer to overdraw less I |
8075s | guess |
8076s | sure yeah |
8079s | I don't think you're catching any uh |
8081s | you're not going to be catching them off |
8082s | guard with uh whirlpool |
8084s | that being said it's just it's over |
8086s | drawing his quest pretty just positive |
8087s | at this point in the game because it's |
8089s | technically less cards out of your deck |
8090s | and as long as you don't overdraw by the |
8092s | time you or you don't overdraw the quest |
8094s | reward itself yeah it's true it's |
8096s | technically higher odds to find the |
8098s | purified chart yeah I think a card |
8101s | burned is is roughly equivalent to a |
8103s | card drawn at this point I agree yeah as |
8105s | long as you're not drawing more card |
8107s | draw uh is the only way that could go |
8108s | wrong |
8110s | there's just nothing that Titus really |
8113s | cares about in his deck at this point he |
8115s | has the seven and the eight so that's |
8117s | guaranteed Quest completion if I turn |
8119s | nine if he wants it |
8121s | um probably not turn nine because he has |
8123s | to make |
8124s | and space I think so maybe |
8127s | wow jetpack just plays the mutinous I |
8130s | was gonna say like his one |
8131s | chance of winning the game might be the |
8133s | fact that you can't complete Quest and |
8136s | play seven seven zarella uh on the same |
8140s | turn you uh just because it has to be a |
8142s | seven or an eight cost card in order to |
8143s | actually complete the quest uh but |
8145s | jetpack's just going for it here I guess |
8147s | thinking he might lose on Tempo anyway I |
8150s | don't know I I felt like that could have |
8152s | been used as just a Hail Mary to try and |
8154s | win a disastrous matchup |
8157s | that was also my first instinct uh maybe |
8160s | jetpack's thinking is that there's so |
8164s | many minions in the deck anyway that |
8165s | it's low odds to eat it with mutinous |
8168s | maybe he thinks higher odds of winning |
8170s | is Turbo kazaka-san and of course buying |
8172s | more time by playing Just dashboard |
8175s | every single turn that's him a better |
8178s | kazakus on an average or a safer spot to |
8180s | play it I am honestly not sure I don't |
8182s | play either of these decks |
8185s | foreign |
8187s | and weirdly enough the mutinous eating |
8190s | the amalgam there was kind of the good |
8193s | outcome even though the only other |
8194s | option was uh Captain galvinger because |
8196s | it just means that Kazakhstan is |
8198s | so difficult to activate now you have to |
8201s | find basically your entire deck uh |
8203s | before that's even going to be uh |
8204s | playable at all |
8207s | right jackpots only played one Dragon so |
8208s | far right the next engine |
8210s | yep |
8211s | three more necessary to play kazaka-san |
8215s | and that would mean anxia another |
8219s | annexian Drake an amalgam or an amalgam |
8222s | and whatever it discovers ideally you |
8225s | don't have to play onyxia because it's |
8226s | too slow |
8230s | yeah Thai skin just get the Quest reward |
8234s | here right |
8235s | uh he can business |
8238s | with uh |
8240s | with cyrilla so you're right there's |
8242s | nothing that he'd be terribly afraid of |
8244s | it's just what does it do and is he ever |
8246s | afraid of this board you know this is |
8248s | kind of scary what he's seeing right now |
8249s | admittedly I just noticed he's at 18 I'm |
8252s | so sorry like that happened he was at 40 |
8255s | a while ago oh uh and also actually |
8256s | zarella would activate the spirit guide |
8259s | right so it would draw two cards and |
8261s | then complete so I think actually |
8264s | zarella would have overdrawn uh the |
8265s | quest Rod uh there if I said good catch |
8268s | good catch |
8270s | and so he decided to just clear the |
8272s | board and heal for a million instead |
8273s | which I think is also going to be |
8274s | winning this game |
8278s | oh man this hand from check |
8281s | this nothing it's less than nothing |
8291s | so if Tai still draws two from zarella |
8294s | at this point he needs to wait one more |
8296s | turn right right yeah nine cards right |
8300s | now so |
8301s | needs to have three spaces in hand |
8305s | we got the quest reward |
8307s | yeah I mean he could just go Thrive hope |
8309s | to hit Whirlpool of which there are |
8311s | decent odds because there aren't that |
8313s | many spells in the deck |
8316s | um and then again just go for it that |
8319s | way but I think this is uh an equally |
8321s | reasonable way to go about it just by |
8323s | applying pressure you know it's not |
8325s | going to win you the game uh but it is |
8326s | just going to make it so they can't |
8327s | stick anything themselves and then you |
8330s | just go for the relatively |
8332s | aims are good |
8336s | a cycle for jackpack |
8340s | conditional cycle oh yeah you can |
8342s | activate it right now with the shield |
8343s | shutter the Nerf worked out for him |
8349s | bricked upgrade uh as I I do agree 100 |
8352s | with jetpack in going for the cycle game |
8354s | plan I think that uh you know fatigue |
8356s | quite clearly uh has absolutely no |
8359s | chance of working it whatsoever so it's |
8360s | just a pure uh draw through to kazakasan |
8363s | and pray that that'll get you there uh |
8366s | Ty's done the maths that he should be |
8368s | able to get the quest in hand or the |
8371s | zarella sorry uh in hand with this play |
8373s | which I think again is correct hopefully |
8375s | no disasters |
8378s | outside |
8382s | there we go perfect |
8384s | I really sanctified |
8387s | I was trying to remember what the heck |
8389s | her title was because we need to |
8392s | distinguish zarella the hero cards are |
8394s | all of the quest reward but I strict |
8396s | strictly just didn't know the name of |
8398s | the quest Rewards |
8402s | I don't know the quest reward names of |
8404s | any of them scabs the uh scabs the seven |
8407s | seven tavish the seven seven I think |
8409s | that's more or less it |
8412s | all right well there is kazakhsan in |
8414s | hand but still need two three more |
8416s | dragons right uh in order to be drawn |
8419s | for it to be playable at all |
8422s | no way he's thinking of just sampling |
8424s | that you'd never win the game that way |
8426s | that's just a concede yeah |
8431s | so it's just a strict pass from jackpack |
8435s | here |
8441s | and uh then from there it's just a |
8444s | pretty straight up game plan from Tice |
8447s | he has ways to tutor out uh the |
8450s | uh the purified Shard with obviously the |
8454s | spirit guide in hand maybe call of the |
8455s | grave and get him another one uh thrive |
8457s | in the shadows of course as the main one |
8459s | to get it as soon as possible |
8461s | this is but the truest cycle |
8465s | yep uh absolutely taking that |
8472s | now he does have to be concerned about |
8473s | hand space again because there is |
8475s | something that he doesn't want to |
8477s | overdraw in the deck now so after taking |
8480s | Switcheroo the turn's probably just |
8481s | Viper oh okay sorceress yeah |
8484s | true |
8487s | pressed gone so it doesn't draw anything |
8494s | okay there's a tradable |
8496s | uh Rancor |
8498s | Rancor oh it's a swing okay that's one |
8502s | way to give yourself an extra draw |
8505s | every last Choice precious he's down to |
8508s | five cards in the deck but I think he |
8510s | knows the bottom like the other amalgam |
8513s | and the onyxia are at the bottom we saw |
8515s | that from the dredges oh that's true |
8516s | actually yeah oh he literally needs to |
8519s | get to the end of that day |
8522s | [Laughter] |
8525s | [Music] |
8528s | just not the same with eyes sound |
8530s | effects is it this is why we watch the |
8532s | mainstream never on mute and never any |
8534s | doubt uh that Tice would get it done the |
8537s | uh the quest priest uh with Quest |
8541s | Renault the whole priest uh a deck that |
8543s | uh I uh you know was poo pooing to no |
8546s | end beforehand and still honestly have |
8548s | my doubts but they're against zero win |
8550s | condition control Warrior turns out |
8552s | that's a matchup that it can win so good |
8555s | job ties he got the job done and he's up |
8558s | 1-0 in the Swiss |
8560s | yeah uh congratulations to Tice with a |
8563s | lineup that you kind of called three |
8565s | good decks and a quest priest I think |
8567s | that's a decent assessment of it I will |
8570s | join you on the poo pooing train |
8572s | I really don't think this is |
8578s | a good Chugga poop |
8581s | but maybe Ty's can prove us wrong |
8582s | there's still seven more rounds of Swiss |
8584s | if he wins you know if he gets top 16 |
8587s | with this deck he is unquestionably the |
8589s | greatest Hearthstone player alive like |
8591s | he obviously has a great resume to |
8593s | support that at the moment but this |
8596s | would be the final cherry on top it's |
8597s | greater than having any |
8600s | um every player have less earnings than |
8603s | you in the history of parcel which is |
8604s | currently you know that is Tyson's |
8606s | pedigree right now but it would be a |
8607s | greater achievement to |
8610s | even make top 16 with this Quest priest |
8613s | I would say I agree 100 and I'm sure |
8616s | that will be uh much more uh rewarding |
8619s | for him than uh or his very very much |
8623s | amount of money that he has won over the |
8624s | course of his uh Hearthstone history uh |
8626s | but either way uh that does mean that we |
8628s | are all done I believe uh with action |
8631s | for round one no other matches left to |
8633s | come and I believe all the match is |
8635s | pretty much wrapped up uh so without any |
8637s | further Ado we are going to go to a |
8639s | break when we come back some of the |
8641s | action from round two will kick off here |
8644s | at Masters Tour for |
8647s | foreign |
8653s | [Music] |
8661s | [Music] |
8665s | [Applause] |
8667s | [Music] |
8684s | foreign |
8686s | [Music] |
8695s | [Music] |
8729s | foreign |
8733s | [Music] |
8760s | foreign |
8764s | [Music] |
8779s | [Music] |
8804s | foreign |
8805s | [Music] |
8836s | thank you |
8841s | welcome back everyone to Masters Tour of |
8843s | Asher I'm Raven and joining me uh well |
8845s | joining me I'm kind of joining Derek |
8846s | since he was just cashed yeah uh but |
8848s | yeah I'm joining Derek to cast the first |
8850s | match of round two of the Swiss it is |
8853s | going to be a Luna versus uh pathinka |
8857s | I'm gonna go for you'll understand why |
8859s | when you see the name there you go I |
8861s | challenge anyone to pronounce it better |
8862s | but yeah it's going to be a first match |
8864s | of round two and again another a bit of |
8867s | a mixed bag in terms of lineup once more |
8870s | I think regardless of thoughts on meta |
8873s | thoughts on grenathil I think something |
8875s | that's very clear right now is a lot of |
8877s | the players have very different ideas of |
8879s | how they want to approach this |
8880s | tournament |
8881s | 100 yeah and it was great to see a |
8884s | little bit more closely uh Luna's |
8887s | thought process going into this |
8888s | tournament because she was one of the |
8889s | recent additions to the uh the Mr Tony |
8892s | ofan groupen uh one of the Premier uh |
8894s | Masters Tour uh practice groups |
8897s | um uh uh expanding their field into a |
8900s | little bit more of the America's |
8901s | representation which is great to see |
8903s | given that it's pretty much Luna uh and |
8906s | Monsanto as the two only last remaining |
8909s | hopes uh for North America at this point |
8911s | uh but yes she did have some very very |
8912s | strong opinions on The Meta game right |
8915s | now uh some of those I think were agreed |
8918s | upon by the rest of the group but some |
8919s | of those some of them were very much her |
8921s | own uh opinions her own spin on The Meta |
8924s | game and one thing that I can absolutely |
8925s | agree on is her her Die Hard |
8927s | appreciation of Shaman it's a deck that |
8929s | I've been incredibly impressed by uh |
8932s | over the last uh couple days of testing |
8934s | it out in anticipation of the Masters |
8936s | Tour and even drawing a ban away from |
8939s | prithinka here uh clearly demonstrating |
8941s | the the power of the deck uh but another |
8945s | deck that was a bit of a surprise for me |
8946s | was uh this Beast Hunter which has been |
8948s | everywhere on ladder uh in my experience |
8951s | a lot of players have been testing it |
8953s | out and uh for once I'm actually |
8956s | starting to believe there might be |
8957s | something here I've been a big doubter |
8959s | in any kind of non-hyper aggro Hunter |
8962s | for the longest time but this definitely |
8964s | feels like there's something going on |
8966s | here yeah really interesting list as |
8967s | well definitely not what I would call |
8970s | Super standard or what we're really used |
8972s | to seeing and there's the click clocker |
8974s | and the K nanotron as well in the list |
8977s | and nowhere Tamers for example so no |
8979s | duplicate beasts on offer and also just |
8982s | the one saber too which uh I know a lot |
8985s | of players do just play one but because |
8987s | I I just like the card so much I play |
8989s | two no matter what because I think the |
8991s | card and what it does are super powerful |
8993s | but still definitely excited to see what |
8995s | that Hunter brings to the table but |
8998s | checking out uh Luna and her lineup |
9000s | again is that sort of big spell Mage The |
9002s | Whig priest the mid-range chairman which |
9005s | has been banned away as you mentioned |
9006s | and then the Rogue again and for me the |
9009s | priest definitely ticks the box at the |
9011s | big Mage even though I personally don't |
9013s | really like the deck I can appreciate it |
9016s | strong but I think once more we're in |
9019s | that point where I think it's that Rogue |
9021s | that is the deck that has to get over |
9023s | the line |
9025s | it does start to feel that way doesn't |
9027s | it uh I think for a lot of players as |
9029s | well uh in again the Miss Tony often |
9032s | group the uh the pirate Rogue the boat |
9034s | Rogue whatever you want to call it was |
9035s | kind of the doubt for them because it |
9037s | was a bit of a a weak spot in the recent |
9040s | summer championships it's a little bit |
9042s | shaky on ladder as well and when you |
9044s | start to compare it to all the broken |
9046s | things that different decks in this meta |
9048s | game can do |
9050s | not to wonder how it's even playable at |
9052s | all what is this deck doing that makes |
9053s | it special like with wig priests you |
9056s | know you have these ridiculous turns |
9057s | where you can give yourself like plus uh |
9060s | I don't know like plus seven plus |
9061s | fourteen so it'll be ridiculous like |
9063s | that in a single turn just from these |
9065s | wigs a big spell Mage you know you're |
9067s | playing five six Mana |
9069s | um very very early uh Drake fire amulet |
9072s | Rune of the archmage that can just win |
9074s | you the game on the spot uh whereas the |
9076s | Rogue you know it's a pretty fair deck |
9079s | in all honesty especially if you're not |
9081s | playing the thief package you're going |
9082s | five Mana six six off the ashar |
9084s | investors like the best thing you can do |
9086s | in the early turns the wild porno yes |
9088s | very powerful but have been nerfed |
9090s | recently back down to uh to three attack |
9093s | um and so I think especially as I've |
9095s | said before when there's a lot of |
9096s | renothel knocking about I think Rogue |
9098s | starts to take a big hit especially this |
9100s | version does just run the full-on damage |
9102s | the pirate package with Mr Smite as well |
9104s | uh but given that provinka does not have |
9106s | any of the Renault decks uh I have I |
9109s | have hopes that Luna will be able to get |
9111s | it done but I am right there with you |
9113s | that I think it could be the other weak |
9114s | spot in both of our players lineups yeah |
9116s | we are going to see a matchup I believe |
9118s | we saw or at least I saw in the first uh |
9121s | round as well with just uh just to see |
9123s | how good the hunter actually is there's |
9125s | different Hunter of course but again |
9127s | it's a tough one versus Rogue because I |
9129s | think this is why Rogue Stills is sort |
9131s | of hanging on is some games you do just |
9134s | pop off right you just get the draws |
9136s | yeah and the sort of early draws well |
9138s | you get the nulls down early then sort |
9140s | of smoothly transition to like krabatoa |
9143s | and the boats and then that's often |
9145s | pretty good right you know if you need |
9146s | some extra spell damage to end the game |
9148s | great but if you just don't actually do |
9151s | exactly that it can suffer just a little |
9154s | bit so let's dive into game number one |
9156s | and check out these Mulligans and for |
9159s | you Derek is shroud of concealment a an |
9163s | auto keep because we've seen it in |
9165s | different versions of Rogue in the past |
9167s | where it is one of the best cards in |
9168s | your opening hand but this this deck |
9170s | does work just a little bit differently |
9172s | than some others there are some other |
9174s | similar Rogues we've seen in the past |
9176s | yeah I mean the main thing you're |
9177s | looking for off of it is obviously to |
9179s | have it be the first row card you play |
9182s | and then draw nulls off of it because |
9185s | then they still get the discount because |
9186s | you are wild the spell is being cast |
9189s | you're still not in Rogue form so it |
9191s | still discounts them but that becomes a |
9194s | little bit awkward because you have prep |
9195s | in hand so you would much rather go prep |
9198s | into the Shroud on the same turn in |
9200s | order to get them down but then the prep |
9202s | is the first road card you play so |
9204s | you'll know might not be cheap enough so |
9205s | it gets a little bit a little bit |
9206s | difficult there so I am perfectly fine |
9208s | with Luna here throwing it away with no |
9210s | nulls in hand no guaranteed way to be |
9212s | able to cheapen them it wasn't |
9213s | necessarily going to be good enough but |
9215s | the way this has worked out by getting |
9217s | cutlers and discounting shroud it |
9219s | literally could not be a more perfect |
9221s | series of events yeah this is just one |
9225s | of the best openings if not the best |
9228s | that you can get right disgusting turned |
9230s | two shroud into double null and then the |
9233s | problem here is if you just uh casterize |
9235s | to the top of the screen protinker's |
9237s | opening is not quite as strong I would |
9239s | say there is the Harpoon Gun in hand but |
9242s | yeah that's where my sentence stops |
9245s | because that's really the only Shining |
9247s | Light of this hand so far |
9250s | yeah I mean it's it's okay there's |
9252s | something going on here right with it |
9253s | the fact that it's almost uh sorry it's |
9255s | purely big beasts in the deck being able |
9257s | to go quite into pet collector and then |
9260s | have the follow-up of the revive pet |
9263s | afterwards in order to get yourself |
9264s | another mountain bear another king crush |
9267s | or a hydralodon uh oh sorry with the |
9269s | orade in hand basically King crush or |
9270s | mountain bear is the kind of play that I |
9272s | think could Salvage this one for pro |
9274s | thinker however lunar is not slowing |
9277s | down it's just another couple of Philip |
9279s | Fighters which are very difficult for |
9281s | Hunter to deal with Mida is a fantastic |
9283s | turn for play as well this is the |
9286s | filthiest start to a game for rogue I |
9288s | think I've ever seen yeah and this is |
9290s | the problem right Harpoon comes down |
9292s | here which is fine everything is going |
9294s | to take a look at what's on offer here |
9297s | on the a |
9300s | uh uh it has to be Saban I think it does |
9304s | yeah save a trade revive pet next term I |
9308s | don't know um there is the coin into |
9310s | collect as you mentioned but uh oh it's |
9313s | so tricky |
9319s | well at least the uh saber means the |
9321s | OPEC collector is guaranteed to |
9324s | uh oh no sorry guaranteed to get |
9326s | yourself the uh |
9327s | Azar and Sabers you need to have it die |
9329s | so it means the pet collector is still |
9331s | an extra full turn away yeah yeah |
9336s | I mean collector could still just rip |
9338s | King Crush right like they're still just |
9340s | and all the other bear so there's still |
9342s | things but |
9344s | uh just one no it's five or less yeah I |
9347s | think I was confusing you sorry |
9349s | ah this is just I think it might just |
9353s | have to be like saber |
9355s | and then just |
9357s | go for it next term with revive pet and |
9360s | I think with this coin onto yeah because |
9362s | kind of shows that that's probably gonna |
9365s | have to be the plan |
9369s | man that's so bad like this just never |
9372s | ever gets there does it and it's the |
9374s | fact that there's Mida here and then |
9376s | there's just Wicked stab dagger next |
9378s | right oh yeah rest they're absolutely |
9382s | brutal not only the double Knolls in |
9384s | like the perfect outcome but double |
9387s | Philip and then the midaround curve it's |
9390s | just |
9391s | there's just nothing for think it's |
9393s | gonna do or can do |
9397s | so trade azsharon saber kill off one of |
9400s | the nulls you take three damage down to |
9402s | nine there's seven on board so dagger |
9404s | you're not technically dead and then |
9406s | next turn you can try and go for |
9408s | uh this uh jar and save or the sun can |
9412s | save us sorry right uh into getting |
9414s | yourself the uh mountain bear uh to pull |
9417s | things back |
9422s | uh yeah unfortunately that's just not |
9425s | gonna work the uh the wicked style can |
9427s | cleanse things out no matter what even |
9428s | if that wasn't there I think we can see |
9430s | it's just such a slim chance for |
9433s | prithika to be able to even get there at |
9435s | all this and this is rough as well |
9436s | because prothinker is actually playing a |
9439s | list that has sort of more active early |
9442s | game than others and just west on |
9445s | drawing it big time like no canine |
9448s | Ultron uh the the the one drop he got |
9452s | was obviously here with clocker on turn |
9455s | four which I will turn three sorry which |
9457s | is just isn't great so yeah it's just a |
9460s | little bit unfortunate but again if |
9463s | we're talking strength of Rogue if that |
9465s | was your opening hand every game Rogue |
9468s | would be the best deck in the game |
9469s | because that is absolutely brutal and |
9471s | Luna is gonna take game number one in |
9475s | Rapid fashion yep just absolutely |
9477s | nothing that thinker could do at all I |
9479s | think it was a good setup from him |
9482s | because it did mean that there was if |
9485s | he'd survived one last turn the |
9487s | possibility to go for those kind of |
9489s | plays that can turn things around right |
9490s | he still had the pet collector in hand |
9492s | to get himself an Azar and saber he |
9494s | would have drawn one off the top with a |
9495s | swing of the web as well right which |
9496s | could have then been playable for one |
9498s | manner so he was making these kind of |
9500s | powerful plays that can really start to |
9501s | turn things around but |
9504s | um in the face of a turn to double null |
9506s | obviously that's not going to be good |
9508s | enough even down at three attack Luna |
9510s | was still able to get things done which |
9511s | means I mean right out the gate Raven |
9513s | the deck that we were thinking might be |
9515s | a struggle point for Luna was just the |
9517s | easiest win of her absolute Hearthstone |
9519s | life yeah well we got her made to look |
9521s | rather stupid didn't we this game but |
9524s | yeah there's a pretty brutal and again I |
9527s | do agree I think pratinka did a what |
9529s | they could do here to try and just |
9531s | defend and give any possible out but one |
9534s | of the problems as well in that scenario |
9536s | was uh Hydra was in hand one of the |
9539s | mountain bears was already in hand which |
9541s | makes the likelihood of ripping them |
9543s | from the deck obviously lower because |
9544s | there's only one instead of two it was |
9547s | just downhill from the beginning but I |
9548s | think the important factor when for one |
9551s | of a better phrase when you get |
9552s | absolutely dumpstered like that game one |
9554s | forget about it never happened move on |
9557s | it's like because there's nothing you |
9559s | could have done and it's easy to just |
9561s | crack on it looks like I think it's |
9563s | taking a a little bit of a break from |
9565s | the hunter moving off to the demon |
9567s | variety of Hunter here jumping over to |
9569s | that for the next deck and there don't |
9571s | blame him at all after your Hunter draw |
9573s | doing that to you in game number one |
9576s | yeah it really was something else wasn't |
9577s | it uh and it's the kind of thing that I |
9580s | was gonna say uh I thought prithika |
9582s | could struggle with because I hadn't |
9584s | heard of him as a player before I |
9585s | thought that he might be a newcomer here |
9587s | but actually he's been around the block |
9589s | in Masters tours he this is his sixth |
9591s | Masters Tour and he's yet to go negative |
9594s | uh in scoreline which is a very very |
9597s | impressive fee even if he's uh never |
9599s | made better than six and two uh so he's |
9601s | never made a top 16. that level of |
9603s | consistency is the kind of thing that |
9605s | doesn't go unrewarded forever eventually |
9607s | you will be getting up to that score |
9609s | line where you're able to make it |
9610s | through to a top 16 and start looking at |
9613s | summer or fall Champs but that's it |
9615s | especially now if you're oh yeah |
9617s | churning out six twos Left Right Center |
9619s | well that's gonna start looking good |
9621s | because then you only need one well like |
9623s | sort of one tournament to just cut you |
9625s | to top 16 and then you're looking easily |
9628s | in the running for for a championship |
9630s | right that's a really strong |
9631s | performances overall we are taking a |
9633s | quick look at the fell Demon Hunter it |
9635s | looks very very standard there there was |
9638s | of course the um |
9640s | I'm completely blank on the name of the |
9642s | legendary that was Nerf Arya uh yeah |
9644s | carrier there that's gone now and I've |
9646s | seen a lot of players just put in the um |
9648s | the weapon as well the bone glaive just |
9650s | to kind of it's not the same but it's |
9652s | still just more damage there's something |
9654s | around that Mana cost but yeah very |
9656s | standard list I don't think there's |
9657s | anything too crazy going on in fell |
9659s | Demon Hunter at the moment too many |
9661s | crazy texts or anything like that so |
9663s | pretty expected list there and the list |
9664s | I do like I do think even though uh |
9667s | people are saying aggro can't cut it |
9668s | anymore I think demons are still very |
9670s | strong and now Luna is going to be |
9672s | moving on to the big spell Mage and |
9674s | again this is a deck that is just uh |
9677s | jumped massively in popularity with the |
9679s | help of a couple of cards and also just |
9681s | uh The Meta kind of Shifting itself |
9685s | there not too long ago as well with this |
9688s | kind of Belinda plus the Drake fire |
9689s | amulet cheese that you can do but |
9692s | they're right now super popular not a |
9694s | deck I'm personally a huge fan of but I |
9697s | think I can appreciate why it's strong |
9700s | I'm a huge fan of it I queued up two |
9702s | games just before our matches started |
9704s | and I drew Belinda both times and |
9706s | surprise surprise I won both games uh |
9709s | and then uh yeah when you don't you |
9711s | start to see that it becomes a lot less |
9713s | enjoyable uh but it's it's a cool deck I |
9715s | think I'm glad the big spellmage has |
9717s | finally found its home it's like kind of |
9720s | existed a couple of points in |
9721s | hearthstone's history but I don't think |
9723s | it's ever been uh quite so uh dominant |
9726s | as it is quite here being I believe the |
9729s | single most brought archetype to the |
9731s | Masters Tour at above 50 uh which uh |
9735s | it's cool to see you know again it |
9737s | really does show that |
9739s | the progression of the Hearthstone meta |
9741s | is not something that happens |
9742s | automatically right you need people to |
9744s | come forward and say I believe this deck |
9747s | is the best deck in the game and then it |
9748s | starts to take off on ladder and then it |
9750s | starts to really see high representation |
9752s | in these competitive tournaments and for |
9754s | me the big player was uh again surprise |
9757s | surprise Habu gabu playing this deck a |
9759s | whole lot tweeting about how strong he |
9761s | believes it to be and playing a good |
9763s | amount on stream as well perfecting that |
9764s | list as well in my opinion |
9767s | um and it's uh it's cool to see that his |
9769s | influence is being felt more and more in |
9771s | the Hearthstone Met game as one of the |
9772s | most creative uh sorry creative and |
9774s | insightful deck builders I think we have |
9777s | and one thing here that's going to be |
9780s | very interesting about this game is the |
9782s | weakness of this Mage list and might be |
9787s | preyed upon Here by The Thinker because |
9788s | one thing I found when I've tried it |
9790s | I've been playing it a little bit is |
9792s | when when you just don't have like the |
9794s | good early game cards you can get |
9797s | steamrolled a little bit and if you're |
9799s | spending time trying to like uh trade up |
9801s | all the Drake fire elements back in your |
9803s | deck you don't get hold of the armor |
9804s | gain that you need |
9806s | it can feel a little bit clunky you know |
9809s | you can end up with like no but I was |
9811s | gonna say no Belinda haha |
9813s | um but then like you know you've just |
9814s | got like a parrot and a couple of other |
9816s | things in your hand that don't do |
9817s | anything and then you're like oh no I've |
9819s | got to wait more turns oh I'm dead so we |
9822s | will see how it pans out but |
9824s | the Belinda pickup and about 100 coins |
9827s | some conversations right now because I |
9830s | will say that the coins in this matchup |
9834s | definitely benefit Luna on the Mage more |
9837s | than the Demon Hunter from thinker |
9839s | because in some matchups the coins feel |
9841s | neutral because obviously well you're |
9844s | likely to both get a coin and certain |
9847s | classes or decks use coins in a really |
9849s | efficient way Demon Hunter I don't think |
9852s | so because they're already so efficient |
9854s | manner-wise |
9855s | yeah absolutely and there's not quite so |
9858s | much card draw in the deck now as there |
9860s | was uh previously you know with uh none |
9863s | of the nonsense that you were playing in |
9865s | order to facilitate a uh an otk uh |
9868s | package that you were in the good old |
9869s | days it's still a good amount of course |
9871s | uh but not so much that you can just |
9872s | draw a million cards spend all their |
9874s | manner on coins and then still develop a |
9876s | nice bit forward afterwards yeah it's |
9878s | like the aggro kind of card draw instead |
9881s | of right combo kind of card draw right |
9883s | where it's it's like uh it's a trickle |
9886s | of draws as opposed to really popping |
9888s | off in any given turn very true yeah |
9892s | um but yeah it's the perfect curve right |
9895s | it's turn four Belinda turn five uh |
9897s | Drake fire amulet or roon of the arc |
9900s | Mage both of which I think would be |
9902s | absolutely fine obviously the uh the |
9905s | amulet is a little bit better uh given |
9907s | that they're not likely to have too big |
9908s | of a board by that point in the game but |
9909s | you'd happily take either and also just |
9912s | thematically I think it works very well |
9913s | because mailbox dancer I think perfectly |
9915s | portrays the emotion that you're trying |
9917s | to uh send to your opponent of a turn |
9919s | for Belinda yeah I do love mailbox |
9922s | dancer because it's a it's a card and |
9925s | art that has just been directly taken |
9929s | from World of Warcraft uh where there |
9931s | are so many human characters on top of |
9933s | the mailbox in Stormwind oh really that |
9935s | is the human dance if you type slash |
9937s | dance they do that |
9939s | and you'd see people because the mailbox |
9941s | is where you'd see loads of characters |
9943s | because they get mail from auction house |
9945s | and so on there's loads of people stood |
9946s | around it and then they'll just there's |
9948s | always one just stood on the mailbox |
9950s | dancing and they're just throw just in |
9952s | their hips and you're just like oh this |
9954s | is a great game |
9957s | ah don't they sound like |
9960s | the coolest people around oh yeah I |
9963s | promise I've never done that |
9966s | all right well for thinking here with |
9968s | the uh the metamorphin that probably has |
9972s | to be the first Port of Call here |
9973s | because even though activating dread |
9975s | prison glaive would be nice uh on this |
9978s | turn just to be able to get a bit of |
9980s | damage through uh I don't really see it |
9983s | as the uh oh sorry uh Frozen anyway so |
9985s | not available to do on this turn uh but |
9987s | yeah just getting the metamorphin set up |
9989s | as soon as possible and I guess going |
9991s | for the draw this turn giving your hero |
9993s | is frozen makes sense yeah Pelican |
9995s | coming down as well like a week good |
9997s | card yeah it's insane I don't think it |
10000s | was respected that much when it was |
10001s | announced and now suddenly it's the best |
10003s | card in the game it's kind of hilarious |
10006s | um but yeah it's just awkward again like |
10009s | the early game for Demon Hunter is about |
10011s | pushing with those minions and already |
10013s | pretinka's just getting out-tempoed |
10015s | which is disastrous when we can see that |
10018s | coin coin Belinda is on offer next turn |
10021s | that this just again feels like a game |
10025s | is going to be very difficult for |
10027s | prothinker to recover from because Luna |
10029s | yet again has just gotten hold of the |
10032s | board |
10033s | and so the way that you can |
10035s | squeeze out some kind of an advantage |
10037s | from this situation or make the best of |
10039s | a bad situation for thinker is the fact |
10041s | that you know very likely given that |
10043s | they've saved coin and have another one |
10044s | on the following term the expected play |
10046s | is again Belinda which means they're not |
10048s | answering your board on that following |
10050s | turn and so battle one Vanguard is a uh |
10053s | oh sorry I guess the Pelican does help |
10055s | but either way you can get it online get |
10057s | a couple of activations from it with the |
10059s | uh the multi-strike and then hope to |
10061s | push extra damage on the following turn |
10064s | The Coin would also mean that curtress |
10067s | becomes available next turn as well |
10070s | um and I think it is opting to not go |
10072s | for the multi-strike instead which again |
10074s | I guess is reasonable because you could |
10076s | could go for a uh a big multi-strike |
10078s | play next turn to kill off the Belinda |
10080s | and then follow up with more damage face |
10083s | um and so I think the heart of the play |
10084s | is still very much here for thinker in |
10086s | terms of punishing just a uh a single |
10088s | Minion coming down |
10090s | foreign |
10112s | how much is that five six eight okay I |
10115s | mean |
10116s | there is just a swing right |
10120s | yeah you can get up to ten right okay |
10125s | with uh the coins slotted in as well if |
10127s | you wanted to which is a huge amount of |
10129s | damage |
10133s | wait is it nine uh oh sorry up to nine |
10136s | oh no no sorry yeah with one of the one |
10137s | ones as well okay yeah yeah yeah yeah I |
10139s | was confused it's still fine because he |
10141s | he can kill it anyway it's no problem I |
10143s | was just like oh I know I'm tired but I |
10145s | thought I could count to ten |
10147s | oh I can't Raven okay |
10150s | sorry |
10153s | here though it looks bad to tank the |
10156s | nine but I think at this point you tank |
10158s | the nine every day because it helps you |
10161s | push damage and put some level of threat |
10163s | on right if uh if Luna and again this is |
10166s | unlikely but if Luna whiffs on the Drake |
10168s | fire yeah there's a small window right |
10170s | that just is |
10172s | yeah exactly and I mean the Drake fire |
10174s | Hamlet if you hit big dragons that don't |
10176s | have taunts there's a reasonable chance |
10178s | they will have more Health than Luna has |
10182s | of the following turn and so then all of |
10183s | a sudden a lady safino and fell barrage |
10186s | become very possible lethal options next |
10188s | turn as well |
10197s | I mean I think uh again sorry it's |
10199s | really got to be said here for thinker |
10201s | that the Real Genius play was actually |
10202s | not going for what I was advising of |
10204s | using the the multi-strike on the same |
10207s | turn right you went for the Vanguard it |
10209s | was saving it for a big Berlin I think |
10211s | he knew exactly what was going to be |
10212s | played from Luna and really cleverly set |
10215s | up a punish to that uh to have a chance |
10217s | in this game kind of interest in this |
10219s | isn't it because there's evoker which |
10221s | would get what nine or ten armor but |
10225s | there's also just Rune of the arc Mage I |
10228s | don't think Drake fire is the correct |
10231s | answer right now really maybe maybe it's |
10234s | just me but I feel like there's |
10237s | traditions in the deck you know what I |
10239s | mean like I'm wondering if you just need |
10240s | something more and if okay I don't mind |
10242s | either because it's just why to be a |
10244s | good amount of armor |
10247s | I mean mission accomplished straight |
10249s | away for prothinka to be able to push |
10250s | Luna off of a five-manage fire amulet is |
10254s | absolutely incredible at this point in |
10256s | the game uh and now the decision needs |
10258s | to be made once again when weighing up |
10260s | damage verse board because curtress is |
10263s | quite clearly the strongest board option |
10264s | available to prothinker here which would |
10267s | also ramp up the amount of damage |
10269s | available next turn |
10270s | but just dread prison plus the uh the |
10273s | chaos strike on this turn plus even a |
10275s | metamorphin as well is a pretty good |
10277s | amount of damage |
10280s | yeah I kind of like actually because you |
10283s | can even save the hero power right |
10286s | and oh no you'd still need Arrow power |
10289s | okay yeah I was looking at whether you |
10291s | can still squeeze in the sigil but still |
10295s | like I I do like just pushing damage |
10297s | here and not worrying about Kurt just |
10299s | because kuch's biggest Factor right now |
10301s | is if the Drake fire comes down you kind |
10304s | of have an answer with the rush minions |
10306s | why not make the rush minions bigger |
10308s | right you're still pushing damage why |
10311s | not so yeah I really like this just |
10313s | taking away some of that armor down to |
10314s | nine now for Luna |
10317s | I'm again |
10320s | and Drake fire amulet I think it just |
10322s | has to be right you have a decent chance |
10324s | of hitting taunt off the primordial |
10326s | Drake or the Sleepy dragon |
10332s | yeah it's true I I guess you've seen |
10334s | enough |
10335s | of spells now for the weapon attacks to |
10338s | feel safe |
10343s | Cali |
10348s | or no taunt no taunt |
10356s | what is this now one two three four five |
10359s | oh that's lethal right |
10362s | how much is that five yep that's just |
10364s | lethal that'll do it because the dragons |
10366s | are too big |
10368s | wow Demon Hunter gets there I knew I had |
10371s | faith in this deck for a reason and that |
10373s | was a early Belinda Derek that was very |
10376s | well played by papinka and a rewarded |
10379s | massively for just being cool under the |
10382s | pressure of no feeling like you are |
10384s | gonna get turned forward Belinda and |
10386s | that was crazy |
10388s | yep an absolutely gorgeous game from pre |
10390s | thinker I think the lines he took were |
10391s | pretty much the uh the only way to get |
10394s | through that game it was a very very |
10395s | narrow path and he tread it absolutely |
10397s | or Trot it uh absolutely perfectly uh |
10400s | for Luna the only other options that she |
10401s | had that game which she was toying with |
10403s | I think were |
10405s | um right at the start of the game she |
10406s | could have gone coin mailbox dancer |
10408s | mailbox dancer which would then still |
10410s | have given her the two coins necessary |
10412s | to go coin coin Belinda I don't think |
10415s | that would have made a difference |
10416s | because the problem from prisinka wasn't |
10417s | really early pressure on turns one two |
10420s | and three uh it was that big pop-up that |
10421s | we saw with the dread prison blade as |
10423s | well and for Luna |
10425s | you know the the real debate turn has to |
10427s | be that turn five where it was throw |
10430s | caution to the wind and just slam the |
10431s | Drake fire amulet or take the much more |
10434s | cautious route of gaining the armor and |
10436s | then hoping to go off uh on the |
10437s | following turn I think if I was in that |
10440s | instance and I was just playing on |
10441s | ladder it would have just been a slam |
10443s | Drake fire amulet and pray for the good |
10445s | dragons but I can totally see her |
10447s | thinking that there are so many draws |
10449s | for her opponent that just lose her the |
10451s | game on the spot she goes for that yeah |
10454s | I think I would have definitely just |
10455s | done ruin of arguments of course cast it |
10459s | again with uh Pat pirate the turn after |
10461s | let's be like well you know what so |
10464s | semi-seriously here yeah the position |
10467s | she was in she needed something big to |
10469s | happen and two dragons like yeah you |
10472s | could have got a taunt that's fine it |
10475s | doesn't win you the game but it's fine |
10476s | and then yes there's the armor from the |
10478s | evoker that we saw but it was a |
10481s | basically an evoke a past turn which |
10483s | means that well your opponent is going |
10484s | to hit you again right so I do |
10486s | understand it but I think like there's |
10488s | an argument that in that position you're |
10490s | so far behind that you do just need ruin |
10493s | about majoring about it's back to back |
10495s | to try and get you know potential ice |
10496s | barrier products to freeze your |
10498s | opponents somehow yeah and you know just |
10501s | burn them you know just do something uh |
10503s | you know maybe that was the case but |
10505s | don't get me wrong I am not saying the |
10507s | other options were bad by any means they |
10509s | all made sense and I am a bit of an |
10511s | idiot so I would have just played rude |
10514s | um but we are moving on now it looks |
10516s | like both players are queuing the decks |
10518s | they have already lost with so Mage once |
10520s | again for Luna and it's going to be the |
10521s | hunter for thinker another interesting |
10524s | matchup because we do see again one of |
10527s | the weird weaknesses of Mage is they |
10530s | don't really have a way to react because |
10532s | they need to be proactive at all times |
10534s | right like they don't really have the |
10537s | Spells they just have minions to play |
10538s | early and then they make big dragons or |
10541s | do some stuff with ruin later whereas |
10544s | the Hunter's ability to keep pound on |
10546s | pressure and might make this a pretty |
10548s | interesting matchup for game number |
10550s | three |
10551s | it's a very weird couple of decks going |
10553s | up against each other where uh the the |
10556s | variance in terms of power level for |
10558s | both decks is so so high like the power |
10561s | ceiling is astronomical but the floor is |
10564s | just uh you know it's six feet |
10566s | underground right where uh if you miss |
10568s | the Belinda or the bar uh the the |
10570s | sorcerer or the sorcerer sorry for the |
10572s | Mage then you are just doing very very |
10575s | weak things indeed and same thing for |
10577s | the hunter you know if you're drawing |
10578s | your king Crush you'll bear your |
10579s | hydralodon and your pet collector |
10582s | without being able to get the Azure and |
10583s | saber properly working online you just |
10585s | do nothing the deck is so so weak the |
10588s | best chance you have then is an early |
10589s | curve in terms of One Drops two drops |
10591s | and smoking out the Mage that way but |
10594s | that's very unlikely to happen because |
10595s | the Mages early game is actually not |
10596s | that bad in terms of just stats online |
10599s | uh from the opponent and so for both |
10602s | players I think it should be a a pretty |
10604s | all-in push to find their power Spike |
10606s | plays because just going for Tit for Tat |
10608s | uh I don't know maybe one of these |
10610s | players knows is it better than I do but |
10612s | it would honestly just be guesswork I |
10614s | think so would come out ahead uh if you |
10617s | just play your decent uh least added |
10619s | cards on curve you really would much |
10621s | rather just hit those uh those power |
10622s | spikes yeah it's definitely tricky |
10625s | indeed uh we do just have a disconnect |
10627s | as you can see there so we'll wait to |
10629s | see if that gets sorted out hopefully it |
10631s | will but yeah I actually played against |
10633s | some Hunters uh that were actually |
10635s | running the you know the watch posts and |
10637s | I found that to be like a bit of a |
10639s | problem because again although Hunter |
10641s | wants to play on curve a lot of the time |
10643s | they're really going for that turn three |
10645s | weapon turn four saber then start |
10648s | rolling from there onwards so like the |
10650s | watch poster it was like turn to watch |
10652s | post turn three watch post and then they |
10654s | curved and I was like well this is a |
10656s | disaster like how am I supposed to deal |
10658s | with this because I was Demon Hunter as |
10659s | well so like that was a bit of a problem |
10661s | that I was facing where everything was |
10663s | costing one more and they were just |
10665s | smoothly get into the late game which is |
10667s | where Hunter wants to be so little bit |
10670s | scary overall it looks like we are good |
10672s | to get back into the game reconnect |
10674s | feature kicking in as always and a bit |
10677s | more pressure being uh put down there |
10679s | for a pradinka but nothing too great to |
10682s | follow with Boardwalk eyes but there is |
10684s | that Harpoon Gun in hand yeah exactly I |
10687s | can hope to smooth out your curve |
10688s | especially if you can find the uh the |
10691s | one-off Assurance table which would be |
10692s | the the naughty drawer here I think |
10694s | undeniably just to then dredge up the uh |
10696s | yeah the sunken version as well uh but |
10700s | for lunalup on the other side it's a |
10703s | decent enough start to the game right |
10704s | she's got a decent amount of border |
10706s | control option uh the deep water revoker |
10708s | can gain her the necessary armor uh to |
10710s | see her way through this early game I |
10712s | think uh both players have all the tools |
10714s | they need necessarily to come out of the |
10716s | early game without falling too far |
10719s | behind but still neither player has the |
10721s | uh the power Spike cars as I was talking |
10723s | about to really lock out this game uh so |
10726s | it's really just anybody's shot at the |
10728s | moment |
10730s | yeah I do think if you're playing this |
10732s | Mage and your opening hand is Deepwater |
10733s | revoker you're probably fine right like |
10736s | it's just a good it's a good step one |
10738s | you're probably just okay here |
10742s | and not fanastic for patinka but I |
10746s | imagine it just has to be pet collector |
10748s | agreed yeah none of these are beast |
10750s | right so you're not getting the discount |
10751s | anyway |
10753s | pet collect is just the next best card |
10756s | right potential layer doggy biscuit and |
10758s | that's next turn or just a draw for |
10761s | example and then go from there |
10763s | absolutely yeah you go pet collector |
10766s | it's guaranteed to get you the Azure and |
10768s | saber right and then you can uh have it |
10771s | die dredge out the sun conversion and |
10773s | then with the revive pet and one of the |
10775s | beasts you summon out the tools are |
10777s | there for prothinker it's going to take |
10778s | a good two three turns for him to really |
10781s | start getting those stats online but |
10783s | it's a uh uh a trackable sequence of |
10786s | events right you know all the steps are |
10788s | achievable at all points along the way |
10790s | with all the tutor effects |
10796s | [Music] |
10797s | few pings there from The Reckless |
10800s | now this straw is going to be absolutely |
10805s | Bob Net's going to be able to help clear |
10807s | this up with another swing gonna need to |
10809s | find something a little bit better |
10811s | obviously if I think it knows two out of |
10813s | the three options and they're both kind |
10815s | of bad so |
10818s | yeah I I don't think you can swing here |
10821s | I think you need to go for pet collector |
10823s | have your saber die off and then use the |
10824s | dredge to get yourself uh the sunken |
10828s | saber uh uh even though you know you do |
10831s | want to swing here and you're having a |
10832s | very weak turn without it uh I just |
10835s | think the uh the power of those |
10837s | guaranteed plays is too important I can |
10839s | see it just go biscuit and that's |
10841s | instead maybe yeah and just call it a |
10844s | day unfortunately it's a little bit |
10845s | rough it does mean that you can just |
10847s | whip a hero power in so it seems fine |
10850s | overall |
10855s | when you just go in a little bit slow |
10857s | and you don't really have a great game |
10860s | plan or at least it's a slow game plan |
10862s | against this Mage you are feeling a |
10864s | little bit afraid |
10867s | definitely scary but you have seen the |
10869s | coin be used on just a |
10873s | Reckless Apprentice sorry in order to |
10875s | clear off the board which they probably |
10876s | would not do if they had the Belinda in |
10880s | hand and so I think for the moment here |
10882s | for thinker it's very very difficult to |
10885s | make these reads when you can't see the |
10886s | hand but if I was him I think I would be |
10888s | feeling good here I think you should be |
10890s | feeling positive about its position in |
10891s | the game |
10895s | I mean especially with this board like |
10896s | this is just absolutely perfect Tech |
10898s | collector to get you the saber perfectly |
10899s | clears off the board the weapon can be |
10901s | used to dredge out the other one it's |
10903s | the dream |
10905s | yeah start of the recovery phase right |
10908s | now for pathinka and again just with a |
10911s | revived pet this can start to get pretty |
10913s | huge and just start stacking exactly |
10915s | what he needs it just really does need |
10917s | to get I don't know even at this point |
10921s | I guess anything would be good except |
10923s | for maybe a hydraulican right off the uh |
10926s | the sunken uh yeah yeah I guess that |
10930s | might be a little bit Rocky it depends |
10931s | what uh what board they play |
10937s | but it could just be a very very good |
10939s | amount of damage |
10940s | and again spammy Arcanist is a dubious |
10943s | Prospect against the Hydraulics yeah |
10946s | I've already witnessed that one too many |
10948s | times for today and that was a once so |
10953s | face again definitely here looking to be |
10955s | a slightly more aggressive uh retaining |
10958s | the health on the clocker |
10962s | I quite like this though because I I |
10964s | honestly feel like against this mage |
10966s | deck uh if you're dead you're dead it |
10968s | doesn't really matter what health you're |
10969s | on because the opponent's probably got |
10972s | two massive dragons or more on board so |
10974s | like just trade a bit of Health to keep |
10977s | your own minions up and start pressuring |
10979s | that way |
10981s | Luna I've got to imagine is going to be |
10982s | starting to feel the pressure now |
10985s | barbaric sorceress is a fantastic pickup |
10987s | because any spell in your opponent's |
10989s | hand whatsoever and you're very very |
10991s | happy just to get that Rune of the |
10993s | archmage possible uh because again she |
10995s | she needs to studying her own power |
10997s | Spike place which barbaric sorceress |
10998s | does finally open up uh I think you're |
11004s | probably okay with ending with mailbox |
11006s | dancer here uh it obviously means you |
11008s | have to go coin into the barbaric |
11010s | sorceress but that's fine I think the |
11012s | Varden can |
11014s | probably find a better usage over the |
11016s | course I was actually wondering whether |
11017s | it's ever just pelcon punch them okay so |
11021s | there's nothing to trade into from the |
11023s | card you know is coming this term well |
11025s | that's a good point yeah that is a good |
11026s | point it is a death rattle so uh you |
11028s | could |
11030s | disrupted their ability to summon any |
11031s | big beasts |
11034s | yeah exactly it's a reasonable |
11036s | assumption the other two cards probably |
11038s | aren't great based on that turn three is |
11041s | it Autumn four maybe so like just not |
11043s | playing something into this sunken which |
11045s | you know for sure is going to be in hand |
11052s | okay well that's probably the best |
11054s | outcome for Luna uh just because it's |
11056s | the lowest attack |
11061s | yeah minus the Hydra of course |
11065s | uh sure yes sorry |
11069s | it's gonna stop again taken out of lists |
11071s | purely because of spamia yeah true |
11073s | actually |
11074s | [Music] |
11077s | uh so I will say better than the king |
11079s | Crush |
11080s | Stephanie |
11083s | uh but if it's worth just committing the |
11085s | revived pet here for the no time for |
11088s | games oh I watched just to get the uh |
11090s | the sun can say but |
11093s | how bad actually is it to be fair well I |
11096s | was just thinking as well to it either |
11098s | dies which feels unlikely |
11101s | or it pushes for next turn right right |
11103s | and it it also plays around sorceress |
11106s | pretty heavily I like it I think it is |
11108s | the play and the end having thought |
11109s | about it yeah |
11110s | and it might just pull King crush and |
11112s | you win like it's very true it feels |
11114s | like the upsides are way more than like |
11116s | saving it and then the Bears got to die |
11119s | then you just summon another bear which |
11120s | is a very good card but is it a |
11123s | game-winning card |
11125s | and so now the play for Luna becomes |
11129s | pretty much summon hydralodon for my |
11132s | opponent uh and then hope to clear the |
11134s | board that way with spammy Arcanist |
11135s | because currently |
11137s | uh there's no way to make it work right |
11140s | Pelican unfortunately lays dormant for a |
11142s | turn so you can't use that to give |
11144s | yourself a one uh Health minion on the |
11146s | board and the Ping On the uh the 3-2 |
11150s | doesn't quite work yeah not enough |
11153s | I even like mailbox coin it's not really |
11157s | anything that quite works out |
11159s | yeah I needed a zero amount of ping this |
11161s | turn really to make anything happen |
11163s | right yeah I think you just have to take |
11165s | your beatings for a turn and I do agree |
11168s | that it's Pelican uh it's all of this |
11171s | stuff instead of the uh |
11174s | the barbaric sorceress as close as it is |
11176s | like sorceress just doesn't really do |
11178s | enough and the Pelican gives you a |
11180s | slightly higher chance of being able to |
11182s | clear with spammy Arc in his next turn |
11186s | but now certainly the three two |
11189s | and fourth three to trade |
11192s | I think I really wants |
11194s | would be very clean coin out the the |
11197s | mountain bear as well oh yeah and I'll |
11200s | take that coin thank you |
11205s | I could Mount him bear |
11207s | offering from inflation |
11211s | oh honestly there's a play I don't hate |
11213s | which guess what is Derek all to face |
11216s | hmm I like the way you think so how does |
11219s | spammy alchemist interact with that uh |
11224s | basically you're kind of just giving |
11225s | them a full board Clear Eye I think they |
11227s | should always be able to get that done |
11229s | uh but for think of the the real big |
11231s | fear the only fear here I think is fair |
11233s | to say is spammy Arcanist everything |
11235s | else |
11236s | um |
11236s | is uh is fine and so by sending this |
11239s | whole face I think he's kind of |
11241s | realizing that spami Arcanist probably |
11243s | gets the job done no matter what here so |
11245s | just get the damage through |
11247s | yeah and also in |
11249s | Luna goes to seven |
11252s | you could just get a crush and also |
11256s | I mean Arcanist would have to be played |
11258s | which then means that the turn |
11262s | look at this from the Luna though forced |
11265s | them to take the coin and then ruin of |
11267s | the archmage who needs spammy Arcanist |
11269s | when this can get the job done instead |
11271s | that is a whiff though that is also a |
11274s | whiff that's basically kind of a whiff |
11276s | for the amount of Mana it's spending |
11280s | oh hey oh wait wait |
11283s | oh but the freeze |
11286s | insane |
11287s | double Wildfire this turn as well that's |
11289s | a three damage ping kicking out |
11292s | oh my God this what a turn |
11297s | yeah I guess if we were |
11300s | being nitpicky about that term from |
11303s | pretinka one minion trade into mailbox |
11306s | just to blow the coin was bright yeah I |
11310s | guess so that's normally what you try |
11311s | and do against Mage right from turns |
11313s | what six onwards is if you have coins or |
11316s | could get coins yeah yeah them and play |
11318s | them even if you don't spend the Mana |
11320s | just to stop that from happening and |
11323s | then you also get to just play mountain |
11325s | bear as well which you know even though |
11327s | it might die to spammy Arcanist they |
11328s | might just not have it right |
11332s | well if uh one Rune was good two runes |
11335s | can only be better |
11338s | definitely how it works |
11348s | I'm gonna set up the kill on the bear |
11350s | first if there's any AOE this will help |
11353s | clear the board of course gonna start |
11356s | earn the enemies to see if anything's |
11358s | dead Sharon Blaster instant happens |
11360s | every time |
11365s | jellyfish |
11366s | huge |
11369s | oh very dead jellyfish |
11373s | oh it's getting ripped apart both taunts |
11376s | dead |
11378s | there we go bored entirely disappeared |
11381s | now the hero power not used on the |
11383s | previous term for prothinka so the |
11384s | actual chance of getting lethal is |
11386s | starting to slip away the Hub poon gun |
11388s | is the kind of card that can maybe get |
11391s | you the lethal in the next one or two |
11393s | turns but that taunt that 3-2 in the way |
11396s | is just absolutely heartbreaking yeah I |
11399s | mean there's revive pet |
11403s | I draw it in |
11405s | avish |
11408s | quick shot mm-hmm |
11411s | that's pretty much all uh all there is |
11415s | to |
11416s | I would say make a relevant impact on |
11418s | the game |
11419s | and even hydrology and less so because |
11421s | of the Rune right |
11424s | yep good point |
11426s | this has to start with a trade on the |
11428s | biscuit though regardless |
11433s | I think I agree uh |
11436s | I'm just wondering if you ever go with a |
11437s | swing of the harpoon |
11439s | burst but uh he should know what options |
11442s | are on the bottom as well right I think |
11444s | one to slow the spare oh yeah I think |
11446s | you're right the space something |
11450s | accurate guesses for me |
11455s | yeah maybe a ramming Mount again oh yeah |
11457s | I can't quite remember |
11459s | we are really good |
11461s | quick shot that was it okay that's a lot |
11464s | better |
11466s | as next turn all of a sudden we have uh |
11468s | lethal set up |
11471s | corporate thinker yeah but just concedes |
11474s | because that was just lethal yeah yeah |
11475s | the three damage hero power was enough |
11477s | to make it up to 11 and lose oh win |
11479s | there and that looked awfully close and |
11483s | uh a little bit bad for patinka there |
11485s | because everything was set up well the |
11487s | pressure was on and then that pesky Rune |
11490s | of the archmage causing absolute Havoc |
11492s | as it is want to do and one of the |
11495s | reasons why people are playing the deck |
11496s | right |
11497s | um weirdly enough maybe this is just |
11499s | when I've been playing against it and |
11501s | playing it but Rune of the outmage feels |
11503s | more impactful a lot of the time than uh |
11506s | the dragons themselves I feel like there |
11508s | were just no answers to the level of |
11510s | spells you can kick out with that and it |
11512s | was dragons do have some ways to be |
11514s | dealt with but still a little bit |
11516s | unfortunate there everything just |
11518s | locking him down in the wrong order even |
11519s | the threes on the king Crush then the |
11521s | blizzard as we've seen now with a |
11523s | polymorph for good measure just locking |
11526s | out any chance of that extra burst |
11528s | damage yeah it was very very nicely |
11530s | played by Luna and I think the the one |
11531s | slip up from from I think to leave that |
11534s | coin available to be put in Hand of the |
11536s | barbaric sorceress to swap the costs |
11537s | around is ultimately what uh cost him uh |
11541s | that game which means that Luna love is |
11543s | going to be moving up two games to one |
11545s | just the wig priest left over to take a |
11547s | win against either the uh what are the |
11550s | remaining two decks uh the hunter or the |
11553s | Mage uh from The Thinker on the other |
11555s | side as well which I think is probably |
11557s | two decent matchups uh for Luna right |
11560s | the Hunter and the Mage both have |
11563s | limited removal in these early turns |
11566s | which is uh very often exactly what you |
11569s | need against the Whig priest you need |
11571s | some very very strong kill effects to |
11573s | keep this board locked down because even |
11575s | though they have these big pop-off turns |
11577s | with the raiding Elemental with uh |
11579s | Priestess Village in order to gain huge |
11581s | amounts of mana and Buffs all on the |
11583s | same turn for the most part with this |
11585s | deck if you can just kill off every |
11586s | minion on the turn it comes down that's |
11589s | enough to bridge you the gap until you |
11591s | hit whatever your deck is trying to do |
11594s | yeah very very difficult for Hunter to |
11596s | deal with this at least in my experience |
11598s | because the priest if you look at a card |
11601s | like mountain bear right the priest has |
11603s | Shard which means is a you know the |
11605s | one-way silence so he could just get rid |
11607s | of that and also the hunter being able |
11610s | to keep up is going to be very very |
11612s | difficult it did especially with an |
11614s | opening like this from Luna double wig |
11617s | with a Merc War to scribe as the opening |
11621s | wow like okay let's play because even |
11625s | this right pathinka's opening hand |
11627s | pretty good right like slitherspoon |
11629s | scribe quick shot |
11631s | but even that doesn't necessarily feel |
11634s | good enough to keep up with the just |
11637s | Relentless air Buffs from the wigs |
11641s | man you can almost hear her tabbing out |
11644s | print screening and getting ready to |
11646s | send that screenshot to everyone I've |
11648s | just wig me dude of the uh the perfect |
11651s | start like double wig plus the motor |
11653s | chord scribe as you said it's exactly |
11655s | what you want to see and even though the |
11658s | rest of this hand is a little bit |
11659s | dubious right now uh with a lot of |
11661s | spells and no nagas no card draw to back |
11663s | it up it's still absolutely premium and |
11666s | the the owner thinker to turn it around |
11668s | I'll say though so this spear into doggy |
11670s | biscuit is something you are looking for |
11673s | as Hunter here and that's insane this is |
11676s | exactly what is needed |
11678s | let the one curve that keeps him in the |
11681s | game against this start oh my goodness |
11684s | and this is the only thing that can |
11688s | happen after this opening to Luna it's a |
11690s | big negative is just simply a bad draw a |
11693s | Shard into handmaiden still rough |
11696s | because there's just nothing to Target |
11697s | you just need something to build on and |
11701s | very very roughly indeed that the uh the |
11704s | initial Naga got dispatched pretty |
11705s | easily actually from pathinka |
11709s | I guess be careful what you wish for |
11711s | because with uh both wigs come every |
11714s | spell in the deck apparently and even |
11716s | though that you know that goes with the |
11717s | handmaiden quite nicely in order to get |
11719s | it activated if you have nothing to play |
11721s | you can't if sorry if you have no |
11723s | minions to play you can't really play |
11724s | your spells because you don't want to |
11726s | buff the opponent's cards uh on the |
11728s | other side so Luna love still really |
11730s | really looking for uh a uh a Slither |
11733s | spear or basically any naga in the deck |
11736s | uh in order to actually get this |
11738s | handmade and activated because right now |
11740s | it's like two three turns at least |
11742s | before she really starts to kick this |
11744s | game back in action |
11745s | one thing I will say though is if you |
11748s | haven't seen this pre-stick played that |
11750s | often it is |
11752s | surprising how late in the game you can |
11755s | still win right even from an empty board |
11758s | it is very doable it's way harder than |
11761s | just steamrolling from the beginning but |
11763s | it is still very doable I can see the |
11766s | canadron played out here from patinka |
11773s | look at that |
11775s | yeah I think you should take the look |
11777s | out of the summon |
11778s | yeah it makes sense I was just looking |
11780s | at you know how viable revived pet is |
11783s | for example because you don't |
11784s | necessarily need the correct choice |
11787s | right if that makes I get you all the |
11789s | time |
11790s | okay Thrive not the spell what is |
11794s | happening |
11799s | oh |
11802s | disgusting got to be done right |
11805s | no it doesn't it feels too bad I refuse |
11808s | to admit it has to be done okay |
11812s | I mean it does but no no you've refused |
11815s | now though nothing else |
11827s | the dog is pride |
11830s | it's because it's like the most stats |
11836s | it's really not good but none of these |
11839s | options are |
11846s | it's not great but at least it's not |
11850s | great and for thinkers ahead yeah as |
11852s | opposed to be not great Angie behind |
11856s | on now Malcolm with no the Nugget I mean |
11858s | I |
11860s | guess you just play it right |
11863s | Malcolm double wig |
11867s | oh or unless you can go Thrive into the |
11870s | other |
11872s | one devour |
11874s | and amalgam Devourer |
11876s | yeah or even Wade drive into Shard of |
11880s | the narrow trade into a minion that |
11883s | doesn't suck |
11885s | it's really bad don't get me wrong but |
11888s | it's just you know you look at this hand |
11891s | and like a treasure guard is god-like |
11894s | you know what I mean just like a |
11897s | different minion it's insane here |
11899s | we know the Devourer yet got to be done |
11903s | problem is this is still just dead to |
11907s | weapon swing right yes plus the 2-1 like |
11910s | that's the issue the devour doesn't |
11911s | actually push uh Luna's uh Malcolm out |
11914s | of range of just what's on board |
11917s | I mean again thankfully for Luna uh |
11920s | prathinka's hand is pretty God awful |
11922s | there's still nothing that can be done |
11924s | here uh I mean naga's pride is okay yeah |
11928s | it gets activated next time but then |
11929s | that means you're not playing the mercor |
11932s | to subscribe on this turn which means |
11934s | you're floating even more manner like I |
11935s | think you have to play it here yeah I |
11937s | think just next turn the naga's pride |
11940s | just to have a card you can get there |
11942s | sure play right even if it's just |
11944s | smaller |
11945s | okay there we go a minion and a dream |
11949s | yeah |
11952s | now Luna needs it to be uh Naga all the |
11955s | way down right now for this to work with |
11957s | serpent wig I |
11961s | I don't even mind the bless or maybe |
11964s | even one wig is that crazy Derek am I |
11967s | crazy |
11969s | because if this dies surely that's just |
11971s | game |
11971s | I think don't play anything more it's |
11974s | not like there's any really strong |
11976s | predictable plays they're gonna come |
11978s | down like if it was going into turn |
11980s | seven and you knew you could play around |
11981s | to hydralazon then yeah sure then you |
11984s | can play as much as you can to get out |
11985s | of range of that here though I think you |
11987s | just uh do everything uh you can to make |
11991s | you have more consistent gameplay and |
11993s | with it living here uh Luna has a few |
11996s | drawers that can keep her in this game |
11998s | bless is not one of them though what are |
12001s | these drawers there's like one spell |
12003s | left in the deck |
12007s | oh my |
12009s | it's |
12011s | been talking this deck up this weekend |
12013s | and uh this game is it it normally works |
12017s | out better than this a lot better than |
12019s | this actually especially when you draw a |
12021s | double wig like the only card that |
12023s | matters yeah |
12029s | and now it's all downhill because Luna's |
12033s | about to enter the dreaded turns seven |
12035s | against Hunter awareness the combo of |
12037s | mountain bear or Hydra loading that can |
12039s | actually just ruin her day |
12046s | he said hide your loaded there made it |
12048s | sound like the uh the belter loader from |
12051s | the expanse |
12054s | good show it's a good show taught me a |
12057s | lot of things about space |
12060s | couldn't work out why the the ships |
12062s | flipped and then realized |
12064s | it's very logical flip our Wars was not |
12068s | 100 scientifically accurate yeah who |
12071s | knew |
12073s | I wonder my uh Brian's homework was |
12076s | wrong when I was from Star Wars |
12081s | you know yeah it's just a nightmare and |
12083s | now I said treasure guard is Godlike I I |
12087s | think we're Beyond Godlike right now |
12089s | because this is just too much |
12091s | yeah it was completely Luna love can |
12093s | concede whenever she's ready there are |
12096s | no outs uh in this situation anymore |
12098s | I'll never be ready |
12101s | wait till the end I mean it's the right |
12104s | thing to do I don't know maybe I'm being |
12106s | stupid like if you get a uh |
12109s | perfect draw of like the silence but |
12112s | even then you don't have a another |
12114s | Shadow at Davao which is I think the |
12115s | card that you need to swing this one |
12116s | back it's uh yeah it's nothing she's |
12118s | just she knows it's over and it does |
12120s | mean that we are pretty much certainly |
12123s | going to be going to game five yeah |
12126s | I think the big key here however much we |
12129s | talk about hanging on versus not are |
12131s | conceding versus not |
12133s | it's lack of concede well |
12136s | something could happen but if your |
12137s | opponent just plays one more turn you |
12140s | probably die if you're gonna lose so he |
12141s | wasn't really a big change in time uh we |
12144s | are going to go on to that last game |
12145s | though of course as you said it's going |
12146s | to be the priest once again against the |
12149s | maid from patinka I'll just triple check |
12152s | it is Big spell right oh I don't even |
12155s | have the decklist up that's not a great |
12156s | start is it I'm not doing my job uh yes |
12158s | it is yeah yeah I did do the cards for |
12160s | this so I assumed it was but this is |
12163s | again another one where it's why I |
12166s | thought priests looked good going into |
12168s | this tournament not only because of all |
12170s | the discussion around our NFL but um |
12173s | just the fact that people seem to be |
12174s | leaning more towards sort of slower uh |
12177s | decks in general and I'd started playing |
12180s | this priest and I was just killing him |
12182s | like yeah you enjoy you turn six and |
12184s | seven plays you're already dead and I |
12186s | think yet again versus Mage that's |
12188s | something that can definitely happen |
12190s | because the spells in this deck are just |
12192s | those Rune of the archmage and the um |
12195s | the Drake fight Amulet of course and |
12197s | before that you just have to say that if |
12201s | if priest and Mage sort of equal |
12203s | themselves on card quality then the |
12206s | priests will laugh at Mage in the early |
12207s | game and there's nothing really there to |
12209s | stop them uh doing it so yeah I've got |
12212s | high hopes for priest still even after |
12214s | that unfortunate game there from Luna |
12217s | that is true uh but I do think that uh |
12220s | especially in the tournament lists uh as |
12222s | compared to the ladder list there is a |
12223s | little bit more that the spell major |
12224s | access to uh number one double |
12227s | smothering starfish that is the tech |
12229s | card against wig priests to just |
12230s | absolutely shut them down on these big |
12232s | pop-up turns or at the very least force |
12234s | them to play in a more conservative |
12235s | manner even if you're happy in hand |
12237s | they're rarely going to be going all in |
12239s | on one big minion that can just lose to |
12241s | a smothering starfish uh and even then |
12243s | again talking about it uh once again the |
12245s | Pelican diver is I think a very very |
12247s | quick card to find in these early turns |
12249s | because it means if your opponent just |
12252s | goes uh Slither spear on turn one being |
12255s | able to go Pelican diver in response is |
12257s | very often the only answer in your deck |
12259s | to be able to clear it off and it's very |
12261s | often a good enough answer to be able to |
12263s | stay alive in these starting turns so |
12266s | for a prithinka obviously number one |
12268s | you're wanting to find Belinda Barbara |
12271s | uh oh sorry Pub Eric sorceress is |
12273s | probably a number two follow-up uh but |
12275s | again the Pelican the starfish very very |
12277s | as well Barbosa sorcerer yep definitely |
12280s | the great one that would be a cool card |
12283s | we are going into game five and as you |
12285s | can see both players 1-0 in the Swiss so |
12287s | far so this single game basically will |
12289s | Propel uh one of them to a two zero star |
12292s | in the Swiss and speaking of starts |
12294s | Derek Slither spear wig wig and maiden |
12298s | and school teacher in hand much much |
12301s | better than last game |
12303s | yeah this is much more like it that |
12304s | really nice balance of uh nagas and |
12307s | spells namely with only one spelling |
12309s | hand being the wig is exactly what you |
12311s | want I would be very unsurprised to see |
12313s | like just Tempo handmaiden on the |
12315s | following turn I don't think this and |
12317s | really needs two of them uh to be |
12319s | getting the job done against mage |
12325s | what about now that's probably just even |
12329s | better we'll go with that instead |
12332s | yeah this is looking great and and this |
12334s | is what the deck wants to do right you |
12335s | know you've got card draw because you've |
12337s | effectively Bank it with the wigs and |
12339s | the handmaiden but then you have the |
12341s | flexible nature of school teacher |
12342s | because it's not only the fact that it's |
12345s | just a good card it's a Naga but it |
12347s | gives you another Naga so school teacher |
12349s | alone gives you two separate wig procs |
12352s | these are all words combined together |
12354s | that I never really saw myself saying |
12357s | but I am is a school teacher gives you |
12360s | two wigs which |
12362s | the French school but we're there's |
12365s | treasure guard as well for Luna so this |
12368s | is looking pretty ridiculous right now |
12370s | this is the opening she wanted last game |
12373s | yeah slightly all good numbers obviously |
12375s | in terms of actually killing off the |
12377s | treasure god but I think you still do it |
12380s | you want to start banging down the gates |
12382s | at this point for Luna you want to go |
12383s | for the kill uh as soon as possible |
12385s | because with uh how high Health minions |
12388s | uh or sorry how high the health of her |
12391s | minions are becoming uh a single draw of |
12393s | bless off the top can pretty much just |
12395s | close this one out assuming there's no |
12398s | starfish and although I completely agree |
12400s | uh with the the discussion we had about |
12403s | the starfish being super strong in this |
12405s | matchup for the mage of course it is one |
12408s | of the weird benefits and like the |
12409s | unique aspects of wig is that it does |
12412s | its job and you get it back in hand it's |
12414s | not like your libriums or any Buffs like |
12416s | that where it just goes away you can |
12418s | rebuild them so really the thing to keep |
12421s | an eye on is when bless is used and if |
12423s | it's held for almost lethal or exactly |
12427s | lethal because that's the way to try and |
12429s | beat starfish right |
12433s | well there is the starfish found Opera |
12437s | think which could deny a card draw and |
12440s | delete quite a lot of stats for that |
12442s | matter uh but it's just not clearing the |
12444s | board is the problem and like you said |
12446s | the wig is still in hand |
12448s | really tricky isn't it the one |
12452s | other side of using this starfish as you |
12455s | said like The Thinker does not know |
12457s | there's two handmaidens in hand so |
12458s | denying the character is almost |
12460s | meaningless but it denies a lot of |
12462s | damage still right especially because it |
12465s | removes the ongoing effect from the |
12467s | Slither space that when spells are cast |
12469s | They gain attack so that's something and |
12473s | maybe pre thinkers at the point where he |
12474s | just thinks well you know what I just |
12476s | need a bit of time and if I don't |
12477s | silence this I ain't getting time |
12482s | I think you're supposed to play the |
12484s | evoker here because number one it allows |
12487s | you to Greed out the uh the silence |
12489s | effect whilst also mitigating the amount |
12491s | of damage you're taking right because |
12492s | you're still gaining the armor and it |
12494s | also actually means that you have a big |
12496s | spell in hand which means the pickup of |
12497s | barbaric sorceress becomes a lot lot |
12500s | stronger uh any point going forward |
12503s | um and with coin in hand it could have |
12505s | been like you know if you're in a truly |
12507s | disastrous situation and you need to say |
12509s | right the next card in my deck is |
12510s | barbaric sorceress then it would have |
12512s | allowed for coin Sorcerers into either |
12514s | Drake fire amulet or hopefully uh the uh |
12518s | Rune of the archmage in order to swing |
12520s | this one around uh whereas here for |
12522s | prothinka even though it's the |
12523s | immediately stronger play to go for the |
12525s | silence the actual top deck ability uh |
12528s | is like pretty much just Belinda in |
12531s | terms of your chances of swinging this |
12532s | one around now |
12538s | okay |
12541s | the the Priestess is definitely the card |
12544s | that opens up the biggest pop-offs right |
12547s | in terms of Buffs but not necessarily |
12549s | for this turn because well it doesn't |
12551s | really been many spells played uh well |
12552s | zero actually but still good to have in |
12555s | hand here I think this is just a |
12557s | easy go in just play a wig do a trade |
12559s | maybe and just carry on with your day |
12562s | but slowly but surely Luna is piecing |
12564s | together a very explosive looking hand I |
12568s | even deciding to push everything thanks |
12569s | not even going for the trades assuming I |
12571s | imagine the pratinka will do it for it |
12576s | not a bad pickup either in |
12578s | Barden uh in order to basically give |
12583s | yourself one turn of absolute safety uh |
12586s | on the other side |
12587s | we're on lunar love but again what are |
12590s | you but what are you building your time |
12591s | to what does that allow you to do on the |
12593s | following term which is currently |
12594s | nothing which is why again I think in |
12596s | this situation it should end up on |
12598s | evoker because it gains you that armor |
12600s | to make sure you're a little bit safer |
12602s | and uh just gets a big spell in hand |
12604s | which is still good with this uh |
12606s | barbaric sorceress but it's kind of just |
12608s | almost playable I think with Varden in |
12611s | hand there's a decent shot you'll be |
12612s | able to bridge the gap into uh just |
12615s | playing Rune of the archmage for the |
12617s | full nine mana on turn eight |
12619s | Yeah It's Tricky isn't it because I was |
12621s | going to ask you about what you thought |
12622s | of the Avoca and then coin one of the |
12625s | two drops this turn as well yeah because |
12628s | they both kind of have merits right |
12630s | watch posts yeah and all the freeze uh |
12632s | but I do get your point if it is going |
12634s | to be roon which it is |
12636s | then maybe the coin just has to be kept |
12638s | in hand because there's no mailbox |
12640s | dancers that are available there's |
12642s | nothing else right now that really ramps |
12644s | that spell up so I guess that's just the |
12646s | last ditch attempt but here now with |
12648s | thrive |
12650s | there's so much available here |
12657s | oh wow |
12659s | that has to be now I've guaranteed |
12661s | second wig right yeah there's a lot that |
12664s | can go on here |
12667s | yeah |
12670s | I'm not gonna take a look though because |
12671s | this isn't as straightforward there's no |
12675s | blessing hand currently right the |
12677s | Devourer to just put Health on something |
12679s | which again if you know you can dig to |
12682s | bless which she can because she's got |
12685s | another Thrive with this Priestess and |
12688s | suddenly things start stacking up |
12690s | yeah the numbers weren't quite so clean |
12693s | as I think Luna had anticipated at the |
12695s | start because if she wants to get the |
12696s | maximum value out of Village it does |
12699s | mean that Wick has to be played here |
12701s | um I don't think there's lethal in any |
12704s | capacity here still uh but blame master |
12707s | and car needs to round things out does |
12708s | mean that you can choose minion right |
12711s | and then all of a sudden Belinda and |
12712s | more importantly barbaric sorceress are |
12714s | not playable I like this a lot actually |
12717s | yeah I think it's wrong 90 of the deck |
12719s | is minions probably more than 90 |
12721s | actually |
12726s | yeah I think that's very very smart uh |
12729s | from Luna I didn't see this line at all |
12731s | honestly I thought she was going to lead |
12732s | up into a big bless in order to punter |
12735s | as much damage as possible |
12737s | uh but again you know both on her play |
12739s | on the Mage and against the Mage I think |
12741s | Luna has had very very clear |
12743s | identification of the power of sorceress |
12746s | right which I mean I've mentioned it so |
12747s | many times already this card uh in this |
12750s | game uh it's quite clearly the Avenue |
12751s | back into this game for prothinka uh |
12754s | which Luna has 100 denied with this line |
12757s | outside of like coin Pelican barbaric |
12760s | sorceress |
12763s | love that the answer to every problem we |
12765s | have so far in this series |
12767s | it's just like yeah but what about if |
12769s | they're just Pelican do you |
12771s | spell yeah |
12773s | that's wins |
12775s | it's huge and again this is |
12778s | um one of the drawbacks of the deck |
12781s | right it is just a ton of minions and if |
12784s | you fall behind it can be hard to get |
12786s | back without doing the big spell thing |
12789s | right so it's a it's one of the things |
12791s | keeping the deck in check uh Reckless |
12794s | Apprentice is going to help clean up a |
12795s | few things but most importantly the |
12798s | elemental is still on board the big |
12800s | minion with the treasure guard still on |
12802s | board did Miss on the wig that right |
12805s | which is a bit of a shame but there's |
12808s | also a queen's guard there's also a |
12809s | school teacher as well which I think |
12811s | might be worth throwing out there |
12817s | trying to think of any weird discoveries |
12819s | you could go for because obviously Naga |
12821s | is the expected one off amalgam but any |
12823s | weird Elementals uh I don't think so |
12828s | I'll just start naming all the |
12829s | Battlegrounds ones because the ones I'm |
12831s | not familiar with right now I'll be like |
12834s | okay another school teacher fine just |
12836s | good cards |
12840s | be blessing in Queens God |
12845s | just most that's possible I think it's |
12848s | definitely the way to go |
12849s | and most importantly of all actually |
12852s | again this is a play around barbaric |
12855s | sorceress because it dumps all the |
12857s | spells from her hand and so Luna now |
12859s | knows the uh coin sorceress Rune is not |
12862s | available she of course knows that coin |
12864s | Rune is not available on this turn |
12865s | however because prathinka was able to |
12869s | survive the turn it means that Varden |
12871s | can come down this turn then coin Rune |
12874s | of the archimage can come down so |
12875s | actually despite all these really really |
12878s | ingenious plays from Luna I think it is |
12880s | still in with a Chance of taking this |
12882s | game and and let's be honest it's no |
12885s | surprise you've just said patinka is in |
12888s | with a chance as the Pelican hit the |
12890s | hand |
12893s | it's a harbinger of good luck |
12896s | unless you're a fish |
12899s | very true |
12904s | space though a thing |
12907s | bad luck |
12909s | biting one flying overhead was |
12911s | considered good luck as the sailors |
12912s | believed that the Mariners sold the |
12914s | albatross carriage had come to protect |
12916s | them from harm or bring needed wind for |
12918s | the ship's sales that's nice so it's |
12921s | only good luck if you're a sailor |
12922s | because if there's an albatross over |
12923s | your head and you're not in a boat |
12925s | you've got to wonder why this now but |
12927s | like where are you and what's gone wrong |
12929s | I live in Arkansas why is there an |
12932s | albatross |
12939s | hmm |
12944s | this is choices here |
12948s | uh yeah |
12950s | illuminate uh there's no real spells |
12952s | that are especially important I just |
12954s | always feel so bad picking wig off the |
12955s | noggling because you never get it back |
12957s | uh Whispers of the |
12960s | deep is interesting just to get a |
12962s | guaranteed unfreeze if you are expecting |
12964s | coin Rune of the archmage there are |
12967s | quite a few freezing effects but of |
12969s | course the problem is if you unfreeze |
12971s | one of your big minions you're probably |
12972s | deleting all their stats as well because |
12974s | you're just silencing it if anything |
12976s | it's like a a weird play for board space |
12979s | maybe yeah maybe about to just do a |
12981s | trade uh good thing again though as we |
12984s | mentioned that the fact that those |
12985s | spells are in the nagalings it means |
12988s | that they aren't spells which means that |
12990s | they can't be swapped so although |
12992s | prithinka can still coin out the Rune |
12994s | it's just not going to be as an easy |
12996s | potential turn or as a protected turn as |
12999s | it would be with the Sorceress |
13003s | stop thinking come on we know what's |
13006s | happening |
13008s | I guess you can trade some of your |
13010s | minions first |
13015s | I want to see Full confidence just do it |
13017s | aim yeah 100. |
13020s | well if you're not confident in the game |
13022s | the game won't be confident in you |
13024s | The Apprentice okay I guess it does get |
13026s | that full freeze doesn't it even so |
13046s | okay |
13048s | oh really no Rune of the archimage on |
13050s | that turn I am very surprised I didn't |
13052s | believe yeah |
13064s | oh is this Samurai on the wig from the |
13067s | naggling I guess pretty good pretty good |
13070s | it's off the watch post and The Reckless |
13073s | reasonable to me and just puts a good |
13075s | high Health minion on the board right |
13076s | all relatively higher |
13081s | all right come on now we know what's |
13084s | coming |
13086s | boom I'd love it if it was Drake fire |
13089s | emulate |
13092s | and here we go it's all come down to |
13095s | this |
13098s | I need 22's answers and that'll do |
13100s | that'll do just fine water yeah so this |
13104s | is the usual outcome I mean the game |
13107s | could also end in a weird way here but |
13109s | this is like the expected outcome and |
13111s | something we learned very quickly with |
13112s | original yogg a long time ago was that |
13115s | even though it casts random spells there |
13118s | are expected outcomes and the expected |
13121s | outcomes for for mage right now with |
13123s | this card are freeze AOE |
13126s | you're a secret and maybe some burn |
13128s | right and look that's kind of what |
13131s | happened right like the freeze went off |
13132s | and there's a spell in in a sorry |
13135s | there's a secret equipped here for |
13137s | prithinka which is that counter spell |
13138s | and Luna now I think is an app in an |
13141s | absolutely horrific spot uh I said this |
13145s | deck can go late this is what I would |
13147s | call late-ish in the game based on how |
13149s | many phrases and delays have been but I |
13153s | think at this point now with the card |
13155s | draw that patinka got as well |
13157s | close to nine possible |
13164s | all right Whispers for an unfreeze which |
13168s | can get you back a coin which can |
13170s | activate the crush claw enforcer it's |
13173s | all coming together it's all coming |
13175s | together |
13176s | [Laughter] |
13180s | dang it |
13182s | oh it's such a good plan |
13186s | let's play it I think so |
13191s | I think this is right your opponent's on |
13193s | 13 you just hope you can get it done |
13195s | it's going to be Rune again |
13197s | I mean it could be roon it could be |
13199s | Belinda coin amulet it could be uh |
13202s | parrot like it's whatever you want it |
13205s | was actually a little bit |
13207s | you there oh okay okay should that |
13210s | have been evoker first |
13216s | uh what Eric could have brought them but |
13218s | I've drawn them right yeah that's fair |
13220s | yeah just only a small thing but |
13223s | regardless it does get the job done with |
13226s | a squawk the parrot does effectively end |
13228s | the game there for prothinka and it |
13231s | really close series Derek like uh Luna |
13234s | put herself in some great spots there |
13236s | and some really heads up plays actually |
13237s | to negate the effects and big |
13240s | um outcomes that the Mage goes for |
13242s | but it just wasn't going to be enough |
13243s | because the freezes were just there the |
13245s | vard in turn was huge and then of course |
13248s | ruin of the archmage doing what Rune of |
13250s | the archmage does so huge |
13252s | congratulations to prithinka not as you |
13254s | were saying really consistent player |
13256s | just hasn't quite peaked yet in the |
13258s | Masters tours but has been getting the |
13259s | work done and also just taking a victory |
13262s | over Luna and you know easily one of the |
13265s | best players in the Americas region is |
13267s | there an achievement in itself |
13269s | yeah I do think that there was uh |
13272s | overall a very very high standard of |
13274s | play uh from both players actually that |
13276s | last game from Luna was really really |
13278s | interesting because the lines that she |
13279s | went for in one regard were very very |
13282s | clever right because it was to get down |
13284s | the uh the blade Master at Carney in |
13287s | order to play around the barbarics right |
13288s | I think the the main standout play on |
13291s | that turn but the problem with that play |
13294s | was that it meant the actual amount of |
13296s | stats that she was getting online was |
13298s | surprisingly low given that there was |
13300s | the opportunity on that turn to go for a |
13302s | really really big pop-up turn like she |
13304s | had a double |
13307s | um uh Visions to be able to see further |
13309s | into her deck right uh with uh |
13313s | sorry thrive in the shadows to be able |
13315s | to see further into a deck uh to get |
13317s | those uh serpent wigs and then blesses |
13319s | as well like she could have put a |
13320s | significantly higher amount of stats on |
13322s | the board but instead obviously to go |
13324s | for the blade master akani and honestly |
13326s | I'm not actually sure which I think is |
13328s | better because even though the akani did |
13330s | the job it was supposed to it meant that |
13331s | no matter what there was no immediate |
13333s | big response uh from prithinka it meant |
13337s | that even though she got what she wanted |
13338s | there wasn't a lethal on the following |
13340s | term because there wasn't enough stats |
13341s | online so a very very difficult spot to |
13343s | be in and I think you could definitely |
13345s | make the argument that Luna was uh going |
13348s | a level too deep uh in that instance I |
13351s | could have just gone for maximum stats |
13353s | online uh the thought process was 100 |
13355s | there in every play She Made made a |
13358s | total amount of sense even if I think |
13360s | there was some amount of debate there I |
13362s | think it's one of those things where you |
13364s | have to pick a play and just do it right |
13366s | because if you go halfway you lose so I |
13369s | think it's just one of those things |
13370s | where you either worry about the |
13371s | Sorceress and then they pop off with an |
13373s | Amy or Rune of the arcmage early anyway |
13375s | or you play around that and do what I |
13378s | think Luna did there and just uh get |
13381s | sort of yanked by uh Varden in that |
13384s | situation right where your whole board's |
13386s | froze now and you're in trouble but a |
13387s | bit of an unfortunate one but again just |
13389s | another congratulations to |
13390s | um uh patinka who's going up to 2-0 in |
13393s | Swiss but that was our first match of |
13395s | round two we are gonna go to a quick |
13397s | break while we set up some more matches |
13398s | for you guys to check out so we'll be |
13400s | right back don't go anywhere |
13402s | [Music] |
13418s | foreign |
13423s | [Music] |
13428s | [Music] |
13436s | [Music] |
13458s | foreign |
13464s | [Music] |
13477s | [Music] |
13490s | foreign |
13491s | [Music] |
13503s | [Music] |
13511s | [Music] |
13519s | [Music] |
13530s | foreign |
13538s | [Music] |
13547s | [Music] |
13554s | [Music] |
13559s | thank you |
13561s | foreign |
13563s | [Music] |
13578s | [Music] |
13583s | [Applause] |
13586s | [Music] |
13597s | welcome back everyone to Mars's Tour |
13599s | Version and here with me is subtle to |
13601s | answer the important questions like how |
13603s | many cards should be in your deck and |
13604s | how do you say garage subtle how's it |
13606s | going yeah I don't know why the word |
13610s | with like five six different valid |
13613s | pronunciations for around the world has |
13615s | been chosen as our style guide for this |
13617s | event uh yeah contrary to popular belief |
13620s | I do not say garage as many people may |
13622s | expect me to I do also say garage |
13625s | um I don't say barrage however which you |
13627s | know is is a step too far but no one in |
13631s | the world apart from Raven says barrage |
13633s | so I guess we'll move on and moving on |
13636s | we are into dead draw versus mega glisco |
13638s | it is one a piece and I believe we're |
13640s | gonna have a almost Rogue mirror it's |
13643s | gonna be Thief Rogue versus the more |
13645s | regular for me at least the boat Rogue |
13647s | but subtle the big question first chance |
13649s | we're gonna have to ask you today if you |
13651s | could have a deck with any number of |
13653s | cards you want but you only get that |
13655s | much health what's the right number |
13657s | but you also only get that much health |
13659s | yeah I mean that's that's the factor |
13662s | right because I feel like we do need to |
13664s | start at the beginning I feel like this |
13665s | discussion has tried to walk before it |
13667s | can run in terms of us having this |
13669s | argument on broadcast card game |
13672s | fundamentals right less cards is better |
13674s | the reason why there is a 30 card limit |
13677s | in Hearthstone is not to prevent people |
13679s | playing more cards than that it's to |
13681s | prevent people paying less cards than |
13682s | that because less is better everyone |
13684s | will have had the experience where |
13686s | you're building a deck 27 cards you're |
13688s | pretty happy with card 28 29 30 yeah |
13691s | swings and roundabouts could go one way |
13692s | or the other and that's kind of where |
13694s | you see discrepancies when we talk about |
13695s | different tech cards different you know |
13698s | 30th cards that go into decks generally |
13701s | you would rather play less however if |
13703s | you are going to be given an upside |
13705s | alongside the idea of having to play |
13708s | more cards in your deck and that's the |
13710s | right way to look at it you're being |
13712s | forced to make your deck worse by |
13714s | playing more cards in it for the payoff |
13717s | off of being given additional Health |
13719s | then suddenly we can talk again |
13721s | predictably I am very much on the side |
13724s | that very very few decks currently are |
13726s | better off with more than 30 cards in |
13728s | them I do think 40 Druid does make a lot |
13731s | of sense outside of that I'm gonna need |
13733s | an incredible amount of convincing |
13735s | Miranda well I asked you for a number |
13737s | like in in the world where the card says |
13740s | like so one one card is bad you die you |
13742s | want one Health they shoot you in the |
13743s | face of the hero power so one is bad at |
13746s | some point how much lower than 30 would |
13748s | you go |
13749s | it's probably somewhere between 25 and |
13751s | 28 to be honest I wouldn't really want |
13753s | to go much lower than that if the health |
13755s | scales down with it |
13757s | um but certainly like I I think 31 is |
13761s | already I have 31 health and 31 cards I |
13763s | think you've already made my deck worse |
13765s | in most instances I think Druid is very |
13767s | much the exception I'm aware we're not |
13769s | talking about what's on the screen but |
13771s | I'm following my host right now |
13772s | lorinda's been wanting to have this |
13774s | argument with me for days so the moment |
13776s | that he's got me in a corner he's asked |
13778s | me these questions |
13779s | um yeah I think as soon as you go 31 |
13782s | Health 31 cards you've made your your |
13783s | deck worse in most instances the only |
13785s | difference with Druid is in the |
13787s | prestor's version it literally doesn't |
13788s | matter how many cards you have in your |
13790s | deck because you chew to presto with |
13792s | Incredible consistency regardless you |
13794s | have chains of cards one draws the other |
13797s | and they all end impressed or uh all |
13799s | roads they're multiple roads to El |
13801s | Dorado it's a great Hearthstone cast at |
13803s | once |
13804s | um and in that instance it literally |
13806s | doesn't matter there's no benefit to you |
13808s | having 40 cards in your deck either but |
13810s | you're getting 10 health for free every |
13813s | other class in the game no not seeing it |
13816s | I don't think there's a level of |
13817s | consistency in the Decks at the moment |
13819s | and so for me it's a little bit of a |
13824s | flavor of the week that I think will be |
13826s | phased out a little bit over time that's |
13828s | kind of where my stance is at the moment |
13829s | but would you like to talk about some |
13832s | Rogue instead yeah with that all in mind |
13834s | what is the key difference between |
13835s | jackpot Rogue and boat Rogue |
13838s | uh |
13840s | do you intend to talk for any period of |
13843s | this car I just you know I mean I didn't |
13845s | get the chance to be honest I asked you |
13847s | a question off you went that's that's |
13848s | kind of my um hang on have I been |
13850s | accused of not talking enough here you |
13852s | have actually is that where we got to |
13853s | this conversation the for the first time |
13856s | in the history of our relationship |
13858s | you're actually being asked to talk more |
13859s | and I don't actually know how we've led |
13862s | to this so I will continue running on |
13864s | with this sentence so that you don't |
13866s | talk uh yeah it's a good question |
13868s | um I think obviously uh gliscos deck |
13872s | with the the jackpot Rogue the thief |
13874s | Rogue whatever you want to call it kind |
13875s | of has that extra longevity it doesn't |
13877s | run out of gas you've made the |
13879s | accusation that aggro decks are kind of |
13881s | tuned to do 30 damage right and they |
13883s | then struggle to do 40 which is another |
13886s | argument that we might get to have at |
13887s | some point jackpot Rogue is kind of a |
13890s | deck that's tuned where if it gets ahead |
13891s | it's going to stay ahead if it needs to |
13893s | be and if it needs more Longevity if it |
13895s | needs to stay in a game for longer it |
13897s | can do that because of the age tools |
13899s | that it has whereas the the straight up |
13901s | boat Rogue that we see from dead drawer |
13903s | on the other side is kind of the more |
13905s | straight up classic aggro deck which |
13908s | will run out of gas at some point it's |
13911s | just as a matter of how much damage they |
13912s | can do how far ahead in a game they can |
13914s | get by the point that they run out of |
13916s | gas yeah and I think that's a really |
13918s | important distinction for this |
13920s | particular tournament I feel personally |
13921s | that the boat Rogue is just the better |
13923s | tuned deck it does what it's meant to do |
13925s | but again with the 40 card discussion it |
13928s | wasn't quite as unlinked as it sounds |
13930s | when I asked you that |
13932s | um this this extra damage this extra |
13934s | longevity as you call it or you call it |
13936s | something slightly different because you |
13937s | say the word correctly I pronounced it |
13939s | properly for a start |
13942s | um does make a difference so we're gonna |
13943s | go see them head to head which is of |
13946s | course not necessarily why you're |
13947s | bringing the thief Rogue instead of the |
13950s | boat row uh the head-to-head being |
13952s | obviously pretty close I think yeah but |
13955s | it's a great indication for me of the |
13958s | the the dichotomy of the two decks right |
13960s | is you are going to see probably dead |
13964s | draw's more aggressive version of Rogue |
13965s | curving out quicker getting ahead more |
13967s | consistently establishing itself as the |
13970s | aggro in the match-up and just going for |
13971s | the throat really quickly whereas Mega |
13974s | Gliscor is almost playing control Rogue |
13976s | on the other side and you'll see cars |
13978s | like krabatoa for example just what an |
13980s | incredible flexible card it is dead draw |
13982s | would be using it as a way to push |
13983s | massive amounts of damage blitzkor will |
13985s | probably be using it as a way to just |
13987s | rush into the board and clear off on the |
13988s | other side not to say that there aren't |
13991s | ways that Gliscor can do random scammy |
13994s | things to get ahead early because there |
13996s | absolutely are such is the sort of the |
13997s | high variance nature of thief deck uh |
14000s | the thief deck is just sometimes you get |
14002s | given wonderful options that can just |
14005s | run away with a game before your |
14006s | opponent can get stuck and I mean I've |
14008s | Got a Theory on this as well but |
14010s | something that you may have missed in |
14012s | your um your adventures tonight let's |
14014s | say |
14015s | um the Rogue is the most brought deck to |
14018s | this tournament so I've Got a Theory but |
14020s | I'd like to hear yours first having just |
14022s | given you that information put you on |
14024s | the spot no time to think about it |
14026s | that's too wide that is yeah |
14030s | I'll say it's the best deck right no |
14032s | one's saying it's the best deck no but |
14034s | it is a deck with the extreme level of |
14037s | flexibility I'm assuming when you're |
14039s | saying that you mean some version of |
14041s | Rogue like |
14042s | um so something like yeah these two |
14045s | versions these two Rogues are basically |
14046s | all of it |
14048s | which again makes sense to me because |
14050s | between these two decks you can kind of |
14052s | fit together into very different |
14053s | strategies |
14055s | um I think Rogue is very flexible very |
14058s | adaptable to me it's a very Swiss army |
14061s | knife type of deck it has tools to win |
14063s | any matchup I think there's very few |
14065s | match-ups that you queue up with Rogue |
14067s | and say I can't win this likewise |
14069s | there's very few matchups that you qrp |
14071s | like okay sick I'm 70 here this is a |
14073s | free win but I do think for the nature |
14076s | of Conquest in a situation where exactly |
14079s | nailing The Meta read is very difficult |
14081s | because we just had a huge shake up then |
14083s | Rogue just makes sense as a deck that |
14085s | can go into basically any lineup and do |
14087s | very little damage to your overall win |
14090s | yeah it's not far from where I got it as |
14092s | well you get the um you build your |
14094s | lineup you probably end up with two and |
14096s | a half maybe three decks you're really |
14097s | happy with and then you just end up |
14099s | playing a rogue deck because it fills |
14101s | everything up really nicely so it's |
14103s | everybody in the tournament's fourth |
14104s | deck I know that's a massive massive |
14107s | reductiveness of a statement but I'm |
14110s | sure that's really well worded as well |
14111s | but you know what I mean |
14113s | um there's gonna be a lot of people's |
14114s | fourth deck so Rogue mirror something I |
14117s | like to bang on about and have them for |
14118s | about two years now it's very very |
14120s | important if it is people's fourth deck |
14124s | indeed and for now dead draw just one |
14127s | man off getting that null down which is |
14129s | slightly awkward this turn he is now in |
14132s | that position where he's having to play |
14133s | from behind a little bit and it looks |
14135s | like he is going to step back the uh |
14138s | fillet fighter |
14140s | that's like garage filet you know you've |
14143s | got a garage assistant in these things |
14144s | yeah yeah fillet of fish apparently |
14149s | apparently spelling different things |
14150s | different ways leads to the same |
14152s | pronunciation okay you're oohing that's |
14155s | pretty good |
14156s | it is extremely good yes |
14161s | and we're gonna see now a problem for |
14163s | dead draw he's already kind of all in on |
14166s | trying to kill Mega blitzker in one hit |
14168s | and he's just not gonna have the time by |
14170s | the look of this |
14177s | so adding us uh seventh minion to the |
14180s | board doesn't actually set up the lethal |
14182s | right that's what he's considering here |
14184s | you can't always trust uh 5 10 11 12 16 |
14189s | 8 it could it very well could do |
14193s | um to keep me in mind any mechs to get |
14195s | to attack also do the the extra damage |
14196s | as well |
14199s | it's plenty though looking at dead |
14202s | drawers body language hand and general |
14204s | board State yeah |
14206s | um this is a lot of damage |
14209s | and five Health minions and one one |
14212s | poisons are exactly what you don't want |
14214s | to see when you have krabatora in hand |
14216s | there is the exact opposite scenario |
14218s | that I was uh suggesting where it would |
14220s | be dead raw trying to use krabator to |
14222s | clean up here kravator just such an |
14224s | incredibly strong and flexible card when |
14226s | you're this far behind however nah not |
14230s | looking quite so good |
14233s | yeah |
14235s | um you while we're watching the draw |
14236s | struggle with this nightmare scenario |
14239s | you you alluded to the fact that we |
14241s | might have the discussion about 40 cars |
14243s | with Rogue later on as well |
14245s | I don't know why you said that no I I |
14247s | think I was you was when I said you |
14250s | referred to how decks were built to deal |
14253s | 30 damage and didn't necessarily dot you |
14255s | 40. um I wanted to counter that point by |
14258s | saying every deck that has 40 health is |
14262s | also less consistent so the same deck |
14265s | that is built to do 30 damage against a |
14267s | deck with 30 cards gets closer to |
14269s | dealing 40 damage against that very same |
14271s | deck just because they've made their |
14273s | deck worse in the first place yeah and I |
14275s | don't think you necessarily represented |
14277s | that uh that factor to my satisfaction |
14280s | during your explanation because I |
14282s | disagree with the the point in general |
14284s | but my ideas up as the weekend goes on |
14286s | so I fit your expectations subtle |
14289s | that's what I've been doing all my life |
14291s | let's face it let's stop now |
14294s | all right |
14296s | unless um Deadpool can do something |
14298s | spectacular next turn we're going |
14301s | through the death throws here just a |
14302s | case of |
14303s | how you want to do this |
14306s | there's nothing for your |
14308s | crab pincers to bounce off if you trade |
14310s | here |
14311s | slightly irritating for Mega blitzker |
14315s | hmm |
14320s | English score as I am |
14323s | just looking at various Shadow step |
14325s | options what this means in various |
14328s | positions as you said the trade is |
14330s | required Shadows that does happen once |
14332s | the double value of the crab claws I |
14335s | think first things first you check your |
14336s | hand you check all your random outs you |
14338s | look at the shadow step you're very very |
14340s | close to lethal in that position so |
14342s | weird Shadow step ashara things go |
14345s | through your mind everything in the the |
14347s | everything in the universe under the sun |
14351s | consider to make sure you're not going |
14353s | to miss lethal in that situation but in |
14355s | the end I think liscore does find the |
14356s | best line and that is going to be 2-1 |
14358s | now gliscal going up I'm not sure that's |
14360s | scientifically accurate subtle oh it was |
14363s | nonsense utter nonsense the universe |
14365s | under the sun |
14368s | is that where we're at that's where |
14370s | we're starting this broadcast okay |
14372s | who wants a mega Glitz score and now he |
14375s | just has another deck remaining which is |
14378s | the Press store Druid which is great |
14379s | because we get to talk about Druid once |
14382s | again |
14383s | um my argument for personal Druid isn't |
14385s | that it's not a good deck it's just an |
14387s | alignment Druid for me is a better deck |
14389s | I mean almost all situations I think |
14394s | um something I'll pick your brain on |
14395s | because honestly I get the impression |
14396s | you've played more of the alignment |
14398s | version particularly the 40 card |
14399s | alignment version than I have |
14401s | um I did put a good amount of time into |
14403s | the Presto version of the deck I do |
14404s | think it's very very strong as described |
14407s | you really have no downside for having |
14409s | 40 health so that extra health is just a |
14411s | godsend in a lot of positions |
14413s | um which matchups in particular do you |
14414s | think you gain on with the celestial |
14417s | version of the deck in comparison to |
14418s | going with the Presto I think you gain |
14421s | consistency which is a tournament I |
14424s | think is not always the best thing but I |
14426s | think if you're considering yourself as |
14427s | one of the best players I think being |
14428s | able to do the things you want to do |
14431s | consistently is important inconsistency |
14434s | as we know is a misnomer when it comes |
14437s | to to decks in some degree what it |
14441s | actually means is you drop percentage |
14442s | points because you roll badly sometimes |
14446s | um and I think that overall it just has |
14448s | a lower win rate because of not being |
14450s | able to always do the thing you want it |
14452s | to as pest or druid |
14454s | well Counterpoint when you say not |
14456s | always do the thing you want to I'm |
14459s | assuming you're referring to sometimes |
14460s | you get bad dragons because I think we |
14462s | both agree in terms of playing your win |
14465s | condition card Preston Druid does it |
14467s | more often and more consistently than |
14470s | Celestial it does right because |
14471s | specifically there are cards that tutor |
14474s | towards Presto that don't necessarily |
14477s | exist in the same way to International |
14478s | alignment in the other version agree |
14481s | um so |
14482s | if you're above a certain threshold |
14484s | which is the win the game threshold |
14486s | let's say that Presto Druid dips below |
14488s | it and goes a long way above it but the |
14490s | times you go a long way above it you |
14492s | still just win the game you don't get a |
14494s | point and a half for murdering your |
14496s | opponent horribly whereas alignment |
14498s | Druid just constantly is just above that |
14500s | wind threshold for me meaning that |
14502s | you're getting a more a higher win |
14504s | percentage because you're just more |
14505s | often above it so your low rolls cost |
14507s | you on both but your High Rolls on |
14510s | Presto drill that cancel out your low |
14511s | rolls if you like don't necessarily get |
14513s | you those extra wins that it needs to |
14514s | get you to be better that's my opinion |
14516s | and many players have disagreed with |
14518s | this |
14519s | yeah and I think honestly this is a |
14521s | debate I'm kind of happy with people on |
14523s | either side of right now like I'm less |
14525s | happy with the 40 warlock players the 40 |
14528s | priest players like I don't know what |
14530s | they're doing what people are on are |
14533s | people who are on either side of this |
14534s | debate of the lineman versus Presto I I |
14537s | kind of do see both sides of it and |
14539s | honestly I just didn't put enough time |
14540s | into the alignment version of the deck |
14542s | to really have a strong fully fleshed |
14544s | out opinion and match up spreads and all |
14546s | that kind of thing but this is certainly |
14548s | the deck that I have put a decent amount |
14550s | of time in uh this is the list that is |
14554s | relatively 30 card match to what I'm |
14556s | expecting to see and to me 40 card thank |
14561s | you uh 40 card match to what I'm |
14562s | expecting to see uh skulker is the car |
14565s | that I have the biggest question Marco |
14566s | but I don't think skulker is a |
14568s | particularly good card and I think that |
14570s | can be |
14572s | um maybe just like beaming sidekick |
14574s | various other one to two drops that |
14576s | could be thrown in there that you know |
14577s | help you in those early game situations |
14579s | where you do need to fight for board |
14580s | early because for me skulker just really |
14583s | wasn't getting it done in a lot of |
14585s | positions but other than that I think |
14586s | fairly Universal agreement in what's |
14588s | going on in this deck one thing I know |
14591s | this isn't the magic we're doing now but |
14592s | I know it's something I think you want |
14594s | to talk about is the mirror match for |
14597s | the Presto deck I think you're on a not |
14601s | an island but I think you have a |
14602s | slightly different opinion to many |
14603s | people on how much skill there is in |
14605s | that member match yeah yes what I will |
14608s | say is that I've played a lot of presto |
14610s | Druid mirrors and I feel like I've |
14612s | outplayed my opponent in a large |
14614s | majority of the ones I've played I will |
14617s | say however that before playing this |
14619s | tournament because I've been in |
14620s | Battlegrounds mode because I've been |
14622s | casting and producing and observing |
14624s | Battlegrounds I haven't played a whole |
14626s | lot of constructed for the last period |
14628s | leading up to this patch so my MMR is |
14630s | down a lot lower than it usually is |
14632s | which might explain why I feel like I'm |
14634s | out playing people but I do think |
14636s | because cards are randomly generated |
14637s | people naturally assume that this deck |
14639s | doesn't have decisions and that's not |
14643s | true right like right working out the |
14645s | right thing to do with randomly |
14647s | generated cards is still skill |
14650s | expressive you can still find edges in |
14653s | those positions yes sometimes it's |
14655s | frustrating to overcome what you might |
14657s | think is a discrepancy because your |
14658s | opponent's just playing mirrors on every |
14660s | single turn and you're not like yes that |
14663s | happens |
14664s | um but I do think that all just throw |
14666s | your car up in the air and see which |
14668s | dragons you get and see who wins like no |
14670s | that's that's not the match-up come on |
14672s | be serious yeah I just I as having sent |
14676s | you down that road as your host I'm now |
14678s | going to put you back on track but of |
14679s | course this is a really interesting |
14681s | start for Mega glisco with the double |
14683s | watch post here |
14684s | uh it is is it enough it feels like it |
14687s | just gets traded away and doesn't get |
14689s | you anywhere to me yeah I I completely |
14692s | agree with that like honestly this is |
14694s | not really the kind of start I would |
14696s | like to have against another board-based |
14698s | aggro deck which wig priest kind of is |
14700s | because sure you might slow them down |
14703s | for one or two turns in the mid game |
14704s | with these couple of drawers that you |
14705s | disrupt but in terms of actually |
14708s | fighting for board these cards don't |
14709s | really do anything your opponent just |
14712s | gets to choose if and when to trade over |
14714s | them on their own terms |
14716s | um so honestly like Drew to The Reef |
14718s | coming down earlier just being able to |
14720s | come out as a 3-1 rush in the early game |
14722s | even that beaming sidekick potentially |
14724s | being in the deck to allow you to fight |
14725s | for that board a little bit earlier on I |
14727s | think could have been more to gliscores |
14730s | benefit even though of course it's not |
14731s | in the deck because you see exactly that |
14733s | those two si7 skulkers in hand just |
14736s | really doing absolutely nothing and will |
14738s | do absolutely nothing for the majority |
14740s | of this game I'm really curious to see |
14742s | where this goes dead or thought about |
14744s | this a long time hovered over the cars |
14746s | in his hand look to the curve he's got |
14748s | I'm the wondering if he's thinking of |
14750s | just ignoring these and trying to end it |
14751s | before Presto comes down but now he is |
14753s | going to trade damn it |
14758s | I think he was just trying to calculate |
14759s | if he could get there with what he |
14761s | already had |
14763s | yeah 40 is a big number though but I do |
14765s | really like the bring of wig priest to |
14768s | this tournament for this reason |
14771s | um again to your point from earlier if |
14773s | your deck is just counting to 30 like |
14775s | damage goes face until opponent explodes |
14778s | that's gonna be a struggle if your deck |
14781s | plays minions Buffs minions makes |
14783s | minions bigger plays more minions makes |
14785s | those minions bigger goes face at that |
14788s | point it doesn't matter how much health |
14789s | your opponent has right as long as you |
14791s | are winning and consistently keyboard |
14793s | and that's what wig priest does |
14795s | incredibly well in these kinds of |
14796s | situations |
14798s | well it is going to likely come down to |
14801s | Mega glisco playing a presto and hoping |
14805s | very quickly that it goes correctly |
14807s | um this feels like the last really |
14809s | awkward Turn For Dead draw then he's in |
14811s | the clear doing plenty of damage |
14814s | yeah and likewise this is one of the |
14817s | last hopefully last awkward turns for |
14819s | glisco because he has the guaranteed |
14821s | draw towards the prestos uh We've |
14823s | alluded to this previously but just if |
14825s | in case you are entirely unfamiliar with |
14827s | the way this deck Works capture cold |
14829s | tooth mine can draw your highest cost |
14830s | card your highest cost card is pressed |
14832s | or so you then transform everything in |
14834s | your deck which is entirely cheap cards |
14836s | apart from that Presto into dragons with |
14839s | potentially game-winning effects you |
14841s | then have |
14843s | um Jerry Ray Carpenter that can draw the |
14844s | capture cold tooth mine split it into |
14846s | highest and lowest and so on you have |
14848s | all these layers of redundancy that let |
14851s | you get to that prestos so glisco |
14853s | already knows that he is guaranteed |
14855s | pressed or in hand whenever he wants it |
14858s | at this point which is fantastic because |
14860s | he can now form a game plan around doing |
14862s | exactly that also super nice |
14865s | um that Guff is your second most |
14867s | expensive car just in case you draw one |
14869s | or the other |
14870s | um the other good card in the deck as |
14872s | the as the game starts you will also |
14874s | draw both a remarkable amount of the |
14876s | time because of that which obviously is |
14879s | is the whole engine for the deck it's |
14881s | not just a presto it's the fact that |
14882s | Guff goes crazy you can play all those |
14884s | stupid dragons in one turn and draw more |
14886s | stupid dragons and then do stupid Dragon |
14889s | things |
14890s | yeah for a deck that is so based around |
14893s | utterly random nonsense it's very |
14896s | interesting how naturally synergistic |
14897s | some of the things are because you know |
14899s | you play your first cold tooth mine you |
14902s | draw your Presto you play the Presto and |
14904s | then you roll like a malagos for example |
14906s | and then malagost draws all your spells |
14908s | including your second cold tooth line |
14909s | well guess what that then draws you that |
14911s | then draws you your Guff so you can |
14913s | continue to press that card draw button |
14914s | for the rest of the game or ramp up or |
14916s | do whatever you need get that kazakasan |
14918s | rolling that you've generated as well |
14919s | like there's so many uh nice little tied |
14923s | together synergies in the deck which I I |
14925s | do think makes it feel quite rewarding |
14926s | to play I do think it's an incredibly |
14929s | well-built deck like superb deck again I |
14931s | just I just would argue maybe not quite |
14933s | it's pressed or a 39 God so how hard was |
14937s | it to build in the first place I mean I |
14940s | didn't build it yeah true yeah yeah |
14944s | I mean just spotting it is nice |
14946s | obviously I I correctly predicted back |
14949s | um a year and a half ago that Presto |
14951s | would be the most powerful card in the |
14952s | set so I guess absolutely |
14956s | always best to be lucky than good |
14960s | hey would you like that |
14963s | Never mind take it all back skulk is |
14965s | actually just the best card in |
14966s | Hearthstone yeah you clearly have no |
14968s | idea what I'm talking about I mean it's |
14970s | gonna hit the Presto in this 40 card |
14972s | deck so often |
14975s | okay that actually makes this into a |
14978s | Hearthstone game suddenly |
14980s | I think before that Glitz goes in a |
14982s | little bit of trouble in the dead draw |
14985s | was just on top of the board but maybe |
14987s | it's just in time now |
14990s | Maybe |
14993s | yeah with aquatic forms still available |
14997s | he can at least have some sort of choice |
15000s | of what he picks up on the following |
15001s | turn uh still has innovates and such in |
15004s | the deck I believe sometimes you can uh |
15007s | cold tooth mine for lowest in a lot of |
15009s | situations just try and like grab a one |
15011s | Mana dragon that will save you in some |
15013s | positions you know one Mana Deathwing |
15015s | that kind of thing and but when you |
15017s | still have the zero amount of spells |
15018s | left in your deck that's not really an |
15020s | out highest cost card of course as |
15022s | previously mentioned will still be Guff |
15024s | at this point just be a little bit slow |
15026s | to get anything done here for gliscal |
15028s | need some immediate help from that |
15030s | aquatic form I would say |
15033s | look at this trade versus face decision |
15035s | here with the potential of a buff as |
15037s | well actually one of the more Awkward |
15038s | ones you're going to see with the the |
15040s | five five that really wants to be |
15042s | protected but a face that really wants |
15043s | to be hit |
15046s | he hits the face of course he does |
15050s | uh |
15054s | uh |
15057s | draw cards do it again |
15060s | I think it has to be |
15064s | Patron not really getting there even |
15066s | with the cold tooth mine although you |
15068s | can go cold tooth mining to innovate |
15070s | remember |
15073s | then starts to get a little bit more |
15075s | interesting |
15078s | there's a five five clean trade |
15079s | available on the board and then you need |
15081s | to do seven damage to a nine Health |
15083s | minion yeah I do actually like this I |
15085s | think this makes sense |
15087s | I'm gonna go first because that allows |
15089s | him to have the two attack break point |
15091s | into the five Health minion if you want |
15093s | to go about it that way yep that worked |
15095s | out |
15096s | oh one damage off on the 8-7 though that |
15100s | is rough |
15103s | I've still got some um |
15105s | no problems but I had a person play the |
15109s | matron and then just fill it up with |
15111s | kazakasan making it copies of all of |
15113s | them so there's seven of them on the |
15114s | board and then just spelled me to death |
15116s | the other day |
15117s | a million damage with the remaining |
15119s | spells this wasn't really nice |
15121s | yeah hero power it this makes sense to |
15124s | me |
15127s | obviously wildly underdeveloped ah |
15133s | [Laughter] |
15136s | okay I could invest this problem now I'm |
15139s | much happier having seen this happen |
15142s | you pew pew pew and then another pew pew |
15145s | pew pew pew |
15147s | okay then and that's two games a piece |
15151s | here in round number two both players |
15152s | one and oh of course so absolutely |
15155s | Monster game coming up next it's gonna |
15158s | be dead Roars Rogue it's gonna be the |
15159s | pesto Druid again and I've played quite |
15163s | a lot of both sides of this and I have |
15165s | won mainly with a rogue and lost mainly |
15167s | with a druid |
15168s | it it the Rogue seems to just get there |
15170s | just in time I think if you set it up |
15173s | that has not been my experience so far |
15177s | um I found this to be very reasonable |
15179s | for the Druid I think everything but the |
15181s | most oppressive of starts do you have |
15184s | enough time with that 40 Health just to |
15185s | get there and again like we talk about |
15188s | the consistency of the deck this time we |
15189s | saw it was Presto on five with the help |
15192s | of the skulker but when we say you know |
15194s | Presto gets drawn every single game on |
15197s | average I would say Presto gets played |
15200s | before turn six right because all you |
15202s | have to be doing is draw is be on coin |
15205s | draw and innovate and both of those |
15207s | things are very easy to do and then |
15208s | suddenly you're not only are you drawing |
15210s | Presto earlier you're actually playing |
15212s | it early on as well |
15213s | um even you know other routes of going |
15215s | about it of coin Guff then into Presto |
15218s | all that kind of stuff as well |
15220s | so you don't really need much of a |
15222s | window I would say as the Druid to be |
15224s | able to get there in my experiences |
15225s | matchup has been uh totally fine for the |
15228s | Druid overall but of course I think |
15230s | there's always going to be some amount |
15232s | of debate around these Druid matchups |
15234s | because the nature of the deck as |
15235s | discussed already is just somewhat High |
15237s | variance |
15239s | yeah and I |
15240s | it's when your favorite card ever uh |
15242s | yogg first came out it took a long time |
15245s | for the whole player base to agree okay |
15248s | this is actually good |
15250s | um I say that's one of the last holdouts |
15252s | of people who didn't believe it was good |
15253s | as I'm going to be here I suspect the |
15255s | professor although I loved it on day one |
15257s | but it takes a lot of games to remove |
15260s | everybody's confirmation biases |
15264s | and a full keep looks like a full keep |
15266s | to me yeah is indeed a full keeper has |
15269s | it all won |
15271s | especially because you're looking at |
15272s | yeah okay I didn't necessarily know what |
15274s | hero power he was seeing on the other |
15276s | side this is he seeing warrior hero |
15278s | power peasant on one just looks extra |
15280s | fantastic right because dead drawn |
15282s | doesn't necessarily have any way of |
15284s | interacting with it himself just to play |
15286s | the cutlers which is not where you want |
15288s | to be does he yeah I like this I like |
15292s | the disrespect honestly I think dead |
15294s | draw should be trying to get on with his |
15295s | own game plan okay |
15297s | um again like to me the peasant is a |
15300s | little bit of a bait sometimes because I |
15303s | think when you first play against this |
15304s | deck you're like oh God okay Kill The |
15306s | Peasants so they don't draw the Presto |
15307s | all right they're going to draw it you |
15310s | can't stop them drawing it the only |
15312s | thing you're doing by killing peasant is |
15314s | giving them uh less cheap cheap cards in |
15318s | their hand which don't really matter the |
15320s | cheap cards that matter are the ones |
15322s | that remain in the deck that get turned |
15323s | into drag items anyway so for me I don't |
15326s | think peasant really does that much |
15328s | damage overall |
15330s | yeah okay sure |
15332s | um it's just the I mean it's not the |
15334s | worst trade ever you still have drawn |
15336s | another card and got rid of stuff but |
15339s | trading away Cutters with no reduction |
15340s | as well was just yeah but I understand |
15343s | having listened to your lovely |
15345s | explanation why I was probably incorrect |
15348s | but this is a grim for dead draw now |
15350s | also produce right it reduced the gun |
15353s | fishing but he just played for zero oh |
15355s | because it hit yeah okay sure at the |
15357s | time though yeah |
15359s | he drew that from the trade right |
15362s | I don't think so was it not though I'm |
15365s | going insane it's all right I'm going to |
15366s | just plead insanity and move on okay |
15368s | fine |
15370s | no but this is getting pretty Grim now |
15372s | uh having to take some action here |
15374s | because it's not just the do you draw |
15376s | the Presto it's do you draw enough |
15377s | random garbage to kill me anyway |
15381s | the deck's full of ones twos and threes |
15383s | if you're drawing two cards a turn the |
15385s | the overwhelming lumps of garbage are |
15387s | going to get you in the end |
15389s | yep agree I think the second peasant was |
15392s | just a big enough indicator for dead |
15393s | drawers like okay well I just lose to |
15395s | aggro Druid if I don't take care of this |
15397s | problem right now so |
15400s | yeah absolutely fair enough that is an |
15403s | absolute pile of bunk that gliscore is |
15406s | not interested in whatsoever |
15409s | yeah cheap one |
15411s | next to just take two more just things |
15417s | don't even look at the bottom numbers |
15419s | just look at the top number two twos |
15420s | that's a four off we go |
15426s | digital's current plan I guess is to |
15428s | survive to turn six somehow |
15431s | work it out from there there's the |
15433s | pirate setup starting to happen |
15435s | but 40 so at all this is where the 40 |
15438s | starts to matter |
15440s | I mean the 40s starts to matter an awful |
15441s | lot when you're just starting the game |
15443s | behind yeah |
15445s | um which you know again |
15447s | outside of the incredible null starts |
15449s | which of course are possible for this |
15451s | version of Rogue this is one of the |
15453s | reasons why I do like this version of |
15454s | the deck is that it does go one two |
15457s | three basically every single game |
15459s | because that's 30 plus cards of the deck |
15462s | yeah when when you when you take out |
15465s | golf Presto and the Spells that are just |
15467s | engineered to make that package happen |
15469s | the rest of the deck is basically just |
15471s | aggro minions which is you know a very |
15474s | strange experience to see those two |
15476s | sides of the deck clashing up against |
15477s | each other so a lot of the time you can |
15479s | just get ahead against Decks that would |
15481s | normally be trying to aggro down Druid |
15484s | in these kind of positions but not only |
15485s | do you have 10 extra Health you might |
15488s | then gain another 10 extra Health just |
15490s | by being a head on board in the early |
15493s | game which is a really weird luxury that |
15495s | Druid hasn't always had you know what's |
15497s | kind of scary having just listened to |
15499s | you say that as well there's two more |
15501s | sets to come there is yeah you actually |
15503s | have all the best ones and all the best |
15506s | twos and all the best for me these after |
15507s | those sets have come out |
15510s | rather than just at the moment the ones |
15512s | you can find |
15514s | somewhat amusing I think the amount of |
15516s | care and attention that will go into you |
15518s | know exactly which one two and three |
15519s | drops you put in this deck just to |
15521s | transform them away anyway the majority |
15523s | of them remember there's that that small |
15526s | percentage of games where those are the |
15527s | cards that you draw and that's your |
15529s | curve and how do they all work and |
15530s | interact with each other what is the |
15532s | best one two three curve you can play |
15534s | before you then innovate out your |
15535s | prestord like all of that stuff really |
15537s | matters and that's how decks get tuned |
15540s | from being 50 win rate decks to 5758 win |
15544s | rate decks where you really want them to |
15545s | be and you can see that in action right |
15547s | now right if these were the best premium |
15549s | ones twos threes in the game then dead |
15552s | draw would be in a lot of trouble but as |
15553s | it happens they're they're good but |
15555s | they're they're not actually completely |
15557s | destroying dead draw yet the Presto |
15559s | might do that but these cards are on the |
15561s | verge getting wiped out now |
15563s | foreign |
15566s | doing his best though trying to stem the |
15569s | type that is absolutely not what the |
15572s | boat Rogue wants to be doing because you |
15575s | know |
15577s | sooner rather than later the pressure is |
15579s | going to ramp up enormously with this |
15583s | lady Presto now coming down |
15585s | yeah she's not that easy to deal with |
15587s | either is she obviously krabatoa gets |
15589s | rid of it but you're getting rid of your |
15590s | your claws or your sex damage to your |
15593s | face tick Seven's a large minion you |
15597s | know when you did that like Witch of the |
15599s | best colossals thing that you're |
15600s | involved oh don't and everyone where |
15603s | everyone got everything wildly wrong an |
15606s | actual professional Hearthstone |
15608s | professionals who get paid money to |
15610s | Hearthstone that nearly was going to be |
15613s | the best colossal you remember that |
15614s | thing that thing he did uh where did you |
15617s | rate krabato at the time really low I |
15620s | don't remember how low but really low I |
15622s | got it very very wrong a lot of people |
15623s | didn't write I was one of the outliers I |
15625s | think of getting this one okay yeah I'm |
15627s | actually like I'm not going to give you |
15628s | too much grief about that because I |
15629s | underestimated krabator as well I never |
15631s | thought it was bad I looked at it and |
15632s | was like yeah that's a lot of stuff but |
15634s | like every time I draw this card I just |
15637s | want to do a backflip like it honestly |
15639s | just feels so good to have in your hand |
15641s | every single game it's so flexible so |
15643s | powerful absolutely love it now |
15646s | look at that |
15647s | [Laughter] |
15649s | the reason I got it wrong is I thought |
15651s | there just might not be the space in the |
15653s | time that Rogue was just so powerful |
15654s | anyway it's like do I want to spend six |
15656s | mana on anything my hand overflows hey |
15659s | do I just want to kill people before I |
15660s | get there or just be overwhelming them |
15662s | already |
15663s | enjoying this aren't you look at it yeah |
15666s | I mean unnamed household assistant that |
15669s | I will not say in order to not trigger |
15671s | people's household assistance Define |
15673s | irony with the malagos drawing all of |
15675s | the Spells one of which being an acorn |
15677s | which then Drew another Managers from |
15680s | the deck and burned it nicely done it |
15682s | was fair |
15688s | what is all this stuff |
15691s | don't play composting clue |
15695s | okay yeah it's probably just sleepy |
15698s | Dragon right |
15699s | alternatively you can add extraza the |
15701s | crab if you really wanted to but I feel |
15703s | like that Alex Strauss is going face |
15705s | this game more so than killing a minion |
15707s | yeah |
15709s | I mean it's just a lethal setup right |
15710s | now |
15716s | three of these things hit the face and |
15718s | the face hits them counts |
15720s | they do yes |
15724s | that's the mega glisco taking down one |
15727s | of the biggest all-time winners in |
15730s | Masters Tour events four top eights for |
15732s | dead draw but he's got it to do if he's |
15733s | going to do it this time around because |
15735s | he goes to 1-1 Mega gliscal going to two |
15738s | and oh and looking pretty tidy on it as |
15741s | well |
15743s | yeah and I think |
15744s | lots of unanswered questions still about |
15747s | the Presto variation of Druid right went |
15749s | one and one from what we saw in that |
15752s | series and not sure if it joined the |
15754s | party before we came to things but still |
15757s | a deck that I think we'll see a lot of |
15759s | throughout I think there are more |
15761s | lineups that ban the alignment version |
15764s | than there are versions that uh lineups |
15766s | that ban the Presto version I think that |
15768s | could be you know potentially give some |
15770s | Credence to your argument there does |
15772s | seem to be more players that are scared |
15774s | of the alignment version which I do |
15775s | believe is the case in this series right |
15777s | their drawers alignment drew it is hand |
15779s | out but glisco's Presto version is not |
15781s | so I do think we'll see a chunk of the |
15784s | Presto Druid throughout the tournament |
15786s | as we go on and uh certainly I think as |
15789s | time goes on we will have a much more |
15791s | fully fleshed out vision of what this |
15793s | deck looks like when being played at a |
15795s | very high level |
15796s | I'm talking of playing at a very high |
15799s | level that is round two just about in |
15802s | the books these players on 2-0 already |
15805s | off to a good start two points towards |
15807s | their winter championships qualification |
15809s | and I mentioned a few times but just |
15811s | while we're waiting for a moment |
15813s | um how do you feel the system's worked |
15814s | out so far did you feel the summer champ |
15816s | produced 16 of the best |
15818s | I mean there are thereabouts right I I |
15820s | for one I know what you're like You'll |
15823s | Always Find The Narrative for whatever |
15824s | given player to be deserving of the spot |
15827s | that they have I know that's what you do |
15829s | best and have done so for a very long |
15831s | time I think I'm very much on the other |
15833s | side of that and I think you know I'm |
15835s | very hesitant to call a player one of |
15837s | the 16 best players in the world if I |
15839s | don't think they deserve that title did |
15842s | we have 16 players where the majority of |
15845s | them you could argue were within the top |
15848s | 100 players in the world yeah I think |
15850s | you could probably make that argument |
15851s | and I think that is a really good |
15853s | turnout for what you then get down to |
15856s | um at the end of the season I thought it |
15857s | was a fantastic event I thought it was |
15859s | great to see high stakes Hearthstone |
15861s | coming back again obviously dead draw in |
15863s | particular a player who has long since |
15866s | uh deserved his spot at that kind of |
15868s | level putting in a great performance |
15870s | right up until the end and then Abu |
15871s | garbu who back once again as the |
15873s | trendsetter and The Taste maker this |
15875s | time with the big spell Mage coming |
15877s | around and picking up the wind so I |
15879s | thought it was a fantastic event and |
15880s | yeah I think I think the changes this |
15881s | year have been nothing but positive so |
15883s | far well I'm glad to hear you say that |
15885s | because we've got round three coming up |
15887s | in just a moment and we're going to be |
15889s | having presumably some Habu gabu so back |
15892s | in about five minutes and we'll see you |
15893s | then |
15902s | [Music] |
15909s | foreign |
15916s | [Music] |
15946s | foreign |
15947s | [Music] |
15975s | foreign |
15978s | foreign |
15984s | [Music] |
16019s | thank you |
16021s | foreign |
16023s | [Music] |
16047s | foreign |
16054s | [Music] |
16055s | each other |
16056s | [Music] |
16090s | welcome back everyone to Master's tour |
16092s | of Ashia |
16093s | that's my best attempt uh my name is |
16095s | Soto and I'm joined by Gia for round |
16098s | number three uh Geo we were supposed to |
16100s | do this a little bit earlier on but I |
16102s | had a massive uh internet outage with my |
16104s | ISP so thanks for that but we are back |
16106s | now picking up making up for lost time |
16109s | and what a match if anything this has |
16112s | worked out perfectly because what a |
16114s | match we now get to cast in place of |
16116s | what we're gonna do in round one uh I |
16119s | was mentioning earlier that I do not |
16121s | like to throw out things like you know |
16123s | top five top 16 in the world or whatever |
16125s | Gia has no such concerns because she did |
16127s | it immediately in the break talking |
16129s | about this matchup that we have that is |
16132s | right we've got habugabu and chaoti this |
16134s | is a matchup that I wouldn't be |
16136s | surprised to see at the finals of the |
16138s | Masters Tour at the finals of the world |
16139s | championship I'm just gonna throw it out |
16141s | there but we are getting the treat of |
16143s | casting it here in the third round of |
16146s | Swiss both of our players 2-0 so far |
16148s | with some pretty cool lineups obviously |
16151s | the classes in common there's actually |
16154s | three of them here in Priest Rogue and |
16156s | Shaman but honestly I was expecting that |
16159s | if there is any class in this tournament |
16161s | that most people would be bringing it |
16163s | would be Druid because there are two |
16164s | very viable archetypes at the moment |
16166s | yeah but I think we've learned as well |
16168s | at this point never to try and second |
16170s | guess or never to expect habugabu to |
16173s | conform to society's Norms Geo if we |
16176s | expect him to bring Druid he is going to |
16178s | do something very very different indeed |
16180s | uh going with priest Rogue Mage Shaman |
16183s | as his lineup of choice everything |
16186s | looking fairly standard but of course |
16188s | you always have to apply a different |
16190s | standard to what standard is for |
16192s | harbugabu because for example the big |
16194s | spell Mage the only reason this deck is |
16197s | now considered to have a standard list |
16198s | is because of Habu gabu himself who put |
16201s | in a lot of work in really pushing this |
16203s | deck as a successful choice in the |
16204s | metagame that's right he pioneered it |
16207s | and most people were naysayers on day |
16209s | one but as they tried the deck they |
16211s | found out huh this actually is kind of |
16213s | insane and I really wonder if it was |
16216s | just the Nerf to Naga Mage making Habu |
16219s | move away from nagamage that actually |
16222s | let this big spell Mage become |
16223s | discovered because there's nothing that |
16225s | really changed from the set from that |
16228s | patch that nerfed um spite lash siren to |
16230s | make the big spell Mage better it just |
16232s | moved the other Mage out of the way and |
16235s | let this new Beast take the center stage |
16237s | shouty however has notably omitted it |
16239s | from his lineup I thought Mage would be |
16241s | an auto bring honestly I thought |
16242s | everybody would have this on their radar |
16245s | but ciao tea is opting instead for a |
16249s | more uh I guess standard set of decks |
16252s | that can be predictable as to what |
16254s | they're going to do every single time |
16256s | the boar priest something that I feel a |
16259s | player of shaoki's caliber can really |
16261s | utilize to its fullest potential you've |
16263s | got the jackpot Rogue in there which you |
16265s | know even though it has a lot of |
16267s | variance to just the deck and the name |
16270s | of the deck I feel when you have that |
16273s | added consistency of being able to |
16274s | replay those spells from other classes |
16276s | with the Contraband station with tests |
16278s | you can most certainly have a lot of |
16280s | value for the late game |
16283s | and speaking of value Habu are really in |
16287s | the form of his life having the season |
16289s | of his life the year of his life at this |
16291s | point at least in Hearthstone terms uh |
16294s | two Masters Tour top aides and of course |
16295s | rounding out the first half of our |
16298s | competitive Year by taking home the |
16300s | title of 2022 summer champion and of |
16303s | course the world championship spot that |
16305s | goes alongside that we just saw dead |
16307s | draw in our previous Series in the wrap |
16310s | up with myself and Lorinda who was of |
16312s | course the vanquished finalist who fell |
16315s | to the sword of Habu gabu in that one um |
16318s | Gia coming into this year you said just |
16320s | now to me in the break Habu and jlt both |
16323s | to you potentially top five players in |
16325s | the world right now now I would have |
16328s | agreed with that if xiaote of basically |
16330s | any time you brought it up of when I |
16332s | became aware of him had I said to you on |
16334s | the 1st of January 2022 is Habu gabu a |
16338s | top five player in the world would he |
16339s | have been on your list then |
16341s | admittedly no because he didn't quite |
16343s | have the big victories to back it up he |
16345s | always had big results you know top |
16347s | eights and consistent performances but |
16350s | generally I have this bias of you know |
16352s | if you got a trophy you got a |
16354s | championship title then yeah you're just |
16356s | one of the best because you've proved |
16358s | you can take it all the way to the top |
16360s | and he's going to worlds for it so I |
16362s | think everything is going in favor of my |
16364s | extra biased analysis here |
16367s | well I think then the interesting |
16369s | question Gia is what puts GLT on that |
16372s | list because yes he has had a phenomenal |
16375s | amount of success in the China scene but |
16378s | in terms of holding up trophies of big |
16380s | major Western tournaments and huge |
16382s | Global events perhaps xiaote doesn't |
16385s | have that moment that would put him on |
16386s | Gia's biased list so what makes jerge |
16388s | out to your top five player in the world |
16389s | for you well he did have a big Masters |
16391s | for win last year |
16393s | so I guess it's not quite the argument |
16395s | for right now but I think the the |
16398s | winning of something huge at some point |
16400s | in his life and it's multiple things and |
16402s | the fact that your shouty would extend |
16404s | to this point of I don't think he has |
16406s | ever been bad I don't think he's ever |
16408s | brought a questionable lineup and I |
16410s | don't think he's capable of rusting that |
16412s | much within a one year period so yeah |
16415s | shout out to you in my top five as well |
16417s | all right weak priests which I believe |
16420s | was part of the lineup for habugabu |
16422s | going into that summer Championship |
16425s | um for me I talked about this a little |
16426s | bit with Lorinda I don't know if you |
16427s | agreed here but I do think this is a |
16429s | very sensible deck to bring to the |
16431s | tournament and because of that ability |
16433s | to stick boards make large minions and |
16436s | kind of get repetitive damage in a meta |
16438s | game that might just require you to do |
16441s | large amounts of repetitive damage for |
16443s | various renithal-shaped reasons yes I |
16446s | think wig priest is a very good bring to |
16448s | the tournament I think both you and I |
16449s | agreed it would |
16451s | um not outperform necessarily but |
16453s | outnumber the war priests in the field |
16455s | and we were right I believe there are |
16458s | more wig priests right now than boar I'm |
16461s | not saying that the deck is better than |
16462s | boar but I honestly accept the fact that |
16465s | you know a lot of people are not pocket |
16468s | trained a lot of people have to play on |
16470s | a certain amount of ping and a lot of |
16472s | people have to play at a certain weird |
16474s | time of day that makes more priest just |
16476s | not worth it compared to wig which is at |
16478s | you know still a high power level and |
16480s | maybe takes a bit less finesse to Pilot |
16484s | the deck optimally so I think wig priest |
16486s | is definitely still a good bring with |
16488s | all of those technical things in mind on |
16490s | top of it having decent matchups for the |
16492s | field If You're Expecting Celestial |
16494s | Druid I think wig priest is pretty good |
16496s | into that if you're expecting |
16499s | um warlock to a certain extent that can |
16502s | beat it |
16503s | um and it's not got too many truly awful |
16506s | matchups out there even things that on |
16508s | paper look like it would lose to like |
16510s | Rogue and Demon Hunter because those |
16512s | decks have a lot of removal and they got |
16514s | a head on board sometimes it's not |
16515s | enough removal for very high Health |
16517s | minions |
16519s | yeah and I think right on cue we do get |
16521s | to look at glt's option to bring boar |
16524s | priest |
16525s | um you said you know not necessarily |
16526s | everyone is pocket train but xiaoti is |
16529s | xiaoti and I would trust him to Pilot |
16531s | any High skill cap deck that he wants to |
16534s | go with looking at his lineup overall I |
16536s | don't necessarily know if you Vibe with |
16538s | this assessment but it feels like he is |
16540s | sort of trying to counter 40 decks a |
16544s | little bit overall right ball priest |
16545s | kind of that in that unbeatable infinite |
16548s | win condition that you do have available |
16549s | even though it's a little bit harder to |
16550s | do 40 than it is to do 30 you still |
16552s | generally get the job done alignment |
16554s | Druid in particular I think gives you a |
16557s | little bit more |
16558s | um inevitability in those kind of |
16559s | matchups as well and even the Rogue |
16561s | right not just being boat Rogue being |
16563s | the thief version of the Rogue overall |
16565s | as well like do you think he has some of |
16567s | these Renault decks in mind with the way |
16569s | he's built this lineup I think he has |
16570s | with the exception of the shaman I think |
16573s | that the three decks work in tandem or |
16575s | at least they're better archetypes than |
16577s | the other ones available to their class |
16578s | into Renault but they're also just quite |
16581s | good in the overall meta outside of the |
16583s | Druid I think shouty also has great |
16585s | matchups into other Rogues but I'm so |
16587s | glad that we got to start off with the |
16589s | two main priest archetypes against each |
16591s | other sorry Quest priest not a main |
16593s | priest archetype |
16595s | um because I think clarification the |
16597s | only two priest archetypes |
16600s | I think this matchup is very intricate I |
16603s | do think it comes out slightly wig |
16605s | priest favored even in the hands of a |
16607s | very skilled boar priest player but |
16609s | there's so many things you can debate |
16611s | off right off the bat because |
16614s | um just the idea of whether you go face |
16617s | at all until you have lethal as the big |
16619s | priest into more Feast is a question |
16621s | I've seen players of the top level |
16623s | debating that until as recently as |
16625s | yesterday and they still didn't come up |
16627s | with a conclusion and then on the board |
16629s | priest side it's so skill intensive the |
16631s | timing of when to use Shard of the naaru |
16633s | because you have to make sure generally |
16634s | that into your bore setup turn um when |
16638s | you get the sword you need to that have |
16640s | at least one Shard still available |
16642s | because if your opponent has built a |
16643s | board doesn't matter if you have the |
16645s | sort of a thousand troops if you're dead |
16646s | on board anyway |
16648s | yeah and I think this is a large part of |
16650s | the story of uh the recent summer |
16653s | championships right I think we saw a lot |
16656s | of really fantastic series a lot of |
16657s | super high level play but I thought but |
16659s | the reason why that tournament was so |
16661s | entertaining overall was that we also |
16663s | saw a large number of mistakes and |
16665s | fumbles and players getting caught up in |
16666s | the moment and I think a lot of those |
16668s | positions were just players not really |
16671s | calculating that they needed that extra |
16673s | resource at the end of a game with boar |
16675s | priests we saw a couple of players I |
16677s | think in the position where they |
16679s | completed the quest if you want to look |
16680s | at it that way they got the sword |
16681s | activated but they just did not have the |
16684s | time to swing it twice without dying to |
16686s | the opponent's board on the other side |
16688s | so I love you highlighting Shard |
16689s | absolutely I think it's the number one |
16691s | most important thing to look out for in |
16694s | this matchup overall |
16696s | um gelty even going as far here to go |
16698s | Tempo cleric on one how do you feel |
16701s | about this stream well it did earn a |
16703s | raise of the eyebrows from habugabu and |
16705s | me as well I was like it's been a long |
16707s | time time since I've seen clerican one |
16709s | not since the days of old combo priest I |
16712s | feel but with the context of shouti's |
16714s | hand where he did see Habu for example |
16717s | on play not playing a one drop |
16720s | um shouty can play as cleric and into |
16722s | certain uh two drops on the other side |
16724s | namely Iranian Elemental the cleric can |
16727s | sometimes get a trade and then a free |
16728s | heal for a draw afterward and I guess |
16730s | more important to hear the fact that |
16732s | shouty has second cleric in hand is |
16734s | saying that at some point he's going to |
16736s | hit the Pyro and you generally don't |
16738s | need two huge gift of the Naruto turns |
16741s | just one and then enough switcheroo's |
16743s | can be enough to get you to the bottom |
16745s | of the deck or at least to the point |
16746s | where you get your boars dead and the |
16749s | shards all shuffled in and back into the |
16752s | hand |
16753s | and this is just good old-fashioned 2014 |
16756s | Hearthstone right here if your opponent |
16758s | plays cleric on one you play a blood fin |
16760s | Raptor that's just how you deal with the |
16763s | situation where's our power Shield |
16766s | I mean I have no idea oh no that's what |
16770s | I say |
16772s | yes |
16773s | well as it happens it is kind of awkward |
16776s | like you really protect the cleric here |
16779s | without expending a huge amount of |
16781s | resources so for shouty I feel it's just |
16783s | kind of time to Let It Go the cleric |
16786s | didn't get a draw but he knew that this |
16788s | was a real risk anyway just proceed with |
16791s | the normal game plan of going Switcheroo |
16793s | here |
16799s | the timing of when to play bore is also |
16802s | of a small bit of concern |
16805s | um there is the natural magic hexane in |
16808s | the wig priest deck which can punish the |
16811s | boar uh especially if the najak has |
16813s | gotten to enough Health where shouty |
16816s | can't get to a point where he destroys |
16818s | the najak before the stolen bore |
16822s | a little bit awkward one Health |
16824s | pyromancer always adds a little extra |
16826s | layer of complexity for those turns |
16829s | where you are looking to make those |
16830s | pop-offs happen |
16834s | who here can spell zinjari anybody |
16840s | hmm |
16842s | looking pretty nice resting yeah it's |
16846s | just a matter of whether the kind of |
16849s | drawer effect the soft draw effect of |
16851s | the bridge is worth having there instead |
16853s | but I think bless is just such a |
16855s | universally good card in the deck |
16857s | yeah I would agree with that extra one |
16860s | Habu can even use that before it's |
16862s | lethal right maybe to just get something |
16863s | out of range of your expected pyro type |
16867s | of clear of course one of those shards |
16869s | that you were talking about earlier get |
16870s | it out of the hand try and set up for a |
16872s | lethal further down the line once you've |
16874s | exhausted those |
16877s | and for xiaoti is getting complicated |
16880s | like you said that one Health pyro does |
16882s | make these setups with cleric that |
16884s | little bit more difficult and the fact |
16886s | that there's one Health on the mer |
16888s | quarter scribe makes me think this isn't |
16890s | the big uh cleric draw turn for shouty |
16893s | it could be some type of setup turn |
16895s | instead with Thrive you play out your |
16897s | board you can holy Smite the school |
16899s | teacher |
16904s | another gift can't quite hurt I don't |
16907s | think he needs a second Shard here the |
16908s | prayer isn't doing much either |
16912s | it may just be worth having it just as a |
16915s | straight up tradable right now though |
16916s | just okay I I I'm on board with this |
16918s | just being able to use it this turn and |
16919s | then probably just allocating that last |
16921s | manner to the holy Smite I think the |
16923s | problem with filling up the hand too |
16925s | much with you know if you look at his |
16926s | hand cleric gift gift is if your |
16929s | opponent then decides to go the route of |
16931s | not attacking you your hand stalls out |
16932s | incredibly quickly from that point so I |
16935s | do respect the uh the idea from Xiao 2 |
16937s | just to float uh use the Mana on that |
16939s | turn avoid floating the Mana I should |
16940s | say |
16942s | um use the tradable holy Smite being |
16943s | able to clean up the uh the newly nerfed |
16946s | school teacher of course now dies |
16948s | straight after holy Smite which is a |
16950s | very nice dude |
16951s | off of this one Shadow or Devourer I |
16953s | think is the only real consideration |
16958s | did spend all his Mana last turn but not |
16961s | on playing the board he could have held |
16963s | on to the tradable uh but I think he's |
16965s | got it in his mind that he's not in a |
16968s | position where he needs to play even |
16969s | into the slight risk of najak hackson |
16971s | here which I think is a fair assessment |
16973s | he can easily slot that into a pyro turn |
16975s | potentially both bars now as well it is |
16978s | now one of those situations as board |
16980s | priest where I think you take this |
16982s | entire turn to figure out exactly how |
16984s | next turn is going to work because I |
16987s | think it's the cleric pyro double board |
16989s | turn you have of a leash maybe can even |
16991s | end the turn with that refresh Mana uh |
16994s | playing a handmaiden |
16995s | yeah absolutely possible I think xiaote |
16999s | would love a Devourer at some point |
17002s | because that makes that this turn pretty |
17004s | free with the wild pyromancer Norse |
17006s | cleric all that good stuff going on but |
17008s | still it's that one Health pyromancer |
17010s | that makes things just a little bit |
17012s | awkward at the moment right |
17017s | it doesn't really stop his prospects of |
17020s | killing off the boars altogether it's |
17022s | fine it the problem is that it would |
17024s | only leave theoretically on shouty side |
17026s | of the board one damaged cleric and so |
17029s | not too many targets for a gift so |
17031s | actually shouty ends up playing two |
17035s | boards here maybe to make hand space for |
17037s | the handmaiden instead and then delay |
17039s | the cleric turn even later |
17042s | abu's eyes just widen as he sees the |
17045s | double bore come out the other side then |
17046s | the shake of the head as he realizes |
17048s | that there's nothing that he can really |
17050s | do |
17051s | nope |
17053s | if he wants to get very fancy he could |
17056s | devour a board to put its Health away |
17058s | from dying anytime soon but I don't |
17061s | think that's the line especially when he |
17063s | has a four or three on board |
17065s | Devour the ball kill your own board so |
17068s | that it can't trade off on the other |
17070s | side got him all right we'll win |
17073s | you sometimes do that in different |
17074s | situations like desperation but this is |
17077s | not one of those situations yet Habu |
17079s | still has a real way of winning this |
17081s | game outside of cheese especially now |
17083s | he's found a wig |
17092s | claw going to be the wig activator and |
17096s | we'll also pick up another Naga |
17106s | as soon as xiaoti sees three Mana spent |
17108s | and knows that najak hexen can no longer |
17111s | be played that turn I'm sure that's a |
17113s | bit of relief on his side yeah |
17115s | absolutely big rest taken from Xiao tea |
17117s | but this is a debate I got into with |
17120s | Fury Hunter after the previous event I |
17122s | think it was insane that was pretty |
17124s | critical of him exposing a ball to the |
17126s | board and ending up losing a game in a |
17128s | situation where I didn't he didn't have |
17130s | to Theory quite rightly made the point |
17132s | that there is an opportunity cost to |
17135s | just holding balls in your hand it does |
17136s | cost you something to have to do it |
17138s | later on the game you do gain a benefit |
17140s | by just throwing out the the bores onto |
17144s | the board when you have the Mana to do |
17145s | so I think in that situation Fury |
17148s | eventually came around to my line of |
17149s | thinking that there was no reason to do |
17150s | it in that spot but xiaote there as you |
17152s | were saying just opened up his hand gave |
17154s | himself options for handmade and so on |
17156s | further down the line because he is a |
17158s | little bit choked by that one Health |
17159s | pyromancer in terms of card draw so he |
17162s | took a risk there's no denying it's a |
17163s | risk but it's not necessarily wrong to |
17166s | take risks you cannot take zero risks in |
17169s | most games of hearthstone it just |
17171s | doesn't really work like that |
17172s | and look at what it's kind of cost |
17176s | shouting now the fact that Habu hasn't |
17178s | gone face for this minions here shouty |
17180s | actually uses A Shard on what I would |
17182s | say is a much lower impact board than |
17184s | you would prefer especially knowing |
17186s | there is a wig in hand just to get that |
17188s | handmade in activation the only other |
17190s | spells that could have gone with the |
17192s | coin to activate handmaiden were gift |
17194s | and Shadow were devour both of which |
17196s | have some pretty crucial roles in this |
17198s | current hand the Devourer to protect |
17201s | that one Health Pyro from immediately |
17203s | dying and the gift is cycled further |
17205s | with the cleric so having to use Shard |
17207s | there I feel that's a big win for Abu |
17208s | gabu |
17210s | uh how much damage is this |
17214s | oh it's a big number |
17216s | because there's wig wig Priestess |
17218s | there's wigs coming up oh my our |
17220s | remaining Naga is of course right |
17223s | there's another Devourer as well let's |
17225s | just call the people I've called it I |
17227s | mean I'm pretty happy yeah |
17230s | I think it's lethal yeah okay |
17235s | you know you don't want to fall into it |
17238s | it's a way over of counting right like |
17240s | that's the most embarrassing thing you |
17242s | can possibly do no one wants to count in |
17245s | this position |
17254s | genuinely could have done yeah might |
17256s | have killed the 50 Health deck |
17260s | dear stop leaking the next expansion |
17262s | you've been warned about this okay |
17267s | Yeah clean performance from habugabu |
17270s | biding his time and I would say that is |
17272s | a fairly textbook example of how I would |
17275s | advise to play the match-up |
17277s | um didn't really worry too much about |
17279s | early pressure just buyed your time |
17281s | answer any questions that are asked on |
17283s | the other side and just try and build |
17285s | that one board right and as soon as he |
17287s | was able to do that even with the |
17289s | silence coming down on the previous turn |
17291s | which gave Habu the smallest base to |
17294s | work from he was still able to just |
17296s | straight up otk starting with a full |
17299s | health minion for 30 on the following |
17301s | term which is absolutely absurd and for |
17304s | me that is |
17305s | um in my experience the best way to come |
17307s | out victorious in that matchup if you |
17309s | are given the time to do so |
17311s | um but it was a sort of slightly slow |
17313s | and awkward and clunky ball pretty stand |
17315s | on the other side mostly limited I would |
17317s | say by that one Health pyromancer off |
17319s | the switcheroo I would agree generally |
17322s | if the wig priest is going for a silence |
17325s | it means they're able to clear that |
17327s | board that got it starts reduced on the |
17329s | very same turn whether it's through |
17330s | zirella or pyro but the fact that shouty |
17332s | kind of had to |
17334s | um go for his clear in a piecemeal way |
17336s | over a couple of turns that gave Habu |
17338s | more than enough of a window to get |
17340s | lethal leaving any one single Minion on |
17343s | board when you know the boar priest has |
17344s | uh sorry the wig priest has that many |
17346s | cards in hand can never feel good but |
17349s | Habu here going to move on now to his |
17352s | boat Rogue and yet again we have a |
17353s | distinction of archetypes within the |
17355s | same class here although I would say |
17357s | boat Rogue and jackpot Rogue are much |
17360s | more closely related than wig priest is |
17362s | to boar priest yeah I would certainly |
17364s | agree with that I think it's not |
17367s | uncommon that you you know play against |
17368s | one or the other and you don't |
17370s | necessarily know for quite some time |
17372s | what you're dealing with |
17374s | um in multiple ways of course with the |
17376s | natural effect of Maestra coming into |
17378s | that as well and I do think they are |
17380s | very similar overall no great surprise |
17382s | to see Habu going with this version of |
17384s | the deck alongside |
17386s | um the rest of the lineup that he has |
17387s | which is just overall a little bit more |
17390s | uh smooth and streamlined to what we're |
17392s | seeing on the other side xiaoti has a |
17394s | little bit more of the anti-control and |
17397s | slight clunkiness to his versions of the |
17398s | deck as well which I think is far from a |
17401s | criticism it's just kind of |
17402s | stylistically and holistically what his |
17404s | lineup is trying to do which then allows |
17406s | him to squeeze a test and some jackpots |
17408s | and some of those extra greedy clunky |
17410s | Cards into the Rogue as well and |
17411s | thematically I think it just fits a |
17413s | little bit better with what his lineup |
17415s | is trying to do overall but fahabu 1-0 |
17418s | up with the wig priest out of the series |
17420s | Shaman's band on both sides which is |
17423s | something that we didn't really touch on |
17425s | at the start of the series gear do you |
17426s | have any thoughts on the shaman bands |
17427s | going into this one |
17429s | I think the shaman buns may be to |
17431s | protect the Rogues on the other side |
17433s | because I feel Rogan to Shaman is not a |
17436s | particularly good matchup |
17438s | um Shaman into wig priest is a close one |
17441s | I feel the shaman comes out a little bit |
17443s | ahead with that persistent freeze effect |
17445s | really making it a struggle for Wig |
17448s | priests to get through and then you're |
17450s | able to eat some of the threats on hand |
17451s | with mutinous later on so I think it's |
17454s | reasonable here the big headline for |
17456s | this upcoming game though is that Habu |
17458s | has once again gotten himself a very |
17460s | good matchup perhaps even better than |
17462s | the one we saw a while ago Rogue into 30 |
17465s | card alignment Druid no run of all spice |
17468s | to be found here so no extra breathing |
17470s | room against this aggro Doug and Habu is |
17473s | still running all of the tools here no |
17475s | jackpot no testings he's made room for |
17478s | all the Pirates just as the original |
17480s | deck has been and unlike lorinder I'll |
17483s | wait until the questions are actually |
17484s | relevant before I ask you questions on |
17487s | Fallen 40 cards |
17489s | um since we now have a 30 card version |
17492s | of alignment Druid on our screen Geo for |
17495s | us to actually talk about |
17497s | um you know I know that you largely are |
17499s | aligned with me pun intended on 40 card |
17502s | prestord Druid how do you feel on the 30 |
17504s | versus 40 card alignment Druid debate |
17507s | well I think I might be in the minority |
17510s | here just speaking from the various |
17513s | practice groups I sit in on but I prefer |
17515s | the 30 card version just straight up I |
17518s | know that the 40 card version with 4D |
17520s | Health more like more relevantly gives |
17523s | you percent against your bad matchups |
17526s | but I feel you lose enough percent in |
17528s | the matchups you're supposed to be good |
17529s | at as alignment that it's not really |
17531s | worth losing that consistency by running |
17533s | that extra 10 cards so I do like the 30 |
17536s | card version especially within the |
17539s | context of shouti's lineup which seems |
17541s | like it has a bit of a lean towards |
17543s | targeting other Renault decks and |
17546s | um if you are alignment you are very |
17550s | good at uh versus prester to begin with |
17552s | and if you find the celestial alignment |
17556s | card itself more consistently you can |
17558s | only get better |
17560s | because I think that's the big |
17561s | difference for me right like restore |
17564s | Druid it almost doesn't matter how many |
17566s | cards are in your deck you specifically |
17568s | have cards that pluck Presto out of your |
17571s | deck and then your win condition is |
17572s | online that's not necessarily the case |
17575s | with plucking Celestial alignment in |
17577s | your deck right that card can actually |
17579s | get buried and yes there's a lot of |
17581s | dredge there's a lot of tutoring there's |
17583s | various card draw effects that you can |
17585s | have but there's nothing that you know |
17586s | in the same way just rips an alignment |
17589s | out of your deck in this version |
17590s | nope |
17593s | oh but this hand from shouty is so |
17596s | perfect it lacks an alignment but |
17598s | honestly does he even need it if you can |
17600s | just you know wrap up to an onyxia super |
17603s | early if he finds that that's more than |
17604s | enough to beat a rogue early on |
17606s | especially when they've hit such a slow |
17608s | hand like habugabu has no ajaran vessel |
17612s | to be found no early Knolls best he has |
17614s | is reconnaissance and these are all |
17616s | pretty low impact options |
17620s | they are yeah really not what Habu would |
17624s | have been looking for here |
17626s | want something probably slightly more |
17628s | expensive than this just to fully throw |
17630s | out the curve this turn like right now |
17632s | he almost has an entirely wasted prep |
17634s | this term with the way that he's played |
17636s | it |
17637s | right |
17639s | I think it ends up being cookie and then |
17642s | oh okay mounted Raptor so he probably |
17645s | daggers then to protect the Raptor from |
17647s | just being straight up dead to the Jerry |
17648s | red Carpenter okay |
17650s | yeah it makes sense |
17652s | I was thinking cookie and then you just |
17655s | try and go again with the reconnaissance |
17657s | and it means if you hit a natural six |
17660s | drop off of it ideally Mida it's |
17664s | playable next turn as a four drop |
17672s | he kind of plays itself from here |
17675s | yeah not too much to break down on the |
17678s | other side for Xiao tea that is a zero |
17680s | amount of null coming into the hand |
17681s | though for Abu garbu so things are |
17683s | looking up for our hero but yeah gelty |
17686s | will be pretty much just playing the |
17688s | green card for the next few turns |
17691s | wait our hero don't speak for me shout |
17694s | he's my hero I did his winner interview |
17696s | last year |
17700s | warn me |
17703s | did he do it in English or was it |
17705s | translated in English is very very like |
17708s | considerate and obviously extremely |
17710s | smart to be able to be fluent in |
17712s | multiple languages goth here coin hero |
17715s | power it's two crystals of ramp |
17718s | equivalent to the rampant growth so |
17720s | might as well just play the golf because |
17722s | you got the card draw as well and just |
17724s | the upgraded hero power sooner rather |
17725s | than later |
17728s | not to mention the five armor of course |
17731s | which is very relevant in this situation |
17733s | when you're facing down this board |
17735s | yeah and uh cheer a couple of turns ago |
17738s | you said this hand was missing a |
17739s | particular card can you remember what |
17741s | that was |
17743s | um sun isn't missing anything I don't |
17744s | know what I was talking about oh okay |
17746s | fine |
17747s | yeah alignment after this ramp here |
17750s | going to be playable at eight Mana next |
17753s | turn of course it's a little bit scary |
17755s | to have to leave this 10 damage on board |
17758s | which will no doubt From shouti's |
17760s | perspective be augmented by you know |
17763s | very likely six more damage the next |
17765s | turn so shouty has to count if you take |
17767s | 10 and 16 the next turn plus the dagger |
17769s | you take 27 and that five armor keeps |
17772s | him alive |
17774s | thanks golf you've always got my back |
17778s | who needs run Apollo wait is he not |
17780s | coining the ramp |
17782s | oh |
17783s | all right it me and shouty |
17787s | is not necessarily A lining next turn |
17791s | I mean he still could no can but if you |
17795s | are committed to alignment I don't see |
17797s | why you wouldn't just coin here |
17800s | uh maybe okay is the consideration |
17804s | true yeah no it's a fish out |
17812s | sure we've got this count correct there |
17814s | is now 10 16 showing down on the other |
17816s | side yeah but is exactly that five armor |
17819s | that is currently keeping Abu gabu alive |
17822s | and of course the null comes out to play |
17824s | as well changing some of those break |
17826s | points making sure that no Wicked stab |
17828s | silliness can come out on the other side |
17830s | either |
17834s | I'll break her actually a nice pickup |
17836s | for havugabu even though it did give |
17837s | shouty pretty accurate information as to |
17840s | what spell was picked up just made sure |
17842s | that Habu had more resources rolling if |
17844s | he hadn't had the boat this turn I feel |
17847s | like the game completely so it Slips |
17849s | Away From Him from Hobby's perspective |
17850s | he can maybe still stabilize post |
17853s | alignment but we can see shouti's hand |
17855s | that has anacondra and three pieces of |
17857s | nourish |
17865s | you off |
17869s | that null saved the day of her Shanti |
17878s | I like this it technically puts more |
17881s | damage on board even though you push a |
17884s | bit less in the immediate and then he |
17886s | saves my gun fishing for the next turn |
17888s | it's asking shouty to have the full |
17889s | board clear and healing above 13 health |
17894s | unfortunately for habugabu I think |
17896s | shouty has all that and more |
17898s | so one of those games where you just |
17900s | look at the history bar like okay my |
17903s | opponent played wild growth goth yes |
17906s | alignment null and now anacondra like |
17909s | it's literally perfect this game don't |
17912s | forget the Cherry rig oh the Jerry rig |
17914s | of course |
17916s | I would hate to undersell how hard we |
17919s | got scammed in this game |
17922s | oh and their second alignment to close |
17924s | the turn as well if necessary probably |
17926s | not necessary but Style on him you know |
17929s | yeah why not |
17933s | this is so crazy there isn't skills |
17936s | there as well the rough part for Hot |
17938s | Boys you can't concede yet until he sees |
17940s | his scales but okay I think he can now |
17944s | I think there's a momentary pause there |
17947s | from xiaote like eh do I have to keep |
17949s | playing okay |
17953s | like I played the scales you've lost |
17955s | Miracles can get out |
17960s | anytime now |
17962s | you can leave it's fine |
17968s | foreign |
17973s | glorious what a turn |
17975s | able |
17979s | all right |
17982s | reconnaissance into gigafen could save |
17985s | Habu there because the gigafen would be |
17987s | post alignment and at its full cost |
17989s | literally zero costs uh zero outs and |
17994s | yeah like you said one one there even |
17996s | though I really did not expect this |
17998s | outcome |
17999s | yeah turns out when you draw uh Jerry |
18002s | growth Guff alignment uh Knoll you're in |
18005s | a pretty good shape especially when you |
18007s | have anaconda and three nourishes to |
18008s | follow that up let alone the three |
18010s | Miracle growths and the the Earth scales |
18012s | everything else that you need to go with |
18015s | it Nerf what Nerf Earth and scales still |
18017s | costs Zero from where I'm standing |
18020s | um xiaote putting on a clinic with the |
18024s | Druid just as Habu did with the priest |
18026s | in the early one and I think Lorinda |
18028s | will be putting another mark on his |
18030s | chalkboard a little another notch on his |
18033s | desk of Rogue losses that I'm sure he'll |
18035s | be keeping track of I feel like he's |
18036s | been banging this drum for quite some |
18039s | time of you know he understands he gets |
18041s | why it gets brought to tournament but |
18043s | you know I think he always wants to see |
18045s | the lineup that that finds the fourth |
18048s | deck that isn't Rogue because he doesn't |
18050s | have a lot of faith in that kind of |
18051s | thing from happening and again I think |
18054s | the more we see Rogue struggle the more |
18056s | we're going to have to hear him harp on |
18059s | about his Rogue theories here guys two |
18062s | things to take away from that Lorinda |
18064s | hates almost every deck and Hearthstone |
18066s | I don't know why the Rogue in particular |
18069s | really sets him off but I mean who knows |
18072s | the other thing to take away is that |
18075s | he'll also have to chalk it up as a win |
18078s | for 30 card Celestial Druid against |
18081s | aggro which maybe goes some way to the |
18084s | theory that if you are just more |
18086s | consistent in doing the thing that wins |
18089s | you any matchup that 10 Health doesn't |
18091s | necessarily matter |
18093s | imagine putting 10 other cards in your |
18095s | deck that aren't Jerry rigged wild |
18097s | growth Garf Celestial alignment and |
18099s | anacondra why would you do that you |
18101s | don't need any of those cards you just |
18104s | need the really really obvious ones |
18106s | um yeah makes sense to me and of course |
18109s | you will now move on to more priests |
18113s | from Xiao tea more Rogue from habugabu |
18116s | the two defeated decks so far in the |
18119s | series how do you feel about this |
18121s | matchup |
18122s | well actually I need to roll it back a |
18125s | little bit from what I thought before |
18126s | because I thought this was a heavy bore |
18128s | priest uh favored one as recent as the |
18132s | last summer Championship as well but |
18134s | even having sat in practice groups of |
18138s | which pocket train bore priest experts |
18140s | and perhaps best player in the world is |
18141s | a member of he only puts it at about 55 |
18144s | for the priests so not actually that |
18146s | heavily favored and I think that goes a |
18149s | long way towards how |
18151s | um the board sorry the boat Rogue |
18153s | understands their position in the game |
18155s | plan because I think a very good boat |
18158s | Rogue player knows exactly when to not |
18160s | overextend when they should be playing |
18162s | Edwin just straight up on the board or |
18164s | whether it's worth stepping and the sort |
18167s | of distribution of the threats here |
18171s | that is interesting to hear because I |
18173s | honestly myself would have had it more |
18175s | in the region like closer to a 60 |
18177s | matchup for the priest like not an |
18179s | overwhelming favorite but certainly a |
18181s | matchup you're happy to see but yeah |
18183s | certainly if you're going to listen to |
18184s | anyone's opinions on bore Rogue uh |
18186s | pocket train is certainly the first |
18189s | person that I would be visiting |
18194s | and already we're seeing some difference |
18196s | as to how you normally play the Rogue in |
18199s | this matchup compared to others just the |
18200s | filet fighter on one recognizing that |
18203s | this is not something that shouty wants |
18205s | to play Holy smidan he's certainly not |
18207s | going to commit a pyro this early so |
18209s | that ballet fighter even though you can |
18211s | argue it gets four damage sometimes |
18214s | eight with a |
18216s | um Mr Smite later on it can get that |
18219s | eight damage at the beginning of the |
18220s | game |
18224s | ready Xiao tea looking like he has a |
18227s | slightly more promising hand in terms of |
18230s | card draw |
18231s | uh problem is the free one on the other |
18233s | side of the ball that's beating him up |
18235s | very rapidly at the moment |
18237s | don't think he has to panic quite yet |
18240s | though it is still quite a bit of |
18242s | healing and I think he'll be holding on |
18245s | to the Pyro cleric until he sees more |
18247s | Minions on the other side to actually |
18250s | get multiple activations from gift of |
18252s | the naaru here so this is one of those |
18255s | situations where the boat rogue's |
18257s | understanding of their place in the |
18259s | match-up comes into play like should |
18261s | they over commit into this should they |
18263s | play only one or two more threats the |
18266s | very close one |
18268s | I had to get a very transparent idea of |
18270s | what's in your opponent's hand at this |
18272s | point right because when your opponent |
18273s | afk's turn three essentially that's no |
18277s | switch Rue that's no amulets no other |
18279s | tradables no Thrive no dredge like |
18281s | there's so many cards that your opponent |
18283s | just doesn't have in hand at that point |
18285s | that it almost pins them exactly on |
18288s | waiting for a zirella clear or waiting |
18291s | for a pyromancer turn right with the |
18292s | cards that they have in their hand so |
18294s | it's it's a fairly uh Elementary read I |
18299s | would say on the other side how Habu |
18301s | decides to deal with it is up to him but |
18303s | I think he will certainly have a very |
18305s | good idea of what is up with shouty's |
18306s | handbook |
18308s | and already you can see that he's |
18309s | committed Marta setting up for the |
18311s | refilter and rather than just playing an |
18313s | inefficient null here doesn't want to go |
18316s | for further extension from this point on |
18318s | trying to see how much mileage he can |
18321s | get out of the filet fighter before |
18322s | shouty goes for a clear but I don't |
18324s | think shouty is going to take the bait |
18326s | this turn either probably just an |
18328s | illuminate and hero power |
18330s | um with his priest hero power |
18332s | technically the filet fighter is only |
18333s | delaying one damage per turn that is |
18336s | true |
18337s | the LT more than happy to play this |
18340s | waiting game |
18344s | hmm |
18347s | particularly if this illuminae does find |
18349s | a Switcheroo or similar something that |
18352s | can actually help him effectively spend |
18353s | his Mana this time |
18356s | yeah and generally the thought process |
18357s | of whether you play illuminate first |
18360s | thing you ask is do I have a handmaiden |
18361s | in hand that needs activation if yes |
18364s | illuminate seems a lot more enticing to |
18366s | play if not then you ask is there any |
18368s | card that is something you really want |
18371s | to have specifically for next turn and |
18373s | in shouty situation I don't think there |
18374s | is so he can pretty happily still hold |
18377s | on to it here |
18386s | and now havu starts to ask how much |
18390s | longer can he wait he does have three |
18393s | development options here |
18395s | both coined out just aegon or the wild |
18398s | Pawn Knoll I really dislike the null |
18401s | among those other options |
18403s | um because he still has Recon that can |
18405s | get it cheaper so maybe Recon null is |
18407s | The Sweet Spot here |
18411s | I'll break her again |
18415s | I'll break it does |
18417s | seem to be the most useful of those |
18418s | options |
18424s | it's come at an unfortunate timing where |
18427s | the prep really falls off in value here |
18429s | for Habu because he will from next turn |
18432s | forward assuming he saves the coin have |
18434s | enough natural Mana to play boat and |
18436s | dredge goes for the stealth 4 for |
18439s | instead though which has that upside of |
18440s | the death rattle making azarella clear a |
18443s | bit more Awkward for shouty in theory |
18446s | it does also require four straight up |
18449s | AOE this turn even to deal with the |
18451s | large body because you know not |
18453s | targetable by holy Smite for example if |
18455s | that's the kind of turn that xiaote was |
18457s | waiting for to go along with the |
18458s | pyromancer that I'm sure hibugabe was |
18460s | incredibly suspicious |
18463s | really starting to become a game of |
18465s | chicken here where if shouty keeps |
18467s | waiting Habu gets his incremental damage |
18470s | and inches ever so much closer to the |
18473s | shadowcrafter scabs which then allows |
18476s | Habu to have that hero power that lets |
18478s | him put forth way more burst damage in a |
18480s | single turn than you normally expect |
18482s | from a rogue yep |
18487s | this is it is a very weird stalemate |
18489s | because normally a combo deck in this |
18492s | situation would be happy to say okay you |
18495s | pass a turn I pass a turn you're pushing |
18497s | one damage two damage whatever that's |
18498s | absolutely fine |
18500s | the problem is xiaote is not spending |
18502s | those turns drawing cards he's spending |
18504s | those turns passing he's only drawing |
18506s | one card a turn which means he's still |
18508s | so far away from the win condition right |
18511s | yeah it's a very unfortunate draw for |
18513s | shouty no switcheroos not even amulets |
18516s | for him to trade to at least get |
18518s | somewhere close to the many |
18522s | um boxes he needs to tick before he can |
18524s | get that bore combo active no bar is |
18527s | dead no amulets traded hardly anything |
18530s | cycled from the deck it's really |
18532s | dependent on how habugabu reads this |
18534s | situation he did there is one amulet |
18537s | traded on either term one or turn two I |
18540s | believe I do think he's I managed to |
18542s | trade one so far this game but yeah no |
18544s | your point absolutely stands that key |
18546s | has done almost nothing this entire game |
18549s | up until this point and hobby says all |
18551s | right fine I blink let's actually play |
18554s | some Hearthstone here's a third minion |
18556s | what are you gonna do about it |
18559s | well that means two minions can be |
18561s | damaged if xiaote once he can go for a |
18564s | double cleric turn |
18566s | but I think it ends up maybe being |
18571s | okay the order is |
18575s | Pyro shadowward |
18577s | with one cleric on board and then you |
18579s | play the other clerican gift |
18583s | gosh does that overdraw |
18589s | no he's playing both clerics immediately |
18593s | no no okay he's getting the order that I |
18596s | think this is what you said right yeah |
18599s | all right the animation made me think |
18600s | that both clerics hit the board before |
18602s | the shadow were devour and I think that |
18603s | would have made him overdraw but this |
18605s | looks very good finally gets to make up |
18608s | for all those turns of not doing |
18609s | anything |
18611s | and the village to top it off and you |
18614s | got all the actions done |
18616s | leash for Smite whatever else you want |
18618s | to go about plenty of Mana left for |
18620s | tradables on the amulet |
18625s | foreign |
18634s | stealth which is not a big deal |
18636s | whatsoever |
18637s | has double handmade in here very easy to |
18641s | activate with that illuminate as well |
18643s | so shouty with only nine cards left in |
18647s | deck in the blink of an eye has made up |
18650s | for about five turns worth of nothing |
18655s | yeah very nicely done I think coming out |
18657s | on top of the game of chicken on the end |
18659s | uh in the end Habu you could see kind of |
18662s | visibly getting a little bit frustrated |
18663s | particularly with more so with his |
18666s | drawers I would say them with the state |
18667s | of the game he was just drawing you know |
18669s | gone fishing prep gone fishing in a row |
18671s | from that point not really the level of |
18674s | consistent minion refill that he |
18676s | necessarily would have been looking for |
18677s | uh no Mr Smite which I think would have |
18680s | given him at least a very consistent |
18681s | game plan going on he did choose to |
18683s | Blink in the end he dropped down the |
18684s | third minion delti's patience absolutely |
18688s | rewarded many of those things that Gia |
18691s | was uh uh marking off the check boxes |
18694s | that needed to be ticked for GLT many of |
18696s | them were achieved on that turn |
18701s | but you brought up about shouty not |
18703s | doing very much in the early turns while |
18706s | they were in that game of chicken can |
18708s | also somewhat be applied to habugabu |
18710s | where in the turns where he was being |
18712s | very patient with his minions set up he |
18714s | would have loved to have his own card |
18716s | draw cards um shroud of concealment |
18719s | being the main one even Edwin and then |
18721s | step it back to hand so you have that |
18723s | set up for its caps and potential Smite |
18725s | later but he doesn't have those |
18727s | um check boxes ticked off in case he |
18730s | needs to get to the point where all the |
18731s | burst has to come from hand so he is |
18733s | committing to board here not fully |
18736s | there's still another gun fishing that |
18738s | could have found something else but |
18740s | certainly going to be a trivial matter |
18742s | for shouty to clean up |
18744s | yeah picked up uh crab over the boat as |
18748s | well off the first gone fishing |
18751s | um which again I'm a huge fan of |
18753s | krabatoa I continue to my fandom but |
18756s | increases with each passing day of this |
18759s | card I think it's uh such a powerful |
18762s | addition to the deck I think it's such a |
18764s | a lifesaver in such a variety of |
18766s | situations no great surprise to me to |
18768s | see Abu see that on the bottom of the |
18770s | deck and go nope absolutely not you're |
18772s | coming up here |
18774s | only downside of this crab is that we |
18776s | can't eat it |
18779s | I mean you could try there's nothing |
18781s | stopping you |
18782s | no I can't try it's digital it's not |
18785s | even a physical card that I won't |
18787s | attempt to consume now that I think |
18789s | about it you raise a good point |
18793s | what it does do though even though it |
18795s | doesn't seem necessarily good against |
18796s | War priests because you don't need the |
18798s | trading tools it's still if there is any |
18800s | one minion on their side allowing you to |
18802s | push four damage while creating |
18806s | um heavy minion threats on board so I |
18808s | think it's a very reasonable pick here |
18809s | for Habu the chaoti quickly deciding |
18812s | that this board isn't nearly threatening |
18815s | enough for him to commit his second pyro |
18817s | to I like this assessment a lot won't |
18820s | even necessarily need the switcheroo |
18823s | this game |
18826s | foreign |
18830s | this is 10 cards in hand for shouty |
18833s | potential to overdraw the other amulet |
18843s | scary stuff it's a one in five for Habu |
18846s | to straight up win the game next turn |
18851s | I'll be making the I think less |
18853s | consequential decision of whether he |
18856s | wants to hear a power replay a minion |
18858s | this turn and if so which Minion but |
18860s | really we are just waiting for that end |
18863s | turn button to be here at this point |
18867s | thank you |
18868s | my hand is oh |
18874s | disaster |
18876s | it is a disaster it is a disaster for |
18879s | xiaote and I think it's something that |
18880s | he could have at the very least |
18882s | considered and again it's those |
18884s | arguments I would say in ball priest |
18887s | match-ups of like how far ahead am I can |
18889s | I afford to play around with uh |
18891s | situations like you know coin scabs burn |
18894s | a card he did have a very specific hand |
18896s | that was very difficult to do that with |
18899s | I would argue because everything he |
18901s | needed was either a crucial piece he |
18903s | needed for a board clear an actual combo |
18905s | piece or something that just drew more |
18908s | cards anyway so I'm not even entirely |
18910s | sure if there was a route that xiaote |
18912s | could have taken but still boar priest |
18915s | really difficult deck very punishing |
18917s | deck |
18918s | um when the moments like that happen |
18922s | bouti still in the game I think trying |
18925s | to formulate a very French scenario when |
18928s | condition which is maybe clearing this |
18931s | board having a pyro stick and then |
18933s | trying to players are rather hero and |
18935s | every other turn dealing five to Habu |
18937s | but quickly realizes that those numbers |
18939s | do not add up in his favor Habu draws |
18941s | far too many cards that can get himself |
18944s | back on board there so shouty throws it |
18947s | down and that means that habu's taken |
18950s | another uh unfair sorry he's taken an |
18953s | unfavorable so it feels like there's |
18955s | been a win in the opposite direction of |
18958s | what's expected for both of our players |
18960s | so far |
18963s | yeah certainly I mean based on the news |
18965s | we heard from pocket train via uh Gia |
18969s | our undercover correspondent did that |
18971s | matchup might be a little bit uh closer |
18973s | than we were expecting then maybe that's |
18974s | not perhaps as surprising |
18977s | um but still it's a matchup that I would |
18978s | expect to go the way of the ball press |
18981s | more often than not and we will now move |
18983s | on to the one remaining deck Gia for |
18986s | haboo it is the big spell Mage the new |
18990s | flavor of the month deck the Abu dhabu |
18993s | is injecting into our meta game once |
18996s | again coming along and injecting our |
18998s | meta with a lethal dose of poison he's |
19001s | not satisfied with breaking the metal |
19003s | once he has to do it all over again with |
19006s | the very same class |
19008s | I feel like havu just needs to come up |
19011s | with 29 other signature Decks that |
19014s | quickly become the top of the meta and |
19016s | then he can open an ice cream shop |
19018s | perfect |
19020s | big spell Mage with the double parrot |
19025s | one spammy okay it's a bit of a greedier |
19028s | list I've seen others go for doubles |
19030s | family one parrots but you know if |
19033s | you're doubling down on the Rune then I |
19035s | like just going all in on that game plan |
19038s | obviously the surf in the sea guide is I |
19042s | think the most debatable card in the |
19044s | list at the moment there's some people |
19045s | that are huge fans of it others that say |
19047s | it's just not good enough here it's a |
19050s | re-roll on your hand that lets you find |
19052s | Belinda maybe more of the time but you |
19055s | know if Habu the pioneer of the deck |
19057s | himself is running it I feel that the |
19059s | naysayers maybe need to take another |
19061s | look |
19062s | yeah I don't mind it because in my |
19065s | experience with this deck it is a deck |
19067s | where your hand can just break sometimes |
19069s | right like if you swap spells and it |
19071s | doesn't go well for some reason if you |
19074s | do just draw I have a sequence of like |
19075s | fairly bad draws in a row your hand can |
19078s | just kind of get ruined and it's hard to |
19081s | recover that piecemeal via top decks but |
19084s | I I do somewhat like the choice of being |
19086s | able to re-roll however it is largely |
19089s | hypocritical of me to say that because I |
19092s | have very loudly and very vocally made |
19094s | fun of people that thought you know |
19096s | Twist on a stick was going to be a |
19098s | playable card for some reason |
19100s | um I think you know in the dredge |
19102s | Warrior the scam Warrior the not control |
19105s | Warrior glad to see everyone's finally |
19107s | on board with this by the way I may have |
19109s | had no internet but I was still able to |
19111s | listen to that conversation |
19113s | um that deck in particular of course the |
19115s | bottom of your deck is cheap and |
19117s | temporary and scammy and you want access |
19119s | to it in particular without that |
19121s | specific motivation I personally don't |
19125s | value uh so Finley particularly highly |
19128s | but again I would Echo the end of your |
19130s | wrap up which is who on Earth am I to |
19132s | argue with |
19135s | flip side though is most people who |
19138s | don't run from me instead run the |
19140s | Pelican divers and that's a card that is |
19143s | a fan favorite Caster favorite as well |
19145s | I'm told and I've just recently heard so |
19149s | certainly both creatures are things that |
19154s | um I think have their own merits here |
19156s | but perhaps a more interesting thing is |
19158s | this road matchup into the big spell |
19161s | Mage because I'm of the opinion that |
19163s | boat Rogue is a slight favorable into |
19165s | big spell Mage |
19167s | um but the jackpot Rogue I don't think |
19170s | is where you want to be at it leans less |
19172s | into the early game Beatdown and |
19175s | um that I think on in theory leaves it |
19178s | more vulnerable to the majors toolkit in |
19180s | the late game |
19182s | yeah I do agree I think I do think it is |
19184s | also one of those situations where |
19186s | sometimes we will talk about these kind |
19188s | of match-ups and there's two versions of |
19190s | a deck and they're like 24 cards the |
19193s | same but like oh well this deck just |
19195s | doesn't curve out as aggressively as the |
19196s | other deck and all those kind of cards |
19198s | are still there right I think the most |
19200s | recent example of that was like Naga |
19202s | Mage versus Naga ping Mage right where |
19204s | all the tools were still kind of there |
19206s | in the Ping Mage to do things as quickly |
19208s | as possible |
19209s | um but if you were the glass half full |
19212s | kind of person you say okay I still have |
19214s | all the early curve tools but I have the |
19216s | addition of this extra late game as well |
19218s | I think that's the way that some people |
19220s | I think look at this version of Rogue |
19223s | and say well I think I have very little |
19225s | downside I'm not cutting any of the |
19228s | early game tools |
19230s | um maybe just Philip I guess is the big |
19232s | Miss in terms of being able to push |
19233s | early damage |
19234s | and in the late game this might be |
19237s | missing because reach is still something |
19239s | to consider here the Mage does have |
19242s | armor from Deepwater evoker but they're |
19244s | not running Ice barriers it's not |
19245s | infinite necessarily oh do you have a |
19249s | double Knoll start from Xiao tea which |
19251s | is absolutely amazing |
19254s | um this might not be one of the games |
19256s | where this interaction I'm about to |
19258s | mention comes into play but there's also |
19260s | the way that barbaric sorceress |
19262s | interacts with jackpot to consider here |
19265s | because it can sometimes clog the Rogue |
19267s | hand with spells that the Mage actually |
19269s | doesn't want to swap because they'll be |
19271s | high cost as well and the Swift scale |
19274s | trickster only brings them to zero on |
19276s | your turn so that's something that |
19278s | shouty can consider if he finds room to |
19281s | use the coin and Shadow step to be |
19283s | stronger against Barbara |
19285s | and that is |
19288s | sorry that's really tickled me |
19291s | um uh and I think that's exactly what |
19293s | you are seeing him do right this is |
19295s | minimal Shadow step value I would say |
19297s | but uh xiaoti just working as hard as |
19300s | possible to get those cards out of hand |
19302s | as quickly as possible you see this as |
19305s | well with like the innovates and so on |
19306s | in Druid when you play this particular |
19308s | match up as well just do not leave zero |
19311s | cost spells in your hand under any |
19314s | circumstance because uh that is |
19316s | Barbara's favorite food I am reliably |
19318s | info |
19319s | hahaha |
19322s | and Barbara's weirder than me trying to |
19325s | eat kravatoa the digital card |
19329s | all right Ram Commander for Habu gabu |
19332s | not a huge impact this turn but more |
19335s | important to get the 1-1 tokens in hand |
19337s | to maybe trigger a spammy clear on the |
19340s | next turn because he definitely has one |
19342s | of those situations where he doesn't |
19343s | have the time necessarily to set up a |
19347s | sorceress nor the guarantee that it |
19348s | would be good for him and it's not a |
19350s | Belinda hand either shouty with the |
19352s | pickup of part of the Ancients though |
19354s | even going to slot in the trickster for |
19356s | maximum Tempo even though that trickster |
19358s | could discount a lot more later on |
19360s | natural on is a pretty good album oh |
19364s | look at this board |
19368s | it probably is just the best outcome |
19370s | isn't it it threatens the most damage |
19373s | growing hands Gia it's what we're doing |
19376s | [Music] |
19377s | um |
19378s | I can't even talk about fondant of Arden |
19381s | as an out or Varden being in the deck |
19385s | all right so let's count the spammy |
19388s | clear uh you trade in with the one one |
19390s | and there's one two |
19393s | three |
19397s | Next plan there is no Next plan next |
19400s | game |
19401s | it might well be a next game |
19405s | yeah you gotta try right yeah I like |
19407s | hobby Smiles he knows the deal I think |
19410s | you can see from the way your opponent |
19412s | played that they don't have zero cost |
19414s | spells in hand but I do think that was |
19416s | probably the out the Habu had to go for |
19418s | in that position |
19420s | doesn't have room wait if you trade a |
19423s | 4-2 and you get one Claw is it enough |
19426s | uh or |
19430s | I think so right |
19435s | it |
19443s | yeah |
19444s | yeah |
19449s | I don't know why yeah so I have no |
19452s | conviction about this but |
19461s | more than didn't even need the cloth |
19463s | swing |
19466s | plenty of damage going through in the |
19469s | end |
19471s | also |
19474s | [Music] |
19475s | Chill on right so it's not necessarily |
19478s | going to work out how you expect it to |
19480s | but yeah tons of damage in the end lined |
19482s | up uh Forge LT really that was big big |
19486s | spell Mage just not really looking like |
19489s | a deck just absolutely suffering uh this |
19491s | is something I am also curious to see as |
19493s | the tournament develops because I think |
19494s | in a lot of spots |
19497s | um big spell Mage wins because of |
19500s | players inexperience against it and I do |
19502s | think there are little niche situations |
19505s | little beats little patterns that the |
19507s | deck falls into that can be exploited by |
19509s | good players particularly Chief among |
19511s | them and I think this is something that |
19512s | you'll see more and more as the |
19513s | tournament goes on this dumping of cheap |
19516s | spells from The Hand by any means |
19518s | necessary Shadow step used for |
19520s | incredibly minimal value coin used |
19522s | rapidly straight away even the horn as |
19525s | soon as it went in the hand it came out |
19526s | the hand the very next turn like spells |
19528s | were just not being left in the hand |
19530s | whatsoever from Xiao tea and that |
19533s | effectively muted the entire deck for on |
19537s | the other side although I will say the |
19539s | Shroud into the second Knoll probably |
19541s | had something to do with it in the early |
19543s | game as well |
19545s | yep that is definitely an above average |
19547s | outcome for this jackpot Rogue and it's |
19550s | weird to say that without the card |
19551s | jackpot itself being involved in that |
19554s | game but it does lead us now to a final |
19557s | match-up between big spell Mage and boar |
19561s | priest which is one that I cast at the |
19564s | very beginning of the day as well which |
19566s | I did you know say that I think it's a |
19569s | board priest favorable but there's |
19570s | certainly a lot of things the Mage can |
19572s | do to mess them up on top of the usual |
19575s | just straight up win the game type of |
19577s | draw which is early Belinda into Drake |
19579s | fire amulet |
19581s | yeah there is and there's enough going |
19583s | on there just in terms of random |
19586s | outcomes |
19587s | um huge taunts that can come after |
19589s | shards have been used extra Health that |
19591s | could be generated from Ice barrier all |
19593s | sorts of things that can happen from |
19594s | Rune of the archmage as well there are |
19596s | enough routes to Victory to be found |
19598s | even blade master okanie I would say is |
19602s | a niche Wing condition |
19604s | um what you don't really see is blade |
19606s | Master okanie on the board your opponent |
19608s | just plays a ball or an amulet or |
19610s | whatever right and then you lose the |
19611s | game to it being counted what you might |
19614s | see from not a very experienced warpries |
19617s | player is they play every other minion |
19620s | in their deck apart from the last |
19621s | pyromancer and the last ball that they |
19624s | need at the end of the game and then are |
19625s | unable to play one of those two minions |
19628s | because then the okani has played in the |
19630s | last game uh in the late game sorry |
19631s | that's something that you can forget |
19633s | about and not keep track of if you do |
19635s | get into those situations so yes it's a |
19638s | selection of 40 to 40 32 different one |
19642s | percent out I would say for the Mage in |
19645s | this matchup that can all just vaguely |
19648s | find you a way of getting out of the |
19649s | game but yeah I do very much agree uh |
19652s | heavily favored or at least a decent |
19653s | favorite for the ball priest in this one |
19655s | I like the way you put it and honestly |
19658s | the fact that there are so many sort of |
19660s | gotcha interactions that the Mage can |
19662s | pull off to beat the priest |
19665s | um on top of the fact that the priest is |
19667s | just base deck so difficult to play |
19669s | optimally it can be a lot for one person |
19672s | to process and keep track of at all |
19675s | times but I'm sure shouty will be up to |
19678s | the task whether or not he was up to the |
19680s | task against the Rogan playing around |
19682s | scabs is something we can debate I |
19684s | wasn't necessarily sure if he had a good |
19686s | enough line that left him at eight cards |
19688s | instead of within overdraw range and it |
19690s | was still a one in five that he had to |
19691s | lose pretty unfortunate but that's the |
19694s | real sort of |
19696s | um difficulty of playing War priest you |
19698s | have so many situations where because |
19699s | the deck needs to take so many boxes |
19702s | because there's so many moving parts to |
19704s | the combo that can be disrupted by your |
19706s | opponent you need to decide which of |
19708s | those if any are worth taking the risk |
19711s | on them being disrupted and whether |
19713s | those risks are worth avoiding at the |
19716s | cost of just making the overall flow and |
19718s | rhythm of your combo take longer |
19721s | yeah I think the best illustration we |
19722s | had of that was it yourself and Derek |
19724s | that was casting Ty's Quest priest that |
19727s | had magic hexen and mutinous in it so |
19730s | then as bull priest playing against that |
19731s | you're like well where are my balls |
19733s | supposed to be then I have no idea I |
19734s | can't put them on the board I can't have |
19736s | them in my hand what am I supposed to do |
19738s | that's kind of the uh the rhythm of |
19741s | playing against this deck from Abu dhabu |
19743s | is you have to keep in mind which |
19745s | particular scams Habu is indicating as |
19749s | well of course as keeping an eye on just |
19751s | the giant threats that Habu is able to |
19752s | throw out on the board in some |
19754s | particular drawers that are available |
19756s | just kept Drake fire amulet as well and |
19758s | found the Barbara so it's looking good |
19761s | for Habu soda so far |
19764s | um |
19765s | obviously the quality of spell that you |
19768s | swap on average is not going to heavily |
19771s | disrupt the priest |
19773s | um obviously amulet is the extreme High |
19776s | Roll here because that's the one that |
19778s | actually is necessary to get the sword |
19780s | online and if your amulet costs 10 you |
19784s | cannot generally kill off the bores on |
19787s | the same turn that you summon them but |
19789s | even disrupting something like gift of |
19791s | the naaru which is very important for |
19794s | cycling or a Switcheroo that can be game |
19796s | winning for the major as well by virtue |
19798s | of the extra turns they buy themselves |
19801s | oh that's right |
19810s | which makes it very important I would |
19812s | say to not leave amulets sitting in your |
19815s | hand it's rare that you will do so |
19816s | really anyway as trading amulets is kind |
19819s | of the uh the very first thing you're |
19821s | trying to do in a lot of situations |
19824s | oh no I've just realized there's a card |
19826s | called amulet for both players |
19828s | [Laughter] |
19831s | as a tradable card for both sides cool |
19834s | down oh my we could stop |
19838s | and they could swap costs and we'll be |
19840s | like the 10 cost amulet wait the |
19842s | original Tech cost or the current Sun |
19845s | cost |
19847s | one that costs 10 Jia I don't know why |
19850s | this is so hard to grasp come on |
19853s | we're just completely refusing to use |
19855s | the other words in their name |
19857s | I mean imagine actually reading card |
19860s | names |
19861s | couldn't be subtle it couldn't no |
19866s | okay treasure guard keeps the curve |
19869s | rolling |
19874s | probably most likely just considering |
19876s | the order of proceedings here because we |
19879s | are expecting a turn five uh |
19883s | bursaries for Habu here |
19886s | ideally if he could get the mailbox |
19888s | dancer to die on the same turn so that |
19891s | there's uh higher odds of habugabu |
19895s | getting the Drake Fire 2-0 by virtue of |
19897s | a coin being in xiaote-san from that |
19899s | point that could be pretty good |
19904s | the true |
19908s | Yep looks good |
19910s | does have a pyro in hand but already has |
19912s | the gift of the Naru to go with it here |
19914s | anyway |
19917s | I believe the handmaiden is already |
19918s | active so no real Merit to other cheap |
19920s | spells in that situation |
19923s | I'd agree |
19925s | between handmaiden and Switcheroo this |
19927s | turn |
19931s | kind of close actually |
19934s | zahan made an early doesn't have much |
19937s | upside of being on board it does come at |
19940s | a turn where Habu can't necessarily |
19943s | manipulate the coin he knows would enter |
19946s | shouti's hand |
19948s | um because barbaric sorcers wouldn't be |
19951s | playable even with habu's coin next turn |
19953s | so maybe this is the turn to try to |
19955s | weave the handmaiden in |
19956s | yeah that's what I'm leaning towards |
19958s | because I think over the next two turns |
19961s | you probably want to play both |
19963s | handmaiden and the switcheroo and if you |
19965s | do them in the other order then you'd |
19967s | have to be playing your handmaiden as |
19969s | alongside some kind of pyromancer turn |
19971s | where he then killed the mailbox dancer |
19973s | in the same turn use the coin you don't |
19975s | have the cleric that you'd want to do |
19977s | that with anyway so this order just does |
19979s | seem to make the most sense |
19982s | we're not bothering with the attacks |
19984s | doesn't want to activate gift of the |
19987s | Naru or zirella |
19989s | sense |
19996s | shouty starts with Switcheroo he does |
19998s | have to end the turn dumping one of |
20000s | these other cards which could be |
20002s | illuminate |
20016s | I do like this being played because even |
20018s | though so true is the most expensive |
20020s | spell I feel it's the most painful one |
20023s | to be made to cost 10 because it's so |
20025s | crucial towards the cycling game plan |
20029s | yeah absolutely agree and there's no |
20032s | risk again currently no uh amulet in |
20035s | hand so there's no risk when you're |
20037s | playing Switcheroo you're drawing |
20038s | specifically two minions so there's no |
20040s | risk that you you know instead if you |
20042s | went with the root of just playing |
20043s | tradables instead you might end up with |
20045s | one of those amulets in your hand with |
20046s | no Mana to spend in that spot which |
20048s | would be a potential disaster since you |
20051s | are I would say what 90 plus percent |
20053s | confident that you're getting coin |
20055s | Barber at this turn |
20065s | this is one of those barbaric sorceress |
20068s | situations where Habu knows that he is |
20070s | unlikely to disrupt a very crucial spell |
20073s | to shouty but he is just setting up for |
20076s | a drake fire the next turn and those |
20078s | dragons sometimes have too many stats on |
20081s | them for zyrella to get through |
20082s | especially when shouty is still at 30. |
20085s | so it's still a decent setup for |
20087s | habugabu |
20093s | now it's on shouty to find a way to |
20096s | create hand space while still |
20098s | maintaining enough spells for an |
20100s | eventual cleric with his pyro gift Turn |
20102s | and most likely enough healing to |
20105s | activate his zarella because now he |
20107s | knows there's a drake fire amulet in |
20109s | hand that cost too |
20110s | yes which is what I'm eyeing is if worse |
20115s | comes to worst how do you have like a |
20117s | pyromancer gift turn that enables you to |
20120s | then have an eight damage uh zarella |
20124s | right like saying AA dragons come down |
20126s | for example and I think it's still a |
20129s | little bit too difficult to do overall |
20131s | without access to that additional coin |
20134s | coming off the mailbox dancer first |
20137s | um so yeah I think he's just gonna be |
20138s | able to clear all this up |
20140s | I think finding the leash would be ideal |
20143s | to get in that scenario where you're |
20145s | able to clear that many things |
20148s | it was handmaiden needs to dump one more |
20151s | card |
20156s | and hero power okay I honestly Bitcoin |
20159s | yeah didn't know which spell was least |
20162s | valuable here for shouty I was even |
20164s | thinking maybe one gift can be used |
20166s | but it's just too relevant with zarella |
20169s | because he knows these big dragons are |
20171s | coming and that's the other thing like |
20172s | he didn't want to use like a Devourer or |
20175s | a pyromancer or whatever to try and |
20177s | clear the board because he wants those |
20178s | two injured minions to remain on board |
20181s | so that he can heal them next turn to |
20183s | potentially be able to get a clear with |
20184s | the zirella uh I was counting in eight |
20187s | unfortunately Habu is of course an |
20189s | absolute God and so rolls the uh the 212 |
20192s | Health deathwings which is going to make |
20193s | life even more difficult |
20197s | on top of sheltie still not having the |
20199s | leash so he hardly has Mana to work with |
20201s | for the pyrosarella turn like acid |
20203s | stance he can't even play gift of the |
20205s | naaru with those two cards all together |
20206s | yep |
20209s | I think the one one always trades here |
20211s | just because it has the largest buffer |
20214s | of restorable Health on it I suppose I |
20217s | run the disaster and then no attacks |
20221s | like there's a lot |
20223s | yep I like this right gift heals one |
20226s | deathwings eleven more uh |
20230s | so you trade the one wanted and then you |
20232s | spammy Arc and it no no it still doesn't |
20234s | work |
20238s | I think he's going for a character in |
20240s | which needs to happen right velicia is |
20242s | the only way this board ever gets |
20245s | anywhere being feared so he needs to dig |
20246s | for it |
20249s | all right |
20250s | gift gonna cycle for |
20254s | five cards |
20258s | I have healing in the pool so far |
20261s | novelish |
20264s | one more tradable for it |
20269s | okay two draws with the flash Shield |
20272s | any Village |
20276s | nope |
20281s | he is not dead on board |
20287s | does however have 10 cards in his hand |
20290s | two clerics on the board and what are |
20293s | these four cards remaining |
20295s | uh hold on |
20298s | that's for prayer velish elwin bore and |
20301s | zarella pretty sad that the village was |
20305s | bottom for here |
20314s | well at the very least another Drake |
20316s | fire can happen from the Magister Don |
20319s | graspier |
20320s | yep |
20323s | and importantly this is actually the |
20326s | only way in hand to push extra damage |
20328s | right now is what we upgraded to hear |
20330s | about |
20336s | Abu is in one of those situations where |
20339s | he knows that all these Chief spells |
20341s | have been expended a lot of them were |
20343s | healing |
20344s | and at this point the leash is very very |
20347s | hard to activate but the one away that |
20350s | Habu potentially loses is if there is a |
20353s | clear with zirella and healing |
20360s | he's going to starfish to remove the |
20363s | Pyro which helps with the clearing part |
20366s | of that long checklist of things |
20370s | hey |
20374s | wasn't necessary |
20377s | but it's just funny |
20379s | I mean when you're the Hearthstone |
20382s | summer champion |
20385s | that's just how your games go you know |
20386s | like |
20388s | 26 cards draw Nova leash that will clear |
20391s | your boards of 12 12. you rolled the two |
20393s | 12 twelves to begin with and you burn |
20396s | two cards over the course of a series |
20398s | and it's an amulet and a ball come on |
20403s | that's just what it's like to be Habu |
20406s | gabu three and oh so far here in Masters |
20410s | Tour Virginia on his way potentially to |
20413s | another master store top 16 potentially |
20416s | a win another huge championship |
20418s | appearance it's just like completely on |
20421s | a roll it would be nice to see him just |
20423s | not |
20424s | um taking any slack on the way to the |
20427s | world championship it is still many |
20429s | months off but it's nice to see that |
20431s | Habu is still putting in all the effort |
20433s | making sure he's at the top of the team |
20435s | for that eventual World Finals yeah |
20438s | absolutely I mean |
20440s | Abu really putting his name up there |
20442s | with you know the absolute greats of the |
20445s | Masters Tour system right now if you |
20446s | want to throw summer Championship into |
20448s | that as well the top eights that he has |
20450s | in actual Masters tours alongside that |
20452s | like it's only the fact that you know |
20454s | Gabby's won two of them and I don't know |
20455s | if you've heard about this year but |
20456s | actually bly's one two back to back I |
20459s | don't think we've actually talked about |
20460s | this enough yeah unbelievable I really |
20463s | think we should talk about that more |
20464s | often but it's only those incredible |
20466s | Feats that you know stop Habu gabu from |
20468s | being right up at the top of the echelon |
20470s | uh if he's an incredible player honestly |
20473s | and he's a player that really emerged |
20475s | onto the competitive scene very rapidly |
20478s | as to my point earlier of like first of |
20480s | January 2022 is like Abu Dhabi one of |
20483s | the best competitive Hearthstone players |
20484s | in the world I think it would have been |
20485s | a stretch for a lot of people to really |
20486s | put him in there but he has been a |
20489s | fantastic performer but Gia before we |
20492s | move on to some more round three action |
20494s | do you have any final thoughts on the |
20495s | series that we just watched |
20498s | maybe just for people to watch out for |
20501s | Wig priest versus bar priest a bit more |
20503s | because certainly that was a big beating |
20506s | on board priests it's not to say it's a |
20508s | bad bring into this meta but we are |
20510s | seeing that there are a lot of counter |
20512s | play to it and the Whig priest is yet |
20515s | another duck that I think has gotten |
20517s | more popular ever since |
20519s | wow who'd have thought uh piloted it to |
20522s | huge success in recent months and now |
20525s | it's just finally overtaken bar priest |
20527s | and popularity I wonder if those numbers |
20529s | will actually support its win rate as |
20532s | well |
20533s | well on that note I believe we do have a |
20536s | little bit more action left in the round |
20538s | so we will go for a quick break you can |
20540s | go for a quick break get yourself a |
20541s | glass of water get yourself a snack but |
20543s | rush back because there is plenty more |
20546s | action to take in here at the Masters |
20549s | Tour do not go too far because we will |
20551s | be right back |
20554s | [Music] |
20561s | [Music] |
20566s | [Applause] |
20566s | [Music] |
20569s | welcome to revendraff in the darkest of |
20573s | Seasons where ruthless eyes gawk for |
20576s | horrific reasons for a hidden hand has |
20580s | struck me down with |
20584s | lessness so deep and profound |
20589s | then he comes with his malokian skull |
20597s | to uncover the truth of murder most foul |
20602s | the anima drifts across the floor |
20606s | highlighting the creatures who walked |
20608s | through my door the motives are as black |
20612s | as night avarice power revenge and |
20618s | blight |
20619s | we watch the hero uncover the clues |
20624s | that lead to the truth |
20627s | behind this dark rooms |
20631s | join us here with the Grim and Empires |
20636s | choose your power without Heavenly bias |
20640s | for at the end they will burn in the |
20643s | fire |
20645s | when it is known who's slain |
20648s | dinathrius Messiah |
20653s | oh |
20654s | [Music] |
20658s | foreign |
20680s | [Music] |
20686s | [Music] |
20690s | foreign |
20693s | [Music] |
20719s | foreign |
20721s | [Music] |
20734s | [Music] |
20748s | welcome back everyone we are ready to |
20750s | jump into more games from round three of |
20753s | the Swiss I believe we're going in at |
20755s | Casey vs Raphael at one zero but been |
20759s | pretty interesting so far and I've been |
20760s | a little bit surprised at least on my |
20762s | end that how many sort of we've seen a |
20764s | lot of similar decks but a lot of |
20766s | different lineups and uh sort of |
20768s | different interactions between the decks |
20769s | so it's been kind of cool for me so far |
20771s | how have you been finding it yeah it's |
20773s | the the lineup started off looking kind |
20775s | of like I expected and then Shaman came |
20777s | to play and Shaman has been in |
20779s | everything |
20780s | um it's only in something like 20 of the |
20782s | lineups I think but it is going well |
20784s | it's getting banned a lot and for me at |
20787s | least it's one of the surprises of the |
20789s | tournament but I think the power is but |
20791s | it's really good against those expected |
20793s | sort of four decks The Druids the Mages |
20796s | Etc it's it's just got the matchups |
20798s | against those so the people who brought |
20799s | it I think we might see a lot of Shame |
20801s | and going into tomorrow and I think the |
20803s | deck right now just has that a flexible |
20806s | effect of it can play aggressively and |
20810s | it can fall back if there's a deck |
20812s | that's more aggressive than it it can |
20814s | fall back and play defensively right so |
20816s | as long as you know which one you are in |
20819s | any given matchup or which one you're |
20821s | supposed to be and then you can sort of |
20823s | react and play the deck in that fashion |
20826s | I've been playing it over the last over |
20828s | the last week or so and it is pretty |
20830s | good right because you're not just |
20831s | shoehorned into one thing you can just |
20833s | Flex it and change a little bit if |
20835s | needed but as I said we are going in at |
20837s | one zero so we will be jumping in game |
20839s | two and I believe game one if I triple |
20843s | check it was a rogue beating up on Druid |
20847s | in game number one so Casey took the win |
20849s | with the Rogue against raps Druid and I |
20852s | believe now we're going to go into a |
20853s | shaman versus Mage matchup take a look |
20855s | this is the shaman me and lorinder are |
20857s | talking about and as you can see you |
20859s | don't have any like raked aggro tools |
20862s | but you can find yourself very easily |
20865s | playing an aggressive opening one you |
20867s | have wild Power Cavern and two you have |
20869s | clown face reconnect which can actually |
20871s | dump a lot of cards on board nice and |
20874s | early with the help of the amalgams yeah |
20876s | and the return of bloodlust I know |
20878s | that's one of subtle's absolute all-time |
20880s | favorite cards I'm sure he'd have |
20881s | something to say about that at some |
20883s | point in this tournament if this carries |
20884s | on uh but yeah just a nice closing card |
20887s | because you make so much just garbage |
20889s | stuff as you're going along ready to |
20892s | make those massive Guardians and so on |
20894s | uh if you haven't already won with your |
20896s | garbage stuff so interesting looking |
20899s | deck I think this is much better than |
20900s | the straight murloc version this has |
20902s | just got that sustained that we've |
20905s | talked about it 40 Health on the other |
20907s | side you kind of need to have some |
20908s | sustain and it's just a really well |
20911s | placed deck I'm not going to call it a |
20913s | good deck right now even though I was a |
20915s | big fan of Shaman previously but I think |
20918s | it's very well placed for this |
20919s | tournament at least |
20920s | right um I think uh I I think it's a |
20924s | good deck I think it's very very strong |
20925s | right now because it's just I think as |
20928s | long as snowfall guardian and macaw are |
20930s | in the game there will be a shame in |
20933s | deck because that effect here by itself |
20935s | is just super strong right anytime |
20937s | there's board focus and we've seen the |
20938s | game shift to a very sort of Minion |
20941s | board Focus game style so we'll uh we'll |
20943s | see how it goes this tournament I'm sure |
20945s | as always by the end of Sunday and we'll |
20947s | have the numbers and work out whether |
20949s | Shaman was actually good or maybe we |
20951s | just thought it was good but uh going |
20953s | from one of the decks I've been playing |
20955s | a fair bit to one of the decks you have |
20956s | been playing a fair bit I believe |
20957s | Lorinda yeah this is the big spell Mage |
20960s | a new air Lorinda favorite yeah and it's |
20962s | unlike me as Jesus I don't like me to |
20964s | like any decks now I'm not really that |
20966s | miserable I promise but yeah Mage at the |
20969s | moment is probably my favorite deck it's |
20971s | not as particularly versatile deck it |
20974s | does one thing it does it incredibly |
20975s | well we just play the same two spells |
20977s | over and over and over again until you |
20979s | win the game of hearthstone with them |
20981s | the rest of it is all pretty much fluff |
20984s | in there you can just ignore a large |
20986s | chunk of it I know you're a very big fan |
20988s | of playing Belinda as early as possible |
20989s | Raven but that's not all there is to the |
20991s | deck uh you can do a lot of trickery by |
20994s | swapping spell costs uh her subtle talk |
20997s | about the top players trying to dump |
20999s | their really cheap spells that's all |
21001s | well and good but some of these decks |
21002s | just don't have the ability to dump all |
21004s | those if they do you can still sometimes |
21006s | trick them into taking a coin although |
21007s | again if they're smart they'll just dump |
21009s | that coin as quickly as possible so |
21011s | interesting to see how this is played at |
21013s | the top level and we are going to get to |
21015s | see a pretty tasty looking stuff from |
21017s | Casey though over the other side yeah |
21019s | and that's the thing right and then this |
21021s | is where it's very clear or at least |
21023s | initially that the shaman is more of the |
21027s | aggro deck right we do see schooling |
21029s | played on turn one which is gonna give |
21031s | it weirdly enough the fish are going to |
21033s | give the Pelican the trouble here |
21035s | because just one of these takes out this |
21038s | four one and there's still more where |
21039s | that came from so pretty nice overall |
21042s | for Casey just being able to lock down |
21044s | this far one without too much of trouble |
21046s | whatsoever and yeah I think Casey's |
21048s | going to be playing just the aggro |
21050s | approach here going to drop that baller |
21051s | nice and early to probably set up with |
21054s | the clown fish uh Apollo here and it's |
21057s | all looking solid because again one |
21060s | thing that this made kind of struggles |
21062s | with especially in the early game |
21064s | they're very much a one card return kind |
21066s | of deck at the moment right which means |
21069s | if you build a board and then play |
21071s | orkani into minion because you just are |
21074s | going to pick minion against Mage like |
21077s | look at these Shenanigans already look |
21079s | at this pop-up it's ridiculous |
21081s | yeah I've been playing a handful of this |
21083s | in the breaks today and at the start of |
21085s | the day because I didn't know what I was |
21087s | doing wrong with the deck and now I know |
21088s | I'm not playing a million clownfish on |
21091s | turn three and just winning the game |
21092s | this may be over Raven |
21095s | well that's it what's the response from |
21098s | this Majestic to this kind of board |
21099s | right like the best draw would have |
21102s | probably been a the um card I always |
21104s | forget the name of the armor the draw |
21106s | spelling armor yep spelling Armor man |
21109s | um three four for four yeah to get 10 |
21111s | armor pretty handy oh yeah my track is |
21114s | definitely oh yeah my tracker doesn't |
21115s | work right now |
21118s | um yeah anyway regardless as we blink |
21120s | deep water evoker yeah |
21124s | um that that's like okay you gained some |
21126s | armor and soak not even half a turns |
21129s | worth of damage I suppose and just like |
21131s | that in the blink of an eye game done |
21134s | that's Casey going up to zero so far in |
21138s | the series and again it does show the |
21141s | weakness of that Mage and why obviously |
21143s | that was a ridiculous power level of |
21145s | turn right don't don't get me wrong but |
21148s | as I was sort of saying before Casey |
21150s | Walnut really popped off was the Mage is |
21153s | very much a one card return kind of deck |
21155s | for at least the first what six seven |
21156s | turns the game and it's why I do think |
21159s | there is an element to aggro doing |
21162s | um |
21163s | you know getting something done in this |
21165s | matter yeah because a lot of these decks |
21167s | they are very very strong but they don't |
21169s | have much game early right which is why |
21171s | I know sale keeps talking about you know |
21173s | the Presta Druid well it plays a curve |
21175s | that's one to three drops so that does |
21178s | contest things early on which is maybe |
21180s | while we'll see that stick around a |
21182s | little bit longer than most but just |
21183s | like that Lorinda we are moving on to |
21186s | game three and Casey I'm gonna be |
21187s | jumping over to his final deck to take |
21189s | the series with which is wig priest and |
21191s | I know you've not been playing a ton of |
21193s | this but just at a glance what do you |
21195s | think of the queen ashara because I've |
21197s | seen a million Decks that don't play it |
21199s | and I've seen a few players at least in |
21200s | this master tour that do |
21202s | yeah I don't know if that's a response |
21205s | to again talking about 40 health and |
21207s | stuff just a little bit extra stuff or |
21209s | if it's just a a 30th card for people to |
21213s | slot in but |
21215s | I don't know I I what do I think of it I |
21217s | think it looks fine but that's because I |
21218s | tend not to build my own decks a large |
21220s | part so if the deck's in front of me I'm |
21222s | going to say it looks fine because I |
21223s | have nothing particularly to add |
21225s | constructively but it is just a bit of |
21227s | extra stuff for a deck that is very |
21231s | easily stopped early on in some |
21233s | situations |
21234s | yeah I think um I've not played too much |
21237s | of their shower version but even just |
21239s | glancing at it one it's a Naga so it can |
21242s | it's another card that can proc the wig |
21244s | also one of the there's the Colossus |
21247s | that you can get of exactly but really |
21249s | there's the uh additional spell right |
21251s | the Spell mimic which can be another wig |
21253s | so you could end up playing three which |
21255s | is very very powerful indeed so it's |
21258s | maybe some extra late game push but he's |
21260s | gonna be going up against the pirate row |
21262s | okay again we've seen I think multiple |
21265s | times today the true sort of big early |
21268s | turns of like shroud into double null |
21271s | and then go which has definitely been |
21273s | one of the super strong early openings |
21276s | with double null just taking over the |
21278s | early game and then the usual follow-ups |
21280s | and Rogue so again tricky one I think |
21282s | for both players here the the Rogue can |
21286s | get ahead but the second the priest |
21288s | starts dropping wigs on uh it's weird |
21292s | sentences right it is it and create |
21296s | Minions that are a little bit too big |
21298s | for the road to deal with comfortably |
21299s | yeah I think though that the Rogue does |
21301s | tend to get the best of the start |
21303s | personally |
21305s | um again it's another matchup that I've |
21306s | played a lot of one side and you wasn't |
21307s | one of the other it was Druid by looks |
21309s | of things |
21311s | superb never mind okay well |
21315s | um do it huh cool well Druid he's gonna |
21317s | struggle yes |
21319s | it is the celestial Druid I believe the |
21322s | 40 card version |
21324s | um and this is one of the the games |
21326s | where you're not so keen on your extra |
21328s | 10 health and diluting your deck because |
21330s | if the priest gets on that board and |
21331s | starts hitting you for chunky damage |
21334s | your hotel total almost doesn't matter |
21336s | anymore so this is definitely one of the |
21338s | situations where you wish you hadn't got |
21339s | your extra 10 cards |
21343s | yeah and definitely a matchup where |
21346s | again I know you're a big fan of |
21348s | celestial but I believe in this matchup |
21349s | you would prefer to be playing Presta |
21351s | right because you will have Minions on |
21353s | board right now so you get that yeah try |
21356s | and contest whereas this is very much |
21359s | there the sort of ramp Druid style it |
21362s | doesn't mean that the matchup's |
21363s | unwinnable by any means we all know how |
21365s | powerful true it is there is Guff into |
21367s | scale of inyxia available for Raphael so |
21370s | there's still opportunity to really go |
21373s | off and put pressure on but we'll have |
21375s | to see how it goes because oh Casey |
21378s | hasn't really got |
21379s | uh sort of good playable NADA until now |
21382s | with the amalgam yeah he's gonna be fine |
21386s | though I think here |
21390s | it's about going already devour yeah I |
21393s | mean the trouble is like you've just |
21395s | described there's no real way for the |
21396s | Druid to to slow this down |
21404s | look |
21405s | at all his |
21407s | interesting |
21411s | yeah |
21413s | there is an argument here actually for |
21416s | okanie spell |
21418s | right yeah I think akani spells very |
21420s | tempting here |
21422s | because it's very likely that wigs the |
21425s | only spelling hand yeah or maybe not |
21428s | very it's likely that wig's the only |
21431s | spelling hand it's a hundred percent |
21432s | likely Raven because we can see it Ah |
21435s | that's how it looks okay it's definitely |
21438s | how it works here in the Americas region |
21443s | and Casey might have to do this the slow |
21446s | way if you can't find a way to deal with |
21447s | this I wonder if it's worth him actually |
21449s | bumping into this oh yeah this is yeah |
21452s | yeah minion was better right because |
21453s | minion procs the wig whereas if it gets |
21456s | cancer a wig can't be replayed yeah okay |
21464s | it's the alignment to do much |
21468s | you can got a lot of money next turn |
21470s | with the the knowledge split or the |
21474s | knowledge itself |
21476s | it really nice play actually as well I |
21478s | think it is very tempting to just slam |
21480s | go from five |
21482s | but uh Rafael is showing some restraint |
21484s | here and getting really good trade |
21486s | getting rid of the elemental |
21488s | setting up for potentially Guff on six |
21490s | to then go Celestial afterwards |
21492s | it goes back to what you said a minute |
21494s | ago right it's um you've got to fight |
21495s | for the board well you've got less tools |
21497s | to do it with here but you can still do |
21499s | it and that's what I feel showing us but |
21501s | I think I always played all three |
21503s | Masters tours this year five three |
21505s | finish in all three of those okay |
21508s | uh one of those players who just needs |
21511s | to have a bit of variance in the results |
21514s | and we'll see a lot more of him |
21516s | yeah I mean five three means if you hit |
21519s | him five threes across three uh then |
21522s | that's you're on the right track right |
21523s | you need to do something a little bit |
21524s | extra but you're not oh five three two |
21530s | whatever |
21531s | I'm pretty sure he's had a finish but I |
21533s | couldn't find it in the two minutes we |
21535s | had to have a look I'm pretty sure he's |
21537s | had a finish of some sort but it's his |
21538s | 15th event he's running at 59 which is |
21540s | about the same as Casey |
21542s | he's obviously played them all |
21546s | do you think he's missed one but yeah |
21548s | Casey is piling on the pressure it does |
21551s | have blast does have a natural on for |
21553s | some extra late game punch if he oh that |
21557s | stuff ish pretty big deal kill me now |
21560s | with your one Mana or go home I mean |
21564s | Casey just says okay and play snap Chill |
21567s | on yeah |
21576s | no here comes the Mana |
21581s | I mean there's starfish there's scale |
21584s | there's another nurse to get some more |
21585s | Mana before you do any of that |
21588s | Bliss like starfish scale lock right |
21593s | although it's not active |
21597s | yeah oh it's Miracle growth afterwards |
21601s | sure |
21609s | it's fine right oh yeah damage |
21614s | and suddenly |
21616s | yeah it's a huge problem |
21619s | plenty more car draw for Raphael in hand |
21622s | as well six Mana next turn to work with |
21625s | that's basically the whole deck this is |
21628s | so close to a concede right now I think |
21630s | here Casey does have like minion wig |
21632s | minion wig minion wig but the problem is |
21634s | as soon as I guess like this enrich into |
21637s | Miracle growth gets played |
21640s | I think this is a big just get out of |
21642s | the game you think he's played this |
21644s | before Raven |
21646s | the tournaments we go for three seconds |
21648s | he's drawn about seven cards played |
21651s | about six cards and yeah absolutely spot |
21654s | on with the speed on this oh my goodness |
21657s | this is disgusting as always yeah I |
21659s | think Katie of course is continuing to |
21662s | play especially on his turn because it |
21665s | wasn't guaranteed right uh what was in |
21667s | hand but I think now uh with the two |
21671s | taunts from the uh |
21673s | uh in the miracle growth plus scales |
21677s | like back up to basically 30 Health two |
21679s | massive taunts on the board at this |
21682s | blade Masters |
21684s | really gonna cut it although there is |
21686s | blade master and bless |
21688s | but it just dies right anyway yeah |
21691s | because he didn't realign there but I |
21693s | guess um he doesn't want to waste all |
21695s | the Mana buildup he had because he has |
21696s | got no more real quick Mana acceleration |
21699s | now |
21700s | okay so blade Master devour bless |
21707s | it's actually uses silence as well right |
21709s | to just hit on one of the other minions |
21713s | it doesn't have to actually put the |
21714s | blade Master into the tender okay |
21722s | all right this isn't lethal is it I'm |
21724s | not being stupid look lethally there's |
21728s | not enough nowhere near enough |
21729s | I didn't know if I missed like a second |
21731s | Devourer or something |
21734s | yeah I look like it's too clear to me |
21736s | but we'll see why glass oh it clears |
21740s | nearly everything and you hit number 17 |
21741s | this way |
21743s | I think at this point it's worth playing |
21744s | the other way gear clear everything yeah |
21746s | attack the uh |
21748s | the treasure guard |
21751s | yeah it's another starfish starfish |
21754s | number two |
21756s | and that was basically Casey's last push |
21760s | right both bless used one wig guaranteed |
21764s | gone don't curious why Raphael didn't |
21766s | realize that I'm sure there's a good |
21767s | reason but I can't see it at the end of |
21769s | his last turn |
21770s | get a minor spare to you choose to just |
21772s | drop something extra on the board the |
21774s | problem is if he if he did realign he |
21777s | would also be more or less down to one |
21779s | card return right sure no that was the |
21782s | original ramp |
21783s | with a whole Board of nine nines if he |
21785s | just felt like that was locking it out |
21787s | so how close Casey came with three Mana |
21790s | there |
21791s | but yeah either way it's gonna work |
21795s | again I'm sure that Raphael's better |
21797s | yeah Casey gives it up he goes to two |
21799s | games two one and the weak priest there |
21804s | didn't get it done in a quite a bit |
21806s | favorable which is going to make this |
21808s | match a lot more interesting |
21810s | yeah 100 there that's a pretty rough one |
21814s | because I think Casey was piling on the |
21816s | pressure but again just getting hold of |
21818s | the starfish and we saw exactly uh and |
21821s | they said the problem and I guess it's |
21823s | only a problem depending on which side |
21825s | of Druid you're on but Druid |
21827s | specifically being a Renault deck |
21830s | look how many cards were drawn like yeah |
21832s | just drew through the deck anyway it |
21834s | just didn't matter uh which is why Drew |
21837s | it is at least at first glance the deck |
21839s | best uh suited to to dealing with having |
21843s | extra cards in the deck because you |
21845s | could cycle so fast like we saw double |
21847s | starfish drawn we saw the nourish split |
21850s | happen Gulf was there maybe it just |
21852s | lined up well but realistically Druid |
21854s | does that pretty often which is why you |
21856s | can run these kinds of 40 card decks uh |
21859s | very easily compared to some of the |
21861s | other decks where we do see the sort of |
21863s | Gap in consistency kind of punished a |
21866s | lot of the time and I'm gonna make the |
21867s | reductive and irritating argument here |
21870s | that um Casey got Raphael down to 10 |
21872s | left |
21877s | you hit 19 on this turn when Raphael was |
21879s | on 29 so you know extra 10 Health doing |
21882s | the job |
21883s | obviously that sample size of one game |
21885s | completely proves everything all you |
21888s | need you need to prove it once and then |
21890s | it's true that's it it's true now that's |
21892s | how science works right |
21894s | um it does mean though now let me just |
21895s | quick although I shouldn't check because |
21897s | we were wrong last time but uh it is |
21899s | going to increase versus something that |
21901s | I kind of promise you but still I think |
21904s | Casey in a good spot because the um the |
21908s | Mage is gonna be right |
21910s | um yeah all this is just it's major |
21912s | Rogue right because yeah interest won |
21915s | yeah something's going on here but it's |
21917s | fine we'll try and keep up |
21919s | um but yeah if it's their major Rogue I |
21921s | think versus Mage especially it can be |
21924s | very very tricky yes there's potential |
21926s | freeze but really if you just get going |
21928s | with the priest early enough there's |
21930s | just no real way that Mage is gonna |
21932s | answer because again for the first what |
21934s | five turns Mage is just dropping a |
21936s | minion endless her turn whereas as the |
21939s | priest you're building up huge minions |
21941s | early on and now there's the uh we took |
21944s | a quick glance there the najak XM which |
21946s | is kind of interesting when you think of |
21948s | uh stealing the buffed Belinda |
21951s | gonna um I am going to disagree with you |
21953s | a little bit on this I do like the Mage |
21954s | in this matchup even though the |
21957s | um obvious things you've said the the |
21959s | Naga can get absolutely huge I think |
21961s | they do give you a little bit of time in |
21964s | the priest deck before they really get |
21966s | rolling I think the Mage loves that |
21967s | extra time but again |
21970s | um it's great that we are in |
21971s | disagreement about things this earlier |
21972s | than better because it means we haven't |
21974s | worked it all out yet and when I say we |
21975s | I don't just mean me I mean I don't just |
21977s | base my opinions on what I've done |
21979s | although sometimes I do when it comes to |
21981s | Rogue especially uh but based on what |
21983s | other people have said and you do the |
21984s | same and you know we've come to separate |
21986s | conclusions so let's see who's right |
21988s | once and for all obviously |
21991s | oh well does that say uh Diamond through |
21994s | Legend is Mage favorite which is fair |
21997s | you know I'll give that one |
21999s | people about it playing priest I mean I |
22001s | was gonna say that like joking aside I |
22003s | think the mage deck is probably a little |
22004s | bit easier to play in the Press deck so |
22006s | you can give the the priest a little bit |
22007s | extra but |
22009s | yeah yeah |
22010s | meanwhile I'm not trying to fight my own |
22013s | corner but the Mage feels like a bit |
22014s | more of a paint by numbers deck right |
22016s | yes but Casey's doing a great job right |
22018s | pound on the pressure there is the |
22020s | starfish being played now to science |
22022s | everything out but that's the thing with |
22023s | this deck even silenced well if you're |
22025s | wide enough you're still getting to |
22027s | swing face |
22029s | okay you see |
22031s | trying not to walk into a spammy here |
22034s | yeah doing a really good job of it |
22037s | making sure there's no two for the |
22039s | spammy to trigger on |
22042s | that was um all that training he did |
22044s | there otherwise he just loses the whole |
22045s | board and probably the game right |
22049s | AC not messing about either jeez it's |
22052s | Casey we haven't seen him for a little |
22054s | while although he did make the top 16 at |
22055s | a next year's layer I think um he was |
22057s | not the featured match there |
22059s | and yeah forget how fast Casey plays |
22062s | sometimes |
22065s | it's your trade here once again to play |
22067s | around that spammy |
22070s | yeah he is going to keep the wide |
22071s | minions because when it's not spammy |
22073s | Arcanist it's an extra minion on board |
22075s | but now there's the uh the zero Mana |
22078s | ping can't really do much about that |
22080s | spammy Arcanist is going to clear this |
22083s | up |
22086s | yeah |
22087s | and this is the queen of shower that we |
22090s | will talk about at the start |
22092s | just having to be played as a 5'5 |
22096s | it does tickle me that uh |
22098s | the way Casey plays the game sometimes |
22101s | it's just fun to watch because you know |
22104s | he's just like yeah yeah now I do this |
22106s | yeah yeah now I do this and he's just |
22108s | playing and um it's not even the speed |
22110s | it's just the conviction it has on |
22112s | certain terms is great this is so |
22115s | obvious I just play my five five that |
22116s | does nothing I'm just gonna play it it |
22118s | just knows right oh okay school teacher |
22121s | anybody uh was that illuminate |
22125s | Buzz since Casey Ridge needs to get this |
22127s | handmade and active |
22130s | doing what you're saying |
22134s | getting as close as you can to it |
22137s | the thing here as well is Raphael's hand |
22140s | is actually quite clunky right now he |
22142s | does have the Pelicans trade off |
22145s | but this hand isn't it's been a really |
22149s | weird hand actually draw no spells no |
22151s | way of swapping |
22154s | um it feels like he's drawn nothing and |
22155s | this deck just do that that often |
22157s | because there are other three six drops |
22158s | that are usually useful but yeah drawing |
22161s | no Spells at all not they would have |
22163s | helped that much overall because Casey |
22165s | then wouldn't have taken the devour |
22166s | obviously like you say he's just taking |
22168s | it to activate the the handmaiden |
22176s | any mountains that offers some more |
22178s | juice |
22180s | it instantly trades away the spell as |
22182s | well to avoid any disasters from these |
22184s | sore sources |
22187s | okay |
22189s | Barbara apparently uh what we're calling |
22191s | it now in hand |
22193s | yep this is more like no spell Mage |
22195s | right now |
22196s | just Mage minion Mage Bad Minion mage |
22204s | with his power just doing nothing |
22208s | interesting right oh bless |
22213s | p37 yep |
22217s | station oh he's got whiteboard right so |
22220s | he'll want to just buff as much as he |
22222s | can this makes sense protects the hexen |
22224s | a little bit as well as the taunt |
22227s | keep the shard in hand so if a spell is |
22230s | drawn here for Raphael maybe |
22233s | if another taunts drawing how much |
22236s | damage is that jobs done |
22241s | 11. |
22245s | oh 11. that's just lethal right that is |
22247s | lethal because you can get the first six |
22249s | on the three nine that is 17 exactly and |
22251s | Casey goes to three and oh joining bunny |
22254s | Hopper joining habogabo joining |
22258s | to give please on three and oh and one |
22264s | more round to go in the day to see |
22267s | against those four no spots but very |
22268s | impressive there from Casey very rapid |
22270s | Casey work and just like that 3-1 yeah |
22274s | really good there lineup I think from |
22276s | Casey and one I like a lot again and I I |
22279s | like the mid-range Shaman I've talked |
22281s | about priests before we even started the |
22283s | weekend to release you guys and Rogue I |
22286s | don't know but it's Casey so he'll make |
22288s | Rogue work anyway so yeah really really |
22290s | good win there for Casey Raphael still a |
22292s | good spot being two one after three |
22294s | rounds and also just some of the names |
22296s | you listed especially obviously the |
22298s | European players uh really good work for |
22301s | those players because I know not not |
22303s | everyone's like me and has a very normal |
22305s | us and sleep schedule some people can |
22307s | handle being up all night a lot better |
22308s | than I can but they are still competing |
22311s | at a high level in odd hours of the day |
22314s | right it's now uh half five in the |
22316s | morning here in the UK so like half six |
22318s | in you know Germany where Casey I think |
22320s | he is and you know through the most of |
22322s | you are up there so a really good job |
22324s | for those players just uh sticking it |
22327s | out and still performing well not that |
22328s | we expect anything less but still very |
22331s | very good indeed but I believe that is |
22333s | the end of the coverage for round number |
22335s | three which means there's only one more |
22337s | round left for today which guess what |
22339s | it's random before coming up after this |
22343s | foreign |
22350s | [Music] |
22355s | [Applause] |
22356s | [Music] |
22359s | dress in the darkest of Seasons where |
22363s | ruthless eyes gawk for horrific reasons |
22367s | for a hidden hand has struck me down |
22371s | with such ruthlessness so deep and |
22376s | profound |
22378s | then he comes with his milwaukeean scowl |
22386s | to uncover the truth of murder most foul |
22391s | the anima drifts across the floor |
22395s | highlighting the creatures who walked |
22397s | through my door the motives are as black |
22401s | as night avarice |
22404s | power revenge and blight |
22408s | we watch the hero uncover the clues that |
22414s | lead to the truth |
22416s | behind this dark rooms |
22420s | join us here with the Grim and Empires |
22425s | choose your path without Heavenly bias |
22429s | for at the end they will burn in the |
22433s | fire |
22434s | when it is known who's slain |
22437s | dinathrius Messiah |
22440s | [Music] |
22446s | thank you |
22448s | foreign |
22455s | [Music] |
22463s | [Music] |
22467s | [Applause] |
22469s | [Music] |
22477s | foreign |
22488s | [Music] |
22497s | [Music] |
22508s | foreign |
22513s | [Music] |
22537s | welcome back everyone to the final round |
22539s | of the day here for Masters Tour verse |
22541s | share some very exciting names making |
22543s | their way up to the three and oh score |
22546s | line Abu Gabby one of our most |
22548s | successful Masters Tour players of the |
22550s | Year up at that score line as well I |
22551s | believe potentially making another run |
22553s | at the full championships as well as the |
22555s | summer championships and uh joining with |
22558s | me for the final round of the day is |
22560s | subtle how has the tournament going been |
22562s | going for you so far in terms of play |
22564s | The Players The Meta game as well has |
22566s | been living up to your expectations yeah |
22569s | bad then rapidly better I had no |
22572s | internet first round and a half which |
22574s | made it a very difficult to do my job |
22576s | and be very be very difficult to follow |
22577s | the tournament so I actually have uh |
22580s | very little to say on the first round |
22581s | and a half but what I've been more |
22583s | involved in since then has been pretty |
22586s | much what I expected the right mix of |
22589s | 30s and 40s of Believers and |
22592s | non-believers in terms of the 40 card |
22596s | decks of aggro trying to do their thing |
22598s | the same sort of Fringe Decks that we've |
22601s | been seeing and arguing about for quite |
22603s | some time in this meta game of what the |
22604s | good third and fourth decks are so I |
22607s | think it's been an interesting Clash up |
22608s | until this point and I think that will |
22610s | continue with this series because I |
22612s | think |
22613s | um you can correct me if I'm wrong if |
22614s | there's something like this in the first |
22616s | round this is the most polarized matchup |
22619s | that I've seen in terms of lineups that |
22621s | are just so markedly different from each |
22623s | other going into a match |
22624s | yeah pretty much the the first round was |
22627s | a little bit spicy but nothing on this |
22629s | level as I think for you and I |
22632s | especially subtle it's going to be an |
22634s | effort in not getting fired while |
22636s | talking about uh nemu |
22638s | nakuma's lineup because there's an awful |
22641s | lot of a new card in there that I am I |
22644s | believe alongside you in being yet to be |
22646s | persuaded on yes uh quite fitting |
22650s | because I believe Loosely translated uh |
22652s | nemu's name is Sleepy Bear nemu means |
22655s | sleepy Kuma means bear although Akuma |
22658s | means like Devil demon so I'm not sure |
22660s | where like the compound breaks down so I |
22663s | think fittingly for a 5 a.m for us |
22666s | series that has you know 150 cards in |
22670s | one of the lineup I think I think sleepy |
22673s | bear is about as appropriate a name as |
22676s | you could possibly be given at this |
22677s | point |
22679s | and I love as well that like okay he's |
22680s | like clearly committing completely to |
22683s | the Renault theme in his decks but he's |
22685s | like okay control Paladin that's a |
22688s | bridge too far we are calling it quits |
22690s | there that needs the streamlined draw |
22693s | package 30 cards in there whereas like |
22696s | bloody Mage and I I don't even know what |
22699s | to call this it's not big spell Mage |
22700s | it's some other monstrosity uh Paladin |
22703s | needs is the warm hands and the cool |
22706s | Embrace of light Forge carrier I'm not |
22708s | putting any other cards in my Paladin |
22710s | deck that stop me from drawing the win |
22713s | condition yeah I mean I get it for sure |
22716s | I I mean if anything I don't think what |
22719s | we should be doing here is criticizing |
22721s | the Paladin for not playing |
22723s | if anything I feel like we should be |
22726s | going in on the other decks for playing |
22728s | 40 cards |
22729s | yeah uh I am right there beside you but |
22732s | with that said and done it does mean |
22733s | that the Paladin is actually banned away |
22734s | uh so very fat cat saying the one real |
22737s | deck in the lineup is going away and we |
22739s | are in the uh the very wee hours of the |
22741s | morning uh gonna be going through the |
22742s | full Renault lineup from nemetage which |
22745s | I am very much here for uh I think it |
22747s | will be cool to see again the debate |
22748s | that is Raging on uh be taken in a |
22751s | wildly different Direction with again a |
22753s | very very different lineup indeed from |
22755s | nemitage even from uh Tice who had his |
22758s | quest priests uh on the uh the earlier |
22761s | rounds of the day uh to start things off |
22765s | though however I believe sorry as I get |
22768s | up via the match up oh we don't have the |
22770s | games lined up yet unfortunately uh but |
22772s | in terms of them overall I'm kind of |
22774s | trying to think about how it works out |
22775s | in favor of both players because the |
22777s | Decks that nemu Target has I do think |
22781s | are for the most part a little bit |
22782s | vulnerable to what very fat cat has |
22784s | going on |
22786s | um that Shaman is I think the really |
22787s | really interesting one because it's a |
22791s | deck that weirdly enough is quite |
22793s | vulnerable to renithal mainly because |
22796s | the opponent just has so much value in |
22799s | their deck that the shaman can often not |
22801s | get to a position where they're winning |
22803s | the game quickly enough and there's not |
22804s | actually that much value in the deck you |
22806s | can gas out fairly quickly and so I |
22808s | wonder if that's part of the game plan |
22810s | from Nemo Target and potentially a weak |
22812s | deck actually the very fat cat despite |
22814s | being overall very powerful |
22816s | yeah I think the lineup overall is |
22819s | interesting the fact that it is so |
22821s | wildly different from what we've seen |
22823s | obviously Mage being banned out but no |
22825s | Druid in this lineup which kind of |
22827s | pushes it towards the same line as what |
22830s | Habu gabu was going for for example |
22833s | um I think both myself and Gia have been |
22835s | big fans of firstly pressed or Druid |
22838s | which is not in the lineup but secondly |
22839s | wig priest as kind of the best deck |
22842s | right now to punish inconsistency which |
22846s | is what you can do if your opponents are |
22848s | going to fill their decks with 40 cards |
22850s | instead of 30. weak priests is a very |
22853s | threat check kind of deck you play a |
22856s | board and your opponent needs to have |
22858s | the specific thing that deals with that |
22860s | situation or they die then you do that |
22863s | again then you do that again then you do |
22865s | that maybe one more time and then you |
22867s | lose if they've had those four answers |
22868s | from that point onwards when your |
22870s | opponent kind of has the built-in |
22871s | inconsistency of having to play weird |
22873s | redundancy of cards that sort of do the |
22875s | same thing but not really it's almost |
22878s | like a Reno deck right playing 40 cards |
22880s | in your deck overall of like you have |
22882s | this redundancy of cards that do the |
22883s | same thing but you're a little bit less |
22885s | consistent in doing the actual |
22887s | of what a pure 30 card 15 2ov's deck can |
22891s | do so for me I think wig priest was |
22894s | first name on the team sheet for this |
22895s | tournament I think it's a really really |
22897s | strong bring I think Rogue kind of does |
22899s | the same thing but worse but similar |
22902s | thematically to what weak priest is |
22903s | trying to do in punishing that |
22905s | inconsistency |
22906s | and then support that with big spell |
22909s | Mage and the shaman I think is a little |
22912s | bit more interesting and this is where |
22914s | as I was saying earlier the debates |
22917s | about third decks and fourth decks |
22918s | really start to come into play as to |
22920s | like what do you actually trust in this |
22922s | meta game particularly in a lot of |
22925s | relatively untested matchups I would say |
22928s | right because who has a hundred game |
22930s | sample under their belt against 40 card |
22933s | Mage you know like I just don't think |
22935s | that's a thing that people have tested |
22936s | extensively going into this tournament |
22938s | so I think it's really interesting to |
22940s | see where players have landed on these |
22941s | last two decks I mean I think Shaman |
22943s | very much fits into that uh same kind of |
22946s | category that you're saying of just kind |
22948s | of generic good decks it's less of like |
22950s | a threat check deck that forces your |
22952s | opponent to remove stuff every turn but |
22954s | it's uh you know as finna was saying |
22956s | when he was uh bringing this deck or uh |
22958s | Rising this deck up in Fame it's just if |
22960s | you spend your manner you kind of just |
22962s | win uh with this deck it feels like |
22964s | especially with the clownfish in these |
22965s | early games we saw from Casey what |
22967s | bulner in combination with that can do |
22969s | and I think as long as you're not |
22971s | running what I think are the uh the four |
22975s | most upsetting words in the English |
22976s | language for subtle of uh one of |
22979s | bloodlust uh you are in a very very good |
22982s | spot uh with this shaman |
22985s | uh wait four isn't bloodlust or one oh |
22988s | three three sorry yeah right okay I was |
22990s | gonna say I I know I like as soon as I |
22993s | look anywhere near that card I do just |
22995s | projectile vomit across whatever room |
22997s | I'm in so I haven't spent a lot of time |
22999s | looking at the card bloodlust but |
23001s | certainly remember when you try to argue |
23004s | with me and said that people would be |
23005s | playing bloodlust in their deck again |
23007s | Derek can we talk about that do we |
23008s | remember that happening it wasn't this |
23010s | deck it was a different Shaman deck and |
23012s | there's a time and a place man I'm just |
23013s | saying it's |
23015s | not now but it exists all right fine uh |
23020s | yeah very fat cat control murloc Shaman |
23023s | is the words on the header but I'm not |
23027s | really sure that paints the picture in |
23029s | the way that this deck plays out we saw |
23031s | for example I don't know if you caught |
23033s | it in the Casey Series where it was just |
23035s | uh boner stuck to the board oh yeah then |
23037s | just clownfish clownfish clownfish goloc |
23040s | galuck go look full Board of murlocs on |
23043s | turn three there's so many different |
23045s | brutes so many different passages |
23047s | um even the piranha swarms you can just |
23049s | turn into such an incredibly fast aggro |
23051s | deck if you're able to get all that kind |
23052s | of stuff going particularly if you find |
23054s | it from a school teacher as opposed to |
23056s | just you know doing it naturally kind of |
23058s | thing so there's a lot of different |
23060s | methods but get used to that Prince |
23063s | renithal graphic for this series because |
23066s | Kuma uh he's packing a lot of cards in |
23069s | this lineup that's one thing um not |
23071s | can't speak to the quality of them but |
23073s | there's a lot of them in there |
23075s | that's kind of what I was saying they |
23077s | don't really need to be good they just |
23078s | need to be there and that can kind of |
23081s | get the job done against Shaman because |
23083s | I'm still relatively new at this deck |
23085s | I've been doing remarkably well with it |
23088s | you know I climbed uh pretty high up |
23090s | before the uh the ladder reset for a |
23092s | Caster at least |
23094s | um but I I found it against the control |
23096s | decks I was really struggling you know |
23098s | in any matchup where it's just play your |
23099s | cards do the strongest thing each turn |
23101s | sure it's pretty easy and I thought it |
23102s | was fairly powerful but against the like |
23103s | sequest priests couple of control |
23105s | Warriors as well |
23107s | um you you really do start to struggle |
23109s | you have to be very very disciplined uh |
23112s | with your uh your resources how you are |
23115s | choosing to develop as much value as |
23117s | possible admittedly my matchup I felt |
23120s | like it got a lot better when I put |
23121s | double school teacher in which uh very |
23123s | fat cat is playing as I believe is the |
23125s | standard list now |
23127s | um but the main point is just I think |
23129s | boner is a card you have to be very very |
23132s | uh conservative with and save it for one |
23134s | of these big pop-up turns with school |
23136s | teacher or arguably even amalgam can be |
23140s | a decent card to go with in combination |
23142s | with it just to give yourself enough |
23144s | value to overcome all the removal that |
23146s | Warrior has yeah and I do think this is |
23149s | something that I expected to see a |
23151s | little bit more of you know I can rinse |
23154s | other people for saying blood loss to be |
23155s | playable but I was very big on like the |
23158s | minion curve Deck with a brand thrown in |
23161s | there for anti-control Tech like I |
23163s | thought that was going to be a much |
23164s | bigger thing than it ended up being |
23166s | which is very much the school of thought |
23168s | that the shaman falls into like you know |
23170s | day one Mech Mage for example that was |
23172s | kind of the build back then was just |
23173s | this like Smooth aggro curve and then |
23176s | the amount of value that you could find |
23177s | from Brandon the battle cries if you |
23178s | needed it with of course amalgam of the |
23181s | deep being a big part of the engine that |
23182s | went alongside that so there is the |
23185s | option there to find a lot of high value |
23187s | things but you know bran is a one-off in |
23190s | the deck you've got to a find it and B |
23193s | maximize it when you do actually decide |
23195s | it's time to go for that Big Brand turn |
23197s | and I do agree I think overall I think |
23200s | this Shaman might just be the weak point |
23203s | for uh for fat cat in this series so |
23206s | we'll see if he just chooses to beat his |
23207s | head against the wall with it three |
23208s | times here into these decks from uh from |
23211s | Kuma because I think it is going to be |
23213s | the tricky one to pick up a win with |
23216s | clownfish is pretty much always the card |
23217s | you're looking for in the starting hand |
23219s | it allows you to do the truly broken |
23221s | stuff that we saw from Casey uh in the |
23224s | previous series and also it's just kind |
23226s | of the best temper card in your deck so |
23227s | I'm very much on board keeping that and |
23229s | the schooling as well against Warrior |
23231s | it's a little shakier but I mean to be |
23234s | honest I think it's actually a |
23235s | reasonable shot that they just get him |
23237s | for a lot of damage I think that's |
23239s | something I kind of underestimate in |
23241s | myself is yes they can be fairly |
23242s | efficient removal in the tempo matchups |
23244s | but it really is a lot of damage if they |
23246s | don't have some AOE effect in the early |
23249s | game and honestly I was delighted I |
23252s | can't remember who posted the screenshot |
23253s | but when your boy Hunter race gave the |
23256s | sage advice to everyone of like here's |
23258s | how you play against these 40 card decks |
23260s | don't play around anything they don't |
23263s | have it just oh yeah your things and go |
23266s | phase like that's a hundred percent what |
23268s | I've been doing in these kind of |
23269s | matchups just treating it like a Reno |
23272s | matchup and just saying yeah they just |
23273s | they just don't have it I'm just gonna |
23274s | play much more high risk against this |
23276s | variant of the deck I think yeah |
23278s | absolutely just going you know piranha |
23280s | piranha piranha and trying to push as |
23282s | much damage as you can early absolutely |
23284s | let's do it |
23285s | I mean that's definitely the most |
23286s | intelligible thing that I've heard |
23287s | Hunter a say to me so far this weekend |
23289s | aside from his uh DMS to me yesterday |
23292s | which were Derek this tourney is |
23294s | actually a first I'm feeling it glug me |
23296s | dude actually bringing real dicks First |
23299s | Time in Forever |
23303s | ah never change Caspian |
23307s | uh well anyway jumping in uh it is of |
23309s | course as I was talking about that nice |
23311s | aggressive start to the game for the |
23313s | very fat cat which I think is plan a you |
23316s | know I talk about going for huge amounts |
23318s | of value later on which uh you do need |
23320s | to consider uh because brewcan is most |
23323s | certainly not a one card win condition |
23325s | against these control decks uh but if |
23327s | you can get there uh with just this nice |
23330s | aggressive starts uh then that's |
23332s | definitely the way you should be |
23333s | approaching it |
23338s | by Sleep breaker seems like the cleanest |
23341s | way to spend your Mana this turn and |
23342s | yeah I I do like your assessment or |
23344s | Fino's assessment that you co-opted I |
23346s | suppose of this being kind of a true |
23349s | mid-range deck in style where you just |
23351s | want to spend your man at every turn |
23353s | your cards are efficient your cards are |
23355s | powerful your cards have good words on |
23357s | them so if you spend the maximum amount |
23359s | of Mana each term making those good |
23360s | things happen you're gonna win a lot of |
23362s | games at Hearthstone I think so far very |
23364s | fat cat is well on board with that |
23366s | strategy |
23368s | I mean now we're really starting to uh |
23371s | oh actually no I'm gonna take it back I |
23373s | was gonna say we're starting to test how |
23374s | much you want to play around stuff |
23375s | because command the elements is the oh |
23378s | sorry command of natural I'm sorry is |
23380s | the uh the obvious play on this turn |
23382s | just to get the most stats online but it |
23384s | would be making so if your opponent has |
23385s | the ball then you are leading yourself |
23387s | to a pretty strong clear uh but that's |
23389s | not a possibility uh because of the |
23391s | frostbite so I kind of was on board |
23394s | actually for a very fat cat of just |
23396s | getting stats online on this turn |
23398s | because the removal available was |
23399s | actually pretty Limited |
23401s | oh yeah can you can spend three dicks in |
23404s | Missouri |
23405s | anybody |
23408s | wow okay oh bad though |
23414s | yeah successfully killed a turn there |
23416s | with the akani do you think Kuma was you |
23419s | know willing to throw that out there |
23420s | just to break the Minion or was he |
23421s | expecting it was spell on the other side |
23423s | I think you would usually take minion in |
23425s | that position if uh fat cat right I |
23427s | think Kuma kind of knew what was up in |
23428s | most situations yeah and I was gonna say |
23432s | I probably would have expected the |
23434s | Frozen buckler plus a shield slam to |
23436s | clear it off but having said that |
23437s | actually he does have a pretty good |
23440s | amount of card draw plus dredge as well |
23442s | right so I think there's a reasonable |
23444s | expectation that he'll be able to hit |
23446s | the uh The Shield chatter to go |
23448s | alongside that even if his hand is quite |
23450s | expensive right now |
23454s | very early brand usage here from Fat Cat |
23458s | I was talking about this as a real |
23459s | potential you know Crux of the match-up |
23462s | is when he would choose to throw out |
23463s | this brand through our very early |
23465s | doubled up the clownfish doubled up the |
23467s | amalgam did find himself a mutinous to |
23469s | go alongside that is a very nice pickup |
23472s | but now the brand oh |
23475s | no that's a disaster this mutinous is |
23480s | gonna go to town for fat cat now oh my |
23485s | God it's a very fat cat and a very fat |
23488s | mutinous as well with mutinous into the |
23491s | brilliant macaw for four Chomps that's |
23494s | every minion in the hand deleted you |
23496s | have to do it right yeah real real talk |
23499s | though what are we thinking about why |
23501s | hasn't it happened yet |
23510s | your first time on streaming a big |
23512s | tournament you have to at least pretend |
23514s | you're thinking for the Integrity of the |
23516s | game |
23518s | oh my God good luck finding your other |
23522s | brawl as well you 40 God Noob |
23526s | I mean the other way you can look at it |
23528s | is this this 40 card Chad might have had |
23531s | four cards eaten still has 36 remaining |
23534s | left to play with |
23537s | deck mate atheists |
23541s | okay well we're gonna need to see it |
23543s | right now and this time if you did see |
23545s | the brawl you'd be praying that the |
23547s | brand survives because the other options |
23548s | uh are absolutely terrifying |
23555s | oh man you can't even gain enough armor |
23558s | you could only get up to 12. |
23562s | oh |
23566s | what now |
23568s | what do you even look for uh |
23573s | I can't think of anything for that cheap |
23576s | right |
23578s | like |
23581s | there's way too much Banner if you even |
23584s | if you found more armor gain from the |
23586s | other Naga it doesn't even work out |
23593s | so that's it double activation of this |
23595s | as well |
23597s | uh so you hope for fire or lightning |
23601s | right because then you want AOE agree |
23604s | again yeah |
23605s | yep okay |
23607s | [Laughter] |
23609s | imagine saying that the shaman is gonna |
23612s | struggle |
23613s | imagine oh yeah of course I think we |
23616s | were both in the same headspace of |
23617s | thinking of it as like the repeated |
23619s | Battle Cry with a parrot or something |
23620s | but you literally just get to pick twice |
23622s | because it's Brad right like you're |
23624s | actually in full control of three |
23625s | options you just go double AOE double |
23627s | AOE double six damage is guaranteed |
23629s | lethal in that position so yeah fat cat |
23632s | gets the shaman out of the series |
23633s | straight away uh turns out when you just |
23636s | throw your brand on the board get a |
23638s | mutinous out of it and then your brand |
23639s | survives the one in six brawl uh that |
23642s | actually puts you in a pretty good |
23643s | position in the match-up that we were |
23644s | thinking was uh going to be quite |
23646s | difficult |
23648s | indeed uh I mean it's it's kind of a |
23650s | symptom of Renault but I think more so |
23652s | it's just a very solid indication of |
23654s | where Warrior is right now whether you |
23656s | play 30 cards whether you play 40 cards |
23658s | that kind of thing is going to happen |
23660s | this is what control Warrior was like |
23663s | supposed to be in the last meta game but |
23667s | obviously it never actually played the |
23669s | fair game because the fair game looks a |
23670s | lot more like that where you're just |
23671s | trying to find the correct answer |
23673s | instead of actually getting ahead on |
23675s | board yourself and so for uh for never |
23678s | Target it feels like that's a uh a |
23681s | pretty tough loss but I will say that I |
23683s | think the worry is still in a reasonable |
23686s | spot because that kind of game plan of |
23688s | just clear stuff every turn is not bad |
23691s | against Rogue and uh against uh priests |
23695s | these are two of the most vulnerable |
23696s | decks to just being exhausted out of |
23699s | their resources because they do very |
23701s | powerful stuff very quickly but they |
23703s | don't have a tremendous amount of |
23704s | follow-up most of the time yeah I agree |
23706s | I do think Warrior you're having just |
23709s | self see our prediction record saying |
23711s | Shaman will struggle with is crushing it |
23713s | right now Derek but I do think to follow |
23715s | that up the warrior will be the deck |
23717s | that does the best against these style |
23720s | of decks and I described them as sort of |
23721s | threat check style decks they make a |
23723s | number of boards and then they run out |
23725s | of resources uh Warrior does kind of |
23728s | have the redundancy and removal to be |
23729s | able to clear them up |
23731s | um armaged to stall brawls and whatever |
23733s | Shield chatter combos to be able to take |
23736s | care of board States however I do think |
23740s | you can underestimate the resiliency of |
23743s | wig priests incapable players hands you |
23745s | know we saw Casey for example in that |
23748s | last series sat there with like one card |
23750s | in hand for two or three turns doing |
23752s | absolutely nothing eventually just |
23755s | pieced together a couple of spells to |
23757s | activate a handmaiden and suddenly was |
23758s | Off to the Races and found lethal out of |
23760s | almost nowhere like this deck can really |
23763s | pull out some some surprising situations |
23766s | perhaps not to the level of we've seen |
23768s | in the past with power Shield Divine |
23770s | spirit in a fire that kind of stuff but |
23772s | it still has the spirit of that deck |
23775s | inside it you know it is able to steal |
23778s | winds away from nowhere as soon as a |
23780s | single Minion is left up on one side of |
23782s | the ball |
23783s | a very good point uh but I will say that |
23785s | for nematake on the the other side if we |
23788s | want to talk about again the consistency |
23790s | of 30 card but 40 card control Warrior |
23792s | looking through his list |
23794s | just the cards in there are actually not |
23796s | that bad and it feels like the cards |
23798s | you're really stretching uh to fill up a |
23801s | list like a treasure guard it's okay in |
23804s | this matchup the priest is going to want |
23805s | to kill off anyway so it's likely to |
23807s | draw a card smothering starfish a |
23809s | fantastic uh Tech card against wig |
23811s | priest and then you're fitting in like |
23813s | the second forged in flame which wasn't |
23815s | in a lot of the old controllers you're |
23816s | getting in double igneous lava gorger as |
23819s | well as the enixion Drake like these are |
23820s | all strong either draw or removal cards |
23823s | and uh so I think you know in terms of |
23826s | the list that we're talking the decks |
23828s | we're talking about that can happily |
23829s | fill out 40 cards weirdly enough despite |
23832s | being such a weak deck in The Meta game |
23834s | right now in my opinion Warrior does |
23836s | have 40 quite reasonable cards to play |
23839s | in a control deck I think |
23842s | yeah I would agree with that assessment |
23844s | as you were talking I'm sort of scanning |
23846s | through like yeah what is the worst card |
23848s | in this deck you know like playing you |
23851s | know two of copies of tech cards is a |
23853s | little bit weird not really used to |
23854s | seeing that obviously the worst card in |
23856s | the deck is just kind of the spider tank |
23857s | that you have to play but you can rule |
23859s | that one out outside of that yeah you |
23861s | know like if you saw any of these cards |
23863s | in a control Warrior list you'd be like |
23865s | oh that's unusual there's a |
23866s | blacksmithing hammer in here or there's |
23868s | two starfish in here or whatever but you |
23870s | wouldn't necessarily |
23872s | um say that the deck was built terribly |
23873s | so sure you can probably just about get |
23876s | away with it |
23877s | and it's a respectable little hand he's |
23879s | getting for himself here the card draw |
23881s | from the uh treasure God will be nice of |
23884s | course and |
23888s | no din |
23890s | uh I want to say uh is a reasonable way |
23893s | to go I don't think we're at the point |
23895s | of fights of zinashari being the way to |
23897s | go |
23901s | uh but overall it's got a decent amount |
23902s | of removal and uh some value as well |
23919s | I've got plenty of Mojo to go around |
23924s | another Rush working quite funnily there |
23927s | against never Target yep |
23931s | it was a cute interaction always |
23933s | something you do want to look out for |
23934s | with your now Jack hex and try and get |
23936s | some value out of the minion immediately |
23938s | because particularly in situations like |
23940s | this where it's not like a Steeler ball |
23943s | win the game immediately kind of |
23945s | situation right like you know that |
23946s | Minions going back so the more value you |
23948s | can get out of it immediately the better |
23951s | foreign |
23955s | poor overworked poor overworked teachers |
23958s | rushing back and forth literally uh in |
23960s | this game to meet everyone's demands the |
23963s | real heroes |
23971s | sorry I've just remembered my |
23972s | mother-in-law as a teacher in case she's |
23973s | watching I should agree with that |
23975s | vociferously and wholeheartedly yes you |
23977s | are absolutely correct Eric what up yeah |
23980s | that's the only reason why you should |
23982s | support teachers because you're related |
23985s | yep |
23990s | I like that he's clearing out some of |
23992s | the space in his hand as well uh his |
23994s | name Target here with the uh the forged |
23997s | and flaming hand uh and some of the card |
23999s | draw from the weapon as well I think |
24001s | it's just a case of cycling through his |
24003s | deck as quickly as humanly possible as |
24005s | uh you know I think really I should be |
24007s | focusing more on very fat cat who has |
24009s | the uh the slightly more interesting |
24012s | um go of things here in terms of how he |
24014s | has to approach this where he obviously |
24016s | does not have the wigs which makes this |
24017s | game an awful lot harder to get through |
24020s | and therefore can't even activate most |
24023s | of his hands he like has a decent amount |
24026s | of value like his hand is quite full but |
24028s | it's really doing very very little right |
24030s | now |
24033s | yeah I agreed and so it was a weird deck |
24035s | to Pilot when you don't find the wigs |
24038s | early because obviously you do want to |
24041s | continue the kind of the spirit of the |
24043s | deck you do want to continue to try and |
24044s | be aggressive a little bit you want to |
24046s | present threats you want to you know |
24047s | create problems for your opponent to |
24049s | solve but every time you do that that's |
24052s | a Naga you've played from your hand that |
24054s | has not been refreshing the wigs that |
24056s | you're going to pick up later on so |
24058s | finding that balance I think is a really |
24061s | difficult tight rope to walk in a lot of |
24063s | situations |
24064s | and never Target is really not giving |
24067s | him the time that he needs to be able to |
24070s | make this work because his next few |
24072s | turns are looking really beefy uh with |
24075s | bran into school teacher into another |
24077s | link as well or just mutinous on this |
24080s | turn or just Captain Galvin gar and |
24083s | punched him in the face for nine all of |
24085s | these plays really turn up the pressure |
24089s | yeah I think sometimes you kind of lose |
24092s | that card in the hand right because |
24094s | you're so used to just waiting for |
24096s | charge Combos and the like but I think |
24098s | yeah absolutely spot on in this |
24100s | situation for Kuma just to say you know |
24102s | what nah nine nine go face does pull out |
24105s | the blade Master on the other side uh |
24107s | finding these creative blade Master |
24109s | clears is key to being able to Pilot |
24111s | this deck just noticing all the various |
24113s | break points uh fat cat does that very |
24116s | nicely there combination of the bless |
24118s | and the devour able to clean this up |
24120s | very nicely but this is looking still |
24124s | very Elementary for Kuma to deal with |
24130s | and he's really not slowing down a very |
24132s | very fast piece of play indeed uh |
24135s | clearly showing good amount of |
24136s | familiarity with the deck which again |
24138s | admittedly is fairly similar to the uh |
24141s | the more powerful mid-rangey sort of |
24144s | Warrior from the previous |
24145s | uh balance patch uh but still it's good |
24149s | to see that he is uh up to scratch with |
24150s | the deck that he is bringing uh four |
24153s | very fat cat here |
24154s | it kind of feels to me like it should be |
24158s | a storm Pike aid station rather than the |
24160s | call of the Grave even though it's very |
24162s | very tempting to get that extra value uh |
24165s | off of that on the following turns uh |
24168s | the extra two Health on all of your |
24170s | minions can actually make it much much |
24172s | harder for warrior to get an efficient |
24174s | clear especially with the recent Nerf to |
24176s | Shield chatter |
24177s | I've never not picked an aid station and |
24180s | I never willed Aaron |
24183s | that's the best card in the deck even |
24185s | though it's not in the deck it's |
24187s | actually true |
24190s | it was the best it's the best card in |
24191s | this deck and it was the worst card in |
24193s | Miracle priest I hated getting that |
24197s | so expensive yeah |
24201s | was that a noggling conditioning it's a |
24204s | very minion heavy hand I'm not sure if |
24206s | it was the option that was taken up |
24208s | but that is a big old chunk of tempo I'm |
24212s | gonna assume if it's not happening here |
24214s | that it wasn't taken |
24216s | probably not yeah |
24219s | it'd go for Call of the Grave wow okay |
24221s | we need something big |
24224s | humongous owl fungus one could say bang |
24230s | and then concede |
24234s | I see anyone that does pretty much |
24242s | uh |
24244s | urge to recite entire Monty Python but a |
24248s | flesh wound sketch Rising |
24257s | okay something is happening here right |
24259s | we're looking of course for velish to |
24262s | really make this term uh something that |
24265s | can fight back against this board uh but |
24268s | the amount of hand space the amount of |
24269s | Mana available it's all starting to look |
24271s | quite awkward actually |
24278s | go for wig |
24280s | uh Shard into the handmade and he's |
24285s | really digging for the village |
24293s | no such luck |
24297s | it was a decent turn a very very |
24299s | threatening minion generated indeed uh |
24302s | with most of the board dealt with at the |
24304s | same time uh but there is obviously a |
24307s | clear for nemitage and honestly there's |
24310s | like almost lethal available as well |
24313s | with just rakara uh with 10 on the board |
24317s | six from the weapon not quite there but |
24319s | not a million miles off either |
24322s | no |
24327s | no I wanted the owl |
24330s | wait was his brand already silenced |
24332s | before his starfish yes it was yeah okay |
24335s | fine damn |
24339s | not even close it felt like they're the |
24341s | warrior doing pretty much what it did |
24344s | in its previous form of just deleting |
24346s | everything the priest does there was |
24348s | just nothing uh for very fat cat to do |
24350s | there I think in a non-week non-wig game |
24353s | uh the final term was a little bit more |
24355s | complicated but honestly then he was |
24357s | just uh already lost board foreign |
24360s | yeah and I do think it's the starfish |
24362s | that really pushes that match up over |
24365s | the line or starfishes I should say with |
24367s | two of them being in there because |
24368s | otherwise that strategy of what we saw |
24371s | from Fat Cat which is just don't die |
24373s | don't die hang in there stay competitive |
24375s | cool there's my wigs there's my bless |
24377s | just make like a 25 Health minion and |
24380s | leave it on the board right like that's |
24382s | really effective against warrior in a |
24384s | lot of positions normally you're not |
24386s | quite expecting them to be able to stack |
24388s | 30 40 armor in the early game when |
24390s | you're the supposed to be the aggressor |
24392s | so you'll be keeping that armor carved |
24394s | down a little bit and then making that |
24396s | one minion with a massive Health total |
24399s | um will quite often present some |
24400s | problems they might have to get lucky |
24402s | win a 50 50 33 abroad that kind of thing |
24405s | but the double starfish being in there |
24407s | is just such a beautiful Problem Solver |
24410s | for those kind of situations because fat |
24412s | cat would have had to have done that |
24413s | same thing twice more minimum from that |
24416s | position to really have had any hope of |
24418s | going anywhere in that matchup so yeah I |
24421s | guess first real test for the warrior |
24422s | outside of that bizarre opening matchup |
24425s | against the shaman and uh yeah passed |
24427s | with flying colors I would say |
24430s | indeed as now it's going to be the the |
24432s | boat Rogue the pirate Rogue the most |
24434s | standard list available of it uh for a |
24438s | very fat cat uh we know well I think you |
24440s | gave it a very good run down earlier on |
24442s | the days just a very much Jack of all |
24443s | trades kind of deck it's gonna be uh |
24447s | decent against a lot of the tempo decks |
24448s | because it does have these tricks that |
24450s | it can pull off with wild porn null |
24451s | obviously vessel into uh dredge in order |
24454s | to get a lot of pirates and then very |
24456s | very easily able to deal with 30 damage |
24458s | uh in order to close out the game where |
24460s | it gets a little bit tougher is in my |
24462s | opinion where renithal comes into the |
24464s | equation because even though I know you |
24466s | were saying that aggro decks can deal |
24468s | more than 30 damage uh |
24471s | this rogue deck often feels more like a |
24473s | burn deck in the games where you don't |
24474s | get off to a really good start than it |
24476s | does like an aggro deck where you're |
24478s | just hoping to get a damage face with uh |
24480s | the tooth the wicked stab uh and the uh |
24484s | uh the Mr Smite as well uh but against |
24487s | this renithal ping Mage honestly I just |
24491s | don't even know what to say |
24493s | what what is this Abomination I mean |
24496s | yeah this is really going a bit too far |
24499s | come on now yeah and so you know sort of |
24502s | pulling the same trick right of like |
24504s | what's the worst card in this deck well |
24506s | now suddenly you're looking at |
24509s | um an archonologist you're looking at |
24511s | Taylor and Ford ring for example like |
24513s | there's a lot of cards where you're |
24514s | suddenly like okay yeah I'm not quite so |
24517s | sure about those anymore |
24519s | um and the quality and the diluting of |
24521s | the draw particularly in a deck that I |
24523s | think does live and die a lot of times |
24525s | by |
24527s | um wildfires and Reckless apprentices |
24528s | for example in the early game if you're |
24531s | gonna be drawing that combination less |
24533s | of the time and particularly I would say |
24536s | um with this deck the overall amount of |
24538s | card draw is fairly low I would say I |
24542s | think the primary argument we have in |
24544s | favor of Druid is just the amount of |
24545s | tutor and the amount of draw that that |
24547s | class has available to it making it very |
24549s | little downside I think the reason why |
24551s | warlock is the other debatable deck even |
24553s | though I'm not a huge fan of that deck |
24555s | with 40 is just again the amount of card |
24558s | draw the life tap you know Rod all of |
24560s | these interactions where you you can be |
24562s | rewarded for drawing a whole bunch of |
24563s | cards this deck I'm just really not |
24567s | seeing it |
24568s | well let's see if we can pull it out of |
24570s | the bag he has not drawn uh the uh the |
24575s | Wildfire unfortunately Kell surprise in |
24578s | this instance uh which means his ability |
24580s | to fight off these early turns is going |
24582s | to be somewhat hindered but he does have |
24584s | still a decent number of answers to |
24587s | these early boards obviously in the form |
24588s | but first thing The Reckless Apprentice |
24590s | is not bad double fire sale despite |
24592s | being I think one of those 31st to 40 |
24595s | cards slotted into the deck is pretty |
24597s | decent against Rogue just because it can |
24599s | clear off the uh stealth pirates from |
24602s | The Vessel |
24604s | um as very fat cat is presented with the |
24606s | first real question of the game if he |
24609s | was to go coin into shroud I believe he |
24614s | would be able to play any nulls that |
24616s | were presented to him which is probably |
24618s | where my head was at first of all |
24622s | Brad King's pretty interesting there |
24623s | though that's not bad |
24633s | those are the curve nicely and contest |
24635s | this treasure guard wonderfully |
24637s | [Music] |
24639s | yep but a a decent turn in response for |
24641s | nemitage who I think |
24644s | just looking at like uh okay he wants to |
24646s | go for the car driver saying it looks |
24648s | like first flame ping wildfire in order |
24651s | to get it online for The Reckless uh |
24654s | whilst also clearing off the board |
24659s | jobs done |
24673s | a prep shroud now looking for some |
24676s | options to play immediately |
24678s | uh Philip not really the one knowing |
24682s | there is the threat of Reckless |
24683s | Apprentice coming down but again it's |
24685s | that question of how much do you care |
24687s | about the potential punishers your |
24689s | opponent's 40 card deck has against you |
24691s | and I certainly respect the lack of |
24694s | respect from Fat Cat here just throwing |
24696s | it out |
24697s | I always respect a lack of respect I do |
24700s | that is true |
24703s | all right so uh the |
24706s | taylan is always drawing more dress fire |
24708s | eye which is a decent draw actually to |
24711s | be fair given that he has the Wildfire |
24713s | online Reckless Apprentice very easily |
24715s | activating uh the more dress at some |
24718s | point so I do think taylan is a fairly |
24721s | high priority play at some point in the |
24722s | near future |
24732s | uh but that makes things a little more |
24736s | complicated |
24739s | yeah I do like it |
24744s | rare for me to see a turn where krabatoa |
24747s | is League want to play kravitor but this |
24749s | is one of those terms |
24752s | well you haven't told me personally on |
24754s | cast why you love krabatoa so much I've |
24756s | heard it second hand from both Lorinda |
24758s | and Gia's cast but go on give me the |
24760s | goodness |
24761s | it you actually need this explained to |
24764s | you it's just so it's just nuts it's |
24767s | what like there's no great mystery here |
24769s | Derek it's just an incredibly good |
24771s | Hearthstone card that's good on |
24772s | basically every turn you draw it |
24775s | now I know what you're gonna say subtle |
24777s | but I just love to hear you say it's |
24778s | like watching the same movie 50 times |
24780s | over oh I know what's gonna happen but I |
24782s | still love it |
24788s | just turned me into your own personal |
24791s | version of The Simpsons Meet the |
24792s | classroom say the things cravators |
24796s | good hey |
24799s | have we ever talked about the extreme |
24801s | irony of that like the fact that people |
24803s | use a meme to make fun of like people |
24806s | just saying it like reciting a populist |
24809s | opinion just to let people hear the |
24812s | thing that they're used to hearing like |
24814s | that's literally what memes are and |
24816s | you're responding to something with a |
24818s | meme saying stop doing this thing that |
24821s | just is twanging Nostalgia both it's |
24823s | really weird it just doesn't sit well |
24825s | with me sorry it's incredible tangent |
24827s | we've wanted we've gone too deep it's |
24829s | time to burn it all down and start again |
24830s | like my ancestors build things and |
24832s | that's what that's what that's what |
24834s | we're doing it's not right we all know |
24837s | that uh that Meme culture peaked with |
24840s | the Derrick Brown Hearthstone BoJack |
24842s | Horseman crossover like actually yeah |
24847s | foreign |
24854s | Choice here actually in the form of |
24857s | second Wildfire vs volcano mancy |
24859s | probably is the Wildfire uh because |
24861s | bridging that Gap from two up to three |
24864s | uh is a very very big difference but uh |
24867s | volcano mag see it you know it does very |
24869s | similar things it's a very very good |
24870s | card versus rope |
24873s | this is still some very chunky damage |
24877s | coming through though |
24880s | a potential stealth Ed |
24885s | War has not been seen since the days of |
24888s | 2013. |
24891s | 2014. |
24892s | whenever Edwin had stealth |
24895s | whatever Edwin had stealth |
24899s | hey |
24903s | no Smite in hand |
24907s | just wondering whether you're ever |
24909s | lining up the uh The Forbidden Edwin |
24911s | Shadow step lines buffing it in hand |
24913s | trying to set up some kind of smite line |
24914s | in the future but you still only have |
24916s | you still have 15 whole cards left |
24918s | remaining in the deck and smite buried |
24919s | in there somewhere so I don't know |
24920s | whether that's a plan you can |
24921s | necessarily build towards |
24927s | The Apprentice ping available it's |
24932s | probably still better to go Apprentice |
24935s | King rather than double Apprentice |
24938s | um just because of how valuable the |
24940s | second one is I think I'd value that |
24942s | more so than the tempo uh but if you're |
24945s | going sir Finley things get a lot more |
24947s | interesting |
24954s | finds a nice barrier that's a big deal |
24957s | arcanologists will represent the second |
24958s | ice barrier as well |
24967s | this hand's not very good actually for |
24969s | never Target though is it you kind of |
24971s | think that by going Finley for almost a |
24973s | full hand you're gonna get something |
24975s | threatening uh but this is not that |
24979s | yeah it's weird because the hand he had |
24981s | originally was quite threatening right |
24982s | there was a second Reckless Apprentice |
24984s | there was a lot of damage there was the |
24986s | Talon which draws the mordoresh which is |
24988s | a lot of damage like this to me is a |
24991s | very conscious decision from Kuma to say |
24994s | no I actually want the defensive cards |
24996s | in my deck because I don't actually have |
24998s | any of those anymore right and uh that's |
25001s | kind of what he's found he's found |
25002s | double ice barrier essentially through |
25005s | you know one drawer and one |
25006s | archonologist |
25010s | now we proceeding here for fat cat it's |
25013s | approaching the point quite rapidly |
25015s | where if he were to find Mr Smite uh |
25017s | lethal is very very reachable |
25021s | um so how does he best move to |
25024s | get to that position like car draw is |
25026s | very tempting in the form of gone |
25027s | fishing uh Edwin as well of course can |
25029s | get the job done but I guess with this |
25031s | hand he's setting up even more so down |
25034s | the combo route uh I would argue by |
25037s | giving himself the possibility of like |
25038s | hero power Edwin maybe Shadow step it |
25041s | back again as well when uh if you're |
25043s | going for the Mr Smite lethal is the one |
25045s | acceptable time to Shadow Steph and |
25046s | Edward |
25053s | Ryan Finley I can't take him nope |
25058s | we've been there before |
25063s | yeah he knew this was gonna happen with |
25065s | The Apprentice going back |
25079s | it looks like this is the plan for fat |
25081s | cat |
25083s | [Music] |
25086s | before first draw Smite nope |
25098s | yeah let's just keep going right like |
25099s | you just slam everything off the top |
25110s | I think |
25116s | like you could make the argument that |
25118s | you want to play a genre vessel in order |
25120s | to set up for |
25121s | Mr Smite off the top and being able to |
25124s | just go Mr Smite plus gone fishing okay |
25126s | yeah this is the the one deviation I |
25128s | think is acceptable yeah I don't have |
25130s | this at all |
25132s | uh yeah sorry yeah that's fine |
25144s | back we go |
25158s | oh okay mine's the more trash naturally |
25169s | the benefit of not going for for more |
25172s | dress from this turn is like you can |
25173s | still clear the board and you get to fit |
25175s | in card drawer as well in order to try |
25177s | and find the the Magister Dawn grass |
25179s | which is looking pretty important |
25182s | I wonder |
25185s | but honestly maybe just making an 88 is |
25187s | the uh the way to go like you know yes |
25189s | you're obviously very afraid of |
25191s | dying in which case maybe it's Reckless |
25193s | plus taylan I was gonna say you also get |
25196s | to play a Divine Shield taunt if you |
25197s | just slam Reckless Apprentice which is |
25199s | it's something |
25205s | spins the one manner on Wildfire instead |
25208s | which allows him to Ping okay and then |
25211s | set up for Ping more trash for lethal |
25213s | that's Smite off the top though I think |
25216s | yes it is |
25219s | that's gotta be lethal right |
25223s | 27. |
25237s | wait what happened sorry why is Edwin a |
25239s | 4-4 right now because he stepped it |
25241s | after buffing it a bunch as opposed to |
25243s | oh sorry yeah yeah buffing it like it |
25246s | retains the Enchantment of being able to |
25248s | gain Buffs but it loses the stats when |
25251s | you step it back to your hands right |
25252s | right right yeah like if you're gonna |
25254s | step it you should do it first not just |
25256s | halfway through the turn that's probably |
25257s | the criticism is the fat cat just kind |
25259s | of changed his mind halfway through the |
25260s | turn which is being punished for a |
25263s | little bit here that'll be the face poem |
25265s | he gave at the end of his turn that |
25266s | makes sense |
25270s | after that sizzle |
25276s | and this is Mega lethal |
25281s | he just missed |
25286s | is this lethal anyway okay he gets it |
25288s | anyway yeah yeah |
25292s | he could have gone Smite coin gone |
25294s | fishing which would have got him charge |
25296s | on Edwin plus the uh oh yeah uh the |
25300s | Pirates at the bottom as well but he |
25301s | gets there anyway it's a different way |
25302s | of going about it but uh still a |
25305s | remarkable amount of damage that he was |
25306s | able to get through there |
25308s | yeah I went about it in a different |
25310s | method by not interacting with the ice |
25312s | barrier do you think the term before was |
25314s | probably a little indecisive uh from Fat |
25317s | Cat but largely what I expected to |
25322s | happen against that deck right we can |
25323s | argue about the execution but I do think |
25326s | the idea of you know the maze just kind |
25328s | of meandered along trying to get through |
25330s | their their bloated deck while the road |
25332s | just threw some damage at their face and |
25334s | I think that was about as smooth as we |
25336s | could have seen it from the Mage early |
25338s | Wildfire was found two treasure guards |
25340s | found early uh double Reckless |
25342s | Apprentice options he could have just |
25344s | continued to play like the tail and more |
25346s | dress curve he chose to go with Finley |
25348s | stuff |
25349s | um I did instead which was his choice to |
25352s | go with at that point so I think overall |
25354s | you know a reasonable draw for the Mage |
25357s | but still just kind of that that extra |
25359s | bloated factor that it does have despite |
25361s | some let's just say uh indecisive and |
25364s | probably sub-optimal moments from Fat |
25366s | Cat on the other side yeah some like uh |
25370s | as you said uh just uh inconsistencies |
25372s | the deck maybe not quite comfortable |
25373s | with it on the big stage but it does |
25376s | mean now that he's left with only the |
25378s | big priest left oh sorry the weaker is |
25380s | not the big priest |
25381s | big wig priest that is a decade player |
25384s | against both the Mage and the uh the |
25388s | Druid on the other side which is the uh |
25390s | just the pretty much straight down the |
25392s | middle uh Celestial lineman Prince |
25394s | renothal uh double best and shell in |
25397s | there as well as a little bit spicy |
25400s | um but for that in the Mage I do think |
25402s | that both of these decks should probably |
25404s | struggle uh I want to say uh against the |
25408s | the priest the Mage may be a little bit |
25410s | less so because they do have the the |
25413s | double starfish in there and if you're |
25414s | able to get a head on board at the start |
25416s | or juice up your hero Powers a lot then |
25418s | you can very easily kill off most of the |
25420s | things the wig priest is playing but |
25422s | aside from that the Druid in particular |
25424s | I like where uh I like where fat cat is |
25428s | positioned going into the rest of the |
25430s | city which is just an excellent sentence |
25433s | uh when removed from all context uh yeah |
25436s | I mean obviously I've been very critical |
25438s | I'm not a huge fan of these Renault |
25440s | decks overall so I have been very |
25441s | critical of Kuma's lineup obviously Kuma |
25444s | is 3-0 so first of all jokes on me |
25447s | they're 3-0 and a Masters Tour and I'm |
25448s | not with this lineup but to give some |
25451s | credit I do think you know squeezing in |
25455s | all these starfishes wherever possible |
25456s | is a smart addition |
25459s | um because it's a decent counter to the |
25463s | biggest problem style of decks that |
25466s | you're gonna throw up against him right |
25467s | which is particularly this wig priest |
25469s | that we're seeing I think this wig |
25471s | priest would have been long gone out of |
25473s | this series and fat cat would be 4-0 |
25475s | celebrating if it wasn't for the uh the |
25478s | sheer amount of starfish |
25480s | I'm at 4-0 in the series like man that |
25483s | is impressive and this deck is great |
25487s | yeah it's just it's just the extra rules |
25489s | like okay you get to have 40 cards and |
25491s | 40 Health but if I beat it I get two |
25494s | wins in the series |
25496s | does that make a difference no |
25498s | but you suck but the mental damage oh |
25503s | yeah is just incoming terrible |
25507s | well it's a decent start what was |
25508s | looking absolutely disastrous for fat |
25511s | cat with uh well the three cards that |
25513s | are still in the left of his hand being |
25515s | his starting hand |
25516s | um things have turned around quite |
25517s | heavily with a week being found a couple |
25519s | of nagas as well in order to smooth out |
25521s | this hand much more cleanly uh the onus |
25525s | is very much on nemitage to uh remedy |
25529s | this situation which you can do to be |
25531s | fair with uh flurry with Varden in order |
25534s | to stall out the game and then that |
25536s | starfish in order to really reset the |
25538s | board and get things back in uh back in |
25541s | position ready for Magister don't grasp |
25543s | to start uh juicing up in power |
25557s | very aggressive hex and |
25560s | don't hate it though because if you kind |
25561s | of look up and down the deck there's not |
25563s | a great deal of like straight up AOE |
25565s | removal the way these boards are going |
25568s | to get dealt with as we've talked about |
25569s | is just with silence and starfish and |
25572s | this does seem like the best way that |
25574s | you can really try and punish that in |
25575s | this position |
25576s | make a lot of sense |
25578s | yeah fire sale really the highest you're |
25580s | reaching up to in these early turns |
25583s | which like you say uh plays around that |
25585s | pretty nicely |
25594s | oh those were not the shots actually |
25598s | this is a triple I believe on the draw |
25603s | uh but boy are these terrible cards to |
25607s | be drawing oh unfortunately it's a |
25611s | triple draw but you draw three cards |
25613s | that are in your deck in this case is |
25616s | very unfortunate it's the one place he |
25619s | didn't want to draw from laughs |
25624s | I'd much rather use his triple to |
25626s | discover a six instead in this instance |
25634s | speaking of Battlegrounds it turns out |
25636s | in the uh the game that I was playing in |
25638s | the break and then it ended a little bit |
25639s | quicker than I thought after skipping |
25641s | four turns I got a second place so good |
25645s | ah nice |
25648s | you're proud |
25650s | I am it's better than I normally place |
25652s | when I'm paying attention which I don't |
25654s | know how to process but |
25665s | when don't grasp yeah looking that way |
25668s | you get the the freeze replayed right |
25670s | which is the the very important one uh |
25673s | drawing two cards as well of the Arcane |
25675s | I believe so you're gonna overdraw here |
25679s | he wants to hit that 311 for safety very |
25682s | nice okay |
25685s | some of the Wildfire as well so that's a |
25687s | four damage ping I think now at this |
25689s | point uh |
25691s | not bad in all honesty if he can just |
25693s | find himself a reckless Apprentice this |
25696s | is okay |
25704s | or so with |
25706s | foolish Plus |
25712s | bless |
25714s | can't really get that high can you with |
25716s | that freeze effect so backbreaking yeah |
25719s | the freeze is so brutal here |
25722s | to take a chill again oh |
25728s | it's fine |
25734s | ten cards in hand and he has to trade to |
25737s | find something playable oh no okay she's |
25739s | going for blood my calculations |
25746s | yeah I've Arden really big deal in this |
25748s | spot |
25749s | being able to delay for that one extra |
25751s | turn very very feasible lethal situation |
25754s | with a 13 Health award as 13 Health |
25757s | minion on the other side of the board |
25758s | obviously of course there is the |
25759s | starfish available that can be used to |
25762s | just uh pull the trigger but I think |
25764s | more than willing to kind of stretch |
25767s | these resources out for as long as |
25769s | possible |
25771s | Beyond |
25773s | a honorable kill targets available which |
25776s | is fine by Nemo targets is able to I |
25778s | think activate mordresh uh whilst also |
25781s | getting back his renothal restoring its |
25784s | one Health that it had taken away uh by |
25787s | the Shadowood devour and just leave |
25789s | himself ahead on board these are the |
25791s | turns for Wig priest where you have |
25793s | exactly one turn to swing the board back |
25796s | or the game just ends on the spot pretty |
25799s | much because you just putting opponent |
25800s | just spends all their mana on minions |
25802s | every turn and you lose but thankfully |
25804s | uh the samurai is the perfect way to |
25808s | keep the dream alive for fat cat for the |
25810s | moment |
25814s | foreign |
25851s | I'm just saying the board honestly just |
25854s | doesn't really matter I don't know if |
25855s | this is what fat cat was thinking when |
25856s | he started the turn to be perfectly |
25858s | honest oh I don't I'm not really sure |
25861s | how we ended up here yeah |
25865s | but it's where he ended |
25868s | like your blade Masters on boards |
25871s | without having done anything which is |
25874s | your only real comeback mechanism |
25876s | against you know big freeze turns or a |
25879s | mordresh turn or anything your your |
25881s | valesh didn't really do anything for you |
25884s | that turn and yet it came down anyway |
25886s | there are many questions and few answers |
25892s | ah Wildfire against get up to seven if |
25894s | you wanted but I guess the Ping is uh |
25897s | big enough as it is |
25899s | um ordress plus flurry was available but |
25902s | uh really there are other plans |
25905s | uh for nemit Target which could be |
25908s | flurry which could be the snow flurry |
25910s | plus uh the Ping as well uh just you |
25913s | know as long as you're spending all your |
25915s | Mana here and not allowing something to |
25916s | Attack Base uh you will win this game |
25919s | from here on in yep for sure |
25926s | trying his best to keep that minion |
25928s | alive |
25930s | oh whatever means possible but I think |
25933s | at this point he is fighting a wildly |
25935s | losing battle |
25954s | the flurry up to rank three at this |
25956s | point honestly you could just push the |
25958s | lethal right I don't think there's |
25961s | really any priest control that would |
25962s | stop you from killing them next time |
25966s | Herbert sure this also is a pretty much |
25968s | 100 win |
25971s | play some cards until your opponent |
25974s | concedes is pretty much the only line |
25976s | you had available to you that turn and |
25978s | it was executed beautifully uh yeah I |
25981s | think some questions again from uh the |
25984s | way fat cat played him out um obviously |
25986s | fat cat not a player I'm massively |
25987s | familiar with is 3-0 in the Swiss but |
25989s | not a player that I have seen have a lot |
25992s | of experience with being streamed in |
25995s | feature matches on round four on day one |
25998s | of a Masters Tour |
26000s | um I don't know how much the the impact |
26001s | of being on camera is getting to him but |
26004s | certainly we had questions in the |
26007s | previous game a little bit about some of |
26009s | the lines but that one in particular |
26010s | just did not really seem like there was |
26013s | a plan going into that penultimate term |
26015s | from fatca yeah agreed I I think some of |
26018s | the uh |
26020s | the turn ordering fundamentals that you |
26023s | uh can honestly let slip on ladder and |
26026s | probably do fine but in tournament play |
26028s | when every match is so so important you |
26030s | really do need to make sure you're |
26032s | planning out every single part of your |
26033s | turn as you know I think this will be |
26037s | the biggest hindrance for fact because |
26038s | like you say it's not very used to being |
26040s | on stream not very used to playing in |
26041s | Masters tours this is only a second one |
26043s | uh so far |
26045s | um |
26046s | uh so a 30 start from is obviously |
26048s | fantastic and I think overall his play |
26050s | has been very good but just uh mopping |
26053s | up these uh sequences that you need to |
26055s | have in a weak priest of all decks a |
26057s | very very clear plan at the start of |
26059s | every turn on what every single one of |
26061s | your points of Mana is going to be spent |
26063s | on you can't just get away with saying |
26065s | this looks good and then playing stuff |
26067s | even though that is |
26069s | the only thing I do with the deck that's |
26072s | why it's a lot |
26075s | well here we go uh 40 alignment Druid |
26081s | going up against the big priest on the |
26084s | other side Pat versus bear wigs versus |
26089s | Stars there's all kinds of hearthstone |
26091s | nonsense going on right now Derek but I |
26095s | do think this is going to be the most |
26097s | difficult matchup that uh nematakeuma |
26101s | has potentially left in the well left in |
26104s | this series certainly but possibly |
26105s | beginning in this series as well |
26107s | yeah I think that's very true but the |
26109s | fact that he's nodding here I think |
26110s | tells us everything we need to know |
26112s | about how this game is looking with |
26115s | Jerry into wild growth into the rampant |
26119s | growth as well in order to get the Mana |
26120s | up to Celestial alignment this is the |
26122s | smoothest curve that you could ever ask |
26125s | for and it's basically just all in on |
26127s | Fat Cat here to be able to fight back |
26129s | which he is going to do in the fastest |
26132s | way possible with coin into bless |
26136s | turning up the pressure that 10 extra |
26139s | Health might be the Difference Maker |
26141s | here it very well might be because his |
26145s | turn is a fat pass |
26148s | it goes straight back over nine showing |
26152s | already handmade and active just based |
26155s | off that previous turn to continue to |
26157s | juice up the hand oh this turn is now a |
26160s | pass as well arguably |
26163s | if he's gonna choose not to react with |
26164s | the park Panther which he's dead |
26167s | momentary diversion here wow |
26173s | I mean to be honest with fat cat even |
26175s | though some of the board is being |
26176s | answered here is kind of jobs done if |
26178s | he's putting on so much pressure that it |
26180s | takes a full extra turn away from his |
26183s | opponent uh before the alignment can |
26185s | even come down |
26190s | sorry squishy |
26199s | trades oh |
26213s | I've been nine they tank three if they |
26215s | trade there |
26218s | foreign just had lethal if I mean if |
26221s | they play Just nourish they kind of just |
26223s | die there on that turn if you go face |
26228s | The Reef I'm sure rushing here trying to |
26231s | take some damage off the ball but that's |
26233s | still 11 more showing oh man |
26238s | uh but less is not lethal so I don't |
26241s | think there's any outs for lethal right |
26243s | now for fat cat |
26249s | probably just starting wig no matter |
26251s | what yeah let's just get these played I |
26254s | like it yeah |
26257s | is it even a school teacher turn yeah |
26259s | agreed I think it's just Queen's guard |
26261s | again |
26264s | make another spider tank push two more |
26266s | with the other wig |
26269s | I mean what what can your opponent do |
26271s | here what are their answers it's like |
26274s | lock color I think |
26277s | specifically uh in order for them to |
26280s | have any real chance |
26284s | maybe nulls if they somehow manage if |
26287s | they've drawn both of them off the top |
26289s | uh oh with that in mind are we actually |
26292s | playing around molten giant here is that |
26294s | a thing that we're doing uh |
26298s | I think I would be more so inclined to |
26299s | go like |
26301s | Queen like Queen's guard wig wig in that |
26305s | instance because it |
26307s | uh Maybe not maybe that's too far I was |
26309s | thinking like if they have local plus |
26310s | the uh |
26312s | um |
26313s | Earthen scales as well but it's a 40 |
26315s | card deck you're not playing around that |
26317s | yeah |
26321s | best in Shell traded best in Shell |
26323s | played and I hope for Fat Cat's sake oh |
26326s | no best instruction as well okay I was |
26329s | about to say I hope that that was a |
26333s | Shard picked up from Fat Cat on the |
26335s | other side as a quick portrait mode just |
26340s | to round things off fat cat able to get |
26342s | over the line I think in the end it was |
26344s | probably uh local law that was being |
26346s | traded for in the end I think he just |
26348s | adds a better out in that position and |
26351s | we saw The Shard get offered from the |
26353s | school teacher which would have been |
26355s | able to blow through those turtles if |
26356s | they had come down and yeah in the end |
26358s | even though it was growth into ramp into |
26362s | alignment possibility we could see just |
26365s | because all priests had to do was draw |
26367s | bless and that was just too slow at that |
26369s | point would have been pushing lethal if |
26371s | uh if Nemo had just gone through that |
26373s | curve so had to divert had to try and do |
26375s | other things and in the end yes the |
26377s | lineup is three and one but as far as |
26379s | we've seen it on stream it does look |
26382s | like a failed experiment from where I'm |
26384s | set sample size of one Derek that's all |
26386s | that matters if it failed on stream it's |
26388s | nothing |
26391s | uh yeah yeah I don't know to be fair |
26394s | they didn't look that bad for the most |
26396s | part like the warrior had three good |
26398s | matchups I would argue you know the |
26400s | shaman may be a little bit closer the |
26402s | Mage yeah I think I would rather just |
26404s | bring big spell Mage give me the chance |
26406s | to Hyrule with the the Belinda instead |
26408s | of messing around with all this P |
26409s | nonsense but the Druid I think is you |
26411s | know pretty uh agreed upon archetype as |
26413s | being decent so |
26415s | even though I'm right there with you I |
26417s | am not a believer in triple renithal uh |
26419s | in a Masters Tour lineup I think Nemet |
26421s | Target if you were going to do so has |
26423s | found three reasonable ways uh to try |
26425s | and approach it and then let us know |
26426s | forget just a paladin slotted in there |
26428s | as well which was banned as well |
26431s | reasonable ways of approaching it and |
26433s | then a mage I'm not standing for this |
26435s | okay it's being called reasonable Derek |
26437s | no you're not sliding that one past me |
26439s | anytime soon fair enough uh but that |
26441s | does mean the very fat cat in his uh |
26443s | second Master's thought is up four and |
26446s | zero a market improvement from I think |
26448s | it's two and five score line that he had |
26450s | at the end of the last one which uh is |
26452s | fantastic you know this is the uh the |
26453s | start of the second Bunch uh of Masters |
26456s | tours of this year so getting a good |
26458s | finish here is very very important for |
26459s | your chances of getting through to the |
26462s | uh the full Championship uh and uh just |
26465s | of course the uh the glory and the prize |
26466s | money that comes alongside winning a |
26468s | Masters Tour as well so best of luck for |
26470s | fat cat tomorrow |
26473s | um we are I believe warming up some of |
26476s | the other matches that were going on |
26478s | around round four uh here in Masters |
26482s | Tour for sure so without any further Ado |
26483s | we are going to go to a break and when |
26485s | we come back wrapping up the last of the |
26487s | action for day one of the Masters Tour |
26492s | foreign |
26497s | [Music] |
26502s | [Applause] |
26503s | [Music] |
26507s | in the darkest of Seasons where ruthless |
26511s | eyes gawk for horrific reasons for a |
26516s | hidden hand has struck me down with such |
26520s | ruthlessness so deep and profound |
26526s | then he comes with his molokian skull |
26533s | to uncover the truth of murder most foul |
26539s | the anima drifts across the floor |
26542s | highlighting the creatures who walked |
26545s | through my door the motives are as black |
26549s | as night avarice power revenge and |
26554s | blight |
26556s | we watch the hero uncover the clues |
26561s | that lead to the truth |
26564s | behind behind this dark rooms |
26568s | join us here with grim and Empires |
26572s | choose your path without Heavenly bias |
26576s | for at the end they will burn in the |
26580s | fire |
26581s | when it is known who's slain |
26585s | dinathrius Messiah |
26588s | [Music] |
26595s | foreign |
26602s | [Music] |
26610s | [Music] |
26616s | [Music] |
26625s | foreign |
26628s | [Music] |
26655s | foreign |
26659s | [Music] |
26685s | welcome back everyone we are ready to |
26687s | jump in some more games from round |
26689s | number four the final round of the day |
26691s | I'm Raven and joining me is Gia and I |
26694s | believe we're going to jump into Melody |
26695s | versus Mighty a double M matchup I guess |
26700s | uh but we're going in at one zero uh |
26703s | gear what have we got coming up in terms |
26705s | of lineups |
26706s | we've got two renothal decks on the side |
26709s | of Melody who's on team VK by the way |
26712s | he's got the prester Druid very fun and |
26716s | then curse warlock a deck that I have |
26718s | been vocal about not really believing in |
26720s | its power level but I do think it's a |
26722s | pretty fun one to watch and rounding out |
26724s | his lineup is a bar priest and jackpot |
26727s | Rogue so aside from the boar priest 3 |
26729s | Decks that can get pretty out of control |
26732s | depending on certain outcomes of |
26734s | generations and then on Mighty side we |
26737s | have a full aggro lineup something for |
26739s | everyone this one's for you Raven yeah I |
26741s | was gonna say if if I was playing in |
26743s | this tournament my lineup would look |
26745s | very similar to mighties and I would |
26748s | probably end up even though I'm not a |
26750s | huge fan I probably end up like urgently |
26752s | playing the Rogue even though I very |
26754s | much think it's the fourth deck at least |
26756s | for me but we do see the bands as well |
26758s | the priests being banned away from |
26760s | mighty I think makes sense based on what |
26763s | Melody has and then the Rogue being |
26765s | banned away again on the other side |
26766s | either that kind of makes sense because |
26768s | it's like the more aggressive version or |
26770s | the more aggressive out of the lineup |
26772s | That Melody has so already though Melody |
26775s | uh one zero up with the Druid uh which |
26779s | unfortunately was the Presto Druid so we |
26781s | don't get to cast that I know it's a |
26783s | deck you're enjoying at the moment or at |
26785s | least you have a lot of respect for so |
26787s | we won't be seeing that but I do believe |
26789s | the next game up is gonna be the Warlock |
26792s | versus The Demon Hunter and the Demon |
26794s | Hunter did lose to the Druid in game one |
26797s | it's about something to bear in mind but |
26799s | yeah this is the Warlock gear and uh |
26801s | what do you make of this deck do you |
26802s | think it has legs do you think it's just |
26804s | not quite there yet |
26805s | I do think some people brought this in |
26808s | their lineup thinking that it was the |
26810s | deck that would benefit from renithal |
26812s | the most I think once ranathal was |
26814s | announced people were Theory crafting |
26816s | most likely curse warlock can |
26818s | um get the most sort of benefits from |
26820s | this because it really requires that |
26823s | extra Health to get rolling with the |
26825s | curses and especially given that your |
26828s | hero power is also damaging you until |
26829s | you play the times in hero card it just |
26832s | seemed like it was pretty good uh |
26833s | warlock would draw a lot so you still |
26835s | see most of your deck was the theory |
26838s | however I feel like the deck still kind |
26841s | of struggles even with the 4D Health |
26843s | certainly its matchups against Rogan |
26845s | Demon Hunter were helped but I don't |
26847s | think that the Warlock becomes favored |
26850s | um to the point where it justifies |
26851s | bringing the deck all together |
26853s | the wig priest on the side of Mighty I'm |
26857s | super unsurprised to see that band away |
26858s | because I think that warlock struggles |
26861s | against ducks that can play singular |
26863s | tall minions as well which is something |
26865s | that is not really available to Demon |
26868s | Hunter though so hopefully for the sake |
26870s | of Melody he he's able to get the AOE on |
26874s | time against the |
26876s | um many board developments from mighty |
26879s | yeah and after seeing uh it played a |
26882s | little bit over this weekend and of |
26883s | course in the weeks leading up to this |
26885s | even though it's received some more |
26887s | Nerfs recently I'm still a fan of this |
26889s | for uh this Demon Hunter list I think |
26891s | it's really strong even if decks are |
26893s | running faulty health I still think it's |
26896s | got enough damage in there to make it |
26898s | work as we've already seen on stream uh |
26900s | so far today so this is definitely that |
26902s | I'm a fan of it |
26904s | and suffer just a little bit with things |
26906s | just costing a little bit more now |
26908s | there's not like the second Colossus in |
26911s | the deck or anything like that basically |
26913s | so it's a little bit worse but I do like |
26915s | the addition of the bone glaive to help |
26917s | make up some extra damage that was |
26918s | missed that's right I think even without |
26921s | the carrier in there the core of the |
26924s | deck that is very streamlined damage |
26926s | output and card draw and the curving up |
26929s | to Jace is still something that warlock |
26931s | can struggle with and the fact that the |
26932s | Warlock has had to had add another 10 |
26935s | cards to activate renathal and that |
26937s | extra 10 Health it sort of upset the |
26939s | balance that warlock needs to hit which |
26942s | is lots of removal in the early game and |
26944s | then hitting all of their healing in the |
26946s | late game most importantly the spice |
26949s | bread Bakers to stabilize but beyond all |
26951s | that the singular most important card |
26954s | for the Warlock is dreadlich Tamsin |
26956s | because it helps them stabilize it's a |
26958s | board clear often lets them get ahead on |
26960s | board because of the fell drips uh being |
26963s | churned out every other turn or so and |
26966s | that is where they usually turn the |
26967s | corner against Demon Hunter but of |
26969s | course that hero card is harder to find |
26971s | when you're searching for it in a deck |
26973s | of sports yeah that's the that's the |
26975s | sort of weird issue isn't it like it on |
26978s | papers you as you sort of laid hour |
26980s | earlier the Warlock having more health |
26982s | and more cards when it's a live tap deck |
26984s | makes sense right but then you realize a |
26988s | lot of the time with the curses you kind |
26989s | of want to machine gun the curses right |
26992s | to just stack them up quickly at one |
26994s | point maybe with a brand and so on to |
26996s | really get the maximum benefit and you |
26998s | just you're just less likely to be able |
27000s | to draw them together anyway so it does |
27003s | have that slight issue but already |
27004s | jumping into game two here Mighty off to |
27007s | a decent start we're just getting these |
27009s | sigil down I'm going to make the next |
27011s | few turns a little bit smoother with |
27013s | some more card draw make them a little |
27014s | bit cheaper whereas Melody does have |
27017s | some of that early removal and some of |
27019s | the heel as well so at least there's an |
27021s | opening not looking too bad especially |
27023s | because Prince rather Phil himself is |
27026s | just a reasonable card right it's just a |
27028s | spider tank you can just throw out there |
27030s | not too bad Mighty though gets a pretty |
27033s | good outcome off of that schedule of |
27036s | alacrity making the metamorphan come |
27038s | down alongside the chaos drag ideally |
27040s | Melody would have dragged below to |
27042s | remove this but next best thing is |
27044s | counter development here although we saw |
27046s | mighty cap that dread prison glave to |
27048s | make sure that he can remove any threats |
27051s | on the other side while also doubling up |
27052s | on damage he doesn't have cards to buff |
27055s | his attack this turn though so we're |
27057s | gonna use the fell barrage instead and |
27058s | play second metamorphin and already this |
27061s | is the shape of board that warlock |
27062s | struggles to deal with prior to turn six |
27065s | the big AOE from warlock is Abyssal wave |
27069s | and uh entitled customer and |
27071s | dreadlichtems in all of which competing |
27073s | for that six Mana slot and you can see |
27075s | here already inefficient removal usage |
27079s | Right double touch used on one minion |
27081s | which means it's only going to heal for |
27082s | three and there's two you know decent |
27085s | removal tools used up already |
27087s | and those are just the One Drops right |
27089s | there's still going to be more where |
27090s | that came from but Mighty gonna switch |
27092s | gears a little bit and coin into the |
27094s | bone glaive |
27096s | huh |
27097s | that's not the greatest options off of |
27099s | The Dredge like seeing the Jace is nice |
27103s | but it's going to be unplayable for |
27105s | quite some time here and mighty already |
27107s | has to contend with the idea of is this |
27109s | going to be a Jace game if he doesn't |
27112s | take it here though it's likely he will |
27114s | never see that card because that bone |
27116s | glaive only affords him one dredge and I |
27119s | think it's the only judge card in the |
27120s | deck yeah I I think even though that |
27123s | wasn't really the best set of choices I |
27125s | think the Jace feels correct against |
27127s | this Warlock deck and I think because |
27130s | he's got at least a couple of turns with |
27132s | a play right now with the characters |
27134s | especially that the just getting the |
27136s | Jace knot at the bottom of the deck is |
27139s | probably worth more than the issue you |
27141s | have of not having not having the |
27143s | ability to even play it over the next |
27146s | few turns so even though it looks kind |
27148s | of bad I think it's okay for now I'd |
27151s | agree it does make for an awkward Turn 5 |
27153s | for Mighty but he can certainly bridge |
27155s | the gap into Jace with the hero card on |
27158s | curve uh Melody finds a pretty nice |
27161s | window to go for counter development |
27162s | where the Mistresses are relevant on |
27164s | board and also going to heal him for |
27166s | eight total the problem is his hand is |
27168s | double Rune mithril Rod which I think |
27170s | never finds the time to get played if it |
27172s | wasn't last turned so he will need a top |
27175s | deck Tamsin ideally but any other sort |
27179s | of further card draw would help him |
27181s | after he gets his healing |
27185s | hey so Mike's you're just gonna push as |
27188s | much damage as possible does get the |
27190s | nice glaive follow-up hair to push even |
27193s | more damage really nice play actually |
27195s | and something that maybe wasn't you know |
27197s | initially obvious straight away that it |
27199s | could be done because it always gets a |
27200s | bit weird when you swapping weapons out |
27202s | to work out the damage but yeah really |
27204s | nice play from mighty pushing Max damage |
27206s | he knows his opponent's gonna heal up to |
27208s | eight uh well eight more but uh but |
27211s | still looking worthwhile gets the extra |
27213s | attacking to help out with the curtress |
27215s | demons as well and mighty's looking |
27217s | quite strong now especially especially |
27219s | with the uh |
27220s | yeah I completely agree especially |
27223s | looking at Melody's hand Which is far |
27225s | too slow nowhere near getting the Rune |
27227s | metal rod active and even if it does get |
27230s | the first proc it's hardly discounting |
27231s | anything relevant Baker not much healing |
27236s | but at least it's something to play |
27237s | alongside that drag below however Mighty |
27239s | gets the 64 to stick on board which is |
27241s | essentially an eight four because of the |
27243s | Refresh on the hero power that curse |
27245s | works as an activation for lady stand |
27247s | though even |
27249s | that's crazy pretty solid yeah it's kind |
27252s | of a funny interaction also just uh |
27254s | locks in the predation as well |
27257s | right |
27259s | um I do think he ends up skipping on the |
27260s | curse they'll just go barrage and |
27262s | Foundation because that's two more fell |
27264s | spells loaded up into Jason extern and |
27266s | maximum damage for now |
27270s | I get well I think he's too awfully |
27272s | though he could save the presentation |
27275s | anyway and just cast it next turn right |
27278s | but yeah yeah this is still fine though |
27282s | anyway put him down to two and |
27285s | they meant it does damage |
27287s | a lot it's done 38 more than because |
27290s | there was the spice bread Baker as well |
27292s | and the egg from the mixtures right true |
27296s | yeah D100 just deals infinite |
27299s | Renault no problem whatsoever we are |
27303s | starting to see the problems with the |
27304s | Warlock as well I think this matchup was |
27307s | bad to begin with I don't know if the |
27309s | runneth all helped it that much uh but |
27311s | this was you know to be fair not a great |
27313s | draw for Melody I don't think Rune metal |
27315s | rod is a keep in the matchup if you can |
27317s | help it he just kind of ended up playing |
27318s | it because there wasn't any other real |
27320s | option but this I think is guaranteed |
27323s | lethal for Mighty because he has |
27324s | multi-strike there at the minimum so |
27326s | even if the predation hits a minion he |
27329s | still has uh two attacks one that could |
27331s | go face and one through the time the |
27333s | fell barrage as well it's just uh it is |
27336s | so lethal on every single level and |
27338s | mighty evens up the series getting a win |
27341s | with the Demon Hunter looking very very |
27343s | strong and I'll say uh warlock not |
27345s | looking so great yes maybe not the best |
27347s | matchup for warlock of course a bit of a |
27349s | tough draw but the problem is how often |
27351s | is your draw not going to be that great |
27354s | with that many cards in the deck right |
27356s | it doesn't feel quite as consistent so |
27358s | yeah tough one there for Melody but I'm |
27360s | sure he will be able to fight back yeah |
27363s | just really solid for Demon Hunter and |
27365s | honestly like and the people sort of |
27367s | questioning whether demon Hunters still |
27369s | got it uh just wrong because they |
27372s | well against warlock it's certainly |
27374s | fallen off against some other decks I |
27377s | would say I hope it's great versus |
27378s | everything I've decided |
27380s | okay continuing the Warlock narrative |
27383s | though if we look at the archetype of |
27386s | Rogue from mighty it is still the Mr |
27389s | Smite variant which I think the Warlock |
27392s | doesn't gain that much percentage |
27394s | against even with the Renault in there I |
27396s | think Melody would much rather see the |
27398s | jackpot version on the other side |
27400s | because you're not under as much threat |
27402s | of burst on average however I do think |
27404s | the Warlock gains a lot of percentage |
27406s | due to run at all against this Beast |
27408s | Hunter which does take a bit longer time |
27411s | to really get online unless they hit the |
27414s | early curve not super consistent because |
27417s | there's only four one drops in here but |
27420s | if the Warlock can stabilize thanks to |
27423s | the extra time of their not being too |
27425s | much burst damage compared to say A Face |
27427s | Hunter I think that the curses can stack |
27431s | up and really counter pressure |
27433s | yeah I definitely think that's true this |
27435s | is one of those matchups as fun I mean |
27436s | they're all kind of these matchups as |
27438s | this Hunter but you really want the |
27440s | early aggressive openings of like |
27442s | slitherspace straight into biscuit and |
27444s | just start piling on the pressure |
27445s | because outside of exactly that opening |
27447s | you're completely right if you start |
27449s | drawing a mountain bear on turn two or |
27452s | three and and things like that like |
27454s | you're so slow they actually does give |
27456s | Warlock the time to get there and a lot |
27459s | of the removal is actually a lot better |
27461s | versus the hunter than the Demon Hunter |
27463s | because Dante just relies more on |
27465s | minions right so this is the AOE the |
27467s | drained Soul as you can see there is uh |
27469s | going to be looking a little bit better |
27471s | but looking at The Mulligans now her |
27473s | Mighty kind of average in there with a |
27475s | shake of the hand and the clocker and |
27477s | the biscuit so take those boxes but then |
27480s | the other two not fantastic because |
27482s | again with the okanie all kind is always |
27485s | okay but against warlock you kind of |
27487s | expect them to have a lot of just throw |
27489s | away cards |
27490s | okay honey it's in the name yeah it is |
27493s | fine |
27494s | yeah Mighty I think uh correctly |
27497s | evaluating the hand as so so and I think |
27499s | it's worth mentioning that if a player |
27501s | like Mighty is bringing Beast Hunter |
27503s | over Face Hunter in a meta that just |
27505s | means that facehunter is really not |
27507s | where it's at currently because Mighty |
27509s | is one of the most aggressive players to |
27512s | Grace the Masters Tour system he |
27514s | qualified through to Grand Masters off |
27516s | the back of aggro lineups on several |
27519s | Masters tours hasn't had a top 16 or 8 |
27522s | that I couldn't recall though in the |
27524s | Masters Tour but he did qualify through |
27526s | two worlds already throughout the Apec |
27530s | Grand Masters finals so it would be nice |
27532s | to see him add a Masters Tour Big Win to |
27536s | his accolades right |
27538s | and this is that was a good pickup as |
27540s | well I got the saber from the first |
27542s | Harpoon swing which means there's a good |
27545s | chance he can get that going maybe even |
27547s | holds off on the swing but then again |
27548s | with second Harpoon he can just swing |
27550s | anyway after playing the saber whether |
27553s | it dies or not it's likely to die |
27555s | afterwards anyway |
27561s | I still prefer the okanion curve though |
27564s | um I think it's more than okay here what |
27566s | about just coin |
27568s | and play the saber as well I'm seven |
27571s | reasonable |
27573s | it's just more pressure especially if |
27574s | you expect the okanie to just block the |
27577s | entire turn from Melody I didn't quite |
27579s | see the pick here but I was thinking |
27581s | minion would make sense because Noel |
27583s | seems a bit scary at this point |
27585s | yeah I did pick minion |
27587s | Melody gets the clear valuing the card |
27590s | draw over effectively to Healing which I |
27592s | completely agree with |
27596s | or is he gonna greet the tap |
27603s | so the key thing to note here is |
27606s | obviously clearing the economy means |
27608s | he's free to play a minion next turn but |
27610s | what minions is impactful enough to |
27612s | justify this many spells used I think |
27615s | the answer is azshara |
27616s | um you can take that and immediately |
27619s | play tidestone if you want more likely |
27621s | take ring or horn |
27623s | um and then at least the customer is |
27625s | playable even if it only deals five AOE |
27627s | next train |
27631s | either for Mighty gonna go for an August |
27633s | Pride does have it with the miracle |
27635s | describe of course so I'm not looking |
27638s | too bad here nice little fitting that in |
27641s | the only issue I thought about of just |
27643s | playing the coin to get the saber which |
27645s | I think again could have happened this |
27646s | turn is that I don't think uh hydrolodon |
27650s | is something you necessarily need to |
27652s | coin out in this matchup so I I think |
27655s | it's definitely the week if there was a |
27657s | mountain bear in the hand or of course a |
27659s | king Crush we can definitely talk but |
27661s | yeah I still think it's uh saber could |
27664s | have just been on board maybe gets to |
27666s | attack face once and you can cash in |
27668s | some damage |
27670s | who actually does take tidestone to be |
27672s | completely amount of efficient wasn't |
27674s | enough |
27676s | 45 you run malkazar end uh renithal all |
27681s | the princes here |
27683s | I was about to make the argument that |
27685s | coin hydraulodon at least works pretty |
27687s | well into this turn whether you expect |
27690s | azshara or Customer because it's board |
27692s | refill alongside clearing whatever |
27694s | they've played on the other side but |
27696s | he's actually going to delay the |
27698s | hydraulicon a bit longer in order to get |
27700s | the saber uh the sunken saber down at |
27703s | the bottom of the deck he can dredge it |
27705s | to the top and next turn guarantee |
27708s | himself one of the big beasts popping up |
27710s | as long as he has something to trade the |
27713s | sunken into |
27716s | Melody though is starting to piece |
27719s | together a |
27720s | hand size actually and that's a solid |
27722s | AOE in hand if wanted |
27726s | conditioning's not bad yeah you'll take |
27728s | it right it's the one thing that all |
27730s | these sort of tech minions have in |
27732s | common is their stats are normally |
27734s | pretty bad so if you can give them all |
27736s | plus two plus two yeah I mean certainly |
27738s | six Mana five four clear the board I'd |
27741s | play that |
27743s | all right so King Crush probably |
27745s | Superior to mountain bear in this |
27747s | situation Mighty lands mountain bear |
27749s | which was the more likely outcome |
27752s | foreign |
27763s | yeah I'd actually see what was in the |
27765s | naggling either oh sorry I can see the |
27769s | text quick shot yeah okay |
27776s | and then the snuggling the uh unstable |
27779s | Shadow seemed pretty good if he wanted |
27782s | to use it this turn but actually the |
27783s | null just gets a value trade so yeah |
27785s | it's probably even better |
27787s | yeah I actually think this |
27788s | conditioning's |
27790s | right it's amazing look at the size of |
27792s | the minions like melt is able to just |
27794s | contend with this board and even if he |
27796s | gets pushed off he has Tamsin with torch |
27800s | he has another customer Freya weed has a |
27803s | bread maker for heels again like gigafin |
27806s | if all else fails you know like this is |
27808s | looking very very solid indeed actually |
27810s | and still on 24 Health yeah Melody very |
27814s | far in the lead here make no mistake |
27815s | about the hydraulodon I don't even think |
27817s | gigafin should be looked at as a last |
27819s | resort because against the specific |
27821s | build of Hunter they don't have cards to |
27823s | snipe off a 7-4 that's hiding behind a |
27826s | four seven taunt right there is quick |
27827s | shot in the nuggling but that's one |
27829s | damage hurt of actually being able to |
27831s | kill it like Mighty just doesn't answer |
27833s | gigafen I don't think yeah the contrast |
27836s | between certain classes and ability to |
27838s | deal with gigafin is huge right some |
27840s | classes can just do it every single time |
27842s | without any real worry and some classes |
27844s | like on to just simply just can't they |
27847s | just don't have good ways is really |
27850s | rough |
27851s | you're going to finally use the coin to |
27854s | weave in a ping here I think it makes a |
27855s | lot of sense no reason to trade off |
27857s | because from his perspective except |
27860s | gigafin every other clear on his board |
27862s | would also symmetrically clear the |
27864s | school teacher but he's gonna get the |
27866s | bad news that Melody sets up lethal with |
27869s | this play and there is nothing Mighty |
27871s | can do about it |
27875s | yeah there's no is there even with the |
27877s | uh that comes in oh okay yeah |
27882s | he can take a risk with shell shot for |
27885s | extra damage or he can take the |
27886s | guaranteed clear with the dragon Bane |
27888s | alongside the quick shot nuggling that's |
27890s | already in hand |
27893s | still a bit of a problem isn't it |
27895s | because the um the Hydra heads won't |
27898s | have Rush |
27899s | right yeah all he does is get his board |
27902s | back and he's still staring down 10 |
27904s | damage on the other side of the board so |
27906s | it might be shell shot to try and Hyrule |
27908s | killing the school teacher as well |
27914s | snuggling Dragon Bane on the cool |
27918s | teacher do you get a new copy of dragon |
27920s | vein if it's from another guy I've never |
27921s | actually done that |
27923s | I've never done it but I would assume |
27926s | you do |
27928s | but that is just me guessing |
27930s | because the spell still has honorable |
27932s | kill right like it's right yeah it's not |
27934s | like something you casting it makes it a |
27937s | vulnerable kill |
27939s | yeah as you said the uh |
27941s | Rush's not gonna be there there was only |
27943s | one head anyway so it wasn't really |
27945s | going to make a huge difference but |
27946s | customer number two coming down this was |
27949s | the problem right look at that clear |
27951s | again the heel comes out for a |
27954s | reasonable amount as well there's now |
27956s | the curses there there's still touched |
27958s | there's a an Emergency null if required |
27961s | and mighty is a long way off dealing |
27965s | with this board and I think this is |
27968s | where we're starting to see the Renault |
27970s | really come into play against the |
27971s | matchups where the opposing deck to |
27973s | warlock doesn't have a lot of reach if |
27976s | they're completely board based Melody |
27978s | uses that 10 extra Health to tank that |
27981s | board damage in the early game and then |
27983s | after he stabilizes there is not much |
27985s | that the other player can do not |
27988s | necessarily the case for Rogan Demon |
27990s | Hunter because they do still have reach |
27992s | but in this matchup Hunter is forever |
27995s | struggling yeah and that's just lethal |
27997s | right that's just enough with Tamsin and |
27999s | that was the problem just all the |
28000s | resources in the world with their |
28002s | families in that sort of mid to late |
28004s | game scenario and that looks like more |
28007s | than 11 from where I'm looking at it and |
28009s | Melody gets to win with the Warlock and |
28010s | honestly and it looked pretty one-sided |
28013s | I know that was a one game sample size |
28015s | but Melody looked like it he was in good |
28018s | control for the majority of that game |
28019s | and we can talk about whether that was |
28021s | because of the conditioning or just |
28023s | having the two customers in hand early |
28025s | enough that they could get that good AOE |
28027s | clear but either way that's a win with |
28029s | the Warlock |
28030s | yeah very nicely done I do think the |
28033s | conditioning played a pretty significant |
28035s | part in speed ing up the pressure from |
28037s | Melody for an earlier lethal because he |
28040s | was able to get that value trade with |
28041s | the nulls but overall I think the game |
28044s | plan of just not taking too much damage |
28046s | in the early game clearing boards while |
28048s | still managing to draw cards and |
28050s | recognizing that gigafin is so |
28053s | uncontestable under normal circumstances |
28055s | from the hunter allowed him this Victory |
28058s | and even though Mighty did manage to |
28059s | clear off the main body it was not |
28062s | removing enough damage on the other side |
28065s | yeah was that just a little bit rough |
28067s | there I do Wonder just looking back that |
28070s | coin was used for a hero power on like |
28072s | turn eight or something I think and like |
28074s | if that if disable was just coined out |
28076s | earlier then maybe just the pulling the |
28079s | minion could have been a turn earlier |
28081s | and so on like maybe that helps it might |
28083s | well not uh but it's definitely |
28085s | something that could have changed the |
28086s | game potentially but moving on Melody |
28089s | does have the bore priest as his last |
28092s | deck to try and get a win with to take |
28094s | this uh final series of the day and uh |
28096s | what what do you think of ball priest in |
28099s | this tournament specifically Gia because |
28101s | we've talked a lot about the Renault |
28103s | priest I think you were casting ties |
28105s | earlier when he was playing it and |
28107s | there's ball priests which we've seen |
28108s | you know in previous matters of course |
28110s | but there's also the wig priest as well |
28113s | uh do you think one's a better Brink |
28116s | than the other now that we've seen a bit |
28117s | of the overall meta |
28119s | I would actually wager with priest is |
28123s | slightly better because poor priest is |
28126s | kind of suffering in my opinion to the |
28130s | prevalence of certain tech cards in The |
28132s | Meta uh like okanie for example also is |
28135s | good against wig priests but I think |
28137s | just the density of ways you can mess |
28140s | with boar priest which is |
28143s | um like trying to have mutinous or if |
28145s | your big spell Mage swap the cost on one |
28147s | of those things makes the deck a bit |
28149s | vulnerable on top of it being one that |
28152s | is really difficult to Pilot I feel like |
28154s | wig priest is very similar in a win |
28158s | percentage to boar priest and its |
28160s | matchup spread works out well for this |
28162s | current meta so I actually do like the |
28164s | wig pre-spring a bit better but uh |
28167s | talented board priest player I think can |
28169s | bring this deck in almost any meta and |
28171s | it'll be fine right yeah the positive |
28173s | factor at least in this matchup is there |
28175s | is only the okani that really messes |
28177s | with anything right to do with getting |
28180s | rid of the balls in some respect and so |
28182s | we'll see how that one plays out but |
28184s | mighty's opening hand with mountain bear |
28186s | and Hydra is very very rough indeed it's |
28189s | not only that you want to potentially |
28191s | pull those out of the deck instead of |
28193s | play them from hand but also it just |
28195s | means the opening curve is often a |
28197s | little bit weaker okay though this kind |
28200s | of helps pile on a bit more pressure for |
28202s | mighty |
28204s | he's recalling the Mulligan from Melody |
28206s | I believe he kept pyro and cleric and |
28209s | then Drew into gift which is why we saw |
28211s | the mini pop off from him there that is |
28213s | the perfect card to compliment it Mighty |
28216s | gets a decent dredge here one of the few |
28218s | One Drops left that allows him to get |
28220s | extra value from the canine Atron but |
28221s | Melody is just waiting for a couple more |
28224s | spells and he can make quick work of |
28227s | this board and draw a whole lot of cards |
28229s | however the sakani is going to throw our |
28232s | wrench in the works |
28234s | it really is I do think as soon as you |
28237s | have zyrella in a matchup specifically |
28239s | like Hunter you do feel a lot better as |
28242s | long as you have a heel to go with it of |
28243s | course but the okanie always a problem |
28246s | gonna test out the cleric throw it away |
28248s | and then move on with his day |
28252s | got devour which is among the best |
28255s | outcomes here but Melody is not going to |
28258s | play it yet he says let me take this |
28260s | damage and then set up for a bigger |
28263s | clear on the next turn |
28266s | and now like look how it is weird |
28269s | mighties had really head on board of |
28271s | course with a pretty solid opening |
28272s | pushing Melody all the way down to |
28274s | what's that eight but that was just a |
28276s | skip turn five which is not the turns |
28279s | you really want to skip with this Hunter |
28280s | list and now uh we're gonna see Havoc |
28283s | basically with that desperate prayer |
28285s | pickup Okay so |
28288s | thinking about the order on this so if |
28290s | he does devour that kills off the two |
28292s | two twos so there's six damage Minions |
28295s | on board and then his face so he'll draw |
28296s | seven off of this gift oh my Lord |
28303s | oh this is a back breaker this isn't it |
28306s | like Mighty I've been in this situation |
28308s | so many times you know you're against |
28309s | the healing back you know you're against |
28312s | like something that you can't give it |
28314s | time you're so ahead you put them down |
28316s | to eight and then they do that and you |
28318s | want to cry |
28321s | if Melody wanted he could even end with |
28324s | zarella to clear the akani but I think |
28325s | this is more reasonable just get the uh |
28328s | handmaiden down get the bore as well |
28331s | because he knows that this version of |
28333s | Hunter doesn't have aimed shot doesn't |
28334s | have very much reach at all and now |
28337s | Mighty already has to contemplate if he |
28339s | is on the back foot does he need to go |
28341s | for a tavish line here or can he get |
28344s | away with just pulling the first half of |
28346s | saber from pet collector |
28349s | oh it's so scary because there's no |
28352s | dredge so the first half of Sabers you |
28354s | know it's a good play but how do you |
28356s | even find the second half |
28358s | uh it's pretty rough it's gonna go |
28361s | tavish to try and get some of these |
28362s | secrets online improved ice trap |
28364s | something you've always got to look at |
28366s | against a deck like priest but |
28369s | the problem is they have especially |
28370s | after drawing most of their deck now |
28372s | they have so many cheap spells that they |
28374s | can just cast into ice trap and then |
28376s | just ignore for the majority of the game |
28378s | that is never normally that much of a |
28380s | problem but sometimes it's just what you |
28381s | have to do to buy time |
28384s | yeah I like that Mighty goes for that |
28386s | combination of ice trap and then |
28388s | explosive he prioritized ice trap over |
28390s | explosive on the first pick |
28392s | um specifically which I think is a good |
28394s | call because he knows Melody can play |
28395s | around explosive pretty easily here |
28398s | Mighty it's just about him buying time |
28401s | to land the hydraula done safely and |
28403s | then praying that it doesn't get cleared |
28404s | but with this many cards in hand for |
28406s | Melody it's a long shot for mighty |
28410s | yeah at this point when boar priest has |
28413s | drawn the majority of its deck in by |
28415s | turn seven and can obviously draw more |
28418s | if they want to |
28420s | it can just do whatever they want really |
28422s | can't they especially when so much of it |
28424s | is healed there's so much heal left for |
28426s | Melody that he's sort of choosing to be |
28428s | at 14 right now he's not like oh no I |
28431s | can't get any higher that's completely |
28433s | by choice and even now with the gift of |
28435s | narrow draw more cards heal more and let |
28439s | your opponent worry about what to do |
28443s | oh that handmade and he would overdraw |
28445s | okay |
28447s | yeah I was just about to say from the |
28450s | first viewing of Melody playing ball |
28451s | priest he looks very confident with this |
28454s | deck and then he covered handmade does |
28455s | like whoa whoa whoa don't make me sound |
28457s | stupid now |
28460s | yeah he caught himself though which is |
28462s | the important part has all of the setup |
28464s | intact and basically at full health |
28466s | again Mighty starting from scratch |
28468s | almost nothing he can do to contest this |
28473s | is the problem you get to right with so |
28475s | much of the deck drawn you know that |
28477s | zirella you know there's another |
28479s | Devourer you know there's the other pyro |
28481s | so even plain Hydra this turned and like |
28484s | double trading into the pyromancer it |
28486s | looks cool you've got a big board for a |
28488s | few seconds but you know Melody will |
28490s | just obliterate it next to him |
28493s | I think hydraulic on this turn and then |
28497s | in the world where it baits out |
28499s | azzarella if Mighty can then follow up |
28501s | with somehow a tutored out king Crush |
28504s | that's potentially a line that lets him |
28506s | get there because |
28509s | um King Crush you know even if it's |
28511s | silenced is still an eight eight and |
28513s | it's going to deal a lot of damage on |
28514s | the following turns and if Mighty can |
28516s | try and build that board State into the |
28519s | sword activation turn for Melody that's |
28521s | maybe an out but he's so far off from |
28524s | getting the uh King Crush off of pet |
28526s | collector in the first place I think |
28528s | even though it's going to start getting |
28530s | difficult there's even a plan to just |
28531s | play Hydra |
28533s | assume it gets cleared then revive pet |
28536s | Hydra and then revive pet Hydra and you |
28538s | know I just keep making as bigger boards |
28541s | as possible and see if that works but |
28543s | it's definitely a desperation time for |
28545s | Mighty right now as Melody just going to |
28547s | be doing the quicker mental gymnastics |
28549s | you have to do sometimes to make sure |
28551s | everything's clean with this deck |
28553s | because as as you saw mentioned earlier |
28555s | when you're good at ball priest it's |
28557s | great but if you slip you probably lose |
28559s | a lot of the time so just making sure |
28562s | things are clean gets the ball killed so |
28564s | it doesn't have to worry about that |
28566s | it's a very punishing deck and already |
28568s | all those turns that Melody deliberately |
28570s | chose to leave up the explosive chap are |
28573s | coming into fruition here just getting |
28575s | that immediate bore kill activated |
28578s | without having to expend a pyro or |
28581s | Shadow word devour zarella cleans up |
28583s | nicely as well and now Mighty knows he |
28587s | is only a few turns away maybe next turn |
28591s | from dying |
28593s | yeah and there's nothing he can do right |
28596s | because it's not any other matchup where |
28598s | you can try and Outlast them with |
28600s | mountain bear revive Pet Mountain Bear |
28603s | you know revive pets so on like that |
28604s | because you know once that death count |
28607s | hits zero you're probably dead unless |
28611s | something crazy goes wrong the mountain |
28613s | bears can help with the weapon but |
28615s | because there's been I think zero shards |
28618s | played maybe one I'm not sure that they |
28621s | can just silence away the taunts and |
28623s | just hit you anyway |
28625s | yeah I think there was one played the |
28628s | beginning of the game not 100 sure but |
28631s | yeah Melody's under almost no pressure |
28634s | back up to 30 and it does look like |
28637s | Mighty might have to go for the player |
28639s | recommending a revived pet which is not |
28641s | guaranteed to find the main head of |
28643s | hydraulodon at this point but it is |
28645s | getting to that position where he's |
28647s | desperate enough to maybe do so |
28657s | about it I think it's likely has to |
28659s | start using these hero Powers as well |
28660s | you know |
28662s | and just hope to build a board that way |
28665s | would be |
28667s | yeah |
28669s | yeah lioc and Huffer both pretty good |
28671s | here I don't think Mighty has to bother |
28673s | clearing the zyrala the bear protects |
28676s | whatever minions he summons anyway |
28689s | you can potentially give one of them |
28691s | Rush with the doggy biscuit but that's |
28693s | probably not relevant at this point yeah |
28696s | amisha's fine as well right especially |
28698s | uh you know maybe not at this Split |
28699s | Second but if you're expecting the uh to |
28702s | go into that weapon turn if you've got |
28704s | mountain bear and Misha that's like some |
28707s | glimmer of hope right it's still not |
28709s | great but it's something |
28712s | oh okay but that's double amulet with |
28714s | the pyro now and they're both at zero |
28717s | Mana I don't think the switchers draw |
28719s | anything maybe the leash but it's just |
28722s | not relevant they're honestly just three |
28724s | Mana activate pyro one more time |
28729s | this is just reminding me of the uh the |
28732s | Spanish Alchemist from earlier where |
28734s | like the heads just sort of it looks |
28736s | good and looks resistant but it's going |
28739s | to die |
28741s | just need five procs to kill the main |
28743s | head and then all of these Fringe wow |
28746s | they're all on the left now |
28750s | Melody yeah it's gonna be the final one |
28753s | gets to swing in and suddenly there's a |
28756s | whole lot of nothing to do for mighty |
28759s | that is gonna be game now this is gonna |
28761s | be the series Melody gonna end day one |
28763s | four oh and again shout out to Mighty |
28766s | 3-1 not a bad way to end either honestly |
28769s | true uh especially with the lineup that |
28771s | I think to mighty's own admission was |
28773s | not one that he spent a lot of prep time |
28775s | on the time zone for India is horrendous |
28777s | on this Masters Tour so it's been an |
28780s | uphill climb but obviously |
28781s | congratulations to Melody four and zero |
28783s | is an amazing score and doing that with |
28786s | a warlock in the lineup Nola that's very |
28788s | impressive stuff in my book yeah it |
28790s | really is and I do think especially uh |
28792s | we've seen a lot of ball priest over the |
28794s | last few months but he looked very very |
28797s | comfortable indeed on specifically that |
28799s | deck would not surprise me if I if we |
28802s | found out he'd Jam like a million games |
28804s | over the past you know the recent time |
28806s | it's been in a in The Meta so look good |
28808s | with the ball priest there which is |
28810s | something you always want to see I think |
28811s | Dex light bore priest when players do |
28813s | make mistakes they're so brutal that |
28816s | it's actually a little bit painful to |
28817s | watch sometimes so I'm glad that that |
28819s | play was very very clean indeed |
28822s | right |
28824s | not already I think kind of shows to a |
28827s | certain extent why players are moving |
28830s | away from the four aggro decks lineup |
28833s | because that fourth deck is kind of hard |
28835s | to fill out you were saying Rogue is a |
28837s | shaky fourth I honestly feel like Hunter |
28839s | is a shaky forth because I feel like a |
28842s | good aggro deck in this meta needs some |
28844s | form of spell-based reach the reach from |
28847s | the hunter is weapon and sometimes can |
28849s | Crush base which is a bit difficult to |
28852s | curate so I feel that this is a deck |
28854s | that can be abused by the runoff |
28856s | runathol lists uh in our field yeah it |
28860s | definitely definitely doesn't help but |
28862s | that is gonna be the end of day one with |
28865s | four Swiss rounds done I believe we have |
28868s | some standings to check out as well just |
28870s | to see where everything's lying now |
28871s | because as we said there's gonna be |
28873s | eight rounds of Swiss overall after |
28875s | those eight rounds which will end |
28876s | tomorrow the top 16 get cut into single |
28878s | a limb so uh there we go gsmo names are |
28881s | obviously scream out here habit |
28884s | so far we've got a lutamu at the barmana |
28889s | 16 as 40 Ying as well in there too some |
28893s | really good names actually give please a |
28895s | lot of a strong Apec representation oh |
28898s | I'm glad you pointed it out Raven so I |
28900s | didn't have to do it like I do every |
28901s | single time and annoy people again but |
28904s | another couple names that jump out at me |
28906s | is apparently we've solved that solved |
28909s | the cats vs dog debate we have a very |
28911s | fat cat two whole ranks above a German |
28914s | Shepherd I guess that's what that's |
28916s | short for off of tiebreakers I guess but |
28919s | obviously everybody here is lossless so |
28922s | far in match score and in Prime position |
28924s | to not only potentially make top 16 or |
28927s | top eight throughout this Master's tour |
28929s | but because this is the first empty of |
28932s | the new 3mt season they're starting off |
28935s | with a very clean slate and amazing |
28939s | score to propel them potentially to the |
28941s | seasonal Championship yeah 100 percent |
28944s | we've seen that the level of play that's |
28946s | required to make it to a championship |
28949s | and then obviously plays well in that |
28951s | Championship but going 4-0 already even |
28954s | if they can just win let's say they go |
28956s | 6-2 right and maybe you know they don't |
28958s | make the coins top 16. that's still |
28960s | great because ignore the two you've got |
28962s | six wins and that's six more than there |
28964s | a good chunk of people five more than a |
28967s | good chunk of people and if you can keep |
28968s | that up throughout the next two masters |
28970s | tours you're looking really good to get |
28972s | into the championship so yeah a really |
28974s | good job for those players obviously |
28975s | things can change a lot tomorrow as |
28977s | there's going to be another four rounds |
28979s | of Swiss so people who may be struggling |
28981s | a little bit could make a last minute |
28982s | attempt but yeah keep an eye on those |
28985s | four O's but we are done for the day and |
28988s | I am very much gonna go to bed because |
28990s | it's just here uh 20 past seven in the |
28993s | morning and I've been awake all night |
28994s | and so yeah thanks a lot for watching |
28996s | everyone we appreciate we hope you'll |
28998s | tune in tomorrow I believe same time |
28999s | same place to go through that second set |
29002s | of four rounds of Swift |
29004s | see that |
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29041s | foreign |
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29074s | foreign |
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29104s | thank you |
29106s | foreign |
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29114s | [Applause] |
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29144s | foreign |
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29165s | well played me when he's actually about |
29168s | to win through something incredibly |
29169s | scammy right now that was just an |
29171s | incredibly diplomatic and well-mannered |
29173s | concede from your opponent and Habu we |
29177s | can break the news to you right now my |
29179s | friend |
29184s | foreign |
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29192s | believe you're still counting he comes |
29196s | back takes the victory |
29199s | [Music] |
29205s | why we play this game |
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29255s | foreign |
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