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929s [Music]
932s well played me when he's actually about
935s to win through something incredibly
936s scammy right now that was just an
938s incredibly diplomatic and well-mannered
940s concede from your opponent and Habu we
944s can break the news to you right now my
946s friend
951s foreign
954s [Music]
959s believe you're still counting he comes
963s back takes the victory
966s [Music]
972s that's why we play this game
978s hello everyone and welcome to Masters
981s Tour vashir we've got another weekend of
984s HearthStone for you coming up where a
986s few hundred players are going to be put
987s through their pieces in a long format
990s tournament I'm Raven and joining me is
992s Lorinda will be bringing you the action
993s for the first round of the day Lorinda
996s how's it going mate going great Raven I
998s say it every time on day one but day one
1001s of these events where we get to find out
1002s what the meta is what the new cards are
1004s going to do or the new card is going to
1006s do
1007s um really excited me and looking forward
1009s to getting into it and seeing what this
1010s matter is going to be just can't wait
1012s yeah as we said there's going to be a
1014s ton of Power Stone coming up over the
1016s course of the weekend so make sure to
1017s stay tuned there even though it may be
1019s slightly difficult if you're in a
1020s certain time zone like we are where it's
1022s uh coming up on midnight at this point
1024s but still and there'll be a lot of
1026s action to check out and vods to watch of
1028s course but as we can see they're 345
1031s total players from around the world are
1033s going to be duking out all weekend it's
1035s gonna be eight rounds of Swiss uh four
1037s rounds each day and and then we of
1039s course as you may well I remember from
1041s previous Masters tours be cutting to
1043s that top 16 on the final day and find
1046s our champion at the end of that and uh
1048s it's a big deal this one Lorinda because
1050s we've just had very recently the summer
1052s Championship which was the top players
1054s from the first three Masters tours of
1056s the year and now it kind of starts again
1058s the cycle begins in new uh getting ready
1061s for the winter Championship which is
1063s going to be the top plays from the next
1065s three which uh this been the first one
1067s so uh a lot of options here for the
1069s players to get off to a very good start
1071s yeah and I think it's worked really well
1074s so far I think that top 16 was a
1076s fantastic summer Championship I think we
1078s got a lot of the best players regarded
1080s as the best players and the players now
1082s have a feel for each win really does
1086s make a difference in these tournaments
1087s okay Abu gabu went 0-3 and the first one
1090s dropped but he was under so much
1092s pressure in those second or third
1094s tournaments to to make the top eight
1095s which he did to get the points he needed
1098s I think might see filmed players
1099s dropping out now more players battling
1100s on to get two or three points even if
1102s they don't like their lineup but yeah
1104s the system's working we have the world
1105s champion in there what more could you
1107s ask for I think it's going to be
1108s interesting to see who gets off to that
1110s Flying Star to the end of this weekend
1111s yeah it really is like for the first
1114s half and casting your championship event
1116s again was pretty great and like you said
1118s the quality of play there was kind of
1120s ridiculous and you know we have no doubt
1122s we'll see that a little bit later on in
1123s the year with the winter one and we're
1125s just looking at just a quick reminder of
1126s the schedule here of course it's four
1128s rounds of Swiss per day so four rounds
1131s today four rounds tomorrow and then that
1133s top 16 cut on Sunday and looking forward
1136s to it again I think we both I think the
1139s majority of the casters right just have
1140s that appreciation for a Swiss tournament
1142s where you get to see uh players not just
1145s be you know single elimination or even
1147s double to an extent but because of this
1149s uh the format now for the championship
1151s where wins the total wins across three
1154s different Masters tours they're even
1156s players who you know go zero two in the
1158s first two rounds have a lot to play for
1160s in the next few as well so uh as you
1163s said everyone's important every match is
1165s important so we'll see how the players
1168s do in this uh kind of like weirdly new
1170s meta and we've had some Buffs and nerves
1173s very recently but also we had the
1174s inclusion of one new card which is
1176s definitely shaking things up and put a
1179s lot of the player base sort of on either
1181s side of the line right some players love
1183s it and think the the Dex created by
1185s renifil are fantastic and some people
1187s think it's just massive bait and guess
1189s what's really good to find the answer to
1190s that a huge Swiss tournament which is
1193s what we're gonna have right now so I'm
1194s looking forward to that but let's check
1196s out the prize for Lorinda and see what's
1198s going on over there and what these
1199s players other than wins are playing for
1201s I don't understand Raven I can't do this
1203s without TJ I don't know how numbers work
1206s anymore I'm so used to doing this with
1208s TJ where we talk about 500 a win but
1210s it's significantly more than that if you
1212s win it it's 14 large in your pocket for
1215s first place that's a lot of money ten
1218s thousand a second and you can put
1219s yourselves going down to 2004 making
1222s that Final Cut to get to the final day
1224s yeah I mean even just looking at those
1226s two uh the top two places there four
1228s four grand extra is a nice little bump
1231s for winning one additional match of
1232s hearthstone but also the winners go
1235s straight to the championship that I was
1237s talking about earlier right so it's not
1239s even just the 14 it's that plus the spy
1242s in the championship which will then no
1244s doubt uh account for even more cash
1246s money as well so a really big
1248s opportunity for players to actually go
1250s first place as we said is made up of uh
1253s the amount of wins in total for the
1254s majority but the winner of each of the
1257s three Masters tours just goes through
1258s automatically so you can put their feet
1260s up maybe take a little bit more of a
1262s relaxed approach to the Futures Masters
1263s tours as well so yeah definitely a lot
1266s to play for especially when we get in
1268s that top 16. so yeah it's going to be an
1271s exciting one and Neil I may I'm ready
1273s for it
1274s yep um the question for me is going to
1277s be all about Druid do people go for
1279s press store do they go for alignment do
1280s they go for 40 card alignment uh all
1283s three of which have been discussed by
1285s all the play test groups and I don't
1287s think there's any answer personally I'm
1288s on the side of 40 card alignment but I
1291s know you are not Raymond so we will see
1294s how it goes I may form my opinion as we
1296s as we go through the weekend uh just of
1298s course a quick reminder it's going to be
1300s Conquest format the go-to format for
1303s competitive Hearthstone of course and I
1305s think maybe now more than ever although
1308s this has often been the case where the
1310s fourth deck question seems like a big
1313s ask this weekend because when we've been
1315s looking at the players have been
1316s tweeting how the deck lists and lineups
1318s for that for this weekend just you know
1320s half an hour or so I'll go uh but um but
1322s just looking at what those fourth decks
1324s are you know again personally I don't
1326s have tons of faith in Rogue right now
1328s but it seems a lot of players do but for
1331s me that in the lineups that Rogue is in
1333s it feels like the fourth deck and then
1335s the slightly different sort of slower
1337s lineups where people are starting
1338s questioning you know warlock for example
1340s with renothill in is that good is it
1342s bait I'm excited for this one Lorinda
1345s because whether you like the the renatal
1347s sort of style or not all the decks
1350s people are playing it in I think what's
1353s just true is the player base is very
1355s split and undecided right so I think I
1358s either way we're going to get some form
1360s of answer this weekend yeah one thing
1362s that's been very hard I think for the
1364s players this time is okay you've got how
1366s you normally build is you get the old
1368s decks you then tune them up with a new
1370s cards adjust but this time your aggro
1372s decks are designed to do 30 damage and
1375s suddenly they're having to do 40 damage
1377s so you can't just burn people in the
1379s face and finish off with a couple of
1381s burn spells anymore you need to have
1382s that board presence that sustained board
1384s presence for 10 extra damage that's one
1386s two extra turns of damage and I don't
1388s think the players have necessarily had
1389s time to really tune up aggro decks to to
1393s deal with it which is weird because
1394s normally how a format works is you start
1397s with the aggro decks you hit your points
1399s for 30 and then the control adjusts but
1401s this time around I think everything has
1403s been reversed it might be the aggro
1404s Decks that are not tuned well enough but
1407s talking of aggro decks we have some in
1409s this opener even
1411s we really do these are the first two
1413s players we are going to feature as the
1415s first round of Swiss here and both
1417s players are quite famous for slightly
1420s different reasons I would say banterface
1422s of course uh America's Grandmaster came
1425s on uh into Grand Masters I would say
1426s late in the overall scheme of the life
1429s of grand Masters but definitely made an
1432s impact with his just extremely solid
1434s play and then we have a donkey who's a
1437s player where we know very well as we
1439s speak to donkey a lot and not only a
1442s great player in of themselves but also
1444s just the creative one of the most used
1446s Hearthstone websites ever which is uh
1449s tracking you know Tournament results
1450s placements and everything you could ever
1452s really want and for the game and
1454s especially for the competitive aspect of
1455s the game which believe it or not
1457s interest learning myself greatly so yeah
1459s I'm excited to see donkey on stream we
1461s there I don't think we've seen donkey
1463s play on streaming Masters tours too
1464s often I feel like even though they
1467s compete a lot they're not really a
1469s regular on stream as much as we see some
1471s other players so really excited to see
1472s this this happen
1474s yeah and there you see um third Masters
1477s Tour overslept at the first one I think
1479s got a match loss from the first one for
1481s submissions uh possibly remember that
1483s this is even their fourth appearance and
1485s that one doesn't count on the stats not
1486s even sure use donkey sites for the
1488s donkey's particular stats so not quite
1490s sure which way around that worked but
1491s yeah since then they've been improving
1494s five and three record in the most recent
1495s tournament tournament they played at
1497s under City and it's just regular 150 120
1502s 83 on the leaderboard you know nothing
1504s amazing but also most of you watching
1507s out there you try getting regular top
1509s 200 finishes good luck with that and
1511s gather of stats I mean I've been a
1513s gatherer of stats for many years but
1515s donkey does it you know so well and
1517s massive shout out to donkey for all that
1520s work that they put in yeah also as well
1522s if there's ever going to be a a try desk
1524s Caster team uh based on usage of
1528s flamingo shirts uh this is they now have
1530s their third person right they're subtle
1532s there's a TJ and now there's donkey that
1534s Flamingo show greatly appreciated there
1536s but yeah check it out donkey's first
1538s list here it's gonna be the priest and
1540s it's a deck I like a lot in this matter
1543s I think this goes under all the fancy
1545s things people are trying to do and
1547s people are jumping on there Druid with
1548s Presta all without with alignment for
1551s example uh people trying to like test
1553s out these slower renithal decks and and
1555s I do think wig priest actually just gets
1558s there that you power on a lot of
1560s pressure make minions that are just two
1561s really big to handle and also even
1564s against the um the
1567s uh the Presto Druid even though they're
1570s playing low anchor of minions with the
1573s wigs like your memes are just bigger so
1575s you can just keep Trading
1577s yeah and at priest is another of the
1580s classes it's going to be interesting
1581s this weekend we're going to see a lot of
1582s priests but bore priest is also fighting
1585s for the which priest do you bring slot
1588s so one for Raven who I know is very much
1590s in the wig priest Camp uh but we'll see
1592s how that goes on over the course of the
1594s tournament but banter faces profile we
1596s talked a lot about him earlier on but
1598s yeah won his very first season as Grand
1600s Masters I think they even summed it up
1602s really well there with the just did
1604s nothing wrong you know not the flashy
1607s lights and emotions that some of the
1609s players bring although has got a lot
1610s more emotive recently but just very hard
1613s to pick holes in his play and when
1616s somebody does pick a hole in his plates
1617s usually himself afterwards with some
1620s extended tweet as to why something went
1622s wrong
1623s yeah looking at this as well he's going
1625s to be queuing the Rogue first we do see
1627s a slightly uh like we see a rogue band
1630s on one side uh where donkeys lost their
1634s Rogue and on the other side my Planet
1635s face has lost his shame in there so uh
1638s pretty interesting the way the bands are
1640s going because obviously the lineups
1641s aren't mirrored so that's shame and
1643s being a priority for turkey uh over the
1645s Rogue here and again Rogue it is what it
1649s is it does what it does but my question
1651s is like even like what was it it is
1653s summer Champs it didn't feel like it was
1655s doing too great at least for me it just
1658s feels like a deck that every time you
1660s see it win it just about gets there and
1663s it worries me that the more time goes on
1665s just about getting there might not be
1668s enough you know regardless of whether
1669s we're talking about the extra Health
1670s from renothel or not uh or we're just
1672s talking about the just continued
1674s development of the meta and this deck
1676s hasn't really changed for a while now
1678s obviously the white Paul knows they're
1680s getting sort of rebuffed to help the
1682s deck a lot but uh for me I'm still a bit
1685s skeptical and I think I just always will
1687s be I think it's just sometimes you have
1689s these certain archetypes where they just
1690s don't really gel with you so you just
1693s think oh it's okay we'll see how it goes
1695s yeah and the thing that that's gonna
1697s test the Rogue is not so much this
1699s particular match we're going to see now
1701s but it's when it wanted to it runs hello
1703s words okay good start uh when it runs
1706s into those 40 Health decks later on it's
1709s not a deck that does faulty very well
1711s it's gonna have to be played creatively
1713s to find ways to keep Minions on board uh
1716s sneak extra damage through to what it's
1717s normally used to doing
1719s um this isn't one of those donkey has
1720s brought all 30 card decks including the
1723s Beast Hunter which I've seen played as a
1725s 40 and struggled mightily against with
1728s Rogue when it's got 40 Health uh but
1730s yeah we'll see how that goes on but
1731s donkey in this match I think is a decent
1734s favorite honestly with this lineup I
1736s think that the Druid May struggle a
1738s little bit here I think the the Demon
1740s Hunter May struggle a bit here so
1742s um assignment banter face so gotta be
1744s interested to see if my banterface can
1745s turn this around with all that extra
1747s experience he has at this level
1749s yeah I do like donkey's lineup a lot and
1752s I think honestly maybe except for
1754s exactly the Rogue this is pretty much
1756s the lineup I would have submitted or at
1759s least close right I like Demon Hunter at
1761s the moment I like Hunter and I like the
1762s wig priests so we'll have to see how
1765s this goes as we get into gamer number
1766s one donkey gonna be on that weak priest
1768s on the top and make banter face on the
1771s bottom on the uh I I saw some
1775s Thief Rogue which I cannot get behind
1778s and I will not call it that but uh What
1780s boat Rogue I'm much happy with that show
1783s um
1785s sorry I just got distracted by uh
1787s donkey's camera is that a bow tie in the
1790s beard
1791s they're dressed the occasion here at the
1793s Masters Tour first time on camera loving
1796s it making sure I didn't have to put my
1797s glasses on I wasn't doing it right
1800s oh okay okay there's the wig yeah good
1804s opener here for donkey and not really
1806s got the Naga you want for turn one but
1810s does have a Naga at least for now which
1813s can really help out push some more power
1815s with them hello Donkey how are you good
1819s to see you settled down into round one
1821s and you got into a round one all the
1823s best
1828s and Santa Fe is gonna with without the
1830s option of any tradables in hand gonna
1833s have to just quickly reveal that yes
1835s they are on the Rogue and it definitely
1839s helps right Philip going down on turn
1840s one not really the play you're always
1842s looking for but against the deck that is
1845s almost solely reliant on sticking
1846s minions yes you will take a three one
1849s that challenges a sleather spear for
1851s example
1852s they're also loving this from Donkey
1854s just getting settled down first time on
1856s again a big cast
1857s um they played some pretty decent sized
1859s tournaments recently anyway but first
1861s i'm in one of these these massive casts
1863s here at the Masters Tour just taking
1865s time to get everything done I hope
1871s yep who's in not to Cone anything out of
1874s course uh if they did coin out the
1876s elemental then things would get a little
1878s bit tricky and weird with the wig as
1881s well but no major reason to rush right
1884s now but with this pickup from the
1887s interface it's getting to the point
1889s where donkey will start falling behind
1892s on board relatively quickly the amarose
1896s okay to have but again donkey just
1899s missing a sort of Cheaper Naga to
1902s actually play
1903s yeah looking a little bit awkward but
1905s again having the samurai ready uh
1908s nothing scary against him yet on the
1910s board uh should be absolutely fine for
1912s the time being we can see but banterface
1915s doesn't really have anything to occupy
1917s the board yet although nothing of
1920s preparation wouldn't sort out off the
1921s top
1922s yeah also it's not just The Defector
1924s it's a pretty big deal yeah like it's a
1927s good amount of stats and when your
1928s opponents start playing any stats on
1930s board like anything's better than
1932s nothing here so that could still cause
1934s some issues so funky definitely needs to
1937s look at something Shadowood devour not
1939s bad already has a blessing hand so I'm
1942s not sure if that one's required maybe
1943s another Thrive would be fine as well
1945s yeah
1948s foreign
1950s banter has is the curve here
1954s um also a question of whether McDonald's
1956s just wants to get this gone fishing
1958s plate at some time soon just because
1960s it's speed right
1963s um really don't want to do that with the
1964s the boat already in hand but you need to
1968s get the board set up
1972s I was probably hoping for
1975s something he could play here
1980s I wonder
1983s I'm actually looking at me though right
1984s now
1986s I'm going the other way I'm looking at
1987s the kodo but I get it I understand
1991s yeah I'm just not sure I just don't
1993s think the kodo ever does anything
1995s it's a three five
1998s yeah four six that's strictly better
2001s yeah but one cost two it won't cost four
2004s I think I think mabanta had to work out
2005s do I think I'm playing my um usheran
2008s next turn if so I want to play a code
2010s alongside it just to keep something on
2012s the board there's a good chance you may
2013s have to trade both minions in and then
2015s Dakota just sits those leftovers
2018s yeah it definitely fits the immediate
2020s curve better I do think though honestly
2022s if I was in that spot I probably would
2024s have just played The Defector instead of
2026s doing sure reconnaissance that turn
2030s donkey's on the rough spot second bless
2033s being picked up uh I honestly wonder if
2036s at this point like this is just a hard
2038s consideration for calling now either
2040s samurai or just go radiant Elemental
2044s um
2045s I I don't know like Thrive and then
2048s Priestess and then wig or something like
2050s that right just to just to do something
2052s I think the more turns this weights it's
2055s very reliant on exactly Samurai dealing
2057s with the board and don't get me wrong
2059s Samurai probably can deal with the ball
2061s right there needs to be a very there
2063s needs to be almost like no response from
2065s mcbana face to really feel good about
2067s this he might be looking at a six Mana
2069s so turn five with a coin um radiant
2072s Samurai double wig clear your board good
2075s luck deal with that
2081s um but he's taking obviously decent
2083s damage in the meantime
2091s one thing you do have to be a little bit
2093s scared of against this priest is going
2096s too wide because it means like
2098s disgusting sized minions can be made
2100s with Shadowood devour
2102s so that's definitely just something to
2105s bear in mind one of the reasons why uh
2107s mcbannah face may have been holding this
2109s uh ashran Defector
2111s yeah and the Rogue doesn't deal very
2114s well with minions once they get past
2116s about 10 Health right they just they
2117s just sit there and kill you if you're
2119s the Rogue which will allow a donkey to
2122s tidy things up let's see how patient
2124s they are this turn
2128s that's a solid pickup yeah I think
2130s that's you just play it and sort of pick
2131s up another thing to do next and then
2134s next turn pop off still on 20 Health
2136s gotta be a bit careful with the bursts
2138s from the stabs and
2140s stabs and scabs I guess but
2143s yeah most importantly it does just
2145s activate the wigs right by playing the
2149s like you said there was still going to
2150s be another seven damage minimum next
2152s turn
2154s yeah I think that's okay this deck
2157s doesn't really run heels either so
2162s yeah it's not like other priest decks
2164s where you're on 20 it's like LOL I'm
2166s back to 30 or 40
2168s um straight away
2171s it's outside of hero power I mean close
2175s to just being a rogue at this point
2177s right the the priest in this deck
2179s because spending two Mana to Euro power
2181s a lot of the time isn't something you
2182s want to do with this list so you do have
2185s that sense of damage permanence I'm
2188s gonna go for illuminate
2190s of the naggling I think
2193s banter might be getting a little bit
2195s suspicious here as well as like what is
2197s my opponent doing
2200s don't forget as well that um donkey does
2202s have the the Priestess in hand so on the
2205s pop-off turn there could be a lot of
2206s Mana spent a lot of things played
2210s to switch the board around in just one
2211s turn which will be next turn if
2214s I've read the situation right
2223s so it would be something like Samurai
2225s coin radiant play some wigs and play a
2228s priestess then maybe a bless or whatever
2231s as well with the extra Mana loads of
2232s things going on there
2235s foreign
2237s just going to play vessel makes sense
2239s just put forward some more minions looks
2241s like he may have lined up a trade there
2243s yep take a good devour Target off the
2246s board
2247s But Here Comes donkey
2254s pretty sure this was planned several
2256s turns ago
2264s yeah treasure Guard Great pickup as well
2266s so much help on that thing and that's
2269s one of the real killers in the deck
2271s actually because the attack being low
2274s doesn't really matter and because of the
2277s way the wigs work and the stacking that
2279s health and then you just drop a blast is
2281s absolutely huge the princess Raven it's
2283s gonna be insane with the bless and the
2285s samurai as well yep
2288s absolutely nutty turn
2291s as we've come to expect from this deck
2293s yeah I mean donkey doesn't even need to
2295s use a blaster right
2299s sure yeah it's just the two wigs and
2301s save the blast for the uh or the minions
2303s next turn to win
2304s yeah
2306s let's just wig wig that clears the board
2308s anyway and then just have bless for the
2311s um the elemental and the
2314s uh the guard
2317s sure
2321s yeah I met half the pop-up but there's
2325s so much more obviously and that's just
2328s lethal next turn
2334s there is a whole lot of nothing here
2338s from mcbanna face
2341s 16 is too far out of reach with a torn
2344s donkey
2345s trying to calm cells down just saying
2347s yep come on just live and that is a lot
2350s of this deck actually is you build your
2352s board you know you plan you make a one
2355s to two threatening minions and you like
2357s just don't have an answer just don't
2359s have an answer and as soon as they click
2361s that end turn button and your minions
2363s are still alive you feel very very good
2365s about the game yep and no problem with
2368s scabs until eight Mana so two turns to
2370s get this done
2372s before potential accidents
2378s and a minute ago we're saying oh look at
2379s that Health total going down 16 oh no
2381s what will the priest do with no healing
2383s well this is what it'll do with no
2385s healing yeah
2387s Banner phase does get to kill the
2390s treasure guard though with extortion and
2392s stats
2395s which is a pretty big deal right
2396s significant amount of uh of damage lost
2399s that was a bless used by a donkey as
2402s well
2406s yep fans are trying to get to eight Mana
2409s intact so potentially clear the board
2411s with scabs and maybe change it around
2412s from there
2417s here we go again
2421s another treasure guards big I think how
2423s big is the Queen's guard gonna be I
2426s don't think it matters because it won't
2427s sure until this turn so the treasure
2430s guard needs to be there because there
2432s are worlds in which uh donkey actually
2433s just dies next turn yep that's fair
2436s that's very fair
2440s foreign
2455s Make It Stop Raven
2459s yeah finish with the bless this feels
2461s like a much better bless than the the
2463s guard last turn because you just cash
2465s the damage in right now and put them all
2468s the way down to nine there's my
2472s not quite enough
2476s no
2477s and it needs to be enough
2481s yeah
2483s and you can see though as well right
2485s like yes the the recent Smite nerve to
2488s seven Mana meant that it was unlikely
2491s especially with the wicked stab used
2493s that the lethal was gonna get there but
2495s with the treasure guard number two from
2497s donkey that was just the extra layer
2499s right because then you have to push
2501s through five extra Health before they
2503s can get to yours so a really big win
2505s there for donkey I think they played
2507s really really well there the setup as
2508s you called it you could see early on and
2511s that was the benefit having both wigs
2513s and Samurai in hand
2515s um means that you can play like this and
2517s that was the turn we saw there the real
2519s big sort of flip the board kind of turn
2521s and again it's one of the you know
2523s weaknesses that Rogue has is they kind
2526s of just play some stuff for a while
2528s right like yeah they get three three
2531s stealths and things like that but it's
2533s just no no singular thing Rogue does is
2536s super powerful and you know they're just
2538s plain like weird little minions for a
2540s while and then late game they have the
2542s options of wicked stabs might Plus some
2544s Pirates to charge and stuff like that to
2546s end the game but until then their board
2548s presence is relatively weak and their
2550s donkey just saw that and adjusted to it
2552s really well which means he's going to be
2554s one zero up so far and they're gonna go
2557s on to the fell Demon Hunter now a deck I
2560s also like along with that uh that wig
2563s priest and the deck I've been testing a
2565s little bit especially since we do have
2566s that 40 Health meta to an extent right
2570s now but I do think Demon Hunter still
2571s got what it takes
2573s absolutely it's one of those decks
2575s um we were discussing sort of will it be
2577s Demon Hunter will it be Rogue obviously
2579s in donkey's case it's both but overall
2581s it's one of those decks that's competing
2583s for the the fourth deck in your three
2586s deck lineup slot for people with sort of
2588s the line of the banterface has where the
2591s Rogue is very much the the afterthought
2593s in this deck as as the first three of
2596s the main Crux of his lineup
2598s but yeah um donkey gets to play them all
2600s and hit people in the face all day
2604s uh if if donkey can dodge those 40
2606s Health lineups might be in for a very
2608s good day but we we don't know yet this
2610s is one match isn't it right there's
2612s going to be a lot going on there's that
2614s we've seen on Twitter there's definitely
2615s 40 40 card decks all over the place here
2618s and that's gonna be a real test for
2619s donkey when they run into those
2624s being picked up turn one does have a
2626s Vanguard to drop out soonish anyway has
2629s been on the receiver end of a Nerf
2630s itself uh going down to a 2-1 instead of
2633s two two but still just the way the hand
2636s is shaping up here for donkey looks very
2638s very good early prediction courtress in
2641s hand now as well but mainly just donkey
2644s it does look like that they can just
2645s drop the Vanguard this turn even though
2647s it can feel a little bit bad just to get
2650s that spectral sight unlocked for next
2652s turn I think that's by far the most
2654s important object here for donkey
2656s I think so too and obviously once again
2659s against the Rogue yeah that is actually
2661s a rogue I'm gonna get it wrong at some
2663s point this weekend but I'm still awake
2664s at the moment it's not a paladin just be
2667s careful
2668s um I think it is okay to occupy board
2671s last couple of turns so as you can force
2674s the Rogue to actually come out of cheat
2677s mode
2685s does look like donkey's gonna play a
2687s slightly slower game though probably
2689s gonna drop Vanguard plus 0 power now
2691s which is fine is gonna get chomped by
2693s the null more than likely next turn but
2696s still this uh just
2698s it's a little bit more efficient
2699s especially when we're looking at the
2700s courtress in hand right donkey got an
2702s extra attack
2703s off instead of playing the Vanguard last
2706s turn and still has time to predation and
2708s yeah sorry to spit your sight anyway
2711s yeah and this is a huge deal for the
2715s match this one this is the sort of the
2717s one unfavored that donkey has in all of
2720s the the whole grid basically in my
2723s opinion at least which isn't always the
2725s right opinion but I think this is the
2727s the Demon Hunter versus the Rogue is
2729s their worst matchup of the whole match
2731s so if donkey can take this one down in
2734s an incredibly good 2-0 lead
2741s benefits does have the null available
2743s could go for tradable first but that
2747s would if anything help the other null
2749s more than the one he currently has in
2751s hand right so
2753s I have to make that call right now could
2756s really just use the uh extortion if we
2759s really wanted to anyway oh he's gonna go
2762s shroud for the double Knoll that yeah
2763s that's just better actually yep
2768s anyways not to double no I don't think
2770s so because next time you want to coin
2772s out the um the boat and off you go and
2776s Donkey is going to struggle to come back
2778s from this one
2785s definitely doable though we can kill the
2787s two nulls pretty easily right now
2792s yeah with um with coaches in hand as
2794s well there's some long-term play there
2796s to try and swing the board back
2798s um but that's from where we're looking
2799s at donkeys and looking at banter's hand
2801s it's just lovely
2804s a couple of boats Dakota into Edwin into
2808s scurbs light is just looking really tidy
2811s for my banter face
2816s there's the option here now fiori plus
2819s the murloc uh to come down to activate
2822s it doesn't look too terrible depends how
2825s scared donkey is of these nulls
2828s necessarily have to be scared of them
2830s right now
2833s I don't think you're scared of the nose
2834s I think you're scared of what happens if
2835s you don't kill them because then there's
2837s gonna be more stuff and that's when
2838s rogue's in its element when it's getting
2840s wider and wider and you're not
2841s controlling it as it goes so I think you
2843s have to be scared of the fact that your
2845s opponent has it got Rolling
2849s In this case
2851s no
2857s now the autopilot option here from
2859s Atlanta faces of yeah it's just coin
2862s Boat Boat uh for the next two turns at
2865s least but there is an option when Banner
2869s face can play a little bit differently
2870s maybe go for the reconnaissance maybe go
2873s for hero power uh to trade away this and
2875s then have coin crab at Tower first this
2878s is to try and leverage ball control that
2880s way and then go into boat bow and then
2882s uh see what happens after that so even
2885s though it looks like very
2886s straightforward and that might well just
2888s end up happening my benefit still has
2891s options right it's not just a a simple
2893s one two three kind of play I quite like
2895s the idea of stalling the turn going into
2897s cooling craber tower as well these are
2899s the choices that I associate with
2901s banterface getting right where it's uh
2904s two choices there do I go slow do I go
2906s fast
2907s and then he goes into the tank and then
2910s he just picks one and and goes with it
2913s uh these are the choices I associate
2915s with him playing very very well now it's
2917s even harder Choice yeah gone fishing now
2920s to not only draw an additional card but
2922s buff Edwin Van Cleef or save the gun
2926s fishing for boat coin go fishing next
2930s turn to get the instant activation looks
2932s like he is going to save it and then try
2934s and go for the big pop-off turn next and
2936s now donkey has to find a way to get
2939s themselves out of this situation because
2941s again it's not looking good as of this
2945s second in time but there is just
2947s curtress next turn right which can solve
2950s a lot of problems yeah absolutely just
2953s go back to banterface's choices there
2957s um the extra card the extra stuff on
2959s board there in the short term he's he's
2960s got enough cards the main problem is is
2962s already how to efficiently use the Mana
2965s right so
2967s um just sitting here and waiting for the
2968s Creator I think is a good idea
2974s you see it's not like the Edwin is
2976s needed for cards in this particular
2977s setup because this game is going to be
2979s over before he runs out of cards one way
2981s or the other
2982s yep donkey gonna get the attack in and
2984s use Fel barrage to actually clear up the
2985s Van Cleave really nice play here again
2988s even though it looks like donkey's been
2989s behind for the majority of the game
2992s they are opening themselves up to just a
2994s strong courtress
2996s yeah and because uh donkey did not apply
2999s any pressure on this turn but banter's
3002s like okay then well I'll just put a load
3003s of three threes down and save my save my
3005s crab for later
3008s through this lot
3009s did on 29
3011s got the board
3013s got a crab at the ready emergency scabs
3016s is also there which is really hard for
3018s Demon Hunter to do much about
3021s I actually wonder if this is bone glove
3023s this turn with the um
3025s vigil
3026s oh but I'm not laughing because it might
3030s be wrong it sounds good but it's the
3032s most raven play ever I'm in trouble what
3034s should I do I know hit him
3039s that's my thing I'm not laughing at you
3042s babe I'm laughing because every time
3044s there's always a situation whenever I
3046s cast with you where you're probably
3048s right but it's still the most Raven
3050s player ever right or not
3052s look you go back to basics how do you
3055s win a game of hearthstone you make your
3056s opponent's portrait explode how do you
3058s do that hit them in the face so yeah
3060s have something to do just hit them in
3063s the face you're still kind of doing the
3065s job right yeah you've got to do 30 or 40
3067s damage
3071s or 712 if you're playing against police
3074s it looked like a predation pickup
3077s there for the dreads
3080s what donkey will want right like at this
3083s point can't really do much about the
3084s stealth so go face and guess what else
3087s goes face zero Mana deal three cards
3092s there's so much damage the first thing
3094s that banterface has to do yeah you can
3095s see more about interface counting can I
3097s take 20 next turn
3100s because if not play the crab and hit
3102s your opponent for what
3104s 16 and have a board full of stuff just
3108s looks like game over yeah it does look
3110s pretty strong uses the one claw
3114s trading for taunt pushes tons of damage
3117s and still has a lot of power on board
3118s you are absolutely right it's gonna be a
3120s big one here curtress can help to an
3123s extent here
3126s and again that I think the biggest
3128s problem for donkeys just no Naga means
3131s that these predations are still I was
3133s gonna say full cast Okay one to two but
3135s you know what I mean they're not zero
3138s yep
3143s like you say Curtis tied these things up
3145s he can't can lethal even be avoided
3147s though
3149s five armor point to twelve yeah can kill
3153s off the krabatoa
3156s sure three three
3160s um
3162s that's 316.
3164s 13.
3168s yeah where's the 13.
3171s what are you killing
3173s g65 and the three three okay so that
3176s leaves
3177s um four and three threes just
3181s won't be a four one right because
3183s because the crap it'll be a two okay
3185s then there's a hero power sure
3188s foreign
3204s would do it as well right with the
3207s amount of damage so still plenty of
3209s damage there but donkey did go for the
3211s only check oops hope you didn't hear
3213s that cause I just knocked something over
3214s we didn't hear you crashing things all
3216s around your liver okay
3218s um donkey did go for the uh the the only
3221s play that potentially kept them alive to
3222s to try and steal the game there but it
3224s wasn't good enough um at band face gets
3226s the Rogue over the line so even the
3228s series one and one and the Rogue is done
3231s so I guess the uh the next hurdle
3233s arguably the Demon Hunter although we've
3235s got a chance to check out the Druid too
3236s much as of yet so yeah looking forward
3238s to the rest of this series I do think
3240s donkey got a little bit unlucky there
3242s because I think if they just had a
3243s slitherspoon at any point in that game
3245s and this change is pretty dramatically
3248s right because even at worst that we
3250s could have started either talking about
3251s lethals or just killing what three of
3254s the three threes instead of one of them
3256s it would have been a really big deal
3258s it's one of the talking points about
3260s this deck especially if you talk to
3261s somebody like meaty about it is how much
3264s card draw do you need in the Demon
3266s Hunter uh donkey has got pretty much the
3269s bare minimum but it still was that card
3272s draw that ended up sort of cluttering up
3273s the hand really to get an early curve
3275s and then draw cards later and that's
3278s just not how it worked out for them in
3279s that one but now Raven something that I
3282s was going to bring up in the opening as
3283s you know and something I'm sure you're
3284s happy to see Beast Hunter but only with
3287s 30 cards I found the 40 card version
3289s this might be better for for aggro games
3292s but what do I know what do you know even
3294s you know a lot about Hunter you tell me
3295s yeah it it's kind of interesting isn't
3298s it because
3300s and this deck is a pretty high value
3302s deck right you can see just from the
3304s selected breather air revived pair and
3308s the uh Sharon Sabers as well right very
3311s high value sort of uh chunky deck so you
3313s would think well the extra Health means
3316s that you don't die early as often so you
3318s can start pushing out these high value
3319s targets right but on the other side of
3323s that is well if you're putting 10 extra
3325s cards in the deck everything you're
3327s doing is less consistent right the whole
3329s point of at least this version is your
3332s discover is a very clean
3334s um your dredges are normally quite good
3336s and that you can just get to those sort
3339s of key cards that you need to do the
3341s high value things I'll be honest I
3343s haven't had time to jam a ton of the 40
3345s card version so I this a lot of this is
3348s my assumptions but uh but I think that's
3350s definitely going to be an interesting
3352s factor and it might even just end up
3353s being meta dependent right is 10 Health
3355s more important than the hunter than
3357s consistency in the mid game yeah we'll
3360s have to find out but this is going to be
3362s the alignment Druid here from Atlanta
3364s face which is the Renault version so
3366s this is I believe the first 40 card deck
3369s we are seeing on stream you can see the
3371s extra cards there just tucked under
3372s Prince rounderville himself and yes this
3376s might not be the deck you've seen the
3378s most if you've been playing a lot of
3379s ladder I think the Presto version is
3381s more just generally popular but this has
3384s been showing some promise as of the last
3386s 24 hours or so yeah it's fairly
3389s interesting I personally think this is
3391s the better version uh the argument being
3393s that the extra 10 cards in your deck in
3395s Druid in particular aren't that
3400s um bad for you because you've got so
3402s many ways of finding stuff that you
3405s should still be able to find your stuff
3406s but obviously it does raise the failure
3409s rate of the deck but also with alignment
3412s the failure rate is largely built into
3413s not getting to cast your alignment
3417s because you're dead so you're giving up
3419s the chance of dying you're giving up the
3423s the consistency of the deck to some
3425s degree by having more cards and against
3428s that you're getting 10 extra Health
3429s which means if you do get your alignment
3431s you should be able to do the things and
3434s it's going to be very interesting to see
3435s who's got this one right and we will
3438s find an answer there are going to be a
3439s lot of Druids in this tournament I don't
3441s think anyone's really agreed going into
3443s this tournament what is right especially
3445s as you say because ladder is full of
3448s people jamming press store because it's
3449s a new deck you know everyone knows how
3451s alignment Works uh to some degree so
3454s it's like oh you know if it's a bit more
3456s inconsistent we'll take our chance but
3457s nobody really knows yet it's Dave three
3460s of the matter let's find out okay a
3462s really good pick up there as well from a
3464s banner face at the start just getting
3465s that Druid of the reef being able to
3467s trade off the Slither spear that closes
3469s down so many disgusting options from the
3472s hunter of just dropping uh you know any
3475s of the Buffs early on on that slow the
3477s sphere and starts just making it almost
3479s Unstoppable minions so that was a good
3482s response uh donkey has managed to drop a
3484s another Naga down as well to start with
3486s that naga's pride and options of ramming
3489s mount in the near future so still a lot
3490s of pressure coming out for donkey and
3492s banner face
3494s after already using the Druid of the
3495s reef has quickly got to the point where
3497s there's no real answers right now yeah
3499s and already we're seeing the downside of
3501s the 40 card deck where moonlit guidance
3503s and Aquatic form just you know not quite
3506s as good as they were because you're
3508s you're hunting through more stuff to
3510s find your your useful cards
3516s a pretty good cycle though aquatic into
3519s aquatic
3520s gonna be coin or Carly here
3522s all right
3525s it's like it yeah
3528s wow I don't know if that was much of a
3531s Time issue but I wondered if the other
3533s Aquatic would have ever been worthwhile
3535s there I've seen that banter knows two of
3537s the three cards that would have been
3538s offered but I was just thinking of just
3540s drawing a card anyway but I guess that
3541s can happen next turn but only with three
3543s men
3545s yeah and this is
3548s going to be interesting to see if this
3549s pays off this is dramatically going to
3552s slow down donkey's game plan but at the
3554s cost of banterface also going a lot
3556s slower
3561s but it really has
3563s put a holy what donkey wants to do here
3565s especially is it's not immediately
3568s obvious what's going to be counted here
3569s so gonna have to test I yeah I think if
3573s I was dunking this spot I would have
3575s assumed it would be spell and weirdly
3579s enough and this might just be cast
3581s division but I think I would have looked
3583s at selective breather to try and get an
3585s assurance Sable uh saber to then make up
3588s the damage to trade away the akari to
3590s turn after but still really tough call
3593s to make and the second it's not spell
3595s you feel very good about life
3597s yeah absolutely
3601s also one of the uh the crazier things
3603s about renothel right now is what it does
3606s is well okay we can talk all weekend
3608s about whether this is powerful enough or
3610s not right the plus 10 Health which yes
3612s everyone would love more than you know
3614s 10 extra Health but not everyone would
3616s love 10 extra cards so it's kind of that
3618s mixed bag there but the fact that the
3620s actual card itself is just a spider tank
3622s is pretty good right it's just it's just
3625s a fine card it's not like it's a big
3627s clunky like nine drop that gets stuck in
3629s your hand it's just a three man a three
3631s four that seems absolutely fine
3635s yeah it's it's actually a good point
3639s um I hadn't even considered that to be
3641s honest it's just a card it's just a good
3643s car garbage but you're right it's fine
3644s it's a spider tank it's fine
3647s just say it's fine enough times there
3650s I think I've got the point across but I
3652s agree with you 27 times yeah this is big
3655s though now for donkey gonna be the uh
3658s little beast is coming out as three
3660s threes but most importantly the Asher
3662s and saber in hand
3664s so hello again there 40 cards who cares
3669s just hit the best three cards in your
3671s deck no no one Minds this
3673s good doing great things
3677s absolutely
3679s okay though Guff isn't strong
3684s you know don't go fine Raven yeah
3690s the spammy is going to be important here
3692s as well I think that might be what my
3693s banterface is considering though at the
3695s end of the day you probably will just
3697s trade away
3698s two minions decide whether to take the
3700s value trade or not is important of
3702s course
3703s but yeah this looks absolutely sensible
3706s and with Guff coming next to her with
3708s spammy in hand with no ish in hand the
3711s banterface looks like he's set to really
3713s get going towards that alignment
3717s yeah it's looking quite good the golf
3719s has kind of changed everything right now
3721s because it's just the acceleration that
3724s Gulf is offering with bandit face is
3725s huge
3729s ankido again I think just with this
3732s saber all things are possible
3738s a little bit unfortunate this three one
3740s is just such an awkward trade
3744s for war
3747s yeah
3749s I'm just gonna leave it okay I didn't
3752s know whether it was gonna be the other
3753s way around where the 3-3 goes into the
3755s three one that way and just does it I've
3758s used the rush to kill the NFL oh yeah
3760s yeah he's just gonna leave it up and let
3762s MC Bend to face decide but
3765s there's there's only one decision really
3767s to be made
3768s how quickly do I play my goth
3785s am okay
3787s donkey looking a little low on ammo
3791s right now and this is where you're
3792s seeing this 40 Health coming into play
3794s on the other side as well like they just
3795s haven't even got my banter face down to
3798s below what your normal starting Health
3800s would be forgetting the fact that Drew
3802s is absolutely nonsense when it comes to
3804s armor and stuff anyway
3806s and has allowed my bunch of face to
3809s really get a foothold in this gonna
3811s start drawing through the deck obviously
3813s and
3814s with some of the big stuff in the don't
3816s mind not even need to alignment but
3817s probably will at some point this is
3819s still fine though for donkey again this
3821s is not Face Hunter it's not like if they
3823s don't kill them in the first six turns
3825s then the game's over as you should see
3828s now mountain bear being picked up from
3830s the uh the
3833s randomly forgot the name of the card the
3834s Breather
3835s um so there's that revive pair there's
3838s more bears in the deck there's still
3840s hydrology and there's you know there's
3842s all sorts still available there for
3844s donkey and also as well there is just be
3846s stalker tavish which can start putting
3848s out a ton of damage so by all means not
3851s out of it yet but of course you just
3852s going against Druid you never want to
3854s see them just drop golf on five
3857s never gonna be fun and again I'm gonna
3859s labor this point because it's there to
3861s be labored like the the extra Health
3863s here just allowing with banter face to
3865s take allegedly sort of turn off of just
3868s getting in a million manner ready for
3870s those nulls for next turn for the spammy
3872s setup for for everything he needs to get
3874s control of this game
3877s but that being said
3879s the damage is going to start coming in
3881s pretty heavily now like you were
3882s describing so definitely not over
3885s you're really interested as well because
3887s Harpoon Gun in hand with a saber on
3889s board
3890s that'd be really nice
3893s to start doing really crazy things very
3896s soon I do think it's mounting bear this
3897s turn though just spend their money to
3899s get it down now and it will only get
3901s cheaper right whether it's from revive
3903s pet or whether another one's summoned
3905s from the saber like it's still gonna
3907s look good here
3918s [Music]
3922s which of these nonsense cards would you
3924s like Raven
3925s yeah I actually think it's raid boss on
3928s this I think he might be as well it
3930s makes the most sense
3932s um obviously you've got to have a
3934s consideration whether you're the thing
3935s your deck is meant to do is gonna help
3937s but the other thing your deck is meant
3939s to do is just kill him like this
3942s yeah this just gets through the bear too
3944s easily to be ignored right yeah
3954s and everything else and it's gone
3957s it's all gone
3962s too bad
3966s what do you go for with the Carney here
3968s spells with all the zero cost stuff
3971s minions because they're going to damage
3973s you
3975s kind of interested as well now right
3977s because it looks like they're gonna go
3978s for bear but I was looking at another
3980s saber and just stack them and then start
3982s just chain pulling them with the Harpoon
3984s Gun it could have been pretty
3986s interesting there but I imagine this is
3988s going to be sunken saber mm-hmm
3994s hey weaving
3997s you look power weaves down to 13.
4000s oh
4008s we also know right that because of the
4011s aquatic farm that one of the celestial
4014s alignments is bottom of the deck yep
4016s which is a pretty big deal there's still
4018s 24 cards in there so make Banner face if
4022s he wants to do the celestial alignment
4023s Shenanigans needs to find the other one
4025s who needs to hope it's near the top
4027s double null now though as well as
4029s something else not really the hit the
4032s banter was after though
4035s and draw another card effectively for
4037s free with goth
4041s even with a double null though there's
4043s still the chance that the slow the spare
4044s gets to go face there's heavy damage
4046s from the weapon and also there's just
4049s the saber that they're going to draw
4050s which means that's just going to summon
4052s something else as well which could just
4053s be king Crush
4055s and now you start looking are there any
4056s clever spammies you can do
4061s I don't think so not I don't think so
4063s either but yeah
4065s we start to look for now you've got to
4067s do something banter let me innovate self
4069s alexstrasza right looks like it yeah
4071s it's the only thing that looks even
4074s remotely safe for a turn
4076s it's still scary
4078s very much so and now donkey's gonna be
4081s able to put the akani onto
4084s minions with all this taunt in the way
4086s we'll slow down at least one of the
4088s nulls well slow down the amalgam I guess
4090s but some
4093s this could change everything
4096s okay pretty good oh it's a lot
4100s obviously they don't have Rush The Rush
4102s effect is a Battle Cry
4105s so uh yeah won't have rush but that is
4107s still simply a lot of additional stats
4109s and with the okanie there to back it up
4112s with additional hero power looks pretty
4114s solid so far unless they set up the um
4118s spammy now
4120s I'm not big brain enough to work this
4121s out but if you put the Alex into the
4123s five six you have a three Health minion
4128s can't get to the right I think
4134s oh you can two ones for the heads the
4136s raid boss into the two four or that yeah
4147s I think banter's already working on it
4152s ten eight
4158s that's the Neil kind of gets played for
4160s Minion here
4161s oh spell did he run out of time
4164s possibly or possibly was just scared of
4167s something we're not thinking of
4174s I think the clear is there you've called
4176s it
4177s um one two three four
4180s five six yes there
4185s you better be Scrappy is going to drop
4188s the uh
4190s minion first just to double check wait
4195s potential yeah the head's getting oh
4197s it's fine we've had some space
4199s kind of filthy honestly it's actually
4202s pretty disgusting yeah
4209s donkey annoyed at themselves for not
4211s seeing that coming but this is fine
4213s though this is the biggest king Crush
4215s off the top you've ever seen
4218s again
4222s 18 cars in the deck no Earthen scales
4226s which is uh what I think Brandon face
4228s was really hoping for from that draw
4230s yeah
4233s okay well yeah everybody's like no just
4236s one time don't do it
4238s ah
4244s and yeah now Miracle growth and
4247s banterface will swing it around into his
4249s favor and the Drew is going to get out
4251s of here intact
4258s as well like I I I will say a lot of
4261s kind words about the bang to face but
4263s this is another thing that I like about
4264s his play you and I have jammed this
4266s miracle growth already I think Raven
4269s I just wouldn't have even queued through
4270s it if I'm honest but then
4273s well yeah
4275s there's nothing forced into playing
4277s Druid I would have what well you've got
4281s to make sure you've got enough space I
4282s would have probably played a uh null
4284s first but yeah
4292s they're Alex okay well that solves that
4295s problem a slightly different way
4297s it does
4298s Next Step make sure you've got lethal
4300s next turn which every play does but oh
4303s there's the other scales for the safety
4305s yeah that's a very quick get out of the
4307s game now so close but so far yeah
4313s around the exactes as well looked for
4315s the dragon with that in mind as well
4317s and we're about to takes that two one
4319s lead and he's left with just his own
4323s Demon Hunter yeah
4325s yeah a little bit unfortunately there
4327s for donkey like weirdly enough uh Hydra
4330s can be a very weird card to be pulled
4333s from saber because yes it's a lot of
4336s stats it's a lot of stuff you can
4338s duplicate them next turn it's good right
4340s it's not terrible but because the rush
4344s effect is a Battle Cry and then we saw
4346s the interaction with the spami arcanus
4348s like with if that Hydra was in like
4351s another mountain bear or whatever right
4353s yeah then like this game looks very
4356s different because as we can see here the
4358s spammy arcan is just absolutely blasting
4361s the board away was just such a big deal
4364s and I do Wonder not that it would have
4366s mattered man you if a donkey wanted to
4370s choose minion but maybe ran out of time
4372s on the old Carney and there was still a
4374s small minion played out by bandit face
4376s anyway so it wouldn't have really made a
4378s difference but still there is just that
4380s small factor to think about but you are
4382s right we are moving on into uh the next
4384s game and the band face only has this
4386s fell Demon Hunter left and again we saw
4389s what Demon Hunter was capable of in the
4392s Rogue matchup even though donkey lost
4395s that as Demon Hunter considering their
4398s opening hand was not great there were
4400s still options for them to win right but
4402s yeah the face had to do all of the
4404s broken Rogue things to win so yeah I
4406s have I have high hopes for Demon Hunter
4408s this out at this tournament honestly I
4409s think it's strong
4410s yeah I think we'll be seeing a
4412s reasonable amount of it I think like I
4413s said earlier it'll be replaced by Rogue
4415s to some degree when you've got the
4417s choice of one or the other but
4420s um a banterface choosing to bring both
4422s and Donkey choosing to bring both so
4424s what do I know
4427s foreign up the
4430s the hunter first makes a lot of sense to
4432s me
4433s uh I haven't seen so much of the 30 card
4436s version uh weirdly enough the 40 card
4438s version though I think is pretty good
4439s against the Demon Hunter now
4444s yep I still think this is just fine for
4447s hunter in general again the bear huge
4450s deal the biggest worry that Hunter has
4454s is and I want to see a lot of decks that
4456s play minions have is that dread prison
4458s glaive the ability to just push so much
4461s additional damage through minions is a
4465s big big problem because you know you
4466s could have the bear in the way and then
4468s suddenly they just glave you for five
4470s and then swing again into a 2-4 anyway
4472s yeah it can be a little bit scary as
4474s they get to get kind of The Best of Both
4476s Worlds so we'll see how it goes another
4478s donkey
4480s just pondering their Mulligan right now
4484s a little bit slow but very powerful I'm
4487s going to keep a face Naga plus Barb net
4490s it's not bad
4491s yeah just planning to get something down
4493s um donkey needs to forget that last game
4495s get on with this game part of the
4496s tournament experience part of being on
4498s the stream experience where you want to
4500s show your very best Hearthstone to
4502s everybody in the world and just because
4505s you lose a game doesn't mean you're not
4507s showing some good Hearthstone to us all
4511s but when you first get streamed I think
4513s even you've been there Raven and I've
4515s definitely been there it's
4517s you feel like you have to play the best
4518s game of Hosting you've ever played well
4520s that's not always the case right you
4522s just play good Hearthstone that's fine
4524s oh the first few times I was streamed I
4526s played so bad and it was a combination
4529s of me just being bad at the game but
4532s also the the nerves of just knowing
4535s you're being watched right yeah
4537s yeah it's that super weird type thing
4539s and you make really weird plays when
4541s you're not experienced so yeah but
4543s donkey knows what they're doing you're
4545s not saying the donkey's done that even
4546s I'm just saying that donkey's obviously
4548s a little bit down on themselves right
4549s now and that's just nothing to be
4551s worried about just
4552s keep playing
4555s get back to 2-2 beware game five mirror
4558s goes
4559s Bob that's gonna be okay though just
4561s cleaning this up keeping everything
4562s relatively even donkey will need
4565s something to just uh take them over the
4567s line towards that bear but once the bear
4570s comes down when there's revived pet
4572s things get very slow indeed for the
4574s Demon Hunter and even benefits now
4578s really have great options the
4580s slitherspoon hero power but
4582s realistically cow strike is going to
4584s need to be played because heropower
4586s would almost certainly like float The
4588s Manor and then you're using a dread
4589s player dread prison glaive
4592s Dodge anyway so yeah I really do like
4595s the cow strike even though it doesn't
4596s help you punch through a minion with the
4599s glaive it's still pushing the damage
4601s yeah and something you're saying about
4602s the glaive though
4603s um
4604s the finishing blows obviously be able to
4606s do damage basically through taunts and
4609s killing minions at the same time that's
4611s all well and good but you have got to
4612s have done some damage before you get
4614s there and be in the range to take that
4616s damage you know that you're taking from
4617s the bear yourself assuming it's going to
4619s be a bear that gets traded into and but
4622s banterface's board is not particularly
4624s menacing the thing that's saving him
4626s right now is that donkey's board is also
4628s non-existent
4629s that's true but I do think Demon Hunter
4632s in the early game has the ways to deal
4634s with almost all of the boards from
4636s Hunter I think their demon Hunters
4639s weapons Buffs foul barrage minions
4642s themselves are often generally stronger
4644s than Hunter uh the way Hunter like beats
4647s sub Demon Hunter early on
4650s is them with biscuit ramming mount on
4652s Minions that they've stuck earlier but
4654s without sticking them it's a little bit
4656s difficult even now there's an option
4659s here to go
4660s oh okay
4662s by the place looking at Vanguard I was
4663s looking at just fell barrage and
4665s metamorph in honestly
4667s who's the hero power as well
4669s what if he's thinking that the Vanguard
4671s might never get through um an explosive
4673s later so let's just get the one ones now
4675s out of the way and use them
4682s I was more just thinking put four damage
4684s to face with the film sure yeah I know
4686s and that metamorphin is pretty big also
4690s true and banter may be going to change
4693s his mind
4695s probably just uh doing the old maths
4697s each star the old maths
4700s oh okay growing the uh complete other
4703s way just dropping the murloc without the
4705s buff which is fine again I think
4707s something you can get trapped into a
4708s little bit with this metamorphin is that
4710s you have to buff it to play it well of
4713s course not that's not how the card works
4714s you just get more stats so just getting
4716s one extra minion down and this is kind
4718s of The Best of Both Worlds right where
4720s you just play more stuff and tell your
4723s opponent well they have to deal with it
4724s and as you mentioned the explosive trap
4727s well it's not coming out this turn
4729s because it's only turned five so at
4731s worst tavitch comes down next to him so
4733s it means that Banner gets at least one
4735s turns worth of attack but this was a
4736s good solid response here with another
4738s Nets and now a bust buffed slitherspoon
4741s sorry it means that Banner face is a bit
4745s of a reduced board now yeah and he's got
4747s reduced damage you're talking again
4749s about the the glaive and what it can do
4751s and I absolutely agree with you but if
4753s you haven't got any Buffs because you've
4754s used them in the early game to to push
4756s damage the glaive's only going to do
4758s zero damage you've got to get the exact
4760s kill
4761s and at the moment donkey if donkey can
4764s survive one more turn bander face is out
4767s of cards I talked about that card draw
4769s element earlier let's have a look I
4771s think banterface is also just on double
4773s spectral sites so
4775s may end up just not having the the juice
4777s to get over the line here but there's
4779s one more turn for donkey to survive and
4781s this is going to be the tough part
4784s yeah just not getting to the bear a lack
4787s of Harpoon it's been a really big issue
4789s in this game like normally you just you
4791s just need the weapon it's so good being
4793s able to fish for beasts and and make
4795s them cheaper or just drag the cards that
4797s you actually need so
4799s this is just going to be revived wait it
4801s can't be a revived pet right there's
4803s been no Beast played there's nothing
4804s yeah there's nothing to revive
4806s and to praying
4808s that's a good pickup for banter
4813s yeah
4814s although there's a high chance that it
4816s doesn't create lethal this turn right it
4819s probably does not but let's see three
4821s four five six seven on the board just
4824s because a lot of the Spells are actually
4826s weapon swing damage spells so
4828s Banner has to swing to get the card
4831s right we'll get the extra buff on the to
4834s the spear as well
4835s multi-strike oh my goodness he did
4838s attack into the right thing
4840s and he saves that now that's so good now
4842s going into the bear though
4852s yeah
4854s I get there so multi-strike goes to
4858s Three Harry Potter goes to four pushes
4859s two one ones in To Kill The Bear push
4862s for then there's two two fours that'll
4866s be
4868s demon free no it's not
4873s oh wait
4875s yeah it's fine right I thought I can't
4878s do it yeah I think I think it's fine
4879s because the second attack gets through
4881s yeah but
4882s he didn't get any attacks for two and
4884s doesn't push the extra right
4888s even easier now that is going to be game
4891s two banter face and series to make band
4894s faces so he wins 3-1 over donkey a
4897s little bit of a rough series for donkey
4899s honestly I think he played well I just
4901s think the hunter just didn't give him
4902s what he needed
4903s um at the right time right we saw
4905s especially in that game just nothing
4908s early enough to be relevant did keep the
4910s face Naga but it got cleaned up nice and
4912s early so yeah real real tough one there
4914s for donkey but congratulations to my
4916s banner face getting off to the start you
4918s want in this tournament a 1-0 victory in
4922s the Swiss round so far so looking good
4924s for mcband face yep the same old same
4926s old ultimate banterface very solid
4928s considered yeah getting it done another
4931s win in the books not a huge amount to
4933s talk about in terms of decisions made
4935s there are a couple of points where he
4936s just paused had a long thing worked out
4938s how he saw the game unfolding and guess
4940s what it unfolded the way he expected
4943s um talk a little bit about this though
4944s getting the extra damage early on
4946s realized he was going to run out of
4947s cards so did kind of go all in early and
4951s look how that worked out for him
4953s um that all in very early on turning
4956s into
4956s basically an exact Leaf I know he got a
4959s couple of extra damage in but he was
4961s absolutely out of gas as he got to this
4964s Finishing Line yeah it was really tricky
4966s and again you look at this hand and it
4968s sort of uh goes to what I was talking
4970s about with the 40 card Hunter is that
4973s look how much donkey struggled without
4974s Harpoon without a normal saber without
4977s some of the you know the cards early on
4979s that really get the deck going well if
4981s you had 10 more cards into the pool that
4983s he already has access to those openings
4985s get less and lesser consistent because
4988s even though you could say well you can
4989s play other one and two drops right but
4992s other one and two drops aren't Harpoon
4994s right which is such a Crux of the deck
4996s so it gets pretty difficult after that
4998s and even the revived pet was no Beast to
5000s revive anyway so real real top one for
5002s donkey there but again uh
5004s congratulations to the band face that
5006s was it for our featured match of round
5009s one but of course if you've watched any
5010s more Masters tours in the past you know
5012s that we take as much coverage as
5013s possible from other matches throughout
5015s each round so we are going to go to a
5017s quick break when we come back there'll
5019s be more round one Hearthstone
5021s foreign
5030s [Music]
5037s [Music]
5044s [Music]
5051s thank you
5053s [Music]
5082s foreign
5087s [Music]
5117s foreign
5120s [Music]
5148s foreign
5150s [Music]
5175s foreign
5179s foreign
5181s [Music]
5208s foreign
5218s to Masters Tour Village we are jumping
5221s into some of the other action from round
5223s one here all around the tavern a great
5226s first match and as a Big Mac band's face
5228s fan I am very happy that he was able to
5230s get the job done even if it does mean uh
5232s don't keep taking the loss but of course
5234s for this uh remaining match I am joined
5237s by Gia uh how are you doing today
5239s jumping into today's action doing great
5242s dark knowing that somebody is struggling
5244s to pronounce vagir even more than I am
5246s just going for a card name instead
5249s I'm sorry I'm sorry
5251s I'll get it next time as you know I
5253s would I'll make a trend of it I'm gonna
5254s get it wrong every single time on
5255s purpose and go out in a blaze of glory
5261s and uh we do have a very cool match to
5265s fill out the rest of our round here
5267s between Tice and jackpack which is
5269s another one of those classic Masters
5271s Tour situations of a very very
5273s well-known player and somebody that's a
5276s bit more off the radar maybe getting one
5278s of their first competitive real pedigree
5280s on the board here uh we'll be jumping in
5283s from the second game and based on the
5285s lineups here we are seeing quite a bit
5287s of class diversity which is something I
5289s am very very excited about going into
5291s this Master's tour but the choices from
5294s jackpack in particular are pretty spicy
5296s as Warlock and Warrior are highly
5298s underrepresented in the tournament
5301s that's right yeah it was a really
5303s difficult tournament for me to predict
5305s exactly what we would be seeing you know
5307s there's some of the big contenders we
5309s were thinking like a lot of Mage
5310s probably a fair bit of Demon Hunter even
5312s though it's flown a little bit under the
5313s radar recently is still just a very
5314s powerful deck overall even considering
5316s the Nerfs uh to it recently uh but like
5318s you say some of the uh unexpected
5321s characters making an appearance here
5322s which we'd love to see uh warlock is a
5325s deck that I in particular have seen a
5326s lot of very very varying opinions on uh
5328s where do you think it stands now in this
5330s very heavily nerfed metagame
5332s I have to admit I'm not a big fan of
5335s warlock at the moment I've seen many a
5337s good player bringing it in their list
5339s like Gabby with a heavily teched out
5341s warlock with no quest in there even a
5344s dreaded mount for poor priests and it
5346s just feels like you can run a very very
5348s uh diverse toolkit with the addition of
5351s prince ranathal in there and that ton
5353s health does benefit warlock a lot in
5355s some of its weaker matchups like Rogan
5357s Demon Hunter but overall I just don't
5360s feel like the power level is quite on
5362s par with a lot of the other decks in The
5364s Meta so I feel like that could be a
5366s struggle point for a jetpack he also
5370s does have Warrior which is a deck that
5373s is still good at doing what it's meant
5375s to do right prey on aggro but now has a
5377s bit less flexibility in its toolkit
5379s because it doesn't generally run from
5382s the depths anymore Nelly got heavily
5384s nerfed and now you can't quite kill your
5386s opponent as consistently we do see
5388s Jetpack starting off with perhaps his
5390s most conventional deck here in the bar
5393s priest which is one that I'm always
5395s excited to see a new player queue up
5397s first because I feel like this is a very
5400s um binary skill check we can look at for
5403s whether a player is up to Masters Tour
5405s Talent level yeah uh speaking of one of
5408s the uh well the other player in this
5410s tournament entice I was casting his uh
5412s twice's Tavern tournament uh last week
5414s with you actually for that matter but
5416s for this specific match I was casting
5418s with pocket train now I think is
5419s probably I think it's fair to say the
5421s best uh ball priest player in the world
5423s at the very least the most experienced
5424s having just spent his entire life for
5427s the past couple of months just jamming
5428s pool priest on ladder every single day
5430s indeed yeah I know that is quite a
5433s hellish existence indeed but uh he is a
5436s a very very interesting person to talk
5438s to about the deck because there's so
5440s many small decisions that you don't even
5442s think about earlier on that come back to
5444s uh
5445s to haunt you later on in the game but I
5448s think you're absolutely right in saying
5449s it's a good skill check deck because
5450s even though it's a very very difficult
5452s deck to play when you're playing it
5454s there's a lot of very common themes very
5456s common rules that you just have to learn
5458s and if you don't know them you're not
5459s going to be up to the standard it's a
5461s very homework sort of deck where you
5463s just need to put in the correct number
5464s of games
5465s and it's a deck that I think against the
5467s likes of big spell Mage as I believe we
5470s are seeing here from Thais uh should be
5473s in a pretty good spot for the most part
5474s unless you get messed up very very
5477s terribly by the uh barbaric Sorceress in
5480s order to get your amulets up to
5482s uncastable levels of Mana uh for the
5484s most part the the big threats from Mage
5487s come online a little bit too slow
5489s compared to your combo capabilities yeah
5491s I definitely agree with that assessment
5493s on average I feel the board pieces ahead
5495s but just like you mentioned the barbaric
5497s sorceress is a win condition for the
5499s major if they manage to get a big swap
5502s on that on an amulet in particular that
5504s can mess up the whole turn from the bar
5506s piece to get the combo activated but
5508s also there is just the Classic thing
5510s that Mage can do to win any single
5512s matchup in the matter which is like a
5513s turn five Belinda followed by a um
5517s Drake fire amulet or Rune um generally
5520s Amulet of course being the ideal one but
5522s we don't see that option available for
5524s just yet whereas for Jetpack he's off to
5527s a pretty good start gets the switcheroo
5529s one turn later than he'd like but it's
5531s still a decent um way to cycle through
5533s the deck
5536s yeah it's not a bad start he's got a lot
5538s of the uh the good cards his hand was
5539s looking very shaky uh before some of
5541s these uh pickups came in the form of the
5544s switch route off the top in order to
5546s activate the and Maiden as well uh four
5550s ties given that there's no really
5552s obvious power plays here there's nothing
5554s in his hand that screams like you want
5555s to go coin Village or coin sorceress or
5558s coin one of the big spells do you see
5561s the Merit of maybe just trying to like
5562s use the coin in these next few turns to
5564s get as many stats online as quickly as
5567s possible is it anything other than just
5569s a snap vomit in these turns
5572s um I do see Merit in using the coin
5574s potentially to play evoker but I don't
5576s think it's worth it because it's less
5578s stats than actually playing just the
5579s null here and I really favor just
5581s skipping on the treasure guard because
5583s if you play that you potentially
5584s overdraw as Tice if jetpack removes at
5587s that turn so I think Tice hits a win-win
5590s situation here of being able to play a
5592s lot of stats and hold on to the coin no
5595s waves can sink this
5597s and I really call it a win-win though
5599s when it's not a Belinda hand I don't
5601s know
5601s yeah I know
5603s uh it does just feel so much worse isn't
5605s it again sorceress can kind of get the
5607s job done especially against the deck
5608s like the ball priest that runs so many
5610s cheap spells uh but for the moment it's
5612s just an arena deck straight up you're
5614s playing the best distatted minion you
5616s can every single turn and hoping that
5618s you get the job done uh the one tricky
5620s part of Tyson's hand though I guess
5622s could be the blade master of khani as to
5625s when you want to play that uh do you
5627s think that has any chance of really
5629s disrupting the ball priest's combo
5632s it does depending on whether or not Jax
5635s pack has Shard of the Naru in hand
5636s because I think rule of thumb of playing
5638s okani against border priest is to pick
5640s minion counter because they don't
5642s generally have Minions that they want to
5644s dump to get rid of that and they need
5646s minions to clear the okani in the first
5649s place but the one counter to that is the
5651s silence option uh Shard of the Naru
5653s which just removes the minion counter
5655s only at the expense of one Mana from the
5657s priest so we'll see if jackpac trades
5659s that away or holds on to it generally I
5661s think it's fine to trade it because you
5663s don't expect the okanya this early I
5664s feel akani is more likely when it's um
5668s either protecting a very high threat
5670s board or going into the combo turn and
5673s trying to disrupt and buy the Mage one
5675s more turn
5678s well both successfully dead I don't
5681s think there's really anything you're
5682s afraid of uh against this Mage in terms
5685s of having your board transformed silence
5688s again does not make a difference it
5690s still died as long as the seventh ball
5692s uh has the death rattle then you are
5694s absolutely fine uh and so here Fringe
5698s scenarios for the Rune of the arc Mage
5699s and it's very very unlikely it's true
5701s yes very true I guess we'll worry about
5703s that when it comes to it but Ty's
5705s finally letting rip with the blade
5707s Master akani which I do like I think
5709s there's a slim chance at this point that
5712s you can counteract them from playing uh
5715s zyrella in order to clear the board and
5717s honestly in this matchup I think that's
5719s about as best of a shot as you're gonna
5721s get especially when the board is
5722s actually pretty respectably sized now
5724s yeah it's true it's a lot of damage that
5726s toast has been pushing even though
5728s jackpack has healed most of it back up
5731s it's the most threats that Tice is gonna
5733s get for the foreseeable future because
5735s his hand is chock full of tech cards at
5737s the moment
5739s well there is zirella off the top with
5741s Shard of the naurus so there's uh
5744s there's clear potential uh but it's
5747s still a little bit awkward like flash
5749s heal not quite doing it gifted the nauru
5751s same thing uh so maybe it ends up being
5753s a wild
5755s pyro turn although I've got to say I
5757s don't think that clears off much damage
5759s at all
5760s really tough because the Pyro only has
5762s the one Health on it as well but
5764s jackpack I think correctly realizes that
5766s this is probably the last board State
5767s Franchise that he can abuse to get cycle
5769s from it's unlikely that post zyrella as
5772s a clear jackpack would have that many
5774s damage minion targets so I like that
5776s he's going in with the cleric this turn
5778s has plenty of healing even if he has the
5779s tanks have damaged next turn can go for
5782s the clear next turn and just gets the
5784s cycle going right through here okay he
5786s can still end the turn with zarella if
5787s he likes yeah that's I think just a
5790s guaranteed clear now or five on a yeah
5793s sorry a million with the flash Shield
5794s factored in as well yeah uh very very
5796s nicely done clearing the board and
5798s getting the card draw done it's all just
5800s going to plan for Jetpack right now I
5802s think the one thing he really needs to
5803s be doing now is get trading uh with
5806s those amulets to really juice them up uh
5809s in time for the combo
5811s advertise the problems do not stop here
5814s because he can play treasure regards to
5818s keep cycling but at this point the
5820s Belinda would be too late and he's miles
5823s and miles away from playing a drake part
5826s amulet goes with one starfish one
5828s treasure guard I think the starfish is
5830s important to make sure that the cleric
5831s cannot cycle anymore just on the off
5834s chance that jackpac doesn't have any
5836s other draw effects in hand maybe Tice
5838s could buy himself one more turn but that
5839s silence but we do see this Switcheroo
5842s um I think it still pulls at least a
5844s pyro from this point
5846s power onto cleric Oh Perfect combo uh to
5851s go with the the other gift on the
5853s following turn
5854s um obviously it's I guess not
5856s necessarily quite so clean as all that
5858s because you do ideally want to save the
5860s Pyro uh to go for the big uh sword turn
5864s where you kill off all the balls at the
5865s same time but it can still be achieved
5867s with a Shadowood devour in a pinch
5871s Ken
5874s and I think it's for that reason
5876s um it you say it's in a pinch because
5878s you can only clear like one layer of
5881s bores with one Shadow or Devourer the
5883s difference with pyro is that both
5884s amulets you can play and kill off with
5886s that one pyro so I think the thinking
5888s for Jetpack is to save the Pyro to
5890s remove any chance of shenanigans and if
5893s you know you're not using the Pyro might
5894s as well just commit the other cleric
5896s this turn and gets the cycle through he
5899s is missing the amulets from this point
5901s but uh The Other Board in hand ready to
5904s be killed by the Pyro could mean that
5906s jetpack is popping off at any point in
5908s the near future there however is the old
5910s barbaric sorceress from Tice as long as
5913s he uses the coin first yes essentially
5916s snipe something amazing
5918s and he's guaranteed to be able to play
5921s here from his perspective maybe he was
5923s hoping for three Mana to hit the amulet
5925s but this is absolutely fine a 12 12
5928s another 12 12. is a Game ending amount
5932s of pressure uh for ties which comes with
5935s their hands actually of a play that I
5936s didn't think was necessarily so obvious
5938s which was to trade the Drake fire amulet
5941s like one manner on this turn was quite a
5943s lot of Mana to spend when you could just
5945s go stats that stat stats and hope to get
5947s there that way but I think it was a very
5949s clever realization that he is currently
5951s not winning this game he needs to hit
5953s one of these Hyrule cards and that's
5955s exactly what he did and now potentially
5957s in a spot to close it out next turn
5960s yeah that is just a lethal setup on
5962s board thanks to those deathwings and The
5964s crucial factor is that he's seen zirella
5966s which is really the only way that boar
5968s priest has enough reach to kill 12
5971s Health minions the break points on pyro
5972s don't quite get there the one thing
5974s jetpack has going for him is that Tice
5976s has swapped the cost on a relatively
5978s unimpactful spell from backpack side the
5981s holy Smite but I don't see a way that
5983s jackpack can survive he can kill
5986s everything but the death wings but right
5989s just a little bit of burst from Thai so
5991s would still end the game after
5993s he does also I believe have both amulets
5996s at zero Manner and I think this one is
5999s at two and the one in his deck is at
6001s three uh so if he had drawn the other
6004s amulet there off of the trade on the
6005s shot of the Naru then I think he could
6007s have actually got himself in a situation
6009s where he just
6011s wings for lethal in two turns it would
6013s have been very close it might not have
6015s worked out uh quite but it was a lot
6018s closer uh whereas here without getting
6020s the sword on this online on this turn I
6023s think the death rings are just a tad too
6025s much yeah there's just no hope without
6027s the sword but even if he had gotten the
6029s sword here the fact is he would have to
6030s swing into a Deathwing to not die over
6033s too dark and he would still die because
6035s the other Deathwing could go first a
6037s good control face
6040s just not a situation that you're able to
6043s get out of as the boar priest and for
6045s Tice here uh 25 20 6 27 damage
6053s not quite lethal but it's fine
6058s yep no you can dig for either you just
6060s have to make sure you are killing off or
6062s at least silencing uh the wild pyro I
6065s don't really think even then it matters
6067s all that much
6069s um but uh it's still the correct thing
6072s to do for sure
6074s yeah I think I like the silence here
6076s just not missing the 12 extra damage
6079s face but also making sure that just in
6081s case for example jetpack had enough
6084s spells including a holy Spike to clear
6086s off when Deathwing given the Pyro sticks
6088s on board with its effect I think this is
6091s a line that always takes the victory for
6092s Tice
6094s yeah I guess maybe if jetpack could have
6096s set him up in a situation where he can
6097s tank one of the deathwings and still
6099s live givenly as flash Shield plus
6101s desperate prayer would have been really
6103s really close uh but in this situation
6105s there is absolutely no chance whatsoever
6107s and so for Tice after a uh a game that
6109s started off with just a whole lot of
6111s nothing for five or six turns uh just
6113s hits that one miracle that you need on
6116s the uh the big spell Mage and everything
6118s just falls into place a great start to
6119s the game in a a very tough matchup yeah
6122s turn around in the blink of an eye with
6124s that amazing uh barbaric sorcerer's top
6127s deck and also just the fact that his
6128s Drake fire amulet did not disappoint
6130s hits the big dragons pretty consistently
6132s but the difference between an 8 8 and
6134s the 12 12 is that an eight eight can
6136s often still be cleared by pyro plus
6139s holies maybe not the other eight eight
6141s but two 12 twelves that's just
6143s impossible for board priests to deal
6144s with once they've used their zairala so
6146s for tyster that was I think already a
6150s lock as soon as he saw the results on
6152s that amulet but it is only the first
6154s game of this series we do still have
6157s what's this a druid priest and a robe
6160s for Tice I'm gonna double check what got
6162s banned from him just a sec
6166s I think it was Mutual Druid bands here
6168s so Ty still just a win on his Rogue and
6172s uh his own priest
6176s that's right and he is going for uh wow
6179s not the uh yeah neither the expected
6183s ones neither will priest nor weak priest
6185s it is renithal Quest priest which I
6189s truly hope that we get to see a look at
6190s someone because this is an absolute
6192s monstrosity I mean I saw him playing it
6194s on stream the other day which I hadn't
6196s like my my side monitor but uh I did not
6199s believe he was actually bringing it to
6200s the tournament which is uh very very
6202s impressive indeed uh but I mean if it's
6205s gonna be able to be any uh any deck at
6207s all surely it should be uh Prince
6210s renithal uh warlock on the other side
6213s that must be even worse than whatever
6215s that disaster is from Thais yeah I mean
6218s that priest I think will have the time
6221s to play the zirella quest reward and
6223s find the purified chart to instantly win
6226s the game and they should generally have
6227s time against this warlock especially one
6231s that is tucked not quite for this
6233s matchup it has a quest in there which I
6235s think is exclusively kept in the mirror
6238s matchup I don't know if the quest is
6239s useful in any other one uh it also has
6243s the
6245s um what is it double Rune mithril Rod
6247s which I thought has fallen out of
6248s fashion even with the ranathal Warlock
6251s which as an archetype I also thought
6253s fell out of fashion after two days of
6255s the meta fell out fashion display a
6258s hardly existing uh three days ago but it
6261s is going to be ties instead on the uh
6264s the Rogue first which is the uh the
6267s thief variant I suppose this place
6269s started calling it with the Contraband
6270s stash jackpot in there as well which I
6274s think
6276s it is one of the the more subtle but
6279s bigger impacts that renithal has had
6281s which is that for me I would beforehand
6284s 100 have been on the pirate boat version
6287s of the deck you just go all in on
6289s getting these Pirates getting down Mr
6290s Smite doing that damage because it could
6292s very very easily deal 30 damage when you
6295s start moving up to 40 damage that
6297s actually becomes pretty difficult for
6299s the Rogue to do especially with Mr Smite
6301s up at seven Mana now and so with this
6304s change over to renothel being in quite a
6306s few of our players decks in The Druids
6308s and the warlocks uh in particular I
6310s think it's very respectable for Tice and
6312s all the other players to go for the
6314s thief variant instead just to have a bit
6317s more of a board focused approach uh
6320s which is probably going to be pretty
6321s strong in this meta
6323s blah in The Meta sure in this matchup I
6327s am uncertain because I feel like against
6329s warlock even if they're at 4D Health you
6331s would rather still have the Smite in
6333s there with the filet Fishers for reach
6335s and most importantly of all the Edwin
6337s which you can potentially step back to
6338s your hand for a lot of burst with the Mr
6341s Smite even though ties can generate tons
6343s of value and build board after board as
6345s long as he gets some minions from other
6347s classes to replay with Tess and
6349s Contraband stash he doesn't necessarily
6351s have infinite time because the curses do
6353s stack up pretty quickly against this
6355s Rogue that shadowcrafters gabs being in
6358s hand early though is a pretty important
6359s one because it means that the Warlock
6361s can't necessarily get ahead on board
6363s later and that's where Thais can start
6366s to swing things around because I don't
6367s expect that anything ties plays in the
6369s early game is going to stick
6371s probably not yet even when you're
6373s juicing your deck up to 40 cars which
6375s obviously lowers the consistency
6376s somewhat uh you could there's so much
6378s removal in warlock especially with the
6380s the curse package in there which jetpack
6382s is clearly going for is his main win
6384s condition uh that you can quite happily
6386s kill off anything that the road can play
6388s in these early turns uh Ty's going for
6390s prep into shroud is a bit of an awkward
6394s one because it does mean that if you
6396s draw null which he has done
6398s um it's not quite cheap enough to play
6400s but with the jackpot slotted in as well
6402s uh works out very nicely well calculated
6404s by Tice leading him up into just a
6408s pretty good situation for these early
6409s turns he's got trickster into Refreshing
6411s Spring Water which okay is not insane
6414s but it's a way to just keep that hand
6416s economy nice and high that's right it is
6418s some cycle it's a hit and a miss I think
6420s fair to say from the jackpot where light
6422s bomb is terrible in the matchup you are
6424s not the Defender as the Rogue you're the
6427s aggressor you don't need board clears
6428s generally uh the spring water is like
6431s you said decent first cycle but it's not
6433s one of those amazing cards that you want
6435s to see
6436s um like Miracle grows Drake fire amulet
6438s or even Gardens Grace to just start
6440s pushing more damage and playing Divine
6442s Shield that's a very awkward thing for
6443s warlock to deal with off of this
6446s reconnaissance even though I did just
6448s say the Rogue is not the defender in the
6452s matchup the gigafen I still feel is the
6455s best option here for Tyson others are
6456s too low impact and you can get in a
6458s situation where maybe you stuck a board
6460s and the Warlock plays some taunts in the
6462s way the gigafin can allow you to push
6464s more face damage yeah I was very tempted
6467s by the razor fin just to have a 3-3 to
6470s just throw online uh but I guess like
6472s you said you know even if a five Health
6474s minion is a little bit tricky for the
6475s Warlock to clear three health is just
6477s almost a perfect utilization for their
6479s Mana for pretty much every card uh
6481s removal card that they have in these
6483s early turns so just taking a uh a
6485s slightly bigger one uh instead does make
6487s sense uh on the gigafin as the curse is
6490s finally start rolling in uh for Jetpack
6494s they're gonna start tick ticking away
6495s and uh like you say for Tice you would I
6499s agree probably rather have uh that
6501s damage focused approach because any
6503s games that go long definitely start to
6505s favor the Warlock with those uh ticking
6507s up of those curses right guys does hit
6511s double spell from the spring water which
6513s is great gets to refresh that Mana but
6516s honestly Enzo uh ends up using it on
6519s some pretty low impact actions just
6521s another 3-2 and the dagger up doesn't
6523s value removing the curse because this is
6525s just the one damage one I think that's
6527s completely fine and Jetpack here
6530s actually goes for a demonic assault I
6532s was wondering if this was the coin Rune
6534s mithril run because I feel if you're
6535s running rod in your deck you just want
6536s to get that online as soon as possible
6540s all right tooth pretty important
6542s discovers all around here given that
6544s there's a Contraband stash in hands we
6545s want to get some high impact spells here
6548s uh which
6550s probably comes in the form of spirit
6553s Mount yeah they're not fantastic are
6555s they but it's playable right now you can
6557s just go Spirit Mountain to probably gone
6558s fishing as well because I don't think
6560s there's any especially uh important
6562s dredges that you want to be hitting
6565s the one thing to think about is that
6567s Earthen scales targets only friendly
6569s minions and spirit bound is any minions
6571s so thinking about what your Contraband
6573s stash and chess will replay later on the
6576s Earthen skills is guaranteed to hit
6578s something positive so I kind of like the
6580s urban scales pick for the long game
6582s and actually to be fair I was gonna say
6584s the health isn't relevant but that's
6585s just not actually true against quest uh
6588s sorry against curse warlock as well uh
6590s if you can play like tests for example
6592s later on getting yourself seven armor uh
6595s with an urban scales could be uh
6597s absolutely huge uh and the spell damage
6599s is probably not that relevant so I think
6601s I actually would have got that wrong and
6603s I like Tyson's Choice a lot here
6606s okay the rod finally comes down for
6609s Jetpack here doesn't have a lot of cycle
6611s but he does have this crucial combo of
6613s bran and zakul with the coins saved in
6615s hand and potentially going to be
6616s discount by the roon myth will run in
6618s the near future that is a lot of healing
6621s on demand as long as you can take the
6623s curses up to at least four and then five
6625s damage I would say from the zakulin
6627s brand and does have this Abyssal wave
6630s for the next turn so it's looking fine
6632s for now that extra 10 Health really
6634s giving jackpac a lot more breathing room
6636s here but ties you can see he's already
6637s considering just Tempo gigafin because
6639s he doesn't really have any other good
6641s Tempo options split in the water not
6644s great here
6645s yeah exactly and even though the
6647s expected clear is Abyssal wave if you
6650s can call any play expected uh in a 40
6653s card deck uh it's just the only thing
6656s that sticks any amount of pressure on
6657s the board like the blood in the water
6659s yes you know you are sticking a five one
6661s uh at the end of it uh but if they don't
6664s have it then this is by far a much much
6667s higher amount of pressure so I do think
6668s this is just the correct line
6670s honestly think ties should be happy to
6672s see an Abyssal wave because it's not a
6674s customer which would have cleared every
6676s single thing which is also a two of in
6678s the decks so fair enough Tice gets to
6681s stick one more minion here uh that's the
6684s test which currently doesn't replay too
6686s many threatening things what it's just
6688s refreshing and Earthen skills
6692s oh true the gigafit right I almost feel
6694s like that's a road card for them
6697s frequency I see it in Rogue versus
6699s warlock these days that's actually true
6701s well there is uh in this instance
6703s actually in both decks so who knows it
6705s could be some gigafen on gigafin action
6707s always exciting to see uh but I do like
6710s this from Thais it's just the uh the
6712s most amount of pressure uh when you
6714s factor the M which is all you need to be
6715s doing every single turn from here uh
6717s don't need to get greedy because again
6719s he's correctly realizing uh this game's
6721s got to end fast eventually the Warlock
6723s will steal the advantage back so let's
6725s close out the game now which means uh
6728s with all this pressure coming online
6729s what does Jetpack got and what does he
6731s need to hit in the next turns to maybe
6734s swing this one back what he's got is a
6737s whole lot of curse energy but he's not
6739s in a position to make that lethal yet so
6741s what he needs is an entitled customer
6743s right now
6748s nope uh demonic assault is a fell spell
6750s not a shadow spell unfortunately
6754s anyway to draw a cards no I mean if he
6758s could take up the uh the quest anymore
6760s oh sorry the uh the wand the one the rod
6763s uh any further this is the kind of hand
6765s that you might be able to start pulling
6766s off some tricks with uh with like the
6768s drain Soul as well just to heal up a
6770s little bit of Health uh but the man is
6772s just really really tight
6775s right and Tyson's also remained at nine
6777s cards here so at most jackpack could put
6779s one more curse in Tyson's hand brands
6781s are cool hardly does anything here
6784s um Tams and dream does look like it's
6788s the best that jackpot can put together
6789s with the Knoll first of course
6792s but can
6794s stay alive I guess yeah pretty reliably
6796s right you remove a five four and and um
6799s either a test or the gigafen main body
6802s to leave either 11 or 10 attack on board
6807s and at the following turn you have uh
6810s what would that be two two and four so
6813s you do actually have access to bran
6815s Syracuse plus the zakul right which uh
6818s if they leave you hand space with which
6820s to fill up their hand with curses uh
6823s it's quite a lot of healing even if it's
6824s not any removal maybe enough to just uh
6826s tank another wave of damage from their
6828s development
6829s correct but I think Tyson will be aware
6831s of that and will not leave much hand
6833s space available yeah jetpack to maneuver
6836s so there's plenty of ways ties can play
6838s cards that replace themselves and hand
6840s the tooth I think azshara will be active
6842s post-tooth as well and it's still Tempo
6845s hitting the board while keeping his hand
6847s space nice and curse proof
6850s yeah even the Contraband itself right to
6852s get yourself a couple more cards drawn
6854s another Giga fin as well as potentially
6857s something of this tooth to start off the
6860s turn with uh with the prep to fit in
6862s some more Mana right so azshara is on
6865s two more spells to be played so if he
6867s does want active Azara this turn I guess
6869s Tice would start with prep I don't
6871s really see him using extortion this turn
6876s uh gifts
6878s time's ticking kind of looking at
6882s Butler is that weird oh and he oh okay
6885s okay so this bike shell gives him a copy
6888s right so it replaces itself in hand yeah
6890s okay okay I like I like this line
6893s it goes blood in the water
6896s over the queen azshara which is still a
6899s nice Middle Ground seven cards in hand
6901s is it too many but is it enough for
6904s Jetpack to stay alive crucially jackpot
6905s can still weave in a tap to get that Rod
6909s activation finally going through
6912s oh yeah of course all right he needs to
6913s tap to get the activation so he actually
6915s can't go Brands there uh Syracuse plus
6917s this is a cool all on the same turn
6920s um even with the coin affected him as
6922s well
6925s that's a bit unfortunate
6930s so at best it is just brands are cool
6932s here which is not enough healing I don't
6934s think to get the job done
6938s it was a cool conceived is that what
6940s we're seeing
6942s this basically pretty much I think yeah
6945s or is it down twice two oh up just
6949s winning games with good decks here right
6950s not messing around uh with any of these
6952s slightly weirder archetypes you know his
6954s his priest is the last one involved
6956s which does change the story somewhat a
6958s big spell Mage and Thief frog uh this is
6961s the kind of the winning formula for all
6964s of these Masters that's why we've seen
6965s Gabby win two of them uh and very often
6968s the winner of these Master tours setting
6969s the meta game with just what are the
6971s four best decks in any format and even
6974s though as I said that priest does very
6975s much go against that formula uh Tice is
6977s uh very nicely painting a picture of
6980s what this meta game actually is in what
6982s was quite an undecided field going into
6984s the Masters Tour yeah I did actually
6986s catch a bit of Tyson's stream just
6988s exactly yesterday and I was there at the
6991s moment he said it's 40 card Celestial
6993s Druid just a bit because he kept losing
6995s with it when playing on ladder and then
6998s he said he didn't want to play prester
7000s because it seems like a lottery deck
7001s when fair enough I can understand that
7004s assessment even though I feel like it's
7005s the nuts and then somehow his mind went
7008s to what if I play Quest priest
7011s he's been playing it on stream for quite
7013s some time and I guess having a decent
7016s win rate with it to
7017s um convince him that it's good enough to
7019s bring to the Masters Tour and I will
7021s admit this is a deck that I have zero
7024s experience on but the runneth all in
7026s there does you know on paper give you
7029s more time to find your zyrella uh sorry
7032s to find your purified Shard later on I
7035s am however a bit skeptical as to whether
7038s purified chart is actually the wind
7040s condition in this deck like how often
7042s are you gonna find it with a 4D card
7045s deck to begin with maybe you just win
7047s off of control which I think is more
7048s likely yeah I've played against it
7051s surprisingly high amount of times over
7053s the last few games I've played it I
7054s didn't think the players would be
7055s jamming it uh in the the last few hours
7058s of the the season which ended two hours
7060s ago or the uh the first few games of the
7064s Season uh since that started up again uh
7066s but I've been playing against it a bit
7067s with the mid-range murlocy Shaman that a
7069s fair few players have brought here to
7070s this tournament as well and against that
7072s deck they very much did feel like the
7074s purify chart is the win Condition it's
7076s the card that you really need to hit to
7078s actually finally get uh over the finish
7080s line given that it's just such a dense
7082s board back battle back and forth uh in
7085s this matchup I think we can quite
7086s harshly agree uh no it's not gonna come
7089s online before the ball uh the boar
7091s priest can kill you uh I think this has
7094s to just be an overwhelmingly favored
7096s matchup for the ball priest right what
7098s can ties possibly do yeah it's miserable
7101s for the quest priest
7104s um there are some scams you can pull off
7106s like we can see two of them in hand or
7108s Kani mutinous I don't think jackpack is
7110s going to play into a tiny like throw a
7113s bar into akani that's one way you can
7115s instantly lose
7117s um the mutedness is a lot harder to pull
7119s off because especially with one bar in
7121s hand you cannot guaran 20s ties that you
7123s are able to eat one that much later in
7126s the game uh looking down the list
7128s there's also magic hexen which is
7130s something to think about so basically
7132s all the scams revolve around jackpack
7134s leaving his boards vulnerable whether
7136s they're in hand or on the board but it's
7138s not difficult to make sure that doesn't
7140s happen that's right and it's actually
7142s the fourth one in hand right in drown uh
7145s actually as well if you play it just uh
7147s gets it right onto the bottom of the
7148s deck straight away which does mean that
7150s jetpack is in
7152s bit of a weird spot where his bores are
7155s not safe on the board at any point if he
7157s just plays them and leaves them but they
7159s are also not safe in hand from turn
7161s seven onwards because mutinous could get
7163s lucky and snipe them and so to be honest
7165s for ties if he was ever gonna win this
7167s game of hearthstone he has the perfect
7169s hand with which to do it it's just
7171s maximum disruption at all points along
7172s the way
7173s true this top deck for a jetpack is
7176s enormous though The Shard solves a lot
7178s of his problems because he didn't really
7179s have a good way of playing around okanie
7181s interminion there all of his minions are
7183s valuable here perhaps they're rather
7185s even the least valuable I think if he
7187s didn't draw The Shard the turn might
7189s just be
7190s um like place I rather to get that
7192s effect just out of the way so you can
7195s freely play Minions on the next couple
7197s turns but now with The Shard he has the
7200s Liberty to play some boards on the board
7202s that being said he probably wants to
7205s kill them off immediately if he plays
7206s them so is this ever a pyro as well
7211s I think given that you have a switch
7213s ruin hand I would rather see the Pyro
7215s saved to go for a a really big cleric
7218s pyro draw turn like especially when you
7221s have the uh the gift of Denario having
7223s been found now as well uh because even
7225s though Mana can get a little bit tight I
7227s think again as long as your pre-turn
7228s seven for the opponent you can just
7231s still get that really perfect pop-off uh
7233s with the pirate the cleric and the balls
7235s slotted in there as well yeah I like it
7237s the only problem I was looking at for
7238s Jetpack was hand space like I feel like
7241s he had to dump something but
7243s um through the Thrive was actually just
7245s replacing itself in hand and it wasn't
7246s Switcheroo which would have let him over
7248s draw the next turn so I think he's fine
7251s to delay a little bit longer finds the
7253s cleric now has the gift in hand so the
7255s setup is there the question is what does
7258s he dump this turn I think it's desperate
7260s prayer
7262s I
7264s think so too you can't really afford to
7269s overdraw uh with two amulets left right
7273s even with the two pigs in hand
7275s um it's annoying because you really want
7277s as many spells as possible but I get
7279s it's I guess it's fine to just go uh
7282s Pyro Pig Pig cleric coin
7285s gift next turn
7287s yeah there's also a line where you dump
7290s a cleric because it's not super
7292s necessary with the other one in hand but
7294s again this is a priest mirror even
7296s though Hunter is advised you never play
7297s around anything in a 40 card deck if
7300s ties had some other way to abuse that
7303s cleric on the other side and make
7304s jackpack overdraw that's one of the few
7306s ways you could also lose the game
7311s thank you
7314s well we have hit the expected problem
7317s for Tice which is he's not playing a
7319s curved deck so right out of threats and
7323s it's not the four Mana he needs it's
7325s three isn't it because he's only played
7327s two and four given that the uh
7329s uh gorillapot went down to two as well
7332s so he can't even progress Quest
7334s I need to correct myself though he is
7336s playing a curved deck in fact the the
7337s quest literally tells you to curve out
7339s yeah quiet yeah playing like a threat
7343s heavy curve deck a lot of these options
7345s are just removal based and is not hit
7348s the minion threats unfortunately so
7350s jetpack starting with pyro into think
7354s yeah that's always happening yeah so
7357s Bora Bora you coin there's four damage
7361s Targets on board you have cleric gift it
7363s will draw you for five and I think you
7366s do have the hand space for this the only
7367s question was whether you start with the
7370s cleric on board before the coin but I do
7372s like this order better oh he doesn't
7374s play The Other Board
7376s surprised by that left to board hand for
7379s the moment I mean you still have Mana to
7380s go ball plus spell uh at the end which
7386s probably should do because now he's just
7388s in a situation no it's too healthy oh
7390s it's a two health so we should have gone
7392s earlier right well he could still kill
7394s with the Devourer yeah yeah okay okay
7398s yeah if you play it earlier actually it
7401s gets healed by the gift so it's plus one
7404s draw
7408s yeah it did mean that he was reliant on
7410s drawing a shadow word devour
7413s um but it was pretty likely to happen
7416s fair enough
7418s big difference all these little
7420s adjustments to the health toad also make
7422s in the deck guys
7424s kind of a Sitting Duck he has mutinous
7427s but he's seen both boars played out
7429s already
7432s um
7432s yeah I mean maybe you can Munch a
7435s handmaid which slows them down but
7438s that's really the best you can hope for
7440s there's also just the Pyro itself being
7442s on board being so problematic because
7444s that's sticking around potentially means
7446s the pop-off for jackpack when turned
7449s sooner so I think Ty's ends the turn
7450s with drown here after he picks pichuru I
7454s guess
7456s oh disciple okay
7462s I can actually imagine an ironically
7464s bringing a deck that runs two Deep Run
7466s engineers in it and it's a Mech Mage
7469s like it's embarrassing playing it even
7471s in a Mech deck this is something else
7475s strictly an arena card
7477s literally
7481s all right
7483s so jackpack needs to just consider his
7486s hand space for the
7488s um handmaidens
7490s I think this is both amulets done now
7492s yeah he traded a one and a two so as
7494s soon as he finds both those will
7496s resurrect the appropriate amounts of
7498s boars
7499s that's the other pyro now as well
7504s yeah and I think I would rather have
7505s that be not on the bottom of my deck
7507s even if you don't get any uh discount
7509s because I think it could uh it's very
7511s much looking to be a a turn 8 sword
7514s swing uh this game
7517s uh possibly see if he can redraw the
7520s upgraded amulet right
7523s The Flash Shield here I assume
7530s yeah I think that's fine I'm just trying
7532s to think if uh what happens if you draw
7536s um Priestess Village uh off the top
7540s um I don't think you would be playing
7542s that on this turn it's only been one
7543s spell so far and two with the uh the
7545s flash heal
7547s um okay but it's actually holding on to
7548s the other amulet because I guess that
7549s one's upgraded enough and it just needs
7551s to find the other right
7554s yeah there's no reason to trade it when
7555s it's a crucial part of the combo anyway
7557s it's nice prayer hands for I don't know
7559s what okay pyro that's probably the best
7561s Target to hit here it now creates a
7563s situation where jetpack needs to play
7566s one Amulet the one for two boards have
7568s the boards naturally die and then wait
7571s to play the last amulet and use the
7574s shadow word to trigger the sword
7576s um so now that means Tice potentially
7578s has a window to drown a boar
7581s uh
7582s no right why can't you go amulet amulet
7585s uh
7586s devour on an opposing minion
7589s amulet amulet because only two boys oh
7592s two balls have died sorry yeah yeah my
7593s bad my bad okay
7595s what you can do is amulet for two and
7598s then devour and then let the three bars
7600s naturally die but at some point you have
7602s to let boards naturally die and that's
7604s right the tricky part
7608s yeah okay uh and so there's no more
7614s there's a Smite yes Smite can that do it
7617s well that means you can play the other
7618s amulet now because there's a third board
7620s dead in the pool okay yeah there it is
7622s he found it nice with the village gets
7626s the Mana to play shadow or devour and
7627s removes the window for ties to play
7629s Drown very nicely done
7631s yeah it was a nice spot from ties to
7633s maybe get himself the one extra window
7635s to get the uh
7637s uh the disruption by killing off the
7639s Pyro which he did manage to hit uh but
7640s for Jetpack it's just they uh it's too
7643s much and even though he's swinging into
7644s minions here uh we know that zirella in
7646s order to get extra charge swings will uh
7649s lock this one out I don't see
7652s cards uh for ties that could be uh good
7655s enough to swing this one back and so
7656s that's just gonna be it jetpack taking
7658s the win as we expected despite Tice
7660s doing everything he possibly could as I
7662s think we saw uh Simi peeking in right at
7664s the end of there just as he went off cam
7666s uh to get uh jetpack up to one win here
7669s on the board yeah what's she thinking oh
7672s man my man's playing Quest preschool
7678s not a great place to be at but you know
7681s Ty still has two attempts on it uh it
7684s definitely has a shot against the
7686s control Warrior maybe I mean there's
7688s still a kazaka-san in there but let's
7690s say jackpot gets a terrible draw the
7692s kazaka sounds at the bottom maybe we can
7693s see the purified Shard actually come
7695s into place
7697s yeah and I mean it's a very very
7699s different deck when you take out the uh
7701s the from the depths uh since that has
7703s been nerfed it goes much much slower
7705s because that sound obviously only
7706s available on turn 8 absolute earliest
7709s and very very likely a whole lot slower
7711s than that so I think it's still a fine
7713s situation uh for ties to be in uh
7716s because again you know that was a
7718s somewhat slow Quest progression uh Quest
7721s progression was not his biggest priority
7723s by any means at all in that game so he
7725s therefore was not prioritizing it but he
7727s still would have liked to curve out uh
7729s but this Quest priest deck you know I
7731s have seen it curve out pretty close to
7734s perfectly a lot of these cards even
7736s though I mock them like the Deep Run
7737s engineer do allow you to get a lot more
7740s consistency and a lot more flexibility
7742s in terms of the cards you discover in
7744s order to complete that quest uh which is
7746s obviously his biggest concern when going
7749s up against the uh the curse Warlock and
7751s the control Warrior
7756s so for Jetpack the question I think is
7759s exclusively how to get kazakasan online
7762s as soon as possible so you want hard
7764s draw and you want ways to get the
7766s kazakasan in hand the judge effect from
7769s gorger is pseudo karjaw you can say it
7771s like putting a card that you would
7773s rather have way at the top than at the
7775s bottom can equal more card draw later on
7777s but perhaps the more important part of
7779s his hand is this forged in flame which
7781s ideally can draw him
7784s uh five cards with rakara
7793s no mistake I don't think anything else
7795s but kazaka-san will allow jackpack to
7798s threaten dice especially from 40 health
7804s my man puts 40 cards in his deck and
7806s then throws his hands up in the air when
7807s he draws them
7811s you're putting so many words in simi's
7813s mouth I'm sorry
7817s yeah uh obviously I am uh trolling him
7820s so much this is a pretty unfortunate
7822s draw Thrive could be a good way to
7824s smooth out the curve okay that's a two
7826s then it's a three it's pretty off curve
7828s uh but it's Quest completion again the
7830s most important thing that he needs to
7832s hit and in the meantime it's not like
7833s jetpack is doing anything himself he's
7835s not playing any dragons in order to
7836s activate Kazakhstan and uh honestly
7838s there's not really anything else that he
7840s can do that's good for this game plan uh
7843s everything else is just very very slow
7845s indeed
7847s all three options are dragons uh
7853s amalgam is the most flexible but it's
7855s not guaranteed to have a Target anytime
7857s soon let alone a dragon Target perhaps
7859s you just take the Drake yeah
7865s I could just go four on four here and
7869s then save switch through uh for the
7871s following turn just to like be more man
7874s up secure
7875s um but to be fair zarella even in these
7878s slow matchups can be very very potent
7882s fourth the spiciest Battlegrounds curve
7891s yeah I do like the switcheroo
7898s oh man
7900s kind of just feels like a Sitting Duck
7902s here Granddad ties doesn't have a way to
7904s clear these minions yet because his
7906s sirella has no healing to go alongside
7908s her but now ties has a different option
7910s to progress quest with the drown instead
7913s I think that's decent
7915s yeah it's fine I mean honestly the fact
7916s that it goes on the bottom of your deck
7918s is good because you don't really ever
7918s want to see these cards again anyway so
7920s you can just shove them down there and
7922s forget about them
7924s uh it would mean that he's over drawing
7928s though unless he plays the coin right or
7931s unless sorry he finds something that's
7933s uh discover something playable uh for
7935s one manner from his deck
7938s not too many of those but he actually
7940s hits one in Call of the great however it
7942s replaces himself in hand so
7946s maybe you take the troller because you
7948s can actually play it while spending coin
7952s you can also just accept the overdraw I
7954s don't think that's too much of a problem
7956s for ties I'm fine with that I mean the
7958s rest of his hand very much just plays
7960s itself right you can just go five six
7962s and then seven eight uh everything
7965s coming together and then just praying
7967s that you draw your uh you're one of
7969s purified shot for the game
7972s it is 5678 but unfortunately he's
7974s entering turn six without the Five
7976s played yet so at minimum the Quest for
7979s completion happens on turn nine
7983s he's got time I think you'll be fine
7987s we'll see how fast it is because
7988s Arkansas can happen
7993s man now uh you know what I was mocking
7995s soul for his uh constant uh sorry
7998s constant uh lee being so upset at
8000s calling it control Warrior beforehand
8002s but now I see what control Warrior
8004s actually is uh I start to understand why
8007s he was so upset because this looks very
8009s very different from the Warriors of old
8011s this is just so so slow it's doing
8014s nothing it's just control
8020s and if this is what control is I'd
8023s rather we call it the wrong thing every
8025s single day
8029s all right thumb cycle galvagar that card
8032s ghost face
8035s it does go face and it can go face next
8038s turn with all the armor being gained as
8039s well
8041s probably have to take Shield block for
8042s more cycle anything that gets you closer
8045s to kazaka-san the card itself rather
8048s than activating it I think
8050s is the way to go for Jetpack yep
8057s this has player five cost now to finish
8060s this stage of quest going to overdraw
8063s off this death throttle but I don't
8064s think it's a big deal
8067s yeah 100 as long as he doesn't burn
8068s Quest reward it's uh it's fine
8072s take desperate prayer to overdraw less I
8075s guess
8076s sure yeah
8079s I don't think you're catching any uh
8081s you're not going to be catching them off
8082s guard with uh whirlpool
8084s that being said it's just it's over
8086s drawing his quest pretty just positive
8087s at this point in the game because it's
8089s technically less cards out of your deck
8090s and as long as you don't overdraw by the
8092s time you or you don't overdraw the quest
8094s reward itself yeah it's true it's
8096s technically higher odds to find the
8098s purified chart yeah I think a card
8101s burned is is roughly equivalent to a
8103s card drawn at this point I agree yeah as
8105s long as you're not drawing more card
8107s draw uh is the only way that could go
8108s wrong
8110s there's just nothing that Titus really
8113s cares about in his deck at this point he
8115s has the seven and the eight so that's
8117s guaranteed Quest completion if I turn
8119s nine if he wants it
8121s um probably not turn nine because he has
8123s to make
8124s and space I think so maybe
8127s wow jetpack just plays the mutinous I
8130s was gonna say like his one
8131s chance of winning the game might be the
8133s fact that you can't complete Quest and
8136s play seven seven zarella uh on the same
8140s turn you uh just because it has to be a
8142s seven or an eight cost card in order to
8143s actually complete the quest uh but
8145s jetpack's just going for it here I guess
8147s thinking he might lose on Tempo anyway I
8150s don't know I I felt like that could have
8152s been used as just a Hail Mary to try and
8154s win a disastrous matchup
8157s that was also my first instinct uh maybe
8160s jetpack's thinking is that there's so
8164s many minions in the deck anyway that
8165s it's low odds to eat it with mutinous
8168s maybe he thinks higher odds of winning
8170s is Turbo kazaka-san and of course buying
8172s more time by playing Just dashboard
8175s every single turn that's him a better
8178s kazakus on an average or a safer spot to
8180s play it I am honestly not sure I don't
8182s play either of these decks
8185s foreign
8187s and weirdly enough the mutinous eating
8190s the amalgam there was kind of the good
8193s outcome even though the only other
8194s option was uh Captain galvinger because
8196s it just means that Kazakhstan is
8198s so difficult to activate now you have to
8201s find basically your entire deck uh
8203s before that's even going to be uh
8204s playable at all
8207s right jackpots only played one Dragon so
8208s far right the next engine
8210s yep
8211s three more necessary to play kazaka-san
8215s and that would mean anxia another
8219s annexian Drake an amalgam or an amalgam
8222s and whatever it discovers ideally you
8225s don't have to play onyxia because it's
8226s too slow
8230s yeah Thai skin just get the Quest reward
8234s here right
8235s uh he can business
8238s with uh
8240s with cyrilla so you're right there's
8242s nothing that he'd be terribly afraid of
8244s it's just what does it do and is he ever
8246s afraid of this board you know this is
8248s kind of scary what he's seeing right now
8249s admittedly I just noticed he's at 18 I'm
8252s so sorry like that happened he was at 40
8255s a while ago oh uh and also actually
8256s zarella would activate the spirit guide
8259s right so it would draw two cards and
8261s then complete so I think actually
8264s zarella would have overdrawn uh the
8265s quest Rod uh there if I said good catch
8268s good catch
8270s and so he decided to just clear the
8272s board and heal for a million instead
8273s which I think is also going to be
8274s winning this game
8278s oh man this hand from check
8281s this nothing it's less than nothing
8291s so if Tai still draws two from zarella
8294s at this point he needs to wait one more
8296s turn right right yeah nine cards right
8300s now so
8301s needs to have three spaces in hand
8305s we got the quest reward
8307s yeah I mean he could just go Thrive hope
8309s to hit Whirlpool of which there are
8311s decent odds because there aren't that
8313s many spells in the deck
8316s um and then again just go for it that
8319s way but I think this is uh an equally
8321s reasonable way to go about it just by
8323s applying pressure you know it's not
8325s going to win you the game uh but it is
8326s just going to make it so they can't
8327s stick anything themselves and then you
8330s just go for the relatively
8332s aims are good
8336s a cycle for jackpack
8340s conditional cycle oh yeah you can
8342s activate it right now with the shield
8343s shutter the Nerf worked out for him
8349s bricked upgrade uh as I I do agree 100
8352s with jetpack in going for the cycle game
8354s plan I think that uh you know fatigue
8356s quite clearly uh has absolutely no
8359s chance of working it whatsoever so it's
8360s just a pure uh draw through to kazakasan
8363s and pray that that'll get you there uh
8366s Ty's done the maths that he should be
8368s able to get the quest in hand or the
8371s zarella sorry uh in hand with this play
8373s which I think again is correct hopefully
8375s no disasters
8378s outside
8382s there we go perfect
8384s I really sanctified
8387s I was trying to remember what the heck
8389s her title was because we need to
8392s distinguish zarella the hero cards are
8394s all of the quest reward but I strict
8396s strictly just didn't know the name of
8398s the quest Rewards
8402s I don't know the quest reward names of
8404s any of them scabs the uh scabs the seven
8407s seven tavish the seven seven I think
8409s that's more or less it
8412s all right well there is kazakhsan in
8414s hand but still need two three more
8416s dragons right uh in order to be drawn
8419s for it to be playable at all
8422s no way he's thinking of just sampling
8424s that you'd never win the game that way
8426s that's just a concede yeah
8431s so it's just a strict pass from jackpack
8435s here
8441s and uh then from there it's just a
8444s pretty straight up game plan from Tice
8447s he has ways to tutor out uh the
8450s uh the purified Shard with obviously the
8454s spirit guide in hand maybe call of the
8455s grave and get him another one uh thrive
8457s in the shadows of course as the main one
8459s to get it as soon as possible
8461s this is but the truest cycle
8465s yep uh absolutely taking that
8472s now he does have to be concerned about
8473s hand space again because there is
8475s something that he doesn't want to
8477s overdraw in the deck now so after taking
8480s Switcheroo the turn's probably just
8481s Viper oh okay sorceress yeah
8484s true
8487s pressed gone so it doesn't draw anything
8494s okay there's a tradable
8496s uh Rancor
8498s Rancor oh it's a swing okay that's one
8502s way to give yourself an extra draw
8505s every last Choice precious he's down to
8508s five cards in the deck but I think he
8510s knows the bottom like the other amalgam
8513s and the onyxia are at the bottom we saw
8515s that from the dredges oh that's true
8516s actually yeah oh he literally needs to
8519s get to the end of that day
8522s [Laughter]
8525s [Music]
8528s just not the same with eyes sound
8530s effects is it this is why we watch the
8532s mainstream never on mute and never any
8534s doubt uh that Tice would get it done the
8537s uh the quest priest uh with Quest
8541s Renault the whole priest uh a deck that
8543s uh I uh you know was poo pooing to no
8546s end beforehand and still honestly have
8548s my doubts but they're against zero win
8550s condition control Warrior turns out
8552s that's a matchup that it can win so good
8555s job ties he got the job done and he's up
8558s 1-0 in the Swiss
8560s yeah uh congratulations to Tice with a
8563s lineup that you kind of called three
8565s good decks and a quest priest I think
8567s that's a decent assessment of it I will
8570s join you on the poo pooing train
8572s I really don't think this is
8578s a good Chugga poop
8581s but maybe Ty's can prove us wrong
8582s there's still seven more rounds of Swiss
8584s if he wins you know if he gets top 16
8587s with this deck he is unquestionably the
8589s greatest Hearthstone player alive like
8591s he obviously has a great resume to
8593s support that at the moment but this
8596s would be the final cherry on top it's
8597s greater than having any
8600s um every player have less earnings than
8603s you in the history of parcel which is
8604s currently you know that is Tyson's
8606s pedigree right now but it would be a
8607s greater achievement to
8610s even make top 16 with this Quest priest
8613s I would say I agree 100 and I'm sure
8616s that will be uh much more uh rewarding
8619s for him than uh or his very very much
8623s amount of money that he has won over the
8624s course of his uh Hearthstone history uh
8626s but either way uh that does mean that we
8628s are all done I believe uh with action
8631s for round one no other matches left to
8633s come and I believe all the match is
8635s pretty much wrapped up uh so without any
8637s further Ado we are going to go to a
8639s break when we come back some of the
8641s action from round two will kick off here
8644s at Masters Tour for
8647s foreign
8653s [Music]
8661s [Music]
8665s [Applause]
8667s [Music]
8684s foreign
8686s [Music]
8695s [Music]
8729s foreign
8733s [Music]
8760s foreign
8764s [Music]
8779s [Music]
8804s foreign
8805s [Music]
8836s thank you
8841s welcome back everyone to Masters Tour of
8843s Asher I'm Raven and joining me uh well
8845s joining me I'm kind of joining Derek
8846s since he was just cashed yeah uh but
8848s yeah I'm joining Derek to cast the first
8850s match of round two of the Swiss it is
8853s going to be a Luna versus uh pathinka
8857s I'm gonna go for you'll understand why
8859s when you see the name there you go I
8861s challenge anyone to pronounce it better
8862s but yeah it's going to be a first match
8864s of round two and again another a bit of
8867s a mixed bag in terms of lineup once more
8870s I think regardless of thoughts on meta
8873s thoughts on grenathil I think something
8875s that's very clear right now is a lot of
8877s the players have very different ideas of
8879s how they want to approach this
8880s tournament
8881s 100 yeah and it was great to see a
8884s little bit more closely uh Luna's
8887s thought process going into this
8888s tournament because she was one of the
8889s recent additions to the uh the Mr Tony
8892s ofan groupen uh one of the Premier uh
8894s Masters Tour uh practice groups
8897s um uh uh expanding their field into a
8900s little bit more of the America's
8901s representation which is great to see
8903s given that it's pretty much Luna uh and
8906s Monsanto as the two only last remaining
8909s hopes uh for North America at this point
8911s uh but yes she did have some very very
8912s strong opinions on The Meta game right
8915s now uh some of those I think were agreed
8918s upon by the rest of the group but some
8919s of those some of them were very much her
8921s own uh opinions her own spin on The Meta
8924s game and one thing that I can absolutely
8925s agree on is her her Die Hard
8927s appreciation of Shaman it's a deck that
8929s I've been incredibly impressed by uh
8932s over the last uh couple days of testing
8934s it out in anticipation of the Masters
8936s Tour and even drawing a ban away from
8939s prithinka here uh clearly demonstrating
8941s the the power of the deck uh but another
8945s deck that was a bit of a surprise for me
8946s was uh this Beast Hunter which has been
8948s everywhere on ladder uh in my experience
8951s a lot of players have been testing it
8953s out and uh for once I'm actually
8956s starting to believe there might be
8957s something here I've been a big doubter
8959s in any kind of non-hyper aggro Hunter
8962s for the longest time but this definitely
8964s feels like there's something going on
8966s here yeah really interesting list as
8967s well definitely not what I would call
8970s Super standard or what we're really used
8972s to seeing and there's the click clocker
8974s and the K nanotron as well in the list
8977s and nowhere Tamers for example so no
8979s duplicate beasts on offer and also just
8982s the one saber too which uh I know a lot
8985s of players do just play one but because
8987s I I just like the card so much I play
8989s two no matter what because I think the
8991s card and what it does are super powerful
8993s but still definitely excited to see what
8995s that Hunter brings to the table but
8998s checking out uh Luna and her lineup
9000s again is that sort of big spell Mage The
9002s Whig priest the mid-range chairman which
9005s has been banned away as you mentioned
9006s and then the Rogue again and for me the
9009s priest definitely ticks the box at the
9011s big Mage even though I personally don't
9013s really like the deck I can appreciate it
9016s strong but I think once more we're in
9019s that point where I think it's that Rogue
9021s that is the deck that has to get over
9023s the line
9025s it does start to feel that way doesn't
9027s it uh I think for a lot of players as
9029s well uh in again the Miss Tony often
9032s group the uh the pirate Rogue the boat
9034s Rogue whatever you want to call it was
9035s kind of the doubt for them because it
9037s was a bit of a a weak spot in the recent
9040s summer championships it's a little bit
9042s shaky on ladder as well and when you
9044s start to compare it to all the broken
9046s things that different decks in this meta
9048s game can do
9050s not to wonder how it's even playable at
9052s all what is this deck doing that makes
9053s it special like with wig priests you
9056s know you have these ridiculous turns
9057s where you can give yourself like plus uh
9060s I don't know like plus seven plus
9061s fourteen so it'll be ridiculous like
9063s that in a single turn just from these
9065s wigs a big spell Mage you know you're
9067s playing five six Mana
9069s um very very early uh Drake fire amulet
9072s Rune of the archmage that can just win
9074s you the game on the spot uh whereas the
9076s Rogue you know it's a pretty fair deck
9079s in all honesty especially if you're not
9081s playing the thief package you're going
9082s five Mana six six off the ashar
9084s investors like the best thing you can do
9086s in the early turns the wild porno yes
9088s very powerful but have been nerfed
9090s recently back down to uh to three attack
9093s um and so I think especially as I've
9095s said before when there's a lot of
9096s renothel knocking about I think Rogue
9098s starts to take a big hit especially this
9100s version does just run the full-on damage
9102s the pirate package with Mr Smite as well
9104s uh but given that provinka does not have
9106s any of the Renault decks uh I have I
9109s have hopes that Luna will be able to get
9111s it done but I am right there with you
9113s that I think it could be the other weak
9114s spot in both of our players lineups yeah
9116s we are going to see a matchup I believe
9118s we saw or at least I saw in the first uh
9121s round as well with just uh just to see
9123s how good the hunter actually is there's
9125s different Hunter of course but again
9127s it's a tough one versus Rogue because I
9129s think this is why Rogue Stills is sort
9131s of hanging on is some games you do just
9134s pop off right you just get the draws
9136s yeah and the sort of early draws well
9138s you get the nulls down early then sort
9140s of smoothly transition to like krabatoa
9143s and the boats and then that's often
9145s pretty good right you know if you need
9146s some extra spell damage to end the game
9148s great but if you just don't actually do
9151s exactly that it can suffer just a little
9154s bit so let's dive into game number one
9156s and check out these Mulligans and for
9159s you Derek is shroud of concealment a an
9163s auto keep because we've seen it in
9165s different versions of Rogue in the past
9167s where it is one of the best cards in
9168s your opening hand but this this deck
9170s does work just a little bit differently
9172s than some others there are some other
9174s similar Rogues we've seen in the past
9176s yeah I mean the main thing you're
9177s looking for off of it is obviously to
9179s have it be the first row card you play
9182s and then draw nulls off of it because
9185s then they still get the discount because
9186s you are wild the spell is being cast
9189s you're still not in Rogue form so it
9191s still discounts them but that becomes a
9194s little bit awkward because you have prep
9195s in hand so you would much rather go prep
9198s into the Shroud on the same turn in
9200s order to get them down but then the prep
9202s is the first road card you play so
9204s you'll know might not be cheap enough so
9205s it gets a little bit a little bit
9206s difficult there so I am perfectly fine
9208s with Luna here throwing it away with no
9210s nulls in hand no guaranteed way to be
9212s able to cheapen them it wasn't
9213s necessarily going to be good enough but
9215s the way this has worked out by getting
9217s cutlers and discounting shroud it
9219s literally could not be a more perfect
9221s series of events yeah this is just one
9225s of the best openings if not the best
9228s that you can get right disgusting turned
9230s two shroud into double null and then the
9233s problem here is if you just uh casterize
9235s to the top of the screen protinker's
9237s opening is not quite as strong I would
9239s say there is the Harpoon Gun in hand but
9242s yeah that's where my sentence stops
9245s because that's really the only Shining
9247s Light of this hand so far
9250s yeah I mean it's it's okay there's
9252s something going on here right with it
9253s the fact that it's almost uh sorry it's
9255s purely big beasts in the deck being able
9257s to go quite into pet collector and then
9260s have the follow-up of the revive pet
9263s afterwards in order to get yourself
9264s another mountain bear another king crush
9267s or a hydralodon uh oh sorry with the
9269s orade in hand basically King crush or
9270s mountain bear is the kind of play that I
9272s think could Salvage this one for pro
9274s thinker however lunar is not slowing
9277s down it's just another couple of Philip
9279s Fighters which are very difficult for
9281s Hunter to deal with Mida is a fantastic
9283s turn for play as well this is the
9286s filthiest start to a game for rogue I
9288s think I've ever seen yeah and this is
9290s the problem right Harpoon comes down
9292s here which is fine everything is going
9294s to take a look at what's on offer here
9297s on the a
9300s uh uh it has to be Saban I think it does
9304s yeah save a trade revive pet next term I
9308s don't know um there is the coin into
9310s collect as you mentioned but uh oh it's
9313s so tricky
9319s well at least the uh saber means the
9321s OPEC collector is guaranteed to
9324s uh oh no sorry guaranteed to get
9326s yourself the uh
9327s Azar and Sabers you need to have it die
9329s so it means the pet collector is still
9331s an extra full turn away yeah yeah
9336s I mean collector could still just rip
9338s King Crush right like they're still just
9340s and all the other bear so there's still
9342s things but
9344s uh just one no it's five or less yeah I
9347s think I was confusing you sorry
9349s ah this is just I think it might just
9353s have to be like saber
9355s and then just
9357s go for it next term with revive pet and
9360s I think with this coin onto yeah because
9362s kind of shows that that's probably gonna
9365s have to be the plan
9369s man that's so bad like this just never
9372s ever gets there does it and it's the
9374s fact that there's Mida here and then
9376s there's just Wicked stab dagger next
9378s right oh yeah rest they're absolutely
9382s brutal not only the double Knolls in
9384s like the perfect outcome but double
9387s Philip and then the midaround curve it's
9390s just
9391s there's just nothing for think it's
9393s gonna do or can do
9397s so trade azsharon saber kill off one of
9400s the nulls you take three damage down to
9402s nine there's seven on board so dagger
9404s you're not technically dead and then
9406s next turn you can try and go for
9408s uh this uh jar and save or the sun can
9412s save us sorry right uh into getting
9414s yourself the uh mountain bear uh to pull
9417s things back
9422s uh yeah unfortunately that's just not
9425s gonna work the uh the wicked style can
9427s cleanse things out no matter what even
9428s if that wasn't there I think we can see
9430s it's just such a slim chance for
9433s prithika to be able to even get there at
9435s all this and this is rough as well
9436s because prothinker is actually playing a
9439s list that has sort of more active early
9442s game than others and just west on
9445s drawing it big time like no canine
9448s Ultron uh the the the one drop he got
9452s was obviously here with clocker on turn
9455s four which I will turn three sorry which
9457s is just isn't great so yeah it's just a
9460s little bit unfortunate but again if
9463s we're talking strength of Rogue if that
9465s was your opening hand every game Rogue
9468s would be the best deck in the game
9469s because that is absolutely brutal and
9471s Luna is gonna take game number one in
9475s Rapid fashion yep just absolutely
9477s nothing that thinker could do at all I
9479s think it was a good setup from him
9482s because it did mean that there was if
9485s he'd survived one last turn the
9487s possibility to go for those kind of
9489s plays that can turn things around right
9490s he still had the pet collector in hand
9492s to get himself an Azar and saber he
9494s would have drawn one off the top with a
9495s swing of the web as well right which
9496s could have then been playable for one
9498s manner so he was making these kind of
9500s powerful plays that can really start to
9501s turn things around but
9504s um in the face of a turn to double null
9506s obviously that's not going to be good
9508s enough even down at three attack Luna
9510s was still able to get things done which
9511s means I mean right out the gate Raven
9513s the deck that we were thinking might be
9515s a struggle point for Luna was just the
9517s easiest win of her absolute Hearthstone
9519s life yeah well we got her made to look
9521s rather stupid didn't we this game but
9524s yeah there's a pretty brutal and again I
9527s do agree I think pratinka did a what
9529s they could do here to try and just
9531s defend and give any possible out but one
9534s of the problems as well in that scenario
9536s was uh Hydra was in hand one of the
9539s mountain bears was already in hand which
9541s makes the likelihood of ripping them
9543s from the deck obviously lower because
9544s there's only one instead of two it was
9547s just downhill from the beginning but I
9548s think the important factor when for one
9551s of a better phrase when you get
9552s absolutely dumpstered like that game one
9554s forget about it never happened move on
9557s it's like because there's nothing you
9559s could have done and it's easy to just
9561s crack on it looks like I think it's
9563s taking a a little bit of a break from
9565s the hunter moving off to the demon
9567s variety of Hunter here jumping over to
9569s that for the next deck and there don't
9571s blame him at all after your Hunter draw
9573s doing that to you in game number one
9576s yeah it really was something else wasn't
9577s it uh and it's the kind of thing that I
9580s was gonna say uh I thought prithika
9582s could struggle with because I hadn't
9584s heard of him as a player before I
9585s thought that he might be a newcomer here
9587s but actually he's been around the block
9589s in Masters tours he this is his sixth
9591s Masters Tour and he's yet to go negative
9594s uh in scoreline which is a very very
9597s impressive fee even if he's uh never
9599s made better than six and two uh so he's
9601s never made a top 16. that level of
9603s consistency is the kind of thing that
9605s doesn't go unrewarded forever eventually
9607s you will be getting up to that score
9609s line where you're able to make it
9610s through to a top 16 and start looking at
9613s summer or fall Champs but that's it
9615s especially now if you're oh yeah
9617s churning out six twos Left Right Center
9619s well that's gonna start looking good
9621s because then you only need one well like
9623s sort of one tournament to just cut you
9625s to top 16 and then you're looking easily
9628s in the running for for a championship
9630s right that's a really strong
9631s performances overall we are taking a
9633s quick look at the fell Demon Hunter it
9635s looks very very standard there there was
9638s of course the um
9640s I'm completely blank on the name of the
9642s legendary that was Nerf Arya uh yeah
9644s carrier there that's gone now and I've
9646s seen a lot of players just put in the um
9648s the weapon as well the bone glaive just
9650s to kind of it's not the same but it's
9652s still just more damage there's something
9654s around that Mana cost but yeah very
9656s standard list I don't think there's
9657s anything too crazy going on in fell
9659s Demon Hunter at the moment too many
9661s crazy texts or anything like that so
9663s pretty expected list there and the list
9664s I do like I do think even though uh
9667s people are saying aggro can't cut it
9668s anymore I think demons are still very
9670s strong and now Luna is going to be
9672s moving on to the big spell Mage and
9674s again this is a deck that is just uh
9677s jumped massively in popularity with the
9679s help of a couple of cards and also just
9681s uh The Meta kind of Shifting itself
9685s there not too long ago as well with this
9688s kind of Belinda plus the Drake fire
9689s amulet cheese that you can do but
9692s they're right now super popular not a
9694s deck I'm personally a huge fan of but I
9697s think I can appreciate why it's strong
9700s I'm a huge fan of it I queued up two
9702s games just before our matches started
9704s and I drew Belinda both times and
9706s surprise surprise I won both games uh
9709s and then uh yeah when you don't you
9711s start to see that it becomes a lot less
9713s enjoyable uh but it's it's a cool deck I
9715s think I'm glad the big spellmage has
9717s finally found its home it's like kind of
9720s existed a couple of points in
9721s hearthstone's history but I don't think
9723s it's ever been uh quite so uh dominant
9726s as it is quite here being I believe the
9729s single most brought archetype to the
9731s Masters Tour at above 50 uh which uh
9735s it's cool to see you know again it
9737s really does show that
9739s the progression of the Hearthstone meta
9741s is not something that happens
9742s automatically right you need people to
9744s come forward and say I believe this deck
9747s is the best deck in the game and then it
9748s starts to take off on ladder and then it
9750s starts to really see high representation
9752s in these competitive tournaments and for
9754s me the big player was uh again surprise
9757s surprise Habu gabu playing this deck a
9759s whole lot tweeting about how strong he
9761s believes it to be and playing a good
9763s amount on stream as well perfecting that
9764s list as well in my opinion
9767s um and it's uh it's cool to see that his
9769s influence is being felt more and more in
9771s the Hearthstone Met game as one of the
9772s most creative uh sorry creative and
9774s insightful deck builders I think we have
9777s and one thing here that's going to be
9780s very interesting about this game is the
9782s weakness of this Mage list and might be
9787s preyed upon Here by The Thinker because
9788s one thing I found when I've tried it
9790s I've been playing it a little bit is
9792s when when you just don't have like the
9794s good early game cards you can get
9797s steamrolled a little bit and if you're
9799s spending time trying to like uh trade up
9801s all the Drake fire elements back in your
9803s deck you don't get hold of the armor
9804s gain that you need
9806s it can feel a little bit clunky you know
9809s you can end up with like no but I was
9811s gonna say no Belinda haha
9813s um but then like you know you've just
9814s got like a parrot and a couple of other
9816s things in your hand that don't do
9817s anything and then you're like oh no I've
9819s got to wait more turns oh I'm dead so we
9822s will see how it pans out but
9824s the Belinda pickup and about 100 coins
9827s some conversations right now because I
9830s will say that the coins in this matchup
9834s definitely benefit Luna on the Mage more
9837s than the Demon Hunter from thinker
9839s because in some matchups the coins feel
9841s neutral because obviously well you're
9844s likely to both get a coin and certain
9847s classes or decks use coins in a really
9849s efficient way Demon Hunter I don't think
9852s so because they're already so efficient
9854s manner-wise
9855s yeah absolutely and there's not quite so
9858s much card draw in the deck now as there
9860s was uh previously you know with uh none
9863s of the nonsense that you were playing in
9865s order to facilitate a uh an otk uh
9868s package that you were in the good old
9869s days it's still a good amount of course
9871s uh but not so much that you can just
9872s draw a million cards spend all their
9874s manner on coins and then still develop a
9876s nice bit forward afterwards yeah it's
9878s like the aggro kind of card draw instead
9881s of right combo kind of card draw right
9883s where it's it's like uh it's a trickle
9886s of draws as opposed to really popping
9888s off in any given turn very true yeah
9892s um but yeah it's the perfect curve right
9895s it's turn four Belinda turn five uh
9897s Drake fire amulet or roon of the arc
9900s Mage both of which I think would be
9902s absolutely fine obviously the uh the
9905s amulet is a little bit better uh given
9907s that they're not likely to have too big
9908s of a board by that point in the game but
9909s you'd happily take either and also just
9912s thematically I think it works very well
9913s because mailbox dancer I think perfectly
9915s portrays the emotion that you're trying
9917s to uh send to your opponent of a turn
9919s for Belinda yeah I do love mailbox
9922s dancer because it's a it's a card and
9925s art that has just been directly taken
9929s from World of Warcraft uh where there
9931s are so many human characters on top of
9933s the mailbox in Stormwind oh really that
9935s is the human dance if you type slash
9937s dance they do that
9939s and you'd see people because the mailbox
9941s is where you'd see loads of characters
9943s because they get mail from auction house
9945s and so on there's loads of people stood
9946s around it and then they'll just there's
9948s always one just stood on the mailbox
9950s dancing and they're just throw just in
9952s their hips and you're just like oh this
9954s is a great game
9957s ah don't they sound like
9960s the coolest people around oh yeah I
9963s promise I've never done that
9966s all right well for thinking here with
9968s the uh the metamorphin that probably has
9972s to be the first Port of Call here
9973s because even though activating dread
9975s prison glaive would be nice uh on this
9978s turn just to be able to get a bit of
9980s damage through uh I don't really see it
9983s as the uh oh sorry uh Frozen anyway so
9985s not available to do on this turn uh but
9987s yeah just getting the metamorphin set up
9989s as soon as possible and I guess going
9991s for the draw this turn giving your hero
9993s is frozen makes sense yeah Pelican
9995s coming down as well like a week good
9997s card yeah it's insane I don't think it
10000s was respected that much when it was
10001s announced and now suddenly it's the best
10003s card in the game it's kind of hilarious
10006s um but yeah it's just awkward again like
10009s the early game for Demon Hunter is about
10011s pushing with those minions and already
10013s pretinka's just getting out-tempoed
10015s which is disastrous when we can see that
10018s coin coin Belinda is on offer next turn
10021s that this just again feels like a game
10025s is going to be very difficult for
10027s prothinker to recover from because Luna
10029s yet again has just gotten hold of the
10032s board
10033s and so the way that you can
10035s squeeze out some kind of an advantage
10037s from this situation or make the best of
10039s a bad situation for thinker is the fact
10041s that you know very likely given that
10043s they've saved coin and have another one
10044s on the following term the expected play
10046s is again Belinda which means they're not
10048s answering your board on that following
10050s turn and so battle one Vanguard is a uh
10053s oh sorry I guess the Pelican does help
10055s but either way you can get it online get
10057s a couple of activations from it with the
10059s uh the multi-strike and then hope to
10061s push extra damage on the following turn
10064s The Coin would also mean that curtress
10067s becomes available next turn as well
10070s um and I think it is opting to not go
10072s for the multi-strike instead which again
10074s I guess is reasonable because you could
10076s could go for a uh a big multi-strike
10078s play next turn to kill off the Belinda
10080s and then follow up with more damage face
10083s um and so I think the heart of the play
10084s is still very much here for thinker in
10086s terms of punishing just a uh a single
10088s Minion coming down
10090s foreign
10112s how much is that five six eight okay I
10115s mean
10116s there is just a swing right
10120s yeah you can get up to ten right okay
10125s with uh the coins slotted in as well if
10127s you wanted to which is a huge amount of
10129s damage
10133s wait is it nine uh oh sorry up to nine
10136s oh no no sorry yeah with one of the one
10137s ones as well okay yeah yeah yeah yeah I
10139s was confused it's still fine because he
10141s he can kill it anyway it's no problem I
10143s was just like oh I know I'm tired but I
10145s thought I could count to ten
10147s oh I can't Raven okay
10150s sorry
10153s here though it looks bad to tank the
10156s nine but I think at this point you tank
10158s the nine every day because it helps you
10161s push damage and put some level of threat
10163s on right if uh if Luna and again this is
10166s unlikely but if Luna whiffs on the Drake
10168s fire yeah there's a small window right
10170s that just is
10172s yeah exactly and I mean the Drake fire
10174s Hamlet if you hit big dragons that don't
10176s have taunts there's a reasonable chance
10178s they will have more Health than Luna has
10182s of the following turn and so then all of
10183s a sudden a lady safino and fell barrage
10186s become very possible lethal options next
10188s turn as well
10197s I mean I think uh again sorry it's
10199s really got to be said here for thinker
10201s that the Real Genius play was actually
10202s not going for what I was advising of
10204s using the the multi-strike on the same
10207s turn right you went for the Vanguard it
10209s was saving it for a big Berlin I think
10211s he knew exactly what was going to be
10212s played from Luna and really cleverly set
10215s up a punish to that uh to have a chance
10217s in this game kind of interest in this
10219s isn't it because there's evoker which
10221s would get what nine or ten armor but
10225s there's also just Rune of the arc Mage I
10228s don't think Drake fire is the correct
10231s answer right now really maybe maybe it's
10234s just me but I feel like there's
10237s traditions in the deck you know what I
10239s mean like I'm wondering if you just need
10240s something more and if okay I don't mind
10242s either because it's just why to be a
10244s good amount of armor
10247s I mean mission accomplished straight
10249s away for prothinka to be able to push
10250s Luna off of a five-manage fire amulet is
10254s absolutely incredible at this point in
10256s the game uh and now the decision needs
10258s to be made once again when weighing up
10260s damage verse board because curtress is
10263s quite clearly the strongest board option
10264s available to prothinker here which would
10267s also ramp up the amount of damage
10269s available next turn
10270s but just dread prison plus the uh the
10273s chaos strike on this turn plus even a
10275s metamorphin as well is a pretty good
10277s amount of damage
10280s yeah I kind of like actually because you
10283s can even save the hero power right
10286s and oh no you'd still need Arrow power
10289s okay yeah I was looking at whether you
10291s can still squeeze in the sigil but still
10295s like I I do like just pushing damage
10297s here and not worrying about Kurt just
10299s because kuch's biggest Factor right now
10301s is if the Drake fire comes down you kind
10304s of have an answer with the rush minions
10306s why not make the rush minions bigger
10308s right you're still pushing damage why
10311s not so yeah I really like this just
10313s taking away some of that armor down to
10314s nine now for Luna
10317s I'm again
10320s and Drake fire amulet I think it just
10322s has to be right you have a decent chance
10324s of hitting taunt off the primordial
10326s Drake or the Sleepy dragon
10332s yeah it's true I I guess you've seen
10334s enough
10335s of spells now for the weapon attacks to
10338s feel safe
10343s Cali
10348s or no taunt no taunt
10356s what is this now one two three four five
10359s oh that's lethal right
10362s how much is that five yep that's just
10364s lethal that'll do it because the dragons
10366s are too big
10368s wow Demon Hunter gets there I knew I had
10371s faith in this deck for a reason and that
10373s was a early Belinda Derek that was very
10376s well played by papinka and a rewarded
10379s massively for just being cool under the
10382s pressure of no feeling like you are
10384s gonna get turned forward Belinda and
10386s that was crazy
10388s yep an absolutely gorgeous game from pre
10390s thinker I think the lines he took were
10391s pretty much the uh the only way to get
10394s through that game it was a very very
10395s narrow path and he tread it absolutely
10397s or Trot it uh absolutely perfectly uh
10400s for Luna the only other options that she
10401s had that game which she was toying with
10403s I think were
10405s um right at the start of the game she
10406s could have gone coin mailbox dancer
10408s mailbox dancer which would then still
10410s have given her the two coins necessary
10412s to go coin coin Belinda I don't think
10415s that would have made a difference
10416s because the problem from prisinka wasn't
10417s really early pressure on turns one two
10420s and three uh it was that big pop-up that
10421s we saw with the dread prison blade as
10423s well and for Luna
10425s you know the the real debate turn has to
10427s be that turn five where it was throw
10430s caution to the wind and just slam the
10431s Drake fire amulet or take the much more
10434s cautious route of gaining the armor and
10436s then hoping to go off uh on the
10437s following turn I think if I was in that
10440s instance and I was just playing on
10441s ladder it would have just been a slam
10443s Drake fire amulet and pray for the good
10445s dragons but I can totally see her
10447s thinking that there are so many draws
10449s for her opponent that just lose her the
10451s game on the spot she goes for that yeah
10454s I think I would have definitely just
10455s done ruin of arguments of course cast it
10459s again with uh Pat pirate the turn after
10461s let's be like well you know what so
10464s semi-seriously here yeah the position
10467s she was in she needed something big to
10469s happen and two dragons like yeah you
10472s could have got a taunt that's fine it
10475s doesn't win you the game but it's fine
10476s and then yes there's the armor from the
10478s evoker that we saw but it was a
10481s basically an evoke a past turn which
10483s means that well your opponent is going
10484s to hit you again right so I do
10486s understand it but I think like there's
10488s an argument that in that position you're
10490s so far behind that you do just need ruin
10493s about majoring about it's back to back
10495s to try and get you know potential ice
10496s barrier products to freeze your
10498s opponents somehow yeah and you know just
10501s burn them you know just do something uh
10503s you know maybe that was the case but
10505s don't get me wrong I am not saying the
10507s other options were bad by any means they
10509s all made sense and I am a bit of an
10511s idiot so I would have just played rude
10514s um but we are moving on now it looks
10516s like both players are queuing the decks
10518s they have already lost with so Mage once
10520s again for Luna and it's going to be the
10521s hunter for thinker another interesting
10524s matchup because we do see again one of
10527s the weird weaknesses of Mage is they
10530s don't really have a way to react because
10532s they need to be proactive at all times
10534s right like they don't really have the
10537s Spells they just have minions to play
10538s early and then they make big dragons or
10541s do some stuff with ruin later whereas
10544s the Hunter's ability to keep pound on
10546s pressure and might make this a pretty
10548s interesting matchup for game number
10550s three
10551s it's a very weird couple of decks going
10553s up against each other where uh the the
10556s variance in terms of power level for
10558s both decks is so so high like the power
10561s ceiling is astronomical but the floor is
10564s just uh you know it's six feet
10566s underground right where uh if you miss
10568s the Belinda or the bar uh the the
10570s sorcerer or the sorcerer sorry for the
10572s Mage then you are just doing very very
10575s weak things indeed and same thing for
10577s the hunter you know if you're drawing
10578s your king Crush you'll bear your
10579s hydralodon and your pet collector
10582s without being able to get the Azure and
10583s saber properly working online you just
10585s do nothing the deck is so so weak the
10588s best chance you have then is an early
10589s curve in terms of One Drops two drops
10591s and smoking out the Mage that way but
10594s that's very unlikely to happen because
10595s the Mages early game is actually not
10596s that bad in terms of just stats online
10599s uh from the opponent and so for both
10602s players I think it should be a a pretty
10604s all-in push to find their power Spike
10606s plays because just going for Tit for Tat
10608s uh I don't know maybe one of these
10610s players knows is it better than I do but
10612s it would honestly just be guesswork I
10614s think so would come out ahead uh if you
10617s just play your decent uh least added
10619s cards on curve you really would much
10621s rather just hit those uh those power
10622s spikes yeah it's definitely tricky
10625s indeed uh we do just have a disconnect
10627s as you can see there so we'll wait to
10629s see if that gets sorted out hopefully it
10631s will but yeah I actually played against
10633s some Hunters uh that were actually
10635s running the you know the watch posts and
10637s I found that to be like a bit of a
10639s problem because again although Hunter
10641s wants to play on curve a lot of the time
10643s they're really going for that turn three
10645s weapon turn four saber then start
10648s rolling from there onwards so like the
10650s watch poster it was like turn to watch
10652s post turn three watch post and then they
10654s curved and I was like well this is a
10656s disaster like how am I supposed to deal
10658s with this because I was Demon Hunter as
10659s well so like that was a bit of a problem
10661s that I was facing where everything was
10663s costing one more and they were just
10665s smoothly get into the late game which is
10667s where Hunter wants to be so little bit
10670s scary overall it looks like we are good
10672s to get back into the game reconnect
10674s feature kicking in as always and a bit
10677s more pressure being uh put down there
10679s for a pradinka but nothing too great to
10682s follow with Boardwalk eyes but there is
10684s that Harpoon Gun in hand yeah exactly I
10687s can hope to smooth out your curve
10688s especially if you can find the uh the
10691s one-off Assurance table which would be
10692s the the naughty drawer here I think
10694s undeniably just to then dredge up the uh
10696s yeah the sunken version as well uh but
10700s for lunalup on the other side it's a
10703s decent enough start to the game right
10704s she's got a decent amount of border
10706s control option uh the deep water revoker
10708s can gain her the necessary armor uh to
10710s see her way through this early game I
10712s think uh both players have all the tools
10714s they need necessarily to come out of the
10716s early game without falling too far
10719s behind but still neither player has the
10721s uh the power Spike cars as I was talking
10723s about to really lock out this game uh so
10726s it's really just anybody's shot at the
10728s moment
10730s yeah I do think if you're playing this
10732s Mage and your opening hand is Deepwater
10733s revoker you're probably fine right like
10736s it's just a good it's a good step one
10738s you're probably just okay here
10742s and not fanastic for patinka but I
10746s imagine it just has to be pet collector
10748s agreed yeah none of these are beast
10750s right so you're not getting the discount
10751s anyway
10753s pet collect is just the next best card
10756s right potential layer doggy biscuit and
10758s that's next turn or just a draw for
10761s example and then go from there
10763s absolutely yeah you go pet collector
10766s it's guaranteed to get you the Azure and
10768s saber right and then you can uh have it
10771s die dredge out the sun conversion and
10773s then with the revive pet and one of the
10775s beasts you summon out the tools are
10777s there for prothinker it's going to take
10778s a good two three turns for him to really
10781s start getting those stats online but
10783s it's a uh uh a trackable sequence of
10786s events right you know all the steps are
10788s achievable at all points along the way
10790s with all the tutor effects
10796s [Music]
10797s few pings there from The Reckless
10800s now this straw is going to be absolutely
10805s Bob Net's going to be able to help clear
10807s this up with another swing gonna need to
10809s find something a little bit better
10811s obviously if I think it knows two out of
10813s the three options and they're both kind
10815s of bad so
10818s yeah I I don't think you can swing here
10821s I think you need to go for pet collector
10823s have your saber die off and then use the
10824s dredge to get yourself uh the sunken
10828s saber uh uh even though you know you do
10831s want to swing here and you're having a
10832s very weak turn without it uh I just
10835s think the uh the power of those
10837s guaranteed plays is too important I can
10839s see it just go biscuit and that's
10841s instead maybe yeah and just call it a
10844s day unfortunately it's a little bit
10845s rough it does mean that you can just
10847s whip a hero power in so it seems fine
10850s overall
10855s when you just go in a little bit slow
10857s and you don't really have a great game
10860s plan or at least it's a slow game plan
10862s against this Mage you are feeling a
10864s little bit afraid
10867s definitely scary but you have seen the
10869s coin be used on just a
10873s Reckless Apprentice sorry in order to
10875s clear off the board which they probably
10876s would not do if they had the Belinda in
10880s hand and so I think for the moment here
10882s for thinker it's very very difficult to
10885s make these reads when you can't see the
10886s hand but if I was him I think I would be
10888s feeling good here I think you should be
10890s feeling positive about its position in
10891s the game
10895s I mean especially with this board like
10896s this is just absolutely perfect Tech
10898s collector to get you the saber perfectly
10899s clears off the board the weapon can be
10901s used to dredge out the other one it's
10903s the dream
10905s yeah start of the recovery phase right
10908s now for pathinka and again just with a
10911s revived pet this can start to get pretty
10913s huge and just start stacking exactly
10915s what he needs it just really does need
10917s to get I don't know even at this point
10921s I guess anything would be good except
10923s for maybe a hydraulican right off the uh
10926s the sunken uh yeah yeah I guess that
10930s might be a little bit Rocky it depends
10931s what uh what board they play
10937s but it could just be a very very good
10939s amount of damage
10940s and again spammy Arcanist is a dubious
10943s Prospect against the Hydraulics yeah
10946s I've already witnessed that one too many
10948s times for today and that was a once so
10953s face again definitely here looking to be
10955s a slightly more aggressive uh retaining
10958s the health on the clocker
10962s I quite like this though because I I
10964s honestly feel like against this mage
10966s deck uh if you're dead you're dead it
10968s doesn't really matter what health you're
10969s on because the opponent's probably got
10972s two massive dragons or more on board so
10974s like just trade a bit of Health to keep
10977s your own minions up and start pressuring
10979s that way
10981s Luna I've got to imagine is going to be
10982s starting to feel the pressure now
10985s barbaric sorceress is a fantastic pickup
10987s because any spell in your opponent's
10989s hand whatsoever and you're very very
10991s happy just to get that Rune of the
10993s archmage possible uh because again she
10995s she needs to studying her own power
10997s Spike place which barbaric sorceress
10998s does finally open up uh I think you're
11004s probably okay with ending with mailbox
11006s dancer here uh it obviously means you
11008s have to go coin into the barbaric
11010s sorceress but that's fine I think the
11012s Varden can
11014s probably find a better usage over the
11016s course I was actually wondering whether
11017s it's ever just pelcon punch them okay so
11021s there's nothing to trade into from the
11023s card you know is coming this term well
11025s that's a good point yeah that is a good
11026s point it is a death rattle so uh you
11028s could
11030s disrupted their ability to summon any
11031s big beasts
11034s yeah exactly it's a reasonable
11036s assumption the other two cards probably
11038s aren't great based on that turn three is
11041s it Autumn four maybe so like just not
11043s playing something into this sunken which
11045s you know for sure is going to be in hand
11052s okay well that's probably the best
11054s outcome for Luna uh just because it's
11056s the lowest attack
11061s yeah minus the Hydra of course
11065s uh sure yes sorry
11069s it's gonna stop again taken out of lists
11071s purely because of spamia yeah true
11073s actually
11074s [Music]
11077s uh so I will say better than the king
11079s Crush
11080s Stephanie
11083s uh but if it's worth just committing the
11085s revived pet here for the no time for
11088s games oh I watched just to get the uh
11090s the sun can say but
11093s how bad actually is it to be fair well I
11096s was just thinking as well to it either
11098s dies which feels unlikely
11101s or it pushes for next turn right right
11103s and it it also plays around sorceress
11106s pretty heavily I like it I think it is
11108s the play and the end having thought
11109s about it yeah
11110s and it might just pull King crush and
11112s you win like it's very true it feels
11114s like the upsides are way more than like
11116s saving it and then the Bears got to die
11119s then you just summon another bear which
11120s is a very good card but is it a
11123s game-winning card
11125s and so now the play for Luna becomes
11129s pretty much summon hydralodon for my
11132s opponent uh and then hope to clear the
11134s board that way with spammy Arcanist
11135s because currently
11137s uh there's no way to make it work right
11140s Pelican unfortunately lays dormant for a
11142s turn so you can't use that to give
11144s yourself a one uh Health minion on the
11146s board and the Ping On the uh the 3-2
11150s doesn't quite work yeah not enough
11153s I even like mailbox coin it's not really
11157s anything that quite works out
11159s yeah I needed a zero amount of ping this
11161s turn really to make anything happen
11163s right yeah I think you just have to take
11165s your beatings for a turn and I do agree
11168s that it's Pelican uh it's all of this
11171s stuff instead of the uh
11174s the barbaric sorceress as close as it is
11176s like sorceress just doesn't really do
11178s enough and the Pelican gives you a
11180s slightly higher chance of being able to
11182s clear with spammy Arc in his next turn
11186s but now certainly the three two
11189s and fourth three to trade
11192s I think I really wants
11194s would be very clean coin out the the
11197s mountain bear as well oh yeah and I'll
11200s take that coin thank you
11205s I could Mount him bear
11207s offering from inflation
11211s oh honestly there's a play I don't hate
11213s which guess what is Derek all to face
11216s hmm I like the way you think so how does
11219s spammy alchemist interact with that uh
11224s basically you're kind of just giving
11225s them a full board Clear Eye I think they
11227s should always be able to get that done
11229s uh but for think of the the real big
11231s fear the only fear here I think is fair
11233s to say is spammy Arcanist everything
11235s else
11236s um
11236s is uh is fine and so by sending this
11239s whole face I think he's kind of
11241s realizing that spami Arcanist probably
11243s gets the job done no matter what here so
11245s just get the damage through
11247s yeah and also in
11249s Luna goes to seven
11252s you could just get a crush and also
11256s I mean Arcanist would have to be played
11258s which then means that the turn
11262s look at this from the Luna though forced
11265s them to take the coin and then ruin of
11267s the archmage who needs spammy Arcanist
11269s when this can get the job done instead
11271s that is a whiff though that is also a
11274s whiff that's basically kind of a whiff
11276s for the amount of Mana it's spending
11280s oh hey oh wait wait
11283s oh but the freeze
11286s insane
11287s double Wildfire this turn as well that's
11289s a three damage ping kicking out
11292s oh my God this what a turn
11297s yeah I guess if we were
11300s being nitpicky about that term from
11303s pretinka one minion trade into mailbox
11306s just to blow the coin was bright yeah I
11310s guess so that's normally what you try
11311s and do against Mage right from turns
11313s what six onwards is if you have coins or
11316s could get coins yeah yeah them and play
11318s them even if you don't spend the Mana
11320s just to stop that from happening and
11323s then you also get to just play mountain
11325s bear as well which you know even though
11327s it might die to spammy Arcanist they
11328s might just not have it right
11332s well if uh one Rune was good two runes
11335s can only be better
11338s definitely how it works
11348s I'm gonna set up the kill on the bear
11350s first if there's any AOE this will help
11353s clear the board of course gonna start
11356s earn the enemies to see if anything's
11358s dead Sharon Blaster instant happens
11360s every time
11365s jellyfish
11366s huge
11369s oh very dead jellyfish
11373s oh it's getting ripped apart both taunts
11376s dead
11378s there we go bored entirely disappeared
11381s now the hero power not used on the
11383s previous term for prothinka so the
11384s actual chance of getting lethal is
11386s starting to slip away the Hub poon gun
11388s is the kind of card that can maybe get
11391s you the lethal in the next one or two
11393s turns but that taunt that 3-2 in the way
11396s is just absolutely heartbreaking yeah I
11399s mean there's revive pet
11403s I draw it in
11405s avish
11408s quick shot mm-hmm
11411s that's pretty much all uh all there is
11415s to
11416s I would say make a relevant impact on
11418s the game
11419s and even hydrology and less so because
11421s of the Rune right
11424s yep good point
11426s this has to start with a trade on the
11428s biscuit though regardless
11433s I think I agree uh
11436s I'm just wondering if you ever go with a
11437s swing of the harpoon
11439s burst but uh he should know what options
11442s are on the bottom as well right I think
11444s one to slow the spare oh yeah I think
11446s you're right the space something
11450s accurate guesses for me
11455s yeah maybe a ramming Mount again oh yeah
11457s I can't quite remember
11459s we are really good
11461s quick shot that was it okay that's a lot
11464s better
11466s as next turn all of a sudden we have uh
11468s lethal set up
11471s corporate thinker yeah but just concedes
11474s because that was just lethal yeah yeah
11475s the three damage hero power was enough
11477s to make it up to 11 and lose oh win
11479s there and that looked awfully close and
11483s uh a little bit bad for patinka there
11485s because everything was set up well the
11487s pressure was on and then that pesky Rune
11490s of the archmage causing absolute Havoc
11492s as it is want to do and one of the
11495s reasons why people are playing the deck
11496s right
11497s um weirdly enough maybe this is just
11499s when I've been playing against it and
11501s playing it but Rune of the outmage feels
11503s more impactful a lot of the time than uh
11506s the dragons themselves I feel like there
11508s were just no answers to the level of
11510s spells you can kick out with that and it
11512s was dragons do have some ways to be
11514s dealt with but still a little bit
11516s unfortunate there everything just
11518s locking him down in the wrong order even
11519s the threes on the king Crush then the
11521s blizzard as we've seen now with a
11523s polymorph for good measure just locking
11526s out any chance of that extra burst
11528s damage yeah it was very very nicely
11530s played by Luna and I think the the one
11531s slip up from from I think to leave that
11534s coin available to be put in Hand of the
11536s barbaric sorceress to swap the costs
11537s around is ultimately what uh cost him uh
11541s that game which means that Luna love is
11543s going to be moving up two games to one
11545s just the wig priest left over to take a
11547s win against either the uh what are the
11550s remaining two decks uh the hunter or the
11553s Mage uh from The Thinker on the other
11555s side as well which I think is probably
11557s two decent matchups uh for Luna right
11560s the Hunter and the Mage both have
11563s limited removal in these early turns
11566s which is uh very often exactly what you
11569s need against the Whig priest you need
11571s some very very strong kill effects to
11573s keep this board locked down because even
11575s though they have these big pop-off turns
11577s with the raiding Elemental with uh
11579s Priestess Village in order to gain huge
11581s amounts of mana and Buffs all on the
11583s same turn for the most part with this
11585s deck if you can just kill off every
11586s minion on the turn it comes down that's
11589s enough to bridge you the gap until you
11591s hit whatever your deck is trying to do
11594s yeah very very difficult for Hunter to
11596s deal with this at least in my experience
11598s because the priest if you look at a card
11601s like mountain bear right the priest has
11603s Shard which means is a you know the
11605s one-way silence so he could just get rid
11607s of that and also the hunter being able
11610s to keep up is going to be very very
11612s difficult it did especially with an
11614s opening like this from Luna double wig
11617s with a Merc War to scribe as the opening
11621s wow like okay let's play because even
11625s this right pathinka's opening hand
11627s pretty good right like slitherspoon
11629s scribe quick shot
11631s but even that doesn't necessarily feel
11634s good enough to keep up with the just
11637s Relentless air Buffs from the wigs
11641s man you can almost hear her tabbing out
11644s print screening and getting ready to
11646s send that screenshot to everyone I've
11648s just wig me dude of the uh the perfect
11651s start like double wig plus the motor
11653s chord scribe as you said it's exactly
11655s what you want to see and even though the
11658s rest of this hand is a little bit
11659s dubious right now uh with a lot of
11661s spells and no nagas no card draw to back
11663s it up it's still absolutely premium and
11666s the the owner thinker to turn it around
11668s I'll say though so this spear into doggy
11670s biscuit is something you are looking for
11673s as Hunter here and that's insane this is
11676s exactly what is needed
11678s let the one curve that keeps him in the
11681s game against this start oh my goodness
11684s and this is the only thing that can
11688s happen after this opening to Luna it's a
11690s big negative is just simply a bad draw a
11693s Shard into handmaiden still rough
11696s because there's just nothing to Target
11697s you just need something to build on and
11701s very very roughly indeed that the uh the
11704s initial Naga got dispatched pretty
11705s easily actually from pathinka
11709s I guess be careful what you wish for
11711s because with uh both wigs come every
11714s spell in the deck apparently and even
11716s though that you know that goes with the
11717s handmaiden quite nicely in order to get
11719s it activated if you have nothing to play
11721s you can't if sorry if you have no
11723s minions to play you can't really play
11724s your spells because you don't want to
11726s buff the opponent's cards uh on the
11728s other side so Luna love still really
11730s really looking for uh a uh a Slither
11733s spear or basically any naga in the deck
11736s uh in order to actually get this
11738s handmade and activated because right now
11740s it's like two three turns at least
11742s before she really starts to kick this
11744s game back in action
11745s one thing I will say though is if you
11748s haven't seen this pre-stick played that
11750s often it is
11752s surprising how late in the game you can
11755s still win right even from an empty board
11758s it is very doable it's way harder than
11761s just steamrolling from the beginning but
11763s it is still very doable I can see the
11766s canadron played out here from patinka
11773s look at that
11775s yeah I think you should take the look
11777s out of the summon
11778s yeah it makes sense I was just looking
11780s at you know how viable revived pet is
11783s for example because you don't
11784s necessarily need the correct choice
11787s right if that makes I get you all the
11789s time
11790s okay Thrive not the spell what is
11794s happening
11799s oh
11802s disgusting got to be done right
11805s no it doesn't it feels too bad I refuse
11808s to admit it has to be done okay
11812s I mean it does but no no you've refused
11815s now though nothing else
11827s the dog is pride
11830s it's because it's like the most stats
11836s it's really not good but none of these
11839s options are
11846s it's not great but at least it's not
11850s great and for thinkers ahead yeah as
11852s opposed to be not great Angie behind
11856s on now Malcolm with no the Nugget I mean
11858s I
11860s guess you just play it right
11863s Malcolm double wig
11867s oh or unless you can go Thrive into the
11870s other
11872s one devour
11874s and amalgam Devourer
11876s yeah or even Wade drive into Shard of
11880s the narrow trade into a minion that
11883s doesn't suck
11885s it's really bad don't get me wrong but
11888s it's just you know you look at this hand
11891s and like a treasure guard is god-like
11894s you know what I mean just like a
11897s different minion it's insane here
11899s we know the Devourer yet got to be done
11903s problem is this is still just dead to
11907s weapon swing right yes plus the 2-1 like
11910s that's the issue the devour doesn't
11911s actually push uh Luna's uh Malcolm out
11914s of range of just what's on board
11917s I mean again thankfully for Luna uh
11920s prathinka's hand is pretty God awful
11922s there's still nothing that can be done
11924s here uh I mean naga's pride is okay yeah
11928s it gets activated next time but then
11929s that means you're not playing the mercor
11932s to subscribe on this turn which means
11934s you're floating even more manner like I
11935s think you have to play it here yeah I
11937s think just next turn the naga's pride
11940s just to have a card you can get there
11942s sure play right even if it's just
11944s smaller
11945s okay there we go a minion and a dream
11949s yeah
11952s now Luna needs it to be uh Naga all the
11955s way down right now for this to work with
11957s serpent wig I
11961s I don't even mind the bless or maybe
11964s even one wig is that crazy Derek am I
11967s crazy
11969s because if this dies surely that's just
11971s game
11971s I think don't play anything more it's
11974s not like there's any really strong
11976s predictable plays they're gonna come
11978s down like if it was going into turn
11980s seven and you knew you could play around
11981s to hydralazon then yeah sure then you
11984s can play as much as you can to get out
11985s of range of that here though I think you
11987s just uh do everything uh you can to make
11991s you have more consistent gameplay and
11993s with it living here uh Luna has a few
11996s drawers that can keep her in this game
11998s bless is not one of them though what are
12001s these drawers there's like one spell
12003s left in the deck
12007s oh my
12009s it's
12011s been talking this deck up this weekend
12013s and uh this game is it it normally works
12017s out better than this a lot better than
12019s this actually especially when you draw a
12021s double wig like the only card that
12023s matters yeah
12029s and now it's all downhill because Luna's
12033s about to enter the dreaded turns seven
12035s against Hunter awareness the combo of
12037s mountain bear or Hydra loading that can
12039s actually just ruin her day
12046s he said hide your loaded there made it
12048s sound like the uh the belter loader from
12051s the expanse
12054s good show it's a good show taught me a
12057s lot of things about space
12060s couldn't work out why the the ships
12062s flipped and then realized
12064s it's very logical flip our Wars was not
12068s 100 scientifically accurate yeah who
12071s knew
12073s I wonder my uh Brian's homework was
12076s wrong when I was from Star Wars
12081s you know yeah it's just a nightmare and
12083s now I said treasure guard is Godlike I I
12087s think we're Beyond Godlike right now
12089s because this is just too much
12091s yeah it was completely Luna love can
12093s concede whenever she's ready there are
12096s no outs uh in this situation anymore
12098s I'll never be ready
12101s wait till the end I mean it's the right
12104s thing to do I don't know maybe I'm being
12106s stupid like if you get a uh
12109s perfect draw of like the silence but
12112s even then you don't have a another
12114s Shadow at Davao which is I think the
12115s card that you need to swing this one
12116s back it's uh yeah it's nothing she's
12118s just she knows it's over and it does
12120s mean that we are pretty much certainly
12123s going to be going to game five yeah
12126s I think the big key here however much we
12129s talk about hanging on versus not are
12131s conceding versus not
12133s it's lack of concede well
12136s something could happen but if your
12137s opponent just plays one more turn you
12140s probably die if you're gonna lose so he
12141s wasn't really a big change in time uh we
12144s are going to go on to that last game
12145s though of course as you said it's going
12146s to be the priest once again against the
12149s maid from patinka I'll just triple check
12152s it is Big spell right oh I don't even
12155s have the decklist up that's not a great
12156s start is it I'm not doing my job uh yes
12158s it is yeah yeah I did do the cards for
12160s this so I assumed it was but this is
12163s again another one where it's why I
12166s thought priests looked good going into
12168s this tournament not only because of all
12170s the discussion around our NFL but um
12173s just the fact that people seem to be
12174s leaning more towards sort of slower uh
12177s decks in general and I'd started playing
12180s this priest and I was just killing him
12182s like yeah you enjoy you turn six and
12184s seven plays you're already dead and I
12186s think yet again versus Mage that's
12188s something that can definitely happen
12190s because the spells in this deck are just
12192s those Rune of the archmage and the um
12195s the Drake fight Amulet of course and
12197s before that you just have to say that if
12201s if priest and Mage sort of equal
12203s themselves on card quality then the
12206s priests will laugh at Mage in the early
12207s game and there's nothing really there to
12209s stop them uh doing it so yeah I've got
12212s high hopes for priest still even after
12214s that unfortunate game there from Luna
12217s that is true uh but I do think that uh
12220s especially in the tournament lists uh as
12222s compared to the ladder list there is a
12223s little bit more that the spell major
12224s access to uh number one double
12227s smothering starfish that is the tech
12229s card against wig priests to just
12230s absolutely shut them down on these big
12232s pop-up turns or at the very least force
12234s them to play in a more conservative
12235s manner even if you're happy in hand
12237s they're rarely going to be going all in
12239s on one big minion that can just lose to
12241s a smothering starfish uh and even then
12243s again talking about it uh once again the
12245s Pelican diver is I think a very very
12247s quick card to find in these early turns
12249s because it means if your opponent just
12252s goes uh Slither spear on turn one being
12255s able to go Pelican diver in response is
12257s very often the only answer in your deck
12259s to be able to clear it off and it's very
12261s often a good enough answer to be able to
12263s stay alive in these starting turns so
12266s for a prithinka obviously number one
12268s you're wanting to find Belinda Barbara
12271s uh oh sorry Pub Eric sorceress is
12273s probably a number two follow-up uh but
12275s again the Pelican the starfish very very
12277s as well Barbosa sorcerer yep definitely
12280s the great one that would be a cool card
12283s we are going into game five and as you
12285s can see both players 1-0 in the Swiss so
12287s far so this single game basically will
12289s Propel uh one of them to a two zero star
12292s in the Swiss and speaking of starts
12294s Derek Slither spear wig wig and maiden
12298s and school teacher in hand much much
12301s better than last game
12303s yeah this is much more like it that
12304s really nice balance of uh nagas and
12307s spells namely with only one spelling
12309s hand being the wig is exactly what you
12311s want I would be very unsurprised to see
12313s like just Tempo handmaiden on the
12315s following turn I don't think this and
12317s really needs two of them uh to be
12319s getting the job done against mage
12325s what about now that's probably just even
12329s better we'll go with that instead
12332s yeah this is looking great and and this
12334s is what the deck wants to do right you
12335s know you've got card draw because you've
12337s effectively Bank it with the wigs and
12339s the handmaiden but then you have the
12341s flexible nature of school teacher
12342s because it's not only the fact that it's
12345s just a good card it's a Naga but it
12347s gives you another Naga so school teacher
12349s alone gives you two separate wig procs
12352s these are all words combined together
12354s that I never really saw myself saying
12357s but I am is a school teacher gives you
12360s two wigs which
12362s the French school but we're there's
12365s treasure guard as well for Luna so this
12368s is looking pretty ridiculous right now
12370s this is the opening she wanted last game
12373s yeah slightly all good numbers obviously
12375s in terms of actually killing off the
12377s treasure god but I think you still do it
12380s you want to start banging down the gates
12382s at this point for Luna you want to go
12383s for the kill uh as soon as possible
12385s because with uh how high Health minions
12388s uh or sorry how high the health of her
12391s minions are becoming uh a single draw of
12393s bless off the top can pretty much just
12395s close this one out assuming there's no
12398s starfish and although I completely agree
12400s uh with the the discussion we had about
12403s the starfish being super strong in this
12405s matchup for the mage of course it is one
12408s of the weird benefits and like the
12409s unique aspects of wig is that it does
12412s its job and you get it back in hand it's
12414s not like your libriums or any Buffs like
12416s that where it just goes away you can
12418s rebuild them so really the thing to keep
12421s an eye on is when bless is used and if
12423s it's held for almost lethal or exactly
12427s lethal because that's the way to try and
12429s beat starfish right
12433s well there is the starfish found Opera
12437s think which could deny a card draw and
12440s delete quite a lot of stats for that
12442s matter uh but it's just not clearing the
12444s board is the problem and like you said
12446s the wig is still in hand
12448s really tricky isn't it the one
12452s other side of using this starfish as you
12455s said like The Thinker does not know
12457s there's two handmaidens in hand so
12458s denying the character is almost
12460s meaningless but it denies a lot of
12462s damage still right especially because it
12465s removes the ongoing effect from the
12467s Slither space that when spells are cast
12469s They gain attack so that's something and
12473s maybe pre thinkers at the point where he
12474s just thinks well you know what I just
12476s need a bit of time and if I don't
12477s silence this I ain't getting time
12482s I think you're supposed to play the
12484s evoker here because number one it allows
12487s you to Greed out the uh the silence
12489s effect whilst also mitigating the amount
12491s of damage you're taking right because
12492s you're still gaining the armor and it
12494s also actually means that you have a big
12496s spell in hand which means the pickup of
12497s barbaric sorceress becomes a lot lot
12500s stronger uh any point going forward
12503s um and with coin in hand it could have
12505s been like you know if you're in a truly
12507s disastrous situation and you need to say
12509s right the next card in my deck is
12510s barbaric sorceress then it would have
12512s allowed for coin Sorcerers into either
12514s Drake fire amulet or hopefully uh the uh
12518s Rune of the archmage in order to swing
12520s this one around uh whereas here for
12522s prothinka even though it's the
12523s immediately stronger play to go for the
12525s silence the actual top deck ability uh
12528s is like pretty much just Belinda in
12531s terms of your chances of swinging this
12532s one around now
12538s okay
12541s the the Priestess is definitely the card
12544s that opens up the biggest pop-offs right
12547s in terms of Buffs but not necessarily
12549s for this turn because well it doesn't
12551s really been many spells played uh well
12552s zero actually but still good to have in
12555s hand here I think this is just a
12557s easy go in just play a wig do a trade
12559s maybe and just carry on with your day
12562s but slowly but surely Luna is piecing
12564s together a very explosive looking hand I
12568s even deciding to push everything thanks
12569s not even going for the trades assuming I
12571s imagine the pratinka will do it for it
12576s not a bad pickup either in
12578s Barden uh in order to basically give
12583s yourself one turn of absolute safety uh
12586s on the other side
12587s we're on lunar love but again what are
12590s you but what are you building your time
12591s to what does that allow you to do on the
12593s following term which is currently
12594s nothing which is why again I think in
12596s this situation it should end up on
12598s evoker because it gains you that armor
12600s to make sure you're a little bit safer
12602s and uh just gets a big spell in hand
12604s which is still good with this uh
12606s barbaric sorceress but it's kind of just
12608s almost playable I think with Varden in
12611s hand there's a decent shot you'll be
12612s able to bridge the gap into uh just
12615s playing Rune of the archmage for the
12617s full nine mana on turn eight
12619s Yeah It's Tricky isn't it because I was
12621s going to ask you about what you thought
12622s of the Avoca and then coin one of the
12625s two drops this turn as well yeah because
12628s they both kind of have merits right
12630s watch posts yeah and all the freeze uh
12632s but I do get your point if it is going
12634s to be roon which it is
12636s then maybe the coin just has to be kept
12638s in hand because there's no mailbox
12640s dancers that are available there's
12642s nothing else right now that really ramps
12644s that spell up so I guess that's just the
12646s last ditch attempt but here now with
12648s thrive
12650s there's so much available here
12657s oh wow
12659s that has to be now I've guaranteed
12661s second wig right yeah there's a lot that
12664s can go on here
12667s yeah
12670s I'm not gonna take a look though because
12671s this isn't as straightforward there's no
12675s blessing hand currently right the
12677s Devourer to just put Health on something
12679s which again if you know you can dig to
12682s bless which she can because she's got
12685s another Thrive with this Priestess and
12688s suddenly things start stacking up
12690s yeah the numbers weren't quite so clean
12693s as I think Luna had anticipated at the
12695s start because if she wants to get the
12696s maximum value out of Village it does
12699s mean that Wick has to be played here
12701s um I don't think there's lethal in any
12704s capacity here still uh but blame master
12707s and car needs to round things out does
12708s mean that you can choose minion right
12711s and then all of a sudden Belinda and
12712s more importantly barbaric sorceress are
12714s not playable I like this a lot actually
12717s yeah I think it's wrong 90 of the deck
12719s is minions probably more than 90
12721s actually
12726s yeah I think that's very very smart uh
12729s from Luna I didn't see this line at all
12731s honestly I thought she was going to lead
12732s up into a big bless in order to punter
12735s as much damage as possible
12737s uh but again you know both on her play
12739s on the Mage and against the Mage I think
12741s Luna has had very very clear
12743s identification of the power of sorceress
12746s right which I mean I've mentioned it so
12747s many times already this card uh in this
12750s game uh it's quite clearly the Avenue
12751s back into this game for prothinka uh
12754s which Luna has 100 denied with this line
12757s outside of like coin Pelican barbaric
12760s sorceress
12763s love that the answer to every problem we
12765s have so far in this series
12767s it's just like yeah but what about if
12769s they're just Pelican do you
12771s spell yeah
12773s that's wins
12775s it's huge and again this is
12778s um one of the drawbacks of the deck
12781s right it is just a ton of minions and if
12784s you fall behind it can be hard to get
12786s back without doing the big spell thing
12789s right so it's a it's one of the things
12791s keeping the deck in check uh Reckless
12794s Apprentice is going to help clean up a
12795s few things but most importantly the
12798s elemental is still on board the big
12800s minion with the treasure guard still on
12802s board did Miss on the wig that right
12805s which is a bit of a shame but there's
12808s also a queen's guard there's also a
12809s school teacher as well which I think
12811s might be worth throwing out there
12817s trying to think of any weird discoveries
12819s you could go for because obviously Naga
12821s is the expected one off amalgam but any
12823s weird Elementals uh I don't think so
12828s I'll just start naming all the
12829s Battlegrounds ones because the ones I'm
12831s not familiar with right now I'll be like
12834s okay another school teacher fine just
12836s good cards
12840s be blessing in Queens God
12845s just most that's possible I think it's
12848s definitely the way to go
12849s and most importantly of all actually
12852s again this is a play around barbaric
12855s sorceress because it dumps all the
12857s spells from her hand and so Luna now
12859s knows the uh coin sorceress Rune is not
12862s available she of course knows that coin
12864s Rune is not available on this turn
12865s however because prathinka was able to
12869s survive the turn it means that Varden
12871s can come down this turn then coin Rune
12874s of the archimage can come down so
12875s actually despite all these really really
12878s ingenious plays from Luna I think it is
12880s still in with a Chance of taking this
12882s game and and let's be honest it's no
12885s surprise you've just said patinka is in
12888s with a chance as the Pelican hit the
12890s hand
12893s it's a harbinger of good luck
12896s unless you're a fish
12899s very true
12904s space though a thing
12907s bad luck
12909s biting one flying overhead was
12911s considered good luck as the sailors
12912s believed that the Mariners sold the
12914s albatross carriage had come to protect
12916s them from harm or bring needed wind for
12918s the ship's sales that's nice so it's
12921s only good luck if you're a sailor
12922s because if there's an albatross over
12923s your head and you're not in a boat
12925s you've got to wonder why this now but
12927s like where are you and what's gone wrong
12929s I live in Arkansas why is there an
12932s albatross
12939s hmm
12944s this is choices here
12948s uh yeah
12950s illuminate uh there's no real spells
12952s that are especially important I just
12954s always feel so bad picking wig off the
12955s noggling because you never get it back
12957s uh Whispers of the
12960s deep is interesting just to get a
12962s guaranteed unfreeze if you are expecting
12964s coin Rune of the archmage there are
12967s quite a few freezing effects but of
12969s course the problem is if you unfreeze
12971s one of your big minions you're probably
12972s deleting all their stats as well because
12974s you're just silencing it if anything
12976s it's like a a weird play for board space
12979s maybe yeah maybe about to just do a
12981s trade uh good thing again though as we
12984s mentioned that the fact that those
12985s spells are in the nagalings it means
12988s that they aren't spells which means that
12990s they can't be swapped so although
12992s prithinka can still coin out the Rune
12994s it's just not going to be as an easy
12996s potential turn or as a protected turn as
12999s it would be with the Sorceress
13003s stop thinking come on we know what's
13006s happening
13008s I guess you can trade some of your
13010s minions first
13015s I want to see Full confidence just do it
13017s aim yeah 100.
13020s well if you're not confident in the game
13022s the game won't be confident in you
13024s The Apprentice okay I guess it does get
13026s that full freeze doesn't it even so
13046s okay
13048s oh really no Rune of the archimage on
13050s that turn I am very surprised I didn't
13052s believe yeah
13064s oh is this Samurai on the wig from the
13067s naggling I guess pretty good pretty good
13070s it's off the watch post and The Reckless
13073s reasonable to me and just puts a good
13075s high Health minion on the board right
13076s all relatively higher
13081s all right come on now we know what's
13084s coming
13086s boom I'd love it if it was Drake fire
13089s emulate
13092s and here we go it's all come down to
13095s this
13098s I need 22's answers and that'll do
13100s that'll do just fine water yeah so this
13104s is the usual outcome I mean the game
13107s could also end in a weird way here but
13109s this is like the expected outcome and
13111s something we learned very quickly with
13112s original yogg a long time ago was that
13115s even though it casts random spells there
13118s are expected outcomes and the expected
13121s outcomes for for mage right now with
13123s this card are freeze AOE
13126s you're a secret and maybe some burn
13128s right and look that's kind of what
13131s happened right like the freeze went off
13132s and there's a spell in in a sorry
13135s there's a secret equipped here for
13137s prithinka which is that counter spell
13138s and Luna now I think is an app in an
13141s absolutely horrific spot uh I said this
13145s deck can go late this is what I would
13147s call late-ish in the game based on how
13149s many phrases and delays have been but I
13153s think at this point now with the card
13155s draw that patinka got as well
13157s close to nine possible
13164s all right Whispers for an unfreeze which
13168s can get you back a coin which can
13170s activate the crush claw enforcer it's
13173s all coming together it's all coming
13175s together
13176s [Laughter]
13180s dang it
13182s oh it's such a good plan
13186s let's play it I think so
13191s I think this is right your opponent's on
13193s 13 you just hope you can get it done
13195s it's going to be Rune again
13197s I mean it could be roon it could be
13199s Belinda coin amulet it could be uh
13202s parrot like it's whatever you want it
13205s was actually a little bit
13207s you there oh okay okay should that
13210s have been evoker first
13216s uh what Eric could have brought them but
13218s I've drawn them right yeah that's fair
13220s yeah just only a small thing but
13223s regardless it does get the job done with
13226s a squawk the parrot does effectively end
13228s the game there for prothinka and it
13231s really close series Derek like uh Luna
13234s put herself in some great spots there
13236s and some really heads up plays actually
13237s to negate the effects and big
13240s um outcomes that the Mage goes for
13242s but it just wasn't going to be enough
13243s because the freezes were just there the
13245s vard in turn was huge and then of course
13248s ruin of the archmage doing what Rune of
13250s the archmage does so huge
13252s congratulations to prithinka not as you
13254s were saying really consistent player
13256s just hasn't quite peaked yet in the
13258s Masters tours but has been getting the
13259s work done and also just taking a victory
13262s over Luna and you know easily one of the
13265s best players in the Americas region is
13267s there an achievement in itself
13269s yeah I do think that there was uh
13272s overall a very very high standard of
13274s play uh from both players actually that
13276s last game from Luna was really really
13278s interesting because the lines that she
13279s went for in one regard were very very
13282s clever right because it was to get down
13284s the uh the blade Master at Carney in
13287s order to play around the barbarics right
13288s I think the the main standout play on
13291s that turn but the problem with that play
13294s was that it meant the actual amount of
13296s stats that she was getting online was
13298s surprisingly low given that there was
13300s the opportunity on that turn to go for a
13302s really really big pop-up turn like she
13304s had a double
13307s um uh Visions to be able to see further
13309s into her deck right uh with uh
13313s sorry thrive in the shadows to be able
13315s to see further into a deck uh to get
13317s those uh serpent wigs and then blesses
13319s as well like she could have put a
13320s significantly higher amount of stats on
13322s the board but instead obviously to go
13324s for the blade master akani and honestly
13326s I'm not actually sure which I think is
13328s better because even though the akani did
13330s the job it was supposed to it meant that
13331s no matter what there was no immediate
13333s big response uh from prithinka it meant
13337s that even though she got what she wanted
13338s there wasn't a lethal on the following
13340s term because there wasn't enough stats
13341s online so a very very difficult spot to
13343s be in and I think you could definitely
13345s make the argument that Luna was uh going
13348s a level too deep uh in that instance I
13351s could have just gone for maximum stats
13353s online uh the thought process was 100
13355s there in every play She Made made a
13358s total amount of sense even if I think
13360s there was some amount of debate there I
13362s think it's one of those things where you
13364s have to pick a play and just do it right
13366s because if you go halfway you lose so I
13369s think it's just one of those things
13370s where you either worry about the
13371s Sorceress and then they pop off with an
13373s Amy or Rune of the arcmage early anyway
13375s or you play around that and do what I
13378s think Luna did there and just uh get
13381s sort of yanked by uh Varden in that
13384s situation right where your whole board's
13386s froze now and you're in trouble but a
13387s bit of an unfortunate one but again just
13389s another congratulations to
13390s um uh patinka who's going up to 2-0 in
13393s Swiss but that was our first match of
13395s round two we are gonna go to a quick
13397s break while we set up some more matches
13398s for you guys to check out so we'll be
13400s right back don't go anywhere
13402s [Music]
13418s foreign
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13458s foreign
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13490s foreign
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13530s foreign
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13554s [Music]
13559s thank you
13561s foreign
13563s [Music]
13578s [Music]
13583s [Applause]
13586s [Music]
13597s welcome back everyone to Mars's Tour
13599s Version and here with me is subtle to
13601s answer the important questions like how
13603s many cards should be in your deck and
13604s how do you say garage subtle how's it
13606s going yeah I don't know why the word
13610s with like five six different valid
13613s pronunciations for around the world has
13615s been chosen as our style guide for this
13617s event uh yeah contrary to popular belief
13620s I do not say garage as many people may
13622s expect me to I do also say garage
13625s um I don't say barrage however which you
13627s know is is a step too far but no one in
13631s the world apart from Raven says barrage
13633s so I guess we'll move on and moving on
13636s we are into dead draw versus mega glisco
13638s it is one a piece and I believe we're
13640s gonna have a almost Rogue mirror it's
13643s gonna be Thief Rogue versus the more
13645s regular for me at least the boat Rogue
13647s but subtle the big question first chance
13649s we're gonna have to ask you today if you
13651s could have a deck with any number of
13653s cards you want but you only get that
13655s much health what's the right number
13657s but you also only get that much health
13659s yeah I mean that's that's the factor
13662s right because I feel like we do need to
13664s start at the beginning I feel like this
13665s discussion has tried to walk before it
13667s can run in terms of us having this
13669s argument on broadcast card game
13672s fundamentals right less cards is better
13674s the reason why there is a 30 card limit
13677s in Hearthstone is not to prevent people
13679s playing more cards than that it's to
13681s prevent people paying less cards than
13682s that because less is better everyone
13684s will have had the experience where
13686s you're building a deck 27 cards you're
13688s pretty happy with card 28 29 30 yeah
13691s swings and roundabouts could go one way
13692s or the other and that's kind of where
13694s you see discrepancies when we talk about
13695s different tech cards different you know
13698s 30th cards that go into decks generally
13701s you would rather play less however if
13703s you are going to be given an upside
13705s alongside the idea of having to play
13708s more cards in your deck and that's the
13710s right way to look at it you're being
13712s forced to make your deck worse by
13714s playing more cards in it for the payoff
13717s off of being given additional Health
13719s then suddenly we can talk again
13721s predictably I am very much on the side
13724s that very very few decks currently are
13726s better off with more than 30 cards in
13728s them I do think 40 Druid does make a lot
13731s of sense outside of that I'm gonna need
13733s an incredible amount of convincing
13735s Miranda well I asked you for a number
13737s like in in the world where the card says
13740s like so one one card is bad you die you
13742s want one Health they shoot you in the
13743s face of the hero power so one is bad at
13746s some point how much lower than 30 would
13748s you go
13749s it's probably somewhere between 25 and
13751s 28 to be honest I wouldn't really want
13753s to go much lower than that if the health
13755s scales down with it
13757s um but certainly like I I think 31 is
13761s already I have 31 health and 31 cards I
13763s think you've already made my deck worse
13765s in most instances I think Druid is very
13767s much the exception I'm aware we're not
13769s talking about what's on the screen but
13771s I'm following my host right now
13772s lorinda's been wanting to have this
13774s argument with me for days so the moment
13776s that he's got me in a corner he's asked
13778s me these questions
13779s um yeah I think as soon as you go 31
13782s Health 31 cards you've made your your
13783s deck worse in most instances the only
13785s difference with Druid is in the
13787s prestor's version it literally doesn't
13788s matter how many cards you have in your
13790s deck because you chew to presto with
13792s Incredible consistency regardless you
13794s have chains of cards one draws the other
13797s and they all end impressed or uh all
13799s roads they're multiple roads to El
13801s Dorado it's a great Hearthstone cast at
13803s once
13804s um and in that instance it literally
13806s doesn't matter there's no benefit to you
13808s having 40 cards in your deck either but
13810s you're getting 10 health for free every
13813s other class in the game no not seeing it
13816s I don't think there's a level of
13817s consistency in the Decks at the moment
13819s and so for me it's a little bit of a
13824s flavor of the week that I think will be
13826s phased out a little bit over time that's
13828s kind of where my stance is at the moment
13829s but would you like to talk about some
13832s Rogue instead yeah with that all in mind
13834s what is the key difference between
13835s jackpot Rogue and boat Rogue
13838s uh
13840s do you intend to talk for any period of
13843s this car I just you know I mean I didn't
13845s get the chance to be honest I asked you
13847s a question off you went that's that's
13848s kind of my um hang on have I been
13850s accused of not talking enough here you
13852s have actually is that where we got to
13853s this conversation the for the first time
13856s in the history of our relationship
13858s you're actually being asked to talk more
13859s and I don't actually know how we've led
13862s to this so I will continue running on
13864s with this sentence so that you don't
13866s talk uh yeah it's a good question
13868s um I think obviously uh gliscos deck
13872s with the the jackpot Rogue the thief
13874s Rogue whatever you want to call it kind
13875s of has that extra longevity it doesn't
13877s run out of gas you've made the
13879s accusation that aggro decks are kind of
13881s tuned to do 30 damage right and they
13883s then struggle to do 40 which is another
13886s argument that we might get to have at
13887s some point jackpot Rogue is kind of a
13890s deck that's tuned where if it gets ahead
13891s it's going to stay ahead if it needs to
13893s be and if it needs more Longevity if it
13895s needs to stay in a game for longer it
13897s can do that because of the age tools
13899s that it has whereas the the straight up
13901s boat Rogue that we see from dead drawer
13903s on the other side is kind of the more
13905s straight up classic aggro deck which
13908s will run out of gas at some point it's
13911s just as a matter of how much damage they
13912s can do how far ahead in a game they can
13914s get by the point that they run out of
13916s gas yeah and I think that's a really
13918s important distinction for this
13920s particular tournament I feel personally
13921s that the boat Rogue is just the better
13923s tuned deck it does what it's meant to do
13925s but again with the 40 card discussion it
13928s wasn't quite as unlinked as it sounds
13930s when I asked you that
13932s um this this extra damage this extra
13934s longevity as you call it or you call it
13936s something slightly different because you
13937s say the word correctly I pronounced it
13939s properly for a start
13942s um does make a difference so we're gonna
13943s go see them head to head which is of
13946s course not necessarily why you're
13947s bringing the thief Rogue instead of the
13950s boat row uh the head-to-head being
13952s obviously pretty close I think yeah but
13955s it's a great indication for me of the
13958s the the dichotomy of the two decks right
13960s is you are going to see probably dead
13964s draw's more aggressive version of Rogue
13965s curving out quicker getting ahead more
13967s consistently establishing itself as the
13970s aggro in the match-up and just going for
13971s the throat really quickly whereas Mega
13974s Gliscor is almost playing control Rogue
13976s on the other side and you'll see cars
13978s like krabatoa for example just what an
13980s incredible flexible card it is dead draw
13982s would be using it as a way to push
13983s massive amounts of damage blitzkor will
13985s probably be using it as a way to just
13987s rush into the board and clear off on the
13988s other side not to say that there aren't
13991s ways that Gliscor can do random scammy
13994s things to get ahead early because there
13996s absolutely are such is the sort of the
13997s high variance nature of thief deck uh
14000s the thief deck is just sometimes you get
14002s given wonderful options that can just
14005s run away with a game before your
14006s opponent can get stuck and I mean I've
14008s Got a Theory on this as well but
14010s something that you may have missed in
14012s your um your adventures tonight let's
14014s say
14015s um the Rogue is the most brought deck to
14018s this tournament so I've Got a Theory but
14020s I'd like to hear yours first having just
14022s given you that information put you on
14024s the spot no time to think about it
14026s that's too wide that is yeah
14030s I'll say it's the best deck right no
14032s one's saying it's the best deck no but
14034s it is a deck with the extreme level of
14037s flexibility I'm assuming when you're
14039s saying that you mean some version of
14041s Rogue like
14042s um so something like yeah these two
14045s versions these two Rogues are basically
14046s all of it
14048s which again makes sense to me because
14050s between these two decks you can kind of
14052s fit together into very different
14053s strategies
14055s um I think Rogue is very flexible very
14058s adaptable to me it's a very Swiss army
14061s knife type of deck it has tools to win
14063s any matchup I think there's very few
14065s match-ups that you queue up with Rogue
14067s and say I can't win this likewise
14069s there's very few matchups that you qrp
14071s like okay sick I'm 70 here this is a
14073s free win but I do think for the nature
14076s of Conquest in a situation where exactly
14079s nailing The Meta read is very difficult
14081s because we just had a huge shake up then
14083s Rogue just makes sense as a deck that
14085s can go into basically any lineup and do
14087s very little damage to your overall win
14090s yeah it's not far from where I got it as
14092s well you get the um you build your
14094s lineup you probably end up with two and
14096s a half maybe three decks you're really
14097s happy with and then you just end up
14099s playing a rogue deck because it fills
14101s everything up really nicely so it's
14103s everybody in the tournament's fourth
14104s deck I know that's a massive massive
14107s reductiveness of a statement but I'm
14110s sure that's really well worded as well
14111s but you know what I mean
14113s um there's gonna be a lot of people's
14114s fourth deck so Rogue mirror something I
14117s like to bang on about and have them for
14118s about two years now it's very very
14120s important if it is people's fourth deck
14124s indeed and for now dead draw just one
14127s man off getting that null down which is
14129s slightly awkward this turn he is now in
14132s that position where he's having to play
14133s from behind a little bit and it looks
14135s like he is going to step back the uh
14138s fillet fighter
14140s that's like garage filet you know you've
14143s got a garage assistant in these things
14144s yeah yeah fillet of fish apparently
14149s apparently spelling different things
14150s different ways leads to the same
14152s pronunciation okay you're oohing that's
14155s pretty good
14156s it is extremely good yes
14161s and we're gonna see now a problem for
14163s dead draw he's already kind of all in on
14166s trying to kill Mega blitzker in one hit
14168s and he's just not gonna have the time by
14170s the look of this
14177s so adding us uh seventh minion to the
14180s board doesn't actually set up the lethal
14182s right that's what he's considering here
14184s you can't always trust uh 5 10 11 12 16
14189s 8 it could it very well could do
14193s um to keep me in mind any mechs to get
14195s to attack also do the the extra damage
14196s as well
14199s it's plenty though looking at dead
14202s drawers body language hand and general
14204s board State yeah
14206s um this is a lot of damage
14209s and five Health minions and one one
14212s poisons are exactly what you don't want
14214s to see when you have krabatora in hand
14216s there is the exact opposite scenario
14218s that I was uh suggesting where it would
14220s be dead raw trying to use krabator to
14222s clean up here kravator just such an
14224s incredibly strong and flexible card when
14226s you're this far behind however nah not
14230s looking quite so good
14233s yeah
14235s um you while we're watching the draw
14236s struggle with this nightmare scenario
14239s you you alluded to the fact that we
14241s might have the discussion about 40 cars
14243s with Rogue later on as well
14245s I don't know why you said that no I I
14247s think I was you was when I said you
14250s referred to how decks were built to deal
14253s 30 damage and didn't necessarily dot you
14255s 40. um I wanted to counter that point by
14258s saying every deck that has 40 health is
14262s also less consistent so the same deck
14265s that is built to do 30 damage against a
14267s deck with 30 cards gets closer to
14269s dealing 40 damage against that very same
14271s deck just because they've made their
14273s deck worse in the first place yeah and I
14275s don't think you necessarily represented
14277s that uh that factor to my satisfaction
14280s during your explanation because I
14282s disagree with the the point in general
14284s but my ideas up as the weekend goes on
14286s so I fit your expectations subtle
14289s that's what I've been doing all my life
14291s let's face it let's stop now
14294s all right
14296s unless um Deadpool can do something
14298s spectacular next turn we're going
14301s through the death throws here just a
14302s case of
14303s how you want to do this
14306s there's nothing for your
14308s crab pincers to bounce off if you trade
14310s here
14311s slightly irritating for Mega blitzker
14315s hmm
14320s English score as I am
14323s just looking at various Shadow step
14325s options what this means in various
14328s positions as you said the trade is
14330s required Shadows that does happen once
14332s the double value of the crab claws I
14335s think first things first you check your
14336s hand you check all your random outs you
14338s look at the shadow step you're very very
14340s close to lethal in that position so
14342s weird Shadow step ashara things go
14345s through your mind everything in the the
14347s everything in the universe under the sun
14351s consider to make sure you're not going
14353s to miss lethal in that situation but in
14355s the end I think liscore does find the
14356s best line and that is going to be 2-1
14358s now gliscal going up I'm not sure that's
14360s scientifically accurate subtle oh it was
14363s nonsense utter nonsense the universe
14365s under the sun
14368s is that where we're at that's where
14370s we're starting this broadcast okay
14372s who wants a mega Glitz score and now he
14375s just has another deck remaining which is
14378s the Press store Druid which is great
14379s because we get to talk about Druid once
14382s again
14383s um my argument for personal Druid isn't
14385s that it's not a good deck it's just an
14387s alignment Druid for me is a better deck
14389s I mean almost all situations I think
14394s um something I'll pick your brain on
14395s because honestly I get the impression
14396s you've played more of the alignment
14398s version particularly the 40 card
14399s alignment version than I have
14401s um I did put a good amount of time into
14403s the Presto version of the deck I do
14404s think it's very very strong as described
14407s you really have no downside for having
14409s 40 health so that extra health is just a
14411s godsend in a lot of positions
14413s um which matchups in particular do you
14414s think you gain on with the celestial
14417s version of the deck in comparison to
14418s going with the Presto I think you gain
14421s consistency which is a tournament I
14424s think is not always the best thing but I
14426s think if you're considering yourself as
14427s one of the best players I think being
14428s able to do the things you want to do
14431s consistently is important inconsistency
14434s as we know is a misnomer when it comes
14437s to to decks in some degree what it
14441s actually means is you drop percentage
14442s points because you roll badly sometimes
14446s um and I think that overall it just has
14448s a lower win rate because of not being
14450s able to always do the thing you want it
14452s to as pest or druid
14454s well Counterpoint when you say not
14456s always do the thing you want to I'm
14459s assuming you're referring to sometimes
14460s you get bad dragons because I think we
14462s both agree in terms of playing your win
14465s condition card Preston Druid does it
14467s more often and more consistently than
14470s Celestial it does right because
14471s specifically there are cards that tutor
14474s towards Presto that don't necessarily
14477s exist in the same way to International
14478s alignment in the other version agree
14481s um so
14482s if you're above a certain threshold
14484s which is the win the game threshold
14486s let's say that Presto Druid dips below
14488s it and goes a long way above it but the
14490s times you go a long way above it you
14492s still just win the game you don't get a
14494s point and a half for murdering your
14496s opponent horribly whereas alignment
14498s Druid just constantly is just above that
14500s wind threshold for me meaning that
14502s you're getting a more a higher win
14504s percentage because you're just more
14505s often above it so your low rolls cost
14507s you on both but your High Rolls on
14510s Presto drill that cancel out your low
14511s rolls if you like don't necessarily get
14513s you those extra wins that it needs to
14514s get you to be better that's my opinion
14516s and many players have disagreed with
14518s this
14519s yeah and I think honestly this is a
14521s debate I'm kind of happy with people on
14523s either side of right now like I'm less
14525s happy with the 40 warlock players the 40
14528s priest players like I don't know what
14530s they're doing what people are on are
14533s people who are on either side of this
14534s debate of the lineman versus Presto I I
14537s kind of do see both sides of it and
14539s honestly I just didn't put enough time
14540s into the alignment version of the deck
14542s to really have a strong fully fleshed
14544s out opinion and match up spreads and all
14546s that kind of thing but this is certainly
14548s the deck that I have put a decent amount
14550s of time in uh this is the list that is
14554s relatively 30 card match to what I'm
14556s expecting to see and to me 40 card thank
14561s you uh 40 card match to what I'm
14562s expecting to see uh skulker is the car
14565s that I have the biggest question Marco
14566s but I don't think skulker is a
14568s particularly good card and I think that
14570s can be
14572s um maybe just like beaming sidekick
14574s various other one to two drops that
14576s could be thrown in there that you know
14577s help you in those early game situations
14579s where you do need to fight for board
14580s early because for me skulker just really
14583s wasn't getting it done in a lot of
14585s positions but other than that I think
14586s fairly Universal agreement in what's
14588s going on in this deck one thing I know
14591s this isn't the magic we're doing now but
14592s I know it's something I think you want
14594s to talk about is the mirror match for
14597s the Presto deck I think you're on a not
14601s an island but I think you have a
14602s slightly different opinion to many
14603s people on how much skill there is in
14605s that member match yeah yes what I will
14608s say is that I've played a lot of presto
14610s Druid mirrors and I feel like I've
14612s outplayed my opponent in a large
14614s majority of the ones I've played I will
14617s say however that before playing this
14619s tournament because I've been in
14620s Battlegrounds mode because I've been
14622s casting and producing and observing
14624s Battlegrounds I haven't played a whole
14626s lot of constructed for the last period
14628s leading up to this patch so my MMR is
14630s down a lot lower than it usually is
14632s which might explain why I feel like I'm
14634s out playing people but I do think
14636s because cards are randomly generated
14637s people naturally assume that this deck
14639s doesn't have decisions and that's not
14643s true right like right working out the
14645s right thing to do with randomly
14647s generated cards is still skill
14650s expressive you can still find edges in
14653s those positions yes sometimes it's
14655s frustrating to overcome what you might
14657s think is a discrepancy because your
14658s opponent's just playing mirrors on every
14660s single turn and you're not like yes that
14663s happens
14664s um but I do think that all just throw
14666s your car up in the air and see which
14668s dragons you get and see who wins like no
14670s that's that's not the match-up come on
14672s be serious yeah I just I as having sent
14676s you down that road as your host I'm now
14678s going to put you back on track but of
14679s course this is a really interesting
14681s start for Mega glisco with the double
14683s watch post here
14684s uh it is is it enough it feels like it
14687s just gets traded away and doesn't get
14689s you anywhere to me yeah I I completely
14692s agree with that like honestly this is
14694s not really the kind of start I would
14696s like to have against another board-based
14698s aggro deck which wig priest kind of is
14700s because sure you might slow them down
14703s for one or two turns in the mid game
14704s with these couple of drawers that you
14705s disrupt but in terms of actually
14708s fighting for board these cards don't
14709s really do anything your opponent just
14712s gets to choose if and when to trade over
14714s them on their own terms
14716s um so honestly like Drew to The Reef
14718s coming down earlier just being able to
14720s come out as a 3-1 rush in the early game
14722s even that beaming sidekick potentially
14724s being in the deck to allow you to fight
14725s for that board a little bit earlier on I
14727s think could have been more to gliscores
14730s benefit even though of course it's not
14731s in the deck because you see exactly that
14733s those two si7 skulkers in hand just
14736s really doing absolutely nothing and will
14738s do absolutely nothing for the majority
14740s of this game I'm really curious to see
14742s where this goes dead or thought about
14744s this a long time hovered over the cars
14746s in his hand look to the curve he's got
14748s I'm the wondering if he's thinking of
14750s just ignoring these and trying to end it
14751s before Presto comes down but now he is
14753s going to trade damn it
14758s I think he was just trying to calculate
14759s if he could get there with what he
14761s already had
14763s yeah 40 is a big number though but I do
14765s really like the bring of wig priest to
14768s this tournament for this reason
14771s um again to your point from earlier if
14773s your deck is just counting to 30 like
14775s damage goes face until opponent explodes
14778s that's gonna be a struggle if your deck
14781s plays minions Buffs minions makes
14783s minions bigger plays more minions makes
14785s those minions bigger goes face at that
14788s point it doesn't matter how much health
14789s your opponent has right as long as you
14791s are winning and consistently keyboard
14793s and that's what wig priest does
14795s incredibly well in these kinds of
14796s situations
14798s well it is going to likely come down to
14801s Mega glisco playing a presto and hoping
14805s very quickly that it goes correctly
14807s um this feels like the last really
14809s awkward Turn For Dead draw then he's in
14811s the clear doing plenty of damage
14814s yeah and likewise this is one of the
14817s last hopefully last awkward turns for
14819s glisco because he has the guaranteed
14821s draw towards the prestos uh We've
14823s alluded to this previously but just if
14825s in case you are entirely unfamiliar with
14827s the way this deck Works capture cold
14829s tooth mine can draw your highest cost
14830s card your highest cost card is pressed
14832s or so you then transform everything in
14834s your deck which is entirely cheap cards
14836s apart from that Presto into dragons with
14839s potentially game-winning effects you
14841s then have
14843s um Jerry Ray Carpenter that can draw the
14844s capture cold tooth mine split it into
14846s highest and lowest and so on you have
14848s all these layers of redundancy that let
14851s you get to that prestos so glisco
14853s already knows that he is guaranteed
14855s pressed or in hand whenever he wants it
14858s at this point which is fantastic because
14860s he can now form a game plan around doing
14862s exactly that also super nice
14865s um that Guff is your second most
14867s expensive car just in case you draw one
14869s or the other
14870s um the other good card in the deck as
14872s the as the game starts you will also
14874s draw both a remarkable amount of the
14876s time because of that which obviously is
14879s is the whole engine for the deck it's
14881s not just a presto it's the fact that
14882s Guff goes crazy you can play all those
14884s stupid dragons in one turn and draw more
14886s stupid dragons and then do stupid Dragon
14889s things
14890s yeah for a deck that is so based around
14893s utterly random nonsense it's very
14896s interesting how naturally synergistic
14897s some of the things are because you know
14899s you play your first cold tooth mine you
14902s draw your Presto you play the Presto and
14904s then you roll like a malagos for example
14906s and then malagost draws all your spells
14908s including your second cold tooth line
14909s well guess what that then draws you that
14911s then draws you your Guff so you can
14913s continue to press that card draw button
14914s for the rest of the game or ramp up or
14916s do whatever you need get that kazakasan
14918s rolling that you've generated as well
14919s like there's so many uh nice little tied
14923s together synergies in the deck which I I
14925s do think makes it feel quite rewarding
14926s to play I do think it's an incredibly
14929s well-built deck like superb deck again I
14931s just I just would argue maybe not quite
14933s it's pressed or a 39 God so how hard was
14937s it to build in the first place I mean I
14940s didn't build it yeah true yeah yeah
14944s I mean just spotting it is nice
14946s obviously I I correctly predicted back
14949s um a year and a half ago that Presto
14951s would be the most powerful card in the
14952s set so I guess absolutely
14956s always best to be lucky than good
14960s hey would you like that
14963s Never mind take it all back skulk is
14965s actually just the best card in
14966s Hearthstone yeah you clearly have no
14968s idea what I'm talking about I mean it's
14970s gonna hit the Presto in this 40 card
14972s deck so often
14975s okay that actually makes this into a
14978s Hearthstone game suddenly
14980s I think before that Glitz goes in a
14982s little bit of trouble in the dead draw
14985s was just on top of the board but maybe
14987s it's just in time now
14990s Maybe
14993s yeah with aquatic forms still available
14997s he can at least have some sort of choice
15000s of what he picks up on the following
15001s turn uh still has innovates and such in
15004s the deck I believe sometimes you can uh
15007s cold tooth mine for lowest in a lot of
15009s situations just try and like grab a one
15011s Mana dragon that will save you in some
15013s positions you know one Mana Deathwing
15015s that kind of thing and but when you
15017s still have the zero amount of spells
15018s left in your deck that's not really an
15020s out highest cost card of course as
15022s previously mentioned will still be Guff
15024s at this point just be a little bit slow
15026s to get anything done here for gliscal
15028s need some immediate help from that
15030s aquatic form I would say
15033s look at this trade versus face decision
15035s here with the potential of a buff as
15037s well actually one of the more Awkward
15038s ones you're going to see with the the
15040s five five that really wants to be
15042s protected but a face that really wants
15043s to be hit
15046s he hits the face of course he does
15050s uh
15054s uh
15057s draw cards do it again
15060s I think it has to be
15064s Patron not really getting there even
15066s with the cold tooth mine although you
15068s can go cold tooth mining to innovate
15070s remember
15073s then starts to get a little bit more
15075s interesting
15078s there's a five five clean trade
15079s available on the board and then you need
15081s to do seven damage to a nine Health
15083s minion yeah I do actually like this I
15085s think this makes sense
15087s I'm gonna go first because that allows
15089s him to have the two attack break point
15091s into the five Health minion if you want
15093s to go about it that way yep that worked
15095s out
15096s oh one damage off on the 8-7 though that
15100s is rough
15103s I've still got some um
15105s no problems but I had a person play the
15109s matron and then just fill it up with
15111s kazakasan making it copies of all of
15113s them so there's seven of them on the
15114s board and then just spelled me to death
15116s the other day
15117s a million damage with the remaining
15119s spells this wasn't really nice
15121s yeah hero power it this makes sense to
15124s me
15127s obviously wildly underdeveloped ah
15133s [Laughter]
15136s okay I could invest this problem now I'm
15139s much happier having seen this happen
15142s you pew pew pew and then another pew pew
15145s pew pew pew
15147s okay then and that's two games a piece
15151s here in round number two both players
15152s one and oh of course so absolutely
15155s Monster game coming up next it's gonna
15158s be dead Roars Rogue it's gonna be the
15159s pesto Druid again and I've played quite
15163s a lot of both sides of this and I have
15165s won mainly with a rogue and lost mainly
15167s with a druid
15168s it it the Rogue seems to just get there
15170s just in time I think if you set it up
15173s that has not been my experience so far
15177s um I found this to be very reasonable
15179s for the Druid I think everything but the
15181s most oppressive of starts do you have
15184s enough time with that 40 Health just to
15185s get there and again like we talk about
15188s the consistency of the deck this time we
15189s saw it was Presto on five with the help
15192s of the skulker but when we say you know
15194s Presto gets drawn every single game on
15197s average I would say Presto gets played
15200s before turn six right because all you
15202s have to be doing is draw is be on coin
15205s draw and innovate and both of those
15207s things are very easy to do and then
15208s suddenly you're not only are you drawing
15210s Presto earlier you're actually playing
15212s it early on as well
15213s um even you know other routes of going
15215s about it of coin Guff then into Presto
15218s all that kind of stuff as well
15220s so you don't really need much of a
15222s window I would say as the Druid to be
15224s able to get there in my experiences
15225s matchup has been uh totally fine for the
15228s Druid overall but of course I think
15230s there's always going to be some amount
15232s of debate around these Druid matchups
15234s because the nature of the deck as
15235s discussed already is just somewhat High
15237s variance
15239s yeah and I
15240s it's when your favorite card ever uh
15242s yogg first came out it took a long time
15245s for the whole player base to agree okay
15248s this is actually good
15250s um I say that's one of the last holdouts
15252s of people who didn't believe it was good
15253s as I'm going to be here I suspect the
15255s professor although I loved it on day one
15257s but it takes a lot of games to remove
15260s everybody's confirmation biases
15264s and a full keep looks like a full keep
15266s to me yeah is indeed a full keeper has
15269s it all won
15271s especially because you're looking at
15272s yeah okay I didn't necessarily know what
15274s hero power he was seeing on the other
15276s side this is he seeing warrior hero
15278s power peasant on one just looks extra
15280s fantastic right because dead drawn
15282s doesn't necessarily have any way of
15284s interacting with it himself just to play
15286s the cutlers which is not where you want
15288s to be does he yeah I like this I like
15292s the disrespect honestly I think dead
15294s draw should be trying to get on with his
15295s own game plan okay
15297s um again like to me the peasant is a
15300s little bit of a bait sometimes because I
15303s think when you first play against this
15304s deck you're like oh God okay Kill The
15306s Peasants so they don't draw the Presto
15307s all right they're going to draw it you
15310s can't stop them drawing it the only
15312s thing you're doing by killing peasant is
15314s giving them uh less cheap cheap cards in
15318s their hand which don't really matter the
15320s cheap cards that matter are the ones
15322s that remain in the deck that get turned
15323s into drag items anyway so for me I don't
15326s think peasant really does that much
15328s damage overall
15330s yeah okay sure
15332s um it's just the I mean it's not the
15334s worst trade ever you still have drawn
15336s another card and got rid of stuff but
15339s trading away Cutters with no reduction
15340s as well was just yeah but I understand
15343s having listened to your lovely
15345s explanation why I was probably incorrect
15348s but this is a grim for dead draw now
15350s also produce right it reduced the gun
15353s fishing but he just played for zero oh
15355s because it hit yeah okay sure at the
15357s time though yeah
15359s he drew that from the trade right
15362s I don't think so was it not though I'm
15365s going insane it's all right I'm going to
15366s just plead insanity and move on okay
15368s fine
15370s no but this is getting pretty Grim now
15372s uh having to take some action here
15374s because it's not just the do you draw
15376s the Presto it's do you draw enough
15377s random garbage to kill me anyway
15381s the deck's full of ones twos and threes
15383s if you're drawing two cards a turn the
15385s the overwhelming lumps of garbage are
15387s going to get you in the end
15389s yep agree I think the second peasant was
15392s just a big enough indicator for dead
15393s drawers like okay well I just lose to
15395s aggro Druid if I don't take care of this
15397s problem right now so
15400s yeah absolutely fair enough that is an
15403s absolute pile of bunk that gliscore is
15406s not interested in whatsoever
15409s yeah cheap one
15411s next to just take two more just things
15417s don't even look at the bottom numbers
15419s just look at the top number two twos
15420s that's a four off we go
15426s digital's current plan I guess is to
15428s survive to turn six somehow
15431s work it out from there there's the
15433s pirate setup starting to happen
15435s but 40 so at all this is where the 40
15438s starts to matter
15440s I mean the 40s starts to matter an awful
15441s lot when you're just starting the game
15443s behind yeah
15445s um which you know again
15447s outside of the incredible null starts
15449s which of course are possible for this
15451s version of Rogue this is one of the
15453s reasons why I do like this version of
15454s the deck is that it does go one two
15457s three basically every single game
15459s because that's 30 plus cards of the deck
15462s yeah when when you when you take out
15465s golf Presto and the Spells that are just
15467s engineered to make that package happen
15469s the rest of the deck is basically just
15471s aggro minions which is you know a very
15474s strange experience to see those two
15476s sides of the deck clashing up against
15477s each other so a lot of the time you can
15479s just get ahead against Decks that would
15481s normally be trying to aggro down Druid
15484s in these kind of positions but not only
15485s do you have 10 extra Health you might
15488s then gain another 10 extra Health just
15490s by being a head on board in the early
15493s game which is a really weird luxury that
15495s Druid hasn't always had you know what's
15497s kind of scary having just listened to
15499s you say that as well there's two more
15501s sets to come there is yeah you actually
15503s have all the best ones and all the best
15506s twos and all the best for me these after
15507s those sets have come out
15510s rather than just at the moment the ones
15512s you can find
15514s somewhat amusing I think the amount of
15516s care and attention that will go into you
15518s know exactly which one two and three
15519s drops you put in this deck just to
15521s transform them away anyway the majority
15523s of them remember there's that that small
15526s percentage of games where those are the
15527s cards that you draw and that's your
15529s curve and how do they all work and
15530s interact with each other what is the
15532s best one two three curve you can play
15534s before you then innovate out your
15535s prestord like all of that stuff really
15537s matters and that's how decks get tuned
15540s from being 50 win rate decks to 5758 win
15544s rate decks where you really want them to
15545s be and you can see that in action right
15547s now right if these were the best premium
15549s ones twos threes in the game then dead
15552s draw would be in a lot of trouble but as
15553s it happens they're they're good but
15555s they're they're not actually completely
15557s destroying dead draw yet the Presto
15559s might do that but these cards are on the
15561s verge getting wiped out now
15563s foreign
15566s doing his best though trying to stem the
15569s type that is absolutely not what the
15572s boat Rogue wants to be doing because you
15575s know
15577s sooner rather than later the pressure is
15579s going to ramp up enormously with this
15583s lady Presto now coming down
15585s yeah she's not that easy to deal with
15587s either is she obviously krabatoa gets
15589s rid of it but you're getting rid of your
15590s your claws or your sex damage to your
15593s face tick Seven's a large minion you
15597s know when you did that like Witch of the
15599s best colossals thing that you're
15600s involved oh don't and everyone where
15603s everyone got everything wildly wrong an
15606s actual professional Hearthstone
15608s professionals who get paid money to
15610s Hearthstone that nearly was going to be
15613s the best colossal you remember that
15614s thing that thing he did uh where did you
15617s rate krabato at the time really low I
15620s don't remember how low but really low I
15622s got it very very wrong a lot of people
15623s didn't write I was one of the outliers I
15625s think of getting this one okay yeah I'm
15627s actually like I'm not going to give you
15628s too much grief about that because I
15629s underestimated krabator as well I never
15631s thought it was bad I looked at it and
15632s was like yeah that's a lot of stuff but
15634s like every time I draw this card I just
15637s want to do a backflip like it honestly
15639s just feels so good to have in your hand
15641s every single game it's so flexible so
15643s powerful absolutely love it now
15646s look at that
15647s [Laughter]
15649s the reason I got it wrong is I thought
15651s there just might not be the space in the
15653s time that Rogue was just so powerful
15654s anyway it's like do I want to spend six
15656s mana on anything my hand overflows hey
15659s do I just want to kill people before I
15660s get there or just be overwhelming them
15662s already
15663s enjoying this aren't you look at it yeah
15666s I mean unnamed household assistant that
15669s I will not say in order to not trigger
15671s people's household assistance Define
15673s irony with the malagos drawing all of
15675s the Spells one of which being an acorn
15677s which then Drew another Managers from
15680s the deck and burned it nicely done it
15682s was fair
15688s what is all this stuff
15691s don't play composting clue
15695s okay yeah it's probably just sleepy
15698s Dragon right
15699s alternatively you can add extraza the
15701s crab if you really wanted to but I feel
15703s like that Alex Strauss is going face
15705s this game more so than killing a minion
15707s yeah
15709s I mean it's just a lethal setup right
15710s now
15716s three of these things hit the face and
15718s the face hits them counts
15720s they do yes
15724s that's the mega glisco taking down one
15727s of the biggest all-time winners in
15730s Masters Tour events four top eights for
15732s dead draw but he's got it to do if he's
15733s going to do it this time around because
15735s he goes to 1-1 Mega gliscal going to two
15738s and oh and looking pretty tidy on it as
15741s well
15743s yeah and I think
15744s lots of unanswered questions still about
15747s the Presto variation of Druid right went
15749s one and one from what we saw in that
15752s series and not sure if it joined the
15754s party before we came to things but still
15757s a deck that I think we'll see a lot of
15759s throughout I think there are more
15761s lineups that ban the alignment version
15764s than there are versions that uh lineups
15766s that ban the Presto version I think that
15768s could be you know potentially give some
15770s Credence to your argument there does
15772s seem to be more players that are scared
15774s of the alignment version which I do
15775s believe is the case in this series right
15777s their drawers alignment drew it is hand
15779s out but glisco's Presto version is not
15781s so I do think we'll see a chunk of the
15784s Presto Druid throughout the tournament
15786s as we go on and uh certainly I think as
15789s time goes on we will have a much more
15791s fully fleshed out vision of what this
15793s deck looks like when being played at a
15795s very high level
15796s I'm talking of playing at a very high
15799s level that is round two just about in
15802s the books these players on 2-0 already
15805s off to a good start two points towards
15807s their winter championships qualification
15809s and I mentioned a few times but just
15811s while we're waiting for a moment
15813s um how do you feel the system's worked
15814s out so far did you feel the summer champ
15816s produced 16 of the best
15818s I mean there are thereabouts right I I
15820s for one I know what you're like You'll
15823s Always Find The Narrative for whatever
15824s given player to be deserving of the spot
15827s that they have I know that's what you do
15829s best and have done so for a very long
15831s time I think I'm very much on the other
15833s side of that and I think you know I'm
15835s very hesitant to call a player one of
15837s the 16 best players in the world if I
15839s don't think they deserve that title did
15842s we have 16 players where the majority of
15845s them you could argue were within the top
15848s 100 players in the world yeah I think
15850s you could probably make that argument
15851s and I think that is a really good
15853s turnout for what you then get down to
15856s um at the end of the season I thought it
15857s was a fantastic event I thought it was
15859s great to see high stakes Hearthstone
15861s coming back again obviously dead draw in
15863s particular a player who has long since
15866s uh deserved his spot at that kind of
15868s level putting in a great performance
15870s right up until the end and then Abu
15871s garbu who back once again as the
15873s trendsetter and The Taste maker this
15875s time with the big spell Mage coming
15877s around and picking up the wind so I
15879s thought it was a fantastic event and
15880s yeah I think I think the changes this
15881s year have been nothing but positive so
15883s far well I'm glad to hear you say that
15885s because we've got round three coming up
15887s in just a moment and we're going to be
15889s having presumably some Habu gabu so back
15892s in about five minutes and we'll see you
15893s then
15902s [Music]
15909s foreign
15916s [Music]
15946s foreign
15947s [Music]
15975s foreign
15978s foreign
15984s [Music]
16019s thank you
16021s foreign
16023s [Music]
16047s foreign
16054s [Music]
16055s each other
16056s [Music]
16090s welcome back everyone to Master's tour
16092s of Ashia
16093s that's my best attempt uh my name is
16095s Soto and I'm joined by Gia for round
16098s number three uh Geo we were supposed to
16100s do this a little bit earlier on but I
16102s had a massive uh internet outage with my
16104s ISP so thanks for that but we are back
16106s now picking up making up for lost time
16109s and what a match if anything this has
16112s worked out perfectly because what a
16114s match we now get to cast in place of
16116s what we're gonna do in round one uh I
16119s was mentioning earlier that I do not
16121s like to throw out things like you know
16123s top five top 16 in the world or whatever
16125s Gia has no such concerns because she did
16127s it immediately in the break talking
16129s about this matchup that we have that is
16132s right we've got habugabu and chaoti this
16134s is a matchup that I wouldn't be
16136s surprised to see at the finals of the
16138s Masters Tour at the finals of the world
16139s championship I'm just gonna throw it out
16141s there but we are getting the treat of
16143s casting it here in the third round of
16146s Swiss both of our players 2-0 so far
16148s with some pretty cool lineups obviously
16151s the classes in common there's actually
16154s three of them here in Priest Rogue and
16156s Shaman but honestly I was expecting that
16159s if there is any class in this tournament
16161s that most people would be bringing it
16163s would be Druid because there are two
16164s very viable archetypes at the moment
16166s yeah but I think we've learned as well
16168s at this point never to try and second
16170s guess or never to expect habugabu to
16173s conform to society's Norms Geo if we
16176s expect him to bring Druid he is going to
16178s do something very very different indeed
16180s uh going with priest Rogue Mage Shaman
16183s as his lineup of choice everything
16186s looking fairly standard but of course
16188s you always have to apply a different
16190s standard to what standard is for
16192s harbugabu because for example the big
16194s spell Mage the only reason this deck is
16197s now considered to have a standard list
16198s is because of Habu gabu himself who put
16201s in a lot of work in really pushing this
16203s deck as a successful choice in the
16204s metagame that's right he pioneered it
16207s and most people were naysayers on day
16209s one but as they tried the deck they
16211s found out huh this actually is kind of
16213s insane and I really wonder if it was
16216s just the Nerf to Naga Mage making Habu
16219s move away from nagamage that actually
16222s let this big spell Mage become
16223s discovered because there's nothing that
16225s really changed from the set from that
16228s patch that nerfed um spite lash siren to
16230s make the big spell Mage better it just
16232s moved the other Mage out of the way and
16235s let this new Beast take the center stage
16237s shouty however has notably omitted it
16239s from his lineup I thought Mage would be
16241s an auto bring honestly I thought
16242s everybody would have this on their radar
16245s but ciao tea is opting instead for a
16249s more uh I guess standard set of decks
16252s that can be predictable as to what
16254s they're going to do every single time
16256s the boar priest something that I feel a
16259s player of shaoki's caliber can really
16261s utilize to its fullest potential you've
16263s got the jackpot Rogue in there which you
16265s know even though it has a lot of
16267s variance to just the deck and the name
16270s of the deck I feel when you have that
16273s added consistency of being able to
16274s replay those spells from other classes
16276s with the Contraband station with tests
16278s you can most certainly have a lot of
16280s value for the late game
16283s and speaking of value Habu are really in
16287s the form of his life having the season
16289s of his life the year of his life at this
16291s point at least in Hearthstone terms uh
16294s two Masters Tour top aides and of course
16295s rounding out the first half of our
16298s competitive Year by taking home the
16300s title of 2022 summer champion and of
16303s course the world championship spot that
16305s goes alongside that we just saw dead
16307s draw in our previous Series in the wrap
16310s up with myself and Lorinda who was of
16312s course the vanquished finalist who fell
16315s to the sword of Habu gabu in that one um
16318s Gia coming into this year you said just
16320s now to me in the break Habu and jlt both
16323s to you potentially top five players in
16325s the world right now now I would have
16328s agreed with that if xiaote of basically
16330s any time you brought it up of when I
16332s became aware of him had I said to you on
16334s the 1st of January 2022 is Habu gabu a
16338s top five player in the world would he
16339s have been on your list then
16341s admittedly no because he didn't quite
16343s have the big victories to back it up he
16345s always had big results you know top
16347s eights and consistent performances but
16350s generally I have this bias of you know
16352s if you got a trophy you got a
16354s championship title then yeah you're just
16356s one of the best because you've proved
16358s you can take it all the way to the top
16360s and he's going to worlds for it so I
16362s think everything is going in favor of my
16364s extra biased analysis here
16367s well I think then the interesting
16369s question Gia is what puts GLT on that
16372s list because yes he has had a phenomenal
16375s amount of success in the China scene but
16378s in terms of holding up trophies of big
16380s major Western tournaments and huge
16382s Global events perhaps xiaote doesn't
16385s have that moment that would put him on
16386s Gia's biased list so what makes jerge
16388s out to your top five player in the world
16389s for you well he did have a big Masters
16391s for win last year
16393s so I guess it's not quite the argument
16395s for right now but I think the the
16398s winning of something huge at some point
16400s in his life and it's multiple things and
16402s the fact that your shouty would extend
16404s to this point of I don't think he has
16406s ever been bad I don't think he's ever
16408s brought a questionable lineup and I
16410s don't think he's capable of rusting that
16412s much within a one year period so yeah
16415s shout out to you in my top five as well
16417s all right weak priests which I believe
16420s was part of the lineup for habugabu
16422s going into that summer Championship
16425s um for me I talked about this a little
16426s bit with Lorinda I don't know if you
16427s agreed here but I do think this is a
16429s very sensible deck to bring to the
16431s tournament and because of that ability
16433s to stick boards make large minions and
16436s kind of get repetitive damage in a meta
16438s game that might just require you to do
16441s large amounts of repetitive damage for
16443s various renithal-shaped reasons yes I
16446s think wig priest is a very good bring to
16448s the tournament I think both you and I
16449s agreed it would
16451s um not outperform necessarily but
16453s outnumber the war priests in the field
16455s and we were right I believe there are
16458s more wig priests right now than boar I'm
16461s not saying that the deck is better than
16462s boar but I honestly accept the fact that
16465s you know a lot of people are not pocket
16468s trained a lot of people have to play on
16470s a certain amount of ping and a lot of
16472s people have to play at a certain weird
16474s time of day that makes more priest just
16476s not worth it compared to wig which is at
16478s you know still a high power level and
16480s maybe takes a bit less finesse to Pilot
16484s the deck optimally so I think wig priest
16486s is definitely still a good bring with
16488s all of those technical things in mind on
16490s top of it having decent matchups for the
16492s field If You're Expecting Celestial
16494s Druid I think wig priest is pretty good
16496s into that if you're expecting
16499s um warlock to a certain extent that can
16502s beat it
16503s um and it's not got too many truly awful
16506s matchups out there even things that on
16508s paper look like it would lose to like
16510s Rogue and Demon Hunter because those
16512s decks have a lot of removal and they got
16514s a head on board sometimes it's not
16515s enough removal for very high Health
16517s minions
16519s yeah and I think right on cue we do get
16521s to look at glt's option to bring boar
16524s priest
16525s um you said you know not necessarily
16526s everyone is pocket train but xiaoti is
16529s xiaoti and I would trust him to Pilot
16531s any High skill cap deck that he wants to
16534s go with looking at his lineup overall I
16536s don't necessarily know if you Vibe with
16538s this assessment but it feels like he is
16540s sort of trying to counter 40 decks a
16544s little bit overall right ball priest
16545s kind of that in that unbeatable infinite
16548s win condition that you do have available
16549s even though it's a little bit harder to
16550s do 40 than it is to do 30 you still
16552s generally get the job done alignment
16554s Druid in particular I think gives you a
16557s little bit more
16558s um inevitability in those kind of
16559s matchups as well and even the Rogue
16561s right not just being boat Rogue being
16563s the thief version of the Rogue overall
16565s as well like do you think he has some of
16567s these Renault decks in mind with the way
16569s he's built this lineup I think he has
16570s with the exception of the shaman I think
16573s that the three decks work in tandem or
16575s at least they're better archetypes than
16577s the other ones available to their class
16578s into Renault but they're also just quite
16581s good in the overall meta outside of the
16583s Druid I think shouty also has great
16585s matchups into other Rogues but I'm so
16587s glad that we got to start off with the
16589s two main priest archetypes against each
16591s other sorry Quest priest not a main
16593s priest archetype
16595s um because I think clarification the
16597s only two priest archetypes
16600s I think this matchup is very intricate I
16603s do think it comes out slightly wig
16605s priest favored even in the hands of a
16607s very skilled boar priest player but
16609s there's so many things you can debate
16611s off right off the bat because
16614s um just the idea of whether you go face
16617s at all until you have lethal as the big
16619s priest into more Feast is a question
16621s I've seen players of the top level
16623s debating that until as recently as
16625s yesterday and they still didn't come up
16627s with a conclusion and then on the board
16629s priest side it's so skill intensive the
16631s timing of when to use Shard of the naaru
16633s because you have to make sure generally
16634s that into your bore setup turn um when
16638s you get the sword you need to that have
16640s at least one Shard still available
16642s because if your opponent has built a
16643s board doesn't matter if you have the
16645s sort of a thousand troops if you're dead
16646s on board anyway
16648s yeah and I think this is a large part of
16650s the story of uh the recent summer
16653s championships right I think we saw a lot
16656s of really fantastic series a lot of
16657s super high level play but I thought but
16659s the reason why that tournament was so
16661s entertaining overall was that we also
16663s saw a large number of mistakes and
16665s fumbles and players getting caught up in
16666s the moment and I think a lot of those
16668s positions were just players not really
16671s calculating that they needed that extra
16673s resource at the end of a game with boar
16675s priests we saw a couple of players I
16677s think in the position where they
16679s completed the quest if you want to look
16680s at it that way they got the sword
16681s activated but they just did not have the
16684s time to swing it twice without dying to
16686s the opponent's board on the other side
16688s so I love you highlighting Shard
16689s absolutely I think it's the number one
16691s most important thing to look out for in
16694s this matchup overall
16696s um gelty even going as far here to go
16698s Tempo cleric on one how do you feel
16701s about this stream well it did earn a
16703s raise of the eyebrows from habugabu and
16705s me as well I was like it's been a long
16707s time time since I've seen clerican one
16709s not since the days of old combo priest I
16712s feel but with the context of shouti's
16714s hand where he did see Habu for example
16717s on play not playing a one drop
16720s um shouty can play as cleric and into
16722s certain uh two drops on the other side
16724s namely Iranian Elemental the cleric can
16727s sometimes get a trade and then a free
16728s heal for a draw afterward and I guess
16730s more important to hear the fact that
16732s shouty has second cleric in hand is
16734s saying that at some point he's going to
16736s hit the Pyro and you generally don't
16738s need two huge gift of the Naruto turns
16741s just one and then enough switcheroo's
16743s can be enough to get you to the bottom
16745s of the deck or at least to the point
16746s where you get your boars dead and the
16749s shards all shuffled in and back into the
16752s hand
16753s and this is just good old-fashioned 2014
16756s Hearthstone right here if your opponent
16758s plays cleric on one you play a blood fin
16760s Raptor that's just how you deal with the
16763s situation where's our power Shield
16766s I mean I have no idea oh no that's what
16770s I say
16772s yes
16773s well as it happens it is kind of awkward
16776s like you really protect the cleric here
16779s without expending a huge amount of
16781s resources so for shouty I feel it's just
16783s kind of time to Let It Go the cleric
16786s didn't get a draw but he knew that this
16788s was a real risk anyway just proceed with
16791s the normal game plan of going Switcheroo
16793s here
16799s the timing of when to play bore is also
16802s of a small bit of concern
16805s um there is the natural magic hexane in
16808s the wig priest deck which can punish the
16811s boar uh especially if the najak has
16813s gotten to enough Health where shouty
16816s can't get to a point where he destroys
16818s the najak before the stolen bore
16822s a little bit awkward one Health
16824s pyromancer always adds a little extra
16826s layer of complexity for those turns
16829s where you are looking to make those
16830s pop-offs happen
16834s who here can spell zinjari anybody
16840s hmm
16842s looking pretty nice resting yeah it's
16846s just a matter of whether the kind of
16849s drawer effect the soft draw effect of
16851s the bridge is worth having there instead
16853s but I think bless is just such a
16855s universally good card in the deck
16857s yeah I would agree with that extra one
16860s Habu can even use that before it's
16862s lethal right maybe to just get something
16863s out of range of your expected pyro type
16867s of clear of course one of those shards
16869s that you were talking about earlier get
16870s it out of the hand try and set up for a
16872s lethal further down the line once you've
16874s exhausted those
16877s and for xiaoti is getting complicated
16880s like you said that one Health pyro does
16882s make these setups with cleric that
16884s little bit more difficult and the fact
16886s that there's one Health on the mer
16888s quarter scribe makes me think this isn't
16890s the big uh cleric draw turn for shouty
16893s it could be some type of setup turn
16895s instead with Thrive you play out your
16897s board you can holy Smite the school
16899s teacher
16904s another gift can't quite hurt I don't
16907s think he needs a second Shard here the
16908s prayer isn't doing much either
16912s it may just be worth having it just as a
16915s straight up tradable right now though
16916s just okay I I I'm on board with this
16918s just being able to use it this turn and
16919s then probably just allocating that last
16921s manner to the holy Smite I think the
16923s problem with filling up the hand too
16925s much with you know if you look at his
16926s hand cleric gift gift is if your
16929s opponent then decides to go the route of
16931s not attacking you your hand stalls out
16932s incredibly quickly from that point so I
16935s do respect the uh the idea from Xiao 2
16937s just to float uh use the Mana on that
16939s turn avoid floating the Mana I should
16940s say
16942s um use the tradable holy Smite being
16943s able to clean up the uh the newly nerfed
16946s school teacher of course now dies
16948s straight after holy Smite which is a
16950s very nice dude
16951s off of this one Shadow or Devourer I
16953s think is the only real consideration
16958s did spend all his Mana last turn but not
16961s on playing the board he could have held
16963s on to the tradable uh but I think he's
16965s got it in his mind that he's not in a
16968s position where he needs to play even
16969s into the slight risk of najak hackson
16971s here which I think is a fair assessment
16973s he can easily slot that into a pyro turn
16975s potentially both bars now as well it is
16978s now one of those situations as board
16980s priest where I think you take this
16982s entire turn to figure out exactly how
16984s next turn is going to work because I
16987s think it's the cleric pyro double board
16989s turn you have of a leash maybe can even
16991s end the turn with that refresh Mana uh
16994s playing a handmaiden
16995s yeah absolutely possible I think xiaote
16999s would love a Devourer at some point
17002s because that makes that this turn pretty
17004s free with the wild pyromancer Norse
17006s cleric all that good stuff going on but
17008s still it's that one Health pyromancer
17010s that makes things just a little bit
17012s awkward at the moment right
17017s it doesn't really stop his prospects of
17020s killing off the boars altogether it's
17022s fine it the problem is that it would
17024s only leave theoretically on shouty side
17026s of the board one damaged cleric and so
17029s not too many targets for a gift so
17031s actually shouty ends up playing two
17035s boards here maybe to make hand space for
17037s the handmaiden instead and then delay
17039s the cleric turn even later
17042s abu's eyes just widen as he sees the
17045s double bore come out the other side then
17046s the shake of the head as he realizes
17048s that there's nothing that he can really
17050s do
17051s nope
17053s if he wants to get very fancy he could
17056s devour a board to put its Health away
17058s from dying anytime soon but I don't
17061s think that's the line especially when he
17063s has a four or three on board
17065s Devour the ball kill your own board so
17068s that it can't trade off on the other
17070s side got him all right we'll win
17073s you sometimes do that in different
17074s situations like desperation but this is
17077s not one of those situations yet Habu
17079s still has a real way of winning this
17081s game outside of cheese especially now
17083s he's found a wig
17092s claw going to be the wig activator and
17096s we'll also pick up another Naga
17106s as soon as xiaoti sees three Mana spent
17108s and knows that najak hexen can no longer
17111s be played that turn I'm sure that's a
17113s bit of relief on his side yeah
17115s absolutely big rest taken from Xiao tea
17117s but this is a debate I got into with
17120s Fury Hunter after the previous event I
17122s think it was insane that was pretty
17124s critical of him exposing a ball to the
17126s board and ending up losing a game in a
17128s situation where I didn't he didn't have
17130s to Theory quite rightly made the point
17132s that there is an opportunity cost to
17135s just holding balls in your hand it does
17136s cost you something to have to do it
17138s later on the game you do gain a benefit
17140s by just throwing out the the bores onto
17144s the board when you have the Mana to do
17145s so I think in that situation Fury
17148s eventually came around to my line of
17149s thinking that there was no reason to do
17150s it in that spot but xiaote there as you
17152s were saying just opened up his hand gave
17154s himself options for handmade and so on
17156s further down the line because he is a
17158s little bit choked by that one Health
17159s pyromancer in terms of card draw so he
17162s took a risk there's no denying it's a
17163s risk but it's not necessarily wrong to
17166s take risks you cannot take zero risks in
17169s most games of hearthstone it just
17171s doesn't really work like that
17172s and look at what it's kind of cost
17176s shouting now the fact that Habu hasn't
17178s gone face for this minions here shouty
17180s actually uses A Shard on what I would
17182s say is a much lower impact board than
17184s you would prefer especially knowing
17186s there is a wig in hand just to get that
17188s handmade in activation the only other
17190s spells that could have gone with the
17192s coin to activate handmaiden were gift
17194s and Shadow were devour both of which
17196s have some pretty crucial roles in this
17198s current hand the Devourer to protect
17201s that one Health Pyro from immediately
17203s dying and the gift is cycled further
17205s with the cleric so having to use Shard
17207s there I feel that's a big win for Abu
17208s gabu
17210s uh how much damage is this
17214s oh it's a big number
17216s because there's wig wig Priestess
17218s there's wigs coming up oh my our
17220s remaining Naga is of course right
17223s there's another Devourer as well let's
17225s just call the people I've called it I
17227s mean I'm pretty happy yeah
17230s I think it's lethal yeah okay
17235s you know you don't want to fall into it
17238s it's a way over of counting right like
17240s that's the most embarrassing thing you
17242s can possibly do no one wants to count in
17245s this position
17254s genuinely could have done yeah might
17256s have killed the 50 Health deck
17260s dear stop leaking the next expansion
17262s you've been warned about this okay
17267s Yeah clean performance from habugabu
17270s biding his time and I would say that is
17272s a fairly textbook example of how I would
17275s advise to play the match-up
17277s um didn't really worry too much about
17279s early pressure just buyed your time
17281s answer any questions that are asked on
17283s the other side and just try and build
17285s that one board right and as soon as he
17287s was able to do that even with the
17289s silence coming down on the previous turn
17291s which gave Habu the smallest base to
17294s work from he was still able to just
17296s straight up otk starting with a full
17299s health minion for 30 on the following
17301s term which is absolutely absurd and for
17304s me that is
17305s um in my experience the best way to come
17307s out victorious in that matchup if you
17309s are given the time to do so
17311s um but it was a sort of slightly slow
17313s and awkward and clunky ball pretty stand
17315s on the other side mostly limited I would
17317s say by that one Health pyromancer off
17319s the switcheroo I would agree generally
17322s if the wig priest is going for a silence
17325s it means they're able to clear that
17327s board that got it starts reduced on the
17329s very same turn whether it's through
17330s zirella or pyro but the fact that shouty
17332s kind of had to
17334s um go for his clear in a piecemeal way
17336s over a couple of turns that gave Habu
17338s more than enough of a window to get
17340s lethal leaving any one single Minion on
17343s board when you know the boar priest has
17344s uh sorry the wig priest has that many
17346s cards in hand can never feel good but
17349s Habu here going to move on now to his
17352s boat Rogue and yet again we have a
17353s distinction of archetypes within the
17355s same class here although I would say
17357s boat Rogue and jackpot Rogue are much
17360s more closely related than wig priest is
17362s to boar priest yeah I would certainly
17364s agree with that I think it's not
17367s uncommon that you you know play against
17368s one or the other and you don't
17370s necessarily know for quite some time
17372s what you're dealing with
17374s um in multiple ways of course with the
17376s natural effect of Maestra coming into
17378s that as well and I do think they are
17380s very similar overall no great surprise
17382s to see Habu going with this version of
17384s the deck alongside
17386s um the rest of the lineup that he has
17387s which is just overall a little bit more
17390s uh smooth and streamlined to what we're
17392s seeing on the other side xiaoti has a
17394s little bit more of the anti-control and
17397s slight clunkiness to his versions of the
17398s deck as well which I think is far from a
17401s criticism it's just kind of
17402s stylistically and holistically what his
17404s lineup is trying to do which then allows
17406s him to squeeze a test and some jackpots
17408s and some of those extra greedy clunky
17410s Cards into the Rogue as well and
17411s thematically I think it just fits a
17413s little bit better with what his lineup
17415s is trying to do overall but fahabu 1-0
17418s up with the wig priest out of the series
17420s Shaman's band on both sides which is
17423s something that we didn't really touch on
17425s at the start of the series gear do you
17426s have any thoughts on the shaman bands
17427s going into this one
17429s I think the shaman buns may be to
17431s protect the Rogues on the other side
17433s because I feel Rogan to Shaman is not a
17436s particularly good matchup
17438s um Shaman into wig priest is a close one
17441s I feel the shaman comes out a little bit
17443s ahead with that persistent freeze effect
17445s really making it a struggle for Wig
17448s priests to get through and then you're
17450s able to eat some of the threats on hand
17451s with mutinous later on so I think it's
17454s reasonable here the big headline for
17456s this upcoming game though is that Habu
17458s has once again gotten himself a very
17460s good matchup perhaps even better than
17462s the one we saw a while ago Rogue into 30
17465s card alignment Druid no run of all spice
17468s to be found here so no extra breathing
17470s room against this aggro Doug and Habu is
17473s still running all of the tools here no
17475s jackpot no testings he's made room for
17478s all the Pirates just as the original
17480s deck has been and unlike lorinder I'll
17483s wait until the questions are actually
17484s relevant before I ask you questions on
17487s Fallen 40 cards
17489s um since we now have a 30 card version
17492s of alignment Druid on our screen Geo for
17495s us to actually talk about
17497s um you know I know that you largely are
17499s aligned with me pun intended on 40 card
17502s prestord Druid how do you feel on the 30
17504s versus 40 card alignment Druid debate
17507s well I think I might be in the minority
17510s here just speaking from the various
17513s practice groups I sit in on but I prefer
17515s the 30 card version just straight up I
17518s know that the 40 card version with 4D
17520s Health more like more relevantly gives
17523s you percent against your bad matchups
17526s but I feel you lose enough percent in
17528s the matchups you're supposed to be good
17529s at as alignment that it's not really
17531s worth losing that consistency by running
17533s that extra 10 cards so I do like the 30
17536s card version especially within the
17539s context of shouti's lineup which seems
17541s like it has a bit of a lean towards
17543s targeting other Renault decks and
17546s um if you are alignment you are very
17550s good at uh versus prester to begin with
17552s and if you find the celestial alignment
17556s card itself more consistently you can
17558s only get better
17560s because I think that's the big
17561s difference for me right like restore
17564s Druid it almost doesn't matter how many
17566s cards are in your deck you specifically
17568s have cards that pluck Presto out of your
17571s deck and then your win condition is
17572s online that's not necessarily the case
17575s with plucking Celestial alignment in
17577s your deck right that card can actually
17579s get buried and yes there's a lot of
17581s dredge there's a lot of tutoring there's
17583s various card draw effects that you can
17585s have but there's nothing that you know
17586s in the same way just rips an alignment
17589s out of your deck in this version
17590s nope
17593s oh but this hand from shouty is so
17596s perfect it lacks an alignment but
17598s honestly does he even need it if you can
17600s just you know wrap up to an onyxia super
17603s early if he finds that that's more than
17604s enough to beat a rogue early on
17606s especially when they've hit such a slow
17608s hand like habugabu has no ajaran vessel
17612s to be found no early Knolls best he has
17614s is reconnaissance and these are all
17616s pretty low impact options
17620s they are yeah really not what Habu would
17624s have been looking for here
17626s want something probably slightly more
17628s expensive than this just to fully throw
17630s out the curve this turn like right now
17632s he almost has an entirely wasted prep
17634s this term with the way that he's played
17636s it
17637s right
17639s I think it ends up being cookie and then
17642s oh okay mounted Raptor so he probably
17645s daggers then to protect the Raptor from
17647s just being straight up dead to the Jerry
17648s red Carpenter okay
17650s yeah it makes sense
17652s I was thinking cookie and then you just
17655s try and go again with the reconnaissance
17657s and it means if you hit a natural six
17660s drop off of it ideally Mida it's
17664s playable next turn as a four drop
17672s he kind of plays itself from here
17675s yeah not too much to break down on the
17678s other side for Xiao tea that is a zero
17680s amount of null coming into the hand
17681s though for Abu garbu so things are
17683s looking up for our hero but yeah gelty
17686s will be pretty much just playing the
17688s green card for the next few turns
17691s wait our hero don't speak for me shout
17694s he's my hero I did his winner interview
17696s last year
17700s warn me
17703s did he do it in English or was it
17705s translated in English is very very like
17708s considerate and obviously extremely
17710s smart to be able to be fluent in
17712s multiple languages goth here coin hero
17715s power it's two crystals of ramp
17718s equivalent to the rampant growth so
17720s might as well just play the golf because
17722s you got the card draw as well and just
17724s the upgraded hero power sooner rather
17725s than later
17728s not to mention the five armor of course
17731s which is very relevant in this situation
17733s when you're facing down this board
17735s yeah and uh cheer a couple of turns ago
17738s you said this hand was missing a
17739s particular card can you remember what
17741s that was
17743s um sun isn't missing anything I don't
17744s know what I was talking about oh okay
17746s fine
17747s yeah alignment after this ramp here
17750s going to be playable at eight Mana next
17753s turn of course it's a little bit scary
17755s to have to leave this 10 damage on board
17758s which will no doubt From shouti's
17760s perspective be augmented by you know
17763s very likely six more damage the next
17765s turn so shouty has to count if you take
17767s 10 and 16 the next turn plus the dagger
17769s you take 27 and that five armor keeps
17772s him alive
17774s thanks golf you've always got my back
17778s who needs run Apollo wait is he not
17780s coining the ramp
17782s oh
17783s all right it me and shouty
17787s is not necessarily A lining next turn
17791s I mean he still could no can but if you
17795s are committed to alignment I don't see
17797s why you wouldn't just coin here
17800s uh maybe okay is the consideration
17804s true yeah no it's a fish out
17812s sure we've got this count correct there
17814s is now 10 16 showing down on the other
17816s side yeah but is exactly that five armor
17819s that is currently keeping Abu gabu alive
17822s and of course the null comes out to play
17824s as well changing some of those break
17826s points making sure that no Wicked stab
17828s silliness can come out on the other side
17830s either
17834s I'll break her actually a nice pickup
17836s for havugabu even though it did give
17837s shouty pretty accurate information as to
17840s what spell was picked up just made sure
17842s that Habu had more resources rolling if
17844s he hadn't had the boat this turn I feel
17847s like the game completely so it Slips
17849s Away From Him from Hobby's perspective
17850s he can maybe still stabilize post
17853s alignment but we can see shouti's hand
17855s that has anacondra and three pieces of
17857s nourish
17865s you off
17869s that null saved the day of her Shanti
17878s I like this it technically puts more
17881s damage on board even though you push a
17884s bit less in the immediate and then he
17886s saves my gun fishing for the next turn
17888s it's asking shouty to have the full
17889s board clear and healing above 13 health
17894s unfortunately for habugabu I think
17896s shouty has all that and more
17898s so one of those games where you just
17900s look at the history bar like okay my
17903s opponent played wild growth goth yes
17906s alignment null and now anacondra like
17909s it's literally perfect this game don't
17912s forget the Cherry rig oh the Jerry rig
17914s of course
17916s I would hate to undersell how hard we
17919s got scammed in this game
17922s oh and their second alignment to close
17924s the turn as well if necessary probably
17926s not necessary but Style on him you know
17929s yeah why not
17933s this is so crazy there isn't skills
17936s there as well the rough part for Hot
17938s Boys you can't concede yet until he sees
17940s his scales but okay I think he can now
17944s I think there's a momentary pause there
17947s from xiaote like eh do I have to keep
17949s playing okay
17953s like I played the scales you've lost
17955s Miracles can get out
17960s anytime now
17962s you can leave it's fine
17968s foreign
17973s glorious what a turn
17975s able
17979s all right
17982s reconnaissance into gigafen could save
17985s Habu there because the gigafen would be
17987s post alignment and at its full cost
17989s literally zero costs uh zero outs and
17994s yeah like you said one one there even
17996s though I really did not expect this
17998s outcome
17999s yeah turns out when you draw uh Jerry
18002s growth Guff alignment uh Knoll you're in
18005s a pretty good shape especially when you
18007s have anaconda and three nourishes to
18008s follow that up let alone the three
18010s Miracle growths and the the Earth scales
18012s everything else that you need to go with
18015s it Nerf what Nerf Earth and scales still
18017s costs Zero from where I'm standing
18020s um xiaote putting on a clinic with the
18024s Druid just as Habu did with the priest
18026s in the early one and I think Lorinda
18028s will be putting another mark on his
18030s chalkboard a little another notch on his
18033s desk of Rogue losses that I'm sure he'll
18035s be keeping track of I feel like he's
18036s been banging this drum for quite some
18039s time of you know he understands he gets
18041s why it gets brought to tournament but
18043s you know I think he always wants to see
18045s the lineup that that finds the fourth
18048s deck that isn't Rogue because he doesn't
18050s have a lot of faith in that kind of
18051s thing from happening and again I think
18054s the more we see Rogue struggle the more
18056s we're going to have to hear him harp on
18059s about his Rogue theories here guys two
18062s things to take away from that Lorinda
18064s hates almost every deck and Hearthstone
18066s I don't know why the Rogue in particular
18069s really sets him off but I mean who knows
18072s the other thing to take away is that
18075s he'll also have to chalk it up as a win
18078s for 30 card Celestial Druid against
18081s aggro which maybe goes some way to the
18084s theory that if you are just more
18086s consistent in doing the thing that wins
18089s you any matchup that 10 Health doesn't
18091s necessarily matter
18093s imagine putting 10 other cards in your
18095s deck that aren't Jerry rigged wild
18097s growth Garf Celestial alignment and
18099s anacondra why would you do that you
18101s don't need any of those cards you just
18104s need the really really obvious ones
18106s um yeah makes sense to me and of course
18109s you will now move on to more priests
18113s from Xiao tea more Rogue from habugabu
18116s the two defeated decks so far in the
18119s series how do you feel about this
18121s matchup
18122s well actually I need to roll it back a
18125s little bit from what I thought before
18126s because I thought this was a heavy bore
18128s priest uh favored one as recent as the
18132s last summer Championship as well but
18134s even having sat in practice groups of
18138s which pocket train bore priest experts
18140s and perhaps best player in the world is
18141s a member of he only puts it at about 55
18144s for the priests so not actually that
18146s heavily favored and I think that goes a
18149s long way towards how
18151s um the board sorry the boat Rogue
18153s understands their position in the game
18155s plan because I think a very good boat
18158s Rogue player knows exactly when to not
18160s overextend when they should be playing
18162s Edwin just straight up on the board or
18164s whether it's worth stepping and the sort
18167s of distribution of the threats here
18171s that is interesting to hear because I
18173s honestly myself would have had it more
18175s in the region like closer to a 60
18177s matchup for the priest like not an
18179s overwhelming favorite but certainly a
18181s matchup you're happy to see but yeah
18183s certainly if you're going to listen to
18184s anyone's opinions on bore Rogue uh
18186s pocket train is certainly the first
18189s person that I would be visiting
18194s and already we're seeing some difference
18196s as to how you normally play the Rogue in
18199s this matchup compared to others just the
18200s filet fighter on one recognizing that
18203s this is not something that shouty wants
18205s to play Holy smidan he's certainly not
18207s going to commit a pyro this early so
18209s that ballet fighter even though you can
18211s argue it gets four damage sometimes
18214s eight with a
18216s um Mr Smite later on it can get that
18219s eight damage at the beginning of the
18220s game
18224s ready Xiao tea looking like he has a
18227s slightly more promising hand in terms of
18230s card draw
18231s uh problem is the free one on the other
18233s side of the ball that's beating him up
18235s very rapidly at the moment
18237s don't think he has to panic quite yet
18240s though it is still quite a bit of
18242s healing and I think he'll be holding on
18245s to the Pyro cleric until he sees more
18247s Minions on the other side to actually
18250s get multiple activations from gift of
18252s the naaru here so this is one of those
18255s situations where the boat rogue's
18257s understanding of their place in the
18259s match-up comes into play like should
18261s they over commit into this should they
18263s play only one or two more threats the
18266s very close one
18268s I had to get a very transparent idea of
18270s what's in your opponent's hand at this
18272s point right because when your opponent
18273s afk's turn three essentially that's no
18277s switch Rue that's no amulets no other
18279s tradables no Thrive no dredge like
18281s there's so many cards that your opponent
18283s just doesn't have in hand at that point
18285s that it almost pins them exactly on
18288s waiting for a zirella clear or waiting
18291s for a pyromancer turn right with the
18292s cards that they have in their hand so
18294s it's it's a fairly uh Elementary read I
18299s would say on the other side how Habu
18301s decides to deal with it is up to him but
18303s I think he will certainly have a very
18305s good idea of what is up with shouty's
18306s handbook
18308s and already you can see that he's
18309s committed Marta setting up for the
18311s refilter and rather than just playing an
18313s inefficient null here doesn't want to go
18316s for further extension from this point on
18318s trying to see how much mileage he can
18321s get out of the filet fighter before
18322s shouty goes for a clear but I don't
18324s think shouty is going to take the bait
18326s this turn either probably just an
18328s illuminate and hero power
18330s um with his priest hero power
18332s technically the filet fighter is only
18333s delaying one damage per turn that is
18336s true
18337s the LT more than happy to play this
18340s waiting game
18344s hmm
18347s particularly if this illuminae does find
18349s a Switcheroo or similar something that
18352s can actually help him effectively spend
18353s his Mana this time
18356s yeah and generally the thought process
18357s of whether you play illuminate first
18360s thing you ask is do I have a handmaiden
18361s in hand that needs activation if yes
18364s illuminate seems a lot more enticing to
18366s play if not then you ask is there any
18368s card that is something you really want
18371s to have specifically for next turn and
18373s in shouty situation I don't think there
18374s is so he can pretty happily still hold
18377s on to it here
18386s and now havu starts to ask how much
18390s longer can he wait he does have three
18393s development options here
18395s both coined out just aegon or the wild
18398s Pawn Knoll I really dislike the null
18401s among those other options
18403s um because he still has Recon that can
18405s get it cheaper so maybe Recon null is
18407s The Sweet Spot here
18411s I'll break her again
18415s I'll break it does
18417s seem to be the most useful of those
18418s options
18424s it's come at an unfortunate timing where
18427s the prep really falls off in value here
18429s for Habu because he will from next turn
18432s forward assuming he saves the coin have
18434s enough natural Mana to play boat and
18436s dredge goes for the stealth 4 for
18439s instead though which has that upside of
18440s the death rattle making azarella clear a
18443s bit more Awkward for shouty in theory
18446s it does also require four straight up
18449s AOE this turn even to deal with the
18451s large body because you know not
18453s targetable by holy Smite for example if
18455s that's the kind of turn that xiaote was
18457s waiting for to go along with the
18458s pyromancer that I'm sure hibugabe was
18460s incredibly suspicious
18463s really starting to become a game of
18465s chicken here where if shouty keeps
18467s waiting Habu gets his incremental damage
18470s and inches ever so much closer to the
18473s shadowcrafter scabs which then allows
18476s Habu to have that hero power that lets
18478s him put forth way more burst damage in a
18480s single turn than you normally expect
18482s from a rogue yep
18487s this is it is a very weird stalemate
18489s because normally a combo deck in this
18492s situation would be happy to say okay you
18495s pass a turn I pass a turn you're pushing
18497s one damage two damage whatever that's
18498s absolutely fine
18500s the problem is xiaote is not spending
18502s those turns drawing cards he's spending
18504s those turns passing he's only drawing
18506s one card a turn which means he's still
18508s so far away from the win condition right
18511s yeah it's a very unfortunate draw for
18513s shouty no switcheroos not even amulets
18516s for him to trade to at least get
18518s somewhere close to the many
18522s um boxes he needs to tick before he can
18524s get that bore combo active no bar is
18527s dead no amulets traded hardly anything
18530s cycled from the deck it's really
18532s dependent on how habugabu reads this
18534s situation he did there is one amulet
18537s traded on either term one or turn two I
18540s believe I do think he's I managed to
18542s trade one so far this game but yeah no
18544s your point absolutely stands that key
18546s has done almost nothing this entire game
18549s up until this point and hobby says all
18551s right fine I blink let's actually play
18554s some Hearthstone here's a third minion
18556s what are you gonna do about it
18559s well that means two minions can be
18561s damaged if xiaote once he can go for a
18564s double cleric turn
18566s but I think it ends up maybe being
18571s okay the order is
18575s Pyro shadowward
18577s with one cleric on board and then you
18579s play the other clerican gift
18583s gosh does that overdraw
18589s no he's playing both clerics immediately
18593s no no okay he's getting the order that I
18596s think this is what you said right yeah
18599s all right the animation made me think
18600s that both clerics hit the board before
18602s the shadow were devour and I think that
18603s would have made him overdraw but this
18605s looks very good finally gets to make up
18608s for all those turns of not doing
18609s anything
18611s and the village to top it off and you
18614s got all the actions done
18616s leash for Smite whatever else you want
18618s to go about plenty of Mana left for
18620s tradables on the amulet
18625s foreign
18634s stealth which is not a big deal
18636s whatsoever
18637s has double handmade in here very easy to
18641s activate with that illuminate as well
18643s so shouty with only nine cards left in
18647s deck in the blink of an eye has made up
18650s for about five turns worth of nothing
18655s yeah very nicely done I think coming out
18657s on top of the game of chicken on the end
18659s uh in the end Habu you could see kind of
18662s visibly getting a little bit frustrated
18663s particularly with more so with his
18666s drawers I would say them with the state
18667s of the game he was just drawing you know
18669s gone fishing prep gone fishing in a row
18671s from that point not really the level of
18674s consistent minion refill that he
18676s necessarily would have been looking for
18677s uh no Mr Smite which I think would have
18680s given him at least a very consistent
18681s game plan going on he did choose to
18683s Blink in the end he dropped down the
18684s third minion delti's patience absolutely
18688s rewarded many of those things that Gia
18691s was uh uh marking off the check boxes
18694s that needed to be ticked for GLT many of
18696s them were achieved on that turn
18701s but you brought up about shouty not
18703s doing very much in the early turns while
18706s they were in that game of chicken can
18708s also somewhat be applied to habugabu
18710s where in the turns where he was being
18712s very patient with his minions set up he
18714s would have loved to have his own card
18716s draw cards um shroud of concealment
18719s being the main one even Edwin and then
18721s step it back to hand so you have that
18723s set up for its caps and potential Smite
18725s later but he doesn't have those
18727s um check boxes ticked off in case he
18730s needs to get to the point where all the
18731s burst has to come from hand so he is
18733s committing to board here not fully
18736s there's still another gun fishing that
18738s could have found something else but
18740s certainly going to be a trivial matter
18742s for shouty to clean up
18744s yeah picked up uh crab over the boat as
18748s well off the first gone fishing
18751s um which again I'm a huge fan of
18753s krabatoa I continue to my fandom but
18756s increases with each passing day of this
18759s card I think it's uh such a powerful
18762s addition to the deck I think it's such a
18764s a lifesaver in such a variety of
18766s situations no great surprise to me to
18768s see Abu see that on the bottom of the
18770s deck and go nope absolutely not you're
18772s coming up here
18774s only downside of this crab is that we
18776s can't eat it
18779s I mean you could try there's nothing
18781s stopping you
18782s no I can't try it's digital it's not
18785s even a physical card that I won't
18787s attempt to consume now that I think
18789s about it you raise a good point
18793s what it does do though even though it
18795s doesn't seem necessarily good against
18796s War priests because you don't need the
18798s trading tools it's still if there is any
18800s one minion on their side allowing you to
18802s push four damage while creating
18806s um heavy minion threats on board so I
18808s think it's a very reasonable pick here
18809s for Habu the chaoti quickly deciding
18812s that this board isn't nearly threatening
18815s enough for him to commit his second pyro
18817s to I like this assessment a lot won't
18820s even necessarily need the switcheroo
18823s this game
18826s foreign
18830s this is 10 cards in hand for shouty
18833s potential to overdraw the other amulet
18843s scary stuff it's a one in five for Habu
18846s to straight up win the game next turn
18851s I'll be making the I think less
18853s consequential decision of whether he
18856s wants to hear a power replay a minion
18858s this turn and if so which Minion but
18860s really we are just waiting for that end
18863s turn button to be here at this point
18867s thank you
18868s my hand is oh
18874s disaster
18876s it is a disaster it is a disaster for
18879s xiaote and I think it's something that
18880s he could have at the very least
18882s considered and again it's those
18884s arguments I would say in ball priest
18887s match-ups of like how far ahead am I can
18889s I afford to play around with uh
18891s situations like you know coin scabs burn
18894s a card he did have a very specific hand
18896s that was very difficult to do that with
18899s I would argue because everything he
18901s needed was either a crucial piece he
18903s needed for a board clear an actual combo
18905s piece or something that just drew more
18908s cards anyway so I'm not even entirely
18910s sure if there was a route that xiaote
18912s could have taken but still boar priest
18915s really difficult deck very punishing
18917s deck
18918s um when the moments like that happen
18922s bouti still in the game I think trying
18925s to formulate a very French scenario when
18928s condition which is maybe clearing this
18931s board having a pyro stick and then
18933s trying to players are rather hero and
18935s every other turn dealing five to Habu
18937s but quickly realizes that those numbers
18939s do not add up in his favor Habu draws
18941s far too many cards that can get himself
18944s back on board there so shouty throws it
18947s down and that means that habu's taken
18950s another uh unfair sorry he's taken an
18953s unfavorable so it feels like there's
18955s been a win in the opposite direction of
18958s what's expected for both of our players
18960s so far
18963s yeah certainly I mean based on the news
18965s we heard from pocket train via uh Gia
18969s our undercover correspondent did that
18971s matchup might be a little bit uh closer
18973s than we were expecting then maybe that's
18974s not perhaps as surprising
18977s um but still it's a matchup that I would
18978s expect to go the way of the ball press
18981s more often than not and we will now move
18983s on to the one remaining deck Gia for
18986s haboo it is the big spell Mage the new
18990s flavor of the month deck the Abu dhabu
18993s is injecting into our meta game once
18996s again coming along and injecting our
18998s meta with a lethal dose of poison he's
19001s not satisfied with breaking the metal
19003s once he has to do it all over again with
19006s the very same class
19008s I feel like havu just needs to come up
19011s with 29 other signature Decks that
19014s quickly become the top of the meta and
19016s then he can open an ice cream shop
19018s perfect
19020s big spell Mage with the double parrot
19025s one spammy okay it's a bit of a greedier
19028s list I've seen others go for doubles
19030s family one parrots but you know if
19033s you're doubling down on the Rune then I
19035s like just going all in on that game plan
19038s obviously the surf in the sea guide is I
19042s think the most debatable card in the
19044s list at the moment there's some people
19045s that are huge fans of it others that say
19047s it's just not good enough here it's a
19050s re-roll on your hand that lets you find
19052s Belinda maybe more of the time but you
19055s know if Habu the pioneer of the deck
19057s himself is running it I feel that the
19059s naysayers maybe need to take another
19061s look
19062s yeah I don't mind it because in my
19065s experience with this deck it is a deck
19067s where your hand can just break sometimes
19069s right like if you swap spells and it
19071s doesn't go well for some reason if you
19074s do just draw I have a sequence of like
19075s fairly bad draws in a row your hand can
19078s just kind of get ruined and it's hard to
19081s recover that piecemeal via top decks but
19084s I I do somewhat like the choice of being
19086s able to re-roll however it is largely
19089s hypocritical of me to say that because I
19092s have very loudly and very vocally made
19094s fun of people that thought you know
19096s Twist on a stick was going to be a
19098s playable card for some reason
19100s um I think you know in the dredge
19102s Warrior the scam Warrior the not control
19105s Warrior glad to see everyone's finally
19107s on board with this by the way I may have
19109s had no internet but I was still able to
19111s listen to that conversation
19113s um that deck in particular of course the
19115s bottom of your deck is cheap and
19117s temporary and scammy and you want access
19119s to it in particular without that
19121s specific motivation I personally don't
19125s value uh so Finley particularly highly
19128s but again I would Echo the end of your
19130s wrap up which is who on Earth am I to
19132s argue with
19135s flip side though is most people who
19138s don't run from me instead run the
19140s Pelican divers and that's a card that is
19143s a fan favorite Caster favorite as well
19145s I'm told and I've just recently heard so
19149s certainly both creatures are things that
19154s um I think have their own merits here
19156s but perhaps a more interesting thing is
19158s this road matchup into the big spell
19161s Mage because I'm of the opinion that
19163s boat Rogue is a slight favorable into
19165s big spell Mage
19167s um but the jackpot Rogue I don't think
19170s is where you want to be at it leans less
19172s into the early game Beatdown and
19175s um that I think on in theory leaves it
19178s more vulnerable to the majors toolkit in
19180s the late game
19182s yeah I do agree I think I do think it is
19184s also one of those situations where
19186s sometimes we will talk about these kind
19188s of match-ups and there's two versions of
19190s a deck and they're like 24 cards the
19193s same but like oh well this deck just
19195s doesn't curve out as aggressively as the
19196s other deck and all those kind of cards
19198s are still there right I think the most
19200s recent example of that was like Naga
19202s Mage versus Naga ping Mage right where
19204s all the tools were still kind of there
19206s in the Ping Mage to do things as quickly
19208s as possible
19209s um but if you were the glass half full
19212s kind of person you say okay I still have
19214s all the early curve tools but I have the
19216s addition of this extra late game as well
19218s I think that's the way that some people
19220s I think look at this version of Rogue
19223s and say well I think I have very little
19225s downside I'm not cutting any of the
19228s early game tools
19230s um maybe just Philip I guess is the big
19232s Miss in terms of being able to push
19233s early damage
19234s and in the late game this might be
19237s missing because reach is still something
19239s to consider here the Mage does have
19242s armor from Deepwater evoker but they're
19244s not running Ice barriers it's not
19245s infinite necessarily oh do you have a
19249s double Knoll start from Xiao tea which
19251s is absolutely amazing
19254s um this might not be one of the games
19256s where this interaction I'm about to
19258s mention comes into play but there's also
19260s the way that barbaric sorceress
19262s interacts with jackpot to consider here
19265s because it can sometimes clog the Rogue
19267s hand with spells that the Mage actually
19269s doesn't want to swap because they'll be
19271s high cost as well and the Swift scale
19274s trickster only brings them to zero on
19276s your turn so that's something that
19278s shouty can consider if he finds room to
19281s use the coin and Shadow step to be
19283s stronger against Barbara
19285s and that is
19288s sorry that's really tickled me
19291s um uh and I think that's exactly what
19293s you are seeing him do right this is
19295s minimal Shadow step value I would say
19297s but uh xiaoti just working as hard as
19300s possible to get those cards out of hand
19302s as quickly as possible you see this as
19305s well with like the innovates and so on
19306s in Druid when you play this particular
19308s match up as well just do not leave zero
19311s cost spells in your hand under any
19314s circumstance because uh that is
19316s Barbara's favorite food I am reliably
19318s info
19319s hahaha
19322s and Barbara's weirder than me trying to
19325s eat kravatoa the digital card
19329s all right Ram Commander for Habu gabu
19332s not a huge impact this turn but more
19335s important to get the 1-1 tokens in hand
19337s to maybe trigger a spammy clear on the
19340s next turn because he definitely has one
19342s of those situations where he doesn't
19343s have the time necessarily to set up a
19347s sorceress nor the guarantee that it
19348s would be good for him and it's not a
19350s Belinda hand either shouty with the
19352s pickup of part of the Ancients though
19354s even going to slot in the trickster for
19356s maximum Tempo even though that trickster
19358s could discount a lot more later on
19360s natural on is a pretty good album oh
19364s look at this board
19368s it probably is just the best outcome
19370s isn't it it threatens the most damage
19373s growing hands Gia it's what we're doing
19376s [Music]
19377s um
19378s I can't even talk about fondant of Arden
19381s as an out or Varden being in the deck
19385s all right so let's count the spammy
19388s clear uh you trade in with the one one
19390s and there's one two
19393s three
19397s Next plan there is no Next plan next
19400s game
19401s it might well be a next game
19405s yeah you gotta try right yeah I like
19407s hobby Smiles he knows the deal I think
19410s you can see from the way your opponent
19412s played that they don't have zero cost
19414s spells in hand but I do think that was
19416s probably the out the Habu had to go for
19418s in that position
19420s doesn't have room wait if you trade a
19423s 4-2 and you get one Claw is it enough
19426s uh or
19430s I think so right
19435s it
19443s yeah
19444s yeah
19449s I don't know why yeah so I have no
19452s conviction about this but
19461s more than didn't even need the cloth
19463s swing
19466s plenty of damage going through in the
19469s end
19471s also
19474s [Music]
19475s Chill on right so it's not necessarily
19478s going to work out how you expect it to
19480s but yeah tons of damage in the end lined
19482s up uh Forge LT really that was big big
19486s spell Mage just not really looking like
19489s a deck just absolutely suffering uh this
19491s is something I am also curious to see as
19493s the tournament develops because I think
19494s in a lot of spots
19497s um big spell Mage wins because of
19500s players inexperience against it and I do
19502s think there are little niche situations
19505s little beats little patterns that the
19507s deck falls into that can be exploited by
19509s good players particularly Chief among
19511s them and I think this is something that
19512s you'll see more and more as the
19513s tournament goes on this dumping of cheap
19516s spells from The Hand by any means
19518s necessary Shadow step used for
19520s incredibly minimal value coin used
19522s rapidly straight away even the horn as
19525s soon as it went in the hand it came out
19526s the hand the very next turn like spells
19528s were just not being left in the hand
19530s whatsoever from Xiao tea and that
19533s effectively muted the entire deck for on
19537s the other side although I will say the
19539s Shroud into the second Knoll probably
19541s had something to do with it in the early
19543s game as well
19545s yep that is definitely an above average
19547s outcome for this jackpot Rogue and it's
19550s weird to say that without the card
19551s jackpot itself being involved in that
19554s game but it does lead us now to a final
19557s match-up between big spell Mage and boar
19561s priest which is one that I cast at the
19564s very beginning of the day as well which
19566s I did you know say that I think it's a
19569s board priest favorable but there's
19570s certainly a lot of things the Mage can
19572s do to mess them up on top of the usual
19575s just straight up win the game type of
19577s draw which is early Belinda into Drake
19579s fire amulet
19581s yeah there is and there's enough going
19583s on there just in terms of random
19586s outcomes
19587s um huge taunts that can come after
19589s shards have been used extra Health that
19591s could be generated from Ice barrier all
19593s sorts of things that can happen from
19594s Rune of the archmage as well there are
19596s enough routes to Victory to be found
19598s even blade master okanie I would say is
19602s a niche Wing condition
19604s um what you don't really see is blade
19606s Master okanie on the board your opponent
19608s just plays a ball or an amulet or
19610s whatever right and then you lose the
19611s game to it being counted what you might
19614s see from not a very experienced warpries
19617s player is they play every other minion
19620s in their deck apart from the last
19621s pyromancer and the last ball that they
19624s need at the end of the game and then are
19625s unable to play one of those two minions
19628s because then the okani has played in the
19630s last game uh in the late game sorry
19631s that's something that you can forget
19633s about and not keep track of if you do
19635s get into those situations so yes it's a
19638s selection of 40 to 40 32 different one
19642s percent out I would say for the Mage in
19645s this matchup that can all just vaguely
19648s find you a way of getting out of the
19649s game but yeah I do very much agree uh
19652s heavily favored or at least a decent
19653s favorite for the ball priest in this one
19655s I like the way you put it and honestly
19658s the fact that there are so many sort of
19660s gotcha interactions that the Mage can
19662s pull off to beat the priest
19665s um on top of the fact that the priest is
19667s just base deck so difficult to play
19669s optimally it can be a lot for one person
19672s to process and keep track of at all
19675s times but I'm sure shouty will be up to
19678s the task whether or not he was up to the
19680s task against the Rogan playing around
19682s scabs is something we can debate I
19684s wasn't necessarily sure if he had a good
19686s enough line that left him at eight cards
19688s instead of within overdraw range and it
19690s was still a one in five that he had to
19691s lose pretty unfortunate but that's the
19694s real sort of
19696s um difficulty of playing War priest you
19698s have so many situations where because
19699s the deck needs to take so many boxes
19702s because there's so many moving parts to
19704s the combo that can be disrupted by your
19706s opponent you need to decide which of
19708s those if any are worth taking the risk
19711s on them being disrupted and whether
19713s those risks are worth avoiding at the
19716s cost of just making the overall flow and
19718s rhythm of your combo take longer
19721s yeah I think the best illustration we
19722s had of that was it yourself and Derek
19724s that was casting Ty's Quest priest that
19727s had magic hexen and mutinous in it so
19730s then as bull priest playing against that
19731s you're like well where are my balls
19733s supposed to be then I have no idea I
19734s can't put them on the board I can't have
19736s them in my hand what am I supposed to do
19738s that's kind of the uh the rhythm of
19741s playing against this deck from Abu dhabu
19743s is you have to keep in mind which
19745s particular scams Habu is indicating as
19749s well of course as keeping an eye on just
19751s the giant threats that Habu is able to
19752s throw out on the board in some
19754s particular drawers that are available
19756s just kept Drake fire amulet as well and
19758s found the Barbara so it's looking good
19761s for Habu soda so far
19764s um
19765s obviously the quality of spell that you
19768s swap on average is not going to heavily
19771s disrupt the priest
19773s um obviously amulet is the extreme High
19776s Roll here because that's the one that
19778s actually is necessary to get the sword
19780s online and if your amulet costs 10 you
19784s cannot generally kill off the bores on
19787s the same turn that you summon them but
19789s even disrupting something like gift of
19791s the naaru which is very important for
19794s cycling or a Switcheroo that can be game
19796s winning for the major as well by virtue
19798s of the extra turns they buy themselves
19801s oh that's right
19810s which makes it very important I would
19812s say to not leave amulets sitting in your
19815s hand it's rare that you will do so
19816s really anyway as trading amulets is kind
19819s of the uh the very first thing you're
19821s trying to do in a lot of situations
19824s oh no I've just realized there's a card
19826s called amulet for both players
19828s [Laughter]
19831s as a tradable card for both sides cool
19834s down oh my we could stop
19838s and they could swap costs and we'll be
19840s like the 10 cost amulet wait the
19842s original Tech cost or the current Sun
19845s cost
19847s one that costs 10 Jia I don't know why
19850s this is so hard to grasp come on
19853s we're just completely refusing to use
19855s the other words in their name
19857s I mean imagine actually reading card
19860s names
19861s couldn't be subtle it couldn't no
19866s okay treasure guard keeps the curve
19869s rolling
19874s probably most likely just considering
19876s the order of proceedings here because we
19879s are expecting a turn five uh
19883s bursaries for Habu here
19886s ideally if he could get the mailbox
19888s dancer to die on the same turn so that
19891s there's uh higher odds of habugabu
19895s getting the Drake Fire 2-0 by virtue of
19897s a coin being in xiaote-san from that
19899s point that could be pretty good
19904s the true
19908s Yep looks good
19910s does have a pyro in hand but already has
19912s the gift of the Naru to go with it here
19914s anyway
19917s I believe the handmaiden is already
19918s active so no real Merit to other cheap
19920s spells in that situation
19923s I'd agree
19925s between handmaiden and Switcheroo this
19927s turn
19931s kind of close actually
19934s zahan made an early doesn't have much
19937s upside of being on board it does come at
19940s a turn where Habu can't necessarily
19943s manipulate the coin he knows would enter
19946s shouti's hand
19948s um because barbaric sorcers wouldn't be
19951s playable even with habu's coin next turn
19953s so maybe this is the turn to try to
19955s weave the handmaiden in
19956s yeah that's what I'm leaning towards
19958s because I think over the next two turns
19961s you probably want to play both
19963s handmaiden and the switcheroo and if you
19965s do them in the other order then you'd
19967s have to be playing your handmaiden as
19969s alongside some kind of pyromancer turn
19971s where he then killed the mailbox dancer
19973s in the same turn use the coin you don't
19975s have the cleric that you'd want to do
19977s that with anyway so this order just does
19979s seem to make the most sense
19982s we're not bothering with the attacks
19984s doesn't want to activate gift of the
19987s Naru or zirella
19989s sense
19996s shouty starts with Switcheroo he does
19998s have to end the turn dumping one of
20000s these other cards which could be
20002s illuminate
20016s I do like this being played because even
20018s though so true is the most expensive
20020s spell I feel it's the most painful one
20023s to be made to cost 10 because it's so
20025s crucial towards the cycling game plan
20029s yeah absolutely agree and there's no
20032s risk again currently no uh amulet in
20035s hand so there's no risk when you're
20037s playing Switcheroo you're drawing
20038s specifically two minions so there's no
20040s risk that you you know instead if you
20042s went with the root of just playing
20043s tradables instead you might end up with
20045s one of those amulets in your hand with
20046s no Mana to spend in that spot which
20048s would be a potential disaster since you
20051s are I would say what 90 plus percent
20053s confident that you're getting coin
20055s Barber at this turn
20065s this is one of those barbaric sorceress
20068s situations where Habu knows that he is
20070s unlikely to disrupt a very crucial spell
20073s to shouty but he is just setting up for
20076s a drake fire the next turn and those
20078s dragons sometimes have too many stats on
20081s them for zyrella to get through
20082s especially when shouty is still at 30.
20085s so it's still a decent setup for
20087s habugabu
20093s now it's on shouty to find a way to
20096s create hand space while still
20098s maintaining enough spells for an
20100s eventual cleric with his pyro gift Turn
20102s and most likely enough healing to
20105s activate his zarella because now he
20107s knows there's a drake fire amulet in
20109s hand that cost too
20110s yes which is what I'm eyeing is if worse
20115s comes to worst how do you have like a
20117s pyromancer gift turn that enables you to
20120s then have an eight damage uh zarella
20124s right like saying AA dragons come down
20126s for example and I think it's still a
20129s little bit too difficult to do overall
20131s without access to that additional coin
20134s coming off the mailbox dancer first
20137s um so yeah I think he's just gonna be
20138s able to clear all this up
20140s I think finding the leash would be ideal
20143s to get in that scenario where you're
20145s able to clear that many things
20148s it was handmaiden needs to dump one more
20151s card
20156s and hero power okay I honestly Bitcoin
20159s yeah didn't know which spell was least
20162s valuable here for shouty I was even
20164s thinking maybe one gift can be used
20166s but it's just too relevant with zarella
20169s because he knows these big dragons are
20171s coming and that's the other thing like
20172s he didn't want to use like a Devourer or
20175s a pyromancer or whatever to try and
20177s clear the board because he wants those
20178s two injured minions to remain on board
20181s so that he can heal them next turn to
20183s potentially be able to get a clear with
20184s the zirella uh I was counting in eight
20187s unfortunately Habu is of course an
20189s absolute God and so rolls the uh the 212
20192s Health deathwings which is going to make
20193s life even more difficult
20197s on top of sheltie still not having the
20199s leash so he hardly has Mana to work with
20201s for the pyrosarella turn like acid
20203s stance he can't even play gift of the
20205s naaru with those two cards all together
20206s yep
20209s I think the one one always trades here
20211s just because it has the largest buffer
20214s of restorable Health on it I suppose I
20217s run the disaster and then no attacks
20221s like there's a lot
20223s yep I like this right gift heals one
20226s deathwings eleven more uh
20230s so you trade the one wanted and then you
20232s spammy Arc and it no no it still doesn't
20234s work
20238s I think he's going for a character in
20240s which needs to happen right velicia is
20242s the only way this board ever gets
20245s anywhere being feared so he needs to dig
20246s for it
20249s all right
20250s gift gonna cycle for
20254s five cards
20258s I have healing in the pool so far
20261s novelish
20264s one more tradable for it
20269s okay two draws with the flash Shield
20272s any Village
20276s nope
20281s he is not dead on board
20287s does however have 10 cards in his hand
20290s two clerics on the board and what are
20293s these four cards remaining
20295s uh hold on
20298s that's for prayer velish elwin bore and
20301s zarella pretty sad that the village was
20305s bottom for here
20314s well at the very least another Drake
20316s fire can happen from the Magister Don
20319s graspier
20320s yep
20323s and importantly this is actually the
20326s only way in hand to push extra damage
20328s right now is what we upgraded to hear
20330s about
20336s Abu is in one of those situations where
20339s he knows that all these Chief spells
20341s have been expended a lot of them were
20343s healing
20344s and at this point the leash is very very
20347s hard to activate but the one away that
20350s Habu potentially loses is if there is a
20353s clear with zirella and healing
20360s he's going to starfish to remove the
20363s Pyro which helps with the clearing part
20366s of that long checklist of things
20370s hey
20374s wasn't necessary
20377s but it's just funny
20379s I mean when you're the Hearthstone
20382s summer champion
20385s that's just how your games go you know
20386s like
20388s 26 cards draw Nova leash that will clear
20391s your boards of 12 12. you rolled the two
20393s 12 twelves to begin with and you burn
20396s two cards over the course of a series
20398s and it's an amulet and a ball come on
20403s that's just what it's like to be Habu
20406s gabu three and oh so far here in Masters
20410s Tour Virginia on his way potentially to
20413s another master store top 16 potentially
20416s a win another huge championship
20418s appearance it's just like completely on
20421s a roll it would be nice to see him just
20423s not
20424s um taking any slack on the way to the
20427s world championship it is still many
20429s months off but it's nice to see that
20431s Habu is still putting in all the effort
20433s making sure he's at the top of the team
20435s for that eventual World Finals yeah
20438s absolutely I mean
20440s Abu really putting his name up there
20442s with you know the absolute greats of the
20445s Masters Tour system right now if you
20446s want to throw summer Championship into
20448s that as well the top eights that he has
20450s in actual Masters tours alongside that
20452s like it's only the fact that you know
20454s Gabby's won two of them and I don't know
20455s if you've heard about this year but
20456s actually bly's one two back to back I
20459s don't think we've actually talked about
20460s this enough yeah unbelievable I really
20463s think we should talk about that more
20464s often but it's only those incredible
20466s Feats that you know stop Habu gabu from
20468s being right up at the top of the echelon
20470s uh if he's an incredible player honestly
20473s and he's a player that really emerged
20475s onto the competitive scene very rapidly
20478s as to my point earlier of like first of
20480s January 2022 is like Abu Dhabi one of
20483s the best competitive Hearthstone players
20484s in the world I think it would have been
20485s a stretch for a lot of people to really
20486s put him in there but he has been a
20489s fantastic performer but Gia before we
20492s move on to some more round three action
20494s do you have any final thoughts on the
20495s series that we just watched
20498s maybe just for people to watch out for
20501s Wig priest versus bar priest a bit more
20503s because certainly that was a big beating
20506s on board priests it's not to say it's a
20508s bad bring into this meta but we are
20510s seeing that there are a lot of counter
20512s play to it and the Whig priest is yet
20515s another duck that I think has gotten
20517s more popular ever since
20519s wow who'd have thought uh piloted it to
20522s huge success in recent months and now
20525s it's just finally overtaken bar priest
20527s and popularity I wonder if those numbers
20529s will actually support its win rate as
20532s well
20533s well on that note I believe we do have a
20536s little bit more action left in the round
20538s so we will go for a quick break you can
20540s go for a quick break get yourself a
20541s glass of water get yourself a snack but
20543s rush back because there is plenty more
20546s action to take in here at the Masters
20549s Tour do not go too far because we will
20551s be right back
20554s [Music]
20561s [Music]
20566s [Applause]
20566s [Music]
20569s welcome to revendraff in the darkest of
20573s Seasons where ruthless eyes gawk for
20576s horrific reasons for a hidden hand has
20580s struck me down with
20584s lessness so deep and profound
20589s then he comes with his malokian skull
20597s to uncover the truth of murder most foul
20602s the anima drifts across the floor
20606s highlighting the creatures who walked
20608s through my door the motives are as black
20612s as night avarice power revenge and
20618s blight
20619s we watch the hero uncover the clues
20624s that lead to the truth
20627s behind this dark rooms
20631s join us here with the Grim and Empires
20636s choose your power without Heavenly bias
20640s for at the end they will burn in the
20643s fire
20645s when it is known who's slain
20648s dinathrius Messiah
20653s oh
20654s [Music]
20658s foreign
20680s [Music]
20686s [Music]
20690s foreign
20693s [Music]
20719s foreign
20721s [Music]
20734s [Music]
20748s welcome back everyone we are ready to
20750s jump into more games from round three of
20753s the Swiss I believe we're going in at
20755s Casey vs Raphael at one zero but been
20759s pretty interesting so far and I've been
20760s a little bit surprised at least on my
20762s end that how many sort of we've seen a
20764s lot of similar decks but a lot of
20766s different lineups and uh sort of
20768s different interactions between the decks
20769s so it's been kind of cool for me so far
20771s how have you been finding it yeah it's
20773s the the lineup started off looking kind
20775s of like I expected and then Shaman came
20777s to play and Shaman has been in
20779s everything
20780s um it's only in something like 20 of the
20782s lineups I think but it is going well
20784s it's getting banned a lot and for me at
20787s least it's one of the surprises of the
20789s tournament but I think the power is but
20791s it's really good against those expected
20793s sort of four decks The Druids the Mages
20796s Etc it's it's just got the matchups
20798s against those so the people who brought
20799s it I think we might see a lot of Shame
20801s and going into tomorrow and I think the
20803s deck right now just has that a flexible
20806s effect of it can play aggressively and
20810s it can fall back if there's a deck
20812s that's more aggressive than it it can
20814s fall back and play defensively right so
20816s as long as you know which one you are in
20819s any given matchup or which one you're
20821s supposed to be and then you can sort of
20823s react and play the deck in that fashion
20826s I've been playing it over the last over
20828s the last week or so and it is pretty
20830s good right because you're not just
20831s shoehorned into one thing you can just
20833s Flex it and change a little bit if
20835s needed but as I said we are going in at
20837s one zero so we will be jumping in game
20839s two and I believe game one if I triple
20843s check it was a rogue beating up on Druid
20847s in game number one so Casey took the win
20849s with the Rogue against raps Druid and I
20852s believe now we're going to go into a
20853s shaman versus Mage matchup take a look
20855s this is the shaman me and lorinder are
20857s talking about and as you can see you
20859s don't have any like raked aggro tools
20862s but you can find yourself very easily
20865s playing an aggressive opening one you
20867s have wild Power Cavern and two you have
20869s clown face reconnect which can actually
20871s dump a lot of cards on board nice and
20874s early with the help of the amalgams yeah
20876s and the return of bloodlust I know
20878s that's one of subtle's absolute all-time
20880s favorite cards I'm sure he'd have
20881s something to say about that at some
20883s point in this tournament if this carries
20884s on uh but yeah just a nice closing card
20887s because you make so much just garbage
20889s stuff as you're going along ready to
20892s make those massive Guardians and so on
20894s uh if you haven't already won with your
20896s garbage stuff so interesting looking
20899s deck I think this is much better than
20900s the straight murloc version this has
20902s just got that sustained that we've
20905s talked about it 40 Health on the other
20907s side you kind of need to have some
20908s sustain and it's just a really well
20911s placed deck I'm not going to call it a
20913s good deck right now even though I was a
20915s big fan of Shaman previously but I think
20918s it's very well placed for this
20919s tournament at least
20920s right um I think uh I I think it's a
20924s good deck I think it's very very strong
20925s right now because it's just I think as
20928s long as snowfall guardian and macaw are
20930s in the game there will be a shame in
20933s deck because that effect here by itself
20935s is just super strong right anytime
20937s there's board focus and we've seen the
20938s game shift to a very sort of Minion
20941s board Focus game style so we'll uh we'll
20943s see how it goes this tournament I'm sure
20945s as always by the end of Sunday and we'll
20947s have the numbers and work out whether
20949s Shaman was actually good or maybe we
20951s just thought it was good but uh going
20953s from one of the decks I've been playing
20955s a fair bit to one of the decks you have
20956s been playing a fair bit I believe
20957s Lorinda yeah this is the big spell Mage
20960s a new air Lorinda favorite yeah and it's
20962s unlike me as Jesus I don't like me to
20964s like any decks now I'm not really that
20966s miserable I promise but yeah Mage at the
20969s moment is probably my favorite deck it's
20971s not as particularly versatile deck it
20974s does one thing it does it incredibly
20975s well we just play the same two spells
20977s over and over and over again until you
20979s win the game of hearthstone with them
20981s the rest of it is all pretty much fluff
20984s in there you can just ignore a large
20986s chunk of it I know you're a very big fan
20988s of playing Belinda as early as possible
20989s Raven but that's not all there is to the
20991s deck uh you can do a lot of trickery by
20994s swapping spell costs uh her subtle talk
20997s about the top players trying to dump
20999s their really cheap spells that's all
21001s well and good but some of these decks
21002s just don't have the ability to dump all
21004s those if they do you can still sometimes
21006s trick them into taking a coin although
21007s again if they're smart they'll just dump
21009s that coin as quickly as possible so
21011s interesting to see how this is played at
21013s the top level and we are going to get to
21015s see a pretty tasty looking stuff from
21017s Casey though over the other side yeah
21019s and that's the thing right and then this
21021s is where it's very clear or at least
21023s initially that the shaman is more of the
21027s aggro deck right we do see schooling
21029s played on turn one which is gonna give
21031s it weirdly enough the fish are going to
21033s give the Pelican the trouble here
21035s because just one of these takes out this
21038s four one and there's still more where
21039s that came from so pretty nice overall
21042s for Casey just being able to lock down
21044s this far one without too much of trouble
21046s whatsoever and yeah I think Casey's
21048s going to be playing just the aggro
21050s approach here going to drop that baller
21051s nice and early to probably set up with
21054s the clown fish uh Apollo here and it's
21057s all looking solid because again one
21060s thing that this made kind of struggles
21062s with especially in the early game
21064s they're very much a one card return kind
21066s of deck at the moment right which means
21069s if you build a board and then play
21071s orkani into minion because you just are
21074s going to pick minion against Mage like
21077s look at these Shenanigans already look
21079s at this pop-up it's ridiculous
21081s yeah I've been playing a handful of this
21083s in the breaks today and at the start of
21085s the day because I didn't know what I was
21087s doing wrong with the deck and now I know
21088s I'm not playing a million clownfish on
21091s turn three and just winning the game
21092s this may be over Raven
21095s well that's it what's the response from
21098s this Majestic to this kind of board
21099s right like the best draw would have
21102s probably been a the um card I always
21104s forget the name of the armor the draw
21106s spelling armor yep spelling Armor man
21109s um three four for four yeah to get 10
21111s armor pretty handy oh yeah my track is
21114s definitely oh yeah my tracker doesn't
21115s work right now
21118s um yeah anyway regardless as we blink
21120s deep water evoker yeah
21124s um that that's like okay you gained some
21126s armor and soak not even half a turns
21129s worth of damage I suppose and just like
21131s that in the blink of an eye game done
21134s that's Casey going up to zero so far in
21138s the series and again it does show the
21141s weakness of that Mage and why obviously
21143s that was a ridiculous power level of
21145s turn right don't don't get me wrong but
21148s as I was sort of saying before Casey
21150s Walnut really popped off was the Mage is
21153s very much a one card return kind of deck
21155s for at least the first what six seven
21156s turns the game and it's why I do think
21159s there is an element to aggro doing
21162s um
21163s you know getting something done in this
21165s matter yeah because a lot of these decks
21167s they are very very strong but they don't
21169s have much game early right which is why
21171s I know sale keeps talking about you know
21173s the Presta Druid well it plays a curve
21175s that's one to three drops so that does
21178s contest things early on which is maybe
21180s while we'll see that stick around a
21182s little bit longer than most but just
21183s like that Lorinda we are moving on to
21186s game three and Casey I'm gonna be
21187s jumping over to his final deck to take
21189s the series with which is wig priest and
21191s I know you've not been playing a ton of
21193s this but just at a glance what do you
21195s think of the queen ashara because I've
21197s seen a million Decks that don't play it
21199s and I've seen a few players at least in
21200s this master tour that do
21202s yeah I don't know if that's a response
21205s to again talking about 40 health and
21207s stuff just a little bit extra stuff or
21209s if it's just a a 30th card for people to
21213s slot in but
21215s I don't know I I what do I think of it I
21217s think it looks fine but that's because I
21218s tend not to build my own decks a large
21220s part so if the deck's in front of me I'm
21222s going to say it looks fine because I
21223s have nothing particularly to add
21225s constructively but it is just a bit of
21227s extra stuff for a deck that is very
21231s easily stopped early on in some
21233s situations
21234s yeah I think um I've not played too much
21237s of their shower version but even just
21239s glancing at it one it's a Naga so it can
21242s it's another card that can proc the wig
21244s also one of the there's the Colossus
21247s that you can get of exactly but really
21249s there's the uh additional spell right
21251s the Spell mimic which can be another wig
21253s so you could end up playing three which
21255s is very very powerful indeed so it's
21258s maybe some extra late game push but he's
21260s gonna be going up against the pirate row
21262s okay again we've seen I think multiple
21265s times today the true sort of big early
21268s turns of like shroud into double null
21271s and then go which has definitely been
21273s one of the super strong early openings
21276s with double null just taking over the
21278s early game and then the usual follow-ups
21280s and Rogue so again tricky one I think
21282s for both players here the the Rogue can
21286s get ahead but the second the priest
21288s starts dropping wigs on uh it's weird
21292s sentences right it is it and create
21296s Minions that are a little bit too big
21298s for the road to deal with comfortably
21299s yeah I think though that the Rogue does
21301s tend to get the best of the start
21303s personally
21305s um again it's another matchup that I've
21306s played a lot of one side and you wasn't
21307s one of the other it was Druid by looks
21309s of things
21311s superb never mind okay well
21315s um do it huh cool well Druid he's gonna
21317s struggle yes
21319s it is the celestial Druid I believe the
21322s 40 card version
21324s um and this is one of the the games
21326s where you're not so keen on your extra
21328s 10 health and diluting your deck because
21330s if the priest gets on that board and
21331s starts hitting you for chunky damage
21334s your hotel total almost doesn't matter
21336s anymore so this is definitely one of the
21338s situations where you wish you hadn't got
21339s your extra 10 cards
21343s yeah and definitely a matchup where
21346s again I know you're a big fan of
21348s celestial but I believe in this matchup
21349s you would prefer to be playing Presta
21351s right because you will have Minions on
21353s board right now so you get that yeah try
21356s and contest whereas this is very much
21359s there the sort of ramp Druid style it
21362s doesn't mean that the matchup's
21363s unwinnable by any means we all know how
21365s powerful true it is there is Guff into
21367s scale of inyxia available for Raphael so
21370s there's still opportunity to really go
21373s off and put pressure on but we'll have
21375s to see how it goes because oh Casey
21378s hasn't really got
21379s uh sort of good playable NADA until now
21382s with the amalgam yeah he's gonna be fine
21386s though I think here
21390s it's about going already devour yeah I
21393s mean the trouble is like you've just
21395s described there's no real way for the
21396s Druid to to slow this down
21404s look
21405s at all his
21407s interesting
21411s yeah
21413s there is an argument here actually for
21416s okanie spell
21418s right yeah I think akani spells very
21420s tempting here
21422s because it's very likely that wigs the
21425s only spelling hand yeah or maybe not
21428s very it's likely that wig's the only
21431s spelling hand it's a hundred percent
21432s likely Raven because we can see it Ah
21435s that's how it looks okay it's definitely
21438s how it works here in the Americas region
21443s and Casey might have to do this the slow
21446s way if you can't find a way to deal with
21447s this I wonder if it's worth him actually
21449s bumping into this oh yeah this is yeah
21452s yeah minion was better right because
21453s minion procs the wig whereas if it gets
21456s cancer a wig can't be replayed yeah okay
21464s it's the alignment to do much
21468s you can got a lot of money next turn
21470s with the the knowledge split or the
21474s knowledge itself
21476s it really nice play actually as well I
21478s think it is very tempting to just slam
21480s go from five
21482s but uh Rafael is showing some restraint
21484s here and getting really good trade
21486s getting rid of the elemental
21488s setting up for potentially Guff on six
21490s to then go Celestial afterwards
21492s it goes back to what you said a minute
21494s ago right it's um you've got to fight
21495s for the board well you've got less tools
21497s to do it with here but you can still do
21499s it and that's what I feel showing us but
21501s I think I always played all three
21503s Masters tours this year five three
21505s finish in all three of those okay
21508s uh one of those players who just needs
21511s to have a bit of variance in the results
21514s and we'll see a lot more of him
21516s yeah I mean five three means if you hit
21519s him five threes across three uh then
21522s that's you're on the right track right
21523s you need to do something a little bit
21524s extra but you're not oh five three two
21530s whatever
21531s I'm pretty sure he's had a finish but I
21533s couldn't find it in the two minutes we
21535s had to have a look I'm pretty sure he's
21537s had a finish of some sort but it's his
21538s 15th event he's running at 59 which is
21540s about the same as Casey
21542s he's obviously played them all
21546s do you think he's missed one but yeah
21548s Casey is piling on the pressure it does
21551s have blast does have a natural on for
21553s some extra late game punch if he oh that
21557s stuff ish pretty big deal kill me now
21560s with your one Mana or go home I mean
21564s Casey just says okay and play snap Chill
21567s on yeah
21576s no here comes the Mana
21581s I mean there's starfish there's scale
21584s there's another nurse to get some more
21585s Mana before you do any of that
21588s Bliss like starfish scale lock right
21593s although it's not active
21597s yeah oh it's Miracle growth afterwards
21601s sure
21609s it's fine right oh yeah damage
21614s and suddenly
21616s yeah it's a huge problem
21619s plenty more car draw for Raphael in hand
21622s as well six Mana next turn to work with
21625s that's basically the whole deck this is
21628s so close to a concede right now I think
21630s here Casey does have like minion wig
21632s minion wig minion wig but the problem is
21634s as soon as I guess like this enrich into
21637s Miracle growth gets played
21640s I think this is a big just get out of
21642s the game you think he's played this
21644s before Raven
21646s the tournaments we go for three seconds
21648s he's drawn about seven cards played
21651s about six cards and yeah absolutely spot
21654s on with the speed on this oh my goodness
21657s this is disgusting as always yeah I
21659s think Katie of course is continuing to
21662s play especially on his turn because it
21665s wasn't guaranteed right uh what was in
21667s hand but I think now uh with the two
21671s taunts from the uh
21673s uh in the miracle growth plus scales
21677s like back up to basically 30 Health two
21679s massive taunts on the board at this
21682s blade Masters
21684s really gonna cut it although there is
21686s blade master and bless
21688s but it just dies right anyway yeah
21691s because he didn't realign there but I
21693s guess um he doesn't want to waste all
21695s the Mana buildup he had because he has
21696s got no more real quick Mana acceleration
21699s now
21700s okay so blade Master devour bless
21707s it's actually uses silence as well right
21709s to just hit on one of the other minions
21713s it doesn't have to actually put the
21714s blade Master into the tender okay
21722s all right this isn't lethal is it I'm
21724s not being stupid look lethally there's
21728s not enough nowhere near enough
21729s I didn't know if I missed like a second
21731s Devourer or something
21734s yeah I look like it's too clear to me
21736s but we'll see why glass oh it clears
21740s nearly everything and you hit number 17
21741s this way
21743s I think at this point it's worth playing
21744s the other way gear clear everything yeah
21746s attack the uh
21748s the treasure guard
21751s yeah it's another starfish starfish
21754s number two
21756s and that was basically Casey's last push
21760s right both bless used one wig guaranteed
21764s gone don't curious why Raphael didn't
21766s realize that I'm sure there's a good
21767s reason but I can't see it at the end of
21769s his last turn
21770s get a minor spare to you choose to just
21772s drop something extra on the board the
21774s problem is if he if he did realign he
21777s would also be more or less down to one
21779s card return right sure no that was the
21782s original ramp
21783s with a whole Board of nine nines if he
21785s just felt like that was locking it out
21787s so how close Casey came with three Mana
21790s there
21791s but yeah either way it's gonna work
21795s again I'm sure that Raphael's better
21797s yeah Casey gives it up he goes to two
21799s games two one and the weak priest there
21804s didn't get it done in a quite a bit
21806s favorable which is going to make this
21808s match a lot more interesting
21810s yeah 100 there that's a pretty rough one
21814s because I think Casey was piling on the
21816s pressure but again just getting hold of
21818s the starfish and we saw exactly uh and
21821s they said the problem and I guess it's
21823s only a problem depending on which side
21825s of Druid you're on but Druid
21827s specifically being a Renault deck
21830s look how many cards were drawn like yeah
21832s just drew through the deck anyway it
21834s just didn't matter uh which is why Drew
21837s it is at least at first glance the deck
21839s best uh suited to to dealing with having
21843s extra cards in the deck because you
21845s could cycle so fast like we saw double
21847s starfish drawn we saw the nourish split
21850s happen Gulf was there maybe it just
21852s lined up well but realistically Druid
21854s does that pretty often which is why you
21856s can run these kinds of 40 card decks uh
21859s very easily compared to some of the
21861s other decks where we do see the sort of
21863s Gap in consistency kind of punished a
21866s lot of the time and I'm gonna make the
21867s reductive and irritating argument here
21870s that um Casey got Raphael down to 10
21872s left
21877s you hit 19 on this turn when Raphael was
21879s on 29 so you know extra 10 Health doing
21882s the job
21883s obviously that sample size of one game
21885s completely proves everything all you
21888s need you need to prove it once and then
21890s it's true that's it it's true now that's
21892s how science works right
21894s um it does mean though now let me just
21895s quick although I shouldn't check because
21897s we were wrong last time but uh it is
21899s going to increase versus something that
21901s I kind of promise you but still I think
21904s Casey in a good spot because the um the
21908s Mage is gonna be right
21910s um yeah all this is just it's major
21912s Rogue right because yeah interest won
21915s yeah something's going on here but it's
21917s fine we'll try and keep up
21919s um but yeah if it's their major Rogue I
21921s think versus Mage especially it can be
21924s very very tricky yes there's potential
21926s freeze but really if you just get going
21928s with the priest early enough there's
21930s just no real way that Mage is gonna
21932s answer because again for the first what
21934s five turns Mage is just dropping a
21936s minion endless her turn whereas as the
21939s priest you're building up huge minions
21941s early on and now there's the uh we took
21944s a quick glance there the najak XM which
21946s is kind of interesting when you think of
21948s uh stealing the buffed Belinda
21951s gonna um I am going to disagree with you
21953s a little bit on this I do like the Mage
21954s in this matchup even though the
21957s um obvious things you've said the the
21959s Naga can get absolutely huge I think
21961s they do give you a little bit of time in
21964s the priest deck before they really get
21966s rolling I think the Mage loves that
21967s extra time but again
21970s um it's great that we are in
21971s disagreement about things this earlier
21972s than better because it means we haven't
21974s worked it all out yet and when I say we
21975s I don't just mean me I mean I don't just
21977s base my opinions on what I've done
21979s although sometimes I do when it comes to
21981s Rogue especially uh but based on what
21983s other people have said and you do the
21984s same and you know we've come to separate
21986s conclusions so let's see who's right
21988s once and for all obviously
21991s oh well does that say uh Diamond through
21994s Legend is Mage favorite which is fair
21997s you know I'll give that one
21999s people about it playing priest I mean I
22001s was gonna say that like joking aside I
22003s think the mage deck is probably a little
22004s bit easier to play in the Press deck so
22006s you can give the the priest a little bit
22007s extra but
22009s yeah yeah
22010s meanwhile I'm not trying to fight my own
22013s corner but the Mage feels like a bit
22014s more of a paint by numbers deck right
22016s yes but Casey's doing a great job right
22018s pound on the pressure there is the
22020s starfish being played now to science
22022s everything out but that's the thing with
22023s this deck even silenced well if you're
22025s wide enough you're still getting to
22027s swing face
22029s okay you see
22031s trying not to walk into a spammy here
22034s yeah doing a really good job of it
22037s making sure there's no two for the
22039s spammy to trigger on
22042s that was um all that training he did
22044s there otherwise he just loses the whole
22045s board and probably the game right
22049s AC not messing about either jeez it's
22052s Casey we haven't seen him for a little
22054s while although he did make the top 16 at
22055s a next year's layer I think um he was
22057s not the featured match there
22059s and yeah forget how fast Casey plays
22062s sometimes
22065s it's your trade here once again to play
22067s around that spammy
22070s yeah he is going to keep the wide
22071s minions because when it's not spammy
22073s Arcanist it's an extra minion on board
22075s but now there's the uh the zero Mana
22078s ping can't really do much about that
22080s spammy Arcanist is going to clear this
22083s up
22086s yeah
22087s and this is the queen of shower that we
22090s will talk about at the start
22092s just having to be played as a 5'5
22096s it does tickle me that uh
22098s the way Casey plays the game sometimes
22101s it's just fun to watch because you know
22104s he's just like yeah yeah now I do this
22106s yeah yeah now I do this and he's just
22108s playing and um it's not even the speed
22110s it's just the conviction it has on
22112s certain terms is great this is so
22115s obvious I just play my five five that
22116s does nothing I'm just gonna play it it
22118s just knows right oh okay school teacher
22121s anybody uh was that illuminate
22125s Buzz since Casey Ridge needs to get this
22127s handmade and active
22130s doing what you're saying
22134s getting as close as you can to it
22137s the thing here as well is Raphael's hand
22140s is actually quite clunky right now he
22142s does have the Pelicans trade off
22145s but this hand isn't it's been a really
22149s weird hand actually draw no spells no
22151s way of swapping
22154s um it feels like he's drawn nothing and
22155s this deck just do that that often
22157s because there are other three six drops
22158s that are usually useful but yeah drawing
22161s no Spells at all not they would have
22163s helped that much overall because Casey
22165s then wouldn't have taken the devour
22166s obviously like you say he's just taking
22168s it to activate the the handmaiden
22176s any mountains that offers some more
22178s juice
22180s it instantly trades away the spell as
22182s well to avoid any disasters from these
22184s sore sources
22187s okay
22189s Barbara apparently uh what we're calling
22191s it now in hand
22193s yep this is more like no spell Mage
22195s right now
22196s just Mage minion Mage Bad Minion mage
22204s with his power just doing nothing
22208s interesting right oh bless
22213s p37 yep
22217s station oh he's got whiteboard right so
22220s he'll want to just buff as much as he
22222s can this makes sense protects the hexen
22224s a little bit as well as the taunt
22227s keep the shard in hand so if a spell is
22230s drawn here for Raphael maybe
22233s if another taunts drawing how much
22236s damage is that jobs done
22241s 11.
22245s oh 11. that's just lethal right that is
22247s lethal because you can get the first six
22249s on the three nine that is 17 exactly and
22251s Casey goes to three and oh joining bunny
22254s Hopper joining habogabo joining
22258s to give please on three and oh and one
22264s more round to go in the day to see
22267s against those four no spots but very
22268s impressive there from Casey very rapid
22270s Casey work and just like that 3-1 yeah
22274s really good there lineup I think from
22276s Casey and one I like a lot again and I I
22279s like the mid-range Shaman I've talked
22281s about priests before we even started the
22283s weekend to release you guys and Rogue I
22286s don't know but it's Casey so he'll make
22288s Rogue work anyway so yeah really really
22290s good win there for Casey Raphael still a
22292s good spot being two one after three
22294s rounds and also just some of the names
22296s you listed especially obviously the
22298s European players uh really good work for
22301s those players because I know not not
22303s everyone's like me and has a very normal
22305s us and sleep schedule some people can
22307s handle being up all night a lot better
22308s than I can but they are still competing
22311s at a high level in odd hours of the day
22314s right it's now uh half five in the
22316s morning here in the UK so like half six
22318s in you know Germany where Casey I think
22320s he is and you know through the most of
22322s you are up there so a really good job
22324s for those players just uh sticking it
22327s out and still performing well not that
22328s we expect anything less but still very
22331s very good indeed but I believe that is
22333s the end of the coverage for round number
22335s three which means there's only one more
22337s round left for today which guess what
22339s it's random before coming up after this
22343s foreign
22350s [Music]
22355s [Applause]
22356s [Music]
22359s dress in the darkest of Seasons where
22363s ruthless eyes gawk for horrific reasons
22367s for a hidden hand has struck me down
22371s with such ruthlessness so deep and
22376s profound
22378s then he comes with his milwaukeean scowl
22386s to uncover the truth of murder most foul
22391s the anima drifts across the floor
22395s highlighting the creatures who walked
22397s through my door the motives are as black
22401s as night avarice
22404s power revenge and blight
22408s we watch the hero uncover the clues that
22414s lead to the truth
22416s behind this dark rooms
22420s join us here with the Grim and Empires
22425s choose your path without Heavenly bias
22429s for at the end they will burn in the
22433s fire
22434s when it is known who's slain
22437s dinathrius Messiah
22440s [Music]
22446s thank you
22448s foreign
22455s [Music]
22463s [Music]
22467s [Applause]
22469s [Music]
22477s foreign
22488s [Music]
22497s [Music]
22508s foreign
22513s [Music]
22537s welcome back everyone to the final round
22539s of the day here for Masters Tour verse
22541s share some very exciting names making
22543s their way up to the three and oh score
22546s line Abu Gabby one of our most
22548s successful Masters Tour players of the
22550s Year up at that score line as well I
22551s believe potentially making another run
22553s at the full championships as well as the
22555s summer championships and uh joining with
22558s me for the final round of the day is
22560s subtle how has the tournament going been
22562s going for you so far in terms of play
22564s The Players The Meta game as well has
22566s been living up to your expectations yeah
22569s bad then rapidly better I had no
22572s internet first round and a half which
22574s made it a very difficult to do my job
22576s and be very be very difficult to follow
22577s the tournament so I actually have uh
22580s very little to say on the first round
22581s and a half but what I've been more
22583s involved in since then has been pretty
22586s much what I expected the right mix of
22589s 30s and 40s of Believers and
22592s non-believers in terms of the 40 card
22596s decks of aggro trying to do their thing
22598s the same sort of Fringe Decks that we've
22601s been seeing and arguing about for quite
22603s some time in this meta game of what the
22604s good third and fourth decks are so I
22607s think it's been an interesting Clash up
22608s until this point and I think that will
22610s continue with this series because I
22612s think
22613s um you can correct me if I'm wrong if
22614s there's something like this in the first
22616s round this is the most polarized matchup
22619s that I've seen in terms of lineups that
22621s are just so markedly different from each
22623s other going into a match
22624s yeah pretty much the the first round was
22627s a little bit spicy but nothing on this
22629s level as I think for you and I
22632s especially subtle it's going to be an
22634s effort in not getting fired while
22636s talking about uh nemu
22638s nakuma's lineup because there's an awful
22641s lot of a new card in there that I am I
22644s believe alongside you in being yet to be
22646s persuaded on yes uh quite fitting
22650s because I believe Loosely translated uh
22652s nemu's name is Sleepy Bear nemu means
22655s sleepy Kuma means bear although Akuma
22658s means like Devil demon so I'm not sure
22660s where like the compound breaks down so I
22663s think fittingly for a 5 a.m for us
22666s series that has you know 150 cards in
22670s one of the lineup I think I think sleepy
22673s bear is about as appropriate a name as
22676s you could possibly be given at this
22677s point
22679s and I love as well that like okay he's
22680s like clearly committing completely to
22683s the Renault theme in his decks but he's
22685s like okay control Paladin that's a
22688s bridge too far we are calling it quits
22690s there that needs the streamlined draw
22693s package 30 cards in there whereas like
22696s bloody Mage and I I don't even know what
22699s to call this it's not big spell Mage
22700s it's some other monstrosity uh Paladin
22703s needs is the warm hands and the cool
22706s Embrace of light Forge carrier I'm not
22708s putting any other cards in my Paladin
22710s deck that stop me from drawing the win
22713s condition yeah I mean I get it for sure
22716s I I mean if anything I don't think what
22719s we should be doing here is criticizing
22721s the Paladin for not playing
22723s if anything I feel like we should be
22726s going in on the other decks for playing
22728s 40 cards
22729s yeah uh I am right there beside you but
22732s with that said and done it does mean
22733s that the Paladin is actually banned away
22734s uh so very fat cat saying the one real
22737s deck in the lineup is going away and we
22739s are in the uh the very wee hours of the
22741s morning uh gonna be going through the
22742s full Renault lineup from nemetage which
22745s I am very much here for uh I think it
22747s will be cool to see again the debate
22748s that is Raging on uh be taken in a
22751s wildly different Direction with again a
22753s very very different lineup indeed from
22755s nemitage even from uh Tice who had his
22758s quest priests uh on the uh the earlier
22761s rounds of the day uh to start things off
22765s though however I believe sorry as I get
22768s up via the match up oh we don't have the
22770s games lined up yet unfortunately uh but
22772s in terms of them overall I'm kind of
22774s trying to think about how it works out
22775s in favor of both players because the
22777s Decks that nemu Target has I do think
22781s are for the most part a little bit
22782s vulnerable to what very fat cat has
22784s going on
22786s um that Shaman is I think the really
22787s really interesting one because it's a
22791s deck that weirdly enough is quite
22793s vulnerable to renithal mainly because
22796s the opponent just has so much value in
22799s their deck that the shaman can often not
22801s get to a position where they're winning
22803s the game quickly enough and there's not
22804s actually that much value in the deck you
22806s can gas out fairly quickly and so I
22808s wonder if that's part of the game plan
22810s from Nemo Target and potentially a weak
22812s deck actually the very fat cat despite
22814s being overall very powerful
22816s yeah I think the lineup overall is
22819s interesting the fact that it is so
22821s wildly different from what we've seen
22823s obviously Mage being banned out but no
22825s Druid in this lineup which kind of
22827s pushes it towards the same line as what
22830s Habu gabu was going for for example
22833s um I think both myself and Gia have been
22835s big fans of firstly pressed or Druid
22838s which is not in the lineup but secondly
22839s wig priest as kind of the best deck
22842s right now to punish inconsistency which
22846s is what you can do if your opponents are
22848s going to fill their decks with 40 cards
22850s instead of 30. weak priests is a very
22853s threat check kind of deck you play a
22856s board and your opponent needs to have
22858s the specific thing that deals with that
22860s situation or they die then you do that
22863s again then you do that again then you do
22865s that maybe one more time and then you
22867s lose if they've had those four answers
22868s from that point onwards when your
22870s opponent kind of has the built-in
22871s inconsistency of having to play weird
22873s redundancy of cards that sort of do the
22875s same thing but not really it's almost
22878s like a Reno deck right playing 40 cards
22880s in your deck overall of like you have
22882s this redundancy of cards that do the
22883s same thing but you're a little bit less
22885s consistent in doing the actual
22887s of what a pure 30 card 15 2ov's deck can
22891s do so for me I think wig priest was
22894s first name on the team sheet for this
22895s tournament I think it's a really really
22897s strong bring I think Rogue kind of does
22899s the same thing but worse but similar
22902s thematically to what weak priest is
22903s trying to do in punishing that
22905s inconsistency
22906s and then support that with big spell
22909s Mage and the shaman I think is a little
22912s bit more interesting and this is where
22914s as I was saying earlier the debates
22917s about third decks and fourth decks
22918s really start to come into play as to
22920s like what do you actually trust in this
22922s meta game particularly in a lot of
22925s relatively untested matchups I would say
22928s right because who has a hundred game
22930s sample under their belt against 40 card
22933s Mage you know like I just don't think
22935s that's a thing that people have tested
22936s extensively going into this tournament
22938s so I think it's really interesting to
22940s see where players have landed on these
22941s last two decks I mean I think Shaman
22943s very much fits into that uh same kind of
22946s category that you're saying of just kind
22948s of generic good decks it's less of like
22950s a threat check deck that forces your
22952s opponent to remove stuff every turn but
22954s it's uh you know as finna was saying
22956s when he was uh bringing this deck or uh
22958s Rising this deck up in Fame it's just if
22960s you spend your manner you kind of just
22962s win uh with this deck it feels like
22964s especially with the clownfish in these
22965s early games we saw from Casey what
22967s bulner in combination with that can do
22969s and I think as long as you're not
22971s running what I think are the uh the four
22975s most upsetting words in the English
22976s language for subtle of uh one of
22979s bloodlust uh you are in a very very good
22982s spot uh with this shaman
22985s uh wait four isn't bloodlust or one oh
22988s three three sorry yeah right okay I was
22990s gonna say I I know I like as soon as I
22993s look anywhere near that card I do just
22995s projectile vomit across whatever room
22997s I'm in so I haven't spent a lot of time
22999s looking at the card bloodlust but
23001s certainly remember when you try to argue
23004s with me and said that people would be
23005s playing bloodlust in their deck again
23007s Derek can we talk about that do we
23008s remember that happening it wasn't this
23010s deck it was a different Shaman deck and
23012s there's a time and a place man I'm just
23013s saying it's
23015s not now but it exists all right fine uh
23020s yeah very fat cat control murloc Shaman
23023s is the words on the header but I'm not
23027s really sure that paints the picture in
23029s the way that this deck plays out we saw
23031s for example I don't know if you caught
23033s it in the Casey Series where it was just
23035s uh boner stuck to the board oh yeah then
23037s just clownfish clownfish clownfish goloc
23040s galuck go look full Board of murlocs on
23043s turn three there's so many different
23045s brutes so many different passages
23047s um even the piranha swarms you can just
23049s turn into such an incredibly fast aggro
23051s deck if you're able to get all that kind
23052s of stuff going particularly if you find
23054s it from a school teacher as opposed to
23056s just you know doing it naturally kind of
23058s thing so there's a lot of different
23060s methods but get used to that Prince
23063s renithal graphic for this series because
23066s Kuma uh he's packing a lot of cards in
23069s this lineup that's one thing um not
23071s can't speak to the quality of them but
23073s there's a lot of them in there
23075s that's kind of what I was saying they
23077s don't really need to be good they just
23078s need to be there and that can kind of
23081s get the job done against Shaman because
23083s I'm still relatively new at this deck
23085s I've been doing remarkably well with it
23088s you know I climbed uh pretty high up
23090s before the uh the ladder reset for a
23092s Caster at least
23094s um but I I found it against the control
23096s decks I was really struggling you know
23098s in any matchup where it's just play your
23099s cards do the strongest thing each turn
23101s sure it's pretty easy and I thought it
23102s was fairly powerful but against the like
23103s sequest priests couple of control
23105s Warriors as well
23107s um you you really do start to struggle
23109s you have to be very very disciplined uh
23112s with your uh your resources how you are
23115s choosing to develop as much value as
23117s possible admittedly my matchup I felt
23120s like it got a lot better when I put
23121s double school teacher in which uh very
23123s fat cat is playing as I believe is the
23125s standard list now
23127s um but the main point is just I think
23129s boner is a card you have to be very very
23132s uh conservative with and save it for one
23134s of these big pop-up turns with school
23136s teacher or arguably even amalgam can be
23140s a decent card to go with in combination
23142s with it just to give yourself enough
23144s value to overcome all the removal that
23146s Warrior has yeah and I do think this is
23149s something that I expected to see a
23151s little bit more of you know I can rinse
23154s other people for saying blood loss to be
23155s playable but I was very big on like the
23158s minion curve Deck with a brand thrown in
23161s there for anti-control Tech like I
23163s thought that was going to be a much
23164s bigger thing than it ended up being
23166s which is very much the school of thought
23168s that the shaman falls into like you know
23170s day one Mech Mage for example that was
23172s kind of the build back then was just
23173s this like Smooth aggro curve and then
23176s the amount of value that you could find
23177s from Brandon the battle cries if you
23178s needed it with of course amalgam of the
23181s deep being a big part of the engine that
23182s went alongside that so there is the
23185s option there to find a lot of high value
23187s things but you know bran is a one-off in
23190s the deck you've got to a find it and B
23193s maximize it when you do actually decide
23195s it's time to go for that Big Brand turn
23197s and I do agree I think overall I think
23200s this Shaman might just be the weak point
23203s for uh for fat cat in this series so
23206s we'll see if he just chooses to beat his
23207s head against the wall with it three
23208s times here into these decks from uh from
23211s Kuma because I think it is going to be
23213s the tricky one to pick up a win with
23216s clownfish is pretty much always the card
23217s you're looking for in the starting hand
23219s it allows you to do the truly broken
23221s stuff that we saw from Casey uh in the
23224s previous series and also it's just kind
23226s of the best temper card in your deck so
23227s I'm very much on board keeping that and
23229s the schooling as well against Warrior
23231s it's a little shakier but I mean to be
23234s honest I think it's actually a
23235s reasonable shot that they just get him
23237s for a lot of damage I think that's
23239s something I kind of underestimate in
23241s myself is yes they can be fairly
23242s efficient removal in the tempo matchups
23244s but it really is a lot of damage if they
23246s don't have some AOE effect in the early
23249s game and honestly I was delighted I
23252s can't remember who posted the screenshot
23253s but when your boy Hunter race gave the
23256s sage advice to everyone of like here's
23258s how you play against these 40 card decks
23260s don't play around anything they don't
23263s have it just oh yeah your things and go
23266s phase like that's a hundred percent what
23268s I've been doing in these kind of
23269s matchups just treating it like a Reno
23272s matchup and just saying yeah they just
23273s they just don't have it I'm just gonna
23274s play much more high risk against this
23276s variant of the deck I think yeah
23278s absolutely just going you know piranha
23280s piranha piranha and trying to push as
23282s much damage as you can early absolutely
23284s let's do it
23285s I mean that's definitely the most
23286s intelligible thing that I've heard
23287s Hunter a say to me so far this weekend
23289s aside from his uh DMS to me yesterday
23292s which were Derek this tourney is
23294s actually a first I'm feeling it glug me
23296s dude actually bringing real dicks First
23299s Time in Forever
23303s ah never change Caspian
23307s uh well anyway jumping in uh it is of
23309s course as I was talking about that nice
23311s aggressive start to the game for the
23313s very fat cat which I think is plan a you
23316s know I talk about going for huge amounts
23318s of value later on which uh you do need
23320s to consider uh because brewcan is most
23323s certainly not a one card win condition
23325s against these control decks uh but if
23327s you can get there uh with just this nice
23330s aggressive starts uh then that's
23332s definitely the way you should be
23333s approaching it
23338s by Sleep breaker seems like the cleanest
23341s way to spend your Mana this turn and
23342s yeah I I do like your assessment or
23344s Fino's assessment that you co-opted I
23346s suppose of this being kind of a true
23349s mid-range deck in style where you just
23351s want to spend your man at every turn
23353s your cards are efficient your cards are
23355s powerful your cards have good words on
23357s them so if you spend the maximum amount
23359s of Mana each term making those good
23360s things happen you're gonna win a lot of
23362s games at Hearthstone I think so far very
23364s fat cat is well on board with that
23366s strategy
23368s I mean now we're really starting to uh
23371s oh actually no I'm gonna take it back I
23373s was gonna say we're starting to test how
23374s much you want to play around stuff
23375s because command the elements is the oh
23378s sorry command of natural I'm sorry is
23380s the uh the obvious play on this turn
23382s just to get the most stats online but it
23384s would be making so if your opponent has
23385s the ball then you are leading yourself
23387s to a pretty strong clear uh but that's
23389s not a possibility uh because of the
23391s frostbite so I kind of was on board
23394s actually for a very fat cat of just
23396s getting stats online on this turn
23398s because the removal available was
23399s actually pretty Limited
23401s oh yeah can you can spend three dicks in
23404s Missouri
23405s anybody
23408s wow okay oh bad though
23414s yeah successfully killed a turn there
23416s with the akani do you think Kuma was you
23419s know willing to throw that out there
23420s just to break the Minion or was he
23421s expecting it was spell on the other side
23423s I think you would usually take minion in
23425s that position if uh fat cat right I
23427s think Kuma kind of knew what was up in
23428s most situations yeah and I was gonna say
23432s I probably would have expected the
23434s Frozen buckler plus a shield slam to
23436s clear it off but having said that
23437s actually he does have a pretty good
23440s amount of card draw plus dredge as well
23442s right so I think there's a reasonable
23444s expectation that he'll be able to hit
23446s the uh The Shield chatter to go
23448s alongside that even if his hand is quite
23450s expensive right now
23454s very early brand usage here from Fat Cat
23458s I was talking about this as a real
23459s potential you know Crux of the match-up
23462s is when he would choose to throw out
23463s this brand through our very early
23465s doubled up the clownfish doubled up the
23467s amalgam did find himself a mutinous to
23469s go alongside that is a very nice pickup
23472s but now the brand oh
23475s no that's a disaster this mutinous is
23480s gonna go to town for fat cat now oh my
23485s God it's a very fat cat and a very fat
23488s mutinous as well with mutinous into the
23491s brilliant macaw for four Chomps that's
23494s every minion in the hand deleted you
23496s have to do it right yeah real real talk
23499s though what are we thinking about why
23501s hasn't it happened yet
23510s your first time on streaming a big
23512s tournament you have to at least pretend
23514s you're thinking for the Integrity of the
23516s game
23518s oh my God good luck finding your other
23522s brawl as well you 40 God Noob
23526s I mean the other way you can look at it
23528s is this this 40 card Chad might have had
23531s four cards eaten still has 36 remaining
23534s left to play with
23537s deck mate atheists
23541s okay well we're gonna need to see it
23543s right now and this time if you did see
23545s the brawl you'd be praying that the
23547s brand survives because the other options
23548s uh are absolutely terrifying
23555s oh man you can't even gain enough armor
23558s you could only get up to 12.
23562s oh
23566s what now
23568s what do you even look for uh
23573s I can't think of anything for that cheap
23576s right
23578s like
23581s there's way too much Banner if you even
23584s if you found more armor gain from the
23586s other Naga it doesn't even work out
23593s so that's it double activation of this
23595s as well
23597s uh so you hope for fire or lightning
23601s right because then you want AOE agree
23604s again yeah
23605s yep okay
23607s [Laughter]
23609s imagine saying that the shaman is gonna
23612s struggle
23613s imagine oh yeah of course I think we
23616s were both in the same headspace of
23617s thinking of it as like the repeated
23619s Battle Cry with a parrot or something
23620s but you literally just get to pick twice
23622s because it's Brad right like you're
23624s actually in full control of three
23625s options you just go double AOE double
23627s AOE double six damage is guaranteed
23629s lethal in that position so yeah fat cat
23632s gets the shaman out of the series
23633s straight away uh turns out when you just
23636s throw your brand on the board get a
23638s mutinous out of it and then your brand
23639s survives the one in six brawl uh that
23642s actually puts you in a pretty good
23643s position in the match-up that we were
23644s thinking was uh going to be quite
23646s difficult
23648s indeed uh I mean it's it's kind of a
23650s symptom of Renault but I think more so
23652s it's just a very solid indication of
23654s where Warrior is right now whether you
23656s play 30 cards whether you play 40 cards
23658s that kind of thing is going to happen
23660s this is what control Warrior was like
23663s supposed to be in the last meta game but
23667s obviously it never actually played the
23669s fair game because the fair game looks a
23670s lot more like that where you're just
23671s trying to find the correct answer
23673s instead of actually getting ahead on
23675s board yourself and so for uh for never
23678s Target it feels like that's a uh a
23681s pretty tough loss but I will say that I
23683s think the worry is still in a reasonable
23686s spot because that kind of game plan of
23688s just clear stuff every turn is not bad
23691s against Rogue and uh against uh priests
23695s these are two of the most vulnerable
23696s decks to just being exhausted out of
23699s their resources because they do very
23701s powerful stuff very quickly but they
23703s don't have a tremendous amount of
23704s follow-up most of the time yeah I agree
23706s I do think Warrior you're having just
23709s self see our prediction record saying
23711s Shaman will struggle with is crushing it
23713s right now Derek but I do think to follow
23715s that up the warrior will be the deck
23717s that does the best against these style
23720s of decks and I described them as sort of
23721s threat check style decks they make a
23723s number of boards and then they run out
23725s of resources uh Warrior does kind of
23728s have the redundancy and removal to be
23729s able to clear them up
23731s um armaged to stall brawls and whatever
23733s Shield chatter combos to be able to take
23736s care of board States however I do think
23740s you can underestimate the resiliency of
23743s wig priests incapable players hands you
23745s know we saw Casey for example in that
23748s last series sat there with like one card
23750s in hand for two or three turns doing
23752s absolutely nothing eventually just
23755s pieced together a couple of spells to
23757s activate a handmaiden and suddenly was
23758s Off to the Races and found lethal out of
23760s almost nowhere like this deck can really
23763s pull out some some surprising situations
23766s perhaps not to the level of we've seen
23768s in the past with power Shield Divine
23770s spirit in a fire that kind of stuff but
23772s it still has the spirit of that deck
23775s inside it you know it is able to steal
23778s winds away from nowhere as soon as a
23780s single Minion is left up on one side of
23782s the ball
23783s a very good point uh but I will say that
23785s for nematake on the the other side if we
23788s want to talk about again the consistency
23790s of 30 card but 40 card control Warrior
23792s looking through his list
23794s just the cards in there are actually not
23796s that bad and it feels like the cards
23798s you're really stretching uh to fill up a
23801s list like a treasure guard it's okay in
23804s this matchup the priest is going to want
23805s to kill off anyway so it's likely to
23807s draw a card smothering starfish a
23809s fantastic uh Tech card against wig
23811s priest and then you're fitting in like
23813s the second forged in flame which wasn't
23815s in a lot of the old controllers you're
23816s getting in double igneous lava gorger as
23819s well as the enixion Drake like these are
23820s all strong either draw or removal cards
23823s and uh so I think you know in terms of
23826s the list that we're talking the decks
23828s we're talking about that can happily
23829s fill out 40 cards weirdly enough despite
23832s being such a weak deck in The Meta game
23834s right now in my opinion Warrior does
23836s have 40 quite reasonable cards to play
23839s in a control deck I think
23842s yeah I would agree with that assessment
23844s as you were talking I'm sort of scanning
23846s through like yeah what is the worst card
23848s in this deck you know like playing you
23851s know two of copies of tech cards is a
23853s little bit weird not really used to
23854s seeing that obviously the worst card in
23856s the deck is just kind of the spider tank
23857s that you have to play but you can rule
23859s that one out outside of that yeah you
23861s know like if you saw any of these cards
23863s in a control Warrior list you'd be like
23865s oh that's unusual there's a
23866s blacksmithing hammer in here or there's
23868s two starfish in here or whatever but you
23870s wouldn't necessarily
23872s um say that the deck was built terribly
23873s so sure you can probably just about get
23876s away with it
23877s and it's a respectable little hand he's
23879s getting for himself here the card draw
23881s from the uh treasure God will be nice of
23884s course and
23888s no din
23890s uh I want to say uh is a reasonable way
23893s to go I don't think we're at the point
23895s of fights of zinashari being the way to
23897s go
23901s uh but overall it's got a decent amount
23902s of removal and uh some value as well
23919s I've got plenty of Mojo to go around
23924s another Rush working quite funnily there
23927s against never Target yep
23931s it was a cute interaction always
23933s something you do want to look out for
23934s with your now Jack hex and try and get
23936s some value out of the minion immediately
23938s because particularly in situations like
23940s this where it's not like a Steeler ball
23943s win the game immediately kind of
23945s situation right like you know that
23946s Minions going back so the more value you
23948s can get out of it immediately the better
23951s foreign
23955s poor overworked poor overworked teachers
23958s rushing back and forth literally uh in
23960s this game to meet everyone's demands the
23963s real heroes
23971s sorry I've just remembered my
23972s mother-in-law as a teacher in case she's
23973s watching I should agree with that
23975s vociferously and wholeheartedly yes you
23977s are absolutely correct Eric what up yeah
23980s that's the only reason why you should
23982s support teachers because you're related
23985s yep
23990s I like that he's clearing out some of
23992s the space in his hand as well uh his
23994s name Target here with the uh the forged
23997s and flaming hand uh and some of the card
23999s draw from the weapon as well I think
24001s it's just a case of cycling through his
24003s deck as quickly as humanly possible as
24005s uh you know I think really I should be
24007s focusing more on very fat cat who has
24009s the uh the slightly more interesting
24012s um go of things here in terms of how he
24014s has to approach this where he obviously
24016s does not have the wigs which makes this
24017s game an awful lot harder to get through
24020s and therefore can't even activate most
24023s of his hands he like has a decent amount
24026s of value like his hand is quite full but
24028s it's really doing very very little right
24030s now
24033s yeah I agreed and so it was a weird deck
24035s to Pilot when you don't find the wigs
24038s early because obviously you do want to
24041s continue the kind of the spirit of the
24043s deck you do want to continue to try and
24044s be aggressive a little bit you want to
24046s present threats you want to you know
24047s create problems for your opponent to
24049s solve but every time you do that that's
24052s a Naga you've played from your hand that
24054s has not been refreshing the wigs that
24056s you're going to pick up later on so
24058s finding that balance I think is a really
24061s difficult tight rope to walk in a lot of
24063s situations
24064s and never Target is really not giving
24067s him the time that he needs to be able to
24070s make this work because his next few
24072s turns are looking really beefy uh with
24075s bran into school teacher into another
24077s link as well or just mutinous on this
24080s turn or just Captain Galvin gar and
24083s punched him in the face for nine all of
24085s these plays really turn up the pressure
24089s yeah I think sometimes you kind of lose
24092s that card in the hand right because
24094s you're so used to just waiting for
24096s charge Combos and the like but I think
24098s yeah absolutely spot on in this
24100s situation for Kuma just to say you know
24102s what nah nine nine go face does pull out
24105s the blade Master on the other side uh
24107s finding these creative blade Master
24109s clears is key to being able to Pilot
24111s this deck just noticing all the various
24113s break points uh fat cat does that very
24116s nicely there combination of the bless
24118s and the devour able to clean this up
24120s very nicely but this is looking still
24124s very Elementary for Kuma to deal with
24130s and he's really not slowing down a very
24132s very fast piece of play indeed uh
24135s clearly showing good amount of
24136s familiarity with the deck which again
24138s admittedly is fairly similar to the uh
24141s the more powerful mid-rangey sort of
24144s Warrior from the previous
24145s uh balance patch uh but still it's good
24149s to see that he is uh up to scratch with
24150s the deck that he is bringing uh four
24153s very fat cat here
24154s it kind of feels to me like it should be
24158s a storm Pike aid station rather than the
24160s call of the Grave even though it's very
24162s very tempting to get that extra value uh
24165s off of that on the following turns uh
24168s the extra two Health on all of your
24170s minions can actually make it much much
24172s harder for warrior to get an efficient
24174s clear especially with the recent Nerf to
24176s Shield chatter
24177s I've never not picked an aid station and
24180s I never willed Aaron
24183s that's the best card in the deck even
24185s though it's not in the deck it's
24187s actually true
24190s it was the best it's the best card in
24191s this deck and it was the worst card in
24193s Miracle priest I hated getting that
24197s so expensive yeah
24201s was that a noggling conditioning it's a
24204s very minion heavy hand I'm not sure if
24206s it was the option that was taken up
24208s but that is a big old chunk of tempo I'm
24212s gonna assume if it's not happening here
24214s that it wasn't taken
24216s probably not yeah
24219s it'd go for Call of the Grave wow okay
24221s we need something big
24224s humongous owl fungus one could say bang
24230s and then concede
24234s I see anyone that does pretty much
24242s uh
24244s urge to recite entire Monty Python but a
24248s flesh wound sketch Rising
24257s okay something is happening here right
24259s we're looking of course for velish to
24262s really make this term uh something that
24265s can fight back against this board uh but
24268s the amount of hand space the amount of
24269s Mana available it's all starting to look
24271s quite awkward actually
24278s go for wig
24280s uh Shard into the handmade and he's
24285s really digging for the village
24293s no such luck
24297s it was a decent turn a very very
24299s threatening minion generated indeed uh
24302s with most of the board dealt with at the
24304s same time uh but there is obviously a
24307s clear for nemitage and honestly there's
24310s like almost lethal available as well
24313s with just rakara uh with 10 on the board
24317s six from the weapon not quite there but
24319s not a million miles off either
24322s no
24327s no I wanted the owl
24330s wait was his brand already silenced
24332s before his starfish yes it was yeah okay
24335s fine damn
24339s not even close it felt like they're the
24341s warrior doing pretty much what it did
24344s in its previous form of just deleting
24346s everything the priest does there was
24348s just nothing uh for very fat cat to do
24350s there I think in a non-week non-wig game
24353s uh the final term was a little bit more
24355s complicated but honestly then he was
24357s just uh already lost board foreign
24360s yeah and I do think it's the starfish
24362s that really pushes that match up over
24365s the line or starfishes I should say with
24367s two of them being in there because
24368s otherwise that strategy of what we saw
24371s from Fat Cat which is just don't die
24373s don't die hang in there stay competitive
24375s cool there's my wigs there's my bless
24377s just make like a 25 Health minion and
24380s leave it on the board right like that's
24382s really effective against warrior in a
24384s lot of positions normally you're not
24386s quite expecting them to be able to stack
24388s 30 40 armor in the early game when
24390s you're the supposed to be the aggressor
24392s so you'll be keeping that armor carved
24394s down a little bit and then making that
24396s one minion with a massive Health total
24399s um will quite often present some
24400s problems they might have to get lucky
24402s win a 50 50 33 abroad that kind of thing
24405s but the double starfish being in there
24407s is just such a beautiful Problem Solver
24410s for those kind of situations because fat
24412s cat would have had to have done that
24413s same thing twice more minimum from that
24416s position to really have had any hope of
24418s going anywhere in that matchup so yeah I
24421s guess first real test for the warrior
24422s outside of that bizarre opening matchup
24425s against the shaman and uh yeah passed
24427s with flying colors I would say
24430s indeed as now it's going to be the the
24432s boat Rogue the pirate Rogue the most
24434s standard list available of it uh for a
24438s very fat cat uh we know well I think you
24440s gave it a very good run down earlier on
24442s the days just a very much Jack of all
24443s trades kind of deck it's gonna be uh
24447s decent against a lot of the tempo decks
24448s because it does have these tricks that
24450s it can pull off with wild porn null
24451s obviously vessel into uh dredge in order
24454s to get a lot of pirates and then very
24456s very easily able to deal with 30 damage
24458s uh in order to close out the game where
24460s it gets a little bit tougher is in my
24462s opinion where renithal comes into the
24464s equation because even though I know you
24466s were saying that aggro decks can deal
24468s more than 30 damage uh
24471s this rogue deck often feels more like a
24473s burn deck in the games where you don't
24474s get off to a really good start than it
24476s does like an aggro deck where you're
24478s just hoping to get a damage face with uh
24480s the tooth the wicked stab uh and the uh
24484s uh the Mr Smite as well uh but against
24487s this renithal ping Mage honestly I just
24491s don't even know what to say
24493s what what is this Abomination I mean
24496s yeah this is really going a bit too far
24499s come on now yeah and so you know sort of
24502s pulling the same trick right of like
24504s what's the worst card in this deck well
24506s now suddenly you're looking at
24509s um an archonologist you're looking at
24511s Taylor and Ford ring for example like
24513s there's a lot of cards where you're
24514s suddenly like okay yeah I'm not quite so
24517s sure about those anymore
24519s um and the quality and the diluting of
24521s the draw particularly in a deck that I
24523s think does live and die a lot of times
24525s by
24527s um wildfires and Reckless apprentices
24528s for example in the early game if you're
24531s gonna be drawing that combination less
24533s of the time and particularly I would say
24536s um with this deck the overall amount of
24538s card draw is fairly low I would say I
24542s think the primary argument we have in
24544s favor of Druid is just the amount of
24545s tutor and the amount of draw that that
24547s class has available to it making it very
24549s little downside I think the reason why
24551s warlock is the other debatable deck even
24553s though I'm not a huge fan of that deck
24555s with 40 is just again the amount of card
24558s draw the life tap you know Rod all of
24560s these interactions where you you can be
24562s rewarded for drawing a whole bunch of
24563s cards this deck I'm just really not
24567s seeing it
24568s well let's see if we can pull it out of
24570s the bag he has not drawn uh the uh the
24575s Wildfire unfortunately Kell surprise in
24578s this instance uh which means his ability
24580s to fight off these early turns is going
24582s to be somewhat hindered but he does have
24584s still a decent number of answers to
24587s these early boards obviously in the form
24588s but first thing The Reckless Apprentice
24590s is not bad double fire sale despite
24592s being I think one of those 31st to 40
24595s cards slotted into the deck is pretty
24597s decent against Rogue just because it can
24599s clear off the uh stealth pirates from
24602s The Vessel
24604s um as very fat cat is presented with the
24606s first real question of the game if he
24609s was to go coin into shroud I believe he
24614s would be able to play any nulls that
24616s were presented to him which is probably
24618s where my head was at first of all
24622s Brad King's pretty interesting there
24623s though that's not bad
24633s those are the curve nicely and contest
24635s this treasure guard wonderfully
24637s [Music]
24639s yep but a a decent turn in response for
24641s nemitage who I think
24644s just looking at like uh okay he wants to
24646s go for the car driver saying it looks
24648s like first flame ping wildfire in order
24651s to get it online for The Reckless uh
24654s whilst also clearing off the board
24659s jobs done
24673s a prep shroud now looking for some
24676s options to play immediately
24678s uh Philip not really the one knowing
24682s there is the threat of Reckless
24683s Apprentice coming down but again it's
24685s that question of how much do you care
24687s about the potential punishers your
24689s opponent's 40 card deck has against you
24691s and I certainly respect the lack of
24694s respect from Fat Cat here just throwing
24696s it out
24697s I always respect a lack of respect I do
24700s that is true
24703s all right so uh the
24706s taylan is always drawing more dress fire
24708s eye which is a decent draw actually to
24711s be fair given that he has the Wildfire
24713s online Reckless Apprentice very easily
24715s activating uh the more dress at some
24718s point so I do think taylan is a fairly
24721s high priority play at some point in the
24722s near future
24732s uh but that makes things a little more
24736s complicated
24739s yeah I do like it
24744s rare for me to see a turn where krabatoa
24747s is League want to play kravitor but this
24749s is one of those terms
24752s well you haven't told me personally on
24754s cast why you love krabatoa so much I've
24756s heard it second hand from both Lorinda
24758s and Gia's cast but go on give me the
24760s goodness
24761s it you actually need this explained to
24764s you it's just so it's just nuts it's
24767s what like there's no great mystery here
24769s Derek it's just an incredibly good
24771s Hearthstone card that's good on
24772s basically every turn you draw it
24775s now I know what you're gonna say subtle
24777s but I just love to hear you say it's
24778s like watching the same movie 50 times
24780s over oh I know what's gonna happen but I
24782s still love it
24788s just turned me into your own personal
24791s version of The Simpsons Meet the
24792s classroom say the things cravators
24796s good hey
24799s have we ever talked about the extreme
24801s irony of that like the fact that people
24803s use a meme to make fun of like people
24806s just saying it like reciting a populist
24809s opinion just to let people hear the
24812s thing that they're used to hearing like
24814s that's literally what memes are and
24816s you're responding to something with a
24818s meme saying stop doing this thing that
24821s just is twanging Nostalgia both it's
24823s really weird it just doesn't sit well
24825s with me sorry it's incredible tangent
24827s we've wanted we've gone too deep it's
24829s time to burn it all down and start again
24830s like my ancestors build things and
24832s that's what that's what that's what
24834s we're doing it's not right we all know
24837s that uh that Meme culture peaked with
24840s the Derrick Brown Hearthstone BoJack
24842s Horseman crossover like actually yeah
24847s foreign
24854s Choice here actually in the form of
24857s second Wildfire vs volcano mancy
24859s probably is the Wildfire uh because
24861s bridging that Gap from two up to three
24864s uh is a very very big difference but uh
24867s volcano mag see it you know it does very
24869s similar things it's a very very good
24870s card versus rope
24873s this is still some very chunky damage
24877s coming through though
24880s a potential stealth Ed
24885s War has not been seen since the days of
24888s 2013.
24891s 2014.
24892s whenever Edwin had stealth
24895s whatever Edwin had stealth
24899s hey
24903s no Smite in hand
24907s just wondering whether you're ever
24909s lining up the uh The Forbidden Edwin
24911s Shadow step lines buffing it in hand
24913s trying to set up some kind of smite line
24914s in the future but you still only have
24916s you still have 15 whole cards left
24918s remaining in the deck and smite buried
24919s in there somewhere so I don't know
24920s whether that's a plan you can
24921s necessarily build towards
24927s The Apprentice ping available it's
24932s probably still better to go Apprentice
24935s King rather than double Apprentice
24938s um just because of how valuable the
24940s second one is I think I'd value that
24942s more so than the tempo uh but if you're
24945s going sir Finley things get a lot more
24947s interesting
24954s finds a nice barrier that's a big deal
24957s arcanologists will represent the second
24958s ice barrier as well
24967s this hand's not very good actually for
24969s never Target though is it you kind of
24971s think that by going Finley for almost a
24973s full hand you're gonna get something
24975s threatening uh but this is not that
24979s yeah it's weird because the hand he had
24981s originally was quite threatening right
24982s there was a second Reckless Apprentice
24984s there was a lot of damage there was the
24986s Talon which draws the mordoresh which is
24988s a lot of damage like this to me is a
24991s very conscious decision from Kuma to say
24994s no I actually want the defensive cards
24996s in my deck because I don't actually have
24998s any of those anymore right and uh that's
25001s kind of what he's found he's found
25002s double ice barrier essentially through
25005s you know one drawer and one
25006s archonologist
25010s now we proceeding here for fat cat it's
25013s approaching the point quite rapidly
25015s where if he were to find Mr Smite uh
25017s lethal is very very reachable
25021s um so how does he best move to
25024s get to that position like car draw is
25026s very tempting in the form of gone
25027s fishing uh Edwin as well of course can
25029s get the job done but I guess with this
25031s hand he's setting up even more so down
25034s the combo route uh I would argue by
25037s giving himself the possibility of like
25038s hero power Edwin maybe Shadow step it
25041s back again as well when uh if you're
25043s going for the Mr Smite lethal is the one
25045s acceptable time to Shadow Steph and
25046s Edward
25053s Ryan Finley I can't take him nope
25058s we've been there before
25063s yeah he knew this was gonna happen with
25065s The Apprentice going back
25079s it looks like this is the plan for fat
25081s cat
25083s [Music]
25086s before first draw Smite nope
25098s yeah let's just keep going right like
25099s you just slam everything off the top
25110s I think
25116s like you could make the argument that
25118s you want to play a genre vessel in order
25120s to set up for
25121s Mr Smite off the top and being able to
25124s just go Mr Smite plus gone fishing okay
25126s yeah this is the the one deviation I
25128s think is acceptable yeah I don't have
25130s this at all
25132s uh yeah sorry yeah that's fine
25144s back we go
25158s oh okay mine's the more trash naturally
25169s the benefit of not going for for more
25172s dress from this turn is like you can
25173s still clear the board and you get to fit
25175s in card drawer as well in order to try
25177s and find the the Magister Dawn grass
25179s which is looking pretty important
25182s I wonder
25185s but honestly maybe just making an 88 is
25187s the uh the way to go like you know yes
25189s you're obviously very afraid of
25191s dying in which case maybe it's Reckless
25193s plus taylan I was gonna say you also get
25196s to play a Divine Shield taunt if you
25197s just slam Reckless Apprentice which is
25199s it's something
25205s spins the one manner on Wildfire instead
25208s which allows him to Ping okay and then
25211s set up for Ping more trash for lethal
25213s that's Smite off the top though I think
25216s yes it is
25219s that's gotta be lethal right
25223s 27.
25237s wait what happened sorry why is Edwin a
25239s 4-4 right now because he stepped it
25241s after buffing it a bunch as opposed to
25243s oh sorry yeah yeah buffing it like it
25246s retains the Enchantment of being able to
25248s gain Buffs but it loses the stats when
25251s you step it back to your hands right
25252s right right yeah like if you're gonna
25254s step it you should do it first not just
25256s halfway through the turn that's probably
25257s the criticism is the fat cat just kind
25259s of changed his mind halfway through the
25260s turn which is being punished for a
25263s little bit here that'll be the face poem
25265s he gave at the end of his turn that
25266s makes sense
25270s after that sizzle
25276s and this is Mega lethal
25281s he just missed
25286s is this lethal anyway okay he gets it
25288s anyway yeah yeah
25292s he could have gone Smite coin gone
25294s fishing which would have got him charge
25296s on Edwin plus the uh oh yeah uh the
25300s Pirates at the bottom as well but he
25301s gets there anyway it's a different way
25302s of going about it but uh still a
25305s remarkable amount of damage that he was
25306s able to get through there
25308s yeah I went about it in a different
25310s method by not interacting with the ice
25312s barrier do you think the term before was
25314s probably a little indecisive uh from Fat
25317s Cat but largely what I expected to
25322s happen against that deck right we can
25323s argue about the execution but I do think
25326s the idea of you know the maze just kind
25328s of meandered along trying to get through
25330s their their bloated deck while the road
25332s just threw some damage at their face and
25334s I think that was about as smooth as we
25336s could have seen it from the Mage early
25338s Wildfire was found two treasure guards
25340s found early uh double Reckless
25342s Apprentice options he could have just
25344s continued to play like the tail and more
25346s dress curve he chose to go with Finley
25348s stuff
25349s um I did instead which was his choice to
25352s go with at that point so I think overall
25354s you know a reasonable draw for the Mage
25357s but still just kind of that that extra
25359s bloated factor that it does have despite
25361s some let's just say uh indecisive and
25364s probably sub-optimal moments from Fat
25366s Cat on the other side yeah some like uh
25370s as you said uh just uh inconsistencies
25372s the deck maybe not quite comfortable
25373s with it on the big stage but it does
25376s mean now that he's left with only the
25378s big priest left oh sorry the weaker is
25380s not the big priest
25381s big wig priest that is a decade player
25384s against both the Mage and the uh the
25388s Druid on the other side which is the uh
25390s just the pretty much straight down the
25392s middle uh Celestial lineman Prince
25394s renothal uh double best and shell in
25397s there as well as a little bit spicy
25400s um but for that in the Mage I do think
25402s that both of these decks should probably
25404s struggle uh I want to say uh against the
25408s the priest the Mage may be a little bit
25410s less so because they do have the the
25413s double starfish in there and if you're
25414s able to get a head on board at the start
25416s or juice up your hero Powers a lot then
25418s you can very easily kill off most of the
25420s things the wig priest is playing but
25422s aside from that the Druid in particular
25424s I like where uh I like where fat cat is
25428s positioned going into the rest of the
25430s city which is just an excellent sentence
25433s uh when removed from all context uh yeah
25436s I mean obviously I've been very critical
25438s I'm not a huge fan of these Renault
25440s decks overall so I have been very
25441s critical of Kuma's lineup obviously Kuma
25444s is 3-0 so first of all jokes on me
25447s they're 3-0 and a Masters Tour and I'm
25448s not with this lineup but to give some
25451s credit I do think you know squeezing in
25455s all these starfishes wherever possible
25456s is a smart addition
25459s um because it's a decent counter to the
25463s biggest problem style of decks that
25466s you're gonna throw up against him right
25467s which is particularly this wig priest
25469s that we're seeing I think this wig
25471s priest would have been long gone out of
25473s this series and fat cat would be 4-0
25475s celebrating if it wasn't for the uh the
25478s sheer amount of starfish
25480s I'm at 4-0 in the series like man that
25483s is impressive and this deck is great
25487s yeah it's just it's just the extra rules
25489s like okay you get to have 40 cards and
25491s 40 Health but if I beat it I get two
25494s wins in the series
25496s does that make a difference no
25498s but you suck but the mental damage oh
25503s yeah is just incoming terrible
25507s well it's a decent start what was
25508s looking absolutely disastrous for fat
25511s cat with uh well the three cards that
25513s are still in the left of his hand being
25515s his starting hand
25516s um things have turned around quite
25517s heavily with a week being found a couple
25519s of nagas as well in order to smooth out
25521s this hand much more cleanly uh the onus
25525s is very much on nemitage to uh remedy
25529s this situation which you can do to be
25531s fair with uh flurry with Varden in order
25534s to stall out the game and then that
25536s starfish in order to really reset the
25538s board and get things back in uh back in
25541s position ready for Magister don't grasp
25543s to start uh juicing up in power
25557s very aggressive hex and
25560s don't hate it though because if you kind
25561s of look up and down the deck there's not
25563s a great deal of like straight up AOE
25565s removal the way these boards are going
25568s to get dealt with as we've talked about
25569s is just with silence and starfish and
25572s this does seem like the best way that
25574s you can really try and punish that in
25575s this position
25576s make a lot of sense
25578s yeah fire sale really the highest you're
25580s reaching up to in these early turns
25583s which like you say uh plays around that
25585s pretty nicely
25594s oh those were not the shots actually
25598s this is a triple I believe on the draw
25603s uh but boy are these terrible cards to
25607s be drawing oh unfortunately it's a
25611s triple draw but you draw three cards
25613s that are in your deck in this case is
25616s very unfortunate it's the one place he
25619s didn't want to draw from laughs
25624s I'd much rather use his triple to
25626s discover a six instead in this instance
25634s speaking of Battlegrounds it turns out
25636s in the uh the game that I was playing in
25638s the break and then it ended a little bit
25639s quicker than I thought after skipping
25641s four turns I got a second place so good
25645s ah nice
25648s you're proud
25650s I am it's better than I normally place
25652s when I'm paying attention which I don't
25654s know how to process but
25665s when don't grasp yeah looking that way
25668s you get the the freeze replayed right
25670s which is the the very important one uh
25673s drawing two cards as well of the Arcane
25675s I believe so you're gonna overdraw here
25679s he wants to hit that 311 for safety very
25682s nice okay
25685s some of the Wildfire as well so that's a
25687s four damage ping I think now at this
25689s point uh
25691s not bad in all honesty if he can just
25693s find himself a reckless Apprentice this
25696s is okay
25704s or so with
25706s foolish Plus
25712s bless
25714s can't really get that high can you with
25716s that freeze effect so backbreaking yeah
25719s the freeze is so brutal here
25722s to take a chill again oh
25728s it's fine
25734s ten cards in hand and he has to trade to
25737s find something playable oh no okay she's
25739s going for blood my calculations
25746s yeah I've Arden really big deal in this
25748s spot
25749s being able to delay for that one extra
25751s turn very very feasible lethal situation
25754s with a 13 Health award as 13 Health
25757s minion on the other side of the board
25758s obviously of course there is the
25759s starfish available that can be used to
25762s just uh pull the trigger but I think
25764s more than willing to kind of stretch
25767s these resources out for as long as
25769s possible
25771s Beyond
25773s a honorable kill targets available which
25776s is fine by Nemo targets is able to I
25778s think activate mordresh uh whilst also
25781s getting back his renothal restoring its
25784s one Health that it had taken away uh by
25787s the Shadowood devour and just leave
25789s himself ahead on board these are the
25791s turns for Wig priest where you have
25793s exactly one turn to swing the board back
25796s or the game just ends on the spot pretty
25799s much because you just putting opponent
25800s just spends all their mana on minions
25802s every turn and you lose but thankfully
25804s uh the samurai is the perfect way to
25808s keep the dream alive for fat cat for the
25810s moment
25814s foreign
25851s I'm just saying the board honestly just
25854s doesn't really matter I don't know if
25855s this is what fat cat was thinking when
25856s he started the turn to be perfectly
25858s honest oh I don't I'm not really sure
25861s how we ended up here yeah
25865s but it's where he ended
25868s like your blade Masters on boards
25871s without having done anything which is
25874s your only real comeback mechanism
25876s against you know big freeze turns or a
25879s mordresh turn or anything your your
25881s valesh didn't really do anything for you
25884s that turn and yet it came down anyway
25886s there are many questions and few answers
25892s ah Wildfire against get up to seven if
25894s you wanted but I guess the Ping is uh
25897s big enough as it is
25899s um ordress plus flurry was available but
25902s uh really there are other plans
25905s uh for nemit Target which could be
25908s flurry which could be the snow flurry
25910s plus uh the Ping as well uh just you
25913s know as long as you're spending all your
25915s Mana here and not allowing something to
25916s Attack Base uh you will win this game
25919s from here on in yep for sure
25926s trying his best to keep that minion
25928s alive
25930s oh whatever means possible but I think
25933s at this point he is fighting a wildly
25935s losing battle
25954s the flurry up to rank three at this
25956s point honestly you could just push the
25958s lethal right I don't think there's
25961s really any priest control that would
25962s stop you from killing them next time
25966s Herbert sure this also is a pretty much
25968s 100 win
25971s play some cards until your opponent
25974s concedes is pretty much the only line
25976s you had available to you that turn and
25978s it was executed beautifully uh yeah I
25981s think some questions again from uh the
25984s way fat cat played him out um obviously
25986s fat cat not a player I'm massively
25987s familiar with is 3-0 in the Swiss but
25989s not a player that I have seen have a lot
25992s of experience with being streamed in
25995s feature matches on round four on day one
25998s of a Masters Tour
26000s um I don't know how much the the impact
26001s of being on camera is getting to him but
26004s certainly we had questions in the
26007s previous game a little bit about some of
26009s the lines but that one in particular
26010s just did not really seem like there was
26013s a plan going into that penultimate term
26015s from fatca yeah agreed I I think some of
26018s the uh
26020s the turn ordering fundamentals that you
26023s uh can honestly let slip on ladder and
26026s probably do fine but in tournament play
26028s when every match is so so important you
26030s really do need to make sure you're
26032s planning out every single part of your
26033s turn as you know I think this will be
26037s the biggest hindrance for fact because
26038s like you say it's not very used to being
26040s on stream not very used to playing in
26041s Masters tours this is only a second one
26043s uh so far
26045s um
26046s uh so a 30 start from is obviously
26048s fantastic and I think overall his play
26050s has been very good but just uh mopping
26053s up these uh sequences that you need to
26055s have in a weak priest of all decks a
26057s very very clear plan at the start of
26059s every turn on what every single one of
26061s your points of Mana is going to be spent
26063s on you can't just get away with saying
26065s this looks good and then playing stuff
26067s even though that is
26069s the only thing I do with the deck that's
26072s why it's a lot
26075s well here we go uh 40 alignment Druid
26081s going up against the big priest on the
26084s other side Pat versus bear wigs versus
26089s Stars there's all kinds of hearthstone
26091s nonsense going on right now Derek but I
26095s do think this is going to be the most
26097s difficult matchup that uh nematakeuma
26101s has potentially left in the well left in
26104s this series certainly but possibly
26105s beginning in this series as well
26107s yeah I think that's very true but the
26109s fact that he's nodding here I think
26110s tells us everything we need to know
26112s about how this game is looking with
26115s Jerry into wild growth into the rampant
26119s growth as well in order to get the Mana
26120s up to Celestial alignment this is the
26122s smoothest curve that you could ever ask
26125s for and it's basically just all in on
26127s Fat Cat here to be able to fight back
26129s which he is going to do in the fastest
26132s way possible with coin into bless
26136s turning up the pressure that 10 extra
26139s Health might be the Difference Maker
26141s here it very well might be because his
26145s turn is a fat pass
26148s it goes straight back over nine showing
26152s already handmade and active just based
26155s off that previous turn to continue to
26157s juice up the hand oh this turn is now a
26160s pass as well arguably
26163s if he's gonna choose not to react with
26164s the park Panther which he's dead
26167s momentary diversion here wow
26173s I mean to be honest with fat cat even
26175s though some of the board is being
26176s answered here is kind of jobs done if
26178s he's putting on so much pressure that it
26180s takes a full extra turn away from his
26183s opponent uh before the alignment can
26185s even come down
26190s sorry squishy
26199s trades oh
26213s I've been nine they tank three if they
26215s trade there
26218s foreign just had lethal if I mean if
26221s they play Just nourish they kind of just
26223s die there on that turn if you go face
26228s The Reef I'm sure rushing here trying to
26231s take some damage off the ball but that's
26233s still 11 more showing oh man
26238s uh but less is not lethal so I don't
26241s think there's any outs for lethal right
26243s now for fat cat
26249s probably just starting wig no matter
26251s what yeah let's just get these played I
26254s like it yeah
26257s is it even a school teacher turn yeah
26259s agreed I think it's just Queen's guard
26261s again
26264s make another spider tank push two more
26266s with the other wig
26269s I mean what what can your opponent do
26271s here what are their answers it's like
26274s lock color I think
26277s specifically uh in order for them to
26280s have any real chance
26284s maybe nulls if they somehow manage if
26287s they've drawn both of them off the top
26289s uh oh with that in mind are we actually
26292s playing around molten giant here is that
26294s a thing that we're doing uh
26298s I think I would be more so inclined to
26299s go like
26301s Queen like Queen's guard wig wig in that
26305s instance because it
26307s uh Maybe not maybe that's too far I was
26309s thinking like if they have local plus
26310s the uh
26312s um
26313s Earthen scales as well but it's a 40
26315s card deck you're not playing around that
26317s yeah
26321s best in Shell traded best in Shell
26323s played and I hope for Fat Cat's sake oh
26326s no best instruction as well okay I was
26329s about to say I hope that that was a
26333s Shard picked up from Fat Cat on the
26335s other side as a quick portrait mode just
26340s to round things off fat cat able to get
26342s over the line I think in the end it was
26344s probably uh local law that was being
26346s traded for in the end I think he just
26348s adds a better out in that position and
26351s we saw The Shard get offered from the
26353s school teacher which would have been
26355s able to blow through those turtles if
26356s they had come down and yeah in the end
26358s even though it was growth into ramp into
26362s alignment possibility we could see just
26365s because all priests had to do was draw
26367s bless and that was just too slow at that
26369s point would have been pushing lethal if
26371s uh if Nemo had just gone through that
26373s curve so had to divert had to try and do
26375s other things and in the end yes the
26377s lineup is three and one but as far as
26379s we've seen it on stream it does look
26382s like a failed experiment from where I'm
26384s set sample size of one Derek that's all
26386s that matters if it failed on stream it's
26388s nothing
26391s uh yeah yeah I don't know to be fair
26394s they didn't look that bad for the most
26396s part like the warrior had three good
26398s matchups I would argue you know the
26400s shaman may be a little bit closer the
26402s Mage yeah I think I would rather just
26404s bring big spell Mage give me the chance
26406s to Hyrule with the the Belinda instead
26408s of messing around with all this P
26409s nonsense but the Druid I think is you
26411s know pretty uh agreed upon archetype as
26413s being decent so
26415s even though I'm right there with you I
26417s am not a believer in triple renithal uh
26419s in a Masters Tour lineup I think Nemet
26421s Target if you were going to do so has
26423s found three reasonable ways uh to try
26425s and approach it and then let us know
26426s forget just a paladin slotted in there
26428s as well which was banned as well
26431s reasonable ways of approaching it and
26433s then a mage I'm not standing for this
26435s okay it's being called reasonable Derek
26437s no you're not sliding that one past me
26439s anytime soon fair enough uh but that
26441s does mean the very fat cat in his uh
26443s second Master's thought is up four and
26446s zero a market improvement from I think
26448s it's two and five score line that he had
26450s at the end of the last one which uh is
26452s fantastic you know this is the uh the
26453s start of the second Bunch uh of Masters
26456s tours of this year so getting a good
26458s finish here is very very important for
26459s your chances of getting through to the
26462s uh the full Championship uh and uh just
26465s of course the uh the glory and the prize
26466s money that comes alongside winning a
26468s Masters Tour as well so best of luck for
26470s fat cat tomorrow
26473s um we are I believe warming up some of
26476s the other matches that were going on
26478s around round four uh here in Masters
26482s Tour for sure so without any further Ado
26483s we are going to go to a break and when
26485s we come back wrapping up the last of the
26487s action for day one of the Masters Tour
26492s foreign
26497s [Music]
26502s [Applause]
26503s [Music]
26507s in the darkest of Seasons where ruthless
26511s eyes gawk for horrific reasons for a
26516s hidden hand has struck me down with such
26520s ruthlessness so deep and profound
26526s then he comes with his molokian skull
26533s to uncover the truth of murder most foul
26539s the anima drifts across the floor
26542s highlighting the creatures who walked
26545s through my door the motives are as black
26549s as night avarice power revenge and
26554s blight
26556s we watch the hero uncover the clues
26561s that lead to the truth
26564s behind behind this dark rooms
26568s join us here with grim and Empires
26572s choose your path without Heavenly bias
26576s for at the end they will burn in the
26580s fire
26581s when it is known who's slain
26585s dinathrius Messiah
26588s [Music]
26595s foreign
26602s [Music]
26610s [Music]
26616s [Music]
26625s foreign
26628s [Music]
26655s foreign
26659s [Music]
26685s welcome back everyone we are ready to
26687s jump in some more games from round
26689s number four the final round of the day
26691s I'm Raven and joining me is Gia and I
26694s believe we're going to jump into Melody
26695s versus Mighty a double M matchup I guess
26700s uh but we're going in at one zero uh
26703s gear what have we got coming up in terms
26705s of lineups
26706s we've got two renothal decks on the side
26709s of Melody who's on team VK by the way
26712s he's got the prester Druid very fun and
26716s then curse warlock a deck that I have
26718s been vocal about not really believing in
26720s its power level but I do think it's a
26722s pretty fun one to watch and rounding out
26724s his lineup is a bar priest and jackpot
26727s Rogue so aside from the boar priest 3
26729s Decks that can get pretty out of control
26732s depending on certain outcomes of
26734s generations and then on Mighty side we
26737s have a full aggro lineup something for
26739s everyone this one's for you Raven yeah I
26741s was gonna say if if I was playing in
26743s this tournament my lineup would look
26745s very similar to mighties and I would
26748s probably end up even though I'm not a
26750s huge fan I probably end up like urgently
26752s playing the Rogue even though I very
26754s much think it's the fourth deck at least
26756s for me but we do see the bands as well
26758s the priests being banned away from
26760s mighty I think makes sense based on what
26763s Melody has and then the Rogue being
26765s banned away again on the other side
26766s either that kind of makes sense because
26768s it's like the more aggressive version or
26770s the more aggressive out of the lineup
26772s That Melody has so already though Melody
26775s uh one zero up with the Druid uh which
26779s unfortunately was the Presto Druid so we
26781s don't get to cast that I know it's a
26783s deck you're enjoying at the moment or at
26785s least you have a lot of respect for so
26787s we won't be seeing that but I do believe
26789s the next game up is gonna be the Warlock
26792s versus The Demon Hunter and the Demon
26794s Hunter did lose to the Druid in game one
26797s it's about something to bear in mind but
26799s yeah this is the Warlock gear and uh
26801s what do you make of this deck do you
26802s think it has legs do you think it's just
26804s not quite there yet
26805s I do think some people brought this in
26808s their lineup thinking that it was the
26810s deck that would benefit from renithal
26812s the most I think once ranathal was
26814s announced people were Theory crafting
26816s most likely curse warlock can
26818s um get the most sort of benefits from
26820s this because it really requires that
26823s extra Health to get rolling with the
26825s curses and especially given that your
26828s hero power is also damaging you until
26829s you play the times in hero card it just
26832s seemed like it was pretty good uh
26833s warlock would draw a lot so you still
26835s see most of your deck was the theory
26838s however I feel like the deck still kind
26841s of struggles even with the 4D Health
26843s certainly its matchups against Rogan
26845s Demon Hunter were helped but I don't
26847s think that the Warlock becomes favored
26850s um to the point where it justifies
26851s bringing the deck all together
26853s the wig priest on the side of Mighty I'm
26857s super unsurprised to see that band away
26858s because I think that warlock struggles
26861s against ducks that can play singular
26863s tall minions as well which is something
26865s that is not really available to Demon
26868s Hunter though so hopefully for the sake
26870s of Melody he he's able to get the AOE on
26874s time against the
26876s um many board developments from mighty
26879s yeah and after seeing uh it played a
26882s little bit over this weekend and of
26883s course in the weeks leading up to this
26885s even though it's received some more
26887s Nerfs recently I'm still a fan of this
26889s for uh this Demon Hunter list I think
26891s it's really strong even if decks are
26893s running faulty health I still think it's
26896s got enough damage in there to make it
26898s work as we've already seen on stream uh
26900s so far today so this is definitely that
26902s I'm a fan of it
26904s and suffer just a little bit with things
26906s just costing a little bit more now
26908s there's not like the second Colossus in
26911s the deck or anything like that basically
26913s so it's a little bit worse but I do like
26915s the addition of the bone glaive to help
26917s make up some extra damage that was
26918s missed that's right I think even without
26921s the carrier in there the core of the
26924s deck that is very streamlined damage
26926s output and card draw and the curving up
26929s to Jace is still something that warlock
26931s can struggle with and the fact that the
26932s Warlock has had to had add another 10
26935s cards to activate renathal and that
26937s extra 10 Health it sort of upset the
26939s balance that warlock needs to hit which
26942s is lots of removal in the early game and
26944s then hitting all of their healing in the
26946s late game most importantly the spice
26949s bread Bakers to stabilize but beyond all
26951s that the singular most important card
26954s for the Warlock is dreadlich Tamsin
26956s because it helps them stabilize it's a
26958s board clear often lets them get ahead on
26960s board because of the fell drips uh being
26963s churned out every other turn or so and
26966s that is where they usually turn the
26967s corner against Demon Hunter but of
26969s course that hero card is harder to find
26971s when you're searching for it in a deck
26973s of sports yeah that's the that's the
26975s sort of weird issue isn't it like it on
26978s papers you as you sort of laid hour
26980s earlier the Warlock having more health
26982s and more cards when it's a live tap deck
26984s makes sense right but then you realize a
26988s lot of the time with the curses you kind
26989s of want to machine gun the curses right
26992s to just stack them up quickly at one
26994s point maybe with a brand and so on to
26996s really get the maximum benefit and you
26998s just you're just less likely to be able
27000s to draw them together anyway so it does
27003s have that slight issue but already
27004s jumping into game two here Mighty off to
27007s a decent start we're just getting these
27009s sigil down I'm going to make the next
27011s few turns a little bit smoother with
27013s some more card draw make them a little
27014s bit cheaper whereas Melody does have
27017s some of that early removal and some of
27019s the heel as well so at least there's an
27021s opening not looking too bad especially
27023s because Prince rather Phil himself is
27026s just a reasonable card right it's just a
27028s spider tank you can just throw out there
27030s not too bad Mighty though gets a pretty
27033s good outcome off of that schedule of
27036s alacrity making the metamorphan come
27038s down alongside the chaos drag ideally
27040s Melody would have dragged below to
27042s remove this but next best thing is
27044s counter development here although we saw
27046s mighty cap that dread prison glave to
27048s make sure that he can remove any threats
27051s on the other side while also doubling up
27052s on damage he doesn't have cards to buff
27055s his attack this turn though so we're
27057s gonna use the fell barrage instead and
27058s play second metamorphin and already this
27061s is the shape of board that warlock
27062s struggles to deal with prior to turn six
27065s the big AOE from warlock is Abyssal wave
27069s and uh entitled customer and
27071s dreadlichtems in all of which competing
27073s for that six Mana slot and you can see
27075s here already inefficient removal usage
27079s Right double touch used on one minion
27081s which means it's only going to heal for
27082s three and there's two you know decent
27085s removal tools used up already
27087s and those are just the One Drops right
27089s there's still going to be more where
27090s that came from but Mighty gonna switch
27092s gears a little bit and coin into the
27094s bone glaive
27096s huh
27097s that's not the greatest options off of
27099s The Dredge like seeing the Jace is nice
27103s but it's going to be unplayable for
27105s quite some time here and mighty already
27107s has to contend with the idea of is this
27109s going to be a Jace game if he doesn't
27112s take it here though it's likely he will
27114s never see that card because that bone
27116s glaive only affords him one dredge and I
27119s think it's the only judge card in the
27120s deck yeah I I think even though that
27123s wasn't really the best set of choices I
27125s think the Jace feels correct against
27127s this Warlock deck and I think because
27130s he's got at least a couple of turns with
27132s a play right now with the characters
27134s especially that the just getting the
27136s Jace knot at the bottom of the deck is
27139s probably worth more than the issue you
27141s have of not having not having the
27143s ability to even play it over the next
27146s few turns so even though it looks kind
27148s of bad I think it's okay for now I'd
27151s agree it does make for an awkward Turn 5
27153s for Mighty but he can certainly bridge
27155s the gap into Jace with the hero card on
27158s curve uh Melody finds a pretty nice
27161s window to go for counter development
27162s where the Mistresses are relevant on
27164s board and also going to heal him for
27166s eight total the problem is his hand is
27168s double Rune mithril Rod which I think
27170s never finds the time to get played if it
27172s wasn't last turned so he will need a top
27175s deck Tamsin ideally but any other sort
27179s of further card draw would help him
27181s after he gets his healing
27185s hey so Mike's you're just gonna push as
27188s much damage as possible does get the
27190s nice glaive follow-up hair to push even
27193s more damage really nice play actually
27195s and something that maybe wasn't you know
27197s initially obvious straight away that it
27199s could be done because it always gets a
27200s bit weird when you swapping weapons out
27202s to work out the damage but yeah really
27204s nice play from mighty pushing Max damage
27206s he knows his opponent's gonna heal up to
27208s eight uh well eight more but uh but
27211s still looking worthwhile gets the extra
27213s attacking to help out with the curtress
27215s demons as well and mighty's looking
27217s quite strong now especially especially
27219s with the uh
27220s yeah I completely agree especially
27223s looking at Melody's hand Which is far
27225s too slow nowhere near getting the Rune
27227s metal rod active and even if it does get
27230s the first proc it's hardly discounting
27231s anything relevant Baker not much healing
27236s but at least it's something to play
27237s alongside that drag below however Mighty
27239s gets the 64 to stick on board which is
27241s essentially an eight four because of the
27243s Refresh on the hero power that curse
27245s works as an activation for lady stand
27247s though even
27249s that's crazy pretty solid yeah it's kind
27252s of a funny interaction also just uh
27254s locks in the predation as well
27257s right
27259s um I do think he ends up skipping on the
27260s curse they'll just go barrage and
27262s Foundation because that's two more fell
27264s spells loaded up into Jason extern and
27266s maximum damage for now
27270s I get well I think he's too awfully
27272s though he could save the presentation
27275s anyway and just cast it next turn right
27278s but yeah yeah this is still fine though
27282s anyway put him down to two and
27285s they meant it does damage
27287s a lot it's done 38 more than because
27290s there was the spice bread Baker as well
27292s and the egg from the mixtures right true
27296s yeah D100 just deals infinite
27299s Renault no problem whatsoever we are
27303s starting to see the problems with the
27304s Warlock as well I think this matchup was
27307s bad to begin with I don't know if the
27309s runneth all helped it that much uh but
27311s this was you know to be fair not a great
27313s draw for Melody I don't think Rune metal
27315s rod is a keep in the matchup if you can
27317s help it he just kind of ended up playing
27318s it because there wasn't any other real
27320s option but this I think is guaranteed
27323s lethal for Mighty because he has
27324s multi-strike there at the minimum so
27326s even if the predation hits a minion he
27329s still has uh two attacks one that could
27331s go face and one through the time the
27333s fell barrage as well it's just uh it is
27336s so lethal on every single level and
27338s mighty evens up the series getting a win
27341s with the Demon Hunter looking very very
27343s strong and I'll say uh warlock not
27345s looking so great yes maybe not the best
27347s matchup for warlock of course a bit of a
27349s tough draw but the problem is how often
27351s is your draw not going to be that great
27354s with that many cards in the deck right
27356s it doesn't feel quite as consistent so
27358s yeah tough one there for Melody but I'm
27360s sure he will be able to fight back yeah
27363s just really solid for Demon Hunter and
27365s honestly like and the people sort of
27367s questioning whether demon Hunters still
27369s got it uh just wrong because they
27372s well against warlock it's certainly
27374s fallen off against some other decks I
27377s would say I hope it's great versus
27378s everything I've decided
27380s okay continuing the Warlock narrative
27383s though if we look at the archetype of
27386s Rogue from mighty it is still the Mr
27389s Smite variant which I think the Warlock
27392s doesn't gain that much percentage
27394s against even with the Renault in there I
27396s think Melody would much rather see the
27398s jackpot version on the other side
27400s because you're not under as much threat
27402s of burst on average however I do think
27404s the Warlock gains a lot of percentage
27406s due to run at all against this Beast
27408s Hunter which does take a bit longer time
27411s to really get online unless they hit the
27414s early curve not super consistent because
27417s there's only four one drops in here but
27420s if the Warlock can stabilize thanks to
27423s the extra time of their not being too
27425s much burst damage compared to say A Face
27427s Hunter I think that the curses can stack
27431s up and really counter pressure
27433s yeah I definitely think that's true this
27435s is one of those matchups as fun I mean
27436s they're all kind of these matchups as
27438s this Hunter but you really want the
27440s early aggressive openings of like
27442s slitherspace straight into biscuit and
27444s just start piling on the pressure
27445s because outside of exactly that opening
27447s you're completely right if you start
27449s drawing a mountain bear on turn two or
27452s three and and things like that like
27454s you're so slow they actually does give
27456s Warlock the time to get there and a lot
27459s of the removal is actually a lot better
27461s versus the hunter than the Demon Hunter
27463s because Dante just relies more on
27465s minions right so this is the AOE the
27467s drained Soul as you can see there is uh
27469s going to be looking a little bit better
27471s but looking at The Mulligans now her
27473s Mighty kind of average in there with a
27475s shake of the hand and the clocker and
27477s the biscuit so take those boxes but then
27480s the other two not fantastic because
27482s again with the okanie all kind is always
27485s okay but against warlock you kind of
27487s expect them to have a lot of just throw
27489s away cards
27490s okay honey it's in the name yeah it is
27493s fine
27494s yeah Mighty I think uh correctly
27497s evaluating the hand as so so and I think
27499s it's worth mentioning that if a player
27501s like Mighty is bringing Beast Hunter
27503s over Face Hunter in a meta that just
27505s means that facehunter is really not
27507s where it's at currently because Mighty
27509s is one of the most aggressive players to
27512s Grace the Masters Tour system he
27514s qualified through to Grand Masters off
27516s the back of aggro lineups on several
27519s Masters tours hasn't had a top 16 or 8
27522s that I couldn't recall though in the
27524s Masters Tour but he did qualify through
27526s two worlds already throughout the Apec
27530s Grand Masters finals so it would be nice
27532s to see him add a Masters Tour Big Win to
27536s his accolades right
27538s and this is that was a good pickup as
27540s well I got the saber from the first
27542s Harpoon swing which means there's a good
27545s chance he can get that going maybe even
27547s holds off on the swing but then again
27548s with second Harpoon he can just swing
27550s anyway after playing the saber whether
27553s it dies or not it's likely to die
27555s afterwards anyway
27561s I still prefer the okanion curve though
27564s um I think it's more than okay here what
27566s about just coin
27568s and play the saber as well I'm seven
27571s reasonable
27573s it's just more pressure especially if
27574s you expect the okanie to just block the
27577s entire turn from Melody I didn't quite
27579s see the pick here but I was thinking
27581s minion would make sense because Noel
27583s seems a bit scary at this point
27585s yeah I did pick minion
27587s Melody gets the clear valuing the card
27590s draw over effectively to Healing which I
27592s completely agree with
27596s or is he gonna greet the tap
27603s so the key thing to note here is
27606s obviously clearing the economy means
27608s he's free to play a minion next turn but
27610s what minions is impactful enough to
27612s justify this many spells used I think
27615s the answer is azshara
27616s um you can take that and immediately
27619s play tidestone if you want more likely
27621s take ring or horn
27623s um and then at least the customer is
27625s playable even if it only deals five AOE
27627s next train
27631s either for Mighty gonna go for an August
27633s Pride does have it with the miracle
27635s describe of course so I'm not looking
27638s too bad here nice little fitting that in
27641s the only issue I thought about of just
27643s playing the coin to get the saber which
27645s I think again could have happened this
27646s turn is that I don't think uh hydrolodon
27650s is something you necessarily need to
27652s coin out in this matchup so I I think
27655s it's definitely the week if there was a
27657s mountain bear in the hand or of course a
27659s king Crush we can definitely talk but
27661s yeah I still think it's uh saber could
27664s have just been on board maybe gets to
27666s attack face once and you can cash in
27668s some damage
27670s who actually does take tidestone to be
27672s completely amount of efficient wasn't
27674s enough
27676s 45 you run malkazar end uh renithal all
27681s the princes here
27683s I was about to make the argument that
27685s coin hydraulodon at least works pretty
27687s well into this turn whether you expect
27690s azshara or Customer because it's board
27692s refill alongside clearing whatever
27694s they've played on the other side but
27696s he's actually going to delay the
27698s hydraulicon a bit longer in order to get
27700s the saber uh the sunken saber down at
27703s the bottom of the deck he can dredge it
27705s to the top and next turn guarantee
27708s himself one of the big beasts popping up
27710s as long as he has something to trade the
27713s sunken into
27716s Melody though is starting to piece
27719s together a
27720s hand size actually and that's a solid
27722s AOE in hand if wanted
27726s conditioning's not bad yeah you'll take
27728s it right it's the one thing that all
27730s these sort of tech minions have in
27732s common is their stats are normally
27734s pretty bad so if you can give them all
27736s plus two plus two yeah I mean certainly
27738s six Mana five four clear the board I'd
27741s play that
27743s all right so King Crush probably
27745s Superior to mountain bear in this
27747s situation Mighty lands mountain bear
27749s which was the more likely outcome
27752s foreign
27763s yeah I'd actually see what was in the
27765s naggling either oh sorry I can see the
27769s text quick shot yeah okay
27776s and then the snuggling the uh unstable
27779s Shadow seemed pretty good if he wanted
27782s to use it this turn but actually the
27783s null just gets a value trade so yeah
27785s it's probably even better
27787s yeah I actually think this
27788s conditioning's
27790s right it's amazing look at the size of
27792s the minions like melt is able to just
27794s contend with this board and even if he
27796s gets pushed off he has Tamsin with torch
27800s he has another customer Freya weed has a
27803s bread maker for heels again like gigafin
27806s if all else fails you know like this is
27808s looking very very solid indeed actually
27810s and still on 24 Health yeah Melody very
27814s far in the lead here make no mistake
27815s about the hydraulodon I don't even think
27817s gigafin should be looked at as a last
27819s resort because against the specific
27821s build of Hunter they don't have cards to
27823s snipe off a 7-4 that's hiding behind a
27826s four seven taunt right there is quick
27827s shot in the nuggling but that's one
27829s damage hurt of actually being able to
27831s kill it like Mighty just doesn't answer
27833s gigafen I don't think yeah the contrast
27836s between certain classes and ability to
27838s deal with gigafin is huge right some
27840s classes can just do it every single time
27842s without any real worry and some classes
27844s like on to just simply just can't they
27847s just don't have good ways is really
27850s rough
27851s you're going to finally use the coin to
27854s weave in a ping here I think it makes a
27855s lot of sense no reason to trade off
27857s because from his perspective except
27860s gigafin every other clear on his board
27862s would also symmetrically clear the
27864s school teacher but he's gonna get the
27866s bad news that Melody sets up lethal with
27869s this play and there is nothing Mighty
27871s can do about it
27875s yeah there's no is there even with the
27877s uh that comes in oh okay yeah
27882s he can take a risk with shell shot for
27885s extra damage or he can take the
27886s guaranteed clear with the dragon Bane
27888s alongside the quick shot nuggling that's
27890s already in hand
27893s still a bit of a problem isn't it
27895s because the um the Hydra heads won't
27898s have Rush
27899s right yeah all he does is get his board
27902s back and he's still staring down 10
27904s damage on the other side of the board so
27906s it might be shell shot to try and Hyrule
27908s killing the school teacher as well
27914s snuggling Dragon Bane on the cool
27918s teacher do you get a new copy of dragon
27920s vein if it's from another guy I've never
27921s actually done that
27923s I've never done it but I would assume
27926s you do
27928s but that is just me guessing
27930s because the spell still has honorable
27932s kill right like it's right yeah it's not
27934s like something you casting it makes it a
27937s vulnerable kill
27939s yeah as you said the uh
27941s Rush's not gonna be there there was only
27943s one head anyway so it wasn't really
27945s going to make a huge difference but
27946s customer number two coming down this was
27949s the problem right look at that clear
27951s again the heel comes out for a
27954s reasonable amount as well there's now
27956s the curses there there's still touched
27958s there's a an Emergency null if required
27961s and mighty is a long way off dealing
27965s with this board and I think this is
27968s where we're starting to see the Renault
27970s really come into play against the
27971s matchups where the opposing deck to
27973s warlock doesn't have a lot of reach if
27976s they're completely board based Melody
27978s uses that 10 extra Health to tank that
27981s board damage in the early game and then
27983s after he stabilizes there is not much
27985s that the other player can do not
27988s necessarily the case for Rogan Demon
27990s Hunter because they do still have reach
27992s but in this matchup Hunter is forever
27995s struggling yeah and that's just lethal
27997s right that's just enough with Tamsin and
27999s that was the problem just all the
28000s resources in the world with their
28002s families in that sort of mid to late
28004s game scenario and that looks like more
28007s than 11 from where I'm looking at it and
28009s Melody gets to win with the Warlock and
28010s honestly and it looked pretty one-sided
28013s I know that was a one game sample size
28015s but Melody looked like it he was in good
28018s control for the majority of that game
28019s and we can talk about whether that was
28021s because of the conditioning or just
28023s having the two customers in hand early
28025s enough that they could get that good AOE
28027s clear but either way that's a win with
28029s the Warlock
28030s yeah very nicely done I do think the
28033s conditioning played a pretty significant
28035s part in speed ing up the pressure from
28037s Melody for an earlier lethal because he
28040s was able to get that value trade with
28041s the nulls but overall I think the game
28044s plan of just not taking too much damage
28046s in the early game clearing boards while
28048s still managing to draw cards and
28050s recognizing that gigafin is so
28053s uncontestable under normal circumstances
28055s from the hunter allowed him this Victory
28058s and even though Mighty did manage to
28059s clear off the main body it was not
28062s removing enough damage on the other side
28065s yeah was that just a little bit rough
28067s there I do Wonder just looking back that
28070s coin was used for a hero power on like
28072s turn eight or something I think and like
28074s if that if disable was just coined out
28076s earlier then maybe just the pulling the
28079s minion could have been a turn earlier
28081s and so on like maybe that helps it might
28083s well not uh but it's definitely
28085s something that could have changed the
28086s game potentially but moving on Melody
28089s does have the bore priest as his last
28092s deck to try and get a win with to take
28094s this uh final series of the day and uh
28096s what what do you think of ball priest in
28099s this tournament specifically Gia because
28101s we've talked a lot about the Renault
28103s priest I think you were casting ties
28105s earlier when he was playing it and
28107s there's ball priests which we've seen
28108s you know in previous matters of course
28110s but there's also the wig priest as well
28113s uh do you think one's a better Brink
28116s than the other now that we've seen a bit
28117s of the overall meta
28119s I would actually wager with priest is
28123s slightly better because poor priest is
28126s kind of suffering in my opinion to the
28130s prevalence of certain tech cards in The
28132s Meta uh like okanie for example also is
28135s good against wig priests but I think
28137s just the density of ways you can mess
28140s with boar priest which is
28143s um like trying to have mutinous or if
28145s your big spell Mage swap the cost on one
28147s of those things makes the deck a bit
28149s vulnerable on top of it being one that
28152s is really difficult to Pilot I feel like
28154s wig priest is very similar in a win
28158s percentage to boar priest and its
28160s matchup spread works out well for this
28162s current meta so I actually do like the
28164s wig pre-spring a bit better but uh
28167s talented board priest player I think can
28169s bring this deck in almost any meta and
28171s it'll be fine right yeah the positive
28173s factor at least in this matchup is there
28175s is only the okani that really messes
28177s with anything right to do with getting
28180s rid of the balls in some respect and so
28182s we'll see how that one plays out but
28184s mighty's opening hand with mountain bear
28186s and Hydra is very very rough indeed it's
28189s not only that you want to potentially
28191s pull those out of the deck instead of
28193s play them from hand but also it just
28195s means the opening curve is often a
28197s little bit weaker okay though this kind
28200s of helps pile on a bit more pressure for
28202s mighty
28204s he's recalling the Mulligan from Melody
28206s I believe he kept pyro and cleric and
28209s then Drew into gift which is why we saw
28211s the mini pop off from him there that is
28213s the perfect card to compliment it Mighty
28216s gets a decent dredge here one of the few
28218s One Drops left that allows him to get
28220s extra value from the canine Atron but
28221s Melody is just waiting for a couple more
28224s spells and he can make quick work of
28227s this board and draw a whole lot of cards
28229s however the sakani is going to throw our
28232s wrench in the works
28234s it really is I do think as soon as you
28237s have zyrella in a matchup specifically
28239s like Hunter you do feel a lot better as
28242s long as you have a heel to go with it of
28243s course but the okanie always a problem
28246s gonna test out the cleric throw it away
28248s and then move on with his day
28252s got devour which is among the best
28255s outcomes here but Melody is not going to
28258s play it yet he says let me take this
28260s damage and then set up for a bigger
28263s clear on the next turn
28266s and now like look how it is weird
28269s mighties had really head on board of
28271s course with a pretty solid opening
28272s pushing Melody all the way down to
28274s what's that eight but that was just a
28276s skip turn five which is not the turns
28279s you really want to skip with this Hunter
28280s list and now uh we're gonna see Havoc
28283s basically with that desperate prayer
28285s pickup Okay so
28288s thinking about the order on this so if
28290s he does devour that kills off the two
28292s two twos so there's six damage Minions
28295s on board and then his face so he'll draw
28296s seven off of this gift oh my Lord
28303s oh this is a back breaker this isn't it
28306s like Mighty I've been in this situation
28308s so many times you know you're against
28309s the healing back you know you're against
28312s like something that you can't give it
28314s time you're so ahead you put them down
28316s to eight and then they do that and you
28318s want to cry
28321s if Melody wanted he could even end with
28324s zarella to clear the akani but I think
28325s this is more reasonable just get the uh
28328s handmaiden down get the bore as well
28331s because he knows that this version of
28333s Hunter doesn't have aimed shot doesn't
28334s have very much reach at all and now
28337s Mighty already has to contemplate if he
28339s is on the back foot does he need to go
28341s for a tavish line here or can he get
28344s away with just pulling the first half of
28346s saber from pet collector
28349s oh it's so scary because there's no
28352s dredge so the first half of Sabers you
28354s know it's a good play but how do you
28356s even find the second half
28358s uh it's pretty rough it's gonna go
28361s tavish to try and get some of these
28362s secrets online improved ice trap
28364s something you've always got to look at
28366s against a deck like priest but
28369s the problem is they have especially
28370s after drawing most of their deck now
28372s they have so many cheap spells that they
28374s can just cast into ice trap and then
28376s just ignore for the majority of the game
28378s that is never normally that much of a
28380s problem but sometimes it's just what you
28381s have to do to buy time
28384s yeah I like that Mighty goes for that
28386s combination of ice trap and then
28388s explosive he prioritized ice trap over
28390s explosive on the first pick
28392s um specifically which I think is a good
28394s call because he knows Melody can play
28395s around explosive pretty easily here
28398s Mighty it's just about him buying time
28401s to land the hydraula done safely and
28403s then praying that it doesn't get cleared
28404s but with this many cards in hand for
28406s Melody it's a long shot for mighty
28410s yeah at this point when boar priest has
28413s drawn the majority of its deck in by
28415s turn seven and can obviously draw more
28418s if they want to
28420s it can just do whatever they want really
28422s can't they especially when so much of it
28424s is healed there's so much heal left for
28426s Melody that he's sort of choosing to be
28428s at 14 right now he's not like oh no I
28431s can't get any higher that's completely
28433s by choice and even now with the gift of
28435s narrow draw more cards heal more and let
28439s your opponent worry about what to do
28443s oh that handmade and he would overdraw
28445s okay
28447s yeah I was just about to say from the
28450s first viewing of Melody playing ball
28451s priest he looks very confident with this
28454s deck and then he covered handmade does
28455s like whoa whoa whoa don't make me sound
28457s stupid now
28460s yeah he caught himself though which is
28462s the important part has all of the setup
28464s intact and basically at full health
28466s again Mighty starting from scratch
28468s almost nothing he can do to contest this
28473s is the problem you get to right with so
28475s much of the deck drawn you know that
28477s zirella you know there's another
28479s Devourer you know there's the other pyro
28481s so even plain Hydra this turned and like
28484s double trading into the pyromancer it
28486s looks cool you've got a big board for a
28488s few seconds but you know Melody will
28490s just obliterate it next to him
28493s I think hydraulic on this turn and then
28497s in the world where it baits out
28499s azzarella if Mighty can then follow up
28501s with somehow a tutored out king Crush
28504s that's potentially a line that lets him
28506s get there because
28509s um King Crush you know even if it's
28511s silenced is still an eight eight and
28513s it's going to deal a lot of damage on
28514s the following turns and if Mighty can
28516s try and build that board State into the
28519s sword activation turn for Melody that's
28521s maybe an out but he's so far off from
28524s getting the uh King Crush off of pet
28526s collector in the first place I think
28528s even though it's going to start getting
28530s difficult there's even a plan to just
28531s play Hydra
28533s assume it gets cleared then revive pet
28536s Hydra and then revive pet Hydra and you
28538s know I just keep making as bigger boards
28541s as possible and see if that works but
28543s it's definitely a desperation time for
28545s Mighty right now as Melody just going to
28547s be doing the quicker mental gymnastics
28549s you have to do sometimes to make sure
28551s everything's clean with this deck
28553s because as as you saw mentioned earlier
28555s when you're good at ball priest it's
28557s great but if you slip you probably lose
28559s a lot of the time so just making sure
28562s things are clean gets the ball killed so
28564s it doesn't have to worry about that
28566s it's a very punishing deck and already
28568s all those turns that Melody deliberately
28570s chose to leave up the explosive chap are
28573s coming into fruition here just getting
28575s that immediate bore kill activated
28578s without having to expend a pyro or
28581s Shadow word devour zarella cleans up
28583s nicely as well and now Mighty knows he
28587s is only a few turns away maybe next turn
28591s from dying
28593s yeah and there's nothing he can do right
28596s because it's not any other matchup where
28598s you can try and Outlast them with
28600s mountain bear revive Pet Mountain Bear
28603s you know revive pets so on like that
28604s because you know once that death count
28607s hits zero you're probably dead unless
28611s something crazy goes wrong the mountain
28613s bears can help with the weapon but
28615s because there's been I think zero shards
28618s played maybe one I'm not sure that they
28621s can just silence away the taunts and
28623s just hit you anyway
28625s yeah I think there was one played the
28628s beginning of the game not 100 sure but
28631s yeah Melody's under almost no pressure
28634s back up to 30 and it does look like
28637s Mighty might have to go for the player
28639s recommending a revived pet which is not
28641s guaranteed to find the main head of
28643s hydraulodon at this point but it is
28645s getting to that position where he's
28647s desperate enough to maybe do so
28657s about it I think it's likely has to
28659s start using these hero Powers as well
28660s you know
28662s and just hope to build a board that way
28665s would be
28667s yeah
28669s yeah lioc and Huffer both pretty good
28671s here I don't think Mighty has to bother
28673s clearing the zyrala the bear protects
28676s whatever minions he summons anyway
28689s you can potentially give one of them
28691s Rush with the doggy biscuit but that's
28693s probably not relevant at this point yeah
28696s amisha's fine as well right especially
28698s uh you know maybe not at this Split
28699s Second but if you're expecting the uh to
28702s go into that weapon turn if you've got
28704s mountain bear and Misha that's like some
28707s glimmer of hope right it's still not
28709s great but it's something
28712s oh okay but that's double amulet with
28714s the pyro now and they're both at zero
28717s Mana I don't think the switchers draw
28719s anything maybe the leash but it's just
28722s not relevant they're honestly just three
28724s Mana activate pyro one more time
28729s this is just reminding me of the uh the
28732s Spanish Alchemist from earlier where
28734s like the heads just sort of it looks
28736s good and looks resistant but it's going
28739s to die
28741s just need five procs to kill the main
28743s head and then all of these Fringe wow
28746s they're all on the left now
28750s Melody yeah it's gonna be the final one
28753s gets to swing in and suddenly there's a
28756s whole lot of nothing to do for mighty
28759s that is gonna be game now this is gonna
28761s be the series Melody gonna end day one
28763s four oh and again shout out to Mighty
28766s 3-1 not a bad way to end either honestly
28769s true uh especially with the lineup that
28771s I think to mighty's own admission was
28773s not one that he spent a lot of prep time
28775s on the time zone for India is horrendous
28777s on this Masters Tour so it's been an
28780s uphill climb but obviously
28781s congratulations to Melody four and zero
28783s is an amazing score and doing that with
28786s a warlock in the lineup Nola that's very
28788s impressive stuff in my book yeah it
28790s really is and I do think especially uh
28792s we've seen a lot of ball priest over the
28794s last few months but he looked very very
28797s comfortable indeed on specifically that
28799s deck would not surprise me if I if we
28802s found out he'd Jam like a million games
28804s over the past you know the recent time
28806s it's been in a in The Meta so look good
28808s with the ball priest there which is
28810s something you always want to see I think
28811s Dex light bore priest when players do
28813s make mistakes they're so brutal that
28816s it's actually a little bit painful to
28817s watch sometimes so I'm glad that that
28819s play was very very clean indeed
28822s right
28824s not already I think kind of shows to a
28827s certain extent why players are moving
28830s away from the four aggro decks lineup
28833s because that fourth deck is kind of hard
28835s to fill out you were saying Rogue is a
28837s shaky fourth I honestly feel like Hunter
28839s is a shaky forth because I feel like a
28842s good aggro deck in this meta needs some
28844s form of spell-based reach the reach from
28847s the hunter is weapon and sometimes can
28849s Crush base which is a bit difficult to
28852s curate so I feel that this is a deck
28854s that can be abused by the runoff
28856s runathol lists uh in our field yeah it
28860s definitely definitely doesn't help but
28862s that is gonna be the end of day one with
28865s four Swiss rounds done I believe we have
28868s some standings to check out as well just
28870s to see where everything's lying now
28871s because as we said there's gonna be
28873s eight rounds of Swiss overall after
28875s those eight rounds which will end
28876s tomorrow the top 16 get cut into single
28878s a limb so uh there we go gsmo names are
28881s obviously scream out here habit
28884s so far we've got a lutamu at the barmana
28889s 16 as 40 Ying as well in there too some
28893s really good names actually give please a
28895s lot of a strong Apec representation oh
28898s I'm glad you pointed it out Raven so I
28900s didn't have to do it like I do every
28901s single time and annoy people again but
28904s another couple names that jump out at me
28906s is apparently we've solved that solved
28909s the cats vs dog debate we have a very
28911s fat cat two whole ranks above a German
28914s Shepherd I guess that's what that's
28916s short for off of tiebreakers I guess but
28919s obviously everybody here is lossless so
28922s far in match score and in Prime position
28924s to not only potentially make top 16 or
28927s top eight throughout this Master's tour
28929s but because this is the first empty of
28932s the new 3mt season they're starting off
28935s with a very clean slate and amazing
28939s score to propel them potentially to the
28941s seasonal Championship yeah 100 percent
28944s we've seen that the level of play that's
28946s required to make it to a championship
28949s and then obviously plays well in that
28951s Championship but going 4-0 already even
28954s if they can just win let's say they go
28956s 6-2 right and maybe you know they don't
28958s make the coins top 16. that's still
28960s great because ignore the two you've got
28962s six wins and that's six more than there
28964s a good chunk of people five more than a
28967s good chunk of people and if you can keep
28968s that up throughout the next two masters
28970s tours you're looking really good to get
28972s into the championship so yeah a really
28974s good job for those players obviously
28975s things can change a lot tomorrow as
28977s there's going to be another four rounds
28979s of Swiss so people who may be struggling
28981s a little bit could make a last minute
28982s attempt but yeah keep an eye on those
28985s four O's but we are done for the day and
28988s I am very much gonna go to bed because
28990s it's just here uh 20 past seven in the
28993s morning and I've been awake all night
28994s and so yeah thanks a lot for watching
28996s everyone we appreciate we hope you'll
28998s tune in tomorrow I believe same time
28999s same place to go through that second set
29002s of four rounds of Swift
29004s see that
29015s [Music]
29022s [Music]
29027s [Music]
29035s [Music]
29041s foreign
29047s [Music]
29063s [Music]
29074s foreign
29075s [Music]
29096s [Music]
29104s thank you
29106s foreign
29108s [Music]
29114s [Applause]
29117s [Music]
29123s [Music]
29134s [Music]
29144s foreign
29153s [Music]
29165s well played me when he's actually about
29168s to win through something incredibly
29169s scammy right now that was just an
29171s incredibly diplomatic and well-mannered
29173s concede from your opponent and Habu we
29177s can break the news to you right now my
29179s friend
29184s foreign
29187s [Music]
29192s believe you're still counting he comes
29196s back takes the victory
29199s [Music]
29205s why we play this game
29216s foreign
29224s [Music]
29229s [Music]
29237s [Music]
29255s foreign
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