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1037s is just a formality meaning that max
1041s is your lobby legends champion
1044s [Music]
1052s everybody and welcome to hearthstone
1054s lobby legends eternal night it is the
1057s third iteration of lobby legends of
1059s course we get to find out who the very
1061s best battlegrounds players in the world
1063s are competing for their share of a 50
1066s 000 prize pool i'm your host gia and it
1069s is my great honor to welcome back to the
1071s casting desk battlegrounds
1073s extraordinaire educated collins how are
1075s you doing man that's a really nice way
1077s to introduce me but i'm doing really
1079s well i'm really excited to cast it
1081s should be a really good tournament i
1083s know the last uh lobby legends is really
1085s like naga centric and it's a little bit
1087s uh weird to be casting i was like oh you
1089s know nagas won this game and the next
1091s game in the next game i think we'll get
1092s a lot more interesting games a lot more
1094s decision making i hope you guys learn a
1096s lot from this tournament
1098s that is right collins it has been some
1100s time since nagas were introduced we went
1102s through a whole patch with diablo and
1104s it's gone again we went through a whole
1106s patch that has changed some heroes and
1108s minions and now the meta has sort of
1110s settled a little bit and we got to see a
1111s sort of different skill set of the
1113s players where they're not just
1114s scrambling to figure out a meta brand
1116s new they have some experience under
1118s their belts but they are also going to
1120s be playing a format that should now be
1122s familiar to anybody who's tuned in to
1124s lobby legends before we do have 16
1126s battlegrounds players from all over the
1128s world four of them coming from china but
1130s the other 12 not necessarily restricted
1132s to any region because it was an open
1134s qualification system mainly through the
1137s latter and they will be divided into two
1140s lobbies of eight players playing three
1142s games each today so we'll have a total
1143s of six today and then the top four from
1146s each of those advances to our final
1148s tomorrow where we enter a different
1150s format uh collins can you take us
1151s through what check format is
1153s so check format
1155s first place uh has seven points and down
1158s the eight with zero the first player to
1161s get 20 points will
1163s get to check and you need to get first
1166s place after you have you've gotten
1169s checked after you've gone past 20 points
1170s to actually win uh the tournament so
1173s multiple players can be in check if
1174s they've all passed 20 but the first
1176s player past 20 that gets first place
1180s wins the whole tournament and the points
1182s will be distributing for second and
1184s through last
1185s that is right we are making sure that we
1188s close the tournament out on a bang no
1190s matter what happens the very last game
1193s of the day will have to feature the
1194s champion winning the lobby in order to
1197s take down that ten thousand dollars for
1199s first place and we do have a lot of
1202s surprises in store collins not just in
1204s the tournament itself but
1206s throughout the day we'll be having a lot
1207s of reveals because um the team has so
1210s graciously provided us with some new
1212s heroes and new minions to show to the
1215s public for the very first time i am
1216s super excited to see that collins and
1219s we have had a patch honestly relatively
1221s recently so just to have new comment uh
1224s content coming in this soon i think is
1226s such a treat
1227s yeah i'm really excited to see what they
1229s have in store first it always for me
1231s it's always like what are they going to
1233s do now are they gonna ruin my game and
1234s my strategies you know i like like
1237s perfecting things and being like oh this
1239s is really good here so really interested
1241s to see uh what kind of changes they have
1243s they always tend to have really cool
1245s things from buddies to prizes to uh even
1248s just like adding diablo for a week i
1250s thought that was interesting i i didn't
1252s mind it personally so i'm kind of
1253s interested to see what
1255s their changes are gonna be and how it's
1256s gonna shake up the meta again
1258s that is right honestly during our
1260s rehearsal you were talking about how
1262s this most recent patch buffing ethissa
1264s was actually a nerf to you because you
1266s thought naga were already strong you're
1268s out here saying you like diablo always
1270s with the hot takes collins it's gonna be
1272s so much fun casting with you again and
1274s we do of course get to see what our
1277s players are competing for first place
1279s taking down ten thousand dollars but
1281s just by being here you walk away with a
1283s minimum of a thousand two hundred and
1285s fifty dollars because it was quite a
1287s grueling process just to make it this
1288s far wasn't it yeah
1291s this is a hard lobby or a hard
1293s tournament to get into the finals for
1295s because you do have to be top 16 and
1297s then you're you're a bunch in a group of
1300s uh 36 players or so and or 48 players
1303s and then you have to win two
1306s top fours you have to get top four in
1308s your lobby and then get top four in your
1309s lobby again with some of the best
1311s players we're pretty much the best
1313s players in the world so it's so hard to
1315s get here and you got to give him credit
1316s even to make it this far
1318s absolutely and now they're at the final
1321s hurdle two days of competition but in
1324s order to make it through to tomorrow you
1326s of course have to make top four once
1328s again today throughout the three games
1331s that you will be playing per lobby and
1333s in order to get top four of course it
1335s means that you need to finish with one
1338s of the highest point totals and we have
1340s a distribution that is very much even
1342s here there's no premium for getting
1344s first place it is just plus one point
1346s for every finish you get but the more um
1349s important point i think is that there
1351s will be even distribution among those
1353s that tie so if two players go out in
1356s seventh and eighth at the same time they
1358s will walk away with point five points
1360s each let's say that three players clock
1362s out through six to eight at the same
1363s time they will each get one point
1365s because it's a total of three divided
1367s amongst three players and this can make
1370s for some very very close
1372s situations among the players and because
1374s of this distribution i think it's very
1376s likely that tomorrow when we start
1378s getting players in check it could be
1380s multiple players entering check at the
1382s same time
1383s yeah you do tend to see a lot of
1385s similarities in terms of the points
1387s because the players are pretty close
1390s together you're not going to see super
1391s huge discrepancies sometimes players
1393s have maybe a bad day or or maybe a
1396s misread on their opponent or the meta
1398s and they may be performing poorly but
1400s generally you'll see a lot of players
1401s card
1402s come together because they are so
1404s closely skilled that one player will do
1405s well then another player will do well
1407s and
1408s and all that works out so it should be a
1410s close tournament usually and we'll see
1413s who can stand out among the best that is
1415s right and the first lobby legends we did
1417s have the nice kind of running away with
1419s it um nobody really expected that we
1422s would have the minimum amount of games
1424s in a day on our finals day but he
1426s achieved the impossible what felt like
1429s of just um being the first player to get
1431s in check and then taking it down in the
1433s second lobby legends we had max seven
1435s key come out as a champion but several
1437s players entered check at the same time
1439s so maybe this time uh collins third
1441s lobby legends we could have maybe
1443s multiple players entering check for a
1445s while and then that back and forth sort
1447s of switch in the meta people targeting
1449s those with 20 points and above and maybe
1451s a more long and drawn out process to see
1454s who will actually walk away and be the
1455s champion but that's the beauty of this
1456s format we don't exactly know how many
1459s games we're playing out tomorrow but
1460s today we do know that we have six to be
1463s played out three from lobby a and three
1465s from lobby b and we also know that we
1467s have some new information to reveal to
1470s the public very very soon i am so
1472s excited
1473s yeah
1474s [Music]
1476s all right
1477s i think we have the official reveal so
1480s let's go ahead and take a look at it now
1483s it is a
1484s new
1485s hero
1486s um
1488s relics of the deep is the hero power
1489s discover a spellcraft spell of your tear
1492s or lower passive your first one each
1494s turn is permanent i think this is lady
1496s bash i i i don't see a name here but i'm
1499s pretty sure that's this used to be a
1500s hero where when you leveled uh it would
1503s level up your tavern by one essentially
1506s i do i do remember that art but this is
1508s very interesting for naga so it means
1510s your spellcraft the first one you play
1512s is permanent and then you can also
1514s discover a spellcraft here it does cost
1516s one right that's the one caveat
1520s and it pretty much forces you to play a
1521s naga composition uh so it kind of makes
1524s every
1526s every minion uh a lava lurker
1529s essentially and that is a pretty strong
1530s ability to have as a passive every
1532s minion is a lava lurker um it is going
1535s to depend on
1537s you getting
1538s uh a spellcraft minion early i think
1540s because you don't really want to be
1541s paying one for every single spellcraft
1543s that's pretty expensive especially in
1545s the early game but if you can get a
1546s pretty early spellcraft meeting i think
1548s this could be a playable hero
1550s true that is very much spot on analysis
1553s here because first time reading it i
1554s kind of thought okay so every time i
1556s press the hero power my first spellcraft
1558s will be permanent but it doesn't say
1560s that your first one from the hero power
1562s each turn is permanent it can be your
1563s first spellcraft from any source and
1566s that's going to be very interesting
1567s indeed
1569s it is of course bringing to mind the um
1573s what's the name of that avenged card i'm
1575s so sorry the four or five on tier three
1576s because that one also lets you get
1579s hashmere
1580s yeah exactly from your tier or lower and
1583s so uh thinking about the most impactful
1586s ones of course from troll commander that
1588s if you already have a bunch of nagas
1589s that can be so many stats sticking
1591s permanently
1593s and if you're all the way up on tier six
1594s just discovering an additional um
1597s like orgazoa one it's already permanent
1599s in its nature right that could be pretty
1601s good
1602s yeah i think show commander is really
1604s gonna be the one you're gonna be looking
1605s for early because that one's gonna give
1607s you maybe plus three plus three plus
1609s four plus four turn
1610s with that on any minion you want if it's
1613s a cleave early that's going to be really
1614s really powerful so um i think if you can
1617s get an early shoal commander with a hero
1619s like that you can really do a lot of
1620s work but the problem i would say for
1623s that hero is your it's going to be very
1625s hit or miss if you don't
1626s get a good start on the hero
1629s no noggins no nothing that hero power is
1631s of spending one for a spellcraft's not
1633s going to save you so you're really going
1634s to have to hope that you get a good good
1636s start get a short command maybe triple
1638s into that and then utilize that to kind
1640s of uh bridge out your game maybe go for
1642s cleaves or something like that yeah i
1644s think it's super interesting that with
1646s the one cost hero power a lot of people
1649s might think oh i would play a farm curve
1650s on this but this is not a hero power
1653s that gives you additional minions on
1655s board it's just buffing the ones so you
1656s need to think about whether it's
1658s actually worth using on that turn or not
1660s but moving back into our actual event
1662s colin sorry uh ping you and i got a bit
1665s carried away there we do have our first
1667s lobby set of eight players playing out
1669s the first three games today from left to
1672s right we have dapi waterloo beaufort
1674s zorgo
1675s just rebranding to zorg it looks like
1677s gohan kiji hakase olyash and koyomi any
1681s name standing out to you immediately
1683s here uh
1685s i'm a big bullfriend waterloo fan
1687s personally you know waterloo is
1690s uh i play against oh i play against both
1692s of them all the time but while every
1694s time i'm like shooting for rank one or
1696s something he always like comes the next
1697s day and like takes it back and i'm just
1698s like come on waterloo like there there's
1701s been
1702s more than once i've been waterloo
1706s you know so yeah definitely hoping he
1708s has a strong showing uh there and both
1710s are always a good friend of mine very
1712s very strong we played in torch rival
1714s tournaments together and always a
1715s consistent player really
1718s uh analyzes the game very strategically
1720s so i really hope he can showcase his
1722s skill here too
1724s i do want to shout out to dapi as well
1726s he's such a consistent player on ladder
1729s been to a lot of tournaments and this is
1731s you know just one of many lobby legends
1733s i expect to see him play throughout the
1735s year and oleash as well i think i
1737s watched him stream the qualifiers for
1739s the upcoming lobby legends and he is of
1741s course representing the french-speaking
1743s community of course our two lobby
1745s legends champions so far have been from
1747s europe so there is some pressure on
1749s players from there to uh keep that
1752s performance rolling but i think lobby a
1754s has quite a large representation of apac
1756s players so personally i'm excited
1758s collins and we did get word that the
1759s game is starting very very soon i am so
1762s excited to see
1763s right down from the hero choices all the
1765s way to what type of comp is gonna take
1767s the victory
1768s yeah i i pretty much watch all these
1771s players to be fair right like it's hard
1773s to uh pick one from the group and say oh
1776s which one's gonna win right that's gonna
1777s be a really hard decision because
1778s they're also skilled and i've seen them
1780s throughout tournaments they do so well
1782s so
1782s i just want to see who has like the best
1785s read for this particular patch i think
1786s this is a really good patch for
1788s um testing skills so hopefully we'll
1791s we'll see some
1793s decision making interesting choices from
1794s our players
1796s all right over on waterloo's perspective
1798s there is the choice of you know some
1801s safer heroes like daryl which you talked
1803s about as not necessarily a ladder pick
1805s but maybe for tournament however not too
1808s many token minion types in i am looking
1811s at ozomat i just feel like it's a pretty
1813s decent hero i like that it was
1814s introduced to the game but it is gonna
1816s be a daryl for waterloo interesting i i
1819s would lean ozumat here as well but the
1822s the reason to pick daryl is just because
1824s uh if you don't like the pics right oh
1826s that isn't really like a guaranteed i'm
1827s going to do well pick it's more of like
1829s i'm getting some health but daryl you
1831s can pretty much guarantee as long as
1832s mechs are in that you are going to have
1834s some type of game plan dance on
1836s something get some divine shields and
1838s that can give you maybe a top four
1840s definitely not a win but top four is
1842s really pretty good in lobbies like this
1844s so i think it's a respectable decision
1846s there all right so you brought up as
1848s long as mechs are in right so you can
1849s get those big pup bots and would you say
1852s demons are also a big factor so you can
1853s get the big tricksters early on uh i
1856s would say demons are definitely less of
1857s a factor especially especially with
1859s daryl you just you def you just need to
1861s find a game plan something to dance on
1863s right so demons allow for trickster but
1866s you don't need the trickster if you have
1868s a
1868s puffbot if you have deflectors that's
1870s good enough you don't need demons at all
1872s and the issue with demons is it doesn't
1874s have a
1875s a token element in the
1878s minion type so if you have demons that
1880s means you're not having elementals means
1881s you're not having b so uh it might be
1884s sometimes a downside to have demons in
1886s your lobby but most of the time as long
1887s as you have something a dance fund it's
1889s going to be pretty fine and tricksters
1890s do count
1891s all right so we do have another player
1893s buying pup but and staying down that is
1895s zorgo on pyramid which has newly become
1898s playable these are words you utter
1900s during rehearsal how do you feel that
1902s pyramid's general strategy is these days
1905s uh pretty annoying uh very strong i i
1908s would say pyramid especially
1911s if no murlocs are in you can really just
1913s abuse the trickster
1915s uh
1916s health stack right since you get to
1917s target exactly where you want the buffs
1920s to go you just wait a couple of turns
1922s and then just start buffing tricksters
1924s and no one can really uh overcome that
1926s health advantage you're getting through
1928s that so really powerful really strong a
1930s definitely an annoying hero i did do
1932s pretty well uh utilizing it in a
1934s previous tournament so i'm a little
1936s biased i'm not going to say oh it's
1937s broken but it is really really strong
1940s all right we will check in a little bit
1942s more in pyramid later but over here we
1944s have gohan who is a player that i'm uh
1946s admittedly not super familiar with but
1949s uh picking up the double tads from the
1951s vardan hero power is pretty good to make
1953s sure that this five gold turn can be
1955s smooth um would you favor buying one of
1957s those selling through and then buying
1958s another minion probably the gambler yeah
1961s definitely the gambler here he had the
1962s option opportunity to lock the um
1965s the triple uh micro machine in the shop
1968s but really didn't want to do that so i
1970s ended up skipping that
1972s well daffy has a triple in the shop
1974s himself triple pop butt kind of
1976s expensive though especially on curtrice
1979s but um i haven't played cartridges for
1981s quite some time admittedly but i kind of
1983s thought the general philosophy was to
1986s just play standard curves so you could
1988s eventually get that first hero power
1990s proc on eight gold but we do see dappy
1992s playing the jeep curve here leveling on
1994s five gold instead what do you think is
1997s the turn where he's expecting to get
1999s first level hero power through
2001s uh it's it's a little bit awkward
2002s because he has no economy so there's no
2004s clean way to get it to
2007s get his hero power to proc and as well
2009s get that triple so he wants the triple
2011s just because it's going to be big stats
2013s as long as you get the proc but uh he
2015s doesn't have the goat for it so he might
2017s just level again and and maybe take the
2019s damage and try to get the proc
2020s afterwards but uh he
2022s his start isn't super clean because he
2025s doesn't have economy if he had like an
2026s extra gold here somewhere maybe a tad
2028s was in the shop he could he could
2030s trigger it immediately but it looks like
2032s he's just gonna go for the three and uh
2034s see if that can give him a bit of
2035s direction not the strongest player right
2037s you're losing a lot of stats but the
2039s bronze warden is a lot of tempo if he
2041s wants to go for that
2042s that is true i mean i hardly see players
2046s taking triples into three drops but
2047s again the tournament meta especially
2049s lobby legends is a lot different we see
2051s a lot more emphasis on tempo we see
2053s players that have tempo styles getting
2055s rewarded pretty consistently here and
2057s finding the bronze warden i think is an
2059s above average outcome for three drops
2061s because of course once kurchus gets that
2063s hero power rolling every buff on a
2065s divine shield minion can act as you know
2068s pseudo two times those buffs over here
2070s though on the cookie um
2073s went for a pretty early level to three
2076s and ends up with three minions to get
2078s the teacup on not too bad but nothing to
2082s synergize with the taragosa quite yet
2084s yeah it looks like he went three on
2086s three hero powers started with the terra
2087s ghost and then got to uh alternative
2090s minions the mug is actually a really
2091s good hit there right it hits all three
2092s minions busting up now he's in an okay
2095s spot not a super strong spot but you
2097s know generally okay maybe he won't like
2099s take huge amount of damage here
2101s and three on three curve on cookie is
2103s pretty common to make sure that that
2105s first cycle on the hero power has the
2107s chance of getting you a three drop not
2109s guaranteed though unlike with gail wing
2111s for example where you do get a minion
2113s from your tier uh so beaufort being one
2116s of the first or the only player that is
2118s to enter the line of two health total
2120s kind of scary uh but we also have kjell
2123s hakase here with uh
2126s oh
2127s triple icky in the shop he's still on
2131s one though right so that's the weird uh
2134s position he's in right he he just stayed
2136s on one going for the pairs he got the
2138s pairs uh now here normally you sell one
2140s double level the
2142s options he has for master win isn't
2144s super good yesera doesn't really help
2146s him uh
2147s fergo has been kind of neutered right
2150s not really playable in most options so
2153s probably just going to sell the one for
2154s double level oh he's just gonna take a
2156s three here not the decision you normally
2159s see but i i guess looking for maybe uh
2162s oh no he's just gonna bite and hold okay
2165s um
2166s this plays a little bit
2168s uh
2170s it's it's not stronger right than just
2173s double leveling sell the one for you'd
2174s have two kms on your borders of the one
2176s right so you you end up
2178s going from having two akims on the board
2180s to having one inky amp and still the one
2182s four so you're arguing the
2184s one fourth is better than two icky amps
2186s which i wouldn't say that and now you're
2188s also like a little bit behind because
2189s you're instead of being on three now and
2192s and maybe next turn get a five or four
2195s now you're you're guaranteed have to
2197s level by a level get a get off get a
2199s four drop so
2200s yeah kind of interesting decision there
2202s i agree this is not stronger on board
2205s than obviously just freezing the shop
2208s and um not having to hold the triple in
2210s hand but maybe hakasey really valued the
2212s refresh in the shop that he'll be
2213s getting because he doesn't have to
2214s freeze here
2216s i'm curious though if he will actually
2218s end up taking a four drop because you
2220s know in metas prior this type of setup
2223s is great to get an avenge card which are
2225s mostly concentrated on tier four but
2227s we'll see if he feels he has the time
2229s because he's down to 25 already but now
2231s there's a second triple in the shop
2233s could take two fours or freeze for two
2236s fives later on or take a four and a five
2238s so many different ways to approach yeah
2240s the second trip was interesting
2241s especially if you hit it now
2243s it doesn't hit it now
2245s but i do think not taking the fort is
2248s extremely risky right you're on 25 it's
2250s so much damage to to get punished i
2253s think you have to take the big final
2254s here especially with all the games you
2255s picked up uh yeah definitely picks that
2257s up and uh
2259s wants to put the big phone a little bit
2260s uh
2262s later than the akms to get the bu the
2264s buff there
2265s oyome on the maiev though this is
2267s another hero that really banks on
2269s getting triples in the early shops but
2271s hasn't hit any frozen a pair in the shop
2274s two pairs on board and you know with the
2276s imprison or another pair in hand it's
2278s just so close to being amazing but not
2280s quite and he's only on 23 gonna lose two
2283s more health by playing the imprisoner
2285s collins how does coyote stabilize
2287s yeah this is honestly a horrible spot to
2289s be in uh ask kaiomi because there's
2292s nothing there's no hope uh necessarily
2295s for you right now you're you really want
2297s to hit a triple so
2299s um right now there's nothing clear right
2302s the
2303s like the the bob god rule is you
2306s next turn you roll a triple and
2308s preferably not the skelly triple you
2311s roll a triple you level and um maybe get
2313s a five but the the there's even more of
2316s an issue because he's on tavern tier
2318s three so normally in this spot you're on
2320s town three of tier four as well and then
2322s next turn on five that's when you get
2324s your triple you get a six drop but he's
2326s on three so even if he gets the triple
2328s the best he can do is get a five so even
2330s if things go well for him he's still not
2333s in a great spot because the best outcome
2335s for him is to salvage this game right
2337s now is to get uh
2339s an eliza but he doesn't even have that
2341s option next turn and he doesn't have the
2342s triple either so he's just in a really
2344s really rough spot to be in honestly
2347s yeah from this position honestly it
2349s feels like he might have he got to
2350s triple okay finally a roth weaver triple
2353s which is one of the better outcomes uh
2355s but like you said there's still the
2356s problem of not being uh not having
2359s access to a six drop here should he
2361s settle for a five i i don't think so
2364s cause eliza is too good of a hit i think
2366s you just take the loss here and then you
2368s go for the eliza the one issue with this
2371s play though is it this is the type of
2372s play i do where if you don't
2375s get eliza you're dead
2378s you know i mean i i i tend to lean
2381s towards that because if you do hit eliza
2383s it's such a good power spike you might
2384s be able to even win the lobby from that
2386s so um
2388s but you know the risk the risk is there
2390s if you don't hit it you you know you're
2391s going to be in a really rough position
2393s especially if you're
2395s that low on health so
2397s we'll see what he decides to do
2399s over back to waterloo it's been a while
2401s since we checked in and i actually
2403s wanted to when we were still on here on
2405s turn one ask you about whether he should
2408s be valuing daryl differently because
2410s beasts and elementals are out so
2411s obviously you don't have alicat and
2413s sellamental to get double value from the
2414s daryl hero power but so far waterloo's
2417s made it work right he has leveled maybe
2419s a little bit slower than the rest of the
2421s lobby but like you said as long as your
2423s s3 with access to deflectobots it's not
2425s so bad uh he hasn't hit any further
2428s divine shield minions though so would
2429s you say he was in a bad spot
2432s um
2432s i would say he's kind of just doing
2435s daryl things because even if you the
2437s thing about daryl that maybe people
2439s don't utilize enough is you don't
2441s actually need divine shield minions if
2443s you just have a bunch of 20 20s you beat
2445s everyone like it doesn't need to be
2448s divine a lot of people kind of spend too
2450s much time rolling for divines when they
2453s just need to get a big unit on your
2454s board so i think um wilder understands
2457s that he's not really hitting the vines
2459s but he's not focusing on that he's just
2460s like making good units if he sees a
2463s divine he will definitely pick that
2464s up but he's making sure he's strong
2467s enough to survive and then as soon as he
2469s hits a divine or something he really
2471s wants to then he'll tell his gambler
2473s then he'll sell the tabs that he
2475s probably bought and uh then commit on
2478s the dance but for now he's okay as long
2480s as you're not taking damage you should
2481s be fine
2483s it's like he might take some damage
2485s though yeah okay
2487s that's actually bad yeah not just to
2490s take down the wrath weaver but it's the
2491s annihilator sticking around that is
2493s going to clock um waterloo for quite a
2496s bit that is a conscious decision on the
2498s part of our miyev player kayomi to take
2501s a five drop there which we weren't
2503s necessarily expecting but at least for
2505s now it looks like he stabilized zorg
2507s though with that pup bot looks more like
2510s a daryl than daryl does
2512s but what is going to be the direction
2515s from here it's around this time that the
2517s hero power uh
2519s is still i think useful but maybe in a
2521s couple turns falls off i think something
2523s very interesting to note right now is
2525s that no player is on five
2529s this late in the game normally like if
2532s you're playing ladder and stuff so many
2533s people be on five like it doesn't really
2535s matter at all people on a level but no
2537s player really wants to risk their first
2540s tournament game just being like oh i
2542s went to five i couldn't find anything i
2543s lost so everyone else staying low
2545s this isn't really a great uh tier five
2548s lobby so it does make sense where a lot
2550s of people are staying down mexican so
2552s you can lean mexi and whatnot but it is
2554s interesting to see that
2556s every all the players unanimously have
2558s come to conclude i'm not gonna level are
2560s you gonna level no not me are
2563s and you all just staying down
2566s maybe row for a demon yeah rose for the
2568s demon no i'm gonna eat those six anyways
2570s okay
2571s yeah
2572s this was such an interesting turn from
2574s waterloo because he consciously did not
2576s use the second soul devourer to eat the
2579s imp and then roll for a demon so that he
2582s could eat it with a triple he just went
2583s straight for the triple and ate that
2585s showing a lot of restraint here because
2587s obviously if you make that other play
2589s and you don't find a demon on the next
2591s roll it's a big punish so waterloo here
2593s showing whatever strain and making sure
2595s that he actually gets that huge soul
2597s devourer on board yeah this is a very
2599s interesting freeze though right you can
2601s see he's freezing the um
2604s the
2605s nest matron ride wants to dance on that
2607s maybe lean there because right now it
2608s looks to me if i were playing in this
2610s lobby the the
2612s best thing i want to do is some type of
2615s murloc setup i i would say that that's
2617s what i would lean here so if you get a
2620s big nest matron that pretty much dies
2623s last most of the time you can
2625s get a lot of economy and lean towards
2627s that
2628s murloc setup with the economy you get so
2630s i think that's the plan uh waterloo is
2632s looking at the one issue is you know
2634s you're taking none you're taking a ton
2635s of damage so you might not get there but
2638s that's what i would be trying to do and
2639s you can see beaufort has the right idea
2641s here right definitely leading towards
2643s that has the um
2646s the 2-6 murloc and the amalgam as well
2650s so and hits the murka if he wants to do
2652s that he could also go for the m mama
2654s just because it's more proximate i don't
2655s think he needs that the one issue with
2657s america is he doesn't have any targets
2660s for it no battlecry murlocs but he could
2663s definitely find some
2664s not quite yet but
2666s he is the first player to hit tier five
2668s now and um it is a very close decision
2671s like you said
2672s i wonder if he would lean mama just
2675s because it gives him more consistency to
2677s land the poison on that second amalgam
2679s but key to note that aside from seven um
2682s beaufort has invested in
2685s the amalgams and
2687s uh dragons are in so he could end the
2689s game with nadine and pyro spawn with
2692s those poison amalgams and that's very
2693s difficult to beat unless somebody's
2695s going wild with max here but over on
2697s gohan's side dying um wait we already
2700s had a kill yeah i i was gonna mention it
2703s uh when you're at some point but yeah i
2705s can say unfortunately on the master win
2707s does go out he did have kind of a
2709s struggling game there that we did take a
2712s look at unfortunately it wasn't enough
2713s there so kind of unfortunate uh he was
2716s the only one with the icky amps right uh
2719s he went for i think he went for a four
2721s uh and wasn't able to recover from there
2724s he had a good demon set up but just
2726s wasn't strong enough
2728s meanwhile for gohan going for some sort
2730s of taunt comp honestly just a pile of
2732s stats we saw that um he golden the
2734s strong shell scavenger probably thanks
2736s to the hero power and that's a lot of
2739s stats in theory but he is next on the
2741s chopping block at least in terms of
2743s health total is there a way that this is
2746s enough to turn into a top four
2750s uh possibly right his his board isn't
2754s atrocious it's just there's not like a
2756s clear direction this is this is
2758s reminiscent of the taunt comps that i
2760s used to do of old back when
2762s you could kind of get away with uh
2765s going brand and then just buying a bunch
2767s of taunt buffers but nowadays people
2770s people scale a lot faster so it's hard
2772s to
2773s make that be strong enough to work but
2775s yeah it looks like he's gonna get
2777s uh struck by jugglers unfortunately for
2780s him and maybe they get knocked out
2783s depends on this last trade okay okay
2786s never mind weaver is isolated meaning
2788s that gohan serves oh he would have
2790s survived even if this old uh devourer
2792s stuck around
2794s but that is huge news that koyomi
2797s managed to stabilize by taking that
2799s battle master and just kind of playing
2801s demons with that huge wrath weaver i
2803s think he hasn't leveled beyond four just
2805s using the kathrana tier to continue
2807s cycling and that is a decent enough way
2811s because this is a lobby that's going
2812s very aggressively people are leveling
2814s late dappy though finally activates his
2817s hero power next level and gets
2823s well you could go eliza just for tempo
2826s just play in the front uh the other line
2828s is to take the cali but it is a little
2829s bit late for kelly however he is on 39
2832s so it's not impossible but
2834s um
2837s going for the choice i did not even
2838s consider
2840s uh nosy
2842s so taking this leads me to assume
2844s there's another six drop that we weren't
2846s seeing that he really really wants and
2848s maybe that's a mega buster because he
2849s didn't have some mechs around so at 39
2852s you can also use that as an argument to
2854s go for nosy looter you have time to get
2857s that golden minion in two turns
2859s meanwhile for oleash here picks up a
2861s module to put on the egg or the
2863s kaboombot
2865s um
2866s it's a bit interesting because putting
2868s it on the egg means you can try and
2870s guarantee yeah oh yeah true he has two
2873s yeah so he just uh just do both right
2876s poke no
2877s los dos over here and just gonna
2879s probably put it on the egg as well uh
2882s the one thing is he does want to buff
2884s the
2885s deflector with the
2887s green thumb and maybe just end another
2889s divine shield he doesn't really have a
2891s clean hero power target he could go and
2894s just put on the egg and hope that it
2895s doesn't die first which is probably the
2897s safest option there just hope that the
2900s egg doesn't die first night i think
2901s that's probably what he's going to lean
2903s to do here
2905s yeah i mean given that his cover isn't
2908s particularly safe oh okay so
2911s putting the hero power on the pup bud
2913s instead meaning that he has
2916s another reset on the deflecto
2919s um that isn't taunted
2921s this is a very conservative choice but i
2923s like that actually i i think that's
2925s respectable right just getting another
2927s potential reset so it increases it
2930s almost guarantees increases his odds of
2932s winning because uh you just add another
2935s extra reset and you know how the fights
2937s go right if
2939s if it's the opponent watching this
2940s battle yeah he's gonna get hit on the
2941s reset it's like i can't believe that
2943s happened but uh after you watch this
2945s game 50 50 times you know that they
2947s always go for the resets if they can
2950s i like that decision there
2953s looking like a pretty close fight though
2954s it really depends whether this egg dies
2956s first or the baron because um gohan on
2959s the varden is on his last legs here oh
2963s baron goes down
2965s that's really bad
2968s i'm pretty sure yeah there's the reset
2970s that i was talking about every time i've
2973s i've seen this hundreds of times before
2975s i write you like i'll put on the reset
2977s there's a chance no good every fight you
2979s get the reason you're just like i'm too
2981s good
2983s and that is a huge reward for oliash
2986s there every additional player you can
2988s knock out is a big relief here but dapi
2991s finally gets some value through
2994s uh gets that omega buster so he did
2997s um manage to get some value out of the
3001s wait that isn't the nosy one yet right i
3003s think he tripled no
3005s yeah
3006s no i don't think that's the triple maybe
3008s he tripled the uh the murloc right into
3010s it oh yeah um or something like that i'm
3013s not 100 sure but i do like the nosy
3016s decision though like i wasn't
3017s considering it at all but i don't think
3019s he could have transitioned to cali and i
3021s also don't think the other option was
3024s that relevant so the nosy does give him
3026s a chance to win the lobby and i wasn't
3028s really even considering that so i really
3029s liked that decision from uh dapido to
3032s just kind of say oh i'm super healthy
3036s and
3037s nosy can give me buster buster's one of
3039s the only compositions i can use to win
3041s so i kind of like that decision though i
3044s think it's super good recognition of his
3046s position in the lobby because a lot of
3048s the time in lobby legends you need to be
3050s very very sure when you can be in a
3052s position to get first place and that
3054s health total really justified it for uh
3056s dobby there and he's the player that
3058s looks like he has the most directional
3060s comp so far best chance at hitting first
3063s place uh waterloo here still playing for
3066s piles of stats which is something you do
3067s as daryl but we'll see if he can get
3070s value out from the nest matron that he
3072s froze quite some time ago ending with
3074s the pyro spawn here to potentially get
3077s that glyph guardian to knock off a
3078s shield before it attacks it's a
3080s respectable board for sure yeah it's a
3083s bit
3084s uh interesting because when i talked
3086s about it last i was thinking oh you get
3087s the nest matron so you can kind of lead
3089s murlocs but he's like you know i got the
3091s nest merchant because it's free stats
3093s free gold and with free gold i could
3095s dance better than uh normally right and
3098s i actually respect that as well right
3100s like you don't need to go murlocs
3102s especially when you know most of the
3103s other players aren't growing murlocs
3105s rocks are really impressive when um
3108s other people are also murlocs and you
3109s have the poison and they don't right so
3111s they have like 100 health minions and
3113s then you just have like two five poison
3115s and that beats them right so
3117s uh with the lack of murloc forcers you
3121s just stats uh will be performing a lot
3123s better so i like that though yeah also
3126s it fits the context of that there's
3127s quite a few players leaning next as well
3129s and you would rather have stats than
3130s poison against that mech stuff hoyomi
3133s though soloing the board with his wrath
3136s weaver here stabilized on tier four
3139s still and is looking in a good position
3142s to finish in the top four here but
3143s beaufort has the best of both worlds
3145s right he has big stats and the murloc
3147s setup has no poison yet on the uh swolf
3151s and it's gonna be kind of hard to get
3152s poison since he's sold out of his tokeny
3154s minions but as the option to triple it
3157s now if he wants to yeah it's at this
3159s point it's pretty easy to get uh
3162s your poison whatever you want uh just
3164s because you just end on an acolyte or
3166s something you just end on any any one
3169s minion that has two procs and i'll
3170s usually get it for you the one thing i
3172s do want to mention is this is a very
3175s beaufort comp like very specific he
3178s loves peggy let me tell you he loves
3180s peggy so just seeing that he just has
3183s like it's full of murlocs but then
3185s there's like a golden peggy randomly in
3187s there for like no reason just a buffer
3190s just a buffing amalgam it's so beaufort
3192s you can really see his style in this
3194s game even in a lot of lobby legends
3197s it's not there for no reason it's it's
3199s it's kind of there like if this amalgam
3202s was like a 510 it's like very similar to
3205s what it does like the benefit of this
3207s peggy is it it maybe trades two minions
3210s instead of uh
3212s one right
3213s if it was just 10 health but
3215s if you're playing murlocs you'll usually
3217s play some sears you'll play some burger
3219s so it should be able to trade two most
3221s of the time some damage and hear me out
3223s it's one of the more fragile minions it
3225s can die to proc the revenge
3229s yeah i mean that's technically true
3233s right so he ended the board with the
3236s young merc eye to proc but gurgle over
3238s the swolfen what do you think about that
3240s decision it was a golden swolfen with a
3242s brand on board he could have gotten a
3244s lot more stats on a single minion as
3246s opposed to a decent amount of stats on
3248s many minions oh you're saying the
3250s decision to target the burger over the
3252s swollen i would say um i i generally
3256s when you're playing murlocs like
3257s spreading the buffs out to as many
3259s minions as you can just because
3261s it reduces the chance you get like
3263s leeroy randomly and then you lose or you
3265s get a randomly manted queen then you
3268s lose because that's the one issue if you
3270s just focus on a swolf in people just
3272s like run like taunted taunted mantis and
3275s your suffering goes into the man dude or
3277s this the sulfur goes into your lyra and
3279s then that's like your only real carry
3281s and then you die so i kind of like if i
3283s can spreading the bus out a lot of times
3285s i don't have the option but if i do i
3287s wouldn't
3288s need to do that
3290s makes a lot of sense you know collins
3291s this is why i'm always happy to cast
3293s with you it's like i'm getting free
3295s coaching lessons at the same time as
3297s working
3298s it's just win-win win
3301s yeah i i do think uh
3303s there's a lot to learn especially in
3305s these type of tournaments from the
3307s players because even even though these
3310s players are like super strong it doesn't
3311s mean they're playing perfectly but it's
3313s always good to understand
3315s where they're coming from what their
3317s decision making is because
3319s if you can't understand that you'll
3320s undoubtedly get better so it's always
3322s good to kind of look at them uh
3324s sometimes criticize them but just try to
3325s understand where they're coming from in
3327s their decision making
3328s oh yes barely surviving against waterloo
3331s there which is really impressive because
3333s waterloo's board is just a pile of stats
3335s he's been playing pseudo menagerie but
3337s you know not with the light fang to buff
3339s anything it's really just above his own
3341s myth racks whereas oleash looked like he
3343s had a lot more synergy with those mechs
3345s and resets but
3346s still the stats are doing their work
3348s here meanwhile dobby did he get that
3350s from nosy how did he get a golden
3352s barrett how did that happen i don't know
3355s i feel like he just rolled into it
3358s i don't yeah
3359s i i guess it has to be rolled into
3361s because even if he got the golden from
3364s nosy it wouldn't have that's that line
3366s exactly right so he just only got the
3369s buff once yeah
3371s he he high rolling
3373s [Laughter]
3374s really really strong there
3376s uh definitely the player to look out for
3379s i i think um from my opponents but i
3381s also think beaufort has a really good
3383s chance of of just dominating with the
3385s burlaps as well yeah he has tons of
3387s stats maybe enough to outlast the mechs
3389s from dappy but the immediate fight we
3391s have to look out for is dopey versus
3393s waterloo waterloo of course with those
3395s you know just taunted minions big stats
3397s and the myth rocks do you think it's
3399s gonna be enough to stand up to golden
3401s baron as i'm asking that question i know
3404s i already want to say no but yeah
3407s golden baron is busted uh in most of the
3410s situations he is trying to dance in a
3412s ghoul maybe
3413s have the ghoul do a bit of work for him
3415s i i just don't think it's going to be
3417s enough right the opponent like
3420s buster with baron it's by itself is very
3424s powerful and once you add golden into
3426s the equation it just becomes obnoxious
3428s so
3430s question though what's the benefit to
3432s buffing a ghoul as opposed to just
3434s having it to remove divine shield
3437s uh
3439s there's not too much i mean
3441s it depends if you want to not put it
3443s first if you don't want to put it first
3444s then you can maybe put a little later so
3446s that it can trigger perfectly when you
3448s want especially if you're fighting uh
3451s dragons or something you want to maybe
3453s have to go after the medina so maybe you
3455s buff it a little bit but in this
3456s particular situation when you know it's
3457s next then you know you're gonna put it
3459s first there's not like super
3461s uh big reason oh wait is he actually
3463s winning he is winning he is
3465s yeah i mean
3466s honestly i was surprised that there
3468s wasn't that much buff after we saw the
3470s omega buster go off there was still a
3472s chance i think for daphne to win had
3474s that baron not been sniped and the egg
3476s got in all three deathrattle procs but
3479s it still works out in waterloo's favor
3481s very impressive stuff but this is gonna
3483s be oleash i think clocking out here
3486s because there's simply too much stats on
3488s the murloc board from boher uh excuse me
3490s murloc peggy board
3492s i guess you would have to add that yeah
3494s the one issue i would say for that piece
3496s board is that there's no extra resets
3499s besides that one buster
3501s normally when you're playing buster comp
3503s beaster and so you just go from a cobb
3504s buster but since you don't have the
3507s macaw engine you have to rely on kangers
3510s but it doesn't look like he's put any
3512s kangers into his board he's kind of just
3515s running eggs which you know something
3517s eight eight's really not that impressive
3519s so the nice thing he found a second
3521s buster but and he also has a kangaroo in
3523s his hand actually so i do think now he's
3525s in a
3526s extremely good spot
3528s after this turn
3529s golden young merc eye as well and both
3532s are sold through selfless hero he sold
3534s through an additional murloc but the
3535s peggy is still around of course
3538s it's taunted now it's protecting against
3540s leroy she is just core
3542s yeah i mean this is a bull for special
3545s right i'm i'm doing something random but
3546s there's a peggy in my board
3549s i've seen it too many times for me to
3551s question it anymore it seems to work out
3553s for him so yeah he's hoarding all the
3555s mantad queens as well making sure that
3558s there's less chance for opponents to
3560s actually have those to snipe down these
3561s huge dots because that amalgam has just
3564s been growing and growing thanks to peggy
3566s and it's also been tripled now the murky
3569s going to target the swolfen so it's
3571s gonna get a whole bunch of stats as well
3573s this is
3574s too much health and poison on it that it
3577s feels like only another poison comp
3579s could try and counter this yeah the the
3581s buying the mantids uh it serves two
3583s purpose you've mentioned it right
3585s removing it from the pool so there will
3587s be less options for your opponent to run
3589s mounted but another thing it does do is
3592s it just
3593s allows him to easily transition as soon
3595s as he wants to like fully commit to the
3597s victory he is still both are still
3599s pretty healthy 27 can take a easily take
3601s a a loss so he gets to just wait wait
3605s and uh try to skill as much as possible
3607s with the brand with the peggy and then
3608s as soon as he wants to actually go for
3610s the win then he sells the brand then
3613s hopefully he'll sell the peggy play
3615s double mounted leroy and and just secure
3617s the win
3619s huge deal that his mounted queen also
3620s got a win fury there this is yet another
3622s upside of including an amalgam in your
3624s rear lock comp it counts as another
3627s minion type so another um pseudo adapt
3629s for that mounted queen but even if it
3631s didn't get the divine shield i think
3632s beaufort was very solidly in the lead
3635s here just far too many stats for
3637s waterloo to contend with so we are down
3639s to our top two now dappy with that mech
3641s comp the golden baron and that omega
3644s buster is it gonna be enough stats i
3647s don't feel like he has quite enough of
3649s the synergy there but we do see a
3651s deflecto in hand and a kangor so it
3653s could be enough buffs depending on how
3655s he positions it i i do think he could
3657s definitely win as long as he plays the
3659s kanger and the kanger goes off before
3661s the amalgam gets before the baron gets
3663s sniped um but another thing right i do
3666s think uh waterloo like did its job right
3668s he played daryl right daryl not the best
3670s derral lobby not that many tokens but
3672s you got third place there right i think
3674s if you're going into this taking daryl
3676s in this position in gang third you're
3678s extremely happy so i don't think this is
3680s like a a bad finish for for waterloo i
3683s think this is exactly what he was
3684s looking for when he picked the up the
3685s daryl there oh definitely it's very
3687s impressive he wasn't really given me
3689s well get the triple okay like they could
3691s get first place but he made it work and
3693s this is exactly what dappy was looking
3696s for huge deal
3698s i feel like he only held on to the canoe
3700s egg pair to give him more chances at
3702s finding another buster but now he
3705s triples the faux reaper as well
3708s uh zap just in case you might need it
3710s but probably doesn't hit the board here
3712s looking for the triple zap and also the
3714s zap is pretty bad against him as soon as
3716s the opponent knows he has fingers
3718s because they'll it'll target the
3719s kangaroo the nice thing about that
3721s kangaroo is a 5 8 so um the zap will hit
3724s it twice so even if he runs like double
3726s kanger he can do that safely but it is
3728s kind of annoying especially once your
3730s opponent knows that you do have the
3731s cameras on the board
3732s he had the deflector as well at five
3734s attacks so it wasn't guaranteed
3737s yeah um
3739s but we will see if this is enough here
3741s beaufort doesn't quite know exactly what
3743s type of mechs he's facing but i think
3745s i'll quickly realize the mantids are not
3748s as valuable as i
3750s i like this so he's he's going for the
3752s uh the issue though is that the buster
3755s is taunted but if the buster wasn't
3756s taunted right this is an insanely
3759s uh good play to do but normally you'd
3761s put the
3762s uh you put that on your amalgam right
3764s but he's thinking oh if it's not taunted
3766s i get to cheese him completely
3769s very very clever stuff
3771s oh right but he does have double manti
3773s which would screw up his plan so that's
3775s maybe something to consider
3778s oh the baron
3781s knife so early and the deflector goes
3783s down before the kangaroo so it doesn't
3785s get a reset here
3787s this feels like beaufort is scamming a
3790s little bit but i honestly i'm not sure
3792s who was favored because look at the help
3793s on that amalgam as well
3795s i'm pretty sure beaufort was not favored
3798s here and he did get the scab
3800s uh
3802s it's maybe not super super
3804s uh one-sided but i don't think normally
3808s beaufort would kindly get the wood you
3810s can even see how close this is even with
3812s the bad hits for uh dappy he's still
3815s barely losing
3817s all right but now both players have the
3819s full information not the only three
3822s health to work with whereas beaufort has
3823s at least one more loss in him safely i
3826s would say so now how did the text change
3828s because beaufort knows that the mounted
3830s queens could be more of a liability to
3832s him because those if they get taunt can
3834s just immediately kill the buster it's
3837s not too much of a liability because he
3838s knows that the buster's taunted so even
3840s if he sold the mansions and and did his
3842s play there uh he he will still have to
3845s hit the taunted buster so it doesn't
3847s really matter that um that's taunted
3849s there the one thing uh dappy just has to
3852s look for is maybe like another kanger or
3854s or something because you do want a
3856s little bit more
3857s uh
3858s direction he could also go for the
3859s divine shield uh reset and maybe he
3862s would have to sell the egg to do that
3865s which isn't like super good but it's an
3867s option there and he also uh both are
3870s knowing that um
3873s his zap isn't going to be as effective
3876s as he wants since he has he only has a
3878s seven attack zap and the both uh he'd
3881s have to
3882s double hit the um
3885s double hit the kanger to proc it first
3888s right
3889s so he um might not commit to his zap but
3891s we see dapi thinking about whether he
3894s should play his own i i do think he's
3895s going to end up selling this zap on
3896s board on the one in hand to end on the
3898s mackerel just feels like more stats
3900s overall because you can get multiple
3902s hits on that divine shield um the
3905s question i think for beaufort is do you
3907s think he should replace a mounted queen
3908s with a leroy for example because um if
3910s the mounted queen doesn't hit the vine
3912s shield leroy actually has more value
3914s into a divine character you do know what
3916s duck he's doing right he's waiting till
3917s the last second to sell it so that
3919s beaufort has less of a chance to hit the
3920s zaps
3922s that's why that's why he's waiting it's
3924s it's it's not he he as soon as he sells
3926s the egg he's guaranteed like doing the
3928s play but he's just waiting to give uh
3931s for a less of a chance
3933s okay
3934s that zap is still insane because there's
3937s two of them right the first one
3939s obviously didn't have that great odds of
3941s sniping the kangor but by playing both
3943s of them you guarantee that it gets to go
3946s with the loo however
3948s there's still a lot of stats the one the
3951s one positioning thing that i was
3952s thinking about i didn't mention it but
3954s now that the fight's over i can't
3955s mention it was that he he did need to
3958s move the cleave up a little bit because
3960s the way
3961s um he had the board set up it would go
3964s um deflector into buster into cleave but
3968s because the buster's guarantee you're
3969s gonna die before you clean it means that
3971s the cleave attacks maybe like um
3974s fifth attack right which is way too late
3976s a lot of times they get sniped before
3978s that so i would like moving the cleave
3980s maybe second or so that would be the one
3982s change um i don't think it would
3984s realistically
3986s change the outcome because beaufort
3988s played double zap one zap wouldn't have
3989s been enough but double zap actually
3991s guarantees both the kill on the
3993s deflector and the um
3995s and the kanger and the nice thing about
3997s double zap means that that tonic buster
3999s doesn't proc before the double zaps go
4002s off right so
4004s really good uh decision there to go
4006s double zap i don't think you'll see a
4008s lot of players committing to using both
4010s of them in in that turn and it secured
4012s him the win there oh i completely agree
4014s that was such a master class in how to
4016s approach the end game because as we know
4018s in battlegrounds there's so many
4019s different iterations of what kind of
4021s text you're supposed to have against
4023s exactly which situation and it so
4025s happened here that this was a curtrious
4027s mech board where you knew that one zap
4029s unlikely to do the job but exactly two
4031s if the positions worked out for you is
4033s the winning combination and we saw
4035s beaufort go for that exactly no
4037s hesitation in selling the mounted queens
4039s and keeping just a 2-4 plain straight-up
4042s annoying module instead of that it was
4044s the perfect counter to what dapi had to
4047s offer and i think a very very well
4049s deserved victory there but also want to
4051s shout out to um waterloo in particular
4055s for having that very unconventional
4057s darryl game in a lobby that didn't have
4059s beasts or elementals still recognize
4061s that for the purposes of this tournament
4063s just playing these big stats being smart
4066s enough to take every early lobby as a
4068s victory and then slowing sorry every
4070s early round as a victory and then
4072s slowing down the damage you take in the
4074s late game just to kind of eke out a
4077s barely achieved third place that was
4079s really nicely done as well
4081s yeah i think a lot of players salvaged
4084s their bad starts i don't think um really
4087s any player got an insane start and you
4089s can actually tell that no player got it
4091s in second star because they were all
4093s tavern four i think
4095s the players that would have gotten it
4096s insane so you can you can imagine in
4098s your head right they get an early six
4099s it's eliza there's steam roll they get
4101s an early six it's like maybe double fell
4103s bad or something they seem real right
4105s but no player really had that you would
4107s say maybe beaufort had a really nice
4109s mech start and he was able to like
4112s transition that into the victory right
4114s but it wasn't that's not an insane high
4116s roll of a cookie game right you get you
4119s get a you know a peggy or three peggies
4122s into a malgadon you buff that it has
4125s poison and you're like yeah i won though
4127s uh so yeah definitely well played by
4129s pretty much every all the players to
4131s kind of salvage the position they were
4132s in
4133s that's right this is why it's lobby
4135s legends our players know which
4137s situations they're able to turn from
4139s like an eighth place up to a six or even
4142s better that's how you climb the ladder
4143s and that is how you accumulate the
4145s points both are here of course getting
4147s the full seven points for first place
4149s but on the flip side hakasey has a lot
4152s to make up for being the first one to go
4154s down we also have a tie between zorg and
4156s koyomi clocking out in the same round
4159s and it's only two more lobbies after
4161s this very very little time to make up
4164s for a bad start here so beaufort's got
4166s to be feeling on top of the world
4168s meanwhile everybody in the bottom for
4170s it's crunch time
4171s yeah i i do think with the the one
4175s like difficulty of these lobby legends
4178s is the qualifiers there's only three
4179s games right or you're out and then the
4181s finals is only three games when you're
4183s out so if you do poorly in the first
4185s game
4186s you're so behind in the points and also
4189s behind mentally because you know oh i
4191s don't have a lot of time to recover i
4193s can't just shake off this loss it
4195s matters a lot so i
4198s i hope that you know
4200s um the players at the bottom are able to
4202s just you know kind of turn it around
4204s just say okay it's one game i just need
4206s to perform in two out of the three and
4208s i'll make it so um that's the mindset
4210s they should go you know you you you have
4213s like a free a get out of get out of
4215s eighth jail free card and you used it on
4218s the first one and now you just have to
4219s perform the rest of the two
4221s yeah colin's talking from experience
4223s here no doubt we do have our players
4227s needing some time of course to gather
4228s their thoughts and make sure that they
4230s can focus all the way for the next
4232s couple games because i think there's not
4234s going to be that much
4236s leeway to be playing as safe if you
4238s finished in the bottom four it's gonna
4239s be time to take some more risks so we
4241s are gonna go to a quick break don't go
4243s anywhere right after this it is the
4245s second game of the day
4248s [Music]
4263s [Music]
4269s [Music]
4304s so
4306s [Music]
4410s my
4412s [Music]
4414s so
4416s [Music]
4442s hello everyone and welcome back to
4444s hearthstone lobby legends eternal night
4447s we have just finished our first game of
4449s the day where that first lobby was taken
4452s down by beaufort very nicely with that
4454s murloc peggy comp and that nice double
4457s zac to take down daffy's mex collins
4460s it's been already so intense from the
4463s very first lobby any predictions as to
4465s who will be taking down this next one
4468s so i actually think um sometimes when
4471s people do poorly they they tend to
4475s play extremely risky to try to recover
4477s their poor placement after playing a
4479s couple of turns i actually think that's
4480s a bait and really should just like
4482s ignore that and just play normal because
4485s um
4486s the players are too good that playing
4488s risky just gets punished um pretty much
4490s almost most of the time uh maybe in
4492s ladder you can like play risky and get
4494s rewarded but i've just noticed like all
4497s the players i see just playing risky
4499s they just get punished and then they
4500s they perform worse than if they didn't
4503s play risky at all so i think um i'm more
4506s looking to players just to do
4508s to stick to their script and that's
4510s that's why it tends to be that the
4511s players that do well continue to do well
4513s because they're not feeding the pressure
4515s they're not going to play risky they
4516s already know um to play saves keep doing
4519s what they're doing and they'll do well
4521s and you that's why
4523s i i tend to notice that
4524s the players that do won the first
4526s continue to do well so i'm not really
4528s i don't think we'll see a huge shake up
4529s but it's only been one game one game's
4531s not enough to like break people's
4532s spirits it's usually you know the second
4535s game then then people start breaking
4538s down so we'll uh we'll have to see
4541s i mean yeah momentum is a big thing and
4543s keeping your mindset safe is a very big
4546s thing as well so valuable to have
4548s somebody who has tournament experience
4550s lobby legends qualifier experience and
4552s main stage as well and collins we do
4555s have more reveals throughout the day
4558s very exciting stuff just a while ago we
4560s showed the world just what the new hero
4562s is the upcoming lady vaj with naga
4564s synergy but
4567s silver pack patrick
4569s i know this card
4570s i know this card what's in standard what
4573s it's coming to battlegrounds
4575s okay
4578s wow it's not a meme okay so
4580s uh tier one beast and this is a taunt
4584s minion on tier one which is pretty
4587s interesting because we could also see
4589s this just being very easily tucked in in
4591s a comp and late game because low attack
4593s taunts have some value to play around
4595s just like what we saw a while ago like
4597s buster in front it plays around
4599s skellycomp interesting ah
4602s ah there it is i'm trying to think of a
4605s use for this and yeah playing around
4606s scaling playing around
4609s i don't know this doesn't play around
4610s with leroy all right just dives to lure
4612s and the lyrics still alive but i mean
4614s maybe
4615s maybe you can kind of play it if you
4617s have like a taunted amalgadon you're
4618s just like uh i'll make a 50 50. because
4621s if they don't kill my mogadon and i win
4624s so there are some uses to having a one
4626s attack taunt right that's really the
4629s main draw there playing around scaling
4631s things like that but i don't i mean this
4633s isn't going to be end game and a lot of
4635s compositions right it doesn't it doesn't
4637s have that um isn't like oh my god it has
4640s taunt i have to play this so uh pretty
4643s interesting to add it here surprise it's
4645s not three star unit you know that that
4647s would be more uh on standard for me yeah
4650s that is interesting i actually can't
4652s think of a beast that has taunt straight
4654s up on the on the on the just mama bear
4657s ryan mama bear
4660s all right colin seriously though
4662s um mine does
4665s yours i get the wrong croc has taunt on
4668s it fair enough fair enough uh but yeah
4670s that is i think pretty relevant as well
4672s because with beasts like we mentioned
4674s mama bear and pale scale croc these are
4676s minions that you really don't want to
4677s die early so just having something that
4679s immediately has taunt i think has quite
4681s a lot of value to protect your um
4684s synergy beast a bit later on but i am
4687s just so interested what this is going to
4689s be like in battle it's battlegrounds
4691s because i don't think um some of the
4693s newer players know just how much history
4695s this card has oh but oh this is a
4697s horrible shutter
4699s yeah this is a horrible shutter lobby oh
4701s someone doesn't get a free win i would
4703s say shutter is probably the best here in
4705s the game right now or at least the most
4707s problematic here in the game because in
4709s the hands of a really skilled player
4710s which all these players are it's just
4712s absolutely broken but yeah i i i'm sure
4715s that p is like super sad that he can't
4717s just abuse shutter get a free first
4719s place here yeah
4721s but it is going to be a patches game
4723s which is bold because it's kind of tough
4725s to play pirates right now but oh yes on
4728s the
4729s uh mastering one here always going to be
4732s fun to take a look at that but i'm
4733s seeing a ysera as well for hakasey who
4735s really needs to make up for his
4737s performance in the first game you sarah
4739s of course a bit more viable now that
4740s tara goes is down to tier three
4743s for the first hero power though
4746s not too much that's interesting but i
4748s guess you could use the hero power
4750s yeah yes sir
4751s yes sarah is one of those heroes that
4753s got better with the change right tara
4755s ghost iii does matter the one downside
4757s for the acer is that murlocs are in so
4760s even if you have a huge tarragon people
4762s can just take malgadons and uh and uh
4766s mantids with the murloc uh poison and
4769s just like take that down so not the best
4772s uh
4773s lobby for you sarah but definitely a
4775s lobby if in the right situation can
4777s hyrule and take a get a good recovery
4779s game
4781s i'm looking at another curtris available
4784s here zorg with that that's the hero that
4786s again i'm not super fond of picking on
4789s ladder but it is similar to daryl in
4791s that just that additional stats can
4794s secure you a top four if played
4796s correctly um also got a ticket to us in
4799s here it's been a while since we've seen
4800s that i actually think tickets is pretty
4802s decent uh right now like maybe not
4806s uh safe i wouldn't say it's safe right
4808s but uh has the potential to hire
4811s especially in you know with good players
4813s that are picking or getting the right
4815s prizes especially the early prize uh the
4818s good stuff and and uh discovering
4820s minions from your tavern tier things
4821s like that you can just have a pretty
4824s powerful early game and once you're at
4825s the late game you're so strong uh some
4828s of the prizes in the late game are just
4829s not fair so pretty good
4831s i do like that the price the good stuff
4833s is named as it is and it's not a bait
4835s right because it used to be a baby
4837s yeah it used to only do plus one and it
4840s just wasn't good enough but once they
4842s doubled it up it did became pretty good
4846s health is not to be underestimated and
4847s that's why the buffed pyramid is also
4850s very relevant but we do have kaiomi on
4852s the cookie here potential to just okay
4855s go straight to three on three and then
4857s power the pirate or does he hero power
4860s the mac
4861s i think those are the two that i would
4863s be looking at here going for the pirate
4865s or the mech
4866s with the pirate you can get the 4-4
4869s that gives you gold and if you get that
4870s you get there with the mech you could
4872s get deflecto right so yeah it goes for
4874s the mech there it hits the deflector
4875s probably gonna take it i could maybe see
4878s the salty if you want to lean pirates
4880s but i think deflector just opens up more
4882s options i agree i also like the mech
4885s hero power because if you do miss on
4886s being offered a three drop i feel like
4888s the two and one drops from max are
4890s slightly better than the ones for
4892s pirates here we go
4894s i i see that hakusai does remember the
4897s uh yes sarah curve three on three hit
4899s the terragosa level to four at the promo
4901s hope you hope you win
4903s and he's leading for that
4906s yeah this was a big debate back in the
4908s day though whether you were supposed to
4909s go three on three with you sarah or
4911s chief curve with a couple of evolving
4913s chromo wings those are both i think
4916s viable lines
4918s yeah i would say that the this line is
4921s riskier but has the higher chance of
4924s winning the lobby and if you're gonna
4926s play to win the lobby you may as well go
4928s for the riskier line you're already
4929s you're already technically playing a
4931s risky hero and if you're not going to go
4932s over for the risky line why just play it
4934s why not just play a safer hero way you
4935s don't have to take that risk
4937s makes sense go big or go home and that
4940s taragosa does immediately appear for
4942s hakasey doesn't get the perfect second
4944s dragon like obviously you'd love a
4946s bronze warden to
4948s help you take less damage from here but
4950s you can't be too greedy from here on out
4952s it's about trying to safely get to four
4955s and hit the pro bonos
4956s um i bore waterloo on y'all y'all's one
4958s of my favorite heroes everyone everyone
4960s always like talks smack about yog but
4963s i've been playing yachts since it came
4964s out it hasn't changed at all and it's
4966s always been
4968s at least to me playable some people
4969s argue that there have been some times
4971s where it just wasn't that strong but
4973s at least for me i've always had like
4974s some good success playing the hero so i
4976s always like to see other people playing
4978s yogg showcasing to the world that it's
4980s still viable here it has a lot of
4981s strengths
4982s as well as as long as you understand the
4984s curve and how to take advantage of what
4986s god gives to the table which i would say
4989s is the ability to level safely
4991s that is right making sure that you have
4993s just an additional minion every turn for
4995s two gold whether or not it's the minion
4997s you ideally want to hit it's still
4999s making sure you get to seven minions
5001s very quickly while still leveling and
5003s that has inherent value as well waterloo
5007s here going to take a very convincing
5008s victory no surprise whatsoever against
5011s oleash and from here has a decision as
5014s to whether he wants to level and by tad
5016s or if there's something else that can be
5018s done with a double byte had and sell one
5021s and hero power is that ever a line i
5024s would i would definitely lean lean level
5026s by tad and then now then next turn you
5028s can like level sell
5030s hero power and have a full board and
5032s you're still perfectly fine so i think
5034s that's what uh
5035s waterloo will be looking to do
5039s he did see his
5041s uh taranture pickup wow
5043s wow
5044s double triple here
5046s that is insane what you want to do in
5048s this position as only is try to get
5051s sixes right because if he hits a cali
5053s he's really good if he told eliza he's
5055s really good so he has two good sixes but
5058s he's just gonna go for fours okay
5060s um the nice thing about fours is you can
5062s hit a venge target so yeah tank so he
5064s hits the tank now he's
5067s pretty much guaranteed not to be taking
5069s damage until he gets his next triple so
5072s um this is definitely the
5074s safer line definitely not as risky as
5076s maybe what i would have done but i
5078s respected a lot especially if you had a
5081s really good early first game no need to
5083s go for that extreme risk
5085s dappy though with a pretty good um
5088s patches start here hits the briny which
5090s is very important to make sure that he
5092s can keep leveling while still buying the
5094s minions like we could see at the very
5095s least next turn um six gold to level and
5098s then use the coin to get that second
5100s south sea captain but he won't be very
5102s happy to see this time this might be the
5105s only fight that uh
5107s uh oleech loses i would say that or at
5110s least has a possibility of losing
5112s because normally with the setup that he
5114s has he should not be losing but yeah i
5116s mean
5117s uh i always uh oh he could have tied
5121s yeah there's so many instances honestly
5123s like if that one one hadn't sniped the
5126s scallywag on the other side then it
5127s would have killed the um
5130s haunt and then i think it was guaranteed
5132s at least a tie but uh pretty unfortunate
5135s there for olyash
5138s yeah i always like to count the number
5139s of captains the uh
5142s the patches has and then if it's more
5145s than one then they're doing well that's
5147s what that makes sense
5151s skipping the
5153s um scares me the kanger i guess to get
5156s the seer i guess he does have an amalgam
5158s so
5158s uh it's not too weird to be skipping the
5161s kanger but he does like he's only
5163s running six units and he does have the
5164s acolyte he also has the two one dragon
5166s which could also get proc so i thought
5169s it would it would have been a reasonable
5170s option to go for that but maybe it's
5171s just leaning murloc so there's no need
5173s to
5174s uh take a kangaroo if you're gonna lean
5176s that way
5177s speaking of leading murlocs beaufort's
5179s doing it again without peggy though so
5181s is it gonna be as successful oh just
5183s wait two turns he's not on four yet you
5186s know he's not four yet so
5188s he can't even get peggy's now right what
5190s he's thinking about is do i triple this
5192s to get the peggy early like that's but
5195s he's like ah i don't have any pirates it
5197s doesn't really make that much sense i
5199s guess i'll wait you know that's what's
5200s going through his head right now
5202s tripling for a five perhaps is more
5204s reasonable they're of course looking for
5206s bran when you have this murloc set up
5208s but gohan here maiev with rough beavers
5211s again we saw this from the previous
5214s lobby and it is not enough stats i don't
5218s think to take down the pirates so
5220s so uh miami is going for the generally
5225s i would say the latter standard of
5227s trying to get an early six here the
5230s problem is this lobby is full of like
5232s you know high level tempo players that
5234s are just like ah you're gonna go for a
5236s six here take 15. you're going for a six
5238s i also take 15 and now look at him
5241s you're right he's at 3 hp he's playing
5243s demons at 3 hp
5245s right you you get that triple you play
5247s the triple you're at one right and then
5250s you you you get a felt bad here you're
5252s dead so like what do you do like oh my
5255s god yeah you're right
5257s he can't even play after that yeah so
5259s yeah so that that's the issue here
5264s geez
5265s okay insta buster
5268s there was no other option he couldn't
5270s take the other one
5273s so yeah pretty rough right he could have
5275s sold he could have sold one of his um
5278s his wrath weavers but is that really the
5280s play right you sell your wrath weaver
5284s um well if you sell one then you go to
5286s two and then you play the fell back oh
5288s okay okay you mean before you play the
5290s triple yeah makes sense make sense okay
5293s it's not good so yeah the
5295s normally right if you're playing lantern
5297s ladder you're not going to be that low
5299s so you can take the fallback and then
5301s maybe with golden golden trickster fell
5304s bad you scale and maybe win but here
5306s so much tempo you're getting pressured
5308s so hard it's hard for you to get uh even
5311s even if you get the minion you want
5313s you're still not in a good position
5315s actually look at the stark contrast here
5318s from waterloo where you talked about
5319s this is a hero that can level safely
5322s yogg at 45 and also has access to a six
5325s drop and is not that far off from the
5327s position that uh gohan was in this is
5330s why i really like heroes like yog
5332s because
5333s uh as long as you get like the triple
5336s you're you're pretty much on my f well
5339s i mean my f can hyrum uh and get like
5342s double six but uh on standard like
5344s you're you're you're you're the same
5346s hero as your opponent except you're at
5348s 45 and he's at one you know like who you
5351s rather be
5354s pretty rough
5356s well given that um gohan went for this i
5359s feel like because he knew he was gonna
5360s die right if he picked any demon he was
5362s going exactly for buster that was the
5364s only other six drop that had synergy
5366s with this board because of the double
5367s micro mummy now that he's found it well
5370s he didn't know he was gonna take 15 in
5372s the previous fight to be put at three so
5373s that he had to go to one right so i i
5376s think he would have taken the thumb back
5377s if he didn't take 15 there but it's just
5379s unlucky and you can see yeah once again
5382s right uh hakusai unfortunately goes for
5385s the hyrule yesera and wasn't able to get
5388s the hits he needed that's that's really
5390s the one thing right you could you could
5392s maybe even criticize the sarah decision
5395s right i was saying how i think it's kind
5397s of a bait because the players are too
5399s good you just get punished and you can
5400s kind of step from the maiev and from the
5403s you sarah right people just punish you
5405s so hard you think you can you have more
5406s time than you do
5408s and you just get knocked out so quickly
5411s very scary stuff but at least he gets to
5414s face the ghost while trying to stabilize
5417s here
5418s uh
5419s man does gohan have to rely completely
5422s on the buster like stay on fire look for
5424s parents and just smart max he tripled
5426s again and got an eliza so now that opens
5429s up the eliza scam as well so now he has
5432s two different options uh baron is good
5435s in either one and he also has another
5436s triple so this is he's starting to get
5438s there right three six drops he's gonna
5440s have access to as well as the baron
5442s which is gonna be good in both
5444s compositions that he he has on his board
5446s right now so pretty safe it looks like
5448s he's um yeah he's gonna greet a little
5451s bit and not take the triple now uh just
5453s to hold the gold in his head
5455s uh which is fair i guess i mean he
5457s doesn't necessarily he could um
5459s sell the trickster but uh it's probably
5461s stronger to just hold the trickster or
5463s play keep the tricks a fur turn i agree
5466s but hakasey there was the ghost and
5468s that's unfortunate because he was eighth
5470s on last game as well larinda after this
5473s can we take a look at who managed to
5475s kill hakasey on the yosera
5479s for now though we can look at
5481s daphi versus the
5483s cookie player here kayomi
5485s and i think fiomi has enough stats to
5488s get there but after the golden on the
5490s nosy i'm not a hundred percent sure
5492s that was a really good time i'm pretty
5494s sure cam is alive here i shouldn't have
5496s a problem
5497s uh so
5499s pretty scary though right to be at 14
5502s one one loss and you're kind of you are
5504s kind of dead so
5507s let's salvage that all right so it looks
5510s like it was oleash that
5512s um killed hakusai so early and that was
5516s you know very sad because it was looking
5518s promising for hakusai with that
5519s three-on-three into the taragosa
5521s straight away but just couldn't get the
5522s scaling there with the promos i don't
5524s think not quick enough i believe oleas
5526s had that early um
5529s uh
5530s tank right so probably the tank uh was
5533s just like too strong for
5535s uh them to recover and just took the
5537s loss there
5538s looks like he wants to buy the trickster
5540s and level
5541s uh he's just thinking what do i want to
5543s sell here do i want to sell my
5545s uh annoying module or do i want to sell
5548s my eliza not my license but my scallywag
5551s right
5552s uh eliza and scala were kind of
5554s entertained rule for me so
5556s it makes sense i got confused there ooh
5558s he actually sells the ring matron over
5561s the acolyte really valuing the taunt on
5562s the death rattle here
5564s um
5565s we'll see what he uh
5567s oh these are so bad yeah these are these
5570s are probably some of the worst hits the
5572s one you could say maybe a zap in place
5574s though
5575s uh the felbat is like theoretically
5578s worse in terms of like direction but he
5580s could just take nosy and try to do what
5583s uh
5584s uh the
5586s uh what's it called
5588s the caltrus did in the last game right
5590s nosy into buster he could try doing
5592s something similar right
5595s once again
5596s though to attach the module to the tank
5598s when i would say the tank avenge value
5600s still has a lot of work that can be done
5602s here but uh oleash is just thinking long
5604s term right wants the buffs on this tank
5606s and just is gonna start valuing it as a
5609s divine shield back more so than an
5610s avenged minion yeah
5613s there's a good chance he ends up selling
5614s it anyway so you may as well just commit
5616s to making it as strong as possible
5619s another thing that's interesting is uh
5622s that p has another nosy right he had he
5624s took nosy in the previous game he's
5626s taking nosy again so maybe this is more
5629s of a um
5631s style decision right to just lean noses
5634s whenever you can instead of oh i have to
5636s take nosy here because everything else
5638s is bad which is usually what a lot of
5640s players tend to do
5643s huge damage coming dopi's way though and
5645s also a while ago from olia she was just
5648s dead to double tank and a couple more
5650s minions that clocks for so much damage
5652s again these high level lobbies the
5655s temple minions are so so valuable how
5658s did he lose he has golden eliza double
5661s scally he lost
5666s that's pretty impressive
5668s yeah it is
5670s potential for another golden eliza as
5672s well
5673s yeah i i wouldn't be okay good i
5675s wouldn't be baited by the hogger here i
5677s think you're kind of committed i have
5679s won a lobby with this board that he's
5681s about to create so i think you just
5683s commit to it just get get as many allies
5685s as possible and then look for baron and
5688s then if you just have baron in this
5689s setup you're pretty much there so i'm
5691s kind of happy with this that he's
5693s creating here finds a buster though
5699s if he really wanted to be fancy no i
5702s don't think that's the play but he could
5703s have went double uh double eliza double
5705s tony but i don't think
5707s i don't think that makes all too much
5708s sense here so yeah i'm kind of okay with
5710s that not a big fan i mean if that single
5712s golden eliza was already losing the last
5715s combat i
5716s would be inclined to play as safe as
5718s possible max power here commit another
5721s eliza actually technically max power
5723s would be playing six minions and one of
5724s them is a khadgar but yeah i think he
5727s can still afford to
5729s get one more golden before he sells out
5730s of the tony yeah it's it's not that much
5732s better to play six in a cadyar than to
5735s have this board so i i think this is
5737s pretty fair
5738s yes agreed
5741s right facing zorg
5744s yeah zorg's leaning um
5747s a golden buster carry and i don't think
5749s that's gonna be enough to get through
5751s the stats of four eliza's like it's just
5754s not enough
5755s yeah avenge doesn't
5757s interact particularly well against
5759s eliza's because you often spawn small
5762s minions and every small minion that the
5763s pirates get to value trade is more stats
5765s on the whole board because they got more
5767s attacks and we're already seeing the
5769s huge implications that the early death
5771s of hakase has on the whole lobby right
5773s the players who got their six drops
5775s really quick have the potential to deal
5778s more than 15 damage to each opponent and
5780s lots of people could be dropping dead
5782s soon and i think that's exactly what's
5784s happening here to zorg oh no no 24.
5787s all right 23
5789s actually because he's not on six so oh
5791s he's on six so 24 yeah
5794s barely survives
5797s everyone's living on a prayer right now
5799s everyone's at one
5801s two players at one vote for
5803s unfortunately though gets knocked out
5805s here to zero
5808s not great it kind of cancels out a lot
5811s of the impact of that first place finish
5814s last lobby but
5815s we'll see who can take advantage of it
5818s because gohan here with the double
5819s elizabeth himself isn't you know
5821s particularly leaning heavily on pirate
5824s synergy i feel like he's still more of a
5826s buster comp
5828s yeah i would agree with you the the one
5830s issue once again there's no beast i
5832s think buster comps a lot easier to
5834s commit to if b-serien because you know
5836s oh i just hit up i just said i'm a con
5838s my power level is like twice as strong
5840s where with this you get kanger they need
5842s the kanger to go in and then you need to
5844s buff the kangaroo and you bought the
5845s barons so that they don't get zapped and
5847s if they do you still lose because it's
5849s hard to buff the barrett and the kanger
5851s out of zap range as well as having
5853s another
5854s you know small minion that the zap can
5855s go into so there's so many like extra
5857s things you have to do instead of like oh
5859s maca i just need to go first and i win
5861s like it's it's not as complicated so
5863s yeah
5864s in this lobby it looks like the pirates
5866s and the becks are heavily contested
5868s almost everybody has a buster or an
5870s eliza or both and that is going to be a
5874s question of who
5875s can get the most in a single direction
5878s and dappy is very close to doing that
5880s all the alliances might be out of the
5882s pool like very realistic
5885s uh but yeah everyone it's basically it's
5888s are you eliza or are you dead uh i think
5891s the eliza players just have too much
5893s stats this is this is not really a heavy
5895s stat scaling board there's no crowbar
5897s scaling there's no naga scaling there's
5900s no elemental scaling so there's not a
5902s ton of really clean scaling that you can
5904s look for so the the players that are
5907s able to get the eliza's and just scale
5910s with that it's not super strong scaling
5912s but it's going to be a huge amount of
5914s scaling very very quickly and it's going
5916s to be quick enough that other players
5918s aren't going to be able to like skill
5919s their murlocs fast enough for skill
5921s their you know random mech stuff fast
5924s enough to deal with that
5926s this is going to be kyomi going out as
5928s well not nearly enough stats to contest
5930s all of this on the other side
5933s from oleash
5936s and i think that's our last non-eliza
5938s non-buster player being knocked out it
5941s feels like
5942s yeah
5943s yeah yeah waterloo also getting knocked
5946s out there right he was he was trying to
5948s go buster as well and it just wasn't
5951s strong enough there's too many
5953s eliza players with huge stats and i'm
5955s pretty sure anyone that fights that
5957s triple golden eliza com just gets
5959s knocked
5960s three people knocked out at the same
5962s time means we have some heavily
5964s contested points in this game lots of
5968s people tying but um victory within reach
5971s for dapi olyash and gohan
5974s dapi looking great because he got second
5976s place last game and olyash i think
5978s finished fourth so both of them gonna
5980s have a big lead on the field from here
5982s but gohan the real story of just making
5985s up for a lackluster performance last
5988s game here but who's gonna take it all um
5990s oleash does have you know pretty good
5993s eliza synergy with the golden baron gets
5995s three of these kali's and with the
5997s tamzin hero power can immediately proc
6000s that as well
6001s don't needs kangaroos though right like
6003s his his comp isn't clean for the full
6006s elisa scam eliza scam is usually double
6009s scally a baron double khadgar and then
6012s you have like a filler uh sometimes and
6015s then also you can you can run seven but
6018s most of the time you just run six so
6020s he does have one scally not two but he
6022s has a golden baron which is kind of
6024s giving him that edge as well as the
6026s golden um
6029s uh what's it called green thumb to kind
6031s of make that buster unzappable but it's
6033s not the cleanest variant yeah but it is
6037s cool to see that green thumb still
6038s getting some scaling done with that
6040s scally synergy because you do have all
6042s the scally's immediately attacking and
6044s dying and getting you those buffs uh
6046s kind of
6047s looks like it's gonna be a pretty easy
6049s victory for holyash if i'm reading the
6051s sports date correctly
6054s uh
6056s it should be right like the buster comps
6059s are not as clean if beasts aren't in i
6061s just think uh if beasts aren't in you
6064s open the potential to just get sniped
6066s early right you you have to hit the
6068s kanger uh in the right order if it dies
6071s too quickly it's not as good so
6074s um there's just way more avenues to have
6077s the fight rng screw you if b sign in so
6080s it's just not the best
6082s uh composition to go for it if uh
6085s if you have if you have no choices right
6087s you'd want to play something else
6090s both players for the tank incidentally
6092s but not doing that much at this stage in
6094s the game it's more about actual scaling
6097s and of course the eliza gets there a bit
6100s more handily than the buster without
6102s even a full mech board so it is going to
6104s come down now to oleash versus dapi both
6108s players that were finishing in the top
6110s four last game so great news for them uh
6113s dappy getting his last proc from the
6115s nosy looter of a golden wrath weaver um
6118s this board state just honestly
6122s if he's not scared of his app how do you
6124s beat this it's too strong
6127s you don't i i
6128s there's not a lot of
6131s clean answers against the sport i do
6133s want to mention that gohan
6135s recovered extremely well from the
6137s position he was in right he was the one
6139s with the
6140s uh the double wrath reavers putting him
6142s the one so he couldn't take the felbach
6143s scaling and had to just go for something
6146s else right he fortunately for him he did
6148s get double uh two more triples and was
6151s able to kind of uh recover with a bit of
6154s eliza a bit of buster but it's
6157s in that position a lot of times you kind
6159s of you kind of falter you don't know
6161s what to do you're trying to you're split
6163s between like three different comps and
6164s you just like don't make the right
6165s decisions but he was able to recover
6167s extremely well going and getting a third
6170s place from that position he was in
6172s i'm looking at the board state again
6173s from daphi he's even zap proof here uh
6177s okay he plays one
6179s that one on the far right is not
6180s necessary right if it dies
6183s then you still have the six minions if
6185s it dies to a zap i mean i think he's
6187s playing this two player rounds up
6189s because like you don't want this kalis
6192s to die when you have seven minions on
6194s board because you don't have as much
6195s space yeah this is less zappable
6198s um
6200s weird to look at but the stronger boards
6203s would actually be to sell eliza and play
6205s another cad guy but it's so bad if he
6208s has a zap so you can't you can't really
6210s do that
6211s but
6212s i love the technique
6214s yeah the acolyte and a zap played here
6217s meaning that you can't get too much
6218s value
6220s it's not you're right yeah you like
6222s three golden eliza's is not fair like
6225s you just gained like one attack and you
6227s gain so much stats and you're just like
6228s yeah all your minions need to be bigger
6230s than like my
6232s my my 26 attack uh scalies that are
6235s coming out for free it's just not fair
6238s valiant effort though with the text from
6239s oleash like he knew what he needed to do
6241s against scam comp and dapi even played a
6244s rounds up by playing an additional cad
6246s car which is so weird to say but that's
6248s how it worked out because by killing
6250s that khadgar first he had a little bit
6251s more space
6252s didn't matter so much because of the
6254s acolytes but it was just pretty cool to
6256s see it's it's as safe as a it's a safe
6259s greedy play because if you want to be as
6261s safe
6262s as possible you just play another eliza
6265s instead of another cat guy right but
6267s he's like oh if he doesn't have a zab
6268s tonight destroy him right but if he
6270s doesn't i destroy him but a little bit
6272s safer you know that's uh i i like that
6276s there i think it makes a lot of sense
6278s the mind games are just so fun to watch
6280s at the top level here like zap in both
6283s the games we've watched so far has been
6284s a sort of a key player in the very last
6286s combats uh more so in the first one
6289s because um the zap player doubles that
6291s player did end up taking the victory but
6293s there was an attempt here a valiant one
6295s from oleash but it will be doppy taking
6298s down the lobby on patches very
6300s impressive stuff at the beginning of the
6301s game i said it's kind of tough to play
6303s pirates right now i should have
6304s clarified it's tough to play apm hogger
6306s pirates playing eliza definitely still
6309s viable especially when you can get those
6311s golden ones out early i think guppy
6313s really recognized how long he was able
6316s to
6317s try and milk the value from tony
6319s and when he was meant to transition to
6321s full power level i think it was nicely
6324s done and he will be i think leading now
6327s in point standings because of two
6329s back-to-back very nice lobbies yeah
6331s definitely uh
6332s extremely good play from dapita and and
6335s i i watch him sometimes on stream and he
6337s always seems to be very chill very like
6340s nonchalant about some of the decisions
6342s he makes sometimes he'll just like have
6344s bad fights he's just like moving on so i
6346s i do think he's
6348s he has a very good mindset for these
6349s tournaments just knowing like oh yeah
6351s you know things can happen but he plays
6353s very safe very um structured to perform
6356s well and anytime he has those
6358s opportunities to take the victory he
6359s does go for it right you know seven
6362s seven eliza's on your hand it's like
6364s that's good enough right like
6366s he knows what he's doing i i also do
6368s want to mention zap is such an
6369s interesting card because when you look
6371s at it and when you play with it a lot of
6373s times like you don't love the card right
6375s like this card you if if anyone's asking
6377s what tier six do you want yeah no one's
6379s saying zap right but once it comes to
6381s late game it offers such a good um
6385s decision making for like tech choices do
6387s i want the zap here do i want the zap
6389s here it's kind of hard to find that
6391s balance of designing cards that a zap
6393s can abuse but also cards that are strong
6397s enough that you want to risk having a
6399s zap
6399s to get abused right because sometimes
6401s like you could have uh like barons and
6404s zaps and things like that they need to
6405s be weak enough the zap can deal with
6408s them a lot of times it's hard to create
6410s new minions that also are strong in the
6413s way that they have low stats that they
6415s could die but but um good enough that oh
6418s you want to commit this card and have a
6420s zap as an answer for it so yeah
6423s all right so we do have our final
6425s standings though from game two and
6427s because hakasey went back-to-back um
6429s zero points eighth place i think he's
6432s mathematically guaranteed not to be able
6433s to make it through to tomorrow whereas i
6436s think is mathematically guaranteed
6438s because the max amount that players can
6440s earn from this point is seven and even
6443s if let's say um dappy were to get zero
6445s points and the player at six went up to
6447s thirteen dappy would beat them on
6449s tiebreakers because zappy's already at
6451s 13 and has taken a first and second so
6453s already a lot that is forming that we
6457s can already figure out who is joining us
6458s for tomorrow but that is still going to
6461s be one more game on our first lobby to
6464s figure out exactly who those top four
6466s are and then we will be entering lobby b
6469s don't go anywhere right after this break
6471s it is the last game for lobby a
6475s [Music]
6493s [Music]
6493s [Applause]
6495s [Music]
6514s so
6517s [Music]
6523s [Music]
6540s you
6551s [Music]
6554s hello
6557s [Music]
6586s so
6592s [Music]
6607s [Music]
6640s so
6641s [Music]
6669s welcome back once again to lobby legends
6671s eternal night we have just finished the
6674s second game of lobby a it's still gia
6676s and collins here bringing you all the
6678s action and we are once again bringing
6680s you a new card reveal we've shown a new
6684s hero so far and a new minion and collins
6687s we get to see yet another minion coming
6689s right up i am so excited it's called
6691s tavern tipper if you have any unspent
6694s gold at the end of your turn gain plus
6696s one plus two oh this is interesting so i
6699s need to know okay i'm assuming because
6702s this would be broken that it doesn't
6704s count each gold so let's say you leave
6706s five gold you're getting five ten that
6708s would be kind of good so i don't i
6711s assume if you just have one gold minimum
6714s then you'll get the buff product it's
6716s very interesting it's also a one drop
6719s which is actually pretty strong it
6721s starts as a 2-2 this is very playable
6723s especially with some heroes there are
6725s some heroes that just get economy
6727s um that don't need it i would say uh as
6731s especially like like let's say you're
6732s going rafam curve
6734s i think almost every hero can do that
6736s they want to and then you'll just have
6738s this extra one gold so you'll get the
6739s plus one two plus uh plus one two and
6742s since it's a one drop it's very likely
6745s that you'll you'll see like two in the
6746s shop and then you're like okay there's
6748s two i'm going reform curve and i'm
6749s getting plus two plus four every turn
6751s for free so this is a actually a very
6753s strong
6754s tier one drop very playable and opens up
6757s different curves right safe for a lot of
6760s players so this is i like this uh this
6762s decision here yeah i love it as well it
6765s uh here i am again with my um obligatory
6768s standard comparisons it reminds me of
6770s crystal merchant from druid which is a
6772s card back in the day if you have any
6773s unspent mana at the end of your turn
6775s draw a card so we have this sort of
6777s unspent mechanic coming back and in
6780s battlegrounds immediately translating
6782s that into buffs is a cool thing because
6785s you can sort of value does one gold
6787s equate two plus one plus two you have no
6789s reason of course like as you said
6791s because it's not scaling with how much
6792s gold you left out you have no reason to
6795s leave more than one gold unspent ever
6797s you can just keep rolling and as you
6799s said on the reform curve on five gold
6801s you are naturally having a free roll
6804s anyway usually because you want to like
6805s buy in hero power and you have one more
6807s goal to roll so you just don't take that
6809s role and your tavern temper can grow i
6811s think it's very very cool i think it has
6814s um maybe even more potential on gwen in
6817s particular which is a hero where you
6818s can't really control what your hero
6820s power is going to be every single turn
6822s if you take a cheaper one and don't
6824s spend all of your mana
6826s then the tavern tipper gets some
6828s additional benefit as well
6830s one thing worth noting though is that
6831s has no minion type so i wonder if that
6835s is going to you know that always matters
6837s that all matters mess with the odds of
6840s anything but straight into the next game
6843s i'm still thinking about that card
6845s personally i'm trying to think of what
6846s heroes would really abuse ally you can
6848s have like neutrons and stuff like that
6849s but oh is that is this a shadow walk
6851s lobby it is oh
6853s someone's getting a free one who is it
6854s waterloo waterloo's into the finals
6856s let's go
6859s these are in and naga no pirates so it's
6862s not the perfect shutter walk lobby but
6864s you definitely still take it i'd say oh
6869s it's fine it's fine waterloo knows what
6872s he's doing he can still win with this
6874s vulgar version is a fine hero elementors
6877s are in yeah he gets the 5-4 start yeah
6880s exactly he knew he was going to get the
6882s 5-4 start not even worried so yeah
6885s i would say
6886s maybe i wouldn't even say shutter watch
6888s riskier i i would say it's not even
6890s riskier but he wants to win honorably
6893s which you know i respect
6895s i wouldn't but i respect it
6898s waterloo is one of those players that's
6900s on a relatively safe point total so his
6902s mindset must just be i just need a top
6905s four i just need to not completely throw
6907s and then i'm good we have hakusai here
6909s with the eudora start and nice economy
6912s in the shop gets the hero power on one
6914s but unfortunately i think he's already
6916s aware that his point total isn't going
6918s to matter much here um having
6921s accumulated zero points so far it's more
6923s about how you can bully others well you
6926s still want to have showcase a good
6927s performance right a lot of people are
6928s watching this and they they do want to
6930s you know you don't want to be oh i got
6932s triple third last like that's not you
6934s know what you want to end the tournament
6936s on so i i still think even if they know
6938s they can't uh get to the finals they
6941s still want to have a good performance
6942s showcase that they're you know deserve
6944s to be here
6945s absolutely tapi with the amalgam picked
6948s up from gohan on curator very nice to
6950s see that on scabs and we already see in
6953s a beast lobby and elementals in the
6955s landscape of the early game is so
6957s different compared to the early games we
6959s see in today because there's so much
6961s more options for economy um naga are in
6964s as well so people with shell collector
6966s can opt for earlier curves and we do see
6969s a zyrella as well in here
6971s and that's a hero that can definitely
6973s make use of all these tokens very nicely
6976s yeah something that's very important to
6979s talk about is just how
6981s different the games are based on what
6983s minion types are at and there are some
6984s specific players that do really well
6986s with
6987s like for example beasts and they know
6988s exactly what to do right elementals and
6990s they know exactly what to do and when
6992s you start taking that out right it could
6994s be such a huge swing that you you don't
6996s even notice like oh what did i do poorly
6998s is because you're my favorite minion
7000s type beast we're in but sometimes it's
7002s hard to internalize that uh especially
7005s when you're playing like oh just three
7006s games you have to make sure what's the
7007s reason i lost right sometimes it's hard
7009s to come to like oh i didn't have beasts
7011s in three of my games like that's what i
7013s lost so uh sometimes it's fun to
7016s see
7016s the players that do really well with
7018s specific heroes and how they are like or
7020s specific minions and how they were able
7021s to abuse like obesity i knew exactly i'm
7024s gonna go full mom a bit you know or
7026s elementals and double know me every game
7028s you know that kind of thing it's kind of
7030s cool to see
7032s laffy here with the triple already in
7035s board uh picked up a water droplet from
7039s his hero power nice to see frieza's for
7041s the shell collector you'd have to
7042s imagine i'm curious about this freeze
7045s actually though because the shell
7046s collector while it is of course more
7048s econ he has tons of econ already and it
7050s doesn't represent any more pairs well i
7053s mean
7054s you can't never go wrong with more econ
7055s is what i'd say so i'm pretty fine with
7057s this like uh it just gives you more
7060s options especially since your hero power
7061s costs two you can always sell something
7064s to buy something different uh you see
7065s two players going three on three both
7067s are on the pyramid which makes a lot of
7069s sense three on three hit a good target
7070s and you have the curator also on three
7072s probably just didn't hit something he
7073s really wanted to commit to this is a
7075s pretty good shot though for the curator
7077s there going for the
7078s buster and the event stuff
7081s triple tough dusk in the shop which is a
7084s very nice minion to triple because um it
7087s its golden version does maintain the
7089s vine shield permanently after you play a
7091s blood gem on it and with the quill bore
7093s start and already uh divine shield here
7095s this could be some sort of gem splitter
7097s angle for beaufort
7099s yeah it's it's really good because it
7100s also has huge or very high base attack
7103s which is really what's important for a
7104s pyramid so you immediately make a 5 8
7107s that pretty much like can almost solar
7109s board right but once you hit that second
7111s pr second product you have a 5
7114s 13 right that's going to do a lot of
7116s work for him so pretty good spot for
7118s both for there
7119s after leveling three on three
7122s zappy with the scabs has leveled now to
7125s two and is sitting on a triple this is
7128s going to be a very very easy um road to
7131s just power leveling to either got a five
7133s drop or a six i think he has the econ to
7136s take a six but we'll see how much damage
7138s he'll be taking here naga are in so i am
7141s always thinking about athissa just
7143s straight away
7145s yeah there's it looks like a lot of
7147s people are going to be going triples
7149s into a five or six especially because
7151s this is a huge like tavern tier five
7154s temperature six shop you can see zepido
7157s or adapi is has that strategy zorg on
7160s the zoroa has a similar strategy uh even
7163s the uh
7164s eudora has a very similar strategy as
7167s well a lot of people uh understand the
7169s nature of this lobby which means be
7171s servant so mama beard is the direction
7173s elementals are in no means a direction
7175s nag is a renaissance direction so i
7178s don't think a lot of people are going to
7179s be going full tempo this lobby it's such
7181s a stark difference from the first lobby
7183s in the game where you saw almost no one
7185s go to five i think you're going to see
7187s an exact opposite in this lobby where
7189s almost everyone's going to fight and
7191s that's just due to what minions are in
7193s and the heroes they're also playing
7196s yeah it's due to what minions are in
7197s because of what options you can get on
7199s five and six and also because there's so
7201s many minions that offer economy on tier
7203s one the elementals beast and the naga
7206s which means that you have more freedom
7208s to level safely with that extra gold
7211s accounted for over here is facing uh
7214s scabs doppy on the scabs because yeah we
7217s did just see the options from dappy he
7219s picked up a cyclone which is a nice
7221s steal here didn't take the droplet
7223s because he has no intentions of tripling
7225s this early and already has his own
7227s settlement to control whether he's
7229s getting a five or six friend yeah so
7232s should win this fight i don't think a
7234s lot of people could contest uh pyramid
7236s once you get into the
7239s mid-game situation just because getting
7242s five health for free is just too strong
7244s of a hero power especially when it's not
7247s um
7248s especially when you get to target it's
7249s so uh pretty pretty hard for beaufort to
7252s be losing these early games so you
7254s should have a pretty clean
7256s level to five
7258s four or five and then decide what to do
7260s from there oh soul devourer that's a
7262s pretty nice one you triple sell i think
7265s i i don't think you yeah i don't think
7267s it just prints money
7270s all right going to eat the amalgam he
7273s can buy another demon if he wants or
7275s just probably just roll he's on tier 4.
7278s nomi or
7279s mama bear is what i'd be looking for we
7281s don't get to see the discovers
7282s unfortunately kind of the
7284s uh the the bug there but
7287s hopefully we'll get to see pretty soon
7289s what he decides to do nomi is really
7291s good because there's two elements in the
7293s shop mama bear is also okay because he
7295s gets to roll but goes for myth right
7297s which i think is also pretty safe yeah
7299s you're never sad about myth rocks in
7300s this net i feel like the 3-3 is huge
7304s you go for like the quillboard the 3-3
7307s i think that's what i would look for
7308s here yeah immediately represent four
7311s minion types on board he wants a better
7313s cobra okay fair enough
7321s another
7323s sort of menagerie player here
7326s so he ended up going for double
7329s uh fives which i think is the absolute
7332s safest line here like if you wanna not
7335s be last this is the play go double five
7337s here hope you hit beast hope you hit
7340s ella or well not at least ellie's a
7341s little bit different but i hope he had
7343s beast essentially and use that to
7345s recover so he does hit the croc and he
7347s has the amalgadon right so it should be
7350s fine but um not
7353s the cleanest direction to go from here
7356s but it it's definitely strong enough to
7358s stay alive and
7359s guarantee a top four oh for sure guppy
7362s is in the safest position
7364s and i don't know if he's come to the
7366s same conclusion as me because i was just
7368s eyeballing it i think he's through to
7370s tomorrow no matter what but just in case
7372s something went wrong with the math i can
7374s completely um get behind just going for
7377s a safe line here waterloo also a player
7380s that's in a good position but has the
7382s potential to
7383s going for the triple here zorg going for
7386s a six here we'll see what he uh what he
7388s picks up hopefully it's pretty strong
7390s uh and we do have um
7393s yeah
7394s oh gets a tender right yeah and then the
7397s tender discovering i like the brute here
7399s but i can see the collector as well but
7402s i'd probably lean brood i think if
7403s you're going tender brute really gives
7405s you that
7406s um early game stat buffs to kind of
7408s commit to nagas
7410s ooh waterloo went for the five right now
7412s uh unfortunately we don't see the
7414s discover options again
7417s uh but it's very disciplined of him to
7419s not wait for six because i felt like at
7421s 33 he still had the license to try and
7424s hold out for ethissa or orgazoa but it's
7426s actually so good it gets scary true
7429s that is maybe the best hit
7431s especially as volgen
7433s you can just turn that into when the
7436s combat starts at 24 64 immediately
7440s disgusting
7442s uh here we have kayomi on silas i am not
7445s percy the biggest fan of stylist i
7447s always just get like
7449s like
7450s abused by bob because i'll level up the
7453s new tickets and then i'm just like come
7455s on bob why
7456s uh but as long as you can get a good
7459s start feel strong once you can hit the
7461s late game with your tickets being able
7462s to discover free fives three sixes can
7465s be absolutely broken
7469s and he is pretty safe at 34 for now
7471s definitely gonna lose this fight but
7474s we'll see if this amount of damage
7476s discourages him from going for a six
7479s the other unfortunate part here is
7481s there's a chance these road boards don't
7483s get their frenzy off one of them at
7484s least though provides a jump
7488s it should be fine right yeah he just
7490s loses to the 11
7493s attack minion but he's only taking six
7495s he's at 34. that's not a bad loss he
7498s gets a jump
7500s we'll see if he is going to i mean he
7502s has to go for a six right if he just
7504s froze this in shop and didn't take a
7505s five this is looking for athissa or
7509s orchestra
7510s yeah he he's definitely set up to get in
7513s the tissa he's not he doesn't have the
7515s best at tissa setup because he has no
7517s spellcraft no
7519s ways to really proc it probably just
7521s gonna take the tender uh here and try to
7523s commit to that so it looks like we have
7526s a couple players trying to go for the
7527s naga engines um this isn't necessarily
7530s the best setup for it especially since
7532s he's kind of a turn behind compared to
7535s like zorg who got the tender a turn
7538s earlier but maybe he can still recover
7540s with what he has so far
7542s right
7543s um i do participate a full ticket board
7546s and there's quite a few that have you
7549s know at least minor synergy with the
7550s board i was gonna mention that i do love
7553s nago when quillboard are in because the
7555s blood gems are just additional spells a
7557s lot of the time it's better to buy a
7559s sunbacon relaxer than an actual naga
7561s when you have
7562s uh athisa on board because it's two
7564s spells for the price of the uh five
7566s three um he's probably gonna take the
7568s highmane right if he wants to go full
7570s tempo maybe he could even sell the um
7572s he's gonna sell the
7574s yeah i was gonna i'll say go sell the
7575s amalgam over the uh tent the
7579s green thumb but wants to keep the
7582s amalgam the problem with keeping amalgam
7584s is there's no mechs right so you can't
7586s give the blind shield you can't give
7587s poison to it so it's not that
7589s relevant in my opinion it's just like
7591s some people
7592s just you know
7594s they don't want to sell their pets you
7596s know
7597s that pet does it costs one good and it's
7599s value is one goal but they're like you
7601s know what i've had it my whole childhood
7603s and i don't want to sell that sucker
7605s it's not worth anything you know that's
7607s what i would say but you know some
7609s people would say you're a monster and
7610s i'll just be like well i mean i want to
7612s win so you know
7614s wow call us like the last person i cast
7616s with on lobby legends is lissa and i
7618s cannot feel a more stark difference
7620s between you and her than what you've
7622s just said right now
7624s oh my goodness look at this damage 15
7627s it's only 15.
7628s yeah but
7629s it's fine it's only 15 that's fine okay
7632s he's he's below damage cap now though
7634s this is not a great yogg start
7636s yeah so this is the issue of yogg so
7639s some people um were always like oh you
7641s know yog's not that good you know you
7643s love when you die and that's why the
7645s triple having a pair is really important
7647s or making sure that you're buying like
7649s really powerful units or
7652s making sure you transition
7654s to a very strong position on this turn
7657s right because this is the main drawback
7660s of yog if you don't have a triple you
7661s don't have direction you go to five you
7664s don't see what you're looking for he
7665s finds a croc yeah so that could be
7668s the piece he needs um to survive but if
7672s you don't find something good like a
7674s croc you just get tempo down and you die
7676s so you do have to be careful when you
7678s play this hero
7681s okay you're a power hero part because
7683s you can still trip i know i know i know
7686s i like the yog he's a young player i
7689s like it i respect that
7692s but actually there wasn't any like
7694s terrible outcome from the hero power
7695s here obviously the best is if you land
7697s the croc if you hit the tavern tempest
7700s it's the same amount of gold anyway
7702s because he was always going to triple
7704s cell here honestly
7705s if you could replace one more minion
7707s that would be amazing because the
7708s wildfire elemental still not great here
7711s but the big deal is finally that's a lot
7713s of stats because of the croc i really
7715s like him putting that uh cleave last i
7718s think it makes so much sense he has the
7720s high mains taunted that was the one
7722s thing i was looking for in his position
7724s you know just to like if i had something
7725s to criticize but he did it right he put
7727s it left because i just think it's a lot
7728s safer to have a big cleave finish out
7731s your turns especially this early when
7733s once you hit a certain attack or health
7736s break point they can't one shot your
7737s minion so i i really like that
7739s especially with the taunts that he
7740s already has i agree
7743s bird buddy times two for gohan is
7746s um obviously a lot of stats as well but
7748s we'll see if it can stand up to the
7750s cleave at the end here
7753s oh yeah you could snipe the hydra in
7755s fact
7756s though the one thing i
7758s was gonna say i i think i forgot to
7760s mention it but um this double bird buddy
7763s it's really good tempo in the early game
7766s but it never wins it almost never wins
7768s right it's more of a top four
7770s composition you just want to make sure
7772s that i'm gonna talk for a buddy yeah
7774s it doesn't win but yeah strong enough to
7776s take out the uh
7780s it takes out only ash from 14. i i
7782s didn't expect that i don't know who was
7784s favored looking at the fight but i
7786s didn't think that odish was going to die
7787s even if he lost here that is
7790s terrible news for him i am not sure if
7792s he's safe anymore the
7794s issue like surprisingly the issue that
7797s he had is he had too many beasts with
7799s his croc he would actually have a better
7801s chance to win if he had less
7803s beast because you really want to focus
7805s those buffs on that cleave and the
7807s cleave if that cleave can go twice you
7809s probably win but since he had so many
7811s beasts it was so hard for that croc to
7813s target that beast buff and end up
7815s spreading it out by having a bunch of
7817s eight eighths that didn't really do too
7819s much and ends up
7820s losing because of it i i don't think
7822s that's the main reason right it's more
7824s of the risk of playing yog but um if he
7826s had less bc he probably had a better
7828s chance funny enough
7829s oh but watching that last cleave from
7831s the hydra just go straight on the left
7833s and leave the two bird buddies intact
7836s and break open the rat pack that was a
7838s heartbreaker but
7840s uh we'll see what's going on in the rest
7841s of the lobby beaufort i don't know if
7844s he's 100 i don't think he was because he
7846s had that seventh place in the second so
7848s has to come in clutch here and he's in a
7850s great position uh has the critter
7852s wrangler so he's turning these buffs
7854s into or like the spellcraft into hydra
7856s getting some permanent buffs plus two
7858s plus two for each and the wind fury on
7861s that is amazing
7863s yeah i i'm kind of uh
7866s i'm kind of of the opinion that uh
7869s critter wrangler did not need to be
7870s buffed to 2-2 again i just don't think
7873s uh the the
7875s most common abuse of this minion is to
7878s just buff cleaves and when you make it a
7880s tutu a lot of times the cleaves are
7882s strong enough again so you end up having
7884s cleaves that go three times four times
7886s and you're just like man this this one
7889s card is soloing my board so um we're
7892s going to have to see oh
7896s i'll shut up
7899s no no no don't i need you to give all
7901s the smart analysis disgusting hit there
7904s for
7905s for uh
7907s who what player is that for the dappy
7909s there to get that hit there and uh keep
7912s himself alive because i i do think this
7914s is um
7916s if if beaufort went first dapidor's dead
7919s basically i completely agree
7921s it's not close
7924s what a scam but he i mean
7927s he he doesn't even need that he's
7929s already in right that he's already in
7931s he's just like yeah i'm gonna i'm gonna
7932s try to mess the rest of the players up
7934s too
7935s island on everyone else he's getting
7937s revenge on beaufort for killing him in
7939s the first game
7942s all right waterloo here on the vol'jin
7945s has not really grown the corrupted
7948s myrmidon since we last checked in on him
7950s hasn't managed to find ethissa but is
7952s hanging in there with the shoal
7953s commanders has make another one yeah
7956s make another one
7958s yeah you just buff the 2440 the 2644 and
7962s then you swap it
7964s and then you have this huge
7966s is there any merit to swapping the 1917
7970s because it looks like it's not going to
7971s be permanent on this board i feel like
7972s it's giving the worst spellcraft out of
7974s these
7975s well
7976s maybe right i i i i like this play
7980s because he's just going to make the
7981s biggest minion possible to swap in but
7985s um
7986s there is there is the the line of just
7989s um
7990s taking the things you're gonna sell but
7992s i do think just like making the big
7994s minion is has the most overall value so
7996s i i lean towards that play probably
7998s going to take the leroy as well
8001s i like that sell the 17 than the 7 17
8004s playlist
8007s so losing the show commander does get
8009s him out of a pair but i agree that this
8011s is a situation where you're at 14 i
8013s think it's more important to just not be
8015s greedy here
8017s um
8019s yeah okay good sal's dad plays the leroy
8022s i like this play here i think this makes
8024s a lot of sense the one issue i don't
8026s think he's gonna go uh get into that but
8029s if the opponent has like
8031s you know a mantid or a leroy ton that he
8033s could get absolutely blown up but i i do
8036s i don't think um the pyramid which is
8038s beaufort right had that set up the both
8040s red the cleave which is going to get
8042s absolutely punished right with this
8043s positioning so i really like that though
8046s really like that actually yeah that's so
8049s good
8050s i don't know if waterloo had already
8051s faced bofor at the point that he had a
8053s cleave but this is an amazing read and
8056s just make sure that the hydra only gets
8058s one attack through before it dies
8060s nothing too relevant destroyed on
8062s waterloo's side and he is gonna take a
8064s very easy win because of the huge
8066s thoughts on these corrupted ramadans it
8068s might even be lethal right yeah it is
8072s gets the kill there with that
8073s positioning i i really like that because
8075s even if you say oh he's fought him
8077s before you can see his his instinct is
8080s to put that leroy first right but then
8081s he's thinking oh what he doesn't clean
8083s the dad let me actually fix it put it
8085s next to the top and he gets absolutely
8087s rewarded for that so you gotta give him
8088s credit for for that positioning decision
8091s there so i really like to see that
8094s gohan
8096s dealing 10 to hakasey on the eudora here
8103s barely surviving here with a tie
8108s you can see the difference with this
8110s lobby and the non-beast lobbies right
8113s there's a lot more beasts uh that are
8115s doing well a ton of
8118s uh top four players i would say three of
8120s the four
8121s are beasts or three of the five are
8123s beasts actually right so just that
8125s introduction of that one extra
8128s um minion type is changing how
8131s people play what they're looking for and
8133s things like that this is a really huge
8135s triple look how big this is there's no
8137s murlocs in the lobby right so you're
8139s pretty much going to need to play mantid
8141s you're going to need to play uh leeroy's
8143s to deal with that one card there
8147s interesting that waterloo there's always
8149s a decision right because you in order to
8152s turn the spellcraft stats into permanent
8155s buffs using the vulgin hero power you of
8156s course need to play the spells first but
8158s there was a world where the triple maybe
8160s gives him a thissa and sometimes you
8162s would rather have had the spells in hand
8164s oh
8165s do you think this is
8167s even with the
8168s yeah even with the tissa you get more
8170s stats like this so
8172s on one minion
8174s any relevance to buffing the rest of the
8176s board there is a good chance he sells
8178s the rest of those
8179s actually okay fair this place like
8181s double mantid double leroy so those
8184s those units aren't really permanent so i
8186s have no problems just like committing
8188s making that big unit that you know
8189s you're going to keep the rest you're not
8191s really 100 sure you're going to keep
8192s there's a good chance you keep them if
8194s you don't find anything else but it's
8195s not guaranteed i think you can win with
8198s all of those factors it does make a lot
8200s of sense now you put it that way and
8202s against beast yeah if you are reading
8204s your opponents as seven beasts you're
8206s not worried about poison you're not
8207s worried about leroy unless they played
8209s at that very same turn so just going for
8211s maximum stats even if it's all on one
8213s minion is the way to go
8215s yes
8218s i was um talking about how he he was
8220s running uh the beast buddy and beast
8223s buddy i would say is not a competition
8225s that wins but it is a composition that
8227s top four is right you can see he's kind
8229s of in that position right he's he's not
8231s weak especially since he's added the
8233s mama bear he's added
8234s uh like rat pack synergies in there but
8237s it's not he's not in a position to kind
8240s of dominate anyone i would say uh
8242s especially huge stats like uh
8245s the
8248s the vulgen has
8250s so unfortunately for hakasi going down
8253s in fifth place
8255s dapi though um still has potential i
8258s mean he's just top forward every lobby
8260s so far that's very very impressive
8262s potential to get even further than that
8265s now with the reborn on the gas coiler
8267s there's always scam potential getting
8269s leeroy's out of nowhere facing waterloo
8272s obviously the poison is going to be so
8274s valuable because waterloo's playing that
8276s huge crop ramadan
8278s yeah definitely the most consistent
8280s player i think and even in the other
8282s tournaments too not just this one he's
8284s always been doing really well and very
8286s consistent so definitely
8288s uh showcasing even among like these very
8290s high scope players has that tendency to
8292s find a way to
8294s stay consistent stay strong and beat out
8296s some of the other high level players in
8298s in these tournaments
8299s with dappy i remember casting him at
8302s first i think
8303s um was it a pocky's tournament one of
8306s those competitions yeah i i don't quite
8308s remember which one but it's definitely
8310s been more than a year since then and i
8312s still recall the first thing he did was
8315s pick reno and on turn one by a roth
8318s weaver and gold in it and i was like wow
8320s he is so committed to playing for temple
8323s and that's not necessarily the case
8325s until now we've seen dapi you know go
8327s for tempo when it's relevant you've seen
8329s him go for greed when it's possible but
8331s one thing that still sticks out is that
8333s he's always just got such great
8335s awareness of what situation he needs to
8337s go for in each lobby and he can lay that
8340s out as early as turn one and it's great
8342s to see that he is doing well once again
8345s yeah it's always good here we have zorg
8347s we haven't really talked too much about
8349s him he's always been a fancy player
8352s that's what i think
8353s i think of him he's got this beast set
8355s up
8356s it's kind of funny right he taunted the
8358s croc and as soon as he taunts it oh
8360s there's a triploid now he's like ah yeah
8363s but
8363s it should be pretty strong set up for
8365s this fight especially
8367s against his opponent it's kind of a
8368s mirror match but uh
8371s he has a little bit better setup for the
8373s mirror because he has the double croc
8376s double mama versus the bird buddy uh
8379s variant which isn't as strong as like in
8382s my opinion is double cross
8383s or
8385s yeah exactly
8386s we'll see what happens right things can
8388s change especially with his mother's
8390s bears getting sniped before the opponent
8392s but
8393s i could still end up winning with the
8396s good hits here
8397s oh that's that's nice
8400s yeah
8401s i do think this rat pack will
8404s well actually okay okay yes
8406s no no wait wait no no it's not yeah
8408s because of the summons yeah
8411s i am not action there i am not a fan of
8414s this uh
8416s uh what's it called baby crush yeah baby
8419s crush not a fan of this card it's so
8421s troll
8423s i do think zork probably got scammed
8426s maybe he was like 30 30 to lose or
8429s something like that which
8430s i think is okay right like that's not as
8433s egregious of a flip as as it could be so
8437s just kind of losing the mirror
8440s crazy that gohan has gotten this far
8442s with essentially just a bird buddy comp
8444s but like you said this is a card that
8446s hardly ever wins but it does guarantee
8448s top five and in this case got him all
8450s the way to top two is it gonna be enough
8452s against waterloo uh gohan i think needs
8455s to look for a leroy or some sort of
8458s technique he i love it he's he's happy
8460s to hit that but that's not good enough
8462s and he fought waterloo so he knows
8464s exactly i guess he's just happy to get
8465s second right because maybe maybe like
8468s his chatter or something is like you're
8469s guaranteed in you know good job and he's
8471s like yeah i could see that yeah
8474s here's a leroy okay
8476s he does understand that he needs the
8478s leroy to win yeah
8480s he definitely has to end on six minions
8482s for it but this leeroy if he's gonna
8484s have any chance needs to hit that huge
8487s corrupt myrmidon because otherwise it
8488s could solo this entire board yeah so by
8492s the way right waterloo skipped the
8494s shutter walk which we were like oh
8496s shadow walk free win
8497s but then just does it with the with the
8500s vulgen so
8501s i i gotta say he knows what he's doing
8503s right so yeah for sure
8506s what do we know collins uh well i mean i
8509s know a little bit less
8511s what do i know i am so sorry i
8520s you you come in some of my lobbies and
8522s you i'm just like i have to fight
8524s gia again
8538s absolutely yeah even with the um even if
8541s that leroy goes in you probably still
8543s win
8549s yeah you still win exactly just like i
8552s said
8553s if i still win it's just that easy for
8555s uh waterloo waterloo getting that first
8558s place and pretty much gonna guarantee
8560s him into the finals i think with that
8561s performance so
8563s very happy for for him to get that clean
8565s win
8566s very impressive stuff all the way from
8569s the beginning of just using um the pick
8573s of vulgin for example like because we
8574s talked about shutter walk right because
8576s we saw the beast we saw the naga that's
8578s a good shutter walk lobby but he also
8580s recognized that he saw um
8584s elemental's such a big one because of
8585s the buffed above light it just means you
8588s uh can win so many of your early fights
8590s as bull uh vol'jin if you just see a
8592s single bubblet at the start and he
8594s absolutely did leverage that into a
8596s victory at the end there um tripled into
8599s corrupt urban dawn knew that this was
8601s the win condition didn't get too greedy
8603s with his six drops either i think it was
8605s a very very clean strategy from waterloo
8608s start to finish
8609s yeah very well done from him there and
8612s even gohan as well that i was a little
8614s bit worried about his positioning right
8616s he was kind of relying on bird buddies
8618s and i don't usually like bird buddies as
8620s a
8621s engine to top four because it's so risky
8624s uh once people get like really powerful
8627s comps they start beating you but he
8628s leveraged that bird buddy to go into
8630s like a more standard beast composition
8632s which can absolutely top four and using
8634s that to get the second place there so
8636s very well done
8639s right and of course we have to shout out
8641s that one play from waterloo to put his
8644s um leroy next to the taunt at the far
8646s right to play around the huge win fury
8648s cleave i think that was from both her
8650s yeah very very nicely done
8652s um
8653s that was one of the highlights of the
8654s tournament so far for me because collins
8656s this is already our halfway point for
8659s day one that's the final la game of
8662s lobby a played out in just a few more
8665s minutes we'll find out who is going to
8667s join us through to tomorrow the top four
8670s from lobby a i think we are already sure
8672s about dapido i think waterloo has booked
8674s his ticket as well but um my mental
8676s track hasn't really kept up with who is
8679s third and fourth
8680s i would say maybe gohan as well
8683s uh since he was clapping at the end no
8686s idea from the point standpoint just from
8688s his excitement
8689s to be getting second i'm gonna i'm gonna
8692s guess there as well but fourth fourth
8694s person no idea so we're really got to
8696s figure it out once the break's done yeah
8699s a bit unlucky for zork there he lost a
8701s flip i'm pretty sure he was favored in
8702s this fight and maybe that could be the
8704s difference maker so really be sad if he
8706s misses by a couple punches because he
8708s lost that flip there that's right oleash
8711s i think was in the running he had a
8713s couple top fours um
8716s of course beaufort won the first lobby
8718s but is just coming a little bit short
8721s alongside zorg tied on fifth and sixth
8724s they are .5 points away from making it
8727s through to tomorrow
8729s yeah both beaufort and zorg right like
8732s barely
8733s don't make it with those plays right
8735s waterloo personally took out vote for
8738s there and zorg lost the flip uh where if
8742s he gets to flip he makes it in right
8744s gohan uh
8746s gets clean right with that second place
8748s uh
8749s position gives him enough points to get
8751s a clean third there so very well done
8753s you can kind of see
8755s the different
8756s placements there the pedo very
8758s consistent waterloo also very consistent
8760s and the everyone else kind of bunched
8762s together afterwards
8763s that is right unfortunately though for
8765s coyomi and hakka say that's going to be
8767s the end of their run as well i think two
8770s players from japan which has always been
8772s strongly represented in battlegrounds
8775s but there's still a lot of apac players
8776s making it through of course most notably
8778s dapi just having those
8780s extremely consistent performances very
8783s very impressive stuff and for oleish
8786s there that's gotta be such a big relief
8788s i felt like he was getting scammed out
8790s of a top four but just makes it barely
8792s with a 0.5 um heartbreaker for zorg
8795s though um and beaufort as well i think
8798s we'll be seeing them at future lobby
8800s legends though i have no doubts yeah we
8802s definitely will they're all good players
8803s there so kind of rough sometimes
8806s especially when you don't make it by
8809s half a point or a point like that you
8811s really start analyzing your play you
8813s start you know internalizing what do i
8814s do wrong and and sometimes you know
8817s bob's just not on your day or the fight
8819s rng is not on your day and you just have
8821s to move on and
8823s do your best in the next ones at least
8824s that's what i tell myself you know as i
8826s cry but you know it's
8829s that is right so now that we have our
8832s top four from lobby a in the books half
8835s of our finalists tomorrow have been
8837s determined as well but we have to just
8840s go to a short break to figure out um
8843s just who will be joining us from lobby b
8845s tomorrow
8846s right after this we will figure out who
8849s are our finals in the top eights don't
8852s go anywhere we'll be back right after
8854s this
8856s [Music]
8877s [Music]
8882s [Music]
8890s [Music]
8902s [Music]
8913s do
8917s [Music]
8926s oh
8930s [Music]
8945s [Music]
8957s [Music]
8960s do
8965s [Music]
8983s [Music]
8991s [Music]
9001s [Music]
9010s so
9015s [Music]
9031s [Music]
9046s [Music]
9054s [Music]
9060s so
9072s [Music]
9078s do
9081s [Music]
9094s so
9098s [Music]
9107s so
9110s [Music]
9110s [Applause]
9112s [Music]
9140s [Music]
9157s oh
9168s [Music]
9204s so
9209s [Music]
9223s do
9224s [Music]
9233s my
9236s [Music]
9248s so
9251s [Music]
9288s so
9298s [Music]
9351s [Music]
9359s so
9365s [Music]
9388s so
9391s [Music]
9401s so
9403s [Music]
9471s greetings from the tavern and welcome
9472s back to lobby legends eternal night
9475s where we are entering the second half of
9476s the day it's lobby b now still giant
9479s collins here to bring you all of the
9481s action and collins how you been doing so
9483s far did you enjoy our lobby a
9485s proceedings
9486s yeah it's been a lot of fun just kind of
9488s watching them play i've been really
9490s interested by the
9493s compositions that
9494s uh each player made i don't think we saw
9497s a lot of like
9498s clean perfect i hit exactly what i
9501s needed and then bam i know exactly what
9502s i'm doing right didn't really see any
9504s nomi's didn't really see that many like
9506s super clean attitudes no cali comps uh
9509s some beast in the third game right but
9512s not any a lot of the games ended up with
9514s people like
9515s finding something to do right there it
9518s wasn't i'm i knew exactly what i'm gonna
9520s do from turn six oh i won it's like oh i
9523s don't know what to do let's get some
9525s stats let's get a little bit more stats
9527s oh i found a buster maybe i'll play half
9529s buster have stats okay now full buster
9531s now we're there you know it's not it's
9533s not super clean and that's
9536s in my opinion more interesting to watch
9537s because it requires more decision making
9539s so i kind of want to see if that's more
9542s of a mega high level discussion or if
9546s it's more of like just these are the
9548s players that just play for safety here
9551s you go now these players are just
9553s playing full hyrule everyone's just
9555s getting stats you're kicking people out
9557s turn seven
9558s that kind of thing so uh we're gonna see
9561s what the second group of players have in
9563s store for us that is right we will be
9565s seeing who is joining us from lobby b
9568s very soon but just to recap what
9569s happened over in lobby a the four
9571s players who will be joining us for the
9573s finals tomorrow are dapido waterloo
9576s gohan and oleash gohan we failed to
9579s mention actually i just found out from
9581s manage over the break is actually one of
9583s the chinese players he also goes by 13
9586s and that was the name i was expecting to
9588s see so unfortunately we weren't able to
9590s share too many details about him but it
9593s turns out he is one of the i guess
9595s lesser known players among the chinese
9597s representatives but he's very consistent
9600s in china he played all three of their
9601s lobby legends qualifiers so far and he's
9603s had back to back to back good results in
9606s all three of the gold opens but over in
9608s lobby b collins we'll be seeing even
9610s more of the players from the chinese
9612s region and we always kind of keep a
9614s special eye out for them because we
9615s don't get to see exactly how their
9618s qualification system works there
9619s everybody else we can follow how they've
9621s been doing on ladders so far and names
9624s like dabido waterloo and oleash
9626s definitely have been on the radar for
9629s quite some time
9630s yeah it's it's it's always interesting
9632s to get to see
9634s players from different regions and like
9636s their style right sometimes you'll have
9638s uh a region like really focus on this
9641s particular stuff maybe full tempo you'll
9643s have some
9644s regions i'll be like a little bit safer
9646s you'll have like like i remember in a
9648s tournament we had
9650s one region like really focused on like
9652s growing
9653s uh warrior curve and the other regions
9655s didn't really focus on that much and you
9656s really got to see the differences in
9658s some some sometimes you know once i'll
9660s be a little bit better or a little bit
9662s better for tournament play than another
9665s but it's always nice to have this mix of
9667s strategies mix of
9669s um
9670s decisions because it it overall makes
9672s everyone better when you have uh more
9675s choices in the game
9677s right and i think a lot of people will
9679s be hoping to bring lavi legends glory to
9682s their own regions as well because so far
9684s our two champions have both been from
9687s europe if i'm not mistaken being nice
9689s and max seven key uh could be a bit
9691s different now at least with the results
9693s from lobby a we only have olyash going
9695s in so far from the europa region in a
9698s lobby b though we are going to quickly
9701s see who is joining us i can list off the
9703s names while we're never thought about
9705s that huh i guess i we do need some other
9708s regions to show up huh okay i need to
9710s stop slacking i hear you
9713s loud and clear dude
9715s i'll work on it
9716s i'm in college casting should be your
9718s fallback you're an amazing player
9721s this is just your side gig okay i do
9723s love casting though it's really fun so
9725s uh i asked
9727s maybe main thing we'll we'll see we'll
9728s see
9730s we're also looking forward to some more
9733s reveals so far we've gotten like a
9735s couple of minions and a new hero and
9738s every time we've had more to say but the
9740s game was starting so we couldn't quite
9741s finish out all of our thoughts here but
9743s yes these are new minions that will be
9745s joining battleground soon look forward
9747s to a patch notes soon as well you can't
9750s quite share all the exact dates but i uh
9753s oh okay okay new one right away kooky
9756s chemist a tier 2 minion battle cry swap
9758s the attack and health of a minion no
9761s minion type
9762s wow
9763s okay i remember i remember this from
9766s arena this is a straight up arena card
9768s to me where i used it a lot to kind of
9771s get those better traits and
9773s battlegrounds how will i utilize this
9776s uh there's a lot of minions with really
9779s high health not
9781s high attack
9782s i'm sure this is broken by the way
9786s i'm sure this is broken i just
9788s don't know exactly where
9791s it oh chroma wig obviously that's so
9794s true it's chroma wig that makes this
9797s broken yes you you take a golden chroma
9799s wing you you shoot it up to like a
9801s thousand attack and you swap it now you
9802s have a thousand health minion yeah so
9804s there's there's the abuse here with this
9806s card it's a tier two four four which is
9808s already playable even without the battle
9811s cry you you take that normally and then
9814s if you have an early early chromo wing
9816s you just swap the attack
9818s and it's it's unkillable so yeah this is
9822s gonna be broken uh if dragons are in
9825s that's my
9826s immediate reaction to this and it's
9828s gonna get nerfed another
9830s somewhere all right hot tape
9833s either chrome or wings getting nerfed or
9834s this car is getting changed in some
9836s fashion so yeah
9838s it's so funny that your first thought is
9840s to swap the attack and make the health
9842s because when i looked at this my first
9844s thought was okay if i'm playing pyramid
9845s i put all the health on my hydra and
9848s then later on i swap it and have a giant
9851s cleave i don't know if i'm thinking big
9852s enough but that's just a couple of
9854s synergies there and i'm sure there's
9856s with volgen with all of these heroes
9858s that can deal with stat swaps i'm sure
9860s there's even more synergies to think
9862s about i wonder if there's ways you can
9864s use like a battle master to have high
9866s attack is that ever something you can do
9867s if you're playing divine shields i don't
9869s know it's just such a cool card well my
9872s my initial thoughts when it comes to
9873s swapping is health is more relevant
9876s attack and it's a lot easier to get
9877s attacked so i was just looking like how
9879s do i get huge attack very quickly chroma
9880s wing bam there's the b for sure
9882s but there's not a lot of other
9884s cards that really function in the way
9887s crowing does where it just gets attacked
9888s like crazy and there's there's not
9890s really a way to abuse that so i just
9892s think um that's probably going to be
9895s where we find the problematic synergies
9898s within that combination but other than
9901s that i don't really see a lot of other
9902s like clean synergies for for that
9905s particular interaction so we'll have to
9907s see maybe
9908s uh
9909s the other players can find a better
9912s abuse
9913s and then see than just me with a 10
9915s second glance so
9917s we'll see
9918s and there are a lot of other players to
9920s talk about la vie v has a lot of the
9923s heavyweights from the battleground scene
9925s included i think a lot of people be very
9927s familiar with goddammit just such a
9930s consistent tournament performer huge
9932s streamer uh great on ladder and xqn
9934s perennially top of the eu ladder as well
9938s such a huge name very happy to see him
9940s in lobby legends and then we have some
9942s repeat performers jaguan say and kid i
9944s think were both playing in the previous
9946s lobby legends as well then we have
9949s valera and zizi also from the china
9951s region joining um
9953s kid there and they are both just such
9956s experienced players and then in the
9957s middle alex and karamon from japan just
9960s another heavyweight locale for the
9962s battleground scene yeah a lot of great
9965s players here a lot of
9966s known names i think
9969s is very common here so should be
9971s interesting i do think we're gonna get
9974s different
9975s uh
9976s games from the first three once again it
9979s might be due to just different minion
9980s types maybe more beast games but i also
9983s think these players play a little bit
9984s different from what i've seen watching
9986s them a lot of them are
9988s a little bit more high rolly so we might
9991s see some like
9992s stronger board states that's one thing i
9995s noticed in this particular
9997s string of three games at the board state
9999s weren't weren't particularly
10002s destructive or overpowering compared to
10005s what is possible in the game so uh some
10007s of these players like to make some crazy
10009s boards so i'm hoping to see
10011s uh some some nonsense from these
10015s just go ahead and drop names we know
10017s xqm's play style he loves the green
10019s there i also think god dammit
10022s does that a lot as well uh to be fair so
10025s those two players really like to uh like
10029s dance on the edge of what is possible
10032s you know sorry guys it should be very
10034s fun
10035s push the limits and i'm just going to
10037s add another name in there we hear from
10038s bennett that zz is also a player that
10041s loves to go for first place you see his
10043s name here is blz bl is his team tag so
10046s we'll just call him zz for now yeah
10047s unfortunately for this uh row for dummy
10050s this is not a hero that pushes the edge
10052s of what's possible so yeah uh he's
10054s really gonna be trying to top four
10056s should be very happy if he hits that but
10058s uh just taking a look at some of the
10060s heroes we have we have another pyramid i
10062s think pyramid is going to be picked
10063s every time uh you see it just because
10066s it's so safe so strong we have this reno
10069s really copying uh the p right uh dappy
10072s there right with the turn one reno hero
10074s power uh if no murlocs are in i really
10076s like it and it looks like yeah there are
10078s no murlocs in so i think this is a
10079s pretty safe play to get
10081s at least a healthy position uh might not
10084s be
10085s full commitment to demons but this
10087s should give you a lot of help to kind of
10089s stay alive and then find a real game
10091s plan or that's a game plan
10093s valera is committed from turn one that's
10095s it he has no more hero power throughout
10097s the rest of the game but he says getting
10099s this raft weaver to scale twice as much
10102s as it would compared to the normal
10103s version is going to be enough tempo to
10106s secure him a top four and of course this
10107s is just the first lobby of the day and
10109s the goal is to try and be top four at
10112s the end of it it's not necessarily about
10114s playing first place always xqn though on
10117s the mukla very very interesting this is
10119s a hero that i wouldn't say necessarily
10121s suits the playstyle i'm used to seeing
10123s him go for but again it's about securing
10126s top four really i think this hero like
10128s makes a ton of sense uh
10130s yeah cause cause uh what this hero does
10133s once again
10134s i don't think this hero needs like 10
10137s armor i i was very confused when i read
10139s the patch notes and like oh mook was
10141s like getting the same armor value of
10143s like rock and issue and like some of
10145s these like very
10147s poor performing heroes and like so one
10150s thing about mukla is if you get a good
10152s start you can just kind of level
10155s uh once again and and that's the
10156s difference uh where you would say oh
10159s mooks is not really a great hero for
10160s like high rolling well if you're able to
10162s level quickly to five to six and then
10165s you get to play the game from there with
10166s super high health yeah you get to you
10169s can actually hyro super crazy a lot of
10171s people with mukla just tend to like oh
10173s i'll get the blind shields up here power
10175s divine shields but i think the real key
10177s with this hero is being able to use the
10180s the
10180s bananas just to stay safe and then once
10183s you're safe then you make a real game
10184s plan so i think it does fit the
10187s the play style of someone like xu
10189s very cool you're opening my eyes to
10191s something different here collins uh zz
10194s on the varden which has frozen and free
10198s dealing gambling i love i love frozen
10200s gambling yeah
10202s so much money so much economy that
10204s triple is free you just sell it you get
10206s your economy back it's really really
10208s strong hopefully he does hit the
10211s uh
10212s the extra gambler right because if he
10214s rolls another two drop there's a chance
10216s that they'll get the two drop as a pair
10219s so this it's a big deal whether he gets
10221s that triple a gambler roll or gets
10224s another two drop
10226s but we'll see what happens to him
10228s while we're on his perspective we can
10230s talk about how zzz had apparently one of
10232s the most dominating runs at one of the
10235s thousand plus people gold opens last
10237s year so the format for that used to be
10240s five games no check format and he
10242s actually managed to end it after four
10244s rounds because he got only like one
10247s first first first and second so they had
10250s to change the format because of him
10252s after that tournament this guy has a
10254s pedigree that is not to be
10255s underestimated and there is the triple
10257s like you were talking about it's nice
10259s when you play a tournament and then
10260s they're like you know what
10262s this guy's too good let's just change
10265s the tournament
10266s that's gotta feel real good there so
10268s yeah i i i like to see it we'll see if
10270s he can
10271s uh repeat that type of performance in
10273s these in these tournaments or these
10275s lobbies
10277s right moving over to jaguan say who is
10279s one of our repeat performers played in
10281s lobby legends too as well he's on the
10283s scabs here and has a very nice economy
10286s start um
10288s should he pick up this deck swabby pair
10291s and potentially not play one of them
10293s because i feel like you want to stay on
10295s tier one okay never level and you play
10297s the second one right okay um
10300s the other line is you take the demon for
10302s stats yeah so uh he can also do that too
10305s the second the second scally you would
10308s take if you like looked in the in the
10310s rest of the lobby you saw there were
10311s other other people with pirates starts
10313s because if they're playing firestarts
10314s very likely they also have scabby so
10316s you'd look for a triple but it looks
10317s like he looked and there wasn't a lot of
10319s people playing pipes but you know maybe
10321s he got that pirate the scally from that
10323s opponent right so he knew he had a
10325s skeleton uh but i guess he just wants
10328s the stats just wants to stay alive right
10330s if you
10331s don't take damage you're doing pretty
10333s good especially in the early game so
10334s yeah interesting because on six gold i
10336s often feel like okay if i haven't
10338s leveled here let me just stay one more
10340s turn until i get the guaranteed triple
10342s just complete the warrior curve but
10343s we're already seeing players like i
10346s pretty much
10347s always on six with this here with the
10350s scaps
10351s i almost never stayed on seven gold with
10353s this i think you once you level on six
10355s then pretty much your curve is hero
10357s power level here apparently level here
10359s power level sometimes you sell sometimes
10361s you don't depending on whether you get
10362s economy from your hero power but that's
10364s just a very common thing you can do with
10366s scabs there and that's why i'm a caster
10369s uh we have zz here with the peggy and uh
10373s he got that from the gambler tripler but
10375s the gambler itself is his only pirate so
10377s if he doesn't pick up another pirate i
10378s mean i have seen a couple games i think
10381s on lee's stream where he has just left
10383s the gambler in place
10385s because it's the only thing to benefit
10386s from peggy yeah but it wasn't a golden
10389s gambler you see there's a difference
10391s right it's too much of a of a price to
10394s pay you're you're saving six gold just
10397s to keep up uh
10399s a pirate i think you just find a
10401s replacement at some like as soon as
10403s possible well maybe not as soon as
10404s possible very quickly and then you just
10406s move on with your life
10408s happy to be on karemon's perspective
10410s here though because when we checked in
10411s with him he had a little bit of a pop-up
10413s i think just happy to see that he's got
10416s a triple two triples in three truffles
10419s and chop i can't even count there's the
10421s the the trickster the bubblett and this
10423s elemental oh my goodness you talked
10426s about collins how we haven't seen just a
10427s game where you got everything you want
10429s and you high roll this might be it
10432s yeah only issue is he is on 27 but he is
10435s winning this fight and i think this is a
10437s big deal to win this fight as long as he
10440s like stays 17 health so he doesn't like
10443s take 10 damage and i think he'll be in
10446s an extremely good spot uh he he's also
10449s the curve is also perfect where he can
10451s just level and level
10453s and get three six drops most likely fell
10456s back there's no murloc so as long as he
10458s doesn't take like 10 damage in the next
10460s fight he should be extremely
10463s extremely good position
10465s and we are seeing xun doing exactly what
10467s she recommended colin's just leveraging
10470s that hero power to let you level pretty
10472s safely he's still at three armor with a
10474s triple frozen in the shop that's a great
10476s start on mukka if i've ever seen one
10479s pretty nice distribution of the bananas
10481s as well where he does get the divine
10482s shield minions to relevant attack totals
10485s but also has saved from some bananas to
10487s make sure that the chromo wings get good
10489s value from the doubling
10491s yeah uh
10492s i'm just going to throw this in once
10494s imagine the swapper attack is in there
10496s right you just uh you just full st
10499s you're playing much like you full stack
10501s the chroma wing you triple that chroma
10502s wing and then that thing has like a
10504s thousand attack with mukla buffs it it
10507s does and then you swap that that's going
10509s to be a ten a thousand like that that
10511s that card's getting changed
10513s it's like no relaxing ten a thousand
10516s like turn turn seven that card's getting
10518s changed so i'm just saying like the
10520s potential for that to be absolutely
10522s broken is right there
10524s uh and you can kind of see it but
10526s fortunately the that's not in the game
10527s yet but i'm just like sweating with that
10530s introduction because that's an it's
10532s gonna be in every lobby it has no type
10534s so if it was like maybe not uh
10537s like if it was if it had a type maybe
10538s you could say oh you know dragons are in
10540s but this card's out here it's in every
10542s lobby so you're gonna have to see it
10545s all right god dammit on this need here
10547s also with a triple in the shop looks
10549s like almost all of our players have
10550s access to at least one triple which is
10552s nice to see everybody with the potential
10554s to spike
10556s he is going to take a victory over xq
10558s and here it's need hero power not super
10562s useful in the early game but if you can
10564s get to you know six drops and use that
10566s hero power you can suddenly get so much
10569s value out of each and every high tier
10571s minion no beast though so not much
10573s potential for a gas coiler to spawn
10575s more gas coilers and things like that
10578s making a five here which is pretty
10579s interesting um i do understand the five
10582s just because it's tempo
10584s right there's there's you don't want to
10586s like
10587s take 15 just to get a six i don't think
10589s that's worth it right so you may as well
10591s take a five the problem with the five is
10592s there's not that many good hits he
10594s actually found probably
10596s the second best hit maybe not the best
10598s hit i would say no mean this position is
10600s probably the best hit but he found the
10601s second best hit uh where he can really
10603s do a lot if he
10605s uh finds a major dome or something like
10608s that afterwards he should be pretty good
10610s and even just the freeze of the sally in
10612s the shop because this board was party
10614s and double molten rock that was already
10616s kind of good
10619s i mean
10621s it has another triple in hand it's the
10622s potential for yes
10625s i mean it could be triple kelly
10627s well the game's over no i'm kidding he
10629s there's another triple next turn uh he
10631s can still get double kelly there you
10633s might just take nosy here because the
10635s other two aren't really good direction
10637s little rag has kind of fallen off super
10639s hard is the direction it used to be
10640s pretty good i think if you are gonna go
10642s little rag the best bet is to just go to
10644s tier six and play like double little rag
10646s on tier six where you can start hitting
10648s playing uh six drops and things like
10650s that but uh if you're tripling into a
10652s little rack's not really the direction
10654s you want to go so i think we're probably
10655s going to see a nomi pick up here but
10657s they're all pretty poor
10660s all right it is the nosy just like you
10663s said another shot at kala ghost in a
10665s couple turns and uh on the very next run
10668s with that additional triple but for now
10671s um karamon wasn't looking particularly
10673s strong however dragon say has hit a
10675s triple of his own that buster doesn't
10677s have any synergy just yet but he's kind
10679s of safe at 25 definitely not gonna die
10682s uh even though i don't think he's
10684s winning this fight oh that's alex alex
10686s with the i'm going to top four and scam
10689s everyone composition uh i personally
10692s don't love to play this because i feel
10694s icky inside but it definitely works uh
10698s you pretty much always win with this
10700s hero with this setup uh it's just so
10702s hard to get through all the all the
10704s taunts and the buffs and the
10706s the uh the juggles and everything uh but
10709s it unfortunately falls off once people
10712s start having like
10713s really good compositions but in the mid
10716s game you you smack people for a lot and
10718s you maybe knock people out that don't
10719s deserve it
10721s well bats i think we're getting off the
10723s cali train i'm sorry kelly's so good
10727s kelly's so good here what are you
10729s talking about yeah this is an easy uh
10731s easy sell is he starting the wrath uh
10734s reaver i actually like that i don't
10736s think you need to take extra damage the
10737s raptor is not that
10739s relevant anymore so i wouldn't mind
10741s selling that wrath we were just saying i
10743s don't want to take one damage for this
10744s yeah i like i like this a lot and just
10747s committing
10748s yeah i completely agree um
10751s that roth weaver if he gets to the point
10754s where it actually puts him down to 15
10756s it's just not worth the investment
10760s i like this he tripled into a little rag
10762s because he had the uh the tavern tempest
10765s in the shop that's why he that's why he
10767s committed i love it
10769s makes sense you can buy one here and a
10772s lot of the time hit the triple on that
10774s as well and that's an amazing triple to
10776s hit when you have the low rag yeah i do
10779s agree not got unlucky with the next
10781s refresh
10784s it's very unlike oh yeah okay so he's
10786s guaranteed almost guaranteeing it by
10788s freezing it because uh he will get that
10791s refresh you need something to refresh
10793s for
10793s the varden ability to active so there's
10795s one slot it has to be a five and then he
10798s has to lose a 50 50. it's so unlikely
10800s yeah
10801s yeah so maximizing the odds that he gets
10803s the triple on the tempest there that's
10805s just very clean warden play here i feel
10807s like this is a hero that is slightly
10810s underpicked because not everybody
10812s understands the different ways to
10813s manipulate the shop to give you better
10815s odds of hitting the triples and it's
10817s nice to see zz utilizing to full
10819s potential there
10821s unsee here really depends where he can
10823s get this faux reaper to go but okay
10826s that's an amazing cleave that's going to
10827s be a huge win here i think
10830s i do agree vorden's so broken in the
10832s right hands and also the right lobbies
10834s as well like you do need to have lobbies
10836s that can abuse it but
10838s in those ride lobbies like this could be
10839s just the best hero like excluding
10842s shutter walk but you know
10844s oh it's not really fair
10846s i haven't really checked in with kid for
10848s a while but he does have the triple
10849s weaver in the shop and has been buffing
10852s up this chromo wing using the hero power
10855s from pyramid as well to keep it healthy
10859s yeah another thing we wanted to get is
10861s like just taking a look at xq and you
10863s can see so many bad sixes
10865s uh that people are hitting right the
10867s good ones are probably fel bad buster oh
10870s yeah
10871s ripple devourer makes this turn a lot
10875s better wow yeah you just eat whatever
10879s not the other devourer but yes i think
10881s yeah okay yes yeah don't do that
10886s okay it looks like he will
10888s leave the big fernal intact because he's
10890s eating it oh okay my bad
10892s he buffed it to eat it right because he
10894s gets double the value so
10896s that plus four becomes a plus eight
10898s since you're eating and getting twice
10899s the sets
10901s but do you like eating that over
10903s the minion that isn't scaling here then
10905s prisoner
10906s i maybe would have
10908s kept the trickster in case i had felt
10909s bad so that i i might have i would have
10912s had maybe plus one plus one less stats
10914s but i had a trickster on the board
10915s because if you hit the fell bad then
10917s it's a lot better for you but this is
10919s generally
10920s reasonable right you he went for as many
10923s as much stats as possible so i respect
10925s that ooh i like the i like the i like
10928s the four six there i think he should
10929s take that that's what the sense
10933s he didn't have to take nadina because
10935s there just wasn't a fel bat like that
10937s was the only synergy he could get at
10939s that point to go with this crow mowing
10941s so making the best out of a bad
10942s situation
10944s yeah same thing with xq and right
10946s extreme had the triple in the shop he
10947s got the triple his best option was
10950s mantid queen which uh isn't really a a
10953s card you want to be playing in the early
10955s game it's more of a tech tech option the
10957s late game uh
10958s early early game mantic queen's really
10960s good with a lot of minion types because
10963s uh it just wins you the fight but it's
10965s not something you want to rely on
10969s a lot of people spiking here the scabs
10972s with the buster getting a lot of work
10974s done but the stats are too much from the
10976s soul devourer uh he is gonna survive
10979s though
10980s yeah a lot of damage there a lot of
10982s people taking a lot
10984s um there's not anyone that really jumps
10986s out as like hitting the nuts hitting the
10988s clean or the strongest boards a lot of
10990s people kind of want to take stuff and
10993s like they got a zap and they're like oh
10994s no they got a newsie they're like oh no
10997s they got like a a random cali with no
11000s synergy and they're like yeah i can't do
11002s anything
11003s so
11004s no one really high rolled but everyone
11008s tried i would say right it's a little
11010s bit different than the previous lobby
11012s where people weren't even trying a high
11014s roll they just wanted the top four here
11017s everyone's trying to hyrule and failing
11019s yeah caravan especially with all those
11021s triples but didn't really find two of
11023s the same kind which is when you can
11024s really pop off and commit to a single
11026s direction still though just played for
11029s maximum stats and can just hit people
11031s for a lot of damage because it's still
11032s three six drops
11034s uh no major domo still i really like
11038s what dumb it's doing actually he's
11040s utilizing his hero power uh and trying
11042s to make that work if
11044s if uh zz wasn't at seven uh hd
11049s well yeah i guess double gd but if he
11051s wasn't at seven hp i like the double
11053s kali but with seven hp you just can't do
11055s it
11056s this can't do it uh triple kelly
11059s oh
11060s no
11061s yeah but at this point he just
11063s kind of have to commit to the little rag
11065s right sell out of the brand yeah
11069s wait for max stats get one more roll in
11072s play with genie
11074s oh you can buy another um refreshing
11077s race
11079s i think i always confuse that in the
11081s anomaly
11083s yeah he got it he got it
11085s what he didn't get through was the
11086s unfreeze because i'm pretty yeah wow i
11088s mean no time there that's that's you're
11091s asking for a lot there
11095s it's a tough game with the slug
11099s all right gets a good hit there
11102s um just has to dodge he only has one
11104s option so it it should be fine for him
11108s taking a lot here
11110s wow
11111s so happy that the damage cap is still in
11114s existence valeria's
11116s this was the reno that hero powered the
11118s rappy wrong one correct right and tried
11120s to recover from there
11122s uh
11124s oh z got knocked
11130s despite having the double genies i guess
11133s it wasn't amazing scaling right away
11135s right it was just potential that yeah
11137s but
11138s that's rough
11140s yeah level to six right and that's the
11142s risk of leveling to six right you take a
11144s lot of damage in these type of lobbies
11146s where normally you can get there and you
11148s get to six you play double kali and then
11150s the next turn you're like immediately
11151s strong here you didn't have the the time
11153s to go for double kelly so you're just
11155s trying to make things work and it's a
11158s lot weaker than what you're used to and
11160s then you you falter out
11162s yeah xqn gets zzz's ghost here and he is
11166s playing um
11168s a bit of
11170s a mishmash here obviously the nadine
11172s with chromowing is great but it's not
11174s really defending anything else the myth
11176s rocks seems kind of late feels like xq1
11178s has been looking for the triple on this
11180s for quite some time but hasn't hit so he
11182s really only has two big threats here i
11184s would say he initially tripled the
11186s chromo wing right we saw that and he had
11188s to get the mantid and then he tripled
11189s again and he had the nadina and they're
11191s not like super strong options uh by any
11195s means so just not the greatest uh
11198s rng in terms of the triples for him
11201s there so a bit bit unlucky
11203s but still you know not dead fighting the
11206s ghost maybe a couple other people died
11208s and he squeaked out like a top five or
11210s so so there's a bit of hope for him
11212s there
11214s for goddammit do you think he should end
11215s this turn by taking the triple or does
11218s that actually weaken his board so he
11220s could just hear a power block and then
11222s get a six next turn uh which is what
11224s he's doing
11225s but he could also just sell get the trip
11227s we'll get a five but i don't really
11228s think he needs to do that so i like the
11230s hero power lock i agree i don't think
11232s there's any fives that really help him
11234s right now like nomi's far too late
11235s second master doesn't scale enough so
11237s he's got second master i think second
11239s master would be okay but that's the only
11241s hit
11242s uh
11243s well i mean maybe no me but it's late
11245s it's late for that so probably the
11247s second last
11250s i think on six there is much stronger
11252s prospects in finding a mounted queen
11257s the nice thing of a six as well is he is
11260s playing sneeds right so he can just like
11261s hero power get more manchester
11264s randomly and and things like that so
11266s uh there are more values since he is
11268s playing this particular hero than just
11270s like oh i wanna
11271s it even if you don't hit a matchup you
11273s can just hero power and get him mastered
11274s that way
11275s he's gonna knock jargon say out here
11277s even though uh looked like he was pretty
11280s promising with the buster comp there was
11282s just too much stats on this master
11284s reality uh speaking of too much stats
11287s the fel bad scaling for caramel and it's
11289s been a while since we checked in on him
11290s but he did manage to commit to more of a
11293s demon direction since then
11295s yeah once again this is kind of why i
11297s don't like playing gray bow because it
11299s kind of leads you in that like scam
11301s composition and these players are too
11303s good right like you top four on ladder
11306s but here like the players are just
11308s bigger than than on ladder so you don't
11311s get the top four people just like have
11313s nuts boards and then you just like
11315s falter out so a bit bit of a rough uh
11318s rough one for alex jp though
11321s it
11322s is going to level is he is he oh he's
11326s not oh
11333s i mean any elemental that generates more
11335s is just so much thoughts on his master
11337s of realities here because of this golden
11338s party elemental
11340s basically doing old arana things
11343s but better
11344s i did like the uh
11346s the level but i could also see not
11348s leveling because if you hit
11350s uh something you can keep you can hear a
11352s power of that and get leroy which is
11353s basically the same as uh
11356s mantid so it kind of fulfills both
11359s uh
11360s procs but it looks like he's just fully
11362s committing he probably wanted to look
11364s for the second uh the second master
11366s which i think is probably the best hit
11368s in the game out of all fives and sixes
11370s that look like you just take second
11372s master but i didn't get it just hit
11375s tavern which is okay it's just stats but
11377s not like real tempo
11379s uh but generally strong enough it should
11381s be pretty pretty good right now having a
11383s 99 99 is
11386s pretty hard to deal with actually it's
11387s 104. i i blinked in the game
11392s no worries it is just very heads up to
11394s recognize oh
11396s the lyra went straight in and i think
11397s goddammit even consciously included a
11399s ring matron in this mom to have more
11402s taunts to try and play around leroy but
11404s gets
11406s absolutely wrecked by that um i think
11409s it's very good recognition that master
11411s has potential in this lobby because
11414s there's no murlocs you can tell less
11416s potential for poison better potential to
11419s go for some scams here but goddammit
11420s still actually takes the victory amazing
11422s but doesn't doesn't kill him right so
11424s that's that's the problem of that leroy
11427s hit uh
11428s the the reno stays alive
11431s and each placement matters so much so it
11434s actually feels bad to to not get that
11436s that kill there
11438s but it was xqm that went out instead i
11440s believe in fifth place
11443s kind of rough a lot of people actually
11445s playing something similar with the
11446s nadina and chromowing like just one
11449s dragon is enough to do the job
11452s yeah i mean there's not too many like
11455s good directions i would say i would say
11458s the one who has the best directions
11459s probably the mayev with the uh felbat
11462s scaling it's just so hard to deal with
11464s fel bad skilling when there's no poison
11467s but other than yeah look at this board
11468s it's so disgusting but other than this
11471s player i don't think there's a lot of
11473s other players maybe dumbed on on the
11475s sneeds can like get a scam there because
11478s he can he can create more poisons with
11480s leroys and mantis from this fives and
11483s sixes that he'll be picking up later in
11484s the game but other than that i don't
11486s think there's a lot of people that can
11487s contest this kind of scaling
11489s aaron looks pretty good with that huge
11491s trickster oh fine
11492s looks even better you know a golden sold
11495s that yeah i like that
11497s and it's just pretty funny to look at a
11499s blood board with a ghoul but actually
11501s golden bubble dies to exactly two damage
11504s and not one i learned that the hard way
11506s so it will not die to the ghoul
11508s it's just next level tactics you you
11511s think i'm grooling my bub lead no no no
11513s i'm uh buffing it up and
11515s doing yours
11517s okay who leaves the building anyway
11519s never mind
11521s he's gonna buy the the other one don't
11522s worry i see it i see it
11525s [Music]
11527s what did he sell there he saw the
11529s bearing
11530s he sold his master of realities oh okay
11533s that's fair that's right
11536s oh
11537s the lyrics to play around
11539s oh he might have wanted to lock that uh
11542s he he really wanted he really wanted to
11544s lock that board that board was so good
11546s for him but yeah uh this unfortunate uh
11549s just rolled at the last second wasn't
11551s really thinking about it and then he was
11553s like oh wait that board is insane for me
11555s but he's he's still in an amazing spot
11558s so even even if he doesn't get that lock
11561s he's still really happy uh but he could
11564s have been even happier right the
11566s demolished everyone with a lock like
11568s that getting another fell back
11571s rolls valera though and i think valeria
11574s can't be too sad about that when you
11575s hero power your wrath you run turn one
11577s as you know you are just
11581s barely tied there that sneak hero power
11583s coming in clutch for goddammit
11586s steve kind of broken in the right hand
11588s so what is this like
11590s wait don't give me ideas
11592s no i i am a big snead hater personally
11596s don't play that hero i don't like him at
11598s all he's he's too toxic right getting
11601s random
11602s uh you know random leroys from your hero
11604s power getting random mantis from your
11606s hero power that's just too strong too
11608s obnoxious to deal with yeah i'm not a
11611s big fan either
11612s okay just rolled triple cleave
11616s in one turn did he just have that in one
11618s turn
11619s it looks like but is it good i don't
11622s know what he can sell he can sell the uh
11624s the elemental that's the only other
11627s yeah
11628s it's not good though i
11631s uh to be fair that's that's the thing i
11633s don't think it's that great tiny
11635s reaper well it's it's going to be golden
11638s right so it's 12 attack cleave i mean
11641s little tiny
11642s yeah it is
11644s i would probably lead the baron just by
11646s the baron but you sometimes you can't
11648s resist a triple because the triple give
11650s you a second mantad true and the second
11652s man is just better so you may as well
11654s just want to try it
11656s we are entering a sort of poison
11659s situation for the end game
11661s um
11663s oh yes another shot at mounted i think
11665s is still very very relevant
11669s does he play it though or does he like
11672s not care it's like i'll just hold it
11674s like i'm about to die maybe but i'll
11676s just hold it
11679s right now should read mixed minions he
11681s actually has two nadinas
11683s and only one dragon so i don't think
11685s caramel can have very good of a read on
11688s what's happening so maybe he's just
11690s gonna hold this um for now
11692s i think it is losable
11694s right it is loseable for maya which i
11697s would say normally if you're in the
11699s mayab you don't think this is loseable
11701s like your board is so strong but
11703s uh
11707s oh
11709s collins
11711s uh oh uh i think collins needs to get
11713s his bikes fixed for a bit but uh he was
11716s absolutely right in saying that it was
11718s loseable very close at the end there but
11720s ends up in a tie instead amazing how kid
11723s has leveraged that one chromo wing into
11726s killing off three four minions because
11728s of those nadina procs here caramon is
11731s going to figure out how to adjust but
11733s for now needs to face goddammit on this
11736s need and if we recall goddammit had
11739s those elemental boards like that huge
11741s master of realities which i think
11743s caramel already has accounted for with
11745s the double leroy would have to get
11747s pretty unlucky to miss that with both of
11749s his attacks going first
11750s and the rest of goddammit's board i
11752s don't think is threatening too many
11754s stats
11755s yeah i may have like
11757s dropped my mic and everything
11760s it's all right
11762s it happens
11763s but yeah it looks like uh the mayav did
11766s win there uh it's kind of hard to beat
11768s this board uh if you don't have
11771s perfect hits
11772s i don't think uh dumbed will have a
11774s better op uh better chance as well like
11777s it's just chimney stats with golden fell
11779s bad golden
11780s uh trickster
11782s uh yeah argus though he might be able to
11785s play around the two leroys in front
11787s depending on whether he takes the argus
11789s the problem is even if you play around
11791s the true leroys you still die like you
11794s don't have enough stats to deal with the
11796s rest of the board so airfare it just
11798s doesn't matter it's just too many stats
11800s here i mean okay if the master survives
11804s let's say it survives both the leroys
11806s and the mounted queen
11808s can it deal with the board that's
11810s already we're already going to like 10
11813s situations and then
11815s even with that going i still think he
11817s loses so no i think he has a chance yeah
11820s all right all right but he is putting
11822s the master all the way in the back just
11824s you got to believe in yourself at least
11826s truly
11828s that's what that is i believe in myself
11830s and my minions but just hope that these
11833s leroys want to party and don't hit the
11835s master it's a golden baron now and a
11838s second meant it i mean it's not it's not
11841s happening
11844s yeah the methods are just too much
11848s even without the mantis he still wins
11850s that's my point like
11853s he could he could run just that one card
11856s that one fell back and he was solo the
11858s board
11859s it is true way too much health after
11861s those tricksters
11863s but i i spoke too soon i forgot that
11866s he's playing snead a super toxic hero
11867s that can randomly get leeroy's out of
11869s the pool but obviously it's not enough
11871s right but if it was a little bit closer
11873s imagine winning this fight because
11875s you're leroy like you just pulled leeroy
11877s from a five drop alive though that's a
11880s big deal
11881s oh yeah
11883s yes because of the leroy
11886s i didn't like that one either that is
11888s true i actually thought that was the end
11889s of the game
11893s i'm like oh wait there's another player
11895s in this lobby too okay i thought that
11898s was it
11900s it has so much gold to work with doesn't
11903s go for the full um chomp on the second
11906s soul devourer though i think he's just
11908s not looking to sell anything because he
11910s really values his health total every
11912s single point of it i think in order to
11914s get full
11916s eats from the soul devourer he'd have to
11918s remove the cataract here at some point
11922s ah the i mean the what's the thing he's
11924s looking for i guess he just needs leroy
11927s manted there's not a lot of
11930s other options there's an argument that
11932s that selly mental is playable because
11936s i honestly your felt bad isn't doing
11938s anything you're uh
11940s the libra is amazing uh
11943s that captain that met uh catherine earth
11945s here is also not doing anything right so
11948s maybe the selfless could like rebuff the
11951s one of your bigger shields so i could
11953s see that as an option it's not a great
11955s option you're really looking for leroy's
11956s at bad tits but it's definitely
11959s something you can do
11961s if you're pushed to the edge
11964s yeah for kid here i don't think he has
11966s full information on what exactly the
11968s stat line is of the board from
11971s uh goddammit on this need so he might be
11974s thinking that a little bit more attack
11977s on his draftweaver maybe lets him value
11979s trade a party elemental or sorry a
11981s molten rock if it attacks twice but
11984s you're absolutely right once he sees i
11986s think that he'll know that the buff on
11988s the demon in the middle is not
11990s particularly helping his odds
11998s it's uh
12000s it's doable right i would say it's
12002s doable for kids here
12004s right
12005s the dina the okay okay rolling leroys
12008s ugh
12009s disgusting this is why i don't like this
12011s hero guys like yeah really rice i'm not
12014s okay with this
12015s are you guys okay with this i'm not
12019s college does get the win though
12023s you're you're
12024s giving new meaning to lobby legends you
12026s are lobbying for a change to this card
12030s i have a lot of biases i you know a lot
12033s of cards i would be like this is gone
12036s you're gone
12037s you know preston you're gone
12040s macro you're gone
12041s yeah i i i
12043s let i don't like you get out of here
12046s wait what did you
12047s do to you
12049s uh don't burst your bubble
12053s ah no i'm bubble bursted
12056s no sympathy
12058s you're gone you're selling pets and
12060s bursting bubbles nothing can stop
12062s collins and he's on a rampage
12065s yeah uh no sympathy for me here yeah
12069s but uh okay
12070s um last
12072s fight here well potentially kid's still
12075s at 21.
12076s but who is going to win between these
12079s two end game compositions they are
12081s strikingly similar actually where it's
12083s kind of turned into a leroy mounted end
12085s game which is you know not uncommon to
12087s see
12088s um
12089s see the problem with this is like one
12092s person has golden trickster golden bear
12095s and golden fell back double mounted and
12098s a leroy and the other guy has like one
12100s chromo wing and two nadines like
12103s it's not the same we are not the same
12107s sorry i didn't realize he had no mantids
12109s of his own yeah this is uh not yet in
12111s there huh
12114s you get you get divine shields through
12117s uh you know
12120s nadine i get divine shields through
12122s manta procs we are not the same right
12125s that's that's what this guy is uh but
12127s yeah a really clean setup from
12130s uh kuramon here just like triple the
12133s this is the dream of the
12136s uh the myev right the maya he got three
12138s triple pairs in the shop got three
12140s triples got double fell back with a
12142s golden trickster uh used the golden
12144s trickster with the fell back to scale
12146s knew there was no uh murloc so he didn't
12149s have to
12150s shy away from that could fully commit to
12153s just building and keeping those setups
12155s and then just cleaned up that
12157s composition by adding some
12160s poisons in one way or another either
12164s i i know he's cheering but let me let me
12167s spoil this it didn't matter he always
12169s wins there's a hundred percent victory
12171s yeah let's be let's be honest maybe that
12174s made the difference of whether he can
12175s kill on this turn though
12177s because i think so that's true that that
12180s is maybe the difference you do you do
12183s skip a turn
12184s which i guess matters copio right it
12188s does save your energy and perhaps the
12191s most important point for caramon here is
12193s he didn't get baited by the kala ghost
12195s because he did go through that briefly
12197s as i had
12199s yeah i mean i think if he got double
12202s kelly
12203s he's also in a very very strong spot and
12205s could definitely compete
12207s with that board he made
12209s at the end i think if he had double kali
12211s nadina uh had uh prestors on the board
12215s as well he could actually just beat that
12217s board so i i do think
12219s if he got double it'd be fine
12221s that is fair enough but that is first
12224s game in the books there karamon taking
12227s down a very convincing victory but i
12229s also just want to shout out to kid
12231s because by no means was he handed a
12233s directly
12235s um
12236s straightforward comp he just kind of
12238s made it work with one chroma wing and i
12240s guess the wrath weaver early on
12242s leveraged double nadina because he
12244s wasn't given scaling six drops or none
12246s that particularly synergized well with
12248s this comp still turn it into a second
12250s place and consistently showing that
12252s pyramid the new buff to it has just been
12254s um so helpful in order to just let it
12257s scale safely into um
12260s higher tiers yeah i think the kid had
12263s the most impressive game
12265s at least for me where he just had a
12267s promo wing like that was really his only
12271s unit that mattered and he decided you
12274s know what i got my triple was nadina i'm
12277s just gonna commit what i'm gonna do is
12279s stack my pyramid buffs on the chromo
12282s wing so it doesn't get one shot so i'm
12284s going to get three attacks off with my
12286s chroma wing and then i have this rather
12289s that you know i'll just keep around it's
12291s a big minion and then i i'll i'll have
12294s fillers in the meantime whether it's a
12296s zap whether it's you know random extra
12299s lira or something like that some filler
12301s but i'm really just relying on this
12302s chroma wing getting reset twice that's
12304s my whole cop and it's good enough to get
12306s top two with that it's a really
12308s impressive day
12309s i'd agree and goddammit as well i think
12312s conscious decision to just stay down and
12315s play towards the master of realities
12316s once he um recognized that he had a good
12319s enough setup with the golden party the
12321s double molten rock and you see there's
12322s no murlocs in the lobby just play for
12325s huge stats and then keep on hero
12328s powering that huge stadded minion
12330s because it's so likely to die at the end
12331s of your comp so you have the board space
12333s to get as many roles at leroy as
12335s possible so even though neither you and
12337s or i collins are a fan of sneeds as a
12340s hero i'm a fan of how goddammit
12342s approached it
12343s i'm just a fan of goddammit in general
12346s so
12347s it doesn't matter what hero is playing
12348s i'm like yeah that's a good play
12350s but yeah really really figured out i do
12353s think it's interesting he decided not to
12355s uh commit to
12357s a light spawn he got an early light
12359s spawn and you know when you're playing
12360s sneaks you do get more avenged procs
12363s than normal because you do get the
12364s resets but decide ah that's not gonna
12367s scale fast enough to out outpace my uh
12370s my master realities and i don't think it
12372s would have so
12373s i do think it's pretty
12375s a good decision because i i think some
12377s players would just like commit to this
12378s life spawn and just like end up having a
12380s weaker board than what uh goddammit
12383s ended up doing
12384s completely agree and we can see how the
12386s standings shook out after that first
12388s game here it's zz unfortunately who went
12391s out in eighth place there was a lot of
12392s potential with that varden honestly but
12394s just got beat up a little bit too early
12397s you have unsaid and uh alex tied in
12400s seventh sixth here and then a little bit
12403s of a gap before we get to xqn who
12405s clocked out a bit earlier than we would
12408s have thought uh valeera though ending up
12410s in fourth i think that's exactly what he
12412s was uh expecting going for the early
12415s wrath weaver hero power with the reno i
12417s think you can't really hope for too much
12419s more than a top four there but it's
12421s still very much anyone's game here
12423s because uh two more games to be played
12426s out collins
12428s yeah i mean these games go fast to me i
12431s i guess i i maybe i'm just used to
12434s playing and like getting top eight and
12436s like waiting in silence for 20 minutes
12438s you know too much of that but you know
12439s these games are just like snapchat oh
12441s we're in the next one and the next one
12442s the next one so um there's only two
12445s games left right so these players do
12447s have to turn it around right the people
12449s that didn't make top four but i do think
12451s it's possible for everyone and uh
12454s just from looking at the first game i
12456s don't think we had any like stand up
12458s like weird players or like oh this this
12460s looks wrong to me i think everyone did
12462s what uh
12463s their hero and
12465s their you know their shops were supposed
12468s to do so hopefully we just get more good
12470s game to everyone and then we'll see who
12472s the finals are
12473s yeah i would completely agree
12475s and it's very important for caramon as
12478s well not to rest on his laurels just
12480s because he got a first place doesn't
12481s mean he's through to tomorrow i hate to
12483s go for one there's an example but yeah
12485s exactly just fell short at the very end
12489s there every one of these players is
12490s hungry to get every last point that
12493s they're able to but they do need a bit
12495s of time to
12496s rest and gather their thoughts as we
12498s enter the next game so we are gonna go
12501s to a quick break right after this it is
12503s game two of the lobby
12507s [Music]
12528s [Music]
12533s [Music]
12539s so
12541s [Music]
12550s so
12568s [Music]
12581s [Music]
12608s [Music]
12624s [Music]
12635s [Music]
12642s [Music]
12648s so
12652s [Music]
12659s [Music]
12666s [Music]
12676s so
12682s [Music]
12702s welcome back once again to lobby legends
12704s eternal night where we have just
12706s witnessed game one of lobby b with
12708s caramon taking a very convincing win
12710s with that maya triples all around
12713s collins this is a bit similar to what
12715s you're hoping for right a player that
12717s hits the high rolls and gets there it
12719s wasn't straightforward though so what
12721s are you hoping for next it it's it's
12723s definitely exactly what i
12725s thought would happen some of these
12726s players it's not that they all hit the
12729s high row but they all attempted it right
12731s they attempted it they looked for it
12733s whereas in the other lobbies they were
12735s just like i'm just gonna stay on four
12737s maybe get a five and then they'll stay
12738s on four for a while then they'll get
12740s another triple then you're like you know
12742s what maybe i'll take a six like turn 10
12744s turn 11. where here a lot of them turn
12747s seven turn eight turn nine they're all
12749s looking for sixes unfortunately for them
12752s a lot of them got like zap a lot of them
12753s got like early man a lot of them get
12755s like a nosy a random cali with no
12758s synergy right but they looked for it
12760s right which is very different than the
12762s group of players we had the previous
12763s lobby so that's kind of interesting and
12765s i thought that was going to be the case
12766s with the players we had there so
12769s pretty cool to be correct in our
12771s assessment
12772s something i always talk about with
12775s how i look at bg in a different way to
12777s standard is that battlegrounds i feel
12779s has so much room for style expression
12781s like if you're the type of player that
12783s wants to go for first place maybe you
12785s hit eighth a bit more often than the
12787s others but you can also get the spikes
12789s and those are both very valid ways of
12791s approaching tournaments and the ladder
12793s but another thing that we are looking
12795s forward to is showing some more new
12798s minions collins here's another one for
12801s everybody to see for the first time drum
12803s roll please
12804s barring partner
12806s oh give a minion taunt okay
12810s so
12811s i i like this uh just because
12815s there's not enough
12817s time uh
12819s availability in the game sometimes
12821s you're just rolling it down trying to
12823s get taught and another thing about this
12825s it doesn't give stats so usually both of
12828s the taunts uh
12829s the argus and the houndmaster they do
12832s give stats plus one plus one plus two
12834s plus two when you're playing things like
12835s us
12836s game pirates you don't wanna give your
12839s skelly's
12840s stats so actually this might be really
12842s good it's also a tavern tier 2 compared
12844s to four so this
12846s will make giving todd significantly
12848s easier to do uh
12850s i've i've had multiple games where i
12854s needed an argus and i rolled down like
12856s 30 40 50 gold no argus
12859s and my game i lose the game because of
12862s it and i'm just like how is this like
12864s okay i just need taught like it's not
12867s it's like i'm missing pieces of my
12868s composition i just need a thought for my
12871s my random golden and i can't get it so i
12873s i'm happy they added more more uh ways
12876s to get taught in the game
12878s yeah and another interesting thing to
12880s note is that out of i think four minions
12883s that we've revealed so far only one of
12884s them has had a type in the silverback
12886s patriarch and all of them except for
12888s tavern tipper are also just cards that
12890s we've seen in standard as well very cool
12892s to see that they're utilizing some of
12895s these standard cards in a way that they
12897s can bring some spice to battlegrounds as
12900s well um all of these minions with no
12903s minion types so do you think that's
12904s going to affect sort of the um
12907s reliability of getting towards certain
12909s comps
12911s um
12912s kind of uh
12914s it depends if they're gonna remove
12916s minions as well right we don't know if
12918s they're gonna change the minions if they
12920s remove one or two then they probably
12921s shouldn't be too bad uh we are in the
12923s games but it is an interesting adding
12926s taunt it's just a nice tech option
12927s generally i don't think it's gonna
12929s change the game or anything like that
12931s all right
12932s all right you're for xq and i i hate
12934s these options honestly this is like
12937s going next uh he's probably gonna take
12938s edwin and just like try to top four but
12941s if this was me oh he's gonna go for
12943s onyxia which i also don't like at all i
12946s think the buff
12948s didn't really fix the problem of nyxia
12950s which is like it's so hard to
12953s even get the setup if you get the setup
12955s it's it's stronger right getting three
12957s ones but you have to hit acolyte you
12959s have to hit uh icky amp and things like
12962s that and you're not guaranteed to get
12963s that
12964s we have an afk as well not a
12966s particularly high powered lobby i would
12968s say in terms of hero hero choices but i
12971s am so curious how this pans out i can
12974s say with the jaundice i think super
12975s reasonable especially if you hit alice
12979s he already won uh let's move on uh but
12982s i i do think that hero selection is
12984s pretty interesting i actually don't mind
12986s afk
12987s uh in the right lobbies and usually
12990s crowbars have to be in for me to even
12992s attempt picking afk and also
12994s i like pirates and i don't think a lot
12996s of people look at pirates and they're
12998s probably more like dragons than mex
13000s being in but actually like if you can
13001s get double uh
13003s the 4-4 pirate yeah double it's so good
13006s it's
13007s it's actually one of the best starts in
13009s the games you can just get double briny
13010s start but um you know we'll see if that
13013s happens for the afk but i do look at
13015s quillboards and pirates for afk at the
13018s start um the other heroes tests you know
13022s in high level lobbies i think tess gets
13024s better so
13025s probably fair here there's another yaw
13027s yogg is being pretty popular another
13029s vardhan martin i think once again right
13031s hands this is a
13033s decent warden lobby so i i think it's
13036s pretty safe and then you have the
13038s the
13039s indian say with the free the free uh
13042s alley cat started and then kid on reno
13046s could be good as well
13048s yeah there's heroes that have obviously
13050s tons of spike potential here but we'll
13052s see how they approach it like last time
13054s we saw reno it was a maximum
13056s conservative approach from valeera going
13058s for the rathweaver hero power on turn
13060s one but i wonder if somebody will be
13063s going for warrior curve instead trying
13065s to hit a five drop in golden dot which
13067s is the other general way we often see
13069s reno being played uh touching back on
13072s your point about afk i completely agree
13074s that i never even consider it when there
13076s are no quillboards in but quillboard
13078s with afk if you do manage to hit that
13080s 3-3 bristle back route plus a gem
13082s generator that can be one of the best
13084s ways to approach the mid game but let's
13086s see what the choice is oh no we can't
13089s see it uh
13090s i will say really good uh uh start for
13093s xqn there with the double uh
13096s the double shell into the icky and
13098s that's so good uh for uh onyxia there
13102s are a tear
13104s uh
13105s game's over for me if i have to pick
13107s that as a
13109s that's gonna be my honest opinion like
13110s uh i have to take this the game's
13112s probably over you can maybe salvage it
13115s if you get the um
13117s the bristleback brute or
13119s i would say that that would be the only
13122s [Music]
13123s all right i'm i'm fffing
13128s all right um
13130s so there is a little tiny bit of synergy
13134s here with the trickster okay he's being
13136s a bit greedy like
13138s not playing the uh
13140s emissary but i guess uh
13143s i guess it's fair
13144s you're not in a good spot no matter what
13146s you do
13147s yeah
13149s okay he can still take this victory i
13152s think
13153s yeah
13154s yeah
13158s another yonk doing york things okay okay
13161s get some para ready right so one thing
13164s you've got to be uh really cognizant
13167s when you're playing yog is to make sure
13169s that you have access to a pair while
13171s you're leveling so that you can easily
13173s triple and
13175s the best thing is to have the triple in
13177s the shop but if you have one pair at
13179s least or or
13181s hopefully two pairs then you level the
13183s five then you can roll on five and then
13186s get the get the early six so
13188s uh he has a pair already so that's a
13190s good sign
13192s yeah yog's one of those heroes where
13193s like obviously your hero power means you
13195s don't lose a lot of the early combats
13197s but it falls off a lot in the mid game
13199s so making sure you actually leverage
13201s that tempo to hit an engine for the late
13204s game is of utmost importance we are here
13207s though has a triple in the shop for
13208s himself and this turn picked up the
13211s racking hero power which is pretty nice
13213s it's not even in the shop right he he's
13216s my f cosplayer i just oh having that
13219s locked in uh so that he gets it it looks
13222s like he got a last turn so it he'll
13224s probably end up getting a
13226s five right he'll get a five here and
13229s that's pretty good i think this is a
13230s pretty good five lobby oh look at look
13233s at xq and right gets the triple holds
13236s the triple classic play from him there
13238s we'll see if he
13239s uh he picks up a four or five i think
13242s both are pretty good options six is
13244s pretty costly you'll take a lot of
13246s damage if you want to commit to a six
13248s there but we'll probably see a four or
13250s five from him there
13253s bell collector is a great triple to get
13255s as well because of the extra coins it
13257s provides you yeah taking that
13260s yeah i like the four here because you
13261s can get uh ever all the good avenge
13264s units are here right so you can get
13266s oh there's no elementals actually so no
13268s elementals but you can get the demon uh
13270s doomsayer and you can get the
13273s which uh matron i think those are the
13274s two cards she was looking for here he
13276s whips here so big
13278s big sad
13279s here for xq and uh if you're ex-hunt fan
13282s you're not happy with this option it has
13284s to take the uh the mug and probably just
13286s gonna take a type uh
13289s maybe the cold bore i guess it's not
13291s super great but
13292s okay just gonna go for more adventure so
13295s he might not even play the okay so he's
13296s still gonna play the mug
13298s i guess he has to because he can't
13299s really level i mean he can't really not
13301s level because he needs to level and get
13303s the events so he has to play the cards
13306s yes a bit rough there missing out on
13309s the easy game plan uh but we'll see if
13313s you can make it work here caraman on the
13315s test has tripled and is looking at some
13319s i'm gonna say i thought a decent bonker
13322s option but actually goes for the wave
13323s rider and said oh because he has a lava
13324s lurker yeah it's basically a bonker
13327s right like because you're getting you're
13328s getting plus two plus two a turn right
13330s so it's basically a bonker with the gems
13332s so and it does it opens up naga synergy
13334s so i think this makes a lot of sense uh
13336s it's not that strong i'm gonna be honest
13338s but it makes a lot of sense and
13341s that's what matters right not not the
13343s strength of the hero but the amount of
13344s sense you're making right
13346s uh sure
13349s uh reno's taking a lot here though yeah
13352s i think kid is holding out for a five
13354s drop here or six or six maybe ah it's
13359s hard to get a six right yeah
13362s this is instead of double sold and level
13364s golden mama and he wins well not wins
13367s but he he's that's like guaranteed top
13369s four i think those are really good yeah
13371s janice i wanted to see what the janice
13372s had as well so these are the very two
13375s important turns for both of these heroes
13376s the reno gets the mama bear golden mama
13379s bear is really gonna carry him probably
13380s guarantee top four here we'll see if he
13383s can make it into a top two or a top one
13385s and then janna's gonna get double
13387s five drops here we'll see if he also
13390s gets a mama bear
13391s ew yeah bristleback knights playable not
13394s not good but tempo
13396s mm-hmm
13397s this may be good where he doesn't even
13399s use the swap hero power right sell out
13402s of
13403s uh
13404s would you sell the hyena pair or the or
13406s the icky
13409s that's a good question actually
13412s maybe the
13413s hyena
13416s uh but icky is fine i i don't think
13419s they're going to be game changers
13422s unfortunately but
13424s you know honestly they don't they don't
13426s necessarily crack pretty much
13429s you can also go again yeah i like
13431s agamore cause because he has the bristle
13433s back and crocs kinda like i would take
13436s mama bear over croc but i would take
13438s again uh mama bear over
13440s again but i'll take again for croc
13442s because
13443s here like you get the synergy and you do
13445s have the one two in the shop right so
13447s you're just thinking about what's
13449s strong this board and another thing is
13451s you are playing janice janice can just
13453s like reroll battle cries so you just
13455s need to hit like
13456s um that 3-3 the necro light if you hit a
13459s necro light then you're kind of golden
13461s so i think in the position he was in i
13464s think the again does make more sense so
13466s i like that i like that choice for me
13468s well
13469s i i think a lot of players take croc so
13472s there's no fault on you there uh i think
13474s croc makes a lot of like obvious sense
13476s but if you wanna have the best board i
13479s think you take the agum here
13482s well this is fault on me because i i
13484s thought i was an agam fan i thought i
13487s was an ag on one trick but i failed to
13489s recognize that it could potentially be
13491s good here so i'm just kind of
13493s disappointed in myself to be honest but
13496s um yeah with jaundice like especially
13498s that point you made is huge especially
13500s if you can find a brand that is so much
13503s potential there if he hits brand
13505s necrolight i just think he wins like i
13507s don't know if there's other players that
13509s can contest that but
13510s oh wait okay you just everyone needs to
13513s dodge the renault
13515s dude
13516s we're playing
13517s we checked in we were like okay this is
13520s for sure top four uh i mean even better
13522s most likely with the golden mama bear
13524s but i didn't think he would hit
13526s full board beasts on the very next turn
13528s i i just wanna like let's let's let's
13531s reevaluate it's turn seven
13534s nine gold this is the board you have a
13537s golden mama with reborn a huge cleave
13541s two
13542s beasts that have death throttles to proc
13545s and everything on your board is like
13547s tavern tier four basically plus they all
13550s have 15 health it's turn seven it's this
13553s is not okay
13555s it's not okay
13557s no one beats this i would say
13560s uh yes i completely agree um the
13564s real
13566s thing that kid has to think about at
13567s this point is just how does he convert
13569s this into a first place
13571s because mama bear beast while this is
13574s going to beat everybody for the next two
13576s combats i would say um
13579s it does fall off potentially
13581s because the scaling isn't permanent
13583s right or like you cannot keep buffing
13586s these the best way to win is like
13588s someone dies and then you just hit
13590s people for 30
13591s and then they die
13592s you win like that's actually like
13595s what you want if this was ladder you
13596s just hope like someone's low rolling
13598s super hard and then like you just like
13600s they just concede and then you're just
13601s like okay i just hit people for 30.
13605s but uh unfortunately not happening here
13607s but to put it into context let's say we
13610s we have the again player right that's
13612s long-term scaling potential how does kid
13615s once he knows that there's a player that
13617s can out-scale him given time um how does
13620s kid leverage this into a higher
13623s position um
13625s okay so let's say okay so let's say
13627s you're the ring you're in this position
13628s you want to win the lobby you don't want
13630s to like get top two because i think in
13631s the position he's in he's almost
13633s guaranteed top three but
13635s most likely gets top two and like
13637s probably loses like the super eye roller
13639s if you want to like win the lobby
13642s um
13644s you probably need to go
13646s [Music]
13648s golden
13651s baron goldrin i guess would
13653s reborn macaws and reborn on everything
13656s that probably has the highest odds to
13658s just be the strongest
13660s composition because the other line is
13661s you go like more mama bears but the
13664s probably more mama bears it's it's way
13666s riskier than just like golden golden
13668s baron golden macaw where you have like a
13671s hundred hundred cleaves right like
13673s that's that's what golden
13675s uh golden band would be right you'd have
13677s a hundred clears and that would that
13679s would pretty much knock out everyone
13681s uh
13682s but it's it's it's more work it's harder
13684s to do but i definitely think in the
13685s position he and he can't just kind of
13687s look for that level of the sixth row for
13689s the roll for the golden rule for the
13691s baron set it up the problem is it's not
13693s in your hands right baron is not a
13695s common
13696s uh card to get so
13698s it's more risky
13700s and i feel so bad for xq and he just got
13703s um rolled by the agam player and he's
13706s facing reno next and while he has
13708s finally found that um doomsayer it might
13712s be too little too late because i don't
13714s think even with the juggler and the
13716s decent setup with the akms that he can
13718s stand up to he has eight life
13720s yeah i mean there's this i would say is
13722s more a problem of the hero selection
13724s this is something you have to just like
13727s reevaluate and say is the next year
13729s really what i want to pick because i
13731s mean even the hero selection we were
13733s kind of looking at like is that is that
13734s what we want do we want to play next
13736s year here at least that's what i was i
13738s was thinking i'm not a big fan of the
13739s hero i just don't think the buff was
13741s good enough to justify picking it over i
13744s mean he didn't have good options to be
13746s fair like all his options were pretty
13748s bad but
13749s uh
13750s this kind of leans you in forcing you to
13752s play a avenge-centric composition right
13754s and it it i think if he got that early
13758s four and it was uh either a doomsayer or
13762s uh what's it called or uh
13766s yeah or uh nest matron we'd be having a
13769s completely different discussion where
13771s it's like he's absolutely incredibly
13773s strong he's on tier six he has so much
13775s gold uh but since
13778s he didn't get that early for what he
13780s wanted
13781s now he just takes 15 he takes 15 again
13784s and now he's on the back foot right
13786s almost getting uh
13788s uh uh eighth place here like it's very
13792s very problematic for him
13795s how's the triple gonna go for the five i
13797s mean go for the six
13799s has to hit fell back here for this to do
13801s anything relevant i think
13806s gas
13807s coiler mama bear
13810s those are options
13812s as well
13813s i'm gonna go for the synergistic one
13816s yeah mama with the juggler can get some
13818s work done but see
13820s the argument for a gas curler would be
13821s the reborn that
13823s i i do think mama is
13825s is like
13826s mostly correct as well right and he does
13828s have another target for that i just
13830s don't know if you're gonna keep it
13832s uh oh the croc yeah so
13837s maybe like maybe i mean it's hard to
13839s it's hard to transition in the croc you
13841s have no gold and i i don't even know if
13843s that would
13844s be better outs here you're you're kind
13847s of just looking for a second um
13849s juggler right yeah a second juggler he
13852s might just end with the croc like sell
13853s something play the croc play the second
13855s imprisoner and call it a day yeah
13861s not super strong but it it
13864s it probably gives him the best odds to
13866s stay alive here he has to do something
13868s just to finish one or two places higher
13873s oh yeah i mean this yogg's board isn't
13875s super strong as well
13878s so
13879s i definitely can win there
13884s which sport is that
13886s that is easy right that's easy's board
13888s yeah so
13893s kind of going for
13894s um what's it called promo taragosa but
13898s very very late promo and very very late
13901s pterygosis so they're not as big as they
13903s need to be at the stage of the game
13905s yeah i would definitely agree that it's
13908s too late because i often go for this
13910s obviously when playing ucera and i
13913s noticed that if if any game i get the
13917s promo later than 10 gold i am just
13920s losing for sure and this is turn nine
13922s already
13924s yeah so a bit unfortunate like
13927s pick the direction too late i think for
13930s zzz that that would be the problem there
13932s promotera is pretty good especially when
13934s there's no murlocs but you have to get
13936s it super early and that's why there's
13938s only a handful of heroes that can really
13941s do that well right ysera and whatnot
13943s that can really focus on on that game
13945s plan but
13947s a bit late for him
13950s low scale for insane is a great pickup
13955s to be his naga minion type here
13958s i think he's selling the brand to get
13960s the triple
13961s a bit sad right you don't want to sell
13963s the brand because if you hit a necro
13965s light it's so good for you so he's
13966s thinking about selling um
13968s like one of his minions on the board
13970s this is it's a big greedy but i see it
13972s probably the hyena right because it's a
13974s different type
13975s yeah and he does have this gas coiler in
13977s hand to replace the beast type and then
13979s just have that be buffed up i think it's
13982s not too much of a tempo loss
13985s it's the brand it's just so much
13987s potential yeah i i i'm greedy too right
13991s like that's that's the problem the
13993s problem though is he knows he's playing
13995s reno
13996s right
13997s oh my god you're right
14000s he's asking himself can i even risk
14003s losing a golden hyena just uh you know
14006s just to save this so it's more like
14008s normally if he wasn't playing anyone
14010s else but he
14011s like he he can check the arena the
14013s arena's dealing 15 every time like you
14015s know that this guy's insane so uh he
14018s might just say you know what i can't
14019s sell this i can't sell this hyena i have
14022s to keep it
14023s uh and we'll see yeah he keeps the hyena
14025s yeah so this is more of a i'm fighting
14028s this hyrule player i can't risk
14032s uh playing any weaker than i have to so
14035s i get my triple and we'll see if it's
14037s good enough
14038s i was gonna say it feels like that
14041s wouldn't have made any change but the
14042s hydra did go far left uh
14045s it's still not looking good for jandis
14048s but
14049s can you get some mirrors baby
14055s i mean yeah i mean
14057s this this is early early mama bear with
14061s reno it's not fair it's really not
14064s there's not a lot you can do to
14066s counteract this board state this early
14069s and that's why i'm saying like if you
14070s really want to win with golden arena you
14072s just
14073s have someone leave early and then you
14075s kill everyone
14077s but it's it's early enough right people
14079s still can't contest golden mama with a
14081s full beast set up so just knocking
14083s people out now
14085s and the prophecy of afk just
14088s dying soon has been fulfilled
14090s unfortunately we didn't get to see what
14092s was happening with god dumb it too much
14094s but couldn't make the vardhan work
14096s either and surprisingly xqn with a board
14099s that looked like he was just gonna get
14101s completely rolled has stayed in there in
14104s the top four
14106s yeah
14107s i'm
14109s honestly surprised like i'm gonna be
14111s honest this board doesn't look like it
14112s should be top four but
14115s it uh it definitely found a way right
14117s maybe he got a good fight i don't know
14118s who he fought last turn right maybe uh
14121s some a weaker player or a player that
14123s wasn't relying on stats because this is
14125s a really good like i'll stay alive board
14128s right with the jugglers you can snipe
14130s key units early and that might give you
14131s the
14132s the piece you need while having the croc
14135s scaling at the end and it is croc
14137s scaling with
14138s onyxia right that's that that maybe
14141s might be the uh the key piece why this
14144s stayed alive because you have that nyxia
14146s uh extra procs almost almost in every
14149s every attack here's another product
14151s here's another proc uh so that might be
14154s the difference maker why this board
14156s stays alive when normally if you're not
14157s playing nyxia does this board doesn't
14159s look that threatening at all
14162s fair point it is still utilizing a venge
14165s with inixia just on a minion that's a
14166s bit higher tier than we expected i think
14169s another big point is that xqn first
14171s faced reno when the damage cap was still
14174s intact uh he is gonna meet his end
14176s pretty soon though it looks like um
14180s yeah that hydra is just too much
14186s yeah i mean
14188s if you want to win with golden mama bear
14190s reno just play normal
14193s don't do anything you're just destroying
14195s people regardless okay does it really
14197s matter is it going to be a first place
14199s is the question here i mean we have
14202s caravan on the test with honestly not a
14204s very test looking board because this is
14206s just
14207s not any synergy that he's stolen from
14209s anyone right it's just kind of maybe he
14211s stole like the highest stat minion from
14214s each board he saw but it's just mainly
14217s playing for
14218s uh survival as well
14220s so normally i would say that uh
14224s it's very likely to get second place um
14227s in in this but the problem here or maybe
14230s the benefit for the reno player is that
14233s everyone else is getting tempo and so
14235s they're having to do subpar
14238s tempo plays because they don't want to
14240s take damage don't want to die and
14242s because of that you have a clean like oh
14244s i just buy the beast and i get stronger
14246s by tripling my beast
14248s and and that's my game plan while
14250s everyone is like i need to like do this
14252s tempo play here to you know squeeze an
14255s edge have an edge for this fly but i'm
14256s gonna be weaker in my next flight
14257s because i'm doing that and because
14260s you're just focused on i buy hydra i buy
14263s another hydra oh golden hydra you know
14266s it's a lot easier to just have a
14269s stronger board than your peers because
14271s you're you have a game plan from the
14273s very beginning of the game and even
14275s though you're getting stronger slowly by
14277s slowly everyone else isn't really
14278s getting stronger you're just
14280s scaling slowly to survive
14282s so as you can see no one has a disa
14285s no one has
14287s uh you know the one player that could
14289s maybe contest
14290s uh was the uh the jandis but got killed
14295s by the reno so exactly doesn't even
14298s matter
14300s this is a very good example of a type of
14302s lobby that you would see more often in
14304s tournament than in ladder where one
14306s player has been bullying the lobby so
14309s you have everybody else reacting in such
14311s a way where they respect that player try
14313s and just play for one or more higher
14316s placements and because of that we end up
14317s in
14318s such a situation where the game is only
14321s on turn 12 and probably ending in the
14324s next two combats and we have one player
14326s that has a board that doesn't look like
14328s it should be getting first but it is
14330s going to achieve that
14332s we haven't seen the end of it right i
14334s still believe in some of these plays
14336s that turn it around but yeah i mean
14338s reno's pretty pretty dominating here
14341s this is respectable though with all of
14343s those glow-scale activations a lot of
14345s shields
14347s but
14348s i don't know if it's enough stats to
14350s beat the mama bear plus death throttles
14356s it's it's
14358s it could be due to the wind theory the
14360s problem
14362s the problem is like you have to be able
14364s to one shot uh all the minions
14367s that doesn't seem to be the case also
14370s there wasn't um any chance for the the
14373s hydrocleaves to go into the
14376s leroy right right yeah
14382s could be a tie
14384s could be could be
14387s oh not anymore right
14389s no wait yeah now i can okay my bad
14391s wow just barely
14393s impressive for caramon to stay alive
14396s here yeah but his board is going to be a
14398s lot weaker from now on without the glow
14400s scales right yeah and unfortunately
14405s no one no other player has like good
14407s scaling i would say between the test and
14409s the master win
14410s uh they're kind of just playing to
14412s survive uh and hoping that that's good
14415s enough so there's not really any like
14417s clean scaling for either of those
14419s players so the arena just kind of has a
14420s field day like oh you guys aren't really
14422s scaling i'm just buying beasts
14425s i'm over here
14427s there you go
14428s and play like how i did my very first
14430s day on battlegrounds which is just roll
14432s roll roll roll roll for triples
14435s honestly it's a good strategy in a lot
14436s of games so
14438s i i don't mind that at all
14441s but you can kind of curb things where
14443s maybe don't start out doing only that
14445s but in certain situations when you're
14447s good enough you realize that's the only
14448s way to scale then do that again yeah
14451s but you can kind of see the arena slowly
14453s transitioning to the comp i suggested
14455s right now has the golden macaw has two
14458s gold rings has the hydra has the baron
14461s right slowly transitioning away from
14463s fully mama bear centric into more of a
14465s macaw
14466s uh big cleave uh composition so you can
14470s kind of see
14471s he understands the lines to win right at
14474s the lobby right
14475s at least the best chance from a
14478s b centric standpoint right you you you
14480s start selling those death rather selling
14482s the rat packs selling the
14484s um the random units adding an extra
14488s hydra adding you know going double hydra
14491s and i really like that right because it
14493s just showcases a
14495s i could have just
14497s committed to
14499s deathrattle beast for the whole game but
14501s i want to win the lobby i see i'm in the
14503s position to do that i will go for golden
14505s macaw i will go for bear and i will go
14507s for golden so just really really nice to
14510s see i love i love this kind of gameplay
14512s that is
14513s completely right he knows the win
14515s condition here just to make sure that
14517s you don't you know waste a potential
14520s first place like honestly this was one
14522s of my biggest problems starting out with
14523s battlegrounds is i didn't know how to
14526s close out games where i definitely had
14529s the potential to reach a first and
14530s somebody just outscaled me because i
14532s wasn't getting greedy enough and it's
14534s nice to see kid uh recognizing when he
14537s needed to play for max tempo and just
14539s how long he could just
14541s power level on the um early mama bear
14544s start
14546s yeah it's it's a it's actually a very
14549s common problem uh maybe not a problem
14551s but a tendency of players to just
14554s uh keep doing what they're doing right
14556s so let's say they get a
14559s a random direction maybe a know me
14561s they're like okay i'll do know me
14563s forever and then they'll get put in a
14565s weird position they're like yeah well
14566s i'm no means i'm not gonna change but
14569s sometimes it's like you roll like double
14571s kelly or something and you're like oh
14573s man i'd rather just double cali here and
14576s uh
14577s it's hard to be like oh i i'm not going
14580s to commit to this i'm just going to play
14583s whatever gives me the strongest board
14584s stay and i think a lot of high level
14586s players understand that they're like oh
14588s i will play whatever i need to survive
14590s but if if you give me
14592s uh you know golden something golden
14595s direction into something i will
14596s immediately sell my board and commit to
14598s that uh just because they know that the
14601s potential there is a lot stronger gosh i
14603s would love for their to just be a card
14605s printed called direction and i can play
14607s golden direction
14610s i don't need to use my brain i just take
14612s the golden direction
14614s oh man that's
14616s that's that'd be beautiful
14620s i'm playing direction con yeah i love it
14622s yeah you just get everything
14625s all right uh caramel here again
14628s we have so many players that don't
14631s necessarily have strict synergy in any
14634s one direction but they've just been
14637s sticking together or holding it together
14640s turn after turn
14642s okay i really thought he was gonna sell
14644s the hydra to reborn the gas crawler
14647s uh but
14648s not doing that okay
14651s i saw valeria's board before which had
14653s quite a few divine shields
14656s oh wait was karen the one with the
14657s divine shields
14659s okay yeah i think this um
14663s perfect tester yeah huge
14667s but the leader i don't think it's the
14669s thought yeah yeah
14670s the other player has reborn you know gas
14673s curler which i you know i think is the
14675s secret the secret to the victory
14679s not really but
14681s it is pretty much a game under there
14684s true it does just guarantee that there
14686s is no way that caravan can get out of
14688s this one alive
14692s was there a way
14696s uh
14697s no
14697s no
14698s there wasn't okay
14700s but that does mean caravan uh follows up
14702s his first place with a third which puts
14704s him in a very strong position still to
14706s qualify through to tomorrow valeera has
14708s at least a second place to follow up his
14710s fourth so in a very similar spot as well
14714s i don't quite think he's gonna be able
14716s to take it down versus kid but
14718s the one difference i would mention
14720s between the throttle beast and golden
14723s maccabees is that the golden maccabees
14725s are actually a lot more vulnerable to
14727s poison and leroy aren't they
14729s yeah but there's no murlocs so
14732s you can kind of say what's the chance
14734s that they're gonna run double leeroy
14735s double you know mounted queen and
14738s they're and they're trying to play safe
14739s to not die
14740s uh it's not super duper high
14743s um but
14745s that is true but usually
14747s [Music]
14749s you kind of mitigate that by having
14751s reborn on everything so your
14754s your um your macaws have reborn so
14757s it'll go into something
14759s not that relevant or go into the mantids
14761s and then you don't care then
14763s your rebirth will go to the other
14765s mountain you don't care and then your
14767s cleaves will cleave half the board and
14769s you don't care and then your other
14770s cleave will cleave the rest of the board
14773s right yeah
14774s if all of these minions that remain that
14777s aren't the big synergy buffing minions
14780s if they're all just cleaves then yes you
14781s very much make up for the fact that you
14783s don't have death throttles because each
14785s of your normal attacking minions takes
14787s down two to three on the other side
14789s i like this board from kid this is what
14791s i'm doing just uh macabre golden cleave
14795s cleave let's go
14798s it's just so pristine
14801s let's see he's so casual about this win
14803s he knew he won the game from like turn
14805s seven he was like
14807s guess it's over
14810s so i'll take my seven points then
14815s look at the sad sandy's majestic
14821s yeah but perfectly transitioned it right
14823s from the golden center comp into the uh
14826s macaw-centric golden comp which i i
14829s really think just gives him the best uh
14830s odds right like how do you deal with 50
14833s attack leaves
14834s uh with no no huge skill in the game
14837s even if you had scaling it'd still be
14840s tough to beat this and this board can
14842s get even stronger right he hasn't even
14843s tripled that um that gold run so you get
14846s that golden now you're having a 100 100
14848s 120 attack please like a 320 attack
14852s please pretty much kills everything so
14854s yeah this is how you win with this
14857s with this golden early gold mama set up
14860s you can see he has no mom on this board
14862s right like fully transitioned out of it
14865s 300 attack claims i remember that from
14867s the old vulgin buddy days
14869s yeah
14871s that's true though divine shield too
14874s let's not talk about that
14876s very much
14878s all right so that is gonna be kid taking
14880s down the lobby in first place there
14883s really wasn't much contest ever since he
14885s got that mama bear you hit the nail in
14886s the head colin's talking about how as
14888s long as he's able to knock out the big
14890s scalers early enough and we saw that the
14892s one person with potential to try and
14895s outscale kid was the jandis jargon say
14897s there with the agam but died kind of
14900s early and from there kid really just had
14902s a field day very impressive stuff all
14904s you gotta do is kill the players that
14906s are trying to kill you before they kill
14908s you it's that simple right like
14911s the janice was trying to kill him so he
14912s killed the jazz before he got the scale
14914s and killed him so hey now you win the
14916s lobby it's that easy
14919s yeah i wish i could take that advice to
14922s heart but it never quite works out that
14923s way for me collins when i try it kill
14926s the nexus it's that easy i mean
14929s fair enough oh yeah but we have to shout
14931s out xqn again here because it really
14933s looked like he was in no position to
14935s take down a top four here after missing
14937s the um avenge target on his first four
14940s drop discover but still managed to get
14943s there with a decent amount of points um
14945s i think he was fifth in the first game
14947s so he still has um very much real
14950s potential to qualify through to tomorrow
14952s but definitely needs a stellar result in
14954s this last game but for a couple of our
14956s other players i think things are looking
14958s quite dicey with back-to-back low
14960s placements
14962s yeah um it's very easy to
14966s continue doing poorly after a poor
14968s showcasing because first of all once
14970s again you're watching the other
14972s competitors just like do well and you're
14974s like i threw
14975s and then sometimes
14977s people have good days people have bad
14979s days right and it's a lot easier to
14980s continue having a bad day if you have a
14982s bad start and it's a lot easier to
14984s continue to have a good day if you have
14985s a good start so the players are doing
14988s well like they're they're not doubting
14990s themselves they're not in their own
14991s heads they're they're focused on the
14993s gameplay while you're just sitting there
14995s for like 20 minutes like ah did i do did
14998s i did i pick this right unit here did i
15000s buy this right unique here maybe i
15002s shouldn't do that maybe i should play
15003s safer maybe i should not play my style
15005s and then they end up just like
15007s overreaching or under reaching not
15009s playing uh
15011s risky enough or not playing safe enough
15013s and just performing badly so i don't
15015s really fault them for having uh bad
15018s games it's it happens to everyone it's
15019s very possible uh but it is unfortunate
15023s right like these are the tournaments you
15025s want to showcase your best and
15027s you don't want to be having bad days on
15029s on these like very important tournaments
15031s for sure
15032s really happy that we have you here
15033s collins to talk about from first-hand
15035s experience the mental aspect of the game
15038s because as casters were always like oh
15039s the pressure is really real in
15041s tournaments but they could easily just
15043s say like how would you know but you're
15045s right here saying it and proving the
15047s points but we do have our standings here
15051s after the second game is in the books
15053s beelzeezy in a very similar story that
15056s we were seeing from hakasey in the first
15058s lobby just
15059s continuing an unfortunate streak and i
15061s think mathematically unable to make it
15064s through to tomorrow but on the flip side
15066s kid following up a second place with the
15068s first insane caramon with two top fours
15071s and valeera as well just impressive
15074s stuff all across the board but xqn also
15076s just managing to leverage um a fourth
15079s and fifth place into right now a fourth
15082s place looking quite good but it really
15084s is that fourth spot that is really
15087s highly contested
15088s yeah that fourth spot and maybe the
15091s third spot of valeera goes uh it does
15094s really poorly in the next game but
15095s really that fourth spot's what
15096s everyone's shooting for uh definitely
15099s gonna be rough uh because you know like
15101s you know everyone has a target on your
15103s back right because i do think they can
15105s see the player names right so they're
15106s like oh execute when they do like you
15108s kill that guy you know so it's gonna be
15111s uh it might be weird right everyone
15113s might you know just do not level you
15114s know let's play an extra million down
15116s you know just to do a little bit more
15118s damage and
15119s uh knock them out early so we'll see if
15122s if things change if people start playing
15124s very safe right so for kid and kuramon
15127s right they they can kind of chill they
15130s don't have to try super hard but it's
15132s always nice to like dominate over a
15134s competition just be like 500 points
15138s ahead so we'll see what they want to do
15139s there and i can take a page out of
15141s dappy's book from last lobby right even
15144s though he was like for sure through
15145s after the second game he was still
15147s flexing on people knocking some of the
15149s other players out early and we are going
15153s to find out who will be the four players
15155s from lobby b joining us through in the
15157s finals tomorrow right after a short
15159s break gotta give them time to rest and
15162s recover make sure they're playing at
15163s their best on the very last game of the
15166s day so don't go anywhere right after
15167s this we'll be back with game three
15171s [Music]
15185s [Music]
15192s [Music]
15219s now
15220s [Music]
15325s so
15329s [Music]
15369s [Music]
15380s welcome back once again to lobby legends
15382s eternal night where the eternal night is
15385s coming to an end actually at least for
15387s today collins it is going to be our last
15390s game of the day at lobby b
15392s already shaping up with some front
15394s runners but we do have at least two
15396s spots i think that are still very
15398s heavily contested what you looking
15400s forward to seeing
15402s i'm looking forward to seeing some
15404s people play with their hearts out you
15406s know just trying their best to get their
15409s points especially the people in the
15411s middle
15412s um i would say maybe everyone below xq1
15415s needs to
15417s win the lobby or at least top two so i
15419s really want them to go for those greedy
15421s play styles because you know if you
15423s do something safe you get third and like
15425s you still don't make it like what's the
15427s point so at least go for the the risk
15430s the problem there is if
15433s everyone does that then if you play safe
15435s you actually top two so then again you
15436s know maybe that's the actual line if you
15438s have that read so
15440s uh it's really interesting to see how
15442s people are gonna play in the last game i
15444s think the last games usually see the
15446s most
15447s weird things uh especially in qualifiers
15450s so i wonder what unique strategies we're
15452s gonna see here
15453s desperation and risk may abound because
15456s that is simply the name of the game with
15458s only three lobbies to play out within a
15460s single day it's crazy how much pressure
15463s the players are under this is an entire
15465s month's work of playing through ladder
15467s and qualifiers to make it to this spot
15469s but for half the field their dreams are
15471s cut short just that quickly but before
15474s we get into the last game of the day we
15476s also have one more reveal to show
15478s everybody it is another new minion
15481s joining the many that we have shown so
15483s far collins what's it gonna be it's
15485s irrelevant
15487s after this attacks give a friendly
15489s minion of each side plus one plus two
15493s so it's kind of like a light fang
15496s uh but it yeah it's like a live fan
15498s because it has no type
15499s uh
15500s but yeah interesting so it's not
15502s permanent that's one thing to keep in
15504s mind because
15506s it's it's a battle uh combat the thing
15509s that jumps out to me is uh alec here you
15513s play alakir with this it gets the win
15515s fury then with divine attacks twice
15517s and you're giving everything plus one
15519s plus like plus two plus four that's
15521s super broken in the early game right so
15524s um
15525s this this isn't a direction right i
15527s don't think we've seen any directions in
15530s the new reveals we've just seen
15532s like tech cards mostly and maybe
15534s direction if you're going chroma wing
15536s with the swap attack but
15537s you know that's gonna get changed in my
15539s opinion so
15540s this is a pretty decent early game unit
15545s the problem with it is you kind of have
15547s to
15548s build around it right so you need to
15551s have synergy
15553s i wonder if this ever makes say a wag
15556s toggle more playable i have the answer
15560s no
15560s okay thank you for the conclusive um and
15565s doubtless answer there but yeah it's
15567s super interesting to see that there's so
15568s many minions without a type being
15570s introduced that it makes me wonder are
15572s we gonna see tyrion's coming back oh yes
15575s i love it
15577s i mean
15579s a girl can dream i miss tyrion
15583s do i miss tyrion i think tyrion was
15585s pretty cool design uh but i i really
15588s think
15589s he was a lot better when you had that
15591s tier one
15592s um
15593s divine shield unit
15595s yeah
15596s yeah that really helped a lot writer's
15598s protector i think yeah i think that's
15600s correct
15601s all right once playing queen ashara or
15604s or queen yes
15606s that's pretty cool
15607s oh joe and say with not much hesitation
15610s granted the other heroes weren't
15611s particularly good we saw a test game a
15613s while ago but it's kind of hard to make
15615s that work sometimes um azshara without
15618s dragons in is a bit difficult to
15620s activate the hero power early maybe
15624s silas is the riskier play i guess he
15626s needs the points are so yeah then i i
15629s guess silas makes sense if you're going
15630s to if you need the points i think
15632s english masao is also pretty playable
15634s there not super good either i wouldn't
15636s be super happy with any of those options
15638s but i think
15640s silas as long as you get a good start
15641s you can kind of recover from it
15643s are you ready and the ticket is on the
15646s best minion as well here i mean i don't
15648s know i am a big micro mommy fan but
15651s would you ever say that swan striker is
15653s the best in the church micro mummy all
15655s the way i'm with you okay
15657s all right great yogg start there
15660s true
15661s yeah
15662s hero power come on show us your audio
15664s player hero power
15666s let's do it i want to see it
15667s yeah to be fair the same michelle you
15670s can still freeze it right the safe play
15672s is just um
15673s he's not uh he's not a yogurt
15677s it's even weirder to me because he and
15679s he guarantee loses the fight now right
15681s where if you take the other two you
15683s don't guarantee lose
15687s yeah
15688s but yeah i mean
15690s yeah yeah taking three is yogg turn one
15692s oh you hate to see it right that's like
15694s the
15695s worse back how's it going out there eh
15699s oh he's just lovely okay
15701s so xq and i guess from the get-go was
15704s planning not to go for the aggro yacht
15706s curve just going standard curve instead
15708s i mean if you're buying the minion that
15710s that's what you're saying right uh that
15712s you are going to play standard
15715s otherwise
15717s you why would you buy essentially right
15719s so buying the minion kind of showcases
15721s that you are just leveling because even
15723s if you wanted that minion you just hero
15725s power and then you buy it next turn and
15726s then sell hero power but uh since
15730s he didn't do that it means he wanted to
15731s level uh i i would have liked the aggro
15734s yacht curve but that's that's what i'd
15736s what i do whenever i get that option so
15738s interested to see how that turned out
15740s for him
15741s harmon bought bublet on turn one it
15744s looks like and then swapped it over
15745s because i don't think there's many
15747s situations where you buy bublet as
15749s volgen unless like there's nothing you
15751s want to swap the stats on on that first
15753s shop and then you just have that
15756s on your board so that if a divine shield
15758s appears the next turn you still can swap
15761s well he has he found two bubblettes
15764s right because oh true the two five four
15767s so maybe he um
15770s i guess he did
15772s why it's it's interesting
15776s i can't quite figure out the order of
15777s proceedings but there were two bubbles
15780s involved you're right yeah
15782s either way his board is strong that's
15784s what matters let's not let's not
15787s rack our brains on things that barely
15789s matter what was the order
15791s you know you have five minutes to answer
15793s this test and i'm like nah i'm failing
15797s i'm good all right
15798s zz here um on the varden we've had a
15802s vardan in every single lobby which means
15804s that at least for these top players it
15807s is at least a decent priority pick
15810s i actually think in the right lobbies
15812s this is like the one like top three best
15814s heroes like the the
15816s amount of nonsense you can do with this
15818s hero is just so stupid especially like
15821s when you can really abuse the power of
15824s getting true
15825s tier five triples at will
15828s that
15829s the
15830s situ like the setups you can do is just
15833s like sometimes absolutely incredible and
15835s also like when you're playing vardyn
15837s just being able to get triples
15840s pretty freely
15841s is is also just such a massive boon to
15843s the hero so i really like this hero
15846s especially in the right lobbies uh when
15848s you can abuse high level good high level
15851s minions right so
15853s dizzy gets the um copy on the mug
15857s instead of the snail cavalry which is
15859s amazing because mug triple is amazing
15861s it's just good because you get the tempo
15863s on top of obviously discovering a minion
15866s from a higher tavern tier and that means
15869s he's not in a bad position in the next
15871s couple of fights it's like not amazing
15873s stats but decent honestly mug trip was
15876s probably like the best tier two triple
15878s in that situation i don't think i could
15880s ask for anything better so he's just
15881s super happy super super chilling just uh
15885s doing a lot of damage and should be
15886s pretty pretty nice he gets a four next
15889s turn and then
15890s he can choose what to do from there
15895s yeah i would say vardyn is one of those
15897s heroes where if you have access to
15900s playing a triple even if you would
15902s sometimes would rather hold for a six it
15904s can be fine to just take a lower tier
15906s triple because you get the benefit of
15908s not having to freeze the whole shop and
15910s when you don't freeze the whole shop
15911s your hero power activates again wow he
15914s tied that's nice god insane
15918s what a scab i i don't think you should
15920s be tying there but we we take those i
15923s mean martin doesn't need the help to be
15925s fair like
15927s yeah he's already at 39 with this huge
15929s setup and now he's getting even more
15931s more luck on him
15933s oh another monster right he has an egg
15936s or uh uh i think he his mech already has
15940s divine shield oh right you're right butt
15942s yeah it is a pup bot i thought he had
15944s the the two three but you're right
15947s no rip snarling up
15950s hey
15951s it's good temple
15952s yeah next turn he can like sell by three
15955s and maybe
15957s uh
15958s the problem though is he won't get three
15960s in the shop right he'd have to roll a
15962s pair which is unlikely so he i guess he
15964s could like just
15966s level the four as well and like level
15968s the four roll and then maybe take a five
15970s afterwards so there's he has a couple of
15972s options essentially
15974s all right xq and looking pretty good
15976s with this pair here like you said it's
15978s just so important to make sure you have
15979s a pair in your back pocket as yog also
15982s picked up a deflecto so many different
15985s directions he could go here um nice
15987s energy to have that
15989s mini ramadan to make sure that snails
15991s always get health every turn
15994s yeah pretty decent board unfortunately i
15997s think that the warden like high road so
16000s might still lose even with this board
16002s setup but normally like this is good
16004s enough but yeah they've already like
16006s super high road right so with golden mug
16009s and then into
16010s the pirate synergy it's just gonna be
16012s hard so yeah really
16014s tough fights for xq in here right you're
16016s playing
16017s yeah you really shouldn't be losing
16019s these early games but yeah you're
16021s already on 25
16023s with yog like it's it's a disaster
16028s uh
16030s i mean you hear a power level like
16031s that's that's like the normal play but
16034s i mean you're at 25 right so now you're
16036s [Music]
16038s whoa
16038s [Music]
16040s so for alex here this guy i know what
16043s i'm doing
16044s i know what i'm doing
16046s sell something hero power the sally and
16049s then wait for two six drops later yes
16051s yes that's what i'm doing what's the
16053s something is it the pop bot that's gone
16055s here
16058s oh
16059s that's a good point
16061s i think it's a pup pod oh that's a good
16064s point i didn't see that
16066s yeah
16067s you're right
16070s i thought uh i thought i could sell the
16072s three one but it's actually the triple
16074s so i can't do that so yeah yeah i just
16076s have to sell that
16077s okay but the good thing is here next
16079s turn you can level zelda sally hero
16081s power
16082s you get double six it's so it's so good
16085s and the money is perfect because it's a
16087s shell conductor and you got the
16088s cellulose turn and you're zarella this
16090s is just the xyrella dream you know i
16092s feel like this hero is so good right now
16094s especially on these tokeny economy-heavy
16096s lobbies yeah i i love zarella in this
16099s lobby like one of my
16100s best performing heroes i would say
16103s um except for the tournament where i got
16105s eighth on it but other than that like
16107s you know fringe scenario
16109s uh definitely has
16111s all the tools it needs to really play
16114s a high leveling high
16117s uh power play style and just do well so
16120s i really like this hero right now i
16122s didn't think i would honestly when i
16124s when the meta started but after you know
16126s you play like a five four six
16128s i mean five six games with the hero and
16130s you're like yeah this is doing really
16131s well for me
16132s especially with that banging skin i mean
16135s look at that
16138s that's the best skin in the game
16142s to be fair like skins don't oh okay i
16144s thought that was another triple skins
16146s don't like necessarily encourage what
16148s hero i'm going to play but there are
16150s some skins where i'm like yeah
16152s you know
16153s i'm so glad i'm playing this hero
16155s because this skin's really good so yeah
16161s i don't think you take the uh
16163s no i don't i think well i don't think
16164s you have to take the triple now right
16166s you just wait and you win this fight to
16168s a hundred percent true you actually are
16170s strong but if you got oregon more value
16172s right okay yeah yeah yeah that's true
16174s that's the one caveat if you hit uh
16176s orgazoa
16178s then then i like this play if you don't
16180s hit orgasaur then
16182s then the place sucks ah no no no the
16185s flight doesn't suck but it's weaker
16188s it's just weaker it doesn't suck though
16191s i do think he'll end up winning either
16192s way though because look at this it's
16194s turned seven
16196s yeah i i wonder if he's gonna unlock
16198s that second sully and or the second
16200s scabs and uh scally and say i'm gonna
16202s commit to scali because oh he is okay
16205s good because i like this because
16208s it
16210s he's at 20 right like that's the one
16212s thing right and this will give him a ton
16214s of power
16215s uh and you can win with we could you can
16217s win with uh eliza comp so it's not
16220s you're not giving up on the game even
16222s though
16223s you know the directions already
16225s committed this early so i like this
16227s decision here
16229s i would agree
16231s we have valeria here who is one of the
16233s relatively safe players here but still
16235s can't really afford to get an eighth and
16237s playing a comp that really i think is
16239s emblematic of the position he's in right
16242s he doesn't necessarily have big scaling
16244s for later on even just the decision to
16245s pick rat king this is not often a hero
16248s that takes first place but you can get a
16250s lot of tempo in the mid game if you're
16252s just trying to secure like minimum
16254s fifth or something and i think he can
16256s still get away with qualifying with
16257s something like that then it makes a lot
16258s of sense
16260s yeah extra taking another loss though
16263s all right like you gotta you gotta be
16264s feeling the pressure at this point uh
16267s has two cards in his hand though so
16269s that's kind of interesting oh he's
16271s actually lost his fight with the eliza
16274s that's um yeah because he didn't he
16276s didn't he didn't unlock and go double
16278s eliza so he's running six units so what
16281s happens is i've done this all the time
16283s you run six units what happens you
16285s realize it gets sniped at the beginning
16286s and then you lose the game yeah very
16288s common thing that's why i didn't want
16291s to
16292s get the triple there but i understand it
16295s especially if you if your game plan is
16297s to get a tender and then play nagas and
16300s i definitely understand it but i think
16301s if you were committed to eliza scaling
16303s you'd just rather have double eliza
16305s there but unfortunately gets punished
16307s hopefully it doesn't bite him in the
16308s butt
16310s xq misses on ethissa and orgazoa but
16312s buster is still something he has the
16314s deflecto here could pivot from naga at
16317s this point because i really don't think
16318s he can afford to level to six and try to
16320s force the naga still
16322s yeah one issue once again right with all
16325s the buster players is there's no beasts
16327s like this is the one thing i keep
16329s hammering home it's a weaker buster
16331s variant if you don't have m makazin and
16334s if you're trying to win if you're trying
16336s to do well
16337s like you want them a car option at least
16340s as an option just because it gives you
16342s more hits right even if you're not going
16344s to go macaw if you have macabre as an
16347s option now you have two you double the
16349s amount of like
16350s hits you could you can get right right
16352s now you just have kanger to double your
16354s power but if you have kanger and macadam
16357s bam that's it's more likely you hit one
16359s of the two and then you're a lot
16360s stronger so i i think you have to take
16363s the buster but
16365s it feels bad
16367s i agree but we have to like
16369s contextualize that in exchange position
16372s he doesn't have to take a first place to
16374s qualify through he's currently in fourth
16376s place right so but as long as he
16377s maintains that on his right should not
16379s be last right for sure problem right
16384s it's definitely possible to be put in
16386s the last place position
16389s it's a kid
16391s one curator yeah manages a tie but xqa
16394s also ties all right he's above damage
16396s cap
16399s yeah it should be pretty good
16402s um for them a lot of players are playing
16404s relatively safe even the vulgen as well
16407s just doing a lot of safe plays looking
16411s for a baron now just the usual stuff
16413s mackerel nice macros pretty good here
16418s needs the baron though that's that's a
16420s big deal
16423s is the glow scale ever an intermediate
16426s option probably the ryan's dead right
16428s yeah i think it's too much of a bait
16430s even the leroy i think is really yeah
16432s you you need the you need your comp
16434s online
16435s uh and you can't like waste your your
16438s money there to like buy this like if you
16441s do that you're just gonna die like a
16442s turn later and you might not even that
16444s might not even like make let you stay
16447s alive a turn like so you might just
16448s still lose either way it's not that big
16450s of a power spike so i i wouldn't i
16453s wouldn't bother
16455s caramon shows that he's leveling now
16458s which may or may not be a relief to
16460s execute because he'll see this triple
16462s soon right for sure caramel vices yeah
16465s you you buy for sure i think he's
16466s thinking whether he wants to like hero
16468s power um or swap swap onto the 6-4 yeah
16473s ah okay and then get the triple yeah so
16476s i i think that's that's what he was
16477s deciding that's why it wasn't immediate
16479s but it makes sense to me
16480s let's see it this uh
16483s could do it since you have the uh
16486s yeah yeah yeah so going for that and he
16488s also is getting two coins a turn so
16491s i think with those two options it makes
16493s sense or not one one corner turn which
16495s is still pretty good
16498s it's the baron okay
16500s it's a six minion board that ends up
16502s here for xqx he did actually buy the
16505s glow scale interesting stuff however
16507s that accolades is putting a wrench in
16510s his plans we we talked offshore
16513s we talked off-stream how i thought
16515s acolyte was more of a tech car than zap
16517s and you can really see it here
16519s where it just destroys this board right
16522s yeah going for buster but double acolyte
16525s ex-hunt is kind of playing around that
16527s too right you could see that he put
16528s windfury on his buster you don't
16530s normally do that right but he's thinking
16532s oh i'll put winfrey on the buster to
16533s guarantee the product because i know i
16535s need this to go off but acolyte hey
16537s double attack i attack your i tech that
16539s too
16540s and uh yeah it takes takes the full
16542s brunt there it's a really really
16544s uh unfortunate situation there for uh
16547s xq i need to taunt that buster
16549s immediately
16551s completely agree god dumb it here finds
16554s a glow scale
16555s he's more of like elementals right with
16558s the dome
16562s i would say he's kind of critter
16563s wrangler or he's leaning towards it
16565s trying to get um
16567s good uh like if you want to do well i
16570s think in this position you want to find
16572s uh like the rev the what's it called the
16575s win fury naga and then you just use the
16577s critter wrangler winfrey nuggets start
16579s buffing that and then you can like maybe
16582s get something there
16583s the god yogurl is it happening for the
16586s module
16586s [Laughter]
16589s i mean you could just sell the 64 and
16591s buy it and just say i'm not risking it
16599s i think you have to now i mean yeah he
16600s just he played the full board now so
16602s like even if you get the module off here
16604s apart you'd have to sell something
16605s anyway so glow scale out
16607s module in
16609s just make sure you can finally taunt
16611s this poor buster
16615s could also buy the uh the tutu
16617s all right never mind
16621s this this this is reasonable
16625s quite strong
16627s could lock the second deflector i i
16629s don't know if it's quite strong that's
16632s that's maybe
16634s this is okay
16635s um once again you'd rather have a
16637s macabre variance yeah and yeah you're
16639s against uh eliza
16641s right so
16643s it just depends on the timing of the
16646s kangaroo dying i think
16649s he has a golden buster the uh
16652s oh true that's
16654s i just know this now okay yeah so i
16656s don't know if it depends
16660s he just got double sniped that's a
16662s disaster he needed that fire
16666s macro can do bs things you know so
16669s there's there's a chance
16671s the ping-pong is real
16674s once again would delete that card from
16677s the game buddy you know whatever
16680s i'm gonna i'm gonna say it's fine here
16682s even though i'm crying inside if if xq1
16684s does ping pong is way to victory
16688s it looks like he does ping-pong yeah
16691s i feel like he was favored to begin with
16693s come on that parent just got double
16695s sniped two attacks in a row
16698s i don't know
16700s okay he was i mean he was i
16703s he might have been favored but the way
16705s he won
16706s disgusts me okay
16710s okay
16711s it's it's a bit disappointing that uh
16714s macro is going to save another player's
16716s life he i i the problem is i have too
16719s many memories of getting destroyed by
16720s mackerel you know i don't have any happy
16723s memories they're all just sadness oh
16725s okay i see yeah i mean it is very rough
16727s to see alex go out like that not gonna
16729s lie i thought he was in a great position
16731s with that zero like he had two six drops
16733s but um couldn't i think he got the
16736s golden buster but didn't have any
16738s synergy for it like he was still relying
16741s on eliza to carry him through and then i
16743s think he was going to pivot the mech
16744s from there but didn't have the time
16748s he was kind of playing two comps
16750s essentially right and he i i think it
16752s would have been better for him to just
16754s commit to one right he had the eliza's
16757s early and if he just committed full
16759s eliza roll it down for kangas roll it
16761s down for
16762s a tony roll it down for baron right i
16764s think he would have been a little bit
16765s stronger he kind of also just like
16768s fully committed to buster because it
16770s looks like he tripled and got a second
16772s like got
16773s busters but then has no other mechs
16775s there right so it's kind of weird to
16778s be playing both directions and he also
16781s took that extra like 10 10 11 damage by
16786s playing down a unit and then getting
16788s sniped i assume he got sniped on the
16790s eliza and then took went from like 26 to
16792s like
16793s 11 or something so right
16796s a lot of decisions
16798s do a little bit of greed getting to him
16800s here but we are seeing sort of the
16802s opposite of that from goddammit this is
16804s the second time he's played for not know
16806s me elementals and this is not even
16808s master of reality elementals either it's
16810s just utilizing the power of major domo
16813s alongside a cleave and recognizing that
16815s naga are in so cleaves get doubly
16817s powerful as well
16819s [Applause]
16821s oh baby x gun actually has a decent
16823s board now really good
16825s now now it's more like oh this is
16827s respectable
16828s uh here where he can definitely win this
16830s fight uh especially now he's getting so
16833s many busters uh as well so yeah pretty
16836s good salvage uh game from xq and right
16840s it was looking pretty rough for him but
16842s then
16843s gets the taunts gets the kangers gets
16846s two macros in the back with the vine
16849s shield and
16850s and now his board is really hard to deal
16852s with so i i like the recovery here from
16855s the next one i'm trying to adjust myself
16858s to your standards colin because a while
16860s ago you talked about how when there was
16862s one kangaroo baron and the buster it was
16865s okay and now this board is decent
16868s because more doesn't say
16871s yeah i mean quite a while ago was strong
16873s as well
16874s you're talking to lobby legends players
16876s right decent
16877s good boards they're like
16879s like
16880s what the
16881s azizy has i would say is a good board in
16884s like two turns right like that's that's
16886s what i'm looking at right right now it's
16888s okay you know it's okay it's pretty soft
16891s but like give me two turns and now he
16893s has a good voice right good
16896s whoopsie
16897s i'm not sure
16898s has happened again
16900s i i move too much
16902s i get to get a little too hyphy there
16905s right so yeah maybe you need to
16907s oh my goodness imagine having to play
16909s hogger while waiting for the vardan
16911s animations every refresh that sucks i
16915s can't imagine playing golden hogger in
16917s this meta with the lag as well right you
16919s have the lag and then you have the
16921s vardan animations and then you have the
16923s spellcraft sometimes that can be really
16925s slow too if you buy spellcrafts as well
16928s like the
16929s the four six right that that could take
16931s a long time so
16932s i respect it though
16934s i respect it as well right
16937s to go for this he only has half less
16939s than half a minute left it's insane
16942s there's just not that much scaling but
16943s technically these hoggers in a different
16946s situation different hero maybe in a
16948s different patch where there was less lag
16950s it could be easily up to 100 hundred but
16953s not in this case
16956s yeah it's it's
16958s it's very common for
16960s hoggers to have
16963s the most stats in the game basically so
16965s yeah
16966s whatever stats your opponent has you're
16968s pretty much outpaced hoggers
16971s double strong arm that's really lucky
16974s or obviously very behind on the
16976s spectator i think he he can do it
16980s i believe roll for bread roll for brent
16983s just do it roll it down for bread
16988s okay
16989s lorena gonna leave us in suspense there
16991s because something else spicy is
16994s happening here xq in a fight for his
16997s life the kangaroo is still alive so i
16999s think he'll take this it'll be fair
17001s every fight for xuren is a fight for his
17003s life right
17009s yeah wait take us back to hogger
17011s this is a win for xqn
17014s thank you
17015s we're still watching the animation it's
17018s not done yet
17019s we're still watching the animations play
17021s oh my lord okay
17026s we are like a whole minute behind here
17028s it feels like an animation
17032s it was who was i to criticize he hasn't
17034s played the strong arms yet they might
17036s well still got the hoggers to 100 once
17038s that whole thing has resolved
17044s okay
17050s yeah pretty solid board for dumbest here
17053s uh just using the cleave
17056s as his engine and then he he also has
17058s this molten rock as just like a filler
17061s if you can get through the cleave you
17062s also have to get through the molten
17064s rocks and then he also has this murloc
17065s poison just like hey i have poison you
17067s know maybe two poisons and that might be
17070s our final composition so just a clean
17073s board not like super
17075s crazy but does the job and does it
17078s really well
17079s i really love seeing this from our
17080s players like the scrappy board states
17082s where they do attempt for one direction
17085s but when they see that it's not
17088s necessarily enough tempo they can just
17090s kind of say okay this is my carry minion
17092s these are the supports and even though
17093s the pieces don't necessarily all go
17095s together individually they are strong
17098s enough to deal with the common board
17100s states on the other side and it's been
17102s leveraged into a minimum top four which
17104s is very nicely done from dummit
17106s yeah xcaren also recovering from that
17108s start right he was put in a very
17111s precarious position but was able to
17114s recover and now he's he's okay you know
17116s he's ooh bran
17118s all right let us not be fooled by this
17120s 15 seconds is this still the same uh
17123s it's just oh no no no no no no no no no
17124s no no no no no no no no no no no no no
17124s no no no no no no no no
17125s no i know i know
17128s that turn is still going like oh wow
17132s uh he's just in a different universe
17134s than us
17137s as long as he plays the strong shows i
17139s think he's
17140s okay
17142s to be fair execution's board is pretty
17144s good so there is a chance that he just
17147s gets knocked out anyways but he should
17150s be fine
17151s yeah it is a backboard right there oh
17153s look at this
17154s look at dumb it he puts the cleave at
17156s the far back that's very specific
17160s wow
17161s this is so awesome to see players when
17164s they get these insanely good reads and
17166s they're so rewarded for it
17168s yeah i don't think i'm i'm putting my
17170s cleave like at the very back you know
17172s personally but
17174s xqn doesn't get there against the huge
17177s pirates but he does secure a top four
17179s which i think in most worlds is enough
17181s to qualify him through to tomorrow
17183s yeah i i think top four placement
17185s especially ty third fourth is gonna be
17187s good enough there so really glad for him
17190s just uh
17191s getting what he needed right not not not
17194s any crazy games but
17196s gets a fifth gets a fourth gets a third
17198s fourth like
17200s that's all you need and no one cares if
17202s you win the finals right no one cares
17204s that you got third fourth like it
17205s doesn't matter you just didn't win the
17206s finals now job's done on day one you
17209s don't need a first place to make it
17211s through to day two not necessarily uh
17213s caramel i think also secures himself
17216s with a fifth place here valeera with a
17218s sec a third i think is also looking
17220s pretty good it's just one more spot that
17223s i am unsure of because uh kid was doing
17226s pretty well but finished in seventh this
17228s time goddammit potentially can recover
17231s here
17232s oh
17233s yeah i i think maybe the winner of this
17236s lobby will
17238s well no b z can't make it right so it's
17241s only dumbed right that can
17244s yeah but thomas will know if he needs
17246s this last point like necessarily to make
17249s it through uh for zizi
17252s this is about pride at this point
17254s because i don't think even with seven
17255s points he could qualify
17258s i mean you can see the stress in
17259s dumbet's eyes right like so maybe he
17261s doesn't need the points right like oh
17263s man i need to win this oh but now i need
17266s to win this like it could be true
17271s so we see here the taunted leroy which
17273s is honestly a tough
17275s like i can never
17277s easily figure out when i need to do that
17279s collins what do you think is the thought
17280s process behind toning this up uh you
17282s taunt leroy if you know your opponent
17285s has a big minion in the front
17286s essentially right because you taunt the
17288s leroy so that they go into your minions
17290s of you going to their minions so if they
17291s have a big man in the back you want to
17293s put your lever first like here is a
17294s perfect example for your leader first
17296s amazing but this is also
17299s a good example to put your lever in the
17301s back so because all of his minions are
17302s big
17304s doesn't really matter where you put it
17306s because it's gonna kill something here
17308s uh so
17309s yeah i mean
17311s the the mindset though is if they have a
17313s big minion in the front then you taunt
17315s your leroys if they have a big man in
17316s the back then you play leroy's first he
17319s has a big minion everywhere so it
17321s doesn't matter where you put your
17322s libraries it's going to kill something
17326s with the grimace i think he knows that
17328s he obviously cannot outscale the golden
17330s double hoggers they're zz only gets more
17334s stats here but
17335s we're worse watching the fight from the
17338s last turn oh because it took so long to
17341s play the cards out
17343s all right
17344s that's actually hilarious
17346s okay
17347s so zizi should also know that he doesn't
17350s need to bother scaling up his pirates
17352s that much more because they are big
17353s enough to trade everything here he just
17356s needs to be strong against leois and
17358s poison on the other side and he does
17359s already have golden selfless and baron
17361s how does he get better against these
17364s uh i don't think he needs a zap right so
17367s that's that's maybe something and he he
17369s can replace his app with a mantad
17372s um he can also replace his app with more
17374s poison like so more murlocs essentially
17377s the murlocs are gonna be hard to do
17378s because you don't have
17380s uh that many avenged procs right so it
17383s just has to be perfect but
17385s um i guess those are the things i would
17387s be looking at uh one thing that he could
17390s have done if he had more time was just
17393s make a amalgadon poison and put divine
17396s shield on it but uh doesn't look like he
17398s has the time for that
17401s yeah
17402s eliza here i think it's kind of like a
17404s burlap right yeah yeah has to be
17409s [Music]
17410s barley could have taken the two three
17412s yeah but you know it's not that
17414s important
17417s really just formalities from this point
17419s but yeah um zz has even had time to
17422s start with double glow scale it feels
17425s like because all these hoggers had
17426s divine shield
17428s leroy doesn't care about divine shield
17430s though
17433s maybe it's actually there's actually a
17436s chance
17437s that
17440s okay that's gonna be zz finishing out
17444s with a first place even though i think
17447s the points don't matter for him we'll
17448s see though if that one point
17450s differential matters for dumbet in just
17453s a bit collins this was such a close last
17456s game we didn't really see any of our top
17458s performers from the previous games
17461s taking down those last two fights so i
17464s am so worried for all the players that
17465s were in the middle
17467s i mean i think all the players pretty
17469s much deserve it i haven't really seen
17471s like
17473s enough mistakes to warrant you know hey
17476s this guy doesn't deserve you know maybe
17478s there was like a mistake or two here
17479s there but
17480s um i do think they they all played
17482s pretty well so depending on you know the
17485s results uh it's gonna be hard right
17487s there'll probably be some players that
17489s don't get in by a point or two i mean we
17491s even saw the last lobby right we had
17493s beaufort and zorg right barely making it
17496s out from a point so
17498s i mean sometimes you're just a little
17500s bit unlucky on the day and you you
17502s barely make it out there so
17504s we'll just have to see
17505s all right
17507s recap some of the crucial fights from
17510s this last lobby honestly the azshara
17512s just a pic of that is not something i
17514s expected to see i feel like that's a
17516s hero that especially when dragons aren't
17518s in it's hard to get the hero power
17520s active early and i honestly haven't
17523s played her that much after the nerf to
17525s nagas but they've been buffed again so
17527s can't quite
17528s um
17529s place the overall power level at the
17531s moment but overall i've been just so
17533s happy to see like the variety of the
17535s heroes picked throughout the six games
17538s today for ashara i i do feel like you
17540s need crowbars in because it's so it's so
17544s different nagas with quillboards and
17545s august without it's so different so i
17547s would lean that and then preferably
17550s dragons in also allows you to get that
17552s early
17553s um
17554s a shower proc with the chroma wings
17557s start so those are the two things i
17559s would be looking for if i wanted to play
17561s queen of shower i know crowbars weren't
17563s in in this particular lobby so that
17565s would maybe lead me off of it but then
17568s again there you can always get like bad
17570s heroes and you just take that because
17571s it's the best of the worst
17574s we also saw valera on the rat king and
17576s just making that work as well i think
17578s didn't he finish tied third fourth
17580s that's impressive a hero that is
17582s consistently talked about as one of the
17584s worst ones but you know it's up like it
17587s it has the potential to be a tempo hero
17590s just like gravel who's saying right king
17593s is bad it's just not
17595s that fun
17596s oh okay
17598s the hero has its charm in that
17601s you get a good start and you just like
17603s hold on to that start get that that
17605s early tempo
17607s it's also like kind of um
17609s random and like which
17611s which um here which procs you're gonna
17613s get for the
17614s uh the hero power but that if you get a
17616s good start like the hero power does a
17619s lot for you so
17621s it's not it is true
17623s i mean maybe it's bad if you're me and i
17625s just never hit the right minion type
17627s when i need it so it's even worse than
17629s chaos
17630s but good
17632s okay thank you best advice you've given
17634s me all day
17636s that's all i have to say to that one
17638s yeah
17638s it's all our six games in the book so
17640s collins just so many
17642s fun games i've been really really happy
17645s in particular to see the scrappy types
17647s of comps making it to the top four quite
17650s a lot of times we've seen people without
17651s a clear direction still managing to
17653s scrape their way into top four because
17655s they recognize when it's more important
17657s to play for tempo when it's more
17659s important to just be strong for the very
17661s next fight and claw your way through an
17663s additional position and this is always
17665s what i can see is the big difference
17668s with lobby legends compared to just
17670s ladder or your run-of-the-mill
17671s tournament it's really easy to see how
17673s these players are the best of the best
17675s and it's you know proving that it takes
17678s a lot to get here a huge and grueling
17680s qualification process but now you can
17682s see who's made it through to tomorrow oh
17685s my goodness what a tie
17687s oh no i think yeah dumbed wins the
17690s tiebreaker because he has a better
17692s finish right with the second place
17694s finish that's enough of a tiebreaker
17697s since xqm just got like third fourth and
17699s fifth
17700s uh so unfortunately for him doesn't make
17702s it in that's gotta feel worse than like
17704s beaufort zerg right because they're
17706s they're out by a point right this is
17707s like i have the same point as you it's
17709s like yeah
17711s the tie tiebreaker of course being the
17713s highest individual placement of each
17715s player and we see goddammit had a second
17717s place with six points whereas xq1 was
17719s consistently sort of in the middle there
17721s so goddammit does win on tiebreaker uh
17725s joining of course caramon valeera and
17728s kid to qualify through to tomorrow that
17731s is all our eight players in the finals
17733s in the books collins wow what an insane
17737s field
17738s yeah really interesting too right the
17740s point structure in that second lobby is
17742s all extremely close compared to that
17744s first lobby we had like maybe two people
17746s standing out uh from the rest here here
17749s it's like everyone really fought for
17751s those final points and uh pretty even
17754s second lobby there much more scrappy uh
17757s but also a little bit more hyrule even
17759s though they didn't exactly get the units
17763s or the direction they were looking for
17764s they at least tried which we really
17766s didn't see in the first lobby everyone
17768s was just like staying down trying to
17770s bunker up and and get the each point uh
17773s as safely as possible so we have a dumpy
17776s we have waterloo we have gohan we have
17778s oleach we have kid karamon valeera
17782s who will be in the finals tomorrow lots
17785s of great players there
17789s uh we have dappy and kid being repeat
17792s performers and lobby legends as well
17793s great to see their consistency here and
17796s i think gohan kid and valeera all coming
17799s from cn and their qualification system
17802s four players went in through at the top
17804s 16 and then three of them coming out and
17806s top eight is an amazing result for them
17808s and then we have waterloo as well who is
17810s kind of a cross region player um he's
17812s kind of obviously one of the best on
17814s ladder on any servers but also active in
17816s the cn scene so they are really coming
17819s in with a strong performance in this
17821s lobby legends
17822s it could be time collins for the eu
17825s streak to be dethroned
17830s possibly i i i would say there is a
17833s there's a good chance that will happen
17835s right just even just rolling the dice
17837s right the
17838s likelihood for europe to win a third one
17841s in a row
17843s wouldn't put my money on it but then
17845s again the strong i mean there's a lot of
17847s strong players in europe so
17849s uh very possible you never know
17851s yeah oh yeshen goddammit they're
17853s definitely not going to make that easy
17855s for anyone to come and take the title
17857s but that is all our games for the day
17860s wrapped up i am
17862s really really excited to see who takes
17864s it tomorrow when we enter the check
17867s format today of course it was just the
17869s usual proceedings of gathering points
17871s making sure you got through the top four
17873s and we did only have six games but for
17875s anyone who isn't familiar tomorrow we
17877s could have way more than that i would
17880s say um six is a very like that's the
17883s bare minimum i don't even know if it can
17885s go
17886s like
17887s the bare minimum is four
17890s right because uh yeah
17892s if a player gets first three times
17893s they're in check
17895s right and then they just win the fourth
17896s game but
17898s likelihood of that very very low uh
17900s unless you're on fire so
17902s yeah i think i recall from the first one
17905s my research on the first lobby legends
17907s is that four is the um absolute minimum
17909s and i think 11 is the maximum but very
17912s likely that we get somewhere in the
17914s middle of that because like we said it's
17917s about finding the players who got into
17919s check first so they've accumulated 20
17921s points and then in order to actually
17922s finish the tournament they need a first
17925s place finish so no matter what champion
17928s of the tournament will be winning the
17930s last game of the day very very exciting
17933s stuff collins any
17935s favorites ah
17937s [Music]
17940s yes am i going to
17942s tell them and jinx them on on stream no
17947s i'm not doing that to them i've had that
17949s happen a couple of times and i always
17950s feel bad so i'm not gonna be that guy
17952s all right um any favorites from the
17955s revealed cards instead oh that's a great
17958s question like yeah what is my favorite
17960s revealed card
17962s oh
17963s probably the taunt giver even though i
17965s feel like that's maybe the least
17967s inspiring that's the that's the card i'm
17970s buying the most i think
17972s uh
17974s probably yeah the taunt giver is
17976s probably the one i'd probably be buying
17977s the most because it's so important to
17979s have taunt in a lot of compositions and
17981s i've just had so many games so i'm just
17983s rolling it down and i don't have the
17984s taunt and i'm just like i just need an
17986s argus i'm like i win if i have an argus
17988s and i'm just like where's my argus i'm
17989s just like i died and it just feels
17992s [Music]
17993s for me i think the tavern tipper because
17996s i am very prone to not finishing my
17997s turns because i'm too slow but now i can
17999s say if i have tavern chipper and i left
18002s a gold and tiff bob i'm like that's on
18004s purpose i wanted to get my tavern
18006s chipper buff i do think that's the most
18008s interesting one uh out of all the
18011s reveals the the one where you're like oh
18013s i could
18014s my game
18015s might change because this card's in
18018s where some of the other ones it's like
18020s it's an extra bonus like the uh the one
18022s that gets buff buffs all the
18024s minion types like
18025s you're if you're running that cop you're
18027s just like oh this is an extra bonus to
18029s this composition where tavern temporary
18031s makes you think oh am i going to change
18032s my curve because of this card right and
18034s that's that's a unique
18036s decision that you don't
18038s usually do with pretty much every
18042s every minion
18043s you don't buy them and you're like well
18044s that's changing my curve like it's like
18047s that's not that's not a common thought
18048s but this one does allow you to have that
18050s decision it's always cool to have more
18052s decisions like that so i like that card
18055s right many new minions revealed today
18057s and one new hero as well but we have
18060s even more tomorrow so as if the finals
18062s and finding out who's the third champion
18064s of lobby legends wasn't motivation
18067s enough make sure you all tune in
18068s tomorrow for the finals of lobby legends
18071s eternal night new cards on the horizon
18074s and a new champion as well super
18077s exciting stuff and we will see you at
18080s the same time tomorrow have a good day
18083s take care everyone
18086s [Music]
18101s [Music]
18107s [Music]
18116s [Music]
18127s [Music]
18137s [Music]
18146s [Music]
18157s [Music]
18165s [Music]
18180s [Music]
18195s [Music]
18208s [Music]
18222s [Music]
18227s [Music]
18233s [Music]
18237s [Applause]
18238s [Music]
18242s now this is a huge 50-50
18244s [Music]
18247s irrelevant
18251s [Music]
18259s this is just a formality meaning that
18262s max
18264s is your lobby legends champion
18266s [Music]
18274s [Music]
18276s so
18281s [Music]
18287s [Music]
18299s my