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0s | [Music] |
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68s | oh |
70s | [Music] |
90s | [Music] |
99s | foreign |
100s | [Music] |
106s | [Applause] |
108s | [Music] |
165s | [Music] |
189s | so |
199s | [Music] |
289s | oh |
298s | oh |
299s | [Music] |
311s | [Music] |
322s | foreign |
323s | [Music] |
328s | [Applause] |
329s | [Music] |
350s | my |
361s | [Music] |
387s | [Music] |
412s | so |
421s | [Music] |
511s | oh |
515s | [Music] |
536s | [Music] |
547s | foreign |
548s | [Music] |
549s | [Applause] |
551s | [Music] |
608s | [Music] |
732s | ah |
737s | [Music] |
758s | [Music] |
771s | [Applause] |
772s | [Music] |
830s | [Music] |
890s | so |
895s | [Music] |
954s | oh |
959s | [Music] |
973s | i didn't even see that that's insane |
975s | what the heck |
976s | that is incredible that's every minute |
978s | destroyed |
982s | [Music] |
985s | the bless that's just lethal right |
987s | bless the popeyos it's like he's still |
989s | going oh i can't imagine this doesn't |
992s | end up being lethal at some point |
994s | it's just dead on turn five just he just |
997s | played a rod and then fell over |
1000s | you got to do this entire game |
1005s | [Music] |
1014s | hello everybody and welcome to day |
1017s | number two of masters tour voyage to the |
1019s | sunken city my name is cj i'm joined by |
1022s | neil larinda bond to help me kick off |
1024s | the show today my america's |
1027s | previous americas i know |
1030s | cool |
1031s | yeah how you doing on this fine day |
1033s | absolutely great tj can't wait for day |
1036s | two it's always one of my favorite days |
1037s | i mean one-off there's only three to |
1039s | choose from so that's not that great a |
1041s | description but day two is where it all |
1043s | happens we might find out some of the |
1045s | players who are going to seasonal |
1046s | championships today we might find out |
1047s | people going to last call today gonna |
1049s | resolve a lot of stuff and of course |
1050s | we're gonna find out our top 16 so yeah |
1052s | it's going to be a good one tj and i |
1054s | don't think yet we have really worked |
1056s | out what this meta is so further |
1058s | insight into that by the end of the day |
1062s | yeah there's a lot of decks floating |
1064s | around the top at least in terms of like |
1066s | win rate uh that players may not have |
1069s | necessarily expected uh coming into the |
1071s | tournament um but we'll jump into that |
1073s | as we uh start getting into the |
1075s | individual matchups first off we gotta |
1077s | you know |
1078s | tidy up around here and talk about what |
1080s | we're actually watching we're going to |
1082s | be playing conquest we have been playing |
1084s | conquest |
1085s | which is our standard masters tour |
1086s | format four decks for player four unique |
1088s | classes you ban one from your opponent |
1090s | at the beginning of the series and then |
1091s | you play a best of five match with the |
1093s | remaining classes |
1095s | where you cannot win with the same deck |
1097s | twice and you need to win with all three |
1099s | of your decks in order to be claimed the |
1101s | winner of this series |
1104s | um and uh yesterday we broadcast the |
1106s | first four rounds of swiss today we're |
1107s | going to be broadcasting the last four |
1109s | rounds of swiss and then tomorrow we |
1111s | play all the way through straight |
1113s | through that top 16. |
1116s | um |
1117s | and i also this is |
1120s | at the very least in my top three |
1123s | favorite dates of a master's tour deal |
1126s | yet one of the best three days i'm |
1128s | really concerned that he's only got one |
1129s | hand on that wheel when he's driving |
1131s | that or however whatever you do to |
1133s | ship steering the ship he's got like one |
1135s | hand on the wheel and the other hand's |
1136s | just like yeah like you gotta be more |
1139s | careful than that when you're driving |
1141s | i don't even know what you're talking |
1142s | about the picture image |
1145s | yeah the image of the words that you |
1146s | just read word for word out on screen |
1149s | there's a there's a guy and he's got one |
1150s | hand on the wheel the other hand is just |
1151s | like chilling and it's like no you've |
1153s | got to have the ten to two position and |
1155s | drive properly otherwise you'll crash |
1156s | i'm concerned it's early in the morning |
1158s | there's water leaking in behind me |
1160s | already because of it i |
1162s | yeah i'm saying you got to make sure |
1164s | you're driving on the |
1165s | left side of the road |
1168s | sure let's go with that because as |
1169s | americans that's |
1170s | no we driving on the right in america |
1172s | here |
1174s | oh yeah that's right sorry |
1176s | i forgot for a second that we were |
1178s | uh that |
1180s | us fellow americans |
1182s | were in fact american we do drive on the |
1183s | right side of the road unless it's a |
1185s | one-way street and you got to turn left |
1186s | then you drive left side of the road |
1188s | we'll drive back um you're fine |
1190s | or drive backwards baseball tj is the |
1193s | best bit let's not mess it up |
1195s | fourteen thousand dollars for first |
1196s | place |
1197s | ten thousand dollars for seven |
1199s | for second place and seven thousand the |
1201s | sweet spot where you get 500 per win |
1204s | third and fourth |
1205s | yeah and one of the cool things about |
1208s | the master tour prize pool is that um if |
1210s | you get six place you get four thousand |
1212s | dollars if you get seventh place you get |
1214s | four thousand dollars if you get fifth |
1217s | place you'll also get four thousand |
1219s | dollars and if you get eighth place you |
1221s | get four thousand dollars pretty cool |
1223s | little uh you know interaction there |
1225s | where fifth sixth seventh and eighth all |
1227s | earned four thousand dollars |
1230s | um yeah just wanted to point that out |
1231s | something that i thought was cool here |
1233s | on my uh one of my top three days of uh |
1236s | of a master's tour i'm glad you didn't |
1238s | pick the bottom one today because you'll |
1239s | be going 9 10 all the way up to 16 |
1242s | through 11 12 15 13 11 and whatever the |
1244s | other one is 10 probably so i'm glad you |
1246s | didn't have to read out all those |
1247s | numbers because that just slowed us down |
1249s | considerably as we are waiting to get |
1251s | into our first match of the day of |
1252s | course so we're adding some extra flavor |
1255s | for you today this morning |
1257s | that's right |
1259s | um yesterday this was the match of the |
1261s | day for me orange versus fascino he was |
1264s | absolutely amazing match that one orange |
1267s | somehow |
1268s | against the odds several times finding a |
1270s | way to a 3-2 victory and keeping himself |
1272s | in contention for that seasonal |
1274s | championships after getting a 0-3 start |
1277s | in the first masters tour of the year i |
1279s | think he needs maybe seven maybe eight |
1281s | eight wins today and he'll get in there |
1282s | and that would be an astounding story |
1284s | [Music] |
1286s | it certainly would be |
1288s | yeah um |
1289s | we went right back to the beginning of |
1292s | the day uh with uh meaty taking down |
1295s | gabby gabby not having the best start |
1296s | however meaty |
1298s | currently at 4-0 uh one of the many |
1300s | players uh 23 players to be exact at |
1303s | that 4-0 mark so |
1305s | meaty having a |
1307s | fantastic master performance thus far we |
1310s | actually have a lot of big names at 4-0 |
1312s | which uh we'll |
1314s | get to in a moment |
1316s | but i think yesterday you know at least |
1318s | in the matches we saw on broadcast was |
1320s | uh kind of an eye-opener |
1322s | um an eye-opener to you know decks that |
1324s | like i said the beginning we didn't |
1326s | expect to have much success having |
1328s | success some archetypes that we may not |
1330s | necessarily have seen as much in a |
1333s | ladder environment having success |
1335s | like not the traditional control paladin |
1337s | but obviously the dragon control pound |
1339s | that you just saw from dragon man |
1344s | we got to see some colossal casters in |
1347s | neil sottle and i |
1349s | uh whose heads were all just massive uh |
1353s | yesterday and we also saw a demon hunter |
1356s | have a good time against control warrior |
1358s | pretty much the whole day on broadcast |
1361s | uh which seemed a little bit backwards |
1363s | given what we all expected coming into |
1365s | this tournament |
1366s | all apart from raven who was saying that |
1369s | he just thinks demon hunter is going to |
1370s | beat control while we and it just you |
1372s | know we won't talk about too much |
1373s | because raven was right so far but yeah |
1376s | it seemed to be doing really well |
1378s | another play there in those highlights |
1379s | that you should pick out if you get to |
1381s | see them again at any point was the |
1383s | board clear using the spammy arcanist |
1385s | from |
1387s | um amazingly amazingly how quickly he |
1390s | worked it out he was just ready |
1393s | i saw it like 15 seconds before he did |
1395s | um i mean yeah i mean you would of |
1397s | course you know |
1399s | you started an hour before he did just |
1401s | you've been sitting there all night |
1402s | working if this board state comes up how |
1404s | would i do it and you got there just |
1406s | before him well done |
1408s | yeah that's what i do for my prep for |
1411s | master stories is i just look at spammy |
1412s | arcanist clears been doing it since the |
1414s | file it's just uh second nature to me |
1417s | um but let's go ahead and take a look at |
1420s | some of our four row players like i said |
1421s | there's 23 of them so there's |
1423s | going to be some players that are left |
1425s | off uh this uh |
1427s | this graphic here some of them we |
1429s | already talked about like orange and |
1431s | meaty |
1433s | but we also have viper 94 fribs cursed |
1436s | wooben |
1437s | uh |
1438s | lucas |
1439s | yep e-m-n-a-s-c |
1442s | um |
1444s | you know been |
1445s | casting him |
1446s | throughout |
1447s | what like six years now and still don't |
1449s | know |
1450s | it's still just his demons |
1453s | exactly |
1455s | uh but uh like you said habigabu up |
1457s | there trahisin uh moyan a player that's |
1459s | been around for a long time we got |
1461s | bunnyhopper uh cheesy10 |
1465s | erica's player uh who's also been around |
1467s | for a long time i remember casting |
1469s | cheesy 10 in playoffs all the way back |
1471s | in like what 2015 2016. |
1474s | um letta and then uh ghost right up |
1477s | there at the top um these are listed in |
1480s | order of like current |
1482s | uh tiebreaker score |
1485s | so um the players at the top end of the |
1488s | bracket |
1489s | like ghost kwanwu adriano um those |
1493s | players have a little bit more wiggle |
1494s | room in terms of losses right those are |
1496s | the players that |
1497s | at least for the time being are the most |
1499s | likely if they were to go six and two to |
1501s | make it into that top 16 |
1503s | but obviously we have four rounds of |
1505s | swiss left so uh so much can change |
1508s | between now |
1509s | and then uh so we'll see uh |
1512s | how things are gonna shake out the big |
1514s | thing on these players mines is just to |
1516s | get those uh couple of extra wins um |
1520s | that seven win mark is uh the sweet spot |
1523s | because that guarantees that you're into |
1524s | the top 16. |
1526s | yep very quick word about moyan yeah |
1528s | i'll finish my quick word about my even |
1529s | though the next match is on the screen |
1531s | um he did mention i i had a quick quick |
1533s | quick chat with him last night and he |
1535s | did mention that he came back |
1536s | specifically because of 2022 like the |
1539s | new program he and he's doing a good job |
1541s | of it right he's done pretty well in the |
1542s | first two got 4-0 here as well so |
1545s | he came back to have a go now that it's |
1547s | um open season for reaching the world |
1549s | championships once again so he wins this |
1551s | tournament he'll be on his way to the |
1553s | seasonals one step away no that was good |
1556s | to see he's got also got a good practice |
1558s | group and as they come up later i'll |
1559s | talk about them as well and he's playing |
1561s | well he's ill |
1563s | just just to make things even more you |
1564s | know just because it's not difficult |
1565s | enough playing hearthstone at the |
1567s | highest level |
1568s | but ghost versus traheden uh we don't |
1570s | know that much about ghost although we |
1572s | see the name quite often of these |
1574s | tournaments i feel uh but trahison apac |
1576s | grand master has entertained us a lot |
1579s | and given us a lot of fun in there over |
1580s | there in apac and that's gonna be our |
1582s | first match of the day tj |
1584s | yeah uh should be a good one um i |
1587s | remember ghosts back from |
1589s | obviously we haven't seen him recently |
1591s | but |
1592s | uh he used to play in the |
1597s | i don't remember the name ogn |
1602s | oh geez |
1605s | oh the um |
1606s | yeah yeah i remember oh yeah they used |
1609s | to do um |
1610s | training matches with china for |
1614s | china versus eu as well |
1617s | yeah well yeah it was |
1619s | so they had a um |
1621s | a korean league basically it was in i |
1624s | think 20 not 2014 it's tour 2015 2016 |
1628s | maybe even 2017 i don't know if it uh |
1631s | lasted that long |
1632s | um |
1633s | but uh it was run by ogn uh and i |
1636s | believe ghost uh competed in uh some of |
1640s | those i don't think he ever had like a |
1642s | big win |
1643s | um but uh he has been playing |
1646s | hearthstone for some time competitively |
1649s | but still looking for |
1651s | like that big breakout performance |
1654s | as we say a lot here in the master's |
1656s | tour i just had a meditating moment tj |
1659s | and came up with in the |
1661s | very second season of ogn he became top |
1665s | 16 which i suspect is means he played |
1668s | and lost to dawn 3-2 |
1672s | and that was in 2015 in the 23rd of june |
1675s | 2015. just remembered it all just like |
1677s | that right now |
1679s | okay there you go wow |
1682s | hearthstone historian neil or larinda |
1685s | bart coming at you with the wire right |
1688s | to get get it in my head and then it all |
1689s | just comes out just like that |
1691s | just always when i'm off camera as well |
1693s | notice |
1694s | yeah just comes up there right there |
1696s | just comes right out |
1698s | um |
1699s | trajen uh |
1701s | didn't talk about him a lot but um |
1703s | definitely a a |
1705s | an entertaining character |
1707s | in asia pacific grand masters i feel |
1709s | like asian pacific grandmasters is just |
1711s | a cast of |
1713s | or sorry |
1715s | it was |
1717s | just a cast of |
1719s | uh of entertaining characters |
1721s | um but definitely showed some some great |
1724s | moments |
1725s | throughout his time there |
1727s | and |
1728s | got a couple of mech decks |
1730s | and a beast drew it thrown in there so |
1732s | going with a sort of a pretty aggressive |
1735s | lineup here |
1737s | essentially as aggressive as you can get |
1740s | in the current metagame |
1741s | we'll see how he's going to fare |
1744s | and it's a really aggressive beast druid |
1746s | as well it's the version that doesn't |
1747s | have the the bottom feeder and it is |
1749s | literally it's got a finley in there in |
1750s | case for some reason he doesn't like his |
1752s | hand |
1753s | and the rest of it is just hit him |
1755s | really fast and really hard so looking |
1757s | forward to seeing that one but is the |
1758s | mech paladin tj |
1760s | the deck of the tournament absolutely no |
1762s | doubt about it i called it before we |
1764s | started we're seeing it in all these top |
1765s | lineups i got it right everyone else is |
1767s | wrong don't look at the wind right it's |
1769s | fine |
1771s | and it's got the wind condition in there |
1773s | light forged carol and mr smite yep |
1776s | that's the only way you ever win a |
1778s | hearthstone game with any form of |
1779s | paladin you just sit there you just hang |
1781s | on you just try not to die |
1783s | and then you just mr smite up to 34 |
1785s | attack and just hit him really fast |
1788s | but seriously meg paladin |
1790s | very good meta bringing my opinion even |
1792s | now |
1794s | all the divine shields work really well |
1795s | against warrior they work well against |
1797s | hunter it's just an |
1799s | i thought it was a fairly obvious bring |
1800s | to this tournament because of those two |
1802s | decks being so powerful and you having |
1804s | very good chances against them both |
1807s | yeah |
1808s | um |
1811s | it's |
1814s | just fits in with |
1816s | the theme of almost every aggressive |
1818s | paladin deck over like the past two |
1820s | years |
1821s | um where |
1823s | you just continuously play minions and |
1826s | you just ramp up the stats on board and |
1828s | then kill them with battlegrounds |
1829s | battlemaster like that's it yeah |
1834s | it just does it in a little bit of a |
1835s | different way uh than it has in the past |
1839s | but |
1839s | that's what it boils down to |
1841s | um |
1842s | and against quest hunter at least from |
1844s | my experience |
1846s | uh the stats do |
1849s | in |
1850s | many cases get a little bit out of |
1852s | control for the quest hunter uh quite |
1854s | quickly where |
1855s | um |
1856s | you know |
1857s | all it takes is |
1859s | like one minion to stick and then boom |
1861s | you're off to the races in terms of |
1864s | quest hunter can no longer |
1866s | remove |
1867s | everything from your board each and |
1868s | every turn uh this hand is not as |
1870s | aggressive as a start obviously he's |
1873s | uh going for |
1875s | he has a lot of like resource generation |
1877s | in his hand with the radar detectors |
1879s | um |
1881s | but that's not necessarily where you |
1882s | want to be in this matchup because ghost |
1884s | is going to be able to |
1885s | especially with this hand |
1888s | just continuously remove the board and |
1890s | then if you can safely get to the point |
1891s | where he's completing quest from there |
1893s | it's just a race and if he gets quest |
1895s | before there's an overwhelming amount of |
1896s | power on foot he's in a good spot |
1898s | but the problem with completing the |
1900s | quest is those divine shields you don't |
1902s | do any damage to divine shield minions |
1903s | so you don't advance that quest like you |
1905s | want to and that is what leads to the |
1907s | paladin usually having a lot of time to |
1910s | get going that being said as we pointed |
1912s | out here um |
1913s | this particular handful of season very |
1916s | slow when you have to radar detector on |
1918s | two |
1919s | has now got the stuff and he's still |
1922s | you know not taking any damage yet and |
1924s | we're into the part you just described |
1926s | but he is like a turn late to this party |
1928s | at the moment |
1932s | he started because he's got a 5 3 divine |
1934s | shield on the board which is just the |
1935s | wrong shape he's got a shield |
1938s | everything looking good for this |
1939s | particular moment it's gonna be |
1940s | interesting to see how ghost tries to |
1942s | cope with this how much does he want to |
1944s | invest into killing this |
1945s | versus how much does he think he can |
1947s | race maybe kill the next minion and just |
1950s | start pointing stuff at face |
1952s | tough call yeah i could |
1954s | could go for just uh |
1957s | oh okay i was gonna say |
1960s | hero power coin aim shot but |
1963s | uh ghost is certainly in the business of |
1966s | yeah |
1968s | i'm just gonna get him uh he's gonna go |
1970s | for most efficient quest completion here |
1973s | and still go for the play that i thought |
1974s | initially |
1976s | which was here power plus aim shot but |
1978s | um found out a way to actually just |
1980s | point some damage at the face and get |
1983s | the quest completed the hero power down |
1985s | to zero before having to go for that uh |
1987s | coin name shot |
1989s | he's also playing the candle shot |
1990s | version a lot of people aren't because |
1992s | they're expecting a control meta |
1994s | um he hasn't drawn the candle shot but |
1996s | in theory candle shot obviously |
1998s | a way to to pop off those shields is a |
2000s | big thing we'll be looking for all day |
2001s | when we see |
2003s | inevitably a lot more of this matchup |
2005s | yeah |
2009s | being very careful to only use his hero |
2011s | power on the shields |
2013s | yes |
2014s | it is an inshot uh buffed hero power so |
2017s | this is |
2019s | doesn't feel great uh to be quite honest |
2022s | but |
2023s | um |
2024s | he might feel like it's a necessity to |
2026s | try and you know get this dragon bane |
2029s | shot |
2030s | um barb nets is not active |
2035s | uh so it is only the one but ken just go |
2038s | dragon bait shot even barbnets into |
2040s | another dragon bane shot to be able to |
2042s | clear the board and this will be |
2044s | uh tavish complete with board cleared |
2048s | this is uh quite a good situation i |
2051s | would say yep mark shot we'll give him |
2053s | some cards at least when he needs that |
2055s | but next turn |
2057s | drop the tavish which will trade quite |
2058s | nicely except now it won't because |
2061s | leviathan's been picked up and |
2065s | at least start the race but the race is |
2067s | going to be in such a good spot here so |
2068s | he's already with some buffed cards and |
2070s | he will be able to just spam big things |
2072s | from this turn onwards |
2085s | oh the cameo the choices oh |
2088s | no mr smite in hand though |
2091s | gonna be rough |
2092s | yeah he's not gonna get him together 34 |
2094s | attack smite in time before he kills his |
2096s | opponent um leviathan first or carry all |
2099s | first is the big choice here though tj |
2100s | levithan does deal with the tavis allows |
2102s | his board to |
2104s | to swing freely he will take a little |
2105s | bit of damage though or significant |
2107s | amount of damage if he doesn't play the |
2108s | carry or first but i'd like to clear up |
2110s | the tavis first i think here and then |
2112s | drop the carry will slow your opponent |
2114s | down that way |
2115s | yeah i think so uh ghost is playing a |
2119s | double restaurant viper list |
2121s | uh so |
2122s | uh investing that much mana when you |
2125s | don't have that |
2126s | that significant of a board lead into |
2129s | carryall doesn't feel great |
2132s | just in case ghost has the viper in hand |
2134s | and then you're just super far behind |
2136s | because you're likely going to take uh |
2138s | seven from the uh tavish that you |
2141s | wouldn't be able to kill it |
2142s | um |
2146s | he took the bubble button pretty sure |
2148s | there which makes a lot of sense to make |
2149s | that board more resilient |
2151s | obviously |
2153s | how to have a quick sort of check on the |
2154s | numbers to see if he thought he was |
2155s | going to |
2157s | go over a key number with just hit them |
2159s | with smite to win a game but going for |
2161s | those long-term shields we should give |
2163s | him two or three turns of pretty much |
2165s | indestructibility in terms of |
2167s | if ghost is shooting those down he's not |
2169s | hitting me in the face and i can play my |
2170s | carry-on and everything will be lovely |
2181s | ooh |
2185s | might be a piercing shot here just for |
2187s | that chance of a win oh |
2190s | i kind of like tame beast yeah |
2193s | you still get the hero power reset it's |
2195s | much cheaper and you could still use it |
2197s | as removal obviously |
2199s | you know piercing shot could be used as |
2202s | damage but at this point |
2203s | there's really not going to be any small |
2205s | minions played from treason and some of |
2207s | them might even have divine shields so i |
2210s | think tambis has a lot of value in that |
2211s | instance |
2214s | another board cleared but a lot more |
2215s | resources gone without hitting face and |
2217s | there's plenty more coming from trajec |
2219s | if you look at that hand just |
2221s | when he gets to nine he can start |
2222s | playing three minions a turn |
2225s | so ghost really has got to get moving |
2227s | here |
2239s | again reloading the board before the |
2240s | cabrio makes sense |
2252s | every time ghost looks at the board he's |
2254s | dead in two turns i guess he's got to |
2255s | calculate at which point he actually can |
2257s | just put it all to the face it's a lot |
2258s | of damage if he just launches this into |
2260s | the face |
2262s | yeah it is |
2265s | but if if he commits to that line then |
2268s | he's kind of gotta kill turkey's the |
2270s | next turn |
2272s | yep um |
2274s | because this is not lethal this turn |
2281s | sighs that's his best chance he's gonna |
2282s | get the furious howls for some more |
2284s | spells on some more cards but |
2286s | so he's in now with the carryall and |
2288s | ghost is gonna |
2289s | likely is going to need the |
2293s | viper off the top to have a chance |
2295s | that's a lot of damage tj that's a lot |
2298s | of damage you can see why he committed |
2299s | to this line |
2301s | that's lethal next turn if there wasn't |
2303s | a carryall |
2322s | this is exact two turn lethal from |
2324s | trahezen though now |
2326s | and with caviar doing two and the 10 on |
2328s | board is 12 and then obviously just |
2329s | repeat the next turn there's another 12 |
2331s | plus the swing with cabriole it's |
2332s | actually above 2 turn lethal |
2335s | so ghost does have to kill him through |
2337s | 16 and a carriage right now |
2339s | yeah still has again the double |
2341s | restaurant viper in deck so could be |
2344s | able to pick one up up off the top i |
2346s | believe that would |
2347s | be lethal if russell viper was picked up |
2352s | it would be |
2355s | all right why do you know what could on |
2356s | the mono actually 16 would be is that i |
2358s | think it would be exactly 16 |
2361s | right |
2363s | here power |
2365s | game shot hero power that's nine |
2369s | quick shot here power oh no yeah you're |
2371s | right |
2372s | what did this have been missing amanda |
2374s | for the extra hell yeah |
2378s | now he's gonna find a way to buy a turn |
2379s | this is the beginning of the end but he |
2381s | can definitely try and hang in there you |
2383s | buy one more turn there's plenty of card |
2385s | draw |
2397s | yep committed now to just staying alive |
2399s | so what you got to do |
2406s | get that hell played to keep the quick |
2407s | shot alive that way he's got a chance |
2409s | next turn of viper into quick shot into |
2412s | some stuff |
2414s | yep |
2415s | all right |
2417s | still needs the viper but um a nice |
2420s | little clear there uh |
2422s | the problem is ghost again |
2427s | is probably gonna die |
2429s | if he doesn't find a way to lethal |
2430s | treason next turn |
2433s | yep |
2438s | of it every turn there you go |
2445s | but maybe |
2447s | is enough |
2451s | and from the look on his face i haven't |
2453s | added it up yet i think piercing shot |
2455s | plus badge was probably enough there |
2457s | right |
2458s | yeah |
2459s | with the viper obviously |
2467s | it |
2470s | raw's |
2472s | your power |
2473s | piercing shot the divine shield |
2476s | hero power piercing shot the one one |
2479s | it can't be enough |
2481s | each piecing shot's only dealing two the |
2483s | second one's dealing |
2484s | what |
2485s | |
2487s | five because it's three plus two |
2504s | he's getting excited |
2507s | nothing new there |
2515s | it's still not lethal he's down to nine |
2519s | oh man |
2524s | and he hasn't got lethal has he two no |
2527s | it's one off |
2530s | uh |
2530s | himself another chance this time his |
2532s | chance is huge |
2533s | ah what about amalgam |
2538s | no |
2541s | so |
2542s | he's going to have to try and draw smite |
2549s | we're there already okay but he's gonna |
2552s | have to right |
2555s | yeah because this is |
2556s | he is one off |
2560s | i mean that's not a banana major |
2561s | vindicator i'm sorry |
2573s | i'm running out of time |
2577s | all right well |
2579s | lethal set up once again and ghost is |
2580s | looking for it right now has um |
2584s | four damage |
2585s | but he's got a card draw with a quick |
2587s | shot as well so there's lots of out here |
2590s | yeah |
2591s | okay so that's two three four five |
2599s | this will be the viper because he's |
2600s | wanted it all game and now it'll be |
2601s | useless that's how this game works right |
2609s | treasure guard all right he's dead |
2611s | that was close |
2613s | that was |
2614s | nutty both vipers in the bottom eight |
2616s | cards ghosts survived so much longer |
2619s | than i thought he was going each turn i |
2620s | thought he was going to die next turn he |
2621s | bought himself not only three more turns |
2625s | but three more turns where he could win |
2627s | if he drew the viper or come very close |
2628s | to it and just you didn't quite get that |
2631s | but showing why he's four and zero |
2633s | showing all those years of experience |
2635s | then hanging on and i went right back to |
2636s | the start he realized |
2639s | not to waste a single spell on those |
2640s | shields so he get the tavis down set |
2643s | himself up for a nice position but the |
2645s | the deck was not behaving itself today |
2647s | for him |
2649s | not at all um |
2651s | but still a lot of serious left to play |
2653s | that's only one zero lead for treason |
2656s | um and we have some |
2658s | still some |
2659s | aggro decks left that |
2662s | quest hunter can |
2663s | you know try and get the job done |
2665s | against maybe with a little bit less |
2667s | divine shield as well |
2669s | uh-huh seems quite good which version of |
2671s | the mech mage odd is the amulet |
2674s | mech mage |
2676s | uh that trajectory is playing |
2678s | which i think is uh even better match up |
2681s | uh for ghost on the quest hunter so if |
2683s | he decides to stay on it |
2685s | um |
2687s | does still have |
2693s | warrior demon hunter druid but i'm not |
2696s | sure which was banned |
2697s | yeah immediately |
2698s | i was looking at it but i can't find it |
2701s | um |
2702s | so |
2703s | a lot of series still left to be played |
2707s | yeah and all the trees and sticks kind |
2709s | of do the same thing and i do think that |
2710s | the mech paladin i assume his demon |
2712s | hunter is banned it is a warrior band on |
2715s | the other side |
2716s | and of the three remaining i think the |
2718s | mech paladin was the best suited to to |
2720s | that hunter |
2722s | so now we sort of get on with the the |
2723s | tougher part with the mage and the druid |
2725s | we haven't seen that much mage this |
2727s | tournament although a bit more than i |
2729s | expected if i'm honest |
2731s | because i'm not a mage |
2733s | enjoyer i'm a denier i got shouted out |
2736s | by a few people yesterday for that but |
2737s | i'm going to stick to my guns because |
2738s | that's obviously the only way to go |
2741s | but he won't shadow you |
2743s | you just shout at me all you like tj i'm |
2744s | used to it |
2746s | nope i don't shout |
2749s | thank you |
2751s | yes you don't fail only if i'm only if |
2754s | i'm twisting at the same time |
2757s | yeah cause |
2759s | that's your ava right not mine |
2761s | yep |
2763s | getting old i'm getting up there neil |
2765s | you're catching me up |
2767s | yeah you get your paper snappers stop |
2770s | you guys don't know anything about |
2771s | twisting and shouting |
2773s | uh-huh |
2777s | ah you have to show me some twisting and |
2779s | shouting sometime tj |
2781s | excited to see it |
2783s | beast druid i'm excited to see this too |
2785s | no bottom feeders just straight up make |
2787s | things make them bigger make them even |
2789s | bigger |
2790s | and hit you with them and there is a |
2791s | finley in this deck so if you don't like |
2793s | the way you're hitting them you can just |
2794s | hit them in a different way and our |
2796s | favorite card in the opening hand which |
2798s | means he can't aquatic form |
2801s | yup aquatic form it affects your other |
2804s | pack mule |
2810s | really good hand for ghost here yeah i |
2812s | was gonna say that great opening aim |
2814s | shot also pretty good um |
2817s | especially when |
2819s | you know you can get the |
2822s | uh if you can get like the first quest |
2823s | complete before aim shot happens it's a |
2826s | good way to just be able to clear things |
2827s | up on the board and still progress quest |
2829s | because you get the buff to your power |
2830s | in a minion |
2841s | not wanting the peasant wanting |
2842s | something more because the present will |
2844s | just be |
2846s | easily dealt with |
2848s | there it is |
2854s | and it is a |
2855s | uh |
2857s | it's called swap right yeah swap swap |
2860s | effect not a draw effect |
2866s | wait no that should work that way |
2869s | nice um the way finley's words i think |
2871s | yeah swap your hand yeah |
2873s | yeah so it doesn't work with draw |
2875s | effects apparently yeah yeah |
2878s | it's different from the it's different |
2880s | from like secret passage which works the |
2882s | same way but secret passage is not swap |
2884s | secret patches is |
2885s | secret passage or was replace |
2889s | uh if i'm not mistaken |
2890s | i think it was yeah but |
2892s | it it would have to specifically say |
2894s | draw |
2895s | in order for uh pack mule to uh get its |
2898s | effect |
2900s | imagine secret passage if it worked with |
2902s | bloods |
2904s | i'm silly with that a pin |
2907s | last year would have been a very long |
2909s | year of hearthstone let's just put it |
2910s | that way |
2912s | uh-huh |
2917s | okay |
2918s | um asharon gardens uh |
2925s | i guess it's okay |
2930s | i got moonlit guidance to uh sort of |
2932s | reload here |
2934s | uh for trihesion just wants to put as |
2936s | much stats on the board as possible |
2938s | uh needs to uh be in the mindset of |
2941s | pressure |
2943s | and |
2946s | ghost does have |
2948s | plenty of ways to try and uh clear this |
2950s | stuff up |
2951s | uh this isn't going to be |
2954s | uh it's only gonna be first quest |
2956s | completion |
2958s | so won't be able to get the free hero |
2960s | power onto the three four but has it |
2962s | loaded up for |
2963s | uh next turn and still the wound prey |
2966s | plus the |
2967s | uh barb nets |
2969s | in hand to be able to keep going with |
2971s | the quest |
2972s | ooh the matriarch still expensive though |
2976s | oh |
2978s | and |
2979s | yeah now the hunter's going to just get |
2980s | control of this one i think unless the |
2982s | matriarch gets down next turn somehow |
2985s | which is now i'm not gonna do |
2994s | there's the viper he wanted all last |
2996s | game |
2998s | yeah go away viper you're late |
3000s | looking for a naga okay found one but |
3007s | not the one |
3012s | and that's made this turn |
3014s | really awkward now |
3016s | he doesn't play the spear okay |
3020s | i guess it would only have been raj jhan |
3022s | that could activate departments |
3024s | besides this so couldn't do with the |
3026s | amount of mana that he had |
3028s | would have been clean on the peasants |
3030s | but alas |
3032s | here we are |
3033s | could just clear the whole board here |
3034s | with barb nets |
3036s | barb that's on one peasant wouldn't pray |
3037s | on another |
3039s | um and then the hero power |
3042s | which is still buffed by the aim shot to |
3044s | uh fully clean things up |
3046s | does have playable cards next turn |
3048s | regardless of what treason does |
3050s | though |
3051s | and we'll with the candle shot sticker |
3054s | let let this one one stick around |
3057s | which may not be the biggest of deals |
3058s | but i could be impact oh nope not gonna |
3061s | preserve the candle shot instead all |
3063s | right |
3068s | amalgam window friends |
3074s | boys assign you in trouble |
3077s | when you amalgam doesn't have any |
3078s | friends |
3079s | he's all minion types still doesn't have |
3081s | any friends |
3084s | sort of like me |
3094s | those are certainly |
3109s | well all right |
3113s | play your cards every turn and this is |
3116s | again still |
3118s | just relatively easy for us to just |
3120s | clean things up and i don't really think |
3122s | treason has a chance your quest gonna be |
3124s | complete |
3127s | yeah and this time the seven sevens of |
3129s | relevant minion right it's not just |
3130s | gonna get some sort of |
3132s | leviathan trade into it seven seven is |
3134s | gonna be old just big |
3137s | anybody take me aquatic form |
3141s | okay |
3142s | nice |
3147s | okay |
3148s | uh i had something |
3151s | yeah that's reload |
3153s | fading excitement but yeah |
3155s | get in there |
3156s | it's saying pickups from crazy |
3160s | oh my goodness he's got a six five and a |
3164s | one one the game's nearly over |
3177s | just gonna occupy the board on the |
3178s | assumption that he just wins as long as |
3180s | he doesn't get hit for too much |
3182s | yep |
3183s | twice this game now he's forgiven value |
3186s | for |
3187s | just getting stuff down like with the |
3189s | barb nets he there what about being |
3190s | greedy but just chose not to be |
3193s | markov's a good pick up ooh |
3198s | ah they were actually terrible |
3201s | just |
3203s | never going to be able to cast three |
3204s | spells while holding on to a card with |
3206s | this deck he has to play everything as |
3208s | soon as he draws it essentially you |
3210s | don't want to even have a chance |
3212s | looked flush |
3218s | cool cards not relevant |
3222s | all right |
3224s | um |
3227s | yep get the trog out of the way first |
3230s | and |
3231s | dragon bean shot |
3234s | yeah and this goes back to where he kept |
3236s | the candle candle shot instead of the |
3238s | ball right the ball could have been |
3239s | traded into by now but the candle shot |
3241s | will be able to |
3243s | allow the dragon bane shot to do a clean |
3245s | number |
3246s | yeah |
3249s | um well it's a matter of if he wants to |
3253s | get the dragon bane shot value or |
3256s | just uh clear stuff off the board oh so |
3258s | again yeah you're right so this candle |
3260s | shot can still get the dragon bit shot |
3261s | by |
3262s | so that's the composting on it would |
3263s | draw trajee's in the card but |
3266s | go's still gonna have a solid lead over |
3267s | the board a lot of resources in hand ooh |
3273s | there it's it's not doing the thing it's |
3275s | not it's okay it's working now is it |
3277s | good |
3283s | that's like |
3284s | one of the best runner runner draws you |
3286s | could get |
3287s | um |
3288s | still |
3289s | may not be enough |
3291s | however well it goes we have to do a lot |
3294s | of cleaning up here |
3296s | yeah this has gone from definitely over |
3298s | to |
3299s | definitely not over in the space of the |
3302s | last like six cards in a row or being |
3304s | perfect |
3305s | i mean this is just like a board clear |
3306s | showing you just dragon bait shot hero |
3309s | power you're a power dragon bait shot |
3311s | you're a power dragon shot hero power |
3313s | dragon being shot double trade it's just |
3316s | it sounds like one of your invented this |
3319s | is always lethal situations it's like |
3321s | just just this complete recursive loop |
3323s | of stuff |
3325s | yeah |
3326s | it is look at it |
3331s | all went back to keeping the the candle |
3333s | shot over the ball |
3336s | yeah this dragon made shot to be so good |
3346s | amazing |
3348s | casts like 300 spells in a turn hasn't |
3350s | advanced the quest hasn't done any |
3352s | damage obviously it's going to win the |
3353s | game |
3354s | and i think he that here power probably |
3356s | should have gotten based on the one five |
3358s | should have traded in |
3361s | but wants to preserve the health on the |
3364s | one five maybe |
3366s | i can see |
3367s | all right |
3368s | so he just realized that this machine |
3370s | gun is just not gonna stop and ghost |
3372s | levels the scores at one one and gets |
3375s | the hunter out of there |
3377s | how good do you think hunter is tj |
3378s | because i've got it down as a pretty |
3379s | good deck this tournament |
3382s | [Music] |
3384s | i would also put it down as pretty good |
3387s | um i do think that it found a nice |
3390s | little sweet spot |
3392s | um |
3393s | in the metagame where |
3396s | uh it preys on the decks that |
3399s | um |
3401s | a lot of decks in the good decks lineup |
3403s | are weak against |
3405s | if that makes sense yes it does |
3408s | so |
3409s | uh it gives you a |
3410s | not necessarily a target strategy |
3413s | um well you can fit into a target |
3415s | strategy right uh if you're you know |
3417s | trying to like target aggro |
3419s | i think that quest hunter holds down to |
3421s | get aggro pretty well cause you just |
3423s | always have an excuse to complete quest |
3426s | but if you're just playing uh the good |
3428s | stuff |
3429s | it gives you that sort of well-rounded |
3431s | conquest lineup where you're not trying |
3433s | to hard target something but your decks |
3435s | make up for each other's weaknesses and |
3437s | we've seen those are the two main |
3439s | conquest strategies where |
3441s | number one is you just bring the highest |
3444s | overall win rate decks and the number |
3446s | two is you try and target a specific |
3450s | deck that you think uh very many players |
3453s | are going to go to bring play the |
3454s | numbers game |
3456s | and uh i think that quest hunter fits in |
3459s | both of those |
3461s | which is usually the sign of a |
3463s | of of a solid deck even though it may |
3465s | not be the best deck in the meta game |
3468s | speak of the devil uh |
3470s | it it's still up there |
3473s | uh |
3474s | yeah this is um ghosts fell demon hunter |
3477s | um |
3479s | yeah throw jason there why not |
3481s | yeah why not i just i was saying wait |
3483s | fell demon hunter that doesn't say naga |
3485s | but yeah that's because there's a chase |
3486s | in here um |
3488s | they're almost the same |
3491s | uh you just take out some of the early |
3493s | game minions and replace them with fell |
3497s | yep this deck a little bit slower |
3500s | but obviously has that sustain against |
3502s | things like warrior for instance where |
3504s | you get a bit of an extra shot at it |
3506s | and does pretty much the same thing uh |
3508s | even the |
3509s | the really fast naga deck is still |
3513s | sort of not a turn one deck a lot of the |
3514s | time you're loading up a weapon cleared |
3516s | killing off their one drop you know you |
3517s | know it doesn't stop the beat down until |
3518s | turn two it's it's mighty slow in that |
3521s | regard |
3522s | so giving that up isn't a massive deal |
3524s | for |
3525s | different sorts of power level of cards |
3527s | they're they say sorry same power level |
3529s | with different cards doing similar |
3530s | things |
3531s | um but i don't think it's gonna be a |
3533s | very popular bring so gonna be |
3534s | interesting to see |
3535s | it live on stream and he's gonna be |
3537s | against the mech mage |
3540s | the terror of day one |
3546s | yeah this is the amulet version of the |
3548s | mech mage a little bit heavier |
3551s | got a little bit more longevity in the |
3552s | game um with belinda it has |
3556s | um the ability to make massive boards |
3560s | uh quite early on |
3563s | um if uh |
3565s | dave belinda hits the drake fire amulet |
3567s | because it makes the blender bigger and |
3569s | then also makes the amulet cheaper |
3572s | so |
3574s | we'll see |
3575s | obviously the c4 getaway is a |
3577s | a pretty big card |
3580s | in many matchups to allow you to |
3583s | flood the board in incredibly quickly |
3586s | and get |
3587s | mecha shark |
3588s | damage |
3589s | onto |
3590s | your opponent incredibly quickly |
3595s | and the mecca shark for me i haven't |
3597s | played a huge amount of mage but the |
3599s | mega sharks the tough part whether to |
3600s | just jam it on the ball tempo minion um |
3603s | and the times you can just hold it back |
3605s | and do |
3606s | a million damage in one turn so |
3609s | that's something i actually personally |
3611s | been keeping an eye on when i watch it |
3612s | when i watch the majors see when they |
3614s | choose to do each part of that |
3617s | it's flame waker come on now |
3619s | it was also the same problem right do |
3621s | you want to just do this stuff now which |
3623s | you often did because why wouldn't you |
3625s | um but flamewaker was a lot harder to |
3627s | kill as well back in the day you just |
3629s | sit there for two turns |
3633s | sharks tend to not sit there for two |
3635s | turns if you just jam them out there |
3638s | because look at all this removal that |
3639s | demon hunter has |
3641s | [Music] |
3643s | yep uh now obviously the predations |
3647s | in this deck are much more uh difficult |
3651s | uh to activate at least early on in the |
3654s | game because you don't play |
3657s | um |
3659s | the slitherspear |
3661s | yep which is |
3664s | kept majority of the time |
3666s | and can be able to be played but |
3668s | instead you're still playing uh like the |
3671s | school teachers |
3672s | so |
3673s | you still have like the same amount of |
3675s | nagas but |
3677s | uh they just come a little bit later |
3679s | in the game |
3681s | like |
3682s | turn three |
3684s | and treasure guard you're still playing |
3685s | trick which |
3687s | i i've |
3688s | seen players have that in the naga demon |
3691s | hunter and i've seen players not have it |
3693s | which i thought was weird like if you |
3695s | look at trees inside he's just playing |
3696s | for one treasure there |
3697s | yeah it depends how much |
3699s | you're scared of druid i think which you |
3701s | shouldn't be because you're playing |
3702s | demon hunter but |
3704s | it does eat up three of those two one |
3707s | whelps all by itself which is a big deal |
3709s | because somebody else usually hangs |
3710s | around after after you've been welt |
3713s | yep i think that's why it found its way |
3715s | into the deck because obviously a one |
3717s | five that draws a card |
3718s | doesn't sound particularly enticing but |
3720s | then again you see the druid try to |
3722s | clear a board with a treasure guard and |
3724s | just any old stuff and it just it just |
3727s | rocks in those situations |
3729s | yeah |
3732s | the evoker picks up the sea floor |
3734s | getaway |
3735s | which is uh |
3738s | what he's wanted to see in that |
3739s | situation because his hand was starting |
3741s | to get quite full of mex picks up second |
3743s | sea floor getaway so now we're looking |
3745s | at uh a possibility for a |
3748s | massive |
3749s | mecha shark turn next turn with a bunch |
3752s | of cheap mix |
3754s | in hand already plus the mech shark |
3758s | yeah this could get |
3759s | pretty silly |
3763s | just holding on to potential yeah a lot |
3766s | of damage here ghost has ladies steno |
3769s | plus |
3770s | double predation fury |
3772s | and coin just to make everything so much |
3774s | more silly and coin |
3775s | is |
3776s | that's 10 |
3778s | 15. |
3782s | 18 damage |
3785s | 18 damage |
3788s | i am willing to believe any number you |
3789s | say there |
3791s | um |
3792s | because whatever you say i'm just going |
3793s | to not be able to calculate it as |
3795s | quickly as you so i'm just going to |
3796s | trust you look at all this damage it's a |
3797s | lot of damage it's a metric a lot of |
3799s | damage |
3802s | yeah now you now you're on four how do |
3804s | you like that |
3805s | what |
3807s | with chaos nova in hand how much damage |
3810s | does churches have a million as well oh |
3813s | my god |
3816s | just get shocked |
3818s | oh i want to go naval mine there |
3823s | an extra mech |
3826s | ah these board-based decks that interact |
3828s | with each other look at this they're |
3829s | interacting so much right now with each |
3831s | other look at them interact yeah |
3834s | pick up |
3835s | oh |
3847s | ghost somehow doesn't have lethal in |
3849s | hand yet by the way he's got like 7 |
3851s | thousand outs but yeah |
3854s | yeah uh well with means on the board |
3856s | it's oh no the fel barrage would still |
3857s | be lethal |
3860s | uh because he could your part oh well |
3862s | ladies and gents the show it's just oh |
3865s | okay |
3867s | i just figured |
3869s | all right whatever |
3870s | that's the set that |
3872s | dodged |
3873s | 15 shark shots |
3876s | just that was even more was that more |
3878s | than 18 now he's he was at 22 right or |
3881s | maybe not more i don't know because he |
3883s | picked up the sigil which let him get |
3884s | two more damage in so i think that was |
3886s | 20 damage on turn five |
3889s | uh with uh lady sano |
3891s | so the slow version like we said |
3896s | i mean |
3898s | yeah |
3899s | like the the fact that ladies then oh |
3902s | itself is a naga so it activates the |
3904s | predations yeah it's just so |
3907s | it feels like so troll it's just like |
3910s | for three mana |
3912s | you can deal 10 damage to your opponent |
3914s | assuming there's no enemies on board how |
3916s | many times these sharks miss as well |
3918s | just to clear her up to give something i |
3920s | know i just i i just figured it was dead |
3922s | i just thought it was just that was fun |
3925s | played that turn right |
3927s | yeah |
3928s | i was four other mechs okay yeah four |
3931s | other mechs so that was 12 missiles |
3936s | and three hit the steno and |
3939s | nine hit the face |
3941s | as it happens ghost did pick up the um |
3944s | the multi-strike so it was fine it would |
3946s | have been lethal anyway but even so i |
3948s | want to be amused this early in the day |
3951s | and i'm suitably amused by that thinner |
3953s | just chilling on the board |
3955s | right ghost two one up into the final |
3958s | deck it is the ramp druid |
3960s | and when we're talking about target |
3962s | strategies for this tournament the big |
3964s | question mark was how good was van druid |
3967s | like everyone knew |
3968s | yeah it was busted before it's still |
3970s | going to be good now |
3971s | um but with kazakhstan being nerfed |
3974s | there were some question marks as to how |
3976s | people would struggle to build this and |
3977s | as it turns out |
3979s | hasn't made that much difference has it |
3980s | really |
3981s | nope |
3984s | not really |
3986s | a little |
3987s | it's um |
3988s | you know have to sort of jam in a couple |
3990s | of amalgams just to give yourself the |
3992s | sustain you might need against control |
3994s | which |
3995s | you know a bit awkward but there's still |
3997s | some defense early from them as well so |
3999s | they're not a disaster against aggro |
4001s | so yeah not a lot changed |
4012s | ghost keeping aquatic form innervate |
4014s | moonlit guidance |
4021s | yep gonna stand and fight rather than |
4024s | oh |
4026s | just rips the guff |
4029s | just rips it |
4035s | guff stuff |
4037s | yeah guff stuff |
4039s | gonna let guff rip on turn three |
4042s | yep |
4044s | he's just gonna play on curve |
4047s | what you gotta do |
4051s | uh not gonna try not the uh best pickup |
4055s | for the time being i should say yeah |
4058s | tell me that when it's zero man i mean |
4060s | two turns time got a long way to go |
4064s | miracle growth will speed that up |
4066s | considerably but |
4068s | that's only eight |
4072s | out of 20. there's the other scales as |
4074s | well so |
4075s | you know |
4077s | pick up the other innovate with your |
4079s | miracle growth off you go |
4081s | yep |
4082s | but yeah here come the sharks |
4086s | yeah this |
4088s | is gonna kill the minion that's the big |
4090s | question |
4092s | all right there we go |
4096s | and pressure's still rolling in ghosts |
4098s | just |
4099s | in a permanent state of head shaking |
4104s | picked up |
4106s | uh |
4113s | that's interesting i was thinking jerry |
4115s | carpenter but that's really slow because |
4117s | then you're essentially guaranteeing |
4120s | that you're going to be like nourishing |
4122s | next turn taking another turn of damage |
4125s | so |
4126s | this probably has to be scale and ghost |
4129s | can innervate out the scale next turn |
4131s | well i wouldn't even need to innovate it |
4132s | because still has not used the guff hero |
4134s | power |
4136s | uh so could just use it to ramp up |
4139s | true to the reef |
4141s | uh this is a moon that got in so drew to |
4143s | the reef would still clear the mecha |
4144s | shark |
4145s | yeah i kind of like that because it |
4147s | gives you the chance to use your guff |
4149s | here powerful ramp getting you close to |
4151s | that miracle growth as well |
4154s | yeah |
4154s | and yeah this mixture is accompanying it |
4157s | yeah so next so you play drew the reef |
4159s | drew to the reef that you draw and then |
4161s | next turn innervate out the miracle |
4163s | growth |
4165s | yeah assuming you're under a lot of |
4167s | pressure which you should be |
4174s | that giant you made fun of tj it's gonna |
4176s | be down to 10. |
4179s | you worried yet |
4180s | [Laughter] |
4182s | no |
4183s | not at all |
4185s | okay |
4186s | on giant watch from now on |
4189s | yeah |
4194s | oh |
4197s | he does have the option to take a turn |
4199s | to |
4199s | to get the miracle growth earth scales |
4202s | but i don't think that works |
4204s | no i i think you wait |
4206s | for naga giant |
4208s | with earth and skills to stabilize he's |
4210s | going to be picking up |
4214s | three million hopefully enough stuff |
4215s | here |
4217s | he got that |
4223s | oh no |
4227s | shucks first |
4228s | it's so weird |
4232s | putting the mecha shark is first |
4234s | okay |
4236s | um |
4238s | yeah this is not looking good |
4241s | they can nourish the vamp into giant and |
4244s | then die |
4246s | uh what about nourish for ramp into |
4250s | starfish druid of the reef earthen |
4253s | scales |
4256s | okay |
4259s | clear the mecca shark this must be the |
4261s | way |
4262s | the nourishing to ramp you have five |
4264s | mana crystals left after you ramp for |
4266s | two |
4268s | starfish |
4269s | drew the reef in rush |
4272s | earthen scales |
4276s | so you gain four you go up to 15 you |
4277s | clear the mecha shark there's six seven |
4279s | eight nine 10 11 12 damage on board |
4283s | and next turn you have 11 mana |
4289s | that's hazard wants to know as well look |
4294s | [Music] |
4298s | his best tree impression |
4310s | yeah i guess this still does the same |
4311s | thing because well i said starfish which |
4314s | doesn't really have any |
4315s | any implication |
4320s | like i started with |
4322s | i started with starfish because i was |
4324s | like oh you need to get rid of this mega |
4325s | shark but then he's killing it so |
4327s | still wants to turn at 15. |
4330s | and |
4331s | um |
4335s | if a medium |
4337s | mecha shark |
4339s | no that wouldn't have board space |
4343s | he's had to burn the other scales to do |
4345s | all this though i guess a knicks here in |
4346s | hand |
4352s | maybe you find shark for next turn |
4354s | because you know you can't get it done |
4355s | this turn mr smite enough mana |
4364s | just needs to find stats but i i think |
4366s | that mr smite should be |
4369s | good enough next turn right |
4372s | yeah assuming that ghost doesn't find |
4375s | another scales |
4378s | yeah but it'd have to be exactly scales |
4392s | and not that scales |
4396s | this is single scale which is weird |
4399s | because the singular scale |
4401s | makes seven things |
4403s | and the scales makes one thing |
4407s | seven times |
4411s | yeah get the naming squad on that one |
4416s | yeah and can't even go brave boss onyxia |
4419s | um because it would still leave enough |
4421s | damage on the board to kill |
4423s | couldn't clear everything |
4425s | and |
4426s | yeah that should do it |
4428s | it's a draw does it find anything and |
4431s | yeah that'll be it treason |
4435s | clapping it up |
4435s | [Music] |
4437s | rubbing his chest |
4438s | whatever that was something i love about |
4441s | watching trahe is like win or lose he |
4443s | just has a great time when he's on |
4445s | camera he just loves like showing off to |
4448s | the um the audience enjoying himself |
4450s | trying to give us a good time while he's |
4452s | at it but yeah he's going to be on his |
4454s | back on the druid yes back on the druid |
4456s | it stays there at the bottom of the |
4457s | screen |
4460s | yeah druid versus druid beast druid |
4462s | versus ramp druid |
4465s | um |
4466s | i |
4467s | i have |
4469s | so little faith in b straight right now |
4471s | it's like every time i see it it just |
4473s | fizzles out so quickly |
4476s | um but obviously |
4478s | it's got uh |
4479s | a ton of potential to have you know |
4481s | those quick boards of overwhelming stats |
4485s | uh with the uh ashar and gardens and |
4488s | summoned beast into matriarch |
4490s | um |
4491s | same thing as be sure it's always done |
4495s | just in a different way i guess |
4498s | so |
4499s | we'll see is going to need it obviously |
4501s | as you can see ram drew it even if it's |
4503s | able to hit |
4505s | a good amount of ramp |
4507s | if it isn't able to take full control of |
4509s | the board at any at any point |
4511s | uh they can still just end up flopping |
4514s | over uh no spammy arcanist in this ramp |
4516s | druid build |
4518s | from ghost |
4520s | it's just really the smother starfish as |
4522s | kind of that tech card |
4525s | so no ways to kind of like definitively |
4528s | take the board and find those creative |
4531s | clears |
4533s | creative clears |
4535s | [Music] |
4537s | actually |
4542s | especially in these spots in the |
4543s | tournament where you're two two |
4545s | and you're facing down a fellow druid |
4550s | yep |
4554s | one thing about this the beast druid i |
4555s | guess is is |
4556s | as he's about to try and prove me wrong |
4558s | it's very hard to have a terrible |
4560s | opening hand |
4562s | because just everything costs well half |
4563s | your deck costs one and the other half |
4564s | costs two and plenty of ways to redraw |
4568s | so |
4569s | it is going to consistently do its thing |
4570s | and like you say it's just a case of |
4571s | whether that thing is |
4573s | high enough power level to carry through |
4575s | a tournament |
4576s | double composting double |
4579s | matriarch terrible opening hand i found |
4582s | it |
4587s | but then what's your you might top deck |
4588s | something good |
4590s | or kill a balloon there you go and |
4592s | another one yeah that's the end of the |
4593s | game |
4598s | but realistically it's very difficult |
4602s | i'm gonna value trade or gonna trade the |
4604s | squirrel okay value traded this |
4607s | always valued |
4609s | well with composting in hand trading the |
4611s | squirtle |
4612s | has a little bit more value but |
4613s | obviously you know his deck is |
4618s | um |
4619s | a lot of cards in it so |
4621s | unlikely and also he |
4625s | he's |
4627s | got it with more minions on board |
4628s | composting has innate value in this |
4631s | sense could go composting sir finley |
4633s | here |
4640s | i know it's it's |
4641s | it's been cut down from um always being |
4644s | bugged to sporadically being bugged now |
4647s | yeah that's an improvement |
4653s | it's a mystery card it's such a weird |
4655s | bug |
4658s | play the correct one you know the |
4659s | scorcher he's been grandmaster long |
4663s | law be enough own treasure |
4669s | all right something happened some things |
4671s | went to the face |
4672s | tahiti is taking a drink we're gonna |
4673s | have to make it up |
4677s | and ghost we're going by the actions his |
4679s | hands are not currently on the mouse |
4681s | he's having a think |
4683s | what should i do with these cards i |
4684s | can't play |
4686s | there we go |
4688s | everything sorted before ghost even took |
4690s | his turn kindly took his time for us |
4693s | beautiful |
4695s | you love to see it |
4698s | i'm talking about guff |
4703s | you're always talking about guff |
4705s | t-shirts i know let's be real here |
4709s | reflect in the moon |
4714s | just position the earth |
4718s | all right this is gonna start to get out |
4719s | of control i think |
4721s | it was just uh |
4724s | doesn't really have room to do anything |
4725s | yep |
4728s | the patented |
4729s | as of |
4730s | 45 minutes ago ghost head shake |
4738s | patent has pended on that one he's now |
4740s | an official patent |
4742s | or patent |
4744s | as some of my |
4745s | british friends would say over across |
4747s | the pond in the united kingdom |
4750s | tough stuff |
4756s | not really a choice here does have |
4758s | access to scale next turn but everything |
4760s | else is kind of working against ghost at |
4762s | the moment |
4766s | reflect in the moon |
4768s | yeah |
4770s | and the three healthy is a big problem |
4772s | on all these minions again to slow down |
4774s | the scale |
4780s | doesn't like odd numbers does it scale |
4783s | nope |
4785s | take a good chunk of power off the board |
4789s | uh it would be |
4792s | i could take out the oracle two so both |
4794s | pack meals that's four drew three five |
4796s | oracle |
4797s | six seven yeah so we'll leave six power |
4800s | on the board oracle be gone traheza |
4802s | would draw |
4803s | three cards |
4809s | yeah but won't have lethal probably |
4823s | will he actually have lethal actually |
4825s | now i think about it |
4828s | uh |
4829s | this would be well depends on what he |
4831s | trades into right this is eight |
4834s | oh this leads though |
4835s | yeah |
4837s | yeah |
4839s | that's right there it is |
4842s | claw fury adept |
4845s | coming in hot treason gets the job done |
4848s | with the beast druid |
4851s | comes back from behind in the series and |
4853s | is going to move up 5-0 |
4856s | in the swiss now ghost going down to 4-1 |
4859s | still in a reasonable position seems to |
4862s | be playing quite well |
4864s | but |
4865s | he's in the man of the moment for now |
4868s | as at least as far as we know since |
4870s | we've been sat here casting |
4872s | this match and don't know what's |
4873s | happening throughout the rest of the |
4875s | swiss treason's in first place the only |
4877s | 5-0 player |
4879s | yeah i know tj because i've been you |
4881s | know sneakily having a little look so i |
4884s | know but i don't know which matches |
4885s | we're showing next so i cannot tell |
4888s | but he's on |
4889s | he's up there somewhere ghost did have |
4891s | the highest tiebreakers coming into |
4893s | today they change massively over the |
4894s | course of the day of course as it |
4896s | depends how |
4897s | all of your opponents have done against |
4899s | other people completely out of your |
4900s | control |
4902s | but ghost was in an okay spot so |
4904s | yeah seven one will get you in six and |
4906s | two if you've got the best tiebreakers |
4908s | gives you a shot so he's definitely |
4910s | still up there just win your last three |
4911s | take it out of the tie breaker hands and |
4913s | we could well see him again tomorrow in |
4915s | that top 16. |
4916s | yeah ghost had the uh best tiebreakers |
4919s | coming into the day uh did have that |
4922s | number one seed but that can |
4924s | that's with only you know half the |
4926s | sample size of swiss rounds so that |
4929s | tiebreaker number can change |
4930s | considerably as the day goes on |
4932s | so uh we'll be keeping an eye on that |
4935s | and hopefully someone will update you |
4937s | maybe it'll be me maybe it'll be neal |
4938s | maybe it'll be gia maybe it'll be subtle |
4941s | probably won't be raven |
4942s | [Laughter] |
4945s | raven's already updated as the demon |
4946s | hunter beats warrior and has been proven |
4948s | to be correct so what do we know i can |
4950s | tell you that buddy hopper is currently |
4952s | the number one in the standings by the |
4954s | way safely |
4956s | you can safely say that uh-huh |
4959s | which is a spoiler alert considering |
4961s | that bunny hopper is actually going to |
4963s | be in the next match that we're going to |
4964s | watch |
4965s | is he now |
4966s | [Music] |
4967s | just kidding i thought i checked it and |
4969s | i had but tj got me anyway |
4974s | one thing that i know neil hates is when |
4977s | he |
4978s | inadvertently spoils something for |
4980s | somebody else |
4982s | um |
4984s | i mean |
4985s | he's just a true american like that you |
4986s | know |
4988s | he hates to inconvenience other people |
4990s | uh as a as a true american should so |
4993s | [Music] |
4995s | absolutely fellow american you'll learn |
4997s | the bond |
4999s | even though you just said you're from |
5000s | the uk like five minutes ago but i |
5002s | didn't i said my uk friends across the |
5004s | pond ah you could get friends across the |
5007s | pond okay |
5009s | and as americans the uk |
5011s | yeah that pond thing in the middle |
5014s | you know yeah |
5015s | yeah then there's nice dragons off to |
5017s | the east of the pond unless you you're |
5019s | saying they both live in the uk and |
5020s | there's just a pond that separates your |
5022s | house and |
5024s | you know raven and the rest of the uk |
5026s | which isn't actually that far from the |
5027s | truth in my case but yeah i digress for |
5031s | once |
5031s | a lot of pawns in the uk |
5033s | but |
5034s | that was just our first match for round |
5036s | number five here our first match of the |
5037s | day we got plenty more |
5039s | uh action still left to play we have |
5041s | some more round five coverage coming up |
5043s | and then we have round six round seven |
5044s | and round eight uh before we uh call it |
5047s | quits for the day here um but before we |
5050s | jump into some more round five coverage |
5052s | we are going to have to go to a quick |
5054s | break but don't go anywhere more to come |
5056s | here from masters tour |
5057s | voyage to the sunken city |
5063s | [Music] |
5112s | foreign |
5115s | [Music] |
5155s | [Music] |
5161s | [Music] |
5172s | [Applause] |
5175s | [Music] |
5175s | [Applause] |
5190s | [Music] |
5196s | [Music] |
5216s | [Music] |
5255s | hello everyone and welcome back to |
5257s | master's tall voyage to the sunken city |
5259s | i'm raven joining me for more round five |
5261s | action is gia uh welcome are you ready |
5264s | for another day of the masters tour |
5266s | very very ready indeed raven my ship is |
5269s | still leaking but i'm still not drowning |
5271s | everything is fine and we get to watch |
5273s | some more aggro druid action |
5276s | yeah we do we are gonna jump in i |
5278s | believe into game three of a series |
5280s | between merrow and jay long |
5283s | so i'm excited to get into this one just |
5285s | to give you a quick breakdown uh |
5287s | yeah okay we are going to game three |
5289s | perfect uh just a quick breakdown of |
5290s | what has already happened uh i believe |
5293s | let me just triple check mero has taken |
5295s | a win already with the warrior against |
5298s | the rogue and then j long has won with |
5300s | his hunter versus |
5302s | meros hunter as well in the mirror hence |
5305s | the 1-1 score and i believe now we're |
5308s | going into a druid versus hunter matchup |
5312s | very exciting stuff jaylon and merrow |
5314s | both coming from apac so we do have two |
5316s | players that i would be very happy to |
5318s | see either of them go forward through as |
5320s | i'm still waiting for the first ever |
5322s | apac masters tour champion to rear their |
5325s | head but over here we do have the mutual |
5327s | demon hunter bands which is quite |
5329s | interesting because if we look at sort |
5331s | of the composition of jay long's lineup |
5333s | as a whole he's got quite an aggressive |
5335s | list of ducks the face hunter pirate |
5338s | rogue and the uh aggro drew in there |
5340s | alongside the kind of standard naga |
5342s | demon hunter but on the other side of |
5344s | marrow he has control warrior he has the |
5347s | demon hunter that's tucked with chase at |
5349s | the top end with the double chaos nova |
5350s | so that fell version pretty favorable |
5352s | against aggro and also the quest hunter |
5355s | so honestly jae long would have wanted |
5356s | to ban three decks if he could have here |
5359s | no good match-ups to be found except the |
5361s | druid maybe yeah and looking at this |
5363s | here from jaylon we are seeing some |
5366s | changes to the druid we cast yesterday |
5368s | in the uh the orange matchup um where |
5370s | there is for example the bottom feeders |
5372s | in here naturally there's a crossroads |
5375s | watch post and also that prides fury |
5378s | that i think you know you specifically |
5380s | were talking about right the lack of |
5381s | on-board buffs we've seen from druid a |
5383s | little bit so far uh seems to be the |
5386s | downfall time and time again uh do you |
5388s | think that you know i'm not asking you |
5390s | to say whether this is the best list but |
5392s | do you think this is a better looking |
5394s | list as far as you can see |
5396s | on paper definitely looks more up my |
5398s | alley i should say um cuts the claw fury |
5400s | adepts as the only sort of on-board buff |
5403s | effect that was |
5405s | featured in the previous list we saw and |
5407s | also the azure gardens which is sort of |
5408s | a conditional like you need to find the |
5410s | sunken version before you can get the |
5412s | buffs on board and much favor the prides |
5414s | fury as just being all you need to do is |
5416s | draw it and have the four mana available |
5417s | and you can consolidate almost any board |
5419s | state even though it's not quite so |
5421s | aggressive just having additional health |
5423s | on your minions really helps alongside |
5425s | um a lot of the removal in the metagame |
5428s | right now i still kind of worry though |
5429s | for the druid's place against quest |
5431s | hunter because it takes a long time to |
5433s | actually get enough resources on board |
5435s | that uh pride fury is that scary and |
5438s | hunter you know if you play down your |
5440s | minions one at a time hunter is very |
5441s | happy to just pick those apart and |
5443s | complete their quest |
5444s | yeah i do think at least in my |
5446s | experience a lot of the time as hunter |
5448s | the times i struggle versus druid are |
5451s | when they uh they go wide very very |
5453s | quickly whether it's with uh you know |
5455s | the squirrels and then drawing all the |
5457s | uh the acorns or whether it's just you |
5459s | know an early ish oracle gets to you |
5461s | know stick or get played with a couple |
5463s | of additional minions and then that can |
5465s | really snowball because as always and |
5467s | you quite rightly pointed out hunter can |
5469s | deal with minions on a sort of one or |
5471s | two by two basis but when it starts |
5474s | becoming oh suddenly there's just four |
5476s | extra minions on the board out of |
5478s | nowhere that was that's when it gets to |
5480s | be a little bit difficult and you need |
5482s | more and more specific uh removal tools |
5484s | in hunter to make that work as opposed |
5487s | to |
5487s | well if jaylon plays one or two minions |
5490s | a turn |
5491s | most removal will be able to at least |
5493s | manage that to some aspect so we'll see |
5495s | how it goes like i said diving into game |
5497s | number three both players currently on a |
5499s | 4-0 score uh so the winner of this will |
5502s | be |
5503s | starting the day and continuing the |
5505s | tournament in fantastic fashion being at |
5507s | five and zero in swiss that's right and |
5510s | it's such a big deal as well to start |
5512s | off a new day continuing your win streak |
5514s | because there are some people who you |
5515s | know get the perfect first day and then |
5517s | kind of feel cursed going into the next |
5519s | day they take a loss and suddenly it's |
5521s | all downhill from there so in terms of |
5523s | mental as well i feel that round five is |
5525s | a very important one mero looking very |
5527s | enthused with his opening hand and for |
5529s | good reason he had the drakthar and he's |
5531s | on coin so he'll be able to get that |
5533s | down as early as turn three and not only |
5535s | remove jaylon's board but also just |
5538s | counter push and stay ahead on board and |
5540s | if you're able to get a drekthar that's |
5542s | unchallenged you're pretty much running |
5543s | away with it |
5545s | yeah already jaylen got a bottom feeder |
5547s | off the top and sitting with aquatic |
5550s | form |
5551s | i do wonder if he's gonna now just wait |
5553s | even if he has to play off curve uh for |
5556s | this bottom feeder to die and then he |
5558s | can just aquatic form straight away to |
5560s | get the other one or the buffed version |
5562s | should i say |
5563s | but again that the turn actually just |
5565s | doesn't line up so well so we might feel |
5568s | the need to go for an aquatic form now |
5570s | just to try and fill out with a double |
5572s | one drop potentially |
5573s | that is very close because like you said |
5576s | it's very important to get ahead of the |
5578s | hunter in those early turns where |
5579s | there's playing the quest and maybe they |
5581s | can only remove one minion at a time so |
5582s | i think the aquatic form sacrificing |
5585s | getting a stronger bottom feeder is |
5587s | justified here in order to make sure he |
5589s | can actually spend all his mana on |
5591s | proactive development moonlit too slow |
5593s | here and just drew it of the reef i |
5595s | think is not good enough either so |
5596s | either picking up a two drop from the |
5598s | aquatic form or another one drop to |
5600s | spend all his mana i'd be in favor of |
5601s | but jaylon definitely was on the fence |
5604s | at the end there he is just going to |
5606s | hold on to the aquatic form |
5609s | it's really really interesting right |
5611s | because there's only a few cards that |
5613s | would actually kill this bomb feeder |
5614s | this turn and now that he's played he's |
5617s | effectively got you know two of the same |
5618s | minion on the board stat wise which |
5621s | means if mero was going to kill a minion |
5624s | i think he would probably just kill the |
5626s | uh the druid of the reef right and just |
5628s | leave the the fish alive for now just to |
5631s | make it you know less and less likely |
5632s | that it's drawn there or gets accessed |
5634s | early in the game |
5637s | oh wow yeah double aquatic for him very |
5639s | interesting but i think jaylon can |
5641s | already smell that there is trouble |
5643s | coming because what is quest hunter |
5645s | keeping that leads them to just trading |
5647s | and playing the wound prey on turn two |
5650s | and holding on to the coin not very much |
5652s | i think he has to have drachthar on his |
5654s | mind uh |
5656s | over here he can take jerry rig |
5658s | carpenter and play one of the soda soils |
5660s | if he wants immediately i'm just looking |
5662s | at that as the cleanest mana expenditure |
5664s | from the aquatic form |
5668s | yeah really tricky i'd always look at |
5671s | frostsaber |
5673s | uh just to have access to it right just |
5675s | because if he gets an oracle then |
5677s | suddenly that's the way he can overrun |
5679s | hunter uh but with the with the nature |
5681s | of what he's drawn so far and what the |
5683s | rest of his hand looks like i don't |
5685s | think he can rely on it because one it |
5687s | just simply won't be cheap enough yet |
5689s | but also |
5690s | his other drawers off the top would need |
5692s | to be very very strong indeed to make an |
5695s | early frost wolf turn like really really |
5697s | impactful so i do like just going for |
5699s | this and just saying you know i'm just |
5700s | gonna play loads of minions i'm just |
5702s | gonna triple check actually mero's list |
5705s | um yeah he is playing the one natural |
5708s | explosive trap as well so that is |
5710s | something that jaylon does have to at |
5711s | least just keep in the back of his mind |
5714s | all right it is viper plus glow scale |
5716s | pulled from the drexar which is |
5718s | admittedly not the end of the world for |
5720s | jaylon i think treasure guard would have |
5722s | been highly problematic here if it had |
5724s | been pulled from drachtara 2 3 still |
5726s | manageable even though it really sucks |
5729s | to have to trade into these so there's a |
5730s | line where jlong just says post |
5733s | and face but that line i don't like at |
5735s | all because three of these minions can |
5737s | already be just traded on board and the |
5739s | post is looking not quite effective |
5740s | whatsoever |
5742s | because he played aquatic farm last turn |
5744s | he knows that two of the three cards at |
5746s | the bottom right now are frost saber |
5748s | matriarch and the jerry rig which can |
5750s | still get sow the soil so i'm looking at |
5752s | form to get the jerry rig this turn and |
5754s | now use the soda soil to um consolidate |
5757s | the attack on the board and maybe take |
5758s | some more favorable trades |
5760s | yeah price fury though |
5762s | okay well that's a new one |
5764s | that's a great idea |
5766s | the fact that merrell's turn was exactly |
5769s | drachthar must have been so painful for |
5771s | jaylon because i think he quite rightly |
5773s | pointed out on this board let's even say |
5775s | two of the minions were killed on |
5777s | merrell's turn instead of playing |
5779s | director the watch post is great still |
5781s | right you just play watch post build on |
5783s | that board but you are right like the |
5785s | minions being you know the director plus |
5787s | the two additionals make that so |
5788s | difficult i do like this play and |
5790s | already we can see that pride's floor |
5793s | fury come in clutch because just the |
5795s | extra health suddenly well now there's |
5797s | three three health minions on the board |
5799s | one one health i that requires so many |
5802s | specific removal tools from mero that i |
5806s | think jaylon's almost certain the board |
5808s | will not be cleared this turn even |
5810s | explosive trap would not get the job |
5812s | done yeah it's very difficult especially |
5814s | having seen a wound prey already as one |
5816s | of the most like flexible removal tools |
5818s | available urchin spines picked up for |
5820s | mero which is interesting because he |
5823s | doesn't have |
5824s | um |
5825s | like keep spells to uh pair alongside |
5828s | that but maybe off of the tracking if he |
5830s | can find a wound prey at some point that |
5831s | is pretty nice i want to highlight that |
5834s | jaylon his sort of two-turn planning of |
5837s | the aquatic forum was pretty clever now |
5839s | that i look back on it because i was |
5840s | thinking take the soda soil immediately |
5842s | from the cherry rig but he actually took |
5844s | thorn growth even though he wasn't fully |
5846s | spending his mana just to make sure on |
5848s | the next turn he could dredge again for |
5849s | a potential soda soil and get even more |
5851s | targets but of course pivoted when he |
5854s | saw that the um |
5855s | new dredge option was pridefury which is |
5857s | even better |
5862s | and this is |
5864s | alex put himself in a pretty solid |
5866s | position now this tower or watch post is |
5869s | really really difficult to deal with and |
5872s | the urchin spines obviously can help |
5874s | with that as well even though it's not |
5876s | optimal just having aim shot itself just |
5879s | kill off the air the towers good |
5881s | but it's still going to put a couple of |
5883s | buffs on the board regardless |
5885s | right that is pretty painful indeed |
5887s | jaylon |
5888s | uh starting with moonlit guidance i |
5890s | think is reasonable here like there's a |
5891s | line where you just weave in the hero |
5893s | power with living roots power of the |
5895s | wild and full clear but i honestly think |
5897s | he doesn't have to pay that much heed to |
5898s | the rajnashan he's at 30. he just needs |
5901s | to make sure that he gets the most stats |
5902s | on board to make sure that the watch |
5904s | post is as annoying as possible and now |
5907s | with an additional so the soil picked up |
5908s | he can go so living roots power of the |
5912s | wild and get so many stats on board |
5917s | so for a 2-2 i'd assume |
5924s | and living roots for a couple one ones |
5926s | and then buff the board entirely and |
5928s | then his two bottom feeders have enough |
5929s | attack combined to get through the |
5930s | treasure guard |
5936s | he could have got a slightly different |
5938s | route here and ended the turn with less |
5940s | minions but the face naga dead as well |
5943s | but i think specifically because of |
5944s | course the spells only hit face and |
5946s | jaylon's on 30 |
5948s | all the damage should i say only hits |
5950s | face |
5951s | i think this just works out better |
5953s | overall for just an overall game plan as |
5956s | opposed to saying oh this is a dangerous |
5957s | minion i need to kill it so i will just |
5960s | let him trade because is mero really not |
5962s | going to trade this 2-3 this turn like i |
5965s | i can't really see a world where that |
5966s | happens yeah he kind of has to but like |
5969s | he said having to go for urchins fines |
5971s | and then a spell to kill off the watch |
5974s | post means that the board gets two buffs |
5976s | before it even dies and that's just |
5979s | impossible for romero to deal with |
5981s | everything efficiently i feel like |
5983s | there's no good way for him out of this |
5987s | i'm going to see what's in the tracking |
5991s | explosive trap doesn't work with the |
5993s | spines because it's only only oh if only |
5996s | if it's just your spells played this |
5999s | turn |
6000s | oh boy i'll be like oh okay |
6002s | that would be insane |
6006s | yeah mero head in his hands i think he |
6008s | knows there's no good way out of this i |
6010s | was wondering if there was a potential |
6012s | to set up like the stalker tavish but he |
6015s | just didn't have it in hand and in order |
6017s | to keep drawing he would have to keep |
6018s | playing spells which would get the |
6020s | minions out of range of even the |
6021s | improved explosive trap so all he's done |
6024s | is buff j long's board and you know not |
6027s | his fault there's just nothing he could |
6028s | have done to get out of this |
6030s | yeah and i think so the soil does that |
6032s | do it now there's gonna be what 21 |
6042s | yeah i think the only way mero was |
6044s | really gonna get out of this game was if |
6046s | he had exactly tavish on six |
6049s | but the explosive and potentially got |
6051s | air uh maneuvers as well to make the |
6054s | double face naga if there was a trade |
6057s | and then try and just work through that |
6058s | way and try and just fight back for that |
6060s | board kill off that tower with as few |
6062s | minions on as possible but a a really |
6065s | big win there for jaylon because that |
6067s | matchup as you've mentioned does get |
6069s | tricky right you need to be very strong |
6071s | with the druid to be able to just |
6073s | ignore basically what the hunter is |
6075s | going to do and you saw it play out like |
6077s | that a couple of good back-to-back turns |
6079s | a great self from j long and suddenly |
6081s | he's just too wide and outside of like |
6083s | we said exactly tavish there was just no |
6086s | chance at that point because hunter just |
6088s | cannot deal with a board like that |
6090s | it's true big win for jaylon and a big |
6092s | win for pritierry raven |
6095s | love it as far as i'm aware that's just |
6097s | a 100 played win rate right now so uh |
6100s | from what i've seen so it must just be |
6102s | the best card in the deck nigerian |
6104s | garden |
6106s | yeah i guess so i guess so |
6108s | uh but i'm definitely happy to see that |
6110s | there is still some sort of variant of |
6112s | aggro druid that's been getting the job |
6114s | done i mean jaylon is um 4-0 so far and |
6117s | has taken another win with the druid so |
6118s | he's won with it at least five times |
6120s | already uh in the tournament and i just |
6124s | really like that there is still some |
6125s | variant to this deck that's able to be |
6127s | played in the meta game because it shows |
6128s | that there's still a lot more decks to |
6130s | be discovered out there i think very few |
6132s | people had aggro druid on their mind |
6134s | when they were coming into this |
6135s | tournament as one of the best possible |
6137s | brings but it is doing its job of |
6139s | targeting some of the greedier decks |
6142s | jaylon however gonna move on to his last |
6145s | deck that he needs to get a win with |
6146s | which is the pirate rogue uh one that |
6148s | has been performing you know pretty |
6150s | decently throughout the tournament even |
6152s | though i feel like it's um power sealing |
6154s | is quite low compared to some of the |
6156s | other decks that can do truly crazy |
6158s | things in the meta there is still |
6159s | something to be said for just playing a |
6161s | bunch of three threes with stealth and |
6162s | going face |
6164s | yeah of course and like the the |
6165s | swordfish uh weapon in itself just deals |
6168s | a ton of damage helps out with keeping |
6170s | up the pressure and i agree i think |
6172s | pirate rogue it's a absolutely fine deck |
6175s | which is just how i describe it it's not |
6177s | mind-blowing it's not super weak it's |
6180s | just okay and i think if you are |
6182s | building an aggro lineup though i can |
6185s | definitely see why on and how rogue fits |
6188s | in that i think you look at hunter i |
6189s | think you look at demon hunter and then |
6191s | the choices get a little bit more mixed |
6194s | right like people are bringing you know |
6195s | the likes of mech paladin and naga mage |
6198s | there's this rogue there's aggro druid |
6200s | there's a couple of others as well and i |
6202s | think like that choice of how you fill |
6204s | out the aggro lineup i think there's a |
6206s | lot of um room in there to just sort of |
6209s | pick what you want to play as opposed to |
6211s | maybe what you've decided is strictly |
6213s | the best so we'll see how this rogue can |
6215s | perform going up against a bit more of a |
6217s | standard druid list from merrell here |
6220s | with that just sort of usual ramp to it |
6222s | there is that one doomsayer in there |
6224s | that i wouldn't say is completely |
6225s | standard but other than that it's kind |
6227s | of more of what we have already seen so |
6230s | far gia wild growth available nice and |
6233s | early for mero that's exactly what you |
6235s | want to see |
6236s | that's right this version of kazakhstan |
6239s | ramp druid does not run |
6241s | the top end extra dragons because we've |
6243s | seen some people opting for alexstrasza |
6246s | malygos to fulfill the new condition for |
6249s | uh kazakhstan instead he has the double |
6250s | amalgams of the deep which tends to skew |
6253s | the deck more towards like a less greedy |
6255s | package so having the doomsayer and |
6258s | double dosing kelp keeper also makes |
6260s | sense here not running druid of the reef |
6261s | but it's either or between kell keeper |
6264s | and reef i find |
6266s | something that druid has sort of been |
6268s | falling into a trap of recently is |
6271s | having so many anti-aggro tools that |
6273s | they bloat their decks so much and don't |
6276s | hit the ramp as consistently but as long |
6278s | as you get that first wild growth there |
6280s | is reason to smile just like merrow has |
6282s | shown us here even has the kelp keeper |
6285s | so he'll be having no trouble whatsoever |
6287s | dealing with the early birds from jaylon |
6289s | yep see plague scientist on offer there |
6292s | in the middle i will say the first time |
6294s | that got comboed with a puffer fist i |
6297s | just stared at my screen for a second as |
6299s | the whole board disappeared and was like |
6301s | oh yeah that just makes sense but it's |
6303s | just one of those things where i didn't |
6305s | think of it because i was i wasn't |
6306s | playing rogue on day one of the |
6307s | expansion or anything and then it |
6309s | happened to me i was like oh |
6312s | i've lost yep |
6314s | yeah it's like okay i'll remember that |
6316s | interaction but yeah then |
6318s | in theory wild pyro is in standard too |
6320s | right so you could do that with the |
6321s | plagues if there's some rogue deck that |
6323s | could benefit but i doubt it's better |
6325s | than puffer fist |
6328s | hey though honestly for mero he has wild |
6330s | growth and he has scale of anexia and a |
6332s | coin do you need anything else versus |
6335s | aggro right now i don't know |
6337s | [Music] |
6339s | [Laughter] |
6341s | in general i think like priority number |
6343s | one against aggro for druid is just get |
6345s | to scale of enyxia right i think that is |
6347s | just the first step to winning any aggro |
6350s | macho and nourish gets you there very |
6352s | cleanly however this is from aquatic |
6354s | form so obviously if you pick nourish |
6356s | you only get the dredge and not the draw |
6358s | so mero here is saying he wants the |
6360s | actual cycle in his deck although it is |
6363s | a bit iffy now that he knows that at |
6365s | least one nourish is at the bottom of |
6367s | the deck alongside the um |
6370s | what was the other card oh ibus right |
6376s | okay so first swordfish in play like you |
6378s | said this is just 12 damage on a stick |
6381s | um the only sort of awkward part with it |
6384s | is sometimes you have to make the |
6385s | decision of whether you want the buff on |
6387s | the weapon or actually dredging the two |
6389s | pirates from the vessel because that's a |
6391s | spell |
6395s | oh excellent that's nice so yeah just a |
6397s | lot of damage again high health minions |
6399s | coming out here from j long make it that |
6401s | little bit more difficult especially the |
6403s | odd health minions right i'm talking a |
6405s | lot about scale of enyxia and if you can |
6407s | put odd health minions on the board it's |
6409s | like well except for one i suppose um |
6412s | it's it's really useful right it's a |
6414s | whole extra potential trade from your |
6416s | opponent which means these minions are |
6417s | just more and more likely to air to be |
6419s | able to at least have a chance at |
6421s | sticking |
6422s | yeah the extra health on the courier is |
6424s | huge as well it means that the kelp |
6426s | keeper if it's going to try and clear |
6428s | the courier cannot value trade but |
6430s | looking at mero's hand again i think it |
6432s | completely makes sense that he took the |
6433s | amalgam because he actually had second |
6435s | aquatic form so he can just get the |
6437s | nourish right now on the turn that he |
6439s | can actually draw it and the turn that |
6440s | he needs it going into the scale |
6445s | oh two nourishes nourished now okay well |
6448s | that's funny well at least he can get |
6450s | one |
6451s | yeah he probably won't see the other for |
6453s | the majority of the game but he probably |
6455s | won't need it because this hand is |
6457s | looking |
6458s | quite |
6459s | uh potent indeed against rogue |
6461s | the combination right kelp keeper now |
6463s | gonna do a solid job along with that |
6464s | hero power to clear off one of the |
6466s | threats then like |
6468s | mero's already ready with scale of |
6470s | enyxia |
6472s | against a current one minion that's a |
6474s | 2-3 board right now like he's actually |
6477s | going to win on tempo in a minute of |
6479s | course this vessel looks like it's going |
6480s | to be coming down here for jaylon to |
6482s | help out and it's a good sort of not a |
6484s | counter to scale of a nixia but it makes |
6487s | it a little bit more awkward for merrell |
6489s | because he can't trade into those |
6490s | stealth minions of course but still |
6492s | merrell's still kind of just winning on |
6494s | board if he just plays scale next to him |
6497s | it's kind of absurd it is a strong tempo |
6499s | play but again those stealths are huge |
6501s | for the reason you said that mero cannot |
6503s | take the trades preemptively and that |
6505s | leaves him wide open to a potential |
6507s | puffer fish pufferfest sorry on the |
6510s | other side and to the point that jaylon |
6512s | is not even oh okay i thought he was |
6514s | gonna keep that in hand but he just |
6515s | wants the judge right now gets the |
6517s | sunken vessel so he'll have another um |
6520s | three |
6522s | two three threes off the top next turn |
6528s | yeah i'm gonna go fishing with moonlit |
6531s | does have the coin still for scale |
6534s | excuse me if he wants to |
6536s | he can take another scale and go skill |
6537s | seal skill but honestly that's not his |
6539s | big problem here he is just kind of |
6541s | dying because the most damage he can |
6543s | remove here is two and he'll take |
6545s | another six next turn so he's within |
6547s | range of like wicked stab plus second |
6550s | swordfish kind of specific still but |
6552s | over two turns very easy for jaylon to |
6555s | kill merrow so mero really wants to find |
6558s | earthen scales i would think uh because |
6559s | after playing scale of onyxia his naga |
6562s | giant would be cheap on the next turn |
6567s | is he gonna double doom say like |
6569s | okay okay okay |
6571s | double doom say hero power |
6576s | it's uh |
6577s | very |
6578s | clever to play around the two new three |
6580s | threes that he knows are coming off the |
6582s | top next turn almost certainly um those |
6584s | can't attack just yet so it's kind of |
6586s | putting jaylon in a spot where he has to |
6588s | choose between um leaving merrow at a |
6590s | healthy life total or relatively safe |
6593s | health total or giving merrell full |
6596s | control over the board |
6598s | yeah also as well the uh |
6600s | no room for krabatoa is actually a thing |
6603s | right now isn't it because no other |
6605s | minions can trade off because obviously |
6606s | the doomsdays have zero attack so like |
6609s | having no room to just drop grab a tower |
6611s | and try and help you know clear the |
6612s | doomsdays with that is a it's actually a |
6614s | really big deal |
6617s | yeah very nice spot from honestly i |
6619s | think scale there would have been a trap |
6620s | that i'd fallen into and i would not |
6623s | have won the game here but this is |
6624s | actually using jaylon's stealth minions |
6626s | against him |
6628s | so i think jaylon is just going to go |
6630s | for the full face game plan which is |
6632s | very reasonable um if he |
6635s | left or if he had gone for clearing the |
6637s | doomsayers that actually unstealths his |
6639s | minions and lets mero get a reasonable |
6641s | clear with the scale |
6645s | big scientist |
6647s | does this allow him to clear |
6649s | no right |
6650s | no no he could just go fishing again |
6653s | yeah |
6654s | i think because he still has managed to |
6656s | do other things with his hand anyway |
6659s | just floating did you just |
6662s | went out of time was there a great |
6663s | reason to not go fishing then again |
6666s | um |
6667s | depends if he |
6670s | wanted to |
6671s | like |
6673s | honestly i'm not sure yeah i mean he's |
6675s | not exactly swimming in manor next turn |
6677s | is he right krabatoa is six out of the |
6679s | seven he has two two drops and going |
6681s | fishing is is one as well so i think |
6685s | that was probably just time pressure |
6687s | they might have got to him there |
6689s | it could easily be wrong of course but |
6691s | still |
6692s | also |
6693s | not sure if you missed the dagger swing |
6695s | at the beginning and re-dagger or like |
6697s | if but if he had a swing remaining i'm |
6699s | pretty sure he would have wanted to go |
6701s | face there but it didn't quite catch if |
6702s | he had already attacked |
6704s | uh mero though still has the same |
6706s | problem where there's no earthen scales |
6708s | and |
6709s | he cannot get out of range of wicked |
6711s | stab or mr smite |
6713s | so the best he can do is |
6715s | develop board which is onyxia i guess |
6717s | it's the best way to |
6720s | i mean you're still weak to pufferfist |
6721s | but at least you have an eight eight |
6722s | whereas |
6723s | the scale dies the puffer fist entirely |
6727s | yeah and the issue as well the |
6728s | frustration i imagine is he can't like |
6731s | scale coin naga giant because obviously |
6733s | it fails the board and there's nothing |
6735s | to trade into uh just to try and put on |
6737s | like counter pressure because you know |
6739s | the hero power's fine but it puts him to |
6741s | six not really a safe number and um and |
6744s | i'm sure he would have loved to have an |
6745s | additional 88 on this board true |
6748s | i think the reasoning for scale over |
6749s | anexia though is to make sure that he |
6751s | has spent that seven mana so by the time |
6753s | he top decks on earthen scales he can |
6755s | actually go uh naga giant and |
6758s | uh very easily |
6759s | so jae-long going krabatoa interesting |
6766s | i mean he just wants the big weapon |
6768s | damage face i guess he can get four face |
6770s | here but i'd be interested in looking |
6772s | for any shot at mr smite here |
6775s | this is tricky again right like look at |
6777s | the mana restrictions on this turn |
6780s | and jaylon i believe did he float two |
6782s | mana last turn |
6784s | yes |
6785s | like he he could have preemptively |
6786s | dredged right and just |
6788s | had an idea of what was coming up next |
6790s | or chose what was coming up next |
6793s | you'd know two out of the three options |
6797s | um |
6800s | swashburglar |
6803s | it's a miracle |
6804s | yeah |
6809s | hey hook test looks like jay long is |
6812s | just gearing up for |
6814s | going long game instead |
6816s | oh no that's that's burst damage but he |
6818s | can't go face with it |
6825s | is he got an extra copy of hook tusk and |
6827s | will be dredging one off the top i mean |
6829s | drawing one from the dredge next turn |
6833s | i guess that warrior spell i confess i |
6835s | don't remember the name will |
6837s | let him trade off uh the miracle growth |
6840s | minion pretty easily if something sticks |
6842s | on board is it called it very hard |
6845s | something like that yeah i was i think |
6847s | is it just called hit it hard |
6849s | or something i i can't remember |
6852s | it's something like that anyway i just |
6854s | can't quite remember which one it is but |
6857s | amero |
6859s | gets the 88 down but again |
6861s | it feels like so often when we're we're |
6864s | casting and when the others are cast in |
6866s | this type of druid it's |
6868s | has he found scales has he found scales |
6870s | here you know have they found scales it |
6872s | feels like such a key card right now |
6874s | especially obviously because we're in a |
6875s | meta now where you're either playing the |
6877s | druid or you're playing an aggro lineup |
6879s | to try and kill the druids so of course |
6881s | scales is important but it feels like we |
6883s | we've seen players struggle to find it |
6885s | so often it's kind of strange |
6888s | yeah i mean a lot needs to go right for |
6891s | joy they need to draw the ramp in the |
6892s | right order and then the card draw and |
6894s | then have the scale when you already |
6896s | have a big minion which is kind of |
6898s | dependent on you having found miracle |
6899s | growth or having played a naga giant and |
6902s | the nerf to miracle growth is indirectly |
6904s | unnerved to scales as well because it's |
6906s | one of the best targets for earthen |
6907s | scales |
6908s | anyway jaylon has a double hook test now |
6911s | both active of course and he can choose |
6913s | to steal |
6915s | an 88 here |
6916s | don't know if that's good enough |
6919s | but i think it's better than deck yeah |
6921s | it's better than everything else isn't |
6923s | it |
6927s | america look at merrell's pikachu |
6929s | shocked face there yeah |
6933s | taking the taunt is a big deal because |
6934s | it lets jaylon continue to push that |
6936s | chip damage with a weapon and because |
6938s | the rogue one damage per turn kind of |
6940s | evens out with the druid gain one armor |
6942s | per turn as long as jay long keeps on |
6944s | going face at least once with the dagger |
6947s | he's forever putting merrell within |
6949s | range of like wicked stab and dagger |
6952s | the big deal as well is if raid boss is |
6955s | the response here from merrow then |
6958s | jaylen gets to just steal raid boss exer |
6960s | as well because he has the second hook |
6961s | tusk in hand and i think that would be a |
6963s | really good pickup just to be like okay |
6965s | well you're probably going to have the |
6967s | two ones fine but i just get to steal |
6969s | the 88 again and just reduce the |
6971s | potential damage coming his way be |
6974s | another 50 50 though right because this |
6975s | this naga giant's probably sticking |
6977s | around if raid boss happens |
6979s | uh that's true that is true yeah |
6981s | but if he gets raid pass that is true |
6983s | then he clears everything |
6991s | but he is putting jaylon on a clock |
6994s | that's still not a wicked stab |
6998s | i have to check if he's even running it |
6999s | i got used to people running i can look |
7002s | uh he is |
7003s | yes yes he is okay |
7005s | no mr smite either |
7008s | i mean it just has to be hooked us can |
7009s | hit a nixia right |
7013s | um |
7014s | if he wants he can guarantee getting the |
7017s | anexia by going hit it very hard first |
7020s | and then killing the other eight eight |
7021s | and then |
7023s | look dust but i don't know if there's a |
7025s | reason to do that because like |
7027s | you can try for the 50 50 and you oh |
7029s | yeah yeah because like if you |
7031s | go hook tusk and miss the 50 50 then you |
7034s | can't kill enyxia because there's still |
7035s | a well one for you yeah yeah |
7038s | but he's going crabatoa instead which |
7040s | will let him clear at least one of the |
7042s | eight eights |
7044s | the new dredge option is swordfish which |
7046s | is not amazing |
7053s | but |
7054s | kinda has to take it just because it's |
7056s | more damage damage isn't it yeah that's |
7058s | the i was looking at starfish in case |
7060s | you're worried about any shenanigans |
7062s | happening from merrell but i think at |
7063s | this point in the game |
7066s | elon just needs more damage |
7068s | yeah because jaylon's gonna push the |
7070s | weapon face and put mero within range of |
7074s | the |
7075s | um |
7077s | well just the crab weapon to begin with |
7079s | but also swordfish potentially that's a |
7080s | scale so finally |
7085s | all right that's plus nine health if he |
7087s | wants it straight up |
7091s | is incidentally still not safe to like |
7094s | buff swordfish and smite together yeah |
7097s | i think does he scale |
7100s | right away and then and then just uh |
7102s | earthen scales |
7104s | and then that you know finish the turn |
7105s | out because he then it make keeps the |
7107s | anixia very very safe and um and can |
7110s | still you know threaten lethal of course |
7113s | eventually |
7116s | surely wants to kill this krabatoa but |
7118s | he also wants to set up two turn right |
7122s | true i think he could still set up two |
7125s | turn even with the enyxia trading but i |
7128s | don't think that line involved playing |
7130s | wild growth i'm a bit confused about a |
7132s | growth to start because i would like to |
7133s | have more mana here to play even just |
7136s | like a straight up kazakhstan |
7138s | potentially |
7139s | yes yeah |
7141s | yeah i don't know like to to me like the |
7143s | the scales and i i guess like because |
7146s | the scales would still keep a nixia |
7148s | immune because there would still be |
7150s | loads of whelps left right |
7152s | a little bit surprised here still he's |
7154s | sitting on 11 got to be feeling okay |
7156s | about that |
7160s | very tense but jaylon knows that his |
7162s | next dredge isn't particularly potent |
7164s | right all the bottom cards in the deck |
7165s | were not good he took the plague |
7167s | scientist but doesn't have puffer fist |
7169s | but he can now guaranteed steal the |
7171s | anexia yep |
7174s | and he just has to right it's too |
7176s | threatening otherwise |
7185s | all right |
7187s | i think he goes face with the weapon |
7189s | rather than killing the well but okay |
7191s | disagrees |
7196s | yeah he does need like two cards to have |
7198s | complete lethal from hand so fair enough |
7200s | doesn't value the break point right now |
7202s | in mero's health guff is the draw |
7206s | uh |
7208s | this has to be big though because goff |
7210s | doesn't actually |
7212s | i guess he can coin into scale anyway |
7214s | which is fine uh he can clear the board |
7217s | with this right if you just play scale |
7220s | yeah because the 4 4 will wake up yep |
7224s | now this is going to evade out the ramp |
7227s | hero power as well and then scale sure |
7230s | looking a little bit scary for jay long |
7232s | now i think it feels like it's slipping |
7234s | away |
7235s | it really does |
7236s | 16 is so big of a hurdle to get over at |
7239s | this point |
7240s | uh but he can stabilize with a puffer |
7243s | fist draw |
7245s | oh wait sorry the board's already clear |
7247s | so what he wants is |
7248s | board development |
7251s | it just needs more stuff oh thank you |
7252s | got the drop |
7254s | well it does give him some reassurance |
7256s | against the next board because the one |
7258s | thing he can be assured of at least is |
7260s | that if druid is off board they don't |
7262s | have burst to kill jae long from 11 um |
7264s | kazakhstan not active yet even wondering |
7267s | then if he was ever supposed to just |
7269s | play the starfish first |
7277s | yeah you could think about it if like |
7278s | most of the pirate draws were under |
7281s | like five under four mana to play like |
7284s | you could just say have an extra tempo |
7285s | two four here |
7287s | yeah like unless you draw exactly smite |
7289s | right i think any other card is fine uh |
7292s | which means then you just have an extra |
7295s | million on board obviously get drawing |
7296s | smite and playing it is great that was |
7298s | probably the best outcome overall |
7301s | all right so for mero here |
7307s | board clear potential truly running out |
7309s | i think he might have one more kelp |
7311s | keeper left but |
7312s | he doesn't have |
7313s | enough mana to like get it and play a |
7316s | spell that would wake it up alongside |
7317s | oracle but there's |
7319s | miracle group |
7321s | where the scales he can just use sarah's |
7323s | scale scales right |
7327s | so he'd gain |
7328s | five and then |
7330s | six |
7331s | he could nightmare the new sarah and |
7333s | then scale skill is that a thing oh i |
7335s | mean yeah i'm very okay with that as |
7338s | well |
7339s | i mean obviously he could just cast |
7341s | scales but then he i feel like with the |
7343s | amount of cards he has left there is |
7345s | actually a chance he just gets burnt out |
7346s | of this right because kaz isn't active |
7348s | but i think like yosera nightmare scales |
7351s | sight |
7354s | yeah the yusera would also allow him to |
7358s | dream the |
7359s | spite if he wanted yeah but obviously |
7362s | dreaming smite doesn't really reduce |
7364s | maximum burst from jaylon it just means |
7366s | he has more mana he has to spend to |
7368s | actually get every pirate to charge so |
7370s | in the envero is just going for the |
7372s | kazakhstan play i think this is fine he |
7375s | doesn't really need kazakhstan as a win |
7377s | condition although now that i say that |
7380s | he might like he's deeper in fatigue but |
7382s | i think he still has one giant |
7384s | yeah i think he's okay but i also think |
7387s | he would have been fine if he'd done the |
7388s | yasera play as well and this is going to |
7390s | be a nice clear though with the the |
7392s | little combo there with the poison and |
7395s | means that jaylon can just pile on with |
7397s | this pressure |
7399s | crazy he's just out valuing mero at this |
7401s | point |
7404s | wait is he just gonna get omega punished |
7406s | for going wide |
7409s | oh wait for merrell to well he can |
7412s | yazara awakens right he just plays you |
7414s | sarah and i wake up that's true the |
7415s | whole board's gone and |
7417s | merrill's still on ten |
7419s | like |
7420s | yeah but with no smite that seems |
7422s | weirdly enough pretty safe to me |
7426s | i just forgot awakens there's a card |
7428s | that's a good card unfortunately |
7431s | anymore |
7432s | yeah |
7436s | ramp laughing sister |
7438s | does even need to ramp i mean you might |
7440s | as well if you have the mana |
7443s | just oracle |
7446s | it's gonna ramp |
7450s | oh man |
7451s | it's a tense one |
7453s | [Music] |
7455s | with |
7458s | just |
7458s | kind of dead |
7461s | the nightmare |
7464s | no matter what he does |
7468s | yeah there's there's literally nothing |
7471s | to do there is there |
7473s | rough game there and mero evens the |
7475s | series up he's still got some fight left |
7478s | in him and look at look at what the win |
7480s | means to him i think |
7481s | he was very much expecting to lose that |
7485s | game and therefore the series because |
7487s | it got so close so many times it looked |
7490s | like j uh it looked like jay was going |
7492s | to be able to just finish the game |
7494s | multiple times he had multiple different |
7496s | outs |
7497s | but it just wasn't quite enough he got |
7499s | the earthen scales and i think clearly |
7501s | most importantly he got the earthing |
7503s | scales from a moon touched amulet right |
7505s | here moonlit sorry uh so he could |
7508s | actually double up the armor game and it |
7510s | obviously it was helpful that the kazati |
7512s | did go for the kazakhstan to be able to |
7514s | gain that much additional armor because |
7516s | obviously the sierra would have gave him |
7518s | different benefits if we've gone for |
7520s | that but that might not necessarily been |
7522s | enough help |
7523s | yeah he would have gotten five and then |
7525s | six instead of the nine and then ten |
7528s | from kazakhstan unless he committed the |
7530s | nightmare then he would have gotten nine |
7532s | and ten as well but i think kind of |
7534s | saving that ysera while jaylon just |
7536s | didn't know it was the discover was a |
7538s | big deal here right because jay long i |
7540s | think against almost any other |
7542s | discoverer felt very comfortable going |
7544s | white on board and i completely do not |
7546s | fault him for taking that line but that |
7547s | ysera was absolutely the ace in the hole |
7550s | here for mero and that means that it |
7553s | does come down to the very last game of |
7556s | this series uh demon hunter was banned |
7558s | right yeah it's hunter rogue i believe |
7562s | okay |
7563s | be wrong let me triple check yes uh it's |
7565s | rogue versus hunter yeah so we are of |
7567s | course going to see the rogue again |
7568s | we've just seen jaylon lose with it and |
7570s | then mero is gonna be on his hunter uh |
7573s | which is a question to that i believe |
7575s | we've already seen as well so both the |
7577s | players on there i think two decks they |
7580s | have already lost with in this series |
7582s | now so it's gonna be the battle of which |
7584s | one's actually gonna be able to take |
7585s | over the line and honestly |
7587s | i still like the quest hunter here i |
7589s | think the uh the rogue minions in most |
7592s | cases come out at a reasonable enough |
7595s | pace that hunter can keep up |
7597s | yeah it's kind of a close one i would |
7599s | say because if the rogue is just going |
7601s | for the usual curve then yes i think |
7604s | hunter can very easily pick apart those |
7606s | boards but there are the um super early |
7609s | vessel draws vessel into dredge in |
7611s | particular that is i think too much |
7613s | damage for hunter to come back against |
7615s | because hunter really doesn't have any |
7617s | healing outside of the armor from tavish |
7619s | which is conditional at best and you as |
7622s | the rogue still have always that out for |
7625s | wicked stab and mr smite but it time and |
7627s | time again it feels like rogue just |
7628s | takes too long before they get a |
7630s | consistent enough amount of cards drawn |
7632s | to find those last bits of burst |
7636s | let's see how it goes last game of the |
7638s | series jaylon on the top on the rogue |
7640s | this is merrell on the hunter |
7644s | it goes to five and zero which is |
7647s | such a good way to continue the time of |
7649s | course the best way you can continue but |
7651s | you start to see i think the light at |
7654s | the end of the tunnel once you sort of |
7655s | pass that five win stage right you think |
7657s | okay just a couple more and i'm pretty |
7660s | much guaranteed into top 16. |
7665s | all right mero |
7667s | starting off with only one spell |
7670s | interesting i was wondering if there's |
7671s | any value to just cashing in the wound |
7673s | prey but with the way his hand works out |
7675s | he still has like one cost spell into |
7678s | hero power on a minion next turn if |
7680s | there was some target but uh |
7683s | now that there's none just going to |
7685s | continue progressing the quest with the |
7686s | more expensive spells yeah also just a |
7689s | chance that uh coin minion was going to |
7691s | get played by jaylon which meant he |
7693s | might have needed the extra bits of |
7695s | damage from wound prey to be able to |
7697s | actually kill it off |
7698s | for example obviously five health minion |
7700s | is a bit of a nightmare for hunter to |
7702s | actually deal with uh whereas now we're |
7704s | there you know the wound |
7706s | wound prey i'll try and speak properly |
7708s | and you know drag a vein sharp piercing |
7710s | shot there are ways you can actually get |
7711s | through this a little bit easier |
7714s | a bit awkward though if you don't use |
7717s | piercing shot here because there was a |
7719s | way to get the dragon bane shot to |
7722s | multiply but it would have to be over |
7724s | two turns right because if you go wound |
7727s | prey then dragon bane shot then you can |
7728s | hear a power for zero but you're not |
7730s | honorably killing it so |
7731s | just says let's just go for the simpler |
7733s | path get one spell further in the quest |
7736s | progression so now he can make the hero |
7738s | power cost zero after just playing wound |
7741s | prey on the next turn and very reliably |
7743s | get a double dragon bane shot yeah |
7747s | sorry i just can't read mero's |
7748s | expressions if he's happy or sad to see |
7750s | that because like the three health |
7751s | pufferfist is no big problem for him to |
7753s | deal with yeah i was gonna say i i'm |
7756s | assuming he was happy purely because |
7760s | uh i was just about to say that i |
7761s | completely agree with your point in the |
7763s | following turns it becomes so likely |
7766s | that mero can cycle dragon bane shot |
7769s | from this point onwards with the womb |
7771s | praying hand and the hero power as you |
7772s | mentioned that just any minion that |
7775s | isn't ex or that isn't exactly you know |
7777s | vessel being played is a a probably |
7780s | absolutely fine for mero to deal with |
7783s | he's just like okay if it's this health |
7785s | i'll pick her apart this way if it's |
7786s | that health i'll pick apart that way so |
7788s | i think as long as um |
7790s | anything that wasn't vessel came down he |
7792s | was probably okay with it |
7794s | and the best part is |
7795s | instead of cycling the dragon vein shot |
7797s | he can also just put the quest at one |
7799s | more to completion so wound pray tavish |
7802s | is available next turn already |
7805s | exactly what you're looking for is just |
7807s | getting tavish live as soon as possible |
7809s | and not necessarily an issue in this |
7811s | matchup but also being able to play |
7813s | tavis the turn you generate it |
7815s | is important to be able to do in quest |
7817s | hunter as well like i said no mutants in |
7819s | this list of course but still |
7821s | my draw for jaylon is huge though |
7823s | because he just has my shadow step again |
7825s | the next turn which is another 12 damage |
7827s | over two turns and the wicked stab which |
7830s | adds to 16 and the swordfish which adds |
7832s | to 20 and even more than that if you |
7835s | play the weapon earlier so it is just |
7837s | kind of a |
7838s | race to face here i don't think he can |
7840s | afford to mess around dealing with tavis |
7842s | here he just hopes he isn't dead the |
7844s | next turn |
7846s | and find a way to weave in the weapon oh |
7849s | this is such a big call because it's so |
7852s | likely |
7854s | that jay long is dead right it's so |
7857s | likely if he just goes smite face |
7860s | but |
7862s | we can see mero has possibly the worst |
7864s | post-tavish hand ever with limited mana |
7867s | and needing to kill your opponent next |
7869s | turn right he has uh the he has face |
7872s | naga which is |
7873s | fine but the problem is he has rust drop |
7875s | viper and then mystery draw and it all |
7877s | costs a manner if he wants like cycle |
7879s | the viper then he has to still get a |
7880s | good enough spell so he needs just a |
7883s | little bit of damage if this tavish |
7885s | lives and if this tavis doesn't live |
7887s | he's going to need a lot of work to be |
7889s | done in this short time period |
7891s | i'm going to go out on the limb and say |
7893s | the tavish is living but for jay long |
7895s | it's still really awkward because the |
7897s | way the mana break points work he cannot |
7899s | fit in the weapon and also smite and |
7901s | shadow step across two turns because if |
7904s | he saves this might this turn and goes |
7905s | for a weapon then he only has seven mana |
7907s | the next turn and you need um like more |
7909s | than that you're able to go four mana |
7911s | might you need eight to go the four mana |
7913s | smite then step it and play it again |
7915s | it's just super awkward here so he fits |
7918s | in the filet fighter instead that one |
7920s | damage might give him a different break |
7922s | point uh so he does have prep sorry so |
7924s | it's still lethal the next turn if he's |
7926s | not dead right |
7931s | quick shot |
7934s | god |
7935s | he has to face right |
7937s | yeah face naga |
7939s | is five damage |
7941s | no no with the hero power it's lethal |
7943s | right yeah like i said so unlikely that |
7947s | you're actually uh |
7948s | you know you're actually going to |
7949s | survive at this point um in the game as |
7952s | jay long but i do think jay played that |
7955s | game as it should have been played i |
7957s | think if you have smite double shadow |
7959s | step you're against the quest hunter |
7961s | that seems to be progressing very |
7963s | quickly indeed with that opening uh i |
7966s | think that going smite and setting up |
7968s | you know the sort of three-turn lethal |
7970s | plan i suppose you could call it um was |
7972s | correct but the the the one cost spell |
7976s | into tavish and then just having uh |
7978s | getting hold of the you know the right |
7979s | amount of damage is very difficult to |
7981s | fight back from |
7982s | i do like jaylon's sort of macro game |
7985s | plan of just you know not bothering with |
7987s | the board of going for a smite but there |
7988s | is a question of whether he needed to |
7990s | shadow step the smite right on the turn |
7993s | he played it because if you are |
7994s | expecting your opponent to go one cost |
7996s | hero power and tavish there's not |
7999s | actually a way to kill the smite as a |
8001s | five health minion but there is the risk |
8004s | of they just don't play tavish that turn |
8006s | let's say they have piercing shot again |
8007s | and then you're down like 12 damage |
8010s | further because you didn't shadow step |
8012s | it and you don't have a shadow step |
8013s | target later on pros and cons for sure |
8016s | um |
8016s | very difficult spot i would say yeah |
8018s | it's tricky isn't it because in that |
8019s | world if like say the brave play i'll |
8022s | choose to use those words uh is leave |
8025s | smite and uh he plays the tavish anyway |
8028s | smite lives then suddenly the shadow |
8030s | step on the three one right to like |
8032s | charge twice is actually pretty big on |
8035s | that turn uh potentially and can speed |
8037s | up the clock but still a really good win |
8039s | there for for mero it was a very close |
8041s | series indeed but the hunter managed to |
8043s | get over the line the rogue seemed to |
8045s | struggle just a tiny bit even though the |
8047s | last game was close but i believe |
8050s | that he's done it for the uh the |
8051s | coverage for this round and i think we |
8053s | have got round number six coming up very |
8055s | very shortly indeed so we are going to |
8057s | go to a quick break and set that up so |
8058s | don't go anywhere and we'll be back with |
8060s | more |
8064s | [Music] |
8070s | [Music] |
8112s | ah |
8115s | [Music] |
8135s | [Music] |
8151s | [Applause] |
8153s | [Music] |
8207s | [Music] |
8225s | so |
8229s | [Music] |
8256s | hello everybody and welcome back to |
8258s | master tour voyage to the sunken city |
8262s | my name is tj and i'm joined by saddle |
8265s | to kick off |
8266s | round number six here uh in the swiss |
8269s | portion of the event how you doing today |
8270s | buddy |
8271s | first off don't talk to me or my son |
8273s | ever again |
8275s | uh yeah it's it's going great tj i am |
8279s | significantly more well rested than i |
8281s | was yesterday so significantly uh more |
8284s | engaged the brain is firing the synapses |
8287s | are all connecting it's going to be a |
8288s | good day of hearthstone casting i'm sure |
8290s | and feels good to be jumping in at round |
8292s | six because this is where the rubber |
8295s | really meets the road and we are going |
8296s | to have burrow going up against jwc |
8299s | here |
8301s | two players um up towards right to the |
8303s | top of the standings borrow a player |
8306s | that i know a little bit more about than |
8308s | jwc he is a player that has been around |
8310s | the scene for quite some time and as |
8312s | larinder |
8313s | informed me just as we were jumping onto |
8315s | the broadcast he is of course a former |
8317s | dreamhack champion |
8318s | as well |
8319s | but jwc is a fairly new name to my uh |
8323s | radar perhaps particularly influenced by |
8325s | the fact that he keeps changing what his |
8326s | uh romanized name is so it's a little |
8329s | bit hard to keep track of what he's been |
8330s | doing throughout time but good matchup |
8333s | looking forward to it for sure |
8335s | yeah and uh |
8337s | honestly subtle i think the uh the big |
8339s | story here is |
8341s | um |
8343s | what decks are actually having success |
8345s | here |
8347s | in the masters tour |
8349s | if you look at sort of the breakdown of |
8352s | the players that are |
8354s | you know currently five zero four one |
8357s | there's a lot more like uh uh paladin |
8360s | and mage in those lists than i thought |
8362s | there would be uh coming into this week |
8365s | i thought that those decks while they've |
8367s | been |
8368s | reasonable on ladder would kind of |
8370s | falter in a |
8371s | in a tournament environment what have |
8373s | been your thoughts on what decks we've |
8375s | seen emerge as powerhouses yeah it's |
8378s | interesting because we're seeing some of |
8379s | these lineups towards the top if you |
8381s | look at line-up win rates some of these |
8382s | lineups are doing okay holistically as a |
8385s | whole but um individually some of these |
8387s | decks do have quite low win rate and the |
8390s | exception to that being mech mage which |
8391s | has a much higher win rate than maybe |
8393s | might have been expected i was a big |
8395s | supporter of |
8397s | mech mage or a hot bucket mage as we |
8399s | will now be calling it |
8400s | throughout most of the first couple of |
8402s | days of the expansion but then i think a |
8404s | couple of decks came along and just |
8405s | hated it out a little bit but it does |
8407s | seem to be having a massive impact in |
8408s | this um the aggro druid though or the |
8411s | beast druid or various different |
8413s | representations of this kind of strategy |
8415s | has looked a little hit a hit or miss on |
8418s | broadcast um but overall i like this |
8421s | anti-druid strategy it's certainly one |
8423s | of the things that i looked at coming |
8425s | into this |
8426s | where |
8427s | um |
8428s | the idea that druid was targetable a |
8430s | week ago probably wouldn't have entered |
8432s | the radar because it was just too strong |
8434s | but the idea that it is now uh is a lot |
8437s | more acceptable because of the small |
8440s | windows of weakness that we have seen |
8442s | again on stream we've been seeing druid |
8443s | kind of break through that press a |
8445s | little bit but i do still think this |
8447s | quad aggro target druid strategy is |
8449s | perhaps a winning one for the masters |
8451s | tour as a whole |
8453s | yeah a couple of uh crossroads watch |
8456s | posts |
8457s | in the deck here as well uh |
8459s | and the wing commander mulvrik |
8462s | i was all losing my train of thought |
8464s | blood's rushing to my head |
8466s | [Music] |
8470s | it's crazy under here |
8473s | bus hunter for jwc |
8476s | wait what |
8477s | what are you under |
8480s | the |
8482s | water the ocean oh i see i see what |
8484s | you're going for yeah okay |
8488s | blood still rush to your head when |
8489s | you're under water if you're upside down |
8493s | good question |
8494s | yes actually no yeah gravity would |
8496s | suggest yes i agree but i'm not entirely |
8498s | sure i don't think so just based on |
8501s | experience of being underwater but my |
8503s | experience of being underwater is quite |
8505s | limited |
8507s | i mean come on saddle that was a bait we |
8509s | all know that gravity doesn't exist |
8510s | underwater |
8512s | okay fair enough |
8515s | um pretty standard variation of uh |
8518s | quest hunter here for jwc |
8521s | and uh i think this is |
8524s | outside of crossroads watch post |
8526s | shenanigans i feel like this is a decent |
8528s | matchup because you can keep control of |
8530s | the board early on |
8531s | um and we've seen you you mentioned sort |
8534s | of hit or miss with a lot of these decks |
8535s | that fit in this strategy i feel like |
8537s | the current iterations of b strut are |
8539s | one of them |
8540s | um |
8541s | doesn't quite feel like the deck has the |
8543s | consistency that it once did |
8546s | uh in terms of |
8547s | you know building an early board making |
8549s | it large and killing your opponent |
8552s | um obviously it can still do that maybe |
8554s | just not as at the rate that it did you |
8556s | know post location post expansion but |
8559s | data access to more cards so obviously |
8561s | every deck is going to feel more refined |
8563s | when you have access to more cards i do |
8565s | think it still has the consistency of |
8567s | the first two things right where it's |
8568s | able to build the board it can maybe |
8570s | land composting on there and it can draw |
8572s | a whole bunch more cards the problem is |
8574s | that very few of those cards actually |
8575s | end up killing you right because you're |
8577s | the big miss for me is arbor up like |
8579s | that was the card that just ended games |
8581s | super rapidly and i think perhaps some |
8583s | of the inconsistency that's coming from |
8585s | these druid builds is because people |
8587s | really aren't settled on how to build |
8590s | the deck to play around that there's no |
8592s | uh some decks are playing a sharon |
8594s | garden some decks are playing |
8596s | [Laughter] |
8598s | genuinely it took me like two seconds to |
8601s | even find out where he'd go hi how how |
8603s | are you hi oh |
8605s | he's a good boy |
8606s | [Music] |
8611s | hello tj |
8614s | um |
8615s | yeah some decks are playing in sharon |
8616s | gardens uh some are going for pride's |
8619s | fury uh there's various different ways |
8621s | where you can find a way to kill your |
8622s | opponent but i think the inconsistency |
8625s | perhaps just comes from so many people |
8626s | disagreeing on what the right way to do |
8628s | that is even with this like straight up |
8630s | aggro druid versus the more beast druid |
8632s | that we've seen from other things right |
8634s | [Music] |
8635s | how are you even keeping a straight face |
8638s | [Music] |
8653s | oh no where's he gone |
8662s | back just just cancel hearthstone i |
8665s | think i found the sunken city i'm not |
8667s | sure if we've peaked or we've troughed |
8669s | but we've definitely reached an extreme |
8671s | at one end of the scale and it's |
8673s | probably not going anywhere from here so |
8674s | just cancel hearthstone at this point |
8679s | all right |
8680s | here we go |
8683s | got some actual hearthstone game footage |
8686s | uh going on here |
8687s | that we can talk about |
8690s | okay |
8696s | both of the historic good cards in the |
8700s | aggro druid list are found in the |
8702s | opening hand there with oracle balloon |
8704s | and razer main battle guard he's going |
8705s | to choose to keep neither of them though |
8707s | which i do think makes sense i think he |
8709s | wants to just explode on the board as |
8711s | quickly as possible and both of those |
8713s | cards do tend to be a little bit slow in |
8715s | this position aquatic form can just give |
8717s | you that consistency you need to be able |
8719s | to find those uh early curve starts and |
8723s | tj it's time to sound the pack mule |
8726s | alarm |
8735s | the pacmu alarm |
8746s | if you keep aquatic form i think you |
8748s | keep it because you're looking for a one |
8750s | drop but |
8751s | i guess just most power on the board |
8752s | here oh he's just he's just gonna get it |
8755s | out of the way right now |
8758s | history pack mule is gonna be played |
8760s | onto the board |
8764s | and an awkward |
8765s | opener on the other side from jwc as |
8768s | well barb nets is a fantastic card of |
8770s | course for quest hunter but a little bit |
8773s | awkward on maybe turns one or two when |
8775s | you don't really have two fantastic |
8777s | legitimate targets to use it on |
8779s | especially in such a board base match up |
8780s | as this |
8781s | um you know using |
8783s | barb nets to go one on a minion one on |
8786s | face does seem a little bit wasteful |
8788s | because you're probably going to need |
8789s | all of those procs to clear minions over |
8791s | the course of the game right it's one of |
8793s | the best board removal tools |
8795s | in this matchup in particular |
8798s | and does find treasure guard as well |
8801s | now we're back in things |
8803s | to be able to activate both of those |
8805s | barbed nets |
8806s | those should have a good control of the |
8808s | board early |
8810s | um |
8811s | and |
8813s | to be honest just playing rosh hashanah |
8814s | on the board here is pretty good because |
8816s | it's gonna |
8817s | um take some attention |
8820s | away from borough's game plan because he |
8821s | really doesn't want to uh have to leave |
8824s | that up so uh i like jdbc's |
8827s | position right now in this early game |
8830s | i do too certainly not the ridiculous |
8833s | star the borough would have wanted he's |
8835s | not spread three or four minions wide |
8837s | across the board at this point which he |
8838s | would love to be i'm sure |
8840s | it's just kind of individual minions one |
8842s | at a time at this point and that's what |
8844s | quest hunter does so well at being able |
8845s | to pick apart and now as you said |
8847s | treasure guard coming down one five a |
8850s | little bit innocuous in some matchups |
8852s | but against the very token heavy decks |
8854s | like druid one five is kind of perfect |
8856s | especially uh it's kind of doing the |
8858s | candle shot job right where it's |
8860s | supporting these two damage and one |
8861s | damage removal spells to actually be a |
8864s | relevant tool to clear up minions |
8866s | and then when it's done its job it draws |
8868s | a card |
8869s | incredible yeah |
8873s | another one |
8878s | um trucking should help out |
8881s | yeah |
8882s | farm that's not |
8885s | i guess barb nuts is still good here |
8887s | it's pretty cool it's awkward if only if |
8889s | only you could just |
8892s | double it up you know |
8895s | if only it was still bugged ah |
8898s | those were the days |
8901s | those were the days |
8904s | were they though that's not which side |
8907s | you were on i absolutely weren't |
8912s | i tell you what i don't miss is the |
8914s | random people in chat saying well no |
8917s | it's supposed to work like that it deals |
8918s | damage twice no |
8921s | read the card |
8925s | reading card imagine reading cards yeah |
8927s | good point |
8936s | well when you don't have the board |
8942s | trog seems |
8944s | not good |
8946s | got so many cards how does he even make |
8947s | use of these cards |
8953s | i guess worst case he could just go |
8954s | battle guard |
8965s | we'll sow the soil |
8973s | why is this b-short hand so expensive it |
8976s | really is |
8977s | it really is |
8982s | it kind of shouldn't be but i think |
8984s | burrow is responding to it well like |
8986s | this is the trick with bistrid right |
8988s | sometimes you do just go off with all |
8990s | your one drops early and you just have |
8991s | this in the same board and you start |
8992s | buffing it when you don't have that i do |
8995s | think that just playing out one two or |
8998s | three drop every turn is just never |
8999s | going to get there with bistro you do |
9001s | just kind of have to save up for |
9002s | something ridiculous to do in one turn |
9005s | again the flaw in that plan that i point |
9007s | out though is that when you used to do |
9009s | that you used to make this one insane |
9010s | board with oracle razer main whatever it |
9013s | ended up being and then because your |
9014s | opponent couldn't clear that for one |
9016s | turn because he'd just done so much boom |
9018s | arbor up they're dead right that that is |
9020s | the part that's now been taken away from |
9022s | bistro it's so if you when you make that |
9024s | big board you then kind of need to have |
9026s | to have it stick for more than one turn |
9028s | which i think is the trickier part of |
9030s | the deck now |
9036s | which the window of opportunity might be |
9039s | yeah like just |
9041s | right when quest is complete you just |
9044s | go crazy on the board once jwc completes |
9047s | the quest in its entirety so that it |
9049s | makes it awkward for him to have to play |
9052s | tavish |
9058s | yeah makes sense we saw a similar |
9060s | situation in the previous series in the |
9063s | wrap up from round five |
9065s | um that myself jira and raven were just |
9067s | having a little debate about just before |
9068s | we jumped on with the the mr smite in |
9070s | the shadow step and like what the best |
9072s | play was to be able to disrupt the |
9074s | tavish on the other side for the quest |
9076s | hunter because |
9077s | that is certainly one of the things you |
9078s | know quest decks are naturally so linear |
9081s | in the way that they function in that |
9082s | they have very predictable turns |
9084s | particularly on the on the actual |
9086s | rewards terms right where you can |
9088s | leverage |
9089s | a little bit of exploitation there |
9091s | against them because you are just so |
9093s | obviously know what they want to do |
9105s | ah |
9108s | i wonder |
9116s | found ourselves in a predicament haven't |
9118s | we |
9130s | yeah |
9131s | just in the no no tavish nonsense here |
9134s | just in the business of |
9135s | uh keeping this board in check and uh |
9137s | keeping the damage here power |
9140s | i think this is wise still has control |
9142s | of the board |
9144s | one spell away now from uh from full |
9146s | quest completion |
9148s | as well as a card draw as well |
9150s | locked loaded and ready to go |
9152s | in the treasure guard |
9155s | okay |
9157s | ugh |
9159s | the oracle has been found |
9162s | which really incentivizes picking up the |
9164s | one drops here |
9166s | yep |
9168s | it's got a trog in hand though and |
9171s | the battle guard |
9173s | maybe |
9178s | i don't know which post is never coming |
9179s | down right now though no |
9183s | well you could set it up because jwc |
9185s | wants to play tavis next turn assuming |
9187s | that yeah makes up a spell |
9189s | that could be used for it but it's just |
9191s | gonna go for the squirrel |
9195s | no vowels in that word |
9198s | when you're an american there's no |
9200s | vowels in the word squirrel |
9202s | you're serious |
9203s | it's the raw vowel |
9207s | oh yes rl that famous vowel that we all |
9209s | know and love |
9211s | hey |
9212s | [Music] |
9217s | drag main shot big pickup any |
9219s | two mana or less spell off the top would |
9221s | have been lovely here |
9234s | that does mean tavis will be coming down |
9236s | here more than likely |
9238s | it is a |
9240s | relatively ugly hand for just straight |
9242s | up pushing lethal on the next turn |
9243s | though which is the problem and i |
9244s | suppose this is where we can now get |
9246s | back into the debate of having a |
9248s | crossroads watch post in your hand right |
9250s | now right so |
9252s | um it would be very very difficult for |
9254s | jwc to just start throwing spells |
9256s | straight at face on the following turn |
9258s | if he was going to go for a two turn |
9259s | lethal setup himself could you just be |
9261s | plopping a watch post right now and that |
9263s | would make your board probably just |
9265s | counter lethal on the following turn |
9267s | yeah that's |
9268s | kind of what i was thinking because no |
9269s | matter what he did that turn he was |
9271s | going to load up the board if he didn't |
9272s | play squirrel he's going to play trog |
9274s | um |
9276s | so |
9278s | that's kind of where my head was at |
9280s | does have double buff potential here |
9282s | with uh |
9285s | uh the double power of the wild |
9288s | so the soil i mean still a lot of damage |
9290s | regardless it is it is in dudes |
9294s | and i guess even with crosswords watch |
9297s | posts like if jwc was in a desperate |
9299s | situation could just tavish and look for |
9301s | improved explosive trap |
9306s | all right decides to grab the crossroads |
9308s | watch post now |
9310s | and i'm assuming is just going to double |
9312s | buff on this turn still just to make |
9314s | this as difficult as possible |
9317s | the issue here is that you run the risk |
9318s | of the seven damage still going phase |
9320s | from the tavis so yeah i think this is |
9321s | wise to double trade these squirrels to |
9323s | remove that possibility |
9326s | it gets to push seven |
9329s | does mean this is still a very difficult |
9331s | two turn lethal setup from here because |
9334s | obviously the crossroads watch post |
9335s | can't attack itself so it doesn't matter |
9337s | how big that gets individually so all |
9340s | jwc really has to do here is pick off a |
9342s | couple of minions |
9344s | ah but it's so weird |
9348s | because you can't even uh like honorable |
9350s | kill with the dragon be i guess you |
9353s | could you would like hear a power three |
9357s | yeah hero power the full three and then |
9359s | dragon bane shot it |
9361s | and then then you wouldn't have ah |
9365s | you throw a nothing face |
9367s | i guess you director can come down |
9371s | um |
9374s | you could go like quick shot the 4-2 |
9377s | which would then be a 4-3 as it dies |
9380s | then hero power |
9383s | on one of the |
9384s | [Music] |
9386s | then hero power the new 3-3 annoyatron |
9389s | and then dragon bane shot that |
9392s | yeah |
9393s | or you could just hear a power pass |
9396s | i guess that's fair |
9398s | yeah no that's true actually |
9406s | okay |
9408s | removes interesting |
9410s | yeah i wasn't really looking at the |
9411s | director line but when he started to do |
9413s | this i was almost wondering whether he |
9414s | was going to play zero spells and then |
9416s | look for what hero power dragon bane |
9418s | hero power is six quick shot hero power |
9421s | is five more so he'd have 11. |
9424s | but an additional spell off the top |
9426s | could have very well just been straight |
9427s | up lethal with everything going face on |
9429s | the following turn if he held it all in |
9430s | hand |
9436s | this does give him another spell |
9440s | potentially with the draw from the |
9441s | treasure guard |
9443s | i don't think that was guaranteed so i |
9444s | don't know if that factored into the |
9446s | decision-making but |
9447s | yeah good point |
9458s | oh that's the one |
9463s | obviously we'll do a little bit less |
9464s | damage than you would like because of |
9466s | the crossroads watch post effect that's |
9468s | always going to come into play here |
9470s | but it is still likely the highest |
9472s | damage individual draw in his deck |
9474s | yeah so before damage |
9478s | three damage now |
9480s | yeah |
9483s | so we're looking at what eleven |
9494s | damage |
9500s | it's got to be tavish |
9505s | but tavish what what are the two secrets |
9508s | even here |
9509s | explosive and |
9511s | freezing |
9515s | i guess |
9525s | i don't see any other options |
9528s | there's no way to get the |
9530s | honorable kill on dragon bean shot in a |
9533s | reasonable fashion |
9541s | [Music] |
9545s | dragon bane shot but does that |
9547s | do anything like is that progress does |
9550s | this look like progress tj it doesn't |
9551s | seem like progress uh |
9553s | it takes one power off the board |
9556s | that's fair okay |
9569s | that didn't quite hit the mark |
9577s | i mean it did take one power off the |
9578s | board i don't think it really mattered |
9579s | in the end though um |
9581s | yeah he buffed by four and killed a five |
9583s | attack minion while being immune for the |
9584s | attack so yeah |
9586s | yeah maybe |
9588s | uh he thinks |
9590s | because he made that |
9591s | the emote that piercing shot in that |
9593s | situation would have been better because |
9594s | that's the lowest health the minions |
9596s | ever going to be i don't know i think he |
9598s | also may have been planets obviously he |
9600s | has to always do the dragon ball shot |
9601s | first to get the refresh on the dragon |
9603s | bane shot but i think he may have also |
9604s | been planning to piercing shot |
9606s | afterwards but miscalculated how much |
9608s | damage that was doing because he didn't |
9609s | account for the buffs maybe that's also |
9611s | another possibility which is why he was |
9613s | very indecisive about using the piercing |
9615s | shot at the last moment though |
9631s | now piercing shot is gonna do max two |
9634s | oh |
9637s | enough that is enough |
9639s | yep just needs to make sure that |
9641s | piercing shot comes out first i actually |
9643s | think he could have cast one uh dragon |
9645s | paint shot |
9646s | two first it would still happen up |
9649s | because of the candle shot but whatever |
9651s | oh and it could have drawn an acorn |
9654s | i wish this was the out actually and we |
9656s | had to think of this where he didn't |
9658s | quite have enough damage and he had to |
9660s | kill a minion first to get a higher |
9662s | damage piercing shot target that would |
9664s | have been cool |
9665s | not gonna lie i don't think i would have |
9666s | thought of that yeah |
9669s | i would have thought of it like tomorrow |
9676s | all right well very close but still gets |
9678s | the job done uh for jwc that was a |
9682s | pretty well played given the |
9683s | circumstances you know obviously burro |
9686s | had |
9688s | a pretty uh expensive and awkward hand |
9691s | um to start things off but |
9694s | uh went for pressure at the right times |
9696s | and |
9697s | just wasn't quite enough to get the job |
9700s | done was three two damage off lethal uh |
9702s | there towards the end yeah and that |
9705s | whole like as soon as crossroads watch |
9707s | post entered play the game was just |
9708s | incredibly weird right and who knows |
9710s | like that's that situation is so hard to |
9713s | resolve for ours for the players for |
9714s | everyone watching like honestly we could |
9716s | go back and it'll probably take us half |
9718s | an hour to an hour of breaking down that |
9720s | game to decide like what optimal lines |
9722s | were on every single turn uh jwc in the |
9725s | end just finding just enough to revert |
9727s | to reserve damage but i mean i sound |
9730s | like a broken record at this point but |
9731s | i'm gonna go back to it it's the lack of |
9734s | arbor up right like that's what makes |
9736s | any of these three or four turn |
9738s | strategies that jwc set up there through |
9740s | the crossroads watch post |
9742s | none of those are possible if your |
9744s | opponent just plays arbor up in their |
9746s | deck right because they are just going |
9747s | to draw it at some point and absolutely |
9749s | murder you in that position yeah |
9752s | especially with all the discover effects |
9754s | that exist now |
9756s | um or discover slash dredge |
9758s | uh whatever you want to call it |
9760s | um |
9762s | tutor effects |
9763s | there you go |
9765s | use a classic card game term |
9768s | um but yeah i i do still think that |
9772s | maybe not expected outcome but the |
9774s | favorite for jwc there now warrior and |
9777s | druid |
9779s | left remaining |
9781s | i feel like the |
9783s | [Music] |
9786s | the druid is probably the weak point in |
9788s | this instance |
9790s | you would expect so yeah i think the |
9791s | druid is the deck that is being very |
9793s | specifically targeted by this lineup uh |
9796s | from borrow |
9797s | uh the warrior of course is a control |
9799s | warrior which you would expect to be |
9800s | banned in this series we didn't really |
9802s | cover it at the beginning the reason why |
9803s | the control warrior has survived is that |
9805s | there is a snowfall guardian shaman in |
9809s | uh in jwc's lineup which i think quite |
9811s | rightly burrow has taken the opportunity |
9814s | to ban out instead because all his decks |
9816s | are essentially 100 board-based right so |
9819s | as soon as one snowfall guardian lands |
9822s | and there's one macor in hand or a |
9823s | second guardian he's going to be in |
9825s | massive trouble trying to get any damage |
9826s | to go face |
9829s | yep |
9830s | so really has to corner the druid uh if |
9834s | we look at how these uh these matchups |
9836s | pan out |
9838s | and with a loss to start things off |
9841s | um |
9842s | could be a little bit of an uphill climb |
9843s | for him but we shall see pearl's going |
9845s | to move over to |
9846s | uh mick mage uh no amulet in the mech |
9849s | mage |
9851s | just good old-fashioned mech stuff |
9855s | next stuff indeed there is however the |
9857s | crossroads watch post thrown in here as |
9859s | well there's also a varden tossed in on |
9861s | top of everything else as well kind of |
9862s | taking the spot of the some of those |
9865s | last tech card options there is iron |
9867s | deep frog in there as well which is |
9868s | another sign that this is kind of |
9870s | aggressively being tweaked towards druid |
9871s | specifically uh but outside of that it |
9874s | is the usual stuff that we are used to |
9875s | seeing it looks like jwc is gonna run |
9878s | out uh with this druid as early as |
9880s | possible celestial alignment version |
9882s | this time around instead of the straight |
9884s | up ramp that we've been seeing |
9885s | previously no doomsayers but we do see a |
9888s | spammy arcanist thrown in there as well |
9891s | which could be very very useful in this |
9893s | matchup there are natural uh one health |
9896s | two health three health break points all |
9898s | across the uh mech mage going all the |
9900s | way up to four in some places as well so |
9902s | uh particularly on a crossroads watch |
9905s | post turn right the ability to |
9907s | clear boards without casting spells can |
9910s | be incredibly useful in this kind of |
9911s | situation |
9913s | yeah every time i try and |
9915s | cut spammy arcanist from any form of ram |
9917s | druid i always |
9919s | immediately find a situation where |
9922s | spammy arcanist would have just been the |
9923s | nuts |
9926s | just how it goes like the car |
9929s | yeah yeah very good |
9936s | nourishing the opener |
9940s | does just toss it away though looking |
9941s | for some of those early game cards that |
9943s | he's thrown in for these kind of |
9944s | match-ups exactly uh whereas on baro's |
9947s | side there is no seafloor gateway in |
9950s | this opening hand there's also none of |
9951s | the super aggressive two drops |
9954s | um just playing like hot bucket on two |
9956s | and just hitting your opponent with a |
9957s | blood fender raptor a few times can be |
9958s | very very powerful in the druid matchup |
9960s | sea scout operator is also a lot of |
9963s | power that you can get on board early uh |
9964s | especially on coin so you could consider |
9967s | keeping that uh but a neutron and |
9969s | sweeper kind of missing their target in |
9972s | this matchup i would say you don't care |
9973s | about the sweeper value early on and you |
9975s | don't really care too much about |
9977s | annoyatron you just rather have as much |
9979s | damage in play as quickly as possible i |
9981s | think |
9983s | yep full mouth i respect it |
9987s | that's better |
9988s | oh yeah that's much better |
9993s | the annoyatron back makes things |
9995s | quite interesting |
10005s | if you land the click clock above |
10007s | exactly on the automaton then heck yeah |
10009s | you're in business but you really do not |
10012s | want a naked automaton on board i don't |
10014s | think right a three health naked |
10016s | automaton that can just get drew to the |
10018s | reef dealt with yeah |
10020s | so i think baro kind of sacrificing the |
10022s | trog even a little bit here |
10024s | into the gods of druid of the reef which |
10026s | i'm okay with |
10029s | yeah it's a good check for it because |
10031s | jwc |
10032s | i mean obviously doesn't have to kill it |
10035s | if you're druid of the exists but |
10039s | makes his life significantly easier over |
10041s | the next few turns since he's gonna have |
10043s | to be playing spells |
10044s | um |
10046s | could opt to just |
10047s | like hero power it |
10050s | and uh the next turn if the automaton |
10053s | does come down could your power the trog |
10055s | again and then drew to the reef |
10057s | also has the option to just wait for |
10059s | oracle balloon turn |
10061s | if he just has a good hero power and |
10063s | then go oracle balloon plus drew to the |
10065s | reef |
10067s | options |
10069s | i think if automaton is coming down it's |
10070s | coming down alongside click clocker |
10073s | probably in that order |
10081s | i think burrow is will be smart enough |
10083s | here to work out the hero power druid of |
10085s | the reef is just absolutely terrifying |
10087s | response to what he's doing if he |
10088s | doesn't coin out the click locker |
10090s | yep |
10094s | uh mothership probably the least |
10097s | favorite one from burroughs perspective |
10098s | to hit with the buff |
10101s | game i think will largely be decided by |
10103s | the point that that can come into play i |
10105s | think you'd rather have had a 4-3 trench |
10107s | surveyor |
10110s | debate on the anoitron i suppose |
10113s | this is much pressure as early as |
10115s | possible |
10116s | you know |
10121s | the seed law be its own |
10126s | and so the trogg survives |
10130s | for now it's only one damage |
10139s | not bad not bad not bad |
10144s | a lot of dimage |
10147s | potential going on |
10149s | fits the curve quite well could go |
10150s | double two next turn |
10154s | unless he wants to hit something |
10155s | specific with the trencher here but i |
10157s | just |
10158s | never gonna be as as much pressure as |
10160s | this so |
10162s | yeah i like it too |
10164s | i think there's also a moment of pause |
10166s | there where you're just wondering like |
10167s | am i ever playing a neutron to just |
10169s | protect this trog from a hero power but |
10171s | i think that's probably nonsense it's |
10172s | just such a weak turn overall in |
10174s | comparison to playing six extra damage |
10177s | on board |
10178s | yeah |
10181s | i wonder |
10193s | well this isn't a good situation at all |
10203s | see the problem nicely illustrated by |
10205s | that 20 mana naga giant in hand for jwc |
10209s | just no spells have been cast in the |
10211s | early game no wild growth which means |
10213s | nowhere close to a nourish no fast |
10215s | innovate starts nothing of the like |
10218s | really been forced into being 100 |
10220s | reactive by this early trog into |
10223s | automaton curve |
10227s | burrow's face like he's so far ahead in |
10230s | this game but he just looks constantly |
10232s | in pain with the way the game is going |
10234s | and i'm not sure what he's so concerned |
10235s | about |
10238s | decisions |
10241s | you know |
10243s | yeah |
10247s | really |
10252s | all right i understand his pain |
10257s | i'm not sure i would have done this i |
10258s | mean this kind of signals the intention |
10260s | to then pick up the sunken sweeper of |
10262s | the trench surveyor on the following |
10263s | turn which is not necessarily something |
10266s | that i think you're super interested in |
10268s | doing because playing another spider |
10270s | spider tank even though like that card |
10272s | is insane in a vacuum don't get me wrong |
10274s | it's still slow to develop pressure in |
10277s | terms of other things which could be on |
10279s | the bottom of your deck that you might |
10280s | end up picking instead right |
10282s | um |
10283s | so floating one mana there to play one |
10286s | less power on board because you would |
10287s | have gone surveyor in a neutron |
10289s | otherwise |
10290s | uh not entirely sure if i agree |
10296s | that's what that face was i'm really |
10298s | gonna play a sweeper here |
10302s | yeah i think it was |
10307s | i mean |
10309s | jwc said they're like you want to see |
10310s | what an actual painful hand looks like |
10313s | look at this |
10315s | this is |
10316s | gross what are you wincing about let's |
10318s | swap hands i'll play yours |
10322s | reflect in the moon |
10324s | it's gonna die before he even gets to |
10326s | play a real card |
10330s | wow even hero powering down the two one |
10333s | over the trog as well |
10336s | really trying to influence those trades |
10338s | i suppose |
10339s | yep |
10342s | i mean |
10344s | i struggle to think of a better draw in |
10346s | the deck than that this time |
10350s | just stats |
10353s | and |
10361s | keywords and earn a lot of keyword |
10363s | points this turn |
10367s | but i suppose |
10369s | already you've seen a very miserable |
10371s | slow hand so you are thinking about |
10374s | innovate |
10375s | scale at this point even though that is |
10376s | a very specific two-card combo |
10379s | but even then i think because you don't |
10381s | cost yourself any health on your |
10382s | existing minions trading into this i |
10384s | think this makes a lot of sense i also |
10386s | like reserving the full health on your |
10388s | win fury minion here |
10389s | and you now have what two four six eight |
10392s | nine ten you have ten whelps worth of |
10394s | minions on board going into a potential |
10397s | innovate scale from your opponent so yep |
10399s | yep all looks great to me |
10411s | i can see |
10413s | and there it is |
10415s | what a difficult game |
10417s | oh god |
10420s | [Music] |
10424s | okay there we go looks a little bit more |
10426s | relaxed with the way the game's gone now |
10428s | fair enough yeah fair enough i spent all |
10430s | this time thinking through those |
10431s | decisions and all i had to do was place |
10434s | a measly amount of stats on board and i |
10437s | won |
10438s | um that just happened that was a pretty |
10440s | good opening i had uh trog automaton |
10444s | uh you know with cheap mix to follow it |
10446s | up |
10447s | and |
10448s | yeah a lot of times that's all it takes |
10453s | yeah but that ini off the top i think |
10455s | just being able to deal with the oracle |
10458s | while losing essentially zero pressure i |
10460s | think gaining net pressure in the |
10461s | meantime as well you know what i will |
10463s | say like you know we're poking fun at |
10465s | the kind of the agony that burrows in |
10467s | from a position that we can see was very |
10469s | easy obviously burrow can't see the hand |
10471s | on the other side he knows just |
10473s | basically from how weak the turns have |
10475s | been in the early game the hand isn't |
10476s | insane from the druid on the other side |
10478s | but he still has to plan to beat various |
10480s | things from his perspective that game |
10482s | looks a lot more difficult than us who |
10484s | are looking at 60 mana's worth of stuff |
10486s | in in drew its hand and only five mana |
10488s | to spend it on you know so |
10490s | it's certainly he |
10492s | uh was thinking through his turns and |
10494s | coming up with consistent plans i don't |
10496s | necessarily agree with the um with the |
10499s | sweeper being played in that position |
10500s | which is the one point i would maybe |
10502s | disagree with but otherwise i think he |
10504s | had his plans laid out very nicely right |
10506s | how to beat the break points of the |
10509s | druid of the reef in the early game |
10510s | sequencing with the trog and the click |
10512s | locker and the automaton and then from |
10514s | that point on just building pressure as |
10515s | effectively as he saw it um i might have |
10518s | a different way of going about it but he |
10520s | certainly had a a plan that he stuck to |
10523s | i i do think there was a spammy clear if |
10526s | he doesn't play sweeper if he goes |
10527s | double two there |
10529s | oh is that what it was okay if that's |
10531s | the case then good catch and that was |
10533s | that would have been going into the five |
10534s | banner turn as well right |
10536s | yeah because he plays um |
10539s | um a two health three health |
10542s | and he had a one so the the click |
10544s | clocker still had divine shield right |
10545s | but there was the one health truck on |
10547s | board |
10548s | i believe so yeah but that would have |
10550s | been one and two |
10552s | and with what he did there was no bridge |
10555s | between the three and the four and the |
10557s | anoyatron would have ended up being the |
10558s | bridge between the three and the four |
10560s | what have been done |
10561s | you are exactly right that's 100 why he |
10564s | did it i apologize |
10572s | i'm mistaken and we both look stupid but |
10574s | i'm pretty sure |
10575s | that sounds right to me |
10577s | that was why he was so |
10579s | deliberate about that turn |
10581s | yeah very very very good point |
10584s | um |
10585s | all right going back to the druid here |
10589s | for burro |
10592s | wow aquatic forum battle guard and watch |
10595s | post |
10599s | uh being the keeps |
10602s | the seed law be its own treasure |
10606s | this |
10607s | jdbc just has the curve hand |
10612s | yeah i mean who's really playing the |
10613s | aggro druid here am i right |
10615s | yeah |
10618s | seems to find something on curve for the |
10620s | amalgam |
10621s | good to go |
10624s | are you desperate enough for a one drop |
10626s | here to go fishing are you just going to |
10627s | play the two two looks like he's just |
10628s | gonna play the two two okay yeah |
10636s | it really is he's just |
10639s | he's just curving just curving out i |
10642s | mean uh ailes of eight amalgam like |
10645s | genuinely are you interested |
10647s | yeah |
10648s | yeah i'm down i'm 100 down |
10652s | just full control of the board |
10659s | squirrel |
10663s | it's probably gotta be scorpion |
10668s | given the deck you know uh-huh |
10672s | but |
10674s | oh okay well that's the opposite of what |
10676s | i thought would happen |
10680s | yeah i definitely agree with this part |
10681s | of the play |
10683s | and then presumably |
10686s | his plan now is curving out he's just |
10688s | going to slam oracle on board next turn |
10690s | so then he just took the highest value |
10691s | cards i mean arguably you can have the |
10694s | debate of which is the highest value |
10695s | card to duplicate off oracle between the |
10697s | pack mule and the squirrel but in terms |
10699s | of immediately winning board which is |
10701s | what he's trying to do with the start |
10702s | he's got the pack be all is more value |
10705s | on turn four than the squirrel will be |
10706s | immediately |
10708s | yeah squirrel could actually uh |
10710s | potentially make things awkward if you |
10711s | you know the turn you want to like scale |
10714s | of a nixia like a squirrel pops out |
10717s | um |
10719s | so |
10719s | it could work |
10721s | or you know onyxia whatever it could |
10723s | work against him in some in some cases |
10729s | uh |
10730s | now that i you explain that to me |
10733s | pac-mule does make sense given just what |
10735s | he's going to be doing on curves |
10749s | [Laughter] |
10753s | which deck this is given the uh the curb |
10756s | so far |
10762s | so oracle no attacks |
10768s | does attacking into the one five with |
10769s | your two two ever significantly increase |
10771s | the chances that your oracle gets killed |
10774s | maybe it doesn't actually maybe it's |
10776s | fine to just take the pokes into the one |
10778s | five while you can |
10782s | i wonder |
10785s | yeah i think it is right there's still |
10786s | not a world that i can think of where |
10788s | your 2-4 dies in that spot right |
10791s | you've seen one so the soil be used for |
10793s | 2-2 already |
10796s | yeah but do you want to accelerate the |
10798s | board like that that's a good question |
10800s | yeah that's very fair |
10804s | or yeah one bob okay all right |
10806s | compromise fine |
10813s | the reason why i'm interested in dealing |
10815s | with the one five is that i don't want |
10817s | the game to move towards crossroad watch |
10820s | post while you're still sending attacks |
10822s | into a one five right i want to be |
10823s | sending attacks into other minions and |
10825s | clearing them off the board before watch |
10827s | post and other things can come down |
10829s | and we are fast approaching that point |
10848s | hello |
10850s | [Music] |
10855s | playing the second battle guard this |
10856s | does not reapply discount they both just |
10858s | say the first minion you played each |
10860s | turn |
10862s | the first minion he played was still the |
10863s | anoitron no matter how many battleguards |
10865s | you have in play |
10870s | oh |
10873s | wait |
10875s | no oh |
10877s | gales is still pretty good right nails |
10879s | are still pretty good yeah it's still |
10881s | pretty good |
10887s | what is happening |
10891s | so you double trade the neurotron and |
10893s | scales trade the uh |
10896s | oracle |
10897s | i guess you maybe want to uh |
10899s | you have double scales right oh no this |
10901s | is dredge not uh moonlit guidance right |
10903s | i was thinking yes |
10904s | yeah yeah yeah |
10906s | wrong deck buddy yeah quite right |
10919s | now this |
10920s | this is a painful game |
10925s | this is pod racing |
10931s | i love how he's won the board so |
10932s | definitively that spammy arcanist is now |
10934s | just the worst guardian yeah |
10937s | when he drew it i was like oh yeah it's |
10939s | insane now he's just gonna have bored |
10940s | forever i'm like wait he he already has |
10942s | bored forever like |
10944s | yup |
10945s | he wants to draw all of those other one |
10947s | and two drops in his deck for his oracle |
10949s | oh wait |
10965s | relatively good response here two |
10967s | massive value trades on the battle |
10968s | guards going in and now that annoyer |
10970s | tron basically deals with the rest of |
10972s | the board single-handedly |
10990s | there's no way to preserve your own |
10991s | oracle though yeah there is you don't |
10993s | yeah there is if you go you just double |
10995s | trade first yeah and only goes off yeah |
10997s | or twice |
10999s | yeah |
11000s | agree with this they could go up next |
11002s | turn and on six mana you can also fit in |
11004s | a hero power as well |
11006s | though |
11008s | just good and bros in in the game of uh |
11011s | playing off the top |
11012s | yeah |
11014s | not necessarily where he wants to be |
11016s | and now jwc is |
11020s | dexter's good |
11023s | moon the guidance is probably the |
11024s | perfect card to pick up in the scenario |
11026s | for post guf |
11029s | yeah weirdly i like this for a number of |
11031s | reasons firstly like the spammy was just |
11033s | the best play on board which you know i |
11034s | think jwc quite clearly has done the |
11037s | best play he can make on board all game |
11039s | until he's run out of the ability to do |
11041s | that um and then also weirdly like even |
11044s | though guff says five on it it's |
11046s | almost played on curve on six rather |
11048s | than on five right because that ability |
11050s | to be able to hear a power straight away |
11052s | afterwards is so so powerful as i expect |
11055s | him to do here |
11064s | during the trade if you trade you give |
11066s | your opponent access to |
11068s | two more cards next term potentially as |
11070s | opposed to just one more card which you |
11072s | know sheer quantity of cards druid can |
11075s | play in a turn is actually a very |
11077s | uh acceptable metric for how strong |
11079s | their turns are going to be right |
11081s | yep |
11084s | yep quite happily takes it |
11086s | ah sorry four more cards |
11094s | down the alarm |
11099s | i already did this one's a styling alarm |
11101s | we don't want an intruder |
11110s | is it three minions or is it watch post |
11112s | one minion |
11114s | yeah that's a |
11116s | tough situation what do you expect from |
11118s | your opponent in this position |
11122s | i think getting the watch post down now |
11125s | and then being able to follow that up |
11126s | with a bunch of minions has a lot of |
11128s | value |
11129s | i agree |
11132s | and i think if you're playing one minion |
11133s | that one minion is trog even though this |
11135s | uh looks illegal because it's floating |
11138s | manner i do think that this is the way |
11140s | to go about it because obviously |
11142s | if spells are being cast that trog very |
11145s | rapidly |
11146s | multiplies into multiple minions which |
11148s | then means if there are subsequent |
11149s | spells then you are getting your |
11151s | much-needed big aggressive board that |
11153s | you've been looking for this entire game |
11155s | yeah |
11157s | pass well ramp pass i suppose |
11162s | there we go nicely done |
11164s | actually a good pick up because everyone |
11166s | makes |
11170s | the pies games |
11182s | yeah this time this time i am fully on |
11185s | board |
11186s | with burroughs agony |
11191s | the mules have four health right yes |
11193s | they do so they only require four whelps |
11196s | to trade into which means the onyxia |
11198s | will still be able to crash into the |
11199s | watch post and still be immune |
11202s | massive |
11206s | [Music] |
11210s | see right when my alarm sounded |
11212s | yep perfection |
11217s | four trades into the taunts |
11219s | yeah one trade into the six eight two |
11221s | more trades into the trog |
11223s | get out of my game |
11228s | nice breakdown |
11233s | giant still costs 18. |
11237s | 12 mana |
11242s | ah what a deck |
11249s | it's two earthen scales that's it that's |
11252s | what he's cast yep |
11266s | cool turn |
11271s | all right personal challenge now you're |
11273s | so far ahead in this game play that naga |
11275s | giant for 18 at some point in this game |
11281s | that's good |
11295s | i can see |
11296s | yeah that sounds about right |
11301s | all right well |
11303s | that was the deck that burro really |
11305s | needed to beat |
11307s | multiple times |
11309s | and uh it just gets across |
11312s | first try so now it's down to the |
11314s | warrior |
11315s | for jwc |
11317s | and a couple of tough ones uh for boro |
11320s | to get over not look looking like a |
11322s | pretty dire situation at the moment |
11325s | yeah and this is where you know bad |
11327s | matchups in terms of lineup can really |
11328s | be very telling because |
11331s | um burrow has appeared with his quad |
11333s | aggro lineup against a lineup that |
11335s | features both shaman and control warrior |
11337s | and then with your ability to only ban |
11339s | one of those yeah you're hitting target |
11341s | druid right and you're saying great i've |
11343s | targeted druid i have a druid in my |
11344s | opponent's lineup |
11346s | um but you know it's not straight up |
11348s | hard target where you have like 80 90 |
11350s | matchups against druid with every deck |
11352s | because what really does have those kind |
11353s | of match-ups and what you have is you |
11356s | know a series where you would expect |
11358s | reasonably to go 2-1 or 3-0 against a |
11361s | druid and if your opponent has a weaker |
11363s | lineup against you you can afford to go |
11365s | 2-1 against a druid right you can very |
11367s | rarely afford to go 1-1 against the deck |
11369s | that you're targeting very aggressively |
11371s | but in this case he's now in such a |
11372s | miserable position because he's had to |
11374s | ban shaman so the remaining deck for jwc |
11376s | now is control warrior which |
11378s | theoretically has an insane match up |
11381s | against his lineup certainly against the |
11383s | demon hunter maybe the druid can get |
11385s | enough repeated gas |
11387s | [Music] |
11388s | quiet tj uh maybe the druid can get |
11391s | enough gas with uh composting and so on |
11393s | over and over again to be able to get |
11394s | there but this demon hunter it's not a |
11397s | good matchup against the control warrior |
11404s | yeah you're right we've just seen uh |
11407s | it's skewed the other way on stream thus |
11410s | far |
11411s | um but every other point of data |
11414s | tells us that uh |
11417s | it is a big struggle |
11419s | for demon hunter |
11420s | but |
11421s | we shall see |
11422s | pearl's gotta make some |
11426s | demi miracles happen in order to |
11429s | get the dub in this series |
11432s | obviously we're we're |
11434s | watching a 5-0 versus 5-0 match so this |
11437s | is not any type of elimination or |
11440s | winning in or what have you |
11442s | um if bro |
11444s | were to lose this series would still |
11445s | have |
11446s | very many chances of making the top six |
11449s | team just have to win out |
11450s | um and even then may only need to win |
11453s | one more put himself in a great spot by |
11454s | starting 5.0 but this series is |
11458s | looking like |
11459s | it's |
11459s | gonna go jwc's way |
11462s | from uh from our standpoint |
11464s | we'll see demon hunter a lot of |
11466s | players say that it's the strongest deck |
11468s | in the game for a reason and uh maybe |
11471s | we'll get to see that reason |
11473s | in this game versus jwc's warrior |
11476s | yeah certainly a deck that can win any |
11479s | game right we've seen the way it can run |
11482s | away with it like it is the ultimate |
11484s | threat a threat to check deck as i |
11486s | referred to it earlier like it has to do |
11488s | very little and if you don't have the |
11490s | answer for it we'll run away with the |
11492s | game and that is true even against |
11493s | control warrior uh we saw it before |
11496s | where you know battle worn vanguard |
11497s | which sometimes is the single worst card |
11500s | in the match up because you make a board |
11502s | of one two two and six one ones over the |
11504s | course of the game and then ranker comes |
11506s | down and absolutely destroys you |
11508s | but if you play it and they don't have |
11510s | an answer for it and you push two damage |
11512s | and then you push four damage and then |
11513s | you push six damage with that one |
11515s | individual card |
11517s | then that can be a route to victory for |
11518s | you especially with so many of these |
11520s | control warriors this one included going |
11522s | down to a single copy of rancor in the |
11524s | deck which you know is the number one |
11526s | card you want to have to deal with a lot |
11528s | of these board states outside of |
11530s | vanguard uh obviously the the minions |
11532s | get bigger pufferfist is three health |
11534s | man crick and mancrac's wife obviously |
11537s | significantly bigger minions ladies then |
11539s | oh as well is right up there so i can |
11540s | understand why ranker isn't considered |
11542s | good enough it's a very similar theory |
11545s | to how we've been talking about uh |
11547s | candleshot for example in the hunter |
11549s | being used to bridge the gap between the |
11551s | two and three health minions to make |
11552s | dragon bait shot work it's very similar |
11554s | logic to why ranker isn't super |
11557s | impactful these days but in this one |
11559s | particular match up i do think just |
11562s | shutting down battle war vanguard is |
11564s | incredibly powerful and there it is tj |
11568s | ask and you shall receive |
11576s | i didn't ask |
11578s | oh oh my bad was that me talking sorry i |
11581s | i i struggled to tell the difference |
11583s | we're so similar tj that i struggle to |
11585s | tell the difference between us sometimes |
11588s | yeah we're basically like the same |
11589s | person yeah |
11591s | yeah |
11592s | our personality is just so in line |
11595s | i mean honestly though |
11597s | like broadcast persona aside in terms of |
11600s | the actual casters in real life i think |
11602s | we genuinely do have the two most yeah i |
11605s | would say so yeah |
11607s | i'll broadcast it may appear like we're |
11609s | polar opposites but um |
11612s | if you look at our |
11614s | what we find enjoyment in in our |
11615s | lifestyles yes and what we hate |
11619s | yes same same thing same person |
11621s | very true |
11630s | just |
11631s | jams it on curve |
11634s | there is an answer if jwc wants it |
11637s | i think this is a good read from burrow |
11638s | i think this is a mulligan read because |
11640s | the uh the keep here was that from the |
11642s | depths on the left-hand side of the hand |
11645s | i think burroughs saying well if you're |
11646s | going to keep that card and you're going |
11647s | to play it i'm going to punish you for |
11648s | it with a real real big minion |
11652s | by which i mean a 4-4 |
11660s | okay he's following the curve now as |
11661s | well |
11662s | with the treasure god |
11668s | pankard's done its job |
11672s | health it's too damaged |
11675s | this now makes sense though right |
11676s | because your opponent did go coin three |
11678s | on the previous turn because your |
11680s | opponent went coin three you can now go |
11682s | two three into drekthar and coin brawl |
11686s | is no longer an availability they'd have |
11687s | to have a two card shield shatter combo |
11690s | to be able to deal with this yeah i like |
11693s | it makes a lot of sense |
11694s | yep |
11701s | but this is it right i mean this this |
11702s | one i'm absolutely not gonna rinse |
11704s | burrow forward looking stressed over |
11706s | because this is a potential series |
11708s | defining decision here as to whether you |
11711s | take the risk because this is betting |
11712s | the series on no |
11714s | two card shield chatter combination |
11716s | after your opponent has double dredged |
11718s | in the early game |
11719s | which is a really tough position to be |
11721s | able to navigate because i think if you |
11723s | make this push with drakthar and it gets |
11725s | cleared |
11726s | you've played your game at that point |
11728s | right like that's it |
11730s | and it looks like burrow is going to |
11733s | go with the soft push you can see he's |
11735s | not 100 happy about it but what this |
11737s | does is present a board that he thinks |
11740s | his opponent will be forced to clear and |
11741s | then if that clear happens he gets to |
11743s | play director the turn after this is |
11745s | hedging around that two card clear |
11748s | yep |
11753s | hey would you look at that two card |
11754s | clear |
11756s | it's got a nessie to fall out |
11759s | yeah |
11760s | yeah see that's it let's see |
11762s | who am i |
11765s | it's it's it's nelly |
11769s | i've said nessie every time because |
11771s | nelly the colossal doesn't look like |
11773s | messi said goodbye to the circus |
11777s | doesn't it look like messi no |
11779s | yeah i mean i think that is the general |
11781s | idea you've seen nessie irl have me oh |
11784s | 100 yeah so it's a rite of passage every |
11787s | british person at the age of 12 it's |
11790s | kind of like the the mark of going into |
11792s | adolescence is you have to take a |
11793s | pilgrimage to uh to loch ness and then |
11796s | take a really really grainy obscured |
11798s | picture of the lost loch ness monster |
11800s | and post it online it's just it's just a |
11802s | thing we do |
11805s | i honestly |
11807s | like it wouldn't even surprise me if |
11809s | that was true |
11812s | what do you mean it is true |
11817s | let's it wouldn't surprise me if that |
11818s | wasn't true |
11822s | i'm just not very easily surprised let's |
11823s | just put it that way |
11841s | oh as lorinda has just pointed out for |
11843s | us they are uh canon related according |
11845s | to the flavor text on the uh the |
11847s | hearthstone card |
11849s | ah okay here we go |
11852s | thank you |
11854s | i knew if we kept him around long enough |
11855s | he would eventually be useful |
11862s | that's how usefulness works |
11871s | full control |
11873s | of the board for jwc |
11877s | i was about to say at least for the time |
11879s | being but yeah it's really not going |
11881s | anywhere |
11884s | the |
11885s | load is there from the ship |
11887s | okay i mean i was gonna say if this is |
11889s | predation off the top |
11892s | but felbarage is also fairly close |
11895s | probably still not good enough to get |
11897s | the job done but yes you are right the |
11898s | uh the reload on the ship is gonna be an |
11901s | enormous problem no matter what you do |
11903s | here yeah oh multi-strike is actually |
11905s | quite good here with the uh glaives can |
11907s | allow burrow to push 10. |
11910s | um and even clear the board with a vel |
11912s | barrage |
11914s | taking off the nelly though ends up |
11917s | being a pretty decent turn obviously |
11920s | not where bro would want to be but gets |
11921s | to push a significant amount of damage |
11923s | gets to take things off the board |
11932s | not the best draw either |
11934s | no |
11936s | fred picked up as a premium here though |
11938s | because obviously he knows the bottom of |
11939s | his deck uh he knows at least one card |
11942s | on the bottom his deck and he knows that |
11943s | it's all super cheap at this point so no |
11945s | surprise that the dredge pirate was |
11946s | picked up as a priority |
11951s | gotta be a nixon drake right i would |
11953s | imagine yeah |
11955s | yeah unless you think that a pirate's |
11957s | gonna survive |
11961s | just get more value |
11964s | oh with the amalgam you mean with the |
11966s | amalgam yeah |
11971s | i wonder |
11981s | if he's thinking of if it's even worth |
11983s | it to put these pirates on the board i |
11984s | mean it puts stuff in the way which |
11990s | seems like it has merit |
11991s | yeah i mean i think stats on board it's |
11994s | very similar to like the mask of c'thun |
11995s | dynamic against mage where uh ladies |
11998s | atheno fel barrage all of these things |
12000s | coincidentally i wasn't even like |
12002s | looking up r2 of the cards in your |
12004s | opponent's hand right now but those kind |
12006s | of effects you just soak up damage that |
12008s | doesn't go face by putting those kind of |
12010s | things in play oh |
12012s | no |
12013s | that is the exact draw for burro to give |
12017s | himself an opportunity in this game |
12018s | because now |
12020s | instead of just having to waste the lady |
12022s | on dealing with the board he can deal |
12024s | with the board with the rush minions |
12025s | instead and then have that juicy synergy |
12029s | of ladies then oh going face with all |
12031s | the attacks and refreshing the hero |
12033s | power for extra damage from curtras that |
12035s | is an insane draw |
12038s | it's just favored |
12039s | how is this gonna happen again tj it's |
12041s | actually just favored |
12045s | i'm glad you finally seen the light |
12050s | all right nixon drake will be coming off |
12052s | the top here |
12055s | i've already lost track of how many |
12057s | times collectively we've made that |
12058s | mistake by the way already in the first |
12060s | masters tour |
12062s | of oh that's a good draw |
12064s | yeah like yes we knew that was going to |
12067s | be the draw because it has been dredged |
12069s | [Laughter] |
12071s | there is zero necessary surprise in your |
12074s | voice when you see that card come off |
12075s | the top |
12079s | oh come on |
12081s | you can't just draw like this |
12083s | i won't allow it |
12088s | it just seems like it's a good draw |
12091s | because the deck is favored |
12093s | all i see okay it's like a good draw |
12095s | that's how it works |
12098s | it even correct to use it now |
12103s | i think it still is right |
12112s | need for greed |
12114s | nah fury you're gonna kill him next turn |
12124s | in what world do you not kill them next |
12125s | turn i'm trying to work out i'm trying |
12128s | to work out what you do with the rest of |
12129s | your turn this turn because obviously |
12131s | you could play spectral sight right now |
12133s | and immediately draw the card that you |
12136s | you've put on top of your deck which is |
12138s | what he's going to do |
12139s | um but by doing that even if it's fury |
12141s | okay the next card was uh the sphere |
12143s | which is pretty great but by doing that |
12145s | with fury specifically you gave yourself |
12147s | no relevant way to spend any additional |
12149s | mana on that turn right because playing |
12150s | the fury playing the hero power none of |
12152s | that actually did anything going into |
12155s | the 4-5 taunt |
12163s | i mean |
12166s | that gets played |
12168s | yeah |
12171s | all right how much we looking at here |
12175s | 8 10 14 16 |
12179s | 3 hero powers 22. |
12183s | i think that's lethal |
12185s | wait |
12187s | fell barrage |
12189s | eight fury seven |
12195s | yeah it is i think it's exactly 22 for |
12198s | exactly nine man |
12201s | isn't it more than 22. is it more than |
12204s | 22 |
12208s | we'll see |
12212s | it's gonna be 12 two more going in and |
12214s | then another hero power is 14 yep |
12217s | yep 22. yep you're right you're right |
12219s | you're right |
12220s | and there it is exactly |
12224s | nicely done |
12226s | uh but that was the expected outcome uh |
12228s | for that |
12229s | [Laughter] |
12231s | so |
12233s | we all knew we were going to a game five |
12235s | it's just a matter of playing it out |
12241s | livid uh yeah so now we have the druid |
12244s | left to go |
12245s | um which is a matchup is a little bit |
12247s | more of an x factor i don't necessarily |
12249s | know what the data suggests on it |
12251s | exactly particularly with this build |
12253s | which even in terms of aggressive druid |
12255s | decks is not the build that i'm used to |
12257s | seeing uh going up against control |
12259s | warrior um but however there is the |
12263s | composting in there which we would of |
12265s | course expect there's oracle of balloon |
12266s | which allows the ability to make |
12267s | multiple boards over the course of the |
12269s | game there's double crossroads watch |
12270s | post which can be very disruptive |
12272s | against warrior but perhaps less than |
12274s | you would think |
12275s | because similar to what the opposing |
12278s | celestial druid did |
12280s | uh control warrior does have a good |
12282s | chunk of minions that they can start |
12283s | throwing out there with uh nyxian |
12286s | drake's nelly amalgam so on all of those |
12289s | things can be made super cheap um by the |
12292s | the dredge cards which can allow them to |
12294s | fight for board quite aggressively just |
12295s | with minions um so we'll see it's a |
12297s | match up i'm certainly interested in |
12298s | seeing pan out here after the obvious |
12300s | like 90 win rate matchup for the demon |
12302s | hunter where we both knew exactly what |
12304s | was going to happen the entire time |
12305s | because it's a foregone conclusion that |
12307s | demon hunter wins that match up |
12309s | nice to have a match up with a bit of |
12310s | stakes |
12311s | that's right |
12313s | yeah i don't think we've seen a big a |
12316s | big enough sample size of this type of |
12318s | uh druid in order to make |
12321s | any definitive claims |
12323s | um |
12324s | so far |
12326s | probably down to the draws for bro it |
12327s | seems quite lackluster |
12329s | but obviously |
12330s | he's been successful with it thus far |
12333s | so |
12334s | uh we can't count it out just because a |
12337s | couple of bad games |
12340s | cool teacher as well another one of |
12341s | those minions that i threw into the mix |
12344s | particularly with the nargling allowing |
12347s | for some small removal spells to come |
12349s | out without actually casting a spell to |
12351s | trigger any of those effects that druid |
12353s | is going with |
12354s | a great surprise to see him holding on |
12355s | to that |
12364s | heavy play isn't even the worst pickup |
12366s | with that mulligan as well because he |
12367s | kept three of the best cards in his deck |
12369s | i think for dealing with druid but it |
12371s | left him in a position where he was |
12373s | potentially doing nothing for the first |
12374s | three turns so just finding a tradable |
12377s | that he can potentially throw away on |
12378s | term one is now quite valuable however |
12381s | having now find from the depths he has |
12383s | to consider |
12384s | shield shatter synergy right if there's |
12386s | any shield chatter anywhere near the |
12388s | bottom of his deck just having that |
12389s | heavy plate for the armor burst |
12392s | might just be more needed and that is |
12393s | exactly what he's decided |
12399s | now all of a sudden this is the dredge |
12400s | mechanic at work you're no longer just |
12402s | thinking okay |
12403s | well i would need to have a shield |
12405s | chatter in my top three or four cards in |
12407s | my deck to make it worth keeping this at |
12409s | this point now it's top three or four |
12411s | cards or bottom three cards of your deck |
12414s | which makes it statistically you know |
12416s | almost twice as probable |
12418s | as uh that you're going to draw that in |
12419s | time |
12421s | what now |
12425s | now depending on |
12427s | where |
12430s | okay |
12431s | i was thinking maybe just tempo amalgam |
12433s | but just going to go for the armor up |
12435s | here keep take it slow |
12438s | uh-oh |
12440s | when saddle sounds the alarm |
12443s | you know things have gone awry |
12445s | i mean this is serious this is game five |
12448s | of the series tj this is two five zero |
12450s | players in game five of the series with |
12453s | everything on the line this is when it's |
12455s | really time for the pac-mule alarm |
12458s | there it is as well there it is as well |
12467s | outright zach's keep digging so much |
12470s | armor again now if he is able to find |
12472s | that shield chatter |
12476s | and a ton more card draw now as well |
12477s | with the flame |
12479s | oh yeah |
12483s | i always struggle with the control area |
12485s | that i played um so far in testing for |
12488s | this tournament |
12489s | with the idea of blowing up a weapon in |
12491s | a match up like this because obviously |
12494s | brawl ranker shield chatter are |
12496s | infinitely better than just killing one |
12499s | minion per term with a weapon |
12501s | but killing one minion per turn with a |
12502s | weapon is still okay you know and it's |
12504s | still like a sacrifice that you make to |
12506s | draw cards in that position so i really |
12508s | like struggle to reconcile when this was |
12510s | right when this was wrong in my head as |
12511s | i was testing this deck for the |
12513s | tournament |
12514s | yep |
12527s | oh |
12528s | that car honestly seems pretty good |
12531s | it does you still get to draw a card off |
12534s | the treasure guard |
12536s | not taking too much damage |
12538s | a lot of follow-up to this as well |
12540s | are we always drawing a card over two |
12543s | armor ah i guess not right |
12546s | because you have the um |
12549s | water flows next turn |
12551s | right |
12552s | i think you might even be looking at |
12555s | overdraw territory if you start drawing |
12557s | too many cards here |
12569s | yeah jwc orders it for the two armor |
12588s | unfortunate sharon gardens gets a lot of |
12590s | immediate value here though |
12592s | or at least the middle ground of |
12593s | immediate value |
12596s | cards on board better than cards in hand |
12598s | better than cards in deck |
12603s | could have been insane there but |
12608s | it doesn't hit |
12610s | um |
12613s | i can't it's just so expensive like |
12619s | only such a limited amount of things |
12621s | that |
12623s | bro can actually do on each of these |
12625s | turns |
12626s | and wants to do it all wants to build a |
12628s | giant board and then drop a |
12631s | crossroads watts post but |
12634s | this has to settle for an annoying tron |
12636s | i guess |
12638s | nice |
12640s | that'll get him |
12642s | this is the turn jwc now has been |
12644s | waiting for a little release on the |
12646s | pressure valve means that he can |
12648s | actually start to try and set up |
12649s | something disgusting for himself none of |
12652s | that is really it though is it |
12658s | finley i don't know |
12660s | yeah |
12661s | and he takes spindly and just hope that |
12663s | the rest of the cards that you didn't |
12665s | see are significantly more impactful |
12667s | than those ones |
12674s | i didn't hate his hand as it was though |
12677s | that's right |
12679s | that's the only problem |
12682s | okay |
12684s | i thought that went fine |
12686s | yeah |
12689s | i think he's good |
12694s | i'm out of 5'4 |
12696s | oh |
12708s | in the cannons |
12709s | yeah cannons is the default choice um |
12713s | the only minor concern there was be |
12716s | whether to take the massive armor gain |
12718s | off a minion just in case a crossroads |
12720s | watch post comes down right and then you |
12721s | you just have to play your chatter you |
12724s | don't have to play |
12725s | an additional spell first |
12727s | yeah i don't think that would be super |
12729s | relevant because he already has uh six |
12731s | armor stacked up right now worst case |
12732s | scenario |
12734s | yeah |
12737s | okay there's a second guardians |
12739s | starting to pile up the statistics here |
12746s | big statistics |
12749s | [Music] |
12765s | i also really hate that it's human |
12766s | nature to out of two cars or seemingly |
12769s | human nature to out of two cards play |
12770s | the one on the left if you like there's |
12772s | nothing to decide the difference between |
12774s | them because it just means the cursed |
12776s | pack meal gets played every time |
12779s | [Music] |
12786s | a fortune flame now to draw three more |
12788s | cards which have now been rediscounted |
12790s | by the other depths |
12797s | wait what am i talking about they're at |
12798s | the bottom of the deck that's nonsense |
12800s | why did i say that |
12804s | i mean |
12806s | in some worlds that makes sense it does |
12808s | yeah |
12810s | what now |
12818s | i must |
12825s | choose me pick me |
12831s | you use man the cannons |
12833s | dave his premium removals in hand right |
12835s | now |
12836s | probably shield slam just to get the |
12837s | full clear here yep i like this |
12840s | yep |
12845s | works out quite nicely |
12849s | i'm still a little worried however |
12852s | there's a lot of waves of stuff still |
12854s | coming right |
12855s | there sure is |
12860s | and they're not small waves either |
12866s | they are big old waves crashing into the |
12868s | shore |
12869s | jwc is gonna need some kind of |
12872s | ship or boat in order to navigate it if |
12875s | only his deck could provide such a thing |
12876s | tj |
12883s | if only he'd done his 12 year old loch |
12887s | ness pilgrimage |
12902s | oh indeed |
12906s | i forgot that was even in there |
12917s | he could technically now bounce |
12920s | the post pull a different minion out and |
12922s | then aoe it down problem is the shield |
12925s | on the anointron still makes that |
12928s | almost entirely ineffective |
12935s | you could |
12937s | attack |
12938s | yeah you're attacking into the shield |
12939s | first but you're still then missing a |
12941s | card drawer off the axe i'm saying like |
12942s | you don't get that much value out of the |
12944s | aoe is what i'm saying right because |
12946s | you're still weapon attacking into the |
12947s | shield you're not drawing a card off it |
12949s | you're only really killing two minions |
12950s | the drugs the trunks duplicating itself |
12953s | depending of course on what the third |
12954s | minion that bounces out of the hand ends |
12956s | up being this could still be a decent |
12958s | value but |
12960s | i think it's the best he's got |
12962s | yeah |
12964s | oh |
12973s | okay so he's gonna take the draw all |
12974s | right |
12976s | i know we're trying to be left up but |
12977s | that's fine |
12978s | yep |
12979s | i respect him damage is free as well |
12981s | brexit used uh frozen buckler instead of |
12984s | the heavy plate so swinging into the |
12985s | bigger minion there actually did zero |
12987s | damage to him |
12995s | let's find nelly now though but it is a |
12997s | full cost nelly which is going to be |
12999s | understated in comparison to what all |
13001s | these buff minions from baro's hand are |
13003s | able to do |
13010s | you gotta be scrappy and that looks like |
13012s | a good card and it's a 4-3 |
13025s | all work is like uh oh it's a 5 8 |
13029s | because it was in the hand for the uh |
13032s | the original gardens as well |
13043s | i just don't know how much he wants to |
13045s | commit here |
13047s | just saw big aoe |
13050s | yo you've got to decide what your goal |
13052s | is right is your goal to have enough |
13055s | value in your hand to survive all the |
13057s | removal from your opponent in which case |
13060s | you parcel it out and play it one by one |
13062s | and so on two or three minions at a time |
13064s | or can you not do that and you have to |
13067s | make a big board and just get to the |
13068s | point where they just don't have a |
13069s | removal in their hand right and at which |
13071s | point you're just playing your entire |
13073s | hand twice or three times or whatever |
13075s | you have available and just hoping that |
13076s | one of them sticks yeah |
13086s | is a timely brawl |
13090s | i wonder |
13095s | jerry carpenter surviving would be |
13099s | the absolute nuts |
13101s | just get a card off it as well |
13104s | so we're throwing the bran in there also |
13107s | it could be |
13111s | i think jwc is thinking about trading |
13113s | first as a matter of order just in case |
13117s | comes up with a better plan of this |
13119s | okay |
13123s | can i have the heavy plate back please |
13124s | oh |
13129s | you're kind of good |
13131s | right |
13132s | yeah |
13133s | it works out quite nicely |
13140s | and now the waves are just running out |
13143s | on the other side |
13144s | yep between a brawl and a nelly it looks |
13148s | like jwc might just have enough |
13150s | especially with the hero power and the |
13152s | weapon now thrown on top of that as well |
13154s | and yep in terms of all the faces that |
13157s | burrow has made this this series that |
13159s | one night right there i think was the |
13160s | most appropriate |
13165s | you can feel as we can that his grip on |
13167s | this game and this series |
13171s | is just loosening ever so slightly |
13180s | he's got approximately |
13183s | one more push |
13185s | i guess oracle makes that two um |
13193s | yeah even then he doesn't really have |
13195s | much oracle synergy in his hand right |
13198s | now |
13199s | yeah that's true |
13205s | um because oracle is play not summon he |
13207s | doesn't actually he currently has zero |
13210s | minions in his hands to take advantage |
13212s | of the oracle effect yep |
13226s | it's over |
13232s | nixon drake hero power will clear the |
13235s | board you can just toss a bran in there |
13237s | for tempo as well if you really want to |
13244s | it all lines up quite nicely |
13256s | that's how you know someone's a brand |
13258s | enjoyer right there technically correct |
13260s | to do it that way but no actual reason |
13262s | to do it unless you just like seeing |
13264s | brand things happen |
13265s | as i do |
13267s | i don't understand why again i was |
13270s | saying this before like |
13272s | my brain should be evolved past the |
13274s | point where just all twice makes it |
13277s | happy but it does it does it's amazing |
13279s | anything something anytime something |
13281s | happens twice it's great that's why brad |
13283s | is the best card in hearthstone |
13285s | my favorite favorite thing to do is to |
13287s | honorable kill somebody with a uh the |
13290s | dread prison glitch |
13292s | and then just sit there |
13295s | with the cards on the screen |
13303s | [Music] |
13307s | so it deals the damage twice |
13310s | oh okay i've never done that that's |
13312s | pretty that's pretty great i think that |
13314s | would tickle my stupid brain as well |
13316s | yeah so like you |
13319s | you deal like 10 damage to them but |
13320s | honorable kills and it just hits them |
13322s | again for 10 just to make sure |
13330s | yeah you're just cool too i guess |
13335s | sorry i very much stole your thunder |
13337s | there tj i apologize |
13340s | dude |
13342s | my my thing's cool too it is all of your |
13345s | things are cool tj |
13347s | thank you |
13349s | all of your bits land everything you do |
13351s | is wonderful |
13354s | congratulations you're the best |
13357s | that's the thing my whole life is a bit |
13360s | [Laughter] |
13363s | oh |
13364s | rodney hey |
13366s | my gonna hold the brawl too |
13371s | and we're gone |
13374s | this will need reconnecting |
13379s | we are no longer connected to the |
13381s | spectator |
13387s | uh which i hope if uh burro is in the |
13389s | same situation he recognizes it as well |
13396s | i think he just did |
13398s | yeah |
13412s | i'll be back uh i think we're back |
13417s | i don't think burrow is quite back yet |
13423s | my assessment of the situation given his |
13426s | face |
13427s | looking into space |
13431s | all we really know right now is uh smite |
13433s | plus five other pirates |
13436s | yep all right sounds pretty good to me |
13442s | uh this is a lot of damage |
13444s | it is uh jwc depending on these pirates |
13447s | will also have a lot of yep there's a |
13448s | smite |
13451s | oh it's it's just |
13453s | it's a beast |
13462s | is but it honestly did not matter that |
13464s | much we saw the smite right the smite |
13465s | was the hard left pick that disconnected |
13467s | the client so even if this wasn't that |
13470s | much damage and they were all just used |
13471s | to be rush minions to clear up the board |
13473s | right because we saw the smite it was |
13475s | going to end yeah |
13477s | yeah |
13479s | all right |
13480s | that'll do it jwc |
13482s | uh you know magic |
13484s | burrow fought as hard as he could have |
13487s | in that game given just how much removal |
13490s | he was up against he got the double |
13492s | sunken gardens |
13494s | in order to make a lot of stats that was |
13495s | like four reloads a pretty massive |
13498s | boards yep but |
13500s | at the end it just wasn't enough and jwc |
13502s | moves up 6-0 now in the swiss |
13506s | yeah a really good really strong |
13507s | performance overall in the tournament |
13509s | and just a really strong series i |
13510s | thought very well played overall um you |
13514s | know i know whenever anyone says that on |
13516s | any broadcast about anyone in the entire |
13518s | world someone pops up and says uh no |
13520s | actually it was full of misplays listen |
13522s | to me actually |
13524s | yeah exactly |
13525s | um but in that case i i do think that |
13528s | was a very well played series on both |
13530s | sides and certainly very interestingly |
13532s | played series on both sides it wasn't |
13533s | just two players going for the obvious |
13536s | vanilla plays that everyone could see |
13537s | all the time like even right up to that |
13539s | last moment that looked like such an |
13541s | obvious brawl right at the end and then |
13543s | jwc just goes uh no brand pirates win |
13546s | the game next turn what are you talking |
13548s | about um which ended up being obviously |
13550s | you know so much better than it would |
13552s | have been otherwise because as i said |
13554s | like as long as he hits a smite which |
13556s | you're 46 to hit a smite off one set of |
13560s | pirate discovers so when you're doing it |
13561s | with the bran you're going to get a |
13563s | smite and so as long as you get the |
13564s | smite there |
13566s | even if you somehow didn't find enough |
13568s | damage to win the game if the opponent |
13570s | was able to fill the board with the |
13571s | neutrons and whatever other taunts on |
13573s | the following turn you were going to be |
13575s | able to trade through everything right |
13576s | and be able to clear the board and |
13577s | obtain a brawl over the course of the |
13579s | the game which is really nice really |
13581s | liked and now as soon as you explained |
13583s | it burroughs play with the mech mage as |
13585s | well even in a seemingly one game |
13588s | playing very aggressively around spammy |
13590s | arcanist which was one of the only |
13591s | things he could lose to at that point |
13593s | even though i missed it at the time as |
13594s | soon as you it out i think that was a |
13596s | very very strong play as well it was a |
13598s | lot of good stuff in the series what tj |
13600s | what's that face for |
13602s | what's the second spell school in |
13604s | warrior |
13606s | oh did multicaster draw two cards it |
13608s | drew two cards uh no idea |
13612s | pop quiz trivia for those of you at home |
13615s | write in answers on a postcard what are |
13617s | the spell schools in warrior |
13620s | this is important i need to know this |
13623s | [Music] |
13627s | i |
13628s | actually don't know |
13629s | fortune flame is probably fire |
13633s | possibly yeah that would make sense |
13635s | and then who knows |
13637s | shield shatter |
13639s | fell i don't know |
13641s | oh uh frozen buckler |
13644s | ah frozen buckler yep you got it okay |
13646s | there we go shows how much i played |
13648s | multicaster in uh |
13650s | in uh |
13652s | warrior |
13652s | it shows how much i pick multicaster |
13654s | from nelly |
13656s | um |
13657s | but yeah that was uh |
13659s | quite the series honestly just in terms |
13662s | of like how grindy it was yeah towards |
13664s | the end there saw the expected win demon |
13666s | hunter versus warrior |
13668s | but burro still not out of things yet |
13670s | 5-1 definitely a good score going into |
13672s | round seven |
13674s | uh just needs to uh pick up those last |
13676s | two wins in order to make it to top 16. |
13679s | but we actually still even though that |
13680s | was a long one we still have some action |
13682s | left to go |
13684s | for round six so uh saw tonight we're |
13686s | gonna go and uh take a quick break |
13689s | and uh when we come back we're gonna |
13690s | have uh some more action here in round |
13693s | six from master storyboards to the |
13694s | sunken city don't go anywhere |
13699s | [Music] |
13764s | you |
13773s | [Music] |
13791s | [Music] |
13797s | [Music] |
13808s | [Applause] |
13810s | [Music] |
13811s | [Applause] |
13825s | [Music] |
13832s | [Music] |
13834s | you |
13837s | [Music] |
13852s | [Music] |
13891s | welcome back everybody to continued |
13893s | coverage of round six here at masters |
13895s | tour voyage to the sunken city after |
13897s | that long one we've still got some more |
13899s | action for this round as the round is |
13901s | ongoing and with me is somebody a bit |
13903s | more sensible we found the sensible |
13905s | person i think it's gear |
13908s | he's giving me the sensible label |
13910s | larinda but i don't know i'm the one |
13912s | sitting out here in the most hazardous |
13914s | background every single time i don't |
13916s | know how i get away with it alive |
13919s | yeah that's kind of weird actually yeah |
13920s | you had the the swords last time and now |
13922s | you'll get a leaking ship |
13924s | um but we are going to join blazing |
13927s | illusion at one zero to illusion you can |
13930s | see the lineups there um the rogue the |
13933s | paladin therefore illusion the big |
13935s | standout splice just bringing the good |
13937s | stuff i think um i'm just gonna check |
13940s | what the priest is before i say that but |
13941s | it is banned yeah it was the boar priest |
13943s | uh he's been struggling a little with |
13945s | that on stream so he's probably not too |
13946s | unhappy not to have to play it |
13948s | and worth noting because people will |
13951s | assume differently |
13953s | blize is not really in contention for |
13955s | last call or for |
13958s | um well he's into college from the last |
13959s | couple of ign but he's not in contention |
13961s | for seasonal championships he's had a |
13962s | couple of bad tournaments at the start |
13964s | of this year so he's gonna get the |
13965s | seasonal champs he's going to need to do |
13968s | well in this one so he's one zero down |
13970s | do you think he can make a comeback |
13972s | cheer |
13972s | absolutely lauren i think blize is one |
13974s | of those sort of fickle characters where |
13976s | his performance in hearthstone is |
13978s | heavily dependent on how much he is |
13980s | enjoying the meta he makes no secrets of |
13982s | it either and even though you did say he |
13984s | seemed to be struggling with boar |
13985s | priests on stream i'm not sure at what |
13987s | point in the stream you tuned in because |
13988s | when i looked he was just winning and |
13990s | winning with it but |
13991s | i mean he streams long hours when he |
13993s | does enjoy the game and i'm glad to see |
13995s | that he's found a couple of decks that |
13997s | vibe with him very well and he is going |
13999s | to start off with the quest hunter here |
14002s | the harpoon gun inclusion is something |
14004s | i've been seeing from sort of the french |
14006s | practice group more so than others |
14008s | and what is the reason for the harpoon |
14010s | guys sort of see this card and look at |
14011s | it is it the dredge portion particularly |
14013s | useful or |
14015s | i it's a card i struggle with enjoying |
14017s | in hunter |
14018s | yeah i just feel that it is just a |
14021s | decent shaped weapon three mana three |
14022s | two that's just your standard fiery war |
14024s | axe dot line with the benefit of |
14026s | dredging and dredging sort of working to |
14029s | make sure that your next couple of draws |
14030s | are not quite so bad it does say every |
14033s | time your hero attacks it's not just one |
14035s | battle cry from bone glaive so it can |
14036s | help with that but this weapon inclusion |
14039s | does come at the cost of cutting candle |
14041s | shot which we see a lot of other players |
14043s | preferring to make sure that they can |
14044s | get continuous value with their dragon |
14046s | bane shots so pros and cons as always |
14049s | but the additional damage from the heart |
14051s | poon gun i think is not to be |
14052s | underestimated yeah and again it goes |
14054s | alongside bringing that boar priest |
14057s | because it means he's expecting a |
14058s | slightly slower meta most likely and so |
14060s | he brings the card that's better against |
14062s | the druids and so on uh stottles also |
14064s | backed you up by the way blize was doing |
14065s | really well apart from when i was |
14067s | watching i think i was just cursed on |
14068s | priests i was trying to find people to |
14070s | watch you were doing where were they |
14071s | like oh blind he'll be fine lose lose |
14073s | lose lose quit stream lose two days |
14075s | running i'm like okay i'm not only |
14077s | cursed to play this deck on curse never |
14079s | to actually see it win a game but we |
14081s | broke that yesterday with moyan so i'm |
14082s | happy now and then the pirates rogue |
14085s | which is really interesting to me |
14087s | because first of all it destroys druid |
14090s | but one of the things in play testing is |
14093s | this should beat warrior and watching |
14096s | various play tests it seemed to go about |
14097s | 50 50 checking stats it seems to go |
14100s | about 50 50. |
14101s | how do you feel this works place against |
14103s | the warrior i know it's not playing the |
14104s | warrior now but that's kind of why it's |
14106s | in people's lineups |
14107s | well i just feel it's very difficult for |
14109s | the rogue they don't have very |
14112s | many board refills like they can get on |
14114s | board pretty quickly especially if they |
14116s | hit the vessel and dredge but it just |
14118s | comes in too few waves i feel compared |
14121s | to some of the other decks that have |
14122s | tons of refill the overall burst in the |
14125s | deck is not quite so strong as it is in |
14126s | demon hunter either there is of course |
14128s | hook tusk at the top end here to |
14130s | potentially steal value from the warrior |
14133s | whether it comes from the deck or the |
14134s | hand but this version that we're seeing |
14136s | from illusion has zero shadow steps here |
14138s | so they're you're not running the |
14140s | guaranteed multiple hook test |
14142s | activations in the deck you can of |
14144s | course still discover more hooked us |
14146s | from amalgam if you are a skilled player |
14148s | but we see that um illusion has what am |
14151s | i saying illusion has included a double |
14154s | fog sail freebooter instead so that's a |
14156s | little bit more i would say of a slant |
14158s | towards other aggressive matchups that |
14161s | he's tucked for against quest hunter in |
14164s | particular i think any bit of extra |
14166s | damage should be useful not hook dusk |
14168s | herself so i do like the free booters |
14170s | for this matchup |
14172s | yeah i think in this matchup in |
14173s | particular you're gonna have to get |
14174s | going really quickly too can't mess |
14177s | around against these hunter decks they |
14178s | try and take over the board and then |
14180s | just destroy you with their spells or |
14182s | they just destroy with their spells and |
14183s | blow up a couple of minions along the |
14185s | way so |
14186s | the fact of the rogue is just a little |
14188s | bit slower than we're used to rogue |
14189s | being could end up being a problem here |
14192s | but coined into two two three always a |
14194s | nice start for any minion base deck so |
14197s | illusion won't be too disappointed here |
14200s | starting off with the dredge |
14203s | okay he takes the gun fishing which will |
14205s | give him another draw because one thing |
14207s | worth noting is that he saw that mr |
14209s | smite was at the bottom of the deck |
14210s | which is not generally good news because |
14212s | you do want to see that card at some |
14214s | point to finish out the game but because |
14216s | he's able to pick up gun fishing he does |
14218s | have access to mr smite later on at any |
14220s | point he chooses to get it but for this |
14222s | turn completely agree the priority |
14224s | should be on removing the rainbow glow |
14226s | scale |
14227s | it does feel a little bit bad that he's |
14229s | already as early as now not pushing face |
14231s | damage but leaving spell damage on board |
14234s | when you have a three health minion is |
14236s | just too scary because so many spells |
14238s | from the hunter have that two damage |
14239s | break point that gets improved to a |
14241s | clean kill when you leave rainbow glow |
14243s | skill up |
14244s | lies will be very happy to keep this |
14246s | pattern over the next few turns killer |
14248s | thing with a spell occupy the board if |
14250s | you can do that two or three turns in a |
14252s | row you'll be in a fantastic spot but |
14255s | you know illusion still able to grab the |
14258s | board for the the forthcoming |
14260s | for foreseeable future hey there's some |
14262s | words that i understand |
14264s | and yep does get the philip fighter or |
14267s | filet fighter which one are you |
14269s | um to occupy the board you're probably a |
14271s | fisherman sorry |
14273s | ah |
14274s | see we're gonna have a discussion about |
14276s | this between the the bits and the rest |
14278s | of the cast over the next few days i can |
14280s | tell |
14281s | well i'm not overly bothered about it i |
14283s | can save phillip if it makes you feel |
14285s | better i can say philip if it makes you |
14287s | feel better let's just call it philip |
14288s | from now on i think that's where we're |
14290s | at with after today's broadcasts |
14292s | big thing about picking philip though is |
14294s | that illusion even prepped out just a |
14296s | gun fishing he's willing to just play |
14298s | for extreme tempo here in order to get |
14301s | the board and that means that both gun |
14303s | fishing have been used with smite still |
14305s | at the bottom so if he has any hope of |
14308s | seeing smite enter his hand for the rest |
14310s | of the game it should come from the uh |
14312s | swordfish being drawn at some point |
14314s | which is a big deal because if he does |
14315s | find swordfish then that smite gets |
14317s | buffed up to eight attack |
14319s | notice how lightning fast is we talk |
14321s | about it a lot with blaze but i have |
14322s | seen him again in some of those priest |
14324s | matches go reasonably slow |
14327s | while he's actually learning something |
14328s | new but with a deck that he's |
14330s | comfortable with he does not mess around |
14332s | he is playing at lightning speed |
14333s | actually to be fair so his illusion |
14335s | right now this one is rocketing along |
14338s | that's right i don't know if this is one |
14339s | of those cases of bly's forcing other |
14341s | players to match his pace or if illusion |
14343s | is just a naturally quick player himself |
14345s | but with blighs here this explosive trap |
14348s | is exactly what illusion did not want to |
14350s | see it is the nightmare and bear in mind |
14353s | blyze is running one copy of emergency |
14355s | maneuvers as well naturally in the deck |
14357s | so illusion can still hope that this is |
14360s | not explosive but if it is all his board |
14363s | development goes up in smoke |
14365s | i mean there's very little for these |
14367s | things to trade into anyway so just got |
14370s | to get it over with unless you're you're |
14371s | going to actually cook the last part of |
14373s | the quest and even then you might as |
14374s | well when else you're going to attack |
14376s | it's kind of what your deck does |
14379s | all right |
14381s | okay so my crabatoa and vessel |
14384s | um |
14385s | takes a krabatoa which i agree with |
14387s | smite is just not enough damage at this |
14389s | point blize is still very healthy at 19. |
14392s | um so he illusion just goes for more |
14394s | board development instead |
14397s | and the nets is going to allow him to |
14399s | complete and play tavish put a 7-7 on |
14402s | the board which gives him |
14404s | lethal over |
14405s | probably next turn depending on his |
14407s | pickup but with a viper available to |
14409s | cycle if needed for that lethal in a 7-7 |
14412s | likely lethal next turn available two |
14415s | plies |
14416s | um |
14418s | not sure how likely if he gets quick |
14420s | shot or well furious hell i would say is |
14422s | probably just lethal but not many cards |
14425s | in his deck would afford him straight up |
14426s | lethal given that the crabatoa is ready |
14429s | to clear off the tavish body itself so |
14431s | we'll see from blyze here |
14434s | treasure guard |
14437s | probably start with |
14440s | you trade the viper i guess so look for |
14442s | that lethal |
14445s | pretty far off he is gonna go for board |
14447s | control first which i think is very |
14450s | reasonable |
14453s | yeah much harder next time because you |
14454s | only have the one draw so |
14456s | steps in back a little bit but how's |
14458s | illusion getting through this over the |
14459s | next couple of turns |
14461s | that'll help |
14463s | it's active oh |
14466s | the thing is they have an equal amount |
14468s | of attack so you can't just guaranteed |
14469s | steal the treasure guard and plundering |
14472s | the hand does nothing so it's either |
14473s | five cards from the deck or take a 50 |
14475s | 50. but i kind of prefer the five cards |
14477s | from deck because now he just has tons |
14478s | of resources including |
14481s | be soccer tavish oh my |
14484s | yeah |
14484s | um |
14486s | whether he'll make the time to play it |
14488s | or just focus on the minions he actually |
14489s | already has is another question of |
14491s | course uh this is a whiff tracking it |
14494s | could be huge if he picks up furious |
14496s | howl he's still in business |
14500s | uh quick shot what is a draw right and |
14503s | it's just yeah i think he's played |
14504s | everything already yep |
14508s | lies is too fast for the spectator it |
14510s | looked like he was playing quick shot |
14511s | when he still had a card but nope that |
14513s | card was already in play quick shot for |
14516s | the draw |
14517s | just needs a okay that's lethal |
14521s | he's just been sat there for like |
14523s | 15 seconds well we've been watching the |
14525s | game and he finished ages ago he's |
14527s | already on to game number i know seven |
14529s | or eight or something |
14530s | and yeah levels up the scores um with an |
14533s | expected win against the vogue you saw |
14535s | kind of how it pans out there where it |
14537s | gets on the board stops that happening |
14539s | and then |
14540s | shoots you down |
14541s | uh looks a little bit touch and go with |
14543s | the |
14544s | the slightly less damage based hunt i |
14546s | would say just those extra couple of |
14548s | secrets and so on but |
14550s | easily got there in the end and now that |
14552s | rogue |
14553s | still around but it's got the easier |
14554s | jobs to do against the warrior and the |
14557s | druid |
14559s | is it easier against warrior i don't |
14560s | think it's easier against warrior i mean |
14562s | it's easier than it is against hunter |
14564s | whether it's favored is the big question |
14566s | of the tournament i think |
14568s | is it easier than it is i guess i mean |
14570s | like rogue just |
14571s | their board vessels against warrior and |
14574s | warrior has so much armor game like i |
14576s | the one asterisk i would put there is |
14579s | okay but hook tusk if you're facing a |
14581s | pure value based game then yoinking five |
14583s | cards from their deck could be a huge |
14586s | difference maker but it's highly |
14587s | dependent on which five you get because |
14589s | i feel that there are five that |
14591s | are plenty of combinations of five cards |
14593s | that warrior can lose and still be very |
14595s | much in the lead in the long run uh |
14598s | because yeah again no shadow step for |
14600s | illusion so you can't just play hook |
14602s | tusk over and over and try and win in |
14603s | fatigue so i feel like blice is still |
14606s | very much in the lead here |
14607s | got to admit yeah i'm actually on your |
14609s | side to some degree if i had to pick a |
14611s | side i would pick the warrior um but i |
14614s | also realized that a lot of people have |
14616s | brought vogue for this up so yeah i'm |
14619s | gonna try and give it a 50 50. does that |
14621s | say 51 percent in favor of the rogue at |
14623s | top 1000 |
14624s | oh really |
14626s | but i mean top 1000 yeah i've been top |
14628s | 1000 many many times so |
14631s | is this a double shadow step list though |
14633s | uh let me look |
14635s | i mean it is not it's a no shadow |
14639s | statement oh really okay then just don't |
14642s | listen to me i don't know what i'm |
14643s | talking about then maybe that hook tusk |
14645s | is able to get enough work done with |
14647s | just five cards joint or maybe there's |
14650s | reliable odds that you can discover more |
14652s | of them from amalgam but in terms of |
14654s | just straight up damage i kind of |
14657s | struggle to think that the row can |
14658s | actually get there but we shall see it's |
14661s | not as though the warriors only win |
14662s | condition is to just outlast the damage |
14664s | as well they can very much get on board |
14666s | and fight back enyxian drake is just |
14668s | such an efficient removal tool and the |
14671s | taunt on it also makes it kind of a |
14673s | threatening minion on board and then of |
14675s | course you have the chance to go for |
14677s | from the depths into early nelly or |
14679s | akara and earlier nexia can very much |
14681s | close out games against rogue as well |
14684s | um an okay start fallujah because he has |
14688s | swordfish for no other reason than that |
14690s | but not a lot else going there obviously |
14692s | smite could be handy but he's got to |
14694s | fill out the gaps in the curve in the |
14695s | meantime also gia don't agree with me on |
14698s | anything in this tournament we're |
14699s | already in trouble for for mage |
14704s | saying that we thought that mage wasn't |
14706s | particularly great |
14707s | orange is on our case |
14710s | it's the cutlass from the dredge it's |
14712s | interesting because the dynamic duo of |
14714s | plague scientists and puffer fish were |
14716s | both at the bottom and |
14718s | there's only one copy of plague |
14720s | scientist in illusions decks so he is |
14723s | conceding the fact that there's a |
14725s | possibility that he will not see that |
14727s | plague scientist till very much later on |
14731s | but it's you know not super important |
14733s | against warrior i would say and if you |
14736s | do have scientists then you also need to |
14738s | have puffer fist for it to actually be |
14740s | super useful |
14741s | so it just takes another judger instead |
14745s | yeah interesting to see there as well |
14746s | that blize just straight up fired out |
14749s | uh the buckler at the start here just to |
14751s | buy himself some time he's got enough |
14752s | stuff going on that that time's okay |
14756s | um |
14757s | a lot of people hold on to that to try |
14758s | and combo it |
14760s | true um the buckler with shield shatter |
14762s | is one of the ways to get through even |
14764s | the stealth minions from vessel uh but |
14767s | blize here with that timing as it |
14769s | happens it manages to eat one extra |
14771s | armor than it usually does |
14773s | he only got minus four because of the |
14775s | attack break point on these swordfish |
14778s | not great choices on the replacement |
14780s | here because basically illusion's just |
14782s | been cycling out this third slot the |
14784s | pufferfish and plague scientists have |
14785s | always been there the third slot is now |
14787s | wicked stop which is far too early i |
14789s | would say to be effective so maybe it's |
14792s | a puffer fist to take |
14794s | it's a tough one right he's already got |
14796s | the smite for his direct damage um which |
14798s | obviously is a lot of damage sometimes |
14800s | uh taking um |
14803s | more direct damage when you're not |
14804s | occupying the board particularly well |
14806s | yeah it seems to be a little bit awkward |
14808s | with his hand he currently has he |
14810s | urgently needs some stuff to |
14813s | do but it's not a great overall turn |
14816s | from illusion because the rest of the |
14818s | man is just spent on dagger and blize is |
14820s | able to trade down either a vt or take |
14823s | down the 43 if he likes |
14826s | gold teacher is going to be the play |
14828s | here to get wow frozen buckler and |
14830s | shield block are both amazing choices |
14832s | but i do like shield block to get |
14834s | additional cycle and it goes super well |
14836s | with the onyxian drake doesn't even need |
14838s | to spend coin to get that activation |
14843s | illusion does have that puffer face now |
14847s | and |
14848s | yeah struggling to find exciting things |
14850s | to do wasting a manner here as well |
14852s | through no fault of his own particularly |
14855s | that's that's just not where you want to |
14856s | be given the discussion we had at the |
14858s | start |
14859s | i do like the line of trading off the |
14861s | viper but leaving up the school teacher |
14863s | recognizing that the school teacher is |
14864s | very likely just going to take the |
14866s | trades for illusion here and he has the |
14869s | krabatoa to follow up on board but the |
14872s | break point of five health on onyxia and |
14874s | drake is just a little bit awkward and |
14876s | even the nagaling is able to challenge |
14878s | one of the claws by itself |
14881s | yeah which is pretty ridiculous |
14884s | and |
14885s | illusion trying to create the illusion |
14887s | that he has a choice here |
14890s | i'm sure he does particularly |
14892s | nope don't think so either |
14898s | and so what's the best way to go about |
14900s | this turn |
14903s | you can stack your weapon yeah and then |
14906s | kill off the nagaling to refresh your |
14908s | weapon oh but these trades i need to |
14910s | look away so painful uh absolutely |
14913s | horrible looking yeah he had to do it |
14915s | but yeah i don't know but yeah |
14919s | all right here's nelly |
14922s | take a moment guys have a look at the |
14923s | card |
14924s | increments smite oh my gosh |
14927s | buffer fist wow |
14930s | incredible uh he could take tuskar |
14932s | trawler instead because he doesn't have |
14934s | a weapon at the moment |
14935s | but i just tend to look at the most |
14937s | expensive thing you can get from nelly |
14939s | to get the achievement you know 14 cost |
14941s | crew or more |
14943s | oh |
14944s | yeah i think i get these achievements |
14946s | just by accident and being bad at the |
14947s | games |
14949s | the two you've mentioned the nelly one |
14950s | and the get five mets i just i've |
14953s | already i know i've got them both |
14955s | already i didn't even try for them i |
14956s | just play so much and lose so much it's |
14958s | like i'll do this thing a million times |
14960s | until something fun happens oh |
14961s | achievement cool something fun happens |
14963s | right i can change deck now |
14965s | not quite pinned down what that |
14966s | expression was from vice shaking his |
14968s | finger like oh you're copying a beast |
14970s | not a pirate |
14973s | is there something in particular that |
14975s | was he was really hoping not to see or |
14977s | was he happy to see that the amalgam was |
14979s | on a beast i don't know |
14981s | what beasts exist these days i still |
14984s | haven't quite got damaged is this lethal |
14986s | this is probably what you thought right |
14988s | i just assumed it was 10 |
14992s | 15 |
14993s | 15. you counted the amalgam yeah yeah |
14998s | then yes |
15001s | i know you can play the brand first then |
15002s | you can get double charge |
15005s | [Laughter] |
15007s | charge fury |
15009s | judge feel me oh that's a captain |
15013s | but he doesn't have mana to play captain |
15015s | maul and puffer |
15020s | still the pick though i agree |
15024s | yeah yeah play all the big stats and |
15025s | then you can count if this is lethal and |
15027s | if it's not then you just take trades |
15029s | but it is legal exactly |
15032s | and blize is 2-1 ahead he was 1-0 down |
15035s | in no time at all for what we could tell |
15037s | because it was 1-0 when we got here and |
15039s | now and a blink of an eye he's 2-1 ahead |
15043s | and down to |
15045s | the problem |
15046s | the druid |
15047s | true bligh's fashion although i will say |
15049s | i am very much |
15051s | thrown off by the fact that liza's |
15053s | background is bright and not avoid |
15057s | oh yeah i watched european grand masters |
15059s | this is not how this works |
15061s | maybe he's trying something different so |
15062s | he can distinguish when he checks vods |
15064s | oh this was a grandmaster's game this |
15066s | was a |
15067s | i don't know a lighty masters tour game |
15071s | or maybe he's just won so much money now |
15073s | he can afford to oh he hasn't turned the |
15074s | electrical he's actually got a window |
15076s | yes |
15077s | he goes installed with all his winnings |
15083s | well maybe his spaceship is rotated to |
15085s | face the sun |
15092s | we will we'll ask him how's your |
15093s | spaceship doing blize he'll know exactly |
15095s | what we're talking about i'm sure |
15097s | right here's the ramp druid it is up |
15098s | against the warrior and the rogue um |
15101s | expected outcome |
15103s | lose to the rogue beat the warrior but |
15105s | we shall see |
15108s | yeah i mean i'm still thrown off by that |
15110s | warrior versus rogue stat maybe like i |
15112s | just have zero luck with rogue when i'm |
15114s | playing against warrior but uh |
15116s | we will see how it does against the |
15119s | druid very much a similar story i would |
15122s | say where you are expecting to get a |
15124s | head on board as the rogue early on |
15126s | but at some point the druid can clear |
15129s | and then they can gain a bunch of armor |
15130s | sounds like warrior the druid can't |
15133s | quite scam a turn eight victory or was |
15135s | it turned nine from blyze or something |
15137s | like that um |
15138s | with a nelly out of nowhere but they can |
15141s | definitely create huge board states with |
15143s | the giants with the nexia etc etc |
15146s | yeah they can't scammer victory gym but |
15148s | they can spam a victory double spammy |
15151s | arcanist in this deck from blyze and |
15153s | that could turn out to be a big deal |
15155s | going forward in the early game here |
15157s | with wild growth leading into it |
15160s | nice opening hand for bleis he did have |
15162s | the option to druid of the reef to get |
15164s | rid of philip but he's instead chosen |
15168s | coin hero power into moonlit guidance |
15169s | into wild growth which is still a decent |
15171s | curve i wonder if he's looking at the |
15173s | druid of the reef to be paired with the |
15175s | spammy arcanist to help make a board |
15177s | state that's a lot more um manageable |
15180s | with the spammy or he's just saving it |
15182s | for a minion with more health |
15185s | so many cut lie |
15187s | oh no |
15188s | and no spells discounted by them |
15191s | oh no swordfish and cuttlefish |
15196s | that's how that works out |
15201s | into blaze just infinite mana turn |
15203s | coming up soon it's not quite infinite |
15205s | but it feels infinite when you play |
15207s | against it |
15211s | rebooter just as a play next turn hook |
15214s | dusk is so far off from being playable |
15217s | oh yeah |
15219s | disaster |
15221s | yeah those trades into just cut those |
15223s | into cutlass into cutlass basically |
15226s | we're pretty grim to say the least |
15232s | okay can you get a vessel this time |
15235s | no |
15236s | no spells |
15240s | not even a gun fishing |
15244s | curious what blinds would do here |
15246s | there's some obvious looking plays druid |
15248s | yeah this |
15251s | that's himself a beast as well oh my |
15253s | gosh insta viper hello |
15257s | doesn't even get the last four damage |
15260s | have you noticed amalgams are just |
15261s | giving people exactly what they want |
15262s | today like we've had um a smite earlier |
15266s | on as well |
15267s | let's turn up from amalgam into amalgam |
15269s | as druid yeah it's just easy |
15272s | yeah |
15274s | don't even have to target a pirate to |
15276s | get smite you can just target an amalgam |
15278s | i mean it doesn't hurt but |
15280s | you know what i mean it's a private and |
15282s | many other things |
15284s | look at it |
15286s | legs it's good |
15288s | it's a horrible thing shark teeth |
15290s | whiskers dragon wing |
15292s | it is |
15293s | you know it's |
15295s | you see what you see is what you get |
15297s | uh illusion though has drawn puffer fist |
15300s | and plague scientists so he is able to |
15303s | clear almost any board only divine |
15306s | shields that could really stop him |
15307s | potentially from the ivous |
15309s | but otherwise he can come back but i |
15312s | don't think bizarre is going to over |
15314s | extend to the point where like if he |
15316s | does run into that combo he has no win |
15318s | conditions left just goes for the ramp |
15320s | with the nourish and is relying on his |
15322s | deck to provide him some further card |
15324s | draw and if not honestly |
15326s | i was wondering if he was going to go |
15327s | kazakus on earthen scales next turn but |
15329s | he's even playing the earthen scales |
15331s | right now on a viper full tempo |
15334s | yeah and ivis is there to buy a turn or |
15336s | two if needed |
15340s | all right |
15341s | [Music] |
15343s | going in with the clear right now uh |
15346s | does look a bit weak to scale of vinyxia |
15348s | but i think illusion is in a bad enough |
15350s | spot where he can't really afford to |
15351s | play around all of that i was gonna get |
15354s | rid of the puffer fist and then illusion |
15357s | has a very awkward spot where if he |
15359s | wants to draw with cutlass courier he |
15360s | needs to take 11. that's not something |
15363s | you can take it is just lethal next turn |
15365s | if he does yeah absolutely |
15369s | and he's feeling it |
15371s | he can't kill the 11 11. |
15375s | that's just a bad spot |
15378s | one mana pirate that can help i don't |
15380s | think there is one |
15382s | no |
15385s | okay |
15386s | so he's not dead on board but over a |
15389s | couple of turns very likely |
15392s | yeah can he even kill it next turn like |
15394s | is that a thing that's with smite but |
15396s | it's ugly |
15398s | it really is ugly |
15399s | and he can't kill the kazakhstan if you |
15401s | use the smite to kill that |
15404s | oh okay uh |
15406s | that's a big deal |
15408s | and send four damage in oh but he still |
15411s | has to face tank the kazakhstan to kill |
15413s | it |
15415s | ew |
15417s | you don't want to do that |
15420s | and because he has to face down |
15422s | kazakhstan and not the fourth tank oh |
15425s | wait yeah he can do it this order where |
15427s | it's all the two attack minions and the |
15429s | claw in and then oh |
15434s | yep |
15435s | works |
15438s | if you go |
15439s | for attack minion and then three two |
15442s | attack minions you can maintain one |
15443s | weapon charge at the end of the turn i |
15445s | think |
15446s | okay |
15450s | yeah because then you would swing once |
15452s | into the kazakhstan then the other claw |
15454s | goes in and you still have one claw |
15456s | weapon left but you still take the same |
15458s | amount of damage and it sucks |
15460s | not like this he's just gonna hit him |
15462s | three times eliza's gonna hit illusion |
15464s | just three times in the face and just |
15466s | put minions down that have to be dealt |
15468s | with just slow to slow illusion down |
15470s | yeah |
15471s | is that it is that how this comes to an |
15473s | end |
15474s | it very well could be it's not like |
15476s | blaze has any other burst |
15479s | oh no she literally has two turns to get |
15482s | this done that's a pretty good draw |
15485s | i mean this looks like a is it a lethal |
15487s | setup we'll see |
15489s | it must be with smite actually |
15491s | 20 on board 26 yes it is oh bly's cheers |
15494s | so he hits the scale so he lives |
15498s | against this board and he can weave in |
15500s | that hero power so it looks like it is |
15502s | going to be just hero power for lethal |
15504s | the next turn can not like this |
15508s | oh no just three hero powers for victory |
15512s | illusion needs to find a way out of this |
15514s | right now or it's going to be horrible |
15516s | that's not a taunt |
15519s | nope |
15520s | no i'm mal that's not a tool anything |
15523s | at least courier cannot draw a taunt |
15525s | there are no pirate taunts in the deck |
15529s | that's good |
15530s | quick |
15534s | that's just it it's just a hero power |
15536s | lethal |
15537s | no three turns in a row one damage from |
15540s | druid hero power is there anything this |
15542s | hero can't do |
15545s | i mean got value from spammy arcadis |
15547s | this game yeah it's just been chilly and |
15549s | last game earlier when um |
15552s | player got the board just with with the |
15554s | ramp druid and then had spammy which |
15556s | would blow his own board up it's not |
15559s | having a bad day as the spammy |
15561s | oh not meant to be |
15563s | huge win for blize goes up to five and |
15565s | one still very much within contention of |
15568s | making it the top 16 perhaps even his |
15570s | third ever masters tour win currently |
15573s | he's tied for most master sword wins |
15575s | with gabby and gabby is not playing |
15577s | anymore in this masters tour so blize |
15579s | could just take the record back for |
15581s | himself but for illusion kind of a rough |
15583s | way to go out that opening hand was |
15586s | depressing to say the least |
15588s | yeah it was really grim the rogue just |
15590s | not showing |
15591s | what people say it can do at the moment |
15593s | i'm sort of on team gear with this one |
15595s | but enough people have bought it we're |
15597s | seeing it at the four one bracket it |
15599s | must be doing quite well out there i |
15600s | thought i'd just give you a quick update |
15602s | as well while we're here um as we're in |
15603s | the field |
15604s | um |
15605s | that letter the viper 94 |
15608s | abu gabu cursed wuben and face off are |
15611s | your six and oh players at this point um |
15615s | habu is the big name they're really |
15617s | looking for |
15619s | a couple more wins to get to seasonal |
15621s | champions and possibly last call gm as |
15623s | well and obviously letter sort of the |
15625s | biggest name up there at the moment |
15626s | former gm and looking to also get |
15629s | himself into the seasonal championship |
15631s | so it's shaping up nicely but the five |
15632s | and one crowd which i won't read out if |
15635s | you like them and they're not gabby |
15637s | they're five on one right now it's just |
15638s | everybody is five and one it's |
15640s | absolutely nutty down there in that uh |
15642s | five one bracket |
15643s | yeah that's right plenty of names that |
15645s | will be familiar to the viewers who have |
15648s | chosen throughout the grand masters and |
15650s | the master store system but that does |
15652s | mean we are officially halfway through |
15654s | the day |
15657s | yeah i'm just going to want to shout out |
15658s | an edgy boston on five one who has |
15661s | only sort of the last few master stores |
15662s | even started qualifying and has been |
15664s | doing progressively better had one or |
15666s | two mediocre ones i think but you're |
15668s | negative boston five and one name that i |
15670s | think people appreciate the shout out |
15671s | for uh but yeah there's millions of |
15673s | others in there as well just picking one |
15675s | out of the void there and like you say |
15677s | round six is an end gear uh that was |
15679s | quick |
15681s | i mean it was a bly series got what you |
15683s | pay for |
15685s | you absolutely do |
15687s | but i think round seven is on the way |
15690s | and as always you don't want to hear me |
15692s | waffling away you might want to listen |
15693s | to gia but you don't want to listen to |
15694s | me so let's get me off the screen and |
15696s | get on with round number seven |
15699s | here the masters tour |
15701s | [Music] |
15751s | oh |
15753s | ah |
15755s | [Music] |
15773s | [Music] |
15789s | [Applause] |
15791s | [Music] |
15848s | [Music] |
15894s | hello everyone and welcome back up for |
15896s | more hearthstone action here i'm raven |
15898s | and joining me is tj at regular size tj |
15901s | regular placed tj uh now this is just a |
15905s | troll subtle kind of uh style here from |
15907s | you mate um we do have another match up |
15910s | coming up for you guys it's gonna be |
15911s | round seven and it is the viper versus |
15914s | letter for this first match up on stream |
15916s | of this round tj |
15918s | yeah should be a good one uh viper94 i |
15921s | don't know too much about but obviously |
15924s | um |
15925s | you more so than me but i've watched a |
15928s | lot of it as i waited for america's |
15930s | grandmasters i've seen a good amount of |
15931s | him from uh europe grand masters uh and |
15935s | uh coming in with a pretty good |
15937s | i guess we can still call it a start to |
15939s | the matches tour |
15941s | everything but round eight is a start of |
15943s | the tour |
15945s | so has had a good start round date's the |
15947s | end tour |
15949s | and then round date yep ex exactly |
15951s | that's the end of the master's tour but |
15953s | yeah the the viper is a play obviously |
15955s | not to be confused with viper that |
15958s | you'll have seen in european grand |
15959s | masters and other tournaments you're |
15961s | obviously a finalist at the world |
15962s | championship |
15963s | as well but the viper although not as |
15965s | well known i imagine |
15967s | i think it's very well known within like |
15968s | the actual competitive players |
15970s | themselves because he has been grinding |
15972s | for quite a long time now i believe he |
15974s | qualified to this masters tour through a |
15976s | cup win rate or you know qualify a win |
15979s | rate uh i think it was you know 70 plus |
15981s | percent in there i think it was 18th or |
15984s | something around that number in the |
15986s | highest win rate across all the relevant |
15988s | amount of cups so again just solid |
15990s | performance just grinding out those cups |
15992s | and performing well in them so i'm |
15994s | excited to see him on stream and see |
15995s | what he can do uh but yeah letter |
15997s | obviously a previous european grand |
16000s | master and a player who i think is |
16002s | extremely good but just can't quite hit |
16005s | the level of consistency we have seen |
16007s | from the likes of yala um you know gabby |
16010s | as well of course and blys you know |
16012s | these kind of players that have been in |
16014s | european grand masters that you just see |
16016s | week in week out perform time and time |
16019s | again and letter i feel like runs really |
16021s | hot our runs really cold sometimes and |
16023s | look at this lineup tj letter's actually |
16025s | just decided to um go pretty much full |
16028s | aggro here i believe he um he he does |
16031s | like to play historically for example |
16033s | like jamming miracle priest before |
16035s | everyone else was at times and do |
16038s | definitely doing his own thing but it |
16040s | looks like he's kept it simple here and |
16041s | just said you know what full aggro |
16043s | lineup is the way to go and honestly i |
16045s | think it's the way i would have gone if |
16046s | i was submitting lineup for this |
16048s | tournament |
16050s | yeah it's sort of like uh |
16052s | you know the |
16054s | the tried and true strategy of an |
16056s | unsolved metagame right is just to bring |
16058s | aggro and punish people who may not have |
16061s | uh as well rounded of lineups |
16064s | um so i'm kind of in that boat as well |
16066s | and we're kind of seeing here the the |
16068s | quote-unquote standard lineup from the |
16071s | viper where you just bring the good |
16072s | decks right it's just the decks that |
16075s | have essentially the four highest win |
16077s | rates |
16078s | uh in a competitive setting |
16080s | um versus the aggro deck so we've |
16082s | actually seen this a few times now on |
16084s | stream |
16085s | is this uh sort of particular matchup |
16088s | and it does sort of hinge on |
16090s | um |
16091s | uh usually the druid right or whether or |
16094s | not |
16095s | the druid can get a win across |
16098s | because it does seem like the warriors |
16099s | well position except against the demon |
16101s | hunter as we found out right raven |
16103s | of course we're in this we're in the |
16105s | same boat on this one oh your favorite |
16107s | all the way |
16108s | um and so the druid does seem to be the |
16110s | weak point if there is one of this type |
16112s | of lineup when fighting against |
16114s | aggressive aggressive decks well i was |
16116s | saying earlier as well i think when i |
16118s | was there casting with gia earlier today |
16119s | that uh the the amount of times we see |
16122s | it not this druid the other druid the |
16124s | ramp druid i feel like every time we see |
16127s | it it's so often you know one of us or |
16129s | you know the casters are like oh you |
16131s | need to find scales to to you know |
16133s | stabilize with armor and i feel like |
16135s | that has almost become the key part of |
16137s | druid is finding scales to be able to |
16140s | just gain enough armor and like gain |
16142s | time to be able to do more of these sort |
16144s | of broken druid things but for now tj we |
16146s | are looking at a different type of druid |
16147s | there's gonna be the beast druid yet |
16149s | another version of this aggressive style |
16152s | i think now over the past 24 hours i've |
16155s | cast a version without bottom feeder but |
16157s | with them uh gardens and a few of these |
16160s | other tools we see here and then i've |
16162s | have cast versions with bottom feeder |
16164s | but with other buff cards that are not |
16167s | gardens so it definitely feels like |
16168s | right now and no one's really agreed |
16171s | upon the the 30-card list for truth oh i |
16174s | agree no |
16175s | yeah that the bistro um we even saw a |
16178s | crossroads watch post being put in from |
16180s | burrow in the initial match uh that we |
16183s | saw last round |
16185s | um obviously there's the core of |
16187s | of the |
16189s | token aggro beast |
16192s | dredge |
16196s | what's composting |
16198s | there you go there you go um |
16200s | but you know there's a ton of variation |
16204s | in what the the package is outside of |
16206s | that |
16212s | the place to remember |
16215s | okay |
16217s | a |
16218s | reasonable opening from letta just |
16222s | because had the guardians no dredge |
16224s | right now |
16225s | and uh that frost that matriarch is sort |
16228s | of stranded |
16230s | for the time being but there's a lot of |
16231s | hits |
16232s | in the deck |
16234s | and uh just having |
16236s | the gardens is |
16239s | good enough in itself for that early |
16240s | tempo and if judge of course is picked |
16242s | up |
16243s | then we're looking at you know that |
16245s | consistent buff of uh every minion |
16247s | that's going to be picked up |
16249s | uh from letta so |
16250s | um viper on the other hand |
16253s | the viper on the other hand does have |
16255s | outrider jacks but these minions are |
16258s | going to be sort of awkwardly shaped |
16260s | in the early game because of that guard |
16262s | that was played so rudder attacks |
16265s | may not be able to draw too many cards |
16266s | right now the viper |
16268s | considering going for uh frozen buckler |
16271s | plus shield slam here to try and kill |
16274s | this off um but instead it's just gonna |
16276s | armor up that frozen buckler could be a |
16278s | big deal |
16279s | when considering it in combination |
16283s | uh with the uh |
16285s | um |
16286s | shield shatter at a certain point once |
16288s | that's picked up |
16293s | but for now it's gonna keep going up the |
16294s | curb ooh |
16297s | um |
16305s | okay bottom feeder it is |
16308s | i guess when faced with a decision like |
16310s | that the card that you actively decide |
16312s | to put in your deck is usually a good |
16314s | discover option |
16322s | does have to decide if it's worth it |
16323s | it's also a beast |
16324s | could fit in on curve discount that |
16326s | matriarch |
16327s | looks like a pretty good curve as well |
16329s | for letta to actually get that matriarch |
16331s | down uh with the oracle balloon |
16338s | they're going to be able to summon uh |
16339s | double |
16341s | let me know |
16343s | yes i can that was really weird as you |
16345s | may have noticed my i could hear |
16347s | everything but my mic just stopped |
16349s | working for some reason that was really |
16351s | odd sorry tj i'm back |
16354s | oh man i didn't know what to do when i |
16355s | was when i'm trapped in my own thoughts |
16357s | like that |
16358s | you need someone to bail you out |
16361s | yeah with distractions right where are |
16363s | we up to now sorry tj i apologize for |
16365s | leaving you hanging there |
16368s | in swiss round number seven |
16370s | okay what game is this |
16372s | this is game number one of the initial |
16375s | match |
16376s | this is letta |
16378s | that's the viper they're my friends |
16379s | they're playing a match at hearthstone |
16381s | right now both at six and now |
16383s | thank you for that and uh i nearly got |
16385s | offended earlier when my mic stopped |
16387s | because i was talking and then you just |
16389s | started talking over me and i was like |
16391s | tj i'm talking here what's going on and |
16393s | then i realized uh you couldn't hear me |
16395s | so i forgive you |
16399s | thank you for forgiving me i thought i |
16401s | thought you were gonna something i |
16402s | didn't even know what i was doing still |
16404s | i forgive you tj it's okay i thought you |
16407s | were gonna stop replying to me then then |
16408s | just leave me hanging to for some |
16410s | payback so i was a bit scared |
16413s | you'd never do that |
16415s | so far though viper |
16418s | although being pressured a little bit |
16419s | with the weapon being able to draw off |
16421s | this he has the broad double shield slam |
16423s | and plenty of ways to gain armor and |
16425s | then very soon the follow-up of nelly as |
16428s | well to sort of |
16429s | actually potentially even win board this |
16431s | is looking already pretty rough a letter |
16436s | yeah but so much just raw power in the |
16439s | hand right now um just has to figure out |
16441s | how to get this composting in uh |
16444s | uh |
16445s | at some point you know to try and keep |
16447s | drawing make sure he has that reload |
16450s | from the depths from the knuckling is |
16452s | incredible could just do it again with a |
16455s | free from the depths next turn |
16457s | i wouldn't even hate that |
16461s | think about the uh um with those two |
16464s | other options i was just wondering |
16466s | because i think you would just love a |
16467s | shield chatter right now right i think |
16469s | that's the one card you would love to |
16472s | just have as an instant especially with |
16473s | the buckler in hand already an instant |
16476s | just no to pretty much any druid board |
16479s | that can be made from letter because i |
16481s | do think the uh at least at a glance way |
16485s | that viper will want to be able to take |
16487s | control this game is get a good board |
16489s | clear hope there's no sort of mega |
16491s | refill and then just play nelly on a |
16494s | relatively empty board and then try and |
16496s | then get to raid boss and nix here right |
16498s | i think if those two things are done |
16500s | there viper is you know likely to just |
16502s | take control the game and finish it |
16504s | yeah |
16507s | the letter does have what you want is |
16508s | the aggro druid right plenty of |
16510s | resources and then a constant in hand |
16513s | already to be able to just say yes i can |
16515s | build a board and have pretty much |
16517s | guaranteed refill at the same time |
16520s | yep |
16523s | this is what you want |
16530s | what essentially just |
16532s | dredge would be perfect right about now |
16534s | for letta just to make these things even |
16536s | bigger |
16538s | to find that guardians yeah |
16541s | it's going to go for pressure now |
16544s | uh first and foremost |
16548s | thinking about the trade |
16551s | okay okay wow |
16554s | this is taking it much slower than i |
16556s | expected him to uh to be quite honest |
16559s | um |
16560s | is there a big power spike that he's |
16562s | gonna be able to hit next turn |
16564s | like oracle |
16566s | pack mule that's five mana |
16569s | and then matriarch would be |
16572s | the first matriarch would be zero |
16575s | and the second matriarch would be zero |
16577s | and it could coin composting okay |
16579s | yeah i think that's the way right it's |
16581s | just trying to push chunks of damage |
16583s | without just dumping everything and |
16585s | saying okay i'm gonna get broad or |
16586s | shield chatted now right because if he |
16588s | just plays everything out even with the |
16590s | composting i think like you still don't |
16592s | want to just be cleared up with one card |
16594s | by viper um so i do think that just well |
16597s | at the moment he's winning it requires |
16600s | the weapon swing and the nargling to |
16601s | trade into just a pack mule and then if |
16604s | this 4-5 draws out a shield slam or |
16606s | something you just be like mom yeah |
16608s | that's okay it's just a four or five and |
16610s | it's you know pulled out a shield slime |
16611s | already like seems fine |
16613s | yeah |
16616s | mainly of course because he has the |
16617s | oracle frostsaber combo right which is |
16619s | only going to get more powerful |
16625s | oh yeah i like that i can't remember the |
16627s | name but it's a good card |
16630s | brute |
16631s | yeah oh of course how could i forget |
16633s | another brew added to the game |
16636s | pretty sure it's some variation of brute |
16638s | black scale brute i think |
16641s | yeah |
16642s | or black scale naga that summons a brute |
16644s | it might summon a brute |
16646s | black scale naga brute |
16649s | maybe we're running out of space on the |
16650s | card now |
16652s | no because look at nelly's name |
16655s | ah that's true |
16656s | the text is tiny |
16658s | the letters will just get small enough |
16660s | to matchy camera size tj yeah |
16663s | just keep getting smaller two fits |
16669s | and yeah it looks like this is the turn |
16671s | now letter will easily have the man if |
16673s | he wants to stop here and just go |
16674s | composting and then still hold on to |
16676s | more resources has a guaranteed amalgam |
16678s | target next turn with the help of that |
16680s | patentee or the dire frost wolf as well |
16683s | oh yeah oh excuse me for some reason i |
16685s | thought the dire frost was the second |
16688s | oh it's the summon the two two stealths |
16690s | right it's someone's yeah yeah yeah i |
16691s | just looked at the arc quickly and uh |
16696s | what you said wasn't wrong though and |
16698s | that's why i didn't question it you said |
16700s | the first one will be zero man one one |
16702s | would be zero mana and that's true |
16705s | yeah yeah |
16707s | technically correct but |
16710s | i wonder now though especially with the |
16712s | coin |
16713s | i would argue the coin feels relatively |
16715s | unneeded at this point in the game for |
16717s | letter i wonder if finley is going to |
16719s | get played because he has already played |
16721s | the gardens right |
16723s | oh yeah |
16726s | and uh he had a bottom feeder that died |
16729s | oh okay yeah apologies this is why i was |
16730s | fighting with my mic i must have missed |
16732s | a few things but yeah the finley doesn't |
16734s | seem terrible it would be a finley for a |
16737s | minimum of five cards right if you chose |
16739s | to play nothing beforehand yep |
16743s | and a huge payoff as well for it uh |
16745s | being able to get a ton of stats |
16748s | um |
16750s | huh |
16757s | you'll know shield shots are right it's |
16758s | such a big deal |
16764s | oh he's just got to slam one and that's |
16766s | it oh no |
16768s | jake oh sound the alarm |
16771s | whew |
16772s | there we go back pack mule police |
16776s | please play finley please play finley |
16782s | he could even like i think happily play |
16785s | the amalgam at a bare minimum because it |
16787s | replaces itself in hand right so you |
16789s | either discover something you want to |
16791s | play or you still get to finley the same |
16793s | amount of cards |
16795s | yeah he's going to go for it though |
16799s | yeah |
16801s | another buffalo |
16802s | okay |
16805s | oh gardens are oh home gardens garden |
16812s | and i forgot |
16813s | i just didn't think about the double |
16815s | spinning finley |
16818s | oh that's funny |
16820s | not in sync though |
16828s | this is actually insane |
16831s | yeah |
16832s | i think |
16833s | our shower in gardens is has been |
16836s | underwhelming at least from what we've |
16837s | seen on stream but right now you see the |
16840s | power of it right like look how big all |
16842s | of these minions are it pretty much will |
16845s | simply require a brawl from viper and |
16847s | then that's what five more card trolls |
16851s | yeah and there's already car troll on |
16853s | the uh |
16855s | uh the matriarch still |
16858s | that's six loaded up on the board right |
16862s | though and there's another gardens |
16864s | obviously at the bottom of the deck but |
16866s | still if there's another way to fish for |
16868s | that |
16870s | what's that seven 7-6 school teacher |
16874s | the card was overstated as it was |
16878s | why does it need more another aquatic |
16880s | form so we can do gardens again |
16884s | not this turn of course but |
16888s | oh yeah this turn |
16889s | this is his next turn |
16891s | yeah this turn is piper's turn |
16899s | he's going to finley himself he has |
16900s | played uh |
16902s | into the deep right so he will have i |
16904s | think at least a couple of reduced cards |
16906s | here |
16912s | does pick up heavy plate shield shatter |
16916s | uh which with the discount uh |
16918s | from the depths |
16920s | uh is just enough even without armor |
16922s | black scale brew i think you picked |
16924s | there because that is huge zero mana |
16926s | outrider x and then brute next turn |
16928s | that's a lot of stats on board to at |
16929s | least try oh yeah and keep up with what |
16931s | letter we'll want to do oh nice plus one |
16934s | murloc warrior |
16942s | this is just an absurd |
16944s | amount of stats anybody |
16947s | uh he he pulled the last gardens out |
16949s | right |
16950s | so he doesn't have any more |
16953s | didn't he |
16954s | didn't he play in natural gardens last |
16956s | turn |
16958s | yeah but then he got it immediately |
16961s | okay we went off okay so yeah that's |
16964s | fair enough then |
16965s | i thought he |
16967s | yeah maybe he did i'm losing track of |
16968s | everything all these dredges are |
16970s | confusing my little brain |
16976s | also we call both of them gardens the |
16979s | initial one and the second |
16982s | so |
16983s | i think it's our fault in hindsight |
16985s | might not have been the best idea |
16988s | it's gonna guard it |
16993s | one man absolutely |
16994s | unit |
17003s | he is out of composting now so |
17007s | now with these is what he's got but this |
17010s | feels like enough because he's almost at |
17011s | the bottom of his deck already and |
17013s | suddenly just a shield chatter does not |
17016s | quite feel good enough if this is one |
17018s | wave of what you expect to just be |
17021s | endless right because to an extent these |
17023s | bottom feeders are endless right because |
17025s | they keep just death rattling into more |
17028s | yeah |
17031s | i have to go for the shield shatter |
17034s | and they kill most things then he has |
17036s | the black scale and the outrider x yeah |
17038s | just black scale bru perfect |
17044s | with six from a bottom feeder |
17046s | and then there's just air |
17049s | aquatic forming to a bottom feeder again |
17053s | he wants it |
17063s | he's not close is he close to kazakhstan |
17065s | being active he's played double in |
17066s | balcom |
17067s | he shuffled the raid bossa nixia back in |
17070s | with finley so that's on the bottom |
17072s | somewhere |
17073s | yeah |
17076s | all the bottom feeders |
17082s | oh my even viper's chocolate's like oh |
17085s | no i'm gonna get overrun by fish you're |
17088s | not gonna oracle this |
17092s | hey what do you mean |
17093s | oh it's oracle's on the board yeah he |
17095s | has two |
17097s | it's a four six i got confused he |
17099s | moonlit the oracle right |
17101s | yeah yeah but it was just buffed so i'm |
17103s | used to seeing it as a two-fourth |
17106s | my brain didn't register it |
17109s | acorns in the deck too |
17111s | if if letter wants them of course |
17114s | well if they die it's just a 5'4 |
17116s | squirrel |
17120s | the animals are taking over |
17126s | [Music] |
17136s | one |
17137s | manor |
17138s | gorlok ravage attack does not seem so |
17141s | cool right now does it |
17143s | nope |
17146s | he's not played mutants right |
17148s | at least a letter buff in his hand with |
17150s | these big these big bomb feeders might |
17153s | feed a mutant |
17155s | yeah |
17156s | that's the smallest silver lining you'll |
17158s | ever see you already played both |
17161s | amalgams |
17164s | and finley |
17167s | viper |
17169s | yeah |
17171s | definitely played at least one amalgam |
17173s | and he has played finley |
17175s | has he got the naga brute right off the |
17177s | amalgam oh no |
17190s | that is just like okay |
17191s | we go again |
17196s | just a million stats we can't even see |
17199s | the numbers but i know they're just big |
17202s | let's go with oracle again because he |
17204s | did moonlit guidance and got the oracle |
17206s | he obviously like gained an additional |
17207s | one yeah what's this knuckling again |
17210s | well |
17211s | i don't know whatever just give |
17213s | everything loads of stats probably with |
17214s | the way this game's going |
17222s | let her just dump in the dire frost wolf |
17225s | has the death rattle of course as well |
17227s | gonna be extremely difficult |
17230s | for viper to deal with ricara doesn't do |
17233s | it mutinus doesn't do it |
17235s | right now even eat a one one |
17244s | forest animals have risen up tj |
17247s | what does it even have to be here like |
17251s | he only runs one doesn't he |
17253s | yeah one brawl oh yeah you're right |
17257s | and also uh something that is pretty |
17259s | important about this list here from the |
17260s | viper he doesn't not that it would |
17263s | matter now but not running rankle at all |
17265s | either |
17266s | we're definitely more prepared for the |
17268s | uh you know potential anti-druid style |
17271s | as opposed to just having their |
17272s | anti-aggro tools in there |
17274s | but yeah big win there for letter and |
17276s | that looked |
17277s | disgusting is my honest word i'm gonna |
17279s | use tj because that was the other side |
17282s | of of this kind of beast or aggro druid |
17284s | where it feels like it's it can play the |
17287s | the early game where yeah you play one |
17289s | drop on one two drop on two and so on |
17291s | but if that doesn't work especially with |
17293s | the list letters bring in you can play |
17295s | the late game right and it just feels |
17297s | endless |
17299s | yeah it |
17301s | like the only issue that i would have |
17303s | seen if that had gone on for a couple |
17305s | more turns is |
17307s | um |
17308s | letta was essentially out of ways to |
17310s | like fetch those bottom feeders right uh |
17313s | the big ones |
17315s | um and still had a good amount of cards |
17317s | to actually get through |
17319s | uh before he reached the bottom of the |
17321s | deck i did have the school teacher in |
17323s | the noggling still to find you know |
17325s | something |
17326s | uh to be able to get it done |
17328s | but at that point when you're just |
17330s | forcing your opponent to have massive |
17332s | removal every single turn like just |
17335s | getting through that many waves |
17337s | by itself was difficult for the viper so |
17340s | that it was just able to get there |
17342s | and also as well warriors just not |
17343s | really built for that right now even |
17345s | though yes we you know we call it |
17347s | control warrior it's it feels more like |
17349s | value warrior at this point it's running |
17351s | kazakhstan it's got nelly in there it's |
17353s | got the mutinous sometimes you know with |
17355s | bran and stuff like that like there's so |
17357s | much value generation in there it it has |
17360s | to be swapped out for something and i |
17362s | think a lot of it is the removal tools |
17363s | when we talk about control warrior |
17365s | running zero renko and one brawl uh yeah |
17368s | there's the double shield chatter of |
17370s | course but it's not quite stacking all |
17372s | of the removable air removal available |
17374s | to it is it so it is going to suffer |
17376s | just a little bit so a great start there |
17378s | for letter and then again just yet |
17381s | another b struid version to take a look |
17383s | at and honestly that looked like the |
17384s | most convincing one i've seen so far but |
17387s | of course it was a it seemed to be a |
17389s | decent match up in the way the game went |
17390s | made it look convincing but for now tj |
17393s | we are jumping over to a good old naga |
17395s | demon hunter and one of if not the just |
17398s | strictly most powerful deck in the game |
17400s | right now |
17402s | yeah |
17403s | uh second best deck would have to be the |
17406s | fell |
17407s | version of |
17408s | this deck |
17409s | um pretty standard build there's the man |
17412s | crick in there which not every player uh |
17415s | is is uh |
17416s | including in the list um |
17419s | but i i just like man crick uh just has |
17422s | like that super high upside |
17424s | and |
17426s | um |
17428s | no |
17430s | what is this oh no what is it the battle |
17433s | fiend i've seen some players play |
17435s | playing battlefield as well |
17437s | um |
17438s | which to be quite honest it does give |
17441s | you that early game punch |
17443s | but um when you pull it from drexar it |
17446s | doesn't give you that immediate power |
17449s | uh that you usually look for |
17451s | yeah with playing director |
17453s | i saw a list i i can't remember the name |
17455s | of the card which is stupid because it's |
17457s | the list i've been playing recently but |
17458s | it's the one mana spell that summons the |
17460s | one ones have you seen that |
17463s | and they played that instead because uh |
17465s | director it doesn't mess or reduce the |
17467s | power of eureka but it's a one mana |
17470s | summon two one ones on turn one if you |
17472s | want it especially in the mirror and |
17473s | then later it you know gets better right |
17475s | so |
17476s | it's that was that was a pretty |
17478s | interesting tech that i saw that i quite |
17480s | liked the look of because you're not |
17482s | pulling a one mana one two or you know a |
17484s | one one uh from your director if you get |
17486s | to play it early it's like a one drop |
17488s | without being a one drop kind of play |
17494s | i'm gonna be against warrior again and |
17496s | as we know extremely demon hunter |
17498s | favorite |
17499s | uh |
17501s | it can't keep happening |
17503s | oh i'm here tj i feel like it's gonna |
17505s | happen |
17507s | i mean letter has the right opening look |
17509s | at this the one drop two drops with the |
17511s | weapon he has coin curtis if he wants or |
17514s | needs it and then spectral sight to |
17517s | refill once he like moves through that |
17519s | side of the hand and the curtains as |
17521s | well early enough in a matchup like this |
17523s | is huge right because that stacking plus |
17525s | two attack damage and with the hero |
17527s | power is |
17529s | huge yeah oh |
17532s | and i'm coining out this multi-strike |
17534s | every day |
17535s | army is too good isn't it |
17537s | it is fantastic |
17540s | what's filthy about this decklist right |
17542s | now it feels like is almost impossible |
17545s | to actually just have a bad draw because |
17547s | there's so many good cards packed into |
17550s | such a short and mana curve that like |
17553s | everything just works it all just fits |
17555s | together |
17556s | yeah |
17557s | like in the combo quote-unquote combo |
17560s | with steno is |
17562s | just naturally playing the spells that |
17564s | you'd want to play in the deck anyway |
17568s | um |
17569s | and so |
17569s | you know even having that in your hand |
17571s | even like going with steno early on and |
17573s | just putting on that pressure |
17575s | can sometimes be |
17576s | just good so and |
17579s | and again i'll just remind you that i |
17580s | mentioned last game but the viper isn't |
17583s | running rancor so normally i think with |
17585s | this card here from letter um the uh uh |
17588s | battle one vanguard |
17590s | i always pause when i play it early |
17592s | against warrior like leading up to their |
17594s | turn four but letter knows he doesn't |
17597s | need to worry there's no rank or punish |
17599s | at all so uh he does well i yeah there's |
17601s | no rank or punish at all so he just does |
17603s | have to just yeah go full aggression |
17606s | here not playing jack far on curve |
17608s | though |
17609s | i guess noggling rancor |
17612s | would be punished |
17617s | oh yeah no you're right yeah so it can't |
17619s | that's why i apologize like wait a |
17620s | minute he plays school teacher wait a |
17622s | minute |
17623s | or more or less sorry yeah |
17627s | it does feel like schoolteacher just |
17629s | makes nargling get any spell you want in |
17631s | the game |
17632s | with the power level of that card though |
17634s | yeah |
17636s | look at that you could just get rancor |
17638s | and brawls |
17640s | yeah um and i think this is why he held |
17642s | on the director last turn um because |
17644s | this is sort of a less powerful load |
17647s | um |
17648s | and now he can |
17650s | bait out the removal |
17652s | and |
17653s | then play for it |
17655s | and the curve fits because this also |
17656s | allows very cleanly letter to just keep |
17659s | adding to the curtis rush minions and |
17661s | don't get me wrong a lot of the time |
17663s | against warrior the rush minions either |
17665s | survive and hit phase which is nice but |
17667s | most of the time they do get cleaned up |
17670s | on the warriors turn but still why not |
17672s | make a smooth curve and make them as |
17674s | threatening as possible |
17676s | yeah |
17679s | and it just opens up spectral chaos |
17681s | strike chaos strike it's like so much |
17685s | damage |
17686s | it is the goods |
17688s | uh the viper getting through it quite |
17690s | well um but to take a lot of damage |
17693s | in this early game so |
17695s | uh is voting around that 20 health mark |
17698s | uh at the moment |
17701s | i wonder if let's actually gonna wait |
17704s | for curtis |
17705s | yeah he could just like battle swan |
17707s | you know naga hero power whatever |
17710s | build the ball he's just seen shield |
17711s | chatter right so |
17713s | okay we go again sure because the |
17715s | problem with weight uh with playing |
17717s | curtis now you don't get to hear a power |
17719s | phase for two right so if he does it |
17721s | this way he's pushing damage every |
17724s | single turn |
17731s | big choices here though this |
17733s | might be the time to just |
17735s | play nelly and just say it's going to be |
17738s | enough |
17742s | don't think committing shield slams to |
17744s | these minions is a way to win at this |
17746s | point from viper |
17747s | no |
17750s | um |
17752s | what's the other option it's a lot of |
17755s | damage to leave on board you could go |
17757s | like brand school teacher |
17761s | but then it's past you don't get to play |
17763s | the nagalings |
17764s | no but you can set up for a powerful |
17767s | turn next turn |
17769s | you'd essentially be looking for |
17774s | what would you even be looking for yeah |
17775s | i don't know |
17777s | honestly shield blocks or something you |
17780s | know what i mean like yeah she'll block |
17782s | it's just armor and card draw to get |
17784s | more removal i suppose he's gonna go for |
17786s | ricara though which is a substantial |
17788s | amount of armor which is nice gets the |
17790s | weapon online start killing off these |
17792s | minions but again it's just |
17794s | now this it's just harder and harder for |
17797s | viper to gain armor because even |
17798s | stacking a bit from the hero power won't |
17800s | be enough so it's going to be quite |
17802s | reliant i would say on just that 10 |
17804s | armor for the majority of the game |
17807s | yeah |
17812s | tj it's just so much damage it's a |
17814s | simple weapon but it gets the job done |
17818s | and i like how he's he's holding on to |
17820s | this curtis |
17821s | um because he he's putting on enough |
17825s | pressure by |
17826s | like by itself with the minions |
17828s | and then if he can play curtis with |
17830s | eight nine mana and actually be able to |
17832s | attack with minions on the same turn |
17833s | he's just netting more damage |
17835s | so anybody i like the lot and again i |
17838s | think the complete lack of fear from a |
17841s | renko is huge in this plan right like |
17844s | because again this board just would give |
17846s | viper a lot of armor but doesn't have to |
17848s | worry about it i think that was provoked |
17850s | on the nargling there |
17853s | okay |
17854s | a little bit unfortunate for the viper |
17856s | that he does not have a coin because a |
17858s | raid boss inixia plus provoke is always |
17860s | a nice combo |
17862s | yeah this still cleans up uh a good |
17865s | chunk of the board just leaving the one |
17866s | one up |
17868s | but i do think this is the situation |
17870s | that um vladim was looking for to |
17872s | actually play curtris |
17874s | because gets to net a little bit more |
17875s | damage with it actually gets the max |
17878s | from it because we'll also |
17880s | be able to fit in |
17883s | um |
17885s | here apart from the rush |
17888s | yeah he would have got two hero powers |
17889s | anyway but he does get to clear right |
17891s | because the woman lived he could always |
17893s | hear a power attack face hero power but |
17895s | this just allows him to push that little |
17897s | bit more damage so and it all stacks up |
17899s | you can see how important uh letter has |
17902s | has shown that just this constant |
17904s | pushing of damage don't let uh you know |
17906s | the viper gain like you know 20 30 plus |
17908s | armor at any given time |
17910s | yeah |
17913s | now like |
17914s | the second |
17916s | that lady slitheno is drawn |
17919s | things are gonna happen tj i imagine |
17921s | soon it's going to be bone glazed for |
17923s | letter to start pushing and get the |
17925s | dredge and then you look at like ladies |
17928s | atheno fell barrage fell barrage |
17930s | multi-strike chaos strike and the damage |
17933s | gets so absurd |
17938s | it's happening again isn't it raven |
17942s | i hope so |
17943s | i hope i have we seen i i'll confess |
17946s | i've not because i've been taking some |
17948s | breaks we haven't we haven't we haven't |
17950s | seen warrior winning this match up on |
17951s | stream it's not been on stream right |
17953s | yeah okay i didn't think it would but i |
17955s | didn't want to say we definitely haven't |
17956s | because i've not watched every single |
17958s | game |
17961s | but not that i've seen tj everyone |
17963s | laughed at me and now they're wrong |
17977s | i think this is worth a uh fel barrage |
17979s | here tj just to get rid of the school |
17981s | teacher and just keep pushing |
17984s | uh probably god look at the damage still |
17987s | left in the deck |
17988s | yeah still missing the steno but yeah |
17991s | still double like that that's just all |
17994s | damage and it's all just |
17996s | uh i guess he knows those are on the |
17998s | bottom of the deck though which is |
18000s | yeah |
18001s | with the double spectral |
18003s | chaos stripe that's his deck |
18005s | yeah he's drawn everything and i i do |
18007s | like this because i think this one one |
18009s | is actually a giant pain for viper you |
18011s | probably will have to just hero power it |
18013s | right |
18014s | oh is that frozen buckle on the nargling |
18016s | with bran |
18017s | okay uh yes |
18019s | okay |
18023s | i for now gonna fish for a |
18031s | oh is he gonna solo the knuckling |
18035s | we spoke too soon |
18037s | oh |
18038s | it's okay the way you think about this |
18041s | letter is the more times he plays frozen |
18043s | butler the more versions of |
18046s | the armory |
18047s | loses he's gonna lose 15 armor oh no 20 |
18052s | armor |
18054s | or the 10 mana fury though i still think |
18056s | letter can get through this that's how |
18058s | the amount of damage is i don't think he |
18060s | can anymore |
18061s | faith |
18062s | he essentially gained 25 life that turn |
18066s | oh he gets liteno though that basically |
18068s | clears the ball that's right |
18070s | i mean he doesn't have to play this |
18072s | thing so you have puffer |
18075s | but know ever |
18082s | wait |
18086s | what then i'll ever bet if he goes back |
18087s | to sotheno fury fury multi-strike and |
18090s | then fell barrage at the end |
18096s | i mean you can't now because he played |
18097s | chaos strike but i think that was a lot |
18100s | of attacks |
18108s | certainly not enough and i don't think |
18109s | he really wants to |
18111s | sink |
18113s | damage until he knows exactly how much |
18116s | he's gonna need |
18118s | and also |
18119s | in the world where you can do 47 he |
18122s | won't need to deal 47 right because of |
18124s | the the bug |
18131s | a good enough job there clearing up the |
18133s | majority |
18135s | yeah and i do think he needed to kill |
18137s | the brand because he knows that there's |
18138s | still one oh my gosh |
18140s | all right |
18141s | that's me i told you i told you the more |
18144s | the more frozen buckler gets played the |
18146s | more armor they lose next turn that's |
18148s | the mindset you need in this game is |
18150s | letter |
18152s | oh no mutinous |
18154s | there's only three cards left in deck |
18156s | lady steno is |
18160s | all of them right it's prediction |
18162s | prediction |
18165s | oh i don't know the last card i'll be |
18167s | honest |
18169s | yeah |
18171s | i'm not gonna go for it though |
18174s | because he doesn't play the |
18177s | no he doesn't play the treasure guards |
18179s | oh my |
18181s | look at what they have to do to mimic a |
18184s | fraction of demon hunter's power it's |
18188s | a hundred frozen bucklers |
18191s | oh there was a treasure guard |
18195s | yeah |
18196s | yeah i don't think he has enough damage |
18198s | to get there now |
18199s | unless he can get |
18202s | that's one way to find out tj play all |
18204s | of your cards |
18207s | so probably has to perdition the the |
18209s | five health minions right |
18213s | to make oh because i think he needs to |
18215s | no i can't do this but this cleans up |
18217s | the the |
18219s | he needs to swing face so he has to do |
18221s | this right so uh |
18223s | zlatano will kill off the two taunts |
18226s | yeah |
18229s | a bit painful and and you know you see |
18230s | how much damage has effectively been |
18233s | missed not due to letters fault of |
18235s | course but there but just due down which |
18237s | he has to put through there and the |
18239s | viper |
18240s | pains me to say gets a win with the |
18242s | warrior but wow did he have to work for |
18245s | it tj what was that like five or six |
18248s | frozen bucklers played that game |
18250s | effectively from the narglings and the |
18252s | natural ones |
18253s | well yeah he had one natural one and |
18255s | then essentially had five from the |
18258s | nagalangs because it was uh |
18260s | um |
18262s | two played that were brand |
18264s | and then uh |
18266s | one played that was not brand uh because |
18268s | the brand had died at that point so |
18271s | 25 what like |
18274s | net armor |
18276s | um after everything's said and done so |
18280s | quite insane |
18282s | and |
18283s | you know that is the weakness of demon |
18285s | hunter is that they do have what five |
18287s | frozen booklets |
18290s | exactly yeah five frozen bucklers is the |
18292s | weakness yeah that's all you have to do |
18294s | guys easy win now um yeah so it's um |
18297s | it's definitely tough there to to get |
18299s | through that much health but i do think |
18301s | you know the viper clearly were one he |
18303s | made those choices right he picked the |
18305s | zola up as well off the discover which |
18307s | was absolutely huge allowed him to get |
18309s | more of those frozen booklet narglings |
18312s | and uh he he grabbed himself a win there |
18314s | big win as well with that warrior as he |
18316s | only has hunter and druid left to go up |
18317s | against demon unto and rogue and as |
18320s | suddenly i think uh the the matchups get |
18323s | a little bit more questionable i think |
18325s | as you mentioned right at the start tj i |
18327s | feel like it's gonna come down to |
18329s | whether the druid can win for the viper |
18332s | yeah that's |
18334s | sort of what we talked about um |
18336s | hunter |
18338s | could have a tough time uh but i think |
18341s | you know when you're talking about these |
18342s | sort of board-based aggressive decks um |
18346s | it's |
18347s | it |
18348s | that's kind of where quest hunter shines |
18350s | um especially since the board-based |
18352s | decks right now |
18354s | are |
18355s | aren't quite at the power level as like |
18357s | the hyper aggregates that we saw sort of |
18359s | at the end of rotation |
18361s | um in the previous set uh they can't |
18363s | just race you and and blaze past you |
18365s | demon hunter to an extent |
18367s | um but it requires them to have like the |
18369s | lady steno uh very early on into the |
18372s | game in order to be able to do that so |
18375s | um we'll see uh the viper's gonna go |
18377s | ahead and play the druid now |
18379s | taking a look at it does have the double |
18381s | doomsayer |
18383s | uh no spamming arcanist |
18387s | quite a lot of cheap cards to be honest |
18390s | um yeah with the |
18392s | uh you know druid of the wreath |
18395s | brief |
18396s | wreath what is this christmas |
18398s | um |
18400s | just leaked the december expansion card |
18403s | tj |
18404s | he had the trick of the wreath |
18407s | it's the same exact card it just |
18409s | a christmas themed |
18412s | yeah |
18413s | um but yeah the double doomsayer as well |
18416s | as the uh the druids of the reefs of |
18419s | course |
18420s | are gonna be what viper's probably |
18422s | relying on at least early on we've seen |
18424s | the power already during this tournament |
18425s | of just uh dropping down like double |
18427s | doomsayer and telling your opponent yeah |
18429s | just put 14 into this if you want to |
18431s | keep your board like that gives the |
18433s | druid generally so much more time to get |
18436s | to that ramp to get to goff and to get |
18438s | to their mainly scale of an ix here as |
18440s | well i think that's the always the key |
18441s | card you've got to look out for when |
18442s | you're fighting back against a at least |
18445s | potentially board-based aggro deck |
18448s | yeah |
18449s | oh is that i know are you at the top |
18451s | there tj |
18454s | it's a lot of ramp and lettuce hand is |
18456s | not fantastic |
18457s | at the moment |
18459s | multi-strike doesn't really make much |
18460s | better this is one of those matchups |
18461s | where you just want to have |
18464s | minions |
18465s | in the early game |
18470s | yeah |
18472s | just some here powers |
18474s | juice up that curtress |
18483s | moonlight not too |
18485s | bad could use it to go fishing for uh |
18488s | some kind of anti-aggro tool but it's |
18490s | going to use the coin up instead to go |
18492s | for that wild growth |
18494s | gives him a little bit more freedom and |
18496s | options next to him |
18499s | yeah also has the uh possibility to pick |
18501s | up an innervate which would let him |
18503s | nourish |
18505s | to keep that ramp going |
18508s | that's going to play a 1-5 on turn three |
18511s | i mean i don't blame him i think it's |
18513s | correct but it still hurts to see |
18520s | yellow |
18524s | i want some crystals |
18526s | give me them crystals |
18529s | give me |
18531s | give me give me man |
18534s | not looking too bad i imagine he's gonna |
18536s | ramp first of course it's generally the |
18538s | go-to gonna followed up with that |
18539s | moonlit guidance as well |
18543s | at this stage oh well |
18546s | good |
18548s | that seems good |
18551s | it got |
18554s | i think like |
18557s | oh |
18558s | i've talked a bit about urgent scales |
18560s | and how important it's been but i think |
18561s | with this extremely slow opening from |
18564s | letter i think the viper should just be |
18566s | super happy and just pick up guff while |
18568s | he can and get it active there's |
18570s | currently just a one five on the board |
18574s | is everything about |
18576s | raid boss and nyxia |
18578s | surely not you ramp for crystals again |
18581s | next turn and then you play raid boss |
18583s | onyxia then you follow that up with a |
18585s | miracle growth |
18587s | but the taunt would be so small from the |
18589s | miracle growth right |
18592s | the viper that is |
18593s | the unhappiest i've seen at anyone |
18597s | when they've been offered guff |
18599s | i know |
18603s | i think the problem with relying on raid |
18605s | boss is the card we've just seen hit the |
18606s | board now which is the airport for fifth |
18608s | strike like it just deals with all of |
18610s | the two twos and then like demon until |
18612s | more than has the ability to deal with |
18613s | it and 88 on the board |
18617s | this is just gas |
18621s | from the viper he's got everything he |
18623s | needs |
18626s | okay who does letter he has bone glaive |
18630s | bone glaive and now curtris um |
18636s | and just straight burn |
18641s | puffer fist |
18643s | yeah he's probably ready for a um a |
18645s | scale of iniquity or a |
18648s | raid boss and it's here right just wants |
18650s | to guarantee that he can just sweep |
18653s | oh yeah away the two ones |
18660s | uh the scale here does make the naga |
18663s | giant cheaper |
18666s | playable this turn is off |
18670s | yeah true |
18673s | but it would be an 88 and an 80. they |
18675s | would literally be nearly the exact same |
18677s | thing |
18679s | except this 88 is immune |
18690s | so there is well the |
18693s | buffer fist multi-strike |
18698s | looks at a glance decent |
18715s | but also let's i'm just going to throw |
18717s | this out there tj |
18719s | let it just go's face |
18727s | it's going to forgo the multi strike and |
18729s | just leave |
18732s | yeah |
18733s | because he could have multi-strike |
18734s | instead right and actually killed the |
18736s | onixi this turn as well but yeah he's |
18738s | choosing to leave it |
18742s | multi-strike |
18744s | especially later on combined with like |
18747s | the dread prison glaive can be |
18750s | massive amounts of damage if you can get |
18751s | the honorable kill |
18753s | and go face |
18754s | yeah |
18757s | but this is a ton of pressure oh my gosh |
18761s | oh my gosh |
18772s | those are five fours |
18776s | it's just nothing right |
18779s | yeah yeah just dead is curtis we're only |
18782s | on fives as well so if he played |
18785s | commentaries it would have killed a99 |
18789s | left yeah with casual three eights on |
18792s | the board alive |
18794s | technically but |
18796s | what they have done you know done enough |
18798s | right yeah yeah okay the viper |
18802s | getting a win with the druid against the |
18804s | demon hunter as well so |
18806s | uh honestly for me i think the viper's |
18808s | gonna be feeling very confident not only |
18810s | because he's too one-open well yeah you |
18812s | probably feel more confident because of |
18814s | that but because he just has quest |
18816s | hunter now against this demon hunter |
18818s | which again is you know winnable match |
18820s | up for the hunter |
18822s | just the hunter there you go um and then |
18824s | versus the rogue as well i mean i we saw |
18826s | it win on stream earlier on and i do |
18828s | think the rogue is a very or fairly |
18830s | predictable deck i think as usual you're |
18833s | afraid of the stealth |
18836s | from the rogue but other than that i |
18837s | think quest hunter is more than capable |
18840s | of just dealing with |
18841s | pretty much all the minions that rogue |
18843s | has to offer |
18845s | yes |
18848s | rogue has um seemed good at times uh |
18852s | in the |
18853s | uh times that we've seen it |
18855s | over the course of the weekend but it's |
18857s | also felt pretty lackluster |
18860s | as well um where sometimes you look at |
18862s | certain hands and you're like |
18864s | this is an aggro deck |
18867s | just not really doing much |
18869s | um |
18871s | i think a lot of it relies on just for |
18873s | me at least from when i've played and |
18874s | played against like prep vessel and with |
18878s | then you know the follow-up of some kind |
18880s | of dredge |
18881s | feels great and that's where it's strong |
18883s | anything other than that it just feels |
18886s | like a aggro deck that is almost too |
18888s | fair right at least in my experience |
18892s | yeah um like if you can if you coin prep |
18895s | vessel into swordfish |
18898s | um like you're cooking |
18901s | uh |
18903s | that's quite the combination |
18905s | and also just like you know krabatoa in |
18908s | a vacuum is powerful uh hook tusk |
18911s | can be incredibly potent |
18914s | um |
18915s | uh especially with the |
18918s | in in two scenarios and |
18920s | taking a minion and |
18921s | uh taking cards from your opponent's |
18923s | hand |
18924s | um haven't seen the |
18926s | take cards from your opponent's deck as |
18927s | much |
18929s | but um |
18931s | there there are certain synergies that |
18932s | work really well together |
18935s | but the whole deck in itself |
18938s | is not like one big ball of synergy |
18941s | there's little bits of synergy |
18943s | packed in here or there |
18945s | um |
18946s | it doesn't quite feel as cohesive as d |
18948s | minor i guess is what i'm trying to say |
18950s | yeah when i was saying earlier where it |
18951s | feels like every opening hand or at |
18954s | least most of the time you feel good as |
18956s | demon hunter that is definitely not the |
18958s | case with this pirate rogue at all uh |
18961s | yeah of course there'll be mulligan in |
18962s | for for more of the uh the on curve |
18964s | plays but yeah sometimes you just get |
18967s | you know krabatoa and you're opening |
18969s | hand mutinous for example in this list |
18971s | as well uh even the uh asheran vessel |
18975s | without a prep is a very slow card like |
18978s | playing that without prep against say |
18980s | quest hunter feels like you've just |
18983s | played five mana pass a turn do nothing |
18985s | right because it's not as if the quest |
18987s | hunter can even interact with the the |
18989s | stealth minions so it's not as if you |
18992s | say okay well if i play these they might |
18994s | use damage on the minions instead and i |
18996s | buy me the time i need well no that |
18998s | cannot happen so we'll have to see i do |
19001s | think the pressure is definitely on |
19002s | letter here though and he uh of course |
19005s | has to get a win with this to carry on |
19007s | with the series and hopefully he can go |
19008s | to that 7-0 victory |
19015s | yeah and this makes sense right like let |
19017s | even keeping prep in a deck that does |
19019s | not run that many spells |
19024s | nope |
19026s | it's |
19028s | vessel |
19030s | and gone fishing |
19032s | which is a one minute spell by the way |
19035s | yeah |
19037s | uh |
19038s | oh and shadow steps but |
19040s | yeah which is a zero mana spell by the |
19043s | way |
19044s | the old prep step |
19050s | he does have a |
19052s | decent opening hand especially because |
19053s | he's on the coin you can coin out |
19054s | swordfish and then follow up from there |
19059s | ooh |
19063s | i hate making calls like this when i'm |
19065s | playing hunter me and like turn to do |
19068s | you want beast okay tavis or not well i |
19070s | don't know yet can you come back later |
19071s | and ask you know that's all i think so i |
19074s | might not need tavis |
19075s | [Music] |
19078s | he's just working out like how the quest |
19080s | progress is gonna work |
19082s | um |
19086s | because you want tavish like |
19088s | right at the second quest completion |
19090s | mark |
19096s | does pick it however i mean he does have |
19099s | the |
19104s | oh my god treasure guard |
19107s | yeah i want to say terror guard but does |
19109s | have the treasure guard |
19111s | and leather's just going to get the uh |
19113s | swordfish rolling here |
19115s | that face okay no he didn't whip on |
19117s | pirates ooh vessel but it means that |
19121s | his swordfish |
19122s | but he does get such a tiny beak |
19127s | he does get to prep vessel which is the |
19130s | whole reason |
19131s | he kept prep |
19133s | right |
19134s | yeah but then he doesn't have a dredge |
19137s | just draw one |
19139s | at some point it's fine |
19141s | easy peasy i picked the courier |
19148s | oh viper seems happy they |
19152s | off the top |
19154s | now if you think about tj if that weapon |
19156s | was only a two attack it wouldn't be as |
19157s | big a loss |
19162s | you know what you're absolutely right |
19166s | although the courier does not lose its |
19168s | stats it's a 4-5 that's still going to |
19170s | contest this viper |
19178s | i'll say treasure guard arcane shot |
19181s | absolutely reasonable here |
19184s | yeah it does |
19186s | the queens |
19188s | or treasure guard wouldn't pray both |
19190s | both work |
19191s | you keep won't pray for peace and shot |
19194s | right |
19194s | if you can yeah i would always prefer to |
19197s | use arcane shot if the kill is clean |
19199s | anyway |
19201s | yeah |
19201s | unless you like absolutely need every |
19203s | bit of face damage that you possibly can |
19205s | yeah yeah that's uh yeah yeah in the |
19207s | immediate |
19208s | and don't have a piercing shot in hand |
19210s | we're putting a lot of factors into this |
19211s | if watts |
19214s | yeah if your opponent is on exactly two |
19217s | health and you have an arcane shot and a |
19219s | wound prey you use the arcane shot |
19222s | yeah |
19224s | oh hench clan burglar |
19228s | classic |
19231s | bootstrap sunken here |
19233s | don't think it's super relevant |
19236s | here just because |
19239s | there's not many minions |
19241s | yeah i mean with the viper almost |
19243s | certainly just be for exactly tavish |
19245s | right just get rid of the 7-7 as a tempo |
19248s | play and letter is running a natural one |
19250s | in his list as well |
19252s | yeah which |
19254s | just kind of goes against picking it as |
19256s | well if tavish is your only target and |
19258s | tavis is still a little bit of ways away |
19260s | you don't want to strand your other |
19261s | second year maybe |
19263s | i just like catch climb burglar because |
19264s | i feel like leda needs some sort of x |
19266s | factor here |
19274s | but it looks like the viper could just |
19276s | run away with this one with tavis lined |
19278s | up yeah |
19279s | and he's doing this very well right he's |
19281s | just propped the aimed hero power which |
19284s | is fine and then he'll play tavish and |
19287s | then go from there |
19289s | yeah |
19291s | okay well there's vessel what |
19295s | what do i wouldn't just use the prep |
19298s | hey he has no follow-up right he's got |
19301s | nothing for two minutes dagger |
19303s | dagger i think it's more likely he tries |
19306s | to hench clan for like trekking or |
19308s | something right or you know something to |
19311s | fish the other stealth minions out |
19316s | or at least it gives him an option to go |
19318s | a little bit more adventurous with his |
19320s | picks if he holds the prep |
19324s | explosive oh it's got to be emergency |
19327s | maneuvers right |
19329s | it's so strong |
19333s | with the uh |
19335s | treasure guard yeah |
19337s | or even the water line |
19339s | he has the spell damage |
19341s | whatever |
19343s | it's just strong i've as soon as this |
19345s | has been out and i've been playing more |
19347s | and more quest hunter i find my natural |
19350s | go-to's |
19351s | being exactly explosive emergency |
19354s | maneuvers |
19356s | as long as i have a minion on the board |
19357s | obviously or i have a minion to play but |
19360s | yeah i feel like it's so strong it |
19361s | doesn't like vibe it's gone for snakes |
19362s | so once the wider board |
19367s | rubber toe is gonna hit the board now as |
19369s | well |
19372s | little snippety snap |
19385s | gosh it's just gonna be so hard for him |
19387s | to do it |
19391s | he's got no damage sunk |
19394s | into the viper |
19396s | and uh we're going to be reaching quest |
19398s | completion soon |
19399s | um i guess hook tusk |
19402s | to maybe steel tavish |
19405s | could be an option i cannot believe |
19408s | the viper would let that happen right |
19411s | yeah that's yeah |
19414s | but maybe he's forced into a situation |
19416s | where there's too much pressure on board |
19417s | but he's got that that protection yeah |
19420s | of the explosive um |
19423s | i honestly think unless you are |
19425s | extremely behind |
19428s | there should never be a reason that |
19430s | tavis is held in your hand against any |
19432s | deck that can even |
19434s | potentially do something against it |
19435s | being in your hand right like there's |
19438s | almost no reason you can even just wait |
19440s | a turn or two if you have to as long as |
19442s | you're not far behind and i think the |
19444s | viper is far ahead right now so i think |
19446s | there's just zero reason for him to risk |
19448s | that |
19450s | well he could just complete tavish this |
19452s | turn and then hook tus is not an option |
19458s | true yeah one way i'll do nevermind he |
19459s | can't |
19460s | no i can't this is only second quest oh |
19463s | yeah this is like it's a hero yeah what |
19465s | are you on about tj |
19467s | i don't know |
19468s | just ignore me it's just paying |
19470s | attention |
19472s | i was yeah 100 this is down to zero so |
19475s | we just start get to he is starting |
19479s | uh to roll these hero powers now |
19484s | unless letter just dies before that |
19486s | i mean that's |
19488s | still a chance right |
19499s | i wonder |
19503s | he's going to need some help from hench |
19505s | clan |
19510s | rep |
19511s | [Music] |
19515s | yeah |
19516s | where we're at |
19518s | sure |
19521s | about as good as it's gonna get isn't it |
19524s | that's the only one that really made |
19525s | much sense |
19527s | because he's gonna take |
19529s | he tanks this wait what's going on |
19536s | who wants to swing first if he's gonna |
19538s | swing |
19539s | yeah so that's |
19542s | seven damage guaranteed because of the |
19544s | explosive right |
19547s | yeah |
19549s | oh wait |
19551s | well now we get the test to see how good |
19553s | the viper is at rolling hoofa the uh |
19555s | most key skill of being a hunter player |
19566s | such a tricky spot and this is kind of |
19569s | what we said right like yeah the early |
19570s | game wasn't the best for letter but |
19573s | with the help of the viper from the |
19575s | viper uh |
19577s | he really got to just be comfortable so |
19579s | far in this game and that doesn't look |
19581s | like it's really gonna end |
19584s | yep gets to play the |
19586s | tavish |
19587s | perfect |
19588s | yeah there's 10 damage on board but |
19590s | guess what |
19592s | those minions are not getting to hit the |
19594s | face this game oh no |
19596s | it's even worse tj |
19600s | stealth decided to show up straight into |
19602s | an improved explosive trap |
19605s | oh no |
19610s | i've never seen someone |
19613s | as stressed as the viper is |
19615s | that he's winning so much |
19618s | i know |
19625s | i think you just full trait |
19628s | no you can't you don't know damage |
19632s | i think he kills the tavish and just |
19635s | plays hook tusk |
19638s | yeah it |
19639s | would take the |
19641s | one card in hand |
19643s | i mean yeah |
19645s | it's one less animal companion right |
19647s | like i honestly think that's the thing |
19649s | that |
19650s | you take the most oh it's going to steal |
19651s | the tavis okay and then take the minion |
19654s | yeah |
19656s | so just didn't know |
19659s | uh yeah i mean |
19661s | let has to do something risky doesn't he |
19663s | has to make a big play and just hope it |
19665s | pays off he's got a lot of damage on |
19667s | board he has piercing shot he's got |
19668s | puffer fist as well |
19673s | oh yeah oh no i'm having the flashbacks |
19679s | oh you can just drag a base on hover |
19684s | let's just never mind escape that's just |
19685s | lethal now and by the viper |
19688s | and look at that |
19691s | the pop off is real and understandably |
19693s | so i think the viper |
19695s | could well have been going into this |
19697s | series feeling just a little bit worried |
19699s | uh but yeah impressive play overall kept |
19702s | a cool head throughout the whole series |
19704s | and he takes the victory over letter and |
19706s | that puts him tj at a 7-0 score like |
19711s | he's |
19712s | so likely i don't say he will be through |
19714s | to top 16 because i never like saying |
19716s | that until it happens but it's so likely |
19719s | he's going to be safe for top 16 at this |
19721s | point that he's going to be uh feeling |
19723s | pretty excited for that for the next |
19724s | round |
19726s | who the viper |
19729s | is guaranteed 7-0 is guaranteed |
19732s | i still never like saying it |
19734s | until |
19736s | okay the bracket i don't like committing |
19738s | okay |
19739s | that's my rule i don't make the bracket |
19742s | i don't control the admin side until the |
19744s | bracket is pushed i don't like point |
19746s | there you go |
19748s | that's i'm okay with this tj there are |
19750s | it gives us a little bit of wiggle room |
19752s | just in case |
19754s | just in case all right cover your bases |
19756s | i like it yeah and letta honestly blood |
19758s | is not looking bad for |
19761s | um top 16 as well um even with 6-1 he |
19764s | still has a chance if he loses right he |
19766s | could just win and then he's in or in |
19768s | raven's world 99.9 percent chance |
19772s | uh but it even finishes 6-2 with a 6-0 |
19774s | start he's probably the most likely |
19775s | player uh to get those tie breakers |
19777s | because that's like the best possible |
19779s | way you can get two losses is by |
19781s | starting 6-0 because then your tie |
19782s | breakers on average are going to be |
19783s | better um |
19785s | so |
19786s | still a disappointing loss just because |
19788s | you know that |
19790s | letting the druid get across and you |
19792s | know not picking up wins |
19794s | with the uh the demon hunter it even |
19796s | like feel good with what your line is |
19798s | supposed to do |
19799s | it genuinely feel like it felt like |
19801s | sorry these things started to fall apart |
19803s | with the warrior game because even you |
19804s | were saying oh no the demon is going to |
19807s | win again but then you know the viper |
19809s | managed to create a way to just be so |
19811s | defensive the damage just was not there |
19813s | so a definitely a rough series for |
19815s | letter but he's been doing this a long |
19816s | time right he can recover the biggest |
19818s | difference now is letter's just going to |
19820s | be going into round eight with just a |
19822s | little bit more pressure right like |
19823s | he'll just feel that extra pressure okay |
19825s | let me just win round eight and then |
19827s | i'll be feeling good again and that's |
19828s | fine uh but that was this uh this match |
19831s | here the starting match for round number |
19833s | seven uh we are going to go to a quick |
19835s | break while we get ready with some more |
19836s | coverage from round seven so don't go |
19838s | anywhere and we'll be right back |
19841s | [Music] |
19868s | foreign |
19874s | [Music] |
19919s | so |
19924s | [Music] |
19935s | [Music] |
19941s | [Music] |
19952s | [Applause] |
19955s | [Music] |
19955s | [Applause] |
19970s | [Music] |
19976s | [Music] |
19997s | [Music] |
20084s | [Music] |
20090s | [Music] |
20100s | welcome back everyone we have got some |
20102s | more coverage for you from around number |
20105s | seven energy is currently lost voyaging |
20108s | in the sunken city so uh i will be |
20110s | kicking us off at least for this one but |
20112s | the match we are going to jump into i |
20113s | believe is game four of uh neji boston |
20116s | and levick |
20118s | and we are going to be going into a |
20119s | pretty spicy one as well because i |
20121s | believe it is going to be |
20124s | the uh the mage let me just triple check |
20127s | uh yeah it's gonna be the mage versus |
20128s | the druid uh the first two games uh were |
20131s | piled in taking a victory over demon |
20133s | hunter and then warrior taking a victory |
20135s | over the mage we're just about to see |
20137s | against the naga mage uh in game three i |
20140s | believe the uh the sherman took a |
20142s | victory over the druid so uh we will see |
20145s | how this goes as levick starts to try |
20147s | and fight back uh kicking it off with |
20149s | his mage against the druid from uh from |
20153s | boston so let's have a look at what |
20155s | those decks look like it's gonna be the |
20157s | most standard ramp druid i feel like we |
20159s | are getting a good mix of the uh the |
20161s | aggro druid and ramp on stream both |
20164s | decks having their strong victories and |
20166s | some struggles as well depending on |
20168s | their matchups |
20170s | [Music] |
20172s | oh you've returned welcome back yes i am |
20175s | back to find any cool fish |
20177s | uh yes weren't snorkeling um |
20182s | but yeah we are gonna be going we are |
20184s | gonna be going into that game before and |
20185s | i believe at geo we are gonna start with |
20187s | a naga mage on one side here so always |
20190s | excited to see how uh that can perform |
20192s | especially because it's going up against |
20194s | druid uh boston uh does just have his uh |
20197s | ramp druid left to take a win with but |
20200s | we have seen it you know druid i think |
20201s | it's fair to say especially since the |
20203s | patch has it's a lot harder to you don't |
20206s | feel quite as powerful right it does |
20208s | feel like he has to work a little bit |
20210s | more for these wins |
20212s | yeah and a lot of druids these days they |
20214s | have to make room for anti-aggro cards |
20217s | like spammy organist either doomsayer or |
20219s | druid of the reef or dozen kelp keeper |
20222s | and it feels like it takes so much space |
20224s | these days somehow more often i'm seeing |
20226s | draws that are lacking the ramp lacking |
20229s | the card draw and maybe you hit the |
20230s | wrong half of the deck and there was |
20232s | already i would say even before the |
20234s | nerfs to drew it a bit of a problem |
20236s | dealing with mage because as early as |
20239s | turn five or turn six naga mage can just |
20241s | go so wide on board put enough stats |
20243s | together that a single scale of enyxia |
20245s | can't kill everything and if you're not |
20247s | able to get rid of everything even |
20249s | leaving up a single school teacher can |
20251s | be too much damage and uh when they do |
20254s | go white on board there's often spidlash |
20256s | siren there's uh vicious lithosphere so |
20258s | many must kill cards that the damage |
20261s | across a couple turns is just too much i |
20263s | think one of the biggest problems uh |
20265s | that you have facing mage when they do |
20267s | have their pop-off turn for at least a |
20269s | good chunk of decks is |
20271s | so many of the minions they're not like |
20273s | small minions that you can just clear |
20274s | off no problem they have like relatively |
20277s | high health like four and above right |
20279s | and that takes like significant kill |
20281s | power that a lot of decks just simply do |
20283s | not have and looking at this list here |
20286s | is there anything that really sticks out |
20287s | to you as any sort of differences from |
20290s | levick |
20291s | yeah i guess the one of viper is not |
20293s | something standard but a pretty common |
20295s | inclusion still um really helps with the |
20298s | paladin matchup in particular but can be |
20300s | useful against warriors demon hunters |
20302s | etc he's running the one of ignite which |
20305s | has become pretty standard and i do kind |
20307s | of like only running one unless you're |
20309s | trying to beat up on warrior in specific |
20312s | right well let's get into it now as i |
20314s | said game number four |
20317s | both these players at five and one going |
20319s | into this round so uh this is a little |
20322s | bit less of the situation we just spoke |
20324s | about with uh uh with letter in that a |
20327s | loss when you are six so in round seven |
20330s | is a lot less of a problem than a loss |
20332s | here for one of these players so it's |
20334s | still a lot on the line at this |
20335s | five-on-one score right now |
20338s | rolevik it is a beautiful opening hand |
20340s | honestly double gifts of azshara just |
20342s | enough to keep cycling and he's almost |
20344s | certain to see a spider siren by the |
20346s | time turn five rolls around and |
20349s | if you're able to also hit a one drop |
20351s | naga or school teacher in the meantime |
20353s | then you can pop off as soon as possible |
20355s | and the earlier you go off the better |
20358s | against druid |
20359s | another spell coiler looks pretty |
20361s | tempting |
20363s | yeah we we spoke i think yesterday when |
20366s | we were casting this you were talking |
20367s | about the sheer power of flurry on the |
20369s | pop-off turns because it's zero mana |
20371s | gain mana right so it's just free manner |
20373s | um how often does it become a problem |
20376s | actually against druid if like how often |
20379s | is there nothing too flurry on say say |
20381s | you turn four or five |
20383s | um |
20384s | pretty often i would say but it's not a |
20387s | problem you have ways to continue your |
20388s | train anyway because oh there's a siren |
20391s | um a lot of the time you also have board |
20393s | space as a limiting factor of your |
20395s | pop-off in naga mage and even if you |
20398s | don't have the big mana gain from flurry |
20400s | you can still end up filling your board |
20402s | and the flurry is still useful for the |
20404s | answering turns for example if they come |
20407s | back and have uh even a geriatric carbon |
20410s | or a dosing kelp keeper left on board |
20413s | after it takes a value trade using |
20415s | flurry to freeze those in place and take |
20417s | up board spaces so that their scale of |
20419s | anexia doesn't get full value is a very |
20422s | important thing in the in this matchup |
20425s | the spell curl is going to come down now |
20426s | for more this home |
20430s | resting choice |
20433s | hyphen mana looks like the most obvious |
20436s | but you do have to just at least glance |
20439s | at mass polymorph right |
20442s | you do but i think it's a bit too |
20444s | expensive and you generally will find |
20446s | yourself ahead on board as mh i i think |
20448s | there's even more consideration to |
20450s | seafloor getaway sorry gateway |
20452s | it has the chance to get your amalgam |
20455s | and discount that but um i think he |
20458s | already did play one amalgam early on so |
20461s | there's no chance to like draw both of |
20462s | them and get the full discounts which is |
20465s | one of the best ways but he even |
20467s | pre-pings his spell coiler looking to |
20469s | get the honorable kill with siphon mana |
20471s | next turn because currently levick |
20473s | cannot pop off on turn five he doesn't |
20475s | have a cheap naga uh to pair with the |
20478s | spidlash |
20480s | yeah really a |
20482s | really nice play actually just showing |
20484s | that you know he's keeping a cool head |
20486s | in this series considering he is 2-1 |
20488s | down but yeah pretty nice overall |
20490s | getting the |
20491s | diaper mana even able to hit that first |
20494s | flame beforehand as well |
20496s | yeah true but a bit of a shake of the |
20497s | head from levick because he hits again |
20500s | uh three mana or higher naga which means |
20503s | he has to wait yet another turn before |
20504s | going off the spite lash and naji's |
20506s | already all the way up to 10 mana here |
20510s | going even higher with guff and that |
20513s | means that there is the potential to |
20515s | answer even a full spike lash board but |
20516s | if levick is starting off with spy lash |
20518s | means he's drawn a cheap naga and there |
20520s | we go |
20521s | yeah i was gonna say the fact that that |
20522s | was uh you can tell a player has played |
20525s | a lot of this deck when they just |
20527s | instantly say perfect let's go and just |
20530s | just lock it all in they know what to do |
20533s | i was going to start talking about |
20534s | school teacher and how powerful the |
20536s | nagaling is regardless of the spell it |
20538s | gets but more importantly being a |
20540s | generated one mana naga is such a big |
20543s | deal in this deck but he did get the um |
20545s | the other one drop instead and he's |
20548s | instantly made a very very strong and |
20550s | threatening board indeed |
20552s | that's right did unfortunately get |
20554s | double minion from his spring water but |
20556s | the natural refresh of just this fight |
20558s | lash siren means he can keep the train |
20560s | going but here we are we've hit the |
20562s | board space limit and so lavik has to |
20564s | start shooting his own minions to make |
20566s | space here and |
20568s | actually shoots away a slither spear |
20569s | which i'm honestly surprised but that |
20572s | first um first flame only had one spell |
20574s | damage on it and he needed to make a |
20576s | space immediately so he had to choose a |
20578s | three-house target and you'd rather keep |
20580s | your spell damage minions alive but now |
20581s | he's able to shoot away one crush claw |
20584s | and then the nagaling poor noggiling |
20586s | never lives long in naga mage does his |
20589s | job and then leaves |
20591s | yeah |
20592s | i'm gonna finish with the zola on the |
20593s | spy lash air what would you rate that |
20595s | turn gia |
20596s | as a naga mage turn five out of five |
20599s | uh about 15 out of five mana oh yeah |
20603s | sounds about right yep get lorinda to |
20606s | check the maths on that but i i do |
20607s | believe you |
20610s | uh |
20612s | are we seeing |
20613s | a spammy there is a two health minion |
20616s | and so you can drew it up the reef into |
20618s | the three four and then that will be one |
20620s | two three four five perfect clear man |
20623s | that's nothing honestly so simple for an |
20625s | edgy boston to get through |
20627s | could also just play the three one and |
20629s | then true i'll be right |
20632s | through why did i make things harder for |
20634s | myself |
20635s | save up that apm for another time |
20640s | he can start with the aquatic form |
20642s | because almost anything is dredgeable |
20645s | and drawable from the dredge at the |
20647s | moment |
20652s | using to draw rather than ramp here okay |
20655s | now what's boston gonna do is he gonna |
20657s | do the trade or is he gonna insta play |
20659s | the spammy |
20660s | oh yeah two kinds of people yeah |
20666s | really clean kill there |
20669s | but this is why levick gave himself |
20672s | insurance of |
20673s | uh copying another spy lash even though |
20675s | he had drawn the second natural copy it |
20678s | just means that if you get another one |
20680s | from zola you can make three waves of |
20682s | boards potentially not just two yeah |
20685s | and now we see that yes that was a good |
20687s | clear from boston but now the flurries |
20690s | active which gives their levick a little |
20691s | bit more freedom and more mana |
20693s | generation a little bit easier here |
20696s | and we see the doubles fight lash which |
20698s | means that um they do kind of sync up as |
20700s | soon as you play um one spell or one |
20703s | naga after so right now he's on um |
20706s | nagas fell nagas fell refreshing four |
20708s | mana and that naga giant is going down |
20710s | to zero mana after this so |
20713s | that's an eight eight gain four mana |
20714s | effectively |
20716s | yeah oh |
20717s | okay picks up the pyro i was gonna say |
20719s | turn what seven |
20721s | uh the deck's pretty much empty there's |
20723s | ignite and pyro in hand and another full |
20725s | board of awkward to kill minions |
20727s | especially with the help of that naga |
20729s | giant selevik there |
20731s | very clean game so far from what i've |
20733s | seen gli this is just looking |
20735s | threatening every single turn |
20737s | absolutely and he's had that multicaster |
20740s | also to finish out the turn making sure |
20742s | that you don't really float that much |
20743s | mana at the end because you have so much |
20746s | spare mana with the double splashes that |
20747s | you can afford to spend four man on |
20749s | something that is neither spell nor naga |
20751s | and this is far too many stats for even |
20753s | a scale to get through so what's it |
20755s | gonna be for nedji |
20758s | uh |
20760s | there's like a whole lot of nothing |
20762s | there |
20764s | amalgam can it get anything like |
20767s | he's almost in deathwing territory but |
20770s | he that doesn't win him the game either |
20771s | because uh the ignites mean that levick |
20774s | will not fatigue |
20776s | yeah like |
20780s | too late for any kind of like ivis |
20782s | innovate uh scales right which is |
20784s | another like weird way you can dig |
20786s | yourself out or at least just gain a ton |
20788s | of armor |
20790s | there is scale spammy though so he can |
20792s | create a two health by trading one into |
20794s | the uh |
20796s | uh multicaster and there would be a one |
20798s | two three four five and then a six yeah |
20801s | you just trade one into multi and then |
20803s | one into giant and then spammy clears |
20805s | that's insane |
20810s | i think he has it yeah |
20815s | however levick is sitting on so much |
20818s | damage in hand |
20824s | you gotta be scrappy finish with the |
20826s | jerry rig yeah you did okay |
20829s | and fast i don't know what the ignites |
20830s | are out this one's at four there's the |
20832s | other one in deck |
20834s | oh sorry it's only a one of my bad yeah |
20836s | he's playing the one yeah |
20841s | night |
20842s | and then |
20848s | i'm out of cards |
20850s | x damage this time and then flurry this |
20853s | board |
20855s | and he has |
20857s | pyroblast or ignite gifts ignite again |
20860s | next turn uh the ignite would be seven |
20863s | and then eight right |
20866s | uh yes |
20867s | so |
20869s | miracle growth |
20872s | into skip and scales |
20874s | yeah if nadji has |
20876s | yeah naji should know that there's at |
20877s | least a viper right so it's guaranteed |
20879s | at least seven and eight damage yeah so |
20883s | 15 so he needs to get |
20885s | above |
20886s | 16 including ping |
20889s | you'll get what nine and eight armor i |
20891s | think if he draws the other scales right |
20895s | so |
20896s | does it have to be both scales i think |
20898s | so right |
20900s | yeah i think so yeah he's only on four |
20902s | right now |
20906s | oh does that have aquatic form i saw |
20908s | there as well |
20909s | oh |
20912s | still |
20913s | guff draw |
20915s | i said this when i was just casting with |
20916s | tj i feel like so many of these raptor |
20919s | games all we do is talk about they need |
20921s | the scales they need the fields and it |
20923s | happens every time |
20925s | it is so i feel so reliant right now at |
20928s | least in this tournament meta that the |
20929s | decks are so aggressive oh he does get |
20932s | it okay |
20934s | i mean you're absolutely right though |
20936s | like this is the most efficient armor |
20938s | game tool in the game right now and |
20940s | druid more so than warrior kind of plays |
20942s | with fire in the early game where |
20943s | they're just tanking all this damage and |
20945s | not clearing necessarily but okay he's |
20948s | at 25 right now again ignite deal seven |
20951s | second ignite will deal eight can he get |
20955s | a third ignite through because he |
20957s | technically has viper and gifts playable |
20960s | but i don't know if there's the mana i'm |
20962s | wondering if it's just |
20963s | he can let me think here |
20966s | okay he's a little bit off doing it that |
20968s | way |
20970s | i'm just wondering whether he could go |
20972s | instead of using blizzard he could just |
20973s | like ignite ignite and then just second |
20976s | flame the jerry rig and freeze and say |
20979s | well that should be enough to not die |
20982s | sorry there is the mana he can play all |
20984s | the ignites |
20986s | uh he can gift and then ignite again but |
20988s | then he's one damage off and one mana |
20991s | off being able to ping |
20992s | so |
20994s | you probably just like |
20996s | stop here schoolteacher flurry or |
20998s | something |
21000s | yeah i think |
21005s | i think he needs to second flame as well |
21007s | right he needs to kill the jerry rig he |
21009s | needs the flurry to hit one of the big |
21011s | minions to feel safe at least |
21015s | that's true that's true |
21020s | i'm gonna get that igniting look oh it's |
21022s | both as well okay well yeah extremely |
21025s | safe now |
21026s | and now with double scales gone |
21028s | even like the ivor's play with an |
21030s | innovate is is long gone now |
21032s | yeah it's just not getting there is |
21034s | there anything from amalgam that's the |
21036s | question |
21038s | a naga that can |
21040s | a azshara no not enough chief spells to |
21043s | activate her |
21046s | even with 16 mana |
21051s | maybe there's |
21053s | something left in the deck we're not |
21054s | accounting for |
21056s | yeah i mean honestly the answer was |
21059s | get kaz down earlier wasn't it you know |
21061s | what i mean if it sounds very stupid to |
21063s | say of course but uh with the rate in |
21065s | which levick applied pressure this game |
21068s | i i think |
21069s | if that armor isn't enough because of |
21070s | the speed he got the ignites live it had |
21073s | to be like kaz in to win the game right |
21076s | and that's just not going to be the case |
21077s | because the dragons haven't been played |
21079s | yet |
21080s | oh and the wild growth doesn't give him |
21082s | the empty mana because he's not at 20 |
21085s | yet and so it doesn't activate a shark |
21092s | um okay this is the third spell right |
21094s | okay so he has azshara |
21097s | wait you do get |
21098s | okay oh that was the ramp nourish that's |
21100s | my bad okay |
21104s | corbin that can get scale |
21106s | right oh yeah that you could still scorp |
21109s | it for scale there |
21111s | right well |
21113s | regardless evens up the series and i |
21115s | will say um it looks like levick has put |
21118s | a lot of time into that mage list |
21120s | because he looked very calm on these |
21123s | execution turns very clean it didn't |
21126s | look like he missed a trick there was no |
21128s | point at least i could see that oh he |
21130s | could have done this so he could have |
21131s | done that like nope he just looked clean |
21133s | every turn of the game and he got |
21135s | rewarded for it with a very convincing |
21137s | win honestly |
21138s | right i think |
21140s | the actual pop-off turns of the spidlash |
21142s | siren was a lot of mechanical memory |
21145s | there for uh just muscle memory coming |
21148s | in huge there it's very important just |
21151s | to make sure you don't miss even a |
21152s | single second on this deck you really |
21154s | cannot afford to it might mean missing |
21156s | five or six damage or three card draws |
21158s | with your multicaster or ignite at the |
21160s | end but the real genius i would say is |
21162s | the way he piloted the early game where |
21164s | he took siphon mana and not only that |
21167s | just set up a whole turn to ping his own |
21169s | spell coiler to get the siphon vana |
21171s | through and that gave him all these |
21173s | discounts on the spells that left the |
21175s | pop-off turns be so fluid |
21177s | yeah really really impressive overall |
21180s | and then let me just triple check i |
21182s | believe now then yeah it leaves demon |
21185s | hunter versus druid as the last game of |
21188s | the series and again i feel like um that |
21191s | er nezi is going to be really feeling |
21193s | the pressure right now because one the |
21195s | druid versus mage matchup is not very |
21197s | fun for the druid and neither is this |
21200s | one as far as i'm concerned as well if |
21202s | levick has another you know reasonable |
21204s | opening and again a little bit of a |
21206s | simpler deck to pilot at least on a |
21209s | pop-off turn basis than the maid i feel |
21211s | like uh neji could be feeling a little |
21213s | bit worried about losing his lead in |
21215s | this series |
21217s | it is simpler in terms of number of |
21219s | actions that need to be done but there |
21220s | are always these small lethal puzzles |
21222s | often oh yeah demon hunter or even if |
21225s | not lethal just how to maximize your |
21226s | damage with dread prison glaive so many |
21229s | interactions you need to be aware of on |
21231s | this deck in particular |
21233s | but overall the |
21235s | heart of the game plan of just going |
21237s | wide as soon as possible is very much |
21239s | intact just like as it was with the mage |
21242s | but this is a match up where spammy |
21244s | arcanus is also pretty easy to set up |
21246s | for an edgy boston so if |
21248s | levitt can be a bit careful there that's |
21249s | ideal but look at this now vanguard |
21251s | would glaive into drekthar with the |
21254s | weapon pre-equipped already yeah |
21256s | this is looking quite good although i've |
21259s | just come off the back of a a game that |
21261s | i thought it was looking great for the |
21263s | uh demon hunter but then the warrior won |
21267s | but yeah but yeah this is looking good |
21269s | but good for both players honestly uh |
21271s | neji had this does have wild growth with |
21274s | nourish with scale of a nixie in hand |
21276s | and moonlit guidance which can help fish |
21278s | specific answers or maybe even get |
21281s | what what i feel like now is the key |
21283s | goal of an extra scales |
21286s | just to be able to gain more armor so |
21288s | both players looking decent so far |
21292s | interesting line from levick where |
21295s | he did reach for the slither spear over |
21297s | the vanguard which i think is with |
21299s | respect to drexar and board space |
21301s | because if you pull second uh vanguard |
21304s | with drexar and then you'd already play |
21306s | the first and you're going to swing |
21307s | anyway you kind of lose out on some |
21309s | one-on-one developments but i also |
21311s | thought the other upside of not playing |
21313s | vanguard is you don't need to swing with |
21315s | the weapon that turn like he could have |
21316s | gone one three hero par face and then |
21319s | pre-equipped the weapon but he has |
21321s | willfully chosen to use a weapon charge |
21324s | and probably use another one with |
21325s | drexlar the next turn because if you get |
21327s | vanguard puffer fist there's just so |
21329s | many benefits to swinging straight away |
21331s | it's also i think as well a really |
21333s | strong play around spammy arcanist right |
21335s | because as levitt can see he'll play |
21337s | director and as he will have five mana |
21340s | and if he'd played the vanguard then |
21342s | there's one ones into where there's ones |
21344s | into twos already on the board and then |
21346s | direct could easily pull a three and |
21349s | then suddenly that the whole board gets |
21351s | obliterated that you know he has played |
21353s | into if anything |
21355s | that is a very good call |
21357s | but we'll see what drexar pulls here |
21360s | najib with the shake of his head of |
21361s | course we all know this every drexlar |
21364s | player has it on curve and these are |
21366s | high health minions not that nudgy even |
21369s | has spammy in the first place but the |
21371s | fact that that's lady steno this early |
21373s | oh man |
21374s | so much damage already it's huge i think |
21377s | outside of |
21379s | exactly what double innovate scale |
21382s | or scale should i say uh oh no scale of |
21385s | enyx here that's right isn't it um |
21387s | anyway uh the |
21388s | there's just nothing that you can do so |
21390s | he's just gonna get hit |
21392s | basically is the way here those were |
21394s | pretty threatening minions the five |
21396s | health again always a problem odd |
21398s | numbers against druids so energy is |
21400s | gonna just took a quick hero power into |
21401s | that makes absolute sense but there's |
21404s | more power where that came from |
21407s | there truly is and naji was just praying |
21409s | that there's not too many spells for |
21410s | loving but now he's picked up chaos |
21412s | strike and fury and can fill out the |
21414s | last mana with his hero power still |
21416s | playing around spammy arcanist and you |
21418s | know maintaining another minion on board |
21421s | that has odd health so it makes the |
21422s | scale even harder to use and naji is |
21424s | still like one more vape away from |
21427s | playing onyxia the next turn stano just |
21430s | coming in so clutch just look at levick |
21433s | you can tell you know he's he's in that |
21435s | stage where you know you're winning but |
21436s | you still feel like you're going to lose |
21438s | right because you just know how close |
21440s | you are it's just okay just don't clear |
21442s | the board or just don't gain loads of |
21444s | armor and it's how important this win is |
21447s | again there's a big difference here |
21448s | going 6-1 instead of ending the round |
21451s | 5-2 like that is a huge difference to |
21454s | your likelihood of getting into top 16. |
21457s | double miracle growth and naga giant has |
21460s | to be miracle growth but the tough thing |
21462s | for naji here is scale is one minion |
21465s | short of being able to clear everything |
21467s | like every minion on board takes two |
21469s | whelps to get through right now and the |
21472s | you know powerful part of treasure guard |
21474s | is coming into play here where it |
21475s | protects the actual threats on board |
21477s | because of the taunt like if naji could |
21479s | trade away everything else and leave the |
21480s | treasure guard he's fine but he has to |
21482s | get through that in order to kill stano |
21485s | and then he has to choose between |
21486s | killing druktar and slitherspear and |
21488s | it's probably drachthar at this point |
21490s | but the slithersphere can definitely |
21491s | represent lethal as well depending on |
21494s | lubbock straws |
21496s | multi-strike as well |
21499s | gonna vade out the hero power tank the |
21501s | three |
21502s | very sad to have to do that while it is |
21505s | you know above one attack but i think a |
21507s | necessary sacrifice and that's just game |
21510s | right multi-strike hero power puffer |
21512s | fist that looks like five as far as i |
21513s | can see oh fury as well why not chuck |
21516s | that one on top and levick |
21518s | fights back we dove into this series as |
21521s | a 2-1 score where levick was the player |
21524s | who was losing and off the back of just |
21526s | two very strong games and even though |
21528s | that one was you know maybe a bit faster |
21530s | and maybe looked more straightforward |
21533s | levick made some key decisions in that |
21535s | game that i think a lot of you know more |
21537s | average hearthstone players definitely |
21539s | would not have made and i truly believe |
21541s | he gained like massive percentage based |
21543s | on those decisions and a really |
21545s | impressive win there just from the two |
21547s | games we saw i kind of kind of wish we |
21548s | got to see the whole series now honestly |
21550s | right definitely a master class on both |
21552s | decks from levick um from the setup of |
21555s | siphon mana on the naga mage all the way |
21558s | up to just skipping battle sworn |
21560s | vanguard entirely even though spammy was |
21562s | not drawn by naji he has you know two |
21564s | copies of that so it's very um |
21566s | appropriate for levick to just have that |
21568s | top of mind play around it and realize |
21570s | that if drachthar cooperates he can just |
21572s | build a board that doesn't completely |
21574s | fizzle out to that spammy and it once |
21577s | again kind of shows that spammy is a |
21579s | much more powerful card on ladder than |
21581s | it is in tournament when your opponents |
21583s | absolutely know that you have it in your |
21585s | deck but that's not to discredit levick |
21587s | i think he did extremely well in this |
21589s | series it feels like we've been casting |
21591s | him at the top of swiss almost every |
21593s | master's tour these days and for good |
21595s | reason yeah and just for nezzy boston |
21597s | we've been talking a lot about levick of |
21599s | course he won but for him i i think he |
21601s | just uh suffered from druid right now |
21604s | right where druid is extremely powerful |
21606s | but because a lot of players this |
21608s | tournament have built lineups with a |
21610s | druid in absolute laser focus and you |
21613s | can see how hard some of these matchups |
21614s | are when you fully focus on okay if i |
21617s | just beat up druid uh the series should |
21619s | be fine so again congratulations to |
21622s | levick again for winning the round but i |
21624s | believe that is this round over and that |
21626s | means we only have one more left so |
21628s | stick around because round eight is |
21630s | gonna start right after this |
21633s | [Music] |
21640s | [Music] |
21683s | oh |
21686s | [Music] |
21705s | [Music] |
21716s | foreign |
21716s | [Music] |
21722s | [Applause] |
21723s | [Music] |
21733s | so |
21735s | [Music] |
21781s | [Music] |
21828s | welcome back once again to master's |
21830s | voice to the sunken city it is round |
21832s | eight it is a crucial round for many of |
21834s | these players trying to get to seasonal |
21836s | championships uh or last call |
21839s | and with me for this crucial round is |
21841s | subtle who i hope is behaving himself on |
21843s | camera what he was doing earlier was |
21844s | very silly |
21847s | what |
21848s | uh honestly how i get leveled with these |
21851s | accusations i have no idea clearly i was |
21853s | being dragged down to tj's level at that |
21854s | point but regardless yes i'm sure we |
21857s | will have a much straight much more |
21859s | straight ahead by the book broadcast |
21860s | with myself and my good friend larinda |
21863s | bringing you uh kwanwu versus faceoff |
21866s | who are two |
21867s | six one players i believe as is |
21869s | tradition for this final round we tend |
21871s | to reward the players who are doing the |
21873s | best with the broadcast time all the way |
21874s | through so you're seeing xo players |
21877s | throughout most rounds however at this |
21879s | point this is the one that gets really |
21881s | exciting right since these players that |
21883s | are on the bubble with one loss to their |
21885s | name already they're really playing the |
21886s | win and in matches so we generally break |
21889s | from tradition and follow a player with |
21891s | a single loss in this round |
21894s | both these players with a handful of |
21896s | masters tours each behind them basically |
21898s | the short versions they've gone four and |
21900s | four in basically all of them um but |
21902s | from donkey's side i got a little bit of |
21904s | info on face off his qualifier |
21906s | percentages |
21907s | in 2020 was 54 |
21910s | in 2021 was 65 percent this year he's on |
21914s | 69.94 |
21916s | i don't want to say 70 but it's 70 |
21918s | percent so he's gone from 54 to 65 to 70 |
21922s | over the last two years uh he's gone |
21924s | four four four four and now six one in |
21927s | masters tours |
21929s | perhaps a rising star i don't know but |
21930s | those percentages do seem to be trending |
21932s | upwards and rapidly so so it'd be good |
21934s | to have a look at how he gets on |
21936s | yeah i mean good information for sure |
21939s | and just looking at it decklist wise i |
21941s | think |
21941s | a few surprises in this one um firstly i |
21945s | mean maybe you could look at this a |
21946s | different way and say that the the two |
21948s | druids being in here the two ramp druids |
21950s | specifically towards the height of the |
21951s | rankings um sometimes we are guilty with |
21954s | like we follow a small sample of the |
21956s | tournament on the actual broadcast and |
21958s | sometimes we have false narratives just |
21960s | based on what we've seen um but the |
21962s | power of the anti-druid lineups has |
21964s | seemed significant from what we've seen |
21966s | so far um but i suppose if you want to |
21968s | twist that around well like like i said |
21970s | we aren't following the xo players |
21972s | anymore we're following players who are |
21973s | hanging on with that one loss so far in |
21975s | the tournament maybe that is the right |
21976s | place for those druid lineups to be but |
21979s | as mentioned both of those players |
21981s | are packing that druid there's also a |
21983s | shaman in here from kwamu's side which i |
21985s | believe i've only seen in one series |
21988s | that i've covered so far and it was |
21989s | banned out of the series it was going |
21990s | against up against the aggro lineup but |
21993s | from his side that does sort of make |
21994s | sense right if i'm saying druid has a |
21997s | weakness to the quad board-based aggro |
21999s | lineup well what's the deck that |
22001s | absolutely destroys the board-based |
22003s | aggro deck lineup that's shaman right so |
22005s | having that in there alongside various |
22008s | other tools as well um is um a pretty |
22011s | decent idea i did prefer what i saw |
22013s | before from the previous player who had |
22015s | shaman and control warrior in there so |
22017s | you you outnumber the possible amount of |
22019s | bands from your opponent right because |
22020s | they want to ban both of those decks but |
22023s | instead lorinda he's got a mech paladin |
22026s | why don't you tell us all about mech |
22028s | paladin |
22029s | yeah and it doesn't really gel with what |
22030s | you've just said mech paladin very very |
22033s | good against the the big four decks the |
22035s | druids the is pretty good against the |
22037s | hunter it's pretty good against the |
22038s | warrior because it's so hard to remove |
22040s | those sticky minions |
22042s | but as you said he's brought the shaman |
22043s | because of the board decks and maybe |
22046s | seriously this is just a i'm going to |
22048s | bring four good decks that do well |
22049s | against the meta and not necessarily |
22052s | target not necessarily have anything |
22054s | particularly crazy just four solid decks |
22056s | that can beat anything and if i get the |
22058s | right matchups i'll win and he's been |
22060s | winning so makes a lot of sense |
22062s | yeah there's a there's a rare strategy |
22064s | in conquest but it is one that i've |
22066s | heard people talk about is one i've seen |
22068s | people use |
22069s | where you bring four decks that are all |
22071s | dramatically very different from each |
22073s | other and have dramatically different |
22074s | match-ups so that therefore any |
22077s | target strategy in the tournament kind |
22080s | of by definition only hits one of your |
22082s | decks right so as long as you can find |
22085s | one of your wins with your your 40 match |
22087s | ups in that lineup which you are favored |
22089s | to do if you have three attempts at |
22090s | doing it you never get double targeted |
22092s | because all of your decks are so |
22094s | drastically different from each other |
22095s | it's not something that we see a great |
22097s | deal of but it is a strategy that can |
22099s | work out in some spots |
22102s | yeah and of course it gives you that |
22103s | versatile band to some degree as well |
22105s | although demon hunter exists so you ban |
22107s | it and get on with your life |
22109s | but it does give you that opportunity to |
22111s | be a little bit choosy on the bands |
22113s | because you're doing so many different |
22114s | things you can always ban the thing |
22116s | you're worst against |
22118s | so we'll have to look how it gets on in |
22119s | this one but six and one as you say |
22121s | these things happen off stream all the |
22123s | time we always sort of go well he lost |
22125s | this therefore it's rubbish but not the |
22127s | case whatever happens here it's done |
22129s | well uh face up on the other hand uh |
22132s | does have a far more conventional |
22134s | strategy there is the boar priest in |
22136s | there which honestly is so hard to judge |
22138s | because you look at the stats even from |
22139s | top thousand and that includes numbers |
22141s | 101 to 1000 so they don't really matter |
22145s | um |
22146s | it just means the poor priest if you |
22148s | look at it is 45 against everything but |
22150s | that's because it's not being played by |
22152s | boar priest players all of the time |
22154s | so we'll have to see how that gets on in |
22156s | this one |
22159s | [Music] |
22161s | apologies just had a momentary audio |
22163s | issue there so i didn't catch the end of |
22164s | whatever you were saying but i'm sure it |
22166s | was absolutely thrilling uh but i am |
22169s | looking forward to percentages |
22171s | good because i was going to talk about |
22173s | more priest anyway because i am very |
22175s | interested in seeing what's going to |
22176s | happen here with the boar priest i don't |
22178s | think we've seen enough of it compared |
22180s | to what a lot of us were expecting |
22183s | um we a lot of top players have put a |
22186s | lot of hype in it recently um i know |
22188s | bly's has been jamming it a million |
22189s | times on stream a lot of players are |
22191s | climbing to very high legend there are |
22192s | of course a lot of naysayers as there |
22194s | always are um with a deck that increases |
22197s | with win rate so dramatically with |
22199s | player skill there's always the argument |
22201s | right no one ever disputes okay it's a |
22203s | 41 win rate deck in the hands of a |
22206s | player who doesn't know what they're |
22207s | doing |
22208s | it does increase in the hands of a good |
22209s | player right like we all agree with that |
22212s | but but the dispute comes from how much |
22214s | does it increase does it ever become a |
22217s | 55 60 win rate deck it does a skill edge |
22220s | ever exist to the point where it's |
22221s | gaining 14 to 19 win rate and i think |
22224s | we've seen these arguments come up time |
22226s | and time and time again with deck after |
22228s | deck in metagame after metagame um but i |
22230s | was on the side of expecting to see a |
22232s | good chunk of ball priest in this one |
22234s | and we really have not seen that much of |
22236s | it again just based on our sample from |
22238s | what we've seen on stream |
22240s | i think quite a few people bailed like |
22242s | they're like yes i think this is the |
22244s | bring but i've got three days from the |
22246s | nerfs happening i don't want to invest |
22248s | 2.9 of those days learning to play bull |
22250s | priest well |
22252s | um |
22252s | i think more people if they've just |
22254s | given you hey somebody else is playing |
22256s | the lineup for you what lineup do you |
22257s | want them to have i think we've seen a |
22259s | much higher percentage of poor priests |
22260s | out there |
22262s | but a lot of players just didn't want to |
22263s | put the time into that |
22266s | indeed and it looks like we are going to |
22268s | be kicking things off with this ball |
22270s | priest indeed a deck that i know you uh |
22274s | did your best trying to do your due |
22275s | diligence to make sure you are prepared |
22277s | do your best i think is about the best |
22279s | way i can put it but it is certainly a |
22282s | very difficult and complex deck to |
22286s | navigate as mentioned before |
22289s | there are lots of tricky turns there's |
22291s | lots of resource management you have |
22293s | very limited tools to be able to clear |
22295s | boards and a couple of them in the wild |
22297s | pyromancers are also very crucial for |
22300s | your combo turns as well not your not |
22302s | even just your combo wing condition |
22304s | turns with the amulet but also your |
22305s | combo draw turns with cleric and with |
22308s | bran handmaiden and so on filling a |
22310s | board full of minions healing them all |
22311s | up with a gift of the naaru and then |
22315s | drawing a million cards that way so |
22317s | suddenly you get in these positions |
22319s | where if you've used one too many |
22320s | resources here if you've used one too |
22322s | many board clears here if you spend too |
22324s | much mana on answering your opponent's |
22326s | threats and not enough mana on trading |
22329s | your amulets then you might run out of |
22330s | time to get that done before the end of |
22332s | the game it's a deck with a million |
22334s | spiked pits that you can fall into at |
22337s | some point over the course of the game |
22338s | and lorendra i think you can speak from |
22340s | experience having fallen into literally |
22342s | all of them over something yeah i think |
22344s | i now know all the things you can do |
22346s | wrong with this deck i don't know what |
22347s | the things you can do right are but i |
22349s | have fallen into many many pits and i |
22352s | have fallen through the dumpster and |
22353s | into dredge land in legend rank in doing |
22356s | so as well |
22357s | but it's a good learning experience and |
22359s | most of the time i could see what i was |
22361s | doing wrong but i think that doesn't |
22362s | stop at me i think that even when you |
22364s | get to the top players |
22365s | they finish the game and obviously |
22367s | they're playing a much much better game |
22368s | than i was playing but they still look |
22370s | at it go well if i just hadn't pi road |
22372s | on turn six i could have still had that |
22374s | and cleared a different way and used my |
22377s | health there's just so many different |
22378s | ways that they can just improve each |
22380s | time and i think that's what attracts |
22382s | some people to the deck and what puts |
22383s | others off it |
22385s | meanwhile he's now going to be going up |
22387s | against this shaman as mentioned |
22389s | previously not a deck we've seen a great |
22390s | deal of um it's a deck that you almost |
22393s | have to ban if you're playing the heavy |
22395s | board-based strategy that we've seen a |
22396s | lot of the players do with the quad |
22398s | aggro and so even in the series where it |
22400s | has been present it's quite often been |
22402s | banned but it is still a very very |
22403s | powerful deck it's kind of a holdover |
22405s | from the previous metagame uh where |
22408s | everything the wild poor cabin snowfall |
22410s | guardian and birds package is still |
22412s | intact and is still the core of the deck |
22414s | bolner and bru khan as kind of the wing |
22416s | condition cards are thrown in there as |
22418s | well it's just now |
22420s | shaman players have extra toys to play |
22422s | with in the form of bioluminescence |
22424s | which can create absolutely absurd |
22428s | amounts of burst damage and not only |
22430s | from the spell itself but if you're able |
22432s | to generate it from a nargling so you |
22434s | get battle cry bioluminescence then |
22437s | bolner comes into play and you can start |
22439s | duplicating that battle cry over and |
22441s | over again and that is when it gets |
22443s | absolutely absurd and you can start |
22445s | dealing warrior and druid numbers in |
22447s | terms of the total amount of armor and |
22449s | health that you have to beat |
22450s | yeah i was going to pull you up until |
22451s | you went down there and explained it |
22453s | like the deck has got significantly more |
22456s | powerful in raw terms it's just that the |
22458s | rest of the meta has also done the same |
22460s | thing |
22461s | so |
22462s | it's just not quite functional enough |
22464s | it's just got a bad place in the meta in |
22466s | general i would say it is just sitting |
22468s | in this weird middle ground of being |
22470s | kind of okay against things compared to |
22473s | what it should be there's usually a |
22474s | better deck for the job like |
22476s | quest hunter which we are not seeing in |
22478s | this match at all which is probably the |
22480s | first time that's happened on stream |
22484s | it's probably not far off it has been a |
22486s | very popular deck on broadcast so far |
22488s | but off we go straight away trading away |
22491s | that amulet so that's one trade down |
22493s | already on the pre side of course there |
22495s | is a checklist of things that you do |
22496s | have to achieve to get your win |
22498s | conditions sort of a thousand truths |
22500s | with with this deck uh first off is |
22502s | getting four trades done or sorry three |
22504s | trades done with your amulet so you get |
22506s | one to two and one to three and then you |
22508s | need to get both of your boars dead so |
22510s | that your first amulet will actually |
22511s | revive those two balls that you need and |
22513s | then from that point you're set up to |
22514s | get all seven of them dead uh usually |
22517s | doing it in the same turn as you drop a |
22519s | wild pyromancer to do it immediately but |
22521s | this matchup against shaman does bring |
22523s | an extra factor of freezing into play |
22526s | with those stags that are going to come |
22527s | off the wild poor cabin which is uh |
22529s | something perhaps that you might have to |
22530s | look out for |
22532s | yep getting frozen not good with the |
22534s | sword and of course uh playing the |
22536s | cavern on curve will usually still |
22538s | happen but it is later on a way to just |
22540s | stop you from being attacked uh pitfall |
22543s | number one by the way make sure your |
22544s | pyromancer has two health |
22547s | uh when you play it this one does |
22549s | and they have one healthy just not so |
22551s | good i found that one out very true very |
22554s | good at this game |
22555s | um handmade and having one health are |
22557s | absolutely fine of course so just just |
22560s | just remember your health have changed |
22561s | on your switcheroo cards it's not just |
22562s | draw two cards |
22565s | ah you're gonna get a checklist subtle |
22567s | i'm afraid i'm looking forward to it |
22569s | a checklist of all the things that can |
22571s | go wrong that you've never even noticed |
22574s | all right so the beating is going to |
22576s | commence and face off with that limited |
22578s | removal of what you spoke about we'll |
22580s | have to use his health as the resource |
22581s | quite tricky against the shaman because |
22583s | of the burn it contains so you've got to |
22585s | be a little bit awake at all times to |
22587s | how low you can go |
22589s | and yeah just just put stuff on board on |
22591s | curve and hit him good start for kung |
22593s | woo |
22595s | yeah multicasted just for the one draw |
22597s | just the windchill played so far but is |
22600s | the most he can do in terms of |
22601s | development and i think this is a good |
22602s | way to play the match up in absence of |
22604s | wild poor cavern plan b just make these |
22607s | three or four minion boards every single |
22609s | turn try and demand your priest opponent |
22611s | to clear them because as mentioned as |
22613s | soon as the board starts moving beyond |
22615s | three |
22616s | it's scary for the opponent you have to |
22618s | have a very specific very scammy hand to |
22620s | kill your opponent early in with this |
22622s | deck with sharma but it can happen if |
22624s | you are leaving minions alive on the |
22626s | other side |
22627s | yeah getting the second pyromancer |
22628s | there's a big deal allows him a little |
22630s | bit of freedom to maneuver early |
22632s | um with the cleric now he's got to start |
22635s | counting you can see he's concentrating |
22637s | during his opponent's turn probably |
22639s | already working out how many cars do i |
22641s | dump how many going to get healed how do |
22643s | i over draw |
22644s | do i want to risk over drawing if i'm |
22646s | this far behind already as well just |
22647s | because why not |
22650s | and also |
22651s | oh dear why did my opponent hit the |
22652s | nagaling that buffed their entire board |
22654s | and made it terrifying that's probably |
22656s | also somewhat worrying at this point |
22658s | yeah |
22660s | yeah step number two make sure you check |
22662s | your opponent's board size |
22664s | before just looking at your own hand |
22667s | but it's a big deal right obviously the |
22668s | extra the extra damage is the extra |
22670s | damage but just the extra health on the |
22672s | minions here uh there is a light bomb in |
22674s | the deck but outside of that the clears |
22676s | do tend to come from pyromancers um |
22680s | if not xyrella so |
22682s | improving the health on your minions and |
22684s | just making them stickier against those |
22686s | aoes is a big deal |
22688s | you're talking about the scammy start |
22690s | from the shaman it's getting there |
22693s | there's 18 on the board this demands an |
22696s | answer very soon with burn that could be |
22698s | in hand or could not as far as face-off |
22700s | is concerned |
22701s | yep |
22702s | bio and frostbite in hand already as |
22704s | well |
22706s | yeah |
22707s | ouch |
22711s | but again one of the the things of the |
22713s | deck just |
22714s | don't panic you have got a health total |
22716s | for avs and they have to reduce it to |
22718s | zero oh |
22720s | i nearly can |
22732s | there's the lightning bolt yeah so if |
22733s | this board were not to go down next turn |
22736s | like forgetting about the fact that |
22737s | there is not that much damage in play |
22739s | uh but the |
22741s | uh not enough damage for lethal in play |
22743s | the threat of bioluminescence now for |
22745s | kwanwu backed up with the frostbite and |
22746s | the lightning bolt huge huge huge and |
22748s | you can see |
22750s | the extremes that kwamu is taking the |
22752s | anti-priest strats here |
22754s | he's skipped an enormous amount of |
22756s | damage this turn and that is because of |
22759s | primarily zyrella in the position that |
22761s | he's in but furthermore just things like |
22763s | gift of the naaru if they're not drawing |
22765s | cards for the opponent then they're |
22766s | suddenly making it much more difficult |
22768s | for them to achieve their win condition |
22770s | so kwamu just quite willing especially |
22771s | with bioluminescence in hand to say i'm |
22774s | going to limit your ability to draw |
22776s | cards and clear my board with xyrella as |
22778s | much as i can and the second you fail to |
22780s | do that i am going to blow your face off |
22783s | with this frostbite and lightning bolt |
22785s | that i have in my hand |
22786s | very nice |
22787s | uh |
22788s | all right |
22789s | very early use of extra mana here we um |
22794s | yeah he's all over the place trying to |
22796s | clear this you've got to keep your |
22797s | pyromancer healthy get your extra mana |
22799s | on board etc and |
22802s | not leave this lot up and that rope is |
22805s | burning while he's working this out |
22808s | assuming we're seeing everything in real |
22810s | time he has got to go and will not get |
22812s | there but maybe he's got there |
22817s | he's going to assume that he's not dead |
22820s | i'm not sure that is a particularly good |
22822s | assumption right now all right |
22825s | um so there's i don't think he's gone i |
22827s | think it's in fact a terrible assumption |
22829s | yeah face-off gives the nod but i think |
22831s | more so than like an assumption that he |
22833s | wasn't dead i think it's just like well |
22834s | what else am i gonna do about this |
22836s | situation i needed a a five aoe |
22839s | pyromancer to be able to get through |
22840s | that shadower devours were the cards |
22842s | that he would have been really looking |
22844s | for because they have they essentially |
22845s | double up on the pyromancer arguably |
22848s | even more than that because |
22850s | a you do the one aoe b you do the one |
22853s | eight the one suck from all of your |
22854s | opponents minions which is then doing |
22856s | two damage to them functionally but then |
22858s | on top of that you also give your pyro a |
22861s | bunch of extra health so you don't have |
22862s | to be constantly healing it to keep |
22864s | rocking it from that point forward and |
22866s | you saw right at the end though |
22867s | shadowhead devours only appeared from |
22869s | that handmaiden right at the very end |
22872s | once faceoff was already out of mana |
22874s | and those are the the things with the |
22876s | deck you have to factor in when we talk |
22878s | about high skill cap it's very |
22880s | in theory straightforward to do the |
22882s | basic stuff |
22883s | but like they're leaving that is |
22885s | probably the correct decision it looks |
22886s | stupid when you just get exploded from |
22888s | 30 the next turn |
22890s | but you better have um the bio i'm gonna |
22893s | call it so i don't get it completely |
22895s | wrong every single time plus a couple of |
22897s | direct damage spells take the chance and |
22899s | you set it up for next turn and win the |
22901s | game that way because if he gets through |
22903s | the next turn suddenly he's got a whole |
22904s | handful of healing he can clear the |
22906s | board game it back on gave himself the |
22908s | maximum chance to win most likely again |
22911s | don't take anything i say about boss |
22913s | particularly seriously |
22915s | yeah the |
22916s | the other option was um i guess going |
22918s | with some sort of shot of the naaru |
22920s | attempt you use shadow of the naaru to |
22922s | essentially remove one health from all |
22923s | of the minions on board and go from |
22924s | there with your pyro but again um i have |
22927s | played a good amount of board uh board |
22929s | priest of four priests um but that |
22932s | matchup in particular is not one i have |
22934s | a huge amount of experience with but i |
22936s | again imagine as a point that i brought |
22937s | up at the start |
22939s | the ability for the stags to just |
22940s | consistently freeze you if you leave |
22942s | them on board is going to absolutely |
22943s | ruin your win condition if they're able |
22945s | to just lock that out so perhaps shard |
22948s | of the naaru is um valuable in that |
22950s | position for just removing the freeze |
22952s | effect from the enemy minions so they |
22954s | can't consistently freeze you i don't |
22956s | know if that's a serious concern in the |
22958s | matchup um but it still |
22960s | is something that you can perhaps bear |
22963s | in mind and he'd already used one shard |
22965s | very early on to silence the boner on |
22968s | turn two so i believe that was his one |
22969s | remaining shard in deck that he was |
22971s | playing around with there but still |
22973s | tough one for the priest to take but a |
22975s | quick easy win for the shaman and again |
22977s | just worth pointing out once more how |
22980s | much damage kwon woo missed deliberately |
22982s | in that match up two entire turns um |
22986s | with six attack four attack minions on |
22987s | board that he was just not swinging with |
22990s | in order to uh prevent the priest from |
22992s | getting any value out of xyrella any |
22994s | value out of the gift of the naaru just |
22997s | no possible way um for faceoff to do the |
23000s | easy things that the deck wants to do |
23002s | yeah another concern at the end with the |
23004s | caverns you were talking about is the |
23005s | pacing of it it makes a 3-4 you want to |
23008s | kill it because there's other stuff |
23009s | alongside it but you can't because you |
23011s | need to kill the last one so you don't |
23013s | get frozen it's not just about being |
23015s | frozen the fact that spits out one of |
23017s | these things every turn and you only |
23019s | have like three or four turns of clear |
23021s | in the whole deck also makes that |
23023s | complicated but enough of that we're |
23024s | going on to some good old-fashioned |
23027s | druid |
23030s | and it is the good old-fashioned druid |
23032s | indeed |
23034s | there are two doomsayers in here which |
23036s | uh is i'd say on the uncommon side still |
23040s | below 50 of the ram druids that we've |
23042s | been seeing i think have had the doom |
23044s | say in there only one jerry rig |
23046s | carpenter as well making room for a |
23048s | battlegrounds battlemaster making the |
23050s | list as well |
23051s | um so i wonder whether you know that |
23053s | doomsayer might have anything to do with |
23056s | uh the success of the deck in the field |
23058s | of the aggro decks that we've seen um |
23060s | from what we've seen so far certainly |
23062s | doomsayer and spammy arcanist have both |
23064s | had their moments in those matchups |
23066s | both in terms of winning games for the |
23068s | druid and being a real point of |
23069s | consternation for the players playing |
23071s | against them |
23072s | but doomsayer in this one again not the |
23075s | really the field of decks that it's |
23077s | looking to face against because neither |
23079s | of these players really playing the uh |
23080s | the full aggro lineup that we've come to |
23082s | expect |
23083s | and i can't believe this is even a |
23084s | comment but double kelp keeper is in |
23086s | here as well which is something we |
23088s | haven't seen |
23089s | as much of as we would expect it's still |
23091s | obviously been in a lot of them but |
23093s | people have been favoring sort of |
23095s | cutting that in favor of |
23097s | three one attack person and |
23099s | the druid of the whatever it's called |
23102s | reef |
23103s | reef thank you i know why i couldn't |
23104s | remember that because i can't say it i |
23106s | remember now |
23108s | um but yeah we've seen a lot more of |
23109s | that in this uh more immediate removal |
23112s | from turn one onwards but this one |
23114s | loading up on everything |
23117s | and faceoff is going to run it back with |
23120s | the ball priest here |
23124s | yeah this is the one that you feel you |
23126s | have to win right |
23128s | you would expect so yes if you are going |
23130s | to have success i think you need to be |
23132s | picking up a favorable win rate with uh |
23134s | ball priest versus druid in this |
23136s | tournament |
23137s | and again for the people who are looking |
23139s | on replay sites yes it says 40 or |
23141s | something ridiculous that's because most |
23143s | people are terrible at the deck |
23145s | a reminder i'm going to keep using |
23147s | because i felt it first hand |
23150s | it hasn't scarred me though i'm fine |
23154s | waiting for the results of a moonlit |
23156s | guidance that we can't see unfortunately |
23159s | it is going to be the kelp keeper |
23161s | picked up by kwan wu |
23165s | that's an interesting pickup as far as |
23166s | i'm concerned is that what's that to |
23167s | deal with is that to actually start |
23168s | inflicting damage or is that some main |
23171s | thing that i'm missing it's hard to |
23172s | comment without knowing what the other |
23174s | two cards were right like what what did |
23175s | he do up over |
23178s | was it an earthen scales and some other |
23180s | brand of man okay which cards would he |
23182s | pick a kelp keeper over do you think |
23184s | yeah i mean obviously not uh |
23187s | nourish |
23189s | uh probably additional copies of miracle |
23191s | growth i suppose um but honestly |
23195s | with the current hand that he has i |
23197s | suppose you could argue that he would |
23199s | value kelp keeper quite heavily right |
23201s | because he kind of has everything else |
23203s | that he needs in his hand he has the |
23205s | guff he has a scale to clear a board if |
23207s | he needs and he has the miracle growth |
23208s | for card draw so maybe he just looked at |
23210s | this hand and says well any other card |
23212s | i'm taking off the moonlit guidance when |
23214s | am i playing it probably never whereas |
23216s | this kelp keeper can come down on my |
23218s | gulf turn with the one extra mana that i |
23220s | get that i'm not otherwise spending on |
23221s | anything else |
23223s | yeah that makes sense to me is it ever |
23225s | possible as the priest to just spam |
23227s | handmaidens and xyrellas and just beat |
23229s | her druid up like it feels like |
23230s | sometimes you do have a lot of garbage |
23232s | on the board that adds up to a lot of |
23233s | damage |
23234s | almost never relevant it really helps |
23237s | because you don't want to be in a |
23239s | situation where |
23241s | um your 45 damage from the weapon isn't |
23244s | good enough obviously that can still be |
23246s | dealt with there are ways to secure |
23248s | additional copies of the weapon through |
23250s | zola or the xyrella hero or whatever |
23252s | other methods you have in your deck to |
23253s | be able to do that to get the death |
23254s | route to go off again after you've |
23256s | already completed the uh the boars quest |
23259s | but |
23260s | ideally you would really really really |
23263s | love to have them below 45 so that first |
23265s | weapon is going to do the job and that's |
23267s | where |
23268s | minions coming in and attacking really |
23270s | does do the most work because |
23272s | no you're never gonna get them down to |
23274s | zero with your three two and your one |
23276s | ones right that's not gonna happen if |
23277s | you can get them to connect face a few |
23279s | times then that just might set you up |
23281s | for a smoother late game |
23284s | double amulet in hand i think that has |
23286s | any of them been cycled i didn't there |
23288s | was one in the opening hand i believe so |
23290s | one of them's on at least two two and a |
23292s | one then for now |
23294s | and already the druid asking questions |
23296s | it's really annoying to play against |
23297s | druid when the whelps actually don't |
23299s | just clear your board but they clear |
23301s | your board and there's still three left |
23302s | over that's just |
23304s | more on the clock to slow you down which |
23306s | is making you have to speed up whichever |
23307s | way you want to word that |
23309s | yeah |
23310s | it's nice but it can get awkward |
23312s | one of the better matchups though for it |
23313s | i think for this exact reason you can |
23315s | kind of land a big health minion in |
23317s | response to the two ones surviving as |
23319s | you've seen here with the north shore |
23321s | cleric um again face off a little shake |
23323s | of the head cleric just being dumped out |
23325s | of the hand to make room for handmaiden |
23328s | with 13 cards still left in the deck |
23331s | it's it is a borderline necessity in |
23333s | that position um and just in terms of |
23336s | overall hand space but really it's not |
23338s | something that you ever love doing |
23339s | because you do really want to use all of |
23341s | your card draw effects rapidly one after |
23344s | the other in this kind of match-up |
23346s | and this is the reason i believe that |
23347s | you're not a zola brand enjoyer in this |
23350s | deck right there's plenty of card draw |
23352s | already so |
23353s | in your opinion or your your favorite |
23355s | style is just not to have over amounts |
23358s | of cards on your deck and stick in some |
23359s | of that removal like light bomb instead |
23362s | no i am a zola brand enjoyer you've got |
23364s | it oh you are okay yeah i was so i think |
23367s | the i think what i said to you that |
23368s | you're taking that from is that i |
23370s | initially i didn't like having like zola |
23372s | bran and hero xyrella in the same deck |
23375s | because i thought i thought that felt |
23377s | like redundant i do see the logic of why |
23379s | you do that because |
23380s | you can still if you have xyrella hero |
23383s | in your deck you can still use the zola |
23385s | brand combo on a big tempo push on a big |
23387s | card draw turn and then you still have |
23389s | hero xyrella to be your additional |
23391s | weapon in the deck if you need it to be |
23393s | in druid and warrior matchups but i do |
23396s | feel that having all of those cards in |
23398s | the same deck does lead to little |
23400s | situations like this where you have a |
23402s | handful of nonsense at all times and |
23404s | just no way to dump it all out on board |
23406s | but |
23407s | that very often is a skill cap thing |
23409s | right you know i just don't understand |
23411s | how to manage my hand size as much as |
23413s | pocket training the very very best ball |
23415s | players |
23416s | actually do |
23419s | using |
23419s | not to light bomb in this way instead |
23422s | getting on with his own plan using the |
23423s | health as a resource which i was gonna |
23425s | keep saying because it's like the only |
23427s | resource you have is your health and |
23429s | ways to make it come back up |
23431s | so you've got to perpetually use that |
23436s | and setting up to pick up a couple of |
23437s | cards here |
23440s | and uh burning two mana as well at the |
23442s | end of all of it |
23444s | with the priestess which i can't imagine |
23446s | was the plan especially with the zero |
23448s | mana thrive in the shadows still in the |
23450s | hand and available there |
23453s | no it doesn't seem correct does it it's |
23455s | um |
23456s | if you're going to play the process |
23458s | you're doing something with it i think |
23459s | the plan was maybe to get something to |
23461s | draw with the cleric um pyro would have |
23464s | helped but then two mana is not enough |
23466s | so you know i'm not quite sure |
23469s | i mean just spending another two mana on |
23471s | doing things there would have been |
23472s | better than nothing right at that spot |
23474s | you can still thrive back into your |
23476s | amulet trade more amulets if you need to |
23478s | at this point |
23480s | a lot of things that could have still |
23481s | been done when the uh when the priestess |
23483s | came down i thought the reasoning was |
23485s | that it was going to bounce back up to |
23486s | uh four mana and then the xyrella clear |
23488s | was going to be available but that |
23490s | certainly wasn't the case because it |
23491s | only went back up to three |
23493s | very possible he thought the same given |
23495s | the result that came out of that turn |
23497s | yeah i'm not sure but we shall move on |
23500s | uh that amulet picked up i believe is |
23502s | the three four one at the moment yes |
23504s | that one does not need any further |
23506s | trading which is why you will see it sat |
23508s | in hand |
23511s | yes you need a two and a three and you |
23513s | need to play them in that order after |
23514s | the balls have died it's very simple |
23517s | can't mess it up it's impossible to make |
23520s | a mistake on that simple part of this |
23521s | deck yep |
23528s | having a good look at these um three of |
23530s | these 12 cards remaining in his deck |
23533s | good old think |
23535s | makes the nourish |
23538s | you can draw the other two there you go |
23540s | got it |
23550s | at what point is the druid here do you |
23551s | feel you need to get on with the show |
23553s | like yeah your opponents don't want |
23555s | cards they've been ticking away |
23558s | yeah okay pretty pretty much term one |
23560s | like you're on the clock it's what you |
23561s | have to do you have to land big stats as |
23564s | kwamu's been trying to do he ended the |
23566s | last term with two eight eights and a |
23568s | six six in play he's ending this term |
23570s | with two eight eights in play you have |
23572s | to do that every single turn and then |
23573s | with battlemaster in the deck that's how |
23575s | you are threatening to win the game as |
23577s | kwanwu is right now with that light bomb |
23579s | used |
23580s | uh faceoff i now think knows that he |
23582s | doesn't really have any possible way to |
23585s | interact with this board state and he is |
23587s | just going to face inevitable defeat to |
23590s | a battlegrounds battlemaster which is |
23592s | surely in hand at this point yeah a |
23594s | little giggled to himself though as well |
23596s | i'm 7-0 i'm on stream |
23598s | probably going to go 2-0 down |
23601s | of course this happens doesn't it |
23604s | yeah his only way to play around this |
23605s | was just to activate combo this turn |
23607s | which obviously he can no longer do with |
23609s | the hand that he has i believe |
23615s | yep trying to find anything here at all |
23617s | but no no it doesn't go to 32 but good |
23619s | effort |
23621s | then strike harder |
23623s | and yep he knew that was there 2-0 to |
23626s | quan wu i think the boar priest i think |
23628s | the only person we've seen is moyan win |
23630s | with poor priest and he did it by |
23632s | beating silent priest at the end of |
23634s | yesterday |
23635s | okay |
23636s | all the others have been struggling i |
23637s | think i don't think we've seen many but |
23638s | they've been struggling when we've seen |
23639s | them i think |
23641s | yeah and certainly i think having the |
23643s | the bgbm in druid probably does improve |
23646s | that match up |
23647s | enormously and because without that card |
23650s | what we saw there was a fairly familiar |
23652s | pattern i mean questions about um |
23654s | face-offs sequencing and rope and |
23656s | whatever aside |
23658s | um you know card draw card draw |
23660s | little board clear from the priest some |
23662s | more card draw okay one big board comes |
23664s | down boom there's the light bomb second |
23666s | big board comes down okay i'm still at |
23668s | 30 i'll ignore i'll ignore this second |
23671s | big board from for now a bit more card |
23672s | draw and then the next turn you |
23674s | potentially have your ball combo to pop |
23676s | off with right however when there's a |
23678s | bgbm there is no board that you can |
23681s | ignore every druid board will kill you |
23683s | so once your one light bulb has been uh |
23685s | been confu been confused been consumed |
23688s | i'm confused um there's no uh shadow |
23690s | word ruin or anything like that as an |
23692s | additional card like you see in |
23693s | shellfish priest for example um where |
23695s | there is both shadow word ruin and light |
23697s | bomb usually because quite often you |
23698s | have to blow up your own board as much |
23700s | as you have to blow up your opponents in |
23702s | that deck |
23703s | but without that in this version of the |
23705s | deck there's really only one large board |
23708s | you can clear over the course of the |
23710s | entire game because pyromancer generally |
23712s | doesn't get it done against druid style |
23714s | minions so being able to transform any |
23716s | board into lethal with the bgbm probably |
23719s | amplifies that match up significantly |
23722s | for the druid |
23723s | must be nice for kwanwu played two games |
23726s | he's damaged his opponent twice |
23730s | yeah no i realized straight after i said |
23732s | it like when i thought the priestess was |
23733s | coming down to make the xyrella clear |
23735s | well that's utter nonsense because the |
23737s | xyrella clear was never going to do |
23738s | anything because |
23739s | kwamu just hasn't attacked face off this |
23741s | entire series so far so |
23744s | apart from when he's going to kill him |
23745s | like that's it there's been no no damage |
23747s | inflicted |
23748s | and actually makes you wonder to some |
23750s | degree if |
23751s | this is to some extent a target board |
23754s | pre-strategy we didn't bring that up |
23756s | because that sort of wasn't really on |
23758s | the radar but all of these decks do line |
23760s | up nicely if you're going to do that |
23761s | with that bit of tech against the board |
23763s | priest if you count the druid as |
23765s | a functioning deck against the rest of |
23767s | the field but throwing a battle master |
23768s | for this purpose |
23770s | yeah i actually don't know i'd have to |
23771s | look more into the shaman board priest |
23773s | match up to actually give like a |
23775s | definitive answer on that because |
23777s | genuinely i just don't really know how |
23778s | that matchup plays out i have zero reps |
23781s | of it under my belt at this point |
23783s | um but certainly it's been very |
23785s | successful against the ball priest so |
23787s | far to the point where face-off is now |
23788s | switching off to his own druid which we |
23790s | just saw there was single doomsayer and |
23792s | a spammy arcanist in there and it's |
23794s | going to be the lorinda special i'm off |
23797s | for a cup of tea you can handle this one |
23799s | on your own mech paladin all the way |
23800s | down |
23802s | yeah i think i've played fewer games of |
23803s | mech paladin than i have a boar priest |
23805s | spectacularly but um ones that i've won |
23808s | i've definitely won more games with mack |
23809s | paladin |
23810s | um yeah |
23812s | uh this deck i called at the start of |
23813s | the tournament i'm gonna stick by |
23815s | although it's not been as good as i |
23816s | expected it is just good against the |
23818s | right things right now i highlighted it |
23821s | a bit at the start hunter and warrior in |
23823s | particular |
23825s | the divine shields are just brutal |
23826s | against those two uh favored decks |
23829s | and it's okay against everything else |
23831s | apart from demon hunter but you can ban |
23834s | that so |
23835s | you take it it's one of those decks that |
23836s | just i wouldn't recommend it for ladder |
23839s | really because you're gonna get demon |
23840s | hunters out of sight they're always one |
23842s | turn ahead of you and you just can't |
23843s | catch up |
23845s | but for the tournament environment which |
23847s | is what we are doing here i think the |
23849s | mech paladin was just one of the very |
23851s | best brings for this tournament it just |
23852s | makes your opponent have |
23854s | an extra deck they would like to ban |
23856s | that they can't |
23857s | and even druid right which is the |
23859s | matchup we're going to face uh yes most |
23862s | board-based aggro decks do very well |
23864s | against druid but just paladin when you |
23867s | were talking about the divine shield as |
23869s | a specific advantage against hunter and |
23871s | warrior it's also pretty darn good |
23873s | against druid because divine shield |
23875s | minions don't get traded by kelp keeper |
23877s | they don't get traded by druid of the |
23878s | reef and each bubble eats an entire |
23881s | whelp when scale of enyxia or raid boss |
23883s | onyxia comes down right so it's very |
23886s | very difficult for uh druid to remove |
23888s | any of these very sticky minions as well |
23890s | and against most aggro decks when the |
23892s | druid has stabilized the druid wins |
23895s | against that this is still kind of true |
23898s | but they've got to deal with a 1010 |
23899s | every turn it's a little bit different |
23902s | is the druid when your opponent is just |
23903s | spewing ten tens on the board because |
23905s | they've been gaining stats throughout |
23906s | the game than it is when you've just |
23908s | controlled them and oh they've got |
23910s | they've got a deck four three fours and |
23911s | a silly little shark who cares |
23913s | so when they stabilize the game is still |
23915s | not over against this uh the doomsday is |
23918s | going to be interesting because radar |
23920s | detector gets a free turn to go off |
23922s | against the doomsayer if you look at it |
23923s | that way |
23925s | yeah no sure i can see that doomsayer |
23927s | was the one card not kept here though in |
23929s | fact because uh |
23931s | the keep was wild growth and innovate |
23933s | and the doomsayer was mulliganed into so |
23936s | that's about what i mean now that is |
23938s | an opening hand as you can possibly have |
23941s | yep |
23943s | and now he has the decision do i just |
23944s | want to play the doomsayer so i can |
23946s | preserve my innervate maybe for scales |
23948s | later just be super greedy |
23951s | might be a thing |
23953s | because the vest just goes three five |
23954s | seven like we all know and love |
23957s | yeah the vape doesn't really get you |
23960s | anywhere it's just i think the argument |
23963s | here is if you vape growth this turn and |
23966s | then just go doomsayer hero power next |
23968s | turn did your doomsayer then kill more |
23970s | stuff and save you more health over the |
23972s | course of the game or does that just get |
23974s | the doomsayer killed i think that's |
23975s | really the only argument that you're |
23976s | going to have with yourself at that |
23977s | point |
23978s | just the two mechs from the detector |
23981s | that's a a big whiff nowhere near |
23983s | getting the achievement on that one |
23985s | is there an achievement for getting all |
23987s | five yeah there is i didn't even know |
23988s | about i hit it by accident hadn't |
23990s | realized what a miracle that was |
23992s | because you're the luckiest hearthstone |
23994s | player i've ever seen in my life |
23996s | yeah of course of course i am subtle |
23998s | yeah |
24000s | you said that to everybody you've ever |
24002s | played against |
24005s | uh probably true actually |
24007s | at some point or whether all right |
24009s | no actually i'll tell you who is |
24010s | objectively i know who you're going to |
24012s | say |
24012s | you can tell them the right answer |
24015s | daniel falcone there it is yeah |
24018s | is the actual answer to that yeah |
24022s | but only when playing it subtle just to |
24024s | be clear yeah |
24026s | and i have witnessed it |
24028s | we we never used a play test because of |
24030s | it in fact |
24034s | all right it just can't just come back |
24036s | it's like |
24037s | gold's been testing against falcone uh |
24039s | falcone was playing freeze mage and |
24041s | we've reached the conclusion that freeze |
24042s | mage beats control warrior 98 of the |
24045s | time |
24047s | and then you switch it around and oh |
24048s | it's 91 the other way like it should be |
24051s | yeah |
24052s | uh i think you've done that haven't you |
24054s | you've switched before just to prove and |
24056s | it's just gone the other way as well |
24057s | yeah |
24058s | nice |
24060s | all right |
24061s | board for face off these are like you |
24063s | mentioned good little shield pockets and |
24065s | plenty of mana and plenty of stuff on |
24068s | the other side is actually looking |
24069s | really good for face off here |
24072s | as well as you could hope for |
24075s | yeah particularly because this hand is a |
24077s | little bit clunky and honestly like this |
24080s | is my number one objection to mech |
24082s | paladin is |
24084s | this is of course a false equivalence |
24085s | you don't just have to compare these two |
24087s | decks to each other because they both |
24089s | say mech in the name but if you're going |
24091s | to play like a board-based aggro deck |
24092s | with mechs in it |
24094s | why are you playing the one that has to |
24096s | pay mana for their cards as opposed to |
24098s | the one that doesn't that doesn't make |
24099s | any sense to me mech mage scams like 20 |
24103s | mana per game like that has to be the |
24105s | better deck surely that's how |
24106s | hearthstone works |
24108s | again i'm not arguing that mech paladin |
24110s | is a good deck i'm arguing it's a good |
24112s | deck for this tournament but whatever |
24116s | devices better in this light mech mate |
24118s | so you're saying just divine shields in |
24119s | particular divine shields in particular |
24121s | particularly because hunter doesn't get |
24123s | to trigger their quest from them is the |
24125s | real big deal okay um because they're |
24127s | removing your stuff and not advancing |
24129s | whereas if they're killing mech mage |
24130s | things they're um advancing their quest |
24132s | and killing your stuff that's kind of |
24134s | the big swing for me |
24137s | this has certainly been my experience um |
24140s | i have played limited games of mech |
24142s | paladin because my experience of playing |
24144s | against mech paladin is they just play a |
24148s | minion for the amount of mana that it |
24150s | costs as an aggro deck which just isn't |
24152s | good enough in my experience so far in |
24155s | this meta game and i've just kind of |
24157s | dismissed it out of hand as just not |
24159s | really doing very powerful things which |
24161s | honestly i know i am aware of the flaw |
24164s | in this method because what druid did on |
24166s | the other side on this game was utterly |
24167s | disgusting but there's one deck in this |
24170s | matchup that's paying mana for their |
24172s | things and one deck in this matchup that |
24173s | isn't |
24175s | yeah i mean if you're going to argue on |
24176s | a fundamentally power level level i am |
24179s | not going to argue at all but i will |
24181s | argue a little bit based on the exact |
24183s | text we expected to see |
24185s | um because it's functional against the |
24187s | other decks i'm going to just keep |
24188s | sparking it |
24193s | makes you happy anyway |
24195s | even the mech paladin wants to be mek |
24197s | mage look at the minions that just |
24199s | randomly appeared uh-huh knows |
24202s | it knows look i'm already in trouble i |
24204s | can't say any more against mech mage |
24206s | this tournament i've already been like |
24209s | roasted in public by orange foreign |
24211s | orange is the nicest person in the world |
24213s | that was naga mage orange isn't going to |
24215s | defend oh yeah of course |
24218s | it's a mage what's the difference |
24220s | even when you're trying to backpedal |
24221s | you're still getting it wrong lorendo |
24223s | what's going on |
24225s | i don't know |
24228s | it's almost as if i haven't played |
24229s | enough mage |
24232s | ramp into a nixia here just to clear up |
24234s | even further just add another eight |
24236s | eight to the problem |
24238s | value trade into the five five perfect |
24241s | one welp left exactly push the damage |
24244s | face |
24245s | deal with this one paladin |
24248s | he'll be fine |
24251s | uh |
24252s | carryall is |
24254s | good enough for now yeah |
24257s | into leviathan |
24260s | our hardships |
24262s | will be okay |
24263s | look at faceoff's hand it's all the |
24265s | removal cards it's fine |
24267s | yeah ignore like the 1616 that's coming |
24270s | down this time |
24272s | yeah sure |
24273s | i'm doing sorry the two of them the two |
24275s | of them my bad |
24276s | yeah is it 16 16 |
24279s | it's not if you play the oracle first |
24281s | correct |
24281s | [Applause] |
24284s | it's never 16 16 right because it's |
24286s | always an odd number it's always an odd |
24287s | number yeah so you're just wrong subtle |
24294s | i don't know how wrong you are but i |
24296s | know you're wrong |
24300s | you take off six right |
24302s | so it's |
24304s | yeah 13 i remember now |
24306s | oh yeah that's right well done |
24309s | i'll listen to you all along |
24312s | oh dear |
24313s | well that looks like it's going to be |
24314s | 2-1 |
24318s | i must concede what sort of voice lines |
24321s | that |
24322s | i thought you honorably choose |
24325s | i thought the end of that sentence was |
24327s | going to be i must concede that mech |
24329s | paladin sucks that would have been a |
24331s | very fitting thing to hear you say there |
24333s | lorinda but apparently not |
24335s | we'll see you tomorrow we will see |
24337s | subtle in the final when it's mech |
24339s | paladin versus mech paladin |
24341s | at 0-0 |
24343s | if it's a 2-2 that means it's the worst |
24344s | day all right um |
24349s | the year of mech paladin all day that's |
24351s | what you're turning into right now just |
24353s | i'll wait until next year wait until |
24355s | next year that's when it'll come good |
24357s | i mean i am |
24359s | genuinely someone who does not enjoy |
24361s | paladin i don't enjoy this paladin |
24362s | particularly much either yeah i'm just |
24364s | going to stand by it all right so |
24366s | face off on the board the warrior and |
24369s | the boar remaining |
24371s | we'll get to see the paladin take on |
24372s | those in faceoffs order of choice we |
24375s | won't talk about how he will decide that |
24377s | but people like time on stream so |
24379s | he's likely to pick the one he thinks is |
24381s | the better choice |
24382s | and as we have probably zero stats at |
24386s | all about how poor priest gets on about |
24388s | against mech paladin i'm gonna say he's |
24390s | gonna choose the warrior |
24393s | in which case yes um i still think you |
24397s | are right in that the control warrior is |
24399s | going to be the bigger point of |
24401s | contention |
24402s | um i do think bubbles are the least |
24405s | impactful against ball priest the |
24408s | or yeah less impactful than against any |
24410s | other deck in the metagame i suppose |
24411s | because the way the minions are going to |
24413s | get cleared generally is going to be |
24414s | with the pyromancer early um it can |
24417s | interact fairly well with the light bomb |
24418s | i suppose because the light bomb is not |
24420s | going to clear up anything with a divine |
24422s | shield but unless the minions also get |
24425s | big and bubbly then the wild pyromancer |
24427s | will still be able to take it apart |
24429s | because the the shield is only |
24430s | functioning as one extra health in those |
24432s | positions |
24433s | and so remains to be seen how sticky |
24434s | those minions get i think if you get the |
24437s | weapon into righteous protector into |
24439s | radar detector uh start that he got |
24441s | there against druid against priest then |
24443s | your minions probably get big enough |
24444s | quick enough that they just stick to the |
24445s | board against priest and you can get |
24447s | there |
24448s | that is likely the case um but i think |
24451s | priest can probably just about get there |
24453s | in the match up whereas we are |
24455s | going to see the warrior lorinda with |
24457s | the correct read on the player |
24459s | psychology and it's gonna be |
24461s | coming out from face-off |
24463s | yeah absolutely the reason he was |
24464s | absolutely logically sound of course |
24467s | because we haven't got the stats he will |
24469s | do this i mean you do skirt dangerously |
24472s | close to like talking like attempting to |
24474s | talk to me about cue order which for |
24476s | those of you at home who don't know if a |
24478s | co-caster tries to talk to me about |
24479s | conquest pick order i will leave the |
24482s | broadcast in protest and they could they |
24483s | can solo cast the rest of it and lauren |
24485s | do you get dangerous oh hang on |
24488s | right so anyway |
24490s | i'm with you tomorrow at some point i'll |
24492s | just go straight into the pick order |
24493s | good old solo cast none of this being |
24495s | corrected nonsense just go for it just |
24498s | talk my own gibberish for an hour on my |
24500s | own |
24501s | because raven who has the solo cast |
24503s | happy play i've never seen him happier |
24505s | than when he gets to solo castle he just |
24507s | gets to prattle away on his own saying |
24509s | whatever he wants never been happier |
24512s | how do you feel that warrior has |
24514s | performed in this tournament from what |
24515s | we have seen because i think there's two |
24517s | schools but i'm curious as to what you |
24519s | think |
24521s | uh we're just based on what we have |
24523s | looked at so far yeah you can throw in a |
24525s | bit of anecdotal what you think |
24527s | off-stream might be happening as well |
24528s | but yeah |
24529s | i mean just based on what we've seen so |
24531s | far i would say it's underperformed |
24533s | because what we've seen it do is lose to |
24535s | demon hunter which is exactly the |
24537s | opposite of its job right so i think |
24540s | based on our sample size we kind of have |
24542s | to say that um but overall in the |
24544s | tournament as a whole i think it's |
24546s | performed largely as expected just |
24548s | looking at the the stats in general |
24550s | nothing really seems like a massive |
24552s | outlier to me having looked at that it's |
24554s | fallen just kind of where i would have |
24556s | expected it to to be perfectly honest um |
24558s | it's part of i believe the four highest |
24562s | win rate lineups |
24564s | in the tournament so far um |
24566s | or oh no sorry that was the four most |
24568s | common lineups that i was looking at |
24569s | before the highest win rate whereas in |
24571s | terms of match up win rate it's just |
24573s | kind of done what you've expected it to |
24575s | do right there are |
24576s | decks that punish it and there are decks |
24578s | that it punishes it's a very polarized |
24580s | deck so it's going to trend towards the |
24583s | middle of the pack just almost based on |
24586s | line up match up rng right which players |
24588s | do you face when you have the control |
24590s | warrior in your lineup |
24591s | yeah part of the reason i ask is because |
24593s | it seems to be one of those decks and |
24595s | it's weird to me that it's a warrior in |
24596s | this spot not some some new fangled |
24598s | thing |
24599s | um where several players bunny hopper |
24602s | being one just think it's the the best |
24604s | deck right now and others are just like |
24606s | well it just doesn't really draw the |
24607s | stuff does it i'm trying to work out if |
24610s | that's just an experience based thing or |
24612s | if there's literally |
24613s | some players playing it miles better |
24615s | than others |
24617s | i i do think having you know dipped my |
24620s | toes in the control warrior water at the |
24622s | very least it is |
24624s | i do think there is a higher skill |
24626s | ceiling than kind of some control |
24628s | warrior variants in the past because |
24631s | of the need to find creative wing |
24634s | conditions with random well not random |
24636s | cards but cards that cost random amounts |
24639s | of mana over the various courses of the |
24640s | game right like the ability to look at |
24642s | the bottom of your deck discount at the |
24644s | bottom of the deck swap your entire hand |
24645s | with the bottom of the deck nargling |
24647s | wing conditions nelly win conditions |
24650s | mutinous win conditions these all kind |
24651s | of vary significantly from match up to |
24653s | match up finding the solution to the |
24656s | individual puzzle that you're faced with |
24657s | in any given match-up i think is a lot |
24660s | more difficult than it ever used to be |
24661s | the anti-aggro matchups are still very |
24663s | much the anti-aggro matchups right you |
24665s | draw the removal you blow up the board |
24666s | and then when you can actually make a |
24668s | board of your own to definitively win |
24669s | the game you do that that's just kind of |
24671s | control warrior 101 and always has been |
24673s | um but it's the kind of outsider |
24675s | match-ups apart from that which i think |
24676s | have made the deck a lot more |
24678s | interesting recently but even that we go |
24680s | back to um blize earlier just playing a |
24682s | buckler on two he had to it wasn't a |
24683s | particularly genius player or anything |
24685s | but seeing a buckler played on two is |
24687s | your only buckler in hand against the |
24689s | aggro druid i think it was you know just |
24691s | get out five armor now those sort of |
24693s | things don't worry about your combo |
24694s | block the board i know i'll find |
24696s | something to do with it later there |
24698s | seems to be a lot more of that going on |
24699s | in this deck as well |
24701s | yeah agreed |
24703s | and this card finley obviously you're |
24705s | talking about the dredge component of |
24707s | the deck the finley the use of finley is |
24710s | absolutely critical sometimes yeah |
24712s | wildly overrated hearthstone card by the |
24715s | way but specifically in the deck that |
24718s | discounts the entire bottom of the deck |
24720s | then drawing that entire bottom of the |
24722s | deck in one go yes that's a very |
24724s | powerful effect but multiple people i |
24726s | saw saying oh you're just going to play |
24728s | this in every deck like no you what what |
24731s | would you play plot twist in every deck |
24733s | no of course you wouldn't what are you |
24734s | talking about |
24736s | but again it's a card that has a |
24737s | standalone value outside of that combo |
24740s | but obviously it's in the deck because |
24741s | it has the combo but it is a card that |
24744s | hey this hand sucks i'll try a new one |
24745s | with one less card and one less mana |
24748s | and actually we might not be far from |
24750s | that point |
24755s | bubbles doing their work larinda what an |
24757s | incredible point of analysis that was |
24760s | look at how awkward these divine shields |
24762s | are you're a genius how did you ever |
24764s | foresee this it's incredible it's the |
24767s | thousands of thousands of games about |
24768s | 200 million that i've played this month |
24771s | could be |
24772s | uh nargling from the depths by the way |
24775s | is a small out if there ever was a small |
24778s | out to go along with uh with suspended |
24780s | in hand |
24782s | i do like that name for finley |
24786s | look at him go |
24789s | genuinely |
24791s | i haven't taken my eyes off it for more |
24793s | than a few seconds at a time like when |
24795s | the discover box |
24796s | uh popped up i flicked my eyes down to |
24798s | the discover box registered what they |
24800s | were and then went back to looking at |
24802s | finley immediately i can't help it it's |
24804s | captivating tj's webcam |
24807s | yeah pretty much just um interesting to |
24809s | see what he took there in the end from |
24810s | that discover because he had the other |
24812s | out of |
24813s | it's either finley and pray or brawl and |
24816s | pray and i think he had to work out some |
24818s | some math which he thought was the |
24819s | better option |
24821s | yeah i mean the weird one is right it's |
24823s | the card that you're going to draw next |
24826s | so it's a card that you can play before |
24828s | finley i suppose is the way to look at |
24830s | it |
24831s | um |
24832s | because you know if you're doing things |
24834s | in that order then yeah so he's going to |
24836s | dredge it again or discount the dredge |
24838s | again |
24838s | and then go for the gusto with the |
24840s | finley i imagine because that brawl is |
24842s | uh still down there and still double |
24844s | discounted at this point so now you do |
24846s | not pick the brawl under any |
24848s | circumstance because you want it |
24849s | remaining on the bottom of your deck |
24853s | yeah the shield shaft is not much use |
24854s | because both of the bucklers are in hand |
24857s | oh okay you could also do it this way if |
24859s | you really want to pick up the card that |
24860s | you just put on the top by using the |
24861s | fortune flame sure yeah |
24865s | there you go those are things you were |
24866s | just talking about um many ways of doing |
24869s | similar things for different amounts of |
24870s | mana and time |
24872s | yeah multiple roads to el dorado as a |
24874s | wise man once said indeed |
24877s | many times |
24886s | frozen buckle of fur |
24888s | then |
24890s | and he knows the clears on the bottom |
24892s | with the armor |
24893s | at least one of them |
24900s | does he get a second shatter though well |
24902s | he knows he's getting the brawl right |
24903s | which i think is the card that's getting |
24904s | played this time he does get the second |
24905s | shield chatter though which is huge and |
24907s | now with ricara as well |
24910s | that is a huge stack of armor that is |
24912s | not going to go anywhere |
24917s | and he's going to have these shield |
24918s | chatters lined up for the following turn |
24920s | he's going to lose 5 armor naturally |
24922s | from the buckler |
24923s | which means this four attack is doing |
24925s | nothing |
24926s | he's gonna have a massive armor stack |
24928s | for the following turns as you say just |
24930s | tempo out of nelly |
24932s | true strength comes from between |
24935s | okay then |
24940s | enjoying face off his face off faces |
24944s | as he um processes the different things |
24946s | that have been happening in this match |
24949s | you to find them all amusing which is |
24951s | one of my favorite facial expressions |
24953s | do it |
24954s | i have to do it right |
24956s | double shutter nelly yeah |
24959s | seems good |
24963s | i mean it's not ideal but you're not in |
24965s | an ideal situation so |
24969s | it's something |
24971s | it's a potential win condition |
24980s | what's the other move you lose your arm |
24982s | if you don't do it now right |
24985s | go depths plumbing again apparently oh |
24987s | he's got a brand for next turn now it |
24989s | changes things around |
24992s | now we might see a mutant instead |
24995s | well he's already paid the mana for the |
24996s | dredge right so he can't do he's not |
24998s | gonna do that at all okay my bad |
25000s | yeah i mean the brand the brown was |
25002s | always down there right because he'd |
25003s | picked it up from the initial dredge off |
25005s | blowing up his weapon and then he put it |
25007s | back down there again with the finley so |
25009s | the brown was always there and it was |
25010s | something that i had considered it's |
25012s | just for me especially like let's say |
25014s | kwamu had done anything that wasn't |
25017s | radar detector on the previous turn |
25019s | right yeah and you could then i would be |
25021s | considering this line more heavily |
25022s | because you might feel like you could |
25024s | still develop into a fairly weak board |
25026s | um but when your opponent fills their |
25028s | entire hand up like that i don't think |
25030s | personally that you should feel like you |
25032s | have the time to do this but maybe about |
25034s | to prove me wrong because last time i |
25036s | saw six pirates six pirates got an awful |
25038s | lot of work done |
25040s | yeah let's go the other way with that |
25041s | comment you just made let's say he's |
25043s | seen his opponent pick up a win |
25045s | condition amount of cards in hand |
25047s | does one nelly get there yeah okay no |
25050s | sure i see the logic of that too |
25052s | two entirely contradictory statements |
25055s | that both seem to make sense sure |
25059s | yeah if he's only going to get 18 done |
25060s | with the nelly even though it's |
25061s | fantastic and it gets cleared up what |
25062s | else has he got |
25066s | where is this i guess so high ball of |
25068s | 30. |
25069s | right thinking about it in terms of |
25070s | damage though is not necessarily where |
25072s | i'm at |
25073s | what i'm saying is you can clear the |
25074s | board that turn play your your four six |
25077s | and your you're sorry your five five and |
25078s | your two six you're ahead on board that |
25080s | turn and then your opponent plays their |
25082s | stuff but then you use three one mana |
25084s | pirates to still be ahead on board the |
25086s | next turn and then you build from there |
25088s | whereas this kind of created that buffer |
25090s | um but yes if you're going to hit mr |
25092s | smite which you almost always do off a |
25094s | six uh six pirate boat |
25096s | then i suppose you can just say that you |
25099s | know taking that one turn of delay is |
25101s | not going to be a big deal and in the |
25102s | end while we've been arguing about this |
25104s | cuomo just dropped leviathan which was |
25107s | honestly a fairly underwhelming amount |
25109s | of stats in play right in comparison to |
25111s | what potentially could have come out but |
25114s | again maybe i'm just stuck in the idea |
25116s | that you know mech mage can play 13 |
25118s | cards with eight mana whereas uh mech |
25120s | paladin probably can't |
25122s | probably can't but now can put taunts in |
25125s | the way in the future of this pirate |
25127s | ship |
25129s | or rather of its contents |
25131s | yeah these annoyer trons are huge in |
25134s | this scenario for sure |
25138s | but it's not looking good regardless |
25142s | no my money's on the wabi at this point |
25144s | must admit yeah double smite in there so |
25147s | he doesn't even have to do it all in one |
25148s | turn if he doesn't want to was there a |
25150s | second one found okay yeah i stopped |
25152s | paying attention when the first one came |
25153s | up |
25157s | i can't tell you what the other four |
25158s | cards were i just wasn't smite watch |
25161s | interesting because there was the option |
25162s | here as well to go with uh dredge and |
25165s | then draw with the two attacks looking |
25167s | specifically for a carryall to play that |
25169s | turn right |
25171s | um which can then set him up to be |
25173s | resistant to the pirates however by |
25175s | delaying it for one turn here there's |
25177s | still not really a way that the pirate |
25179s | ship dies this turn right so he's still |
25181s | set up and has used the dredge to put |
25184s | the carry along the top anyway |
25186s | and is going to be picking that up on |
25188s | the following turn for free so i kind of |
25190s | like this delayed setup that uh that |
25191s | kwon reef has gone for here problem is |
25193s | by committing |
25194s | trons now |
25196s | how is he then going to resist the |
25198s | pirates coming through the other way |
25199s | because there might still be enough to |
25201s | be looking at pushing lethal even |
25203s | through carry on the end yeah buffing |
25205s | the cars in hand because he knows he's |
25207s | going to eat them |
25209s | i enjoyed that |
25213s | now there's even more stuff |
25217s | did miss on the biggest minion though |
25219s | unfortunately |
25224s | did |
25226s | now he's setting up um |
25228s | an argument right it's okay well now you |
25230s | have to kill my nelly |
25232s | because otherwise i'm just going to |
25233s | mutinous you to death |
25235s | yeah very true our hardships only |
25238s | strengthen our resilience which is kind |
25240s | of |
25241s | without this carry-on at least was a |
25243s | checkmate situation it still might be |
25245s | but it's |
25246s | probably not as he needs to do |
25249s | i don't know what 23 times 28 times 256 |
25252s | yeah i do know what it is there you go |
25254s | now is6 |
25256s | is this still draw card first |
25262s | you have two mana to play with here so |
25263s | is there anything |
25264s | for exactly two mana that you would be |
25267s | willing to dredge first and then draw to |
25269s | play exactly this turn |
25271s | with both the neutrons gone i think the |
25274s | answer to that question is no |
25276s | you do draw first |
25279s | that |
25280s | is |
25281s | probably correct malware disagrees |
25287s | takes the automaton |
25294s | raw's the automaton oh you draw first |
25296s | because you want to hit smite |
25299s | sorry but you you dredge first |
25302s | so you can hit smite and buff it for |
25304s | your lethal outs |
25306s | america's outs |
25310s | uh there'd be a lot more relevant if |
25312s | there was a mr smite in the deck is |
25314s | there not one in there |
25316s | no |
25318s | well don't do that then |
25322s | easy |
25323s | meanwhile how much did you say this was |
25325s | 54 needed i said 56 at the time yeah |
25329s | um so it's now 54 so that's 17 29 31 |
25335s | now see captain |
25338s | weapon free |
25341s | closer than booter |
25342s | needed to be because of exactly the uh |
25344s | two man as well the one man i suppose |
25346s | seven three coming out on top of all of |
25347s | this |
25351s | look at it all |
25360s | even absolute crazy rng best case |
25363s | scenario i think this is still short |
25364s | just based on a quick count |
25367s | pressing your quick count |
25370s | doesn't get less and less as they hit |
25371s | costing is significantly less yes indeed |
25373s | there it goes all to face in the end |
25376s | wow that was an absolutely absurd amount |
25379s | of damage |
25381s | that'll teach you to 30 me twice in two |
25383s | games take 56 idiot |
25387s | oh yeah i had it |
25389s | when i counted it i had everything going |
25391s | face plus the uh two cannons also going |
25394s | face with two minions on board and i had |
25396s | that as one short so i don't know how i |
25398s | managed to get that horribly wrong |
25400s | because he still had an entire spare |
25401s | pirate attack to go on that turn so |
25405s | who knows there were captains there were |
25407s | three booters it was all kicking off |
25409s | then there's the are they odd or even |
25411s | numbers which matters as well when you |
25412s | add it up like that |
25414s | that's very true yeah that's probably |
25416s | where i went wrong yeah rounding errors |
25418s | it's always the rounding errors |
25420s | yeah we'll go with that |
25422s | and the captain actually probably turned |
25424s | most of those into rounding error |
25426s | numbers smite goes up one of those two |
25428s | smites yeah we'll go with that yeah |
25430s | they're all odd numbers look here we go |
25432s | picking up specifically the uh the |
25434s | bloodsail raider is what really made |
25436s | that all possible right just having that |
25437s | extra additional seven attack eight |
25440s | attack minion coming down in that spot |
25442s | we'd uh accounted for the double smite |
25444s | but the the blood cell raider being in |
25445s | there as well absolutely ridiculous game |
25448s | from face off and on reflection i think |
25450s | absolutely correct to go for the greedia |
25453s | line with the the brown boat in the end |
25456s | and because i think you know resolving |
25457s | that down from my position that probably |
25459s | wouldn't have been enough to challenge |
25461s | the |
25462s | uh the colossus over the two turns right |
25464s | i think that would have traded things |
25466s | down nicely i think the carrier would |
25468s | have then cleared up |
25469s | which is something that you also that |
25470s | you have to account for because if you |
25472s | just if you make your push and you gas |
25474s | out even if with the play i suggested |
25476s | you win board for an extra turn or two |
25478s | quicker you get there quicker and you |
25480s | hold it for an extra turn or two longer |
25482s | the carriage is still going to keep the |
25484s | paladin alive at that point and even if |
25487s | it takes them an extra turn or two to |
25488s | re-grip the board they have the time to |
25490s | do that so i think the plan from |
25492s | face-off was absolutely on point on |
25494s | reflection there to go dredging for the |
25497s | brand that he absolutely 100 knew was |
25499s | there because he put it there in the |
25500s | first place pick that up take the one |
25502s | extra slow turn on board um i would |
25504s | still argue that that term played by |
25506s | kwan wu was a little bit slower than |
25508s | even you might have expected just |
25510s | spending seven mana on seven at that |
25512s | point as opposed to combinations of |
25513s | various cards chucking tons of power |
25515s | into play but still i think on |
25517s | reflection face-off absolutely 100 |
25519s | correct to uh to go for what you went |
25521s | for |
25522s | i'm going to suggest another example or |
25524s | a first example maybe of warrior |
25526s | being maybe a little bit tougher to play |
25528s | than it looks at first glance because |
25529s | your your argument was pretty compelling |
25532s | at the time let's just just get on board |
25534s | and wipe out these these things and have |
25536s | some stuff that's kind of how |
25537s | hearthstone works |
25539s | uh but he worked out especially the |
25540s | mutants as well he worked out that the |
25541s | mutants was going to be a big deal there |
25543s | because |
25544s | i don't know if he could predict the |
25545s | brand is going to still be there but he |
25546s | knows if the ship's still there the |
25548s | brand's still there then he gets the |
25550s | scene |
25551s | no honestly to the contrary i think that |
25552s | might have ended up being the actual x |
25554s | factor for the whole decision as well |
25556s | because if you wipe the board in that |
25558s | spot |
25558s | um and then you play bran nelly i think |
25562s | you have a reasonable expectation that |
25564s | that brand might survive a turn at that |
25566s | point because your opponent likely is |
25568s | not going to want to pop the boat |
25570s | they're quite likely to do something |
25572s | that the the opponent did on the other |
25573s | side at which point if he had planned |
25575s | that far ahead to be able to then |
25577s | foresee bran mutinis at the same time |
25579s | then hats off to him because that is a |
25581s | very very very insightful play but i |
25583s | absolutely would not put it past someone |
25585s | at this level of hearthstone to have |
25586s | something set up that far in advance and |
25588s | i do think that brand mutants was not |
25590s | something that i had considered because |
25592s | it could have it could have been even |
25594s | better than expected right if a line had |
25596s | been gone for where kwanwu chose to hold |
25599s | the anoyatrons for example to try and |
25601s | play around one of those burst lethals |
25602s | at the end if there would have been |
25604s | bigger minions than click clockers in |
25606s | play to begin with uh there could have |
25607s | been you know maybe even an immediate |
25609s | lethal set up through that uh carryall |
25611s | that came down so i do think very very |
25614s | insightful play from faceoff in that one |
25615s | very very well earned but now we are |
25618s | going to come down to what have really |
25620s | been the two problem decks of the series |
25623s | larinda with the mech paladin going up |
25626s | against the uh boar priest am i right in |
25628s | saying that these are the decks |
25630s | responsible for all of the losses in |
25631s | this series so far |
25633s | deck's responsible for all of my losses |
25635s | on ladder i know that much |
25638s | um but yes you are very much correct in |
25640s | that as i'm sure you're taking great |
25642s | glee in delivering to me |
25645s | but one of them is going to win now |
25646s | subtle so you can't be smug for much |
25648s | longer |
25649s | yeah the poor priest is going to win the |
25651s | good deck |
25652s | okay |
25653s | i hope it does because i haven't seen it |
25655s | really do its thing again apart from him |
25656s | in that really weird well played game by |
25659s | moya against fiori hunter last night |
25661s | which i didn't see because i had passed |
25664s | out at that point |
25665s | there was all sorts going on in that |
25667s | game |
25668s | because silence priest and me and you |
25669s | just like yeah silence piece we know |
25670s | about this from five years ago with |
25672s | exactly the same cards honest we know |
25674s | what we're doing |
25677s | i have quite enjoyed most variations of |
25679s | silence priests throughout the years to |
25680s | be fair |
25682s | it's a silly deck |
25684s | it really is |
25687s | uh all right some cheap stuff there for |
25690s | kwanwu which obviously is a mixed |
25691s | blessing but right now with a hand he |
25694s | has i think it's nice for him he's going |
25695s | to fill out the board he's got the |
25696s | automaton which is going to be a big |
25698s | deal for any of the priest cards apart |
25700s | from zoella to deal with |
25702s | and |
25703s | not scared to insert the one because one |
25705s | is not a dangerous amount of damage for |
25706s | the piece to have to heal up |
25708s | quite happily do that and take a view on |
25710s | how much damage he wants to do going |
25712s | forward |
25712s | yeah or maybe he just forgot for the |
25714s | first time in three games |
25717s | he's been so disciplined up to this |
25718s | point but no i do absolutely agree with |
25719s | you i think one damage is no big deal to |
25722s | poke into the priest's face at all |
25727s | god yep i think take as many shards as |
25729s | you can possibly get your hands on in |
25730s | this matchup to deal with those divine |
25732s | shields if needs be |
25734s | oh need will be for absolute sure |
25738s | i know what the deck is |
25744s | in hand |
25746s | the automaton's going to be a very |
25748s | annoying |
25749s | thing to deal with i know you say that |
25751s | the shield is only one health but it's |
25752s | already on four health |
25754s | how much more does it really need |
25756s | yeah not that much |
25759s | and it's also um zyrella proof right we |
25761s | talk about pyro's clearing it but it is |
25763s | cyrilla proof with a big shield on it |
25768s | on that front uh faceoff healing his own |
25770s | face there by the way which isn't |
25772s | necessarily always correct in these |
25774s | positions especially when you're playing |
25776s | against opponent who has shown that they |
25778s | are |
25779s | incredibly committed to not pushing |
25781s | large amounts of damage against you but |
25783s | i think this time around kwamu is just |
25784s | putting in that chip damage again three |
25787s | is the magic number that's kind of the |
25788s | most you can do without really ever |
25790s | having to think about it i suppose yeah |
25793s | um because of uh gift of the naaru any |
25796s | more than that and then you might start |
25797s | getting yourself into trouble |
25800s | face off using cards the healing's there |
25802s | but that's not what he's worried about |
25803s | he was worried about getting some more |
25805s | stuff in hand because currently he's not |
25806s | well equipped to deal with a board full |
25809s | of shielded mechs which is what he's got |
25811s | in front of him |
25813s | and now this has answered the question |
25815s | quite we're not messing around he's just |
25816s | getting all the damage while he can |
25818s | there's no real way to do 13 a turn |
25821s | obviously there is ways to do that in |
25822s | this deck but yeah realistically you've |
25824s | got to chip away |
25827s | yeah so i don't think this board is |
25829s | going to get dealt with this turn but if |
25831s | faceoff can find himself a desperate |
25833s | prayer from this thrive in the shadows |
25836s | or from the natural draws at some point |
25838s | he will be able to likely clear this up |
25840s | and any board that comes down in fact |
25842s | he'll be able to clear up with the |
25844s | second shard the desperate prayer and |
25845s | the xyrella in combination next turn but |
25848s | that will involve tanking an enormous |
25849s | amount of damage in the meantime |
25853s | let's just prepare work like that |
25857s | sorry |
25860s | it doesn't proc shields right it's not |
25862s | damage |
25863s | no |
25864s | what |
25865s | let's prepare is just heal for five oh |
25867s | sorry yeah i thought you'd be i'm |
25869s | thinking of devour it's okay desperate |
25871s | okay |
25872s | yeah i mean yes for example yeah to |
25874s | answer the question you asked which was |
25875s | nothing to do with what i was talking |
25877s | about shadower devour kills a way a |
25880s | click clocker with a divine shield |
25881s | without interacting with the divine |
25883s | shield yes it's good |
25886s | good to know thank you subtle for |
25888s | commentating both on what's happening on |
25889s | the board and what's happening in my |
25890s | head simultaneously |
25893s | tricky sometimes |
25895s | we can do it |
25901s | any world where sneeze is useful here |
25904s | probably none |
25906s | don't think so no |
25908s | i was gonna say is moon catcher too slow |
25910s | possibly so yeah gorilla bot makes |
25912s | absolute sense just to keep this all |
25913s | coming turn after turn |
25924s | okay possibilities are now a foot with |
25927s | the priestess |
25929s | hopefully face-off does not spend too |
25931s | long thinking about them because he's |
25933s | already uh fallen into that particular |
25935s | pit of spikes once during the series |
25937s | yeah this is the biggest pit of spikes |
25939s | it's trying to calculate it so you waste |
25941s | no manner and no cards in this spot fine |
25943s | if you can do it go for it |
25945s | but if you're not quite sure just just |
25947s | play some cards you never count right |
25949s | you just see |
25950s | get a feel for yeah this is enough to do |
25952s | all the things i want to do |
25954s | i absolutely agree decision paralysis is |
25956s | the biggest pitfall with this deck by |
25959s | far |
25960s | you just end up doing nothing |
25963s | halfway through the turn and it's kind |
25965s | of there |
25966s | if you waste two mana and you've done |
25967s | the things you want to do just do those |
25969s | things |
25971s | getting angry i'm sure |
25972s | [Laughter] |
25975s | i'm having flashbacks subtle |
25979s | this looks like my games |
25984s | i assume that means he's made the |
25985s | decision some time ago not to use the |
25987s | precess right that's that's all i can |
25989s | come to |
25990s | though he's now using his six mana |
25991s | carefully |
25994s | yeah sure |
26000s | so when you've decided not to use it now |
26001s | now you can just play a proper |
26002s | hearthstone turn |
26012s | leviathan now coming down the shadow of |
26014s | the nari was preserved which gives |
26016s | face-off options for shard plus light |
26019s | bomb in the future |
26020s | he does want to go for that potentially |
26022s | even right now |
26026s | yep |
26027s | it looks like he does have other plans |
26029s | still |
26031s | i mean he needs to draw as well as clear |
26033s | the board right just just light bombing |
26036s | doesn't get you anywhere apart from |
26038s | killing some stuff |
26041s | yeah he's still a long way away on his |
26043s | trade balls as well still needs to get |
26044s | that done at some point which again as i |
26046s | was saying at the start you know it's |
26048s | it's it's very easy to forget to account |
26051s | for the amount of mana that you actually |
26052s | have to uh allocate |
26054s | like three trades for three amulet of |
26056s | and undying is three mana that you have |
26058s | to spend over the course of the game |
26059s | which doesn't sound like a lot |
26062s | but when your removal costs six and |
26064s | you've almost been dead for the entire |
26066s | game and it's only turned seven already |
26068s | and yes that's an enormous amount of |
26070s | mana that you have to spend at some |
26071s | point over the course of the game |
26073s | quickly |
26074s | making the space quite efficiently here |
26077s | finally finds the pyromancer that he's |
26078s | been hunting for for the last 24 cards |
26082s | yep there comes the devour |
26087s | able to take some of this damage off the |
26089s | board at the very least |
26091s | do you get quite a lot of cycles in |
26092s | there i'm going to assume for the sake |
26094s | of argument which is i probably |
26095s | shouldn't given my track record that the |
26097s | amulets are now stacked up to what they |
26099s | need to be |
26100s | did one of them come back after the |
26102s | start of the turn i only took note of |
26104s | two trades during the turn i'm not sure |
26106s | if one came back to the hand after it |
26107s | was traded i thought it did but i might |
26109s | be wrong honestly at this point |
26115s | oh bubble ball again |
26124s | asap also ended up using a lot of spells |
26126s | there to just deal with what he had in |
26127s | front of him last term which means this |
26129s | pyromancer or the next part both gonna |
26131s | be hard work |
26132s | carry or dredge as well which means |
26134s | face-off is gonna have to play the hard |
26135s | mode version of the match up where he's |
26137s | going to need a double weapon to be able |
26139s | to get the job done |
26145s | that's a three on that i'm pretty sure i |
26146s | saw |
26149s | is this now just borshard and light bomb |
26158s | leaves a freaking s why it doesn't leave |
26160s | a 7 8 behind but it still leaves the |
26161s | gorilla bot behind |
26165s | trades away |
26170s | which means is he going to try and find |
26172s | it right now with the cleric |
26177s | but decide again to like keep on about |
26179s | this is what i keep on about the |
26180s | decision paralysis you're right this is |
26183s | so tough but you try and find it right |
26184s | now |
26186s | can't get it all done right |
26189s | well i believe the other amulet does |
26191s | cost zero so i think it would be |
26192s | theoretically possible in some world but |
26194s | not without knowing the exact make up of |
26196s | the death on the other side right |
26199s | he also doesn't have any spells left and |
26201s | also |
26202s | the trader balls would be difficult oh |
26204s | he's |
26205s | his left leg on board yep having having |
26208s | traded away the shard he didn't have any |
26209s | way of uh of dealing with it obviously |
26211s | with the shard he would have removed the |
26213s | divine shield so he would have |
26214s | potentially killed the leviathan |
26216s | but he would have still left the gorilla |
26218s | bot behind but it would have been silent |
26219s | so it would have only been a 3-4 or a |
26221s | 3-1 at that point after the light bomb |
26223s | had hit it um but again without knowing |
26226s | the exact make up of the last few cards |
26228s | left in faceoff's deck um it is hard to |
26231s | tell you exactly whether trading away |
26233s | gave him shots to go for it i do think |
26235s | in some worlds he did have shots to go |
26237s | for it with cleric pyro gift blah blah |
26239s | blah blah because the other amulet was |
26241s | discounted to zero at that point um as |
26244s | long as they were juiced up as much as |
26245s | they needed to be |
26247s | but even then it was going to prove to |
26249s | be a difficult game if he didn't get it |
26252s | done then um and this is something that |
26254s | incentivizes going for it early in |
26256s | positions like this as well if he pops |
26258s | off this turn the carriage never happens |
26260s | right so face-off doesn't have to worry |
26262s | about getting that second weapon done |
26264s | with the xyrella and getting to that |
26265s | point in the game he could just get |
26266s | there with the first weapon because guam |
26268s | we will never have enough mana to play |
26270s | the carriage in the first place uh boar |
26272s | priest is very very hard um i don't |
26276s | think that was us witnessing the deck |
26278s | being played at the highest level it was |
26279s | certainly a level of the deck higher |
26282s | than what i've reached with it so far |
26284s | and i think i'd speak for my co-caster |
26286s | there as well |
26288s | but certainly not the uh the exhibition |
26290s | that we've been waiting for but maybe |
26292s | maybe somewhere in top 16 top eight top |
26295s | four top two there is a uh a boar priest |
26297s | king or queen hanging around that can |
26299s | show us how it's done and it might be |
26301s | face off i don't think he's been on |
26302s | stream many times before if any |
26305s | um we usually talk about that a lot we |
26307s | didn't today we're kind of getting used |
26309s | to players just jumping onto stream and |
26311s | not minding so much these days but you |
26313s | know i i |
26314s | told you about his curve his his |
26315s | improvement curve across those |
26317s | qualifiers recently maybe this is just |
26319s | another step he hasn't yet taken which |
26320s | is playing well on stream under the |
26322s | pressure especially to my ball priests |
26325s | where |
26326s | there's the second you turn a camera on |
26327s | yourself and play a game of hearthstone |
26330s | you lose 30 seconds off your turn i'm |
26332s | not telling you how i don't know why but |
26333s | i think most players have experienced |
26335s | that at some point who have been on |
26336s | stream |
26337s | your time just goes so much more quickly |
26339s | for some reason i don't know if your |
26340s | head's full of thoughts of oh what are |
26342s | people thinking about my ball preach |
26343s | play but |
26344s | the time goes somewhere and i'm not the |
26345s | only one who experiences this |
26348s | maybe we'll see him in the top eight and |
26350s | do it properly |
26351s | yeah i think in the grand scheme of |
26352s | things though if you want to look at it |
26354s | from a purely neutral perspective |
26356s | perhaps that was the right result in the |
26358s | series because um faceoff is actually |
26360s | paired down in this bracket so he was |
26362s | the 7-0 zero player kwamui was the six |
26364s | one player uh so the fact that it broke |
26366s | down that way means that both of those |
26368s | players now end up on seven one which is |
26369s | a qualifying score for top 16 so happy |
26372s | days all around i suppose if you want to |
26374s | take that away from what you just saw |
26376s | yeah absolutely i want to take it away i |
26378s | like to watch the players who get into |
26379s | the top 16 before they get there we |
26381s | don't get to see all of a round of 16. |
26383s | we do see every match after that so we |
26385s | cover as much as we can |
26387s | but that round of 16 has allowed us to |
26389s | have a much sharper cut a much cleaner |
26392s | cut a much better cut for the |
26394s | players involved rather than having |
26396s | several players on tie breaks and stuff |
26398s | now it's just one or two lucky people |
26399s | get into the top 16 rather than like |
26402s | nine missing out or something so even |
26404s | though we don't get to show all of that |
26405s | is like an extra round of swiss and you |
26407s | will see a lot of the action tomorrow |
26409s | but i think we'll have some more action |
26410s | today subtle as well with um |
26412s | some more action from this round of |
26415s | huge importance for everything going on |
26417s | around the whole of the masters tour |
26419s | seasonal championships |
26421s | last call gun masters all of that being |
26423s | decided over the next few minutes |
26429s | so without further ado |
26431s | let's have a look at the next game on |
26434s | the list |
26436s | take a short break to set it up and |
26437s | we'll be right back |
26442s | [Music] |
26462s | you |
26473s | [Music] |
26534s | [Music] |
26540s | [Music] |
26547s | [Music] |
26551s | [Applause] |
26553s | [Music] |
26554s | [Applause] |
26568s | [Music] |
26575s | [Music] |
26595s | [Music] |
26634s | hello everybody and welcome back |
26637s | to master's tour voices sunken city my |
26639s | name is tj i'm joined by saddle and we |
26642s | have the pleasure of bringing you some |
26642s | more coverage |
26644s | from |
26645s | the last round |
26647s | of swiss here um last |
26650s | coverage you'll see before we |
26652s | know who's in our top 16 get to see |
26655s | who's going to be battling it out |
26657s | for uh that |
26658s | championship spot tomorrow sabah how you |
26660s | doing bud coming off a a pretty long |
26662s | match |
26664s | it was it was a full uh five game i |
26667s | think both players were hitting the |
26668s | ropes sometimes to their detriment in |
26670s | the series so it was a long one but it |
26672s | was a really interesting one and |
26673s | honestly uh i do think a lot of the |
26676s | games have been |
26677s | incredibly interesting and complex as |
26680s | the the tour has gone on which is |
26683s | something i kind of predicted right in |
26684s | the intro right so i think there are a |
26686s | lot of decks that um that lend to it |
26688s | where you just get these insane board |
26691s | tension kind of positions where where |
26693s | both players are in agony trying to work |
26695s | out how to find the advantage um as well |
26697s | as just players trying to line up |
26699s | various things with like dredge mechanic |
26700s | combos as well particularly in some of |
26702s | these warrior games that we've been |
26703s | seeing so um it's been a sort of |
26706s | different expression of what good |
26708s | hearthstone looks like and we've perhaps |
26710s | been used to seeing in some of the more |
26713s | combo and burn based metas that we've |
26715s | seen previously um but it's still been |
26717s | certainly very very engaging it's been |
26719s | keeping me on my toes throughout so i've |
26721s | been having a good time |
26723s | [Music] |
26724s | you know who else is having a good time |
26734s | okay |
26736s | close very close |
26737s | um yeah shinimahiru uh versus |
26739s | bunnyhopper i believe we're gonna jump |
26741s | into this match in progress |
26744s | um |
26745s | hero is going to be playing the naga |
26747s | demon hunter |
26749s | um and i think this is going to be game |
26752s | two |
26753s | and i'm not smart enough |
26756s | to look at these |
26758s | small boxes and know who actually won |
26761s | game one so we'll find out |
26763s | i didn't even look at the graphic |
26765s | uh it appears bunny hopper won game one |
26768s | on warrior from what i'm looking at |
26770s | gotcha okay |
26772s | thank you |
26774s | it's always confuses me from the get-go |
26778s | confirmation |
26782s | it okay yeah there we go um so buddy |
26785s | hopper doesn't have the warrior |
26786s | available players had uh |
26788s | uh |
26789s | very similar lineups |
26791s | um coming into this in fact |
26795s | i don't want to say it's card for card |
26796s | the same but it's not car for cart the |
26799s | same their warriors differ slightly |
26802s | their |
26803s | uh |
26804s | quest hunters differ slightly |
26806s | and their rapture it's differ slightly |
26810s | but same archetypes all the way across |
26812s | the board yeah harpoon gun versus no |
26814s | harpoon gun uh one fortune in flame |
26816s | versus two forged in flames just a |
26818s | little differences here and there but |
26819s | yeah archetype-wise very very similar |
26822s | indeed uh bunny hopper gonna be going |
26824s | here with the quest hunter going up |
26826s | against the demon hunter on the other |
26828s | side um curious as to whether in this |
26831s | series we will get to see uh hunter |
26834s | versus warrior played out from either |
26836s | side because that is a match up that i |
26838s | still have a bit of trouble with in |
26841s | terms of how i've seen |
26843s | very good players play play it's one of |
26845s | those things where |
26846s | i've seen you know supposedly good |
26848s | players play the match up and in my |
26850s | opinion play it very badly and then i've |
26853s | talked to other very good players who |
26855s | then go no no you're right you're not |
26856s | supposed to play it like that what |
26857s | you're saying is correct and then i've |
26859s | gone and cross-referenced that with a |
26860s | different player and they've got no |
26862s | subtle you're an idiot what the player |
26863s | did on stream was right the whole time |
26864s | so i basically have no idea what the |
26866s | right answer is so it's a matchup that i |
26868s | am interested in seeing a little bit |
26869s | more of but we will have to see uh if we |
26872s | can come down to that a little bit later |
26874s | on because for now it is going to be the |
26876s | quest hunter going up against the demon |
26878s | hunter |
26880s | that's right |
26882s | now obviously demon hunter can pack a |
26884s | ton of damage you know get lady steno |
26886s | out |
26887s | uh |
26888s | really early and with no threat of |
26891s | minions from the quest hunter can deal a |
26893s | lot of damage and |
26894s | and initiate and sometimes win a race |
26899s | i do think that especially with this |
26901s | version the naga version and not like |
26903s | the fell version |
26904s | um |
26906s | quest hunter should be in a pretty good |
26907s | spot to at least take control of the |
26909s | early board |
26914s | count strike going through choosing that |
26916s | over just dropping the battle warm |
26918s | vanguard which i do think is correct but |
26920s | only specifically because of one card in |
26923s | particular and that's barb nets |
26925s | i think otherwise i would just be quite |
26927s | happily putting two must kill minions on |
26929s | the board at once in that position but i |
26931s | think barb nets just does too much work |
26933s | in a single card if you end up doing |
26935s | that so i like playing up the curve here |
26937s | with the |
26938s | cow strike on two and then battle warn |
26939s | on three with the hero power |
26943s | strike now |
26948s | sounds like a plan |
26957s | now how does bunny want to clear this up |
26959s | he has an incredibly fast hand really |
26961s | available to him here if he wants it |
26967s | this turn to be able to clear everything |
26969s | if he really wants to try and turbo |
26970s | quest you can then also just rip an |
26972s | arcade shot of face if he really feels |
26974s | like it |
26976s | well |
26976s | he |
26978s | could just go raj najan |
26981s | and then |
26982s | barb nets |
26984s | coin face |
26986s | base plus vanguard and then coin wound |
26988s | prey yeah |
26992s | yeah i don't hate that |
26996s | you're pushing a good amount of damage |
26998s | and progressing the quest and the next |
26999s | turn you just launch arcane shot and |
27001s | furious howl |
27003s | is it always face plus the tutu or would |
27006s | you because you could preserve the 1 1 |
27008s | minion from wound prey right if you |
27010s | double shot minions i don't know how |
27011s | relevant that ends up being against |
27013s | demon hunter hero power though |
27015s | it's probably going to get in |
27017s | one damage on average 2 damage on upside |
27020s | whereas barbed net is always two damage |
27023s | okay agree |
27024s | ah |
27025s | option c |
27027s | don't even call |
27030s | all right |
27034s | the choice to not coin here does mean |
27035s | that you uh lose your face naga to puff |
27038s | a fish exactly which is the scenario |
27040s | that bunny has been faced with |
27052s | a little reasonable pan out though bunny |
27054s | has no issues dealing with this |
27059s | it's just how does he want to is this |
27060s | the furious howl turn now could go |
27062s | arcane shot wind prey |
27065s | coin furious howl |
27068s | um |
27072s | i think spending your last mana just on |
27073s | the explosive trap this turn is fine |
27076s | right and then you can uh reassess on |
27079s | the following turn |
27080s | okay |
27082s | because this allows you to do this |
27086s | where are you saying that significantly |
27087s | more damage face |
27094s | that's the thing you don't necessarily |
27096s | even have to clear the minion here right |
27099s | yeah |
27101s | so this is an explosive trap |
27104s | only |
27107s | yep it's not like bunny hopper would be |
27110s | giving up any information by just going |
27111s | here a power face so |
27113s | i like it |
27117s | and most of the time you'll get a card |
27119s | cheap enough next turn to be able to get |
27120s | the full three card draw with the |
27123s | furious hal |
27127s | plus obviously like most of the time |
27129s | explosive trap is just immediate quest |
27131s | progress that you wouldn't have made by |
27132s | casting furious out previously right |
27134s | like it's it's rare in a match up that |
27137s | is based around your opponent hitting |
27138s | you in the face that they are gonna sit |
27140s | there and not proc your explosive trap |
27142s | just for the sake of not advancing your |
27144s | quest progress |
27154s | arcanite reaper |
27163s | just fury i think |
27166s | straight up dimage |
27168s | yeah |
27169s | he still has need for greed if he really |
27171s | needs to draw cards over some point in |
27173s | the game |
27174s | i think with that plus kurchus plus fell |
27175s | barrage |
27178s | just looking to counter 30 this game |
27183s | that's the worst draw in the deck oh no |
27194s | not really any other play but just going |
27196s | furious hell i mean i guess |
27201s | you never really know with bunnyhopper |
27202s | but |
27203s | oh no wait that's your law |
27206s | a lot of similarities between the two |
27209s | but |
27210s | i think bunny hopper is more inclined to |
27213s | just play cards |
27214s | yes |
27221s | well wound prey plus piercing shot next |
27224s | turn is damage |
27228s | i'm just gonna go ahead and get it out |
27229s | of the way now so wait yeah |
27232s | exactly this is just two for two on |
27234s | tavish right now so if he finds an extra |
27237s | uh one mana spell on the following turn |
27239s | saving the mana now might end up being |
27240s | relevant |
27241s | yeah i'd love to be able to drop wind |
27244s | prey piercing shot combination for sure |
27246s | but yeah there's no way that's happening |
27254s | [Applause] |
27268s | just making sure the game knows very |
27271s | clearly what he would like to receive |
27273s | here there we go |
27278s | um |
27279s | emergency maneuvers with treasure guard |
27281s | is interesting |
27283s | it is yeah |
27285s | um |
27288s | even with the tavish itself if it lives |
27290s | long enough to actually get value out of |
27292s | two additional seven sevens which does |
27294s | seem unlikely when you're 18 against |
27295s | fell demon hunter or uh narcademy yeah |
27297s | at this point in the game |
27301s | there's more spells than nagas so to be |
27304s | honest i've always been |
27306s | a little on the fence about the naming |
27308s | yeah true |
27312s | i feel like the name fell demon hunter |
27313s | just evokes the idea that it has jase in |
27316s | it though right |
27318s | yeah but that's our fault |
27325s | i mean i don't think the guy responsible |
27327s | for big hoot warlock really has uh much |
27330s | skin in the game when it comes to naming |
27332s | decks problems |
27336s | how dare you |
27356s | it sure isn't |
27364s | freezing trap was the other secret |
27366s | picked up here which is the absolute |
27369s | worst case scenario against what has |
27371s | happened with the little fell wings |
27372s | coming out |
27377s | looking very much like bunny is going to |
27379s | find himself dropping down to 1-1 in the |
27382s | series here |
27388s | yeah tracking has to be the choice |
27392s | he was off to such a good start but |
27395s | then just kind of whiffed on a couple |
27396s | turns in a row picked up piercing shot |
27398s | tara guard and |
27401s | a terror guard i keep saying target |
27402s | treasure guard |
27404s | who guards terror |
27409s | um |
27411s | and the tavish came in just such an |
27413s | awkward time |
27414s | yeah obviously hero for hero davis into |
27417s | curtis's |
27419s | uh one second quest has a second portion |
27421s | of the quest has already been complete |
27423s | just feels bad |
27424s | yeah |
27427s | agreed i think here with these attacks |
27429s | with the fury with the fel barrage there |
27431s | is infinity damage available to uh |
27435s | and this is gonna square up the series |
27437s | one game to one demon hunter picking up |
27438s | the win against the quest hunter for |
27441s | bunny yeah i think your assessment was |
27444s | spot on clean opening i think the |
27447s | arguable turn was perhaps whether it was |
27450s | worth protecting |
27451s | the the face nugget against the |
27453s | pufferfish term by using the coin bunny |
27455s | chose not to can't necessarily call that |
27457s | wrong but it's certainly a term that you |
27458s | can look at as well but from that point |
27460s | onwards |
27462s | the setup he had emptied his hand into |
27464s | uh into the howl and then the the cards |
27466s | he drew both pre and post howe were just |
27469s | absolutely not what he was looking for |
27471s | he got you know two or three of the most |
27473s | expensive cards in his deck from that |
27474s | point which was not what he was lining |
27476s | up to do i think that is just a bad rub |
27478s | of the green at that point um but very |
27480s | well played on the other side from uh |
27482s | demon hunter and now we will uh move |
27484s | forward and still |
27486s | um have this potential hunter versus |
27488s | warrior matchup which i am very eager to |
27490s | watch on the horizon |
27495s | as am i |
27496s | and also a potential demon hunter vs |
27498s | warrior yeah we don't talk about them |
27502s | oh i talk about it a considerable amount |
27505s | mr subtle |
27509s | [Music] |
27517s | well i thought you were then going to |
27518s | proceed to talk about it that would have |
27520s | been the thing that i expected to hear |
27521s | but it just it just didn't come so i |
27523s | wasn't i wasn't sure whether you were |
27524s | done it's classic tj casting no idea if |
27527s | and when |
27528s | you are you're just pausing for seven |
27531s | seconds before you say the next word or |
27533s | whether you've just finished talking |
27534s | altogether |
27535s | you know that's a fair point uh you know |
27538s | you talked earlier about being on your |
27541s | toes with this meta game and i'm just |
27543s | continuing that |
27545s | that trend of uh keeping you on your |
27547s | toes am i done am i not who knows |
27557s | [Laughter] |
27559s | so control warrior coming out um we will |
27562s | see now whether it's the hunter on the |
27563s | other side uh but this does have what we |
27566s | will loosely refer to as the orange tech |
27568s | in it from uh bunny hopper with the uh |
27571s | the gerlock ravager being thrown into |
27574s | the mix |
27576s | uh sorry from uh shinimahiru not from |
27578s | bunny hopper i have my decks backwards |
27584s | with of course the idea being that with |
27586s | the synergy of sir finley and mutinus |
27589s | and both of those cards being extremely |
27591s | powerful in a lot of matchups having |
27593s | that gorlok ravager in there as well |
27595s | just gives you the added consistency |
27597s | because of the addition of dredge if you |
27599s | have any of sir finley gorlok ravager or |
27603s | mutinous in your top 10 or so cards or |
27606s | in your bottom five or so cards you're |
27608s | going to draw them every game right and |
27610s | then by having the gorlok ravager in |
27612s | there as well that increases the |
27613s | consistency of them hitting the other |
27614s | two so it's a cute idea it makes sense |
27618s | uh whether or not it just falls under |
27620s | you know cute but ineffective or cute |
27622s | but revolutionary i think maybe we still |
27624s | need a little bit of time to find out |
27625s | but it is a very good mechanical idea at |
27627s | the very least |
27629s | cute and revolutionary is such a deadly |
27631s | combo |
27632s | [Laughter] |
27635s | that was my nickname in in secondary |
27637s | school actually |
27638s | quickly |
27642s | uh if only i knew what secondary school |
27644s | was sorry high school would probably be |
27646s | really funny the thing is most people in |
27649s | this country now refer to it as high |
27651s | school because i think a lot of uh |
27653s | schools have switched but it used to be |
27656s | primary and secondary school for when i |
27658s | back in the back when i was a lad tj |
27665s | i can only picture you as a as a lad |
27668s | just your same exact head just put on a |
27671s | much smaller body |
27676s | yeah |
27678s | honestly not far off |
27680s | see |
27681s | told you |
27688s | here we are |
27690s | in the hunter versus warrior matchup |
27695s | cool |
27696s | there you see it exactly gorlok ravager |
27699s | and the mutants both down there picking |
27701s | up the uh gorlok |
27702s | but yeah so my point of contention in |
27704s | this matchup is that obviously i think |
27706s | ideally if you are able to do the setup |
27709s | where you get exactly zero mana |
27712s | repeatable upgraded tavis hero power |
27715s | great right like that's gonna beat |
27716s | warrior every single time but what i |
27718s | think i see too many players do is hold |
27721s | out and play very specifically for that |
27724s | out uh which bunny hopper now can |
27726s | absolutely do if he wants to right |
27728s | because he sees the tavish but i've seen |
27730s | players at a high level literally sit |
27732s | there not casting damage spells waiting |
27735s | for the uh the the tavis hero to appear |
27738s | before they start doing it whereas in my |
27739s | opinion i think if you just start |
27741s | throwing damage at your opponent's face |
27743s | that still gets there most of the time |
27745s | so you should start the game like |
27747s | defaulting to that and then only like |
27750s | pivot to the tavish if and when you need |
27752s | to obviously in this situation bunny's |
27753s | dredged the tavish early so he has 100 |
27756s | flexibility as to how he wants to play |
27759s | the game |
27760s | dare i ask if you have opinions on this |
27761s | topic tj |
27763s | um no |
27765s | don't ask okay good |
27768s | don't ask because i don't glad i asked |
27771s | before i asked |
27774s | yeah i'm kind of uh |
27777s | i always used to say play with your deck |
27780s | and not your hand |
27782s | but i've always i've only said that in |
27785s | practice i always play with my hand and |
27787s | never my deck |
27789s | right |
27792s | and so |
27793s | i never wait for tavish |
27799s | if he dies he dies |
27803s | sounds right to me |
27809s | i need your clothes your boots and your |
27811s | motorcycle |
27815s | uh |
27817s | i wish i could say that that would be |
27818s | the end of this |
27820s | impression but i'm sure he'll be back |
27825s | not gonna do it as much as i want to |
27831s | i won't play these games with you |
27836s | the only thing you play games with tj is |
27837s | my heart |
27845s | you're just bathing me |
27847s | i am you're right nothing randomly |
27850s | bursting into songwriting |
27853s | i'm so prone to breaking out into song |
27858s | if you don't even care you have no |
27859s | respect |
27869s | stay tuned because after the break you |
27870s | will find out what it means to me |
27884s | i want to say a little bit surprised |
27885s | that with your history you actually went |
27887s | for the real version and not the |
27888s | butchered michael scott version |
27892s | so you can weave in your two favorite |
27894s | things bursting into song and making us |
27897s | office references |
27903s | those are two of my favorite things |
27905s | thank you for remembering yeah |
27911s | meanwhile a game of hearthstone that i |
27913s | said i was interested in about 10 |
27914s | minutes ago i've almost entirely ignored |
27917s | for the last four turns well it's been |
27919s | sort of the tavish waiting room you know |
27923s | this is |
27924s | nearly the perfect time for it yes |
27931s | and let's see |
27939s | none of them are like |
27941s | super good |
27942s | i guess ice trap is the only one that |
27944s | provides any amount of reasonable |
27946s | disruption |
27948s | yeah i don't think you're really |
27949s | concerned about like explosive trap |
27951s | damage just because |
27954s | you know with the tavish |
27957s | played before the uh quest completion |
27961s | you're you're gonna have infinite damage |
27963s | it seems at a certain part of the game |
27966s | there's board refill after board retail |
27967s | so |
27973s | oh dredge the viper there as well |
27976s | could end up being a really big deal |
27978s | here |
27979s | big guys trap and emergency maneuvers i |
27981s | think emergency maneuvers as you were |
27983s | saying about ice trap is the only one |
27984s | that really offers utility in the game |
27986s | state you're heading towards uh |
27988s | emergency maneuvers on huffers for |
27990s | example oh dear you're in trouble if |
27992s | that happens |
27999s | sleeping huffers |
28012s | can't make a song out of that |
28017s | impressed if you could to be honest |
28020s | well i could but |
28023s | it just wouldn't be very good is the |
28025s | point |
28026s | yeah my kids have been watching a lot of |
28027s | peppa pig recently |
28031s | which makes it even harder to not |
28033s | do a british accent whenever i cast now |
28036s | [Laughter] |
28038s | it's just so ingrained into my brain |
28040s | because i just hear it all day long |
28042s | you have any idea like i'm not a huge |
28044s | peppa pig aficionado but i believe all |
28047s | the different animals have like |
28049s | different regional different regional |
28052s | yes yeah yep |
28057s | but if you were gonna ask if they have |
28059s | any |
28061s | deeper meaning behind it |
28063s | well it's gonna say |
28064s | any under any underlying message about |
28068s | the regions of the uk they don't okay |
28072s | i was just gonna ask if you could |
28073s | identify any of them was all i was gonna |
28076s | probably just because i spend so much |
28078s | time around you guys |
28091s | that is the juice right there |
28101s | reason being i think any board that you |
28103s | generated here you would be 100 |
28105s | confident was going to get immediately |
28106s | blown up so |
28110s | the fact that you are drawing two cards |
28111s | off it |
28112s | is absolute best case scenario |
28126s | only thing uh bunny really needs to do |
28128s | to not |
28133s | throw this one would be to complete |
28135s | quests before |
28139s | uh tavish is playable |
28147s | but that's a pretty easy thing to do |
28149s | when he ended with the quest completion |
28150s | last turn oh ooh |
28152s | free hufflepuff |
28156s | bait shot your huffer so you can roll |
28158s | another huffer this is how you play this |
28160s | deck there you go |
28163s | now this is pod racing |
28166s | it's just |
28167s | there oh yeah |
28169s | it's just how the deck works |
28174s | it's just a hidden easter egg in the |
28176s | hearthstone code |
28177s | if you are smart enough to dragon bane |
28179s | shot your own huffer you get rewarded |
28181s | with one shiny free huffer |
28185s | and another dragon bean shot |
28188s | exactly |
28189s | how could this possibly be exploitable i |
28192s | see no issues |
28208s | um |
28211s | this one's going to be tough |
28213s | yeah it is |
28221s | i guess nelly |
28223s | oh |
28224s | it's so many half of this tj |
28227s | it's a lot of huffers |
28232s | just shaking his head like what do i do |
28236s | nelly six mr smites |
28239s | yeah with bran |
28242s | yep that'll do it even then the turn you |
28245s | play nelly you probably die |
28252s | you spent one mana so far this time |
28255s | yep |
28262s | i mean this |
28264s | very well just could this be lethal |
28267s | [Laughter] |
28270s | bunny just absolutely not reacting to |
28273s | any of this so far okay oh yeah 100 |
28276s | huffers and leops yep that's what you |
28278s | want good sign me up |
28279s | there's the dragon bane shot tell the |
28281s | game what you want point it at the one |
28283s | you want |
28287s | another offer |
28291s | he's just dead just leave though yeah |
28294s | it's just |
28298s | buddy just takes his headset off yep |
28300s | perfectly normal game of hearthstone |
28301s | there nothing to see played that one |
28303s | perfectly moving on |
28305s | standard day at the office |
28310s | bunnyhopper |
28312s | and now it's just the demon hunter |
28313s | remaining |
28314s | and two good matchups |
28321s | yes agreed two highly favorable |
28325s | match-ups against the hunter and the |
28327s | control warrior |
28332s | it's just math |
28338s | tj |
28340s | what are we going to do with you |
28346s | thank you very much i'll be here all |
28348s | weekend |
28350s | maybe |
28351s | [Music] |
28353s | i just looked like for my own curiosity |
28357s | at the off curve data matrix for the |
28359s | masters tour uh once again my my once |
28361s | per tournament shout out uh to wicked |
28365s | good and off curve for the wonderful |
28367s | work they do on stats for these masters |
28369s | tours the demon hunter match up against |
28371s | control warrior is like bright vibrant |
28374s | red on its matchup matrix it's literally |
28378s | just the games that we've seen on stream |
28381s | and |
28381s | no others that the demon hunter have won |
28384s | in the entire tournament |
28385s | well yeah because on stream we watch the |
28388s | players with good records ah of course |
28391s | of course that makes sense |
28396s | you're saying that demon hunter just |
28398s | being such an incredibly difficult deck |
28401s | to play the only the very best the |
28404s | absolute creme de la creme of |
28406s | hearthstone players know how to win the |
28408s | match up against warren |
28410s | yes |
28411s | exactly |
28413s | legion's rage |
28422s | frozen buckler keep yep i think from the |
28424s | depths outriders axe where the auto |
28426s | keeps there the debate was on the frozen |
28428s | buckler and i kind of respect it from |
28430s | here |
28432s | you just want to keep |
28434s | the combo pieces for armor plus |
28437s | shield chatter |
28439s | pretty much yeah and then |
28441s | things that draw those things if not |
28443s | exactly those things which is the case |
28444s | of course with uh with from the depths |
28447s | yeah |
28450s | but i'd say that's a pretty good hand |
28452s | for seeing him here bunny hopper on the |
28454s | other hand |
28456s | not a fan |
28457s | full toss |
28459s | guard about geo |
28461s | all right |
28468s | this works |
28472s | it's not the |
28474s | aggressive opening start |
28476s | but it's the |
28478s | draw a bunch of cards play curtris start |
28481s | yup |
28488s | yeah very mid-rangey opener now from |
28490s | bunny likely spectral sight into man |
28493s | creek |
28494s | uh okay it got a lot less energy and a |
28497s | lot more aggro you real quick |
28499s | oh yeah |
28503s | coin dredge coming out |
28507s | see what is lying on the button |
28509s | okay |
28511s | there are some good cards down there |
28516s | which one though |
28519s | never mana rape boss enix here is a |
28521s | pretty insane win condition if you can |
28524s | get to that point |
28526s | yeah and he's playing our rider jacks on |
28528s | four he kept it |
28530s | but |
28533s | so that like kind of goes against ricara |
28536s | a little bit oh yeah it chooses rakara |
28538s | though |
28544s | which case probably just frozen buckler |
28545s | shield slam this turn yeah still has the |
28547s | heavy plate to activate shatter synergy |
28550s | if needed |
28557s | uh boom 25 of stats |
28568s | an old one but a good one |
28571s | i grow impatient |
28577s | funny taking his time |
28583s | i can't imagine it's not director |
28585s | even if your opponent has the shield |
28586s | chatter or whatever other way to clear |
28588s | this like it's it's a one card clear at |
28590s | that point and you have plenty of gas to |
28592s | still keep redeveloping afterwards so |
28594s | yes absolutely fine with it |
28601s | it's still gonna go out rider jacks |
28608s | take it ahead because nelly not really |
28610s | doing much |
28611s | in the hand at the moment |
28614s | needs to find that clear |
28616s | right now bunny hopper looks like he's |
28618s | in a position to kind of run away with |
28620s | this game |
28621s | obviously things could change incredibly |
28624s | quickly |
28625s | uh one shield shatter |
28627s | i agree |
28629s | clear the board in its entirety |
28632s | cara plus double heavy plate there to |
28633s | gain a ton of armor |
28639s | you are |
28640s | taking the recurring damage |
28642s | all of the existing armor this turn |
28644s | though so for there to be a shield |
28645s | shatter clear it would have to be |
28646s | another big armor synergy card plus the |
28648s | shield shatter |
28650s | well it's for cara |
28652s | well we know that bunny doesn't know |
28654s | that is what i'm saying so from his |
28656s | perspective i think he |
28658s | still will just load up on board here |
28660s | yep with the puff fist as expected |
28662s | holding back though |
28664s | with the weapon charge just going to |
28667s | swing for one and then play the weapon |
28669s | charge afterwards and i think this is |
28670s | motivated specifically by that multi |
28672s | strike that is in hand right they can |
28674s | cash out ridiculous amounts of damage |
28677s | with the uh multi-strike in the glaive |
28679s | by holding on to the extra charges |
28682s | yep |
28682s | also if he needs to can get an extra |
28686s | attack |
28688s | well i guess he would be able to do that |
28689s | anyway because he would have quipped him |
28691s | before the attack |
28692s | but he holds on to that additional |
28694s | charge in this instance |
28696s | um |
28699s | still needs a little bit more gas |
28701s | in terms of damage but once that |
28703s | purchase is played |
28705s | vector site goes into outcast position |
28707s | i think buddy's looking pretty good |
28710s | all right provoke |
28711s | solid |
28714s | directly if you need first |
28716s | demonstration number 25 to dispel the |
28720s | nonsense myth that has always been |
28722s | nonsense that quote battle cries happen |
28724s | first no they don't there's another |
28726s | demonstration for you director is in |
28728s | play before the minions it summons from |
28730s | its battle cry therefore attacks first |
28732s | into the provoke |
28736s | sorry it really annoyed what does that |
28737s | mean that battlecry doesn't happen first |
28741s | what |
28743s | of course |
28746s | oh you mean battlecry happens before the |
28748s | minion hits the board that's what people |
28751s | claim |
28753s | who claims that everyone |
28757s | it's utter nonsense it comes from people |
28760s | misunderstanding the si7 |
28762s | agent killing a mad scientist |
28764s | interaction that's where it started and |
28766s | people have been saying it ever since |
28767s | and it's just wrong |
28770s | sorry i will i will die on this hill |
28773s | a size 7h is a combo card |
28780s | very true tj |
28785s | not sure why that's relevant but true |
28789s | there's just no battle cry happening |
28791s | i'm confused |
28793s | you've just confused me |
28795s | i'm pleased |
28798s | i don't even know where i am anymore |
28807s | you are |
28809s | mid voyage to the sunken city that's |
28811s | where you are |
28822s | just gonna dig really hard for shield |
28825s | chatter here yep chill chatter exactly |
28830s | and shake of the head means that he has |
28832s | about it concealed i guess that was just |
28834s | lethal showing on board huh |
28836s | with the people with the 10 armor with |
28838s | the hero powers yeah that's |
28840s | or at the very least bunny hopper would |
28843s | be able to put him in critical territory |
28844s | there's no way he'd be able to armor out |
28846s | of whatever would come next |
28848s | from bunny hopper hoping that he has no |
28849s | damage so there you go i mean an |
28851s | expected outcome |
28853s | in that game |
28855s | uh you know given that at the top of the |
28858s | top demon hunters just favored |
28860s | uh in that matchup but uh bunny hopper |
28863s | will move up to 7-1 |
28865s | which means that he secured that spot in |
28867s | the top 16 or if you're raven |
28869s | even though this is literally the final |
28871s | match |
28872s | and i can look at it right now |
28874s | and see that he's in the top 16 and 7-1 |
28877s | is guaranteed top 16 if you're raven |
28880s | it's 99.9 percent chance that he's in |
28882s | the top yes |
28883s | yeah that does amuse me during grand |
28884s | masters as well because like i have my |
28887s | own version which is you know i'm not a |
28888s | tournament official don't take this word |
28890s | as lore but you know this player has |
28893s | done this right for a fact based on my |
28895s | calculations raven just goes one step |
28897s | further and just like nope |
28899s | might still be wrong i'm not going to |
28900s | say anything i just i just don't want to |
28902s | be rolled on broadcast |
28904s | come on now |
28906s | i mean it wouldn't even be anything new |
28908s | am i right |
28915s | wow look there it is |
28917s | handsome smiling faces tj habu gabu and |
28920s | orange both making it into the top 16. |
28923s | two players who i think both said they |
28925s | felt really really good coming into this |
28926s | tournament habu loving this meta loving |
28929s | naga mage orange loving this meta loving |
28932s | naga mage can you see a pattern |
28933s | developing here tj i think we might be |
28936s | on to something |
28937s | i think so |
28939s | uh this is a pretty good top 16. uh |
28942s | there are what five |
28944s | uh |
28945s | um |
28946s | past gms |
28949s | in this uh in this top 16 across the |
28951s | regions |
28953s | orange possessy |
28955s | bunny |
28957s | letta |
28958s | trahezen |
28960s | yep that's five |
28962s | plus some names that have been around |
28963s | for quite some time |
28965s | um |
28966s | like insane abu gabu cursed |
28970s | curse been around forever |
28972s | bro yep |
28973s | um so we gotta |
28976s | uh |
28976s | i was about to say the regional |
28978s | represent representation is pretty good |
28980s | but there's a significant lack of |
28983s | america's players |
28985s | in this top 16. |
28988s | i have to share this because i just |
28990s | glanced over |
28991s | and saw |
28992s | fury hunter had tweeted that |
28995s | he finished higher than every single |
28997s | america's player and he overslept and |
28998s | missed an entire round |
29000s | which |
29001s | i mean |
29002s | you can't say it much better than that |
29004s | can you |
29007s | we're gonna get zero america's players |
29010s | in the seasonal championship oh good |
29016s | are we guaranteed one |
29017s | i mean what do you want me to say like |
29019s | it feels so much like bullying and |
29021s | punching down at this point that it |
29022s | doesn't even seem funny to make fun of |
29024s | the americas region anymore so i think |
29026s | what we will focus on instead |
29028s | is the incredible representation that we |
29030s | do have such a stacked looking lineup |
29033s | which i suppose when you take all the |
29034s | america's players out what you're left |
29036s | with is going to look like a stacked |
29037s | lineup right tj |
29040s | yeah and i can throw out some excuses |
29043s | here on behalf of the americas players |
29046s | yeah this is an incredibly difficult |
29049s | time so yes it is for america's |
29052s | like |
29053s | uh even gamers hours don't uh |
29058s | don't coincide with uh what the this |
29060s | time zone is |
29062s | um |
29063s | so |
29064s | it's been rough it's been rough but |
29066s | there you go there's the excuses every |
29068s | america's player that's watching right |
29070s | now go ahead you can tweet that |
29072s | didn't have sleep you got unlucky |
29077s | that's it one and two it's a one-two |
29079s | punch right there as far as excuses go |
29082s | that's all you need any more solid you |
29084s | want to throw no more |
29085s | i know i mean i think i've said my piece |
29088s | at that point but genuinely uh dunking |
29090s | on america's aside which you know i |
29092s | can't apologies to the americas region |
29094s | apollo well actually no no apologies to |
29097s | south america and latin america because |
29099s | you all you're doing your part it's it's |
29101s | just actually |
29103s | letting the team okay |
29105s | and monsanto okay monsanto okay yeah |
29108s | yeah um but i i can't i can't resist |
29111s | taking my shots |
29113s | specifically with tj uh but jokes aside |
29116s | i think that is genuinely a really |
29118s | really strong looking top 16. it is um |
29121s | cannot wait to see to get into this |
29123s | tomorrow and i do think you know again |
29126s | jokes aside just because they were in |
29127s | the one for no one the first and ninth |
29130s | positions uh being highlighted in that |
29133s | bracket um two of the biggest naga mage |
29136s | enjoyers making a deep run into top 16 i |
29139s | think you know might not be a |
29140s | coincidence i think that deck has cycled |
29143s | all the way through from |
29145s | flavor of the day and like the |
29146s | pre-release event to oh this deck isn't |
29149s | as good as we thought it was on like day |
29150s | one and two of release to then harbough |
29152s | hitting rank one legend everyone thought |
29154s | it was insane again and i think right |
29156s | now we're kind of in another valley with |
29157s | the naga mage where some people are |
29159s | saying oh it fell off and i think habu |
29161s | and orange and perhaps a couple of other |
29162s | players in that top 16 not sure how many |
29165s | of them are running it uh starting to |
29166s | fly the flag again i'm like no no we we |
29169s | were right a week ago like this deck is |
29171s | insane and you should all be playing it |
29172s | so really really looking forward to see |
29174s | if that can make the run all the way |
29177s | it's like brute demon hunter but better |
29179s | yeah that's what it reminds me of uh the |
29182s | uh the ebb and flow of the deck's |
29184s | popularity |
29185s | um but uh like saddle said that should |
29187s | be a great top 16 to tune in for |
29189s | tomorrow |
29191s | tomorrow we'll start off right with that |
29192s | top 16 and then we're going to run |
29194s | straight through we're going to |
29194s | broadcast every single quarterfinal |
29196s | semifinals and finals until we have our |
29199s | champion |
29200s | so |
29201s | um with that |
29203s | we are done |
29205s | we will return tomorrow same time same |
29207s | place you're not going to want to miss |
29209s | it so for myself from the other casters |
29211s | from the broadcast crew here thanks for |
29212s | watching excited he is look how excited |
29214s | he is about the top 16. look it's |
29216s | incredible |
29218s | who this guy |
29221s | oh i'm blurry oh that's what you mean |
29223s | yeah |
29228s | top 16 |
29229s | [Music] |
29231s | much better outfit stick with that |
29234s | yeah i've seen all right so |
29236s | that'll do it |
29237s | [Music] |
29240s | from myself |
29242s | from saddle from the other casters and |
29244s | the entire broadcast crew thanks for |
29246s | watching and we'll see you tomorrow for |
29248s | more master's tour voyage to the sunken |
29251s | city see you then |
29256s | [Music] |
29268s | so |
29270s | [Music] |
29287s | [Music] |
29295s | [Music] |
29300s | i can see |
29307s | [Music] |
29319s | [Music] |
29330s | easy |
29339s | [Music] |
29354s | [Music] |
29365s | right now |
29373s | [Music] |
29387s | i didn't even see that that's insane |
29389s | what the heck |
29391s | that is incredible that's every minute |
29393s | destroyed |
29396s | [Music] |
29399s | the bless that's just lethal right |
29402s | bless apoptosis like he's still going oh |
29404s | i can't imagine this doesn't end up |
29406s | being lethal at some point |
29408s | he's just dead on turn five dusty he |
29411s | just played a rod and then fell over |
29414s | you got to do this entire game |
29419s | [Music] |
29428s | [Music] |
29460s | you |