almost 2 years
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Hearthstone
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1s | hello everyone and welcome back to |
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2s | mullet over in this episode we take a |
4s | look at curse warlock a deck that |
6s | commonly features the new card prince |
8s | renathal curse warlock was brought by |
10s | roughly 30 of the field at the masters |
12s | tour last week achieving a 51 win rate |
15s | quite respectable given the popularity |
17s | of one of its weaker matchups in fel |
19s | demon hunter |
23s | the abyssal curse package is core but |
25s | with a 40 card list there's tons of room |
27s | for different tech options jajo's list |
30s | from the top 8 features the warlock |
32s | quest line the demon seed to gain an |
34s | edge in the mirror curses given by the |
36s | opposing warlock would contribute to |
38s | your own quest completion and after |
40s | playing the reward blightboard tamzin |
42s | those curses would damage the opponent |
44s | instead |
45s | gabby's list also includes dread and |
47s | mount to counter boar priest playing |
49s | mount on one of their minions and |
50s | repeatedly killing off the tokens |
52s | dilutes their pool of deathrattle |
54s | minions from amulet of the undying he's |
56s | cut ruined menthol rod a card which |
58s | helps with other slow matchups but tends |
60s | to suffer against aggro the best card to |
63s | keep almost regardless of matchup is |
64s | your hero card dreadlitch tamsen because |
67s | it's very much multi-purpose it cycles a |
69s | lot in a 40 card deck that sometimes |
71s | struggles finding the right removal it |
73s | preserves your health when tapping and |
75s | it can provide board presence via fel |
76s | rifts |
78s | however you don't always have to play it |
80s | on curve often you plan several turns in |
82s | advance to make sure you have the hand |
84s | space for it on turn six against fel |
86s | demon hunter alex jp plays three minions |
89s | expecting a zilag that would then be |
91s | cleanly answered by his tamzin the next |
93s | turn he sweeps up kwanwu's board with |
95s | tamzin plus snuggling for full-blown |
97s | evil and even stays healthy enough to |
99s | survive a huge lady steno turn it's then |
102s | a simple matter to heal back up because |
104s | he has so many cards |
105s | it's a world of a difference when you |
107s | don't hit the tamzin even when you're |
109s | off to a decent start like mr lavalava |
111s | against hayam jozo on shaman |
113s | going second on turn three with no cards |
115s | played so far lifetap gets the null he |
118s | kept down to one mana for a perfect turn |
120s | on turn five he gets a clean coin into |
122s | abyssal wave and he's done pretty much |
124s | everything you want to do as warlock |
126s | play nola's in the early game clear the |
128s | board and start stacking curses |
130s | but he was eventually out valued even |
133s | with multiple life taps because he |
134s | couldn't find dreadluce tamsen with low |
136s | hand economy cards like entitled |
138s | customer and spiced bread baker get a |
140s | lot weaker too so i really can't stress |
143s | enough how crucial the hero card is to |
145s | the deck |
146s | in rhodes game versus fury hunter's wig |
148s | priest he prioritizes tamzin even if |
150s | entitled customer here would have been a |
152s | clear that's because he can clear almost |
155s | any board from fury next turn with both |
157s | entitled customer and smothering |
158s | starfish in hand |
160s | thanks to the extra card draw rode gets |
162s | a clean dine damage customer for full |
164s | removal if fury had gone for a huge |
166s | radiant plus wig turn to make a minion |
168s | over that nine health break point rhode |
170s | could have played his starfish instead |
172s | the following turn rhode has plenty of |
174s | resources to fuel his minion tams in |
176s | rome and manages to hold on to the |
178s | precious silence effect for another turn |
181s | on the turn fury forces him to finally |
183s | use the starfish |
184s | road immediately copies it with zola to |
187s | answer the next wig board |
189s | as it happens fury still takes the |
190s | victory building one board too many for |
192s | road to deal with but i still think his |
194s | usage of starfish and removal timing was |
196s | noteworthy now gabi takes a different |
199s | approach versus fury on the same deck |
201s | less removal based and more proactive on |
204s | board |
205s | it's turn four for gabby and fury has |
207s | just played his first minion even though |
209s | the rule of thumb against wig priest is |
211s | to always remove their board gabby goes |
213s | for schoolteacher over demonic assault |
215s | because his hand is almost all minions |
217s | and he doesn't have a guaranteed clear |
219s | for the next threat from schoolteacher |
221s | he picks up unstable shadow blast which |
223s | is one of the best outcomes against a |
225s | big priest on turn 5 he has the mana to |
228s | develop the second school teacher which |
230s | even at 4 attacks still has significant |
232s | trading potential while also clearing |
234s | both of fury's minions |
236s | turn 6 looks like decent timing for |
238s | judlich tamsin if he uses his minions to |
241s | trade both of furies down to 3 health or |
243s | less but it would put gabby to 10 cards |
245s | and potentially overdraw one of those |
247s | precious fel rifts so he opts to |
249s | overdraw fury hunter instead by adding |
251s | two curses to his hand and still |
253s | clearing while maintaining the board |
254s | advantage |
256s | instead tamzin on 7 is very clean and |
259s | gives gabby three extra draws towards |
261s | his starfish twisting nether or gigafin |
264s | all of which are very powerful in the |
265s | matchup |
267s | the one time gabby left minions on the |
269s | other side of the board fury did manage |
271s | an impressive amount of damage but he |
273s | didn't have enough naga in hand to chain |
275s | wigs and push lethal gabi could easily |
277s | play twisting nether to clear here but |
279s | he taps first and finds gigafin an even |
282s | better option to speed up the |
283s | counter-lethal |
285s | the last game we'll take a look at is |
286s | jajo vs kaboom's mine rogue a volatile |
289s | matchup where the extra health from |
291s | renathal really does make a difference |
293s | it allows for the warlock to potentially |
295s | out heal the mine rogue which is a game |
297s | plan that jojo isn't necessarily |
299s | thinking about right from the mulligan |
300s | but later identifies |
303s | on turn 4 jojo hasn't drawn any curse |
305s | cards so he knows he's not likely able |
307s | to race the mine rogue he just goes for |
310s | a demonic assault face which is decent |
312s | to stop potential weapon swings from the |
314s | other side |
315s | on turn 5 he finds time for rune mithril |
318s | rod since he's under no pressure |
321s | by turn 8 he's already seen one naval |
323s | mine and one snowfall graveyard from |
325s | gaboom and he also knows counterfeit |
327s | blade could copy acolyte instead of mine |
329s | so with the draw of bread baker he risks |
332s | holding off on his healing cards to |
334s | maintain board presence |
336s | by turn 9 gaboom is forced to use some |
338s | of his reach to remove board and so jojo |
341s | locks out the game with a zola double |
343s | bread baker turn for massive healing |
345s | it's rare that the warlock can get so |
347s | many discounts from rod in the match up |
349s | but in this case it's game-winning |
351s | and that's all for this episode thanks |
353s | for tuning in and see you soon at |
355s | grandmaster's last call |