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606s | so |
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790s | so |
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862s | so |
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926s | oh |
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942s | i i didn't even see that that's insane |
945s | what the heck |
946s | that is incredible that's every minute |
948s | destroyed |
952s | [Music] |
955s | the bless that's just lethal right |
957s | bless the pope joseph's like he's still |
959s | going oh i can't imagine this doesn't |
961s | end up being lethal at some point |
964s | it's just dead on turn five just he just |
967s | played a rod and then fell over |
970s | which he got to do this entire game |
975s | [Music] |
983s | hello everyone and welcome to masters |
986s | tour voyage to the sunken city i'm raven |
989s | and joining me to kick off day number |
990s | one is subtle welcome my friend are you |
993s | ready to get into another huge master |
995s | store i really um masters tours are |
999s | always incredibly exciting whenever they |
1001s | come around but i feel like this one |
1002s | just has an extra couple of layers of |
1004s | spice thrown in there |
1006s | we have seasonal championships questions |
1008s | to answer we have grandmaster's last |
1010s | call questions to answer and we also are |
1013s | fresh off the back of not just a balance |
1016s | patch or an expansion which does tend to |
1017s | come up fairly often with these big |
1019s | tournaments but an entire set rotation |
1022s | which means that lots of players have |
1024s | had to make lots of difficult decisions |
1026s | very very quickly coming into this |
1028s | tournament to try and maximize their |
1030s | odds of doing well |
1031s | yeah it's going to be a pretty exciting |
1033s | weekend as you said there's a lot of |
1034s | different factors coming into this |
1036s | weekend for player preparation and just |
1038s | what's on the line as well and let's |
1040s | take a look at the schedule overall and |
1041s | see what we've got coming up there we've |
1043s | got as usual upwards of 400 players are |
1047s | going to be battling it out across the |
1048s | whole weekend we're going to have two |
1050s | days of swiss |
1051s | four rounds on each day of course so |
1053s | four rounds today four rounds tomorrow |
1055s | and then after that the top 16 cut will |
1058s | be played out on sunday in that single |
1060s | elimination format so you know these |
1063s | players not only have to do great in the |
1064s | swiss to even have a chance at making |
1066s | top 16 but once they do get to sunday |
1069s | every single match is going to be that |
1071s | single elimination so it sort of starts |
1074s | again almost with everything on the line |
1076s | for each match that's played out on |
1078s | sunday so exciting stuff we've had the |
1080s | last few masters tours of this year have |
1082s | been really exciting with some really |
1084s | crazy outcomes as well and some players |
1086s | uh showing their consistency especially |
1088s | some of the uk players like really |
1090s | making deep runs already meaning that |
1093s | when you talk about the summer |
1094s | championships when we talk about |
1096s | potential last call there are players |
1098s | who are already in a good spot where it |
1100s | feels likely these so some of these |
1102s | players only need a decent performance |
1104s | uh to in this masters tour to actually |
1106s | be in with a good chance yeah absolutely |
1109s | and you can see here |
1110s | 367 being our final number for this one |
1113s | players all vying for that title of |
1116s | masters tour champion as i alluded to |
1119s | earlier there are various other things |
1120s | on the line because we are now in the |
1122s | third masters tour of a set of three |
1124s | that will count towards qualification |
1126s | for the summer championships later in |
1128s | the year there is also uh grand masters |
1130s | last call slots available which there's |
1132s | now a direct route through |
1133s | from overall performance in masters tour |
1135s | as well if you become one of those top |
1137s | performers not to mention obviously that |
1140s | 250 thousand dollar prize pool uh that |
1144s | is going to be split among our top |
1145s | performers over the weekend so this |
1148s | really is an upped level of stakes in |
1151s | the masters tour from what we're used to |
1152s | seeing just because the way the system |
1154s | works this year as we reach the the kind |
1156s | of the halfway point of the masters tour |
1158s | circuit for the year it means that every |
1161s | single game every single win every |
1163s | single point that comes with each win is |
1166s | going to be massively important for all |
1167s | of these players and of course as the |
1169s | weekend continues we will keep you up to |
1171s | date on all of these factors don't worry |
1173s | we'll have it covered and we'll keep an |
1175s | eye on again who's going to be |
1177s | qualifying for the summer championship |
1178s | who's looking likely to go to last call |
1181s | and so on and so on but here you can |
1182s | take a look at the prize pool for this |
1184s | weekend with the first place being 14 |
1186s | 000 and then moving down |
1188s | throughout top 16 and below |
1191s | but yeah overall it's just a huge |
1193s | tournament for all these players and uh |
1194s | i'm excited to really get going honestly |
1197s | so i think that with so many factors |
1199s | going into this one tournament there's |
1201s | so many different things so many players |
1203s | to keep an eye on that we just simply |
1205s | don't know what's going to happen are we |
1206s | going to see |
1207s | some more incredible runs by the likes |
1209s | of gabby for example who must be feeling |
1211s | great going into this one or we're going |
1213s | to see some big surprises in terms of |
1215s | lineups because as you mentioned we've |
1217s | had a whole set rotation for the year |
1220s | we've had an expansion that has shaken |
1222s | some things up we've just had a patch so |
1224s | players have only had a few days really |
1226s | to prepare in the current meta game |
1228s | there's a lot of questions that need to |
1230s | be answered this weekend that's for sure |
1232s | yeah and also interestingly i think this |
1234s | is a going to be a fun meta to watch in |
1236s | a tournament format because i think |
1238s | there's a lot of decks right now that |
1240s | can actually punish you very hard for |
1242s | making mechanical mistakes which is |
1244s | somewhat unique when we get into this |
1246s | high of a level normally when we get to |
1248s | a tournament like this when we talk |
1249s | about mistakes or misplays that players |
1250s | are making they're kind of macro |
1252s | mistakes a lack of match up |
1254s | understanding you know choose like just |
1256s | playing a turn incorrectly which is kind |
1258s | of this nebulous point that you might be |
1260s | able to argue about right players will |
1262s | say no this was the line this was the |
1263s | line whatever else right now with you |
1265s | know naga mage uh damage distribution |
1268s | with demon hunter and you know lethals |
1270s | that come from multi-strike and so on |
1271s | and sequencing with that there's |
1273s | actually a lot of possibilities |
1275s | in the meta for straight up mechanical |
1278s | misplays um which could lead to some |
1280s | pretty interesting and unfortunate |
1281s | situations later on and of course we |
1284s | will be playing out conquest i know you |
1286s | touched on this in terms of just lineups |
1287s | and everything but it is going to be |
1289s | very important and i'm interested to see |
1291s | where for example the usual bands lie uh |
1294s | just glancing at all of the players |
1296s | posting their lineups for this |
1297s | tournament in the past you know 30 |
1299s | minutes or so and it has been |
1301s | interesting to see where actually the |
1303s | bands might not become that obvious |
1305s | because when you actually look in a a |
1307s | you know post patch world that we're in |
1309s | right now and the bands could really |
1312s | change things up a little bit i know |
1313s | druid has taken a hit in the patch but |
1316s | uh there are a lot of decks and lineups |
1318s | that appear to just have good matchups |
1320s | versus druid overall especially in its |
1322s | nerfed state right now um and then |
1324s | there's the question of |
1325s | the control warriors i think is |
1327s | something i'm looking forward to seeing |
1329s | sort of answered this weekend where is |
1331s | control as consistent against a lot of |
1333s | these aggro decks as it appears to be |
1336s | you know as players are relying on it |
1337s | being or is it going to be worth a ban |
1339s | is it going to be left up and it can |
1341s | just be beat anyway uh we'll have to |
1343s | find out but the the lineups were more |
1346s | varied at least just at a glance from |
1348s | what i've seen than i expected them to |
1350s | be so i'm really looking forward to |
1352s | getting going on this league and it's a |
1354s | huge risk going into conquest right in a |
1356s | brand new set and a brand new meta |
1358s | because of the way conquest works if you |
1361s | get one deck out of your four horribly |
1363s | wrong and you just end up bringing a bad |
1364s | deck to the tournament that massively |
1366s | underperforms |
1367s | you won't be able to win a series |
1369s | because the way conquest works you have |
1370s | to get a win with every single one of |
1372s | your decks so |
1373s | i i can kind of echo your sentiment |
1375s | where you didn't really feel like too |
1377s | many players were going to take massive |
1378s | risks on a fresh meta game a fresh |
1380s | balance patch a whole new set rotation |
1382s | because of that exact reason but i i |
1384s | echo what you say exactly just looking |
1386s | through deck lists as they appeared on |
1387s | twitter and then scrolling through |
1388s | decklist as quickly as we can before we |
1390s | go live when everything becomes public |
1392s | um there is a massive range of different |
1395s | decks and you know things coming from as |
1396s | far and wide as quest druid mech paladin |
1400s | various types of mages |
1402s | naga mage and naga ping mage thrown in |
1404s | there face hunters and quest hunters |
1406s | control warriors and pirate warriors |
1408s | different varieties of combo priest and |
1410s | combo warlock like there's so many |
1412s | random things that we're seeing uh |
1414s | thrown into this meta game that honestly |
1416s | your guess is as good as mine as to |
1417s | where this one pans out that's one of |
1419s | the few times you will admit to that i |
1421s | imagine um so that's uh good to hear uh |
1424s | but yeah i think there's just there's so |
1426s | much i'm just as always with tournaments |
1428s | like this these big open fields i'm |
1431s | really even though i really enjoyed the |
1433s | swiss stage i'm looking forward to |
1434s | seeing like what lineups even make top |
1436s | 16 because i think that shapes who you |
1439s | expect to get far you know maybe reach |
1441s | the finals maybe win the whole thing and |
1443s | there's always that chance at all and |
1444s | we've we've seen it right we've been |
1446s | doing this for a long time but there's |
1448s | that chance where a lineup just |
1450s | dominates and someone gets it so right |
1452s | you just think wow you know like you |
1454s | just know they're going to win and it |
1456s | doesn't happen super often but when it |
1458s | does it is pretty incredible well we |
1460s | almost wait for that moment right there |
1462s | is a little bit of a meta game that |
1464s | forms in masters talk qualifiers for |
1466s | example and other smaller online events |
1468s | but we almost hit this cycle |
1470s | persistently now where when a big change |
1472s | happens when an expansion mini set |
1474s | massive rotation in this case as we've |
1476s | seen |
1477s | people kind of wait for the first |
1478s | tournament obviously a lot of players |
1480s | don't have that luxury because they're |
1481s | the ones that have to be at the |
1482s | forefront actually building these |
1483s | lineups and playing in these tournaments |
1485s | but now after this event has happened |
1488s | we'll have the beginnings of a settled |
1490s | competitive meta we'll see which the you |
1492s | know what's what's the four good decks |
1494s | lineup right that's yeah question a that |
1497s | you need to answer before you get into |
1498s | conquest meta gaming and it sometimes |
1500s | takes a giant tournament like this with |
1502s | the world's elite players to answer that |
1504s | question initially so that's one of the |
1506s | big things that we're going to be |
1507s | answering is what exactly does the |
1510s | tournament meta game look like for this |
1511s | expansion yeah and as i mentioned uh we |
1514s | have the joy of kicking off the day |
1516s | kicking off the swiss and what a match |
1518s | we have settled for our first on stream |
1520s | match in case you knew the master tour |
1522s | broadcast uh the general flow is that we |
1525s | will cast a full match uh at the start |
1527s | of each round and then while we're |
1529s | waiting for the rounds to finish because |
1530s | we can't move on until everyone has |
1532s | finished their matches and we will be |
1534s | covering more matches going forward as |
1536s | well to make sure there's plenty of |
1538s | hearthstone for you guys at home to |
1539s | watch so i'm looking forward to that but |
1541s | to kick it off subtle meaty versus gabby |
1545s | i am very okay with this being match one |
1547s | of the tournament |
1548s | yeah on one side we have one of the |
1550s | world's greatest players a multi-time |
1553s | masters tour winner player who came into |
1555s | grand masters and took it absolutely by |
1557s | storm a player who is right towards the |
1560s | top of the masters tour standings in |
1562s | terms of being able to re-qualify back |
1563s | to grand masters last call through the |
1565s | masters tour rue a player who is widely |
1567s | regarded by his peers as one of the very |
1570s | best players in the world and on the |
1572s | other side we have meaty |
1575s | i was wondering where you were going i |
1577s | think you might golf lightly would just |
1578s | be with just that one but yeah meaty a |
1582s | very well-known player in the scene and |
1583s | a player who definitely uh likes to do |
1586s | his own thing has his very own strong |
1588s | opinions and you know there are a chunk |
1590s | of players that follow that and agree |
1592s | and of course there are a chunk of |
1593s | players that don't but either way you |
1595s | know meaty will look at just doing his |
1597s | own thing regardless whether it's in |
1598s | line up whether it's in play or anything |
1601s | else so looking forward to checking out |
1603s | this first match of the day and the |
1605s | lineups themselves are pretty |
1606s | interesting as well on one side and we |
1609s | do have gabby with |
1611s | the druid again we'll see the first |
1612s | foray of druid in masters tour after the |
1615s | nerfs and we do have the control warrior |
1617s | the ball priests that i believe will be |
1619s | seen fairly often throughout the weekend |
1621s | if you're a fan of that deck |
1623s | and then quest hunter so when you ask |
1625s | them what are the good you know like the |
1628s | four good decks i think this looks close |
1631s | to it i would have to of course question |
1633s | the lack of demon hunters for me the |
1636s | best deck in the game right now in |
1638s | isolation um but without that i you know |
1641s | when you talk about druid quest hunter |
1642s | especially and then you look at warrior |
1644s | priests you know i can see this is at |
1646s | least a a well-rounded line-up and |
1649s | nothing too crazy uh like you know all |
1652s | that this one deck is going to be a big |
1654s | question mark but just a solid four deck |
1656s | choice from gabby at least yeah and then |
1658s | on meaty side obviously that demon |
1660s | hunter comes in and the quest hunter |
1661s | goes out on the other side uh still the |
1664s | druid uh different build of druid though |
1666s | with um primordial drakes being thrown |
1668s | into the list and on the lung the |
1670s | alignment druid style primordial drake |
1673s | kind of a card that's come in there of |
1675s | course with the |
1676s | change to kazakhstan to now require some |
1678s | sort of dragon synergy in your deck uh |
1682s | some people have chosen to go as gabby |
1683s | do by just throwing two amalgams in your |
1685s | deck and then going from there with the |
1686s | ray boss onyxia right and then that is |
1688s | fulfilling your your condition and then |
1690s | the other method is to actually play |
1691s | around with some additional dragons |
1693s | malagas alexstrasza primordial drake in |
1695s | the case of meaty so i think that dragon |
1698s | sorry that druid dynamic of those two |
1699s | decks going up against each other will |
1701s | be very interesting but |
1703s | we are kicking things off raven with |
1705s | what i am going to hope does not set a |
1708s | trend for the entire tournament the |
1710s | control warrior is gonna come out to |
1713s | play |
1714s | yes and again if you're not too used to |
1716s | this list there you can see some of the |
1718s | key cards that of course in any matter |
1720s | where there are sort of deck defining |
1723s | cards or minions specifically mutants is |
1726s | going to be a factor as long as mutants |
1728s | is in the game and you see kazakhstan on |
1730s | the right changed to if you played four |
1732s | other dragons this game then you get to |
1734s | craft a deck of treasures |
1736s | but the big factor for me really is just |
1739s | how much |
1741s | reliable access to removal there is in |
1744s | this warrior uh less so when you talk |
1746s | about the control warrior mirror for |
1747s | example but controller in general is |
1750s | being brought i believe to just deal |
1752s | with the aggro lineups right and i do |
1754s | think um cards such as uh schoolteacher |
1757s | is a big one i think that i've said this |
1760s | many times before i think after less |
1761s | than a day of playing the expansion i |
1763s | was like if anyone puts this card in |
1765s | literally any deck i will never really |
1768s | argue with it because the card's just so |
1769s | strong by itself um but other than that |
1772s | it is just how consistent this removal |
1774s | can be uh obtained by the warrior but we |
1777s | are not going to get a controller mirror |
1779s | at least to start off this series we are |
1781s | going to see gabby on this ramp druid in |
1784s | at least from your experience subtle how |
1787s | how much more difficult or or reliable |
1789s | is this uh kazakhstan package right now |
1793s | the kazakhstan package specifically is a |
1796s | lot more awkward right i think it is |
1798s | kind of fulfilling the role it's |
1800s | supposed to in a little bit of a more |
1801s | fair manner at this point because you do |
1803s | have to get close to the end of your |
1806s | deck particularly with this build when |
1807s | you're relying on ray boss onyxia and |
1811s | potentially amalgam actually discovering |
1813s | you extra dragons to fulfill the |
1814s | kazakhstan wing condition that's not |
1816s | going to happen very often before the |
1818s | end of your deck whereas previously you |
1820s | know the druid was still capable of |
1822s | those incredibly rapid just on curve on |
1824s | druid curve kazakhstan's right which |
1826s | just blew you out of the game and |
1828s | wildly unfair however the rest of the |
1832s | deck and everything that it can do |
1833s | around that i don't think has been |
1835s | changed significantly just with the |
1837s | little slap on the wrist and miracle |
1838s | growth um so in terms of the match ups |
1841s | where it can just get work done it's |
1842s | still very much off to the races but |
1845s | this is the control warrior match up |
1847s | right like this is one of the match-ups |
1848s | that was specifically targeted by trying |
1850s | to stop druid also having the ultimate |
1853s | late-game wing condition with kazakhstan |
1855s | in their deck alongside everything else |
1857s | and potentially |
1859s | giving the ability for other control |
1861s | decks to exhaust them but the druid |
1862s | players have just gone no like we're |
1864s | going to play kazakhstan you can't stop |
1867s | us it doesn't matter if it's going to |
1868s | take us longer um you're going to have |
1870s | to find a way from stopping that from |
1872s | happening i think you see there from |
1873s | metis straight away mutinous in the |
1876s | opening hand kept in the mulligan that |
1879s | is going to be the key break point in |
1882s | this matchup yeah and weirdly enough as |
1884s | well as we you know getting to the start |
1886s | of the game here that mutinous doesn't |
1888s | actually have to hit kazakhstan right if |
1891s | it hits yes raid boss and amalgam then |
1894s | that |
1895s | gets close to doing the same thing as |
1897s | hitting kazakhstan now anyway so yeah |
1900s | the power level of that card has |
1902s | dramatically jumped up but so far a bit |
1905s | of a clunky opening from gabby does have |
1907s | the innervate now uh but nothing too |
1910s | much in hand that you would want at this |
1912s | early stage especially against the |
1914s | control warrior |
1916s | that definitely helps though yeah |
1919s | yeah i could pick up to get things going |
1920s | finds that nourish of course sets him up |
1922s | now nicely for last turn uh for next |
1924s | term we'll preserve that innovate he |
1926s | obviously had the ability to draw five |
1927s | drops off the top this turn and go |
1929s | straight in with the vape uh but now |
1930s | he'll be able to hold on to that for |
1932s | some extra mana later on small downside |
1934s | of course in playing small minions early |
1936s | against control warriors that you do |
1938s | feed the axe which is something that |
1939s | you're trying not to do but druid is a |
1942s | very solitary deck and it will largely |
1944s | ignore its opponents win conditions in |
1946s | terms of doing its own most powerful |
1948s | thing the one exception to that as |
1950s | already highlighted in this matchup is |
1952s | that mutinous i do think gabby will do |
1955s | absolutely everything he can which is |
1957s | holding as many minions in hand as he |
1960s | possibly can to play around that |
1961s | scenario but that |
1963s | is a huge dredge from meaty |
1968s | it really is and like |
1970s | it's just the card itself is so strong |
1973s | and we'll just have to see what he picks |
1975s | here but i i struggle to ever not pick |
1978s | nelly when it's on offer because |
1981s | especially reduced the card just seems |
1983s | so strong in itself that you just build |
1986s | a board and then can build another board |
1989s | if your first one's answered and it can |
1991s | just really change the pace of the game |
1994s | and i think it's one of the few cards |
1996s | that really alters the way control |
1997s | warrior can play a match up |
2003s | yeah i totally agree it opens up kind of |
2004s | a weird alternate wing condition against |
2006s | druid where you could just potentially |
2008s | get through tempo if they're missing on |
2010s | the scale of a knicks here on the other |
2011s | side potentially don't have the tools to |
2013s | take you out on the other side meaty |
2014s | really going down to the rope on this |
2016s | one |
2020s | in case players are joining us and |
2022s | aren't familiar with the new expansion |
2023s | since this is the first time we've seen |
2025s | it you want to give us a quick dredge |
2026s | primer raven |
2028s | uh sure dredge is a mechanic that you we |
2031s | see on spells minions and uh and the |
2034s | like and basically it will look at the |
2036s | bottom three cards of your deck and then |
2039s | you get to pick one and then that card |
2042s | will appear at the top of your deck so |
2044s | it will be your next draw and on top of |
2046s | that of course if you wondered why for |
2048s | example meaty had the the mana cost of |
2050s | those cards is reduced uh dredge does |
2054s | not do that that is a different effect |
2056s | so that for example cards don't only |
2058s | dredge a lot of them do other things |
2060s | like dredge and then draw the card off |
2062s | for example here you can see reduce the |
2064s | cost of the bottom five cards uh by |
2066s | three and then dredge so |
2069s | looks like meeting now actually picked |
2071s | rakara which |
2073s | i'll be honest all i'm a little bit |
2074s | surprised it take the recaro yeah and |
2077s | it's why i kind of wanted you to go |
2078s | through that because it makes the point |
2080s | that makes that decision difficult is |
2082s | that with dredge right it's not just |
2084s | like a normal discover where if you rip |
2086s | a normal discoverer and you're given |
2087s | three great options you're like |
2089s | fantastic those are three great options |
2091s | i'm going to pick the best one with |
2093s | dredge picking one of the cards leaves |
2095s | the other two on the bottom yes right |
2098s | which is something that you do have to |
2099s | consider as to whether or not you're |
2101s | going to hit additional dredges over the |
2103s | uh the course of the game but nelly to |
2105s | me looked powerful |
2107s | uh for sure in that position but metis |
2109s | just choosing to go with the recaro here |
2111s | instead |
2114s | this is the |
2116s | the thing that makes this matchup a |
2117s | little bit difficult especially now |
2119s | is |
2120s | gabby's gonna play the naga giant and |
2122s | actually discover out naga which |
2123s | unfortunately now we cannot see uh there |
2126s | we go okay got school teacher that's a |
2127s | good pick up what was that what was i |
2128s | saying before about school school |
2129s | teachers all um but uh |
2132s | i think it's fair to say gabby just |
2135s | will probably expect this board to just |
2137s | die because again that's kind of what |
2139s | you expect versus control warrior right |
2141s | especially the first wave of relevant |
2142s | minions at this point in the game i |
2145s | think the assumption is that they're |
2146s | going to get cleaned up probably pretty |
2148s | easily |
2150s | yeah and this is uh |
2151s | almost immediately an interesting |
2152s | diversion from gabby right because this |
2154s | is almost abandoning the plan against |
2157s | mutinous almost entirely right he's |
2159s | saying that mutants is a thing that can |
2160s | shut me down anyway so he's playing very |
2162s | aggressively by using an amalgam here to |
2164s | discover a naga and not a dragon he's |
2167s | actually massively handicapping his own |
2169s | ability to even get that kazakhstan |
2171s | online so it feels like gabby is just |
2173s | going to try and play a whole bunch of |
2175s | threats here and see if he can get there |
2176s | that way against the world |
2188s | oh feral rage out from the nagaling |
2194s | i know if miracle growth gonna be played |
2196s | and again it's uh building a solid board |
2198s | gaining a good amount of armor |
2201s | as usual i think it's just worth a |
2205s | it's just going to be expected that this |
2206s | can is going to get cleaned up the |
2208s | interesting fact to hear now is i wonder |
2210s | sol if mutinous plus finley is going to |
2213s | be looking pretty good because now he |
2214s | knows he can get that cheap nelly he can |
2216s | get the other option i'll confess i |
2218s | can't remember and then two other cards |
2221s | that are going to be or at least one |
2222s | other card that's going to be cheaper |
2223s | right |
2224s | yeah very true had the option even to |
2226s | still uh throw in the shield slam with |
2229s | that as well to be able to clear up the |
2230s | 11-11 which he has done so immediately |
2235s | it looks like he's leaning towards |
2236s | tradable here instead |
2253s | of course one and nixian drake into his |
2256s | own progression on the other side |
2268s | there's a nice little interaction |
2270s | something that you may not think about |
2272s | at first glance with the amalgam is that |
2274s | uh the scale of course can then hit just |
2277s | any of these whelp tokens whether it's |
2279s | from raid boss onyxia whether it's from |
2281s | scale and help with that |
2283s | dragon generation it's not like you need |
2286s | to play like ray boss and nixie and then |
2287s | an amalgam exactly on it or anything |
2290s | weird like that |
2291s | and here is the diversion what i'm |
2294s | seeing now it's going to be bran coin |
2296s | mutinous here from meaty insta |
2299s | kazakhstan number one but then oracle |
2301s | number two |
2302s | means that gabby does still have a live |
2305s | kazakhstan win condition here |
2312s | actually i misspoke earlier because i |
2313s | forgot he uh he discovered an extra copy |
2316s | of the amalgam off the |
2317s | moonlight guidance was it that he found |
2319s | so that gave him the ability to actually |
2321s | drop one on the naga early in the game |
2323s | still have the dragon count remaining |
2325s | which i did miss initially um so yeah |
2328s | gabby is still looking okay |
2331s | a big draw a big play with the raid boss |
2333s | as well being able to clear up that |
2334s | mutedness because that was the other |
2336s | problem right is that |
2337s | yes he still has the cars but mutants |
2340s | just hits hard right uh meaty is gonna |
2343s | use forged in flame |
2345s | uh to be able to draw a million cards |
2348s | with that weapon so basically draw five |
2350s | it's based off the attack of the weapon |
2352s | draw that many cards it's gonna drop now |
2354s | the new finley which is a fantastic card |
2356s | especially in his diamond form and |
2358s | there's that cheap nelly there's a cheap |
2360s | amalgam and the value just goes |
2365s | and another from the depths as well so |
2367s | he can make at least the majority of the |
2370s | rest of his deck he has |
2371s | even cheaper and there is a mr smite the |
2374s | absolute key number one card you were |
2377s | looking for to pilot that |
2380s | yeah an absolutely gross outcome when it |
2383s | happens and it happens 46 of the time |
2387s | raven so it's not even uncommon that you |
2389s | get to charge all of your one mana |
2391s | pirates uh from the ship at your |
2393s | opponent's face so couple of huge huge |
2395s | turns from meaty just to break down kind |
2398s | of the game plan as we've now seen it |
2399s | from meaty uh you and i i think we're a |
2401s | little bit more focused on going tempo |
2404s | heavy with the nelly early on and that |
2406s | was even possible with the brand that he |
2408s | ended up using right because he had the |
2410s | brand nelly available um throughout the |
2412s | no wait because uh colossal right |
2414s | colossals aren't battle cries is that |
2416s | right |
2417s | uh yeah sorry yeah it just some it |
2419s | creates the other part so that wouldn't |
2421s | have worked correct yes um but even in |
2424s | that case you could see what his game |
2426s | plan was where he really held onto that |
2428s | brand and the mutinous even going past |
2430s | the turn with the uh the shield slam |
2433s | coin finley play that you're talking |
2434s | about before he was very very tunneled |
2437s | on that idea of bran mutanus going into |
2439s | that follow-up and then just knowing |
2441s | that he can get down to those cheap |
2442s | cards at the bottom of his deck to use |
2444s | as finishers hopefully when he's been |
2446s | disruptive enough to what gabby was |
2447s | doing on the other side |
2449s | shows my natural aggro tendencies is |
2451s | that i would have just gone nearly early |
2453s | versus probably the just better play uh |
2456s | with the mutinous |
2461s | do the front nargling with this hand |
2464s | that anything |
2468s | pick me |
2469s | doing this fair enough |
2474s | respect this i mean this whole deck |
2476s | costs nothing at this point more or less |
2478s | anyway yeah exactly |
2482s | look at the value that's there both |
2483s | players have a ton of armor of course |
2486s | but |
2486s | already this is looking rough especially |
2488s | because we know uh what's in the uh you |
2490s | know we saw the choices from nelly as |
2493s | well but |
2495s | there's so much value left because bear |
2497s | in mind we've talked a lot about gabby's |
2499s | because i concerned the fact he has a |
2501s | spare uh which you know one get eaten by |
2503s | the mutants there's one that's still at |
2504s | hand gabi's still got to get to that |
2506s | whereas meaty has a much easier uh way |
2510s | to just get his own cads live right so |
2512s | it's not as if |
2513s | meaty has to defend against the kaz all |
2516s | game he has his own to actually pile on |
2517s | pressure with himself |
2519s | and there you see the final gambit from |
2522s | gabby uh because he played his raid boss |
2524s | onyxia earlier that was the last like |
2526s | natural dragon that he played in his |
2528s | deck it did not stick to the board so |
2530s | that hang on |
2531s | mr smite's coming out to play |
2534s | but that was the last natural dragon |
2536s | that he had so he would have been out of |
2537s | amalgam value to find dragons if he was |
2540s | not for that trick you were talking |
2541s | about earlier with the scale of onixia |
2543s | but now |
2544s | meaty is just pumping these pirates out |
2548s | tons of damage 42 health is the only |
2550s | blessing in disguise right now for gabby |
2552s | i think with the amount of damage that's |
2553s | coming down here yeah i just love this |
2555s | interaction |
2559s | finds the board space |
2561s | find more pirates yeah pick mr smite so |
2564s | it knows what you want |
2567s | i would like one of those points to |
2570s | smite |
2572s | you can make space again and still play |
2574s | this as well right |
2578s | that's another dredge |
2583s | oh probably the dragon i imagine |
2589s | what a card nelly is |
2592s | yes it is |
2595s | again i think people assumed it's like |
2597s | oh okay new colossal nearly okay makes |
2599s | sense pirate warrior yeah it does pirate |
2602s | things okay and then the more you'd use |
2605s | the card you're like this card is just |
2607s | good like it's just flat good |
2612s | i'm so on gabby to try and defend here |
2614s | he does have 16 mana as he is guff of |
2617s | course does have a spammy arcanist as |
2618s | well that you can maybe make something |
2620s | work with and if anyone can quickly work |
2623s | out the arcanist it's gabby |
2625s | yep |
2627s | nice play there honestly |
2629s | yep uh |
2630s | initial redirection initially i was like |
2632s | okay drew to the reef trade it into the |
2634s | four health minion then you go off but |
2636s | if you do it that way there's no bridge |
2637s | from the three to the five so all you do |
2640s | is you just play the druid of the reef |
2641s | on the board and do absolutely nothing |
2642s | with it and then that's your one health |
2644s | minion to kick things off you don't have |
2645s | to make the initial trade gabby spots it |
2647s | immediately clears up the board with the |
2649s | spammy arcanist takes control and now |
2652s | this looks like it might just be |
2654s | resolving down to a kazakhstan battle |
2656s | because these raid boss and nyxias are |
2658s | largely going to bounce off each other |
2660s | yeah |
2662s | it's a really big deal though that uh |
2664s | it's more true in the mirror in my |
2666s | experience |
2667s | but raid bossing first is normally way |
2670s | weaker right because you get to do the |
2672s | trade and make the positive trade with |
2674s | your own raid boss |
2675s | if you want to go in that way but you |
2677s | are right that kazakhstan is live for |
2679s | gabby so he does have that as an option |
2690s | bulk up for the onyxian drake sure |
2699s | weirdly if he wants to play the drake he |
2701s | does have the uh |
2704s | will overkill not that he's overly |
2705s | worried about the actual shield slam |
2708s | ability right now he gets to keep it |
2709s | well of course but i think it's more |
2711s | about get the dragons played get another |
2713s | big minion on board and pile on even |
2715s | more pressure |
2716s | yeah agreed really big deal as well and |
2718s | just in terms of how it breaks uh |
2720s | affects break points into a raid boss |
2723s | iniquity on the other side spammy |
2725s | arcanist obviously |
2726s | you would would not be necessarily |
2728s | playing around as much um it turns out |
2730s | gabby has both obviously this is a |
2732s | discovered extra copy of ray boss onyxia |
2735s | but it is such a premium choice off |
2737s | those discovers that it would be the |
2738s | number one thing that you are expecting |
2740s | i'm sure uh but thanks to infinite mana |
2743s | thanks guff you've always got our back |
2746s | uh gabby is able to take care of what |
2748s | looked like a pretty ridiculous board |
2750s | state with relative ease |
2752s | yeah and just looking right now at the |
2756s | state of the game meaty does get to land |
2758s | his cast first |
2760s | and i think |
2762s | no i was going to say luckily for me |
2763s | he's not look because he's chosen not to |
2765s | play the cards but the two heavy plates |
2768s | in hand and the viper of course are like |
2770s | the saving grace right now because |
2772s | otherwise |
2773s | the problem with wario is they draw one |
2775s | treasure a turn normally and that's kind |
2777s | of it |
2778s | which can be which can be a little bit |
2780s | slow when you're in like a treasure |
2781s | mirror right whereas druid can draw |
2783s | multiple treasures there's moonlit |
2785s | guidance you can see in gabi's hand as |
2786s | well |
2787s | massively help out with the power level |
2789s | uh after he's played kaz |
2791s | but the triple tradables in hand for |
2794s | meaty will massively help him like at |
2796s | least try and keep up uh in the the |
2798s | cat's treasure war |
2800s | there were some beautiful looking |
2802s | options there for meaty and crucially he |
2804s | now has a ton of pressure on the |
2806s | opponent he has hunter hero power to |
2809s | back it all up and that means gabby here |
2812s | is going to have to rip something |
2813s | spectacular immediately off this |
2816s | kazakhstan |
2817s | things look good there's embers as well |
2823s | because like his removal |
2825s | yeah gabby's got to walk the line here |
2827s | between |
2828s | not dying next turn and also having a |
2831s | way to win right but i think the embers |
2833s | was a a big deal there |
2837s | yes but he is going to need to draw a |
2839s | card and find something playable here |
2841s | which he does do immediately with the |
2842s | moonlight guidance vampiric fangs is |
2844s | absolutely perfect i think that was |
2847s | going to be a snap pick off the first |
2849s | choice there just because of how |
2850s | beautifully it would deal with the board |
2852s | state the rest of the decisions i think |
2854s | from that point come down to whether you |
2856s | want to say okay here's what's going to |
2858s | happen i picked vampiric fang's first |
2859s | choice i'm going to discover that |
2862s | exactly with my moonlit guidance and |
2864s | then i don't need any more of those |
2866s | cards for the rest of the game right and |
2867s | i'm going to focus on pressure and |
2869s | killing my opponent or whether you |
2871s | wanted to hedge your bets with |
2872s | additional removal cards uh to try and |
2875s | more guarantee that you were going to |
2877s | find a solution to that board state on |
2878s | the other side and this is exactly what |
2880s | i mean as well when i was talking about |
2881s | the warriors uh normal lack of ability |
2884s | to draw a lot of cards like imagine if |
2886s | he didn't have these trader balls he |
2888s | would just have an ancient he would have |
2890s | to like ancient reflections brawl right |
2893s | would be that maybe wouldn't this early |
2895s | because he's got a lot of health but |
2897s | against the treasures in druid you never |
2899s | know and he has that to resort to just |
2901s | playing a bubba instead |
2904s | and gabby giving the nod almost okay i |
2906s | can deal with a bubba bubba's fine |
2908s | you're allowed to have dogs in your deck |
2910s | we can deal with that |
2911s | wax rager being picked up now one of |
2914s | obviously the absolute best anti-warrior |
2916s | cards in the entire game and gabby |
2919s | absolutely ripped through his deck rager |
2922s | ancient reflections available now |
2925s | absolutely insane board state to throw |
2928s | up against warrior |
2930s | yeah look at that the the embers and the |
2932s | pure cold make up so much damage just |
2935s | rips hello to face take some of that |
2938s | hello excuse me |
2941s | just lost an 88 for no reason just one |
2944s | entire 88 down the toilet |
2947s | okay book of the dead not terrible |
2956s | trader was coming out again obviously |
2958s | this is the downside of using tradables |
2959s | as a card draw when you are fishing for |
2961s | kazakhstan treasures is that you then |
2963s | pollute all of those treasures with |
2965s | those tradables it does mean that later |
2967s | in the game when you're talking about |
2969s | that one card per turn draw effect for |
2971s | warrior doesn't mean sometimes that one |
2973s | card per turn can be a tradable which |
2975s | you then trade into another tradable and |
2976s | then trade into another tradable and |
2978s | have a very very bad time indeed |
2982s | also a lot of these options like weirdly |
2985s | enough feel defensive there's ancient |
2987s | reflections which |
2988s | at this state |
2991s | is is not great of course and then |
2993s | there's obviously staff of scales |
2995s | effort for meaty as well but |
2998s | i think he needs just |
2999s | something like just at least one other |
3001s | treasure that's aggressive we know |
3003s | there's a bubba number two in there as |
3004s | well |
3009s | and now things are getting awkward |
3011s | because i think gabby is developing a |
3013s | read at this point honestly i think he |
3015s | might have had it last time he is going |
3017s | to pull the trigger now with the wax |
3019s | rager ancient reflections but the |
3021s | problem is he's seen meaty drawing dead |
3023s | cards unplayable treasures right |
3025s | multiples of them which i think is why |
3027s | he went for the straight up damage win |
3029s | condition there instead did not do the |
3031s | wax rager ancient reflections on the |
3033s | previous turn just tried to go for |
3034s | embers into embers because if he plays |
3037s | anything obviously he knows his opponent |
3038s | can respond in kind if his opponent |
3040s | responds in kind with ancient |
3042s | reflections on wax ragers well good luck |
3044s | getting embers to go face then right |
3046s | you're going to be in serious serious |
3048s | trouble with making that happen so gabby |
3050s | waited as long as he possibly could to |
3052s | go for straight up damage but just ended |
3053s | up not being enough that's what's |
3055s | interesting to me as well knowing |
3057s | there's a bubba and there's a fear of |
3059s | ancient reflections uh |
3062s | what was the reason to actually just not |
3063s | rip embers that turn because he he's |
3065s | druid he had the mana that's true lena |
3068s | is a very very good point indeed |
3073s | because if a bubba was played |
3075s | the dogs like |
3077s | would only ever trade the once right you |
3079s | know like it would make one trade and |
3080s | then they would still be alive which |
3081s | would help against embers |
3088s | yeah i think if i was gabby i would have |
3089s | liked to just dunk those embers to face |
3091s | because there's still 16 damage from the |
3092s | two pure cold as well |
3102s | your power going to the face makes |
3104s | absolute sense if he hit literally any |
3106s | other minion it would either equal the |
3108s | damage or increase the damage on the |
3110s | board sir |
3116s | that's 11. |
3119s | what do you have had lethal if you just |
3120s | embed last turn |
3122s | uh so what minus 24 he would have been |
3125s | on 21. |
3127s | he's got 11 this turns who would have |
3129s | been on 10 two people |
3132s | yeah |
3134s | gotta ask the question |
3139s | i think for me like the the biggest uh |
3141s | confusion on my well actually |
3144s | i'm not sure well so some of that damage |
3145s | wouldn't have been real right because |
3147s | there was the |
3148s | frozen buckler effect happening so five |
3150s | armor was being taken away anyway but i |
3152s | think it would still be lethal through |
3153s | that anyway regardless just making sure |
3155s | the numbers do end up accurate it's like |
3157s | other than |
3159s | oh wow forgot the name the clockwork |
3161s | dude right which you would imagine |
3163s | embers would not kill anyway at this |
3165s | point in the game i'm not sure what as |
3168s | saving embers was actually going to |
3170s | fight against right i guess that's my |
3172s | question because i think all the other |
3174s | treasures are either token stuff the |
3176s | annoyo board which again embers is |
3178s | terrible against |
3179s | kind of a rough one here gabby is going |
3181s | to dramatically increase his damage |
3183s | though by killing off as many of these |
3185s | wax rages as possible whilst keeping |
3187s | meatys at one ones which is again just a |
3190s | very nice play and maximizing his own |
3193s | damage and not letting me to just return |
3195s | swing for lethal of course |
3199s | yes it's currently 11 damage plus the |
3201s | hero power on the other side plus the |
3202s | fatigue draw for gabby so a little bit |
3205s | short for meaty |
3207s | no sign of damage cards from the |
3209s | kazakhstan treasures as far as gabby has |
3211s | seen so far |
3213s | yeah it's also like a weird kind of |
3214s | checkmate play right because the problem |
3216s | with reflections and wax rages is in |
3220s | almost every circumstance you've got no |
3222s | way to play anything else on board |
3225s | and the way gabby set this up like well |
3227s | all of his do five every turn now |
3230s | whereas metis don't like can he |
3231s | realistically win that |
3235s | race the risk it's a huge risk right all |
3237s | it takes is one damage card from the |
3239s | kazakhstan treasures at this point and |
3241s | gabby would just be straight up dead but |
3242s | in the position he found himself in yeah |
3245s | this absolutely looks like the best |
3246s | player i think the big question to ask |
3247s | is just rewinding to that previous |
3249s | embers of ragnaros which is probably |
3251s | going to end the uh the game stuck in |
3253s | hand for gabby |
3255s | yeah because uh metis book right in the |
3257s | deck he has one more book |
3259s | that would have been huge the book would |
3260s | have just won yeah that's crazy gabby |
3264s | does take the game but i at least from |
3266s | where i'm looking if i feel like he |
3268s | might have made it a little bit more |
3269s | difficult and dicey than it needed to be |
3272s | but regardless he takes the victory as |
3275s | druid against warrior and i think it's |
3277s | fair to say that that's one of those i |
3280s | would say big wins in this matchup |
3282s | already because druid against warrior |
3284s | you know a lot of with the patch and the |
3286s | changes to the decks that warrior |
3289s | generally feels like it does well |
3290s | against druid it can kill so many of the |
3292s | threats uh sometimes you can overpower |
3295s | it before it actually comes down to like |
3297s | a slow kazakus war where warrior starts |
3300s | to drift off a little bit uh but yeah |
3302s | really big win there for gabby and i |
3304s | think you see already it's game one from |
3307s | match one and gabby already raised his |
3309s | hands up in victory because i think he |
3310s | realized that that could have very |
3312s | easily been a loss |
3314s | yeah for sure i think that situation |
3317s | again accounting for that uh book of the |
3318s | dead that i'd forgotten about that is a |
3320s | huge spot to be able to dig yourself out |
3322s | of once you've got there we see some of |
3324s | the highlights the brand mutants play of |
3326s | course from meaty uh which did with a |
3329s | little bit it did e take kazakhstan but |
3331s | it was an extra discovered copy of |
3333s | kazakhstan which didn't really end up |
3334s | having a massive effect uh he did hear |
3337s | of course the mr smite off the nelly but |
3338s | the |
3339s | phenomenal amount of armor on the other |
3341s | side for gabby which to give him credit |
3344s | he was very quick to set up at the start |
3346s | of the game like almost the first things |
3349s | he did was play two massive minions and |
3351s | play his two urban scales on them to put |
3353s | himself in that position where he just |
3354s | couldn't get scammed by random boat um |
3357s | which is something to his credit and |
3359s | good matchup knowledge on his part but |
3361s | certainly uh fascinating watching that |
3363s | matchup being played out at a a high |
3365s | level this early into the meta game with |
3367s | obviously a rapidly evolving list on the |
3370s | druid side and certainly i do think the |
3372s | warrior has more game in that match up |
3375s | now because they can actually |
3377s | get kazakhstan online in a reasonable |
3379s | time frame in comparison to the druid as |
3381s | you saw in that match-up um you know |
3384s | whether or not i would go as far as to |
3385s | say that it's supposed to do well in |
3387s | that matchup i'm not sure but certainly |
3390s | meaty very smartly engineered himself |
3392s | into a potentially winning position uh |
3395s | but in the end i suppose it comes down |
3396s | to that tradable factor again right his |
3398s | his deck size which should have been |
3400s | down to perhaps three or four cards at |
3403s | that point if he was using actual card |
3404s | draw instead of tradable and failed to |
3407s | reward him with that book of the dead |
3409s | that he absolutely needed off the top at |
3410s | the end and they were just uh checking |
3412s | out meaty's next list he's gonna cue |
3414s | which is gonna be the boar priest very |
3417s | interesting and one that i think |
3419s | has very much gone from a bit of a meme |
3422s | deck right you know like |
3424s | basically you kill seven balls you get |
3426s | the sword of a thousand truths hit your |
3428s | point in the face a few times and they |
3430s | have one manner for the rest of the game |
3431s | and that's it but it's gone from a meme |
3433s | deck to like with the support and just |
3435s | with the way the game has played out now |
3437s | uh with the expansion the rotation it is |
3439s | a real threatening deck and it gets |
3441s | those balls done consistently it turns |
3444s | into effectively a combo deck |
3446s | with those amulets so i'll be very |
3448s | interested to see for its first time on |
3451s | stream in this masters tour and going up |
3453s | against that is gabby on this quest |
3455s | hunter which again is a deck believe it |
3458s | or not subtle i've played a fair amount |
3460s | of |
3461s | no |
3462s | you shock me with your out of character |
3464s | behavior raven uh yeah quest hunter |
3467s | really started to shine i think towards |
3469s | the end of the previous expansion and |
3472s | now even with the rotation coming |
3474s | through it still has |
3476s | all the tools it needs even getting a |
3478s | couple of very nice new toys such as |
3480s | barb nets to play with and of course the |
3482s | addition of some of these spell synergy |
3484s | nagas that we are seeing as well which |
3486s | really round out the deck to |
3488s | sometimes be a pretty impressive and |
3490s | aggressive board-based deck as well with |
3492s | uh some of the particular builds |
3494s | although i do like this sort of slimmed |
3496s | down minion package that uh gabby is |
3498s | going with it |
3499s | yeah weirdly enough and it's something i |
3501s | did not expect but the addition of a few |
3504s | minions to quest hunter i feel has |
3506s | helped it even more uh obviously quest |
3508s | hunter was good before the rotation but |
3510s | now i think that |
3512s | the minions you get they just take all |
3514s | the boxes and actually weirdly help you |
3516s | progress quest a lot of the time even |
3518s | though them themselves aren't spells |
3520s | that deal damage which is what your |
3522s | quest requires uh so we'll see how this |
3524s | goes as we get into game number two |
3527s | between meaty and gabby gary gabby |
3530s | currently leading 1-0 |
3532s | and getting off to a decent start but |
3534s | this match up in itself subtle um |
3537s | does the priest have the time to do the |
3540s | thing to get the combo off does it have |
3542s | enough heel to sustain itself through |
3544s | the average quest until opening do you |
3546s | think it certainly can do yeah there's a |
3548s | lot packed in there um with the gifts |
3552s | and the desperate prayer and of course |
3554s | just the natural presence of the hero |
3556s | power um i think the the bigger downside |
3559s | is if you're spending too much mana |
3560s | having to panic heal and maybe you know |
3562s | drop down zyrella to actually clear a |
3564s | drekthar board on the other time if |
3566s | you're fully occupied on being defensive |
3568s | you sometimes don't have enough time to |
3571s | actually get to your win condition as |
3573s | well um which is a a bigger problem |
3576s | because you do need to you know spend |
3578s | mana on trading those amulets get them |
3580s | juiced up playing the balls doing all |
3582s | that good stuff playing handmaidens |
3583s | drawing cards there's a lot of things |
3585s | that you need to do over the course of |
3587s | the game so the answer to can you just |
3589s | heal for a long time and stay alive |
3591s | absolutely yes but then where's the mana |
3594s | coming from that you need to actually |
3595s | spend on your win condition on those |
3596s | turns as well |
3603s | illuminate i think uh one of the more |
3606s | difficult cards to use well in this deck |
3609s | uh it looks like it should just be oh |
3611s | just throw it out there and you know |
3612s | just just pick something it does have |
3614s | that dredge effect um |
3616s | on it of course as well but one you |
3619s | really want to hit a spell but then |
3622s | a lot of the time you really want to hit |
3623s | certain spells as well i think the best |
3626s | one if you are going to illuminate early |
3628s | does feel like it is that a switcheroo |
3630s | right to just get a zero mana switcheroo |
3633s | draw two cards and then progress the |
3634s | game plan from there |
3636s | yeah switcheroo is great to hear just |
3638s | for early curve reasons especially if |
3640s | you have like handmaiden in hand for |
3642s | example and you're able to get it out |
3644s | super quickly just with you know coin |
3646s | switcheroo drop handmade and absolutely |
3648s | turbo draw |
3650s | surprisingly even though you spend most |
3652s | of the game trading it the other really |
3654s | powerful option in certain lists is just |
3656s | to |
3658s | discount amulet of undying itself |
3660s | because then on your eventual pyro turns |
3662s | when you're doing the combo you might |
3664s | not have to allocate an entire turn to |
3667s | doing it you might be able to do it at |
3668s | the end of a term where you've already |
3670s | played |
3670s | handmaiden or north she cleric and drawn |
3673s | a bunch of cards right and even though |
3674s | you have very little mana left at the |
3675s | end of the turn because you have zero |
3677s | mana amulets in your deck you can |
3678s | actually pop off very quickly with very |
3681s | little manas potentially save yourself a |
3683s | whole turn |
3690s | the most threatening sight you can see |
3692s | across the board |
3693s | you angry pigs |
3698s | one thing that really i i found when |
3700s | i've been playing priests really helps |
3702s | the deck is the fact that |
3705s | there's |
3706s | pretty much no transformation right so |
3708s | these balls can just be thrown out |
3710s | whenever you have the mana right as long |
3712s | as they die that's great and |
3715s | they just will die because a lot of the |
3717s | time you can even force the death |
3719s | through with a wild pyromancer uh but |
3721s | yeah i just playing them out is |
3723s | absolutely fine get them in the death |
3725s | row pool and then you don't have to |
3727s | think about them for the rest of the |
3729s | game i think it's a |
3731s | if you had to hold them and try and do |
3733s | specific things with them you know and |
3734s | do make it a little bit weird the deck |
3736s | would get significantly more difficult |
3738s | to actually pull off yeah even if for |
3741s | example you had to allocate a pyro to |
3743s | killing your own bores because you had |
3745s | to play around transform effects right |
3747s | yeah then that's one pyro you're then |
3749s | down for the entire game so you then |
3751s | have one pyro left to a clear a board |
3754s | from your opponent b do a cleric combo |
3757s | where you might want to draw a bunch of |
3758s | cards with the combination and then c |
3760s | also have a pyro left at the end of the |
3762s | game to do the final combo to blow up |
3765s | all the last balls at the end so |
3767s | just that ability as you mentioned just |
3769s | to throw it out there because transform |
3770s | just isn't really in the meta right now |
3773s | it just doesn't really exist let alone |
3776s | um against the particular decks that |
3777s | people are playing against so is for |
3780s | sure a big big advantage of the deck |
3782s | right now |
3790s | a double restaurant definitely not what |
3792s | gabby's looking for here as well because |
3794s | playing minions against priest is |
3797s | unless your deck is obviously a minion |
3799s | focused deck right with where therefore |
3801s | you kind of have to play the minions |
3803s | like playing these vipers could |
3804s | potentially just feed meaty cards with |
3806s | the help of northshire cleric gift of |
3808s | the narrow you know big heels and the |
3810s | cycle could be huge and speaking of that |
3813s | it looks like meat is going for some |
3814s | card drawing this is gonna be one pyro |
3817s | down basically for the game but the card |
3820s | draws important because even the usage |
3822s | of the coin and the gift of the naru |
3824s | means that i'm not hundred percent yet |
3826s | but i'm assuming this handmaiden is |
3828s | either ready to go or one spell off and |
3831s | handmaiden again another like backbone |
3834s | of the deck three man a minion draw |
3836s | three absolutely huge i love just the |
3839s | immediate response from gabby just like |
3841s | yeah all right cool cool story bro i am |
3843s | just going to continue to smack you in |
3845s | the face |
3849s | i think i mean the cards are lining up |
3851s | right aim shot dragon bane a little bit |
3854s | um |
3855s | unfortunate that there's no way to cycle |
3858s | the dragon bane |
3864s | gabby is going to clear up though looks |
3865s | like he's going to take care of the |
3866s | cleric as well try and limit that card |
3868s | draw so was the equation right the more |
3871s | time killing the cleric gives you more |
3872s | time takes longer for meaty to get |
3874s | towards the bottom of the deck and then |
3876s | more time equals more turns and then |
3878s | those more turns turn into more damage |
3880s | for quest hunter |
3882s | yeah and and i think you can see now the |
3884s | power of the previous turn from meaty |
3887s | right look at his hand he has access to |
3889s | heal he's got the time to trade away the |
3892s | amulet and start stacking that effect as |
3894s | well does have that proc time made and |
3896s | ready to go if and when uh |
3899s | it's it's looking really good for me to |
3901s | honestly is |
3902s | probably feeling quite safe right now |
3909s | that is a very nothing turn though it |
3911s | has to be said and nothing turns are not |
3914s | really something you can afford to have |
3915s | too many of against quest hunter |
3919s | especially starting from right about now |
3923s | where things are gonna start getting a |
3924s | little spicy |
3926s | [Music] |
3938s | presumably |
3940s | the xyrella is going to come down this |
3942s | time |
3944s | yeah it makes sense right and again it's |
3947s | one of the i guess bonuses of this match |
3950s | up |
3951s | is that |
3953s | a problem ball priest can have sometimes |
3955s | is it can be difficult to clear multiple |
3958s | uh waves of boards because really you |
3960s | have a light bomb you have a xyrella and |
3962s | then you have like a pyro turn right |
3965s | like that's normally the amount of |
3967s | removal you have overall um but the fact |
3970s | that |
3970s | these minions from gabby are few and far |
3973s | between means that meaty can sustain |
3975s | through a lot of the air the minion |
3976s | pressure at least and here you see the |
3978s | big pop-off turn of the deck if you've |
3981s | played uh shellfish priest you might be |
3982s | a little bit more familiar with seeing |
3984s | this being done as the actual wing |
3985s | condition and this from meaty it could |
3988s | just end up being a very similar story |
3991s | this is what i was talking about a |
3992s | little bit earlier when i was saying |
3993s | having discounted amulets can be huge in |
3995s | this spot because this is the kind of |
3996s | turn that could just end up being |
3997s | strange yeah |
3999s | lethal right now if you have cheap |
4001s | ambulance board space allowing but you |
4004s | can still see that due to that brand |
4007s | turn as i was saying the zyrella was |
4008s | going to come down there was so much |
4010s | more that was possible there because |
4011s | meaty had it calculated dumping space in |
4014s | hand with the devourers and the |
4016s | desperate prayer first filling up the |
4018s | hand again with the handmaiden hitting |
4019s | the zola getting another priestess and |
4021s | then going all the way back up to having |
4023s | enough mana to be |
4025s | still be able to throw out that xyrella |
4027s | which even though it was only on heel |
4029s | five still had that bran effect to be |
4031s | able to clear up the board on the other |
4032s | side |
4035s | nice use of dragon bait here as well of |
4037s | course gabby has the explosive trap but |
4039s | a lot of those minions could have been |
4040s | healed up right and then survived the |
4042s | hit so it's gonna clear everything but |
4044s | the one ones which will almost certainly |
4046s | die from an explosive trap attack and |
4049s | gets to just pile a good amount of |
4051s | damage in as well the problem that |
4053s | gabby's probably feeling right now is |
4055s | just time meat is down to five cards |
4058s | this handmaiden looks like it's gonna |
4059s | come down now draw another three |
4062s | has to uh sorry gabby has to assume that |
4064s | the combo is coming out in the very very |
4067s | near future |
4069s | yes and exactly as you said that you saw |
4071s | the shake of the head coming out from |
4072s | gabby i think he knows he is running out |
4074s | of time in this one |
4077s | don't think meaty has quite enough juice |
4079s | in the amulets yet you need a two and a |
4081s | three as a bare minimum and i uh believe |
4084s | that meaty has not fulfilled that yet |
4086s | that amulet that he's just traded in |
4088s | will now be a resurrect three balls |
4090s | amulet yeah i think the zero mana is a |
4093s | two and he just uh which makes sense |
4096s | right he keeps the zero mana one as a |
4097s | two that's done and then shuffles the |
4099s | other one to get the three |
4102s | so he's had two balls die so far he will |
4104s | go pyro into the amulet the summons two |
4106s | they will die immediately at which point |
4108s | he's had four amul uh four balls die uh |
4110s | the second amulet will then be able to |
4113s | summon three because more than three |
4114s | balls have actually died at that point |
4115s | and that will fulfill the seven |
4117s | for the sword of a thousand truths |
4125s | yeah and uh sitting at 29. things have |
4127s | just gone well here for meaty just kept |
4129s | control the game didn't get burst down |
4132s | too quickly there wasn't as much minion |
4134s | pressure uh that you can see sometimes |
4138s | from this quest hunter and it's just not |
4140s | going to be enough gabby is going to be |
4141s | able to push a ton of damage which again |
4145s | a lot of matchups in a lot of games even |
4147s | at you know the the low to mid teens of |
4150s | health you can just die |
4153s | from quest hunter but yeah it's just not |
4154s | going to be enough |
4158s | and now |
4159s | hopefully as long as meaty has not |
4161s | committed the cardinal sin of emptying |
4163s | his deck before he's done all the trades |
4165s | he needs to do which we're pretty sure |
4167s | he has not yep there's the two yeah and |
4170s | that's on the initial sense and then the |
4172s | three is going to come down afterwards |
4173s | important there to trade first as well |
4175s | into the one five torn so that means he |
4178s | will be able to get this weapon swing to |
4179s | go through the face at the end does take |
4181s | the explosive trap damage but absolutely |
4184s | no shot gabby is getting anywhere near |
4187s | this |
4187s | now you can have all the zero mana hero |
4189s | powers in the world if you've only got |
4190s | one mana to refresh it you're not going |
4193s | to be getting the job done and that was |
4195s | a excellent |
4196s | debut performance for the ball priest on |
4199s | the masters tour stream yeah it was just |
4202s | clean right and that's the type of game |
4204s | that you want like sometimes and maybe |
4207s | against the list you can get overrun |
4208s | sometimes the draws are really bad like |
4210s | i really know if i've had draws with the |
4212s | priest that and none of the draw cards |
4215s | and always like just heals |
4217s | and a pyro or something which might |
4219s | sound good great you won't die but |
4221s | without cycling through you're in |
4223s | massive problems if you don't hit |
4225s | handmade and if you don't hit a um you |
4227s | know switcheroo for example or a way to |
4229s | get switcheroo you can be stuck just |
4231s | hero power passing for a good amount of |
4234s | time uh but you know luckily for me to |
4236s | there that was not the case i think this |
4238s | was the turn that started it all right |
4239s | he got the cleric pyro turn with that |
4242s | pyro he was allowed to use because he |
4244s | still had one more in the deck this |
4246s | started off a lot of card draw which |
4248s | also then |
4249s | helped activate the handmaiden that was |
4251s | on the far left of his hand on that turn |
4253s | which then gets more card draw and once |
4255s | you start rolling with that card draw it |
4257s | doesn't really stop for the majority of |
4259s | the game in most cases |
4260s | yeah and then following that up very |
4262s | quickly with the bran handmaiden |
4265s | priestess zola yadda yadda yadda yadda |
4268s | turn that tends to come out over the |
4270s | course of the game sometimes as long as |
4272s | you are playing the branzola list there |
4275s | are a lot of divergent lists with boar |
4278s | priest uh some not playing the xyrella |
4280s | so i'm not playing the zola so i'm not |
4282s | playing the brand so i'm playing two of |
4283s | those cards but not the others i'm |
4284s | playing one of those cards but not the |
4286s | other two there's a few variations |
4288s | flying around but this is slowly i would |
4290s | say becoming the dominant list because |
4292s | of that ability as you're seeing uh to |
4294s | just have those huge pop-off turns and |
4296s | even sometimes in difficult matchups |
4299s | when you're in a worse position than |
4302s | meaty was there you'll see kind of that |
4304s | bran handmaiden priestess pop-off turn |
4306s | just used as a way to push tempo and |
4309s | just take the board and win board and |
4311s | buy yourself a little bit of time which |
4312s | is a great utility to have as well and i |
4314s | think |
4315s | really understanding the utility and the |
4317s | mechanics of how all those turns are |
4318s | possible is very much key to success |
4320s | with the deck what's that we're going to |
4322s | be checking in with gabby's control |
4323s | warrior list now coming up next uh it |
4325s | does have that gorlok ravager in there |
4328s | and you might be quite confused is this |
4330s | not a murloc deck card uh well kind of |
4334s | but also the your deck runs mutinous and |
4336s | we saw in the game earlier on in this |
4338s | series how impactful mutants can be a |
4342s | yes |
4343s | a copied kazakh kazakhstan but still |
4346s | just the fact that bran mutinis is |
4348s | available in this meta is a very very |
4351s | big deal indeed and the golok ravager |
4354s | helps to just cycle that and again i do |
4356s | think the games where warrior can |
4358s | struggle a lot are the games where the |
4361s | card draw just isn't there but |
4363s | unfortunately subtle |
4365s | we've run into the mirror |
4369s | indeed we |
4370s | have |
4372s | oh my god what is going on |
4377s | well uh hopefully we can get whatever's |
4380s | going on up there cleared up |
4388s | oh wait that's just the coin right the |
4390s | coin is invisible oh yeah yeah yeah yeah |
4393s | i just realized because neither of them |
4394s | what |
4398s | imagine here we go imagine trying to put |
4400s | that in the bank uh i'm here to put this |
4401s | money in i don't see it you can't just |
4403s | put fake money in it's like oh yeah |
4406s | probably your eyes snap your fingers |
4407s | boom there it goes appeared out of |
4408s | nowhere |
4410s | i have a heart |
4411s | magicians are not allowed at this bank |
4413s | it is a hard rule |
4429s | your teacher on curve for both players |
4432s | which is pretty much where the curve |
4434s | starts |
4435s | uh the interaction between uh |
4438s | schoolteacher the narglings they |
4439s | discover and the onyxian drake so kind |
4441s | of what the battle for early tempo what |
4444s | little there is of it in this matchup is |
4446s | tends to be about |
4447s | and it is quite important because if you |
4450s | can land you know if you can just be one |
4451s | whole chill with yeti ahead of the play |
4454s | that does allow you to dictate a lot of |
4456s | questions in terms of limiting your |
4458s | opponent's armor total making them use |
4460s | their uh removal a little bit more |
4461s | liberally or that kind of thing not |
4463s | spending all of their man on just |
4464s | setting up dredges and finding win |
4466s | conditions but honestly you would tend |
4468s | to do that anyway even if you are under |
4471s | a small amount of pressure from the |
4472s | warrior on the other side because you |
4473s | know they don't really have the |
4475s | consistent basis to back that up yeah |
4478s | these hands look so mirrored right now |
4479s | like both finley's available uh the mute |
4482s | to this being the drawers for both |
4484s | players off the top there |
4486s | it's gonna be pretty spicy indeed meaty |
4488s | does have access to uh the coin mutinus |
4491s | as well to potentially help him out |
4503s | what do you like here sol because the |
4504s | second from the depths is kind of |
4506s | hilarious |
4512s | although maybe more tempting if the |
4514s | other two visible options were a little |
4517s | bit better |
4519s | what is going on today |
4521s | invisible coins floating cards |
4527s | he's gonna do it though |
4530s | he has the second depth now |
4532s | yeah i kind of liked doing it this way |
4534s | right it's just the other cards weren't |
4536s | particularly appealing um but yeah doing |
4539s | it this way going for the finley and |
4541s | then having the other from the depths to |
4543s | just rediscount some other cards that |
4546s | you've just put back in your deck |
4547s | because the cards you're drawing there |
4548s | of the first one are just kind of cheap |
4549s | enough already at that point right so i |
4551s | do think doing it this way round makes a |
4552s | lot of sense |
4566s | yeah definitely interesting as well that |
4568s | meaty i understand why he did it of |
4570s | course but the finley swap |
4574s | then never mind i was going to say it's |
4575s | tough because he did throw away the |
4577s | mutinous in doing so right because the |
4579s | mutants was in his hand but he has just |
4581s | got it back right now which again is |
4584s | well because he knew |
4585s | he he knew that off the first finley he |
4587s | was gonna pull the dredge card back into |
4590s | his hand so he would then have an |
4591s | opportunity to go looking on the bottom |
4593s | of the deck for the cards that he's just |
4594s | swapped back in there with the finley |
4596s | anyway there was a |
4598s | decent percentage chance that this would |
4600s | be available to happen anyway it's true |
4602s | that's how it turned out |
4603s | yeah it would scare me so much missing |
4605s | it though right because it was not like |
4607s | finley was a small finley in the amount |
4610s | of cards shuffled back in right |
4612s | placed back in |
4616s | yeah gotta be careful with the word |
4617s | shuffle i know that's what i just |
4618s | realized yeah placed back in the deck |
4622s | delicately placed with the utmost care |
4625s | into a precise position in the deck |
4639s | seems reasonable yep good card i'd play |
4641s | that |
4643s | you know what i would put that warrior |
4645s | card in hunter that's how good it is |
4647s | yeah |
4648s | one mana deal five seems good |
4653s | no force on azeroth can stop me well one |
4656s | idiot imagine paying seven entire manner |
4659s | for your cara |
4660s | pathetic it's kind of cringe to be |
4662s | honest |
4665s | i think saying cringe is cringe songs |
4667s | i agree that's why you say it that's |
4669s | probably the point |
4673s | we're hearthstone casters raven our |
4675s | existence is cringe |
4677s | wait are we not the coolest people have |
4679s | i uh lived |
4681s | all my life did you think you had a cool |
4683s | job all this time raven is that what's |
4685s | happening i well i did and now i don't |
4688s | now you question making me question all |
4689s | my life decisions to get to this point |
4693s | where i get up at 3am to prepare for |
4696s | casting the children's card game |
4698s | you ever go through a conversation with |
4700s | like anyone you know like friends kids |
4703s | or you know just anytime you talk to |
4705s | someone like under the age of 14 or so |
4707s | um you're like oh yeah i commentate |
4709s | video games for a living and for like a |
4710s | brief window you're the coolest person |
4712s | they've ever met and then they ask you |
4714s | what game and they're just a hearthstone |
4716s | what's that what's going on what are you |
4718s | talking about i have had those |
4721s | conversations in the past so uh going |
4723s | forward when people ask me a lot of the |
4725s | time i just lie |
4728s | is it not about what game but what i do |
4730s | for a living because explaining it is |
4732s | difficult |
4733s | fair enough |
4738s | yeah there's just a two mana kazakh |
4741s | kazakhstan and a zero mana brand in hand |
4744s | these are the worlds we're living in |
4746s | right now |
4748s | oh bran mutant is available next turn |
4750s | now for meaty |
4753s | and that has to be the plan right that |
4755s | has to be priority number one next turn |
4761s | very much looking that way yes |
4768s | i know that like the nostalgia dopamine |
4771s | has been a big theme of this rotation so |
4773s | far with like a lot of old favorites |
4775s | coming back into the game i'm just |
4776s | staring at meaty's hand right now and |
4778s | thinking |
4779s | boy this hand has had like six ticks of |
4781s | emperor thorazon on it |
4785s | yeah why was thoreson just alive for so |
4787s | long what's going on yeah |
4791s | we'd load that back so we can use the |
4793s | sweet diamond version that exists now |
4803s | i know this could be a huge problem for |
4805s | gabby |
4808s | because he's obviously not going to play |
4810s | cars |
4811s | and because of the shape of his hand |
4813s | he's not really going to play bran |
4814s | either and like |
4816s | is |
4817s | is this game ending subtle if the br the |
4820s | brandon mutinous from meaty comes out |
4822s | and just eats the kazakhstan |
4825s | i mean you hesitate to say that the game |
4827s | will be immediately over but i would not |
4829s | be surprised |
4831s | even if that happened gabby just scoops |
4833s | out the game right he's that kind of |
4835s | player that sort of knows when his wing |
4836s | condition is up but it would be huge |
4839s | ah |
4840s | yeah i'm trying to think i guess there's |
4842s | still amalgam in the deck right there is |
4844s | yeah she could get another kazakhstan |
4846s | but yeah you you look at gabby's |
4848s | response there goes bran |
4850s | and there goes kaz wow |
4852s | oh that's so brutal |
4855s | because even even with the kazakhstan |
4857s | gone right like if you're gonna go |
4858s | fishing for amalgam win conditions you |
4860s | want bran want to still have your brand |
4863s | at that point to maximize your outs of |
4865s | finding your way out of that spot so not |
4867s | only is that now a massive mutants on |
4869s | the other side that is the two straight |
4871s | up best wing conditions in the deck gone |
4873s | down for gabby and he is gonna have to |
4876s | get very fortunate to find his way out |
4878s | of this one |
4879s | yeah and the problem is in a lot of |
4881s | matchups |
4883s | i would say okay you have raid boss at |
4885s | nixia okay you have nelly like those two |
4888s | cards can win games right |
4890s | but |
4891s | not in the mirror because the remote as |
4893s | you've noticed that both players just |
4895s | have almost free access to removal |
4897s | whenever they want right the game is |
4899s | much more about resource management and |
4902s | threat management than it is about just |
4905s | oh can i kill this minion because yes |
4907s | it's control warrior it almost certainly |
4908s | can kill this minion but even nelly off |
4911s | the top for gabby i put a lot of stock |
4913s | in how strong that card is and just |
4915s | potentially being able to win our games |
4917s | but in this |
4918s | against the mirror i just don't think |
4921s | it's good enough even if there's a smite |
4923s | and a couple of other good pirates |
4929s | he's just weighing up the options here |
4931s | he's going to choose to use the brawl |
4933s | uh obviously even if the onixia wins |
4935s | here he has the shield slam to be able |
4937s | to |
4938s | deal with it |
4939s | uh you immune is a |
4941s | tricky key word to get your head around |
4943s | it doesn't mean the minion can't be |
4944s | destroyed as you witness there it does |
4946s | however mean that the minion can't be |
4948s | targeted even if the thing you're trying |
4949s | to target it with doesn't actually try |
4952s | and do any damage to it it's a |
4954s | fascinating little keyword which hasn't |
4956s | really been super relevant in the game |
4958s | up until uh rayboss and nyxia are really |
4960s | having such a huge impact |
4961s | if you tried to target it with a hug it |
4963s | would just not let you exactly no no no |
4965s | you targeted me it's like yeah but i'm |
4967s | not doing anything bad much like me |
4970s | yeah that's true |
4975s | but again it's just |
4977s | slippery slope at this point here |
4979s | because i was talking a lot about the |
4981s | lack of power from nelly in this matchup |
4984s | when we talk about in ways to just win |
4986s | the game for you to an extent and but |
4989s | meaty winning on paper and getting to |
4992s | play nelly first is again just another |
4995s | nail in the coffin right i think as a |
4997s | support tool in this matchup it's very |
4999s | strong |
5002s | and also funnily enough protection |
5003s | against your opponents mutinous a lot of |
5005s | the time too |
5020s | that's kind of funny isn't it like |
5021s | that's the win condition for gabby |
5027s | nelly into this pirate and then hit meet |
5030s | his kazakhstan |
5034s | sure yeah i can get on board |
5036s | that that's the thing that can happen |
5038s | yeah i mean obviously he does still have |
5040s | dragons of his own and the amalgams it's |
5042s | just that he doesn't have the extra |
5043s | shots with bran with that being eaten |
5045s | previously so he does still have ways to |
5047s | get back into this but he is |
5050s | miles behind now on the ability he is |
5053s | going to need some fortune outcomes at |
5055s | the very least to find his way back into |
5057s | this |
5060s | yeah i i feel like he has to hit it now |
5062s | and his treasures have to be good right |
5064s | like yesterday this turn kaz next turn |
5067s | and the treasures have to be a good |
5069s | solid set of treasures |
5075s | one thing at least for the second in |
5077s | time that is going for gabby is that zai |
5079s | meaty has like 30 armor right like you |
5082s | know 16 is very manageable uh to |
5085s | actually be able to beat it's not like |
5086s | it's one of those games where the |
5088s | warriors manage to stack like you know |
5090s | 20 30 plus armor |
5097s | does now have shield slam from the nixon |
5100s | drake into amalgam amalgam |
5103s | oh for the mutant |
5110s | there's a little nargling and there is |
5113s | the little nargling that was a card that |
5115s | was picked held thrown back onto the |
5118s | bottom of the deck and then picked up |
5119s | again from metis over the course of the |
5121s | game so very nicely done oh no actually |
5123s | is that the one that he picked up from |
5124s | the other south season it's the one you |
5125s | just played yeah the other knuckling |
5127s | still down there i believe right yes we |
5129s | just saw it in the other dredge yeah |
5130s | that's right |
5139s | also what's kind of i didn't really |
5141s | overly think about until now |
5143s | is gabby needs to find the cars |
5147s | and if he doesn't |
5149s | he can just let fatigue do the work |
5151s | right gabby's got one card left |
5155s | and there is the kazakhstan drawn the |
5157s | turn after the mutants |
5159s | and now gabby is just gonna play go fish |
5164s | there it is immediately the kazakhstan |
5166s | picked up snap pick |
5169s | no second one okay that's your drake go |
5172s | draws a cup |
5173s | yeah yeah i mean |
5174s | although i probably said it in a silly |
5176s | way it's kind of important right we |
5177s | talked about how important card draw is |
5179s | for warrior playing cards because it's |
5180s | not as powerful as the likes of druids |
5183s | so yeah i'll take it |
5196s | feel weird that kazakhstan got nerfed |
5198s | and we've seen it like |
5200s | we've seen like five you've seen it |
5202s | every day in like |
5204s | in less than a series of hearthstone yep |
5208s | i've decided i thought how many have we |
5209s | seen |
5214s | i mean that's the weird dynamic right is |
5216s | that taking it away from druid to be |
5219s | able to do it on like turn six turn |
5221s | seven turn eight really consistently has |
5223s | then opened it up to be allowed to be |
5226s | used in slower decks who are actually |
5228s | kind of using it for the intended win |
5230s | condition as a late game finisher right |
5231s | which is what we're now seeing with a |
5233s | lot of control warrior coming out |
5252s | gabby has expended all of his uh cheap |
5255s | dredged cards this game however which |
5257s | means that he is going to have to spend |
5259s | some turns dealing with the board state |
5261s | he can really just freely play a |
5264s | kazakhstan and you know throw out shield |
5266s | slams or whatever else whatever other |
5268s | discounted cards come alongside that |
5269s | from the dredges |
5271s | uh but fairly soon meaty is going to run |
5274s | out of ways to generate new threats |
5276s | although |
5277s | that amalgam of the deep might go some |
5279s | way to answering this question okay |
5282s | okay |
5283s | second kazakhstan on the other side |
5286s | official request here we need a kaz |
5288s | counter |
5289s | on the overlay |
5291s | just to see how many we actually see in |
5292s | one series of pasta |
5296s | especially when you consider two of the |
5298s | decks we've seen don't run it |
5300s | i still feel like we've seen a hundred |
5302s | yep that's a good point |
5307s | meaty doing a good job and this is like |
5309s | back to basics hearthstone to an extent |
5311s | where you know your opponent wants to |
5313s | play cars |
5314s | so put as a threatening board as |
5317s | possible down every single turn to make |
5319s | them you know they are going to play at |
5321s | some point but to just punish them as |
5323s | much as possible for it right |
5339s | a clockwork was picked up only at 12 12 |
5341s | but still |
5342s | reasonable amount jars as well so gabby |
5345s | going there full value town right now |
5348s | isn't he in terms of just how much |
5349s | pressure he can put on how sticky can |
5351s | make the board as well my back's against |
5353s | the wall |
5356s | jill blocked first meaty trying to uh |
5358s | get as many resources as he can again |
5360s | picking up those tradables that we saw |
5362s | in the previous game was offered embers |
5364s | off the first |
5365s | wax rager off the second which we've |
5367s | already seen kind of the double-edged |
5369s | sword of wax rager when you are |
5370s | specifically playing against warrior |
5372s | regardless of whether you are a warrior |
5374s | yourself |
5375s | so in that note do you like puzzle box |
5377s | here is like a attack against the likes |
5380s | of jars wax rager and agent reflections |
5384s | yeah it's a little weird if you have |
5386s | already picked the wax rager right but |
5389s | um because you are probably looking for |
5390s | wax rage ancient reflections because you |
5392s | are in that warrior match up but |
5394s | certainly puzzle box is a useful tech |
5396s | card to have in the kazakhstan wars |
5407s | it's also a a small argument for meaty |
5410s | to play more |
5412s | defensive options because he has a |
5415s | second cousin hand right like he will |
5417s | win the longer game |
5419s | so as long as he doesn't die he will |
5421s | just factor in a whole extra 10 cards |
5424s | yes i do think that like unless you're |
5427s | specifically hitting wand |
5429s | the other defensive options do just lose |
5432s | over time to the offensive options on |
5434s | the other side right like wand is the |
5436s | only one that really competes with how |
5438s | good the offensive cards are yeah um and |
5440s | even then if the offensive cards being |
5442s | chosen are just embers of ragnaros a |
5444s | bunch of times then you don't really |
5446s | have that much weight to play around |
5448s | that apart from making boards of your |
5449s | own um so quite often making boards with |
5452s | the kazakhstan cards is even more |
5454s | defensive than taking removals in |
5456s | positions like this so i do just tend to |
5458s | go um in most situations for just the uh |
5461s | the the best impactful tempo cards that |
5464s | you can off kazakusam most of the time |
5466s | but picking up a couple of answers is |
5467s | always going to be useful to throw in |
5468s | there as well |
5470s | clockwork assistant a pirate because |
5472s | that could be important right now |
5476s | i'm going to go with no on that one |
5478s | well people have been more surprised at |
5480s | certain cards being pirates so true |
5492s | look at the amount of damage meat he can |
5494s | then push here right he has the other |
5496s | and nixon drake to effectively shield |
5499s | slam through the 2 6 if he wants to |
5503s | or now he can just make clean trades and |
5507s | this |
5517s | it's still like the just the slam |
5525s | clam push 17 19 with the hero power |
5537s | the problem with the puzzle box is if he |
5539s | wants to remove the pirate game from |
5541s | gabby he also removes his ability to |
5544s | attack this turn yeah it's a big deal |
5546s | seems like a big waste i'd rather let my |
5549s | opponent have pirates honestly |
5550s | particularly when you have the embers in |
5552s | hand to back that up as well yeah |
5556s | i did pick the weapon as well that's |
5558s | kind of what i was looking at when i was |
5559s | asking you about defensive options being |
5561s | more okay for me like the weapon you |
5564s | know like swing four times over the |
5566s | course of this game to insta kill seems |
5568s | pretty strong as well |
5570s | also this play is not bad because like |
5573s | it beat the smite pirate turn well meaty |
5576s | has two taunts on the board now right |
5578s | which is very very strong as well |
5587s | one for me |
5589s | gabby did get the clockwork reflections |
5591s | as well it's a big deal |
5602s | clockwork reflections as if it was a |
5604s | single card then |
5605s | feels like it when i play against it |
5608s | where there's one there is the other |
5617s | went fishing with the south sea |
5618s | obviously that is another huge utility |
5620s | we uh we went through a meta where it |
5622s | was controlled priests smashing into |
5625s | each other with southeast councils at |
5626s | one point |
5627s | where there was various wing conditions |
5629s | that could be stolen back and forth in |
5630s | this case we talked about the ability to |
5632s | find a mutinous find a kazakhstan from |
5634s | your opponent using that card when you |
5636s | discover it but in this case it is just |
5638s | a matter |
5640s | of uh |
5641s | picking up extra kazakhstan treasures |
5643s | from the opponent's deck instead but |
5645s | gabby here dumping this ancient |
5647s | reflections canopic jars as quickly as |
5649s | he can here using this ability of |
5651s | rushing minions |
5653s | to immediately generate a huge board |
5656s | stay here try and be as oppressive as |
5657s | possible to the opponent |
5660s | and more value with the sarah cards |
5664s | other than that lackluster at best |
5672s | he just has 20 right now right |
5675s | yeah 20 showing just gonna play embers |
5680s | [Applause] |
5682s | he has double shield chatter as well to |
5683s | go with it right oh yeah he's got the |
5685s | second one yeah yeah okay so this is |
5687s | extremely likely to uh to work here |
5690s | plenty of armor keeping those at zero |
5693s | mana and just like that meaty takes game |
5696s | number three goes up to a 2-1 lead |
5698s | meaning he only needs one more victory |
5700s | to get off to the best possible start |
5703s | because i'll tell you right now if |
5705s | there's someone i would want to beat in |
5706s | early rounds of swiss it would probably |
5708s | be gabby i will take that as a round one |
5711s | win |
5712s | yeah not the player that you perhaps |
5713s | want to see that you're facing in round |
5716s | one of swiss but certainly a player that |
5718s | you would like to take the scalp of if |
5719s | you are uh thrown up against them early |
5722s | on uh yeah really strong performance |
5724s | yeah again from meaty he looks very very |
5726s | comfortable with the control warrior |
5729s | which you know might seem a little bit |
5730s | strange to say because he's gone |
5731s | one-on-one with the deck in this series |
5733s | so far um but even in the previous match |
5735s | up against druid i think the plans that |
5737s | he had the way he had things set up it |
5739s | kind of it gave him good odds of putting |
5741s | himself in a good position it's just the |
5743s | cards ran against him a little bit which |
5745s | hey it's card games that happens |
5746s | sometimes but i think you can see |
5747s | consistently he has very clean very |
5750s | strong game plans on how to execute win |
5753s | conditions in certain matchups and quite |
5754s | honestly a lot of the time the answer to |
5756s | that question is one certain fishy boy |
5761s | yeah and that's just fair right i think |
5763s | like again when you watch it he he |
5765s | clearly looks like he knows how he wants |
5767s | to win the games and he goes for it it |
5769s | does mean his last deck is going to be |
5771s | that demon hunter and this |
5773s | is the place you don't want to be in if |
5775s | you gabby i think or at least for me uh |
5777s | like you need to win your next two games |
5780s | against what i think is just simply the |
5782s | best deck in the game right now and i |
5784s | don't even mean it does the most |
5786s | singular powerful thing but i just think |
5788s | it's the best deck against every other |
5790s | deck in the game right if you just look |
5792s | at the whole spread i think the most |
5794s | likely to win is well |
5797s | well before we get carried away |
5800s | if you're gonna make statements |
5802s | if you're going to make statements like |
5804s | that raven |
5805s | we do have to point out obviously one of |
5807s | the remaining decks for gabby is the |
5809s | control warrior right which when you say |
5812s | when you |
5813s | when you say demon hunter is the best |
5815s | deck against every deck in the game i |
5818s | think asterisk except control warrior |
5820s | has to be thrown in there because i |
5822s | think a large part of why control |
5824s | warrior even started existing in large |
5827s | numbers in this meta game is because |
5829s | people needed to find an answer to these |
5831s | aggro demon hunter variants that were |
5832s | popping up left right and center so |
5835s | yes i agree with you if you give me any |
5837s | series of hearthstone and the only and |
5838s | you say you're in a position and the |
5840s | only deck you have to win with in this |
5841s | meta game is naga demon hunter i will |
5843s | bite your hand off but i do think this |
5846s | series is closer to 2-2 than it looks on |
5849s | the surface because of the control |
5850s | warrior remaining on the other side we |
5852s | are going to see gabby cue that warrior |
5854s | to try and even up the series first and |
5857s | then of course he will have uh what does |
5859s | he have left is his priest yes it's his |
5862s | priestess oh no he's hunter sorry his |
5864s | priest was banned apologies |
5866s | oh that's right the hunter lost to the |
5867s | priest yes that was it yeah i was |
5869s | getting confused as to who played |
5871s | priests because that's what we've |
5872s | already spoken about this subtle but the |
5873s | druid ban on one side and the priest ban |
5876s | on the other is pretty interesting too |
5877s | right we're already seeing a you know a |
5879s | few of these bands sprinkled around this |
5881s | early |
5887s | look at the opening those are |
5890s | i think that's the strongest |
5894s | uh thing about this demon on the deck is |
5896s | it feels very difficult to have a bad |
5899s | hand at any point of any game at least |
5902s | from my experience like that the deck |
5904s | feels so well like streamlined and |
5907s | optimized that just every single draw |
5910s | just feels like yeah this is good great |
5911s | okay perfect if it's not for this turn |
5913s | it's going to be great next turn and so |
5915s | on like obviously the dex curve is very |
5917s | low in general which helps with that of |
5919s | course but |
5920s | just this this how powerful each card is |
5922s | and how well they actually mesh together |
5925s | means almost no matter what your board |
5927s | state looks like your drawers aren't |
5928s | going to just help oh |
5930s | oh no i'm going to have to deal with |
5932s | smug raven aren't i no |
5935s | i'm a disaster |
5939s | uh yeah the meaty just going all the way |
5942s | in here with uh battleborn vanguard |
5943s | straight away um obviously this is a |
5946s | card that can be punished very heavily |
5948s | by the card ranker coming out from |
5950s | warrior which is only a single copy in |
5952s | gabby's version of the deck but |
5954s | usually if the ranker isn't there there |
5956s | is a weapon there's a shield chatter |
5958s | there is some way of being able to pick |
5961s | apart these early boards generally the |
5964s | warriors opening hand is not exactly six |
5967s | minions which is what gabby has |
5968s | unfortunately been faced with |
5970s | interestingly enough |
5972s | these choices are kind of weird right |
5973s | from the nagalang the um |
5976s | and the cannons looks fine right but |
5979s | then is men the cannons good enough |
5982s | or is this a i need to activate a frozen |
5985s | buckler and then |
5987s | draw shield chatter next turn you know |
5989s | like that kind of plan |
5991s | yeah i can see it a bit of a difficult |
5993s | call |
5998s | speaking of difficult i think that's the |
6000s | category we filed this turn under now |
6002s | for meaty |
6004s | he wants to play drekthar for example he |
6007s | has to take a bunch of trades into the |
6009s | 5-4 which he can't afford to do it's |
6010s | essentially just a bunch of 1-1 token |
6012s | minions that he got for free anyway |
6014s | however in doing so i think you would |
6016s | perhaps feel like you are over |
6018s | committing into a shield shatter combo |
6020s | or a brawl and so i kind of like where |
6022s | meaty's head's at right now he's like |
6023s | okay you have one rancor in your deck |
6025s | you didn't play it on curve therefore |
6027s | i'm going to assume that you didn't have |
6028s | it so i'm gonna keep pressuring you with |
6031s | my one drop and my two drop and not play |
6034s | anything else for the rest of the game |
6036s | and that's going to be enough because |
6037s | that's just how good my cards are |
6040s | it'd pick man the cannon so he does get |
6042s | to clear up a a good chunk of this but |
6045s | without rancor because one of the other |
6047s | problems now is if direct tha comes down |
6050s | it's no it's nowhere near as powerful a |
6053s | potential response from gabby right |
6055s | because |
6056s | it's likely the minions are a little bit |
6058s | bigger unless the other two two comes |
6060s | down of |
6063s | fist course well |
6066s | take one more idiot right now |
6074s | sorry do air horns go off when papa fish |
6076s | does the damage |
6084s | oh shield shatter being drawn far too |
6086s | late and in a blink of an eye me to get |
6089s | to the victory i think nearly flies out |
6091s | of his chair to see if there's anyone to |
6093s | celebrate with behind him hey hey stop |
6095s | the washing up i won come on let's go |
6097s | let's party did you see did you see |
6100s | um but now congratulations to me too i |
6102s | was doing household chores i was doing |
6105s | serious things while you were playing |
6107s | cards all right come on |
6110s | but yeah it was a win with the demon |
6111s | hunter just like i said it would be |
6113s | subtle does have to deal with smug raven |
6115s | and that's just the way it is uh but |
6117s | yeah |
6118s | seriously |
6119s | tough one for gabby and maybe this one |
6122s | game is reflecting my experience with iq |
6125s | control warrior when i just don't draw |
6127s | the removal and get laughed at by my |
6129s | opponent |
6130s | but still meaty off to a great start so |
6134s | far in round one of swiss getting a |
6136s | victory uh not only that but getting a |
6138s | victory over gabby great way to start |
6140s | the day for him and i think he's going |
6142s | to be pretty happy with this |
6144s | yeah and obviously we're having our fun |
6145s | with it at the end of the series but you |
6147s | can see how frustrated gabby is and just |
6149s | to contextualize the reasons for that of |
6151s | course like he is a masters tour winner |
6154s | you would feel like he kind of feels |
6155s | like job done in terms of the program |
6158s | and seasonal championships or whatever |
6159s | but there is still grand master's last |
6162s | call to play for and gabby had a |
6164s | disappointing final season in grand |
6166s | masters and that's the standards he sets |
6168s | for himself where if he falls short in |
6170s | anything he then immediately feels the |
6172s | need to compensate for that so he needs |
6174s | a good performance in this masters tour |
6177s | to back up his even his previous victory |
6180s | just to be able to secure that potential |
6182s | position back into grand master's last |
6184s | call later in the year so you can see |
6185s | still even with everything he's achieved |
6187s | at such a young age everything that he |
6189s | has going for him how much it still |
6191s | means just to lose one series in round |
6194s | one on the opening day of a swiss in a |
6197s | tournament that's why gabby's gabby |
6200s | because he cares that much yeah and i |
6202s | think you mentioned it and i think it's |
6204s | a big deal that it's probably a surprise |
6206s | to many if you've not been keeping up |
6208s | or i've just forgotten about who's |
6210s | qualified to last call gabby is not one |
6213s | of those players which is it you know |
6215s | you would say if you ask me at the start |
6216s | of the year oh who makes last call gabby |
6219s | would be on that list just instantly for |
6220s | i think many many people but he didn't |
6223s | make it as you said didn't have a great |
6224s | season and i paid for it so he is on his |
6227s | run to change the outcome of his fate |
6230s | for now at least but that was just our |
6232s | first match of the day in round one we |
6235s | are gonna check out some more matches |
6237s | from round one uh just until we are |
6239s | ready to move on but we're going to go |
6241s | to a quick break while we get those |
6242s | matches ready so don't go anywhere and |
6244s | we'll be right back with some more |
6245s | masters tall |
6246s | [Music] |
6256s | [Music] |
6301s | foreign |
6303s | [Music] |
6343s | [Music] |
6349s | [Music] |
6360s | [Applause] |
6363s | [Music] |
6363s | [Applause] |
6368s | [Music] |
6378s | [Music] |
6384s | [Music] |
6406s | [Music] |
6444s | hello everybody welcome back to masters |
6445s | tour voyage to the sunken city my name |
6448s | is tj i'm joined by neil larinda bond |
6451s | excuse me and uh we're not having that |
6453s | carry on |
6457s | itself out it's broken |
6459s | live on air everyone |
6461s | i didn't know oh my goodness stop it |
6465s | wrong way neil the wrong way |
6468s | there we go |
6469s | it's actually broken is that better it's |
6471s | better we'll leave it |
6473s | it's just |
6474s | don't play |
6476s | i'm tj that's neil |
6479s | and uh we have some more round one |
6482s | action uh coming at you here third |
6484s | mattress tour of the year we're actually |
6486s | going to jump into |
6488s | um |
6489s | the beginning of a match |
6491s | this match still could be in progress |
6494s | it's still part of round one it's going |
6495s | to be between high three and |
6497s | mcbanterface |
6500s | two players that if you've been tuning |
6501s | into any mixture of mattress tours and |
6503s | grandmasters |
6504s | you should know |
6505s | yep high three uh made a fairly flying |
6508s | visit to grand masters to be fair uh |
6510s | came in and out of the system but very |
6512s | much deserved at the time i'm at banter |
6514s | he's just went straight into the system |
6516s | and won |
6517s | immediately um his first season got |
6520s | himself to the world championships got |
6521s | that top four finish |
6523s | and impressed a lot of people along the |
6524s | way before and since so |
6527s | looking forward to see how he does in |
6528s | masters tours where to be fair he hasn't |
6530s | had particularly great results yet |
6534s | uh yeah that's right um and looking at |
6537s | the lineups as you just saw momentarily |
6540s | on your screen pretty similar |
6542s | uh we have uh you know a couple of |
6544s | mirror decks a mirrored class and druid |
6547s | and then the the big place where they |
6549s | differ is uh in sort of that fourth deck |
6552s | where high threes decided to bring the |
6553s | pirate rogue |
6555s | uh and uh mcbannerface has decided to |
6557s | bring that control war here so |
6560s | um their druids differ slightly well not |
6563s | slightly |
6564s | uh their druids differ a good amount |
6567s | with high the three playing uh celestial |
6569s | druid and i'm a barefoot face playing |
6572s | more of the traditional ram druid |
6575s | but |
6576s | it looks like we're going to be seeing a |
6578s | quest hunter mirror to start things off |
6584s | yeah and these are the decks that i was |
6585s | really expecting |
6587s | um to see the rogue i thought we'd see |
6589s | more of that doesn't seem to be that |
6590s | much when i flipped through twitter this |
6592s | morning |
6593s | um the hunter as well and obviously the |
6595s | demon hunt on the other side because |
6597s | this warrior |
6598s | is going to be incredibly strong in this |
6600s | tournament in my opinion due to the |
6601s | prominence of demon hunter |
6603s | but |
6604s | it's also quite good against a lot of |
6606s | the outsider decks it wipes out a lot of |
6608s | the |
6609s | sort of mediocre |
6611s | decks that you might bring to target |
6612s | things and what play testing groups were |
6614s | finding at least the ones i hung around |
6615s | with |
6616s | were that it was really difficult to |
6618s | find a target something lineup which |
6622s | means if you're going to target warrior |
6624s | for instance you really don't have that |
6626s | option to have four decks at it um so |
6628s | you sort of bring a mixture of stuff |
6631s | and we've ended up with a mixture of |
6632s | stuff here just the good stuff and i |
6634s | think we're gonna see the good stuff all |
6635s | day but high three is going to try that |
6638s | rogue out see how that goes for him |
6641s | yeah i |
6644s | think it's a little bit too early you |
6646s | know we're in round one um |
6648s | i haven't had a chance to look through |
6651s | all |
6653s | thousand plus decks |
6655s | so we'll start to see which decks are |
6657s | kind of uh |
6658s | breaking out and having good |
6659s | performances you know going into |
6662s | uh day two i think we can all you know |
6665s | take a guess right with uh demonstrator |
6667s | druid warrior uh maybe some hunter |
6670s | thrown in there being those top classes |
6673s | but i do think that rogue has the |
6674s | potential to perform pretty well even |
6676s | though not that many players are |
6677s | bringing it |
6678s | um but |
6679s | we are going to see the quest hunter |
6680s | mirror as i said starting things off |
6682s | maybe on her face |
6683s | uh these players do differ a little bit |
6685s | in their uh choices uh we see like |
6688s | double doggie biscuit |
6689s | uh in the list for high three |
6692s | um as well as a like a harpoon gun |
6697s | um whereas maybe interface |
6699s | has uh one copy of uh the candle shot |
6703s | and |
6705s | it's like three four cards different uh |
6708s | not that big of a deal um |
6711s | but this matchup is |
6713s | uh tends to get very snowbally where the |
6715s | first player to finish that quest just |
6716s | has a huge leg up |
6719s | yeah i think that the doggie biscuit's |
6721s | really interesting it wasn't in many |
6723s | decks then it was in then it was out |
6724s | then it was in |
6725s | and really whether you bring it or not |
6727s | is totally dependent on what you think |
6729s | you're going to be up against if you |
6731s | think you're going to be up against the |
6732s | the slower decks then it's very nice you |
6734s | actually get to use it sometimes |
6736s | but losing that candle shot means that |
6739s | your minion removal is affected more |
6742s | substantially than you might think the |
6743s | extra one damage from the candle shot |
6745s | quite often enables you to |
6748s | you get exact kills get heroic kills on |
6750s | the |
6752s | other minions so that makes a huge |
6754s | difference |
6756s | uh which means that the players who |
6757s | bring that weren't expecting the |
6759s | aggressive decks is how i would read it |
6761s | and again with high three bringing the |
6763s | rogue in his lineup that kind of is |
6765s | another nod towards that's what he was |
6766s | trying to get up against |
6768s | yeah |
6770s | and ho if ever doggie biscuited a |
6773s | treasure guard you're missing out on |
6776s | a lot of things |
6777s | in life |
6781s | yeah three damage and uh that thing's |
6783s | not going anywhere and if it does go |
6785s | anywhere hey you get a card out of it |
6786s | right uh just makes sense |
6789s | um but both players |
6791s | just i i mean this is how the matchup |
6793s | goes right like |
6795s | sometimes it feels like you don't even |
6797s | want to play minions until you have to |
6799s | um just because you give your opponent |
6802s | more ways to |
6804s | progress their quest in this situation |
6807s | mcbainerface doesn't really have |
6808s | anything else to do he could just aim |
6810s | shot but |
6811s | i think getting the treasure guard out |
6812s | there getting more stuff in his hand |
6814s | problem with the treasure guard is i3 |
6816s | doesn't need to kill it he doesn't even |
6818s | need to acknowledge it he can use it to |
6820s | uh |
6821s | you know get spells that can't be |
6823s | directly targeted to face and get quest |
6826s | progress but it's only hidden for one a |
6828s | turn mcbanner face doesn't play doggy |
6829s | biscuits so it's not gonna really be |
6832s | that much pressure on him |
6835s | but he will i mean he should it doesn't |
6837s | like he will be but he should be always |
6839s | slightly behind by virtue of going |
6841s | second which a very big deal in this |
6843s | matchup quite often is the case in |
6844s | mirror matchups of course |
6846s | and so especially when the quest |
6848s | completion is so important for |
6851s | often the final part of the kill you |
6853s | don't always have to complete |
6855s | to to win the game of course you can |
6857s | just keep fighting away |
6859s | which is what they're doing right now |
6862s | and we're about to face the moment |
6863s | nowhere for that piercing shot to go |
6865s | that he's just picked up so |
6867s | could end up being a dead card he had |
6868s | his whole hand could end up being really |
6870s | awkward he's got no targets at all for |
6872s | any of those cards |
6874s | yeah um |
6876s | it's pretty awkward and going back to |
6877s | the coin versus not coin situation um |
6880s | sometimes |
6881s | in this matchup in particular |
6883s | because tempo isn't really that big of a |
6885s | deal |
6887s | like the extra card can be incredibly |
6889s | useful because that's one extra spell |
6891s | that you could potentially have to |
6893s | progress the quest |
6894s | um and you know if you're just going for |
6897s | as fast quest completion as possible you |
6899s | don't have to be concerned with the |
6901s | board |
6902s | then |
6903s | being able to have enough spells that |
6906s | deal damage in order to complete the |
6907s | quest oftentimes is uh even better and |
6909s | uh now high three is going to be able to |
6911s | complete it |
6912s | so it will give mcvaynerface a target |
6914s | for these things but i thought he's |
6916s | going to be able to start weaving in |
6917s | here powers oh drexar is uh quite a good |
6921s | pickup because now this |
6922s | uh high three is only only 11 health he |
6925s | can't really afford to play tavis here |
6927s | because |
6928s | he'll just die on the backswing |
6930s | yeah gonna have to clear these up and |
6932s | try and set up lethal in the process |
6935s | um |
6937s | yeah the piercing shot now has a target |
6938s | so he can't take some sort of risk and |
6940s | just kill one minion and hope to get |
6942s | away with it uh he must know that |
6944s | banterface's hand is a little bit clunky |
6946s | from the way that he's been floating |
6947s | mana but |
6948s | really needs to clear as much of this as |
6950s | he dares take a risk on whatever key |
6952s | number he thinks is um |
6954s | most likely to be safe sort of six or |
6956s | something |
6957s | and maybe leave up some minions and hope |
6958s | for the best |
6960s | yeah |
6962s | so rajashan is probably |
6966s | the kill target i think this hero power |
6968s | is buffed by aim shot |
6970s | as well so he can clear off director |
6974s | so he can yeah this is this is the |
6976s | sensible play |
6978s | yep |
6979s | these six is a key number which could be |
6981s | awkward to do in some worlds |
6994s | oh this is one of those worlds |
7003s | he's got three to face put some high |
7005s | three down to eight and he's got another |
7007s | two for the piercing shot puts into six |
7009s | and he's got the hero power puts him to |
7011s | four |
7012s | in his four |
7019s | that ain't it |
7022s | no it's not |
7025s | uh |
7027s | yeah because barb nets is not going to |
7028s | be active |
7034s | i wonder |
7036s | if |
7037s | barbara nuts was active he could target |
7039s | minion target face and then piercing |
7040s | shot minion and that'd be the four |
7041s | damage that you'd need got it got it |
7046s | um |
7047s | do you have a meeting |
7049s | dragon ball shot shoot his own minion or |
7051s | something to get more cars i don't think |
7053s | that works |
7059s | it's |
7059s | just |
7060s | piercing shot hero power and then |
7063s | probably just under use the dragon |
7064s | league shot since you're so close yep |
7067s | and then just hope and high three needs |
7069s | a spell that costs one or |
7074s | something that deals |
7076s | like a quick shot somebody deals three |
7077s | different yeah |
7080s | which is j it's just quick shot |
7085s | okay oh it's the same shot |
7088s | that works as well yeah |
7091s | that'll be seven all right high three |
7093s | takes the quest hunter mirror |
7095s | and uh no quest means even played and |
7098s | sometimes the match-up just works out |
7100s | like that |
7101s | um usually you're you're playing in |
7104s | quest center mirrors you're playing |
7105s | tavish on |
7106s | like the turn you're killing your |
7108s | opponent or you know the turn right |
7110s | before you're killing your opponent or |
7112s | in cases like that you know you just |
7113s | draw the direct damage in your deck you |
7115s | don't even need to play it at all so |
7116s | yeah |
7118s | they both did a good job there of making |
7120s | sure the opponent had the |
7122s | the exact problem to go one more turn uh |
7125s | which is what it's all about it doesn't |
7126s | matter if you overkill your opponent of |
7127s | course just try to force them to have to |
7129s | take one extra turn to kill you and they |
7131s | both managed to make that go further |
7133s | but in the end high three was the one |
7135s | who had the the best of it obviously |
7137s | mcmahon to face stuck there with that |
7138s | hand you see there of all the four drops |
7140s | which |
7141s | in the mirror where you've got no |
7142s | targets sometimes it's very very |
7144s | difficult and just falling short on that |
7147s | tracking |
7148s | yep |
7151s | but now we're gonna move on to game two |
7154s | uh |
7155s | taking a look at the vans it looks like |
7158s | uh it was |
7161s | drew a demon hunter band away |
7164s | um |
7167s | with the demon hunter being banned away |
7169s | from mcbannerface and druid being banned |
7172s | away from high three |
7174s | um so high three still has access to |
7176s | demon hunter and the pirate rogue uh |
7178s | demon hunter obviously just in |
7180s | incredibly strong obviously banner faces |
7182s | accounted for it has brought the warrior |
7184s | but we saw in the first series of the |
7186s | day |
7188s | yeah sometimes it doesn't even matter |
7192s | and here is that demon hunter the the |
7194s | terror of the ladder particularly |
7196s | straight after oh straight before the |
7198s | nerfs um still probably the strongest |
7201s | deck in the game but does have some big |
7203s | weaknesses warrior being one of them uh |
7206s | always looking to see which weapon |
7207s | they've chosen to go with |
7210s | gone for one bone glaive |
7213s | yep so |
7215s | a little bit more minion heavy in that |
7216s | regard |
7217s | and you just just |
7219s | it's just a lot of damage |
7221s | just like a reaper |
7225s | who cares about the dredge it's an |
7227s | arcana reaper |
7228s | the dread |
7230s | joking aside the dredge is really |
7232s | powerful on that bone glare because you |
7233s | play it with the intention of killing |
7235s | your opponent and quite often you just |
7237s | need to find a tiny bit more damage like |
7239s | something ridiculous like a puffer fist |
7240s | just to back it up on the second swing |
7244s | yeah but yeah it's still just an |
7245s | arcanite reaper it's still just |
7249s | and how can i reap her in a deck that |
7253s | didn't even need an arcanine reaper to |
7255s | be quite honest |
7257s | yeah they had no no problems dealing |
7259s | damage already |
7261s | um |
7262s | but |
7264s | uh my batter face uh didn't see what |
7267s | he's gonna he could just run back the |
7269s | same thing |
7271s | but if he expects demon hunters gonna be |
7274s | the next deck which it certainly is |
7276s | yup he's gonna switch to |
7278s | control |
7280s | warrior there it is yeah and this |
7283s | match-up in theory |
7285s | as we saw not in the first match of the |
7287s | day is really favorite for the warrior |
7290s | um the demon hunter sort of has to close |
7291s | their eyes and go for it they do have |
7293s | some other options they can |
7295s | just set up the swing |
7298s | much much later on for million damage |
7300s | um using their lady whatever she's |
7302s | called slino |
7304s | steno how do you say that i don't know |
7307s | um and that can do a lot of damage you |
7309s | can |
7310s | get the multi-strike in on a glaive and |
7313s | just do a lot of damage if the warrior |
7315s | ends up having to play a minion which |
7316s | they do at some point and you can just |
7318s | lethal them |
7319s | but yeah in general we saw how meaty |
7322s | went about it just play the minions hope |
7323s | there's no vancouver and shut your eyes |
7327s | yep |
7331s | oh curious to see what he keeps here for |
7333s | high three uh ladies there now seems |
7335s | like an auto keep director seems like an |
7337s | auto keep |
7338s | how do you want to use the other two |
7340s | cards |
7349s | ah well you definitely want cheaper |
7351s | stuff |
7354s | you want to look for battleborn vanguard |
7358s | the |
7359s | naga the |
7361s | slitherspear um |
7370s | like coin three into three here isn't |
7371s | that great just because |
7374s | there it's not a huge fault there we go |
7376s | that's good good good good |
7378s | yeah you want to go one two coin into |
7380s | four and then thano and start playing |
7382s | your spells is what i would like to do |
7384s | at least here i think |
7385s | yep |
7387s | also just looking at that lineup choice |
7389s | he has put the man kick in his deck one |
7390s | of the cards that floats in and out of |
7392s | this demon hunter and just once again |
7394s | highlighting the nod that he is |
7396s | expecting a control meta just that extra |
7399s | little bit of damage from the man cook |
7400s | there |
7401s | control plus druid when i say control |
7404s | yep |
7406s | the interface uh kept the shield shatter |
7409s | and uh from the depths so really now |
7412s | it's just looking for |
7414s | a way to gain armor |
7417s | uh |
7419s | these ain't it |
7420s | two men a brawl though quite good |
7424s | python were to go wide which uh we can |
7426s | see that |
7428s | he is going wide |
7429s | which is wide i think it's wider than |
7431s | this |
7432s | oh yeah |
7434s | this is as |
7435s | wide as it gets |
7436s | oh look how wide he is |
7442s | two mana ball what a card |
7445s | [Applause] |
7446s | okay |
7447s | puffer fist |
7448s | yeah |
7449s | pretty good |
7451s | maybe even the no not the best i could |
7453s | construct |
7454s | the best outcome but still get the man |
7456s | creek fit in the hero power push the |
7458s | extra damage with the puffer fist and uh |
7461s | arcanite reaper loaded up ready in hand |
7463s | curtrice |
7465s | ready to go as well hi |
7468s | you know those two cards he didn't want |
7469s | in his mulligan |
7470s | here they are |
7472s | they're back nobody |
7474s | get him a banter face in the face |
7477s | oh jeez |
7479s | can't just |
7480s | can't find any armor game |
7483s | if only i had an amalgam in my deck in |
7485s | my hand then i could play shiver their |
7487s | timbers |
7491s | yeah but then he wouldn't be doing |
7492s | anything else there's so many ways now |
7494s | um with a shield block coming back into |
7497s | uh |
7498s | corset um |
7501s | in the early game to actually activate |
7504s | the shield shatter or at least you know |
7506s | maybe not in shield blocks case since |
7508s | it's just five but |
7510s | bank the armor in order to do it |
7512s | yeah um because you have the frozen |
7514s | bucklers heavy plate and shield block |
7516s | and uh just pushing on everything |
7519s | uh |
7521s | i made the mistake the other day |
7523s | of comparing shield block to guff so you |
7525s | got three mana game five armor draw a |
7528s | card |
7529s | if a two more mana |
7531s | you get guff you get an extra manuka so |
7534s | you get that power for the rest of the |
7536s | game |
7540s | oh |
7541s | no |
7543s | bam oh no |
7546s | disaster |
7549s | is raven just god |
7555s | um chaos strike seems pretty good |
7557s | what does this stand |
7560s | yeah just |
7563s | oh god |
7565s | it hurts tj |
7568s | and i split garrison is actually dealing |
7571s | damage to make banner phases minions as |
7573s | well |
7573s | he's just dead |
7575s | all right let's see |
7577s | uh still has the discounts |
7582s | to keep in mind |
7584s | anything good |
7585s | anything good good okay all right well |
7590s | vancouver |
7591s | he's got the trade into the three seven |
7595s | yeah training three seven right just |
7597s | play it all literally do everything |
7602s | yeah this looks like a pretty good state |
7604s | of affairs right |
7606s | uh ah |
7608s | i mean you have no cards left |
7611s | any cards it's a card game dealing |
7613s | you're dealing one damage to your |
7615s | minions for the next two turns but you |
7617s | know he needs me |
7621s | get some armor kill some things |
7624s | i've got to hear him how to get more |
7625s | armor that's two a turn what could go |
7627s | wrong |
7628s | yeah maybe you don't even play the nixie |
7631s | and drake and amalgam |
7635s | uh because the mayor is going to die to |
7637s | i split garrison |
7639s | um |
7641s | but you |
7642s | uh okay |
7643s | i was gonna say but you also want to |
7645s | protect yourself from the five damage |
7648s | potentially more from the bone glaive so |
7651s | this is fine |
7654s | accepted won't be |
7658s | except here's some more stuff |
7666s | i love need for greed in this deck it |
7667s | looks so useless most of the time and |
7669s | then when it's good it's so good |
7672s | those are buckley |
7677s | oh |
7679s | oh dear |
7683s | all right well he's still there he can |
7685s | clear boards for a while i'm not sure |
7687s | what he's gonna do about getting on the |
7688s | board maybe draw nelly |
7691s | that's a good way of getting on the |
7692s | board |
7693s | yeah um |
7697s | yeah that's about it that's about it |
7705s | it's gonna |
7706s | play the amalgam |
7708s | not really anything that he could even |
7709s | use it on in the next turn unless he |
7712s | picks up |
7716s | uh |
7717s | another amalgam yeah the second |
7721s | nixian drake |
7722s | because like newton is |
7726s | onyxia can be played or they can but not |
7729s | with amalgam |
7733s | i3's main decision here is whether it's |
7734s | just make this a steno turn whether he |
7736s | wants to be even greedy with her |
7740s | the little awkward |
7743s | because of the amalgam in the way |
7747s | um |
7750s | to be quite honest with you |
7753s | i wouldn't even hate just |
7755s | slamming need for greed but i guess |
7757s | getting memes on the board for the hero |
7758s | power reset works as well |
7760s | yeah i like the idea of neither agreed |
7761s | for a second there too just to go for so |
7763s | much damage next turn but he's already |
7766s | got so much damage next turn to be fair |
7768s | three one drops multi-strike that'll do |
7776s | this |
7777s | shield slamming their opponents |
7783s | so the aggro deck has five cards in hand |
7785s | and the control deck has drawn extra |
7788s | cards |
7790s | for extra looks and is out of cards |
7797s | again perhaps raven was right all along |
7803s | how much damage is this it's not enough |
7807s | sure you just go in now first of all |
7808s | your opponent's actually got to draw a |
7809s | counter and secondly you'll still have |
7811s | cards in the hand at the end of it for |
7812s | high three but he's gonna be patient |
7813s | again |
7821s | like you mentioned just getting these |
7823s | minions on board for the |
7825s | the extra damages |
7827s | it's worthwhile |
7833s | lose some of this armor as well it's |
7834s | being this turn pretty much needs nelly |
7836s | right now or |
7838s | okay |
7842s | and i'm not counting it tj but that has |
7844s | to be lethal |
7846s | double fury multi strikes then oh |
7849s | yeah this is why you thought i'm telling |
7851s | you now i'm not counting it i just know |
7855s | oh you you think got the predation as |
7857s | well yeah yeah i've i got this right |
7860s | hey i predict mick paladin's gonna do |
7862s | one of this tournament let's see how |
7863s | that one goes |
7865s | there is no measure too much how much |
7868s | damage is this |
7871s | so much |
7872s | [Applause] |
7876s | it's a little bit over lethal just a |
7878s | little bit over lethal just keep pushing |
7880s | that button |
7882s | just 10 damage |
7885s | all right |
7886s | high three up two zero now only deck |
7888s | remain remaining is the uh pirate rogue |
7892s | right um so we'll get to see the pirate |
7895s | rogue in action see if it's a deck that |
7897s | uh |
7900s | i don't know |
7901s | what's what's a good way to put this i |
7903s | was about to say it can stand the test |
7904s | of time but can do its job |
7908s | this is |
7910s | it's um |
7913s | from the testing i saw the vogue is |
7915s | mainly useful and it's got some uses |
7917s | it's not a terrible deck but the real |
7920s | reason to bring it is because of warrior |
7922s | and it doesn't even seem that great |
7924s | against warriors some of the time so |
7926s | this is definitely the iffy deck of the |
7928s | the match and the tournament for me i |
7931s | think that |
7932s | it's a decent deck i think it does its |
7933s | job okay |
7935s | but it's certainly a fourth deck if you |
7937s | bring it in every lineup you bring it in |
7940s | yeah they can have those games where it |
7942s | snowballs it can have the has have those |
7945s | games where you get like |
7947s | a sharon vessel into |
7951s | uh dredge and then mr smite the next |
7953s | turn on the |
7955s | the the two parts that spawn from the |
7957s | vessel |
7958s | um |
7960s | you can you can do some |
7963s | sneaky stuff against |
7965s | control decks with the hook tusk right |
7969s | yep |
7970s | um |
7971s | so there's |
7972s | there's a good amount of stuff it can do |
7974s | but it also has those hands where |
7977s | you know you have a mixture of like |
7979s | shadow steps and preps and amalgams and |
7983s | you're not really you're just playing |
7985s | out |
7987s | like average static minions on curve |
7989s | that are just getting killed |
7991s | and you never really reach that power |
7992s | spike |
7993s | so |
7995s | yeah if you're bored of like these just |
7996s | gets wiped out by a brawl or one of the |
7999s | many other ways that warrior in |
8001s | particular can just deal with that board |
8004s | it hurts like there's often not a |
8006s | comeback from it but if you just get to |
8007s | the curve you were talking about |
8009s | game can be over in a quick quick moment |
8012s | but it's not against the warrior it is |
8013s | against the |
8014s | hunter which is a matchup i know far |
8016s | less about but |
8018s | uh with the stealth involved i'd imagine |
8019s | that the hunter struggles a little bit |
8021s | in this |
8023s | um i don't know they can usually deal |
8025s | with the early early board states uh |
8027s | quite well and then initiate a race |
8029s | outside the mr smith there's not a lot |
8031s | of burst um |
8034s | but it's it's close |
8036s | at least from my experience i don't |
8037s | think we have enough data yet to |
8040s | oh that was that was definitely i would |
8042s | problem for people the data |
8044s | yeah i would say that quest hunters is |
8047s | is favored um |
8049s | but i don't think i wouldn't say it's by |
8051s | that much |
8054s | and face just keeping the lot |
8057s | double viper |
8058s | um figuring that maybe that's one of the |
8060s | ways that you're getting on board but |
8062s | also dealing with those pesky swordfish |
8064s | which |
8065s | is |
8066s | definitely reasonable to assume is going |
8068s | to be one of your problems in this game |
8081s | well |
8084s | i |
8085s | wouldn't mind a coin restaurant viper |
8087s | here |
8089s | just to get something on the board |
8092s | yo you've got another one um you're not |
8094s | winning in a hurry with this current |
8096s | hand are you it's not got the full |
8098s | quest completion vibe to it |
8101s | oh maybe he will save the coin for |
8102s | tavish |
8104s | yeah |
8106s | try and race that way |
8108s | sure |
8117s | well well well |
8120s | do you want to push damage or do you |
8121s | want to draw cards |
8124s | no no question |
8126s | this curve doesn't look terrible |
8133s | however pops |
8135s | yeah the courier also is just |
8139s | you know more stats |
8141s | more health harder to kill |
8146s | yeah five health is significant so |
8149s | also even though the curve doesn't look |
8150s | terrible when you actually look there i |
8152s | think it's pretty slow |
8154s | you're talking about three four five as |
8156s | well rather than putting two things down |
8157s | at once the hunter |
8160s | yeah i don't think damage gets there |
8161s | unless you go for slightly better cards |
8164s | and you've currently got that's a better |
8165s | card than he's currently got |
8175s | okay |
8180s | it'd be very interesting to see how this |
8182s | um choice not to play the viper on turn |
8184s | two works out from about to face |
8189s | oh yeah good point |
8195s | the deck still plays like uh |
8197s | you know |
8199s | treasure guard raja jean drekhthar |
8203s | but those are pretty expensive for what |
8206s | they do |
8207s | and |
8208s | you don't have a good way to just eat it |
8210s | up you would have to just throw damage |
8212s | in it to kill it |
8215s | um i think he chose spell which |
8218s | maybe he's banking on the coin being a |
8220s | big deal here banter face has chosen not |
8222s | to use it so what's he saving it for |
8225s | yeah |
8226s | their face also has to respect |
8228s | has to respect both though he wouldn't |
8230s | be playing the viper in this scenario |
8231s | anyway so |
8234s | um i guess you just start with the coin |
8237s | because you can't really kill it |
8242s | she'll play if you play the viper and |
8244s | then it gets counted |
8249s | yeah you you die |
8252s | play as you die i mean he does have the |
8254s | arcane shot and the nets at that point i |
8256s | guess |
8264s | toughy |
8266s | quickly |
8269s | yeah still no progress on the quest |
8275s | okay so really likes the coin |
8279s | yep |
8281s | it was spell |
8285s | and kind of see why he picked spell look |
8287s | how much |
8288s | banter faces have to put into this |
8290s | because of the extra spell needed just |
8292s | to get rid of it so much mana a whole |
8294s | turn just give it a one two six |
8296s | and not get any damage done progresses |
8299s | the quest but it's a little bit slow |
8302s | yep |
8303s | whoa |
8305s | okay |
8308s | draw two pirates if he wants it |
8312s | but he is sort of on a clock here so you |
8314s | do want to try to be a little bit more |
8316s | aggressive but |
8319s | i |
8321s | guess you could go puffer fist and |
8322s | attack and take the three |
8325s | and uh preserve the health on the |
8328s | courier |
8330s | doesn't seem terrible either |
8334s | yeah i think this time you've really got |
8336s | to look at getting on with doing some |
8338s | damage |
8339s | like last time i didn't mind trying to |
8341s | find you know something a bit smaller to |
8343s | do on this turn or on your six drop term |
8345s | maybe you have the chance to play two |
8346s | things |
8348s | uh but now i think you you don't have so |
8350s | much future planning you've got to get |
8352s | on with it |
8353s | go through play i think |
8364s | okay |
8371s | gonna have a lot of pirates |
8377s | cheap pirates oh yeah |
8383s | and then this is the play that make |
8385s | interface was |
8387s | that's just setting up for for most of |
8388s | the game as soon as he saw the tavish |
8393s | looks like improved explosive |
8396s | and |
8405s | yeah so you can't bank them in your hand |
8408s | right he wants this for smite but |
8410s | there's a minion on board already that |
8411s | isn't doing much |
8415s | [Music] |
8418s | okay |
8432s | no explosive for you |
8437s | testing for ice trap as well |
8444s | oh this has been a really slow |
8447s | game in the |
8448s | context of what they're up against you |
8450s | want both trying to hit each other as |
8452s | fast and hard as possible and |
8454s | the banter face has gone for this |
8455s | controlling option which is working for |
8457s | him so far but yeah as a result he's not |
8460s | gonna fight minions with minions |
8468s | and the order |
8469s | on tavish secrets is a little bit weird |
8472s | right |
8473s | it's like backwards of what it normally |
8474s | is |
8476s | that's why the explosive one off first |
8478s | even though it was chosen first we're |
8480s | usually the one that was chosen |
8483s | most recent |
8485s | is the one that goes off first maybe i'm |
8487s | mistaken but um you might be mistaken on |
8489s | that i always thought you thought that |
8490s | when you played first went off first but |
8492s | i think it may have gone through various |
8494s | iterations and bugs and various things i |
8496s | think it may change |
8501s | [Music] |
8507s | there's the candle shot instead of the |
8508s | dog you're basically gonna keep |
8509s | highlighting that these little choices |
8511s | the players are making their lineups |
8513s | indicating what sort of field they're |
8515s | expecting to be facing |
8517s | and the candle shots there for this sort |
8519s | of deck |
8522s | not looking particularly good right now |
8524s | though |
8525s | maybe interface is struggling to find |
8527s | ways to uh just keep the board under |
8530s | control |
8531s | um there is no dredge |
8535s | in the hand for high three so he can't |
8538s | go uh |
8540s | searching for the the vessel |
8543s | for the additional pirates |
8550s | you know okay he's gonna have smart |
8552s | shutter steps smite at some point if the |
8554s | game goes too long um |
8557s | but banter also now still hasn't |
8559s | completed |
8562s | all the quests right so |
8565s | yeah |
8567s | i think he's one one spell away from |
8570s | zero mana hero power i think socially |
8573s | the uh the game shot |
8576s | it was close |
8577s | we'll be able to get it with the mark |
8578s | shot next turn but |
8581s | you know we're still a ways away and now |
8582s | the hero power doesn't really help with |
8585s | cleaning up the board as |
8586s | much as |
8587s | he would like |
8590s | yeah no amount of hovers trades into |
8592s | this or races this right so |
8595s | i mean technically we have seven hovers |
8596s | yes that would race it but you know what |
8598s | i mean tj |
8607s | do i know |
8609s | yeah i usually do |
8610s | you're very good at pretending you know |
8612s | what i mean |
8613s | yeah |
8615s | right |
8617s | exactly what you mean |
8619s | all the time and have done since |
8636s | big choice here |
8639s | does that matter |
8641s | i guess for sure this is a horrible |
8642s | combo right |
8646s | somewhere along the line |
8648s | yeah |
8650s | all right well quest complete tavis in |
8652s | here but is it too late |
8656s | it's already looking at nine damage on |
8658s | the board |
8659s | uh mr smite would be |
8662s | 16 |
8666s | and then |
8667s | amalgam 1718 shadowstep |
8671s | 1920 |
8676s | if he |
8678s | attacks and with the courier draws into |
8681s | the second |
8684s | fillet fighter |
8687s | that's lethal |
8693s | or you can just hook tusk |
8695s | yeah |
8697s | take his cart |
8698s | yeah pick the tavish there it is have |
8700s | that one |
8703s | and there's the conceit yeah |
8705s | [Music] |
8709s | even if he didn't hit tavish there i |
8712s | guess hook tusk is |
8713s | [Music] |
8715s | probably just |
8716s | best anyway because you could take the |
8718s | spells that would be able to reset his |
8720s | hero power and it's still a lot of |
8723s | power on board so |
8725s | uh but the interface in that series just |
8727s | couldn't get anything going in all of |
8729s | the games it just felt like uh |
8731s | uh he was just getting steamrolled |
8733s | obviously the quest hunter mirror was |
8734s | close but you know by nature that |
8736s | matchup |
8737s | should be pretty close because that deck |
8739s | is |
8740s | pretty consistent in uh in doing what it |
8742s | does but |
8743s | in these last two games it you know |
8746s | just felt like he was behind from the |
8748s | get-go and uh couldn't get his footing |
8750s | and that's a 3-0 |
8752s | from high three |
8753s | pretty painful loss for a bear face to |
8755s | take in round one |
8757s | absolutely yeah great win for high three |
8760s | and that last game you know i'm not |
8761s | gonna be critical i'm sure he's play |
8762s | tested a lot but that last game |
8764s | was his decision to go for the tavis not |
8767s | the double viper for instance where |
8769s | as it turned out the way that the game |
8771s | panned out on that occasion |
8773s | it looked like the double viper may have |
8775s | worked out better for him but then if |
8777s | his opponent goes just swordfish into |
8779s | swordfish he looks like a genius and |
8781s | beats him up with vipers so |
8783s | just just a hard decision there at the |
8785s | start which altered the outcome possibly |
8787s | to some degree |
8788s | but no takeaway from high three the |
8790s | lineup did what it was meant to do here |
8792s | the the warrior was kept out of it the |
8794s | road got through anyway |
8797s | and a nice early start 3-0 so nice for |
8800s | him because he'll be comfortable in that |
8801s | lineup bringing rogue was definitely a |
8803s | risky choice that'll settle him down |
8806s | yeah |
8807s | definitely risky bring but the right |
8809s | choice 100 win rate |
8811s | on stream here |
8813s | for pirate rogue the sky's the limit for |
8815s | this deck neil i'm telling you this |
8817s | guy's the limit i'm not going to just go |
8819s | into the the sea |
8821s | the sea expansion tj |
8823s | um |
8824s | what happens when you go up from the sea |
8828s | you don't you go down and go to the |
8830s | sunken city is at the bottom of the sea |
8832s | not in the sky |
8833s | but how it works |
8835s | okay we've got three days to work on |
8837s | this |
8838s | the angler fish is |
8840s | the limit |
8842s | because that's the fish that goes the |
8844s | deepest |
8845s | is the ocean okay anglerfish |
8848s | that's the thing with the lantern on its |
8850s | head |
8850s | [Music] |
8852s | kind of looks like you can see where |
8853s | it's going in the dark |
8855s | much smaller okay uh round one is over |
8857s | neil so uh |
8859s | you know they're they're cueing the |
8860s | music to uh to get us out of here so |
8863s | um that is just round one though a |
8866s | little bit long one so could be in for a |
8868s | long day of match which is fun because |
8869s | we get to watch more hearthstone |
8871s | and uh neil and i get to cast |
8873s | more hearthstone um before we jump into |
8876s | round two we're gonna have to go to a |
8877s | break to get everything set up but don't |
8879s | go anywhere more masters tour voyage to |
8882s | the sunken city where the sky's the |
8884s | limit |
8885s | right after this |
8889s | [Music] |
8894s | [Music] |
8937s | ah |
8939s | [Music] |
8959s | [Music] |
8976s | [Applause] |
8977s | [Music] |
9035s | [Music] |
9052s | so |
9054s | [Music] |
9081s | welcome back everyone to masters tour |
9084s | voyage to the sunken city we are just |
9086s | entering round two and i am joined by |
9089s | gia who is making her first appearance |
9091s | for the day on the stream gia what did |
9092s | you make of round one |
9095s | yeah not too many surprises i would say |
9097s | in terms of the length of the broadcast |
9099s | as soon as we saw people tweeting out |
9101s | their lineups there was quite a large |
9103s | penchant for control which i would say |
9105s | is a natural reaction to the prevalence |
9107s | of demon hunter but overall i do think |
9110s | that what you brought up with raven at |
9112s | the beginning where there is a lot of |
9113s | room for just mechanical error to happen |
9115s | has come into play not quite so much |
9118s | with the first couple decks we've been |
9120s | seeing but for this upcoming series we |
9122s | have a lot of these decks that have |
9123s | these small traps laid in them |
9126s | we do indeed it's a very interesting |
9129s | series to break down we are going to be |
9131s | dealing with mango versus youth for our |
9134s | round two featured match-up uh mango a |
9137s | player that was featured quite heavily i |
9139s | believe in the previous masters tour |
9141s | with a fairly straightforward overall |
9144s | quad aggro lineup which i would suspect |
9147s | is a hard target druid kind of strategy |
9150s | overall which we might be able to break |
9151s | down a little bit overall later on |
9154s | however on the other side there is no |
9155s | druid from youth and youth has gone with |
9159s | something well multiple things in fact |
9161s | just a little bit off the wall here |
9163s | that's right the one that absolutely |
9165s | jumps out at us of course is just the |
9167s | fact that there is a warlock and then |
9168s | you ask okay what's warlock from this |
9170s | expansion is it curse warlock um well |
9173s | that is the only one that is purely from |
9174s | this expansion but it turns out that |
9177s | some sort of phylactery warlock is not |
9179s | completely unplayable owl is also still |
9181s | in the game but people have moved over |
9183s | to either playing naval mine which is a |
9186s | two drop with death rattle deal four to |
9188s | an enemy |
9190s | or the selfish shellfish which is a mill |
9192s | version and for youth here he has gone |
9194s | over with the naval mine version he also |
9197s | has explosive sheep in there which is |
9199s | you know something that doesn't |
9201s | necessarily mess with the phylactery as |
9203s | long as you don't have more than three |
9204s | total death throttles in your pool you |
9206s | should be able to pick the one you need |
9208s | at the right moment with phylactery but |
9211s | it is at its core very much a control |
9213s | deck so that is going to be i'd assume |
9216s | kind of difficult for mago to get |
9218s | through because he has a very aggressive |
9220s | lineup here um the demon hunter as we |
9223s | know can still get there versus control |
9225s | especially if there's not that much |
9226s | healing but in particular the um aggro |
9230s | druid i feel could struggle in his |
9231s | lineup against youth in particular |
9234s | yeah please i'm already traumatized by |
9236s | the fact that raven said that demon |
9237s | hunter beats warrior and now demon hunt |
9239s | is already 2-0 against warrior on stream |
9242s | stop stop saying it i can't cope uh but |
9245s | we are gonna be dealing straight away |
9247s | with some face hunter by maggot this is |
9249s | not the quest hunter that we've been |
9250s | seeing so far not the quest hunter that |
9252s | is probably the more prevalent hunter |
9254s | deck in the tournament this is straight |
9256s | ahead face hunter and as i was saying |
9258s | just a little bit earlier it does look |
9260s | like margot is trying to prey on that uh |
9264s | perceived a little bit of weakness in |
9265s | druid he's making the read to say |
9268s | players are still gonna trust through it |
9269s | they're still gonna bring druid but i do |
9270s | think it's a little bit weaker and a |
9271s | little bit more targetable now so we're |
9273s | seeing face hunter we're seeing a very |
9276s | aggressive version of uh naga mage with |
9278s | even watch post thrown in there four |
9280s | post thrown in there which is a famously |
9282s | anti-druid card and then his druid is |
9285s | just an aggro beast druid instead of the |
9287s | uh more ramp-based druid instead so we |
9290s | will kind of be seeing a fairly classic |
9292s | aggro verse control series overall i |
9295s | think because outside of that warlock |
9297s | from youth which he is very kindly |
9299s | obliging and throwing straight into the |
9301s | mix and knowing that this is the deck we |
9303s | are going to be interested in watching |
9304s | he does also have a charge warrior which |
9306s | is largely a control warrior variant |
9309s | moved in there as well |
9310s | that's right i'm really glad that we got |
9312s | to see this series because it feels like |
9314s | we are taking a full tour of the entire |
9316s | meta game between round one and round |
9318s | two where we had the perhaps more |
9320s | standard control and combo based lineup |
9322s | now facing up into the most aggressive |
9325s | lineup that you can see from mago |
9327s | because i think a lot of people going |
9329s | into this tournament were thinking okay |
9331s | if you do build an aggro lineup to build |
9333s | uh to beat druid you play demon hunter |
9335s | and then what are the other three some |
9336s | people landed on mech paladin we have |
9338s | mago landing on face hunter which i |
9341s | admit i have not even seen the cards |
9343s | naga the card called naga pride played |
9346s | naga's pride played here but um it does |
9348s | seem like a pretty good board |
9350s | development tool merck water scribe is |
9351s | another one that has not really seen |
9353s | play on many other lists but you'd be |
9355s | familiar with discovering it if you play |
9357s | a bit of naga mage youth over here with |
9360s | the double drains will keep makes a lot |
9361s | of sense though if this is anywhere |
9364s | anywhere comparable to old |
9366s | al warlock it's gonna be very much the |
9368s | game plan of just remove things until |
9370s | you can safely get down your rune metro |
9372s | rod and go from there |
9374s | yeah and that combination that you |
9376s | called out specifically um merc will |
9378s | describe naga's pride is the perfect |
9381s | opening when you are on coin as well so |
9384s | oh well hello |
9387s | nice to see you here uh which i think |
9389s | would be the mulligan that margot went |
9390s | for quite aggressively uh keeping the |
9393s | scribe and then because he was on coin |
9394s | obviously he's able to play that curve |
9396s | but he has been blessed with multiple |
9398s | options with the way this is coming |
9400s | through because he mulliganed into the |
9402s | spear doggie biscuit which of course is |
9404s | one of the other most impressive |
9406s | openings that you can come up with |
9408s | true but a lot of that is messed with by |
9410s | just the fact that youth picked up that |
9412s | mistress of mixtures on turn one perfect |
9415s | um to challenge anything early on and he |
9417s | can even tap first so he gets some value |
9419s | from the healing as well |
9421s | yeah mistress of mixtures i think a card |
9423s | that a lot of people a lot of control |
9424s | players in particular were quite happy |
9426s | to see coming back into the game it's |
9428s | just a very very nice one drop that you |
9430s | can slot into basically any slow control |
9433s | strategy challenge boards early make |
9436s | sure that the snowballing one drops and |
9437s | two drops that exist in the game |
9439s | specifically in demon hunter as well |
9441s | don't just run over the board very very |
9443s | nice card to have in the control toolkit |
9446s | coming into this expansion but now you |
9449s | see the pressure starting to ramp up a |
9451s | little exponentially and now youth has a |
9453s | decision to make right trust in the |
9455s | damage which he is going to do here just |
9456s | playing out the mine because now with |
9458s | that hellfire in hand he will be able to |
9460s | likely clear up any board that comes |
9462s | down here but there is doggie biscuit to |
9464s | consider on the other side yeah that's |
9466s | right i think youth it makes a lot of |
9468s | sense for him to skip the tap here |
9469s | because he does have the face up clear |
9471s | in hellfire but the amount of buffing |
9474s | possible from mago does make the |
9476s | hellfire kind of awkward the next turn |
9478s | where double drain sole wouldn't clear |
9480s | the full board either i very much expect |
9482s | mago to play that alongside perhaps the |
9484s | vicious litter spear just to get the |
9486s | mana spent out of the way also worth |
9488s | noting that mago has absolutely zero |
9490s | reason to trade into the navel mine as i |
9492s | look at the deck there's no way for |
9494s | youth to actually buff this in fact |
9496s | youth has to find some method to kill it |
9498s | by himself to actually get that death |
9499s | rattle in the pool for philactery at |
9501s | some point but that's definitely not a |
9503s | tough thing to accomplish because he has |
9505s | grimoire hellfire and of course dredlich |
9507s | thompson |
9508s | still has to be hellfire right yeah |
9510s | youth agrees the very least softens this |
9513s | up into drain cell range for the |
9514s | following turn youth i'm sure will be |
9517s | praying that there is no follow-up buff |
9520s | to land on this minion |
9521s | he is going to get his wish at the very |
9523s | least so he will start to claw his way |
9525s | back into this but already going into |
9528s | youth's turn five he finds himself down |
9530s | eleven health |
9534s | pretty good dredge options for mago here |
9536s | i think the naga's pride is where my |
9538s | head would be at just because it makes |
9539s | for a pretty clean turn with glow scale |
9541s | into that spell but he just wants even |
9544s | further spell damage he is just |
9545s | completely morphing away from the board |
9548s | game plan just to get the maximum amount |
9550s | of burst i guess he's gonna look at just |
9553s | going face again then re-equip harpoon |
9554s | gun with hero power the next turn and |
9556s | not give youth any targets for the drain |
9558s | souls that he kept |
9563s | job's done he's squeezing in the tap |
9566s | here as well trying to get as greedy as |
9568s | possible with that health total does |
9570s | find the uh the touch which will help |
9573s | him out but as you said if margot just |
9575s | goes for a straight up board |
9577s | sorry opposite of that straight up burn |
9579s | based strategy here not presenting those |
9580s | targets he might just be able to get |
9582s | there with straight up damage especially |
9585s | now as he finds raj on the right hand |
9588s | side yeah insta pick there from the |
9590s | dredge very very nicely set up now over |
9592s | the coming |
9593s | possibly three turns if youth can really |
9596s | squeeze this out but more than likely |
9598s | looking like a very very clean one or |
9600s | two turn lethal setup from here |
9602s | yeah looks nice to me it's just such a |
9604s | big deal that mago put youth under |
9606s | enough pressure that you did not have |
9608s | the liberty to just go for roon mithril |
9610s | rod that is the difference maker if you |
9612s | allow the warlock that one window to get |
9614s | that card down suddenly their power |
9616s | ceiling goes all the way up uh mago here |
9618s | just re-equipping the harpoon gun it's |
9620s | different from bone glaive it is not a |
9622s | battle cry dredge it's after your hero |
9624s | attack so there's no messing with |
9626s | drawing the rajna jean on the next turn |
9630s | oh spice bread huge that is the card |
9634s | that youth would have been looking for |
9635s | here |
9637s | absolutely he is going to go up to the |
9639s | full 10 cards as well so he can get max |
9641s | value from it but the next dredge the |
9643s | only new card that mago is seeing here |
9646s | is the ramming mountain that doesn't |
9647s | really help |
9649s | his game plan these are not burst cards |
9652s | they're all board based uh he's |
9654s | definitely hoping to find his aimed shot |
9656s | or quick shot sooner rather than later |
9658s | because he has these double glow scales |
9660s | and the raj in hand |
9671s | his head |
9672s | scared of healing and healing there will |
9674s | be but it depends how much youth wants |
9677s | to go for is he going to for example |
9679s | also just touch away his baker as soon |
9681s | as he plays it maybe not now there's |
9683s | another target on board two of them even |
9687s | yeah there's a couple of considerations |
9688s | there right whether you want to put the |
9690s | targets out for the healing on the other |
9691s | side but also how much value you can get |
9693s | from this spell damage at some point but |
9696s | this is kind of the luxury that dredge |
9698s | provides you right is not only do you |
9699s | get to go fishing for cards that you |
9701s | wouldn't have drawn over the course of |
9702s | the game but you also get to very |
9704s | succinctly plan your sequence of turns |
9706s | because you know what your next draws |
9708s | are going to be and i think these spell |
9710s | damage minions are just surplus to |
9712s | requirements at this point because uh |
9714s | mago has a fairly clean setup with this |
9716s | raj and the ramming mount over the |
9718s | coming turns |
9720s | it is interesting whether he wants to |
9722s | float a mana here to play raj with |
9724s | piercing shot which is getting the most |
9726s | immediate damage from raj because it's a |
9728s | more expensive spell and also making use |
9730s | of the spell damage on his glow scale |
9732s | while it's still on board |
9734s | the other option is to i guess ramming |
9737s | mount hero power there's also a line |
9738s | where you don't play the raj at all but |
9740s | i feel like that might be a bit too |
9741s | greedy |
9742s | it's not a guarantee that mago will even |
9744s | have a good piercing shot target in the |
9746s | near future so i am just looking at the |
9748s | raj piercing |
9749s | i have been curious if there was any |
9751s | point in development where raj and steno |
9754s | were switched and like were vice versa |
9757s | as demon hunter and hunter cards because |
9759s | the idea of like uh steno coming down |
9761s | and then you can actually buff it with |
9762s | doggie biscuit and ramming mount to make |
9764s | it bigger for the attacks that it's |
9766s | sending into other things might have |
9768s | just ended up being too toxic at the |
9769s | time but |
9774s | yeah mago definitely at the crossroads |
9777s | here and the end goes for ramming mounts |
9779s | and holds the piercing shot so this is |
9782s | another line altogether where he does |
9784s | manage to find a window where he can get |
9786s | damage from the ramming mount which |
9788s | wouldn't have been guaranteed because he |
9789s | was not necessarily gonna have a minion |
9791s | that can attack next turn but he still |
9793s | holds on to raj piercing shot which is |
9795s | the max amount of damage you can get |
9796s | from raj from one spell |
9799s | yeah and also finds |
9802s | uh barbed nets off the dredge that time |
9804s | which for the first time does provide |
9805s | him what he was looking for with the |
9807s | extra damage |
9808s | shuffle off |
9814s | able to be touched for youth here |
9820s | i've heard of it |
9823s | but unfortunately |
9825s | i think this play whichever way you |
9827s | slice it from here is going to leave |
9828s | these one health minions hanging around |
9830s | on board |
9833s | which means piercing shot plus raj is |
9836s | nine damage and barb nets is going to be |
9840s | another |
9841s | three damage |
9844s | taste |
9846s | so is he one off actually |
9848s | yep |
9856s | i mean i was thinking he might have |
9857s | lethal because he looked so excited |
9858s | there but um i guess raj piercing was |
9861s | going to happen no matter what |
9865s | and you probably just hero power at this |
9868s | point right because barb nuts |
9871s | is still just going to deal to the next |
9873s | turn you assume your raj is dead but by |
9875s | that point across two turns you get more |
9878s | value by weaving in a hero power as |
9880s | opposed to playing barb nuts while raj |
9881s | is unborn |
9883s | yeah i think so too right you miss one |
9885s | this turn by missing out on the raj |
9887s | synergy but you missed two by missing |
9888s | out on your once per turn ability of |
9890s | pressing your hero power so yeah |
9894s | there is an argument as to whether he |
9895s | wants to remove a minion on board as |
9897s | well which is something barb nuts can do |
9899s | but i really don't think actually mago's |
9901s | concern he is very much just hoping to |
9904s | not |
9905s | uh run into too much healing from youth |
9907s | here |
9909s | of course mr derrick brown who is not |
9911s | working this master's tour pops into our |
9913s | discord to drop the contribution of just |
9915s | choose face twice thank you thank you |
9917s | derek |
9918s | very helpful as always taking so long |
9921s | oh how i wish you could do that with |
9923s | multi-strike too |
9924s | yeah |
9927s | so right now in the phylactery pool |
9929s | there is just one naval mine and |
9931s | uh not quite lethal yet but zero healing |
9936s | wait is it |
9938s | the scent of death oh mistress i see |
9943s | i forgot about this |
9946s | cute interaction for sure |
9948s | thank you for your service grimoire as |
9950s | well for another mistress to go off just |
9952s | banking the healing now this is a very |
9954s | very cute way of going about it that's |
9956s | an m shot though |
9959s | and he is one off again |
9969s | just holding his hands outside why don't |
9971s | these numbers work |
9973s | just die |
9975s | just die |
9977s | and the funny thing is youth can't quite |
9979s | kill him either because youth needs to |
9981s | keep activating mistress to heal up and |
9983s | mistress also heals mango |
9985s | oh but that's a bread baker that's got |
9987s | to seal the game yeah forget about it i |
9989s | think that's just going to be enough |
9990s | health to allow youth to win on board |
9993s | these are three attack minions that are |
9994s | now getting to go face |
9996s | thank you for your service |
10005s | now if anything margot has to play |
10006s | control hunter and cash out the healing |
10009s | from all of these mistress of mixtures |
10011s | on the other side oh there's no way |
10014s | what's even in the director like scribes |
10025s | yeah we have hit a very weird crossroads |
10028s | though but youth has azshara now and |
10030s | that |
10031s | like one way or another should be able |
10032s | to close the game because at 12 and with |
10035s | zero cards for mago like as long as |
10037s | youth clears the majority of the board |
10039s | and he's even hiding behind taunts he |
10041s | simply cannot die to a top deck like the |
10043s | best is quick shot into aim shot which |
10044s | is 10. |
10045s | is it even weapon lethal and it must |
10047s | have been a little bit short right five |
10049s | charges 10 damage max wouldn't have got |
10056s | yeah i imagine |
10059s | just for extra security these void |
10061s | walkers will still get traded in for a |
10063s | little bit of mistress value |
10065s | sure |
10067s | yeah um |
10068s | i can't quite recall if both piercing |
10070s | shots have been played but it also just |
10071s | makes sense to not leave anything at too |
10073s | low health take the healing while you |
10075s | can |
10077s | although arguably again because mistress |
10079s | is symmetrical maybe you do just want to |
10081s | spare the health on the other side since |
10083s | you are pushing for your own lethal but |
10084s | honestly like this just feels fine at |
10087s | this point you are so far ahead you're |
10089s | back up at 20 you have an insurmountable |
10091s | board |
10092s | mistress of mixtures making a free debut |
10097s | on the competitive hearthstone circuit |
10099s | and making an enormous splash a naval |
10102s | mine warlock picking up game number one |
10105s | of round two |
10106s | pretty high i would say a solid a plus |
10110s | here on statements i did not think i |
10112s | would be saying during this masters tour |
10114s | but that is a a very good performance |
10117s | for the deck yeah absolutely i just did |
10119s | not realize that the reintroduction of |
10121s | mistress of mixtures adds a whole new |
10123s | dimension to what phylactery can do like |
10125s | previously this deck you know wasn't |
10127s | terrible against aggro to begin with |
10129s | because you have tons of removal and a |
10130s | fair amount of healing but now with the |
10132s | double bakers and the reassurance that |
10135s | you have mistress to just give you an |
10137s | entirely board-based game plan against |
10139s | these heavy aggro decks means you can go |
10141s | either way with that card and when |
10143s | necessary you can take the naval mine |
10145s | instead i am definitely looking forward |
10148s | to seeing more from this mine warlock |
10150s | but unfortunately for this series that |
10152s | is the end of it uh we do have nago |
10155s | switching away from his space hunter |
10156s | though to naga mage which i'm very very |
10158s | happy to see |
10160s | i was gonna say if you are sad that this |
10162s | is the end of warlock i'm sure you will |
10164s | take the consolation prize the naga mage |
10167s | which uh yesterday you told me was your |
10168s | deck of the expansion so far why is that |
10171s | it's just so fun subtle it's not good i |
10174s | mean it can be good right i feel like |
10176s | i'm underselling it because i'm |
10178s | definitely not the best naga mage player |
10180s | out there but it just feels like this |
10181s | pop-off turn there's something about it |
10183s | that's so satisfying compared to others |
10186s | um because you can just keep feeling the |
10189s | turn with spell coiler like there's so |
10191s | many cards that just synergize so well |
10193s | with the deck the coiler being a spell |
10195s | and a minion all-in-one the um |
10199s | little nagaling from school teacher able |
10201s | to discover you a spell that can often |
10203s | get more spells into your hand like if |
10205s | it's run or or first flame and being |
10208s | able to count up your mana go up and |
10210s | down up and down is very fun indeed |
10212s | however this deck can struggle against |
10215s | decks that are very good at removing one |
10217s | big board which is generally the main |
10219s | win condition of naga mage is to have |
10220s | one big board around turn four turn five |
10223s | and it gases out a little bit after that |
10226s | this version from mago though is a bit |
10228s | interesting in that it runs double |
10229s | fireball in the place of the two ignites |
10231s | so it has a lot more immediate damage |
10234s | potential but loses some long-term |
10237s | damage prospects and then also as you |
10239s | mentioned the one post |
10243s | yeah indeed and i do really think it is |
10245s | kind of a bespoke build to deal with |
10246s | druid right this kind of makes sense you |
10249s | make your one huge board on your initial |
10251s | spite lash pop-off turn um if you're |
10253s | able to get your mana back up to four |
10255s | which is not that difficult in a lot of |
10257s | situations you can then drop crossroads |
10258s | watch post at the end of it all and then |
10261s | forget messing about with multicasters |
10263s | and ignite and all that stuff at the end |
10264s | of the game just drop a fireball or two |
10266s | after that to kill the druid immediately |
10269s | right based off that one board state |
10270s | that comes down i think the build makes |
10272s | a lot of sense if that's what you have |
10273s | in mind |
10274s | but |
10275s | that's not the story of this series |
10277s | because youth has a very off-the-wall |
10279s | lineup on the other side no druid to be |
10282s | found and instead this quest hunter is |
10284s | going to come out to play but still this |
10286s | is arguably another match-up where the |
10289s | crossroads watch post could come into |
10290s | play |
10291s | that's true you know even without watch |
10294s | post i kind of favored naga mage a |
10296s | little bit in the match-up but it is of |
10297s | course very dependent on hitting early |
10300s | spite lash siren but what you do against |
10302s | hunter i find as mage is you don't even |
10305s | go for early curve necessarily like if |
10307s | you have a slither spear you want to |
10308s | save it as the first activator for your |
10310s | siren in this matchup and then build one |
10313s | huge board because if you kind of meter |
10316s | out your threats turn by turn on curve |
10318s | that's exactly what hunter wants to see |
10319s | right they can deal with that very |
10320s | easily but if it all comes down in one |
10322s | fell swoop outside of some very |
10325s | complicated explosive trap into ex |
10327s | improved explosive trap setup it's so |
10330s | tough for hunter to deal with it and |
10332s | there's no um urchin spell for youth |
10335s | either |
10336s | and that candle shot in hand for youth |
10338s | is incredibly clutch i think in this |
10340s | match-up perhaps more so than any other |
10343s | candle shot might seem like a little bit |
10344s | of a weird inclusion in the deck but if |
10346s | you |
10347s | tore around the metagame these days you |
10349s | will find a lot of three health minions |
10352s | that need killing and so the combination |
10354s | specifically of candleshot and |
10355s | dragonbane uh can essentially clear up |
10358s | entire boards single-handedly over the |
10360s | course of multiple turns just for the |
10362s | cost of one card |
10364s | and your weapon charges and i think naga |
10366s | mage in particular there's a big old |
10368s | pile of two threes that this deck wants |
10369s | to play a lot of the time in the early |
10371s | game the one three as well um but i |
10373s | think you are right in your assessment |
10375s | in that you should not really be playing |
10376s | those cards out one by one in the early |
10378s | game instead there you go greedy |
10381s | mulligan find the spite lash and instead |
10383s | set up for that big pop-off turn yeah i |
10385s | think this shows great understanding |
10387s | from mago in the match-up where a lot of |
10388s | the time you see vicious slither spear |
10391s | you're on play absolutely that's the |
10392s | best one drop you can play but it is |
10394s | just not the win condition against quest |
10396s | hunter like that damage does not ramp up |
10398s | fast enough if you expect to play it on |
10400s | curve you just want to hit the big spide |
10402s | lash pop-off treasure guard i think is |
10405s | a reasonable hedge though because it is |
10407s | of a health total where it's kind of |
10408s | tough for a hunter to deal with it and |
10410s | one fell swoop and also it just cycles |
10412s | you further towards that spite lash but |
10415s | mago will be very happy to see it's |
10416s | already in hand for uh youth though very |
10419s | big deal that he's hit the director |
10421s | because that is how hunter can sort of |
10423s | play around the spite lash is to just |
10426s | get on board before them and suddenly |
10428s | there might be too much pressure on the |
10429s | other side that despite last turn if |
10431s | they don't hit removal alongside the |
10434s | train of spells then it could be a bit |
10436s | dicey cleverer |
10439s | you see same story on turn two from |
10441s | mango as well had the spell coiler |
10443s | turned it down just hero powered again |
10445s | no reason to put that minion on board to |
10447s | be a target can get more value from that |
10449s | later on anyway but |
10451s | the slow development has just opened a |
10453s | little crack that youth is now sneaking |
10455s | through to just get significantly ahead |
10458s | on board as quest hunter which is the |
10460s | nightmare scenario and now still |
10463s | without the slither spear in hand |
10466s | uh marco is still a couple of turns away |
10468s | from being able to do anything relevant |
10470s | with spitelash summoner and this is one |
10472s | of i think the biggest weaknesses of |
10474s | naga mage |
10476s | is the slow start can be cashed into |
10479s | enormous amounts of damage by a face |
10481s | hunter a demon hunter quest hunter in |
10483s | this case and then you do your pretty |
10485s | little naga spell naga spell naga spell |
10487s | for as long as you want you're still at |
10489s | 12 and you are still dead at that point |
10492s | you know it's very very difficult to |
10494s | recover from that position especially |
10496s | with the opening hand from mago which is |
10498s | completely devoid of removal spells no |
10500s | first flame and he doesn't have flurry |
10501s | the hot streak is something that can |
10504s | actually gain him mana in the spite lash |
10507s | turn because like ignite for example |
10509s | just refreshes the two that you spend on |
10510s | it so it's like a free ignite but |
10512s | playing a zero cost spell actually gains |
10514s | humana going into the naga turn but |
10516s | spitlash starts on naga for the |
10518s | activation so without a one cause naga |
10521s | he's not able to do anything until turn |
10523s | six minimum and he missed the school |
10524s | teacher on turn four so that's just |
10527s | non-negotiable he needs to survive this |
10529s | wave of threats and perhaps whatever |
10531s | damage comes out next turn as well which |
10533s | is not looking great for mago |
10535s | has to be slither spear right now and it |
10538s | isn't it just isn't and i think this is |
10541s | going to be the exact scenario i just |
10542s | described |
10544s | where even if margot gets control of |
10546s | this board there is just too much damage |
10548s | taken already to possibly recover this |
10552s | position against a hunter |
10554s | yeah um the crucial thing about naga |
10556s | mage is that even though you can |
10558s | generate ice barrier there's no other |
10561s | form of healing and none that gets you |
10563s | through non-attack based damage so just |
10566s | the hero powers the dragon bane shots |
10568s | aim shots from youth even if this board |
10570s | were to somehow be cleared i think would |
10571s | still get there for youth in the end and |
10573s | mago with the fireball build does not |
10576s | necessarily have the tools to get |
10578s | through this entire board |
10580s | spoiler can find him flurry maybe |
10583s | are you okay |
10588s | i think he has to take barrier but it's |
10591s | obviously not gonna heal for as much |
10593s | damage as youth is gonna pile on it's |
10595s | already like just negative because |
10597s | there's nine on board and then the rajna |
10599s | john can get even more work done |
10602s | yeah and even just to pick up this ice |
10604s | barrier you've played a three health |
10606s | minion into a board with plus one spell |
10608s | damage when your opponent cast dragon |
10609s | bane shot on the previous turn which is |
10611s | almost |
10612s | counterintuitive with the face nagar on |
10615s | board as well like you are immediately |
10617s | hemorrhaging all of that health that |
10619s | you've picked up from the ice barrier |
10622s | youth testing counterspell first sees |
10624s | that it is not there and that means |
10627s | there is simply no other secret that |
10629s | would be annoying he would never try and |
10632s | proc oasis ally at this point and |
10634s | explosive runes not relevant whatsoever |
10639s | we can get everything done that's going |
10641s | to happen here and just check out what |
10642s | the break points are i like the |
10644s | sequencing from youth finds out that |
10645s | it's the ice barrier ships all the |
10647s | damaged face and because at this point |
10649s | you might even just be considering well |
10650s | what if this dragon bank just ends up |
10652s | going face right and i don't waste the |
10654s | time throwing it at the minion just to |
10656s | refresh it |
10657s | yeah i love this use the barbed nut to |
10658s | get rid of the opinion instead |
10663s | and that means that mago is going to |
10666s | finally get his fight last turn but |
10668s | whether it's going to be enough is |
10670s | highly questionable |
10675s | next time you will be different nope |
10678s | he's not even going to go for it i just |
10679s | like the card come on |
10683s | it's fine you just hid his shame as he |
10685s | had to concede so we didn't we didn't |
10687s | look at him as he pressed the button you |
10688s | just covered him up with a spider siren |
10691s | instead but that was a clean 2-0 |
10693s | performance now from youth and naga mage |
10696s | not hitting the heights as you said i |
10698s | think in certain match-ups um hunters |
10700s | and demon hunters specifically you |
10702s | really need that clean start right where |
10705s | not only do you have to secure the the |
10707s | early uh spy lash you also |
10710s | need to have the first flames and the |
10712s | rune dorbz to be able to make sure that |
10714s | you're picking apart the boards on the |
10715s | other side um more so generally against |
10718s | face hunter and demon hunter than |
10719s | against the uh the quest hunter but in |
10722s | this case just the director coming down |
10724s | single-handedly because mango had kept |
10726s | such a greedy hand or mulligan for such |
10728s | a greedy hand uh he was stuck in a |
10730s | position where just that amount of |
10732s | minion presence was too too much to deal |
10734s | with |
10735s | right oh yeah now that i'm looking at it |
10737s | again he had to play the spell coil |
10739s | right so then you have a two cost naga |
10741s | to start that's true |
10743s | that's so sad had to be a turn seven |
10746s | minimum spidey lash and obviously he was |
10748s | already truly dead before that and i |
10752s | will say that does feel like a bit of an |
10754s | outlier in the match-up because |
10756s | generally the mage won't be pressured |
10757s | that heavily on board by quest hunter |
10759s | outside of exactly drakthar um but mago |
10762s | still has um the ability to play any |
10766s | deck he wants to he's just switching and |
10768s | showing us the entire tour of his lineup |
10771s | including the aggro druid featuring |
10773s | three bottom feeders thank you raven |
10776s | hmm three bottom feeders indeed very |
10778s | very possible over the course of the |
10779s | game they won't be three one three |
10781s | bottom feeders though because that's |
10783s | just not how the card works uh it's a |
10785s | deck that i played around with a little |
10787s | bit in the very early days of the |
10788s | expansion uh it does seem even back then |
10792s | um with the much more oppressive version |
10795s | of druid hanging around this felt like |
10796s | one of the best matchups you could |
10798s | possibly get into an opposing druid uh |
10801s | just the ability to stick boards uh |
10803s | ridiculously quickly composting just |
10805s | landing on any number of minions that |
10807s | you want having the trunks thrown in |
10809s | there as well of course the lack of |
10811s | arbor up meant that sometimes if they |
10813s | have the absolute perfect hand and it's |
10816s | just like 11 11 torn into 11 11 taunt |
10819s | that can sometimes get you in trouble |
10822s | but generally this seemed very very good |
10824s | at just getting ridiculous board states |
10826s | that druid couldn't deal with but once |
10827s | again keep banging this drum as to how |
10830s | good mango's lineup is against druid |
10832s | that's all for nothing if your opponent |
10834s | is going to do something a little bit |
10835s | off meta and that is the case although |
10838s | we are going to probably the most normal |
10840s | of the decks that youth has at his |
10842s | disposal and that is the naga demon |
10844s | hunter probably the star of the show in |
10846s | the metagame so far |
10848s | that's right even accompanied by decks |
10851s | that seem a lot more anti-aggro i mean |
10853s | naga demon hunter just checks all those |
10855s | boxes where it's good against the other |
10856s | aggro decks too because you are running |
10859s | so much removal in terms of weapon and |
10861s | multi-strike which is all you need |
10863s | essentially and you can get much wider |
10865s | on board than a lot of the other decks |
10867s | can because of the synergy with |
10869s | multi-strike and the vanguard because |
10871s | you are running drakthar and then for |
10874s | other matchups you can also just get |
10875s | over the top with your damage with that |
10878s | one of bone glaive in there and of |
10880s | course lady steno the deck is just so |
10882s | flexible has a lot of cool little lethal |
10885s | puzzles and overall the power level is |
10887s | very very high so i wouldn't fault |
10889s | anyone for including this in their |
10890s | lineup even if it doesn't necessarily |
10892s | gel with the rest of the decks into |
10894s | aggro druid i expect the demon hunter to |
10896s | have a very fine time in the matchup |
10898s | because their hero power is just so |
10900s | effective against the majority of |
10902s | threats that druid wants to put forward |
10906s | interesting mulligans on both side here |
10910s | maggot having squirrels into moonlit |
10912s | guidance and asharan gardens into sir |
10914s | finley those are kind of two different |
10916s | halves of two different combos choosing |
10919s | to go with the finley combination and |
10920s | even the man crick was the question i |
10922s | was going to ask as to whether that is |
10924s | perhaps even a tiny bit too slow in a |
10927s | match up that is going to explode onto |
10929s | board incredibly fast but the card that |
10931s | i was going to call out that i'd like to |
10933s | mulligan for a lot more aggressively is |
10935s | that battle-worn vanguard that youth has |
10937s | now picked up so best of both worlds it |
10939s | looks like |
10940s | it does but the vanguard is very awkward |
10943s | to activate if you don't have the dread |
10944s | prison glaive on turn one which means |
10946s | that vanguard on turn two is just a tutu |
10949s | and if you want to play mancrack on turn |
10951s | three you're still not getting the extra |
10953s | one ones uh this fury |
10956s | is interesting because it allows youth |
10958s | to get rid of a big drug at the cost of |
10960s | generating a small drug |
10963s | but without anything else to spend his |
10965s | mana on unless he wants to play a naked |
10966s | vanguard |
10968s | it's not unreasonable uh |
10972s | because he's all about just making sure |
10974s | the man craig can come down safely on |
10976s | curve the next turn right so he is just |
10978s | gonna throw out the vanguard to be trogg |
10981s | fodder apparently |
10983s | i don't hate this it means if for |
10986s | example he were to pick up another two |
10989s | drop off the top he can at least just |
10990s | hear her power into the trunk to finish |
10992s | it off if not then he just plays the |
10993s | curve of his minions uh but i think he |
10995s | knows that with the way this star is |
10998s | working out already for his opponent |
11000s | that uh he is likely to be in trouble |
11002s | here because this is getting real big |
11005s | real quick oh that would have been the |
11007s | perfect drawer if it wasn't for the buff |
11009s | as well |
11012s | i mean for mago the early garden start |
11015s | is exactly what you want to see against |
11017s | demon hunter because without any buffs |
11019s | on the minions they feel far too |
11020s | vulnerable to just multi-strike even |
11023s | without a weapon right uh but now at |
11025s | these health totals they're kind of safe |
11027s | from the range of puffer fist |
11029s | multi-strike even and they are not |
11031s | easily traded by um youth here |
11036s | i think you can see already a look of |
11038s | relief on margot's face almost like okay |
11040s | there's one we've done it we've won a |
11042s | game of hearthstone i'm feeling good |
11044s | about this we can get into the series |
11045s | but there is still some way to go i do |
11048s | think the resiliency of this demon |
11049s | hunter is one of its more underrated |
11051s | traits as you were talking about the the |
11054s | amount of aoe and board clear that you |
11055s | can actually push out |
11057s | with pufferfist multi-strike steno and |
11060s | predation and all of these other various |
11062s | tools that can come in you know when you |
11064s | were saying that uh youth has got a very |
11066s | controlled lineup and then a demon |
11068s | hunter thrown in there i almost wanted |
11069s | to counter like no no demon hunter is a |
11071s | control deck as well it has some of the |
11073s | best removal tools in the entire game |
11075s | okay like put some respect on its name |
11079s | all right mago with the moonlit is a |
11081s | very clutch pickup here because he was |
11082s | gassed out but now he can get like the |
11085s | pack mule immediately if he wants to |
11087s | composting on two minions is reasonable |
11091s | but i'm not quite sure if he has the |
11093s | liberty to go for that just yet i do |
11095s | prefer the pac-mule especially with the |
11097s | buff he can get rid of the battle sworn |
11100s | and |
11100s | probably man creek as well |
11106s | just to make sure that the pack mule |
11107s | isn't dead on board yeah i thought these |
11109s | days were behind us chia |
11112s | nope wherever we go the mule follows |
11115s | with his back turned to us |
11119s | uh huh |
11121s | bone glaive allows a clear on everything |
11123s | except the bottom feeder and demon |
11125s | render kurtros for the next turn this |
11128s | still looks very winnable for youth |
11131s | i'm sure there's really important |
11132s | hearthstone going on right now and what |
11133s | you're saying is very smart but all i |
11135s | have now is a mental image of a mule |
11138s | moon walking following me down a path |
11140s | and i just cannot get past that |
11143s | and then when he turns around he has |
11144s | that expression |
11146s | [Laughter] |
11152s | well i hope our spectators and observers |
11154s | are ready |
11158s | is it mule time or is it not mule time |
11161s | it's definitely some kind of mule time |
11163s | but is it backwards mule time |
11166s | is it moonwalking mule time that's the |
11168s | reason of course it is of course it is |
11170s | you always play the broken one |
11173s | there's two three fours on board and i |
11175s | think youth has had enough attacks where |
11177s | the bats from kurtris can value trade |
11180s | them both so actually he should end up |
11182s | ahead on board when we're back here |
11184s | right he attacked on one he didn't |
11186s | attack on two because he played the two |
11187s | two he didn't attack on three because he |
11189s | played the three four |
11192s | oh |
11193s | okay maybe |
11195s | they might they might be three fours |
11197s | they're either three fours or four fours |
11199s | not entirely sure can't really remember |
11201s | what happened on turn four exactly |
11204s | but even if they are just three fours he |
11206s | can still attack first and then just |
11207s | double trade them and clear the bottom |
11209s | feeder as well so i think it's gonna end |
11211s | up well for you just casting based off |
11214s | of mago's expression i think he already |
11216s | saw the kurds happen |
11218s | but we will get back into it as soon as |
11221s | possible apologies for the mule |
11223s | moonwalking all over our stream |
11231s | he certainly does look less confident |
11234s | than he did a mere two minutes or so ago |
11236s | up there in the uh the top webcam |
11239s | yep oh man the spectral sight's getting |
11241s | played we are so far behind |
11247s | but just imagining a board state where |
11249s | like youth |
11250s | got the armor he took three damage and |
11253s | he had two x1 bats on board and a one |
11256s | one like mako the best he can do to |
11258s | clear that is having to hero power every |
11260s | turn i guess the claw fury can help a |
11262s | little bit but it still leaves other |
11264s | minions that are very awkward for him to |
11265s | trade and from there it feels like youth |
11267s | can very easily run away with the game |
11271s | is he just winning he's playing fellow |
11272s | barrage already he is playing fell |
11274s | barrage which could be being used as a |
11276s | removal spell still but |
11278s | yeah like mango's minions are big for |
11280s | sure but if he's having to develop that |
11282s | into minions that value traded on the |
11284s | other side as we are hypothesizing |
11286s | because apologies hypothesizing is the |
11288s | best we have right now um and that's not |
11292s | that's still going to be a big issue |
11293s | right because the minions all have about |
11295s | four or five health in the deck now with |
11296s | the buffs that they've received so |
11298s | they'll still be difficult to develop |
11300s | into those bats that value traded on the |
11302s | other side so |
11304s | it remains to be seen where this has |
11307s | gone since we were departed with the |
11309s | mule bug |
11312s | and it feels like we are just role |
11313s | role-playing demon hunters they're all |
11314s | wearing blindfolds here so we have no |
11317s | idea what is going on okay i have some |
11320s | idea of what is going on and that is |
11323s | youth winning very very hard |
11327s | i can't win them all and you just won |
11330s | cool |
11331s | okay well i mean we came back just in |
11333s | time to see the 3-0 victory margot |
11337s | taking a hard exit moon walking out of |
11341s | the webcam just like his pack mule did |
11343s | all over the broadcast and it is going |
11344s | to be youth with a 3-0 victory picking |
11348s | up a super clean one uh stark contrast |
11351s | honestly to the series that i cast in |
11353s | the opening round of the day in the main |
11355s | feed um in every regard really lineups |
11358s | uh length overall result but uh both |
11361s | equally enjoyable in their own way but i |
11364s | love seeing these kind of weird spicy |
11366s | takes in the uh the opening rounds of a |
11369s | swiss in this kind of tournament this |
11371s | fresh into a meta game this is what we |
11372s | want to see right people taking risks |
11374s | and getting rewarded for it for sure i |
11376s | mean my takeaway is that mine warlock |
11379s | has a 100 win rate in this tournament |
11382s | maybe somebody else brought it but |
11384s | something makes me feel like youth is |
11387s | quite unique indeed and i'm very happy |
11389s | to see that he's been rewarded for it |
11390s | but i don't think it's an exaggeration |
11392s | to say that he hit a lineup that he |
11394s | would have been very happy to see just |
11396s | going down the deck list and looking |
11397s | like okay i have a warrior i have a |
11399s | warlock i have quest hunter these are |
11401s | all quite good into these aggressive |
11403s | decks the story could change a little |
11405s | bit later on but perhaps we get to see |
11407s | youth again a little bit later with the |
11409s | mind warlock going for |
11411s | the actual mine off of phylactery and is |
11414s | that enough to get there against the |
11415s | warriors of this metagame we shall see |
11419s | gia i'm gonna put you on the spot while |
11421s | i have you here i want you to put the |
11423s | full power of your incredible analytical |
11426s | brain and of your famously accurate |
11429s | predictions |
11430s | do the test with two entire rounds of |
11433s | data under your belt i want you to say |
11435s | what the standout deck of this masters |
11436s | tour is going to be |
11438s | uh subtle i cheated i already looked at |
11441s | the stats as round one was on |
11444s | and the highest win rate duck was demon |
11446s | hunter or class i should say but that |
11448s | pretty much only has two ducks |
11451s | i mean that is hardly a bold prediction |
11453s | i would say that demon hunter is going |
11455s | to do well in this tournament but for |
11457s | sure i think that is a fine way of |
11459s | looking at it but as we |
11462s | reach the end of round two i'm sure |
11464s | since that was a quick series we're |
11465s | actually not that close to the end at |
11467s | all and there is plenty more action that |
11469s | our fellow casters will be able to bring |
11471s | you from around the tavern so do not go |
11474s | anywhere everyone will be right back |
11475s | very shortly with some more follow-up |
11477s | round two action from this master storm |
11482s | [Music] |
11490s | so |
11496s | [Music] |
11523s | foreign |
11525s | [Music] |
11576s | [Music] |
11582s | [Music] |
11593s | [Applause] |
11596s | [Music] |
11596s | [Applause] |
11601s | [Music] |
11611s | [Music] |
11617s | [Music] |
11638s | [Music] |
11674s | hello everyone welcome back we have more |
11676s | matches for you to cover from round |
11678s | number two |
11679s | i'm raven and joining me for this one is |
11681s | tj and hopefully for tj's sake i am a |
11684s | reasonable distance away from the camera |
11687s | you are you're actually the perfect dis |
11689s | you're you're so well cropped into your |
11692s | screen it is unbelievable it's perfect |
11695s | you're right in the middle of the |
11696s | seaweed |
11698s | it's it's fantastic i couldn't be |
11700s | happier |
11701s | for where you're positioned in your |
11703s | camera great job raven that makes me |
11705s | very happy that you're happy tj we will |
11708s | be covering some more matches as i said |
11710s | from round number two and i believe we |
11711s | are going to start with the beginning of |
11713s | a series between dragon man and adair uh |
11716s | dragon man a previous grandmaster in the |
11718s | asia pacific region of course and a dare |
11720s | i think a relatively unknown player but |
11722s | someone who i've spoken to and it will |
11724s | be no doubt excited to learn that he |
11726s | will be on stream uh because uh they |
11729s | messaged me actually saying like you |
11731s | know you know i'd love to be on stream |
11732s | it's my first masters tour i'm pretty |
11734s | sure it is so uh a great start i think |
11737s | uh for them already and apparently the |
11739s | best dad well i think tj would like to |
11743s | question that statement |
11745s | oh no they're not my cats they're my |
11746s | wife's cats oh okay |
11749s | they just happen to |
11751s | uh also be living in the same house as |
11753s | me and i also have to take care of them |
11755s | from time to time |
11757s | but they're not mine |
11759s | in fact |
11760s | nothing in this house is mine |
11762s | you just happen to live in this space |
11765s | i do yep i do um |
11768s | but uh |
11770s | dragon man is a player who |
11772s | i have just |
11774s | loved |
11775s | watching |
11776s | over the past uh |
11779s | how's it been |
11781s | three months |
11783s | i don't know how long you've watched |
11784s | dragon man for |
11787s | for 11 years dragon man has been my |
11790s | favorite |
11790s | player to watch |
11792s | um just so emotive |
11795s | uh and expressive those things mean the |
11797s | same thing but you know sometimes you |
11799s | gotta use emotive expressive |
11803s | emotional that's got any more just those |
11807s | and expressively |
11810s | doing his thing |
11811s | playing hearthstone |
11813s | and uh has some wacky decks but |
11816s | uh not today uh not this weekend |
11820s | just got great i think you'll be very |
11821s | happy to hear your high praise of him so |
11824s | i'm sure you'll enjoy that later on and |
11826s | we do see there is a double druid ban uh |
11829s | so we're going to see the hunter piled |
11831s | in warrior up against the mage demon |
11833s | hunter and hunter so a bit of a mixed |
11836s | bag in terms of how these lineups will |
11838s | clash but what do you think of some of |
11840s | these decks i think especially tj this |
11842s | uh dragon control paladin from dragon |
11846s | man i mean it makes sense when you look |
11848s | at it |
11850s | he doesn't have mr smite in there |
11852s | he doesn't need mr smite when he has |
11854s | dragons he's not pirate man tj |
11857s | if you're playing |
11858s | cario you play mr smite |
11863s | but then look that's |
11865s | a pirate man |
11866s | those are the rules |
11869s | you have to do what am i supposed to |
11870s | talk about then when he's out of cards |
11872s | and has carol |
11873s | this text's not gonna run out of cards |
11875s | his emotional reactions |
11878s | what you have to talk about |
11880s | his express |
11883s | ex |
11884s | expressiveness |
11887s | yes that is what we will talk about |
11890s | these bring in the is that the word |
11892s | though that that was where the question |
11894s | mark not |
11895s | expressionality |
11897s | thing |
11900s | expressed |
11904s | yes yeah |
11905s | it doesn't like it |
11906s | it doesn't like he is starting with this |
11909s | control paladin though but i guess |
11911s | control piloting might even be a bit of |
11912s | a loose term i should have had it |
11914s | because i did these key cards i should |
11916s | have added a new archetype here because |
11918s | i do think that although it's got a lot |
11920s | of the control piled in elements it also |
11922s | has a lot of additional elements that |
11924s | the control panel doesn't normally run |
11926s | like for example it's not running a |
11927s | garden's grace right so there's those |
11929s | big buffs aren't really in the deck but |
11931s | it is running as you can see a large |
11934s | amount of dragons |
11936s | yeah and uh it does have that |
11939s | you know |
11940s | kazakhstan |
11942s | win condition and now you're sort of |
11944s | forced to play |
11945s | dragons when you're playing |
11947s | uh kazakhstan so any deck with |
11950s | kazakhstan's almost automatically a uh |
11953s | a dragon deck |
11955s | but yeah um |
11957s | it should be interesting to see how it's |
11958s | gonna perform |
11960s | um just because |
11962s | you know while you |
11964s | you do have |
11967s | some |
11968s | like longevity in games because of |
11971s | carryall and to an extent like i don't |
11973s | know |
11974s | holy mackey roll |
11979s | holy m |
11980s | holy mackerel |
11982s | um only |
11984s | macaroni |
11987s | don't you dare |
11989s | um it it doesn't have like as much |
11991s | defensive capability as uh |
11994s | state control warrior |
11995s | um so |
11997s | i'm curious to see if the dragons are |
11999s | going to be able to uh push it over the |
12001s | edge |
12002s | um but |
12003s | we shall see in due time adair is going |
12006s | to be opening with the naga demon hunter |
12008s | i think we've seen a ton of and |
12011s | you know |
12012s | probably the best deck in the game yeah |
12014s | and |
12015s | probably not that close surprise we're |
12018s | not seeing more bands on it but i i i |
12021s | think a lot of the players are on the |
12023s | i have warrior in my lineup |
12025s | so i'm good how's that been going for |
12027s | them tj |
12029s | because on stream i'm pretty sure demon |
12030s | hunter is undefeated |
12032s | uh against warriors so |
12035s | while raven if only the only matches |
12037s | that were played in a master tour were |
12039s | the ones we showed on stream |
12040s | wait they're not |
12043s | no i thought it was just like five or |
12045s | six players or so just playing yeah |
12047s | it's just like you know |
12050s | how how many matches have we brought |
12052s | we broadcast eight rounds of swiss it's |
12054s | just 16 players that play in a random |
12056s | order and yeah that's just the way it is |
12059s | the format is something that makes the |
12060s | show is a lie |
12062s | yeah some of them don't |
12064s | and if we decide that they don't we just |
12066s | take a bunch of other random players and |
12068s | put them in the top 16. |
12070s | yeah it's just whoever we feel like at |
12071s | the time |
12073s | i will say though something that is |
12075s | pretty interesting about this build that |
12076s | adair has is he does have the uh the |
12078s | silence effect right the aoe silence |
12081s | which weirdly enough against this exact |
12084s | paladin might not be as strong as |
12086s | against the normal control paladins uh |
12089s | but still it's a tool that we don't see |
12091s | too commonly in the demon hunter list so |
12093s | that is something to to keep in mind if |
12096s | anything gets made or any sort of |
12098s | defensive players get created for dragon |
12100s | man and the silence could open the door |
12102s | for like the final attack from this |
12104s | demon hunter |
12106s | yeah |
12107s | already right like you see it's so crazy |
12110s | an opening like this is just as strong |
12112s | as it is there's just not a lot that |
12113s | actually |
12114s | deals with a board this wide dragon man |
12117s | does get the city tax down and helps |
12119s | clear but there's still a head right and |
12121s | he's probably going to stay ahead for |
12123s | the foreseeable future |
12124s | oh yeah |
12129s | got some dude stuff in hand just can |
12131s | keep pushing damage we'll see what these |
12133s | school teachers can find though |
12136s | uh |
12137s | noble sign |
12139s | i |
12141s | guess but |
12144s | demon hunter always just has the one |
12145s | mana hero power to be able to get rid of |
12147s | it pretty quite quickly |
12149s | um |
12150s | [Music] |
12152s | aim me out |
12153s | got a plan but |
12155s | bronze explorer needs to be drawn yeah |
12158s | and the ring of courage from the |
12160s | nargling |
12162s | there you go |
12163s | there you go nailed it you nailed it |
12166s | shout out to dragon man as well uh |
12167s | running strictly the best piled in |
12169s | portrait in the game |
12174s | what's it called |
12176s | leroy jenkins |
12178s | or do you mean like the actual name of |
12180s | the portrait i'm not sure i assume leroy |
12182s | jenkins |
12185s | i don't think it's just leroy jenkins is |
12186s | it |
12188s | we need to get a fact check on this i'm |
12189s | actually not sure |
12192s | like leroy jenkins chicken wielder or |
12194s | something |
12198s | wielder of chicken |
12201s | i'm i'm checking hold on no it is just |
12204s | leroy jenkins oh see easy |
12209s | i did not expect that all right back to |
12211s | the game i believe it was galloping |
12212s | savior picked |
12214s | right |
12215s | uh from the school teacher which |
12217s | galloping savior can like interrupt |
12221s | ladies then i guess |
12223s | all right so they start playing spells |
12225s | and then all of a sudden the gal big |
12226s | savior pops out it's now the lowest |
12227s | health target yeah |
12229s | um weirdly enough |
12232s | um |
12233s | but |
12234s | they said i was already played onto the |
12236s | board |
12237s | no way to remove it though |
12239s | quite like noble mount is a choice here |
12243s | especially with lady on board right |
12247s | that's really gonna mess with it yeah |
12249s | kills the minion then pops out a one one |
12251s | divine shield that's two more attacks if |
12253s | it's not clear |
12254s | i think this is just i think dragon man |
12256s | just has to stick something on board to |
12258s | try and fight back right at the moment |
12260s | he does not have a quality pyro so he |
12263s | can't guarantee a board clay in that way |
12266s | so i think he has to just not fall |
12267s | behind |
12274s | this is an awkward target like the i |
12276s | still surprised me that school teacher |
12278s | still has the stat line it does right |
12281s | the card is so strong it's four minor |
12283s | five four and then it creates the one |
12285s | one with a spell like |
12287s | crazy |
12290s | there are a lot of uh |
12292s | garbage spells and very many classes |
12295s | currently |
12296s | but |
12299s | you're bound to get an okay one and just |
12301s | the value that you get from like five |
12302s | mana even if you get a |
12305s | pretty poor spell still |
12307s | incredible |
12309s | and yeah this is making it incredibly |
12311s | awkward |
12312s | uh for a dare to get value at the ladies |
12314s | then oh just |
12315s | how things are going so |
12318s | gonna put the treasure guard in the way |
12320s | push some damaged face |
12322s | call today |
12326s | well another day call it a turn |
12328s | yeah and i think now |
12331s | even though it was i wouldn't call that |
12333s | a weak turn from a dare but it wasn't as |
12335s | strong as it say could have been if this |
12337s | school teacher wasn't in the way but i |
12339s | now wonder if like just the amber |
12340s | watcher plus snaggling is just super |
12342s | strong right he's actually convincingly |
12344s | winning on board at least stat wise now |
12347s | it was the galloping save it as you |
12349s | mentioned so there's actually just a lot |
12351s | of stats on board now that ada has to |
12354s | get through curtis helps but |
12356s | what size are these right now are they |
12358s | fours or fours yeah |
12362s | it's still okay it it does the job right |
12365s | yeah |
12368s | he could wait a turn and fit in two more |
12371s | attacks |
12373s | um |
12374s | but that's at the risk of his board |
12377s | being completely cleared up |
12381s | but uh he could do a lot here with |
12384s | like a puffer fist |
12387s | the weapon and a fury |
12393s | plus a hero power |
12395s | five |
12400s | yeah i think |
12401s | the problem with |
12403s | not courtesy now |
12406s | is i feel like it locks him into curtras |
12409s | next turn but if he can clear the board |
12411s | i guess that's fine because the board |
12413s | without doing curtras |
12415s | yeah |
12416s | cause that's the important part right if |
12418s | you wait to get a better curtrus but |
12420s | then your opponent's board is now wider |
12422s | because because of that then that's the |
12425s | the big issue right so |
12427s | i get the attack in first and just play |
12429s | the uh |
12431s | of the fifth as a three three |
12437s | ah didn't think about galloping save it |
12440s | yeah and that's |
12442s | also still just better to play the |
12443s | puffer fist first right under mine |
12446s | because scalping favorite perhaps that |
12447s | was unwise |
12454s | and now there's a lot of trades and a |
12456s | lot of actual heal onto the minions that |
12458s | dragon man can do right double flash of |
12460s | light |
12461s | he wants draw two healed both minions |
12464s | back up again he can kill off like |
12466s | pretty much all the threats that there |
12467s | are |
12477s | i dare didn't seem happy with that last |
12479s | turn and i'm still trying to figure out |
12481s | why like his orders seem correct because |
12483s | if he plays the puffer fist first it |
12484s | goes into galloping savior |
12489s | i think he might have just held |
12492s | the minion right i think he just didn't |
12494s | think about galloping savior even though |
12496s | he knew it was because nargling tells |
12498s | you what secret was cast |
12500s | yeah |
12501s | i think this was really interesting |
12502s | ordering right like was this ordering |
12505s | from dragon man only ever correct if he |
12507s | drew exactly samuro |
12513s | because if he ever trades |
12516s | he most likely plays double flash of |
12518s | light |
12519s | which means as you can see now he's got |
12521s | two minions that aren't buffed from the |
12523s | bannermen |
12524s | yeah |
12525s | i think it was if samurai exactly was |
12528s | drawn it was fine but other than that i |
12531s | think maybe you know maybe that's |
12532s | exactly what he's going for which is |
12533s | okay but it's just it feels bad now |
12535s | right that two minions now just don't |
12537s | have the swamp as well |
12558s | maybe not |
12559s | yeah i'm pretty good and again this is |
12562s | like |
12562s | almost outside of i guess otk demon |
12566s | hunter back in the day this is just the |
12568s | weakness of demon hunter uh it almost |
12571s | has been forever when you can just land |
12572s | big minions right like the first dragon |
12575s | being the four six just is still just |
12577s | sitting around now he's got five seven |
12579s | down as well |
12581s | like the divine shield minion uh the um |
12583s | noble mount has actually still helped |
12585s | being just an extra minion on board |
12587s | especially now there's equality |
12592s | i don't really see a |
12594s | great way back in this |
12597s | and |
12598s | then |
12599s | and curtris |
12601s | yeah swing |
12603s | you can hear a power swing into the two |
12605s | two |
12607s | which pushes the two damage to face and |
12608s | then the crochet demons are a seven |
12611s | attack so he can clear off the two |
12613s | bigger minions oh he can mul he can |
12615s | multi-strike hero power right |
12618s | yeah but then |
12619s | uh then kill the 4-4 as well oh and then |
12622s | kill the four-four and that'll add two |
12624s | more charges or two more attack should i |
12626s | say to the kurdras rush |
12635s | maybe he wants to save health |
12637s | oh i i guess this is doing it |
12639s | yeah i guess to be fair if they're |
12641s | already seven now |
12643s | then they would be eight and still die |
12646s | but you would save for health |
12648s | yeah |
12656s | yeah the did just seem that he's |
12660s | quite worried about |
12662s | his life total and also |
12665s | um |
12666s | like having him |
12668s | a minion |
12670s | stick on the board because the he would |
12672s | have one demon to play that's at a seven |
12673s | two it would still get traded in on the |
12675s | board |
12676s | right |
12678s | oh i know whereas this has three health |
12681s | the so this bear has three health so |
12683s | that could possibly stick |
12685s | but dragon man will not stand for it |
12688s | nothing sticks |
12691s | and there's just no good way back right |
12694s | it's just |
12695s | the cards just don't exist there is |
12697s | double fel barrage which is okay |
12701s | but when you realize you're doing double |
12703s | fel brush to mainly kill some one ones |
12705s | [Music] |
12712s | my hunch goes on |
12715s | go wide and clear up as much stuff as |
12718s | possible i guess |
12722s | he needs to go wide because in order for |
12725s | him to win the game he's gonna need to |
12726s | get like those hero power resets |
12729s | yeah does he just place the starfish as |
12732s | well |
12738s | it does remove the unless he's got a |
12740s | multi-strike i guess it just depends |
12742s | what he wants to do but i think he just |
12743s | needs to just play stuff and the only |
12745s | stuff he's got like i don't think he |
12747s | should play the viper and then suddenly |
12749s | it's just battle one and starfish are |
12750s | the two actual minion base options |
12755s | oh this is good now he gets to |
12758s | multi-strike |
12760s | get another |
12762s | glaive honorable kill |
12765s | to the face |
12769s | and then hero power |
12773s | and get even more damage to the face |
12775s | down to 12 and he's gonna unleash a |
12777s | double fell brush so he's gonna put |
12779s | another 10. |
12780s | that's pretty good that's a take a solid |
12783s | turn yeah yeah and i'll be honest i |
12785s | didn't even look at that honestly like |
12787s | that that turn was way better and he's |
12789s | oh |
12790s | okay carol's not coming down this turn i |
12792s | did just see that he just |
12794s | threw away the viper and then carriel's |
12796s | in hand now holy mackerel plus the |
12799s | healing from the drake uh again i think |
12802s | dragon man just |
12804s | ha this piled in is just not a fun |
12806s | matchup is it for the demon hunter on |
12807s | their side because there's so much |
12809s | healing but dragon man's actually with |
12811s | this dragon package |
12813s | like whether on purpose or not for this |
12815s | match up specifically has the double |
12817s | benefit of well the things giving him |
12819s | the heels are also relevantly big or |
12822s | annoying minions |
12827s | hyper |
12830s | um |
12832s | i i know we can see carryol and |
12834s | obviously that cannot but still |
12842s | i only questions like he has card draw |
12844s | with spectral sight |
12846s | i |
12847s | i know it's going to be a long game but |
12849s | this uh bone glove hits very hard indeed |
12853s | i just wondered if like just |
12854s | guaranteeing a piper i mean to be fair |
12855s | he's on like what four cards now so he's |
12858s | gonna get to the viper very soon anyway |
12860s | yeah |
12861s | this might just be uh i should be |
12863s | getting milled here tj |
12866s | yeah there's |
12869s | not much left |
12872s | yeah there's another mackie roll in hand |
12874s | now for dragon man there's carryall of |
12876s | course but there's also just kazakhstan |
12878s | now |
12881s | and you can |
12883s | oh |
12884s | let me think |
12886s | there's going to be two attacks minimum |
12888s | if you place because that yeah because i |
12890s | could sound right |
12891s | yeah but |
12894s | kario you're not really doing much and |
12896s | then |
12897s | like as you mentioned |
12898s | there will only be three cards left in |
12900s | the dares deck |
12902s | going into the next turn so the viper's |
12904s | probably still there |
12905s | that's kind of my |
12907s | point right it's like carrio does clear |
12909s | the board for this turn though |
12912s | true because my the the problem is like |
12915s | again it's difficult when you know |
12917s | viper's there he does have the mackie |
12919s | roll which he could play if he really |
12920s | wanted to this turn but my thought was |
12923s | just like well he has a bone glave right |
12925s | so that's five |
12926s | he has he'll have two left on board for |
12929s | seven |
12930s | each one of those will give plus two if |
12932s | he wants it as well for an extra four |
12933s | like |
12936s | i think he should backing roll right now |
12937s | because i think he could die i'm not |
12940s | saying he will but i think he could |
12942s | that's 15 damage 16 damage with puffer |
12946s | fist that's chaos strike as well |
12949s | chaos strike but |
12950s | last three cards are |
12953s | treasure guard |
12956s | viper |
12960s | do you want to play draco there |
12963s | is he just assuming carrio's bottom card |
12965s | i guess |
12967s | or he's just gonna push damage and hope |
12969s | that even if carriol is there that he |
12972s | has |
12973s | enough |
12974s | yeah it's fair he gets to save the cow |
12976s | strike this time as well |
12980s | yeah it's easy for next turn |
12983s | problem is lots of damage |
12986s | uh isn't he dead |
12991s | he's |
12993s | dead carol is just lethal |
12998s | our hardships |
12999s | there was also other ways right he could |
13001s | just forge in the taunt |
13004s | yeah folds in the taunt a million ways |
13006s | he didn't even need |
13007s | because you just carry all 4-1 oh 9-1 he |
13011s | was only at 11 health so but one of his |
13014s | cards left as well was predation like |
13016s | that |
13017s | that could have stacked up to a lot of |
13019s | damage i'm not saying it would have |
13020s | killed him but i'm sure there was a |
13022s | moment where dragon man thought about |
13024s | playing the mackie roll for plus four |
13026s | health because i think if you heal for |
13027s | four more you never die that turn but |
13030s | there was just that fact where it's like |
13032s | oh you could though couldn't you |
13034s | game one though going to dragon man and |
13036s | uh at least from what we've seen on |
13038s | stream so far gonna be happy with this |
13039s | deck he's already 1-0 up in swiss so he |
13042s | won in his previous round and he's |
13044s | already won now with the uh this sort of |
13045s | dragon control paladin so it's a deck |
13048s | i'll be honest i've never seen up until |
13050s | today before but it's clearly doing |
13052s | something right for me |
13055s | yeah |
13056s | it's got kind of a mixture of uh |
13059s | like pressure |
13061s | plus the |
13064s | classic i don't know classic control |
13066s | paladin tools like it it's a mixture of |
13070s | timelines |
13071s | when we're talking about it because you |
13073s | know there's like a city text thrown in |
13074s | there which |
13075s | depending on which way you want to look |
13076s | at classic |
13078s | with uh like wild apartments or quality |
13081s | you may not think city text belongs but |
13084s | um |
13085s | yeah it seemed |
13088s | quite good |
13089s | especially against that demon hunter so |
13091s | now we move on to the next control deck |
13093s | from dragon man which is going to be |
13096s | control warrior and this one uh looks |
13098s | pretty standard up and down |
13100s | it does yeah i am sort of just staring |
13103s | at the list there's always going to be |
13104s | the odd choice here and there uh for |
13107s | example i've seen some players run too |
13109s | forged in flame for example but it's |
13112s | just gonna be the one from dragon man |
13113s | but yeah it looks pretty standard as far |
13115s | as what standard is as of today uh so |
13118s | yeah we're excited to see and it's going |
13120s | to be going up against the demon hunter |
13122s | from ed which means that they're 100 |
13126s | takes this game as his extremely favored |
13128s | demon hunter matchup in my opinion |
13133s | oh |
13135s | i'm too old so far tj |
13137s | i know by the end of the weekend there's |
13138s | going to be a lot of people very mad at |
13140s | you |
13142s | wait why |
13144s | tell the truth |
13146s | i i hear something raven that's not what |
13148s | the data suggests |
13151s | i am the data tj |
13155s | just my experience alone is all that |
13157s | matters nothing else |
13161s | oh okay direct iron your hand on coin |
13164s | absolutely fine there for a dare |
13167s | dragon man on the other hand |
13169s | decided to keep the uh |
13171s | from the depths which is |
13173s | honestly one of the more powerful cards |
13175s | warrior got in this expansion it's it's |
13178s | kind of insane when you think about it |
13180s | it is quite good it's quite good um |
13184s | especially |
13186s | combined with uh |
13187s | sir finley |
13190s | because then you could just dump your |
13191s | whole hand and have no cards |
13195s | yeah sounds great but you know you have |
13197s | one very cheap card tj |
13200s | you have one very cheap card |
13202s | only if you watch it at the time because |
13204s | i know uh you know it's a weird time for |
13206s | you in the day but uh earlier on we |
13207s | sorry one mana recaro on offer which is |
13210s | you know not bad |
13212s | it's pretty good |
13214s | yeah no i haven't been here i've |
13216s | actually been sleeping for the last five |
13217s | hours |
13219s | i think i'll say five minutes then i was |
13220s | like one |
13222s | i don't know |
13223s | even when i was casting with neil i was |
13225s | just i was asleep |
13228s | oh really i would've thought if anything |
13229s | was gonna wake you up in a nightmarish |
13232s | way it would have been how your cast |
13233s | opened wouldn't you |
13237s | oh |
13238s | that's a i mean if finley's there that's |
13241s | a pretty solid cheap combo isn't it zero |
13243s | mana bran into a four mana mutinous just |
13247s | just destroy like everything relevant in |
13249s | the hand |
13251s | it's finley |
13254s | you actually take brawl there do you |
13256s | think |
13258s | um |
13259s | i didn't see it |
13262s | a brawl |
13264s | does seem good because while he has the |
13266s | frozen buckler doesn't have |
13268s | like the shield chatter to go alongside |
13269s | it doesn't have rancor either which is a |
13272s | big deal right so i like this because i |
13274s | also feel like unless you really value |
13277s | like tempo bran for example |
13279s | uh just to get it down for free and |
13281s | maybe play the nixon drake this turn as |
13283s | well uh the |
13285s | it's ridiculous that's ridiculous |
13288s | um i do think that just the the aoe is |
13292s | what dragon man's missing right like |
13294s | he's not no rank or no shield chatter as |
13296s | you mentioned so yeah just get the cheap |
13298s | brawl going |
13301s | and it'll be made even better very |
13303s | likely after this turn if adair uh |
13308s | swings and puts the two one once on the |
13310s | board |
13313s | his hand would suggest that he just go |
13315s | puffer fist into hero power but i think |
13318s | yeah i don't want to go too wide on |
13321s | board just to play around that a1 yeah a |
13323s | little bit |
13324s | oh |
13324s | special side hello |
13327s | yeah that was really good i think that |
13329s | adair was actually initially looking at |
13331s | the uh fel barrage |
13333s | right as the second card because it's |
13335s | just the one attack you make two extra |
13337s | one ones push four to face like that's |
13339s | just a good turn uh but now dragon man |
13342s | yeah almost certainly going to go for |
13344s | that brawl there to try and clear up the |
13346s | majority will really not want to see |
13348s | dreckfahr live |
13349s | okay just a one one it's as good as it's |
13351s | gonna get |
13352s | yep |
13354s | i imagine yeah he holds the zero mana |
13356s | shield block because now he has zero by |
13358s | the shield block and effectively three |
13360s | shield slams in hand |
13362s | yep |
13364s | but this is this is where the game and |
13366s | the white demons get so scary and |
13368s | there's it's almost like the face hunter |
13370s | style where like adaz done a large part |
13373s | of the minion part of his game and now |
13375s | he just has a bone glaive and he just |
13376s | hits for a million |
13380s | and it doesn't stop there |
13385s | um |
13386s | office |
13389s | i guess but |
13393s | just because it guarantees you to swing |
13396s | face again next turn if you want it |
13399s | yeah but there's not |
13401s | that much on six that you need the |
13403s | starfish for maybe if you're worried |
13408s | well the problem is though |
13412s | well bear in mind though there's been |
13413s | two uh |
13415s | uh |
13416s | what the word i'm looking for there's |
13418s | been two from the depths played remember |
13421s | so |
13422s | there could just be a cheap nelly in his |
13424s | hand or a cheap whatever |
13426s | true |
13427s | oh the whole thing |
13430s | just because the mana costs are kind of |
13432s | all over the show and he doesn't quite |
13434s | have the damage to end the game right |
13436s | now so i do think the uh the silence was |
13438s | a good option cases nelly and nixie and |
13441s | drake stuff like that right |
13455s | yo curtis makes |
13459s | could choose to attack first and have |
13460s | two bigger uh like harder hitting |
13463s | minions i think just pushing five to |
13465s | face is way stronger |
13467s | yep |
13469s | i would agree |
13472s | so a lot of damage in hand as well got |
13474s | the glade fury fell barrage |
13477s | predation yeah |
13479s | even the uh |
13481s | the puffer fist right is |
13483s | extra damage even though it doesn't |
13484s | sound like a lot |
13492s | now dragon man kind of better they're |
13494s | just |
13495s | not starved of things to do he can gain |
13497s | armor and shield slam this right that's |
13499s | fine but |
13502s | it doesn't feel like in his hand right |
13503s | now there's a lot of actual like game |
13505s | progression right like ways |
13507s | a clear way to win the game |
13514s | ooh |
13523s | the uh damage just |
13524s | doesn't |
13535s | [Music] |
13538s | oh now it works out so much damage oh |
13541s | now it works out fantastically |
13543s | yeah do you place a slither first |
13547s | no |
13549s | it'll just die |
13556s | would make it could right |
13560s | then that then it would attack the four |
13562s | five |
13563s | then he swings in pushes three and then |
13565s | he can predation face and push another |
13567s | six |
13568s | another eight |
13570s | well the |
13572s | yeah i guess |
13574s | i mean he doesn't have to don't get me |
13575s | wrong it's just that he could have |
13577s | played it that turn um |
13579s | and still pushed a ton of damage and got |
13581s | slithering value |
13583s | yeah it would only it would |
13586s | because he has fury predation next turn |
13588s | though and and dragon ball would have to |
13589s | have another minion which after both uh |
13592s | nixie and drake's are played |
13594s | i feel like it's more efficient to just |
13595s | wait a turn |
13597s | oh because it's very likely that it |
13599s | would die the next turn right |
13602s | two four's just not gonna just not gonna |
13604s | stick on the board |
13610s | like even though it doesn't die die |
13612s | like |
13613s | i guess two four feet |
13615s | awkward i don't know guess what all i |
13617s | was thinking was if you were doing it to |
13621s | play two spells with her anyway |
13624s | and would it have changed too much |
13626s | obviously now he has the |
13628s | which is a big deal and another |
13629s | predation |
13631s | oh |
13637s | you're gonna wait again now i'm just |
13639s | trying like max damage with the uh |
13644s | legendary |
13648s | my hunt goes on |
13652s | i know plus double predation fell broad |
13654s | fury yeah that's a lot of damage |
13657s | would you even play vanguard this turn |
13661s | uh in case of rancor |
13663s | yeah i i'll admit when i play demon |
13665s | under versus warrior i think i'm too |
13666s | scared of rancor but does he |
13669s | play it you know like i guess that's my |
13671s | question like does it did it need to |
13673s | come down this turn |
13675s | uh |
13676s | yeah you're right he does he did have to |
13678s | get rid of a card |
13680s | yeah |
13680s | maybe code just played a puffer face but |
13682s | then he loses the hero power so he would |
13684s | lose one damage in that instance |
13687s | yeah |
13688s | just wants to be efficient with damage |
13689s | rankers are one of so |
13691s | he's been through about half his deck |
13693s | it's a toss-up yeah it's there or not |
13695s | because not a card like i said i'm |
13697s | definitely i know in myself that i'm too |
13700s | afraid of franco you know what i mean |
13701s | like i know i've got that problem so i'm |
13704s | definitely biased a little bit but still |
13706s | this uh |
13707s | lady slither no plus all of these spells |
13710s | tj |
13711s | oh |
13714s | plus |
13716s | it's just lethal |
13718s | plus |
13726s | it just has it right it's just an insane |
13728s | amount of damage |
13735s | because he he's only like oh my god in |
13738s | four minutes so he gets two hero powers |
13740s | in this as well and look at dragon man |
13743s | this is some emoting we were talking |
13744s | about the shaking of the head he is |
13746s | upset at best |
13748s | it was 28 i think dragon ball was that |
13750s | 27 |
13753s | damages oh no |
13755s | way more right |
13757s | yeah oh god |
13760s | and yet again as expected |
13765s | demon hunter beats control warrior it's |
13768s | just not even a surprise at this point |
13770s | you know on stream like |
13772s | in every game you're like off |
13774s | demon hunters away from that the early |
13776s | board was removed they didn't push that |
13777s | much damage and then they just arcanite |
13779s | reaper you |
13780s | and then |
13781s | just damage |
13783s | from nowhere |
13785s | and |
13786s | that's all she wrote and i think that's |
13788s | such a big deal i actually maybe didn't |
13791s | respect uh ladies listener when you know |
13793s | it got announced but when you look at it |
13796s | so much of that made up damage was from |
13799s | that one minion right because that all |
13802s | stacking up is huge and gives you the |
13803s | ability to almost play like a backup |
13806s | combo style that you know exactly like |
13808s | we saw a dare do |
13810s | we raised multiple turns in which he |
13812s | could have played it and still got good |
13813s | value but he held it held it held it and |
13816s | then went you know double fury double |
13818s | prediction you know uh felbraj i think |
13820s | as well was in that turn and got insane |
13822s | levels of damage and value out of her so |
13824s | that was a really really good turn and |
13826s | uh i think a sort of cool calm and |
13828s | collected game plan there from ada |
13831s | yeah |
13833s | um in |
13835s | both the control matchups now even |
13836s | though he lost the paladin match up |
13838s | the use of |
13840s | the uh |
13843s | dread prison glaive and multi-strike |
13847s | has been |
13848s | like probably the most impressive it's |
13850s | just he's been able to squeeze in |
13853s | so many little efficiencies |
13856s | with that combo for damage in both those |
13858s | matches |
13859s | in order to get it done uh very cool |
13861s | little combos but now dragon man moving |
13864s | over to quest hunter |
13866s | remaining for a dare |
13868s | uh |
13869s | let me look at the pants real quick it's |
13872s | a mage hunter right |
13875s | i think the two are the two druids |
13878s | yeah yeah you're right you're right yeah |
13879s | it's the pink naga mage and the uh the |
13882s | face onto |
13884s | where you went there tj |
13886s | just came back to us |
13888s | someone stole tj quick put one of your |
13891s | cats on hold the dog i don't mind |
13897s | ah there we go uh it's it's gonna be the |
13900s | naga ping mage and i was talking about |
13901s | this i don't know if you're actually a |
13904s | around that early but before the show |
13907s | started we were chatting about uh ping |
13909s | mage uh well sorry naga mage and i was |
13911s | mentioning this version and |
13913s | maybe i've lost too many times to it on |
13915s | ladder and that's what's uh you know |
13917s | changing my opinion of the deck but i |
13919s | actually |
13920s | uh respect it more than i thought i |
13922s | would when i first saw it pop up i was |
13924s | like well why would you why'd you need |
13925s | to put these extra cards in naga mage |
13927s | but you know dawngrass pushing extra |
13929s | late game damage and moldresh i have |
13931s | died to a brand mode return which is |
13933s | upsetting um but what you know what do |
13935s | you think about this version and not |
13937s | just the the raw naga mage |
13940s | i feel like it does give you like that |
13943s | additional |
13944s | like longevity right um |
13947s | where you're not completely reliant on |
13950s | just like the big combos and you can |
13952s | just have persistent damage with dawn |
13954s | grasp later on in the game |
13957s | especially if you can |
13960s | like get the the ping up to uh |
13962s | a pretty large amount |
13964s | which there can right now |
13966s | with the double wide water open |
13971s | um it i feel like you're not like |
13973s | sacrificing that much |
13975s | in order to make that happen |
13977s | um |
13979s | it's not like you're putting a bunch of |
13980s | dead cards in in your deck |
13983s | right so |
13985s | i've been a fan of it ah who's that |
13986s | watching earlier |
13991s | beauty is smaller than scale indeed oh |
13993s | really no that fairies regardless though |
13997s | this is although the opening in |
13999s | in one way looks quite strong like ping |
14001s | to three |
14003s | uh this coin director that i imagine |
14005s | we're going to see this turn because i |
14007s | believe it is uh you get banned if you |
14009s | don't coin it out when you have it |
14011s | um |
14013s | i think this might already feel a little |
14015s | bit too strong like yes the two three |
14018s | can be pinged off there is a reckless |
14020s | apprentice but the reckless apprentice |
14022s | doesn't clear right there's still two |
14024s | minions still left alive yeah and if |
14026s | dragon man can actually just build on |
14028s | that now there's a nice healthy target |
14030s | for him to aim these spells out and |
14031s | start stacking uh the quest you know |
14034s | it's looking it's looking okay |
14036s | weirdly enough for dragon man right now |
14039s | yeah |
14043s | i was even thinking like first flame |
14044s | second flame ping there |
14046s | and then you leave the rush rod viper up |
14048s | as |
14049s | at full health right three four |
14051s | um |
14052s | but then i guess |
14054s | going into the next turn reckless |
14056s | apprentice just kind of gets worse |
14058s | because that's the most things you're |
14060s | ever going to hit with real surprise in |
14061s | this match yes |
14064s | and also |
14065s | you have a 3-5 which although i was |
14067s | mentioning it gives dragon man a good |
14069s | target you would still rather have |
14071s | something that maybe can test the board |
14073s | as opposed to literally nothing on board |
14076s | right so yeah they're kind of tricky |
14078s | because it's not like a dare's going to |
14079s | win this game without playing minions |
14081s | right most of his deck is minions so |
14083s | it's not like he can avoid and try and |
14085s | sort of play around quest hunter he has |
14088s | to just deal with it but now |
14090s | it was our first flame so he can sink |
14094s | two mana into clearing up the two real |
14095s | threats on board |
14097s | the follow-up after that is not great |
14099s | like i guess he just plays a |
14102s | vicious and gift |
14108s | oh he's gonna ping |
14111s | doesn't look like he wants to play a |
14112s | minion yet try and maybe stifle dragon |
14115s | man's |
14116s | quest progress for now |
14121s | that's the problem right it's like um |
14124s | been an almost uh ever-present |
14127s | back to in this matchup of hunter versus |
14129s | mage is like well if dragon if adair's |
14131s | not gonna progress himself fast enough |
14134s | dragon ball said okay i will just hero |
14136s | power you every time to face and yeah |
14139s | will die because you can't heal |
14141s | so you will just die and he's already |
14143s | what uh six health ahead and unless at |
14146s | their pings dragon man in the face this |
14148s | turn then he's gonna be even further |
14151s | ahead in the following turns right so at |
14153s | this stage i think it's very it feels |
14155s | difficult for dare to get back in the |
14157s | game maybe the dawn grasp helps a lot |
14159s | because he does have the already buffed |
14161s | hero power and will gain the armor from |
14163s | dawn grasp and will rebuff |
14166s | or potentially rebuff the hero power |
14168s | again if he doesn't hit the first one |
14171s | yeah |
14181s | but the damage is not stopping oh |
14185s | did he just ain't |
14187s | i ain't surprised if he uses |
14190s | facing shot here |
14191s | i would much rather see track your name |
14193s | shot face hero power phase |
14196s | depending on what the tracking offers of |
14197s | course what about |
14198s | hero power |
14200s | dragon being shot |
14202s | on the minion |
14204s | yeah |
14205s | why just kill him |
14208s | this is |
14209s | fine |
14210s | i just feel like |
14212s | if a dad doesn't play a lower health |
14214s | minion next turn |
14217s | then |
14218s | four |
14219s | when you win anyway i just think like |
14221s | getting the aim shot like this is still |
14223s | fine i just thought you could just push |
14224s | more damage and it all does rely on what |
14226s | the tracking would have offered as well |
14227s | but but still |
14231s | was talking about |
14232s | i just said dawngrass comes down but |
14235s | does it matter |
14241s | armageddon |
14243s | yeah |
14247s | you'd get wildfire as well so this hero |
14249s | power is hitting |
14251s | hard what is that five i think yep |
14261s | oh wait that puck's |
14263s | the final quest |
14265s | yeah so you guys oh perfect one mana |
14267s | damage |
14269s | perfect yep |
14271s | yep |
14272s | and now aim shot at a bare minimum next |
14276s | turn |
14284s | it's like nine at an absolute minimum i |
14287s | guess 10 with the candle shot |
14289s | if that's if both of these minions are |
14291s | dealt with as well |
14295s | pop off i didn't see what they are okay |
14297s | they're not going got ice barrier kind |
14299s | of pointless of this |
14301s | again |
14303s | but still |
14307s | okay it's not freeze is just |
14309s | free mana after the slither spears |
14311s | played |
14321s | just double checking |
14324s | yeah okay |
14326s | dragon man doesn't play any minion buffs |
14329s | in this list |
14331s | so |
14333s | i dare with the ice barrier is safe from |
14334s | the minions i mean this doesn't matter |
14336s | anyway this sets up for lethal next time |
14337s | with mordresh yeah his own mega buffed |
14340s | but the arcane shot tj |
14342s | oh and face nog |
14345s | all right |
14346s | yeah |
14348s | he threw up his hands he's like well i |
14349s | tried that was a really cool turn right |
14352s | it was a great effort |
14354s | just mousing over reckless apprentice |
14356s | then realized wait a second |
14359s | uh |
14360s | i could just go in with siren here and |
14362s | got a lot done |
14364s | um the reckless apprentice there at the |
14366s | end |
14367s | uh because of the |
14369s | uh the ordering of the minions got |
14371s | honorable kill on the treasure guard and |
14373s | then honorable kill again |
14375s | on the uh tavish to go to nine damage |
14378s | i was able to ping down so a lot of |
14381s | potential damage |
14382s | lined up but unfortunately for a dare |
14386s | dragon man just |
14388s | uh he had the goods had the goods |
14390s | yeah it was really close game there uh |
14393s | again it's it's difficult one |
14396s | youtu is hiding from me again um once |
14398s | hunter |
14399s | oh god i'll tell you after |
14401s | once hunter gets rolling your |
14403s | hearthstone things raven stop |
14405s | interrupting me then |
14406s | once hunter gets rolling uh with the |
14408s | damage and starts getting very very |
14410s | ahead uh without popping off a little |
14413s | bit early |
14414s | a little bit earlier |
14416s | um it's difficult for mage to come back |
14419s | just like tj's just come back now what's |
14422s | that thing is it a jack-in-the-box is |
14424s | that what it's called yeah |
14426s | the creepy music |
14428s | yeah |
14428s | music can you |
14431s | wind the crank in there the weird thing |
14434s | is you're trying to be that but you're |
14435s | the one winding me up right now so yeah |
14437s | i don't know what's going on |
14441s | what's up |
14442s | it's a |
14446s | jack on the box |
14449s | good good job smooth |
14452s | jack outside the box |
14455s | for execution tj |
14457s | which is what adair will need in this |
14459s | matchup as he's going to be queueing the |
14461s | naga mage once again |
14463s | oh he's going to be up against the |
14464s | control area now dragon man's last deck |
14467s | to win with to take the series and go |
14469s | 2-0 in the swiss so get off to as good |
14472s | as star as is humanly possible |
14479s | all right |
14481s | i think |
14482s | would you agree that this is a match-up |
14483s | that where the the ping element of the |
14485s | mage helps out a lot |
14488s | oh yeah because |
14491s | you can |
14492s | you actually have that longevity in the |
14494s | game like |
14496s | you don't get your ball played once |
14498s | massive |
14500s | it can still get big enough to where |
14503s | you're putting a clock on the warrior |
14505s | every single turn |
14508s | oh uh |
14512s | tempo bran |
14517s | no it's difficult because it's the type |
14520s | of match up |
14521s | where |
14522s | you could |
14524s | in some worlds like do a weird like |
14526s | brand mode dress or something crazy um |
14530s | or even just getting value from brand |
14532s | school teacher brandon maligan things |
14534s | like that |
14541s | anybody |
14544s | who discovers dare doesn't like him i |
14547s | know that there's something for free |
14549s | there's not an ignite in that discover |
14552s | all right what is it |
14556s | i stare really hard at that noggling |
14558s | i'll know what the spell is |
14567s | mega defensive here just playing the |
14569s | heavy play shield slamming naturally |
14571s | likely to have the armor to shield slam |
14573s | uh with the anixio drake's next turn |
14577s | honestly i'm staring at that four man of |
14578s | mutants and just thinking like yeah you |
14580s | know there's a nargling in the hand but |
14582s | you know there's a lot of other good |
14584s | cards probably in the hand too and most |
14585s | of them are minions |
14593s | oh |
14594s | oh okay |
14597s | now we're cooking |
14600s | and jaggerman's already annoyed |
14607s | a potential cough or sneeze dab to try |
14610s | and uh |
14611s | upper dares onslaught |
14617s | here that two left on a commander |
14633s | where it ends though i think it's gonna |
14634s | be a ping |
14635s | obviously depending on what the gnarling |
14637s | spell was but again having the one mana |
14640s | naga in hand for the second spite lash |
14642s | is a a big deal as well so yeah not |
14644s | surprised to see it there hold that |
14647s | yeah he mounts it off the end it's two |
14648s | left |
14650s | okay |
14657s | there is big mo |
14662s | [Music] |
14673s | let's see if they'll see these ones |
14675s | yeah you just need to school teachers |
14677s | like i can interact right |
14679s | anybody |
14687s | did you see on the animation of the card |
14689s | flying across the screen |
14692s | no get your binoculars out for that one |
14700s | just get to push six zone peel the armor |
14703s | dragon man so not bad so far and getting |
14706s | those pings in as well which is |
14707s | important you know just ten from hand |
14710s | it adds up right it's a good amount of |
14712s | damage and can clear a bit of a |
14714s | threatening board too |
14717s | um |
14724s | it's garrison just madness |
14728s | i'm staring at it tj it's just too |
14731s | delayed |
14742s | would be good if dragon man gets exactly |
14745s | rancor in the next turn or two |
14750s | yes |
14752s | i was wondering like garrison yeah is |
14754s | slow it's more expensive but shiver is |
14756s | just |
14757s | most of the time |
14759s | feel |
14759s | too right i guess that's okay |
14770s | i'd have even looked at finley there on |
14772s | this thing |
14773s | yeah |
14774s | does have frozen buckler and a nixie and |
14776s | drake though which might be the reason |
14778s | why dragon man's held onto the hand for |
14780s | now |
14784s | i still didn't see it |
14787s | i didn't register it oh build a snowman |
14790s | there we go |
14791s | do you see the other one |
14793s | build a snowman oh oh okay good value |
14796s | players then |
14797s | yeah |
14799s | i'll say ignite's probably in this |
14802s | matchup one of the number you know like |
14804s | top two top three picks or something |
14806s | maybe the top one pick |
14808s | yeah |
14814s | i think the big question is |
14816s | do you want to build a snowman |
14818s | do you want a brand ignite |
14821s | my question |
14828s | have hated it |
14838s | pump jump from mutinous oh |
14845s | didn't get bran like does that brand uh |
14848s | savara as well |
14849s | yeah |
14852s | all right yeah he goes finley |
14855s | and these cards should be reduced or at |
14857s | least some of them right well instant |
14858s | shield chatter okay |
14861s | oh cheap nelly as well |
14870s | i like spell coiler still that's sort of |
14873s | surprised about some of these decks |
14874s | right especially in naga mage is just |
14876s | the sheer value |
14878s | is insane and like the amount of just |
14880s | stuff you make obviously the narglings |
14882s | help the brand helps a lot with that too |
14884s | but you kind of forget that it's like a |
14886s | lot of these decks now aren't like old |
14888s | aggro decks where you play six turns of |
14890s | the game and you've know whether you've |
14892s | lost or not whereas now it's like you |
14894s | can go into fatigue with these aggro |
14896s | decks it's kind of ridiculous |
14898s | yeah you always have a chance yeah same |
14900s | with like mech mage and mech powered in |
14903s | stuff like that right the decks that can |
14905s | just go on and on and on and on |
14907s | yep |
14912s | what to do |
14913s | what to do still discovering a spell |
14915s | here |
14918s | also the savara will have intellect now |
14921s | right as well |
14925s | important for just more of that air |
14926s | cycling through the list especially with |
14928s | ignition |
14932s | pick me |
14934s | choose to build a snowman get that hero |
14935s | power in makes sense |
14937s | put c mutinous in a sort of negative |
14940s | trade situation |
14944s | and also stacks that modresh |
14955s | yeah all right attacks |
14957s | good pickup needs to keep cycling and |
14959s | obviously a four man and nelly is always |
14962s | a welcome sight |
14964s | dad all right what do we |
14967s | got uh |
14971s | mystery card |
14973s | was the last one |
14975s | mr mystery the pirate |
14987s | [Laughter] |
14992s | where was that on the naga link earlier |
14998s | again the motres |
15000s | an instant replay |
15002s | [Music] |
15004s | what to do the tj special replay pops up |
15008s | in the corner that'd be perfect you just |
15009s | need to sponsor the tournament tj |
15014s | dj play the game go to tj's play of the |
15017s | game is |
15018s | my empty chair but then me popping up |
15020s | like a jack-in-the-box |
15022s | with a thumbs up |
15024s | yep what to do |
15026s | what to do |
15030s | all right arkan election gifts from our |
15033s | arcane |
15034s | i think there was also another roon door |
15036s | played at some time |
15037s | or don grasp i dare might be thinking |
15040s | he was looking at modric initially but |
15043s | then he probably realized well if i mow |
15045s | dress and like pass effectively then i |
15047s | just give my opponent |
15050s | a turn next turn right just give some |
15052s | three one cost pirates next turn uh |
15055s | which might make the board worse and |
15057s | might be what adair wants to keep modres |
15059s | for |
15060s | i actually quite like this i'd uh well |
15062s | maybe not this exactly i was looking at |
15064s | what dawngrass does |
15065s | this turn |
15068s | because it's like some of the lowest |
15069s | amount of damage is probably going to |
15070s | take all game |
15071s | yeah |
15074s | because this in a similar fashion |
15077s | still gives dragon man the pirates |
15079s | but what what a dez doing he's kept more |
15082s | dressed to just kill all of the pirates |
15084s | that i played anyway yeah just a slight |
15086s | spectator swift disconnect i believe |
15088s | they are just |
15090s | they just getting the |
15091s | clear spectator issues fixed although i |
15093s | feel we will lose our enhanced |
15095s | capabilities tj after this which is a |
15097s | shame |
15098s | or maybe they'll just be enhanced it |
15100s | could just be a pixel and we'll be like |
15102s | too much too much |
15109s | yeah if you just look at the quality of |
15111s | the hands right now it does seem like |
15115s | a dare just has |
15116s | straight up gas |
15118s | yeah |
15121s | unleaded |
15135s | also |
15136s | what feels like infinite value right |
15138s | with like bran |
15140s | devara zola |
15145s | and then stack ignites |
15147s | doesn't even have |
15149s | hand space oh i know he couldn't do it |
15151s | now i'm just saying |
15153s | the overall hand is just like |
15155s | never going to have hand space he will |
15159s | game goes long enough tj |
15161s | why is this brand being played for |
15166s | um |
15168s | dawn grasp |
15171s | yes |
15172s | doesn't have hand space |
15176s | uh i guess he did play a gifts which |
15178s | would only be one card for arcane but |
15181s | also put an arcane intellect |
15184s | i wouldn't mind just a plain dawn |
15186s | grasping just hero power |
15192s | okay |
15193s | just hope that |
15195s | just whatever about the hand space like |
15197s | assume you don't overdraw |
15200s | it's not a guaranteed overdraw right |
15202s | it's a potential overdraw |
15204s | yeah the hero power would be four right |
15207s | uh yeah maybe five right |
15210s | because if it yeah there you go she |
15211s | plays a wild play |
15215s | or has he not played both this game i |
15217s | actually can't remember now |
15219s | okay i did get the overdraw okay |
15223s | uh didn't do anything with that three |
15225s | mana |
15226s | however |
15229s | mind games |
15234s | yeah you could definitely tell there was |
15235s | a little bit unsure |
15237s | throughout that whole turn right he was |
15239s | looking at bran it's look at this boy |
15241s | thought about the potential overdraw |
15243s | and they just didn't get the hero power |
15245s | or you know the whatever played that |
15247s | turn yeah i was looking at more dress |
15250s | too that looked like yeah something he |
15252s | was thinking about for you know a good |
15253s | 10 15 seconds |
15257s | the tough turn because the hand did make |
15259s | it quite awkward just pick up breakfast |
15261s | apprentice though |
15263s | which will |
15264s | let them clear off all this small stuff |
15281s | i mean this one four mana reckless |
15283s | apprentice just decimating almost any |
15286s | board right now is actually pretty huge |
15288s | isn't it |
15297s | i was gonna say i wouldn't mind zola |
15299s | with the reckless apprentice either |
15301s | i think like it's it does hit the point |
15304s | where he's almost holding too much value |
15307s | right look at what he's got in his hand |
15308s | there's still the savara which hasn't |
15310s | been played yet which has another three |
15312s | spells in it |
15315s | yes he's just gonna go i mean this is |
15317s | just good board control good damage to |
15320s | face |
15321s | right this will level up to six now yeah |
15324s | yep |
15330s | now he just gets two more right and also |
15333s | there's the side bonus if there's a |
15335s | cheeky brand that gets to live then mojo |
15337s | she's just gonna deal 20. |
15339s | yep |
15341s | i doubt it will though cause it's not |
15343s | like this is a surprise for dragon man |
15345s | that mulder she's likely to be in here |
15358s | okay i will say tj this has been the |
15360s | least naga |
15362s | gaga mage i've i think i've ever seen |
15365s | how can you even call it naga mage at |
15367s | that point |
15368s | i think this is still naga mage it runs |
15370s | spite last right |
15373s | yeah i mean the majority of the cards in |
15374s | the deck are spells or naga it's just |
15377s | there's a couple that are |
15380s | [Music] |
15381s | all of them |
15385s | face can still play savara and is that |
15388s | full hand again |
15391s | yep i |
15393s | let's just |
15394s | play wildfire this is just a shame like |
15397s | i said there's almost too much value |
15399s | because it's gonna overdraw there's an |
15401s | ignite in the deck |
15403s | ah yeah |
15405s | but i think you're taking the six damage |
15407s | that's a fireball for two mana |
15412s | yeah that's the thing that's what i was |
15413s | gonna say is that it's frustrating that |
15415s | the hand is so full because he has to |
15417s | decide between burning cards or pinging |
15419s | which is never a fun decision to make |
15424s | gonna be cass coming down for dragon man |
15426s | and i feel like he really does need a |
15428s | lot of help from these treasures because |
15430s | he's just slowly getting melted here |
15434s | yeah they need to be real good |
15438s | um |
15443s | okay embers maybe |
15446s | noir horn |
15450s | hilt of quel's alarm |
15454s | puzzle box |
15458s | i don't know |
15462s | they're okay |
15466s | i mean there was an embers right so if |
15467s | there's an embers and you're not |
15468s | strictly dead to turn after you're in an |
15471s | okay spot like that it's never a bad |
15473s | treasure run when there's ambassador |
15476s | what's that a casual 16 |
15480s | yep and that does set up for lethal next |
15482s | turn |
15485s | there could go |
15486s | uh wildfire hero power reckless |
15489s | apprentice |
15491s | runed orb |
15492s | i'll just be i'll just pyro and be one |
15494s | off |
15497s | what i just said is uh deals |
15505s | oh |
15507s | it'll be enough tj |
15509s | can't hero power the modresh |
15512s | and activate the ability to gain the |
15513s | extra armor |
15522s | double treasure guard i respect it but |
15524s | it is not going to be enough |
15530s | wonderful |
15531s | just wonderful oh |
15533s | hey somebody plays the the emote game |
15536s | right |
15538s | okay |
15539s | for some reason in my head i was like oh |
15541s | more just died |
15543s | no he needs to play wildfire first no |
15545s | it's nope it's still there |
15548s | yep that is in fact an 8-8 that can |
15550s | attack and win the game adair |
15553s | evens up the series |
15555s | the only thing is he does have to just |
15558s | uh i would say refocus |
15561s | uh it's a an interesting game plan to |
15564s | emote your opponent at the end of a game |
15566s | where you just floated three man and |
15568s | didn't ping face for no good reason so |
15570s | um we'll see if that pays off or not but |
15573s | it is something to bear in mind to say i |
15575s | was going to be careful with bragging |
15577s | winner if you can't really back it up |
15579s | often and we'll see how it goes though |
15581s | there is going to even up the series and |
15583s | i believe tj that means we have |
15586s | warrior of course from dragon man versus |
15588s | the uh |
15589s | the quest hunter from ada |
15592s | that's right |
15593s | quest hunter |
15597s | and um |
15601s | i don't even want to call any quest |
15602s | understand because it seems like |
15604s | literally everyone has built their quest |
15606s | hunter differently |
15607s | you've seen |
15609s | um |
15610s | there's like a core like 24 cards that |
15613s | you put in the deck and then |
15615s | i think this is very close to what i |
15618s | would call a standard list at the one |
15620s | candle shot although not i would say not |
15622s | technically standard i feel will become |
15624s | standard very quickly and |
15627s | the tavis again is always a question |
15629s | mark as to you know whether you want to |
15631s | run tavis for whatever matter or not and |
15633s | there's one mark shot in there as well |
15635s | uh which again is is fine i see it often |
15638s | but it's not guaranteed outside of that |
15640s | though looks fairly solid and just a |
15642s | general go-to list a rainbow glow scale |
15644s | i guess are the probably the biggest |
15646s | questions for me |
15647s | uh if they make it in the list or not |
15650s | but what do you think about the match up |
15651s | tj because |
15653s | i feel like this is really |
15654s | polarizing and not in the match up like |
15657s | percentage but in i feel like hunter |
15660s | either decimates or never looks like |
15662s | it's gonna win the game there's no close |
15664s | games in this matchup i feel at least |
15667s | yeah i agree either you get super fast |
15670s | quest completion just by throwing a |
15672s | bunch of bird spells at the face and you |
15674s | blow your opponent out of the water |
15676s | um or you slowly get grinded out of the |
15679s | game |
15680s | and uh you're right it doesn't feel like |
15682s | it's any in between i do think the match |
15684s | was very close |
15685s | yeah yeah i would just call it a 50 50. |
15688s | um but |
15690s | it's a an astute observation |
15694s | that it |
15695s | rarely uh becomes super close |
15699s | yep |
15700s | i think from very early on at least from |
15703s | the hunter perspective because that's |
15704s | you know guess what the one i've played |
15706s | the most um |
15708s | you get a really good eye early on as to |
15710s | whether you you're feeling good in the |
15711s | game or not and if you feel like you've |
15713s | got some problems uh we might see a dare |
15716s | move over to the tavish game plan uh the |
15719s | b stalker tavish game plan |
15721s | because |
15722s | i think that's the only way you claw |
15724s | back games that you are losing in this |
15726s | matchup |
15729s | yeah |
15732s | by a million huffers |
15734s | yeah i mean you probably heard it cause |
15736s | i've complained about like two days but |
15738s | i played as pressing control warrior i |
15740s | ran into a quest hunter and fair play to |
15742s | the player who did this to me it annoyed |
15744s | me though |
15746s | i on paper like felt like i should have |
15748s | just you know i'm winning right like |
15750s | they've got nothing no real cards or |
15752s | anything they only had they were the |
15753s | tavish hero and had a dragon bane |
15757s | and they rolled off her about nine out |
15760s | of ten times and kept dragon bane in it |
15762s | to roll another hover and the dragon |
15764s | painting rolling the |
15766s | and |
15767s | i lost and i was very upset |
15772s | sounds about right |
15774s | it was me |
15777s | damn you tj |
15783s | okay furious howl is a nice pick up here |
15786s | from adele especially because he can |
15788s | quite easily get to it right he's got |
15790s | nothing too expensive most importantly |
15792s | there's no tavis in his hand uh so |
15794s | that's not clogging up the space |
15798s | i'm curious how now |
15800s | i'm gonna draw two now instead of |
15801s | potentially waiting and getting the full |
15803s | value which i don't mind |
15810s | oh |
15815s | probably a nets i think |
15819s | job's done |
15823s | viper also kind of just counts as a |
15825s | re-roll right |
15826s | yeah |
15828s | if he's not satisfied with the |
15835s | i nets no time for games |
15843s | writing something down |
15854s | if this is the pick i wonder if it's one |
15855s | of those games where |
15857s | he saw two mana cars and was like what |
15859s | if i just play a two mana 88 next turn |
15864s | i wouldn't hate it honestly |
15866s | if he's got the help to work with sure |
15868s | yeah |
15869s | yeah i mean that's just one of the ways |
15871s | you can race right just play a big |
15874s | minion and say okay you might be able to |
15876s | kill it but all those spells you're |
15878s | putting into it aren't going face and |
15880s | then he has recaro for the turn after |
15881s | like i don't know |
15884s | yeah |
15886s | ah things are working out pretty well |
15891s | i think this type of game obviously |
15893s | right now there's probably feeling very |
15895s | confident quick shot and a piercing shot |
15897s | in hand with three minions alive |
15901s | oh i went for shield chat okay |
15907s | still a lot of health to get through |
15910s | yeah i think |
15912s | i could see playing the heavy plate this |
15914s | turn just to spend that mana and get it |
15916s | out the way and bank the a-armor |
15920s | go outrider axe so gives him some wiggle |
15923s | room as to whether he has to play ricara |
15925s | next turn or not maybe he wants to get |
15927s | some more time pressing that armor hero |
15929s | power instead which i can understand |
15931s | again uh they're being on more or less |
15933s | full health means that side the two |
15935s | swings and two hero powers from ricar is |
15937s | going to end the game |
15953s | oh |
15954s | the old bran ricara play |
15964s | and |
15965s | i'm gonna go shield block okay you're |
15967s | gonna hold off on the minion has a |
15968s | natural shield slam if he wants it |
15970s | decides to keep it does not care for a |
15972s | one five hitting him in the face that's |
15974s | absolutely fine |
15975s | and now suddenly |
15978s | looking a little bit worse for there |
15981s | yeah |
15983s | i could draw with room prey though |
15985s | the problem wait what question uh tick |
15987s | is he on right now oh it's not zero he's |
15989s | got plenty of time yeah it's one one out |
15991s | of two |
15993s | yeah so he can wound prey piercing shot |
15996s | this turn |
15997s | and then he has quick shot or mark shot |
16001s | uh |
16002s | and tavis right |
16004s | yeah and then he's now vulnerable to |
16005s | mutinous |
16007s | if he does that play so it works out |
16008s | quite well yeah you |
16010s | you literally just cannot hold tavish in |
16013s | hand |
16014s | at this point in the game you just can't |
16019s | but the fact that he has two props to go |
16020s | into now we can just won't play piercing |
16022s | shot |
16023s | and then set up tabish next turn is good |
16029s | does he think he needs to |
16031s | hold is |
16032s | just hold it for tavish but if you hold |
16035s | your cabinet how do you get um |
16039s | oh i don't know |
16041s | what if he just never draws it yeah i |
16042s | don't think you can now well you just |
16044s | never draw it and you like but i've got |
16046s | all these spells ready |
16048s | well he could like give himself one turn |
16051s | to draw it and then |
16054s | if he doesn't draw exactly tavish next |
16056s | turn then go for it |
16060s | oh yeah |
16070s | i think as well dragon man can just hold |
16073s | off for the recaro play right |
16075s | with bran |
16077s | yeah because |
16080s | why not |
16097s | the fact he just has two frozen bucklers |
16099s | just chilling in hand is actually such a |
16102s | big deal right now he's so much armor |
16104s | that he's not felt the need to even use |
16106s | right now |
16108s | oh alex |
16111s | that is a big big deal you can go on the |
16113s | offensive with this |
16120s | okay so it looks like it's going to |
16121s | quick shot tavish |
16124s | they hear a power dragon being shot to |
16126s | get it back in hand |
16129s | right near |
16131s | what |
16132s | yeah okay i was talking about just |
16134s | whether he wanted to use this and |
16135s | whether he could just go like mark shot |
16138s | the two three and play tavish |
16141s | and just have more burn for the face |
16143s | right |
16150s | you'll need to run faster than that |
16152s | look at the mad damage though |
16160s | it's all loaded up |
16164s | i don't even know what he's crossing his |
16165s | fingers for |
16168s | no more armor |
16169s | just a pass turn from dragon |
16180s | coming down now with the old shield slam |
16182s | gets rid of the tavis no problem what's |
16184s | that 26 from dragon man with a further |
16188s | kind of 20 armor in hand as well |
16192s | you to this alex to make up an extra |
16194s | eight |
16197s | also there's an |
16198s | intro okay less so now with tha |
16201s | but there's a |
16203s | potential that bran actually ends up |
16205s | sticking |
16206s | as well if dragon man plays it next turn |
16212s | and even if bran doesn't stick like |
16216s | well that's just damage soaked right |
16218s | there that isn't your face so |
16221s | we'll see how it goes up |
16224s | big deal |
16226s | yep get that hero power first yeah okay |
16228s | good |
16230s | these situations you need to stay calm |
16231s | and maximize damage don't miss a trick |
16233s | because |
16235s | the big game round number two last game |
16237s | of this series winner goes up to 2-0 |
16240s | loser sits at one one and feels a lot |
16243s | worse about their chances making that |
16244s | top 16. |
16247s | yeah how it works out with eight rounds |
16249s | of swiss it's essentially double |
16250s | elimination there's not many players |
16252s | that get that two losses especially |
16254s | early on in the tournament |
16256s | and uh actually make it so it's a big |
16260s | difference |
16261s | you feel the pressure to win out |
16263s | when you lose a a match |
16266s | this early in the rounds |
16268s | because if you don't win out then you're |
16270s | probably not going to make it because |
16272s | that means your losses came early and |
16273s | your tiebreakers are going to be much |
16274s | worse |
16275s | yeah spoiler alert maybe but i believe |
16278s | gabby actually went 0-2 and just dropped |
16281s | so |
16283s | wow all right |
16286s | well it's anybody's game now |
16290s | someone else is allowed to win |
16297s | yeah it's just oh |
16299s | the game is actually so close it's just |
16301s | this other frozen booklet and potential |
16304s | like alex straza as well probably makes |
16306s | up the difference but look at the amount |
16308s | of damage you can actually pump out even |
16310s | at this stage |
16311s | uh aim shot still ends up being more |
16314s | damage |
16315s | wait |
16316s | no they're both five |
16318s | aim shots cheaper |
16320s | right |
16322s | oh you'd much rather draw aim shot later |
16325s | than piercing shot |
16327s | i guess yeah i guess this guarantees the |
16329s | person going for five if you assume the |
16331s | game's going wrong okay that's fine yeah |
16333s | yep that's probably that's probably what |
16335s | splits it right |
16336s | yep |
16338s | dragon man's just zoned in |
16344s | taking tips from larinder at this point |
16346s | yeah i know |
16348s | but if you just see his hand reach up |
16350s | and then it just zooms even further in |
16355s | [Music] |
16360s | whatever he gets to play heavy plate |
16362s | twice |
16368s | free plate breaker that's what it said |
16372s | always a risk |
16375s | pick me |
16376s | not |
16377s | not supposed to hold up written words |
16379s | but |
16380s | yeah |
16382s | i'm guessing that there might be uh |
16383s | having words spoken to him about that |
16385s | now they you know the best part is that |
16387s | they really wanted to be on stream |
16389s | for this master's tour and uh that might |
16391s | be his downfall at this point so uh |
16393s | we'll see what happens with that there |
16394s | we go |
16397s | [Music] |
16403s | that has to be on stream and then break |
16405s | the rules tj that's not sporting is it |
16408s | uh mostly held up a sign i'm telling |
16413s | most importantly here though |
16415s | a days on the last ditch attempt |
16417s | the sheer amount of armor dragon man got |
16421s | from the combo of bran school teacher |
16424s | and the nargling effectively giving the |
16426s | spells |
16427s | yeah double effect from bran as well so |
16429s | much armor we can see they're still on |
16431s | alex strazza and i think most |
16432s | importantly tj that looks like the turn |
16435s | is going to end on 16 health believe |
16439s | alex has it does eight |
16441s | helps double that |
16444s | oh yeah |
16445s | my mathematics correct |
16447s | yes great math |
16450s | raven thank you great maths and honestly |
16453s | yeah |
16454s | honestly what a series tj because i |
16456s | think dragon man especially across |
16459s | multiple points in that series was |
16462s | probably feeling like he was bound to |
16464s | lose because that warrior had a rough |
16466s | time right it looked like the warrior |
16468s | was struggling time and time again loses |
16471s | the demon hunter match up losing mage |
16473s | matchup it was just a a huge problem but |
16476s | he got there in the end and i think |
16478s | there was some uh some good play overall |
16481s | especially in that last game where it |
16483s | was |
16484s | it was just enough right he was doing |
16486s | just enough each turn |
16488s | to be be relatively safe like playing a |
16491s | game this deep with two frozen butlers |
16494s | in hand when you are on or past turn 10 |
16497s | is an accomplishment that should be an |
16499s | achievement in itself because normally |
16500s | those frozen bucklers have to be used up |
16503s | very very early indeed when hunter's |
16505s | been pressuring |
16506s | yeah |
16508s | i was just able to uh buy this time |
16510s | withstand the pressure and |
16512s | i mean the deer i guess he had one |
16514s | frozen buckle up in here but they're |
16516s | kind of down to uh |
16517s | we're getting really low |
16519s | pretty low life um |
16521s | just wasn't able to get that |
16523s | uh that the final bits of damage in |
16526s | and you know maybe if the uh tavish hero |
16528s | was picked up early we could see a |
16530s | different it changes the dynamic of it |
16532s | oh it completely changes yeah yeah 100 |
16537s | um but you're sort of at the mercy of |
16540s | your deck and if you can just find |
16542s | enough raw damage if you don't hit the |
16545s | tavis hero and just have to rely on the |
16547s | two damage here power reset and |
16549s | against warrior these days |
16552s | with shield blocks heavy plates bakara |
16556s | frozen buckler cool teacher |
16558s | school teacher that was the big one |
16560s | amateur yeah 16 armored that turn that's |
16563s | massive yeah the difference between win |
16565s | or lose and i think |
16566s | yeah even like bash |
16569s | like |
16570s | it it's some armor |
16572s | um so uh technically armor that is |
16576s | correct yeah on a technicality though |
16579s | uh because if it's not five or more it's |
16581s | it's it's only |
16583s | technically armor yes that is the the |
16585s | correct wording of how it works but uh |
16588s | that is gonna be round two done now |
16590s | we're gonna go to a quick break while we |
16592s | set up our first initial match of round |
16594s | number three tj has already gone for his |
16596s | break i'm left alone as always but we'll |
16598s | be right back with some our hearthstone |
16600s | masters tour |
16604s | [Music] |
16653s | oh |
16657s | [Music] |
16675s | [Music] |
16692s | [Applause] |
16693s | [Music] |
16747s | [Music] |
16776s | so |
16785s | [Music] |
16800s | welcome back everybody to continued |
16802s | coverage here at masters tour sunken |
16804s | city and with me for round number three |
16807s | is jia dear um how is the meta going |
16811s | compared to how you expected it to go so |
16813s | far |
16814s | it is going pretty similar to what i |
16816s | expected honestly at least for the |
16817s | majority of the games we were seeing a |
16819s | lot of demon hunter and a lot of control |
16821s | warrior which have been the two most |
16823s | popular decks on ladder and we also have |
16825s | druids sort of popping out of the |
16826s | woodwork even post nerfs to complete the |
16829s | triangle of rock paper scissors there |
16832s | are quite a few other decks that enter |
16833s | the mix though we've seen a bit of mage |
16836s | which i'm very happy about we saw even a |
16838s | little warlock a while ago and now we |
16840s | are entering even more uncharted |
16843s | territory with the classes because there |
16845s | is a rogue in the mix now lorenda |
16848s | there is indeed a rogue in the mix |
16851s | for the second time actually we saw one |
16852s | earlier today it's going to be in a few |
16854s | of the anti-control lineups which is a |
16857s | shame for him because this isn't a |
16858s | control line that he's up against a very |
16860s | wobbly deck in my opinion but you do |
16862s | have to play a fourth deck and i'm also |
16864s | excited on my side to see the mech |
16867s | paladin something i tweeted at the start |
16869s | of the day that i think will be a big |
16870s | factor in this tournament but i imagine |
16872s | you're excited as well dear because we |
16873s | have the mage the mage that you have |
16876s | played some games that's right it is |
16878s | naga mage which is very similar to the |
16880s | list that i've had the most reps on no |
16882s | fireball like we were seeing from mago |
16884s | and no ping package that we saw just |
16886s | from the previous series |
16888s | however i'm not necessarily sure of its |
16891s | overall power level in these matchups |
16894s | that habukabu will face against super |
16896s | chicken avogaboo of course for sure the |
16898s | more well-known name of the two although |
16900s | super chicken has been making waves in |
16902s | masters tours previous ones throughout |
16904s | past couple years habugabu is |
16907s | very much a household name and |
16908s | hearthstone honestly just constantly |
16910s | streaming at the top ranks coming up |
16912s | with innovative decklists and being |
16914s | talented at whatever game mode he |
16917s | chooses to focus on at any given point |
16920s | uh super chicken here is running |
16922s | celestial druid though accompanying that |
16924s | mech paladin demon hunter and pirate |
16927s | rogue that we were talking about so |
16928s | overall i feel he has a lineup that is |
16930s | quite well suited to beat ramp druid |
16932s | which is exactly what habugabu has |
16935s | yeah that's going to be an issue for him |
16937s | to be sure not much else too bad for |
16939s | habugabu in this one though i must point |
16942s | out as well the super chicken even |
16943s | though habigal became top eight |
16946s | at master store outer act um super |
16948s | chicken has 11 points by virtue of the |
16950s | five wins the six wins abu gabriel went |
16952s | 0 and 3 in onyxia's layer so only has |
16955s | the eight points coming into this event |
16957s | so super chicken is right on the edge of |
16959s | being in that chance of getting into the |
16961s | seasonal as well habibu's got a long way |
16964s | to go he probably needs to go |
16966s | very high up maybe semi-finals to reach |
16967s | there himself despite that one good |
16969s | finish so something that might be a bit |
16971s | surprising to the viewers who who follow |
16972s | these regularly |
16975s | oh that is a very good point you bring |
16977s | up lorenda because it is all about those |
16979s | consistency in the first three masters |
16981s | tour of the year to make it through to |
16984s | that |
16984s | seasonal championship even though you |
16986s | have a very deep run and one master's |
16988s | tour it doesn't necessarily guarantee |
16990s | you qualification unless you win the |
16992s | whole thing |
16994s | definitely still has quite a lot ahead |
16996s | of him here especially as a mage enjoyer |
16999s | because we are an oppressed kind loren |
17002s | the naga mage not the highest overall |
17004s | power level deck but one that has its |
17007s | stance here and there |
17008s | yeah he would tell you otherwise i mean |
17010s | he got that rank one legend with this |
17012s | mage almost exclusively i believe and |
17014s | he's just been beating people with it |
17016s | ever since so |
17017s | maybe he can teach everybody something |
17019s | we don't already know just by |
17021s | beating some decks that he shouldn't |
17023s | with it but nobody else seems to have |
17025s | really jumped on that bandwagon people |
17027s | have brought mage tend to bring it as |
17029s | their fourth deck i'm not saying he |
17030s | didn't himself but i think he had no |
17032s | choice given his position in the |
17033s | community but to bring the mage to this |
17035s | tournament and he's 2-0 with it already |
17038s | but he's going to be opening up with |
17039s | this quest hunter a deck that seems to |
17042s | have no really obvious weaknesses at the |
17045s | moment it can deal with aggro it can |
17046s | deal with control and it just seems to |
17048s | be like a really well-rounded deck now |
17051s | yeah that's right it is very good at |
17052s | dealing with aggro just by virtue of the |
17055s | quest and all of the removal spells you |
17056s | run in order to progress that quest and |
17058s | by taking in the hero card b stalker |
17061s | tavish at the top and you give yourself |
17062s | a lot more |
17064s | game plan versus control wire in the |
17067s | long run because you are able to get |
17069s | consistent value with the generation of |
17071s | animal companions and of course having |
17073s | drachthar in any deck gives you that |
17075s | hyrule potential getting that on board |
17076s | super early allows you to scan match-ups |
17079s | even against decks that want to get um |
17082s | generally too big of a board for you to |
17084s | deal with like for example naga mage but |
17085s | habugabu will not have to face that with |
17087s | his quest hunter instead he'll be be |
17090s | dealing with |
17092s | other board base decks that tend to get |
17093s | there more in a curved fashion i feel |
17096s | that his hunter overall is in a pretty |
17098s | good position against super chicken's |
17100s | lineup but again it's more habukabu's |
17102s | druid that i'm worried about so |
17104s | whether this hunter runs up into demon |
17107s | hunter or rogue i think it has a very |
17109s | good chance although i'm pretty curious |
17111s | how it lines up against mech paladin in |
17113s | particular because that's a deck that |
17114s | has so many divine shields and quest |
17117s | hunter the condition on the quest says |
17119s | you have to deal damage with your spells |
17121s | so if you're using for example a wound |
17122s | prey to ping off a shield that is not |
17124s | progressing your quest |
17126s | yeah and i think that is one of the |
17127s | reasons it's not the only reason where |
17129s | the mech paladin came into play today |
17131s | also the warrior has similar issues |
17133s | clearing up divine shield boards but |
17136s | talking about this matchup coming up um |
17138s | habukabu has got the doggie biscuit in |
17140s | this hunter against the druids do you |
17142s | think that makes a big difference taking |
17143s | out the the candle shot largely here |
17146s | absolutely candle shot not too useful |
17148s | whatsoever against druid but um the |
17150s | doggie biscuit in order to give any |
17153s | minion honestly that you stick a lot |
17155s | more um durability and just potential to |
17158s | keep pushing damage is a very big deal i |
17161s | wouldn't say it's as important in quest |
17163s | hunter as it is in pace hunter against |
17165s | druid but it can consolidate a director |
17167s | board to the point where if they don't |
17169s | have exactly scale of anexia you can be |
17171s | dealing lethal through board even |
17173s | without the support of spells in hand |
17175s | but here we are jumping into the game |
17177s | and super chicken does have access to |
17179s | doomsayer in his druid which is an |
17181s | interesting one because |
17183s | you're not really sure which half of the |
17185s | deck you're facing up against in quest |
17186s | hunter if they have the minions start |
17188s | you're very happy to have doomsayer but |
17190s | if their hand is mostly just burn spells |
17192s | then it feels kind of useless |
17194s | yeah with that said though sometimes you |
17196s | do have just two manner lying around i |
17197s | know it is a card but on the coin and |
17200s | with you being druid cards should be |
17202s | easily to come by so maybe he can afford |
17204s | to just keep it and take the gamble that |
17206s | it works out uh does have to think about |
17208s | the cut the curve though with the wild |
17209s | growth in hand now maybe he won't want |
17211s | to keep it because maybe he doesn't do |
17213s | anything on turn two really got to plan |
17215s | out what he's going to do looking at |
17217s | this opening hand already yeah that's |
17219s | right the doomsdayer did look reasonable |
17221s | leading up into just a clean wild growth |
17223s | turn but if he doesn't hit the nourish |
17225s | to immediately follow up the wild growth |
17227s | it might not be too useful so in the end |
17229s | super chicken is just gonna toss that |
17231s | dooms here ends up with a guff in hand |
17233s | which is huge he has rampant to ramp and |
17236s | gets the doomsayer back for his troubles |
17238s | so even if habugabu were to have let's |
17240s | say like the rainbow glow scale to start |
17242s | with there's a decent answer here |
17243s | although now that i'm looking at it |
17245s | again hawugu doesn't even run that two |
17247s | drop the only two mana minion in his |
17249s | deck |
17251s | and already |
17253s | a good sign for super chicken with habit |
17255s | having to cycle away the doggy biscuit |
17257s | that tells super chicken some very good |
17259s | news indeed |
17261s | uh that happy is likely to not have |
17263s | anything good going on in the first |
17264s | couple of turns and as you can see |
17266s | haber's hand at the moment |
17269s | is a little bit slow although aim shots |
17271s | do add up really rapidly if you're not |
17272s | careful |
17274s | right |
17275s | so interesting turn for super chicken |
17277s | where he could preempt a board |
17278s | development by just playing doomsayer |
17280s | and say okay you can't do anything |
17282s | except damage my face here and then i |
17283s | get to play wild growth but it's really |
17285s | not scary what hunter quest hunter can |
17287s | do on turn three right you're most |
17290s | scared of their turn four which is when |
17291s | drakthar is available so it doesn't |
17293s | quite work out super nicely the timing |
17295s | for doomsayer no matter what super |
17297s | chicken does because he wants to |
17298s | allocate this turn to play wild growth |
17300s | and say okay if you have the drekthar |
17303s | then i need to come up with an alternate |
17305s | plan which probably involves dredging |
17307s | scale from this aquatic form |
17310s | yeah hubba is going to get as much |
17312s | damage into face as he can right now |
17316s | super chicken as you say is down to that |
17318s | sort of |
17319s | the draw situation here in a couple of |
17321s | turns but with guff that will soon be |
17323s | fixed of course |
17325s | and you know habibu's hero power very |
17328s | soon is going to cost a lot of mana |
17331s | yeah the gulf is excellent he hasn't |
17333s | seen |
17334s | drexthar so he just doesn't have to be |
17336s | bothered about clearing the board this |
17338s | turn just going to get the guff online |
17339s | he can ramp further because of the coin |
17342s | and the innervate that are still in hand |
17344s | and starting next turn he will have |
17346s | access to you know it's not in hand but |
17348s | potentially playing scale of inexia or |
17350s | miracle growth and with the aquatic form |
17353s | able to dredge one of those it's looking |
17355s | very good for him indeed it is annoying |
17357s | to have to leave rajna zhan on board |
17359s | that long but honestly like the scariest |
17361s | skills from uh spells from raj are mark |
17364s | shot and piercing shot of which there |
17366s | are no other targets than raj itself so |
17368s | super chicken is fine |
17370s | at what point will he just jam an |
17372s | alignment to slow this down when will he |
17373s | be looking to do that he's got the gup |
17375s | online already he can recover quickly |
17378s | um |
17379s | i would say after he's dealt with the |
17381s | board i don't even necessarily think |
17382s | alignment is like a big win condition |
17386s | here but if you are going to play it you |
17388s | definitely want to have played it before |
17390s | the tavish quest reward has entered the |
17392s | hand so that it means that whenever |
17394s | hawukabu does get it in hand he's |
17395s | starting from one mana all the way back |
17397s | up waiting to five to play the tavish |
17399s | itself |
17401s | yeah i thought he might he's just gonna |
17403s | jam it all the spells cost one now who |
17405s | cares |
17406s | and here's a giant to just beat you up |
17408s | with |
17409s | yeah |
17412s | and be cleared with piercing shot trade |
17414s | but it is ugly oh |
17417s | does this make the uh hero power go down |
17419s | to zero if it doesn't just piercing shot |
17421s | hero power can work but |
17424s | um he's playing i think it does |
17426s | did a cycle |
17428s | i don't think he does either no it's on |
17429s | zero |
17431s | yikes in which case hagogavu might just |
17434s | you know pray that there is no |
17437s | miracle growth but in the end he's just |
17440s | gonna go for the marked shot |
17443s | uh |
17444s | he can get another rush back in hand |
17447s | with the barracks firm but i don't think |
17449s | that's too hard |
17451s | yeah he's committed to the race that he |
17453s | knows he's probably losing here it's his |
17455s | only real out i think |
17458s | jumping back up is super chicken he can |
17462s | jerry rig to get the |
17464s | other nourish because one came from |
17466s | moonlit right um he has earthen scales |
17469s | to heal for nine |
17472s | galagos to draw everything it's just |
17475s | very quickly slipping away from havocabu |
17478s | yeah the nine is an absolute monstrous |
17480s | amount of extra armor here it usually is |
17484s | but you know when you're yeah he's seen |
17486s | enough exactly no more of that thank you |
17488s | very much perfect curve from super |
17490s | chicken |
17491s | um showing that throwing away that |
17492s | doomsayer was absolutely the right thing |
17494s | to do as well as he never got to play it |
17496s | and a very quick 1-0 lead |
17499s | yeah yes indeed i was very much mistaken |
17502s | about you know how necessary alignment |
17504s | was um as long as it happens before |
17507s | tavis i think the druid is in a good |
17508s | spot but having it happen when you're |
17511s | sure you're never gonna die the next |
17512s | turn and have a follow-up that good was |
17514s | very well identified by super chicken |
17516s | just getting the naga giant down to zero |
17519s | it functions the same way as flush |
17521s | giants did back in the day when you're |
17523s | playing alignment druid versus warlock |
17525s | which is why it was considered like not |
17526s | the greatest matchup for the druid but |
17528s | now the druid itself gets to benefit |
17530s | from those giants and keep buffing them |
17532s | up with scale and quickly outpace the |
17535s | quest hunter so that is a quick victory |
17537s | for super chicken uh not even |
17539s | necessarily against the deck that i feel |
17541s | he's trying to prey upon the most which |
17542s | is the rap druid on the other side but |
17545s | that's the beauty of his lineup right |
17547s | the other decks that he's running don't |
17548s | only beat druid they have other good |
17551s | matchups paladin for example uh can be |
17553s | good into druid and also is quite good |
17555s | against warrior and i hypothesize quest |
17557s | hunter |
17559s | yeah he's gonna have to find a way to |
17562s | um no he's not i'm looking at the wrong |
17564s | thing absolutely |
17565s | i have a rogue written down here yeah |
17567s | there is a vogue there i'm going crazy |
17569s | yeah he's gonna find a way to get it |
17570s | done with the rogue at this point that's |
17572s | that's kind of where we're looking i |
17573s | think that the paladin is likely to get |
17575s | through this lineup |
17576s | reasonably easily although you know the |
17578s | mage can take down the paladin those |
17580s | divine shields don't last long against |
17582s | sharks |
17583s | it's the other mage but it doesn't as |
17585s | long as it's a wide board either |
17587s | um but the rogue is going to be a series |
17590s | of |
17591s | awkward games nothing too terrible with |
17593s | three goes that it should get it through |
17595s | but he's going to go first with the mech |
17597s | paladin gear |
17598s | yes and this deck |
17600s | oh you're finally getting to see it i |
17602s | played a ton of mech paladin at the very |
17605s | beginning of the expansion uh and then |
17608s | not that much after three days into the |
17610s | expansion because it did seem to be very |
17613s | very linear of a deck like we can see |
17615s | the highlighted cards are a curve um and |
17618s | it's not able to do the things that mech |
17620s | mage can do for example if they're |
17622s | falling behind which is save up a bunch |
17624s | of those mecha sharks like you were |
17625s | alluding to in order to come back on |
17628s | board uh there is a couple comeback |
17630s | mechanisms for the paladin which is of |
17632s | course caryal um leviathan and |
17635s | mothership sort of because they have |
17637s | rush but mainly the blade master samuro |
17639s | if they are up against a more aggressive |
17641s | deck like a demon hunter on the other |
17643s | side |
17643s | the samurai however is quite conditional |
17646s | to buff a lot of it relies on getting |
17648s | procs from the prismatic jewel kit but |
17651s | again having the jewel kit proc is also |
17653s | reliant on having divine shields so a |
17655s | lot of moving parts to this paladin but |
17657s | the main thing is curving out and we'll |
17660s | see just how greedily super chicken |
17662s | wants to go for that because anoitron is |
17664s | a very decent turn too and bannerman can |
17666s | follow that up but it can get better |
17668s | right it's not click clacker it's not |
17670s | like jewel kit plus a radar detector to |
17673s | buff a hand of five extra mechs |
17676s | yeah it's actually an um |
17678s | so two things about this deck first of |
17679s | all it's not a very good deck but it |
17681s | just highlights tournament play because |
17683s | it just happens to be a good deck |
17685s | against control warrior quest hunter and |
17687s | the druids which is kind of where people |
17689s | were thinking it was going to go which |
17691s | is why mech paladin is making a showing |
17693s | if it's just on power level alone this |
17695s | isn't really a deck you want to be |
17696s | running |
17697s | secondly it's actually quite a hard deck |
17700s | to play optimally i mean it's an easy |
17702s | enough deck to beat warrior with |
17704s | anywhere you just play on curve and shut |
17706s | your eyes and press the buttons |
17708s | but choosing when to buff your hand |
17711s | versus choosing when to get on board |
17713s | it's not always straightforward because |
17715s | the buffs are big a buff to your whole |
17716s | hand is a big deal when you've got all |
17718s | these divine shields minions that make |
17720s | other minions and so on so it's very |
17722s | much a balancing act to play optimally |
17723s | and i'm very curious to see how the best |
17725s | players play it |
17726s | i do love how habugabu started off the |
17728s | match up though not quest on one but |
17730s | coining rajna because he recognizes that |
17732s | there's just no answers from the paladin |
17735s | this early right all of their threats |
17737s | come from being on board at first and |
17740s | all the rush minions come down much |
17742s | later than that so coining rajnajian |
17744s | into quest plus one drop spell is a |
17745s | perfect way to start off the curve and |
17748s | be ahead on board however we have seen |
17750s | the first divine shield minion hit the |
17752s | board the azshara moon catcher which |
17753s | shuffles the sunken moon catcher to the |
17755s | bottom and that's just this times two |
17758s | which is going to be very problematic |
17760s | for habukabu because again if he ships |
17762s | any spells at these they will not |
17765s | progress his quest and so he is going to |
17767s | ignore them |
17768s | fight for board turn one and the rest go |
17771s | in face i think that's a very reasonable |
17772s | game reasonable game plan because super |
17775s | chicken is not going to be able to heal |
17777s | until carryall which is turned seven |
17779s | yeah and listening to the logic there in |
17781s | real time it made a lot of sense right |
17782s | it's like well i can't hit this shield |
17784s | don't really want to lose my thing |
17785s | that's doing the damage how do we get |
17787s | around that i know we just ignore it hit |
17788s | them in the face |
17790s | as you as you were reasoning it through |
17792s | and that's exactly what we saw it's |
17794s | forced the trade from super chicken |
17796s | which is um again slowing him down and |
17798s | now no divine shields the game begins |
17801s | properly with 30 versus 18 health |
17803s | that's right habugabu can go back to |
17806s | clearing the board now and if he wants |
17808s | to get the hero power down to zero so |
17811s | like quick shot on the 4-2 or a quick |
17812s | shot face even and then wound pray and |
17814s | trade in the 4-2 and the hero power goes |
17816s | down to zero costs so right now with the |
17818s | aim shot buff it can also take down the |
17820s | gorilla bot but |
17821s | there is a very real argument for just |
17823s | shipping everything to face it's just a |
17825s | matter of whether he thinks he can kill |
17827s | before cariel comes online and that is a |
17830s | matter of what he gets from this |
17831s | tracking uh the furious hal is quite |
17834s | tempting to me here because again he can |
17836s | play quick shot wound pray he can trade |
17837s | away the viper and the furious hell |
17838s | might draw him at least two cards uh but |
17841s | in the end he takes marked shot |
17843s | yeah mark shot a bit of car shot at a |
17845s | bit of card advantage plus he could keep |
17847s | the board in check while he's doing that |
17849s | damage to face |
17851s | um it's |
17853s | it was touch and go but i think this |
17854s | might be the right play he hasn't got |
17856s | much ammunition going forward right so |
17859s | relying on the mark shot to do a good |
17861s | discover job and clear up the |
17863s | spot next turn |
17866s | i think because |
17867s | has decided to fight for board more the |
17870s | mark shot makes sense it progresses his |
17872s | quest and makes sure he's not taking any |
17873s | damage i was looking at furious how |
17875s | because i thought he would go for the |
17876s | all-face game plan but again it's a bit |
17878s | flimsy it really depends on whether you |
17880s | can hit piercing shot sooner rather than |
17882s | later and for now though that creates a |
17885s | small window for super chicken to get |
17887s | online again security automaton is a |
17889s | card that can snowball very quickly if |
17891s | left unchecked and i think this is |
17893s | another reason why habugabu coined out |
17894s | the raj as early as turn one because it |
17897s | preempts a security automaton hitting |
17899s | the board and doesn't allow it to keep |
17901s | getting buffed by mechs |
17903s | from this choice |
17905s | aimshot i agree |
17907s | i think he's back on the face game plan |
17911s | yeah and look at the patient he is |
17913s | displaying here dear like he's kept the |
17915s | viper in hand despite getting super |
17917s | chicken down to 18 really quickly |
17919s | um with the game plan of okay well i'm |
17921s | not going to let you have a carryall i'm |
17922s | going to play the game slowly enough |
17924s | that that is a factor in this game |
17926s | so i'm just going to keep the viper i'm |
17927s | not going to cycle it and try and find |
17928s | five more damage or anything like that |
17930s | i'm going to keep both options open the |
17933s | the early kill but also |
17935s | just the viper which was very tempting |
17937s | to put onto an empty board there because |
17938s | probably was going to come in for three |
17940s | or even six damage and just just kept |
17942s | his patience it's going to be rewarded |
17944s | quite likely |
17945s | yeah i love that you pointed that out |
17947s | it's all the long-term game plan that |
17949s | habukabu had set from the beginning when |
17952s | he decided to clear the board it's |
17954s | because of that viper like you said |
17955s | giving him the insurance to be able to |
17957s | get there even through carryall because |
17958s | there's simply no other healing |
17960s | available for super chicken he is not |
17963s | running catacomb guard which is |
17965s | something i've seen floating around in |
17967s | some mech paladin list but i'm not a |
17969s | huge fan of because again it requires |
17971s | you to buff it with prismatic jewel kit |
17973s | to get any sort of relevant lifesteal |
17975s | going through |
17978s | yeah now a bunch of divine shields are a |
17980s | bunch of taunts but it's almost too late |
17982s | for those things |
17984s | and very much thinking time for super |
17986s | chicken he knows that card on the |
17987s | left-hand side hasn't moved all game |
17990s | there's been floated mana what could it |
17991s | be |
17993s | and then also does he have a choice and |
17995s | hovering over the leviathan makes him |
17997s | think he has got a choice |
17999s | he does i mean |
18001s | the thing is even if he plays carol here |
18003s | it doesn't feel like a winning play into |
18005s | a duck that runs double viper because if |
18007s | he plays carol he ends up having to |
18009s | trade the 5'3 anyway and then he's only |
18012s | pushing six face and if he gets vipered |
18014s | then he is very much losing that race as |
18016s | well so i'm not really sure what the |
18019s | game plan should be for super chicken |
18020s | here because you can make the counter |
18021s | argument that if you play leviathan then |
18024s | your 11 health is almost certainly not |
18027s | going to hold up as lethal the next turn |
18028s | so you can see here maybe the carriage |
18030s | lets him survive one more turn but i |
18032s | think habukabu has the checkmate over |
18034s | two turns instead |
18036s | yeah i think we'll see the nod here from |
18037s | super chicken yeah the sort of shrug i |
18039s | guess but he made the decision on the |
18041s | caviar i don't i think he's discovered |
18043s | that both lines were probably losing and |
18046s | just went with well maybe my read on |
18048s | vipe is not right i know my read is |
18050s | right i'm pretty sure i'm right but if |
18051s | i'm wrong that's a route to victory |
18054s | better than the two choices i had in |
18055s | front of me |
18058s | just king |
18060s | due diligence on the minion as well even |
18062s | though it's not a whole lot of damage |
18064s | with the piercing shot he knows he is |
18065s | very likely to get there with aim shot |
18067s | hero power already representing seven |
18069s | and then he can trade into another spell |
18071s | that deals damage um he just wanted to |
18074s | make sure there was no chance of being |
18075s | cheesed out a lethal with like a smite |
18077s | in hand plus leaving minions on board |
18080s | and he does absolutely get there with |
18082s | the barb nuts that is going to be a |
18084s | quick evening up of the series and the |
18087s | quest hunter out of the way for habukabu |
18090s | yep one game a piece and i think |
18093s | still very much in the balance both of |
18095s | those two decks were quite likely to get |
18097s | wins the way it stacks up so i don't |
18099s | think we've necessarily lost much yet |
18100s | the hunter could have been a problem i |
18102s | think for haber |
18104s | with a lineup he's facing but |
18106s | now we have the mage and the druid |
18107s | versus paladin and rogue and i don't |
18110s | think many people expected me to say |
18111s | that at any point today |
18113s | that is true |
18115s | paladin and rogue not too popular mage |
18117s | also not too popular but you mentioned |
18119s | druid somewhere there i think a lot of |
18120s | people could have expected that to be in |
18122s | the mix somewhere and again we come back |
18124s | to that point of druid for habukabu is |
18127s | it going to be able to hold up against |
18129s | mech paladin a very aggressively curving |
18132s | deck that i mean especially these days |
18134s | druid just doesn't have the room to run |
18138s | wrath or single target removal they have |
18140s | either druid of the wreath or dosing |
18142s | kelp keeper for habukabu's version he |
18144s | has double druid of the reef but that |
18146s | might not necessarily be good enough to |
18149s | remove all of the threats from paladin |
18150s | and any minion sticking can just uh get |
18154s | out of control right um more so if they |
18156s | stick in hand in the early game honestly |
18158s | and there's a prismatic jewel kit and |
18160s | then you get so many buffs um and you |
18163s | just have refill after refill on the |
18165s | board a giant mooncatcher and the sunken |
18167s | moon catcher being some of the most |
18169s | annoying minions to deal with |
18171s | it's gonna be quite a lot for the juror |
18173s | to get through but i am seeing the one |
18175s | smothering starfish tucked in for |
18177s | habukabu there and that can come in very |
18179s | clutch versus mech paladin but super |
18181s | chicken is gonna go for the pirate rogue |
18183s | first |
18185s | yeah and i'm interested to see if this |
18186s | comes up against the mage here because |
18189s | if it does |
18190s | it's |
18191s | it's not the decider it's the best of |
18192s | five but that's very much one of the |
18194s | most important games i think of this |
18196s | particular match the the weaker links in |
18199s | both lineups coming up against each |
18201s | other so i'd like to go up against the |
18203s | mage and see what happens there |
18205s | um well while we're waiting to see what |
18207s | he is up against i just want to mention |
18209s | gia aloutemu battling to get a hundred |
18212s | wins |
18213s | after two rounds is oh and two |
18220s | other people are catching up i think |
18221s | fury hunters 97 now oh my gosh no way |
18225s | the race to 100 wins cannot end in |
18228s | anyone's favor except aloo tammuz i will |
18230s | not accept it |
18232s | uh i believe i believe he'll get a win |
18234s | this time but thank you for the quick |
18236s | intermission |
18237s | uh |
18239s | moving back to this year have you have |
18241s | you played much against i know you've |
18243s | played the mage yourself have you played |
18245s | against the vogue much it's not much of |
18246s | a ladder deck |
18247s | not so much honestly because like the |
18250s | the the |
18252s | period in the meta game at which i |
18254s | jumped onto the naga mage train was |
18256s | later than most people did and that was |
18258s | already when rogue was kind of falling |
18259s | off because people realized that demon |
18261s | hunter was almost strictly better as an |
18263s | aggro deck like it just did everything |
18265s | rogue did outside of hook test things |
18267s | more efficiently |
18269s | however i'd wager that the mage would |
18271s | struggle for similar reasons that it |
18273s | struggles against demon hunter which is |
18275s | the early game minions mage would um |
18278s | take damage from very often uh and then |
18281s | there's just burst at the top and mr |
18283s | smite there's wicked stab so even after |
18284s | the mage has done their big pop off turn |
18286s | and grab the board there's a chance they |
18288s | just die because they're at 12 health by |
18291s | the time they stabilize |
18292s | perhaps it's not as consistently |
18294s | aggressive as demon hunter so mage can |
18297s | try and prey on rogue in that regard but |
18300s | i |
18301s | would think that habukabu is gonna |
18304s | mulligan very aggressively for um first |
18306s | flame in particular just ways to |
18308s | stabilize until he gets to that all too |
18310s | important spite lash siren that's |
18312s | already in the hand |
18314s | got all the good cards but no early |
18316s | games so very curious to see how he |
18319s | mulligans here |
18322s | you're always tempted to keep school |
18323s | teacher with spite lash because oh it |
18325s | gives you your one one naga and that |
18327s | lets the train go off quickly but that |
18329s | would entail not playing anything until |
18331s | turn four and your turn four is just a |
18333s | five four which feels awfully slow |
18335s | against rogue so i would be tempted to |
18337s | only keep siren here look for first |
18339s | flame look for slither spear look for a |
18341s | rundarb even anything that can help him |
18343s | remove the early buccaneers filet |
18346s | fighters um tuscar trawlers and the 33s |
18349s | from dussel |
18350s | as soon as they're unstealth that thing |
18352s | that the likes of those i think will be |
18354s | top of habugabu's mine |
18357s | there you go you called it he doesn't |
18359s | fall for the coin into forward to |
18361s | fortrevic he is going to look for that |
18362s | early removal and let the deck do its |
18365s | job for the rest of it |
18367s | super chicken also quite an interesting |
18369s | early start here because |
18370s | three ones in your hand when you're |
18372s | trying to be aggressive early seems so |
18374s | tempting but actually two of them don't |
18376s | do much so yeah it just just keeps the |
18378s | minion power |
18380s | right he does get buccaneer which i do |
18382s | agree with as a keep when you are on the |
18384s | play because if mage is going to deal |
18386s | with this you have to coin something |
18389s | coin ping |
18390s | um not the end of the world again for |
18392s | habu gabu because |
18394s | as it happens with spite lash siren a |
18395s | lot of the time you don't have the |
18397s | luxury to save coin for the post siren |
18400s | pop-off like you have to use it to |
18402s | activate that last extra mana so you |
18404s | then can play the naga and get the train |
18406s | started um saving it for like spite lash |
18409s | then one drop then coin doesn't happen |
18411s | very often in these aggressive matchups |
18413s | so i think habu is right to just play as |
18416s | um conservatively as possible here oh my |
18419s | gosh that's a prep vessel off the top |
18421s | and then he has these swordfish for the |
18424s | dredge obviously the swordfish is not |
18425s | gonna get buffed because he's not |
18426s | judging a pirate but who cares he gets |
18428s | more three threes |
18431s | yeah and that's pretty good right now um |
18434s | that pop-off turn coming up for habu is |
18437s | going to be two turns away at least |
18439s | right now two turns away precisely in |
18440s | fact right now |
18442s | um and he's gonna take a lot of damage |
18444s | in the meantime |
18446s | great um |
18448s | goldfish is so nutty |
18450s | it really is |
18453s | duncan vessel into trade the cutlass |
18456s | which means you get the three threes |
18458s | right now that is |
18460s | not what habu wanted to see way too |
18462s | quick super chicken even going to |
18464s | respect the crush claw enforcer here |
18465s | honestly i was expecting all of this to |
18467s | go face but fair enough it just prevents |
18469s | a value trade from the 3 4 and habu is |
18473s | running out of time shooting star |
18475s | without the rainbow glow scale is |
18478s | looking a bit lackluster here |
18482s | yeah i think with the stab in hand um |
18484s | and have one exactly 22 i think that's |
18486s | probably fine he can afford to lose one |
18488s | of these three threes |
18490s | um if he hadn't had the stab it might |
18491s | have been a bit harder to decide what to |
18493s | do in terms of the damage |
18497s | so hubble here this means that he's got |
18498s | enough |
18500s | uh hubble can clear two of these right |
18504s | ruined orb and the shooting star and he |
18505s | can even fit in a slither spear if he |
18508s | wants but the most important thing is |
18510s | that he holds one slither spear in hand |
18512s | for next turn at least because that's |
18514s | going to start the train with the spider |
18516s | siren um the fire sail on paper looked |
18519s | okay on that board but like again he |
18521s | doesn't have the time to play at this |
18522s | turn and he knows he's shooting starring |
18524s | two of them so i like that he just takes |
18525s | a cheap spell so he can again save as |
18528s | much mana as possible holds on to |
18529s | scissor spear so he can |
18531s | ramp up as much as possible with despite |
18534s | lash |
18536s | uh trolls he does have the ability to |
18538s | play the trawler and another card this |
18540s | turn right |
18542s | confessor don't worry his card was made |
18545s | yeah |
18547s | uh no i also don't we're too busy |
18549s | watching the the sunken just coming into |
18551s | play |
18551s | right so gone fishing cutlass and |
18554s | courier i'd be interested in gone |
18556s | fishing just to cycle a little bit more |
18558s | because i think super chicken can smell |
18560s | that the pop-off turn is going to start |
18562s | already next turn for abu gabu so it's |
18564s | all about trying to find your other |
18566s | wicked stab at that point i believe and |
18569s | just |
18570s | get damaged from hand because your board |
18572s | will then be very flimsy against the |
18574s | duck that plays first flame flurry et |
18576s | cetera et cetera |
18581s | how's his hand lining up for happen has |
18583s | he actually got enough cards draw to get |
18585s | any removal |
18587s | uh he has gifts that's something yeah it |
18590s | will depend what comes off of the gifts |
18592s | but here we go fight |
18600s | this is going a lot better than it does |
18602s | on ladder doesn't it naga |
18606s | well okay so he's played one cost spells |
18608s | and one cost naga so all of those are |
18610s | actually gaining him mana because |
18612s | everyone you play refreshes two so it's |
18614s | like plus three on the end |
18616s | um |
18618s | yeah |
18619s | including star |
18620s | sure now play |
18625s | because it's the cheapest |
18627s | nope he takes crush claw |
18630s | okay so gifts just hoping to cycle |
18634s | through to a first flame a flurry |
18637s | something he just cannot afford to take |
18639s | any more damage from this board but at |
18641s | the moment it's a little bit short of |
18642s | clearing everything |
18644s | hot streak gains him mana but he doesn't |
18648s | have any cheap knockouts left actually |
18651s | because he's gonna go to two mana after |
18653s | this and he cannot afford to play zola |
18657s | and |
18658s | that kinda means the train is just done |
18660s | like he'll have to just ignite a minion |
18662s | i think and that's it |
18664s | okay no lethal at the moment yeah |
18667s | i honestly feel like this might be a bit |
18670s | of a punish for picking the crush club |
18671s | but i hesitate to say that because |
18674s | is a very very good naga mage player and |
18675s | i jumped onto the train a bit late but |
18678s | um |
18679s | yeah this could be the difference maker |
18682s | having that one amalgam stick on board |
18685s | because i don't necessarily know if habu |
18687s | can kill super chicken right away on the |
18689s | backswing i don't think he can |
18691s | i think it's 23 on board not counting |
18694s | spells and pings |
18696s | but the uh southern spears are going |
18698s | back to one attack on the next one so |
18701s | also true |
18702s | yeah very far from lethal however he is |
18706s | at six so even a wicked stop top deck is |
18709s | oh wait yeah super chicken saved the |
18711s | buccaneer so wicked stab off the top for |
18713s | him would amount to lethal however |
18715s | havogabu has still a lot of work ahead |
18717s | of him clearing the board and |
18719s | discovering an ice barrier or something |
18721s | like that |
18723s | his uh spite lash right now is on naga |
18726s | to refresh so he can play the school |
18727s | teacher and go back up to three mana |
18731s | anybody um |
18733s | floor does he still have an amalgam left |
18738s | we'll see |
18739s | i don't know if i'm honest |
18743s | but he's on spell right now so he's just |
18744s | creating some board space i think he's |
18746s | going to ignite his own 3-4 yeah oh uh |
18749s | i honestly don't know i think he needs |
18751s | the board space to keep the train going |
18753s | but |
18756s | it trades fire sale first |
18761s | i don't know |
18762s | okay |
18764s | maybe he is just going to clear the full |
18766s | board and pray he's not dead to exactly |
18768s | wicked stab buccaneer that's very |
18770s | reasonable and set up a lethal for the |
18772s | next turn which i think is |
18774s | very doable to get the siphon man a very |
18776s | sad no spells and had that it's going to |
18779s | discount but that's not |
18781s | the big deal here it's just about |
18783s | survival for habu |
18785s | yeah and did manage to survive very well |
18788s | lethal basically set up i don't think |
18790s | it's actually set up but yeah |
18792s | is he alive |
18795s | whoa |
18796s | okay oh no oh my gosh i think habu gets |
18799s | there super chicken just can't do |
18802s | anything about this you can dagger one |
18804s | down but that's essentially the same as |
18806s | going face on the next turn |
18808s | i don't know you can make the argument |
18810s | for killing a 2-1 but i think habu has |
18812s | this |
18813s | 8-9-12 argument for keeping it board |
18816s | locked there as well maybe |
18817s | true |
18819s | wait maybe he doesn't have this there's |
18821s | no spells in hand hello |
18824s | yeah he ran out a couple of turns ago |
18826s | and he's been struggling since |
18827s | and there's no board space either i |
18829s | think he has to trade fire sale and pray |
18831s | for like a rune door burst oh my god |
18833s | what |
18835s | okay so he can't buff the slither spears |
18838s | any further he can make some room to |
18840s | play multicaster |
18842s | but he'll only have one mana remaining |
18844s | because multicaster is a pirate it's not |
18846s | a naga it's not a spell that doesn't |
18848s | have any synergy with the spider siren |
18852s | now he has to close his eyes for one |
18854s | more turn how many outs are there in the |
18856s | rogue deck |
18857s | right and we're not many |
18860s | i forgot about smite but yeah it's just |
18862s | those two i believe uh pufferfist is one |
18864s | off |
18867s | oh no there might be some v-draws as |
18869s | well with set up with card draw |
18872s | oh no |
18873s | he doesn't have it |
18876s | slowly gets there in the end that was |
18879s | rough for super chicken honestly he had |
18880s | like the dream opener in terms of |
18883s | aggressive potential but the card draw |
18885s | at the end there just was not enough to |
18887s | find him that very last chunk of damage |
18889s | like his outs there were double puffer |
18891s | fist smite and the second wicked stab |
18894s | and like you said a couple of redraws so |
18896s | not particularly likely but the fact |
18897s | that he whipped on them for three turns |
18899s | in a row is pretty |
18901s | rough yeah and he was picking the the |
18903s | shooting star which was the the best |
18906s | card in the opening pick that really set |
18907s | everything going here allowed that |
18909s | double kill |
18910s | early in the game which took a lot of |
18912s | damage off the board more than it was |
18913s | expected i think in super chicken's |
18915s | calculations that was probably not a |
18917s | thing he expected to see happen |
18919s | and yeah from that point on despite the |
18920s | fact that things actually go back to one |
18922s | one they'd be quite good if they didn't |
18924s | um |
18925s | get over the line |
18927s | [Laughter] |
18929s | super manner worm |
18931s | and yeah takes it to two one and is just |
18935s | left with this ramp druid which |
18938s | still has to get it done against the |
18939s | paladin and the rogue and i think we'll |
18941s | see the palette in first gear because |
18942s | people like to queue especially on |
18944s | stream the more favorable deck |
18946s | i agree with you that the paladin does |
18948s | get there more consistently than rogue |
18950s | because like we saw rogue can gas out |
18952s | pretty often if you're not able to get |
18954s | multiple attacks with cutlass career |
18957s | it just does not necessarily have as |
18960s | many resources available to it |
18962s | compared to |
18964s | rogue decks of old that had almost |
18966s | always a full hand back when you were |
18967s | playing field contact but it's a very |
18969s | different beast right now there's still |
18971s | the hook tusk which can be a big deal to |
18973s | look at a bit later uh but oh yeah he is |
18976s | going rogue and not paladin so we will |
18978s | have to see how this plays out the okani |
18982s | is a very big one against druid |
18983s | especially if druid is off coin like |
18985s | playing okani on curve to deny spell |
18988s | can often |
18989s | mess with the expected nourish turn from |
18991s | your opponent that has already played |
18993s | wild growth |
18997s | okay then this is um getting this one |
18999s | through |
19001s | oh how much of this do you keep |
19006s | three third one |
19010s | okay he keeps one nourish which is |
19013s | you know the main win condition i |
19015s | perhaps i'm paying too much credence to |
19017s | the rogue's aggressive potential and |
19020s | even then |
19021s | like you still need to nourish at some |
19023s | point as druid to get there so |
19029s | question is does he rush down a 3-1 i |
19032s | think yes even though it feels like a |
19033s | waste of damage |
19037s | yeah it's it's not so much the damage |
19039s | it's about the not dying early right so |
19041s | far |
19044s | we're fun turn two for super chicken he |
19046s | does not have prep for the vessel but |
19048s | one more turn tonight oh we draw it and |
19050s | that is a wild growth for habu gabu and |
19053s | he has the vape for nourish next turn |
19056s | super chicken is already in danger |
19060s | yep that's why |
19062s | you keep the noise |
19064s | okay |
19066s | so he did take the pirate here to get |
19068s | the buff on the pirate and the weapon |
19070s | but i was honestly tempted by the prep |
19072s | just to play vessel into vessel over two |
19074s | turns but maybe that's not good enough |
19079s | the chicken shaking his head and |
19081s | understandably so |
19083s | but it you know it wasn't the guff |
19085s | any worse what do i take |
19089s | happy thoughts |
19092s | okay |
19093s | i know i know |
19096s | well although we doesn't have the big |
19098s | payoff cards |
19101s | never mind he has a big payoff |
19106s | nice to see that your short foray to |
19108s | predicting things correctly has come to |
19110s | a swift end |
19112s | i mean i mean the scale there isn't that |
19114s | good into puffer fist though so he is |
19116s | going ivis instead i like this |
19122s | yeah really tempted to play druid first |
19123s | right but wanted the max value on this |
19131s | i do like that holding on to the druid |
19133s | of the reef like you said |
19135s | uh |
19137s | yep |
19138s | it was up to 29 but honestly like the |
19140s | rest of the turn is what is |
19143s | like confusing me do you play the scale |
19145s | preemptively and accept that you lose a |
19147s | ton of value if they have puffer fist or |
19149s | do you end up floating the rest of this |
19151s | mana because he cannot starfish with an |
19153s | iva's board and druid of the reef isn't |
19155s | particularly good against these stealth |
19157s | minions either |
19160s | i i think it might be scales but not |
19163s | scale |
19168s | gaels but not scale yep that's cool we |
19170s | have so many mess-ups trying to word |
19172s | that correctly to people |
19174s | um |
19175s | any any conversation i've had i mean |
19178s | that's not a surprise to anybody right |
19179s | but yeah here's the puff fish as you |
19181s | called and all this damage just goes |
19183s | away |
19185s | all this health |
19188s | big spell |
19189s | because he did like play around the |
19191s | puffer fist |
19200s | and he has a second scale now as well |
19202s | um |
19206s | yeah 26 health how does smite get there |
19209s | i think the answer is it doesn't but i'm |
19210s | looking for ways |
19213s | i don't think it does get there and |
19215s | super chicken is just dying himself he's |
19217s | at 11 and six on board super chicken |
19220s | looking for a miracle gets a second |
19222s | pufferfist okay that's a miracle |
19225s | uh there is second scale which can clear |
19228s | up all of this alongside either hero |
19230s | power or druid of the reef but two for |
19232s | chicken we'll worry about that later |
19236s | yeah okay so it's gonna be mr smite |
19238s | versus a starfish and the rest of it's |
19240s | just gonna be off the top of the decks |
19242s | and in theory you'd think the druid |
19244s | would be equipped for that but he's |
19245s | whiffed |
19246s | yeah |
19247s | innervate probably the worst draw on his |
19249s | deck right now |
19251s | um |
19252s | there's a couple of other whiffs very |
19254s | few but a couple like um |
19257s | sammy arcanus wouldn't be particularly |
19259s | good oracle of elune either on its own |
19261s | wouldn't be good he's looking for karjo |
19263s | more than anything habukabu |
19265s | but right now super chicken also doesn't |
19268s | have very much just a smite and a dream |
19272s | and |
19273s | he kind of has to play it |
19278s | probably dagger's down a 2-1 so the |
19279s | smite isn't dead on board to these two |
19282s | plus hero power |
19284s | uh-huh yeah okay i like this |
19286s | you know he has lethal outs |
19290s | sami does not clear no matter what he |
19294s | does i think don't think so |
19296s | oh wait no no if you trade the two one |
19298s | into the smite and hero power it it's |
19301s | down to two health and then you can |
19302s | spammy them both away but you tanked six |
19305s | so that is not great |
19307s | you're taking six next turn if you don't |
19309s | kill it so you might as well do it now |
19310s | and |
19311s | yeah but your spammy is the only minion |
19313s | on board |
19315s | you're still dead to wicked stab but i |
19316s | agree like if you don't do it now you |
19318s | just take 12 over two turns instead so |
19320s | he has to kill it and you probably |
19322s | tamper with starfish as well i don't |
19323s | know |
19325s | i think you have to yeah absolutely |
19331s | yeah he's got the same sort of look on |
19332s | his face that with how we're talking |
19335s | he's like well this is ridiculous but |
19336s | there's nothing better |
19338s | he's just whipped i've never seen this |
19339s | from druid where they have the perfect |
19340s | ramp and then nothing like he had scale |
19342s | scale which is awesome but just zero |
19344s | card draw after that crazy so arguments |
19347s | for saving starfish i don't think there |
19349s | are because you've seen double vessel |
19351s | right so you don't even have things to |
19352s | unstealth just tempo |
19355s | that is a world where your opponent |
19357s | makes something you need to kill okay if |
19359s | there's a wicked stop at the bottom it's |
19360s | just gg |
19363s | uh but it's new vessel okay crabber toa |
19367s | is it clear |
19367s | [Music] |
19369s | it's large and it's a clear |
19372s | you have the vessel is i win next turn |
19379s | like you clear this board you have a 6'5 |
19381s | and you have four to face and are |
19384s | replenishing four to face because you |
19386s | trade one weapon phase then trade the |
19388s | other and you have a new weapon |
19392s | okay and hubble gabby's outs are miracle |
19394s | growth and |
19396s | stuff |
19397s | stuff |
19398s | coffee stuff all right it's it's |
19400s | vegetables |
19401s | needs to work out if he wants to armor |
19403s | first |
19405s | uh |
19406s | so it seems to not matter |
19409s | yeah i don't think there's a relevant |
19410s | break point that i'm thinking of |
19413s | if you go now you have |
19416s | five mana left and one draw |
19420s | you can't even vape into |
19422s | another |
19424s | like |
19429s | i there's got to be something right if |
19430s | you get moon lit i just feel like it's |
19432s | better to have as much mana left as |
19434s | possible even if i can't think of the |
19435s | exact thing right now and he has the |
19437s | hero power as well |
19439s | oh no he died he died |
19442s | how did this happen |
19445s | no idea at all but it's gone to two two |
19449s | and now super chicken is left with the |
19452s | paladin |
19453s | against the druid and from what looks |
19456s | like a head shaking moment with the |
19457s | novice on very early in the game |
19460s | he's gone to a massive favorite in the |
19462s | match-up habigaboo just |
19464s | missed after miss and that's impossible |
19466s | withdrew to whiffs that many times but |
19468s | he did i agree i've just never seen that |
19471s | i mean it looked perfect he had growth |
19473s | up top intivate nourish into scale which |
19476s | is exactly what you expect from druid |
19478s | second scale sure but after that it was |
19480s | just whiff with with it's insane that he |
19483s | got no further card draw it just hardly |
19486s | ever happens on ladder but um it |
19489s | happened here i guess it's sort of just |
19491s | desserts because super chicken also |
19493s | whipped quite a lot on his lethal outs |
19495s | in the previous game but it does come |
19498s | down to a head-to-head between matt |
19499s | paladin and druid like what you were |
19501s | saying lorenda and as the resident back |
19504s | paladin enthusiast why would you say the |
19507s | paladin comes out on top against you |
19510s | it's i mean yeah it's just stuff against |
19513s | a druid very hard to clear stuff against |
19515s | their limited removal um it sits there |
19518s | it kills them you don't you don't have |
19520s | to think to be druid but you do have to |
19522s | think to do it the most percentage of |
19523s | the time we'll see some decisions |
19525s | about tempo about making your hand |
19527s | bigger and you can even sometimes win if |
19530s | the druid gets established as an |
19531s | important point so your board gets |
19533s | cleared but you start pumping out nine |
19535s | nines of your own or nine tens of your |
19537s | own and so the game isn't over like it |
19540s | is with other aggro decks when you are |
19542s | cleared because you're still in there |
19544s | putting out more stuff the druid can't |
19546s | just beat you down with their things |
19547s | they have to actually keep trading for a |
19548s | while and so yes you try and win the |
19551s | normal aggro versus druid way hit them |
19553s | early hit them hard but there's just a |
19555s | little bit of late game that allows you |
19557s | to keep going after that if it does go |
19559s | wrong |
19560s | i would say that if it were for example |
19563s | scale of enyxia that got nerfed instead |
19565s | of miracle growth that would be a much |
19567s | bigger boon to paladin because i feel |
19569s | like having scale as early as possible |
19572s | is the most important thing druid can do |
19574s | in this matchup to stabilize against |
19576s | those big boards you are talking about |
19578s | that paladin tends to get ahead on in |
19580s | the early game uh but the fact that |
19582s | scale can come down early and stabilize |
19584s | is still fine for druid they can |
19586s | eventually get to kazakhstan but that's |
19590s | not necessarily even the win condition |
19591s | because i find that druid as soon as |
19594s | they get to a position where they're not |
19595s | dead on board and they can play what two |
19598s | three naga giants all at once maybe even |
19601s | four depends how many oracles you have |
19603s | left um then they can just set up a |
19606s | board state where paladin is dead in one |
19608s | turn if uh one or two turns um cario can |
19612s | delay a little bit but it's not quite as |
19614s | effective in mech paladin as it is |
19618s | in uh control paladin i would say where |
19620s | you have a lot more um control over what |
19623s | minion it is in hand that you buff in |
19624s | mac paladin you have so many minions |
19626s | that it's hard to get kariel to zero in |
19628s | with the buff on smite |
19631s | super interesting mulligan there from |
19634s | habu as well i was looking at it saying |
19636s | well you want all three of these cards |
19638s | but you can't keep all three because of |
19640s | how the curve works out on your guff |
19642s | nope he kept all three um all three very |
19644s | strong cards against the paladin and he |
19647s | thought about it long and hard and did |
19648s | keep them all |
19650s | uh valuing well i'll get to guff in the |
19652s | end if i'm not dead so whatever and |
19654s | actually i'm just a god soldier or wild |
19656s | growth anyway |
19658s | pretty good bannerman for a super |
19660s | chicken he's not going to get greedy |
19661s | with playing second banner mendo which i |
19663s | like i i do um like going for automaton |
19666s | plus the click clocker because it's |
19669s | relevant stats on board like again |
19671s | automaton one of the most threatening |
19673s | minions in the early game across the |
19674s | board and also he finally gets a divine |
19676s | shield online so there's a chance to get |
19678s | value from the prismatic jewel kids |
19683s | but as you saw there from haber the the |
19685s | reason he was so excited about the way |
19687s | things are turning out he's got this |
19689s | starfish in hand that he kept |
19691s | um again not necessarily an easy choice |
19694s | right because |
19695s | it looks fantastic but then you're |
19696s | slowing down the rest of your deck he |
19697s | did keep it and now he is going to |
19701s | really put the brakes on super chicken |
19703s | for the foreseeable future |
19705s | i say foreseeable future i mean about |
19706s | two turns before it all gets going once |
19708s | again with the radar etcetera |
19710s | i think jewel kit still goes off even if |
19713s | the divine shield minions get silenced |
19714s | like this is an interaction that was |
19716s | from many metas ago and i i'm still not |
19719s | sure if it's intended or not but uh yeah |
19721s | the silence happened there's still a |
19723s | double bump happening on super chicken's |
19725s | hand which might be relevant here |
19727s | seafloor savior of course gives its |
19728s | stats to the minion it judges so giving |
19731s | plus four plus four instead of plus two |
19732s | plus two very big deal |
19735s | yeah it does say when it loses divine |
19736s | shield not when the divine shield is |
19738s | damaged i just checked the exact wording |
19740s | so that would make sense so it's |
19741s | probably intended |
19742s | okay |
19745s | it's always been a little bit jarring to |
19747s | see silence do something yeah |
19751s | yeah i wouldn't have got that right if |
19752s | you hadn't told me i must confess |
19754s | yeah no worries um the radar detector is |
19757s | a bit sad to play that after you get the |
19760s | big pop off with the divine shields uh |
19763s | but it's still very tempting to get all |
19765s | of that value |
19767s | however the bigger concern is dealing |
19770s | with the oracle of the loon which he |
19772s | just cannot right now he only has three |
19774s | damage on board and that could represent |
19777s | multiple druid of the reef naga giant |
19779s | not quite playable yet but |
19782s | havoc has it set up where even if his |
19784s | illume dies he just goes anexia if the |
19786s | elune doesn't die he can maybe find some |
19787s | way to get value off of it from the |
19789s | moonlit guidance so super chicken just |
19791s | going for the |
19793s | big draw right here |
19795s | uh gets the sunken moon catcher which is |
19797s | guaranteed from that first azsharan moon |
19800s | cash where he played |
19804s | and habu can |
19805s | honestly sack his oracle of elune just |
19808s | create full board space with the two two |
19810s | fours and then go annexia and there is |
19812s | very little that super chicken can do to |
19814s | answer it outside of samurai and even |
19815s | then that wouldn't deal with the anexia |
19817s | body |
19821s | yeah he could have um played the other |
19822s | way around last time i played the oracle |
19824s | first but i didn't think he wanted it to |
19825s | get silenced but |
19827s | yeah |
19829s | but i think he sort of gave a bit of a |
19830s | shrug afterwards if say well if it's |
19831s | going to not be here for long anyway |
19833s | maybe i should have but you know |
19835s | he has now got control of the board |
19836s | because he had the onixia in hand so |
19839s | an interesting tool there but it's still |
19841s | active now because of it |
19844s | i think i like this order as well i was |
19845s | initially looking at trading off the two |
19847s | fours to get maximum welps but i think |
19849s | it would have come down to a similar |
19850s | board state or like because the two ones |
19853s | would have traded into one once and they |
19855s | don't value trade anyway so it's just |
19856s | better from hakugabu to have like |
19859s | actual oracle sticking on board instead |
19861s | of a two one even though it's |
19862s | technically less protection for enyxia |
19864s | as long as one whelp is on board he's |
19866s | pretty much safe because the only threat |
19867s | to deal with all the things is samuro |
19870s | anyway |
19872s | uh |
19873s | the first part of two done right for |
19874s | habu he's got control of the board in |
19876s | pretty convincing style now it's about |
19878s | can he deal with all the the second wave |
19881s | of big stuff if he can |
19883s | yeah and maybe he's in good shape true |
19886s | sorry to call you out like samurai being |
19888s | dredged there from the seafloor savior |
19890s | is huge it's going up to seven attack |
19893s | which |
19894s | you know with a little bit more help can |
19896s | deal with even miracle growth and |
19898s | actually with this hand size from |
19899s | habugabu it can deal with miracle growth |
19903s | um it's like one short of being able to |
19905s | deal with naga giants which is a little |
19906s | bit awkward but you still take a big |
19909s | board sweeping potential which is not |
19911s | normally available to paladin where you |
19913s | can |
19916s | you can work out this spammy arcanist |
19918s | for the future |
19919s | is it going to be useful later |
19922s | later maybe |
19926s | yeah it's too good right it fills up the |
19928s | hand |
19929s | you know just by playing it because it |
19931s | draws two from the nourish um so he can |
19933s | miracle growth this turn or he can |
19935s | nourish first and then miracle growth |
19937s | but i do think it's very great either |
19938s | way |
19944s | there is a nourish left in decade i'm |
19946s | sorry |
19947s | i think so |
19949s | he did this a slow way at the start i |
19951s | don't remember him going crazy on manor |
19952s | right he got the guff the just one two |
19954s | three four five where he got a wild |
19955s | growth but yeah |
19961s | okay cool it is the jury rig sorry he |
19963s | didn't have mana to play miracle growth |
19965s | of course it's been nerfed here |
19968s | it's fine |
19970s | yeah he had the easy decision to the |
19971s | hard decision we could just say yeah you |
19973s | can't do the spammy but he had to |
19974s | actually calculate the spammy |
19979s | and he's tying something out here |
19981s | i think this may have been a choice to |
19983s | go for taunt because he was on the rope |
19985s | here and maybe couldn't get the rush |
19986s | trades in but rush had to be better |
19988s | there if he had more time |
19993s | yeah butt did you get the elixir |
19995s | attacking at all he did he did on a |
19997s | enough six six or a five five |
19999s | okay |
20000s | yeah yeah |
20002s | enormous here and the |
20005s | not clearing of the six three is coming |
20007s | back to bite habugabu here a little bit |
20014s | and get 11 health back |
20018s | and play another naga giant |
20023s | just huge minions slapping into each |
20026s | other here |
20027s | avu looks stressed i think kind of |
20029s | kicking himself for having to make a |
20031s | rope play last turn |
20033s | [Music] |
20034s | it's such a huge difference |
20040s | that's all this is the ramp through two |
20042s | more giants and the 11 health but |
20045s | this is creating a very scary situation |
20048s | normally bubble butt would look super |
20050s | scary here but only two of these minions |
20052s | are actually mex still decent though |
20057s | yeah i saw another player having a chat |
20059s | um earlier and they were saying they |
20060s | missed five damage in a play just by not |
20062s | attacking basically on the vote with a |
20064s | minion that could attack and it cost |
20065s | them the match as well so |
20067s | um |
20068s | really gotta i think soto made the point |
20070s | very well earlier on that in this matter |
20072s | not only have you got to know what |
20073s | you're doing |
20074s | like with the long game but you've got |
20075s | to be mechanically very very careful as |
20077s | well there's so many little intricate |
20079s | things that can go wrong if you're not a |
20081s | hundred percent on it |
20083s | this turn is quite awkward for super |
20085s | chicken though he has so little mana to |
20086s | deal with compared with habukabu i am |
20089s | looking at like bubble bot trade |
20091s | um |
20092s | five six and six three and the eleven |
20094s | and then three three into an eight eight |
20096s | and then bubble but again so you then |
20098s | re-protect your amalgam and the three |
20100s | three and then samurai to finish off the |
20102s | eight eight uh but uh super chicken has |
20105s | other plans in mind oh the mother ship |
20107s | is an 11 10 sorry i did not account for |
20109s | that that is super clean |
20112s | oh yeah it's a little bit difficult |
20114s | casting this deck from the the other |
20115s | side right we've got a kind of |
20117s | we're not ever going to remember every |
20118s | number sorry for that we've got a rough |
20120s | idea how big they are but yeah surprise |
20122s | mothership appears |
20123s | yeah and all of this is shipped faced |
20125s | because habugabu is not running |
20127s | battlegrounds battlemaster as you may |
20129s | have seen in other druids there is no |
20130s | way for him to get additional damage |
20132s | from these eight eights he can heal off |
20135s | of them but super chicken is just |
20136s | capitalizing off of abu gabu having very |
20139s | little board clear potential left in |
20141s | fact the eight eights are taking up |
20143s | board space from the scales of anexia |
20145s | now |
20146s | now there is potentially working out |
20149s | but i can't see the fight |
20152s | so there's a one health and a two health |
20154s | with shields on you can scale into those |
20157s | can you generate a three health there's |
20158s | one already can you make a four health |
20160s | minion |
20161s | uh you don't need to actually you just |
20163s | yeah you don't i think |
20166s | so you can definitely clear very easily |
20167s | here can you do it while your 8 8 |
20169s | survive is a bigger question |
20172s | i don't |
20173s | no because i feel like 188 going into |
20175s | samurai creates a one health minion so |
20177s | you don't even need to play scale of |
20179s | anexia at that point |
20180s | uh |
20182s | and then like okay the other eight eight |
20184s | can go in this one |
20186s | okay i i'm not sure honestly i think |
20189s | he's got it i think he's got it yeah |
20192s | he's got it this is it |
20194s | this is it where's the one health minion |
20196s | yeah he plays the jb to get the one okay |
20198s | yeah very clean |
20200s | and now he's got two eight-eighths on |
20202s | the board and we're 88-99 going face and |
20204s | clears the board sets up lethal for next |
20207s | turn but it's not over yet there's a |
20208s | carryall in hand on the other side which |
20210s | will get rid of both of these |
20212s | and that's the bare minimum |
20216s | how big is this mate i don't know i'm |
20218s | sorry |
20219s | it's large smite man |
20221s | large nightmare okay |
20223s | it's not 16 i can tell you that much if |
20226s | it's not lethal spite man then it's |
20227s | cario |
20230s | and probably a button |
20237s | that was really well spotted by habuka |
20239s | the last time by the way i i cannot |
20240s | stress enough how difficult it is to |
20243s | figure out situations like that on |
20245s | spammy arkanis while under pressure like |
20247s | the play i was looking at would have |
20249s | left both of his eight eights dead and |
20250s | he would have just had a couple whelps |
20252s | on board instead |
20254s | same i was even looking at earth and |
20255s | scaling the welp at some point to gain |
20257s | an extra one where i couldn't find the |
20259s | thing to fix it right so i'd be like a |
20262s | million health down right now i'd have |
20264s | cleared and i'd have my 88s but i'd have |
20266s | like wasted a zillion health in the |
20268s | process |
20271s | zach is still not |
20273s | active that is right um |
20276s | played amalgam onyxia |
20279s | but other amalgams are still in the deck |
20287s | ivos |
20289s | [Music] |
20292s | and i agree he gets to scale it |
20297s | suddenly he is back up to higher than |
20299s | starting health because druid |
20303s | what a game so far this has been even |
20305s | though he feels he's made a mistake why |
20306s | he did make a mistake um |
20309s | he's got himself together |
20311s | and this is something we've seen in the |
20312s | development of habu as well the the |
20314s | desire to win tournaments is so much |
20316s | higher than it was when he first started |
20317s | playing when he just realized he was |
20318s | good |
20319s | absolutely |
20321s | question is is there any mech that super |
20323s | chicken could discover to get through |
20324s | this 2020 and no i mean the best you |
20327s | could get is mothership maybe |
20330s | but |
20332s | he has to kill this the hard way |
20335s | and |
20336s | perhaps |
20337s | all these divine shields can help a bit |
20339s | because you can refresh the shield on |
20341s | the 86 with bubble bot but the uh scale |
20344s | of anexia is going to make quick work of |
20346s | all the threatening minions here even |
20348s | though the ivas is only effectively |
20349s | dealing 10 it's gonna be enough over two |
20351s | turns and that's just an additional raid |
20353s | boss anexia that he can play this turn |
20356s | because druid |
20358s | because why not who wants 19 mana anyway |
20362s | yeah |
20365s | 19 mana |
20367s | imagine playing back paladin |
20369s | no that's not fair imagine whoa |
20371s | no no that's all |
20373s | you've got two days to eat those words |
20375s | two whole days year we've only just |
20377s | begun |
20378s | okay you'll see |
20380s | you'll all see all of you |
20382s | i'm not insane it's everybody else |
20386s | old man shouts at clouds you'll see |
20388s | you're young |
20391s | i'll show you with my little mix |
20399s | radar what is naming random groups now |
20403s | i love drawing cards |
20405s | uh-huh well super chicken drew a lot of |
20408s | them but did not get that done habugabu |
20411s | finds a way to go three and zero |
20414s | starting to |
20415s | bit by bit putting himself in the |
20417s | seasonal championships discussion but he |
20420s | has started with only eight points so |
20422s | he's effectively starting the day here |
20424s | in terms of that but in terms of this |
20425s | tournament just win it and you're in and |
20427s | he's looking like he's fully intending |
20430s | to do so |
20431s | very impressive stuff from habukabu that |
20433s | um spammy arcana's turn definitely going |
20436s | in my highlights for the tournament um |
20438s | super chicken also put up a very good |
20440s | fight honestly so back and forth the |
20443s | druid game and the rogue game the first |
20444s | one for each of them where they just |
20446s | could not find that last bit of damage |
20449s | to find lethal were absolute nail-biters |
20451s | and i am hoping for a super chicken to |
20454s | you know pick it up from here because |
20455s | like you said he is still in contention |
20457s | to be one of the players to make it |
20459s | through to uh the seasonal championship |
20462s | based on how many masters tours wins |
20463s | he's had so far but in terms of |
20465s | implications for the aggro players here |
20468s | who are leaving up ramp druid it's not |
20470s | looking good lorenda because the players |
20472s | who are still bringing ram druid i think |
20474s | a lot of them are aware that this is a |
20477s | targetable deck and they have tech |
20478s | accordingly spammy arcanist is a huge |
20481s | one to be able to deal with these boards |
20484s | yep and as long as you can work it out |
20488s | because that was not easy but yeah uh he |
20490s | nearly he remember he nearly took it |
20492s | early on he realized how important that |
20493s | was going to be when he thought long and |
20495s | hard i don't think he nearly took it but |
20497s | he was making sure it wasn't to take |
20498s | when he took the the jerry rig into |
20500s | noish as well so even that far back he |
20503s | was aware this is my v-set this is my |
20505s | win condition in this match-up and yeah |
20508s | proved that absolutely that it was |
20510s | worthwhile but obviously he had to |
20511s | redraw it with the nourish which made |
20513s | far more sense |
20515s | three and zero habigabu and |
20518s | i'm excited i'm excited to see how far |
20520s | he can go in this tournament |
20522s | damn it i'm exhausted |
20524s | yeah as a lot of you guys are over in |
20526s | the uk and america so sorry about that |
20529s | this was supposed to be your time zone |
20532s | um but i'm sure you are so sorry about |
20534s | that says the person who has had |
20536s | repeated 6 a.m finishes |
20543s | but that is just our first match for |
20545s | round three isn't that we still have |
20546s | some coverage and then the last round of |
20548s | the day if we are feeling tired how much |
20551s | more do the players have to get through |
20553s | fatigue is a very very real thing and |
20555s | those who are the most able to endure it |
20559s | through all of it will be able to get |
20561s | some additional wins under their belt i |
20563s | think |
20565s | absolutely so without further ado let's |
20568s | get on with the rest of the tournament |
20570s | you don't hear me waffling on you don't |
20571s | want to see me zooming in my face what |
20573s | you want to see is some more round three |
20575s | action so we'll be back immediately |
20577s | after this |
20579s | [Music] |
20673s | [Music] |
20679s | [Music] |
20690s | [Applause] |
20692s | [Music] |
20693s | [Applause] |
20707s | [Music] |
20714s | [Music] |
20734s | [Music] |
20778s | hello everybody welcome back to master |
20780s | store voyage to the sunken city my name |
20783s | is tj i'm joined by saddle for some |
20784s | round three continued coverage |
20788s | tala how you doing buddy |
20790s | i'm doing great tj you've you've been |
20792s | honestly on a campaign for the best part |
20795s | of five or six years at this point to |
20797s | try and break me on broadcast and you |
20799s | usually fail miserably for i am a |
20802s | consummate professional uh on this |
20804s | occasion though yes fair enough well |
20806s | played that was very funny i am amused |
20809s | let's move on |
20810s | it's it's honestly stuck like this |
20815s | all right whole intro like this oh yeah |
20818s | this is just it's just who i am now |
20821s | i've embraced the big |
20824s | let's put it that way |
20826s | uh well we're uh jumping into another |
20829s | match uh in round number three it's |
20830s | gonna be ruby versus boom crack |
20833s | and i've been promising some guff stuff |
20834s | here subtle |
20836s | yeah guff stuff but perhaps not of the |
20839s | variety of stuff of guff that we are |
20841s | used to seeing uh there is a real life |
20845s | quest druid |
20846s | in this match |
20847s | uh on the side of boom crack and just |
20850s | going through this is if there's one |
20851s | thing i can say about this deck it is |
20853s | there is a collection of hearthstone |
20856s | cards um there is all sorts of madness |
20859s | in there of course lost in the park the |
20860s | actual druid quest there's a starfish |
20863s | squeezed in here as well there's uh |
20865s | ambassador phalen thrown in on top of |
20868s | everything else just to try and chuck |
20869s | some colossals at the bottom of your |
20870s | deck there is all sorts of nonsense |
20873s | going on in this deck outside of that |
20875s | and we are dealing with more of the |
20877s | stuff that we've seen throughout the |
20878s | tournament so far we've got some control |
20880s | paladin we've got the quest hunter going |
20882s | on and then from ruby's side uh kind of |
20884s | similar to the uh lineup that we saw in |
20886s | the print a couple in the previous |
20888s | series kind of a hybrid of habu gabi's |
20890s | lineup and super chickens line up as we |
20891s | see naga mage pirate rogue and a control |
20894s | warrior coming out |
20897s | [Music] |
20903s | well said subtle |
20905s | thank you well said |
20908s | uh |
20909s | the naga mage banned away and |
20912s | it only works once you can't just keep |
20914s | doing the same thing and expect it to |
20916s | keep working i'm going to move past it |
20920s | i |
20922s | i can't it's |
20924s | i'm not doing it on purpose anymore |
20928s | it was supposed to be over by now |
20932s | uh |
20933s | i was supposed to be back to normal and |
20934s | be able to get on track |
20936s | and just to make sure i had it right in |
20938s | the first place i have all these |
20939s | previews open so now it's just my face |
20941s | all over all my monitors |
20944s | it's incredibly distracting i don't know |
20946s | how you do it |
20948s | oh all right here we go it's a charge |
20951s | warrior it is a charge warrior yeah um |
20954s | which i believe |
20957s | if the uh |
20959s | if the |
20960s | tracking sheet is to be believed we'll |
20961s | be going up against that quest druid in |
20963s | our first matchup |
20967s | all right |
20968s | okay |
20969s | okay fine that's good i'm on board |
20973s | that's very funny |
20977s | hey |
20978s | how's it going what's it like being |
20980s | really big |
20983s | i don't know i could ask you the same |
20985s | question |
20986s | it's just it's great honestly you ever |
20988s | just hit your face on doorways because |
20990s | your entire head just can't fit through |
20993s | we're getting uh up close and personal |
20996s | uh for this cast i love it |
20998s | oh there it is |
21001s | how have we reached the point where our |
21003s | real-life professional production team |
21005s | are willing to join in with tj being an |
21008s | idiot that's what i want to know that |
21009s | wasn't me dear viewers at home i did not |
21012s | do that that was a pretty |
21015s | sure |
21018s | can we cast some hearthstone tj is that |
21021s | too much to ask |
21023s | this is the absolute perfect decklist to |
21026s | show after these shenanigans it really |
21028s | is yeah yeah you're quite right |
21030s | ah we didn't even have a chance to talk |
21032s | about it |
21033s | um but yeah that's |
21035s | that's a quest in druid i actually |
21038s | played against the stick a few times |
21040s | even just the past |
21041s | like 12 hours |
21045s | uh wait really not this exactly how many |
21047s | how many how many digits do you have in |
21048s | your legend |
21051s | in order to uh unlock |
21054s | playing against |
21055s | questions on ladder you have to collect |
21058s | quite a few legend points let me just |
21060s | put it that way |
21062s | yeah gia actually renamed it for us |
21064s | earlier uh full credit to her it's no |
21066s | longer called dumpster legend it's now |
21068s | dredge legend that's what we're calling |
21070s | it from now on which i just think is |
21073s | beautiful well done cheers |
21076s | i'm i'm just |
21078s | waiting to be dredged |
21080s | exactly |
21081s | just bring you right back up into the |
21083s | real ranks yeah place me at at the top |
21086s | of legend |
21088s | right at number two |
21091s | all right |
21092s | we can proceed |
21094s | you're not getting in |
21099s | so this on your extensive experience |
21102s | against quest druid which is clearly |
21104s | more exhaustive than mine uh how do you |
21105s | think it does in this matchup against |
21107s | chargeboard |
21109s | i don't know because i wasn't playing |
21110s | charge warrior the three times that i |
21112s | faced it |
21115s | um probably pretty good because you have |
21117s | a just a lot of |
21120s | just raw damage |
21122s | and you have some longevity in the form |
21124s | of uh ambassador phelan |
21127s | just three colossal minions |
21132s | just like our heads |
21139s | that's the real challenge for production |
21141s | if they're able to uh on the fly when |
21143s | those colossal minions are drawn just |
21145s | put our heads on them |
21149s | oh please no i don't know what i was |
21152s | expecting coming into this cast tj but |
21155s | it was not this i can tell you that much |
21159s | new experience for me seeing feral rage |
21162s | get split up by the jerry rig car |
21163s | continue |
21164s | i know that's uh kind of bizarre |
21168s | um but |
21170s | boom crack just sort of collecting |
21171s | resources for the time being really not |
21173s | a huge rush |
21175s | on the uh |
21176s | on the quest completion it's got plenty |
21178s | of time left |
21180s | in this game |
21182s | uh |
21184s | that looked like sir finley you take |
21186s | finley yeah this is kind of the absolute |
21188s | dream scenario where he got to double |
21191s | discount the dredge and sir finley is in |
21194s | his dredge choices so you just pick sir |
21196s | spindly you chuckle this rubbish back in |
21198s | your deck you pick up all these |
21199s | discounted cards from the bottom and |
21201s | from here you can probably |
21204s | just turbo tempo your opponent with uh |
21207s | with nelly and whatever else |
21211s | brand |
21214s | oh okay |
21215s | well that's the perfect way to refill |
21219s | um and i imagine |
21221s | oh no okay |
21224s | we're just gonna |
21226s | yeah i like it right i did misspeak |
21228s | earlier by the way obviously the the you |
21230s | go through three stages of uh battle cry |
21233s | synergy with colossals star the |
21235s | expansion you think it works because it |
21237s | feels like a battle cry then you learn |
21239s | that it isn't a battle cry and then the |
21241s | galaxy brain level is that you realize |
21242s | that nelly does actually also have a |
21244s | battle cry on it that isn't the colossal |
21246s | effect that gets affected by bran um but |
21249s | in this case like just a five five and a |
21251s | two six in play now i'd still take that |
21254s | over just a little bit of extra value |
21256s | that you get from the brand like if |
21257s | you're needing value you have brand |
21259s | double amalgam in your hand anyway right |
21261s | like you're not going to be short of |
21262s | value it's just whether those extra |
21264s | cheap pirates turn into more tempo in |
21266s | the long term i guess is the argument |
21268s | which i would argue yes |
21274s | pirates are sick |
21276s | um what's your favorite pirate in |
21278s | hearthstone tj and there is an |
21280s | objectively correct answer to this |
21281s | question from you specifically |
21284s | uh |
21286s | defiance leper boom thank you |
21289s | very good |
21291s | nailed it next question |
21294s | uh next question what is this collection |
21296s | of garbage that's coming off this brand |
21298s | amalgam |
21299s | what is |
21301s | defies leper there we go very good |
21309s | all right that's an improvement oh |
21312s | okay |
21314s | um |
21321s | that's not bad |
21323s | i mean this is just an absurd amount of |
21325s | tempo just by itself |
21331s | this is a |
21332s | i mean that's a pretty good pickup |
21335s | the starfish however it doesn't answer |
21338s | the |
21339s | the size of the minions on board |
21345s | [Music] |
21346s | anything that |
21348s | guidance can pick up here |
21351s | um not |
21353s | really that can make an impact on the |
21356s | board |
21357s | that's the one problem with quest druid |
21359s | is |
21361s | it's pretty one-dimensional |
21365s | all right your uh your claim here is |
21366s | that there's only one problem with |
21368s | questions |
21371s | um |
21371s | one of the problems with quest druid |
21375s | yep |
21376s | is that it's one-dimensional |
21378s | and all of the other problems stem from |
21381s | that problem |
21388s | boom crack making an honest effort |
21390s | though this samuro is still going to be |
21392s | some way away from being able to clear |
21394s | this up ruby's going to keep the gas |
21395s | going |
21402s | and at this point it's just it's just an |
21404s | arena hand and not a very good one at |
21406s | that just coming down just playing stuff |
21409s | listen arena you kidding me |
21412s | this is the goods our writer's accenture |
21415s | oh |
21417s | are you drafting many direwolf alpha |
21419s | jungle panther decks in arena tj |
21422s | actually yes |
21423s | oh really okay |
21424s | yeah because they're offered quite a bit |
21427s | these are neutral comments |
21429s | [Music] |
21432s | darwin's off is quite good jungle |
21434s | panthers like when you when you have |
21438s | terrible options next to it but this |
21441s | must be the way |
21447s | amaro mark of the wild does things |
21452s | yes |
21454s | this is correct |
21459s | clears almost the entire board |
21461s | yeah going to the 36 and then just the |
21463s | brands left remaining you have pounce as |
21465s | well |
21470s | molly's |
21471s | weathered this storm |
21473s | i mean |
21476s | now he just has to get through all the |
21479s | controller stuff and has to know that |
21482s | mutantness is a possibility uh i it |
21485s | just it's played naturally in the deck |
21487s | so |
21488s | um |
21490s | i want to wait until |
21493s | play |
21494s | golf in the same turn because now he |
21496s | sees that that's one of the discovered |
21498s | muteness |
21499s | and if ruby's just wouldn't fill it out |
21500s | there willy-nilly now he definitely |
21502s | knows that |
21503s | uh the natural mutantness is a |
21505s | possibility |
21507s | a raid negotiator |
21516s | only it's like a |
21517s | mark of the spike shell or something |
21520s | right |
21529s | guff tough |
21534s | there's so many different layers of guff |
21536s | stuff going on in this game right now tj |
21539s | i know to compromise |
21554s | the nostalgia ping in my brain just |
21556s | wants to pink engine of lore every time |
21557s | i see it i know it just feels so good i |
21561s | guess feral rage |
21564s | boomkin is kind |
21566s | i i guess feral rage is just for quest |
21568s | right |
21569s | yep this makes sense i think |
21581s | [Music] |
21585s | oh my gosh |
21590s | [Laughter] |
21595s | and uh boom cracks hair just |
21597s | truck a few millimeters |
21599s | of course famously uh murloc beats bear |
21602s | in a game of murloc bear jungle panther |
21608s | as we all know |
21610s | you're not getting in this way |
21613s | we all know the rules |
21614s | this is aquatic |
21617s | yeah it foreign |
21620s | all right |
21621s | okay there it is |
21624s | the ambassador phelan |
21628s | the win condition |
21630s | yes i think appropriately named for its |
21633s | chances of success in this situation |
21640s | in multiple ways if you get what i'm |
21642s | saying on a dangerous voyage |
21656s | those minions were so big |
21661s | it caused him to disconnect |
21664s | all right |
21665s | well |
21667s | still needs a way to actually |
21669s | get to |
21671s | those minions |
21674s | um |
21676s | i believe both capture cold tooth mines |
21678s | have been used |
21682s | okay |
21683s | which could be a way |
21685s | i think there's only been one moonlit |
21687s | guidance |
21691s | but it's possible but that was really |
21693s | the only play to be made there wasn't |
21695s | really anything else that boom crack |
21696s | could have done that turn so |
21699s | um that's |
21701s | lethal yeah 22 damage she's at 21. so |
21705s | uh none of the fun guff stuff we didn't |
21707s | even get to see well the |
21709s | the card guff |
21711s | the quest reward guff played didn't even |
21714s | get to see what the colossal minions |
21715s | were for ambassador phelan |
21718s | though |
21719s | yeah all in all |
21721s | a win for ruby but a very |
21724s | god |
21725s | very |
21726s | anticlimactic showing |
21729s | from question |
21731s | [Music] |
21734s | at what point does regret sit in tj like |
21736s | are you still are you still happy with |
21738s | the decisions you've made going into |
21739s | this broadcast or it was near immediate |
21743s | [Laughter] |
21746s | i'll just say that |
21750s | almost instantaneous |
21752s | yeah and i would |
21754s | if i was being cruel i would say the |
21756s | same about boom cracks decision to bring |
21758s | quest to it but that would be unfair and |
21760s | unkind because just by being at this |
21762s | point boom crack is 2-0 so you know we |
21766s | get into these situations sometimes |
21767s | where it's like oh cool the players off |
21769s | to a really good start let's follow |
21770s | along with them they've got an |
21771s | interesting lineup it's a new player we |
21773s | can see how they're doing and then |
21774s | immediately just the the new fun deck |
21777s | just gets dumpstered on stream right |
21778s | it's it's a story as old as time in uh |
21782s | masters tours so as much as we were |
21784s | having fun at the expense of the deck a |
21786s | little bit at least i was i think tj was |
21788s | genuinely enjoying himself um obviously |
21791s | it has been doing something right in |
21792s | this tournament so far for boom crack |
21795s | it's a cool deck |
21797s | i think it's got some potential right |
21800s | it's just hard to uh |
21802s | find the exact right pieces |
21806s | to surround guff the tough with |
21809s | in order to uh make them shine |
21812s | but ruby's gonna move over to the uh |
21814s | naga demon hunter |
21816s | and uh |
21818s | seemingly no bad matchups |
21820s | am i right |
21824s | with uh demon hunter no there's none i |
21826s | can't think of a single bad matchup for |
21828s | this deck in hearthstone as we have |
21830s | established throughout the tournament uh |
21832s | even control warrior is just a myth |
21834s | actually the control warrior beats demon |
21836s | hunter as uh as the great prophet of our |
21838s | time alexander raven bagooli informed us |
21841s | early on |
21842s | demon hunter actually just straight up |
21844s | beats control warrior |
21847s | i mean it's done quite well today what |
21849s | if i move back |
21858s | how about and here's a novel idea you've |
21861s | made your bed and you now lie in it and |
21863s | you do your job and cast some |
21864s | hearthstone how about that |
21869s | it's hard when you're struggling with |
21871s | technical difficulties |
21873s | [Music] |
21874s | i wouldn't know anything about that |
21877s | i know i know all right control paladin |
21881s | for boom crack |
21883s | and uh got the shatter hunter vol jin in |
21885s | here |
21886s | uh with the kazakhstan plus dragons |
21891s | so similar uh to what we saw from dragon |
21894s | man |
21896s | earlier in the day all the way back in |
21898s | round two |
21903s | which felt like so long ago but it |
21905s | really wasn't |
21907s | it actually wasn't no i think the |
21909s | first round or at least the opening |
21911s | match in the first round kind of set a |
21912s | precedent as to how things were going to |
21914s | be but since then i think the pace has |
21916s | picked up quite significantly you know |
21918s | that opening series of meaty versus |
21920s | gabby had the control warrior mirror |
21921s | multiple games of control warrior going |
21923s | around and we thought oh is this going |
21924s | to be the story of the masters tour but |
21926s | honestly we've seen a ton of aggro |
21928s | coming out since then and even outside |
21930s | of the pure agro decks we've been seeing |
21932s | uh you know even rapid kills from quest |
21934s | hunter on like turn six turn seven uh |
21937s | this is an interesting keep here from |
21939s | boom crack by the way um myself gia and |
21942s | i think lorinda were talking about this |
21944s | and just spectating one of the previous |
21945s | series when i think you were casting |
21948s | um |
21949s | where a player threw away a light forged |
21952s | carriage from the opening hand against |
21953s | demon hunter because it was a double |
21955s | viper deck or at least a single viper |
21957s | deck on the other side and so then they |
21959s | just went much more aggressively into |
21961s | winning board early on but i think in |
21963s | this case as far as i can see in |
21965s | ruby's deck no ruby does play a single |
21967s | viper in there as well so this time to |
21969s | the contrary boom crack is deciding to |
21972s | just hinge his bets more heavily on the |
21974s | idea that viper just won't be there |
21976s | because i totally agree if you know for |
21978s | a fact your opponent isn't playing viper |
21980s | play some play six cards before you get |
21983s | to carrier and then play carrier and you |
21984s | probably win the game right but the |
21986s | threat of keeping it and you know |
21989s | nerfing your |
21990s | your |
21991s | your smooth curve early on just to get |
21993s | vipered later on uh could be potentially |
21996s | detrimental since you end up taking a |
21998s | little bit of extra damage on average by |
22000s | keeping a seven drop in europe |
22003s | yep |
22006s | which did find a pretty good curve to |
22008s | fill things out at least in the ways of |
22010s | uh |
22010s | trying to stop some damage |
22012s | bannermen into double treasure guard uh |
22016s | is |
22018s | just a lot of health for ruby to have to |
22020s | chew through before he's able to push |
22022s | some |
22024s | meaningful face damage |
22027s | ah the |
22028s | puffer fist |
22034s | they're just a rank one fury still right |
22037s | now makes these break points |
22040s | ever so slightly awkward |
22043s | yeah |
22045s | could go just rank one fury hero power |
22048s | and then trade in |
22050s | i think this is better right just go |
22052s | fist and predation and then you just use |
22054s | the hero power |
22056s | gets through perfectly |
22060s | yeah |
22061s | and mana efficiently reserves the fury |
22063s | for rank two |
22065s | perfectly is arguable |
22067s | sure you don't get the |
22069s | marvel kill |
22070s | off the glaive but |
22073s | i'll allow it |
22081s | and already |
22083s | is a |
22084s | fairly monstrous looking board state |
22086s | that boom cracks facing down on the |
22088s | other side |
22090s | yeah |
22091s | still a good amount to do in the ways of |
22093s | defense playmaster samurai |
22096s | will be able to take off one but it |
22097s | would soften up the other so any spell |
22099s | picked up next turn alongside wild |
22101s | pyromancer could help clean up the rest |
22102s | of the board |
22104s | um |
22105s | also amber watcher |
22107s | just |
22110s | a good amount of heal |
22112s | just divide some time again to get to |
22114s | that light forged carriage |
22121s | could just go like samurai amber watcher |
22123s | into |
22124s | bronze explorer treasure guard right |
22127s | curve |
22129s | makes sense put stuff in the way |
22134s | yeah do you think this makes the most |
22136s | sense |
22138s | gotta hop on again though about that |
22139s | carry or keep because once again i think |
22141s | standards would not be criticizing this |
22143s | whatsoever i think it's the best keep in |
22145s | the deck a lot of the time against just |
22146s | about any aggro deck but it's this kind |
22148s | of situation right like transform that |
22150s | light forged carryall into any spell |
22152s | right and you suddenly you're in a |
22153s | situation where maybe pyromancer could |
22155s | be clearing this up maybe you have an |
22156s | equality in your hand already and you're |
22158s | off to the races as it stands ruby has |
22161s | just played a few minions and they have |
22163s | done a colossal amount of damage to boom |
22165s | crack already |
22166s | yep okay |
22175s | unfortunately |
22176s | as good as that mackie roll is to go |
22179s | along with the pyromancer here it would |
22181s | not be killing the steno on the other |
22183s | side |
22184s | means leaving that alive |
22187s | is a real real problem perhaps not so |
22189s | much when your opponent only has one |
22191s | card in hand currently |
22193s | yeah |
22195s | there's no way to actually kill it |
22197s | though so i think that's just the best |
22199s | play given the circumstances regardless |
22203s | yep double roll pyro roll |
22206s | yep this makes sense to me |
22214s | we're almost there |
22217s | almost to carol territory |
22219s | this is gonna be a lot of pressure |
22223s | and |
22225s | ah there's just nothing |
22233s | it is just |
22234s | not there |
22238s | contorted treasure guard can heal with |
22240s | amber watcher but neither of them are |
22242s | going to be good enough here i don't |
22244s | think |
22249s | hello |
22256s | but putting treasure guard in the way |
22258s | that be |
22264s | well you're looking at 14 damage at the |
22266s | very least |
22269s | because you |
22270s | you're a power sink a 6'4 into it |
22273s | your power again attack face repair |
22276s | again |
22277s | any any spell |
22280s | i mean it's kind of irrelevant because |
22281s | the spells all deal damage anyway but |
22283s | any spell that just makes then attack |
22285s | again would still be lethal because that |
22287s | re-procks the hero power |
22289s | it's 16 on board right because you get |
22291s | the origin initial hero power plus three |
22293s | at three resets |
22295s | isn't that just 16 you're pushing eight |
22297s | to face |
22301s | yes oh yeah you're absolutely right |
22303s | it's |
22304s | yeah no you're absolutely right |
22306s | yeah as it stands of course because ruby |
22308s | also has cards in his hand on top of |
22311s | this it can be expected that this is |
22312s | going to be massively overkill i think |
22315s | in the end though i i do believe it was |
22317s | just lethal on board with that parades |
22320s | but i think boom cracks idea there was |
22322s | just to play the live steal dragon hope |
22324s | ruby messes up right but even then the |
22327s | uh the then oh if it attacks it has a |
22329s | mean while attacking right so it |
22331s | wouldn't even necessarily be doing the |
22332s | same deal into the bronze explorer on |
22335s | the other side but there's no such |
22336s | mistake from ruby coming out who cleans |
22339s | it up nice and sound solid mechanical |
22341s | play as i've been talking about all day |
22343s | so far and that is a nice and easy 2-0 |
22346s | at that point for ruby uh against a |
22350s | couple of slightly unusual decks i will |
22352s | say control pardon isn't the most |
22354s | off-the-wall thing in the meta game in |
22356s | this tournament uh but this build of it |
22358s | is ever so slightly unusual in |
22360s | comparison to what i'm used to seeing um |
22362s | but honestly demon hunter gonna demon |
22364s | hunter in this meta that's what it does |
22366s | um and if you cannot find the answers |
22369s | demon hunter is like the number one |
22371s | threat check deck in the meta right now |
22373s | you must have the right cards to answer |
22375s | what they're doing because they are |
22377s | going to do something very similar every |
22379s | single game and it is up to you to stop |
22381s | it and boom crack just could not stop it |
22385s | [Music] |
22386s | and now we move to ruby's |
22389s | last deck remaining in the lineup which |
22391s | is going to be the |
22392s | pirate rogue |
22395s | uh which |
22397s | has been doing quite well i feel um the |
22400s | times have seen it it's been competitive |
22401s | in every game that we've watched it in |
22404s | um and i know that |
22407s | looking at the beginning of the day i |
22408s | didn't see many but it feels like as we |
22410s | get further along into the rounds the |
22413s | more players that are having success |
22415s | that are at 2-0 going into round three |
22418s | do have that |
22419s | pirate rogue in their lineup |
22421s | we'll see if ruby is going to be able to |
22423s | have |
22424s | that same level of success also |
22427s | relatively |
22429s | standard list i know |
22431s | there's some |
22433s | wiggle room like fox sale free booters |
22435s | not included in every single one |
22436s | blademaster connie is not included in |
22439s | in uh all the lists |
22441s | um restaurant viper as well but that's |
22444s | more of a tournament call than anything |
22445s | right not something you're going to see |
22447s | on ladder as often most of the time so |
22450s | um i like pirate row i think it's a |
22454s | a cool deck |
22456s | yeah i'm not 100 sure how i feel about |
22459s | it i did think when i was sort of |
22461s | building up the aggro lineup that pirate |
22463s | rogue was the deck i was least happy |
22465s | with in that lineup it's |
22467s | the deck that seems to lose to the other |
22469s | aggro decks quite consistently and it's |
22471s | also the deck that i felt was the most |
22473s | fragile in the druid matchup right if |
22475s | you're trying to build like a quad aggro |
22476s | target druid lineup uh rogue seems to be |
22479s | the one that would struggle a little bit |
22481s | there we saw a taster of that in uh |
22484s | super chicken versus habu gabi which i |
22486s | don't really know how i feel about that |
22487s | game because |
22489s | yes rogue one |
22490s | uh but the druid had a massive outlier |
22493s | of a game right where they just drew |
22494s | zero gas the absolute entire game but at |
22498s | the same time the rogue only in my |
22499s | opinion seemed to struggle because uh |
22501s | super chicken picked a prep instead of |
22503s | crabatoa which could have been in play |
22505s | like three turns earlier than it was um |
22508s | so i don't know like how i feel about |
22509s | how that match-up should have panned out |
22511s | but certainly it's a it's a tiny sample |
22514s | so far in terms of what the tournament |
22515s | is as a whole uh just having looked |
22518s | rogue sitting at 49 win rate in the |
22520s | tournament right now so it is performing |
22522s | ever so slightly below average um a |
22525s | enormous chunk of that win rate by the |
22527s | way has come against priests |
22529s | specifically where it has a 93 win rate |
22532s | out of 14 games against priests so far |
22534s | in the tournament nice |
22539s | yeah we've only seen one pretty son our |
22541s | broadcast matches today i believe |
22544s | et in the opener |
22546s | uh yeah i think that was the only one |
22549s | once i zoned out during another one |
22551s | apparently highly possible |
22561s | low ish start from the rogue here which |
22563s | by which i mean there is no prep vessel |
22566s | or swordfish available right now those |
22568s | are my kind of standards for fast rogue |
22570s | start with this deck |
22572s | but buccaneer into weapon on two into |
22574s | pufferfish is a |
22576s | incredibly acceptable curve |
22579s | and boom cracks curve is |
22583s | not too hot |
22584s | uh nothing to even remove |
22587s | this buccaneer needs to hold onto the |
22589s | coin in order to be able to coin out the |
22591s | drekthar |
22592s | and pointing out drekhthar with a puffer |
22594s | fist on board |
22597s | knowing that everything's going to be |
22599s | softened up a little bit |
22602s | not the greatest feeling but still |
22603s | incredibly powerful turn |
22606s | you |
22611s | oh |
22612s | you know when the break points just work |
22615s | tj and it just feels good |
22617s | and everything just lines up real nice |
22620s | yeah oh yeah |
22624s | three attack goes into the full health |
22625s | minion and you then create a lovely |
22628s | looking two health minion on the board |
22629s | that you can trade into and then you |
22631s | close your eyes and forget the other one |
22632s | isn't there and go face obviously |
22636s | yeah |
22637s | 17 just feels so much lower than 20. |
22642s | all right fine like jokes aside i do |
22645s | kind of respect this because i think the |
22647s | one danger for ruby in this position is |
22649s | that he just absolutely breaks from this |
22651s | position which rogue can do all rogues |
22653s | can do it right when you play with these |
22655s | various cards like uh your preparations |
22657s | and so on in your deck it can always |
22659s | happen so i think you know giving your |
22662s | uh your 258 chance of surviving is at |
22665s | least worth the shout here but i would |
22667s | still present the argument |
22668s | the hunter will probably kill it if they |
22670s | really want to anyway because that's |
22672s | largely what their deck does |
22674s | but no reason not to make life a little |
22675s | bit more difficult i suppose |
22680s | i don't think boom crack really wants |
22682s | his life to be more difficult right now |
22684s | because his hand is |
22688s | awkward |
22689s | with a capital w |
22695s | wow that is awkward |
22699s | here's your shot spend your whole turn |
22702s | getting one per quest progression and |
22704s | killing a minion |
22706s | not something you really want to be |
22707s | doing never bring us up gone fishing |
22711s | it was going to be a big pickup |
22714s | uh |
22715s | oh |
22718s | can get the vessel out now |
22721s | yeah there was |
22723s | many options there um basically all of |
22726s | those cards would have been able to |
22728s | chain into each other in some way or the |
22729s | other it was just how immediately you |
22731s | wanted maximum tempo and this is the way |
22733s | to immediately get maximum tempo which i |
22736s | think on the surface is probably the |
22737s | right way of doing it |
22745s | and again the banana just works out |
22748s | so awkwardly double furious howl in hand |
22751s | on five mana three three |
22754s | drops in hand this is |
22760s | yeah i guess it's gotta be treasure |
22761s | guard try and block some damage and then |
22763s | throw a arcane shot at the uh |
22767s | the filet |
22771s | pirate |
22773s | filet pride |
22774s | pirate |
22777s | yep that's it you got it |
22782s | is it filet fighter is that what we're |
22784s | going for because i just want to call it |
22786s | fighter i just want to call it philip |
22788s | fighter am i is that just me being |
22790s | extensively british |
22793s | who's philip and why does he want to |
22795s | fight him |
22805s | like is it actually filet-o-fish is that |
22807s | a thing people actually say |
22808s | people just say fill it don't they |
22811s | uh |
22812s | no |
22814s | really |
22816s | i don't think i've ever heard someone |
22820s | actually say fillet when referring to |
22824s | fish in my entire life |
22826s | well anyway it's all irrelevant now |
22827s | because now i'm calling it philip |
22829s | forever so that that argue that that |
22832s | points moot moving on |
22838s | um |
22844s | there's no weapon equipped currently |
22848s | the courier goes down in value |
22854s | oh i'm gonna push the six |
22857s | yep i respect this |
22860s | maximum damage efficiency preserves full |
22862s | health on his minions uh crucially |
22864s | avoiding trading any of the three health |
22866s | minions into the one five boom right |
22868s | there plays around that card |
22870s | dragon bane which means that now |
22874s | uh what would have been a very very easy |
22876s | board clear for boom crack if ruby had |
22878s | chosen to trade with the three threes uh |
22881s | suddenly becomes exponentially more |
22883s | difficult |
22887s | yeah it feels like the train being shot |
22889s | just |
22890s | didn't even make the turn any easier uh |
22892s | what could help here |
22895s | uh |
22897s | i |
22899s | does arcane shot help i guess it's just |
22901s | a cheap way to progress to quest but |
22906s | still so far behind in the uh damage |
22908s | category |
22909s | uh one swordfish at this point will just |
22914s | unless it completely whiffs |
22917s | on pirates |
22918s | in the |
22919s | dredge yeah the real bad news is that |
22921s | the way this game pans out is that even |
22923s | if boom crack does stabilize gets |
22926s | control of the game gets close to his |
22927s | quest completion |
22929s | uh hook tusk is just going to come down |
22930s | and steal those two furious howls from |
22932s | his hand and then he's just going to be |
22934s | completely out of cards or even worse |
22936s | just straight up jack the quest reward |
22938s | potentially as well so even though boom |
22940s | crack is doing the right thing here and |
22942s | valiantly trying to survive even if he |
22944s | gets through this next wave of minions |
22946s | which is probably the last wave of |
22948s | minions having said that picks up the |
22949s | second cutlass courier which will mean |
22951s | that there are many more waves to come |
22954s | but even if boom crack had been able to |
22956s | get through this i do think that uh hook |
22958s | tusk would have been able to clutch out |
22959s | the game at the very end |
22961s | yeah |
22962s | i would agree |
22964s | and i don't think this hand gets there |
22971s | like a |
22973s | dragon beam shot barbed nets but no |
22976s | nagas in hand |
22978s | could have found |
22980s | explosive trap maybe and then arcane i |
22983s | still would have been i think one damage |
22985s | off putting everything to two with the |
22987s | hero power in the arcane shot |
22989s | yep |
22998s | i wonder |
23002s | if they want to use the harpoon gun |
23004s | because taking damage does exactly what |
23006s | ruby wants them to do |
23010s | hey yay quickly |
23016s | i'm lost crack i don't know |
23028s | it's the best he's got |
23030s | remove damage quest reward in hand |
23033s | but now we might see it the last hurrah |
23037s | havish is he gonna switch sides |
23042s | not that it would matter because you |
23043s | can't even deal with an 88 |
23047s | even if you were able to play tavis like |
23049s | what's he gonna do to an 88 it's the |
23051s | psychological damage that your friend |
23053s | deserted you in your hour of need that's |
23055s | what really matters |
23062s | ruby also has the option of just going |
23063s | wide um |
23066s | or maybe thinking about any lethal |
23067s | potential with amalgam but |
23072s | i mean |
23073s | i'm playing i'm playing the 88 for yoink |
23075s | every time here right like it's 50 50 50 |
23077s | to steal the actual quest reward if you |
23079s | don't steal the quest uh you don't steal |
23081s | the tavish then you know your opponent's |
23084s | hand is a five mana seven seven and then |
23087s | one other card and that doesn't deal |
23089s | with an eight eight ever so you're going |
23091s | to hit them in the face with your 88. |
23094s | if you could just akani |
23096s | for a minion |
23098s | true yeah i know that is also very fair |
23103s | okay |
23104s | fine |
23106s | it's one of those positions where we're |
23107s | gonna argue over a one game and it's |
23109s | borderline irrelevant either way i know |
23114s | it was like pretty much as long as ruby |
23118s | spent eight mana this turn yes |
23121s | he went |
23122s | that's that's about it |
23128s | there it is concede from boom crack ruby |
23130s | 3-0 |
23133s | not only in game score but also now in |
23135s | match score after three rounds |
23137s | of swiss and uh you know props to boom |
23140s | crack for |
23142s | uh bringing something unique and having |
23145s | success with it thus far |
23147s | but it'll be back to the drawing board |
23149s | for round four to see if he can |
23151s | uh try and mount to come back and |
23153s | actually make it into that top 16 cut |
23156s | 2-1 still not bad |
23158s | yeah but uh just another real clean |
23160s | performance for the aggro lineup which |
23163s | again i think a lot of people called out |
23165s | that |
23165s | some form of lineup with multiple |
23168s | aggressive decks would be very powerful |
23169s | this isn't a pure aggro lineup for ruby |
23172s | because there is the control warrior |
23173s | thrown in there um which i think you |
23176s | know when you it's kind of the the tech |
23178s | to win the mirror lineup i suppose it's |
23180s | you're playing the aggro decks but you |
23182s | also have the control warrior thrown in |
23184s | there so if you come up against an |
23185s | opponent who's also packing demon hunter |
23187s | and broke whatever else up against you |
23189s | you have the answer to that potentially |
23190s | with the control warrior or you force |
23192s | your opponent to ban that control |
23194s | warrior and then you get to run riot |
23195s | with all of your decks whereas you get a |
23197s | more premium ban against what your |
23199s | opponent's doing just by packing that |
23201s | control warrior in there so i like what |
23202s | it's doing i think the lineup does make |
23204s | a lot of sense i think ruby played that |
23206s | series very nicely honestly even though |
23209s | being dismissive about the play at the |
23210s | end i think |
23212s | optimal |
23213s | optimally what he did was correct |
23215s | because not only did he present the |
23217s | board by going buccaneer dagger in the |
23219s | same turn as well he then had a two |
23221s | damage dagger with his opponent at two |
23223s | health that just straight up ended the |
23225s | game as well so he was creating you know |
23227s | the multi-layered threat of being able |
23228s | to end the game in every scenario which |
23230s | yep sure that absolutely makes sense to |
23232s | me so overall a very very strong |
23234s | performance but i echo your sentiments |
23236s | on boom crack you know we had a lot of |
23237s | fun with his lineup and all he needs to |
23240s | do is put a few more wins on the board |
23242s | from this point and we will be seeing |
23243s | him again towards the end of day two and |
23245s | perhaps in that top 16 but it is a long |
23248s | unbeaten road from here to top 16 when |
23251s | you fall down to 2-1 |
23254s | yes it is |
23255s | and uh the earlier you take those losses |
23258s | the harder it is for you to get the |
23260s | tiebreakers necessary even if you uh |
23263s | uh end up winning out or take another |
23264s | loss if you win out obviously you're in |
23266s | but |
23267s | how many six twos did we have in the top |
23269s | 16 in in the last two matches tours was |
23272s | it |
23272s | we had two |
23274s | i think it's been two i think it's gone |
23276s | like two zero one or something like that |
23279s | but i seem to remember that being a zero |
23280s | in a masters tour recently but i might |
23282s | be making that up |
23284s | i think you are okay you are making it |
23286s | up |
23287s | um |
23289s | but uh it's been the the players on the |
23292s | very edge you can a lot of players |
23294s | consider this to be sort of double |
23296s | elimination for top 16. obviously we're |
23298s | in a year a world where everyone counts |
23301s | right you get the point for a win |
23303s | so we're seeing players fight you know |
23305s | tooth and nail to try and get everyone |
23307s | possible |
23308s | not dropping |
23311s | as they would in the past when they get |
23313s | to like that 03 just because you know |
23315s | getting that 5 3 finish is huge |
23317s | um |
23318s | but |
23319s | it you consider a double elimination and |
23322s | then some players get uh dignity bonus |
23328s | top 16 |
23330s | and that's it |
23333s | that's what it is |
23334s | [Music] |
23339s | letting that hang there just let her |
23340s | just letting that whole moment speak for |
23342s | itself it needed no follow-up |
23346s | all right well |
23348s | sal and i are gonna get out of here |
23350s | that's round three over um and we have |
23353s | one more round left on the day before we |
23355s | close things out and look forward uh |
23357s | today number two uh before we go into |
23360s | round number four we are gonna have to |
23361s | uh get a second set up and go to a quick |
23364s | break but don't go anywhere more action |
23366s | to come here from masters tour board to |
23368s | the sunken city don't go anywhere |
23370s | [Music] |
23423s | oh |
23427s | [Music] |
23445s | [Music] |
23461s | [Applause] |
23463s | [Music] |
23517s | [Music] |
23566s | hello everyone and welcome back we are |
23568s | ready with some um more round four for |
23571s | you guys here as we're kicking off the |
23573s | final round of the day i am very excited |
23575s | and ready to get in this we've had a |
23576s | pretty crazy day honestly for day one uh |
23579s | joining me of course as you can see is |
23581s | gia have you been enjoying the day so |
23583s | far geo there's been a lot of lineups |
23585s | and a lot of decks there being played |
23586s | out on stream at least |
23588s | i very much enjoyed day raven i am also |
23590s | surprised that my ship has apparently |
23593s | been leaking since the very first series |
23595s | of the day but i have not drowned just |
23597s | yet still ready to bring everybody some |
23600s | more action and we do have a banger of a |
23602s | series for the next one here um one of |
23605s | these players definitely a fan favorite |
23607s | in orange who has been one of the most |
23610s | stalwart members of the community since |
23612s | as far back as i can remember |
23615s | yeah and i do think that orange |
23616s | especially when a new meta appears you |
23619s | know we've just had a patch just other |
23620s | expansion just had rotation |
23622s | i think this is where he really shines |
23624s | because i think especially though |
23626s | lately he's been really diving into just |
23628s | optimizing decks finding the decks that |
23631s | he believes are the best |
23633s | whether other people agree with him or |
23635s | not and one of the standout ones for |
23637s | orange specifically in the lineup for |
23639s | this masters tour is the naga mage which |
23641s | i believe he's put you know a lot of |
23644s | time into practicing into sort of |
23645s | finding the right 30 cards for the list |
23648s | as well so i'm pretty excited to uh to |
23650s | see what he can do where the rest of his |
23652s | lineup looks fairly straightforward or |
23655s | at least expected we see double demon |
23657s | hunter bands across the board as well |
23659s | but his opponent erusino a player who |
23661s | you know we don't know as much about as |
23663s | orange but honestly the majority of |
23665s | players we don't know as well as orange |
23667s | by now so that's pretty fair to say uh |
23669s | but his lineup is looking a little bit |
23671s | different as well much more generally |
23673s | aggressive with inclusions of uh not |
23676s | only the hunter and the demon hunter |
23677s | which i think is very expected so far in |
23680s | this masters tour but also the mech |
23682s | paladin and the actual aggro druid uh |
23684s | being the two classes there which again |
23686s | is probably another nod as to why |
23688s | specifically the druid isn't going to be |
23689s | banned out here |
23691s | yeah it is very much an aggressive |
23693s | lineup with that face hunter rounding |
23695s | things out as well and uh the last time |
23697s | i cast this lineup was at the beginning |
23700s | of the day where it didn't work out too |
23702s | well for imago but i think that was um |
23705s | because he was forced to ban away |
23707s | warrior whereas that is not something |
23709s | available to orange even though he has |
23711s | been baiting people into playing warrior |
23714s | with that new murloc card as well it did |
23716s | not make his final lineup and that means |
23718s | that rosenhoe has a lot more flexibility |
23720s | with his band taking away the demon |
23722s | hunter instead from orange and probably |
23724s | leaves rusenhoe with a very good chance |
23727s | of sweeping the druid from orange and |
23729s | also the naga mage is not particularly |
23732s | good at fending off aggro in fact it's |
23734s | most vulnerable in the turns leading up |
23736s | to the big spide lash combo turn so i |
23738s | think orange is going to have an uphill |
23741s | battle here |
23742s | yeah it will be very interesting as well |
23744s | because as we check out the list that |
23746s | orange is starting with of course this |
23748s | naga mage we've seen it throughout the |
23749s | day and i do enjoy is i know you've been |
23752s | playing a lot of the deck of course so |
23754s | you know you'll have a greater grasp |
23755s | than i uh but i i enjoyed playing it and |
23758s | i enjoy watching it i just |
23760s | can't quite push myself to believe it's |
23763s | like a really top-tier deck when you |
23765s | talk about ladder play at least but |
23767s | obviously in tournament play |
23769s | everything changes because you get to |
23771s | ban and also there's the estimation of |
23772s | what your opponent's lineups are going |
23774s | to be but |
23776s | now that you've seen it both in the |
23777s | masters tour and obviously your own |
23778s | experience how are you feeling about |
23780s | naga mage do you think it you know it |
23781s | can rock with the best decks at the |
23783s | moment or do you think it is just a |
23785s | decent say tier 2 list |
23788s | i would still place it around tier 2 |
23790s | because i agree with your assessment |
23792s | that for ladder it is not particularly |
23794s | good because ladder is absolutely |
23795s | infested with demon hunters which are |
23797s | just too aggressive for mage to try and |
23800s | beat |
23801s | there's also warrior that's quite |
23803s | prevalent on ladder which is i would say |
23804s | a lot of a closer match up and kind of |
23807s | build dependent on naga mage but i still |
23808s | lean slightly that it's warrior favored |
23811s | at least for a warrior player that knows |
23812s | what they're doing but um perhaps i'm |
23814s | just not one of the best naga mage |
23816s | players because i see people with a lot |
23818s | of experience on this feeling like their |
23819s | favorite against warrior especially when |
23821s | they have the double ignite list but one |
23823s | thing that i think most people can agree |
23826s | that naga mage does well is beat up on |
23828s | druids ram druid in particular because |
23830s | they are able to build that one big |
23832s | board super consistently that scale |
23834s | cannot necessarily even clear all of it |
23837s | but against this aggressive lineup from |
23839s | rusen ho i think orange will struggle |
23842s | quite a bit it's all about whether he |
23844s | can |
23844s | find the early first flames or rune orbs |
23847s | even discovering removal enough uh and |
23850s | if he doesn't get there though he might |
23852s | have taken too much damage even by the |
23854s | time the pop off turn happens |
23856s | yeah and this is something that's really |
23858s | interesting for me that i am you know |
23860s | happy to see right now is this actual |
23862s | like face hunter on your naga face |
23864s | hunter even to a certain extent uh with |
23867s | rusinho's build he he isn't playing the |
23869s | quest version i believe is you know the |
23871s | general version you would expect to see |
23873s | uh and |
23875s | my question i guess for you is that the |
23877s | not only the naga mage expert between |
23878s | the two of us but also the mulligan |
23880s | expert is should orange be keeping the |
23883s | likes of first flame um against face |
23886s | hunter and if so how much of a detriment |
23889s | will that be on his ability to actually |
23891s | make a big board and you know have the |
23893s | cards to make a big board uh hopefully |
23895s | for him in the near future |
23897s | i'll absolutely think he should keep it |
23899s | mainly because there's frogs in this |
23900s | deck and you do have to play spells at |
23902s | some point to stabilize and just making |
23904s | sure that they don't multiply out of |
23906s | control is a huge deal and it will be a |
23909s | detriment in the sense that you lose one |
23912s | of your cheap spells to completely pop |
23914s | off but you don't need to do like the |
23916s | biggest pop-off in the world and draw a |
23918s | million cards against face hunter it's |
23919s | all about just making sure that you can |
23921s | stabilize and do enough of a pop-off |
23923s | where you can get siren maybe three or |
23926s | four other minions on board and that |
23928s | should be enough to win you the game if |
23930s | you haven't taken too much damage by |
23931s | that point so um even though it is |
23934s | taking up some hand space for orange he |
23935s | has plenty of time still before he even |
23938s | hopes to pop off which is like turn five |
23940s | minimum uh with the spite lash siren and |
23942s | a one-cost naga so i don't think it's |
23945s | going to hurt his long-term potential |
23947s | whatsoever to keep firstly |
23949s | okay well we are going to see him |
23950s | rewarded for this keep as you mentioned |
23952s | the uh the key factor being troggs being |
23954s | a little bit annoying and just a solid |
23956s | one drop for russian ho coming down but |
23958s | also the overall hand i mean i think |
23961s | roussinho will be looking for just |
23963s | something next turn that isn't exactly |
23965s | amalgam but i think as long as he can |
23967s | just play out a curve he'll be feeling |
23969s | okay especially if he knew what orange's |
23971s | hand looked like with double multicaster |
23974s | a little bit early in the day i think |
23976s | for orange here as he does manage to |
23978s | kill off the truck no problem |
23980s | reason hoe even though we don't know |
23982s | quite so much about him we did a little |
23984s | bit of digging prior to the series this |
23986s | is i believe his seventh master's tour |
23988s | that he's qualified to um he is from |
23990s | argentina making him part of the latin |
23994s | american legion as they like to call |
23995s | themselves a very very strong and |
23997s | passionate group of hearthstone players |
24000s | and he also |
24002s | beat dreadeye earlier on in the swiss |
24004s | today like you mentioned raven very |
24005s | impressive stuff means he's no stranger |
24007s | to taking down grand masters |
24010s | yeah and looking at this as well the |
24012s | vicious leather spare was a great pickup |
24014s | because it's allowed routine hoe to uh |
24017s | not only as i said if he had to play the |
24019s | amalgam it's not great obviously you |
24020s | don't get the discover but it's fine |
24022s | it's a two three on two keep up the |
24024s | pressure but now that he's actually |
24025s | managed to get the benefit of this by uh |
24028s | discovering the additional naga he has |
24030s | even more options going forward so |
24032s | already orange is to an extent on the |
24035s | back foot but he does have a pretty |
24037s | solid three drop that he got to activate |
24039s | a little bit earlier on as well so three |
24041s | mana three four draw a naga uh that's |
24043s | just a good card |
24045s | right he did keep the crush claw |
24046s | enforcer which doesn't seem especially |
24049s | intuitive when you're being defensive |
24051s | here but orange recognized that he is |
24053s | going to play first flame almost |
24054s | certainly on turn two and that just |
24056s | leads up into a decent turn three where |
24059s | it is kind of awkward if your turn three |
24062s | is just second flame ping it might be a |
24063s | little bit too slow so he does have some |
24067s | way to challenge rusinho here and as it |
24069s | happens rusenhoe doesn't have a straight |
24071s | up clear on the 3-4 without trading his |
24073s | own minions which he would rather not do |
24075s | um he probably even ignores it just goes |
24078s | for wound prey and then murk waterscribe |
24080s | bank that discount for the piercing shot |
24082s | instead |
24084s | it's kind of interesting as well because |
24086s | yeah depending on obviously depends on |
24088s | how orange's turn plays out but there's |
24090s | a chance that this actually just makes |
24092s | the piercing shot itself super strong |
24094s | next turn if for example the crush chord |
24096s | air claw trades into the uh one of the |
24098s | two threes or even maybe even the three |
24100s | two it just makes the uh potential |
24102s | damage output insane |
24105s | orange's hand is very clunky though |
24107s | double multicaster and no spidlash in |
24109s | sight so um he doesn't even have the |
24111s | incentive to hold on to the vicious |
24113s | slither spear here although you're very |
24115s | sad if you like top deck despite last |
24117s | next turn and you already played your |
24118s | vicious this turn uh i do think i'd lean |
24121s | towards him playing it and just go |
24122s | second flame ignite but he has other |
24125s | plans orange wants to go for a bigger |
24128s | pop off just cycling here and going to |
24130s | play the second flame and trade into the |
24133s | vicious slider spear i suppose that |
24135s | means that shivara sivara at the moment |
24137s | only has |
24138s | ai and second flame in her right now |
24141s | yeah i think that is going to be pretty |
24143s | important especially if he can get |
24145s | you know like he does play two first |
24147s | flames right |
24149s | yeah he does so if he if he can just |
24150s | pick up another first flame and he can |
24152s | load savara with first flame second |
24154s | flame ai like that's going to be a |
24156s | pretty solid survivor to be able to play |
24158s | right just because it refills the the |
24159s | little small removal tools as well as a |
24162s | couple of uh bits of card drawer as well |
24164s | it does but savara without a flurry i |
24167s | often feel this too slow i mean at this |
24169s | point he is entering five mana but he |
24171s | has to spend one more mana to activate |
24172s | it right so if your turn is sevara |
24174s | without actually clearing or freezing |
24176s | any further minions that can just be a |
24178s | bit too much damage that's a hot streak |
24180s | though so he can actually play hot |
24181s | streaks of our um second flame and |
24185s | or rather |
24186s | hot streak sevara ignites and second |
24189s | flame |
24190s | although that doesn't necessarily let |
24192s | him clear the whole board |
24195s | it doesn't quite go together as nice as |
24197s | you'd like it to does it |
24199s | yeah but he can play like also the first |
24202s | flame because he will get back a hot |
24204s | streak so if he wants he can fit in the |
24206s | vicious leather spear and just play as |
24209s | hard of a tempo turn as you possibly can |
24211s | but that is |
24212s | a little bit scary using that many |
24214s | resources because if he picks up spite |
24216s | lash siren he will not have a cheap naga |
24219s | remaining in hand yeah he won't have |
24221s | first flame right you'll only have |
24222s | second |
24223s | right so i'm saying hot street ignites |
24225s | and then uh |
24227s | yeah |
24229s | and to be fair you know silvera is a |
24232s | three-five right it's a reasonably |
24234s | static minion so that it's still going |
24236s | to sit around on board for a while even |
24239s | if the clear isn't absolutely perfect |
24242s | orange struggling with whether he wanted |
24244s | to play the vicious leather sphere if he |
24246s | was going to play slither spear then the |
24248s | order was slightly wrong he should have |
24249s | started with it so in the end he's |
24251s | actually not going to play it holding on |
24252s | to hot streak and first flame which is |
24254s | hedging his bets if he does draw despite |
24257s | last tire and his hand is so much better |
24259s | by holding on to the slither spear even |
24261s | though he's a bit weaker on board right |
24263s | now uh reason host still has the aura of |
24265s | the terror coil intact here piercing |
24268s | shot doubling that up doesn't work |
24270s | though right |
24272s | i believe not no but we'll find out |
24274s | shortly i'm just looking at pissing shot |
24276s | anyway and then getting biscuit down on |
24278s | the uh on the hyena and just pushing a |
24280s | good amount of damage like it looks |
24282s | pretty solid i think the uh the biscuit |
24284s | was probably one of his best draws for |
24286s | this exact turn on the sleeve oh okay |
24289s | maybe we don't know how this works he is |
24290s | gonna piercing |
24294s | oh it just does it just looks like that |
24295s | okay i think i didn't i've never used it |
24298s | with piercing shot but i didn't know if |
24299s | it would kind of like just act like it |
24301s | did nothing because it doesn't like you |
24303s | know right feel the damage but yeah it's |
24305s | right that is just simply an insane |
24307s | amount of damage honestly not even |
24309s | bothering about leaving savara because |
24311s | obviously if he'd piercing shot survive |
24313s | would have dealt decent damage but it |
24314s | wouldn't have dealt that much |
24317s | oh absolutely it would have dealt one |
24319s | and then six as opposed to five and then |
24321s | six |
24322s | i mean this is my first time seeing that |
24323s | interaction i confess but that just |
24326s | looks absolutely insane |
24330s | okay there's this fight lash however |
24332s | orange is one mana short of being able |
24334s | to fill up the board this turn which |
24336s | pretty much spells disaster for him |
24338s | because rosenthal can just go barracuda |
24340s | bane plus barb nets puts orange down to |
24343s | six there's no way that orange kills |
24344s | rusenhoe the next turn and by then |
24347s | roosevelt will have drawn |
24348s | his |
24349s | uh aim shot right |
24352s | hey |
24353s | yes |
24355s | yeah i'm just checking what's available |
24357s | and it's because it's a little bit |
24358s | different right because uh so used to |
24360s | casting quest hunter recently uh it's |
24363s | not as simple to be like oh well they'll |
24364s | draw some spells and it will definitely |
24366s | be lethal so it will just be a little |
24369s | bit tricky but i do think with uh |
24371s | kodobane let me see |
24375s | there is naga's pride in the deck |
24378s | oh true not guaranteed yeah i was going |
24379s | to say i i knew there was something |
24381s | telling me that it wasn't guaranteed |
24383s | oh yeah it's a little bit tricky i do |
24386s | think he's guaranteed quick shot though |
24387s | because these are both doggy biscuits in |
24389s | hand now yep so |
24391s | if he goes barb nets plus kodo bin |
24394s | then orange is down to six and then |
24396s | quick shot hero power is one off of |
24398s | lethal i i still think he should go for |
24401s | codo vane uh i think he'll get the other |
24405s | wound prey as well |
24407s | oh okay he doesn't run tracking so i |
24409s | think it's wound prey and bob nets are |
24411s | the one drops okay spell wise so i i |
24414s | think yeah i think you are right in the |
24416s | end where this |
24417s | it will just be enough damage but yeah |
24420s | okay and ramming mount i didn't mention |
24421s | ramen then |
24423s | all right so clearly we are not all too |
24426s | used to the pool of spells but damage is |
24428s | damaged and this is enough um rosenho |
24431s | even able to |
24434s | preempt one barb nuts here and for |
24436s | orange there is simply no way to gain |
24438s | health uh ice very dependent on attacks |
24440s | which ruzino will not give him and even |
24442s | if orange can somehow generate a counter |
24444s | spell this turn which does not look |
24446s | particularly likely uh rosenho can |
24449s | trigger that with bard nuts sorry with |
24451s | um ramming mounts or doggie biscuit and |
24454s | then go bar net quick shot hero power it |
24456s | is just never getting there for orange |
24458s | unfortunately for him |
24460s | yeah rousseau just got too far ahead |
24462s | even though orange did have a |
24465s | half decent opening mainly saying he had |
24467s | an answer to trog on one i do think as |
24469s | we just now see one of the two |
24472s | multicasters he had in hand from more or |
24474s | less the start of the game i think that |
24476s | really was the drawback it it took too |
24479s | long to really grab the board and in |
24482s | that time with the help of a twin bow |
24484s | terror coil of course uh rousseau |
24486s | managed to just push a ridiculous amount |
24488s | of damage and that looks like a smooth |
24491s | game one win there perusing |
24494s | very very nicely done i think face |
24496s | hunter is a real threat now especially |
24498s | looking at that synergy between the |
24499s | terror coil and piercing shot that's 11 |
24502s | damage almost out of nowhere that orange |
24504s | can't really play around right as long |
24506s | as there is a wound prey available for |
24509s | rusenho to generate his own target uh |
24511s | simply not much that naga mage can do if |
24514s | they are doing the big pop pop-off turn |
24515s | on turn seven that is far too late |
24517s | against hunter i would say turn five has |
24520s | to happen for them to be comfortably |
24521s | winning and turn six is already pushing |
24523s | it uh but rusenhoe knew that he was just |
24525s | far too fast there and that means that |
24527s | he gets a swift victory with the hunter |
24530s | and now has two other aggro decks |
24532s | remaining although i would argue that |
24533s | paladin is slightly more mid-range |
24536s | yeah |
24538s | the meg paladin's a weird one i'll be |
24540s | honest i played mack paladin at the very |
24541s | beginning of the expansion and then |
24543s | didn't and i've been jamming games for |
24545s | most of the day with it i'll be honest |
24547s | so uh the thing i found is you do have |
24550s | those games where i i think i would |
24552s | still probably call it an aggro deck |
24554s | it's just an aggro date that can like |
24556s | flip and decide to go late game or you |
24558s | know like if it wants to but there are a |
24561s | lot of games at least that i you know |
24562s | i've played today where um |
24565s | you do get to just go one two three four |
24567s | five dead and that's just the way it is |
24569s | because a lot of decks really struggle |
24571s | with divine shield at the moment i think |
24573s | that's a huge deal and especially if you |
24575s | can land weapon on one and then you have |
24576s | some divine shield to follow up with |
24578s | your hand gets really out of control not |
24581s | even in just hand size because of radar |
24583s | but the actual um stats on the minions |
24585s | gets really really silly indeed so yeah |
24588s | i'm i'm interested to see some more |
24589s | paddling because i know lorinda was |
24591s | hyping up uh mech piled him before we |
24593s | even started the show today and i'll be |
24595s | honest i didn't really see it coming but |
24597s | the more i've been playing it in like i |
24598s | guess this meta right now and the more |
24601s | i've been impressed by it by especially |
24602s | these three cards we see on the key |
24604s | cards |
24605s | yeah that's right the jewel kit with the |
24607s | radar detector just has so much synergy |
24609s | if you manage to draw all those mechs |
24610s | and then buff them all with the jewel |
24612s | kit proc that is far too many stats for |
24615s | your average deck to deal with but if it |
24618s | is the naga mage that orange is gonna |
24619s | queue up again i feel like this would be |
24621s | a very interesting matchup indeed |
24623s | because i feel like |
24624s | even though the paladin will get a head |
24626s | on board in the early game it's not |
24627s | quite so oppressive as hunter and once |
24630s | the naga mage does pop off if they |
24632s | manage to clear and freeze everything |
24634s | paladin kind of runs out of damage like |
24636s | all they don't have the burst that's |
24638s | available to face hunter so if orange |
24640s | can keep a grip on the board and safely |
24642s | arrive at that splash siren turn i think |
24644s | he is very much able to win the match up |
24646s | but he's on the play once again here i'm |
24649s | glad you said that |
24650s | i'm glad you said it doesn't have the |
24652s | burst uh with me and not with tj or |
24654s | lorinda because uh they would no doubt |
24656s | point out that mr smite and lightforged |
24658s | carryall are in this list so |
24661s | i'm sure they talk a lot about how many |
24662s | times you can buff that uh but yes the |
24665s | um the the burst if you have an |
24668s | attacking board as in not frozen uh is |
24671s | there in the form of a battlegrounds |
24674s | battlemaster |
24675s | but yeah you are completely right it's a |
24677s | very sort of specific scenario but this |
24680s | opening is |
24681s | in itself uh weirdly enough i found |
24683s | myself um like throwing radar detector |
24687s | early on in the game uh which might not |
24689s | look right but to me like you definitely |
24691s | want that later when you have especially |
24693s | the moon catchers uh in the bottom of |
24695s | the deck so you can uh summon you know |
24698s | the double three drops basically for the |
24700s | cost of just three mana i found that to |
24701s | be very very strong indeed i also find |
24703s | myself tossing the uh radar very often |
24706s | because you run a stonehearth vindicator |
24708s | which it's the only spell in the deck |
24710s | that it will draw so you would rather |
24712s | get that through the vindicator rather |
24714s | than you know drawing vindicator later |
24716s | and it doesn't do anything um rizenho |
24719s | starts off with a pretty decent curve |
24721s | though already the option of starting |
24722s | joule kit or starting righteous |
24724s | protector and he actually goes jewel kit |
24726s | first because he doesn't want to risk |
24728s | orange like pinging off the shield |
24730s | before the jewel kit even happens as |
24732s | soon as joule kit happens i don't think |
24734s | there's a way that orange can deny |
24737s | the jewel kit procs while also killing |
24740s | the protector like he has to go through |
24742s | it one way or another |
24745s | and here i was thinking about whether |
24747s | the coin was worth but the more i look |
24749s | at it with c4 at seat floor savior um |
24752s | and just the cards he already has in |
24754s | hand it feels very likely that he'll |
24757s | fish something to to get exactly to play |
24759s | on on curve next turn or the turn after |
24761s | should i say so i do actually like this |
24763s | just get the divine shield down now get |
24765s | those buffs stacking and also start |
24767s | pushing some damage right start building |
24769s | up the board |
24770s | yeah that's right it also had the upside |
24772s | of if orange decided to remove the |
24774s | shield either with ping or like first |
24776s | flame second flame uh then rosenhoe |
24778s | would immediately get the buff on the |
24780s | seafloor savior which then gives a |
24782s | further buff to the minion that he'll be |
24783s | dredging speaking of which |
24786s | these options are not particularly great |
24788s | because leviathan is a long way off from |
24790s | being playable and the other two are not |
24792s | on curve going into turn three |
24794s | i wonder if he ever takes protector just |
24797s | to fit in a hero power as well and he |
24799s | does |
24802s | uh but for orange like i didn't even |
24804s | know that he played gifts of azshara |
24806s | unbuffed on turn two which i think even |
24808s | though it's a bit painful to do that was |
24809s | the correct play just to make sure that |
24811s | he does get value from the crush claw on |
24814s | turn four because right now he has |
24817s | the goods right he has school teacher to |
24818s | give him the one cost snuggling which |
24820s | means he can pop off on turn five and |
24822s | maintaining the flurries means that he's |
24824s | even able to fit in a multicaster on |
24826s | that turn gifts is an arcane spell in |
24828s | the pool and flurry will be frost so |
24830s | he has minimum two draws from |
24832s | multicaster if he wants it and |
24833s | continuing the train with the spell |
24835s | coiler like this could get out of |
24837s | control very quickly and rusen ho has to |
24839s | do something major but it's just not it |
24842s | with this hand yeah honestly i can see |
24846s | i mean it might not happen because the |
24847s | flurries but i think the way roosevelt |
24849s | right now might think he wins uh is well |
24853s | one this is a reasonable size minion but |
24855s | also just the fact that he might have to |
24857s | like play mothership it not die and then |
24860s | play any on it |
24862s | just to create the big board swing that |
24864s | you know double mothership potentially |
24866s | dying is capable of because outside of |
24868s | that it's that all have like the god |
24870s | draws off the top for the next two to |
24872s | three turns right because |
24874s | it's gonna be uh out valued i think very |
24876s | very quickly |
24878s | anybody oh motherflurry |
24881s | would you just take snap at this point |
24883s | it is very tempting but the key thing to |
24886s | note is that orange wants to pop off on |
24888s | the very next turn right which means |
24890s | that after spite lash the very first |
24892s | thing you play is the nagaling so snap |
24894s | freeze wouldn't quite destroy something |
24896s | with fleury unless you want to play a |
24897s | flurry and not get the mana from it |
24899s | which i feel is sketchy so i was |
24900s | actually looking at oasis alley but i'm |
24903s | not sure what orange took honestly |
24907s | because yeah it's kind of tough right |
24909s | like |
24910s | i find it hard now because at this point |
24913s | it's tough to judge whether orange will |
24915s | feel like he needs to really pop off |
24917s | because he has double flurry like could |
24919s | he ever wait a turn and like use |
24921s | multicaster or something you know like |
24923s | to try and do it that way or try and |
24925s | work in the roon dog first and things |
24926s | like that to just try and progress and |
24928s | maybe give him a little bit more mana |
24930s | for a bigger pop-off turn later but |
24933s | normally you are in the most trouble |
24934s | against mage when they do it as early as |
24936s | possible right and i honestly think he |
24939s | doesn't need like he has all the mana in |
24941s | the world by virtue of having double |
24943s | flurry right those are |
24945s | zero those are lightning blooms in a |
24947s | naga turn oh don't say that word to me |
24949s | ever again i thought we'd go |
24951s | it's better it doesn't have overload |
24955s | okay uh gorilla bot options |
24958s | um |
24960s | maybe leviathan just because it kind of |
24962s | fits the curve if he wants to go any |
24963s | into mother into leviathan but he takes |
24965s | security automaton for a bit more |
24967s | flexibility which i can definitely get |
24970s | behind as well |
24971s | that buffs when mothership procs its |
24973s | deathrattle as well it's summoned not |
24975s | played oh here we |
24977s | go is going to pop off and i imagine |
24980s | yeah if he's playing the night yeah yeah |
24982s | it's going to be oasis ally makes |
24983s | absolute sense as you mentioned |
24985s | and then the turn begins but will it end |
24988s | that's my normal question when a naga |
24990s | mage player starts popping off odd |
24992s | streak as well but here's the awkward |
24995s | part for orange his only card draw comes |
24997s | from multicaster right now and the |
24999s | spider siren is currently on naga to |
25001s | refresh so if he goes multicaster that's |
25004s | actually the end of the turn he cannot |
25006s | refresh any more mana here the upside |
25008s | though is that he can freeze the entire |
25011s | board from rusinho and make it so that |
25013s | this fight last siren is almost 100 to |
25015s | survive the next turn and pop off again |
25019s | oh wait wait wait wait wait look at the |
25020s | drawers though oh my bad it must have |
25022s | been unspelted refreshed yeah |
25024s | i didn't chant that as my mistake oh |
25026s | yeah that |
25027s | spell |
25030s | yeah this is a tough one and the problem |
25033s | is this mech piled in |
25035s | like i said earlier like other than |
25037s | exactly mothership for a turn and then |
25039s | it's somehow living and then continuing |
25042s | it doesn't really have a great way to |
25044s | fight back on board when it's this far |
25046s | behind right there's no equality aoe |
25049s | there's there's nothing like that and |
25051s | there's not really any chance at big |
25053s | taunts unless you make a wide board and |
25055s | then use bubble bot so |
25058s | it already looks like routine hoes just |
25060s | being pushed out of the game this early |
25063s | he doesn't even run samurai and even |
25065s | then samurai would have had to have been |
25067s | buffed by the |
25068s | uh prismatic jewel kit to get anything |
25071s | relevant done here the best he can do is |
25073s | ini a frozen minion does not feel good |
25077s | and here we go just ending the turn as |
25079s | soon as possible to give orange the |
25081s | least time to prepare but orange is a |
25082s | pro he took the ai from the nagaling i |
25085s | could not tell you whether he's on naga |
25087s | or spell to refresh right now but i |
25089s | think it doesn't matter |
25095s | yeah i think |
25096s | honestly if exactly the second flurry |
25099s | wasn't there i'd still think okay well |
25101s | you know russian has got a lot of stats |
25103s | on board they probably have to be |
25105s | answered you know maybe there's a chance |
25107s | but i think with the second flurry |
25109s | orange has all of the time in the world |
25112s | right |
25114s | even first blaming his own minion here |
25116s | he's confident that he will have enough |
25118s | to be able to deal with this board but i |
25121s | feel like some of it's going to trade in |
25122s | anyway so i thought he would start with |
25124s | first flame on a minion but it's very |
25125s | very trivial here as long as you can |
25128s | deal with this board remove everything |
25130s | keep the siren intact and protect it |
25133s | with a treasure guard to be safe against |
25135s | mothership then this is a huge success |
25137s | of a turn yeah and also |
25140s | he's going to keep going |
25143s | this is my lack of experience with this |
25145s | deck on you know like the the real |
25146s | pop-off turns yeah okay so he just |
25148s | traded to do that and i was just looking |
25150s | because i think he was gonna push 13 |
25152s | with a ping if he didn't trade and he's |
25155s | pushing a little bit less now but again |
25157s | he's still in a great spot he's i doubt |
25159s | it's gonna make the difference between |
25161s | winning or losing at all it's just |
25163s | interesting to see where people draw the |
25165s | line right because he could have easily |
25167s | have just not done that last play |
25169s | frozen and then just pushed and been |
25172s | okay but he just chose not to and i |
25174s | guess that's where the how flexible the |
25176s | deck is and how different players |
25177s | approach it but yeah like i said bruce |
25179s | you know you're not going to come back |
25181s | from that he quits out and it is now 1-1 |
25183s | again very quickly and very smoothly i |
25186s | would say both players have taken a win |
25188s | each so far |
25190s | yeah very nicely done on both sides |
25192s | showing the full power level when both |
25194s | decks are given the absolute tools they |
25197s | need to pop off you can do those nuts |
25199s | combos on face hunter with the terror |
25201s | coil and you can do the very famous |
25203s | fight lash siren pop off turns from |
25205s | orange i really love the way he |
25206s | approached this and that last little |
25209s | sort of flourish at the end of creating |
25211s | board space to play treasure guards so |
25213s | he can protect his spider siren even |
25215s | from a mother ship even though my mother |
25217s | syrup for roosevelt even if it had just |
25219s | been that to kill the siren i think |
25221s | orange was still winning it's just a |
25223s | hundred percent locking out the game in |
25224s | orange's favor very very nicely done and |
25228s | that means that both players now have |
25231s | access to their druids |
25234s | or rather they have to take one so the |
25236s | druids gonna be further in the mind |
25238s | right now and then the paladin from |
25240s | rusen ho has to take a win against that |
25243s | druid or the quest hunter from orange |
25246s | which a while ago we did see a quest |
25248s | hunter take that match up when habukabu |
25250s | was piloting it even though i thought it |
25252s | would be kind of difficult for hunter |
25254s | with all those divine shields |
25255s | yeah it's very difficult to judge |
25258s | anything based on watching habugabu play |
25261s | because i feel like he could win any |
25262s | game with any deck against anybody and |
25265s | so it's always difficult how good is |
25267s | this deck caboose playing okay well |
25268s | let's try and forget he's the one |
25270s | playing it because his uh his record of |
25273s | just taking whatever and winning games |
25275s | is kind of ridiculous so yeah we'll have |
25277s | to see how that one plays out bar and |
25279s | just going to jump over to his ramp |
25281s | druid now uh with the queen ashara and |
25284s | battleground the battlemaster so you |
25286s | know yet one of the hundreds of takes |
25288s | we've seen on new versions of druid |
25290s | since the patch and have you found any |
25293s | for eugea that specifically feel like |
25295s | the best list at least in your opinion |
25298s | um |
25300s | it really depends on what kind of |
25301s | matchups you're trying to face right the |
25303s | azara and bgbm are a very big deal if |
25306s | you're trying to beat the mirror for |
25308s | example i think the battlegrounds |
25309s | battlemaster can just let you lock out |
25311s | games quite quickly if you're able to |
25313s | just you know get extra attacks from the |
25315s | giants and then azshara can be used to |
25318s | copy treasures from kazakhstan |
25322s | i found out the hard way that solar |
25324s | eclipse embers of ragnaros has been |
25326s | replaced by embers into ring embers |
25331s | so that is something to consider |
25333s | although i think azshara is not |
25335s | particularly strong in most other |
25336s | matchups definitely a greedier card |
25338s | alongside that bgbm right well let's see |
25341s | how it goes versus the paladin and again |
25344s | uh |
25345s | even with these different druid builds |
25347s | it's hard to just keep saying the |
25348s | general rules when druids are running |
25350s | druid of the reef for example which |
25352s | isn't just your typical ramp druid card |
25355s | at least historically but if rusinho can |
25358s | just curve out pretty well with this uh |
25360s | mech paladin again the divine shields |
25362s | are going to be a bit of a nightmare for |
25364s | orange and i think that is as usual plan |
25367s | a to go up against druid play minions on |
25369s | curve and beat them up before they can |
25371s | start doing their silly overpowered |
25373s | things |
25374s | right |
25375s | and i apologize orange is not running |
25377s | kazakhstan so the azshara is in there |
25379s | for some other purpose it can still you |
25382s | know get a lot of value from ring if you |
25383s | copy and nourish or |
25385s | a miracle growth for example but um it's |
25388s | flexible that's the beauty of azshara |
25390s | you can take a colossal if need be you |
25392s | can take it to shuffle random things in |
25393s | your deck if you need some miracle out |
25396s | um i feel like the xalatas is gonna be |
25399s | least priority for orange in this |
25401s | matchup in particular but who knows |
25403s | maybe it'll be lethal |
25406s | oh yikes can't even kill the automaton |
25409s | yeah that is very very scary especially |
25413s | because we could see rusinho has two one |
25415s | drops so it's not as if this is gonna |
25417s | get buffed by just one time uh he's |
25420s | gonna almost certainly play the click |
25422s | clocker and the righteous protector uh |
25424s | so the protector gets to protect it |
25426s | anyway from more hero powers and then |
25428s | the click clock is going to uh buff it |
25430s | uh just by that one extra as well so |
25432s | it's going to be pretty nice in general |
25434s | here |
25436s | also john the moon catcher for the |
25438s | perfect place to follow up and if he |
25441s | gets i mean he already has seafloor |
25443s | savior so you can dredge the sunken moon |
25445s | catcher as well it's just it's so huge |
25448s | yeah |
25451s | orange yet again |
25453s | this spammy arcanist might be saving |
25455s | grace or at least the only shot he's got |
25457s | right now true |
25459s | but for this turn he can attempt to |
25462s | dredge wild growth from the aquatic |
25465s | form |
25467s | okay just gonna cash in the hero power |
25470s | though because he knows that this |
25472s | automaton is not gonna stay at one |
25474s | health so therefore he needs to create a |
25475s | one health target for the spammy to then |
25478s | scale up |
25485s | oh the moon catcher actually dodges this |
25487s | right because the divine shield |
25490s | yeah technically a four health minion |
25491s | here yeah that's a big deal if that |
25493s | wasn't buffed like that is a huge huge |
25496s | deal because yeah orange would actually |
25497s | get to clear the board with that play if |
25500s | not |
25502s | but here's the catch if he doesn't play |
25504s | spammy now |
25505s | it's |
25506s | very possible that rusen ho just builds |
25509s | more minions that are not going to be |
25511s | within grasp of spammy but it is |
25512s | difficult to predict because right now |
25515s | the board state essentially for roose |
25516s | and ho is one one health two two health |
25518s | and one for health the second he plays |
25520s | another minion the automaton will go to |
25522s | a three health as long as it's in back |
25524s | right and that can |
25526s | make roussenho weaker |
25528s | to arcanist and i don't know if he's |
25530s | thinking about specifically that because |
25532s | it's only a one of an oranges deck as |
25534s | well so it kind of depends on how much |
25537s | orange wants to bait rosenhoe because he |
25539s | could just go for a guff play here and |
25541s | hope that ruseno hands him a better |
25544s | arcanist board or orange can play more |
25546s | conservative conservatively play the |
25548s | arcanist now and be awkwardly left with |
25551s | a five one on the other side |
25555s | yeah i think the arcanist is probably |
25559s | at least for me it feels |
25562s | a weird word safer because now if the |
25564s | five one doesn't trade there has to be |
25566s | exactly a taunt to keep this five one |
25568s | alive uh but then there is still guff |
25570s | into uh you know scale of iniquity as |
25573s | well potentially soon to help clear the |
25576s | board yet again and i think that's what |
25577s | orange has to rely on honestly is just |
25579s | getting to scale of inixia and then |
25581s | being able to just |
25583s | win off the back of that right clear the |
25585s | board once and then hope that the refill |
25587s | isn't as strong |
25589s | right |
25591s | so the question is |
25593s | does he start with aquatic form to find |
25595s | nourish potentially |
25597s | and if i mean he already had one in hand |
25600s | but would he ever nourish over guff to |
25603s | be able to fit in a hero power here |
25605s | because it still allows him to go scale |
25607s | next turn and the hero power is pretty |
25609s | relevant because it means he can kill |
25610s | the taunt right now |
25617s | it's tricky actually isn't it |
25620s | not often i turn down a guff on curve |
25622s | but technically guff floats the mana |
25624s | here and doesn't ramp as much |
25626s | immediately as nourish |
25629s | it does draw a card though which could |
25632s | be important right these are all the uh |
25634s | the benefits and negatives i guess on |
25636s | both sides it looks like orange has |
25638s | decided to land on nourish now uh |
25640s | preferring the hero power getting rid of |
25642s | the annoyatron |
25648s | robbie just wants taunts off the board |
25650s | right just so there's no witch |
25651s | shenanigans that can happen with any for |
25653s | example |
25654s | i like this also because it potentially |
25656s | allows his spammy to trade first and |
25658s | then he can play scales so he gets the |
25661s | full amount of scales rather than just |
25663s | six |
25669s | whereas if there were an annoyatron left |
25671s | on board that might not have been |
25672s | possible |
25674s | now we count |
25676s | each moon catcher takes three scales to |
25679s | deal with |
25680s | not ideal there's gonna be a moon |
25682s | catcher alive on two health if every |
25684s | trade is made i think if my quick |
25687s | counting worked |
25688s | um he could have an amalgam left on |
25690s | three health as well if he trades the |
25692s | arcanist into the five one |
25695s | or a shield |
25699s | uh huh |
25701s | mixie a loon here yeah i just think |
25704s | potentially killing the three health |
25705s | minion |
25707s | uh |
25708s | could be better |
25709s | for example if another scale is drawn |
25711s | right because then all the numbers are |
25713s | flat but he's gonna kill the five one |
25715s | he said thirteen though i don't wanna |
25717s | leave that much attack on board |
25724s | definitely can't fault orange for this |
25726s | he has a smite staring him down in hand |
25730s | here |
25731s | maybe it's not going to be played though |
25732s | like bubble butt decent give divine |
25735s | shield to this amalgam really i i love |
25736s | the smite here i think this is great |
25738s | you've just seen a scale just play smart |
25740s | go face big minion go |
25743s | it's true he's also seen druid of the |
25744s | reef so it's actually very hard for |
25746s | orange to deal with this you're right |
25751s | oh yeah yeah so miracle growth is an |
25754s | eight eight right no it's a seven seven |
25756s | right evan yeah i think yeah |
25758s | oh |
25759s | he has two he's gonna get yeah praise he |
25761s | finds earthen scales from one of these |
25763s | three draws as well |
25766s | well moon touched |
25770s | can't do anything with it now but it can |
25772s | help him fish for something next turn if |
25774s | he really needs it maybe another scale |
25778s | because uh now that smite is |
25781s | like on board and been played by russian |
25783s | ho there i believe there is only carry |
25785s | all right that can actually do from hand |
25787s | damage in this deck |
25789s | but he can get rush minions to kill the |
25791s | like mothership plus the trade of the |
25793s | two three yeah let's might go through |
25795s | there's a handful of outs |
25797s | not too many you're absolutely right |
25800s | and that is not necessarily one of them |
25802s | is there any mech that gets him out of |
25804s | it or it can be any minion with a type |
25806s | if he targets the amalgam it could |
25808s | literally be anything |
25812s | it's always i'm sorry i'm sorry i |
25814s | thought it was so welcome |
25816s | it does get it did surprise me early |
25818s | when i was playing the list |
25820s | and it wasn't a big deal but like i |
25821s | played an amalgam and a gorilla on the |
25823s | same turn and then the gorilla discover |
25826s | just popped up i was like wait a minute |
25827s | i didn't target anything i was like oh |
25829s | wait yeah that's not every discover is |
25831s | it i'm just just playing too much |
25832s | amalgam over the past couple of weeks |
25835s | okay bubble bot is nice though |
25837s | bandshield and taunt |
25839s | makes this just a little bit of a more |
25840s | awkward board for orange to deal with |
25843s | still no earthen scales and the question |
25846s | is does he go for guff with oracle and |
25850s | and giants and just say okay i'm at 10. |
25853s | you couldn't kill me last turn and |
25855s | technically there's only nine on board |
25858s | and have that big board right now or |
25860s | does he nourish to have the maximum |
25862s | chance at finding earthen scales could |
25863s | do both right because guff will gain him |
25865s | a mana then he nourishes for draw |
25869s | and he can still play naga giant |
25871s | and and earthen scales if he draws it |
25873s | true but not the oracle |
25876s | yeah he can't do the oracle as well yes |
25877s | yep correct |
25879s | it's just it would give him four draws |
25880s | for one right |
25882s | uh-huh wait still no earthen skills |
25887s | um i he just has to guff right |
25891s | because guff also makes him not dead on |
25894s | board he would have to be exactly |
25896s | carrier |
25897s | right |
25899s | he still has that he'll still gain the |
25901s | mana from earthen scales if he gets it |
25903s | now all moon touched |
25905s | that is unfortunate at best |
25909s | crazy both of them in the bottom 10. |
25912s | that gets radar |
25916s | however he can just go leviathan for |
25919s | more stats right |
25921s | yeah because i think that's the bonus |
25922s | right he russian hoe gets to push orange |
25925s | down to one health and he kills the 88 |
25927s | to make the potential earthen scales |
25930s | more difficult to do |
25935s | it is quite crazy to wrap your head |
25937s | around that paladin these days you don't |
25939s | really have to worry about buff spells |
25941s | they just don't play them all the buffs |
25943s | happen while the minions are in hand so |
25945s | orange after having seen the smite |
25947s | you're right there is just nothing to |
25949s | worry about other than exactly kariel |
25951s | for immediate damage or at least mech |
25952s | piled in because control powder plays |
25954s | god's grace right pretty true |
25957s | i guess there was battlegrounds |
25958s | battlemaster as well as an out for us in |
25960s | ho but again not too many cards oh okay |
25963s | not bad |
25967s | eenie miney |
25969s | leviathan |
25974s | i i think i would have picked amalgam |
25977s | there i think he might have picked the |
25978s | bot right oh really |
25982s | i think with his hand the leviathan's |
25984s | probably |
25985s | another leviathan might be a bit |
25987s | overkill right now |
25989s | he does have you need to copy leviathan |
25992s | if it sticks which would also give you a |
25994s | new appendage when you copy colossal |
25997s | minions to get as many limbs as there is |
25999s | space for as well |
26001s | and |
26002s | with a i mean there isn't the man i was |
26004s | looking at you if a raid boss plus |
26006s | silence does anything here uh i don't |
26008s | think it would be enough anyway |
26011s | uh six i'll be there'd be a one-one left |
26015s | right which would be funny with the |
26016s | science but yeah not enough mana |
26019s | so azshara for the |
26022s | shuffle and draw two |
26028s | unless he really thinks he is good and |
26031s | can get gigafin well if he gets the |
26033s | druid colossal as well does that help |
26035s | him |
26036s | is that enough i don't know oh but |
26038s | that's a lag that's terrible |
26040s | i think he was hoping for gigafin |
26042s | did not get it and moonlit |
26046s | i don't think there's anything you can |
26047s | get |
26049s | the small oh there it is what a slap in |
26051s | the |
26055s | the lag face |
26058s | plus six plus seven right yeah and still |
26061s | dead |
26062s | yeah not good enough and russian oh very |
26065s | happy with that win and i don't blame |
26067s | him going one game away from taking |
26070s | round four which is a big deal right you |
26072s | start day one like or end day one should |
26074s | i say with four wins out of four it's |
26076s | exactly how you want the swiss |
26077s | tournament to go but strong win for the |
26079s | mech paladin we saw throughout the game |
26081s | although you can say yes orange arguably |
26084s | got unlucky with not finding these |
26085s | scales early enough but outside of that |
26088s | you see the pressure that mech piled in |
26090s | just piles on and it's just relentless |
26092s | because of like the natural card drawer |
26094s | effects discover effects |
26096s | radar of course it's just endless damage |
26098s | and it feels like a very very consistent |
26101s | sort of aggro or mid-range deck right |
26103s | now |
26104s | absolutely that combination of getting |
26107s | the seafloor savior to buff your dredged |
26110s | um |
26111s | sunken moon catcher is so much stats and |
26113s | the divine shield always makes it so |
26115s | awkward for druid to deal with like each |
26116s | one of those minions takes three scales |
26119s | or three two ones to have to deal with |
26121s | and that is just far too much orange |
26124s | didn't have the resources nor did he |
26125s | have the stabilization from earthen |
26128s | scales so he couldn't quite get there in |
26130s | the end and that means now that rusenhau |
26132s | only needs to take a win with his own |
26134s | druid but it's a very very different |
26136s | variant indeed |
26138s | it is yes it's going to be the aggro |
26140s | druid still has uh some of the newer |
26142s | cards with aquatic form uh |
26144s | azhar and gardens as well which can be i |
26147s | think on surface level didn't look that |
26150s | strong but when i've seen it played it |
26151s | does seem to get the job done uh but |
26154s | first we are going to take a look at one |
26155s | of orange's list he has left which is |
26157s | going to be the quest hunter and they're |
26160s | just going to quickly stare at this |
26162s | build for a second see if anything |
26163s | really sticks out uh biggest thing for |
26166s | me right now is the double marked shot |
26169s | and no candle shot |
26170s | i think is the |
26172s | biggest difference to what we've been |
26173s | seeing mostly on stream so far at least |
26176s | i was really hoping that after rotation |
26178s | maybe hunter would get some cards that |
26180s | don't confuse me you know they've lost |
26182s | bola shot but nope they added another |
26183s | card called shot into the deck back in |
26186s | its place mark shot now taking that spot |
26189s | but yeah the overall spirit of the deck |
26192s | very much intact compared to last meta |
26194s | as well the drekthar being a huge deal |
26197s | as always double viper very standard as |
26200s | well to give them more chances against |
26202s | uh paladin especially |
26205s | um but against the aggro druid i feel |
26207s | like the base deck even without any |
26209s | draktar shenanigans just gets there so |
26211s | consistently they have tons of removal |
26214s | they even have b stalker tavish so if |
26216s | need be you can have that three damage |
26218s | explosive trap which is very very |
26220s | difficult for the aggro druid to come |
26223s | back from 800 is i think the fear factor |
26226s | as the hunter against the druid is if |
26229s | the jury just gets one of those |
26231s | lightning starts just gets to pop off |
26233s | early and if there's a composting as |
26235s | well available for them i think that's |
26237s | like the dreaded combo of things that |
26239s | will put you behind because although you |
26241s | do you know your removal lines up fairly |
26244s | well it's not perfect with a lot of |
26245s | three health minions from the druid but |
26247s | it lines up fine but you don't have |
26249s | infinite removal right that's the |
26251s | problem like i feel like a lot of the |
26253s | time true it can put out more minions |
26255s | than removal you have access to on any |
26257s | given turn so that's like that what |
26259s | roussino will really be trying to do i |
26261s | imagine is just go wide and then dodge |
26264s | the |
26265s | uh the potential i mean there's no |
26267s | natural explosive trap in the list so if |
26269s | he goes wide enough there just isn't |
26272s | normally enough removal to actually keep |
26274s | clearing the board right |
26277s | the sort of difference between aggro |
26279s | druid this meta and last is that the |
26281s | buff effects at least from this version |
26283s | are all from hand right they're not |
26286s | running uh pride's fury which is in |
26288s | standard and arbor up is out of standard |
26290s | so the azure and gardens has to get its |
26292s | work done while you have more value |
26295s | in hand which is why pacmule is in the |
26298s | list probably not going to be keeping |
26299s | them because you would rather draw it |
26301s | back and have it multiply and break the |
26303s | stream and the spectator |
26305s | you also have ram commander which can |
26307s | refill the hand and get you even more |
26309s | value from the azure and gardens so it |
26312s | is going to be a full toss for roosevelt |
26314s | here yeah i was interested to see if the |
26316s | peasant was going to be kept or not just |
26318s | because uh brazil is on the play and you |
26320s | are against a quest hunter so it would |
26322s | require like uh quest coin you know |
26325s | whatever to remove it which is a you |
26327s | know decent of half both players kind of |
26329s | win in that scenario but yeah it does |
26331s | toss it all against the squirrel which |
26332s | again is a really good pick up early |
26335s | because when the squirrels are or the |
26337s | nuts start popping out it's difficult |
26339s | for the hunter to actually keep up with |
26341s | just oh an extra million oh an extra |
26343s | minion again you know this spot removal |
26345s | does start to run out it's a pretty side |
26347s | opening so far for russian huh |
26350s | is deceiving me both these mules are |
26351s | facing forward did we did we beat the |
26354s | bug |
26356s | don't talk about it |
26357s | okay just if you don't talk about it it |
26359s | won't come back |
26361s | interesting pick from the amalgam though |
26363s | like i would look at dire frostwolf just |
26366s | because |
26367s | it's a very decent card on curve but it |
26370s | takes bottom feeder to fill out the |
26372s | upcoming turn which actually was lacking |
26374s | one mana to be spent so fair enough |
26377s | yeah and also the deck naturally runs um |
26381s | reg anyway |
26382s | so |
26383s | you know it's not it's not a bad sort of |
26385s | 31st card right i know some players are |
26388s | playing aggro druid with bottom feeder i |
26390s | think we saw on stream a little bit |
26391s | earlier today but uh it's just a solid |
26393s | sort of card to fill out anyway there's |
26395s | a direct thar and there is a coin |
26399s | i believe |
26401s | an honorable hunter player and |
26404s | i believe orange owns diamond direct |
26406s | fire on his actual account it is the |
26408s | only pick you are |
26410s | legally binded to pick that and play it |
26412s | on turn three every time yep he has paid |
26415s | for this privilege with three thousand |
26416s | gold or real money i don't know |
26419s | but barb nuts going to come out here no |
26422s | naga played so it's only one target but |
26424s | fair enough it would have removed the |
26425s | same amount of damage if he had two |
26427s | targets anyway |
26431s | oh does russian hoe now dodge the the |
26433s | only thing is amalgam |
26435s | amalgam discover enough amalgam is just |
26437s | pure havoc |
26440s | the first time i did it i was like oh |
26442s | that makes sense and then i went to do |
26444s | about three or four more times when i |
26445s | didn't have to and i was like why do i |
26447s | keep giving like making myself go |
26449s | through this pain |
26450s | it's fun |
26453s | um |
26455s | it is going to be trump |
26456s | which you know at least disincentivizes |
26459s | coins slightly but it is a question of |
26461s | which to drop the play and in the end he |
26463s | goes for not pure havoc with the |
26466s | discovery yeah makes sense because he |
26468s | just has bottom feeder with it next turn |
26469s | he has just a you know a two drop with |
26471s | it next turn like whatever it's tough |
26473s | though i think um |
26475s | racine hill might not know it but that |
26477s | trog was clutch right now because orange |
26480s | might still coin directly and say well |
26481s | you get an extra one two but i get a |
26484s | million stats on board which is |
26486s | absolutely fair |
26488s | but the troggs made it just a little bit |
26490s | worse |
26493s | because the second you leave the troggs |
26496s | on board that means that you have to |
26498s | manually kill one before you play a |
26501s | spell to kill other otherwise you know |
26503s | the other chunk will multiply |
26504s | uh but the drakthar like you said is |
26507s | just too much stats and orange is saying |
26508s | yeah if i play draxar i will be able to |
26510s | manually kill one trog or even both of |
26513s | them uh without even playing a spell and |
26515s | that makes a lot of sense because like |
26516s | we were saying at the beginning druid |
26518s | doesn't or this version from rosenho is |
26520s | not playing cards that buff a board that |
26523s | has already been played they are buffs |
26525s | from hand there is no pride fury to |
26527s | punish this there's not even so the soil |
26530s | so he's just claw fiori though which is |
26534s | going to help a lot but you completely |
26536s | right the buffs are few and far between |
26541s | law fury here it does allow him to trade |
26544s | down |
26545s | the treasure guard and |
26548s | then push three face because i don't |
26550s | think he wants to use troggs as trading |
26551s | tools |
26553s | yeah i think if he trades down the taunt |
26554s | and then plays the other pack mule to |
26557s | put two taunts in the way of the the |
26559s | drekthar and the viper |
26564s | there's also clawfury hero power which |
26566s | then gives malfurion two attack total |
26569s | which could let him kill drachtar but |
26571s | you would have to kill off a minion |
26573s | still oh this can be a good plan as well |
26576s | right get the rush minions and then have |
26577s | claw fiori with the two one drop brushes |
26580s | next turn yeah like that's a pretty |
26582s | solid sort of snapback mechanic |
26585s | you like this |
26586s | oh |
26587s | phil gets the thon in the way to protect |
26589s | both troggs |
26597s | that is painful isn't it because he just |
26599s | can't do anything i was looking at what |
26601s | if he does this and what if he shoots |
26602s | this it's like nope i think does he have |
26605s | to just |
26606s | like dragon |
26607s | bane the 2-2 trade the 2-3 |
26611s | if he |
26612s | and then then start trading the troggs |
26614s | even though it's still kind of bad |
26617s | i mean because there's no way to fully |
26619s | clear the trunks i am looking at |
26622s | um |
26623s | potentially |
26626s | marked shot instead and then trade off |
26629s | the pack mules |
26630s | uh but it's so it's so awkward right |
26635s | because the spell will resolve and then |
26636s | the trunks will multiply so you're |
26638s | actually even making space for rosenhold |
26640s | by going dragon main but there's no way |
26642s | to avoid that is there |
26644s | is there any way he can trade everything |
26646s | that aren't drugs and just try and fill |
26648s | the board with drugs does that help him |
26650s | in any way |
26652s | because the the low attack they they can |
26655s | be buffed but i think most importantly |
26656s | if he fills the board as much as |
26658s | possible with troggs it means that the |
26661s | tavish in the near future will be able |
26663s | to kill them all if he gets improved |
26665s | explosive that is true |
26668s | the only scary thing here is composting |
26670s | which is not an hand for using hoe so |
26673s | it's a good spot that you and orange |
26675s | came up with here um |
26678s | these are just trunks they're not |
26680s | getting buffed |
26683s | orange is a big picture |
26688s | claw fury big deal though |
26698s | we'll trade one trog and then go ram and |
26701s | claw fury |
26703s | and then he can use his |
26706s | oh okay |
26710s | okay i was thinking he would use just |
26712s | the attack on his hero to kill the three |
26714s | one and then |
26716s | maintain one ramen hand and end with |
26718s | bottom feeder but this way he still gets |
26720s | a full clear |
26722s | and |
26723s | doesn't take any damage on his hero and |
26725s | gets to push the malfurion damaged face |
26727s | yeah this is nice |
26731s | and the problem is i mentioned tavish |
26733s | but that is still a whole turn away and |
26735s | orange has to hit the trap as well it's |
26737s | very likely but you know you can miss |
26742s | and even though these are just frogs |
26745s | they still represent four damage total |
26747s | plus the other five damage that's on |
26749s | board |
26754s | and this is the problem i was mentioning |
26755s | right like hunter can get on top of this |
26758s | sort of druid game plan but when they |
26760s | fall behind it gets so difficult because |
26763s | the cards just don't exist really or |
26765s | realistically exist in your hand at the |
26768s | right time to actually just kill seven |
26770s | minions |
26772s | and especially those being troggs it |
26773s | gets more and more difficult i do think |
26775s | this the trogg draw especially at the |
26777s | time every single drew it was |
26780s | insane this game |
26782s | so |
26783s | strong the way he capitalized was huge |
26785s | as well just prioritizing getting taunts |
26787s | down in the post-direct return because |
26789s | orange was saying okay most worlds i can |
26791s | still kill a trog manually even if i let |
26793s | it multiply but rosenhold punished him |
26796s | for not playing dragon bane shot that |
26798s | turn |
26800s | orange was digging for something with |
26801s | the tracking but i honestly don't know |
26803s | what it was because he's not running |
26805s | natural explosive trap rinlings rifle |
26807s | not in the game right now |
26809s | yeah i mean i think |
26811s | it's tough because |
26813s | if anything does he actually kill |
26815s | anything i don't think he does right |
26817s | because it would make space for another |
26819s | another board buff right |
26821s | i think he has to just skip |
26824s | and the plan is simple play tavish get |
26827s | explosive done |
26829s | yep |
26832s | and is it even truly done don because |
26834s | yes it would clear the board but he'd be |
26837s | in |
26838s | quite a low health total armor helps |
26840s | yeah there would be insta refill which |
26842s | is the the the benefit for roosting hole |
26844s | for doing this but russian was worried |
26846s | he knows what turn he's going into |
26848s | there's the tavish |
26849s | let's see |
26851s | oh straight away now that is what you |
26852s | want to see |
26855s | orange hesitating to bluff i don't even |
26857s | know if it matters because i mean |
26859s | there's no world in yeah there's no |
26860s | world in which bruce knows not attacking |
26862s | face next turn um |
26864s | i think most importantly or what what's |
26867s | interesting to me is okay it's not |
26869s | offered i think ice trap was super |
26872s | interesting there |
26874s | uh |
26875s | if it was offered it now i think you |
26876s | would get it instantly |
26878s | ice trap the only thing it would prevent |
26882s | is |
26882s | aquatic farm and azsharan gardens right |
26885s | oh composting |
26886s | yeah that's the big one because |
26888s | composting and then push is you either |
26890s | win or it's explosive trap and you |
26892s | refill your hand right i think that is |
26894s | the scariest outcome for orange right |
26896s | now if exactly composting was drawn oh |
26899s | and it's not there oh asharan's not |
26902s | terrible though buffs four minions in |
26904s | hand |
26907s | i am looking at matriarch but i honestly |
26910s | don't know how much it costs right now |
26911s | just because |
26912s | like rosen ho |
26914s | is going to just refill this turn but |
26917s | double azsharan very very reasonable as |
26920s | well |
26921s | yeah double asharan's quite nice |
26927s | this is scary now |
26930s | i think he's thinking about ice trap |
26931s | right |
26933s | i mean he just played moonlit so he |
26934s | knows it's not sorry sorry yeah he's |
26936s | fine he's fine he's fine |
26937s | yeah because this trade always happens |
26939s | you never hold there's no reason to |
26941s | especially his quest until |
26945s | i was wondering if he could ever hold |
26947s | out for composting but |
26949s | probably doesn't work out in his favor |
26951s | in the long run because |
26953s | like he has no guarantee of getting |
26955s | composting on the very next turn so just |
26957s | making the very best refill that he can |
26959s | this turn |
26961s | is the compromise he's going for but man |
26963s | these minions look like peanuts |
26965s | in comparison to how much damage orange |
26967s | can do in the next turn plus that |
26969s | explosive even proc the second layer of |
26971s | quest so orange gets the zero cost hero |
26974s | power |
26978s | he's on zero out of two now is that |
26980s | right i think so |
26982s | we can still actually go uh one cast one |
26985s | cast tavish this turn |
26988s | but i don't think that's the priority it |
26990s | is possible but absolutely just gonna |
26992s | focus on clearing these minions |
26996s | i think he got um did he get maneuvers |
27000s | that makes sense if he's playing |
27001s | treasure guard right |
27004s | i guess so |
27005s | i honestly didn't catch it i'm also |
27007s | going off the fact that the secret isn't |
27008s | showing on the overlay and i think that |
27010s | that's bugging it so um |
27012s | i'm gonna assume it's uh |
27014s | maneuvers |
27017s | very nice usage of |
27022s | barb nuts plus quick shot to clear |
27024s | everything doesn't even need to sack his |
27026s | two one |
27039s | that means now that rusen ho |
27042s | is just losing i don't know if he has a |
27045s | comeback mechanism that's good enough |
27047s | i mean |
27048s | there's always discovers right he can |
27051s | destroy all right a beast let's see what |
27052s | it is is it going to be a |
27054s | beast |
27055s | shellfish let's go |
27057s | oh it's a beast okay yeah yeah |
27060s | never noticed |
27065s | that's not hydraulic done |
27067s | okay he's gonna use the uh direwolf |
27070s | alpha |
27071s | along with these two one ones not |
27073s | necessarily this turn of course but |
27074s | again it's a game plan right it's |
27077s | something yeah it's your budget flame |
27079s | tongue totem |
27081s | he doesn't need tons of damage to get |
27083s | through right orange is on 11 yes |
27085s | there's loads of removal but if orange |
27087s | wants to really |
27088s | uh start accelerating this game which he |
27090s | does the tavis needs to be played which |
27092s | is five mana right like he just needs to |
27095s | hope for no misha's and no huffers it |
27097s | has to be all lyoks |
27099s | all the way down |
27101s | yeah gonna see what's in the hero power |
27104s | first but honestly |
27106s | if you tavish here can you clear the |
27108s | whole board is the question |
27112s | and not necessarily if you don't get |
27114s | huffer |
27115s | you'll need to run faster |
27117s | but he does get like |
27119s | um make a big misha with the biscuit |
27122s | right |
27124s | oh he's gonna cycle |
27126s | he gets the trade on the tabish or misha |
27128s | which is cute |
27130s | i mean the rush on it |
27135s | so he now can clear the whole board |
27137s | while also getting the tavish down which |
27139s | essentially sets up lethal it doesn't |
27141s | matter at what health total ruseo is at |
27144s | if there's that much damage and that |
27145s | many companions that can be summoned it |
27148s | is setting up lethal and there is simply |
27150s | no way out of this for reason huh yeah |
27152s | the bodyguard misha's are a bit too much |
27154s | from there and i'm not surprised to see |
27156s | you concede orange evens it up that |
27159s | must have been feeling a little bit |
27161s | terrifying for orange just before that |
27163s | tavis turn he effectively had to pass |
27165s | the turn five and just say well |
27168s | i need to tavish into exactly explosive |
27170s | or i lose uh but he did get it as i said |
27173s | the secrets are to with two discovers |
27175s | it's very likely you'll get whatever |
27177s | secret you want but it's not guaranteed |
27179s | right like there is a chance you can |
27181s | whiff uh but orange means it's gonna be |
27183s | down to druid on druid for the final |
27185s | game but two very different archetypes |
27187s | the ramp on one side for orange versus |
27190s | the aggro from rusinho um do you have |
27192s | any favorites going through this last |
27195s | game jia |
27196s | i'll admit i have played |
27198s | no aggro druid since the expansion drop |
27200s | but i feel like if you are gonna bring |
27202s | this deck the reason for it has to be |
27204s | beating up on druid right |
27207s | i just cannot see a reason for bringing |
27209s | acro druid if it can't even do this as a |
27211s | favorable so i will say that reason i |
27214s | was in the lead here but orange can do |
27216s | you know similar things to what he did |
27218s | last game just creatively recognizing |
27220s | that if the board is full of drugs and |
27222s | they can't buff it sure i'll let you |
27224s | have a free turn let me just ramp and |
27226s | then i'll clear everything with scale |
27227s | the next turn essentially like explosive |
27229s | drop or even spammy arcanist should not |
27231s | be too difficult for orange to set that |
27233s | up so i think this is definitely still |
27235s | very winnable for orange and rusino |
27237s | needs a lightning fast start to put |
27240s | together the pressure to actually |
27242s | prevent orange from ramping |
27244s | yeah it was a that was a tough one there |
27246s | i think it's important at times like |
27247s | that because he knew when tavish got |
27249s | played he was like oh no okay well this |
27251s | might be a loss but now it's just push |
27253s | it out of your mind move on with the |
27255s | next game and we are getting into it |
27257s | already |
27258s | not the best initial mulligan there from |
27261s | lucy no so i'm guessing he's gonna just |
27262s | chuck it away and then try again uh |
27265s | orange in the meantime is smothering |
27267s | starfish something he actually wants to |
27269s | keep as even at worst and on curved play |
27273s | um |
27275s | i mean it could be a huge deal to deny a |
27277s | composting board but given that orange |
27280s | is on the plate and can already just get |
27282s | ahead with druid of the reef i would |
27284s | favor just tossing those keep the druid |
27286s | of the reef and use the tempo you get |
27288s | from that to hopefully ramp safely |
27290s | through to a big scale which is the real |
27293s | win condition later on |
27297s | thinking about it though |
27300s | oh |
27310s | after he did the mulligan there multiple |
27312s | one drops |
27313s | straight into claw fury and it has the |
27316s | aquatic form especially if he gets the |
27317s | gardens quickly as well |
27320s | oh we can pick up here |
27322s | yeah |
27326s | otherwise a21 would have just been value |
27330s | traded by the one three |
27337s | this removes the uh power level of the |
27339s | hero power as well of course brazino |
27341s | could have made the 3-1 version and then |
27343s | just traded them away but then that |
27345s | would not protect the peasant and it's |
27347s | extremely likely orange would have just |
27349s | hero powered this turn for the peasant |
27351s | of course |
27353s | so again knowing that the only buffs on |
27356s | board for reason oh that can happen is |
27359s | uh clawfury adapt orange has to think |
27362s | about |
27363s | how he wants to distribute the damage is |
27365s | it worth trading the one three i'm |
27367s | almost certain like that he can hero |
27370s | power the one three on the other side |
27372s | safely but does he ever even scales for |
27374s | example |
27376s | i don't think so |
27380s | yeah i |
27382s | i think it's too weak right to actually |
27385s | just scales this |
27387s | okay |
27390s | or not |
27391s | what do i know |
27394s | yeah i'm honestly surprised by this as |
27396s | well |
27398s | the coffee area makes it so that |
27399s | rosenhold can even keep his peasant this |
27402s | turn |
27403s | raid 2-1 and the malfurion hero power |
27406s | not here power just attack going in |
27413s | um |
27415s | alternatively |
27417s | just play another taunt and |
27419s | let the peasant go off for another turn |
27421s | almost certainly |
27428s | okay wild growth spammy arcanist |
27430s | interesting |
27433s | i have to do it right now he could take |
27435s | a turn off and not you know assume he |
27436s | doesn't need spammy exactly next turn |
27439s | but but wild growth's hard to to pass up |
27441s | right it's not only about the spammy |
27443s | arcanist it's the fact that he has |
27444s | miracle growth in hand it's the fact |
27446s | that especially going into five mana it |
27448s | opens up so many more options whether |
27450s | it's nourish whether it's guff and so on |
27452s | so |
27455s | yeah definitely like the ramp over the |
27456s | starfish our fish even loses him stats |
27459s | in that in that scenario so not worth |
27461s | just removing one draw from peasant |
27468s | oh no |
27469s | mystery discover go |
27476s | okay jungle panther |
27479s | kind of weak to spammy not gonna lie |
27483s | but not this turn like roussen hoe did |
27486s | build a board which has something |
27488s | survived to spammy uh however i think |
27490s | it's still spammy for orange yeah |
27495s | he could starfish if he wants to deny |
27498s | the acorns but |
27503s | it's so hard to say because like the |
27505s | quality of spammy as a card is highly |
27507s | dependent on |
27509s | how well your opponent plays around it |
27511s | right like a lot of the time they can |
27514s | willfully build a board that is not weak |
27516s | to spammy and because this is tournament |
27518s | with open duct lists like they will have |
27520s | it on their mind so maybe you are meant |
27522s | to just take a middling spammy while |
27524s | it's available and the problem is |
27527s | if double gardens are played |
27529s | then that can really mess with the um if |
27531s | like the gardens and then the dredge |
27532s | gardens are played that can really mess |
27534s | with the the state of the board for |
27536s | spammy arcanist |
27544s | wow |
27545s | i really cannot get a read on orange at |
27548s | all here clearly he is thinking |
27550s | something that we are not um |
27565s | don't play it don't play it don't play |
27566s | it |
27569s | so if he dredges here he can get another |
27572s | school teacher |
27575s | uh |
27576s | i'd imagine composting is top of mind |
27579s | even though he does have quite a lot of |
27580s | resources already having seen the |
27582s | starfish makes you feel a lot more |
27584s | confident about composting being |
27588s | you know actually able to get value no |
27590s | he played it quick |
27592s | help |
27597s | spectator change |
27599s | go |
27600s | oh i tried to time it perfectly it just |
27602s | was not even close |
27604s | so the board state is currently two one |
27606s | two one two three and then two more two |
27608s | threes with taunt |
27609s | so |
27610s | even discounting orange's next draw he |
27613s | can get a spammy clear right just by |
27614s | trading the starfish it'll become a 2-2 |
27617s | so that means there's one health two |
27619s | health and three health on board and |
27620s | spammy can clear everything up |
27625s | i think because there's no played two |
27627s | encumbered pack mules right |
27630s | yeah it looks like spammy's been played |
27631s | and rusinho i don't know whether that |
27633s | was he's happier oh there we go happy |
27635s | about something or |
27637s | not i think |
27640s | i mean he's seen the spammy and he has |
27642s | quite good refills so can't be too mad i |
27645s | think he'll |
27646s | i wonder who's gonna dredge first for |
27648s | gardens |
27649s | that's a big deal right it's a shame for |
27652s | him he's not already had it because then |
27653s | he can just dredge for the second part |
27656s | which is even stronger |
27659s | but |
27660s | one guardians here is still pretty |
27661s | strong because he could go like gardens |
27664s | panther trog and saber |
27672s | i mean squirrel's fine potentially as |
27674s | well |
27674s | uh just to |
27677s | again put more because the acorns |
27679s | weren't shuffled in right because they |
27680s | were silenced so you could just like get |
27682s | the squirrel to just try and get more |
27684s | acorns in |
27685s | yeah |
27686s | i like that natural refill just feels |
27688s | strong when you talk about the likes of |
27691s | claw fiori gardens composting you know |
27693s | there's a lot of things that are so |
27695s | strong with this list that you know rely |
27697s | on you already having that board but |
27698s | he's gonna go peasant instead and looks |
27701s | like he's gonna rely on the taunts to to |
27703s | help this peasant draw |
27708s | part of this is |
27710s | being able to fit in the pack mule i |
27712s | guess because right now the thing reason |
27714s | hoe is most worried about is scale of |
27716s | onyxia and if that is played the trunk |
27719s | will multiply |
27722s | oh it's still able to clear everything |
27724s | honestly no easily no way to play around |
27726s | it because of the alchemist right does |
27728s | so much extra damage |
27732s | i don't know how many spells azshara is |
27735s | at right now |
27737s | but bgbm doesn't look particularly good |
27740s | here so i guess orange starts with |
27741s | moonlit |
27744s | irish |
27745s | yes |
27746s | there's also like |
27748s | moonlit again weirdly enough oh i don't |
27751s | know is okay |
27753s | okay just gonna rely on it doing |
27755s | something if he plays it now he has a |
27757s | what effectively a seven times i i this |
27759s | next turn |
27761s | or if he plays it now it's like a |
27763s | three-three most of the time right |
27765s | with all the things so yeah |
27766s | [Music] |
27770s | oh five oh oh it misses mine shield wait |
27773s | that's perfect for orange that lines up |
27775s | even better for the matriarch because it |
27777s | missed |
27777s | a keyword like obviously the best |
27779s | outcome is missing taunt but you'll take |
27782s | this for sure just kidding kill the |
27784s | thing yeah it's amazing yeah |
27786s | oh okay |
27791s | well there's oracle druid of the uh reef |
27794s | claw fiori here if he really wants it |
27798s | looks good to me |
27802s | i think recently can maybe have a decent |
27804s | read on no scale there because scale |
27807s | would have cleared the board and left as |
27808s | spammy alive |
27810s | and so if you're reading |
27812s | there's still no scale in hand |
27814s | then going white again just makes sense |
27816s | to me and also it puts two two threes a |
27819s | two four and |
27821s | you know i guess the choice in druid as |
27823s | well so like you can make some you know |
27826s | unfun shapes for scale of elixir as well |
27828s | and he would need to trade one of the |
27830s | minions away too just to make the |
27833s | maximum space |
27839s | i'd imagine that would be a trog i think |
27841s | the peasant's probably worth more than |
27842s | one trunk right now |
27844s | oh school teacher in the end all right |
27846s | oh the soil |
27850s | is |
27852s | like it's so weird to take like the |
27853s | lowest mana cost |
27856s | from nagaland because you feel like |
27857s | you're losing value but it just feels a |
27859s | lot more relevant here than anything |
27860s | else resentful really |
27863s | um oh no he missed two attacks yikes oh |
27868s | oh on this scale as well |
27872s | he was really stressed about that |
27873s | decision i think he was between using |
27875s | the elune and the druid of the reef for |
27877s | like not great value just to get enough |
27880s | tempo this turn or holding on to it for |
27882s | finding eventually second matriarch and |
27885s | that hesitation cost him quite a bit of |
27887s | damage here |
27895s | so |
27896s | obviously scale is a full clear |
27899s | but it does take every single trade |
27902s | right because the trunks will multiply |
27903s | yeah i was even trying to look at like |
27905s | what are the odds on orange looking at |
27907s | miracle growth that turn like it's not |
27909s | the best but you would assume you're |
27911s | probably not dead and then you can maybe |
27913s | just refill your hand try and get |
27915s | something a little bit stronger going |
27917s | forward i guess it's probably better to |
27919s | do it this way around |
27920s | okay |
27921s | composting is huge |
27929s | oil composting |
27932s | which one does it cast the same one |
27933s | every time |
27935s | i honestly do not know |
27940s | a strong turn that was probably that was |
27942s | exactly what rossignol needed to really |
27945s | stay in this game in any way shape or |
27946s | form right without that i think this |
27949s | would have been his final board or you |
27950s | know more or less and |
27952s | orange probably just beat even if he |
27954s | just played ivers he'd probably be |
27956s | feeling pretty comfortable |
27959s | orange can go miracle growth for an 88 |
27962s | n2 |
27963s | naga giant and very likely earthen |
27965s | scales as well i guess not super likely |
27966s | he did play one on turn two i forgot oh |
27969s | but he got it |
27971s | okay |
27975s | it's a huge board push because again |
27976s | this board from rusenho not particularly |
27979s | threatening it will draw him a ton of |
27980s | cards but |
27982s | not many of those cards synergize with a |
27985s | board already being played out can't |
27987s | really capitalize and gain attack the |
27989s | way arbor up would |
27992s | wow good pickup as well from mercy know |
27994s | so far there's gardens |
27999s | [Music] |
28004s | double compost |
28006s | i mean i was actually wondering whether |
28008s | he should have played gardens first |
28011s | and then tried to get the other one |
28015s | uh |
28018s | it doesn't feel super worth it with only |
28020s | two minions in hand right but the the |
28022s | other one buffs the board right so i was |
28024s | just wondering whether i didn't know |
28025s | whether it would change the trades or |
28027s | not so i didn't get to look at it |
28029s | because the the dredge version actually |
28031s | gives the buff to the board as well so |
28034s | good point |
28035s | i often overlook that fact |
28049s | that's cute that lets him clear oh wait |
28051s | he already didn't have space my bad |
28057s | little solid though |
28059s | all these where cheap minions aren't |
28061s | going to be buffed so even though this |
28062s | board is already full well having buffs |
28064s | is better than not having buffs at this |
28066s | point |
28068s | it's another big board for orange to |
28070s | deal with exactly getting the matriarchs |
28073s | down is such a big deal here |
28077s | so once again we are on scale check it |
28080s | lets him kill the two five sixes and |
28083s | have the 99 go into the oracle at worst |
28086s | now we look for something better |
28089s | there's always a loon ivas to look at |
28091s | with the innervate |
28095s | so |
28096s | he has eight mana ivas which means |
28099s | oh man my mouth on this is so slow you |
28102s | have seven mana to spend on the things |
28103s | three of them |
28104s | it's probably a nine-nine i think |
28110s | find out |
28113s | ivers higher or lower |
28114s | okay we got there |
28117s | yeah pretty solid and |
28120s | gonna be tough to come back from |
28124s | it's simply just a lot of stats right |
28127s | and it's at that strange point that |
28128s | happens in matchups like this where |
28130s | druids focus on defensive plays and then |
28133s | you blink and realize they just have a |
28135s | board that's going to kill you next turn |
28137s | right it's like very very sudden where |
28138s | the defensive players end up being the |
28141s | aggressive players it's kind of crazy |
28142s | gets rid of the oracle makes perfect |
28145s | sense instead of pushing nine face |
28147s | doesn't need to just wants to reduce the |
28149s | chance of this this board getting crazy |
28151s | again |
28152s | right even though orange has seen both |
28154s | matriarchs he hasn't seen the discovered |
28155s | things from amalgams which could be |
28158s | beasts for all he knows that can get |
28159s | value from the |
28161s | uh |
28162s | oracle being left on board so i like |
28164s | that he pays respect to it |
28169s | these are pretty sick |
28174s | but it's not enough is it |
28179s | the two matriarch was too natural |
28181s | matriarch right |
28183s | i think so yeah so he can't like talon |
28187s | composting trade trade try and draw more |
28189s | taunts right i don't think he can do |
28192s | that |
28192s | i don't think so either |
28194s | but the thing is i think it's still part |
28196s | of the play at this point just to see |
28198s | what you can get but |
28199s | yes the talon and i don't know if it's |
28202s | round commander or composing after this |
28204s | but sure like um |
28206s | trade some squirrels first because it's |
28209s | so hard to get the order on this because |
28211s | you want more nuts in the deck but you |
28213s | also want there to be space when you |
28214s | draw yeah |
28216s | you want to have options right |
28220s | but at the end |
28221s | too late |
28222s | he doesn't even have the damage to kill |
28224s | both of the nine-nines so he is just |
28226s | dead |
28228s | what a comeback there honestly yeah for |
28230s | the last few games i thought roosevelt |
28232s | was in a great spot but um orange you |
28234s | know managed to keep his cool and |
28236s | actually uh just finish out this series |
28238s | and start this orange okay |
28242s | okay right it was just a pause i'm like |
28244s | orange he's dead |
28246s | just dealing with it um but yeah okay he |
28248s | wanted to play the battleground that's |
28249s | fine uh but yeah good win there for |
28251s | orange kept is cool and it's things we |
28254s | expect from orange right he's been in |
28255s | the game a long time he's been in tough |
28257s | spots in in countless tournaments and um |
28259s | yeah he he won the series and he's gonna |
28262s | end day one at a 4-0 score and that's |
28265s | guess what about as good as you're gonna |
28266s | get so a great day one for orange so far |
28270s | absolutely love to see it we are of |
28272s | course big orange fans here but i am |
28274s | also pretty impressed with what we've |
28276s | seen from rozenho of course he did have |
28277s | a couple trip ups with the rope here but |
28279s | just the boldness and willingness to go |
28282s | for a lineup that is completely off the |
28284s | wall like this i'm honestly hopeful that |
28286s | some version of aggro druid can come out |
28289s | of the woodwork here because i see that |
28291s | the deck has tons of potential not sure |
28294s | if this is the most refined list yet but |
28296s | it feels like it definitely has the |
28297s | tools to keep building wave after wave |
28299s | of resilient board which does get there |
28301s | in plenty of matchups but maybe versions |
28304s | that run a bit more board buffing |
28306s | effects could get there who knows the |
28309s | meta is still relatively young and this |
28311s | tournament is still relatively young as |
28313s | well or even it's just day one in the |
28316s | books |
28319s | might have a couple more matches i'm not |
28320s | quite sure |
28322s | yeah important to know as well rusinho |
28323s | yes he lost that match but it's only his |
28325s | first loss he's still 3-1 in this swiss |
28327s | he is still more than capable of having |
28330s | a good day tomorrow and making it to |
28331s | that top 16 cut but you are right i do |
28334s | believe we have some more matches for |
28335s | you guys following up but we are going |
28337s | to be done for the day at least for i |
28339s | believe no me actually you're on next |
28341s | right i think so um i'm going to be done |
28343s | for the day anyway but yeah we've got |
28345s | plenty more matches coming up don't go |
28346s | anywhere we'll be right back with some |
28347s | more master stuff |
28350s | [Music] |
28399s | ah |
28404s | [Music] |
28421s | [Music] |
28438s | [Applause] |
28439s | [Music] |
28496s | [Music] |
28516s | [Music] |
28542s | welcome back for some more coverage of |
28544s | round four here at the masters tour i |
28547s | just want to comment there on orange's |
28549s | win he's in contention now for both the |
28551s | last call and the seasonal championships |
28553s | despite |
28555s | an 03 start in the first tournament of |
28558s | the year um fighting back to 4-4 in that |
28561s | one and racking up the points ever since |
28563s | so orange that lasts toughing out |
28565s | another point i think he might get their |
28567s | gear but it's always hard to say of |
28569s | course how's it going after that long |
28570s | shift |
28571s | uh it's been going well because i am an |
28573s | orange fan just like you it i definitely |
28576s | don't want to jinx anything by calling |
28577s | it too early but i just want to say it's |
28579s | very impressive that he has that |
28581s | attitude to keep on going even after 0-3 |
28584s | losses as long as there's something to |
28586s | play for orange will have that work |
28588s | ethic you'd love to see it and two other |
28590s | players who have some incredible work |
28592s | ethic are coming up in our match uh fury |
28595s | hunter of course already a masters tour |
28598s | winner and he has a very spicy lineup |
28601s | indeed facing up against moyan who is |
28604s | another one of these long time veteran |
28605s | players |
28607s | absolutely fury hunter i know for a fact |
28609s | puts in hours and hours and hours into |
28612s | this game |
28613s | moyne i know a little bit less around |
28614s | but has been around for a long time as |
28616s | you can see 1-0 ahead in this one i |
28618s | believe both players are three and zero |
28620s | as well so looking to get that four zero |
28623s | start before we get into that jia um |
28625s | kayfim in chat who has been watching |
28628s | every minute i've ever been in chat kfim |
28630s | is in chat wants to check if you're okay |
28632s | with all that water leaking in behind |
28633s | you |
28634s | ah i'm fine i'm not drowning |
28638s | i just wanted to check up on you i've |
28640s | checked up g is fine everybody it's good |
28642s | we can get on with the cast good um |
28644s | let's have a look at fiori hunter's deck |
28645s | gear what is this what on earth is |
28647s | happening |
28649s | silence freeze |
28650s | i thought this deck was a meme i heard |
28653s | about it before the tournament started |
28655s | and some people are saying oh it just |
28657s | kind of wins you know if you play the |
28659s | razor leaf and then you you know silence |
28661s | and then bless it boom you just have a |
28663s | huge minion you can have a 13 13 on turn |
28666s | four or something that seems good but it |
28668s | just seemed very |
28670s | like incredibly hard to pull off i |
28672s | thought but i haven't played the deck |
28674s | maybe fury knows that it's not as hard |
28675s | as i think switcheroo is a card you can |
28678s | get those stats on things that don't |
28680s | even have can't attack on them to begin |
28683s | with and a jar in ritual can let you |
28685s | copy all of these things just very cool |
28687s | stuff yeah i'm surprised to see somebody |
28690s | like fury hunter playing this just |
28691s | because it feels like a lot of it's sort |
28693s | of in the lap of the gods it's like you |
28694s | get it or you don't i'm sure there's |
28696s | infinitely more to it than that because |
28699s | uh my own experiences with with ball |
28700s | priest have shown that you can't just |
28702s | pick up cards and just drop them on the |
28704s | board |
28705s | but it does seem to be quite |
28706s | straightforward in terms of the game |
28708s | plan and |
28709s | i'm interested to see how much agency he |
28711s | actually has over the game when things |
28713s | don't go the way you want when they do |
28715s | go the way you want anyone can play this |
28716s | deck right but there's like fury hunters |
28718s | to bring it makes me think that there's |
28720s | more to this than meets the eye |
28722s | perhaps or perhaps he simply believes |
28725s | drachthar is a good card |
28728s | i would agree |
28729s | yeah he's not wrong it's a pretty |
28731s | reasonable hearthstone card it does have |
28733s | all the fetch of course required in this |
28735s | deck and the deck logically makes sense |
28739s | uh presumably fury if it is fairly |
28742s | straightforward just believes that this |
28743s | is the deck that just it wins often |
28745s | enough it doesn't matter if it's not |
28747s | complicated if it gets the job done and |
28750s | so far three and zero no complaints so |
28752s | far |
28752s | that's right i mean if the deck does |
28755s | what it's supposed to do which is build |
28757s | big minions in the early game |
28758s | then it should be favored against druid |
28761s | it should be favored against quest |
28763s | hunter because those minions should have |
28765s | too much health on them to be killed by |
28767s | the petty removal spells that hunter has |
28770s | access to that early on and it shouldn't |
28772s | be too terrible against warrior either i |
28774s | feel maybe their armor hasn't stacked |
28776s | high enough to simply shield slam it |
28778s | away i don't really know but if it |
28780s | checks all those boxes then on paper yes |
28782s | it is a good bring to this empty because |
28784s | those are some of the most common decks |
28787s | to watch out for |
28789s | is going to start with that druid so we |
28790s | are going to see if fury hunter can pass |
28793s | the test with the silence freeze he has |
28795s | done it at least three times so far |
28797s | already |
28798s | yep and that's what matters what matters |
28800s | on stream doesn't matter if he goes six |
28801s | and one if he loses on stream the deck's |
28803s | rubbish if he wins on stream the deck's |
28805s | great nothing else matters of course all |
28807s | these hundreds of games going on all |
28809s | around us all across the world none of |
28811s | those matter it's just the ones we see |
28813s | of course um talking of games that don't |
28815s | matter finally i know you know this but |
28818s | congratulations to alicia the first |
28820s | player to get a hundred masters tour |
28823s | wins |
28824s | incredible stuff aloo tambo is truly |
28828s | one of the greatest i mean |
28830s | just i think he's played every masters |
28832s | tour ever and just the people who have |
28834s | the willingness to do that is a separate |
28836s | group entirely and then having a whole |
28839s | amazing win rate on top of that very |
28842s | very impressive stuff |
28844s | yuri with the keep of humongous razor |
28847s | leaf and bless you already know that he |
28849s | has one thing on his mind only and that |
28852s | is making the razor leaf even more |
28854s | humongous but of course you need to |
28856s | silence it somehow before you bless it |
28858s | up because you don't want to do that in |
28860s | the other order otherwise you lose the |
28862s | extra stats so focused well is a huge |
28864s | one here he is going to have a 13 13 on |
28868s | turn four |
28869s | yep good luck druid um druid does have |
28872s | coin innovate in hand i guess and scale |
28875s | adds up to 14. i guess you should keep |
28877s | an eye on that but |
28878s | it's looking |
28880s | um very good for your fury hunter |
28882s | although when you're playing against |
28883s | druid everything happens so slowly it's |
28885s | like i want to do my cards now before |
28886s | they have 27 mana exactly |
28891s | and at the moment |
28894s | like even though fury hunter has this |
28897s | good start like |
28899s | moyan has access to the ramp off of |
28901s | nourish right now which means he's |
28903s | working with six mana already next turn |
28905s | if he picks up another innervate the |
28907s | scale can happen straight away |
28910s | oh my goodness yeah fury hunter rolling |
28912s | his eyes it's like really you're gonna |
28914s | do this now |
28918s | um obviously moyne has decisions to make |
28920s | here does he want to take damage bumping |
28921s | into this thing just to to lower how big |
28924s | it's going to get |
28925s | that used to be the play in the olden |
28927s | days that's all i know i have no idea |
28928s | how it works these days if i'm perfectly |
28930s | honest |
28931s | yeah i mean it is something you can |
28933s | consider but i guess moyan's thinking |
28936s | that might even give fury hunter |
28938s | something to do for example if he |
28939s | doesn't have anything more than focus |
28941s | well then okay you can just heal it up |
28942s | with hero power and focus well but we |
28944s | are in the spot where focus will and oh |
28948s | azhar ritual though |
28951s | okay |
28952s | that'll be better right because it |
28953s | technically puts more health on board |
28955s | and it's more resilient against scale |
28960s | like this and they can attack |
28962s | already there's only four right oh he |
28964s | actually got the innervate oh my there's |
28966s | a cherry rig on board it is a full clear |
28970s | right |
28971s | 14 scales and the two from the jerry rig |
28973s | oh my goodness |
28977s | not impressed |
28984s | hard to not get upset by that and wait |
28986s | till he sees the second scale because |
28988s | yeah second he has second razer leaf and |
28990s | he has focused well for it or or told |
28993s | you are sure but second |
28996s | oh no because there's no more minions |
28998s | after this one 14 more |
29001s | he's absolutely losing his mind and |
29004s | moyan |
29005s | doesn't even look excited look at him oh |
29008s | a little knot of the head 2-0 ahead |
29012s | oh my god that's just a game right i |
29014s | mean oh nevermind |
29016s | off the top |
29017s | wait 12 year and |
29019s | treasure guard okay okay |
29021s | obviously not amazing it's not huge |
29024s | health on it but this can still get |
29025s | there |
29028s | in theory |
29029s | this is guff |
29030s | i don't know if that's the right play it |
29031s | probably isn't |
29033s | can he set up a spammy that's always the |
29034s | first question we have jia |
29036s | i don't think so everything has too much |
29039s | health so i think dredge first look for |
29042s | miracle growth |
29044s | oh |
29045s | but i was |
29049s | okay he does take the miracle girl i was |
29051s | honestly super tempted by the ibis |
29053s | because he could goff and ramp and like |
29054s | then he has a loon with ivers |
29058s | okay |
29061s | i think he probably feels if he clears |
29063s | this one more board it's just about over |
29065s | but sure it really is that would also |
29067s | make sense |
29068s | i mean |
29069s | after this board literally the only |
29071s | minion left for fury hunter is the other |
29073s | treasure card |
29076s | right philly hunter settled himself down |
29077s | which he does incredibly quickly it's |
29079s | something that's um |
29081s | one of the reasons he is a master's tour |
29082s | winner you can't play one of these |
29084s | tournaments without having to run a bad |
29085s | luck it's um it's about how you react to |
29088s | it mentally that matters doesn't matter |
29089s | how you show you're reacting it's what |
29091s | you actually do that matters and yeah |
29093s | he's back in the zone straight away |
29095s | wyoming taking the preemptive trade on |
29097s | the highest health minion i think makes |
29099s | a lot of sense here |
29102s | just respecting any possibility for the |
29104s | 888 to get value traded that's the scary |
29106s | thing right if if it dies the 8-8 dies |
29110s | and there's still a big minion on the |
29111s | way for fury hunter that can be quite |
29114s | awkward indeed for moyan |
29116s | uh |
29118s | so |
29120s | focused will |
29121s | plus okay never mind he's not going to |
29123s | just bless this it's a 10-10 heal it |
29126s | back up |
29129s | sorry it's a 12-12 |
29130s | yep count |
29132s | spine |
29133s | counting's tough |
29137s | trades heals it back to six health |
29140s | and |
29141s | both sales |
29144s | also seen both innervate so raid boss oh |
29148s | not technically be playable right |
29150s | yeah i guess he's looking at the |
29151s | potential of um actually focus willing |
29153s | the opponent's minion and just going |
29155s | face for a million there |
29156s | ah |
29157s | that's what the pause may have been |
29166s | so i looked at i was before but drew it |
29168s | of the reef this turn with oracle and |
29171s | two like two druids of the reef that's |
29173s | kind of good that's basically just a |
29176s | third scale right at that point yeah i |
29178s | mean |
29179s | i'm just charging three ones or rushing |
29181s | three ones yeah he can fit in the dosing |
29183s | kelp keeper as well and then wake them |
29185s | up with enrich the next turn but that's |
29186s | probably not even necessary because he |
29188s | has |
29191s | onyxia yeah you don't have to i mean you |
29194s | have to go through more minions than you |
29195s | expect we're seeing that already when |
29196s | we're asking the start isn't it a bit |
29198s | fragile well fury hunters generated |
29200s | three boards that druid normally would |
29202s | fold after the second |
29204s | uh but in this particular game moyne's |
29206s | had all the answers |
29207s | but we are seeing why the priest is |
29209s | decent already |
29212s | i think he was trying to work out if if |
29214s | he took ives and then went |
29215s | oracle then drew it of the reef then |
29218s | ivas is that better than going for a |
29220s | double druid of the reef and |
29222s | in the end all of it pales in comparison |
29224s | to just getting guffed down as well so |
29226s | fair enough |
29228s | yep |
29234s | oh no he goes |
29236s | that can clear okay i thought it would |
29237s | be kelp keeper here but sure just |
29239s | narrowing down the targets making sure |
29241s | that onyxia can do |
29243s | as much as possible on the next turn |
29247s | yeah and where does fury go from here |
29254s | [Music] |
29255s | i've drawn two |
29257s | yeah |
29258s | you want things it makes things that's |
29260s | why it's |
29263s | whether or not those things are good |
29265s | enough we do not talk about that |
29268s | yeah they're the only things you've got |
29270s | so you've got to make them work |
29273s | and now it's nyxia and i think at this |
29274s | point fury hunter might well just hit |
29276s | the end game button yeah |
29281s | you mean the concealed mother |
29283s | yep there you go end game button has |
29285s | been pressed the game has ended |
29287s | and fury hunter concedes it's 2-0 to a |
29290s | very calm looking moyen |
29293s | yeah i mean nobody's under any illusions |
29295s | there i think moyan himself included he |
29297s | got the absolute dream hand against the |
29300s | silence priest duck ramp into ramp into |
29302s | scale into scale it's just perfect like |
29304s | fury hunter could not stick any relevant |
29307s | minion but if any one of those single |
29310s | pieces for moyen was missing at the |
29312s | beginning of the game he could have just |
29313s | been staring at taking 13 every turn |
29318s | for like two turns until he dies |
29320s | because 13 to turn into 30 26 it's the |
29323s | same thing as 30. there'll be four from |
29325s | somewhere |
29326s | but now moyan |
29328s | is going to play |
29329s | boar priest now the reason i say like |
29331s | that is because my visit to dredge |
29334s | legend as jia named it and subtle kindly |
29336s | called out on stream earlier was at the |
29339s | hands of the boar priest there's so many |
29341s | mechanical things you can do wrongly |
29343s | even after you've got the basic idea |
29345s | down that yeah the dredge legend |
29347s | happened and i'd like to see somebody |
29349s | good play this deck so let's have a look |
29350s | how it turns out |
29352s | oh let them dredge us back up from the |
29354s | bottom three players in legend all the |
29356s | way back to being their next draw i |
29358s | suppose the deck is incredibly difficult |
29362s | i |
29363s | i i've spoken to you about this like |
29366s | before the broadcaster i feel like every |
29368s | border priest player needs to go through |
29370s | like their first game where they realize |
29372s | oh i was supposed to let both boards die |
29375s | before i play an amulet and then their |
29377s | second game they realize oh i cannot |
29379s | trade an amulet when my deck is empty |
29381s | and they realize this the hard way or |
29383s | perhaps that's just exactly what |
29384s | happened to me and i'm projecting it on |
29386s | everyone else but there are sounds |
29388s | reasonable so many tiny traps that you |
29391s | can fall into and that's not even |
29392s | accounting for the overall game plan of |
29396s | how do you time your bores how do you |
29398s | survive till you get to the bottom of |
29399s | your deck how do you pop off with |
29401s | valeesh do you even run the version with |
29404s | zola and bran or do you not like we're |
29406s | seeing from wayan here who has cut those |
29408s | and is instead going for double clerics |
29410s | and using that as the main card draw |
29412s | engine |
29413s | yeah and i think we're even at zola and |
29415s | or brand now as well you can take the |
29417s | brand out and just play the zola for |
29418s | some extra sort of card draw handmaidens |
29420s | maybe an exorcist you can play just the |
29423s | brand but i think that's less common for |
29424s | extra card draw from the handmaidens so |
29426s | you can you can mix and match those |
29428s | cards as well but this is the the |
29430s | cleaner version |
29431s | um the version where you don't get |
29433s | messed up with roping because the branzy |
29435s | bella version the brand zola version is |
29438s | incredibly tough on |
29440s | on the on the brain at some points but |
29442s | also on the rope uh you quite often have |
29444s | what you can clearly see is a one |
29446s | position and this isn't just me |
29448s | projecting my boominess but |
29451s | you could just not do it in the time at |
29453s | some times even though you can see a win |
29455s | so maureen's cut all that out and i |
29456s | think that's probably a smart move for |
29458s | the masters tour for anybody |
29460s | got a great opening hand as well with |
29462s | coin switcheroo available and also |
29464s | handmaiden but the handmaiden cannot |
29465s | follow straight away after that because |
29467s | it'll only have two spells in here so |
29470s | there is a way that a possibility that |
29472s | mayan goes thrive instead first and then |
29475s | switcheroo and then figures out how he |
29477s | wants to activate the handmaiden later |
29480s | yeah might be looking for some silence |
29482s | of his own it's quite a difficult choice |
29484s | before you know what's you know happened |
29486s | on the other side but you know that the |
29487s | one thing that beats you is then making |
29488s | a huge thing |
29489s | as we imagine some discovers i'll take |
29492s | the middle one yep thought he would |
29495s | great imagination lorenzo |
29498s | oh yeah you did mention the |
29501s | the silence that's available to moyan |
29503s | which is the two shard of the naaru |
29504s | which is a very big deal in this matchup |
29506s | in particular because again you can say |
29509s | okay they've made a ten-ten that can |
29510s | attack i can silence that but then it |
29512s | just goes back to four foray which they |
29514s | can then |
29515s | put back up to tendon or like even |
29517s | further with blesses so i think fury |
29519s | hunter has to like be very careful about |
29522s | putting all his eggs in one basket just |
29524s | um metering out the threats a bit more |
29528s | evenly would make a lot of sense in this |
29529s | matchup and also just keeping these as 4 |
29532s | 8 is quite threatening for moyan as well |
29534s | because once they get up to symmetrical |
29536s | stats care of a bless they are within |
29538s | range of light bomb |
29540s | yep so the thing that's going to clear |
29542s | these if anything is not going to be a |
29544s | wild pyro most likely it would end up |
29546s | being just the one xyrella in the deck |
29550s | uh currently not available and gonna die |
29552s | pretty fast so |
29553s | time to make some space and go hunting |
29555s | for that sobel i would say |
29559s | currently |
29560s | uh two spells on the handmaiden he can |
29563s | get it to be active by coining it but he |
29565s | doesn't quite have the hand space |
29568s | nor does he have the hand space to just |
29570s | go switcheroo here so we could see moyan |
29572s | i don't know dump a gift |
29576s | it's so difficult because he has too |
29578s | much card draw almost where every single |
29580s | card here can function as um card draw |
29583s | to a certain extent um outside of the |
29586s | leash and zarella but like gift plus |
29588s | pyro plus north shore cleric it's a ton |
29589s | of draw two hand maidens tons of draw |
29591s | switcheroo further draw and switcheroo |
29593s | right now is only going to get |
29596s | like |
29597s | the other pyro either of the two boards |
29599s | or xyrella all the other minions are in |
29601s | hand okay so that would be handy for him |
29603s | to know and i think next turn he is |
29605s | dumping the north shore on top of this |
29606s | handmaiden just to get him out of hand |
29608s | make some space |
29609s | um potentially use a pyro for draw but i |
29611s | think you're right that's switcheroo |
29613s | that's why you have to keep the gift |
29614s | right he needs to heal for eight at some |
29616s | point |
29618s | three plus lots of fives is eight |
29620s | as in lots of fives available to him so |
29624s | that's if they stay at eight that's the |
29626s | problem |
29627s | yeah they could get bigger than that and |
29629s | so finding light bomb also could be a |
29631s | very big deal depending on whether fury |
29634s | hunter blesses these up |
29636s | uh |
29637s | which to be fair if bless has not |
29638s | happened they're not particularly |
29640s | threatening in terms of attack so that |
29642s | can be um sort of the |
29645s | alert that moyan will look out for |
29647s | before he needs to absolutely find the |
29649s | light bomb very disciplined of him to |
29652s | just throw out a han maiden like that |
29653s | you often feel terrible parting with |
29656s | this if it doesn't get any draw but he |
29658s | recognizes that there is well enough |
29659s | redundancy in this hand to draw him |
29661s | through |
29663s | will fury hunter even attack face his |
29665s | turn |
29666s | i think so |
29667s | he might not |
29670s | yeah he's going to just just wondering |
29672s | about the the eight healthy eight heels |
29674s | novella so |
29676s | um wasn't sure if he would actually do |
29678s | that just keep them large |
29682s | oh we don't get to see the dredge either |
29683s | that's such valuable information though |
29685s | for moya |
29687s | okay looks like maureen's gonna draw a |
29688s | million cards |
29690s | probably more like five but you know |
29692s | he's going to |
29694s | it's one of those many options that you |
29696s | described that's available to him here |
29698s | so cleric naru will draw him five |
29701s | i know so four four four because he |
29704s | ordered it with the cleric |
29705s | before the coin okay so this is |
29707s | deliberate he could have drawn more if |
29709s | he wanted to |
29711s | but there is always the fear of leaving |
29714s | up your own cleric in the priest mirror |
29717s | because your opponent can force you to |
29719s | overdraw if they have their own gift |
29721s | which fury is indeed running |
29725s | so i think |
29728s | ryan has to kill his own cleric here |
29729s | which can |
29731s | with like |
29732s | prayer valish and switcheroo again |
29736s | yeah |
29737s | uh |
29741s | yeah sorry sorry you can't kill the |
29742s | cleric because the pyro died before that |
29744s | happened i thought the fire would have |
29745s | enough health |
29746s | uh so |
29748s | this is scary right fury can potentially |
29751s | overdraw moyan if he gets |
29753s | gift |
29755s | yeah there's not that much to overdraw |
29757s | him with though he's looking for the |
29758s | other amulet that will be the amulets |
29760s | actually set up at that point there'll |
29762s | be a three and a two |
29765s | oh yeah now that i look at it again like |
29767s | moyen set up a board state where |
29769s | everything |
29770s | well almost everything is at one health |
29772s | right so there can't actually be that |
29773s | many damage minions fury doesn't have a |
29775s | pyro of his own and moyan left himself |
29778s | at six cards so even if there were a |
29780s | gift to happen here moyan would only |
29781s | draw for three it's just very cleanly |
29784s | spotted |
29785s | uh |
29787s | yuri though probably looking for one of |
29790s | his blesses |
29793s | wait he has one so he can |
29795s | like focus well and bless and that would |
29797s | create an 11 |
29799s | attack minion |
29802s | maybe not good enough |
29804s | yeah it's difficult isn't |
29807s | it he's probably thinking if he doesn't |
29810s | create a minion that deals lethal |
29812s | immediately |
29814s | it's maybe not even worth damaging moyan |
29816s | for that much in the first place |
29819s | yeah that's what i was um not sure about |
29821s | a few minutes ago as well is it's |
29823s | difficult to know |
29825s | if you haven't played the match up at |
29826s | all |
29827s | how it impacts it but yeah four seems a |
29829s | reasonable number either way |
29832s | cyrella though super clean with gift she |
29834s | does deal with everything right |
29839s | yeah |
29841s | plenty of healing here |
29843s | uh but director in hand for fury hunter |
29845s | so this is the first board cleared but |
29847s | we'll have another go |
29849s | with the pyro gone with his xyrella gone |
29855s | now he gets more of a shot at it right |
29856s | the zoella has been lured out |
29860s | but moya's killed off two pigs already |
29862s | and he's |
29864s | done the necessary on both amulets or if |
29866s | he draws the other amulet he's got |
29867s | unnecessary damage there's only eight |
29868s | cards left in his deck he's pretty |
29870s | pretty close himself |
29871s | yeah |
29872s | i think he's very much in the driver's |
29874s | seat here he's just deciding whether |
29875s | it's worth it to play the amulet now and |
29876s | i honestly don't see any downsides like |
29879s | even if the boars get silenced doesn't |
29882s | matter as long as the final bore has its |
29885s | death rattle intact right you just need |
29887s | them to die at some point |
29895s | that's our treasure guard going to be |
29898s | pulled here yeah because the other |
29900s | humongous races |
29902s | were already played or are in hand |
29910s | okay |
29915s | with no bran in the deck there's no |
29916s | reason to hold on to handmaidens there |
29918s | wouldn't be any way with seven cards i |
29919s | don't think but yeah |
29922s | i think the |
29924s | sort of trap that mine can fall into is |
29926s | leaving too many minions on board |
29928s | because that can generate more targets |
29931s | for shadow or devour which equals more |
29933s | health on the razer leaf which equals |
29935s | more damage with less |
29937s | yep so he just needs to be careful he |
29939s | can leave some of this on board without |
29940s | dying i'm pretty sure because he's still |
29943s | so healthy |
29946s | but the question is how to |
29948s | maximize his draws i think he can get to |
29950s | the bottom of his deck here with |
29952s | handmade and then a couple flash heels |
29954s | this is kind of a five in six just to |
29956s | get the the last amulet right because |
29957s | he's looked at the bottom three one's on |
29958s | the top now he draws two more cards |
29960s | that's five of the six he will look at |
29962s | this term |
29965s | all right and |
29966s | okay that's sharon huge |
29968s | also if he gets the amulet and it's |
29971s | cheap enough to play this turn right it |
29972s | would allow him to potentially go face |
29975s | with the sort of a thousand |
29976s | truths |
29977s | if that silence is there and it is |
29980s | doesn't find amulet so now he's just |
29982s | going to trade away some stuff i imagine |
29985s | the cleric gets some more draws but okay |
29987s | he doesn't go for it |
29989s | does that mean he's out of here |
29992s | yeah he's got the amulet but he's out of |
29993s | mana |
29995s | you only have two mana left |
29998s | so even if he doesn't play at that turn |
30000s | i'm saying maybe just draw more with the |
30002s | cleric so you guaranteed have it or is |
30005s | it the very next card are you saying i |
30006s | don't know he's got it in hand |
30009s | oh oh my god i'm so sorry yeah you're |
30011s | right he had he had he had two mana left |
30013s | and couldn't play it that was the |
30014s | problem oh my god i'm so sorry you're |
30016s | absolutely |
30022s | good attempt but yeah i got this i got |
30024s | this i can count to seven balls now i |
30026s | got it |
30028s | got that in the end after only 30 |
30029s | straight losses it's fine |
30031s | okay |
30033s | all right so it |
30036s | is |
30038s | quite expensive but it's his best way of |
30040s | gaining more damage here which i think |
30042s | he needs to |
30044s | because |
30045s | one thing you can do going into a board |
30048s | turn is |
30049s | like have a minion big enough that's |
30051s | like even if they are able to swing the |
30054s | sword if you can still just attack with |
30055s | this minion twice doesn't matter if you |
30057s | only have one |
30059s | mana look at the healing that moyne's |
30061s | got available even if you get a fairly |
30063s | big minion here |
30065s | um |
30066s | yeah that's going to be an issue too |
30068s | just to go back to the point that if if |
30070s | he didn't have the amulet in hand that |
30071s | the next draw would be the only card he |
30074s | didn't look at last term so it would be |
30075s | the top card anyway i think which is |
30077s | what you were trying to work out |
30081s | but fury did set up a board that |
30084s | threatens lethal |
30087s | and so |
30089s | uh |
30093s | you got enough healing |
30095s | i mean that's what i'm trying to work |
30096s | out there is |
30098s | 25 on board |
30100s | uh-huh he needs to like just be above 25 |
30103s | right because if fury's at one mana he |
30106s | literally cannot do anything to heal |
30109s | i guess he could heal if he drew like |
30111s | gift of the naaru |
30112s | and then |
30114s | you need to be able to kill in two turn |
30117s | in three turns instead of just two |
30120s | so the safest thing for moyan would be |
30122s | able would be to clear the board but he |
30124s | can't like the best he can do is light |
30126s | bomb |
30128s | um which is probably fine with a |
30130s | desperate pair as well |
30135s | this just works |
30143s | and now he just plays all of the healing |
30145s | he saved the man of the way he did this |
30146s | right how i would have done it somehow |
30148s | goes up to 29 so he's not that on board |
30154s | so |
30157s | is he ever killing a minion here |
30160s | that's what he's working out |
30163s | all right i mean it's so hard to see |
30165s | oh he's nearly ropes this i know he's |
30167s | not going to he's very calm he's worked |
30168s | it all out but he's got this done |
30173s | it doesn't kill the minions it's like |
30176s | one damage short but fury needs healing |
30180s | on one mana and does he get |
30184s | no doesn't even run desperate prayer so |
30186s | he's just dead |
30187s | oh man |
30192s | the bits i understood of that game were |
30193s | great yeah |
30195s | same |
30196s | i think i understood less bits of it |
30197s | than you but they were indeed amazing |
30201s | um but yeah moyan doing all the |
30202s | calculations there at the end fury |
30204s | hunter went through phases as well he |
30207s | set up a taunt to slow down the sword as |
30209s | well so that he could get minions behind |
30211s | the taunt so if the balls went off if |
30213s | the sword sword was made |
30214s | he'll be able to have the two turn |
30216s | lethal because he would have the |
30216s | advantage because moyne would have to |
30218s | kill the taunted minion but moyan |
30221s | as far as me with my untrained eye and i |
30223s | hate to admit that on this particular |
30224s | matchup um did seem to calculate it |
30227s | incredibly well as well so |
30230s | taking it down 3-0 |
30232s | there and going on to four and oh moyan |
30235s | has been performing very well in these |
30236s | tournaments as of late and other |
30238s | tournaments back in the day |
30240s | and we should definitely pay more |
30241s | attention to him tomorrow uh fiori |
30244s | hunter |
30245s | three-in-one almost feels like a bad day |
30247s | for fury hunter these days but it's |
30248s | still absolutely in the hunt |
30251s | that is right i mean a bit unfortunate |
30253s | for him that his silence priest went |
30254s | down like that in its first showcase on |
30257s | stream it was unfortunate to lose to |
30259s | druid like that but in terms of borah |
30261s | priest i feel like moyan just had such a |
30263s | strong grip on the deck he clearly knows |
30265s | it inside and out he knew all of his win |
30268s | conditions and that i feel like is |
30270s | potentially one of the strongest decks |
30271s | of this tournament it's just that not |
30273s | many people brought it because i don't |
30275s | think many people are confident in it |
30277s | and for good reason it's just really |
30279s | really difficult i put it up there with |
30280s | garage rogue in terms of most difficult |
30282s | decks to pilot optimally even though you |
30284s | know like the base win conditions |
30287s | oh yeah i mean watching even some of the |
30288s | better players playing it |
30290s | every time it's like i could have saved |
30292s | this one spell to do this later even |
30294s | though i use it now yeah it doesn't make |
30295s | much difference in that game they've |
30297s | worked out they'd won or lost but then |
30299s | they find oh yeah but next time i can |
30300s | save one mana in six turns time by doing |
30303s | this like okay you do that enjoy your |
30305s | one mana me i'll just try and play some |
30307s | balls on curve |
30309s | yeah and me i will forget how many |
30311s | amulets have been played |
30313s | it's fine |
30314s | so |
30315s | that was the day that was um any |
30318s | comments so far while we wait for |
30321s | potentially this this is what i was |
30322s | waiting for you're saved the 4 and 0 |
30326s | any names you want to pick out of that |
30327s | lot |
30329s | absolutely i mean bunnyhopper is |
30331s | standing out to me here because we see |
30333s | his picture actually and uh we have |
30336s | definitely seen a lot of bunnyhopper's |
30339s | best results throughout the years but it |
30341s | feels like it's been a while since he's |
30342s | had a truly deep run in a masters tour |
30344s | so happy to see that havogabu also and |
30346s | of course moyan just joining them here |
30348s | um europe coming in strong as usual we |
30353s | also have letta on the left side here um |
30356s | very very strong player as well but i |
30358s | have to admit a lot of these people on |
30360s | the left column i'm not super familiar |
30362s | with which is exciting because there's a |
30363s | lot of new blood coming into this master |
30365s | store yeah cheese has been around |
30367s | forever i believe if it's the same |
30369s | cheese um certainly i've seen this |
30371s | cheesy around for a while devil matt's |
30372s | been around on and off a little bit on |
30374s | the right hand side uh burrow was a |
30376s | dreamhack winner trahison we both |
30378s | managed to miss there hi to his good |
30380s | luck oh true |
30381s | and there's a few more bubbling under |
30383s | oranges not on that list lucas diem is |
30385s | not on our list |
30387s | cursed is not on that list curse name |
30390s | from way back |
30392s | um fibs |
30394s | wubin and meaty and the viper 94 all not |
30398s | on that list there but all four and zero |
30400s | as well |
30401s | so this is looking like i i try not to |
30404s | say this every time but recently it's |
30405s | just been like it it is looking like it |
30408s | could be an amazing day tomorrow already |
30411s | definitely so that is going to be us |
30414s | wrapped up for day one though lorenda i |
30416s | have survived um my leaking ship this |
30419s | entire day somehow it will work water |
30421s | level has stayed |
30423s | low this entire time |
30426s | but yeah that is day one in the books |
30428s | we'll be back tomorrow at the same time |
30431s | for rounds five through to eight to find |
30433s | out who our top 16 is going to be you |
30435s | won't want to miss it we are going to |
30437s | decide so many things to do with |
30438s | seasonal championships to do with last |
30440s | call which is all feeding into the world |
30442s | champs so make sure you don't miss it |
30444s | we'll see you tomorrow |
30451s | [Music] |
30456s | so |
30460s | [Music] |
30472s | and when |
30479s | [Music] |
30487s | [Music] |
30493s | my |
30498s | [Music] |
30514s | [Music] |
30525s | [Music] |
30538s | [Music] |
30545s | [Music] |
30555s | [Music] |
30563s | [Music] |
30577s | even see that that's insane what the |
30579s | heck |
30580s | that is incredible that's every minute |
30582s | destroyed |
30589s | the bless that's just lethal right |
30592s | potentiosis like he's still going oh i |
30594s | can't imagine this doesn't end up being |
30596s | lethal at some point |
30598s | he's just dead on turn five just he just |
30601s | played a rod and then fell over |
30604s | gucci got to do this entire game |
30609s | [Music] |
30615s | [Music] |
30670s | you |