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606s so
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790s so
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862s so
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926s oh
932s [Music]
942s i i didn't even see that that's insane
945s what the heck
946s that is incredible that's every minute
948s destroyed
952s [Music]
955s the bless that's just lethal right
957s bless the pope joseph's like he's still
959s going oh i can't imagine this doesn't
961s end up being lethal at some point
964s it's just dead on turn five just he just
967s played a rod and then fell over
970s which he got to do this entire game
975s [Music]
983s hello everyone and welcome to masters
986s tour voyage to the sunken city i'm raven
989s and joining me to kick off day number
990s one is subtle welcome my friend are you
993s ready to get into another huge master
995s store i really um masters tours are
999s always incredibly exciting whenever they
1001s come around but i feel like this one
1002s just has an extra couple of layers of
1004s spice thrown in there
1006s we have seasonal championships questions
1008s to answer we have grandmaster's last
1010s call questions to answer and we also are
1013s fresh off the back of not just a balance
1016s patch or an expansion which does tend to
1017s come up fairly often with these big
1019s tournaments but an entire set rotation
1022s which means that lots of players have
1024s had to make lots of difficult decisions
1026s very very quickly coming into this
1028s tournament to try and maximize their
1030s odds of doing well
1031s yeah it's going to be a pretty exciting
1033s weekend as you said there's a lot of
1034s different factors coming into this
1036s weekend for player preparation and just
1038s what's on the line as well and let's
1040s take a look at the schedule overall and
1041s see what we've got coming up there we've
1043s got as usual upwards of 400 players are
1047s going to be battling it out across the
1048s whole weekend we're going to have two
1050s days of swiss
1051s four rounds on each day of course so
1053s four rounds today four rounds tomorrow
1055s and then after that the top 16 cut will
1058s be played out on sunday in that single
1060s elimination format so you know these
1063s players not only have to do great in the
1064s swiss to even have a chance at making
1066s top 16 but once they do get to sunday
1069s every single match is going to be that
1071s single elimination so it sort of starts
1074s again almost with everything on the line
1076s for each match that's played out on
1078s sunday so exciting stuff we've had the
1080s last few masters tours of this year have
1082s been really exciting with some really
1084s crazy outcomes as well and some players
1086s uh showing their consistency especially
1088s some of the uk players like really
1090s making deep runs already meaning that
1093s when you talk about the summer
1094s championships when we talk about
1096s potential last call there are players
1098s who are already in a good spot where it
1100s feels likely these so some of these
1102s players only need a decent performance
1104s uh to in this masters tour to actually
1106s be in with a good chance yeah absolutely
1109s and you can see here
1110s 367 being our final number for this one
1113s players all vying for that title of
1116s masters tour champion as i alluded to
1119s earlier there are various other things
1120s on the line because we are now in the
1122s third masters tour of a set of three
1124s that will count towards qualification
1126s for the summer championships later in
1128s the year there is also uh grand masters
1130s last call slots available which there's
1132s now a direct route through
1133s from overall performance in masters tour
1135s as well if you become one of those top
1137s performers not to mention obviously that
1140s 250 thousand dollar prize pool uh that
1144s is going to be split among our top
1145s performers over the weekend so this
1148s really is an upped level of stakes in
1151s the masters tour from what we're used to
1152s seeing just because the way the system
1154s works this year as we reach the the kind
1156s of the halfway point of the masters tour
1158s circuit for the year it means that every
1161s single game every single win every
1163s single point that comes with each win is
1166s going to be massively important for all
1167s of these players and of course as the
1169s weekend continues we will keep you up to
1171s date on all of these factors don't worry
1173s we'll have it covered and we'll keep an
1175s eye on again who's going to be
1177s qualifying for the summer championship
1178s who's looking likely to go to last call
1181s and so on and so on but here you can
1182s take a look at the prize pool for this
1184s weekend with the first place being 14
1186s 000 and then moving down
1188s throughout top 16 and below
1191s but yeah overall it's just a huge
1193s tournament for all these players and uh
1194s i'm excited to really get going honestly
1197s so i think that with so many factors
1199s going into this one tournament there's
1201s so many different things so many players
1203s to keep an eye on that we just simply
1205s don't know what's going to happen are we
1206s going to see
1207s some more incredible runs by the likes
1209s of gabby for example who must be feeling
1211s great going into this one or we're going
1213s to see some big surprises in terms of
1215s lineups because as you mentioned we've
1217s had a whole set rotation for the year
1220s we've had an expansion that has shaken
1222s some things up we've just had a patch so
1224s players have only had a few days really
1226s to prepare in the current meta game
1228s there's a lot of questions that need to
1230s be answered this weekend that's for sure
1232s yeah and also interestingly i think this
1234s is a going to be a fun meta to watch in
1236s a tournament format because i think
1238s there's a lot of decks right now that
1240s can actually punish you very hard for
1242s making mechanical mistakes which is
1244s somewhat unique when we get into this
1246s high of a level normally when we get to
1248s a tournament like this when we talk
1249s about mistakes or misplays that players
1250s are making they're kind of macro
1252s mistakes a lack of match up
1254s understanding you know choose like just
1256s playing a turn incorrectly which is kind
1258s of this nebulous point that you might be
1260s able to argue about right players will
1262s say no this was the line this was the
1263s line whatever else right now with you
1265s know naga mage uh damage distribution
1268s with demon hunter and you know lethals
1270s that come from multi-strike and so on
1271s and sequencing with that there's
1273s actually a lot of possibilities
1275s in the meta for straight up mechanical
1278s misplays um which could lead to some
1280s pretty interesting and unfortunate
1281s situations later on and of course we
1284s will be playing out conquest i know you
1286s touched on this in terms of just lineups
1287s and everything but it is going to be
1289s very important and i'm interested to see
1291s where for example the usual bands lie uh
1294s just glancing at all of the players
1296s posting their lineups for this
1297s tournament in the past you know 30
1299s minutes or so and it has been
1301s interesting to see where actually the
1303s bands might not become that obvious
1305s because when you actually look in a a
1307s you know post patch world that we're in
1309s right now and the bands could really
1312s change things up a little bit i know
1313s druid has taken a hit in the patch but
1316s uh there are a lot of decks and lineups
1318s that appear to just have good matchups
1320s versus druid overall especially in its
1322s nerfed state right now um and then
1324s there's the question of
1325s the control warriors i think is
1327s something i'm looking forward to seeing
1329s sort of answered this weekend where is
1331s control as consistent against a lot of
1333s these aggro decks as it appears to be
1336s you know as players are relying on it
1337s being or is it going to be worth a ban
1339s is it going to be left up and it can
1341s just be beat anyway uh we'll have to
1343s find out but the the lineups were more
1346s varied at least just at a glance from
1348s what i've seen than i expected them to
1350s be so i'm really looking forward to
1352s getting going on this league and it's a
1354s huge risk going into conquest right in a
1356s brand new set and a brand new meta
1358s because of the way conquest works if you
1361s get one deck out of your four horribly
1363s wrong and you just end up bringing a bad
1364s deck to the tournament that massively
1366s underperforms
1367s you won't be able to win a series
1369s because the way conquest works you have
1370s to get a win with every single one of
1372s your decks so
1373s i i can kind of echo your sentiment
1375s where you didn't really feel like too
1377s many players were going to take massive
1378s risks on a fresh meta game a fresh
1380s balance patch a whole new set rotation
1382s because of that exact reason but i i
1384s echo what you say exactly just looking
1386s through deck lists as they appeared on
1387s twitter and then scrolling through
1388s decklist as quickly as we can before we
1390s go live when everything becomes public
1392s um there is a massive range of different
1395s decks and you know things coming from as
1396s far and wide as quest druid mech paladin
1400s various types of mages
1402s naga mage and naga ping mage thrown in
1404s there face hunters and quest hunters
1406s control warriors and pirate warriors
1408s different varieties of combo priest and
1410s combo warlock like there's so many
1412s random things that we're seeing uh
1414s thrown into this meta game that honestly
1416s your guess is as good as mine as to
1417s where this one pans out that's one of
1419s the few times you will admit to that i
1421s imagine um so that's uh good to hear uh
1424s but yeah i think there's just there's so
1426s much i'm just as always with tournaments
1428s like this these big open fields i'm
1431s really even though i really enjoyed the
1433s swiss stage i'm looking forward to
1434s seeing like what lineups even make top
1436s 16 because i think that shapes who you
1439s expect to get far you know maybe reach
1441s the finals maybe win the whole thing and
1443s there's always that chance at all and
1444s we've we've seen it right we've been
1446s doing this for a long time but there's
1448s that chance where a lineup just
1450s dominates and someone gets it so right
1452s you just think wow you know like you
1454s just know they're going to win and it
1456s doesn't happen super often but when it
1458s does it is pretty incredible well we
1460s almost wait for that moment right there
1462s is a little bit of a meta game that
1464s forms in masters talk qualifiers for
1466s example and other smaller online events
1468s but we almost hit this cycle
1470s persistently now where when a big change
1472s happens when an expansion mini set
1474s massive rotation in this case as we've
1476s seen
1477s people kind of wait for the first
1478s tournament obviously a lot of players
1480s don't have that luxury because they're
1481s the ones that have to be at the
1482s forefront actually building these
1483s lineups and playing in these tournaments
1485s but now after this event has happened
1488s we'll have the beginnings of a settled
1490s competitive meta we'll see which the you
1492s know what's what's the four good decks
1494s lineup right that's yeah question a that
1497s you need to answer before you get into
1498s conquest meta gaming and it sometimes
1500s takes a giant tournament like this with
1502s the world's elite players to answer that
1504s question initially so that's one of the
1506s big things that we're going to be
1507s answering is what exactly does the
1510s tournament meta game look like for this
1511s expansion yeah and as i mentioned uh we
1514s have the joy of kicking off the day
1516s kicking off the swiss and what a match
1518s we have settled for our first on stream
1520s match in case you knew the master tour
1522s broadcast uh the general flow is that we
1525s will cast a full match uh at the start
1527s of each round and then while we're
1529s waiting for the rounds to finish because
1530s we can't move on until everyone has
1532s finished their matches and we will be
1534s covering more matches going forward as
1536s well to make sure there's plenty of
1538s hearthstone for you guys at home to
1539s watch so i'm looking forward to that but
1541s to kick it off subtle meaty versus gabby
1545s i am very okay with this being match one
1547s of the tournament
1548s yeah on one side we have one of the
1550s world's greatest players a multi-time
1553s masters tour winner player who came into
1555s grand masters and took it absolutely by
1557s storm a player who is right towards the
1560s top of the masters tour standings in
1562s terms of being able to re-qualify back
1563s to grand masters last call through the
1565s masters tour rue a player who is widely
1567s regarded by his peers as one of the very
1570s best players in the world and on the
1572s other side we have meaty
1575s i was wondering where you were going i
1577s think you might golf lightly would just
1578s be with just that one but yeah meaty a
1582s very well-known player in the scene and
1583s a player who definitely uh likes to do
1586s his own thing has his very own strong
1588s opinions and you know there are a chunk
1590s of players that follow that and agree
1592s and of course there are a chunk of
1593s players that don't but either way you
1595s know meaty will look at just doing his
1597s own thing regardless whether it's in
1598s line up whether it's in play or anything
1601s else so looking forward to checking out
1603s this first match of the day and the
1605s lineups themselves are pretty
1606s interesting as well on one side and we
1609s do have gabby with
1611s the druid again we'll see the first
1612s foray of druid in masters tour after the
1615s nerfs and we do have the control warrior
1617s the ball priests that i believe will be
1619s seen fairly often throughout the weekend
1621s if you're a fan of that deck
1623s and then quest hunter so when you ask
1625s them what are the good you know like the
1628s four good decks i think this looks close
1631s to it i would have to of course question
1633s the lack of demon hunters for me the
1636s best deck in the game right now in
1638s isolation um but without that i you know
1641s when you talk about druid quest hunter
1642s especially and then you look at warrior
1644s priests you know i can see this is at
1646s least a a well-rounded line-up and
1649s nothing too crazy uh like you know all
1652s that this one deck is going to be a big
1654s question mark but just a solid four deck
1656s choice from gabby at least yeah and then
1658s on meaty side obviously that demon
1660s hunter comes in and the quest hunter
1661s goes out on the other side uh still the
1664s druid uh different build of druid though
1666s with um primordial drakes being thrown
1668s into the list and on the lung the
1670s alignment druid style primordial drake
1673s kind of a card that's come in there of
1675s course with the
1676s change to kazakhstan to now require some
1678s sort of dragon synergy in your deck uh
1682s some people have chosen to go as gabby
1683s do by just throwing two amalgams in your
1685s deck and then going from there with the
1686s ray boss onyxia right and then that is
1688s fulfilling your your condition and then
1690s the other method is to actually play
1691s around with some additional dragons
1693s malagas alexstrasza primordial drake in
1695s the case of meaty so i think that dragon
1698s sorry that druid dynamic of those two
1699s decks going up against each other will
1701s be very interesting but
1703s we are kicking things off raven with
1705s what i am going to hope does not set a
1708s trend for the entire tournament the
1710s control warrior is gonna come out to
1713s play
1714s yes and again if you're not too used to
1716s this list there you can see some of the
1718s key cards that of course in any matter
1720s where there are sort of deck defining
1723s cards or minions specifically mutants is
1726s going to be a factor as long as mutants
1728s is in the game and you see kazakhstan on
1730s the right changed to if you played four
1732s other dragons this game then you get to
1734s craft a deck of treasures
1736s but the big factor for me really is just
1739s how much
1741s reliable access to removal there is in
1744s this warrior uh less so when you talk
1746s about the control warrior mirror for
1747s example but controller in general is
1750s being brought i believe to just deal
1752s with the aggro lineups right and i do
1754s think um cards such as uh schoolteacher
1757s is a big one i think that i've said this
1760s many times before i think after less
1761s than a day of playing the expansion i
1763s was like if anyone puts this card in
1765s literally any deck i will never really
1768s argue with it because the card's just so
1769s strong by itself um but other than that
1772s it is just how consistent this removal
1774s can be uh obtained by the warrior but we
1777s are not going to get a controller mirror
1779s at least to start off this series we are
1781s going to see gabby on this ramp druid in
1784s at least from your experience subtle how
1787s how much more difficult or or reliable
1789s is this uh kazakhstan package right now
1793s the kazakhstan package specifically is a
1796s lot more awkward right i think it is
1798s kind of fulfilling the role it's
1800s supposed to in a little bit of a more
1801s fair manner at this point because you do
1803s have to get close to the end of your
1806s deck particularly with this build when
1807s you're relying on ray boss onyxia and
1811s potentially amalgam actually discovering
1813s you extra dragons to fulfill the
1814s kazakhstan wing condition that's not
1816s going to happen very often before the
1818s end of your deck whereas previously you
1820s know the druid was still capable of
1822s those incredibly rapid just on curve on
1824s druid curve kazakhstan's right which
1826s just blew you out of the game and
1828s wildly unfair however the rest of the
1832s deck and everything that it can do
1833s around that i don't think has been
1835s changed significantly just with the
1837s little slap on the wrist and miracle
1838s growth um so in terms of the match ups
1841s where it can just get work done it's
1842s still very much off to the races but
1845s this is the control warrior match up
1847s right like this is one of the match-ups
1848s that was specifically targeted by trying
1850s to stop druid also having the ultimate
1853s late-game wing condition with kazakhstan
1855s in their deck alongside everything else
1857s and potentially
1859s giving the ability for other control
1861s decks to exhaust them but the druid
1862s players have just gone no like we're
1864s going to play kazakhstan you can't stop
1867s us it doesn't matter if it's going to
1868s take us longer um you're going to have
1870s to find a way from stopping that from
1872s happening i think you see there from
1873s metis straight away mutinous in the
1876s opening hand kept in the mulligan that
1879s is going to be the key break point in
1882s this matchup yeah and weirdly enough as
1884s well as we you know getting to the start
1886s of the game here that mutinous doesn't
1888s actually have to hit kazakhstan right if
1891s it hits yes raid boss and amalgam then
1894s that
1895s gets close to doing the same thing as
1897s hitting kazakhstan now anyway so yeah
1900s the power level of that card has
1902s dramatically jumped up but so far a bit
1905s of a clunky opening from gabby does have
1907s the innervate now uh but nothing too
1910s much in hand that you would want at this
1912s early stage especially against the
1914s control warrior
1916s that definitely helps though yeah
1919s yeah i could pick up to get things going
1920s finds that nourish of course sets him up
1922s now nicely for last turn uh for next
1924s term we'll preserve that innovate he
1926s obviously had the ability to draw five
1927s drops off the top this turn and go
1929s straight in with the vape uh but now
1930s he'll be able to hold on to that for
1932s some extra mana later on small downside
1934s of course in playing small minions early
1936s against control warriors that you do
1938s feed the axe which is something that
1939s you're trying not to do but druid is a
1942s very solitary deck and it will largely
1944s ignore its opponents win conditions in
1946s terms of doing its own most powerful
1948s thing the one exception to that as
1950s already highlighted in this matchup is
1952s that mutinous i do think gabby will do
1955s absolutely everything he can which is
1957s holding as many minions in hand as he
1960s possibly can to play around that
1961s scenario but that
1963s is a huge dredge from meaty
1968s it really is and like
1970s it's just the card itself is so strong
1973s and we'll just have to see what he picks
1975s here but i i struggle to ever not pick
1978s nelly when it's on offer because
1981s especially reduced the card just seems
1983s so strong in itself that you just build
1986s a board and then can build another board
1989s if your first one's answered and it can
1991s just really change the pace of the game
1994s and i think it's one of the few cards
1996s that really alters the way control
1997s warrior can play a match up
2003s yeah i totally agree it opens up kind of
2004s a weird alternate wing condition against
2006s druid where you could just potentially
2008s get through tempo if they're missing on
2010s the scale of a knicks here on the other
2011s side potentially don't have the tools to
2013s take you out on the other side meaty
2014s really going down to the rope on this
2016s one
2020s in case players are joining us and
2022s aren't familiar with the new expansion
2023s since this is the first time we've seen
2025s it you want to give us a quick dredge
2026s primer raven
2028s uh sure dredge is a mechanic that you we
2031s see on spells minions and uh and the
2034s like and basically it will look at the
2036s bottom three cards of your deck and then
2039s you get to pick one and then that card
2042s will appear at the top of your deck so
2044s it will be your next draw and on top of
2046s that of course if you wondered why for
2048s example meaty had the the mana cost of
2050s those cards is reduced uh dredge does
2054s not do that that is a different effect
2056s so that for example cards don't only
2058s dredge a lot of them do other things
2060s like dredge and then draw the card off
2062s for example here you can see reduce the
2064s cost of the bottom five cards uh by
2066s three and then dredge so
2069s looks like meeting now actually picked
2071s rakara which
2073s i'll be honest all i'm a little bit
2074s surprised it take the recaro yeah and
2077s it's why i kind of wanted you to go
2078s through that because it makes the point
2080s that makes that decision difficult is
2082s that with dredge right it's not just
2084s like a normal discover where if you rip
2086s a normal discoverer and you're given
2087s three great options you're like
2089s fantastic those are three great options
2091s i'm going to pick the best one with
2093s dredge picking one of the cards leaves
2095s the other two on the bottom yes right
2098s which is something that you do have to
2099s consider as to whether or not you're
2101s going to hit additional dredges over the
2103s uh the course of the game but nelly to
2105s me looked powerful
2107s uh for sure in that position but metis
2109s just choosing to go with the recaro here
2111s instead
2114s this is the
2116s the thing that makes this matchup a
2117s little bit difficult especially now
2119s is
2120s gabby's gonna play the naga giant and
2122s actually discover out naga which
2123s unfortunately now we cannot see uh there
2126s we go okay got school teacher that's a
2127s good pick up what was that what was i
2128s saying before about school school
2129s teachers all um but uh
2132s i think it's fair to say gabby just
2135s will probably expect this board to just
2137s die because again that's kind of what
2139s you expect versus control warrior right
2141s especially the first wave of relevant
2142s minions at this point in the game i
2145s think the assumption is that they're
2146s going to get cleaned up probably pretty
2148s easily
2150s yeah and this is uh
2151s almost immediately an interesting
2152s diversion from gabby right because this
2154s is almost abandoning the plan against
2157s mutinous almost entirely right he's
2159s saying that mutants is a thing that can
2160s shut me down anyway so he's playing very
2162s aggressively by using an amalgam here to
2164s discover a naga and not a dragon he's
2167s actually massively handicapping his own
2169s ability to even get that kazakhstan
2171s online so it feels like gabby is just
2173s going to try and play a whole bunch of
2175s threats here and see if he can get there
2176s that way against the world
2188s oh feral rage out from the nagaling
2194s i know if miracle growth gonna be played
2196s and again it's uh building a solid board
2198s gaining a good amount of armor
2201s as usual i think it's just worth a
2205s it's just going to be expected that this
2206s can is going to get cleaned up the
2208s interesting fact to hear now is i wonder
2210s sol if mutinous plus finley is going to
2213s be looking pretty good because now he
2214s knows he can get that cheap nelly he can
2216s get the other option i'll confess i
2218s can't remember and then two other cards
2221s that are going to be or at least one
2222s other card that's going to be cheaper
2223s right
2224s yeah very true had the option even to
2226s still uh throw in the shield slam with
2229s that as well to be able to clear up the
2230s 11-11 which he has done so immediately
2235s it looks like he's leaning towards
2236s tradable here instead
2253s of course one and nixian drake into his
2256s own progression on the other side
2268s there's a nice little interaction
2270s something that you may not think about
2272s at first glance with the amalgam is that
2274s uh the scale of course can then hit just
2277s any of these whelp tokens whether it's
2279s from raid boss onyxia whether it's from
2281s scale and help with that
2283s dragon generation it's not like you need
2286s to play like ray boss and nixie and then
2287s an amalgam exactly on it or anything
2290s weird like that
2291s and here is the diversion what i'm
2294s seeing now it's going to be bran coin
2296s mutinous here from meaty insta
2299s kazakhstan number one but then oracle
2301s number two
2302s means that gabby does still have a live
2305s kazakhstan win condition here
2312s actually i misspoke earlier because i
2313s forgot he uh he discovered an extra copy
2316s of the amalgam off the
2317s moonlight guidance was it that he found
2319s so that gave him the ability to actually
2321s drop one on the naga early in the game
2323s still have the dragon count remaining
2325s which i did miss initially um so yeah
2328s gabby is still looking okay
2331s a big draw a big play with the raid boss
2333s as well being able to clear up that
2334s mutedness because that was the other
2336s problem right is that
2337s yes he still has the cars but mutants
2340s just hits hard right uh meaty is gonna
2343s use forged in flame
2345s uh to be able to draw a million cards
2348s with that weapon so basically draw five
2350s it's based off the attack of the weapon
2352s draw that many cards it's gonna drop now
2354s the new finley which is a fantastic card
2356s especially in his diamond form and
2358s there's that cheap nelly there's a cheap
2360s amalgam and the value just goes
2365s and another from the depths as well so
2367s he can make at least the majority of the
2370s rest of his deck he has
2371s even cheaper and there is a mr smite the
2374s absolute key number one card you were
2377s looking for to pilot that
2380s yeah an absolutely gross outcome when it
2383s happens and it happens 46 of the time
2387s raven so it's not even uncommon that you
2389s get to charge all of your one mana
2391s pirates uh from the ship at your
2393s opponent's face so couple of huge huge
2395s turns from meaty just to break down kind
2398s of the game plan as we've now seen it
2399s from meaty uh you and i i think we're a
2401s little bit more focused on going tempo
2404s heavy with the nelly early on and that
2406s was even possible with the brand that he
2408s ended up using right because he had the
2410s brand nelly available um throughout the
2412s no wait because uh colossal right
2414s colossals aren't battle cries is that
2416s right
2417s uh yeah sorry yeah it just some it
2419s creates the other part so that wouldn't
2421s have worked correct yes um but even in
2424s that case you could see what his game
2426s plan was where he really held onto that
2428s brand and the mutinous even going past
2430s the turn with the uh the shield slam
2433s coin finley play that you're talking
2434s about before he was very very tunneled
2437s on that idea of bran mutanus going into
2439s that follow-up and then just knowing
2441s that he can get down to those cheap
2442s cards at the bottom of his deck to use
2444s as finishers hopefully when he's been
2446s disruptive enough to what gabby was
2447s doing on the other side
2449s shows my natural aggro tendencies is
2451s that i would have just gone nearly early
2453s versus probably the just better play uh
2456s with the mutinous
2461s do the front nargling with this hand
2464s that anything
2468s pick me
2469s doing this fair enough
2474s respect this i mean this whole deck
2476s costs nothing at this point more or less
2478s anyway yeah exactly
2482s look at the value that's there both
2483s players have a ton of armor of course
2486s but
2486s already this is looking rough especially
2488s because we know uh what's in the uh you
2490s know we saw the choices from nelly as
2493s well but
2495s there's so much value left because bear
2497s in mind we've talked a lot about gabby's
2499s because i concerned the fact he has a
2501s spare uh which you know one get eaten by
2503s the mutants there's one that's still at
2504s hand gabi's still got to get to that
2506s whereas meaty has a much easier uh way
2510s to just get his own cads live right so
2512s it's not as if
2513s meaty has to defend against the kaz all
2516s game he has his own to actually pile on
2517s pressure with himself
2519s and there you see the final gambit from
2522s gabby uh because he played his raid boss
2524s onyxia earlier that was the last like
2526s natural dragon that he played in his
2528s deck it did not stick to the board so
2530s that hang on
2531s mr smite's coming out to play
2534s but that was the last natural dragon
2536s that he had so he would have been out of
2537s amalgam value to find dragons if he was
2540s not for that trick you were talking
2541s about earlier with the scale of onixia
2543s but now
2544s meaty is just pumping these pirates out
2548s tons of damage 42 health is the only
2550s blessing in disguise right now for gabby
2552s i think with the amount of damage that's
2553s coming down here yeah i just love this
2555s interaction
2559s finds the board space
2561s find more pirates yeah pick mr smite so
2564s it knows what you want
2567s i would like one of those points to
2570s smite
2572s you can make space again and still play
2574s this as well right
2578s that's another dredge
2583s oh probably the dragon i imagine
2589s what a card nelly is
2592s yes it is
2595s again i think people assumed it's like
2597s oh okay new colossal nearly okay makes
2599s sense pirate warrior yeah it does pirate
2602s things okay and then the more you'd use
2605s the card you're like this card is just
2607s good like it's just flat good
2612s i'm so on gabby to try and defend here
2614s he does have 16 mana as he is guff of
2617s course does have a spammy arcanist as
2618s well that you can maybe make something
2620s work with and if anyone can quickly work
2623s out the arcanist it's gabby
2625s yep
2627s nice play there honestly
2629s yep uh
2630s initial redirection initially i was like
2632s okay drew to the reef trade it into the
2634s four health minion then you go off but
2636s if you do it that way there's no bridge
2637s from the three to the five so all you do
2640s is you just play the druid of the reef
2641s on the board and do absolutely nothing
2642s with it and then that's your one health
2644s minion to kick things off you don't have
2645s to make the initial trade gabby spots it
2647s immediately clears up the board with the
2649s spammy arcanist takes control and now
2652s this looks like it might just be
2654s resolving down to a kazakhstan battle
2656s because these raid boss and nyxias are
2658s largely going to bounce off each other
2660s yeah
2662s it's a really big deal though that uh
2664s it's more true in the mirror in my
2666s experience
2667s but raid bossing first is normally way
2670s weaker right because you get to do the
2672s trade and make the positive trade with
2674s your own raid boss
2675s if you want to go in that way but you
2677s are right that kazakhstan is live for
2679s gabby so he does have that as an option
2690s bulk up for the onyxian drake sure
2699s weirdly if he wants to play the drake he
2701s does have the uh
2704s will overkill not that he's overly
2705s worried about the actual shield slam
2708s ability right now he gets to keep it
2709s well of course but i think it's more
2711s about get the dragons played get another
2713s big minion on board and pile on even
2715s more pressure
2716s yeah agreed really big deal as well and
2718s just in terms of how it breaks uh
2720s affects break points into a raid boss
2723s iniquity on the other side spammy
2725s arcanist obviously
2726s you would would not be necessarily
2728s playing around as much um it turns out
2730s gabby has both obviously this is a
2732s discovered extra copy of ray boss onyxia
2735s but it is such a premium choice off
2737s those discovers that it would be the
2738s number one thing that you are expecting
2740s i'm sure uh but thanks to infinite mana
2743s thanks guff you've always got our back
2746s uh gabby is able to take care of what
2748s looked like a pretty ridiculous board
2750s state with relative ease
2752s yeah and just looking right now at the
2756s state of the game meaty does get to land
2758s his cast first
2760s and i think
2762s no i was going to say luckily for me
2763s he's not look because he's chosen not to
2765s play the cards but the two heavy plates
2768s in hand and the viper of course are like
2770s the saving grace right now because
2772s otherwise
2773s the problem with wario is they draw one
2775s treasure a turn normally and that's kind
2777s of it
2778s which can be which can be a little bit
2780s slow when you're in like a treasure
2781s mirror right whereas druid can draw
2783s multiple treasures there's moonlit
2785s guidance you can see in gabi's hand as
2786s well
2787s massively help out with the power level
2789s uh after he's played kaz
2791s but the triple tradables in hand for
2794s meaty will massively help him like at
2796s least try and keep up uh in the the
2798s cat's treasure war
2800s there were some beautiful looking
2802s options there for meaty and crucially he
2804s now has a ton of pressure on the
2806s opponent he has hunter hero power to
2809s back it all up and that means gabby here
2812s is going to have to rip something
2813s spectacular immediately off this
2816s kazakhstan
2817s things look good there's embers as well
2823s because like his removal
2825s yeah gabby's got to walk the line here
2827s between
2828s not dying next turn and also having a
2831s way to win right but i think the embers
2833s was a a big deal there
2837s yes but he is going to need to draw a
2839s card and find something playable here
2841s which he does do immediately with the
2842s moonlight guidance vampiric fangs is
2844s absolutely perfect i think that was
2847s going to be a snap pick off the first
2849s choice there just because of how
2850s beautifully it would deal with the board
2852s state the rest of the decisions i think
2854s from that point come down to whether you
2856s want to say okay here's what's going to
2858s happen i picked vampiric fang's first
2859s choice i'm going to discover that
2862s exactly with my moonlit guidance and
2864s then i don't need any more of those
2866s cards for the rest of the game right and
2867s i'm going to focus on pressure and
2869s killing my opponent or whether you
2871s wanted to hedge your bets with
2872s additional removal cards uh to try and
2875s more guarantee that you were going to
2877s find a solution to that board state on
2878s the other side and this is exactly what
2880s i mean as well when i was talking about
2881s the warriors uh normal lack of ability
2884s to draw a lot of cards like imagine if
2886s he didn't have these trader balls he
2888s would just have an ancient he would have
2890s to like ancient reflections brawl right
2893s would be that maybe wouldn't this early
2895s because he's got a lot of health but
2897s against the treasures in druid you never
2899s know and he has that to resort to just
2901s playing a bubba instead
2904s and gabby giving the nod almost okay i
2906s can deal with a bubba bubba's fine
2908s you're allowed to have dogs in your deck
2910s we can deal with that
2911s wax rager being picked up now one of
2914s obviously the absolute best anti-warrior
2916s cards in the entire game and gabby
2919s absolutely ripped through his deck rager
2922s ancient reflections available now
2925s absolutely insane board state to throw
2928s up against warrior
2930s yeah look at that the the embers and the
2932s pure cold make up so much damage just
2935s rips hello to face take some of that
2938s hello excuse me
2941s just lost an 88 for no reason just one
2944s entire 88 down the toilet
2947s okay book of the dead not terrible
2956s trader was coming out again obviously
2958s this is the downside of using tradables
2959s as a card draw when you are fishing for
2961s kazakhstan treasures is that you then
2963s pollute all of those treasures with
2965s those tradables it does mean that later
2967s in the game when you're talking about
2969s that one card per turn draw effect for
2971s warrior doesn't mean sometimes that one
2973s card per turn can be a tradable which
2975s you then trade into another tradable and
2976s then trade into another tradable and
2978s have a very very bad time indeed
2982s also a lot of these options like weirdly
2985s enough feel defensive there's ancient
2987s reflections which
2988s at this state
2991s is is not great of course and then
2993s there's obviously staff of scales
2995s effort for meaty as well but
2998s i think he needs just
2999s something like just at least one other
3001s treasure that's aggressive we know
3003s there's a bubba number two in there as
3004s well
3009s and now things are getting awkward
3011s because i think gabby is developing a
3013s read at this point honestly i think he
3015s might have had it last time he is going
3017s to pull the trigger now with the wax
3019s rager ancient reflections but the
3021s problem is he's seen meaty drawing dead
3023s cards unplayable treasures right
3025s multiples of them which i think is why
3027s he went for the straight up damage win
3029s condition there instead did not do the
3031s wax rager ancient reflections on the
3033s previous turn just tried to go for
3034s embers into embers because if he plays
3037s anything obviously he knows his opponent
3038s can respond in kind if his opponent
3040s responds in kind with ancient
3042s reflections on wax ragers well good luck
3044s getting embers to go face then right
3046s you're going to be in serious serious
3048s trouble with making that happen so gabby
3050s waited as long as he possibly could to
3052s go for straight up damage but just ended
3053s up not being enough that's what's
3055s interesting to me as well knowing
3057s there's a bubba and there's a fear of
3059s ancient reflections uh
3062s what was the reason to actually just not
3063s rip embers that turn because he he's
3065s druid he had the mana that's true lena
3068s is a very very good point indeed
3073s because if a bubba was played
3075s the dogs like
3077s would only ever trade the once right you
3079s know like it would make one trade and
3080s then they would still be alive which
3081s would help against embers
3088s yeah i think if i was gabby i would have
3089s liked to just dunk those embers to face
3091s because there's still 16 damage from the
3092s two pure cold as well
3102s your power going to the face makes
3104s absolute sense if he hit literally any
3106s other minion it would either equal the
3108s damage or increase the damage on the
3110s board sir
3116s that's 11.
3119s what do you have had lethal if you just
3120s embed last turn
3122s uh so what minus 24 he would have been
3125s on 21.
3127s he's got 11 this turns who would have
3129s been on 10 two people
3132s yeah
3134s gotta ask the question
3139s i think for me like the the biggest uh
3141s confusion on my well actually
3144s i'm not sure well so some of that damage
3145s wouldn't have been real right because
3147s there was the
3148s frozen buckler effect happening so five
3150s armor was being taken away anyway but i
3152s think it would still be lethal through
3153s that anyway regardless just making sure
3155s the numbers do end up accurate it's like
3157s other than
3159s oh wow forgot the name the clockwork
3161s dude right which you would imagine
3163s embers would not kill anyway at this
3165s point in the game i'm not sure what as
3168s saving embers was actually going to
3170s fight against right i guess that's my
3172s question because i think all the other
3174s treasures are either token stuff the
3176s annoyo board which again embers is
3178s terrible against
3179s kind of a rough one here gabby is going
3181s to dramatically increase his damage
3183s though by killing off as many of these
3185s wax rages as possible whilst keeping
3187s meatys at one ones which is again just a
3190s very nice play and maximizing his own
3193s damage and not letting me to just return
3195s swing for lethal of course
3199s yes it's currently 11 damage plus the
3201s hero power on the other side plus the
3202s fatigue draw for gabby so a little bit
3205s short for meaty
3207s no sign of damage cards from the
3209s kazakhstan treasures as far as gabby has
3211s seen so far
3213s yeah it's also like a weird kind of
3214s checkmate play right because the problem
3216s with reflections and wax rages is in
3220s almost every circumstance you've got no
3222s way to play anything else on board
3225s and the way gabby set this up like well
3227s all of his do five every turn now
3230s whereas metis don't like can he
3231s realistically win that
3235s race the risk it's a huge risk right all
3237s it takes is one damage card from the
3239s kazakhstan treasures at this point and
3241s gabby would just be straight up dead but
3242s in the position he found himself in yeah
3245s this absolutely looks like the best
3246s player i think the big question to ask
3247s is just rewinding to that previous
3249s embers of ragnaros which is probably
3251s going to end the uh the game stuck in
3253s hand for gabby
3255s yeah because uh metis book right in the
3257s deck he has one more book
3259s that would have been huge the book would
3260s have just won yeah that's crazy gabby
3264s does take the game but i at least from
3266s where i'm looking if i feel like he
3268s might have made it a little bit more
3269s difficult and dicey than it needed to be
3272s but regardless he takes the victory as
3275s druid against warrior and i think it's
3277s fair to say that that's one of those i
3280s would say big wins in this matchup
3282s already because druid against warrior
3284s you know a lot of with the patch and the
3286s changes to the decks that warrior
3289s generally feels like it does well
3290s against druid it can kill so many of the
3292s threats uh sometimes you can overpower
3295s it before it actually comes down to like
3297s a slow kazakus war where warrior starts
3300s to drift off a little bit uh but yeah
3302s really big win there for gabby and i
3304s think you see already it's game one from
3307s match one and gabby already raised his
3309s hands up in victory because i think he
3310s realized that that could have very
3312s easily been a loss
3314s yeah for sure i think that situation
3317s again accounting for that uh book of the
3318s dead that i'd forgotten about that is a
3320s huge spot to be able to dig yourself out
3322s of once you've got there we see some of
3324s the highlights the brand mutants play of
3326s course from meaty uh which did with a
3329s little bit it did e take kazakhstan but
3331s it was an extra discovered copy of
3333s kazakhstan which didn't really end up
3334s having a massive effect uh he did hear
3337s of course the mr smite off the nelly but
3338s the
3339s phenomenal amount of armor on the other
3341s side for gabby which to give him credit
3344s he was very quick to set up at the start
3346s of the game like almost the first things
3349s he did was play two massive minions and
3351s play his two urban scales on them to put
3353s himself in that position where he just
3354s couldn't get scammed by random boat um
3357s which is something to his credit and
3359s good matchup knowledge on his part but
3361s certainly uh fascinating watching that
3363s matchup being played out at a a high
3365s level this early into the meta game with
3367s obviously a rapidly evolving list on the
3370s druid side and certainly i do think the
3372s warrior has more game in that match up
3375s now because they can actually
3377s get kazakhstan online in a reasonable
3379s time frame in comparison to the druid as
3381s you saw in that match-up um you know
3384s whether or not i would go as far as to
3385s say that it's supposed to do well in
3387s that matchup i'm not sure but certainly
3390s meaty very smartly engineered himself
3392s into a potentially winning position uh
3395s but in the end i suppose it comes down
3396s to that tradable factor again right his
3398s his deck size which should have been
3400s down to perhaps three or four cards at
3403s that point if he was using actual card
3404s draw instead of tradable and failed to
3407s reward him with that book of the dead
3409s that he absolutely needed off the top at
3410s the end and they were just uh checking
3412s out meaty's next list he's gonna cue
3414s which is gonna be the boar priest very
3417s interesting and one that i think
3419s has very much gone from a bit of a meme
3422s deck right you know like
3424s basically you kill seven balls you get
3426s the sword of a thousand truths hit your
3428s point in the face a few times and they
3430s have one manner for the rest of the game
3431s and that's it but it's gone from a meme
3433s deck to like with the support and just
3435s with the way the game has played out now
3437s uh with the expansion the rotation it is
3439s a real threatening deck and it gets
3441s those balls done consistently it turns
3444s into effectively a combo deck
3446s with those amulets so i'll be very
3448s interested to see for its first time on
3451s stream in this masters tour and going up
3453s against that is gabby on this quest
3455s hunter which again is a deck believe it
3458s or not subtle i've played a fair amount
3460s of
3461s no
3462s you shock me with your out of character
3464s behavior raven uh yeah quest hunter
3467s really started to shine i think towards
3469s the end of the previous expansion and
3472s now even with the rotation coming
3474s through it still has
3476s all the tools it needs even getting a
3478s couple of very nice new toys such as
3480s barb nets to play with and of course the
3482s addition of some of these spell synergy
3484s nagas that we are seeing as well which
3486s really round out the deck to
3488s sometimes be a pretty impressive and
3490s aggressive board-based deck as well with
3492s uh some of the particular builds
3494s although i do like this sort of slimmed
3496s down minion package that uh gabby is
3498s going with it
3499s yeah weirdly enough and it's something i
3501s did not expect but the addition of a few
3504s minions to quest hunter i feel has
3506s helped it even more uh obviously quest
3508s hunter was good before the rotation but
3510s now i think that
3512s the minions you get they just take all
3514s the boxes and actually weirdly help you
3516s progress quest a lot of the time even
3518s though them themselves aren't spells
3520s that deal damage which is what your
3522s quest requires uh so we'll see how this
3524s goes as we get into game number two
3527s between meaty and gabby gary gabby
3530s currently leading 1-0
3532s and getting off to a decent start but
3534s this match up in itself subtle um
3537s does the priest have the time to do the
3540s thing to get the combo off does it have
3542s enough heel to sustain itself through
3544s the average quest until opening do you
3546s think it certainly can do yeah there's a
3548s lot packed in there um with the gifts
3552s and the desperate prayer and of course
3554s just the natural presence of the hero
3556s power um i think the the bigger downside
3559s is if you're spending too much mana
3560s having to panic heal and maybe you know
3562s drop down zyrella to actually clear a
3564s drekthar board on the other time if
3566s you're fully occupied on being defensive
3568s you sometimes don't have enough time to
3571s actually get to your win condition as
3573s well um which is a a bigger problem
3576s because you do need to you know spend
3578s mana on trading those amulets get them
3580s juiced up playing the balls doing all
3582s that good stuff playing handmaidens
3583s drawing cards there's a lot of things
3585s that you need to do over the course of
3587s the game so the answer to can you just
3589s heal for a long time and stay alive
3591s absolutely yes but then where's the mana
3594s coming from that you need to actually
3595s spend on your win condition on those
3596s turns as well
3603s illuminate i think uh one of the more
3606s difficult cards to use well in this deck
3609s uh it looks like it should just be oh
3611s just throw it out there and you know
3612s just just pick something it does have
3614s that dredge effect um
3616s on it of course as well but one you
3619s really want to hit a spell but then
3622s a lot of the time you really want to hit
3623s certain spells as well i think the best
3626s one if you are going to illuminate early
3628s does feel like it is that a switcheroo
3630s right to just get a zero mana switcheroo
3633s draw two cards and then progress the
3634s game plan from there
3636s yeah switcheroo is great to hear just
3638s for early curve reasons especially if
3640s you have like handmaiden in hand for
3642s example and you're able to get it out
3644s super quickly just with you know coin
3646s switcheroo drop handmade and absolutely
3648s turbo draw
3650s surprisingly even though you spend most
3652s of the game trading it the other really
3654s powerful option in certain lists is just
3656s to
3658s discount amulet of undying itself
3660s because then on your eventual pyro turns
3662s when you're doing the combo you might
3664s not have to allocate an entire turn to
3667s doing it you might be able to do it at
3668s the end of a term where you've already
3670s played
3670s handmaiden or north she cleric and drawn
3673s a bunch of cards right and even though
3674s you have very little mana left at the
3675s end of the turn because you have zero
3677s mana amulets in your deck you can
3678s actually pop off very quickly with very
3681s little manas potentially save yourself a
3683s whole turn
3690s the most threatening sight you can see
3692s across the board
3693s you angry pigs
3698s one thing that really i i found when
3700s i've been playing priests really helps
3702s the deck is the fact that
3705s there's
3706s pretty much no transformation right so
3708s these balls can just be thrown out
3710s whenever you have the mana right as long
3712s as they die that's great and
3715s they just will die because a lot of the
3717s time you can even force the death
3719s through with a wild pyromancer uh but
3721s yeah i just playing them out is
3723s absolutely fine get them in the death
3725s row pool and then you don't have to
3727s think about them for the rest of the
3729s game i think it's a
3731s if you had to hold them and try and do
3733s specific things with them you know and
3734s do make it a little bit weird the deck
3736s would get significantly more difficult
3738s to actually pull off yeah even if for
3741s example you had to allocate a pyro to
3743s killing your own bores because you had
3745s to play around transform effects right
3747s yeah then that's one pyro you're then
3749s down for the entire game so you then
3751s have one pyro left to a clear a board
3754s from your opponent b do a cleric combo
3757s where you might want to draw a bunch of
3758s cards with the combination and then c
3760s also have a pyro left at the end of the
3762s game to do the final combo to blow up
3765s all the last balls at the end so
3767s just that ability as you mentioned just
3769s to throw it out there because transform
3770s just isn't really in the meta right now
3773s it just doesn't really exist let alone
3776s um against the particular decks that
3777s people are playing against so is for
3780s sure a big big advantage of the deck
3782s right now
3790s a double restaurant definitely not what
3792s gabby's looking for here as well because
3794s playing minions against priest is
3797s unless your deck is obviously a minion
3799s focused deck right with where therefore
3801s you kind of have to play the minions
3803s like playing these vipers could
3804s potentially just feed meaty cards with
3806s the help of northshire cleric gift of
3808s the narrow you know big heels and the
3810s cycle could be huge and speaking of that
3813s it looks like meat is going for some
3814s card drawing this is gonna be one pyro
3817s down basically for the game but the card
3820s draws important because even the usage
3822s of the coin and the gift of the naru
3824s means that i'm not hundred percent yet
3826s but i'm assuming this handmaiden is
3828s either ready to go or one spell off and
3831s handmaiden again another like backbone
3834s of the deck three man a minion draw
3836s three absolutely huge i love just the
3839s immediate response from gabby just like
3841s yeah all right cool cool story bro i am
3843s just going to continue to smack you in
3845s the face
3849s i think i mean the cards are lining up
3851s right aim shot dragon bane a little bit
3854s um
3855s unfortunate that there's no way to cycle
3858s the dragon bane
3864s gabby is going to clear up though looks
3865s like he's going to take care of the
3866s cleric as well try and limit that card
3868s draw so was the equation right the more
3871s time killing the cleric gives you more
3872s time takes longer for meaty to get
3874s towards the bottom of the deck and then
3876s more time equals more turns and then
3878s those more turns turn into more damage
3880s for quest hunter
3882s yeah and and i think you can see now the
3884s power of the previous turn from meaty
3887s right look at his hand he has access to
3889s heal he's got the time to trade away the
3892s amulet and start stacking that effect as
3894s well does have that proc time made and
3896s ready to go if and when uh
3899s it's it's looking really good for me to
3901s honestly is
3902s probably feeling quite safe right now
3909s that is a very nothing turn though it
3911s has to be said and nothing turns are not
3914s really something you can afford to have
3915s too many of against quest hunter
3919s especially starting from right about now
3923s where things are gonna start getting a
3924s little spicy
3926s [Music]
3938s presumably
3940s the xyrella is going to come down this
3942s time
3944s yeah it makes sense right and again it's
3947s one of the i guess bonuses of this match
3950s up
3951s is that
3953s a problem ball priest can have sometimes
3955s is it can be difficult to clear multiple
3958s uh waves of boards because really you
3960s have a light bomb you have a xyrella and
3962s then you have like a pyro turn right
3965s like that's normally the amount of
3967s removal you have overall um but the fact
3970s that
3970s these minions from gabby are few and far
3973s between means that meaty can sustain
3975s through a lot of the air the minion
3976s pressure at least and here you see the
3978s big pop-off turn of the deck if you've
3981s played uh shellfish priest you might be
3982s a little bit more familiar with seeing
3984s this being done as the actual wing
3985s condition and this from meaty it could
3988s just end up being a very similar story
3991s this is what i was talking about a
3992s little bit earlier when i was saying
3993s having discounted amulets can be huge in
3995s this spot because this is the kind of
3996s turn that could just end up being
3997s strange yeah
3999s lethal right now if you have cheap
4001s ambulance board space allowing but you
4004s can still see that due to that brand
4007s turn as i was saying the zyrella was
4008s going to come down there was so much
4010s more that was possible there because
4011s meaty had it calculated dumping space in
4014s hand with the devourers and the
4016s desperate prayer first filling up the
4018s hand again with the handmaiden hitting
4019s the zola getting another priestess and
4021s then going all the way back up to having
4023s enough mana to be
4025s still be able to throw out that xyrella
4027s which even though it was only on heel
4029s five still had that bran effect to be
4031s able to clear up the board on the other
4032s side
4035s nice use of dragon bait here as well of
4037s course gabby has the explosive trap but
4039s a lot of those minions could have been
4040s healed up right and then survived the
4042s hit so it's gonna clear everything but
4044s the one ones which will almost certainly
4046s die from an explosive trap attack and
4049s gets to just pile a good amount of
4051s damage in as well the problem that
4053s gabby's probably feeling right now is
4055s just time meat is down to five cards
4058s this handmaiden looks like it's gonna
4059s come down now draw another three
4062s has to uh sorry gabby has to assume that
4064s the combo is coming out in the very very
4067s near future
4069s yes and exactly as you said that you saw
4071s the shake of the head coming out from
4072s gabby i think he knows he is running out
4074s of time in this one
4077s don't think meaty has quite enough juice
4079s in the amulets yet you need a two and a
4081s three as a bare minimum and i uh believe
4084s that meaty has not fulfilled that yet
4086s that amulet that he's just traded in
4088s will now be a resurrect three balls
4090s amulet yeah i think the zero mana is a
4093s two and he just uh which makes sense
4096s right he keeps the zero mana one as a
4097s two that's done and then shuffles the
4099s other one to get the three
4102s so he's had two balls die so far he will
4104s go pyro into the amulet the summons two
4106s they will die immediately at which point
4108s he's had four amul uh four balls die uh
4110s the second amulet will then be able to
4113s summon three because more than three
4114s balls have actually died at that point
4115s and that will fulfill the seven
4117s for the sword of a thousand truths
4125s yeah and uh sitting at 29. things have
4127s just gone well here for meaty just kept
4129s control the game didn't get burst down
4132s too quickly there wasn't as much minion
4134s pressure uh that you can see sometimes
4138s from this quest hunter and it's just not
4140s going to be enough gabby is going to be
4141s able to push a ton of damage which again
4145s a lot of matchups in a lot of games even
4147s at you know the the low to mid teens of
4150s health you can just die
4153s from quest hunter but yeah it's just not
4154s going to be enough
4158s and now
4159s hopefully as long as meaty has not
4161s committed the cardinal sin of emptying
4163s his deck before he's done all the trades
4165s he needs to do which we're pretty sure
4167s he has not yep there's the two yeah and
4170s that's on the initial sense and then the
4172s three is going to come down afterwards
4173s important there to trade first as well
4175s into the one five torn so that means he
4178s will be able to get this weapon swing to
4179s go through the face at the end does take
4181s the explosive trap damage but absolutely
4184s no shot gabby is getting anywhere near
4187s this
4187s now you can have all the zero mana hero
4189s powers in the world if you've only got
4190s one mana to refresh it you're not going
4193s to be getting the job done and that was
4195s a excellent
4196s debut performance for the ball priest on
4199s the masters tour stream yeah it was just
4202s clean right and that's the type of game
4204s that you want like sometimes and maybe
4207s against the list you can get overrun
4208s sometimes the draws are really bad like
4210s i really know if i've had draws with the
4212s priest that and none of the draw cards
4215s and always like just heals
4217s and a pyro or something which might
4219s sound good great you won't die but
4221s without cycling through you're in
4223s massive problems if you don't hit
4225s handmade and if you don't hit a um you
4227s know switcheroo for example or a way to
4229s get switcheroo you can be stuck just
4231s hero power passing for a good amount of
4234s time uh but you know luckily for me to
4236s there that was not the case i think this
4238s was the turn that started it all right
4239s he got the cleric pyro turn with that
4242s pyro he was allowed to use because he
4244s still had one more in the deck this
4246s started off a lot of card draw which
4248s also then
4249s helped activate the handmaiden that was
4251s on the far left of his hand on that turn
4253s which then gets more card draw and once
4255s you start rolling with that card draw it
4257s doesn't really stop for the majority of
4259s the game in most cases
4260s yeah and then following that up very
4262s quickly with the bran handmaiden
4265s priestess zola yadda yadda yadda yadda
4268s turn that tends to come out over the
4270s course of the game sometimes as long as
4272s you are playing the branzola list there
4275s are a lot of divergent lists with boar
4278s priest uh some not playing the xyrella
4280s so i'm not playing the zola so i'm not
4282s playing the brand so i'm playing two of
4283s those cards but not the others i'm
4284s playing one of those cards but not the
4286s other two there's a few variations
4288s flying around but this is slowly i would
4290s say becoming the dominant list because
4292s of that ability as you're seeing uh to
4294s just have those huge pop-off turns and
4296s even sometimes in difficult matchups
4299s when you're in a worse position than
4302s meaty was there you'll see kind of that
4304s bran handmaiden priestess pop-off turn
4306s just used as a way to push tempo and
4309s just take the board and win board and
4311s buy yourself a little bit of time which
4312s is a great utility to have as well and i
4314s think
4315s really understanding the utility and the
4317s mechanics of how all those turns are
4318s possible is very much key to success
4320s with the deck what's that we're going to
4322s be checking in with gabby's control
4323s warrior list now coming up next uh it
4325s does have that gorlok ravager in there
4328s and you might be quite confused is this
4330s not a murloc deck card uh well kind of
4334s but also the your deck runs mutinous and
4336s we saw in the game earlier on in this
4338s series how impactful mutants can be a
4342s yes
4343s a copied kazakh kazakhstan but still
4346s just the fact that bran mutinis is
4348s available in this meta is a very very
4351s big deal indeed and the golok ravager
4354s helps to just cycle that and again i do
4356s think the games where warrior can
4358s struggle a lot are the games where the
4361s card draw just isn't there but
4363s unfortunately subtle
4365s we've run into the mirror
4369s indeed we
4370s have
4372s oh my god what is going on
4377s well uh hopefully we can get whatever's
4380s going on up there cleared up
4388s oh wait that's just the coin right the
4390s coin is invisible oh yeah yeah yeah yeah
4393s i just realized because neither of them
4394s what
4398s imagine here we go imagine trying to put
4400s that in the bank uh i'm here to put this
4401s money in i don't see it you can't just
4403s put fake money in it's like oh yeah
4406s probably your eyes snap your fingers
4407s boom there it goes appeared out of
4408s nowhere
4410s i have a heart
4411s magicians are not allowed at this bank
4413s it is a hard rule
4429s your teacher on curve for both players
4432s which is pretty much where the curve
4434s starts
4435s uh the interaction between uh
4438s schoolteacher the narglings they
4439s discover and the onyxian drake so kind
4441s of what the battle for early tempo what
4444s little there is of it in this matchup is
4446s tends to be about
4447s and it is quite important because if you
4450s can land you know if you can just be one
4451s whole chill with yeti ahead of the play
4454s that does allow you to dictate a lot of
4456s questions in terms of limiting your
4458s opponent's armor total making them use
4460s their uh removal a little bit more
4461s liberally or that kind of thing not
4463s spending all of their man on just
4464s setting up dredges and finding win
4466s conditions but honestly you would tend
4468s to do that anyway even if you are under
4471s a small amount of pressure from the
4472s warrior on the other side because you
4473s know they don't really have the
4475s consistent basis to back that up yeah
4478s these hands look so mirrored right now
4479s like both finley's available uh the mute
4482s to this being the drawers for both
4484s players off the top there
4486s it's gonna be pretty spicy indeed meaty
4488s does have access to uh the coin mutinus
4491s as well to potentially help him out
4503s what do you like here sol because the
4504s second from the depths is kind of
4506s hilarious
4512s although maybe more tempting if the
4514s other two visible options were a little
4517s bit better
4519s what is going on today
4521s invisible coins floating cards
4527s he's gonna do it though
4530s he has the second depth now
4532s yeah i kind of liked doing it this way
4534s right it's just the other cards weren't
4536s particularly appealing um but yeah doing
4539s it this way going for the finley and
4541s then having the other from the depths to
4543s just rediscount some other cards that
4546s you've just put back in your deck
4547s because the cards you're drawing there
4548s of the first one are just kind of cheap
4549s enough already at that point right so i
4551s do think doing it this way round makes a
4552s lot of sense
4566s yeah definitely interesting as well that
4568s meaty i understand why he did it of
4570s course but the finley swap
4574s then never mind i was going to say it's
4575s tough because he did throw away the
4577s mutinous in doing so right because the
4579s mutants was in his hand but he has just
4581s got it back right now which again is
4584s well because he knew
4585s he he knew that off the first finley he
4587s was gonna pull the dredge card back into
4590s his hand so he would then have an
4591s opportunity to go looking on the bottom
4593s of the deck for the cards that he's just
4594s swapped back in there with the finley
4596s anyway there was a
4598s decent percentage chance that this would
4600s be available to happen anyway it's true
4602s that's how it turned out
4603s yeah it would scare me so much missing
4605s it though right because it was not like
4607s finley was a small finley in the amount
4610s of cards shuffled back in right
4612s placed back in
4616s yeah gotta be careful with the word
4617s shuffle i know that's what i just
4618s realized yeah placed back in the deck
4622s delicately placed with the utmost care
4625s into a precise position in the deck
4639s seems reasonable yep good card i'd play
4641s that
4643s you know what i would put that warrior
4645s card in hunter that's how good it is
4647s yeah
4648s one mana deal five seems good
4653s no force on azeroth can stop me well one
4656s idiot imagine paying seven entire manner
4659s for your cara
4660s pathetic it's kind of cringe to be
4662s honest
4665s i think saying cringe is cringe songs
4667s i agree that's why you say it that's
4669s probably the point
4673s we're hearthstone casters raven our
4675s existence is cringe
4677s wait are we not the coolest people have
4679s i uh lived
4681s all my life did you think you had a cool
4683s job all this time raven is that what's
4685s happening i well i did and now i don't
4688s now you question making me question all
4689s my life decisions to get to this point
4693s where i get up at 3am to prepare for
4696s casting the children's card game
4698s you ever go through a conversation with
4700s like anyone you know like friends kids
4703s or you know just anytime you talk to
4705s someone like under the age of 14 or so
4707s um you're like oh yeah i commentate
4709s video games for a living and for like a
4710s brief window you're the coolest person
4712s they've ever met and then they ask you
4714s what game and they're just a hearthstone
4716s what's that what's going on what are you
4718s talking about i have had those
4721s conversations in the past so uh going
4723s forward when people ask me a lot of the
4725s time i just lie
4728s is it not about what game but what i do
4730s for a living because explaining it is
4732s difficult
4733s fair enough
4738s yeah there's just a two mana kazakh
4741s kazakhstan and a zero mana brand in hand
4744s these are the worlds we're living in
4746s right now
4748s oh bran mutant is available next turn
4750s now for meaty
4753s and that has to be the plan right that
4755s has to be priority number one next turn
4761s very much looking that way yes
4768s i know that like the nostalgia dopamine
4771s has been a big theme of this rotation so
4773s far with like a lot of old favorites
4775s coming back into the game i'm just
4776s staring at meaty's hand right now and
4778s thinking
4779s boy this hand has had like six ticks of
4781s emperor thorazon on it
4785s yeah why was thoreson just alive for so
4787s long what's going on yeah
4791s we'd load that back so we can use the
4793s sweet diamond version that exists now
4803s i know this could be a huge problem for
4805s gabby
4808s because he's obviously not going to play
4810s cars
4811s and because of the shape of his hand
4813s he's not really going to play bran
4814s either and like
4816s is
4817s is this game ending subtle if the br the
4820s brandon mutinous from meaty comes out
4822s and just eats the kazakhstan
4825s i mean you hesitate to say that the game
4827s will be immediately over but i would not
4829s be surprised
4831s even if that happened gabby just scoops
4833s out the game right he's that kind of
4835s player that sort of knows when his wing
4836s condition is up but it would be huge
4839s ah
4840s yeah i'm trying to think i guess there's
4842s still amalgam in the deck right there is
4844s yeah she could get another kazakhstan
4846s but yeah you you look at gabby's
4848s response there goes bran
4850s and there goes kaz wow
4852s oh that's so brutal
4855s because even even with the kazakhstan
4857s gone right like if you're gonna go
4858s fishing for amalgam win conditions you
4860s want bran want to still have your brand
4863s at that point to maximize your outs of
4865s finding your way out of that spot so not
4867s only is that now a massive mutants on
4869s the other side that is the two straight
4871s up best wing conditions in the deck gone
4873s down for gabby and he is gonna have to
4876s get very fortunate to find his way out
4878s of this one
4879s yeah and the problem is in a lot of
4881s matchups
4883s i would say okay you have raid boss at
4885s nixia okay you have nelly like those two
4888s cards can win games right
4890s but
4891s not in the mirror because the remote as
4893s you've noticed that both players just
4895s have almost free access to removal
4897s whenever they want right the game is
4899s much more about resource management and
4902s threat management than it is about just
4905s oh can i kill this minion because yes
4907s it's control warrior it almost certainly
4908s can kill this minion but even nelly off
4911s the top for gabby i put a lot of stock
4913s in how strong that card is and just
4915s potentially being able to win our games
4917s but in this
4918s against the mirror i just don't think
4921s it's good enough even if there's a smite
4923s and a couple of other good pirates
4929s he's just weighing up the options here
4931s he's going to choose to use the brawl
4933s uh obviously even if the onixia wins
4935s here he has the shield slam to be able
4937s to
4938s deal with it
4939s uh you immune is a
4941s tricky key word to get your head around
4943s it doesn't mean the minion can't be
4944s destroyed as you witness there it does
4946s however mean that the minion can't be
4948s targeted even if the thing you're trying
4949s to target it with doesn't actually try
4952s and do any damage to it it's a
4954s fascinating little keyword which hasn't
4956s really been super relevant in the game
4958s up until uh rayboss and nyxia are really
4960s having such a huge impact
4961s if you tried to target it with a hug it
4963s would just not let you exactly no no no
4965s you targeted me it's like yeah but i'm
4967s not doing anything bad much like me
4970s yeah that's true
4975s but again it's just
4977s slippery slope at this point here
4979s because i was talking a lot about the
4981s lack of power from nelly in this matchup
4984s when we talk about in ways to just win
4986s the game for you to an extent and but
4989s meaty winning on paper and getting to
4992s play nelly first is again just another
4995s nail in the coffin right i think as a
4997s support tool in this matchup it's very
4999s strong
5002s and also funnily enough protection
5003s against your opponents mutinous a lot of
5005s the time too
5020s that's kind of funny isn't it like
5021s that's the win condition for gabby
5027s nelly into this pirate and then hit meet
5030s his kazakhstan
5034s sure yeah i can get on board
5036s that that's the thing that can happen
5038s yeah i mean obviously he does still have
5040s dragons of his own and the amalgams it's
5042s just that he doesn't have the extra
5043s shots with bran with that being eaten
5045s previously so he does still have ways to
5047s get back into this but he is
5050s miles behind now on the ability he is
5053s going to need some fortune outcomes at
5055s the very least to find his way back into
5057s this
5060s yeah i i feel like he has to hit it now
5062s and his treasures have to be good right
5064s like yesterday this turn kaz next turn
5067s and the treasures have to be a good
5069s solid set of treasures
5075s one thing at least for the second in
5077s time that is going for gabby is that zai
5079s meaty has like 30 armor right like you
5082s know 16 is very manageable uh to
5085s actually be able to beat it's not like
5086s it's one of those games where the
5088s warriors manage to stack like you know
5090s 20 30 plus armor
5097s does now have shield slam from the nixon
5100s drake into amalgam amalgam
5103s oh for the mutant
5110s there's a little nargling and there is
5113s the little nargling that was a card that
5115s was picked held thrown back onto the
5118s bottom of the deck and then picked up
5119s again from metis over the course of the
5121s game so very nicely done oh no actually
5123s is that the one that he picked up from
5124s the other south season it's the one you
5125s just played yeah the other knuckling
5127s still down there i believe right yes we
5129s just saw it in the other dredge yeah
5130s that's right
5139s also what's kind of i didn't really
5141s overly think about until now
5143s is gabby needs to find the cars
5147s and if he doesn't
5149s he can just let fatigue do the work
5151s right gabby's got one card left
5155s and there is the kazakhstan drawn the
5157s turn after the mutants
5159s and now gabby is just gonna play go fish
5164s there it is immediately the kazakhstan
5166s picked up snap pick
5169s no second one okay that's your drake go
5172s draws a cup
5173s yeah yeah i mean
5174s although i probably said it in a silly
5176s way it's kind of important right we
5177s talked about how important card draw is
5179s for warrior playing cards because it's
5180s not as powerful as the likes of druids
5183s so yeah i'll take it
5196s feel weird that kazakhstan got nerfed
5198s and we've seen it like
5200s we've seen like five you've seen it
5202s every day in like
5204s in less than a series of hearthstone yep
5208s i've decided i thought how many have we
5209s seen
5214s i mean that's the weird dynamic right is
5216s that taking it away from druid to be
5219s able to do it on like turn six turn
5221s seven turn eight really consistently has
5223s then opened it up to be allowed to be
5226s used in slower decks who are actually
5228s kind of using it for the intended win
5230s condition as a late game finisher right
5231s which is what we're now seeing with a
5233s lot of control warrior coming out
5252s gabby has expended all of his uh cheap
5255s dredged cards this game however which
5257s means that he is going to have to spend
5259s some turns dealing with the board state
5261s he can really just freely play a
5264s kazakhstan and you know throw out shield
5266s slams or whatever else whatever other
5268s discounted cards come alongside that
5269s from the dredges
5271s uh but fairly soon meaty is going to run
5274s out of ways to generate new threats
5276s although
5277s that amalgam of the deep might go some
5279s way to answering this question okay
5282s okay
5283s second kazakhstan on the other side
5286s official request here we need a kaz
5288s counter
5289s on the overlay
5291s just to see how many we actually see in
5292s one series of pasta
5296s especially when you consider two of the
5298s decks we've seen don't run it
5300s i still feel like we've seen a hundred
5302s yep that's a good point
5307s meaty doing a good job and this is like
5309s back to basics hearthstone to an extent
5311s where you know your opponent wants to
5313s play cars
5314s so put as a threatening board as
5317s possible down every single turn to make
5319s them you know they are going to play at
5321s some point but to just punish them as
5323s much as possible for it right
5339s a clockwork was picked up only at 12 12
5341s but still
5342s reasonable amount jars as well so gabby
5345s going there full value town right now
5348s isn't he in terms of just how much
5349s pressure he can put on how sticky can
5351s make the board as well my back's against
5353s the wall
5356s jill blocked first meaty trying to uh
5358s get as many resources as he can again
5360s picking up those tradables that we saw
5362s in the previous game was offered embers
5364s off the first
5365s wax rager off the second which we've
5367s already seen kind of the double-edged
5369s sword of wax rager when you are
5370s specifically playing against warrior
5372s regardless of whether you are a warrior
5374s yourself
5375s so in that note do you like puzzle box
5377s here is like a attack against the likes
5380s of jars wax rager and agent reflections
5384s yeah it's a little weird if you have
5386s already picked the wax rager right but
5389s um because you are probably looking for
5390s wax rage ancient reflections because you
5392s are in that warrior match up but
5394s certainly puzzle box is a useful tech
5396s card to have in the kazakhstan wars
5407s it's also a a small argument for meaty
5410s to play more
5412s defensive options because he has a
5415s second cousin hand right like he will
5417s win the longer game
5419s so as long as he doesn't die he will
5421s just factor in a whole extra 10 cards
5424s yes i do think that like unless you're
5427s specifically hitting wand
5429s the other defensive options do just lose
5432s over time to the offensive options on
5434s the other side right like wand is the
5436s only one that really competes with how
5438s good the offensive cards are yeah um and
5440s even then if the offensive cards being
5442s chosen are just embers of ragnaros a
5444s bunch of times then you don't really
5446s have that much weight to play around
5448s that apart from making boards of your
5449s own um so quite often making boards with
5452s the kazakhstan cards is even more
5454s defensive than taking removals in
5456s positions like this so i do just tend to
5458s go um in most situations for just the uh
5461s the the best impactful tempo cards that
5464s you can off kazakusam most of the time
5466s but picking up a couple of answers is
5467s always going to be useful to throw in
5468s there as well
5470s clockwork assistant a pirate because
5472s that could be important right now
5476s i'm going to go with no on that one
5478s well people have been more surprised at
5480s certain cards being pirates so true
5492s look at the amount of damage meat he can
5494s then push here right he has the other
5496s and nixon drake to effectively shield
5499s slam through the 2 6 if he wants to
5503s or now he can just make clean trades and
5507s this
5517s it's still like the just the slam
5525s clam push 17 19 with the hero power
5537s the problem with the puzzle box is if he
5539s wants to remove the pirate game from
5541s gabby he also removes his ability to
5544s attack this turn yeah it's a big deal
5546s seems like a big waste i'd rather let my
5549s opponent have pirates honestly
5550s particularly when you have the embers in
5552s hand to back that up as well yeah
5556s i did pick the weapon as well that's
5558s kind of what i was looking at when i was
5559s asking you about defensive options being
5561s more okay for me like the weapon you
5564s know like swing four times over the
5566s course of this game to insta kill seems
5568s pretty strong as well
5570s also this play is not bad because like
5573s it beat the smite pirate turn well meaty
5576s has two taunts on the board now right
5578s which is very very strong as well
5587s one for me
5589s gabby did get the clockwork reflections
5591s as well it's a big deal
5602s clockwork reflections as if it was a
5604s single card then
5605s feels like it when i play against it
5608s where there's one there is the other
5617s went fishing with the south sea
5618s obviously that is another huge utility
5620s we uh we went through a meta where it
5622s was controlled priests smashing into
5625s each other with southeast councils at
5626s one point
5627s where there was various wing conditions
5629s that could be stolen back and forth in
5630s this case we talked about the ability to
5632s find a mutinous find a kazakhstan from
5634s your opponent using that card when you
5636s discover it but in this case it is just
5638s a matter
5640s of uh
5641s picking up extra kazakhstan treasures
5643s from the opponent's deck instead but
5645s gabby here dumping this ancient
5647s reflections canopic jars as quickly as
5649s he can here using this ability of
5651s rushing minions
5653s to immediately generate a huge board
5656s stay here try and be as oppressive as
5657s possible to the opponent
5660s and more value with the sarah cards
5664s other than that lackluster at best
5672s he just has 20 right now right
5675s yeah 20 showing just gonna play embers
5680s [Applause]
5682s he has double shield chatter as well to
5683s go with it right oh yeah he's got the
5685s second one yeah yeah okay so this is
5687s extremely likely to uh to work here
5690s plenty of armor keeping those at zero
5693s mana and just like that meaty takes game
5696s number three goes up to a 2-1 lead
5698s meaning he only needs one more victory
5700s to get off to the best possible start
5703s because i'll tell you right now if
5705s there's someone i would want to beat in
5706s early rounds of swiss it would probably
5708s be gabby i will take that as a round one
5711s win
5712s yeah not the player that you perhaps
5713s want to see that you're facing in round
5716s one of swiss but certainly a player that
5718s you would like to take the scalp of if
5719s you are uh thrown up against them early
5722s on uh yeah really strong performance
5724s yeah again from meaty he looks very very
5726s comfortable with the control warrior
5729s which you know might seem a little bit
5730s strange to say because he's gone
5731s one-on-one with the deck in this series
5733s so far um but even in the previous match
5735s up against druid i think the plans that
5737s he had the way he had things set up it
5739s kind of it gave him good odds of putting
5741s himself in a good position it's just the
5743s cards ran against him a little bit which
5745s hey it's card games that happens
5746s sometimes but i think you can see
5747s consistently he has very clean very
5750s strong game plans on how to execute win
5753s conditions in certain matchups and quite
5754s honestly a lot of the time the answer to
5756s that question is one certain fishy boy
5761s yeah and that's just fair right i think
5763s like again when you watch it he he
5765s clearly looks like he knows how he wants
5767s to win the games and he goes for it it
5769s does mean his last deck is going to be
5771s that demon hunter and this
5773s is the place you don't want to be in if
5775s you gabby i think or at least for me uh
5777s like you need to win your next two games
5780s against what i think is just simply the
5782s best deck in the game right now and i
5784s don't even mean it does the most
5786s singular powerful thing but i just think
5788s it's the best deck against every other
5790s deck in the game right if you just look
5792s at the whole spread i think the most
5794s likely to win is well
5797s well before we get carried away
5800s if you're gonna make statements
5802s if you're going to make statements like
5804s that raven
5805s we do have to point out obviously one of
5807s the remaining decks for gabby is the
5809s control warrior right which when you say
5812s when you
5813s when you say demon hunter is the best
5815s deck against every deck in the game i
5818s think asterisk except control warrior
5820s has to be thrown in there because i
5822s think a large part of why control
5824s warrior even started existing in large
5827s numbers in this meta game is because
5829s people needed to find an answer to these
5831s aggro demon hunter variants that were
5832s popping up left right and center so
5835s yes i agree with you if you give me any
5837s series of hearthstone and the only and
5838s you say you're in a position and the
5840s only deck you have to win with in this
5841s meta game is naga demon hunter i will
5843s bite your hand off but i do think this
5846s series is closer to 2-2 than it looks on
5849s the surface because of the control
5850s warrior remaining on the other side we
5852s are going to see gabby cue that warrior
5854s to try and even up the series first and
5857s then of course he will have uh what does
5859s he have left is his priest yes it's his
5862s priestess oh no he's hunter sorry his
5864s priest was banned apologies
5866s oh that's right the hunter lost to the
5867s priest yes that was it yeah i was
5869s getting confused as to who played
5871s priests because that's what we've
5872s already spoken about this subtle but the
5873s druid ban on one side and the priest ban
5876s on the other is pretty interesting too
5877s right we're already seeing a you know a
5879s few of these bands sprinkled around this
5881s early
5887s look at the opening those are
5890s i think that's the strongest
5894s uh thing about this demon on the deck is
5896s it feels very difficult to have a bad
5899s hand at any point of any game at least
5902s from my experience like that the deck
5904s feels so well like streamlined and
5907s optimized that just every single draw
5910s just feels like yeah this is good great
5911s okay perfect if it's not for this turn
5913s it's going to be great next turn and so
5915s on like obviously the dex curve is very
5917s low in general which helps with that of
5919s course but
5920s just this this how powerful each card is
5922s and how well they actually mesh together
5925s means almost no matter what your board
5927s state looks like your drawers aren't
5928s going to just help oh
5930s oh no i'm going to have to deal with
5932s smug raven aren't i no
5935s i'm a disaster
5939s uh yeah the meaty just going all the way
5942s in here with uh battleborn vanguard
5943s straight away um obviously this is a
5946s card that can be punished very heavily
5948s by the card ranker coming out from
5950s warrior which is only a single copy in
5952s gabby's version of the deck but
5954s usually if the ranker isn't there there
5956s is a weapon there's a shield chatter
5958s there is some way of being able to pick
5961s apart these early boards generally the
5964s warriors opening hand is not exactly six
5967s minions which is what gabby has
5968s unfortunately been faced with
5970s interestingly enough
5972s these choices are kind of weird right
5973s from the nagalang the um
5976s and the cannons looks fine right but
5979s then is men the cannons good enough
5982s or is this a i need to activate a frozen
5985s buckler and then
5987s draw shield chatter next turn you know
5989s like that kind of plan
5991s yeah i can see it a bit of a difficult
5993s call
5998s speaking of difficult i think that's the
6000s category we filed this turn under now
6002s for meaty
6004s he wants to play drekthar for example he
6007s has to take a bunch of trades into the
6009s 5-4 which he can't afford to do it's
6010s essentially just a bunch of 1-1 token
6012s minions that he got for free anyway
6014s however in doing so i think you would
6016s perhaps feel like you are over
6018s committing into a shield shatter combo
6020s or a brawl and so i kind of like where
6022s meaty's head's at right now he's like
6023s okay you have one rancor in your deck
6025s you didn't play it on curve therefore
6027s i'm going to assume that you didn't have
6028s it so i'm gonna keep pressuring you with
6031s my one drop and my two drop and not play
6034s anything else for the rest of the game
6036s and that's going to be enough because
6037s that's just how good my cards are
6040s it'd pick man the cannon so he does get
6042s to clear up a a good chunk of this but
6045s without rancor because one of the other
6047s problems now is if direct tha comes down
6050s it's no it's nowhere near as powerful a
6053s potential response from gabby right
6055s because
6056s it's likely the minions are a little bit
6058s bigger unless the other two two comes
6060s down of
6063s fist course well
6066s take one more idiot right now
6074s sorry do air horns go off when papa fish
6076s does the damage
6084s oh shield shatter being drawn far too
6086s late and in a blink of an eye me to get
6089s to the victory i think nearly flies out
6091s of his chair to see if there's anyone to
6093s celebrate with behind him hey hey stop
6095s the washing up i won come on let's go
6097s let's party did you see did you see
6100s um but now congratulations to me too i
6102s was doing household chores i was doing
6105s serious things while you were playing
6107s cards all right come on
6110s but yeah it was a win with the demon
6111s hunter just like i said it would be
6113s subtle does have to deal with smug raven
6115s and that's just the way it is uh but
6117s yeah
6118s seriously
6119s tough one for gabby and maybe this one
6122s game is reflecting my experience with iq
6125s control warrior when i just don't draw
6127s the removal and get laughed at by my
6129s opponent
6130s but still meaty off to a great start so
6134s far in round one of swiss getting a
6136s victory uh not only that but getting a
6138s victory over gabby great way to start
6140s the day for him and i think he's going
6142s to be pretty happy with this
6144s yeah and obviously we're having our fun
6145s with it at the end of the series but you
6147s can see how frustrated gabby is and just
6149s to contextualize the reasons for that of
6151s course like he is a masters tour winner
6154s you would feel like he kind of feels
6155s like job done in terms of the program
6158s and seasonal championships or whatever
6159s but there is still grand master's last
6162s call to play for and gabby had a
6164s disappointing final season in grand
6166s masters and that's the standards he sets
6168s for himself where if he falls short in
6170s anything he then immediately feels the
6172s need to compensate for that so he needs
6174s a good performance in this masters tour
6177s to back up his even his previous victory
6180s just to be able to secure that potential
6182s position back into grand master's last
6184s call later in the year so you can see
6185s still even with everything he's achieved
6187s at such a young age everything that he
6189s has going for him how much it still
6191s means just to lose one series in round
6194s one on the opening day of a swiss in a
6197s tournament that's why gabby's gabby
6200s because he cares that much yeah and i
6202s think you mentioned it and i think it's
6204s a big deal that it's probably a surprise
6206s to many if you've not been keeping up
6208s or i've just forgotten about who's
6210s qualified to last call gabby is not one
6213s of those players which is it you know
6215s you would say if you ask me at the start
6216s of the year oh who makes last call gabby
6219s would be on that list just instantly for
6220s i think many many people but he didn't
6223s make it as you said didn't have a great
6224s season and i paid for it so he is on his
6227s run to change the outcome of his fate
6230s for now at least but that was just our
6232s first match of the day in round one we
6235s are gonna check out some more matches
6237s from round one uh just until we are
6239s ready to move on but we're going to go
6241s to a quick break while we get those
6242s matches ready so don't go anywhere and
6244s we'll be right back with some more
6245s masters tall
6246s [Music]
6256s [Music]
6301s foreign
6303s [Music]
6343s [Music]
6349s [Music]
6360s [Applause]
6363s [Music]
6363s [Applause]
6368s [Music]
6378s [Music]
6384s [Music]
6406s [Music]
6444s hello everybody welcome back to masters
6445s tour voyage to the sunken city my name
6448s is tj i'm joined by neil larinda bond
6451s excuse me and uh we're not having that
6453s carry on
6457s itself out it's broken
6459s live on air everyone
6461s i didn't know oh my goodness stop it
6465s wrong way neil the wrong way
6468s there we go
6469s it's actually broken is that better it's
6471s better we'll leave it
6473s it's just
6474s don't play
6476s i'm tj that's neil
6479s and uh we have some more round one
6482s action uh coming at you here third
6484s mattress tour of the year we're actually
6486s going to jump into
6488s um
6489s the beginning of a match
6491s this match still could be in progress
6494s it's still part of round one it's going
6495s to be between high three and
6497s mcbanterface
6500s two players that if you've been tuning
6501s into any mixture of mattress tours and
6503s grandmasters
6504s you should know
6505s yep high three uh made a fairly flying
6508s visit to grand masters to be fair uh
6510s came in and out of the system but very
6512s much deserved at the time i'm at banter
6514s he's just went straight into the system
6516s and won
6517s immediately um his first season got
6520s himself to the world championships got
6521s that top four finish
6523s and impressed a lot of people along the
6524s way before and since so
6527s looking forward to see how he does in
6528s masters tours where to be fair he hasn't
6530s had particularly great results yet
6534s uh yeah that's right um and looking at
6537s the lineups as you just saw momentarily
6540s on your screen pretty similar
6542s uh we have uh you know a couple of
6544s mirror decks a mirrored class and druid
6547s and then the the big place where they
6549s differ is uh in sort of that fourth deck
6552s where high threes decided to bring the
6553s pirate rogue
6555s uh and uh mcbannerface has decided to
6557s bring that control war here so
6560s um their druids differ slightly well not
6563s slightly
6564s uh their druids differ a good amount
6567s with high the three playing uh celestial
6569s druid and i'm a barefoot face playing
6572s more of the traditional ram druid
6575s but
6576s it looks like we're going to be seeing a
6578s quest hunter mirror to start things off
6584s yeah and these are the decks that i was
6585s really expecting
6587s um to see the rogue i thought we'd see
6589s more of that doesn't seem to be that
6590s much when i flipped through twitter this
6592s morning
6593s um the hunter as well and obviously the
6595s demon hunt on the other side because
6597s this warrior
6598s is going to be incredibly strong in this
6600s tournament in my opinion due to the
6601s prominence of demon hunter
6603s but
6604s it's also quite good against a lot of
6606s the outsider decks it wipes out a lot of
6608s the
6609s sort of mediocre
6611s decks that you might bring to target
6612s things and what play testing groups were
6614s finding at least the ones i hung around
6615s with
6616s were that it was really difficult to
6618s find a target something lineup which
6622s means if you're going to target warrior
6624s for instance you really don't have that
6626s option to have four decks at it um so
6628s you sort of bring a mixture of stuff
6631s and we've ended up with a mixture of
6632s stuff here just the good stuff and i
6634s think we're gonna see the good stuff all
6635s day but high three is going to try that
6638s rogue out see how that goes for him
6641s yeah i
6644s think it's a little bit too early you
6646s know we're in round one um
6648s i haven't had a chance to look through
6651s all
6653s thousand plus decks
6655s so we'll start to see which decks are
6657s kind of uh
6658s breaking out and having good
6659s performances you know going into
6662s uh day two i think we can all you know
6665s take a guess right with uh demonstrator
6667s druid warrior uh maybe some hunter
6670s thrown in there being those top classes
6673s but i do think that rogue has the
6674s potential to perform pretty well even
6676s though not that many players are
6677s bringing it
6678s um but
6679s we are going to see the quest hunter
6680s mirror as i said starting things off
6682s maybe on her face
6683s uh these players do differ a little bit
6685s in their uh choices uh we see like
6688s double doggie biscuit
6689s uh in the list for high three
6692s um as well as a like a harpoon gun
6697s um whereas maybe interface
6699s has uh one copy of uh the candle shot
6703s and
6705s it's like three four cards different uh
6708s not that big of a deal um
6711s but this matchup is
6713s uh tends to get very snowbally where the
6715s first player to finish that quest just
6716s has a huge leg up
6719s yeah i think that the doggie biscuit's
6721s really interesting it wasn't in many
6723s decks then it was in then it was out
6724s then it was in
6725s and really whether you bring it or not
6727s is totally dependent on what you think
6729s you're going to be up against if you
6731s think you're going to be up against the
6732s the slower decks then it's very nice you
6734s actually get to use it sometimes
6736s but losing that candle shot means that
6739s your minion removal is affected more
6742s substantially than you might think the
6743s extra one damage from the candle shot
6745s quite often enables you to
6748s you get exact kills get heroic kills on
6750s the
6752s other minions so that makes a huge
6754s difference
6756s uh which means that the players who
6757s bring that weren't expecting the
6759s aggressive decks is how i would read it
6761s and again with high three bringing the
6763s rogue in his lineup that kind of is
6765s another nod towards that's what he was
6766s trying to get up against
6768s yeah
6770s and ho if ever doggie biscuited a
6773s treasure guard you're missing out on
6776s a lot of things
6777s in life
6781s yeah three damage and uh that thing's
6783s not going anywhere and if it does go
6785s anywhere hey you get a card out of it
6786s right uh just makes sense
6789s um but both players
6791s just i i mean this is how the matchup
6793s goes right like
6795s sometimes it feels like you don't even
6797s want to play minions until you have to
6799s um just because you give your opponent
6802s more ways to
6804s progress their quest in this situation
6807s mcbainerface doesn't really have
6808s anything else to do he could just aim
6810s shot but
6811s i think getting the treasure guard out
6812s there getting more stuff in his hand
6814s problem with the treasure guard is i3
6816s doesn't need to kill it he doesn't even
6818s need to acknowledge it he can use it to
6820s uh
6821s you know get spells that can't be
6823s directly targeted to face and get quest
6826s progress but it's only hidden for one a
6828s turn mcbanner face doesn't play doggy
6829s biscuits so it's not gonna really be
6832s that much pressure on him
6835s but he will i mean he should it doesn't
6837s like he will be but he should be always
6839s slightly behind by virtue of going
6841s second which a very big deal in this
6843s matchup quite often is the case in
6844s mirror matchups of course
6846s and so especially when the quest
6848s completion is so important for
6851s often the final part of the kill you
6853s don't always have to complete
6855s to to win the game of course you can
6857s just keep fighting away
6859s which is what they're doing right now
6862s and we're about to face the moment
6863s nowhere for that piercing shot to go
6865s that he's just picked up so
6867s could end up being a dead card he had
6868s his whole hand could end up being really
6870s awkward he's got no targets at all for
6872s any of those cards
6874s yeah um
6876s it's pretty awkward and going back to
6877s the coin versus not coin situation um
6880s sometimes
6881s in this matchup in particular
6883s because tempo isn't really that big of a
6885s deal
6887s like the extra card can be incredibly
6889s useful because that's one extra spell
6891s that you could potentially have to
6893s progress the quest
6894s um and you know if you're just going for
6897s as fast quest completion as possible you
6899s don't have to be concerned with the
6901s board
6902s then
6903s being able to have enough spells that
6906s deal damage in order to complete the
6907s quest oftentimes is uh even better and
6909s uh now high three is going to be able to
6911s complete it
6912s so it will give mcvaynerface a target
6914s for these things but i thought he's
6916s going to be able to start weaving in
6917s here powers oh drexar is uh quite a good
6921s pickup because now this
6922s uh high three is only only 11 health he
6925s can't really afford to play tavis here
6927s because
6928s he'll just die on the backswing
6930s yeah gonna have to clear these up and
6932s try and set up lethal in the process
6935s um
6937s yeah the piercing shot now has a target
6938s so he can't take some sort of risk and
6940s just kill one minion and hope to get
6942s away with it uh he must know that
6944s banterface's hand is a little bit clunky
6946s from the way that he's been floating
6947s mana but
6948s really needs to clear as much of this as
6950s he dares take a risk on whatever key
6952s number he thinks is um
6954s most likely to be safe sort of six or
6956s something
6957s and maybe leave up some minions and hope
6958s for the best
6960s yeah
6962s so rajashan is probably
6966s the kill target i think this hero power
6968s is buffed by aim shot
6970s as well so he can clear off director
6974s so he can yeah this is this is the
6976s sensible play
6978s yep
6979s these six is a key number which could be
6981s awkward to do in some worlds
6994s oh this is one of those worlds
7003s he's got three to face put some high
7005s three down to eight and he's got another
7007s two for the piercing shot puts into six
7009s and he's got the hero power puts him to
7011s four
7012s in his four
7019s that ain't it
7022s no it's not
7025s uh
7027s yeah because barb nets is not going to
7028s be active
7034s i wonder
7036s if
7037s barbara nuts was active he could target
7039s minion target face and then piercing
7040s shot minion and that'd be the four
7041s damage that you'd need got it got it
7046s um
7047s do you have a meeting
7049s dragon ball shot shoot his own minion or
7051s something to get more cars i don't think
7053s that works
7059s it's
7059s just
7060s piercing shot hero power and then
7063s probably just under use the dragon
7064s league shot since you're so close yep
7067s and then just hope and high three needs
7069s a spell that costs one or
7074s something that deals
7076s like a quick shot somebody deals three
7077s different yeah
7080s which is j it's just quick shot
7085s okay oh it's the same shot
7088s that works as well yeah
7091s that'll be seven all right high three
7093s takes the quest hunter mirror
7095s and uh no quest means even played and
7098s sometimes the match-up just works out
7100s like that
7101s um usually you're you're playing in
7104s quest center mirrors you're playing
7105s tavish on
7106s like the turn you're killing your
7108s opponent or you know the turn right
7110s before you're killing your opponent or
7112s in cases like that you know you just
7113s draw the direct damage in your deck you
7115s don't even need to play it at all so
7116s yeah
7118s they both did a good job there of making
7120s sure the opponent had the
7122s the exact problem to go one more turn uh
7125s which is what it's all about it doesn't
7126s matter if you overkill your opponent of
7127s course just try to force them to have to
7129s take one extra turn to kill you and they
7131s both managed to make that go further
7133s but in the end high three was the one
7135s who had the the best of it obviously
7137s mcmahon to face stuck there with that
7138s hand you see there of all the four drops
7140s which
7141s in the mirror where you've got no
7142s targets sometimes it's very very
7144s difficult and just falling short on that
7147s tracking
7148s yep
7151s but now we're gonna move on to game two
7154s uh
7155s taking a look at the vans it looks like
7158s uh it was
7161s drew a demon hunter band away
7164s um
7167s with the demon hunter being banned away
7169s from mcbannerface and druid being banned
7172s away from high three
7174s um so high three still has access to
7176s demon hunter and the pirate rogue uh
7178s demon hunter obviously just in
7180s incredibly strong obviously banner faces
7182s accounted for it has brought the warrior
7184s but we saw in the first series of the
7186s day
7188s yeah sometimes it doesn't even matter
7192s and here is that demon hunter the the
7194s terror of the ladder particularly
7196s straight after oh straight before the
7198s nerfs um still probably the strongest
7201s deck in the game but does have some big
7203s weaknesses warrior being one of them uh
7206s always looking to see which weapon
7207s they've chosen to go with
7210s gone for one bone glaive
7213s yep so
7215s a little bit more minion heavy in that
7216s regard
7217s and you just just
7219s it's just a lot of damage
7221s just like a reaper
7225s who cares about the dredge it's an
7227s arcana reaper
7228s the dread
7230s joking aside the dredge is really
7232s powerful on that bone glare because you
7233s play it with the intention of killing
7235s your opponent and quite often you just
7237s need to find a tiny bit more damage like
7239s something ridiculous like a puffer fist
7240s just to back it up on the second swing
7244s yeah but yeah it's still just an
7245s arcanite reaper it's still just
7249s and how can i reap her in a deck that
7253s didn't even need an arcanine reaper to
7255s be quite honest
7257s yeah they had no no problems dealing
7259s damage already
7261s um
7262s but
7264s uh my batter face uh didn't see what
7267s he's gonna he could just run back the
7269s same thing
7271s but if he expects demon hunters gonna be
7274s the next deck which it certainly is
7276s yup he's gonna switch to
7278s control
7280s warrior there it is yeah and this
7283s match-up in theory
7285s as we saw not in the first match of the
7287s day is really favorite for the warrior
7290s um the demon hunter sort of has to close
7291s their eyes and go for it they do have
7293s some other options they can
7295s just set up the swing
7298s much much later on for million damage
7300s um using their lady whatever she's
7302s called slino
7304s steno how do you say that i don't know
7307s um and that can do a lot of damage you
7309s can
7310s get the multi-strike in on a glaive and
7313s just do a lot of damage if the warrior
7315s ends up having to play a minion which
7316s they do at some point and you can just
7318s lethal them
7319s but yeah in general we saw how meaty
7322s went about it just play the minions hope
7323s there's no vancouver and shut your eyes
7327s yep
7331s oh curious to see what he keeps here for
7333s high three uh ladies there now seems
7335s like an auto keep director seems like an
7337s auto keep
7338s how do you want to use the other two
7340s cards
7349s ah well you definitely want cheaper
7351s stuff
7354s you want to look for battleborn vanguard
7358s the
7359s naga the
7361s slitherspear um
7370s like coin three into three here isn't
7371s that great just because
7374s there it's not a huge fault there we go
7376s that's good good good good
7378s yeah you want to go one two coin into
7380s four and then thano and start playing
7382s your spells is what i would like to do
7384s at least here i think
7385s yep
7387s also just looking at that lineup choice
7389s he has put the man kick in his deck one
7390s of the cards that floats in and out of
7392s this demon hunter and just once again
7394s highlighting the nod that he is
7396s expecting a control meta just that extra
7399s little bit of damage from the man cook
7400s there
7401s control plus druid when i say control
7404s yep
7406s the interface uh kept the shield shatter
7409s and uh from the depths so really now
7412s it's just looking for
7414s a way to gain armor
7417s uh
7419s these ain't it
7420s two men a brawl though quite good
7424s python were to go wide which uh we can
7426s see that
7428s he is going wide
7429s which is wide i think it's wider than
7431s this
7432s oh yeah
7434s this is as
7435s wide as it gets
7436s oh look how wide he is
7442s two mana ball what a card
7445s [Applause]
7446s okay
7447s puffer fist
7448s yeah
7449s pretty good
7451s maybe even the no not the best i could
7453s construct
7454s the best outcome but still get the man
7456s creek fit in the hero power push the
7458s extra damage with the puffer fist and uh
7461s arcanite reaper loaded up ready in hand
7463s curtrice
7465s ready to go as well hi
7468s you know those two cards he didn't want
7469s in his mulligan
7470s here they are
7472s they're back nobody
7474s get him a banter face in the face
7477s oh jeez
7479s can't just
7480s can't find any armor game
7483s if only i had an amalgam in my deck in
7485s my hand then i could play shiver their
7487s timbers
7491s yeah but then he wouldn't be doing
7492s anything else there's so many ways now
7494s um with a shield block coming back into
7497s uh
7498s corset um
7501s in the early game to actually activate
7504s the shield shatter or at least you know
7506s maybe not in shield blocks case since
7508s it's just five but
7510s bank the armor in order to do it
7512s yeah um because you have the frozen
7514s bucklers heavy plate and shield block
7516s and uh just pushing on everything
7519s uh
7521s i made the mistake the other day
7523s of comparing shield block to guff so you
7525s got three mana game five armor draw a
7528s card
7529s if a two more mana
7531s you get guff you get an extra manuka so
7534s you get that power for the rest of the
7536s game
7540s oh
7541s no
7543s bam oh no
7546s disaster
7549s is raven just god
7555s um chaos strike seems pretty good
7557s what does this stand
7560s yeah just
7563s oh god
7565s it hurts tj
7568s and i split garrison is actually dealing
7571s damage to make banner phases minions as
7573s well
7573s he's just dead
7575s all right let's see
7577s uh still has the discounts
7582s to keep in mind
7584s anything good
7585s anything good good okay all right well
7590s vancouver
7591s he's got the trade into the three seven
7595s yeah training three seven right just
7597s play it all literally do everything
7602s yeah this looks like a pretty good state
7604s of affairs right
7606s uh ah
7608s i mean you have no cards left
7611s any cards it's a card game dealing
7613s you're dealing one damage to your
7615s minions for the next two turns but you
7617s know he needs me
7621s get some armor kill some things
7624s i've got to hear him how to get more
7625s armor that's two a turn what could go
7627s wrong
7628s yeah maybe you don't even play the nixie
7631s and drake and amalgam
7635s uh because the mayor is going to die to
7637s i split garrison
7639s um
7641s but you
7642s uh okay
7643s i was gonna say but you also want to
7645s protect yourself from the five damage
7648s potentially more from the bone glaive so
7651s this is fine
7654s accepted won't be
7658s except here's some more stuff
7666s i love need for greed in this deck it
7667s looks so useless most of the time and
7669s then when it's good it's so good
7672s those are buckley
7677s oh
7679s oh dear
7683s all right well he's still there he can
7685s clear boards for a while i'm not sure
7687s what he's gonna do about getting on the
7688s board maybe draw nelly
7691s that's a good way of getting on the
7692s board
7693s yeah um
7697s yeah that's about it that's about it
7705s it's gonna
7706s play the amalgam
7708s not really anything that he could even
7709s use it on in the next turn unless he
7712s picks up
7716s uh
7717s another amalgam yeah the second
7721s nixian drake
7722s because like newton is
7726s onyxia can be played or they can but not
7729s with amalgam
7733s i3's main decision here is whether it's
7734s just make this a steno turn whether he
7736s wants to be even greedy with her
7740s the little awkward
7743s because of the amalgam in the way
7747s um
7750s to be quite honest with you
7753s i wouldn't even hate just
7755s slamming need for greed but i guess
7757s getting memes on the board for the hero
7758s power reset works as well
7760s yeah i like the idea of neither agreed
7761s for a second there too just to go for so
7763s much damage next turn but he's already
7766s got so much damage next turn to be fair
7768s three one drops multi-strike that'll do
7776s this
7777s shield slamming their opponents
7783s so the aggro deck has five cards in hand
7785s and the control deck has drawn extra
7788s cards
7790s for extra looks and is out of cards
7797s again perhaps raven was right all along
7803s how much damage is this it's not enough
7807s sure you just go in now first of all
7808s your opponent's actually got to draw a
7809s counter and secondly you'll still have
7811s cards in the hand at the end of it for
7812s high three but he's gonna be patient
7813s again
7821s like you mentioned just getting these
7823s minions on board for the
7825s the extra damages
7827s it's worthwhile
7833s lose some of this armor as well it's
7834s being this turn pretty much needs nelly
7836s right now or
7838s okay
7842s and i'm not counting it tj but that has
7844s to be lethal
7846s double fury multi strikes then oh
7849s yeah this is why you thought i'm telling
7851s you now i'm not counting it i just know
7855s oh you you think got the predation as
7857s well yeah yeah i've i got this right
7860s hey i predict mick paladin's gonna do
7862s one of this tournament let's see how
7863s that one goes
7865s there is no measure too much how much
7868s damage is this
7871s so much
7872s [Applause]
7876s it's a little bit over lethal just a
7878s little bit over lethal just keep pushing
7880s that button
7882s just 10 damage
7885s all right
7886s high three up two zero now only deck
7888s remain remaining is the uh pirate rogue
7892s right um so we'll get to see the pirate
7895s rogue in action see if it's a deck that
7897s uh
7900s i don't know
7901s what's what's a good way to put this i
7903s was about to say it can stand the test
7904s of time but can do its job
7908s this is
7910s it's um
7913s from the testing i saw the vogue is
7915s mainly useful and it's got some uses
7917s it's not a terrible deck but the real
7920s reason to bring it is because of warrior
7922s and it doesn't even seem that great
7924s against warriors some of the time so
7926s this is definitely the iffy deck of the
7928s the match and the tournament for me i
7931s think that
7932s it's a decent deck i think it does its
7933s job okay
7935s but it's certainly a fourth deck if you
7937s bring it in every lineup you bring it in
7940s yeah they can have those games where it
7942s snowballs it can have the has have those
7945s games where you get like
7947s a sharon vessel into
7951s uh dredge and then mr smite the next
7953s turn on the
7955s the the two parts that spawn from the
7957s vessel
7958s um
7960s you can you can do some
7963s sneaky stuff against
7965s control decks with the hook tusk right
7969s yep
7970s um
7971s so there's
7972s there's a good amount of stuff it can do
7974s but it also has those hands where
7977s you know you have a mixture of like
7979s shadow steps and preps and amalgams and
7983s you're not really you're just playing
7985s out
7987s like average static minions on curve
7989s that are just getting killed
7991s and you never really reach that power
7992s spike
7993s so
7995s yeah if you're bored of like these just
7996s gets wiped out by a brawl or one of the
7999s many other ways that warrior in
8001s particular can just deal with that board
8004s it hurts like there's often not a
8006s comeback from it but if you just get to
8007s the curve you were talking about
8009s game can be over in a quick quick moment
8012s but it's not against the warrior it is
8013s against the
8014s hunter which is a matchup i know far
8016s less about but
8018s uh with the stealth involved i'd imagine
8019s that the hunter struggles a little bit
8021s in this
8023s um i don't know they can usually deal
8025s with the early early board states uh
8027s quite well and then initiate a race
8029s outside the mr smith there's not a lot
8031s of burst um
8034s but it's it's close
8036s at least from my experience i don't
8037s think we have enough data yet to
8040s oh that was that was definitely i would
8042s problem for people the data
8044s yeah i would say that quest hunters is
8047s is favored um
8049s but i don't think i wouldn't say it's by
8051s that much
8054s and face just keeping the lot
8057s double viper
8058s um figuring that maybe that's one of the
8060s ways that you're getting on board but
8062s also dealing with those pesky swordfish
8064s which
8065s is
8066s definitely reasonable to assume is going
8068s to be one of your problems in this game
8081s well
8084s i
8085s wouldn't mind a coin restaurant viper
8087s here
8089s just to get something on the board
8092s yo you've got another one um you're not
8094s winning in a hurry with this current
8096s hand are you it's not got the full
8098s quest completion vibe to it
8101s oh maybe he will save the coin for
8102s tavish
8104s yeah
8106s try and race that way
8108s sure
8117s well well well
8120s do you want to push damage or do you
8121s want to draw cards
8124s no no question
8126s this curve doesn't look terrible
8133s however pops
8135s yeah the courier also is just
8139s you know more stats
8141s more health harder to kill
8146s yeah five health is significant so
8149s also even though the curve doesn't look
8150s terrible when you actually look there i
8152s think it's pretty slow
8154s you're talking about three four five as
8156s well rather than putting two things down
8157s at once the hunter
8160s yeah i don't think damage gets there
8161s unless you go for slightly better cards
8164s and you've currently got that's a better
8165s card than he's currently got
8175s okay
8180s it'd be very interesting to see how this
8182s um choice not to play the viper on turn
8184s two works out from about to face
8189s oh yeah good point
8195s the deck still plays like uh
8197s you know
8199s treasure guard raja jean drekhthar
8203s but those are pretty expensive for what
8206s they do
8207s and
8208s you don't have a good way to just eat it
8210s up you would have to just throw damage
8212s in it to kill it
8215s um i think he chose spell which
8218s maybe he's banking on the coin being a
8220s big deal here banter face has chosen not
8222s to use it so what's he saving it for
8225s yeah
8226s their face also has to respect
8228s has to respect both though he wouldn't
8230s be playing the viper in this scenario
8231s anyway so
8234s um i guess you just start with the coin
8237s because you can't really kill it
8242s she'll play if you play the viper and
8244s then it gets counted
8249s yeah you you die
8252s play as you die i mean he does have the
8254s arcane shot and the nets at that point i
8256s guess
8264s toughy
8266s quickly
8269s yeah still no progress on the quest
8275s okay so really likes the coin
8279s yep
8281s it was spell
8285s and kind of see why he picked spell look
8287s how much
8288s banter faces have to put into this
8290s because of the extra spell needed just
8292s to get rid of it so much mana a whole
8294s turn just give it a one two six
8296s and not get any damage done progresses
8299s the quest but it's a little bit slow
8302s yep
8303s whoa
8305s okay
8308s draw two pirates if he wants it
8312s but he is sort of on a clock here so you
8314s do want to try to be a little bit more
8316s aggressive but
8319s i
8321s guess you could go puffer fist and
8322s attack and take the three
8325s and uh preserve the health on the
8328s courier
8330s doesn't seem terrible either
8334s yeah i think this time you've really got
8336s to look at getting on with doing some
8338s damage
8339s like last time i didn't mind trying to
8341s find you know something a bit smaller to
8343s do on this turn or on your six drop term
8345s maybe you have the chance to play two
8346s things
8348s uh but now i think you you don't have so
8350s much future planning you've got to get
8352s on with it
8353s go through play i think
8364s okay
8371s gonna have a lot of pirates
8377s cheap pirates oh yeah
8383s and then this is the play that make
8385s interface was
8387s that's just setting up for for most of
8388s the game as soon as he saw the tavish
8393s looks like improved explosive
8396s and
8405s yeah so you can't bank them in your hand
8408s right he wants this for smite but
8410s there's a minion on board already that
8411s isn't doing much
8415s [Music]
8418s okay
8432s no explosive for you
8437s testing for ice trap as well
8444s oh this has been a really slow
8447s game in the
8448s context of what they're up against you
8450s want both trying to hit each other as
8452s fast and hard as possible and
8454s the banter face has gone for this
8455s controlling option which is working for
8457s him so far but yeah as a result he's not
8460s gonna fight minions with minions
8468s and the order
8469s on tavish secrets is a little bit weird
8472s right
8473s it's like backwards of what it normally
8474s is
8476s that's why the explosive one off first
8478s even though it was chosen first we're
8480s usually the one that was chosen
8483s most recent
8485s is the one that goes off first maybe i'm
8487s mistaken but um you might be mistaken on
8489s that i always thought you thought that
8490s when you played first went off first but
8492s i think it may have gone through various
8494s iterations and bugs and various things i
8496s think it may change
8501s [Music]
8507s there's the candle shot instead of the
8508s dog you're basically gonna keep
8509s highlighting that these little choices
8511s the players are making their lineups
8513s indicating what sort of field they're
8515s expecting to be facing
8517s and the candle shots there for this sort
8519s of deck
8522s not looking particularly good right now
8524s though
8525s maybe interface is struggling to find
8527s ways to uh just keep the board under
8530s control
8531s um there is no dredge
8535s in the hand for high three so he can't
8538s go uh
8540s searching for the the vessel
8543s for the additional pirates
8550s you know okay he's gonna have smart
8552s shutter steps smite at some point if the
8554s game goes too long um
8557s but banter also now still hasn't
8559s completed
8562s all the quests right so
8565s yeah
8567s i think he's one one spell away from
8570s zero mana hero power i think socially
8573s the uh the game shot
8576s it was close
8577s we'll be able to get it with the mark
8578s shot next turn but
8581s you know we're still a ways away and now
8582s the hero power doesn't really help with
8585s cleaning up the board as
8586s much as
8587s he would like
8590s yeah no amount of hovers trades into
8592s this or races this right so
8595s i mean technically we have seven hovers
8596s yes that would race it but you know what
8598s i mean tj
8607s do i know
8609s yeah i usually do
8610s you're very good at pretending you know
8612s what i mean
8613s yeah
8615s right
8617s exactly what you mean
8619s all the time and have done since
8636s big choice here
8639s does that matter
8641s i guess for sure this is a horrible
8642s combo right
8646s somewhere along the line
8648s yeah
8650s all right well quest complete tavis in
8652s here but is it too late
8656s it's already looking at nine damage on
8658s the board
8659s uh mr smite would be
8662s 16
8666s and then
8667s amalgam 1718 shadowstep
8671s 1920
8676s if he
8678s attacks and with the courier draws into
8681s the second
8684s fillet fighter
8687s that's lethal
8693s or you can just hook tusk
8695s yeah
8697s take his cart
8698s yeah pick the tavish there it is have
8700s that one
8703s and there's the conceit yeah
8705s [Music]
8709s even if he didn't hit tavish there i
8712s guess hook tusk is
8713s [Music]
8715s probably just
8716s best anyway because you could take the
8718s spells that would be able to reset his
8720s hero power and it's still a lot of
8723s power on board so
8725s uh but the interface in that series just
8727s couldn't get anything going in all of
8729s the games it just felt like uh
8731s uh he was just getting steamrolled
8733s obviously the quest hunter mirror was
8734s close but you know by nature that
8736s matchup
8737s should be pretty close because that deck
8739s is
8740s pretty consistent in uh in doing what it
8742s does but
8743s in these last two games it you know
8746s just felt like he was behind from the
8748s get-go and uh couldn't get his footing
8750s and that's a 3-0
8752s from high three
8753s pretty painful loss for a bear face to
8755s take in round one
8757s absolutely yeah great win for high three
8760s and that last game you know i'm not
8761s gonna be critical i'm sure he's play
8762s tested a lot but that last game
8764s was his decision to go for the tavis not
8767s the double viper for instance where
8769s as it turned out the way that the game
8771s panned out on that occasion
8773s it looked like the double viper may have
8775s worked out better for him but then if
8777s his opponent goes just swordfish into
8779s swordfish he looks like a genius and
8781s beats him up with vipers so
8783s just just a hard decision there at the
8785s start which altered the outcome possibly
8787s to some degree
8788s but no takeaway from high three the
8790s lineup did what it was meant to do here
8792s the the warrior was kept out of it the
8794s road got through anyway
8797s and a nice early start 3-0 so nice for
8800s him because he'll be comfortable in that
8801s lineup bringing rogue was definitely a
8803s risky choice that'll settle him down
8806s yeah
8807s definitely risky bring but the right
8809s choice 100 win rate
8811s on stream here
8813s for pirate rogue the sky's the limit for
8815s this deck neil i'm telling you this
8817s guy's the limit i'm not going to just go
8819s into the the sea
8821s the sea expansion tj
8823s um
8824s what happens when you go up from the sea
8828s you don't you go down and go to the
8830s sunken city is at the bottom of the sea
8832s not in the sky
8833s but how it works
8835s okay we've got three days to work on
8837s this
8838s the angler fish is
8840s the limit
8842s because that's the fish that goes the
8844s deepest
8845s is the ocean okay anglerfish
8848s that's the thing with the lantern on its
8850s head
8850s [Music]
8852s kind of looks like you can see where
8853s it's going in the dark
8855s much smaller okay uh round one is over
8857s neil so uh
8859s you know they're they're cueing the
8860s music to uh to get us out of here so
8863s um that is just round one though a
8866s little bit long one so could be in for a
8868s long day of match which is fun because
8869s we get to watch more hearthstone
8871s and uh neil and i get to cast
8873s more hearthstone um before we jump into
8876s round two we're gonna have to go to a
8877s break to get everything set up but don't
8879s go anywhere more masters tour voyage to
8882s the sunken city where the sky's the
8884s limit
8885s right after this
8889s [Music]
8894s [Music]
8937s ah
8939s [Music]
8959s [Music]
8976s [Applause]
8977s [Music]
9035s [Music]
9052s so
9054s [Music]
9081s welcome back everyone to masters tour
9084s voyage to the sunken city we are just
9086s entering round two and i am joined by
9089s gia who is making her first appearance
9091s for the day on the stream gia what did
9092s you make of round one
9095s yeah not too many surprises i would say
9097s in terms of the length of the broadcast
9099s as soon as we saw people tweeting out
9101s their lineups there was quite a large
9103s penchant for control which i would say
9105s is a natural reaction to the prevalence
9107s of demon hunter but overall i do think
9110s that what you brought up with raven at
9112s the beginning where there is a lot of
9113s room for just mechanical error to happen
9115s has come into play not quite so much
9118s with the first couple decks we've been
9120s seeing but for this upcoming series we
9122s have a lot of these decks that have
9123s these small traps laid in them
9126s we do indeed it's a very interesting
9129s series to break down we are going to be
9131s dealing with mango versus youth for our
9134s round two featured match-up uh mango a
9137s player that was featured quite heavily i
9139s believe in the previous masters tour
9141s with a fairly straightforward overall
9144s quad aggro lineup which i would suspect
9147s is a hard target druid kind of strategy
9150s overall which we might be able to break
9151s down a little bit overall later on
9154s however on the other side there is no
9155s druid from youth and youth has gone with
9159s something well multiple things in fact
9161s just a little bit off the wall here
9163s that's right the one that absolutely
9165s jumps out at us of course is just the
9167s fact that there is a warlock and then
9168s you ask okay what's warlock from this
9170s expansion is it curse warlock um well
9173s that is the only one that is purely from
9174s this expansion but it turns out that
9177s some sort of phylactery warlock is not
9179s completely unplayable owl is also still
9181s in the game but people have moved over
9183s to either playing naval mine which is a
9186s two drop with death rattle deal four to
9188s an enemy
9190s or the selfish shellfish which is a mill
9192s version and for youth here he has gone
9194s over with the naval mine version he also
9197s has explosive sheep in there which is
9199s you know something that doesn't
9201s necessarily mess with the phylactery as
9203s long as you don't have more than three
9204s total death throttles in your pool you
9206s should be able to pick the one you need
9208s at the right moment with phylactery but
9211s it is at its core very much a control
9213s deck so that is going to be i'd assume
9216s kind of difficult for mago to get
9218s through because he has a very aggressive
9220s lineup here um the demon hunter as we
9223s know can still get there versus control
9225s especially if there's not that much
9226s healing but in particular the um aggro
9230s druid i feel could struggle in his
9231s lineup against youth in particular
9234s yeah please i'm already traumatized by
9236s the fact that raven said that demon
9237s hunter beats warrior and now demon hunt
9239s is already 2-0 against warrior on stream
9242s stop stop saying it i can't cope uh but
9245s we are gonna be dealing straight away
9247s with some face hunter by maggot this is
9249s not the quest hunter that we've been
9250s seeing so far not the quest hunter that
9252s is probably the more prevalent hunter
9254s deck in the tournament this is straight
9256s ahead face hunter and as i was saying
9258s just a little bit earlier it does look
9260s like margot is trying to prey on that uh
9264s perceived a little bit of weakness in
9265s druid he's making the read to say
9268s players are still gonna trust through it
9269s they're still gonna bring druid but i do
9270s think it's a little bit weaker and a
9271s little bit more targetable now so we're
9273s seeing face hunter we're seeing a very
9276s aggressive version of uh naga mage with
9278s even watch post thrown in there four
9280s post thrown in there which is a famously
9282s anti-druid card and then his druid is
9285s just an aggro beast druid instead of the
9287s uh more ramp-based druid instead so we
9290s will kind of be seeing a fairly classic
9292s aggro verse control series overall i
9295s think because outside of that warlock
9297s from youth which he is very kindly
9299s obliging and throwing straight into the
9301s mix and knowing that this is the deck we
9303s are going to be interested in watching
9304s he does also have a charge warrior which
9306s is largely a control warrior variant
9309s moved in there as well
9310s that's right i'm really glad that we got
9312s to see this series because it feels like
9314s we are taking a full tour of the entire
9316s meta game between round one and round
9318s two where we had the perhaps more
9320s standard control and combo based lineup
9322s now facing up into the most aggressive
9325s lineup that you can see from mago
9327s because i think a lot of people going
9329s into this tournament were thinking okay
9331s if you do build an aggro lineup to build
9333s uh to beat druid you play demon hunter
9335s and then what are the other three some
9336s people landed on mech paladin we have
9338s mago landing on face hunter which i
9341s admit i have not even seen the cards
9343s naga the card called naga pride played
9346s naga's pride played here but um it does
9348s seem like a pretty good board
9350s development tool merck water scribe is
9351s another one that has not really seen
9353s play on many other lists but you'd be
9355s familiar with discovering it if you play
9357s a bit of naga mage youth over here with
9360s the double drains will keep makes a lot
9361s of sense though if this is anywhere
9364s anywhere comparable to old
9366s al warlock it's gonna be very much the
9368s game plan of just remove things until
9370s you can safely get down your rune metro
9372s rod and go from there
9374s yeah and that combination that you
9376s called out specifically um merc will
9378s describe naga's pride is the perfect
9381s opening when you are on coin as well so
9384s oh well hello
9387s nice to see you here uh which i think
9389s would be the mulligan that margot went
9390s for quite aggressively uh keeping the
9393s scribe and then because he was on coin
9394s obviously he's able to play that curve
9396s but he has been blessed with multiple
9398s options with the way this is coming
9400s through because he mulliganed into the
9402s spear doggie biscuit which of course is
9404s one of the other most impressive
9406s openings that you can come up with
9408s true but a lot of that is messed with by
9410s just the fact that youth picked up that
9412s mistress of mixtures on turn one perfect
9415s um to challenge anything early on and he
9417s can even tap first so he gets some value
9419s from the healing as well
9421s yeah mistress of mixtures i think a card
9423s that a lot of people a lot of control
9424s players in particular were quite happy
9426s to see coming back into the game it's
9428s just a very very nice one drop that you
9430s can slot into basically any slow control
9433s strategy challenge boards early make
9436s sure that the snowballing one drops and
9437s two drops that exist in the game
9439s specifically in demon hunter as well
9441s don't just run over the board very very
9443s nice card to have in the control toolkit
9446s coming into this expansion but now you
9449s see the pressure starting to ramp up a
9451s little exponentially and now youth has a
9453s decision to make right trust in the
9455s damage which he is going to do here just
9456s playing out the mine because now with
9458s that hellfire in hand he will be able to
9460s likely clear up any board that comes
9462s down here but there is doggie biscuit to
9464s consider on the other side yeah that's
9466s right i think youth it makes a lot of
9468s sense for him to skip the tap here
9469s because he does have the face up clear
9471s in hellfire but the amount of buffing
9474s possible from mago does make the
9476s hellfire kind of awkward the next turn
9478s where double drain sole wouldn't clear
9480s the full board either i very much expect
9482s mago to play that alongside perhaps the
9484s vicious litter spear just to get the
9486s mana spent out of the way also worth
9488s noting that mago has absolutely zero
9490s reason to trade into the navel mine as i
9492s look at the deck there's no way for
9494s youth to actually buff this in fact
9496s youth has to find some method to kill it
9498s by himself to actually get that death
9499s rattle in the pool for philactery at
9501s some point but that's definitely not a
9503s tough thing to accomplish because he has
9505s grimoire hellfire and of course dredlich
9507s thompson
9508s still has to be hellfire right yeah
9510s youth agrees the very least softens this
9513s up into drain cell range for the
9514s following turn youth i'm sure will be
9517s praying that there is no follow-up buff
9520s to land on this minion
9521s he is going to get his wish at the very
9523s least so he will start to claw his way
9525s back into this but already going into
9528s youth's turn five he finds himself down
9530s eleven health
9534s pretty good dredge options for mago here
9536s i think the naga's pride is where my
9538s head would be at just because it makes
9539s for a pretty clean turn with glow scale
9541s into that spell but he just wants even
9544s further spell damage he is just
9545s completely morphing away from the board
9548s game plan just to get the maximum amount
9550s of burst i guess he's gonna look at just
9553s going face again then re-equip harpoon
9554s gun with hero power the next turn and
9556s not give youth any targets for the drain
9558s souls that he kept
9563s job's done he's squeezing in the tap
9566s here as well trying to get as greedy as
9568s possible with that health total does
9570s find the uh the touch which will help
9573s him out but as you said if margot just
9575s goes for a straight up board
9577s sorry opposite of that straight up burn
9579s based strategy here not presenting those
9580s targets he might just be able to get
9582s there with straight up damage especially
9585s now as he finds raj on the right hand
9588s side yeah insta pick there from the
9590s dredge very very nicely set up now over
9592s the coming
9593s possibly three turns if youth can really
9596s squeeze this out but more than likely
9598s looking like a very very clean one or
9600s two turn lethal setup from here
9602s yeah looks nice to me it's just such a
9604s big deal that mago put youth under
9606s enough pressure that you did not have
9608s the liberty to just go for roon mithril
9610s rod that is the difference maker if you
9612s allow the warlock that one window to get
9614s that card down suddenly their power
9616s ceiling goes all the way up uh mago here
9618s just re-equipping the harpoon gun it's
9620s different from bone glaive it is not a
9622s battle cry dredge it's after your hero
9624s attack so there's no messing with
9626s drawing the rajna jean on the next turn
9630s oh spice bread huge that is the card
9634s that youth would have been looking for
9635s here
9637s absolutely he is going to go up to the
9639s full 10 cards as well so he can get max
9641s value from it but the next dredge the
9643s only new card that mago is seeing here
9646s is the ramming mountain that doesn't
9647s really help
9649s his game plan these are not burst cards
9652s they're all board based uh he's
9654s definitely hoping to find his aimed shot
9656s or quick shot sooner rather than later
9658s because he has these double glow scales
9660s and the raj in hand
9671s his head
9672s scared of healing and healing there will
9674s be but it depends how much youth wants
9677s to go for is he going to for example
9679s also just touch away his baker as soon
9681s as he plays it maybe not now there's
9683s another target on board two of them even
9687s yeah there's a couple of considerations
9688s there right whether you want to put the
9690s targets out for the healing on the other
9691s side but also how much value you can get
9693s from this spell damage at some point but
9696s this is kind of the luxury that dredge
9698s provides you right is not only do you
9699s get to go fishing for cards that you
9701s wouldn't have drawn over the course of
9702s the game but you also get to very
9704s succinctly plan your sequence of turns
9706s because you know what your next draws
9708s are going to be and i think these spell
9710s damage minions are just surplus to
9712s requirements at this point because uh
9714s mago has a fairly clean setup with this
9716s raj and the ramming mount over the
9718s coming turns
9720s it is interesting whether he wants to
9722s float a mana here to play raj with
9724s piercing shot which is getting the most
9726s immediate damage from raj because it's a
9728s more expensive spell and also making use
9730s of the spell damage on his glow scale
9732s while it's still on board
9734s the other option is to i guess ramming
9737s mount hero power there's also a line
9738s where you don't play the raj at all but
9740s i feel like that might be a bit too
9741s greedy
9742s it's not a guarantee that mago will even
9744s have a good piercing shot target in the
9746s near future so i am just looking at the
9748s raj piercing
9749s i have been curious if there was any
9751s point in development where raj and steno
9754s were switched and like were vice versa
9757s as demon hunter and hunter cards because
9759s the idea of like uh steno coming down
9761s and then you can actually buff it with
9762s doggie biscuit and ramming mount to make
9764s it bigger for the attacks that it's
9766s sending into other things might have
9768s just ended up being too toxic at the
9769s time but
9774s yeah mago definitely at the crossroads
9777s here and the end goes for ramming mounts
9779s and holds the piercing shot so this is
9782s another line altogether where he does
9784s manage to find a window where he can get
9786s damage from the ramming mount which
9788s wouldn't have been guaranteed because he
9789s was not necessarily gonna have a minion
9791s that can attack next turn but he still
9793s holds on to raj piercing shot which is
9795s the max amount of damage you can get
9796s from raj from one spell
9799s yeah and also finds
9802s uh barbed nets off the dredge that time
9804s which for the first time does provide
9805s him what he was looking for with the
9807s extra damage
9808s shuffle off
9814s able to be touched for youth here
9820s i've heard of it
9823s but unfortunately
9825s i think this play whichever way you
9827s slice it from here is going to leave
9828s these one health minions hanging around
9830s on board
9833s which means piercing shot plus raj is
9836s nine damage and barb nets is going to be
9840s another
9841s three damage
9844s taste
9846s so is he one off actually
9848s yep
9856s i mean i was thinking he might have
9857s lethal because he looked so excited
9858s there but um i guess raj piercing was
9861s going to happen no matter what
9865s and you probably just hero power at this
9868s point right because barb nuts
9871s is still just going to deal to the next
9873s turn you assume your raj is dead but by
9875s that point across two turns you get more
9878s value by weaving in a hero power as
9880s opposed to playing barb nuts while raj
9881s is unborn
9883s yeah i think so too right you miss one
9885s this turn by missing out on the raj
9887s synergy but you missed two by missing
9888s out on your once per turn ability of
9890s pressing your hero power so yeah
9894s there is an argument as to whether he
9895s wants to remove a minion on board as
9897s well which is something barb nuts can do
9899s but i really don't think actually mago's
9901s concern he is very much just hoping to
9904s not
9905s uh run into too much healing from youth
9907s here
9909s of course mr derrick brown who is not
9911s working this master's tour pops into our
9913s discord to drop the contribution of just
9915s choose face twice thank you thank you
9917s derek
9918s very helpful as always taking so long
9921s oh how i wish you could do that with
9923s multi-strike too
9924s yeah
9927s so right now in the phylactery pool
9929s there is just one naval mine and
9931s uh not quite lethal yet but zero healing
9936s wait is it
9938s the scent of death oh mistress i see
9943s i forgot about this
9946s cute interaction for sure
9948s thank you for your service grimoire as
9950s well for another mistress to go off just
9952s banking the healing now this is a very
9954s very cute way of going about it that's
9956s an m shot though
9959s and he is one off again
9969s just holding his hands outside why don't
9971s these numbers work
9973s just die
9975s just die
9977s and the funny thing is youth can't quite
9979s kill him either because youth needs to
9981s keep activating mistress to heal up and
9983s mistress also heals mango
9985s oh but that's a bread baker that's got
9987s to seal the game yeah forget about it i
9989s think that's just going to be enough
9990s health to allow youth to win on board
9993s these are three attack minions that are
9994s now getting to go face
9996s thank you for your service
10005s now if anything margot has to play
10006s control hunter and cash out the healing
10009s from all of these mistress of mixtures
10011s on the other side oh there's no way
10014s what's even in the director like scribes
10025s yeah we have hit a very weird crossroads
10028s though but youth has azshara now and
10030s that
10031s like one way or another should be able
10032s to close the game because at 12 and with
10035s zero cards for mago like as long as
10037s youth clears the majority of the board
10039s and he's even hiding behind taunts he
10041s simply cannot die to a top deck like the
10043s best is quick shot into aim shot which
10044s is 10.
10045s is it even weapon lethal and it must
10047s have been a little bit short right five
10049s charges 10 damage max wouldn't have got
10056s yeah i imagine
10059s just for extra security these void
10061s walkers will still get traded in for a
10063s little bit of mistress value
10065s sure
10067s yeah um
10068s i can't quite recall if both piercing
10070s shots have been played but it also just
10071s makes sense to not leave anything at too
10073s low health take the healing while you
10075s can
10077s although arguably again because mistress
10079s is symmetrical maybe you do just want to
10081s spare the health on the other side since
10083s you are pushing for your own lethal but
10084s honestly like this just feels fine at
10087s this point you are so far ahead you're
10089s back up at 20 you have an insurmountable
10091s board
10092s mistress of mixtures making a free debut
10097s on the competitive hearthstone circuit
10099s and making an enormous splash a naval
10102s mine warlock picking up game number one
10105s of round two
10106s pretty high i would say a solid a plus
10110s here on statements i did not think i
10112s would be saying during this masters tour
10114s but that is a a very good performance
10117s for the deck yeah absolutely i just did
10119s not realize that the reintroduction of
10121s mistress of mixtures adds a whole new
10123s dimension to what phylactery can do like
10125s previously this deck you know wasn't
10127s terrible against aggro to begin with
10129s because you have tons of removal and a
10130s fair amount of healing but now with the
10132s double bakers and the reassurance that
10135s you have mistress to just give you an
10137s entirely board-based game plan against
10139s these heavy aggro decks means you can go
10141s either way with that card and when
10143s necessary you can take the naval mine
10145s instead i am definitely looking forward
10148s to seeing more from this mine warlock
10150s but unfortunately for this series that
10152s is the end of it uh we do have nago
10155s switching away from his space hunter
10156s though to naga mage which i'm very very
10158s happy to see
10160s i was gonna say if you are sad that this
10162s is the end of warlock i'm sure you will
10164s take the consolation prize the naga mage
10167s which uh yesterday you told me was your
10168s deck of the expansion so far why is that
10171s it's just so fun subtle it's not good i
10174s mean it can be good right i feel like
10176s i'm underselling it because i'm
10178s definitely not the best naga mage player
10180s out there but it just feels like this
10181s pop-off turn there's something about it
10183s that's so satisfying compared to others
10186s um because you can just keep feeling the
10189s turn with spell coiler like there's so
10191s many cards that just synergize so well
10193s with the deck the coiler being a spell
10195s and a minion all-in-one the um
10199s little nagaling from school teacher able
10201s to discover you a spell that can often
10203s get more spells into your hand like if
10205s it's run or or first flame and being
10208s able to count up your mana go up and
10210s down up and down is very fun indeed
10212s however this deck can struggle against
10215s decks that are very good at removing one
10217s big board which is generally the main
10219s win condition of naga mage is to have
10220s one big board around turn four turn five
10223s and it gases out a little bit after that
10226s this version from mago though is a bit
10228s interesting in that it runs double
10229s fireball in the place of the two ignites
10231s so it has a lot more immediate damage
10234s potential but loses some long-term
10237s damage prospects and then also as you
10239s mentioned the one post
10243s yeah indeed and i do really think it is
10245s kind of a bespoke build to deal with
10246s druid right this kind of makes sense you
10249s make your one huge board on your initial
10251s spite lash pop-off turn um if you're
10253s able to get your mana back up to four
10255s which is not that difficult in a lot of
10257s situations you can then drop crossroads
10258s watch post at the end of it all and then
10261s forget messing about with multicasters
10263s and ignite and all that stuff at the end
10264s of the game just drop a fireball or two
10266s after that to kill the druid immediately
10269s right based off that one board state
10270s that comes down i think the build makes
10272s a lot of sense if that's what you have
10273s in mind
10274s but
10275s that's not the story of this series
10277s because youth has a very off-the-wall
10279s lineup on the other side no druid to be
10282s found and instead this quest hunter is
10284s going to come out to play but still this
10286s is arguably another match-up where the
10289s crossroads watch post could come into
10290s play
10291s that's true you know even without watch
10294s post i kind of favored naga mage a
10296s little bit in the match-up but it is of
10297s course very dependent on hitting early
10300s spite lash siren but what you do against
10302s hunter i find as mage is you don't even
10305s go for early curve necessarily like if
10307s you have a slither spear you want to
10308s save it as the first activator for your
10310s siren in this matchup and then build one
10313s huge board because if you kind of meter
10316s out your threats turn by turn on curve
10318s that's exactly what hunter wants to see
10319s right they can deal with that very
10320s easily but if it all comes down in one
10322s fell swoop outside of some very
10325s complicated explosive trap into ex
10327s improved explosive trap setup it's so
10330s tough for hunter to deal with it and
10332s there's no um urchin spell for youth
10335s either
10336s and that candle shot in hand for youth
10338s is incredibly clutch i think in this
10340s match-up perhaps more so than any other
10343s candle shot might seem like a little bit
10344s of a weird inclusion in the deck but if
10346s you
10347s tore around the metagame these days you
10349s will find a lot of three health minions
10352s that need killing and so the combination
10354s specifically of candleshot and
10355s dragonbane uh can essentially clear up
10358s entire boards single-handedly over the
10360s course of multiple turns just for the
10362s cost of one card
10364s and your weapon charges and i think naga
10366s mage in particular there's a big old
10368s pile of two threes that this deck wants
10369s to play a lot of the time in the early
10371s game the one three as well um but i
10373s think you are right in your assessment
10375s in that you should not really be playing
10376s those cards out one by one in the early
10378s game instead there you go greedy
10381s mulligan find the spite lash and instead
10383s set up for that big pop-off turn yeah i
10385s think this shows great understanding
10387s from mago in the match-up where a lot of
10388s the time you see vicious slither spear
10391s you're on play absolutely that's the
10392s best one drop you can play but it is
10394s just not the win condition against quest
10396s hunter like that damage does not ramp up
10398s fast enough if you expect to play it on
10400s curve you just want to hit the big spide
10402s lash pop-off treasure guard i think is
10405s a reasonable hedge though because it is
10407s of a health total where it's kind of
10408s tough for a hunter to deal with it and
10410s one fell swoop and also it just cycles
10412s you further towards that spite lash but
10415s mago will be very happy to see it's
10416s already in hand for uh youth though very
10419s big deal that he's hit the director
10421s because that is how hunter can sort of
10423s play around the spite lash is to just
10426s get on board before them and suddenly
10428s there might be too much pressure on the
10429s other side that despite last turn if
10431s they don't hit removal alongside the
10434s train of spells then it could be a bit
10436s dicey cleverer
10439s you see same story on turn two from
10441s mango as well had the spell coiler
10443s turned it down just hero powered again
10445s no reason to put that minion on board to
10447s be a target can get more value from that
10449s later on anyway but
10451s the slow development has just opened a
10453s little crack that youth is now sneaking
10455s through to just get significantly ahead
10458s on board as quest hunter which is the
10460s nightmare scenario and now still
10463s without the slither spear in hand
10466s uh marco is still a couple of turns away
10468s from being able to do anything relevant
10470s with spitelash summoner and this is one
10472s of i think the biggest weaknesses of
10474s naga mage
10476s is the slow start can be cashed into
10479s enormous amounts of damage by a face
10481s hunter a demon hunter quest hunter in
10483s this case and then you do your pretty
10485s little naga spell naga spell naga spell
10487s for as long as you want you're still at
10489s 12 and you are still dead at that point
10492s you know it's very very difficult to
10494s recover from that position especially
10496s with the opening hand from mago which is
10498s completely devoid of removal spells no
10500s first flame and he doesn't have flurry
10501s the hot streak is something that can
10504s actually gain him mana in the spite lash
10507s turn because like ignite for example
10509s just refreshes the two that you spend on
10510s it so it's like a free ignite but
10512s playing a zero cost spell actually gains
10514s humana going into the naga turn but
10516s spitlash starts on naga for the
10518s activation so without a one cause naga
10521s he's not able to do anything until turn
10523s six minimum and he missed the school
10524s teacher on turn four so that's just
10527s non-negotiable he needs to survive this
10529s wave of threats and perhaps whatever
10531s damage comes out next turn as well which
10533s is not looking great for mago
10535s has to be slither spear right now and it
10538s isn't it just isn't and i think this is
10541s going to be the exact scenario i just
10542s described
10544s where even if margot gets control of
10546s this board there is just too much damage
10548s taken already to possibly recover this
10552s position against a hunter
10554s yeah um the crucial thing about naga
10556s mage is that even though you can
10558s generate ice barrier there's no other
10561s form of healing and none that gets you
10563s through non-attack based damage so just
10566s the hero powers the dragon bane shots
10568s aim shots from youth even if this board
10570s were to somehow be cleared i think would
10571s still get there for youth in the end and
10573s mago with the fireball build does not
10576s necessarily have the tools to get
10578s through this entire board
10580s spoiler can find him flurry maybe
10583s are you okay
10588s i think he has to take barrier but it's
10591s obviously not gonna heal for as much
10593s damage as youth is gonna pile on it's
10595s already like just negative because
10597s there's nine on board and then the rajna
10599s john can get even more work done
10602s yeah and even just to pick up this ice
10604s barrier you've played a three health
10606s minion into a board with plus one spell
10608s damage when your opponent cast dragon
10609s bane shot on the previous turn which is
10611s almost
10612s counterintuitive with the face nagar on
10615s board as well like you are immediately
10617s hemorrhaging all of that health that
10619s you've picked up from the ice barrier
10622s youth testing counterspell first sees
10624s that it is not there and that means
10627s there is simply no other secret that
10629s would be annoying he would never try and
10632s proc oasis ally at this point and
10634s explosive runes not relevant whatsoever
10639s we can get everything done that's going
10641s to happen here and just check out what
10642s the break points are i like the
10644s sequencing from youth finds out that
10645s it's the ice barrier ships all the
10647s damaged face and because at this point
10649s you might even just be considering well
10650s what if this dragon bank just ends up
10652s going face right and i don't waste the
10654s time throwing it at the minion just to
10656s refresh it
10657s yeah i love this use the barbed nut to
10658s get rid of the opinion instead
10663s and that means that mago is going to
10666s finally get his fight last turn but
10668s whether it's going to be enough is
10670s highly questionable
10675s next time you will be different nope
10678s he's not even going to go for it i just
10679s like the card come on
10683s it's fine you just hid his shame as he
10685s had to concede so we didn't we didn't
10687s look at him as he pressed the button you
10688s just covered him up with a spider siren
10691s instead but that was a clean 2-0
10693s performance now from youth and naga mage
10696s not hitting the heights as you said i
10698s think in certain match-ups um hunters
10700s and demon hunters specifically you
10702s really need that clean start right where
10705s not only do you have to secure the the
10707s early uh spy lash you also
10710s need to have the first flames and the
10712s rune dorbz to be able to make sure that
10714s you're picking apart the boards on the
10715s other side um more so generally against
10718s face hunter and demon hunter than
10719s against the uh the quest hunter but in
10722s this case just the director coming down
10724s single-handedly because mango had kept
10726s such a greedy hand or mulligan for such
10728s a greedy hand uh he was stuck in a
10730s position where just that amount of
10732s minion presence was too too much to deal
10734s with
10735s right oh yeah now that i'm looking at it
10737s again he had to play the spell coil
10739s right so then you have a two cost naga
10741s to start that's true
10743s that's so sad had to be a turn seven
10746s minimum spidey lash and obviously he was
10748s already truly dead before that and i
10752s will say that does feel like a bit of an
10754s outlier in the match-up because
10756s generally the mage won't be pressured
10757s that heavily on board by quest hunter
10759s outside of exactly drakthar um but mago
10762s still has um the ability to play any
10766s deck he wants to he's just switching and
10768s showing us the entire tour of his lineup
10771s including the aggro druid featuring
10773s three bottom feeders thank you raven
10776s hmm three bottom feeders indeed very
10778s very possible over the course of the
10779s game they won't be three one three
10781s bottom feeders though because that's
10783s just not how the card works uh it's a
10785s deck that i played around with a little
10787s bit in the very early days of the
10788s expansion uh it does seem even back then
10792s um with the much more oppressive version
10795s of druid hanging around this felt like
10796s one of the best matchups you could
10798s possibly get into an opposing druid uh
10801s just the ability to stick boards uh
10803s ridiculously quickly composting just
10805s landing on any number of minions that
10807s you want having the trunks thrown in
10809s there as well of course the lack of
10811s arbor up meant that sometimes if they
10813s have the absolute perfect hand and it's
10816s just like 11 11 torn into 11 11 taunt
10819s that can sometimes get you in trouble
10822s but generally this seemed very very good
10824s at just getting ridiculous board states
10826s that druid couldn't deal with but once
10827s again keep banging this drum as to how
10830s good mango's lineup is against druid
10832s that's all for nothing if your opponent
10834s is going to do something a little bit
10835s off meta and that is the case although
10838s we are going to probably the most normal
10840s of the decks that youth has at his
10842s disposal and that is the naga demon
10844s hunter probably the star of the show in
10846s the metagame so far
10848s that's right even accompanied by decks
10851s that seem a lot more anti-aggro i mean
10853s naga demon hunter just checks all those
10855s boxes where it's good against the other
10856s aggro decks too because you are running
10859s so much removal in terms of weapon and
10861s multi-strike which is all you need
10863s essentially and you can get much wider
10865s on board than a lot of the other decks
10867s can because of the synergy with
10869s multi-strike and the vanguard because
10871s you are running drakthar and then for
10874s other matchups you can also just get
10875s over the top with your damage with that
10878s one of bone glaive in there and of
10880s course lady steno the deck is just so
10882s flexible has a lot of cool little lethal
10885s puzzles and overall the power level is
10887s very very high so i wouldn't fault
10889s anyone for including this in their
10890s lineup even if it doesn't necessarily
10892s gel with the rest of the decks into
10894s aggro druid i expect the demon hunter to
10896s have a very fine time in the matchup
10898s because their hero power is just so
10900s effective against the majority of
10902s threats that druid wants to put forward
10906s interesting mulligans on both side here
10910s maggot having squirrels into moonlit
10912s guidance and asharan gardens into sir
10914s finley those are kind of two different
10916s halves of two different combos choosing
10919s to go with the finley combination and
10920s even the man crick was the question i
10922s was going to ask as to whether that is
10924s perhaps even a tiny bit too slow in a
10927s match up that is going to explode onto
10929s board incredibly fast but the card that
10931s i was going to call out that i'd like to
10933s mulligan for a lot more aggressively is
10935s that battle-worn vanguard that youth has
10937s now picked up so best of both worlds it
10939s looks like
10940s it does but the vanguard is very awkward
10943s to activate if you don't have the dread
10944s prison glaive on turn one which means
10946s that vanguard on turn two is just a tutu
10949s and if you want to play mancrack on turn
10951s three you're still not getting the extra
10953s one ones uh this fury
10956s is interesting because it allows youth
10958s to get rid of a big drug at the cost of
10960s generating a small drug
10963s but without anything else to spend his
10965s mana on unless he wants to play a naked
10966s vanguard
10968s it's not unreasonable uh
10972s because he's all about just making sure
10974s the man craig can come down safely on
10976s curve the next turn right so he is just
10978s gonna throw out the vanguard to be trogg
10981s fodder apparently
10983s i don't hate this it means if for
10986s example he were to pick up another two
10989s drop off the top he can at least just
10990s hear her power into the trunk to finish
10992s it off if not then he just plays the
10993s curve of his minions uh but i think he
10995s knows that with the way this star is
10998s working out already for his opponent
11000s that uh he is likely to be in trouble
11002s here because this is getting real big
11005s real quick oh that would have been the
11007s perfect drawer if it wasn't for the buff
11009s as well
11012s i mean for mago the early garden start
11015s is exactly what you want to see against
11017s demon hunter because without any buffs
11019s on the minions they feel far too
11020s vulnerable to just multi-strike even
11023s without a weapon right uh but now at
11025s these health totals they're kind of safe
11027s from the range of puffer fist
11029s multi-strike even and they are not
11031s easily traded by um youth here
11036s i think you can see already a look of
11038s relief on margot's face almost like okay
11040s there's one we've done it we've won a
11042s game of hearthstone i'm feeling good
11044s about this we can get into the series
11045s but there is still some way to go i do
11048s think the resiliency of this demon
11049s hunter is one of its more underrated
11051s traits as you were talking about the the
11054s amount of aoe and board clear that you
11055s can actually push out
11057s with pufferfist multi-strike steno and
11060s predation and all of these other various
11062s tools that can come in you know when you
11064s were saying that uh youth has got a very
11066s controlled lineup and then a demon
11068s hunter thrown in there i almost wanted
11069s to counter like no no demon hunter is a
11071s control deck as well it has some of the
11073s best removal tools in the entire game
11075s okay like put some respect on its name
11079s all right mago with the moonlit is a
11081s very clutch pickup here because he was
11082s gassed out but now he can get like the
11085s pack mule immediately if he wants to
11087s composting on two minions is reasonable
11091s but i'm not quite sure if he has the
11093s liberty to go for that just yet i do
11095s prefer the pac-mule especially with the
11097s buff he can get rid of the battle sworn
11100s and
11100s probably man creek as well
11106s just to make sure that the pack mule
11107s isn't dead on board yeah i thought these
11109s days were behind us chia
11112s nope wherever we go the mule follows
11115s with his back turned to us
11119s uh huh
11121s bone glaive allows a clear on everything
11123s except the bottom feeder and demon
11125s render kurtros for the next turn this
11128s still looks very winnable for youth
11131s i'm sure there's really important
11132s hearthstone going on right now and what
11133s you're saying is very smart but all i
11135s have now is a mental image of a mule
11138s moon walking following me down a path
11140s and i just cannot get past that
11143s and then when he turns around he has
11144s that expression
11146s [Laughter]
11152s well i hope our spectators and observers
11154s are ready
11158s is it mule time or is it not mule time
11161s it's definitely some kind of mule time
11163s but is it backwards mule time
11166s is it moonwalking mule time that's the
11168s reason of course it is of course it is
11170s you always play the broken one
11173s there's two three fours on board and i
11175s think youth has had enough attacks where
11177s the bats from kurtris can value trade
11180s them both so actually he should end up
11182s ahead on board when we're back here
11184s right he attacked on one he didn't
11186s attack on two because he played the two
11187s two he didn't attack on three because he
11189s played the three four
11192s oh
11193s okay maybe
11195s they might they might be three fours
11197s they're either three fours or four fours
11199s not entirely sure can't really remember
11201s what happened on turn four exactly
11204s but even if they are just three fours he
11206s can still attack first and then just
11207s double trade them and clear the bottom
11209s feeder as well so i think it's gonna end
11211s up well for you just casting based off
11214s of mago's expression i think he already
11216s saw the kurds happen
11218s but we will get back into it as soon as
11221s possible apologies for the mule
11223s moonwalking all over our stream
11231s he certainly does look less confident
11234s than he did a mere two minutes or so ago
11236s up there in the uh the top webcam
11239s yep oh man the spectral sight's getting
11241s played we are so far behind
11247s but just imagining a board state where
11249s like youth
11250s got the armor he took three damage and
11253s he had two x1 bats on board and a one
11256s one like mako the best he can do to
11258s clear that is having to hero power every
11260s turn i guess the claw fury can help a
11262s little bit but it still leaves other
11264s minions that are very awkward for him to
11265s trade and from there it feels like youth
11267s can very easily run away with the game
11271s is he just winning he's playing fellow
11272s barrage already he is playing fell
11274s barrage which could be being used as a
11276s removal spell still but
11278s yeah like mango's minions are big for
11280s sure but if he's having to develop that
11282s into minions that value traded on the
11284s other side as we are hypothesizing
11286s because apologies hypothesizing is the
11288s best we have right now um and that's not
11292s that's still going to be a big issue
11293s right because the minions all have about
11295s four or five health in the deck now with
11296s the buffs that they've received so
11298s they'll still be difficult to develop
11300s into those bats that value traded on the
11302s other side so
11304s it remains to be seen where this has
11307s gone since we were departed with the
11309s mule bug
11312s and it feels like we are just role
11313s role-playing demon hunters they're all
11314s wearing blindfolds here so we have no
11317s idea what is going on okay i have some
11320s idea of what is going on and that is
11323s youth winning very very hard
11327s i can't win them all and you just won
11330s cool
11331s okay well i mean we came back just in
11333s time to see the 3-0 victory margot
11337s taking a hard exit moon walking out of
11341s the webcam just like his pack mule did
11343s all over the broadcast and it is going
11344s to be youth with a 3-0 victory picking
11348s up a super clean one uh stark contrast
11351s honestly to the series that i cast in
11353s the opening round of the day in the main
11355s feed um in every regard really lineups
11358s uh length overall result but uh both
11361s equally enjoyable in their own way but i
11364s love seeing these kind of weird spicy
11366s takes in the uh the opening rounds of a
11369s swiss in this kind of tournament this
11371s fresh into a meta game this is what we
11372s want to see right people taking risks
11374s and getting rewarded for it for sure i
11376s mean my takeaway is that mine warlock
11379s has a 100 win rate in this tournament
11382s maybe somebody else brought it but
11384s something makes me feel like youth is
11387s quite unique indeed and i'm very happy
11389s to see that he's been rewarded for it
11390s but i don't think it's an exaggeration
11392s to say that he hit a lineup that he
11394s would have been very happy to see just
11396s going down the deck list and looking
11397s like okay i have a warrior i have a
11399s warlock i have quest hunter these are
11401s all quite good into these aggressive
11403s decks the story could change a little
11405s bit later on but perhaps we get to see
11407s youth again a little bit later with the
11409s mind warlock going for
11411s the actual mine off of phylactery and is
11414s that enough to get there against the
11415s warriors of this metagame we shall see
11419s gia i'm gonna put you on the spot while
11421s i have you here i want you to put the
11423s full power of your incredible analytical
11426s brain and of your famously accurate
11429s predictions
11430s do the test with two entire rounds of
11433s data under your belt i want you to say
11435s what the standout deck of this masters
11436s tour is going to be
11438s uh subtle i cheated i already looked at
11441s the stats as round one was on
11444s and the highest win rate duck was demon
11446s hunter or class i should say but that
11448s pretty much only has two ducks
11451s i mean that is hardly a bold prediction
11453s i would say that demon hunter is going
11455s to do well in this tournament but for
11457s sure i think that is a fine way of
11459s looking at it but as we
11462s reach the end of round two i'm sure
11464s since that was a quick series we're
11465s actually not that close to the end at
11467s all and there is plenty more action that
11469s our fellow casters will be able to bring
11471s you from around the tavern so do not go
11474s anywhere everyone will be right back
11475s very shortly with some more follow-up
11477s round two action from this master storm
11482s [Music]
11490s so
11496s [Music]
11523s foreign
11525s [Music]
11576s [Music]
11582s [Music]
11593s [Applause]
11596s [Music]
11596s [Applause]
11601s [Music]
11611s [Music]
11617s [Music]
11638s [Music]
11674s hello everyone welcome back we have more
11676s matches for you to cover from round
11678s number two
11679s i'm raven and joining me for this one is
11681s tj and hopefully for tj's sake i am a
11684s reasonable distance away from the camera
11687s you are you're actually the perfect dis
11689s you're you're so well cropped into your
11692s screen it is unbelievable it's perfect
11695s you're right in the middle of the
11696s seaweed
11698s it's it's fantastic i couldn't be
11700s happier
11701s for where you're positioned in your
11703s camera great job raven that makes me
11705s very happy that you're happy tj we will
11708s be covering some more matches as i said
11710s from round number two and i believe we
11711s are going to start with the beginning of
11713s a series between dragon man and adair uh
11716s dragon man a previous grandmaster in the
11718s asia pacific region of course and a dare
11720s i think a relatively unknown player but
11722s someone who i've spoken to and it will
11724s be no doubt excited to learn that he
11726s will be on stream uh because uh they
11729s messaged me actually saying like you
11731s know you know i'd love to be on stream
11732s it's my first masters tour i'm pretty
11734s sure it is so uh a great start i think
11737s uh for them already and apparently the
11739s best dad well i think tj would like to
11743s question that statement
11745s oh no they're not my cats they're my
11746s wife's cats oh okay
11749s they just happen to
11751s uh also be living in the same house as
11753s me and i also have to take care of them
11755s from time to time
11757s but they're not mine
11759s in fact
11760s nothing in this house is mine
11762s you just happen to live in this space
11765s i do yep i do um
11768s but uh
11770s dragon man is a player who
11772s i have just
11774s loved
11775s watching
11776s over the past uh
11779s how's it been
11781s three months
11783s i don't know how long you've watched
11784s dragon man for
11787s for 11 years dragon man has been my
11790s favorite
11790s player to watch
11792s um just so emotive
11795s uh and expressive those things mean the
11797s same thing but you know sometimes you
11799s gotta use emotive expressive
11803s emotional that's got any more just those
11807s and expressively
11810s doing his thing
11811s playing hearthstone
11813s and uh has some wacky decks but
11816s uh not today uh not this weekend
11820s just got great i think you'll be very
11821s happy to hear your high praise of him so
11824s i'm sure you'll enjoy that later on and
11826s we do see there is a double druid ban uh
11829s so we're going to see the hunter piled
11831s in warrior up against the mage demon
11833s hunter and hunter so a bit of a mixed
11836s bag in terms of how these lineups will
11838s clash but what do you think of some of
11840s these decks i think especially tj this
11842s uh dragon control paladin from dragon
11846s man i mean it makes sense when you look
11848s at it
11850s he doesn't have mr smite in there
11852s he doesn't need mr smite when he has
11854s dragons he's not pirate man tj
11857s if you're playing
11858s cario you play mr smite
11863s but then look that's
11865s a pirate man
11866s those are the rules
11869s you have to do what am i supposed to
11870s talk about then when he's out of cards
11872s and has carol
11873s this text's not gonna run out of cards
11875s his emotional reactions
11878s what you have to talk about
11880s his express
11883s ex
11884s expressiveness
11887s yes that is what we will talk about
11890s these bring in the is that the word
11892s though that that was where the question
11894s mark not
11895s expressionality
11897s thing
11900s expressed
11904s yes yeah
11905s it doesn't like it
11906s it doesn't like he is starting with this
11909s control paladin though but i guess
11911s control piloting might even be a bit of
11912s a loose term i should have had it
11914s because i did these key cards i should
11916s have added a new archetype here because
11918s i do think that although it's got a lot
11920s of the control piled in elements it also
11922s has a lot of additional elements that
11924s the control panel doesn't normally run
11926s like for example it's not running a
11927s garden's grace right so there's those
11929s big buffs aren't really in the deck but
11931s it is running as you can see a large
11934s amount of dragons
11936s yeah and uh it does have that
11939s you know
11940s kazakhstan
11942s win condition and now you're sort of
11944s forced to play
11945s dragons when you're playing
11947s uh kazakhstan so any deck with
11950s kazakhstan's almost automatically a uh
11953s a dragon deck
11955s but yeah um
11957s it should be interesting to see how it's
11958s gonna perform
11960s um just because
11962s you know while you
11964s you do have
11967s some
11968s like longevity in games because of
11971s carryall and to an extent like i don't
11973s know
11974s holy mackey roll
11979s holy m
11980s holy mackerel
11982s um only
11984s macaroni
11987s don't you dare
11989s um it it doesn't have like as much
11991s defensive capability as uh
11994s state control warrior
11995s um so
11997s i'm curious to see if the dragons are
11999s going to be able to uh push it over the
12001s edge
12002s um but
12003s we shall see in due time adair is going
12006s to be opening with the naga demon hunter
12008s i think we've seen a ton of and
12011s you know
12012s probably the best deck in the game yeah
12014s and
12015s probably not that close surprise we're
12018s not seeing more bands on it but i i i
12021s think a lot of the players are on the
12023s i have warrior in my lineup
12025s so i'm good how's that been going for
12027s them tj
12029s because on stream i'm pretty sure demon
12030s hunter is undefeated
12032s uh against warriors so
12035s while raven if only the only matches
12037s that were played in a master tour were
12039s the ones we showed on stream
12040s wait they're not
12043s no i thought it was just like five or
12045s six players or so just playing yeah
12047s it's just like you know
12050s how how many matches have we brought
12052s we broadcast eight rounds of swiss it's
12054s just 16 players that play in a random
12056s order and yeah that's just the way it is
12059s the format is something that makes the
12060s show is a lie
12062s yeah some of them don't
12064s and if we decide that they don't we just
12066s take a bunch of other random players and
12068s put them in the top 16.
12070s yeah it's just whoever we feel like at
12071s the time
12073s i will say though something that is
12075s pretty interesting about this build that
12076s adair has is he does have the uh the
12078s silence effect right the aoe silence
12081s which weirdly enough against this exact
12084s paladin might not be as strong as
12086s against the normal control paladins uh
12089s but still it's a tool that we don't see
12091s too commonly in the demon hunter list so
12093s that is something to to keep in mind if
12096s anything gets made or any sort of
12098s defensive players get created for dragon
12100s man and the silence could open the door
12102s for like the final attack from this
12104s demon hunter
12106s yeah
12107s already right like you see it's so crazy
12110s an opening like this is just as strong
12112s as it is there's just not a lot that
12113s actually
12114s deals with a board this wide dragon man
12117s does get the city tax down and helps
12119s clear but there's still a head right and
12121s he's probably going to stay ahead for
12123s the foreseeable future
12124s oh yeah
12129s got some dude stuff in hand just can
12131s keep pushing damage we'll see what these
12133s school teachers can find though
12136s uh
12137s noble sign
12139s i
12141s guess but
12144s demon hunter always just has the one
12145s mana hero power to be able to get rid of
12147s it pretty quite quickly
12149s um
12150s [Music]
12152s aim me out
12153s got a plan but
12155s bronze explorer needs to be drawn yeah
12158s and the ring of courage from the
12160s nargling
12162s there you go
12163s there you go nailed it you nailed it
12166s shout out to dragon man as well uh
12167s running strictly the best piled in
12169s portrait in the game
12174s what's it called
12176s leroy jenkins
12178s or do you mean like the actual name of
12180s the portrait i'm not sure i assume leroy
12182s jenkins
12185s i don't think it's just leroy jenkins is
12186s it
12188s we need to get a fact check on this i'm
12189s actually not sure
12192s like leroy jenkins chicken wielder or
12194s something
12198s wielder of chicken
12201s i'm i'm checking hold on no it is just
12204s leroy jenkins oh see easy
12209s i did not expect that all right back to
12211s the game i believe it was galloping
12212s savior picked
12214s right
12215s uh from the school teacher which
12217s galloping savior can like interrupt
12221s ladies then i guess
12223s all right so they start playing spells
12225s and then all of a sudden the gal big
12226s savior pops out it's now the lowest
12227s health target yeah
12229s um weirdly enough
12232s um
12233s but
12234s they said i was already played onto the
12236s board
12237s no way to remove it though
12239s quite like noble mount is a choice here
12243s especially with lady on board right
12247s that's really gonna mess with it yeah
12249s kills the minion then pops out a one one
12251s divine shield that's two more attacks if
12253s it's not clear
12254s i think this is just i think dragon man
12256s just has to stick something on board to
12258s try and fight back right at the moment
12260s he does not have a quality pyro so he
12263s can't guarantee a board clay in that way
12266s so i think he has to just not fall
12267s behind
12274s this is an awkward target like the i
12276s still surprised me that school teacher
12278s still has the stat line it does right
12281s the card is so strong it's four minor
12283s five four and then it creates the one
12285s one with a spell like
12287s crazy
12290s there are a lot of uh
12292s garbage spells and very many classes
12295s currently
12296s but
12299s you're bound to get an okay one and just
12301s the value that you get from like five
12302s mana even if you get a
12305s pretty poor spell still
12307s incredible
12309s and yeah this is making it incredibly
12311s awkward
12312s uh for a dare to get value at the ladies
12314s then oh just
12315s how things are going so
12318s gonna put the treasure guard in the way
12320s push some damaged face
12322s call today
12326s well another day call it a turn
12328s yeah and i think now
12331s even though it was i wouldn't call that
12333s a weak turn from a dare but it wasn't as
12335s strong as it say could have been if this
12337s school teacher wasn't in the way but i
12339s now wonder if like just the amber
12340s watcher plus snaggling is just super
12342s strong right he's actually convincingly
12344s winning on board at least stat wise now
12347s it was the galloping save it as you
12349s mentioned so there's actually just a lot
12351s of stats on board now that ada has to
12354s get through curtis helps but
12356s what size are these right now are they
12358s fours or fours yeah
12362s it's still okay it it does the job right
12365s yeah
12368s he could wait a turn and fit in two more
12371s attacks
12373s um
12374s but that's at the risk of his board
12377s being completely cleared up
12381s but uh he could do a lot here with
12384s like a puffer fist
12387s the weapon and a fury
12393s plus a hero power
12395s five
12400s yeah i think
12401s the problem with
12403s not courtesy now
12406s is i feel like it locks him into curtras
12409s next turn but if he can clear the board
12411s i guess that's fine because the board
12413s without doing curtras
12415s yeah
12416s cause that's the important part right if
12418s you wait to get a better curtrus but
12420s then your opponent's board is now wider
12422s because because of that then that's the
12425s the big issue right so
12427s i get the attack in first and just play
12429s the uh
12431s of the fifth as a three three
12437s ah didn't think about galloping save it
12440s yeah and that's
12442s also still just better to play the
12443s puffer fist first right under mine
12446s because scalping favorite perhaps that
12447s was unwise
12454s and now there's a lot of trades and a
12456s lot of actual heal onto the minions that
12458s dragon man can do right double flash of
12460s light
12461s he wants draw two healed both minions
12464s back up again he can kill off like
12466s pretty much all the threats that there
12467s are
12477s i dare didn't seem happy with that last
12479s turn and i'm still trying to figure out
12481s why like his orders seem correct because
12483s if he plays the puffer fist first it
12484s goes into galloping savior
12489s i think he might have just held
12492s the minion right i think he just didn't
12494s think about galloping savior even though
12496s he knew it was because nargling tells
12498s you what secret was cast
12500s yeah
12501s i think this was really interesting
12502s ordering right like was this ordering
12505s from dragon man only ever correct if he
12507s drew exactly samuro
12513s because if he ever trades
12516s he most likely plays double flash of
12518s light
12519s which means as you can see now he's got
12521s two minions that aren't buffed from the
12523s bannermen
12524s yeah
12525s i think it was if samurai exactly was
12528s drawn it was fine but other than that i
12531s think maybe you know maybe that's
12532s exactly what he's going for which is
12533s okay but it's just it feels bad now
12535s right that two minions now just don't
12537s have the swamp as well
12558s maybe not
12559s yeah i'm pretty good and again this is
12562s like
12562s almost outside of i guess otk demon
12566s hunter back in the day this is just the
12568s weakness of demon hunter uh it almost
12571s has been forever when you can just land
12572s big minions right like the first dragon
12575s being the four six just is still just
12577s sitting around now he's got five seven
12579s down as well
12581s like the divine shield minion uh the um
12583s noble mount has actually still helped
12585s being just an extra minion on board
12587s especially now there's equality
12592s i don't really see a
12594s great way back in this
12597s and
12598s then
12599s and curtris
12601s yeah swing
12603s you can hear a power swing into the two
12605s two
12607s which pushes the two damage to face and
12608s then the crochet demons are a seven
12611s attack so he can clear off the two
12613s bigger minions oh he can mul he can
12615s multi-strike hero power right
12618s yeah but then
12619s uh then kill the 4-4 as well oh and then
12622s kill the four-four and that'll add two
12624s more charges or two more attack should i
12626s say to the kurdras rush
12635s maybe he wants to save health
12637s oh i i guess this is doing it
12639s yeah i guess to be fair if they're
12641s already seven now
12643s then they would be eight and still die
12646s but you would save for health
12648s yeah
12656s yeah the did just seem that he's
12660s quite worried about
12662s his life total and also
12665s um
12666s like having him
12668s a minion
12670s stick on the board because the he would
12672s have one demon to play that's at a seven
12673s two it would still get traded in on the
12675s board
12676s right
12678s oh i know whereas this has three health
12681s the so this bear has three health so
12683s that could possibly stick
12685s but dragon man will not stand for it
12688s nothing sticks
12691s and there's just no good way back right
12694s it's just
12695s the cards just don't exist there is
12697s double fel barrage which is okay
12701s but when you realize you're doing double
12703s fel brush to mainly kill some one ones
12705s [Music]
12712s my hunch goes on
12715s go wide and clear up as much stuff as
12718s possible i guess
12722s he needs to go wide because in order for
12725s him to win the game he's gonna need to
12726s get like those hero power resets
12729s yeah does he just place the starfish as
12732s well
12738s it does remove the unless he's got a
12740s multi-strike i guess it just depends
12742s what he wants to do but i think he just
12743s needs to just play stuff and the only
12745s stuff he's got like i don't think he
12747s should play the viper and then suddenly
12749s it's just battle one and starfish are
12750s the two actual minion base options
12755s oh this is good now he gets to
12758s multi-strike
12760s get another
12762s glaive honorable kill
12765s to the face
12769s and then hero power
12773s and get even more damage to the face
12775s down to 12 and he's gonna unleash a
12777s double fell brush so he's gonna put
12779s another 10.
12780s that's pretty good that's a take a solid
12783s turn yeah yeah and i'll be honest i
12785s didn't even look at that honestly like
12787s that that turn was way better and he's
12789s oh
12790s okay carol's not coming down this turn i
12792s did just see that he just
12794s threw away the viper and then carriel's
12796s in hand now holy mackerel plus the
12799s healing from the drake uh again i think
12802s dragon man just
12804s ha this piled in is just not a fun
12806s matchup is it for the demon hunter on
12807s their side because there's so much
12809s healing but dragon man's actually with
12811s this dragon package
12813s like whether on purpose or not for this
12815s match up specifically has the double
12817s benefit of well the things giving him
12819s the heels are also relevantly big or
12822s annoying minions
12827s hyper
12830s um
12832s i i know we can see carryol and
12834s obviously that cannot but still
12842s i only questions like he has card draw
12844s with spectral sight
12846s i
12847s i know it's going to be a long game but
12849s this uh bone glove hits very hard indeed
12853s i just wondered if like just
12854s guaranteeing a piper i mean to be fair
12855s he's on like what four cards now so he's
12858s gonna get to the viper very soon anyway
12860s yeah
12861s this might just be uh i should be
12863s getting milled here tj
12866s yeah there's
12869s not much left
12872s yeah there's another mackie roll in hand
12874s now for dragon man there's carryall of
12876s course but there's also just kazakhstan
12878s now
12881s and you can
12883s oh
12884s let me think
12886s there's going to be two attacks minimum
12888s if you place because that yeah because i
12890s could sound right
12891s yeah but
12894s kario you're not really doing much and
12896s then
12897s like as you mentioned
12898s there will only be three cards left in
12900s the dares deck
12902s going into the next turn so the viper's
12904s probably still there
12905s that's kind of my
12907s point right it's like carrio does clear
12909s the board for this turn though
12912s true because my the the problem is like
12915s again it's difficult when you know
12917s viper's there he does have the mackie
12919s roll which he could play if he really
12920s wanted to this turn but my thought was
12923s just like well he has a bone glave right
12925s so that's five
12926s he has he'll have two left on board for
12929s seven
12930s each one of those will give plus two if
12932s he wants it as well for an extra four
12933s like
12936s i think he should backing roll right now
12937s because i think he could die i'm not
12940s saying he will but i think he could
12942s that's 15 damage 16 damage with puffer
12946s fist that's chaos strike as well
12949s chaos strike but
12950s last three cards are
12953s treasure guard
12956s viper
12960s do you want to play draco there
12963s is he just assuming carrio's bottom card
12965s i guess
12967s or he's just gonna push damage and hope
12969s that even if carriol is there that he
12972s has
12973s enough
12974s yeah it's fair he gets to save the cow
12976s strike this time as well
12980s yeah it's easy for next turn
12983s problem is lots of damage
12986s uh isn't he dead
12991s he's
12993s dead carol is just lethal
12998s our hardships
12999s there was also other ways right he could
13001s just forge in the taunt
13004s yeah folds in the taunt a million ways
13006s he didn't even need
13007s because you just carry all 4-1 oh 9-1 he
13011s was only at 11 health so but one of his
13014s cards left as well was predation like
13016s that
13017s that could have stacked up to a lot of
13019s damage i'm not saying it would have
13020s killed him but i'm sure there was a
13022s moment where dragon man thought about
13024s playing the mackie roll for plus four
13026s health because i think if you heal for
13027s four more you never die that turn but
13030s there was just that fact where it's like
13032s oh you could though couldn't you
13034s game one though going to dragon man and
13036s uh at least from what we've seen on
13038s stream so far gonna be happy with this
13039s deck he's already 1-0 up in swiss so he
13042s won in his previous round and he's
13044s already won now with the uh this sort of
13045s dragon control paladin so it's a deck
13048s i'll be honest i've never seen up until
13050s today before but it's clearly doing
13052s something right for me
13055s yeah
13056s it's got kind of a mixture of uh
13059s like pressure
13061s plus the
13064s classic i don't know classic control
13066s paladin tools like it it's a mixture of
13070s timelines
13071s when we're talking about it because you
13073s know there's like a city text thrown in
13074s there which
13075s depending on which way you want to look
13076s at classic
13078s with uh like wild apartments or quality
13081s you may not think city text belongs but
13084s um
13085s yeah it seemed
13088s quite good
13089s especially against that demon hunter so
13091s now we move on to the next control deck
13093s from dragon man which is going to be
13096s control warrior and this one uh looks
13098s pretty standard up and down
13100s it does yeah i am sort of just staring
13103s at the list there's always going to be
13104s the odd choice here and there uh for
13107s example i've seen some players run too
13109s forged in flame for example but it's
13112s just gonna be the one from dragon man
13113s but yeah it looks pretty standard as far
13115s as what standard is as of today uh so
13118s yeah we're excited to see and it's going
13120s to be going up against the demon hunter
13122s from ed which means that they're 100
13126s takes this game as his extremely favored
13128s demon hunter matchup in my opinion
13133s oh
13135s i'm too old so far tj
13137s i know by the end of the weekend there's
13138s going to be a lot of people very mad at
13140s you
13142s wait why
13144s tell the truth
13146s i i hear something raven that's not what
13148s the data suggests
13151s i am the data tj
13155s just my experience alone is all that
13157s matters nothing else
13161s oh okay direct iron your hand on coin
13164s absolutely fine there for a dare
13167s dragon man on the other hand
13169s decided to keep the uh
13171s from the depths which is
13173s honestly one of the more powerful cards
13175s warrior got in this expansion it's it's
13178s kind of insane when you think about it
13180s it is quite good it's quite good um
13184s especially
13186s combined with uh
13187s sir finley
13190s because then you could just dump your
13191s whole hand and have no cards
13195s yeah sounds great but you know you have
13197s one very cheap card tj
13200s you have one very cheap card
13202s only if you watch it at the time because
13204s i know uh you know it's a weird time for
13206s you in the day but uh earlier on we
13207s sorry one mana recaro on offer which is
13210s you know not bad
13212s it's pretty good
13214s yeah no i haven't been here i've
13216s actually been sleeping for the last five
13217s hours
13219s i think i'll say five minutes then i was
13220s like one
13222s i don't know
13223s even when i was casting with neil i was
13225s just i was asleep
13228s oh really i would've thought if anything
13229s was gonna wake you up in a nightmarish
13232s way it would have been how your cast
13233s opened wouldn't you
13237s oh
13238s that's a i mean if finley's there that's
13241s a pretty solid cheap combo isn't it zero
13243s mana bran into a four mana mutinous just
13247s just destroy like everything relevant in
13249s the hand
13251s it's finley
13254s you actually take brawl there do you
13256s think
13258s um
13259s i didn't see it
13262s a brawl
13264s does seem good because while he has the
13266s frozen buckler doesn't have
13268s like the shield chatter to go alongside
13269s it doesn't have rancor either which is a
13272s big deal right so i like this because i
13274s also feel like unless you really value
13277s like tempo bran for example
13279s uh just to get it down for free and
13281s maybe play the nixon drake this turn as
13283s well uh the
13285s it's ridiculous that's ridiculous
13288s um i do think that just the the aoe is
13292s what dragon man's missing right like
13294s he's not no rank or no shield chatter as
13296s you mentioned so yeah just get the cheap
13298s brawl going
13301s and it'll be made even better very
13303s likely after this turn if adair uh
13308s swings and puts the two one once on the
13310s board
13313s his hand would suggest that he just go
13315s puffer fist into hero power but i think
13318s yeah i don't want to go too wide on
13321s board just to play around that a1 yeah a
13323s little bit
13324s oh
13324s special side hello
13327s yeah that was really good i think that
13329s adair was actually initially looking at
13331s the uh fel barrage
13333s right as the second card because it's
13335s just the one attack you make two extra
13337s one ones push four to face like that's
13339s just a good turn uh but now dragon man
13342s yeah almost certainly going to go for
13344s that brawl there to try and clear up the
13346s majority will really not want to see
13348s dreckfahr live
13349s okay just a one one it's as good as it's
13351s gonna get
13352s yep
13354s i imagine yeah he holds the zero mana
13356s shield block because now he has zero by
13358s the shield block and effectively three
13360s shield slams in hand
13362s yep
13364s but this is this is where the game and
13366s the white demons get so scary and
13368s there's it's almost like the face hunter
13370s style where like adaz done a large part
13373s of the minion part of his game and now
13375s he just has a bone glaive and he just
13376s hits for a million
13380s and it doesn't stop there
13385s um
13386s office
13389s i guess but
13393s just because it guarantees you to swing
13396s face again next turn if you want it
13399s yeah but there's not
13401s that much on six that you need the
13403s starfish for maybe if you're worried
13408s well the problem is though
13412s well bear in mind though there's been
13413s two uh
13415s uh
13416s what the word i'm looking for there's
13418s been two from the depths played remember
13421s so
13422s there could just be a cheap nelly in his
13424s hand or a cheap whatever
13426s true
13427s oh the whole thing
13430s just because the mana costs are kind of
13432s all over the show and he doesn't quite
13434s have the damage to end the game right
13436s now so i do think the uh the silence was
13438s a good option cases nelly and nixie and
13441s drake stuff like that right
13455s yo curtis makes
13459s could choose to attack first and have
13460s two bigger uh like harder hitting
13463s minions i think just pushing five to
13465s face is way stronger
13467s yep
13469s i would agree
13472s so a lot of damage in hand as well got
13474s the glade fury fell barrage
13477s predation yeah
13479s even the uh
13481s the puffer fist right is
13483s extra damage even though it doesn't
13484s sound like a lot
13492s now dragon man kind of better they're
13494s just
13495s not starved of things to do he can gain
13497s armor and shield slam this right that's
13499s fine but
13502s it doesn't feel like in his hand right
13503s now there's a lot of actual like game
13505s progression right like ways
13507s a clear way to win the game
13514s ooh
13523s the uh damage just
13524s doesn't
13535s [Music]
13538s oh now it works out so much damage oh
13541s now it works out fantastically
13543s yeah do you place a slither first
13547s no
13549s it'll just die
13556s would make it could right
13560s then that then it would attack the four
13562s five
13563s then he swings in pushes three and then
13565s he can predation face and push another
13567s six
13568s another eight
13570s well the
13572s yeah i guess
13574s i mean he doesn't have to don't get me
13575s wrong it's just that he could have
13577s played it that turn um
13579s and still pushed a ton of damage and got
13581s slithering value
13583s yeah it would only it would
13586s because he has fury predation next turn
13588s though and and dragon ball would have to
13589s have another minion which after both uh
13592s nixie and drake's are played
13594s i feel like it's more efficient to just
13595s wait a turn
13597s oh because it's very likely that it
13599s would die the next turn right
13602s two four's just not gonna just not gonna
13604s stick on the board
13610s like even though it doesn't die die
13612s like
13613s i guess two four feet
13615s awkward i don't know guess what all i
13617s was thinking was if you were doing it to
13621s play two spells with her anyway
13624s and would it have changed too much
13626s obviously now he has the
13628s which is a big deal and another
13629s predation
13631s oh
13637s you're gonna wait again now i'm just
13639s trying like max damage with the uh
13644s legendary
13648s my hunt goes on
13652s i know plus double predation fell broad
13654s fury yeah that's a lot of damage
13657s would you even play vanguard this turn
13661s uh in case of rancor
13663s yeah i i'll admit when i play demon
13665s under versus warrior i think i'm too
13666s scared of rancor but does he
13669s play it you know like i guess that's my
13671s question like does it did it need to
13673s come down this turn
13675s uh
13676s yeah you're right he does he did have to
13678s get rid of a card
13680s yeah
13680s maybe code just played a puffer face but
13682s then he loses the hero power so he would
13684s lose one damage in that instance
13687s yeah
13688s just wants to be efficient with damage
13689s rankers are one of so
13691s he's been through about half his deck
13693s it's a toss-up yeah it's there or not
13695s because not a card like i said i'm
13697s definitely i know in myself that i'm too
13700s afraid of franco you know what i mean
13701s like i know i've got that problem so i'm
13704s definitely biased a little bit but still
13706s this uh
13707s lady slither no plus all of these spells
13710s tj
13711s oh
13714s plus
13716s it's just lethal
13718s plus
13726s it just has it right it's just an insane
13728s amount of damage
13735s because he he's only like oh my god in
13738s four minutes so he gets two hero powers
13740s in this as well and look at dragon man
13743s this is some emoting we were talking
13744s about the shaking of the head he is
13746s upset at best
13748s it was 28 i think dragon ball was that
13750s 27
13753s damages oh no
13755s way more right
13757s yeah oh god
13760s and yet again as expected
13765s demon hunter beats control warrior it's
13768s just not even a surprise at this point
13770s you know on stream like
13772s in every game you're like off
13774s demon hunters away from that the early
13776s board was removed they didn't push that
13777s much damage and then they just arcanite
13779s reaper you
13780s and then
13781s just damage
13783s from nowhere
13785s and
13786s that's all she wrote and i think that's
13788s such a big deal i actually maybe didn't
13791s respect uh ladies listener when you know
13793s it got announced but when you look at it
13796s so much of that made up damage was from
13799s that one minion right because that all
13802s stacking up is huge and gives you the
13803s ability to almost play like a backup
13806s combo style that you know exactly like
13808s we saw a dare do
13810s we raised multiple turns in which he
13812s could have played it and still got good
13813s value but he held it held it held it and
13816s then went you know double fury double
13818s prediction you know uh felbraj i think
13820s as well was in that turn and got insane
13822s levels of damage and value out of her so
13824s that was a really really good turn and
13826s uh i think a sort of cool calm and
13828s collected game plan there from ada
13831s yeah
13833s um in
13835s both the control matchups now even
13836s though he lost the paladin match up
13838s the use of
13840s the uh
13843s dread prison glaive and multi-strike
13847s has been
13848s like probably the most impressive it's
13850s just he's been able to squeeze in
13853s so many little efficiencies
13856s with that combo for damage in both those
13858s matches
13859s in order to get it done uh very cool
13861s little combos but now dragon man moving
13864s over to quest hunter
13866s remaining for a dare
13868s uh
13869s let me look at the pants real quick it's
13872s a mage hunter right
13875s i think the two are the two druids
13878s yeah yeah you're right you're right yeah
13879s it's the pink naga mage and the uh the
13882s face onto
13884s where you went there tj
13886s just came back to us
13888s someone stole tj quick put one of your
13891s cats on hold the dog i don't mind
13897s ah there we go uh it's it's gonna be the
13900s naga ping mage and i was talking about
13901s this i don't know if you're actually a
13904s around that early but before the show
13907s started we were chatting about uh ping
13909s mage uh well sorry naga mage and i was
13911s mentioning this version and
13913s maybe i've lost too many times to it on
13915s ladder and that's what's uh you know
13917s changing my opinion of the deck but i
13919s actually
13920s uh respect it more than i thought i
13922s would when i first saw it pop up i was
13924s like well why would you why'd you need
13925s to put these extra cards in naga mage
13927s but you know dawngrass pushing extra
13929s late game damage and moldresh i have
13931s died to a brand mode return which is
13933s upsetting um but what you know what do
13935s you think about this version and not
13937s just the the raw naga mage
13940s i feel like it does give you like that
13943s additional
13944s like longevity right um
13947s where you're not completely reliant on
13950s just like the big combos and you can
13952s just have persistent damage with dawn
13954s grasp later on in the game
13957s especially if you can
13960s like get the the ping up to uh
13962s a pretty large amount
13964s which there can right now
13966s with the double wide water open
13971s um it i feel like you're not like
13973s sacrificing that much
13975s in order to make that happen
13977s um
13979s it's not like you're putting a bunch of
13980s dead cards in in your deck
13983s right so
13985s i've been a fan of it ah who's that
13986s watching earlier
13991s beauty is smaller than scale indeed oh
13993s really no that fairies regardless though
13997s this is although the opening in
13999s in one way looks quite strong like ping
14001s to three
14003s uh this coin director that i imagine
14005s we're going to see this turn because i
14007s believe it is uh you get banned if you
14009s don't coin it out when you have it
14011s um
14013s i think this might already feel a little
14015s bit too strong like yes the two three
14018s can be pinged off there is a reckless
14020s apprentice but the reckless apprentice
14022s doesn't clear right there's still two
14024s minions still left alive yeah and if
14026s dragon man can actually just build on
14028s that now there's a nice healthy target
14030s for him to aim these spells out and
14031s start stacking uh the quest you know
14034s it's looking it's looking okay
14036s weirdly enough for dragon man right now
14039s yeah
14043s i was even thinking like first flame
14044s second flame ping there
14046s and then you leave the rush rod viper up
14048s as
14049s at full health right three four
14051s um
14052s but then i guess
14054s going into the next turn reckless
14056s apprentice just kind of gets worse
14058s because that's the most things you're
14060s ever going to hit with real surprise in
14061s this match yes
14064s and also
14065s you have a 3-5 which although i was
14067s mentioning it gives dragon man a good
14069s target you would still rather have
14071s something that maybe can test the board
14073s as opposed to literally nothing on board
14076s right so yeah they're kind of tricky
14078s because it's not like a dare's going to
14079s win this game without playing minions
14081s right most of his deck is minions so
14083s it's not like he can avoid and try and
14085s sort of play around quest hunter he has
14088s to just deal with it but now
14090s it was our first flame so he can sink
14094s two mana into clearing up the two real
14095s threats on board
14097s the follow-up after that is not great
14099s like i guess he just plays a
14102s vicious and gift
14108s oh he's gonna ping
14111s doesn't look like he wants to play a
14112s minion yet try and maybe stifle dragon
14115s man's
14116s quest progress for now
14121s that's the problem right it's like um
14124s been an almost uh ever-present
14127s back to in this matchup of hunter versus
14129s mage is like well if dragon if adair's
14131s not gonna progress himself fast enough
14134s dragon ball said okay i will just hero
14136s power you every time to face and yeah
14139s will die because you can't heal
14141s so you will just die and he's already
14143s what uh six health ahead and unless at
14146s their pings dragon man in the face this
14148s turn then he's gonna be even further
14151s ahead in the following turns right so at
14153s this stage i think it's very it feels
14155s difficult for dare to get back in the
14157s game maybe the dawn grasp helps a lot
14159s because he does have the already buffed
14161s hero power and will gain the armor from
14163s dawn grasp and will rebuff
14166s or potentially rebuff the hero power
14168s again if he doesn't hit the first one
14171s yeah
14181s but the damage is not stopping oh
14185s did he just ain't
14187s i ain't surprised if he uses
14190s facing shot here
14191s i would much rather see track your name
14193s shot face hero power phase
14196s depending on what the tracking offers of
14197s course what about
14198s hero power
14200s dragon being shot
14202s on the minion
14204s yeah
14205s why just kill him
14208s this is
14209s fine
14210s i just feel like
14212s if a dad doesn't play a lower health
14214s minion next turn
14217s then
14218s four
14219s when you win anyway i just think like
14221s getting the aim shot like this is still
14223s fine i just thought you could just push
14224s more damage and it all does rely on what
14226s the tracking would have offered as well
14227s but but still
14231s was talking about
14232s i just said dawngrass comes down but
14235s does it matter
14241s armageddon
14243s yeah
14247s you'd get wildfire as well so this hero
14249s power is hitting
14251s hard what is that five i think yep
14261s oh wait that puck's
14263s the final quest
14265s yeah so you guys oh perfect one mana
14267s damage
14269s perfect yep
14271s yep
14272s and now aim shot at a bare minimum next
14276s turn
14284s it's like nine at an absolute minimum i
14287s guess 10 with the candle shot
14289s if that's if both of these minions are
14291s dealt with as well
14295s pop off i didn't see what they are okay
14297s they're not going got ice barrier kind
14299s of pointless of this
14301s again
14303s but still
14307s okay it's not freeze is just
14309s free mana after the slither spears
14311s played
14321s just double checking
14324s yeah okay
14326s dragon man doesn't play any minion buffs
14329s in this list
14331s so
14333s i dare with the ice barrier is safe from
14334s the minions i mean this doesn't matter
14336s anyway this sets up for lethal next time
14337s with mordresh yeah his own mega buffed
14340s but the arcane shot tj
14342s oh and face nog
14345s all right
14346s yeah
14348s he threw up his hands he's like well i
14349s tried that was a really cool turn right
14352s it was a great effort
14354s just mousing over reckless apprentice
14356s then realized wait a second
14359s uh
14360s i could just go in with siren here and
14362s got a lot done
14364s um the reckless apprentice there at the
14366s end
14367s uh because of the
14369s uh the ordering of the minions got
14371s honorable kill on the treasure guard and
14373s then honorable kill again
14375s on the uh tavish to go to nine damage
14378s i was able to ping down so a lot of
14381s potential damage
14382s lined up but unfortunately for a dare
14386s dragon man just
14388s uh he had the goods had the goods
14390s yeah it was really close game there uh
14393s again it's it's difficult one
14396s youtu is hiding from me again um once
14398s hunter
14399s oh god i'll tell you after
14401s once hunter gets rolling your
14403s hearthstone things raven stop
14405s interrupting me then
14406s once hunter gets rolling uh with the
14408s damage and starts getting very very
14410s ahead uh without popping off a little
14413s bit early
14414s a little bit earlier
14416s um it's difficult for mage to come back
14419s just like tj's just come back now what's
14422s that thing is it a jack-in-the-box is
14424s that what it's called yeah
14426s the creepy music
14428s yeah
14428s music can you
14431s wind the crank in there the weird thing
14434s is you're trying to be that but you're
14435s the one winding me up right now so yeah
14437s i don't know what's going on
14441s what's up
14442s it's a
14446s jack on the box
14449s good good job smooth
14452s jack outside the box
14455s for execution tj
14457s which is what adair will need in this
14459s matchup as he's going to be queueing the
14461s naga mage once again
14463s oh he's going to be up against the
14464s control area now dragon man's last deck
14467s to win with to take the series and go
14469s 2-0 in the swiss so get off to as good
14472s as star as is humanly possible
14479s all right
14481s i think
14482s would you agree that this is a match-up
14483s that where the the ping element of the
14485s mage helps out a lot
14488s oh yeah because
14491s you can
14492s you actually have that longevity in the
14494s game like
14496s you don't get your ball played once
14498s massive
14500s it can still get big enough to where
14503s you're putting a clock on the warrior
14505s every single turn
14508s oh uh
14512s tempo bran
14517s no it's difficult because it's the type
14520s of match up
14521s where
14522s you could
14524s in some worlds like do a weird like
14526s brand mode dress or something crazy um
14530s or even just getting value from brand
14532s school teacher brandon maligan things
14534s like that
14541s anybody
14544s who discovers dare doesn't like him i
14547s know that there's something for free
14549s there's not an ignite in that discover
14552s all right what is it
14556s i stare really hard at that noggling
14558s i'll know what the spell is
14567s mega defensive here just playing the
14569s heavy play shield slamming naturally
14571s likely to have the armor to shield slam
14573s uh with the anixio drake's next turn
14577s honestly i'm staring at that four man of
14578s mutants and just thinking like yeah you
14580s know there's a nargling in the hand but
14582s you know there's a lot of other good
14584s cards probably in the hand too and most
14585s of them are minions
14593s oh
14594s oh okay
14597s now we're cooking
14600s and jaggerman's already annoyed
14607s a potential cough or sneeze dab to try
14610s and uh
14611s upper dares onslaught
14617s here that two left on a commander
14633s where it ends though i think it's gonna
14634s be a ping
14635s obviously depending on what the gnarling
14637s spell was but again having the one mana
14640s naga in hand for the second spite lash
14642s is a a big deal as well so yeah not
14644s surprised to see it there hold that
14647s yeah he mounts it off the end it's two
14648s left
14650s okay
14657s there is big mo
14662s [Music]
14673s let's see if they'll see these ones
14675s yeah you just need to school teachers
14677s like i can interact right
14679s anybody
14687s did you see on the animation of the card
14689s flying across the screen
14692s no get your binoculars out for that one
14700s just get to push six zone peel the armor
14703s dragon man so not bad so far and getting
14706s those pings in as well which is
14707s important you know just ten from hand
14710s it adds up right it's a good amount of
14712s damage and can clear a bit of a
14714s threatening board too
14717s um
14724s it's garrison just madness
14728s i'm staring at it tj it's just too
14731s delayed
14742s would be good if dragon man gets exactly
14745s rancor in the next turn or two
14750s yes
14752s i was wondering like garrison yeah is
14754s slow it's more expensive but shiver is
14756s just
14757s most of the time
14759s feel
14759s too right i guess that's okay
14770s i'd have even looked at finley there on
14772s this thing
14773s yeah
14774s does have frozen buckler and a nixie and
14776s drake though which might be the reason
14778s why dragon man's held onto the hand for
14780s now
14784s i still didn't see it
14787s i didn't register it oh build a snowman
14790s there we go
14791s do you see the other one
14793s build a snowman oh oh okay good value
14796s players then
14797s yeah
14799s i'll say ignite's probably in this
14802s matchup one of the number you know like
14804s top two top three picks or something
14806s maybe the top one pick
14808s yeah
14814s i think the big question is
14816s do you want to build a snowman
14818s do you want a brand ignite
14821s my question
14828s have hated it
14838s pump jump from mutinous oh
14845s didn't get bran like does that brand uh
14848s savara as well
14849s yeah
14852s all right yeah he goes finley
14855s and these cards should be reduced or at
14857s least some of them right well instant
14858s shield chatter okay
14861s oh cheap nelly as well
14870s i like spell coiler still that's sort of
14873s surprised about some of these decks
14874s right especially in naga mage is just
14876s the sheer value
14878s is insane and like the amount of just
14880s stuff you make obviously the narglings
14882s help the brand helps a lot with that too
14884s but you kind of forget that it's like a
14886s lot of these decks now aren't like old
14888s aggro decks where you play six turns of
14890s the game and you've know whether you've
14892s lost or not whereas now it's like you
14894s can go into fatigue with these aggro
14896s decks it's kind of ridiculous
14898s yeah you always have a chance yeah same
14900s with like mech mage and mech powered in
14903s stuff like that right the decks that can
14905s just go on and on and on and on
14907s yep
14912s what to do
14913s what to do still discovering a spell
14915s here
14918s also the savara will have intellect now
14921s right as well
14925s important for just more of that air
14926s cycling through the list especially with
14928s ignition
14932s pick me
14934s choose to build a snowman get that hero
14935s power in makes sense
14937s put c mutinous in a sort of negative
14940s trade situation
14944s and also stacks that modresh
14955s yeah all right attacks
14957s good pickup needs to keep cycling and
14959s obviously a four man and nelly is always
14962s a welcome sight
14964s dad all right what do we
14967s got uh
14971s mystery card
14973s was the last one
14975s mr mystery the pirate
14987s [Laughter]
14992s where was that on the naga link earlier
14998s again the motres
15000s an instant replay
15002s [Music]
15004s what to do the tj special replay pops up
15008s in the corner that'd be perfect you just
15009s need to sponsor the tournament tj
15014s dj play the game go to tj's play of the
15017s game is
15018s my empty chair but then me popping up
15020s like a jack-in-the-box
15022s with a thumbs up
15024s yep what to do
15026s what to do
15030s all right arkan election gifts from our
15033s arcane
15034s i think there was also another roon door
15036s played at some time
15037s or don grasp i dare might be thinking
15040s he was looking at modric initially but
15043s then he probably realized well if i mow
15045s dress and like pass effectively then i
15047s just give my opponent
15050s a turn next turn right just give some
15052s three one cost pirates next turn uh
15055s which might make the board worse and
15057s might be what adair wants to keep modres
15059s for
15060s i actually quite like this i'd uh well
15062s maybe not this exactly i was looking at
15064s what dawngrass does
15065s this turn
15068s because it's like some of the lowest
15069s amount of damage is probably going to
15070s take all game
15071s yeah
15074s because this in a similar fashion
15077s still gives dragon man the pirates
15079s but what what a dez doing he's kept more
15082s dressed to just kill all of the pirates
15084s that i played anyway yeah just a slight
15086s spectator swift disconnect i believe
15088s they are just
15090s they just getting the
15091s clear spectator issues fixed although i
15093s feel we will lose our enhanced
15095s capabilities tj after this which is a
15097s shame
15098s or maybe they'll just be enhanced it
15100s could just be a pixel and we'll be like
15102s too much too much
15109s yeah if you just look at the quality of
15111s the hands right now it does seem like
15115s a dare just has
15116s straight up gas
15118s yeah
15121s unleaded
15135s also
15136s what feels like infinite value right
15138s with like bran
15140s devara zola
15145s and then stack ignites
15147s doesn't even have
15149s hand space oh i know he couldn't do it
15151s now i'm just saying
15153s the overall hand is just like
15155s never going to have hand space he will
15159s game goes long enough tj
15161s why is this brand being played for
15166s um
15168s dawn grasp
15171s yes
15172s doesn't have hand space
15176s uh i guess he did play a gifts which
15178s would only be one card for arcane but
15181s also put an arcane intellect
15184s i wouldn't mind just a plain dawn
15186s grasping just hero power
15192s okay
15193s just hope that
15195s just whatever about the hand space like
15197s assume you don't overdraw
15200s it's not a guaranteed overdraw right
15202s it's a potential overdraw
15204s yeah the hero power would be four right
15207s uh yeah maybe five right
15210s because if it yeah there you go she
15211s plays a wild play
15215s or has he not played both this game i
15217s actually can't remember now
15219s okay i did get the overdraw okay
15223s uh didn't do anything with that three
15225s mana
15226s however
15229s mind games
15234s yeah you could definitely tell there was
15235s a little bit unsure
15237s throughout that whole turn right he was
15239s looking at bran it's look at this boy
15241s thought about the potential overdraw
15243s and they just didn't get the hero power
15245s or you know the whatever played that
15247s turn yeah i was looking at more dress
15250s too that looked like yeah something he
15252s was thinking about for you know a good
15253s 10 15 seconds
15257s the tough turn because the hand did make
15259s it quite awkward just pick up breakfast
15261s apprentice though
15263s which will
15264s let them clear off all this small stuff
15281s i mean this one four mana reckless
15283s apprentice just decimating almost any
15286s board right now is actually pretty huge
15288s isn't it
15297s i was gonna say i wouldn't mind zola
15299s with the reckless apprentice either
15301s i think like it's it does hit the point
15304s where he's almost holding too much value
15307s right look at what he's got in his hand
15308s there's still the savara which hasn't
15310s been played yet which has another three
15312s spells in it
15315s yes he's just gonna go i mean this is
15317s just good board control good damage to
15320s face
15321s right this will level up to six now yeah
15324s yep
15330s now he just gets two more right and also
15333s there's the side bonus if there's a
15335s cheeky brand that gets to live then mojo
15337s she's just gonna deal 20.
15339s yep
15341s i doubt it will though cause it's not
15343s like this is a surprise for dragon man
15345s that mulder she's likely to be in here
15358s okay i will say tj this has been the
15360s least naga
15362s gaga mage i've i think i've ever seen
15365s how can you even call it naga mage at
15367s that point
15368s i think this is still naga mage it runs
15370s spite last right
15373s yeah i mean the majority of the cards in
15374s the deck are spells or naga it's just
15377s there's a couple that are
15380s [Music]
15381s all of them
15385s face can still play savara and is that
15388s full hand again
15391s yep i
15393s let's just
15394s play wildfire this is just a shame like
15397s i said there's almost too much value
15399s because it's gonna overdraw there's an
15401s ignite in the deck
15403s ah yeah
15405s but i think you're taking the six damage
15407s that's a fireball for two mana
15412s yeah that's the thing that's what i was
15413s gonna say is that it's frustrating that
15415s the hand is so full because he has to
15417s decide between burning cards or pinging
15419s which is never a fun decision to make
15424s gonna be cass coming down for dragon man
15426s and i feel like he really does need a
15428s lot of help from these treasures because
15430s he's just slowly getting melted here
15434s yeah they need to be real good
15438s um
15443s okay embers maybe
15446s noir horn
15450s hilt of quel's alarm
15454s puzzle box
15458s i don't know
15462s they're okay
15466s i mean there was an embers right so if
15467s there's an embers and you're not
15468s strictly dead to turn after you're in an
15471s okay spot like that it's never a bad
15473s treasure run when there's ambassador
15476s what's that a casual 16
15480s yep and that does set up for lethal next
15482s turn
15485s there could go
15486s uh wildfire hero power reckless
15489s apprentice
15491s runed orb
15492s i'll just be i'll just pyro and be one
15494s off
15497s what i just said is uh deals
15505s oh
15507s it'll be enough tj
15509s can't hero power the modresh
15512s and activate the ability to gain the
15513s extra armor
15522s double treasure guard i respect it but
15524s it is not going to be enough
15530s wonderful
15531s just wonderful oh
15533s hey somebody plays the the emote game
15536s right
15538s okay
15539s for some reason in my head i was like oh
15541s more just died
15543s no he needs to play wildfire first no
15545s it's nope it's still there
15548s yep that is in fact an 8-8 that can
15550s attack and win the game adair
15553s evens up the series
15555s the only thing is he does have to just
15558s uh i would say refocus
15561s uh it's a an interesting game plan to
15564s emote your opponent at the end of a game
15566s where you just floated three man and
15568s didn't ping face for no good reason so
15570s um we'll see if that pays off or not but
15573s it is something to bear in mind to say i
15575s was going to be careful with bragging
15577s winner if you can't really back it up
15579s often and we'll see how it goes though
15581s there is going to even up the series and
15583s i believe tj that means we have
15586s warrior of course from dragon man versus
15588s the uh
15589s the quest hunter from ada
15592s that's right
15593s quest hunter
15597s and um
15601s i don't even want to call any quest
15602s understand because it seems like
15604s literally everyone has built their quest
15606s hunter differently
15607s you've seen
15609s um
15610s there's like a core like 24 cards that
15613s you put in the deck and then
15615s i think this is very close to what i
15618s would call a standard list at the one
15620s candle shot although not i would say not
15622s technically standard i feel will become
15624s standard very quickly and
15627s the tavis again is always a question
15629s mark as to you know whether you want to
15631s run tavis for whatever matter or not and
15633s there's one mark shot in there as well
15635s uh which again is is fine i see it often
15638s but it's not guaranteed outside of that
15640s though looks fairly solid and just a
15642s general go-to list a rainbow glow scale
15644s i guess are the probably the biggest
15646s questions for me
15647s uh if they make it in the list or not
15650s but what do you think about the match up
15651s tj because
15653s i feel like this is really
15654s polarizing and not in the match up like
15657s percentage but in i feel like hunter
15660s either decimates or never looks like
15662s it's gonna win the game there's no close
15664s games in this matchup i feel at least
15667s yeah i agree either you get super fast
15670s quest completion just by throwing a
15672s bunch of bird spells at the face and you
15674s blow your opponent out of the water
15676s um or you slowly get grinded out of the
15679s game
15680s and uh you're right it doesn't feel like
15682s it's any in between i do think the match
15684s was very close
15685s yeah yeah i would just call it a 50 50.
15688s um but
15690s it's a an astute observation
15694s that it
15695s rarely uh becomes super close
15699s yep
15700s i think from very early on at least from
15703s the hunter perspective because that's
15704s you know guess what the one i've played
15706s the most um
15708s you get a really good eye early on as to
15710s whether you you're feeling good in the
15711s game or not and if you feel like you've
15713s got some problems uh we might see a dare
15716s move over to the tavish game plan uh the
15719s b stalker tavish game plan
15721s because
15722s i think that's the only way you claw
15724s back games that you are losing in this
15726s matchup
15729s yeah
15732s by a million huffers
15734s yeah i mean you probably heard it cause
15736s i've complained about like two days but
15738s i played as pressing control warrior i
15740s ran into a quest hunter and fair play to
15742s the player who did this to me it annoyed
15744s me though
15746s i on paper like felt like i should have
15748s just you know i'm winning right like
15750s they've got nothing no real cards or
15752s anything they only had they were the
15753s tavish hero and had a dragon bane
15757s and they rolled off her about nine out
15760s of ten times and kept dragon bane in it
15762s to roll another hover and the dragon
15764s painting rolling the
15766s and
15767s i lost and i was very upset
15772s sounds about right
15774s it was me
15777s damn you tj
15783s okay furious howl is a nice pick up here
15786s from adele especially because he can
15788s quite easily get to it right he's got
15790s nothing too expensive most importantly
15792s there's no tavis in his hand uh so
15794s that's not clogging up the space
15798s i'm curious how now
15800s i'm gonna draw two now instead of
15801s potentially waiting and getting the full
15803s value which i don't mind
15810s oh
15815s probably a nets i think
15819s job's done
15823s viper also kind of just counts as a
15825s re-roll right
15826s yeah
15828s if he's not satisfied with the
15835s i nets no time for games
15843s writing something down
15854s if this is the pick i wonder if it's one
15855s of those games where
15857s he saw two mana cars and was like what
15859s if i just play a two mana 88 next turn
15864s i wouldn't hate it honestly
15866s if he's got the help to work with sure
15868s yeah
15869s yeah i mean that's just one of the ways
15871s you can race right just play a big
15874s minion and say okay you might be able to
15876s kill it but all those spells you're
15878s putting into it aren't going face and
15880s then he has recaro for the turn after
15881s like i don't know
15884s yeah
15886s ah things are working out pretty well
15891s i think this type of game obviously
15893s right now there's probably feeling very
15895s confident quick shot and a piercing shot
15897s in hand with three minions alive
15901s oh i went for shield chat okay
15907s still a lot of health to get through
15910s yeah i think
15912s i could see playing the heavy plate this
15914s turn just to spend that mana and get it
15916s out the way and bank the a-armor
15920s go outrider axe so gives him some wiggle
15923s room as to whether he has to play ricara
15925s next turn or not maybe he wants to get
15927s some more time pressing that armor hero
15929s power instead which i can understand
15931s again uh they're being on more or less
15933s full health means that side the two
15935s swings and two hero powers from ricar is
15937s going to end the game
15953s oh
15954s the old bran ricara play
15964s and
15965s i'm gonna go shield block okay you're
15967s gonna hold off on the minion has a
15968s natural shield slam if he wants it
15970s decides to keep it does not care for a
15972s one five hitting him in the face that's
15974s absolutely fine
15975s and now suddenly
15978s looking a little bit worse for there
15981s yeah
15983s i could draw with room prey though
15985s the problem wait what question uh tick
15987s is he on right now oh it's not zero he's
15989s got plenty of time yeah it's one one out
15991s of two
15993s yeah so he can wound prey piercing shot
15996s this turn
15997s and then he has quick shot or mark shot
16001s uh
16002s and tavis right
16004s yeah and then he's now vulnerable to
16005s mutinous
16007s if he does that play so it works out
16008s quite well yeah you
16010s you literally just cannot hold tavish in
16013s hand
16014s at this point in the game you just can't
16019s but the fact that he has two props to go
16020s into now we can just won't play piercing
16022s shot
16023s and then set up tabish next turn is good
16029s does he think he needs to
16031s hold is
16032s just hold it for tavish but if you hold
16035s your cabinet how do you get um
16039s oh i don't know
16041s what if he just never draws it yeah i
16042s don't think you can now well you just
16044s never draw it and you like but i've got
16046s all these spells ready
16048s well he could like give himself one turn
16051s to draw it and then
16054s if he doesn't draw exactly tavish next
16056s turn then go for it
16060s oh yeah
16070s i think as well dragon man can just hold
16073s off for the recaro play right
16075s with bran
16077s yeah because
16080s why not
16097s the fact he just has two frozen bucklers
16099s just chilling in hand is actually such a
16102s big deal right now he's so much armor
16104s that he's not felt the need to even use
16106s right now
16108s oh alex
16111s that is a big big deal you can go on the
16113s offensive with this
16120s okay so it looks like it's going to
16121s quick shot tavish
16124s they hear a power dragon being shot to
16126s get it back in hand
16129s right near
16131s what
16132s yeah okay i was talking about just
16134s whether he wanted to use this and
16135s whether he could just go like mark shot
16138s the two three and play tavish
16141s and just have more burn for the face
16143s right
16150s you'll need to run faster than that
16152s look at the mad damage though
16160s it's all loaded up
16164s i don't even know what he's crossing his
16165s fingers for
16168s no more armor
16169s just a pass turn from dragon
16180s coming down now with the old shield slam
16182s gets rid of the tavis no problem what's
16184s that 26 from dragon man with a further
16188s kind of 20 armor in hand as well
16192s you to this alex to make up an extra
16194s eight
16197s also there's an
16198s intro okay less so now with tha
16201s but there's a
16203s potential that bran actually ends up
16205s sticking
16206s as well if dragon man plays it next turn
16212s and even if bran doesn't stick like
16216s well that's just damage soaked right
16218s there that isn't your face so
16221s we'll see how it goes up
16224s big deal
16226s yep get that hero power first yeah okay
16228s good
16230s these situations you need to stay calm
16231s and maximize damage don't miss a trick
16233s because
16235s the big game round number two last game
16237s of this series winner goes up to 2-0
16240s loser sits at one one and feels a lot
16243s worse about their chances making that
16244s top 16.
16247s yeah how it works out with eight rounds
16249s of swiss it's essentially double
16250s elimination there's not many players
16252s that get that two losses especially
16254s early on in the tournament
16256s and uh actually make it so it's a big
16260s difference
16261s you feel the pressure to win out
16263s when you lose a a match
16266s this early in the rounds
16268s because if you don't win out then you're
16270s probably not going to make it because
16272s that means your losses came early and
16273s your tiebreakers are going to be much
16274s worse
16275s yeah spoiler alert maybe but i believe
16278s gabby actually went 0-2 and just dropped
16281s so
16283s wow all right
16286s well it's anybody's game now
16290s someone else is allowed to win
16297s yeah it's just oh
16299s the game is actually so close it's just
16301s this other frozen booklet and potential
16304s like alex straza as well probably makes
16306s up the difference but look at the amount
16308s of damage you can actually pump out even
16310s at this stage
16311s uh aim shot still ends up being more
16314s damage
16315s wait
16316s no they're both five
16318s aim shots cheaper
16320s right
16322s oh you'd much rather draw aim shot later
16325s than piercing shot
16327s i guess yeah i guess this guarantees the
16329s person going for five if you assume the
16331s game's going wrong okay that's fine yeah
16333s yep that's probably that's probably what
16335s splits it right
16336s yep
16338s dragon man's just zoned in
16344s taking tips from larinder at this point
16346s yeah i know
16348s but if you just see his hand reach up
16350s and then it just zooms even further in
16355s [Music]
16360s whatever he gets to play heavy plate
16362s twice
16368s free plate breaker that's what it said
16372s always a risk
16375s pick me
16376s not
16377s not supposed to hold up written words
16379s but
16380s yeah
16382s i'm guessing that there might be uh
16383s having words spoken to him about that
16385s now they you know the best part is that
16387s they really wanted to be on stream
16389s for this master's tour and uh that might
16391s be his downfall at this point so uh
16393s we'll see what happens with that there
16394s we go
16397s [Music]
16403s that has to be on stream and then break
16405s the rules tj that's not sporting is it
16408s uh mostly held up a sign i'm telling
16413s most importantly here though
16415s a days on the last ditch attempt
16417s the sheer amount of armor dragon man got
16421s from the combo of bran school teacher
16424s and the nargling effectively giving the
16426s spells
16427s yeah double effect from bran as well so
16429s much armor we can see they're still on
16431s alex strazza and i think most
16432s importantly tj that looks like the turn
16435s is going to end on 16 health believe
16439s alex has it does eight
16441s helps double that
16444s oh yeah
16445s my mathematics correct
16447s yes great math
16450s raven thank you great maths and honestly
16453s yeah
16454s honestly what a series tj because i
16456s think dragon man especially across
16459s multiple points in that series was
16462s probably feeling like he was bound to
16464s lose because that warrior had a rough
16466s time right it looked like the warrior
16468s was struggling time and time again loses
16471s the demon hunter match up losing mage
16473s matchup it was just a a huge problem but
16476s he got there in the end and i think
16478s there was some uh some good play overall
16481s especially in that last game where it
16483s was
16484s it was just enough right he was doing
16486s just enough each turn
16488s to be be relatively safe like playing a
16491s game this deep with two frozen butlers
16494s in hand when you are on or past turn 10
16497s is an accomplishment that should be an
16499s achievement in itself because normally
16500s those frozen bucklers have to be used up
16503s very very early indeed when hunter's
16505s been pressuring
16506s yeah
16508s i was just able to uh buy this time
16510s withstand the pressure and
16512s i mean the deer i guess he had one
16514s frozen buckle up in here but they're
16516s kind of down to uh
16517s we're getting really low
16519s pretty low life um
16521s just wasn't able to get that
16523s uh that the final bits of damage in
16526s and you know maybe if the uh tavish hero
16528s was picked up early we could see a
16530s different it changes the dynamic of it
16532s oh it completely changes yeah yeah 100
16537s um but you're sort of at the mercy of
16540s your deck and if you can just find
16542s enough raw damage if you don't hit the
16545s tavis hero and just have to rely on the
16547s two damage here power reset and
16549s against warrior these days
16552s with shield blocks heavy plates bakara
16556s frozen buckler cool teacher
16558s school teacher that was the big one
16560s amateur yeah 16 armored that turn that's
16563s massive yeah the difference between win
16565s or lose and i think
16566s yeah even like bash
16569s like
16570s it it's some armor
16572s um so uh technically armor that is
16576s correct yeah on a technicality though
16579s uh because if it's not five or more it's
16581s it's it's only
16583s technically armor yes that is the the
16585s correct wording of how it works but uh
16588s that is gonna be round two done now
16590s we're gonna go to a quick break while we
16592s set up our first initial match of round
16594s number three tj has already gone for his
16596s break i'm left alone as always but we'll
16598s be right back with some our hearthstone
16600s masters tour
16604s [Music]
16653s oh
16657s [Music]
16675s [Music]
16692s [Applause]
16693s [Music]
16747s [Music]
16776s so
16785s [Music]
16800s welcome back everybody to continued
16802s coverage here at masters tour sunken
16804s city and with me for round number three
16807s is jia dear um how is the meta going
16811s compared to how you expected it to go so
16813s far
16814s it is going pretty similar to what i
16816s expected honestly at least for the
16817s majority of the games we were seeing a
16819s lot of demon hunter and a lot of control
16821s warrior which have been the two most
16823s popular decks on ladder and we also have
16825s druids sort of popping out of the
16826s woodwork even post nerfs to complete the
16829s triangle of rock paper scissors there
16832s are quite a few other decks that enter
16833s the mix though we've seen a bit of mage
16836s which i'm very happy about we saw even a
16838s little warlock a while ago and now we
16840s are entering even more uncharted
16843s territory with the classes because there
16845s is a rogue in the mix now lorenda
16848s there is indeed a rogue in the mix
16851s for the second time actually we saw one
16852s earlier today it's going to be in a few
16854s of the anti-control lineups which is a
16857s shame for him because this isn't a
16858s control line that he's up against a very
16860s wobbly deck in my opinion but you do
16862s have to play a fourth deck and i'm also
16864s excited on my side to see the mech
16867s paladin something i tweeted at the start
16869s of the day that i think will be a big
16870s factor in this tournament but i imagine
16872s you're excited as well dear because we
16873s have the mage the mage that you have
16876s played some games that's right it is
16878s naga mage which is very similar to the
16880s list that i've had the most reps on no
16882s fireball like we were seeing from mago
16884s and no ping package that we saw just
16886s from the previous series
16888s however i'm not necessarily sure of its
16891s overall power level in these matchups
16894s that habukabu will face against super
16896s chicken avogaboo of course for sure the
16898s more well-known name of the two although
16900s super chicken has been making waves in
16902s masters tours previous ones throughout
16904s past couple years habugabu is
16907s very much a household name and
16908s hearthstone honestly just constantly
16910s streaming at the top ranks coming up
16912s with innovative decklists and being
16914s talented at whatever game mode he
16917s chooses to focus on at any given point
16920s uh super chicken here is running
16922s celestial druid though accompanying that
16924s mech paladin demon hunter and pirate
16927s rogue that we were talking about so
16928s overall i feel he has a lineup that is
16930s quite well suited to beat ramp druid
16932s which is exactly what habugabu has
16935s yeah that's going to be an issue for him
16937s to be sure not much else too bad for
16939s habugabu in this one though i must point
16942s out as well the super chicken even
16943s though habigal became top eight
16946s at master store outer act um super
16948s chicken has 11 points by virtue of the
16950s five wins the six wins abu gabriel went
16952s 0 and 3 in onyxia's layer so only has
16955s the eight points coming into this event
16957s so super chicken is right on the edge of
16959s being in that chance of getting into the
16961s seasonal as well habibu's got a long way
16964s to go he probably needs to go
16966s very high up maybe semi-finals to reach
16967s there himself despite that one good
16969s finish so something that might be a bit
16971s surprising to the viewers who who follow
16972s these regularly
16975s oh that is a very good point you bring
16977s up lorenda because it is all about those
16979s consistency in the first three masters
16981s tour of the year to make it through to
16984s that
16984s seasonal championship even though you
16986s have a very deep run and one master's
16988s tour it doesn't necessarily guarantee
16990s you qualification unless you win the
16992s whole thing
16994s definitely still has quite a lot ahead
16996s of him here especially as a mage enjoyer
16999s because we are an oppressed kind loren
17002s the naga mage not the highest overall
17004s power level deck but one that has its
17007s stance here and there
17008s yeah he would tell you otherwise i mean
17010s he got that rank one legend with this
17012s mage almost exclusively i believe and
17014s he's just been beating people with it
17016s ever since so
17017s maybe he can teach everybody something
17019s we don't already know just by
17021s beating some decks that he shouldn't
17023s with it but nobody else seems to have
17025s really jumped on that bandwagon people
17027s have brought mage tend to bring it as
17029s their fourth deck i'm not saying he
17030s didn't himself but i think he had no
17032s choice given his position in the
17033s community but to bring the mage to this
17035s tournament and he's 2-0 with it already
17038s but he's going to be opening up with
17039s this quest hunter a deck that seems to
17042s have no really obvious weaknesses at the
17045s moment it can deal with aggro it can
17046s deal with control and it just seems to
17048s be like a really well-rounded deck now
17051s yeah that's right it is very good at
17052s dealing with aggro just by virtue of the
17055s quest and all of the removal spells you
17056s run in order to progress that quest and
17058s by taking in the hero card b stalker
17061s tavish at the top and you give yourself
17062s a lot more
17064s game plan versus control wire in the
17067s long run because you are able to get
17069s consistent value with the generation of
17071s animal companions and of course having
17073s drachthar in any deck gives you that
17075s hyrule potential getting that on board
17076s super early allows you to scan match-ups
17079s even against decks that want to get um
17082s generally too big of a board for you to
17084s deal with like for example naga mage but
17085s habugabu will not have to face that with
17087s his quest hunter instead he'll be be
17090s dealing with
17092s other board base decks that tend to get
17093s there more in a curved fashion i feel
17096s that his hunter overall is in a pretty
17098s good position against super chicken's
17100s lineup but again it's more habukabu's
17102s druid that i'm worried about so
17104s whether this hunter runs up into demon
17107s hunter or rogue i think it has a very
17109s good chance although i'm pretty curious
17111s how it lines up against mech paladin in
17113s particular because that's a deck that
17114s has so many divine shields and quest
17117s hunter the condition on the quest says
17119s you have to deal damage with your spells
17121s so if you're using for example a wound
17122s prey to ping off a shield that is not
17124s progressing your quest
17126s yeah and i think that is one of the
17127s reasons it's not the only reason where
17129s the mech paladin came into play today
17131s also the warrior has similar issues
17133s clearing up divine shield boards but
17136s talking about this matchup coming up um
17138s habukabu has got the doggie biscuit in
17140s this hunter against the druids do you
17142s think that makes a big difference taking
17143s out the the candle shot largely here
17146s absolutely candle shot not too useful
17148s whatsoever against druid but um the
17150s doggie biscuit in order to give any
17153s minion honestly that you stick a lot
17155s more um durability and just potential to
17158s keep pushing damage is a very big deal i
17161s wouldn't say it's as important in quest
17163s hunter as it is in pace hunter against
17165s druid but it can consolidate a director
17167s board to the point where if they don't
17169s have exactly scale of anexia you can be
17171s dealing lethal through board even
17173s without the support of spells in hand
17175s but here we are jumping into the game
17177s and super chicken does have access to
17179s doomsayer in his druid which is an
17181s interesting one because
17183s you're not really sure which half of the
17185s deck you're facing up against in quest
17186s hunter if they have the minions start
17188s you're very happy to have doomsayer but
17190s if their hand is mostly just burn spells
17192s then it feels kind of useless
17194s yeah with that said though sometimes you
17196s do have just two manner lying around i
17197s know it is a card but on the coin and
17200s with you being druid cards should be
17202s easily to come by so maybe he can afford
17204s to just keep it and take the gamble that
17206s it works out uh does have to think about
17208s the cut the curve though with the wild
17209s growth in hand now maybe he won't want
17211s to keep it because maybe he doesn't do
17213s anything on turn two really got to plan
17215s out what he's going to do looking at
17217s this opening hand already yeah that's
17219s right the doomsdayer did look reasonable
17221s leading up into just a clean wild growth
17223s turn but if he doesn't hit the nourish
17225s to immediately follow up the wild growth
17227s it might not be too useful so in the end
17229s super chicken is just gonna toss that
17231s dooms here ends up with a guff in hand
17233s which is huge he has rampant to ramp and
17236s gets the doomsayer back for his troubles
17238s so even if habugabu were to have let's
17240s say like the rainbow glow scale to start
17242s with there's a decent answer here
17243s although now that i'm looking at it
17245s again hawugu doesn't even run that two
17247s drop the only two mana minion in his
17249s deck
17251s and already
17253s a good sign for super chicken with habit
17255s having to cycle away the doggy biscuit
17257s that tells super chicken some very good
17259s news indeed
17261s uh that happy is likely to not have
17263s anything good going on in the first
17264s couple of turns and as you can see
17266s haber's hand at the moment
17269s is a little bit slow although aim shots
17271s do add up really rapidly if you're not
17272s careful
17274s right
17275s so interesting turn for super chicken
17277s where he could preempt a board
17278s development by just playing doomsayer
17280s and say okay you can't do anything
17282s except damage my face here and then i
17283s get to play wild growth but it's really
17285s not scary what hunter quest hunter can
17287s do on turn three right you're most
17290s scared of their turn four which is when
17291s drakthar is available so it doesn't
17293s quite work out super nicely the timing
17295s for doomsayer no matter what super
17297s chicken does because he wants to
17298s allocate this turn to play wild growth
17300s and say okay if you have the drekthar
17303s then i need to come up with an alternate
17305s plan which probably involves dredging
17307s scale from this aquatic form
17310s yeah hubba is going to get as much
17312s damage into face as he can right now
17316s super chicken as you say is down to that
17318s sort of
17319s the draw situation here in a couple of
17321s turns but with guff that will soon be
17323s fixed of course
17325s and you know habibu's hero power very
17328s soon is going to cost a lot of mana
17331s yeah the gulf is excellent he hasn't
17333s seen
17334s drexthar so he just doesn't have to be
17336s bothered about clearing the board this
17338s turn just going to get the guff online
17339s he can ramp further because of the coin
17342s and the innervate that are still in hand
17344s and starting next turn he will have
17346s access to you know it's not in hand but
17348s potentially playing scale of inexia or
17350s miracle growth and with the aquatic form
17353s able to dredge one of those it's looking
17355s very good for him indeed it is annoying
17357s to have to leave rajna zhan on board
17359s that long but honestly like the scariest
17361s skills from uh spells from raj are mark
17364s shot and piercing shot of which there
17366s are no other targets than raj itself so
17368s super chicken is fine
17370s at what point will he just jam an
17372s alignment to slow this down when will he
17373s be looking to do that he's got the gup
17375s online already he can recover quickly
17378s um
17379s i would say after he's dealt with the
17381s board i don't even necessarily think
17382s alignment is like a big win condition
17386s here but if you are going to play it you
17388s definitely want to have played it before
17390s the tavish quest reward has entered the
17392s hand so that it means that whenever
17394s hawukabu does get it in hand he's
17395s starting from one mana all the way back
17397s up waiting to five to play the tavish
17399s itself
17401s yeah i thought he might he's just gonna
17403s jam it all the spells cost one now who
17405s cares
17406s and here's a giant to just beat you up
17408s with
17409s yeah
17412s and be cleared with piercing shot trade
17414s but it is ugly oh
17417s does this make the uh hero power go down
17419s to zero if it doesn't just piercing shot
17421s hero power can work but
17424s um he's playing i think it does
17426s did a cycle
17428s i don't think he does either no it's on
17429s zero
17431s yikes in which case hagogavu might just
17434s you know pray that there is no
17437s miracle growth but in the end he's just
17440s gonna go for the marked shot
17443s uh
17444s he can get another rush back in hand
17447s with the barracks firm but i don't think
17449s that's too hard
17451s yeah he's committed to the race that he
17453s knows he's probably losing here it's his
17455s only real out i think
17458s jumping back up is super chicken he can
17462s jerry rig to get the
17464s other nourish because one came from
17466s moonlit right um he has earthen scales
17469s to heal for nine
17472s galagos to draw everything it's just
17475s very quickly slipping away from havocabu
17478s yeah the nine is an absolute monstrous
17480s amount of extra armor here it usually is
17484s but you know when you're yeah he's seen
17486s enough exactly no more of that thank you
17488s very much perfect curve from super
17490s chicken
17491s um showing that throwing away that
17492s doomsayer was absolutely the right thing
17494s to do as well as he never got to play it
17496s and a very quick 1-0 lead
17499s yeah yes indeed i was very much mistaken
17502s about you know how necessary alignment
17504s was um as long as it happens before
17507s tavis i think the druid is in a good
17508s spot but having it happen when you're
17511s sure you're never gonna die the next
17512s turn and have a follow-up that good was
17514s very well identified by super chicken
17516s just getting the naga giant down to zero
17519s it functions the same way as flush
17521s giants did back in the day when you're
17523s playing alignment druid versus warlock
17525s which is why it was considered like not
17526s the greatest matchup for the druid but
17528s now the druid itself gets to benefit
17530s from those giants and keep buffing them
17532s up with scale and quickly outpace the
17535s quest hunter so that is a quick victory
17537s for super chicken uh not even
17539s necessarily against the deck that i feel
17541s he's trying to prey upon the most which
17542s is the rap druid on the other side but
17545s that's the beauty of his lineup right
17547s the other decks that he's running don't
17548s only beat druid they have other good
17551s matchups paladin for example uh can be
17553s good into druid and also is quite good
17555s against warrior and i hypothesize quest
17557s hunter
17559s yeah he's gonna have to find a way to
17562s um no he's not i'm looking at the wrong
17564s thing absolutely
17565s i have a rogue written down here yeah
17567s there is a vogue there i'm going crazy
17569s yeah he's gonna find a way to get it
17570s done with the rogue at this point that's
17572s that's kind of where we're looking i
17573s think that the paladin is likely to get
17575s through this lineup
17576s reasonably easily although you know the
17578s mage can take down the paladin those
17580s divine shields don't last long against
17582s sharks
17583s it's the other mage but it doesn't as
17585s long as it's a wide board either
17587s um but the rogue is going to be a series
17590s of
17591s awkward games nothing too terrible with
17593s three goes that it should get it through
17595s but he's going to go first with the mech
17597s paladin gear
17598s yes and this deck
17600s oh you're finally getting to see it i
17602s played a ton of mech paladin at the very
17605s beginning of the expansion uh and then
17608s not that much after three days into the
17610s expansion because it did seem to be very
17613s very linear of a deck like we can see
17615s the highlighted cards are a curve um and
17618s it's not able to do the things that mech
17620s mage can do for example if they're
17622s falling behind which is save up a bunch
17624s of those mecha sharks like you were
17625s alluding to in order to come back on
17628s board uh there is a couple comeback
17630s mechanisms for the paladin which is of
17632s course caryal um leviathan and
17635s mothership sort of because they have
17637s rush but mainly the blade master samuro
17639s if they are up against a more aggressive
17641s deck like a demon hunter on the other
17643s side
17643s the samurai however is quite conditional
17646s to buff a lot of it relies on getting
17648s procs from the prismatic jewel kit but
17651s again having the jewel kit proc is also
17653s reliant on having divine shields so a
17655s lot of moving parts to this paladin but
17657s the main thing is curving out and we'll
17660s see just how greedily super chicken
17662s wants to go for that because anoitron is
17664s a very decent turn too and bannerman can
17666s follow that up but it can get better
17668s right it's not click clacker it's not
17670s like jewel kit plus a radar detector to
17673s buff a hand of five extra mechs
17676s yeah it's actually an um
17678s so two things about this deck first of
17679s all it's not a very good deck but it
17681s just highlights tournament play because
17683s it just happens to be a good deck
17685s against control warrior quest hunter and
17687s the druids which is kind of where people
17689s were thinking it was going to go which
17691s is why mech paladin is making a showing
17693s if it's just on power level alone this
17695s isn't really a deck you want to be
17696s running
17697s secondly it's actually quite a hard deck
17700s to play optimally i mean it's an easy
17702s enough deck to beat warrior with
17704s anywhere you just play on curve and shut
17706s your eyes and press the buttons
17708s but choosing when to buff your hand
17711s versus choosing when to get on board
17713s it's not always straightforward because
17715s the buffs are big a buff to your whole
17716s hand is a big deal when you've got all
17718s these divine shields minions that make
17720s other minions and so on so it's very
17722s much a balancing act to play optimally
17723s and i'm very curious to see how the best
17725s players play it
17726s i do love how habugabu started off the
17728s match up though not quest on one but
17730s coining rajna because he recognizes that
17732s there's just no answers from the paladin
17735s this early right all of their threats
17737s come from being on board at first and
17740s all the rush minions come down much
17742s later than that so coining rajnajian
17744s into quest plus one drop spell is a
17745s perfect way to start off the curve and
17748s be ahead on board however we have seen
17750s the first divine shield minion hit the
17752s board the azshara moon catcher which
17753s shuffles the sunken moon catcher to the
17755s bottom and that's just this times two
17758s which is going to be very problematic
17760s for habukabu because again if he ships
17762s any spells at these they will not
17765s progress his quest and so he is going to
17767s ignore them
17768s fight for board turn one and the rest go
17771s in face i think that's a very reasonable
17772s game reasonable game plan because super
17775s chicken is not going to be able to heal
17777s until carryall which is turned seven
17779s yeah and listening to the logic there in
17781s real time it made a lot of sense right
17782s it's like well i can't hit this shield
17784s don't really want to lose my thing
17785s that's doing the damage how do we get
17787s around that i know we just ignore it hit
17788s them in the face
17790s as you as you were reasoning it through
17792s and that's exactly what we saw it's
17794s forced the trade from super chicken
17796s which is um again slowing him down and
17798s now no divine shields the game begins
17801s properly with 30 versus 18 health
17803s that's right habugabu can go back to
17806s clearing the board now and if he wants
17808s to get the hero power down to zero so
17811s like quick shot on the 4-2 or a quick
17812s shot face even and then wound pray and
17814s trade in the 4-2 and the hero power goes
17816s down to zero costs so right now with the
17818s aim shot buff it can also take down the
17820s gorilla bot but
17821s there is a very real argument for just
17823s shipping everything to face it's just a
17825s matter of whether he thinks he can kill
17827s before cariel comes online and that is a
17830s matter of what he gets from this
17831s tracking uh the furious hal is quite
17834s tempting to me here because again he can
17836s play quick shot wound pray he can trade
17837s away the viper and the furious hell
17838s might draw him at least two cards uh but
17841s in the end he takes marked shot
17843s yeah mark shot a bit of car shot at a
17845s bit of card advantage plus he could keep
17847s the board in check while he's doing that
17849s damage to face
17851s um it's
17853s it was touch and go but i think this
17854s might be the right play he hasn't got
17856s much ammunition going forward right so
17859s relying on the mark shot to do a good
17861s discover job and clear up the
17863s spot next turn
17866s i think because
17867s has decided to fight for board more the
17870s mark shot makes sense it progresses his
17872s quest and makes sure he's not taking any
17873s damage i was looking at furious how
17875s because i thought he would go for the
17876s all-face game plan but again it's a bit
17878s flimsy it really depends on whether you
17880s can hit piercing shot sooner rather than
17882s later and for now though that creates a
17885s small window for super chicken to get
17887s online again security automaton is a
17889s card that can snowball very quickly if
17891s left unchecked and i think this is
17893s another reason why habugabu coined out
17894s the raj as early as turn one because it
17897s preempts a security automaton hitting
17899s the board and doesn't allow it to keep
17901s getting buffed by mechs
17903s from this choice
17905s aimshot i agree
17907s i think he's back on the face game plan
17911s yeah and look at the patient he is
17913s displaying here dear like he's kept the
17915s viper in hand despite getting super
17917s chicken down to 18 really quickly
17919s um with the game plan of okay well i'm
17921s not going to let you have a carryall i'm
17922s going to play the game slowly enough
17924s that that is a factor in this game
17926s so i'm just going to keep the viper i'm
17927s not going to cycle it and try and find
17928s five more damage or anything like that
17930s i'm going to keep both options open the
17933s the early kill but also
17935s just the viper which was very tempting
17937s to put onto an empty board there because
17938s probably was going to come in for three
17940s or even six damage and just just kept
17942s his patience it's going to be rewarded
17944s quite likely
17945s yeah i love that you pointed that out
17947s it's all the long-term game plan that
17949s habukabu had set from the beginning when
17952s he decided to clear the board it's
17954s because of that viper like you said
17955s giving him the insurance to be able to
17957s get there even through carryall because
17958s there's simply no other healing
17960s available for super chicken he is not
17963s running catacomb guard which is
17965s something i've seen floating around in
17967s some mech paladin list but i'm not a
17969s huge fan of because again it requires
17971s you to buff it with prismatic jewel kit
17973s to get any sort of relevant lifesteal
17975s going through
17978s yeah now a bunch of divine shields are a
17980s bunch of taunts but it's almost too late
17982s for those things
17984s and very much thinking time for super
17986s chicken he knows that card on the
17987s left-hand side hasn't moved all game
17990s there's been floated mana what could it
17991s be
17993s and then also does he have a choice and
17995s hovering over the leviathan makes him
17997s think he has got a choice
17999s he does i mean
18001s the thing is even if he plays carol here
18003s it doesn't feel like a winning play into
18005s a duck that runs double viper because if
18007s he plays carol he ends up having to
18009s trade the 5'3 anyway and then he's only
18012s pushing six face and if he gets vipered
18014s then he is very much losing that race as
18016s well so i'm not really sure what the
18019s game plan should be for super chicken
18020s here because you can make the counter
18021s argument that if you play leviathan then
18024s your 11 health is almost certainly not
18027s going to hold up as lethal the next turn
18028s so you can see here maybe the carriage
18030s lets him survive one more turn but i
18032s think habukabu has the checkmate over
18034s two turns instead
18036s yeah i think we'll see the nod here from
18037s super chicken yeah the sort of shrug i
18039s guess but he made the decision on the
18041s caviar i don't i think he's discovered
18043s that both lines were probably losing and
18046s just went with well maybe my read on
18048s vipe is not right i know my read is
18050s right i'm pretty sure i'm right but if
18051s i'm wrong that's a route to victory
18054s better than the two choices i had in
18055s front of me
18058s just king
18060s due diligence on the minion as well even
18062s though it's not a whole lot of damage
18064s with the piercing shot he knows he is
18065s very likely to get there with aim shot
18067s hero power already representing seven
18069s and then he can trade into another spell
18071s that deals damage um he just wanted to
18074s make sure there was no chance of being
18075s cheesed out a lethal with like a smite
18077s in hand plus leaving minions on board
18080s and he does absolutely get there with
18082s the barb nuts that is going to be a
18084s quick evening up of the series and the
18087s quest hunter out of the way for habukabu
18090s yep one game a piece and i think
18093s still very much in the balance both of
18095s those two decks were quite likely to get
18097s wins the way it stacks up so i don't
18099s think we've necessarily lost much yet
18100s the hunter could have been a problem i
18102s think for haber
18104s with a lineup he's facing but
18106s now we have the mage and the druid
18107s versus paladin and rogue and i don't
18110s think many people expected me to say
18111s that at any point today
18113s that is true
18115s paladin and rogue not too popular mage
18117s also not too popular but you mentioned
18119s druid somewhere there i think a lot of
18120s people could have expected that to be in
18122s the mix somewhere and again we come back
18124s to that point of druid for habukabu is
18127s it going to be able to hold up against
18129s mech paladin a very aggressively curving
18132s deck that i mean especially these days
18134s druid just doesn't have the room to run
18138s wrath or single target removal they have
18140s either druid of the wreath or dosing
18142s kelp keeper for habukabu's version he
18144s has double druid of the reef but that
18146s might not necessarily be good enough to
18149s remove all of the threats from paladin
18150s and any minion sticking can just uh get
18154s out of control right um more so if they
18156s stick in hand in the early game honestly
18158s and there's a prismatic jewel kit and
18160s then you get so many buffs um and you
18163s just have refill after refill on the
18165s board a giant mooncatcher and the sunken
18167s moon catcher being some of the most
18169s annoying minions to deal with
18171s it's gonna be quite a lot for the juror
18173s to get through but i am seeing the one
18175s smothering starfish tucked in for
18177s habukabu there and that can come in very
18179s clutch versus mech paladin but super
18181s chicken is gonna go for the pirate rogue
18183s first
18185s yeah and i'm interested to see if this
18186s comes up against the mage here because
18189s if it does
18190s it's
18191s it's not the decider it's the best of
18192s five but that's very much one of the
18194s most important games i think of this
18196s particular match the the weaker links in
18199s both lineups coming up against each
18201s other so i'd like to go up against the
18203s mage and see what happens there
18205s um well while we're waiting to see what
18207s he is up against i just want to mention
18209s gia aloutemu battling to get a hundred
18212s wins
18213s after two rounds is oh and two
18220s other people are catching up i think
18221s fury hunters 97 now oh my gosh no way
18225s the race to 100 wins cannot end in
18228s anyone's favor except aloo tammuz i will
18230s not accept it
18232s uh i believe i believe he'll get a win
18234s this time but thank you for the quick
18236s intermission
18237s uh
18239s moving back to this year have you have
18241s you played much against i know you've
18243s played the mage yourself have you played
18245s against the vogue much it's not much of
18246s a ladder deck
18247s not so much honestly because like the
18250s the the
18252s period in the meta game at which i
18254s jumped onto the naga mage train was
18256s later than most people did and that was
18258s already when rogue was kind of falling
18259s off because people realized that demon
18261s hunter was almost strictly better as an
18263s aggro deck like it just did everything
18265s rogue did outside of hook test things
18267s more efficiently
18269s however i'd wager that the mage would
18271s struggle for similar reasons that it
18273s struggles against demon hunter which is
18275s the early game minions mage would um
18278s take damage from very often uh and then
18281s there's just burst at the top and mr
18283s smite there's wicked stab so even after
18284s the mage has done their big pop off turn
18286s and grab the board there's a chance they
18288s just die because they're at 12 health by
18291s the time they stabilize
18292s perhaps it's not as consistently
18294s aggressive as demon hunter so mage can
18297s try and prey on rogue in that regard but
18300s i
18301s would think that habukabu is gonna
18304s mulligan very aggressively for um first
18306s flame in particular just ways to
18308s stabilize until he gets to that all too
18310s important spite lash siren that's
18312s already in the hand
18314s got all the good cards but no early
18316s games so very curious to see how he
18319s mulligans here
18322s you're always tempted to keep school
18323s teacher with spite lash because oh it
18325s gives you your one one naga and that
18327s lets the train go off quickly but that
18329s would entail not playing anything until
18331s turn four and your turn four is just a
18333s five four which feels awfully slow
18335s against rogue so i would be tempted to
18337s only keep siren here look for first
18339s flame look for slither spear look for a
18341s rundarb even anything that can help him
18343s remove the early buccaneers filet
18346s fighters um tuscar trawlers and the 33s
18349s from dussel
18350s as soon as they're unstealth that thing
18352s that the likes of those i think will be
18354s top of habugabu's mine
18357s there you go you called it he doesn't
18359s fall for the coin into forward to
18361s fortrevic he is going to look for that
18362s early removal and let the deck do its
18365s job for the rest of it
18367s super chicken also quite an interesting
18369s early start here because
18370s three ones in your hand when you're
18372s trying to be aggressive early seems so
18374s tempting but actually two of them don't
18376s do much so yeah it just just keeps the
18378s minion power
18380s right he does get buccaneer which i do
18382s agree with as a keep when you are on the
18384s play because if mage is going to deal
18386s with this you have to coin something
18389s coin ping
18390s um not the end of the world again for
18392s habu gabu because
18394s as it happens with spite lash siren a
18395s lot of the time you don't have the
18397s luxury to save coin for the post siren
18400s pop-off like you have to use it to
18402s activate that last extra mana so you
18404s then can play the naga and get the train
18406s started um saving it for like spite lash
18409s then one drop then coin doesn't happen
18411s very often in these aggressive matchups
18413s so i think habu is right to just play as
18416s um conservatively as possible here oh my
18419s gosh that's a prep vessel off the top
18421s and then he has these swordfish for the
18424s dredge obviously the swordfish is not
18425s gonna get buffed because he's not
18426s judging a pirate but who cares he gets
18428s more three threes
18431s yeah and that's pretty good right now um
18434s that pop-off turn coming up for habu is
18437s going to be two turns away at least
18439s right now two turns away precisely in
18440s fact right now
18442s um and he's gonna take a lot of damage
18444s in the meantime
18446s great um
18448s goldfish is so nutty
18450s it really is
18453s duncan vessel into trade the cutlass
18456s which means you get the three threes
18458s right now that is
18460s not what habu wanted to see way too
18462s quick super chicken even going to
18464s respect the crush claw enforcer here
18465s honestly i was expecting all of this to
18467s go face but fair enough it just prevents
18469s a value trade from the 3 4 and habu is
18473s running out of time shooting star
18475s without the rainbow glow scale is
18478s looking a bit lackluster here
18482s yeah i think with the stab in hand um
18484s and have one exactly 22 i think that's
18486s probably fine he can afford to lose one
18488s of these three threes
18490s um if he hadn't had the stab it might
18491s have been a bit harder to decide what to
18493s do in terms of the damage
18497s so hubble here this means that he's got
18498s enough
18500s uh hubble can clear two of these right
18504s ruined orb and the shooting star and he
18505s can even fit in a slither spear if he
18508s wants but the most important thing is
18510s that he holds one slither spear in hand
18512s for next turn at least because that's
18514s going to start the train with the spider
18516s siren um the fire sail on paper looked
18519s okay on that board but like again he
18521s doesn't have the time to play at this
18522s turn and he knows he's shooting starring
18524s two of them so i like that he just takes
18525s a cheap spell so he can again save as
18528s much mana as possible holds on to
18529s scissor spear so he can
18531s ramp up as much as possible with despite
18534s lash
18536s uh trolls he does have the ability to
18538s play the trawler and another card this
18540s turn right
18542s confessor don't worry his card was made
18545s yeah
18547s uh no i also don't we're too busy
18549s watching the the sunken just coming into
18551s play
18551s right so gone fishing cutlass and
18554s courier i'd be interested in gone
18556s fishing just to cycle a little bit more
18558s because i think super chicken can smell
18560s that the pop-off turn is going to start
18562s already next turn for abu gabu so it's
18564s all about trying to find your other
18566s wicked stab at that point i believe and
18569s just
18570s get damaged from hand because your board
18572s will then be very flimsy against the
18574s duck that plays first flame flurry et
18576s cetera et cetera
18581s how's his hand lining up for happen has
18583s he actually got enough cards draw to get
18585s any removal
18587s uh he has gifts that's something yeah it
18590s will depend what comes off of the gifts
18592s but here we go fight
18600s this is going a lot better than it does
18602s on ladder doesn't it naga
18606s well okay so he's played one cost spells
18608s and one cost naga so all of those are
18610s actually gaining him mana because
18612s everyone you play refreshes two so it's
18614s like plus three on the end
18616s um
18618s yeah
18619s including star
18620s sure now play
18625s because it's the cheapest
18627s nope he takes crush claw
18630s okay so gifts just hoping to cycle
18634s through to a first flame a flurry
18637s something he just cannot afford to take
18639s any more damage from this board but at
18641s the moment it's a little bit short of
18642s clearing everything
18644s hot streak gains him mana but he doesn't
18648s have any cheap knockouts left actually
18651s because he's gonna go to two mana after
18653s this and he cannot afford to play zola
18657s and
18658s that kinda means the train is just done
18660s like he'll have to just ignite a minion
18662s i think and that's it
18664s okay no lethal at the moment yeah
18667s i honestly feel like this might be a bit
18670s of a punish for picking the crush club
18671s but i hesitate to say that because
18674s is a very very good naga mage player and
18675s i jumped onto the train a bit late but
18678s um
18679s yeah this could be the difference maker
18682s having that one amalgam stick on board
18685s because i don't necessarily know if habu
18687s can kill super chicken right away on the
18689s backswing i don't think he can
18691s i think it's 23 on board not counting
18694s spells and pings
18696s but the uh southern spears are going
18698s back to one attack on the next one so
18701s also true
18702s yeah very far from lethal however he is
18706s at six so even a wicked stop top deck is
18709s oh wait yeah super chicken saved the
18711s buccaneer so wicked stab off the top for
18713s him would amount to lethal however
18715s havogabu has still a lot of work ahead
18717s of him clearing the board and
18719s discovering an ice barrier or something
18721s like that
18723s his uh spite lash right now is on naga
18726s to refresh so he can play the school
18727s teacher and go back up to three mana
18731s anybody um
18733s floor does he still have an amalgam left
18738s we'll see
18739s i don't know if i'm honest
18743s but he's on spell right now so he's just
18744s creating some board space i think he's
18746s going to ignite his own 3-4 yeah oh uh
18749s i honestly don't know i think he needs
18751s the board space to keep the train going
18753s but
18756s it trades fire sale first
18761s i don't know
18762s okay
18764s maybe he is just going to clear the full
18766s board and pray he's not dead to exactly
18768s wicked stab buccaneer that's very
18770s reasonable and set up a lethal for the
18772s next turn which i think is
18774s very doable to get the siphon man a very
18776s sad no spells and had that it's going to
18779s discount but that's not
18781s the big deal here it's just about
18783s survival for habu
18785s yeah and did manage to survive very well
18788s lethal basically set up i don't think
18790s it's actually set up but yeah
18792s is he alive
18795s whoa
18796s okay oh no oh my gosh i think habu gets
18799s there super chicken just can't do
18802s anything about this you can dagger one
18804s down but that's essentially the same as
18806s going face on the next turn
18808s i don't know you can make the argument
18810s for killing a 2-1 but i think habu has
18812s this
18813s 8-9-12 argument for keeping it board
18816s locked there as well maybe
18817s true
18819s wait maybe he doesn't have this there's
18821s no spells in hand hello
18824s yeah he ran out a couple of turns ago
18826s and he's been struggling since
18827s and there's no board space either i
18829s think he has to trade fire sale and pray
18831s for like a rune door burst oh my god
18833s what
18835s okay so he can't buff the slither spears
18838s any further he can make some room to
18840s play multicaster
18842s but he'll only have one mana remaining
18844s because multicaster is a pirate it's not
18846s a naga it's not a spell that doesn't
18848s have any synergy with the spider siren
18852s now he has to close his eyes for one
18854s more turn how many outs are there in the
18856s rogue deck
18857s right and we're not many
18860s i forgot about smite but yeah it's just
18862s those two i believe uh pufferfist is one
18864s off
18867s oh no there might be some v-draws as
18869s well with set up with card draw
18872s oh no
18873s he doesn't have it
18876s slowly gets there in the end that was
18879s rough for super chicken honestly he had
18880s like the dream opener in terms of
18883s aggressive potential but the card draw
18885s at the end there just was not enough to
18887s find him that very last chunk of damage
18889s like his outs there were double puffer
18891s fist smite and the second wicked stab
18894s and like you said a couple of redraws so
18896s not particularly likely but the fact
18897s that he whipped on them for three turns
18899s in a row is pretty
18901s rough yeah and he was picking the the
18903s shooting star which was the the best
18906s card in the opening pick that really set
18907s everything going here allowed that
18909s double kill
18910s early in the game which took a lot of
18912s damage off the board more than it was
18913s expected i think in super chicken's
18915s calculations that was probably not a
18917s thing he expected to see happen
18919s and yeah from that point on despite the
18920s fact that things actually go back to one
18922s one they'd be quite good if they didn't
18924s um
18925s get over the line
18927s [Laughter]
18929s super manner worm
18931s and yeah takes it to two one and is just
18935s left with this ramp druid which
18938s still has to get it done against the
18939s paladin and the rogue and i think we'll
18941s see the palette in first gear because
18942s people like to queue especially on
18944s stream the more favorable deck
18946s i agree with you that the paladin does
18948s get there more consistently than rogue
18950s because like we saw rogue can gas out
18952s pretty often if you're not able to get
18954s multiple attacks with cutlass career
18957s it just does not necessarily have as
18960s many resources available to it
18962s compared to
18964s rogue decks of old that had almost
18966s always a full hand back when you were
18967s playing field contact but it's a very
18969s different beast right now there's still
18971s the hook tusk which can be a big deal to
18973s look at a bit later uh but oh yeah he is
18976s going rogue and not paladin so we will
18978s have to see how this plays out the okani
18982s is a very big one against druid
18983s especially if druid is off coin like
18985s playing okani on curve to deny spell
18988s can often
18989s mess with the expected nourish turn from
18991s your opponent that has already played
18993s wild growth
18997s okay then this is um getting this one
18999s through
19001s oh how much of this do you keep
19006s three third one
19010s okay he keeps one nourish which is
19013s you know the main win condition i
19015s perhaps i'm paying too much credence to
19017s the rogue's aggressive potential and
19020s even then
19021s like you still need to nourish at some
19023s point as druid to get there so
19029s question is does he rush down a 3-1 i
19032s think yes even though it feels like a
19033s waste of damage
19037s yeah it's it's not so much the damage
19039s it's about the not dying early right so
19041s far
19044s we're fun turn two for super chicken he
19046s does not have prep for the vessel but
19048s one more turn tonight oh we draw it and
19050s that is a wild growth for habu gabu and
19053s he has the vape for nourish next turn
19056s super chicken is already in danger
19060s yep that's why
19062s you keep the noise
19064s okay
19066s so he did take the pirate here to get
19068s the buff on the pirate and the weapon
19070s but i was honestly tempted by the prep
19072s just to play vessel into vessel over two
19074s turns but maybe that's not good enough
19079s the chicken shaking his head and
19081s understandably so
19083s but it you know it wasn't the guff
19085s any worse what do i take
19089s happy thoughts
19092s okay
19093s i know i know
19096s well although we doesn't have the big
19098s payoff cards
19101s never mind he has a big payoff
19106s nice to see that your short foray to
19108s predicting things correctly has come to
19110s a swift end
19112s i mean i mean the scale there isn't that
19114s good into puffer fist though so he is
19116s going ivis instead i like this
19122s yeah really tempted to play druid first
19123s right but wanted the max value on this
19131s i do like that holding on to the druid
19133s of the reef like you said
19135s uh
19137s yep
19138s it was up to 29 but honestly like the
19140s rest of the turn is what is
19143s like confusing me do you play the scale
19145s preemptively and accept that you lose a
19147s ton of value if they have puffer fist or
19149s do you end up floating the rest of this
19151s mana because he cannot starfish with an
19153s iva's board and druid of the reef isn't
19155s particularly good against these stealth
19157s minions either
19160s i i think it might be scales but not
19163s scale
19168s gaels but not scale yep that's cool we
19170s have so many mess-ups trying to word
19172s that correctly to people
19174s um
19175s any any conversation i've had i mean
19178s that's not a surprise to anybody right
19179s but yeah here's the puff fish as you
19181s called and all this damage just goes
19183s away
19185s all this health
19188s big spell
19189s because he did like play around the
19191s puffer fist
19200s and he has a second scale now as well
19202s um
19206s yeah 26 health how does smite get there
19209s i think the answer is it doesn't but i'm
19210s looking for ways
19213s i don't think it does get there and
19215s super chicken is just dying himself he's
19217s at 11 and six on board super chicken
19220s looking for a miracle gets a second
19222s pufferfist okay that's a miracle
19225s uh there is second scale which can clear
19228s up all of this alongside either hero
19230s power or druid of the reef but two for
19232s chicken we'll worry about that later
19236s yeah okay so it's gonna be mr smite
19238s versus a starfish and the rest of it's
19240s just gonna be off the top of the decks
19242s and in theory you'd think the druid
19244s would be equipped for that but he's
19245s whiffed
19246s yeah
19247s innervate probably the worst draw on his
19249s deck right now
19251s um
19252s there's a couple of other whiffs very
19254s few but a couple like um
19257s sammy arcanus wouldn't be particularly
19259s good oracle of elune either on its own
19261s wouldn't be good he's looking for karjo
19263s more than anything habukabu
19265s but right now super chicken also doesn't
19268s have very much just a smite and a dream
19272s and
19273s he kind of has to play it
19278s probably dagger's down a 2-1 so the
19279s smite isn't dead on board to these two
19282s plus hero power
19284s uh-huh yeah okay i like this
19286s you know he has lethal outs
19290s sami does not clear no matter what he
19294s does i think don't think so
19296s oh wait no no if you trade the two one
19298s into the smite and hero power it it's
19301s down to two health and then you can
19302s spammy them both away but you tanked six
19305s so that is not great
19307s you're taking six next turn if you don't
19309s kill it so you might as well do it now
19310s and
19311s yeah but your spammy is the only minion
19313s on board
19315s you're still dead to wicked stab but i
19316s agree like if you don't do it now you
19318s just take 12 over two turns instead so
19320s he has to kill it and you probably
19322s tamper with starfish as well i don't
19323s know
19325s i think you have to yeah absolutely
19331s yeah he's got the same sort of look on
19332s his face that with how we're talking
19335s he's like well this is ridiculous but
19336s there's nothing better
19338s he's just whipped i've never seen this
19339s from druid where they have the perfect
19340s ramp and then nothing like he had scale
19342s scale which is awesome but just zero
19344s card draw after that crazy so arguments
19347s for saving starfish i don't think there
19349s are because you've seen double vessel
19351s right so you don't even have things to
19352s unstealth just tempo
19355s that is a world where your opponent
19357s makes something you need to kill okay if
19359s there's a wicked stop at the bottom it's
19360s just gg
19363s uh but it's new vessel okay crabber toa
19367s is it clear
19367s [Music]
19369s it's large and it's a clear
19372s you have the vessel is i win next turn
19379s like you clear this board you have a 6'5
19381s and you have four to face and are
19384s replenishing four to face because you
19386s trade one weapon phase then trade the
19388s other and you have a new weapon
19392s okay and hubble gabby's outs are miracle
19394s growth and
19396s stuff
19397s stuff
19398s coffee stuff all right it's it's
19400s vegetables
19401s needs to work out if he wants to armor
19403s first
19405s uh
19406s so it seems to not matter
19409s yeah i don't think there's a relevant
19410s break point that i'm thinking of
19413s if you go now you have
19416s five mana left and one draw
19420s you can't even vape into
19422s another
19424s like
19429s i there's got to be something right if
19430s you get moon lit i just feel like it's
19432s better to have as much mana left as
19434s possible even if i can't think of the
19435s exact thing right now and he has the
19437s hero power as well
19439s oh no he died he died
19442s how did this happen
19445s no idea at all but it's gone to two two
19449s and now super chicken is left with the
19452s paladin
19453s against the druid and from what looks
19456s like a head shaking moment with the
19457s novice on very early in the game
19460s he's gone to a massive favorite in the
19462s match-up habigaboo just
19464s missed after miss and that's impossible
19466s withdrew to whiffs that many times but
19468s he did i agree i've just never seen that
19471s i mean it looked perfect he had growth
19473s up top intivate nourish into scale which
19476s is exactly what you expect from druid
19478s second scale sure but after that it was
19480s just whiff with with it's insane that he
19483s got no further card draw it just hardly
19486s ever happens on ladder but um it
19489s happened here i guess it's sort of just
19491s desserts because super chicken also
19493s whipped quite a lot on his lethal outs
19495s in the previous game but it does come
19498s down to a head-to-head between matt
19499s paladin and druid like what you were
19501s saying lorenda and as the resident back
19504s paladin enthusiast why would you say the
19507s paladin comes out on top against you
19510s it's i mean yeah it's just stuff against
19513s a druid very hard to clear stuff against
19515s their limited removal um it sits there
19518s it kills them you don't you don't have
19520s to think to be druid but you do have to
19522s think to do it the most percentage of
19523s the time we'll see some decisions
19525s about tempo about making your hand
19527s bigger and you can even sometimes win if
19530s the druid gets established as an
19531s important point so your board gets
19533s cleared but you start pumping out nine
19535s nines of your own or nine tens of your
19537s own and so the game isn't over like it
19540s is with other aggro decks when you are
19542s cleared because you're still in there
19544s putting out more stuff the druid can't
19546s just beat you down with their things
19547s they have to actually keep trading for a
19548s while and so yes you try and win the
19551s normal aggro versus druid way hit them
19553s early hit them hard but there's just a
19555s little bit of late game that allows you
19557s to keep going after that if it does go
19559s wrong
19560s i would say that if it were for example
19563s scale of enyxia that got nerfed instead
19565s of miracle growth that would be a much
19567s bigger boon to paladin because i feel
19569s like having scale as early as possible
19572s is the most important thing druid can do
19574s in this matchup to stabilize against
19576s those big boards you are talking about
19578s that paladin tends to get ahead on in
19580s the early game uh but the fact that
19582s scale can come down early and stabilize
19584s is still fine for druid they can
19586s eventually get to kazakhstan but that's
19590s not necessarily even the win condition
19591s because i find that druid as soon as
19594s they get to a position where they're not
19595s dead on board and they can play what two
19598s three naga giants all at once maybe even
19601s four depends how many oracles you have
19603s left um then they can just set up a
19606s board state where paladin is dead in one
19608s turn if uh one or two turns um cario can
19612s delay a little bit but it's not quite as
19614s effective in mech paladin as it is
19618s in uh control paladin i would say where
19620s you have a lot more um control over what
19623s minion it is in hand that you buff in
19624s mac paladin you have so many minions
19626s that it's hard to get kariel to zero in
19628s with the buff on smite
19631s super interesting mulligan there from
19634s habu as well i was looking at it saying
19636s well you want all three of these cards
19638s but you can't keep all three because of
19640s how the curve works out on your guff
19642s nope he kept all three um all three very
19644s strong cards against the paladin and he
19647s thought about it long and hard and did
19648s keep them all
19650s uh valuing well i'll get to guff in the
19652s end if i'm not dead so whatever and
19654s actually i'm just a god soldier or wild
19656s growth anyway
19658s pretty good bannerman for a super
19660s chicken he's not going to get greedy
19661s with playing second banner mendo which i
19663s like i i do um like going for automaton
19666s plus the click clocker because it's
19669s relevant stats on board like again
19671s automaton one of the most threatening
19673s minions in the early game across the
19674s board and also he finally gets a divine
19676s shield online so there's a chance to get
19678s value from the prismatic jewel kids
19683s but as you saw there from haber the the
19685s reason he was so excited about the way
19687s things are turning out he's got this
19689s starfish in hand that he kept
19691s um again not necessarily an easy choice
19694s right because
19695s it looks fantastic but then you're
19696s slowing down the rest of your deck he
19697s did keep it and now he is going to
19701s really put the brakes on super chicken
19703s for the foreseeable future
19705s i say foreseeable future i mean about
19706s two turns before it all gets going once
19708s again with the radar etcetera
19710s i think jewel kit still goes off even if
19713s the divine shield minions get silenced
19714s like this is an interaction that was
19716s from many metas ago and i i'm still not
19719s sure if it's intended or not but uh yeah
19721s the silence happened there's still a
19723s double bump happening on super chicken's
19725s hand which might be relevant here
19727s seafloor savior of course gives its
19728s stats to the minion it judges so giving
19731s plus four plus four instead of plus two
19732s plus two very big deal
19735s yeah it does say when it loses divine
19736s shield not when the divine shield is
19738s damaged i just checked the exact wording
19740s so that would make sense so it's
19741s probably intended
19742s okay
19745s it's always been a little bit jarring to
19747s see silence do something yeah
19751s yeah i wouldn't have got that right if
19752s you hadn't told me i must confess
19754s yeah no worries um the radar detector is
19757s a bit sad to play that after you get the
19760s big pop off with the divine shields uh
19763s but it's still very tempting to get all
19765s of that value
19767s however the bigger concern is dealing
19770s with the oracle of the loon which he
19772s just cannot right now he only has three
19774s damage on board and that could represent
19777s multiple druid of the reef naga giant
19779s not quite playable yet but
19782s havoc has it set up where even if his
19784s illume dies he just goes anexia if the
19786s elune doesn't die he can maybe find some
19787s way to get value off of it from the
19789s moonlit guidance so super chicken just
19791s going for the
19793s big draw right here
19795s uh gets the sunken moon catcher which is
19797s guaranteed from that first azsharan moon
19800s cash where he played
19804s and habu can
19805s honestly sack his oracle of elune just
19808s create full board space with the two two
19810s fours and then go annexia and there is
19812s very little that super chicken can do to
19814s answer it outside of samurai and even
19815s then that wouldn't deal with the anexia
19817s body
19821s yeah he could have um played the other
19822s way around last time i played the oracle
19824s first but i didn't think he wanted it to
19825s get silenced but
19827s yeah
19829s but i think he sort of gave a bit of a
19830s shrug afterwards if say well if it's
19831s going to not be here for long anyway
19833s maybe i should have but you know
19835s he has now got control of the board
19836s because he had the onixia in hand so
19839s an interesting tool there but it's still
19841s active now because of it
19844s i think i like this order as well i was
19845s initially looking at trading off the two
19847s fours to get maximum welps but i think
19849s it would have come down to a similar
19850s board state or like because the two ones
19853s would have traded into one once and they
19855s don't value trade anyway so it's just
19856s better from hakugabu to have like
19859s actual oracle sticking on board instead
19861s of a two one even though it's
19862s technically less protection for enyxia
19864s as long as one whelp is on board he's
19866s pretty much safe because the only threat
19867s to deal with all the things is samuro
19870s anyway
19872s uh
19873s the first part of two done right for
19874s habu he's got control of the board in
19876s pretty convincing style now it's about
19878s can he deal with all the the second wave
19881s of big stuff if he can
19883s yeah and maybe he's in good shape true
19886s sorry to call you out like samurai being
19888s dredged there from the seafloor savior
19890s is huge it's going up to seven attack
19893s which
19894s you know with a little bit more help can
19896s deal with even miracle growth and
19898s actually with this hand size from
19899s habugabu it can deal with miracle growth
19903s um it's like one short of being able to
19905s deal with naga giants which is a little
19906s bit awkward but you still take a big
19909s board sweeping potential which is not
19911s normally available to paladin where you
19913s can
19916s you can work out this spammy arcanist
19918s for the future
19919s is it going to be useful later
19922s later maybe
19926s yeah it's too good right it fills up the
19928s hand
19929s you know just by playing it because it
19931s draws two from the nourish um so he can
19933s miracle growth this turn or he can
19935s nourish first and then miracle growth
19937s but i do think it's very great either
19938s way
19944s there is a nourish left in decade i'm
19946s sorry
19947s i think so
19949s he did this a slow way at the start i
19951s don't remember him going crazy on manor
19952s right he got the guff the just one two
19954s three four five where he got a wild
19955s growth but yeah
19961s okay cool it is the jury rig sorry he
19963s didn't have mana to play miracle growth
19965s of course it's been nerfed here
19968s it's fine
19970s yeah he had the easy decision to the
19971s hard decision we could just say yeah you
19973s can't do the spammy but he had to
19974s actually calculate the spammy
19979s and he's tying something out here
19981s i think this may have been a choice to
19983s go for taunt because he was on the rope
19985s here and maybe couldn't get the rush
19986s trades in but rush had to be better
19988s there if he had more time
19993s yeah butt did you get the elixir
19995s attacking at all he did he did on a
19997s enough six six or a five five
19999s okay
20000s yeah yeah
20002s enormous here and the
20005s not clearing of the six three is coming
20007s back to bite habugabu here a little bit
20014s and get 11 health back
20018s and play another naga giant
20023s just huge minions slapping into each
20026s other here
20027s avu looks stressed i think kind of
20029s kicking himself for having to make a
20031s rope play last turn
20033s [Music]
20034s it's such a huge difference
20040s that's all this is the ramp through two
20042s more giants and the 11 health but
20045s this is creating a very scary situation
20048s normally bubble butt would look super
20050s scary here but only two of these minions
20052s are actually mex still decent though
20057s yeah i saw another player having a chat
20059s um earlier and they were saying they
20060s missed five damage in a play just by not
20062s attacking basically on the vote with a
20064s minion that could attack and it cost
20065s them the match as well so
20067s um
20068s really gotta i think soto made the point
20070s very well earlier on that in this matter
20072s not only have you got to know what
20073s you're doing
20074s like with the long game but you've got
20075s to be mechanically very very careful as
20077s well there's so many little intricate
20079s things that can go wrong if you're not a
20081s hundred percent on it
20083s this turn is quite awkward for super
20085s chicken though he has so little mana to
20086s deal with compared with habukabu i am
20089s looking at like bubble bot trade
20091s um
20092s five six and six three and the eleven
20094s and then three three into an eight eight
20096s and then bubble but again so you then
20098s re-protect your amalgam and the three
20100s three and then samurai to finish off the
20102s eight eight uh but uh super chicken has
20105s other plans in mind oh the mother ship
20107s is an 11 10 sorry i did not account for
20109s that that is super clean
20112s oh yeah it's a little bit difficult
20114s casting this deck from the the other
20115s side right we've got a kind of
20117s we're not ever going to remember every
20118s number sorry for that we've got a rough
20120s idea how big they are but yeah surprise
20122s mothership appears
20123s yeah and all of this is shipped faced
20125s because habugabu is not running
20127s battlegrounds battlemaster as you may
20129s have seen in other druids there is no
20130s way for him to get additional damage
20132s from these eight eights he can heal off
20135s of them but super chicken is just
20136s capitalizing off of abu gabu having very
20139s little board clear potential left in
20141s fact the eight eights are taking up
20143s board space from the scales of anexia
20145s now
20146s now there is potentially working out
20149s but i can't see the fight
20152s so there's a one health and a two health
20154s with shields on you can scale into those
20157s can you generate a three health there's
20158s one already can you make a four health
20160s minion
20161s uh you don't need to actually you just
20163s yeah you don't i think
20166s so you can definitely clear very easily
20167s here can you do it while your 8 8
20169s survive is a bigger question
20172s i don't
20173s no because i feel like 188 going into
20175s samurai creates a one health minion so
20177s you don't even need to play scale of
20179s anexia at that point
20180s uh
20182s and then like okay the other eight eight
20184s can go in this one
20186s okay i i'm not sure honestly i think
20189s he's got it i think he's got it yeah
20192s he's got it this is it
20194s this is it where's the one health minion
20196s yeah he plays the jb to get the one okay
20198s yeah very clean
20200s and now he's got two eight-eighths on
20202s the board and we're 88-99 going face and
20204s clears the board sets up lethal for next
20207s turn but it's not over yet there's a
20208s carryall in hand on the other side which
20210s will get rid of both of these
20212s and that's the bare minimum
20216s how big is this mate i don't know i'm
20218s sorry
20219s it's large smite man
20221s large nightmare okay
20223s it's not 16 i can tell you that much if
20226s it's not lethal spite man then it's
20227s cario
20230s and probably a button
20237s that was really well spotted by habuka
20239s the last time by the way i i cannot
20240s stress enough how difficult it is to
20243s figure out situations like that on
20245s spammy arkanis while under pressure like
20247s the play i was looking at would have
20249s left both of his eight eights dead and
20250s he would have just had a couple whelps
20252s on board instead
20254s same i was even looking at earth and
20255s scaling the welp at some point to gain
20257s an extra one where i couldn't find the
20259s thing to fix it right so i'd be like a
20262s million health down right now i'd have
20264s cleared and i'd have my 88s but i'd have
20266s like wasted a zillion health in the
20268s process
20271s zach is still not
20273s active that is right um
20276s played amalgam onyxia
20279s but other amalgams are still in the deck
20287s ivos
20289s [Music]
20292s and i agree he gets to scale it
20297s suddenly he is back up to higher than
20299s starting health because druid
20303s what a game so far this has been even
20305s though he feels he's made a mistake why
20306s he did make a mistake um
20309s he's got himself together
20311s and this is something we've seen in the
20312s development of habu as well the the
20314s desire to win tournaments is so much
20316s higher than it was when he first started
20317s playing when he just realized he was
20318s good
20319s absolutely
20321s question is is there any mech that super
20323s chicken could discover to get through
20324s this 2020 and no i mean the best you
20327s could get is mothership maybe
20330s but
20332s he has to kill this the hard way
20335s and
20336s perhaps
20337s all these divine shields can help a bit
20339s because you can refresh the shield on
20341s the 86 with bubble bot but the uh scale
20344s of anexia is going to make quick work of
20346s all the threatening minions here even
20348s though the ivas is only effectively
20349s dealing 10 it's gonna be enough over two
20351s turns and that's just an additional raid
20353s boss anexia that he can play this turn
20356s because druid
20358s because why not who wants 19 mana anyway
20362s yeah
20365s 19 mana
20367s imagine playing back paladin
20369s no that's not fair imagine whoa
20371s no no that's all
20373s you've got two days to eat those words
20375s two whole days year we've only just
20377s begun
20378s okay you'll see
20380s you'll all see all of you
20382s i'm not insane it's everybody else
20386s old man shouts at clouds you'll see
20388s you're young
20391s i'll show you with my little mix
20399s radar what is naming random groups now
20403s i love drawing cards
20405s uh-huh well super chicken drew a lot of
20408s them but did not get that done habugabu
20411s finds a way to go three and zero
20414s starting to
20415s bit by bit putting himself in the
20417s seasonal championships discussion but he
20420s has started with only eight points so
20422s he's effectively starting the day here
20424s in terms of that but in terms of this
20425s tournament just win it and you're in and
20427s he's looking like he's fully intending
20430s to do so
20431s very impressive stuff from habukabu that
20433s um spammy arcana's turn definitely going
20436s in my highlights for the tournament um
20438s super chicken also put up a very good
20440s fight honestly so back and forth the
20443s druid game and the rogue game the first
20444s one for each of them where they just
20446s could not find that last bit of damage
20449s to find lethal were absolute nail-biters
20451s and i am hoping for a super chicken to
20454s you know pick it up from here because
20455s like you said he is still in contention
20457s to be one of the players to make it
20459s through to uh the seasonal championship
20462s based on how many masters tours wins
20463s he's had so far but in terms of
20465s implications for the aggro players here
20468s who are leaving up ramp druid it's not
20470s looking good lorenda because the players
20472s who are still bringing ram druid i think
20474s a lot of them are aware that this is a
20477s targetable deck and they have tech
20478s accordingly spammy arcanist is a huge
20481s one to be able to deal with these boards
20484s yep and as long as you can work it out
20488s because that was not easy but yeah uh he
20490s nearly he remember he nearly took it
20492s early on he realized how important that
20493s was going to be when he thought long and
20495s hard i don't think he nearly took it but
20497s he was making sure it wasn't to take
20498s when he took the the jerry rig into
20500s noish as well so even that far back he
20503s was aware this is my v-set this is my
20505s win condition in this match-up and yeah
20508s proved that absolutely that it was
20510s worthwhile but obviously he had to
20511s redraw it with the nourish which made
20513s far more sense
20515s three and zero habigabu and
20518s i'm excited i'm excited to see how far
20520s he can go in this tournament
20522s damn it i'm exhausted
20524s yeah as a lot of you guys are over in
20526s the uk and america so sorry about that
20529s this was supposed to be your time zone
20532s um but i'm sure you are so sorry about
20534s that says the person who has had
20536s repeated 6 a.m finishes
20543s but that is just our first match for
20545s round three isn't that we still have
20546s some coverage and then the last round of
20548s the day if we are feeling tired how much
20551s more do the players have to get through
20553s fatigue is a very very real thing and
20555s those who are the most able to endure it
20559s through all of it will be able to get
20561s some additional wins under their belt i
20563s think
20565s absolutely so without further ado let's
20568s get on with the rest of the tournament
20570s you don't hear me waffling on you don't
20571s want to see me zooming in my face what
20573s you want to see is some more round three
20575s action so we'll be back immediately
20577s after this
20579s [Music]
20673s [Music]
20679s [Music]
20690s [Applause]
20692s [Music]
20693s [Applause]
20707s [Music]
20714s [Music]
20734s [Music]
20778s hello everybody welcome back to master
20780s store voyage to the sunken city my name
20783s is tj i'm joined by saddle for some
20784s round three continued coverage
20788s tala how you doing buddy
20790s i'm doing great tj you've you've been
20792s honestly on a campaign for the best part
20795s of five or six years at this point to
20797s try and break me on broadcast and you
20799s usually fail miserably for i am a
20802s consummate professional uh on this
20804s occasion though yes fair enough well
20806s played that was very funny i am amused
20809s let's move on
20810s it's it's honestly stuck like this
20815s all right whole intro like this oh yeah
20818s this is just it's just who i am now
20821s i've embraced the big
20824s let's put it that way
20826s uh well we're uh jumping into another
20829s match uh in round number three it's
20830s gonna be ruby versus boom crack
20833s and i've been promising some guff stuff
20834s here subtle
20836s yeah guff stuff but perhaps not of the
20839s variety of stuff of guff that we are
20841s used to seeing uh there is a real life
20845s quest druid
20846s in this match
20847s uh on the side of boom crack and just
20850s going through this is if there's one
20851s thing i can say about this deck it is
20853s there is a collection of hearthstone
20856s cards um there is all sorts of madness
20859s in there of course lost in the park the
20860s actual druid quest there's a starfish
20863s squeezed in here as well there's uh
20865s ambassador phalen thrown in on top of
20868s everything else just to try and chuck
20869s some colossals at the bottom of your
20870s deck there is all sorts of nonsense
20873s going on in this deck outside of that
20875s and we are dealing with more of the
20877s stuff that we've seen throughout the
20878s tournament so far we've got some control
20880s paladin we've got the quest hunter going
20882s on and then from ruby's side uh kind of
20884s similar to the uh lineup that we saw in
20886s the print a couple in the previous
20888s series kind of a hybrid of habu gabi's
20890s lineup and super chickens line up as we
20891s see naga mage pirate rogue and a control
20894s warrior coming out
20897s [Music]
20903s well said subtle
20905s thank you well said
20908s uh
20909s the naga mage banned away and
20912s it only works once you can't just keep
20914s doing the same thing and expect it to
20916s keep working i'm going to move past it
20920s i
20922s i can't it's
20924s i'm not doing it on purpose anymore
20928s it was supposed to be over by now
20932s uh
20933s i was supposed to be back to normal and
20934s be able to get on track
20936s and just to make sure i had it right in
20938s the first place i have all these
20939s previews open so now it's just my face
20941s all over all my monitors
20944s it's incredibly distracting i don't know
20946s how you do it
20948s oh all right here we go it's a charge
20951s warrior it is a charge warrior yeah um
20954s which i believe
20957s if the uh
20959s if the
20960s tracking sheet is to be believed we'll
20961s be going up against that quest druid in
20963s our first matchup
20967s all right
20968s okay
20969s okay fine that's good i'm on board
20973s that's very funny
20977s hey
20978s how's it going what's it like being
20980s really big
20983s i don't know i could ask you the same
20985s question
20986s it's just it's great honestly you ever
20988s just hit your face on doorways because
20990s your entire head just can't fit through
20993s we're getting uh up close and personal
20996s uh for this cast i love it
20998s oh there it is
21001s how have we reached the point where our
21003s real-life professional production team
21005s are willing to join in with tj being an
21008s idiot that's what i want to know that
21009s wasn't me dear viewers at home i did not
21012s do that that was a pretty
21015s sure
21018s can we cast some hearthstone tj is that
21021s too much to ask
21023s this is the absolute perfect decklist to
21026s show after these shenanigans it really
21028s is yeah yeah you're quite right
21030s ah we didn't even have a chance to talk
21032s about it
21033s um but yeah that's
21035s that's a quest in druid i actually
21038s played against the stick a few times
21040s even just the past
21041s like 12 hours
21045s uh wait really not this exactly how many
21047s how many how many digits do you have in
21048s your legend
21051s in order to uh unlock
21054s playing against
21055s questions on ladder you have to collect
21058s quite a few legend points let me just
21060s put it that way
21062s yeah gia actually renamed it for us
21064s earlier uh full credit to her it's no
21066s longer called dumpster legend it's now
21068s dredge legend that's what we're calling
21070s it from now on which i just think is
21073s beautiful well done cheers
21076s i'm i'm just
21078s waiting to be dredged
21080s exactly
21081s just bring you right back up into the
21083s real ranks yeah place me at at the top
21086s of legend
21088s right at number two
21091s all right
21092s we can proceed
21094s you're not getting in
21099s so this on your extensive experience
21102s against quest druid which is clearly
21104s more exhaustive than mine uh how do you
21105s think it does in this matchup against
21107s chargeboard
21109s i don't know because i wasn't playing
21110s charge warrior the three times that i
21112s faced it
21115s um probably pretty good because you have
21117s a just a lot of
21120s just raw damage
21122s and you have some longevity in the form
21124s of uh ambassador phelan
21127s just three colossal minions
21132s just like our heads
21139s that's the real challenge for production
21141s if they're able to uh on the fly when
21143s those colossal minions are drawn just
21145s put our heads on them
21149s oh please no i don't know what i was
21152s expecting coming into this cast tj but
21155s it was not this i can tell you that much
21159s new experience for me seeing feral rage
21162s get split up by the jerry rig car
21163s continue
21164s i know that's uh kind of bizarre
21168s um but
21170s boom crack just sort of collecting
21171s resources for the time being really not
21173s a huge rush
21175s on the uh
21176s on the quest completion it's got plenty
21178s of time left
21180s in this game
21182s uh
21184s that looked like sir finley you take
21186s finley yeah this is kind of the absolute
21188s dream scenario where he got to double
21191s discount the dredge and sir finley is in
21194s his dredge choices so you just pick sir
21196s spindly you chuckle this rubbish back in
21198s your deck you pick up all these
21199s discounted cards from the bottom and
21201s from here you can probably
21204s just turbo tempo your opponent with uh
21207s with nelly and whatever else
21211s brand
21214s oh okay
21215s well that's the perfect way to refill
21219s um and i imagine
21221s oh no okay
21224s we're just gonna
21226s yeah i like it right i did misspeak
21228s earlier by the way obviously the the you
21230s go through three stages of uh battle cry
21233s synergy with colossals star the
21235s expansion you think it works because it
21237s feels like a battle cry then you learn
21239s that it isn't a battle cry and then the
21241s galaxy brain level is that you realize
21242s that nelly does actually also have a
21244s battle cry on it that isn't the colossal
21246s effect that gets affected by bran um but
21249s in this case like just a five five and a
21251s two six in play now i'd still take that
21254s over just a little bit of extra value
21256s that you get from the brand like if
21257s you're needing value you have brand
21259s double amalgam in your hand anyway right
21261s like you're not going to be short of
21262s value it's just whether those extra
21264s cheap pirates turn into more tempo in
21266s the long term i guess is the argument
21268s which i would argue yes
21274s pirates are sick
21276s um what's your favorite pirate in
21278s hearthstone tj and there is an
21280s objectively correct answer to this
21281s question from you specifically
21284s uh
21286s defiance leper boom thank you
21289s very good
21291s nailed it next question
21294s uh next question what is this collection
21296s of garbage that's coming off this brand
21298s amalgam
21299s what is
21301s defies leper there we go very good
21309s all right that's an improvement oh
21312s okay
21314s um
21321s that's not bad
21323s i mean this is just an absurd amount of
21325s tempo just by itself
21331s this is a
21332s i mean that's a pretty good pickup
21335s the starfish however it doesn't answer
21338s the
21339s the size of the minions on board
21345s [Music]
21346s anything that
21348s guidance can pick up here
21351s um not
21353s really that can make an impact on the
21356s board
21357s that's the one problem with quest druid
21359s is
21361s it's pretty one-dimensional
21365s all right your uh your claim here is
21366s that there's only one problem with
21368s questions
21371s um
21371s one of the problems with quest druid
21375s yep
21376s is that it's one-dimensional
21378s and all of the other problems stem from
21381s that problem
21388s boom crack making an honest effort
21390s though this samuro is still going to be
21392s some way away from being able to clear
21394s this up ruby's going to keep the gas
21395s going
21402s and at this point it's just it's just an
21404s arena hand and not a very good one at
21406s that just coming down just playing stuff
21409s listen arena you kidding me
21412s this is the goods our writer's accenture
21415s oh
21417s are you drafting many direwolf alpha
21419s jungle panther decks in arena tj
21422s actually yes
21423s oh really okay
21424s yeah because they're offered quite a bit
21427s these are neutral comments
21429s [Music]
21432s darwin's off is quite good jungle
21434s panthers like when you when you have
21438s terrible options next to it but this
21441s must be the way
21447s amaro mark of the wild does things
21452s yes
21454s this is correct
21459s clears almost the entire board
21461s yeah going to the 36 and then just the
21463s brands left remaining you have pounce as
21465s well
21470s molly's
21471s weathered this storm
21473s i mean
21476s now he just has to get through all the
21479s controller stuff and has to know that
21482s mutantness is a possibility uh i it
21485s just it's played naturally in the deck
21487s so
21488s um
21490s i want to wait until
21493s play
21494s golf in the same turn because now he
21496s sees that that's one of the discovered
21498s muteness
21499s and if ruby's just wouldn't fill it out
21500s there willy-nilly now he definitely
21502s knows that
21503s uh the natural mutantness is a
21505s possibility
21507s a raid negotiator
21516s only it's like a
21517s mark of the spike shell or something
21520s right
21529s guff tough
21534s there's so many different layers of guff
21536s stuff going on in this game right now tj
21539s i know to compromise
21554s the nostalgia ping in my brain just
21556s wants to pink engine of lore every time
21557s i see it i know it just feels so good i
21561s guess feral rage
21564s boomkin is kind
21566s i i guess feral rage is just for quest
21568s right
21569s yep this makes sense i think
21581s [Music]
21585s oh my gosh
21590s [Laughter]
21595s and uh boom cracks hair just
21597s truck a few millimeters
21599s of course famously uh murloc beats bear
21602s in a game of murloc bear jungle panther
21608s as we all know
21610s you're not getting in this way
21613s we all know the rules
21614s this is aquatic
21617s yeah it foreign
21620s all right
21621s okay there it is
21624s the ambassador phelan
21628s the win condition
21630s yes i think appropriately named for its
21633s chances of success in this situation
21640s in multiple ways if you get what i'm
21642s saying on a dangerous voyage
21656s those minions were so big
21661s it caused him to disconnect
21664s all right
21665s well
21667s still needs a way to actually
21669s get to
21671s those minions
21674s um
21676s i believe both capture cold tooth mines
21678s have been used
21682s okay
21683s which could be a way
21685s i think there's only been one moonlit
21687s guidance
21691s but it's possible but that was really
21693s the only play to be made there wasn't
21695s really anything else that boom crack
21696s could have done that turn so
21699s um that's
21701s lethal yeah 22 damage she's at 21. so
21705s uh none of the fun guff stuff we didn't
21707s even get to see well the
21709s the card guff
21711s the quest reward guff played didn't even
21714s get to see what the colossal minions
21715s were for ambassador phelan
21718s though
21719s yeah all in all
21721s a win for ruby but a very
21724s god
21725s very
21726s anticlimactic showing
21729s from question
21731s [Music]
21734s at what point does regret sit in tj like
21736s are you still are you still happy with
21738s the decisions you've made going into
21739s this broadcast or it was near immediate
21743s [Laughter]
21746s i'll just say that
21750s almost instantaneous
21752s yeah and i would
21754s if i was being cruel i would say the
21756s same about boom cracks decision to bring
21758s quest to it but that would be unfair and
21760s unkind because just by being at this
21762s point boom crack is 2-0 so you know we
21766s get into these situations sometimes
21767s where it's like oh cool the players off
21769s to a really good start let's follow
21770s along with them they've got an
21771s interesting lineup it's a new player we
21773s can see how they're doing and then
21774s immediately just the the new fun deck
21777s just gets dumpstered on stream right
21778s it's it's a story as old as time in uh
21782s masters tours so as much as we were
21784s having fun at the expense of the deck a
21786s little bit at least i was i think tj was
21788s genuinely enjoying himself um obviously
21791s it has been doing something right in
21792s this tournament so far for boom crack
21795s it's a cool deck
21797s i think it's got some potential right
21800s it's just hard to uh
21802s find the exact right pieces
21806s to surround guff the tough with
21809s in order to uh make them shine
21812s but ruby's gonna move over to the uh
21814s naga demon hunter
21816s and uh
21818s seemingly no bad matchups
21820s am i right
21824s with uh demon hunter no there's none i
21826s can't think of a single bad matchup for
21828s this deck in hearthstone as we have
21830s established throughout the tournament uh
21832s even control warrior is just a myth
21834s actually the control warrior beats demon
21836s hunter as uh as the great prophet of our
21838s time alexander raven bagooli informed us
21841s early on
21842s demon hunter actually just straight up
21844s beats control warrior
21847s i mean it's done quite well today what
21849s if i move back
21858s how about and here's a novel idea you've
21861s made your bed and you now lie in it and
21863s you do your job and cast some
21864s hearthstone how about that
21869s it's hard when you're struggling with
21871s technical difficulties
21873s [Music]
21874s i wouldn't know anything about that
21877s i know i know all right control paladin
21881s for boom crack
21883s and uh got the shatter hunter vol jin in
21885s here
21886s uh with the kazakhstan plus dragons
21891s so similar uh to what we saw from dragon
21894s man
21896s earlier in the day all the way back in
21898s round two
21903s which felt like so long ago but it
21905s really wasn't
21907s it actually wasn't no i think the
21909s first round or at least the opening
21911s match in the first round kind of set a
21912s precedent as to how things were going to
21914s be but since then i think the pace has
21916s picked up quite significantly you know
21918s that opening series of meaty versus
21920s gabby had the control warrior mirror
21921s multiple games of control warrior going
21923s around and we thought oh is this going
21924s to be the story of the masters tour but
21926s honestly we've seen a ton of aggro
21928s coming out since then and even outside
21930s of the pure agro decks we've been seeing
21932s uh you know even rapid kills from quest
21934s hunter on like turn six turn seven uh
21937s this is an interesting keep here from
21939s boom crack by the way um myself gia and
21942s i think lorinda were talking about this
21944s and just spectating one of the previous
21945s series when i think you were casting
21948s um
21949s where a player threw away a light forged
21952s carriage from the opening hand against
21953s demon hunter because it was a double
21955s viper deck or at least a single viper
21957s deck on the other side and so then they
21959s just went much more aggressively into
21961s winning board early on but i think in
21963s this case as far as i can see in
21965s ruby's deck no ruby does play a single
21967s viper in there as well so this time to
21969s the contrary boom crack is deciding to
21972s just hinge his bets more heavily on the
21974s idea that viper just won't be there
21976s because i totally agree if you know for
21978s a fact your opponent isn't playing viper
21980s play some play six cards before you get
21983s to carrier and then play carrier and you
21984s probably win the game right but the
21986s threat of keeping it and you know
21989s nerfing your
21990s your
21991s your smooth curve early on just to get
21993s vipered later on uh could be potentially
21996s detrimental since you end up taking a
21998s little bit of extra damage on average by
22000s keeping a seven drop in europe
22003s yep
22006s which did find a pretty good curve to
22008s fill things out at least in the ways of
22010s uh
22010s trying to stop some damage
22012s bannermen into double treasure guard uh
22016s is
22018s just a lot of health for ruby to have to
22020s chew through before he's able to push
22022s some
22024s meaningful face damage
22027s ah the
22028s puffer fist
22034s they're just a rank one fury still right
22037s now makes these break points
22040s ever so slightly awkward
22043s yeah
22045s could go just rank one fury hero power
22048s and then trade in
22050s i think this is better right just go
22052s fist and predation and then you just use
22054s the hero power
22056s gets through perfectly
22060s yeah
22061s and mana efficiently reserves the fury
22063s for rank two
22065s perfectly is arguable
22067s sure you don't get the
22069s marvel kill
22070s off the glaive but
22073s i'll allow it
22081s and already
22083s is a
22084s fairly monstrous looking board state
22086s that boom cracks facing down on the
22088s other side
22090s yeah
22091s still a good amount to do in the ways of
22093s defense playmaster samurai
22096s will be able to take off one but it
22097s would soften up the other so any spell
22099s picked up next turn alongside wild
22101s pyromancer could help clean up the rest
22102s of the board
22104s um
22105s also amber watcher
22107s just
22110s a good amount of heal
22112s just divide some time again to get to
22114s that light forged carriage
22121s could just go like samurai amber watcher
22123s into
22124s bronze explorer treasure guard right
22127s curve
22129s makes sense put stuff in the way
22134s yeah do you think this makes the most
22136s sense
22138s gotta hop on again though about that
22139s carry or keep because once again i think
22141s standards would not be criticizing this
22143s whatsoever i think it's the best keep in
22145s the deck a lot of the time against just
22146s about any aggro deck but it's this kind
22148s of situation right like transform that
22150s light forged carryall into any spell
22152s right and you suddenly you're in a
22153s situation where maybe pyromancer could
22155s be clearing this up maybe you have an
22156s equality in your hand already and you're
22158s off to the races as it stands ruby has
22161s just played a few minions and they have
22163s done a colossal amount of damage to boom
22165s crack already
22166s yep okay
22175s unfortunately
22176s as good as that mackie roll is to go
22179s along with the pyromancer here it would
22181s not be killing the steno on the other
22183s side
22184s means leaving that alive
22187s is a real real problem perhaps not so
22189s much when your opponent only has one
22191s card in hand currently
22193s yeah
22195s there's no way to actually kill it
22197s though so i think that's just the best
22199s play given the circumstances regardless
22203s yep double roll pyro roll
22206s yep this makes sense to me
22214s we're almost there
22217s almost to carol territory
22219s this is gonna be a lot of pressure
22223s and
22225s ah there's just nothing
22233s it is just
22234s not there
22238s contorted treasure guard can heal with
22240s amber watcher but neither of them are
22242s going to be good enough here i don't
22244s think
22249s hello
22256s but putting treasure guard in the way
22258s that be
22264s well you're looking at 14 damage at the
22266s very least
22269s because you
22270s you're a power sink a 6'4 into it
22273s your power again attack face repair
22276s again
22277s any any spell
22280s i mean it's kind of irrelevant because
22281s the spells all deal damage anyway but
22283s any spell that just makes then attack
22285s again would still be lethal because that
22287s re-procks the hero power
22289s it's 16 on board right because you get
22291s the origin initial hero power plus three
22293s at three resets
22295s isn't that just 16 you're pushing eight
22297s to face
22301s yes oh yeah you're absolutely right
22303s it's
22304s yeah no you're absolutely right
22306s yeah as it stands of course because ruby
22308s also has cards in his hand on top of
22311s this it can be expected that this is
22312s going to be massively overkill i think
22315s in the end though i i do believe it was
22317s just lethal on board with that parades
22320s but i think boom cracks idea there was
22322s just to play the live steal dragon hope
22324s ruby messes up right but even then the
22327s uh the then oh if it attacks it has a
22329s mean while attacking right so it
22331s wouldn't even necessarily be doing the
22332s same deal into the bronze explorer on
22335s the other side but there's no such
22336s mistake from ruby coming out who cleans
22339s it up nice and sound solid mechanical
22341s play as i've been talking about all day
22343s so far and that is a nice and easy 2-0
22346s at that point for ruby uh against a
22350s couple of slightly unusual decks i will
22352s say control pardon isn't the most
22354s off-the-wall thing in the meta game in
22356s this tournament uh but this build of it
22358s is ever so slightly unusual in
22360s comparison to what i'm used to seeing um
22362s but honestly demon hunter gonna demon
22364s hunter in this meta that's what it does
22366s um and if you cannot find the answers
22369s demon hunter is like the number one
22371s threat check deck in the meta right now
22373s you must have the right cards to answer
22375s what they're doing because they are
22377s going to do something very similar every
22379s single game and it is up to you to stop
22381s it and boom crack just could not stop it
22385s [Music]
22386s and now we move to ruby's
22389s last deck remaining in the lineup which
22391s is going to be the
22392s pirate rogue
22395s uh which
22397s has been doing quite well i feel um the
22400s times have seen it it's been competitive
22401s in every game that we've watched it in
22404s um and i know that
22407s looking at the beginning of the day i
22408s didn't see many but it feels like as we
22410s get further along into the rounds the
22413s more players that are having success
22415s that are at 2-0 going into round three
22418s do have that
22419s pirate rogue in their lineup
22421s we'll see if ruby is going to be able to
22423s have
22424s that same level of success also
22427s relatively
22429s standard list i know
22431s there's some
22433s wiggle room like fox sale free booters
22435s not included in every single one
22436s blademaster connie is not included in
22439s in uh all the lists
22441s um restaurant viper as well but that's
22444s more of a tournament call than anything
22445s right not something you're going to see
22447s on ladder as often most of the time so
22450s um i like pirate row i think it's a
22454s a cool deck
22456s yeah i'm not 100 sure how i feel about
22459s it i did think when i was sort of
22461s building up the aggro lineup that pirate
22463s rogue was the deck i was least happy
22465s with in that lineup it's
22467s the deck that seems to lose to the other
22469s aggro decks quite consistently and it's
22471s also the deck that i felt was the most
22473s fragile in the druid matchup right if
22475s you're trying to build like a quad aggro
22476s target druid lineup uh rogue seems to be
22479s the one that would struggle a little bit
22481s there we saw a taster of that in uh
22484s super chicken versus habu gabi which i
22486s don't really know how i feel about that
22487s game because
22489s yes rogue one
22490s uh but the druid had a massive outlier
22493s of a game right where they just drew
22494s zero gas the absolute entire game but at
22498s the same time the rogue only in my
22499s opinion seemed to struggle because uh
22501s super chicken picked a prep instead of
22503s crabatoa which could have been in play
22505s like three turns earlier than it was um
22508s so i don't know like how i feel about
22509s how that match-up should have panned out
22511s but certainly it's a it's a tiny sample
22514s so far in terms of what the tournament
22515s is as a whole uh just having looked
22518s rogue sitting at 49 win rate in the
22520s tournament right now so it is performing
22522s ever so slightly below average um a
22525s enormous chunk of that win rate by the
22527s way has come against priests
22529s specifically where it has a 93 win rate
22532s out of 14 games against priests so far
22534s in the tournament nice
22539s yeah we've only seen one pretty son our
22541s broadcast matches today i believe
22544s et in the opener
22546s uh yeah i think that was the only one
22549s once i zoned out during another one
22551s apparently highly possible
22561s low ish start from the rogue here which
22563s by which i mean there is no prep vessel
22566s or swordfish available right now those
22568s are my kind of standards for fast rogue
22570s start with this deck
22572s but buccaneer into weapon on two into
22574s pufferfish is a
22576s incredibly acceptable curve
22579s and boom cracks curve is
22583s not too hot
22584s uh nothing to even remove
22587s this buccaneer needs to hold onto the
22589s coin in order to be able to coin out the
22591s drekthar
22592s and pointing out drekhthar with a puffer
22594s fist on board
22597s knowing that everything's going to be
22599s softened up a little bit
22602s not the greatest feeling but still
22603s incredibly powerful turn
22606s you
22611s oh
22612s you know when the break points just work
22615s tj and it just feels good
22617s and everything just lines up real nice
22620s yeah oh yeah
22624s three attack goes into the full health
22625s minion and you then create a lovely
22628s looking two health minion on the board
22629s that you can trade into and then you
22631s close your eyes and forget the other one
22632s isn't there and go face obviously
22636s yeah
22637s 17 just feels so much lower than 20.
22642s all right fine like jokes aside i do
22645s kind of respect this because i think the
22647s one danger for ruby in this position is
22649s that he just absolutely breaks from this
22651s position which rogue can do all rogues
22653s can do it right when you play with these
22655s various cards like uh your preparations
22657s and so on in your deck it can always
22659s happen so i think you know giving your
22662s uh your 258 chance of surviving is at
22665s least worth the shout here but i would
22667s still present the argument
22668s the hunter will probably kill it if they
22670s really want to anyway because that's
22672s largely what their deck does
22674s but no reason not to make life a little
22675s bit more difficult i suppose
22680s i don't think boom crack really wants
22682s his life to be more difficult right now
22684s because his hand is
22688s awkward
22689s with a capital w
22695s wow that is awkward
22699s here's your shot spend your whole turn
22702s getting one per quest progression and
22704s killing a minion
22706s not something you really want to be
22707s doing never bring us up gone fishing
22711s it was going to be a big pickup
22714s uh
22715s oh
22718s can get the vessel out now
22721s yeah there was
22723s many options there um basically all of
22726s those cards would have been able to
22728s chain into each other in some way or the
22729s other it was just how immediately you
22731s wanted maximum tempo and this is the way
22733s to immediately get maximum tempo which i
22736s think on the surface is probably the
22737s right way of doing it
22745s and again the banana just works out
22748s so awkwardly double furious howl in hand
22751s on five mana three three
22754s drops in hand this is
22760s yeah i guess it's gotta be treasure
22761s guard try and block some damage and then
22763s throw a arcane shot at the uh
22767s the filet
22771s pirate
22773s filet pride
22774s pirate
22777s yep that's it you got it
22782s is it filet fighter is that what we're
22784s going for because i just want to call it
22786s fighter i just want to call it philip
22788s fighter am i is that just me being
22790s extensively british
22793s who's philip and why does he want to
22795s fight him
22805s like is it actually filet-o-fish is that
22807s a thing people actually say
22808s people just say fill it don't they
22811s uh
22812s no
22814s really
22816s i don't think i've ever heard someone
22820s actually say fillet when referring to
22824s fish in my entire life
22826s well anyway it's all irrelevant now
22827s because now i'm calling it philip
22829s forever so that that argue that that
22832s points moot moving on
22838s um
22844s there's no weapon equipped currently
22848s the courier goes down in value
22854s oh i'm gonna push the six
22857s yep i respect this
22860s maximum damage efficiency preserves full
22862s health on his minions uh crucially
22864s avoiding trading any of the three health
22866s minions into the one five boom right
22868s there plays around that card
22870s dragon bane which means that now
22874s uh what would have been a very very easy
22876s board clear for boom crack if ruby had
22878s chosen to trade with the three threes uh
22881s suddenly becomes exponentially more
22883s difficult
22887s yeah it feels like the train being shot
22889s just
22890s didn't even make the turn any easier uh
22892s what could help here
22895s uh
22897s i
22899s does arcane shot help i guess it's just
22901s a cheap way to progress to quest but
22906s still so far behind in the uh damage
22908s category
22909s uh one swordfish at this point will just
22914s unless it completely whiffs
22917s on pirates
22918s in the
22919s dredge yeah the real bad news is that
22921s the way this game pans out is that even
22923s if boom crack does stabilize gets
22926s control of the game gets close to his
22927s quest completion
22929s uh hook tusk is just going to come down
22930s and steal those two furious howls from
22932s his hand and then he's just going to be
22934s completely out of cards or even worse
22936s just straight up jack the quest reward
22938s potentially as well so even though boom
22940s crack is doing the right thing here and
22942s valiantly trying to survive even if he
22944s gets through this next wave of minions
22946s which is probably the last wave of
22948s minions having said that picks up the
22949s second cutlass courier which will mean
22951s that there are many more waves to come
22954s but even if boom crack had been able to
22956s get through this i do think that uh hook
22958s tusk would have been able to clutch out
22959s the game at the very end
22961s yeah
22962s i would agree
22964s and i don't think this hand gets there
22971s like a
22973s dragon beam shot barbed nets but no
22976s nagas in hand
22978s could have found
22980s explosive trap maybe and then arcane i
22983s still would have been i think one damage
22985s off putting everything to two with the
22987s hero power in the arcane shot
22989s yep
22998s i wonder
23002s if they want to use the harpoon gun
23004s because taking damage does exactly what
23006s ruby wants them to do
23010s hey yay quickly
23016s i'm lost crack i don't know
23028s it's the best he's got
23030s remove damage quest reward in hand
23033s but now we might see it the last hurrah
23037s havish is he gonna switch sides
23042s not that it would matter because you
23043s can't even deal with an 88
23047s even if you were able to play tavis like
23049s what's he gonna do to an 88 it's the
23051s psychological damage that your friend
23053s deserted you in your hour of need that's
23055s what really matters
23062s ruby also has the option of just going
23063s wide um
23066s or maybe thinking about any lethal
23067s potential with amalgam but
23072s i mean
23073s i'm playing i'm playing the 88 for yoink
23075s every time here right like it's 50 50 50
23077s to steal the actual quest reward if you
23079s don't steal the quest uh you don't steal
23081s the tavish then you know your opponent's
23084s hand is a five mana seven seven and then
23087s one other card and that doesn't deal
23089s with an eight eight ever so you're going
23091s to hit them in the face with your 88.
23094s if you could just akani
23096s for a minion
23098s true yeah i know that is also very fair
23103s okay
23104s fine
23106s it's one of those positions where we're
23107s gonna argue over a one game and it's
23109s borderline irrelevant either way i know
23114s it was like pretty much as long as ruby
23118s spent eight mana this turn yes
23121s he went
23122s that's that's about it
23128s there it is concede from boom crack ruby
23130s 3-0
23133s not only in game score but also now in
23135s match score after three rounds
23137s of swiss and uh you know props to boom
23140s crack for
23142s uh bringing something unique and having
23145s success with it thus far
23147s but it'll be back to the drawing board
23149s for round four to see if he can
23151s uh try and mount to come back and
23153s actually make it into that top 16 cut
23156s 2-1 still not bad
23158s yeah but uh just another real clean
23160s performance for the aggro lineup which
23163s again i think a lot of people called out
23165s that
23165s some form of lineup with multiple
23168s aggressive decks would be very powerful
23169s this isn't a pure aggro lineup for ruby
23172s because there is the control warrior
23173s thrown in there um which i think you
23176s know when you it's kind of the the tech
23178s to win the mirror lineup i suppose it's
23180s you're playing the aggro decks but you
23182s also have the control warrior thrown in
23184s there so if you come up against an
23185s opponent who's also packing demon hunter
23187s and broke whatever else up against you
23189s you have the answer to that potentially
23190s with the control warrior or you force
23192s your opponent to ban that control
23194s warrior and then you get to run riot
23195s with all of your decks whereas you get a
23197s more premium ban against what your
23199s opponent's doing just by packing that
23201s control warrior in there so i like what
23202s it's doing i think the lineup does make
23204s a lot of sense i think ruby played that
23206s series very nicely honestly even though
23209s being dismissive about the play at the
23210s end i think
23212s optimal
23213s optimally what he did was correct
23215s because not only did he present the
23217s board by going buccaneer dagger in the
23219s same turn as well he then had a two
23221s damage dagger with his opponent at two
23223s health that just straight up ended the
23225s game as well so he was creating you know
23227s the multi-layered threat of being able
23228s to end the game in every scenario which
23230s yep sure that absolutely makes sense to
23232s me so overall a very very strong
23234s performance but i echo your sentiments
23236s on boom crack you know we had a lot of
23237s fun with his lineup and all he needs to
23240s do is put a few more wins on the board
23242s from this point and we will be seeing
23243s him again towards the end of day two and
23245s perhaps in that top 16 but it is a long
23248s unbeaten road from here to top 16 when
23251s you fall down to 2-1
23254s yes it is
23255s and uh the earlier you take those losses
23258s the harder it is for you to get the
23260s tiebreakers necessary even if you uh
23263s uh end up winning out or take another
23264s loss if you win out obviously you're in
23266s but
23267s how many six twos did we have in the top
23269s 16 in in the last two matches tours was
23272s it
23272s we had two
23274s i think it's been two i think it's gone
23276s like two zero one or something like that
23279s but i seem to remember that being a zero
23280s in a masters tour recently but i might
23282s be making that up
23284s i think you are okay you are making it
23286s up
23287s um
23289s but uh it's been the the players on the
23292s very edge you can a lot of players
23294s consider this to be sort of double
23296s elimination for top 16. obviously we're
23298s in a year a world where everyone counts
23301s right you get the point for a win
23303s so we're seeing players fight you know
23305s tooth and nail to try and get everyone
23307s possible
23308s not dropping
23311s as they would in the past when they get
23313s to like that 03 just because you know
23315s getting that 5 3 finish is huge
23317s um
23318s but
23319s it you consider a double elimination and
23322s then some players get uh dignity bonus
23328s top 16
23330s and that's it
23333s that's what it is
23334s [Music]
23339s letting that hang there just let her
23340s just letting that whole moment speak for
23342s itself it needed no follow-up
23346s all right well
23348s sal and i are gonna get out of here
23350s that's round three over um and we have
23353s one more round left on the day before we
23355s close things out and look forward uh
23357s today number two uh before we go into
23360s round number four we are gonna have to
23361s uh get a second set up and go to a quick
23364s break but don't go anywhere more action
23366s to come here from masters tour board to
23368s the sunken city don't go anywhere
23370s [Music]
23423s oh
23427s [Music]
23445s [Music]
23461s [Applause]
23463s [Music]
23517s [Music]
23566s hello everyone and welcome back we are
23568s ready with some um more round four for
23571s you guys here as we're kicking off the
23573s final round of the day i am very excited
23575s and ready to get in this we've had a
23576s pretty crazy day honestly for day one uh
23579s joining me of course as you can see is
23581s gia have you been enjoying the day so
23583s far geo there's been a lot of lineups
23585s and a lot of decks there being played
23586s out on stream at least
23588s i very much enjoyed day raven i am also
23590s surprised that my ship has apparently
23593s been leaking since the very first series
23595s of the day but i have not drowned just
23597s yet still ready to bring everybody some
23600s more action and we do have a banger of a
23602s series for the next one here um one of
23605s these players definitely a fan favorite
23607s in orange who has been one of the most
23610s stalwart members of the community since
23612s as far back as i can remember
23615s yeah and i do think that orange
23616s especially when a new meta appears you
23619s know we've just had a patch just other
23620s expansion just had rotation
23622s i think this is where he really shines
23624s because i think especially though
23626s lately he's been really diving into just
23628s optimizing decks finding the decks that
23631s he believes are the best
23633s whether other people agree with him or
23635s not and one of the standout ones for
23637s orange specifically in the lineup for
23639s this masters tour is the naga mage which
23641s i believe he's put you know a lot of
23644s time into practicing into sort of
23645s finding the right 30 cards for the list
23648s as well so i'm pretty excited to uh to
23650s see what he can do where the rest of his
23652s lineup looks fairly straightforward or
23655s at least expected we see double demon
23657s hunter bands across the board as well
23659s but his opponent erusino a player who
23661s you know we don't know as much about as
23663s orange but honestly the majority of
23665s players we don't know as well as orange
23667s by now so that's pretty fair to say uh
23669s but his lineup is looking a little bit
23671s different as well much more generally
23673s aggressive with inclusions of uh not
23676s only the hunter and the demon hunter
23677s which i think is very expected so far in
23680s this masters tour but also the mech
23682s paladin and the actual aggro druid uh
23684s being the two classes there which again
23686s is probably another nod as to why
23688s specifically the druid isn't going to be
23689s banned out here
23691s yeah it is very much an aggressive
23693s lineup with that face hunter rounding
23695s things out as well and uh the last time
23697s i cast this lineup was at the beginning
23700s of the day where it didn't work out too
23702s well for imago but i think that was um
23705s because he was forced to ban away
23707s warrior whereas that is not something
23709s available to orange even though he has
23711s been baiting people into playing warrior
23714s with that new murloc card as well it did
23716s not make his final lineup and that means
23718s that rosenhoe has a lot more flexibility
23720s with his band taking away the demon
23722s hunter instead from orange and probably
23724s leaves rusenhoe with a very good chance
23727s of sweeping the druid from orange and
23729s also the naga mage is not particularly
23732s good at fending off aggro in fact it's
23734s most vulnerable in the turns leading up
23736s to the big spide lash combo turn so i
23738s think orange is going to have an uphill
23741s battle here
23742s yeah it will be very interesting as well
23744s because as we check out the list that
23746s orange is starting with of course this
23748s naga mage we've seen it throughout the
23749s day and i do enjoy is i know you've been
23752s playing a lot of the deck of course so
23754s you know you'll have a greater grasp
23755s than i uh but i i enjoyed playing it and
23758s i enjoy watching it i just
23760s can't quite push myself to believe it's
23763s like a really top-tier deck when you
23765s talk about ladder play at least but
23767s obviously in tournament play
23769s everything changes because you get to
23771s ban and also there's the estimation of
23772s what your opponent's lineups are going
23774s to be but
23776s now that you've seen it both in the
23777s masters tour and obviously your own
23778s experience how are you feeling about
23780s naga mage do you think it you know it
23781s can rock with the best decks at the
23783s moment or do you think it is just a
23785s decent say tier 2 list
23788s i would still place it around tier 2
23790s because i agree with your assessment
23792s that for ladder it is not particularly
23794s good because ladder is absolutely
23795s infested with demon hunters which are
23797s just too aggressive for mage to try and
23800s beat
23801s there's also warrior that's quite
23803s prevalent on ladder which is i would say
23804s a lot of a closer match up and kind of
23807s build dependent on naga mage but i still
23808s lean slightly that it's warrior favored
23811s at least for a warrior player that knows
23812s what they're doing but um perhaps i'm
23814s just not one of the best naga mage
23816s players because i see people with a lot
23818s of experience on this feeling like their
23819s favorite against warrior especially when
23821s they have the double ignite list but one
23823s thing that i think most people can agree
23826s that naga mage does well is beat up on
23828s druids ram druid in particular because
23830s they are able to build that one big
23832s board super consistently that scale
23834s cannot necessarily even clear all of it
23837s but against this aggressive lineup from
23839s rusen ho i think orange will struggle
23842s quite a bit it's all about whether he
23844s can
23844s find the early first flames or rune orbs
23847s even discovering removal enough uh and
23850s if he doesn't get there though he might
23852s have taken too much damage even by the
23854s time the pop off turn happens
23856s yeah and this is something that's really
23858s interesting for me that i am you know
23860s happy to see right now is this actual
23862s like face hunter on your naga face
23864s hunter even to a certain extent uh with
23867s rusinho's build he he isn't playing the
23869s quest version i believe is you know the
23871s general version you would expect to see
23873s uh and
23875s my question i guess for you is that the
23877s not only the naga mage expert between
23878s the two of us but also the mulligan
23880s expert is should orange be keeping the
23883s likes of first flame um against face
23886s hunter and if so how much of a detriment
23889s will that be on his ability to actually
23891s make a big board and you know have the
23893s cards to make a big board uh hopefully
23895s for him in the near future
23897s i'll absolutely think he should keep it
23899s mainly because there's frogs in this
23900s deck and you do have to play spells at
23902s some point to stabilize and just making
23904s sure that they don't multiply out of
23906s control is a huge deal and it will be a
23909s detriment in the sense that you lose one
23912s of your cheap spells to completely pop
23914s off but you don't need to do like the
23916s biggest pop-off in the world and draw a
23918s million cards against face hunter it's
23919s all about just making sure that you can
23921s stabilize and do enough of a pop-off
23923s where you can get siren maybe three or
23926s four other minions on board and that
23928s should be enough to win you the game if
23930s you haven't taken too much damage by
23931s that point so um even though it is
23934s taking up some hand space for orange he
23935s has plenty of time still before he even
23938s hopes to pop off which is like turn five
23940s minimum uh with the spite lash siren and
23942s a one-cost naga so i don't think it's
23945s going to hurt his long-term potential
23947s whatsoever to keep firstly
23949s okay well we are going to see him
23950s rewarded for this keep as you mentioned
23952s the uh the key factor being troggs being
23954s a little bit annoying and just a solid
23956s one drop for russian ho coming down but
23958s also the overall hand i mean i think
23961s roussinho will be looking for just
23963s something next turn that isn't exactly
23965s amalgam but i think as long as he can
23967s just play out a curve he'll be feeling
23969s okay especially if he knew what orange's
23971s hand looked like with double multicaster
23974s a little bit early in the day i think
23976s for orange here as he does manage to
23978s kill off the truck no problem
23980s reason hoe even though we don't know
23982s quite so much about him we did a little
23984s bit of digging prior to the series this
23986s is i believe his seventh master's tour
23988s that he's qualified to um he is from
23990s argentina making him part of the latin
23994s american legion as they like to call
23995s themselves a very very strong and
23997s passionate group of hearthstone players
24000s and he also
24002s beat dreadeye earlier on in the swiss
24004s today like you mentioned raven very
24005s impressive stuff means he's no stranger
24007s to taking down grand masters
24010s yeah and looking at this as well the
24012s vicious leather spare was a great pickup
24014s because it's allowed routine hoe to uh
24017s not only as i said if he had to play the
24019s amalgam it's not great obviously you
24020s don't get the discover but it's fine
24022s it's a two three on two keep up the
24024s pressure but now that he's actually
24025s managed to get the benefit of this by uh
24028s discovering the additional naga he has
24030s even more options going forward so
24032s already orange is to an extent on the
24035s back foot but he does have a pretty
24037s solid three drop that he got to activate
24039s a little bit earlier on as well so three
24041s mana three four draw a naga uh that's
24043s just a good card
24045s right he did keep the crush claw
24046s enforcer which doesn't seem especially
24049s intuitive when you're being defensive
24051s here but orange recognized that he is
24053s going to play first flame almost
24054s certainly on turn two and that just
24056s leads up into a decent turn three where
24059s it is kind of awkward if your turn three
24062s is just second flame ping it might be a
24063s little bit too slow so he does have some
24067s way to challenge rusinho here and as it
24069s happens rusenhoe doesn't have a straight
24071s up clear on the 3-4 without trading his
24073s own minions which he would rather not do
24075s um he probably even ignores it just goes
24078s for wound prey and then murk waterscribe
24080s bank that discount for the piercing shot
24082s instead
24084s it's kind of interesting as well because
24086s yeah depending on obviously depends on
24088s how orange's turn plays out but there's
24090s a chance that this actually just makes
24092s the piercing shot itself super strong
24094s next turn if for example the crush chord
24096s air claw trades into the uh one of the
24098s two threes or even maybe even the three
24100s two it just makes the uh potential
24102s damage output insane
24105s orange's hand is very clunky though
24107s double multicaster and no spidlash in
24109s sight so um he doesn't even have the
24111s incentive to hold on to the vicious
24113s slither spear here although you're very
24115s sad if you like top deck despite last
24117s next turn and you already played your
24118s vicious this turn uh i do think i'd lean
24121s towards him playing it and just go
24122s second flame ignite but he has other
24125s plans orange wants to go for a bigger
24128s pop off just cycling here and going to
24130s play the second flame and trade into the
24133s vicious slider spear i suppose that
24135s means that shivara sivara at the moment
24137s only has
24138s ai and second flame in her right now
24141s yeah i think that is going to be pretty
24143s important especially if he can get
24145s you know like he does play two first
24147s flames right
24149s yeah he does so if he if he can just
24150s pick up another first flame and he can
24152s load savara with first flame second
24154s flame ai like that's going to be a
24156s pretty solid survivor to be able to play
24158s right just because it refills the the
24159s little small removal tools as well as a
24162s couple of uh bits of card drawer as well
24164s it does but savara without a flurry i
24167s often feel this too slow i mean at this
24169s point he is entering five mana but he
24171s has to spend one more mana to activate
24172s it right so if your turn is sevara
24174s without actually clearing or freezing
24176s any further minions that can just be a
24178s bit too much damage that's a hot streak
24180s though so he can actually play hot
24181s streaks of our um second flame and
24185s or rather
24186s hot streak sevara ignites and second
24189s flame
24190s although that doesn't necessarily let
24192s him clear the whole board
24195s it doesn't quite go together as nice as
24197s you'd like it to does it
24199s yeah but he can play like also the first
24202s flame because he will get back a hot
24204s streak so if he wants he can fit in the
24206s vicious leather spear and just play as
24209s hard of a tempo turn as you possibly can
24211s but that is
24212s a little bit scary using that many
24214s resources because if he picks up spite
24216s lash siren he will not have a cheap naga
24219s remaining in hand yeah he won't have
24221s first flame right you'll only have
24222s second
24223s right so i'm saying hot street ignites
24225s and then uh
24227s yeah
24229s and to be fair you know silvera is a
24232s three-five right it's a reasonably
24234s static minion so that it's still going
24236s to sit around on board for a while even
24239s if the clear isn't absolutely perfect
24242s orange struggling with whether he wanted
24244s to play the vicious leather sphere if he
24246s was going to play slither spear then the
24248s order was slightly wrong he should have
24249s started with it so in the end he's
24251s actually not going to play it holding on
24252s to hot streak and first flame which is
24254s hedging his bets if he does draw despite
24257s last tire and his hand is so much better
24259s by holding on to the slither spear even
24261s though he's a bit weaker on board right
24263s now uh reason host still has the aura of
24265s the terror coil intact here piercing
24268s shot doubling that up doesn't work
24270s though right
24272s i believe not no but we'll find out
24274s shortly i'm just looking at pissing shot
24276s anyway and then getting biscuit down on
24278s the uh on the hyena and just pushing a
24280s good amount of damage like it looks
24282s pretty solid i think the uh the biscuit
24284s was probably one of his best draws for
24286s this exact turn on the sleeve oh okay
24289s maybe we don't know how this works he is
24290s gonna piercing
24294s oh it just does it just looks like that
24295s okay i think i didn't i've never used it
24298s with piercing shot but i didn't know if
24299s it would kind of like just act like it
24301s did nothing because it doesn't like you
24303s know right feel the damage but yeah it's
24305s right that is just simply an insane
24307s amount of damage honestly not even
24309s bothering about leaving savara because
24311s obviously if he'd piercing shot survive
24313s would have dealt decent damage but it
24314s wouldn't have dealt that much
24317s oh absolutely it would have dealt one
24319s and then six as opposed to five and then
24321s six
24322s i mean this is my first time seeing that
24323s interaction i confess but that just
24326s looks absolutely insane
24330s okay there's this fight lash however
24332s orange is one mana short of being able
24334s to fill up the board this turn which
24336s pretty much spells disaster for him
24338s because rosenthal can just go barracuda
24340s bane plus barb nets puts orange down to
24343s six there's no way that orange kills
24344s rusenhoe the next turn and by then
24347s roosevelt will have drawn
24348s his
24349s uh aim shot right
24352s hey
24353s yes
24355s yeah i'm just checking what's available
24357s and it's because it's a little bit
24358s different right because uh so used to
24360s casting quest hunter recently uh it's
24363s not as simple to be like oh well they'll
24364s draw some spells and it will definitely
24366s be lethal so it will just be a little
24369s bit tricky but i do think with uh
24371s kodobane let me see
24375s there is naga's pride in the deck
24378s oh true not guaranteed yeah i was going
24379s to say i i knew there was something
24381s telling me that it wasn't guaranteed
24383s oh yeah it's a little bit tricky i do
24386s think he's guaranteed quick shot though
24387s because these are both doggy biscuits in
24389s hand now yep so
24391s if he goes barb nets plus kodo bin
24394s then orange is down to six and then
24396s quick shot hero power is one off of
24398s lethal i i still think he should go for
24401s codo vane uh i think he'll get the other
24405s wound prey as well
24407s oh okay he doesn't run tracking so i
24409s think it's wound prey and bob nets are
24411s the one drops okay spell wise so i i
24414s think yeah i think you are right in the
24416s end where this
24417s it will just be enough damage but yeah
24420s okay and ramming mount i didn't mention
24421s ramen then
24423s all right so clearly we are not all too
24426s used to the pool of spells but damage is
24428s damaged and this is enough um rosenho
24431s even able to
24434s preempt one barb nuts here and for
24436s orange there is simply no way to gain
24438s health uh ice very dependent on attacks
24440s which ruzino will not give him and even
24442s if orange can somehow generate a counter
24444s spell this turn which does not look
24446s particularly likely uh rosenho can
24449s trigger that with bard nuts sorry with
24451s um ramming mounts or doggie biscuit and
24454s then go bar net quick shot hero power it
24456s is just never getting there for orange
24458s unfortunately for him
24460s yeah rousseau just got too far ahead
24462s even though orange did have a
24465s half decent opening mainly saying he had
24467s an answer to trog on one i do think as
24469s we just now see one of the two
24472s multicasters he had in hand from more or
24474s less the start of the game i think that
24476s really was the drawback it it took too
24479s long to really grab the board and in
24482s that time with the help of a twin bow
24484s terror coil of course uh rousseau
24486s managed to just push a ridiculous amount
24488s of damage and that looks like a smooth
24491s game one win there perusing
24494s very very nicely done i think face
24496s hunter is a real threat now especially
24498s looking at that synergy between the
24499s terror coil and piercing shot that's 11
24502s damage almost out of nowhere that orange
24504s can't really play around right as long
24506s as there is a wound prey available for
24509s rusenho to generate his own target uh
24511s simply not much that naga mage can do if
24514s they are doing the big pop pop-off turn
24515s on turn seven that is far too late
24517s against hunter i would say turn five has
24520s to happen for them to be comfortably
24521s winning and turn six is already pushing
24523s it uh but rusenhoe knew that he was just
24525s far too fast there and that means that
24527s he gets a swift victory with the hunter
24530s and now has two other aggro decks
24532s remaining although i would argue that
24533s paladin is slightly more mid-range
24536s yeah
24538s the meg paladin's a weird one i'll be
24540s honest i played mack paladin at the very
24541s beginning of the expansion and then
24543s didn't and i've been jamming games for
24545s most of the day with it i'll be honest
24547s so uh the thing i found is you do have
24550s those games where i i think i would
24552s still probably call it an aggro deck
24554s it's just an aggro date that can like
24556s flip and decide to go late game or you
24558s know like if it wants to but there are a
24561s lot of games at least that i you know
24562s i've played today where um
24565s you do get to just go one two three four
24567s five dead and that's just the way it is
24569s because a lot of decks really struggle
24571s with divine shield at the moment i think
24573s that's a huge deal and especially if you
24575s can land weapon on one and then you have
24576s some divine shield to follow up with
24578s your hand gets really out of control not
24581s even in just hand size because of radar
24583s but the actual um stats on the minions
24585s gets really really silly indeed so yeah
24588s i'm i'm interested to see some more
24589s paddling because i know lorinda was
24591s hyping up uh mech piled him before we
24593s even started the show today and i'll be
24595s honest i didn't really see it coming but
24597s the more i've been playing it in like i
24598s guess this meta right now and the more
24601s i've been impressed by it by especially
24602s these three cards we see on the key
24604s cards
24605s yeah that's right the jewel kit with the
24607s radar detector just has so much synergy
24609s if you manage to draw all those mechs
24610s and then buff them all with the jewel
24612s kit proc that is far too many stats for
24615s your average deck to deal with but if it
24618s is the naga mage that orange is gonna
24619s queue up again i feel like this would be
24621s a very interesting matchup indeed
24623s because i feel like
24624s even though the paladin will get a head
24626s on board in the early game it's not
24627s quite so oppressive as hunter and once
24630s the naga mage does pop off if they
24632s manage to clear and freeze everything
24634s paladin kind of runs out of damage like
24636s all they don't have the burst that's
24638s available to face hunter so if orange
24640s can keep a grip on the board and safely
24642s arrive at that splash siren turn i think
24644s he is very much able to win the match up
24646s but he's on the play once again here i'm
24649s glad you said that
24650s i'm glad you said it doesn't have the
24652s burst uh with me and not with tj or
24654s lorinda because uh they would no doubt
24656s point out that mr smite and lightforged
24658s carryall are in this list so
24661s i'm sure they talk a lot about how many
24662s times you can buff that uh but yes the
24665s um the the burst if you have an
24668s attacking board as in not frozen uh is
24671s there in the form of a battlegrounds
24674s battlemaster
24675s but yeah you are completely right it's a
24677s very sort of specific scenario but this
24680s opening is
24681s in itself uh weirdly enough i found
24683s myself um like throwing radar detector
24687s early on in the game uh which might not
24689s look right but to me like you definitely
24691s want that later when you have especially
24693s the moon catchers uh in the bottom of
24695s the deck so you can uh summon you know
24698s the double three drops basically for the
24700s cost of just three mana i found that to
24701s be very very strong indeed i also find
24703s myself tossing the uh radar very often
24706s because you run a stonehearth vindicator
24708s which it's the only spell in the deck
24710s that it will draw so you would rather
24712s get that through the vindicator rather
24714s than you know drawing vindicator later
24716s and it doesn't do anything um rizenho
24719s starts off with a pretty decent curve
24721s though already the option of starting
24722s joule kit or starting righteous
24724s protector and he actually goes jewel kit
24726s first because he doesn't want to risk
24728s orange like pinging off the shield
24730s before the jewel kit even happens as
24732s soon as joule kit happens i don't think
24734s there's a way that orange can deny
24737s the jewel kit procs while also killing
24740s the protector like he has to go through
24742s it one way or another
24745s and here i was thinking about whether
24747s the coin was worth but the more i look
24749s at it with c4 at seat floor savior um
24752s and just the cards he already has in
24754s hand it feels very likely that he'll
24757s fish something to to get exactly to play
24759s on on curve next turn or the turn after
24761s should i say so i do actually like this
24763s just get the divine shield down now get
24765s those buffs stacking and also start
24767s pushing some damage right start building
24769s up the board
24770s yeah that's right it also had the upside
24772s of if orange decided to remove the
24774s shield either with ping or like first
24776s flame second flame uh then rosenhoe
24778s would immediately get the buff on the
24780s seafloor savior which then gives a
24782s further buff to the minion that he'll be
24783s dredging speaking of which
24786s these options are not particularly great
24788s because leviathan is a long way off from
24790s being playable and the other two are not
24792s on curve going into turn three
24794s i wonder if he ever takes protector just
24797s to fit in a hero power as well and he
24799s does
24802s uh but for orange like i didn't even
24804s know that he played gifts of azshara
24806s unbuffed on turn two which i think even
24808s though it's a bit painful to do that was
24809s the correct play just to make sure that
24811s he does get value from the crush claw on
24814s turn four because right now he has
24817s the goods right he has school teacher to
24818s give him the one cost snuggling which
24820s means he can pop off on turn five and
24822s maintaining the flurries means that he's
24824s even able to fit in a multicaster on
24826s that turn gifts is an arcane spell in
24828s the pool and flurry will be frost so
24830s he has minimum two draws from
24832s multicaster if he wants it and
24833s continuing the train with the spell
24835s coiler like this could get out of
24837s control very quickly and rusen ho has to
24839s do something major but it's just not it
24842s with this hand yeah honestly i can see
24846s i mean it might not happen because the
24847s flurries but i think the way roosevelt
24849s right now might think he wins uh is well
24853s one this is a reasonable size minion but
24855s also just the fact that he might have to
24857s like play mothership it not die and then
24860s play any on it
24862s just to create the big board swing that
24864s you know double mothership potentially
24866s dying is capable of because outside of
24868s that it's that all have like the god
24870s draws off the top for the next two to
24872s three turns right because
24874s it's gonna be uh out valued i think very
24876s very quickly
24878s anybody oh motherflurry
24881s would you just take snap at this point
24883s it is very tempting but the key thing to
24886s note is that orange wants to pop off on
24888s the very next turn right which means
24890s that after spite lash the very first
24892s thing you play is the nagaling so snap
24894s freeze wouldn't quite destroy something
24896s with fleury unless you want to play a
24897s flurry and not get the mana from it
24899s which i feel is sketchy so i was
24900s actually looking at oasis alley but i'm
24903s not sure what orange took honestly
24907s because yeah it's kind of tough right
24909s like
24910s i find it hard now because at this point
24913s it's tough to judge whether orange will
24915s feel like he needs to really pop off
24917s because he has double flurry like could
24919s he ever wait a turn and like use
24921s multicaster or something you know like
24923s to try and do it that way or try and
24925s work in the roon dog first and things
24926s like that to just try and progress and
24928s maybe give him a little bit more mana
24930s for a bigger pop-off turn later but
24933s normally you are in the most trouble
24934s against mage when they do it as early as
24936s possible right and i honestly think he
24939s doesn't need like he has all the mana in
24941s the world by virtue of having double
24943s flurry right those are
24945s zero those are lightning blooms in a
24947s naga turn oh don't say that word to me
24949s ever again i thought we'd go
24951s it's better it doesn't have overload
24955s okay uh gorilla bot options
24958s um
24960s maybe leviathan just because it kind of
24962s fits the curve if he wants to go any
24963s into mother into leviathan but he takes
24965s security automaton for a bit more
24967s flexibility which i can definitely get
24970s behind as well
24971s that buffs when mothership procs its
24973s deathrattle as well it's summoned not
24975s played oh here we
24977s go is going to pop off and i imagine
24980s yeah if he's playing the night yeah yeah
24982s it's going to be oasis ally makes
24983s absolute sense as you mentioned
24985s and then the turn begins but will it end
24988s that's my normal question when a naga
24990s mage player starts popping off odd
24992s streak as well but here's the awkward
24995s part for orange his only card draw comes
24997s from multicaster right now and the
24999s spider siren is currently on naga to
25001s refresh so if he goes multicaster that's
25004s actually the end of the turn he cannot
25006s refresh any more mana here the upside
25008s though is that he can freeze the entire
25011s board from rusinho and make it so that
25013s this fight last siren is almost 100 to
25015s survive the next turn and pop off again
25019s oh wait wait wait wait wait look at the
25020s drawers though oh my bad it must have
25022s been unspelted refreshed yeah
25024s i didn't chant that as my mistake oh
25026s yeah that
25027s spell
25030s yeah this is a tough one and the problem
25033s is this mech piled in
25035s like i said earlier like other than
25037s exactly mothership for a turn and then
25039s it's somehow living and then continuing
25042s it doesn't really have a great way to
25044s fight back on board when it's this far
25046s behind right there's no equality aoe
25049s there's there's nothing like that and
25051s there's not really any chance at big
25053s taunts unless you make a wide board and
25055s then use bubble bot so
25058s it already looks like routine hoes just
25060s being pushed out of the game this early
25063s he doesn't even run samurai and even
25065s then samurai would have had to have been
25067s buffed by the
25068s uh prismatic jewel kit to get anything
25071s relevant done here the best he can do is
25073s ini a frozen minion does not feel good
25077s and here we go just ending the turn as
25079s soon as possible to give orange the
25081s least time to prepare but orange is a
25082s pro he took the ai from the nagaling i
25085s could not tell you whether he's on naga
25087s or spell to refresh right now but i
25089s think it doesn't matter
25095s yeah i think
25096s honestly if exactly the second flurry
25099s wasn't there i'd still think okay well
25101s you know russian has got a lot of stats
25103s on board they probably have to be
25105s answered you know maybe there's a chance
25107s but i think with the second flurry
25109s orange has all of the time in the world
25112s right
25114s even first blaming his own minion here
25116s he's confident that he will have enough
25118s to be able to deal with this board but i
25121s feel like some of it's going to trade in
25122s anyway so i thought he would start with
25124s first flame on a minion but it's very
25125s very trivial here as long as you can
25128s deal with this board remove everything
25130s keep the siren intact and protect it
25133s with a treasure guard to be safe against
25135s mothership then this is a huge success
25137s of a turn yeah and also
25140s he's going to keep going
25143s this is my lack of experience with this
25145s deck on you know like the the real
25146s pop-off turns yeah okay so he just
25148s traded to do that and i was just looking
25150s because i think he was gonna push 13
25152s with a ping if he didn't trade and he's
25155s pushing a little bit less now but again
25157s he's still in a great spot he's i doubt
25159s it's gonna make the difference between
25161s winning or losing at all it's just
25163s interesting to see where people draw the
25165s line right because he could have easily
25167s have just not done that last play
25169s frozen and then just pushed and been
25172s okay but he just chose not to and i
25174s guess that's where the how flexible the
25176s deck is and how different players
25177s approach it but yeah like i said bruce
25179s you know you're not going to come back
25181s from that he quits out and it is now 1-1
25183s again very quickly and very smoothly i
25186s would say both players have taken a win
25188s each so far
25190s yeah very nicely done on both sides
25192s showing the full power level when both
25194s decks are given the absolute tools they
25197s need to pop off you can do those nuts
25199s combos on face hunter with the terror
25201s coil and you can do the very famous
25203s fight lash siren pop off turns from
25205s orange i really love the way he
25206s approached this and that last little
25209s sort of flourish at the end of creating
25211s board space to play treasure guards so
25213s he can protect his spider siren even
25215s from a mother ship even though my mother
25217s syrup for roosevelt even if it had just
25219s been that to kill the siren i think
25221s orange was still winning it's just a
25223s hundred percent locking out the game in
25224s orange's favor very very nicely done and
25228s that means that both players now have
25231s access to their druids
25234s or rather they have to take one so the
25236s druids gonna be further in the mind
25238s right now and then the paladin from
25240s rusen ho has to take a win against that
25243s druid or the quest hunter from orange
25246s which a while ago we did see a quest
25248s hunter take that match up when habukabu
25250s was piloting it even though i thought it
25252s would be kind of difficult for hunter
25254s with all those divine shields
25255s yeah it's very difficult to judge
25258s anything based on watching habugabu play
25261s because i feel like he could win any
25262s game with any deck against anybody and
25265s so it's always difficult how good is
25267s this deck caboose playing okay well
25268s let's try and forget he's the one
25270s playing it because his uh his record of
25273s just taking whatever and winning games
25275s is kind of ridiculous so yeah we'll have
25277s to see how that one plays out bar and
25279s just going to jump over to his ramp
25281s druid now uh with the queen ashara and
25284s battleground the battlemaster so you
25286s know yet one of the hundreds of takes
25288s we've seen on new versions of druid
25290s since the patch and have you found any
25293s for eugea that specifically feel like
25295s the best list at least in your opinion
25298s um
25300s it really depends on what kind of
25301s matchups you're trying to face right the
25303s azara and bgbm are a very big deal if
25306s you're trying to beat the mirror for
25308s example i think the battlegrounds
25309s battlemaster can just let you lock out
25311s games quite quickly if you're able to
25313s just you know get extra attacks from the
25315s giants and then azshara can be used to
25318s copy treasures from kazakhstan
25322s i found out the hard way that solar
25324s eclipse embers of ragnaros has been
25326s replaced by embers into ring embers
25331s so that is something to consider
25333s although i think azshara is not
25335s particularly strong in most other
25336s matchups definitely a greedier card
25338s alongside that bgbm right well let's see
25341s how it goes versus the paladin and again
25344s uh
25345s even with these different druid builds
25347s it's hard to just keep saying the
25348s general rules when druids are running
25350s druid of the reef for example which
25352s isn't just your typical ramp druid card
25355s at least historically but if rusinho can
25358s just curve out pretty well with this uh
25360s mech paladin again the divine shields
25362s are going to be a bit of a nightmare for
25364s orange and i think that is as usual plan
25367s a to go up against druid play minions on
25369s curve and beat them up before they can
25371s start doing their silly overpowered
25373s things
25374s right
25375s and i apologize orange is not running
25377s kazakhstan so the azshara is in there
25379s for some other purpose it can still you
25382s know get a lot of value from ring if you
25383s copy and nourish or
25385s a miracle growth for example but um it's
25388s flexible that's the beauty of azshara
25390s you can take a colossal if need be you
25392s can take it to shuffle random things in
25393s your deck if you need some miracle out
25396s um i feel like the xalatas is gonna be
25399s least priority for orange in this
25401s matchup in particular but who knows
25403s maybe it'll be lethal
25406s oh yikes can't even kill the automaton
25409s yeah that is very very scary especially
25413s because we could see rusinho has two one
25415s drops so it's not as if this is gonna
25417s get buffed by just one time uh he's
25420s gonna almost certainly play the click
25422s clocker and the righteous protector uh
25424s so the protector gets to protect it
25426s anyway from more hero powers and then
25428s the click clock is going to uh buff it
25430s uh just by that one extra as well so
25432s it's going to be pretty nice in general
25434s here
25436s also john the moon catcher for the
25438s perfect place to follow up and if he
25441s gets i mean he already has seafloor
25443s savior so you can dredge the sunken moon
25445s catcher as well it's just it's so huge
25448s yeah
25451s orange yet again
25453s this spammy arcanist might be saving
25455s grace or at least the only shot he's got
25457s right now true
25459s but for this turn he can attempt to
25462s dredge wild growth from the aquatic
25465s form
25467s okay just gonna cash in the hero power
25470s though because he knows that this
25472s automaton is not gonna stay at one
25474s health so therefore he needs to create a
25475s one health target for the spammy to then
25478s scale up
25485s oh the moon catcher actually dodges this
25487s right because the divine shield
25490s yeah technically a four health minion
25491s here yeah that's a big deal if that
25493s wasn't buffed like that is a huge huge
25496s deal because yeah orange would actually
25497s get to clear the board with that play if
25500s not
25502s but here's the catch if he doesn't play
25504s spammy now
25505s it's
25506s very possible that rusen ho just builds
25509s more minions that are not going to be
25511s within grasp of spammy but it is
25512s difficult to predict because right now
25515s the board state essentially for roose
25516s and ho is one one health two two health
25518s and one for health the second he plays
25520s another minion the automaton will go to
25522s a three health as long as it's in back
25524s right and that can
25526s make roussenho weaker
25528s to arcanist and i don't know if he's
25530s thinking about specifically that because
25532s it's only a one of an oranges deck as
25534s well so it kind of depends on how much
25537s orange wants to bait rosenhoe because he
25539s could just go for a guff play here and
25541s hope that ruseno hands him a better
25544s arcanist board or orange can play more
25546s conservative conservatively play the
25548s arcanist now and be awkwardly left with
25551s a five one on the other side
25555s yeah i think the arcanist is probably
25559s at least for me it feels
25562s a weird word safer because now if the
25564s five one doesn't trade there has to be
25566s exactly a taunt to keep this five one
25568s alive uh but then there is still guff
25570s into uh you know scale of iniquity as
25573s well potentially soon to help clear the
25576s board yet again and i think that's what
25577s orange has to rely on honestly is just
25579s getting to scale of inixia and then
25581s being able to just
25583s win off the back of that right clear the
25585s board once and then hope that the refill
25587s isn't as strong
25589s right
25591s so the question is
25593s does he start with aquatic form to find
25595s nourish potentially
25597s and if i mean he already had one in hand
25600s but would he ever nourish over guff to
25603s be able to fit in a hero power here
25605s because it still allows him to go scale
25607s next turn and the hero power is pretty
25609s relevant because it means he can kill
25610s the taunt right now
25617s it's tricky actually isn't it
25620s not often i turn down a guff on curve
25622s but technically guff floats the mana
25624s here and doesn't ramp as much
25626s immediately as nourish
25629s it does draw a card though which could
25632s be important right these are all the uh
25634s the benefits and negatives i guess on
25636s both sides it looks like orange has
25638s decided to land on nourish now uh
25640s preferring the hero power getting rid of
25642s the annoyatron
25648s robbie just wants taunts off the board
25650s right just so there's no witch
25651s shenanigans that can happen with any for
25653s example
25654s i like this also because it potentially
25656s allows his spammy to trade first and
25658s then he can play scales so he gets the
25661s full amount of scales rather than just
25663s six
25669s whereas if there were an annoyatron left
25671s on board that might not have been
25672s possible
25674s now we count
25676s each moon catcher takes three scales to
25679s deal with
25680s not ideal there's gonna be a moon
25682s catcher alive on two health if every
25684s trade is made i think if my quick
25687s counting worked
25688s um he could have an amalgam left on
25690s three health as well if he trades the
25692s arcanist into the five one
25695s or a shield
25699s uh huh
25701s mixie a loon here yeah i just think
25704s potentially killing the three health
25705s minion
25707s uh
25708s could be better
25709s for example if another scale is drawn
25711s right because then all the numbers are
25713s flat but he's gonna kill the five one
25715s he said thirteen though i don't wanna
25717s leave that much attack on board
25724s definitely can't fault orange for this
25726s he has a smite staring him down in hand
25730s here
25731s maybe it's not going to be played though
25732s like bubble butt decent give divine
25735s shield to this amalgam really i i love
25736s the smite here i think this is great
25738s you've just seen a scale just play smart
25740s go face big minion go
25743s it's true he's also seen druid of the
25744s reef so it's actually very hard for
25746s orange to deal with this you're right
25751s oh yeah yeah so miracle growth is an
25754s eight eight right no it's a seven seven
25756s right evan yeah i think yeah
25758s oh
25759s he has two he's gonna get yeah praise he
25761s finds earthen scales from one of these
25763s three draws as well
25766s well moon touched
25770s can't do anything with it now but it can
25772s help him fish for something next turn if
25774s he really needs it maybe another scale
25778s because uh now that smite is
25781s like on board and been played by russian
25783s ho there i believe there is only carry
25785s all right that can actually do from hand
25787s damage in this deck
25789s but he can get rush minions to kill the
25791s like mothership plus the trade of the
25793s two three yeah let's might go through
25795s there's a handful of outs
25797s not too many you're absolutely right
25800s and that is not necessarily one of them
25802s is there any mech that gets him out of
25804s it or it can be any minion with a type
25806s if he targets the amalgam it could
25808s literally be anything
25812s it's always i'm sorry i'm sorry i
25814s thought it was so welcome
25816s it does get it did surprise me early
25818s when i was playing the list
25820s and it wasn't a big deal but like i
25821s played an amalgam and a gorilla on the
25823s same turn and then the gorilla discover
25826s just popped up i was like wait a minute
25827s i didn't target anything i was like oh
25829s wait yeah that's not every discover is
25831s it i'm just just playing too much
25832s amalgam over the past couple of weeks
25835s okay bubble bot is nice though
25837s bandshield and taunt
25839s makes this just a little bit of a more
25840s awkward board for orange to deal with
25843s still no earthen scales and the question
25846s is does he go for guff with oracle and
25850s and giants and just say okay i'm at 10.
25853s you couldn't kill me last turn and
25855s technically there's only nine on board
25858s and have that big board right now or
25860s does he nourish to have the maximum
25862s chance at finding earthen scales could
25863s do both right because guff will gain him
25865s a mana then he nourishes for draw
25869s and he can still play naga giant
25871s and and earthen scales if he draws it
25873s true but not the oracle
25876s yeah he can't do the oracle as well yes
25877s yep correct
25879s it's just it would give him four draws
25880s for one right
25882s uh-huh wait still no earthen skills
25887s um i he just has to guff right
25891s because guff also makes him not dead on
25894s board he would have to be exactly
25896s carrier
25897s right
25899s he still has that he'll still gain the
25901s mana from earthen scales if he gets it
25903s now all moon touched
25905s that is unfortunate at best
25909s crazy both of them in the bottom 10.
25912s that gets radar
25916s however he can just go leviathan for
25919s more stats right
25921s yeah because i think that's the bonus
25922s right he russian hoe gets to push orange
25925s down to one health and he kills the 88
25927s to make the potential earthen scales
25930s more difficult to do
25935s it is quite crazy to wrap your head
25937s around that paladin these days you don't
25939s really have to worry about buff spells
25941s they just don't play them all the buffs
25943s happen while the minions are in hand so
25945s orange after having seen the smite
25947s you're right there is just nothing to
25949s worry about other than exactly kariel
25951s for immediate damage or at least mech
25952s piled in because control powder plays
25954s god's grace right pretty true
25957s i guess there was battlegrounds
25958s battlemaster as well as an out for us in
25960s ho but again not too many cards oh okay
25963s not bad
25967s eenie miney
25969s leviathan
25974s i i think i would have picked amalgam
25977s there i think he might have picked the
25978s bot right oh really
25982s i think with his hand the leviathan's
25984s probably
25985s another leviathan might be a bit
25987s overkill right now
25989s he does have you need to copy leviathan
25992s if it sticks which would also give you a
25994s new appendage when you copy colossal
25997s minions to get as many limbs as there is
25999s space for as well
26001s and
26002s with a i mean there isn't the man i was
26004s looking at you if a raid boss plus
26006s silence does anything here uh i don't
26008s think it would be enough anyway
26011s uh six i'll be there'd be a one-one left
26015s right which would be funny with the
26016s science but yeah not enough mana
26019s so azshara for the
26022s shuffle and draw two
26028s unless he really thinks he is good and
26031s can get gigafin well if he gets the
26033s druid colossal as well does that help
26035s him
26036s is that enough i don't know oh but
26038s that's a lag that's terrible
26040s i think he was hoping for gigafin
26042s did not get it and moonlit
26046s i don't think there's anything you can
26047s get
26049s the small oh there it is what a slap in
26051s the
26055s the lag face
26058s plus six plus seven right yeah and still
26061s dead
26062s yeah not good enough and russian oh very
26065s happy with that win and i don't blame
26067s him going one game away from taking
26070s round four which is a big deal right you
26072s start day one like or end day one should
26074s i say with four wins out of four it's
26076s exactly how you want the swiss
26077s tournament to go but strong win for the
26079s mech paladin we saw throughout the game
26081s although you can say yes orange arguably
26084s got unlucky with not finding these
26085s scales early enough but outside of that
26088s you see the pressure that mech piled in
26090s just piles on and it's just relentless
26092s because of like the natural card drawer
26094s effects discover effects
26096s radar of course it's just endless damage
26098s and it feels like a very very consistent
26101s sort of aggro or mid-range deck right
26103s now
26104s absolutely that combination of getting
26107s the seafloor savior to buff your dredged
26110s um
26111s sunken moon catcher is so much stats and
26113s the divine shield always makes it so
26115s awkward for druid to deal with like each
26116s one of those minions takes three scales
26119s or three two ones to have to deal with
26121s and that is just far too much orange
26124s didn't have the resources nor did he
26125s have the stabilization from earthen
26128s scales so he couldn't quite get there in
26130s the end and that means now that rusenhau
26132s only needs to take a win with his own
26134s druid but it's a very very different
26136s variant indeed
26138s it is yes it's going to be the aggro
26140s druid still has uh some of the newer
26142s cards with aquatic form uh
26144s azhar and gardens as well which can be i
26147s think on surface level didn't look that
26150s strong but when i've seen it played it
26151s does seem to get the job done uh but
26154s first we are going to take a look at one
26155s of orange's list he has left which is
26157s going to be the quest hunter and they're
26160s just going to quickly stare at this
26162s build for a second see if anything
26163s really sticks out uh biggest thing for
26166s me right now is the double marked shot
26169s and no candle shot
26170s i think is the
26172s biggest difference to what we've been
26173s seeing mostly on stream so far at least
26176s i was really hoping that after rotation
26178s maybe hunter would get some cards that
26180s don't confuse me you know they've lost
26182s bola shot but nope they added another
26183s card called shot into the deck back in
26186s its place mark shot now taking that spot
26189s but yeah the overall spirit of the deck
26192s very much intact compared to last meta
26194s as well the drekthar being a huge deal
26197s as always double viper very standard as
26200s well to give them more chances against
26202s uh paladin especially
26205s um but against the aggro druid i feel
26207s like the base deck even without any
26209s draktar shenanigans just gets there so
26211s consistently they have tons of removal
26214s they even have b stalker tavish so if
26216s need be you can have that three damage
26218s explosive trap which is very very
26220s difficult for the aggro druid to come
26223s back from 800 is i think the fear factor
26226s as the hunter against the druid is if
26229s the jury just gets one of those
26231s lightning starts just gets to pop off
26233s early and if there's a composting as
26235s well available for them i think that's
26237s like the dreaded combo of things that
26239s will put you behind because although you
26241s do you know your removal lines up fairly
26244s well it's not perfect with a lot of
26245s three health minions from the druid but
26247s it lines up fine but you don't have
26249s infinite removal right that's the
26251s problem like i feel like a lot of the
26253s time true it can put out more minions
26255s than removal you have access to on any
26257s given turn so that's like that what
26259s roussino will really be trying to do i
26261s imagine is just go wide and then dodge
26264s the
26265s uh the potential i mean there's no
26267s natural explosive trap in the list so if
26269s he goes wide enough there just isn't
26272s normally enough removal to actually keep
26274s clearing the board right
26277s the sort of difference between aggro
26279s druid this meta and last is that the
26281s buff effects at least from this version
26283s are all from hand right they're not
26286s running uh pride's fury which is in
26288s standard and arbor up is out of standard
26290s so the azure and gardens has to get its
26292s work done while you have more value
26295s in hand which is why pacmule is in the
26298s list probably not going to be keeping
26299s them because you would rather draw it
26301s back and have it multiply and break the
26303s stream and the spectator
26305s you also have ram commander which can
26307s refill the hand and get you even more
26309s value from the azure and gardens so it
26312s is going to be a full toss for roosevelt
26314s here yeah i was interested to see if the
26316s peasant was going to be kept or not just
26318s because uh brazil is on the play and you
26320s are against a quest hunter so it would
26322s require like uh quest coin you know
26325s whatever to remove it which is a you
26327s know decent of half both players kind of
26329s win in that scenario but yeah it does
26331s toss it all against the squirrel which
26332s again is a really good pick up early
26335s because when the squirrels are or the
26337s nuts start popping out it's difficult
26339s for the hunter to actually keep up with
26341s just oh an extra million oh an extra
26343s minion again you know this spot removal
26345s does start to run out it's a pretty side
26347s opening so far for russian huh
26350s is deceiving me both these mules are
26351s facing forward did we did we beat the
26354s bug
26356s don't talk about it
26357s okay just if you don't talk about it it
26359s won't come back
26361s interesting pick from the amalgam though
26363s like i would look at dire frostwolf just
26366s because
26367s it's a very decent card on curve but it
26370s takes bottom feeder to fill out the
26372s upcoming turn which actually was lacking
26374s one mana to be spent so fair enough
26377s yeah and also the deck naturally runs um
26381s reg anyway
26382s so
26383s you know it's not it's not a bad sort of
26385s 31st card right i know some players are
26388s playing aggro druid with bottom feeder i
26390s think we saw on stream a little bit
26391s earlier today but uh it's just a solid
26393s sort of card to fill out anyway there's
26395s a direct thar and there is a coin
26399s i believe
26401s an honorable hunter player and
26404s i believe orange owns diamond direct
26406s fire on his actual account it is the
26408s only pick you are
26410s legally binded to pick that and play it
26412s on turn three every time yep he has paid
26415s for this privilege with three thousand
26416s gold or real money i don't know
26419s but barb nuts going to come out here no
26422s naga played so it's only one target but
26424s fair enough it would have removed the
26425s same amount of damage if he had two
26427s targets anyway
26431s oh does russian hoe now dodge the the
26433s only thing is amalgam
26435s amalgam discover enough amalgam is just
26437s pure havoc
26440s the first time i did it i was like oh
26442s that makes sense and then i went to do
26444s about three or four more times when i
26445s didn't have to and i was like why do i
26447s keep giving like making myself go
26449s through this pain
26450s it's fun
26453s um
26455s it is going to be trump
26456s which you know at least disincentivizes
26459s coins slightly but it is a question of
26461s which to drop the play and in the end he
26463s goes for not pure havoc with the
26466s discovery yeah makes sense because he
26468s just has bottom feeder with it next turn
26469s he has just a you know a two drop with
26471s it next turn like whatever it's tough
26473s though i think um
26475s racine hill might not know it but that
26477s trog was clutch right now because orange
26480s might still coin directly and say well
26481s you get an extra one two but i get a
26484s million stats on board which is
26486s absolutely fair
26488s but the troggs made it just a little bit
26490s worse
26493s because the second you leave the troggs
26496s on board that means that you have to
26498s manually kill one before you play a
26501s spell to kill other otherwise you know
26503s the other chunk will multiply
26504s uh but the drakthar like you said is
26507s just too much stats and orange is saying
26508s yeah if i play draxar i will be able to
26510s manually kill one trog or even both of
26513s them uh without even playing a spell and
26515s that makes a lot of sense because like
26516s we were saying at the beginning druid
26518s doesn't or this version from rosenho is
26520s not playing cards that buff a board that
26523s has already been played they are buffs
26525s from hand there is no pride fury to
26527s punish this there's not even so the soil
26530s so he's just claw fiori though which is
26534s going to help a lot but you completely
26536s right the buffs are few and far between
26541s law fury here it does allow him to trade
26544s down
26545s the treasure guard and
26548s then push three face because i don't
26550s think he wants to use troggs as trading
26551s tools
26553s yeah i think if he trades down the taunt
26554s and then plays the other pack mule to
26557s put two taunts in the way of the the
26559s drekthar and the viper
26564s there's also clawfury hero power which
26566s then gives malfurion two attack total
26569s which could let him kill drachtar but
26571s you would have to kill off a minion
26573s still oh this can be a good plan as well
26576s right get the rush minions and then have
26577s claw fiori with the two one drop brushes
26580s next turn yeah like that's a pretty
26582s solid sort of snapback mechanic
26585s you like this
26586s oh
26587s phil gets the thon in the way to protect
26589s both troggs
26597s that is painful isn't it because he just
26599s can't do anything i was looking at what
26601s if he does this and what if he shoots
26602s this it's like nope i think does he have
26605s to just
26606s like dragon
26607s bane the 2-2 trade the 2-3
26611s if he
26612s and then then start trading the troggs
26614s even though it's still kind of bad
26617s i mean because there's no way to fully
26619s clear the trunks i am looking at
26622s um
26623s potentially
26626s marked shot instead and then trade off
26629s the pack mules
26630s uh but it's so it's so awkward right
26635s because the spell will resolve and then
26636s the trunks will multiply so you're
26638s actually even making space for rosenhold
26640s by going dragon main but there's no way
26642s to avoid that is there
26644s is there any way he can trade everything
26646s that aren't drugs and just try and fill
26648s the board with drugs does that help him
26650s in any way
26652s because the the low attack they they can
26655s be buffed but i think most importantly
26656s if he fills the board as much as
26658s possible with troggs it means that the
26661s tavish in the near future will be able
26663s to kill them all if he gets improved
26665s explosive that is true
26668s the only scary thing here is composting
26670s which is not an hand for using hoe so
26673s it's a good spot that you and orange
26675s came up with here um
26678s these are just trunks they're not
26680s getting buffed
26683s orange is a big picture
26688s claw fury big deal though
26698s we'll trade one trog and then go ram and
26701s claw fury
26703s and then he can use his
26706s oh okay
26710s okay i was thinking he would use just
26712s the attack on his hero to kill the three
26714s one and then
26716s maintain one ramen hand and end with
26718s bottom feeder but this way he still gets
26720s a full clear
26722s and
26723s doesn't take any damage on his hero and
26725s gets to push the malfurion damaged face
26727s yeah this is nice
26731s and the problem is i mentioned tavish
26733s but that is still a whole turn away and
26735s orange has to hit the trap as well it's
26737s very likely but you know you can miss
26742s and even though these are just frogs
26745s they still represent four damage total
26747s plus the other five damage that's on
26749s board
26754s and this is the problem i was mentioning
26755s right like hunter can get on top of this
26758s sort of druid game plan but when they
26760s fall behind it gets so difficult because
26763s the cards just don't exist really or
26765s realistically exist in your hand at the
26768s right time to actually just kill seven
26770s minions
26772s and especially those being troggs it
26773s gets more and more difficult i do think
26775s this the trogg draw especially at the
26777s time every single drew it was
26780s insane this game
26782s so
26783s strong the way he capitalized was huge
26785s as well just prioritizing getting taunts
26787s down in the post-direct return because
26789s orange was saying okay most worlds i can
26791s still kill a trog manually even if i let
26793s it multiply but rosenhold punished him
26796s for not playing dragon bane shot that
26798s turn
26800s orange was digging for something with
26801s the tracking but i honestly don't know
26803s what it was because he's not running
26805s natural explosive trap rinlings rifle
26807s not in the game right now
26809s yeah i mean i think
26811s it's tough because
26813s if anything does he actually kill
26815s anything i don't think he does right
26817s because it would make space for another
26819s another board buff right
26821s i think he has to just skip
26824s and the plan is simple play tavish get
26827s explosive done
26829s yep
26832s and is it even truly done don because
26834s yes it would clear the board but he'd be
26837s in
26838s quite a low health total armor helps
26840s yeah there would be insta refill which
26842s is the the the benefit for roosting hole
26844s for doing this but russian was worried
26846s he knows what turn he's going into
26848s there's the tavish
26849s let's see
26851s oh straight away now that is what you
26852s want to see
26855s orange hesitating to bluff i don't even
26857s know if it matters because i mean
26859s there's no world in yeah there's no
26860s world in which bruce knows not attacking
26862s face next turn um
26864s i think most importantly or what what's
26867s interesting to me is okay it's not
26869s offered i think ice trap was super
26872s interesting there
26874s uh
26875s if it was offered it now i think you
26876s would get it instantly
26878s ice trap the only thing it would prevent
26882s is
26882s aquatic farm and azsharan gardens right
26885s oh composting
26886s yeah that's the big one because
26888s composting and then push is you either
26890s win or it's explosive trap and you
26892s refill your hand right i think that is
26894s the scariest outcome for orange right
26896s now if exactly composting was drawn oh
26899s and it's not there oh asharan's not
26902s terrible though buffs four minions in
26904s hand
26907s i am looking at matriarch but i honestly
26910s don't know how much it costs right now
26911s just because
26912s like rosen ho
26914s is going to just refill this turn but
26917s double azsharan very very reasonable as
26920s well
26921s yeah double asharan's quite nice
26927s this is scary now
26930s i think he's thinking about ice trap
26931s right
26933s i mean he just played moonlit so he
26934s knows it's not sorry sorry yeah he's
26936s fine he's fine he's fine
26937s yeah because this trade always happens
26939s you never hold there's no reason to
26941s especially his quest until
26945s i was wondering if he could ever hold
26947s out for composting but
26949s probably doesn't work out in his favor
26951s in the long run because
26953s like he has no guarantee of getting
26955s composting on the very next turn so just
26957s making the very best refill that he can
26959s this turn
26961s is the compromise he's going for but man
26963s these minions look like peanuts
26965s in comparison to how much damage orange
26967s can do in the next turn plus that
26969s explosive even proc the second layer of
26971s quest so orange gets the zero cost hero
26974s power
26978s he's on zero out of two now is that
26980s right i think so
26982s we can still actually go uh one cast one
26985s cast tavish this turn
26988s but i don't think that's the priority it
26990s is possible but absolutely just gonna
26992s focus on clearing these minions
26996s i think he got um did he get maneuvers
27000s that makes sense if he's playing
27001s treasure guard right
27004s i guess so
27005s i honestly didn't catch it i'm also
27007s going off the fact that the secret isn't
27008s showing on the overlay and i think that
27010s that's bugging it so um
27012s i'm gonna assume it's uh
27014s maneuvers
27017s very nice usage of
27022s barb nuts plus quick shot to clear
27024s everything doesn't even need to sack his
27026s two one
27039s that means now that rusen ho
27042s is just losing i don't know if he has a
27045s comeback mechanism that's good enough
27047s i mean
27048s there's always discovers right he can
27051s destroy all right a beast let's see what
27052s it is is it going to be a
27054s beast
27055s shellfish let's go
27057s oh it's a beast okay yeah yeah
27060s never noticed
27065s that's not hydraulic done
27067s okay he's gonna use the uh direwolf
27070s alpha
27071s along with these two one ones not
27073s necessarily this turn of course but
27074s again it's a game plan right it's
27077s something yeah it's your budget flame
27079s tongue totem
27081s he doesn't need tons of damage to get
27083s through right orange is on 11 yes
27085s there's loads of removal but if orange
27087s wants to really
27088s uh start accelerating this game which he
27090s does the tavis needs to be played which
27092s is five mana right like he just needs to
27095s hope for no misha's and no huffers it
27097s has to be all lyoks
27099s all the way down
27101s yeah gonna see what's in the hero power
27104s first but honestly
27106s if you tavish here can you clear the
27108s whole board is the question
27112s and not necessarily if you don't get
27114s huffer
27115s you'll need to run faster
27117s but he does get like
27119s um make a big misha with the biscuit
27122s right
27124s oh he's gonna cycle
27126s he gets the trade on the tabish or misha
27128s which is cute
27130s i mean the rush on it
27135s so he now can clear the whole board
27137s while also getting the tavish down which
27139s essentially sets up lethal it doesn't
27141s matter at what health total ruseo is at
27144s if there's that much damage and that
27145s many companions that can be summoned it
27148s is setting up lethal and there is simply
27150s no way out of this for reason huh yeah
27152s the bodyguard misha's are a bit too much
27154s from there and i'm not surprised to see
27156s you concede orange evens it up that
27159s must have been feeling a little bit
27161s terrifying for orange just before that
27163s tavis turn he effectively had to pass
27165s the turn five and just say well
27168s i need to tavish into exactly explosive
27170s or i lose uh but he did get it as i said
27173s the secrets are to with two discovers
27175s it's very likely you'll get whatever
27177s secret you want but it's not guaranteed
27179s right like there is a chance you can
27181s whiff uh but orange means it's gonna be
27183s down to druid on druid for the final
27185s game but two very different archetypes
27187s the ramp on one side for orange versus
27190s the aggro from rusinho um do you have
27192s any favorites going through this last
27195s game jia
27196s i'll admit i have played
27198s no aggro druid since the expansion drop
27200s but i feel like if you are gonna bring
27202s this deck the reason for it has to be
27204s beating up on druid right
27207s i just cannot see a reason for bringing
27209s acro druid if it can't even do this as a
27211s favorable so i will say that reason i
27214s was in the lead here but orange can do
27216s you know similar things to what he did
27218s last game just creatively recognizing
27220s that if the board is full of drugs and
27222s they can't buff it sure i'll let you
27224s have a free turn let me just ramp and
27226s then i'll clear everything with scale
27227s the next turn essentially like explosive
27229s drop or even spammy arcanist should not
27231s be too difficult for orange to set that
27233s up so i think this is definitely still
27235s very winnable for orange and rusino
27237s needs a lightning fast start to put
27240s together the pressure to actually
27242s prevent orange from ramping
27244s yeah it was a that was a tough one there
27246s i think it's important at times like
27247s that because he knew when tavish got
27249s played he was like oh no okay well this
27251s might be a loss but now it's just push
27253s it out of your mind move on with the
27255s next game and we are getting into it
27257s already
27258s not the best initial mulligan there from
27261s lucy no so i'm guessing he's gonna just
27262s chuck it away and then try again uh
27265s orange in the meantime is smothering
27267s starfish something he actually wants to
27269s keep as even at worst and on curved play
27273s um
27275s i mean it could be a huge deal to deny a
27277s composting board but given that orange
27280s is on the plate and can already just get
27282s ahead with druid of the reef i would
27284s favor just tossing those keep the druid
27286s of the reef and use the tempo you get
27288s from that to hopefully ramp safely
27290s through to a big scale which is the real
27293s win condition later on
27297s thinking about it though
27300s oh
27310s after he did the mulligan there multiple
27312s one drops
27313s straight into claw fury and it has the
27316s aquatic form especially if he gets the
27317s gardens quickly as well
27320s oh we can pick up here
27322s yeah
27326s otherwise a21 would have just been value
27330s traded by the one three
27337s this removes the uh power level of the
27339s hero power as well of course brazino
27341s could have made the 3-1 version and then
27343s just traded them away but then that
27345s would not protect the peasant and it's
27347s extremely likely orange would have just
27349s hero powered this turn for the peasant
27351s of course
27353s so again knowing that the only buffs on
27356s board for reason oh that can happen is
27359s uh clawfury adapt orange has to think
27362s about
27363s how he wants to distribute the damage is
27365s it worth trading the one three i'm
27367s almost certain like that he can hero
27370s power the one three on the other side
27372s safely but does he ever even scales for
27374s example
27376s i don't think so
27380s yeah i
27382s i think it's too weak right to actually
27385s just scales this
27387s okay
27390s or not
27391s what do i know
27394s yeah i'm honestly surprised by this as
27396s well
27398s the coffee area makes it so that
27399s rosenhold can even keep his peasant this
27402s turn
27403s raid 2-1 and the malfurion hero power
27406s not here power just attack going in
27413s um
27415s alternatively
27417s just play another taunt and
27419s let the peasant go off for another turn
27421s almost certainly
27428s okay wild growth spammy arcanist
27430s interesting
27433s i have to do it right now he could take
27435s a turn off and not you know assume he
27436s doesn't need spammy exactly next turn
27439s but but wild growth's hard to to pass up
27441s right it's not only about the spammy
27443s arcanist it's the fact that he has
27444s miracle growth in hand it's the fact
27446s that especially going into five mana it
27448s opens up so many more options whether
27450s it's nourish whether it's guff and so on
27452s so
27455s yeah definitely like the ramp over the
27456s starfish our fish even loses him stats
27459s in that in that scenario so not worth
27461s just removing one draw from peasant
27468s oh no
27469s mystery discover go
27476s okay jungle panther
27479s kind of weak to spammy not gonna lie
27483s but not this turn like roussen hoe did
27486s build a board which has something
27488s survived to spammy uh however i think
27490s it's still spammy for orange yeah
27495s he could starfish if he wants to deny
27498s the acorns but
27503s it's so hard to say because like the
27505s quality of spammy as a card is highly
27507s dependent on
27509s how well your opponent plays around it
27511s right like a lot of the time they can
27514s willfully build a board that is not weak
27516s to spammy and because this is tournament
27518s with open duct lists like they will have
27520s it on their mind so maybe you are meant
27522s to just take a middling spammy while
27524s it's available and the problem is
27527s if double gardens are played
27529s then that can really mess with the um if
27531s like the gardens and then the dredge
27532s gardens are played that can really mess
27534s with the the state of the board for
27536s spammy arcanist
27544s wow
27545s i really cannot get a read on orange at
27548s all here clearly he is thinking
27550s something that we are not um
27565s don't play it don't play it don't play
27566s it
27569s so if he dredges here he can get another
27572s school teacher
27575s uh
27576s i'd imagine composting is top of mind
27579s even though he does have quite a lot of
27580s resources already having seen the
27582s starfish makes you feel a lot more
27584s confident about composting being
27588s you know actually able to get value no
27590s he played it quick
27592s help
27597s spectator change
27599s go
27600s oh i tried to time it perfectly it just
27602s was not even close
27604s so the board state is currently two one
27606s two one two three and then two more two
27608s threes with taunt
27609s so
27610s even discounting orange's next draw he
27613s can get a spammy clear right just by
27614s trading the starfish it'll become a 2-2
27617s so that means there's one health two
27619s health and three health on board and
27620s spammy can clear everything up
27625s i think because there's no played two
27627s encumbered pack mules right
27630s yeah it looks like spammy's been played
27631s and rusinho i don't know whether that
27633s was he's happier oh there we go happy
27635s about something or
27637s not i think
27640s i mean he's seen the spammy and he has
27642s quite good refills so can't be too mad i
27645s think he'll
27646s i wonder who's gonna dredge first for
27648s gardens
27649s that's a big deal right it's a shame for
27652s him he's not already had it because then
27653s he can just dredge for the second part
27656s which is even stronger
27659s but
27660s one guardians here is still pretty
27661s strong because he could go like gardens
27664s panther trog and saber
27672s i mean squirrel's fine potentially as
27674s well
27674s uh just to
27677s again put more because the acorns
27679s weren't shuffled in right because they
27680s were silenced so you could just like get
27682s the squirrel to just try and get more
27684s acorns in
27685s yeah
27686s i like that natural refill just feels
27688s strong when you talk about the likes of
27691s claw fiori gardens composting you know
27693s there's a lot of things that are so
27695s strong with this list that you know rely
27697s on you already having that board but
27698s he's gonna go peasant instead and looks
27701s like he's gonna rely on the taunts to to
27703s help this peasant draw
27708s part of this is
27710s being able to fit in the pack mule i
27712s guess because right now the thing reason
27714s hoe is most worried about is scale of
27716s onyxia and if that is played the trunk
27719s will multiply
27722s oh it's still able to clear everything
27724s honestly no easily no way to play around
27726s it because of the alchemist right does
27728s so much extra damage
27732s i don't know how many spells azshara is
27735s at right now
27737s but bgbm doesn't look particularly good
27740s here so i guess orange starts with
27741s moonlit
27744s irish
27745s yes
27746s there's also like
27748s moonlit again weirdly enough oh i don't
27751s know is okay
27753s okay just gonna rely on it doing
27755s something if he plays it now he has a
27757s what effectively a seven times i i this
27759s next turn
27761s or if he plays it now it's like a
27763s three-three most of the time right
27765s with all the things so yeah
27766s [Music]
27770s oh five oh oh it misses mine shield wait
27773s that's perfect for orange that lines up
27775s even better for the matriarch because it
27777s missed
27777s a keyword like obviously the best
27779s outcome is missing taunt but you'll take
27782s this for sure just kidding kill the
27784s thing yeah it's amazing yeah
27786s oh okay
27791s well there's oracle druid of the uh reef
27794s claw fiori here if he really wants it
27798s looks good to me
27802s i think recently can maybe have a decent
27804s read on no scale there because scale
27807s would have cleared the board and left as
27808s spammy alive
27810s and so if you're reading
27812s there's still no scale in hand
27814s then going white again just makes sense
27816s to me and also it puts two two threes a
27819s two four and
27821s you know i guess the choice in druid as
27823s well so like you can make some you know
27826s unfun shapes for scale of elixir as well
27828s and he would need to trade one of the
27830s minions away too just to make the
27833s maximum space
27839s i'd imagine that would be a trog i think
27841s the peasant's probably worth more than
27842s one trunk right now
27844s oh school teacher in the end all right
27846s oh the soil
27850s is
27852s like it's so weird to take like the
27853s lowest mana cost
27856s from nagaland because you feel like
27857s you're losing value but it just feels a
27859s lot more relevant here than anything
27860s else resentful really
27863s um oh no he missed two attacks yikes oh
27868s oh on this scale as well
27872s he was really stressed about that
27873s decision i think he was between using
27875s the elune and the druid of the reef for
27877s like not great value just to get enough
27880s tempo this turn or holding on to it for
27882s finding eventually second matriarch and
27885s that hesitation cost him quite a bit of
27887s damage here
27895s so
27896s obviously scale is a full clear
27899s but it does take every single trade
27902s right because the trunks will multiply
27903s yeah i was even trying to look at like
27905s what are the odds on orange looking at
27907s miracle growth that turn like it's not
27909s the best but you would assume you're
27911s probably not dead and then you can maybe
27913s just refill your hand try and get
27915s something a little bit stronger going
27917s forward i guess it's probably better to
27919s do it this way around
27920s okay
27921s composting is huge
27929s oil composting
27932s which one does it cast the same one
27933s every time
27935s i honestly do not know
27940s a strong turn that was probably that was
27942s exactly what rossignol needed to really
27945s stay in this game in any way shape or
27946s form right without that i think this
27949s would have been his final board or you
27950s know more or less and
27952s orange probably just beat even if he
27954s just played ivers he'd probably be
27956s feeling pretty comfortable
27959s orange can go miracle growth for an 88
27962s n2
27963s naga giant and very likely earthen
27965s scales as well i guess not super likely
27966s he did play one on turn two i forgot oh
27969s but he got it
27971s okay
27975s it's a huge board push because again
27976s this board from rusenho not particularly
27979s threatening it will draw him a ton of
27980s cards but
27982s not many of those cards synergize with a
27985s board already being played out can't
27987s really capitalize and gain attack the
27989s way arbor up would
27992s wow good pickup as well from mercy know
27994s so far there's gardens
27999s [Music]
28004s double compost
28006s i mean i was actually wondering whether
28008s he should have played gardens first
28011s and then tried to get the other one
28015s uh
28018s it doesn't feel super worth it with only
28020s two minions in hand right but the the
28022s other one buffs the board right so i was
28024s just wondering whether i didn't know
28025s whether it would change the trades or
28027s not so i didn't get to look at it
28029s because the the dredge version actually
28031s gives the buff to the board as well so
28034s good point
28035s i often overlook that fact
28049s that's cute that lets him clear oh wait
28051s he already didn't have space my bad
28057s little solid though
28059s all these where cheap minions aren't
28061s going to be buffed so even though this
28062s board is already full well having buffs
28064s is better than not having buffs at this
28066s point
28068s it's another big board for orange to
28070s deal with exactly getting the matriarchs
28073s down is such a big deal here
28077s so once again we are on scale check it
28080s lets him kill the two five sixes and
28083s have the 99 go into the oracle at worst
28086s now we look for something better
28089s there's always a loon ivas to look at
28091s with the innervate
28095s so
28096s he has eight mana ivas which means
28099s oh man my mouth on this is so slow you
28102s have seven mana to spend on the things
28103s three of them
28104s it's probably a nine-nine i think
28110s find out
28113s ivers higher or lower
28114s okay we got there
28117s yeah pretty solid and
28120s gonna be tough to come back from
28124s it's simply just a lot of stats right
28127s and it's at that strange point that
28128s happens in matchups like this where
28130s druids focus on defensive plays and then
28133s you blink and realize they just have a
28135s board that's going to kill you next turn
28137s right it's like very very sudden where
28138s the defensive players end up being the
28141s aggressive players it's kind of crazy
28142s gets rid of the oracle makes perfect
28145s sense instead of pushing nine face
28147s doesn't need to just wants to reduce the
28149s chance of this this board getting crazy
28151s again
28152s right even though orange has seen both
28154s matriarchs he hasn't seen the discovered
28155s things from amalgams which could be
28158s beasts for all he knows that can get
28159s value from the
28161s uh
28162s oracle being left on board so i like
28164s that he pays respect to it
28169s these are pretty sick
28174s but it's not enough is it
28179s the two matriarch was too natural
28181s matriarch right
28183s i think so yeah so he can't like talon
28187s composting trade trade try and draw more
28189s taunts right i don't think he can do
28192s that
28192s i don't think so either
28194s but the thing is i think it's still part
28196s of the play at this point just to see
28198s what you can get but
28199s yes the talon and i don't know if it's
28202s round commander or composing after this
28204s but sure like um
28206s trade some squirrels first because it's
28209s so hard to get the order on this because
28211s you want more nuts in the deck but you
28213s also want there to be space when you
28214s draw yeah
28216s you want to have options right
28220s but at the end
28221s too late
28222s he doesn't even have the damage to kill
28224s both of the nine-nines so he is just
28226s dead
28228s what a comeback there honestly yeah for
28230s the last few games i thought roosevelt
28232s was in a great spot but um orange you
28234s know managed to keep his cool and
28236s actually uh just finish out this series
28238s and start this orange okay
28242s okay right it was just a pause i'm like
28244s orange he's dead
28246s just dealing with it um but yeah okay he
28248s wanted to play the battleground that's
28249s fine uh but yeah good win there for
28251s orange kept is cool and it's things we
28254s expect from orange right he's been in
28255s the game a long time he's been in tough
28257s spots in in countless tournaments and um
28259s yeah he he won the series and he's gonna
28262s end day one at a 4-0 score and that's
28265s guess what about as good as you're gonna
28266s get so a great day one for orange so far
28270s absolutely love to see it we are of
28272s course big orange fans here but i am
28274s also pretty impressed with what we've
28276s seen from rozenho of course he did have
28277s a couple trip ups with the rope here but
28279s just the boldness and willingness to go
28282s for a lineup that is completely off the
28284s wall like this i'm honestly hopeful that
28286s some version of aggro druid can come out
28289s of the woodwork here because i see that
28291s the deck has tons of potential not sure
28294s if this is the most refined list yet but
28296s it feels like it definitely has the
28297s tools to keep building wave after wave
28299s of resilient board which does get there
28301s in plenty of matchups but maybe versions
28304s that run a bit more board buffing
28306s effects could get there who knows the
28309s meta is still relatively young and this
28311s tournament is still relatively young as
28313s well or even it's just day one in the
28316s books
28319s might have a couple more matches i'm not
28320s quite sure
28322s yeah important to know as well rusinho
28323s yes he lost that match but it's only his
28325s first loss he's still 3-1 in this swiss
28327s he is still more than capable of having
28330s a good day tomorrow and making it to
28331s that top 16 cut but you are right i do
28334s believe we have some more matches for
28335s you guys following up but we are going
28337s to be done for the day at least for i
28339s believe no me actually you're on next
28341s right i think so um i'm going to be done
28343s for the day anyway but yeah we've got
28345s plenty more matches coming up don't go
28346s anywhere we'll be right back with some
28347s more master stuff
28350s [Music]
28399s ah
28404s [Music]
28421s [Music]
28438s [Applause]
28439s [Music]
28496s [Music]
28516s [Music]
28542s welcome back for some more coverage of
28544s round four here at the masters tour i
28547s just want to comment there on orange's
28549s win he's in contention now for both the
28551s last call and the seasonal championships
28553s despite
28555s an 03 start in the first tournament of
28558s the year um fighting back to 4-4 in that
28561s one and racking up the points ever since
28563s so orange that lasts toughing out
28565s another point i think he might get their
28567s gear but it's always hard to say of
28569s course how's it going after that long
28570s shift
28571s uh it's been going well because i am an
28573s orange fan just like you it i definitely
28576s don't want to jinx anything by calling
28577s it too early but i just want to say it's
28579s very impressive that he has that
28581s attitude to keep on going even after 0-3
28584s losses as long as there's something to
28586s play for orange will have that work
28588s ethic you'd love to see it and two other
28590s players who have some incredible work
28592s ethic are coming up in our match uh fury
28595s hunter of course already a masters tour
28598s winner and he has a very spicy lineup
28601s indeed facing up against moyan who is
28604s another one of these long time veteran
28605s players
28607s absolutely fury hunter i know for a fact
28609s puts in hours and hours and hours into
28612s this game
28613s moyne i know a little bit less around
28614s but has been around for a long time as
28616s you can see 1-0 ahead in this one i
28618s believe both players are three and zero
28620s as well so looking to get that four zero
28623s start before we get into that jia um
28625s kayfim in chat who has been watching
28628s every minute i've ever been in chat kfim
28630s is in chat wants to check if you're okay
28632s with all that water leaking in behind
28633s you
28634s ah i'm fine i'm not drowning
28638s i just wanted to check up on you i've
28640s checked up g is fine everybody it's good
28642s we can get on with the cast good um
28644s let's have a look at fiori hunter's deck
28645s gear what is this what on earth is
28647s happening
28649s silence freeze
28650s i thought this deck was a meme i heard
28653s about it before the tournament started
28655s and some people are saying oh it just
28657s kind of wins you know if you play the
28659s razor leaf and then you you know silence
28661s and then bless it boom you just have a
28663s huge minion you can have a 13 13 on turn
28666s four or something that seems good but it
28668s just seemed very
28670s like incredibly hard to pull off i
28672s thought but i haven't played the deck
28674s maybe fury knows that it's not as hard
28675s as i think switcheroo is a card you can
28678s get those stats on things that don't
28680s even have can't attack on them to begin
28683s with and a jar in ritual can let you
28685s copy all of these things just very cool
28687s stuff yeah i'm surprised to see somebody
28690s like fury hunter playing this just
28691s because it feels like a lot of it's sort
28693s of in the lap of the gods it's like you
28694s get it or you don't i'm sure there's
28696s infinitely more to it than that because
28699s uh my own experiences with with ball
28700s priest have shown that you can't just
28702s pick up cards and just drop them on the
28704s board
28705s but it does seem to be quite
28706s straightforward in terms of the game
28708s plan and
28709s i'm interested to see how much agency he
28711s actually has over the game when things
28713s don't go the way you want when they do
28715s go the way you want anyone can play this
28716s deck right but there's like fury hunters
28718s to bring it makes me think that there's
28720s more to this than meets the eye
28722s perhaps or perhaps he simply believes
28725s drachthar is a good card
28728s i would agree
28729s yeah he's not wrong it's a pretty
28731s reasonable hearthstone card it does have
28733s all the fetch of course required in this
28735s deck and the deck logically makes sense
28739s uh presumably fury if it is fairly
28742s straightforward just believes that this
28743s is the deck that just it wins often
28745s enough it doesn't matter if it's not
28747s complicated if it gets the job done and
28750s so far three and zero no complaints so
28752s far
28752s that's right i mean if the deck does
28755s what it's supposed to do which is build
28757s big minions in the early game
28758s then it should be favored against druid
28761s it should be favored against quest
28763s hunter because those minions should have
28765s too much health on them to be killed by
28767s the petty removal spells that hunter has
28770s access to that early on and it shouldn't
28772s be too terrible against warrior either i
28774s feel maybe their armor hasn't stacked
28776s high enough to simply shield slam it
28778s away i don't really know but if it
28780s checks all those boxes then on paper yes
28782s it is a good bring to this empty because
28784s those are some of the most common decks
28787s to watch out for
28789s is going to start with that druid so we
28790s are going to see if fury hunter can pass
28793s the test with the silence freeze he has
28795s done it at least three times so far
28797s already
28798s yep and that's what matters what matters
28800s on stream doesn't matter if he goes six
28801s and one if he loses on stream the deck's
28803s rubbish if he wins on stream the deck's
28805s great nothing else matters of course all
28807s these hundreds of games going on all
28809s around us all across the world none of
28811s those matter it's just the ones we see
28813s of course um talking of games that don't
28815s matter finally i know you know this but
28818s congratulations to alicia the first
28820s player to get a hundred masters tour
28823s wins
28824s incredible stuff aloo tambo is truly
28828s one of the greatest i mean
28830s just i think he's played every masters
28832s tour ever and just the people who have
28834s the willingness to do that is a separate
28836s group entirely and then having a whole
28839s amazing win rate on top of that very
28842s very impressive stuff
28844s yuri with the keep of humongous razor
28847s leaf and bless you already know that he
28849s has one thing on his mind only and that
28852s is making the razor leaf even more
28854s humongous but of course you need to
28856s silence it somehow before you bless it
28858s up because you don't want to do that in
28860s the other order otherwise you lose the
28862s extra stats so focused well is a huge
28864s one here he is going to have a 13 13 on
28868s turn four
28869s yep good luck druid um druid does have
28872s coin innovate in hand i guess and scale
28875s adds up to 14. i guess you should keep
28877s an eye on that but
28878s it's looking
28880s um very good for your fury hunter
28882s although when you're playing against
28883s druid everything happens so slowly it's
28885s like i want to do my cards now before
28886s they have 27 mana exactly
28891s and at the moment
28894s like even though fury hunter has this
28897s good start like
28899s moyan has access to the ramp off of
28901s nourish right now which means he's
28903s working with six mana already next turn
28905s if he picks up another innervate the
28907s scale can happen straight away
28910s oh my goodness yeah fury hunter rolling
28912s his eyes it's like really you're gonna
28914s do this now
28918s um obviously moyne has decisions to make
28920s here does he want to take damage bumping
28921s into this thing just to to lower how big
28924s it's going to get
28925s that used to be the play in the olden
28927s days that's all i know i have no idea
28928s how it works these days if i'm perfectly
28930s honest
28931s yeah i mean it is something you can
28933s consider but i guess moyan's thinking
28936s that might even give fury hunter
28938s something to do for example if he
28939s doesn't have anything more than focus
28941s well then okay you can just heal it up
28942s with hero power and focus well but we
28944s are in the spot where focus will and oh
28948s azhar ritual though
28951s okay
28952s that'll be better right because it
28953s technically puts more health on board
28955s and it's more resilient against scale
28960s like this and they can attack
28962s already there's only four right oh he
28964s actually got the innervate oh my there's
28966s a cherry rig on board it is a full clear
28970s right
28971s 14 scales and the two from the jerry rig
28973s oh my goodness
28977s not impressed
28984s hard to not get upset by that and wait
28986s till he sees the second scale because
28988s yeah second he has second razer leaf and
28990s he has focused well for it or or told
28993s you are sure but second
28996s oh no because there's no more minions
28998s after this one 14 more
29001s he's absolutely losing his mind and
29004s moyan
29005s doesn't even look excited look at him oh
29008s a little knot of the head 2-0 ahead
29012s oh my god that's just a game right i
29014s mean oh nevermind
29016s off the top
29017s wait 12 year and
29019s treasure guard okay okay
29021s obviously not amazing it's not huge
29024s health on it but this can still get
29025s there
29028s in theory
29029s this is guff
29030s i don't know if that's the right play it
29031s probably isn't
29033s can he set up a spammy that's always the
29034s first question we have jia
29036s i don't think so everything has too much
29039s health so i think dredge first look for
29042s miracle growth
29044s oh
29045s but i was
29049s okay he does take the miracle girl i was
29051s honestly super tempted by the ibis
29053s because he could goff and ramp and like
29054s then he has a loon with ivers
29058s okay
29061s i think he probably feels if he clears
29063s this one more board it's just about over
29065s but sure it really is that would also
29067s make sense
29068s i mean
29069s after this board literally the only
29071s minion left for fury hunter is the other
29073s treasure card
29076s right philly hunter settled himself down
29077s which he does incredibly quickly it's
29079s something that's um
29081s one of the reasons he is a master's tour
29082s winner you can't play one of these
29084s tournaments without having to run a bad
29085s luck it's um it's about how you react to
29088s it mentally that matters doesn't matter
29089s how you show you're reacting it's what
29091s you actually do that matters and yeah
29093s he's back in the zone straight away
29095s wyoming taking the preemptive trade on
29097s the highest health minion i think makes
29099s a lot of sense here
29102s just respecting any possibility for the
29104s 888 to get value traded that's the scary
29106s thing right if if it dies the 8-8 dies
29110s and there's still a big minion on the
29111s way for fury hunter that can be quite
29114s awkward indeed for moyan
29116s uh
29118s so
29120s focused will
29121s plus okay never mind he's not going to
29123s just bless this it's a 10-10 heal it
29126s back up
29129s sorry it's a 12-12
29130s yep count
29132s spine
29133s counting's tough
29137s trades heals it back to six health
29140s and
29141s both sales
29144s also seen both innervate so raid boss oh
29148s not technically be playable right
29150s yeah i guess he's looking at the
29151s potential of um actually focus willing
29153s the opponent's minion and just going
29155s face for a million there
29156s ah
29157s that's what the pause may have been
29166s so i looked at i was before but drew it
29168s of the reef this turn with oracle and
29171s two like two druids of the reef that's
29173s kind of good that's basically just a
29176s third scale right at that point yeah i
29178s mean
29179s i'm just charging three ones or rushing
29181s three ones yeah he can fit in the dosing
29183s kelp keeper as well and then wake them
29185s up with enrich the next turn but that's
29186s probably not even necessary because he
29188s has
29191s onyxia yeah you don't have to i mean you
29194s have to go through more minions than you
29195s expect we're seeing that already when
29196s we're asking the start isn't it a bit
29198s fragile well fury hunters generated
29200s three boards that druid normally would
29202s fold after the second
29204s uh but in this particular game moyne's
29206s had all the answers
29207s but we are seeing why the priest is
29209s decent already
29212s i think he was trying to work out if if
29214s he took ives and then went
29215s oracle then drew it of the reef then
29218s ivas is that better than going for a
29220s double druid of the reef and
29222s in the end all of it pales in comparison
29224s to just getting guffed down as well so
29226s fair enough
29228s yep
29234s oh no he goes
29236s that can clear okay i thought it would
29237s be kelp keeper here but sure just
29239s narrowing down the targets making sure
29241s that onyxia can do
29243s as much as possible on the next turn
29247s yeah and where does fury go from here
29254s [Music]
29255s i've drawn two
29257s yeah
29258s you want things it makes things that's
29260s why it's
29263s whether or not those things are good
29265s enough we do not talk about that
29268s yeah they're the only things you've got
29270s so you've got to make them work
29273s and now it's nyxia and i think at this
29274s point fury hunter might well just hit
29276s the end game button yeah
29281s you mean the concealed mother
29283s yep there you go end game button has
29285s been pressed the game has ended
29287s and fury hunter concedes it's 2-0 to a
29290s very calm looking moyen
29293s yeah i mean nobody's under any illusions
29295s there i think moyan himself included he
29297s got the absolute dream hand against the
29300s silence priest duck ramp into ramp into
29302s scale into scale it's just perfect like
29304s fury hunter could not stick any relevant
29307s minion but if any one of those single
29310s pieces for moyen was missing at the
29312s beginning of the game he could have just
29313s been staring at taking 13 every turn
29318s for like two turns until he dies
29320s because 13 to turn into 30 26 it's the
29323s same thing as 30. there'll be four from
29325s somewhere
29326s but now moyan
29328s is going to play
29329s boar priest now the reason i say like
29331s that is because my visit to dredge
29334s legend as jia named it and subtle kindly
29336s called out on stream earlier was at the
29339s hands of the boar priest there's so many
29341s mechanical things you can do wrongly
29343s even after you've got the basic idea
29345s down that yeah the dredge legend
29347s happened and i'd like to see somebody
29349s good play this deck so let's have a look
29350s how it turns out
29352s oh let them dredge us back up from the
29354s bottom three players in legend all the
29356s way back to being their next draw i
29358s suppose the deck is incredibly difficult
29362s i
29363s i i've spoken to you about this like
29366s before the broadcaster i feel like every
29368s border priest player needs to go through
29370s like their first game where they realize
29372s oh i was supposed to let both boards die
29375s before i play an amulet and then their
29377s second game they realize oh i cannot
29379s trade an amulet when my deck is empty
29381s and they realize this the hard way or
29383s perhaps that's just exactly what
29384s happened to me and i'm projecting it on
29386s everyone else but there are sounds
29388s reasonable so many tiny traps that you
29391s can fall into and that's not even
29392s accounting for the overall game plan of
29396s how do you time your bores how do you
29398s survive till you get to the bottom of
29399s your deck how do you pop off with
29401s valeesh do you even run the version with
29404s zola and bran or do you not like we're
29406s seeing from wayan here who has cut those
29408s and is instead going for double clerics
29410s and using that as the main card draw
29412s engine
29413s yeah and i think we're even at zola and
29415s or brand now as well you can take the
29417s brand out and just play the zola for
29418s some extra sort of card draw handmaidens
29420s maybe an exorcist you can play just the
29423s brand but i think that's less common for
29424s extra card draw from the handmaidens so
29426s you can you can mix and match those
29428s cards as well but this is the the
29430s cleaner version
29431s um the version where you don't get
29433s messed up with roping because the branzy
29435s bella version the brand zola version is
29438s incredibly tough on
29440s on the on the brain at some points but
29442s also on the rope uh you quite often have
29444s what you can clearly see is a one
29446s position and this isn't just me
29448s projecting my boominess but
29451s you could just not do it in the time at
29453s some times even though you can see a win
29455s so maureen's cut all that out and i
29456s think that's probably a smart move for
29458s the masters tour for anybody
29460s got a great opening hand as well with
29462s coin switcheroo available and also
29464s handmaiden but the handmaiden cannot
29465s follow straight away after that because
29467s it'll only have two spells in here so
29470s there is a way that a possibility that
29472s mayan goes thrive instead first and then
29475s switcheroo and then figures out how he
29477s wants to activate the handmaiden later
29480s yeah might be looking for some silence
29482s of his own it's quite a difficult choice
29484s before you know what's you know happened
29486s on the other side but you know that the
29487s one thing that beats you is then making
29488s a huge thing
29489s as we imagine some discovers i'll take
29492s the middle one yep thought he would
29495s great imagination lorenzo
29498s oh yeah you did mention the
29501s the silence that's available to moyan
29503s which is the two shard of the naaru
29504s which is a very big deal in this matchup
29506s in particular because again you can say
29509s okay they've made a ten-ten that can
29510s attack i can silence that but then it
29512s just goes back to four foray which they
29514s can then
29515s put back up to tendon or like even
29517s further with blesses so i think fury
29519s hunter has to like be very careful about
29522s putting all his eggs in one basket just
29524s um metering out the threats a bit more
29528s evenly would make a lot of sense in this
29529s matchup and also just keeping these as 4
29532s 8 is quite threatening for moyan as well
29534s because once they get up to symmetrical
29536s stats care of a bless they are within
29538s range of light bomb
29540s yep so the thing that's going to clear
29542s these if anything is not going to be a
29544s wild pyro most likely it would end up
29546s being just the one xyrella in the deck
29550s uh currently not available and gonna die
29552s pretty fast so
29553s time to make some space and go hunting
29555s for that sobel i would say
29559s currently
29560s uh two spells on the handmaiden he can
29563s get it to be active by coining it but he
29565s doesn't quite have the hand space
29568s nor does he have the hand space to just
29570s go switcheroo here so we could see moyan
29572s i don't know dump a gift
29576s it's so difficult because he has too
29578s much card draw almost where every single
29580s card here can function as um card draw
29583s to a certain extent um outside of the
29586s leash and zarella but like gift plus
29588s pyro plus north shore cleric it's a ton
29589s of draw two hand maidens tons of draw
29591s switcheroo further draw and switcheroo
29593s right now is only going to get
29596s like
29597s the other pyro either of the two boards
29599s or xyrella all the other minions are in
29601s hand okay so that would be handy for him
29603s to know and i think next turn he is
29605s dumping the north shore on top of this
29606s handmaiden just to get him out of hand
29608s make some space
29609s um potentially use a pyro for draw but i
29611s think you're right that's switcheroo
29613s that's why you have to keep the gift
29614s right he needs to heal for eight at some
29616s point
29618s three plus lots of fives is eight
29620s as in lots of fives available to him so
29624s that's if they stay at eight that's the
29626s problem
29627s yeah they could get bigger than that and
29629s so finding light bomb also could be a
29631s very big deal depending on whether fury
29634s hunter blesses these up
29636s uh
29637s which to be fair if bless has not
29638s happened they're not particularly
29640s threatening in terms of attack so that
29642s can be um sort of the
29645s alert that moyan will look out for
29647s before he needs to absolutely find the
29649s light bomb very disciplined of him to
29652s just throw out a han maiden like that
29653s you often feel terrible parting with
29656s this if it doesn't get any draw but he
29658s recognizes that there is well enough
29659s redundancy in this hand to draw him
29661s through
29663s will fury hunter even attack face his
29665s turn
29666s i think so
29667s he might not
29670s yeah he's going to just just wondering
29672s about the the eight healthy eight heels
29674s novella so
29676s um wasn't sure if he would actually do
29678s that just keep them large
29682s oh we don't get to see the dredge either
29683s that's such valuable information though
29685s for moya
29687s okay looks like maureen's gonna draw a
29688s million cards
29690s probably more like five but you know
29692s he's going to
29694s it's one of those many options that you
29696s described that's available to him here
29698s so cleric naru will draw him five
29701s i know so four four four because he
29704s ordered it with the cleric
29705s before the coin okay so this is
29707s deliberate he could have drawn more if
29709s he wanted to
29711s but there is always the fear of leaving
29714s up your own cleric in the priest mirror
29717s because your opponent can force you to
29719s overdraw if they have their own gift
29721s which fury is indeed running
29725s so i think
29728s ryan has to kill his own cleric here
29729s which can
29731s with like
29732s prayer valish and switcheroo again
29736s yeah
29737s uh
29741s yeah sorry sorry you can't kill the
29742s cleric because the pyro died before that
29744s happened i thought the fire would have
29745s enough health
29746s uh so
29748s this is scary right fury can potentially
29751s overdraw moyan if he gets
29753s gift
29755s yeah there's not that much to overdraw
29757s him with though he's looking for the
29758s other amulet that will be the amulets
29760s actually set up at that point there'll
29762s be a three and a two
29765s oh yeah now that i look at it again like
29767s moyen set up a board state where
29769s everything
29770s well almost everything is at one health
29772s right so there can't actually be that
29773s many damage minions fury doesn't have a
29775s pyro of his own and moyan left himself
29778s at six cards so even if there were a
29780s gift to happen here moyan would only
29781s draw for three it's just very cleanly
29784s spotted
29785s uh
29787s yuri though probably looking for one of
29790s his blesses
29793s wait he has one so he can
29795s like focus well and bless and that would
29797s create an 11
29799s attack minion
29802s maybe not good enough
29804s yeah it's difficult isn't
29807s it he's probably thinking if he doesn't
29810s create a minion that deals lethal
29812s immediately
29814s it's maybe not even worth damaging moyan
29816s for that much in the first place
29819s yeah that's what i was um not sure about
29821s a few minutes ago as well is it's
29823s difficult to know
29825s if you haven't played the match up at
29826s all
29827s how it impacts it but yeah four seems a
29829s reasonable number either way
29832s cyrella though super clean with gift she
29834s does deal with everything right
29839s yeah
29841s plenty of healing here
29843s uh but director in hand for fury hunter
29845s so this is the first board cleared but
29847s we'll have another go
29849s with the pyro gone with his xyrella gone
29855s now he gets more of a shot at it right
29856s the zoella has been lured out
29860s but moya's killed off two pigs already
29862s and he's
29864s done the necessary on both amulets or if
29866s he draws the other amulet he's got
29867s unnecessary damage there's only eight
29868s cards left in his deck he's pretty
29870s pretty close himself
29871s yeah
29872s i think he's very much in the driver's
29874s seat here he's just deciding whether
29875s it's worth it to play the amulet now and
29876s i honestly don't see any downsides like
29879s even if the boars get silenced doesn't
29882s matter as long as the final bore has its
29885s death rattle intact right you just need
29887s them to die at some point
29895s that's our treasure guard going to be
29898s pulled here yeah because the other
29900s humongous races
29902s were already played or are in hand
29910s okay
29915s with no bran in the deck there's no
29916s reason to hold on to handmaidens there
29918s wouldn't be any way with seven cards i
29919s don't think but yeah
29922s i think the
29924s sort of trap that mine can fall into is
29926s leaving too many minions on board
29928s because that can generate more targets
29931s for shadow or devour which equals more
29933s health on the razer leaf which equals
29935s more damage with less
29937s yep so he just needs to be careful he
29939s can leave some of this on board without
29940s dying i'm pretty sure because he's still
29943s so healthy
29946s but the question is how to
29948s maximize his draws i think he can get to
29950s the bottom of his deck here with
29952s handmade and then a couple flash heels
29954s this is kind of a five in six just to
29956s get the the last amulet right because
29957s he's looked at the bottom three one's on
29958s the top now he draws two more cards
29960s that's five of the six he will look at
29962s this term
29965s all right and
29966s okay that's sharon huge
29968s also if he gets the amulet and it's
29971s cheap enough to play this turn right it
29972s would allow him to potentially go face
29975s with the sort of a thousand
29976s truths
29977s if that silence is there and it is
29980s doesn't find amulet so now he's just
29982s going to trade away some stuff i imagine
29985s the cleric gets some more draws but okay
29987s he doesn't go for it
29989s does that mean he's out of here
29992s yeah he's got the amulet but he's out of
29993s mana
29995s you only have two mana left
29998s so even if he doesn't play at that turn
30000s i'm saying maybe just draw more with the
30002s cleric so you guaranteed have it or is
30005s it the very next card are you saying i
30006s don't know he's got it in hand
30009s oh oh my god i'm so sorry yeah you're
30011s right he had he had he had two mana left
30013s and couldn't play it that was the
30014s problem oh my god i'm so sorry you're
30016s absolutely
30022s good attempt but yeah i got this i got
30024s this i can count to seven balls now i
30026s got it
30028s got that in the end after only 30
30029s straight losses it's fine
30031s okay
30033s all right so it
30036s is
30038s quite expensive but it's his best way of
30040s gaining more damage here which i think
30042s he needs to
30044s because
30045s one thing you can do going into a board
30048s turn is
30049s like have a minion big enough that's
30051s like even if they are able to swing the
30054s sword if you can still just attack with
30055s this minion twice doesn't matter if you
30057s only have one
30059s mana look at the healing that moyne's
30061s got available even if you get a fairly
30063s big minion here
30065s um
30066s yeah that's going to be an issue too
30068s just to go back to the point that if if
30070s he didn't have the amulet in hand that
30071s the next draw would be the only card he
30074s didn't look at last term so it would be
30075s the top card anyway i think which is
30077s what you were trying to work out
30081s but fury did set up a board that
30084s threatens lethal
30087s and so
30089s uh
30093s you got enough healing
30095s i mean that's what i'm trying to work
30096s out there is
30098s 25 on board
30100s uh-huh he needs to like just be above 25
30103s right because if fury's at one mana he
30106s literally cannot do anything to heal
30109s i guess he could heal if he drew like
30111s gift of the naaru
30112s and then
30114s you need to be able to kill in two turn
30117s in three turns instead of just two
30120s so the safest thing for moyan would be
30122s able would be to clear the board but he
30124s can't like the best he can do is light
30126s bomb
30128s um which is probably fine with a
30130s desperate pair as well
30135s this just works
30143s and now he just plays all of the healing
30145s he saved the man of the way he did this
30146s right how i would have done it somehow
30148s goes up to 29 so he's not that on board
30154s so
30157s is he ever killing a minion here
30160s that's what he's working out
30163s all right i mean it's so hard to see
30165s oh he's nearly ropes this i know he's
30167s not going to he's very calm he's worked
30168s it all out but he's got this done
30173s it doesn't kill the minions it's like
30176s one damage short but fury needs healing
30180s on one mana and does he get
30184s no doesn't even run desperate prayer so
30186s he's just dead
30187s oh man
30192s the bits i understood of that game were
30193s great yeah
30195s same
30196s i think i understood less bits of it
30197s than you but they were indeed amazing
30201s um but yeah moyan doing all the
30202s calculations there at the end fury
30204s hunter went through phases as well he
30207s set up a taunt to slow down the sword as
30209s well so that he could get minions behind
30211s the taunt so if the balls went off if
30213s the sword sword was made
30214s he'll be able to have the two turn
30216s lethal because he would have the
30216s advantage because moyne would have to
30218s kill the taunted minion but moyan
30221s as far as me with my untrained eye and i
30223s hate to admit that on this particular
30224s matchup um did seem to calculate it
30227s incredibly well as well so
30230s taking it down 3-0
30232s there and going on to four and oh moyan
30235s has been performing very well in these
30236s tournaments as of late and other
30238s tournaments back in the day
30240s and we should definitely pay more
30241s attention to him tomorrow uh fiori
30244s hunter
30245s three-in-one almost feels like a bad day
30247s for fury hunter these days but it's
30248s still absolutely in the hunt
30251s that is right i mean a bit unfortunate
30253s for him that his silence priest went
30254s down like that in its first showcase on
30257s stream it was unfortunate to lose to
30259s druid like that but in terms of borah
30261s priest i feel like moyan just had such a
30263s strong grip on the deck he clearly knows
30265s it inside and out he knew all of his win
30268s conditions and that i feel like is
30270s potentially one of the strongest decks
30271s of this tournament it's just that not
30273s many people brought it because i don't
30275s think many people are confident in it
30277s and for good reason it's just really
30279s really difficult i put it up there with
30280s garage rogue in terms of most difficult
30282s decks to pilot optimally even though you
30284s know like the base win conditions
30287s oh yeah i mean watching even some of the
30288s better players playing it
30290s every time it's like i could have saved
30292s this one spell to do this later even
30294s though i use it now yeah it doesn't make
30295s much difference in that game they've
30297s worked out they'd won or lost but then
30299s they find oh yeah but next time i can
30300s save one mana in six turns time by doing
30303s this like okay you do that enjoy your
30305s one mana me i'll just try and play some
30307s balls on curve
30309s yeah and me i will forget how many
30311s amulets have been played
30313s it's fine
30314s so
30315s that was the day that was um any
30318s comments so far while we wait for
30321s potentially this this is what i was
30322s waiting for you're saved the 4 and 0
30326s any names you want to pick out of that
30327s lot
30329s absolutely i mean bunnyhopper is
30331s standing out to me here because we see
30333s his picture actually and uh we have
30336s definitely seen a lot of bunnyhopper's
30339s best results throughout the years but it
30341s feels like it's been a while since he's
30342s had a truly deep run in a masters tour
30344s so happy to see that havogabu also and
30346s of course moyan just joining them here
30348s um europe coming in strong as usual we
30353s also have letta on the left side here um
30356s very very strong player as well but i
30358s have to admit a lot of these people on
30360s the left column i'm not super familiar
30362s with which is exciting because there's a
30363s lot of new blood coming into this master
30365s store yeah cheese has been around
30367s forever i believe if it's the same
30369s cheese um certainly i've seen this
30371s cheesy around for a while devil matt's
30372s been around on and off a little bit on
30374s the right hand side uh burrow was a
30376s dreamhack winner trahison we both
30378s managed to miss there hi to his good
30380s luck oh true
30381s and there's a few more bubbling under
30383s oranges not on that list lucas diem is
30385s not on our list
30387s cursed is not on that list curse name
30390s from way back
30392s um fibs
30394s wubin and meaty and the viper 94 all not
30398s on that list there but all four and zero
30400s as well
30401s so this is looking like i i try not to
30404s say this every time but recently it's
30405s just been like it it is looking like it
30408s could be an amazing day tomorrow already
30411s definitely so that is going to be us
30414s wrapped up for day one though lorenda i
30416s have survived um my leaking ship this
30419s entire day somehow it will work water
30421s level has stayed
30423s low this entire time
30426s but yeah that is day one in the books
30428s we'll be back tomorrow at the same time
30431s for rounds five through to eight to find
30433s out who our top 16 is going to be you
30435s won't want to miss it we are going to
30437s decide so many things to do with
30438s seasonal championships to do with last
30440s call which is all feeding into the world
30442s champs so make sure you don't miss it
30444s we'll see you tomorrow
30451s [Music]
30456s so
30460s [Music]
30472s and when
30479s [Music]
30487s [Music]
30493s my
30498s [Music]
30514s [Music]
30525s [Music]
30538s [Music]
30545s [Music]
30555s [Music]
30563s [Music]
30577s even see that that's insane what the
30579s heck
30580s that is incredible that's every minute
30582s destroyed
30589s the bless that's just lethal right
30592s potentiosis like he's still going oh i
30594s can't imagine this doesn't end up being
30596s lethal at some point
30598s he's just dead on turn five just he just
30601s played a rod and then fell over
30604s gucci got to do this entire game
30609s [Music]
30615s [Music]
30670s you