Original Post — Direct link
over 5 years ago - /u/mdonais - Direct link

Thanks for posting this Mr Koos.

over 5 years ago - /u/mdonais - Direct link

Originally posted by maledin

Agreed, thanks for posting! I actually went through each card/hero earlier today, but it’s good see this getting more visibility. I’m really excited to try this out tomorrow!

/u/mdonais, can we expect any balance changes before it goes live tomorrow? I recall Trump saying that his OP warband with a few Momma Bears was directly responsible for it getting nerfed in the future. I think he said that you in particular said it would be nerfed, but this may all just be hearsay.

Yes we have a small balance patch scheduled for about a week after launch. It is based on internal playtesting.

We also have some updates to performance of phones with very low memory, both at launch and a week or so later.

over 5 years ago - /u/mdonais - Direct link

Originally posted by Kooswithak

Kel'thuzad technically isn't a playable hero. He just assumes the guise of a defeated player when there is an odd man out.

Yeah the flavor is that KT is resurrecting the most recently defeated player to fight the odd man out.

over 5 years ago - /u/mdonais - Direct link

Originally posted by AceAxos

No, Patches’s power costs 1 while Rag costs 2. Refreshing the tavern is 1 gold so it’s decently valuable.

Yep, and in the late game patches can break 2 divine shields sometimes.

over 5 years ago - /u/mdonais - Direct link

Originally posted by Aloil

Hey Mike, can I preorder after the patch drops and then access early access battlegrounds or do I have to order before the patch drops? Thanks in advance

Before or after is fine.

over 5 years ago - /u/mdonais - Direct link

Originally posted by TurkusGyrational

Will there be interest in adding new cards/heroes to battlegrounds alongside future expansions?

Yes we are working on it already.

over 5 years ago - /u/mdonais - Direct link

Originally posted by Classy_Debauchery

Does Patchwerk seem undesirable to anyone else? I feel like the extra HP doesn't matter if you're falling behind every round because your hero power doesn't synergize with the board state.

That extra hp can help you through the early game while you spend turns upgrading your tavern. Having a higher tavern tier is a big advantage.

Patchwerk is also good at making top 4 which is effectively a win with 8 players.

over 5 years ago - /u/mdonais - Direct link

Originally posted by whoodle

In normal games I try to play quickly and not rope. When I played at BlizzCon it bothered me to have to watch the rope burn down every turn. It made me feel like I was doing something wrong, but I wasn’t - I was done with my tavern and just waiting. And forced to watch the rope.

Can it be just a timer and not a rope? Or can there be a way to turn off the rope animation?

We are talking about adjusting the rope to be softer. I feel you.

over 5 years ago - /u/mdonais - Direct link

Originally posted by SN1P-SN4P_Apologist

Stop checking reddit and go fix Wild.

EDIT: New account created! Thanks powerchicken for defending that incompetent idiot!

Thanks all who downvoted this guy. Stuff like this is why more devs don't post a lot on social media (for lots of games).