mdonais

mdonais



31 Jan

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Originally posted by Gobarrel

Was this gonna be the artwork? :D

Polina's art is amazing, needs more gains though!

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Originally posted by [deleted]

[deleted]

His name was Gilligain Mark 1.

With a name like that.... nothing can stop him!


17 Dec

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Originally posted by czhihong

My theory is that he was talking about Battlegrounds.

Yep, the quote is a little bit different if I remember correctly.

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This is sweet, I didn't expect it in constructed.

As I am sure everyone knows now, I was foreshadowing battlegrounds pogos.


05 Dec

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Originally posted by fluxflashor

So, between putting all the new info together and originally looking to see if Blizzard China had anything to put out on it, they have now published a blog stating its a thing over there.

Arcane Orbs and Runestones are very likely China-only to get around loot box stuff. It is possible it could be used elsewhere, but not right yet.

Right

Comment

The team is working really hard and doing lots of stuff.

We love Hearthstone and we love making people happy by making fun stuff for them to play.

We will make mistakes, and accidentally ship bugs and sometimes it will take us a while to get it right, but as all that happens we are trying to do it right and make it fun.

Hopefully our actions show how much we want to make Hearthstone great.

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The demon dream.


03 Dec

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Originally posted by Hesho95

/u/mdonais pls tell me this is in the short term plans

We would like to do this but it won't happen in the next 2 months.

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Originally posted by balencedrago

Are you still changing hero fight rotation to cant fight the same person again in two turns???? That's the biggest one to a lot of people.

Thanks for the answers mdonais

Yes, but not in the dec 5th patch.

Comment

Originally posted by Pealover

3 new heroes means 3 of the old heroes rotate out, right?

For now we will be rotating some out.

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Originally posted by SW-DocSpock

Any update on if you are actually doing (or planning on doing) anything to fix the timer issue and/or performance on mobile?

If you want people to be able to play they actually need to be able to play and on a fair playing field (not overly fair when PC players return to tavern well ahead of mobile and get first pick at everything).

So far Team 5's silence on this issue is deafening.

I have actually answered this many times already.

We are working on it. We are working on several different improvements.


02 Dec

Comment

3 new heroes.

Balancing some old heroes.

2 new minions.

Amalgam change isn't until January.

Balance Lightfang to +2/+1.

Version 1 of stats page. Version 2 is January or February.

Patch notes will be out on Dec 5th most likely.


30 Nov

Comment

Originally posted by SirBuckeye

I haven't seen any updates from /u/mdonais or any other dev about the timer.

Making quick decisions and acting decisively is a key part of the game, but there just isn't enough time to do what you need on certain turns. It's especially bad on mobile and sometimes unplayable there. Even on PC, with certain heroes like Daryl, it's not possible to do what you want even when you plan ahead and act quickly.

Ideally, they would make everyone wait after battle until all battles are finished then everyone would get equal time in the shop. Barring that, they just need to add like 30 seconds to all timers after turn 6. I think that would at-least alleviate the worst of the time crunch. I would much rather wait an extra few seconds after I'm done shopping rather than not being able to finish my planned turns.

We are working on a lot of different fronts to improve this.


27 Nov

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We are putting a lot of work into improving this experience. It is a lot more complicated than it sounds since timing is done on the server and animations are done on the client.

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Originally posted by AngrathWaifuArtStyle

Do we know when is the next bg update?

Dec 5


26 Nov

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Originally posted by Jetz72

Guess it makes sense that a "collectible" Battlegrounds card would need to be a thing so that it could appear in random generation pools. Would still be nice if they were visually distinct from actually collectible cards that appear in the mode.

Still not sure how I feel about cards that involve cost in this mode, when the gameplay isn't balanced around it and it isn't a visible attribute. It would have been safer in the long run if they made some new shredders that spawn minions by tier instead of cost.

We are going to remove the rarity gem from non collectible cards. It is just a bug or oversight.

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Originally posted by zeon0

Dont you think that would be too good for a 1 star?

Might be 2 star for the unnerfed version.

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Seems reasonable to me.


25 Nov

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Originally posted by Himetic

Sure, that makes sense. With a lot of token deathrattles it can feel very hard to get good value when they're making multiple every death.

What's the deal with replicating menace, though? Surely that should make 2/2s?

Just a bug.


24 Nov

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These can be looked up at playhearthstone.com/battlegrounds

When designing the golden versions we like Harvest Golem, we tried to choose the version that take less board space. So it makes a 4/2 instead of making two 2/1s. For cards like Mechanical Shredder it made more sense to summon two 2-cost minions though.