3 months ago - PDXKatten - Direct link

Operation Pike is rolling out with plenty of new bug fixes, Modding Support, Balance Tweaks and changes for our Canadian comrades in the North!

The patch will be live on Steam today, but the Microsoft patch is unfortunately delayed until March 14th, sorry about that!

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Spoiler: Patch Notes Feature

- German, Japanese and British trees will now hide obsolete branches if the related game rule is turned on.
- French and USA focus trees will now hide obsolete branches if the related game rule is turned on.
- Added a new alt-history branch to Canada's Communist path, allowing further reduction of the Great Depression, wargoals on the United States, and various other benefits, at the cost of being unable to join or create factions


- Germany now begin with 80 transport planes, from 4


- Tweaked Ethiopian Balance of Power, to decrease risk of country collapse
- Made coring decision for Italo-Ethiopian empire available when controlling, rather than owning, states
- Made it possible to move capital to Jerusalem after Axum for Ethiopia
- Made it possible for Ethiopia to collaborate with Italy as Monarchy as well as Fascist
- Improved Regional Supply depots National Spirit for Ethiopia
- Made multiple investments at the same time possible for Ethiopia
- Added camelry to Sultanate of Aussa


- Now the disabling of construction of railway lines on the map will remove them from construction UI.
- Delete-building button should now be visible/usable on UI-scaled clients
- Now, if you hover mouse over an invasion arrow, the whole path will be visible even if it is overlapped by another one.
- Visual improvement of the create faction window.
- Now the army theater groups will show the reinforcement priority.


- Removed deprecated trigger pc_is_state_outside_influence_for
- State level production speed modifiers now have the correct loc keys


- Changed the "repair_speed_infrastructure_factor" modifier description to accurately reflect its actual effect
- Fixed creation of unbuildable plane variants by create_equipment_variant effect.
- Focus tree screen will now properly refresh when something changes the display - like when the player chooses a branch and it hides the other ones.
- Fixed the exploit of ignoring the special forces cap when changing army templates.
- Game rule "Show Obsolete Branches in Focus Tree" no longer requires any DLC.
- Motorized rocket artillery fuel usage increased from 0.12 to 1.2 to be in line with Trucks
- Fixed the missing description for all none-Italian countries receiving the end News Event for the Fate of Mussolini Event chain
- USA no longer hires both communist and fascist advisors without DLCs
- Events and focuses which invite all un-faction-ed countries of a specific ideology to a faction will no longer target subjects (this affects Spain and the Soviet Union currently)
- Fixed issue in which Italian Aircraft Designer CRDA-CANT would require the wrong Naval Designer to be active. It now requires CRDA Naval Designer as intended.
- Octavian Goga will now correctly become country leader on completion of the National Christian Party focus.
- The name of peace conferences will appear in the correct language after language changes during peace conferences.
- Fixed issue so that now Italian partisan general Ada Gobetti is properly cautious.
- Obsolete Soviet AI plan "Alternate" has now been purged.
- Build Cost equipment stat modifiers now display the correct color for a bonus (green for negative, red for positive)
- Fixed extra word in Alpine Supremacy description
- Fixed typo in Bulgarian Re-integration Campaign
- Fixed issue with Costanzo Ciano Light Cruiser Class granted by Italian focus Flotta d'Evasione when Man the Guns DLC was not active.
- Fixes to Canada's communist's path focuses


As always, we appreciate your feedback here on the forum and on Steam, thank you for all of your bug reports helping us find the issues that come up!

If you haven't already, we would love to hear what you think about By Blood Alone either here on the Forums or over on Steam~

As always, you all have a great weekend and enjoy you day!  
3 months ago - PDXKatten - Direct link
ClydeFrosch said: So Canadas path wasn't improved any further. I don't think it works that way or is really viable, as some buffs are needed and a possibility for an alliance with a potential trotskyist mexico as well as influencing its existence.
The bugs with the path was taken care of, so that you get the 15% recruitable manpower factor, and so that one of the focuses dont get bypassed if you are in a civil war. ^^  
3 months ago - PDXKatten - Direct link
Marshal Ney said: Thanks for all the work that you dev's are doing to fix the game we all love :)

Please if possible can you confirm if this(https://forum.paradoxplaza.com/foru...e-modifier-bug-1-12-11-checksum-66ce.1572437/) is a bug or working as intended?

I don't really understand why the balance of power should go to the council(-0.50% per week) if the Italian player already recaptured the core Italian state.

Once again I leave my compliments for all the effort being made to improve the game.
I have confirmed this as a bug, and I will be seeing if we can get that fixed in an upcoming war effort patch.

Thank you so much for letting us know about this!  

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