5 months ago - Nephandus - Direct link
marcelo r. r. said: :D Chemical weapons could be ... how i can say? controversial.o_O

However we do have it in Victoria 3.  
5 months ago - Nephandus - Direct link
stellaris imortal said: add the cold war to make the game longer because the main game from 1936 to 1946 technologies events

And how would the Cold War be modeled? It has been tried before on a HoI basis and it somewhat epically failed.

stellaris imortal said: You also focus on the Vietnam War because Victory 3 lasts 100 years, and the world tension restarts after the fall of the Third Reich.

How is that supposed to happen? The Vietnam War had not really a front for most of the time and if you look at the HoI world map, Vietnam is pretty small. Same goes for Korea by the way.

stellaris imortal said: The next thing would be the Third World War, also when the world tension reaches 100 percent, a new justification for world war that will give you It allows you to wage war on several countries at the same time and conquer several territories.

Sorry... that does not sound like a solid concept to me. Third World War would be total nuclear annihilation.

stellaris imortal said: Also, anti-gas masks, units that launch gas, types of gases, nuclear reactor and walls to better defend a city.

Funny thing is, gas masks were already a thing in WW1 and would technically fall under "Support Equipment" as every soldier had already access to gas masks in WW2. Gas warfare itself proved to be ineffectual in mobile warfare hence it was not used once WW2 started. I think to recall that the Italians used it last in Ethiopia.

Walls... yeah... as my predecessor said: walls in 3 dimensional warfare are nonsensical. Even fortresses like the Maginot Line or Fort Eben Emael or even the Atlantic Wall were useless.

We also have nuclear reactors in game as the early variants were strictly used for fissile material production. Civilian use reactors would not have use and would more or less fall under the category "infrastructure"