about 1 year ago - PDXKatten - Direct link
Generals!

With the beginnings of March comes a new open beta from our glorious factory! With this patch comes quite a few bugfixes, some gameplay tweaks, added features, and a special addition for our Canadian Comrades!

If you wish to see the previous changes, you can see the previous Patch Notes here!

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Listed below are all of the changes (which is subject to change where necessary) that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread, or in our Discord!


#################
### Feature ###
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- German, Japanese and British trees will now hide obsolete branches if the related game rule is turned on.
- French and USA focus trees will now hide obsolete branches if the related game rule is turned on.
- Added a new alt-history branch to Canada's Communist path, allowing further reduction of the Great Depression, wargoals on the United States, and various other benefits, at the cost of being unable to join or create factions

##################
### Balance ###
##################

- Germany now begin with 80 transport planes, from 4

#####################
### Gameplay ###
#####################

- tweaked Ethiopian Balance of Power, to decrease risk of country collapse
- Made coring decision for Italo-Ethiopian empire available when controlling, rather than owning, states
- Made it possible to move capital to Jerusalem after Axum for Ethiopia
- Made it possible for Ethiopia to collaborate with Italy as Monarchy as well as Fascist
- Improved Regional Supply depots National Spirit for Ethiopia
- Made multiple investments at the same time possible for Ethiopia
- Added camelry to Sultanate of Aussa

#############
### UI ###
#############

- Now the disabling of construction of railway lines on the map will remove them from construction UI.
- Delete-building button should now be visible/usable on UI-scaled clients
- Now, if you hover mouse over an invasion arrow, the whole path will be visible even if it is overlapped by another one.
- Visual improvement of the create faction window.
- Now the army theater groups will show the reinforcement priority.

###################
### Modding ###
###################

- Removed deprecated trigger pc_is_state_outside_influence_for
- State level production speed modifiers now have the correct loc keys

################
### Bugfix ###
################

- Changed the "repair_speed_infrastructure_factor" modifier description to accurately reflect its actual effect
- When adding a production line, initial efficiency is now only set for slots that have an active factory.
- Fixed creation of unbuildable plane variants by create_equipment_variant effect.
- Focus tree screen will now properly refresh when something changes the display - like when the player chooses a branch and it hides the other ones.
- Fixed the exploit of ignoring the special forces cap when changing army templates.
- Game rule "Show Obsolete Branches in Focus Tree" no longer requires any DLC.
- Motorized rocket artillery fuel usage increased from 0.12 to 1.2 to be in line with Trucks
- Fixed the missing description for all none-Italian countries receiving the end News Event for the Fate of Mussolini Event chain
- USA no longer hires both communist and fascist advisors without DLCs
- Events and focuses which invite all un-faction-ed countries of a specific ideology to a faction will no longer target subjects (this affects Spain and the Soviet Union currently)
- Fixed issue in which Italian Aircraft Designer CRDA-CANT would require the wrong Naval Designer to be active. It now requires CRDA Naval Designer as intended.
- Octavian Goga will now correctly become country leader on completion of the National Christian Party focus.
- The name of peace conferences will appear in the correct language after language changes during peace conferences.
- Fixed issue so that now Italian partisan general Ada Gobetti is properly cautious.
- Obsolete Soviet AI plan "Alternate" has now been purged.
- Build Cost equipment stat modifiers now display the correct color for a bonus (green for negative, red for positive)
- Fixed extra word in Alpine Supremacy description
- Fixed typo in Bulgarian Re-integration Campaign
- Fixed issue with Costanzo Ciano Light Cruiser Class granted by Italian focus Flotta d'Evasione when Man the Guns DLC was not active.


Operations-Roadmap-New2.png

As always, we very much appreciate your continued feedback and suggestions! If you encounter any bugs, please feel free to submit a ticket and we'll do our best to tackle it.

That is it for us today, make sure to have a great Weekend!  
about 1 year ago - PDXKatten - Direct link
LeanLeaf said: What does this mean?

That if I play Germany and take the Rhineland focus the whole Oppose Hitler path will dissapear?

Speaking of it, is there any hope of a communist path for Germany? feels like a big missing one to me.

Also, thank you for the Goga fix! I can finally make him from the worst fascist leader to the best fascist leader. #TheGreatGoga
Correct! If you have the game rule selected, the unavailable political tree will be hidden!  
about 1 year ago - PDXKatten - Direct link
benjay2 said: ..... Any updates on those plane sprites, guys?
We are currently investigating it! I cant however promise any dates yet.  
about 1 year ago - PDXKatten - Direct link
Delpheus said: No fix to peace conferences yet? Not surprised but wow
No division medal available notification?
Hey! Regarding division medals notification, please do create a suggestion post about it! And regarding peace conferences, what "fixes" are you searching for? The more descriptive you are, the more it helps!  
about 1 year ago - PDXKatten - Direct link
GianpietroU90 said: Thanks for this more than welcome patch! As a separate request would it be possible to add an in game mini generic focus for every democratic country which are in a faction? Not a big focus such as the one for Poland, the Netherland or Framce, more like "receive a military factory out of the mal" "6 of steel out of the map" and "one dockyard form out map" so you can actually continue the fight in a functional way? It will be awesome for all the European democratic minors countries. And I don't think it will seriously impact the balance of forces in Europe.

Thanks again:)
So sort of a joint faction focus area? Quite an interesting idea, would you be so kind and create a suggestion post about it?  
about 1 year ago - PDXKatten - Direct link
Perikles said: Are there any plans to fix the problem that torpedoes do only marginal damage in surface naval battles on capital ships that you don't need a screen any more and are better off by just building capital ships? Thr small amount of damage they do is compensated by the positioning disadvantage of a fleet with screens. This corrupts the implemented combat system.
Hm, that does seem like quite the annoyance, if you deem it as a bug, could you create a bug report, and if not. Create a suggestion post about it!