I mean HLL uses the auto gen Lod system for unreal, I doubt any hands have touched the lod meshes. The lod overall looks f**king horrible for this game/
I mean HLL uses the auto gen Lod system for unreal, I doubt any hands have touched the lod meshes. The lod overall looks f**king horrible for this game/
Absolutely not true.
I mean the whole problem is everything stops rendering after a certain point and becomes mush almost.
Not all maps. Like the roadmap says, we are making custom manually made LODs for all assets, it just takes time. Stalingrad has alot of them, some parts of Carentan also has them and more maps will get them over the upcoming time.