Original Post — Direct link

Anyone who has looked through a scope/binos in this game probably seen the awful clay it becomes after a few meters. Not only that but enemies are also pretty much invisible. The other day I had an encounter by the Kursk windmill where we were being suppressed from that area but through binos I could only see the smoke from the barrel of the gun that was shooting at us from a pile of modelling clay. I imagine this also makes sniping anything beyond 200 meters a pain, and an immersion breaking experience. Have the devs ever said anything about this?

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over 3 years ago - /u/DannyArt_HLL - Direct link

Yes, this is the "custom LODs" node on the latest roadmap :). However, this is a very time consuming process, so we are only able to make a certain amount every time.

over 3 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Vireca

Not related to this but, on the roadmap you didn't have a "improve optimization". I guess you are always trying to improve it but what about a hold on content and focus on optimization? As a new player since 1.0, the game should have most optimization and such fixed and other minor things implement/fixed (like translation and UI bugs) if you are really in a 1.0, but the game looks sometimes in early access yet

I love the game, but I wish some things will be better at this point.

PS: change the barricades, bunkers and other deployment/constructions hitbox. Many times I can't build something where I wish :(

Ah, its the note at the bottom of the roadmap. The list is not limited to the roadmap itself. But we need to list new things too.

over 3 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Vireca

Cool. How can I send some feedback? I know you have the Google form to report bugs but I want to give feedback about some things

The Google Feedback Form is the way to go indeed. Thanks!