Anyone who has looked through a scope/binos in this game probably seen the awful clay it becomes after a few meters. Not only that but enemies are also pretty much invisible. The other day I had an encounter by the Kursk windmill where we were being suppressed from that area but through binos I could only see the smoke from the barrel of the gun that was shooting at us from a pile of modelling clay. I imagine this also makes sniping anything beyond 200 meters a pain, and an immersion breaking experience. Have the devs ever said anything about this?
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