Original Post — Direct link

What would happen if we doubled the player count? I feel like a lot of these maps are big enough to handle it.

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over 2 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Koalski94

The servers will crap themselves

Even the crap will crap itself 😨...

over 2 years ago - /u/DannyArt_HLL - Direct link

Originally posted by wowzersboy

I dont think the game is optimized enough to handle that.So probably more in game issues.

Ah, its not the game entirely, but the bandwidth of players from countries with average to low speeds that will struggle and have connection issues, lag, ghosting, the list goes on...

over 2 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Key_Praline6705

what about 130 person?

We are currently at the maximum limits without causing secondary issues.

over 2 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Hartmann85

Hey Danny, really appreciate you commenting on this. It’s been a pain point of mine for a long time.

I really get the limitations based on the engine, locations and etc. But I can’t be the only one, or a small minority, who want to see a game like HLL be on a scale of say, PlanetSide 2. Has that idea ever been tossed around?

I used to play WW2 Online back in the day, and for what it’s worth it was fun - graphics not withstanding. I don’t envy the challenge of making a game that tickles the itch of realism and arcade style gameplay. You catch hell (no pun intended) from both sides.

I totally get your point, but yeah, it would mean a fully custom engine (build from the ground up) and more based towards networks, compression, bandwidth and then having most of the art being reduced so there js less that needs constant checking and veing send through that network.

These things do take lota of time, having two programming legends on Hell Let Loose working day in day out is already legendary... asking them to then also build a new engine 24/7 would be an impossible herculean task...

over 2 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Jimbo_NZ

Is the plans way in the future to maybe improve the NetCode to handle bigger battles?

More optimizing work is coming, but it will be there for more stability instead of increasing palyercounts.

over 2 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Satan_Himself_616

Is there going to be mouse and keyboard compatibility for Xbox version?

That is a good Q... no idea to be honest... maybe this is a great Q to ask the Team17 legends in the Hell Let Loose Discord.