Original Post — Direct link
over 1 year ago - /u/DannyArt_HLL - Direct link

Its not reworked.

over 1 year ago - /u/DannyArt_HLL - Direct link

Originally posted by dukki98

What has been done to the LODs? I see the windmills are at minimum LOD at just 100m on Kursk, and the church on Omaha is @ min LOD up to 200m away

Just a rebake afaik. Shouldnt have been mentioned in the changelog at all. This is a process that happens all the time, ech uodate, each patch, each hotfix either way, so no need to have this mentioned.

What you are experiencing is normal till custom LODs have been fully manually made. We have been going through this for a large number of assets, but as you can understand, the manual process takestime, but the endresult is squeekysmooth ;).

over 1 year ago - /u/DannyArt_HLL - Direct link

Originally posted by dukki98

I guess till you guys move on to UE5 with Nanite you'll always need to make custom LODs by hand for the game to look its best?

Jip! Also, UE5 shouldnt be a simple thing, it does mean streaming geo, meaning everyone needs NVMes ;). Also means a whole lot of rework in PhysX, no DX11, reworked particles and what not.

over 1 year ago - /u/DannyArt_HLL - Direct link

Originally posted by dukki98

Or does Nanite actually require some amount of custom by hand LOD creation too?

No, Nanite creates a fallback HLOD mesh just in case.