Did I ever tell you, you are the MAN?!!!
I meant no disrespect, Danny. I know you spent weeks or a week in literal fish guts before, for our entertainment. I've not forgotten about that, nor the commitment towards your craft. You are the real deal! ##DanTheMan!
It's been too long now to recall most of the names, but I was referring to past employees like Engdhal and the likes that are no longer on the team. Along with other sources of assets that are indeed, on the Unreal Engine asset stores for purchase. For ex: the burning trees in Hurtgen.
I should have not used the word "most" when describing the info above. That was my naieve mistake. I was merely trying to ensure the "tools" are there. The tools are developed and optimized enough to pass to T17 per se. Or at least, we're directed to believe.
Once again, I meant no disrespect.
Since we have you here Danny, are you at the liberty to discuss what exactly is going to happen when the transition happens soon here? How will the transfer of HLL over to T17 be conducted? Will BM be apart of the future of HLL, or no? I understand if you cannot answer this.
Glad to chat with you through the ether again, Danny. Always makes me genuinely happy! ;)