First of all, I love this game, its mechanics, its look and the developers and the awesome work they put into the last vfx update. Though almost everytime I see a vehicle explode or a bombing run I have something that itches somewhere in my mind...
About the vehicle thingy: the explosion seems to be not really volumetric. (e.g. compared to a vehicle explosion in PS or the Napalm strike in RS2) if you are close to it and look into the air it almost looks like a cardboard effect. (Does this make sense; anybody understands what I mean?)
About the bombing run: dust should be hanging in the air a lot(!) longer. It seems to vanish much too fast. I know they increased the vfx due to community feedback already a bit. But at the moment it is still so that the moment the bombing run is over it is almost instantly disappearing and the battle continues as it was 10 seconds before. But I think it would be very epic to storm or defend a freshly striked hardcap while the dust of the bombing run still hangs in the air for at least a minute or so.
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