Original Post — Direct link

I asked one of the devs/community managers if they are working on buffing the underperforming strategems and weapons and this was the answer.

So my fellow helldivers that enjoy using a variety of loadouts we only have to wait a bit more but the buffs are coming.

External link →

Haha, "buffs", sure. Enjoy your crutches while they last.

EDIT: /s

Originally posted by Dean_38

What

We're nudging stuff a little, you'll see soon enough.

Originally posted by Tilterino247

Brother with player armor not working and almost all anti armor being ineffective, you'd better be bringing buffs!

Super Earth hardware ineffective? Everything is working as intended. You must be using it wrong.

Yes officer, this is the post right here.

Originally posted by CaptainAction

I’m excited for balance changes! Thanks for your work and community engagement!

I also want to know if the normal pistol is meant to deal the same damage per shot as the machine pistol. It doesn’t seem right.

I'm not going to talk about any specific changes before we roll them out, as they could still be subject to change. The Peacepaker is a fine pistol for the Helldiver concerned with saving the taxpayer some money that can then be wasted by the Redeemer.

Originally posted by Shockington

Are you looking at stratagems as well for this first pass?

Yes.

Originally posted by CaptainAction

Hahaha.

I don’t know what the actual design philosophy is, but I figured that weapons are not meant to be straight upgrades to others, and something like the Peacemaker is meant to be a reliable, neutral option for a sidearm, but not something that is outclassed totally by unlocks.

Using the redeemer on Semi-auto does make it feel like a superior version of the Peacemaker, as far as I’ve been able to tell. But I know the visible in-game stats are likely not the only factors at play and there could be hidden values and characteristics. My best guess is that the Peacemaker at least has better accuracy and damage falloff characteristics compared to the Redeemer.

Anyway, no game I know of has gotten balance right on the first try. I’m thrilled for changes so I’m gonna contain my excitement as best as I can. Thanks for the reply.

I agree with you, the weapons aren't upgrades to one another. We're looking into a lot of things right now and are focusing in some areas so we don't change things too much across the board. If we did, it could be hard to figure out what change caused what effect.

The thing about the Redeemer and Peacemaker is that even a small damage buff to the Peacemaker wouldn't really close the distance between the two in terms of raw potential damage, so to make them balanced we'd have to look at more than just small tweaks. And since the sidearms aren't exactly the most hard working parts of your kit, we might just leave them be for now, even if that means one is better. But we're looking into it.