3 months
ago -
The Baskinator
-
Direct link
Greetings, Helldivers!
We wanted to finally give you an idea of what’s going on with our patch.
First of all, our next patch is expected in the second week of June.
Second, we have also pushed out an emergency hotfix to address enemies spawning on the drill in the current major order.
You are right: we’ve slowed down our cadence for patches. We’ll go into more detail about it in an upcoming blog, but the short version is that dedicating more time to each patch will allow us to provide a higher quality standard and reduce the pressure on our teams. At Arrowhead, the physical and mental health of the team is very important to us, and maintaining a long-term sustainable work pace is crucial for our developers and staff to avoid putting anyone at risk of burnout.
Additionally, the cadence at which we were patching left us little time to engage with the community, or build Helldivers 2 alongside our players, in meaningful ways. This slower pace enables us to focus our energy more effectively, resulting in more impactful updates and a more enjoyable game experience for everyone.
You are also right that we should have communicated this change more clearly from the start.
We sincerely thank you for your patience and support as we make this adjustment.
We wanted to finally give you an idea of what’s going on with our patch.
First of all, our next patch is expected in the second week of June.
Second, we have also pushed out an emergency hotfix to address enemies spawning on the drill in the current major order.
You are right: we’ve slowed down our cadence for patches. We’ll go into more detail about it in an upcoming blog, but the short version is that dedicating more time to each patch will allow us to provide a higher quality standard and reduce the pressure on our teams. At Arrowhead, the physical and mental health of the team is very important to us, and maintaining a long-term sustainable work pace is crucial for our developers and staff to avoid putting anyone at risk of burnout.
Additionally, the cadence at which we were patching left us little time to engage with the community, or build Helldivers 2 alongside our players, in meaningful ways. This slower pace enables us to focus our energy more effectively, resulting in more impactful updates and a more enjoyable game experience for everyone.
You are also right that we should have communicated this change more clearly from the start.
We sincerely thank you for your patience and support as we make this adjustment.