almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/770720/announcements/detail/4546930913714590836]here[/url].
almost 3 years ago - Cry_Ic3man2k - Direct link


Hunters,

Patch #2 has now been deployed to Update 1.6 on the Test server. The full details can be found below:






Gunplay
Dynamite Changes
  • Increased the damage of Dynamite sticks and Waterproof Dynamite Sticks to 750 (previously 500).

Developer Note:

With this update, we are making some changes to the damage from Dynamite sticks and red barrels. This is something we have planned for a while, but with the recent changes to Bulwark, we feel now is the best opportunity to bring this change into play.

This means that you will continue to have that extra protection against Explosive Ammo, but damage from Dynamite and Red barrels will remain as useful and deadly as they were before the Bulwark change. The kill range for explosions (from barrels and dynamite) has slightly increased while the damage radius remains unchanged.



Full Metal Jacket
  • Increased the range of the medium FMJ ammo by roughly 10%.

Medium Ammo
  • Increased the Effective Range tied to Medium Ammo rifles by around 10-15% depending on the weapon. More info can be found under the weapons details.
Veterli 71 Karbiner
  • Effective range of the Vetterli 71 Karbiner increased to 203m (previously 167m).

World
Red Barrels
  • Increased the damage of the Red Barrels to 750 (previously 500).

See the Dev note under Dynamite changes for more details on this change.


DeSalle Updates
Global
  • Reduced the spawn rate of Hellhound and Immolators.

Kingsnake Mine
  • Improvements made to some terrain to improve navigation and vaulting.

Stanley Coal Company
  • Changed some of the windows for different models.
  • Additional gaps in the walls have been added to allow players more angles to attack the Boss Lair with throwables.

Heritage Pork
  • Improvements made to collision and vaulting in this compound.

Lower DeSalle
  • Improvements made to collision and player traversal details around train station.
  • Updated signage in the compound.

Upper DeSalle
  • Improvements made to collision and player traversal details.
  • Visually blocked off some areas to show they are inaccessible.
  • Signage updated.

Moses Poultry
  • Closed a gap on the 2nd floor of the boss building.
  • An unfair player position between the floors is now inaccessible

Seven Sisters Estate
  • Stair leading to the shop is now smoother. Player can now crouch walk up.



Audio
  • Fixed a bug that prevented the exterior reverb tail of gunshots from being heard throughout DeSalle.

MMR & Team Details screen
  • Fixed a bug where “invite teams” could visually receive the modifier for “random teams”.
  • Fixed some issues related to the changes from the last update regarding the ability to hide elements from showing on their Team details screen (only enemy names are hidden in team details, you can now show/hide the MMR of your team in both lobby and team details screen)

World
Kingsnake Mine
  • Fixed a bug that caused the spider to die in an unreachable area.


Darin Shipyard
  • Fixed an area where players could get stuck behind a ladder inside the boss building.

Lower DeSalle
  • Improvements made to the Oil patches in this compound.
  • Fixed an issue where the saloon doors would sometimes still block players even after they have been destroyed.

Upper DeSalle
  • Fixed several clipping issues that occurred with geometry, vegetation and some lootable items.

Moses Poultry
  • Fixed a bug that could case players to become permanently stuck in a Haystack

Seven Sisters Estate
  • Fixed several floating objects in this compound.


~Happy Test Hunting