Below are the update notes for Patch #1 of Update 1.6.1
Shoulder Aim toggle
The follow applies to Hunter control Scheme only
- It is now possible to start sprinting while shoulder Aim is toggled ‘on’ in the following circumstances:
- If the weapon cannot ADS (Throwables, Bomb Lance, throwing knives and other items that do not have an ADS option)
- If sprint and Aim Down Sights are assigned to different buttons.
New Bounty Revive Mechanic (updates)
- Reviving a “Redskulled” teammate will no longer reward revive XP.
- Killing a hunter who was previously “redskulled” and revived will not grant any further XP and will not count as a kill towards your KDA.
- The kills will still be tracked separately in the mission summary screen.
- Deaths/downs will count towards the KDA of the player being killed, even after being revived from being “redskulled”.
New menu animations
- Weapon equip animations will now only be played when the main weapon has been changed (previously would play any time you changed back to the lobby screen).
- Refined several of the new animations
- The following animations were updated:
- Bomblance, Romero 77 Handcannon, Springfield 1866 compact, and some of the Dual pistols.
- Fixed a bug that caused your partner’s hunter to disappear in the lobby after inspecting them for a second time.
- Fixed an issue where the heavy melee attacks would not carry over to the next weapon if you switched while prepping the heavy attack. (you had to let go and prep the heavy attack again instead of it doing it automatically after the weapons switch).
- Fixed an issue that caused the Stamina regen to continue when preparing a heavy melee attack. This was not intended and the regen will now pause as expected.
- Fixed a bug that prevented hunters from sprinting after taking a shot when sprint was set to toggle (Hunt Control scheme).
~Happy Test hunting