V-sync: in the graphical options, you can now set the V-Sync framerate lock that you wish. Example if your monitor has 144 Hz you can choose to cap V-SYNC at 72 Hz by picking 72 in the max framerate dropdown.
UI
Region selection was updating every 1 seconds and could refresh to previous state instead of currently selected region state.
Audio input device field cut long names off too early, making it hard or impossible to identify the correct device.
Owned filter and medium ammo filter wasn't highlighted after a restart in the store.
Plus symbol didn't disappear on the equipment screen when having a new item and a contraband version of it.
The region that was displayed in the "Match Found" banner took a few seconds to update to the correct region name. (This was only valid after region was switched).
Gameplay
Fixed some animation issues.
Stability / Performance
Players sometimes experience desyncs / rubberbanding issues during gameplay.
Client might crash when quitting the game.
Gameplay
For the improbable case when a player gets killed by the choke bomb’s damage (1), the death screen doesn't show the correct source just yet.
Stopping the burning of a downed hunter with a choke bomb makes looting impossible.
Sometimes weapons can drop on top of each other making it hard to loot the correct one.
If there's only one bullet left in the Bornheim, reloading with Bulletgrubber trait doesn't save it.
In rare cases weapons can get stuck in a reload loop for a few seconds.
Sometimes tools or consumables can float in the world.
UI
Teams of three opt in can sometimes be changed in random teams - this should not be possible.
It may happen that the underdog bonus is displayed when in a trio.
Visual / Audio
Coat for legendary hunter 'The phantom' clips inside the chest in the menu.
In rare cases players might encounter objects with wrong/purple shading.
In rare cases clients might experience render issues when other players extract from the map.