Cry_Maquannas

Cry_Maquannas



05 Feb

Comment
    Cry_Maquannas on Steam Forums - Thread - Direct
Thank you for reporting, it seems more people have this issue and I have added it to our report!

04 Feb

Post


Hunters,

Patch #2 for 1.2 is now live. Below are the update notes:



AI Butcher:
  • Decreased the butchers resistance to explosive damage. It can now be killed with a single BIg dynamite bundle as before.

Gunplay
  • Knuckle Knife:
    • Increased the damage of the Knuckle Knife's normal attack from 31 to 45.
    • Slighty increased the stamina consumption of the Knuckle Knife for normal attack.
    • Slightly increased the damage of the Knuckle Knife heavy attack against the hive to allow 1 hit kills when striking the head.
  • Machete:
      ...
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14 Oct

Post


UI
  • V-sync: in the graphical options, you can now set the V-Sync framerate lock that you wish. Example if your monitor has 144 Hz you can choose to cap V-SYNC at 72 Hz by picking 72 in the max framerate dropdown.



UI
  • Region selection was updating every 1 seconds and could refresh to previous state instead of currently selected region state.
  • Audio input device field cut long names off too early, making it hard or impossible to identify the correct device.
  • Owned filter and medium ammo filter wasn't highlighted after a restart in the store.
  • Plus symbol didn't disappear on the equipment ...
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24 May

Post


Version: v0.649
SteambuildID: 3853308
Client patch size: ~ 170MB



  • Fixed the broken lobby chat.
  • Fixed a bug that blocked the banishing if the boss dies inside of an ammo box.
    • This fix has now been applied to the Spider as well

~The Hunt Team

22 May

Post


Version: v0.646
SteambuildID: 3845666
Client patch size: ~ 180MB



  • Increased the damage that concertina wire deals to Hellhounds and Armored.
  • NVIDIA Highlights are activated again, but the highlights button doesn’t show up consistently in the summary screen.



  • Fixed a bug where players were still able to shoot while performing hold interactions (reviving, looting, etc..).
  • Fixed a bug that allowed players to shoot too fast...
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20 May

Post


Version: v0.644
SteambuildID: 3838568
Client patch size: ~ 230MB



  • Fixed an issue in which dark sight boost wasn't working over the full distance.
  • Fixed an issue that caused the map to open/close every time when switching from one player to another in spectator mode.
  • Fixed the issue that caused partially burned health chunks not regenerating properly after being revived.

~The Hunt Team

16 May

Post


Version: v0.641
SteambuildID: 3829759
Client patch size: ~350 MB



  • FOV Slider to change the field of view
  • Spectator camera improvements
  • General bug fixes



FOV Slider
  • Added possibility to set a different horizontal field of view from 85° (default) to 110° in the Game Options tab.

Hunter
  • Adjustments to interactions with world items: Reduced the total time necessary to pick up lanterns...
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15 Mar

Post
Hi South American Hunters!

You can now test the new servers on our test server, please let us know how your ping is behaving.

Check out our full blog on details on what we have been working on (www.huntshowdown.com/news/the-state-of-hunt-s-south-american-and-russian-servers)

- The Hunt Team

05 Dec

Post
    Cry_Maquannas on Steam Forums - Thread - Direct
Hunters,

We would like to officially welcome you to the 11th testing phase on our test servers. Some of you should already be familiar with this concept but for those of you that are not here is the deal:

As we progress through Early Access, we will be performing a number of testing phases aimed at testing/refining the content and updates we want to bring to Hunt:Showdown in the future. This means that prior to us releasing new content (either hot fixes, content patches or performance updates) we will run a test phase to verify that this update will have the intended results.

Through each of these phases, we will create specific sub forum dedicated to that phase (like this sub forum for example) where you can provide us with your feedback and bug reports from your time in game. We would ask that if you create topics in this section, please ensure it is ONLY about the current test phase. If you wish to discuss future improvements, ideas relating to poss... Read more