Hunters,
The notes for Update 1.16 can be found below. If you're looking for the notes for Desolation's Wake, you can find those
here!
~ The Hunt Team
New Equipment During the duration of Desolation’s Wake, the new equipment can be unlocked through the Battle Pass. After the Event, the Weapons and Custom Ammo will go into the regular Progression, as usual.
New Weapon: Caldwell Marathon A fast-firing pump-action rifle that performs best at mid-range. It has a clunky reload that reduces its flexibility.
- Basic – Compact Ammo – 15+1/24
- Full Metal Jacket – Compact Ammo – 15+1/24
- Poison – Poison Ammo – 15+1/24
Developer’s Note: With the addition of the Caldwell Marathon, we are introducing a new compact ammo rifle family as competition to the trusted Winfield M1873 series. New Weapon Variant: Caldwell Marathon Swift A fast-firing pump-action rifle that performs best at mid-range. Reloading is quickened with a speed loader mechanism.
- Basic – Compact Ammo – 15+1/24
- Full Metal Jacket – Compact Ammo – 15+1/24
- Poison – Poison Ammo – 15+1/24
New Weapon: Mako 1895 Carbine A long range, lever-action rifle that delivers a powerful punch.
- Basic – Long Ammo – 6+1/8
- Explosive – Long Ammo – 6+1/8
- Full Metal Jacket – Long Ammo – 6+1/8
Developer’s Note: With the addition of the Mako 1895 Carbine, we are introducing the first long ammo lever-action weapon; it also works with the Levering Trait. New Weapon Variant: Mako 1895 Carbine Aperture A long range, lever-action rifle that delivers a powerful punch. Its toggle-able Aperture sight ensures higher precision at medium range.
- Basic – Long Ammo – 6+1/8
- Explosive – Long Ammo – 6+1/8
- Full Metal Jacket – Long Ammo – 6+1/8
New Weapon Variant: Mako 1895 Carbine Claw A long range, lever-action rifle that delivers a powerful punch. A robust hooked blade is affixed to make the gun both a melee and ranged weapon.
- Basic – Long Ammo – 6+1/8
- Explosive – Long Ammo – 6+1/8
- Full Metal Jacket – Long Ammo – 6+1/8
New Custom Ammo on Existing Weapons
- Caldwell Rival 78 Dragon Breath
- Crown & King Auto-5 Flechette
Times of Day Adjustments Adjustments to Thundershower and Ash Bloom timings.
- Thundershower: Heavy Rain duration decreased to 120s down from 240s.
- Ash Bloom: Light Phase duration will now be more common.
Gunplay
- Increased the splash damage from Explosive Ammo against AI and Targets.
- Increased headshot range on Explosive Ammo.
- Springfield 1866 Explosive Ammo increased to 175m from 94m.
- Martini-Henry IC1 Explosive Ammo increased to 309m from 287m.
- Caldwell Conversion Uppercut Explosive Ammo increased to 83m from 35m.
- Slightly reduced the recoil of the Vetterli Cyclone and decreased reload time.
- Increased the damage of the LeMat Mark II UpperMat to 126 from 120.
- Changed the slot size of the Combat Axe, Katana, and Railroad Hammer to a Small Slot instead of a Medium Slot.
- Slightly increased the damage of Dumdum Ammo against Boss Targets.
- Changed Aperture sights to now remember the position they were in after being revived.
Gameplay
- Inspect animations for all Consumables and non-melee Tools have been added.
- Every Weapon, Tool, and Consumable now has a corresponding Inspect animation! Yes, even the Beetles.
- Increased view distance when in Beetle View.
- Increased the headshot damage on Grunts, Hives, and Hellhounds.
- Increased Long Ammo damage on Grunts.
- Reduced the damage of melee Tools against Boss Targets.
- Added a few Consumables to the Toolbox (both the Consumable and world-spawned boxes):
- Big Dynamite Bundle
- Hellfire Bomb
- Vitality Shot (Weak)
- Decreased chance to receive a Frag Bomb
- Increased the Ammo Resupply for Starshell and Penny Shot Ammo
- Lightfoot now triggers the quiet crouch audio when walking across / through noise traps (e.g. broken glass, hanging chains). Sprinting across / through them still plays the louder audio.
- Increased stamina consumption for the Knuckle Knife, for both heavy and light attacks.
- Decreased the spawn rate of world-spawned melee Weapons around Boss Target Lairs.
- Decreased the duration of the Antidote Shot and Antidote Shot (Weak).
- Antidote Shot now lasts 10 minutes, down from 20 minutes.
- Antidote Shot (Weak) now lasts 5 minutes, down from 10 minutes.
- Increased the time to revive dead (red-skulled) teammates to 10s from 4s (when carrying Bounty Token or when using Peacekeeper Trait).
- Changed reviving dead (red-skulled) teammates to deal burn 50 damage over the course of the revive. The last health point cannot be lost that way, as before.
Meta
- Refunding Traits now always grants a minimum of 1 Upgrade Point, even for 1-Point Traits.
- Reduced some Hunt Dollar rewards tied to Bloodline Rank Progression.
- Swapped the unlock Rank of Kiteskin (now Rank 51) and Hundred Hands (now Rank 16).
- Only one free Recruit is available when your Hunt Dollar account balance drops below 20,000 Hunt Dollars, per Mission.
- Removed unlimited Recruitment reshuffle when below 20,000 Hunt Dollars.
- Reduced the availability of certain high-end Weapons for Free and low-Tier Recruits.
- Reduced the number of Traits for each Recruit Tier:
- Free and Tier 1 Recruits: 1 Trait.
- Tier 2 Recruits: 2 Traits.
- Tier 3 Recruits: 3 Traits.
- Reduced selection rate of some high value Traits for Recruits.
- Increased the minimum combined Upgrade Point value of Traits for Legendary Hunters.
- If a Legendary Hunter's Traits are worth less than 11 Upgrade Points, they will receive the difference as separate Upgrade Points that can be spent at will.
- Hunters can now only be retired at Level 50. Retiring grants reduced Bloodline XP.
Developer's note: Based on the impact of the balance changes we made in 1.15, we’ve rolled back some of the increases of Hunt Dollar income from Progression, still resulting in a net increase from 1.14. Recruits should still feel consistent and useful, but not as powerful as they have been. With the recent Progression changes, players can progress through the Bloodline faster than ever; this has led us to raise the threshold for Hunter retirement to encourage players to use their high-level Hunters more. Traits Two more Burn Traits permanently join the roster in this update. Like the other Burn Traits, they can be found randomly in Missions or dropped from Meatheads.
- Rampage: Killing an enemy Hunter while at least one Health Chunk is empty triggers a Restoration for your Hunter.
- Remedy: Using Dark Sight, interact with a Trait Spur within range to trigger a Restoration effect similar to banishing for your team’s Hunters. (25m)
Audio
- Slight volume tweaks to Ash Bloom to be a bit less intrusive overall.
- Thundershower audio is now a bit louder when inside a building, better balancing the volume differences between indoors and outdoors.
- Systemic improvement to footstep audio – the footstep sound should play more consistently and predictably on uneven surfaces and objects that have “gaps” in them.
World Contract Rotation The Standard Contract is the only Contract offered during Update 1.16. It has the following Times of Day/Conditions:
- Gold
- Neutral
- Sunset
- Thundershower
- Fog
- Sundown
- Serpent Night
- Night
- Ash Bloom
DeSalle
- Kingsnake Mine: Placed barrels at a horse cart to allow access onto the side building's balcony.
Other Updated Legendary Hunter
The Headsman
- The Headsman has a new look! After a lot of Community input, the team has updated The Headsman. He should be a little more visible on certain Times of Day.
Challenges Pools Update Added
- Deal damage to enemy Hunters using: any Custom Ammo or Special Ammo
- Deal damage to enemy Hunters using: Compact Ammo
- Deal damage to enemy Hunters using: Medium Ammo
- Deal damage to enemy Hunters using: Long Ammo
Retired
- Deal damage to enemy Hunters using: Full Metal Jacket Ammo
- Deal damage to enemy Hunters using: High Velocity Ammo
- Deal damage to enemy Hunters using: Slugs
- Deal damage to enemy Hunters using any variant of: Vetterli 71 Karabiner
- Deal damage to enemy Hunters using any variant of: Martini-Henry IC1
- Deal damage to enemy Hunters using any variant of: Sparks LRR
New Legendary Content
- Big Dynamite Bundle – Hoot and Holler (500 BB)
- Bornheim No. 3 Silencer - Silent Sting (800 BB)
- Nagant M1895 Officer Carbine – Deadly Cure (800 BB)
- Poison Trip Mines – Doctor’s Snare (600 BB)
- Vetterli 71 Karabiner Silencer – Undertaker’s Song (700 BB)
- Winfield 1887 Terminus – Kinfolk’s Clutch (600 BB)
- Winfield M1876 Centennial Shorty Silencer – Creeping Night (800 BB)
- Hunter – Corvid: Bile and Corvid: Brood (2000 BB)
- Hunter – Hex Breaker (1000 BB)
- Hunter – The Redneck’s Daughter (700 BB)
Dark Tribute Content Update
- Added previously missing regular equipment (Weapons, Tools, and Consumables) to the Dark Tribute’s reward pool.
- Added the new Legendary Hunter “Union Suit” to the Dark Tribute’s reward pool. Like Bad Hand, Union Suit is only available through Dark Tribute.
Black Market Content Update
- Refreshed the offers of all three Black Market vendors.
AI
- Fixed an issue that did not destroy held Lanterns if a Lantern Grunt was killed by fire or explosion.
- Fixed an issue that caused The Butcher to get stuck in the Tutorial.
- Fixed an issue that caused The Butcher’s corpse to have unintended collision box.
Audio
- Fixed an issue that caused players to possibly get muffled audio after being downed once.
- Fixed an issue that that blocked the “equipped” audio from playing when equipping a Charm.
Hunter
- Fixed an issue that stopped Serpent from working in Soul Survivor.
- Fixed an issue that caused Hunters to receive Hunt Dollars instead of Tools when looting dead Hunters.
- Fixed an issue that caused poor Captain Laffite to hold his weapons improperly in the Lobby.
- Fixed an issue that caused jump shooting to have too large a spread.
- Fixed an issue that caused the luscious hair of the Fang Shearer to disappear.
UI
- Fixed an issue that caused Signee to not display the appropriate boost value.
- Fixed an issue that blocked double-clicking from equipping a Weapon with a Skin.
- Fixed outdated information in the Manual.
- Fixed an issue where two Dark Tribute popups may overlap on top of each other.
- Fixed an issue with the Decoy Fuses description.
Weapons
- Fixed an issue that could cause quick swapping to entirely cancel Weapon sway.
- Fixed an issue with Mosin-Nagant M1891 heavy melee attacks when viewed by other Hunters.
- Fixed an issue that caused Full Metal Jacket Ammo to be inconsistent across various Winfield variants.
- Fixed an issue that blocked the Bomb Lance Dragonbreath from igniting downed Hunters.
- Fixed an issue that caused the iron sights of the Martini-Henry IC1 and its variants to be slightly misaligned.
- Fixed an issue that caused the Hunting Bow to misalign during the heavy attack animation.
- Fixed an issue that caused the Winfield 1887 Terminus, Scuttled Glory, firing pin to be too bright.
- Fixed an issue that blocked the Dolch 96 Full Metal Jacket Ammo from penetrating a Hellhound helmet.
- Fixed an issue that caused the unsheathe animation of the Katana to clip through the player.
- Fixed an issue that blocked Legendary Weapons/Tools from being unequipped.
World General
- Fixed an issue that occasionally caused Traits to not be interactable on Workbenches.
Lawson Delta
- Arden Parish: Fixed a crouch passage that was incorrectly blocked.
DeSalle
- Moses Poultry: Blocked off a spot where you could get stuck.
- First Testimonial Church: Blocked off a spot where you could get stuck.
- Stanley Coal Mine: Saved some poor ducks from drowning.
- Kingsnake Mine: Fixed hole in a rock.
- Forked River Fishery: Fixed floating assets on the west side of the compound.
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