almost 5 years ago - Cry_Ic3man2k - Direct link


Here is part 3 of the 1.0 patch notes:

Challenges
  • Reduced the requirements for completing daily challenges:
    • These were updated to be more in line with the changes to the Book of Monsters.
  • Rewards for weekly challenges have been replaced with by an award of 25 Blood Bonds per completed challenge.

Accolade Cards
  • “Kill Assist” accolade card added. (damaging an enemy that is then killed by a team mate)
  • “Trio wipe” accolade card added. (killing a full team of 3 players)
  • Accolades for killing the different tiered hunters have been removed and replace with rewards based on the difference in ELO ranking:
    • Killed player's ranking was much better (1000 XP reward)
    • Killed player's ranking was better (750 XP reward)
    • Killed player's ranking was about equal (500 XP reward)
    • Killed player's ranking was worse (250 XP reward)
    • Killed player's ranking was much worse (50 XP reward)
  • Top-5 Accolade cards now give Blood Bonds in addition to the existing rewards:
    • Bronze frame = 1 Blood Bond.
    • Silver frame = 2 Blood bonds.
    • Gold frame = 3 Blood Bonds.

Store
New Special Legendary Hunters:

  • Added "The Night Acoltye" - 300 Blood Bonds
  • Added "Redshirt" -700 Blood Bonds
  • Added "Carcass Gunrunner" - 500 Blood Bonds
  • Added "The Black Coat" - 500 Blood Bonds
  • Added "Sheriff Hardin" - 500 Blood Bonds
  • Added "The Reverend" - 700 Blood Bonds
  • Added "The Night Seer" - 300 Blood Bonds

New Legendary Weapons:

  • Added Cavalry Saber "Cypress Thorn" - 600 Blood Bonds
  • Added Machete "Black Wight" - 300 Blood Bonds
  • Added Knife "Reapers Arm" -500 Blood Bonds
  • Added Throwing Knives "First Forge" - 200 Blood Bonds
  • Added Throwing Knives "Sideshow Judge" - 200 Blood Bonds
  • Added Throwing Knives "The Claw" - 200 Blood Bonds
  • Added Caldwell Conversion Pistol "The Pearl" - 500 Blood Bonds
  • Added Caldwell Conversion Pistol "Spite" - 400 Blood Bonds
  • Added Caldwell Conversion Pistol Uppercut "Rancor" - 700 Blood Bonds
  • Added Caldwell Pax "Certain Victory" - 300 Blood Bonds
  • Added Dolch C96 Precision "Bedlam Lullaby" - 600 Blood Bonds
  • Added Dolch C96 "Bad Blood" - 700 Blood Bonds
  • Added LeMat Mark II "Brass Flower" - 700 Blood Bonds
  • Added Nagant M1895 Officer "Undertakers Ally" - 500 Blood Bonds
  • Added Nagant M1895 Deadeye "Rattlesnake" - 600 Blood Bonds
  • Added Lebel 1886 "Altar Boy" - 500 Blood Bonds
  • Added Mosin Nagant M1891 "The Eschaton" - 400 Blood Bonds
  • Added Mosin Nagant M1891 Sniper "Bunny" - 300 Blood Bonds
  • Added Mosin Nagant M1891 "Bone Veve" - 700 Blood Bonds
  • Added Mosin Nagant M1891 Bayonet "Empty Cairn" - 600 Blood Bonds
  • Added Sparks LLR Sniper "The Sparchie" - 500 Blood Bonds
  • Added Vetterli 71 Karabiner "Pioneer's Blood" - 600 Blood Bonds
  • Added Winfield M1873C "Augusta" - 300 Blood Bonds
  • Added Winfield M1873 Talon "Night Terrors" - 400 Blood Bonds
  • Added Caldwell Rival 78 "Black Hand" - 600 Blood Bonds
  • Added Caldwell Rival 78 "Alison" - 400 Blood Bonds
  • Added Caldwell RIval 78 Handcannon "The Swamp Peach" - 300 Blood Bonds
  • Added Crown & King Auto 5 "Brothers Keepers" - 400 Blood Bonds
  • Added Crown & King Auto 5 "Black Widow" - 700 Blood Bonds
  • Added Romero 77 Talon "Blasted Heath" - 500 Blood Bonds
  • Added Specter 1882 "Black Sun" - 700 Blood Bonds
  • Added Crossbow "Snake Seer" - 500 Blood Bonds
  • Added Crossbow "Jack o' Diamonds" - 400 Blood Bonds


New Special Legendary Weapons:

  • Added Caldwell Conversion Chain Pistol "The Benefactor" - exclusive Early Access reward for all pre-launch buyers (not available on test server yet!)
  • Added Sparks LLR "Louisiana Lustrum" - Prestige 5 Reward
  • Added Bornheim No. 3 "Golden Ticket" - Prestige 10 Reward
  • Added Quad Derringer "Silver Quarter" - Prestige 25 Reward
  • Added Winfield M1873 "Fifty Laurels" - Prestige 50 Reward
  • Added Mosin Nagant M1891 "The Centenary" - Prestige 100 Reward

Equipment Price Changes

  • New weapon added: Bornheim No.3 Extended: $111
  • New weapon added: Lebel 1886 Talon: $422
  • New weapon added: Lebel 1886 Marksman: $437
  • New tool added: Weak Stamina Shot: $10
  • New tool added: Weak Antidote Shot: $5
  • Nagant M1895 price increased from $9 to $24
  • Nagant M1895 Precision price increased from $14 to $29
  • Nagant M1895 Deadeye price increased from $34 to $47
  • Nagant M1895 Officer price increased from $26 to $66
  • Nagant M1895 Officer Brawler price increased from $46 to $80
  • Nagant M1895 Officer Carbine price increased from $46 to $80
  • Winfield M1873C price increased from $46 to $61
  • Winfield M1873C Silencer price reduced from $100 to $74
  • Winfield M1873C Marksman price reduced from $93 to $82
  • Winfield M1873 price increased from $58 to $100
  • Winfield M1873 Aperture price increased from $63 to $105
  • Winfield M1873 Talon price increased from $118 to $125
  • Winfield M1873 Swift price increased from $98 to $153
  • Crown & King Auto-5 price increased from $466 to $600
  • Romero 77 Handcannon price reduced from $30 to $26
  • Romero 77 Talon price increased from $48 to $59
  • Romero 77 Hatchet price increased from $32 to $62
  • Hand Crossbow price reduced from $110 to $60
  • Hand Crossbow Poison price reduced from $115 to $65
  • Crossbow price reduced from $180 to $92
  • Crossbow Explosive price reduced from $290 to $130
  • Crossbow Shotbolt price reduced from $220 to $150
  • Vetterli 71 Karabiner price reduced from $95 to $105
  • Vetterli 71 Deadeye price reduced from $135 to $130
  • Vetterli 71 Bayonet price reduced from $165 to $155
  • Caldwell Pax price increased from $97 to $100
  • Caldwell Pax Claw price increased from $117 to $125
  • Caldwell Rival 78 price increased from $62 to $100
  • Caldwell Rival Handcannon price increased from $62 to $85
  • Caldwell Conversion Pistol price increased from $17 to $26
  • Caldwell Conversion Chain Pistol price increased from $33 to $50
  • Caldwell Conversion Uppercut price increased from $275 to $395
  • Sparks LRR price increased from $179 to $203
  • Sparks LRR Silencer price reduced from $260 to $228
  • Sparks LRR Sniper price reduced from $330 to $268
  • Bornheim No.3 price increased from $63 to $95
  • Nitro Express Rifle price increased from $785 to $1015
  • LeMat Mk.2 price reduced from $133 to $95
  • Hive Bomb price reduced from $50 to $40
  • Lebel 1886 price increased from $387 to $397
  • Specter 1882 price increased from $103 to $188
  • Specter 1882 Compact price increased from $99 to $164
  • Specter 1882 Bayonet price increased from $123 to $223
  • Cavalry Saber price increased from $28 to $60
  • Dolch C-96 price reduced from $490 to $340
  • Dolch C-96 Precision price reduced from $620 to $390
  • Mosin-Nagant M1891 price reduced from $450 to $490
  • Mosin-Nagant M1891 Obrez price increased from $240 to $290
  • Mosin-Nagant M1891 Bayonet price increased from $530 to $540
  • Mosin-Nagant M1891 Obrez Mace price increased from $295 to $310
  • Mosin-Nagant M1891 Sniper price changed from $660 to $550
  • Combat Axe price increased from $4 to $5
  • Machete price increased from $13 to $18
  • Bomb Lance price reduced from $333 to $199
  • Quad Derringer price reduced from $28 to $30
  • Electric Lamp price reduced from $5 to $4
  • Flare Pistol price increased from $20 to $36
  • Knife price increased from $12 to $25
  • Throwing Knife price increased from $25 to $40
  • Dusters price increased from $8 to $15
  • First Aid Kit price increased from $35 to $65
  • Spy Glass price reduced from $15 to $8
  • Decoys price increased from $4 to $6
  • Alert Trip Mine price increased from $45 to $60
  • Blank Fire Decoy price increased from $10 to $45
  • Ammo Box price reduced from $125 to $65
  • Dynamite Stick price increased from $20 to $27
  • Waxed Dynamite Stick price increased from $30 to $33
  • Sticky Bomb price reduced from $40 to $30
  • Dynamite Bundle price reduced from $80 to $75
  • Frag Bomb price increased from $50 to $70
  • Weak Vitality Shot price increased from $15 to $25
  • Vitality Shot price increased from $75 to $85
  • Stamina Shot price increased from $25 to $40
  • Fire Bomb price increased from $12 to $18
  • Liquid Fire Bomb price reduced from $25 to $23
  • Hellfire Bomb price increased from $50 to $70

Equipment Unlock Changes

  • New weapon added: Lebel 1886 Talon in the Book of Weapons
  • New weapon added: Lebel 1886 Marksman in the Book of Weapons
  • New weapon added: Bornheim No.3 Extended in the Book of Weapons
  • New tool added: Weak Stamina Shot in the Book of Weapons
  • New tool added: Weak Antidote Shot in the Book of Weapons
  • Fusee is now unlocked in the Book of Weapons
  • Flare Pistol is now unlocked in the Book of Weapons
  • Throwing Knife is now unlocked in the Book of Weapons
  • Nagant M1895 moved from Rank 4 to 1
  • Nagant M1895 Precision is now unlocked in the Book of Weapons
  • Nagant M1895 Deadeye is now unlocked in the Book of Weapons
  • Nagant M1895 Silencer is now unlocked in the Book of Weapons
  • Winfield M1873C Silencer is now unlocked in the Book of Weapons
  • Winfield M1873C Marksman is now unlocked in the Book of Weapons
  • Romero 77 Handcannon is now unlocked in the Book of Weapons
  • Romero 77 Talon is now unlocked in the Book of Weapons
  • Romero 77 Hatchet is now unlocked in the Book of Weapons
  • Weak Stamina Shot is now unlocked in the Book of Weapons
  • Vitality Shot is now unlocked in the Book of Weapons
  • Stamina Shot is now unlocked in the Book of Weapons
  • Fire Bomb moved from Rank 2 to 3
  • Liquid Fire Bomb is now unlocked in the Book of Weapons
  • Hellfire Bomb is now unlocked in the Book of Weapons
  • Hand Crossbow moved from Rank 51 to 4
  • Hand Crossbow Poison is now unlocked in the Book of Weapons
  • Crossbow is now unlocked in the Book of Weapons
  • Crossbow Explosive is now unlocked in the Book of Weapons
  • Crossbow Shotbolt is now unlocked in the Book of Weapons
  • Vetterli 71 Karabiner moved from Rank 35 to 6
  • Vetterli 71 Deadeye is now unlocked in the Book of Weapons
  • Vetterli 71 Bayonet is now unlocked in the Book of Weapons
  • Waxed Dynamite Stick is now unlocked in the Book of Weapons
  • Sticky Bomb is now unlocked in the Book of Weapons
  • Dynamite Bundle is now unlocked in the Book of Weapons
  • Frag Bomb is now unlocked in the Book of Weapons
  • Big Dynamite Bundle is now unlocked in the Book of Weapons
  • Caldwell Pax moved from Rank 19 to 10
  • Caldwell Pax Claw is now unlocked in the Book of Weapons
  • Machete moved from Rank 20 to 12
  • Caldwell Rival 78 moved from Rank 31 to 18
  • Caldwell Rival Handcannon is now unlocked in the Book of Weapons
  • Dusters moved from Rank 7 to 20
  • Caldwell Conversion Pistol moved from Rank 1 to 22
  • Caldwell Conversion Chain Pistol is now unlocked in the Book of Weapons
  • Caldwell Conversion Uppercut is now unlocked in the Book of Weapons
  • Spy Glass moved from Rank 12 to 24
  • Sparks moved from Rank 25 to 26
  • Sparks LRR Silencer is now unlocked in the Book of Weapons
  • Sparks LRR Sniper is now unlocked in the Book of Weapons
  • Bornheim No.3 moved from Rank 21 to 30
  • Bornheim No.3 Extended is now unlocked in the Book of Weapons
  • Decoys moved from Rank 47 to 32
  • Alert Trip Mine is now unlocked in the Book of Weapons
  • Chaos Bomb is now unlocked in the Book of Weapons
  • Blank Fire Decoy is now unlocked in the Book of Weapons
  • Nagant M1895 Officer moved from Rank 10 to 36
  • Nagant Officer Brawler is now unlocked in the Book of Weapons
  • Nagant Officer Carbine is now unlocked in the Book of Weapons
  • Concertina Trip Mine moved from Rank 82 to 40
  • Flash Bomb is now unlocked in the Book of Weapons
  • Concertina Bomb is now unlocked in the Book of Weapons
  • Winfield M1873 moved from Rank 14 to 42
  • Winfield M1873 Aperture is now unlocked in the Book of Weapons
  • Winfield M1873 Talon is now unlocked in the Book of Weapons
  • Winfield M1873 Swift is now unlocked in the Book of Weapons
  • LeMat Mk.2 moved from Rank 80 to 46
  • Poison Bomb moved from Rank 39 to 48
  • Weak Antidote Shot is now unlocked in the Book of Weapons
  • Antidote Shot is now unlocked in the Book of Weapons
  • Hive Bomb is now unlocked in the Book of Weapons
  • Lebel 1886 Talon is now unlocked in the Book of Weapons
  • Lebel 1886 Marksman is now unlocked in the Book of Weapons
  • Specter 1882 moved from Rank 55 to 58
  • Specter 1882 Compact is now unlocked in the Book of Weapons
  • Specter 1882 Bayonet is now unlocked in the Book of Weapons
  • Cavalry Saber moved from Rank 50 to 62
  • Quad Derringer moved from Rank 62 to 66
  • Dolch C-96 moved from Rank 61 to 68
  • Dolch C-96 Precision is now unlocked in the Book of Weapons
  • Mosin-Nagant M1891 moved from Rank 67 to 72
  • Mosin-Nagant M1891 Obrez is now unlocked in the Book of Weapons
  • Mosin-Nagant M1891 Bayonet is now unlocked in the Book of Weapons
  • Mosin-Nagant M1891 Obrez Mace is now unlocked in the Book of Weapons
  • Mosin-Nagant M1891 Sniper is now unlocked in the Book of Weapons
  • Mosin-Nagant M1891 Avtomat is now unlocked in the Book of Weapons
  • Bomb Lance moved from Rank 86 to 78
  • Ammo Box moved from Rank 55 to Rank 80
  • Crown & King Auto-5 moved from Rank 92 to 82
  • Nitro Express Rifle moved from Rank 83 to 88

Reworked Weapon Stats

The Weapon stats in the menu have been reworked to be clearer and more informative. Not all items have all stats.

  • Heavy Melee Damage
    • True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.
  • Melee Damage:
    • True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
  • Damage:
    • True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
  • Handling:
    • An abstract rating of effectiveness taking into account; weapon sway, recoil and bullet spread.
    • For melee weapons, this takes in account stamina consumption, reach and angle of the swing arc instead. The higher the percentage the better the weapon handles.
    • Unit: %
  • Effective Range:
    • For firearms: The range (in meters) that weapons will kill a Hunter in one hit – usually a headshot. Some very powerful weapons will also kill with one hit to the Torso.
    • For throwables: The range that this item can be thrown.
    • Unit: m (meters)
  • Reload Speed:
  • The time (in seconds) it takes to fully reload the weapon when empty, disregarding any special behaviors such as clip reloading.
  • Unit: s (seconds)
  • Rate of Fire:
    • How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
    • Units: rpm (rounds per minute)
  • Muzzle Velocity:
    • The velocity (meters per second) which the fired bullet will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
    • Unit: m/s (meters per second)
  • Damage per Tick:
    • Damage while affected
  • Effect Duration
    • The time the effect lasts in seconds
    • Units: s (seconds)
  • Effect Radius:
    • Effect radius in meters
    • Units: m (meters)

3D Weapon Viewer

  • Accessible from Store, previews 3D weapons models, tools & consumables.
  • Weapons can be rotated freely and zoomed in and out at will.
  • You can also preview gunshots and how they sound at different distances up to 1000m.

New Tutorial
  • Players can choose one out of four dedicated, predefined tutorial hunters when they start the game for the first time:
    • Each Hunter comes with a fixe set of equipment allowing for different play styles.
    • These recruits are better than the standard recruits to help new players come to grips with the game.
  • Players will be offered the chance to play an offline tutorial mission to learn the basics of Bounty Hunt.
  • The tutorial mission can be skipped but you will not be able to replay it at a later stage.
    • The tutorial Hunter will be kept even if you skip the tutorial.
    • Players can repeat the tutorial mission but this will not earn progression towards the Bloodline until the tutorial has been finished.
    • The contextual hints that are displayed during the tutorial will still appear in regular Bounty Hunt missions but can be disabled in the options menu.
  • Added a reduced tutorial map based on Stillwater Bayou with restricted access to six compounds:
    • Balanced the encounter difficulty for the on-boarding process.
    • Option to loot weapons from dead hunters around the boss arena.
    • Boss target will be the Spider and will already be pre-damaged (by 25%).
    • Daytime mission.
    • Banishing time reduced from 200 seconds to 30.
    • Tweaked the distribution of world items and the availability of supplies.
    • Book entries and challenges cannot be unlocked during the tutorial.
  • Trainee mode now lasts for the first 10 Bloodline ranks after the tutorial.
    • During this trainee mode, you will not permanently lose your recruit hunter upon death.

Quickplay
  • Quickplay now features an increase of 10 to 12 players max per match
  • Quickplay can now be played in other Time of Day settings (selected at random)
    • Day time (golden)
    • Day time (neutral)
    • Day time (foggy)
  • Quickplay now also features custom tutorial hints to help introduce new players to this game mode
  • Wellspring Carrier is no longer highlighted orange in DSB when they have been killed without transferring the energy to another player (i.e. death from AI or falling)

Bounty Hunt
  • Bounty Hunt now features an increase of 10 to 12 players max per match
  • Dark Sight Boost duration reduced from 10 to 5 seconds when carrying bounty tokens
  • When the mission time runs out, all players within an extraction zone will be safely extracted regardless of their extraction's progress.
  • Once the target is located, the boss will now be highlighted in Dark Sight until all tokens have been picked up.

World
General World Changes

  • Removed the option to select spawn points for non-randomized Bounty Hunt missions.
  • Improved the rule set tied to the distribution of spawn points for players on the map
    • Reduced chance of locating the boss target at the first compound
    • Reduced chance of encountering other players at neighbor spawn positions at the beginning of a match
  • AI navigation markup on both maps has been polished and tweaked to prevent them from becoming stuck on slopes or ramps
  • AI distribution pass on both maps to balance randomization and difficulty
  • Updated 2D mini maps of both levels
  • Damage received from environmental barb-wire fences will no longer slow down the player when trying to jump over them
  • Added a poison barrel variation. Upon taking a little damage, an insect swarm will appear as well as a poison cloud that will persist for 30 seconds.
  • Bear traps can now be disarmed from farther away, making it possible to do it while standing. To compensate disarming is a 1 second hold interaction.
  • Static lanterns that are destroyed will now produce a flammable oil puddle (when turned off) or set flammable objects on fire beneath them (when turned on).
  • Birds (Louisiana ducks and murders of crows) as well as wounded horses will no longer take multiple hunters into account when calculating their escalation.
    • Instead, each hunter has their own escalation threshold per animal.
    • This change ensures that multiple hunters can chose the exact same path walking behind each other to avoid animals, which would often lead to an unreadable escalation in the past
  • Looting cash registers now has a very low chance of granting $75, $150, and $1000 in addition to the existing amounts that can be looted.

Lawson Delta Changes

  • North of Arden: New bush line along the road / line of sight blocker.
  • Building of Arsenal: Reworked interior / improved options for getting in/out.
  • Brickworks: Flat workshop and Barn like building next to train tracks: Improved options for getting in/out.
  • East of SaltersPork: New fence line / line of sight blocker.
  • Salter’s Pork: Boss/Target shapes adjusted (Enter/Leave target arena).
  • Tannery: open porch at the inner yard has been changed.
  • Train station tower: improved interior and improved options for getting in/out.
  • Woodworks side building: improved options for getting in/out.
  • Nicholls Prison: Navigation around the barbed fences on-top of the prison walls has been improved.
    • Less likely you will jump into the damage volumes by accident.
  • Dead end pass on the entire map to avoid getting trapped.
    • Old Civil War era bunkers have always more than one entrance/exit now.
    • Multiple cabins/barns across the map have been tweaked by adding further traversal options.
    • Vegetation update at the south-west side of Lawson Delta.
    • Interior pass on empty cabins located in the remote areas between compounds.

Stillwater Bayou Changes

  • Catfish: Tweaked surroundings and approaches, moved a cabin
  • Cyprus: Vegetation updated, small island added
  • Davant: Improved options for getting in/out
  • Lumber: Tweaked options of getting in/out of the Butcher pit, adjusted window positions
  • Slaughterhouse: Tweaked options for getting in/out
  • Stillwater: Tweaked/reworked interior of the cabin, options of getting in/out
  • Stillwater: Tweaked options of getting in/out of the barn
  • Port Reeker: Western entrance of the market building has been reworked
  • Port Reeker Market: Boss arena shapes adjusted (for enter/leave target arena notifications)
  • Madonna Noire: Tweaked wall navigation markup for targets: Assassin and Spider
  • Madonna Noire: Boss arena shapes adjusted (for enter/leave target arena notifications)

Performance
  • Content layer switch between compounds has been improved
    • The loading of areas is way quicker and smoother which should result in less stalls during gameplay
  • Various performance improvements to the AI systems
  • Optimized Texture Resolutions on various Weapon Projectiles to save some Video Memory

Options
  • Controls sensitivity can be adjusted in more granular steps (0.01 instead of 0.1)


~Happy Hunting