Hytale

Hytale Dev Tracker




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Comment

Originally posted by ClankyBat246

"The AI seems too easy"

"Na bro it's just the players had decent gear. In the future you will see clips with equal or over geared monsters"

That doesn't prevent the ai from being easy. It's like skyrim just reducing damage and armor values. It's more challenging but just in a way that is deadlier.

Dodging an arrow is still dodging an arrow regardless of the damage it does.

Making the enemies fight better or work in teams changes things.

  • These guys genuinely care about their game and I don't feel like they would take those shortcuts overall but he doesn't comment on AI difficulty levels as much as general hardness. That worries me a bit.

Simon here, I would not worry at all.
Our AI system is constantly being improved and was what shown in the clip was probably the dumbest AI example we could have shown.
I agree my tweet reply was a bit confusing, I was in the middle of replying to other tweets and wanted to clarify worries in regards to the difficulty (some talked about AI being dumb, others talk about dmg/hp being too easy). I should have clarified in my reply to avoid confusion, when I talk about the difficulty it includes AI as well.

Game difficulty is not just a numbers game at all, we understand that.
We have people working on AI and their work was not well demonstrated in the clip other than "alert state" and other simple things. Initially, I was opposed to showing that clip because the AI felt dumb and we have much better monster AI that is much more advanced, but ultimately it felt the time to show some gameplay without trying too hard to polish everything haha. (I still cringe to th...

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