over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - Lil Shammgod - Direct link


For us this has been an amazing and full-on launch weekend - full of both highs and lows.

We had over 50,000 concurrent players on Sunday, up there alongside other popular Steam games like Dead by Daylight, Terraria and ARK.

However, many people have let us know in the reviews that the game just didn’t work well enough for them to enjoy it - and that’s not good enough for us. If people couldn’t connect or run the game with acceptable performance to even try the game out, then we need to remedy that.

Targeting daily updates Through launch weekend we produced three hotfixes immediately to address some of the key bugs that had presented with the launch. Through our first week we will be continuing this process and aiming for daily updates.

These updates can disrupt your time playing the game but they are critical for us to quickly improve the game for you. Due to the high intensity of this update cadence, we will be focusing these updates on performance optimizations, connectivity and mission fixes.



New Mission Content
We will release new missions for this weekend for players who have already worked their way through Icarus. You’ve given us vital feedback about the existing missions and we’ll apply this to the new mission challenges when you return.

With all the community engagement around the launch, we’ve had a huge amount of fan suggestions for new content and items. We’ll be slowly adding these in some of our updates as they are completed and tested. If you haven’t already, join the Discord or submit requests to Feature Upvote to get your requests in.

Service Outages
Through the beta weekends we were able to adjust our central services and handle the load. The games launch presented the first time we had so many people playing the game with all the content of the game included. Overall, the service ran very smoothly. We had two outages lasting forty and sixty minutes respectively. In both instances, we were in live communication with the community and this will continue to be our standard going forward.

You can read the candid response of our Chief Executive handling the most recent outage at 3am in his local time on the Steam Forums. We are exceptionally grateful for how understanding you all were during this time.

Connectivity and Performance
While some users were able to play the game just fine, we were disappointed with the performance problems that affected a portion of our customers. This left the forums in a very weird state. Customers who were not experiencing severe issues were bemused that others couldn’t play.



We quickly focused on putting as much resource as we could over the weekend to solve these issues immediately - and we apologize unreservedly to those who couldn’t enjoy the launch weekend. Our team is working hard, based on the bug feedback you supply, to get everyone in and prospecting on ICARUS.

Thanks, Prospectors
- Dean Hall, Gamerunner