Shamm

Shamm



12 Dec

Post
    Shamm on Steam - Thread - Direct
This week we are introducing a new Tier 4 pistol with an 8-round magazine to complete the basic sidearm set. This is also modifiable at the alterations bench, making it competitive with the Orbital Workshop pistol that, up until now, has been head and shoulders above the rest.

We also look at next week's patch, the C0NT4CT Radio, which will allow missions to be accepted and kicked off on the go.

Notable Improvements:
  • Increase all Mount swim speed while sprinting by 25%, this means when you sprint while swimming on a mount it moves faster through the water while using stamina.
  • Add 'Show Only My Damage Numbers' setting to Gameplay options, disabled by default, so players can hide damage numbers from other players
  • Removing '.' from between acroymns on for item names, adjust account flag text to also reflect this change
  • Quest classes are now blocking loaded instead of async loaded to reduce instance...
Read more

06 Dec

Post
    Shamm on Steam - Thread - Direct
Welcome to week 157.

This week, we are introducing a new juvenile variant of the Wooly Zebra that can be raised and nurtured into a new mount with Arctic specialties.

We also add some improvements to the AI in Icarus perception so they will be far less likely to detect players in various situations.

We’ve also got some news on next week's update, with even more firearms coming to your armory.

Jump in and have a read.

Notable Improvements:
  • Fixed the Biofuel Powered Drills and Extractors not turning themselves back on after reloading a prospect
  • Fixed a PhysX-related building replication crash that was occurring on larger prospects when join multiplayer games
  • Fixed a crash that could occur when supply pods take off if they are near buildings or deployables
  • Shifting Mission in Layout and Starting Position so that when you open the mission screen you are presented with t...
Read more

28 Nov

Post
    Shamm on Steam - Thread - Direct
This week, we’re celebrating Icarus' third anniversary.

Now a toddler, Icarus has grown a lot over the last 156 weeks. We thought we’d do a quick look back and then celebrate with some cake and a full-day livestream and a bunch of giveaways.

Hop in, have a read, and then get baking.

Originally posted by Jake Dondunski, Project Lead: Thank you for all of your support over the last few years as we have endeavored to shape Icarus into the game we know it can be. A truly immersive survival game. We want to keep working on it, making it better, fixing bugs, improving performance and adding new content. As long as people are playing we will keep developing.

Leave a review to show your support, it really helps us out.

Jake Dodunski - Project Lead
Notable Improvements:
  • Improved Weather Culling inside buildings after improvements from a few w...
Read more

22 Nov

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 155.

This week is all things firepower as we add the first automatic weapon to Icarus, the Light Automatic Carbine.

This packs a punch with a 20-round magazine, using small caliber (pistol) ammo.

We’ve also got some details about our 3-year anniversary celebrations next week and how you can share some virtual cake with us.

Jump in and have a read.

Notable Improvements:
  • Allow basic fertilizer to be crafted on the chemistry bench
  • Updated Ashlands sidequests so the NPCs and Trucks will attempt to spawn on reload if they've accidentally been removed as part of the quest cleanup steps
  • Doubled the range at which chickens look for a nearby coop to automatically place eggs after laying (from 10m -> 20m)
  • Removed Ice Mammoth Great Hunt Arena Entrance from Prometheus (Congrats to those who found it)
... Read more

15 Nov

Post
    Shamm on Steam - Thread - Direct
`Welcome to Week 154.

Cows, Milk, and Dairy products have arrived on Icarus, opening up new recipes and farming systems to use.

With new animals also come new trophies that can be crafted and placed in your base.

Lastly, we’ve got a preview of a new weapon type that is coming to Icarus next week.

Originally posted by Exctoris: If you are using an NVIDA GPU and have updated your drivers recently to NVIDIA Driver 565.90 or newer you may be experiencing more frequent crashes with Icarus and other games. We have contacted NVIDIA and let them know. In the meantime we suggest reverting to 561.09.

Notable Improvements:
  • Deep Wood Veins will now appear in the Null Sector Zones in Prometheus. This fixes an issue last week where they would not appear...
Read more

01 Nov

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 152.

This week, we’re completing the Tier 3 tech tree project of having a T3 upgrade for every available T2 bench, with the addition of the Windmill.

This sits between the Tier 2 Mortar & Pestle and the Tier 4 Material Processor.

We’ve also got some hot news on next week’s new item and what it means for some upcoming additions in the weapon and creature categories.

Jump in and have a read.

Notable Improvements
  • Added missing meshes for the remaining canteens and oxygen tanks, so all versions are now held in hand correctly
  • Fixed Shadows in the final Nullsector cave as there was some strange ‘artefacting’ going on
  • Bats no longer collide with players and other NPCs. Improved targeting behavior of bats means they should miss the player less often when attacking. Increased chance for bats to break out of their idle flight loop to attack nearby target
... Read more

25 Oct

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 151.

This week, we’re giving Reinforced Wood a makeover and a new name - Beeswax Wood. This will have the same stats, but a new look and design.

We’ve also added static boss health bars, something we discussed a while back and was important in preparation for some exciting, upcoming content.

Jump in and have a read.

Notable Improvements:
  • Fixed a timeout issue when hosting prospects if the loading took over 60 seconds
  • Fixed an issue that was causing long loading times due to array copying. This was causing unnaturally long load times when hosting or joining games
  • Removed the 180s session timeout that sends players back to the main menu if they took too long to load (was possible to see this on hosts / singleplayer)
  • Fixed a bug where the shield would block poison/miasma damage. Shield now specifically only blocks 'melee' and 'projectile' damage
... Read more

18 Oct

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 150 - another milestone we’re proud to achieve with you all.

We released the Null Sector last Friday and, as we mentioned in the post, spent the start of this week at our company ‘Re-Orientation’. This has meant we’ve had less than three days this week to spend on the patch, so we have focused on fixes for the Null Sector and improvements from your feedback.

If you missed the post last week we do a full breakdown of the Null Sector here.
The Null Sector is a new har... Read more

11 Oct

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 149 - The Null Sector.

This new, dangerous region will test the most seasoned players. Scarce resources, no map, dangerous biomes, and a new, immersive mission chain lie before you.

For the first time you will encounter NPC's on ICARUS, and you will receive extra talent points as a mission reward


The Null Sector is a new hardcore region of the Prometheus Map which requires the New Frontiers Expansion to play.

... Read more

04 Oct

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 148.

This week is the penultimate update before the release of the Null Sector, so we’ve focused on a bunch of QoL improvements and bug fixes in advance of this releasing. These include some recommendations from our community through Feature Upvote.

We’ve also got a bit more insight into what to expect with next week’s Null Sector release, and some details on how you can jump in and test it now on a temporary branch, if you want to help us find any outstanding issues.

Jump in and have a read.



This Week: Quality-of-Life (QoL) Improvements
This week, we’ve focused on a range of QoL improvements and bug fixes as a lead-in to our planned release of Null Sector next week. We generally don’t release a major feature/content in subsequent weeks, and with the size of Null Sector, we wanted to dedicate more time to t... Read more

27 Sep

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 147.

This week comes with a massive quality-of-life addition: an in-game wiki of items craftable in Icarus as a new section of the Field Guide. This includes where to find them, how to craft them, what to use them for, and what they’re connected to.

We also introduce some new exclusive bobbleheads for owners of Stationeers as a thank-you for supporting the studio.

Plus, we have a small update on where Null Sector is up to and what’s coming next week.

Jump in and have a read.

Notable Improvements:
  • Prospects without local save files are no longer shown on the 'Load' screen. This should fix the issue where players would incorrectly see past multiplayer games in this list without having access to the save file
  • Mounts are now bound to the account that claimed them instead of the specific character. This should fix the issue where players bringing down mounts that were claimed by a differ...
Read more

20 Sep

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 146.

We’ve converted another 15 Missions over to Operations on Olympus, giving you a ton more content to experience in your permanent prospects.

We’ve also addressed some bugs that cropped up last week, including Desert Saddles on Moa and Cart Attachment repairs.

Next week’s update is a big one, so have a look at the bottom at what to expect and how it’ll help you navigate the thousands of in-game craftable items.

Jump in and have a read.

Notable Improvements
  • Fixes for workshop items that were unable to be reloaded
  • Fixing the Desert Saddle so it works with the Moa
  • Fixing cart attachments as they were unrepairable
  • Various Shadow related fixes and tweaks
  • Updated some old search area's to properly highlight the compass when inside the search area.
... Read more

13 Sep

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 145.

This week, we’re introducing two new biome-specific saddles with relevant temperature resistances to give your mounts extra support while traversing Icarus.

Seeding Carts have also been overhauled, with tiered plow attachments that bring their statistics and buffs in line with those of the tiered shovels introduced in Week 136.

We’ve also got a sneak peek at what’s to come next week and why you’ll want to return to Olympus to check it out.

Jump in and have a read.

Notable Improvements
  • Added the ability to modify the crosshair, its size, shape, and color
  • Fixing issue where all throwables (grenades, molotovs etc) where not able to be thrown
  • Tooltips after highlighting a crop plot, then looking at other items now force an update, preventing lag when swapping between items
  • Guano Recipes for Biofuel, Basic Fertilizer & Volatile Substance, now use far ...
Read more

06 Sep

Post
    Shamm on Steam - Thread - Direct
Welcome to week 144.

This week introduces the new Arctic Vesper, which is found in nests spawning in the frozen expanses of Icarus.

The Arctic Vesper is a dangerous foe, flying low to the ground and fiercely defending its nests, where you’ll be able to find the new ‘Guano’ resource that can be used in bio-fuel alternative recipes.

We also briefly mention the new cart attachments coming next week.

Notable Improvements
  • Recipes that produce resources such as water or biofuel, will now display the amount of that resource produced on the recipe (See Composter)
  • In place of stack count in item tooltips, items with a resource contained within (water / biofuel / electric charge) will show their current units and total capacity instead
  • Mount tooltips will no longer show 'Owned by Nobody' when the owner logged out
  • Removing dirt mound recipe and blueprint from the tech tree as it is no lo...
Read more

30 Aug

Post
    Shamm on Steam - Thread - Direct
Welcome to week 143

This week, we introduce a new growable plant: Sugarcane, which can be purchased as Seeds in the Orbital Workshop. Fully grown Sugarcane can be ground down in the Mortar and Pestle to make the newest ingredient on Icarus, Sugar.

With the addition of sugar comes new recipes and Candy, a new food group that doesn’t count towards the total active food buffs but provides small situational buffs for escaping dangerous situations.

We’ve also got a quick snapshot of what’s to come next week, and where you’ll find it nesting.

Jump in and have a read.

Notable Improvements
  • Aluminum buildables have received a LOD pass, meaning there are no more black lines that ascend when viewed from a distance
  • Added a new master glass material and reworked all the current glass BLD materials, to reduce the excessive amounts of fog that could be seen through the glass
  • Adjusted the weight and...
Read more

23 Aug

Post
    Shamm on Steam - Thread - Direct
This week's update continues our trend of introducing small improvements and new content from our recently concluded project clinic.

Two features deserve special mention - our new corner stair pieces and changes to crafting shotgun ammo.

Our NullSec work has also progressed since the conclusion of the project clinic. We also have a small update on this below.

Notable Improvements
  • Improved performance by removing tick cost from spline networks and reducing building base tick.
  • General lighting optimizations have been implemented to improve performance
  • You can now drop items into the Medical Satchel, Seed Pouch, and Farmers Bag by dragging an item on top of them
  • When a Medical Satchel, Seed Pouch, and Farmers Bag is in your hotbar, you can right-click to open it
  • Updated the Icons for fuel slots so that if it accepts any container with a specific resource, a new symbol ...
Read more

16 Aug

Post
    Shamm on Steam - Thread - Direct
Welcome to week 141

This week, we continue our project clinic.

Originally posted by author: We are working on some big changes with the ‘Nullsector’ (the Prometheus Free Expansion). We are aiming to provide some very different (but good different) experiences not seen before with Icarus. Some of these changes are a bit spicy and we are doing lots of rapid balance iteration at the moment, this includes overhauling the quests for a more narrative focus. The Nullsector will be released when the experience hits the mark it deserves.

- Jake Dodunski, Icarus Project Lead



This Week: Project Clinic Highlights
Our Project Clinic has resulted in an array of adjustments, enhancements, additions, and refinements.

Performance Optimization to Skeletal Meshes
... Read more

09 Aug

Post
    Shamm on Steam - Thread - Direct
Welcome to our 140th weekly update.

This week we are introducing a battery-powered ice box backpack, which offers a new way to keep your food from spoiling while on the go.

We also have a heap of updates including new workshop items, new battery-powered equipment, numerous small tweaks and fixes, and even a new main menu screen.

These are the result of a “project clinic” our team conducted while playing the upcoming free expansion to the Prometheus map. We do these deep dives every now and then, and you can ... Read more

02 Aug

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 139.

This week, we are introducing a new creature: the Dribbo. These hippo-esque creatures have a unique spawning mechanic not seen in Icarus thus far, that’ll lead to some unique encounters.

We also delve into a preview of a new planetary crafted backpack and a quality-of-life improvement for bosses that will become much more relevant with the release of the Dangerous Horizons expansion.

Concluding this week’s update is a breakdown of the ‘Null Sector’, the new region being added to the Prometheus map next week.


Notable Improvements
  • All Animal Feeds can now be stored in Iceboxes
  • Terrain Anchor System Adjustments to fix rare issues to do with, buildings, objects and players from having a relevant terrain for support, movement and other various issues


Thi... Read more

26 Jul

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 138.

This week continues the expansion of the Icarus weapon tree. To make pistols more useful, and avoid only adding onto the end of the tech tree, the current One Shot Pistol is moving to Tier 2, along with a new a cheaper ammo recipe. This makes space for the new Semi-Automatic Pistol on the Machining Bench at Tier 3.

The Free Prometheus Expansion is progressing well as we implement feedback from closed play testing. We explain more about how you'll use Beacons to explore the ‘Null Sector’ dark zone below.



This Week: New Pistol & Rebalance We’re adding a new Semi-Automatic Pistol this week at Tier 3.

This comes with a rebalance and restructure of the pistol tiers to clearly differentiate the different weapons.

Here are the core details about the new pistol:
  • Crafted in Tier...
Read more