A lil somethin somethin: You can find the details for this event on the announcement page here.
Not only have we refactored the entire network system to allow for batteries and variable flow rates, but the system itself has been heavily optimized to be more efficient in both network traffic (that is sending data from the server to clients) and server processing (that is the amount of calculations done from second to second). This aims to improve both server and client performance when it comes to resource networks.
This has been a long process, and we’ll go into detail below on the extensive changes and reworks we had to do to deliver it, including multiple reworks and a lot of man-hours invested on our end.
We break down the new system, what you can expect, a host of new items as well as balance changes that have come along with it.
Jump in and check it all out below.
- Water networks are now accessible at Tier 3 (find out more below).
- Sprinklers are no...