Welcome to Week 152.
This week, we’re completing the Tier 3 tech tree project of having a T3 upgrade for every available T2 bench, with the addition of the Windmill.
This sits between the Tier 2 Mortar & Pestle and the Tier 4 Material Processor.
We’ve also got some hot news on next week’s new item and what it means for some upcoming additions in the weapon and creature categories.
Jump in and have a read.
Notable Improvements
This week, we’re completing the Tier 3 tech tree project of having a T3 upgrade for every available T2 bench, with the addition of the Windmill.
This sits between the Tier 2 Mortar & Pestle and the Tier 4 Material Processor.
We’ve also got some hot news on next week’s new item and what it means for some upcoming additions in the weapon and creature categories.
Jump in and have a read.
Notable Improvements
- Added missing meshes for the remaining canteens and oxygen tanks, so all versions are now held in hand correctly
- Fixed Shadows in the final Nullsector cave as there was some strange ‘artefacting’ going on
- Bats no longer collide with players and other NPCs. Improved targeting behavior of bats means they should miss the player less often when attacking. Increased chance for bats to break out of their idle flight loop to attack nearby target