Icarus

Icarus Dev Tracker




Yesterday

Post
Contains the Following Fixes:
  • Fixed an issue where NPC's (Mount and Tames) could be effected by hyperthermia when they shouldn't have been, this means they could get a modifier, take damage and die if they where too cold. The Modifiers for Tames and Mounts are not supposed to be this punishing.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week 168.

We have a big announcement to make: Great Hunts Campaigns will soon be available


Great Hunts is our newest expansion, available now to be wishlisted.

https://store.steampowered.com/app/3315290

This DLC accompanies a free update which includes content that enhances how everyone ... Read more

14 Feb

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 167.

This week, we have a number of smaller fixes and some QoL. We have highlighted some below, but check out the patch notes for the full list.

We go into detail about the Achievement Fixes and Changes and a new addition to the sleep screen.

Finally, we discuss a feature that has been requested for a long time—tree regrowth—which, if all goes well, will be released next week.

Jump in and have a read.


Notable Improvements:
  • Fixed an issue where the Game would suffer from persistent frame drops after interacting with the Orbital Exchange Interface
  • Increased XP gain from killing world bosses significantly
  • Dirt and Stone Buildings now take damage in Lava as intended
  • Cakes can no longer be placed on Walls
  • Increased the zoom leve...
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11 Feb

Comment

Originally posted by GenieonWork

First of all, only for the person dealing the last blow it will count as having killed it. Before it became a Steam achievement, it was already an in-game achievement. We've killed numerous sandworms, black wolves, scorpions etc, but it has always been the case that the player dealing the death blow was the one who got the in-game achievement. If your mounts killed the Sandworm, that's a possible reason why you as a player did not get the achievement.

Another thing: When you go in solo (without other players, without mounts) and you use for example fire arrows and the last tick of health is taken away by fire, it does not count for you as player; it's the fire that dealt the last blow. Keep that in mind when soloing the Sandworm.

Lucky for you the Sandworm is the easiest world boss to take down, once you know it's attack pattern. How I personally deal with sandworms (I kill them just for fun, since I've already got the achievement and they're very easy to avoid): Go...

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Ive passed this on to the dev team to see if we can get this changed.


08 Feb

Post
Contains the Following Fixes:
  • Fixing an issue where the sandworm was not populating its loot, when it should have
  • Adjusting Prospect/Mission UI to Show if players have gained the extra rewards or not - shows a tick and a green rewards box if they have been obtained

07 Feb

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 166.

We’re kicking off a Double XP weekend, a great chance to earn those talent and blueprint points that have been evading you.

World Bosses have also been given a valuable update, with lootable resources that include exotics.

We have also converted two existing missions so that on completion you will earn additional talent points for your characters.

Jump in and have a read.



Notable Improvements:
  • Fix Seed tooltips and links in Field Guide
  • Clip the player modifiers to the bounds, ensuring it doesn't overlap into the players inventory
  • Caveworms outside caves will now show a small mound instead of rocks
  • Caveworm carcasses & loot clean up faster than before
  • Improvements to the Sandworm Death should mean less instances of ...
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31 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 165.

Today, the Hammerhead Slug World Boss is introduced to the swamps of Icarus.

We also give a sneak peek into what is coming next week, allowing all bosses to be lootable when killed and a quality pass on their rewards.

If you want to fight the Hammerhead Slug, you will need to play on the Prometheus Map in the New Frontiers Expansion. It can be purchased here:

... Read more

25 Jan

Post
Contains the Following Fixes:
  • Fix invisible materials for various assets including the Fishing Bench and Creature Deterrent

24 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 164.

This week, we’ve enabled the Lava Hunter World Boss on Prometheus to spawn outside of its specific mission. This will allow you to fight it over and over again without having to start new prospects.

We’ve also done a quality-of-life pass on the rest of the world bosses' spawns to address their regularity so you can engage them more.

Jump in and have a read.

Notable Improvements:
  • Fixing the Cold Screen Space Effect, which was applying incorrectly on and persisted unintentionally
  • Fixing the Achievements ‘Styx & Stones’ & ‘Zero to Hero’ so they are correctly tallied and granted on Steam and in-game
  • Fixed Black Wolf Boss Spawners not begin present correctly in Olympus Open Worlds, the Black Wolf Bosses will now spawn correctly
  • Removed Textures and Materials that where not used resulting in a smaller client pack size
  • Texture Optimization which ...
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18 Jan

Post
Contains the Following Fixes:
  • Fixed issue where radars and scanners couldn't be activated which could block both exotic scanning and various mission progress.

17 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 163.

This week's theme is bug fixes and QoL. Thanks to feedback over the holiday period, we have addressed a number of issues. We have also fixed an issue that was limiting client performance.

We also have some details on what is to come next week involving the Lava Hunter present on Prometheus.

Jump in and have a read.

Notable Improvements:
  • Coconut Trees grown in crop plots now provide Wood when harvested
  • C0NT4CT Radio will now find the most upgraded C0NT4CT device to connect to, rather than the closest
  • Modifiers (Buffs / Debuffs / Auras) have been optimized so they will not perform updates every frame
  • Fixed various issues with Crop Plots as they would sometimes take damage when sheltered, but not in greenhouses
  • Made adjustments to SMPL3 quest rewards not to include outdated items as rewards, and added new items where applicable
  • ...
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10 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 162.

This week we go over a multiplayer weapon fix that has now been tested, and the performance improvements that come along with it.

We also feature the new Coconut Seeds, which will drop from wild coconuts and can be planted to grow your own crop back at your base. These can also be brought down from the Orbital Workshop.

We’ve also got a look ahead at what to expect next week.

Jump in and have a read.



This Week: Weapon Fix & Performance Improvement
As mentioned previously we have had an experimental build up over the holiday period testing a fix for players connecting to a multiplayer game and being unable to fire weapons in some circumstances, particularly in older prospects.

Guns, bows and crossbows were unable to be fired by players in older prospects unless they were the server... Read more

02 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 161.

This week, we’re adding the new Platinum Shield, a Tier 4 option with a large blocking radius and unique design.

We’ve also got a sneak peek at next week's update and some new recipes coming with it.

Hop in and have a read.

Originally posted by author: Known Issue - Clients Unable to Fire Weapons We have discovered an issue to do with ranged weapons not firing for clients when players are connecting to a friend who is hosting or a dedicated server. This only seems to be occurring on older prospects with existing weapons, crafting new weapons works until you rejoin the session. As we cannot completely test this as it is during out holiday period we have set up a build on the Experimental Branch with a potential fix.

Warning this is not fully tested and will includes some content which will be released in future weeks.

... Read more

26 Dec

Post
    Shamm on Steam - Thread - Direct
Happy New Year gamers!

This week, we converted more of the Olympus missions over to operations so they can be played in Open World.

This continues the Olympus Operations project, with more applicable missions converted over.

Hop in and have a read.

Originally posted by author: Known Issue - Clients Unable to Fire Weapons We have discovered an issue to do with ranged weapons not firing for clients when players are connecting to a friend who is hosting or a dedicated server. This only seems to be occurring on older prospects with existing weapons, crafting new weapons works until you rejoin the session. As we cannot completely test this as it is during out holiday period we have set up a build on the Experimental Branch with a potential fix.

Warning this is not fully tested and will includes some content which will be released in future weeks.

... Read more

19 Dec

Post
    Shamm on Steam - Thread - Direct
Originally posted by Jake Dodunski: Holiday Period As it is the holiday period, our next few updates may seem smaller than usual and missing the usual bug fixes. This is due to most of our staff being on holiday, but don’t worry; we still have weekly patches planned that will continue through this period. Their changelogs will just be a bit shorter than usual.
This week, we’re introducing the new ‘C0NT4CT Radio’, which allows you to launch SMPL3 missions and Operations remotely. This should be a large QoL improvement, removing the need to trek back to base between different steps on narrative quest lines.

We also have a small preview of the next batch of Olympus operations, which are planned to be released next week.

Originally posted by author: Known Issue - Clients Unable to Fire Weapons We have discovered an issue to do with ranged weapons n...
Read more

12 Dec

Post
    Shamm on Steam - Thread - Direct
This week we are introducing a new Tier 4 pistol with an 8-round magazine to complete the basic sidearm set. This is also modifiable at the alterations bench, making it competitive with the Orbital Workshop pistol that, up until now, has been head and shoulders above the rest.

We also look at next week's patch, the C0NT4CT Radio, which will allow missions to be accepted and kicked off on the go.

Notable Improvements:
  • Increase all Mount swim speed while sprinting by 25%, this means when you sprint while swimming on a mount it moves faster through the water while using stamina.
  • Add 'Show Only My Damage Numbers' setting to Gameplay options, disabled by default, so players can hide damage numbers from other players
  • Removing '.' from between acroymns on for item names, adjust account flag text to also reflect this change
  • Quest classes are now blocking loaded instead of async loaded to reduce instance...
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06 Dec

Post
    Shamm on Steam - Thread - Direct
Welcome to week 157.

This week, we are introducing a new juvenile variant of the Wooly Zebra that can be raised and nurtured into a new mount with Arctic specialties.

We also add some improvements to the AI in Icarus perception so they will be far less likely to detect players in various situations.

We’ve also got some news on next week's update, with even more firearms coming to your armory.

Jump in and have a read.

Notable Improvements:
  • Fixed the Biofuel Powered Drills and Extractors not turning themselves back on after reloading a prospect
  • Fixed a PhysX-related building replication crash that was occurring on larger prospects when join multiplayer games
  • Fixed a crash that could occur when supply pods take off if they are near buildings or deployables
  • Shifting Mission in Layout and Starting Position so that when you open the mission screen you are presented with t...
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28 Nov

Post
    Shamm on Steam - Thread - Direct
This week, we’re celebrating Icarus' third anniversary.

Now a toddler, Icarus has grown a lot over the last 156 weeks. We thought we’d do a quick look back and then celebrate with some cake and a full-day livestream and a bunch of giveaways.

Hop in, have a read, and then get baking.

Originally posted by Jake Dondunski, Project Lead: Thank you for all of your support over the last few years as we have endeavored to shape Icarus into the game we know it can be. A truly immersive survival game. We want to keep working on it, making it better, fixing bugs, improving performance and adding new content. As long as people are playing we will keep developing.

Leave a review to show your support, it really helps us out.

Jake Dodunski - Project Lead
Notable Improvements:
  • Improved Weather Culling inside buildings after improvements from a few w...
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22 Nov

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 155.

This week is all things firepower as we add the first automatic weapon to Icarus, the Light Automatic Carbine.

This packs a punch with a 20-round magazine, using small caliber (pistol) ammo.

We’ve also got some details about our 3-year anniversary celebrations next week and how you can share some virtual cake with us.

Jump in and have a read.

Notable Improvements:
  • Allow basic fertilizer to be crafted on the chemistry bench
  • Updated Ashlands sidequests so the NPCs and Trucks will attempt to spawn on reload if they've accidentally been removed as part of the quest cleanup steps
  • Doubled the range at which chickens look for a nearby coop to automatically place eggs after laying (from 10m -> 20m)
  • Removed Ice Mammoth Great Hunt Arena Entrance from Prometheus (Congrats to those who found it)
... Read more

15 Nov

Post
    Shamm on Steam - Thread - Direct
`Welcome to Week 154.

Cows, Milk, and Dairy products have arrived on Icarus, opening up new recipes and farming systems to use.

With new animals also come new trophies that can be crafted and placed in your base.

Lastly, we’ve got a preview of a new weapon type that is coming to Icarus next week.

Originally posted by Exctoris: If you are using an NVIDA GPU and have updated your drivers recently to NVIDIA Driver 565.90 or newer you may be experiencing more frequent crashes with Icarus and other games. We have contacted NVIDIA and let them know. In the meantime we suggest reverting to 561.09.

Notable Improvements:
  • Deep Wood Veins will now appear in the Null Sector Zones in Prometheus. This fixes an issue last week where they would not appear...
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