Icarus

Icarus Dev Tracker




21 Mar

Post
    Shamm on Steam - Thread - Direct
This weeks update features six new sets of Curtains, with Tier 2 ‘Fur‘, Tier 3 ‘Elegant’ and Tier 3 ‘Reinforced' options.

We’ve also made more improvements to shadows, particularly Skeletal Mesh and Thin Mesh Shadows, along with animated shadows, such as doors.

Finally, we have a breakdown for you on the three new Legendary Weapons coming with the Great Hunts Expansion, and all the other items and deployables you’ll unlock by defeating their respective bosses.

Notable Improvements:
  • Allow placement of doors, windows and curtains on all left and right doorway pieces.
  • Windows and Curtains can also all be placed on the same window frame
  • Electricity and Water tools now show in the players hand
  • Improved bee death animation
  • Further improvements to SuperStruct crash prevention
... Read more

19 Mar


14 Mar

Post
    Shamm on Steam - Thread - Direct
Week 171 features a substantial performance improvement, with large changes to light sources, shadows and light radius.

These changes are described in detail below, along with examples, so you can jump in and learn how you can implement these changes into your game to get large FPS (frames per second) boosts (based on our testing).

We’ve also got a massive breakdown of the three new bosses coming with Great Hunts, including some lore, combat insights, and what you can expect when facing these goliaths.

Jump in and have a read.

Notable Improvements:
  • Added 40% elemental damage resistance to all tamed creatures; this ensures they take the same damage from physical and elemental damage
  • QuickMove now prioritizes Processor inventories, notably on the Electronic Food Trough Ctrl-Click will go where needed
  • All Pistol and Rifle ammunition icons redesigned
... Read more

07 Mar

Post
    Shamm on Steam - Thread - Direct
This week’s update completes the conversion of Operations in Open World mode and expands your cooking options by adding six new alternative resources for crafting ingredients used in high-tier recipes. This gives you options if certain key resources are scarce in your area.

This week also features a breakdown of all the free content coming with the massive free update alongside the Great Hunts DLC when it releases.

Jump in and have a read.

Notable Improvements:
  • Fixed Light Automatic Carbine being unable to be repaired
  • Added potential fix for 'BPQ_Travel_C SuperStruct' crash that sometimes occurs
  • Fixed killcams on Stryder causing players to be locked and the projectile not hitting.
  • Optimization and quality increase on water troughs


This Week: More Olympus Oper... Read more

28 Feb

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 169.

This week we have added a long-awaited feature: Tree Regrowth. This comes with the new Localized Terraforming Device which activates regrowth in a radius around it.

We’re also taking a deep dive into the massive free patch that will debut alongside the Great Hunts. This patch will offer a ton of new content for all players, regardless of whether they purchase this new DLC or not.

But first, we’re excited to debut the full-length trailer for Icarus: Great Hunts.



Notable Improvements:
  • Fixed issue where non-boss versions of the Black Wolf that spawn as part of the enzyme geyser were not counting towards geyser progress
  • Fixed an issue where the Sand Worm's health bar wasn't initializing correctly for clients
  • Fixed D...
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27 Feb


23 Feb


21 Feb

Post
Contains the Following Fixes:
  • Fixed an issue where NPC's (Mount and Tames) could be effected by hyperthermia when they shouldn't have been, this means they could get a modifier, take damage and die if they where too cold. The Modifiers for Tames and Mounts are not supposed to be this punishing.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week 168.

We have a big announcement to make: Great Hunts Campaigns will soon be available


Great Hunts is our newest expansion, available now to be wishlisted.

https://store.steampowered.com/app/3315290

This DLC accompanies a free update which includes content that enhances how everyone ... Read more

14 Feb

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 167.

This week, we have a number of smaller fixes and some QoL. We have highlighted some below, but check out the patch notes for the full list.

We go into detail about the Achievement Fixes and Changes and a new addition to the sleep screen.

Finally, we discuss a feature that has been requested for a long time—tree regrowth—which, if all goes well, will be released next week.

Jump in and have a read.


Notable Improvements:
  • Fixed an issue where the Game would suffer from persistent frame drops after interacting with the Orbital Exchange Interface
  • Increased XP gain from killing world bosses significantly
  • Dirt and Stone Buildings now take damage in Lava as intended
  • Cakes can no longer be placed on Walls
  • Increased the zoom leve...
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11 Feb

Comment

Originally posted by GenieonWork

First of all, only for the person dealing the last blow it will count as having killed it. Before it became a Steam achievement, it was already an in-game achievement. We've killed numerous sandworms, black wolves, scorpions etc, but it has always been the case that the player dealing the death blow was the one who got the in-game achievement. If your mounts killed the Sandworm, that's a possible reason why you as a player did not get the achievement.

Another thing: When you go in solo (without other players, without mounts) and you use for example fire arrows and the last tick of health is taken away by fire, it does not count for you as player; it's the fire that dealt the last blow. Keep that in mind when soloing the Sandworm.

Lucky for you the Sandworm is the easiest world boss to take down, once you know it's attack pattern. How I personally deal with sandworms (I kill them just for fun, since I've already got the achievement and they're very easy to avoid): Go...

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Ive passed this on to the dev team to see if we can get this changed.


08 Feb

Post
Contains the Following Fixes:
  • Fixing an issue where the sandworm was not populating its loot, when it should have
  • Adjusting Prospect/Mission UI to Show if players have gained the extra rewards or not - shows a tick and a green rewards box if they have been obtained

07 Feb

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 166.

We’re kicking off a Double XP weekend, a great chance to earn those talent and blueprint points that have been evading you.

World Bosses have also been given a valuable update, with lootable resources that include exotics.

We have also converted two existing missions so that on completion you will earn additional talent points for your characters.

Jump in and have a read.



Notable Improvements:
  • Fix Seed tooltips and links in Field Guide
  • Clip the player modifiers to the bounds, ensuring it doesn't overlap into the players inventory
  • Caveworms outside caves will now show a small mound instead of rocks
  • Caveworm carcasses & loot clean up faster than before
  • Improvements to the Sandworm Death should mean less instances of ...
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31 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 165.

Today, the Hammerhead Slug World Boss is introduced to the swamps of Icarus.

We also give a sneak peek into what is coming next week, allowing all bosses to be lootable when killed and a quality pass on their rewards.

If you want to fight the Hammerhead Slug, you will need to play on the Prometheus Map in the New Frontiers Expansion. It can be purchased here:

... Read more

25 Jan

Post
Contains the Following Fixes:
  • Fix invisible materials for various assets including the Fishing Bench and Creature Deterrent

24 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 164.

This week, we’ve enabled the Lava Hunter World Boss on Prometheus to spawn outside of its specific mission. This will allow you to fight it over and over again without having to start new prospects.

We’ve also done a quality-of-life pass on the rest of the world bosses' spawns to address their regularity so you can engage them more.

Jump in and have a read.

Notable Improvements:
  • Fixing the Cold Screen Space Effect, which was applying incorrectly on and persisted unintentionally
  • Fixing the Achievements ‘Styx & Stones’ & ‘Zero to Hero’ so they are correctly tallied and granted on Steam and in-game
  • Fixed Black Wolf Boss Spawners not begin present correctly in Olympus Open Worlds, the Black Wolf Bosses will now spawn correctly
  • Removed Textures and Materials that where not used resulting in a smaller client pack size
  • Texture Optimization which ...
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18 Jan

Post
Contains the Following Fixes:
  • Fixed issue where radars and scanners couldn't be activated which could block both exotic scanning and various mission progress.

17 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 163.

This week's theme is bug fixes and QoL. Thanks to feedback over the holiday period, we have addressed a number of issues. We have also fixed an issue that was limiting client performance.

We also have some details on what is to come next week involving the Lava Hunter present on Prometheus.

Jump in and have a read.

Notable Improvements:
  • Coconut Trees grown in crop plots now provide Wood when harvested
  • C0NT4CT Radio will now find the most upgraded C0NT4CT device to connect to, rather than the closest
  • Modifiers (Buffs / Debuffs / Auras) have been optimized so they will not perform updates every frame
  • Fixed various issues with Crop Plots as they would sometimes take damage when sheltered, but not in greenhouses
  • Made adjustments to SMPL3 quest rewards not to include outdated items as rewards, and added new items where applicable
  • ...
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10 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 162.

This week we go over a multiplayer weapon fix that has now been tested, and the performance improvements that come along with it.

We also feature the new Coconut Seeds, which will drop from wild coconuts and can be planted to grow your own crop back at your base. These can also be brought down from the Orbital Workshop.

We’ve also got a look ahead at what to expect next week.

Jump in and have a read.



This Week: Weapon Fix & Performance Improvement
As mentioned previously we have had an experimental build up over the holiday period testing a fix for players connecting to a multiplayer game and being unable to fire weapons in some circumstances, particularly in older prospects.

Guns, bows and crossbows were unable to be fired by players in older prospects unless they were the server... Read more