Icarus

Icarus Dev Tracker




29 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Batteries are here.

Not only have we refactored the entire network system to allow for batteries and variable flow rates, but the system itself has been heavily optimized to be more efficient in both network traffic (that is sending data from the server to clients) and server processing (that is the amount of calculations done from second to second). This aims to improve both server and client performance when it comes to resource networks.

This has been a long process, and we’ll go into detail below on the extensive changes and reworks we had to do to deliver it, including multiple reworks and a lot of man-hours invested on our end.

We break down the new system, what you can expect, a host of new items as well as balance changes that have come along with it.

Jump in and check it all out below.

Notable Improvements:
  • Water networks are now accessible at Tier 3 (find out more below).
  • Sprinklers are no...
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22 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week 116 is here, and it packs a punch, with the new Trench Shotgun added to the game.

A Tier 4 variant, the Trench Shotgun is our most powerful close-range damage dealer to date.

We’ve also got a rebalance and improvement on the Shotgun damage/ammo system, and some long-awaited news on Batteries and Networks.

Jump in and have a read.

Notable Improvements:
  • Added a setting to disable camera movement & rotation when interacting with deployables
  • Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  • Mission OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing mission progress. Replaced with Gold Ore Lure
  • Fixed 'complete the tutorial' achievement from occurring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatica...
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15 Feb

Post
    Shamm on Steam - Thread - Direct
Week 115 brings three new types of Shotgun Shell to Icarus - Cold Steel, Miasma and Obsidian.

Exclusive to Prometheus, these pack a punch with their own Freeze, Poison and Burn modifiers along with some hefty damage and rare materials to craft.

Batteries and Networks continues it’s thorough testing with our community, and you can get an update on where we are up to inside.

Hop in and have a read.

Notable Improvements:
  • Updated chairs to prefer placing characters in front when getting up. Will place to the right or left if there is not enough room in front of the chair, instead of only trying to place right
  • Fixed collision on nearly every beam to prevent collision outside the visible mesh
  • Fixed mission NOMAD: Greatly reduced the wait time if the side objective is complete before the next primary objective is granted
  • Fixed an issue with the lantern not being able to be prepared ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Feb

Post
    Shamm on Steam - Thread - Direct
Week 114 is here, with a new shocking backpack to buy.

The Ion Backpack gives improved yields for key metals needed in electronics production and also has the unique electroshock modifier for combat, otherwise only found in select ammo and tools.

We’ve also completed week one of our Batteries & Networks testing, and have an update on the progress.

Jump in and have a read.

Notable Improvements:
  • Fixed BIG SHOT: Stockpile on Hard difficulty not having room to fit all required trophies.
  • Fixed Electric Deep Ore Drills not showing the correct mining time.
  • Update carcass inventory UI to show modifiers, allowing players to read the modifier explaining that creatures are attracted to the carcass.
  • Fixed a bug where windows couldn't be placed on the dual window slots (2 building pieces to make 1 window frame)
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week 113.

After the bee-pocalypse of last week, we imagine some of you will be happy to hear that this week brings some adjustments and balances to our fuzzy new friends.

We’ve also got two new rugs for you, in Buffalo and Woven variants, and some QoL improvements, including the ability to now share couches with your pals.

Jump in, have a read, and then enjoy some slightly less terrifying cave adventures.

Notable Improvements:
  • Fixed several bugs with the Stockpile mission type where missions would get stuck or auto complete when not intended
  • Added the ability for Prospectors to sit with their friends on the same seat / couch
  • Added the Suit Slot UI to most inventories and processors so players can access anything slotted in the food / water / oxygen slots when interacting with devices
  • Curtains and windows can now both be placed on window frames and can no longer in...
Read more

26 Jan

Post
    Shamm on Steam - Thread - Direct
Welcome to week 112.

This week is a larger update, as we bring you the brand new Apicultural system where you can become a beekeeper in Icarus.

Fit with Wild Bees, Beehives, a bespoke beekeeping system and even Bee breeding, you can start producing honey, beeswax and multiple new recipes, right away.

Originally posted by author: We are committed to weekly updates in Icarus and to always be providing new content / fixes / optimizations from week to week. These updates can vary in size, as things like team availability and task size can range from ones that take half a day, to several weeks or even months. One thing we will try to do is be conscious of this and after a period such as the New Year Holiday where we kept things light and safe we’ll give you something we’ve been working on for a while.

Rocketwerkz isn’t as big as some other studios but are proud of our commitment to our games and w...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jan


19 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week 111 is here and we’ve added the Smoker along with nine new recipes for you to enjoy.

From Melon Smoked Giant Steak to Tea Smoked Freshwater Fillet, there’s a range of new tasty recipes to try out with unique buffs, perks and benefits.

We’ve also got an update for you on our ongoing work on the batteries and networks project, along with next week’s buzzy update.

Jump in and have a read.

Notable Improvements:
  • Backpacks are no longer automatically re-equipped whenever a piece of player equipment is added/removed/damaged - this fixes the bug where the medic backpack's modifiers would be re-applied every time the player took damage
  • Fixed a bug where the crop growth rate was being added instead of multiplied, resulting in a growth rate of roughly double what was intended
  • The mission communicator no longer plays noise when it reloads back in (no more weird bzzt noise when roaming around the ma...
Read more

12 Jan

Post
    Shamm on Steam - Thread - Direct
Week 110’s update adds our newest and most powerful shield, the Titanium Tower Shield.

With 140 degrees of area coverage and 85% damage resistance, this is one of our strongest defensive item to date but will require a high cost of resources to craft.

Jump in and have a read.



This week: Titanium Tower Shield
This week's update introduces our newest powerful shield, the Titanium Tower Shield.

This shield has a 140-degree block radius, with 85% damage blocking, making it a powerful asset.

This is craftable on the foundry and requires an extensive list of materials, including Titanium Plate, Epoxy, Cured Leather and Steel Screws.

When attached to your back, the shield provides a strong defense against damage from behind, giving it multi-purpose use, even when not equipped.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jan

Post
    Shamm on Steam - Thread - Direct
Week 109’s update introduces a newly discovered creature to the Volcanic Biome of Prometheus, the Ignari.

Closely related to the Viscid of the Swamp biome, the Ignari will be found among the flowing lava and rocky outcrops, so keep your eyes peeled.

As mentioned a couple of weeks ago, we've been doing a few content-only updates over the holiday period so everyone could have a bit of a break, but also so we could keep them separated from the technically complex work finalizing batteries and power networks. More info to come on those in the next few weeks.

Finally, we’ve got an update on the progress of the Prometheus Map Expansion for you, to start 2024.



This week: Ignari
The Ignari has been discovered in the Volcanic Regions of Prometheus.

Exclusive to this Biome, the Ignari is closely related to the Viscid, found ... Read more

29 Dec

Post
    Shamm on Steam - Thread - Direct
Week 108’s update is here, and we’ve added our first new Orbital Workshop armor in a while, the Tachyon Armor.

This is designed for the survivalist, with some unique buffs that you won’t find in any other sets.

We’ve also got an update on the progress of Turrets for you to catch up on.

Finally - Happy New Years from the team here at Rocketwerkz! We can’t wait to do 2024 with you.



This week: Tachyon Workshop Armor
We have added a new armor to the Orbital Workshop.

The Tachyon Armor is the first new armor we’ve added in a while, with perks and buffs designed for survival.

This included buffs to fall damage resistance and resistance to exposure, so your missteps off cliffs and poor timing out in the storms are less impactful.

These are some unique buffs we haven’t experimented with before, so should... Read more

22 Dec

Post
    Shamm on Steam - Thread - Direct
Week 107’s update is here and we’ve added two new rugs, the Jaguar and the Snow Leopard.

These will require their creature’s vestiges along with other materials, so get to hunting and crafting now.

We’re still hard at work on batteries and networks, and due to the complexity of these upcoming changes we’re limiting the next few updates to easily isolated pieces of content like decorations, armour sets and maybe even a new creature. Keep an eye on these patch notes to find out when batteries are available for beta testing on the experimental branch.

And - Merry Christmas from the team here at RocketWerkz!



This week: Jaguar, Snow Leopard Rugs
This week, we’ve added two new rugs to the existing set. These are the Jaguar and Snow Leopard, two of the apex predators of Icarus that you’ll encounter in the Forest and Arctic Biomes res... Read more