about 2 years ago - Lil Shammgod - Direct link


Here at RocketWerkz, we’re celebrating the three month anniversary of Icarus. We’ve been blown away by the reception, watching you build masterpieces, burn them down, explore the wilderness and risk it all on missions.

We had some teething issues to get through at launch and since then bug fixes, stability and optimization have been constant priorities for our weekly updates.

Since December we've been on the fast track to give you updates every week, so far totaling 12 updates and 11 hotfix patches over the last 3 months. Here’s a summary of the missions, content, tools, blueprints and gear in Icarus today.



We’ve also added and significant new systems and features to the game.

  • Character Respec. A hotly requested feature added this week, you can now retrain and improve your characters by spending Ren. And you can sell exotics to get more Ren.
  • Talents Rebalancing. We increased the level cap to 50, allowing players to unlock more Talent Points and gain enough Blueprint Points to unlock the entire Tech Tree. We rebalanced solo play and the Solo Talent tree is now separate.
  • New Missions. While we started with 35 missions, we now have over 60. They include a variety of survey missions, hunting missions, mining missions with many more to come.
  • Insured Drops and Hardcore Drops. Icarus' real-world time limit can be a daunting and harsh surprise the first time it happens to you. So we added Insured missions where your character is always rescued if you run out of time, and optional Hardcore missions where only other player can revive you on planet.
  • Farming. Planter boxes, sprinklers and greenhouses create a sustainable, long-term supply of food and resources for longer missions even in the toughest environments.
  • Backpacks, Light Slots and Inventory Sorting. We’ve made many quality of life improvements from backpacks with more storage, to a light slots so you can mine in the dark, to inventory sorting and stack splitting.


The Icarus Player Community
Our player community has spent millions of hours on Icarus. See some of your favorite highlights at the top of the page.

We see Icarus as an ever-evolving title, refining the game based on how the community are playing the game.

The direction we go in is often heavily inspired by what the community share with us. Whether it's screenshots of incredible bases encouraging us to expand our deployables and buildables, or balance complaints about recipes and resources, or new ideas for missions, we are listening and taking your feedback on board.

Make sure you put your most desired feedback in Feature Upvote[icarus.featureupvote.com] and come chat with us in Discord[discord.gg].

We're excited about all of the things we still want to add to Icarus and to continue on this journey with you.



Thank you
The last thing we need to do, is express our gratitude to key members of our wider family.

Firstly, our content creators. All of you from hobby streamers, to video makers right through to career chasers, you’ve all been integral to getting Icarus spread far and wide, and given us many of our favorite moments as a team. We thank you for choosing us to showcase, and we hope you’ll enjoy what we bring you next.

Secondly, a massive thank you to our selfless, loyal and dedicated moderators across Discord and Reddit. The strength of our communities is built on these individuals who tirelessly work to create the fun and safe environments. While they’re active participants with you in the communities, the work they do behind the scenes is incredible and the countless times they’ve stepped in at the drop of a hat can’t go without acknowledgement. Next time you see them online, make sure you show them some love as they truly are one of a kind and we would be lost without them.

And lastly, a big thank you to you. Thank you for being fans, critics, supporters, creators, friends and gamers. Your feedback, ideas, solutions and critique has allowed us to shape the game, develop our direction and fuel our passion. The countless hours invested have meant the world to us, and we’re still blown away by what you’ve been able to create and achieve. We’re dedicated to making the next three months even better than the last, and we look forward to continuing to put you, the players, first.

- Dean Hall, Game Runner

Want to support our development further?
https://store.steampowered.com/app/1648531/Icarus_Supporters_Edition/