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So recently I have been doing more of my digging and I believe this new talent tree will really flesh out Icarus and how it really is different. We all know a lot of survival games have talents/skills that can assist you along your way but I feel like the combination of Icarus' session based gameplay and their very in depth talent tree will help the game stand out. It has made me kind of take a step back and look at how I will play the game totally different as well. I feel like there is a lot more to the grind to get exotics than we all may have initially thought. I believe that we will have a lot more planning into our drops than we may think. More than the usual survival aspects; although they are still very present. I believe that we will have to make drops WITHOUT the intentions of even coming close to get exotics and instead focus on getting our character leveled up and, most importantly, their talent tree set up for success. This will add yet another layer to the gameplay loop that I think will help make every sessions unique in which the end goal may be something much simpler than a giant expedition. One of the screenshots I took was a talent called "Running With Wolves" in which wolves are neutral to you. Which really got me thinking all this... What do you think?

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almost 3 years ago - /u/loriipops - Direct link

The Talent tree and Tech tree are coming along really nice. We're excited to cover this (in due time!!). The game is much more intricate than what has been shown presently.