over 2 years ago - sknightly - Direct link
As always we've made a bunch of key bug fixes and QOL improvements since the last Beta Weekend. This list doesn’t reflect every change, but gives you an idea of where our effort has gone.

Many of these bugs were reported by you on Feature Upvote[icarus.featureupvote.com], please report any new issues you find there.

Read our Prepare for Beta Weekend Five blog post here.

Bug fixes:
  • Fixed an issue where the crafting bench could be fooled to think it had enough items to continue crafting
  • Fixed a bug where the shelter trace stops functioning and does not resume until reload, causing players and deployables to incorrectly take exposure damage
  • Fixed an issue with the ‘More for Less’ talent where the crafting recipe was incorrectly using resources and requiring double the intended amount
  • Fixed a bug where dying and Respawning and then fitting Fur Armor leaves armor in first person
  • Fixed a bug where the medicine pills weren’t providing any buffs due to the modifier removing itself immediately
  • Fixed a rotation issue of Polar Bear eating a carcass animations (start and end)
  • Fixed a bug where player appears in Out of Bounds Area when dropping in 011 for Broken Arrow mission
  • Added a patch where the system will deny animal spawns for a period of time in the location one was killed
  • Fixed an Error 024 by allowing the host to update the prospect heartbeat during the loading phase
  • Fixed an Error 020 by fixing incorrect append type for wrapping associated member character slot data
  • Adjusted the physics on the Cougar model to ragdoll more realistically
  • Animals that are fleeing from you are no longer able to be hit with stealth attacks
  • Fixed a bug where ammo was unloading into hotbar before main inventory, when there was still space for it
  • Fixed a bug where arm armor wasn’t visible when in first person
  • Fixed a bug where doors were being double-placed if the existing door was open.
  • Fixed an issue with solo talent tree being blocked by 'coming soon' nodes
  • Removed debug plane placed on one tree stump (looked like a white target)
  • Fixed a bug where punching was causing 0 damage, it will now cause 5. Remember though, Bears punch harder.
  • Fixed a bug where doors stopped rendering at certain distances

QOL improvements:
  • Certain deployable items will now produce recipes concurrently instead of consecutively to follow a more logical experience and progression
  • Added a Stat Modifier which modifies the held time to activate an item (i.e repair hammer)
  • Added a variation on the wall piece to allow for double-windows
  • Reworked the rain particle visual effects to provide a more realistic experience
  • Added a bleeding modifier to injured animals to provide a more realistic tracking experience
  • Split foliage quality and foliage distance into separate settings to help improve load speed and depth of field
  • Added Incendiary Rifle Rounds for those who just want to watch the world burn
  • Added Steel and Iron Repair Hammers
  • We felt firearms were too strong, too early, so we rebalanced the tree to include a Bolt Action Rifle, with the Hunting Rifle moving to level 30.
  • Set minimum charge required for Longbow, Recurve Bow and Compound Bow to 0.9 so arrows cant be launched at snail's pace
  • Added messaging on solo talent tree to inform players that these talents are only activated when solo
  • Doubled range of fire warming aura modifier for easier sleeping
  • Added bench requirement tooltips on item repair context menu (i.e Longbow)
  • Added variants keyprompt on deployables with variants (i.e Wall)
  • Adjusted the min/max yield of the Rabbit so it produces less Fur
over 2 years ago - sknightly - Direct link
Some additions for version 0.9.0.81636-rel-BetaWeekend5.

  • Fixed blood trails not using life time values from the hunting clue table. Fixed issue with non-responsiveness of age value on blood trail widget
  • Fixed lantern
  • Disabled the fur components on the deer and cougar trophies to prevent crashes
  • Added Japanese font support
  • Fixed chamois carry third person running anim.
  • Fixed issue where when trying to move items when crafting into a crafting bench, the items were not returned if an attempted move was unsuccessful
  • Fixed issue with higher tier Knives being unable to skin lower tier animals
  • Updated several desert rocks, canyon walls, forest cliff materials
  • Reduced rain's change to add fog
  • Fixed issue where recipe list was hiding when it shouldn't have been in various cases
  • Gave torches extra capsule collisions near their tops, to raise lights off ground.
  • Fixed issue with Drill / Radar not showing crafting requirements
  • Radar and Drill are now unlocked by default with requirements so crafting location and requirements can be shown
  • Small volume tweak to Oxite Dissolver metal
  • Increased ranged attack limit, decreasing melee attack cooldown, fixed it's determination to always like a coward
  • Tweaked Reced, Saliva and Sand Fall
  • death montage will not be overridden by any other montages
  • Added overlap detection to attacks
  • General VFX Tweaks, Sand Falling, Saliva, Spit Release
  • Improved vocal balance