Welcome to week 137.
We’re looking at farming again today, this time by adding the new ‘Farmers Satchel’ which is a tier 2 upgrade on the Seed Pouch.
This has all the benefits of the Seed Pouch, but with more slots and uses than just seeds that makes it more useful when working with a large amount of crops.
We’re also talking today about the upcoming Prometheus Map Expansion, with details about how the mini-map works in this new ‘Null Sector’.
Jump in and have a read.
Notable Improvements:
- Medicine crafted on the person will head straight into the Medicine Satchel
- Fixed spoil timer showing {0} instead of the correct time
- Reduced spacing in the objectives list to better-fit missions with many objectives
This Week: Farmers Satchel
We’re adding a new ‘Farmers Satchel’ as a new item you can place in your inventory and use for extra seed storage.
The Farmers Satchel has 16 slots, considerably more than the Tier 1 Seed Pouch. This is crafted at Tier 2, and can be viewed as a direct upgrade. It can also hold fertilizer, making it substantially more useful for farming compared to the seed pouch which is useful mainly for foraging alone.
Coming Soon: Free Prometheus Expansion
We’ve entered the closed testing phase of our Prometheus Map expansion while we iron out some bugs that have cropped up. This is likely to take a few weeks and depending on the results, we may enter a stage of wider testing amongst the community.
This map expansion comes with five new missions that have you venture across the wasteland. The entire area is known as the ‘Null Sector’ and is a complete dark zone that requires a new item to map out. This won’t naturally become visible on your mini-map as other explored areas of the map would. Find out more about this next week.
Coming Soon: Prometheus World Bosses
We’re also working on a new World Boss in Prometheus which will be found in the swamp biome.
While we’re not releasing too many details yet, we thought we’d share a picture of one of its smaller forms to give you a few nightmares in the meantime.
Next Week: New Pistol & Balance
Next week we’ll be adding more firepower to Icarus with a new Tier 3 pistol which can load 6 bullets at a time. The CHAC pistol will also be adjusted to take into account the new Pistol's ammo capacity.
The old one shot pistol is being moved to Tier 2 along with the addition of some new crude ammo crafted at the same tier.
Your support makes these updates possible.
https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
Changelog v2.2.12.124800
New Content[expand type=details expanded=false]
- Unlocking Farmers Satchel
- Fixed T2 Seed Bag and Medicine Bag not auto gathering applicable seeds when gathered or medicines crafted on player
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Fixed[expand type=details expanded=false]
- Fixed Confirm button on Operation Selection dialogue being untranslated
- Fixed a few typos in modifier states
- Fixed spoil timer showing {0} instead of correct time
- Fixed Industrial Dresser not benefting from extra storage talent
- Slightly reduced spacing between quest objectives for larger missions. Increased width of quest box slightly to fit more text also
- Fixing Build Error with Talents
[/expand]
Future Content[expand type=details expanded=false]
- Tweaks to RockGolem BT. Fixed RockGolem crazy big attack radius. Fixed RockGolem slowing down before hitting walls
- Additions to RockGolem BT. Added WIP RockGolem barrier wall BP
- Setting up Slug Boss Blueprints
- Setting up Slug Boss Items, adding slug vestiage
- Adding Lava hunter boss drop items
- Fixing Lava hunter new items to use the correct item inputs
- Added art assets for the golem core item
- Updating ice breaker scratch sound to match slowed down animation montage. Now is on a seamless loop with continuous sound playback enabled to randomize the exact timing of the scratches
- Added GUN_Pistol_T3
- Added test map for RockGolem. Added BB-based move acceptance radius to MoveToTargetActorAdvanced BTTask. Tweaks to RockGolem BT
- Setting up Scorpion Boss Blueprints
- Setting up Lava Hunter Boss Blueprints
- Setting up Scorpion Throne/Hanging/Tail Item Setup
- General Setup of Items for Scorpion & Lava Hunter ready for meshes and stat pass
- Adding final layer to current ice breaker setup. Darker movement audio. Fixed a few movement sockets not being correct, distancing adjustments and a few other improvements
- Added spider nests and added it to olympus spawn zone (dev locked). Fixed spider ranged attack spawning at <0,0,0>
- Added art assets for the lava hunter horn
- Changing Hubble Feature Level to Dangerous Horizons
- Fixing Sandworm Trophy Recipes and doing a quick pass on all new sandworm recipes & items
- Setting up Planetary Items for Sandworm and Black Wolf, adding item setup, icons, bp's etc
- Setting up prototype boss blueprint tree
- Adding ice breaker roar event and notifys. Other small adjustments and tweaks to ice breaker
- Added slug slime art assets to the project
- Added more montages for RockGolem. Added more simple behaviours to RockGolem BT. RockGolem tongue no longer has collision
- Adjustments to some ice breaker idle audio to remove artifacts of pitching. also adjustments to movement sounds rolloff distances etc
- Added Slug Rubber skin art assets
- Adjustments to ice breaker. adding move, move med and move fast audio and events and anim notifys
- Additions to the ice breaker. Adding idle scratch audio and notify. Further movement sounds to come
- Added art assets for three scorpion boss trophies to the project
- First pass of explosion sequence for when the boss splits, still needs timing tweaks and fx added
- Tweaks to RockGolem roll. Re-named BP_IceBreaker_Path to BP_Boss_Spline_Path
- Adding first pass ice breaker vocalisations idle states and adjustments to footsteps etc
- Added AnimBP for RockGolem. Added Locomotions BSs, Montages, Data setup, character for RockGolem. Added simple BT to test out RockGolem's spline-based roll movement
- First Pass trace asset commit for rock golem rig, textures and animations, additional armor textures to follow
- Correcting wrong foot for RF stomp audio
- Updates and improvements to ice breaker footsteps volumes and distances and eq curves
- Changed colour of Arctic Bat's point light and reduced intensity. Bats will now react and attack target that damages their nest
- Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
- Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
- Fixing Build Error with Talents
- Removed unused override location for spit attack
[/expand]