over 2 years ago - Lil Shammgod - Direct link
Hey! Totally hear your concerns, can promise they're not being ignored and gutted to hear you feel communication has been lacking! We definitely strive to be as open and collaborative as possible (hence the feature upvote system, which provides us with a ton of our bug fixes) but as you can imagine with a wildly successful Beta Weekends system, we've suddenly got thousands more feedback reports to go through, and it's a lot!

There are definitely tickets such as the 'nodes stuck in walls' one that we are hyper aware of, but working in 2 week sprint cycles for development means we do have to prioritize which tickets we should focus on, so if a bug isn't dramatically impeding gameplay, it will usually get put into a future sprint. The nodes is a great example of this, while there are some issues with their collision, they're still majority mineable, and therefore are a 'nuisance' rather than a 'gamebreaker'.

The Beta Weekends are also all about testing core features in depth, giving us feedback we just wouldn't get if 100% of everything was available. It's using that age-old scientific methodology you remember from high school, remove other variables! The Desert weekend was truly testing the biome as a concept and experience, there's always more content to come, so don't panic just yet!

The Beta Weekends aren't for everyone, which is why we've encouraged refunds if you find that it doesn't provide you the experience you're looking for, so you can come back at 1.0 launch when the game is in a complete state.

I hope this answers some of your questions and eases some frustrations! Big thanks for being along on this journey, and speaking your mind. It helps us be better, and we thank you for that!

- Shammgod