Now that we’re nearly halfway through Icarus’ Beta Weekends, Game Runner Dean Hall reflects on how the process is going, including responding to the player community and the need to keep iterating.
Tech Lead Ben Carnall drops in to squash some bugs, and our Narrative Designer Henry shares the thinking behind Icarus’ backstory.
We’ve been filming the Making of Icarus series since November 2019. If you want to go behind-the-scenes of the game’s development and our thinking
check out the complete series on YouTube.