about 2 years ago - Lil Shammgod - Direct link
There's a fine line between realism and 'balance' which can be difficult to navigate, so there are situations where some logical expectations don't line up with what is actually experienced. This unfortunately, is just one of the realities of developing a game structure that we have to navigate and it doesn't always feel right, but is imperative for us to keep the core of the experience fluid.

The bullets is a great example, logically you'd be able to make 10-20 bullets out of a single ingot, but this would absolutely shatter the scalability of the systems and therefore, has to be managed in a way that doesn't align with what players expect.

Realism is important to us, but 'fun' is even more important and that sacrifice is one we don't like to make, but will make whenever it's required.