over 2 years
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Icarus
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86s | you |
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140s | one |
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599s | all right go ahead liam we're live hello |
601s | hello hello |
602s | all right |
603s | hello |
606s | all right we'll uh |
607s | get this underway uh we have dean just |
610s | loading it as well with j-rod here who |
612s | will be playing |
613s | and |
614s | i'll be somewhat hosting right in the |
616s | ama and i've got a bunch of great team |
618s | members coming in to join us got a bunch |
620s | of questions already uh laid out |
622s | which are looking really really good to |
624s | cover some of the topics i know you guys |
626s | have been asking about for |
628s | quite a few weeks now and also if you'd |
630s | like another question to be asked or |
632s | send a chat about um please drop it in |
634s | discord in the lobby or here in twitch |
636s | chat um we won't be able to answer |
638s | everything we don't have a all the time |
639s | in the world but we'll try and cover as |
641s | much as we can and try not to repeat |
643s | ourselves in any topics so |
645s | thank you all for joining i hope you're |
646s | all enjoying sticks i know it's been a |
649s | pretty busy weekend uh the game's out |
651s | we've heard some really really good |
652s | things from the new update i've seen |
654s | some really really cool clips here |
656s | people are loving the kias even though |
658s | they're pests and making your lives hard |
660s | um even is enjoying the new space so you |
662s | know thank you so much for all jumping |
664s | in and getting involved um |
667s | welcome welcome home jrod and dean we're |
668s | starting uh yeah jumping starting a new |
670s | character j-rod yep starting new |
672s | characters i had to delete mine um |
675s | first question |
676s | hard or medium or easy |
680s | are you really asking that question okay |
683s | done |
687s | just casual jared is this the new casual |
690s | j-room |
694s | i went with hard |
696s | good |
698s | all right while you guys get set up i |
700s | will go and summon our first two guests |
702s | for the day which is two of our game |
703s | designers adam and shawn are we |
706s | how's that work so you guys can jab |
708s | along and play i'll bring adam and sean |
709s | into uh chat answers some questions but |
711s | you guys are obviously welcome to chime |
713s | in as well with any thoughts any of them |
714s | as well uh and would probably mute you |
717s | though no fair enough you can't play the |
719s | game and try and oh very fear my voice |
721s | is uh a drone versus soothing so i |
723s | completely relate and understand you |
725s | guys could you guys i don't know how |
727s | should we do that j-rod |
729s | should we just mute you you just mute |
731s | them |
731s | [Laughter] |
734s | no strings they won't be able to ask us |
736s | questions |
738s | turn this volume down i had seen them in |
740s | a written |
741s | they could've seen them in a room they |
742s | could write us a leader write you a |
744s | letter snail mail |
747s | tell you what if i've got a question i |
748s | think you might like i'll drop a line to |
749s | you as well you're welcome to unmute me |
751s | for a brief period |
756s | see if you can join my session dean i'm |
758s | looking for it |
764s | all right while you guys get on surface |
766s | i'll get them loaded in |
786s | you |
812s | oh there's a wolf already i'm running |
816s | nice |
817s | great start really what we needed |
830s | i'm just going to be dying here |
840s | this has gotten very well to start we |
841s | already have lost our first uh |
844s | our first teammate but don't worry our |
846s | rocket is here too do not go to your |
848s | right |
848s | [Laughter] |
852s | or or go to your right and die |
854s | that's up to you |
860s | oh you should come res me |
863s | will do |
865s | i'm just sitting my |
868s | all right i want these two uh figure out |
870s | what they're up to start dropping some |
871s | questions in chat so i'm just going to |
873s | respond the first two guys we've got |
875s | jump again adam and shawn they are two |
876s | of our game designers so any question |
878s | you've got related to game design that |
880s | could be to do with missions it could be |
881s | to do with some of the processes and um |
884s | infrastructure we have in the game it |
885s | could be how the game runs in place |
887s | anything in that space that is your |
889s | go-to uh topics to cover so drop some uh |
892s | messages in twitch or in the lobby |
895s | channel and discord thank you talk |
896s | through |
898s | what do you mean |
899s | you're coming through uh liam's coming |
902s | through you're just mike because he's |
904s | really loud i'll be quiet guys |
907s | this is nice this is not asmr stream |
910s | hello adam welcome to the stream |
913s | oh thank you |
914s | i i can't um yeah i can't mute |
921s | all right |
924s | we'll just wait for our shoulders as |
926s | well sean and adam here uh so serve |
928s | again so before we actually get into it |
930s | adam and sure just want to give a quick |
932s | background on what you do for the team |
934s | and um you know what you've really |
936s | enjoyed about stacks |
939s | oh yeah um adam uh design uh lead on |
942s | icarus um |
944s | been at rockworks for |
946s | well it's over over two years now um |
950s | yeah it's gone pretty good uh |
952s | you know it's um oh sorry this music is |
955s | playing over the top of me |
957s | just joining into the game now um |
960s | yeah sorry what was the question |
962s | what do i enjoy about sticks yeah what i |
963s | enjoyed about making it getting involved |
965s | in it you know what and what have we |
966s | done on it it's just been really cool to |
968s | see just a whole new environment come |
970s | together um you know so we we had a |
973s | first couple of test maps that were |
975s | making it at the start of the project um |
978s | and then you know we eventually ended up |
980s | with what became uh olympus map |
983s | and um you know we've been playing on |
985s | that on that for quite a while now so |
987s | it's uh yeah it's just been it's kind of |
989s | like getting to re-explore the game |
992s | again from from from the start with uh |
994s | playing on a new map like sticks |
996s | love it awesome here and sean a little |
999s | bit of an intro about yourself and i |
1000s | know what you've been up to on sticks |
1002s | and what you love about it |
1004s | um sean i started as an artist uh the |
1007s | first artist on the project um kind of |
1009s | now in |
1011s | the design team i'd say pretty heavily |
1013s | um |
1014s | yeah i guess uh stixx is just nice to |
1016s | see um just a bunch of the lessons |
1018s | learned uh applied in |
1020s | um |
1021s | kind of big broad strokes and just a |
1023s | just a nice um kind of step forward um |
1027s | from from what was a good kind of |
1030s | proving ground in um olympus just to see |
1032s | uh |
1033s | you know where we where we can go from |
1035s | here |
1037s | love that no awesome here guys so uh |
1039s | i'll jump into some of the questions we |
1041s | do have for you guys around you know |
1042s | what um |
1044s | what we've got from game design and then |
1045s | i'll also pull some questions out of |
1047s | discord and twitch as well for you so |
1048s | we've got some ones to topic um but the |
1051s | first one i've got here is um actually |
1053s | quite a cool one so when deciding the |
1055s | look and feel of something say a new arm |
1057s | or a new bench how do you um decide on |
1059s | the balance of kind of grit tech reels |
1061s | and fantasy is it some kind of round |
1063s | table discussion or do they just submit |
1065s | concept to make a decision so i guess |
1067s | what's the process and how do you decide |
1068s | all the elements of what goes into those |
1070s | new features |
1073s | i'd say that sounds very much like an |
1075s | art question uh i'll pass that one over |
1077s | to sean |
1079s | um uh i guess yeah kind of key as being |
1082s | that um round table discussion so a lot |
1084s | of the stuff that kind of um comes |
1086s | through |
1087s | uh concept or even you know uh |
1090s | updates through the modeling stage um we |
1092s | kind of |
1093s | all weigh-in i guess um everyone kind of |
1096s | considering uh |
1098s | different elements um |
1100s | the design team is a pretty cool little |
1101s | amalgamation of different talents uh so |
1105s | it's just |
1105s | yeah definitely like a kind of group um |
1110s | unless someone has like a very strong |
1111s | opinion you know that they can um |
1115s | vouch for or |
1117s | kind of |
1118s | stake claiming then it's yeah definitely |
1120s | like a unanimous decision that we kind |
1122s | of all look at i guess you know |
1124s | different parts of the project does it |
1125s | fit in with aesthetic does it fit its |
1127s | function um and all that jazz |
1131s | cool so i guess that kind of plays into |
1133s | a lot of the features we put it because |
1135s | i know that a common discussion has been |
1137s | right how do you balance realism with |
1139s | obviously um you know enjoying the play |
1142s | style enjoying the game and not having |
1144s | realism somewhat drain away from the |
1146s | experience so obviously that comes up a |
1149s | lot in a lot of decisions we make so |
1151s | what is kind of i guess the the team's |
1153s | thought process around finding a nice |
1155s | balance between the game not being |
1156s | ridiculous but also still having their |
1158s | layer of fun so we're not you're not |
1160s | having to focus on every single element |
1162s | you'd actually have to focus on as a |
1163s | human being in real life |
1166s | um i guess for me it's it's definitely |
1168s | been um |
1171s | a learning curve to kind of |
1174s | be able to steer away from realism a bit |
1177s | you know when it's when it comes down to |
1180s | gameplay versus realism |
1191s | the negatives gameplay that realistic |
1193s | approach versus what are the what are |
1194s | the positives from you know |
1196s | doing things a little little differently |
1198s | um |
1199s | so yeah and we we try and find ourselves |
1201s | in the middle ground but um |
1204s | yeah |
1206s | no that that's really good and i know |
1207s | that that can be a difficult balance |
1209s | sometimes and i know that people at |
1210s | times can have you know they they prefer |
1212s | one or the other so i think it is quite |
1214s | kind of um important to understand how |
1216s | we obviously have to make those |
1218s | decisions and ultimately at the end of |
1220s | the day the biggest thing about a game |
1221s | is it's fun and there's elements of real |
1224s | life that i promise you that no one |
1226s | enjoys so if we wouldn't be that |
1227s | detailed there's an element of taking |
1229s | away from that |
1230s | um so am i gonna go to work simulator |
1232s | you know yeah what do you want |
1235s | every morning in the rain like we can |
1236s | put it in but you probably hate us so |
1239s | all right we'll jump onto the next one |
1240s | which is one that um i know has been |
1242s | something that the team has been talking |
1243s | about internally which is around |
1244s | rebalancing things so will we see every |
1247s | balance of some items so they've seemed |
1249s | a little bit useless in the i guess |
1251s | scale of things such as the pistol is |
1253s | there a plan for more rebalancing around |
1255s | existing pieces or or if not is there a |
1258s | reason why certain items may not feel |
1260s | like they serve a purpose but actually |
1261s | have a different kind of value pay off |
1268s | that one john yeah i'll jump it um |
1271s | you know i mean it is as seen by just |
1274s | the |
1275s | the weekly kind of cadence update um |
1278s | we definitely try and consider |
1280s | holistically as much as we can um |
1283s | [Music] |
1284s | i'd say |
1285s | balance would definitely come with um |
1288s | kind of purpose um so you know if we |
1291s | don't see things kind of |
1293s | sitting their intended purpose or |
1295s | finding you know some someone uses some |
1297s | stuff in some cool creative ways maybe |
1300s | i'm leaning into that and |
1302s | trying to leverage that so um there's |
1304s | definitely a couple things on our radar |
1306s | that |
1307s | we are you know 100 aware about but that |
1311s | kind of just changing on a whim um |
1314s | it |
1315s | might have |
1316s | a few more knock-on effects um so you |
1318s | know the example you gave the pistol at |
1320s | the moment does does fit like a little |
1322s | niche of like an easier access um |
1325s | firearm um but uh |
1328s | you know upping |
1329s | the |
1330s | the damage or you know |
1332s | there's this sure like minor tweaks we |
1335s | can kind of do on everything which is a |
1337s | rabbit hole that kind of starts to |
1339s | spiral the more you get into it um so i |
1342s | guess uh |
1343s | looking at um maybe the whole uh |
1347s | guns |
1348s | as a blanket and then looking at their |
1350s | fit um compared to other animals other |
1353s | creatures um but again kind of comes |
1355s | with that purpose so um you know if the |
1358s | majority of the stuff isn't |
1361s | isn't kind of broken maybe |
1364s | don't touch a tiny little minutiae |
1366s | unless it's a you know very very kind of |
1368s | easy game and then |
1371s | reevaluate as different parts of the |
1373s | project come coming so you know things |
1374s | like the scorpion boss how does he play |
1376s | with guns okay you know if guns aren't |
1378s | good enough to tackle him then like does |
1380s | he need to change or do guns need to |
1381s | change as a crude example but oh yeah |
1385s | short answer balancing ongoing hundred |
1388s | percent i actually kind of raised |
1390s | another question and there was one of |
1391s | your points which is around um yeah if |
1393s | we see a creative way a certain item or |
1394s | feature is used that you know we may |
1396s | look down that path do have we had any |
1398s | situations where we've seen the |
1400s | porcelain game and gone oh heck this is |
1402s | used in a completely different way than |
1403s | we expected or there's something here |
1405s | that we hadn't predicted so let's |
1407s | explore that and see how we can |
1409s | obviously build that out and develop it |
1410s | have we seen anything in particular like |
1412s | that or is it something that we can't |
1414s | say we have done yet but we've got a few |
1416s | on our radar |
1418s | um |
1420s | i'd say the question one creative |
1422s | example is kind of leaving in the fact |
1424s | that people are kind of hand making some |
1427s | little lightning rods um by you know |
1429s | building structures higher not |
1431s | necessarily like unintended as we did |
1434s | you know say cool look for structures |
1436s | high up to strike with lightning but |
1438s | little |
1439s | little things like that that i guess are |
1441s | um not necessarily intended features but |
1443s | that are kind of gameplay centric things |
1447s | another one actually being kind of bare |
1449s | jousting which wasn't an intended |
1452s | straight up implementation but people |
1453s | kind of learnt |
1454s | behavior around it and we actually fixed |
1457s | it which then made bears |
1460s | not kind of as fun to play so then we |
1462s | kind of purposefully put it back in just |
1464s | because it actually did fit that |
1465s | playstyle and um |
1467s | get all that um you know that kind of |
1470s | fun combat kind of mechanic back in yeah |
1472s | because that kind of speaks to as well |
1474s | with um obviously game design the |
1475s | balance between how something is intent |
1477s | and how something is experienced so are |
1479s | you finding us obviously we move through |
1481s | all these months of occurrence and now |
1483s | with sticks that we're learning more and |
1484s | more and more about the game actually in |
1486s | the hands of players with the thousands |
1488s | of hours and going okay we can see |
1490s | things molding and developing here and |
1492s | that you know how much does that |
1493s | influence um you know how you guys take |
1496s | the game forward is there a specific |
1498s | balance or does it kind of even flow |
1500s | with this is the direction we're taking |
1501s | it but this is how players are playing |
1503s | is it an ongoing kind of movement |
1508s | yeah i think um |
1509s | obviously you know if we find |
1512s | players making use of a mechanic that |
1513s | you know we thought oh it would be this |
1515s | would be great for a but they're |
1516s | actually using it for b then you know |
1519s | and if that doesn't have any massive uh |
1521s | repercussions then um yeah we'll |
1523s | absolutely lean into that kind of stuff |
1525s | it's um it's very much a live service |
1527s | game you know we we're |
1529s | we're taking on board feedback and um |
1532s | you know seeing how players are playing |
1533s | the game and kind of uh moulding it to |
1536s | to suit that as well awesome awesome i |
1539s | guess one more point just slightly on |
1541s | here which is a bit um off the side |
1543s | that's the death oh we've lost someone |
1545s | nope still alive |
1548s | one thing we obviously talked about |
1549s | there was the pistol being an example of |
1551s | an item that people felt was possibly |
1553s | useless at the moment on the topic of |
1554s | guns is there plans obviously for guns |
1557s | to be suddenly come to the workshop do |
1558s | we have more expansion and firearms |
1560s | coming forward um or do we feel that |
1562s | there is a reason why we haven't |
1563s | necessarily gone down that path with |
1565s | firearms yet |
1568s | hey i need i need a rescue |
1573s | yeah i mean firearms is a tricky one |
1575s | because |
1576s | i mean in order to make firearms |
1579s | uh not completely op you need to have |
1582s | bigger creatures and bigger creatures |
1583s | have their own set of challenges |
1585s | um that you know players that are that |
1588s | were around on you know beta weekend one |
1590s | um they'll know that the the creature |
1593s | scope is quite different and you know |
1595s | it's constantly expanding and evolving |
1597s | and um you know with that we we get |
1600s | bigger creatures and |
1601s | bigger creatures need bigger guns so |
1603s | it's definitely something we we want to |
1605s | lean into um i know that uh oh god |
1609s | ow yep i've just slept |
1611s | well |
1614s | you look like you're standing up j-rod |
1617s | broken bone he is uh |
1619s | gone but not forgotten over-encumbered |
1621s | because okay |
1622s | um but yeah just just to kind of check |
1624s | on on adam it's it's again just about if |
1627s | we hit that kind of ceiling too fast um |
1630s | uh you know we give the players a rocket |
1633s | launcher straight away it's like |
1635s | you know kind of you have to keep one |
1637s | upping yourself so i think it's just |
1639s | about taking those um measured steps |
1641s | slowly um |
1643s | just about yeah |
1645s | not not kind of |
1646s | leaping off a a cliff um |
1649s | nicely |
1652s | um yeah but just yeah yeah kind of |
1654s | taking those measured steps yeah a good |
1656s | example is the uh is the lever action |
1658s | right so we |
1659s | that was one of the first guns or might |
1661s | have been the first gun we had uh in the |
1663s | game |
1664s | and um you know it was a five or six |
1666s | shot semi-automatic you know real quick |
1669s | to |
1670s | put bullets down range and it was just |
1673s | overpowered because at the time we had i |
1675s | think we might have had the bear |
1677s | um it was as the biggest challenge and |
1680s | it was just mowing everything so |
1682s | then we like okay we need we need |
1685s | something that fires a bit slower which |
1686s | became the um the bolt action rifle so |
1689s | um yeah players early on might have |
1691s | remembered seeing |
1693s | the i guess the lever action rifle |
1695s | switch places with the bolt action |
1697s | because it became a higher tier weapon |
1700s | got you |
1701s | um so |
1702s | if i'm a little confused then other |
1704s | people probably are where is this the |
1707s | ama segment yeah so we'll obviously just |
1709s | do some questions with some of the team |
1711s | over the top where you guys chat but |
1712s | you're obviously also welcome to jump in |
1713s | and ask where should people post the |
1715s | questions uh so if you'd like to ask a |
1717s | question this place is a hashtag |
1719s | lobbying discord or just on twitch chat |
1721s | and i'll be pulling a few out of there |
1722s | but we also had a few of our mods go out |
1724s | the last couple of weeks and grab a few |
1725s | from the community and organize them so |
1727s | we've got some briefings already had but |
1728s | we'll obviously pick up some new ones uh |
1730s | about six things it's now been out three |
1732s | days so drop them in twitch or lobby and |
1734s | discord |
1735s | and i'm sure i speak from everyone who |
1739s | who |
1739s | frequents amas the important thing about |
1742s | an ama is not to pick |
1744s | the um questions that necessarily always |
1747s | that we'd like because the worst thing |
1749s | about an ama is when it's just a bunch |
1751s | of like |
1752s | um you know like when they do the movie |
1754s | ones and the actors are just like yeah |
1756s | it was my greatest project |
1759s | for sure and i guess the next question |
1760s | will be exactly one that everyone wants |
1762s | which is around transportation |
1764s | so is there going to be any kind of |
1766s | transportation uh even in the short term |
1768s | like amounts or even a carriage to |
1770s | transport you uh more than you can lift |
1772s | as your character so they give you that |
1774s | extra carry-on opportunity so i guess |
1776s | what is the vision for transportation |
1778s | what are we thinking guys |
1781s | well i think people should probably on |
1782s | the transportation front read the blog |
1784s | posts um yeah we |
1787s | outlined there basically we still have a |
1789s | lot of homework to do with the game |
1791s | i think um |
1794s | um |
1794s | yeah well that's the key thing is we've |
1797s | we've kind of been doing our homework |
1799s | with the game through the last 25 weeks |
1801s | six is kind of a culmination of that and |
1804s | and yeah i mean we did a milestone data |
1806s | miners have found some of the work we |
1809s | did on vehicles early on um |
1811s | yeah something everybody wants to do |
1815s | all right what were your thoughts adam |
1817s | shawn |
1819s | yep they definitely um summed it up as i |
1821s | said just even just reading that steam |
1823s | kind of post really nicely um |
1825s | encapsulates it it's just about |
1827s | you very rarely uh |
1830s | sorry very readily run the risk of um |
1832s | destroying a lot of content by taking |
1835s | that step too early um |
1838s | uh you know just carefully kind of |
1841s | mapped out map we've got some cool |
1842s | biomes cool vistas um i think you're |
1845s | blowing by a whole bunch of that in a |
1847s | vehicle |
1848s | not to mention the um conversation |
1850s | around nicely navigating a vehicle |
1853s | around things like the |
1855s | the forest and um |
1856s | areas like that will i think cause a lot |
1859s | more problems then |
1861s | they'll just solve by being able to move |
1863s | fast |
1864s | so |
1865s | definitely on |
1866s | you know the radar |
1868s | do a lot of conversation around it do a |
1870s | lot of um |
1872s | planning and you know how could we make |
1874s | this work but um for the for the most |
1876s | part it's i think as dean said you know |
1878s | learning the the lessons on things like |
1880s | our environments and being able to |
1882s | implement that and something large scale |
1884s | sticks um is like a nice big step |
1887s | forward just in |
1888s | the general project and vehicles |
1890s | definitely talked about but um i |
1892s | wouldn't say coming very soon yes cool |
1895s | cool i guess actually now just watching |
1897s | gerald slide to his death again one |
1899s | people might be interested in is what |
1900s | type of vehicles are we thinking about |
1902s | because there's obviously been talk |
1903s | about handful carts for more carry |
1905s | weight someone's actually just mentioned |
1906s | in chat will be cool will be a glider |
1908s | for some of those near dear situations |
1910s | or are we thinking motorized so what i |
1913s | guess has been discussed or looked at |
1917s | i mean now that we have the uh the kia |
1919s | bird in the uh in the game we need uh |
1922s | wing suits right um |
1924s | i think there's a lot of things a lot of |
1925s | situations of value for those as we have |
1927s | seen in the last 10 minutes |
1929s | oh is this where we put in game requests |
1932s | yes |
1935s | yeah so i it'd be interesting to see |
1937s | obviously the direction we take vehicles |
1938s | how we play them out but to obviously |
1940s | hear a bit about um |
1942s | you know what goes into that decision |
1944s | and i guess an interesting point as well |
1946s | is around you know what when we consider |
1948s | an item and how we add it how many |
1950s | different um you know just how many |
1952s | different things can get affected by |
1954s | that decision and what do we have to |
1955s | consider when making those decisions so |
1957s | um i guess what's the process internally |
1959s | when it comes to that we've spoken a bit |
1961s | about obviously thinking about how we |
1962s | discuss balancing items but is there the |
1964s | same kind of discussion internally |
1965s | around how do we add something without |
1967s | creating you know an apocalypse |
1970s | yeah i mean it's it's very much i think |
1972s | sean touched on an earlier was um it's |
1975s | very much a collaborative uh effort um |
1978s | you know we all |
1979s | enjoy different parts of the game and |
1981s | we've all kind of |
1983s | put um |
1984s | yeah we've all kind of |
1986s | had our hands on different systems in |
1989s | the game so you know we each bring |
1992s | different kind of viewpoints and |
1993s | perspectives on you know if we add item |
1996s | x how is that going to affect a b and c |
1998s | you know and um you know through a lot |
2001s | of back and forth and |
2002s | making sure it fits in the game fits in |
2004s | the theme fits visually if it's you know |
2007s | the law all that kind of stuff um |
2009s | this there's definitely been some items |
2011s | that have tried to sneak in and uh kind |
2013s | of get past those and um yeah we've |
2015s | caught them and |
2017s | changed them up or you know just make |
2019s | sure that everything kind of is cohesive |
2022s | awesome i've got a cool question here uh |
2025s | just coming in from the community around |
2027s | uh some of the reward systems so um |
2030s | texas prospect rewards are pretty |
2031s | similar in count um as some of the later |
2033s | olympus missions but some of the |
2035s | missions are harder and the example |
2036s | given here was alcazar uh eddie plans on |
2039s | a holistic rebalance some of the rewards |
2041s | um so some like the farming missions |
2043s | obviously are quite tough and is there a |
2045s | plan to obviously always looking at |
2047s | balancing rewards and i guess um no |
2049s | currencies and whatnot alongside items |
2056s | that one sean |
2058s | yeah yeah i mean |
2059s | again same with everything you know live |
2061s | service game um as soon as we kind of |
2065s | move the bar or i see that something |
2067s | requires a new tier or a new |
2071s | uh |
2071s | you know we're throwing around ideas of |
2073s | in the the the different implementation |
2076s | ideas i should say of like the different |
2078s | reward types um kind of moving forward |
2081s | so again live service game definitely um |
2085s | as |
2085s | as we see an outlier or see something |
2087s | egregiously |
2089s | offending our beautiful designer minds |
2093s | definitely expect things to be changed |
2096s | but not without |
2097s | kind of a lot of discussion as with |
2098s | anything item balance or |
2101s | all that jazz definitely carefully |
2103s | considered um |
2104s | but yeah as with rewards as with |
2106s | everything else in the game there's so |
2109s | many kind of avenues and aspects to |
2112s | consider with like an open world live |
2114s | service game i guess um |
2116s | yeah awesome |
2118s | cool um we'll jump into one here um |
2120s | around obviously the map and the |
2122s | environment so will we see changes to |
2124s | icarus i guess olympus and sticks in the |
2126s | existing environments over time as well |
2128s | or are those going to be more permanent |
2130s | with obviously more changes applied to |
2132s | missions and creatures and items and |
2134s | whatnot |
2136s | we've got a successful kill over here |
2139s | i heard it too |
2141s | um |
2143s | sorry what was the question uh yeah so |
2145s | um we're looking at obviously the |
2146s | accuracy environment are we expecting to |
2148s | see changes today |
2149s | yeah um totally yeah i mean um |
2154s | i think sticks are still fresh um you |
2157s | know there's been a lot of uh obviously |
2159s | uh testing uh leading up to its launch |
2162s | um we're still finding |
2164s | new areas like as you know |
2167s | not not as as world builders but as the |
2169s | designers you know we're still finding |
2170s | all these cool areas that that has been |
2172s | built um |
2174s | and so we're like exploring how missions |
2177s | will go in those areas um you know we |
2179s | might need to move some |
2180s | [Music] |
2181s | some impossible cliffs here and there to |
2184s | to make room for things but um |
2187s | i mean the the the world that you know |
2189s | that we kind of get given as as |
2191s | designers is um |
2193s | massive and there's so much opportunity |
2195s | that um |
2197s | you know that hasn't really needed to |
2198s | happen but uh |
2201s | i would say like for for the most part |
2203s | what's cool about sticks is again kind |
2205s | of one of those um i guess less and |
2207s | learn uh type implementations is um you |
2210s | know the base set of missions does |
2212s | fundamentally change um the way you |
2214s | navigate the map by unblocking those |
2216s | like shortcuts so i guess that that's |
2218s | kind of like a step in that direction of |
2220s | like permanently affecting and kind of |
2223s | changing your environment um definitely |
2225s | had you know precursory conversations |
2227s | around |
2228s | events and and all that jazz um i guess |
2231s | it's just been about not not not again |
2234s | taking on too much um too quickly |
2236s | without looking at the knock-on effects |
2239s | and stuff because again once you've kind |
2240s | of made that change you've made that |
2242s | change it's yeah |
2244s | harder to retcon um at that point yeah |
2246s | for sure and i think that um that idea |
2248s | of obviously really considering all the |
2250s | elements of change um no it can be hard |
2252s | to understand at times too that um you |
2254s | know there's a lot of thought process |
2256s | that goes into every change because |
2257s | impacts are compounding it's almost a |
2259s | ripple effect things don't just have one |
2261s | small impact and undoing something is |
2263s | always harder than doing in the first |
2264s | place i think we've learned that too |
2267s | even looking at the fact that it's a |
2269s | live service game you know making a |
2271s | change and say half of the player bases |
2273s | on that one prospect in that one spot um |
2276s | and you say cool there's a big uh |
2278s | asteroid that lands and creates a |
2280s | mountain on the spot and you end up |
2283s | covering our player bases already set up |
2286s | nice spaces um yeah yeah yeah |
2288s | yeah and that's all cool learning |
2290s | experience too and i think the live |
2292s | service game area that's been i guess |
2294s | something for us that's been really fun |
2295s | to experiment with so i guess for you |
2297s | guys what's been the coolest thing about |
2298s | through the live service space and |
2300s | what's been the hardest |
2303s | for me definitely just the the direct |
2304s | community feedback um you know the uh |
2308s | the mod testers sorry the mod the mods |
2311s | um and they're the level of testing that |
2313s | they do uh on the experimental branches |
2316s | um and just everyone getting involved |
2317s | there you know like even preparing |
2319s | spreadsheets with you know links or |
2321s | links to feature upvote and all that |
2323s | kind of stuff like feature up but it's |
2324s | been a massive thing for us as well |
2326s | um just being able to see at a glance |
2329s | what the biggest issues are you know |
2331s | averaged out by the community |
2332s | um |
2333s | yeah there's been that direct feedback |
2335s | and constant feedback really yeah shout |
2338s | out to the um the experimental branch |
2339s | team and all the other people in discord |
2341s | and across feature effort have helped |
2343s | like you guys probably would never |
2344s | realize how awesome it is to get that |
2346s | and you know the level you've gone above |
2347s | and beyond this the spreadsheet is a |
2349s | great example and stuff like that just |
2350s | makes us go oh heck these people are |
2352s | pretty on to it so a big thanks to you |
2355s | all for that |
2356s | um we've got a cool one here from um |
2358s | shangpo and the chris um server is any |
2361s | word on skill caps or being out of |
2362s | research skills so i guess more of a |
2364s | broad topic around school capture i'll |
2365s | be looking to obviously at any point uh |
2367s | increased levels increase more skills |
2370s | more unlockable items i know we've got a |
2372s | lot of veteran players now in the team |
2373s | who have got you know an |
2375s | absolute mountain worth of points and |
2378s | blueprint and unlocked so what's the |
2379s | plan to obviously extend that and build |
2381s | that out or to provide more opportunity |
2383s | for those points to be spent |
2387s | um tricky one um |
2389s | uh i guess you know again first step in |
2392s | that direction is providing the kind of |
2394s | single respec um option uh just to kind |
2398s | of diversify based on that that |
2401s | kind of one player um |
2404s | mentality uh if you you're gonna ride |
2406s | out that one player across the game um |
2408s | being able to respect into some new |
2411s | points that maybe get added to the tree |
2413s | um or so um i would say it's again it's |
2416s | a hard one to address holistically to |
2418s | say oh you know there's this massive |
2419s | long-term plan to |
2421s | fully address |
2423s | every aspect of you know your character |
2425s | progression and all that it's again one |
2427s | of the kind of ongoing things that we |
2430s | evaluate at different stages you know if |
2431s | there's a big piece of tech that goes in |
2434s | um say we add a new |
2437s | whole system to the game that requires |
2439s | its own you know entire branch of the |
2441s | talent tree um its own category then |
2443s | it's like how do we um |
2445s | you know incentivize current players um |
2449s | to invest in that how do we enable them |
2451s | without starting a new character do we |
2453s | want you know a new character every time |
2455s | um to have to engage with those big |
2457s | systems um it's again yeah ongoing |
2460s | conversational uh like meetings and um |
2463s | how it plays with the game as a whole in |
2465s | hell |
2466s | and then again re-addressing once the |
2469s | player feedback comes in |
2471s | like |
2472s | um |
2473s | how how it did land how it did stick how |
2475s | it's been engaged with um yeah cool |
2479s | awesome that's really really good and |
2480s | again i think it's another area too |
2482s | you're gonna have players who are |
2484s | unbelievably good at this game and are |
2486s | gonna max it out you know players on the |
2487s | other end of the spectrum too who are |
2489s | more happy with you know earning a few |
2490s | points here and there and being able to |
2491s | do some stuff with it so i guess there's |
2494s | also that idea that uh we'll always try |
2496s | to do as much as we can for every type |
2498s | of player but you're working with such a |
2500s | diverse player base that at times it is |
2502s | obviously being able to account for both |
2503s | really yeah |
2505s | and not only that um you know being able |
2508s | like creating a game that scales from |
2510s | one player to eight players on top of |
2512s | that uh yeah absolutely challenging but |
2514s | um you know we're looking for those |
2516s | those wins where we can say you know |
2518s | this this will work in in a multiple of |
2520s | scenarios you know this will work for |
2522s | veterans this will work for casuals |
2524s | um you know this will work for |
2527s | one player this will work for eight very |
2529s | very unlikely that happens but um you |
2532s | know with the i mean the |
2534s | the |
2535s | changes that we've done in the |
2536s | difficulty system |
2537s | um have have given us opportunity to |
2541s | revisit that quite a bit |
2543s | um mission difficulty and and so on like |
2545s | you know when we when we spawn a |
2547s | boss creature for a mission you know we |
2549s | we look up how many people are playing |
2551s | at the time you know we we buff their |
2553s | health or all that kind of thing so |
2556s | it is is very much an ongoing um thing |
2559s | to kind of expand on as we go |
2561s | cool that's really really good |
2563s | um i can see this one coming up all the |
2565s | time and not to shut up not going to |
2567s | ignore him which is uh fishing what is |
2570s | the plan with fishing everyone want to |
2572s | get out there and do their best fishing |
2573s | job they all want to be on discovery |
2575s | channel tell us what's going on team |
2579s | fishing |
2581s | there's something near and dear to my |
2582s | heart like i love fishing in real life |
2584s | um |
2585s | and i guess it's one of those ones that |
2587s | we don't want to |
2589s | half bake just for the sake of having |
2591s | the mechanic in so you know might even |
2593s | fall into one of those cool big bigger |
2596s | system categories um |
2598s | uh you know first stage might be |
2600s | something like um we had a quite early |
2602s | implementation of like fishing traps |
2604s | which were quite like a nice little um |
2606s | passive thing that that worked so you |
2608s | know i might be like |
2609s | exploring now that we have deployable |
2612s | traps um in other areas kind of bringing |
2614s | that system back as a as a start um but |
2617s | yeah just just about not kind of half |
2618s | baking something just for the sake of |
2621s | taking the fireplace away from me |
2623s | cool |
2625s | sorry sean |
2626s | he's just making me mad |
2628s | [Laughter] |
2630s | actually i just obviously saw something |
2632s | on screen that wanted to raise a |
2633s | question some people have talked about |
2634s | which is around debuffs i just noticed a |
2636s | new one there the komodo byte um debuffs |
2639s | are an interesting one we are obviously |
2641s | really putting in a lot of more risk |
2643s | reward factors with a lot of um actions |
2645s | in game |
2646s | what goes into those decisions and how |
2647s | do we obviously make them unique enough |
2649s | that there is always something different |
2651s | about every type of um |
2654s | every type of debuff every type of buff |
2656s | and how does that balancing system work |
2660s | can i say that the |
2662s | i'm really stoked with the |
2664s | implementation that we did of the |
2665s | komodo's behavior um yeah just |
2668s | the the fact that you can pretty much |
2670s | walk straight up to it and it just |
2672s | casually ignores you but if there's food |
2674s | around |
2675s | and you're near its food it will just go |
2677s | skits so |
2679s | i think that that's just really cool |
2681s | that we've um kind of and that that |
2683s | leans into i guess part of its balancing |
2686s | too you know if |
2687s | you need to make a decision where you |
2689s | you know do you need that food more than |
2691s | the komodo does if so you risk a pretty |
2694s | pretty gnarly bite an infection um you |
2696s | know do you help me |
2700s | you mean bit |
2701s | yeah |
2703s | um yeah yeah so you know do you have the |
2706s | equipment to to to cure it yeah no yeah |
2712s | love that hanging on a new character yes |
2715s | i've got a good question here from um |
2717s | odin wright and twitch i said you put it |
2718s | in discord too which is uh what's your |
2720s | ultimate goal for the size of the map |
2722s | and is there any plans to upgrade to |
2723s | unreal five at any point |
2729s | uh gabriel five one might be a better |
2731s | question to jump down later but do you |
2733s | want to i guess chat to the plan for the |
2734s | size of the map |
2738s | sean did you want to talk to the like |
2739s | the um the i guess the the changes that |
2742s | we did to the mission layout |
2744s | for sticks in comparison to to olympus |
2747s | yeah so i guess um uh just overall uh |
2752s | blanket answer to golf or size of map um |
2755s | i guess just as as as big as feels good |
2759s | um you know there's no point in doing |
2761s | this this huge um 64 by 64 kilometer map |
2766s | um |
2767s | without vehicles you know like there's |
2769s | no there's no um |
2771s | kind of straight answer to that so i |
2773s | guess just map size |
2776s | whatever we feel like feel feels good um |
2779s | it gives us enough kind of room to work |
2780s | with um for the missions as adam said |
2783s | olympus was like our first |
2785s | implementation |
2786s | and so again learning lessons um it was |
2788s | a |
2789s | quite a linear experience and we took |
2791s | you from one of the forests and to a |
2793s | couple of the biomes into the next virus |
2795s | into the couple of other biomes and um |
2797s | kind of tiered the missions as they went |
2799s | sticks is going to be definitely a more |
2801s | um kind of open approach where you kind |
2804s | of |
2805s | uh |
2807s | take your path again comes with some |
2808s | caveats of like |
2810s | missions not necessarily like tiered to |
2812s | like you know start here and here um |
2816s | but a kind of cooler player-driven |
2818s | experience i feel um being able to kind |
2820s | of |
2820s | navigate and choose the areas you want |
2822s | to open up first and yeah tackle |
2825s | awesome definitely some definitely |
2827s | something we wanted to explore too with |
2828s | sticks was that um |
2831s | uh we felt like |
2832s | we we |
2834s | cut off access to biomes in a lot of the |
2836s | missions um and you know when we wanted |
2838s | to |
2839s | uh |
2840s | make special items you know so um |
2843s | for example squash got moved to the |
2845s | desert only |
2846s | um and then we had missions that didn't |
2849s | act didn't give you access to to the |
2851s | desert so |
2852s | we kind of felt that with that approach |
2855s | it uh it was limiting kind of the |
2857s | gameplay that we were creating so it was |
2860s | it was definitely nice to kind of take a |
2862s | different approach with sticks and you |
2863s | know we're |
2864s | we're not using um |
2866s | you know those those those bound |
2868s | boundary limitations and stuff uh we're |
2870s | using |
2871s | the world more naturally to do that kind |
2873s | of progression yeah cool |
2876s | cool um i've got a good one here that's |
2878s | coming um |
2879s | from with a test tutor i didn't see it |
2881s | on twitch so i didn't get to it earlier |
2883s | but thanks for putting it again in |
2884s | discord which is will you have to be |
2886s | reducing the mission timer's length uh |
2888s | so they feel some people are feeling |
2889s | that they're a bit too long and don't |
2890s | really pose a threat as they might be |
2892s | intending or i guess what is the ideas |
2894s | now behind mission timing we obviously |
2896s | made a um |
2898s | change recently to how those work that |
2899s | was one of our big updates a few weeks |
2901s | back so i guess do we have any more |
2903s | plans to reduce those to increase the |
2905s | threat level or how do we plan on |
2907s | working with them in the future |
2910s | yeah so that um |
2912s | that mission timer change um obviously |
2915s | has a massive impact on this um |
2918s | yeah we're going from |
2921s | i mean i guess that that's one of the |
2922s | reasons why the missions were so long is |
2924s | because you know we had to account for |
2926s | people who couldn't you know play it |
2928s | every day and so we had to make them |
2930s | week long and then some were a month |
2932s | long so um |
2935s | they didn't necessarily |
2937s | suit the mission as much as it did um |
2941s | uh average player play time so |
2944s | i think we will definitely see |
2946s | a |
2947s | a shift |
2948s | in that as as we kind of move forward um |
2951s | you know tricky thing with |
2952s | doing changes on a live service game is |
2955s | you know if we uh if we chop those |
2957s | timers then uh you know what kind of |
2959s | happens to those existing prospects you |
2961s | know and uh expectations you know |
2964s | so um yeah i think it'll be a soft |
2967s | ongoing change that we uh that we do |
2969s | cool i love that |
2972s | cool um i'll jump into this one here |
2974s | which is i know another one that people |
2975s | have been asking for a while and i saw a |
2977s | lot more um chatting about it now that |
2979s | we've brought the kia's out which is |
2980s | will they be tameable animals to write |
2982s | in the future or to have his pets or to |
2984s | use his buddies i guess are we looking |
2986s | to do more animals than just have them |
2988s | as um you know prey or predators |
2993s | yeah i mean again it's definitely been a |
2996s | conversation that we've um had animal |
2998s | husbandry would be a definitely like a |
3000s | cool um |
3002s | addition uh i guess it's just more about |
3004s | oh that was not good |
3007s | like the the |
3008s | uh |
3009s | the implications and um and uh you know |
3013s | how it works with our |
3015s | with our system um our capabilities as a |
3018s | studio you know and and |
3020s | what we kind of devote um time to um so |
3024s | it's definitely |
3025s | again on the |
3027s | on the discussion table um some of the |
3028s | games have have done it quite um simply |
3031s | valheim's got a very very simple um kind |
3034s | of taming mechanic um that would be like |
3036s | maybe a nice like parallel to to look at |
3039s | as a um stepping stone um |
3042s | so yeah again uh |
3044s | yeah |
3046s | it's just about continuing that |
3047s | conversation and yeah seeing seeing what |
3049s | we can |
3050s | i guess even in the chat in the check |
3052s | and have some peace of mind that is uh |
3054s | something we've talked about and |
3055s | considered and we have heard you and we |
3056s | like the idea too you know a lot of the |
3058s | stuff that um you guys talk about we |
3060s | really like it as well and um for us a |
3062s | lot of the time like you've heard a lot |
3063s | of decision-making goes into how do we |
3065s | do this so it's cool and not um |
3067s | absolutely game breaking so um i think |
3071s | all of us would love to have a care as a |
3072s | pet i think that is a uh across the team |
3075s | feeling so you can rest easy on that one |
3078s | um shoulder mounted pits exactly it'll |
3080s | be awesome i really just want to care to |
3081s | land on my arm and i could send it out |
3083s | to get me dinner that would just be the |
3084s | dream so put that one down um i've got |
3087s | one here which um i think i guess i'll |
3089s | just cover off because i know a lot of |
3090s | people uh may still be a bit in the dark |
3092s | about it but um has been answered for a |
3094s | while which is around when players are |
3096s | going to start seeing alien flora and |
3098s | fauna um in the game um so i can kind of |
3101s | speak to i guess the plan but adam and |
3103s | shawn you have to jump into and i guess |
3104s | chat about um the direction we're going |
3106s | there um obviously |
3108s | icarus first cohort is really um players |
3111s | landing on the areas of um the planets |
3114s | that actually probably had the best |
3116s | response to the terraforming therefore |
3118s | are the most earth-like even with their |
3120s | own differences such as obviously some |
3122s | some creatures that have proven to be um |
3124s | you know a bit more alien such as the |
3126s | sand worm but also the um oxygen and um |
3129s | you know i'm climbing not being quite |
3130s | exactly the same in the more volatile |
3132s | weather but as we explore into new |
3134s | frontiers and dangerous horizons we're |
3136s | really venturing outside of what feels |
3138s | almost like some familiarity and safety |
3140s | into more alien and dangerous territory |
3143s | so more of that alien floor and fauna |
3145s | that you've really been championing at |
3146s | the bit for that's really going to come |
3148s | as we explained into |
3150s | the first two dlcs so i guess speaking |
3153s | to the drc's and the most recent posts |
3154s | we talked to the i guess timelines and |
3156s | plans for uh when those are coming i |
3158s | guess adam and sean how are you guys |
3160s | feeling about um the direction there and |
3162s | are you excited what's the overall |
3164s | sentiment you've got about uh new |
3165s | frontiers |
3169s | i mean |
3172s | yeah i'm pretty stoked because |
3174s | again like the similar feeling that we |
3175s | had with um |
3177s | with sticks |
3178s | you know getting to explore the game |
3180s | again from from from those early stages |
3183s | i think we're going to see a lot of that |
3184s | again uh in the dlc it's not uh |
3187s | it's not going to be |
3188s | um i mean i don't want to hype it up too |
3190s | much but it's not going to be a small |
3192s | thing um |
3193s | i think it's yeah we're definitely um |
3195s | got a lot of plans a lot of discussions |
3196s | in the works |
3197s | um i don't know how much what if any |
3200s | detail we can go into |
3202s | um |
3203s | oh it's cool no i mean even just to hear |
3204s | obviously some excitement in the team |
3206s | about the direction we're taking is |
3207s | awesome um i guess a cool one here and |
3210s | this goes to um we've obviously had a |
3211s | lot more food source variations i really |
3214s | enjoyed jumping the other day just |
3215s | having all these plants and different |
3217s | options for growing that out um a |
3219s | question again people have been asking |
3221s | for ages is around different beverages i |
3224s | had a lovely one i got earlier in the |
3225s | week what about sake and whiskey we've |
3227s | obviously gotten a lot more plants now |
3229s | that have a lot more options to turn |
3230s | them into different drinks do we have |
3232s | obviously different options uh we've |
3233s | obviously had beer and other options and |
3235s | whatnot do we have plans for doing more |
3237s | around beverages um i know a lot of |
3239s | people are always asking about their |
3240s | favorite friday 5 p.m drink i guess is |
3243s | there any plans around what we're doing |
3245s | in that space |
3246s | well i think we need to do some kind of |
3248s | uh some poll um to |
3251s | to get everyone's votes in yeah um get |
3253s | them all in i think that's a great idea |
3255s | we might have to start uh getting a bit |
3256s | more inquisitive what are your favorite |
3258s | drinks uh what are your favorite foods |
3260s | we if it's possible i don't then we can |
3262s | do a fully cooked lasagna unfortunately |
3264s | might take a few too many ingredients |
3266s | but hey if you've got something you |
3267s | quite like to see in game you never know |
3270s | i mean i'm a real big fan of that we |
3271s | have coffee plants now because i'm |
3273s | pretty sure i'm 40 coffee bean at this |
3275s | point so that was a great addition |
3278s | i mean i i want to see chicken sniffles |
3281s | outstanding i think i think we can call |
3283s | the game done at that point yeah i've |
3285s | got one here for cactus apples don't |
3286s | even know what cactus samples are but |
3288s | that does sound really delicious |
3295s | um |
3297s | we'll jump into this one here um will |
3299s | there be better guns or a more complex |
3301s | gun system to make them more viable |
3302s | versus both i guess we spoke a little |
3304s | bit to it earlier around that system but |
3306s | i guess this plays into the bigger |
3307s | question around tech and whatnot is |
3309s | there um do we have some cool ideas what |
3311s | is the plan for us expanding out in that |
3314s | space i know that people have really |
3316s | enjoyed a lot of the really unique items |
3317s | we've added and the bows have been a big |
3319s | hit so as they obviously planned for |
3321s | other weaponry to be expanded upon and |
3323s | built |
3326s | um i will say that the |
3328s | uh |
3329s | we've got a bunch of larkwell |
3332s | arrows coming in and they have |
3335s | some specialization on them so i think |
3337s | that's |
3338s | uh that's i mean they've proven to be |
3341s | pretty awesome in combat um in the |
3344s | internal testing so um yeah it |
3346s | definitely adds some flavor um and |
3349s | yeah as sean said earlier it's tricky to |
3351s | add um |
3353s | weapons without |
3355s | causing uh damage to the gameplay |
3357s | balance um so it's certainly something |
3360s | that we take measured approaches to |
3362s | uh make sure it you know a solo |
3365s | player can't just defeat the boss that's |
3367s | designed for eight people with because |
3369s | they've got one gun or you know if if |
3372s | they can it's very limited use so um and |
3375s | that that's where i guess um the |
3376s | workshop items come in you know we can |
3379s | kind of have a handle on on how powerful |
3382s | they are for how long um |
3384s | so yeah there's there's been a lot a lot |
3386s | of discussion and um |
3389s | yeah yeah a lot of discussion on what we |
3391s | can do in the future for sure |
3393s | so um i was thinking guys we uh |
3396s | we should probably move the ama to a |
3398s | separate day and do it on reddit um |
3400s | because it's more of a q a um and then |
3403s | we can sort of keep the questions |
3404s | lighter um and keep them flowing yeah |
3406s | for sure we'll keep uh jumping through |
3408s | some of the funny questions about just |
3409s | proven watching just because i think |
3411s | it's going to be really hard for people |
3412s | to go through and follow really specific |
3414s | stuff and things like that so i think uh |
3416s | what we'll do is we'll schedule um uh |
3418s | we'll work with the um |
3421s | uh the reddit community um and um and |
3424s | you know take some of the questions and |
3426s | and put them in here i think that that |
3428s | way that people can follow it and then |
3429s | just keep this this more as a light q a |
3433s | yeah cool yeah for sure so if you guys |
3435s | have got some ask some some fun |
3436s | questions you want to ask the team uh |
3438s | we've got a little bit more time of uh |
3440s | editing some questions yeah i think um |
3442s | it's just uh the ama format i think |
3444s | people want to you know dive in through |
3446s | the detailed stuff and and i think |
3448s | people want to see it written and i |
3450s | think it'll be hard for us to go through |
3451s | and and write um all this up because |
3453s | definitely some of the more complicated |
3456s | answers um you know we have to go away |
3458s | and talk with say uh you know our tech |
3461s | team and stuff like that to confirm bits |
3463s | and pieces you know we don't want to |
3464s | sort of off the cuff promise promise |
3467s | something live on here um |
3469s | so yeah so i think um we'll try and |
3471s | split some of the stuff into two parts |
3473s | so some people might have some questions |
3475s | um and yeah we'll deal with those uh |
3478s | more in ama um now we'll try and you |
3480s | know answer the things that we we can um |
3482s | that are totally simple |
3489s | yep |
3497s | oh i hear google |
3507s | all right um i'll do a cut one here hook |
3509s | i'd like from the first chap which is |
3510s | adam and sure what are your favorite |
3512s | items or features that you guys have had |
3514s | the pleasure of adding um i heard a few |
3516s | of the cool ones you liked earlier but |
3517s | do you have a particular favorite or one |
3518s | of two that you eventually just love to |
3520s | enter the game and what you've seen to |
3522s | kind of be saying that you've got man |
3523s | i'm stoked about that one |
3527s | where you got sean is it going to be the |
3529s | oxidizer |
3531s | i'd say probably one of my |
3533s | favorite ones that we um got in there so |
3535s | this is was your little um scorpion |
3538s | pincer trap |
3539s | oh yeah |
3540s | like a nice little cool um this |
3543s | amalgamation of um you know the |
3545s | creatures coming in using a bespoke |
3547s | little um |
3548s | uh |
3550s | resource from that creature and then |
3552s | getting in that cool little um |
3554s | mechanic that then circled back around |
3556s | into |
3557s | leaning more into the hunting and and |
3559s | all that jazz um probably mine |
3562s | i think for me it's probably going to be |
3563s | the flairo |
3565s | um |
3566s | yeah just be you know because it's been |
3568s | dark at night for a very long time um in |
3571s | the game and |
3573s | um |
3574s | yeah the first time |
3575s | shot one of those flare arrows out and |
3577s | the whole the whole thing lit up um |
3580s | it can be tricky to do that kind of |
3581s | stuff because of um |
3583s | you know performance on a big light but |
3585s | um |
3586s | yeah i think the the visuals kind of uh |
3589s | really set the tone and um yeah it's |
3592s | pretty cool to see i think the green |
3593s | really just pops as well and i think i |
3595s | really |
3596s | really loved about that and obviously |
3597s | this is an area that we've looked at is |
3599s | around uh we're going to find your |
3601s | teammates know how to communicate with |
3602s | people and understand that yeah i |
3604s | remember early on like you know having |
3606s | that flair and i just launched on |
3608s | straight up in the years to get a bit of |
3609s | a read that was awesome and it really |
3611s | made it feel like kind of dangerous and |
3614s | risky it felt like almost one of those |
3616s | old-school like you know missions and |
3618s | stuff it was a cool place yeah |
3620s | we had some great um |
3622s | testing moments you know like we would |
3624s | have certain people leading the charge |
3626s | and they'd be you know six six or so |
3628s | people following and they'd be just |
3630s | launching flare areas and you know like |
3632s | just running at night no one stops you |
3634s | know if you get left behind you get left |
3635s | behind but keep an eye out for the |
3636s | arrows it was um yeah real intense but |
3638s | yeah i think it's such a cool feature i |
3640s | think of stuff like that as well that's |
3642s | where you get that really fun balance |
3643s | between um you know we could just have |
3646s | things like oh there's your teammate on |
3647s | the map but how much cooler is it to |
3649s | fire them you've got to see this green |
3650s | orb floating up in the air and go that |
3652s | way |
3654s | it's just |
3655s | effect um another one i guess people are |
3657s | always interested in is um you know the |
3659s | animals we add them or not so kind of a |
3661s | couple of unique animals we put in this |
3662s | time which is komodo dragon and kia um |
3665s | and kia being a really unique one thing |
3667s | is it is obviously a native bird to new |
3668s | zealand and it's a very unique one with |
3670s | a very unique kind of personality and |
3672s | characteristics so i guess what what's |
3674s | the cool kind of um you know um |
3676s | reasoning behind why we do a lot of |
3678s | stuff and the animals particularly |
3679s | things like the kia they are such a |
3681s | unique uh i guess addition to the game |
3684s | so what kind of ghost process when we go |
3686s | around what animals we're going to add |
3687s | how we're going to create variety and |
3689s | whatnot |
3692s | get your go |
3693s | um |
3694s | all right i'm just trying not to die in |
3696s | the game yeah |
3699s | um |
3700s | yeah i guess um yeah it's just speaking |
3702s | to the the key in the the komodo there |
3704s | were just some cool um |
3706s | uh |
3707s | the kia obviously we kind of wanted a |
3708s | bird for a while um |
3710s | it has some nice cheeky behavior of um |
3712s | maybe stealing some some unguarded food |
3715s | um items you might have lying around uh |
3718s | campfires and oh some containers and |
3720s | stuff |
3721s | yeah yeah so maybe maybe maybe try and |
3724s | um get those things under under locking |
3726s | key joe right um |
3728s | so yeah i guess the the ethos has just |
3729s | been |
3730s | around finding that that cool um spot to |
3734s | to add some some more flavor and some |
3736s | more um |
3738s | of that kind of gameplay tie-in um the |
3740s | komodo again you know nice one uh in |
3743s | that it's food motivated as adam said um |
3746s | so again |
3748s | keep an eye on on your um fresh kill if |
3750s | there's any komodos around because i'll |
3752s | probably um fight you for it so yeah i |
3754s | guess this is about looking at those um |
3756s | sorts of opportunities and and how they |
3759s | kind of play |
3760s | yeah for sure and i actually speaking of |
3762s | the key i mean the first time i jumped |
3764s | to sticks for a play test i just think |
3765s | they remember like going off doing some |
3767s | hunting on my way back and i look at the |
3768s | base and i go what the heck is going on |
3771s | and there were five here just pillaging |
3773s | everything and it was one of the coolest |
3775s | things to see from a distance just going |
3777s | oh crap like i've gotta warm my hands |
3780s | when i get home by such a cool idea and |
3782s | i it kind of brings a lot of those uh |
3785s | survival game characteristics of having |
3786s | to be always be aware of your base on |
3789s | who your enemies are you know most |
3791s | survival pvp games is like who's the |
3793s | local uh thief that's gonna come by and |
3795s | on your server and this one it's |
3797s | literally a bird that looks friendly but |
3798s | is out to steal your dinner |
3800s | so i think a lot of those elements um |
3802s | are really cool and for people who uh |
3804s | don't know a lot about the kia um so |
3806s | obviously it's a native parrot new |
3807s | zealand it's one of the i think it's the |
3808s | second third biggest parrot in the world |
3810s | the biggest being the kakapo which is |
3812s | another new zealand native and they |
3814s | really are like that in terms of uh |
3816s | being mischievous very smart and cunning |
3818s | um they've been known to |
3820s | create tools with rocks and understand |
3822s | physics and the elements for obviously |
3824s | being able to get different types of |
3826s | prey um and if anyone who's really ever |
3828s | been down there arthas past new zealand |
3830s | will know the kia will come and steal |
3831s | your windscreen ripers that's not even a |
3833s | joke they will come and they will rip |
3834s | them off your car so they really are |
3837s | cheeky little uh cheeky little things |
3838s | and so i think it's been a cool addition |
3840s | to the game to also bring a little bit |
3842s | of kyriana and a bit of new zealand to |
3844s | it so |
3845s | um no i've loved it i guess the other |
3847s | really unique one crocodile obviously is |
3849s | uh um quite a cool light um and it would |
3852s | add to the game but the komodo dragon |
3854s | which again is another really unique one |
3856s | and you spoke a little bit there to its |
3858s | um behavior as well so |
3860s | i'm animals like that it's not one you |
3862s | would see in every single game it's not |
3864s | your standard so i guess are we really |
3867s | you know exploring into different kind |
3868s | of creatures and are we using kind of a |
3870s | how would they behave in real life as a |
3872s | bit of a um motivation for who what |
3875s | animals we like in the game |
3878s | i mean i think a lot of it is gameplay |
3879s | driven um so i think uh i don't know how |
3882s | early on in the piece sean we thought |
3884s | about the the kia snatching stuff from |
3887s | campfires but i think |
3888s | that was that was a gameplay opportunity |
3891s | we kind of thought of um you know |
3894s | we see issues like oh yeah campfires are |
3896s | always full of food okay well let's |
3897s | let's put a keyer in the game and have |
3898s | them steal all the food so |
3900s | um and things like |
3903s | just experimenting with different |
3904s | behaviors uh so like the komodos |
3906s | different kind of uh i mean we have we |
3909s | have kind of overarching definitions of |
3912s | you know territorial or um you know on |
3914s | on-site aggressive or just general |
3917s | passive but um you know as |
3919s | as we kind of expand the game mechanics |
3921s | and you know we find different um |
3924s | different levers to pull um and we we |
3926s | start exploring with you know what what |
3928s | about a hybrid of you know it's kind of |
3930s | territorial but under certain |
3931s | circumstances and that uh that just |
3933s | gives players new things to to learn and |
3935s | experiment with and um just adds adds a |
3937s | new flavor to the game um |
3940s | that's awesome cool um i've actually |
3942s | just had our next two uh you know guests |
3945s | for the day jump in so that's uh matt |
3947s | and cam so adam sean you're more than |
3949s | welcome to hang out chat play uh if you |
3951s | need to jump into something else uh big |
3953s | thank to both of you for coming again |
3955s | and having a chat today hey hey adam |
3957s | really help me adam uh it sounds like |
3958s | jayla does need your help though so i'll |
3960s | let you go and save our fallen friends |
3963s | but you know big thanks for jumping in |
3965s | guys lots of good stuff there and |
3966s | obviously |
3967s | yeah we'll do it you read it ama with a |
3968s | bit more details soon so i'll get you |
3970s | guys to help write some stuff up but hey |
3973s | keep going being amazing |
3975s | all right thank you |
3977s | all right i'll introduce our next couple |
3979s | of guests got in so we have the amazing |
3981s | cam and matt from our art team so uh |
3984s | both these guys have been uh pretty |
3986s | integral to what we've been up to if |
3987s | you've seen it that probably has |
3988s | something to do with it um and they've |
3990s | been doing some crazy cool stuff for us |
3992s | so i thought i'd bring them in and have |
3993s | a chance to talk about you know all |
3995s | things visual and creative and art and |
3997s | what we're doing in that space so i |
3999s | guess first things first um you know a |
4001s | little bit of intro about yourself and |
4002s | you know what you've been up to on |
4003s | sticks and what you do for the team so |
4005s | matt you wanna take us away |
4008s | uh hello everyone my name's matt i'm a |
4011s | concept artist here at rocket works um |
4015s | yeah i've been here day one |
4017s | uh |
4018s | doing concepts for |
4020s | olympus and now we've started looking at |
4023s | sticks there's a lot of stuff still to |
4025s | come into sticks |
4028s | yeah everything from creature designs to |
4030s | the tech to the benches and what you |
4033s | make on the benches and uh |
4036s | yeah all |
4037s | the good stuff |
4038s | hopefully better stuff to come oh i love |
4040s | that all right and cam |
4043s | go to kyoto uh my name's cam the other |
4046s | concerto |
4048s | might be a little soft cam |
4050s | oh sorry |
4051s | how's that my chick |
4054s | this is so sweet that voice is the same |
4056s | i don't know |
4059s | keep going you're still |
4064s | yeah just one of the concept artists |
4065s | here i'm not sure i didn't do too much |
4067s | on sticks myself but |
4069s | um |
4070s | looking at different types of creatures |
4071s | and just kind of observing from a |
4072s | distance and watch the map come together |
4074s | the founder sticks |
4075s | um yeah and what cam doesn't tell you is |
4077s | he's the one who if anyone on the team |
4079s | needs to be able to figure out what |
4080s | that's up to or just organize stuff cam |
4082s | should go to guys so he is uh |
4084s | you know from a marketing side came to |
4086s | be now our champion star along with matt |
4088s | and getting everything moving so uh been |
4090s | really really fun to work with both |
4091s | these guys and obviously they've got a |
4093s | lot of the hands and uh the art and the |
4096s | style and the direction of icarus so |
4098s | great chance to go and ask them out |
4100s | related questions so i'll jump into a |
4102s | couple we've got and obviously people |
4103s | feel free to post some in twitch and |
4105s | discord and we will try and cover as |
4107s | many as we can |
4108s | our first one i've got here is um you |
4110s | know will there be more customization in |
4112s | the future um you know a lot of people |
4114s | have talked about um different art armor |
4117s | sets we've obviously had a bit of |
4118s | exploration into some of the different |
4120s | styles of the different factions and |
4121s | whatnot so i guess what are you guys up |
4124s | to what do you think about you know how |
4125s | much opportunity there is for art to |
4127s | really build out this really kind of |
4128s | colorful diverse world in that |
4131s | area yeah um i mean that's a that's a |
4134s | question that's not just for art it's |
4135s | also for design and stuff |
4138s | not entirely sure what we can say um |
4140s | yeah but even like it's like what |
4142s | have you guys got some cool ideas for |
4143s | how we can really you know take art the |
4145s | art style of icarus and build a product |
4147s | with how we've built out a lot of the |
4148s | world and whatnot like what's i guess |
4150s | from a concert point like how like what |
4152s | type of vision have you guys got have |
4153s | you got some really cool ideas in the |
4154s | bank what are you thinking |
4156s | i mean we've always got ideas in the |
4158s | bank yeah i love that |
4160s | it's just a matter of like i guess what |
4161s | comes up and what we've got scoped and |
4163s | what you can put in the patch um |
4165s | but the system we work with and the |
4166s | amount of stuff we can chuck in there |
4167s | it's you know |
4168s | yeah if we find something it's good |
4170s | being on the um the art team the |
4171s | designer's really good with sort of |
4173s | accepting like pictures from us if we've |
4175s | got an idea that's like yeah it's not |
4177s | exactly part of the game that's been |
4179s | planned but we're like we really want |
4180s | this um we made this armor it's cool |
4183s | um yeah |
4184s | chuck it in yeah i love that yeah |
4187s | there's one thing yeah one thing we were |
4189s | kind of looking at that |
4191s | would be fun to do in the future is |
4194s | variations of say the same leather armor |
4196s | um so you have your own style um your |
4199s | own blueprints |
4201s | we've kind of had a brief look at that |
4204s | and uh |
4205s | yeah because we've |
4206s | we've designed many variations of stuff |
4208s | already yeah yeah we've had like a |
4211s | polish passing like a round two on |
4212s | certain items so there's always like you |
4214s | know arts and never ending process so |
4216s | yeah for sure variations |
4218s | i guess on the topic of that um you know |
4220s | what's a certain item or thing you add |
4222s | to the game do you look at it and go man |
4223s | i'm so stoked with how that looks how |
4225s | that kind of appears and you know what |
4227s | would be if there's any come to mind to |
4229s | go yeah i think that one's like a really |
4230s | awesome piece of work |
4233s | ah for me because the icarus is quite um |
4238s | real life so there's always a lot of |
4240s | things we can draw on |
4242s | to |
4243s | like say if we |
4245s | made a backpack you can look at |
4246s | backpacks and stuff like that and say |
4249s | but for me the one i enjoyed first was |
4251s | making the oxidizer um |
4254s | just because it never existed so you had |
4256s | to come up with a way how to make |
4259s | oxygen come out of a big set leather |
4261s | sack with bones and |
4263s | and where you attach the uh oxygen tank |
4266s | to it and stuff like that so for me that |
4268s | was like the first |
4270s | thinking outside the box one yeah i love |
4272s | that |
4274s | yeah i think everyone's got |
4275s | like a place in their heart for the |
4277s | oxygen dissolver |
4279s | you get the idea of like dissolving |
4280s | oxygen from rocks and some sort of |
4282s | primitive |
4284s | technology that you just find from |
4285s | dropping on the planet |
4286s | those sort of |
4288s | like problem solving processes i guess |
4290s | you can call it |
4291s | the thing that comes out of the end and |
4292s | if you you know you've got a theory of |
4294s | how it works there's always fun |
4296s | yeah |
4297s | i think my personal one and this heaps i |
4300s | think some of the the benches are real |
4302s | fun to sort of work on um |
4305s | i mean i guess it's the bolt action |
4307s | rifle oh yeah yeah |
4309s | where |
4310s | we kind of started to put together ideas |
4312s | about like you know what is tier two |
4314s | we've got like a lathe |
4315s | um |
4317s | it's it's advanced it's not like |
4322s | it's not the most advanced thing you've |
4323s | ever seen but it's still late so you can |
4324s | sort of make like pipe guns and um use |
4326s | that sort of technology to design |
4329s | something other than wood um |
4331s | yeah yeah i get you designing this the |
4333s | pipe gun from planet |
4335s | stuff was very very fun i enjoyed it |
4338s | yeah no awesome awesome |
4340s | yeah and i guess um you know you talked |
4342s | about like obviously the process of |
4344s | doing passes and updating things um you |
4346s | know |
4347s | how like what so i guess the the |
4349s | mentality around when we say okay we |
4350s | want to change how this looks to make an |
4352s | update here or i can update there |
4354s | because obviously the team does an |
4355s | incredible amount of work really |
4356s | refining and polishing and making the |
4358s | items just look fantastic before they go |
4360s | and game i guess for a little bit of |
4362s | like you know behind the scenes for the |
4363s | art team like you know how does that |
4365s | process look how what is the point of |
4366s | which we go yeah we're happy with that |
4368s | because obviously you guys do an |
4369s | incredible amount of work to really get |
4371s | things and what players seeing gay |
4373s | really is just the final product so i |
4375s | guess a little bit of process around |
4376s | that from start to finish |
4381s | i mean are we talking |
4384s | yeah |
4384s | because obviously it starts with you |
4385s | guys at the concept level in neo and in |
4387s | for items by the time they're getting |
4389s | game you know we look at some of the |
4390s | original positive that you have done and |
4392s | the amount of bit of detail right down |
4394s | to having uh i think of the workshop |
4396s | bench and some of the tools that are |
4397s | sitting on it and the obviously the |
4399s | visual and the skin of it right down to |
4401s | the detailing on those there's so much |
4403s | effort that goes into making things look |
4404s | just so |
4406s | great and in place |
4407s | um you know |
4408s | that level of kind of effort and |
4410s | perfection like you know how that back |
4411s | and forth and proceeds how what's the |
4413s | time it takes to do things um you know |
4416s | what really drives you guys to get to |
4417s | that level of um you know perfection |
4419s | each time |
4421s | i guess the the |
4423s | the perfection or the the level of |
4425s | polish that comes from the effort from |
4427s | the entire team like concept of you know |
4430s | it's an interesting job because you just |
4431s | sort of make an idea |
4432s | um and then you present it to the 3d |
4434s | team um and they're the guys that you |
4436s | know really make it reality |
4437s | um |
4438s | so we sort of have an idea throw it to |
4441s | them and they'll have some ideas and |
4442s | throw it back or we'll do like a a |
4444s | prototype um |
4446s | or we'll have like a small test and you |
4448s | know how big is it in the game when you |
4450s | walk up to it is the right height is it |
4452s | interesting enough |
4453s | um then they'll throw it back and we'll |
4455s | sort of do like a paint over or discuss |
4457s | ideas further um |
4458s | and it just goes on down the pipeline |
4460s | and comes out fantastic |
4462s | there are um |
4464s | time timelines with these weekly updates |
4466s | and stuff like that |
4468s | so |
4469s | we often promise the 3d team that |
4471s | they'll get to polish stuff later yeah |
4474s | yeah |
4475s | but |
4476s | because yeah sometimes they're under a |
4478s | lot of pressure to get stuff out for |
4479s | their weekly yeah yeah uh but we do |
4483s | revise stuff and uh |
4485s | and let people come back to it because |
4487s | yeah they're very passionate about |
4489s | what their model is going to look like |
4491s | in a game and sometimes |
4493s | we have to say well it's got to go in |
4495s | but yeah revisit it |
4497s | and uh yeah yeah i guess players would |
4500s | have seen a lot of that as well of items |
4501s | changing over time yeah |
4504s | yeah no awesome awesome and obviously |
4506s | you mentioned as well like the the |
4508s | primitive element and some of the items |
4509s | i've got and you've got a really |
4510s | balanced primitive the advanced tech and |
4513s | it goes into that so |
4514s | you mentioned that that's quite a unique |
4516s | kind of process of having to say how |
4518s | would this actually look if we were to |
4519s | make a primitive version of it um no |
4522s | what's that experience been like of |
4523s | having to |
4524s | balance primitive resources with quite |
4527s | unique tech |
4530s | you start living off that yeah yeah |
4532s | that's been the |
4534s | that's been the fun part um |
4538s | you you've basically got to put yourself |
4540s | in the place of someone landing on a |
4542s | planet and uh |
4543s | and what materials you've got and what |
4545s | you would do with it and uh |
4549s | well |
4550s | backed into a |
4555s | uh |
4556s | yes so |
4559s | am i getting feedback from your mic |
4563s | yeah let me just check that yeah that's |
4565s | good so |
4567s | what are y'all sharing a desk |
4569s | we sit right next to each other we're a |
4571s | very friendly team here in office |
4573s | and we're sitting really really close |
4575s | but |
4578s | yeah so |
4579s | yeah we've |
4581s | we sort of sometimes have the high tech |
4582s | stuff as a baseline and then we have to |
4586s | keep stripping it back to |
4588s | um what the primitive stuff will be like |
4591s | but we also want people to be able to |
4592s | recognize |
4594s | this is a primitive version of the same |
4596s | sort of family |
4597s | so there is a there is a design language |
4599s | that we want to carry through |
4601s | but we also have the design language of |
4603s | the different materials we use and the |
4605s | different um |
4607s | crafting craftsmanship i think it's a |
4610s | good word um as you go up on the benches |
4613s | we |
4614s | have said that players put things |
4616s | together better um there's better |
4618s | welding and stuff like that rather than |
4620s | say the tier two bench where it's almost |
4623s | like you're |
4624s | banging stuff together and and it's more |
4627s | about the |
4628s | um |
4629s | purpose of the item rather than the |
4631s | uh |
4633s | the |
4634s | how well it looks and how well it |
4636s | functions and stuff like that um |
4638s | yeah |
4641s | yeah |
4642s | it's kind of an interesting process when |
4644s | you know you've come from space and you |
4645s | do land on a planet with absolutely |
4647s | nothing so sort of |
4649s | you know our tech stuff is sort of |
4650s | looking back in the past and um |
4653s | looking at what i don't know getting |
4654s | your kid in the space to think you know |
4655s | if you you were dropped on the planet |
4657s | with nothing |
4658s | and there's beers what would you make |
4660s | how would you start um |
4662s | it's often like i'm gonna look at like |
4663s | diy um |
4666s | items or like how does someone make like |
4667s | a |
4668s | a welding kit with you know the back of |
4670s | the microwave sort of thing so you can |
4672s | sort of get into these weird little |
4674s | weird pockets of the internet and draw |
4675s | inspiration to get uh |
4678s | this tech that you'd make sort of out of |
4680s | nothing bare minimums and stuff |
4681s | [Music] |
4683s | yeah like that russian inventor guy that |
4685s | we |
4686s | followed yeah yeah yeah crazy projects |
4689s | yeah yeah i was gonna ask around um you |
4691s | know inspiration for a lot of what we do |
4693s | is there any kind of particular places |
4695s | you've drawn inspiration from or any |
4697s | kind of you know either artist or maybe |
4698s | other games or places you've gone yeah |
4700s | that's really given me uh some really |
4702s | cool ideas and some themes and feels |
4704s | that i want to bring to icarus |
4709s | oh that's a hard one i think for me it's |
4711s | you know |
4712s | art station in general or um |
4715s | other survival games also have some |
4717s | great stuff |
4718s | i think |
4719s | i think getting inspiration and |
4720s | mechanics and the way things work from |
4722s | other games has always been fun uh |
4724s | valheim was great for that i think a bit |
4726s | of v-rising at the moment not exactly |
4728s | the same um |
4730s | but seeing how things are used in the |
4731s | importance of items i think that was |
4733s | good inspiration um |
4735s | and for the art style |
4737s | um |
4738s | just |
4740s | i guess with a visual sense of it you |
4742s | know quality art from art station or you |
4744s | know |
4745s | things from the team that you see and |
4746s | you really really like um and for the |
4748s | themes i think the internet is yeah yeah |
4751s | it's great |
4752s | i love that |
4754s | i've got some um |
4756s | old survival books as well i used to |
4758s | live on a little island for a while for |
4760s | about four years on solar panels so i i |
4763s | accumulated all these old survival books |
4766s | um |
4768s | and yeah so i've got really some really |
4770s | good old-school reference on how people |
4772s | actually survived in the day and the |
4774s | traps they made so |
4776s | very practical stuff |
4778s | yeah yeah yeah so i often go back and |
4780s | pull out some of those and uh figure out |
4783s | how to |
4784s | yeah because that's stuff that's worked |
4786s | over time it's like i've got you know |
4788s | from the frontiersmen how they used to |
4791s | make their furniture and stuff like that |
4794s | uh yeah |
4796s | it's good to draw on yeah yeah no i like |
4798s | that |
4799s | i guess another um you know bundle |
4801s | people have um talked about there's been |
4803s | a few cool fun items to put in such as |
4805s | like the side the you know the side you |
4808s | can make on the carpentry bench to be |
4810s | able to label them name different parts |
4812s | of the game and whatnot are there any |
4814s | kind of cool things that you guys would |
4816s | like to do for like kind of that |
4817s | personalization i know one area that you |
4819s | have spent a lot of time on recently has |
4821s | been wall mounts and a lot has gone into |
4823s | that so that level of kind of adding |
4826s | personality to be players kind of play |
4828s | styles and bases um you know have you |
4830s | guys really enjoyed that what's your |
4832s | thinking behind it what are you feeling |
4833s | has that been an area you've enjoyed |
4835s | kind of building out |
4838s | yeah it's cool i think um |
4840s | well personally i spent a lot of time |
4842s | doing sort of like in-hand items and |
4844s | benches and other stuff um |
4847s | i think matt you actually did quite a |
4848s | lot of the buildables and construction |
4850s | stuff early on uh um yeah so when i got |
4853s | to doing a bit of the i guess the |
4854s | decorative stuff it was kind of it was |
4856s | nice it was just you know i can imagine |
4858s | putting it in my outpost |
4859s | yeah yeah |
4861s | yeah it's cool |
4862s | yeah and you mentioned obviously benches |
4864s | there as well as being an area that you |
4865s | worked on we've got such a huge array of |
4868s | benches like how did you really build |
4870s | that differentiation them from a visual |
4871s | perspective and i guess what was your |
4874s | what was going through your head and how |
4875s | did you want to make each of them feel |
4877s | like they really were different unique |
4879s | so there wasn't a repetition in the |
4881s | design |
4884s | yeah um i guess we'd describe it as |
4887s | tears i think it's yeah like tears of |
4889s | technology um so you know you've got |
4892s | your own person stuff like uh the woods |
4894s | fair being held here it's very simple |
4896s | um and then when you get to |
4899s | the crafting bench in it now you get |
4900s | into woodworking and advanced uh ways of |
4903s | putting together wood stone bone |
4905s | uh |
4906s | machining bench you get into like middle |
4907s | lathes welding there's just like you |
4909s | know for every detector there's kind of |
4911s | like a |
4912s | tech intervention that |
4914s | we can draw inspiration from for the |
4916s | items but also other benches and other |
4918s | buildables in their area you know if you |
4920s | figure out how to weld on a planet um |
4923s | it's gonna mean you'll be able to build |
4924s | awesome stuff and for design it means we |
4926s | get to sort of |
4928s | unleash a bit and try different things |
4930s | you know yeah yeah having worked well |
4932s | together as a fun process |
4934s | yeah yeah i guess a really unique one i |
4936s | can bring to minds the herbalism bench |
4938s | seeing as the majority of them have got |
4939s | their rectangular shape and then you've |
4940s | got this one that's the circular um kind |
4943s | of standalone pick so |
4944s | why what was the reasoning behind that |
4946s | one just being so different like what |
4948s | was the logic |
4950s | well we want players to be able to have |
4953s | a quick read when they walk into a room |
4955s | and know what each bench is supposed to |
4957s | do because as you say there can be quite |
4959s | a few benches in a room at a time so we |
4962s | we do look at shapes and |
4964s | the herbalism bench to me just felt a |
4966s | bit more |
4968s | um |
4970s | almost |
4972s | what's the word trudy like you're a you |
4975s | know you're a um |
4978s | a bit more shamanistic almost in a way |
4980s | so i thought let's make that um |
4983s | quite primitive looking but with a quick |
4985s | read so with a lot of our benches will |
4987s | have a bit of height to them in that |
4989s | height you can like the herbalism bends |
4991s | has herbs hanging off it and as you say |
4994s | a distinctive shape there'll be other |
4996s | ones the glass borrowing branch we make |
4997s | sure there's a glass blower um that can |
5000s | be seen quite quickly |
5002s | so you don't want to just walk up to the |
5004s | bench and look at the surface to try and |
5005s | figure out what it is you want that |
5008s | silhouette read and as you say the |
5010s | herbalism bench sort of jumps out |
5011s | because it is quite different a |
5014s | different requirement to a lot of the |
5015s | other benches |
5017s | as in you're mixing herbs rather than |
5020s | manufacturing |
5022s | uh materials that you put together stuff |
5024s | yeah no awesome no it's really really |
5026s | good |
5027s | i guess as well like you you've |
5028s | obviously mentioned to the around you |
5030s | know how we differentiate benches |
5031s | another game that's obviously got a lot |
5033s | of variety as weather and obviously |
5035s | biomes and whatnot um a really good |
5037s | example being storms so |
5039s | i guess on the element of like you know |
5041s | the the atmosphere the kind of overall |
5043s | color scheme of like the um different |
5045s | biomes like i guess how how do we plan |
5048s | those out how do we kind of say these |
5050s | are the feelings and experiences we want |
5053s | to you know create what what went into |
5056s | that |
5058s | i think |
5060s | i mean sort of leaning on what dean says |
5061s | a lot of games are played not made yeah |
5064s | it sort of started with um |
5066s | you know a whole bunch of items together |
5067s | and we had intentions for what they look |
5069s | like there's heaps of atmosphere um |
5071s | but as it moved on you know we started |
5073s | thinking about |
5075s | it |
5076s | um we started thinking about i guess |
5078s | separating the biomes like having each |
5079s | one that would have a distinct sort of |
5081s | feel |
5082s | um but when you go into the arctic is a |
5084s | little bit more crispy than |
5086s | um |
5087s | say the desert where you can see you |
5089s | know you see a bit of haze throughout |
5091s | the entire thing |
5092s | um |
5093s | so |
5095s | we kind of went into them |
5098s | a proposed experience like can you feel |
5100s | like you're you're at the top of the |
5103s | well in the valley of like some sort of |
5104s | very cold alpine peak um and everything |
5108s | feels like super crispy |
5110s | barren uh i guess a bit isolating um |
5114s | i think stixx does a good job with that |
5116s | when you're running across some of the |
5116s | arctic zones and it feels like |
5118s | you know if you're solo player it's it's |
5120s | just you yeah it is a fast path |
5122s | landscape |
5124s | yeah and i guess that's a good point on |
5125s | the topics of worlds and obviously |
5128s | you guys haven't been i guess |
5129s | specifically world builders yourselves |
5131s | you obviously had an understanding of |
5132s | that element as well |
5134s | that feeling of barren and almost like |
5137s | just unbelievable size is obviously |
5139s | intentional for the fact that you are |
5141s | almost like somewhat alone on this brand |
5143s | new planet |
5144s | um and that feeling of almost a daunting |
5147s | or that comes with that obviously then |
5149s | translates into a lot of everything else |
5151s | and we've talked about the primitive |
5152s | elements and obviously that i guess the |
5154s | other area is in animals and how we can |
5157s | make animals really feel either fearsome |
5160s | or feel like opportunity and all those |
5162s | other elements so |
5164s | we always we've talked in the past |
5165s | around the process that it goes into in |
5167s | our making of icarus some |
5169s | videos |
5170s | around the process that goes into making |
5172s | the different animals right from concept |
5174s | art through to rigging through to 3d |
5176s | animation |
5177s | i guess on that face |
5179s | the process of kidding an animal into |
5181s | game well how |
5183s | like i guess people are interested to |
5184s | know like how long does it take how much |
5186s | of the team is involved what goes into |
5188s | it these guys want to speak to some of |
5190s | that process from like you know how do |
5191s | we bring something like the polar bear |
5193s | and turn it into this apex predator of |
5195s | the planet from the art side |
5199s | yeah |
5200s | it does take quite a while because it |
5202s | there is a |
5204s | huge pipeline from concept through to |
5207s | mod link to rigging to fur |
5210s | um a big part that doesn't often get |
5212s | mentioned is the audio of these |
5214s | creatures |
5215s | um i think that to me when i'm playing |
5217s | the game is the |
5219s | first |
5220s | sort of |
5220s | scary warning sign like if you hear a |
5222s | polar bear suddenly you're crouching and |
5225s | looking around for the thing |
5228s | but it does take a long time and then |
5231s | you've got the ai of the creature to |
5234s | sort out |
5235s | which |
5237s | i'm not too familiar with it but i know |
5238s | it |
5239s | can cause all sorts of headaches yeah um |
5243s | and also yeah there's |
5245s | there |
5246s | there is still a concepting phase to |
5249s | making a polar bear look impressive um |
5253s | obviously |
5254s | as a concept artist you just don't want |
5256s | to google a picture of polar bear and |
5259s | hand that on to someone and say yeah |
5261s | i've constantly added |
5263s | so we we try find all the best elements |
5266s | of a polar bear mash it up pick out |
5268s | features that we want um |
5270s | these ones are obviously i think they're |
5272s | way bigger than a normal polar bear is |
5275s | um |
5275s | which which you need in these massive um |
5278s | you don't want something to look like a |
5280s | cute little cuddly thing |
5283s | yeah |
5284s | beers are not for cuddling though i just |
5285s | did that the other day i just did a |
5286s | streamer on twitter i was like this is |
5288s | more the reverend than paddington around |
5290s | here |
5291s | that's right that's right i guess on the |
5293s | topic of animals like that i mean this |
5295s | is personally my favorite so i have to |
5296s | bring it up and that's our big friendly |
5298s | blender face sandwich is awesome so that |
5302s | really for you guys would have been the |
5304s | first i guess |
5305s | non-earth-like creature you got the |
5308s | opportunity to put into game |
5310s | i'd love to hear about that |
5312s | that was an awesome process that was a |
5314s | concept because um it came in for a beta |
5318s | weekend yeah and it was quite |
5321s | a a rush job to bring it in and get it |
5325s | going for the beta weekend |
5327s | but we've been working on sand worms as |
5329s | a concept team um |
5331s | and i think that one can be called a |
5333s | collaboration that sand worm um |
5337s | i i'd done the base of it but then there |
5338s | was back and forth with cam and george |
5340s | and minnie |
5341s | um |
5342s | and |
5344s | together we put together |
5347s | quite a cool concept um |
5350s | there were |
5351s | um limitations with it when it went into |
5353s | the game we had the idea that the face |
5355s | would actually close up into a um almost |
5359s | perfect uh |
5361s | seal so it couldn't go through go |
5363s | through the sands but for the for the |
5366s | launch we had to have it sort of |
5367s | scrunched up face um but it still looks |
5369s | cool when it opens up and then it's got |
5371s | little secondary movements which uh it |
5373s | was cam's suggestion to bring in with |
5375s | little smaller teeth that come out and |
5378s | wiggle around and |
5379s | say yeah the sandwich raw is very cool |
5382s | but then we also had um |
5384s | marcus our creature designer build that |
5387s | and |
5388s | we had our animation team put in all |
5390s | these attack animations and this was |
5392s | done over a week |
5394s | i think so i thought it was an amazing |
5397s | process to get it done |
5398s | um |
5399s | and yeah we had |
5401s | special effects guys bringing in the |
5403s | sand and the |
5405s | uh the spit and everything and then of |
5407s | course the ai and um |
5410s | yeah that was that was a really cool |
5412s | experience to suddenly pull together |
5414s | about |
5416s | five different teams to to get it done |
5418s | and lots of back and forth and uh |
5421s | flexibility and |
5422s | it was cool yeah that moment when you |
5424s | see it in game for the first time was |
5425s | quite cool the thumb with that guy |
5428s | it was so different to everything else |
5429s | we had and it was our first touch sort |
5431s | of alien in them |
5433s | scale was awesome when you see that |
5435s | thing charged up and you look at it |
5436s | you're like okay cool yeah good job yeah |
5438s | yeah r.i.p |
5440s | yeah i totally was |
5443s | sorry i was totally following so many |
5445s | streamers waiting for that moment |
5447s | because yeah they were like i bet |
5449s | there's going to be a cougar here oh |
5450s | we're going to have a cougar boss or |
5452s | something and then yeah they have that |
5454s | pop up during the uh beta test was |
5456s | awesome oh man the first time it popped |
5458s | up on me scared me yeah |
5461s | it still scares me and i mean i've seen |
5462s | that thing like 20 times now and i'm |
5463s | still terrified like it's probably one |
5465s | of the coolest things and i think that |
5468s | the way it looks as well the fact that |
5470s | it has somewhat earth like |
5472s | characteristics but is so alien at the |
5474s | same time it almost makes it feel more |
5476s | terrifying because you can almost |
5478s | understand it but you don't know what it |
5480s | is |
5481s | yeah and there's quite a back story on |
5483s | that too there's um |
5485s | so |
5486s | uh sean and sean's been working hard to |
5488s | develop a |
5490s | you've got your cave worms that are |
5492s | basically the lava spawn of these things |
5494s | and uh |
5496s | and i ran into the adolescent cave worms |
5498s | yesterday in a stixx mission that i was |
5501s | doing and they destroyed me they've been |
5504s | amazing they're in the cloud i don't |
5506s | know if you guys have seen them but i |
5507s | broke into a cave and was wandering |
5509s | through and these they're all different |
5511s | colors and they all have different |
5513s | things they do |
5514s | so yeah |
5516s | i don't even know that was happening |
5518s | yeah |
5519s | i still got to get my body |
5522s | i guess that's kind of encouraged onto |
5523s | another cool area of the map that's been |
5525s | quite unique to icarus which is capes |
5526s | and they've been obviously incredibly |
5528s | popular and i think the fact that all of |
5531s | them are so unique and diverse and |
5532s | whatnot but also |
5534s | the way they've been designed to almost |
5536s | have even the audio the layout the |
5538s | lighting the colors everything that goes |
5540s | into that to make them feel truly like a |
5542s | cave versus just necessarily a hole in |
5545s | the rock um i guess that kind of speaks |
5547s | back to that kind of experience thing |
5549s | and played not made was there any kind |
5551s | of uh process that went into really |
5553s | making case feel like capes versus just |
5555s | feeling like another area of the |
5559s | map the hard one that could be a |
5561s | question for the world builders as well |
5563s | i think um |
5565s | i think we went into caves no we wanted |
5567s | like a a pretty dark day cave that could |
5570s | sort of facilitate um some pretty good |
5572s | jump scares and some some hectic moments |
5575s | yeah |
5576s | i can't know what cave it was but it was |
5577s | on olympus i remember before you had um |
5580s | the light uh light slot on your hip |
5583s | running into a cave straight away from a |
5585s | animal i think it was a |
5587s | polar bear and just falling off a cliff |
5589s | um |
5590s | that stuff's perfect because like you |
5591s | know it's |
5592s | a cave will look like a cave i guess but |
5594s | the experience you give with like height |
5596s | and you know um |
5597s | what else is in there is a big part of |
5599s | it i think even like some of them being |
5601s | underwater you've got a lot of them with |
5603s | water in case ice caves the variety on |
5606s | them is just so diverse |
5608s | yeah i think to be honest i'd love to |
5610s | work more with caves i think they're |
5611s | really cool yeah yeah |
5613s | there's some crazy ones in icarus uh and |
5615s | sticks as well |
5617s | um behind waterfalls and stuff like that |
5619s | yeah |
5620s | some massive ones that i've just started |
5621s | coming across yeah there's so much |
5623s | opportunity to discover them as well and |
5625s | i think the fact that we've started |
5626s | really developing a variety of them is |
5628s | awesome and i know a lot of people like |
5630s | there's obviously places um they have |
5632s | you can obviously go and find them if |
5633s | you don't necessarily want to search |
5634s | yourself if that's not your play style |
5636s | but for players like myself who are more |
5638s | like we want to accidentally stumble |
5640s | across things |
5642s | like yeah it's awesome to accidentally |
5644s | find a cave behind a waterfall like that |
5646s | level of experience is just amazing so |
5649s | it instantly feels like you're treasure |
5650s | hunting it does it does and i think |
5652s | that's really really cool and i've |
5654s | enjoyed that experience of like you know |
5656s | i think that kind of goes for a lot of |
5657s | the different things in game is there's |
5658s | been a lot of things that have just kind |
5660s | of blown me away with um how they look |
5662s | and how they've come out |
5663s | um which has been a lot of fun |
5665s | um and whatnot so yeah i guess honestly |
5668s | um the last thing i'd like to ask you |
5670s | guys um would be you know |
5671s | what i guess are you most excited about |
5673s | the sticks personally in terms of um you |
5676s | know what you're going to do with it |
5677s | like is there an item you've already |
5678s | done like is it a care what's something |
5680s | you've done you've loved or as an |
5682s | overall expansion what's been the |
5684s | coolest part of this view what are you |
5685s | most looking forward to what have you |
5686s | most enjoyed doing |
5691s | yeah i've |
5693s | we've got some stuff coming so i won't |
5696s | give away secrets yeah yeah but yeah |
5699s | there's some really cool um |
5701s | almost law |
5703s | coming in with um |
5705s | with things and and a lot of it's still |
5707s | got to be aok and work through with |
5709s | design but |
5711s | it's going to be like olympus as far as |
5713s | a evolving map and |
5717s | yeah i i had done a few concepts |
5722s | as part of the pitch art and we ended up |
5724s | with a |
5725s | picture of the key of flying over sticks |
5727s | but we headed some other concept art and |
5729s | i |
5730s | had to keep |
5731s | um |
5732s | putting that to the side because we |
5733s | hadn't |
5734s | put the thing in that we wanted to show |
5736s | off yeah they're just going to mention |
5738s | that there that everyone even watching |
5740s | um no matt and cam have been all the |
5742s | concepts that you guys have seen in |
5744s | imagery or in posts or the weekly |
5746s | updates or the content that we've had |
5747s | for those um you know the hero images |
5749s | and whatnot that's been these guys and |
5751s | it's been just awesome to work with them |
5753s | on that like some of the stuff they've |
5754s | made is incredible every week like you |
5756s | know we'll give them the most simple |
5758s | brief and they'll just go away and make |
5759s | a piece of art it's just phenomenal so |
5761s | oh if you ever see something cool out of |
5763s | there you like we do put a lot of the |
5764s | stuff that we make in the brisket so if |
5766s | people would like them as wallpapers or |
5768s | would like to have them you know print |
5769s | them out themselves a lot of stuff is in |
5771s | there but make sure you go check these |
5772s | guys out as well and i'm not thankful |
5774s | for their work or have a look at what |
5775s | they've got are you guys on art station |
5777s | yourselves |
5778s | i linked their art stations at the start |
5780s | in the twitch chat brilliant there it |
5781s | goes it was just panicking and going |
5783s | back to see whether uh whether anything |
5785s | in the woods leak is |
5787s | coming but i think we're in the clear |
5789s | well there you go so make sure you go |
5791s | follow follow the art stations and see |
5792s | the other stuff they get up to obviously |
5793s | not just stuff on that crest but other |
5795s | projects because you know it's pretty |
5796s | awesome stuff guys and it's been a lot |
5797s | of fun working on that stuff with you |
5799s | guys and the content has just been |
5800s | incredible so um yeah it was awesome to |
5803s | hear about the kia as well and i mean |
5804s | that image we had for the um you know |
5806s | the |
5807s | hero art for sticks is just awesome you |
5809s | know it makes kias look like just |
5811s | incredible wish they are but you made |
5813s | them look even more incredible which is |
5814s | hard to do |
5817s | i feel bad for shooting them right |
5820s | yeah kiwis |
5821s | the kiwis are going to feel a little bit |
5822s | guilty because they're protected here |
5823s | but there's too many of them on that |
5824s | cross they're not protected |
5826s | you can attach them to your hip too and |
5828s | they're massive looks like you've got |
5829s | wings yeah that's pretty good what was |
5831s | that me and you cam joking the other day |
5833s | about the fact that doc was gonna come |
5834s | and find you he woke up he woke up |
5838s | yes if then if you start hunting kids |
5841s | and seeing doc after your hunting |
5842s | particularly if you've picked up too |
5843s | many so be careful out there prospectors |
5848s | i guess cam i got back onto you what |
5849s | would be i guess you know what have you |
5850s | really enjoyed about stacks or what are |
5852s | you looking forward to as anything |
5853s | particularly just overall just really |
5855s | excited for this new kind of expansion |
5858s | oh he sees me now |
5860s | is this where i die yes that's where you |
5862s | die jarrod looking forward to watching |
5863s | j-rock get slaughtered and sticks that's |
5865s | my highlight |
5867s | yeah that that was fast |
5869s | yes yeah was that your favorite cam |
5872s | that was my favorite dude |
5874s | i don't think i'm doing it |
5877s | i think he's burying you in snow that's |
5879s | not what they do when they like you know |
5881s | defecate i thought he was flossing |
5884s | dancing the line dancing was going on |
5886s | there you said dance on by polaris |
5890s | awesome but honestly guys thank you both |
5892s | for jumping in you're welcome obviously |
5893s | hang out you're not going to jump in a |
5894s | plate but um i'm going to jump into a |
5896s | quick chat with dylan and have a chat |
5897s | about a few things as well but oh am i |
5899s | done i have no response |
5904s | rips in chat for j-rock mode |
5906s | so that there would be a quick end |
5909s | that might be the q a over |
5912s | we're just staring we're on we're ready |
5914s | for right now we're gonna go as long as |
5915s | j-robe can live i'm gonna make a coffee |
5917s | i'll be right back |
5919s | i guess cheers cheers guys |
5921s | cheers |
5922s | thanks liam no more welcome uh dylan |
5924s | i've been here for a little bit so we're |
5926s | just going to cover a couple of little |
5927s | things uh but majority of stuff will |
5929s | obviously do in a more big red ama but |
5932s | um i guess first and foremost you've |
5934s | been |
5935s | you know pretty |
5936s | integral part of the community as well |
5938s | being something that's gone back and |
5939s | forth um one question i wanted to ask |
5941s | you was just around um the experimental |
5944s | branch and what we've done with that and |
5945s | getting that involved and what your |
5947s | experience has been like |
5949s | developing i guess that kind of |
5950s | community team and how much it's meant |
5952s | to us so just kind of obviously you know |
5954s | talk a little bit about what you're |
5955s | doing there would you want to kind of |
5956s | cover off what that's meant for us |
5959s | um i think uh sean and adam briefly |
5960s | touched on the community engagement side |
5963s | is something that i think a lot of divs |
5965s | really enjoy about game development um |
5967s | and it's something that we enjoyed on |
5970s | stationers for years just being able to |
5973s | let people make the call for themselves |
5974s | whether they wanted to trade off on |
5977s | stability and stuff to play the newest |
5978s | content so that they could you know be |
5980s | um get give feedback when stuff's new |
5983s | and and test it out like that with the |
5985s | with the weekly patch cadence that we've |
5987s | been doing um |
5988s | it means that you end up putting a lot |
5990s | of pressure on testing and stuff to |
5993s | sort of test the full scope of the stuff |
5995s | going in |
5996s | um so that's where like having having |
5998s | that same thing in the community is is |
6001s | just |
6002s | really really useful to everyone but |
6004s | because |
6005s | some of that content doesn't make it |
6007s | into fairly close to patch day it's not |
6009s | always possible to um |
6011s | have sort of a scheduled thing where we |
6013s | have yet another deadline introduced in |
6015s | the week to to have everything on like a |
6017s | tuesday so that it can go live on |
6019s | experimental so we kind of treat it |
6020s | fairly ad hoc at the stage and |
6022s | look at the state of the build each day |
6024s | and if we um if we feel like most of the |
6026s | content's in for the week it's just |
6028s | waiting on |
6029s | the sort of things that come in later |
6030s | like voice lines or |
6032s | um descriptions of items stuff like that |
6034s | where uh |
6035s | we'll we'll get things up on |
6037s | experimental so people can play it and |
6038s | then wait for all the |
6040s | um the feedback that comes in and then |
6041s | that can just be a nice way but with the |
6043s | time zone difference we can sort of get |
6044s | that up in the evening here and then by |
6046s | the time people turn up at work in the |
6048s | morning |
6049s | some nice um bugs to work through yeah i |
6052s | mean i guess that kind of also speaks to |
6053s | um you know having that update on uh |
6055s | friday night new zealand time and |
6056s | working towards that it's been a cool |
6058s | process for me to work on with you guys |
6060s | as well as getting that already getting |
6061s | patch notes doing the write-outs getting |
6063s | it all involved i'll be keen to know |
6065s | what's been your favorite weekly update |
6068s | what's the one for you that go yeah i |
6069s | loved that one that was like my favorite |
6071s | do you have one in mind give a couple |
6076s | without going and scrolling through the |
6078s | list which was my first instinct um |
6084s | i've really liked the ones we've finally |
6085s | been able to address like some of those |
6088s | massive um |
6091s | like the highest voted feature upvote |
6093s | things you know like when we introduced |
6094s | the belt slot and stuff like that it |
6096s | doesn't seem like much but because |
6098s | when i see something that sits at the |
6099s | top of feature upvote for weeks on end |
6101s | like that weighs on you as a dev you |
6103s | kind of like man i really want to solve |
6104s | that thing and and things take time to |
6106s | to fix and address so |
6108s | it's nice to kind of release the |
6110s | pressure velvet when you finally get to |
6112s | to stroll out in front of everyone and |
6114s | say |
6114s | hey that thing all of you have been |
6116s | jumping up and down and wanting we we |
6117s | did it |
6118s | we did it |
6119s | yeah no for sure and there's been some |
6121s | cool ones on there like personally for |
6123s | me it has to be the same one just |
6124s | because of how epic it was but i |
6126s | remember obviously a big one for us was |
6127s | the in-game timer change and that was a |
6129s | really obviously a lot of back and forth |
6131s | and process put into that um you know |
6133s | how what would be i guess |
6135s | how how have you felt like that's been |
6137s | received have you been happy with how |
6138s | that's god are you overall like yeah i'm |
6140s | pretty stoked that like we've we've |
6141s | managed to make some good changes along |
6143s | those weeks that have really contributed |
6145s | to the health of game |
6148s | one thing that i often find um |
6150s | us telling the team is that the |
6153s | often the community will present you a |
6156s | solution they'll say you need to just do |
6158s | this thing because that will solve these |
6159s | problems we've got but often because |
6161s | they don't always have the full context |
6163s | and the full story and why some |
6164s | constraints are where they are and stuff |
6166s | you kind of need to take a step back and |
6168s | say well what's the problem that they're |
6170s | really wanting um wanting to address and |
6173s | i think that one was just one where we |
6175s | found |
6176s | we found it wasn't probably the solution |
6178s | we wanted it wasn't necessarily the |
6179s | solution the community wanted but it was |
6180s | a nice it was a nice middle ground where |
6183s | it was technically achievable it was it |
6184s | was going to cause the minimal |
6185s | disruption and um |
6188s | and it's just nice to sometimes see |
6190s | those those things come out of the |
6191s | woodwork where there's just a |
6193s | a convenient fix |
6195s | yeah |
6196s | not for sure |
6197s | and i guess obviously you know sticks |
6199s | has been a huge undertaking for the team |
6201s | a lot of you have a lot of time a lot of |
6202s | hours a lot of love's gotten into this |
6204s | um you know i was able to get this |
6206s | launch out to have all the success and |
6208s | whatnot how how what speed the journey |
6210s | like for you to have i guess first kind |
6212s | of large scale um i guess we call it a |
6216s | map and mission back but not an |
6217s | expansion but our first large-scale |
6219s | update like this like how's that |
6221s | experience been for you while also |
6223s | maintaining a live service game |
6226s | um this one was because it was so |
6228s | largely based around the map like our |
6231s | sort of week-to-week content updates |
6232s | don't have a lot of um |
6235s | there's not a lot of |
6237s | work for the for the world building team |
6239s | specifically to do in those except for |
6241s | those occasional fixes remove the bush |
6243s | from a rock or you know |
6245s | lower a tree that's hovering seven |
6247s | meters above the ground |
6248s | um but |
6250s | they've done a great job working through |
6252s | that time getting getting an entirely |
6254s | new map done um |
6256s | especially as a as a fairly new team um |
6259s | that they've managed to pull that |
6261s | together and then all the rest of the |
6262s | stuff just kind of came nicely around it |
6264s | the um the designers really had to pull |
6266s | out all the stops to get to get all |
6267s | those new missions in but we've been |
6269s | doing them for the weekly content |
6270s | updates so we kind of knew what that |
6271s | process was like |
6273s | um everything's always going to be a |
6276s | sort of push and pull between |
6278s | trying to develop the long form content |
6280s | as well as sort of maintain that that |
6282s | weekly update cadence that we've been |
6284s | doing um |
6286s | no i love it |
6287s | yeah i guess you know you talk a lot |
6289s | about like you know it can be accuracy |
6292s | is going what we're i'm getting up to |
6293s | and whatnot and how we're bringing it |
6295s | forward um and a lot of what has you |
6297s | know moved therefore to be talked about |
6299s | short about this has been balancing |
6301s | obviously our vision for the game with |
6302s | the community's amount of feedback and |
6304s | getting that kind of in |
6306s | um in real-time response and whatnot you |
6309s | know how have you found that process of |
6311s | not only working with the plan of what |
6314s | we wanted to achieve and obviously the |
6315s | feedback from internal q8s as before |
6317s | launch to now shifting to having this |
6319s | almost live service game with a live |
6322s | service community testing for us like |
6324s | what's that change been like for you and |
6326s | how has it helped you know you and the |
6328s | game move forward |
6331s | um it doesn't necessarily scale in the |
6333s | same way that like working on stationery |
6336s | was great because it was a nice |
6337s | tight-knit community um it certainly |
6339s | wasn't the size of the icarus one so |
6341s | it's just been it's just been a case of |
6344s | you have just you have to delve a bit |
6346s | deeper to find the to find the diamonds |
6347s | to find the great little pieces of |
6349s | feedback because you just don't have |
6350s | time to look at everything so |
6352s | um |
6353s | it's been a lot harder to sort of and |
6355s | that's where we we rely on tools like |
6357s | that feature upvote page and stuff like |
6358s | that we sort of |
6359s | rely on the community to sort of help us |
6361s | do that filtering um |
6363s | you know let the let the most |
6365s | significant issues bubble to the top and |
6367s | again not necessarily let us just jump |
6369s | in and address them straight away but in |
6371s | in our normal process of looking for |
6374s | um |
6375s | achievable things that will will make |
6377s | people happy we can you know it's best |
6379s | for us to know what is |
6381s | what's affecting the most people and |
6383s | sort of impacting their joy of the game |
6385s | cool i guess a lot of the questions that |
6387s | obviously i cover up with you are a bit |
6389s | more in depth and detailed so i'll save |
6391s | most of them for a reader ama as uh dean |
6393s | is mentioning now on the discord jetta |
6395s | we'll do a more written out one we will |
6396s | cover a lot of these topics with you and |
6398s | go through a lot more of the detailed |
6399s | stuff but i will kind of finish up with |
6401s | one last kind of like fun question which |
6403s | um someone sent him which is what is one |
6406s | thing about the game so it could be art |
6407s | could be a model could be audio could be |
6409s | a mechanical whatever so you actually |
6411s | think it's really awesome but you feel |
6412s | the community might not be aware of or |
6415s | might be overlooking a little bit by |
6416s | accident it's something that you've kind |
6418s | of gone huh i want to see that pic like |
6420s | players do that more use that more |
6424s | i probably sound like a broken record at |
6426s | this point um we're talking at least |
6428s | internally to the team but i think |
6430s | audio is just so often an overlooked |
6433s | thing in games you know it's like if if |
6436s | doing their job perfectly you just don't |
6438s | notice them you know what i mean it's |
6440s | like it's just everything sounds the way |
6442s | it should and it's never jarring and i |
6444s | just think |
6445s | like |
6446s | sitting in a house in a storm that's |
6448s | made out of a couple of different |
6449s | building materials and you're just |
6450s | hearing |
6451s | everything sound the way it should and |
6453s | you just like that is that is amazing um |
6455s | yeah so i i yeah i i do see um i already |
6458s | see lots of praise for the audio team at |
6460s | least internally but i know that a lot |
6462s | of people playing the game probably |
6464s | don't even think twice about it yeah but |
6466s | they should it feels intrinsic to the |
6468s | experience but know i've seen how hard |
6470s | the team works the effort they put in |
6472s | the detail you know some of the some of |
6474s | the creative ways they'd be able to |
6476s | create the sounds they're after is |
6478s | actually pretty amazing and one thing |
6479s | today we didn't get a chance was to get |
6481s | andy on david chatty was a bit busy but |
6483s | i do plan at some point i'm getting a |
6484s | chance to have a chat with him about the |
6486s | audio for the game so that the community |
6488s | can hear a bit about what goes into it |
6490s | but yeah i'd agree the audio is just |
6492s | it's such an integral part of it and i i |
6494s | sometimes |
6495s | you know when i'm playing the game i |
6497s | sometimes mute everything just to kind |
6498s | of see what it's like and it's crazy how |
6500s | much the difference in the experience is |
6502s | you know i might do it because i want to |
6503s | call or something but having it the |
6505s | music |
6506s | the sound effects everything that goes |
6508s | into that and makes it incredible i mean |
6510s | hearing the thunder boom in a storm |
6512s | let's get this oh no not the thunder the |
6514s | thing i was thinking of was the crack of |
6516s | a drop ship coming into the atmosphere |
6517s | oh yeah yeah that sound like the level |
6520s | of like ever that goes into all of that |
6522s | but then also just the result it's |
6524s | amazing and so i mean the team even |
6526s | makes all the music for our trailers and |
6527s | things we release so they really are so |
6529s | unbelievably talented and i'd agree with |
6532s | you it's an easy one to overlook not |
6534s | because people aren't appreciating it |
6535s | because they're not aware of how much it |
6536s | does for the experience |
6540s | cool cool we will wrap that one up there |
6543s | today um however as dean's been |
6545s | mentioning we'll look to do a proper |
6547s | reddit written ama at some point so |
6549s | which will get a chance to cover off a |
6550s | few more of the kind of the in-depth |
6552s | more questions with a little bit more |
6554s | detail behind them so we can actually |
6556s | type up answers for you guys that you |
6558s | guys can have a look through uh and read |
6560s | on so i would also you know say everyone |
6562s | go and have a look at the update blog we |
6564s | released the sticks on friday um that |
6566s | has in it um a really good section |
6568s | dean's written up on answering a lot of |
6570s | those kind of core questions we've been |
6571s | hearing for weeks at least from his uh |
6573s | from the game runner perspective on |
6574s | what's coming we'll obviously cover them |
6576s | off again with him and some of the other |
6577s | team in the ama but have a look through |
6580s | that there's some really really good |
6581s | answers in there um obviously this |
6583s | stream as well will um upload to youtube |
6585s | later so people are welcome to re-watch |
6588s | um but honestly i'd like to thank you |
6589s | all for coming out all for playing |
6591s | sticks all for getting involved it's |
6593s | been awesome to see we've been really |
6594s | really stoked with the feedback and now |
6596s | we're really excited for what we're |
6598s | going for but here so you know big |
6600s | thanks to everyone for coming out the |
6601s | stream today bit of things all i guess |
6603s | and dylan who's just jumped on here at |
6604s | the end to help us wrap up and to j-rod |
6606s | and dean for jumping and playing and |
6608s | providing our visual entertainment um we |
6611s | will tell you when the next chance we |
6612s | have to jump a stream up we'll be but |
6614s | apart from that get in there play sticks |
6616s | keep asking your feedback we'll keep |
6618s | working our little butts off to make it |
6620s | awesome for you |
6621s | and a big thanks to liam for talking for |
6623s | the last two hours yes i'm going to get |
6625s | a very tasty coffee and i'm going to |
6626s | enjoy it immensely but i've loved it |
6629s | it's always a lot of fun talking to you |
6630s | guys so awesome cheers team we will see |
6633s | you again soon |
6634s | bye |
6641s | [Music] |
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6695s | [Music] |
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6904s | you |