almost 3 years ago - rocket2guns - Direct link
Even a PVE game can be ruined by bad monetisation i think. Making a F2P means guessing exactly how big your market is, and pricing part of our game so that you can make enough from that market to cover your costs.

More and more we just felt like the F2P aspect was causing us issue and we didn’t feel comfortable with how we were looking to approach it.

We feel much more comfortable with a game priced at a modest price point which is where we are now.