over 2 years ago - /u/thedeanhall - Direct link

As specific as possible. If there are any requests for things that would help (data binarized, that you wish wasn't, source files, etc...). Please post here, or email me at [[email protected]](mailto:[email protected])

To manage expectations; we have our work cut out for us for the next while. But I'm quite sure there are simple little things that we can change that would help a great deal - so I'd love to know what those are.

Much of our system is driven by JSON and data, making that available helps a great deal to modders. Let me know what is causing trouble, and in some cases, we might be able to make small changes to better support it.

EDIT: From tonights experimental build onwards, we will be shipping PDB (linker) files with all icarus builds as a matter of routine. Will continue to investigate the other suggestions.

External link →
over 2 years ago - /u/thedeanhall - Direct link

As specific as possible. If there are any requests for things that would help (data binarized, that you wish wasn't, source files, etc...). Please post here, or email me at [[email protected]](mailto:[email protected])

To manage expectations; we have our work cut out for us for the next while. But I'm quite sure there are simple little things that we can change that would help a great deal - so I'd love to know what those are.

Much of our system is driven by JSON and data, making that available helps a great deal to modders. Let me know what is causing trouble, and in some cases, we might be able to make small changes to better support it.

EDIT: From tonights experimental build onwards, we will be shipping PDB (linker) files with all icarus builds as a matter of routine. Will continue to investigate the other suggestions.

External link →
over 2 years ago - /u/thedeanhall - Direct link

Originally posted by CrystalFerrai

One thing I know the modding community would benefit from is debug symbols (pdb files) for game builds. See https://icarus.featureupvote.com/suggestions/313452

This is doable. Cheating impacts are minimal because unreal engine symbol data is well known anyway. I’ll discuss with team

over 2 years ago - /u/thedeanhall - Direct link

Originally posted by CrystalFerrai

One thing I know the modding community would benefit from is debug symbols (pdb files) for game builds. See https://icarus.featureupvote.com/suggestions/313452

From tonights experimental build onwards, we will be shipping PDB (linker) files with all icarus builds as a matter of routine. Will continue to investigate the other suggestions.

over 2 years ago - /u/thedeanhall - Direct link

Originally posted by authorizedscott

I am a complete beginner when it comes to coding and software development and often have no idea what some of my fellow modders are talking about, but I've been enjoying making mods for Icarus since the beginning of this year (Critical_Fail on Discord). There are currently a couple of modders trying to put together a functional mod-loader and associated stuff that could really use access to a PDB (which I don't know anything about, but they're smarter than me!).

Me personally, I've been trying to work on some mods that make the game more difficult, but haven't had much luck with seeing any noticeable (or significant) changes when adjusting files pertaining to things such as: weather and time of day, AI spawn counts (outside of increasing the pop. of bears) or other AI-related data such as significantly increasing their levels to beef up health/dmg. Changing the values for AI level rang doesn't seem to do much in-game. Likewise, increasing the value for weather frequency in biomes has no noticeable change on how often storms occur. My goals here were to make changes such as a perpetual night, or near-constant storm patterns, and so on. I believe that it's because there is a lot of information that is not in the regular data files for these, as those are the only ones I have learned how to read and adjust. If it's possible for items like these to be more easily accessed and manipulated that would be fun.

Looking forward to all of the future changes that come with what you guys are working on currently with switching to dedicated servers and so on! Keep up the great work as always!

From tonights experimental build onwards, we will be shipping PDB (linker) files with all icarus builds as a matter of routine. Will continue to investigate the other suggestions.

over 2 years ago - /u/thedeanhall - Direct link

Originally posted by FuzzyWuff

if you look at wemod, they already have all kind of cheat enabled anyway, so it wouldnt really impact anything at this point.

the majority of the games are played with either friends or people asking help from the discord server.

At least until public lobbies become a thing.
but then again, even csgo with the huge budget valve have cant stop hackers to be around.

the modding community will bring more people in than trying to prevent some hackers imo, like bethesda and such, so many good ideas would arise for the game

Yes, that’s why I said the impacts are minimal. Our builds are now all deploying with the PDBs.

almost 2 years ago - /u/thedeanhall - Direct link

Originally posted by LadderChoice610

Not sure If you still monitor this post but would really like the UE4 character files. I exported and scaled them and tried to add custom animations for new items and there is always an issue with scale or sockets. Dont need the materials but just the Skeletal meshes(first person, third) and maybe a default animation so we can see the method used. Most other issues Ive had i solved with my mod manager/mod editor. I feel from my Bear mount to my windmill Ive figured everything else out except custom animations.

Could you flick me an email at [email protected] just so I remember. I’ll check and see what’s possible