over 2 years ago - rocket2guns - Direct link
Understand the frustration not being able to play on the off weekends, but we need time to be able to develop the changes based on our feedback and observations from the last weekend. Additionally, trying to support the server infrastructure for a whole two weeks, while rapidly iterating on the base game, would slow us down significantly.

I think when beta weekend 2 comes out, you'll see why there is tremendous value in us doing a short and sharp period of testing, followed by two weeks of development. We've packed an enormous amount of changes and new content - in addition to our scheduled stuff for beta weekend two.

There has been discussion quite a lot internally about wanting to do a permanent beta. However even ignoring "beta fatigue", it would slow down our iteration times through the beta.
over 2 years ago - rocket2guns - Direct link
Originally posted by LadyVodka: -How come we didn't got that version?
-How come he did had that version? There was nothing like this released yet.
Video: (now private)
There are many things for the game we turned off prior to the beta weekend, as we wanted feedback and play to be very focused. This will become very apparent with beta weekend 2, which will have extensive new systems and feel quite different as an experience.

"First time user experience" (FTUE) or "tutorial" as was shown is something we have worked on. We want to make sure it is well linked into the experience and meets our exact requirements before it is included. So what was shown in the video, like many things in the game, isn't currently enabled in the beta.