about 3 years
ago -
rocket2guns
-
Direct link
Understand the frustration not being able to play on the off weekends, but we need time to be able to develop the changes based on our feedback and observations from the last weekend. Additionally, trying to support the server infrastructure for a whole two weeks, while rapidly iterating on the base game, would slow us down significantly.
I think when beta weekend 2 comes out, you'll see why there is tremendous value in us doing a short and sharp period of testing, followed by two weeks of development. We've packed an enormous amount of changes and new content - in addition to our scheduled stuff for beta weekend two.
There has been discussion quite a lot internally about wanting to do a permanent beta. However even ignoring "beta fatigue", it would slow down our iteration times through the beta.
I think when beta weekend 2 comes out, you'll see why there is tremendous value in us doing a short and sharp period of testing, followed by two weeks of development. We've packed an enormous amount of changes and new content - in addition to our scheduled stuff for beta weekend two.
There has been discussion quite a lot internally about wanting to do a permanent beta. However even ignoring "beta fatigue", it would slow down our iteration times through the beta.