Just came over to this game yesterday from POE. Loving it so far. I know mp is on the horizon and was just curious if the devs have made any comments pertaining to their mp design philosophy.
Specifically, interested in the following:
Difficulty balance with more players. More mobs? Harder mobs?
Loot. Free for all, personal?
Quest progression. Only for the host?
Handling level disparity. How will they handle characters of different levels playing together?
All drops tradeable? Anything bound to character?
I realize there may be alot of unknowns still. Just really excited about the potential I've seen thus far. And as an avid POE player I've been continuously frustrated at the poor multiplayer integration league after league. I love to play ARPGs with friends and really hope they get this part right!
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