Thanks for the video. I was playing around with it a little more after stream and with this, I know what’s going on. Not sure how to fix it yet but I get the issue.
So, the walkable area has a defined blob for each zone. If you click on it, your character paths to that spot. Holding down the mouse button is the same as just clicking a lot except you don’t see the “click vfx”. If you click off the walkable area, you click at your feet instead. So, this makes you stop and get stuck because you are constantly just clicking in place. This is partially done for performance reasons. Detecting the nearest point on the walkable area from a point off the walkable area isn’t simple to do reliably. This is the same issue that causes loot to sometimes drop where you can’t get it. (Side note: this is why the specters in D2 don’t drop anything if you kill them while flying between platforms in Arcane Sanctuary.)
We know that movement feeling good is very important and we will look into improving this for future patches.