Mike_Weicker

Mike_Weicker


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It’s being worked on. You can find info about it in the most recent development update.


21 May

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Have you tried going back to town and restarting the game? It should reset the quest state to a point where you can do it.


13 May

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The short answer is that we use some of it.

Lots of times when we get access to new features like these, you either need to start over or do huge amounts of refactoring. So we have to weigh the power of the feature against the time to implement it. They are also locked behind unity version upgrades which take massive time investments to get integrated. That investment comes in many forms, from dev time to convert the code to QA who would have to go through every section of the game with a fine tooth comb.

So with all this time required, do we delay the game to get these features? Well it depends but the payoff needs to be immense for us to even consider it at this point. Sometimes you can cut down on this time by pulling one piece of an update to get that individual feature but this is also risky because you essentially end up with a non-standard version of unity.

I imagine many other studios are in a similar situation. I feel like we will see more games taking ...

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29 Apr

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You don’t be get increased damage from spell lightning damage for the hammers themselves. That could add damage to a triggered ability like Smite. The hammers are not spells. It requires to have the spell tag to be affected by any spell scaling and I don’t think hammers can get a spell tag.

Edit: also just to reference the initial question, resistance penetration isn’t damage.


28 Apr

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Another filter with errors could cause problems. Try temporarily putting your other filters in a backup folder.


14 Apr

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Try verifying game files in Steam.


13 Apr

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This is a known bug that we will be fixing.


05 Apr

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Hi Gipo, welcome to the forums. You are absolutely right that Cyrillic would be the correct terminology to use. It is however not a commonly known term and we opted to use a more quickly understood term. The Chinese setting is also technically wrong for the same reason too. It should be listed as Han to be fully accurate.


04 Apr

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You can try creating a new stash category. It might restore the missing tabs. This is a known issue that can happen when deleting categories. It’s on my list to fix.


01 Apr

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Maybe the suffering I endured on stream for everyone will be enough.

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Why? What day is it?


22 Mar

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Yes, exactly the same.

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So, it looks like all the mods are melee cold damage. Only 1/3 of Tempest Strike is cold damage. The base flat damage it deals is 1 cold, 1 physical and 1 lightning. So you need a lot of flat added melee cold damage if you want to scale the cold portion of this hit with increased melee cold damage.

The triggered abilities that happen with it are considered spells so increased melee cold damage doesn’t actually help them at all.

Skills do not gain damage strictly from level. They only gain damage if you put points into nodes which gain damage.

Tempest Strike is also just not very good in general right now.

I’m thinking that there isn’t actually any bug happening now but I’m not entirely certain.


21 Mar

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I’ve moved this to bug reports because it sounds like something fishy is going on. Can you post the skill you are using along with and image of how it is spec’d or upload the save itself? I’d like to try and reproduce it.


18 Mar

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Thanks for the detailed feedback. This is something that we are well aware of and actually had a meeting yesterday to work on this specific thing. We want to improve several aspects of combat feedback and feel in general and this is probably the worst part of it at the moment.

I would like to add one small piece of information. The “flash on hit” setting is actually functioning and functioning as expected. The visual effect which is causing problems is the On-Hit VFX. This is 1/3 of the hit visual feedback at the moment, hit flash and when-hit VFX being the other 2/3. The other parts are really hard to see because the on-hit vfx is way too bright in several cases.


17 Mar

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No, health gained on block is different than healing.

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It does not give full details of what you have already selected at this time. I do think it is a good idea and something we discussed today.

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Yes but I don’t think we will do that as it would give characters who can heal a massive advantage.

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I know a lot of people wanted to know if the Vaults had a mod quantity limit. We had previously stated that it didn’t, and up until last night, it didn’t. We found in balancing the gold costs that it was not quite appropriate and are updating those costs along with planning a mod count cap which will likely scale based on dungeon tier.

We will continue to monitor and update the system through hotfixes based on your feedback.