This is easily one of the most talked about subjects in the community, and I'm curious what people suggest for how they would solve it.
That said, I'd suggest the answer is to retool Endurance.
If Endurance Threshold bonuses doesn't exist, but threshold is instead a fixed % of HP, (40% - 50% - 60% etc). It would reward people for stacking Health, since having a larger health pool would let you leverage 1-1.5k more of your "Endurance Health" than a ward player that just gets to use it for oneshot protection.
This would let players early on to not only invest in HP more comfortably (without needing to invest in endurance at all to still get meaningful benefit over ward), but if they do invest in endurance it is much more efficient and easy to slot into the already affix hungry HP setup, without needing both % and bonus threshold.
I do feel that the answer could also be to just further nerf down ward, since a big chunk of the game does really want for you to be dodging and fragile to enemy circles, but if you were to elegantly buff HP that's how I'd do it.
What do you all think? How would you personally rebalance Ward vs HP?
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