almost 5 years ago - /u/EHG_Sarno - Direct link

Originally posted by geryon84

I haven't followed too much of Last Epoch's development prior to when I purchased the early access about 4 months or so ago, but this doesn't upset me too much.

Every "small" patch has delivered a bunch of content, balancing, and thoughtfulness about the project.

I definitely have my issues with the current game, but I'm also excited to see what they can turn out in the next year before the official release.

Thanks for the kind words!

We've got another patch to release before the end of the year. :)

almost 5 years ago - /u/EHG_Sarno - Direct link

Originally posted by geryon84

I'm definitely excited about that one! I'm still keeping my fingers crossed for buffs to my few favorite spells, but really enjoying everything you folks have done so far.

Any particular balance suggestions you'd like to suggest?

We're a small team - in addition to being sincerely interested in feedback, we've more than 80 skills and sometimes a few can fall off our radar for a while. I can't promise any changes would be made in time for 0.7.5 at this point, but we can definitely look into skills you think are needing some attention and discuss change to their base functionality, their trees, or both.

almost 5 years ago - /u/EHG_Sarno - Direct link

Originally posted by mautobu

It's cool guys. Take your time, do it right.

Thanks for being so understanding. :)

It's important to us that Last Epoch has the best launch possible.

almost 5 years ago - /u/EHG_Sarno - Direct link

Originally posted by geryon84

I appreciate how open you guys are, and how much you encourage feedback. It's really refreshing and appreciated by your community!

I'm a person who enjoys dedicating time to a single character, built around a single theme. I'm pretty forgiving with game mechanics, enemy variety, and environments if the skills I'm using are compelling and fresh. I typically play a sorcerer, so most of my experience is with that class.

First, I'd love to see Lightning Blast get a buff. Though it's the first skill you get, as someone who loves the idea of a lightning-based caster, I feel that it falls far, far behind the other spells you get as you level, even with heavy investment. I often get frustrated when I unlock skills like Volcanic Orb which seem to be exponentially more powerful without any investment, while my lightning blast skill falls behind even when maxed out.

I'm also waiting for a cold-based caster to be more viable. Ice Barrage still doesn't have a skill tree for it, unfortunately. Glacier seems great, but I would love to see the animation/fx get a bit of an update.

As a mage, if I can build a solid "kit" around a single element or theme, I get excited about the character. A few skills are just falling behind, either on graphics, place in development, or in damage.

Thanks!

A specialization tree rework is planned for Lightning Blast, though there are a couple of technical issues we need to iron out first.

We've had a few requests for Ice Barrage lately, so I'll speak with the team about whether this one can be expedited a bit.

There aren't any cold skills or trees being added in Patch 0.7.5, unfortunately. Though there are cold options for Flame Ward.