over 1 year
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Last Epoch
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2s | good afternoon everybody and welcome |
---|---|
4s | back to another last Epoch Dev stream as |
8s | always |
9s | I'm Yours Mike hello how's it going |
11s | welcome good to see you thanks for |
14s | coming |
15s | hey what's up and we're just gonna hop |
18s | back in play some more last Epoch have |
20s | some fun if this is your first time here |
22s | welcome glad to have you with us please |
24s | put any questions you have for me about |
25s | the game in chat at last Epoch game in |
28s | front as always we stream for charity |
30s | love my head |
32s | we're uh fighting to end homelessness |
35s | right now that's what we're doing |
37s | yeah |
39s | nailed it |
42s | how's it going everybody |
44s | it's been a whole week since I've been |
45s | here |
48s | and that's what we always do but |
53s | just got done with a little little play |
56s | test the next patch |
59s | oh good |
61s | we're uh |
62s | we're tightening stuff up earlier than |
65s | usual uh |
66s | so there's gonna be a little bit more |
67s | time |
69s | to to make sure everything's bug fixed |
71s | and smooth before we before we roll up |
74s | the patches is nice |
78s | but I'm finding uh deadlines are |
80s | creeping off me a little faster than the |
81s | normal I've like got this like time |
83s | frame in my head and uh |
86s | it's it's stuff's showing up fast I'm |
88s | like oh I gotta get stuff done |
96s | and uh lose losing a week in a bit for |
99s | for uh Gamescom to go to Germany is yeah |
102s | deadlines deadlines are creeping up |
106s | but I'm very excited |
109s | when's the patch we don't have a date |
110s | yet uh available to announce sorry |
116s | oh |
122s | hurting here |
132s | no that was playing earlier was so much |
134s | more appeal than this |
138s | hello everybody saying hi |
142s | glad to have you all here |
145s | there's your objective |
150s | another question just asked about a |
152s | couple hours ago on Discord but you said |
153s | you guys had planned around slower leech |
156s | rate and ended up not finding a good |
158s | spot for it |
160s | um I feel like uh it could be super |
163s | strong step for really high dose builds |
167s | uh something just almost instantly go |
169s | from zero to 100 where they can't get |
171s | big hits off but if the downtime can get |
173s | quite vulnerable depending on the build |
175s | yeah I mean I think that leech is |
177s | already really strong in general |
180s | um |
182s | and and I'm I'm not sure leech needs any |
184s | help I guess maybe a better way to put |
186s | that |
189s | um |
194s | and usually you're not in a dangerous |
196s | situation unless you're in a situation |
198s | where you can also leech as well |
216s | oh yeah sorry sorry tilter I did not see |
220s | that question if you if you if anyone |
221s | has a question for me please put at last |
223s | default game in front of it and I will |
224s | see it it'll pop out of me I don't know |
227s | if that one did or not |
229s | hi Lala |
231s | how you doing bud |
233s | welcome back and you're on a little bit |
235s | of a little bit of a vacay there |
245s | throwing damage |
253s | I really want to hammer out this |
254s | monolith and |
256s | um |
258s | I want to try and get into empowered |
259s | parsley just because I picked the left |
261s | side which is silly |
263s | um and I don't have any of my uh |
265s | blessings from the right side of the |
266s | tree that are the power blessings |
269s | so I kind of just like I was handicap |
270s | myself apparently |
277s | meteor shower |
279s | uh what does your git pipeline look like |
282s | when working on the game |
287s | um |
289s | I mean there's it's it's pretty |
291s | complicated uh usually |
294s | uh individual features will get their |
297s | own Branch |
299s | um |
300s | no merging to Maine without a PR |
304s | um |
306s | large projects will sometimes get |
308s | like branches that spawn other branches |
312s | rough and |
320s | uh branches that are like |
323s | off off uh |
325s | like detached for a long time will be uh |
328s | we'll get Maine merged back into them |
330s | periodically |
331s | I guess that's what you're asking |
337s | if you're used to using git on any other |
340s | project it's basically the same thing |
346s | uh do you feel like movement skills are |
347s | in the spot you want for the game or one |
349s | reason why I personally prefer Poe over |
350s | D4 D2 Grim Don lastly [ __ ] is the speed |
352s | and flexibility of movement I wish it |
354s | was a bit quicker |
356s | um yeah overall I do think they're |
359s | um in a good spot I don't think that |
362s | we'll ever see |
364s | um movement skills in Epoch at quite the |
367s | same rate that you see in Poe currently |
371s | um we do intentionally sell things down |
373s | a touch uh |
375s | and and I I think that's yeah that's |
377s | pretty intentional |
378s | um having said that there is a new |
379s | movement skill coming that I do love |
382s | which I was getting a chance to play |
384s | around with early today that was just it |
386s | was it was really nice |
388s | little animation glitch in it right now |
390s | though when you when when you come out |
392s | of it just just right we'll fix this for |
393s | launches for sure but when you come out |
395s | of it |
397s | um it puts you into uh like a a t-pose |
400s | basically not quite |
403s | what puts you into your idle pose when |
405s | you come out of it and looks really |
406s | funny |
416s | oh that's |
418s | a lot of deeps I don't I think I might |
420s | be like just under geared for this |
422s | did I take something that's really dumb |
425s | yeah the mark for death was not smart |
442s | it's my necrotic Reds oh okay that's a |
444s | problem |
454s | foreign |
455s | okay uh I might feel a little |
459s | underpowered for this |
462s | do I need to like |
464s | look at my stuff and and and make some |
467s | smart decisions instead of just just |
468s | mucking about |
470s | I think I might need to switch these out |
471s | for proper boots |
474s | because that was a cool experiment but |
476s | it did not work out for us |
478s | I had some decent dudes that I was |
480s | rocking before |
483s | hope I didn't just throw them away |
486s | I may have just chucked them |
493s | sometimes wouldn't be terrible |
495s | like we are doing a lot of lightning |
497s | damage but like until we get that staff |
500s | it's kind of meh |
503s | s |
505s | these are probably the ones I was |
506s | wearing |
510s | which are probably actually better |
517s | those are potential |
522s | let's see what happens |
524s | decks no |
526s | and okay |
530s | necrotic res yeah these are our new |
532s | boots |
534s | um |
537s | I know you can't actually see this sorry |
539s | about that oh that's terrible |
551s | sorry one moment |
553s | please stay on the line your call is |
555s | important to us and we'll be answering |
556s | the order it was received |
561s | still a little just a little upgrading |
563s | on our stuff here |
566s | our sister had to seal us what are they |
568s | doing tons of 40 pins left whatever |
572s | yeah |
574s | what's our critstrike avoidance at |
581s | 151 okay so we're way over we're gonna |
584s | need those just something we can take it |
585s | off else we have two |
588s | exalted affixes for Chris strike |
590s | avoidance here that's funny |
597s | I refuse to be Chris |
600s | all right I think it's still better |
604s | uh no more Mark for death stuff |
609s | yeah sure all right let's go back some |
611s | questions |
619s | ah |
622s | uh not too bad I made some cake but |
626s | you're not having any of it yeah you |
627s | already told me I wasn't getting any of |
629s | your cake I'm already devastated you |
630s | just gotta run salt in the wounds |
635s | wondering what automatic testing looks |
637s | like when you're working on something |
638s | like this |
639s | um yeah so the mostly automated testing |
642s | that we can have we do we do have like a |
645s | a build pipeline that has automatic |
647s | testing for basically if a build is |
649s | gonna work or not |
651s | um so there's lots of things that can |
652s | cause builds to fail |
654s | um |
655s | and and so we have automated testing for |
658s | for those checks |
660s | but so much of it has to be checked |
662s | manually by a person |
664s | um and we are increasing the automation |
665s | a lot of things we're doing I think we |
667s | just added like automated character |
668s | creation uh system for testing better |
673s | um |
676s | and so there's there's there's like a |
678s | nightly build that happens |
680s | um |
681s | to just like make sure everything solid |
682s | the QA checks every day that sort of |
684s | stuff |
686s | so if we do end up with a problem we're |
688s | never like really far behind fixing it |
695s | uh well gear visuals eventually exist |
698s | well yes they do but uh okay like right |
701s | now if I equip a Helm that literally |
702s | just shows the skull it shows a basic |
703s | Helm or the Skins will be for uh will it |
706s | be transmonton thank you heavy resub 27 |
709s | months was up ah us when we go to |
713s | Germany soon yeah |
715s | looking forward to seeing you there |
716s | thank you very much 27 that's a long |
718s | time |
720s | um |
722s | I'll get back to this question here I'm |
724s | I am pumped about Germany very excited I |
726s | uh |
727s | yeah |
728s | very excited anyways |
730s | um |
735s | uh I was asking oh yeah yeah but still |
737s | visuals yeah yeah so um |
740s | lots of stuff already does have the |
742s | proper visuals |
743s | um so there are some things that do in |
745s | some things that don't and as we go we |
747s | are just going to keep expanding that |
749s | and just keep adding more and more stuff |
750s | so so yeah it's more and more stuff |
751s | we'll get added to that list of the |
753s | proper visuals are showing up and and |
755s | it's just it takes a long time and so |
757s | instead of just waiting and doing it and |
760s | releasing them all at once as we make |
761s | them we release them that's all it is |
764s | um as for uh like like skins like visual |
768s | skins like I'm wearing one right now |
770s | as you can see this is this is uh this |
773s | is an MTX visual skin |
776s | and um |
779s | see that that's an option as well people |
780s | have if they if they don't like how |
782s | their gear looks they can do that um as |
784s | for transmog system yeah there will be |
786s | some sort of trans among system do I |
788s | know exactly what it's gonna look like |
789s | right now and can share it no I'm sorry |
791s | I don't know the details |
794s | but I know we've we've talked about |
795s | keeping that pretty friendly |
800s | however that works |
803s | but that's not set up yet |
806s | uh lava we said for 20 months in a row |
810s | wow there we go again getting close to |
813s | that to your mark |
823s | uh I'll I'll owe this message there it's |
826s | long it's hard to read it from up there |
827s | okay I can do that |
831s | uh we'll send a photo of the cake to |
834s | talk to you since you're taunting us |
836s | with any totes about new stuff and I |
838s | want to see |
839s | don't quite work right you know any |
842s | amusing way all right all right you know |
845s | that's that's that's fair that's |
846s | perfectly fair I accept my punishment |
854s | come on |
859s | I think I've heard some talk about maybe |
861s | they're being changes slash edit |
863s | features to move density I think it's |
866s | supposed to be monster density is this I |
869s | think that's monster density I don't |
870s | know |
871s | um is this true if so is there anything |
873s | you can share would love to uh if you |
876s | could somehow get the screen full of |
878s | mobs to blow up I mean there's like the |
880s | arena can can be uh screen full of mobs |
883s | to blow up no problem already |
887s | um |
889s | there's there's there's there's not a |
892s | huge change to that happening right away |
895s | but I think you'll flirt start to see us |
897s | uh a shift towards more and more as we |
899s | go on but it's not going to be like a a |
901s | light switch one day it's 10 in the next |
904s | day it's 50. you won't see that |
909s | and a hundred bits where's your invite |
912s | for Gamescom |
914s | I don't know I'm not in charge of that |
930s | oh that was |
932s | calculated |
945s | is it the gold no it's the |
949s | Siege |
952s | it's not the siege Golem |
954s | the profane Flash |
959s | thank you |
971s | more questions I'm gonna answer them |
974s | are there any plans to address flame |
976s | Reeve and upheaval |
979s | um |
979s | I I don't know baby |
983s | uh the gameplay isn't even fair compared |
985s | to other more meta skills flame Ravens |
987s | not even capable of 200 Arena basically |
989s | no one even looks at other people now I |
990s | mean a people |
992s | um |
993s | isn't there isn't there a way by our |
995s | people build now |
998s | um I could I could be wrong with that |
1003s | um as for just balancing skills in |
1004s | general yeah we we take a look at at |
1006s | them um |
1009s | pretty well every patch we make balance |
1011s | changes and there there will be there's |
1013s | there's quite often incidental there's |
1015s | quite often things that have incidental |
1016s | balance changes |
1018s | um so like it could be something as |
1019s | simple as like adding a new unique item |
1021s | to the game or like |
1023s | um |
1024s | you know like just adding adding new |
1026s | skills to the game can can cause other |
1027s | skills to become more powerful and and |
1030s | um or like passive changes so like it's |
1032s | not always a direct like Hey we're gonna |
1034s | buff this skill in particular |
1036s | um sometimes it's like an archetype that |
1037s | gets buffed sometimes it's |
1039s | um a class as a whole they get stuff you |
1041s | know so there's there's and there's |
1042s | sometimes changes that we don't even |
1043s | realize are gonna happen happen but we |
1045s | do um |
1048s | we do try and bring the ones that are |
1050s | severely underperforming back into the |
1052s | realm of fun |
1056s | um I don't I don't have any specific |
1058s | balance changes that I can share with |
1060s | you |
1067s | I'm getting my ass energy today I don't |
1069s | know what's happening |
1071s | just so overconfident from earlier today |
1097s | my Idol's not being symmetrical is |
1098s | bothering you |
1101s | I'm trying to see if I can make them |
1102s | even less symmetrical |
1114s | there we go is it better |
1122s | because I'm the worst |
1126s | you know they might take a break from |
1127s | monolith and actually go to a dungeon |
1132s | that's fun on a dungeon |
1135s | let's do that I think I may also be |
1137s | realizing why I haven't done this |
1137s | because I probably don't have a high |
1138s | enough level one unlocked |
1140s | to actually get something good out of it |
1143s | ah let's give it a shot |
1151s | oh we're going to the basic one let's do |
1154s | it |
1174s | let's go Gotta Go |
1179s | I think that's a repeat question I |
1181s | strolled up one of the two |
1196s | I need to know who is responsible for |
1198s | the Covenant of dominion mob nothing |
1201s | serious just a chat |
1206s | I have no idea |
1213s | any thoughts on a rare Chase glyph that |
1215s | would offer a lucky oh come on Mike pay |
1218s | attention what's on screen |
1224s | they're offer a lucky role when the |
1226s | affix re-rolling |
1227s | any thoughts on a rare chased glyph that |
1230s | would offer a lucky role when using the |
1233s | affix re-rolling runes |
1235s | although you can't wait for nine two one |
1237s | oh um |
1239s | I don't know what that means |
1241s | oh this is what's happening come on |
1252s | uh lucky role when using affix for |
1254s | re-rolling runes |
1257s | uh |
1266s | let's see this one |
1271s | so talking about a glyph to augment this |
1274s | oh to like just just buff the rate that |
1276s | this gives yeah so um usually usually |
1280s | not always but usually we try to make |
1284s | um |
1287s | usually we try to make the the glyphs |
1291s | work in as many situations as possible |
1297s | um |
1298s | if they're going to affect a rune |
1301s | if that makes any sense so most of the |
1303s | glyphs are affecting |
1305s | um shards only |
1308s | and uh or if they Factor they affect |
1311s | basically all the runes or most of them |
1313s | anyways |
1314s | and that's kind of the general thing we |
1316s | try and do it doesn't always work that |
1318s | way |
1319s | um |
1325s | because it's yeah like it's basically |
1327s | just like a stronger version of that |
1328s | Rune by having two items to combine |
1331s | together and then then you kind of you |
1332s | end up in a weird situation where you |
1334s | feel like you don't want to even try and |
1336s | use that rune at all unless you have the |
1339s | corresponding glyph to go with it and |
1341s | then if you get glyphs if you get those |
1343s | glyphs without that Rune then they're |
1345s | just useless on like they're just |
1346s | completely useless without that Rune |
1348s | specifically |
1350s | um |
1352s | so if we had a more generic way to do it |
1354s | which we which we could you could you |
1355s | could make that a little bit more |
1356s | generic to apply to more runes |
1358s | simultaneously I think that would be the |
1360s | way we would try and do it |
1363s | if we were gonna do something like that |
1365s | oh making me go around are ya ooh is |
1368s | there oh there's a way that way okay |
1370s | sweet |
1372s | the moment of like is there no way |
1374s | through at all |
1378s | I've really gone the wrong way haven't I |
1387s | just like as as wrong as I possibly |
1390s | could have done |
1391s | oh well |
1396s | what |
1403s | here we go |
1411s | are there any plans for and |
1414s | I walk and things die around me item |
1416s | type builds uh holidays oath and Poe I |
1420s | mean there are |
1422s | um we do have things like that already |
1423s | for sure uh there's usually |
1426s | like some sort of interaction that you |
1428s | need to do to maintain that but any sort |
1430s | of like uh there's like there's a swarm |
1432s | blade build that does that |
1434s | um |
1435s | there's uh there's a mage build that |
1437s | does that too it's not as good |
1442s | um but yeah that style of stuff does |
1444s | exist and will continue to exist |
1457s | any hoodies yet there's not I'm I'm like |
1462s | just as frustrated about that as you are |
1464s | I promise |
1476s | my mom's like tried to buy the hat that |
1478s | I have off of me for this game it's like |
1480s | I want that hat |
1481s | I only have one |
1505s | all right want to buy elastic Buck |
1507s | hoodie so I can wear to the office yeah |
1509s | I saw I saw a mock-up for one I saw like |
1512s | a digital mock-up for one |
1515s | um there's a whole bunch of stuff |
1517s | there's a whole bunch of different merch |
1518s | I was like yes and I was like one of |
1520s | everything |
1525s | so I have faith it will arrive at some |
1527s | point |
1529s | resulted jewelry yes please |
1548s | do you have a backlog of ideas for |
1550s | future Seasons mapped out uh not not |
1553s | specifically like hey this season's |
1555s | gonna be this mechanic and this season's |
1558s | gonna be this mechanic |
1560s | um or anything like that but we do have |
1562s | tons of ideas that we've got that are |
1565s | like |
1566s | um |
1566s | like on the list |
1570s | of things that'll happen |
1571s | and um |
1577s | so yeah like there's there's a bunch of |
1579s | there's a bunch of seasoned ideas we've |
1581s | gotten a big document |
1582s | um and there's like a couple that were |
1585s | like this these ones will probably be |
1586s | earlier than the other ones type thing |
1588s | but we probably we |
1591s | won't have |
1593s | um |
1595s | when it comes time to like pick the next |
1596s | one and design the next one |
1598s | um |
1599s | for at each stage we'll like you know go |
1601s | back to that list and look at new ideas |
1603s | and things like that so they're not set |
1605s | in stone but yeah we've got a ton of |
1606s | ideas ideas are the last thing we're |
1609s | lacking in |
1611s | in every category |
1621s | I am squishy it's my boyfriend's like |
1625s | what |
1626s | twenty percent |
1631s | so good |
1634s | oh I messed that up |
1639s | come on back jewelry |
1641s | did manage to get here before she left |
1642s | yeah I did |
1654s | wow |
1657s | pop pop |
1659s | so there's there's a guaranteed uh LP |
1661s | ring |
1663s | that's not bad |
1673s | we might be able to use that to pull |
1675s | an Ethics off of |
1678s | it's kind of whatever |
1685s | okay do we have any way to make a decent |
1687s | exalted item here or a legendary item |
1690s | here do we have a |
1706s | it's got lightning damage it's not |
1708s | nothing |
1710s | it's not much either |
1726s | no no |
1733s | this doesn't work |
1736s | what kind of kind of not a lot here eh |
1743s | I think we just do this |
1749s | and slap some sweet exalted ring in |
1751s | there |
1753s | okay let's |
1754s | let's make a ring |
1759s | that we're gonna use which one are we |
1760s | gonna try and grab |
1762s | like I really I really just want that |
1763s | spell damage |
1766s | like it's kind of spell damage or Bust |
1768s | at this point isn't it |
1776s | I mean given what we're trying to do |
1777s | lightning damage is not bad either okay |
1781s | let's go slap these ones in and see what |
1783s | happens |
1784s | this little bug here |
1797s | it's not happening oh well |
1800s | there's a bug someone asked me to look |
1801s | at and I was seeing if it was gonna |
1802s | happen |
1807s | to be working |
1810s | this is the important step of the |
1811s | internet for some reason is really hard |
1813s | to figure out is that you actually have |
1815s | to time travel to the other era to |
1817s | collect it |
1822s | necrotic resistance |
1825s | not great all right chronic resistance |
1828s | is |
1829s | fine now because I added this |
1834s | maybe this is just pointless because our |
1836s | we can put this on |
1840s | yeah okay let's do this and these |
1847s | more Health Vitality so we need |
1856s | um and you also can |
1858s | lead this way and if you're in the |
1861s | campaign and you lead this way this |
1863s | actually skips you pretty far ahead in |
1864s | the campaign every dungeon does this |
1867s | little PSA |
1871s | all right |
1874s | uh is the daily modifiers on dungeon |
1877s | something you guys like and want to keep |
1878s | something up for uh for change or |
1881s | something up for change because right |
1882s | now if you want to play optimally uh you |
1885s | kind of just want to wait until the |
1886s | modifier or something good and then use |
1888s | up all your keys in one day |
1890s | um I |
1892s | I I personally I really like the having |
1894s | that that daily modifier |
1898s | um I can see the like there are |
1900s | definitely like counter arguments to |
1902s | having it and uh it's not perfect by any |
1904s | means but overall I've been really happy |
1907s | with it and um I think it just helps to |
1910s | keep things just a little bit more |
1912s | interesting |
1913s | um |
1916s | and just like |
1917s | it's a little fresh it's a little |
1919s | different every time |
1921s | um |
1923s | I think if you're if you're playing a |
1925s | lot |
1926s | and |
1928s | um |
1932s | I I don't know how big of a difference |
1934s | it makes because you generally have a |
1936s | fair few keys |
1940s | it might be a bigger problem than I |
1942s | think |
1946s | but I know it's not on the chopping |
1948s | block I can tell you that |
1949s | but everything's up for discussion so |
1951s | like |
1952s | if we if we start getting a ton of |
1953s | feedback that's like this is people |
1955s | don't like this then it goes back in the |
1956s | discussion pool |
1958s | Master Sword reads up for 27 months in a |
1961s | row thank you very much thank you very |
1963s | much |
1964s | glad glad to have you around it's |
1967s | wonderful |
1969s | and I'm still shocked every time I see |
1971s | the numbers that high |
1974s | every time |
1977s | uh any plans to include more time travel |
1981s | mechanics into active play some of the |
1983s | temple sanctum of the concept want more |
1985s | but better |
1987s | um yeah I mean so the |
1989s | the there's there's a few in there that |
1991s | are probably hidden that you may not |
1992s | have even realized |
1994s | um so like for example anomaly |
1997s | uh in |
1999s | uh fortnite uh it's it's it's sending |
2002s | someone forward in time um and then |
2004s | volatile reversal pulls yourself back in |
2006s | time |
2007s | um and so like there's there's some time |
2009s | travel mechanics in combat there uh |
2011s | there's other skills we've concepted for |
2014s | future masteries that might also have |
2016s | some time implications in combat |
2019s | um |
2021s | and that's that's pretty far away though |
2026s | um |
2029s | not just to be clear not for the ones |
2031s | that are coming |
2034s | uh |
2035s | coming up next |
2037s | and um |
2040s | as as for like quests that involve time |
2043s | shop mechanics yeah there's there's also |
2045s | the |
2046s | um a study in time Quest |
2049s | uh in chapter three I want to say that's |
2051s | that's pretty cool maybe chapter four |
2052s | that's I I'm a big fan of and I think we |
2055s | I think we kind of always wanted to do |
2057s | more stuff like that and there's been a |
2059s | bit of a |
2061s | like there's so many other things to do |
2063s | to get really com more complex quests |
2065s | like that in but um |
2068s | I'd be surprised if more don't find |
2069s | their way in at some point |
2074s | um |
2075s | I think there's also lots of room for |
2076s | like more dungeon mechanics in the |
2078s | future so yeah like the the one of the |
2081s | core underline like if you're gonna talk |
2082s | like pick five words to describe the |
2084s | themes in last Epoch time travel is is |
2087s | is is one of the first that comes to |
2089s | mind for sure and having that |
2092s | um be more prominent I think is is a |
2094s | goal for us |
2104s | why is your game so much better than D4 |
2106s | well first off thank you for the |
2108s | compliment I appreciate that it's |
2109s | wonderful |
2110s | um |
2111s | I'm gonna kind of Dodge the question a |
2114s | little bit and say that I I think that |
2116s | you know there's lots of things that |
2118s | people can find enjoyment in different |
2119s | games and all that sort of stuff and |
2122s | better might be a little subjective but |
2124s | uh if you appreciate the the like like |
2126s | even just being in that conversation of |
2128s | like |
2130s | game like a game genre that I grew up |
2132s | with and you know |
2135s | say wasted but you know look what we're |
2137s | doing now it's not enough as a waste of |
2139s | my childhood on |
2141s | um |
2143s | it's it's just surreal so that that's |
2145s | very cool so thank you |
2148s | um |
2149s | and I think if if we're gonna get into |
2151s | comparisons I think there's a |
2153s | there's some there's some there's more |
2155s | elements that's similar to the classic |
2158s | like Diablo 2 that you'll find in less |
2161s | Deepak that I think I think a lot of a |
2164s | lot of people really resonate with which |
2166s | is which is great |
2168s | um and there's tons of stuff that D4 |
2169s | does amazingly well |
2172s | um like the the one that always comes to |
2173s | mind first is the presentation in there |
2175s | like their animations and the visuals |
2177s | are just just stellar |
2181s | um yeah I'm jealous of their animations |
2183s | let's be real here |
2191s | and like I think that's something where |
2193s | they I think that's a field that we've |
2194s | been improving in a ton lately which is |
2196s | so cool and there's like there's new |
2197s | animations coming next match I think are |
2198s | really great |
2200s | um and like we're tying them in more |
2202s | specifically to individual skills one of |
2204s | them just a matter of scale for us so |
2206s | we'd have like okay well here's the |
2208s | Mages wand equipped spell casting |
2211s | animation |
2212s | uh and and we we just like we use it for |
2216s | all the Spells and then then we started |
2217s | to slowly be like um okay well like |
2219s | maybe this spell has a different Wanda |
2221s | cook spell Cassie animation and like |
2224s | um just starting to get more custom |
2225s | stuff for each situation leading to be |
2228s | to feel more smooth and cohesive and all |
2231s | sort of stuff I think it's it's really |
2232s | starting to come through which is great |
2236s | ouch |
2238s | fresh sub love it |
2241s | glad to have you here hope you're having |
2243s | fun |
2248s | 25 less damage we can do with that |
2252s | um |
2257s | uh is there an option to turn off the |
2260s | combat numbers there is an option to |
2261s | turn off the combat numbers |
2265s | like the third option |
2269s | boom no combat numbers |
2271s | yeah there's a lot of stuff in combat |
2273s | that we know is is fairly divisive so |
2276s | like uh combat numbers uh health bar |
2278s | displays |
2280s | um |
2281s | uh |
2282s | what else uh |
2285s | the enemy flash on hit this one's pretty |
2287s | and Screen shake so screen Shake enemy |
2289s | flash uh and damage numbers we know we |
2292s | know they're pretty |
2294s | um |
2295s | divisive things of uh whether people |
2298s | really like them or really hate them is |
2299s | usually what comes up some people like |
2301s | you know it's indifferent they'll play |
2302s | either way but |
2304s | um usually it's uh pretty hard yes or |
2307s | pretty hard now someone wants them and |
2308s | so we made sure to make those as options |
2318s | personally I really liked all those |
2319s | things so I got them all turned on |
2321s | if it's really bothering you I could be |
2323s | talking to Turning one of them off |
2325s | I could I could be talked into that |
2331s | oh that's a nice Idol |
2334s | there we are |
2336s | frequently if you're um if you're |
2339s | starting out uh Health on Idols is |
2340s | really good just just in general |
2348s | audio for the job same as Poe current |
2350s | ones are a bit weak in volume yeah yeah |
2352s | there's |
2353s | um |
2356s | there's a specific slider for audio for |
2359s | drops there I Know I Know audio cues on |
2361s | loot drops is |
2363s | um a topic we've been talking about a |
2364s | fair bit lately |
2366s | because like things there's there's a |
2369s | bit of an issue that we have it's not |
2371s | terrible but you know it's definitely |
2372s | there and we're discussing and trying to |
2374s | figure out how to do it |
2375s | um do it better sorry is uh conveying to |
2378s | players when an item drops off screen so |
2382s | whether that's like a DOT you had that |
2384s | finished something off after you ran |
2385s | away or maybe a minion that jumped off a |
2387s | little bit in the distance to like kill |
2388s | something or you know even just like you |
2391s | shoot a fireball and it goes real far |
2394s | um and having those important items be |
2397s | uh notified to you that you know you do |
2399s | have to go back and and do that instead |
2401s | of having to like check behind you every |
2403s | every few feet |
2406s | um so we're still working on that too |
2409s | any leaks I do have leaks |
2412s | I could be I could be persuaded let's |
2414s | get a leak out as soon as this one's |
2415s | done I'll get a leak up |
2418s | what have I missed me dying several |
2421s | times and not compensating with leaks |
2429s | any plans to head turning animations |
2434s | um |
2435s | I I I'm not sure if you mean for like |
2437s | the player or for enemies there's there |
2439s | is some problems with enemy turning |
2441s | animations that we've come across |
2443s | um |
2444s | get into it to feel smooth and look good |
2446s | and and |
2448s | um |
2449s | not cause |
2452s | uh I guess problems like game of |
2454s | problems where you can like kite someone |
2455s | around in a circle |
2457s | uh just by running around them quickly |
2462s | um usually when there's a conflict |
2463s | between gameplay and visuals gameplay |
2465s | just wins |
2490s | there we go |
2497s | there's a bug right now on our main |
2499s | build where the portals can't be you |
2502s | can't enter a portal immediately after |
2503s | opening it and uh it was really |
2506s | frustrating me this morning but we'll |
2508s | get it fixed it was just oh it bothered |
2510s | me |
2514s | and like now that I'm back here and and |
2516s | having the instant portals and it's so |
2518s | nice |
2525s | any plans for making sure buff skills |
2527s | meteorologist buff |
2528s | uh uh what what games do you play do you |
2531s | want to when you want to escape arpgs oh |
2533s | good question |
2534s | um I uh Civ civilization and like just |
2538s | RTS uh I'm sorry I just uh uh Forex |
2541s | games like turn uh turn based strategy |
2543s | games |
2544s | um I usually my go-to like relaxing |
2547s | stuff so like uh Civ six Heroes of my |
2551s | magic three |
2553s | um |
2555s | uh farthest Frontier |
2558s | these these are my go-to's for just like |
2560s | uh I'm gonna zone out for a bit and play |
2562s | some games |
2563s | um |
2564s | I've been pretty hooked on tears of the |
2566s | Kingdom lately |
2568s | Zelda's my |
2569s | if I was the only game that would give |
2571s | my all-time favorite game a run for its |
2574s | money |
2575s | uh is Ocarina of Time |
2579s | so |
2580s | Zelda's in my blood |
2594s | top spot still Diablo 2 probably it's so |
2597s | hard to pick |
2611s | if I ever want to take a break from them |
2613s | yeah and and it's less about taking a |
2615s | break from RPGs and just that you know |
2618s | the refugees just aren't the only genre |
2620s | that I love because you know I love tons |
2622s | of genres of games so |
2643s | I've been trying to finish the |
2646s | ever since it came out so sim6 has a |
2649s | thing where like if you beat the game |
2650s | with like when you win a game of Civ it |
2654s | like puts that into like that game |
2655s | session into like the whole this Hall of |
2657s | Fame thing that like shows you all the |
2658s | leaders you beat the game with and |
2660s | everything and |
2662s | um |
2663s | they're releasing leaders faster than I |
2666s | can fill it up |
2673s | because you know you only finish like |
2675s | one in six games as I do |
2680s | foreign |
2685s | six like every three months I'll finish |
2687s | a game |
2689s | at at most |
2698s | oh this sabertooth's about to get messed |
2700s | up |
2702s | uh it kind of wasn't a joke question in |
2706s | your humble opinion what makes your game |
2708s | of the deeper okay yeah uh I mean I I |
2710s | don't really have much else to say on |
2711s | what I already said |
2713s | um |
2715s | yeah I I |
2717s | think that there's a lot of maybe more |
2721s | traditional arpg mechanics and |
2723s | functionality and things like that that |
2726s | um are resonating with people |
2734s | I think that's the biggest part of it |
2741s | also skill trees |
2744s | our our skills all the skills have trees |
2747s | that's one of the biggest things that's |
2749s | I remember I remember going to like |
2750s | early early conventions when we were |
2752s | like doing like oh come on |
2755s | what Mike just |
2759s | when we were when we were early on in |
2761s | the convention circuit |
2764s | um the game was still pretty young |
2767s | um |
2768s | talking like three years ago here |
2771s | pre-covered and |
2774s | um |
2781s | just don't die Mike |
2783s | and |
2786s | uh people would like come to our booth |
2787s | and be like oh what's this cool needs |
2790s | um and we'd say something like yeah and |
2792s | every single we're gonna have like 110 |
2793s | skills at that point that was the plan |
2794s | was 110. |
2796s | um 110 skills that everyone was gonna |
2797s | their own skill tree and they're kind of |
2798s | like |
2799s | okay yeah right or like like is it |
2803s | actually gonna be a full skill tree per |
2804s | and then you like go into the game you |
2806s | open one of the trees and people like |
2808s | wait a second every skill is gonna have |
2810s | this |
2812s | and that concept of just like every |
2813s | skill having its own full skill tree was |
2815s | just sort of a like |
2816s | a bit of a |
2819s | that that can't be possible |
2822s | tight moment what's happening |
2827s | it has turned out to be |
2829s | an unbelievable amount of work |
2832s | so worth it |
2842s | I'm curious does the next patch uh |
2845s | likely include townhub fixes alongside |
2848s | the server improvements thanks it should |
2850s | um we do have the townhub fixes I think |
2854s | they're all working for internal play |
2856s | test stuff right now they were working |
2857s | for international play stuff before the |
2859s | patch as well so who knows |
2861s | um |
2863s | someone slap me if I'm wrong on that one |
2865s | but |
2866s | uh I'm pretty sure yes because I think |
2868s | that was a pretty that was a pretty |
2870s | important part of lastpatch that got |
2871s | sadly cut uh after the after the fact |
2874s | which was really unfortunate |
2877s | uh is there any benefits to Elemental |
2880s | penetration beyond the one percent |
2881s | Elemental penetration equals one percent |
2883s | more damage |
2885s | um |
2888s | not really no |
2891s | it's basically another more modifier it |
2893s | does it works a little differently |
2894s | against enemies that have resistance |
2898s | um just like the the amount of damage |
2899s | it's actually changing is |
2902s | um |
2906s | more effective against things with high |
2908s | resistance |
2911s | right |
2914s | like if something's at yeah it's it's |
2917s | yeah if something's at 99 resistance |
2920s | um and you have one percent so you're |
2921s | doing one percent total damage to that |
2923s | thing you have one percent penetration |
2924s | it's now at 98 resistance and you're now |
2927s | doubling your damage so it's 100 more |
2928s | damage in that case |
2930s | um so it's it's it's more effective |
2932s | against things that have high resistance |
2934s | of that element |
2937s | that's like a relative Effectiveness I |
2939s | guess |
2944s | so if you know you're fighting things |
2945s | that are no no almost almost as a cavity |
2948s | here almost everything in last Epoch has |
2949s | zero resistances |
2951s | um and unless it says under its name |
2953s | resistant to fire or something like that |
2955s | and when it says like resistant to fire |
2956s | for example like the the big the crabs |
2957s | uh in the desert are resistant of fire |
2960s | um and they have they have a fair bit I |
2963s | think it's like 50 or something |
2971s | yeah too low |
2975s | I feel like if the daily Mod for |
2977s | dungeons was a mob modifier instead of a |
2979s | reward modifier it wouldn't have any of |
2980s | these big of an impact to the should I |
2982s | run the dungeon but still maybe be |
2983s | something that's challenging all the |
2985s | time since right now uh you got people |
2987s | hyped for the helmet day in temporal |
2989s | sanction to farm fractured crowns and |
2991s | stuff I don't mean to make |
2993s | this back and forth yeah that's cool |
2995s | thanks appreciate the feedback |
2998s | um |
3000s | there's definitely uh a reason why it's |
3003s | it's not as |
3006s | um it's not it's not like a just |
3008s | universally great like there are |
3009s | downsides to it for sure |
3015s | can fractured crowns drop from temporal |
3018s | Sanctum |
3023s | that seems that seems wrong |
3029s | or is it just like the setup items you |
3031s | get more of the setup items you need to |
3032s | make it |
3043s | Elemental dots oh we don't do like dots |
3045s | at all |
3047s | unfortunate |
3051s | are you going to be watching exalcon yep |
3054s | the main the mainstream for Exile con |
3056s | starts like as soon as this stream |
3059s | finishes and I just realized that I said |
3062s | I was going to show you guys a teaser |
3063s | and I didn't so I'm sorry and I'm gonna |
3067s | bring that up right now because |
3071s | yeah |
3073s | oh here's a cool teaser I can give you |
3076s | random little extra one here's an extra |
3078s | extra teaser |
3079s | um when you have a Minion out and you |
3081s | press a you didn't know this one you |
3083s | know you can press a to force the minion |
3085s | to go attack a cert to go stand in a |
3087s | certain spot or if there's an enemy |
3088s | nearby I'll go attack the enemy that's |
3090s | there |
3090s | um so you can direct them out of AOE |
3092s | attacks which they don't really need to |
3093s | do as much as it takes a little damage |
3094s | to AOE attacks |
3095s | um |
3096s | or uh you can force them to attack a |
3099s | certain Target if you like push them |
3100s | forward in the fight that sort of thing |
3102s | and |
3103s | um now there's a little like so so this |
3105s | this little |
3107s | um |
3109s | uh the |
3111s | arrows those four little arrows every |
3112s | time I click that show me where I'm |
3114s | moving |
3115s | um there's an alternate version also a |
3117s | colored alternate version of those for |
3119s | issuing a minion commands so now you see |
3121s | it happening where it's actually issuing |
3123s | the command too |
3127s | tiny tiny little extra thing but here we |
3130s | go |
3132s | um |
3134s | here is the art just the art for a new |
3138s | item coming next patch |
3140s | just the art |
3143s | um |
3144s | and it uh just so the proportions uh |
3147s | make a little more sense this is a wand |
3149s | I will say that it's a wand |
3155s | uh |
3157s | Master Sword asks when is Gamescom this |
3160s | game's calm with an m not an N by the |
3161s | way uh it needs to know when to go into |
3164s | hyper vigilance mode |
3166s | August 20th is when my flight is |
3170s | uh |
3173s | uh and |
3176s | uh so I think the con starts on the 22nd |
3179s | actually because we're like going |
3180s | forward in time on the flight |
3182s | uh yeah so I think it's the 22nd is the |
3185s | day of the con the convention actually |
3187s | starts |
3190s | and and your hyper vigilance mode should |
3193s | be set for the start of the convention |
3200s | uh it's the next patch bringing new |
3202s | masteries and is it arriving sooner |
3204s | rather than later sooner being within |
3206s | the next two months uh uh I'm I'm sorry |
3209s | I can't I'm not allowed to answer |
3210s | anything in that question at all |
3213s | um |
3220s | yeah I'm sorry I can't answer any of |
3222s | that question I wish I could |
3236s | uh other Arts audiences |
3238s | um |
3239s | August 23rd to 27th sorry I don't know |
3242s | if I get a day early then do I have an |
3244s | extra day in Germany all to myself |
3247s | oh my God |
3249s | that's great |
3257s | sweet |
3258s | I'm gonna see some sights |
3260s | uh all right |
3264s | just gonna slap this off the side and |
3265s | minimize this a bit then I can hide it |
3267s | can hide over there lucky plan |
3272s | um |
3275s | I love being able to instantly portal |
3277s | out by pressing T enemy to be clicking |
3279s | oh my dude feels so good yeah yeah it |
3280s | does |
3281s | you don't get to see your sweet portal |
3283s | so if you got like sweet um like MTX |
3285s | portals which is a little like wow as |
3287s | you can see it but like we were looking |
3289s | at this is this is where this is what I |
3291s | was talking about earlier where like if |
3291s | there's a if there's a conflict between |
3293s | like gameplay and visuals gameplay wins |
3297s | so |
3298s | um you know we we made all these like |
3300s | MTX portals that are gorgeous and |
3302s | everything and there's more coming and |
3303s | all sort of stuff and they're like got |
3305s | these cool opening animations that are |
3306s | really sweet and everything |
3308s | um and like there's there's the option |
3311s | for us to be like all right you can't go |
3312s | on a portal until the animation finishes |
3313s | right |
3316s | um |
3316s | but the |
3318s | and and that was how they were set |
3320s | initially like internally for like a day |
3325s | and we're like nope can't happen gotta |
3328s | be able to do it instantly because if |
3330s | you're portaling or like if people can't |
3332s | portal on instantly uh and and they're |
3334s | and like they're making them wait for |
3336s | the portals they're just gonna alter it |
3337s | for |
3338s | like that's even worse |
3347s | are you gonna check out Peewee Khan |
3349s | Excel con stuff uh it start right that's |
3351s | your students yes I will |
3353s | yeah I've I've got a link ready to go uh |
3357s | I didn't even open my usually I've got |
3358s | stuff prepped ready to go over here |
3364s | oh mute tab mute site there we go that |
3366s | was quick that was close |
3368s | um |
3374s | yes I've got I've got ready |
3382s | uh will the characters |
3384s | will the characters now be resetted for |
3386s | 1.0 so |
3387s | um |
3388s | no however characters that you play now |
3391s | uh will not be eligible to compete in |
3394s | the latter once uh 1.0 does release |
3398s | so uh when when we when we release a new |
3400s | cycle |
3402s | um the latter resets and if you want to |
3404s | compete in the latter and participate in |
3405s | that cycle properly you'll have to make |
3407s | a new character |
3408s | um this is |
3410s | this is so that there's |
3412s | um there's sort of a chance for everyone |
3413s | to have a fresh start uh which a lot of |
3415s | people really like a lot of people they |
3416s | don't like |
3417s | um and it's it's a chance for there to |
3420s | be a competitive environment at the |
3421s | start so that there's this um |
3423s | like it's it's a |
3425s | you know it's a restarting that race and |
3428s | oh |
3430s | you got a covet shot a couple days ago |
3432s | my arm is just killing me still |
3434s | and uh |
3437s | yeah so we are doing that the usual |
3439s | follow-up question of that is like |
3441s | um will there be things that are |
3442s | exclusive to that uh to that |
3445s | um cycle the ladder whatever you want to |
3447s | call it and |
3449s | um |
3450s | the vast majority of things and at least |
3452s | initially almost everything will be not |
3455s | exclusive |
3457s | um |
3458s | and like there might be some minor |
3460s | things we do we're going to look at |
3461s | details and specifically how it lines up |
3463s | later we're not fully set on exactly how |
3467s | that relationship is going to be between |
3468s | cycle and non-cycle cycle and standard |
3470s | cycle and Legacy things we're calling |
3472s | cycle Legacy |
3474s | and um |
3480s | uh yeah like like the the I know the |
3483s | things I've heard at least initially |
3484s | would be like there might be a unique |
3485s | item or something like that uh |
3489s | but especially because there's so many |
3492s | things we want that we know we just want |
3493s | to add to the game just to get that like |
3495s | that core functionality really tight and |
3497s | make that end game really enjoyable |
3500s | um at least initially all those things |
3501s | that you would see in a typical like I'm |
3504s | going to use Peewee as an example so the |
3505s | whatever like the league mechanic is in |
3507s | Poe will be rolled out to |
3510s | um all of them simultaneously so like |
3511s | all the standard characters and the |
3513s | cycle characters initially because so |
3515s | many of the things we're doing in the |
3516s | initial Cycles are stuff that were like |
3519s | if we could put ourselves in a like a |
3522s | time capsule for a year |
3524s | to like |
3526s | if we if we could spend a year in a day |
3527s | and and work on the game for that year |
3530s | what we put into it I mean all those |
3531s | things are going to want to just roll |
3533s | right in the center right away |
3545s | and we'll be looking to feedback from |
3547s | our players |
3549s | um and and looking at like analytics for |
3551s | various things and you know just just |
3554s | seeing how we feel about it and all |
3555s | sorts of stuff and it'll evolve and grow |
3557s | and change as we get feedback as we as |
3559s | the game progresses all that sort of |
3560s | stuff |
3567s | uh do you Des like D4 or Peewee better I |
3570s | think there's a general feeling that |
3572s | most people prefer Poe |
3574s | but it's definitely not a consensus |
3577s | um |
3580s | like there's everyone's got their |
3582s | preferences for sure but I think if if |
3584s | you were gonna pull everyone in the |
3585s | studio uh and and just whichever one got |
3588s | more votes you had to pick one whichever |
3590s | one got more votes I I'd say likely Poe |
3593s | would probably get more votes but I I |
3595s | don't know I'm sorry |
3598s | I bet it would be close though I better |
3600s | be really close |
3608s | resonance thingies when when they're |
3610s | ready I don't know yet I'm sorry |
3613s | uh so in Civ six do you try to face tank |
3616s | enemy nukes with your cities and units |
3619s | no I'm way better in sim6 than I am at |
3621s | nle |
3629s | which is terrible I know |
3636s | no I'm actually pretty good at zip six |
3637s | that is |
3649s | I recently got this like enhanced AI mod |
3652s | that's just insane I was like |
3655s | I could do deity before which is the |
3657s | hardest difficulty not like a breeze but |
3659s | I could do it every single time |
3660s | uh and |
3663s | good like just autopilot through the |
3665s | Mortal or whatever it is Emperor |
3667s | Immortal I think and and how would this |
3669s | like AI add-on mod like struggling hard |
3673s | on ever just went below that |
3679s | uh fractured Crown is gonna drop with |
3681s | the more resulted helmets daily modifier |
3682s | pops off in farming materials yeah okay |
3684s | cool |
3685s | uh how many new selections are there and |
3689s | which patch of the next 500 coming |
3691s | 500. |
3694s | um |
3696s | uh how many unique set items are there |
3699s | in total right now I don't know I bet |
3701s | you could find that number out pretty |
3702s | easily by looking at Tunk lab |
3706s | or uh let's see about tools.com and |
3711s | if I was gonna guess I'd say there's in |
3714s | the range of like 300 of them |
3716s | 350. |
3723s | we we've been we've been adding like |
3728s | I don't know five or six of them every |
3729s | patch it seems right now |
3732s | last last few that we just had had a |
3734s | small number in a patch |
3739s | um |
3746s | it's here |
3748s | let's put this bad boy up |
3753s | boom |
3761s | new item coming |
3769s | this is a new unique item |
3772s | for uh |
3777s | um |
3778s | for the next batch it's coming it's |
3780s | ready to go it's in the game uh and it's |
3783s | uh you know we're we're really trying to |
3785s | incorporate more thematic |
3789s | uh parts to some of the some of the dots |
3791s | that are in the game so there's there's |
3792s | this sort of there's this poll in both |
3794s | directions we really want the core basic |
3796s | dots like bleed ignite things like that |
3798s | to be to be pretty standard to be pretty |
3800s | basically pretty easy to understand |
3801s | pretty straightforward |
3803s | um not like like low complexity there |
3807s | um but we do also really want to have |
3809s | room for more thematic |
3812s | um |
3813s | evolutions of those mechanics I guess |
3815s | you could say |
3816s | um |
3818s | and so this is this is supposed to be |
3819s | like uh |
3821s | uh helping bring that like I think this |
3823s | is a pretty standard mechanic for like |
3825s | if you're gonna have an extra mechanic |
3826s | on top of bleeding |
3828s | um having them take more damage from the |
3830s | bleed while they're moving is it it's a |
3832s | pretty standard thing like this there's |
3833s | there's lots of games where |
3835s | um if like oh you've got a bleed on you |
3837s | and you stop moving you take less damage |
3838s | or you stop bleeding or it expires fast |
3840s | or something like that |
3841s | um and so this is kind of tapping into |
3842s | that a little bit |
3844s | yeah |
3846s | and there was a little bit of new tech |
3847s | that had to be made for that |
3857s | um |
3860s | armor we know the ton of armor saying |
3862s | that's not terrible |
3867s | when 1.0 releases will there be an |
3870s | option to start the campaign |
3872s | uh but for level 100. |
3877s | no |
3883s | uh is the character lip going away for |
3885s | 1.0 no the character limit is not going |
3887s | away we won't ever have a point where |
3889s | it's just like make as many as you want |
3891s | have fun |
3893s | um but I do believe I actually just |
3896s | posted today about |
3898s | um expanding that character limit |
3901s | uh and I I'm |
3905s | we'll see how that goes |
3910s | um but I I know that the |
3912s | the character the online character well |
3914s | the offline character limit is so huge |
3915s | that it's that's fine |
3918s | um the online character limit is |
3920s | um |
3922s | for some players I think it's it feels |
3924s | very restrictive I think the vast |
3926s | majority of people probably haven't |
3927s | noticed that there is one yet |
3930s | um |
3932s | actually I can tell you the vast |
3934s | majority of players haven't hit the |
3935s | limit yet |
3937s | um or at least aren't sitting at the |
3938s | limit I'll say that and |
3940s | um |
3942s | but I think the people that it is |
3943s | affecting is really affecting so um we |
3946s | do want to to fix that for people |
3951s | as I've said this before but |
3955s | the limit that we put in place was not a |
3958s | design like a game design decision |
3961s | um it was a |
3964s | um let's play it safe and uh |
3968s | trying to avoid potential catastrophic |
3969s | problems decision |
3982s | but it looks like we're good so |
3989s | I'll be pretty surprised if that number |
3991s | doesn't go up pretty substantially |
3997s | but I can't I can't guarantee anything |
3998s | without that just because it hasn't |
4000s | happened yet |
4004s | uh have you guys ever considered a |
4006s | corruption type system yes like a one |
4009s | used |
4010s | uh like a one-time use crafting item |
4013s | that can be used on unique slash set |
4015s | that has a chance to prove at a mod but |
4018s | could also break yes we definitely have |
4020s | considered systems like that |
4022s | um currently our crafting system like |
4023s | our |
4024s | um main crafting like this is the forger |
4026s | here doesn't interact with unique items |
4028s | I think at all apart from creating one |
4031s | unique item in a weird way for Action |
4033s | Crown look at that it's cool |
4035s | um |
4035s | and |
4038s | uh we don't have any intentions to |
4040s | change that at the moment however |
4044s | um I I the the suggestion regarding |
4048s | because we get the suggestion a ton the |
4050s | suggestion the specific suggestion |
4051s | regarding a corruption style mechanic |
4053s | for unique items that I personally like |
4054s | the most is one as a dungeon reward for |
4058s | future dungeon |
4068s | this game have an overlay map yep there |
4070s | it is sorry I I um |
4073s | I I usually play with it I like |
4074s | personally I'll play with it on however |
4077s | because it does obscure things a little |
4079s | bit uh I I have been asked to play with |
4081s | it off |
4083s | um |
4084s | so I usually stream with it off |
4088s | um but yes it does have there's an |
4089s | overlay map |
4090s | um |
4091s | it has it has settings for changing the |
4095s | zoom scale of it uh also has the you can |
4098s | you can change the opacity |
4100s | um we are it does have some problems |
4103s | that it's like impossible to see in some |
4105s | zones and we are working to improve that |
4108s | it's not perfect yet by any stretch the |
4110s | imagination but we're working on it |
4113s | also the mini Maps getting some upgrades |
4115s | uh this patch and the quest log this |
4118s | panel is getting some upgrades in this |
4120s | patch uh and and this Quest log and this |
4123s | Quest log |
4126s | all sorts of stuff's happening there's |
4128s | always stuff happening |
4141s | uh I'm Veterans of six and Ellie yeah I |
4144s | can believe that gee thanks |
4151s | uh all right how many juicy teasers do |
4153s | you have for us today and how many leaks |
4155s | can you let slept I only have |
4158s | uh one more little league today |
4160s | one more little tease there for you |
4163s | you got me sharing everything so early |
4165s | today ah yeah I got one more for you |
4172s | I don't really ever I don't really come |
4174s | into this with the plan of when I'm |
4175s | gonna share any of the teachers I just |
4177s | set them up and I'm like oh whatever I |
4178s | feel like and I'll show them |
4180s | so sometimes they get shared really |
4181s | early and sometimes they wait till the |
4182s | end and I'm like oh crap I gotta share |
4184s | something |
4196s | um |
4209s | I know you guys don't like to give us |
4212s | the option to hide uniques that we don't |
4214s | like uh but what about the other |
4216s | direction gives the option to highlight |
4217s | stuff that we like even more not only |
4219s | uniques but exultancies too like with |
4221s | the beam yeah so the um |
4226s | oh no |
4233s | just got my hand caught on a thread on |
4236s | my shorts and they just left a huge |
4238s | thread off that's fine though |
4240s | um |
4241s | yeah there's there are some there are |
4243s | some minor changes to the loot filter |
4245s | coming |
4246s | um |
4251s | I I |
4253s | what you're hoping for is not happening |
4255s | yet I'm sorry uh there's a possibility |
4257s | Could Happen later but it's not not |
4258s | happening this patch |
4260s | I'm sorry |
4267s | want to buy more unique ones please yeah |
4272s | this one's sweet |
4274s | this one's a real sweet |
4278s | um |
4281s | sorry about that was probably pretty |
4282s | loud uh How likely will those boots roll |
4284s | with LP |
4286s | um as far as I know their LP level is |
4289s | equal to their equip level so whatever |
4290s | that number is down there |
4299s | I think 85 I think |
4307s | and look where's that |
4311s | it's just too pixelated |
4313s | oh 85 48 oh I can read |
4317s | I don't I don't think they have an |
4319s | enhanced uh LP requirement |
4324s | so medium |
4330s | let me my guess |
4334s | also I also don't know what the role |
4336s | range is on any of those things are |
4345s | uh is there a non-cycle leaderboard for |
4348s | non-seasonal characters to compete in or |
4350s | no uh currently there's not |
4353s | um |
4358s | I I don't |
4360s | think there's one planned at the moment |
4364s | um |
4366s | I'm actually quite confident there's not |
4368s | one planned at the moment |
4369s | but um |
4372s | you know uh as I see we're always open |
4375s | to feedback and suggestions |
4394s | part part of the problem with |
4397s | um having having like an eternal one |
4399s | like that is if there's ever a situation |
4402s | where |
4404s | um |
4405s | like say there's one like cycle where |
4408s | things get a little out of control |
4411s | and and there's a build that does like |
4416s | this this is also a problem with with |
4417s | Cycles too and mid-cycle balancing and |
4419s | things like that but say there's a build |
4421s | that has |
4423s | um the potential to do to clear like 10 |
4425s | 000 waves |
4427s | um and there'll be other things that |
4429s | we'll do lattice for it as well in the |
4430s | future but look just I mean it's the |
4432s | only model Arena the arena is the only |
4434s | thing we have |
4435s | uh letter for right now so assuming that |
4437s | there's let's say we get to a point |
4438s | where there's like season 50 or cycle 15 |
4441s | uh has there's there's a there's a sweet |
4445s | um Bard uh build that can get to 10 000 |
4449s | ways |
4451s | um |
4452s | and uh next next cycle we like we fixed |
4456s | it was a bug that caused that or or |
4458s | maybe the or just a bad design decision |
4460s | and and so we we nerfed that back to |
4463s | reality |
4465s | um |
4466s | for the next cycle and it's back to |
4469s | where all the other ones have been |
4471s | um but suddenly no one can ever take the |
4474s | top spot on the Eternal ladder ever |
4476s | again |
4480s | um and and that sucks you know so then |
4483s | we kind of have to be like okay is is it |
4485s | like resetting it every time in which |
4487s | case it's just the same as cycle except |
4489s | the characters don't start over and |
4492s | um so there's a lot of stuff that goes |
4494s | into that and |
4495s | that's probably where we got to with |
4498s | having there be one for |
4501s | uh non-cycle characters |
4509s | hi Mike hello how you doing did you ever |
4512s | have a discussion about restricting |
4516s | ailments to certain damage types or |
4519s | skill tags for example firewall is able |
4521s | to chill enemies if the character has |
4522s | chill chance somewhere which may seem a |
4524s | bit odd so chill chance can be tied to |
4527s | uh having cold steel or cold damage of a |
4529s | weapon that's something like this ever |
4530s | come up yes it has |
4532s | um |
4533s | I I think the like there I agree if |
4536s | there was so if there if there was no |
4538s | magic in the world |
4541s | and it was uh like a a fully realistic |
4543s | setting |
4545s | um and like |
4547s | and all that yeah I I think that we |
4549s | would probably take an approach like |
4551s | that |
4552s | um how does my Fireball chill something |
4554s | because Magic |
4556s | I I think it's a perfectly acceptable |
4558s | reason for that |
4560s | um and I think there's there's uh more |
4562s | interesting options that can come up |
4564s | from being able to do that than not |
4569s | um |
4571s | I I think there might be some uh room |
4574s | for and and generally this already works |
4577s | this way because when there's just |
4577s | general synergies uh between |
4580s | similarly elemented ailments and skills |
4583s | so you'll you'll just see skills that |
4586s | are cold skills able to get more chill |
4588s | chance he's like just chill chance |
4589s | easier than normal |
4593s | um |
4596s | so like if there was hypothetically the |
4599s | uh a build that like the best way to |
4602s | ignite enemies was with |
4605s | um was was by by using |
4609s | uh some skill that like had no business |
4612s | being that the primary ignition skill |
4613s | like like tidal wave is the best ignite |
4617s | skill in the game you're like okay |
4619s | that's kinda odd at best |
4623s | um we'd probably do something to to |
4626s | bring down the |
4628s | um the ignite capabilities of tidal wave |
4634s | um |
4634s | but just having that as a possibility of |
4636s | being able to ignite I think is |
4638s | something we'll we'll keep around for |
4639s | quite a while |
4644s | uh yeah sorry if I sound like I'm |
4647s | focusing on teasers that is totally fine |
4652s | Scandinavian I kind of go before |
4654s | streaming evening gets going even gets |
4657s | going yeah the it's it's late for you I |
4659s | know I'm sorry |
4661s | um |
4663s | I I know it's tough for for some uh |
4666s | European and and uh east of that viewers |
4672s | uh |
4678s | and and uh yeah I I appreciate that |
4683s | the majority of the exciting stuff for |
4685s | this stream is um |
4689s | uh what gets spoiled and teased and |
4692s | that's totally fine |
4702s | uh let's see unique two-handed sword |
4704s | themed around Warpath is there nothing |
4707s | really |
4710s | maybe not specifically Warpath but I |
4712s | know there's lots of unique tuna swords |
4713s | that have high Synergy with Warpath |
4722s | you know you want something here here |
4724s | hit me hit up the feedback and |
4726s | suggestions Forum on our forums with uh |
4730s | with a suggestion example of what you're |
4731s | looking for |
4734s | um and don't get too specific with the |
4737s | details of like how much of each stat it |
4740s | has focus on if you're gonna if you're |
4744s | gonna pitch something like this just in |
4745s | just just advice for anyone if you've |
4747s | got like an idea that you got floating |
4748s | around and you really want like a |
4750s | Warpath Synergy two-handed sword make |
4753s | that the like the the core of the pitch |
4757s | um and kind of ignore everything else so |
4759s | just be like |
4760s | um maybe if you're like smacking out the |
4762s | item and like like writing lines of |
4764s | affixes just be like okay it's got |
4767s | um |
4768s | increase it's got this functionality |
4771s | with Warpath that's a sweet affix it's |
4773s | Unique affix like if I was gonna pitch |
4775s | prism wraps let's say that's a bad |
4777s | example |
4780s | uh uh uh |
4785s | I don't know like maybe this one here |
4787s | like just just have like |
4789s | Mana Synergy spell Synergy and when you |
4793s | use movement or time travel skill all |
4794s | stats inside of a triple for four |
4795s | seconds like just just have that like |
4797s | generic like this is the theming of the |
4799s | item these are roughly the types of |
4801s | things that I want to see on the item |
4802s | like offensive defensive physical |
4805s | defensive ability or uh fire offensive |
4808s | stats |
4810s | um and here's the here's the stat that I |
4812s | think is really interesting and would be |
4813s | cool |
4815s | and it it's it's |
4818s | um |
4819s | something that if you if you get if you |
4821s | put like okay this has 12 strength and |
4822s | this has eight endurance and like you |
4824s | get these like really specific stats |
4827s | um a lot of time the focus on the |
4829s | discussion for that will end up being in |
4830s | the detail of of those secondary effects |
4834s | and secondary stats and not on the |
4836s | primary reason for wanting that item |
4840s | or like oh with that ability that that |
4842s | item to be so op or things like that |
4844s | just having like a a broad like this is |
4847s | the interaction I'm looking for |
4849s | will quite often yield better |
4850s | discussions because people can also make |
4852s | other suggestions on like what types of |
4854s | other stats they'd like to see go with |
4855s | it |
4868s | scrolling scrolling scrolling oh my God |
4871s | I caught up |
4876s | good job everybody couldn't have done it |
4878s | without you |
4886s | oh |
4888s | oh you know what |
4890s | I think it's time for some water |
4927s | also has a question for me that I missed |
4929s | oh no oh yeah if if I I tell you I got |
4932s | up and I'm like uh |
4934s | um if you have a question uh please put |
4936s | at last Epoch game in the question so I |
4937s | see it and if I skipped past your |
4940s | question because that wasn't there or I |
4941s | just skip past it because I suck uh |
4943s | please feel free to repost your question |
4949s | um |
4951s | and I'll be happy to answer |
4953s | but I see that there's a question here |
4954s | above hello I'm a casual player are you |
4958s | are your Dev Team Planning a map |
4961s | adjustment to improve the navigation and |
4963s | all the stuff about oh no I'm scrolling |
4967s | uh about where we are where we can go I |
4970s | felt so lost about the map traveling |
4975s | feedback |
4976s | um usually we get the exact opposite |
4978s | that it's two on Rails |
4981s | um |
4982s | now there's there's too much Direction |
4985s | which is it's I'm not not saying one of |
4988s | them's right ones wrong or anything like |
4989s | that but um it's just interesting to get |
4992s | um like like multiple angles there |
4995s | um |
4998s | I think that there is room especially in |
5000s | the campaign |
5002s | um if someone really wanted a a direct a |
5005s | more directed experience to have that as |
5006s | an option |
5008s | um |
5009s | I can't say it's something that we are |
5011s | like immediately planning there are some |
5015s | um just clarity |
5017s | issues with the map right now and um |
5021s | uh I I think with the quest system |
5024s | specifically and how the quest system uh |
5026s | shows you new stuff that's coming |
5028s | um and the quests you have and which |
5030s | questions should be focusing on uh if |
5032s | you're not 100 familiar with that sort |
5034s | of thing that we are improving so um I |
5037s | really briefly mentioned it a second ago |
5040s | but I will be a little bit more clear |
5042s | about it uh because I was so so brief |
5045s | the um |
5046s | those chainsaw |
5049s | on the right hand side of the screen |
5050s | here there is this um like this Quest |
5052s | thing and you can click on it to bring |
5054s | up the quest you have |
5056s | um there's I think this gets a little |
5060s | uh a little muddy a little confused a |
5063s | little jumbled a little like okay what's |
5065s | actually the most important thing and uh |
5068s | it sometimes Fades into the background |
5069s | on uh brighter stages as well |
5073s | so we are working to uh improve the |
5075s | clarity and |
5078s | um |
5079s | but like restricting the information to |
5081s | be more more important information less |
5083s | more important information so like less |
5085s | information but have it focus on the |
5087s | stuff that's more important a little bit |
5088s | smarter and then give you the option to |
5090s | specifically pin specific quests over |
5093s | there as well that'll help you stay on |
5095s | track I think |
5097s | um |
5101s | so so yeah I think we're looking to give |
5105s | you better tools to interact with what's |
5107s | already there |
5109s | um and improve the clarity but not |
5111s | necessarily actually give you more |
5113s | information |
5115s | just just present that information |
5117s | better |
5122s | to help will help and if it doesn't help |
5124s | enough for you |
5126s | um or |
5129s | um |
5131s | or does or you know either either way |
5133s | I'd uh that is feedback I'd be |
5135s | interested in hearing |
5142s | and thanks for the pink sideboard Wars |
5143s | too |
5146s | for that |
5148s | uh maybe a bit off topic that's okay |
5150s | we're in the back half you can be off |
5152s | topic |
5154s | um but are you guys watching x.com later |
5156s | today yes Excel con starts as well the |
5159s | the pre-show uh starts in four minutes |
5162s | so I will not be offended if people bail |
5165s | for that |
5167s | um |
5168s | but I will be uh and the the main show |
5171s | starts like the main like keynote stage |
5173s | presentation all that starts |
5176s | um |
5177s | as soon as the stream ends so the stream |
5179s | will end |
5181s | um |
5182s | and raise the stream ends Exile Khan's |
5184s | main presentation starts and I've got |
5187s | that loaded up on another tab ready to |
5188s | go so I will be streaming flip over and |
5191s | I'll be watching that myself |
5193s | um |
5194s | I'll probably hop in our voice chats and |
5196s | see if someone wants to watch it with me |
5198s | I'm sure there will be lots |
5201s | I do have a bunch of work to get done |
5203s | today still though so |
5207s | probably working at the same time |
5215s | actually I'll be working on the ordering |
5217s | of this Quest side panel thing here |
5220s | um how that actually displays nicely |
5221s | that's what I'm working on today |
5226s | um |
5230s | also I just I'm just thinking back with |
5232s | that question you were asking earlier |
5234s | um Bend us about the map traveling |
5236s | another thing |
5238s | um that you may not realize if you click |
5241s | on a quest it takes you to the map where |
5243s | that location is and then on top of that |
5246s | as well whenever you click on an area |
5249s | we're adding a little thing here so |
5250s | it'll display the level of the zone that |
5253s | it is to kind of help you get a feel on |
5254s | where it is in the storyline |
5257s | um and then we're also marking a better |
5259s | chapter progression stuff so you'll be |
5260s | able to see like where things which |
5263s | chapter you're in |
5265s | um and then also having uh chapter |
5268s | cinematics delineation so you'll |
5270s | um you'll you'll be able to and they're |
5273s | not they're not full on CGI crazy |
5275s | cinematics |
5276s | um |
5277s | more in the style of the opening uh |
5279s | character intros that we have now |
5282s | uh that'll help keep things in place so |
5284s | yeah it's just better presentation |
5285s | really |
5290s | um better let us hide quests onto the |
5292s | mini map yeah |
5294s | um well you can you can do it all right |
5296s | now here but yes |
5300s | the fewer will just show in general |
5302s | anyways |
5308s | so you won't frequently get into the |
5309s | situation where you're like |
5311s | why are there eight quests there |
5314s | that I don't care about |
5324s | uh all right anything that works to |
5326s | address really spammy builds killing |
5328s | online games even in Solo |
5331s | um |
5333s | we we are just improving performance all |
5336s | over the place all the time so this |
5338s | should help with that in general |
5340s | uh how soon do you stream when and for |
5342s | how long usually I stream weekly |
5345s | um |
5346s | for two hours from |
5349s | uh |
5350s | uh the an hour and a half ago to half an |
5353s | hour from now |
5354s | um depending on your time zone |
5357s | uh so if you're like Central United |
5359s | States it's from three to five PM every |
5362s | Friday |
5364s | um |
5366s | and |
5371s | um there are some exceptions like I'll |
5373s | take holidays off or every once in a |
5375s | while it feels like a huge event |
5377s | happening I won't do it |
5379s | um or if we've like just released a |
5381s | patch I also won't do it |
5383s | um |
5384s | just because there's usually usually we |
5386s | have a lot of there's a lot of community |
5387s | uh members that are streaming at that |
5389s | time and we don't like to take take away |
5392s | from them |
5408s | okay more questions I can do that |
5411s | uh are there gonna be more slash better |
5413s | Target farming options coming with 1.0 |
5415s | or sooner after first cycle maybe yes |
5417s | 1.0 will have new exciting interesting |
5420s | Target priming options |
5425s | we've teased those in a uh devlog from |
5428s | like |
5429s | six months ago |
5435s | with the item faction system we'll bring |
5438s | that |
5444s | uh |
5446s | are they gonna be oh yeah I answer that |
5448s | hey hi how's it going hey plans |
5452s | uh to Resurrection teammates in Boss |
5455s | room it's kind of demotivating when one |
5458s | beats it and the other person dies they |
5460s | have to refill the whole bar again |
5463s | um nothing specific on the on on the |
5467s | plans no |
5470s | um I think there's |
5473s | uh |
5475s | yeah that it it's it's it's definitely |
5478s | tricky to like decide how that works and |
5481s | the best way because there has to be a |
5482s | death penalty of some sort |
5484s | um |
5486s | and like in in the scenario that say |
5489s | something just is like |
5491s | able to |
5494s | um |
5496s | the ability to pull like low-level |
5500s | characters through that content and and |
5503s | still have them get full credit for |
5504s | doing literally nothing |
5506s | um like just walk in die wait for the |
5508s | fight to happen get credit it's a little |
5512s | undesirable |
5514s | I want to say |
5516s | um |
5517s | it's not the end of the world but it's |
5519s | there's something kind of cheap about it |
5522s | um |
5523s | like the wrong term I don't know we're |
5525s | we're not huge on that idea in general |
5528s | um |
5530s | and it it is frustrating to have |
5532s | legitimate examples where like |
5535s | um maybe you're like you're playing as a |
5537s | team and there's like there's a huge |
5539s | attack coming in and one person's like |
5541s | also express myself to save you so you |
5543s | can finish the fight and you beat it |
5544s | together as a team and like you did it |
5545s | together as a team and there's like a |
5547s | legitimate effort there and there's like |
5549s | the the sacrifice was was the uh like a |
5551s | means to an end to finish the fight and |
5553s | and have a successful overall combat |
5556s | um and like that sucks to have that |
5558s | person that made that sacrifice not get |
5559s | the reward for it |
5561s | um |
5565s | so it was room for improvements there |
5568s | um but right now it is intentional the |
5569s | way it is |
5573s | which is probably not the ideal answer |
5576s | for you I'm sorry |
5579s | I meant in addition to the two factions |
5581s | nothing specific I can talk about |
5586s | but like |
5589s | if you're asking for it you might be |
5592s | underestimating the uh depth there |
5612s | so you're saying me doing a D4 World |
5614s | boss at level six isn't ideal yes I I |
5617s | would argue that that's not ideal |
5624s | I I would suggest that most people would |
5627s | argue that's not ideal |
5633s | oh my nose is so itchy today |
5645s | how old is the Mage class character |
5649s | that's a good question |
5651s | I I would suggest he's probably pretty |
5653s | old |
5655s | um but he's making up for some of his |
5657s | maybe uh aging physical characteristics |
5660s | with magic to uh make himself pretty |
5662s | pretty agile in his in his age |
5667s | like |
5671s | clear these off |
5680s | I mean |
5686s | 80 |
5696s | this is spry for an old guy |
5706s | idle if you want here |
5708s | that was a nice Idol |
5712s | that window's gonna have to get closed |
5725s | if you heard that uh popping sound that |
5730s | was a little one running past the window |
5732s | with a fake lawnmower |
5733s | toy thing that they love |
5739s | what's this |
5741s | give me that I want it I need it |
5756s | okay more questions |
5759s | I did die quite a few times though |
5763s | good |
5765s | punishments |
5768s | I'm just kidding uh any current |
5771s | characters |
5772s | uh level next to your name easy way to |
5775s | spot them |
5776s | uh add current characters levels next to |
5778s | your name |
5780s | oh my goodness |
5785s | add current character levels next to |
5787s | your name easy way to spot them |
5791s | oh like people leeching |
5794s | and you kind of have there's no um like |
5796s | open world aspects you can't have to add |
5798s | someone |
5802s | and you can see people next to the party |
5803s | like you can see character levels |
5805s | uh in party frames |
5809s | this um |
5812s | this Echo is I think a little bit above |
5814s | my power level |
5817s | feels like |
5819s | feels like I'm kind of getting my butt |
5820s | handed to me |
5835s | it's because there's Avalanche casters |
5837s | isn't it |
5838s | they know that's my weakness |
5843s | uh |
5845s | here we are okay uh did you guys ever |
5847s | consider a holy damage type yes seems |
5850s | like holy theme spells are still between |
5852s | fire and lightning we did absolutely |
5854s | consider a fire a holy damage type |
5856s | um |
5858s | we went back and forth on the on the |
5860s | specific damage types that were in the |
5861s | game so many times |
5863s | um and and consider changing them pretty |
5865s | recently actually relatively recently |
5867s | not that recently oh come on Mike |
5871s | don't die now and |
5874s | um |
5875s | yes we definitely consider holy as a |
5877s | damage type |
5879s | um |
5882s | it kind of it it juxtaposes nicely with |
5884s | void was was one of the big reasons to |
5886s | have it but |
5888s | um |
5893s | we we kind of we we kind of felt like |
5895s | there's sort of these like more stain |
5898s | like there's the three three Elemental |
5900s | ones standard basic everything's got it |
5901s | physical standard basically these these |
5904s | four are like the core damage types |
5907s | these four right here those those were |
5909s | gonna happen pretty well no matter what |
5911s | um |
5912s | and then it was sort of a debate on |
5914s | these ones and possibly holy |
5917s | um and then like like Shadow comes in as |
5919s | an option the Shadow's so close the void |
5921s | that you know void takes that one no |
5923s | problem |
5924s | um |
5926s | and and there's there's nothing that's |
5928s | really in the yellow color scheme color |
5930s | spectrum we do have something sometimes |
5933s | where lightning |
5934s | maybe could be switched to Yellow but |
5937s | you know it's like holy yellow was an |
5939s | even number of them but like |
5944s | large debate over this yes |
5949s | very large |
5953s | um ultimately we think we felt that fire |
5955s | for the most part would handle almost |
5958s | every use case of wholly damage nicely |
5961s | um |
5962s | and and we do now have Holy Fire as as a |
5967s | as a VFX element so like there's |
5969s | wherever you hit someone with like |
5970s | lightning for example there's like a |
5972s | little bit of a like a lightning effect |
5974s | that happens on them or whenever you |
5975s | cast something with lightning there's |
5976s | like a lightning spell casting effect |
5978s | around you this is like little tiny |
5980s | effects here for extra theme that it's |
5981s | hard to tell them apart from the skills |
5983s | that you're using |
5984s | um but they do happen and |
5987s | um there's a there's a there's a unique |
5990s | so like fire damage that's dealt from a |
5992s | holy Source has a different all those |
5994s | effects are slightly different for for |
5996s | Holy Fire than they are for regular fire |
5998s | now |
6000s | so VFX wise we are distinguishing the |
6002s | two |
6006s | but mechanically they are not different |
6016s | I find myself in the corner |
6023s | boy |
6026s | oh that's uh what happens when I drag |
6029s | that on just the screen slightly |
6036s | I think that might be like the first |
6037s | time I've done that |
6043s | okay |
6044s | uh next question |
6047s | when will you add first person camera |
6049s | you promised |
6053s | pretty sure that was an April Fool's |
6054s | joke question mark |
6061s | no we're not we're not seriously gonna |
6062s | add it uh uh just in case that's a |
6064s | serious question uh |
6067s | we're not actually gonna add a first |
6068s | person camera as a serious game camera |
6071s | mode |
6073s | I mean uh I shouldn't say never but we |
6077s | there are no plans for it there are |
6079s | actively plans against it |
6089s | uh it's not Avalanche that's your |
6091s | analysis it's incoming dance in general |
6095s | why do you hate me |
6099s | that's a good point |
6103s | uh uh all right next one oh here we go |
6107s | uh what's the next thing when it comes |
6111s | to trade faction how hard will it be to |
6112s | obtain the currency to sell and buy |
6115s | items |
6117s | um well uh every time you kill an enemy |
6122s | um |
6124s | you'll get some of it |
6128s | or like progress towards like it's it's |
6130s | just killing enemies |
6134s | so real easy |
6136s | there's there's no like uh there's no |
6139s | random drop lock associated with it it's |
6141s | just |
6143s | um killing enemies |
6147s | which is the same way to get the the |
6150s | um favor which is the the term for it |
6153s | um same way you get favor for |
6155s | um circle of Fortunes killing enemies as |
6157s | well like it's you only get favor for |
6158s | the guild you're currently representing |
6160s | so |
6161s | um the faction you're currently |
6161s | representing sorry so if you are |
6163s | representing a circle of Fortune and you |
6165s | kill enemies you get circular Fortune |
6166s | paper if you are currently representing |
6168s | the immersion skill and you killing |
6169s | these you get Merchant skill flavor and |
6171s | then you use that favor to interact with |
6173s | the systems for those factions so |
6175s | um as you have you spend circle of |
6177s | Fortune favor in order to |
6179s | um interact with circular Fortune |
6180s | mechanics like um buying prophecies |
6182s | things like that uh and then you you |
6184s | spend favor you spend um |
6187s | Merchant skilled favor on |
6190s | um interacting with the bazaar |
6192s | buying selling items they cost some |
6194s | amount of favor based on what you're |
6195s | buying it's on |
6199s | got it |
6201s | um all that information by the way if |
6202s | you are interested in looking it up |
6203s | again or referencing it or more detail |
6205s | is available in the |
6208s | um item factions development post Dev |
6210s | blog post that went out |
6212s | um originally it's on the forums |
6215s | uh and |
6218s | there's a little drop down at the bottom |
6220s | of it that it says FAQ |
6223s | um that has uh like extra scenarios and |
6226s | details and specifics and all that sort |
6228s | of thing |
6229s | um and I'll I'll a ton of information is |
6232s | there so if you're like |
6234s | um I wonder if this Edge case Works |
6235s | likely it's in that FAQ we we updated |
6238s | that FAQ as people were asking questions |
6240s | on the on that thread |
6243s | um |
6244s | so like it's it's got answers to most |
6246s | questions on there |
6249s | I want that ring but I think I'm gonna |
6251s | die if I stay here |
6257s | oh no |
6259s | this is the problem with instantaneous |
6261s | portals you do it too fast |
6266s | oh I just did it twice in a row I'm just |
6269s | like spamming it |
6275s | there are worse things |
6282s | beer drop rate versus red ring of Alara |
6285s | alaria um |
6289s | Lara |
6293s | do I don't know the name of that item |
6296s | uh anyway it doesn't matter uh the |
6302s | uh if if |
6303s | you play |
6306s | uh very potion aggressive and have |
6308s | increased potion drop rate |
6309s | probably it's a ring actually |
6312s | is is rare |
6319s | uh or you're up here weren't we |
6328s | that was the one we just did we got we |
6329s | got credit for that you must have |
6334s | I don't like enrageous I do like just |
6336s | streaming Cruise damage that's fine |
6339s | uh |
6343s | uh another faction question happy to |
6345s | when they come out will we be able to |
6347s | sell all possibilities that they have |
6350s | before choosing one see all |
6351s | possibilities that they have in |
6352s | particular yeah |
6354s | um I think so |
6357s | uh if it's not in the UI in game I'm |
6360s | sure it'll be on a website somewhere |
6364s | um |
6366s | I I all possibilities might be tricky so |
6369s | there's for example the circle of |
6371s | Fortune you won't be able to see when |
6375s | you're selecting one you won't be able |
6376s | to see like every single |
6379s | um |
6380s | for example you'll see every single |
6383s | uh what they called |
6385s | prophecies that are available |
6388s | um |
6389s | but I suspect that all of the rank |
6392s | rewards something that we there's a few |
6394s | example rank rewards in that in that |
6397s | document |
6398s | um in that devlog it's not all it's just |
6400s | there's some of them each rank will have |
6401s | its own rank reward and |
6404s | um so it's a selection of some examples |
6405s | of things and the style that we're |
6407s | deciding on for those |
6409s | um so it's possible that all of those |
6410s | will invisible I don't know |
6414s | um I will say though that the |
6418s | um |
6421s | for the vast majority of players |
6427s | we're trying to design this the item |
6429s | we're designing the item faction system |
6430s | such that almost everyone the decision |
6434s | to for which one to play comes down to |
6437s | do I wanna do I want to interact with |
6438s | trade or not do I want to interact with |
6440s | trade I don't feel action I don't feel |
6442s | Merchant skill do I not care about oh my |
6445s | God I just take my hands off the |
6446s | keyboard do I do I not care about uh |
6450s | Trading |
6452s | um we're going straight to |
6454s | uh circle of Fortune it's just like do I |
6457s | care about trade or not that's that's |
6458s | the whole decision-making process |
6461s | um and |
6463s | they're like if you're kind of on the |
6465s | fence there if you you know like uh well |
6467s | like if the not trade rewards are good |
6469s | enough then maybe I'll go not trade or |
6472s | like you know like if you're on the |
6473s | fence then yeah get into the |
6474s | nitty-gritty is really good |
6478s | um and we do want to have a little bit |
6479s | more information available there for |
6480s | players that do want that |
6483s | um and I died so as is customary |
6486s | look at that cute little guy |
6488s | Lily guy |
6493s | just a nice little bit just just just |
6494s | you know |
6504s | um |
6506s | sorry about that |
6508s | uh are you guys worried about trade |
6511s | prices we'll go uh to like billions |
6515s | since trade won't let people get super |
6516s | wealthy depending on how it works |
6520s | I would let people get super wealthy |
6522s | depending on how it works yeah so the um |
6527s | gen we do we have a lot of stuff in |
6530s | place |
6531s | to |
6532s | um deter things like that from happening |
6535s | um and the |
6539s | uh I would say the the main the main |
6542s | thing there is just is just the um |
6546s | uh like a limited number of listing |
6549s | slots |
6550s | and buying and selling costing favor so |
6554s | you'll like |
6556s | um cornering the market on low-level |
6558s | items won't be uh won't really be a |
6562s | problem |
6563s | and uh there will still be a market for |
6566s | selling low-level items |
6569s | um so like |
6571s | players that are dealing in these |
6573s | hypothetically billions dollar uh items |
6575s | won't won't care about at all uh dealing |
6579s | in these low-level items and there will |
6581s | still be room to sell them so even if |
6583s | even if you are this kind of thing that |
6585s | happens where like okay you're |
6587s | maybe you're finding your character |
6590s | that's strong enough to doing the |
6592s | high-end stuff super high-end stuff |
6593s | that's doing |
6594s | um doing things to find these super |
6596s | expensive items and you're also finding |
6599s | a ton of these like lower level items |
6603s | um and and you can either flood the |
6606s | market with it or |
6608s | you know try and corn on the market on |
6609s | certain things and and those types of |
6613s | situations won't really happen |
6615s | because of the restrictions that there |
6617s | are on on that trade system |
6620s | um |
6625s | which I think will be positive overall |
6628s | which we we do fully understand that |
6631s | there are people who really want to have |
6634s | that free market trade experience |
6637s | um and it's not going to hit the hit the |
6639s | right notes for that free market trade |
6640s | experience that you're seeking |
6642s | um |
6643s | where where playing the the market is |
6645s | like a huge portion of the enjoyment and |
6649s | um oh I still got that thing I've done |
6651s | sorry |
6653s | uh and |
6656s | uh it's it's unfortunate that we won't |
6658s | be able to deliver for people who are |
6660s | looking for that experience |
6661s | um but we won't be able to deliver for |
6663s | people that are looking for that |
6664s | experience |
6665s | um |
6668s | and that's like we I don't know if there |
6671s | is a trade system like a a trade system |
6674s | that can exist there might be I don't |
6677s | know if there is or not that that is |
6679s | like ideal for everyone |
6683s | there's just so many dissenting opinions |
6685s | on |
6687s | um what is ideal that having all of |
6689s | those coexist is |
6691s | uh |
6692s | unreasonable to uh to attempt and and |
6696s | we're trying to hit as many as possible |
6697s | and cast as wide and that as possible in |
6700s | this in this type of category I think |
6701s | we're gonna do a really good job of that |
6703s | um |
6705s | but there's there's gonna be |
6707s | unfortunately and we're like it sucks |
6709s | there's gonna be people who it's not |
6710s | gonna it's not gonna resonate perfectly |
6712s | with |
6713s | um |
6719s | and I think we we would rather have a |
6721s | system that's |
6723s | super awesome for 98 of people than a |
6727s | system that's for everyone |
6742s | and I hope we get there |
6744s | I think we will I'm pretty confident in |
6746s | it so |
6748s | we'll see what happens |
6770s | blue filters like yeah you don't want |
6772s | anything here that was a good one though |
6775s | uh will there ever be tradable crafting |
6778s | materials be cool if some of those could |
6780s | become a type of currency we don't plan |
6782s | on having them become a type of currency |
6784s | I mean it's it's possible but um no the |
6787s | currency is gold |
6791s | um |
6792s | tradable crafting materials we're not |
6794s | planning on at the moment it's possible |
6795s | you know that sort of thing the the |
6797s | initial version and unless in our in our |
6800s | testing internally we get to the point |
6801s | where we're like oh my God crafting |
6803s | kills have to be tradable this is crazy |
6804s | what were we thinking initial version |
6806s | will not have craftable training |
6807s | materials |
6810s | tradable crafting materials |
6815s | you can't do enough volume because the |
6817s | favorite system to single-handedly wreck |
6819s | the market basically yeah |
6821s | basically |
6841s | there is no way I survived this Arena |
6850s | like zero chance |
6862s | oh I just kicked my brand new fan |
6864s | it's okay it's okay |
6871s | my fan died the other day so |
6874s | new fans |
6883s | I love those Cheapo giant box hands |
6893s | sorry if that was horribly loud in the |
6894s | headset too |
6899s | um |
6901s | I think the auction house system is a |
6903s | really good start for dealing with a lot |
6904s | of the problems that Pue has such as |
6907s | price fixing uh and the favorite system |
6909s | as long as not too restricting sounds in |
6911s | theory like a good way to restrict how |
6912s | much someone can control certain parts |
6913s | of the market yeah and and the actual |
6916s | the the cost of everything on like the |
6919s | favorite costs of everything and |
6921s | um how all these restrictions line up |
6922s | and all sort of stuff is is going to be |
6926s | um |
6927s | something that we pay very close |
6929s | attention to and I I I have no doubt |
6933s | that it will it'll it'll be it'll change |
6935s | and be adjusted based on |
6937s | um like what we see happening like uh |
6939s | maybe there needs to be some sort of |
6942s | favor sync uh for people who want to |
6944s | interact with the with Merchant skill |
6946s | but don't want to do very much actual |
6949s | um stuff on the bazaar but still want to |
6951s | get some some use out of their favor or |
6952s | maybe there needs to be like a specific |
6954s | favorite cap in case someone's like |
6956s | hoarding and then like dumping it and |
6958s | causing problems or uh I I don't know |
6961s | these there's there's so many ways we |
6963s | can adjust how |
6967s | um we have we have a we designed the |
6969s | system with a ton of little dials |
6971s | um |
6972s | in in the plans that we're going to need |
6974s | to turn those dials a lot uh at least |
6976s | initially to get things really solid and |
6978s | having these things uh designed one way |
6982s | it can sometimes fall apart at scale |
6986s | um |
6987s | and we'll do we'll do our best to like |
6989s | we'll run simulators and we'll you know |
6991s | like we'll set up a bunch of bots to |
6993s | interact with this and and run |
6994s | simulations and and have like different |
6996s | Behavior patterns and and behavior |
6998s | pattern ratios and and all these things |
7000s | to like try and like Design This to make |
7003s | it tightened up before we like release |
7004s | it mass and and all sort of stuff but |
7007s | like |
7008s | we can't predict how people are gonna |
7010s | interact with it exactly |
7013s | you know there might be some |
7015s | like way of interacting with it that we |
7017s | didn't even consider that gets |
7018s | discovered in the first 10 minutes and |
7020s | everything falls apart we gotta change |
7022s | stuff and we're not afraid to to make |
7024s | those adjustments especially early on |
7028s | um |
7030s | to really make things feel nice and it's |
7032s | going to come down to a lot of feedback |
7033s | a lot of feedback I think and I have no |
7036s | doubt we'll get a ton of feedback |
7042s | all right exalcons stream is starting |
7045s | real well it's already going but the uh |
7047s | keynote address is starting real soon |
7051s | uh can we get more gold from the NBCS |
7053s | and we sell uniques please probably not |
7055s | uh but maybe I'll think about it |
7058s | similar to the complexity yet uh similar |
7061s | to the complexity yet Simplicity of the |
7063s | build system being elegant I hope that I |
7066s | am confident that uh uh confident that |
7069s | we'll be |
7071s | I hope and oh I hope and incompet |
7074s | that'll be weird with trade elegant gray |
7076s | instead of black and white in the middle |
7078s | yeah |
7080s | yes uh definitely |
7083s | um and and we'll be we'll be looking at |
7085s | options for things like |
7087s | um |
7088s | like suggested pricing for things where |
7091s | we can like look at the whole Market |
7092s | automatically and just be like this is |
7093s | how much this is worth or you know and |
7095s | and |
7096s | um |
7099s | stuff like that |
7100s | there's all sorts of tools that we can |
7102s | give players to to interact with the |
7104s | system better and and we want we we do |
7106s | want that process to be if if someone is |
7110s | um I'm like I don't really like the term |
7112s | casual but like if if someone isn't |
7115s | putting in a large amount of time into |
7117s | the game into learning these systems |
7119s | um and they just want to like uh toss |
7121s | something up for sale |
7124s | um or just like just snag something and |
7125s | they don't want to do a ton of research |
7126s | behind it we do want the tools that they |
7128s | have available to be to be pretty good |
7130s | at |
7131s | um not not having them get ripped off |
7133s | and |
7135s | um you know like we obviously can't |
7136s | prevent that from completely if someone |
7138s | puts a pair of white boots up for a |
7140s | billion gold and someone buys it great |
7143s | that happened |
7145s | um but like we do want to to give |
7148s | players the tools they need to interact |
7150s | with the system smoothly |
7153s | um and confidently without doing a ton |
7155s | of research but also the opportunity for |
7157s | players who do want to put in that time |
7158s | and effort to get a little bit of extra |
7160s | value out of it probably and like |
7163s | um I think experienced players will |
7164s | thrive in the Inc system like that |
7181s | uh as of right now is the favorite cost |
7183s | associated with the gold price of an |
7185s | item in the bizarre or is it based on |
7186s | something else something else it's not |
7187s | based on the gold price of the item |
7190s | um |
7192s | that that might be something we tie it |
7194s | to if we find that something that needs |
7196s | to happen but no it is |
7198s | um |
7199s | based on the item type |
7202s | right now So like |
7205s | um |
7205s | legendary items cost more favor to sell |
7208s | than a a rare item for example |
7216s | oh yeah it's happening uh uh oh no I |
7219s | actually portaled out okay that's great |
7224s | thanks for coming by everyone uh I I had |
7228s | a great stream I'm running out of here |
7229s | real fast uh bye uh I had a great time I |
7233s | hope you too if I missed your question |
7234s | I'm sorry please head over to Discord |
7236s | forms I'll answer it there uh lots of |
7238s | people will be here same time same place |
7239s | next week have a great time see you |
7241s | later bye |