Original Post — Direct link

Ziz Interview notes:

  • Trade basically confirmed, implementing in a couple weeks on CT. No specifics. Dev manifesto forthcoming.

  • Runemaster has lots of utility skills for Mage.

  • Quests auto-progess if you enter a zone with a more advanced quest state.

  • Devs don't want people to full clear zones because there's no PoE style move skills (do want more objective types and better monster loot, which we already know).

  • Plans for random objective popups in echoes.

  • New pet AI? Not sure if this is new in .9 or referring to a couple patches ago.

  • Mutliplayer allows better minion AI like predicting player movement. Want to make pets match player speed.

  • EHG is more than 80 people now.

  • Runemaster concept/design is complete, still needs to be designed.

  • MP this year, wow, amazing, I'm shocked.

  • Post launch they want to "significantly increase the rate [they're] adding skills."

  • All three new masteries are coming in 1.0, not before.

  • Falconer was conceived by Judd and his cousin as a class for Diablo 3, they won tickets to Blizzcon for the submission.

  • One Falcon, permanent minion, lots of bird mtx planned.

  • Autopickup of affix shards would require "substantial community feedback"

  • Devs like the concept of perfect imbalance, constant adjustments of skills

  • Do want custom sounds for filter (contradicts previous answers on dev stream?)

  • Opposed to a dedicated pure support class/mastery, but fine with pure support characters of normal classes.

  • Want autobombing builds that don't numlock skills. (doesn't this mean it's not "auto")

  • No wormhole/time travel effect in Temple of Eterra (dunno if bug, but hopefully not)

  • Currently actively localizing language for the first time

Steelmage interview:

  • Servers: south east asia, north east asia, east asia, west and east australia, south america, possibly south africa (besides the obvious multiple NA and Europe ones)
  • Very interested in additional end game crafting system that has high risk vs reward such as vaal orbs
  • Hired company called Buddha Jones to make 1.0 release trailer for game; working on CGI cutscenes, staffing marketing, social marketing etc.
  • Want to add a lot of end game content post launch
  • Looked into alternate leveling (adventure mode) "not feasible yet"
  • Cosmetic store coming in .9
  • Clarified that .9 has the improved minion AI used by squirrels/wolves
  • Early game void areas are challening to teach players about resists
  • Want to implement non-traditional leaderboards (besides just highest level/arena)
  • Have potential prototype of Tempest Strike as high power high cost version
  • Summon Bear is getting new model and rework
  • Ice Thorns is staying but getting rework
  • Don't want to destroy viability of Devouring Orb autobomber
  • Want to "retouch" chapters to be of chapter 9 quality
  • Have plans for keeping exp relevant after 100
  • No plans for cosmetic wings, but probably will show up in the far future but subdued
  • No immediate plans for cross-class skills or universal skills, but possible in future.
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about 2 years ago - /u/ekimarcher - Direct link

Thank you for compiling this list, it's really helpful for people looking to get the updates and not having 5 hours to watch it all.

We sometimes get things not quite right when doing it live so we do have a couple little corrections and expansions that I'd like to add on if possible.


Hired company called Buddha Jones to make 1.0 release trailer for game; working on CGI cutscenes, staffing marketing, social marketing etc.

Just a slight correction here, needs to be 2.5D cutscenes and potential CGI teaser trailer.


No plans for cosmetic wings, but probably will show up in the far future but subdued

We don't want to emphasize wings as much as other options for the back slot but do plan to have some wing or wing link options.


Do want custom sounds for filter (contradicts previous answers on dev stream?)

We're not currently planning to add sound customisation to lootfilters.

about 2 years ago - /u/ekimarcher - Direct link

Originally posted by Kelvara

We're not currently planning to add sound customisation to lootfilters.

In terms of this one, Judd gave the example of your "ooh spicy" clip as a filter option, was I just misinterpreting this?

Lots of us would really like to add it but there are some issues with it that unfortunately land it in the not currently planning category.

Edit: and thank you for adding the * links to the comment.

about 2 years ago - /u/ekimarcher - Direct link

Originally posted by cilantroSprig

Why are wings so popular? I've seen many games add wings to cosmetics but I have no clue why it gets so much attention. Is it purely for aesthetic reasons or does it add to a fantasy setting or something else? I personally see no point in having wings that do not enhance mobility. I'm curious to know the reason behind it.

I don't really have a good reason. Wings are cool?