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Yes guys, after playing poe2 I think the WASD movement is essential in the ARPG gener, there is a plan to implement it on Last Epoch?

Btw, Last epoch is my preferred ARPG, love you EHG <3

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3 months ago - /u/ekimarcher - Direct link

Originally posted by raptir1

I don't understand how that makes sense since it has controller support. 

I also didn't understand why when we started looking into it. The way that our character animations are set up, the torso and legs are one section. They are always acting in the same direction. If you add WASD support, the torso needs to be able to act forwards while the character walks backwards. I know this seems like a little thing but it's a unique animation for each weapon combination for each class and each transformation multiplied by each ability and modification of those abilities which change animation in the skill trees or from items. So the bulk of it is animations but also dev, design, testing and sound need to make changes too. This is a very major feature implementation which also adds a significant amount of tech debt that needs to be paid every time we add a new skill, weapon or class. I hope that clears it up some.

Source: am the person who answered the question on stream.

edit: please don't downvote people for asking questions like the one above. It's a legit question. - thanks :)

3 months ago - /u/ekimarcher - Direct link

Originally posted by zgh17

Making video games is hard lol. Thanks for the response!

haha yea, it's all a balancing act of cost/benefit. I hope that we can get to WASD soon and I expect that PoE2 and D4 having it will get people more interested in it and we will see the potential benefit rise.

3 months ago - /u/ekimarcher - Direct link

Originally posted by ItzGottii

Speaking of which. Does LE have good controller support????

it's good, not great. Big update to the skill targeting system for controllers coming in 1.2

3 months ago - /u/ekimarcher - Direct link

Originally posted by No_Bad_4482

No, it doesn't, animation wise it can act exactly like controller version, no one will complain, this is not DIV, you don't need perfect animation, you need functional control scheme. Like seriously, just change character's orientation on cast for duration of cast, don't go overboard with animation blend system, really no one will complain.

Unless, ofc, if you want casting while moving. Which would be amazing, awesome, gamechanging and completely kill ppl using mouse for movement (which I would applaud, archaic outdated control that needs to go from aRPGs)

I love the saying don't let perfect be the enemy of good as much as the next guy. The quick and dirty version doesn't look even close to good. We aren't interested in adding janky junk to the game.

3 months ago - /u/ekimarcher - Direct link

Originally posted by Patient_Cancel1161

I’m not a developer, so this might be a silly suggestion, but couldn’t you just do leg animations instead of torso animations? I have to imagine those are much more similar, then you just have the torso animations face forward and the leg animations for sidestepping/backstepping etc. That would also help with the tech debt, since most skills probably wouldn’t need additional leg animations.

I'm not an animator so I'm kinda just parroting what they told me on it but yes, some parts can be mostly reused. It is however not so simple as just doing half of it because you still have to split, setup and adjust the other half of each. This is one of those things that most of us just don't know that we don't know.

3 months ago - /u/ekimarcher - Direct link

Originally posted by Lumi5

Doesn't PoE 2 do it by just having the character always face the mouse cursor, and just run backwards or sidestep if the movements is to different direction than the cursor points? Wouldn't that cut the needed animation work a lot, and remove the debt problem altogether?

Or could the other solution be adding the WASD movement as a "beta" feature with a disclaimer about animations not matching up with the movement?

Or if the first solution isn't good enough for you, then combine the two, and release the PoE2 version as a quick FIX, and get some flexibility for implementing it "proper" way.

Edit: And if you go the PoE 2 way, please consider having the animations work differently in towns, and have the character always turn to match the movement (essentially the controller movement). It's silly to have the character runnig backwards around when there is no fighting going on.

The issues I described is with doing it the PoE2 way. It is the most reduced animation need and it's still way more than you might expect because it's a multiplicative set.

Not sure if I mentioned this above or in another reply but we aren't interested in releasing intentionally janky stuff into the game. People who want WASD and get a bad WASD will come play, not like it and bounce off the game for good.

Edit: just to be clear, I'm not saying that the PoE2 way is janky, just the opposite really.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by RacerXXL

I'm late to this but isn't this only relevant if there is movement while casting? I'd love to play more Last Epoch but I've really noticed how my right hand gets strained way too much from all the dragging around as I have to use it for both movement and aiming and I'd be fine with just having the left stick movement as an option without disabling all the Keyboard & Mouse controls and interface.

Some abilities can be cast while moving.